[{"pack_code":"core","pack_name":"Core Set","type_code":"investigator","type_name":"Investigator","faction_code":"guardian","faction_name":"Guardian","position":1,"exceptional":false,"myriad":false,"code":"01001","name":"Roland Banks","real_name":"Roland Banks","subname":"The Fed","text":"[reaction] After you defeat an enemy: Discover 1 clue at your location. (Limit once per round.)\n[elder_sign] effect: +1 for each clue on your location.","real_text":"[reaction] After you defeat an enemy: Discover 1 clue at your location. (Limit once per round.)\n[elder_sign] effect: +1 for each clue on your location.","quantity":1,"skill_willpower":3,"skill_intellect":3,"skill_combat":4,"skill_agility":2,"health":9,"health_per_investigator":false,"sanity":5,"deck_limit":1,"real_slot":"","traits":"Agency. Detective.","real_traits":"Agency. Detective.","deck_requirements":{"size":30,"card":{"01006":{"01006":"01006","98005":"98005","90030":"90030"},"01007":{"01007":"01007","98006":"98006","90031":"90031"}},"random":[{"target":"subtype","value":"basicweakness"}]},"deck_options":[{"faction":["guardian","neutral"],"level":{"min":0,"max":5}},{"faction":["seeker"],"level":{"min":0,"max":2}}],"flavor":"Everything by the book: every \"i\" dotted, every \"t\" crossed. It had worked, until now.","illustrator":"Magali Villeneuve","is_unique":true,"permanent":false,"double_sided":true,"back_text":"<b>Deck Size<\/b>: 30.\n<b>Deckbuilding Options<\/b>: Guardian cards ([guardian]) level 0-5, Seeker cards ([seeker]) level 0-2, Neutral cards level 0-5.\n<b>Deckbuilding Requirements<\/b> (do not count toward deck size): Roland's .38 Special, Cover Up, 1 random basic weakness.","back_flavor":"Roland had always taken comfort in procedure and rules. As an agent in the Bureau, he was relieved to have guidelines to follow in any given situation. But lately, his Federal Agent's Handbook had been entirely unhelpful given the cases he'd been assigned. Try as he might, Roland could find no mention of what to do when confronted with strange creatures, gates through time and space, or magic spells. If he hadn't seen it with his own eyes, he would never have believed it... and there's no way his superiors would understand. Roland knew he would have to handle this one himself.","octgn_id":"25f013a5-4ca2-4a34-9d03-e11e8ed93aaf:87041f6f-a325-4b5f-92b6-2df4d01790b1","url":"https:\/\/arkhamdb.com\/card\/01001","imagesrc":"\/bundles\/cards\/01001.png","backimagesrc":"\/bundles\/cards\/01001b.png","duplicated_by":["01501"],"alternated_by":["01501","90024"]},{"pack_code":"core","pack_name":"Core Set","type_code":"investigator","type_name":"Investigator","faction_code":"survivor","faction_name":"Survivor","position":5,"exceptional":false,"myriad":false,"code":"01005","name":"Wendy Adams","real_name":"Wendy Adams","subname":"The Urchin","text":"[reaction] When you reveal a chaos token, choose and discard 1 card from your hand: Cancel that chaos token and return it to the bag. Reveal a new chaos token. (Limit once per test\/ability.)\n[elder_sign] effect: +0. If Wendy's Amulet is in play, you automatically succeed instead.","real_text":"[reaction] When you reveal a chaos token, choose and discard 1 card from your hand: Cancel that chaos token and return it to the bag. Reveal a new chaos token. (Limit once per test\/ability.)\n[elder_sign] effect: +0. If Wendy's Amulet is in play, you automatically succeed instead.","quantity":1,"skill_willpower":4,"skill_intellect":3,"skill_combat":1,"skill_agility":4,"health":7,"health_per_investigator":false,"sanity":7,"deck_limit":1,"real_slot":"","traits":"Drifter.","real_traits":"Drifter.","deck_requirements":{"size":30,"card":{"01014":{"01014":"01014","90039":"90039"},"01015":{"01015":"01015","90040":"90040"}},"random":[{"target":"subtype","value":"basicweakness"}]},"deck_options":[{"faction":["survivor","neutral"],"level":{"min":0,"max":5}},{"faction":["rogue"],"level":{"min":0,"max":2}}],"illustrator":"Jacob Murray","is_unique":true,"permanent":false,"double_sided":true,"back_text":"<b>Deck Size<\/b>: 30.\n<b>Deckbuilding Options<\/b>: Survivor cards ([survivor]) level 0-5, Rogue cards ([rogue]) level 0-2, Neutral cards level 0-5.\n<b>Deckbuilding Requirements<\/b> (do not count toward deck size): Wendy's Amulet, Abandoned and Alone, 1 random basic weakness.","back_flavor":"Mama used to let Wendy play with her necklace when she was small. Mama would tell her stories, and Wendy would spin the necklace and watch as it glittered. Then, word came that her father had been lost at sea, and Mama started acting strange, drawing unusual symbols in chalk all over the house. They took Mama to the asylum, and Wendy went to the orphanage. Before they took her away, Mama gave her the necklace, to \"protect her.\" Wendy stayed in the orphanage for several years before running away, deciding that she could take better care of herself on her own.","octgn_id":"e8b6e380-16f3-40d7-af47-484db614ea18:86358d81-3a3e-40ba-999b-903a1c0d9365","url":"https:\/\/arkhamdb.com\/card\/01005","imagesrc":"\/bundles\/cards\/01005.png","backimagesrc":"\/bundles\/cards\/01005b.png","duplicated_by":["01505"],"alternated_by":["01505","90037"]},{"pack_code":"core","pack_name":"Core Set","type_code":"investigator","type_name":"Investigator","faction_code":"rogue","faction_name":"Rogue","position":3,"exceptional":false,"myriad":false,"code":"01003","name":"\"Skids\" O'Toole","real_name":"\"Skids\" O'Toole","subname":"The Ex-Con","text":"[fast] During your turn, spend 2 resources: You may take an additional action this turn. (Limit once per turn.)\n[elder_sign] effect: +2. If you succeed, gain 2 resources.","real_text":"[fast] During your turn, spend 2 resources: You may take an additional action this turn. (Limit once per turn.)\n[elder_sign] effect: +2. If you succeed, gain 2 resources.","quantity":1,"skill_willpower":2,"skill_intellect":3,"skill_combat":3,"skill_agility":4,"health":8,"health_per_investigator":false,"sanity":6,"deck_limit":1,"real_slot":"","traits":"Criminal.","real_traits":"Criminal.","deck_requirements":{"size":30,"card":{"01010":{"01010":"01010","90009":"90009"},"01011":{"01011":"01011","90010":"90010"}},"random":[{"target":"subtype","value":"basicweakness"}]},"deck_options":[{"faction":["rogue","neutral"],"level":{"min":0,"max":5}},{"faction":["guardian"],"level":{"min":0,"max":2}}],"flavor":"\"I didn't get out of the joint just to watch the world end.\"","illustrator":"Magali Villeneuve","is_unique":true,"permanent":false,"double_sided":true,"back_text":"<b>Deck Size<\/b>: 30.\n<b>Deckbuilding Options<\/b>: Rogue cards ([rogue]) level 0-5, Guardian cards ([guardian]) level 0-2, Neutral cards level 0-5.\n<b>Deckbuilding Requirements<\/b> (do not count toward deck size): On the Lam, Hospital Debts, 1 random basic weakness.","back_flavor":"Skids hadn't planned on a life of crime. But sometimes doing the right thing means getting your hands dirty. The cops didn't care that Skids needed the money for his mother's operation. His mother died of her illness during the second year of his sentence. His cellmate, Brad Hollins, told him there were worse fates than death. He ranted and raved in a quiet voice every evening about the \"Old Ones\" and told Skids about bizarre adventures he'd had while dreaming. Skids didn't give it much thought until the night he woke to the sight of his cellmate bursting into flames. When Skids was finally released, he returned to Arkham, looking for answers.","octgn_id":"4074eb1e-2341-4ff8-be20-d220621fa3c4:2df74e76-b199-433c-8f48-d2eaed044d56","url":"https:\/\/arkhamdb.com\/card\/01003","imagesrc":"\/bundles\/cards\/01003.png","backimagesrc":"\/bundles\/cards\/01003b.png","duplicated_by":["01503"],"alternated_by":["01503","90008"]},{"pack_code":"core","pack_name":"Core Set","type_code":"asset","type_name":"Asset","faction_code":"seeker","faction_name":"Seeker","position":33,"exceptional":false,"myriad":false,"code":"01033","name":"Dr. Milan Christopher","real_name":"Dr. Milan Christopher","subname":"Professor of Entomology","cost":4,"text":"You get +1 [intellect].\n[reaction] After you successfully investigate: Gain 1 resource.","real_text":"You get +1 [intellect].\n[reaction] After you successfully investigate: Gain 1 resource.","quantity":1,"skill_intellect":1,"xp":0,"health":1,"health_per_investigator":false,"sanity":2,"deck_limit":2,"slot":"Ally","real_slot":"Ally","traits":"Ally. Miskatonic.","real_traits":"Ally. Miskatonic.","flavor":"\"While I truly believe that this nightmare is just a singular abomination, I must admit that I am exhilarated by the possibility that this is but one specimen of a new genus!\"","illustrator":"Anthony Devine","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"a28e3e10-224f-4273-9847-bbac0daf2c9e","url":"https:\/\/arkhamdb.com\/card\/01033","imagesrc":"\/bundles\/cards\/01033.png","duplicated_by":["01533"]},{"pack_code":"core","pack_name":"Core Set","type_code":"asset","type_name":"Asset","faction_code":"survivor","faction_name":"Survivor","position":76,"exceptional":false,"myriad":false,"code":"01076","name":"Stray Cat","real_name":"Stray Cat","cost":1,"text":"[fast] Discard Stray Cat: Automatically evade a non-[[Elite]] enemy at your location.","real_text":"[fast] Discard Stray Cat: Automatically evade a non-[[Elite]] enemy at your location.","quantity":1,"skill_agility":1,"xp":0,"health":1,"health_per_investigator":false,"deck_limit":2,"slot":"Ally","real_slot":"Ally","traits":"Ally. Creature.","real_traits":"Ally. Creature.","flavor":"He never came if you called for him. It always seemed like he had his own agenda.","illustrator":"Stephen Somers","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"aa11a439-94d5-40b2-b406-e9474339cdea","url":"https:\/\/arkhamdb.com\/card\/01076","imagesrc":"\/bundles\/cards\/01076.png","duplicated_by":["01576"]},{"pack_code":"core","pack_name":"Core Set","type_code":"treachery","type_name":"Treachery","subtype_code":"basicweakness","subtype_name":"Basic Weakness","faction_code":"neutral","faction_name":"Neutral","position":96,"exceptional":false,"myriad":false,"code":"01096","name":"Amnesia","real_name":"Amnesia","text":"<b>Revelation<\/b> - Choose and discard all but 1 card from your hand.","real_text":"<b>Revelation<\/b> - Choose and discard all but 1 card from your hand.","quantity":2,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Madness.","real_traits":"Madness.","flavor":"Wait... where am I? What was I doing?","illustrator":"Chris Peuler","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"8398d095-9e12-45dd-8242-838ed636ba1d","url":"https:\/\/arkhamdb.com\/card\/01096","imagesrc":"\/bundles\/cards\/01096.png","duplicated_by":["12097","01596"]},{"pack_code":"core","pack_name":"Core Set","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","position":14,"exceptional":false,"myriad":false,"code":"01014","name":"Wendy's Amulet","real_name":"Wendy's Amulet","cost":2,"text":"Wendy Adams deck only.\nYou may play the topmost event in your discard pile as if it were in your hand.\n<b>Forced<\/b> - After you play an event or discard an event from play: Place it on the bottom of your deck instead of in your discard pile.","real_text":"Wendy Adams deck only.\nYou may play the topmost event in your discard pile as if it were in your hand.\n<b>Forced<\/b> - After you play an event or discard an event from play: Place it on the bottom of your deck instead of in your discard pile.","errata_date":{"date":"2021-06-28 00:00:00.000000","timezone_type":3,"timezone":"UTC"},"quantity":1,"skill_wild":2,"health_per_investigator":false,"deck_limit":1,"slot":"Accessory","real_slot":"Accessory","traits":"Item. Relic.","real_traits":"Item. Relic.","restrictions":{"investigator":{"01005":"01005"}},"illustrator":"Linda Tso","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"29917242-d023-4235-87f2-5ff6ff67188e","url":"https:\/\/arkhamdb.com\/card\/01014","imagesrc":"\/bundles\/cards\/01014.png","duplicated_by":["01514"]},{"pack_code":"core","pack_name":"Core Set","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","position":6,"exceptional":false,"myriad":false,"code":"01006","name":"Roland's .38 Special","real_name":"Roland's .38 Special","cost":3,"text":"Roland Banks deck only.\nUses (4 ammo).\n[action] Spend 1 ammo: <b>Fight.<\/b> You get +1 [combat] for this attack (if there are 1 or more clues on your location, you get +3 [combat], instead). This attack deals +1 damage.","real_text":"Roland Banks deck only.\nUses (4 ammo).\n[action] Spend 1 ammo: <b>Fight.<\/b> You get +1 [combat] for this attack (if there are 1 or more clues on your location, you get +3 [combat], instead). This attack deals +1 damage.","errata_date":{"date":"2017-02-15 00:00:00.000000","timezone_type":3,"timezone":"UTC"},"quantity":1,"skill_combat":1,"skill_agility":1,"skill_wild":1,"health_per_investigator":false,"deck_limit":1,"slot":"Hand","real_slot":"Hand","traits":"Item. Weapon. Firearm.","real_traits":"Item. Weapon. Firearm.","restrictions":{"investigator":{"01001":"01001"}},"illustrator":"Tiziano Baracchi","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"4bb7b957-a180-4421-ad42-49704e11a3a5","url":"https:\/\/arkhamdb.com\/card\/01006","imagesrc":"\/bundles\/cards\/01006.png","duplicated_by":["01506"]},{"pack_code":"core","pack_name":"Core Set","type_code":"event","type_name":"Event","faction_code":"guardian","faction_name":"Guardian","position":23,"exceptional":false,"myriad":false,"code":"01023","name":"Dodge","real_name":"Dodge","cost":1,"text":"Fast. Play when an enemy attacks an investigator at your location.\nCancel that attack.","real_text":"Fast. Play when an enemy attacks an investigator at your location.\nCancel that attack.","quantity":1,"skill_willpower":1,"skill_agility":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Tactic.","real_traits":"Tactic.","illustrator":"Dane Cozens","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"76624e61-e481-473e-b751-a456aeba87d7","url":"https:\/\/arkhamdb.com\/card\/01023","imagesrc":"\/bundles\/cards\/01023.png","duplicated_by":["01523","60113"]},{"pack_code":"core","pack_name":"Core Set","type_code":"event","type_name":"Event","faction_code":"survivor","faction_name":"Survivor","position":80,"exceptional":false,"myriad":false,"code":"01080","name":"Lucky!","real_name":"Lucky!","cost":1,"text":"Fast. Play when you would fail a skill test.\nGet +2 to your skill value for that test.","real_text":"Fast. Play when you would fail a skill test.\nGet +2 to your skill value for that test.","quantity":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Fortune.","real_traits":"Fortune.","illustrator":"David Auden Nash","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"fdfe0b97-d37e-4f06-9925-1b7b5e5fbb1a","url":"https:\/\/arkhamdb.com\/card\/01080","imagesrc":"\/bundles\/cards\/01080.png","duplicated_by":["01580"]},{"pack_code":"core","pack_name":"Core Set","type_code":"event","type_name":"Event","faction_code":"mystic","faction_name":"Mystic","position":66,"exceptional":false,"myriad":false,"code":"01066","name":"Blinding Light","real_name":"Blinding Light","cost":2,"text":"<b>Evade.<\/b> This evasion attempt uses [willpower] instead of [agility]. If you succeed, deal 1 damage to the enemy just evaded. If a [skull], [cultist], [tablet], [elder_thing], or [auto_fail] symbol is revealed during this evasion attempt, lose 1 action this turn.","real_text":"<b>Evade.<\/b> This evasion attempt uses [willpower] instead of [agility]. If you succeed, deal 1 damage to the enemy just evaded. If a [skull], [cultist], [tablet], [elder_thing], or [auto_fail] symbol is revealed during this evasion attempt, lose 1 action this turn.","quantity":1,"skill_willpower":1,"skill_agility":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Spell.","real_traits":"Spell.","illustrator":"Stephen Somers","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"054593c8-b9c5-4fb7-b182-f8c1cd40281a","url":"https:\/\/arkhamdb.com\/card\/01066","imagesrc":"\/bundles\/cards\/01066.png","duplicated_by":["01566"]},{"pack_code":"core","pack_name":"Core Set","type_code":"asset","type_name":"Asset","faction_code":"survivor","faction_name":"Survivor","position":77,"exceptional":false,"myriad":false,"code":"01077","name":"Dig Deep","real_name":"Dig Deep","cost":2,"text":"[fast] Spend 1 resource: You get +1 [willpower] for this skill test.\n[fast] Spend 1 resource: You get +1 [agility] for this skill test.","real_text":"[fast] Spend 1 resource: You get +1 [willpower] for this skill test.\n[fast] Spend 1 resource: You get +1 [agility] for this skill test.","quantity":1,"skill_willpower":1,"skill_agility":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Talent.","real_traits":"Talent.","illustrator":"David Gaillet","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"eeec305a-af17-46f2-9fa2-78dffccb5999","url":"https:\/\/arkhamdb.com\/card\/01077","imagesrc":"\/bundles\/cards\/01077.png","duplicated_by":["01577"]},{"pack_code":"core","pack_name":"Core Set","type_code":"skill","type_name":"Skill","faction_code":"neutral","faction_name":"Neutral","position":89,"exceptional":false,"myriad":false,"code":"01089","name":"Guts","real_name":"Guts","text":"Max 1 committed per skill test.\nIf this test is successful, draw 1 card.","real_text":"Max 1 committed per skill test.\nIf this test is successful, draw 1 card.","quantity":2,"skill_willpower":2,"xp":0,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Innate.","real_traits":"Innate.","flavor":"Stay back! I'll handle this.","illustrator":"Clark Huggins","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"9e52cd71-986d-4cdf-9e53-13a6086fd341","url":"https:\/\/arkhamdb.com\/card\/01089","imagesrc":"\/bundles\/cards\/01089.png","duplicated_by":["12090","01589"]},{"pack_code":"core","pack_name":"Core Set","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","position":87,"exceptional":false,"myriad":false,"code":"01087","name":"Flashlight","real_name":"Flashlight","cost":2,"text":"Uses (3 supplies).\n[action] Spend 1 supply: <b>Investigate.<\/b> Your location gets -2 shroud for this investigation.","real_text":"Uses (3 supplies).\n[action] Spend 1 supply: <b>Investigate.<\/b> Your location gets -2 shroud for this investigation.","quantity":4,"skill_intellect":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"slot":"Hand","real_slot":"Hand","traits":"Item. Tool.","real_traits":"Item. Tool.","illustrator":"Kip Ayers","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"2bce6c96-d9dc-44fa-8b5d-9899dd6ff151","url":"https:\/\/arkhamdb.com\/card\/01087","imagesrc":"\/bundles\/cards\/01087.png","duplicated_by":["01587"]},{"pack_code":"core","pack_name":"Core Set","type_code":"asset","type_name":"Asset","faction_code":"seeker","faction_name":"Seeker","position":30,"exceptional":false,"myriad":false,"code":"01030","name":"Magnifying Glass","real_name":"Magnifying Glass","cost":1,"text":"Fast.\nYou get +1 [intellect] while investigating.","real_text":"Fast.\nYou get +1 [intellect] while investigating.","quantity":1,"skill_intellect":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"slot":"Hand","real_slot":"Hand","traits":"Item. Tool.","real_traits":"Item. Tool.","flavor":"A lens into a world unseen can reveal things you wish it hadn't.","illustrator":"German Nobile","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"746d5cdc-a24a-48ae-8e8a-3ce69dafc0d0","url":"https:\/\/arkhamdb.com\/card\/01030","imagesrc":"\/bundles\/cards\/01030.png","duplicated_by":["12034","01530"]},{"pack_code":"core","pack_name":"Core Set","type_code":"asset","type_name":"Asset","faction_code":"guardian","faction_name":"Guardian","position":16,"exceptional":false,"myriad":false,"code":"01016","name":".45 Automatic","real_name":".45 Automatic","cost":4,"text":"Uses (4 ammo).\n[action] Spend 1 ammo: <b>Fight.<\/b> You get +1 [combat] for this attack. This attack deals +1 damage.","real_text":"Uses (4 ammo).\n[action] Spend 1 ammo: <b>Fight.<\/b> You get +1 [combat] for this attack. This attack deals +1 damage.","quantity":1,"skill_agility":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"slot":"Hand","real_slot":"Hand","traits":"Item. Weapon. Firearm.","real_traits":"Item. Weapon. Firearm.","illustrator":"John Pacer","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"65f0cf81-c907-4d8d-b05a-4f4f610056ee","url":"https:\/\/arkhamdb.com\/card\/01016","imagesrc":"\/bundles\/cards\/01016.png","duplicated_by":["01516"]},{"pack_code":"core","pack_name":"Core Set","type_code":"treachery","type_name":"Treachery","subtype_code":"weakness","subtype_name":"Weakness","faction_code":"neutral","faction_name":"Neutral","position":7,"exceptional":false,"myriad":false,"code":"01007","name":"Cover Up","real_name":"Cover Up","text":"<b>Revelation<\/b> - Put Cover Up into play in your threat area, with 3 clues on it.\n[reaction] When you would discover 1 or more clues at your location: Discard that many clues from Cover Up instead.\n<b>Forced<\/b> - When the game ends, if there are any clues on Cover Up: You suffer 1 mental trauma.","real_text":"<b>Revelation<\/b> - Put Cover Up into play in your threat area, with 3 clues on it.\n[reaction] When you would discover 1 or more clues at your location: Discard that many clues from Cover Up instead.\n<b>Forced<\/b> - When the game ends, if there are any clues on Cover Up: You suffer 1 mental trauma.","quantity":1,"health_per_investigator":false,"deck_limit":1,"real_slot":"","traits":"Task.","real_traits":"Task.","restrictions":{"investigator":{"01001":"01001"}},"illustrator":"Marcin Jakubowski","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"bc0a93e3-6643-49a2-9acc-8eaf681f4b2f","url":"https:\/\/arkhamdb.com\/card\/01007","imagesrc":"\/bundles\/cards\/01007.png","duplicated_by":["01507"]},{"pack_code":"core","pack_name":"Core Set","type_code":"treachery","type_name":"Treachery","subtype_code":"weakness","subtype_name":"Weakness","faction_code":"neutral","faction_name":"Neutral","position":15,"exceptional":false,"myriad":false,"code":"01015","name":"Abandoned and Alone","real_name":"Abandoned and Alone","text":"<b>Revelation<\/b> - Take 2 direct horror and remove all cards in your discard pile from the game.","real_text":"<b>Revelation<\/b> - Take 2 direct horror and remove all cards in your discard pile from the game.","quantity":1,"health_per_investigator":false,"deck_limit":1,"real_slot":"","traits":"Madness.","real_traits":"Madness.","restrictions":{"investigator":{"01005":"01005"}},"flavor":"I don't need them. I don't need anyone.","illustrator":"Ben Zweifel","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"cd4dfe53-cdd3-4a88-bdfd-a3920ece4ce5","url":"https:\/\/arkhamdb.com\/card\/01015","imagesrc":"\/bundles\/cards\/01015.png","duplicated_by":["01515"]},{"pack_code":"core","pack_name":"Core Set","type_code":"treachery","type_name":"Treachery","subtype_code":"basicweakness","subtype_name":"Basic Weakness","faction_code":"neutral","faction_name":"Neutral","position":97,"exceptional":false,"myriad":false,"code":"01097","name":"Paranoia","real_name":"Paranoia","text":"<b>Revelation<\/b> - Discard all your resources.","real_text":"<b>Revelation<\/b> - Discard all your resources.","quantity":2,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Madness.","real_traits":"Madness.","flavor":"What was that noise?","illustrator":"Cristina Vela","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"9ca5f0a3-e74f-4068-bf67-9fe003cf17c0","url":"https:\/\/arkhamdb.com\/card\/01097","imagesrc":"\/bundles\/cards\/01097.png","duplicated_by":["12101","01597"]},{"pack_code":"core","pack_name":"Core Set","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","position":86,"exceptional":false,"myriad":false,"code":"01086","name":"Knife","real_name":"Knife","cost":1,"text":"[action]: <b>Fight.<\/b> You get +1 [combat] for this attack.\n[action] Discard Knife: <b>Fight.<\/b> You get +2 [combat] for this attack. This attack deals +1 damage.","real_text":"[action]: <b>Fight.<\/b> You get +1 [combat] for this attack.\n[action] Discard Knife: <b>Fight.<\/b> You get +2 [combat] for this attack. This attack deals +1 damage.","quantity":4,"skill_combat":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"slot":"Hand","real_slot":"Hand","traits":"Item. Weapon. Melee.","real_traits":"Item. Weapon. Melee.","illustrator":"Henning Ludvigsen","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"8d1a826a-6d65-41fe-a487-55dbe23fd108","url":"https:\/\/arkhamdb.com\/card\/01086","imagesrc":"\/bundles\/cards\/01086.png","duplicated_by":["01586"]},{"pack_code":"core","pack_name":"Core Set","type_code":"event","type_name":"Event","faction_code":"guardian","faction_name":"Guardian","position":22,"exceptional":false,"myriad":false,"code":"01022","name":"Evidence!","real_name":"Evidence!","cost":1,"text":"Fast. Play after you defeat an enemy.\nDiscover 1 clue at your location.","real_text":"Fast. Play after you defeat an enemy.\nDiscover 1 clue at your location.","quantity":1,"skill_intellect":2,"xp":0,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Insight.","real_traits":"Insight.","flavor":"Just as I suspected!","illustrator":"Mark Behm","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"2d213266-75eb-4763-8544-45935c113c3c","url":"https:\/\/arkhamdb.com\/card\/01022","imagesrc":"\/bundles\/cards\/01022.png","duplicated_by":["01522"]},{"pack_code":"core","pack_name":"Core Set","type_code":"asset","type_name":"Asset","faction_code":"guardian","faction_name":"Guardian","position":21,"exceptional":false,"myriad":false,"code":"01021","name":"Guard Dog","real_name":"Guard Dog","cost":3,"text":"[reaction] When an enemy attack deals damage to Guard Dog: Deal 1 damage to the attacking enemy.","real_text":"[reaction] When an enemy attack deals damage to Guard Dog: Deal 1 damage to the attacking enemy.","quantity":1,"skill_combat":1,"xp":0,"health":3,"health_per_investigator":false,"sanity":1,"deck_limit":2,"slot":"Ally","real_slot":"Ally","traits":"Ally. Creature.","real_traits":"Ally. Creature.","flavor":"Fiercely loyal, these trained canines make for perfect companions.","illustrator":"Stephen Somers","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"8fb609a2-6736-4b0a-aecb-fa32ad80694d","url":"https:\/\/arkhamdb.com\/card\/01021","imagesrc":"\/bundles\/cards\/01021.png","duplicated_by":["01521"]},{"pack_code":"core","pack_name":"Core Set","type_code":"skill","type_name":"Skill","faction_code":"neutral","faction_name":"Neutral","position":92,"exceptional":false,"myriad":false,"code":"01092","name":"Manual Dexterity","real_name":"Manual Dexterity","text":"Max 1 committed per skill test.\nIf this test is successful, draw 1 card.","real_text":"Max 1 committed per skill test.\nIf this test is successful, draw 1 card.","quantity":2,"skill_agility":2,"xp":0,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Innate.","real_traits":"Innate.","flavor":"Too easy.","illustrator":"Priscilla Kim","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"6c496ca9-4cc7-4404-817d-ac581fa6d007","url":"https:\/\/arkhamdb.com\/card\/01092","imagesrc":"\/bundles\/cards\/01092.png","duplicated_by":["12091","01592"]},{"pack_code":"core","pack_name":"Core Set","type_code":"event","type_name":"Event","faction_code":"neutral","faction_name":"Neutral","position":88,"exceptional":false,"myriad":false,"code":"01088","name":"Emergency Cache","real_name":"Emergency Cache","cost":0,"text":"Gain 3 resources.","real_text":"Gain 3 resources.","quantity":4,"xp":0,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Supply.","real_traits":"Supply.","flavor":"You can never be too prepared.","illustrator":"Vincent Dutrait","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"f1b84ac0-8196-4ce7-bd6e-9209c20f4df5","url":"https:\/\/arkhamdb.com\/card\/01088","imagesrc":"\/bundles\/cards\/01088.png","duplicated_by":["12089","01588"]},{"pack_code":"core","pack_name":"Core Set","type_code":"event","type_name":"Event","faction_code":"guardian","faction_name":"Guardian","position":24,"exceptional":false,"myriad":false,"code":"01024","name":"Dynamite Blast","real_name":"Dynamite Blast","cost":5,"text":"Choose either your location or a connecting location. Deal 3 damage to each enemy and to each investigator at the chosen location.","real_text":"Choose either your location or a connecting location. Deal 3 damage to each enemy and to each investigator at the chosen location.","quantity":1,"skill_willpower":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Tactic.","real_traits":"Tactic.","illustrator":"Dimitri Bielak","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"1213f9bd-b112-43ea-a092-d93b22795bf1","url":"https:\/\/arkhamdb.com\/card\/01024","imagesrc":"\/bundles\/cards\/01024.png","duplicated_by":["01524"]},{"pack_code":"core","pack_name":"Core Set","type_code":"skill","type_name":"Skill","faction_code":"neutral","faction_name":"Neutral","position":91,"exceptional":false,"myriad":false,"code":"01091","name":"Overpower","real_name":"Overpower","text":"Max 1 committed per skill test.\nIf this test is successful, draw 1 card.","real_text":"Max 1 committed per skill test.\nIf this test is successful, draw 1 card.","quantity":2,"skill_combat":2,"xp":0,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Practiced.","real_traits":"Practiced.","flavor":"Die, you beast!","illustrator":"Jose Vega","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"513df658-9416-4209-b088-6e41ef8668d8","url":"https:\/\/arkhamdb.com\/card\/01091","imagesrc":"\/bundles\/cards\/01091.png","duplicated_by":["12092","01591"]},{"pack_code":"core","pack_name":"Core Set","type_code":"event","type_name":"Event","faction_code":"survivor","faction_name":"Survivor","position":84,"exceptional":false,"myriad":false,"code":"01084","name":"Lucky!","real_name":"Lucky!","cost":1,"text":"Fast. Play when you would fail a skill test.\nGet +2 to your skill value for that test. Draw 1 card.","real_text":"Fast. Play when you would fail a skill test.\nGet +2 to your skill value for that test. Draw 1 card.","quantity":1,"xp":2,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Fortune.","real_traits":"Fortune.","illustrator":"David Auden Nash","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"83a63517-f795-48d5-a64f-c90a93bbf3b0","url":"https:\/\/arkhamdb.com\/card\/01084","imagesrc":"\/bundles\/cards\/01084.png","duplicated_by":["01584"]},{"pack_code":"core","pack_name":"Core Set","type_code":"event","type_name":"Event","faction_code":"mystic","faction_name":"Mystic","position":69,"exceptional":false,"myriad":false,"code":"01069","name":"Blinding Light","real_name":"Blinding Light","cost":1,"text":"<b>Evade.<\/b> This evasion attempt uses [willpower] instead of [agility]. If you succeed, deal 2 damage to the enemy just evaded. If a [skull], [cultist], [tablet], [elder_thing], or [auto_fail] symbol is revealed during this evasion attempt, lose 1 action this turn and take 1 horror.","real_text":"<b>Evade.<\/b> This evasion attempt uses [willpower] instead of [agility]. If you succeed, deal 2 damage to the enemy just evaded. If a [skull], [cultist], [tablet], [elder_thing], or [auto_fail] symbol is revealed during this evasion attempt, lose 1 action this turn and take 1 horror.","quantity":1,"skill_willpower":1,"skill_agility":1,"xp":2,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Spell.","real_traits":"Spell.","illustrator":"Stephen Somers","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"e96a04c5-2e46-4d40-99ee-d3d667045622","url":"https:\/\/arkhamdb.com\/card\/01069","imagesrc":"\/bundles\/cards\/01069.png","duplicated_by":["01569"]},{"pack_code":"core","pack_name":"Core Set","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"torch","encounter_name":"The Gathering","position":117,"exceptional":false,"myriad":false,"encounter_position":14,"code":"01117","name":"Lita Chantler","real_name":"Lita Chantler","subname":"The Zealot","cost":0,"text":"While you control Lita Chantler, she gains:\n\"Each investigator at your location gets +1 [combat].\n[reaction] When an investigator at your location successfully attacks a [[Monster]] enemy: That investigator deals +1 damage.\"","real_text":"While you control Lita Chantler, she gains:\n\"Each investigator at your location gets +1 [combat].\n[reaction] When an investigator at your location successfully attacks a [[Monster]] enemy: That investigator deals +1 damage.\"","quantity":1,"health":3,"health_per_investigator":false,"sanity":3,"deck_limit":1,"slot":"Ally","real_slot":"Ally","traits":"Ally.","real_traits":"Ally.","illustrator":"VIKO","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"d6eebc23-10bc-4686-9155-4b11783335c4","url":"https:\/\/arkhamdb.com\/card\/01117","imagesrc":"\/bundles\/cards\/01117.png","spoiler":1},{"pack_code":"core","pack_name":"Core Set","type_code":"event","type_name":"Event","faction_code":"survivor","faction_name":"Survivor","position":79,"exceptional":false,"myriad":false,"code":"01079","name":"\"Look what I found!\"","real_name":"\"Look what I found!\"","cost":2,"text":"Fast. Play after you fail a skill test by 2 or less while investigating.\nDiscover 2 clues in your location.","real_text":"Fast. Play after you fail a skill test by 2 or less while investigating.\nDiscover 2 clues in your location.","quantity":1,"skill_intellect":2,"xp":0,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Fortune.","real_traits":"Fortune.","illustrator":"Mark Molnar","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"49e032f2-28bc-4130-a15d-8914f2ece849","url":"https:\/\/arkhamdb.com\/card\/01079","imagesrc":"\/bundles\/cards\/01079.png","duplicated_by":["12078","01579","60517"]},{"pack_code":"core","pack_name":"Core Set","type_code":"asset","type_name":"Asset","faction_code":"guardian","faction_name":"Guardian","position":17,"exceptional":false,"myriad":false,"code":"01017","name":"Physical Training","real_name":"Physical Training","cost":2,"text":"[fast] Spend 1 resource: You get +1 [willpower] for this skill test.\n[fast] Spend 1 resource: You get +1 [combat] for this skill test.","real_text":"[fast] Spend 1 resource: You get +1 [willpower] for this skill test.\n[fast] Spend 1 resource: You get +1 [combat] for this skill test.","quantity":1,"skill_willpower":1,"skill_combat":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Talent.","real_traits":"Talent.","illustrator":"Lake Hurwitz","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"97278962-9d51-44ab-92d9-b8307da166ea","url":"https:\/\/arkhamdb.com\/card\/01017","imagesrc":"\/bundles\/cards\/01017.png","duplicated_by":["01517","60108"]},{"pack_code":"core","pack_name":"Core Set","type_code":"asset","type_name":"Asset","faction_code":"survivor","faction_name":"Survivor","position":74,"exceptional":false,"myriad":false,"code":"01074","name":"Baseball Bat","real_name":"Baseball Bat","cost":2,"text":"[action]: <b>Fight.<\/b> You get +2 [combat] for this attack. This attack deals +1 damage. If a [skull] or [auto_fail] symbol is revealed during this attack, discard Baseball Bat after the attack resolves.","real_text":"[action]: <b>Fight.<\/b> You get +2 [combat] for this attack. This attack deals +1 damage. If a [skull] or [auto_fail] symbol is revealed during this attack, discard Baseball Bat after the attack resolves.","quantity":1,"skill_combat":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"slot":"Hand x2","real_slot":"Hand x2","traits":"Item. Weapon. Melee.","real_traits":"Item. Weapon. Melee.","illustrator":"Mauro Dal Bo","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"e2289e5e-17d2-4576-af01-93969fc08781","url":"https:\/\/arkhamdb.com\/card\/01074","imagesrc":"\/bundles\/cards\/01074.png","duplicated_by":["01574"]},{"pack_code":"core","pack_name":"Core Set","type_code":"asset","type_name":"Asset","faction_code":"survivor","faction_name":"Survivor","position":75,"exceptional":false,"myriad":false,"code":"01075","name":"Rabbit's Foot","real_name":"Rabbit's Foot","cost":1,"text":"[reaction] After you fail a skill test, exhaust Rabbit's Foot: Draw 1 card.","real_text":"[reaction] After you fail a skill test, exhaust Rabbit's Foot: Draw 1 card.","quantity":1,"skill_wild":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"slot":"Accessory","real_slot":"Accessory","traits":"Item. Charm.","real_traits":"Item. Charm.","flavor":"They claimed it would bring me good luck. I wouldn't say that's true. But now I feel like it would be even worse luck to get rid of it.","illustrator":"Matthew Cowdery","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"0c780dab-e3b2-4c0d-a7fc-ef5d7c19b012","url":"https:\/\/arkhamdb.com\/card\/01075","imagesrc":"\/bundles\/cards\/01075.png","duplicated_by":["01575","60510"]},{"pack_code":"core","pack_name":"Core Set","type_code":"investigator","type_name":"Investigator","faction_code":"seeker","faction_name":"Seeker","position":2,"exceptional":false,"myriad":false,"code":"01002","name":"Daisy Walker","real_name":"Daisy Walker","subname":"The Librarian","text":"You may take an additional action during your turn, which can only be used on [[Tome]] [action] abilities.\n[elder_sign] effect: +0. If you succeed, draw 1 card for each [[Tome]] you control.","real_text":"You may take an additional action during your turn, which can only be used on [[Tome]] [action] abilities.\n[elder_sign] effect: +0. If you succeed, draw 1 card for each [[Tome]] you control.","quantity":1,"skill_willpower":3,"skill_intellect":5,"skill_combat":2,"skill_agility":2,"health":5,"health_per_investigator":false,"sanity":9,"deck_limit":1,"real_slot":"","traits":"Miskatonic.","real_traits":"Miskatonic.","deck_requirements":{"size":30,"card":{"01008":{"01008":"01008","90002":"90002"},"01009":{"01009":"01009","90003":"90003"}},"random":[{"target":"subtype","value":"basicweakness"}]},"deck_options":[{"faction":["seeker","neutral"],"level":{"min":0,"max":5}},{"faction":["mystic"],"level":{"min":0,"max":2}}],"flavor":"\"I know of books so powerful, they can rewrite reality.\"","illustrator":"Magali Villeneuve","is_unique":true,"permanent":false,"double_sided":true,"back_text":"<b>Deck Size<\/b>: 30.\n<b>Deckbuilding Options<\/b>: Seeker cards ([seeker]) level 0-5, Mystic cards ([mystic]) level 0-2, Neutral cards level 0-5.\n<b>Deckbuilding Requirements<\/b> (do not count toward deck size): Daisy\u2019s Tote Bag, The Necronomicon (John Dee Translation), 1 random basic weakness.","back_flavor":"As a respected librarian at Miskatonic University, Daisy had always felt that books were the most important thing in her life. She explored in fiction what she abhorred in life: horror, violence, fear. Then, she stumbled across the John Dee translation of the Necronomicon. It was blasphemous, unholy, and too awful to be read. But given her studies in obscure and occult subjects, Daisy knew there was more truth than fiction within the book's pages. She began to wonder what other secrets the restricted collection of the Orne Library held...","octgn_id":"53463cb2-2261-4d8b-b948-d8f7a926ed79:8c96b7d1-18b8-40eb-830c-47a85cd1180f","url":"https:\/\/arkhamdb.com\/card\/01002","imagesrc":"\/bundles\/cards\/01002.png","backimagesrc":"\/bundles\/cards\/01002b.png","duplicated_by":["01502"],"alternated_by":["01502","90001"]},{"pack_code":"core","pack_name":"Core Set","type_code":"asset","type_name":"Asset","subtype_code":"weakness","subtype_name":"Weakness","faction_code":"neutral","faction_name":"Neutral","position":9,"exceptional":false,"myriad":false,"code":"01009","name":"The Necronomicon","real_name":"The Necronomicon","subname":"John Dee Translation","text":"<b>Revelation<\/b> - Put The Necronomicon into play in your threat area, with 3 horror on it. It cannot leave play while it has 1 or more horror on it.\nTreat each [elder_sign] you reveal on a chaos token as a [auto_fail].\n[action]: Move 1 horror from The Necronomicon to Daisy Walker. Then, if The Necronomicon has no horror on it, discard it.","real_text":"<b>Revelation<\/b> - Put The Necronomicon into play in your threat area, with 3 horror on it. It cannot leave play while it has 1 or more horror on it.\nTreat each [elder_sign] you reveal on a chaos token as a [auto_fail].\n[action]: Move 1 horror from The Necronomicon to Daisy Walker. Then, if The Necronomicon has no horror on it, discard it.","quantity":1,"health_per_investigator":false,"deck_limit":1,"slot":"Hand","real_slot":"Hand","traits":"Item. Tome.","real_traits":"Item. Tome.","restrictions":{"investigator":{"01002":"01002"}},"illustrator":"Jessie Calderon","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"ea28042e-36f2-4de2-bfcc-3fbff1fd3119","url":"https:\/\/arkhamdb.com\/card\/01009","imagesrc":"\/bundles\/cards\/01009.png","duplicated_by":["01509"]},{"pack_code":"core","pack_name":"Core Set","type_code":"asset","type_name":"Asset","faction_code":"mystic","faction_name":"Mystic","position":59,"exceptional":false,"myriad":false,"code":"01059","name":"Holy Rosary","real_name":"Holy Rosary","cost":2,"text":"You get +1 [willpower].","real_text":"You get +1 [willpower].","quantity":1,"skill_willpower":1,"xp":0,"health_per_investigator":false,"sanity":2,"deck_limit":2,"slot":"Accessory","real_slot":"Accessory","traits":"Item. Charm.","real_traits":"Item. Charm.","flavor":"Whether focused through a mundane trinket or a mystical artifact, there is real power in faith all the same.","illustrator":"Sara Biddle","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"2d711ea5-de12-464e-aa98-693de2e1d3a3","url":"https:\/\/arkhamdb.com\/card\/01059","imagesrc":"\/bundles\/cards\/01059.png","duplicated_by":["01559"]},{"pack_code":"core","pack_name":"Core Set","type_code":"event","type_name":"Event","faction_code":"rogue","faction_name":"Rogue","position":51,"exceptional":false,"myriad":false,"code":"01051","name":"Backstab","real_name":"Backstab","cost":3,"text":"<b>Fight.<\/b> This attack uses [agility] instead of [combat]. This attack deals +2 damage.","real_text":"<b>Fight.<\/b> This attack uses [agility] instead of [combat]. This attack deals +2 damage.","quantity":1,"skill_combat":1,"skill_agility":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Tactic.","real_traits":"Tactic.","illustrator":"Federico Piatti","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"0514d9a1-b136-4b0b-8f3d-11dc8a891a1d","url":"https:\/\/arkhamdb.com\/card\/01051","imagesrc":"\/bundles\/cards\/01051.png","duplicated_by":["01551"]},{"pack_code":"core","pack_name":"Core Set","type_code":"asset","type_name":"Asset","faction_code":"guardian","faction_name":"Guardian","position":20,"exceptional":false,"myriad":false,"code":"01020","name":"Machete","real_name":"Machete","cost":3,"text":"[action]: <b>Fight.<\/b> You get +1 [combat] for this attack. If the attacked enemy is the only enemy engaged with you, this attack deals +1 damage.","real_text":"[action]: <b>Fight.<\/b> You get +1 [combat] for this attack. If the attacked enemy is the only enemy engaged with you, this attack deals +1 damage.","quantity":1,"skill_combat":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"slot":"Hand","real_slot":"Hand","traits":"Item. Weapon. Melee.","real_traits":"Item. Weapon. Melee.","flavor":"Cuts through vines, underbrush, and tentacles equally well.","illustrator":"Jason Caffoe","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"d959a671-030a-40ff-909d-235b815690b1","url":"https:\/\/arkhamdb.com\/card\/01020","imagesrc":"\/bundles\/cards\/01020.png","duplicated_by":["12020","01520"]},{"pack_code":"core","pack_name":"Core Set","type_code":"event","type_name":"Event","faction_code":"survivor","faction_name":"Survivor","position":78,"exceptional":false,"myriad":false,"code":"01078","name":"Cunning Distraction","real_name":"Cunning Distraction","cost":5,"text":"<b>Evade.<\/b> Automatically evade all enemies at your location.","real_text":"<b>Evade.<\/b> Automatically evade all enemies at your location.","quantity":1,"skill_willpower":1,"skill_wild":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Tactic.","real_traits":"Tactic.","flavor":"That should buy us some time.","illustrator":"JB Casacop","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"8ad5533b-1062-4f54-adf4-c983feb3b172","url":"https:\/\/arkhamdb.com\/card\/01078","imagesrc":"\/bundles\/cards\/01078.png","duplicated_by":["01578"]},{"pack_code":"core","pack_name":"Core Set","type_code":"skill","type_name":"Skill","faction_code":"neutral","faction_name":"Neutral","position":93,"exceptional":false,"myriad":false,"code":"01093","name":"Unexpected Courage","real_name":"Unexpected Courage","text":"Max 1 committed per skill test.","real_text":"Max 1 committed per skill test.","quantity":2,"skill_wild":2,"xp":0,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Innate.","real_traits":"Innate.","flavor":"Sometimes, the most selfless acts can come from the strangest places","illustrator":"Dleoblack","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"01fdc38f-af72-4655-9bb3-d5278499aeda","url":"https:\/\/arkhamdb.com\/card\/01093","imagesrc":"\/bundles\/cards\/01093.png","duplicated_by":["12094","01593"]},{"pack_code":"core","pack_name":"Core Set","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"torch","encounter_name":"The Gathering","position":119,"exceptional":false,"myriad":false,"encounter_position":16,"code":"01119","name":"Icy Ghoul","real_name":"Icy Ghoul","text":"<b>Spawn<\/b> - Cellar.","real_text":"<b>Spawn<\/b> - Cellar.","quantity":1,"health":4,"health_per_investigator":false,"enemy_damage":2,"enemy_horror":1,"enemy_fight":3,"enemy_evade":4,"victory":1,"real_slot":"","traits":"Humanoid. Monster. Ghoul.","real_traits":"Humanoid. Monster. Ghoul.","flavor":"Inside the tunnels beneath the house, a massive beast tears its way out of the ice. It is covered in a think layer of frost, its breath visible in the bitter cold.","illustrator":"Chun Lo","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"aa3d376b-6a82-4168-8ee9-7b50d1442100","url":"https:\/\/arkhamdb.com\/card\/01119","imagesrc":"\/bundles\/cards\/01119.png","spoiler":1},{"pack_code":"core","pack_name":"Core Set","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"torch","encounter_name":"The Gathering","position":111,"exceptional":false,"myriad":false,"encounter_position":8,"code":"01111","name":"Study","real_name":"Study","quantity":1,"shroud":2,"clues":2,"health_per_investigator":false,"real_slot":"","flavor":"The door to your study has vanished.","illustrator":"Yoann Boissonnet","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"You've been investigating the strange events occurring in Arkham for several days now. Your deck in covered in newspaper articles, police reports, and witness accounts.","octgn_id":"f2e936b3-445e-43ce-8a38-7919499c0209","url":"https:\/\/arkhamdb.com\/card\/01111","imagesrc":"\/bundles\/cards\/01111.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/01111b.png"},{"pack_code":"core","pack_name":"Core Set","type_code":"scenario","type_name":"Scenario","faction_code":"mythos","faction_name":"Mythos","encounter_code":"torch","encounter_name":"The Gathering","position":104,"exceptional":false,"myriad":false,"encounter_position":1,"code":"01104","name":"The Gathering","real_name":"The Gathering","text":"Easy \/ Standard\n[skull] -X. X is the number of [[Ghoul]] enemies at your location.\n[cultist] -1. If you fail, take 1 horror.\n[tablet] -2. If there is a [[Ghoul]] enemy at your location, take 1 damage.\n","real_text":"Easy \/ Standard\n[skull] -X. X is the number of [[Ghoul]] enemies at your location.\n[cultist] -1. If you fail, take 1 horror.\n[tablet] -2. If there is a [[Ghoul]] enemy at your location, take 1 damage.\n","quantity":1,"health_per_investigator":false,"real_slot":"","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Hard \/ Expert\n[skull] -2. If you fail, after this skill test, search the encounter deck and discard pile for a [[Ghoul]] enemy, and draw it. Shuffle the encounter deck.\n[cultist] Reveal another token. If you fail, take 2 horror.\n[tablet] -4. If there is a [[Ghoul]] enemy at your location, take 1 damage and 1 horror.","octgn_id":"1edc5230-8497-43cf-888b-d255270c9246","url":"https:\/\/arkhamdb.com\/card\/01104","imagesrc":"\/bundles\/cards\/01104.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/01104b.png"},{"pack_code":"core","pack_name":"Core Set","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"torch","encounter_name":"The Gathering","position":105,"exceptional":false,"myriad":false,"encounter_position":2,"code":"01105","name":"What's Going On?!","real_name":"What's Going On?!","quantity":1,"doom":3,"health_per_investigator":false,"real_slot":"","stage":1,"flavor":"It is late at night. You are holed up in your study, researching the bloody disappearances that have been taking place in the region. A few hours into your research, you hear the sound of strange chanting coming from your parlor, down the hall. At the same time, you hear dirt churning, as if something were digging beneath the floor.","illustrator":"Mark Molnar","is_unique":false,"permanent":false,"double_sided":true,"back_text":"The lead investigator must decide (choose one): Either each investigator discards 1 card at random from his or her hand, or the lead investigator takes 2 horror.","back_flavor":"Your house continues to change before your very eyes. The walls have decayed, and the ground in many rooms has turned to dirt. It is almost as if you have been transported somewhere else entirely, although every now and again you recognize elements of your former home.","back_name":"A Lapse in Time","octgn_id":"28a33b22-2f33-437c-8ca4-3c12e3d86fb2","url":"https:\/\/arkhamdb.com\/card\/01105","imagesrc":"\/bundles\/cards\/01105.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/01105b.png"},{"pack_code":"core","pack_name":"Core Set","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"torch","encounter_name":"The Gathering","position":106,"exceptional":false,"myriad":false,"encounter_position":3,"code":"01106","name":"Rise of the Ghouls","real_name":"Rise of the Ghouls","quantity":1,"doom":7,"health_per_investigator":false,"real_slot":"","stage":2,"flavor":"The floor beneath you is giving way, and you see a vast network of tunnels, twisting into the darkness below. Shapes and silhouettes of strange creatures move swiftly through the tunnels, trying to find a way up. You probably don't want to be here when they do...","illustrator":"Mark Molnar","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Shuffle the encounter discard pile into the encounter deck. Discard cards from the top of the encounter deck until a [[Ghoul]] enemy is discarded. The lead investigator draws that enemy.","back_flavor":"A feral beast, roughly humanoid with a canine cast and hooves for feet, tears through the ground in front of you. Below the floor, you can see vast tunnels beneath your house. Fiendish howling echoes from deep within the underground caverns.","back_name":"The Tunnels Below","octgn_id":"4f5e8e19-637e-4d55-964b-05858ca2b898","url":"https:\/\/arkhamdb.com\/card\/01106","imagesrc":"\/bundles\/cards\/01106.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/01106b.png"},{"pack_code":"core","pack_name":"Core Set","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"torch","encounter_name":"The Gathering","position":108,"exceptional":false,"myriad":false,"encounter_position":5,"code":"01108","name":"Trapped","real_name":"Trapped","quantity":1,"clues":2,"health_per_investigator":false,"real_slot":"","stage":1,"flavor":"As you leap to investigate, the door to your study vanishes before your eyes, leaving behind only solid wall. You're trapped inside your study until you can find another way out.","illustrator":"Jose Vega","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Put into play the set-aside Hallway, Cellar, Attic, and Parlor.\nDiscard each enemy in the Study.\nPlace each investigator in the Hallway.\nRemove the Study from the game.","back_flavor":"You notice that the edges of your newly purchased rug are tattered and mud-stained. Finding this odd, you shift the furniture aside and pull back the rug. To your surprise, you see the door leading out of your study. You slowly turn the knob, and the door swings open, revealing your hallway below.\nYou jump through the doorway, landing on your feet on soft dirt. The door to the study slams shut above you. The smell of burning wood fills the narrow hall, intermingled with the scent of rot and decay.","back_name":"The Door on the Floor","octgn_id":"5deb37b1-333c-4461-a9a0-f0766f13c7aa","url":"https:\/\/arkhamdb.com\/card\/01108","imagesrc":"\/bundles\/cards\/01108.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/01108b.png"},{"pack_code":"core","pack_name":"Core Set","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"torch","encounter_name":"The Gathering","position":109,"exceptional":false,"myriad":false,"encounter_position":6,"code":"01109","name":"The Barrier","real_name":"The Barrier","text":"<b>Objective<\/b> - When the round ends, investigators in the hallway may, as a group, spend the requisite number of clues to advance.","real_text":"<b>Objective<\/b> - When the round ends, investigators in the hallway may, as a group, spend the requisite number of clues to advance.","quantity":1,"clues":3,"health_per_investigator":false,"real_slot":"","stage":2,"flavor":"A glowing barrier blocks the path to your parlor. As you move toward it, intense heat forces you to back away. Picking up a handful of dirt, you toss it as the barrier and watch in horror as the dirt incinerates. Perhaps there's something in the cellar or attic that can help.","illustrator":"Jose Vega","is_unique":false,"permanent":false,"double_sided":true,"back_text":"The barrier blocking passage into the parlor has vanished. Reveal the Parlor.\nPut the set-aside Lita Chantler into play in the Parlor.\nSpawn the set-aside Ghoul Priest in the Hallway.","back_flavor":"Using the barrel from the attic, you carry ice and snow from the cellar and hurl it at the barrier. The barrier sparks and shudders as it consumes the ice, then hisses and fades out of existence.","back_name":"Breaking the Barrier","octgn_id":"9eda9a1d-b7a2-4dc8-8e52-acb6abcb6be0","url":"https:\/\/arkhamdb.com\/card\/01109","imagesrc":"\/bundles\/cards\/01109.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/01109b.png"},{"pack_code":"core","pack_name":"Core Set","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"torch","encounter_name":"The Gathering","position":112,"exceptional":false,"myriad":false,"encounter_position":9,"code":"01112","name":"Hallway","real_name":"Hallway","quantity":1,"shroud":1,"clues":0,"health_per_investigator":false,"real_slot":"","flavor":"The walls of your house are splattered with mud, and your hardwood floor is gone, replaced with a dirt path.","illustrator":"Yoann Boissonnet","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"A moment of panic and disorientation strikes as you land upon the floor of the hallway. The world spins, as if turned on its head.","octgn_id":"cdb15fc9-92c3-4dc6-8db1-f6d00dcf63a1","url":"https:\/\/arkhamdb.com\/card\/01112","imagesrc":"\/bundles\/cards\/01112.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/01112b.png"},{"pack_code":"core","pack_name":"Core Set","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"torch","encounter_name":"The Gathering","position":113,"exceptional":false,"myriad":false,"encounter_position":10,"code":"01113","name":"Attic","real_name":"Attic","text":"<b>Forced<\/b> - After you enter the Attic: Take 1 horror.","real_text":"<b>Forced<\/b> - After you enter the Attic: Take 1 horror.","quantity":1,"shroud":1,"clues":2,"health_per_investigator":false,"victory":1,"real_slot":"","flavor":"The bloody carcass of a malformed beast swings from a meat hook chained to the ceiling. Blood drains slowly from the carcass, dripping into a small barrel.","illustrator":"Yoann Boissonnet","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"The smell of rotten meat assaults your nostrils as you approach the attic stairs.","octgn_id":"ebd0f687-cffa-4e23-b15a-81429fd0c3aa","url":"https:\/\/arkhamdb.com\/card\/01113","imagesrc":"\/bundles\/cards\/01113.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/01113b.png"},{"pack_code":"core","pack_name":"Core Set","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"torch","encounter_name":"The Gathering","position":114,"exceptional":false,"myriad":false,"encounter_position":11,"code":"01114","name":"Cellar","real_name":"Cellar","text":"<b>Forced<\/b> - After you enter the Cellar: Take 1 damage.","real_text":"<b>Forced<\/b> - After you enter the Cellar: Take 1 damage.","quantity":1,"shroud":4,"clues":2,"health_per_investigator":false,"victory":1,"real_slot":"","flavor":"Your cellar seems to have been replaced with an underground network of icy tunnels and caverns. The cold chills you to the bone.","illustrator":"Dimitri Bielak","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"The stairs leading down to your cellar are slick, and they glisten with a thin layer of ice...","octgn_id":"155a7647-26da-4ed2-a0eb-c62cb52f9a48","url":"https:\/\/arkhamdb.com\/card\/01114","imagesrc":"\/bundles\/cards\/01114.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/01114b.png"},{"pack_code":"core","pack_name":"Core Set","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"torch","encounter_name":"The Gathering","position":115,"exceptional":false,"myriad":false,"encounter_position":12,"code":"01115","name":"Parlor","real_name":"Parlor","text":"[action] <b>Resign.<\/b> \"This is too much for me!\" You run out the front door, fleeing in panic.\nWhile Lita Chantler is not controlled by a player, she gains: \"[action]: <b>Parley.<\/b> Test [intellect] (4). If you succeed, take control of Lita Chantler.\"","real_text":"[action] <b>Resign.<\/b> \"This is too much for me!\" You run out the front door, fleeing in panic.\nWhile Lita Chantler is not controlled by a player, she gains: \"[action]: <b>Parley.<\/b> Test [intellect] (4). If you succeed, take control of Lita Chantler.\"","quantity":1,"shroud":2,"clues":0,"health_per_investigator":false,"real_slot":"","illustrator":"VIKO","is_unique":false,"permanent":false,"double_sided":true,"back_text":"The entrance to the Parlor is blocked by a darkly glowing unfathomable barrier. You cannot move into the Parlor.","back_flavor":"You're unsure what would happen if you tried to cross the threshold of the strange barrier, but based on its extreme heat, you sure as hell don't want to try.","octgn_id":"6b29f6b9-13fb-41d5-9d5d-95a7d7243759","url":"https:\/\/arkhamdb.com\/card\/01115","imagesrc":"\/bundles\/cards\/01115.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/01115b.png"},{"pack_code":"core","pack_name":"Core Set","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"torch","encounter_name":"The Gathering","position":118,"exceptional":false,"myriad":false,"encounter_position":15,"code":"01118","name":"Flesh-Eater","real_name":"Flesh-Eater","text":"<b>Spawn<\/b> - Attic.","real_text":"<b>Spawn<\/b> - Attic.","quantity":1,"health":4,"health_per_investigator":false,"enemy_damage":1,"enemy_horror":2,"enemy_fight":4,"enemy_evade":1,"victory":1,"real_slot":"","traits":"Humanoid. Monster. Ghoul.","real_traits":"Humanoid. Monster. Ghoul.","flavor":"A monstrous creature feeds from the rotting carcass in the attic.","illustrator":"Reiko Murakami","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"e499d648-b5b0-4436-9821-becc4ef9f82a","url":"https:\/\/arkhamdb.com\/card\/01118","imagesrc":"\/bundles\/cards\/01118.png","spoiler":1},{"pack_code":"core","pack_name":"Core Set","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"rats","encounter_name":"Rats","position":159,"exceptional":false,"myriad":false,"encounter_position":1,"code":"01159","name":"Swarm of Rats","real_name":"Swarm of Rats","text":"Hunter.","real_text":"Hunter.","quantity":3,"health":1,"health_per_investigator":false,"enemy_damage":1,"enemy_fight":1,"enemy_evade":3,"real_slot":"","traits":"Creature.","real_traits":"Creature.","flavor":"A horde of cruel rats skitters forth in an undulating wave of claws, teeth, and mottled fur.","illustrator":"Bill Thompson","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"76a906b0-eea1-4ce1-9982-f7e0f1aab553","url":"https:\/\/arkhamdb.com\/card\/01159","imagesrc":"\/bundles\/cards\/01159.png","spoiler":1},{"pack_code":"core","pack_name":"Core Set","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"ghouls","encounter_name":"Ghouls","position":160,"exceptional":false,"myriad":false,"encounter_position":1,"code":"01160","name":"Ghoul Minion","real_name":"Ghoul Minion","quantity":3,"health":2,"health_per_investigator":false,"enemy_damage":1,"enemy_horror":1,"enemy_fight":2,"enemy_evade":2,"real_slot":"","traits":"Humanoid. Monster. Ghoul.","real_traits":"Humanoid. Monster. Ghoul.","flavor":"It was a colossal and nameless blasphemy with glaring red eyes, and it held in bony claws a thing that had been a man, gnawing at the head as a child nibbles at a stick of candy. <cite>H. P. Lovecraft, \"Pickman's Model\"<\/cite>","illustrator":"Hector Ortiz","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"03482753-a71c-45ec-a97a-e6cb454ae835","url":"https:\/\/arkhamdb.com\/card\/01160","imagesrc":"\/bundles\/cards\/01160.png","spoiler":1},{"pack_code":"core","pack_name":"Core Set","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"ghouls","encounter_name":"Ghouls","position":161,"exceptional":false,"myriad":false,"encounter_position":4,"code":"01161","name":"Ravenous Ghoul","real_name":"Ravenous Ghoul","text":"<b>Prey<\/b> - Lowest remaining health.","real_text":"<b>Prey<\/b> - Lowest remaining health.","quantity":1,"health":3,"health_per_investigator":false,"enemy_damage":1,"enemy_horror":1,"enemy_fight":3,"enemy_evade":3,"real_slot":"","traits":"Humanoid. Monster. Ghoul.","real_traits":"Humanoid. Monster. Ghoul.","flavor":"The sight of the thing raised the question: Do we eat to live, or do we live to eat?","illustrator":"Christopher Burdett","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"a70a2df7-2520-47ea-97b9-374714113140","url":"https:\/\/arkhamdb.com\/card\/01161","imagesrc":"\/bundles\/cards\/01161.png","spoiler":1},{"pack_code":"core","pack_name":"Core Set","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"ghouls","encounter_name":"Ghouls","position":162,"exceptional":false,"myriad":false,"encounter_position":5,"code":"01162","name":"Grasping Hands","real_name":"Grasping Hands","text":"<b>Revelation<\/b> - Test [agility] (3). For each point you fail by, take 1 damage.","real_text":"<b>Revelation<\/b> - Test [agility] (3). For each point you fail by, take 1 damage.","quantity":3,"health_per_investigator":false,"real_slot":"","traits":"Hazard.","real_traits":"Hazard.","flavor":"Decaying hands rise up from below and grasp and claw at your ankles.","illustrator":"JB Casacop","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"bb8ebf83-dcca-41ed-bc48-2240fbc1685e","url":"https:\/\/arkhamdb.com\/card\/01162","imagesrc":"\/bundles\/cards\/01162.png","spoiler":1},{"pack_code":"core","pack_name":"Core Set","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"striking_fear","encounter_name":"Striking Fear","position":163,"exceptional":false,"myriad":false,"encounter_position":1,"code":"01163","name":"Rotting Remains","real_name":"Rotting Remains","text":"<b>Revelation<\/b> - Test [willpower] (3). For each point you fail by, take 1 horror.","real_text":"<b>Revelation<\/b> - Test [willpower] (3). For each point you fail by, take 1 horror.","quantity":3,"health_per_investigator":false,"real_slot":"","traits":"Terror.","real_traits":"Terror.","flavor":"A sickening display of gore causes you to retch. You're glad this wasn't you.","illustrator":"Stephen Somers","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"d411e61d-9f83-49cb-bc13-d5d6b5c58336","url":"https:\/\/arkhamdb.com\/card\/01163","imagesrc":"\/bundles\/cards\/01163.png","spoiler":1},{"pack_code":"core","pack_name":"Core Set","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"striking_fear","encounter_name":"Striking Fear","position":165,"exceptional":false,"myriad":false,"encounter_position":6,"code":"01165","name":"Dissonant Voices","real_name":"Dissonant Voices","text":"<b>Revelation<\/b> - Put Dissonant Voices into play in your threat area.\nYou cannot play assets or events.\n<b>Forced<\/b> - At the end of the round: Discard Dissonant Voices.","real_text":"<b>Revelation<\/b> - Put Dissonant Voices into play in your threat area.\nYou cannot play assets or events.\n<b>Forced<\/b> - At the end of the round: Discard Dissonant Voices.","quantity":2,"health_per_investigator":false,"real_slot":"","traits":"Terror.","real_traits":"Terror.","illustrator":"Sam Kennedy","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"27eb17a3-e8ae-4c44-9f56-1018e6047d67","url":"https:\/\/arkhamdb.com\/card\/01165","imagesrc":"\/bundles\/cards\/01165.png","spoiler":1},{"pack_code":"core","pack_name":"Core Set","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"pentagram","encounter_name":"Dark Cult","position":169,"exceptional":false,"myriad":false,"encounter_position":1,"code":"01169","name":"Acolyte","real_name":"Acolyte","text":"<b>Spawn<\/b> - Any empty location.\n<b>Forced<\/b> - After Acolyte enters play: Place 1 doom on it.","real_text":"<b>Spawn<\/b> - Any empty location.\n<b>Forced<\/b> - After Acolyte enters play: Place 1 doom on it.","quantity":3,"health":1,"health_per_investigator":false,"enemy_damage":1,"enemy_fight":3,"enemy_evade":2,"real_slot":"","traits":"Humanoid. Cultist.","real_traits":"Humanoid. Cultist.","flavor":"It was only a small sacrifice.","illustrator":"Clark Huggins","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"8d7edcd9-63e0-4d2f-b8a1-c1e7cbf11c7a","url":"https:\/\/arkhamdb.com\/card\/01169","imagesrc":"\/bundles\/cards\/01169.png","spoiler":1},{"pack_code":"core","pack_name":"Core Set","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"pentagram","encounter_name":"Dark Cult","position":171,"exceptional":false,"myriad":false,"encounter_position":5,"code":"01171","name":"Mysterious Chanting","real_name":"Mysterious Chanting","text":"<b>Revelation<\/b> - Place 2 doom on the nearest [[Cultist]] enemy. If there are no [[Cultist]] enemies in play, search the encounter deck and discard pile for a [[Cultist]] enemy and draw it. Shuffle the encounter deck.","real_text":"<b>Revelation<\/b> - Place 2 doom on the nearest [[Cultist]] enemy. If there are no [[Cultist]] enemies in play, search the encounter deck and discard pile for a [[Cultist]] enemy and draw it. Shuffle the encounter deck.","quantity":2,"health_per_investigator":false,"real_slot":"","traits":"Hex.","real_traits":"Hex.","illustrator":"Anders Finer","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"64d5c48c-02fb-48ac-b3ea-086a20721d69","url":"https:\/\/arkhamdb.com\/card\/01171","imagesrc":"\/bundles\/cards\/01171.png","spoiler":1},{"pack_code":"core","pack_name":"Core Set","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"nightgaunts","encounter_name":"Nightgaunts","position":172,"exceptional":false,"myriad":false,"encounter_position":1,"code":"01172","name":"Hunting Nightgaunt","real_name":"Hunting Nightgaunt","text":"Hunter.\nWhile attempting to evade Hunting Nightgaunt, double the negative modifier of each revealed chaos token.","real_text":"Hunter.\nWhile attempting to evade Hunting Nightgaunt, double the negative modifier of each revealed chaos token.","quantity":2,"health":4,"health_per_investigator":false,"enemy_damage":1,"enemy_horror":1,"enemy_fight":3,"enemy_evade":1,"real_slot":"","traits":"Monster. Nightgaunt.","real_traits":"Monster. Nightgaunt.","flavor":"... they had no faces at all to smile with, but only a suggestive blankness where a face ought to be. <cite>H. P. Lovecraft<\/cite>","illustrator":"Jeff Himmelman","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"76a0d01f-3487-41d5-8bff-560ab33dd6f4","url":"https:\/\/arkhamdb.com\/card\/01172","imagesrc":"\/bundles\/cards\/01172.png","spoiler":1},{"pack_code":"core","pack_name":"Core Set","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"agents_of_yog","encounter_name":"Agents of Yog-Sothoth","position":177,"exceptional":false,"myriad":false,"encounter_position":1,"code":"01177","name":"Yithian Observer","real_name":"Yithian Observer","text":"<b>Prey<\/b> - Fewest cards in hand.\n<b>Forced<\/b> - When Yithian Observer attacks you: Discard 1 card at random from your hand. If you cannot, Yithian Observer deals +1 damage and +1 horror for this attack.","real_text":"<b>Prey<\/b> - Fewest cards in hand.\n<b>Forced<\/b> - When Yithian Observer attacks you: Discard 1 card at random from your hand. If you cannot, Yithian Observer deals +1 damage and +1 horror for this attack.","quantity":2,"health":4,"health_per_investigator":false,"enemy_damage":1,"enemy_horror":1,"enemy_fight":4,"enemy_evade":3,"victory":1,"real_slot":"","traits":"Monster. Yithian.","real_traits":"Monster. Yithian.","illustrator":"Chun Lo","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"6ea5fdd2-d464-42f1-b734-6a34edcf0329","url":"https:\/\/arkhamdb.com\/card\/01177","imagesrc":"\/bundles\/cards\/01177.png","spoiler":1},{"pack_code":"core","pack_name":"Core Set","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"ancient_evils","encounter_name":"Ancient Evils","position":166,"exceptional":false,"myriad":false,"encounter_position":1,"code":"01166","name":"Ancient Evils","real_name":"Ancient Evils","text":"<b>Revelation<\/b> - Place 1 doom on the current agenda. This effect can cause the current agenda to advance.","real_text":"<b>Revelation<\/b> - Place 1 doom on the current agenda. This effect can cause the current agenda to advance.","quantity":3,"health_per_investigator":false,"real_slot":"","traits":"Omen.","real_traits":"Omen.","flavor":"Dark forces stir against you. If you do not act quickly, a sinister plot will be fulfilled.","illustrator":"Michael Komarck","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"2f2f179f-dbbc-4bfc-85cc-b67e1bd7aa9a","url":"https:\/\/arkhamdb.com\/card\/01166","imagesrc":"\/bundles\/cards\/01166.png","spoiler":1},{"pack_code":"core","pack_name":"Core Set","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"chilling_cold","encounter_name":"Chilling Cold","position":168,"exceptional":false,"myriad":false,"encounter_position":3,"code":"01168","name":"Obscuring Fog","real_name":"Obscuring Fog","text":"<b>Revelation<\/b> - Attach to your location. Limit 1 per location.\nAttached location gets +2 shroud.\n<b>Forced<\/b> - After attached location is successfully investigated: Discard Obscuring Fog.","real_text":"<b>Revelation<\/b> - Attach to your location. Limit 1 per location.\nAttached location gets +2 shroud.\n<b>Forced<\/b> - After attached location is successfully investigated: Discard Obscuring Fog.","quantity":2,"health_per_investigator":false,"real_slot":"","traits":"Hazard.","real_traits":"Hazard.","illustrator":"Alex Tooth","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"91a7fccc-8260-413c-b181-48f04ef58b99","url":"https:\/\/arkhamdb.com\/card\/01168","imagesrc":"\/bundles\/cards\/01168.png","spoiler":1},{"pack_code":"core","pack_name":"Core Set","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"tentacles","encounter_name":"The Devourer Below","position":158,"exceptional":false,"myriad":false,"encounter_position":17,"code":"01158","name":"Um\u00f4rdhoth's Wrath","real_name":"Um\u00f4rdhoth's Wrath","text":"<b>Revelation<\/b> - Test [willpower] (5). For each point you fail by, you must either (choose one): Choose and discard a card from your hand, or take 1 damage and 1 horror.","real_text":"<b>Revelation<\/b> - Test [willpower] (5). For each point you fail by, you must either (choose one): Choose and discard a card from your hand, or take 1 damage and 1 horror.","quantity":2,"health_per_investigator":false,"real_slot":"","traits":"Curse.","real_traits":"Curse.","flavor":"A deathly chill from below engulfs you, attempting to suck your life force away.","illustrator":"Dane Cozens","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"013a94df-b579-4670-9dc6-0176dad396a8","url":"https:\/\/arkhamdb.com\/card\/01158","imagesrc":"\/bundles\/cards\/01158.png","spoiler":1},{"pack_code":"core","pack_name":"Core Set","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"cultists","encounter_name":"Cult of Um\u00f4rdhoth","position":141,"exceptional":false,"myriad":false,"encounter_position":5,"code":"01141","name":"Ruth Turner","real_name":"Ruth Turner","subname":"The Mortician","text":"<b>Spawn<\/b> - St. Mary's Hospital.\n<b>Forced<\/b> - After Ruth Turner is evaded: Add her to the victory display.","real_text":"<b>Spawn<\/b> - St. Mary's Hospital.\n<b>Forced<\/b> - After Ruth Turner is evaded: Add her to the victory display.","quantity":1,"health":4,"health_per_investigator":false,"enemy_damage":1,"enemy_fight":2,"enemy_evade":5,"victory":1,"real_slot":"","traits":"Humanoid. Cultist.","real_traits":"Humanoid. Cultist.","flavor":"Bodies from the morgue have mysteriously gone missing. Perhaps the mortician in St. Mary's had something to do with these disappearances.","illustrator":"Andreia Ugrai","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"fc6b957f-5e19-46a7-b742-029f8f9fa5b5","url":"https:\/\/arkhamdb.com\/card\/01141","imagesrc":"\/bundles\/cards\/01141.png","spoiler":1},{"pack_code":"core","pack_name":"Core Set","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"cultists","encounter_name":"Cult of Um\u00f4rdhoth","position":140,"exceptional":false,"myriad":false,"encounter_position":4,"code":"01140","name":"Victoria Devereux","real_name":"Victoria Devereux","subname":"The Collector","text":"<b>Spawn<\/b> - Northside.\n[action] Spend 5 resources: <b>Parley.<\/b> Add Victoria Devereux to the victory display.","real_text":"<b>Spawn<\/b> - Northside.\n[action] Spend 5 resources: <b>Parley.<\/b> Add Victoria Devereux to the victory display.","quantity":1,"health":3,"health_per_investigator":false,"enemy_damage":1,"enemy_fight":3,"enemy_evade":2,"victory":1,"real_slot":"","traits":"Humanoid. Cultist.","real_traits":"Humanoid. Cultist.","flavor":"Oliver Thomas, the proprietor of the Curiositie Shoppe, has informed you that a new client has taken a keen interest in a mysterious mask...","illustrator":"Priscilla Kim","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"2eabec3d-6cc1-4b54-8fd0-f4640da8986b","url":"https:\/\/arkhamdb.com\/card\/01140","imagesrc":"\/bundles\/cards\/01140.png","spoiler":1},{"pack_code":"core","pack_name":"Core Set","type_code":"investigator","type_name":"Investigator","faction_code":"mystic","faction_name":"Mystic","position":4,"exceptional":false,"myriad":false,"code":"01004","name":"Agnes Baker","real_name":"Agnes Baker","subname":"The Waitress","text":"[reaction] After 1 or more horror is placed on Agnes Baker: Deal 1 damage to an enemy at your location. (Limit once per phase.)\n[elder_sign] effect: +1 for each horror on Agnes Baker.","real_text":"[reaction] After 1 or more horror is placed on Agnes Baker: Deal 1 damage to an enemy at your location. (Limit once per phase.)\n[elder_sign] effect: +1 for each horror on Agnes Baker.","quantity":1,"skill_willpower":5,"skill_intellect":2,"skill_combat":2,"skill_agility":3,"health":6,"health_per_investigator":false,"sanity":8,"deck_limit":1,"real_slot":"","traits":"Sorcerer.","real_traits":"Sorcerer.","deck_requirements":{"size":30,"card":{"01012":{"01012":"01012","90018":"90018"},"01013":{"01013":"01013","90019":"90019"}},"random":[{"target":"subtype","value":"basicweakness"}]},"deck_options":[{"faction":["mystic","neutral"],"level":{"min":0,"max":5}},{"faction":["survivor"],"level":{"min":0,"max":2}}],"flavor":"\"I remember another life, one of sorcery and conquest.\"","illustrator":"Magali Villeneuve","is_unique":true,"permanent":false,"double_sided":true,"back_text":"<b>Deck Size<\/b>: 30.\n<b>Deckbuilding Options<\/b>: Mystic cards ([mystic]) level 0-5, Survivor cards ([survivor]) level 0-2, Neutral cards level 0-5.\n<b>Deckbuilding Requirements<\/b> (do not count toward deck size): Heirloom of Hyperborea, Dark Memory, 1 random basic weakness.","back_flavor":"Agnes Baker may be just an unassuming waitress in this life, but in a previous life, in a time and age undreamed of in the modern world, she had been a powerful witch. It began when she found a strange artifact - a key of some kind - in a dusty collection of family belongings in her attic. When she touched it, the memories came flooding back, along with one word: \"Hyperborea.\" The more she delved into the visions and memories of her former life, the stronger her powers grew... and the more frightened she became.","octgn_id":"207654c5-69a2-467b-b4ab-bfeffd28d310:67a13aab-aaa8-404f-8c9b-594c453c217a","url":"https:\/\/arkhamdb.com\/card\/01004","imagesrc":"\/bundles\/cards\/01004.png","backimagesrc":"\/bundles\/cards\/01004b.png","duplicated_by":["01504"],"alternated_by":["01504","90017"]},{"pack_code":"core","pack_name":"Core Set","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","position":12,"exceptional":false,"myriad":false,"code":"01012","name":"Heirloom of Hyperborea","real_name":"Heirloom of Hyperborea","subname":"Artifact from Another Life","cost":3,"text":"Agnes Baker deck only.\n[reaction] After you play a [[Spell]] card: Draw 1 card.","real_text":"Agnes Baker deck only.\n[reaction] After you play a [[Spell]] card: Draw 1 card.","errata_date":{"date":"2017-02-15 00:00:00.000000","timezone_type":3,"timezone":"UTC"},"quantity":1,"skill_willpower":1,"skill_combat":1,"skill_wild":1,"health_per_investigator":false,"deck_limit":1,"slot":"Accessory","real_slot":"Accessory","traits":"Item. Relic.","real_traits":"Item. Relic.","restrictions":{"investigator":{"01004":"01004"}},"flavor":"The etchings on its surface change from day to day, shifting and moving whenever I'm not looking.","illustrator":"Dani Hartel","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"e88d5324-aafd-4712-883c-4dcc3be9c02c","url":"https:\/\/arkhamdb.com\/card\/01012","imagesrc":"\/bundles\/cards\/01012.png","duplicated_by":["01512"]},{"pack_code":"core","pack_name":"Core Set","type_code":"asset","type_name":"Asset","faction_code":"seeker","faction_name":"Seeker","position":34,"exceptional":false,"myriad":false,"code":"01034","name":"Hyperawareness","real_name":"Hyperawareness","cost":2,"text":"[fast] Spend 1 resource: You get +1 [intellect] for this skill test.\n[fast] Spend 1 resource: You get +1 [agility] for this skill test.","real_text":"[fast] Spend 1 resource: You get +1 [intellect] for this skill test.\n[fast] Spend 1 resource: You get +1 [agility] for this skill test.","quantity":1,"skill_intellect":1,"skill_agility":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Talent.","real_traits":"Talent.","illustrator":"Aurore Folny","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"54d593d1-cf86-4211-b94b-08bf0537167c","url":"https:\/\/arkhamdb.com\/card\/01034","imagesrc":"\/bundles\/cards\/01034.png","duplicated_by":["01534"]},{"pack_code":"core","pack_name":"Core Set","type_code":"event","type_name":"Event","faction_code":"seeker","faction_name":"Seeker","position":38,"exceptional":false,"myriad":false,"code":"01038","name":"Barricade","real_name":"Barricade","cost":0,"text":"Attach to your location.\nNon-[[Elite]] enemies cannot move into attached location.\n<b>Forced<\/b> - When an investigator leaves attached location: Discard Barricade.","real_text":"Attach to your location.\nNon-[[Elite]] enemies cannot move into attached location.\n<b>Forced<\/b> - When an investigator leaves attached location: Discard Barricade.","quantity":1,"skill_willpower":1,"skill_intellect":1,"skill_agility":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Insight. Tactic.","real_traits":"Insight. Tactic.","illustrator":"Stephen Somers","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"e7c36f79-c7ac-422a-ad1b-ceef10d9e666","url":"https:\/\/arkhamdb.com\/card\/01038","imagesrc":"\/bundles\/cards\/01038.png","duplicated_by":["01538"]},{"pack_code":"core","pack_name":"Core Set","type_code":"asset","type_name":"Asset","faction_code":"seeker","faction_name":"Seeker","position":42,"exceptional":false,"myriad":false,"code":"01042","name":"Encyclopedia","real_name":"Encyclopedia","cost":2,"text":"[action] Exhaust Encyclopedia: Choose an investigator at your location. That investigator gets +2 to a skill of your choice until the end of the phase.","real_text":"[action] Exhaust Encyclopedia: Choose an investigator at your location. That investigator gets +2 to a skill of your choice until the end of the phase.","quantity":1,"skill_wild":1,"xp":2,"health_per_investigator":false,"deck_limit":2,"slot":"Hand","real_slot":"Hand","traits":"Item. Tome.","real_traits":"Item. Tome.","flavor":"It's supposed to be comprehensive, but the more I search through its pages, the more I realize we know nothing about the real truths of the cosmos.","illustrator":"Eric Wilkerson","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"01f2c8ce-c9de-46bd-b26f-63ad3e3a5f92","url":"https:\/\/arkhamdb.com\/card\/01042","imagesrc":"\/bundles\/cards\/01042.png","duplicated_by":["01542"]},{"pack_code":"core","pack_name":"Core Set","type_code":"asset","type_name":"Asset","faction_code":"rogue","faction_name":"Rogue","position":44,"exceptional":false,"myriad":false,"code":"01044","name":"Switchblade","real_name":"Switchblade","cost":1,"text":"Fast.\n[action]: <b>Fight.<\/b> If you succeed by 2 or more, this attack deals +1 damage.","real_text":"Fast.\n[action]: <b>Fight.<\/b> If you succeed by 2 or more, this attack deals +1 damage.","quantity":1,"skill_agility":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"slot":"Hand","real_slot":"Hand","traits":"Item. Weapon. Melee. Illicit.","real_traits":"Item. Weapon. Melee. Illicit.","illustrator":"Matthew Cowdery","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"af7be400-1eea-43e8-9e04-9308877e9c8f","url":"https:\/\/arkhamdb.com\/card\/01044","imagesrc":"\/bundles\/cards\/01044.png","duplicated_by":["01544","60307"]},{"pack_code":"core","pack_name":"Core Set","type_code":"asset","type_name":"Asset","faction_code":"rogue","faction_name":"Rogue","position":46,"exceptional":false,"myriad":false,"code":"01046","name":"Pickpocketing","real_name":"Pickpocketing","cost":2,"text":"[reaction] After you evade an enemy, exhaust Pickpocketing: Draw 1 card.","real_text":"[reaction] After you evade an enemy, exhaust Pickpocketing: Draw 1 card.","quantity":1,"skill_agility":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Talent. Illicit.","real_traits":"Talent. Illicit.","illustrator":"Stanislav Dikolenko","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"4ac5b82d-8c4e-47de-841b-e952ac7ee01e","url":"https:\/\/arkhamdb.com\/card\/01046","imagesrc":"\/bundles\/cards\/01046.png","duplicated_by":["01546"]},{"pack_code":"core","pack_name":"Core Set","type_code":"asset","type_name":"Asset","faction_code":"rogue","faction_name":"Rogue","position":48,"exceptional":false,"myriad":false,"code":"01048","name":"Leo De Luca","real_name":"Leo De Luca","subname":"The Louisiana Lion","cost":6,"text":"You may take an additional action during your turn.","real_text":"You may take an additional action during your turn.","quantity":1,"skill_intellect":1,"xp":0,"health":2,"health_per_investigator":false,"sanity":2,"deck_limit":2,"slot":"Ally","real_slot":"Ally","traits":"Ally. Criminal.","real_traits":"Ally. Criminal.","flavor":"\"I was born in Mississippi. Louisiana just sounded better.\"","illustrator":"Paco Rico Torres","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"89983a3c-db1a-4e3e-8d86-361853e37c66","url":"https:\/\/arkhamdb.com\/card\/01048","imagesrc":"\/bundles\/cards\/01048.png","duplicated_by":["01548"]},{"pack_code":"core","pack_name":"Core Set","type_code":"asset","type_name":"Asset","faction_code":"survivor","faction_name":"Survivor","position":72,"exceptional":false,"myriad":false,"code":"01072","name":"Leather Coat","real_name":"Leather Coat","cost":0,"real_text":"","quantity":1,"skill_combat":1,"xp":0,"health":2,"health_per_investigator":false,"deck_limit":2,"slot":"Body","real_slot":"Body","traits":"Item. Armor.","real_traits":"Item. Armor.","flavor":"The coat was not the most fashionable choice, but it did feel warm and reassuring in its bulk.","illustrator":"Andreia Ugrai","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"e0ab946b-cf33-41e4-b84d-c5a2d226dfec","url":"https:\/\/arkhamdb.com\/card\/01072","imagesrc":"\/bundles\/cards\/01072.png","duplicated_by":["01572"]},{"pack_code":"core","pack_name":"Core Set","type_code":"skill","type_name":"Skill","faction_code":"survivor","faction_name":"Survivor","position":81,"exceptional":false,"myriad":false,"code":"01081","name":"Survival Instinct","real_name":"Survival Instinct","text":"If this skill test is successful during an evasion attempt, the evading investigator may immediately disengage from each other enemy engaged with him or her, and may move to a connecting location.","real_text":"If this skill test is successful during an evasion attempt, the evading investigator may immediately disengage from each other enemy engaged with him or her, and may move to a connecting location.","quantity":1,"skill_agility":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Innate.","real_traits":"Innate.","illustrator":"David Auden Nash","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"44306eb3-8e29-4e9a-9286-e94e88c8985c","url":"https:\/\/arkhamdb.com\/card\/01081","imagesrc":"\/bundles\/cards\/01081.png","duplicated_by":["01581"]},{"pack_code":"core","pack_name":"Core Set","type_code":"skill","type_name":"Skill","faction_code":"neutral","faction_name":"Neutral","position":90,"exceptional":false,"myriad":false,"code":"01090","name":"Perception","real_name":"Perception","text":"Max 1 committed per skill test.\nIf this test is successful, draw 1 card.","real_text":"Max 1 committed per skill test.\nIf this test is successful, draw 1 card.","quantity":2,"skill_intellect":2,"xp":0,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Practiced.","real_traits":"Practiced.","flavor":"At last, I've found it!","illustrator":"Andreia Ugrai","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"f225ec3a-7bbc-495c-aa2c-3532206ce210","url":"https:\/\/arkhamdb.com\/card\/01090","imagesrc":"\/bundles\/cards\/01090.png","duplicated_by":["12093","01590"]},{"pack_code":"core","pack_name":"Core Set","type_code":"treachery","type_name":"Treachery","subtype_code":"basicweakness","subtype_name":"Basic Weakness","faction_code":"neutral","faction_name":"Neutral","position":100,"exceptional":false,"myriad":false,"code":"01100","name":"Hypochondria","real_name":"Hypochondria","text":"<b>Revelation<\/b> - Add Hypochondria to your threat area.\n<b>Forced<\/b> - After you take 1 or more damage: Take 1 direct horror.\n[action] [action]: Discard Hypochondria.","real_text":"<b>Revelation<\/b> - Add Hypochondria to your threat area.\n<b>Forced<\/b> - After you take 1 or more damage: Take 1 direct horror.\n[action] [action]: Discard Hypochondria.","quantity":1,"health_per_investigator":false,"deck_limit":1,"real_slot":"","traits":"Madness.","real_traits":"Madness.","illustrator":"Rafa\u0142 Hrynkiewicz","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"5f5c0fc7-34ce-45ce-a609-f2b4f4fc6e5a","url":"https:\/\/arkhamdb.com\/card\/01100","imagesrc":"\/bundles\/cards\/01100.png","duplicated_by":["01600"]},{"pack_code":"core","pack_name":"Core Set","type_code":"asset","type_name":"Asset","faction_code":"guardian","faction_name":"Guardian","position":18,"exceptional":false,"myriad":false,"code":"01018","name":"Beat Cop","real_name":"Beat Cop","cost":4,"text":"You get +1 [combat].\n[fast] Discard Beat Cop: Deal 1 damage to an enemy at your location.","real_text":"You get +1 [combat].\n[fast] Discard Beat Cop: Deal 1 damage to an enemy at your location.","quantity":1,"skill_combat":1,"xp":0,"health":2,"health_per_investigator":false,"sanity":2,"deck_limit":2,"slot":"Ally","real_slot":"Ally","traits":"Ally. Police.","real_traits":"Ally. Police.","illustrator":"Nicholas Elias","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"f70b36ba-28ad-4d1c-9d02-bdf481aa110f","url":"https:\/\/arkhamdb.com\/card\/01018","imagesrc":"\/bundles\/cards\/01018.png","duplicated_by":["01518"]},{"pack_code":"core","pack_name":"Core Set","type_code":"asset","type_name":"Asset","faction_code":"guardian","faction_name":"Guardian","position":19,"exceptional":false,"myriad":false,"code":"01019","name":"First Aid","real_name":"First Aid","cost":2,"text":"Uses (3 supplies). If First Aid has no supplies, discard it.\n[action] Spend 1 supply: Heal 1 damage or horror from an investigator at your location.","real_text":"Uses (3 supplies). If First Aid has no supplies, discard it.\n[action] Spend 1 supply: Heal 1 damage or horror from an investigator at your location.","quantity":1,"skill_willpower":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Talent. Science.","real_traits":"Talent. Science.","tags":"hd.hh.","illustrator":"Sara Biddle","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"1eddd4eb-0221-4570-b4fc-15700c192a91","url":"https:\/\/arkhamdb.com\/card\/01019","imagesrc":"\/bundles\/cards\/01019.png","duplicated_by":["01519"]},{"pack_code":"core","pack_name":"Core Set","type_code":"skill","type_name":"Skill","faction_code":"guardian","faction_name":"Guardian","position":25,"exceptional":false,"myriad":false,"code":"01025","name":"Vicious Blow","real_name":"Vicious Blow","text":"If this skill test is successful during an attack, that attack deals +1 damage.","real_text":"If this skill test is successful during an attack, that attack deals +1 damage.","quantity":1,"skill_combat":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Practiced.","real_traits":"Practiced.","flavor":"With a sickening smack, he struck the abomination over and over... until at last, it stopped moving.","illustrator":"JB Casacop","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"d755139f-6aae-448e-8c07-fd77a67d831d","url":"https:\/\/arkhamdb.com\/card\/01025","imagesrc":"\/bundles\/cards\/01025.png","duplicated_by":["12025","01525","60119"]},{"pack_code":"core","pack_name":"Core Set","type_code":"asset","type_name":"Asset","faction_code":"seeker","faction_name":"Seeker","position":31,"exceptional":false,"myriad":false,"code":"01031","name":"Old Book of Lore","real_name":"Old Book of Lore","cost":3,"text":"[action] Exhaust Old Book of Lore: Choose an investigator at your location. That investigator searches the top 3 cards of his or her deck for a card, draws it, and shuffles the remaining cards into his or her deck.","real_text":"[action] Exhaust Old Book of Lore: Choose an investigator at your location. That investigator searches the top 3 cards of his or her deck for a card, draws it, and shuffles the remaining cards into his or her deck.","quantity":1,"skill_willpower":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"slot":"Hand","real_slot":"Hand","traits":"Item. Tome.","real_traits":"Item. Tome.","illustrator":"Dimitri Bielak","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"6871c1fd-d639-48b7-afdc-b0245ff61e8b","url":"https:\/\/arkhamdb.com\/card\/01031","imagesrc":"\/bundles\/cards\/01031.png","duplicated_by":["01531"]},{"pack_code":"core","pack_name":"Core Set","type_code":"asset","type_name":"Asset","faction_code":"seeker","faction_name":"Seeker","position":32,"exceptional":false,"myriad":false,"code":"01032","name":"Research Librarian","real_name":"Research Librarian","cost":2,"text":"[reaction] After Research Librarian enters play: Search your deck for a [[Tome]] asset and add it to your hand. Shuffle your deck.","real_text":"[reaction] After Research Librarian enters play: Search your deck for a [[Tome]] asset and add it to your hand. Shuffle your deck.","quantity":1,"skill_agility":1,"xp":0,"health":1,"health_per_investigator":false,"sanity":1,"deck_limit":2,"slot":"Ally","real_slot":"Ally","traits":"Ally. Miskatonic.","real_traits":"Ally. Miskatonic.","flavor":"\"There have been problems at the Orne Library, as we both know, given poor Armitage's condition, and the other, unrelated... incident of a few years ago...\"","illustrator":"Tomasz Jedruszek","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"03adb92f-6100-4b9e-baca-54f3475ff5ef","url":"https:\/\/arkhamdb.com\/card\/01032","imagesrc":"\/bundles\/cards\/01032.png","duplicated_by":["01532"]},{"pack_code":"core","pack_name":"Core Set","type_code":"asset","type_name":"Asset","faction_code":"seeker","faction_name":"Seeker","position":35,"exceptional":false,"myriad":false,"code":"01035","name":"Medical Texts","real_name":"Medical Texts","cost":2,"text":"[action] Choose an investigator at your location and test [intellect] (2). If you succeed, heal 1 damage from that investigator. If you fail, deal 1 damage to that investigator.","real_text":"[action] Choose an investigator at your location and test [intellect] (2). If you succeed, heal 1 damage from that investigator. If you fail, deal 1 damage to that investigator.","quantity":1,"skill_combat":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"slot":"Hand","real_slot":"Hand","traits":"Item. Tome.","real_traits":"Item. Tome.","tags":"hd.","illustrator":"Anna Christenson","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"a3558e05-a19e-4d5c-b893-9682d8d68c71","url":"https:\/\/arkhamdb.com\/card\/01035","imagesrc":"\/bundles\/cards\/01035.png","duplicated_by":["01535"]},{"pack_code":"core","pack_name":"Core Set","type_code":"event","type_name":"Event","faction_code":"seeker","faction_name":"Seeker","position":36,"exceptional":false,"myriad":false,"code":"01036","name":"Mind over Matter","real_name":"Mind over Matter","cost":1,"text":"Fast. Play only during your turn.\nUntil the end of the round, you may use your [intellect] in place of your [combat] and [agility].","real_text":"Fast. Play only during your turn.\nUntil the end of the round, you may use your [intellect] in place of your [combat] and [agility].","quantity":1,"skill_combat":1,"skill_agility":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Insight.","real_traits":"Insight.","illustrator":"Maggie Ivy","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"4572e948-8966-4ff0-b126-83f6e5cfa66d","url":"https:\/\/arkhamdb.com\/card\/01036","imagesrc":"\/bundles\/cards\/01036.png","duplicated_by":["01536"]},{"pack_code":"core","pack_name":"Core Set","type_code":"event","type_name":"Event","faction_code":"seeker","faction_name":"Seeker","position":37,"exceptional":false,"myriad":false,"code":"01037","name":"Working a Hunch","real_name":"Working a Hunch","cost":2,"text":"Fast. Play only during your turn.\nDiscover 1 clue at your location.","real_text":"Fast. Play only during your turn.\nDiscover 1 clue at your location.","quantity":1,"skill_intellect":2,"xp":0,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Insight.","real_traits":"Insight.","illustrator":"Maggie Ivy","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"86e13f2c-6adc-411d-a6fe-c7dd6b8a9d1b","url":"https:\/\/arkhamdb.com\/card\/01037","imagesrc":"\/bundles\/cards\/01037.png","duplicated_by":["12038","01537"]},{"pack_code":"core","pack_name":"Core Set","type_code":"skill","type_name":"Skill","faction_code":"seeker","faction_name":"Seeker","position":39,"exceptional":false,"myriad":false,"code":"01039","name":"Deduction","real_name":"Deduction","text":"If this skill test is successful while investigating a location, discover 1 additional clue at that location.","real_text":"If this skill test is successful while investigating a location, discover 1 additional clue at that location.","quantity":1,"skill_intellect":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Practiced.","real_traits":"Practiced.","flavor":"I knew I had seen this symbol before. I must warn the others before it is too late!","illustrator":"Felicia Cano","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"604a5862-949c-4a8e-b97e-39d18144190e","url":"https:\/\/arkhamdb.com\/card\/01039","imagesrc":"\/bundles\/cards\/01039.png","duplicated_by":["12039","01539","60219"]},{"pack_code":"core","pack_name":"Core Set","type_code":"asset","type_name":"Asset","faction_code":"rogue","faction_name":"Rogue","position":45,"exceptional":false,"myriad":false,"code":"01045","name":"Burglary","real_name":"Burglary","cost":1,"text":"[action] Exhaust Burglary: <b>Investigate.<\/b> If you succeed, instead of discovering clues, gain 3 resources.","real_text":"[action] Exhaust Burglary: <b>Investigate.<\/b> If you succeed, instead of discovering clues, gain 3 resources.","quantity":1,"skill_intellect":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Talent. Illicit.","real_traits":"Talent. Illicit.","illustrator":"Sara Biddle","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"e256a065-19cd-44d6-b13b-335e6a8941c4","url":"https:\/\/arkhamdb.com\/card\/01045","imagesrc":"\/bundles\/cards\/01045.png","duplicated_by":["01545"]},{"pack_code":"core","pack_name":"Core Set","type_code":"asset","type_name":"Asset","faction_code":"rogue","faction_name":"Rogue","position":47,"exceptional":false,"myriad":false,"code":"01047","name":".41 Derringer","real_name":".41 Derringer","cost":3,"text":"Uses (3 ammo).\n[action] Spend 1 ammo: <b>Fight.<\/b> You get +2 [combat] for this attack. If you succeed by 2 or more, this attack deals +1 damage.","real_text":"Uses (3 ammo).\n[action] Spend 1 ammo: <b>Fight.<\/b> You get +2 [combat] for this attack. If you succeed by 2 or more, this attack deals +1 damage.","quantity":1,"skill_combat":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"slot":"Hand","real_slot":"Hand","traits":"Item. Weapon. Firearm. Illicit.","real_traits":"Item. Weapon. Firearm. Illicit.","illustrator":"John Pacer","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"593e0f81-fbce-4600-a9ba-10fdf73a7054","url":"https:\/\/arkhamdb.com\/card\/01047","imagesrc":"\/bundles\/cards\/01047.png","duplicated_by":["01547"]},{"pack_code":"core","pack_name":"Core Set","type_code":"asset","type_name":"Asset","faction_code":"rogue","faction_name":"Rogue","position":49,"exceptional":false,"myriad":false,"code":"01049","name":"Hard Knocks","real_name":"Hard Knocks","cost":2,"text":"[fast] Spend 1 resource: You get +1 [combat] for this skill test.\n[fast] Spend 1 resource: You get +1 [agility] for this skill test.","real_text":"[fast] Spend 1 resource: You get +1 [combat] for this skill test.\n[fast] Spend 1 resource: You get +1 [agility] for this skill test.","quantity":1,"skill_combat":1,"skill_agility":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Talent.","real_traits":"Talent.","illustrator":"Magali Villeneuve","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"f79069f4-2381-4c37-9582-012c4768d6c8","url":"https:\/\/arkhamdb.com\/card\/01049","imagesrc":"\/bundles\/cards\/01049.png","duplicated_by":["01549"]},{"pack_code":"core","pack_name":"Core Set","type_code":"event","type_name":"Event","faction_code":"rogue","faction_name":"Rogue","position":50,"exceptional":false,"myriad":false,"code":"01050","name":"Elusive","real_name":"Elusive","cost":2,"text":"Fast. Play only during your turn.\nDisengage from each enemy engaged with you and move to a revealed location with no enemies.","real_text":"Fast. Play only during your turn.\nDisengage from each enemy engaged with you and move to a revealed location with no enemies.","quantity":1,"skill_intellect":1,"skill_agility":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Tactic.","real_traits":"Tactic.","illustrator":"Adam Schumpert","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"3646bb74-ea1a-4aef-9e4f-a4a017cae115","url":"https:\/\/arkhamdb.com\/card\/01050","imagesrc":"\/bundles\/cards\/01050.png","duplicated_by":["01550"]},{"pack_code":"core","pack_name":"Core Set","type_code":"event","type_name":"Event","faction_code":"rogue","faction_name":"Rogue","position":52,"exceptional":false,"myriad":false,"code":"01052","name":"Sneak Attack","real_name":"Sneak Attack","cost":2,"text":"Deal 2 damage to an exhausted enemy at your location.","real_text":"Deal 2 damage to an exhausted enemy at your location.","quantity":1,"skill_intellect":1,"skill_combat":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Tactic.","real_traits":"Tactic.","illustrator":"Stanislav Dikolenko","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"47a53843-7509-496e-92f5-cd185c62caf1","url":"https:\/\/arkhamdb.com\/card\/01052","imagesrc":"\/bundles\/cards\/01052.png","duplicated_by":["01552"]},{"pack_code":"core","pack_name":"Core Set","type_code":"skill","type_name":"Skill","faction_code":"rogue","faction_name":"Rogue","position":53,"exceptional":false,"myriad":false,"code":"01053","name":"Opportunist","real_name":"Opportunist","text":"Commit only to a skill test you are performing.