Ultimate Wendy (Core Set)

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
None yet

Thanee · 64

After playing the campaign, I have updated my Wendy Adams deck now to what I think is the best possible combination in the core set.

With some card draw and resource generation cards, the basics are covered. Wendy is very flexible with her statline (only combat is really bad) and can succeed in every task that is needed, especially since she can re-draw a revealed chaos token with her amazing ability, giving her a better chance to avoid the bad tokens.

Leo De Luca gives action advantage, basically boosting Wendy in every aspect, and some very flexible cards like Unexpected Courage and Lucky! also help with whatever is needed.

Willpower - Wendy has a 4 here, so not much else needed to be able to get past the test she might face (usually from encounter cards).

Intellect - Wendy has a 3 here. Intellect is very important to gather clues (and for Burglary). Therefore, some cards add to it, namely the Flashlight and Perception. But, even if she does not make the test, there is still "Look what I found!".

Combat - Wendy has a 1 here. Her big weakness. How will she be able to defeat any enemies? Well... she is not a bad fighter at all. All she needs is some cards to buff her combat ability. Baseball Bat is a reliable source of damage with +2 to combat and +1 damage (and when you draw one of the tokens, that make you discard it, you can still re-draw, thanks to Wendy's special ability). But even 3 combat won't be enough against the tougher enemies. That is where Hard Knocks comes into play. With a good amount of resources in Wendy's pool, she can take on pretty much anything. There is Overpower also. Then there is Backstab, which allows her to use agility for combat on top of a nice +2 damage. It's an event, though, so only to be used when really necessary. Hard Knocks also works here.

Agility - Wendy has a 4 here. This is Wendy's specialty. Evading enemies instead of fighting them. With Elusive and Survival Instinct, she can evade even better, and also move in the same action. And, once again, Hard Knocks, if you really have to make it.

I did not have Survival Instinct in my original deck, and it is the one card I missed during the playthrough. Elusive is superb, especially, since you can use it simply to move "for free", but sometimes it just does not do what you need (since you want to move to a location with enemies or an unrevealed location - both of those are covered with Survival Instinct).

In general, Wendy should always try to get Burglary into play early, and use it whenever there is a good opportunity. Having a pile of resources in her pool is a good thing, since she has plenty options to spend like crazy with fairly expensive cards, fast actions, and the skill boost assets.

Likewise, Pickpocketing is amazing, when you are going to evade enemies, which you probably will.

Leo De Luca, Burglary, and Pickpocketing are the cards you want to mulligan for. Everything else can be put back, especially Wendy's Amulet, which you really don't want early.

0 comments