\nIf you succeed by 3 or more, return Opportunist to your hand after this test instead of discarding it.","real_text":"Commit only to a skill test you are performing.\nIf you succeed by 3 or more, return Opportunist to your hand after this test instead of discarding it.","quantity":1,"skill_wild":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Innate.","real_traits":"Innate.","illustrator":"Rafa\u0142 Hrynkiewicz","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"c8e50677-51af-411c-8350-593dcb0cac5d","url":"https:\/\/arkhamdb.com\/card\/01053","imagesrc":"\/bundles\/cards\/01053.png","duplicated_by":["01553","60319"]},{"pack_code":"core","pack_name":"Core Set","type_code":"asset","type_name":"Asset","faction_code":"survivor","faction_name":"Survivor","position":73,"exceptional":false,"myriad":false,"code":"01073","name":"Scavenging","real_name":"Scavenging","cost":1,"text":"[reaction] After you successfully investigate by 2 or more, exhaust Scavenging: Choose an [[Item]] card in your discard pile and add it to your hand.","real_text":"[reaction] After you successfully investigate by 2 or more, exhaust Scavenging: Choose an [[Item]] card in your discard pile and add it to your hand.","quantity":1,"skill_intellect":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Talent.","real_traits":"Talent.","illustrator":"Derk Venneman","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"0a6ef841-7297-459d-8130-8f6f302a79ee","url":"https:\/\/arkhamdb.com\/card\/01073","imagesrc":"\/bundles\/cards\/01073.png","duplicated_by":["01573"]},{"pack_code":"core","pack_name":"Core Set","type_code":"treachery","type_name":"Treachery","subtype_code":"basicweakness","subtype_name":"Basic Weakness","faction_code":"neutral","faction_name":"Neutral","position":98,"exceptional":false,"myriad":false,"code":"01098","name":"Haunted","real_name":"Haunted","text":"<b>Revelation<\/b> - Add Haunted to your threat area.\nYou get -1 to each of your skills.\n[action] [action]: Discard Haunted.","real_text":"<b>Revelation<\/b> - Add Haunted to your threat area.\nYou get -1 to each of your skills.\n[action] [action]: Discard Haunted.","quantity":1,"health_per_investigator":false,"deck_limit":1,"real_slot":"","traits":"Curse.","real_traits":"Curse.","illustrator":"Magali Villeneuve","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"76d61a65-4c3a-486c-b507-c4b0a109d65f","url":"https:\/\/arkhamdb.com\/card\/01098","imagesrc":"\/bundles\/cards\/01098.png","duplicated_by":["01598"]},{"pack_code":"core","pack_name":"Core Set","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"torch","encounter_name":"The Gathering","position":116,"exceptional":false,"myriad":false,"encounter_position":13,"code":"01116","name":"Ghoul Priest","real_name":"Ghoul Priest","text":"<b>Prey<\/b> - Highest [combat].\nHunter. Retaliate.","real_text":"<b>Prey<\/b> - Highest [combat].\nHunter. Retaliate.","quantity":1,"health":5,"health_per_investigator":true,"enemy_damage":2,"enemy_horror":2,"enemy_fight":4,"enemy_evade":4,"victory":2,"real_slot":"","traits":"Humanoid. Monster. Ghoul. Elite.","real_traits":"Humanoid. Monster. Ghoul. Elite.","flavor":"A figure in red robes wearing a bone mask. It gibbers and snarls before leaping to attack.","illustrator":"Chun Lo","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"060db76e-909e-4b71-8798-a9494f29d63b","url":"https:\/\/arkhamdb.com\/card\/01116","imagesrc":"\/bundles\/cards\/01116.png","spoiler":1},{"pack_code":"core","pack_name":"Core Set","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"striking_fear","encounter_name":"Striking Fear","position":164,"exceptional":false,"myriad":false,"encounter_position":4,"code":"01164","name":"Frozen in Fear","real_name":"Frozen in Fear","text":"<b>Revelation<\/b> - Put Frozen in Fear into play in your threat area.\nThe first time you perform one of the following actions (move, fight, or evade) each round, it costs 1 additional action.\n<b>Forced<\/b> - At the end of your turn: Test [willpower] (3). If you succeed, discard Frozen in Fear.","real_text":"<b>Revelation<\/b> - Put Frozen in Fear into play in your threat area.\nThe first time you perform one of the following actions (move, fight, or evade) each round, it costs 1 additional action.\n<b>Forced<\/b> - At the end of your turn: Test [willpower] (3). If you succeed, discard Frozen in Fear.","quantity":2,"health_per_investigator":false,"real_slot":"","traits":"Terror.","real_traits":"Terror.","illustrator":"Anders Finer","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"569bb661-9875-4e36-a23e-a865df3fca21","url":"https:\/\/arkhamdb.com\/card\/01164","imagesrc":"\/bundles\/cards\/01164.png","spoiler":1},{"pack_code":"core","pack_name":"Core Set","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"torch","encounter_name":"The Gathering","position":107,"exceptional":false,"myriad":false,"encounter_position":4,"code":"01107","name":"They're Getting Out!","real_name":"They're Getting Out!","text":"<b>Forced<\/b> - At the end of the enemy phase: Each unengaged [[Ghoul]] enemy moves 1 location towards the Parlor.\n<b>Forced<\/b> - At the end of the round: Place 1 doom on this agenda for each [[Ghoul]] enemy in the Hallway or Parlor.","real_text":"<b>Forced<\/b> - At the end of the enemy phase: Each unengaged [[Ghoul]] enemy moves 1 location towards the Parlor.\n<b>Forced<\/b> - At the end of the round: Place 1 doom on this agenda for each [[Ghoul]] enemy in the Hallway or Parlor.","quantity":1,"doom":10,"health_per_investigator":false,"real_slot":"","stage":3,"flavor":"You hear a crazed howl outside, and suddenly all the creatures turn their attention to that sound. They rush to escape the house, breaking down doors and clawing at everything in their way.","illustrator":"Mark Molnar","is_unique":false,"permanent":false,"double_sided":true,"back_text":"- If the investigators are at Act 1 or 2, they are trapped inside the house as the ghouls tear them apart. <b>(\u2192R3)<\/b>\n- If the investigators are at Act 3, they barely escape with their lives, allowing the ghouls to run rampant. Each investigator that has not resigned is defeated and suffers 1 physical trauma.","back_flavor":"The ground begins to shake and you can see claws rising up from the dirt as uncanny creatures desperately try to claw their way out of the ground all around you. Everywhere you turn, you see monsters rising from the earth. Terrified, you flee as fast as you can.","back_name":"The Ghouls Break Free","octgn_id":"32df1a52-6101-4d15-9e9e-5cd7d386c791","url":"https:\/\/arkhamdb.com\/card\/01107","imagesrc":"\/bundles\/cards\/01107.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/01107b.png"},{"pack_code":"core","pack_name":"Core Set","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"torch","encounter_name":"The Gathering","position":110,"exceptional":false,"myriad":false,"encounter_position":7,"code":"01110","name":"What Have You Done?","real_name":"What Have You Done?","text":"<b>Objective<\/b> - If the Ghoul Priest is Defeated, advance.","real_text":"<b>Objective<\/b> - If the Ghoul Priest is Defeated, advance.","quantity":1,"health_per_investigator":false,"real_slot":"","stage":3,"flavor":"A woman with a torch stands in your parlor, a glimmer of hatred in her eyes. \"What have you done to my barrier?\" she screams, furious. Before you can enter, a ghastly wail sounds behind you, and a creature wearing robes and a deer skull mask tears through the wall, advancing toward you.","illustrator":"Jose Vega","is_unique":false,"permanent":false,"double_sided":true,"back_text":"The lead investigator must decide (choose one):\n- It was never much of a home. Burn it down! <b>(\u2192R1)<\/b>\n- This hell-pit is my home! No way are we burning it! <b>(\u2192R2)<\/b>","back_flavor":"When the robed creature falls, the fiendish swarm burrows back into the ground and the chaos of the house quiets. But the stranger in your parlor chamber doesn't seem relieved.\n\"You broke my seal that was set to trap the ghouls within.\" She raises her torch. \"Now, we must take more direct measures and burn this hell-pit to the ground!\"","back_name":"Defending the Home","octgn_id":"8058eaaa-fb32-4a66-9501-8ca13c58e37c","url":"https:\/\/arkhamdb.com\/card\/01110","imagesrc":"\/bundles\/cards\/01110.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/01110b.png"},{"pack_code":"core","pack_name":"Core Set","type_code":"treachery","type_name":"Treachery","subtype_code":"weakness","subtype_name":"Weakness","faction_code":"neutral","faction_name":"Neutral","position":11,"exceptional":false,"myriad":false,"code":"01011","name":"Hospital Debts","real_name":"Hospital Debts","text":"<b>Revelation<\/b> - Put Hospital Debts into play in your threat area.\n[fast]: Move 1 resource from your resource pool to Hospital Debts. (Limit twice per round.)\n<b>Forced<\/b> - When the game ends, if Hospital Debts has fewer than 6 resources on it: You earn 2 fewer experience for this scenario.","real_text":"<b>Revelation<\/b> - Put Hospital Debts into play in your threat area.\n[fast]: Move 1 resource from your resource pool to Hospital Debts. (Limit twice per round.)\n<b>Forced<\/b> - When the game ends, if Hospital Debts has fewer than 6 resources on it: You earn 2 fewer experience for this scenario.","quantity":1,"health_per_investigator":false,"deck_limit":1,"real_slot":"","traits":"Task.","real_traits":"Task.","restrictions":{"investigator":{"01003":"01003"}},"illustrator":"Adam Lane","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"8c8c8662-de35-45e1-9b82-449655ecd8c2","url":"https:\/\/arkhamdb.com\/card\/01011","imagesrc":"\/bundles\/cards\/01011.png","duplicated_by":["01511"]},{"pack_code":"core","pack_name":"Core Set","type_code":"event","type_name":"Event","faction_code":"guardian","faction_name":"Guardian","position":26,"exceptional":false,"myriad":false,"code":"01026","name":"Extra Ammunition","real_name":"Extra Ammunition","cost":2,"text":"Place 3 ammo tokens on a [[Firearm]] asset controlled by an investigator at your location.","real_text":"Place 3 ammo tokens on a [[Firearm]] asset controlled by an investigator at your location.","quantity":1,"skill_intellect":1,"xp":1,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Supply.","real_traits":"Supply.","tags":"fa.","flavor":"I've never met a beast that could outsmart a bullet.","illustrator":"Michael J. Williams","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"a3c5e4b0-dd97-4cba-addc-51b70e68dd32","url":"https:\/\/arkhamdb.com\/card\/01026","imagesrc":"\/bundles\/cards\/01026.png","duplicated_by":["01526"]},{"pack_code":"core","pack_name":"Core Set","type_code":"asset","type_name":"Asset","faction_code":"guardian","faction_name":"Guardian","position":29,"exceptional":false,"myriad":false,"code":"01029","name":"Shotgun","real_name":"Shotgun","cost":5,"text":"Uses (2 ammo).\n[action] Spend 1 ammo: <b>Fight.<\/b> You get +3 [combat] for this attack. Instead of its standard damage, this attack deals 1 damage for each point you succeed by (to a minimum of 1, to a maximum of 5). If you fail and would damage another investigator, this attack deals 1 damage for each point you fail by (to a minimum of 1, to a maximum of 5).","real_text":"Uses (2 ammo).\n[action] Spend 1 ammo: <b>Fight.<\/b> You get +3 [combat] for this attack. Instead of its standard damage, this attack deals 1 damage for each point you succeed by (to a minimum of 1, to a maximum of 5). If you fail and would damage another investigator, this attack deals 1 damage for each point you fail by (to a minimum of 1, to a maximum of 5).","quantity":1,"skill_combat":2,"xp":4,"health_per_investigator":false,"deck_limit":2,"slot":"Hand x2","real_slot":"Hand x2","traits":"Item. Weapon. Firearm.","real_traits":"Item. Weapon. Firearm.","illustrator":"Tony Foti","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"7283598b-2c8d-407a-a443-862474210a57","url":"https:\/\/arkhamdb.com\/card\/01029","imagesrc":"\/bundles\/cards\/01029.png","duplicated_by":["01529"]},{"pack_code":"core","pack_name":"Core Set","type_code":"asset","type_name":"Asset","faction_code":"seeker","faction_name":"Seeker","position":40,"exceptional":false,"myriad":false,"code":"01040","name":"Magnifying Glass","real_name":"Magnifying Glass","cost":0,"text":"Fast.\nYou get +1 [intellect] while investigating.\n[fast] If there are no clues on your location: Return Magnifying Glass to your hand.","real_text":"Fast.\nYou get +1 [intellect] while investigating.\n[fast] If there are no clues on your location: Return Magnifying Glass to your hand.","quantity":1,"skill_intellect":1,"xp":1,"health_per_investigator":false,"deck_limit":2,"slot":"Hand","real_slot":"Hand","traits":"Item. Tool.","real_traits":"Item. Tool.","flavor":"A lens into a world unseen can reveal things you wish it hadn't.","illustrator":"German Nobile","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"deb719f2-3016-4659-ad99-787d43400af2","url":"https:\/\/arkhamdb.com\/card\/01040","imagesrc":"\/bundles\/cards\/01040.png","duplicated_by":["01540"]},{"pack_code":"dwl","pack_name":"The Dunwich Legacy","type_code":"investigator","type_name":"Investigator","faction_code":"guardian","faction_name":"Guardian","position":1,"exceptional":false,"myriad":false,"code":"02001","name":"Zoey Samaras","real_name":"Zoey Samaras","subname":"The Chef","text":"[reaction] After you become engaged with an enemy: Gain 1 resource.\n[elder_sign] effect: +1. If this skill test is successful during an attack, that attack deals +1 damage.","real_text":"[reaction] After you become engaged with an enemy: Gain 1 resource.\n[elder_sign] effect: +1. If this skill test is successful during an attack, that attack deals +1 damage.","errata_date":{"date":"2019-04-23 00:00:00.000000","timezone_type":3,"timezone":"UTC"},"quantity":1,"skill_willpower":4,"skill_intellect":2,"skill_combat":4,"skill_agility":2,"health":9,"health_per_investigator":false,"sanity":6,"deck_limit":1,"real_slot":"","traits":"Believer. Hunter.","real_traits":"Believer. Hunter.","deck_requirements":{"size":30,"card":{"02006":{"02006":"02006","90060":"90060"},"02007":{"02007":"02007","90061":"90061"}},"random":[{"target":"subtype","value":"basicweakness"}]},"deck_options":[{"faction":["guardian","neutral"],"level":{"min":0,"max":5}},{"level":{"min":0,"max":0},"limit":5,"error":"You cannot have more than 5 cards that are not Guardian or Neutral"}],"flavor":"\"God has spoken. I will do His work without hesitation.\"","illustrator":"Magali Villeneuve","is_unique":true,"permanent":false,"double_sided":true,"back_text":"<b>Deck Size<\/b>: 30.\n<b>Deckbuilding Options<\/b>: Guardian cards ([guardian]) level 0-5, Neutral cards level 0-5, up to five other level 0 cards from any other class.\n<b>Deckbuilding Requirements<\/b> (do not count toward deck size): Zoey's Cross, Smite the Wicked, 1 random basic weakness.","back_flavor":"Zoey had known that she was special ever since God spoke to her one night when she was six years old... the night that terrible fire took away her parents. He told her that He had chosen her from among all the people of the world to be His agent. She would protect the innocent and punish the wicked. Since then, He comes to her in times of trouble, offering guidance and comfort. Zoey now travels from city to city, taking work as a chef to support herself. When she isn't working, she stalks the night, guided by the Lord's voice. Wherever she finds wickedness, she strikes it down without remorse or hesitation.","octgn_id":"5c3921b7-9316-47a7-b511-8b0391bcf6b8:75445fe5-ac51-43f6-9aa3-e27df4bfbe56","url":"https:\/\/arkhamdb.com\/card\/02001","imagesrc":"\/bundles\/cards\/02001.png","backimagesrc":"\/bundles\/cards\/02001b.png","alternated_by":["90059"]},{"pack_code":"dwl","pack_name":"The Dunwich Legacy","type_code":"investigator","type_name":"Investigator","faction_code":"mystic","faction_name":"Mystic","position":4,"exceptional":false,"myriad":false,"code":"02004","name":"Jim Culver","real_name":"Jim Culver","subname":"The Musician","text":"Treat the modifier on [skull] tokens you reveal as \"0.\"\nAnytime you reveal a [elder_sign] token, you may choose to instead treat it as a [skull] token.\n[elder_sign] effect: +1.","real_text":"Treat the modifier on [skull] tokens you reveal as \"0.\"\nAnytime you reveal a [elder_sign] token, you may choose to instead treat it as a [skull] token.\n[elder_sign] effect: +1.","errata_date":{"date":"2019-04-23 00:00:00.000000","timezone_type":3,"timezone":"UTC"},"quantity":1,"skill_willpower":4,"skill_intellect":3,"skill_combat":3,"skill_agility":2,"health":7,"health_per_investigator":false,"sanity":8,"deck_limit":1,"real_slot":"","traits":"Performer.","real_traits":"Performer.","deck_requirements":{"size":30,"card":{"02012":{"02012":"02012","90050":"90050"},"02013":{"02013":"02013","90051":"90051"}},"random":[{"target":"subtype","value":"basicweakness"}]},"deck_options":[{"faction":["mystic","neutral"],"level":{"min":0,"max":5}},{"level":{"min":0,"max":0},"limit":5,"error":"You cannot have more than 5 cards that are not Mystic or Neutral"}],"flavor":"\"No, not quiet at all. Dead folks get downright rambunctious when I play my horn.\"","illustrator":"Magali Villeneuve","is_unique":true,"permanent":false,"double_sided":true,"back_text":"<b>Deck Size<\/b>: 30.\n<b>Deckbuilding Options<\/b>: Mystic cards ([mystic]) level 0-5, Neutral cards level 0-5, up to five other level 0 cards from any other class.\n<b>Deckbuilding Requirements<\/b> (do not count toward deck size): Jim's Trumpet, Final Rhapsody, 1 random basic weakness.","back_flavor":"Jazz has been nothing but trouble for Jim since the day he picked up his daddy's trumpet. There was something weird and otherworldly about the writing on the inside of the bell, but the tones from it were smooth and dark, like good coffee. That trumpet landed Jim a lot of gigs until the time it made Widow Jenkins get up and dance, the day he played at her funeral. After that, it was kind of hard to find work. Since then, Jim has learned a lot about jazz - and the things the graveyard ghouls talk about on cold autumn nights. Lately, they've been talking about The End, as in the end of everything that is and could be. The Final Rhapsody. The fact is, Jim isn't too keen on that idea.","octgn_id":"f295467a-14fb-4f4d-b2f5-5ebfd8857e3a:8e7047c8-a9fe-4ecf-b6ae-dca282157d26","url":"https:\/\/arkhamdb.com\/card\/02004","imagesrc":"\/bundles\/cards\/02004.png","backimagesrc":"\/bundles\/cards\/02004b.png","alternated_by":["90049"]},{"pack_code":"dwl","pack_name":"The Dunwich Legacy","type_code":"skill","type_name":"Skill","faction_code":"rogue","faction_name":"Rogue","position":26,"exceptional":false,"myriad":false,"code":"02026","name":"Double or Nothing","real_name":"Double or Nothing","text":"Max 1 committed per skill test.\nDouble the difficulty of this skill test. If this skill test is successful, resolve the effects of the successful test twice.","real_text":"Max 1 committed per skill test.\nDouble the difficulty of this skill test. If this skill test is successful, resolve the effects of the successful test twice.","quantity":2,"skill_wild":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Fortune.","real_traits":"Fortune.","illustrator":"Mark Molnar","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"6804e6e3-6a7c-458c-a1b7-185bc4928f4c","url":"https:\/\/arkhamdb.com\/card\/02026","imagesrc":"\/bundles\/cards\/02026.png"},{"pack_code":"dwl","pack_name":"The Dunwich Legacy","type_code":"event","type_name":"Event","faction_code":"guardian","faction_name":"Guardian","position":18,"exceptional":false,"myriad":false,"code":"02018","name":"Teamwork","real_name":"Teamwork","cost":0,"text":"Investigators at your location may give or trade any number of [[Item]] assets, [[Ally]] assets, or resources among one another.","real_text":"Investigators at your location may give or trade any number of [[Item]] assets, [[Ally]] assets, or resources among one another.","quantity":2,"skill_wild":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Tactic.","real_traits":"Tactic.","flavor":"It's dangerous to go alone.","illustrator":"Adam Lane","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"995ca593-11ac-49b3-b36f-a8b6793519af","url":"https:\/\/arkhamdb.com\/card\/02018","imagesrc":"\/bundles\/cards\/02018.png"},{"pack_code":"dwl","pack_name":"The Dunwich Legacy","type_code":"asset","type_name":"Asset","faction_code":"mystic","faction_name":"Mystic","position":28,"exceptional":false,"myriad":false,"code":"02028","name":"Rite of Seeking","real_name":"Rite of Seeking","cost":4,"text":"Uses (3 charges).\n[action] Spend 1 charge: <b>Investigate.<\/b> Investigate using [willpower] instead of [intellect]. If you succeed, discover 1 additional clue at this location. If a [skull], [cultist], [tablet], [elder_thing], or [auto_fail] symbol is revealed during this test, after this test resolves lose all remaining actions and immediately end your turn.","real_text":"Uses (3 charges).\n[action] Spend 1 charge: <b>Investigate.<\/b> Investigate using [willpower] instead of [intellect]. If you succeed, discover 1 additional clue at this location. If a [skull], [cultist], [tablet], [elder_thing], or [auto_fail] symbol is revealed during this test, after this test resolves lose all remaining actions and immediately end your turn.","quantity":2,"skill_intellect":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"slot":"Arcane","real_slot":"Arcane","traits":"Spell.","real_traits":"Spell.","illustrator":"Romana Kendelic","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"8f39c168-aa45-44c4-bffc-a223afd1db79","url":"https:\/\/arkhamdb.com\/card\/02028","imagesrc":"\/bundles\/cards\/02028.png"},{"pack_code":"core","pack_name":"Core Set","type_code":"event","type_name":"Event","subtype_code":"weakness","subtype_name":"Weakness","faction_code":"neutral","faction_name":"Neutral","position":13,"exceptional":false,"myriad":false,"code":"01013","name":"Dark Memory","real_name":"Dark Memory","cost":2,"text":"Place 1 doom on the current agenda. This effect can cause the current agenda to advance.\n<b>Forced<\/b> - If Dark Memory is in your hand at the end of your turn, reveal it and take 2 horror.","real_text":"Place 1 doom on the current agenda. This effect can cause the current agenda to advance.\n<b>Forced<\/b> - If Dark Memory is in your hand at the end of your turn, reveal it and take 2 horror.","quantity":1,"health_per_investigator":false,"deck_limit":1,"real_slot":"","traits":"Spell.","real_traits":"Spell.","restrictions":{"investigator":{"01004":"01004"}},"flavor":"No... not again!","illustrator":"Falk","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"a68108af-d124-430b-92c7-63d2d55a7995","url":"https:\/\/arkhamdb.com\/card\/01013","imagesrc":"\/bundles\/cards\/01013.png","duplicated_by":["01513"]},{"pack_code":"core","pack_name":"Core Set","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","position":8,"exceptional":false,"myriad":false,"code":"01008","name":"Daisy's Tote Bag","real_name":"Daisy's Tote Bag","cost":2,"text":"Daisy Walker deck only.\nYou have 2 additional hand slots, which can only be used to hold [[Tome]] assets.","real_text":"Daisy Walker deck only.\nYou have 2 additional hand slots, which can only be used to hold [[Tome]] assets.","errata_date":{"date":"2017-02-15 00:00:00.000000","timezone_type":3,"timezone":"UTC"},"quantity":1,"skill_willpower":1,"skill_intellect":1,"skill_wild":1,"health_per_investigator":false,"deck_limit":1,"real_slot":"","traits":"Item.","real_traits":"Item.","restrictions":{"investigator":{"01002":"01002"}},"illustrator":"Dani Hartel","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"48a42717-bbe7-45b3-bf10-14f741a69c9f","url":"https:\/\/arkhamdb.com\/card\/01008","imagesrc":"\/bundles\/cards\/01008.png","duplicated_by":["01508"]},{"pack_code":"core","pack_name":"Core Set","type_code":"event","type_name":"Event","faction_code":"survivor","faction_name":"Survivor","position":83,"exceptional":false,"myriad":false,"code":"01083","name":"Close Call","real_name":"Close Call","cost":2,"text":"Fast. Play after a non-weakness, non-[[Elite]] enemy at your location is evaded.\nShuffle that enemy into the encounter deck.","real_text":"Fast. Play after a non-weakness, non-[[Elite]] enemy at your location is evaded.\nShuffle that enemy into the encounter deck.","quantity":1,"skill_combat":1,"skill_agility":1,"xp":2,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Fortune.","real_traits":"Fortune.","illustrator":"Alexandre Dainche","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"ffd9e406-0415-40f5-b354-05724ef45ae9","url":"https:\/\/arkhamdb.com\/card\/01083","imagesrc":"\/bundles\/cards\/01083.png","duplicated_by":["01583"]},{"pack_code":"core","pack_name":"Core Set","type_code":"asset","type_name":"Asset","faction_code":"mystic","faction_name":"Mystic","position":71,"exceptional":false,"myriad":false,"code":"01071","name":"Grotesque Statue","real_name":"Grotesque Statue","cost":2,"text":"Uses (4 charges). If Grotesque Statue has no charges, discard it.\n[reaction] When you would reveal a chaos token, spend 1 charge: Reveal 2 chaos tokens instead of 1. Choose 1 of those tokens to resolve, and ignore the other.","real_text":"Uses (4 charges). If Grotesque Statue has no charges, discard it.\n[reaction] When you would reveal a chaos token, spend 1 charge: Reveal 2 chaos tokens instead of 1. Choose 1 of those tokens to resolve, and ignore the other.","quantity":1,"skill_wild":1,"xp":4,"health_per_investigator":false,"deck_limit":2,"slot":"Hand","real_slot":"Hand","traits":"Item. Relic.","real_traits":"Item. Relic.","illustrator":"Josh Stewart","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"1ddddeb4-a9c8-450b-b853-fe49fb56bab0","url":"https:\/\/arkhamdb.com\/card\/01071","imagesrc":"\/bundles\/cards\/01071.png","duplicated_by":["01571"]},{"pack_code":"core","pack_name":"Core Set","type_code":"event","type_name":"Event","faction_code":"mystic","faction_name":"Mystic","position":64,"exceptional":false,"myriad":false,"code":"01064","name":"Drawn to the Flame","real_name":"Drawn to the Flame","cost":0,"text":"Draw the top card of the encounter deck. Then, discover 2 clues at your location.","real_text":"Draw the top card of the encounter deck. Then, discover 2 clues at your location.","quantity":1,"skill_willpower":1,"skill_intellect":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Insight.","real_traits":"Insight.","flavor":"\"We live on a placid island of ignorance in the midst of black seas of infinity, and it was not meant that we should voyage far.\" <cite>H. P. Lovecraft, \"The Call of Cthulhu\"<\/cite>","illustrator":"Magali Villeneuve","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"7d66a805-5dc2-433c-937f-b935ba2724aa","url":"https:\/\/arkhamdb.com\/card\/01064","imagesrc":"\/bundles\/cards\/01064.png","duplicated_by":["01564"]},{"pack_code":"core","pack_name":"Core Set","type_code":"asset","type_name":"Asset","faction_code":"mystic","faction_name":"Mystic","position":62,"exceptional":false,"myriad":false,"code":"01062","name":"Arcane Studies","real_name":"Arcane Studies","cost":2,"text":"[fast] Spend 1 resource: You get +1 [willpower] for this skill test.\n[fast] Spend 1 resource: You get +1 [intellect] for this skill test.","real_text":"[fast] Spend 1 resource: You get +1 [willpower] for this skill test.\n[fast] Spend 1 resource: You get +1 [intellect] for this skill test.","quantity":1,"skill_willpower":1,"skill_intellect":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Talent.","real_traits":"Talent.","illustrator":"Alexandre Dainche","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"a9f98802-435d-4873-9599-bf00c14561d0","url":"https:\/\/arkhamdb.com\/card\/01062","imagesrc":"\/bundles\/cards\/01062.png","duplicated_by":["01562"]},{"pack_code":"core","pack_name":"Core Set","type_code":"event","type_name":"Event","faction_code":"rogue","faction_name":"Rogue","position":57,"exceptional":false,"myriad":false,"code":"01057","name":"Hot Streak","real_name":"Hot Streak","cost":3,"text":"Gain 10 resources.","real_text":"Gain 10 resources.","quantity":1,"skill_wild":1,"xp":4,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Fortune.","real_traits":"Fortune.","flavor":"\"I win again! Sorry sugar, it's just not your night.\"","illustrator":"Sara Biddle","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"7b77ea85-8316-4c7a-94a2-367fd652e29c","url":"https:\/\/arkhamdb.com\/card\/01057","imagesrc":"\/bundles\/cards\/01057.png","duplicated_by":["01557"]},{"pack_code":"core","pack_name":"Core Set","type_code":"asset","type_name":"Asset","faction_code":"guardian","faction_name":"Guardian","position":28,"exceptional":false,"myriad":false,"code":"01028","name":"Beat Cop","real_name":"Beat Cop","cost":4,"text":"You get +1 [combat].\n[fast] Exhaust Beat Cop and deal 1 damage to it: Deal 1 damage to an enemy at your location.","real_text":"You get +1 [combat].\n[fast] Exhaust Beat Cop and deal 1 damage to it: Deal 1 damage to an enemy at your location.","quantity":1,"skill_combat":1,"skill_agility":1,"xp":2,"health":3,"health_per_investigator":false,"sanity":2,"deck_limit":2,"slot":"Ally","real_slot":"Ally","traits":"Ally. Police.","real_traits":"Ally. Police.","illustrator":"Nicholas Elias","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"ac0cea99-1031-4a2f-b38f-2f52baf7c335","url":"https:\/\/arkhamdb.com\/card\/01028","imagesrc":"\/bundles\/cards\/01028.png","duplicated_by":["01528"]},{"pack_code":"core","pack_name":"Core Set","type_code":"asset","type_name":"Asset","faction_code":"rogue","faction_name":"Rogue","position":54,"exceptional":false,"myriad":false,"code":"01054","name":"Leo De Luca","real_name":"Leo De Luca","subname":"The Louisiana Lion","cost":5,"text":"You may take an additional action during your turn.","real_text":"You may take an additional action during your turn.","quantity":1,"skill_intellect":1,"xp":1,"health":2,"health_per_investigator":false,"sanity":2,"deck_limit":2,"slot":"Ally","real_slot":"Ally","traits":"Ally. Criminal.","real_traits":"Ally. Criminal.","flavor":"\"I was born in Mississippi. Louisiana just sounded better.\"","illustrator":"Paco Rico Torres","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"b989878a-aa0a-41c5-9898-0805ab69b052","url":"https:\/\/arkhamdb.com\/card\/01054","imagesrc":"\/bundles\/cards\/01054.png","duplicated_by":["01554"]},{"pack_code":"core","pack_name":"Core Set","type_code":"event","type_name":"Event","faction_code":"survivor","faction_name":"Survivor","position":85,"exceptional":false,"myriad":false,"code":"01085","name":"Will to Survive","real_name":"Will to Survive","cost":4,"text":"Fast. Play only during your turn.\nUntil the end of your turn, do not reveal chaos tokens for any skill tests you perform.","real_text":"Fast. Play only during your turn.\nUntil the end of your turn, do not reveal chaos tokens for any skill tests you perform.","quantity":1,"skill_combat":1,"skill_wild":1,"xp":3,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Spirit.","real_traits":"Spirit.","illustrator":"Ilich Henriquez","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"5a649139-20f4-4412-9faa-7f16b0a28747","url":"https:\/\/arkhamdb.com\/card\/01085","imagesrc":"\/bundles\/cards\/01085.png","duplicated_by":["01585"]},{"pack_code":"core","pack_name":"Core Set","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"arkham","encounter_name":"The Midnight Masks","position":128,"exceptional":false,"myriad":false,"encounter_position":9,"code":"01128","name":"St. Mary's Hospital","real_name":"St. Mary's Hospital","text":"[action]: Heal 3 damage. (Limit once per game.)","real_text":"[action]: Heal 3 damage. (Limit once per game.)","quantity":1,"shroud":2,"clues":1,"health_per_investigator":false,"real_slot":"","traits":"Arkham.","real_traits":"Arkham.","flavor":"An extended stay at St. Mary's can do wonders for the body, but its effect on one's psyche is unclear.","illustrator":"Andreas Rocha","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"Arkham's only hospital, St. Mary's has a twenty-four-hour receiving room and is busy at all hours of the night. Doctor Mortimore and Nurse Sharon have been particularly stressed lately, thanks in part to recent events.","octgn_id":"63f426b9-f246-43ca-ad9b-edac00402576","url":"https:\/\/arkhamdb.com\/card\/01128","imagesrc":"\/bundles\/cards\/01128.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/01128b.png"},{"pack_code":"core","pack_name":"Core Set","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"arkham","encounter_name":"The Midnight Masks","position":129,"exceptional":false,"myriad":false,"encounter_position":10,"code":"01129","name":"Miskatonic University","real_name":"Miskatonic University","text":"[action]: Search the top 6 cards of your deck for a [[Tome]] or [[Spell]] card and add it to your hand. Shuffle your deck.","real_text":"[action]: Search the top 6 cards of your deck for a [[Tome]] or [[Spell]] card and add it to your hand. Shuffle your deck.","quantity":1,"shroud":4,"clues":2,"health_per_investigator":false,"victory":1,"real_slot":"","traits":"Arkham.","real_traits":"Arkham.","flavor":"The campus is quiet and lonely. Several of the buildings have been left unlocked for students and faculty working late into the night.","illustrator":"Andreas Rocha","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"Miskatonic University is one of the most prestigious colleges in the Northeast. The university library is famous for its collection of occult books maintained by the esteemed Dr. Henry Armitage.","octgn_id":"945f53f9-9302-4010-812d-c7b717b2a81d","url":"https:\/\/arkhamdb.com\/card\/01129","imagesrc":"\/bundles\/cards\/01129.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/01129b.png"},{"pack_code":"core","pack_name":"Core Set","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"tentacles","encounter_name":"The Devourer Below","position":149,"exceptional":false,"myriad":false,"encounter_position":8,"code":"01149","name":"Main Path","real_name":"Main Path","text":"The Main Path is connected to each other [[Woods]] location.\n[action]: <b>Resign.<\/b> \"There's nothing we can do to stop them!\" You flee from the woods, leaving Arkham to its grisly fate.","real_text":"The Main Path is connected to each other [[Woods]] location.\n[action]: <b>Resign.<\/b> \"There's nothing we can do to stop them!\" You flee from the woods, leaving Arkham to its grisly fate.","quantity":1,"shroud":2,"clues":0,"health_per_investigator":false,"real_slot":"","traits":"Woods.","real_traits":"Woods.","illustrator":"Matthew Cowdery","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"Hangman's Brook separates Uptown from the woods south of Arkham. Passing over the small bridge, you follow the main path deeper into the trees.","octgn_id":"51ab34b7-c6bc-4759-8b5c-f9c1476f66f1","url":"https:\/\/arkhamdb.com\/card\/01149","imagesrc":"\/bundles\/cards\/01149.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/01149b.png"},{"pack_code":"dwl","pack_name":"The Dunwich Legacy","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","position":6,"exceptional":false,"myriad":false,"code":"02006","name":"Zoey's Cross","real_name":"Zoey's Cross","subname":"Symbol of Righteousness","cost":1,"text":"Zoey Samaras deck only.\n[reaction] After an enemy becomes engaged with you, exhaust Zoey's Cross and spend 1 resource: Deal 1 damage to that enemy.","real_text":"Zoey Samaras deck only.\n[reaction] After an enemy becomes engaged with you, exhaust Zoey's Cross and spend 1 resource: Deal 1 damage to that enemy.","quantity":1,"skill_combat":2,"skill_wild":1,"health_per_investigator":false,"deck_limit":1,"slot":"Accessory","real_slot":"Accessory","traits":"Item. Charm.","real_traits":"Item. Charm.","restrictions":{"investigator":{"02001":"02001"}},"illustrator":"Preston Stone","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"e84c8e62-7793-4783-a32a-07f31664503c","url":"https:\/\/arkhamdb.com\/card\/02006","imagesrc":"\/bundles\/cards\/02006.png"},{"pack_code":"dwl","pack_name":"The Dunwich Legacy","type_code":"treachery","type_name":"Treachery","subtype_code":"weakness","subtype_name":"Weakness","faction_code":"neutral","faction_name":"Neutral","position":7,"exceptional":false,"myriad":false,"code":"02007","name":"Smite the Wicked","real_name":"Smite the Wicked","text":"<b>Revelation<\/b> - Discard cards from the top of the encounter deck until an enemy is discarded. Attach Smite the Wicked to that enemy and spawn it at the location farthest from you.\n<b>Forced<\/b> - When the game ends, if attached enemy is in play: Zoey Samaras suffers 1 mental trauma.","real_text":"<b>Revelation<\/b> - Discard cards from the top of the encounter deck until an enemy is discarded. Attach Smite the Wicked to that enemy and spawn it at the location farthest from you.\n<b>Forced<\/b> - When the game ends, if attached enemy is in play: Zoey Samaras suffers 1 mental trauma.","errata_date":{"date":"2017-02-15 00:00:00.000000","timezone_type":3,"timezone":"UTC"},"quantity":1,"health_per_investigator":false,"deck_limit":1,"real_slot":"","traits":"Task.","real_traits":"Task.","restrictions":{"investigator":{"02001":"02001"}},"illustrator":"Preston Stone","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"7696f7c3-7d82-43d3-a985-ebbc70a98115","url":"https:\/\/arkhamdb.com\/card\/02007","imagesrc":"\/bundles\/cards\/02007.png"},{"pack_code":"dwl","pack_name":"The Dunwich Legacy","type_code":"treachery","type_name":"Treachery","subtype_code":"basicweakness","subtype_name":"Basic Weakness","faction_code":"neutral","faction_name":"Neutral","position":38,"exceptional":false,"myriad":false,"code":"02038","name":"Internal Injury","real_name":"Internal Injury","text":"<b>Revelation<\/b> - Place Internal Injury into play in your threat area.\n<b>Forced<\/b> - At the end of your turn: Take 1 direct damage.\n[action] [action]: Discard Internal Injury.","real_text":"<b>Revelation<\/b> - Place Internal Injury into play in your threat area.\n<b>Forced<\/b> - At the end of your turn: Take 1 direct damage.\n[action] [action]: Discard Internal Injury.","quantity":2,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Injury.","real_traits":"Injury.","illustrator":"Andreia Ugrai","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"ee9ed7fb-bd73-4a10-88ce-0617321ebecd","url":"https:\/\/arkhamdb.com\/card\/02038","imagesrc":"\/bundles\/cards\/02038.png"},{"pack_code":"core","pack_name":"Core Set","type_code":"asset","type_name":"Asset","faction_code":"guardian","faction_name":"Guardian","position":27,"exceptional":false,"myriad":false,"code":"01027","name":"Police Badge","real_name":"Police Badge","cost":3,"text":"You get +1 [willpower].\n[fast] While an investigator at your location is taking his or her turn, discard Police Badge: That investigator may take 2 additional actions this turn.","real_text":"You get +1 [willpower].\n[fast] While an investigator at your location is taking his or her turn, discard Police Badge: That investigator may take 2 additional actions this turn.","quantity":1,"skill_willpower":1,"skill_wild":1,"xp":2,"health_per_investigator":false,"deck_limit":2,"slot":"Accessory","real_slot":"Accessory","traits":"Item.","real_traits":"Item.","illustrator":"Stanislav Dikolenko","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"117f524d-2375-4768-a1a9-57e3399395eb","url":"https:\/\/arkhamdb.com\/card\/01027","imagesrc":"\/bundles\/cards\/01027.png","duplicated_by":["01527"]},{"pack_code":"core","pack_name":"Core Set","type_code":"asset","type_name":"Asset","faction_code":"mystic","faction_name":"Mystic","position":60,"exceptional":false,"myriad":false,"code":"01060","name":"Shrivelling","real_name":"Shrivelling","cost":3,"text":"Uses (4 charges).\n[action] Spend 1 charge: <b>Fight.<\/b> This attack uses [willpower] instead of [combat] and deals +1 damage. If a [skull], [cultist], [tablet], [elder_thing], or [auto_fail] symbol is revealed during this attack, take 1 horror.","real_text":"Uses (4 charges).\n[action] Spend 1 charge: <b>Fight.<\/b> This attack uses [willpower] instead of [combat] and deals +1 damage. If a [skull], [cultist], [tablet], [elder_thing], or [auto_fail] symbol is revealed during this attack, take 1 horror.","quantity":1,"skill_combat":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"slot":"Arcane","real_slot":"Arcane","traits":"Spell.","real_traits":"Spell.","illustrator":"Brian Valenzuela","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"aacd7931-1008-4769-a350-8b0759818f1e","url":"https:\/\/arkhamdb.com\/card\/01060","imagesrc":"\/bundles\/cards\/01060.png","duplicated_by":["01560"]},{"pack_code":"core","pack_name":"Core Set","type_code":"asset","type_name":"Asset","faction_code":"mystic","faction_name":"Mystic","position":61,"exceptional":false,"myriad":false,"code":"01061","name":"Scrying","real_name":"Scrying","cost":1,"text":"Uses (3 charges).\n[action] Exhaust Scrying and spend 1 charge: Look at the top 3 cards of any investigator's deck or the encounter deck. Return them to the top of that deck in any order.","real_text":"Uses (3 charges).\n[action] Exhaust Scrying and spend 1 charge: Look at the top 3 cards of any investigator's deck or the encounter deck. Return them to the top of that deck in any order.","quantity":1,"skill_intellect":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"slot":"Arcane","real_slot":"Arcane","traits":"Spell.","real_traits":"Spell.","illustrator":"Romana Kendelic","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"24f0aceb-205e-4595-b26f-2843e0235454","url":"https:\/\/arkhamdb.com\/card\/01061","imagesrc":"\/bundles\/cards\/01061.png","duplicated_by":["01561"]},{"pack_code":"core","pack_name":"Core Set","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","position":94,"exceptional":false,"myriad":false,"code":"01094","name":"Bulletproof Vest","real_name":"Bulletproof Vest","cost":2,"real_text":"","quantity":2,"skill_combat":1,"skill_wild":1,"xp":3,"health":4,"health_per_investigator":false,"deck_limit":2,"slot":"Body","real_slot":"Body","traits":"Item. Armor.","real_traits":"Item. Armor.","flavor":"Bullets are one thing... twelve-inch fangs quite another.","illustrator":"David Auden Nash","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"707eaa54-2a3f-48fc-952b-4f863c3e4d06","url":"https:\/\/arkhamdb.com\/card\/01094","imagesrc":"\/bundles\/cards\/01094.png","duplicated_by":["01594"]},{"pack_code":"core","pack_name":"Core Set","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","position":95,"exceptional":false,"myriad":false,"code":"01095","name":"Elder Sign Amulet","real_name":"Elder Sign Amulet","cost":2,"real_text":"","quantity":2,"skill_willpower":1,"skill_wild":1,"xp":3,"health_per_investigator":false,"sanity":4,"deck_limit":2,"slot":"Accessory","real_slot":"Accessory","traits":"Item. Relic.","real_traits":"Item. Relic.","flavor":"This has been in my family for generations. Take care of it, and it will take care of you.","illustrator":"Dimitri Bielak","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"cfb03a82-6111-465c-8392-0d281bb90b36","url":"https:\/\/arkhamdb.com\/card\/01095","imagesrc":"\/bundles\/cards\/01095.png","duplicated_by":["01595"]},{"pack_code":"core","pack_name":"Core Set","type_code":"asset","type_name":"Asset","faction_code":"mystic","faction_name":"Mystic","position":58,"exceptional":false,"myriad":false,"code":"01058","name":"Forbidden Knowledge","real_name":"Forbidden Knowledge","cost":0,"text":"Uses (4 secrets). If Forbidden Knowledge has no secrets, discard it.\n[fast] Exhaust Forbidden Knowledge and take 1 horror: Move 1 secret from Forbidden Knowledge to your resource pool, as a resource.","real_text":"Uses (4 secrets). If Forbidden Knowledge has no secrets, discard it.\n[fast] Exhaust Forbidden Knowledge and take 1 horror: Move 1 secret from Forbidden Knowledge to your resource pool, as a resource.","quantity":1,"skill_intellect":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Talent.","real_traits":"Talent.","illustrator":"Alexandr Elichev","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"7378d4d3-a252-49ed-b480-761ccd80f70c","url":"https:\/\/arkhamdb.com\/card\/01058","imagesrc":"\/bundles\/cards\/01058.png","duplicated_by":["01558"]},{"pack_code":"cotr","pack_name":"Curse of the Rougarou","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"bayou","encounter_name":"The Bayou","position":14,"exceptional":false,"myriad":false,"encounter_position":14,"code":"81014","name":"Trapper's Cabin","real_name":"Trapper's Cabin","text":"While you are at Trapper's Cabin, you cannot gain resources.\n[action] Spend 5 resources: Test [intellect] (3) to convince an old trapper to sell you his last bear trap. If you succeed, take control of the set-aside Bear Trap asset.","real_text":"While you are at Trapper's Cabin, you cannot gain resources.\n[action] Spend 5 resources: Test [intellect] (3) to convince an old trapper to sell you his last bear trap. If you succeed, take control of the set-aside Bear Trap asset.","quantity":1,"shroud":3,"clues":0,"health_per_investigator":false,"real_slot":"","traits":"Wilderness.","real_traits":"Wilderness.","illustrator":"Grzegorz Bobrowski","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"After hours of navigating through impenetrable fog and overgrowth, your clothes stick to your skin and you swat at what seems like the thousandth mosquito.","back_name":"Wilderness","octgn_id":"2479d771-1c28-443d-b357-124128f8fab1","url":"https:\/\/arkhamdb.com\/card\/81014","imagesrc":"\/bundles\/cards\/81014.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/81014b.png"},{"pack_code":"cotr","pack_name":"Curse of the Rougarou","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"bayou","encounter_name":"The Bayou","position":19,"exceptional":false,"myriad":false,"encounter_position":19,"code":"81019","name":"Lady Esprit","real_name":"Lady Esprit","subname":"Dangerous Bokor","cost":4,"text":"[action] Exhaust Lady Esprit and deal her 1 horror: Heal 2 damage or gain 2 resources. Any investigator at Lady Esprit's location may activate this ability.","real_text":"[action] Exhaust Lady Esprit and deal her 1 horror: Heal 2 damage or gain 2 resources. Any investigator at Lady Esprit's location may activate this ability.","quantity":1,"skill_willpower":1,"skill_intellect":1,"skill_wild":1,"health":2,"health_per_investigator":false,"sanity":4,"deck_limit":1,"slot":"Ally","real_slot":"Ally","traits":"Ally. Sorcerer.","real_traits":"Ally. Sorcerer.","illustrator":"Arden Beckwith","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"2046ee30-8aa0-41b8-a824-11525fcb94ad","url":"https:\/\/arkhamdb.com\/card\/81019","imagesrc":"\/bundles\/cards\/81019.png","spoiler":1},{"pack_code":"cotr","pack_name":"Curse of the Rougarou","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"rougarou","encounter_name":"Curse of the Rougarou","position":32,"exceptional":false,"myriad":false,"encounter_position":6,"code":"81032","name":"Marsh Gug","real_name":"Marsh Gug","text":"<b>Spawn<\/b> - Any [[Bayou]] location.\nHunter.","real_text":"<b>Spawn<\/b> - Any [[Bayou]] location.\nHunter.","quantity":2,"health":4,"health_per_investigator":false,"enemy_damage":2,"enemy_horror":1,"enemy_fight":3,"enemy_evade":3,"real_slot":"","traits":"Monster. Gug.","real_traits":"Monster. Gug.","flavor":"A great thrashing accompanied by an echoing roar turns your blood to ice.","illustrator":"Kim Chi Zutyn","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"936a2b10-62bc-4111-af92-cfe571bbc6e1","url":"https:\/\/arkhamdb.com\/card\/81032","imagesrc":"\/bundles\/cards\/81032.png","spoiler":1},{"pack_code":"cotr","pack_name":"Curse of the Rougarou","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"rougarou","encounter_name":"Curse of the Rougarou","position":35,"exceptional":false,"myriad":false,"encounter_position":14,"code":"81035","name":"Beast of the Bayou","real_name":"Beast of the Bayou","text":"<b>Revelation<\/b> - The Rougarou makes an immediate attack against each investigator at The Rougarou's location and each connecting location. If no attacks were made by this effect, place 1 doom on the current agenda.","real_text":"<b>Revelation<\/b> - The Rougarou makes an immediate attack against each investigator at The Rougarou's location and each connecting location. If no attacks were made by this effect, place 1 doom on the current agenda.","quantity":2,"health_per_investigator":false,"real_slot":"","flavor":"Driven by hunger, it cares for naught but its next meal.","illustrator":"Kim Artem","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"561c595d-0b12-4ac7-8d4b-3467dc19ec0e","url":"https:\/\/arkhamdb.com\/card\/81035","imagesrc":"\/bundles\/cards\/81035.png","spoiler":1},{"pack_code":"cotr","pack_name":"Curse of the Rougarou","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"rougarou","encounter_name":"Curse of the Rougarou","position":34,"exceptional":false,"myriad":false,"encounter_position":9,"code":"81034","name":"On the Prowl","real_name":"On the Prowl","text":"Surge.\n<b>Revelation<\/b> - Find a non-[[Bayou]] location with the fewest clues on it. Move The Rougarou (one location at a time) until it enters that location.","real_text":"Surge.\n<b>Revelation<\/b> - Find a non-[[Bayou]] location with the fewest clues on it. Move The Rougarou (one location at a time) until it enters that location.","quantity":5,"health_per_investigator":false,"real_slot":"","flavor":"A dreadful howl pierces your eardrums. The Rougarou is on the move...","illustrator":"Helge C. Balzer","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"af15aac4-065e-42e5-a95a-139314036ca5","url":"https:\/\/arkhamdb.com\/card\/81034","imagesrc":"\/bundles\/cards\/81034.png","spoiler":1},{"pack_code":"core","pack_name":"Core Set","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"tentacles","encounter_name":"The Devourer Below","position":145,"exceptional":false,"myriad":false,"encounter_position":4,"code":"01145","name":"Vengeance Awaits","real_name":"Vengeance Awaits","text":"<b>Forced<\/b> - When this agenda advances:\n- If the investigators are at Act 1, put the set-aside Ritual Site into play and spawn the set-aside Um\u00f4rdhoth there.\n- If the investigators are at Act 2 or 3, discard all enemies at the Ritual Site and spawn the set-aside Um\u00f4rdhoth there.","real_text":"<b>Forced<\/b> - When this agenda advances:\n- If the investigators are at Act 1, put the set-aside Ritual Site into play and spawn the set-aside Um\u00f4rdhoth there.\n- If the investigators are at Act 2 or 3, discard all enemies at the Ritual Site and spawn the set-aside Um\u00f4rdhoth there.","quantity":1,"doom":5,"health_per_investigator":false,"real_slot":"","stage":3,"flavor":"The world begins to shift and change as the ritual nears its conclusion. The air grows chilly, and the entire forest is covered in a layer of rime. The trees bend unnaturally, and their shadows lengthen into weird shape.","illustrator":"Mark Molnar","is_unique":false,"permanent":false,"double_sided":true,"back_text":"<b>Revelation<\/b> - Replace the current Act and Agenda with The Devourer Below. This card is both the current Act and the current Agenda.\n<b>Objective<\/b> - If Um\u00f4rdhoth is defeated, <b>(\u2192R2)<\/b>","back_name":"The Devourer Below","octgn_id":"1801aa5c-3e0a-4e65-91bb-086c26a7e60c","url":"https:\/\/arkhamdb.com\/card\/01145","imagesrc":"\/bundles\/cards\/01145.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/01145b.png"},{"pack_code":"tmm","pack_name":"The Miskatonic Museum","type_code":"asset","type_name":"Asset","faction_code":"rogue","faction_name":"Rogue","position":110,"exceptional":false,"myriad":false,"code":"02110","name":"Adaptable","real_name":"Adaptable","text":"Permanent.\nIn between each game of a campaign, you may swap up to two level 0 cards out of your deck in exchange for an equal number of level 0 cards. (You must still follow all deckbuilding rules for your investigator).","real_text":"Permanent.\nIn between each game of a campaign, you may swap up to two level 0 cards out of your deck in exchange for an equal number of level 0 cards. (You must still follow all deckbuilding rules for your investigator).","quantity":2,"xp":1,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Talent.","real_traits":"Talent.","illustrator":"Jeff Lee Johnson","is_unique":false,"permanent":true,"double_sided":false,"octgn_id":"2239cccf-4500-4d7f-8f98-a1ae3a7e9ea1","url":"https:\/\/arkhamdb.com\/card\/02110","imagesrc":"\/bundles\/cards\/02110.png"},{"pack_code":"tmm","pack_name":"The Miskatonic Museum","type_code":"event","type_name":"Event","faction_code":"mystic","faction_name":"Mystic","position":111,"exceptional":false,"myriad":false,"code":"02111","name":"Delve Too Deep","real_name":"Delve Too Deep","cost":1,"text":"In player order, each investigator draws 1 card from the top of the encounter deck. Then, add Delve Too Deep to the victory display.","real_text":"In player order, each investigator draws 1 card from the top of the encounter deck. Then, add Delve Too Deep to the victory display.","quantity":2,"xp":0,"health_per_investigator":false,"victory":1,"deck_limit":2,"real_slot":"","traits":"Insight.","real_traits":"Insight.","flavor":"Some things, once seen, can't be unseen.","illustrator":"Anders Fin\u00e9r","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"e26a0dbf-cdf7-4c32-a80a-ffee470baaae","url":"https:\/\/arkhamdb.com\/card\/02111","imagesrc":"\/bundles\/cards\/02111.png"},{"pack_code":"core","pack_name":"Core Set","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"arkham","encounter_name":"The Midnight Masks","position":122,"exceptional":false,"myriad":false,"encounter_position":3,"code":"01122","name":"Time Is Running Short","real_name":"Time Is Running Short","text":"[action]: <b>Resign.<\/b> You don't want to risk taking too long, so you head to safety with the information you've gathered.","real_text":"[action]: <b>Resign.<\/b> You don't want to risk taking too long, so you head to safety with the information you've gathered.","quantity":1,"doom":8,"health_per_investigator":false,"real_slot":"","stage":2,"flavor":"The minutes pass quickly as your investigation continues.","illustrator":"Sasha Jones","is_unique":false,"permanent":false,"double_sided":true,"back_text":"<b>(\u2192R2)<\/b>","back_flavor":"Twelve bells ring out across the town. It is midnight. There is no time left to investigate the city; you must act based on the information you've collected from the cultists you've found.","back_name":"The Clock Strikes Midnight","octgn_id":"193ea5c4-b871-4b10-9672-dde886264264","url":"https:\/\/arkhamdb.com\/card\/01122","imagesrc":"\/bundles\/cards\/01122.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/01122b.png"},{"pack_code":"core","pack_name":"Core Set","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"arkham","encounter_name":"The Midnight Masks","position":123,"exceptional":false,"myriad":false,"encounter_position":4,"code":"01123","name":"Uncovering the Conspiracy","real_name":"Uncovering the Conspiracy","text":"[action] The investigators spend 2 clues per investigator, as a group: Draw the top card of the Cultist\u00a0deck.\n<b>Objective<\/b> - Find as many unique [[Cultist]] enemies as you can and add them to the victory display. If there are 6 unique [[Cultist]] enemies in the victory display, advance. (Note: Not all 6 of them are in the Cultist deck.)","real_text":"[action] The investigators spend 2 clues per investigator, as a group: Draw the top card of the Cultist\u00a0deck.\n<b>Objective<\/b> - Find as many unique [[Cultist]] enemies as you can and add them to the victory display. If there are 6 unique [[Cultist]] enemies in the victory display, advance. (Note: Not all 6 of them are in the Cultist deck.)","quantity":1,"health_per_investigator":false,"real_slot":"","stage":1,"flavor":"You have one night to find the members of this cult and unveil their plan. The more members of the cult you can find and interrogate before midnight, the better.","illustrator":"Romana Kendelic","is_unique":false,"permanent":false,"double_sided":true,"back_text":"<b>(\u2192R1)<\/b>","back_flavor":"You've successfully uncovered the identities of all of the cult's high-ranking members within Arkham. The man who had stalked you throughout the city was dedicated in his conviction, as was Herman, the undertaker of the graveyard. Others seemed to have been coerced to aid the cult. Ruth, the mortician, had been told that her family would be killed if she did not supply the ghouls with fresh corpses. Thankfully, you managed to help her escape the hospital safely. Peter, the professor, had to be convinced that his involvement with the cult would do more harm than good. Victoria's obsession with occult artifacts had landed her deep within the cult's web. When you confronted Drew in the asylum, he attacked you - but interestingly, he did so because he thought you were part of the cult. The deeper you delve into this conspiracy, the clearer it becomes that many lives have been ruined by it.","back_name":"Secrets Unveiled","octgn_id":"bc8fc57c-2629-40c0-9da3-634e0dbc4d7c","url":"https:\/\/arkhamdb.com\/card\/01123","imagesrc":"\/bundles\/cards\/01123.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/01123b.png"},{"pack_code":"core","pack_name":"Core Set","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"arkham","encounter_name":"The Midnight Masks","position":125,"exceptional":false,"myriad":false,"encounter_position":6,"code":"01125","name":"Rivertown","real_name":"Rivertown","quantity":1,"shroud":1,"clues":1,"health_per_investigator":false,"real_slot":"","traits":"Arkham. Central.","real_traits":"Arkham. Central.","flavor":"There is something unsettling about the water of the Miskatonic River tonight. It ripples and bubbles as though something is moving beneath the surface.","illustrator":"Ed Mattinian","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"The banks of the Miskatonic River are lined with docks, warehouses and small shops in a district aptly named Rivertown.","octgn_id":"2e8e4d5e-5c7d-412b-9971-73b7b920de6d","url":"https:\/\/arkhamdb.com\/card\/01125","imagesrc":"\/bundles\/cards\/01125.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/01125b.png"},{"pack_code":"core","pack_name":"Core Set","type_code":"event","type_name":"Event","faction_code":"neutral","faction_name":"Neutral","position":10,"exceptional":false,"myriad":false,"code":"01010","name":"On the Lam","real_name":"On the Lam","cost":1,"text":"\"Skids\" O'Toole deck only.\nFast. Play after your turn begins.\nUntil the end of the round, non-[[Elite]] enemies cannot attack you.","real_text":"\"Skids\" O'Toole deck only.\nFast. Play after your turn begins.\nUntil the end of the round, non-[[Elite]] enemies cannot attack you.","errata_date":{"date":"2017-02-15 00:00:00.000000","timezone_type":3,"timezone":"UTC"},"quantity":1,"skill_intellect":1,"skill_agility":1,"skill_wild":2,"health_per_investigator":false,"deck_limit":1,"real_slot":"","traits":"Tactic.","real_traits":"Tactic.","restrictions":{"investigator":{"01003":"01003"}},"flavor":"I ain't going to the pen a second time.","illustrator":"John Pacer","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"c53196d8-e131-438a-ab64-d5d818819767","url":"https:\/\/arkhamdb.com\/card\/01010","imagesrc":"\/bundles\/cards\/01010.png","duplicated_by":["01510"]},{"pack_code":"core","pack_name":"Core Set","type_code":"asset","type_name":"Asset","faction_code":"seeker","faction_name":"Seeker","position":41,"exceptional":false,"myriad":false,"code":"01041","name":"Disc of Itzamna","real_name":"Disc of Itzamna","subname":"Protective Amulet","cost":3,"text":"[reaction] When a non-[[Elite]] enemy spawns at your location, discard Disc of Itzamna: Discard that enemy.","real_text":"[reaction] When a non-[[Elite]] enemy spawns at your location, discard Disc of Itzamna: Discard that enemy.","quantity":1,"skill_willpower":1,"skill_intellect":1,"skill_combat":1,"xp":2,"health_per_investigator":false,"deck_limit":2,"slot":"Accessory","real_slot":"Accessory","traits":"Item. Relic.","real_traits":"Item. Relic.","flavor":"Do they fear it because of what it will do to them? Or, do they fear it because of what it will do to you?","illustrator":"Melissa Findley","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"f744ace1-c5bc-4641-b634-34efb8d52aaf","url":"https:\/\/arkhamdb.com\/card\/01041","imagesrc":"\/bundles\/cards\/01041.png","duplicated_by":["01541"]},{"pack_code":"core","pack_name":"Core Set","type_code":"event","type_name":"Event","faction_code":"seeker","faction_name":"Seeker","position":43,"exceptional":false,"myriad":false,"code":"01043","name":"Cryptic Research","real_name":"Cryptic Research","cost":0,"text":"Fast. Play only during your turn.\nChoose an investigator at your location. That investigator draws 3 cards.","real_text":"Fast. Play only during your turn.\nChoose an investigator at your location. That investigator draws 3 cards.","quantity":1,"xp":4,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Insight.","real_traits":"Insight.","illustrator":"Tomasz Jedruszek","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"55cbd643-1907-4811-a3a3-f3ce08fe387b","url":"https:\/\/arkhamdb.com\/card\/01043","imagesrc":"\/bundles\/cards\/01043.png","duplicated_by":["01543"]},{"pack_code":"core","pack_name":"Core Set","type_code":"asset","type_name":"Asset","faction_code":"rogue","faction_name":"Rogue","position":55,"exceptional":false,"myriad":false,"code":"01055","name":"Cat Burglar","real_name":"Cat Burglar","cost":4,"text":"You get +1 [agility].\n[action] Exhaust Cat Burglar: Disengage from each enemy engaged with you and move to a connecting location. This action does not provoke attacks of opportunity.","real_text":"You get +1 [agility].\n[action] Exhaust Cat Burglar: Disengage from each enemy engaged with you and move to a connecting location. This action does not provoke attacks of opportunity.","quantity":1,"skill_willpower":1,"skill_agility":1,"xp":1,"health":2,"health_per_investigator":false,"sanity":2,"deck_limit":2,"slot":"Ally","real_slot":"Ally","traits":"Ally. Criminal.","real_traits":"Ally. Criminal.","illustrator":"JB Casacop","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"96093bc3-dc11-4811-a21c-fcd0dba0d2f2","url":"https:\/\/arkhamdb.com\/card\/01055","imagesrc":"\/bundles\/cards\/01055.png","duplicated_by":["01555"]},{"pack_code":"core","pack_name":"Core Set","type_code":"event","type_name":"Event","faction_code":"rogue","faction_name":"Rogue","position":56,"exceptional":false,"myriad":false,"code":"01056","name":"Sure Gamble","real_name":"Sure Gamble","cost":2,"text":"Fast. Play after you reveal a chaos token with a negative modifier.\nSwitch that token's \"-\" to a \"+\".","real_text":"Fast. Play after you reveal a chaos token with a negative modifier.\nSwitch that token's \"-\" to a \"+\".","quantity":1,"xp":3,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Fortune. Insight.","real_traits":"Fortune. Insight.","illustrator":"Sara Biddle","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"a587e7a6-1668-40d1-825d-3b7bd6e63569","url":"https:\/\/arkhamdb.com\/card\/01056","imagesrc":"\/bundles\/cards\/01056.png","duplicated_by":["01556"]},{"pack_code":"core","pack_name":"Core Set","type_code":"asset","type_name":"Asset","faction_code":"mystic","faction_name":"Mystic","position":63,"exceptional":false,"myriad":false,"code":"01063","name":"Arcane Initiate","real_name":"Arcane Initiate","cost":1,"text":"<b>Forced<\/b> - After Arcane Initiate enters play: Place 1 doom on it.\n[fast] Exhaust Arcane Initiate: Search the top 3 cards of your deck for a [[Spell]] card and draw it. Shuffle your deck.","real_text":"<b>Forced<\/b> - After Arcane Initiate enters play: Place 1 doom on it.\n[fast] Exhaust Arcane Initiate: Search the top 3 cards of your deck for a [[Spell]] card and draw it. Shuffle your deck.","quantity":1,"skill_willpower":1,"xp":0,"health":1,"health_per_investigator":false,"sanity":2,"deck_limit":2,"slot":"Ally","real_slot":"Ally","traits":"Ally. Sorcerer.","real_traits":"Ally. Sorcerer.","illustrator":"Xia Taptara","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"50c495f3-4ce3-477f-8d28-261c100db500","url":"https:\/\/arkhamdb.com\/card\/01063","imagesrc":"\/bundles\/cards\/01063.png","duplicated_by":["01563"]},{"pack_code":"core","pack_name":"Core Set","type_code":"event","type_name":"Event","faction_code":"mystic","faction_name":"Mystic","position":65,"exceptional":false,"myriad":false,"code":"01065","name":"Ward of Protection","real_name":"Ward of Protection","cost":1,"text":"Fast. Play when you draw a non-weakness treachery card.\nCancel that card's revelation effect. Then, take 1 horror.","real_text":"Fast. Play when you draw a non-weakness treachery card.\nCancel that card's revelation effect. Then, take 1 horror.","quantity":1,"skill_wild":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Spell. Spirit.","real_traits":"Spell. Spirit.","illustrator":"Alexandr Elichev","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"62d56637-d837-4474-af3a-c946b689325b","url":"https:\/\/arkhamdb.com\/card\/01065","imagesrc":"\/bundles\/cards\/01065.png","duplicated_by":["12065","01565"]},{"pack_code":"core","pack_name":"Core Set","type_code":"skill","type_name":"Skill","faction_code":"mystic","faction_name":"Mystic","position":67,"exceptional":false,"myriad":false,"code":"01067","name":"Fearless","real_name":"Fearless","text":"If this skill test is successful, heal 1 horror.","real_text":"If this skill test is successful, heal 1 horror.","quantity":1,"skill_willpower":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Innate.","real_traits":"Innate.","tags":"hh.","flavor":"Only by standing firm against the darkness can we live to see the light of another day.","illustrator":"RJ Palmer","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"6de409e9-b15a-494c-8c94-d5df1d3bf884","url":"https:\/\/arkhamdb.com\/card\/01067","imagesrc":"\/bundles\/cards\/01067.png","duplicated_by":["01567"]},{"pack_code":"core","pack_name":"Core Set","type_code":"event","type_name":"Event","faction_code":"mystic","faction_name":"Mystic","position":68,"exceptional":false,"myriad":false,"code":"01068","name":"Mind Wipe","real_name":"Mind Wipe","cost":1,"text":"Fast. Play after a phase begins.\nChoose a non-[[Elite]] enemy at your location. Treat the chosen enemy's printed text box as if it were blank (except for [[Traits]]) until the end of the phase.","real_text":"Fast. Play after a phase begins.\nChoose a non-[[Elite]] enemy at your location. Treat the chosen enemy's printed text box as if it were blank (except for [[Traits]]) until the end of the phase.","quantity":1,"skill_willpower":1,"skill_combat":1,"xp":1,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Spell.","real_traits":"Spell.","illustrator":"Rafa\u0142 Hrynkiewicz","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"3dab67a6-ec03-4bda-b17e-3bb0f4937788","url":"https:\/\/arkhamdb.com\/card\/01068","imagesrc":"\/bundles\/cards\/01068.png","duplicated_by":["01568"]},{"pack_code":"core","pack_name":"Core Set","type_code":"asset","type_name":"Asset","faction_code":"mystic","faction_name":"Mystic","position":70,"exceptional":false,"myriad":false,"code":"01070","name":"Book of Shadows","real_name":"Book of Shadows","cost":4,"text":"You have 1 additional arcane slot.\n[action] Exhaust Book of Shadows: Add 1 charge to a [[Spell]] asset you control.","real_text":"You have 1 additional arcane slot.\n[action] Exhaust Book of Shadows: Add 1 charge to a [[Spell]] asset you control.","quantity":1,"skill_willpower":1,"skill_intellect":1,"xp":3,"health_per_investigator":false,"deck_limit":2,"slot":"Hand","real_slot":"Hand","traits":"Item. Tome.","real_traits":"Item. Tome.","illustrator":"Dimitri Bielak","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"bba91c2e-59b8-4989-aef2-040b1317ca2b","url":"https:\/\/arkhamdb.com\/card\/01070","imagesrc":"\/bundles\/cards\/01070.png","duplicated_by":["01570"]},{"pack_code":"core","pack_name":"Core Set","type_code":"asset","type_name":"Asset","faction_code":"survivor","faction_name":"Survivor","position":82,"exceptional":false,"myriad":false,"code":"01082","name":"Aquinnah","real_name":"Aquinnah","subname":"The Forgotten Daughter","cost":5,"text":"[reaction] When an enemy attacks you, exhaust Aquinnah and deal 1 horror to her: Deal that enemy's damage to another enemy at your location, instead. (You still take horror dealt by the attack.)","real_text":"[reaction] When an enemy attacks you, exhaust Aquinnah and deal 1 horror to her: Deal that enemy's damage to another enemy at your location, instead. (You still take horror dealt by the attack.)","quantity":1,"skill_willpower":1,"xp":1,"health":1,"health_per_investigator":false,"sanity":4,"deck_limit":2,"slot":"Ally","real_slot":"Ally","traits":"Ally.","real_traits":"Ally.","flavor":"\"Do not be frightened by what you see. Be frightened by what you cannot see.\"","illustrator":"Tommy Arnold","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"689d5e5f-ea03-43a0-be3c-ebbb806d820b","url":"https:\/\/arkhamdb.com\/card\/01082","imagesrc":"\/bundles\/cards\/01082.png","duplicated_by":["01582"]},{"pack_code":"core","pack_name":"Core Set","type_code":"treachery","type_name":"Treachery","subtype_code":"basicweakness","subtype_name":"Basic Weakness","faction_code":"neutral","faction_name":"Neutral","position":99,"exceptional":false,"myriad":false,"code":"01099","name":"Psychosis","real_name":"Psychosis","text":"<b>Revelation<\/b> - Add Psychosis to your threat area.\n<b>Forced<\/b> - After you take 1 or more horror: Take 1 direct damage.\n[action] [action]: Discard Psychosis.","real_text":"<b>Revelation<\/b> - Add Psychosis to your threat area.\n<b>Forced<\/b> - After you take 1 or more horror: Take 1 direct damage.\n[action] [action]: Discard Psychosis.","quantity":1,"health_per_investigator":false,"deck_limit":1,"real_slot":"","traits":"Madness.","real_traits":"Madness.","illustrator":"Tiziano Baracchi","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"f8c80be5-04a4-4546-8d16-6d6c6a0d21ec","url":"https:\/\/arkhamdb.com\/card\/01099","imagesrc":"\/bundles\/cards\/01099.png","duplicated_by":["01599"]},{"pack_code":"core","pack_name":"Core Set","type_code":"enemy","type_name":"Enemy","subtype_code":"basicweakness","subtype_name":"Basic Weakness","faction_code":"neutral","faction_name":"Neutral","position":101,"exceptional":false,"myriad":false,"code":"01101","name":"Mob Enforcer","real_name":"Mob Enforcer","text":"<b>Prey<\/b> - Bearer only.\nHunter.\n[action] Spend 4 resources: <b>Parley.<\/b> Discard Mob Enforcer.","real_text":"<b>Prey<\/b> - Bearer only.\nHunter.\n[action] Spend 4 resources: <b>Parley.<\/b> Discard Mob Enforcer.","quantity":1,"health":3,"health_per_investigator":false,"enemy_damage":1,"enemy_fight":4,"enemy_evade":3,"deck_limit":1,"real_slot":"","traits":"Humanoid. Criminal.","real_traits":"Humanoid. Criminal.","tags":"pa.","flavor":"You knew you shouldn't have borrowed money from the O'Bannion gang. It seems like they're always looking to collect at the worst times.","illustrator":"Rafa\u0142 Hrynkiewicz","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"22a5a1f6-cc50-47a9-9374-76204c97cf0a","url":"https:\/\/arkhamdb.com\/card\/01101","imagesrc":"\/bundles\/cards\/01101.png","duplicated_by":["01601"]},{"pack_code":"core","pack_name":"Core Set","type_code":"enemy","type_name":"Enemy","subtype_code":"basicweakness","subtype_name":"Basic Weakness","faction_code":"neutral","faction_name":"Neutral","position":102,"exceptional":false,"myriad":false,"code":"01102","name":"Silver Twilight Acolyte","real_name":"Silver Twilight Acolyte","text":"<b>Prey<\/b> - Bearer only.\nHunter.\n<b>Forced<\/b> - After Silver Twilight Acolyte attacks: Place 1 doom on the current agenda.","real_text":"<b>Prey<\/b> - Bearer only.\nHunter.\n<b>Forced<\/b> - After Silver Twilight Acolyte attacks: Place 1 doom on the current agenda.","quantity":1,"health":3,"health_per_investigator":false,"enemy_damage":1,"enemy_fight":2,"enemy_evade":3,"deck_limit":1,"real_slot":"","traits":"Humanoid. Cultist. Silver Twilight.","real_traits":"Humanoid. Cultist. Silver Twilight.","flavor":"You'll never forget the day you learned the true secret of the Silver Twilight Lodge's inner circle. The truth is too terrible for the Lodge to let you live.","illustrator":"Mauro Dal Bo","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"9b1de9f2-b050-41c4-bfdc-16a40974a3fb","url":"https:\/\/arkhamdb.com\/card\/01102","imagesrc":"\/bundles\/cards\/01102.png","duplicated_by":["01602"]},{"pack_code":"core","pack_name":"Core Set","type_code":"enemy","type_name":"Enemy","subtype_code":"basicweakness","subtype_name":"Basic Weakness","faction_code":"neutral","faction_name":"Neutral","position":103,"exceptional":false,"myriad":false,"code":"01103","name":"Stubborn Detective","real_name":"Stubborn Detective","text":"<b>Prey<\/b> - Bearer only.\nHunter.\nWhile Stubborn Detective is at your location, treat your investigator as if his or her printed text box were blank (except for [[Traits]]).","real_text":"<b>Prey<\/b> - Bearer only.\nHunter.\nWhile Stubborn Detective is at your location, treat your investigator as if his or her printed text box were blank (except for [[Traits]]).","quantity":1,"health":2,"health_per_investigator":false,"enemy_damage":1,"enemy_fight":3,"enemy_evade":2,"deck_limit":1,"real_slot":"","traits":"Humanoid. Detective.","real_traits":"Humanoid. Detective.","flavor":"Despite everything, he still won't believe you had nothing to do with those murders.","illustrator":"Tiziano Baracchi","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"d5b68cab-54f1-488c-ba9f-68d8830cf2d0","url":"https:\/\/arkhamdb.com\/card\/01103","imagesrc":"\/bundles\/cards\/01103.png","duplicated_by":["01603"]},{"pack_code":"core","pack_name":"Core Set","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"arkham","encounter_name":"The Midnight Masks","position":135,"exceptional":false,"myriad":false,"encounter_position":16,"code":"01135","name":"Hunting Shadow","real_name":"Hunting Shadow","text":"Peril.\n<b>Revelation<\/b> - You must either (choose one): Spend 1 clue or take 2 damage.","real_text":"Peril.\n<b>Revelation<\/b> - You must either (choose one): Spend 1 clue or take 2 damage.","quantity":3,"health_per_investigator":false,"real_slot":"","traits":"Curse.","real_traits":"Curse.","flavor":"A shadowy figure follows you in the rain. When you look back, your head pounds in agony and your vision blurs.","illustrator":"Stephen Somers","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"f070e39a-2517-4899-a42d-829b2a9ebf2a","url":"https:\/\/arkhamdb.com\/card\/01135","imagesrc":"\/bundles\/cards\/01135.png","spoiler":1},{"pack_code":"core","pack_name":"Core Set","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"arkham","encounter_name":"The Midnight Masks","position":136,"exceptional":false,"myriad":false,"encounter_position":19,"code":"01136","name":"False Lead","real_name":"False Lead","text":"<b>Revelation<\/b> - If you have no clues, False Lead gains surge. If you have 1 or more clues, test [intellect] (4). For each point you fail by, place 1 of your clues on your location.","real_text":"<b>Revelation<\/b> - If you have no clues, False Lead gains surge. If you have 1 or more clues, test [intellect] (4). For each point you fail by, place 1 of your clues on your location.","quantity":2,"health_per_investigator":false,"real_slot":"","illustrator":"Alex Aguilar","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"65a0cf6c-89e4-4e20-948d-5668de15bd9c","url":"https:\/\/arkhamdb.com\/card\/01136","imagesrc":"\/bundles\/cards\/01136.png","spoiler":1},{"pack_code":"core","pack_name":"Core Set","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"cultists","encounter_name":"Cult of Um\u00f4rdhoth","position":137,"exceptional":false,"myriad":false,"encounter_position":1,"code":"01137","name":"\"Wolf-Man\" Drew","real_name":"\"Wolf-Man\" Drew","subname":"The Cannibal","text":"<b>Spawn<\/b> - Downtown.\n<b>Forced<\/b> - When \"Wolf-Man\" Drew attacks: Heal 1 damage from him.","real_text":"<b>Spawn<\/b> - Downtown.\n<b>Forced<\/b> - When \"Wolf-Man\" Drew attacks: Heal 1 damage from him.","quantity":1,"health":4,"health_per_investigator":false,"enemy_damage":2,"enemy_fight":4,"enemy_evade":2,"victory":1,"real_slot":"","traits":"Humanoid. Cultist.","real_traits":"Humanoid. Cultist.","flavor":"Drew is a longtime patient at Arkham Asylum. Rumor has it he was locked up for committing cannibalism several years ago. He is considered extremely dangerous.","illustrator":"Stephen Somers","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"0c7de731-8902-4514-89dc-efaea8796661","url":"https:\/\/arkhamdb.com\/card\/01137","imagesrc":"\/bundles\/cards\/01137.png","spoiler":1},{"pack_code":"core","pack_name":"Core Set","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"agents_of_shub","encounter_name":"Agents of Shub-Niggurath","position":179,"exceptional":false,"myriad":false,"encounter_position":1,"code":"01179","name":"Relentless Dark Young","real_name":"Relentless Dark Young","text":"<b>Prey<\/b> - Lowest [agility].\n<b>Forced<\/b> - At the end of the round: Heal 2 damage from Relentless Dark Young.","real_text":"<b>Prey<\/b> - Lowest [agility].\n<b>Forced<\/b> - At the end of the round: Heal 2 damage from Relentless Dark Young.","quantity":1,"health":5,"health_per_investigator":false,"enemy_damage":2,"enemy_horror":1,"enemy_fight":4,"enemy_evade":2,"victory":1,"real_slot":"","traits":"Monster. Dark Young.","real_traits":"Monster. Dark Young.","flavor":"The trees trembled, leaves fluttering around us. The earth shook as the thuds of giant hooved feet grew ever closer...","illustrator":"Michael Komarck","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"1042db12-9e8c-4dd4-ba27-10c2059efca9","url":"https:\/\/arkhamdb.com\/card\/01179","imagesrc":"\/bundles\/cards\/01179.png","spoiler":1},{"pack_code":"core","pack_name":"Core Set","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"chilling_cold","encounter_name":"Chilling Cold","position":167,"exceptional":false,"myriad":false,"encounter_position":1,"code":"01167","name":"Crypt Chill","real_name":"Crypt Chill","text":"<b>Revelation<\/b> - Test [willpower] (4). If you fail, choose and discard 1 asset you control (if you cannot, take 2 damage instead).","real_text":"<b>Revelation<\/b> - Test [willpower] (4). If you fail, choose and discard 1 asset you control (if you cannot, take 2 damage instead).","quantity":2,"health_per_investigator":false,"real_slot":"","traits":"Hazard.","real_traits":"Hazard.","flavor":"The supernatural cold threatens to freeze your soul.","illustrator":"Stephen Somers","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"457be9d8-fdd3-4319-86eb-de9d07a5e572","url":"https:\/\/arkhamdb.com\/card\/01167","imagesrc":"\/bundles\/cards\/01167.png","spoiler":1},{"pack_code":"core","pack_name":"Core Set","type_code":"scenario","type_name":"Scenario","faction_code":"mythos","faction_name":"Mythos","encounter_code":"arkham","encounter_name":"The Midnight Masks","position":120,"exceptional":false,"myriad":false,"encounter_position":1,"code":"01120","name":"The Midnight Masks","real_name":"The Midnight Masks","text":"Easy \/ Standard\n[skull]: -X. X is the highest number of doom on a [[Cultist]] enemy in play.\n[cultist]: -2. Place 1 doom on the nearest [[Cultist]] enemy.\n[tablet]: -3. If you fail, place 1 of your clues on your location.","real_text":"Easy \/ Standard\n[skull]: -X. X is the highest number of doom on a [[Cultist]] enemy in play.\n[cultist]: -2. Place 1 doom on the nearest [[Cultist]] enemy.\n[tablet]: -3. If you fail, place 1 of your clues on your location.","quantity":1,"health_per_investigator":false,"real_slot":"","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Hard \/ Expert\n[skull]: -X. X is the total number of doom in play.\n[cultist]: -2. Place 1 doom on each [[Cultist]] enemy in play. If there are no [[Cultist]] enemies in play, reveal another token.\n[tablet]: -4. If you fail, place all your clues on your location.","octgn_id":"29338631-d9fc-425d-95e1-5dc408ca5355","url":"https:\/\/arkhamdb.com\/card\/01120","imagesrc":"\/bundles\/cards\/01120.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/01120b.png"},{"pack_code":"core","pack_name":"Core Set","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"arkham","encounter_name":"The Midnight Masks","linked_to_code":"01121b","linked_to_name":"The Masked Hunter","position":121,"exceptional":false,"myriad":false,"encounter_position":2,"code":"01121a","name":"Predator or Prey?","real_name":"Predator or Prey?","text":"[action]: <b>Resign.<\/b> You don't want to risk taking too long, so you head to safety with the information you've gathered.","real_text":"[action]: <b>Resign.<\/b> You don't want to risk taking too long, so you head to safety with the information you've gathered.","quantity":1,"doom":6,"health_per_investigator":false,"real_slot":"","stage":1,"flavor":"Lita seems convinced of a conspiracy within the city of Arkham. She believes that a secret cult serves the ghouls that live in the crypts beneath the city, and that several of the cult's prominent members are scattered throughout Arkham. As you begin searching for them, you can't shake the feeling that you, too, are being hunted.","illustrator":"Sasha Jones","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"d533f5ae-53fc-4bbb-96b9-d0f26364c387","url":"https:\/\/arkhamdb.com\/card\/01121a","imagesrc":"\/bundles\/cards\/01121a.png","spoiler":1,"linked_card":{"pack_code":"core","pack_name":"Core Set","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"arkham","encounter_name":"The Midnight Masks","id":168,"position":121,"exceptional":false,"myriad":false,"encounter_position":2,"code":"01121b","name":"The Masked Hunter","real_name":"The Masked Hunter","subname":"Silently Stalking","bonded_to":null,"bonded_count":null,"cost":null,"text":"<p><b>Spawn<\/b> - Engaged with Prey.<\/p><p><b>Prey<\/b> - Most clues.<\/p><p>Hunter.<\/p><p>The Masked Hunter gets +2 health per investigator.<\/p><p>While you are engaged with The Masked Hunter, you cannot discover or spend clues.<\/p>","customization_text":null,"customization_change":null,"real_text":"<b>Spawn<\/b> - Engaged with Prey.\n<b>Prey<\/b> - Most clues.\nHunter.\nThe Masked Hunter gets +2 health per investigator.\nWhile you are engaged with The Masked Hunter, you cannot discover or spend clues.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":4,"health_per_investigator":false,"sanity":null,"enemy_damage":2,"enemy_horror":1,"enemy_fight":4,"enemy_evade":2,"victory":2,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":"","stage":null,"traits":"Humanoid. Cultist. Elite.","real_traits":"Humanoid. Cultist. Elite.","tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"","illustrator":"Michele Frigo","is_unique":true,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":"947bb975-8eb2-45a7-bc68-ea58a50190da","url":"https:\/\/arkhamdb.com\/card\/01121b","imagesrc":"\/bundles\/cards\/01121b.png","spoiler":1}},{"pack_code":"core","pack_name":"Core Set","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"arkham","encounter_name":"The Midnight Masks","position":121,"exceptional":false,"myriad":false,"encounter_position":2,"code":"01121b","name":"The Masked Hunter","real_name":"The Masked Hunter","subname":"Silently Stalking","text":"<b>Spawn<\/b> - Engaged with Prey.\n<b>Prey<\/b> - Most clues.\nHunter.\nThe Masked Hunter gets +2 health per investigator.\nWhile you are engaged with The Masked Hunter, you cannot discover or spend clues.","real_text":"<b>Spawn<\/b> - Engaged with Prey.\n<b>Prey<\/b> - Most clues.\nHunter.\nThe Masked Hunter gets +2 health per investigator.\nWhile you are engaged with The Masked Hunter, you cannot discover or spend clues.","quantity":1,"health":4,"health_per_investigator":false,"enemy_damage":2,"enemy_horror":1,"enemy_fight":4,"enemy_evade":2,"victory":2,"real_slot":"","traits":"Humanoid. Cultist. Elite.","real_traits":"Humanoid. Cultist. Elite.","illustrator":"Michele Frigo","is_unique":true,"hidden":true,"permanent":false,"double_sided":false,"octgn_id":"947bb975-8eb2-45a7-bc68-ea58a50190da","url":"https:\/\/arkhamdb.com\/card\/01121b","imagesrc":"\/bundles\/cards\/01121b.png","spoiler":1},{"pack_code":"core","pack_name":"Core Set","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"arkham","encounter_name":"The Midnight Masks","position":124,"exceptional":false,"myriad":false,"encounter_position":5,"code":"01124","name":"Your House","real_name":"Your House","text":"<b>Forced<\/b> - When the Ghoul Priest spawns: Spawn it here instead of at its normal location.\n[action]: Draw 1 card and gain 1 resource. (Limit once per turn.)","real_text":"<b>Forced<\/b> - When the Ghoul Priest spawns: Spawn it here instead of at its normal location.\n[action]: Draw 1 card and gain 1 resource. (Limit once per turn.)","quantity":1,"shroud":2,"clues":1,"health_per_investigator":false,"real_slot":"","traits":"Arkham.","real_traits":"Arkham.","flavor":"You still feel uneasy about going back.","illustrator":"Jose Vega","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"Despite what happened, you just couldn't bring yourself to destroy your home.","octgn_id":"6429b20f-f3c1-4964-9f06-68211b7c7f8a","url":"https:\/\/arkhamdb.com\/card\/01124","imagesrc":"\/bundles\/cards\/01124.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/01124b.png"},{"pack_code":"core","pack_name":"Core Set","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"arkham","encounter_name":"The Midnight Masks","position":126,"exceptional":false,"myriad":false,"encounter_position":7,"code":"01126","name":"Southside","real_name":"Southside","subname":"Historical Society","text":"[action]: Draw 3 cards. (Limit once per game.)","real_text":"[action]: Draw 3 cards. (Limit once per game.)","quantity":1,"shroud":3,"clues":1,"health_per_investigator":false,"real_slot":"","traits":"Arkham.","real_traits":"Arkham.","flavor":"The Georgian manor housing the Historical Society is well known for its private library, where local records, maps, and artifacts from Arkham's past hint at secrets better left alone.","illustrator":"Andreas Rocha","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"Middle-class houses with gambrel roofs crowd together between the streets of Southside. The neighborhood is known for its cultural and social landmarks, such as South Church, Ma's Boarding House, and the Historical Society.","octgn_id":"131a87b5-d7f9-4080-b0f2-2e3742452e3a","url":"https:\/\/arkhamdb.com\/card\/01126","imagesrc":"\/bundles\/cards\/01126.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/01126b.png"},{"pack_code":"core","pack_name":"Core Set","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"arkham","encounter_name":"The Midnight Masks","position":127,"exceptional":false,"myriad":false,"encounter_position":8,"code":"01127","name":"Southside","real_name":"Southside","subname":"Ma's Boarding House","text":"[action]: Search your deck for an [[Ally]] asset and add it to your hand. Shuffle your deck. (Limit once per game.)","real_text":"[action]: Search your deck for an [[Ally]] asset and add it to your hand. Shuffle your deck. (Limit once per game.)","quantity":1,"shroud":2,"clues":1,"health_per_investigator":false,"real_slot":"","traits":"Arkham.","real_traits":"Arkham.","flavor":"Ma's is famous for its cheap rooms and Mystery Meat Mondays. A motley variety of characters can be found coming and going at all times of day.","illustrator":"Andreas Rocha","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"Middle-class houses with gambrel roofs crowd together between the streets of Southside. The neighborhood is known for its cultural and social landmarks, such as South Church, Ma's Boarding House, and the Historical Society.","octgn_id":"e1076a92-b968-4f2d-9c58-3b3a8c848591","url":"https:\/\/arkhamdb.com\/card\/01127","imagesrc":"\/bundles\/cards\/01127.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/01127b.png"},{"pack_code":"core","pack_name":"Core Set","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"arkham","encounter_name":"The Midnight Masks","position":130,"exceptional":false,"myriad":false,"encounter_position":11,"code":"01130","name":"Downtown","real_name":"Downtown","subname":"First Bank of Arkham","text":"[action]: Gain 3 resources. (Limit once per game.)","real_text":"[action]: Gain 3 resources. (Limit once per game.)","quantity":1,"shroud":3,"clues":1,"health_per_investigator":false,"real_slot":"","traits":"Arkham.","real_traits":"Arkham.","flavor":"We'll call this a \"loan.\"","illustrator":"Jose Vega","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"The Downtown area of Arkham is filled with government buildings, including City Hall. The First Bank of Arkham, Independence Square, and Arkham Asylum can also be found in this area. It is the busiest district in the city.","octgn_id":"eb341e79-1eb1-46f9-9d25-eff09fe096c9","url":"https:\/\/arkhamdb.com\/card\/01130","imagesrc":"\/bundles\/cards\/01130.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/01130b.png"},{"pack_code":"core","pack_name":"Core Set","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"arkham","encounter_name":"The Midnight Masks","position":131,"exceptional":false,"myriad":false,"encounter_position":12,"code":"01131","name":"Downtown","real_name":"Downtown","subname":"Arkham Asylum","text":"[action]: Heal 3 horror. (Limit once per game.)","real_text":"[action]: Heal 3 horror. (Limit once per game.)","quantity":1,"shroud":4,"clues":2,"health_per_investigator":false,"victory":1,"real_slot":"","traits":"Arkham.","real_traits":"Arkham.","flavor":"A refuge for the mind, or a prison for the soul?","illustrator":"Jose Vega","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"The Downtown area of Arkham is filled with government buildings, including City Hall. The First Bank of Arkham, Independence Square, and Arkham Asylum can also be found in this area. It is the busiest district in the city.","octgn_id":"b66282e2-c327-4e19-9348-3a720cc165e4","url":"https:\/\/arkhamdb.com\/card\/01131","imagesrc":"\/bundles\/cards\/01131.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/01131b.png"},{"pack_code":"core","pack_name":"Core Set","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"arkham","encounter_name":"The Midnight Masks","position":132,"exceptional":false,"myriad":false,"encounter_position":13,"code":"01132","name":"Easttown","real_name":"Easttown","text":"While you are in Easttown, reduce the cost of each [[Ally]] asset you play by 2.","real_text":"While you are in Easttown, reduce the cost of each [[Ally]] asset you play by 2.","quantity":1,"shroud":2,"clues":1,"health_per_investigator":false,"real_slot":"","traits":"Arkham.","real_traits":"Arkham.","illustrator":"Cristi Balanescu","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"The Easttown neighborhood, situated on the northern banks of the Miskatonic River, contains lower-class housing, the Arkham Police Station, and popular eateries like Velma's Diner.","octgn_id":"2a79a0a2-400e-464f-a956-95550312101c","url":"https:\/\/arkhamdb.com\/card\/01132","imagesrc":"\/bundles\/cards\/01132.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/01132b.png"},{"pack_code":"core","pack_name":"Core Set","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"arkham","encounter_name":"The Midnight Masks","position":133,"exceptional":false,"myriad":false,"encounter_position":14,"code":"01133","name":"Graveyard","real_name":"Graveyard","text":"<b>Forced<\/b> - After you enter the Graveyard: Test [willpower] (3). If you fail, you must either take 2 horror or move to Rivertown.","real_text":"<b>Forced<\/b> - After you enter the Graveyard: Test [willpower] (3). If you fail, you must either take 2 horror or move to Rivertown.","quantity":1,"shroud":1,"clues":2,"health_per_investigator":false,"victory":1,"real_slot":"","traits":"Arkham.","real_traits":"Arkham.","illustrator":"Michael Komarck","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"The graveyard lies at the foot of French Hill. Some of the headstones date back to the seventeenth century, when the earliest colonists came to Arkham. Considering what happened in your house, you're not completely keen on heading there.","octgn_id":"45640790-e6ac-47e2-ab27-73f030fc3e9c","url":"https:\/\/arkhamdb.com\/card\/01133","imagesrc":"\/bundles\/cards\/01133.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/01133b.png"},{"pack_code":"core","pack_name":"Core Set","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"arkham","encounter_name":"The Midnight Masks","position":134,"exceptional":false,"myriad":false,"encounter_position":15,"code":"01134","name":"Northside","real_name":"Northside","text":"[action] Spend 5 resources: Gain 2 clues from the token pool. (Group limit once per game.)","real_text":"[action] Spend 5 resources: Gain 2 clues from the token pool. (Group limit once per game.)","quantity":1,"shroud":3,"clues":2,"health_per_investigator":false,"victory":1,"real_slot":"","traits":"Arkham.","real_traits":"Arkham.","flavor":"In Northside, nothing gets people talking faster than a piece of dough.","illustrator":"Mark Molnar","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"Northside is a commercial district that contains many offices and factories, as well as the train station.","octgn_id":"8fc61c54-6c1b-4109-9f64-6cd6bc0f4c50","url":"https:\/\/arkhamdb.com\/card\/01134","imagesrc":"\/bundles\/cards\/01134.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/01134b.png"},{"pack_code":"core","pack_name":"Core Set","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"cultists","encounter_name":"Cult of Um\u00f4rdhoth","position":138,"exceptional":false,"myriad":false,"encounter_position":2,"code":"01138","name":"Herman Collins","real_name":"Herman Collins","subname":"The Undertaker","text":"<b>Spawn<\/b> - Graveyard.\n[action] Choose and discard 4 cards from your hand: <b>Parley.<\/b> Add Herman Collins to the victory display.","real_text":"<b>Spawn<\/b> - Graveyard.\n[action] Choose and discard 4 cards from your hand: <b>Parley.<\/b> Add Herman Collins to the victory display.","quantity":1,"health":4,"health_per_investigator":false,"enemy_damage":1,"enemy_horror":1,"enemy_fight":3,"enemy_evade":4,"victory":1,"real_slot":"","traits":"Humanoid. Cultist.","real_traits":"Humanoid. Cultist.","flavor":"The undertaker in the local graveyard has been digging strange tunnels underneath the mausoleum... but for what purpose?","illustrator":"Rafa\u0142 Hrynkiewicz","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"8ebd7f12-7dfd-46fa-9df9-5a869e752740","url":"https:\/\/arkhamdb.com\/card\/01138","imagesrc":"\/bundles\/cards\/01138.png","spoiler":1},{"pack_code":"core","pack_name":"Core Set","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"cultists","encounter_name":"Cult of Um\u00f4rdhoth","position":139,"exceptional":false,"myriad":false,"encounter_position":3,"code":"01139","name":"Peter Warren","real_name":"Peter Warren","subname":"The Occult Professor","text":"<b>Spawn<\/b> - Miskatonic University.\n[action] Spend 2 clues: <b>Parley.<\/b> Add Peter Warren to the victory display.","real_text":"<b>Spawn<\/b> - Miskatonic University.\n[action] Spend 2 clues: <b>Parley.<\/b> Add Peter Warren to the victory display.","quantity":1,"health":3,"health_per_investigator":false,"enemy_damage":1,"enemy_fight":2,"enemy_evade":3,"victory":1,"real_slot":"","traits":"Humanoid. Cultist.","real_traits":"Humanoid. Cultist.","flavor":"A professor of the occult has been seen reading strange books that relate to cannibalism. Maybe he knows something we don't?","illustrator":"Ilich Henriquez","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"2dc5134a-a78c-4063-bcca-be24ee436798","url":"https:\/\/arkhamdb.com\/card\/01139","imagesrc":"\/bundles\/cards\/01139.png","spoiler":1},{"pack_code":"core","pack_name":"Core Set","type_code":"scenario","type_name":"Scenario","faction_code":"mythos","faction_name":"Mythos","encounter_code":"tentacles","encounter_name":"The Devourer Below","position":142,"exceptional":false,"myriad":false,"encounter_position":1,"code":"01142","name":"The Devourer Below","real_name":"The Devourer Below","text":"Easy \/ Standard\n[skull]: -X. X is the number of [[Monster]] enemies in play.\n[cultist]: -2. Place 1 doom on the nearest enemy.\n[tablet]: -3. If there is a [[Monster]] enemy at your location, take 1 damage.\n[elder_thing]: -5. If there is an [[Ancient One]] enemy in play, reveal another token.","real_text":"Easy \/ Standard\n[skull]: -X. X is the number of [[Monster]] enemies in play.\n[cultist]: -2. Place 1 doom on the nearest enemy.\n[tablet]: -3. If there is a [[Monster]] enemy at your location, take 1 damage.\n[elder_thing]: -5. If there is an [[Ancient One]] enemy in play, reveal another token.","quantity":1,"health_per_investigator":false,"real_slot":"","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Hard \/ Expert\n[skull]: -3. If you fail, after this skill test, search the encounter deck and discard pile for a [[Monster]] enemy, and draw it. Shuffle the encounter deck.\n[cultist]: -4. Place 2 doom on the nearest enemy.\n[tablet]: -5. If there is a [[Monster]] enemy at your location, take 1 damage and 1 horror.\n[elder_thing]: -7. If there is an [[Ancient One]] enemy in play, reveal another token.","octgn_id":"0db17bb7-4da6-4118-95a1-aca37aba251c","url":"https:\/\/arkhamdb.com\/card\/01142","imagesrc":"\/bundles\/cards\/01142.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/01142b.png"},{"pack_code":"core","pack_name":"Core Set","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"tentacles","encounter_name":"The Devourer Below","position":143,"exceptional":false,"myriad":false,"encounter_position":2,"code":"01143","name":"The Arkham Woods","real_name":"The Arkham Woods","quantity":1,"doom":4,"health_per_investigator":false,"real_slot":"","stage":1,"flavor":"After interrogating members of the conspiracy within Arkham, you have learned that they are performing a rite of vengeance in response to the destruction of one of their master's lairs. You have entered the woods outside Arkham to try and stop them. The woods seem unnaturally cold, and filled with a deathly silence.","illustrator":"Mark Molnar","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Shuffle the encounter discard pile into the encounter deck and discard cards from the top until a [[Monster]] enemy is discarded. Spawn that enemy in the Main Path. Then, place 1 doom on that enemy.","back_flavor":"Throughout the woods, a shrieking cry echoes. From somewhere deeper in the forest, a score of hideous voices answer the call, inhuman as the baying of hounds and yet articulate, repeating a singular name:\n\"Um\u00f4rdhoth... Um\u00f4rdhoth... Um\u00f4rdhoth...\"","back_name":"Death to the Intruders","octgn_id":"12eb456d-9abb-4a7b-9b7f-ebb252772874","url":"https:\/\/arkhamdb.com\/card\/01143","imagesrc":"\/bundles\/cards\/01143.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/01143b.png"},{"pack_code":"core","pack_name":"Core Set","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"tentacles","encounter_name":"The Devourer Below","position":144,"exceptional":false,"myriad":false,"encounter_position":3,"code":"01144","name":"The Ritual Begins","real_name":"The Ritual Begins","text":"Each enemy gets +1 fight and +1 evade.","real_text":"Each enemy gets +1 fight and +1 evade.","quantity":1,"doom":5,"health_per_investigator":false,"real_slot":"","stage":2,"flavor":"\"Um\u00f4rdhoth... Um\u00f4rdhoth... Um\u00f4rdhoth...\"\nThe chanting builds in intensity, echoing into the cold air of the night. The sparse clouds in the sky coalesce above the Arkham woods, blotting out the faint light of the stars.","illustrator":"Mark Molnar","is_unique":false,"permanent":false,"double_sided":true,"back_text":"In player order, each investigator must test [willpower] (6). Each investigator who fails must search his or her collection for a random basic [[Madness]] weakness and add it to his or her hand.","back_flavor":"A dark presence approaches, and you are assaulted by invisible pressures that bring you to your knees. A terrible force threatens to invade your mind and soul. Your throat clenches and your eyes water as the sensation burns through you.","back_name":"The Will of Um\u00f4rdhoth","octgn_id":"ce8bd1a5-d504-41cb-a537-3cef1737fada","url":"https:\/\/arkhamdb.com\/card\/01144","imagesrc":"\/bundles\/cards\/01144.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/01144b.png"},{"pack_code":"core","pack_name":"Core Set","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"tentacles","encounter_name":"The Devourer Below","position":146,"exceptional":false,"myriad":false,"encounter_position":5,"code":"01146","name":"Investigating the Trail","real_name":"Investigating the Trail","quantity":1,"clues":3,"health_per_investigator":false,"real_slot":"","stage":1,"flavor":"The evidence you've gathered has led you to the woods south of Arkham, where you believe a ritual to summon a being called \"Um\u00f4rdhoth\" is about to take place. Steeling your resolve, you set forth deeper into the woods, hoping to find the site of this ritual.","illustrator":"Mark Molnar","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Put the set-aside Ritual Site into play if it is not already in play.\nSearch the collection for each enemy recorded in your Campaign Log under \"Cultists Who Got Away,\" and spawn those enemies at the Main Path.","back_flavor":"Scattered throughout the forest you've seen glyphs and arcane sigils in various places - etched into the bark of trees, carved upon the faces of stones, and dripped in blood upon the ground. Though you cannot decipher these glyphs, you notice that most of them tend to face south. Following these signs leads you by twists and turns toward a cave in the darkest and coldest part of the forest.\nAs you advance, shadowy figures emerge from the trees, blocking the only path to the cave.","back_name":"Unveiling the Plan","octgn_id":"f5fcd3ba-665b-4631-a478-35c3bcfd9a84","url":"https:\/\/arkhamdb.com\/card\/01146","imagesrc":"\/bundles\/cards\/01146.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/01146b.png"},{"pack_code":"core","pack_name":"Core Set","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"tentacles","encounter_name":"The Devourer Below","position":147,"exceptional":false,"myriad":false,"encounter_position":6,"code":"01147","name":"Into the Darkness","real_name":"Into the Darkness","text":"<b>Objective<\/b> - If an investigator enters the Ritual Site, advance.","real_text":"<b>Objective<\/b> - If an investigator enters the Ritual Site, advance.","quantity":1,"health_per_investigator":false,"real_slot":"","stage":2,"flavor":"The remaining cultists have followed you into the woods to try to stop you, and now they block the path to your objective. They stand ominously beneath the overhanging trees, silent sentinels in the night. You must defeat them or sneak past if you are to gain access to the site of their ritual.","illustrator":"Mark Molnar","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Shuffle the encounter discard pile into the encounter deck. Discard cards from the top of the encounter deck until 1 enemy is discarded (2 enemies instead if there are 3 or more players in the game). Spawn each discarded enemy at the Ritual Site.","back_flavor":"When you enter the cave, the air grows cold, and your nostrils are assaulted by the pungent smell of blood and rot.","back_name":"Last Rites","octgn_id":"4da600c9-27f3-4d12-a13e-984e120efea2","url":"https:\/\/arkhamdb.com\/card\/01147","imagesrc":"\/bundles\/cards\/01147.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/01147b.png"},{"pack_code":"core","pack_name":"Core Set","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"tentacles","encounter_name":"The Devourer Below","position":148,"exceptional":false,"myriad":false,"encounter_position":7,"code":"01148","name":"Disrupting the Ritual","real_name":"Disrupting the Ritual","text":"[action] Spend 1 clue: Test [willpower] (3) or [agility] (3). If you succeed, place 1 clue on this Act.\n<b>Objective<\/b> - If there are 2 clues per investigator on this Act, advance.","real_text":"[action] Spend 1 clue: Test [willpower] (3) or [agility] (3). If you succeed, place 1 clue on this Act.\n<b>Objective<\/b> - If there are 2 clues per investigator on this Act, advance.","quantity":1,"health_per_investigator":false,"real_slot":"","stage":3,"flavor":"The site of the cult's ritual is inside a large cavern in a dark corner of the woods. In the center of the chamber is a candlelit circle marked by rocks and arcane runes.","illustrator":"Mark Molnar","is_unique":false,"permanent":false,"double_sided":true,"back_text":"<b>(\u2192R1)<\/b>","back_flavor":"You brave the unnatural chill and weave through arcane symbols, crossing the threshold of the circle. You smother the markings on the ground, covering them with dirt, breaking apart the carefully constructed pattern of smooth rocks. A shrill noise pierces your ears as the air grows suddenly warmer, and the world distorts around you, settling into normality.","back_name":"The Ritual Is Broken","octgn_id":"bc574b92-fb2b-464f-b040-6c55a106f4da","url":"https:\/\/arkhamdb.com\/card\/01148","imagesrc":"\/bundles\/cards\/01148.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/01148b.png"},{"pack_code":"core","pack_name":"Core Set","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"tentacles","encounter_name":"The Devourer Below","position":150,"exceptional":false,"myriad":false,"encounter_position":9,"code":"01150","name":"Arkham Woods","real_name":"Arkham Woods","subname":"Unhallowed Ground","text":"<b>Forced<\/b> - After you enter this location: Test [willpower] (4). If you fail, take 1 horror and 1 damage.","real_text":"<b>Forced<\/b> - After you enter this location: Test [willpower] (4). If you fail, take 1 horror and 1 damage.","quantity":1,"shroud":4,"clues":1,"health_per_investigator":false,"real_slot":"","traits":"Woods.","real_traits":"Woods.","flavor":"This clearing has been the site of dark rites since colonists first came to the area over two centuries ago.","illustrator":"Michael Komarck","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"Growing up, you were always warned to stay out of the woods at night. Now you know why.","octgn_id":"cedfc228-4770-4d64-99e9-495a3b629da9","url":"https:\/\/arkhamdb.com\/card\/01150","imagesrc":"\/bundles\/cards\/01150.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/01150b.png"},{"pack_code":"core","pack_name":"Core Set","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"tentacles","encounter_name":"The Devourer Below","position":151,"exceptional":false,"myriad":false,"encounter_position":10,"code":"01151","name":"Arkham Woods","real_name":"Arkham Woods","subname":"Twisting Paths","text":"<b>Forced<\/b> - When you move out of this location: Test [intellect] (3). If you fail, cancel the effects of the move.","real_text":"<b>Forced<\/b> - When you move out of this location: Test [intellect] (3). If you fail, cancel the effects of the move.","quantity":1,"shroud":3,"clues":1,"health_per_investigator":false,"real_slot":"","traits":"Woods.","real_traits":"Woods.","flavor":"This path seems to twist and turn upon itself, almost as if it were alive.","illustrator":"Dimitri Bielak","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"Growing up, you were always warned to stay out of the woods at night. Now you know why.","octgn_id":"a7a16b01-49da-4e9f-8818-18ddd3cbc153","url":"https:\/\/arkhamdb.com\/card\/01151","imagesrc":"\/bundles\/cards\/01151.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/01151b.png"},{"pack_code":"core","pack_name":"Core Set","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"tentacles","encounter_name":"The Devourer Below","position":152,"exceptional":false,"myriad":false,"encounter_position":11,"code":"01152","name":"Arkham Woods","real_name":"Arkham Woods","subname":"Old House","text":"This location is investigated using [willpower] instead of the skill indicated by the investigation attempt.","real_text":"This location is investigated using [willpower] instead of the skill indicated by the investigation attempt.","quantity":1,"shroud":2,"clues":1,"health_per_investigator":false,"real_slot":"","traits":"Woods.","real_traits":"Woods.","flavor":"A house at the edge of the trail, covered in vines. Inside, the walls and floors are bloodstained and littered with dirt, mud, and discarded bones.","illustrator":"Julian Kok","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"Growing up, you were always warned to stay out of the woods at night. Now you know why.","octgn_id":"6773a3ce-8cc1-4125-add8-96f716e6c807","url":"https:\/\/arkhamdb.com\/card\/01152","imagesrc":"\/bundles\/cards\/01152.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/01152b.png"},{"pack_code":"core","pack_name":"Core Set","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"tentacles","encounter_name":"The Devourer Below","position":153,"exceptional":false,"myriad":false,"encounter_position":12,"code":"01153","name":"Arkham Woods","real_name":"Arkham Woods","subname":"Cliffside","text":"This location is investigated using [agility] instead of the skill indicated by the investigation attempt.","real_text":"This location is investigated using [agility] instead of the skill indicated by the investigation attempt.","quantity":1,"shroud":2,"clues":1,"health_per_investigator":false,"real_slot":"","traits":"Woods.","real_traits":"Woods.","flavor":"Atop a nearby plateau, you can see signs of cultist activity. You will have to climb the cliff in order to reach the top.","illustrator":"Dimitri Bielak","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"Growing up, you were always warned to stay out of the woods at night. Now you know why.","octgn_id":"5b7c1138-a82a-44d8-801e-9da8334977e6","url":"https:\/\/arkhamdb.com\/card\/01153","imagesrc":"\/bundles\/cards\/01153.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/01153b.png"},{"pack_code":"core","pack_name":"Core Set","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"tentacles","encounter_name":"The Devourer Below","position":154,"exceptional":false,"myriad":false,"encounter_position":13,"code":"01154","name":"Arkham Woods","real_name":"Arkham Woods","subname":"Tangled Thicket","text":"This location is investigated using [combat] instead of the skill indicated by the investigation attempt.","real_text":"This location is investigated using [combat] instead of the skill indicated by the investigation attempt.","quantity":1,"shroud":2,"clues":1,"health_per_investigator":false,"real_slot":"","traits":"Woods.","real_traits":"Woods.","flavor":"An old horse trail in colonial days, this overgrown path hasn't been used in over a decade.","illustrator":"Matthew Cowdery","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"Growing up, you were always warned to stay out of the woods at night. Now you know why.","octgn_id":"531433a8-fb9b-4820-a492-b75916c38c32","url":"https:\/\/arkhamdb.com\/card\/01154","imagesrc":"\/bundles\/cards\/01154.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/01154b.png"},{"pack_code":"core","pack_name":"Core Set","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"tentacles","encounter_name":"The Devourer Below","position":155,"exceptional":false,"myriad":false,"encounter_position":14,"code":"01155","name":"Arkham Woods","real_name":"Arkham Woods","subname":"Quiet Glade","text":"[action]: Heal 1 damage or heal 1 horror. (Limit once per turn.)","real_text":"[action]: Heal 1 damage or heal 1 horror. (Limit once per turn.)","quantity":1,"shroud":1,"clues":0,"health_per_investigator":false,"real_slot":"","traits":"Woods.","real_traits":"Woods.","flavor":"This would be a nice picnic spot, if it weren't for all the monsters.","illustrator":"Andreas Rocha","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"Growing up, you were always warned to stay out of the woods at night. Now you know why.","octgn_id":"3d5d6da0-c7e0-4cc5-b80c-7649a424706a","url":"https:\/\/arkhamdb.com\/card\/01155","imagesrc":"\/bundles\/cards\/01155.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/01155b.png"},{"pack_code":"core","pack_name":"Core Set","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"tentacles","encounter_name":"The Devourer Below","position":156,"exceptional":false,"myriad":false,"encounter_position":15,"code":"01156","name":"Ritual Site","real_name":"Ritual Site","text":"<b>Forced<\/b> - At the end of the round, if there are fewer than 2 clues per investigator on Ritual Site: Add clues to it until it has 2 clues per investigator on it.","real_text":"<b>Forced<\/b> - At the end of the round, if there are fewer than 2 clues per investigator on Ritual Site: Add clues to it until it has 2 clues per investigator on it.","quantity":1,"shroud":3,"clues":2,"health_per_investigator":false,"real_slot":"","traits":"Cave.","real_traits":"Cave.","flavor":"The sigils on the wall begin to flicker in and out of focus, and the air grows heavy with the smell of death.","illustrator":"Mark Molnar","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"The large central chamber of a cold, dark cavern, adorned with arcane markings and dimly lit by candlelight.","octgn_id":"96ae3844-8204-4f49-bf21-3fe67a03df98","url":"https:\/\/arkhamdb.com\/card\/01156","imagesrc":"\/bundles\/cards\/01156.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/01156b.png"},{"pack_code":"core","pack_name":"Core Set","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"tentacles","encounter_name":"The Devourer Below","position":157,"exceptional":false,"myriad":false,"encounter_position":16,"code":"01157","name":"Um\u00f4rdhoth","real_name":"Um\u00f4rdhoth","subname":"The Devourer Below","text":"Hunter. Massive.\nUm\u00f4rdhoth gets +4 health per investigator.\n<b>Forced<\/b> - At the end of each investigator's turn: Ready Um\u00f4rdhoth.\n[action] If you control Lita Chantler: \"It's only after her!\" You throw Lita to Um\u00f4rdhoth in order to spare your lives. <b>(\u2192R3)<\/b>","real_text":"Hunter. Massive.\nUm\u00f4rdhoth gets +4 health per investigator.\n<b>Forced<\/b> - At the end of each investigator's turn: Ready Um\u00f4rdhoth.\n[action] If you control Lita Chantler: \"It's only after her!\" You throw Lita to Um\u00f4rdhoth in order to spare your lives. <b>(\u2192R3)<\/b>","quantity":1,"health":6,"health_per_investigator":false,"enemy_damage":3,"enemy_horror":3,"enemy_fight":5,"enemy_evade":6,"real_slot":"","traits":"Ancient One. Elite.","real_traits":"Ancient One. Elite.","illustrator":"Stephen Somers","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"2b4c8caa-4e83-444e-b73d-bee8a0a96063","url":"https:\/\/arkhamdb.com\/card\/01157","imagesrc":"\/bundles\/cards\/01157.png","spoiler":1},{"pack_code":"core","pack_name":"Core Set","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"pentagram","encounter_name":"Dark Cult","position":170,"exceptional":false,"myriad":false,"encounter_position":4,"code":"01170","name":"Wizard of the Order","real_name":"Wizard of the Order","text":"<b>Spawn<\/b> - Any empty location.\nRetaliate.\n<b>Forced<\/b> - At the end of the mythos phase: Place 1 doom on Wizard of the Order.","real_text":"<b>Spawn<\/b> - Any empty location.\nRetaliate.\n<b>Forced<\/b> - At the end of the mythos phase: Place 1 doom on Wizard of the Order.","quantity":1,"health":2,"health_per_investigator":false,"enemy_damage":1,"enemy_fight":4,"enemy_evade":2,"real_slot":"","traits":"Humanoid. Cultist.","real_traits":"Humanoid. Cultist.","illustrator":"Tomasz Jedruszek","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"5287d028-b018-45ec-b63c-553262c4cb8b","url":"https:\/\/arkhamdb.com\/card\/01170","imagesrc":"\/bundles\/cards\/01170.png","spoiler":1},{"pack_code":"core","pack_name":"Core Set","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"nightgaunts","encounter_name":"Nightgaunts","position":173,"exceptional":false,"myriad":false,"encounter_position":3,"code":"01173","name":"On Wings of Darkness","real_name":"On Wings of Darkness","text":"<b>Revelation<\/b> - Test [agility] (4). If you fail, take 1 horror and 1 damage. Then, disengage with each non-[[Nightgaunt]] enemy engaged with you and move to a [[Central]] location.","real_text":"<b>Revelation<\/b> - Test [agility] (4). If you fail, take 1 horror and 1 damage. Then, disengage with each non-[[Nightgaunt]] enemy engaged with you and move to a [[Central]] location.","quantity":2,"health_per_investigator":false,"real_slot":"","flavor":"A nightgaunt swoops down from the sky and grabs you with its clawed hands, carrying you off into the night.","illustrator":"Stephen Somers","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"ea64a8ea-b5e7-42a3-9763-a9b9048055ec","url":"https:\/\/arkhamdb.com\/card\/01173","imagesrc":"\/bundles\/cards\/01173.png","spoiler":1},{"pack_code":"core","pack_name":"Core Set","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"locked_doors","encounter_name":"Locked Doors","position":174,"exceptional":false,"myriad":false,"encounter_position":1,"code":"01174","name":"Locked Door","real_name":"Locked Door","text":"<b>Revelation<\/b> - Attach to the location in play with the most clues, and without a Locked Door attached.\nThe attached location cannot be investigated.\n[action]: Test [combat] (4) to break down the door or [agility] (4) to pick the lock. If you succeed, discard Locked Door.","real_text":"<b>Revelation<\/b> - Attach to the location in play with the most clues, and without a Locked Door attached.\nThe attached location cannot be investigated.\n[action]: Test [combat] (4) to break down the door or [agility] (4) to pick the lock. If you succeed, discard Locked Door.","quantity":2,"health_per_investigator":false,"real_slot":"","traits":"Obstacle.","real_traits":"Obstacle.","illustrator":"Dimitri Bielak","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"dc0e7a80-2902-4760-8eeb-2ddb6fe8ee93","url":"https:\/\/arkhamdb.com\/card\/01174","imagesrc":"\/bundles\/cards\/01174.png","spoiler":1},{"pack_code":"core","pack_name":"Core Set","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"agents_of_hastur","encounter_name":"Agents of Hastur","position":175,"exceptional":false,"myriad":false,"encounter_position":1,"code":"01175","name":"Screeching Byakhee","real_name":"Screeching Byakhee","text":"<b>Prey<\/b> - Lowest remaining sanity.\nHunter.\nWhile engaged with an investigator with remaining sanity 4 or fewer, Screeching Byakhee gets +1 fight and +1 evade.","real_text":"<b>Prey<\/b> - Lowest remaining sanity.\nHunter.\nWhile engaged with an investigator with remaining sanity 4 or fewer, Screeching Byakhee gets +1 fight and +1 evade.","quantity":2,"health":4,"health_per_investigator":false,"enemy_damage":1,"enemy_horror":2,"enemy_fight":3,"enemy_evade":3,"victory":1,"real_slot":"","traits":"Monster. Byakhee.","real_traits":"Monster. Byakhee.","illustrator":"Hector Ortiz","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"d6b11251-f337-4437-bb24-d9baa52b164f","url":"https:\/\/arkhamdb.com\/card\/01175","imagesrc":"\/bundles\/cards\/01175.png","spoiler":1},{"pack_code":"core","pack_name":"Core Set","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"agents_of_hastur","encounter_name":"Agents of Hastur","position":176,"exceptional":false,"myriad":false,"encounter_position":3,"code":"01176","name":"The Yellow Sign","real_name":"The Yellow Sign","text":"<b>Revelation<\/b> - Test [willpower] (4). If you fail, take 2 horror and search your deck for a [[Madness]] weakness. Draw that card and shuffle your deck.","real_text":"<b>Revelation<\/b> - Test [willpower] (4). If you fail, take 2 horror and search your deck for a [[Madness]] weakness. Draw that card and shuffle your deck.","quantity":2,"health_per_investigator":false,"real_slot":"","traits":"Omen.","real_traits":"Omen.","flavor":"They came to me slowly as if I had forgotten them, and at last I could make some sense out of the sounds. It was this: \"Have you found the Yellow Sign?\" <cite>Robert W. Chambers, \"The Yellow Sign\"<\/cite>","illustrator":"Shane Tyree","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"5d3f4670-272f-4665-9812-3a40b5837d97","url":"https:\/\/arkhamdb.com\/card\/01176","imagesrc":"\/bundles\/cards\/01176.png","spoiler":1},{"pack_code":"core","pack_name":"Core Set","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"agents_of_yog","encounter_name":"Agents of Yog-Sothoth","position":178,"exceptional":false,"myriad":false,"encounter_position":3,"code":"01178","name":"Offer of Power","real_name":"Offer of Power","text":"Peril.\n<b>Revelation<\/b> - You must either (choose one): draw 2 cards and place 2 doom on the current agenda (this effect can cause the current agenda to advance), or take 2 horror.","real_text":"Peril.\n<b>Revelation<\/b> - You must either (choose one): draw 2 cards and place 2 doom on the current agenda (this effect can cause the current agenda to advance), or take 2 horror.","quantity":2,"health_per_investigator":false,"real_slot":"","traits":"Pact.","real_traits":"Pact.","flavor":"A voice inside your head offers you power... For a price.","illustrator":"Stephen Somers","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"085d8d82-3331-4eda-bcba-e51285fa9b0e","url":"https:\/\/arkhamdb.com\/card\/01178","imagesrc":"\/bundles\/cards\/01178.png","spoiler":1},{"pack_code":"core","pack_name":"Core Set","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"agents_of_shub","encounter_name":"Agents of Shub-Niggurath","position":180,"exceptional":false,"myriad":false,"encounter_position":2,"code":"01180","name":"Goat Spawn","real_name":"Goat Spawn","text":"Hunter. Retaliate.\n<b>Forced<\/b> - When Goat Spawn is defeated: Each investigator at this location takes 1 horror.","real_text":"Hunter. Retaliate.\n<b>Forced<\/b> - When Goat Spawn is defeated: Each investigator at this location takes 1 horror.","quantity":3,"health":3,"health_per_investigator":false,"enemy_damage":1,"enemy_fight":3,"enemy_evade":2,"real_slot":"","traits":"Humanoid. Monster.","real_traits":"Humanoid. Monster.","flavor":"The creature was at once terrible and graceful, the result of blasphemous trafficks with some otherworldly horror.","illustrator":"Stephen Somers","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"3d4420ab-52eb-40df-9e63-13dd49fd125c","url":"https:\/\/arkhamdb.com\/card\/01180","imagesrc":"\/bundles\/cards\/01180.png","spoiler":1},{"pack_code":"core","pack_name":"Core Set","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"agents_of_cthulhu","encounter_name":"Agents of Cthulhu","position":181,"exceptional":false,"myriad":false,"encounter_position":1,"code":"01181","name":"Young Deep One","real_name":"Young Deep One","text":"<b>Prey<\/b> - Lowest [combat].\nHunter.\n<b>Forced<\/b> - After Young Deep One engages you: Take 1 horror.","real_text":"<b>Prey<\/b> - Lowest [combat].\nHunter.\n<b>Forced<\/b> - After Young Deep One engages you: Take 1 horror.","quantity":2,"health":3,"health_per_investigator":false,"enemy_damage":1,"enemy_horror":1,"enemy_fight":3,"enemy_evade":3,"real_slot":"","traits":"Humanoid. Monster. Deep One.","real_traits":"Humanoid. Monster. Deep One.","illustrator":"Mike Capprotti","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"93ab8531-db48-4ee6-b818-4da27752d578","url":"https:\/\/arkhamdb.com\/card\/01181","imagesrc":"\/bundles\/cards\/01181.png","spoiler":1},{"pack_code":"core","pack_name":"Core Set","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"agents_of_cthulhu","encounter_name":"Agents of Cthulhu","position":182,"exceptional":false,"myriad":false,"encounter_position":3,"code":"01182","name":"Dreams of R'lyeh","real_name":"Dreams of R'lyeh","text":"<b>Revelation<\/b> - Put Dreams of R'lyeh into play in your threat area.\nYou get -1 [willpower] and -1 sanity.\n[action]: Test [willpower] (3). If you succeed, Discard Dreams of R'lyeh.","real_text":"<b>Revelation<\/b> - Put Dreams of R'lyeh into play in your threat area.\nYou get -1 [willpower] and -1 sanity.\n[action]: Test [willpower] (3). If you succeed, Discard Dreams of R'lyeh.","quantity":2,"health_per_investigator":false,"real_slot":"","traits":"Omen.","real_traits":"Omen.","illustrator":"Ryan Barger","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"395200b6-5e2f-4217-9cb2-005590d81407","url":"https:\/\/arkhamdb.com\/card\/01182","imagesrc":"\/bundles\/cards\/01182.png","spoiler":1},{"pack_code":"cotr","pack_name":"Curse of the Rougarou","type_code":"treachery","type_name":"Treachery","subtype_code":"weakness","subtype_name":"Weakness","faction_code":"neutral","faction_name":"Neutral","encounter_code":"rougarou","encounter_name":"Curse of the Rougarou","position":29,"exceptional":false,"myriad":false,"encounter_position":2,"code":"81029","name":"Curse of the Rougarou","real_name":"Curse of the Rougarou","text":"<b>Revelation<\/b> - Put Curse of the Rougarou into play in your threat area.\n<b>Forced<\/b> - At the end of your turn, if you have not dealt any damage this turn: Take 1 horror.","real_text":"<b>Revelation<\/b> - Put Curse of the Rougarou into play in your threat area.\n<b>Forced<\/b> - At the end of your turn, if you have not dealt any damage this turn: Take 1 horror.","quantity":1,"health_per_investigator":false,"deck_limit":1,"real_slot":"","traits":"Curse.","real_traits":"Curse.","flavor":"Your stomach convulses and you feel the first ghastly pangs of hunger.","illustrator":"Kim Artem","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"a3999064-2037-41be-b205-1b45c0303e22","url":"https:\/\/arkhamdb.com\/card\/81029","imagesrc":"\/bundles\/cards\/81029.png","spoiler":1},{"pack_code":"cotr","pack_name":"Curse of the Rougarou","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"rougarou","encounter_name":"Curse of the Rougarou","position":30,"exceptional":false,"myriad":false,"encounter_position":3,"code":"81030","name":"Monstrous Transformation","real_name":"Monstrous Transformation","cost":0,"text":"Fast.\nSet the base value of your [willpower] and [intellect] to 2.\nSet the base value of your [combat] and [agility] to 5.\n[action] Exhaust Monstrous Transformation: <b>Fight.<\/b> You deal +1 damage for this attack.","real_text":"Fast.\nSet the base value of your [willpower] and [intellect] to 2.\nSet the base value of your [combat] and [agility] to 5.\n[action] Exhaust Monstrous Transformation: <b>Fight.<\/b> You deal +1 damage for this attack.","quantity":1,"health_per_investigator":false,"deck_limit":1,"real_slot":"","traits":"Talent.","real_traits":"Talent.","illustrator":"Jon Bosco","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"4d68f0af-6c09-47f4-a736-5f226282c85d","url":"https:\/\/arkhamdb.com\/card\/81030","imagesrc":"\/bundles\/cards\/81030.png","spoiler":1},{"pack_code":"tece","pack_name":"The Essex County Express","type_code":"event","type_name":"Event","faction_code":"guardian","faction_name":"Guardian","position":148,"exceptional":false,"myriad":false,"code":"02148","name":"Stand Together","real_name":"Stand Together","cost":0,"text":"Choose another investigator at your location. Both you and that investigator draw 2 cards and gain 2 resources.","real_text":"Choose another investigator at your location. Both you and that investigator draw 2 cards and gain 2 resources.","quantity":2,"skill_willpower":2,"xp":3,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Spirit.","real_traits":"Spirit.","flavor":"They won't take us down that easily!","illustrator":"Brad Rigney","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"ac482b5a-6cd0-48f5-bdd5-f054c2fe5c7c","url":"https:\/\/arkhamdb.com\/card\/02148","imagesrc":"\/bundles\/cards\/02148.png"},{"pack_code":"tece","pack_name":"The Essex County Express","type_code":"event","type_name":"Event","faction_code":"rogue","faction_name":"Rogue","position":151,"exceptional":false,"myriad":false,"code":"02151","name":"\"I'm outta here!\"","real_name":"\"I'm outta here!\"","cost":0,"text":"Play only if there is a scenario card with a 'resign' ability in play.\n<b>Resign.<\/b> You get the hell out of here.","real_text":"Play only if there is a scenario card with a 'resign' ability in play.\n<b>Resign.<\/b> You get the hell out of here.","quantity":2,"skill_agility":2,"xp":0,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Trick. Spirit.","real_traits":"Trick. Spirit.","flavor":"Quitters may never win, but they also rarely die.","illustrator":"Caravan Studio","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"e4137ee1-3e1d-4144-826a-baf74bbad176","url":"https:\/\/arkhamdb.com\/card\/02151","imagesrc":"\/bundles\/cards\/02151.png"},{"pack_code":"tece","pack_name":"The Essex County Express","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","position":158,"exceptional":false,"myriad":false,"code":"02158","name":"Charisma","real_name":"Charisma","text":"Permanent.\nYou have 1 additional ally slot.","real_text":"Permanent.\nYou have 1 additional ally slot.","quantity":2,"xp":3,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Talent.","real_traits":"Talent.","flavor":"When you turn on the charm, it could light the entire town.","illustrator":"David Auden Nash","is_unique":false,"permanent":true,"double_sided":false,"octgn_id":"4efb8c8b-170a-43e8-850b-f41180416ede","url":"https:\/\/arkhamdb.com\/card\/02158","imagesrc":"\/bundles\/cards\/02158.png","duplicated_by":["12095","01694"]},{"pack_code":"cotr","pack_name":"Curse of the Rougarou","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"bayou","encounter_name":"The Bayou","position":2,"exceptional":false,"myriad":false,"encounter_position":2,"code":"81002","name":"A Creature of the Bayou","real_name":"A Creature of the Bayou","quantity":1,"doom":5,"health_per_investigator":false,"real_slot":"","stage":1,"flavor":"After arriving in New Orleans the next day, you start your investigation by asking the locals what they knew of the recent killings. As you suspected, most know very little of the incidents. You do manage to find several eyewitnesses who give similar descriptions of the creature: its lithe, muscular form, lanky arms, and wolf-like visage. A promising start - but if there is any truth to the rumors about this \"curse\", you'll have to talk to Lady Esprit herself.","illustrator":"Ignacio Baz\u00e1n Lazcano","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Shuffle the encounter discard pile into the encounter deck.\nIf The Rougarou is in play, find a non-[[Bayou]] location with the fewest clues on it. Move The Rougarou (one location at a time) until it enters that location.\nIf The Rougarou is not in play, after advancing to agenda 2a, add 1 doom to that agenda.","back_flavor":"A violent storm rolls in as your search continues. Black rainclouds conquer the sky, the air thick with humidity. You recall that all of the recent killings took place late at night, under the cover of dark clouds. A shiver runs down your spine - what if you are next?","back_name":"Darkened Skies","octgn_id":"885f651f-7908-4f6f-8f55-2809536804e5","url":"https:\/\/arkhamdb.com\/card\/81002","imagesrc":"\/bundles\/cards\/81002.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/81002b.png"},{"pack_code":"cotr","pack_name":"Curse of the Rougarou","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"bayou","encounter_name":"The Bayou","position":3,"exceptional":false,"myriad":false,"encounter_position":3,"code":"81003","name":"The Rougarou Feeds","real_name":"The Rougarou Feeds","quantity":1,"doom":6,"health_per_investigator":false,"real_slot":"","stage":2,"flavor":"Around you, the bayou feasts. Flesh rips and jaws snap just beyond the trees, and light droplets of rain ripple upon the surface of the water. You can't tell exactly where the sounds are coming from. Perhaps it's the dreadful ambience of the bayou itself.","illustrator":"Ignacio Baz\u00e1n Lazcano","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Shuffle all copies of On the Prowl from the encounter discard pile into the encounter deck.\nIf The Rougarou is in play, find a non-[[Bayou]] location with the fewest clues on it. Move The Rougarou (one location at a time) until it enters that location.\nIf The Rougarou is not in play, after advancing to agenda 3a, add 1 doom to that agenda.","back_flavor":"A clash of thunder roars through the sky, and you reel in pain from the sudden explosion of noise. Your vision doubles, and bile leaps up your throat. A lone howl returns the call of the sky, echoing throughout the bayou. You wrench yourself off the muddy ground and find your bearings, unable to shake the feeling that you're running out of time.","back_name":"The Tenth Night","octgn_id":"26dfbefe-7974-4712-a0bd-f0a1d21cdc24","url":"https:\/\/arkhamdb.com\/card\/81003","imagesrc":"\/bundles\/cards\/81003.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/81003b.png"},{"pack_code":"cotr","pack_name":"Curse of the Rougarou","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"bayou","encounter_name":"The Bayou","position":4,"exceptional":false,"myriad":false,"encounter_position":4,"code":"81004","name":"The Curse Spreads","real_name":"The Curse Spreads","text":"<b>Forced<\/b> - At the end of the investigation phase, if The Rougarou is not engaged with an investigator: Add 1 doom to this agenda.","real_text":"<b>Forced<\/b> - At the end of the investigation phase, if The Rougarou is not engaged with an investigator: Add 1 doom to this agenda.","quantity":1,"doom":8,"health_per_investigator":false,"real_slot":"","stage":3,"flavor":"Tendrils of slime ooze from the bogs, crawling over tree roots and grasping at you as you pass. The air hangs heavy with a noxious heat. You feel as though you are sinking, sinking deep into the bayou, sinking beneath the heaviness of the black sky and the rank mist...","illustrator":"Ignacio Baz\u00e1n Lazcano","is_unique":false,"permanent":false,"double_sided":true,"back_text":"<hr><b>The bearer of the Curse of the Rougarou weakness read the following (out loud):<\/b><blockquote><em>You feel something dripping from your hand, and are surprised to find your knuckles bloody and torn. Nearby, the bard of a tree is smashed and dripping with blood. The anger of your failure slowly fades as you realize the blood is yours.<\/em><\/blockquote>(<b>\u2192R1<\/b>)\n<hr><b>If no investigators gained the Curse of the Rougarou:<\/b>\n(<b>\u2192R1<\/b>)","back_flavor":"A high-pitched shriek echoes through the bayou, followed by the sinister howls of the accursed Rougarou. The beast has drawn blood again - this you are sure of.","back_name":"Taken by the Curse","octgn_id":"c6a861ed-eda1-44d9-8d40-e943a83ee40a","url":"https:\/\/arkhamdb.com\/card\/81004","imagesrc":"\/bundles\/cards\/81004.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/81004b.png"},{"pack_code":"cotr","pack_name":"Curse of the Rougarou","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"bayou","encounter_name":"The Bayou","position":5,"exceptional":false,"myriad":false,"encounter_position":5,"code":"81005","name":"Finding Lady Esprit","real_name":"Finding Lady Esprit","text":"<b>Objective<\/b> - Only investigators at a [[Bayou]] location may spend the requisite number of clues, as a group, to advance.","real_text":"<b>Objective<\/b> - Only investigators at a [[Bayou]] location may spend the requisite number of clues, as a group, to advance.","quantity":1,"clues":1,"health_per_investigator":false,"real_slot":"","stage":1,"flavor":"According to your contact, Lady Esprit is a Voodoo priestess who lives deep within the bayou. Most tend to stay clear of her lonely shack. After all, the bayou can be a dangerous place, even were it not for the recent rash of savage killings.","illustrator":"Darek Zabrocki","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Put the set-aside Lady Esprit into play at a [[Bayou]] location. Put into play each set aside location. Put the set-aside The Rougarou enemy into play at any non-[[Bayou]] location. Shuffle the encounter discard pile and each encounter card from the <em>Curse of the Rougarou<\/em> encounter set into the encounter deck.\n<b>The lead investigator reads the following (out loud):<\/b>\n<blockquote><em>As you leave Lady Esprit's shack, a terrible sickness courses through you, and you drop to your knees.<\/em><\/blockquote>\nThe lead investigator puts the set-aside Curse of the Rougarou weakness into play in his or her threat area.","back_flavor":"Finding Lady Esprit's shack is no simple endeavor, but eventually you spot the decrepit shanty through the mist. Lady Esprit greets you as you enter, not at all surprised by your intrusion. She claims that the Rougarou was once a man, cursed by a being known as \"Shub-Niggurath\" into the form of a great wolf. She believes that she can lift the Rougarou's curse from the bayou, but only if the creature is destroyed.","back_name":"Understanding the Curse","octgn_id":"6bcc2743-5d10-4b38-aa9e-444da02ce43b","url":"https:\/\/arkhamdb.com\/card\/81005","imagesrc":"\/bundles\/cards\/81005.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/81005b.png"},{"pack_code":"cotr","pack_name":"Curse of the Rougarou","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"bayou","encounter_name":"The Bayou","position":6,"exceptional":false,"myriad":false,"encounter_position":6,"code":"81006","name":"Hunting the Rougarou","real_name":"Hunting the Rougarou","text":"<b>Forced<\/b> - After The Rougarou leaves a location: Place 1 clue from the token bank on that location.\n<b>Objective<\/b> - <em>\"We have to destroy the beast!\"<\/em> If The Rougarou is defeated: (<b>\u2192R2<\/b>)\n<b>Objective<\/b> - <em>\"Maybe there's another way...\"<\/em> While an investigator is engaged with The Rougarou, he or she may choose to advance. (Limit once per phase.)","real_text":"<b>Forced<\/b> - After The Rougarou leaves a location: Place 1 clue from the token bank on that location.\n<b>Objective<\/b> - <em>\"We have to destroy the beast!\"<\/em> If The Rougarou is defeated: (<b>\u2192R2<\/b>)\n<b>Objective<\/b> - <em>\"Maybe there's another way...\"<\/em> While an investigator is engaged with The Rougarou, he or she may choose to advance. (Limit once per phase.)","quantity":1,"health_per_investigator":false,"real_slot":"","stage":2,"flavor":"The Rougarou is somewhere within the vast bayou. You must track it down and destroy it, lest the beast's curse consume you as well.","illustrator":"Darek Zabrocki","is_unique":false,"permanent":false,"double_sided":true,"back_text":"If each of the following requirements are met, proceed to (<b>\u2192R3<\/b>). Otherwise, flip this act back to its \"a\" side.\n- <i>\"We must learn more about the curse.\"<\/i> The investigators must have 4 [per_investigator] clues, as a group.\n- <i>\"We must keep it contained.\"<\/i> The Rougarou must have a [[Trap]] card attached to it.\n- <i>\"We must protect ourselves.\"<\/i> The Rougarou must have at least 1 [per_investigator] damage on it.\n- <i>\"We must calm it down.\"<\/i> The investigators must have either \"found a binding stone\" or \"found a strange doll.\"","back_flavor":"Conversing with the creature is a daunting task. Whenever it is cornered, it bellows and attacks, like a feral beast. If there is still some semblance of humanity left inside the create, it is buried deep beneath the rage and bloodlust of the curse.","back_name":"Taming the Rougarou","octgn_id":"dc6662ce-df77-4fc7-8d70-1288586dfd4f","url":"https:\/\/arkhamdb.com\/card\/81006","imagesrc":"\/bundles\/cards\/81006.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/81006b.png"},{"pack_code":"dwl","pack_name":"The Dunwich Legacy","type_code":"investigator","type_name":"Investigator","faction_code":"seeker","faction_name":"Seeker","position":2,"exceptional":false,"myriad":false,"code":"02002","name":"Rex Murphy","real_name":"Rex Murphy","subname":"The Reporter","text":"[reaction] After you succeed at a skill test by 2 or more while investigating: Discover 1 clue at your location.\n[elder_sign] effect: +2. You may instead choose to automatically fail this skill test to draw 3 cards.","real_text":"[reaction] After you succeed at a skill test by 2 or more while investigating: Discover 1 clue at your location.\n[elder_sign] effect: +2. You may instead choose to automatically fail this skill test to draw 3 cards.","errata_date":{"date":"2019-04-23 00:00:00.000000","timezone_type":3,"timezone":"UTC"},"quantity":1,"skill_willpower":3,"skill_intellect":4,"skill_combat":2,"skill_agility":3,"health":6,"health_per_investigator":false,"sanity":9,"deck_limit":1,"real_slot":"","traits":"Reporter.","real_traits":"Reporter.","deck_requirements":{"size":30,"card":{"02008":{"02008":"02008","90079":"90079"},"02009":{"02009":"02009","90080":"90080"}},"random":[{"target":"subtype","value":"basicweakness"}]},"deck_options":[{"not":true,"trait":["fortune"]},{"faction":["seeker","neutral"],"level":{"min":0,"max":5}},{"level":{"min":0,"max":0},"limit":5,"error":"You cannot have more than 5 cards that are not Seeker or Neutral"}],"flavor":"\"This time, nothing will stop me from getting at the truth!\"","illustrator":"Cristi Balanescu","is_unique":true,"permanent":false,"double_sided":true,"back_text":"<b>Deck Size<\/b>: 30.\n<b>Deckbuilding Options<\/b>: Seeker cards ([seeker]) level 0-5, Neutral cards level 0-5, up to five other level 0 cards from any other class.\n<b>Deckbuilding Requirements<\/b> (do not count toward deck size): Search for the Truth, Rex's Curse, 1 random basic weakness.\n<b>Deckbuilding Restrictions<\/b>: No [[Fortune]] cards.","back_flavor":"When disaster strikes, Rex Murphy is usually on hand, suffering the consequences. After spending a day with Rex, even the most hardened skeptic will concede that the man is cursed. Anytime he had a lead on a good story, something would go wrong. That business in Innsmouth with the photographs that had blown out to sea. The tracks in Dunwich that had washed away in the rain just before he'd brought the sheriff. His terrible fortune has more than once exposed him to gruesome beasts and occult conspiracies. To survive, Rex has developed an inquisitive mind, keeping one step ahead of the next disaster.","octgn_id":"a1591610-a459-4959-9a02-55a1ca2cc5f2:545b4c74-1499-4d77-8081-7eed0f9a19ce","url":"https:\/\/arkhamdb.com\/card\/02002","imagesrc":"\/bundles\/cards\/02002.png","backimagesrc":"\/bundles\/cards\/02002b.png","alternated_by":["90078"]},{"pack_code":"dwl","pack_name":"The Dunwich Legacy","type_code":"investigator","type_name":"Investigator","faction_code":"rogue","faction_name":"Rogue","position":3,"exceptional":false,"myriad":false,"code":"02003","name":"Jenny Barnes","real_name":"Jenny Barnes","subname":"The Dilettante","text":"You collect 1 additional resource during each upkeep phase.\n[elder_sign] effect: +1 for each resource you have.","real_text":"You collect 1 additional resource during each upkeep phase.\n[elder_sign] effect: +1 for each resource you have.","errata_date":{"date":"2019-04-23 00:00:00.000000","timezone_type":3,"timezone":"UTC"},"quantity":1,"skill_willpower":3,"skill_intellect":3,"skill_combat":3,"skill_agility":3,"health":8,"health_per_investigator":false,"sanity":7,"deck_limit":1,"real_slot":"","traits":"Drifter.","real_traits":"Drifter.","deck_requirements":{"size":30,"card":{"02010":{"02010":"02010","98002":"98002","90085":"90085"},"02011":{"02011":"02011","98003":"98003","90086":"90086"}},"random":[{"target":"subtype","value":"basicweakness"}]},"deck_options":[{"faction":["rogue","neutral"],"level":{"min":0,"max":5}},{"level":{"min":0,"max":0},"limit":5,"error":"You cannot have more than 5 cards that are not Rogue or Neutral"}],"flavor":"\"No more 'Miss Barnes' from you. My friends call me Jenny.\"","illustrator":"Tony Foti","is_unique":true,"permanent":false,"double_sided":true,"back_text":"<b>Deck Size<\/b>: 30.\n<b>Deckbuilding Options<\/b>: Rogue cards ([rogue]) level 0-5, Neutral cards level 0-5, up to five other level 0 cards from any other class.\n<b>Deckbuilding Requirements<\/b> (do not count toward deck size): Jenny's Twin .45s, Searching for Izzie, 1 random basic weakness.","back_flavor":"Jenny Barnes has spent the majority of her young life in pursuit of creature comforts, fine dining, and the latest fashions. That all changed when she received a letter from her sister, Isabelle. In this letter, Isabelle confessed that mysterious forces were aligning against her and that she feared she may fall victim to some paranormal threat. It was the last letter Jenny received from her beloved sister. Jenny has since returned to the States to track down and investigate all occult occurrences she can find. Hardly a wilting flower, she has proven herself a crack shot as well as a fearless and clever investigator of the unknown. Until Isabelle's disappearance is explained, Jenny will never relent in her search.","octgn_id":"59efc32c-d826-4e60-b362-a6e253284c35:ce506bfb-6cb7-4ac0-ae93-20b21723d269","url":"https:\/\/arkhamdb.com\/card\/02003","imagesrc":"\/bundles\/cards\/02003.png","backimagesrc":"\/bundles\/cards\/02003b.png","alternated_by":["90084"]},{"pack_code":"dwl","pack_name":"The Dunwich Legacy","type_code":"event","type_name":"Event","faction_code":"neutral","faction_name":"Neutral","position":8,"exceptional":false,"myriad":false,"code":"02008","name":"Search for the Truth","real_name":"Search for the Truth","cost":1,"text":"Rex Murphy deck only.\nDraw X cards, where X is the number of clues on Rex Murphy (to a maximum of 5).","real_text":"Rex Murphy deck only.\nDraw X cards, where X is the number of clues on Rex Murphy (to a maximum of 5).","quantity":1,"skill_intellect":2,"skill_wild":1,"health_per_investigator":false,"deck_limit":1,"real_slot":"","traits":"Insight.","real_traits":"Insight.","restrictions":{"investigator":{"02002":"02002"}},"flavor":"When things went his way, which wasn't often these days, Rex was a good reporter, with a nose for a story and an eye for detail... <cite>Graham McNeill, Ghouls of the Miskatonic,<\/cite>","illustrator":"Torstein Nordstrand","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"3eb82dae-9254-487b-8d9f-217bb055a27b","url":"https:\/\/arkhamdb.com\/card\/02008","imagesrc":"\/bundles\/cards\/02008.png"},{"pack_code":"dwl","pack_name":"The Dunwich Legacy","type_code":"treachery","type_name":"Treachery","subtype_code":"weakness","subtype_name":"Weakness","faction_code":"neutral","faction_name":"Neutral","position":9,"exceptional":false,"myriad":false,"code":"02009","name":"Rex's Curse","real_name":"Rex's Curse","text":"<b>Revelation<\/b> - Put Rex's Curse into play in your threat area.\n<b>Forced<\/b> - When you would succeed at a skill test: Return the revealed chaos token to the bag and reveal a new chaos token. If this effect causes you to fail the test, shuffle Rex's Curse into your deck. (Limit once per test.)","real_text":"<b>Revelation<\/b> - Put Rex's Curse into play in your threat area.\n<b>Forced<\/b> - When you would succeed at a skill test: Return the revealed chaos token to the bag and reveal a new chaos token. If this effect causes you to fail the test, shuffle Rex's Curse into your deck. (Limit once per test.)","quantity":1,"health_per_investigator":false,"deck_limit":1,"real_slot":"","traits":"Curse.","real_traits":"Curse.","restrictions":{"investigator":{"02002":"02002"}},"illustrator":"Falk","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"77176fab-fe89-41dc-b8f6-9a061f92d18e","url":"https:\/\/arkhamdb.com\/card\/02009","imagesrc":"\/bundles\/cards\/02009.png"},{"pack_code":"dwl","pack_name":"The Dunwich Legacy","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","position":10,"exceptional":false,"myriad":false,"code":"02010","name":"Jenny's Twin .45s","real_name":"Jenny's Twin .45s","subname":"A Perfect Fit","cost":-2,"text":"Jenny Barnes deck only. Uses (X ammo).\n[action] Spend 1 ammo: <b>Fight.<\/b> You get +2 [combat] for this attack. This attack deals +1 damage.","real_text":"Jenny Barnes deck only. Uses (X ammo).\n[action] Spend 1 ammo: <b>Fight.<\/b> You get +2 [combat] for this attack. This attack deals +1 damage.","quantity":1,"skill_agility":2,"skill_wild":1,"health_per_investigator":false,"deck_limit":1,"slot":"Hand x2","real_slot":"Hand x2","traits":"Item. Weapon. Firearm.","real_traits":"Item. Weapon. Firearm.","restrictions":{"investigator":{"02003":"02003"}},"flavor":"\"...Say, are those Mr. Donohue's guns?\" Jenny held a pistol over her shoulder and struck a pose. \"I think they suit me better than him. Don't you agree?\"","illustrator":"John Pacer","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"0c449dae-56f9-4ba8-abfb-fef861a0497d","url":"https:\/\/arkhamdb.com\/card\/02010","imagesrc":"\/bundles\/cards\/02010.png"},{"pack_code":"dwl","pack_name":"The Dunwich Legacy","type_code":"treachery","type_name":"Treachery","subtype_code":"weakness","subtype_name":"Weakness","faction_code":"neutral","faction_name":"Neutral","position":11,"exceptional":false,"myriad":false,"code":"02011","name":"Searching for Izzie","real_name":"Searching for Izzie","text":"<b>Revelation<\/b> - Attach Searching for Izzie to the location farthest from you.\n[action] [action]: <b>Investigate.<\/b> If you succeed, instead of discovering clues, discard Searching for Izzie.\n<b>Forced<\/b> - When the game ends, if Searching for Izzie is in play: Jenny Barnes suffers 1 mental trauma.","real_text":"<b>Revelation<\/b> - Attach Searching for Izzie to the location farthest from you.\n[action] [action]: <b>Investigate.<\/b> If you succeed, instead of discovering clues, discard Searching for Izzie.\n<b>Forced<\/b> - When the game ends, if Searching for Izzie is in play: Jenny Barnes suffers 1 mental trauma.","errata_date":{"date":"2017-02-15 00:00:00.000000","timezone_type":3,"timezone":"UTC"},"quantity":1,"health_per_investigator":false,"deck_limit":1,"real_slot":"","traits":"Task.","real_traits":"Task.","restrictions":{"investigator":{"02003":"02003"}},"illustrator":"Jeff Lee Johnson","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"2333216b-2b9f-4aea-a298-ffcb40d7d527","url":"https:\/\/arkhamdb.com\/card\/02011","imagesrc":"\/bundles\/cards\/02011.png"},{"pack_code":"dwl","pack_name":"The Dunwich Legacy","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","position":12,"exceptional":false,"myriad":false,"code":"02012","name":"Jim's Trumpet","real_name":"Jim's Trumpet","subname":"The Dead Listen","cost":2,"text":"Jim Culver deck only.\n[reaction] When a [skull] token is revealed during a skill test, exhaust Jim's Trumpet: Heal 1 horror from an investigator at your location or a connecting location.","real_text":"Jim Culver deck only.\n[reaction] When a [skull] token is revealed during a skill test, exhaust Jim's Trumpet: Heal 1 horror from an investigator at your location or a connecting location.","quantity":1,"skill_willpower":2,"skill_wild":1,"health_per_investigator":false,"deck_limit":1,"slot":"Hand","real_slot":"Hand","traits":"Item. Instrument. Relic.","real_traits":"Item. Instrument. Relic.","tags":"hh.","restrictions":{"investigator":{"02004":"02004"}},"flavor":"Daddy used to say, \"Jazz is a lot like liquor, it makes everything go down a little smoother.\" Daddy used to say a lot of stupid things.","illustrator":"John Pacer","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"6586c06a-8294-48f2-b99f-fc26db18f20f","url":"https:\/\/arkhamdb.com\/card\/02012","imagesrc":"\/bundles\/cards\/02012.png"},{"pack_code":"dwl","pack_name":"The Dunwich Legacy","type_code":"treachery","type_name":"Treachery","subtype_code":"weakness","subtype_name":"Weakness","faction_code":"neutral","faction_name":"Neutral","position":13,"exceptional":false,"myriad":false,"code":"02013","name":"Final Rhapsody","real_name":"Final Rhapsody","text":"<b>Revelation<\/b> - Reveal 5 chaos tokens from the chaos bag. For each [skull] and [auto_fail] token revealed, take 1 damage and 1 horror.","real_text":"<b>Revelation<\/b> - Reveal 5 chaos tokens from the chaos bag. For each [skull] and [auto_fail] token revealed, take 1 damage and 1 horror.","quantity":1,"health_per_investigator":false,"deck_limit":1,"real_slot":"","traits":"Endtimes.","real_traits":"Endtimes.","restrictions":{"investigator":{"02004":"02004"}},"flavor":"When the dead start talking about what scares them, that's when it's time to listen.","illustrator":"Preston Stone","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"8c786481-e9f3-4fad-bfcc-ed4d78bd8064","url":"https:\/\/arkhamdb.com\/card\/02013","imagesrc":"\/bundles\/cards\/02013.png"},{"pack_code":"dwl","pack_name":"The Dunwich Legacy","type_code":"event","type_name":"Event","faction_code":"seeker","faction_name":"Seeker","position":22,"exceptional":false,"myriad":false,"code":"02022","name":"Shortcut","real_name":"Shortcut","cost":0,"text":"Fast. Play only during your turn.\nChoose an investigator at your location. Move that investigator to a connecting location.","real_text":"Fast. Play only during your turn.\nChoose an investigator at your location. Move that investigator to a connecting location.","quantity":2,"skill_willpower":1,"skill_agility":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Insight. Tactic.","real_traits":"Insight. Tactic.","flavor":"You know this town like the back of your hand.","illustrator":"Derk Venneman","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"f9ff8557-69f2-472b-837e-ff118816290d","url":"https:\/\/arkhamdb.com\/card\/02022","imagesrc":"\/bundles\/cards\/02022.png"},{"pack_code":"dwl","pack_name":"The Dunwich Legacy","type_code":"treachery","type_name":"Treachery","subtype_code":"basicweakness","subtype_name":"Basic Weakness","faction_code":"neutral","faction_name":"Neutral","position":37,"exceptional":false,"myriad":false,"code":"02037","name":"Indebted","real_name":"Indebted","text":"Permanent.\nYou start each game with 2 fewer resources.","real_text":"Permanent.\nYou start each game with 2 fewer resources.","quantity":2,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Flaw.","real_traits":"Flaw.","flavor":"One man's loan is another man's treasure.","illustrator":"Sara Biddle","is_unique":false,"permanent":true,"double_sided":false,"octgn_id":"1ecf4d84-da04-4c69-8fac-aa11bdc4171f","url":"https:\/\/arkhamdb.com\/card\/02037","imagesrc":"\/bundles\/cards\/02037.png"},{"pack_code":"dwl","pack_name":"The Dunwich Legacy","type_code":"treachery","type_name":"Treachery","subtype_code":"basicweakness","subtype_name":"Basic Weakness","faction_code":"neutral","faction_name":"Neutral","position":39,"exceptional":false,"myriad":false,"code":"02039","name":"Chronophobia","real_name":"Chronophobia","text":"<b>Revelation<\/b> - Place Chronophobia into play in your threat area.\n<b>Forced<\/b> - At the end of your turn: Take 1 direct horror.\n[action] [action]: Discard Chronophobia.","real_text":"<b>Revelation<\/b> - Place Chronophobia into play in your threat area.\n<b>Forced<\/b> - At the end of your turn: Take 1 direct horror.\n[action] [action]: Discard Chronophobia.","quantity":2,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Madness.","real_traits":"Madness.","illustrator":"Sara Biddle","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"bd089e8f-e3f0-4fd3-9bf2-e7de8832da73","url":"https:\/\/arkhamdb.com\/card\/02039","imagesrc":"\/bundles\/cards\/02039.png"},{"pack_code":"cotr","pack_name":"Curse of the Rougarou","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"bayou","encounter_name":"The Bayou","position":7,"exceptional":false,"myriad":false,"encounter_position":7,"code":"81007","name":"Cursed Shores","real_name":"Cursed Shores","text":"[action]: Take 1 damage. You get +2 to your skill value for the next skill test you make this turn.\n<b>Forced<\/b> - When you leave Cursed Shores: Choose and discard a skill card from your hand.","real_text":"[action]: Take 1 damage. You get +2 to your skill value for the next skill test you make this turn.\n<b>Forced<\/b> - When you leave Cursed Shores: Choose and discard a skill card from your hand.","quantity":1,"shroud":1,"clues":0,"health_per_investigator":false,"real_slot":"","traits":"New Orleans. Bayou.","real_traits":"New Orleans. Bayou.","illustrator":"Antonio Jos\u00e9 Manzanedo","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"Black storm clouds loom above you, watching patiently as you trudge through the bayou. Their shapes twist and churn in the night sky, blotting out the stars.","octgn_id":"fcb8a3b7-d3b7-4cfb-bb90-2468e6375ea0","url":"https:\/\/arkhamdb.com\/card\/81007","imagesrc":"\/bundles\/cards\/81007.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/81007b.png"},{"pack_code":"cotr","pack_name":"Curse of the Rougarou","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"bayou","encounter_name":"The Bayou","position":8,"exceptional":false,"myriad":false,"encounter_position":8,"code":"81008","name":"Garden District","real_name":"Garden District","text":"[action]: Test [agility] (7) to try to break into a nearby greenhouse and take a look around. If you succeed, remember that the investigators have \"found a strange doll.\"","real_text":"[action]: Test [agility] (7) to try to break into a nearby greenhouse and take a look around. If you succeed, remember that the investigators have \"found a strange doll.\"","quantity":1,"shroud":1,"clues":0,"health_per_investigator":false,"real_slot":"","traits":"New Orleans.","real_traits":"New Orleans.","flavor":"A trail of blood and mangled flesh led you here. You suspect this is no ordinary garden.","illustrator":"James Ives","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"It is late, but the city's nightlife is in full swing. Jazz clubs and speakeasies rule the night. But your interest lies elsewhere...","back_name":"New Orleans","octgn_id":"eb2e854d-6be4-498c-b618-458252d2086b","url":"https:\/\/arkhamdb.com\/card\/81008","imagesrc":"\/bundles\/cards\/81008.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/81008b.png"},{"pack_code":"cotr","pack_name":"Curse of the Rougarou","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"bayou","encounter_name":"The Bayou","position":9,"exceptional":false,"myriad":false,"encounter_position":9,"code":"81009","name":"Broadmoor","real_name":"Broadmoor","text":"[action]: <b>Resign.<\/b> \"We can't catch the beast!\" You make your way to safety, letting the beast roam free.","real_text":"[action]: <b>Resign.<\/b> \"We can't catch the beast!\" You make your way to safety, letting the beast roam free.","quantity":1,"shroud":3,"clues":1,"health_per_investigator":false,"victory":1,"real_slot":"","traits":"New Orleans.","real_traits":"New Orleans.","flavor":"People are just now beginning to settle what began as an untamed marsh. Truth is, some evils run too deep to exorcise that easily.","illustrator":"Marius Bota","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"It is late, but the city's nightlife is in full swing. Jazz clubs and speakeasies rule the night. But your interest lies elsewhere...","back_name":"New Orleans","octgn_id":"41e46a62-8a4d-43f6-bf20-2435bd1f3a44","url":"https:\/\/arkhamdb.com\/card\/81009","imagesrc":"\/bundles\/cards\/81009.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/81009b.png"},{"pack_code":"cotr","pack_name":"Curse of the Rougarou","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"bayou","encounter_name":"The Bayou","position":10,"exceptional":false,"myriad":false,"encounter_position":10,"code":"81010","name":"Brackish Waters","real_name":"Brackish Waters","text":"While you are at Brackish Waters, you cannot play assets.\n[action] Discard 2 assets from your hand or from play: Test [agility] (3) to wade through the dark waters and retrieve an abandoned fishing net. If you succeed, take control of the set-aside Fishing Net asset.","real_text":"While you are at Brackish Waters, you cannot play assets.\n[action] Discard 2 assets from your hand or from play: Test [agility] (3) to wade through the dark waters and retrieve an abandoned fishing net. If you succeed, take control of the set-aside Fishing Net asset.","quantity":1,"shroud":1,"clues":0,"health_per_investigator":false,"real_slot":"","traits":"Riverside. Bayou.","real_traits":"Riverside. Bayou.","illustrator":"Michael Berube","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"The reeking odor of dead fish overwhelms your senses. You can't help but hold your breath as you wade through the repugnant shallows.","octgn_id":"5061a457-9b57-42f6-9fa6-1b5f21003fc3","url":"https:\/\/arkhamdb.com\/card\/81010","imagesrc":"\/bundles\/cards\/81010.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/81010b.png"},{"pack_code":"cotr","pack_name":"Curse of the Rougarou","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"bayou","encounter_name":"The Bayou","position":11,"exceptional":false,"myriad":false,"encounter_position":11,"code":"81011","name":"Audubon Park","real_name":"Audubon Park","text":"<b>Forced<\/b> - When you evade an enemy at Audubon Park: Discard a random card from your hand.","real_text":"<b>Forced<\/b> - When you evade an enemy at Audubon Park: Discard a random card from your hand.","quantity":1,"shroud":3,"clues":1,"health_per_investigator":false,"victory":1,"real_slot":"","traits":"Riverside.","real_traits":"Riverside.","flavor":"Leaves flutter in the cold wind, breaking the stillness of the park. With an area strangely abandoned, you feel as though you don't belong here.","illustrator":"","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"Even at this late hour, bells and shouts sound across the piers as dockworkers go about their business.","back_name":"Riverside","octgn_id":"1dd36929-a0a1-4101-b5e3-016a92682058","url":"https:\/\/arkhamdb.com\/card\/81011","imagesrc":"\/bundles\/cards\/81011.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/81011b.png"},{"pack_code":"cotr","pack_name":"Curse of the Rougarou","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"bayou","encounter_name":"The Bayou","position":12,"exceptional":false,"myriad":false,"encounter_position":12,"code":"81012","name":"Faubourg Marigny","real_name":"Faubourg Marigny","text":"While you are at Fauborg Marigny, reduce the cost of each asset you play by 1.\n[action]: <b>Resign.<\/b> \"We can't catch the beast!\" You make your way to safety, letting the beast roam free.","real_text":"While you are at Fauborg Marigny, reduce the cost of each asset you play by 1.\n[action]: <b>Resign.<\/b> \"We can't catch the beast!\" You make your way to safety, letting the beast roam free.","quantity":1,"shroud":4,"clues":0,"health_per_investigator":false,"real_slot":"","traits":"Riverside.","real_traits":"Riverside.","illustrator":"JB Casacop","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"Even at this late hour, bells and shouts sound across the piers as dockworkers go about their business.","back_name":"Riverside","octgn_id":"12f2594a-e6cb-451c-ba20-62521e291ade","url":"https:\/\/arkhamdb.com\/card\/81012","imagesrc":"\/bundles\/cards\/81012.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/81012b.png"},{"pack_code":"cotr","pack_name":"Curse of the Rougarou","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"bayou","encounter_name":"The Bayou","position":13,"exceptional":false,"myriad":false,"encounter_position":13,"code":"81013","name":"Forgotten Marsh","real_name":"Forgotten Marsh","text":"<b>Forced<\/b> - When you leave Forgotten Marsh: Lose 2 resources.","real_text":"<b>Forced<\/b> - When you leave Forgotten Marsh: Lose 2 resources.","quantity":1,"shroud":2,"clues":0,"health_per_investigator":false,"real_slot":"","traits":"Wilderness. Bayou.","real_traits":"Wilderness. Bayou.","illustrator":"Jason Caffoe","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"You warily eye the web of vines and blackened bog waters before you, and your heart sinks. You long for the comforts of home, and yet you press onward.","octgn_id":"5d9d3940-2340-443f-80d4-bd6c4f796130","url":"https:\/\/arkhamdb.com\/card\/81013","imagesrc":"\/bundles\/cards\/81013.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/81013b.png"},{"pack_code":"cotr","pack_name":"Curse of the Rougarou","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"bayou","encounter_name":"The Bayou","position":15,"exceptional":false,"myriad":false,"encounter_position":15,"code":"81015","name":"Twisted Underbrush","real_name":"Twisted Underbrush","text":"[action]: Gain 2 resources and take 1 horror.","real_text":"[action]: Gain 2 resources and take 1 horror.","quantity":1,"shroud":3,"clues":1,"health_per_investigator":false,"victory":1,"real_slot":"","traits":"Wilderness.","real_traits":"Wilderness.","flavor":"This region is covered in twisted plants that grow odd-looking berries. They look absolutely delicious...","illustrator":"Andreas Zafiratos","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"After hours of navigating through impenetrable fog and overgrowth, your clothes stick to your skin and you swat at what seems like the thousandth mosquito.","back_name":"Wilderness","octgn_id":"c36d6fa7-df5b-4956-aabe-2f2798ae18cd","url":"https:\/\/arkhamdb.com\/card\/81015","imagesrc":"\/bundles\/cards\/81015.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/81015b.png"},{"pack_code":"cotr","pack_name":"Curse of the Rougarou","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"bayou","encounter_name":"The Bayou","position":16,"exceptional":false,"myriad":false,"encounter_position":16,"code":"81016","name":"Foul Swamp","real_name":"Foul Swamp","text":"While you are at Foul Swamp, you cannot heal horror or cancel horror.\n[action] Take up to 3 horror: Test [willpower] (7) to search the boneyard. You get +1 [willpower] for this test for each horror taken as part of this ability's cost. If you succeed, remember that the investigators have \"found an ancient binding stone.\"","real_text":"While you are at Foul Swamp, you cannot heal horror or cancel horror.\n[action] Take up to 3 horror: Test [willpower] (7) to search the boneyard. You get +1 [willpower] for this test for each horror taken as part of this ability's cost. If you succeed, remember that the investigators have \"found an ancient binding stone.\"","quantity":1,"shroud":2,"clues":0,"health_per_investigator":false,"real_slot":"","traits":"Unhallowed. Bayou.","real_traits":"Unhallowed. Bayou.","illustrator":"Andreas Adamek","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"The stench of death and decay washes over you as you slog through this putrid swamp. It's hard to imagine what could live in these waters, sullied as they are by rot and putrefaction.","octgn_id":"1f840051-0710-4a63-a360-c3883aa1f599","url":"https:\/\/arkhamdb.com\/card\/81016","imagesrc":"\/bundles\/cards\/81016.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/81016b.png"},{"pack_code":"cotr","pack_name":"Curse of the Rougarou","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"bayou","encounter_name":"The Bayou","position":17,"exceptional":false,"myriad":false,"encounter_position":17,"code":"81017","name":"Ritual Grounds","real_name":"Ritual Grounds","text":"<b>Forced<\/b> - After you end your turn at Ritual Grounds: Draw 1 card and take 1 horror.","real_text":"<b>Forced<\/b> - After you end your turn at Ritual Grounds: Draw 1 card and take 1 horror.","quantity":1,"shroud":2,"clues":1,"health_per_investigator":false,"victory":1,"real_slot":"","traits":"Unhallowed.","real_traits":"Unhallowed.","flavor":"A macabre display greets you as you venture deeper into the bayou, where black magick and occult rituals find their home.","illustrator":"Alexandr Elichev","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"I\u00e4! I\u00e4 Shub-Niggurath!\nQue tous les d\u00e9mons volent de cette endroit,\nThe world is your prey, your bloodlust unending...","back_name":"Unhallowed Land","octgn_id":"a4cf462c-6303-45b5-bd68-20ae8ce4acfa","url":"https:\/\/arkhamdb.com\/card\/81017","imagesrc":"\/bundles\/cards\/81017.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/81017b.png"},{"pack_code":"cotr","pack_name":"Curse of the Rougarou","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"bayou","encounter_name":"The Bayou","position":18,"exceptional":false,"myriad":false,"encounter_position":18,"code":"81018","name":"Overgrown Cairns","real_name":"Overgrown Cairns","text":"[action] Spend 2 resources: Heal 2 horror. (Limit once per game.)","real_text":"[action] Spend 2 resources: Heal 2 horror. (Limit once per game.)","quantity":1,"shroud":4,"clues":0,"health_per_investigator":false,"real_slot":"","traits":"Unhallowed.","real_traits":"Unhallowed.","flavor":"These cairnstones were placed here centuries ago, their purpose unknown.","illustrator":"Grzegorz Bobrowski","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"I\u00e4! I\u00e4! Shub-Niggurath!<br>Que tous les d\u00e9mons volent de cette endroit,<br>The world is your prey, your bloodlust unending...","back_name":"Unhallowed Land","octgn_id":"e2f66c2d-ad4d-4dde-9130-e3c4babe168b","url":"https:\/\/arkhamdb.com\/card\/81018","imagesrc":"\/bundles\/cards\/81018.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/81018b.png"},{"pack_code":"cotr","pack_name":"Curse of the Rougarou","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"bayou","encounter_name":"The Bayou","position":20,"exceptional":false,"myriad":false,"encounter_position":20,"code":"81020","name":"Bear Trap","real_name":"Bear Trap","text":"[fast]: Attach Bear Trap to your location.\n<b>Forced<\/b> - After The Rougarou enters attached location: Attach Bear Trap to The Rougarou.\nAttached enemy gets -1 fight and -1 evade.","real_text":"[fast]: Attach Bear Trap to your location.\n<b>Forced<\/b> - After The Rougarou enters attached location: Attach Bear Trap to The Rougarou.\nAttached enemy gets -1 fight and -1 evade.","quantity":1,"health_per_investigator":false,"real_slot":"","traits":"Trap.","real_traits":"Trap.","illustrator":"Damon Westenhofer","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"7f80ca4a-7027-485a-bb47-0d795339131e","url":"https:\/\/arkhamdb.com\/card\/81020","imagesrc":"\/bundles\/cards\/81020.png","spoiler":1},{"pack_code":"cotr","pack_name":"Curse of the Rougarou","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"bayou","encounter_name":"The Bayou","position":21,"exceptional":false,"myriad":false,"encounter_position":21,"code":"81021","name":"Fishing Net","real_name":"Fishing Net","text":"[fast] If The Rougarou is exhausted and at your location: Attach Fishing Net to The Rougarou.\nAttached enemy loses retaliate.","real_text":"[fast] If The Rougarou is exhausted and at your location: Attach Fishing Net to The Rougarou.\nAttached enemy loses retaliate.","quantity":1,"health_per_investigator":false,"real_slot":"","traits":"Trap.","real_traits":"Trap.","illustrator":"Tadas Sidlauskas","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"2636b519-938c-466d-b99d-ef1c96204183","url":"https:\/\/arkhamdb.com\/card\/81021","imagesrc":"\/bundles\/cards\/81021.png","spoiler":1},{"pack_code":"cotr","pack_name":"Curse of the Rougarou","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"bayou","encounter_name":"The Bayou","position":22,"exceptional":false,"myriad":false,"encounter_position":22,"code":"81022","name":"Bog Gator","real_name":"Bog Gator","text":"<b>Prey<\/b> - Lowest [agility].\nWhile Bog Gator is at a [[Bayou]] location, it gets +2 fight and +2 evade.","real_text":"<b>Prey<\/b> - Lowest [agility].\nWhile Bog Gator is at a [[Bayou]] location, it gets +2 fight and +2 evade.","quantity":2,"health":2,"health_per_investigator":false,"enemy_damage":1,"enemy_horror":1,"enemy_fight":2,"enemy_evade":2,"real_slot":"","traits":"Creature.","real_traits":"Creature.","flavor":"They were apex predators even before the curse took hold.","illustrator":"Allen Michael N. Geneta","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"963e2cb1-5fd7-4270-a9c5-f66a48851ff3","url":"https:\/\/arkhamdb.com\/card\/81022","imagesrc":"\/bundles\/cards\/81022.png","spoiler":1},{"pack_code":"cotr","pack_name":"Curse of the Rougarou","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"bayou","encounter_name":"The Bayou","position":23,"exceptional":false,"myriad":false,"encounter_position":24,"code":"81023","name":"Swamp Leech","real_name":"Swamp Leech","text":"<b>Spawn<\/b> - Any [[Bayou]] location.\nSwamp Leech cannot be evaded.\n<b>Forced<\/b> - When Swamp Leech enters a non-[[Bayou]] location: Discard it.","real_text":"<b>Spawn<\/b> - Any [[Bayou]] location.\nSwamp Leech cannot be evaded.\n<b>Forced<\/b> - When Swamp Leech enters a non-[[Bayou]] location: Discard it.","quantity":3,"health":1,"health_per_investigator":false,"enemy_damage":1,"enemy_fight":4,"real_slot":"","traits":"Creature.","real_traits":"Creature.","illustrator":"Daniel Dulitzky","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"f466cb9e-e126-40e8-9c59-a4e552a76e3a","url":"https:\/\/arkhamdb.com\/card\/81023","imagesrc":"\/bundles\/cards\/81023.png","spoiler":1},{"pack_code":"cotr","pack_name":"Curse of the Rougarou","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"bayou","encounter_name":"The Bayou","position":24,"exceptional":false,"myriad":false,"encounter_position":27,"code":"81024","name":"Cursed Swamp","real_name":"Cursed Swamp","text":"<b>Revelation<\/b> - Test [willpower] (3). For each point you fail by, take 1 damage. If you are at a [[Bayou]] location, you cannot commit cards to this skill test.","real_text":"<b>Revelation<\/b> - Test [willpower] (3). For each point you fail by, take 1 damage. If you are at a [[Bayou]] location, you cannot commit cards to this skill test.","quantity":3,"health_per_investigator":false,"real_slot":"","traits":"Hazard.","real_traits":"Hazard.","illustrator":"Nikolay Stoyanov","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"9c723742-4bb0-4ec6-a199-950e4c68cb70","url":"https:\/\/arkhamdb.com\/card\/81024","imagesrc":"\/bundles\/cards\/81024.png","spoiler":1},{"pack_code":"cotr","pack_name":"Curse of the Rougarou","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"bayou","encounter_name":"The Bayou","position":25,"exceptional":false,"myriad":false,"encounter_position":30,"code":"81025","name":"Spectral Mist","real_name":"Spectral Mist","text":"<b>Revelation<\/b> - Attach to a [[Bayou]] location. Limit 1 per location.\nEach skill test performed at attached location gets +1 difficulty.\n[action]: Test [intellect] (2) to disrupt the source of the mist. If you succeed, discard Spectral Mist.","real_text":"<b>Revelation<\/b> - Attach to a [[Bayou]] location. Limit 1 per location.\nEach skill test performed at attached location gets +1 difficulty.\n[action]: Test [intellect] (2) to disrupt the source of the mist. If you succeed, discard Spectral Mist.","quantity":3,"health_per_investigator":false,"real_slot":"","traits":"Hazard.","real_traits":"Hazard.","illustrator":"Darek Zabrocki","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"0af6fd5c-79ba-434a-8f4b-2942bdf3d634","url":"https:\/\/arkhamdb.com\/card\/81025","imagesrc":"\/bundles\/cards\/81025.png","spoiler":1},{"pack_code":"cotr","pack_name":"Curse of the Rougarou","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"bayou","encounter_name":"The Bayou","position":26,"exceptional":false,"myriad":false,"encounter_position":33,"code":"81026","name":"Dragged Under","real_name":"Dragged Under","text":"<b>Revelation<\/b> - Test [agility] (3). If you fail, add Dragged Under to your threat area.\n<b>Forced<\/b> - When you leave your current location: take 2 damage and discard Dragged Under.\n<b>Forced<\/b> - At the end of your turn: Test [agility] (3). If you succeed, discard Dragged Under.","real_text":"<b>Revelation<\/b> - Test [agility] (3). If you fail, add Dragged Under to your threat area.\n<b>Forced<\/b> - When you leave your current location: take 2 damage and discard Dragged Under.\n<b>Forced<\/b> - At the end of your turn: Test [agility] (3). If you succeed, discard Dragged Under.","quantity":4,"health_per_investigator":false,"real_slot":"","traits":"Hazard.","real_traits":"Hazard.","illustrator":"Sara Biddle","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"2b664214-f205-41ca-b4aa-e0c24191b7c2","url":"https:\/\/arkhamdb.com\/card\/81026","imagesrc":"\/bundles\/cards\/81026.png","spoiler":1},{"pack_code":"cotr","pack_name":"Curse of the Rougarou","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"bayou","encounter_name":"The Bayou","position":27,"exceptional":false,"myriad":false,"encounter_position":37,"code":"81027","name":"Ripples on the Surface","real_name":"Ripples on the Surface","text":"<b>Revelation<\/b> - Test [willpower] (3). For each point you fail by, take 1 horror. If you are at a [[Bayou]] location, you cannot commit cards to this skill test.","real_text":"<b>Revelation<\/b> - Test [willpower] (3). For each point you fail by, take 1 horror. If you are at a [[Bayou]] location, you cannot commit cards to this skill test.","quantity":3,"health_per_investigator":false,"real_slot":"","traits":"Terror.","real_traits":"Terror.","flavor":"There are dangers deep within the mire you can only begin to imagine.","illustrator":"Alex Aguilar","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"a6816970-ff41-4ffe-91ab-20a7cffd7c41","url":"https:\/\/arkhamdb.com\/card\/81027","imagesrc":"\/bundles\/cards\/81027.png","spoiler":1},{"pack_code":"cotr","pack_name":"Curse of the Rougarou","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"rougarou","encounter_name":"Curse of the Rougarou","position":28,"exceptional":false,"myriad":false,"encounter_position":1,"code":"81028","name":"The Rougarou","real_name":"The Rougarou","subname":"Cursed Soul","text":"Aloof. Retaliate.\nAs an additional cost for an investigator to engage The Rougarou, the investigators must spend 1 clue, as a group (2 clues instead if there are 3 or 4 investigators).\n<b>Forced<\/b> - After The Rougarou takes 1 [per_investigator] damage during a single phase: Find the location that is farthest from all investigators. Move The Rougarou (one location at a time) until it enters that location.","real_text":"Aloof. Retaliate.\nAs an additional cost for an investigator to engage The Rougarou, the investigators must spend 1 clue, as a group (2 clues instead if there are 3 or 4 investigators).\n<b>Forced<\/b> - After The Rougarou takes 1 [per_investigator] damage during a single phase: Find the location that is farthest from all investigators. Move The Rougarou (one location at a time) until it enters that location.","quantity":1,"health":5,"health_per_investigator":true,"enemy_damage":2,"enemy_horror":2,"enemy_fight":3,"enemy_evade":3,"real_slot":"","traits":"Monster. Creature. Elite.","real_traits":"Monster. Creature. Elite.","illustrator":"Nicholas Gregory","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"ed7463fc-09bf-4cfd-a9e1-e8d7440dd669","url":"https:\/\/arkhamdb.com\/card\/81028","imagesrc":"\/bundles\/cards\/81028.png","spoiler":1},{"pack_code":"cotr","pack_name":"Curse of the Rougarou","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"rougarou","encounter_name":"Curse of the Rougarou","position":31,"exceptional":false,"myriad":false,"encounter_position":4,"code":"81031","name":"Slime-Covered Dhole","real_name":"Slime-Covered Dhole","text":"<b>Spawn<\/b> - Any non-[[Bayou]] location.\n<b>Prey<\/b> - Lowest remaining health.\nHunter.\n<b>Forced<\/b> - When Slime-Covered Dhole enters a location: Each investigator at that location takes 1 horror.","real_text":"<b>Spawn<\/b> - Any non-[[Bayou]] location.\n<b>Prey<\/b> - Lowest remaining health.\nHunter.\n<b>Forced<\/b> - When Slime-Covered Dhole enters a location: Each investigator at that location takes 1 horror.","quantity":2,"health":3,"health_per_investigator":false,"enemy_damage":1,"enemy_horror":1,"enemy_fight":2,"enemy_evade":3,"real_slot":"","traits":"Monster. Dhole.","real_traits":"Monster. Dhole.","illustrator":"Allison Theus","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"bb5274ec-ddf1-42af-98ec-f9894853b50f","url":"https:\/\/arkhamdb.com\/card\/81031","imagesrc":"\/bundles\/cards\/81031.png","spoiler":1},{"pack_code":"cotr","pack_name":"Curse of the Rougarou","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"rougarou","encounter_name":"Curse of the Rougarou","position":33,"exceptional":false,"myriad":false,"encounter_position":8,"code":"81033","name":"Dark Young Host","real_name":"Dark Young Host","text":"<b>Spawn<\/b> - Any [[Bayou]] location.\n<b>Forced<\/b> - When 1 or more clues are placed on Dark Young Host's location: Place those clues on Dark Young Host.\n<b>Forced<\/b> - When Dark Young Host is defeated: Move all clues on Dark Young Host to its location.","real_text":"<b>Spawn<\/b> - Any [[Bayou]] location.\n<b>Forced<\/b> - When 1 or more clues are placed on Dark Young Host's location: Place those clues on Dark Young Host.\n<b>Forced<\/b> - When Dark Young Host is defeated: Move all clues on Dark Young Host to its location.","quantity":1,"health":5,"health_per_investigator":false,"enemy_damage":2,"enemy_horror":2,"enemy_fight":4,"enemy_evade":2,"victory":1,"real_slot":"","traits":"Monster. Dark Young.","real_traits":"Monster. Dark Young.","illustrator":"Jon Bosco","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"8c355925-69bd-4250-bae7-c7a8207e19a0","url":"https:\/\/arkhamdb.com\/card\/81033","imagesrc":"\/bundles\/cards\/81033.png","spoiler":1},{"pack_code":"cotr","pack_name":"Curse of the Rougarou","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"rougarou","encounter_name":"Curse of the Rougarou","position":36,"exceptional":false,"myriad":false,"encounter_position":16,"code":"81036","name":"Insatiable Bloodlust","real_name":"Insatiable Bloodlust","text":"<b>Revelation<\/b> - Attach to The Rougarou.\nThe Rougarou gets +1 fight, +1 damage, +1 horror, and cannot be evaded.\n<b>Forced<\/b> - After The Rougarou takes damage: Discard Insatiable Bloodlust.","real_text":"<b>Revelation<\/b> - Attach to The Rougarou.\nThe Rougarou gets +1 fight, +1 damage, +1 horror, and cannot be evaded.\n<b>Forced<\/b> - After The Rougarou takes damage: Discard Insatiable Bloodlust.","quantity":3,"health_per_investigator":false,"real_slot":"","illustrator":"Helge C. Balzer","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"98c360e5-7899-423e-8ca0-cd36e0fa7100","url":"https:\/\/arkhamdb.com\/card\/81036","imagesrc":"\/bundles\/cards\/81036.png","spoiler":1},{"pack_code":"cotr","pack_name":"Curse of the Rougarou","type_code":"scenario","type_name":"Scenario","faction_code":"mythos","faction_name":"Mythos","encounter_code":"bayou","encounter_name":"The Bayou","position":1,"exceptional":false,"myriad":false,"encounter_position":1,"code":"81001","name":"Curse of the Rougarou","real_name":"Curse of the Rougarou","text":"Easy \/ Standard\n[skull]: -2 (-4 instead if you are at a [[Bayou]] location).\n[cultist]: -2. If the Rougarou is in your location, reveal another token.\n[tablet]: Reveal another token. If you fail, until the end of the round, you cannot move.\n[elder_thing]: -4. If the Rougarou is at your location, it attacks you.","real_text":"Easy \/ Standard\n[skull]: -2 (-4 instead if you are at a [[Bayou]] location).\n[cultist]: -2. If the Rougarou is in your location, reveal another token.\n[tablet]: Reveal another token. If you fail, until the end of the round, you cannot move.\n[elder_thing]: -4. If the Rougarou is at your location, it attacks you.","quantity":1,"health_per_investigator":false,"real_slot":"","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Hard \/ Expert\n[skull]: -3 (-6 instead if you are at a [[Bayou]] location).\n[cultist]: -3. If the Rougarou is in your location, reveal another token.\n[tablet]: Reveal another token. If you fail, until the end of the round, you cannot move.\n[elder_thing]: -4. If the Rougarou is at your location or a connecting location, it attacks you.","octgn_id":"8766f3ee-8561-4575-bfe6-5cfe1cb955db","url":"https:\/\/arkhamdb.com\/card\/81001","imagesrc":"\/bundles\/cards\/81001.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/81001b.png"},{"pack_code":"core","pack_name":"Core Set","type_code":"treachery","type_name":"Treachery","subtype_code":"basicweakness","subtype_name":"Basic Weakness","faction_code":"neutral","faction_name":"Neutral","position":1000,"exceptional":false,"myriad":false,"code":"01000","name":"Random Basic Weakness","real_name":"Random Basic Weakness","text":"This is a placeholder random basic weakness\n You can replace it with a specific weakness using the Special tab or click the random button to replace it with a random weakness from your collection.","real_text":"This is a placeholder random basic weakness\n You can replace it with a specific weakness using the Special tab or click the random button to replace it with a random weakness from your collection.","quantity":15,"health_per_investigator":false,"deck_limit":15,"real_slot":"","traits":"","real_traits":"","is_unique":false,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/01000","imagesrc":"\/bundles\/cards\/01000.jpg"},{"pack_code":"dwl","pack_name":"The Dunwich Legacy","type_code":"asset","type_name":"Asset","faction_code":"seeker","faction_name":"Seeker","position":21,"exceptional":false,"myriad":false,"code":"02021","name":"Strange Solution","real_name":"Strange Solution","subname":"Unidentified","cost":1,"text":"[action] Test [intellect] (4). If you succeed, discard Strange Solution and draw 2 cards. Record in your Campaign Log that \"you have identified the solution.\"","real_text":"[action] Test [intellect] (4). If you succeed, discard Strange Solution and draw 2 cards. Record in your Campaign Log that \"you have identified the solution.\"","quantity":2,"skill_wild":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Item. Science.","real_traits":"Item. Science.","flavor":"By all accounts, it should not even exist.","illustrator":"Tiziano Baracchi","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"76d32cbe-c709-4ae3-94ba-041312b958c9","url":"https:\/\/arkhamdb.com\/card\/02021","imagesrc":"\/bundles\/cards\/02021.png"},{"pack_code":"coh","pack_name":"Carnevale of Horrors","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"venice","encounter_name":"Carnevale of Horrors","position":8,"exceptional":false,"myriad":false,"encounter_position":8,"code":"82008","name":"San Marco Basilica","real_name":"San Marco Basilica","text":"San Marco Basilica is connected to the location in the clockwise direction.\n[action]: Place an Innocent Reveler you control underneath the act deck, out of play.","real_text":"San Marco Basilica is connected to the location in the clockwise direction.\n[action]: Place an Innocent Reveler you control underneath the act deck, out of play.","quantity":1,"shroud":3,"clues":0,"health_per_investigator":false,"real_slot":"","traits":"Venice.","real_traits":"Venice.","flavor":"Blessed and warded by the abbess, the Basilica is about as safe a place as you can find in Venice. But it is not safe enough.","illustrator":"Mark Molnar","is_unique":false,"permanent":false,"double_sided":true,"back_text":"San Marco Basilica is connected to the location in the clockwise direction.","back_flavor":"You cannot help but marvel at the Basilica's opulence and towering presence. In the piazza outside, revelers dance and celebrate, oblivious to their peril.","octgn_id":"f8ed894a-eb07-4aaa-8f9b-c75c54fda205","url":"https:\/\/arkhamdb.com\/card\/82008","imagesrc":"\/bundles\/cards\/82008.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/82008b.png"},{"pack_code":"coh","pack_name":"Carnevale of Horrors","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"venice","encounter_name":"Carnevale of Horrors","linked_to_code":"82017b","linked_to_name":"Masked Carnevale-Goer","position":17,"exceptional":false,"myriad":false,"encounter_position":17,"code":"82017","name":"Don Lagorio","real_name":"Don Lagorio","subname":"Secret Servant","text":"Hunter.\nWhile resolving the hunter keyword on Don Lagorio, his location is connected to the location in the counter-clockwise direction, as well as the clockwise direction.","real_text":"Hunter.\nWhile resolving the hunter keyword on Don Lagorio, his location is connected to the location in the counter-clockwise direction, as well as the clockwise direction.","quantity":1,"health":4,"health_per_investigator":false,"enemy_damage":2,"enemy_fight":4,"enemy_evade":3,"victory":1,"real_slot":"","traits":"Humanoid. Servitor. Elite.","real_traits":"Humanoid. Servitor. Elite.","illustrator":"Jon Bosco","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"d970c25b-c61d-4abe-841d-442ec907b4fb","url":"https:\/\/arkhamdb.com\/card\/82017","imagesrc":"\/bundles\/cards\/82017.png","spoiler":1,"linked_card":{"pack_code":"coh","pack_name":"Carnevale of Horrors","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"venice","encounter_name":"Carnevale of Horrors","id":370,"position":17,"exceptional":false,"myriad":false,"encounter_position":null,"code":"82017b","name":"Masked Carnevale-Goer","real_name":"Masked Carnevale-Goer","subname":null,"bonded_to":null,"bonded_count":null,"cost":null,"text":"<p><span class=\"icon-action\" title=\"Action\"><\/span> Spend 1 clue: Flip Masked Carnevale-Goer. If its other side is an enemy, it attacks each investigator in its location.<\/p>","customization_text":null,"customization_change":null,"real_text":"[action] Spend 1 clue: Flip Masked Carnevale-Goer. If its other side is an enemy, it attacks each investigator in its location.","quantity":7,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":null,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":"","stage":null,"traits":"Carnevale.","real_traits":"Carnevale.","tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"","illustrator":"Jarreau Wimberly","is_unique":false,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/82017b","imagesrc":"\/bundles\/cards\/82017b.png","spoiler":1}},{"pack_code":"coh","pack_name":"Carnevale of Horrors","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"venice","encounter_name":"Carnevale of Horrors","linked_to_code":"82017b","linked_to_name":"Masked Carnevale-Goer","position":19,"exceptional":false,"myriad":false,"encounter_position":19,"code":"82019","name":"Salvatore Neri","real_name":"Salvatore Neri","subname":"Master of Illusions","text":"Retaliate.\nSalvatore Neri's fight value is equal to the attacking investigator's base [combat].\nSalvatore Neri's evade value is equal to the evading investigator's base [agility].","real_text":"Retaliate.\nSalvatore Neri's fight value is equal to the attacking investigator's base [combat].\nSalvatore Neri's evade value is equal to the evading investigator's base [agility].","quantity":1,"health":3,"health_per_investigator":false,"enemy_horror":2,"enemy_fight":-4,"enemy_evade":-4,"victory":1,"real_slot":"","traits":"Humanoid. Sorcerer. Elite.","real_traits":"Humanoid. Sorcerer. Elite.","illustrator":"Sebastian Giacobino","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"7dd9e264-2dce-40e2-be80-44ce5285430b","url":"https:\/\/arkhamdb.com\/card\/82019","imagesrc":"\/bundles\/cards\/82019.png","spoiler":1,"linked_card":{"pack_code":"coh","pack_name":"Carnevale of Horrors","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"venice","encounter_name":"Carnevale of Horrors","id":370,"position":17,"exceptional":false,"myriad":false,"encounter_position":null,"code":"82017b","name":"Masked Carnevale-Goer","real_name":"Masked Carnevale-Goer","subname":null,"bonded_to":null,"bonded_count":null,"cost":null,"text":"<p><span class=\"icon-action\" title=\"Action\"><\/span> Spend 1 clue: Flip Masked Carnevale-Goer. If its other side is an enemy, it attacks each investigator in its location.<\/p>","customization_text":null,"customization_change":null,"real_text":"[action] Spend 1 clue: Flip Masked Carnevale-Goer. If its other side is an enemy, it attacks each investigator in its location.","quantity":7,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":null,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":"","stage":null,"traits":"Carnevale.","real_traits":"Carnevale.","tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"","illustrator":"Jarreau Wimberly","is_unique":false,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/82017b","imagesrc":"\/bundles\/cards\/82017b.png","spoiler":1}},{"pack_code":"coh","pack_name":"Carnevale of Horrors","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"venice","encounter_name":"Carnevale of Horrors","linked_to_code":"82017b","linked_to_name":"Masked Carnevale-Goer","position":20,"exceptional":false,"myriad":false,"encounter_position":20,"code":"82020","name":"Savio Corvi","real_name":"Savio Corvi","subname":"Dark Lurker","text":"Hunter.\nWhile resolving the hunter keyword on Savio Corvi, his location is connected to the location across from him, as well as in the clockwise direction.","real_text":"Hunter.\nWhile resolving the hunter keyword on Savio Corvi, his location is connected to the location across from him, as well as in the clockwise direction.","quantity":1,"health":5,"health_per_investigator":false,"enemy_damage":1,"enemy_horror":1,"enemy_fight":3,"enemy_evade":3,"victory":1,"real_slot":"","traits":"Humanoid. Cultist. Elite.","real_traits":"Humanoid. Cultist. Elite.","illustrator":"Sebastian Giacobino","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"ad4fc422-bdb7-4308-a7df-009022796002","url":"https:\/\/arkhamdb.com\/card\/82020","imagesrc":"\/bundles\/cards\/82020.png","spoiler":1,"linked_card":{"pack_code":"coh","pack_name":"Carnevale of Horrors","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"venice","encounter_name":"Carnevale of Horrors","id":370,"position":17,"exceptional":false,"myriad":false,"encounter_position":null,"code":"82017b","name":"Masked Carnevale-Goer","real_name":"Masked Carnevale-Goer","subname":null,"bonded_to":null,"bonded_count":null,"cost":null,"text":"<p><span class=\"icon-action\" title=\"Action\"><\/span> Spend 1 clue: Flip Masked Carnevale-Goer. If its other side is an enemy, it attacks each investigator in its location.<\/p>","customization_text":null,"customization_change":null,"real_text":"[action] Spend 1 clue: Flip Masked Carnevale-Goer. If its other side is an enemy, it attacks each investigator in its location.","quantity":7,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":null,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":"","stage":null,"traits":"Carnevale.","real_traits":"Carnevale.","tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"","illustrator":"Jarreau Wimberly","is_unique":false,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/82017b","imagesrc":"\/bundles\/cards\/82017b.png","spoiler":1}},{"pack_code":"coh","pack_name":"Carnevale of Horrors","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"venice","encounter_name":"Carnevale of Horrors","linked_to_code":"82017b","linked_to_name":"Masked Carnevale-Goer","position":21,"exceptional":false,"myriad":false,"encounter_position":21,"code":"82021","name":"Innocent Reveler","real_name":"Innocent Reveler","text":"[action]: <b>Parley.<\/b> Test [intellect] (2) to convince the reveler to follow you to safety. If you succeed, take control of Innocent Reveler.\n<b>Forced<\/b> - When Innocent Reveler would be discarded: Place it underneath the agenda deck, out of play. Each investigator takes 1 horror.","real_text":"[action]: <b>Parley.<\/b> Test [intellect] (2) to convince the reveler to follow you to safety. If you succeed, take control of Innocent Reveler.\n<b>Forced<\/b> - When Innocent Reveler would be discarded: Place it underneath the agenda deck, out of play. Each investigator takes 1 horror.","quantity":3,"health":2,"health_per_investigator":false,"sanity":2,"real_slot":"","traits":"Ally. Bystander. Carnevale.","real_traits":"Ally. Bystander. Carnevale.","illustrator":"Borja Pindado","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"e77f99ff-5c58-4dd8-9889-87f039493046","url":"https:\/\/arkhamdb.com\/card\/82021","imagesrc":"\/bundles\/cards\/82021.png","spoiler":1,"linked_card":{"pack_code":"coh","pack_name":"Carnevale of Horrors","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"venice","encounter_name":"Carnevale of Horrors","id":370,"position":17,"exceptional":false,"myriad":false,"encounter_position":null,"code":"82017b","name":"Masked Carnevale-Goer","real_name":"Masked Carnevale-Goer","subname":null,"bonded_to":null,"bonded_count":null,"cost":null,"text":"<p><span class=\"icon-action\" title=\"Action\"><\/span> Spend 1 clue: Flip Masked Carnevale-Goer. If its other side is an enemy, it attacks each investigator in its location.<\/p>","customization_text":null,"customization_change":null,"real_text":"[action] Spend 1 clue: Flip Masked Carnevale-Goer. If its other side is an enemy, it attacks each investigator in its location.","quantity":7,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":null,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":"","stage":null,"traits":"Carnevale.","real_traits":"Carnevale.","tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"","illustrator":"Jarreau Wimberly","is_unique":false,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/82017b","imagesrc":"\/bundles\/cards\/82017b.png","spoiler":1}},{"pack_code":"coh","pack_name":"Carnevale of Horrors","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"venice","encounter_name":"Carnevale of Horrors","position":25,"exceptional":false,"myriad":false,"encounter_position":27,"code":"82025","name":"Pantalone","real_name":"Pantalone","cost":1,"text":"Limit 1 [[Mask]] per investigator.\n[reaction] After Pantalone enters play: Draw 2 cards.\n[reaction] When you initiate a non-[intellect] test, discard Pantalone: Use [intellect] for this test, instead of the skill indicated.","real_text":"Limit 1 [[Mask]] per investigator.\n[reaction] After Pantalone enters play: Draw 2 cards.\n[reaction] When you initiate a non-[intellect] test, discard Pantalone: Use [intellect] for this test, instead of the skill indicated.","quantity":1,"skill_intellect":1,"skill_wild":1,"health_per_investigator":false,"deck_limit":1,"real_slot":"","traits":"Item. Mask.","real_traits":"Item. Mask.","illustrator":"Borja Pindado","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"0da4fcab-eb94-4c2d-a905-038add220968","url":"https:\/\/arkhamdb.com\/card\/82025","imagesrc":"\/bundles\/cards\/82025.png","spoiler":1},{"pack_code":"coh","pack_name":"Carnevale of Horrors","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"venice","encounter_name":"Carnevale of Horrors","position":26,"exceptional":false,"myriad":false,"encounter_position":28,"code":"82026","name":"Gilded Volto","real_name":"Gilded Volto","cost":1,"text":"Limit 1 [[Mask]] per investigator.\n[reaction] After Gilded Volto enters play: Treat the next asset you play this turn as if it has fast.\n[reaction] When you initiate a non-[agility] test, discard Gilded Volto: Use [agility] for this test, instead of the skill indicated.","real_text":"Limit 1 [[Mask]] per investigator.\n[reaction] After Gilded Volto enters play: Treat the next asset you play this turn as if it has fast.\n[reaction] When you initiate a non-[agility] test, discard Gilded Volto: Use [agility] for this test, instead of the skill indicated.","quantity":1,"skill_agility":1,"skill_wild":1,"health_per_investigator":false,"deck_limit":1,"real_slot":"","traits":"Item. Mask.","real_traits":"Item. Mask.","illustrator":"Anthony Devine","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"0edf876f-6d5c-4c98-9c69-92fee863b780","url":"https:\/\/arkhamdb.com\/card\/82026","imagesrc":"\/bundles\/cards\/82026.png","spoiler":1},{"pack_code":"coh","pack_name":"Carnevale of Horrors","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"venice","encounter_name":"Carnevale of Horrors","position":22,"exceptional":false,"myriad":false,"encounter_position":24,"code":"82022","name":"Abbess Allegria Di Biase","real_name":"Abbess Allegria Di Biase","subname":"Most Blessed","cost":4,"text":"[fast]: Exhaust Abbess Allegria Di Biase: Move from her location to a connecting location, or to her location from a location connected to it. Any investigator may trigger this ability.","real_text":"[fast]: Exhaust Abbess Allegria Di Biase: Move from her location to a connecting location, or to her location from a location connected to it. Any investigator may trigger this ability.","quantity":1,"skill_willpower":1,"skill_intellect":1,"skill_wild":1,"health":2,"health_per_investigator":false,"sanity":2,"deck_limit":1,"slot":"Ally","real_slot":"Ally","traits":"Ally. Believer.","real_traits":"Ally. Believer.","illustrator":"Sara Biddle","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"0c66f5c7-85f9-4177-9624-0638bd33770b","url":"https:\/\/arkhamdb.com\/card\/82022","imagesrc":"\/bundles\/cards\/82022.png","spoiler":1},{"pack_code":"coh","pack_name":"Carnevale of Horrors","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"venice","encounter_name":"Carnevale of Horrors","position":23,"exceptional":false,"myriad":false,"encounter_position":25,"code":"82023","name":"Bauta","real_name":"Bauta","cost":1,"text":"Limit 1 [[Mask]] per investigator.\n[reaction] After Bauta enters play: Gain 2 resources.\n[reaction] When you initiate a non-[combat] test, discard Bauta: Use [combat] for this test, instead of the skill indicated.","real_text":"Limit 1 [[Mask]] per investigator.\n[reaction] After Bauta enters play: Gain 2 resources.\n[reaction] When you initiate a non-[combat] test, discard Bauta: Use [combat] for this test, instead of the skill indicated.","quantity":1,"skill_combat":1,"skill_wild":1,"health_per_investigator":false,"deck_limit":1,"real_slot":"","traits":"Item. Mask.","real_traits":"Item. Mask.","illustrator":"Nicholas Gregory","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"6d6ee9e8-36f8-44ce-98d2-71473f012766","url":"https:\/\/arkhamdb.com\/card\/82023","imagesrc":"\/bundles\/cards\/82023.png","spoiler":1},{"pack_code":"coh","pack_name":"Carnevale of Horrors","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"venice","encounter_name":"Carnevale of Horrors","position":27,"exceptional":false,"myriad":false,"encounter_position":29,"code":"82027","name":"Cnidathqua","real_name":"Cnidathqua","subname":"The Many-armed Beast","text":"You may fight Cnidathqua as if it were at your location (it is not engaged with you).\nCnidathqua cannot be evaded.\n<b>Forced<\/b> - After you fail a test while attacking Cnidathqua: Search the encounter deck and discard pile for a Writhing Appendage and spawn it engaged with you.\n<b>Objective<\/b> - If Cnidathqua is defeated, <b>(\u2192R2)<\/b>.","real_text":"You may fight Cnidathqua as if it were at your location (it is not engaged with you).\nCnidathqua cannot be evaded.\n<b>Forced<\/b> - After you fail a test while attacking Cnidathqua: Search the encounter deck and discard pile for a Writhing Appendage and spawn it engaged with you.\n<b>Objective<\/b> - If Cnidathqua is defeated, <b>(\u2192R2)<\/b>.","quantity":1,"health":8,"health_per_investigator":true,"enemy_damage":2,"enemy_horror":2,"enemy_fight":4,"real_slot":"","traits":"Monster. Ancient One. Elite.","real_traits":"Monster. Ancient One. Elite.","illustrator":"Mathias Kollros","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"799e0d3c-6f3f-41de-8430-4cb775804597","url":"https:\/\/arkhamdb.com\/card\/82027","imagesrc":"\/bundles\/cards\/82027.png","spoiler":1},{"pack_code":"coh","pack_name":"Carnevale of Horrors","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"venice","encounter_name":"Carnevale of Horrors","position":32,"exceptional":false,"myriad":false,"encounter_position":41,"code":"82032","name":"Lost in Venice","real_name":"Lost in Venice","text":"Peril.\n<b>Revelation<\/b> - You must either take 2 horror or move to the location across from you.","real_text":"Peril.\n<b>Revelation<\/b> - You must either take 2 horror or move to the location across from you.","quantity":3,"health_per_investigator":false,"real_slot":"","traits":"Blunder.","real_traits":"Blunder.","flavor":"How exactly did you end up here?","illustrator":"Alexandre Dainche","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"85947a9e-7535-4db0-b3f8-9220cf5d5bc9","url":"https:\/\/arkhamdb.com\/card\/82032","imagesrc":"\/bundles\/cards\/82032.png","spoiler":1},{"pack_code":"coh","pack_name":"Carnevale of Horrors","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"venice","encounter_name":"Carnevale of Horrors","position":33,"exceptional":false,"myriad":false,"encounter_position":44,"code":"82033","name":"Watchers' Gaze","real_name":"Watchers' Gaze","text":"<b>Revelation<\/b> - Test [willpower] (4). Each investigator who controls an Innocent Reveler must also perform this skill test. Each investigator who fails takes 1 horror, which must be assigned to Innocent Reveler first, if able.","real_text":"<b>Revelation<\/b> - Test [willpower] (4). Each investigator who controls an Innocent Reveler must also perform this skill test. Each investigator who fails takes 1 horror, which must be assigned to Innocent Reveler first, if able.","quantity":3,"health_per_investigator":false,"real_slot":"","traits":"Terror.","real_traits":"Terror.","illustrator":"Nicholas Gregory","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"de48fac1-ab99-4201-b846-cad0308930ba","url":"https:\/\/arkhamdb.com\/card\/82033","imagesrc":"\/bundles\/cards\/82033.png","spoiler":1},{"pack_code":"promo","pack_name":"Promo","type_code":"investigator","type_name":"Investigator","faction_code":"mystic","faction_name":"Mystic","duplicate_of_code":"05006","duplicate_of_name":"Marie Lambeau","position":1,"exceptional":false,"myriad":false,"code":"99001","name":"Marie Lambeau","real_name":"Marie Lambeau","subname":"The Entertainer","text":"While you have 1 or more doom among cards you control, you may take an additional action during your turn, which can only be used to play [[Spell]] cards or activate [[Spell]] [action] abilities.\n[elder_sign] effect: +1. You may add 1 doom to or remove 1 doom from a card you control.","real_text":"While you have 1 or more doom among cards you control, you may take an additional action during your turn, which can only be used to play [[Spell]] cards or activate [[Spell]] [action] abilities.\n[elder_sign] effect: +1. You may add 1 doom to or remove 1 doom from a card you control.","quantity":1,"skill_willpower":4,"skill_intellect":4,"skill_combat":1,"skill_agility":3,"health":6,"health_per_investigator":false,"sanity":8,"deck_limit":1,"real_slot":"","traits":"Performer. Sorcerer.","real_traits":"Performer. Sorcerer.","deck_requirements":{"size":30,"card":{"05018":{"05018":"05018"},"05019":{"05019":"05019"}},"random":[{"target":"subtype","value":"basicweakness"}]},"deck_options":[{"trait":["spell"],"level":{"min":0,"max":5}},{"tag":["st"],"level":{"min":0,"max":5}},{"faction":["mystic"],"level":{"min":0,"max":3}},{"faction":["neutral"],"level":{"min":0,"max":5}},{"trait":["occult"],"level":{"min":0,"max":0}},{"faction":["seeker","survivor"],"level":{"min":0,"max":0},"limit":5,"error":"You cannot have more than 5 Seeker and\/or Survivor cards"}],"illustrator":"Tony Foti","is_unique":true,"permanent":false,"double_sided":true,"back_text":"<b>Deck Size<\/b>: 30.\n<b>Deckbuilding Options<\/b>: [[Spell]] cards level 0-5, Mystic cards ([mystic]) level 0-3, Neutral cards level 0-5, [[Occult]] cards level 0, up to five other level 0 Seeker and\/or Survivor cards ([seeker] and\/or [survivor]).\n<b>Deckbuilding Requirements<\/b> (do not count toward deck size): Mystifying Song, Baron Samedi, 1 random basic weakness.","back_flavor":"Marie Lambeau always had a voice to die for. People called her \"the Smoky Velvet.\" They said she was born to sing jazz, that she had the magic touch - and maybe they were right. After all, the songs she heard in her dreams ever since her Grand-M\u00e8re passed away were like nothing she'd ever heard before. The vocals sounded like no language spoken on Earth, the notes twisted and warped. Why her Grand-M\u00e8re had moved from New Orleans to Arkham, Marie would never know. People used to call her Grand-M\u00e8re a witch. Maybe there's more than just jazz in Marie's blood, after all...","octgn_id":"08864675-f455-40db-8dac-70f0887dc648:dc6668db-fb2b-4771-95b6-63a39265ef60","url":"https:\/\/arkhamdb.com\/card\/99001","imagesrc":"\/bundles\/cards\/99001.png","backimagesrc":"\/bundles\/cards\/99001b.png"},{"pack_code":"promo","pack_name":"Promo","type_code":"event","type_name":"Event","faction_code":"neutral","faction_name":"Neutral","position":2,"exceptional":false,"myriad":false,"code":"99002","name":"Mystifying Song","real_name":"Mystifying Song","cost":3,"text":"Marie Lambeau deck only.\nFast. Play when the agenda would advance by reaching its doom threshold.\nUntil the end of the phase, the agenda cannot advance by reaching its doom threshold. Remove Mystifying Song from the game.","real_text":"Marie Lambeau deck only.\nFast. Play when the agenda would advance by reaching its doom threshold.\nUntil the end of the phase, the agenda cannot advance by reaching its doom threshold. Remove Mystifying Song from the game.","quantity":1,"skill_wild":2,"health_per_investigator":false,"deck_limit":1,"real_slot":"","traits":"Spell. Song.","real_traits":"Spell. Song.","restrictions":{"investigator":{"99001":"99001"}},"illustrator":"Jeff Lee Johnson","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"13beb81c-4951-4891-9cb2-32d7c9c368bf","url":"https:\/\/arkhamdb.com\/card\/99002","imagesrc":"\/bundles\/cards\/99002.png"},{"pack_code":"promo","pack_name":"Promo","type_code":"asset","type_name":"Asset","subtype_code":"weakness","subtype_name":"Weakness","faction_code":"neutral","faction_name":"Neutral","position":3,"exceptional":false,"myriad":false,"code":"99003","name":"Baron Samedi","real_name":"Baron Samedi","subname":"Lord of the Cemetery","text":"<b>Revelation<\/b> - Put Baron Samedi into play. He cannot leave play while he has less than 3 doom on him.\n<b>Forced<\/b> - When any amount of damage is placed on an investigator in Baron Samedi's location: Place 1 additional damage on that investigator.\n[fast] Exhaust Baron Samedi: Place 1 doom on Baron Samedi. If he has 3 or more doom on him, discard him.","real_text":"<b>Revelation<\/b> - Put Baron Samedi into play. He cannot leave play while he has less than 3 doom on him.\n<b>Forced<\/b> - When any amount of damage is placed on an investigator in Baron Samedi's location: Place 1 additional damage on that investigator.\n[fast] Exhaust Baron Samedi: Place 1 doom on Baron Samedi. If he has 3 or more doom on him, discard him.","quantity":1,"health_per_investigator":false,"deck_limit":1,"slot":"Ally","real_slot":"Ally","traits":"Avatar.","real_traits":"Avatar.","restrictions":{"investigator":{"99001":"99001"}},"illustrator":"Magali Villeneuve","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"80aa551e-34a6-412c-8520-7f55a0526bdc","url":"https:\/\/arkhamdb.com\/card\/99003","imagesrc":"\/bundles\/cards\/99003.png"},{"pack_code":"dwl","pack_name":"The Dunwich Legacy","type_code":"investigator","type_name":"Investigator","faction_code":"survivor","faction_name":"Survivor","position":5,"exceptional":false,"myriad":false,"code":"02005","name":"\"Ashcan\" Pete","real_name":"\"Ashcan\" Pete","subname":"The Drifter","text":"You begin the game with Duke in play.\n[fast] Discard a card from your hand: Ready an asset you control. (Limit once per round.)\n[elder_sign] effect: +2. Ready Duke.","real_text":"You begin the game with Duke in play.\n[fast] Discard a card from your hand: Ready an asset you control. (Limit once per round.)\n[elder_sign] effect: +2. Ready Duke.","errata_date":{"date":"2019-04-23 00:00:00.000000","timezone_type":3,"timezone":"UTC"},"quantity":1,"skill_willpower":4,"skill_intellect":2,"skill_combat":2,"skill_agility":3,"health":6,"health_per_investigator":false,"sanity":5,"deck_limit":1,"real_slot":"","traits":"Drifter.","real_traits":"Drifter.","deck_requirements":{"size":30,"card":{"02014":{"02014":"02014","90047":"90047"},"02015":{"02015":"02015","90048":"90048"}},"random":[{"target":"subtype","value":"basicweakness"}]},"deck_options":[{"faction":["survivor","neutral"],"level":{"min":0,"max":5}},{"level":{"min":0,"max":0},"limit":5,"error":"You cannot have more than 5 cards that are not Survivor or Neutral"}],"flavor":"\"C'mere, boy. We got work to do.\"","illustrator":"Jake Murray","is_unique":true,"permanent":false,"double_sided":true,"back_text":"<b>Deck Size<\/b>: 30.\n<b>Deckbuilding Options<\/b>: Survivor cards ([survivor]) level 0-5, Neutral cards level 0-5, up to five other level 0 cards from any other class.\n<b>Deckbuilding Requirements<\/b> (do not count toward deck size): Duke, Wracked by Nightmares, 1 random basic weakness.","back_flavor":"At night, \"Ashcan\" Pete sleeps wherever his travels take him: in a field, on a train, or maybe, if he's lucky, in a barn. He bunks with his loyal hound dog, Duke, on one side and his beat-up guitar on the other. And sometimes when Pete sleeps, he dreams. He dreams of haunted, tortured places and of horrible creatures. When he wakes up, he knows that someone needs his help, because his dreams are true. He could not say how long he has been on the road, living by his wits, but he can say for certain no place is too far to go to help someone in need. And as long as Pete can help people, he is not likely to stop wandering any time soon.","octgn_id":"d448218b-7006-4670-a39c-08cd41e44df4:be102e93-b5b5-4aad-b132-20533ac9c5a7","url":"https:\/\/arkhamdb.com\/card\/02005","imagesrc":"\/bundles\/cards\/02005.png","backimagesrc":"\/bundles\/cards\/02005b.png","alternated_by":["90046"]},{"pack_code":"dwl","pack_name":"The Dunwich Legacy","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","position":14,"exceptional":false,"myriad":false,"code":"02014","name":"Duke","real_name":"Duke","subname":"Loyal Hound","cost":2,"text":"\"Ashcan\" Pete deck only.\n[action] Exhaust Duke: <b>Fight.<\/b> You attack with a base [combat] skill of 4. This attack deals +1 damage.\n[action] Exhaust Duke: <b>Investigate.<\/b> You investigate with a base [intellect] skill of 4. You may move to a connecting location immediately before investigating with this effect.","real_text":"\"Ashcan\" Pete deck only.\n[action] Exhaust Duke: <b>Fight.<\/b> You attack with a base [combat] skill of 4. This attack deals +1 damage.\n[action] Exhaust Duke: <b>Investigate.<\/b> You investigate with a base [intellect] skill of 4. You may move to a connecting location immediately before investigating with this effect.","quantity":1,"health":2,"health_per_investigator":false,"sanity":3,"deck_limit":1,"real_slot":"","traits":"Ally. Creature.","real_traits":"Ally. Creature.","restrictions":{"investigator":{"02005":"02005"}},"illustrator":"Owen William Weber","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"8c887537-5b28-4dcc-85ed-c0ebf9d25a60","url":"https:\/\/arkhamdb.com\/card\/02014","imagesrc":"\/bundles\/cards\/02014.png"},{"pack_code":"dwl","pack_name":"The Dunwich Legacy","type_code":"treachery","type_name":"Treachery","subtype_code":"weakness","subtype_name":"Weakness","faction_code":"neutral","faction_name":"Neutral","position":15,"exceptional":false,"myriad":false,"code":"02015","name":"Wracked by Nightmares","real_name":"Wracked by Nightmares","text":"<b>Revelation<\/b> - Exhaust all assets you control and put Wracked by Nightmares into play in your threat area.\nAssets you control cannot ready.\n[action] [action]: Discard Wracked by Nightmares.","real_text":"<b>Revelation<\/b> - Exhaust all assets you control and put Wracked by Nightmares into play in your threat area.\nAssets you control cannot ready.\n[action] [action]: Discard Wracked by Nightmares.","quantity":1,"health_per_investigator":false,"deck_limit":1,"real_slot":"","traits":"Madness.","real_traits":"Madness.","restrictions":{"investigator":{"02005":"02005"}},"illustrator":"Colin Boyer","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"d421da41-f879-45d0-9409-d5691fecf56e","url":"https:\/\/arkhamdb.com\/card\/02015","imagesrc":"\/bundles\/cards\/02015.png"},{"pack_code":"dwl","pack_name":"The Dunwich Legacy","type_code":"asset","type_name":"Asset","faction_code":"guardian","faction_name":"Guardian","position":16,"exceptional":false,"myriad":false,"code":"02016","name":"Blackjack","real_name":"Blackjack","cost":1,"text":"[action]: <b>Fight.<\/b> You get +1 [combat] for this attack. If you perform this attack against an enemy engaged with another investigator and you fail, you deal no damage.","real_text":"[action]: <b>Fight.<\/b> You get +1 [combat] for this attack. If you perform this attack against an enemy engaged with another investigator and you fail, you deal no damage.","quantity":2,"skill_combat":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"slot":"Hand","real_slot":"Hand","traits":"Item. Weapon. Melee.","real_traits":"Item. Weapon. Melee.","illustrator":"Matthew Cowdery","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"19c9125c-6580-4f39-8550-683cef8ba475","url":"https:\/\/arkhamdb.com\/card\/02016","imagesrc":"\/bundles\/cards\/02016.png"},{"pack_code":"dwl","pack_name":"The Dunwich Legacy","type_code":"event","type_name":"Event","faction_code":"guardian","faction_name":"Guardian","position":17,"exceptional":false,"myriad":false,"code":"02017","name":"Taunt","real_name":"Taunt","cost":1,"text":"Fast. Play only during your turn.\nEngage any number of enemies at your location.","real_text":"Fast. Play only during your turn.\nEngage any number of enemies at your location.","quantity":2,"skill_willpower":1,"skill_combat":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Tactic.","real_traits":"Tactic.","flavor":"You steel your nerves and shout into the darkness. \"Come and get me!\"","illustrator":"John Pacer","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"7378e1df-88a8-43a6-9a63-4377b331ebb2","url":"https:\/\/arkhamdb.com\/card\/02017","imagesrc":"\/bundles\/cards\/02017.png"},{"pack_code":"dwl","pack_name":"The Dunwich Legacy","type_code":"event","type_name":"Event","faction_code":"guardian","faction_name":"Guardian","position":19,"exceptional":false,"myriad":false,"code":"02019","name":"Taunt","real_name":"Taunt","cost":1,"text":"Fast. Play only during your turn.\nEngage any number of enemies at your location. Draw 1 card for each enemy engaged in this way.","real_text":"Fast. Play only during your turn.\nEngage any number of enemies at your location. Draw 1 card for each enemy engaged in this way.","quantity":2,"skill_willpower":1,"skill_combat":1,"skill_agility":1,"xp":2,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Tactic.","real_traits":"Tactic.","flavor":"You steel your nerves and shout into the darkness. \"Come and get me!\"","illustrator":"John Pacer","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"a0f37484-e81b-45cc-b483-33cbfdb02a2d","url":"https:\/\/arkhamdb.com\/card\/02019","imagesrc":"\/bundles\/cards\/02019.png"},{"pack_code":"dwl","pack_name":"The Dunwich Legacy","type_code":"asset","type_name":"Asset","faction_code":"seeker","faction_name":"Seeker","position":20,"exceptional":false,"myriad":false,"code":"02020","name":"Laboratory Assistant","real_name":"Laboratory Assistant","cost":2,"text":"Your maximum hand size is increased by 2.\n[reaction] After Laboratory Assistant enters play: Draw 2 cards.","real_text":"Your maximum hand size is increased by 2.\n[reaction] After Laboratory Assistant enters play: Draw 2 cards.","errata_date":{"date":"2019-09-27 00:00:00.000000","timezone_type":3,"timezone":"UTC"},"quantity":2,"skill_intellect":1,"xp":0,"health":1,"health_per_investigator":false,"sanity":2,"deck_limit":2,"slot":"Ally","real_slot":"Ally","traits":"Ally. Miskatonic. Science.","real_traits":"Ally. Miskatonic. Science.","illustrator":"Magali Villeneuve","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"43a36feb-e5ff-43fd-97c2-2b06a4b1512d","url":"https:\/\/arkhamdb.com\/card\/02020","imagesrc":"\/bundles\/cards\/02020.png","duplicated_by":["12032","60212"]},{"pack_code":"dwl","pack_name":"The Dunwich Legacy","type_code":"event","type_name":"Event","faction_code":"seeker","faction_name":"Seeker","position":23,"exceptional":false,"myriad":false,"code":"02023","name":"Seeking Answers","real_name":"Seeking Answers","cost":1,"text":"<b>Investigate.<\/b> If you succeed, instead of discovering a clue at your location, discover a clue at a connecting location.","real_text":"<b>Investigate.<\/b> If you succeed, instead of discovering a clue at your location, discover a clue at a connecting location.","quantity":2,"skill_intellect":1,"skill_agility":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Insight.","real_traits":"Insight.","flavor":"Some people need to know the truth at any cost. Some truths can cut like knives.","illustrator":"Andreia Ugrai","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"3766edeb-4f1d-436b-b130-bdea175b6a1f","url":"https:\/\/arkhamdb.com\/card\/02023","imagesrc":"\/bundles\/cards\/02023.png"},{"pack_code":"dwl","pack_name":"The Dunwich Legacy","type_code":"asset","type_name":"Asset","faction_code":"rogue","faction_name":"Rogue","position":24,"exceptional":false,"myriad":false,"code":"02024","name":"Liquid Courage","real_name":"Liquid Courage","cost":1,"text":"Uses (4 supplies).\n[action] Spend 1 supply: Choose an investigator at your location to heal 1 horror. Then, that investigator tests [willpower] (2). If the test succeeds, he or she heals 1 additional horror. If the test fails, he or she discards 1 card at random from his or her hand.","real_text":"Uses (4 supplies).\n[action] Spend 1 supply: Choose an investigator at your location to heal 1 horror. Then, that investigator tests [willpower] (2). If the test succeeds, he or she heals 1 additional horror. If the test fails, he or she discards 1 card at random from his or her hand.","quantity":2,"skill_willpower":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Item. Illicit.","real_traits":"Item. Illicit.","tags":"hh.","illustrator":"Dani Hartel","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"6e6f89d0-796f-4395-987e-f7b3b32d9565","url":"https:\/\/arkhamdb.com\/card\/02024","imagesrc":"\/bundles\/cards\/02024.png"},{"pack_code":"dwl","pack_name":"The Dunwich Legacy","type_code":"event","type_name":"Event","faction_code":"rogue","faction_name":"Rogue","position":25,"exceptional":false,"myriad":false,"code":"02025","name":"Think on Your Feet","real_name":"Think on Your Feet","cost":1,"text":"Fast. Play when an enemy would spawn at your location.\nImmediately move to a connecting location. (The enemy still spawns at your previous location.)","real_text":"Fast. Play when an enemy would spawn at your location.\nImmediately move to a connecting location. (The enemy still spawns at your previous location.)","quantity":2,"skill_intellect":1,"skill_agility":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Trick.","real_traits":"Trick.","illustrator":"JB Casacop","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"d86a00ff-6974-4b6b-9785-cd20fa49256d","url":"https:\/\/arkhamdb.com\/card\/02025","imagesrc":"\/bundles\/cards\/02025.png"},{"pack_code":"dwl","pack_name":"The Dunwich Legacy","type_code":"asset","type_name":"Asset","faction_code":"rogue","faction_name":"Rogue","position":27,"exceptional":false,"myriad":false,"code":"02027","name":"Hired Muscle","real_name":"Hired Muscle","cost":1,"text":"You get +1 [combat].\n<b>Forced<\/b> - At the end of the upkeep phase: You must either pay 1 resource or discard Hired Muscle.","real_text":"You get +1 [combat].\n<b>Forced<\/b> - At the end of the upkeep phase: You must either pay 1 resource or discard Hired Muscle.","quantity":2,"skill_combat":1,"xp":1,"health":3,"health_per_investigator":false,"sanity":1,"deck_limit":2,"slot":"Ally","real_slot":"Ally","traits":"Ally. Criminal.","real_traits":"Ally. Criminal.","illustrator":"Mike Capprotti","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"6263c096-a016-45fb-bb9b-05ec75e63757","url":"https:\/\/arkhamdb.com\/card\/02027","imagesrc":"\/bundles\/cards\/02027.png"},{"pack_code":"dwl","pack_name":"The Dunwich Legacy","type_code":"asset","type_name":"Asset","faction_code":"mystic","faction_name":"Mystic","position":29,"exceptional":false,"myriad":false,"code":"02029","name":"Ritual Candles","real_name":"Ritual Candles","cost":1,"text":"[reaction] After a [skull], [cultist], [tablet], or [elder_thing] symbol is revealed during a test you are performing: You get +1 skill value for this test.","real_text":"[reaction] After a [skull], [cultist], [tablet], or [elder_thing] symbol is revealed during a test you are performing: You get +1 skill value for this test.","quantity":2,"skill_willpower":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"slot":"Hand","real_slot":"Hand","traits":"Item.","real_traits":"Item.","flavor":"The wax tapers give off an eerie glow, and the flames move as if they are alive.","illustrator":"Kristina Gehrmann","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"1225df00-7d5e-4bd0-8170-e561f558e9ae","url":"https:\/\/arkhamdb.com\/card\/02029","imagesrc":"\/bundles\/cards\/02029.png","duplicated_by":["60405"]},{"pack_code":"dwl","pack_name":"The Dunwich Legacy","type_code":"asset","type_name":"Asset","faction_code":"mystic","faction_name":"Mystic","position":30,"exceptional":false,"myriad":false,"code":"02030","name":"Clarity of Mind","real_name":"Clarity of Mind","cost":2,"text":"Uses (3 charges).\n[action] Spend 1 charge: Heal 1 horror from an investigator at your location.","real_text":"Uses (3 charges).\n[action] Spend 1 charge: Heal 1 horror from an investigator at your location.","quantity":2,"skill_willpower":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"slot":"Arcane","real_slot":"Arcane","traits":"Spell.","real_traits":"Spell.","tags":"hh.","flavor":"From the unreal lead me to the real<br>From the darkness lead me to the light<br>From the dead lead me to the immortal","illustrator":"Aaron B. Miller","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"e6c78c15-3ceb-4823-ad9b-7542722b4cf2","url":"https:\/\/arkhamdb.com\/card\/02030","imagesrc":"\/bundles\/cards\/02030.png"},{"pack_code":"dwl","pack_name":"The Dunwich Legacy","type_code":"event","type_name":"Event","faction_code":"mystic","faction_name":"Mystic","position":31,"exceptional":false,"myriad":false,"code":"02031","name":"Bind Monster","real_name":"Bind Monster","cost":3,"text":"<b>Evade.<\/b> This evasion attempt uses [willpower] instead of [agility]. If you succeed and the enemy is non\u2011[[Elite]], evade it and attach Bind Monster to it.\n[reaction] When attached enemy would ready: Test [willpower] (3). If you succeed, attached enemy does not ready. If you fail, discard Bind Monster.","real_text":"<b>Evade.<\/b> This evasion attempt uses [willpower] instead of [agility]. If you succeed and the enemy is non\u2011[[Elite]], evade it and attach Bind Monster to it.\n[reaction] When attached enemy would ready: Test [willpower] (3). If you succeed, attached enemy does not ready. If you fail, discard Bind Monster.","quantity":2,"skill_willpower":1,"skill_intellect":1,"xp":2,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Spell.","real_traits":"Spell.","illustrator":"Christina Davis","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"07c3267c-b993-4626-ab58-cf75754ad016","url":"https:\/\/arkhamdb.com\/card\/02031","imagesrc":"\/bundles\/cards\/02031.png"},{"pack_code":"dwl","pack_name":"The Dunwich Legacy","type_code":"asset","type_name":"Asset","faction_code":"survivor","faction_name":"Survivor","position":32,"exceptional":false,"myriad":false,"code":"02032","name":"Fire Axe","real_name":"Fire Axe","cost":1,"text":"[action]: <b>Fight.<\/b> If you have no resources in your resource pool, this attack deals +1 damage.\n[fast] During an attack using Fire Axe, spend 1 resource: You get +2 [combat] for this skill test. (Limit three times per attack.)","real_text":"[action]: <b>Fight.<\/b> If you have no resources in your resource pool, this attack deals +1 damage.\n[fast] During an attack using Fire Axe, spend 1 resource: You get +2 [combat] for this skill test. (Limit three times per attack.)","quantity":2,"skill_combat":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"slot":"Hand","real_slot":"Hand","traits":"Item. Weapon. Melee.","real_traits":"Item. Weapon. Melee.","illustrator":"Stephen Somers","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"a630f620-efc0-43c0-aaa3-841080cf2cf9","url":"https:\/\/arkhamdb.com\/card\/02032","imagesrc":"\/bundles\/cards\/02032.png"},{"pack_code":"dwl","pack_name":"The Dunwich Legacy","type_code":"asset","type_name":"Asset","faction_code":"survivor","faction_name":"Survivor","position":33,"exceptional":false,"myriad":false,"code":"02033","name":"Peter Sylvestre","real_name":"Peter Sylvestre","subname":"Big Man on Campus","cost":3,"text":"You get +1 [agility].\n[reaction] After your turn ends: Heal 1 horror from Peter Sylvestre.","real_text":"You get +1 [agility].\n[reaction] After your turn ends: Heal 1 horror from Peter Sylvestre.","quantity":2,"skill_willpower":1,"xp":0,"health":1,"health_per_investigator":false,"sanity":2,"deck_limit":2,"slot":"Ally","real_slot":"Ally","traits":"Ally. Miskatonic.","real_traits":"Ally. Miskatonic.","tags":"hh.","flavor":"The broad-shouldered young man exudes the sort of confidence one only finds in youth.","illustrator":"Arden Beckwith","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"28d41827-8f9b-432f-b0b0-05d5c2bd926e","url":"https:\/\/arkhamdb.com\/card\/02033","imagesrc":"\/bundles\/cards\/02033.png"},{"pack_code":"dwl","pack_name":"The Dunwich Legacy","type_code":"event","type_name":"Event","faction_code":"survivor","faction_name":"Survivor","position":34,"exceptional":false,"myriad":false,"code":"02034","name":"Bait and Switch","real_name":"Bait and Switch","cost":1,"text":"<b>Evade.<\/b> If you succeed, if the enemy is non-[[Elite]], evade the enemy and move it to a connecting location.","real_text":"<b>Evade.<\/b> If you succeed, if the enemy is non-[[Elite]], evade the enemy and move it to a connecting location.","quantity":2,"skill_intellect":1,"skill_agility":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Trick.","real_traits":"Trick.","illustrator":"Rafa\u0142 Hrynkiewicz","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"5dd0691a-320c-4343-b73e-c57a59e2069c","url":"https:\/\/arkhamdb.com\/card\/02034","imagesrc":"\/bundles\/cards\/02034.png"},{"pack_code":"dwl","pack_name":"The Dunwich Legacy","type_code":"asset","type_name":"Asset","faction_code":"survivor","faction_name":"Survivor","position":35,"exceptional":false,"myriad":false,"code":"02035","name":"Peter Sylvestre","real_name":"Peter Sylvestre","subname":"Big Man on Campus","cost":3,"text":"You get +1 [agility] and +1 [willpower].\n[reaction] After your turn ends: Heal 1 horror from Peter Sylvestre.","real_text":"You get +1 [agility] and +1 [willpower].\n[reaction] After your turn ends: Heal 1 horror from Peter Sylvestre.","quantity":2,"skill_willpower":1,"xp":2,"health":1,"health_per_investigator":false,"sanity":3,"deck_limit":2,"slot":"Ally","real_slot":"Ally","traits":"Ally. Miskatonic.","real_traits":"Ally. Miskatonic.","tags":"hh.","flavor":"The broad-shouldered young man exudes the sort of confidence one only finds in youth.","illustrator":"Arden Beckwith","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"ef1f9144-fb54-4e5c-aa1e-66fd9afe9b69","url":"https:\/\/arkhamdb.com\/card\/02035","imagesrc":"\/bundles\/cards\/02035.png"},{"pack_code":"dwl","pack_name":"The Dunwich Legacy","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","position":36,"exceptional":false,"myriad":false,"code":"02036","name":"Kukri","real_name":"Kukri","cost":2,"text":"[action]: <b>Fight.<\/b> You get +1 [combat] for this attack. If you succeed, you may spend 1 additional action to deal +1 damage for this attack.","real_text":"[action]: <b>Fight.<\/b> You get +1 [combat] for this attack. If you succeed, you may spend 1 additional action to deal +1 damage for this attack.","quantity":2,"skill_combat":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"slot":"Hand","real_slot":"Hand","traits":"Item. Weapon. Melee.","real_traits":"Item. Weapon. Melee.","illustrator":"Ilich Henriquez","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"1d85aa6a-7b58-408c-b84e-5685f7e9e10a","url":"https:\/\/arkhamdb.com\/card\/02036","imagesrc":"\/bundles\/cards\/02036.png"},{"pack_code":"bota","pack_name":"Blood on the Altar","type_code":"asset","type_name":"Asset","faction_code":"guardian","faction_name":"Guardian","position":185,"exceptional":false,"myriad":false,"code":"02185","name":"Keen Eye","real_name":"Keen Eye","text":"Permanent.\n[fast] Spend 2 resources: You get +1 [intellect] until the end of the phase.\n[fast] Spend 2 resources: You get +1 [combat] until the end of the phase.","real_text":"Permanent.\n[fast] Spend 2 resources: You get +1 [intellect] until the end of the phase.\n[fast] Spend 2 resources: You get +1 [combat] until the end of the phase.","quantity":2,"xp":3,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Talent.","real_traits":"Talent.","illustrator":"Bryce Cook","is_unique":false,"permanent":true,"double_sided":false,"octgn_id":"b85932da-0e69-4466-bba8-a5a2ee57c667","url":"https:\/\/arkhamdb.com\/card\/02185","imagesrc":"\/bundles\/cards\/02185.png"},{"pack_code":"bota","pack_name":"Blood on the Altar","type_code":"asset","type_name":"Asset","faction_code":"mystic","faction_name":"Mystic","position":191,"exceptional":false,"myriad":false,"code":"02191","name":"Blood Pact","real_name":"Blood Pact","text":"Permanent.\n[fast] Add 1 doom to Blood Pact: You get +3 [willpower] for this skill test. (Limit once per test.)\n[fast] Add 1 doom to Blood Pact: You get +3 [combat] for this skill test. (Limit once per test.)","real_text":"Permanent.\n[fast] Add 1 doom to Blood Pact: You get +3 [willpower] for this skill test. (Limit once per test.)\n[fast] Add 1 doom to Blood Pact: You get +3 [combat] for this skill test. (Limit once per test.)","quantity":2,"xp":3,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Spell. Pact.","real_traits":"Spell. Pact.","illustrator":"Shane Watson","is_unique":false,"permanent":true,"double_sided":false,"octgn_id":"09ef06b0-c342-4ea6-9b4e-a4bd6901592a","url":"https:\/\/arkhamdb.com\/card\/02191","imagesrc":"\/bundles\/cards\/02191.png"},{"pack_code":"bota","pack_name":"Blood on the Altar","type_code":"event","type_name":"Event","faction_code":"neutral","faction_name":"Neutral","position":194,"exceptional":false,"myriad":false,"code":"02194","name":"Emergency Cache","real_name":"Emergency Cache","cost":0,"text":"Gain 3 resources and draw 1 card.","real_text":"Gain 3 resources and draw 1 card.","quantity":2,"xp":2,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Supply.","real_traits":"Supply.","flavor":"You can never be too prepared.","illustrator":"Vincent Dutrait","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"a86f379f-7a6a-4bb7-9fd8-062d9cb7b302","url":"https:\/\/arkhamdb.com\/card\/02194","imagesrc":"\/bundles\/cards\/02194.png","duplicated_by":["01693"]},{"pack_code":"coh","pack_name":"Carnevale of Horrors","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"venice","encounter_name":"Carnevale of Horrors","position":30,"exceptional":false,"myriad":false,"encounter_position":35,"code":"82030","name":"Writhing Appendage","real_name":"Writhing Appendage","text":"Retaliate.\n<b>Forced<\/b> - After Writhing Appendage attacks you: Discard a random card from your hand.\n<b>Forced<\/b> - When Writhing Appendage is defeated, if Cnidathqua is in play: Deal 1 damage to Cnidathqua.","real_text":"Retaliate.\n<b>Forced<\/b> - After Writhing Appendage attacks you: Discard a random card from your hand.\n<b>Forced<\/b> - When Writhing Appendage is defeated, if Cnidathqua is in play: Deal 1 damage to Cnidathqua.","quantity":3,"health":2,"health_per_investigator":false,"enemy_damage":1,"enemy_fight":2,"enemy_evade":4,"real_slot":"","traits":"Monster. Tentacle.","real_traits":"Monster. Tentacle.","illustrator":"Borja Pindado","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"6530e817-1573-42ff-b0c3-db6290cb4002","url":"https:\/\/arkhamdb.com\/card\/82030","imagesrc":"\/bundles\/cards\/82030.png","spoiler":1},{"pack_code":"dwl","pack_name":"The Dunwich Legacy","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"armitages_fate","encounter_name":"Armitage's Fate","position":40,"exceptional":false,"myriad":false,"encounter_position":1,"code":"02040","name":"Dr. Henry Armitage","real_name":"Dr. Henry Armitage","subname":"The Head Librarian","cost":2,"text":"[reaction] After you draw a non-weakness card, discard that card and exhaust Dr. Henry Armitage: Gain 3 resources.","real_text":"[reaction] After you draw a non-weakness card, discard that card and exhaust Dr. Henry Armitage: Gain 3 resources.","errata_date":{"date":"2018-06-01 00:00:00.000000","timezone_type":3,"timezone":"UTC"},"quantity":1,"skill_wild":2,"health":2,"health_per_investigator":false,"sanity":2,"deck_limit":1,"slot":"Ally","real_slot":"Ally","traits":"Ally. Miskatonic.","real_traits":"Ally. Miskatonic.","flavor":"Armitage knew he would be meddling with terrible powers, yet saw that there was no other way to annul the deeper and more malign meddling which others had done before him. - H. P. Lovecraft, \"The Dunwich Horror\"","illustrator":"Anders Fin\u00e9r","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"7fc5f1e2-a4bc-4023-a7cd-315d3912bd79","url":"https:\/\/arkhamdb.com\/card\/02040","imagesrc":"\/bundles\/cards\/02040.png","spoiler":1},{"pack_code":"dwl","pack_name":"The Dunwich Legacy","type_code":"scenario","type_name":"Scenario","faction_code":"mythos","faction_name":"Mythos","encounter_code":"extracurricular_activity","encounter_name":"Extracurricular Activity","position":41,"exceptional":false,"myriad":false,"encounter_position":1,"code":"02041","name":"Extracurricular Activity","real_name":"Extracurricular Activity","text":"Easy \/ Standard\n[skull]: -1. If you fail, discard the top 3 cards of your deck.\n[cultist]: -1 (-3 instead if there are 10 or more cards in your discard pile).\n[elder_thing]: -X. Discard the top 2 cards of your deck. X is the total printed cost of those discarded cards.","real_text":"Easy \/ Standard\n[skull]: -1. If you fail, discard the top 3 cards of your deck.\n[cultist]: -1 (-3 instead if there are 10 or more cards in your discard pile).\n[elder_thing]: -X. Discard the top 2 cards of your deck. X is the total printed cost of those discarded cards.","quantity":1,"health_per_investigator":false,"real_slot":"","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Hard \/ Expert\n[skull]: -2. If you fail, discard the top 5 cards of your deck.\n[cultist]: -1 (-5 instead if there are 10 or more cards in your discard pile).\n[elder_thing]: -X. Discard the top 3 cards of your deck. X is the total printed cost of those discarded cards.","octgn_id":"b08a7c06-5d1b-4bcb-b207-ff248bcf634d","url":"https:\/\/arkhamdb.com\/card\/02041","imagesrc":"\/bundles\/cards\/02041.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/02041b.png"},{"pack_code":"dwl","pack_name":"The Dunwich Legacy","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"extracurricular_activity","encounter_name":"Extracurricular Activity","position":42,"exceptional":false,"myriad":false,"encounter_position":2,"code":"02042","name":"Quiet Halls","real_name":"Quiet Halls","quantity":1,"doom":7,"health_per_investigator":false,"real_slot":"","stage":1,"flavor":"You have arrived at the Miskatonic University campus in search of Professor Warren Rice. Classes are over, and a mysterious silence hangs in the air over the quad.","illustrator":"Yoann Boissonnet","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Each investigator with 5 or more cards in his or her discard pile takes 1 horror. Each investigator with 10 or more cards in his or her discard pile takes 2 horror, instead.\nIf the players have completed The House Always Wins, advance directly to agenda 2b. If Extracurricular Activity is the first scenario in the campaign, advance to agenda 2a.","back_flavor":"The university is dead silent. The shadows coil about your feet as you walk, and you swear there is something following you with each step you take. Is it just your imagination? Or is there really someone - or something - stalking you?","back_name":"Something Stirs","octgn_id":"6566fbf5-5332-4710-b25d-732161ecfb55","url":"https:\/\/arkhamdb.com\/card\/02042","imagesrc":"\/bundles\/cards\/02042.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/02042b.png"},{"pack_code":"dwl","pack_name":"The Dunwich Legacy","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"extracurricular_activity","encounter_name":"Extracurricular Activity","position":43,"exceptional":false,"myriad":false,"encounter_position":3,"code":"02043","name":"Dead of Night","real_name":"Dead of Night","text":"Each investigator's maximum hand size is reduced by 3 while checking his or her hand size during the upkeep phase.","real_text":"Each investigator's maximum hand size is reduced by 3 while checking his or her hand size during the upkeep phase.","quantity":1,"doom":3,"health_per_investigator":false,"real_slot":"","stage":2,"flavor":"Professor Rice's disappearance isn't the only thing amiss at the university. You're unsure exactly what is going on, but you're starting to believe Armitage was right in asking for your help.","illustrator":"Yoann Boissonnet","is_unique":false,"permanent":false,"double_sided":true,"back_text":"If the Dormitories location is not in play, put it into play.\nIf The Experiment is in play, move it 1 location toward the Dormitories.\nIf The Experiment is not in play, spawn it in the Science Building.","back_flavor":"A cry of fear echoes through the campus, and several students flee from the eastern side of the university, where the Science building can be found. Could this commotion be linked to Professor Rice's disappearance?","back_name":"An Experiment Gone Wrong","octgn_id":"bc83f534-0039-46ab-ac89-8a1397a81810","url":"https:\/\/arkhamdb.com\/card\/02043","imagesrc":"\/bundles\/cards\/02043.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/02043b.png"},{"pack_code":"dwl","pack_name":"The Dunwich Legacy","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"extracurricular_activity","encounter_name":"Extracurricular Activity","position":44,"exceptional":false,"myriad":false,"encounter_position":4,"code":"02044","name":"The Beast Unleashed","real_name":"The Beast Unleashed","text":"<b>Forced<\/b> - When this agenda would advance by reaching its doom threshold: Instead, remove all doom in play and move The Experiment 1 location toward the Dormitories.\n<b>Objective<\/b> - If The Experiment enters the Dormitories, advance.","real_text":"<b>Forced<\/b> - When this agenda would advance by reaching its doom threshold: Instead, remove all doom in play and move The Experiment 1 location toward the Dormitories.\n<b>Objective<\/b> - If The Experiment enters the Dormitories, advance.","quantity":1,"doom":2,"health_per_investigator":false,"real_slot":"","stage":3,"flavor":"Some kind of wild creature is on the loose. Whatever it is, it appears to be headed toward the university dormitories.","illustrator":"Yoann Boissonnet","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Each investigator immediately takes 3 horror. Then, proceed to <b>(\u2192R4)<\/b>.","back_flavor":"Before you are able to act, you hear screaming from the northern side of the campus. You begin to make your way toward the screaming, your vision darkening with each step. As soon as the creature enters sight, you feel the darkness overtake you, and a force pulls you out of your consciousness. Everything goes black, and you pass out.","back_name":"Not Fast Enough","octgn_id":"546c1b52-8fd0-416f-87cc-9d9465734200","url":"https:\/\/arkhamdb.com\/card\/02044","imagesrc":"\/bundles\/cards\/02044.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/02044b.png"},{"pack_code":"dwl","pack_name":"The Dunwich Legacy","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"extracurricular_activity","encounter_name":"Extracurricular Activity","position":45,"exceptional":false,"myriad":false,"encounter_position":5,"code":"02045","name":"After Hours","real_name":"After Hours","quantity":1,"clues":3,"health_per_investigator":false,"real_slot":"","stage":1,"flavor":"Professor Rice was last seen several hours ago by one of Armitage's students, in the Humanities building.","illustrator":"Tomasz Jedruszek","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Shuffle the encounter discard pile and the set-aside \"Jazz\" Mulligan into the encounter deck.","back_flavor":"You were unable to find Professor Rice, but one of the students you spoke with mentioned a strange man entering Rice's office. Unfortunately, the door leading to the faculty offices is locked at this late hour. The student says that the head janitor, \"Jazz\", might be able to let you in, if you can find him.","back_name":"The Head Janitor","octgn_id":"c1da68e9-f0e5-460a-8488-8ef709a70ea2","url":"https:\/\/arkhamdb.com\/card\/02045","imagesrc":"\/bundles\/cards\/02045.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/02045b.png"},{"pack_code":"dwl","pack_name":"The Dunwich Legacy","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"extracurricular_activity","encounter_name":"Extracurricular Activity","position":46,"exceptional":false,"myriad":false,"encounter_position":6,"code":"02046","name":"Rice's Whereabouts","real_name":"Rice's Whereabouts","text":"[action] Spend 1 clue: Discard the top 5 cards of the encounter deck (top 10 instead if there is only 1 player in the game).\n<b>Forced<\/b> - If you discard \"Jazz\" Mulligan for any reason, resolve his revelation effect.\n<b>Objective<\/b> - When you take control of \"Jazz\" Mulligan, advance.","real_text":"[action] Spend 1 clue: Discard the top 5 cards of the encounter deck (top 10 instead if there is only 1 player in the game).\n<b>Forced<\/b> - If you discard \"Jazz\" Mulligan for any reason, resolve his revelation effect.\n<b>Objective<\/b> - When you take control of \"Jazz\" Mulligan, advance.","quantity":1,"health_per_investigator":false,"real_slot":"","stage":2,"flavor":"Concerned for Professor Rice's safety, you seek out the head janitor, who can let you into the locked sections of the campus.","illustrator":"Tomasz Jedruszek","is_unique":false,"permanent":false,"double_sided":true,"back_text":"If the Alchemy Labs location is not in play, put it into play. If you are at Agenda 1 or 2, spawn The Experiment in the Alchemy Labs.\nIf you have completed The House Always Wins, put the set-aside Alchemical Concoction into play underneath the Alchemy Labs. If Extracurricular Activity is the first scenario of the campaign, remove the set-aside Alchemical Concoction from the game, instead.","back_flavor":"You convince \"Jazz\" that something strange is going on, and that Professor Rice may be in danger. He doesn't trust you enough to hand you his keys, but agrees to come with you.\nAll of a sudden, you hear a crash coming from the Science building, and a student rushes toward you. \"Help!\" he cries. \"There's some kind of animal loose in the chem labs! I only barely caught a glimpse of it, but...\" He shudders. \"I think it's heading to the dorms! You've got to do something!\"","back_name":"The Experiment Is Loose!","octgn_id":"09562e3e-1f68-4e44-aa9b-e532ebec6b4a","url":"https:\/\/arkhamdb.com\/card\/02046","imagesrc":"\/bundles\/cards\/02046.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/02046b.png"},{"pack_code":"dwl","pack_name":"The Dunwich Legacy","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"extracurricular_activity","encounter_name":"Extracurricular Activity","position":47,"exceptional":false,"myriad":false,"encounter_position":7,"code":"02047","name":"Campus Safety","real_name":"Campus Safety","text":"<b>Objective<\/b> - Find and complete an objective on another encounter card.","real_text":"<b>Objective<\/b> - Find and complete an objective on another encounter card.","quantity":1,"health_per_investigator":false,"real_slot":"","stage":3,"flavor":"You have only moments to react. You could warn the students in the dormitories and escort them to safety, or continue your task of searching the faculty offices for Professor Rice. Or, perhaps you could try to slay the beast that threatens the campus.","illustrator":"Tomasz Jedruszek","is_unique":false,"permanent":false,"double_sided":true,"back_text":"<b>(\u2192R3)<\/b>","back_flavor":"The monstrous creature lets out a terrible shriek as it succumbs to its wounds and collapses onto the ground. A foul odor emanates from the corpse as its flesh begins to bubble and froth. Your relief turns to disgust as the body begins to shrink and disintegrate. Minutes later, the body has almost entirely evaporated into a sticky mass, and the awful odor has vanished. Inside the remnants of the creature's body, all you can find is a set of bones - the skeletal structure of a canine.","back_name":"The Beast's Death","octgn_id":"6b6b52fa-9ca1-4f6d-a5bd-34fc1e20723a","url":"https:\/\/arkhamdb.com\/card\/02047","imagesrc":"\/bundles\/cards\/02047.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/02047b.png"},{"pack_code":"dwl","pack_name":"The Dunwich Legacy","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"extracurricular_activity","encounter_name":"Extracurricular Activity","position":48,"exceptional":false,"myriad":false,"encounter_position":8,"code":"02048","name":"Miskatonic Quad","real_name":"Miskatonic Quad","text":"[action]: <b>Resign.<\/b> \"We can't find Rice anywhere...\" You leave the campus, hoping Armitage will forgive you.","real_text":"[action]: <b>Resign.<\/b> \"We can't find Rice anywhere...\" You leave the campus, hoping Armitage will forgive you.","quantity":1,"shroud":3,"clues":0,"health_per_investigator":false,"real_slot":"","traits":"Miskatonic.","real_traits":"Miskatonic.","flavor":"Surrounded by fences and gates of wrought iron, you can't help but feel as much a prisoner here as a guest.","illustrator":"Tomasz Jedruszek","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"A too-early winter has stripped the trees bare. Their dead branches whistle as a sharp, cold wind cuts across the empty quad.","octgn_id":"87da9861-7082-4841-9cac-a0feb18330ce","url":"https:\/\/arkhamdb.com\/card\/02048","imagesrc":"\/bundles\/cards\/02048.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/02048b.png"},{"pack_code":"dwl","pack_name":"The Dunwich Legacy","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"extracurricular_activity","encounter_name":"Extracurricular Activity","position":49,"exceptional":false,"myriad":false,"encounter_position":9,"code":"02049","name":"Humanities Building","real_name":"Humanities Building","text":"<b>Forced<\/b> - At the end of your turn, if you are in the Humanities Building: Discard the top X cards of your deck, where X is the amount of horror on you.","real_text":"<b>Forced<\/b> - At the end of your turn, if you are in the Humanities Building: Discard the top X cards of your deck, where X is the amount of horror on you.","quantity":1,"shroud":3,"clues":2,"health_per_investigator":false,"real_slot":"","traits":"Miskatonic.","real_traits":"Miskatonic.","flavor":"The power is out, plunging the building's halls into heavy darkness. There is no sign of Professor Rice.","illustrator":"Tomasz Jedruszek","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"Professor Rice was last seen in the humanities building, teaching one of his Latin classes. The murky windows of the weatherworn structure emit no light, and the night is silent around you.","octgn_id":"a461af68-19d3-46dc-ada5-d5311515ad54","url":"https:\/\/arkhamdb.com\/card\/02049","imagesrc":"\/bundles\/cards\/02049.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/02049b.png"},{"pack_code":"dwl","pack_name":"The Dunwich Legacy","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"extracurricular_activity","encounter_name":"Extracurricular Activity","position":50,"exceptional":false,"myriad":false,"encounter_position":10,"code":"02050","name":"Orne Library","real_name":"Orne Library","text":"You must spend 1 additional action to investigate the Orne Library.","real_text":"You must spend 1 additional action to investigate the Orne Library.","quantity":1,"shroud":3,"clues":1,"health_per_investigator":false,"victory":1,"real_slot":"","traits":"Miskatonic.","real_traits":"Miskatonic.","flavor":"The Orne Library is a labyrinth of dusty bookshelves and poorly lit halls.","illustrator":"Tomasz Jedruszek","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"Three floors of weathered grey granite, the library looks more like a reliquary than a place of learning. Stone gargoyles snarl down from above arched windows, and Latin script winds around the double doors at the top of a wide set of stone steps.","octgn_id":"4ff2fd3f-fa5c-41f0-87c9-6408cc8dbf6d","url":"https:\/\/arkhamdb.com\/card\/02050","imagesrc":"\/bundles\/cards\/02050.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/02050b.png"},{"pack_code":"dwl","pack_name":"The Dunwich Legacy","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"extracurricular_activity","encounter_name":"Extracurricular Activity","position":51,"exceptional":false,"myriad":false,"encounter_position":11,"code":"02051","name":"Student Union","real_name":"Student Union","text":"<b>Forced<\/b> - After Student Union is revealed: Put the set-aside Dormitories into play.\n[action] [action]: Heal 1 damage and 1 horror.","real_text":"<b>Forced<\/b> - After Student Union is revealed: Put the set-aside Dormitories into play.\n[action] [action]: Heal 1 damage and 1 horror.","quantity":1,"shroud":1,"clues":2,"clues_fixed":true,"health_per_investigator":false,"real_slot":"","traits":"Miskatonic.","real_traits":"Miskatonic.","illustrator":"Ryan Barger","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"Even at this late hour, you can hear a muffled chatter from inside the student union. Perhaps one of the students will know where Professor Rice is.","octgn_id":"9fe83ed1-f28a-47fd-8a83-f0e603d5afe2","url":"https:\/\/arkhamdb.com\/card\/02051","imagesrc":"\/bundles\/cards\/02051.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/02051b.png"},{"pack_code":"dwl","pack_name":"The Dunwich Legacy","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"extracurricular_activity","encounter_name":"Extracurricular Activity","position":52,"exceptional":false,"myriad":false,"encounter_position":12,"code":"02052","name":"Dormitories","real_name":"Dormitories","text":"<b>Objective<\/b> - If investigators in the Dormitories spend 3 [per_investigator] clues, as a group: <b>(\u2192R2)<\/b>","real_text":"<b>Objective<\/b> - If investigators in the Dormitories spend 3 [per_investigator] clues, as a group: <b>(\u2192R2)<\/b>","quantity":1,"shroud":1,"clues":3,"health_per_investigator":false,"victory":1,"real_slot":"","traits":"Miskatonic.","real_traits":"Miskatonic.","flavor":"As you explore these old, well-kept buildings, you find yourself wondering whether the beds are comfortable...","illustrator":"Ignacio Baz\u00e1n Lazcano","is_unique":false,"permanent":false,"double_sided":true,"back_text":"The door leading into the Dormitories is locked. You cannot move into the Dormitories.","back_flavor":"The red brick form of the west dormitory could be seen through the trees...<br><cite>Graham McNeill, Ghouls of the Miskatonic<\/cite>","octgn_id":"f2a1a2ce-85ed-4cd8-b921-8a345a33da17","url":"https:\/\/arkhamdb.com\/card\/02052","imagesrc":"\/bundles\/cards\/02052.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/02052b.png"},{"pack_code":"dwl","pack_name":"The Dunwich Legacy","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"extracurricular_activity","encounter_name":"Extracurricular Activity","position":53,"exceptional":false,"myriad":false,"encounter_position":13,"code":"02053","name":"Administration Building","real_name":"Administration Building","text":"<b>Forced<\/b> - After Administration Building is revealed: Put the set-aside Faculty Offices into play.\n<b>Forced<\/b> - At the end of your turn, if you are in the Administration Building: Discard the top card of your deck.","real_text":"<b>Forced<\/b> - After Administration Building is revealed: Put the set-aside Faculty Offices into play.\n<b>Forced<\/b> - At the end of your turn, if you are in the Administration Building: Discard the top card of your deck.","quantity":1,"shroud":4,"clues":1,"health_per_investigator":false,"real_slot":"","traits":"Miskatonic.","real_traits":"Miskatonic.","illustrator":"Tomasz Jedruszek","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"Around the aged administration building, creepers of ivy climb from the ground in an effort to claim it. The old hall stands alone in an isolated section of the campus, apart from the day-to-day bustle of students.","octgn_id":"f5a6a23b-fb3b-492c-a57c-28a992fe8012","url":"https:\/\/arkhamdb.com\/card\/02053","imagesrc":"\/bundles\/cards\/02053.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/02053b.png"},{"pack_code":"dwl","pack_name":"The Dunwich Legacy","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"extracurricular_activity","encounter_name":"Extracurricular Activity","position":54,"exceptional":false,"myriad":false,"encounter_position":14,"code":"02054","name":"Faculty Offices","real_name":"Faculty Offices","subname":"The Night is Still Young","text":"<b>Forced<\/b> - After Faculty Offices is revealed: Search the encounter deck and discard pile for a [[Humanoid]] enemy and spawn it here. Shuffle the encounter deck.\n<b>Objective<\/b> - If investigators in the Faculty Offices spend 2 [per_investigator] clues, as a group: <b>(\u2192R1)<\/b>","real_text":"<b>Forced<\/b> - After Faculty Offices is revealed: Search the encounter deck and discard pile for a [[Humanoid]] enemy and spawn it here. Shuffle the encounter deck.\n<b>Objective<\/b> - If investigators in the Faculty Offices spend 2 [per_investigator] clues, as a group: <b>(\u2192R1)<\/b>","quantity":1,"shroud":2,"clues":2,"health_per_investigator":false,"victory":1,"real_slot":"","traits":"Miskatonic.","real_traits":"Miskatonic.","illustrator":"Tomasz Jedruszek","is_unique":false,"permanent":false,"double_sided":true,"back_text":"The door leading into the Faculty Offices is locked. You cannot move into the Faculty Offices.","back_flavor":"You come to a locked door at the top of the stairs leading to the third floor of the administration building. Through its frosted window, you glimpse a shadow darting across the hall.","octgn_id":"15529356-18d0-4148-bbf1-b6bd4fc2a2cb","url":"https:\/\/arkhamdb.com\/card\/02054","imagesrc":"\/bundles\/cards\/02054.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/02054b.png"},{"pack_code":"dwl","pack_name":"The Dunwich Legacy","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"extracurricular_activity","encounter_name":"Extracurricular Activity","position":55,"exceptional":false,"myriad":false,"encounter_position":15,"code":"02055","name":"Faculty Offices","real_name":"Faculty Offices","subname":"The Hour is Late","quantity":1,"shroud":2,"clues":0,"health_per_investigator":false,"real_slot":"","traits":"Miskatonic.","real_traits":"Miskatonic.","flavor":"There is no sign of Professor Rice in his office. You call his name, and it echoes fruitlessly through the hall.","illustrator":"Tomasz Jedruszek","is_unique":false,"permanent":false,"double_sided":true,"back_text":"The door leading into the Faculty Offices is locked. You cannot move into the Faculty Offices.","back_flavor":"You come to a locked door at the top of the stairs leading to the third floor of the administration building. Through its frosted window, you glimpse a shadow darting across the hall... or maybe it's just your imagination.","octgn_id":"41ea5c25-5bca-493d-b91f-ebd5fdbc4957","url":"https:\/\/arkhamdb.com\/card\/02055","imagesrc":"\/bundles\/cards\/02055.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/02055b.png"},{"pack_code":"dwl","pack_name":"The Dunwich Legacy","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"extracurricular_activity","encounter_name":"Extracurricular Activity","position":56,"exceptional":false,"myriad":false,"encounter_position":16,"code":"02056","name":"Science Building","real_name":"Science Building","text":"<b>Forced<\/b> - After Science Building is revealed: Put the set-aside Alchemy Labs into play.\n<b>Forced<\/b> - When you fail a [willpower] test in the Science Building: Take 1 damage.","real_text":"<b>Forced<\/b> - After Science Building is revealed: Put the set-aside Alchemy Labs into play.\n<b>Forced<\/b> - When you fail a [willpower] test in the Science Building: Take 1 damage.","quantity":1,"shroud":2,"clues":1,"health_per_investigator":false,"real_slot":"","traits":"Miskatonic.","real_traits":"Miskatonic.","flavor":"A trail of viscous ooze snakes through the halls of the Science building's first floor, leading down into the basement.","illustrator":"Tomasz Jedruszek","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"The Science building dominates the eastern side of the campus. Its windows are dark, save for a lone window shining faintly in the corner of the basement.","octgn_id":"6e289bf2-c433-451d-8d44-efd339a16f27","url":"https:\/\/arkhamdb.com\/card\/02056","imagesrc":"\/bundles\/cards\/02056.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/02056b.png"},{"pack_code":"dwl","pack_name":"The Dunwich Legacy","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"extracurricular_activity","encounter_name":"Extracurricular Activity","position":57,"exceptional":false,"myriad":false,"encounter_position":17,"code":"02057","name":"Alchemy Labs","real_name":"Alchemy Labs","text":"[action]: <b>Investigate.<\/b> If you are successful, instead of discovering clues, take the Alchemical Concoction from underneath this location if able.","real_text":"[action]: <b>Investigate.<\/b> If you are successful, instead of discovering clues, take the Alchemical Concoction from underneath this location if able.","quantity":1,"shroud":5,"clues":0,"health_per_investigator":false,"real_slot":"","traits":"Miskatonic.","real_traits":"Miskatonic.","flavor":"Peculiar concoctions and obscure reagents line the shelves of the laboratory. What manner of science is going on down here?","illustrator":"Ignacio Baz\u00e1n Lazcano","is_unique":false,"permanent":false,"double_sided":true,"back_text":"The door leading into the Alchemy Labs is locked. You cannot move into the Alchemy Labs.","back_flavor":"A pungent stench rises from the laboratory downstairs. The silence of the hall is broken by the unmistakable hiss of a burner.","octgn_id":"3c08ff87-0ea6-42b3-a177-088ee958588c","url":"https:\/\/arkhamdb.com\/card\/02057","imagesrc":"\/bundles\/cards\/02057.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/02057b.png"},{"pack_code":"dwl","pack_name":"The Dunwich Legacy","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"extracurricular_activity","encounter_name":"Extracurricular Activity","position":58,"exceptional":false,"myriad":false,"encounter_position":18,"code":"02058","name":"The Experiment","real_name":"The Experiment","subname":"Something Went Terribly Wrong","text":"Massive.\nThe Experiment gets +3 [per_investigator] health.\n<b>Forced<\/b> - When the enemy phase begins: Ready The Experiment.\n<b>Objective<\/b> - If The Experiment is defeated, advance to act 3b.","real_text":"Massive.\nThe Experiment gets +3 [per_investigator] health.\n<b>Forced<\/b> - When the enemy phase begins: Ready The Experiment.\n<b>Objective<\/b> - If The Experiment is defeated, advance to act 3b.","quantity":1,"health":7,"health_per_investigator":false,"enemy_damage":2,"enemy_horror":2,"enemy_fight":4,"enemy_evade":2,"victory":2,"real_slot":"","traits":"Monster. Abomination. Elite.","real_traits":"Monster. Abomination. Elite.","illustrator":"Stephen Somers","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"27fef106-be25-4c4a-9732-95d4f3a64c76","url":"https:\/\/arkhamdb.com\/card\/02058","imagesrc":"\/bundles\/cards\/02058.png","spoiler":1},{"pack_code":"dwl","pack_name":"The Dunwich Legacy","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"extracurricular_activity","encounter_name":"Extracurricular Activity","position":59,"exceptional":false,"myriad":false,"encounter_position":19,"code":"02059","name":"Alchemical Concoction","real_name":"Alchemical Concoction","cost":0,"text":"[action]: <b>Fight.<\/b> This attack uses [intellect] instead of [combat]. If used to attack The Experiment, this attack deals +6 damage. If you succeed, remove Alchemical Concoction from the game.","real_text":"[action]: <b>Fight.<\/b> This attack uses [intellect] instead of [combat]. If used to attack The Experiment, this attack deals +6 damage. If you succeed, remove Alchemical Concoction from the game.","quantity":1,"health_per_investigator":false,"real_slot":"","traits":"Item. Science.","real_traits":"Item. Science.","illustrator":"Dani Hartel","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"c6918c7e-efaf-4524-b2ac-69c07a8ddd40","url":"https:\/\/arkhamdb.com\/card\/02059","imagesrc":"\/bundles\/cards\/02059.png","spoiler":1},{"pack_code":"dwl","pack_name":"The Dunwich Legacy","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"extracurricular_activity","encounter_name":"Extracurricular Activity","position":60,"exceptional":false,"myriad":false,"encounter_position":20,"code":"02060","name":"\"Jazz\" Mulligan","real_name":"\"Jazz\" Mulligan","subname":"The Head Janitor","cost":0,"text":"<b>Revelation<\/b> - Put \"Jazz\" Mulligan into play at your location.\nWhile \"Jazz\" Mulligan is not controlled by a player, he gains: \"[action]: <b>Parley.<\/b> Test [intellect] (3). If successful, take control of \"Jazz\" Mulligan.\"\nWhile you control \"Jazz\" Mulligan, you ignore the text on each unrevealed [[Miskatonic]] location.","real_text":"<b>Revelation<\/b> - Put \"Jazz\" Mulligan into play at your location.\nWhile \"Jazz\" Mulligan is not controlled by a player, he gains: \"[action]: <b>Parley.<\/b> Test [intellect] (3). If successful, take control of \"Jazz\" Mulligan.\"\nWhile you control \"Jazz\" Mulligan, you ignore the text on each unrevealed [[Miskatonic]] location.","quantity":1,"health":2,"health_per_investigator":false,"sanity":2,"real_slot":"","traits":"Ally. Miskatonic.","real_traits":"Ally. Miskatonic.","illustrator":"Nicholas Elias","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"cf7346b9-b7eb-4f13-92fa-4468f3e9158a","url":"https:\/\/arkhamdb.com\/card\/02060","imagesrc":"\/bundles\/cards\/02060.png","spoiler":1},{"pack_code":"dwl","pack_name":"The Dunwich Legacy","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"extracurricular_activity","encounter_name":"Extracurricular Activity","position":61,"exceptional":false,"myriad":false,"encounter_position":21,"code":"02061","name":"Professor Warren Rice","real_name":"Professor Warren Rice","subname":"Professor of Languages","cost":3,"text":"You get +1 [intellect].\n[reaction] After you discover the last remaining clue in your location, exhaust Professor Warren Rice: Draw 1 card.","real_text":"You get +1 [intellect].\n[reaction] After you discover the last remaining clue in your location, exhaust Professor Warren Rice: Draw 1 card.","quantity":1,"skill_intellect":1,"skill_wild":1,"health":2,"health_per_investigator":false,"sanity":3,"deck_limit":1,"slot":"Ally","real_slot":"Ally","traits":"Ally. Miskatonic.","real_traits":"Ally. Miskatonic.","illustrator":"John Pacer","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"348b3d51-a526-420d-95d0-8a65df600c52","url":"https:\/\/arkhamdb.com\/card\/02061","imagesrc":"\/bundles\/cards\/02061.png","spoiler":1},{"pack_code":"dwl","pack_name":"The Dunwich Legacy","type_code":"scenario","type_name":"Scenario","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_house_always_wins","encounter_name":"The House Always Wins","position":62,"exceptional":false,"myriad":false,"encounter_position":1,"code":"02062","name":"The House Always Wins","real_name":"The House Always Wins","text":"Easy \/ Standard\n[skull]: -2. You may spend 2 resources to treat this token as a 0, instead.\n[cultist]: -3. If you succeed, gain 3 resources.\n[tablet]: -2. If you fail, discard 3 resources.","real_text":"Easy \/ Standard\n[skull]: -2. You may spend 2 resources to treat this token as a 0, instead.\n[cultist]: -3. If you succeed, gain 3 resources.\n[tablet]: -2. If you fail, discard 3 resources.","quantity":1,"health_per_investigator":false,"real_slot":"","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Hard \/ Expert\n[skull]: -3. You may spend 3 resources to treat this token as a 0, instead.\n[cultist]: -3. If you fail, discard 3 resources.\n[tablet]: -2. Discard 3 resources.","octgn_id":"293a7805-47b3-41a8-96af-14bcb19f93f7","url":"https:\/\/arkhamdb.com\/card\/02062","imagesrc":"\/bundles\/cards\/02062.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/02062b.png"},{"pack_code":"dwl","pack_name":"The Dunwich Legacy","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_house_always_wins","encounter_name":"The House Always Wins","position":63,"exceptional":false,"myriad":false,"encounter_position":2,"code":"02063","name":"The Clover Club","real_name":"The Clover Club","text":"Each [[Criminal]] enemy gains Aloof.\n<b>Forced<\/b> - If an investigator deals damage to a [[Criminal]] enemy: Immediately advance.","real_text":"Each [[Criminal]] enemy gains Aloof.\n<b>Forced<\/b> - If an investigator deals damage to a [[Criminal]] enemy: Immediately advance.","quantity":1,"doom":4,"health_per_investigator":false,"real_slot":"","stage":1,"flavor":"You have entered the Clover Club Casino in search of Dr. Morgan. The club is bustling at this late hour, filled with patrons looking to relax and drink, or make it big. You don't appear to be in much danger.","illustrator":"Matthew Cowdery","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Shuffle the encounter discard pile into the encounter deck.\nIf the players have completed Extracurricular Activity, advance directly to agenda 2b. If The House Always Wins is the first scenario in the campaign, advance to agenda 2a.","back_flavor":"Your questioning has drawn the attention of several men - hired thugs, by the look of them. \"Francis doesn't want to be bothered,\" one of them says. \"We suggest you leave the premises before we force you to leave.\"","back_name":"On the Right Track","octgn_id":"f6a860e8-64e9-495a-8ce3-4841f83f0f47","url":"https:\/\/arkhamdb.com\/card\/02063","imagesrc":"\/bundles\/cards\/02063.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/02063b.png"},{"pack_code":"dwl","pack_name":"The Dunwich Legacy","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_house_always_wins","encounter_name":"The House Always Wins","position":64,"exceptional":false,"myriad":false,"encounter_position":3,"code":"02064","name":"Underground Muscle","real_name":"Underground Muscle","quantity":1,"doom":3,"health_per_investigator":false,"real_slot":"","stage":2,"flavor":"Most of the other patrons seem oblivious to the mobsters and goons closing in around you. But you recognize this for what it really is - you're about to get roughed up.","illustrator":"Matthew Cowdery","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Spawn a random enemy from the set-aside <em>Hideous Abominations<\/em> encounter set in Clover Club Lounge. Shuffle the rest of that encounter set, the set-aside <em>Striking Fear<\/em> encounter set, and the encounter discard pile into the encounter deck.\nMove all investigators and unengaged enemies from La Bella Luna to the Clover Club Lounge. Remove La Bella Luna from the game.","back_flavor":"You hear a crash from somewhere outside and screams of pain in the lounge. A terrible monstrosity smashes through the entrance to the club, crushing the stairwell and knocking over gangsters and patrons alike.","back_name":"Sudden Chaos","octgn_id":"da10c46d-609b-473f-96c3-8cb10128b336","url":"https:\/\/arkhamdb.com\/card\/02064","imagesrc":"\/bundles\/cards\/02064.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/02064b.png"},{"pack_code":"dwl","pack_name":"The Dunwich Legacy","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_house_always_wins","encounter_name":"The House Always Wins","position":65,"exceptional":false,"myriad":false,"encounter_position":4,"code":"02065","name":"Chaos in the Clover Club","real_name":"Chaos in the Clover Club","text":"<b>Forced<\/b> - At the start of the enemy phase: Discard each [[Criminal]] enemy in the same location as an [[Abomination]] enemy.","real_text":"<b>Forced<\/b> - At the start of the enemy phase: Discard each [[Criminal]] enemy in the same location as an [[Abomination]] enemy.","quantity":1,"doom":7,"health_per_investigator":false,"real_slot":"","stage":3,"flavor":"Amidst the chaos and confusion, the strange abominations attack everyone in the club. Screams echo through the halls as the blood begins to spray.","illustrator":"Matthew Cowdery","is_unique":false,"permanent":false,"double_sided":true,"back_text":"<b>(\u2192R4)<\/b>","back_flavor":"As the strange abominations continue to rampage through the club, the building's foundations shake and tremble. You flee toward the exit, but you are caught in the collapsing rubble as the club is destroyed.","back_name":"The Building Collapses","octgn_id":"2d5e61ce-bdea-4685-a5e9-f1223fa84367","url":"https:\/\/arkhamdb.com\/card\/02065","imagesrc":"\/bundles\/cards\/02065.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/02065b.png"},{"pack_code":"dwl","pack_name":"The Dunwich Legacy","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_house_always_wins","encounter_name":"The House Always Wins","position":66,"exceptional":false,"myriad":false,"encounter_position":5,"code":"02066","name":"Beginner's Luck","real_name":"Beginner's Luck","text":"[reaction] When you reveal a chaos token: You may treat that token as if it were any other token in the chaos bag. If you do, remember that you have \"cheated.\" (Group limit once per round.)\n<b>Objective<\/b> - When the investigators have collected the requisite number of clues, they must immediately spend them and advance.","real_text":"[reaction] When you reveal a chaos token: You may treat that token as if it were any other token in the chaos bag. If you do, remember that you have \"cheated.\" (Group limit once per round.)\n<b>Objective<\/b> - When the investigators have collected the requisite number of clues, they must immediately spend them and advance.","quantity":1,"clues":4,"health_per_investigator":false,"real_slot":"","stage":1,"flavor":"You need to find Dr. Morgan. The club is packed; perhaps somebody knows where he is.","illustrator":"Chris Peuler","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Put the set-aside Darkened Hall into play.\nIf it is Agenda 1, discard cards from the top of the encounter deck until a [[Criminal]] enemy is discarded, and spawn that enemy in the Darkened Hall.","back_flavor":"After speaking to a number of gamblers and servers, it seems as though Dr. Morgan has had quite the run lately. Instead of cashing out his winnings, he was convinced to double down. He was last seen entering the guarded hall near the back of the cardroom.","back_name":"High Roller","octgn_id":"48484eb9-dd14-4b3b-a751-ebb7d8e55797","url":"https:\/\/arkhamdb.com\/card\/02066","imagesrc":"\/bundles\/cards\/02066.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/02066b.png"},{"pack_code":"dwl","pack_name":"The Dunwich Legacy","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_house_always_wins","encounter_name":"The House Always Wins","position":67,"exceptional":false,"myriad":false,"encounter_position":6,"code":"02067","name":"Skin Game","real_name":"Skin Game","text":"<b>Objective<\/b> - Only investigators in the VIP Area may spend the requisite number of clues, as a group, to advance.","real_text":"<b>Objective<\/b> - Only investigators in the VIP Area may spend the requisite number of clues, as a group, to advance.","quantity":1,"clues":2,"health_per_investigator":false,"real_slot":"","stage":2,"flavor":"Dr. Morgan is somewhere in the private section of the club, where only VIPs and the club's managers are allowed. If you are to find him, you're going to have to sneak or even fight your way in.","illustrator":"Chris Peuler","is_unique":false,"permanent":false,"double_sided":true,"back_text":"<b>If the players have not yet completed Extracurricular Activity:<\/b><blockquote><i>You find Dr. Morgan gambling in one of the VIP rooms... but he appears to be playing cards with two unconscious bodies, his pupils dilated as though in a trance. He can't seem to stop laughing, smiling, and chatting with the other \"players.\"<\/i><\/blockquote>Put the set-aside Dr. Morgan into play in the VIP Area. Advance to Act 3a - \"All In.\"\n<hr><b>If the players have completed Extracurricular Activity:<\/b><blockquote><em>The VIP rooms are filled with the mangled and bloody bodies of unfortunate patrons. There doesn't appear to be any trace of Dr. Morgan. You hear screaming and gunfire from the main area of the club.<\/em><\/blockquote>Put the set-aside Peter Clover into play in the Clover Club Bar. Search the encounter deck (or out of play) for an [[Abomination]] enemy, and spawn it in the Clover Club Bar. Advance to Act 3a - \"Fold.\"","back_name":"Dr. Morgan's Fate","octgn_id":"212657b3-51a8-4b6c-9125-7005f0dd8510","url":"https:\/\/arkhamdb.com\/card\/02067","imagesrc":"\/bundles\/cards\/02067.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/02067b.png"},{"pack_code":"dwl","pack_name":"The Dunwich Legacy","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_house_always_wins","encounter_name":"The House Always Wins","position":68,"exceptional":false,"myriad":false,"encounter_position":7,"code":"02068","name":"All In","real_name":"All In","text":"While Dr. Morgan is not controlled by a player, he gains \"[action]: <b>Parley.<\/b> Test [willpower] (3) to shake Dr. Morgan out of his daze. If you succeed, place 1 clue from the token bank on him. If there are 1 [per_investigator] clues on Dr. Morgan, take control of him.\"\n<b>Objective<\/b> - If each undefeated investigator has resigned, advance.","real_text":"While Dr. Morgan is not controlled by a player, he gains \"[action]: <b>Parley.<\/b> Test [willpower] (3) to shake Dr. Morgan out of his daze. If you succeed, place 1 clue from the token bank on him. If there are 1 [per_investigator] clues on Dr. Morgan, take control of him.\"\n<b>Objective<\/b> - If each undefeated investigator has resigned, advance.","quantity":1,"health_per_investigator":false,"real_slot":"","stage":3,"flavor":"With or without Dr. Morgan, you have to get out of here. Fast.","illustrator":"Chris Peuler","is_unique":false,"permanent":false,"double_sided":true,"back_text":"- If an investigator resigned with Dr. Francis Morgan under his or her control, <b>(\u2192R2)<\/b>\n- Otherwise, <b>(\u2192R1)<\/b>","back_flavor":"You escape the club, doing your best to look inconspicuous as several cars pull up near the street. A handful of grim-faced men and women exit, running toward the restaurant's entrance to take control of the situation. One of them catches your eye, his hand on the grip of his .38, but thankfully he turns his attention back to the rest of his crew and follows them into the club. You breathe a sigh of relief...","back_name":"Safe... For Now","octgn_id":"f58a0fc5-57e2-4d23-b16d-aade9b2aa867","url":"https:\/\/arkhamdb.com\/card\/02068","imagesrc":"\/bundles\/cards\/02068.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/02068b.png"},{"pack_code":"dwl","pack_name":"The Dunwich Legacy","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_house_always_wins","encounter_name":"The House Always Wins","position":69,"exceptional":false,"myriad":false,"encounter_position":8,"code":"02069","name":"Fold","real_name":"Fold","text":"While Peter Clover is not controlled by a player, he gains \"[action]: <b>Parley.<\/b> Test [willpower] (3) to convince Peter to follow you. If you succeed, place 1 clue from the token bank on him. If there are 1 [per_investigator] clues on Peter Clover, take control of him.\"\n<b>Objective<\/b> - If each undefeated investigator has resigned, advance.","real_text":"While Peter Clover is not controlled by a player, he gains \"[action]: <b>Parley.<\/b> Test [willpower] (3) to convince Peter to follow you. If you succeed, place 1 clue from the token bank on him. If there are 1 [per_investigator] clues on Peter Clover, take control of him.\"\n<b>Objective<\/b> - If each undefeated investigator has resigned, advance.","quantity":1,"health_per_investigator":false,"real_slot":"","stage":3,"flavor":"\"Free drinks for whoever gets me the hell out of here!\" A man exclaims from the bar.","illustrator":"Chris Peuler","is_unique":false,"permanent":false,"double_sided":true,"back_text":"- If an investigator resigned with Peter Clover under his or her control, <b>(\u2192R3)<\/b>\n- Otherwise, <b>(\u2192R1)<\/b>","back_flavor":"You make your way toward the rain-slicked streets of Arkham.","back_name":"Escaping the Club","octgn_id":"c19ba09a-afe2-48f4-a51c-78d40f4b2155","url":"https:\/\/arkhamdb.com\/card\/02069","imagesrc":"\/bundles\/cards\/02069.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/02069b.png"},{"pack_code":"dwl","pack_name":"The Dunwich Legacy","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_house_always_wins","encounter_name":"The House Always Wins","position":70,"exceptional":false,"myriad":false,"encounter_position":9,"code":"02070","name":"La Bella Luna","real_name":"La Bella Luna","text":"[action]: <b>Resign.<\/b> This was a bust.","real_text":"[action]: <b>Resign.<\/b> This was a bust.","quantity":1,"shroud":2,"clues":1,"health_per_investigator":false,"real_slot":"","traits":"Arkham.","real_traits":"Arkham.","flavor":"The music is clich\u00e9 and they only serve spaghetti. As far as covers for underground speakeasies go, it's not particularly creative.","illustrator":"Mark Molnar","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"La Bella Luna was a \"multi-purpose\" establishment.","octgn_id":"f354c097-9674-43e9-8a77-2ccd5f51eb09","url":"https:\/\/arkhamdb.com\/card\/02070","imagesrc":"\/bundles\/cards\/02070.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/02070b.png"},{"pack_code":"dwl","pack_name":"The Dunwich Legacy","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_house_always_wins","encounter_name":"The House Always Wins","position":71,"exceptional":false,"myriad":false,"encounter_position":10,"code":"02071","name":"Clover Club Lounge","real_name":"Clover Club Lounge","text":"While it is Act 1, Clover Club Lounge gains:\n\"[action] Discard an [[Ally]] asset from your hand: Gain 2 clues from the token pool. (Limit once per game.)\"","real_text":"While it is Act 1, Clover Club Lounge gains:\n\"[action] Discard an [[Ally]] asset from your hand: Gain 2 clues from the token pool. (Limit once per game.)\"","quantity":1,"shroud":2,"clues":0,"health_per_investigator":false,"real_slot":"","traits":"Clover Club.","real_traits":"Clover Club.","illustrator":"Yoann Boissonnet","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"Comfortable leather couches, mahogany furniture, and an array of beautiful art greets gamblers, tempting them into the life of the would-be affluent.","octgn_id":"6b14f253-95a4-4dbe-819d-afb8bdba7fbf","url":"https:\/\/arkhamdb.com\/card\/02071","imagesrc":"\/bundles\/cards\/02071.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/02071b.png"},{"pack_code":"dwl","pack_name":"The Dunwich Legacy","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_house_always_wins","encounter_name":"The House Always Wins","position":72,"exceptional":false,"myriad":false,"encounter_position":11,"code":"02072","name":"Clover Club Bar","real_name":"Clover Club Bar","text":"While it is Act 1, Clover Club Bar gains:\n\"[action] Spend 2 resources: Gain 2 clues from the token pool and draw 2 cards. Remember that you have 'had a drink.' (Limit once per game.)\"","real_text":"While it is Act 1, Clover Club Bar gains:\n\"[action] Spend 2 resources: Gain 2 clues from the token pool and draw 2 cards. Remember that you have 'had a drink.' (Limit once per game.)\"","quantity":1,"shroud":3,"clues":0,"health_per_investigator":false,"real_slot":"","traits":"Clover Club.","real_traits":"Clover Club.","illustrator":"Romana Kendelic","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"The shelves behind the bar sag beneath the weight of all manner of bootlegged drinks: cheap ales, moonshine, expensive bottles of wine, aged whiskey. If only you had a couple hours to kill...","octgn_id":"9c147569-3b78-487f-a2e1-c7fc27fc5c5a","url":"https:\/\/arkhamdb.com\/card\/02072","imagesrc":"\/bundles\/cards\/02072.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/02072b.png"},{"pack_code":"dwl","pack_name":"The Dunwich Legacy","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_house_always_wins","encounter_name":"The House Always Wins","position":73,"exceptional":false,"myriad":false,"encounter_position":12,"code":"02073","name":"Clover Club Cardroom","real_name":"Clover Club Cardroom","text":"While it is Act 1, Clover Club Cardroom gains:\n\"[action] Spend 2 resources: Reveal a random chaos token.\nIf it is a [elder_sign] symbol, gain 2 clues and 2 resources from the token bank.\nIf it is an even number, gain 2 clues from the token bank.\nIf it is an odd number or a [skull], [cultist], [tablet], [elder_thing], or [auto_fail] symbol, nothing happens.\"","real_text":"While it is Act 1, Clover Club Cardroom gains:\n\"[action] Spend 2 resources: Reveal a random chaos token.\nIf it is a [elder_sign] symbol, gain 2 clues and 2 resources from the token bank.\nIf it is an even number, gain 2 clues from the token bank.\nIf it is an odd number or a [skull], [cultist], [tablet], [elder_thing], or [auto_fail] symbol, nothing happens.\"","quantity":1,"shroud":3,"clues":0,"health_per_investigator":false,"real_slot":"","traits":"Clover Club.","real_traits":"Clover Club.","illustrator":"Jonny Klein","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"As you approach the cardroom, the clinking of poker chips and the shuffling of cards is punctuated by shouts of revelry and frustration. Your thoughts are nearly drowned out by the racket.","octgn_id":"a05ba6f5-01c3-4915-9591-54ee19d8071e","url":"https:\/\/arkhamdb.com\/card\/02073","imagesrc":"\/bundles\/cards\/02073.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/02073b.png"},{"pack_code":"dwl","pack_name":"The Dunwich Legacy","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_house_always_wins","encounter_name":"The House Always Wins","position":74,"exceptional":false,"myriad":false,"encounter_position":13,"code":"02074","name":"Darkened Hall","real_name":"Darkened Hall","text":"<b>Forced<\/b> - When Darkened Hall is revealed: Put into play the 3 set-aside Back Hall Doorway locations.","real_text":"<b>Forced<\/b> - When Darkened Hall is revealed: Put into play the 3 set-aside Back Hall Doorway locations.","quantity":1,"shroud":4,"clues":0,"health_per_investigator":false,"real_slot":"","traits":"Clover Club.","real_traits":"Clover Club.","flavor":"The door slams shut behind you, and you stand in sudden silence. This area of the club is lonesome and devoid of warmth and color. Somehow, the spotless floor and walls seem more sinister than inviting.","illustrator":"Mark Molnar","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"A heavy oak door stands in a secluded corner of the club. As you approach it, the air grows heavy and the clamor of the cardroom fades behind you.","octgn_id":"92e00d83-0337-4b11-a54a-234d4ab391df","url":"https:\/\/arkhamdb.com\/card\/02074","imagesrc":"\/bundles\/cards\/02074.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/02074b.png"},{"pack_code":"dwl","pack_name":"The Dunwich Legacy","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_house_always_wins","encounter_name":"The House Always Wins","position":75,"exceptional":false,"myriad":false,"encounter_position":14,"code":"02075","name":"Art Gallery","real_name":"Art Gallery","text":"<b>Forced<\/b> - After you fail a skill test while investigating the Art Gallery: Lose 2 resources.","real_text":"<b>Forced<\/b> - After you fail a skill test while investigating the Art Gallery: Lose 2 resources.","quantity":1,"shroud":2,"clues":1,"health_per_investigator":false,"victory":1,"real_slot":"","traits":"Clover Club.","real_traits":"Clover Club.","flavor":"Exotic art and antiques adorn the walls of Peter Clover's private gallery. An evening breeze rustles the worn pages of a ledger back and forth.","illustrator":"Vlad Ricean","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"You approach an unmarked door toward the back of the Clover Club.","back_name":"Back Hall Doorway","octgn_id":"d28e263f-2712-4ba3-916c-9c02e4073b40","url":"https:\/\/arkhamdb.com\/card\/02075","imagesrc":"\/bundles\/cards\/02075.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/02075b.png"},{"pack_code":"dwl","pack_name":"The Dunwich Legacy","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_house_always_wins","encounter_name":"The House Always Wins","position":76,"exceptional":false,"myriad":false,"encounter_position":15,"code":"02076","name":"VIP Area","real_name":"VIP Area","text":"While you are in the VIP Area, you cannot draw cards or gain resources during the upkeep phase.","real_text":"While you are in the VIP Area, you cannot draw cards or gain resources during the upkeep phase.","quantity":1,"shroud":3,"clues":1,"health_per_investigator":false,"victory":1,"real_slot":"","traits":"Clover Club.","real_traits":"Clover Club.","flavor":"The coppery smell of blood assaults your senses. The floor is littered with broken glass, and the upholstery has been torn to shreds. Where is Dr. Morgan?","illustrator":"Mark Molnar","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"You approach an unmarked door toward the back of the Clover Club.","back_name":"Back Hall Doorway","octgn_id":"a43dcccb-fb2b-4051-bd2c-cbd26dcbbd81","url":"https:\/\/arkhamdb.com\/card\/02076","imagesrc":"\/bundles\/cards\/02076.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/02076b.png"},{"pack_code":"dwl","pack_name":"The Dunwich Legacy","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_house_always_wins","encounter_name":"The House Always Wins","position":77,"exceptional":false,"myriad":false,"encounter_position":16,"code":"02077","name":"Back Alley","real_name":"Back Alley","text":"[action]: <b>Resign.<\/b> We can get out this way!","real_text":"[action]: <b>Resign.<\/b> We can get out this way!","quantity":1,"shroud":1,"clues":1,"health_per_investigator":false,"victory":1,"real_slot":"","traits":"Clover Club.","real_traits":"Clover Club.","flavor":"A steep, narrow staircase ascends to a second unmarked door. To your surprise, it leads into a back alley behind La Bella Luna. This must be where they smuggle in their \"goods.\"","illustrator":"Mark Molnar","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"You approach an unmarked door toward the back of the Clover Club.","back_name":"Back Hall Doorway","octgn_id":"4916cef3-9842-42a0-bcc8-d39fb08f3032","url":"https:\/\/arkhamdb.com\/card\/02077","imagesrc":"\/bundles\/cards\/02077.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/02077b.png"},{"pack_code":"dwl","pack_name":"The Dunwich Legacy","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_house_always_wins","encounter_name":"The House Always Wins","position":78,"exceptional":false,"myriad":false,"encounter_position":17,"code":"02078","name":"Clover Club Pit Boss","real_name":"Clover Club Pit Boss","text":"<b>Prey<\/b> - Highest [intellect].\nHunter.\n<b>Forced<\/b> - After an investigator at Clover Club Pit Boss's location gains any number of clues: Clover Club Pit Boss readies, engages that investigator, and makes an immediate attack.","real_text":"<b>Prey<\/b> - Highest [intellect].\nHunter.\n<b>Forced<\/b> - After an investigator at Clover Club Pit Boss's location gains any number of clues: Clover Club Pit Boss readies, engages that investigator, and makes an immediate attack.","errata_date":{"date":"2017-12-27 00:00:00.000000","timezone_type":3,"timezone":"UTC"},"quantity":1,"health":4,"health_per_investigator":false,"enemy_damage":2,"enemy_fight":3,"enemy_evade":3,"victory":1,"real_slot":"","traits":"Humanoid. Criminal. Elite.","real_traits":"Humanoid. Criminal. Elite.","illustrator":"Bryce Cook","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"fff0c40c-d0b4-4042-a64b-8a7f45b1eae4","url":"https:\/\/arkhamdb.com\/card\/02078","imagesrc":"\/bundles\/cards\/02078.png","spoiler":1},{"pack_code":"dwl","pack_name":"The Dunwich Legacy","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"the_house_always_wins","encounter_name":"The House Always Wins","position":79,"exceptional":false,"myriad":false,"encounter_position":18,"code":"02079","name":"Peter Clover","real_name":"Peter Clover","subname":"Holding All the Cards","cost":0,"text":"<b>Forced<\/b> - At the start of the enemy phase, if no investigator controls Peter Clover: Deal 1 damage to him.\n[fast] Exhaust Peter Clover: Automatically evade a [[Criminal]] enemy in your location.","real_text":"<b>Forced<\/b> - At the start of the enemy phase, if no investigator controls Peter Clover: Deal 1 damage to him.\n[fast] Exhaust Peter Clover: Automatically evade a [[Criminal]] enemy in your location.","errata_date":{"date":"2017-12-27 00:00:00.000000","timezone_type":3,"timezone":"UTC"},"quantity":1,"health":3,"health_per_investigator":false,"sanity":2,"real_slot":"","traits":"Humanoid. Criminal.","real_traits":"Humanoid. Criminal.","illustrator":"Alexandre Dainche","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"e9a12a37-22f2-49fa-b64b-5895ad5f277e","url":"https:\/\/arkhamdb.com\/card\/02079","imagesrc":"\/bundles\/cards\/02079.png","spoiler":1},{"pack_code":"dwl","pack_name":"The Dunwich Legacy","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"the_house_always_wins","encounter_name":"The House Always Wins","position":80,"exceptional":false,"myriad":false,"encounter_position":19,"code":"02080","name":"Dr. Francis Morgan","real_name":"Dr. Francis Morgan","subname":"Professor of Archaeology","cost":3,"text":"You get +1 [combat].\n[reaction] After you defeat an enemy, exhaust Dr. Francis Morgan: Draw 1 card.","real_text":"You get +1 [combat].\n[reaction] After you defeat an enemy, exhaust Dr. Francis Morgan: Draw 1 card.","quantity":1,"skill_combat":1,"skill_wild":1,"health":4,"health_per_investigator":false,"sanity":1,"deck_limit":1,"slot":"Ally","real_slot":"Ally","traits":"Ally. Miskatonic.","real_traits":"Ally. Miskatonic.","illustrator":"Falk","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"ab261304-07ef-4bd2-9df7-7e2d5d5ce86d","url":"https:\/\/arkhamdb.com\/card\/02080","imagesrc":"\/bundles\/cards\/02080.png","spoiler":1},{"pack_code":"dwl","pack_name":"The Dunwich Legacy","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_house_always_wins","encounter_name":"The House Always Wins","position":81,"exceptional":false,"myriad":false,"encounter_position":20,"code":"02081","name":"Something in the Drinks","real_name":"Something in the Drinks","text":"Surge.\n<b>Revelation<\/b> - Each player who has \"had a drink\" loses 1 action.","real_text":"Surge.\n<b>Revelation<\/b> - Each player who has \"had a drink\" loses 1 action.","quantity":2,"health_per_investigator":false,"real_slot":"","traits":"Poison. Illicit.","real_traits":"Poison. Illicit.","flavor":"An unpleasant warmth fills your body, and you sluggishly look at your empty glass.","illustrator":"John Pacer","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"9f8bba21-d2b3-4b5a-8a98-22ee78d592d2","url":"https:\/\/arkhamdb.com\/card\/02081","imagesrc":"\/bundles\/cards\/02081.png","spoiler":1},{"pack_code":"dwl","pack_name":"The Dunwich Legacy","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_house_always_wins","encounter_name":"The House Always Wins","position":82,"exceptional":false,"myriad":false,"encounter_position":22,"code":"02082","name":"Arousing Suspicions","real_name":"Arousing Suspicions","text":"<b>Revelation<\/b> - Place 1 doom on each [[Criminal]] enemy at your location. If no doom was placed by this effect, lose 2 resources.","real_text":"<b>Revelation<\/b> - Place 1 doom on each [[Criminal]] enemy at your location. If no doom was placed by this effect, lose 2 resources.","quantity":2,"health_per_investigator":false,"real_slot":"","flavor":"Eyes are all around you, watching your every move.","illustrator":"Clark Huggins","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"01b32aa7-2a0d-4041-b562-3fb47b2ce697","url":"https:\/\/arkhamdb.com\/card\/02082","imagesrc":"\/bundles\/cards\/02082.png","spoiler":1},{"pack_code":"dwl","pack_name":"The Dunwich Legacy","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"sorcery","encounter_name":"Sorcery","position":83,"exceptional":false,"myriad":false,"encounter_position":1,"code":"02083","name":"Visions of Futures Past","real_name":"Visions of Futures Past","text":"<b>Revelation<\/b> - Test [willpower] (5). For each point you fail by, discard the top card of your deck.","real_text":"<b>Revelation<\/b> - Test [willpower] (5). For each point you fail by, discard the top card of your deck.","quantity":3,"health_per_investigator":false,"real_slot":"","traits":"Hex.","real_traits":"Hex.","flavor":"Are these visions of things to be, or things as they might be? Or could these horrors have already happened?","illustrator":"Brian Valenzuela","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"b4d33590-94ad-4092-80d8-460c4fcbb54a","url":"https:\/\/arkhamdb.com\/card\/02083","imagesrc":"\/bundles\/cards\/02083.png","spoiler":1},{"pack_code":"dwl","pack_name":"The Dunwich Legacy","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"sorcery","encounter_name":"Sorcery","position":84,"exceptional":false,"myriad":false,"encounter_position":4,"code":"02084","name":"Beyond the Veil","real_name":"Beyond the Veil","text":"Surge.\n<b>Revelation<\/b> - Put Beyond the Veil into play in your threat area if there is no copy of Beyond the Veil in your threat area.\n<b>Forced<\/b> - If your deck has no cards in it: Take 10 damage and discard Beyond the Veil.","real_text":"Surge.\n<b>Revelation<\/b> - Put Beyond the Veil into play in your threat area if there is no copy of Beyond the Veil in your threat area.\n<b>Forced<\/b> - If your deck has no cards in it: Take 10 damage and discard Beyond the Veil.","quantity":3,"health_per_investigator":false,"real_slot":"","traits":"Hex.","real_traits":"Hex.","illustrator":"Brian Valenzuela","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"0d20810c-b434-45c9-8258-cb9652017a12","url":"https:\/\/arkhamdb.com\/card\/02084","imagesrc":"\/bundles\/cards\/02084.png","spoiler":1},{"pack_code":"dwl","pack_name":"The Dunwich Legacy","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"bishops_thralls","encounter_name":"Bishop's Thralls","position":85,"exceptional":false,"myriad":false,"encounter_position":1,"code":"02085","name":"Light of Aforgomon","real_name":"Light of Aforgomon","text":"Peril.\n<b>Revelation<\/b> - You must attach Light of Aforgomon to either the current agenda or the current act.\nLimit 1 per agenda\/act. Treat all damage as direct damage and all horror as direct horror.","real_text":"Peril.\n<b>Revelation<\/b> - You must attach Light of Aforgomon to either the current agenda or the current act.\nLimit 1 per agenda\/act. Treat all damage as direct damage and all horror as direct horror.","quantity":2,"health_per_investigator":false,"real_slot":"","traits":"Pact. Power.","real_traits":"Pact. Power.","illustrator":"Axel Hutt","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"1dc185eb-7c88-452b-831c-340659280f30","url":"https:\/\/arkhamdb.com\/card\/02085","imagesrc":"\/bundles\/cards\/02085.png","spoiler":1},{"pack_code":"dwl","pack_name":"The Dunwich Legacy","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"bishops_thralls","encounter_name":"Bishop's Thralls","position":86,"exceptional":false,"myriad":false,"encounter_position":3,"code":"02086","name":"Thrall","real_name":"Thrall","text":"<b>Spawn<\/b> - Location with the most clues.\nRetaliate.","real_text":"<b>Spawn<\/b> - Location with the most clues.\nRetaliate.","quantity":3,"health":2,"health_per_investigator":false,"enemy_damage":1,"enemy_horror":1,"enemy_fight":2,"enemy_evade":2,"real_slot":"","traits":"Humanoid. Monster. Abomination.","real_traits":"Humanoid. Monster. Abomination.","flavor":"A malevolence has overtaken their minds, turning them into soulless puppets.","illustrator":"Reiko Murakami","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"46be7d48-af4a-4459-b35d-37e92e2eb917","url":"https:\/\/arkhamdb.com\/card\/02086","imagesrc":"\/bundles\/cards\/02086.png","spoiler":1},{"pack_code":"dwl","pack_name":"The Dunwich Legacy","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"bishops_thralls","encounter_name":"Bishop's Thralls","position":87,"exceptional":false,"myriad":false,"encounter_position":6,"code":"02087","name":"Wizard of Yog-Sothoth","real_name":"Wizard of Yog-Sothoth","text":"<b>Prey<\/b> - Least cards in hand.\nHunter.\n<b>Forced<\/b> - When the engaged investigator draws a [[Hex]] or [[Pact]] card: Wizard of Yog-Sothoth attacks that investigator.","real_text":"<b>Prey<\/b> - Least cards in hand.\nHunter.\n<b>Forced<\/b> - When the engaged investigator draws a [[Hex]] or [[Pact]] card: Wizard of Yog-Sothoth attacks that investigator.","quantity":1,"health":3,"health_per_investigator":false,"enemy_damage":1,"enemy_horror":2,"enemy_fight":4,"enemy_evade":3,"victory":1,"real_slot":"","traits":"Humanoid. Sorcerer.","real_traits":"Humanoid. Sorcerer.","illustrator":"Matt Dixon","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"4f2da478-90bc-4325-8f8c-4d3568a0b0e6","url":"https:\/\/arkhamdb.com\/card\/02087","imagesrc":"\/bundles\/cards\/02087.png","spoiler":1},{"pack_code":"dwl","pack_name":"The Dunwich Legacy","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"dunwich","encounter_name":"Dunwich","position":88,"exceptional":false,"myriad":false,"encounter_position":1,"code":"02088","name":"Unhallowed Country","real_name":"Unhallowed Country","text":"<b>Revelation<\/b> - Put Unhallowed Country into play in your threat area.\nYou cannot play [[Ally]] assets. Treat the printed text box of each [[Ally]] asset you control as if it were blank.\n<b>Forced<\/b> - At the end of your turn: Test [willpower] (3). If you succeed, discard Unhallowed Country.","real_text":"<b>Revelation<\/b> - Put Unhallowed Country into play in your threat area.\nYou cannot play [[Ally]] assets. Treat the printed text box of each [[Ally]] asset you control as if it were blank.\n<b>Forced<\/b> - At the end of your turn: Test [willpower] (3). If you succeed, discard Unhallowed Country.","quantity":2,"health_per_investigator":false,"real_slot":"","traits":"Terror.","real_traits":"Terror.","illustrator":"Dimitri Bielak","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"14da4d4b-a219-4aa6-94e7-6977a886adcc","url":"https:\/\/arkhamdb.com\/card\/02088","imagesrc":"\/bundles\/cards\/02088.png","spoiler":1},{"pack_code":"dwl","pack_name":"The Dunwich Legacy","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"dunwich","encounter_name":"Dunwich","position":89,"exceptional":false,"myriad":false,"encounter_position":3,"code":"02089","name":"Sordid and Silent","real_name":"Sordid and Silent","text":"<b>Revelation<\/b> - Attach Sordid and Silent to your location.\n<b>Forced<\/b> - At the end of the round: Each investigator at attached location takes 1 horror.\n<b>Forced<\/b> - When the agenda advances: Discard Sordid and Silent.","real_text":"<b>Revelation<\/b> - Attach Sordid and Silent to your location.\n<b>Forced<\/b> - At the end of the round: Each investigator at attached location takes 1 horror.\n<b>Forced<\/b> - When the agenda advances: Discard Sordid and Silent.","quantity":2,"health_per_investigator":false,"real_slot":"","traits":"Terror.","real_traits":"Terror.","illustrator":"Rafa\u0142 Hrynkiewicz","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"dcdf02d6-781a-4989-8026-907d9b083287","url":"https:\/\/arkhamdb.com\/card\/02089","imagesrc":"\/bundles\/cards\/02089.png","spoiler":1},{"pack_code":"dwl","pack_name":"The Dunwich Legacy","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"whippoorwills","encounter_name":"Whippoorwills","position":90,"exceptional":false,"myriad":false,"encounter_position":1,"code":"02090","name":"Whippoorwill","real_name":"Whippoorwill","text":"Aloof. Hunter.\nEach investigator at Whippoorwill's location gets -1 [willpower], -1 [intellect], -1 [combat], and -1 [agility].","real_text":"Aloof. Hunter.\nEach investigator at Whippoorwill's location gets -1 [willpower], -1 [intellect], -1 [combat], and -1 [agility].","quantity":3,"health":1,"health_per_investigator":false,"enemy_horror":1,"enemy_fight":2,"enemy_evade":4,"real_slot":"","traits":"Creature.","real_traits":"Creature.","flavor":"\"It is vowed that the birds are psychopomps lying in wait for the souls of the dying...\" <cite>H. P. Lovecraft, \"The Dunwich Horror\"<\/cite>","illustrator":"Maggie Ivy","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"315c1f0b-7284-4aa5-87ef-1008c491138f","url":"https:\/\/arkhamdb.com\/card\/02090","imagesrc":"\/bundles\/cards\/02090.png","spoiler":1},{"pack_code":"dwl","pack_name":"The Dunwich Legacy","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"whippoorwills","encounter_name":"Whippoorwills","position":91,"exceptional":false,"myriad":false,"encounter_position":4,"code":"02091","name":"Eager for Death","real_name":"Eager for Death","text":"<b>Revelation<\/b> - Test [willpower] (2). Increase this skill test's difficulty by 1 for each damage on you. If you fail, take 2 horror.","real_text":"<b>Revelation<\/b> - Test [willpower] (2). Increase this skill test's difficulty by 1 for each damage on you. If you fail, take 2 horror.","quantity":2,"health_per_investigator":false,"real_slot":"","traits":"Omen.","real_traits":"Omen.","flavor":"\"If they can catch the fleeing soul when it leaves the body, they instantly flutter away chittering in daemonic laughter...\" <cite>H. P. Lovecraft, \"The Dunwich Horror\"<\/cite>","illustrator":"Frej Agelii","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"fc0c9068-69da-4be8-a786-60d448fe0557","url":"https:\/\/arkhamdb.com\/card\/02091","imagesrc":"\/bundles\/cards\/02091.png","spoiler":1},{"pack_code":"dwl","pack_name":"The Dunwich Legacy","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"bad_luck","encounter_name":"Bad Luck","position":92,"exceptional":false,"myriad":false,"encounter_position":1,"code":"02092","name":"Cursed Luck","real_name":"Cursed Luck","text":"<b>Revelation<\/b> - Put Cursed Luck into play in your threat area.\nYou get -1 skill value during skill tests.\n<b>Forced<\/b> - After you succeed at a skill test by 1 or more: Discard Cursed Luck.","real_text":"<b>Revelation<\/b> - Put Cursed Luck into play in your threat area.\nYou get -1 skill value during skill tests.\n<b>Forced<\/b> - After you succeed at a skill test by 1 or more: Discard Cursed Luck.","quantity":3,"health_per_investigator":false,"real_slot":"","traits":"Omen.","real_traits":"Omen.","illustrator":"Adam Lane","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"ada6d61b-5f6f-4c36-ad24-d454e835bbf4","url":"https:\/\/arkhamdb.com\/card\/02092","imagesrc":"\/bundles\/cards\/02092.png","spoiler":1},{"pack_code":"dwl","pack_name":"The Dunwich Legacy","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"bad_luck","encounter_name":"Bad Luck","position":93,"exceptional":false,"myriad":false,"encounter_position":4,"code":"02093","name":"Twist of Fate","real_name":"Twist of Fate","text":"<b>Revelation<\/b> - Reveal a random token from the chaos bag.\nIf you reveal a [elder_sign] symbol or positive number, nothing happens.\nIf you reveal any other number, take 1 damage.\nIf you reveal a [skull], [cultist], [tablet], [elder_thing], or [auto_fail] symbol, take 2 horror.","real_text":"<b>Revelation<\/b> - Reveal a random token from the chaos bag.\nIf you reveal a [elder_sign] symbol or positive number, nothing happens.\nIf you reveal any other number, take 1 damage.\nIf you reveal a [skull], [cultist], [tablet], [elder_thing], or [auto_fail] symbol, take 2 horror.","quantity":3,"health_per_investigator":false,"real_slot":"","traits":"Omen.","real_traits":"Omen.","illustrator":"Vlad Ricean","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"fafc853e-e498-4829-bb4f-6d5622b9f6bf","url":"https:\/\/arkhamdb.com\/card\/02093","imagesrc":"\/bundles\/cards\/02093.png","spoiler":1},{"pack_code":"dwl","pack_name":"The Dunwich Legacy","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"beast_thralls","encounter_name":"Beast Thralls","position":94,"exceptional":false,"myriad":false,"encounter_position":1,"code":"02094","name":"Avian Thrall","real_name":"Avian Thrall","text":"<b>Prey<\/b> - Lowest [intellect].\nHunter.\nWhile Avian Thrall is being attacked using a [[Ranged]], [[Firearm]], or [[Spell]] asset, it gets -3 fight.","real_text":"<b>Prey<\/b> - Lowest [intellect].\nHunter.\nWhile Avian Thrall is being attacked using a [[Ranged]], [[Firearm]], or [[Spell]] asset, it gets -3 fight.","quantity":2,"health":4,"health_per_investigator":false,"enemy_damage":1,"enemy_horror":1,"enemy_fight":5,"enemy_evade":3,"real_slot":"","traits":"Creature. Monster. Abomination.","real_traits":"Creature. Monster. Abomination.","illustrator":"Chun Lo","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"c7c44fe4-5d7b-4d9a-a7cd-477ca7d74e69","url":"https:\/\/arkhamdb.com\/card\/02094","imagesrc":"\/bundles\/cards\/02094.png","spoiler":1},{"pack_code":"dwl","pack_name":"The Dunwich Legacy","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"beast_thralls","encounter_name":"Beast Thralls","position":95,"exceptional":false,"myriad":false,"encounter_position":3,"code":"02095","name":"Lupine Thrall","real_name":"Lupine Thrall","text":"<b>Spawn<\/b> - Farthest location from you.\n<b>Prey<\/b> - Lowest [agility].\nHunter. Retaliate.","real_text":"<b>Spawn<\/b> - Farthest location from you.\n<b>Prey<\/b> - Lowest [agility].\nHunter. Retaliate.","quantity":2,"health":3,"health_per_investigator":false,"enemy_damage":1,"enemy_horror":1,"enemy_fight":4,"enemy_evade":4,"real_slot":"","traits":"Creature. Monster. Abomination.","real_traits":"Creature. Monster. Abomination.","flavor":"What manner of wolf has that many teeth?","illustrator":"Stephen Somers","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"cbf5db4c-f319-41c7-b8b9-726c26695453","url":"https:\/\/arkhamdb.com\/card\/02095","imagesrc":"\/bundles\/cards\/02095.png","spoiler":1},{"pack_code":"dwl","pack_name":"The Dunwich Legacy","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"beast_thralls","encounter_name":"Beast Thralls","position":96,"exceptional":false,"myriad":false,"encounter_position":5,"code":"02096","name":"Altered Beast","real_name":"Altered Beast","text":"<b>Revelation<\/b> - If there are no [[Abomination]] enemies in play, Altered Beast gains surge. Otherwise, choose an [[Abomination]] enemy. Heal all damage from that enemy and attached Altered Beast to it.\n<b>Forced<\/b> - When you enter attached enemy's location (or vice-versa): Take 1 horror.","real_text":"<b>Revelation<\/b> - If there are no [[Abomination]] enemies in play, Altered Beast gains surge. Otherwise, choose an [[Abomination]] enemy. Heal all damage from that enemy and attached Altered Beast to it.\n<b>Forced<\/b> - When you enter attached enemy's location (or vice-versa): Take 1 horror.","quantity":2,"health_per_investigator":false,"real_slot":"","traits":"Power.","real_traits":"Power.","illustrator":"Chun Lo","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"a5bd2fc7-6f66-4192-b0d9-52bcbccaefd4","url":"https:\/\/arkhamdb.com\/card\/02096","imagesrc":"\/bundles\/cards\/02096.png","spoiler":1},{"pack_code":"dwl","pack_name":"The Dunwich Legacy","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"naomis_crew","encounter_name":"Naomi's Crew","position":97,"exceptional":false,"myriad":false,"encounter_position":1,"code":"02097","name":"O'Bannion's Thug","real_name":"O'Bannion's Thug","text":"While O'Bannion's Thug is engaged with you, you cannot gain resources.","real_text":"While O'Bannion's Thug is engaged with you, you cannot gain resources.","errata_date":{"date":"2017-12-27 00:00:00.000000","timezone_type":3,"timezone":"UTC"},"quantity":2,"health":2,"health_per_investigator":false,"enemy_damage":2,"enemy_fight":4,"enemy_evade":2,"real_slot":"","traits":"Humanoid. Criminal. Syndicate.","real_traits":"Humanoid. Criminal. Syndicate.","flavor":"\"Are we going to have a problem here?\"","illustrator":"John Pacer","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"4ae24039-09f8-40d4-bb5c-f0ed1ac302c0","url":"https:\/\/arkhamdb.com\/card\/02097","imagesrc":"\/bundles\/cards\/02097.png","spoiler":1},{"pack_code":"dwl","pack_name":"The Dunwich Legacy","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"naomis_crew","encounter_name":"Naomi's Crew","position":98,"exceptional":false,"myriad":false,"encounter_position":3,"code":"02098","name":"Mobster","real_name":"Mobster","text":"Retaliate.\n<b>Forced<\/b> - After Mobster attacks you: Lose 1 resource.","real_text":"Retaliate.\n<b>Forced<\/b> - After Mobster attacks you: Lose 1 resource.","errata_date":{"date":"2017-12-27 00:00:00.000000","timezone_type":3,"timezone":"UTC"},"quantity":2,"health":2,"health_per_investigator":false,"enemy_damage":1,"enemy_fight":2,"enemy_evade":2,"real_slot":"","traits":"Humanoid. Criminal. Syndicate.","real_traits":"Humanoid. Criminal. Syndicate.","flavor":"\"You better scram, pal, unless you're hungry for boot leather and lead.\"","illustrator":"Lucas Durham","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"8a82e394-d5fa-43cd-8047-fd3610918a72","url":"https:\/\/arkhamdb.com\/card\/02098","imagesrc":"\/bundles\/cards\/02098.png","spoiler":1},{"pack_code":"dwl","pack_name":"The Dunwich Legacy","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"naomis_crew","encounter_name":"Naomi's Crew","position":99,"exceptional":false,"myriad":false,"encounter_position":5,"code":"02099","name":"Hunted Down","real_name":"Hunted Down","text":"<b>Revelation<\/b> - If there are no unengaged [[Criminal]] enemies in play, Hunted Down gains surge. If there are 1 or more unengaged [[Criminal]] enemies in play, each of them moves 1 location toward you. Each [[Criminal]] enemy that engages you as a result of this effect makes an immediate attack.","real_text":"<b>Revelation<\/b> - If there are no unengaged [[Criminal]] enemies in play, Hunted Down gains surge. If there are 1 or more unengaged [[Criminal]] enemies in play, each of them moves 1 location toward you. Each [[Criminal]] enemy that engages you as a result of this effect makes an immediate attack.","quantity":2,"health_per_investigator":false,"real_slot":"","traits":"Tactic.","real_traits":"Tactic.","illustrator":"Jeff Lee Johnson","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"cc7e7896-37a6-471c-9c2c-86a21acce22b","url":"https:\/\/arkhamdb.com\/card\/02099","imagesrc":"\/bundles\/cards\/02099.png","spoiler":1},{"pack_code":"dwl","pack_name":"The Dunwich Legacy","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_beyond","encounter_name":"The Beyond","position":100,"exceptional":false,"myriad":false,"encounter_position":1,"code":"02100","name":"Pushed into the Beyond","real_name":"Pushed into the Beyond","text":"<b>Revelation<\/b> - Choose and shuffle a non-story asset you control into your deck and discard the top 3 cards of your deck. If a copy of that asset is discarded, take 2 horror.","real_text":"<b>Revelation<\/b> - Choose and shuffle a non-story asset you control into your deck and discard the top 3 cards of your deck. If a copy of that asset is discarded, take 2 horror.","quantity":2,"health_per_investigator":false,"real_slot":"","traits":"Hex.","real_traits":"Hex.","illustrator":"Igor Kieryluk","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"8955b254-0c41-4df9-a761-ff9c2d3b7fb0","url":"https:\/\/arkhamdb.com\/card\/02100","imagesrc":"\/bundles\/cards\/02100.png","spoiler":1},{"pack_code":"dwl","pack_name":"The Dunwich Legacy","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_beyond","encounter_name":"The Beyond","position":101,"exceptional":false,"myriad":false,"encounter_position":3,"code":"02101","name":"Terror from Beyond","real_name":"Terror from Beyond","text":"Peril.\n<b>Revelation<\/b> - Choose one of the following cardtypes (asset, event, or skill). Each player must discard each card in his or her hand that is of the chosen cardtype. If this is not the first copy of Terror from Beyond drawn this phase, choose two cardtypes instead.","real_text":"Peril.\n<b>Revelation<\/b> - Choose one of the following cardtypes (asset, event, or skill). Each player must discard each card in his or her hand that is of the chosen cardtype. If this is not the first copy of Terror from Beyond drawn this phase, choose two cardtypes instead.","quantity":2,"health_per_investigator":false,"real_slot":"","traits":"Hex. Terror.","real_traits":"Hex. Terror.","illustrator":"Stephen Somers","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"e891952e-a2c6-4250-aa05-2a93c8d06316","url":"https:\/\/arkhamdb.com\/card\/02101","imagesrc":"\/bundles\/cards\/02101.png","spoiler":1},{"pack_code":"dwl","pack_name":"The Dunwich Legacy","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_beyond","encounter_name":"The Beyond","position":102,"exceptional":false,"myriad":false,"encounter_position":5,"code":"02102","name":"Arcane Barrier","real_name":"Arcane Barrier","text":"<b>Revelation<\/b> - Attach to your location.\nAs an additional cost to move into or out of attached location, test [willpower] (4). If successful, discard Arcane Barrier. Otherwise, you must either cancel the effects of the move or discard the top 5 cards of your deck.","real_text":"<b>Revelation<\/b> - Attach to your location.\nAs an additional cost to move into or out of attached location, test [willpower] (4). If successful, discard Arcane Barrier. Otherwise, you must either cancel the effects of the move or discard the top 5 cards of your deck.","quantity":2,"health_per_investigator":false,"real_slot":"","traits":"Hex. Obstacle.","real_traits":"Hex. Obstacle.","illustrator":"Stephen Somers","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"7613d6d2-e223-416d-a753-958c776fc6d7","url":"https:\/\/arkhamdb.com\/card\/02102","imagesrc":"\/bundles\/cards\/02102.png","spoiler":1},{"pack_code":"dwl","pack_name":"The Dunwich Legacy","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"hideous_abominations","encounter_name":"Hideous Abominations","position":103,"exceptional":false,"myriad":false,"encounter_position":1,"code":"02103","name":"Conglomeration of Spheres","real_name":"Conglomeration of Spheres","text":"<b>Prey<\/b> - Lowest [willpower].\nHunter.\n<b>Forced<\/b> - After you perform an attack against the Conglomeration of Spheres using a [[Melee]] card: Discard that card.","real_text":"<b>Prey<\/b> - Lowest [willpower].\nHunter.\n<b>Forced<\/b> - After you perform an attack against the Conglomeration of Spheres using a [[Melee]] card: Discard that card.","quantity":2,"health":6,"health_per_investigator":false,"enemy_damage":1,"enemy_horror":1,"enemy_fight":1,"enemy_evade":4,"real_slot":"","traits":"Monster. Abomination.","real_traits":"Monster. Abomination.","illustrator":"Stephen Somers","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"43a5ec05-0bd1-4f2c-b7e8-0fd93d372d8c","url":"https:\/\/arkhamdb.com\/card\/02103","imagesrc":"\/bundles\/cards\/02103.png","spoiler":1},{"pack_code":"dwl","pack_name":"The Dunwich Legacy","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"hideous_abominations","encounter_name":"Hideous Abominations","position":104,"exceptional":false,"myriad":false,"encounter_position":3,"code":"02104","name":"Servant of the Lurker","real_name":"Servant of the Lurker","text":"<b>Prey<\/b> - Lowest [agility].\nHunter.\n<b>Forced<\/b> - When Servant of the Lurker attacks you: Discard the top 2 cards of your deck.","real_text":"<b>Prey<\/b> - Lowest [agility].\nHunter.\n<b>Forced<\/b> - When Servant of the Lurker attacks you: Discard the top 2 cards of your deck.","quantity":1,"health":5,"health_per_investigator":false,"enemy_damage":2,"enemy_horror":2,"enemy_fight":4,"enemy_evade":2,"victory":1,"real_slot":"","traits":"Monster. Abomination.","real_traits":"Monster. Abomination.","illustrator":"Chun Lo","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"f47b2774-3148-444b-94ea-5696db0c6342","url":"https:\/\/arkhamdb.com\/card\/02104","imagesrc":"\/bundles\/cards\/02104.png","spoiler":1},{"pack_code":"coh","pack_name":"Carnevale of Horrors","type_code":"scenario","type_name":"Scenario","faction_code":"mythos","faction_name":"Mythos","encounter_code":"venice","encounter_name":"Carnevale of Horrors","position":1,"exceptional":false,"myriad":false,"encounter_position":1,"code":"82001","name":"Carnevale of Horrors","real_name":"Carnevale of Horrors","text":"Easy \/ Standard\n[skull]: -2. This token has an additional -1 for each Innocent Reveler underneath the agenda deck.\n[cultist]: Reveal another token. If you fail this test, draw the top card of the encounter deck.\n[tablet]: -3. If you fail, deal 1 damage or 1 horror to the nearest Innocent Reveler in play.\n[elder_thing]: -4. If you fail and Cnidathqua is in play, it attacks you.","real_text":"Easy \/ Standard\n[skull]: -2. This token has an additional -1 for each Innocent Reveler underneath the agenda deck.\n[cultist]: Reveal another token. If you fail this test, draw the top card of the encounter deck.\n[tablet]: -3. If you fail, deal 1 damage or 1 horror to the nearest Innocent Reveler in play.\n[elder_thing]: -4. If you fail and Cnidathqua is in play, it attacks you.","quantity":1,"health_per_investigator":false,"real_slot":"","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Hard \/ Expert\n[skull]: -2. This token has an additional -1 for each Innocent Reveler underneath the act or agenda decks.\n[cultist]: Reveal another token. If you fail this test, draw the top card of the encounter deck.\n[tablet]: -4. Deal 1 damage or 1 horror to the nearest Innocent Reveler in play.\n[elder_thing]: -6. If you fail and Cnidathqua is in play, it attacks you.","octgn_id":"12e64693-5081-4df7-b782-d0c65f970837","url":"https:\/\/arkhamdb.com\/card\/82001","imagesrc":"\/bundles\/cards\/82001.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/82001b.png"},{"pack_code":"coh","pack_name":"Carnevale of Horrors","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"venice","encounter_name":"Carnevale of Horrors","linked_to_code":"82002b","linked_to_name":"Baleful Reveler","position":2,"exceptional":false,"myriad":false,"encounter_position":2,"code":"82002","name":"The Festivities Begin","real_name":"The Festivities Begin","quantity":1,"doom":8,"health_per_investigator":false,"real_slot":"","stage":1,"flavor":"Last-minute ocean liner tickets from Boston to Italy set you back a fair bit of dough, but after a tense journey, you arrive in Venice. The Carnevale has already begun, and the city is in celebration. Colorful confetti rains from above, covering the streets. Many revelers throng in Piazza San Marco, the square outside of Basilica. The parade is to begin shortly. You find the nearest uniformed Carabinieri and show him a copy of the symbol you'd transcribed from \"Zanni's\" mask. He pauses to decide your trustworthiness, nods, and escorts you into the basilica to see the Abbess Allegria Di Biase.","illustrator":"Mark Molnar","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"df403021-1bf1-41f5-b043-23a1cf8a4471","url":"https:\/\/arkhamdb.com\/card\/82002","imagesrc":"\/bundles\/cards\/82002.png","spoiler":1,"linked_card":{"pack_code":"coh","pack_name":"Carnevale of Horrors","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"venice","encounter_name":"Carnevale of Horrors","id":355,"position":2,"exceptional":false,"myriad":false,"encounter_position":2,"code":"82002b","name":"Baleful Reveler","real_name":"Baleful Reveler","subname":"Spreading Chaos","bonded_to":null,"bonded_count":null,"cost":null,"text":"<p><b>Spawn<\/b> - The nearest location with no investigators counter-clockwise from the lead investigator.<\/p><p>Hunter. Retaliate.<\/p><p><b>Forced<\/b> - After Baleful Reveler moves from the hunter keyword, reveal a random token from the chaos bag. If you reveal a <span class=\"icon-skull\" title=\"Skull\"><\/span>, <span class=\"icon-cultist\" title=\"Cultist\"><\/span>, <span class=\"icon-tablet\" title=\"Tablet\"><\/span>, <span class=\"icon-elder_thing\" title=\"Elder Thing\"><\/span>, or <span class=\"icon-auto_fail\" title=\"Auto Fail\"><\/span> symbol, resolve its hunter keyword again. (Limit once per round.)<\/p>","customization_text":null,"customization_change":null,"real_text":"<b>Spawn<\/b> - The nearest location with no investigators counter-clockwise from the lead investigator.\nHunter. Retaliate.\n<b>Forced<\/b> - After Baleful Reveler moves from the hunter keyword, reveal a random token from the chaos bag. If you reveal a [skull], [cultist], [tablet], [elder_thing], or [auto_fail] symbol, resolve its hunter keyword again. (Limit once per round.)","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":5,"health_per_investigator":true,"sanity":null,"enemy_damage":2,"enemy_horror":2,"enemy_fight":4,"enemy_evade":3,"victory":2,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":"","stage":null,"traits":"Humanoid. Cultist. Elite.","real_traits":"Humanoid. Cultist. Elite.","tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"","illustrator":"Adam Schumpert","is_unique":true,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":"0bcfe5c2-2bfe-4d94-89bb-e57e45c06a1d","url":"https:\/\/arkhamdb.com\/card\/82002b","imagesrc":"\/bundles\/cards\/82002b.png","spoiler":1}},{"pack_code":"coh","pack_name":"Carnevale of Horrors","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"venice","encounter_name":"Carnevale of Horrors","position":2,"exceptional":false,"myriad":false,"encounter_position":2,"code":"82002b","name":"Baleful Reveler","real_name":"Baleful Reveler","subname":"Spreading Chaos","text":"<b>Spawn<\/b> - The nearest location with no investigators counter-clockwise from the lead investigator.\nHunter. Retaliate.\n<b>Forced<\/b> - After Baleful Reveler moves from the hunter keyword, reveal a random token from the chaos bag. If you reveal a [skull], [cultist], [tablet], [elder_thing], or [auto_fail] symbol, resolve its hunter keyword again. (Limit once per round.)","real_text":"<b>Spawn<\/b> - The nearest location with no investigators counter-clockwise from the lead investigator.\nHunter. Retaliate.\n<b>Forced<\/b> - After Baleful Reveler moves from the hunter keyword, reveal a random token from the chaos bag. If you reveal a [skull], [cultist], [tablet], [elder_thing], or [auto_fail] symbol, resolve its hunter keyword again. (Limit once per round.)","quantity":1,"health":5,"health_per_investigator":true,"enemy_damage":2,"enemy_horror":2,"enemy_fight":4,"enemy_evade":3,"victory":2,"real_slot":"","traits":"Humanoid. Cultist. Elite.","real_traits":"Humanoid. Cultist. Elite.","illustrator":"Adam Schumpert","is_unique":true,"hidden":true,"permanent":false,"double_sided":false,"octgn_id":"0bcfe5c2-2bfe-4d94-89bb-e57e45c06a1d","url":"https:\/\/arkhamdb.com\/card\/82002b","imagesrc":"\/bundles\/cards\/82002b.png","spoiler":1},{"pack_code":"coh","pack_name":"Carnevale of Horrors","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"venice","encounter_name":"Carnevale of Horrors","position":3,"exceptional":false,"myriad":false,"encounter_position":3,"code":"82003","name":"The Shadow of the Eclipse","real_name":"The Shadow of the Eclipse","quantity":1,"doom":3,"health_per_investigator":false,"real_slot":"","stage":2,"flavor":"The clamor and celebration of the Carnevale has for the most part drowned out the terrors you've seen in the city... Until now. The sun vanishes behind the moon, and darkness overtakes the sky. There is a solitary cry and the sound of crashing water. Within moments, screams erupt throughout the city. And yet, somehow, you see revelers still celebrating with wide, crazed smiles.","illustrator":"Mark Molnar","is_unique":false,"permanent":false,"double_sided":true,"back_text":"If there are 1 or more Masked Carnevale-Goers in play, the lead investigator chooses 1 and flips it to its other side. If its other side is an Innocent Reveler, place it underneath the agenda deck.\nIf there is still a Masked Carnevale-Goer in play, flip this agenda back to agenda 2a.\nOtherwise, advance to agenda 3a.","back_flavor":"The shadow of the eclipse is unrelenting. Throughout the city, a dull chant overtakes the screaming and the chaos, its language ancient and morbid. Tentacles course through the canals from the south, weaving beneath bridges and trapping entire islands within their grasp.","back_name":"A Sacrifice To Be Made","octgn_id":"5fb3f545-1b74-4cca-82bf-70044c777233","url":"https:\/\/arkhamdb.com\/card\/82003","imagesrc":"\/bundles\/cards\/82003.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/82003b.png"},{"pack_code":"coh","pack_name":"Carnevale of Horrors","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"venice","encounter_name":"Carnevale of Horrors","position":4,"exceptional":false,"myriad":false,"encounter_position":4,"code":"82004","name":"Chaos at the Carnevale","real_name":"Chaos at the Carnevale","text":"<b>Forced<\/b> - After a Writhing Appendage enters play: Place 2 doom on it.","real_text":"<b>Forced<\/b> - After a Writhing Appendage enters play: Place 2 doom on it.","quantity":1,"doom":3,"health_per_investigator":false,"real_slot":"","stage":3,"flavor":"In the lagoon, an ancient terror stirs. The creature's tentacles coil around the city, and the water level begins to rise. As if in response, the chanting you hear throughout the city grows louder.","illustrator":"Mark Molnar","is_unique":false,"permanent":false,"double_sided":true,"back_text":"In player order, Cnidathqua attacks each investigator in play, regardless of their location. Damage and horror from these attacks must be assigned to an Innocent Reveler first, if able. Then, flip this agenda back to agenda 3a.","back_flavor":"Great tentacle-arms, covered with acrid slime, rise from the canals and lash at you and anyone else unfortunate enough to be in the vicinity.","back_name":"Cnidathqua Attacks!","octgn_id":"465b0548-4bc3-42b5-94d2-8c56839ffe26","url":"https:\/\/arkhamdb.com\/card\/82004","imagesrc":"\/bundles\/cards\/82004.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/82004b.png"},{"pack_code":"coh","pack_name":"Carnevale of Horrors","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"venice","encounter_name":"Carnevale of Horrors","position":5,"exceptional":false,"myriad":false,"encounter_position":5,"code":"82005","name":"The Carnevale Conspiracy","real_name":"The Carnevale Conspiracy","text":"[action] The investigators spend 1 [per_investigator] clues, as a group: Look at the other side of a Masked Carnevale-Goer at any location.\n<b>Objective<\/b> - If there are a total of 3 Innocent Revelers underneath the act and\/or agenda decks, advance.","real_text":"[action] The investigators spend 1 [per_investigator] clues, as a group: Look at the other side of a Masked Carnevale-Goer at any location.\n<b>Objective<\/b> - If there are a total of 3 Innocent Revelers underneath the act and\/or agenda decks, advance.","quantity":1,"health_per_investigator":false,"real_slot":"","stage":1,"flavor":"The abbess addresses you privately: \"So, you know what is coming?\" You nod. \"Then you know what must be done. They are using the celebration as a sacrifice for their wretched master. Bring as many innocents as you can here, where I can protect them. But beware - the creature's servants will try to blend into the crowd with their false masks.\"","illustrator":"Julepe","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Put the set-aside Cnidathqua enemy into play in the center of all of the locations. For the remainder of the scenario, Cnidathqua is considered to be in play but is not at any location.\nThe lead investigator chooses a Masked Carnevale-Goer in play and flips it to its other side.","back_flavor":"Many of the revelers are under the sway of a foul spell, and they cannot see the danger emerging around them. You push your way through the crowded streets, gathering what few sane revelers you can find and guiding them toward the relative safety of the Basilica. As the last of them is escorted inside, the ground shakes violently, and a watery shape looms above the island to the south from deep within the lagoon. Their ritual nearly finished, the \"revelers\" in the streets begin to unmask...","back_name":"The Beast Emerges","octgn_id":"5cdb7485-0510-4154-a95b-7ee9f921ef2b","url":"https:\/\/arkhamdb.com\/card\/82005","imagesrc":"\/bundles\/cards\/82005.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/82005b.png"},{"pack_code":"coh","pack_name":"Carnevale of Horrors","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"venice","encounter_name":"Carnevale of Horrors","linked_to_code":"82006b","linked_to_name":"Gondola","position":6,"exceptional":false,"myriad":false,"encounter_position":6,"code":"82006","name":"Get to the Boats!","real_name":"Get to the Boats!","text":"<b>Forced<\/b> - After the mythos phase begins: Choose a Masked Carnevale-Goer in play and flip it to its other side.\n<b>Objective<\/b> - If each undefeated investigator is at Canal-side, advance.","real_text":"<b>Forced<\/b> - After the mythos phase begins: Choose a Masked Carnevale-Goer in play and flip it to its other side.\n<b>Objective<\/b> - If each undefeated investigator is at Canal-side, advance.","quantity":1,"health_per_investigator":false,"real_slot":"","stage":2,"flavor":"The civilians in the Basilica are safe for now, but Venice is doomed if you don't act quickly. The only way to ensure the safety of the sacrifices is to draw the creature in the lagoon away from the city. Sweat beads down your forehead as you realize this decision may be your last. Legs trembling, you head toward the moored boats docked by the canals.","illustrator":"Julepe","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"301a65e6-d1ba-4b05-afd3-274822a0ebe2","url":"https:\/\/arkhamdb.com\/card\/82006","imagesrc":"\/bundles\/cards\/82006.png","spoiler":1,"linked_card":{"pack_code":"coh","pack_name":"Carnevale of Horrors","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"venice","encounter_name":"Carnevale of Horrors","id":360,"position":6,"exceptional":false,"myriad":false,"encounter_position":6,"code":"82006b","name":"Gondola","real_name":"Gondola","subname":null,"bonded_to":null,"bonded_count":null,"cost":null,"text":"<p><b>Revelation<\/b> - Put Gondola into play and move each investigator to it. Then, remove all other locations from the game. Remove from the game each enemy and asset at those locations, as well.<\/p><p><span class=\"icon-action\" title=\"Action\"><\/span>: Test <span class=\"icon-combat\" title=\"Combat\"><\/span> or <span class=\"icon-agility\" title=\"Agility\"><\/span> (2) to row as hard as you can. If you succeed, place 1 resource from the token bank on this location.<\/p>","customization_text":null,"customization_change":null,"real_text":"<b>Revelation<\/b> - Put Gondola into play and move each investigator to it. Then, remove all other locations from the game. Remove from the game each enemy and asset at those locations, as well.\n[action]: Test [combat] or [agility] (2) to row as hard as you can. If you succeed, place 1 resource from the token bank on this location.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":5,"clues":0,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":null,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":"","stage":null,"traits":"Venice. Boat.","real_traits":"Venice. Boat.","tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"","illustrator":"Matt Bradbury","is_unique":false,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":"f5a94be0-46b8-4421-ae5d-e78f69f5e752","url":"https:\/\/arkhamdb.com\/card\/82006b","imagesrc":"\/bundles\/cards\/82006b.png","spoiler":1}},{"pack_code":"coh","pack_name":"Carnevale of Horrors","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"venice","encounter_name":"Carnevale of Horrors","position":6,"exceptional":false,"myriad":false,"encounter_position":6,"code":"82006b","name":"Gondola","real_name":"Gondola","text":"<b>Revelation<\/b> - Put Gondola into play and move each investigator to it. Then, remove all other locations from the game. Remove from the game each enemy and asset at those locations, as well.\n[action]: Test [combat] or [agility] (2) to row as hard as you can. If you succeed, place 1 resource from the token bank on this location.","real_text":"<b>Revelation<\/b> - Put Gondola into play and move each investigator to it. Then, remove all other locations from the game. Remove from the game each enemy and asset at those locations, as well.\n[action]: Test [combat] or [agility] (2) to row as hard as you can. If you succeed, place 1 resource from the token bank on this location.","quantity":1,"shroud":5,"clues":0,"health_per_investigator":false,"real_slot":"","traits":"Venice. Boat.","real_traits":"Venice. Boat.","illustrator":"Matt Bradbury","is_unique":false,"hidden":true,"permanent":false,"double_sided":false,"octgn_id":"f5a94be0-46b8-4421-ae5d-e78f69f5e752","url":"https:\/\/arkhamdb.com\/card\/82006b","imagesrc":"\/bundles\/cards\/82006b.png","spoiler":1},{"pack_code":"coh","pack_name":"Carnevale of Horrors","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"venice","encounter_name":"Carnevale of Horrors","position":7,"exceptional":false,"myriad":false,"encounter_position":7,"code":"82007","name":"Row!","real_name":"Row!","text":"<b>Forced<\/b> - When you would draw the top card of the encounter deck: Instead look at the top 5 cards of the encounter deck and put each Writhing Appendage among those cards into play, engaged with you. Discard the rest of those cards.\n<b>Objective<\/b> - If there are 4 [per_investigator] resources on Gondola, advance.","real_text":"<b>Forced<\/b> - When you would draw the top card of the encounter deck: Instead look at the top 5 cards of the encounter deck and put each Writhing Appendage among those cards into play, engaged with you. Discard the rest of those cards.\n<b>Objective<\/b> - If there are 4 [per_investigator] resources on Gondola, advance.","quantity":1,"health_per_investigator":false,"real_slot":"","stage":3,"flavor":"Relief turns to desperation as the creature draws its attention to your gondola. You have only one chance if you are to survive.","illustrator":"Julepe","is_unique":false,"permanent":false,"double_sided":true,"back_text":"<b>(\u2192R1)<\/b>","back_flavor":"The skin on your hands blisters, rubbed raw by the oar, and your arms ache with pain. The creature movement is slow, its body covered in acrid slime, but its countless tentacles lash at you from the dark waters, coiling around your gondola and attempting to pry the oar out of your hands. With a heart-wrenching snap, the oar splinters into two pieces, the bottom half splashing into the lagoon. You desperately try to propel the gondola forward using any means you can, but it is futile. The beast gains on you, looming over the boat with an impossible feathery shape, its tendrils reaching for you. Above it, the black shape of the moon begins to slide. A thin crescent of sunlight pierces through the mist as the eclipse ends, and the creature's tendrils recoil to surround its body. Slowly it sinks into the lagoon, its body melting as the sun escapes its prison.","back_name":"Blood of the Lagoon","octgn_id":"251a1d13-d6df-44d8-b7f9-1e9530cd9aa0","url":"https:\/\/arkhamdb.com\/card\/82007","imagesrc":"\/bundles\/cards\/82007.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/82007b.png"},{"pack_code":"coh","pack_name":"Carnevale of Horrors","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"venice","encounter_name":"Carnevale of Horrors","position":9,"exceptional":false,"myriad":false,"encounter_position":9,"code":"82009","name":"Canal-side","real_name":"Canal-side","text":"Canal-side is connected to the location in the clockwise direction.\n[reaction] After you enter Canal-side: Place 1 clue on Canal-side from the token bank.","real_text":"Canal-side is connected to the location in the clockwise direction.\n[reaction] After you enter Canal-side: Place 1 clue on Canal-side from the token bank.","quantity":1,"shroud":2,"clues":1,"clues_fixed":true,"health_per_investigator":false,"real_slot":"","traits":"Venice.","real_traits":"Venice.","flavor":"The water ripples and swells, causing some boats to sway and even capsize. You made a mental note to stay away from the docks.","illustrator":"Ignacio Baz\u00e1n Lazcano","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Canal-side is connected to the location in the clockwise direction.","back_flavor":"Canals course through the city's many islands, lined with gondole, traghetti, and other boats. The redolence of the festival clashes with the pungent odor of the water. Here the music of the Carnevale is faded, replaced by the sound of gentle sloshing against the docks and canal walls.","octgn_id":"5fe3f262-63c7-4f75-8aa4-ace2bd626517","url":"https:\/\/arkhamdb.com\/card\/82009","imagesrc":"\/bundles\/cards\/82009.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/82009b.png"},{"pack_code":"coh","pack_name":"Carnevale of Horrors","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"venice","encounter_name":"Carnevale of Horrors","position":10,"exceptional":false,"myriad":false,"encounter_position":10,"code":"82010","name":"Streets of Venice","real_name":"Streets of Venice","text":"Streets of Venice is connected to the location in the clockwise direction.\n[fast]: <b>Move<\/b> (to the location in the clockwise direction).","real_text":"Streets of Venice is connected to the location in the clockwise direction.\n[fast]: <b>Move<\/b> (to the location in the clockwise direction).","quantity":1,"shroud":2,"clues":2,"clues_fixed":true,"health_per_investigator":false,"real_slot":"","traits":"Venice.","real_traits":"Venice.","illustrator":"Chris Ostrowski","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Streets of Venice is connected to the location in the clockwise direction.","back_flavor":"The parade of masks follows a circuitous route through the city, through the canal-side walkways and over more bridges than you can count. Streamers and confetti litter the streets where the parade has already passed by.","octgn_id":"08f83237-d86e-4f23-abd7-4ff1db2873f8","url":"https:\/\/arkhamdb.com\/card\/82010","imagesrc":"\/bundles\/cards\/82010.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/82010b.png"},{"pack_code":"coh","pack_name":"Carnevale of Horrors","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"venice","encounter_name":"Carnevale of Horrors","position":11,"exceptional":false,"myriad":false,"encounter_position":11,"code":"82011","name":"Rialto Bridge","real_name":"Rialto Bridge","text":"Rialto Bridge is connected to the location in the clockwise direction.\n<b>Forced<\/b> - After you leave Rialto Bridge: Lose 1 action.","real_text":"Rialto Bridge is connected to the location in the clockwise direction.\n<b>Forced<\/b> - After you leave Rialto Bridge: Lose 1 action.","quantity":1,"shroud":2,"clues":1,"clues_fixed":true,"health_per_investigator":false,"real_slot":"","traits":"Venice. Bridge.","real_traits":"Venice. Bridge.","illustrator":"Chris Ostrowski","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Rialto Bridge is connected to the location in the clockwise direction.","back_flavor":"The Ponte di Rialto is the oldest bridge spanning the Grand Canal. It has endured for centuries, but even its stone may crumble should you fail.","octgn_id":"0cc17a30-bd37-41a0-b8ed-c0fef10abb97","url":"https:\/\/arkhamdb.com\/card\/82011","imagesrc":"\/bundles\/cards\/82011.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/82011b.png"},{"pack_code":"coh","pack_name":"Carnevale of Horrors","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"venice","encounter_name":"Carnevale of Horrors","position":12,"exceptional":false,"myriad":false,"encounter_position":12,"code":"82012","name":"Venetian Garden","real_name":"Venetian Garden","text":"Venetian Garden is connected to the location in the clockwise direction.\n[action] [action] Spend 2 resources: Heal 2 horror. (Limit once per game.)","real_text":"Venetian Garden is connected to the location in the clockwise direction.\n[action] [action] Spend 2 resources: Heal 2 horror. (Limit once per game.)","quantity":1,"shroud":3,"clues":1,"health_per_investigator":false,"real_slot":"","traits":"Venice.","real_traits":"Venice.","flavor":"The garden's quiet elegance stands in stark contrast to the raucous celebrations throughout the city.","illustrator":"Chris Ostrowski","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Venetian Garden is connected to the location in the clockwise direction.","back_flavor":"The parade's path meanders away from the canals and winds through a beautiful garden. Moonlight streams through the leaves, dappling the ancient marble statues.","octgn_id":"f9f1e203-30d8-4b7a-8062-d4135c727f65","url":"https:\/\/arkhamdb.com\/card\/82012","imagesrc":"\/bundles\/cards\/82012.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/82012b.png"},{"pack_code":"coh","pack_name":"Carnevale of Horrors","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"venice","encounter_name":"Carnevale of Horrors","position":13,"exceptional":false,"myriad":false,"encounter_position":13,"code":"82013","name":"Bridge of Sighs","real_name":"Bridge of Sighs","text":"Bridge of Sighs is connected to the location in the clockwise direction.\n<b>Forced<\/b> - After you leave Bridge of Sighs: Take 1 horror.","real_text":"Bridge of Sighs is connected to the location in the clockwise direction.\n<b>Forced<\/b> - After you leave Bridge of Sighs: Take 1 horror.","quantity":1,"shroud":1,"clues":2,"clues_fixed":true,"health_per_investigator":false,"real_slot":"","traits":"Venice. Bridge.","real_traits":"Venice. Bridge.","illustrator":"Jon Bosco","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Bridge of Sighs is connected to the location in the clockwise direction.","back_flavor":"With a pang of discomfort, you imagine how disheartening the view would be from inside the enclosed bridge, looking out of its cramped windows.","octgn_id":"bda65d6e-fb86-4b41-a575-595479e53ed0","url":"https:\/\/arkhamdb.com\/card\/82013","imagesrc":"\/bundles\/cards\/82013.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/82013b.png"},{"pack_code":"coh","pack_name":"Carnevale of Horrors","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"venice","encounter_name":"Carnevale of Horrors","position":14,"exceptional":false,"myriad":false,"encounter_position":14,"code":"82014","name":"Flooded Square","real_name":"Flooded Square","text":"Flooded Square is connected to the location in the clockwise direction.\n[action]: Automatically evade a non-[[Elite]] enemy at the location in the counter-clockwise direction. (Group limit once per turn.)","real_text":"Flooded Square is connected to the location in the clockwise direction.\n[action]: Automatically evade a non-[[Elite]] enemy at the location in the counter-clockwise direction. (Group limit once per turn.)","quantity":1,"shroud":4,"clues":1,"health_per_investigator":false,"real_slot":"","traits":"Venice.","real_traits":"Venice.","illustrator":"Matt Bradbury","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Flooded Square is connected to the location in the clockwise direction.","back_flavor":"As the rising tide of the acqua alta floods the square, you trudge through the numbingly cold water. The parade continues across a makeshift wooden bridge that spans the square, too narrow for your comfort.","octgn_id":"f1b60ac1-536c-4e98-b2ca-e71386ebab6d","url":"https:\/\/arkhamdb.com\/card\/82014","imagesrc":"\/bundles\/cards\/82014.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/82014b.png"},{"pack_code":"coh","pack_name":"Carnevale of Horrors","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"venice","encounter_name":"Carnevale of Horrors","position":15,"exceptional":false,"myriad":false,"encounter_position":15,"code":"82015","name":"Accademia Bridge","real_name":"Accademia Bridge","text":"Accademia Bridge is connected to the location in the clockwise direction.\n<b>Forced<\/b> - After you leave Accademia Bridge: Lose 2 resources.","real_text":"Accademia Bridge is connected to the location in the clockwise direction.\n<b>Forced<\/b> - After you leave Accademia Bridge: Lose 2 resources.","quantity":1,"shroud":2,"clues":1,"health_per_investigator":false,"real_slot":"","traits":"Venice. Bridge.","real_traits":"Venice. Bridge.","illustrator":"Matt Bradbury","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Accademia Bridge is connected to the location in the clockwise direction.","back_flavor":"The long and narrow Ponte dell'Accademia is one of only four bridges that span the Grand Canal. Many pairs of yellow eyes gaze at the bridge from the academy's high windows, seemingly waiting for you to cross...","octgn_id":"33c71654-227f-44ac-90bf-c0550d14fb5e","url":"https:\/\/arkhamdb.com\/card\/82015","imagesrc":"\/bundles\/cards\/82015.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/82015b.png"},{"pack_code":"coh","pack_name":"Carnevale of Horrors","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"venice","encounter_name":"Carnevale of Horrors","position":16,"exceptional":false,"myriad":false,"encounter_position":16,"code":"82016","name":"The Guardian","real_name":"The Guardian","text":"The Guardian is connected to the location in the clockwise direction.\n[reaction] After you enter The Guardian: Draw 1 card.","real_text":"The Guardian is connected to the location in the clockwise direction.\n[reaction] After you enter The Guardian: Draw 1 card.","quantity":1,"shroud":3,"clues":2,"health_per_investigator":false,"real_slot":"","traits":"Venice.","real_traits":"Venice.","flavor":"You're sure it's made of stone. Why does it seem so alive?","illustrator":"Mark Molnar","is_unique":false,"permanent":false,"double_sided":true,"back_text":"The Guardian is connected to the location in the clockwise direction.","back_flavor":"The statue's eyes seem to glow with the light of the moon.","octgn_id":"e4b91703-d264-4aaa-93f4-878207232031","url":"https:\/\/arkhamdb.com\/card\/82016","imagesrc":"\/bundles\/cards\/82016.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/82016b.png"},{"pack_code":"coh","pack_name":"Carnevale of Horrors","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"venice","encounter_name":"Carnevale of Horrors","position":17,"exceptional":false,"myriad":false,"code":"82017b","name":"Masked Carnevale-Goer","real_name":"Masked Carnevale-Goer","text":"[action] Spend 1 clue: Flip Masked Carnevale-Goer. If its other side is an enemy, it attacks each investigator in its location.","real_text":"[action] Spend 1 clue: Flip Masked Carnevale-Goer. If its other side is an enemy, it attacks each investigator in its location.","quantity":7,"health_per_investigator":false,"real_slot":"","traits":"Carnevale.","real_traits":"Carnevale.","illustrator":"Jarreau Wimberly","is_unique":false,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/82017b","imagesrc":"\/bundles\/cards\/82017b.png","spoiler":1},{"pack_code":"coh","pack_name":"Carnevale of Horrors","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"venice","encounter_name":"Carnevale of Horrors","linked_to_code":"82017b","linked_to_name":"Masked Carnevale-Goer","position":18,"exceptional":false,"myriad":false,"encounter_position":18,"code":"82018","name":"Elisabetta Magro","real_name":"Elisabetta Magro","subname":"High Servant of the Order","text":"Aloof.\n<b>Forced<\/b> - When you look at Elisabetta Magro using the ability on Act 1a: Flip her to this side.\n<b>Forced<\/b> - When the mythos phase ends: Place 1 doom on Elisabetta Magro.","real_text":"Aloof.\n<b>Forced<\/b> - When you look at Elisabetta Magro using the ability on Act 1a: Flip her to this side.\n<b>Forced<\/b> - When the mythos phase ends: Place 1 doom on Elisabetta Magro.","quantity":1,"health":4,"health_per_investigator":false,"enemy_damage":1,"enemy_horror":1,"enemy_fight":3,"enemy_evade":4,"victory":1,"real_slot":"","traits":"Humanoid. Lodge. Elite.","real_traits":"Humanoid. Lodge. Elite.","illustrator":"Sebastian Giacobino","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"4c4faf51-f697-4c74-8859-c4b5221d5897","url":"https:\/\/arkhamdb.com\/card\/82018","imagesrc":"\/bundles\/cards\/82018.png","spoiler":1,"linked_card":{"pack_code":"coh","pack_name":"Carnevale of Horrors","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"venice","encounter_name":"Carnevale of Horrors","id":370,"position":17,"exceptional":false,"myriad":false,"encounter_position":null,"code":"82017b","name":"Masked Carnevale-Goer","real_name":"Masked Carnevale-Goer","subname":null,"bonded_to":null,"bonded_count":null,"cost":null,"text":"<p><span class=\"icon-action\" title=\"Action\"><\/span> Spend 1 clue: Flip Masked Carnevale-Goer. If its other side is an enemy, it attacks each investigator in its location.<\/p>","customization_text":null,"customization_change":null,"real_text":"[action] Spend 1 clue: Flip Masked Carnevale-Goer. If its other side is an enemy, it attacks each investigator in its location.","quantity":7,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":null,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":"","stage":null,"traits":"Carnevale.","real_traits":"Carnevale.","tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"","illustrator":"Jarreau Wimberly","is_unique":false,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/82017b","imagesrc":"\/bundles\/cards\/82017b.png","spoiler":1}},{"pack_code":"coh","pack_name":"Carnevale of Horrors","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"venice","encounter_name":"Carnevale of Horrors","position":24,"exceptional":false,"myriad":false,"encounter_position":26,"code":"82024","name":"Medico Della Peste","real_name":"Medico Della Peste","cost":1,"text":"Limit 1 [[Mask]] per investigator.\n[reaction] After Medico Della Peste enters play: You heal 1 damage or 1 horror.\n[reaction] When you initiate a non-[willpower] test, discard Medico Della Peste: Use [willpower] for this test, instead of the skill indicated.","real_text":"Limit 1 [[Mask]] per investigator.\n[reaction] After Medico Della Peste enters play: You heal 1 damage or 1 horror.\n[reaction] When you initiate a non-[willpower] test, discard Medico Della Peste: Use [willpower] for this test, instead of the skill indicated.","quantity":1,"skill_willpower":1,"skill_wild":1,"health_per_investigator":false,"deck_limit":1,"real_slot":"","traits":"Item. Mask.","real_traits":"Item. Mask.","illustrator":"Julepe","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"f315a777-d2a9-46bc-8f33-bc76b6af4574","url":"https:\/\/arkhamdb.com\/card\/82024","imagesrc":"\/bundles\/cards\/82024.png","spoiler":1},{"pack_code":"coh","pack_name":"Carnevale of Horrors","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"venice","encounter_name":"Carnevale of Horrors","position":28,"exceptional":false,"myriad":false,"encounter_position":30,"code":"82028","name":"Poleman","real_name":"Poleman","text":"<b>Spawn<\/b> - Canal-side.\n<b>Prey<\/b> - Most Innocent Revelers controlled.\nHunter.","real_text":"<b>Spawn<\/b> - Canal-side.\n<b>Prey<\/b> - Most Innocent Revelers controlled.\nHunter.","quantity":2,"health":4,"health_per_investigator":false,"enemy_damage":1,"enemy_horror":1,"enemy_fight":4,"enemy_evade":2,"real_slot":"","traits":"Monster. Deep One.","real_traits":"Monster. Deep One.","flavor":"Dark waters hold darker secrets.","illustrator":"Ilich Henriquez","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"63d81504-f5bd-4136-82ec-55d8590aeec1","url":"https:\/\/arkhamdb.com\/card\/82028","imagesrc":"\/bundles\/cards\/82028.png","spoiler":1},{"pack_code":"coh","pack_name":"Carnevale of Horrors","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"venice","encounter_name":"Carnevale of Horrors","position":29,"exceptional":false,"myriad":false,"encounter_position":32,"code":"82029","name":"Carnevale Sentinel","real_name":"Carnevale Sentinel","text":"<b>Spawn<\/b> - The location across from you.\nRetaliate.\nYou cannot look at the other side of Masked Carnevale-Goers at Carnevale Sentinel's location using the ability on Act 1a.","real_text":"<b>Spawn<\/b> - The location across from you.\nRetaliate.\nYou cannot look at the other side of Masked Carnevale-Goers at Carnevale Sentinel's location using the ability on Act 1a.","quantity":3,"health":3,"health_per_investigator":false,"enemy_damage":2,"enemy_fight":3,"enemy_evade":3,"real_slot":"","traits":"Humanoid. Cultist.","real_traits":"Humanoid. Cultist.","flavor":"Uninvited guests are not welcome.","illustrator":"Thomas Wievegg","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"19a697fe-39f1-4fc3-928b-34610a6d53d8","url":"https:\/\/arkhamdb.com\/card\/82029","imagesrc":"\/bundles\/cards\/82029.png","spoiler":1},{"pack_code":"coh","pack_name":"Carnevale of Horrors","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"venice","encounter_name":"Carnevale of Horrors","position":31,"exceptional":false,"myriad":false,"encounter_position":38,"code":"82031","name":"Mass Hysteria","real_name":"Mass Hysteria","text":"Peril.\n<b>Revelation<\/b> - You must either take 2 damage or take each Masked Carnevale-Goer, shuffle them so the investigators do not know which is which, and place 1 in each location, starting with the location clockwise from you (Masked Carnevale-Goer side face-up).","real_text":"Peril.\n<b>Revelation<\/b> - You must either take 2 damage or take each Masked Carnevale-Goer, shuffle them so the investigators do not know which is which, and place 1 in each location, starting with the location clockwise from you (Masked Carnevale-Goer side face-up).","quantity":3,"health_per_investigator":false,"real_slot":"","traits":"Hazard.","real_traits":"Hazard.","illustrator":"Adam Schumpert","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"37f34aca-13d8-4457-aa45-0f3e13fe5357","url":"https:\/\/arkhamdb.com\/card\/82031","imagesrc":"\/bundles\/cards\/82031.png","spoiler":1},{"pack_code":"coh","pack_name":"Carnevale of Horrors","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"venice","encounter_name":"Carnevale of Horrors","position":34,"exceptional":false,"myriad":false,"encounter_position":47,"code":"82034","name":"Chaos in the Water","real_name":"Chaos in the Water","text":"<b>Revelation<\/b> - Test [agility] (4). Each investigator who controls an Innocent Reveler must also perform this skill test. Each investigator who fails takes 1 damage, which must be assigned to an Innocent Reveler first, if able.","real_text":"<b>Revelation<\/b> - Test [agility] (4). Each investigator who controls an Innocent Reveler must also perform this skill test. Each investigator who fails takes 1 damage, which must be assigned to an Innocent Reveler first, if able.","quantity":3,"health_per_investigator":false,"real_slot":"","traits":"Hazard.","real_traits":"Hazard.","illustrator":"Ignacio Baz\u00e1n Lazcano","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"ab0834d0-5ada-4be1-a9b4-7fd6c2be299c","url":"https:\/\/arkhamdb.com\/card\/82034","imagesrc":"\/bundles\/cards\/82034.png","spoiler":1},{"pack_code":"coh","pack_name":"Carnevale of Horrors","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"venice","encounter_name":"Carnevale of Horrors","position":35,"exceptional":false,"myriad":false,"encounter_position":50,"code":"82035","name":"Mesmerize","real_name":"Mesmerize","text":"<b>Revelation<\/b> - If there are no Masked Carnevale-Goers at your location, Mesmerize gains surge. If there is a Masked Carnevale-Goer at your location, flip it. If it is an Innocent Reveler, move it to the farthest location clockwise from you with no investigators, then deal it 1 damage and 1 horror.","real_text":"<b>Revelation<\/b> - If there are no Masked Carnevale-Goers at your location, Mesmerize gains surge. If there is a Masked Carnevale-Goer at your location, flip it. If it is an Innocent Reveler, move it to the farthest location clockwise from you with no investigators, then deal it 1 damage and 1 horror.","quantity":2,"health_per_investigator":false,"real_slot":"","traits":"Hex.","real_traits":"Hex.","illustrator":"Chris Peuler","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"be44694d-ca22-4142-85be-9b804a981b65","url":"https:\/\/arkhamdb.com\/card\/82035","imagesrc":"\/bundles\/cards\/82035.png","spoiler":1},{"pack_code":"coh","pack_name":"Carnevale of Horrors","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"venice","encounter_name":"Carnevale of Horrors","position":36,"exceptional":false,"myriad":false,"encounter_position":52,"code":"82036","name":"Abduction","real_name":"Abduction","text":"<b>Revelation<\/b> - Test [willpower] (3). If you fail, you must either lose all of your resources or choose and discard an [[Ally]] asset you control.","real_text":"<b>Revelation<\/b> - Test [willpower] (3). If you fail, you must either lose all of your resources or choose and discard an [[Ally]] asset you control.","quantity":2,"health_per_investigator":false,"real_slot":"","traits":"Scheme.","real_traits":"Scheme.","flavor":"When the revelers come out to celebrate, <em>they<\/em> come out to feed.","illustrator":"Scott Purdy","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"3999589b-4693-4a8d-9ce2-014fddf57fb8","url":"https:\/\/arkhamdb.com\/card\/82036","imagesrc":"\/bundles\/cards\/82036.png","spoiler":1},{"pack_code":"coh","pack_name":"Carnevale of Horrors","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"venice","encounter_name":"Carnevale of Horrors","position":37,"exceptional":false,"myriad":false,"encounter_position":54,"code":"82037","name":"Acrid Miasma","real_name":"Acrid Miasma","text":"<b>Revelation<\/b> - Attach to the nearest location in the clockwise direction with no Acrid Miasma.\n<b>Forced<\/b> - After an investigator enters attached location, he or she tests [willpower] (2). If failed, that investigator must either take 1 damage and 1 horror, or resolve the hunter keyword on each enemy in play.","real_text":"<b>Revelation<\/b> - Attach to the nearest location in the clockwise direction with no Acrid Miasma.\n<b>Forced<\/b> - After an investigator enters attached location, he or she tests [willpower] (2). If failed, that investigator must either take 1 damage and 1 horror, or resolve the hunter keyword on each enemy in play.","quantity":2,"health_per_investigator":false,"real_slot":"","traits":"Hazard.","real_traits":"Hazard.","illustrator":"Cristina Vela","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"3ab57c7d-737f-4dba-ba5c-260959ee9c8e","url":"https:\/\/arkhamdb.com\/card\/82037","imagesrc":"\/bundles\/cards\/82037.jpg","spoiler":1},{"pack_code":"uau","pack_name":"Undimensioned and Unseen","type_code":"skill","type_name":"Skill","faction_code":"rogue","faction_name":"Rogue","position":229,"exceptional":false,"myriad":false,"code":"02229","name":"Quick Thinking","real_name":"Quick Thinking","text":"If this skill test is successful by 2 or more, after it resolves, you may immediately take an action as if it were your turn (this action does not count toward the number of actions you can take each turn).","real_text":"If this skill test is successful by 2 or more, after it resolves, you may immediately take an action as if it were your turn (this action does not count toward the number of actions you can take each turn).","quantity":2,"skill_wild":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Innate.","real_traits":"Innate.","illustrator":"David Auden Nash","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"4f457cbf-7876-398d-8891-02d168d35117","url":"https:\/\/arkhamdb.com\/card\/02229","imagesrc":"\/bundles\/cards\/02229.png"},{"pack_code":"uau","pack_name":"Undimensioned and Unseen","type_code":"asset","type_name":"Asset","faction_code":"mystic","faction_name":"Mystic","position":233,"exceptional":false,"myriad":false,"code":"02233","name":"Rite of Seeking","real_name":"Rite of Seeking","cost":5,"text":"Uses (3 charges).\n[action] Spend 1 charge: <b>Investigate.<\/b> Investigate using [willpower] instead of [intellect]. You get +2 [willpower] for this test. If successful, you discover 2 additional clues at this location. If a [skull], [cultist], [tablet], [elder_thing], or [auto_fail] symbol is revealed during this test, after this test resolves lose all remaining actions and immediately end your turn.","real_text":"Uses (3 charges).\n[action] Spend 1 charge: <b>Investigate.<\/b> Investigate using [willpower] instead of [intellect]. You get +2 [willpower] for this test. If successful, you discover 2 additional clues at this location. If a [skull], [cultist], [tablet], [elder_thing], or [auto_fail] symbol is revealed during this test, after this test resolves lose all remaining actions and immediately end your turn.","quantity":2,"skill_intellect":2,"xp":4,"health_per_investigator":false,"deck_limit":2,"slot":"Arcane","real_slot":"Arcane","traits":"Spell.","real_traits":"Spell.","illustrator":"Romana Kendelic","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"7132a1db-2950-3b90-53c0-ca5198f76e8b","url":"https:\/\/arkhamdb.com\/card\/02233","imagesrc":"\/bundles\/cards\/02233.png"},{"pack_code":"uau","pack_name":"Undimensioned and Unseen","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"undimensioned_and_unseen","encounter_name":"Undimensioned and Unseen","position":254,"exceptional":false,"myriad":false,"encounter_position":19,"code":"02254","name":"Esoteric Formula","real_name":"Esoteric Formula","cost":0,"text":"[action] <b>Fight.<\/b> This attack uses [willpower] instead of [combat]. You get +2 [willpower] for this attack for each clue on the attacked enemy. Use this ability only on an [[Abomination]] enemy.","real_text":"[action] <b>Fight.<\/b> This attack uses [willpower] instead of [combat]. You get +2 [willpower] for this attack for each clue on the attacked enemy. Use this ability only on an [[Abomination]] enemy.","quantity":4,"health_per_investigator":false,"real_slot":"","traits":"Spell.","real_traits":"Spell.","flavor":"Negotium perambulans in tenebris...","illustrator":"Romana Kendelic","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"404128bb-f298-33c3-2067-1cb06c0b32d0","url":"https:\/\/arkhamdb.com\/card\/02254","imagesrc":"\/bundles\/cards\/02254.png","spoiler":1},{"pack_code":"tmm","pack_name":"The Miskatonic Museum","type_code":"event","type_name":"Event","faction_code":"guardian","faction_name":"Guardian","position":105,"exceptional":false,"myriad":false,"code":"02105","name":"Emergency Aid","real_name":"Emergency Aid","cost":2,"text":"Choose an investigator at your location. Heal 2 damage from that investigator or from an [[Ally]] asset he or she controls.","real_text":"Choose an investigator at your location. Heal 2 damage from that investigator or from an [[Ally]] asset he or she controls.","quantity":2,"skill_intellect":1,"skill_agility":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Insight. Science.","real_traits":"Insight. Science.","tags":"hd.","illustrator":"Stephen Somers","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"9f692e01-5c5b-409e-a2af-a75362ac67d7","url":"https:\/\/arkhamdb.com\/card\/02105","imagesrc":"\/bundles\/cards\/02105.png"},{"pack_code":"tmm","pack_name":"The Miskatonic Museum","type_code":"asset","type_name":"Asset","faction_code":"guardian","faction_name":"Guardian","position":106,"exceptional":false,"myriad":false,"code":"02106","name":"Brother Xavier","real_name":"Brother Xavier","subname":"Pure of Spirit","cost":5,"text":"You get +1 [willpower].\nBrother Xavier may be assigned damage and\/or horror dealt to other investigators at your location.\n[reaction] When Brother Xavier is defeated: Deal 2 damage to an enemy at your location.","real_text":"You get +1 [willpower].\nBrother Xavier may be assigned damage and\/or horror dealt to other investigators at your location.\n[reaction] When Brother Xavier is defeated: Deal 2 damage to an enemy at your location.","quantity":2,"skill_willpower":1,"xp":1,"health":3,"health_per_investigator":false,"sanity":3,"deck_limit":2,"slot":"Ally","real_slot":"Ally","traits":"Ally. ","real_traits":"Ally. ","illustrator":"Jasmine Stevens","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"ddbccff0-827e-44a9-8c28-07d5e8e3fea5","url":"https:\/\/arkhamdb.com\/card\/02106","imagesrc":"\/bundles\/cards\/02106.png"},{"pack_code":"tmm","pack_name":"The Miskatonic Museum","type_code":"event","type_name":"Event","faction_code":"seeker","faction_name":"Seeker","position":107,"exceptional":false,"myriad":false,"code":"02107","name":"\"I've got a plan!\"","real_name":"\"I've got a plan!\"","cost":3,"text":"<b>Fight.<\/b> This attack uses [intellect]. You deal +1 damage for this attack for each clue you have (max +3 damage).","real_text":"<b>Fight.<\/b> This attack uses [intellect]. You deal +1 damage for this attack for each clue you have (max +3 damage).","quantity":2,"skill_intellect":1,"skill_combat":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Insight. Tactic.","real_traits":"Insight. Tactic.","flavor":"\"That's the worst plan I've ever heard. Well, what are we waiting for?\"","illustrator":"Robert Laskey","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"04f8c0c9-800a-4665-b39b-e1e206a390c6","url":"https:\/\/arkhamdb.com\/card\/02107","imagesrc":"\/bundles\/cards\/02107.png"},{"pack_code":"tmm","pack_name":"The Miskatonic Museum","type_code":"asset","type_name":"Asset","faction_code":"seeker","faction_name":"Seeker","position":108,"exceptional":false,"myriad":false,"code":"02108","name":"Pathfinder","real_name":"Pathfinder","cost":3,"text":"[fast] During your turn, if you are not engaged with any enemies, exhaust Pathfinder: Move to a connecting location.","real_text":"[fast] During your turn, if you are not engaged with any enemies, exhaust Pathfinder: Move to a connecting location.","quantity":2,"skill_agility":1,"xp":1,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Talent.","real_traits":"Talent.","flavor":"Searchers after horror haunt strange, far places. - H. P. Lovecraft, \"The Picture in the House\"","illustrator":"Adam Lane","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"3d114b67-5461-4acf-9cb3-3dbd054d5975","url":"https:\/\/arkhamdb.com\/card\/02108","imagesrc":"\/bundles\/cards\/02108.png"},{"pack_code":"tmm","pack_name":"The Miskatonic Museum","type_code":"event","type_name":"Event","faction_code":"rogue","faction_name":"Rogue","position":109,"exceptional":false,"myriad":false,"code":"02109","name":"Contraband","real_name":"Contraband","cost":4,"text":"Choose an asset controlled by an investigator at your location. Double the number of ammo or supply tokens on that asset.","real_text":"Choose an asset controlled by an investigator at your location. Double the number of ammo or supply tokens on that asset.","quantity":2,"skill_willpower":1,"skill_intellect":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Supply. Illicit.","real_traits":"Supply. Illicit.","flavor":"It may not be legal, but it gets the job done.","illustrator":"Matt Bradbury","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"0d3cc006-1fd9-4ae7-9c3a-6bfe2b5280f2","url":"https:\/\/arkhamdb.com\/card\/02109","imagesrc":"\/bundles\/cards\/02109.png"},{"pack_code":"tmm","pack_name":"The Miskatonic Museum","type_code":"asset","type_name":"Asset","faction_code":"mystic","faction_name":"Mystic","position":112,"exceptional":false,"myriad":false,"code":"02112","name":"Song of the Dead","real_name":"Song of the Dead","cost":2,"text":"Uses (5 charges).\n[action] Spend 1 charge: <b>Fight.<\/b> This attack uses [willpower] instead of [combat]. You get +1 [willpower] for this attack. If a [skull] symbol is revealed during this attack, this attack deals +2 damage.","real_text":"Uses (5 charges).\n[action] Spend 1 charge: <b>Fight.<\/b> This attack uses [willpower] instead of [combat]. You get +1 [willpower] for this attack. If a [skull] symbol is revealed during this attack, this attack deals +2 damage.","quantity":2,"skill_willpower":1,"xp":2,"health_per_investigator":false,"deck_limit":2,"slot":"Arcane","real_slot":"Arcane","traits":"Spell. Song.","real_traits":"Spell. Song.","illustrator":"Maggie Ivy","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"5b2a8947-2cd6-4202-a0f8-c30a0309b0f5","url":"https:\/\/arkhamdb.com\/card\/02112","imagesrc":"\/bundles\/cards\/02112.png"},{"pack_code":"tmm","pack_name":"The Miskatonic Museum","type_code":"event","type_name":"Event","faction_code":"survivor","faction_name":"Survivor","position":113,"exceptional":false,"myriad":false,"code":"02113","name":"Oops!","real_name":"Oops!","cost":2,"text":"Fast. Play after you fail a skill test by 2 or less while attacking an enemy engaged with you.\nDeal this attack's damage to a different enemy at your location.","real_text":"Fast. Play after you fail a skill test by 2 or less while attacking an enemy engaged with you.\nDeal this attack's damage to a different enemy at your location.","quantity":2,"skill_combat":2,"xp":0,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Fortune.","real_traits":"Fortune.","illustrator":"Mariusz Gandzel","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"d1109c6d-68fc-4af1-9785-4d3f8472e92a","url":"https:\/\/arkhamdb.com\/card\/02113","imagesrc":"\/bundles\/cards\/02113.png","duplicated_by":["60518"]},{"pack_code":"tmm","pack_name":"The Miskatonic Museum","type_code":"asset","type_name":"Asset","faction_code":"survivor","faction_name":"Survivor","position":114,"exceptional":false,"myriad":false,"code":"02114","name":"Fire Extinguisher","real_name":"Fire Extinguisher","cost":2,"text":"[action]: <b>Fight.<\/b> You get +1 [combat] for this attack.\n[action] Exile Fire Extinguisher: <b>Evade.<\/b> You get +3 [agility] for this test. If you are successful, evade each other enemy engaged with you, as well.","real_text":"[action]: <b>Fight.<\/b> You get +1 [combat] for this attack.\n[action] Exile Fire Extinguisher: <b>Evade.<\/b> You get +3 [agility] for this test. If you are successful, evade each other enemy engaged with you, as well.","quantity":2,"skill_agility":1,"xp":1,"health_per_investigator":false,"deck_limit":2,"slot":"Hand","real_slot":"Hand","traits":"Item. Tool. Melee.","real_traits":"Item. Tool. Melee.","illustrator":"Marcin Jakubowski","is_unique":false,"exile":true,"permanent":false,"double_sided":false,"octgn_id":"dc7dabed-a93f-4a7d-92ec-73c5c4a519ef","url":"https:\/\/arkhamdb.com\/card\/02114","imagesrc":"\/bundles\/cards\/02114.png"},{"pack_code":"tmm","pack_name":"The Miskatonic Museum","type_code":"event","type_name":"Event","faction_code":"survivor","faction_name":"Survivor","position":115,"exceptional":false,"myriad":false,"code":"02115","name":"Flare","real_name":"Flare","cost":2,"text":"Either (choose one):\n- <b>Fight.<\/b> You get +3 [combat] and deal +2 damage for this attack. Exile Flare.\n- Search the top 9 cards of any investigator's deck for an [[Ally]] asset and put it into play under your control. Then, exile Flare. Shuffle the searched deck.","real_text":"Either (choose one):\n- <b>Fight.<\/b> You get +3 [combat] and deal +2 damage for this attack. Exile Flare.\n- Search the top 9 cards of any investigator's deck for an [[Ally]] asset and put it into play under your control. Then, exile Flare. Shuffle the searched deck.","quantity":2,"skill_wild":1,"xp":1,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Tactic.","real_traits":"Tactic.","illustrator":"Colin Boyer","is_unique":false,"exile":true,"permanent":false,"double_sided":false,"octgn_id":"ee81c089-8d9e-4d7d-8124-e7ea2b4af645","url":"https:\/\/arkhamdb.com\/card\/02115","imagesrc":"\/bundles\/cards\/02115.png"},{"pack_code":"tmm","pack_name":"The Miskatonic Museum","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","position":116,"exceptional":false,"myriad":false,"code":"02116","name":"Smoking Pipe","real_name":"Smoking Pipe","cost":1,"text":"Uses (3 supplies).\n[fast] Spend 1 supply, exhaust Smoking Pipe, and take 1 damage: Heal 1 horror.","real_text":"Uses (3 supplies).\n[fast] Spend 1 supply, exhaust Smoking Pipe, and take 1 damage: Heal 1 horror.","quantity":2,"skill_willpower":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Item.","real_traits":"Item.","tags":"hh.","flavor":"A good pipe can calm the most frazzled of nerves.","illustrator":"Adam Lane","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"a3fdf8a4-652c-42a0-9b9d-9078d21f60c5","url":"https:\/\/arkhamdb.com\/card\/02116","imagesrc":"\/bundles\/cards\/02116.png"},{"pack_code":"tmm","pack_name":"The Miskatonic Museum","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","position":117,"exceptional":false,"myriad":false,"code":"02117","name":"Painkillers","real_name":"Painkillers","cost":1,"text":"Uses (3 supplies).\n[fast] Spend 1 supply, exhaust Painkillers, and take 1 horror: Heal 1 damage.","real_text":"Uses (3 supplies).\n[fast] Spend 1 supply, exhaust Painkillers, and take 1 horror: Heal 1 damage.","quantity":2,"skill_willpower":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Item.","real_traits":"Item.","tags":"hd.","flavor":"Do not exceed the recommended dosage.","illustrator":"Owen William Weber","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"5409b4de-35ff-4566-a49a-00f8aca115e3","url":"https:\/\/arkhamdb.com\/card\/02117","imagesrc":"\/bundles\/cards\/02117.png"},{"pack_code":"tmm","pack_name":"The Miskatonic Museum","type_code":"scenario","type_name":"Scenario","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_miskatonic_museum","encounter_name":"The Miskatonic Museum","position":118,"exceptional":false,"myriad":false,"encounter_position":1,"code":"02118","name":"The Miskatonic Museum","real_name":"The Miskatonic Museum","text":"Easy \/ Standard\n[skull]: -1 (-3 instead if Hunting Horror is at your location.)\n[cultist]: -1. If you fail, search the encounter deck, discard pile, and the void for Hunting Horror and spawn it at your location, if able.\n[tablet]: -2. Return 1 of your clues to your current location.\n[elder_thing]: -3. If you fail, discard an asset you control.","real_text":"Easy \/ Standard\n[skull]: -1 (-3 instead if Hunting Horror is at your location.)\n[cultist]: -1. If you fail, search the encounter deck, discard pile, and the void for Hunting Horror and spawn it at your location, if able.\n[tablet]: -2. Return 1 of your clues to your current location.\n[elder_thing]: -3. If you fail, discard an asset you control.","quantity":1,"health_per_investigator":false,"real_slot":"","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Hard \/ Expert\n[skull]: -2 (-4 instead if Hunting Horror is at your location.)\n[cultist]: -3. If you fail, search the encounter deck, discard pile, and the void for Hunting Horror and spawn it at your location, if able.\n[tablet]: -4. If Hunting Horror is at your location, it immediately attacks you.\n[elder_thing]: -5. If you fail, discard an asset you control.","octgn_id":"f35868ff-263e-4a06-91d4-49fb17e22700","url":"https:\/\/arkhamdb.com\/card\/02118","imagesrc":"\/bundles\/cards\/02118.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/02118b.png"},{"pack_code":"tmm","pack_name":"The Miskatonic Museum","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_miskatonic_museum","encounter_name":"The Miskatonic Museum","position":119,"exceptional":false,"myriad":false,"encounter_position":2,"code":"02119","name":"Restricted Access","real_name":"Restricted Access","text":"<b>Forced<\/b> - When Hunting Horror enters play: Attach the set-aside copy of Shadow-spawned to it, or add 1 resource to Shadow-spawned if it is already attached.","real_text":"<b>Forced<\/b> - When Hunting Horror enters play: Attach the set-aside copy of Shadow-spawned to it, or add 1 resource to Shadow-spawned if it is already attached.","quantity":1,"doom":5,"health_per_investigator":false,"real_slot":"","stage":1,"flavor":"Dr. Armitage has given the university\u2019s Latin translation of The Necronomicon to his associate, Harold Walsted, the curator of the Miskatonic University Museum. Worried that someone might still be after the book, you have gone to the museum to recover it.","illustrator":"Yoann Boissonnet","is_unique":false,"permanent":false,"double_sided":true,"back_text":"If Hunting Horror is in play, add 1 doom to it.\nIf Hunting Horror is not in play, search the encounter deck, discard pile, and the void for Hunting Horror and spawn it in Museum Halls, if able. Shuffle the encounter discard pile into the encounter deck.","back_flavor":"From the shadows of the museum halls, a terrible creature slithers forth, long and serpentine, and propelled by black leathery wings.","back_name":"A Creature of the Void","octgn_id":"d97c861c-cf73-4216-a25c-aed9871b8a11","url":"https:\/\/arkhamdb.com\/card\/02119","imagesrc":"\/bundles\/cards\/02119.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/02119b.png"},{"pack_code":"tmm","pack_name":"The Miskatonic Museum","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_miskatonic_museum","encounter_name":"The Miskatonic Museum","position":120,"exceptional":false,"myriad":false,"encounter_position":3,"code":"02120","name":"Shadows Deepen","real_name":"Shadows Deepen","text":"<b>Forced<\/b> - When Hunting Horror enters play: Attach the set-aside copy of Shadow-spawned to it, or add 1 resource to Shadow-spawned if it is already attached.","real_text":"<b>Forced<\/b> - When Hunting Horror enters play: Attach the set-aside copy of Shadow-spawned to it, or add 1 resource to Shadow-spawned if it is already attached.","quantity":1,"doom":7,"health_per_investigator":false,"real_slot":"","stage":2,"flavor":"The shadows in the museum grow and become darker. As the shadows lengthen and shift, they begin to suggest the sinewy body of an uncanny creature darting at the periphery of your awareness...","illustrator":"Yoann Boissonnet","is_unique":false,"permanent":false,"double_sided":true,"back_text":"If Hunting Horror is in play, add 1 doom to it.\nIf Hunting Horror is not in play, search the encounter deck, discard pile, and the void for Hunting Horror and spawn it in Museum Halls, if able. Shuffle the encounter discard pile into the encounter deck.","back_flavor":"The creature does not relent, pursuing you throughout the museum. ","back_name":"Hunted Down","octgn_id":"d2998489-7f61-431d-a496-aca85c5b0272","url":"https:\/\/arkhamdb.com\/card\/02120","imagesrc":"\/bundles\/cards\/02120.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/02120b.png"},{"pack_code":"tmm","pack_name":"The Miskatonic Museum","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_miskatonic_museum","encounter_name":"The Miskatonic Museum","position":121,"exceptional":false,"myriad":false,"encounter_position":4,"code":"02121","name":"In Every Shadow","real_name":"In Every Shadow","text":"<b>Forced<\/b> - When Hunting Horror enters play: Attach the set-aside copy of Shadow-spawned to it, or add 1 resource to Shadow-spawned if it is already attached.","real_text":"<b>Forced<\/b> - When Hunting Horror enters play: Attach the set-aside copy of Shadow-spawned to it, or add 1 resource to Shadow-spawned if it is already attached.","quantity":1,"doom":7,"health_per_investigator":false,"real_slot":"","stage":3,"flavor":"The creature in the museum grows larger and more terrifying with each passing moment. Its body slithers from shadow to shadow, every corner of every room a potential hiding place for the hideous\u00a0beast.","illustrator":"Yoann Boissonnet","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Each investigator who has not resigned is defeated and suffers 1 physical trauma.","back_flavor":"With no way of defeating the creature in the museum, you flee. In every shadow of every corridor, the serpentine horror\u2019s slithering body can be seen, the museum halls growing darker with the creature\u2019s presence. As you reach the entrance, it blocks the doorway and attacks you with its terrible fangs. You barely manage to escape the building with your life, though the effects of the creature\u2019s venom will scar you forever.","back_name":"Driven Out","octgn_id":"3d6e7bed-e0a7-4d4e-a8f1-8ccade82bffb","url":"https:\/\/arkhamdb.com\/card\/02121","imagesrc":"\/bundles\/cards\/02121.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/02121b.png"},{"pack_code":"tmm","pack_name":"The Miskatonic Museum","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_miskatonic_museum","encounter_name":"The Miskatonic Museum","position":122,"exceptional":false,"myriad":false,"encounter_position":5,"code":"02122","name":"Finding A Way Inside","real_name":"Finding A Way Inside","quantity":1,"clues":2,"clues_fixed":true,"health_per_investigator":false,"real_slot":"","stage":1,"flavor":"Unfortunately, the entrance to the Museum is kept locked at this late hour. A security guard is visible through the building\u2019s front windows, oblivious to his surroundings. Perhaps you can find a way to get his attention and convince him to let you in.","illustrator":"Dimitri Bielak","is_unique":false,"permanent":false,"double_sided":true,"back_text":"<b>If you spent clues to advance:\n<\/b><blockquote><i>You find the window nearest to the guard and tap it loud enough to get his attention. He gives a startled jump, then shifts open the window. \u201cWhat do you want?\u201d he asks timidly. You explain the situation to him and tell him he is in grave danger. He warily opens the front door to the Museum, shaking his head. \u201cI wasn\u2019t even supposed to be here today...\u201d<\/i><\/blockquote>Choose an investigator to take control of the set-aside Adam Lynch asset. Reveal the Museum Halls. Advance to Act 2a - \"Night at the Museum.\"\n<hr><b>If you successfully performed the [action] ability on the Museum Halls to advance:\n<\/b><blockquote><i>With great strength, you break down the door to the Museum, making considerable noise as you do. The security guard sees you enter, cries out in fear, and rushes toward the back of the museum.<\/i><\/blockquote>The door leading into the Museum Halls is broken. Reveal the Museum Halls. Advance to Act 2a - \"Breaking and Entering.\"","back_name":"Gaining Entrance","octgn_id":"967d5b98-0e79-440f-9ffc-c7edcdc079b9","url":"https:\/\/arkhamdb.com\/card\/02122","imagesrc":"\/bundles\/cards\/02122.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/02122b.png"},{"pack_code":"tmm","pack_name":"The Miskatonic Museum","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_miskatonic_museum","encounter_name":"The Miskatonic Museum","position":123,"exceptional":false,"myriad":false,"encounter_position":6,"code":"02123","name":"Night at the Museum","real_name":"Night at the Museum","text":"<b>Objective<\/b> - If an investigator enters the Exhibit Hall (<i>Restricted Hall<\/i>), advance.","real_text":"<b>Objective<\/b> - If an investigator enters the Exhibit Hall (<i>Restricted Hall<\/i>), advance.","quantity":1,"health_per_investigator":false,"real_slot":"","stage":2,"flavor":"The Necronomicon is being kept in a Restricted Hall somewhere in the museum. Adam barely knows his way around, and gives a startled jump at every creak of the old building. \"I just started here last week,\" he explains. \"What sort of trouble did you say was going on?\" You haven\u2019t the heart to give him the full story.","illustrator":"Dimitri Bielak","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Search the encounter deck, discard pile, the void, and all play areas for Hunting Horror, and place it in the Exhibit Hall (<i>Restricted Hall<\/i>), ready.\nAdvance to Act 3a.","back_flavor":"When you enter the restricted hall, you find the curator of the museum lying in a pool of blood, his intestines strewn about in a grotesque display. Your stomach turns over and you resist the urge to vomit. Whatever did this, it\u2019s still nearby...","back_name":"The Curator's Fate","octgn_id":"2d8665ba-ab50-4e26-860e-aeb4a7ba1ef1","url":"https:\/\/arkhamdb.com\/card\/02123","imagesrc":"\/bundles\/cards\/02123.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/02123b.png"},{"pack_code":"tmm","pack_name":"The Miskatonic Museum","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_miskatonic_museum","encounter_name":"The Miskatonic Museum","position":124,"exceptional":false,"myriad":false,"encounter_position":7,"code":"02124","name":"Breaking and Entering","real_name":"Breaking and Entering","text":"<b>Objective<\/b> - If an investigator enters the Exhibit Hall (<i>Restricted Hall<\/i>), advance.","real_text":"<b>Objective<\/b> - If an investigator enters the Exhibit Hall (<i>Restricted Hall<\/i>), advance.","quantity":1,"health_per_investigator":false,"real_slot":"","stage":2,"flavor":"The Necronomicon is being kept in a Restricted Hall somewhere in the museum.","illustrator":"Dimitri Bielak","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Choose an investigator to take control of the set-aside Harold Walsted asset. \nSearch the encounter deck, discard pile, the void, and all play areas for Hunting Horror, and place it in the Exhibit Hall (<i>Restricted Hall<\/i>), ready.\nAdvance to Act 3a.","back_flavor":"When you enter the Restricted Hall, you find the curator of the museum clutching an ornate statue as if it were a club, his suit stained with blood, a panicked expression on his face. The security guard you saw earlier lies in a pool of blood nearby, his intestines strewn about in a grotesque display. Your stomach turns and you resist the urge to vomit. \"I tried to stop it, but...\" the curator says quietly, his voice quivering. Whatever did this, it\u2019s still nearby...","back_name":"The Guard's Fate","octgn_id":"b5e878d4-edc3-47dc-a65c-77d0ac8c1dd4","url":"https:\/\/arkhamdb.com\/card\/02124","imagesrc":"\/bundles\/cards\/02124.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/02124b.png"},{"pack_code":"tmm","pack_name":"The Miskatonic Museum","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_miskatonic_museum","encounter_name":"The Miskatonic Museum","position":125,"exceptional":false,"myriad":false,"encounter_position":8,"code":"02125","name":"Searching for the Tome","real_name":"Searching for the Tome","text":"<b>Objective<\/b> - If there are no clues remaining in the Exhibit Hall <i>(Restricted Hall)<\/i>, advance.","real_text":"<b>Objective<\/b> - If there are no clues remaining in the Exhibit Hall <i>(Restricted Hall)<\/i>, advance.","quantity":1,"health_per_investigator":false,"real_slot":"","stage":3,"flavor":"Somewhere in this area is Olaus Wormius\u2019s Latin translation of the Necronomicon. You must find it and escape while you can!","illustrator":"Dimitri Bielak","is_unique":false,"permanent":false,"double_sided":true,"back_text":"The investigators must decide (choose one):\n- It's too dangerous to keep around. We must destroy it. <b>(\u2192R1)<\/b>\n- It's too valuable to destroy. We must keep it safe.<b>(\u2192R2)<\/b>","back_flavor":"At last, you find the locked case containing the Necronomicon.\nThe tome, over eight hundred pages in length, is filled with all manner of macabre imagery, formulae, spells, prophecies, and descriptions of creatures from beyond the threshold of space.\nWithout a doubt, it is a dangerous book... But its secrets could be very useful.","back_name":"The Necronomicon","octgn_id":"1ab1b4d8-6c6c-49ea-9093-c5dde721de89","url":"https:\/\/arkhamdb.com\/card\/02125","imagesrc":"\/bundles\/cards\/02125.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/02125b.png"},{"pack_code":"tmm","pack_name":"The Miskatonic Museum","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_miskatonic_museum","encounter_name":"The Miskatonic Museum","position":126,"exceptional":false,"myriad":false,"encounter_position":9,"code":"02126","name":"Museum Entrance","real_name":"Museum Entrance","text":"Investigators at the Museum Entrance cannot gain resources.\n[action] <b>Resign.<\/b> \"Eh. How important can a book really be, anyway?\"","real_text":"Investigators at the Museum Entrance cannot gain resources.\n[action] <b>Resign.<\/b> \"Eh. How important can a book really be, anyway?\"","quantity":1,"shroud":3,"clues":2,"clues_fixed":true,"health_per_investigator":false,"real_slot":"","traits":"Miskatonic.","real_traits":"Miskatonic.","flavor":"As you approach the museum, you draw your coat tighter around your body to keep the wintry air away. The full moon drapes the building in ominous bright moonlight.","illustrator":"Preston Stone","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"The Miskatonic Museum is an opulent and stately building, supported by expeditions funded by the university. Its sizable collection of exotic artifacts, curios, and art has drawn visitors from all over the country.","octgn_id":"981665c5-0f78-4ec8-a2d8-c7aff2b851e5","url":"https:\/\/arkhamdb.com\/card\/02126","imagesrc":"\/bundles\/cards\/02126.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/02126b.png"},{"pack_code":"tmm","pack_name":"The Miskatonic Museum","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_miskatonic_museum","encounter_name":"The Miskatonic Museum","position":127,"exceptional":false,"myriad":false,"encounter_position":10,"code":"02127","name":"Museum Halls","real_name":"Museum Halls","text":"Museum Halls is connected to each copy of Exhibit Hall.\n[action] Investigators in the Museum Halls spend 1 [per_investigator] clues, as a group: Put the top card of the Exhibit deck into play, unrevealed.","real_text":"Museum Halls is connected to each copy of Exhibit Hall.\n[action] Investigators in the Museum Halls spend 1 [per_investigator] clues, as a group: Put the top card of the Exhibit deck into play, unrevealed.","quantity":1,"shroud":2,"clues":0,"health_per_investigator":false,"real_slot":"","traits":"Miskatonic.","real_traits":"Miskatonic.","illustrator":"Mark Molnar","is_unique":false,"permanent":false,"double_sided":true,"back_text":"The entrance to the Museum Halls is locked. You cannot move into the Museum Halls.\nMuseum Entrance gains: \"[action]: Test [combat] (5) to attempt to break down the door to the Museum. If you are successful, immediately advance to Act 1b.\"","octgn_id":"83cfb038-c6fe-463a-b547-bc75006b5a7b","url":"https:\/\/arkhamdb.com\/card\/02127","imagesrc":"\/bundles\/cards\/02127.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/02127b.png"},{"pack_code":"tmm","pack_name":"The Miskatonic Museum","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_miskatonic_museum","encounter_name":"The Miskatonic Museum","position":128,"exceptional":false,"myriad":false,"encounter_position":11,"code":"02128","name":"Security Office","real_name":"Security Office","text":"[action] [action]: Search the top 6 cards of your deck for a card and add it to your hand. Shuffle the rest back into your deck. (Limit once per turn.)","real_text":"[action] [action]: Search the top 6 cards of your deck for a card and add it to your hand. Shuffle the rest back into your deck. (Limit once per turn.)","quantity":1,"shroud":2,"clues":1,"health_per_investigator":false,"real_slot":"","traits":"Miskatonic.","real_traits":"Miskatonic.","flavor":"Somebody must have left the security office in a hurry. Blood stains the floor under the desk nearby. Thankfully, there are some useful supplies here you may be able to use.","illustrator":"Lake Hurwitz","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"A plaque next to this doorway reads: \"Security.\" The door is ajar, and inside you catch the scent of blood.","octgn_id":"1558f7ef-ed17-4c45-90dd-9ca90e428a18","url":"https:\/\/arkhamdb.com\/card\/02128","imagesrc":"\/bundles\/cards\/02128.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/02128b.png"},{"pack_code":"tmm","pack_name":"The Miskatonic Museum","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_miskatonic_museum","encounter_name":"The Miskatonic Museum","position":129,"exceptional":false,"myriad":false,"encounter_position":12,"code":"02129","name":"Security Office","real_name":"Security Office","text":"[action] [action]: Look at the revealed side of an Exhibit Hall in play, or the top card of the Exhibit deck. (Limit once per turn.)","real_text":"[action] [action]: Look at the revealed side of an Exhibit Hall in play, or the top card of the Exhibit deck. (Limit once per turn.)","quantity":1,"shroud":3,"clues":2,"health_per_investigator":false,"real_slot":"","traits":"Miskatonic.","real_traits":"Miskatonic.","flavor":"Somebody must have left the security office in a hurry. Blood stains the floor under the desk nearby. There are some maps of the Museum in here, as well.","illustrator":"Lake Hurwitz","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"A plaque next to this doorway reads: \"Security.\" The door is ajar, and inside you catch the scent of blood.","octgn_id":"4940ec52-e8c5-4d39-9ef4-e1705843a082","url":"https:\/\/arkhamdb.com\/card\/02129","imagesrc":"\/bundles\/cards\/02129.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/02129b.png"},{"pack_code":"tmm","pack_name":"The Miskatonic Museum","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_miskatonic_museum","encounter_name":"The Miskatonic Museum","position":130,"exceptional":false,"myriad":false,"encounter_position":13,"code":"02130","name":"Administration Office","real_name":"Administration Office","text":"You cannot investigate Administration Office while you have 4 or fewer resources.","real_text":"You cannot investigate Administration Office while you have 4 or fewer resources.","quantity":1,"shroud":1,"clues":1,"health_per_investigator":false,"real_slot":"","traits":"Miskatonic.","real_traits":"Miskatonic.","flavor":"This office is meticulously organized, from the books in alphabetical order on the shelves to the stacks of forms organized by category on each desk. A coat is draped over one of the nearby chairs; perhaps somebody other than the security guard is still here at this late hour.","illustrator":"Lake Hurwitz","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"A sturdy wooden door with a plaque next to it reads: \"Administration.\" In the hall outside the doorway, you see a row of paintings depicting the museum\u2019s many curators through the years, each adorned with their name and years of employment. Perhaps it\u2019s just your imagination, but they look more distressed in recent years.","octgn_id":"75af5ab5-15c4-419d-98c8-47186cf79fa4","url":"https:\/\/arkhamdb.com\/card\/02130","imagesrc":"\/bundles\/cards\/02130.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/02130b.png"},{"pack_code":"tmm","pack_name":"The Miskatonic Museum","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_miskatonic_museum","encounter_name":"The Miskatonic Museum","position":131,"exceptional":false,"myriad":false,"encounter_position":14,"code":"02131","name":"Administration Office","real_name":"Administration Office","text":"You cannot investigate Administration Office while you have 4 or fewer cards in your hand.","real_text":"You cannot investigate Administration Office while you have 4 or fewer cards in your hand.","quantity":1,"shroud":2,"clues":2,"health_per_investigator":false,"real_slot":"","traits":"Miskatonic.","real_traits":"Miskatonic.","flavor":"This office is meticulously organized, from the books in alphabetical order on the shelves to the stacks of forms organized by category on each desk. A coat is draped over one of the nearby chairs; perhaps somebody other than the security guard is still here at this late hour.","illustrator":"Lake Hurwitz","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"A sturdy wooden door with a plaque next to it reads: \"Administration.\" In the hall outside the doorway, you see a row of paintings depicting the museum\u2019s many curators through the years, each adorned with their name and years of employment. Perhaps it\u2019s just your imagination, but they look more distressed in recent years.","octgn_id":"bb44f38a-06a8-4889-8be6-0511504199b5","url":"https:\/\/arkhamdb.com\/card\/02131","imagesrc":"\/bundles\/cards\/02131.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/02131b.png"},{"pack_code":"tmm","pack_name":"The Miskatonic Museum","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_miskatonic_museum","encounter_name":"The Miskatonic Museum","position":132,"exceptional":false,"myriad":false,"encounter_position":15,"code":"02132","name":"Exhibit Hall","real_name":"Exhibit Hall","subname":"Athabaskan Exhibit","text":"<b>Forced<\/b> - After you enter this location: Lose all of your remaining actions and immediately end your turn.\nWhile you are in this location, you get +2 [agility].","real_text":"<b>Forced<\/b> - After you enter this location: Lose all of your remaining actions and immediately end your turn.\nWhile you are in this location, you get +2 [agility].","quantity":1,"shroud":1,"clues":0,"health_per_investigator":false,"real_slot":"","traits":"Miskatonic. Exhibit.","real_traits":"Miskatonic. Exhibit.","flavor":"A strange chill fills this hall, as if the climate of Alaskan wilderness has traveled along with the artifacts on display.","illustrator":"Jessica Cheng","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"What alluring artifacts are displayed inside?\nDo they, too, hold a sinister secret?","octgn_id":"07d94c5f-3ce3-4e5d-9a30-a820d26edbad","url":"https:\/\/arkhamdb.com\/card\/02132","imagesrc":"\/bundles\/cards\/02132.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/02132b.png"},{"pack_code":"tmm","pack_name":"The Miskatonic Museum","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_miskatonic_museum","encounter_name":"The Miskatonic Museum","position":133,"exceptional":false,"myriad":false,"encounter_position":16,"code":"02133","name":"Exhibit Hall","real_name":"Exhibit Hall","subname":"Medusa Exhibit","text":"<b>Forced<\/b> - After you fail a skill test while investigating this location: Discard an asset you control.","real_text":"<b>Forced<\/b> - After you fail a skill test while investigating this location: Discard an asset you control.","quantity":1,"shroud":2,"clues":1,"health_per_investigator":false,"victory":1,"real_slot":"","traits":"Miskatonic. Exhibit.","real_traits":"Miskatonic. Exhibit.","flavor":"Who would immortalize such a terrible fate?","illustrator":"Mark Winters","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"What alluring artifacts are displayed inside?\nDo they, too, hold a sinister secret?","octgn_id":"362657d7-627c-46c2-91b4-59298a0c0683","url":"https:\/\/arkhamdb.com\/card\/02133","imagesrc":"\/bundles\/cards\/02133.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/02133b.png"},{"pack_code":"tmm","pack_name":"The Miskatonic Museum","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_miskatonic_museum","encounter_name":"The Miskatonic Museum","position":134,"exceptional":false,"myriad":false,"encounter_position":17,"code":"02134","name":"Exhibit Hall","real_name":"Exhibit Hall","subname":"Nature Exhibit","text":"<b>Forced<\/b> - After you enter this location: Discard 2 cards from your hand at random.","real_text":"<b>Forced<\/b> - After you enter this location: Discard 2 cards from your hand at random.","quantity":1,"shroud":4,"clues":1,"health_per_investigator":false,"victory":1,"real_slot":"","traits":"Miskatonic. Exhibit.","real_traits":"Miskatonic. Exhibit.","flavor":"Nothing about this exhibit is natural.","illustrator":"David Auden Nash","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"What alluring artifacts are displayed inside?\nDo they, too, hold a sinister secret?","octgn_id":"0732ea89-f2f4-4fd6-8f85-a87f1858a38c","url":"https:\/\/arkhamdb.com\/card\/02134","imagesrc":"\/bundles\/cards\/02134.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/02134b.png"},{"pack_code":"tmm","pack_name":"The Miskatonic Museum","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_miskatonic_museum","encounter_name":"The Miskatonic Museum","position":135,"exceptional":false,"myriad":false,"encounter_position":18,"code":"02135","name":"Exhibit Hall","real_name":"Exhibit Hall","subname":"Egyptian Exhibit","text":"<b>Forced<\/b> - After you fail a skill test while investigating this location: Lose 1 action.","real_text":"<b>Forced<\/b> - After you fail a skill test while investigating this location: Lose 1 action.","quantity":1,"shroud":3,"clues":2,"health_per_investigator":false,"victory":1,"real_slot":"","traits":"Miskatonic. Exhibit.","real_traits":"Miskatonic. Exhibit.","flavor":"Sandstone sculptures and bejeweled artifacts from another era clutter this exhibit, like the tomb of an ancient pharaoh.","illustrator":"John Goodenough","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"What alluring artifacts are displayed inside?\nDo they, too, hold a sinister secret?","octgn_id":"a2350979-4f5d-48a0-8056-9066aa360da3","url":"https:\/\/arkhamdb.com\/card\/02135","imagesrc":"\/bundles\/cards\/02135.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/02135b.png"},{"pack_code":"tmm","pack_name":"The Miskatonic Museum","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_miskatonic_museum","encounter_name":"The Miskatonic Museum","position":136,"exceptional":false,"myriad":false,"encounter_position":19,"code":"02136","name":"Exhibit Hall","real_name":"Exhibit Hall","subname":"Hall of the Dead","text":"<b>Forced<\/b> - After you fail a skill test while investigating this location: Take 1 horror.","real_text":"<b>Forced<\/b> - After you fail a skill test while investigating this location: Take 1 horror.","quantity":1,"shroud":3,"clues":2,"health_per_investigator":false,"victory":1,"real_slot":"","traits":"Miskatonic. Exhibit.","real_traits":"Miskatonic. Exhibit.","flavor":"I need no reminder of my mortality.\nI know my death is imminent.","illustrator":"Drew Whitmore","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"What alluring artifacts are displayed inside?\nDo they, too, hold a sinister secret?","octgn_id":"1fee9788-f264-4754-82ce-8e324cc6e7d7","url":"https:\/\/arkhamdb.com\/card\/02136","imagesrc":"\/bundles\/cards\/02136.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/02136b.png"},{"pack_code":"tmm","pack_name":"The Miskatonic Museum","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_miskatonic_museum","encounter_name":"The Miskatonic Museum","position":137,"exceptional":false,"myriad":false,"encounter_position":20,"code":"02137","name":"Exhibit Hall","real_name":"Exhibit Hall","subname":"Restricted Hall","text":"While Hunting Horror is at this location, this location cannot be investigated.","real_text":"While Hunting Horror is at this location, this location cannot be investigated.","quantity":1,"shroud":3,"clues":2,"health_per_investigator":false,"victory":1,"real_slot":"","traits":"Miskatonic. Exhibit.","real_traits":"Miskatonic. Exhibit.","flavor":"Exhibit Not Yet Open For Viewing.","illustrator":"Anthony Devine","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"What alluring artifacts are displayed inside?\nDo they, too, hold a sinister secret?","octgn_id":"a37f907d-30f4-405b-aaab-47e4786c9c71","url":"https:\/\/arkhamdb.com\/card\/02137","imagesrc":"\/bundles\/cards\/02137.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/02137b.png"},{"pack_code":"tmm","pack_name":"The Miskatonic Museum","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"the_miskatonic_museum","encounter_name":"The Miskatonic Museum","position":138,"exceptional":false,"myriad":false,"encounter_position":21,"code":"02138","name":"Harold Walsted","real_name":"Harold Walsted","subname":"Curator of the Museum","cost":0,"text":"You get +2 [intellect] while investigating [[Miskatonic]] locations.\n<b>Forced<\/b> - When Harold Walsted leaves play: Remove him from the game and add 1 [tablet] token to the chaos bag for the remainder of the campaign.","real_text":"You get +2 [intellect] while investigating [[Miskatonic]] locations.\n<b>Forced<\/b> - When Harold Walsted leaves play: Remove him from the game and add 1 [tablet] token to the chaos bag for the remainder of the campaign.","quantity":1,"health":1,"health_per_investigator":false,"sanity":1,"real_slot":"","traits":"Ally. Miskatonic.","real_traits":"Ally. Miskatonic.","illustrator":"Tom Garden","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"b1578939-c66b-4850-84bb-8963d4284733","url":"https:\/\/arkhamdb.com\/card\/02138","imagesrc":"\/bundles\/cards\/02138.png","spoiler":1},{"pack_code":"tmm","pack_name":"The Miskatonic Museum","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"the_miskatonic_museum","encounter_name":"The Miskatonic Museum","position":139,"exceptional":false,"myriad":false,"encounter_position":22,"code":"02139","name":"Adam Lynch","real_name":"Adam Lynch","subname":"Museum Security","cost":0,"text":"While you control Adam Lynch, treat the \"[action] [action]\" ability on the Security Office as if it were an \"[action]\" ability.\n<b>Forced<\/b> - When Adam Lynch leaves play: Remove him from the game and add 1 [tablet] token to the chaos bag for the remainder of the campaign.","real_text":"While you control Adam Lynch, treat the \"[action] [action]\" ability on the Security Office as if it were an \"[action]\" ability.\n<b>Forced<\/b> - When Adam Lynch leaves play: Remove him from the game and add 1 [tablet] token to the chaos bag for the remainder of the campaign.","quantity":1,"health":1,"health_per_investigator":false,"sanity":1,"real_slot":"","traits":"Ally. Miskatonic.","real_traits":"Ally. Miskatonic.","illustrator":"David Sourwine","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"dfac9498-213f-4892-be8e-06db8ae2fece","url":"https:\/\/arkhamdb.com\/card\/02139","imagesrc":"\/bundles\/cards\/02139.png","spoiler":1},{"pack_code":"tmm","pack_name":"The Miskatonic Museum","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"the_miskatonic_museum","encounter_name":"The Miskatonic Museum","position":140,"exceptional":false,"myriad":false,"encounter_position":23,"code":"02140","name":"The Necronomicon","real_name":"The Necronomicon","subname":"Olaus Wormius Translation","cost":2,"text":"You get +1 [intellect].\n[action]: Gain 2 resources.","real_text":"You get +1 [intellect].\n[action]: Gain 2 resources.","quantity":1,"skill_intellect":1,"health_per_investigator":false,"deck_limit":1,"slot":"Hand","real_slot":"Hand","traits":"Item. Tome.","real_traits":"Item. Tome.","flavor":"It was Abdul Alhazred\u2019s magnum opus.","illustrator":"Jessie Calderon","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"41493043-5631-48cc-a05e-7967745b87d0","url":"https:\/\/arkhamdb.com\/card\/02140","imagesrc":"\/bundles\/cards\/02140.png","spoiler":1},{"pack_code":"tmm","pack_name":"The Miskatonic Museum","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_miskatonic_museum","encounter_name":"The Miskatonic Museum","position":141,"exceptional":false,"myriad":false,"encounter_position":24,"code":"02141","name":"Hunting Horror","real_name":"Hunting Horror","subname":"Spawned from the Void","text":"Hunter. Retaliate.\n<b>Forced<\/b> - At the start of the enemy phase: Reveal a random token from the chaos bag. If the revealed token has a [skull], [cultist], [tablet], [elder_thing], or [auto_fail] symbol, ready Hunting Horror.\n<b>Forced<\/b> - When Hunting Horror leaves play, place it in the void.","real_text":"Hunter. Retaliate.\n<b>Forced<\/b> - At the start of the enemy phase: Reveal a random token from the chaos bag. If the revealed token has a [skull], [cultist], [tablet], [elder_thing], or [auto_fail] symbol, ready Hunting Horror.\n<b>Forced<\/b> - When Hunting Horror leaves play, place it in the void.","quantity":1,"health":3,"health_per_investigator":false,"enemy_damage":1,"enemy_horror":1,"enemy_fight":2,"enemy_evade":2,"real_slot":"","traits":"Monster. Elite.","real_traits":"Monster. Elite.","illustrator":"Chun Lo","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"751ceb35-57cd-4eb0-beab-3d90a6948efc","url":"https:\/\/arkhamdb.com\/card\/02141","imagesrc":"\/bundles\/cards\/02141.png","spoiler":1},{"pack_code":"tmm","pack_name":"The Miskatonic Museum","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_miskatonic_museum","encounter_name":"The Miskatonic Museum","position":142,"exceptional":false,"myriad":false,"encounter_position":25,"code":"02142","name":"Shadow-spawned","real_name":"Shadow-spawned","text":"Shadow-spawned remains attached to Hunting Horror if it enters the void.\nHunting Horror gets +1 fight, +1 health, and +1 evade for each resource on Shadow-spawned. If there are 3 resources on Shadow-spawned, Hunting Horror also gains Massive.","real_text":"Shadow-spawned remains attached to Hunting Horror if it enters the void.\nHunting Horror gets +1 fight, +1 health, and +1 evade for each resource on Shadow-spawned. If there are 3 resources on Shadow-spawned, Hunting Horror also gains Massive.","quantity":1,"health_per_investigator":false,"real_slot":"","traits":"Power.","real_traits":"Power.","illustrator":"Marc Simonetti","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"a8443a99-7961-45c2-8aa1-b4514cbfda3e","url":"https:\/\/arkhamdb.com\/card\/02142","imagesrc":"\/bundles\/cards\/02142.png","spoiler":1},{"pack_code":"tmm","pack_name":"The Miskatonic Museum","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_miskatonic_museum","encounter_name":"The Miskatonic Museum","position":143,"exceptional":false,"myriad":false,"encounter_position":26,"code":"02143","name":"Stalked in the Dark","real_name":"Stalked in the Dark","text":"<b>Revelation<\/b> - If Hunting Horror is in play, it readies, engages you, and attacks each investigator at your location. Otherwise, Stalked in the Dark gains surge.","real_text":"<b>Revelation<\/b> - If Hunting Horror is in play, it readies, engages you, and attacks each investigator at your location. Otherwise, Stalked in the Dark gains surge.","quantity":2,"health_per_investigator":false,"real_slot":"","traits":"Tactic.","real_traits":"Tactic.","flavor":"...viperine creatures, which had curiously distorted heads, and grotesquely great clawed appendages...\n-H.P. Lovecraft & August Derleth, The Lurker at the Threshold","illustrator":"John Pacer","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"dd18d214-c981-4e7f-b6ed-30ccca95fd6f","url":"https:\/\/arkhamdb.com\/card\/02143","imagesrc":"\/bundles\/cards\/02143.png","spoiler":1},{"pack_code":"tmm","pack_name":"The Miskatonic Museum","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_miskatonic_museum","encounter_name":"The Miskatonic Museum","position":144,"exceptional":false,"myriad":false,"encounter_position":28,"code":"02144","name":"Passage into the Veil","real_name":"Passage into the Veil","text":"<b>Revelation<\/b> - Test [willpower] (3). This test has +2 difficulty if Hunting Horror is at your location. If you fail you must either (choose one): discard the top 5 cards of your deck, or take 1 direct damage and deal 1 damage to each of your [[Ally]] assets.","real_text":"<b>Revelation<\/b> - Test [willpower] (3). This test has +2 difficulty if Hunting Horror is at your location. If you fail you must either (choose one): discard the top 5 cards of your deck, or take 1 direct damage and deal 1 damage to each of your [[Ally]] assets.","quantity":3,"health_per_investigator":false,"real_slot":"","traits":"Power.","real_traits":"Power.","illustrator":"Owen William Weber","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"1600d23b-c00b-4b0c-a7ec-cbfdbfc0c83e","url":"https:\/\/arkhamdb.com\/card\/02144","imagesrc":"\/bundles\/cards\/02144.png","spoiler":1},{"pack_code":"tmm","pack_name":"The Miskatonic Museum","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_miskatonic_museum","encounter_name":"The Miskatonic Museum","position":145,"exceptional":false,"myriad":false,"encounter_position":31,"code":"02145","name":"Ephemeral Exhibits","real_name":"Ephemeral Exhibits","text":"<b>Revelation<\/b> - Test [intellect] (3). If you fail, lose 1 action for each point you failed by.","real_text":"<b>Revelation<\/b> - Test [intellect] (3). If you fail, lose 1 action for each point you failed by.","quantity":2,"health_per_investigator":false,"real_slot":"","traits":"Terror.","real_traits":"Terror.","flavor":"Are you watching the exhibits, or are the exhibits watching you?","illustrator":"Matt Bradbury","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"75d86a92-0193-442e-a544-b7ae2f8e3f1d","url":"https:\/\/arkhamdb.com\/card\/02145","imagesrc":"\/bundles\/cards\/02145.png","spoiler":1},{"pack_code":"tmm","pack_name":"The Miskatonic Museum","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_miskatonic_museum","encounter_name":"The Miskatonic Museum","position":146,"exceptional":false,"myriad":false,"encounter_position":33,"code":"02146","name":"Slithering Behind You","real_name":"Slithering Behind You","text":"<b>Revelation<\/b> - If Hunting Horror is in play, add 1 doom to it. If Hunting Horror is not in play, search the encounter deck, discard pile, and the void for Hunting Horror and spawn it at your location, engaged with you. Shuffle the encounter deck.","real_text":"<b>Revelation<\/b> - If Hunting Horror is in play, add 1 doom to it. If Hunting Horror is not in play, search the encounter deck, discard pile, and the void for Hunting Horror and spawn it at your location, engaged with you. Shuffle the encounter deck.","quantity":2,"health_per_investigator":false,"real_slot":"","illustrator":"John Pacer","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"7da3ef2e-e30f-47c7-9ebb-2a4739460fb9","url":"https:\/\/arkhamdb.com\/card\/02146","imagesrc":"\/bundles\/cards\/02146.png","spoiler":1},{"pack_code":"tece","pack_name":"The Essex County Express","type_code":"asset","type_name":"Asset","faction_code":"guardian","faction_name":"Guardian","position":147,"exceptional":false,"myriad":false,"code":"02147","name":"Bandolier","real_name":"Bandolier","cost":2,"text":"You have 1 additional hand slot, which can only be used to hold a [[Weapon]] asset.","real_text":"You have 1 additional hand slot, which can only be used to hold a [[Weapon]] asset.","quantity":2,"skill_combat":1,"xp":0,"health":1,"health_per_investigator":false,"deck_limit":2,"slot":"Body","real_slot":"Body","traits":"Item.","real_traits":"Item.","illustrator":"Stanislav Dikolenko","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"1e29109a-6d0b-4cf3-a067-4463d7d4329b","url":"https:\/\/arkhamdb.com\/card\/02147","imagesrc":"\/bundles\/cards\/02147.png"},{"pack_code":"tece","pack_name":"The Essex County Express","type_code":"asset","type_name":"Asset","faction_code":"seeker","faction_name":"Seeker","position":149,"exceptional":false,"myriad":false,"code":"02149","name":"Art Student","real_name":"Art Student","cost":2,"text":"[reaction] After Art Student enters play: Discover 1 clue at your location.","real_text":"[reaction] After Art Student enters play: Discover 1 clue at your location.","quantity":2,"skill_intellect":1,"xp":0,"health":1,"health_per_investigator":false,"sanity":2,"deck_limit":2,"slot":"Ally","real_slot":"Ally","traits":"Ally. Miskatonic.","real_traits":"Ally. Miskatonic.","illustrator":"Katherine Dinger","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"edf392cc-88a7-4f11-8893-ccb2bfd04db7","url":"https:\/\/arkhamdb.com\/card\/02149","imagesrc":"\/bundles\/cards\/02149.png"},{"pack_code":"tece","pack_name":"The Essex County Express","type_code":"skill","type_name":"Skill","faction_code":"seeker","faction_name":"Seeker","position":150,"exceptional":false,"myriad":false,"code":"02150","name":"Deduction","real_name":"Deduction","text":"If this skill test is successful while investigating a location, discover 1 additional clue at that location (2 additional clues instead if it succeeds by 2 or more).","real_text":"If this skill test is successful while investigating a location, discover 1 additional clue at that location (2 additional clues instead if it succeeds by 2 or more).","quantity":2,"skill_intellect":2,"xp":2,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Practiced. Expert.","real_traits":"Practiced. Expert.","flavor":"I knew I had seen this symbol before. I must warn the others before it is too late!","illustrator":"Felicia Cano","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"f5f8a18a-a449-42c6-9e31-75ed7f95b313","url":"https:\/\/arkhamdb.com\/card\/02150","imagesrc":"\/bundles\/cards\/02150.png"},{"pack_code":"tece","pack_name":"The Essex County Express","type_code":"asset","type_name":"Asset","faction_code":"rogue","faction_name":"Rogue","position":152,"exceptional":false,"myriad":false,"code":"02152","name":"Switchblade","real_name":"Switchblade","cost":1,"text":"Fast.\n[action] <b>Fight.<\/b> You get +2 [combat] for this attack. If you succeed by 2 or more, this attack deals +1 damage.","real_text":"Fast.\n[action] <b>Fight.<\/b> You get +2 [combat] for this attack. If you succeed by 2 or more, this attack deals +1 damage.","quantity":2,"skill_combat":1,"skill_agility":1,"xp":2,"health_per_investigator":false,"deck_limit":2,"slot":"Hand","real_slot":"Hand","traits":"Item. Weapon. Melee. Illicit.","real_traits":"Item. Weapon. Melee. Illicit.","illustrator":"Matthew Cowdery","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"de2cf76a-1686-47f6-b683-d7967703b225","url":"https:\/\/arkhamdb.com\/card\/02152","imagesrc":"\/bundles\/cards\/02152.png"},{"pack_code":"tece","pack_name":"The Essex County Express","type_code":"event","type_name":"Event","faction_code":"mystic","faction_name":"Mystic","position":153,"exceptional":false,"myriad":false,"code":"02153","name":"Hypnotic Gaze","real_name":"Hypnotic Gaze","cost":3,"text":"Fast. Play when an enemy attacks an investigator at your location.\nCancel that attack. Then, reveal a random token from the chaos bag. If it has a [skull], [cultist], [tablet], [elder_thing], or [auto_fail] symbol, deal the attacking enemy's damage to itself. ","real_text":"Fast. Play when an enemy attacks an investigator at your location.\nCancel that attack. Then, reveal a random token from the chaos bag. If it has a [skull], [cultist], [tablet], [elder_thing], or [auto_fail] symbol, deal the attacking enemy's damage to itself. ","quantity":2,"skill_combat":1,"skill_agility":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Spell.","real_traits":"Spell.","illustrator":"Falk","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"1d1c16b0-53d7-4c36-8d1a-a7fec999f548","url":"https:\/\/arkhamdb.com\/card\/02153","imagesrc":"\/bundles\/cards\/02153.png","duplicated_by":["60414"]},{"pack_code":"tece","pack_name":"The Essex County Express","type_code":"asset","type_name":"Asset","faction_code":"mystic","faction_name":"Mystic","position":154,"exceptional":false,"myriad":false,"code":"02154","name":"Shrivelling","real_name":"Shrivelling","cost":3,"text":"Uses (4 charges).\n[action] Spend one charge: <b>Fight.<\/b> This attack uses [willpower] instead of [combat]. You get +2 [willpower] and deal +1 damage for this attack. If a [skull], [cultist], [tablet], [elder_thing], or [auto_fail] symbol is revealed during this attack, take 1 horror. ","real_text":"Uses (4 charges).\n[action] Spend one charge: <b>Fight.<\/b> This attack uses [willpower] instead of [combat]. You get +2 [willpower] and deal +1 damage for this attack. If a [skull], [cultist], [tablet], [elder_thing], or [auto_fail] symbol is revealed during this attack, take 1 horror. ","quantity":2,"skill_willpower":1,"skill_combat":1,"xp":3,"health_per_investigator":false,"deck_limit":2,"slot":"Arcane","real_slot":"Arcane","traits":"Spell.","real_traits":"Spell.","illustrator":"Brian Valenzuela","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"55ff0237-950e-4aad-8a21-1818db86c867","url":"https:\/\/arkhamdb.com\/card\/02154","imagesrc":"\/bundles\/cards\/02154.png"},{"pack_code":"tece","pack_name":"The Essex County Express","type_code":"asset","type_name":"Asset","faction_code":"survivor","faction_name":"Survivor","position":155,"exceptional":false,"myriad":false,"code":"02155","name":"Newspaper","real_name":"Newspaper","cost":1,"text":"You get +2 [intellect] while investigating if you have no clues.","real_text":"You get +2 [intellect] while investigating if you have no clues.","quantity":2,"skill_intellect":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"slot":"Hand","real_slot":"Hand","traits":"Item.","real_traits":"Item.","flavor":"There's nothing in the headlines about the horrors you've witnessed. But the obituaries section is disturbingly long.","illustrator":"Robert Laskey","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"5be07212-70ea-46da-abfa-e93ae7284c4a","url":"https:\/\/arkhamdb.com\/card\/02155","imagesrc":"\/bundles\/cards\/02155.png"},{"pack_code":"tece","pack_name":"The Essex County Express","type_code":"event","type_name":"Event","faction_code":"survivor","faction_name":"Survivor","position":156,"exceptional":false,"myriad":false,"code":"02156","name":"Lure","real_name":"Lure","cost":1,"text":"Attach to your location.\n During the enemy phase, each enemy that moves does so along the shortest path toward the attached location, instead of to where it would normally move.\n <b>Forced<\/b> - While attached, at the end of the round: Discard Lure. ","real_text":"Attach to your location.\n During the enemy phase, each enemy that moves does so along the shortest path toward the attached location, instead of to where it would normally move.\n <b>Forced<\/b> - While attached, at the end of the round: Discard Lure. ","quantity":2,"skill_agility":2,"xp":1,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Trick.","real_traits":"Trick.","illustrator":"Sebastian Rodriquez","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"051819cf-b50e-4c35-beaa-be9007d403c8","url":"https:\/\/arkhamdb.com\/card\/02156","imagesrc":"\/bundles\/cards\/02156.png"},{"pack_code":"tece","pack_name":"The Essex County Express","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","position":157,"exceptional":false,"myriad":false,"code":"02157","name":"Relic Hunter","real_name":"Relic Hunter","text":"Permanent.\nYou have 1 additional accessory slot.","real_text":"Permanent.\nYou have 1 additional accessory slot.","quantity":2,"xp":3,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Talent.","real_traits":"Talent.","flavor":"No stone unturned, no ancient treasure left behind.","illustrator":"Arden Beckwith","is_unique":false,"permanent":true,"double_sided":false,"octgn_id":"fd8b2b95-80bd-4e66-ba10-1a20e78a7347","url":"https:\/\/arkhamdb.com\/card\/02157","imagesrc":"\/bundles\/cards\/02157.png","duplicated_by":["12096","01695"]},{"pack_code":"tece","pack_name":"The Essex County Express","type_code":"scenario","type_name":"Scenario","faction_code":"mythos","faction_name":"Mythos","encounter_code":"essex_county_express","encounter_name":"The Essex County Express","position":159,"exceptional":false,"myriad":false,"encounter_position":1,"code":"02159","name":"Essex County Express","real_name":"Essex County Express","text":"Easy \/ Standard\n[skull]: -X. X is the current Agenda #.\n[cultist]: -1. If you fail and it is your turn, lose all remaining actions and end your turn immediately.\n[tablet]: -2. Add 1 doom token to the nearest Cultist enemy.\n[elder_thing]: -3. If you fail, choose and discard a card from your hand.","real_text":"Easy \/ Standard\n[skull]: -X. X is the current Agenda #.\n[cultist]: -1. If you fail and it is your turn, lose all remaining actions and end your turn immediately.\n[tablet]: -2. Add 1 doom token to the nearest Cultist enemy.\n[elder_thing]: -3. If you fail, choose and discard a card from your hand.","quantity":1,"health_per_investigator":false,"real_slot":"","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Hard \/ Expert\n[skull]: -X. X is 1 more than the current Agenda #. \n[cultist]: Reveal another token. If you fail and it is your turn, lose all remaining actions and end your turn immediately.\n[tablet]: -4. Add 1 doom token to each Cultist enemy in play.\n[elder_thing]: -3. If you fail, choose and discard a card from your hand for each point you failed by.","octgn_id":"40b38553-7230-4d42-a49a-6a0642043795","url":"https:\/\/arkhamdb.com\/card\/02159","imagesrc":"\/bundles\/cards\/02159.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/02159b.png"},{"pack_code":"tece","pack_name":"The Essex County Express","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"essex_county_express","encounter_name":"The Essex County Express","position":160,"exceptional":false,"myriad":false,"encounter_position":2,"code":"02160","name":"A Tear in Reality","real_name":"A Tear in Reality","quantity":1,"doom":4,"health_per_investigator":false,"real_slot":"","stage":1,"flavor":"As the train to Dunwich comes to a jarring stop, you look out the window behind you and see an immense tear in the sky, like a rip in a piece of cloth. Several of the rearmost train cars are pulled backwards, and there is a dreadful metallic crunch as they are detached. The train cars topple upwards and into the rift in the sky. Nearby passengers are panicking, others are cowering in their seats, and one elderly man has fainted in fear.","illustrator":"Matt Bradbury","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Remove the leftmost location from the game (or place it in the victory display if it has Victory X and no clues on it). Each investigator at that location is defeated. Each enemy and asset at that location is discarded.\nDiscard all clues controlled by the investigators.","back_flavor":"The rearmost car of the train detaches as it is pulled backwards. To your horror, it rises off the tracks and is consumed by the gate above you.","back_name":"Keep Moving!","octgn_id":"7c0d58a3-923e-4166-bcb7-21103a12c87d","url":"https:\/\/arkhamdb.com\/card\/02160","imagesrc":"\/bundles\/cards\/02160.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/02160b.png"},{"pack_code":"tece","pack_name":"The Essex County Express","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"essex_county_express","encounter_name":"The Essex County Express","position":161,"exceptional":false,"myriad":false,"encounter_position":3,"code":"02161","name":"The Maw Widens","real_name":"The Maw Widens","quantity":1,"doom":3,"health_per_investigator":false,"real_slot":"","stage":2,"flavor":"The tear grows larger, and you can feel the rearmost car of the train shaking as it is pulled backwards. The situation threatens to erupt into chaos as more passengers realize the danger they are in. Some passengers are looking for places to hide, while others are running about the compartments in terror.","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Remove the leftmost location from the game (or place it in the victory display if it has Victory X and no clues on it). Each investigator at that location is defeated. Each enemy and asset at that location is discarded.\nDiscard all clues controlled by the investigators.","back_flavor":"The next train car is ripped backwards with violent force. A middle-aged man hangs from his fingertips as the car flies unhindered toward the rift. In moments, the car is consumed whole, and the man lets go rather than be pulled into the void. He starts to fall, but is caught by the rift's force and pulled inside it anyway.","back_name":"Don't Stop!","octgn_id":"4b840ab3-fe92-4dd1-a033-367acd00483d","url":"https:\/\/arkhamdb.com\/card\/02161","imagesrc":"\/bundles\/cards\/02161.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/02161b.png"},{"pack_code":"tece","pack_name":"The Essex County Express","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"essex_county_express","encounter_name":"The Essex County Express","position":162,"exceptional":false,"myriad":false,"encounter_position":4,"code":"02162","name":"Rolling Backwards","real_name":"Rolling Backwards","quantity":1,"doom":4,"health_per_investigator":false,"real_slot":"","stage":3,"flavor":"The pull of the rift in the sky seems to grow stronger, and the entire train begins to roll backwards along the tracks. The rearmost cars of the train begin to rattle, the force of the rift threatening to detach them. You must get out of these cars as fast as you can!","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Remove each of the two leftmost locations from the game (or place it in the victory display if either one has Victory X and no clues on it). Each investigator at those locations is defeated. Each enemy and asset at those locations is discarded.\nDiscard all clues controlled by the investigators.","back_flavor":"Two of the train cars closest to the gate are severed from the rest of the train by a sheet of impossibly hot steam, which slices through metal like a knife through butter. The cars are sucked upwards and fly into the gate. Something above the train lets out a terrible screech, though to your ears it is like the shrill sound of a broken steam pipe.","back_name":"It's Getting Faster!","octgn_id":"83cdf27e-8859-4bf1-a059-16c4b0b2debe","url":"https:\/\/arkhamdb.com\/card\/02162","imagesrc":"\/bundles\/cards\/02162.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/02162b.png"},{"pack_code":"tece","pack_name":"The Essex County Express","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"essex_county_express","encounter_name":"The Essex County Express","position":163,"exceptional":false,"myriad":false,"encounter_position":5,"code":"02163","name":"Drawn In","real_name":"Drawn In","quantity":1,"doom":3,"health_per_investigator":false,"real_slot":"","stage":4,"flavor":"The gate crackles with power as its strength increases. Dirt and rocks from the edge of the bridge behind you are torn from the ground and trees are uprooted, pulled in by the gate. One younger passenger smashes the window of your car and shouts, \u201cWe gotta get outta here!\u201d He leaps out of the window, but before he lands in the river below, he is snatched in the talons of a swift flying creature, and carried out of sight. A trail of steam is left in the creature\u2019s wake.","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Remove each of the two leftmost locations from the game (or place it in the victory display if either one has Victory X and no clues on it). Each investigator at those locations is defeated. Each enemy and asset at those locations is discarded.\nDiscard all clues controlled by the investigators.","back_flavor":"The two rearmost train cars begin to melt as they are filled with superheated steam. The metal warps, and the passengers inside scream in agony. The cars are ripped from the train tracks along with rail slats and chunks of the bridge behind you.","back_name":"Nowhere is Safe","octgn_id":"3be21bb0-41ef-43e2-b27a-d46277538700","url":"https:\/\/arkhamdb.com\/card\/02163","imagesrc":"\/bundles\/cards\/02163.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/02163b.png"},{"pack_code":"tece","pack_name":"The Essex County Express","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"essex_county_express","encounter_name":"The Essex County Express","position":164,"exceptional":false,"myriad":false,"encounter_position":6,"code":"02164","name":"Out of Time","real_name":"Out of Time","quantity":1,"doom":3,"health_per_investigator":false,"real_slot":"","stage":5,"flavor":"The rift in the sky twists and shakes, completely distorted. Its size is now massive, its shape warping and shifting, as if it is about to explode.","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Each investigator is immediately defeated and takes 1 mental trauma. <b>(&rarr;R2)<\/b>","back_flavor":"The entire bridge cracks under the pressure of the gate, and breaks apart. Instead of plummeting into the river, the remaining train cars are pulled into the sky, toward the rift. You hang on for dear life and scream in horror as you are pulled into the gate. Then, everything goes black.","back_name":"Sucked In","octgn_id":"38e3f3a8-2bdf-40df-9ca1-32c134fe6a86","url":"https:\/\/arkhamdb.com\/card\/02164","imagesrc":"\/bundles\/cards\/02164.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/02164b.png"},{"pack_code":"tece","pack_name":"The Essex County Express","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"essex_county_express","encounter_name":"The Essex County Express","position":165,"exceptional":false,"myriad":false,"encounter_position":7,"code":"02165","name":"Run!","real_name":"Run!","text":"<b>Objective<\/b> - If an investigator enters the Engine Car, immediately advance.","real_text":"<b>Objective<\/b> - If an investigator enters the Engine Car, immediately advance.","quantity":1,"health_per_investigator":false,"real_slot":"","stage":1,"flavor":"The train has stopped on a bridge high above the Miskatonic River - you might be able to survive the fall, but you don\u2019t like your chances. Your best bet is to make your way to the engine car as fast as you can and get the train running again.","illustrator":"Borja Pindado","is_unique":false,"permanent":false,"double_sided":true,"back_text":"<b>The investigator entering the Engine Car reads the following (out loud):\n<\/b><blockquote><i>A tender car filled with coal blocks your way to the engine cab. Swallowing your fear, you climb out of the nearby window and clamber onto the roof of the train, making your way across the tender car. The steady backward motion of the train makes it difficult for you to keep your footing. As you get close, a winged creature swoops down from above, its body composed of piping hot steam.<\/i><\/blockquote>You must decide (choose one):\n- Test [agility] (3) to attempt to dodge the creature. If you fail, you leap too far and barely grip the side of the train, hanging on for dear life. Although you manage to pull yourself up, the experience is terrifying. You suffer 1 mental trauma.\n- Test [combat] (3) to attempt to endure the creature's extreme heat. If you fail, the creature flies through you and the heat burns you. You suffer 1 physical trauma.","back_name":"Wings of Steam","octgn_id":"c6ee1772-439f-4aec-9753-74a004781ab6","url":"https:\/\/arkhamdb.com\/card\/02165","imagesrc":"\/bundles\/cards\/02165.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/02165b.png"},{"pack_code":"tece","pack_name":"The Essex County Express","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"essex_county_express","encounter_name":"The Essex County Express","position":166,"exceptional":false,"myriad":false,"encounter_position":8,"code":"02166","name":"Get the Engine Running!","real_name":"Get the Engine Running!","text":"<b>Objective<\/b> - If there are no clues in the Engine Car, immediately advance.","real_text":"<b>Objective<\/b> - If there are no clues in the Engine Car, immediately advance.","quantity":1,"health_per_investigator":false,"real_slot":"","stage":2,"flavor":"You\u2019ve managed to make it to the engine cab, but now you have to get the engine started again so you can outrun the pulling force of the gate!","is_unique":false,"permanent":false,"double_sided":true,"back_text":"<b>(&rarr;R1)<\/b>","back_flavor":"The engine roars to life and kicks into motion. You shovel coal into the engine's firebox and are relieved to see that the train is moving forward along the tracks once again.","back_name":"Forward Motion","octgn_id":"5c6c0ff3-6a0b-4e07-aad1-0900bb1561e4","url":"https:\/\/arkhamdb.com\/card\/02166","imagesrc":"\/bundles\/cards\/02166.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/02166b.png"},{"pack_code":"tece","pack_name":"The Essex County Express","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"essex_county_express","encounter_name":"The Essex County Express","position":167,"exceptional":false,"myriad":false,"encounter_position":9,"code":"02167","name":"Passenger Car","real_name":"Passenger Car","text":"Passenger Car is connected to the locations to the left and right of it.\n<b>Forced<\/b> - After you enter Passenger Car: You must either discard cards from your hand with at least 2 total [agility] icons or take 2 damage.","real_text":"Passenger Car is connected to the locations to the left and right of it.\n<b>Forced<\/b> - After you enter Passenger Car: You must either discard cards from your hand with at least 2 total [agility] icons or take 2 damage.","quantity":1,"shroud":1,"clues":3,"health_per_investigator":false,"real_slot":"","traits":"Train.","real_traits":"Train.","illustrator":"Yoann Boissonnet","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Train Car is connected to the locations to the left and right of it.\nYou cannot enter Train Car unless all of the clues on the location to its left have been discovered.","back_name":"Train Car","octgn_id":"eaa8917a-54ff-4331-a871-e76b08991946","url":"https:\/\/arkhamdb.com\/card\/02167","imagesrc":"\/bundles\/cards\/02167.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/02167b.png"},{"pack_code":"tece","pack_name":"The Essex County Express","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"essex_county_express","encounter_name":"The Essex County Express","position":168,"exceptional":false,"myriad":false,"encounter_position":10,"code":"02168","name":"Passenger Car","real_name":"Passenger Car","text":"Passenger Car is connected to the locations to the left and right of it.\n<b>Forced<\/b> - After you enter Passenger Car: You must either discard cards from your hand with at least 2 total [combat] icons or take 2 damage.","real_text":"Passenger Car is connected to the locations to the left and right of it.\n<b>Forced<\/b> - After you enter Passenger Car: You must either discard cards from your hand with at least 2 total [combat] icons or take 2 damage.","quantity":1,"shroud":4,"clues":1,"health_per_investigator":false,"real_slot":"","traits":"Train.","real_traits":"Train.","illustrator":"Yoann Boissonnet","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Train Car is connected to the locations to the left and right of it.\nYou cannot enter Train Car unless all of the clues on the location to its left have been discovered.","back_name":"Train Car","octgn_id":"077e592c-dce6-4c53-9884-c4e48c808040","url":"https:\/\/arkhamdb.com\/card\/02168","imagesrc":"\/bundles\/cards\/02168.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/02168b.png"},{"pack_code":"tece","pack_name":"The Essex County Express","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"essex_county_express","encounter_name":"The Essex County Express","position":169,"exceptional":false,"myriad":false,"encounter_position":11,"code":"02169","name":"Passenger Car","real_name":"Passenger Car","text":"Passenger Car is connected to the locations to the left and right of it.\n<b>Forced<\/b> - After you enter Passenger Car: You must either discard cards from your hand with at least 2 total [willpower] icons or take 2 horror.","real_text":"Passenger Car is connected to the locations to the left and right of it.\n<b>Forced<\/b> - After you enter Passenger Car: You must either discard cards from your hand with at least 2 total [willpower] icons or take 2 horror.","quantity":1,"shroud":2,"clues":2,"health_per_investigator":false,"real_slot":"","traits":"Train.","real_traits":"Train.","illustrator":"Yoann Boissonnet","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Train Car is connected to the locations to the left and right of it.\nYou cannot enter Train Car unless all of the clues on the location to its left have been discovered.","back_name":"Train Car","octgn_id":"a53c0178-2f86-4181-b10c-ed7fc19a3d22","url":"https:\/\/arkhamdb.com\/card\/02169","imagesrc":"\/bundles\/cards\/02169.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/02169b.png"},{"pack_code":"tece","pack_name":"The Essex County Express","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"essex_county_express","encounter_name":"The Essex County Express","position":170,"exceptional":false,"myriad":false,"encounter_position":12,"code":"02170","name":"Passenger Car","real_name":"Passenger Car","text":"Passenger Car is connected to the locations to the left and right of it.\n<b>Forced<\/b> - After you enter Passenger Car: You must either discard cards from your hand with at least 2 total [intellect] icons or take 2 horror.","real_text":"Passenger Car is connected to the locations to the left and right of it.\n<b>Forced<\/b> - After you enter Passenger Car: You must either discard cards from your hand with at least 2 total [intellect] icons or take 2 horror.","quantity":1,"shroud":3,"clues":2,"health_per_investigator":false,"real_slot":"","traits":"Train.","real_traits":"Train.","illustrator":"Yoann Boissonnet","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Train Car is connected to the locations to the left and right of it.\nYou cannot enter Train Car unless all of the clues on the location to its left have been discovered.","back_name":"Train Car","octgn_id":"d55e31c2-01e5-453b-bbc5-10f40b7378b7","url":"https:\/\/arkhamdb.com\/card\/02170","imagesrc":"\/bundles\/cards\/02170.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/02170b.png"},{"pack_code":"tece","pack_name":"The Essex County Express","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"essex_county_express","encounter_name":"The Essex County Express","position":171,"exceptional":false,"myriad":false,"encounter_position":13,"code":"02171","name":"Passenger Car","real_name":"Passenger Car","text":"Passenger Car is connected to the locations to the left and right of it.\n<b>Forced<\/b> - After you enter Passenger Car: You must either discard a card from your hand with at least 1 [wild] icon or take 1 damage and 1 horror.","real_text":"Passenger Car is connected to the locations to the left and right of it.\n<b>Forced<\/b> - After you enter Passenger Car: You must either discard a card from your hand with at least 1 [wild] icon or take 1 damage and 1 horror.","quantity":1,"shroud":1,"clues":1,"health_per_investigator":false,"real_slot":"","traits":"Train.","real_traits":"Train.","illustrator":"Yoann Boissonnet","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Train Car is connected to the locations to the left and right of it.\nYou cannot enter Train Car unless all of the clues on the location to its left have been discovered.","back_name":"Train Car","octgn_id":"2a28733d-97b3-4fd7-a622-d324b88b4c5f","url":"https:\/\/arkhamdb.com\/card\/02171","imagesrc":"\/bundles\/cards\/02171.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/02171b.png"},{"pack_code":"tece","pack_name":"The Essex County Express","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"essex_county_express","encounter_name":"The Essex County Express","position":172,"exceptional":false,"myriad":false,"encounter_position":14,"code":"02172","name":"Sleeping Car","real_name":"Sleeping Car","text":"Sleeping Car is connected to the locations to the left and right of it.\n[action]: Gain 3 resources. Remember that you have \"stolen a passenger's luggage.\" (Group limit once per game).","real_text":"Sleeping Car is connected to the locations to the left and right of it.\n[action]: Gain 3 resources. Remember that you have \"stolen a passenger's luggage.\" (Group limit once per game).","quantity":1,"shroud":4,"clues":1,"clues_fixed":true,"health_per_investigator":false,"real_slot":"","traits":"Train.","real_traits":"Train.","illustrator":"Yoann Boissonnet","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Train Car is connected to the locations to the left and right of it.\nYou cannot enter Train Car unless all of the clues on the location to its left have been discovered.","back_name":"Train Car","octgn_id":"185db0e8-83d8-4eb1-893e-efc8fc29957c","url":"https:\/\/arkhamdb.com\/card\/02172","imagesrc":"\/bundles\/cards\/02172.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/02172b.png"},{"pack_code":"tece","pack_name":"The Essex County Express","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"essex_county_express","encounter_name":"The Essex County Express","position":173,"exceptional":false,"myriad":false,"encounter_position":15,"code":"02173","name":"Dining Car","real_name":"Dining Car","text":"Dining Car is connected to the locations to the left and right of it.\n<b>Forced<\/b> - After you reveal Dining Car: Search the encounter deck and discard pile for a Grappling Horror and draw it.","real_text":"Dining Car is connected to the locations to the left and right of it.\n<b>Forced<\/b> - After you reveal Dining Car: Search the encounter deck and discard pile for a Grappling Horror and draw it.","quantity":1,"shroud":2,"clues":0,"health_per_investigator":false,"real_slot":"","traits":"Train.","real_traits":"Train.","illustrator":"Yoann Boissonnet","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Train Car is connected to the locations to the left and right of it.\nYou cannot enter Train Car unless all of the clues on the location to its left have been discovered.","back_name":"Train Car","octgn_id":"54373a69-f67d-411e-871f-da380d1a0f6f","url":"https:\/\/arkhamdb.com\/card\/02173","imagesrc":"\/bundles\/cards\/02173.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/02173b.png"},{"pack_code":"tece","pack_name":"The Essex County Express","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"essex_county_express","encounter_name":"The Essex County Express","position":174,"exceptional":false,"myriad":false,"encounter_position":16,"code":"02174","name":"Parlor Car","real_name":"Parlor Car","text":"Parlor Car is connected to the locations to the left and right of it.\nParlor Car cannot be investigated.\n[action] Spend 3 resources: Discover 1 clue in the Parlor Car.","real_text":"Parlor Car is connected to the locations to the left and right of it.\nParlor Car cannot be investigated.\n[action] Spend 3 resources: Discover 1 clue in the Parlor Car.","quantity":1,"shroud":3,"clues":1,"health_per_investigator":false,"victory":1,"real_slot":"","traits":"Train.","real_traits":"Train.","illustrator":"Yoann Boissonnet","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Train Car is connected to the locations to the left and right of it.\nYou cannot enter Train Car unless all of the clues on the location to its left have been discovered.","back_name":"Train Car","octgn_id":"dbacf932-2cdc-41b0-b66e-0e1bc1b27ea6","url":"https:\/\/arkhamdb.com\/card\/02174","imagesrc":"\/bundles\/cards\/02174.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/02174b.png"},{"pack_code":"tece","pack_name":"The Essex County Express","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"essex_county_express","encounter_name":"The Essex County Express","position":175,"exceptional":false,"myriad":false,"encounter_position":17,"code":"02175","name":"Engine Car","real_name":"Engine Car","text":"Engine Car is connected to the location to the left of it.","real_text":"Engine Car is connected to the location to the left of it.","quantity":1,"shroud":4,"clues":2,"health_per_investigator":false,"victory":1,"real_slot":"","traits":"Train.","real_traits":"Train.","flavor":"There is no sign of the conductor anywhere. You have to figure out how to start the engine on your own.","illustrator":"Vlad Ricean","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Engine Car is connected to the location to the left of it.\nYou cannot enter Engine Car unless all of the clues on the location to its left have been discovered.","octgn_id":"f9a869b9-eaba-4399-a2fc-028f4405ffe2","url":"https:\/\/arkhamdb.com\/card\/02175","imagesrc":"\/bundles\/cards\/02175.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/02175b.png"},{"pack_code":"tece","pack_name":"The Essex County Express","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"essex_county_express","encounter_name":"The Essex County Express","position":176,"exceptional":false,"myriad":false,"encounter_position":18,"code":"02176","name":"Engine Car","real_name":"Engine Car","text":"Engine Car is connected to the location to the left of it.\n<b>Forced<\/b> - After you reveal Engine Car: Search the encounter deck and discard pile for a Grappling Horror and draw it. Shuffle the encounter deck.","real_text":"Engine Car is connected to the location to the left of it.\n<b>Forced<\/b> - After you reveal Engine Car: Search the encounter deck and discard pile for a Grappling Horror and draw it. Shuffle the encounter deck.","quantity":1,"shroud":2,"clues":2,"health_per_investigator":false,"victory":1,"real_slot":"","traits":"Train.","real_traits":"Train.","flavor":"You see a foul beast atop the terrified train conductor, who cries out in panic!","illustrator":"Vlad Ricean","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Engine Car is connected to the location to the left of it.\nYou cannot enter Engine Car unless all of the clues on the location to its left have been discovered.","octgn_id":"3188db25-0991-49a3-85ec-649aa625d496","url":"https:\/\/arkhamdb.com\/card\/02176","imagesrc":"\/bundles\/cards\/02176.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/02176b.png"},{"pack_code":"tece","pack_name":"The Essex County Express","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"essex_county_express","encounter_name":"The Essex County Express","position":177,"exceptional":false,"myriad":false,"encounter_position":19,"code":"02177","name":"Engine Car","real_name":"Engine Car","text":"Engine Car is connected to the location to the left of it.\n<b>Forced<\/b> - After you reveal Engine Car: Draw the top 3 cards of the encounter deck.","real_text":"Engine Car is connected to the location to the left of it.\n<b>Forced<\/b> - After you reveal Engine Car: Draw the top 3 cards of the encounter deck.","quantity":1,"shroud":1,"clues":2,"health_per_investigator":false,"victory":1,"real_slot":"","traits":"Train.","real_traits":"Train.","flavor":"The slain body of the conductor is draped across the many control mechanisms of the engine car.","illustrator":"Vlad Ricean","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Engine Car is connected to the location to the left of it.\nYou cannot enter Engine Car unless all of the clues on the location to its left have been discovered.","octgn_id":"b0945cec-dda6-49de-b46f-863e00c340e9","url":"https:\/\/arkhamdb.com\/card\/02177","imagesrc":"\/bundles\/cards\/02177.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/02177b.png"},{"pack_code":"tece","pack_name":"The Essex County Express","type_code":"treachery","type_name":"Treachery","subtype_code":"weakness","subtype_name":"Weakness","faction_code":"neutral","faction_name":"Neutral","encounter_code":"essex_county_express","encounter_name":"The Essex County Express","position":178,"exceptional":false,"myriad":false,"encounter_position":20,"code":"02178","name":"Across Space and Time","real_name":"Across Space and Time","cost":0,"text":"<b>Revelation<\/b> - Discard the top 3 cards of your deck.","real_text":"<b>Revelation<\/b> - Discard the top 3 cards of your deck.","quantity":4,"health_per_investigator":false,"deck_limit":1,"real_slot":"","traits":"Madness.","real_traits":"Madness.","flavor":"What happened on the other side?","illustrator":"Falk","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"5653d003-ce1a-49b0-87c1-a77ebd5f5d5e","url":"https:\/\/arkhamdb.com\/card\/02178","imagesrc":"\/bundles\/cards\/02178.png","spoiler":1},{"pack_code":"tece","pack_name":"The Essex County Express","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"essex_county_express","encounter_name":"The Essex County Express","position":179,"exceptional":false,"myriad":false,"encounter_position":24,"code":"02179","name":"Helpless Passenger","real_name":"Helpless Passenger","cost":0,"text":"Surge.\n<b>Revelation<\/b> - Put Helpless Passenger into play at the location to your left (or at your location if you cannot).\n[action] <b>Parley.<\/b> Take control of Helpless Passenger.\n<b>Forced<\/b> - If Helpless Passenger leaves play: Each investigator takes 1 horror.","real_text":"Surge.\n<b>Revelation<\/b> - Put Helpless Passenger into play at the location to your left (or at your location if you cannot).\n[action] <b>Parley.<\/b> Take control of Helpless Passenger.\n<b>Forced<\/b> - If Helpless Passenger leaves play: Each investigator takes 1 horror.","quantity":3,"health":1,"health_per_investigator":false,"sanity":1,"real_slot":"","traits":"Ally. Bystander.","real_traits":"Ally. Bystander.","illustrator":"Tiziano Baracchi","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"6046fa8a-0995-4fd0-b65c-b406e8e46d87","url":"https:\/\/arkhamdb.com\/card\/02179","imagesrc":"\/bundles\/cards\/02179.png","spoiler":1},{"pack_code":"tece","pack_name":"The Essex County Express","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"essex_county_express","encounter_name":"The Essex County Express","position":180,"exceptional":false,"myriad":false,"encounter_position":27,"code":"02180","name":"Claws of Steam","real_name":"Claws of Steam","text":"<b>Revelation<\/b> - Test [willpower] (3). If you fail, take 2 damage and you cannot move from this location this round. Damage from this effect must be assigned to your assets first, if able.","real_text":"<b>Revelation<\/b> - Test [willpower] (3). If you fail, take 2 damage and you cannot move from this location this round. Damage from this effect must be assigned to your assets first, if able.","quantity":3,"health_per_investigator":false,"real_slot":"","traits":"Power.","real_traits":"Power.","illustrator":"Matthew Cowdery","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"5aeeb6cb-d92c-4faa-9d67-a6c1237fee10","url":"https:\/\/arkhamdb.com\/card\/02180","imagesrc":"\/bundles\/cards\/02180.png","spoiler":1},{"pack_code":"tece","pack_name":"The Essex County Express","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"essex_county_express","encounter_name":"The Essex County Express","position":181,"exceptional":false,"myriad":false,"encounter_position":30,"code":"02181","name":"Broken Rails","real_name":"Broken Rails","text":"<b>Revelation<\/b> - Each investigator at your location loses 1 action. Each investigator at your location with 4 or more damage must also discard an asset he or she controls.","real_text":"<b>Revelation<\/b> - Each investigator at your location loses 1 action. Each investigator at your location with 4 or more damage must also discard an asset he or she controls.","quantity":3,"health_per_investigator":false,"real_slot":"","traits":"Hazard.","real_traits":"Hazard.","flavor":"Your train car begins to shake and shudder violently back and forth along the tracks, knocking you to the ground.","illustrator":"Matthew Cowdery","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"e0ca7fde-38e2-4420-b70d-0d65335ba33d","url":"https:\/\/arkhamdb.com\/card\/02181","imagesrc":"\/bundles\/cards\/02181.png","spoiler":1},{"pack_code":"tece","pack_name":"The Essex County Express","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"essex_county_express","encounter_name":"The Essex County Express","position":182,"exceptional":false,"myriad":false,"encounter_position":33,"code":"02182","name":"Grappling Horror","real_name":"Grappling Horror","text":"Hunter.\nWhile you are engaged with Grappling Horror, you cannot move.","real_text":"Hunter.\nWhile you are engaged with Grappling Horror, you cannot move.","quantity":2,"health":3,"health_per_investigator":false,"enemy_damage":1,"enemy_horror":1,"enemy_fight":3,"enemy_evade":2,"real_slot":"","traits":"Monster. Abomination.","real_traits":"Monster. Abomination.","illustrator":"Helge C. Balzer","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"eb014f0d-976e-482e-965b-4e726cfcb252","url":"https:\/\/arkhamdb.com\/card\/02182","imagesrc":"\/bundles\/cards\/02182.png","spoiler":1},{"pack_code":"tece","pack_name":"The Essex County Express","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"essex_county_express","encounter_name":"The Essex County Express","position":183,"exceptional":false,"myriad":false,"encounter_position":35,"code":"02183","name":"Emergent Monstrosity","real_name":"Emergent Monstrosity","text":"<b>Spawn<\/b> - The location to your right (or your location if there is no location to your right).\nEmergent Monstrosity enters play exhausted.","real_text":"<b>Spawn<\/b> - The location to your right (or your location if there is no location to your right).\nEmergent Monstrosity enters play exhausted.","quantity":2,"health":5,"health_per_investigator":false,"enemy_damage":2,"enemy_horror":2,"enemy_fight":4,"enemy_evade":3,"victory":1,"real_slot":"","traits":"Monster. Abomination.","real_traits":"Monster. Abomination.","flavor":"The creature erupts from underneath one of the seats, growing ceaselessly in mass and volume, threatening to envelop the entire compartment.","illustrator":"Matthew Cowdery","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"359656d6-7ab1-478f-a2bb-3a86232a3a2f","url":"https:\/\/arkhamdb.com\/card\/02183","imagesrc":"\/bundles\/cards\/02183.png","spoiler":1},{"pack_code":"bota","pack_name":"Blood on the Altar","type_code":"event","type_name":"Event","faction_code":"guardian","faction_name":"Guardian","position":184,"exceptional":false,"myriad":false,"code":"02184","name":"Prepared for the Worst","real_name":"Prepared for the Worst","cost":1,"text":"Search the top 9 cards of your deck for a [[Weapon]] asset and add it to your hand. Shuffle your deck.","real_text":"Search the top 9 cards of your deck for a [[Weapon]] asset and add it to your hand. Shuffle your deck.","quantity":2,"skill_intellect":1,"skill_combat":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Tactic.","real_traits":"Tactic.","illustrator":"Robert Laskey","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"bae0c5c5-3c2f-47ea-9d1c-a9b52865e113","url":"https:\/\/arkhamdb.com\/card\/02184","imagesrc":"\/bundles\/cards\/02184.png"},{"pack_code":"bota","pack_name":"Blood on the Altar","type_code":"event","type_name":"Event","faction_code":"seeker","faction_name":"Seeker","position":186,"exceptional":false,"myriad":false,"code":"02186","name":"Preposterous Sketches","real_name":"Preposterous Sketches","cost":2,"text":"Play only if there is a clue on your location.\nDraw 3 cards.","real_text":"Play only if there is a clue on your location.\nDraw 3 cards.","quantity":2,"skill_willpower":1,"skill_intellect":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Insight.","real_traits":"Insight.","illustrator":"German Nobile","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"a71dfe0c-bd4c-4dec-a37f-2c71c6606777","url":"https:\/\/arkhamdb.com\/card\/02186","imagesrc":"\/bundles\/cards\/02186.png","duplicated_by":["60218"]},{"pack_code":"bota","pack_name":"Blood on the Altar","type_code":"asset","type_name":"Asset","faction_code":"seeker","faction_name":"Seeker","position":187,"exceptional":false,"myriad":false,"code":"02187","name":"Higher Education","real_name":"Higher Education","text":"Permanent.\nWhile you have 5 or more cards in your hand, Higher Education gains:\n\"[fast] Spend 1 resource: You get +2 [willpower] for this skill test.\n[fast] Spend 1 resource: You get +2 [intellect] for this skill test.\"","real_text":"Permanent.\nWhile you have 5 or more cards in your hand, Higher Education gains:\n\"[fast] Spend 1 resource: You get +2 [willpower] for this skill test.\n[fast] Spend 1 resource: You get +2 [intellect] for this skill test.\"","quantity":2,"xp":3,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Talent.","real_traits":"Talent.","illustrator":"Borja Pindado","is_unique":false,"permanent":true,"double_sided":false,"octgn_id":"244b0f20-4b87-4e48-b034-29dc07c192d1","url":"https:\/\/arkhamdb.com\/card\/02187","imagesrc":"\/bundles\/cards\/02187.png"},{"pack_code":"bota","pack_name":"Blood on the Altar","type_code":"asset","type_name":"Asset","faction_code":"rogue","faction_name":"Rogue","position":188,"exceptional":false,"myriad":false,"code":"02188","name":"Lone Wolf","real_name":"Lone Wolf","cost":1,"text":"Limit 1 per investigator.\n[reaction] When your turn begins, if there are no other investigators at your location: Gain 1 resource.","real_text":"Limit 1 per investigator.\n[reaction] When your turn begins, if there are no other investigators at your location: Gain 1 resource.","quantity":2,"skill_agility":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Talent.","real_traits":"Talent.","flavor":"\u201cI never mind being on my own. That\u2019s when I do my best work.\u201d","illustrator":"Adam Lane","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"921d5c0d-0d5a-409b-809f-c00f5b36b816","url":"https:\/\/arkhamdb.com\/card\/02188","imagesrc":"\/bundles\/cards\/02188.png"},{"pack_code":"bota","pack_name":"Blood on the Altar","type_code":"asset","type_name":"Asset","faction_code":"rogue","faction_name":"Rogue","position":189,"exceptional":false,"myriad":false,"code":"02189","name":"Streetwise","real_name":"Streetwise","text":"Permanent.\n[fast] Spend 2 resources: You get +3 [intellect] for this skill test.\n[fast] Spend 2 resources: You get +3 [agility] for this skill test.","real_text":"Permanent.\n[fast] Spend 2 resources: You get +3 [intellect] for this skill test.\n[fast] Spend 2 resources: You get +3 [agility] for this skill test.","quantity":2,"xp":3,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Talent.","real_traits":"Talent.","illustrator":"Andreia Ugrai","is_unique":false,"permanent":true,"double_sided":false,"octgn_id":"d2420579-a3de-46e2-b223-5300a271d415","url":"https:\/\/arkhamdb.com\/card\/02189","imagesrc":"\/bundles\/cards\/02189.png"},{"pack_code":"bota","pack_name":"Blood on the Altar","type_code":"skill","type_name":"Skill","faction_code":"mystic","faction_name":"Mystic","position":190,"exceptional":false,"myriad":false,"code":"02190","name":"Defiance","real_name":"Defiance","text":"Before revealing chaos tokens for this test, choose one of the following symbols: ([skull], [cultist], [tablet], or [elder_thing]). Ignore the effects of the chosen symbol during this test (including its modifier).","real_text":"Before revealing chaos tokens for this test, choose one of the following symbols: ([skull], [cultist], [tablet], or [elder_thing]). Ignore the effects of the chosen symbol during this test (including its modifier).","quantity":2,"skill_wild":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Innate.","real_traits":"Innate.","flavor":"\u201cNo.\u201d","illustrator":"Nicholas Gregory","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"d4db2332-883f-4295-a54e-9a2107c518fc","url":"https:\/\/arkhamdb.com\/card\/02190","imagesrc":"\/bundles\/cards\/02190.png","duplicated_by":["60418"]},{"pack_code":"bota","pack_name":"Blood on the Altar","type_code":"skill","type_name":"Skill","faction_code":"survivor","faction_name":"Survivor","position":192,"exceptional":false,"myriad":false,"code":"02192","name":"Rise to the Occasion","real_name":"Rise to the Occasion","text":"Commit only to a skill test you are performing, and only if the difficulty of that test is at least 2 higher than your base skill value.","real_text":"Commit only to a skill test you are performing, and only if the difficulty of that test is at least 2 higher than your base skill value.","quantity":2,"skill_wild":3,"xp":0,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Innate.","real_traits":"Innate.","illustrator":"Clark Huggins","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"65710155-f667-4818-a0f2-fe653cd49bc8","url":"https:\/\/arkhamdb.com\/card\/02192","imagesrc":"\/bundles\/cards\/02192.png"},{"pack_code":"bota","pack_name":"Blood on the Altar","type_code":"asset","type_name":"Asset","faction_code":"survivor","faction_name":"Survivor","position":193,"exceptional":false,"myriad":false,"code":"02193","name":"Scrapper","real_name":"Scrapper","text":"Permanent.\n[fast] Spend 1 resource: You get +1 [combat] for this skill test.\n[fast] Spend 1 resource: You get +1 [agility] for this skill test.","real_text":"Permanent.\n[fast] Spend 1 resource: You get +1 [combat] for this skill test.\n[fast] Spend 1 resource: You get +1 [agility] for this skill test.","quantity":2,"xp":3,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Talent.","real_traits":"Talent.","illustrator":"Daniel Dulitzky","is_unique":false,"permanent":true,"double_sided":false,"octgn_id":"6b00da0c-2c80-4717-ac77-d33dfcef8a69","url":"https:\/\/arkhamdb.com\/card\/02193","imagesrc":"\/bundles\/cards\/02193.png"},{"pack_code":"bota","pack_name":"Blood on the Altar","type_code":"scenario","type_name":"Scenario","faction_code":"mythos","faction_name":"Mythos","encounter_code":"blood_on_the_altar","encounter_name":"Blood on the Altar","position":195,"exceptional":false,"myriad":false,"encounter_position":1,"code":"02195","name":"Blood on the Altar","real_name":"Blood on the Altar","text":"Easy \/ Standard\n[skull]: -1 for each location in play with no encounter card underneath it (max -4).\n[cultist]: -2. If you fail, add 1 clue from the token pool to your location.\n[tablet]: -2. If you are in the Hidden Chamber, reveal another token.\n[elder_thing]: -3. If you fail, place 1 doom on the current agenda.","real_text":"Easy \/ Standard\n[skull]: -1 for each location in play with no encounter card underneath it (max -4).\n[cultist]: -2. If you fail, add 1 clue from the token pool to your location.\n[tablet]: -2. If you are in the Hidden Chamber, reveal another token.\n[elder_thing]: -3. If you fail, place 1 doom on the current agenda.","quantity":1,"health_per_investigator":false,"real_slot":"","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Hard \/ Expert\n[skull]: -1 for each location in play with no encounter card underneath it.\n[cultist]: -4. If you fail, add 1 clue from the token pool to your location.\n[tablet]: -3. Reveal another token.\n[elder_thing]: -3. Place 1 doom on the current agenda.","octgn_id":"28c2a525-24cd-4069-bdc6-f97e4031a656","url":"https:\/\/arkhamdb.com\/card\/02195","imagesrc":"\/bundles\/cards\/02195.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/02195b.png"},{"pack_code":"bota","pack_name":"Blood on the Altar","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"blood_on_the_altar","encounter_name":"Blood on the Altar","position":196,"exceptional":false,"myriad":false,"encounter_position":2,"code":"02196","name":"Strange Disappearances","real_name":"Strange Disappearances","quantity":1,"doom":6,"health_per_investigator":false,"real_slot":"","stage":1,"flavor":"Your welcome in Dunwich has been cold. A string of disappearances has left the already aloof townsfolk on edge. Most of them look at you with distrust, and few are willing to help in your investigation. Who knows what will happen if you don\u2019t find the location of the missing townsfolk soon...","illustrator":"Rafa\u0142 Hrynkiewicz","is_unique":false,"permanent":false,"double_sided":true,"back_text":"If there are 3 or more potential sacrifices, choose one of them at random and place it underneath the agenda deck, without looking at it.","back_flavor":"Whippoorwills gather along the gambrel roofs of Dunwich and begin to shriek in jubilation. The people of Dunwich believe that the presence of whippoorwills foreshadows somebody\u2019s imminent death. Do they long for your death? Or is the victim someone else?","back_name":"First Blood","octgn_id":"a8ba171e-ce59-42fb-90d0-8a08132ae2fc","url":"https:\/\/arkhamdb.com\/card\/02196","imagesrc":"\/bundles\/cards\/02196.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/02196b.png"},{"pack_code":"bota","pack_name":"Blood on the Altar","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"blood_on_the_altar","encounter_name":"Blood on the Altar","position":197,"exceptional":false,"myriad":false,"encounter_position":3,"code":"02197","name":"The Old Ones Hunger","real_name":"The Old Ones Hunger","quantity":1,"doom":6,"health_per_investigator":false,"real_slot":"","stage":2,"flavor":"As the sun sets, the frightened townsfolk retreat into their homes and lock their doors. It is clear to you that many of them know more than they are letting on. A sickening feeling turns over in your stomach as the village\u2019s true nature becomes clear.","illustrator":"Rafa\u0142 Hrynkiewicz","is_unique":false,"permanent":false,"double_sided":true,"back_text":"\nIf there are 2 or more potential sacrifices, choose one of them at random and place it underneath the agenda deck, without looking at it.","back_flavor":"More whippoorwills flock to Dunwich village as the night progresses. The other townsfolk, notoriously superstitious, are terrified by the birds\u2019 presence. With the doors around you shut and locked, you find yourself alone in the streets of Dunwich.","back_name":"Abandoned Streets","octgn_id":"90620ea4-d4c6-4cec-885d-33bf02ca293a","url":"https:\/\/arkhamdb.com\/card\/02197","imagesrc":"\/bundles\/cards\/02197.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/02197b.png"},{"pack_code":"bota","pack_name":"Blood on the Altar","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"blood_on_the_altar","encounter_name":"Blood on the Altar","position":198,"exceptional":false,"myriad":false,"encounter_position":4,"code":"02198","name":"Feed the Beast","real_name":"Feed the Beast","quantity":1,"doom":7,"health_per_investigator":false,"real_slot":"","stage":3,"flavor":"The rhythmic screeching of the whippoorwills fills the night. If the superstitions of Dunwich are correct, their song portends impending death... But for whom?","illustrator":"Rafa\u0142 Hrynkiewicz","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Each investigator must immediately resign.","back_flavor":"The whippoorwills that have been cawing through the night scatter in unison, as if they are somehow satisfied with the turn of events.","back_name":"Blood on the Altar","octgn_id":"648fdeea-619c-4e73-b3ba-d1346a397338","url":"https:\/\/arkhamdb.com\/card\/02198","imagesrc":"\/bundles\/cards\/02198.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/02198b.png"},{"pack_code":"bota","pack_name":"Blood on the Altar","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"blood_on_the_altar","encounter_name":"Blood on the Altar","position":199,"exceptional":false,"myriad":false,"encounter_position":5,"code":"02199","name":"Searching for Answers","real_name":"Searching for Answers","text":"<b>Objective<\/b> - When an investigator enters The Hidden Chamber, advance.","real_text":"<b>Objective<\/b> - When an investigator enters The Hidden Chamber, advance.","quantity":1,"health_per_investigator":false,"real_slot":"","stage":1,"flavor":"The disappearances in town may be related to the events in Arkham. You suspect that something awful is afoot. You must find where the missing townsfolk are being held in order to unveil this conspiracy.","illustrator":"Jeff Lee Johnson","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Reveal each unrevealed location. \nMove all clues in play (including those on each investigator) to The Hidden Chamber.\nSpawn the set-aside Silas Bishop enemy in The Hidden Chamber.","back_flavor":"You find your way into the hidden chamber where you believe the missing folk are being held, but the horrors that confront you there fray the edges of your sanity. Bound by chains in a secluded corner of the room is an unspeakable creature with the face of a man. It wheezes and wrestles to free itself as it notices your entrance. The many mouths covering the creature\u2019s body are covered in blood and gristles of meat, as though it were feeding recently.\nWith a hideous croak, the creature speaks with seven mouths.\"Ss... se... eth...?\" Then it lurches forward as though to grab you, and several of its chains snap.","back_name":"What Was Hidden","octgn_id":"6058f64e-99a9-4527-bfe9-fe9e896d32d7","url":"https:\/\/arkhamdb.com\/card\/02199","imagesrc":"\/bundles\/cards\/02199.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/02199b.png"},{"pack_code":"bota","pack_name":"Blood on the Altar","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"blood_on_the_altar","encounter_name":"Blood on the Altar","position":200,"exceptional":false,"myriad":false,"encounter_position":6,"code":"02200","name":"The Chamber of the Beast","real_name":"The Chamber of the Beast","text":"<b>Objective<\/b> - If Silas Bishop is defeated: <b>(\u2192R1)\nObjective<\/b> - If there are no clues in the Hidden Chamber, advance.","real_text":"<b>Objective<\/b> - If Silas Bishop is defeated: <b>(\u2192R1)\nObjective<\/b> - If there are no clues in the Hidden Chamber, advance.","quantity":1,"health_per_investigator":false,"real_slot":"","stage":2,"flavor":"The pitiful beast lunges to grab you with slimy arms, its many jaws snapping in hunger. Killing it would be merciful. But perhaps there is something else to discover about this creature\u2026","illustrator":"Jeff Lee Johnson","is_unique":false,"permanent":false,"double_sided":true,"back_text":"If The Necronomicon is in play: <b>(\u2192R2)\n<\/b>Otherwise: <b>(\u2192R3)<\/b>","back_flavor":"Despite the danger, you brave the beast's horrifying presence and investigate further before killing it. What you find confirms your worst suspicions. Several journal entries written by a \"Seth Bishop\" describe the process of feeding the creature in horrifying detail - tomatoes at first, then small game, then cattle, and then finally 'human sacrifices'. But the most disturbing part is that Seth calls the creature by name: 'Silas.'","back_name":"Banishing the Creature","octgn_id":"c21a7b1e-b8a9-4102-83da-3d0a3282bcc2","url":"https:\/\/arkhamdb.com\/card\/02200","imagesrc":"\/bundles\/cards\/02200.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/02200b.png"},{"pack_code":"bota","pack_name":"Blood on the Altar","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"blood_on_the_altar","encounter_name":"Blood on the Altar","position":201,"exceptional":false,"myriad":false,"encounter_position":7,"code":"02201","name":"Village Commons","real_name":"Village Commons","text":"[action] <b>Resign.<\/b> \"This is suicide! We're better off hiding out the night.\"","real_text":"[action] <b>Resign.<\/b> \"This is suicide! We're better off hiding out the night.\"","quantity":1,"shroud":3,"clues":0,"health_per_investigator":false,"real_slot":"","traits":"Dunwich. Central.","real_traits":"Dunwich. Central.","flavor":"...the sparsely scattered houses wear a surprisingly uniform aspect of age, squalor, and dilapidation.\n-H. P. Lovecraft, \"The Dunwich Horror\"","illustrator":"Lucas Staniec","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"...it is hard to prevent the impression of a faint, malign odour about the village street, as of the massed mould and decay of centuries.\n-H. P. Lovecraft, \"The Dunwich Horror\"","octgn_id":"b9cfdc9b-6e4b-4e42-87a8-3f0b5aae1f8d","url":"https:\/\/arkhamdb.com\/card\/02201","imagesrc":"\/bundles\/cards\/02201.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/02201b.png"},{"pack_code":"bota","pack_name":"Blood on the Altar","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"blood_on_the_altar","encounter_name":"Blood on the Altar","position":202,"exceptional":false,"myriad":false,"encounter_position":8,"code":"02202","name":"Bishop's Brook","real_name":"Bishop's Brook","text":"Each enemy at Bishop's Brook deals +1 horror while it is attacking.\n[fast] If there are no clues here: Draw the encounter card underneath Bishop's Brook. (Group limit once per game).","real_text":"Each enemy at Bishop's Brook deals +1 horror while it is attacking.\n[fast] If there are no clues here: Draw the encounter card underneath Bishop's Brook. (Group limit once per game).","quantity":1,"shroud":3,"clues":2,"clues_fixed":true,"health_per_investigator":false,"real_slot":"","traits":"Dunwich.","real_traits":"Dunwich.","illustrator":"Alexander Tooth","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"One dreads to trust the tenebrous tunnel of the bridge, yet there is no way to avoid it.\n-H. P. Lovecraft, \"The Dunwich Horror\"","octgn_id":"6b110514-f482-490e-b3e5-d7b96c575b7a","url":"https:\/\/arkhamdb.com\/card\/02202","imagesrc":"\/bundles\/cards\/02202.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/02202b.png"},{"pack_code":"bota","pack_name":"Blood on the Altar","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"blood_on_the_altar","encounter_name":"Blood on the Altar","position":203,"exceptional":false,"myriad":false,"encounter_position":9,"code":"02203","name":"Bishop's Brook","real_name":"Bishop's Brook","text":"If there is an investigator at Bishop's Brook, other investigators cannot enter Bishop's Brook.\n[fast] If there are no clues here: Draw the encounter card underneath Bishop's Brook. (Group limit once per game).","real_text":"If there is an investigator at Bishop's Brook, other investigators cannot enter Bishop's Brook.\n[fast] If there are no clues here: Draw the encounter card underneath Bishop's Brook. (Group limit once per game).","quantity":1,"shroud":3,"clues":2,"clues_fixed":true,"health_per_investigator":false,"real_slot":"","traits":"Dunwich.","real_traits":"Dunwich.","illustrator":"Alexander Tooth","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"One dreads to trust the tenebrous tunnel of the bridge, yet there is no way to avoid it.\n-H. P. Lovecraft, \"The Dunwich Horror\"","octgn_id":"4d7ef39b-570f-4b93-853b-f4570e4e95a9","url":"https:\/\/arkhamdb.com\/card\/02203","imagesrc":"\/bundles\/cards\/02203.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/02203b.png"},{"pack_code":"bota","pack_name":"Blood on the Altar","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"blood_on_the_altar","encounter_name":"Blood on the Altar","position":204,"exceptional":false,"myriad":false,"encounter_position":10,"code":"02204","name":"Burned Ruins","real_name":"Burned Ruins","text":"Each enemy in the Burned Ruins gets +1 evade.\n[fast] If there are no clues here: Draw the encounter card underneath Burned Ruins. (Group limit once per game).","real_text":"Each enemy in the Burned Ruins gets +1 evade.\n[fast] If there are no clues here: Draw the encounter card underneath Burned Ruins. (Group limit once per game).","quantity":1,"shroud":3,"clues":3,"clues_fixed":true,"health_per_investigator":false,"real_slot":"","traits":"Dunwich.","real_traits":"Dunwich.","illustrator":"Mariusz Gandzel","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"It is not reassuring to see, on a closer glance, that most of the houses are deserted and falling to ruin...\n-H. P. Lovecraft, \"The Dunwich Horror\"","octgn_id":"49cd47ae-cc2a-4f7f-bf4a-b8bc4f386196","url":"https:\/\/arkhamdb.com\/card\/02204","imagesrc":"\/bundles\/cards\/02204.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/02204b.png"},{"pack_code":"bota","pack_name":"Blood on the Altar","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"blood_on_the_altar","encounter_name":"Blood on the Altar","position":205,"exceptional":false,"myriad":false,"encounter_position":11,"code":"02205","name":"Burned Ruins","real_name":"Burned Ruins","text":"<b>Forced<\/b> - After you fail a skill test while investigating the Burned Ruins: Flip 1 clue token on the Burned Ruins to its doom side.\n[fast] If there are no clues here: Draw the encounter card underneath Burned Ruins. (Group limit once per game).","real_text":"<b>Forced<\/b> - After you fail a skill test while investigating the Burned Ruins: Flip 1 clue token on the Burned Ruins to its doom side.\n[fast] If there are no clues here: Draw the encounter card underneath Burned Ruins. (Group limit once per game).","errata_date":{"date":"2017-06-29 00:00:00.000000","timezone_type":3,"timezone":"UTC"},"quantity":1,"shroud":2,"clues":3,"clues_fixed":true,"health_per_investigator":false,"real_slot":"","traits":"Dunwich.","real_traits":"Dunwich.","illustrator":"Mariusz Gandzel","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"It is not reassuring to see, on a closer glance, that most of the houses are deserted and falling to ruin...\n-H. P. Lovecraft, \"The Dunwich Horror\"","octgn_id":"b8dc246f-c196-47d9-9c09-746c1565ec79","url":"https:\/\/arkhamdb.com\/card\/02205","imagesrc":"\/bundles\/cards\/02205.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/02205b.png"},{"pack_code":"bota","pack_name":"Blood on the Altar","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"blood_on_the_altar","encounter_name":"Blood on the Altar","position":206,"exceptional":false,"myriad":false,"encounter_position":12,"code":"02206","name":"Osborn's General Store","real_name":"Osborn's General Store","text":"You cannot gain resources while you are in Osborn's General Store.\n[fast] If there are no clues here: Draw the encounter card underneath Osborn's General Store. (Group limit once per game).","real_text":"You cannot gain resources while you are in Osborn's General Store.\n[fast] If there are no clues here: Draw the encounter card underneath Osborn's General Store. (Group limit once per game).","quantity":1,"shroud":2,"clues":1,"health_per_investigator":false,"real_slot":"","traits":"Dunwich.","real_traits":"Dunwich.","illustrator":"Mark Molnar","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"From the air of hushed fright at Osborn\u2019s store they knew something hideous had happened...\n-H. P. Lovecraft, \"The Dunwich Horror\"","octgn_id":"b0b080ab-d255-43fc-b5da-2e1d76901d38","url":"https:\/\/arkhamdb.com\/card\/02206","imagesrc":"\/bundles\/cards\/02206.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/02206b.png"},{"pack_code":"bota","pack_name":"Blood on the Altar","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"blood_on_the_altar","encounter_name":"Blood on the Altar","position":207,"exceptional":false,"myriad":false,"encounter_position":13,"code":"02207","name":"Osborn's General Store","real_name":"Osborn's General Store","text":"[action]Spend 1 resource: Search the top 3 cards of your deck for an [[Item]] card and add it to your hand. Shuffle your deck.\n[fast] If there are no clues here: Draw the encounter card underneath Osborn's General Store. (Group limit once per game).","real_text":"[action]Spend 1 resource: Search the top 3 cards of your deck for an [[Item]] card and add it to your hand. Shuffle your deck.\n[fast] If there are no clues here: Draw the encounter card underneath Osborn's General Store. (Group limit once per game).","quantity":1,"shroud":3,"clues":1,"health_per_investigator":false,"real_slot":"","traits":"Dunwich.","real_traits":"Dunwich.","illustrator":"Mark Molnar","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"From the air of hushed fright at Osborn\u2019s store they knew something hideous had happened...\n-H. P. Lovecraft, \"The Dunwich Horror\"","octgn_id":"a5a2c5c1-f6d6-40a5-8330-26bcda3e3479","url":"https:\/\/arkhamdb.com\/card\/02207","imagesrc":"\/bundles\/cards\/02207.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/02207b.png"},{"pack_code":"bota","pack_name":"Blood on the Altar","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"blood_on_the_altar","encounter_name":"Blood on the Altar","position":208,"exceptional":false,"myriad":false,"encounter_position":14,"code":"02208","name":"Congregational Church","real_name":"Congregational Church","text":"<b>Forced<\/b> - After Congregational Church is revealed: Search the encounter deck for a [[Humanoid]] enemy and spawn it at the Village Commons. Shuffle the encounter deck.\n[fast] If there are no clues here: Draw the encounter card underneath Congregational Church. (Group limit once per game).","real_text":"<b>Forced<\/b> - After Congregational Church is revealed: Search the encounter deck for a [[Humanoid]] enemy and spawn it at the Village Commons. Shuffle the encounter deck.\n[fast] If there are no clues here: Draw the encounter card underneath Congregational Church. (Group limit once per game).","quantity":1,"shroud":1,"clues":1,"health_per_investigator":false,"real_slot":"","traits":"Dunwich.","real_traits":"Dunwich.","illustrator":"Mark Molnar","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"\"I my self did not more than a Fortnight ago catch a very plain Discourse of evill Powers in the Hill behind my House; wherein there were a Rattling and Rolling, Groaning, Screeching, and Hissing, such as no Things of this Earth cou\u2019d raise up...\"\n-H.P. Lovecraft, \"The Dunwich Horror\"","octgn_id":"0c7bdb0a-e12e-43e9-a0da-b4aa7fe56164","url":"https:\/\/arkhamdb.com\/card\/02208","imagesrc":"\/bundles\/cards\/02208.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/02208b.png"},{"pack_code":"bota","pack_name":"Blood on the Altar","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"blood_on_the_altar","encounter_name":"Blood on the Altar","position":209,"exceptional":false,"myriad":false,"encounter_position":15,"code":"02209","name":"Congregational Church","real_name":"Congregational Church","text":"[action] Choose and discard a card from your hand: Gain 2 resources.\n[fast] If there are no clues here: Draw the encounter card underneath Congregational Church. (Group limit once per game).","real_text":"[action] Choose and discard a card from your hand: Gain 2 resources.\n[fast] If there are no clues here: Draw the encounter card underneath Congregational Church. (Group limit once per game).","quantity":1,"shroud":2,"clues":1,"health_per_investigator":false,"real_slot":"","traits":"Dunwich.","real_traits":"Dunwich.","illustrator":"Mark Molnar","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"\"I my self did not more than a Fortnight ago catch a very plain Discourse of evill Powers in the Hill behind my House; wherein there were a Rattling and Rolling, Groaning, Screeching, and Hissing, such as no Things of this Earth cou\u2019d raise up...\"\n-H.P. Lovecraft, \"The Dunwich Horror\"","octgn_id":"b4eeeeda-f04f-4062-a820-50c7d7d78b49","url":"https:\/\/arkhamdb.com\/card\/02209","imagesrc":"\/bundles\/cards\/02209.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/02209b.png"},{"pack_code":"bota","pack_name":"Blood on the Altar","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"blood_on_the_altar","encounter_name":"Blood on the Altar","position":210,"exceptional":false,"myriad":false,"encounter_position":16,"code":"02210","name":"House in the Reeds","real_name":"House in the Reeds","text":"While you are in the House in the Reeds, you cannot play events.\n[fast] If there are no clues here: Draw the encounter card underneath House in the Reeds. (Group limit once per game).","real_text":"While you are in the House in the Reeds, you cannot play events.\n[fast] If there are no clues here: Draw the encounter card underneath House in the Reeds. (Group limit once per game).","quantity":1,"shroud":2,"clues":1,"health_per_investigator":false,"real_slot":"","traits":"Dunwich.","real_traits":"Dunwich.","illustrator":"Dimitri Bielak","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"Even the locals stay away from this half-sunken hovel.","octgn_id":"d5324db3-3a33-4881-967f-d71b2c29ea7c","url":"https:\/\/arkhamdb.com\/card\/02210","imagesrc":"\/bundles\/cards\/02210.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/02210b.png"},{"pack_code":"bota","pack_name":"Blood on the Altar","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"blood_on_the_altar","encounter_name":"Blood on the Altar","position":211,"exceptional":false,"myriad":false,"encounter_position":17,"code":"02211","name":"House in the Reeds","real_name":"House in the Reeds","text":"<b>Forced<\/b> - After House in the Reeds is revealed: Search the encounter deck for a [[Nightgaunt]] enemy and spawn it in the Village Commons. Shuffle the encounter deck.\n[fast] If there are no clues here: Draw the encounter card underneath House in the Reeds. (Group limit once per game).","real_text":"<b>Forced<\/b> - After House in the Reeds is revealed: Search the encounter deck for a [[Nightgaunt]] enemy and spawn it in the Village Commons. Shuffle the encounter deck.\n[fast] If there are no clues here: Draw the encounter card underneath House in the Reeds. (Group limit once per game).","quantity":1,"shroud":1,"clues":1,"health_per_investigator":false,"real_slot":"","traits":"Dunwich.","real_traits":"Dunwich.","illustrator":"Dimitri Bielak","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"Even the locals stay away from this half-sunken hovel.","octgn_id":"f61cd747-b294-4725-9ff8-b02b7c5bbcdf","url":"https:\/\/arkhamdb.com\/card\/02211","imagesrc":"\/bundles\/cards\/02211.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/02211b.png"},{"pack_code":"bota","pack_name":"Blood on the Altar","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"blood_on_the_altar","encounter_name":"Blood on the Altar","position":212,"exceptional":false,"myriad":false,"encounter_position":18,"code":"02212","name":"Schoolhouse","real_name":"Schoolhouse","text":"While you are in the Schoolhouse, you cannot commit skill cards to skill tests.\n[fast] If there are no clues here: Draw the encounter card underneath Schoolhouse. (Group limit once per game).","real_text":"While you are in the Schoolhouse, you cannot commit skill cards to skill tests.\n[fast] If there are no clues here: Draw the encounter card underneath Schoolhouse. (Group limit once per game).","quantity":1,"shroud":4,"clues":1,"clues_fixed":true,"health_per_investigator":false,"real_slot":"","traits":"Dunwich.","real_traits":"Dunwich.","illustrator":"Mark Molnar","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"With its crumbling rooftop and rat-infested walls, this is hardly even a house, let alone a schoolhouse.","octgn_id":"6f988818-7adc-4736-aafc-d6882c42adcd","url":"https:\/\/arkhamdb.com\/card\/02212","imagesrc":"\/bundles\/cards\/02212.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/02212b.png"},{"pack_code":"bota","pack_name":"Blood on the Altar","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"blood_on_the_altar","encounter_name":"Blood on the Altar","position":213,"exceptional":false,"myriad":false,"encounter_position":19,"code":"02213","name":"Schoolhouse","real_name":"Schoolhouse","text":"You cannot discover clues here except by investigating.\n[fast] If there are no clues here: Draw the encounter card underneath Schoolhouse. (Group limit once per game).","real_text":"You cannot discover clues here except by investigating.\n[fast] If there are no clues here: Draw the encounter card underneath Schoolhouse. (Group limit once per game).","quantity":1,"shroud":4,"clues":1,"clues_fixed":true,"health_per_investigator":false,"real_slot":"","traits":"Dunwich.","real_traits":"Dunwich.","illustrator":"Mark Molnar","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"With its crumbling rooftop and rat-infested walls, this is hardly even a house, let alone a schoolhouse.","octgn_id":"88a10412-58ac-49c6-888c-a1397baba22d","url":"https:\/\/arkhamdb.com\/card\/02213","imagesrc":"\/bundles\/cards\/02213.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/02213b.png"},{"pack_code":"bota","pack_name":"Blood on the Altar","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"blood_on_the_altar","encounter_name":"Blood on the Altar","position":214,"exceptional":false,"myriad":false,"encounter_position":20,"code":"02214","name":"The Hidden Chamber","real_name":"The Hidden Chamber","subname":"Prison of the Beast","text":"<b>Revelation<\/b> - Put The Hidden Chamber into play.\nThe Hidden Chamber and the location from which it was drawn are connected to one another.\nThe door to The Hidden Chamber is locked. You cannot enter The Hidden Chamber unless Key to the Chamber is attached to The Hidden Chamber.","real_text":"<b>Revelation<\/b> - Put The Hidden Chamber into play.\nThe Hidden Chamber and the location from which it was drawn are connected to one another.\nThe door to The Hidden Chamber is locked. You cannot enter The Hidden Chamber unless Key to the Chamber is attached to The Hidden Chamber.","quantity":1,"shroud":3,"clues":0,"health_per_investigator":false,"victory":2,"real_slot":"","traits":"Dunwich.","real_traits":"Dunwich.","illustrator":"Yoann Boissonnet","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"47bc5ee8-9537-417b-8cf9-d700139caa73","url":"https:\/\/arkhamdb.com\/card\/02214","imagesrc":"\/bundles\/cards\/02214.png","spoiler":1},{"pack_code":"bota","pack_name":"Blood on the Altar","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"blood_on_the_altar","encounter_name":"Blood on the Altar","position":215,"exceptional":false,"myriad":false,"encounter_position":21,"code":"02215","name":"Key to the Chamber","real_name":"Key to the Chamber","cost":0,"text":"<b>Revelation<\/b> - Take control of Key to the Chamber.\n[fast] If The Hidden Chamber is connected to your location: Attach Key to the Chamber to The Hidden Chamber.","real_text":"<b>Revelation<\/b> - Take control of Key to the Chamber.\n[fast] If The Hidden Chamber is connected to your location: Attach Key to the Chamber to The Hidden Chamber.","quantity":1,"health_per_investigator":false,"real_slot":"","traits":"Item. Key.","real_traits":"Item. Key.","flavor":"This tarnished silver key was hidden and kept safe out of sight. It must lead somewhere important.","illustrator":"John Moriarty","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"10902dae-b4ea-498f-8dd1-8a8560cc11aa","url":"https:\/\/arkhamdb.com\/card\/02215","imagesrc":"\/bundles\/cards\/02215.png","spoiler":1},{"pack_code":"bota","pack_name":"Blood on the Altar","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"blood_on_the_altar","encounter_name":"Blood on the Altar","position":216,"exceptional":false,"myriad":false,"encounter_position":22,"code":"02216","name":"Silas Bishop","real_name":"Silas Bishop","subname":"Infused With Evil","text":"Massive.\nSilas Bishop cannot make attacks of opportunity.","real_text":"Massive.\nSilas Bishop cannot make attacks of opportunity.","quantity":1,"health":6,"health_per_investigator":true,"enemy_damage":2,"enemy_horror":2,"enemy_fight":3,"enemy_evade":7,"victory":2,"real_slot":"","traits":"Monster. Abomination. Elite.","real_traits":"Monster. Abomination. Elite.","flavor":"What walked on the mountains that May-Night?\nWhat Roodmas horror fastened itself on the world in half human flesh and blood?\n-H. P. Lovecraft, \"The Dunwich Horror\"","illustrator":"Sam Lamont","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"5be80449-48ba-4da9-b52f-00f516867f77","url":"https:\/\/arkhamdb.com\/card\/02216","imagesrc":"\/bundles\/cards\/02216.png","spoiler":1},{"pack_code":"bota","pack_name":"Blood on the Altar","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"blood_on_the_altar","encounter_name":"Blood on the Altar","position":217,"exceptional":false,"myriad":false,"encounter_position":23,"code":"02217","name":"Zebulon Whateley","real_name":"Zebulon Whateley","subname":"Recalling Ancient Things","cost":3,"text":"You get +1 [willpower].\n[reaction] After you succeed at a [willpower] test on a treachery card, exhaust Zebulon Whateley: Draw 1 card.","real_text":"You get +1 [willpower].\n[reaction] After you succeed at a [willpower] test on a treachery card, exhaust Zebulon Whateley: Draw 1 card.","quantity":1,"skill_willpower":1,"skill_wild":1,"health":1,"health_per_investigator":false,"sanity":4,"deck_limit":1,"slot":"Ally","real_slot":"Ally","traits":"Ally. Dunwich.","real_traits":"Ally. Dunwich.","flavor":"...His memories of chantings in the great stone circles were not altogether connected with Wilbur and his grandfather.\n-H. P. Lovecraft, \"The Dunwich Horror\"","illustrator":"Colin Boyer","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"14d16f13-0fd4-4a54-9fb5-69ebf5a045dc","url":"https:\/\/arkhamdb.com\/card\/02217","imagesrc":"\/bundles\/cards\/02217.png","spoiler":1},{"pack_code":"bota","pack_name":"Blood on the Altar","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"blood_on_the_altar","encounter_name":"Blood on the Altar","position":218,"exceptional":false,"myriad":false,"encounter_position":24,"code":"02218","name":"Earl Sawyer","real_name":"Earl Sawyer","subname":"Smarter Than He Lets On","cost":3,"text":"You get +1 [agility].\n[reaction] After you evade an enemy, exhaust Earl Sawyer: Draw 1 card.","real_text":"You get +1 [agility].\n[reaction] After you evade an enemy, exhaust Earl Sawyer: Draw 1 card.","quantity":1,"skill_agility":1,"skill_wild":1,"health":3,"health_per_investigator":false,"sanity":2,"deck_limit":1,"slot":"Ally","real_slot":"Ally","traits":"Ally. Dunwich.","real_traits":"Ally. Dunwich.","flavor":"Earl Sawyer, who tended the horse and cattle during Wilbur\u2019s absence, had developed a woefully acute case of nerves.\n-H. P. Lovecraft, \"The Dunwich Horror\"","illustrator":"Rafa\u0142 Hrynkiewicz","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"7f913c4b-a4f8-44ed-9394-9decbca0b05f","url":"https:\/\/arkhamdb.com\/card\/02218","imagesrc":"\/bundles\/cards\/02218.png","spoiler":1},{"pack_code":"bota","pack_name":"Blood on the Altar","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"blood_on_the_altar","encounter_name":"Blood on the Altar","position":219,"exceptional":false,"myriad":false,"encounter_position":25,"code":"02219","name":"Powder of Ibn Ghazi","real_name":"Powder of Ibn Ghazi","subname":"Seeing Things Unseen","cost":0,"text":"Powder of Ibn Ghazi enters play with X clues on it, where X is the number of characters who \"survived the Dunwich Legacy\" in your Campaign Log.\n[fast]: Move 1 clue from Powder of Ibn Ghazi to an exhausted Brood of Yog-Sothoth at your location.","real_text":"Powder of Ibn Ghazi enters play with X clues on it, where X is the number of characters who \"survived the Dunwich Legacy\" in your Campaign Log.\n[fast]: Move 1 clue from Powder of Ibn Ghazi to an exhausted Brood of Yog-Sothoth at your location.","quantity":1,"health_per_investigator":false,"deck_limit":1,"real_slot":"","traits":"Item.","real_traits":"Item.","illustrator":"Matt Dixon","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"e732944f-29a2-4f2f-9132-b9e4059cabb0","url":"https:\/\/arkhamdb.com\/card\/02219","imagesrc":"\/bundles\/cards\/02219.png","spoiler":1},{"pack_code":"bota","pack_name":"Blood on the Altar","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"blood_on_the_altar","encounter_name":"Blood on the Altar","position":220,"exceptional":false,"myriad":false,"encounter_position":26,"code":"02220","name":"Kidnapped!","real_name":"Kidnapped!","text":"<b>Revelation<\/b> - Test [willpower] (4) or [agility] (4). If you fail, add an [[Ally]] asset you control to the pool of potential sacrifices. Then, attach Kidnapped! to the current agenda. If you have no [[Ally]] assets, take 2 damage and discard Kidnapped! instead.\n<b>Forced<\/b> - When attached agenda advances: Choose a potential sacrifice at random and place it underneath the agenda deck.","real_text":"<b>Revelation<\/b> - Test [willpower] (4) or [agility] (4). If you fail, add an [[Ally]] asset you control to the pool of potential sacrifices. Then, attach Kidnapped! to the current agenda. If you have no [[Ally]] assets, take 2 damage and discard Kidnapped! instead.\n<b>Forced<\/b> - When attached agenda advances: Choose a potential sacrifice at random and place it underneath the agenda deck.","quantity":3,"health_per_investigator":false,"real_slot":"","illustrator":"Sam Lamont","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"e66a4a87-b86d-4e0f-826e-20af1d95d4a8","url":"https:\/\/arkhamdb.com\/card\/02220","imagesrc":"\/bundles\/cards\/02220.png","spoiler":1},{"pack_code":"bota","pack_name":"Blood on the Altar","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"blood_on_the_altar","encounter_name":"Blood on the Altar","position":221,"exceptional":false,"myriad":false,"encounter_position":29,"code":"02221","name":"Psychopomp's Song","real_name":"Psychopomp's Song","text":"Surge. Peril.\n<b>Revelation<\/b> - Add Psychopomp's Song to any investigator's threat area.\n<b>Forced<\/b> - When you would take 1 or more damage: Take 2 additional damage and discard Psychopomp's Song.","real_text":"Surge. Peril.\n<b>Revelation<\/b> - Add Psychopomp's Song to any investigator's threat area.\n<b>Forced<\/b> - When you would take 1 or more damage: Take 2 additional damage and discard Psychopomp's Song.","quantity":2,"health_per_investigator":false,"real_slot":"","traits":"Omen.","real_traits":"Omen.","illustrator":"Stanislav Dikolenko","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"ebd4c8f7-3475-4116-8a52-ae52c97ab68c","url":"https:\/\/arkhamdb.com\/card\/02221","imagesrc":"\/bundles\/cards\/02221.png","spoiler":1},{"pack_code":"bota","pack_name":"Blood on the Altar","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"blood_on_the_altar","encounter_name":"Blood on the Altar","position":222,"exceptional":false,"myriad":false,"encounter_position":31,"code":"02222","name":"Strange Signs","real_name":"Strange Signs","text":"<b>Revelation<\/b> - Test [intellect] (3). If you fail, add 1 clue from the token pool to your location (2 clues instead if there are 3 or 4 investigators in the game).","real_text":"<b>Revelation<\/b> - Test [intellect] (3). If you fail, add 1 clue from the token pool to your location (2 clues instead if there are 3 or 4 investigators in the game).","quantity":2,"health_per_investigator":false,"real_slot":"","traits":"Omen.","real_traits":"Omen.","illustrator":"Chris Ostrowski","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"8e76abf0-7aa1-433a-8a7c-07e4201c219b","url":"https:\/\/arkhamdb.com\/card\/02222","imagesrc":"\/bundles\/cards\/02222.png","spoiler":1},{"pack_code":"bota","pack_name":"Blood on the Altar","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"blood_on_the_altar","encounter_name":"Blood on the Altar","position":223,"exceptional":false,"myriad":false,"encounter_position":33,"code":"02223","name":"Rotting Remains","real_name":"Rotting Remains","text":"<b>Revelation<\/b> - Test [willpower] (3). For each point you fail by, take 1 horror.\n","real_text":"<b>Revelation<\/b> - Test [willpower] (3). For each point you fail by, take 1 horror.\n","quantity":3,"health_per_investigator":false,"real_slot":"","traits":"Terror.","real_traits":"Terror.","flavor":"A sickening display of gore causes you to retch. You\u2019re glad this wasn\u2019t you.","illustrator":"Stephen Somers","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"d688f20e-7ab4-444d-98fa-f1b241b9dcc0","url":"https:\/\/arkhamdb.com\/card\/02223","imagesrc":"\/bundles\/cards\/02223.png","spoiler":1},{"pack_code":"bota","pack_name":"Blood on the Altar","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"blood_on_the_altar","encounter_name":"Blood on the Altar","position":224,"exceptional":false,"myriad":false,"encounter_position":36,"code":"02224","name":"Servant of Many Mouths","real_name":"Servant of Many Mouths","text":"<b>Spawn<\/b> - Any empty location.\nRetaliate.\n[reaction] After you defeat Servant of Many Mouths: Discover 1 clue at any location.","real_text":"<b>Spawn<\/b> - Any empty location.\nRetaliate.\n[reaction] After you defeat Servant of Many Mouths: Discover 1 clue at any location.","quantity":3,"health":2,"health_per_investigator":false,"enemy_damage":2,"enemy_fight":3,"enemy_evade":1,"real_slot":"","traits":"Humanoid.","real_traits":"Humanoid.","illustrator":"Micah Epstein","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"895c9534-4fa5-4b11-a58a-c209d7cd8bde","url":"https:\/\/arkhamdb.com\/card\/02224","imagesrc":"\/bundles\/cards\/02224.png","spoiler":1},{"pack_code":"uau","pack_name":"Undimensioned and Unseen","type_code":"skill","type_name":"Skill","faction_code":"seeker","faction_name":"Seeker","position":227,"exceptional":false,"myriad":false,"code":"02227","name":"Inquiring Mind","real_name":"Inquiring Mind","text":"Commit to a skill test only if there is a clue at your location.","real_text":"Commit to a skill test only if there is a clue at your location.","quantity":2,"skill_wild":3,"xp":0,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Innate.","real_traits":"Innate.","flavor":"If we wish to learn, we must first question everything\u00a0we know.","illustrator":"Andreia Ugrai","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"848cd99a-90a2-3c9a-2372-7a15c0c1f305","url":"https:\/\/arkhamdb.com\/card\/02227","imagesrc":"\/bundles\/cards\/02227.png"},{"pack_code":"uau","pack_name":"Undimensioned and Unseen","type_code":"asset","type_name":"Asset","faction_code":"mystic","faction_name":"Mystic","position":232,"exceptional":false,"myriad":false,"code":"02232","name":"Alyssa Graham","real_name":"Alyssa Graham","subname":"Speaker to the Dead","cost":4,"text":"You get +1 [intellect].\n[fast] Exhaust Alyssa Graham: Look at the top card of either the encounter deck or any player deck. You may then add 1 doom to Alyssa Graham to place the looked-at card on the bottom of its deck.","real_text":"You get +1 [intellect].\n[fast] Exhaust Alyssa Graham: Look at the top card of either the encounter deck or any player deck. You may then add 1 doom to Alyssa Graham to place the looked-at card on the bottom of its deck.","quantity":2,"skill_intellect":1,"xp":0,"health":1,"health_per_investigator":false,"sanity":3,"deck_limit":2,"slot":"Ally","real_slot":"Ally","traits":"Ally. Sorcerer.","real_traits":"Ally. Sorcerer.","illustrator":"Tiziano Baracchi","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"32dcb67a-1693-3e39-577e-5681b0e3bf6c","url":"https:\/\/arkhamdb.com\/card\/02232","imagesrc":"\/bundles\/cards\/02232.png"},{"pack_code":"litas","pack_name":"Lost in Time and Space","type_code":"asset","type_name":"Asset","faction_code":"guardian","faction_name":"Guardian","position":301,"exceptional":false,"myriad":false,"code":"02301","name":"Lightning Gun","real_name":"Lightning Gun","cost":6,"text":"Uses (3 ammo).\n[action] Spend 1 ammo: <b>Fight.<\/b> You get +5 [combat] for this attack. This attack deals +2 damage.","real_text":"Uses (3 ammo).\n[action] Spend 1 ammo: <b>Fight.<\/b> You get +5 [combat] for this attack. This attack deals +2 damage.","quantity":2,"skill_intellect":1,"skill_combat":1,"xp":5,"health_per_investigator":false,"deck_limit":2,"slot":"Hand x2","real_slot":"Hand x2","traits":"Item. Weapon. Firearm.","real_traits":"Item. Weapon. Firearm.","illustrator":"Kim Artem","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"8c644d58-e63c-4474-88ed-4c5f03ae1338","url":"https:\/\/arkhamdb.com\/card\/02301","imagesrc":"\/bundles\/cards\/02301.png"},{"pack_code":"litas","pack_name":"Lost in Time and Space","type_code":"asset","type_name":"Asset","faction_code":"rogue","faction_name":"Rogue","position":304,"exceptional":false,"myriad":false,"code":"02304","name":"Chicago Typewriter","real_name":"Chicago Typewriter","cost":5,"text":"Uses (4 ammo).\n[action] Spend 1 ammo: <b>Fight.<\/b> You may spend any number of additional actions when you perform this attack. You get +2 [combat] for this attack for each action being spent (including this ability's [action] cost). This attack deals +2 damage.","real_text":"Uses (4 ammo).\n[action] Spend 1 ammo: <b>Fight.<\/b> You may spend any number of additional actions when you perform this attack. You get +2 [combat] for this attack for each action being spent (including this ability's [action] cost). This attack deals +2 damage.","quantity":2,"skill_combat":2,"xp":4,"health_per_investigator":false,"deck_limit":2,"slot":"Hand x2","real_slot":"Hand x2","traits":"Item. Weapon. Firearm. Illicit.","real_traits":"Item. Weapon. Firearm. Illicit.","illustrator":"Tommy Arnold","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"1b01a5cb-36ff-4a5d-b444-a7ea0dc56e83","url":"https:\/\/arkhamdb.com\/card\/02304","imagesrc":"\/bundles\/cards\/02304.png"},{"pack_code":"litas","pack_name":"Lost in Time and Space","type_code":"asset","type_name":"Asset","faction_code":"rogue","faction_name":"Rogue","position":305,"exceptional":true,"myriad":false,"code":"02305","name":"The Gold Pocket Watch","real_name":"The Gold Pocket Watch","subname":"Stealing Time","cost":2,"text":"Exceptional.\n[reaction] When a phase begins, remove The Gold Pocket Watch from the game: Skip this phase.\n[reaction] After a phase ends, remove The Gold Pocket Watch from the game: Repeat that phase.","real_text":"Exceptional.\n[reaction] When a phase begins, remove The Gold Pocket Watch from the game: Skip this phase.\n[reaction] After a phase ends, remove The Gold Pocket Watch from the game: Repeat that phase.","errata_date":{"date":"2017-12-27 00:00:00.000000","timezone_type":3,"timezone":"UTC"},"quantity":2,"skill_willpower":1,"skill_wild":1,"xp":4,"health_per_investigator":false,"deck_limit":1,"slot":"Accessory","real_slot":"Accessory","traits":"Item. Relic.","real_traits":"Item. Relic.","illustrator":"Julepe","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"aab36173-1f26-4a9a-80c5-612406b4d348","url":"https:\/\/arkhamdb.com\/card\/02305","imagesrc":"\/bundles\/cards\/02305.png"},{"pack_code":"wda","pack_name":"Where Doom Awaits","type_code":"event","type_name":"Event","faction_code":"guardian","faction_name":"Guardian","position":261,"exceptional":false,"myriad":false,"code":"02261","name":"\"I've had worse\u2026\"","real_name":"\"I've had worse\u2026\"","cost":0,"text":"Fast. Play when you are dealt damage and\/or horror.\nCancel up to 5 damage and\/or horror just dealt to you. Then, gain that many resources.","real_text":"Fast. Play when you are dealt damage and\/or horror.\nCancel up to 5 damage and\/or horror just dealt to you. Then, gain that many resources.","quantity":2,"skill_willpower":2,"skill_agility":1,"xp":4,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Spirit.","real_traits":"Spirit.","illustrator":"Tiziano Baracchi","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"d254b566-29c6-39b7-1dad-fd4ca7767fbf","url":"https:\/\/arkhamdb.com\/card\/02261","imagesrc":"\/bundles\/cards\/02261.png","duplicated_by":["01684"]},{"pack_code":"wda","pack_name":"Where Doom Awaits","type_code":"event","type_name":"Event","faction_code":"rogue","faction_name":"Rogue","position":266,"exceptional":true,"myriad":false,"code":"02266","name":"Ace in the Hole","real_name":"Ace in the Hole","cost":0,"text":"Exceptional. Fast. Play only during your turn.\nYou may take an additional 3 actions this turn.","real_text":"Exceptional. Fast. Play only during your turn.\nYou may take an additional 3 actions this turn.","quantity":2,"xp":3,"health_per_investigator":false,"deck_limit":1,"real_slot":"","traits":"Trick.","real_traits":"Trick.","illustrator":"John Pacer","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"0b63b793-9228-3e85-f368-25da786550b7","url":"https:\/\/arkhamdb.com\/card\/02266","imagesrc":"\/bundles\/cards\/02266.png"},{"pack_code":"ptc","pack_name":"The Path to Carcosa","type_code":"investigator","type_name":"Investigator","faction_code":"neutral","faction_name":"Neutral","position":6,"exceptional":false,"myriad":false,"code":"03006","name":"Lola Hayes","real_name":"Lola Hayes","subname":"The Actress","text":"<b>Forced<\/b> - After you draw your opening hand: Choose a role ([survivor], [guardian], [seeker], [rogue], [mystic], or Neutral).\nYou can only play, commit, or trigger abilities on Neutral cards or cards of your role.\n[fast]: Switch your role. (Limit once per round.)\n[elder_sign] effect: +2. You may switch roles.","real_text":"<b>Forced<\/b> - After you draw your opening hand: Choose a role ([survivor], [guardian], [seeker], [rogue], [mystic], or Neutral).\nYou can only play, commit, or trigger abilities on Neutral cards or cards of your role.\n[fast]: Switch your role. (Limit once per round.)\n[elder_sign] effect: +2. You may switch roles.","quantity":1,"skill_willpower":3,"skill_intellect":3,"skill_combat":3,"skill_agility":3,"health":6,"health_per_investigator":false,"sanity":6,"deck_limit":1,"real_slot":"","traits":"Performer.","real_traits":"Performer.","deck_requirements":{"size":35,"card":{"03018":{"03018":"03018","90092":"90092"},"03019":{"03019":"03019","90093":"90093"}},"random":[{"target":"subtype","value":"basicweakness"}]},"deck_options":[{"faction":["survivor","guardian","seeker","rogue","mystic"],"level":{"min":0,"max":3},"atleast":{"factions":3,"min":7},"error":"You must have at least 7 cards from 3 different factions"},{"faction":["neutral"],"level":{"min":0,"max":5}}],"flavor":"Perhaps this would be her big comeback.","illustrator":"Magali Villeneuve","is_unique":true,"permanent":false,"double_sided":true,"back_text":"<b>Deck Size<\/b>: 35.\n<b>Deckbuilding Options<\/b>: Survivor, Guardian, Seeker, Rogue, and Mystic cards ([survivor], [guardian], [seeker], [rogue], and [mystic]) level 0-3, Neutral cards level 0-5.\n<b>Deckbuilding Requirements<\/b> (do not count toward deck size): 2 copies of Improvisation, 2 copies of Crisis of Identity, 1 random basic weakness.\n<b>Additional Requirements<\/b>: Your deck must include at least 7 cards each from 3 different classes ([survivor], [guardian], [seeker], [rogue], or [mystic]).","back_flavor":"Lola has performed to sold-out houses worldwide, but no play has been as haunting or as odd as The King in Yellow. Even during rehearsals, everything about it brought calamity and dread. When her co-star, Miriam, was found floating dead in the Seine, she decided she'd had enough, and penned a letter to the director explaining that her next performance would be her last. Now she heads home to Arkham for one final show, hoping she can finally be rid of this dreadful play.","octgn_id":"fe9917ce-ecf1-4a22-8183-5de72fb08f8a:1a12c904-4aa7-42e2-9636-df0fff19fc2f","url":"https:\/\/arkhamdb.com\/card\/03006","imagesrc":"\/bundles\/cards\/03006.png","backimagesrc":"\/bundles\/cards\/03006b.png","alternated_by":["90087"]},{"pack_code":"ptc","pack_name":"The Path to Carcosa","type_code":"event","type_name":"Event","faction_code":"neutral","faction_name":"Neutral","position":18,"exceptional":false,"myriad":false,"code":"03018","name":"Improvisation","real_name":"Improvisation","cost":0,"text":"Lola Hayes deck only.\nFast. Play only during your turn.\nSwitch your role. Until the end of your turn, reduce the resource cost of the next card you play of your role by 3. Draw 1 card.","real_text":"Lola Hayes deck only.\nFast. Play only during your turn.\nSwitch your role. Until the end of your turn, reduce the resource cost of the next card you play of your role by 3. Draw 1 card.","quantity":2,"skill_wild":2,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Insight.","real_traits":"Insight.","restrictions":{"investigator":{"03006":"03006"}},"illustrator":"Borja Pindado","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"efcb1bf8-2856-40e2-b929-dc9778c01584","url":"https:\/\/arkhamdb.com\/card\/03018","imagesrc":"\/bundles\/cards\/03018.png"},{"pack_code":"ptc","pack_name":"The Path to Carcosa","type_code":"treachery","type_name":"Treachery","subtype_code":"weakness","subtype_name":"Weakness","faction_code":"neutral","faction_name":"Neutral","position":19,"exceptional":false,"myriad":false,"code":"03019","name":"Crisis of Identity","real_name":"Crisis of Identity","text":"<b>Revelation<\/b> - Discard all cards you control of your current role. Then, discard the top card of your deck. Switch your role to the class of the discarded card (if the discarded card is a weakness, switch your role to neutral).","real_text":"<b>Revelation<\/b> - Discard all cards you control of your current role. Then, discard the top card of your deck. Switch your role to the class of the discarded card (if the discarded card is a weakness, switch your role to neutral).","quantity":2,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Madness.","real_traits":"Madness.","restrictions":{"investigator":{"03006":"03006"}},"flavor":"\"I've played so many roles. Madness is to be expected.\"","illustrator":"Matt Bradbury","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"1364260b-3c1d-4931-bb8d-8cc976640d7f","url":"https:\/\/arkhamdb.com\/card\/03019","imagesrc":"\/bundles\/cards\/03019.png"},{"pack_code":"uau","pack_name":"Undimensioned and Unseen","type_code":"event","type_name":"Event","faction_code":"guardian","faction_name":"Guardian","position":225,"exceptional":false,"myriad":false,"code":"02225","name":"\"If it bleeds...\"","real_name":"\"If it bleeds...\"","cost":1,"text":"Fast. Play after you defeat a [[Monster]] enemy.\nEach investigator at your location heals horror equal to that enemy's horror value.","real_text":"Fast. Play after you defeat a [[Monster]] enemy.\nEach investigator at your location heals horror equal to that enemy's horror value.","quantity":2,"skill_willpower":1,"skill_combat":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"real_slot":"","tags":"hh.","flavor":"The creature\u2019s corpse lays motionless at your feet.\nIt\u2019s a small comfort, but you\u2019ll take it.","illustrator":"Ethan Patrick Harris","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"bc9c240e-8ce5-3125-03cc-d00ed2265f3c","url":"https:\/\/arkhamdb.com\/card\/02225","imagesrc":"\/bundles\/cards\/02225.png"},{"pack_code":"uau","pack_name":"Undimensioned and Unseen","type_code":"asset","type_name":"Asset","faction_code":"guardian","faction_name":"Guardian","position":226,"exceptional":false,"myriad":false,"code":"02226","name":"Springfield M1903","real_name":"Springfield M1903","cost":4,"text":"Uses (3 ammo).\n[action] Spend 1 ammo: <b>Fight.<\/b> You get +3 [combat] and deal +2 damage for this attack. Cannot be used to attack enemies engaged with you.","real_text":"Uses (3 ammo).\n[action] Spend 1 ammo: <b>Fight.<\/b> You get +3 [combat] and deal +2 damage for this attack. Cannot be used to attack enemies engaged with you.","quantity":2,"skill_combat":1,"skill_agility":1,"xp":4,"health_per_investigator":false,"deck_limit":2,"slot":"Hand x2","real_slot":"Hand x2","traits":"Item. Weapon. Firearm.","real_traits":"Item. Weapon. Firearm.","illustrator":"Jason Caffoe","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"0ddd4332-6338-3470-3816-14e36d0acba0","url":"https:\/\/arkhamdb.com\/card\/02226","imagesrc":"\/bundles\/cards\/02226.png"},{"pack_code":"uau","pack_name":"Undimensioned and Unseen","type_code":"event","type_name":"Event","faction_code":"seeker","faction_name":"Seeker","position":228,"exceptional":false,"myriad":false,"code":"02228","name":"Expose Weakness","real_name":"Expose Weakness","cost":0,"text":"Fast. Play during any [fast] player window.\nChoose an enemy at your location. Test [intellect] (X), where X is that enemy's fight value. For each point you succeed by, reduce that enemy's fight value by 1 for the next attack performed against it this phase.","real_text":"Fast. Play during any [fast] player window.\nChoose an enemy at your location. Test [intellect] (X), where X is that enemy's fight value. For each point you succeed by, reduce that enemy's fight value by 1 for the next attack performed against it this phase.","quantity":2,"skill_intellect":1,"skill_combat":2,"xp":1,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Insight.","real_traits":"Insight.","illustrator":"Stephen Somers","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"0889a878-d572-3be1-7f40-22dd81ed9c41","url":"https:\/\/arkhamdb.com\/card\/02228","imagesrc":"\/bundles\/cards\/02228.png"},{"pack_code":"uau","pack_name":"Undimensioned and Unseen","type_code":"asset","type_name":"Asset","faction_code":"rogue","faction_name":"Rogue","position":230,"exceptional":true,"myriad":false,"code":"02230","name":"Lucky Dice","real_name":"Lucky Dice","subname":"...Or Are They?","cost":2,"text":"Exceptional.\n[reaction] When you reveal a non-[auto_fail] chaos token, spend 2 resources: Ignore that chaos token and reveal another one to resolve. If that token has a [auto_fail] symbol, remove Lucky Dice from the game (cannot be ignored\/canceled).","real_text":"Exceptional.\n[reaction] When you reveal a non-[auto_fail] chaos token, spend 2 resources: Ignore that chaos token and reveal another one to resolve. If that token has a [auto_fail] symbol, remove Lucky Dice from the game (cannot be ignored\/canceled).","errata_date":{"date":"2017-06-29 00:00:00.000000","timezone_type":3,"timezone":"UTC"},"quantity":2,"skill_willpower":1,"skill_agility":1,"xp":2,"health_per_investigator":false,"deck_limit":1,"slot":"Accessory","real_slot":"Accessory","traits":"Item. Relic.","real_traits":"Item. Relic.","illustrator":"Julepe","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"ddc63adf-ce89-32d4-d646-da0ed6f6a53e","url":"https:\/\/arkhamdb.com\/card\/02230","imagesrc":"\/bundles\/cards\/02230.png"},{"pack_code":"uau","pack_name":"Undimensioned and Unseen","type_code":"skill","type_name":"Skill","faction_code":"rogue","faction_name":"Rogue","position":231,"exceptional":false,"myriad":false,"code":"02231","name":"Opportunist","real_name":"Opportunist","text":"Commit only to a skill test you are performing.\nIf you succeed by 2 or more, return Opportunist to your hand after this test instead of discarding it.","real_text":"Commit only to a skill test you are performing.\nIf you succeed by 2 or more, return Opportunist to your hand after this test instead of discarding it.","quantity":2,"skill_wild":1,"xp":2,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Innate. Developed.","real_traits":"Innate. Developed.","illustrator":"Rafa\u0142 Hrynkiewicz","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"7610ae9e-804c-39e4-52f4-0a32b056a952","url":"https:\/\/arkhamdb.com\/card\/02231","imagesrc":"\/bundles\/cards\/02231.png"},{"pack_code":"uau","pack_name":"Undimensioned and Unseen","type_code":"asset","type_name":"Asset","faction_code":"survivor","faction_name":"Survivor","position":234,"exceptional":false,"myriad":false,"code":"02234","name":"Dark Horse","real_name":"Dark Horse","cost":3,"text":"Limit 1 per investigator.\nDuring the upkeep phase, you may choose to not gain resources.\nWhile you have no resources in your resource pool, you get +1 [willpower], +1 [intellect], +1 [combat], and +1 [agility].","real_text":"Limit 1 per investigator.\nDuring the upkeep phase, you may choose to not gain resources.\nWhile you have no resources in your resource pool, you get +1 [willpower], +1 [intellect], +1 [combat], and +1 [agility].","quantity":2,"skill_willpower":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Condition.","real_traits":"Condition.","illustrator":"Stanislav Dikolenko","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"fea55cfd-6c1e-3bc0-c1ea-c3a7d88e66f2","url":"https:\/\/arkhamdb.com\/card\/02234","imagesrc":"\/bundles\/cards\/02234.png"},{"pack_code":"uau","pack_name":"Undimensioned and Unseen","type_code":"skill","type_name":"Skill","faction_code":"survivor","faction_name":"Survivor","position":235,"exceptional":false,"myriad":false,"code":"02235","name":"Survival Instinct","real_name":"Survival Instinct","text":"If this test is successful during an evasion attempt, the evading investigator may immediately evade each other enemy engaged with him or her, and may move to a connecting location.","real_text":"If this test is successful during an evasion attempt, the evading investigator may immediately evade each other enemy engaged with him or her, and may move to a connecting location.","quantity":2,"skill_agility":2,"xp":2,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Innate. Developed.","real_traits":"Innate. Developed.","illustrator":"David Nash","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"e8763459-21ad-3b9a-5b20-f2dd2aa6d61e","url":"https:\/\/arkhamdb.com\/card\/02235","imagesrc":"\/bundles\/cards\/02235.png"},{"pack_code":"uau","pack_name":"Undimensioned and Unseen","type_code":"scenario","type_name":"Scenario","faction_code":"mythos","faction_name":"Mythos","encounter_code":"undimensioned_and_unseen","encounter_name":"Undimensioned and Unseen","position":236,"exceptional":false,"myriad":false,"encounter_position":1,"code":"02236","name":"Undimensioned and Unseen","real_name":"Undimensioned and Unseen","text":"Easy \/ Standard\n[skull]: -1 for each Brood of Yog-Sothoth in play.\n[cultist]: Reveal another token. If you fail this test, take 1 horror.\n[tablet]: 0. You must either remove all clue tokens from a Brood of Yog-Sothoth in play, or this token's modifier is -4 instead.\n[elder_thing]: -3. If this token is revealed during an attack or evasion attempt against a Brood of Yog-Sothoth, it immediately attacks you.","real_text":"Easy \/ Standard\n[skull]: -1 for each Brood of Yog-Sothoth in play.\n[cultist]: Reveal another token. If you fail this test, take 1 horror.\n[tablet]: 0. You must either remove all clue tokens from a Brood of Yog-Sothoth in play, or this token's modifier is -4 instead.\n[elder_thing]: -3. If this token is revealed during an attack or evasion attempt against a Brood of Yog-Sothoth, it immediately attacks you.","quantity":1,"health_per_investigator":false,"real_slot":"","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Hard \/ Expert\n[skull]: -2 for each Brood of Yog-Sothoth in play.\n[cultist]: Reveal another token. If you fail this test, take 1 horror and 1 damage.\n[tablet]: 0. You must either remove all clue tokens from a Brood of Yog-Sothoth in play, or this test automatically fails.\n[elder_thing]: -5. If this token is revealed during an attack or evasion attempt against a Brood of Yog-Sothoth, it immediately attacks you.","octgn_id":"ab96d62c-14e4-39c4-d955-40a6c1e9928c","url":"https:\/\/arkhamdb.com\/card\/02236","imagesrc":"\/bundles\/cards\/02236.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/02236b.png"},{"pack_code":"uau","pack_name":"Undimensioned and Unseen","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"undimensioned_and_unseen","encounter_name":"Undimensioned and Unseen","position":237,"exceptional":false,"myriad":false,"encounter_position":2,"code":"02237","name":"Rampaging Creatures","real_name":"Rampaging Creatures","text":"<b>Forced<\/b> - At the end of the enemy phase: Move each Brood of Yog-Sothoth enemy once toward a random location.","real_text":"<b>Forced<\/b> - At the end of the enemy phase: Move each Brood of Yog-Sothoth enemy once toward a random location.","quantity":1,"doom":5,"health_per_investigator":false,"real_slot":"","stage":1,"flavor":"Reports of terrifying entities wreaking havoc across the countryside have caused the citizens of Dunwich to panic. Worse, the creatures seem to be invisible to the naked eye.","illustrator":"Tomasz Jedruszek","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Shuffle the encounter discard pile into the encounter deck.\nSpawn 1 of the set-aside Brood of Yog-Sothoth enemies at a random location, if able.","back_flavor":"An old pickup truck rolls to a stop along the weathered trails of Dunwich. The driver - Joe Osborn - calls out to you through a shattered driver-side window, the truck's engine still running. \"IT's over at the Ericks' farm!\" he shouts. \"Done blasted their place apart. Poor Henry and Martha...\"\nYou ask Osborn for the location of the Ericks' homestead, and it confirms your worst fear. For that attack to have occurred recently, there must be more of the monsters on the loose.","back_name":"Calamity Strikes","octgn_id":"4a84c6d9-fc71-33ae-67e5-45af752d0467","url":"https:\/\/arkhamdb.com\/card\/02237","imagesrc":"\/bundles\/cards\/02237.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/02237b.png"},{"pack_code":"uau","pack_name":"Undimensioned and Unseen","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"undimensioned_and_unseen","encounter_name":"Undimensioned and Unseen","position":238,"exceptional":false,"myriad":false,"encounter_position":3,"code":"02238","name":"Biding Its Time","real_name":"Biding Its Time","text":"<b>Forced<\/b> - At the end of the enemy phase: Move each Brood of Yog-Sothoth enemy once toward a random location.","real_text":"<b>Forced<\/b> - At the end of the enemy phase: Move each Brood of Yog-Sothoth enemy once toward a random location.","quantity":1,"doom":6,"health_per_investigator":false,"real_slot":"","stage":2,"flavor":"Once in a while a wind, sweeping up out of Cold Spring Glen, would bring a touch of ineffable foetor to the heavy night air... But the looked-for terror did not appear. Whatever was down there in the glen was biding its time, and Armitage told his colleagues it would be suicidal to try to attack it in the dark.\n-H.P. Lovecraft, \"The Dunwich Horror\"","illustrator":"Tomasz Jedruszek","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Shuffle the encounter discard pile into the encounter deck.\n<b><hr>If there is a set-aside Brood of Yog-Sothoth, the lead investigator reads the following (out loud):<\/b>\n<blockquote><i>Bleak storm clouds churn overhead and a blanket of rain pelts the countryside. As the downpour grows in intensity, you take refuge in a half-ruined shack nearby. There is a flash of lightning, and in the brief illumination, you spot the outline of something large in the rain. Without warning, the distant trees bend, though nothing seems to be bending them. Moments later, a force with the strength of a truck crashes into your refuge.<\/i><\/blockquote>\nSpawn 1 of the set-aside Brood of Yog-Sothoth enemies at the lead investigator's location, if able. Then, each investigator at that location tests [agility] (4). The newly spawned Brood of Yog-Sothoth makes an attack against each investigator who fails this skill test.","back_name":"No Place to Hide","octgn_id":"a3722e93-93d8-3df2-b2bc-9f61491c501d","url":"https:\/\/arkhamdb.com\/card\/02238","imagesrc":"\/bundles\/cards\/02238.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/02238b.png"},{"pack_code":"uau","pack_name":"Undimensioned and Unseen","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"undimensioned_and_unseen","encounter_name":"Undimensioned and Unseen","position":239,"exceptional":false,"myriad":false,"encounter_position":4,"code":"02239","name":"Horrors Unleashed","real_name":"Horrors Unleashed","text":"Each [[Abomination]] enemy gets +1 fight and +1 evade.\n<b>Forced<\/b> - At the end of the enemy phase: Move each Brood of Yog-Sothoth enemy once toward a random location.","real_text":"Each [[Abomination]] enemy gets +1 fight and +1 evade.\n<b>Forced<\/b> - At the end of the enemy phase: Move each Brood of Yog-Sothoth enemy once toward a random location.","quantity":1,"doom":7,"health_per_investigator":false,"real_slot":"","stage":3,"flavor":"It was no joke tracking down something as big as a house that one could not see, but that had all the vicious malevolence of a daemon.\n-H.P. Lovecraft, \"The Dunwich Horror\"","illustrator":"Tomasz Jedruszek","is_unique":false,"permanent":false,"double_sided":true,"back_text":"<b>(\u2192R1)<\/b>","back_flavor":"There is a monstrous rumbling throughout the countryside, though it is impossible to tell whether its source is the creatures you hunt or the very mountains themselves. Soon after, you find more of the creatures' tracks leading up toward the hills: a thirty-foot path of crushed underbrush and trees snapped like twigs. Exhausted from battle, and with night fast approaching, you decide to head to safety rather than follow these hellish tracks.","back_name":"Into the Hills","octgn_id":"013e3d0e-9116-322d-13c2-2911ee28af1f","url":"https:\/\/arkhamdb.com\/card\/02239","imagesrc":"\/bundles\/cards\/02239.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/02239b.png"},{"pack_code":"uau","pack_name":"Undimensioned and Unseen","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"undimensioned_and_unseen","encounter_name":"Undimensioned and Unseen","position":240,"exceptional":false,"myriad":false,"encounter_position":5,"code":"02240","name":"Saracenic Script","real_name":"Saracenic Script","text":"<b>Objective<\/b> - Only investigators at Whateley Ruins may spend the requisite number of clues, as a group, to advance.","real_text":"<b>Objective<\/b> - Only investigators at Whateley Ruins may spend the requisite number of clues, as a group, to advance.","quantity":1,"clues":2,"health_per_investigator":false,"real_slot":"","stage":1,"flavor":"The monsters tearing through Dunwich county are immune to traditional weapons. Only by reciting a particular incantation can the creatures be defeated. First you must search the ruins of Wilbur Whateley\u2019s home in order to find the final sections of the otherworldly script.","illustrator":"Adam Lane","is_unique":false,"permanent":false,"double_sided":true,"back_text":"<b>Check Campaign Log. If Dr. Armitage survived The Dunwich Legacy:<\/b><blockquote><i>\"There!\" Armitage sighs a breath of relief, jotting down the last phrases of the formula. \"I have translated the last of it.\" He shudders as he hands you the script, the words conjuring forth memories of his battle with the creature. \"I hope this is the last time I'll have to read it,\" he admits. \"But if we do nothing, the end result will be much, much worse.\"<\/i><\/blockquote>Each investigator puts into play 1 set-aside Esoteric Formula.\n<b>If Dr. Armitage is listed under \"Sacrificed to Yog-Sothoth\":<\/b><blockquote><i>Using the information contained within the ruins of the Whateley homestead, you are able to transcribe the remainder of the formula previously used by Dr. Armitage to destroy the beast that plagued Dunwich. However, the endeavor sets you back several hours.<\/i><\/blockquote>Each investigator puts into play 1 set-aside Esoteric Formula. Place 1 doom on the current agenda.","back_name":"Obtaining the Formula","octgn_id":"a52c3b87-a72d-3d7a-584e-b58f1acc852a","url":"https:\/\/arkhamdb.com\/card\/02240","imagesrc":"\/bundles\/cards\/02240.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/02240b.png"},{"pack_code":"uau","pack_name":"Undimensioned and Unseen","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"undimensioned_and_unseen","encounter_name":"Undimensioned and Unseen","position":241,"exceptional":false,"myriad":false,"encounter_position":6,"code":"02241","name":"They Must Be Destroyed!","real_name":"They Must Be Destroyed!","text":"<b>Objective<\/b> - Defeat as many Brood of Yog-Sothoth enemies as you can. If there are no copies of Brood of Yog-Sothoth in play or set aside, advance.","real_text":"<b>Objective<\/b> - Defeat as many Brood of Yog-Sothoth enemies as you can. If there are no copies of Brood of Yog-Sothoth in play or set aside, advance.","quantity":1,"health_per_investigator":false,"real_slot":"","stage":2,"flavor":"With the formula in hand, you finally have the means to destroy the creatures wreaking havoc in Dunwich... but only if you can survive long enough.","illustrator":"Adam Lane","is_unique":false,"permanent":false,"double_sided":true,"back_text":"<b>(\u2192R2)<\/b>","back_flavor":"As you complete the incantation, the foul creature cries out with a raucous, inhuman voice. It rumbles and cracks, the syllables of its croaking far from English. As its cry plays out, the creature shrinks upon itself, and then, with little warning, it is gone. All that remains is a foul stench and a repulsive mark that mars the vegetation where the beast once stood.","back_name":"The Brood is Ended","octgn_id":"5f02f21d-10ac-334f-a5ab-e8110806a7a4","url":"https:\/\/arkhamdb.com\/card\/02241","imagesrc":"\/bundles\/cards\/02241.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/02241b.png"},{"pack_code":"uau","pack_name":"Undimensioned and Unseen","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"undimensioned_and_unseen","encounter_name":"Undimensioned and Unseen","position":242,"exceptional":false,"myriad":false,"encounter_position":7,"code":"02242","name":"Dunwich Village","real_name":"Dunwich Village","text":"[action]: <b>Resign.<\/b> You hide from the rampaging creatures.\n[fast]: You borrow some hounds to track the creatures by scent. An investigator in Dunwich Village may place 1 of his or her clues on any [[Abomination]] enemy in play. (Group limit once per game).","real_text":"[action]: <b>Resign.<\/b> You hide from the rampaging creatures.\n[fast]: You borrow some hounds to track the creatures by scent. An investigator in Dunwich Village may place 1 of his or her clues on any [[Abomination]] enemy in play. (Group limit once per game).","quantity":1,"shroud":3,"clues":1,"clues_fixed":true,"health_per_investigator":false,"real_slot":"","traits":"Dunwich.","real_traits":"Dunwich.","illustrator":"Tomasz Jedruszek","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"It is always a relief to get clear of the place, and to follow the narrow road around the base of the hills and across the level country beyond till it rejoins the Aylesbury pike. Afterward one sometimes learns that one has been through Dunwich.\n-H.P. Lovecraft, \"The Dunwich Horror\"","octgn_id":"c1d5868b-aef1-3882-5ebc-ea834ef47bb3","url":"https:\/\/arkhamdb.com\/card\/02242","imagesrc":"\/bundles\/cards\/02242.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/02242b.png"},{"pack_code":"uau","pack_name":"Undimensioned and Unseen","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"undimensioned_and_unseen","encounter_name":"Undimensioned and Unseen","position":243,"exceptional":false,"myriad":false,"encounter_position":8,"code":"02243","name":"Dunwich Village","real_name":"Dunwich Village","text":"[action]: <b>Resign.<\/b> You hide from the rampaging creatures.\n[action]: Move a Brood of Yog-Sothoth enemy once toward Dunwich Village.","real_text":"[action]: <b>Resign.<\/b> You hide from the rampaging creatures.\n[action]: Move a Brood of Yog-Sothoth enemy once toward Dunwich Village.","quantity":1,"shroud":2,"clues":3,"clues_fixed":true,"health_per_investigator":false,"real_slot":"","traits":"Dunwich.","real_traits":"Dunwich.","flavor":"Ringing the church bell may draw the monsters toward the village, if you are brave enough to face them.","illustrator":"Tomasz Jedruszek","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"It is always a relief to get clear of the place, and to follow the narrow road around the base of the hills and across the level country beyond till it rejoins the Aylesbury pike. Afterward one sometimes learns that one has been through Dunwich.\n-H.P. Lovecraft, \"The Dunwich Horror\"","octgn_id":"95fa8c11-b1bb-31fe-8635-f069109a05da","url":"https:\/\/arkhamdb.com\/card\/02243","imagesrc":"\/bundles\/cards\/02243.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/02243b.png"},{"pack_code":"uau","pack_name":"Undimensioned and Unseen","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"undimensioned_and_unseen","encounter_name":"Undimensioned and Unseen","position":244,"exceptional":false,"myriad":false,"encounter_position":9,"code":"02244","name":"Cold Spring Glen","real_name":"Cold Spring Glen","text":"Each enemy in Cold Spring Glen gets -1 evade.\n[fast]: You lure the creature into the dense tree cover, and it becomes tangled. Investigators in Cold Spring Glen may, as a group, place up to 2 of their clues on an [[Abomination]] enemy in Cold Spring Glen. (Group limit once per game).","real_text":"Each enemy in Cold Spring Glen gets -1 evade.\n[fast]: You lure the creature into the dense tree cover, and it becomes tangled. Investigators in Cold Spring Glen may, as a group, place up to 2 of their clues on an [[Abomination]] enemy in Cold Spring Glen. (Group limit once per game).","quantity":1,"shroud":3,"clues":2,"clues_fixed":true,"health_per_investigator":false,"real_slot":"","traits":"Dunwich.","real_traits":"Dunwich.","illustrator":"Frej Agelii","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"\"Gawd,\" he gasped, \"I telled 'em not ter go daown into the glen, an' I never thought nobody'd dew it with them tracks an' that smell an' the whippoorwills a-screechin' daown thar in the dark o' noonday...\u201d\n-H.P. Lovecraft, \"The Dunwich Horror\"","octgn_id":"801efeb6-d38d-39ca-79fd-55308253777c","url":"https:\/\/arkhamdb.com\/card\/02244","imagesrc":"\/bundles\/cards\/02244.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/02244b.png"},{"pack_code":"uau","pack_name":"Undimensioned and Unseen","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"undimensioned_and_unseen","encounter_name":"Undimensioned and Unseen","position":245,"exceptional":false,"myriad":false,"encounter_position":10,"code":"02245","name":"Cold Spring Glen","real_name":"Cold Spring Glen","text":"Each enemy in Cold Spring Glen gets -1 evade.\n[reaction] After Cold Spring Glen is chosen as a random location: An investigator in Cold Spring Glen tests [agility] (3). If successful, choose a different random location.","real_text":"Each enemy in Cold Spring Glen gets -1 evade.\n[reaction] After Cold Spring Glen is chosen as a random location: An investigator in Cold Spring Glen tests [agility] (3). If successful, choose a different random location.","quantity":1,"shroud":2,"clues":0,"health_per_investigator":false,"real_slot":"","traits":"Dunwich.","real_traits":"Dunwich.","flavor":"The thick shadows and crowded trees make these woods a good hiding place.","illustrator":"Frej Agelii","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"\"Gawd,\" he gasped, \"I telled 'em not ter go daown into the glen, an' I never thought nobody'd dew it with them tracks an' that smell an' the whippoorwills a-screechin' daown thar in the dark o' noonday...\u201d\n-H.P. Lovecraft, \"The Dunwich Horror\"","octgn_id":"b88ffce0-0506-341a-9ccd-1f3cd44846ed","url":"https:\/\/arkhamdb.com\/card\/02245","imagesrc":"\/bundles\/cards\/02245.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/02245b.png"},{"pack_code":"uau","pack_name":"Undimensioned and Unseen","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"undimensioned_and_unseen","encounter_name":"Undimensioned and Unseen","position":246,"exceptional":false,"myriad":false,"encounter_position":11,"code":"02246","name":"Ten-Acre Meadow","real_name":"Ten-Acre Meadow","text":"[fast]: You lure the monster into the rain. Place 1 clue from the token bank on an [[Abomination]] enemy in Ten-Acre Meadow. At the end of the round, remove 1 clue from that enemy. (Group limit once per game).","real_text":"[fast]: You lure the monster into the rain. Place 1 clue from the token bank on an [[Abomination]] enemy in Ten-Acre Meadow. At the end of the round, remove 1 clue from that enemy. (Group limit once per game).","quantity":1,"shroud":3,"clues":1,"clues_fixed":true,"health_per_investigator":false,"real_slot":"","traits":"Dunwich.","real_traits":"Dunwich.","illustrator":"Lucas Staniec","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"The trees of the frequent forest belts seem too large, and the wild weeds, brambles, and grasses attain a luxuriance not often found in settled regions. At the same time the planted fields appear singularly few and barren...\n-H.P. Lovecraft, \"The Dunwich Horror\"","octgn_id":"70743e57-162c-358f-225e-1198e23f43f2","url":"https:\/\/arkhamdb.com\/card\/02246","imagesrc":"\/bundles\/cards\/02246.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/02246b.png"},{"pack_code":"uau","pack_name":"Undimensioned and Unseen","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"undimensioned_and_unseen","encounter_name":"Undimensioned and Unseen","position":247,"exceptional":false,"myriad":false,"encounter_position":12,"code":"02247","name":"Ten-Acre Meadow","real_name":"Ten-Acre Meadow","text":"[fast]: You set a bait using a live animal. Each investigator in Ten-Acre Meadow may place 1 of his or her clues on an [[Abomination]] enemy in Ten-Acre Meadow. (Group limit once per game).","real_text":"[fast]: You set a bait using a live animal. Each investigator in Ten-Acre Meadow may place 1 of his or her clues on an [[Abomination]] enemy in Ten-Acre Meadow. (Group limit once per game).","quantity":1,"shroud":2,"clues":3,"clues_fixed":true,"health_per_investigator":false,"real_slot":"","traits":"Dunwich.","real_traits":"Dunwich.","illustrator":"Lucas Staniec","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"The trees of the frequent forest belts seem too large, and the wild weeds, brambles, and grasses attain a luxuriance not often found in settled regions. At the same time the planted fields appear singularly few and barren...\n-H.P. Lovecraft, \"The Dunwich Horror\"","octgn_id":"570aa337-9cd2-3184-40c7-5c3a91dd1517","url":"https:\/\/arkhamdb.com\/card\/02247","imagesrc":"\/bundles\/cards\/02247.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/02247b.png"},{"pack_code":"uau","pack_name":"Undimensioned and Unseen","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"undimensioned_and_unseen","encounter_name":"Undimensioned and Unseen","position":248,"exceptional":false,"myriad":false,"encounter_position":13,"code":"02248","name":"Blasted Heath","real_name":"Blasted Heath","text":"[fast]: You lure the creature into a patch of sand. Investigators in Blasted Heath may, as a group, place up to 2 of their clues on an [[Abomination]] enemy in Blasted Heath. (Group limit once per game).","real_text":"[fast]: You lure the creature into a patch of sand. Investigators in Blasted Heath may, as a group, place up to 2 of their clues on an [[Abomination]] enemy in Blasted Heath. (Group limit once per game).","quantity":1,"shroud":4,"clues":3,"clues_fixed":true,"health_per_investigator":false,"real_slot":"","traits":"Dunwich.","real_traits":"Dunwich.","flavor":"The ground here is loose and barely supports your weight.","illustrator":"Frej Agelii","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"The summits are too rounded and symmetrical to give a sense of comfort and naturalness, and sometimes the sky silhouettes with especial clearness the queer circles of tall stone pillars with which most of them are crowned.\n-H.P. Lovecraft, \"The Dunwich Horror\"","octgn_id":"b3481c64-4e50-302c-b557-81bab39e044b","url":"https:\/\/arkhamdb.com\/card\/02248","imagesrc":"\/bundles\/cards\/02248.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/02248b.png"},{"pack_code":"uau","pack_name":"Undimensioned and Unseen","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"undimensioned_and_unseen","encounter_name":"Undimensioned and Unseen","position":249,"exceptional":false,"myriad":false,"encounter_position":14,"code":"02249","name":"Blasted Heath","real_name":"Blasted Heath","text":"<b>Forced<\/b> - At the end of your turn, if you are in Blasted Heath: Take 1 damage.","real_text":"<b>Forced<\/b> - At the end of your turn, if you are in Blasted Heath: Take 1 damage.","quantity":1,"shroud":3,"clues":2,"clues_fixed":true,"health_per_investigator":false,"real_slot":"","traits":"Dunwich.","real_traits":"Dunwich.","flavor":"A dense yellow mist, like a terrible miasma, permeates through this region. It crawls around your skin and causes your lungs to tighten.","illustrator":"Frej Agelii","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"The summits are too rounded and symmetrical to give a sense of comfort and naturalness, and sometimes the sky silhouettes with especial clearness the queer circles of tall stone pillars with which most of them are crowned.\n-H. P. Lovecraft, \u201cThe Dunwich Horror\u201d","octgn_id":"16e6efe0-2ed2-3d90-6ba1-6262f05231b8","url":"https:\/\/arkhamdb.com\/card\/02249","imagesrc":"\/bundles\/cards\/02249.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/02249b.png"},{"pack_code":"uau","pack_name":"Undimensioned and Unseen","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"undimensioned_and_unseen","encounter_name":"Undimensioned and Unseen","position":250,"exceptional":false,"myriad":false,"encounter_position":15,"code":"02250","name":"Whateley Ruins","real_name":"Whateley Ruins","text":"Each investigator in Whateley Ruins gets -1 [willpower].\n[fast]: You hurl a nearby canister of paint at the monster. An investigator in Whateley Ruins may place up to 3 of his or her clues on an [[Abomination]] enemy in Whateley Ruins. (Group limit once per game).","real_text":"Each investigator in Whateley Ruins gets -1 [willpower].\n[fast]: You hurl a nearby canister of paint at the monster. An investigator in Whateley Ruins may place up to 3 of his or her clues on an [[Abomination]] enemy in Whateley Ruins. (Group limit once per game).","quantity":1,"shroud":3,"clues":2,"health_per_investigator":false,"real_slot":"","traits":"Dunwich.","real_traits":"Dunwich.","illustrator":"Dimitri Bielak","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"It was as though a house, launched by an avalanche, had slid down through the tangled growths of the almost vertical slope.\n-H.P. Lovecraft, \"The Dunwich Horror\"","octgn_id":"77cafa34-0d3b-366d-47e1-5614a5e7291c","url":"https:\/\/arkhamdb.com\/card\/02250","imagesrc":"\/bundles\/cards\/02250.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/02250b.png"},{"pack_code":"uau","pack_name":"Undimensioned and Unseen","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"undimensioned_and_unseen","encounter_name":"Undimensioned and Unseen","position":251,"exceptional":false,"myriad":false,"encounter_position":16,"code":"02251","name":"Whateley Ruins","real_name":"Whateley Ruins","text":"Each investigator in Whateley Ruins gets -1 [willpower].\n[action]: Test [intellect] (4). If you are successful, move a Brood of Yog-Sothoth enemy 1 location in any direction.","real_text":"Each investigator in Whateley Ruins gets -1 [willpower].\n[action]: Test [intellect] (4). If you are successful, move a Brood of Yog-Sothoth enemy 1 location in any direction.","quantity":1,"shroud":2,"clues":2,"health_per_investigator":false,"real_slot":"","traits":"Dunwich.","real_traits":"Dunwich.","flavor":"The ancient and arcane tomes found within the Whateley Ruins hold the secrets to manipulating the monsters.","illustrator":"Dimitri Bielak","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"It was as though a house, launched by an avalanche, had slid down through the tangled growths of the almost vertical slope.\n-H.P. Lovecraft, \"The Dunwich Horror\"","octgn_id":"19139758-ff4e-3728-7bd9-8524b115a0e2","url":"https:\/\/arkhamdb.com\/card\/02251","imagesrc":"\/bundles\/cards\/02251.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/02251b.png"},{"pack_code":"uau","pack_name":"Undimensioned and Unseen","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"undimensioned_and_unseen","encounter_name":"Undimensioned and Unseen","position":252,"exceptional":false,"myriad":false,"encounter_position":17,"code":"02252","name":"Devil's Hop Yard","real_name":"Devil's Hop Yard","text":"[fast]: You lure the creature into the thick fog. An investigator in Devil's Hop Yard may place up to 2 of his or her clues on an [[Abomination]] enemy in Devil's Hop Yard. (Group limit once per game).","real_text":"[fast]: You lure the creature into the thick fog. An investigator in Devil's Hop Yard may place up to 2 of his or her clues on an [[Abomination]] enemy in Devil's Hop Yard. (Group limit once per game).","quantity":1,"shroud":1,"clues":2,"clues_fixed":true,"health_per_investigator":false,"real_slot":"","traits":"Dunwich.","real_traits":"Dunwich.","illustrator":"Tim Arney-O'Neil","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"...still others try to explain the Devil\u2019s Hop Yard - a bleak, blasted hillside where no tree, shrub, or grass-blade will grow.\n-H.P. Lovecraft, \"The Dunwich Horror\"","octgn_id":"133dea2e-5ded-3c05-59f7-4a7ba47256b3","url":"https:\/\/arkhamdb.com\/card\/02252","imagesrc":"\/bundles\/cards\/02252.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/02252b.png"},{"pack_code":"uau","pack_name":"Undimensioned and Unseen","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"undimensioned_and_unseen","encounter_name":"Undimensioned and Unseen","position":253,"exceptional":false,"myriad":false,"encounter_position":18,"code":"02253","name":"Devil's Hop Yard","real_name":"Devil's Hop Yard","text":"[fast]: The creature follows you into the mud. Each investigator in Devil's Hop Yard may place 1 of his or her clues on an [[Abomination]] enemy in Devil's Hop Yard. (Group limit once per game).","real_text":"[fast]: The creature follows you into the mud. Each investigator in Devil's Hop Yard may place 1 of his or her clues on an [[Abomination]] enemy in Devil's Hop Yard. (Group limit once per game).","quantity":1,"shroud":2,"clues":1,"health_per_investigator":false,"real_slot":"","traits":"Dunwich.","real_traits":"Dunwich.","flavor":"A recent downpour has made the hop yard muddy and difficult to slog through.","illustrator":"Tim Arney-O'Neil","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"...still others try to explain the Devil\u2019s Hop Yard - a bleak, blasted hillside where no tree, shrub, or grass-blade will grow.\n-H.P. Lovecraft, \"The Dunwich Horror\"","octgn_id":"d7ff2904-e1fd-3c21-bccc-207ac14bf965","url":"https:\/\/arkhamdb.com\/card\/02253","imagesrc":"\/bundles\/cards\/02253.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/02253b.png"},{"pack_code":"uau","pack_name":"Undimensioned and Unseen","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"undimensioned_and_unseen","encounter_name":"Undimensioned and Unseen","position":255,"exceptional":false,"myriad":false,"encounter_position":23,"code":"02255","name":"Brood of Yog-Sothoth","real_name":"Brood of Yog-Sothoth","text":"Massive.\nBrood of Yog-Sothoth gets +1 [per_investigator] health and cannot be damaged or attacked except using the ability on Esoteric Formula.","real_text":"Massive.\nBrood of Yog-Sothoth gets +1 [per_investigator] health and cannot be damaged or attacked except using the ability on Esoteric Formula.","quantity":5,"health":1,"health_per_investigator":false,"enemy_damage":2,"enemy_horror":2,"enemy_fight":6,"enemy_evade":3,"victory":1,"real_slot":"","traits":"Monster. Abomination.","real_traits":"Monster. Abomination.","flavor":"\"I believe there\u2019s a chance of putting it out of business.\"\n-H.P. Lovecraft, \"The Dunwich Horror\"","illustrator":"Tomasz Jedruszek","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"53354184-415b-37e9-cb94-e1079c75fe23","url":"https:\/\/arkhamdb.com\/card\/02255","imagesrc":"\/bundles\/cards\/02255.png","spoiler":1},{"pack_code":"uau","pack_name":"Undimensioned and Unseen","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"undimensioned_and_unseen","encounter_name":"Undimensioned and Unseen","position":256,"exceptional":false,"myriad":false,"encounter_position":28,"code":"02256","name":"Towering Beasts","real_name":"Towering Beasts","text":"Peril.\n<b>Revelation<\/b> - Attach to a Brood of Yog-Sothoth enemy in play. If that enemy is at your location, take 1 damage.\nAttached enemy gets +1 fight and +1 health.","real_text":"Peril.\n<b>Revelation<\/b> - Attach to a Brood of Yog-Sothoth enemy in play. If that enemy is at your location, take 1 damage.\nAttached enemy gets +1 fight and +1 health.","quantity":4,"health_per_investigator":false,"real_slot":"","illustrator":"Marc Simonetti","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"d3945abd-28b0-38c7-5151-9d8ec792ca1c","url":"https:\/\/arkhamdb.com\/card\/02256","imagesrc":"\/bundles\/cards\/02256.png","spoiler":1},{"pack_code":"uau","pack_name":"Undimensioned and Unseen","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"undimensioned_and_unseen","encounter_name":"Undimensioned and Unseen","position":257,"exceptional":false,"myriad":false,"encounter_position":32,"code":"02257","name":"Ruin and Destruction","real_name":"Ruin and Destruction","text":"<b>Revelation<\/b> - If there are no investigators at the same location as a Brood of Yog-Sothoth, Ruin and Destruction gains surge. Otherwise, each investigator at the same location as a Brood of Yog-Sothoth tests [agility] (3). For each point he or she fails by, he or she takes 1 damage.","real_text":"<b>Revelation<\/b> - If there are no investigators at the same location as a Brood of Yog-Sothoth, Ruin and Destruction gains surge. Otherwise, each investigator at the same location as a Brood of Yog-Sothoth tests [agility] (3). For each point he or she fails by, he or she takes 1 damage.","quantity":3,"health_per_investigator":false,"real_slot":"","traits":"Hazard.","real_traits":"Hazard.","illustrator":"Helge C. Balzer","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"be3de547-6321-3638-f9fd-cc2dae5a9f14","url":"https:\/\/arkhamdb.com\/card\/02257","imagesrc":"\/bundles\/cards\/02257.png","spoiler":1},{"pack_code":"uau","pack_name":"Undimensioned and Unseen","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"undimensioned_and_unseen","encounter_name":"Undimensioned and Unseen","position":258,"exceptional":false,"myriad":false,"encounter_position":35,"code":"02258","name":"Attracting Attention","real_name":"Attracting Attention","text":"Surge.\n<b>Revelation<\/b> - Each Brood of Yog-Sothoth enemy in play moves once toward you.","real_text":"Surge.\n<b>Revelation<\/b> - Each Brood of Yog-Sothoth enemy in play moves once toward you.","quantity":2,"health_per_investigator":false,"real_slot":"","illustrator":"Dane Cozens","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"f2615fa2-fe0d-3801-07fb-a24b972d009a","url":"https:\/\/arkhamdb.com\/card\/02258","imagesrc":"\/bundles\/cards\/02258.png","spoiler":1},{"pack_code":"uau","pack_name":"Undimensioned and Unseen","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"undimensioned_and_unseen","encounter_name":"Undimensioned and Unseen","position":259,"exceptional":false,"myriad":false,"encounter_position":37,"code":"02259","name":"The Creatures' Tracks","real_name":"The Creatures' Tracks","text":"Peril.\n<b>Revelation<\/b> - You must either (choose one): Take 2 horror, or spawn a set aside Brood of Yog-Sothoth at a random location.","real_text":"Peril.\n<b>Revelation<\/b> - You must either (choose one): Take 2 horror, or spawn a set aside Brood of Yog-Sothoth at a random location.","quantity":2,"health_per_investigator":false,"real_slot":"","traits":"Terror.","real_traits":"Terror.","flavor":"...the sides of the road shewed a bruising indicative of the blasphemously stupendous bulk of the horror...\n-H.P. Lovecraft, \"The Dunwich Horror\"","illustrator":"Kristina Wayte","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"128a3a7a-b33f-3f6b-125b-ebcd65d22ab7","url":"https:\/\/arkhamdb.com\/card\/02259","imagesrc":"\/bundles\/cards\/02259.png","spoiler":1},{"pack_code":"litas","pack_name":"Lost in Time and Space","type_code":"asset","type_name":"Asset","faction_code":"survivor","faction_name":"Survivor","position":308,"exceptional":false,"myriad":false,"code":"02308","name":"Aquinnah","real_name":"Aquinnah","subname":"The Forgotten Daughter","cost":4,"text":"[reaction] When an enemy attacks you, exhaust Aquinnah and deal 1 horror to her: Deal that enemy's damage to any enemy at your location, instead. (You still take horror dealt by the attack.)","real_text":"[reaction] When an enemy attacks you, exhaust Aquinnah and deal 1 horror to her: Deal that enemy's damage to any enemy at your location, instead. (You still take horror dealt by the attack.)","quantity":2,"skill_willpower":1,"skill_agility":1,"xp":3,"health":1,"health_per_investigator":false,"sanity":4,"deck_limit":2,"slot":"Ally","real_slot":"Ally","traits":"Ally.","real_traits":"Ally.","flavor":"\"Do not be frightened by what you see.\nBe frightened by what you cannot see.\"","illustrator":"Tommy Arnold","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"f27bf901-4f99-4820-8f6a-0c2112203943","url":"https:\/\/arkhamdb.com\/card\/02308","imagesrc":"\/bundles\/cards\/02308.png","duplicated_by":["01691"]},{"pack_code":"wda","pack_name":"Where Doom Awaits","type_code":"asset","type_name":"Asset","faction_code":"mystic","faction_name":"Mystic","position":269,"exceptional":false,"myriad":false,"code":"02269","name":"Jewel of Aureolus","real_name":"Jewel of Aureolus","subname":"Gift of the Homunculi","cost":3,"text":"[reaction] After a [skull], [cultist], [tablet], [elder_thing], or [auto_fail] symbol is revealed during a skill test at your location, exhaust Jewel of Aureolus: Draw 1 card or gain 2 resources.","real_text":"[reaction] After a [skull], [cultist], [tablet], [elder_thing], or [auto_fail] symbol is revealed during a skill test at your location, exhaust Jewel of Aureolus: Draw 1 card or gain 2 resources.","quantity":2,"skill_wild":1,"xp":3,"health_per_investigator":false,"deck_limit":2,"slot":"Accessory","real_slot":"Accessory","traits":"Item. Relic.","real_traits":"Item. Relic.","illustrator":"Dani Hartel","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"015a2f11-fe7a-3aed-a970-76b6ee7db684","url":"https:\/\/arkhamdb.com\/card\/02269","imagesrc":"\/bundles\/cards\/02269.png"},{"pack_code":"eotp","pack_name":"Echoes of the Past","type_code":"asset","type_name":"Asset","faction_code":"survivor","faction_name":"Survivor","position":115,"exceptional":false,"myriad":false,"code":"03115","name":"Plucky","real_name":"Plucky","cost":1,"text":"Fast. Limit 1 [[Composure]] in play.\nNon-direct horror must be assigned to Plucky before it can be assigned to your investigator card.\n[fast] Spend 1 resource: You get +1 [willpower] for this skill test.\n[fast] Spend 1 resource: You get +1 [intellect] for this skill test.","real_text":"Fast. Limit 1 [[Composure]] in play.\nNon-direct horror must be assigned to Plucky before it can be assigned to your investigator card.\n[fast] Spend 1 resource: You get +1 [willpower] for this skill test.\n[fast] Spend 1 resource: You get +1 [intellect] for this skill test.","quantity":2,"skill_willpower":1,"skill_intellect":1,"xp":1,"health_per_investigator":false,"sanity":1,"deck_limit":2,"real_slot":"","traits":"Talent. Composure.","real_traits":"Talent. Composure.","illustrator":"Dani Hartel","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"177fa98c-3792-4f59-a809-139467475fe5","url":"https:\/\/arkhamdb.com\/card\/03115","imagesrc":"\/bundles\/cards\/03115.png"},{"pack_code":"eotp","pack_name":"Echoes of the Past","type_code":"skill","type_name":"Skill","faction_code":"neutral","faction_name":"Neutral","position":119,"exceptional":false,"myriad":false,"code":"03119","name":"Run For Your Life","real_name":"Run For Your Life","text":"Max 1 committed per skill test.\nCommit to a skill test only if you have 3 or fewer remaining sanity.","real_text":"Max 1 committed per skill test.\nCommit to a skill test only if you have 3 or fewer remaining sanity.","quantity":2,"skill_agility":4,"xp":0,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Desperate.","real_traits":"Desperate.","illustrator":"Nicholas Elias","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"7a4cd64c-8a1a-4551-8a4c-cb3a463e6cf4","url":"https:\/\/arkhamdb.com\/card\/03119","imagesrc":"\/bundles\/cards\/03119.png"},{"pack_code":"wda","pack_name":"Where Doom Awaits","type_code":"skill","type_name":"Skill","faction_code":"mystic","faction_name":"Mystic","position":268,"exceptional":false,"myriad":false,"code":"02268","name":"Fearless","real_name":"Fearless","text":"If this skill test is successful, heal 1 horror (2 horror instead if it succeeds by 2 or more).","real_text":"If this skill test is successful, heal 1 horror (2 horror instead if it succeeds by 2 or more).","quantity":2,"skill_willpower":2,"xp":2,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Innate. Developed.","real_traits":"Innate. Developed.","tags":"hh.","flavor":"Only by standing firm against the darkness can we live to see the light of another day.","illustrator":"RJ Palmer","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"10e415d4-841f-33b6-2240-cac9dc445365","url":"https:\/\/arkhamdb.com\/card\/02268","imagesrc":"\/bundles\/cards\/02268.png","duplicated_by":["12069"]},{"pack_code":"wda","pack_name":"Where Doom Awaits","type_code":"event","type_name":"Event","faction_code":"neutral","faction_name":"Neutral","position":273,"exceptional":false,"myriad":false,"code":"02273","name":"Moment of Respite","real_name":"Moment of Respite","cost":3,"text":"Play only if there are no enemies at your location.\nHeal 3 horror and draw 1 card.","real_text":"Play only if there are no enemies at your location.\nHeal 3 horror and draw 1 card.","quantity":2,"skill_willpower":2,"xp":3,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Spirit.","real_traits":"Spirit.","tags":"hh.","illustrator":"Colin Boyer","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"de0d2593-e954-38d3-a229-88d4174809c2","url":"https:\/\/arkhamdb.com\/card\/02273","imagesrc":"\/bundles\/cards\/02273.png"},{"pack_code":"wda","pack_name":"Where Doom Awaits","type_code":"skill","type_name":"Skill","faction_code":"guardian","faction_name":"Guardian","position":260,"exceptional":false,"myriad":false,"code":"02260","name":"Leadership","real_name":"Leadership","text":"While Leadership is committed to a skill test being performed by another investigator, Leadership gains [willpower] [wild].","real_text":"While Leadership is committed to a skill test being performed by another investigator, Leadership gains [willpower] [wild].","quantity":2,"skill_wild":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Practiced.","real_traits":"Practiced.","illustrator":"Jeff Lee Johnson","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"7c8c8a68-5331-3252-13e9-7b6f6001ad7b","url":"https:\/\/arkhamdb.com\/card\/02260","imagesrc":"\/bundles\/cards\/02260.png"},{"pack_code":"wda","pack_name":"Where Doom Awaits","type_code":"asset","type_name":"Asset","faction_code":"seeker","faction_name":"Seeker","position":262,"exceptional":false,"myriad":false,"code":"02262","name":"Strange Solution","real_name":"Strange Solution","subname":"Restorative Concoction","cost":1,"text":"Researched. Uses (4 supplies).\n[action] Spend 1 supply: Heal 2 damage from an investigator at your location.","real_text":"Researched. Uses (4 supplies).\n[action] Spend 1 supply: Heal 2 damage from an investigator at your location.","errata_date":{"date":"2022-08-26 00:00:00.000000","timezone_type":3,"timezone":"UTC"},"quantity":2,"skill_willpower":2,"xp":4,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Item. Science.","real_traits":"Item. Science.","tags":"hd.","illustrator":"Tiziano Baracchi","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"4302be9e-3abe-33e3-3a1d-e938a50aa741","url":"https:\/\/arkhamdb.com\/card\/02262","imagesrc":"\/bundles\/cards\/02262.png"},{"pack_code":"wda","pack_name":"Where Doom Awaits","type_code":"asset","type_name":"Asset","faction_code":"seeker","faction_name":"Seeker","position":263,"exceptional":false,"myriad":false,"code":"02263","name":"Strange Solution","real_name":"Strange Solution","subname":"Acidic Ichor","cost":1,"text":"Researched. Uses (3 supplies).\n[action] Spend 1 supply: <b>Fight.<\/b> Attack with a base [combat] skill of 6. This attack deals +2 damage.","real_text":"Researched. Uses (3 supplies).\n[action] Spend 1 supply: <b>Fight.<\/b> Attack with a base [combat] skill of 6. This attack deals +2 damage.","errata_date":{"date":"2022-08-26 00:00:00.000000","timezone_type":3,"timezone":"UTC"},"quantity":2,"skill_combat":2,"xp":4,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Item. Science.","real_traits":"Item. Science.","illustrator":"Tiziano Baracchi","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"33cfc081-1ed0-3c8e-1ad0-7cc2b9060f51","url":"https:\/\/arkhamdb.com\/card\/02263","imagesrc":"\/bundles\/cards\/02263.png"},{"pack_code":"wda","pack_name":"Where Doom Awaits","type_code":"asset","type_name":"Asset","faction_code":"seeker","faction_name":"Seeker","position":264,"exceptional":false,"myriad":false,"code":"02264","name":"Strange Solution","real_name":"Strange Solution","subname":"Freezing Variant","cost":1,"text":"Researched. Uses (4 supplies).\n[action] Spend 1 supply: <b>Evade.<\/b> Evade with a base [agility] skill of 6.","real_text":"Researched. Uses (4 supplies).\n[action] Spend 1 supply: <b>Evade.<\/b> Evade with a base [agility] skill of 6.","errata_date":{"date":"2022-08-26 00:00:00.000000","timezone_type":3,"timezone":"UTC"},"quantity":2,"skill_agility":2,"xp":4,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Item. Science.","real_traits":"Item. Science.","illustrator":"Tiziano Baracchi","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"8ddaab64-3e36-397f-c779-3163fc4b0a4f","url":"https:\/\/arkhamdb.com\/card\/02264","imagesrc":"\/bundles\/cards\/02264.png"},{"pack_code":"wda","pack_name":"Where Doom Awaits","type_code":"asset","type_name":"Asset","faction_code":"rogue","faction_name":"Rogue","position":265,"exceptional":false,"myriad":false,"code":"02265","name":"Joey \"The Rat\" Vigil","real_name":"Joey \"The Rat\" Vigil","subname":"Lookin' Out for #1","cost":4,"text":"[fast] Spend 1 resource: Choose an [[Item]] asset from your hand and play it (paying its cost).","real_text":"[fast] Spend 1 resource: Choose an [[Item]] asset from your hand and play it (paying its cost).","quantity":2,"skill_intellect":1,"skill_agility":1,"xp":0,"health":3,"health_per_investigator":false,"sanity":2,"deck_limit":2,"slot":"Ally","real_slot":"Ally","traits":"Ally. Criminal.","real_traits":"Ally. Criminal.","flavor":"\"Murph, you know full well that The Rat would snitch on anyone, at any time, for anything, truth be damned if the price was right.\"\n-Jason Marker, The Worlds of Arkham","illustrator":"Tiziano Baracchi","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"3e491307-bb92-3cbf-cec7-d84f7349cef6","url":"https:\/\/arkhamdb.com\/card\/02265","imagesrc":"\/bundles\/cards\/02265.png"},{"pack_code":"wda","pack_name":"Where Doom Awaits","type_code":"event","type_name":"Event","faction_code":"mystic","faction_name":"Mystic","position":267,"exceptional":false,"myriad":false,"code":"02267","name":"Moonlight Ritual","real_name":"Moonlight Ritual","cost":0,"text":"Remove all doom from 1 card you control.","real_text":"Remove all doom from 1 card you control.","quantity":2,"skill_intellect":1,"skill_agility":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Spell. Insight.","real_traits":"Spell. Insight.","illustrator":"Andreia Ugrai","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"1bcd110b-817c-337c-06e7-6969c83040aa","url":"https:\/\/arkhamdb.com\/card\/02267","imagesrc":"\/bundles\/cards\/02267.png"},{"pack_code":"wda","pack_name":"Where Doom Awaits","type_code":"event","type_name":"Event","faction_code":"survivor","faction_name":"Survivor","position":270,"exceptional":false,"myriad":false,"code":"02270","name":"A Chance Encounter","real_name":"A Chance Encounter","cost":1,"text":"Choose an [[Ally]] asset in any player's discard pile. Put that asset into play under your control. At the end of the round, if that asset is still in play, discard it.","real_text":"Choose an [[Ally]] asset in any player's discard pile. Put that asset into play under your control. At the end of the round, if that asset is still in play, discard it.","quantity":2,"skill_willpower":1,"skill_intellect":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Fortune.","real_traits":"Fortune.","illustrator":"David Auden Nash","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"e21e2612-face-3b06-588e-e279d33e8c23","url":"https:\/\/arkhamdb.com\/card\/02270","imagesrc":"\/bundles\/cards\/02270.png"},{"pack_code":"wda","pack_name":"Where Doom Awaits","type_code":"skill","type_name":"Skill","faction_code":"survivor","faction_name":"Survivor","position":271,"exceptional":false,"myriad":false,"code":"02271","name":"Stroke of Luck","real_name":"Stroke of Luck","text":"Commit only to a skill test you are performing.\nAfter revealing chaos tokens for this test, you may choose to exile Stroke of Luck. If you do, this test is automatically successful (unless a [auto_fail] token was revealed).","real_text":"Commit only to a skill test you are performing.\nAfter revealing chaos tokens for this test, you may choose to exile Stroke of Luck. If you do, this test is automatically successful (unless a [auto_fail] token was revealed).","quantity":2,"skill_wild":1,"xp":2,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Innate. Fortune.","real_traits":"Innate. Fortune.","illustrator":"Tiziano Baracchi","is_unique":false,"exile":true,"permanent":false,"double_sided":false,"octgn_id":"8b10077e-4845-3780-17dd-5efedf528247","url":"https:\/\/arkhamdb.com\/card\/02271","imagesrc":"\/bundles\/cards\/02271.png"},{"pack_code":"wda","pack_name":"Where Doom Awaits","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","position":272,"exceptional":false,"myriad":false,"code":"02272","name":"Fine Clothes","real_name":"Fine Clothes","cost":1,"text":"Reduce the difficulty of skill tests you perform during 'parley' actions by 2.","real_text":"Reduce the difficulty of skill tests you perform during 'parley' actions by 2.","quantity":2,"skill_agility":1,"xp":0,"health":1,"health_per_investigator":false,"sanity":1,"deck_limit":2,"slot":"Body","real_slot":"Body","traits":"Item. Clothing.","real_traits":"Item. Clothing.","tags":"pa.","flavor":"There's nothing quite like the feel of silk against your skin.","illustrator":"Jeff Lee Johnson","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"6daaf995-ef17-3dc1-b5a8-a8ed0c11c92e","url":"https:\/\/arkhamdb.com\/card\/02272","imagesrc":"\/bundles\/cards\/02272.png"},{"pack_code":"wda","pack_name":"Where Doom Awaits","type_code":"scenario","type_name":"Scenario","faction_code":"mythos","faction_name":"Mythos","encounter_code":"where_doom_awaits","encounter_name":"Where Doom Awaits","position":274,"exceptional":false,"myriad":false,"code":"02274","name":"Where Doom Awaits","real_name":"Where Doom Awaits","text":"Easy \/ Standard\n[skull]: -1 (-3 instead if you are at an [[Altered]] location).\n[cultist]: Reveal another token. Cancel the effects and icons of each skill card committed to this test.\n[tablet]: -2 (-4 instead if it is Agenda 2).\n[elder_thing]: -X. Discard the top 2 cards of your deck. X is the total printed cost of those discarded cards.","real_text":"Easy \/ Standard\n[skull]: -1 (-3 instead if you are at an [[Altered]] location).\n[cultist]: Reveal another token. Cancel the effects and icons of each skill card committed to this test.\n[tablet]: -2 (-4 instead if it is Agenda 2).\n[elder_thing]: -X. Discard the top 2 cards of your deck. X is the total printed cost of those discarded cards.","quantity":1,"health_per_investigator":false,"real_slot":"","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Hard \/ Expert\n[skull]: -2 (-5 instead if you are at an [[Altered]] location).\n[cultist]: Reveal another token. Cancel the effects and icons of each skill card committed to this test.\n[tablet]: -3. If it is Agenda 2, you automatically fail instead.\n[elder_thing]: -X. Discard the top 3 cards of your deck. X is the total printed cost of those discarded cards.","octgn_id":"03fe08bf-2232-336d-c9b6-2eb4d6d7cbab","url":"https:\/\/arkhamdb.com\/card\/02274","imagesrc":"\/bundles\/cards\/02274.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/02274b.png"},{"pack_code":"wda","pack_name":"Where Doom Awaits","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"where_doom_awaits","encounter_name":"Where Doom Awaits","position":275,"exceptional":false,"myriad":false,"encounter_position":2,"code":"02275","name":"Calling Forth the Old Ones","real_name":"Calling Forth the Old Ones","quantity":1,"doom":12,"health_per_investigator":false,"real_slot":"","stage":1,"flavor":"As you approach Sentinel Hill, you hear ancient Latin rites bellowed across the night. The time for action has come. If you cannot stop the sorcerers in Dunwich, who knows what terrors they might unleash upon the world?","illustrator":"Matt Dixon","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Shuffle the encounter discard pile into the encounter deck.","back_flavor":"As you explore the paths surrounding Sentinel Hill, the chanting at the hilltop rises to a crescendo and takes an otherworldly quality, reverberating through the trees as if carried by unseen currents.\nThe world begins to change. The grass and trees dissolve like sugar in a cup of tea. A vast endless sky slices through the reality you see before you, and you feel drawn to it, terrified and awestruck. The arcane power becomes distorted and seeps around you, creating strange alterations in the land.","back_name":"The World is Altered","octgn_id":"a3c0d6f8-b99f-3379-18cc-dfcbd78f34e2","url":"https:\/\/arkhamdb.com\/card\/02275","imagesrc":"\/bundles\/cards\/02275.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/02275b.png"},{"pack_code":"wda","pack_name":"Where Doom Awaits","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"where_doom_awaits","encounter_name":"Where Doom Awaits","position":276,"exceptional":false,"myriad":false,"encounter_position":3,"code":"02276","name":"Beckoning for Power","real_name":"Beckoning for Power","quantity":1,"doom":10,"health_per_investigator":false,"real_slot":"","stage":2,"flavor":"The Old Ones were, the Old Ones are, and the Old Ones shall be. Not in the spaces we know, but between them, They walk serene and primal, undimensioned and to us unseen. Yog-Sothoth knows the gate. Yog-Sothoth is the gate. Yog-Sothoth is the key and guardian of the gate. Past, present, future, all are one in Yog-Sothoth. He knows where the Old Ones broke through of old, and where They shall break through again. He knows where They have trod earth\u2019s fields, and where They still tread them, and why no one can behold Them","illustrator":"Matt Dixon","is_unique":false,"permanent":false,"double_sided":true,"back_text":"<b>(\u2192R2)<\/b>","back_flavor":"The chanting reaches its climax, and at the summit of Sentinel Hill, a tear opens across the fabric of the sky, parting the clouds and slicing through the very air itself.\nYou watch as an indescribable entity - spheres, eyes, mouths, ooze - pours out of the rift. The sorcerers call its name as its form seeps into the sky, spreading forth above the earth.\"Ia! Ia! Yog-Sothoth! Ia! Ia! Yog-Sothoth!\"\nBefore their jubilant chant can continue, they are smothered by the growing mass, and are heard no more.\nTo your horror, the expansion of the mass does not cease.","back_name":"The Reward for Servitude","octgn_id":"97bdedbd-8cea-3c3a-383f-1cea0ca32897","url":"https:\/\/arkhamdb.com\/card\/02276","imagesrc":"\/bundles\/cards\/02276.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/02276b.png"},{"pack_code":"wda","pack_name":"Where Doom Awaits","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"where_doom_awaits","encounter_name":"Where Doom Awaits","position":277,"exceptional":false,"myriad":false,"encounter_position":4,"code":"02277","name":"The Path to the Hill","real_name":"The Path to the Hill","text":"<b>Objective<\/b> - When the investigators have collected the requisite number of clues, they must immediately spend them and advance.","real_text":"<b>Objective<\/b> - When the investigators have collected the requisite number of clues, they must immediately spend them and advance.","errata_date":{"date":"2019-09-27 00:00:00.000000","timezone_type":3,"timezone":"UTC"},"quantity":1,"clues":2,"health_per_investigator":false,"real_slot":"","stage":1,"flavor":"A vibrant arcane energy fills the air with a bone-rattling chill. The energy swirls along the crushed trail before you, and seeps down several other paths before disappearing.","illustrator":"Lino Drieghe","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Remove all clues from each location in play. The arcane presence masking the path further up the hill has faded. Reveal Ascending Path.","back_flavor":"During your search through the wooded paths around the base of Sentinel Hill, you come across a startling sight. A herd of sheep lays dead upon the ground in a secluded clearing, their bloodied carcasses placed in a strange but careful pattern. Holding your nose against the stench of death, you step over mangled sheep on your way to the center of the odd formation.\nIn the center of the sheep lies the corpse of a man. A clear jewel has been firmly pressed into his forehead, caving in the front of his skull. His eyes are wide, his face contorted in a vision of fear, as if beseeching you for mercy. Though you know better, you check for a pulse. As you touch the man's skin, the jewel in his forehead dissolves, and the woods around you seem to clear.","back_name":"A Sacrifice Made","octgn_id":"4c38913a-a772-3062-ab03-bf41506990d3","url":"https:\/\/arkhamdb.com\/card\/02277","imagesrc":"\/bundles\/cards\/02277.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/02277b.png"},{"pack_code":"wda","pack_name":"Where Doom Awaits","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"where_doom_awaits","encounter_name":"Where Doom Awaits","position":278,"exceptional":false,"myriad":false,"encounter_position":5,"code":"02278","name":"Ascending the Hill (v. I)","real_name":"Ascending the Hill (v. I)","text":"Clues cannot be placed on non-[[Altered]] locations.\n<b>Objective<\/b> - When an investigator enters Sentinel Peak, advance.","real_text":"Clues cannot be placed on non-[[Altered]] locations.\n<b>Objective<\/b> - When an investigator enters Sentinel Peak, advance.","quantity":1,"health_per_investigator":false,"real_slot":"","stage":2,"flavor":"As you ascend the hill, the environment around you grows increasingly strange and otherworldly. The arcane energy feels even stronger here, crackling in the air and crawling on your skin.","illustrator":"Lino Drieghe","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Remove the set-aside Seth Bishop enemy from the game.","back_flavor":"Approaching the peak of Sentinel Hill, you are confronted by several citizens of Dunwich. The man in the center of their circle chants in Latin while the others bow their heads in reverence. \"Seth Bishop?\" you ask presumptively. The man in the center raises his gaze in response, confirming your suspicions. You plead with the man to stop this madness, but he doesn't respond. You draw forth the silver constellation pendant you'd found on Silas's body and present it to Seth. \"This is all we found of your brother,\" you shout over the howling wind. \"Is this the fate you want for yourself? For all of us?\" You throw the pendant onto the ground. Staggered by the sight of it, he stumbles backwards and trips over his incantation, eyes widened. As he falls, the altar behind him splits open, and a torrent of energy pours from the stone, swirling into an open gate that swallows the man whole. You barely manage to dig your heels in and grab hold of a nearby rock to resist the pull of the gate.","back_name":"Trip the Pattern","octgn_id":"96aeb454-c632-3826-9434-837a14f86d71","url":"https:\/\/arkhamdb.com\/card\/02278","imagesrc":"\/bundles\/cards\/02278.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/02278b.png"},{"pack_code":"wda","pack_name":"Where Doom Awaits","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"where_doom_awaits","encounter_name":"Where Doom Awaits","position":279,"exceptional":false,"myriad":false,"encounter_position":6,"code":"02279","name":"Ascending the Hill (v. II)","real_name":"Ascending the Hill (v. II)","text":"Clues cannot be placed on non-[[Altered]] locations.\n<b>Objective<\/b> - When an investigator enters Sentinel Peak, advance.","real_text":"Clues cannot be placed on non-[[Altered]] locations.\n<b>Objective<\/b> - When an investigator enters Sentinel Peak, advance.","quantity":1,"health_per_investigator":false,"real_slot":"","stage":2,"flavor":"As you ascend the hill, the environment around you grows increasingly strange and otherworldly. The arcane energy feels even stronger here, crackling in the air and crawling on your skin.","illustrator":"Lino Drieghe","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Put the set-aside Seth Bishop enemy into play at Sentinel Peak.","back_flavor":"Approaching the peak of Sentinel Hill, you are confronted by several citizens of Dunwich. The man in the center of their circle lets out a crazed laugh. You recognize the man - Seth Bishop - from the description given to you by the townsfolk earlier. Behind him, several other men and women bow their heads in reverence, chanting in Latin. \"We've done it!\" he cackles. \"We've accomplished what Old Whateley and 'is git couldn't!\" You watch in revulsion as his eyes glaze over and twitch, as though he were reading something invisible. \"I can see now\u2026 I can finally see!\" He raises his hands to the sky and the headstone of the altar behind him splits open. A torrent of energy pours out of the stone, coalescing into the form of an open gate. Seth holds onto the stone in front of him to prevent himself from being sucked into the gate, but several of the others are startled and pulled through it. You barely manage to dig your heels in and grab hold of a nearby rock in time to resist the pull of the gate. Seth rises to his feet, wearing an expression of pride.","back_name":"Turn the Key","octgn_id":"ee4ecf60-0175-3a53-6e3e-61aefdccc66e","url":"https:\/\/arkhamdb.com\/card\/02279","imagesrc":"\/bundles\/cards\/02279.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/02279b.png"},{"pack_code":"wda","pack_name":"Where Doom Awaits","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"where_doom_awaits","encounter_name":"Where Doom Awaits","position":280,"exceptional":false,"myriad":false,"encounter_position":7,"code":"02280","name":"Ascending the Hill (v. III)","real_name":"Ascending the Hill (v. III)","text":"Clues cannot be placed on non-[[Altered]] locations.\n<b>Objective<\/b> - When an investigator enters Sentinel Peak, advance.","real_text":"Clues cannot be placed on non-[[Altered]] locations.\n<b>Objective<\/b> - When an investigator enters Sentinel Peak, advance.","quantity":1,"health_per_investigator":false,"real_slot":"","stage":2,"flavor":"As you ascend the hill, the environment around you grows increasingly strange and otherworldly. The arcane energy feels even stronger here, crackling in the air and crawling on your skin.","illustrator":"Lino Drieghe","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Put the set-aside Seth Bishop enemy into play at Sentinel Peak, with 1 [per_investigator] damage on him.","back_flavor":"Approaching the peak of Sentinel Hill, you are confronted by several citizens of Dunwich. The man in the center of their circle is desperately trying to complete a Latin incantation. \"It's not working, Seth!\" one of the other men cries out. \"What're we gonna do?\" The man in the center stops his chant and pulls out a cobbler's knife. \"The father demands a blood sacrifice,\" he declares, and his face twists into a crazed expression. Before you can react, he slits his left wrist with the knife, dropping to his knees in agony. The headstone of the altar behind him splits open. A torrent of energy pours out of the stone, coalescing into the form of an open gate. Seth holds onto the stone in front of him to prevent himself from being sucked into the gate, but several of the others are startled and pulled through it. You barely manage to dig your heels in and grab hold of a nearby rock in time to resist the pull of the gate. Seth rises, wounded but alive. An expression of pride spreads across his pained face.","back_name":"Will the Change","octgn_id":"dbc77522-691c-348c-78a4-a2a867140219","url":"https:\/\/arkhamdb.com\/card\/02280","imagesrc":"\/bundles\/cards\/02280.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/02280b.png"},{"pack_code":"wda","pack_name":"Where Doom Awaits","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"where_doom_awaits","encounter_name":"Where Doom Awaits","position":281,"exceptional":false,"myriad":false,"encounter_position":8,"code":"02281","name":"The Gate Opens","real_name":"The Gate Opens","text":"<b>Objective<\/b> - Only investigators at Sentinel Peak may spend the requisite number of clues, as a group, to advance.","real_text":"<b>Objective<\/b> - Only investigators at Sentinel Peak may spend the requisite number of clues, as a group, to advance.","quantity":1,"clues":2,"health_per_investigator":false,"real_slot":"","stage":3,"flavor":"From the ruins of the headstone on the altar at the hill\u2019s peak, a gateway of churning vibrant energy has appeared. A force like a hurricane erupts from the gate, bending trees and pulling debris into it. The howling of the gale drowns out all other sound. Somehow, you must find a way to close the gate.","illustrator":"Lino Drieghe","is_unique":false,"permanent":false,"double_sided":true,"back_text":"<b>(\u2192R1)<\/b>","back_flavor":"You don't know how to close the swirling gate before you, and with each passing moment, the force from within it grows in strength. You fear that whatever entity the sorcerers have summoned from beyond approaches. With no time to spare, you turn to the open tome on the stone altar, desperate for answers.","back_name":"Peer Into the Abyss","octgn_id":"5fc311d8-66eb-39a8-9b35-4e004a67bd53","url":"https:\/\/arkhamdb.com\/card\/02281","imagesrc":"\/bundles\/cards\/02281.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/02281b.png"},{"pack_code":"wda","pack_name":"Where Doom Awaits","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"where_doom_awaits","encounter_name":"Where Doom Awaits","position":282,"exceptional":false,"myriad":false,"encounter_position":9,"code":"02282","name":"Base of the Hill","real_name":"Base of the Hill","text":"Base of the Hill is connected to each copy of Diverging Path.\n[action]: <b>Investigate.<\/b> If you succeed, instead of discovering clues, put a random set-aside Diverging Path into play. (Limit once per round.)\n[action]: <b>Resign.<\/b> \"This is more than I signed up for!\"","real_text":"Base of the Hill is connected to each copy of Diverging Path.\n[action]: <b>Investigate.<\/b> If you succeed, instead of discovering clues, put a random set-aside Diverging Path into play. (Limit once per round.)\n[action]: <b>Resign.<\/b> \"This is more than I signed up for!\"","quantity":1,"shroud":3,"clues":0,"health_per_investigator":false,"real_slot":"","traits":"Dunwich. Sentinel Hill.","real_traits":"Dunwich. Sentinel Hill.","illustrator":"Dimitri Bielak","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"The long slope of Sentinel Hill rises before you, cresting in the jagged edges of Sentinel Peak.","octgn_id":"0a0ee2c3-45e6-39d6-baab-9e1b95da27f5","url":"https:\/\/arkhamdb.com\/card\/02282","imagesrc":"\/bundles\/cards\/02282.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/02282b.png"},{"pack_code":"wda","pack_name":"Where Doom Awaits","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"where_doom_awaits","encounter_name":"Where Doom Awaits","position":283,"exceptional":false,"myriad":false,"encounter_position":10,"code":"02283","name":"Ascending Path","real_name":"Ascending Path","text":"Ascending Path is connected to each copy of Altered Path.\n[action]: <b>Investigate.<\/b> If you succeed, instead of discovering clues, put a random set-aside Altered Path into play. (Limit once per round.)","real_text":"Ascending Path is connected to each copy of Altered Path.\n[action]: <b>Investigate.<\/b> If you succeed, instead of discovering clues, put a random set-aside Altered Path into play. (Limit once per round.)","quantity":1,"shroud":3,"clues":0,"health_per_investigator":false,"real_slot":"","traits":"Dunwich. Sentinel Hill.","real_traits":"Dunwich. Sentinel Hill.","illustrator":"Dimitri Bielak","is_unique":false,"permanent":false,"double_sided":true,"back_text":"The path leading further up the hill is masked. You cannot move into Ascending Path.","back_flavor":"When you try to follow the path leading further up Sentinel Hill, you somehow end up walking in a perpetual loop. Each time you stop to find your bearings, you find yourself back at the base of the hill again.","octgn_id":"5f2ec12f-3aa8-3508-a97b-6fac4e2fb6a2","url":"https:\/\/arkhamdb.com\/card\/02283","imagesrc":"\/bundles\/cards\/02283.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/02283b.png"},{"pack_code":"wda","pack_name":"Where Doom Awaits","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"where_doom_awaits","encounter_name":"Where Doom Awaits","position":284,"exceptional":false,"myriad":false,"encounter_position":11,"code":"02284","name":"Sentinel Peak","real_name":"Sentinel Peak","text":"<b>Forced<\/b> - When an investigator at this location draws a [[Hex]] card: That investigator takes 1 damage.","real_text":"<b>Forced<\/b> - When an investigator at this location draws a [[Hex]] card: That investigator takes 1 damage.","quantity":1,"shroud":4,"clues":2,"health_per_investigator":false,"victory":2,"real_slot":"","traits":"Dunwich. Sentinel Hill.","real_traits":"Dunwich. Sentinel Hill.","flavor":"It is here that the Whateleys used to build their hellish fires and chant their hellish rituals\u2026\n-H.P. Lovecraft, \"The Dunwich Horror\"","illustrator":"German Nobile","is_unique":false,"permanent":false,"double_sided":true,"back_text":"As an additional cost to move to Sentinel Peak, the investigators must spend 2 [per_investigator] clues, as a group","back_flavor":"An arcane wall blocks the path further up the hill, leading towards the peak.","octgn_id":"28edb79d-36af-3c02-60bb-5364b092fa79","url":"https:\/\/arkhamdb.com\/card\/02284","imagesrc":"\/bundles\/cards\/02284.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/02284b.png"},{"pack_code":"wda","pack_name":"Where Doom Awaits","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"where_doom_awaits","encounter_name":"Where Doom Awaits","position":285,"exceptional":false,"myriad":false,"encounter_position":12,"code":"02285","name":"Slaughtered Woods","real_name":"Slaughtered Woods","text":"<b>Forced<\/b> - After you reveal Slaughtered Woods: Take 2 horror if you have no actions remaining.","real_text":"<b>Forced<\/b> - After you reveal Slaughtered Woods: Take 2 horror if you have no actions remaining.","quantity":1,"shroud":2,"clues":1,"health_per_investigator":false,"real_slot":"","traits":"Dunwich. Woods.","real_traits":"Dunwich. Woods.","illustrator":"Mariusz Gandzel","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"A path off the beaten trail leads deeper into the woods surrounding Sentinel Hill","back_name":"Diverging Path","octgn_id":"8ff015b2-9c54-3500-e748-9496efb74949","url":"https:\/\/arkhamdb.com\/card\/02285","imagesrc":"\/bundles\/cards\/02285.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/02285b.png"},{"pack_code":"wda","pack_name":"Where Doom Awaits","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"where_doom_awaits","encounter_name":"Where Doom Awaits","position":286,"exceptional":false,"myriad":false,"encounter_position":13,"code":"02286","name":"Eerie Glade","real_name":"Eerie Glade","text":"<b>Forced<\/b> - After you reveal Eerie Glade: Discard the top 2 cards of your deck for each action you have remaining.","real_text":"<b>Forced<\/b> - After you reveal Eerie Glade: Discard the top 2 cards of your deck for each action you have remaining.","quantity":1,"shroud":4,"clues":1,"health_per_investigator":false,"real_slot":"","traits":"Dunwich. Woods.","real_traits":"Dunwich. Woods.","flavor":"There are no sounds here. No leaves rustle, no birds chirp, and not even the wind can be heard.","illustrator":"Frej Agelii","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"A path off the beaten trail leads deeper into the woods surrounding Sentinel Hill","back_name":"Diverging Path","octgn_id":"37f30f94-f621-3b6e-b8f9-9da7404504d6","url":"https:\/\/arkhamdb.com\/card\/02286","imagesrc":"\/bundles\/cards\/02286.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/02286b.png"},{"pack_code":"wda","pack_name":"Where Doom Awaits","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"where_doom_awaits","encounter_name":"Where Doom Awaits","position":287,"exceptional":false,"myriad":false,"encounter_position":14,"code":"02287","name":"Destroyed Path","real_name":"Destroyed Path","text":"<b>Forced<\/b> - After you reveal Destroyed Path: Place 1 [per_investigator] doom on it.\n[action]: <b>Investigate.<\/b> If you succeed, instead of discovering clues, remove 1 doom from Destroyed Path.","real_text":"<b>Forced<\/b> - After you reveal Destroyed Path: Place 1 [per_investigator] doom on it.\n[action]: <b>Investigate.<\/b> If you succeed, instead of discovering clues, remove 1 doom from Destroyed Path.","quantity":1,"shroud":3,"clues":0,"health_per_investigator":false,"real_slot":"","traits":"Dunwich. Woods.","real_traits":"Dunwich. Woods.","illustrator":"Dimitri Bielak","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"A path off the beaten trail leads deeper into the woods surrounding Sentinel Hill","back_name":"Diverging Path","octgn_id":"c366685d-37e4-3b81-6c4e-37797290dea1","url":"https:\/\/arkhamdb.com\/card\/02287","imagesrc":"\/bundles\/cards\/02287.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/02287b.png"},{"pack_code":"wda","pack_name":"Where Doom Awaits","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"where_doom_awaits","encounter_name":"Where Doom Awaits","position":288,"exceptional":false,"myriad":false,"encounter_position":15,"code":"02288","name":"Frozen Spring","real_name":"Frozen Spring","text":"<b>Forced<\/b> - After you reveal Frozen Spring: Lose the remainder of your actions and immediately end your turn.","real_text":"<b>Forced<\/b> - After you reveal Frozen Spring: Lose the remainder of your actions and immediately end your turn.","quantity":1,"shroud":3,"clues":1,"health_per_investigator":false,"real_slot":"","traits":"Dunwich. Woods.","real_traits":"Dunwich. Woods.","flavor":"Despite the temperature of the air, this spring has frozen over completely.","illustrator":"Kristina Wayte","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"A path off the beaten trail leads deeper into the woods surrounding Sentinel Hill","back_name":"Diverging Path","octgn_id":"4bdb897e-7b25-3990-420c-8f629cd15c6b","url":"https:\/\/arkhamdb.com\/card\/02288","imagesrc":"\/bundles\/cards\/02288.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/02288b.png"},{"pack_code":"wda","pack_name":"Where Doom Awaits","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"where_doom_awaits","encounter_name":"Where Doom Awaits","position":289,"exceptional":false,"myriad":false,"encounter_position":16,"code":"02289","name":"Dimensional Gap","real_name":"Dimensional Gap","text":"<b>Forced<\/b> - After you reveal Dimensional Gap: Discard cards from the top of the encounter deck until an enemy is discarded. Spawn that enemy here (instead of its normal spawn location).","real_text":"<b>Forced<\/b> - After you reveal Dimensional Gap: Discard cards from the top of the encounter deck until an enemy is discarded. Spawn that enemy here (instead of its normal spawn location).","quantity":1,"shroud":3,"clues":1,"health_per_investigator":false,"real_slot":"","traits":"Dunwich. Woods. Altered.","real_traits":"Dunwich. Woods. Altered.","illustrator":"Ethan Patrick Harris","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"A shiver courses up your spine as you step forth onto the path, its route touched by a bizarre arcane power.","back_name":"Altered Path","octgn_id":"c7b0add2-3f51-3956-2de1-e41cdbb7bcf5","url":"https:\/\/arkhamdb.com\/card\/02289","imagesrc":"\/bundles\/cards\/02289.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/02289b.png"},{"pack_code":"wda","pack_name":"Where Doom Awaits","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"where_doom_awaits","encounter_name":"Where Doom Awaits","position":290,"exceptional":false,"myriad":false,"encounter_position":17,"code":"02290","name":"A Tear in the Path","real_name":"A Tear in the Path","text":"<b>Forced<\/b> - After you reveal A Tear in the Path: Take 2 damage if you have no actions remaining.","real_text":"<b>Forced<\/b> - After you reveal A Tear in the Path: Take 2 damage if you have no actions remaining.","quantity":1,"shroud":3,"clues":1,"health_per_investigator":false,"real_slot":"","traits":"Dunwich. Woods. Altered.","real_traits":"Dunwich. Woods. Altered.","illustrator":"Rafa\u0142 Hrynkiewicz","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"A shiver courses up your spine as you step forth onto the path, its route touched by a bizarre arcane power.","back_name":"Altered Path","octgn_id":"7fd45260-1c98-3d6a-feb0-2689ff51e1c4","url":"https:\/\/arkhamdb.com\/card\/02290","imagesrc":"\/bundles\/cards\/02290.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/02290b.png"},{"pack_code":"wda","pack_name":"Where Doom Awaits","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"where_doom_awaits","encounter_name":"Where Doom Awaits","position":291,"exceptional":false,"myriad":false,"encounter_position":18,"code":"02291","name":"Uprooted Woods","real_name":"Uprooted Woods","text":"<b>Forced<\/b> - After you reveal Uprooted Woods: Discard the top 5 cards of your deck if you have no actions remaining.","real_text":"<b>Forced<\/b> - After you reveal Uprooted Woods: Discard the top 5 cards of your deck if you have no actions remaining.","quantity":1,"shroud":2,"clues":1,"health_per_investigator":false,"real_slot":"","traits":"Dunwich. Woods. Altered.","real_traits":"Dunwich. Woods. Altered.","illustrator":"Anthony Devine","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"A shiver courses up your spine as you step forth onto the path, its route touched by a bizarre arcane power.","back_name":"Altered Path","octgn_id":"25b6e5e5-a0cf-3fdb-252b-1dd2e676d2c0","url":"https:\/\/arkhamdb.com\/card\/02291","imagesrc":"\/bundles\/cards\/02291.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/02291b.png"},{"pack_code":"wda","pack_name":"Where Doom Awaits","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"where_doom_awaits","encounter_name":"Where Doom Awaits","position":292,"exceptional":false,"myriad":false,"encounter_position":19,"code":"02292","name":"Lost Memories","real_name":"Lost Memories","text":"<b>Forced<\/b> - After you reveal Lost Memories: Take 1 horror for each action you have remaining.","real_text":"<b>Forced<\/b> - After you reveal Lost Memories: Take 1 horror for each action you have remaining.","quantity":1,"shroud":2,"clues":1,"health_per_investigator":false,"real_slot":"","traits":"Dunwich. Woods. Altered.","real_traits":"Dunwich. Woods. Altered.","flavor":"No\u2026 No, this shouldn't be here! This <b>can't<\/b> he here!","illustrator":"Matthew Cowdery","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"A shiver courses up your spine as you step forth onto the path, its route touched by a bizarre arcane power.","back_name":"Altered Path","octgn_id":"ba8e0fa8-e151-3a57-f1d0-7707cc7e8f7c","url":"https:\/\/arkhamdb.com\/card\/02292","imagesrc":"\/bundles\/cards\/02292.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/02292b.png"},{"pack_code":"wda","pack_name":"Where Doom Awaits","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"where_doom_awaits","encounter_name":"Where Doom Awaits","position":293,"exceptional":false,"myriad":false,"encounter_position":20,"code":"02293","name":"Seth Bishop","real_name":"Seth Bishop","subname":"Sorcerer of Dunwich","text":"Retaliate.","real_text":"Retaliate.","quantity":1,"health":3,"health_per_investigator":true,"enemy_damage":1,"enemy_horror":1,"enemy_fight":5,"enemy_evade":5,"victory":1,"real_slot":"","traits":"Humanoid. Sorcerer. Elite.","real_traits":"Humanoid. Sorcerer. Elite.","flavor":"\"An' he says, says he, Mis' Corey, as haow he sot to look fer Seth's caows, frighted ez he was; an' faound 'em in the upper pasture nigh the Devil's Hop Yard in an awful shape. Haff on 'em's clean gone, an' nigh haff o' them that's left is sucked most dry o' blood, with sores on 'em\u2026\n-H.P. Lovecraft, \"The Dunwich Horror\"","illustrator":"Rafa\u0142 Hrynkiewicz","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"5734f99e-a1a5-3307-c97c-449ec0f3abad","url":"https:\/\/arkhamdb.com\/card\/02293","imagesrc":"\/bundles\/cards\/02293.png","spoiler":1},{"pack_code":"wda","pack_name":"Where Doom Awaits","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"where_doom_awaits","encounter_name":"Where Doom Awaits","position":294,"exceptional":false,"myriad":false,"encounter_position":21,"code":"02294","name":"Devotee of the Key","real_name":"Devotee of the Key","text":"<b>Spawn<\/b> - Base of the Hill.\n<b>Forced<\/b> - At the end of the enemy phase, Devotee of the Key moves once toward Sentinel Peak. If Devotee of the Key is already at Sentinel Peak, discard it and add 2 doom to the current agenda, instead.","real_text":"<b>Spawn<\/b> - Base of the Hill.\n<b>Forced<\/b> - At the end of the enemy phase, Devotee of the Key moves once toward Sentinel Peak. If Devotee of the Key is already at Sentinel Peak, discard it and add 2 doom to the current agenda, instead.","quantity":2,"health":3,"health_per_investigator":false,"enemy_damage":1,"enemy_horror":1,"enemy_fight":3,"enemy_evade":3,"real_slot":"","traits":"Humanoid. Sorcerer.","real_traits":"Humanoid. Sorcerer.","illustrator":"Preston Stone","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"d03df51a-f505-3b5b-2384-f9b2866ca302","url":"https:\/\/arkhamdb.com\/card\/02294","imagesrc":"\/bundles\/cards\/02294.png","spoiler":1},{"pack_code":"wda","pack_name":"Where Doom Awaits","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"where_doom_awaits","encounter_name":"Where Doom Awaits","position":295,"exceptional":false,"myriad":false,"encounter_position":23,"code":"02295","name":"Crazed Shoggoth","real_name":"Crazed Shoggoth","text":"<b>Spawn<\/b> - Nearest [[Altered]] location.\n<b>Forced<\/b> - When Crazed Shoggoth attacks: If this attack would defeat an investigator, that investigator is instead killed.","real_text":"<b>Spawn<\/b> - Nearest [[Altered]] location.\n<b>Forced<\/b> - When Crazed Shoggoth attacks: If this attack would defeat an investigator, that investigator is instead killed.","quantity":1,"health":6,"health_per_investigator":false,"enemy_damage":2,"enemy_horror":2,"enemy_fight":3,"enemy_evade":4,"victory":1,"real_slot":"","traits":"Monster. Shoggoth.","real_traits":"Monster. Shoggoth.","illustrator":"Jeff Himmelman","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"07d85d4c-3766-3a12-b5c9-1b06f0cae54c","url":"https:\/\/arkhamdb.com\/card\/02295","imagesrc":"\/bundles\/cards\/02295.png","spoiler":1},{"pack_code":"wda","pack_name":"Where Doom Awaits","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"where_doom_awaits","encounter_name":"Where Doom Awaits","position":296,"exceptional":false,"myriad":false,"encounter_position":24,"code":"02296","name":"Rites Howled","real_name":"Rites Howled","text":"<b>Revelation<\/b> - Discard the top 3 cards of each investigator's deck. Each investigator at an [[Altered]] location shuffles each weakness in his or her discard pile into his or her deck.","real_text":"<b>Revelation<\/b> - Discard the top 3 cards of each investigator's deck. Each investigator at an [[Altered]] location shuffles each weakness in his or her discard pile into his or her deck.","quantity":3,"health_per_investigator":false,"real_slot":"","traits":"Hex.","real_traits":"Hex.","illustrator":"Hector Ortiz","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"557b00ba-0fa5-3ce8-8b17-42ad93ef4171","url":"https:\/\/arkhamdb.com\/card\/02296","imagesrc":"\/bundles\/cards\/02296.png","spoiler":1},{"pack_code":"wda","pack_name":"Where Doom Awaits","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"where_doom_awaits","encounter_name":"Where Doom Awaits","position":297,"exceptional":false,"myriad":false,"encounter_position":27,"code":"02297","name":"Spaces Between","real_name":"Spaces Between","text":"<b>Revelation<\/b> - Flip each non-[[Sentinel Hill]] location in play to its unrevealed side, removing all clues from it. Each investigator and enemy at a location flipped in this way immediately moves to the nearest [[Sentinel Hill]] location. Shuffle each non-<i>Sentinel Hill <\/i>location, so the players do not know which is which.","real_text":"<b>Revelation<\/b> - Flip each non-[[Sentinel Hill]] location in play to its unrevealed side, removing all clues from it. Each investigator and enemy at a location flipped in this way immediately moves to the nearest [[Sentinel Hill]] location. Shuffle each non-<i>Sentinel Hill <\/i>location, so the players do not know which is which.","quantity":3,"health_per_investigator":false,"real_slot":"","traits":"Hex. Hazard.","real_traits":"Hex. Hazard.","illustrator":"Frej Agelii","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"df5d978a-eb40-3fba-3867-7bc2d0257d53","url":"https:\/\/arkhamdb.com\/card\/02297","imagesrc":"\/bundles\/cards\/02297.png","spoiler":1},{"pack_code":"wda","pack_name":"Where Doom Awaits","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"where_doom_awaits","encounter_name":"Where Doom Awaits","position":298,"exceptional":false,"myriad":false,"encounter_position":30,"code":"02298","name":"Vortex of Time","real_name":"Vortex of Time","text":"<b>Revelation<\/b> - Each investigator at a [[Sentinel Hill]] location tests [willpower] (4). Each investigator who fails takes 2 damage.","real_text":"<b>Revelation<\/b> - Each investigator at a [[Sentinel Hill]] location tests [willpower] (4). Each investigator who fails takes 2 damage.","quantity":3,"health_per_investigator":false,"real_slot":"","traits":"Hex. Hazard.","real_traits":"Hex. Hazard.","illustrator":"David Demaret","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"f2e7e825-2ff3-3b06-7b2f-0106b89748e5","url":"https:\/\/arkhamdb.com\/card\/02298","imagesrc":"\/bundles\/cards\/02298.png","spoiler":1},{"pack_code":"litas","pack_name":"Lost in Time and Space","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","position":310,"exceptional":false,"myriad":false,"code":"02310","name":"The Red-Gloved Man","real_name":"The Red-Gloved Man","subname":"He Was Never There","cost":2,"text":"Fast.\n[reaction] After The Red-Gloved Man enters play: Choose two of your skills. While The Red-Gloved Man is in play, raise the base value of each of those skills to 6.\n<b>Forced<\/b> - At the end of the mythos phase: Discard The Red-Gloved Man.","real_text":"Fast.\n[reaction] After The Red-Gloved Man enters play: Choose two of your skills. While The Red-Gloved Man is in play, raise the base value of each of those skills to 6.\n<b>Forced<\/b> - At the end of the mythos phase: Discard The Red-Gloved Man.","quantity":2,"skill_wild":1,"xp":5,"health":4,"health_per_investigator":false,"sanity":4,"deck_limit":2,"slot":"Ally","real_slot":"Ally","traits":"Ally. Conspirator.","real_traits":"Ally. Conspirator.","illustrator":"Ryan Barger","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"52a2f169-da24-47c5-aa94-bfb4adde20d5","url":"https:\/\/arkhamdb.com\/card\/02310","imagesrc":"\/bundles\/cards\/02310.png"},{"pack_code":"litas","pack_name":"Lost in Time and Space","type_code":"skill","type_name":"Skill","faction_code":"guardian","faction_name":"Guardian","position":299,"exceptional":false,"myriad":false,"code":"02299","name":"Vicious Blow","real_name":"Vicious Blow","text":"If this skill test is successful during an attack, that attack deals +1 damage (+2 damage instead if it succeeds by 2 or more).","real_text":"If this skill test is successful during an attack, that attack deals +1 damage (+2 damage instead if it succeeds by 2 or more).","quantity":2,"skill_combat":2,"xp":2,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Practiced. Expert.","real_traits":"Practiced. Expert.","flavor":"With a sickening smack, he struck the abomination over and over\u2026until at last, it stopped moving.","illustrator":"JB Casacop","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"58620fef-9026-4ed0-ab0c-3c3d98c59a10","url":"https:\/\/arkhamdb.com\/card\/02299","imagesrc":"\/bundles\/cards\/02299.png"},{"pack_code":"litas","pack_name":"Lost in Time and Space","type_code":"event","type_name":"Event","faction_code":"guardian","faction_name":"Guardian","position":300,"exceptional":false,"myriad":false,"code":"02300","name":"Monster Slayer","real_name":"Monster Slayer","cost":1,"text":"<b>Fight.<\/b> If this attack succeeds against a non-[[Elite]] enemy, defeat that enemy.","real_text":"<b>Fight.<\/b> If this attack succeeds against a non-[[Elite]] enemy, defeat that enemy.","quantity":2,"skill_combat":1,"skill_wild":1,"xp":5,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Spirit.","real_traits":"Spirit.","illustrator":"Henning Ludvigsen","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"cf84e04b-b171-4a3c-be7b-2ce58e72644d","url":"https:\/\/arkhamdb.com\/card\/02300","imagesrc":"\/bundles\/cards\/02300.png"},{"pack_code":"litas","pack_name":"Lost in Time and Space","type_code":"asset","type_name":"Asset","faction_code":"seeker","faction_name":"Seeker","position":302,"exceptional":false,"myriad":false,"code":"02302","name":"Dr. William T. Maleson","real_name":"Dr. William T. Maleson","subname":"Working on Something Big","cost":1,"text":"[reaction] When you draw an encounter card from the encounter deck, exhaust Dr. William T. Maleson and place 1 of your clues on your location: Cancel the drawing of that card and shuffle it back into the encounter deck. Then, draw a new card from the top of the encounter deck.","real_text":"[reaction] When you draw an encounter card from the encounter deck, exhaust Dr. William T. Maleson and place 1 of your clues on your location: Cancel the drawing of that card and shuffle it back into the encounter deck. Then, draw a new card from the top of the encounter deck.","errata_date":{"date":"2017-12-27 00:00:00.000000","timezone_type":3,"timezone":"UTC"},"quantity":2,"skill_willpower":1,"xp":0,"health":2,"health_per_investigator":false,"sanity":2,"deck_limit":2,"slot":"Ally","real_slot":"Ally","traits":"Ally. Miskatonic.","real_traits":"Ally. Miskatonic.","illustrator":"Sara Winters","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"9e3ca648-0add-4dc2-b02c-140704fcdb96","url":"https:\/\/arkhamdb.com\/card\/02302","imagesrc":"\/bundles\/cards\/02302.png"},{"pack_code":"litas","pack_name":"Lost in Time and Space","type_code":"event","type_name":"Event","faction_code":"seeker","faction_name":"Seeker","position":303,"exceptional":false,"myriad":false,"code":"02303","name":"Deciphered Reality","real_name":"Deciphered Reality","cost":4,"text":"<b>Investigate.<\/b> The difficulty of this skill test is equal to the highest shroud value among revealed locations in play. If you succeed, discover 1 clue from each revealed location in play.","real_text":"<b>Investigate.<\/b> The difficulty of this skill test is equal to the highest shroud value among revealed locations in play. If you succeed, discover 1 clue from each revealed location in play.","quantity":2,"skill_willpower":1,"skill_intellect":2,"xp":5,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Insight.","real_traits":"Insight.","illustrator":"Shane Pierce","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"f9a4e03f-ca69-493c-9eb6-c010f059379f","url":"https:\/\/arkhamdb.com\/card\/02303","imagesrc":"\/bundles\/cards\/02303.png"},{"pack_code":"litas","pack_name":"Lost in Time and Space","type_code":"asset","type_name":"Asset","faction_code":"mystic","faction_name":"Mystic","position":306,"exceptional":false,"myriad":false,"code":"02306","name":"Shrivelling","real_name":"Shrivelling","cost":3,"text":"Uses (4 charges).\n[action] Spend 1 charge: <b>Fight.<\/b> This attack uses [willpower] instead of [combat]. You get +3 [willpower] and deal +2 damage for this attack. If a [skull], [cultist], [tablet], [elder_thing], or [auto_fail] symbol is revealed during this attack, take 2 horror.","real_text":"Uses (4 charges).\n[action] Spend 1 charge: <b>Fight.<\/b> This attack uses [willpower] instead of [combat]. You get +3 [willpower] and deal +2 damage for this attack. If a [skull], [cultist], [tablet], [elder_thing], or [auto_fail] symbol is revealed during this attack, take 2 horror.","quantity":2,"skill_willpower":1,"skill_combat":2,"xp":5,"health_per_investigator":false,"deck_limit":2,"slot":"Arcane","real_slot":"Arcane","traits":"Spell.","real_traits":"Spell.","illustrator":"Brian Valenzuela","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"11a8455a-1639-429d-98b1-018b1d513c77","url":"https:\/\/arkhamdb.com\/card\/02306","imagesrc":"\/bundles\/cards\/02306.png"},{"pack_code":"litas","pack_name":"Lost in Time and Space","type_code":"event","type_name":"Event","faction_code":"mystic","faction_name":"Mystic","position":307,"exceptional":false,"myriad":false,"code":"02307","name":"Ward of Protection","real_name":"Ward of Protection","cost":1,"text":"Fast. Play when you draw a non-weakness encounter card. \nCancel all of that card's effects and discard it. Then, take 1 horror.","real_text":"Fast. Play when you draw a non-weakness encounter card. \nCancel all of that card's effects and discard it. Then, take 1 horror.","quantity":2,"skill_willpower":1,"skill_wild":1,"xp":5,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Spell. Spirit.","real_traits":"Spell. Spirit.","illustrator":"Alexandr Elichev","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"881972b3-9e39-42a2-aefd-f5578300ab28","url":"https:\/\/arkhamdb.com\/card\/02307","imagesrc":"\/bundles\/cards\/02307.png"},{"pack_code":"litas","pack_name":"Lost in Time and Space","type_code":"asset","type_name":"Asset","faction_code":"survivor","faction_name":"Survivor","position":309,"exceptional":false,"myriad":false,"code":"02309","name":"Try and Try Again","real_name":"Try and Try Again","cost":2,"text":"[reaction] After a skill test is failed, if a skill card you own is committed to that test, exhaust Try and Try Again: Return that skill card to your hand.","real_text":"[reaction] After a skill test is failed, if a skill card you own is committed to that test, exhaust Try and Try Again: Return that skill card to your hand.","quantity":2,"skill_willpower":2,"xp":3,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Talent.","real_traits":"Talent.","illustrator":"Borja Pindado","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"cef840df-b85b-4823-8176-17568653410b","url":"https:\/\/arkhamdb.com\/card\/02309","imagesrc":"\/bundles\/cards\/02309.png"},{"pack_code":"litas","pack_name":"Lost in Time and Space","type_code":"scenario","type_name":"Scenario","faction_code":"mythos","faction_name":"Mythos","encounter_code":"lost_in_time_and_space","encounter_name":"Lost in Time and Space","position":311,"exceptional":false,"myriad":false,"encounter_position":1,"code":"02311","name":"Lost in Time and Space","real_name":"Lost in Time and Space","text":"Easy \/ Standard\n[skull]: -1 for each [[Extradimensional]] location in play (max -5).\n[cultist]: Reveal another token. If you fail, after this skill test, discard cards from the top of the encounter deck until a location is discarded. Put that location into play and move there.\n[tablet]: -3. If Yog-Sothoth is in play, it attacks you after this skill test.\n[elder_thing]: -X. X is the shroud value of your location. If you fail and your location is [[Extradimensional]], discard it.","real_text":"Easy \/ Standard\n[skull]: -1 for each [[Extradimensional]] location in play (max -5).\n[cultist]: Reveal another token. If you fail, after this skill test, discard cards from the top of the encounter deck until a location is discarded. Put that location into play and move there.\n[tablet]: -3. If Yog-Sothoth is in play, it attacks you after this skill test.\n[elder_thing]: -X. X is the shroud value of your location. If you fail and your location is [[Extradimensional]], discard it.","quantity":1,"health_per_investigator":false,"real_slot":"","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Hard \/ Expert\n[skull]: -1 for each [[Extradimensional]] location in play.\n[cultist]: Reveal another token. After this skill test, discard cards from the top of the encounter deck until a location is discarded. Put that location into play and move there.\n[tablet]: -5. If Yog-Sothoth is in play, it attacks you after this skill test.\n[elder_thing]: -X. X is twice the shroud value of your location. If you fail and your location is [[Extradimensional]], discard it.","octgn_id":"6fbfa8ce-a2c5-4507-877f-5418b6a0c124","url":"https:\/\/arkhamdb.com\/card\/02311","imagesrc":"\/bundles\/cards\/02311.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/02311b.png"},{"pack_code":"litas","pack_name":"Lost in Time and Space","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"lost_in_time_and_space","encounter_name":"Lost in Time and Space","position":312,"exceptional":false,"myriad":false,"encounter_position":2,"code":"02312","name":"All is One","real_name":"All is One","text":"<b>Forced<\/b> - After you are moved to a location by an encounter card effect: Take 1 horror.","real_text":"<b>Forced<\/b> - After you are moved to a location by an encounter card effect: Take 1 horror.","quantity":1,"doom":4,"health_per_investigator":false,"real_slot":"","stage":1,"flavor":"Pathways of sound and color extend for an eternity in all directions, dotted with impossible architecture, and overgrown with alien wildlife. The lines between objects are jagged and shifting, and your skin feels as if it were inside out.","illustrator":"Stephen Somers","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Shuffle the encounter discard pile into the encounter deck. Then, discard cards from the top until a location is discarded. The lead investigator resolves that location's 'revelation' effect.\n<b>Check Campaign Log. If the investigators failed to save the students, read the following:<\/b>\n\"A huge canine creature, alien to your eyes and yet familiar, appears before you. The creature rushes forward, and you prepare to fend it off, but to your surprise it runs through you, towards a building that wasn't behind you moments before: Derby Hall from the Miskatonic University. The creature bursts through the building's front door and you hear screams of panic from inside, followed by the crunch of snapping bones and cries of pain.\"\nEach investigator takes 1 horror, regardless of their location.","back_name":"Familiar Echoes","octgn_id":"ee40c4bb-7167-413a-9f74-f90314347767","url":"https:\/\/arkhamdb.com\/card\/02312","imagesrc":"\/bundles\/cards\/02312.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/02312b.png"},{"pack_code":"litas","pack_name":"Lost in Time and Space","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"lost_in_time_and_space","encounter_name":"Lost in Time and Space","position":313,"exceptional":false,"myriad":false,"encounter_position":3,"code":"02313","name":"Past, Present and Future","real_name":"Past, Present and Future","text":"<b>Forced<\/b> - After you are moved to a location by an encounter card effect: Take 1 horror.","real_text":"<b>Forced<\/b> - After you are moved to a location by an encounter card effect: Take 1 horror.","quantity":1,"doom":4,"health_per_investigator":false,"real_slot":"","stage":2,"flavor":"As you cross this realm, you catch occasional glimpses of reality - scenes from old memories, more recent visions from the past few days, and sometimes even events that you do not remember ever happening\u2026","illustrator":"Stephen Somers","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Shuffle the encounter discard pile into the encounter deck. Then, discard cards from the top until a location is discarded. The lead investigator resolves that location's 'revelation' effect.\n<b>Check Campaign Log. If at least one name is recorded under \"Sacrificed to Yog-Sothoth,\" read the following:<\/b>\n\"You hear a familiar voice calling out to you, and you enter an impossibly shaped building of cracked stone. \"No\u2026 don't!\" the voice cries. You rush toward the voice, down a set of steep, narrow stairs. Upon reaching the bottom, you find yourself in the hidden chamber from Dunwich. Bound by shackles, you see those you failed to save, bloodied and maimed. A creature with a man's face feeds from a corpse on the ground. The head of the corpse turns to face you, and a sharp pain stabs your heart.\"\nEach investigator tests [willpower] (X), where X is the number of names recorded under \"Sacrificed to Yog-Sothoth.\" For each point an investigator fails by, that investigator takes 1 damage.","back_name":"The Price of Failure","octgn_id":"8544cff6-a5a1-4f0d-a592-2277f3fc00cb","url":"https:\/\/arkhamdb.com\/card\/02313","imagesrc":"\/bundles\/cards\/02313.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/02313b.png"},{"pack_code":"litas","pack_name":"Lost in Time and Space","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"lost_in_time_and_space","encounter_name":"Lost in Time and Space","position":314,"exceptional":false,"myriad":false,"encounter_position":4,"code":"02314","name":"Breaking Through","real_name":"Breaking Through","text":"<b>Forced<\/b> - After you are moved to a location by an encounter card effect: Take 1 horror.","real_text":"<b>Forced<\/b> - After you are moved to a location by an encounter card effect: Take 1 horror.","quantity":1,"doom":6,"health_per_investigator":false,"real_slot":"","stage":3,"flavor":"Throughout this warped dimension, no matter where you travel, there is a haunting shape in the distance. At first, it appears as a disc, like a black moon with many wriggling arms. But as time passes, you can tell it is growing larger and larger\u2026","illustrator":"Stephen Somers","is_unique":false,"permanent":false,"double_sided":true,"back_text":"<b>Revelation<\/b> - Spawn the set-aside Yog-Sothoth enemy at The Edge of the Universe. If The Edge of the Universe is not in play, spawn it in Another Dimension, instead. Advance to agenda 4a.","back_name":"The Key and the Gate","octgn_id":"c75d37d6-b5b9-4677-9694-fb78e9c0e193","url":"https:\/\/arkhamdb.com\/card\/02314","imagesrc":"\/bundles\/cards\/02314.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/02314b.png"},{"pack_code":"litas","pack_name":"Lost in Time and Space","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"lost_in_time_and_space","encounter_name":"Lost in Time and Space","position":315,"exceptional":false,"myriad":false,"encounter_position":5,"code":"02315","name":"The End of All Things","real_name":"The End of All Things","text":"<b>Forced<\/b> - After you are moved by an encounter card effect: Take 1 horror.\n<b>Forced<\/b> - If Yog-Sothoth is defeated, <b>(\u2192R3)<\/b>.","real_text":"<b>Forced<\/b> - After you are moved by an encounter card effect: Take 1 horror.\n<b>Forced<\/b> - If Yog-Sothoth is defeated, <b>(\u2192R3)<\/b>.","quantity":1,"doom":2,"health_per_investigator":false,"real_slot":"","stage":4,"flavor":"The shape in the distance smashes through the barriers of this dimension, its many arms reaching to envelop everything you see. Its body is like an ooze, covered in eyes and mouths. You feel insignificant, like a bug, next to the creature\u2019s terrifying grandeur.","illustrator":"Stephen Somers","is_unique":false,"permanent":false,"double_sided":true,"back_text":"In player order, Yog-Sothoth attacks each investigator in play, regardless of Yog-Sothoth's current location. Then, flip this agenda back to its \"a\" side.","back_flavor":"Seeking the rift from which you entered this dimension, the extradimensional horror lashes out, crushing entire realms within its grasp.","back_name":"Yog-Sothoth Attacks!","octgn_id":"4f2f35e2-b7da-4fa4-9c80-085251a5c5b8","url":"https:\/\/arkhamdb.com\/card\/02315","imagesrc":"\/bundles\/cards\/02315.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/02315b.png"},{"pack_code":"litas","pack_name":"Lost in Time and Space","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"lost_in_time_and_space","encounter_name":"Lost in Time and Space","position":316,"exceptional":false,"myriad":false,"encounter_position":6,"code":"02316","name":"Out of this World","real_name":"Out of this World","text":"[action]: Discard the top 3 cards of the encounter deck. Choose a location discarded by this effect and resolve its 'revelation' ability.","real_text":"[action]: Discard the top 3 cards of the encounter deck. Choose a location discarded by this effect and resolve its 'revelation' ability.","quantity":1,"clues":2,"health_per_investigator":false,"real_slot":"","stage":1,"flavor":"Somehow, you must find your way across this alien landscape in order to find the nexus that was described in Old Whateley\u2019s tome.","illustrator":"Ethan Patrick Harris","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Put the set-aside The Edge of the Universe location into play.","back_flavor":"A light shimmers in the distance, and you head toward it to investigate. The wispy light drifts away from you, floating through the realm's strange gateways, ascending looping staircases, and crossing through barriers you dared not cross earlier. With little chance of finding the nexus on your own, you follow the light, hoping it is guiding you in the right direction.","back_name":"The Nexus of Dimensions","octgn_id":"fc8806c5-7622-4c18-a092-746ed07f7a0d","url":"https:\/\/arkhamdb.com\/card\/02316","imagesrc":"\/bundles\/cards\/02316.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/02316b.png"},{"pack_code":"litas","pack_name":"Lost in Time and Space","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"lost_in_time_and_space","encounter_name":"Lost in Time and Space","position":317,"exceptional":false,"myriad":false,"encounter_position":7,"code":"02317","name":"Into the Beyond","real_name":"Into the Beyond","text":"[action]: Discard the top 3 cards of the encounter deck. Choose a location discarded by this effect and resolve its 'revelation' ability.\n<b>Objective<\/b> - If an investigator enters The Edge of the Universe, advance.","real_text":"[action]: Discard the top 3 cards of the encounter deck. Choose a location discarded by this effect and resolve its 'revelation' ability.\n<b>Objective<\/b> - If an investigator enters The Edge of the Universe, advance.","quantity":1,"health_per_investigator":false,"real_slot":"","stage":2,"flavor":"You continue to follow the wisp of light, though the treacherous landscape makes it a difficult quarry to chase.","illustrator":"Ethan Patrick Harris","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"You reach an impossibly dense pitch-black void, and realize that this place is where all of reality - all that is and all that ever will be - ends. In its center, you see a minuscule rift, suspended just out of reach. When you peer through the tear, you are surprised to see the peak of Sentinel Hill. Somehow, you've reached the other side of the rift. Now you must find a way to close it for good.","back_name":"The World's Edge","octgn_id":"cb70c7b5-4a85-4999-bbf8-debb00dee317","url":"https:\/\/arkhamdb.com\/card\/02317","imagesrc":"\/bundles\/cards\/02317.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/02317b.png"},{"pack_code":"litas","pack_name":"Lost in Time and Space","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"lost_in_time_and_space","encounter_name":"Lost in Time and Space","position":318,"exceptional":false,"myriad":false,"encounter_position":8,"code":"02318","name":"Close the Rift","real_name":"Close the Rift","text":"[action]: Discard the top 3 cards of the encounter deck. Choose a location discarded by this effect and resolve its 'revelation' ability.\n<b>Objective<\/b> - Only investigators at The Edge of the Universe may spend the requisite number of clues, as a group, to advance.","real_text":"[action]: Discard the top 3 cards of the encounter deck. Choose a location discarded by this effect and resolve its 'revelation' ability.\n<b>Objective<\/b> - Only investigators at The Edge of the Universe may spend the requisite number of clues, as a group, to advance.","quantity":1,"clues":3,"health_per_investigator":false,"real_slot":"","stage":3,"flavor":"The unearthly stones on the ground are inscribed with some sort of seal. Approaching them causes a voice to enter your mind, speaking in an alien tongue.","illustrator":"Ethan Patrick Harris","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Remove the Edge of the Universe from the game.\nPut the set-aside Tear Through Time location into play.","back_flavor":"You are utterly exhausted, with no idea as to what can be done to close the rift. It is too distant to touch, and nothing you do has any effect. There is nothing here to guide you apart from the unearthly words that are seeping into your mind. Just then, you hear a familiar voice within the echoing chorus, and feel yourself compelled to repeat it. \"Claude ostium\u2026\" You whisper at first, the words on the tip of your tongue. You close your eyes to concentrate, and the echo grows louder. When it ends and you open your eyes, you face nothing but an inky abyss, and the tear has vanished.","back_name":"Mending the Tear","octgn_id":"be48ac3c-fdbc-485a-b052-a7fd0ef89841","url":"https:\/\/arkhamdb.com\/card\/02318","imagesrc":"\/bundles\/cards\/02318.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/02318b.png"},{"pack_code":"litas","pack_name":"Lost in Time and Space","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"lost_in_time_and_space","encounter_name":"Lost in Time and Space","position":319,"exceptional":false,"myriad":false,"encounter_position":9,"code":"02319","name":"Finding a New Way","real_name":"Finding a New Way","text":"[action]: Discard the top 3 cards of the encounter deck. Choose a location discarded by this effect and resolve its 'revelation' ability.\n<b>Objective<\/b> - If each undefeated investigator has resigned, advance.","real_text":"[action]: Discard the top 3 cards of the encounter deck. Choose a location discarded by this effect and resolve its 'revelation' ability.\n<b>Objective<\/b> - If each undefeated investigator has resigned, advance.","quantity":1,"health_per_investigator":false,"real_slot":"","stage":4,"flavor":"With no clear way out of this dimension, you seek another path.","illustrator":"Ethan Patrick Harris","is_unique":false,"permanent":false,"double_sided":true,"back_text":"<b>(\u2192R1)<\/b>","back_flavor":"You discover a path that looks somewhat familiar and follow it. Even though your task is complete, you now understand that in closing the tear, you may never make it home. The fear of being lost here forever spurs you onward, through an archway leading into an overgrown corridor. A damp wooden door leads you out into a pocket of thin rain and dark sky. Cement turns to gravel, then marble, then steel, then grass. You cross impossibly long meadows and make your way through dense woods before fatigue finally sets in. Drained of all energy, you cannot go on any further. Your body gives out.","back_name":"Reality Beckons","octgn_id":"1c291c62-0a83-44ff-bc1e-86a4d0219129","url":"https:\/\/arkhamdb.com\/card\/02319","imagesrc":"\/bundles\/cards\/02319.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/02319b.png"},{"pack_code":"litas","pack_name":"Lost in Time and Space","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"lost_in_time_and_space","encounter_name":"Lost in Time and Space","position":320,"exceptional":false,"myriad":false,"encounter_position":10,"code":"02320","name":"Another Dimension","real_name":"Another Dimension","subname":"Unfettered by Reality","text":"<b>Forced<\/b> - When a location leaves play: Move each investigator and unengaged enemy at that location to Another Dimension. Cannot be canceled.","real_text":"<b>Forced<\/b> - When a location leaves play: Move each investigator and unengaged enemy at that location to Another Dimension. Cannot be canceled.","quantity":1,"shroud":6,"clues":0,"health_per_investigator":false,"real_slot":"","traits":"Otherworld.","real_traits":"Otherworld.","illustrator":"Alexander Tooth","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"You gape in disbelief at the swirling colors and alien angles surrounding you. This is true madness. ","octgn_id":"6a9bbf1a-bc69-4a2e-80db-203384bc5a3c","url":"https:\/\/arkhamdb.com\/card\/02320","imagesrc":"\/bundles\/cards\/02320.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/02320b.png"},{"pack_code":"litas","pack_name":"Lost in Time and Space","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"lost_in_time_and_space","encounter_name":"Lost in Time and Space","position":321,"exceptional":false,"myriad":false,"encounter_position":11,"code":"02321","name":"The Edge of the Universe","real_name":"The Edge of the Universe","text":"You must have at least 2 clues in order to move to The Edge of the Universe.\nInvestigators at The Edge of the Universe cannot draw cards during the upkeep phase.","real_text":"You must have at least 2 clues in order to move to The Edge of the Universe.\nInvestigators at The Edge of the Universe cannot draw cards during the upkeep phase.","quantity":1,"shroud":2,"clues":2,"health_per_investigator":false,"real_slot":"","traits":"Otherworld.","real_traits":"Otherworld.","illustrator":"Stephen Somers","is_unique":false,"permanent":false,"double_sided":true,"back_text":"You must have at least 2 clues in order to move to The Edge of the Universe.","back_flavor":"Nothing could have possibly prepared you for this.\nIt is beautiful and terrible to behold.","octgn_id":"ea62e87a-fc31-43de-9b71-2b551fd0c99f","url":"https:\/\/arkhamdb.com\/card\/02321","imagesrc":"\/bundles\/cards\/02321.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/02321b.png"},{"pack_code":"litas","pack_name":"Lost in Time and Space","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"lost_in_time_and_space","encounter_name":"Lost in Time and Space","position":322,"exceptional":false,"myriad":false,"encounter_position":12,"code":"02322","name":"Tear Through Time","real_name":"Tear Through Time","text":"[action] Spend 2 clues: <b>Resign.<\/b> You find a new path and hope that it leads back to safety.","real_text":"[action] Spend 2 clues: <b>Resign.<\/b> You find a new path and hope that it leads back to safety.","quantity":1,"shroud":2,"clues":2,"health_per_investigator":false,"real_slot":"","traits":"Otherworld.","real_traits":"Otherworld.","illustrator":"Kim Artem","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"What is, what was, what will never be\u2026\nyou see it all, and it sees you.","octgn_id":"c9821a47-be23-45a0-bf4a-1e42a6274404","url":"https:\/\/arkhamdb.com\/card\/02322","imagesrc":"\/bundles\/cards\/02322.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/02322b.png"},{"pack_code":"litas","pack_name":"Lost in Time and Space","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"lost_in_time_and_space","encounter_name":"Lost in Time and Space","position":323,"exceptional":false,"myriad":false,"encounter_position":13,"code":"02323","name":"Yog-Sothoth","real_name":"Yog-Sothoth","subname":"The Lurker Beyond the Threshold","text":"Massive. Hunter. Retaliate.\nYog-Sothoth gets +6 [per_investigator] health.\nYog-Sothoth cannot be evaded and cannot make attacks of opportunity.\n[reaction] When Yog-Sothoth attacks you: Instead of taking up to X horror, you may discard the top X cards from your deck. Then, if you have no cards in your deck, you are driven insane.","real_text":"Massive. Hunter. Retaliate.\nYog-Sothoth gets +6 [per_investigator] health.\nYog-Sothoth cannot be evaded and cannot make attacks of opportunity.\n[reaction] When Yog-Sothoth attacks you: Instead of taking up to X horror, you may discard the top X cards from your deck. Then, if you have no cards in your deck, you are driven insane.","quantity":1,"health":4,"health_per_investigator":false,"enemy_damage":1,"enemy_horror":5,"enemy_fight":4,"real_slot":"","traits":"Ancient One. Elite.","real_traits":"Ancient One. Elite.","illustrator":"Stephen Somers","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"a798b77c-003c-4f9d-bf25-523751a3b408","url":"https:\/\/arkhamdb.com\/card\/02323","imagesrc":"\/bundles\/cards\/02323.png","spoiler":1},{"pack_code":"litas","pack_name":"Lost in Time and Space","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"lost_in_time_and_space","encounter_name":"Lost in Time and Space","position":324,"exceptional":false,"myriad":false,"encounter_position":14,"code":"02324","name":"Tear Through Space","real_name":"Tear Through Space","text":"Surge.\n<b>Revelation<\/b> - Put Tear Through Space into play.\n<b>Forced<\/b> - At the end of the round: Either place 1 doom on Tear Through Space, or discard it.","real_text":"Surge.\n<b>Revelation<\/b> - Put Tear Through Space into play.\n<b>Forced<\/b> - At the end of the round: Either place 1 doom on Tear Through Space, or discard it.","quantity":4,"shroud":1,"clues":1,"clues_fixed":true,"health_per_investigator":false,"real_slot":"","traits":"Otherworld. Extradimensional.","real_traits":"Otherworld. Extradimensional.","illustrator":"Ethan Patrick Harris","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"25278bfd-85d8-43cf-ad03-21c188123316","url":"https:\/\/arkhamdb.com\/card\/02324","imagesrc":"\/bundles\/cards\/02324.png","spoiler":1},{"pack_code":"litas","pack_name":"Lost in Time and Space","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"lost_in_time_and_space","encounter_name":"Lost in Time and Space","position":325,"exceptional":false,"myriad":false,"encounter_position":18,"code":"02325","name":"Prismatic Cascade","real_name":"Prismatic Cascade","text":"<b>Revelation<\/b> - Put Prismatic Cascade into play and discard a random card from your hand.\n<b>Forced<\/b> - After the last clue on Prismatic Cascade is removed: Discard Prismatic Cascade.","real_text":"<b>Revelation<\/b> - Put Prismatic Cascade into play and discard a random card from your hand.\n<b>Forced<\/b> - After the last clue on Prismatic Cascade is removed: Discard Prismatic Cascade.","quantity":2,"shroud":2,"clues":3,"clues_fixed":true,"health_per_investigator":false,"real_slot":"","traits":"Otherworld. Extradimensional.","real_traits":"Otherworld. Extradimensional.","illustrator":"Stephen Somers","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"5f1bb425-00c2-4493-9461-04753f63b60d","url":"https:\/\/arkhamdb.com\/card\/02325","imagesrc":"\/bundles\/cards\/02325.png","spoiler":1},{"pack_code":"litas","pack_name":"Lost in Time and Space","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"lost_in_time_and_space","encounter_name":"Lost in Time and Space","position":326,"exceptional":false,"myriad":false,"encounter_position":20,"code":"02326","name":"Endless Bridge","real_name":"Endless Bridge","text":"<b>Revelation<\/b> - Put Endless Bridge into play and lose 2 resources.\n<b>Forced<\/b> - After an investigator leaves Endless Bridge: Either place 1 doom on Endless Bridge, or discard it.","real_text":"<b>Revelation<\/b> - Put Endless Bridge into play and lose 2 resources.\n<b>Forced<\/b> - After an investigator leaves Endless Bridge: Either place 1 doom on Endless Bridge, or discard it.","quantity":2,"shroud":4,"clues":2,"clues_fixed":true,"health_per_investigator":false,"real_slot":"","traits":"Otherworld. Extradimensional.","real_traits":"Otherworld. Extradimensional.","illustrator":"Kristina Carroll","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"4bc24058-926b-4cf9-996c-3b63ad402552","url":"https:\/\/arkhamdb.com\/card\/02326","imagesrc":"\/bundles\/cards\/02326.png","spoiler":1},{"pack_code":"litas","pack_name":"Lost in Time and Space","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"lost_in_time_and_space","encounter_name":"Lost in Time and Space","position":327,"exceptional":false,"myriad":false,"encounter_position":22,"code":"02327","name":"Steps of Y'hagharl","real_name":"Steps of Y'hagharl","text":"<b>Revelation<\/b> - Put Steps of Y'hagharl into play. Then, draw the topmost [[Madness]] card in your discard pile.\n<b>Forced<\/b> - When you would leave Steps of Y'hagharl: Test [willpower] (2). If you fail, shuffle Steps of Y'hagharl into the encounter deck instead of moving to your original destination.","real_text":"<b>Revelation<\/b> - Put Steps of Y'hagharl into play. Then, draw the topmost [[Madness]] card in your discard pile.\n<b>Forced<\/b> - When you would leave Steps of Y'hagharl: Test [willpower] (2). If you fail, shuffle Steps of Y'hagharl into the encounter deck instead of moving to your original destination.","quantity":1,"shroud":3,"clues":1,"health_per_investigator":false,"real_slot":"","traits":"Otherworld. Extradimensional.","real_traits":"Otherworld. Extradimensional.","illustrator":"Chris Ostrowski","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"a17fd098-b77d-4936-8fba-2cd87a369ffc","url":"https:\/\/arkhamdb.com\/card\/02327","imagesrc":"\/bundles\/cards\/02327.png","spoiler":1},{"pack_code":"litas","pack_name":"Lost in Time and Space","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"lost_in_time_and_space","encounter_name":"Lost in Time and Space","position":328,"exceptional":false,"myriad":false,"encounter_position":23,"code":"02328","name":"Dimensional Doorway","real_name":"Dimensional Doorway","text":"<b>Revelation<\/b> - Put Dimensional Doorway into play. Then, draw the topmost [[Hex]] card in the encounter discard pile.\n<b>Forced<\/b> - At the end of your turn, if you are at Dimensional Doorway: You must either spend 2 resources or shuffle Dimensional Doorway into the encounter deck.","real_text":"<b>Revelation<\/b> - Put Dimensional Doorway into play. Then, draw the topmost [[Hex]] card in the encounter discard pile.\n<b>Forced<\/b> - At the end of your turn, if you are at Dimensional Doorway: You must either spend 2 resources or shuffle Dimensional Doorway into the encounter deck.","quantity":1,"shroud":2,"clues":1,"health_per_investigator":false,"real_slot":"","traits":"Otherworld. Extradimensional.","real_traits":"Otherworld. Extradimensional.","illustrator":"Ethan Patrick Harris","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"90e0012a-63a5-4952-8573-549bf491baac","url":"https:\/\/arkhamdb.com\/card\/02328","imagesrc":"\/bundles\/cards\/02328.png","spoiler":1},{"pack_code":"litas","pack_name":"Lost in Time and Space","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"lost_in_time_and_space","encounter_name":"Lost in Time and Space","position":329,"exceptional":false,"myriad":false,"encounter_position":24,"code":"02329","name":"Interstellar Traveler","real_name":"Interstellar Traveler","text":"<b>Spawn<\/b> - Any [[Extradimensional]] location.\nHunter.\n<b>Forced<\/b> - When Interstellar Traveler enters a location: Flip 1 clue on that location to its doom side and place it on Interstellar Traveler, or place 1 doom on Interstellar Traveler if there are no clues on that location.","real_text":"<b>Spawn<\/b> - Any [[Extradimensional]] location.\nHunter.\n<b>Forced<\/b> - When Interstellar Traveler enters a location: Flip 1 clue on that location to its doom side and place it on Interstellar Traveler, or place 1 doom on Interstellar Traveler if there are no clues on that location.","quantity":3,"health":3,"health_per_investigator":false,"enemy_damage":1,"enemy_horror":2,"enemy_fight":4,"enemy_evade":2,"real_slot":"","traits":"Monster. Yithian.","real_traits":"Monster. Yithian.","illustrator":"Chun Lo","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"a55bddc2-4df8-4af0-87e2-63c9499b86b4","url":"https:\/\/arkhamdb.com\/card\/02329","imagesrc":"\/bundles\/cards\/02329.png","spoiler":1},{"pack_code":"litas","pack_name":"Lost in Time and Space","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"lost_in_time_and_space","encounter_name":"Lost in Time and Space","position":330,"exceptional":false,"myriad":false,"encounter_position":27,"code":"02330","name":"Yithian Starseeker","real_name":"Yithian Starseeker","text":"<b>Spawn<\/b> - Another Dimension.\nRetaliate.\n<b>Forced<\/b> - When Yithian Starseeker attacks an investigator with more than 10 cards in his or her discard pile: Place 1 doom on Yithian Starseeker.","real_text":"<b>Spawn<\/b> - Another Dimension.\nRetaliate.\n<b>Forced<\/b> - When Yithian Starseeker attacks an investigator with more than 10 cards in his or her discard pile: Place 1 doom on Yithian Starseeker.","quantity":2,"health":4,"health_per_investigator":false,"enemy_damage":2,"enemy_horror":1,"enemy_fight":3,"enemy_evade":5,"real_slot":"","traits":"Monster. Yithian.","real_traits":"Monster. Yithian.","illustrator":"Chun Lo","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"99b976c9-621f-469e-a8eb-6831e0c07ea4","url":"https:\/\/arkhamdb.com\/card\/02330","imagesrc":"\/bundles\/cards\/02330.png","spoiler":1},{"pack_code":"litas","pack_name":"Lost in Time and Space","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"lost_in_time_and_space","encounter_name":"Lost in Time and Space","position":331,"exceptional":false,"myriad":false,"encounter_position":29,"code":"02331","name":"Collapsing Reality","real_name":"Collapsing Reality","text":"<b>Revelation<\/b> - If you are at an [[Extradimensional]] location, discard it and take 1 damage. Otherwise, take 2 damage.","real_text":"<b>Revelation<\/b> - If you are at an [[Extradimensional]] location, discard it and take 1 damage. Otherwise, take 2 damage.","quantity":3,"health_per_investigator":false,"real_slot":"","traits":"Hazard.","real_traits":"Hazard.","flavor":"The world around you appears to be folding in on itself, warping, twisting, bending.","illustrator":"Ellyson Ferrari Lifante","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"78f8e782-c17d-47ea-a1a8-d82abd6a6b20","url":"https:\/\/arkhamdb.com\/card\/02331","imagesrc":"\/bundles\/cards\/02331.png","spoiler":1},{"pack_code":"litas","pack_name":"Lost in Time and Space","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"lost_in_time_and_space","encounter_name":"Lost in Time and Space","position":332,"exceptional":false,"myriad":false,"encounter_position":32,"code":"02332","name":"Wormhole","real_name":"Wormhole","text":"<b>Revelation<\/b> - Discard cards from the top of the encounter deck until a location is discarded. Resolve that location's 'revelation' ability, then move to that location.","real_text":"<b>Revelation<\/b> - Discard cards from the top of the encounter deck until a location is discarded. Resolve that location's 'revelation' ability, then move to that location.","quantity":2,"health_per_investigator":false,"real_slot":"","traits":"Hazard.","real_traits":"Hazard.","illustrator":"Sebastian Rodriquez","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"bcda55bb-9512-4584-83da-66bf1614d2ef","url":"https:\/\/arkhamdb.com\/card\/02332","imagesrc":"\/bundles\/cards\/02332.png","spoiler":1},{"pack_code":"litas","pack_name":"Lost in Time and Space","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"lost_in_time_and_space","encounter_name":"Lost in Time and Space","position":333,"exceptional":false,"myriad":false,"encounter_position":34,"code":"02333","name":"Vast Expanse","real_name":"Vast Expanse","text":"<b>Revelation<\/b> - If there are no [[Extradimensional]] locations in play, Vast Expanse gains surge. Otherwise, test [willpower] (X), where X is the number of [[Extradimensional]] locations in play (max 5). For each point you fail by, take 1 horror.","real_text":"<b>Revelation<\/b> - If there are no [[Extradimensional]] locations in play, Vast Expanse gains surge. Otherwise, test [willpower] (X), where X is the number of [[Extradimensional]] locations in play (max 5). For each point you fail by, take 1 horror.","quantity":3,"health_per_investigator":false,"real_slot":"","traits":"Terror.","real_traits":"Terror.","illustrator":"Lino Drieghe","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"d8776d4a-758f-4375-ac00-e07127efd041","url":"https:\/\/arkhamdb.com\/card\/02333","imagesrc":"\/bundles\/cards\/02333.png","spoiler":1},{"pack_code":"ptc","pack_name":"The Path to Carcosa","type_code":"investigator","type_name":"Investigator","faction_code":"guardian","faction_name":"Guardian","position":1,"exceptional":false,"myriad":false,"code":"03001","name":"Mark Harrigan","real_name":"Mark Harrigan","subname":"The Soldier","text":"You begin the game with Sophie <i>(In Loving Memory)<\/i> in play.\n[reaction] After damage is placed on a card you control: Draw 1 card. (Limit once per phase.)\n[elder_sign] effect: +1 for each damage on Mark Harrigan.","real_text":"You begin the game with Sophie <i>(In Loving Memory)<\/i> in play.\n[reaction] After damage is placed on a card you control: Draw 1 card. (Limit once per phase.)\n[elder_sign] effect: +1 for each damage on Mark Harrigan.","quantity":1,"skill_willpower":3,"skill_intellect":2,"skill_combat":5,"skill_agility":3,"health":9,"health_per_investigator":false,"sanity":5,"deck_limit":1,"real_slot":"","traits":"Veteran.","real_traits":"Veteran.","deck_requirements":{"size":30,"card":{"03007":{"03007":"03007"},"03008":{"03008":"03008"},"03009":{"03009":"03009"}},"random":[{"target":"subtype","value":"basicweakness"}]},"deck_options":[{"faction":["guardian","neutral"],"level":{"min":0,"max":5}},{"trait":["tactic"],"level":{"min":0,"max":0}}],"flavor":"He'd burn the entire town down if necessary, but he wouldn't let those monsters take anyone else.","illustrator":"Magali Villeneuve","is_unique":true,"permanent":false,"double_sided":true,"back_text":"<b>Deck Size<\/b>: 30.\n<b>Deckbuilding Options<\/b>: Guardian cards ([guardian]) level 0-5, Neutral cards level 0-5, [[Tactic]] cards level 0.\n<b>Deckbuilding Requirements<\/b> (do not count toward deck size): The Home Front, Shell Shock, Sophie, 1 random basic weakness.","back_flavor":"There were plenty who returned from the war broken in body or spirit. But Mark Harrigan had witnessed horrors he could not explain. His beloved Sophie believed him when he wrote her about the things he saw - not the men killing other men, but the other things. The creatures. When he came home and went to visit her, he found the reasons she believed him: she had one of the creatures inside her, eating her from the inside out. As he watched in helpless horror, she faded away into the air, screaming as thing finished its meal. Now everyone thinks Mark Harrigan is crazy. Maybe he's finally lost it, after all. But he knows the monsters are real, and he will not rest until every last one is dead.","octgn_id":"d1c3d07c-d9fe-4fec-96fe-0eb1376dfb14:72aaa287-d9fe-4725-ade1-c03ebd7ab4b3","url":"https:\/\/arkhamdb.com\/card\/03001","imagesrc":"\/bundles\/cards\/03001.png","backimagesrc":"\/bundles\/cards\/03001b.png"},{"pack_code":"ptc","pack_name":"The Path to Carcosa","type_code":"investigator","type_name":"Investigator","faction_code":"seeker","faction_name":"Seeker","position":2,"exceptional":false,"myriad":false,"code":"03002","name":"Minh Thi Phan","real_name":"Minh Thi Phan","subname":"The Secretary","text":"[reaction] After an investigator at your location commits a card to a skill test: That card gains a [wild] icon until the end of the test. (Limit once for each investigator per round.)\n[elder_sign] effect: +1. You may choose a skill card committed to this skill test to return to its owner's hand after this test ends.","real_text":"[reaction] After an investigator at your location commits a card to a skill test: That card gains a [wild] icon until the end of the test. (Limit once for each investigator per round.)\n[elder_sign] effect: +1. You may choose a skill card committed to this skill test to return to its owner's hand after this test ends.","quantity":1,"skill_willpower":4,"skill_intellect":4,"skill_combat":2,"skill_agility":2,"health":7,"health_per_investigator":false,"sanity":7,"deck_limit":1,"real_slot":"","traits":"Assistant.","real_traits":"Assistant.","deck_requirements":{"size":30,"card":{"03010":{"03010":"03010"},"03011":{"03011":"03011"}},"random":[{"target":"subtype","value":"basicweakness"}]},"deck_options":[{"faction":["seeker","neutral"],"level":{"min":0,"max":5}},{"faction":["survivor"],"level":{"min":0,"max":2}}],"flavor":"\"You can depend on me to guide you through the unknown.\"","illustrator":"Tony Foti","is_unique":true,"permanent":false,"double_sided":true,"back_text":"<b>Deck Size<\/b>: 30.\n<b>Deckbuilding Options<\/b>: Seeker cards ([seeker]) level 0-5, Neutral cards level 0-5, Survivor cards ([survivor]) level 0-2.\n<b>Deckbuilding Requirements<\/b> (do not count toward deck size): Analytical Mind, The King in Yellow <i>(Act 1)<\/i>, 1 random basic weakness.","back_flavor":"Minh never quite felt like she belonged in America. Things were even harder for her family before they moved, being Vietnamese in Korea under Japanese rule. She worked hard to get her college degree, reminding herself that her parents had sacrificed much to come to the States. Finally, her father became acquainted with a man from Arkham, Mr. Thomas, who offered Minh a job at his office. He was kind to her, at first - but then he started reading The King in Yellow, and his demeanor changed completely. He'd lent it to Minh, but she dared not read past the first act. Three weeks later, Mr. Thomas was found dead, having taken his own life... And The King in Yellow is the key to the truth.","octgn_id":"e720a73f-d12d-413a-866a-56e348d00957:1f90d985-0c1d-4c50-afe8-67be3d0f795e","url":"https:\/\/arkhamdb.com\/card\/03002","imagesrc":"\/bundles\/cards\/03002.png","backimagesrc":"\/bundles\/cards\/03002b.png"},{"pack_code":"ptc","pack_name":"The Path to Carcosa","type_code":"skill","type_name":"Skill","faction_code":"neutral","faction_name":"Neutral","position":7,"exceptional":false,"myriad":false,"code":"03007","name":"The Home Front","real_name":"The Home Front","text":"Mark Harrigan deck only.\nIf this skill test is successful during an attack, move 1 damage from Mark Harrigan to the attacked enemy.","real_text":"Mark Harrigan deck only.\nIf this skill test is successful during an attack, move 1 damage from Mark Harrigan to the attacked enemy.","quantity":1,"skill_combat":4,"health_per_investigator":false,"deck_limit":1,"real_slot":"","traits":"Practiced. Expert.","real_traits":"Practiced. Expert.","restrictions":{"investigator":{"03001":"03001"}},"flavor":"The real war has only just begun.","illustrator":"Eric Deschamps","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"adecc9da-1548-45cf-ba74-101f24571d83","url":"https:\/\/arkhamdb.com\/card\/03007","imagesrc":"\/bundles\/cards\/03007.png"},{"pack_code":"ptc","pack_name":"The Path to Carcosa","type_code":"treachery","type_name":"Treachery","subtype_code":"weakness","subtype_name":"Weakness","faction_code":"neutral","faction_name":"Neutral","position":8,"exceptional":false,"myriad":false,"code":"03008","name":"Shell Shock","real_name":"Shell Shock","text":"<b>Revelation<\/b> - For every 2 damage on you, take 1 horror.","real_text":"<b>Revelation<\/b> - For every 2 damage on you, take 1 horror.","quantity":1,"health_per_investigator":false,"deck_limit":1,"real_slot":"","traits":"Flaw.","real_traits":"Flaw.","restrictions":{"investigator":{"03001":"03001"}},"flavor":"War never changes.","illustrator":"Ignacio Baz\u00e1n Lazcano","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"4b4c7be5-789f-47b0-a827-4d7193747c98","url":"https:\/\/arkhamdb.com\/card\/03008","imagesrc":"\/bundles\/cards\/03008.png"},{"pack_code":"ptc","pack_name":"The Path to Carcosa","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","linked_to_code":"03009b","linked_to_name":"Sophie","position":9,"exceptional":false,"myriad":false,"code":"03009","name":"Sophie","real_name":"Sophie","subname":"In Loving Memory","text":"Mark Harrigan deck only.\nSophie cannot leave play.\n[fast] Take 1 direct damage: You get +2 to your skill value for this skill test.\n<b>Forced<\/b> - If Mark Harrigan has 5 or more damage on him: Flip Sophie.","real_text":"Mark Harrigan deck only.\nSophie cannot leave play.\n[fast] Take 1 direct damage: You get +2 to your skill value for this skill test.\n<b>Forced<\/b> - If Mark Harrigan has 5 or more damage on him: Flip Sophie.","quantity":1,"health_per_investigator":false,"deck_limit":1,"real_slot":"","traits":"Item. Spirit.","real_traits":"Item. Spirit.","restrictions":{"investigator":{"03001":"03001"}},"illustrator":"Ilich Henriquez","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"cb508b5e-a72c-4a04-92b1-3db45054202a","url":"https:\/\/arkhamdb.com\/card\/03009","imagesrc":"\/bundles\/cards\/03009.png","linked_card":{"pack_code":"ptc","pack_name":"The Path to Carcosa","type_code":"asset","type_name":"Asset","subtype_code":"weakness","subtype_name":"Weakness","faction_code":"neutral","faction_name":"Neutral","id":2790,"position":9,"exceptional":false,"myriad":false,"encounter_position":null,"code":"03009b","name":"Sophie","real_name":"Sophie","subname":"It Was All My Fault","bonded_to":null,"bonded_count":null,"cost":null,"text":"<p>Sophie cannot leave play.<\/p><p>You get -1 to each of your skills.<\/p><p><b>Forced<\/b> - If Mark Harrigan has 4 or less damage on him: Flip Sophie.<\/p>","customization_text":null,"customization_change":null,"real_text":"Sophie cannot leave play.\nYou get -1 to each of your skills.\n<b>Forced<\/b> - If Mark Harrigan has 4 or less damage on him: Flip Sophie.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":null,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":null,"stage":null,"traits":"Item. Madness.","real_traits":"Item. Madness.","tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"","illustrator":"Ilich Henriquez","is_unique":true,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/03009b","imagesrc":"\/bundles\/cards\/03009b.png"}},{"pack_code":"ptc","pack_name":"The Path to Carcosa","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","position":10,"exceptional":false,"myriad":false,"code":"03010","name":"Analytical Mind","real_name":"Analytical Mind","subname":"Between the Lines","cost":3,"text":"Minh Thi Phan deck only.\nYou may commit 1 card to each skill test performed by an investigator at another location.\n[reaction] After you commit exactly 1 card to a skill test, exhaust Analytical Mind: Draw 1 card.","real_text":"Minh Thi Phan deck only.\nYou may commit 1 card to each skill test performed by an investigator at another location.\n[reaction] After you commit exactly 1 card to a skill test, exhaust Analytical Mind: Draw 1 card.","quantity":1,"skill_wild":2,"health_per_investigator":false,"deck_limit":1,"real_slot":"","traits":"Talent.","real_traits":"Talent.","restrictions":{"investigator":{"03002":"03002"}},"illustrator":"Maggie Ivy","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"30fb3e52-6e01-47c9-af3f-794f0846669f","url":"https:\/\/arkhamdb.com\/card\/03010","imagesrc":"\/bundles\/cards\/03010.png"},{"pack_code":"ptc","pack_name":"The Path to Carcosa","type_code":"asset","type_name":"Asset","subtype_code":"weakness","subtype_name":"Weakness","faction_code":"neutral","faction_name":"Neutral","position":11,"exceptional":false,"myriad":false,"code":"03011","name":"The King in Yellow","real_name":"The King in Yellow","subname":"Act 1","text":"<b>Revelation<\/b> - Put The King in Yellow into play in your threat area. It cannot leave play except through the [reaction] ability below.\nYou cannot commit exactly 1 or 2 cards to a skill test.\n[reaction] After a skill test is successful in which Minh Thi Phan has committed at least 6 matching skill icons for that test: Discard The King in Yellow.","real_text":"<b>Revelation<\/b> - Put The King in Yellow into play in your threat area. It cannot leave play except through the [reaction] ability below.\nYou cannot commit exactly 1 or 2 cards to a skill test.\n[reaction] After a skill test is successful in which Minh Thi Phan has committed at least 6 matching skill icons for that test: Discard The King in Yellow.","quantity":1,"health_per_investigator":false,"deck_limit":1,"slot":"Hand","real_slot":"Hand","traits":"Tome.","real_traits":"Tome.","restrictions":{"investigator":{"03002":"03002"}},"illustrator":"Melissa Findley","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"775403be-3ab9-4307-959c-433013d4bd41","url":"https:\/\/arkhamdb.com\/card\/03011","imagesrc":"\/bundles\/cards\/03011.png"},{"pack_code":"ptc","pack_name":"The Path to Carcosa","type_code":"asset","type_name":"Asset","faction_code":"guardian","faction_name":"Guardian","position":21,"exceptional":false,"myriad":false,"code":"03021","name":"True Grit","real_name":"True Grit","cost":3,"text":"True Grit may be assigned damage dealt to other investigators at your location.","real_text":"True Grit may be assigned damage dealt to other investigators at your location.","quantity":2,"skill_willpower":1,"xp":0,"health":3,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Talent.","real_traits":"Talent.","flavor":"It's just a flesh wound.","illustrator":"Stanislav Dikolenko","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"4941435b-faf8-4e07-867c-294b760eea02","url":"https:\/\/arkhamdb.com\/card\/03021","imagesrc":"\/bundles\/cards\/03021.png"},{"pack_code":"ptc","pack_name":"The Path to Carcosa","type_code":"event","type_name":"Event","faction_code":"guardian","faction_name":"Guardian","position":22,"exceptional":false,"myriad":false,"code":"03022","name":"\"Let me handle this!\"","real_name":"\"Let me handle this!\"","cost":0,"text":"Fast. Play after another investigator draws a non-peril encounter card, but before resolving that card's effects.\nYou are considered to have drawn that encounter card, instead. You get +2 to each of your skills while resolving that card's revelation effect.","real_text":"Fast. Play after another investigator draws a non-peril encounter card, but before resolving that card's effects.\nYou are considered to have drawn that encounter card, instead. You get +2 to each of your skills while resolving that card's revelation effect.","quantity":2,"skill_willpower":1,"skill_combat":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Spirit.","real_traits":"Spirit.","illustrator":"Nicholas Gregory","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"c3533456-7808-400d-8fcf-8e947dcd85b7","url":"https:\/\/arkhamdb.com\/card\/03022","imagesrc":"\/bundles\/cards\/03022.png"},{"pack_code":"ptc","pack_name":"The Path to Carcosa","type_code":"event","type_name":"Event","faction_code":"seeker","faction_name":"Seeker","position":26,"exceptional":false,"myriad":false,"code":"03026","name":"No Stone Unturned","real_name":"No Stone Unturned","cost":2,"text":"Choose an investigator at your location. That investigator searches the top 6 cards of his or her deck for a card, draws it, and shuffles his or her deck.","real_text":"Choose an investigator at your location. That investigator searches the top 6 cards of his or her deck for a card, draws it, and shuffles his or her deck.","quantity":2,"skill_wild":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Insight.","real_traits":"Insight.","illustrator":"Ilich Henriquez","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"9f87d218-df29-47d5-b26f-2daf0b90b167","url":"https:\/\/arkhamdb.com\/card\/03026","imagesrc":"\/bundles\/cards\/03026.png"},{"pack_code":"ptc","pack_name":"The Path to Carcosa","type_code":"asset","type_name":"Asset","faction_code":"seeker","faction_name":"Seeker","position":27,"exceptional":false,"myriad":false,"code":"03027","name":"In the Know","real_name":"In the Know","cost":3,"text":"Uses (3 secrets).\n[action] Spend 1 secret: <b>Investigate.<\/b> Investigate any revealed location in play as if you were at that location.","real_text":"Uses (3 secrets).\n[action] Spend 1 secret: <b>Investigate.<\/b> Investigate any revealed location in play as if you were at that location.","quantity":2,"skill_intellect":1,"xp":1,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Talent.","real_traits":"Talent.","illustrator":"Julepe","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"083dc573-7765-41fb-bb03-fc4d557c4fa6","url":"https:\/\/arkhamdb.com\/card\/03027","imagesrc":"\/bundles\/cards\/03027.png"},{"pack_code":"ptc","pack_name":"The Path to Carcosa","type_code":"investigator","type_name":"Investigator","faction_code":"rogue","faction_name":"Rogue","position":3,"exceptional":false,"myriad":false,"code":"03003","name":"Sefina Rousseau","real_name":"Sefina Rousseau","subname":"The Painter","text":"<b>Forced<\/b> - When you would draw your opening hand: Draw 13 cards, instead. Choose up to 5 events to place beneath this card and keep 8 cards as your opening hand. Discard the rest. <i>(You cannot mulligan.)<\/i>\n[action]: Choose an event beneath this card and draw it. Does not provoke attacks of opportunity.\n[elder_sign] effect: +3. You may choose an event beneath this card and draw it.","real_text":"<b>Forced<\/b> - When you would draw your opening hand: Draw 13 cards, instead. Choose up to 5 events to place beneath this card and keep 8 cards as your opening hand. Discard the rest. <i>(You cannot mulligan.)<\/i>\n[action]: Choose an event beneath this card and draw it. Does not provoke attacks of opportunity.\n[elder_sign] effect: +3. You may choose an event beneath this card and draw it.","quantity":1,"skill_willpower":4,"skill_intellect":2,"skill_combat":2,"skill_agility":4,"health":5,"health_per_investigator":false,"sanity":9,"deck_limit":1,"real_slot":"","traits":"Artist.","real_traits":"Artist.","deck_requirements":{"size":33,"card":{"03012":{"03012":"03012"},"03013":{"03013":"03013"}},"random":[{"target":"subtype","value":"basicweakness"}]},"deck_options":[{"faction":["rogue","neutral"],"level":{"min":0,"max":5}},{"faction":["mystic"],"level":{"min":0,"max":2}}],"illustrator":"Jake Murray","is_unique":true,"permanent":false,"double_sided":true,"back_text":"<b>Deck Size<\/b>: 33.\n<b>Deckbuilding Options<\/b>: Rogue cards ([rogue]) level 0-5, Neutral cards level 0-5, Mystic cards ([mystic]) level 0-2.\n<b>Deckbuilding Requirements<\/b> (do not count toward deck size): 3 copies of The Painted World, 1 copy of Stars of Hyades, 1 random basic weakness.","back_flavor":"Even when she was young, Sefina's alluring paintings drew the eyes of many. When an art collector from Paris visited Tahiti and discovered Sefina, he offered to support her work in exchange for her services creating imitations. Her keen eye and steady hand were perfect for the task, and Sefina found the art of forgery to be more engaging and captivating than she'd imagined. Her most recent work came from an anonymous stranger with deep pockets, who'd tasked her with recreating a panorama of a strange, alien city. When she completed the final stroke, she was sent hurtling into the world of the painting. She only barely survived the ordeal, passing out from exhaustion. When she awoke in her gallery, she knew it had been real.","octgn_id":"b12ecfb5-132a-4cee-a501-a9f0ef597029:79942a3f-d40c-41be-b613-d87b1f6a9a9d","url":"https:\/\/arkhamdb.com\/card\/03003","imagesrc":"\/bundles\/cards\/03003.png","backimagesrc":"\/bundles\/cards\/03003b.png"},{"pack_code":"ptc","pack_name":"The Path to Carcosa","type_code":"investigator","type_name":"Investigator","faction_code":"mystic","faction_name":"Mystic","position":4,"exceptional":false,"myriad":false,"code":"03004","name":"Akachi Onyele","real_name":"Akachi Onyele","subname":"The Shaman","text":"Your assets with \"uses (charges)\" enter play with 1 additional charge on them.\n[elder_sign] effect: +1. Add 1 charge to an asset with \"uses (charges)\" you control.","real_text":"Your assets with \"uses (charges)\" enter play with 1 additional charge on them.\n[elder_sign] effect: +1. Add 1 charge to an asset with \"uses (charges)\" you control.","quantity":1,"skill_willpower":5,"skill_intellect":2,"skill_combat":3,"skill_agility":3,"health":6,"health_per_investigator":false,"sanity":8,"deck_limit":1,"real_slot":"","traits":"Sorcerer.","real_traits":"Sorcerer.","deck_requirements":{"size":30,"card":{"03014":{"03014":"03014"},"03015":{"03015":"03015"}},"random":[{"target":"subtype","value":"basicweakness"}]},"deck_options":[{"faction":["mystic","neutral"],"level":{"min":0,"max":5}},{"tag":["uc"],"level":{"min":0,"max":4}},{"uses":["charges","charge"],"level":{"min":0,"max":4}},{"trait":["occult"],"level":{"min":0,"max":0}}],"flavor":"\"I will journey to the lands beyond. I do not fear them.\"","illustrator":"Magali Villeneuve","is_unique":true,"permanent":false,"double_sided":true,"back_text":"<b>Deck Size<\/b>: 30.\n<b>Deckbuilding Options<\/b>: Mystic cards ([mystic]) level 0-5, Neutral cards level 0-5, cards with \"uses (charges)\" level 0-4, [[Occult]] cards level 0.\n<b>Deckbuilding Requirements<\/b> (do not count toward deck size): Spirit-Speaker, Angered Spirits, 1 random basic weakness.","back_flavor":"As a young girl in Nigeria, Akachi became used to being set apart. Her habits of chattering away at thin air and secluding herself from other children led her village to believe she was mad. Her village Dibia was the first to see her true potential. He believed Akachi was marked by the spirits for greatness, and he taught her how to commune with them to her advantage. Under his tutelage, Akachi grew into a wise young leader, respected not just in her village, but in every community she aided. Now she meets her destiny head on, seeking out unnatural troubles that only her knowledge can stop.","octgn_id":"e84da7a4-4354-4ca9-bf7f-98db4bc71b51:7ee388a4-4533-4b46-bfbe-43471f73a92f","url":"https:\/\/arkhamdb.com\/card\/03004","imagesrc":"\/bundles\/cards\/03004.png","backimagesrc":"\/bundles\/cards\/03004b.png"},{"pack_code":"ptc","pack_name":"The Path to Carcosa","type_code":"event","type_name":"Event","faction_code":"neutral","faction_name":"Neutral","position":12,"exceptional":false,"myriad":false,"code":"03012","name":"The Painted World","real_name":"The Painted World","text":"Sefina Rousseau deck only.\nCannot be placed beneath Sefina Rousseau.\nPlay The Painted World as an exact copy of a non-exceptional event that is beneath Sefina Rousseau. Remove The Painted World from the game instead of discarding it.","real_text":"Sefina Rousseau deck only.\nCannot be placed beneath Sefina Rousseau.\nPlay The Painted World as an exact copy of a non-exceptional event that is beneath Sefina Rousseau. Remove The Painted World from the game instead of discarding it.","quantity":3,"skill_willpower":1,"skill_agility":1,"skill_wild":1,"health_per_investigator":false,"deck_limit":3,"real_slot":"","traits":"Spell.","real_traits":"Spell.","restrictions":{"investigator":{"03003":"03003"}},"illustrator":"Andreia Ugrai","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"77762bba-feb8-4bc3-924f-11f7873847c4","url":"https:\/\/arkhamdb.com\/card\/03012","imagesrc":"\/bundles\/cards\/03012.png"},{"pack_code":"ptc","pack_name":"The Path to Carcosa","type_code":"treachery","type_name":"Treachery","subtype_code":"weakness","subtype_name":"Weakness","faction_code":"neutral","faction_name":"Neutral","position":13,"exceptional":false,"myriad":false,"code":"03013","name":"Stars of Hyades","real_name":"Stars of Hyades","text":"<b>Revelation<\/b> - Randomly choose an event beneath Sefina Rousseau and remove it from the game. If you cannot, take 1 damage and 1 horror. If your deck has 5 or more cards in it, shuffle Stars of Hyades back into your deck instead of discarding it.","real_text":"<b>Revelation<\/b> - Randomly choose an event beneath Sefina Rousseau and remove it from the game. If you cannot, take 1 damage and 1 horror. If your deck has 5 or more cards in it, shuffle Stars of Hyades back into your deck instead of discarding it.","quantity":1,"health_per_investigator":false,"deck_limit":1,"real_slot":"","traits":"Curse.","real_traits":"Curse.","restrictions":{"investigator":{"03003":"03003"}},"illustrator":"Ethan Patrick Harris","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"0edbea65-8d12-43dc-ad58-56fd907d12a8","url":"https:\/\/arkhamdb.com\/card\/03013","imagesrc":"\/bundles\/cards\/03013.png"},{"pack_code":"ptc","pack_name":"The Path to Carcosa","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","position":14,"exceptional":false,"myriad":false,"code":"03014","name":"Spirit-Speaker","real_name":"Spirit-Speaker","subname":"Envoy of the Alusi","cost":2,"text":"Akachi Onyele deck only.\n[fast] Exhaust Spirit-Speaker: Choose an asset you control with \"uses (charges).\" Either return that asset to your hand, or move all charges from that asset to your resource pool <i>(as resources)<\/i> and discard that asset.","real_text":"Akachi Onyele deck only.\n[fast] Exhaust Spirit-Speaker: Choose an asset you control with \"uses (charges).\" Either return that asset to your hand, or move all charges from that asset to your resource pool <i>(as resources)<\/i> and discard that asset.","quantity":1,"skill_willpower":1,"skill_intellect":1,"skill_wild":1,"health_per_investigator":false,"deck_limit":1,"real_slot":"","traits":"Ritual.","real_traits":"Ritual.","restrictions":{"investigator":{"03004":"03004"}},"illustrator":"Andreas Zafiratos","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"b5652d99-7ea7-44ea-981d-c048bd1c85c0","url":"https:\/\/arkhamdb.com\/card\/03014","imagesrc":"\/bundles\/cards\/03014.png"},{"pack_code":"ptc","pack_name":"The Path to Carcosa","type_code":"treachery","type_name":"Treachery","subtype_code":"weakness","subtype_name":"Weakness","faction_code":"neutral","faction_name":"Neutral","position":15,"exceptional":false,"myriad":false,"code":"03015","name":"Angered Spirits","real_name":"Angered Spirits","text":"<b>Revelation<\/b> - Put Angered Spirits into play in your threat area.\n[fast] Exhaust a [[Spell]] asset: Move 1 charge from that asset to Angered Spirits.\n<b>Forced<\/b> - When the game ends, if Angered Spirits has fewer than 4 charges on it: You suffer 1 physical trauma.","real_text":"<b>Revelation<\/b> - Put Angered Spirits into play in your threat area.\n[fast] Exhaust a [[Spell]] asset: Move 1 charge from that asset to Angered Spirits.\n<b>Forced<\/b> - When the game ends, if Angered Spirits has fewer than 4 charges on it: You suffer 1 physical trauma.","quantity":1,"health_per_investigator":false,"deck_limit":1,"real_slot":"","traits":"Task.","real_traits":"Task.","restrictions":{"investigator":{"03004":"03004"}},"illustrator":"Odera Igbokwe","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"b2245888-7a35-4bb1-a9d2-8e965f48b068","url":"https:\/\/arkhamdb.com\/card\/03015","imagesrc":"\/bundles\/cards\/03015.png"},{"pack_code":"ptc","pack_name":"The Path to Carcosa","type_code":"asset","type_name":"Asset","faction_code":"seeker","faction_name":"Seeker","position":25,"exceptional":false,"myriad":false,"code":"03025","name":"Archaic Glyphs","real_name":"Archaic Glyphs","subname":"Untranslated","cost":0,"text":"[action] Discard a card with at least 1 [intellect] skill icon from your hand: Place 1 resource on Archaic Glyphs from the token pool, as a secret.\n<b>Forced<\/b> - After the third secret is placed on Archaic Glyphs: Discard Archaic Glyphs and gain 5 resources. Record in your Campaign Log that \"you have translated the glyphs.\"","real_text":"[action] Discard a card with at least 1 [intellect] skill icon from your hand: Place 1 resource on Archaic Glyphs from the token pool, as a secret.\n<b>Forced<\/b> - After the third secret is placed on Archaic Glyphs: Discard Archaic Glyphs and gain 5 resources. Record in your Campaign Log that \"you have translated the glyphs.\"","quantity":2,"skill_intellect":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"slot":"Hand","real_slot":"Hand","traits":"Item. Occult. Tome.","real_traits":"Item. Occult. Tome.","illustrator":"Anna Christenson","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"38b19e4f-1a9e-4581-a8ac-2284d61c43a1","url":"https:\/\/arkhamdb.com\/card\/03025","imagesrc":"\/bundles\/cards\/03025.png"},{"pack_code":"ptc","pack_name":"The Path to Carcosa","type_code":"event","type_name":"Event","faction_code":"rogue","faction_name":"Rogue","position":29,"exceptional":false,"myriad":false,"code":"03029","name":"Sleight of Hand","real_name":"Sleight of Hand","cost":1,"text":"Fast. Play only during your turn.\nPut an [[Item]] asset into play from your hand. At the end of your turn, if that asset is still in play, return it to your hand.","real_text":"Fast. Play only during your turn.\nPut an [[Item]] asset into play from your hand. At the end of your turn, if that asset is still in play, return it to your hand.","quantity":2,"skill_intellect":1,"skill_agility":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Trick.","real_traits":"Trick.","illustrator":"Ilich Henriquez","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"31c82a7c-e642-4c53-a1ad-13b589edac18","url":"https:\/\/arkhamdb.com\/card\/03029","imagesrc":"\/bundles\/cards\/03029.png"},{"pack_code":"ptc","pack_name":"The Path to Carcosa","type_code":"event","type_name":"Event","faction_code":"rogue","faction_name":"Rogue","position":30,"exceptional":false,"myriad":false,"code":"03030","name":"Daring Maneuver","real_name":"Daring Maneuver","cost":0,"text":"Fast. Play when you would succeed at a skill test.\nYou get +2 skill value for this test.","real_text":"Fast. Play when you would succeed at a skill test.\nYou get +2 skill value for this test.","quantity":2,"skill_wild":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Gambit.","real_traits":"Gambit.","flavor":"\"McGlen, are you tryin' to get us both killed?\"\n\"Not this time, pal. Not this time.\"","illustrator":"Darek Zabrocki","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"578fe576-2c45-45a9-b987-3f44993e0ec5","url":"https:\/\/arkhamdb.com\/card\/03030","imagesrc":"\/bundles\/cards\/03030.png","duplicated_by":["60313"]},{"pack_code":"ptc","pack_name":"The Path to Carcosa","type_code":"asset","type_name":"Asset","faction_code":"mystic","faction_name":"Mystic","position":32,"exceptional":false,"myriad":false,"code":"03032","name":"Alchemical Transmutation","real_name":"Alchemical Transmutation","cost":1,"text":"Uses (3 charges).\n[action] Exhaust Alchemical Transmutation, spend 1 charge: Test [willpower] (1). For each point you succeed by, gain 1 resource (to a maximum of 3). If a [skull], [cultist], [tablet], [elder_thing], or [auto_fail] symbol is revealed during this test, take 1 damage.","real_text":"Uses (3 charges).\n[action] Exhaust Alchemical Transmutation, spend 1 charge: Test [willpower] (1). For each point you succeed by, gain 1 resource (to a maximum of 3). If a [skull], [cultist], [tablet], [elder_thing], or [auto_fail] symbol is revealed during this test, take 1 damage.","quantity":2,"skill_willpower":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"slot":"Arcane","real_slot":"Arcane","traits":"Spell.","real_traits":"Spell.","illustrator":"Andreas Zafiratos","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"a36a85e5-e71e-4956-99fc-b999fc04444e","url":"https:\/\/arkhamdb.com\/card\/03032","imagesrc":"\/bundles\/cards\/03032.png"},{"pack_code":"ptc","pack_name":"The Path to Carcosa","type_code":"event","type_name":"Event","faction_code":"mystic","faction_name":"Mystic","position":33,"exceptional":false,"myriad":false,"code":"03033","name":"Uncage the Soul","real_name":"Uncage the Soul","cost":0,"text":"Play a [[Spell]] or [[Ritual]] card from your hand, reducing its resource cost by 3.","real_text":"Play a [[Spell]] or [[Ritual]] card from your hand, reducing its resource cost by 3.","quantity":2,"skill_willpower":2,"xp":0,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Spirit.","real_traits":"Spirit.","flavor":"The power seized her, made her shudder and spasm.\nIts energy united with hers, and then,\nshe opened her eyes\u2026","illustrator":"Antonio Jos\u00e9 Manzanedo","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"f48a875b-cc5d-496f-8833-0bf6f08a03c5","url":"https:\/\/arkhamdb.com\/card\/03033","imagesrc":"\/bundles\/cards\/03033.png"},{"pack_code":"ptc","pack_name":"The Path to Carcosa","type_code":"event","type_name":"Event","faction_code":"mystic","faction_name":"Mystic","position":34,"exceptional":false,"myriad":false,"code":"03034","name":"Astral Travel","real_name":"Astral Travel","cost":3,"text":"<b>Move.<\/b> Move to any revealed location and reveal a random token from the chaos bag. If you reveal a [skull], [cultist], [tablet], [elder_thing], or [auto_fail] symbol, you must discard an [[Item]] or [[Ally]] asset you control (if you cannot, take 1 damage).","real_text":"<b>Move.<\/b> Move to any revealed location and reveal a random token from the chaos bag. If you reveal a [skull], [cultist], [tablet], [elder_thing], or [auto_fail] symbol, you must discard an [[Item]] or [[Ally]] asset you control (if you cannot, take 1 damage).","quantity":2,"skill_willpower":1,"skill_agility":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Spell.","real_traits":"Spell.","flavor":"Extradimensional travel had its risks, he knew. But who could resist the frontiers beyond time and space?","illustrator":"Adam Schumpert","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"1b216f49-5472-4f2c-b2ad-ed2ba4856da9","url":"https:\/\/arkhamdb.com\/card\/03034","imagesrc":"\/bundles\/cards\/03034.png","duplicated_by":["60413"]},{"pack_code":"ptc","pack_name":"The Path to Carcosa","type_code":"enemy","type_name":"Enemy","subtype_code":"basicweakness","subtype_name":"Basic Weakness","faction_code":"neutral","faction_name":"Neutral","position":42,"exceptional":false,"myriad":false,"code":"03042","name":"The Thing That Follows","real_name":"The Thing That Follows","text":"<b>Spawn<\/b> - Location farthest from you.\n<b>Prey<\/b> - Bearer only.\nHunter.\n<b>Forced<\/b> - When The Thing That Follows would be defeated: Instead shuffle it into its bearer's deck.","real_text":"<b>Spawn<\/b> - Location farthest from you.\n<b>Prey<\/b> - Bearer only.\nHunter.\n<b>Forced<\/b> - When The Thing That Follows would be defeated: Instead shuffle it into its bearer's deck.","quantity":1,"health":2,"health_per_investigator":false,"enemy_damage":1,"enemy_horror":1,"enemy_fight":3,"enemy_evade":3,"deck_limit":1,"real_slot":"","traits":"Monster. Curse.","real_traits":"Monster. Curse.","flavor":"To the ends of the earth, and back.","illustrator":"JB Casacop","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"74c2e15a-6d3b-42d1-8c07-e9330d50bc43","url":"https:\/\/arkhamdb.com\/card\/03042","imagesrc":"\/bundles\/cards\/03042.png"},{"pack_code":"ptc","pack_name":"The Path to Carcosa","type_code":"treachery","type_name":"Treachery","subtype_code":"basicweakness","subtype_name":"Basic Weakness","faction_code":"neutral","faction_name":"Neutral","position":40,"exceptional":false,"myriad":false,"code":"03040","name":"Overzealous","real_name":"Overzealous","text":"<b>Revelation<\/b> - Draw the top card of the encounter deck. That card gains surge.","real_text":"<b>Revelation<\/b> - Draw the top card of the encounter deck. That card gains surge.","quantity":2,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Flaw.","real_traits":"Flaw.","flavor":"\"Don't worry, I have this completely under control!\"","illustrator":"David Auden Nash","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"6c7f104b-f07c-423e-b221-5218affead2b","url":"https:\/\/arkhamdb.com\/card\/03040","imagesrc":"\/bundles\/cards\/03040.png","duplicated_by":["12100"]},{"pack_code":"ptc","pack_name":"The Path to Carcosa","type_code":"treachery","type_name":"Treachery","subtype_code":"basicweakness","subtype_name":"Basic Weakness","faction_code":"neutral","faction_name":"Neutral","position":41,"exceptional":false,"myriad":false,"code":"03041","name":"Drawing the Sign","real_name":"Drawing the Sign","text":"<b>Revelation<\/b> - Put Drawing the Sign into play in your threat area.\nYour maximum hand size is reduced by 5.\n[action] [action]: Discard Drawing the Sign.","real_text":"<b>Revelation<\/b> - Put Drawing the Sign into play in your threat area.\nYour maximum hand size is reduced by 5.\n[action] [action]: Discard Drawing the Sign.","errata_date":{"date":"2019-09-27 00:00:00.000000","timezone_type":3,"timezone":"UTC"},"quantity":1,"health_per_investigator":false,"deck_limit":1,"real_slot":"","traits":"Pact. Madness.","real_traits":"Pact. Madness.","illustrator":"Andreas Zafiratos","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"d73c20b0-f661-4d33-a932-9db730708916","url":"https:\/\/arkhamdb.com\/card\/03041","imagesrc":"\/bundles\/cards\/03041.png"},{"pack_code":"ptc","pack_name":"The Path to Carcosa","type_code":"investigator","type_name":"Investigator","faction_code":"survivor","faction_name":"Survivor","position":5,"exceptional":false,"myriad":false,"code":"03005","name":"William Yorick","real_name":"William Yorick","subname":"The Gravedigger","text":"[reaction] After you defeat an enemy: Play an asset from your discard pile <i>(paying its cost)<\/i>. (Limit once per round.)\n[elder_sign] effect: +2. If this test is successful, return 1 card from your discard pile to your hand.","real_text":"[reaction] After you defeat an enemy: Play an asset from your discard pile <i>(paying its cost)<\/i>. (Limit once per round.)\n[elder_sign] effect: +2. If this test is successful, return 1 card from your discard pile to your hand.","quantity":1,"skill_willpower":3,"skill_intellect":2,"skill_combat":4,"skill_agility":3,"health":8,"health_per_investigator":false,"sanity":6,"deck_limit":1,"real_slot":"","traits":"Warden.","real_traits":"Warden.","deck_requirements":{"size":30,"card":{"03016":{"03016":"03016"},"03017":{"03017":"03017"}},"random":[{"target":"subtype","value":"basicweakness"}]},"deck_options":[{"faction":["survivor","neutral"],"level":{"min":0,"max":5}},{"faction":["guardian"],"level":{"min":0,"max":2}}],"flavor":"\"I am but a simple player in this drama, but if I am lucky, I'll live to see the curtains fall.\"","illustrator":"Jake Murray","is_unique":true,"permanent":false,"double_sided":true,"back_text":"<b>Deck Size<\/b>: 30.\n<b>Deckbuilding Options<\/b>: Survivor cards ([survivor]) level 0-5, Neutral cards level 0-5, Guardian cards ([guardian]) level 0-2.\n<b>Deckbuilding Requirements<\/b> (do not count toward deck size): Bury Them Deep, Graveyard Ghouls, 1 random basic weakness.","back_flavor":"William Yorick never wanted to be a gravedigger. He had trained to be an actor and had worked for years in Boston, taking whatever parts were available. Shakespeare was the best stuff, of course, but after many years and hardly any roles, he was forced to admit that the stage was not his destiny. Digging graves was tedious work, but the dead made for an excellent audience, and William always did love a soliloquy. The job took a dark turn when he found degenerate creatures eating the dead in their graves. Ever since that night, Yorick has kept the creatures at bay, using whatever means he can to protect the dead.","octgn_id":"10797ed5-43a5-432f-b85d-05937226cf86:ac16fd9d-15a3-4ff7-9441-644859039af6","url":"https:\/\/arkhamdb.com\/card\/03005","imagesrc":"\/bundles\/cards\/03005.png","backimagesrc":"\/bundles\/cards\/03005b.png"},{"pack_code":"ptc","pack_name":"The Path to Carcosa","type_code":"event","type_name":"Event","faction_code":"neutral","faction_name":"Neutral","position":16,"exceptional":false,"myriad":false,"code":"03016","name":"Bury Them Deep","real_name":"Bury Them Deep","cost":0,"text":"William Yorick deck only.\nFast. Play after a non-[[Elite]] enemy at your location is defeated.\nAdd that enemy <i>(and this card)<\/i> to the victory display.","real_text":"William Yorick deck only.\nFast. Play after a non-[[Elite]] enemy at your location is defeated.\nAdd that enemy <i>(and this card)<\/i> to the victory display.","quantity":1,"skill_willpower":1,"skill_combat":1,"skill_wild":1,"health_per_investigator":false,"victory":1,"deck_limit":1,"real_slot":"","traits":"Task.","real_traits":"Task.","restrictions":{"investigator":{"03005":"03005"}},"flavor":"\"Though this be madness, yet there is method in 't.\"\n- William Shakespeare, Hamlet.","illustrator":"Alexander Kozachenko","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"569aa886-e35c-4743-ab28-580054aa3acf","url":"https:\/\/arkhamdb.com\/card\/03016","imagesrc":"\/bundles\/cards\/03016.png"},{"pack_code":"ptc","pack_name":"The Path to Carcosa","type_code":"enemy","type_name":"Enemy","subtype_code":"weakness","subtype_name":"Weakness","faction_code":"neutral","faction_name":"Neutral","position":17,"exceptional":false,"myriad":false,"code":"03017","name":"Graveyard Ghouls","real_name":"Graveyard Ghouls","text":"<b>Prey<\/b> - William Yorick only.\nHunter.\nWhile Graveyard Ghouls is engaged with you, cards cannot leave your discard pile.","real_text":"<b>Prey<\/b> - William Yorick only.\nHunter.\nWhile Graveyard Ghouls is engaged with you, cards cannot leave your discard pile.","quantity":1,"health":3,"health_per_investigator":false,"enemy_damage":1,"enemy_horror":1,"enemy_fight":3,"enemy_evade":2,"deck_limit":1,"real_slot":"","traits":"Humanoid. Monster. Ghoul.","real_traits":"Humanoid. Monster. Ghoul.","restrictions":{"investigator":{"03005":"03005"}},"flavor":"\"Hell is empty and all the devils are here.\"\n - William Shakespeare, The Tempest","illustrator":"Mike Capprotti","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"0545b58a-e4e5-47de-a1e0-fd9add65f674","url":"https:\/\/arkhamdb.com\/card\/03017","imagesrc":"\/bundles\/cards\/03017.png"},{"pack_code":"ptc","pack_name":"The Path to Carcosa","type_code":"asset","type_name":"Asset","faction_code":"survivor","faction_name":"Survivor","position":36,"exceptional":false,"myriad":false,"code":"03036","name":"Lantern","real_name":"Lantern","cost":2,"text":"[action]: <b>Investigate.<\/b> Your location gets -1 shroud for this investigation.\n[action] Discard Lantern: Deal 1 damage to an enemy at your location. This action does not provoke attacks of opportunity.","real_text":"[action]: <b>Investigate.<\/b> Your location gets -1 shroud for this investigation.\n[action] Discard Lantern: Deal 1 damage to an enemy at your location. This action does not provoke attacks of opportunity.","quantity":2,"skill_intellect":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"slot":"Hand","real_slot":"Hand","traits":"Item. Tool.","real_traits":"Item. Tool.","illustrator":"Ilich Henriquez","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"e05e3860-418a-4295-8c8b-78953d572e5a","url":"https:\/\/arkhamdb.com\/card\/03036","imagesrc":"\/bundles\/cards\/03036.png"},{"pack_code":"ptc","pack_name":"The Path to Carcosa","type_code":"asset","type_name":"Asset","faction_code":"survivor","faction_name":"Survivor","position":37,"exceptional":false,"myriad":false,"code":"03037","name":"Gravedigger's Shovel","real_name":"Gravedigger's Shovel","cost":2,"text":"[action]: <b>Fight.<\/b> You get +2 [combat] for this attack.\n[action] Discard Gravedigger's Shovel: Discover 1 clue at your location.","real_text":"[action]: <b>Fight.<\/b> You get +2 [combat] for this attack.\n[action] Discard Gravedigger's Shovel: Discover 1 clue at your location.","quantity":2,"skill_combat":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"slot":"Hand","real_slot":"Hand","traits":"Item. Tool. Weapon. Melee.","real_traits":"Item. Tool. Weapon. Melee.","flavor":"I knew I should have, but I couldn't stop digging.","illustrator":"Matt Bradbury","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"09f04897-4e28-4b96-bcf7-a9e22f661625","url":"https:\/\/arkhamdb.com\/card\/03037","imagesrc":"\/bundles\/cards\/03037.png"},{"pack_code":"ptc","pack_name":"The Path to Carcosa","type_code":"asset","type_name":"Asset","faction_code":"guardian","faction_name":"Guardian","position":20,"exceptional":false,"myriad":false,"code":"03020","name":".32 Colt","real_name":".32 Colt","cost":3,"text":"Uses (6 ammo).\n[action] Spend 1 ammo: <b>Fight.<\/b> You deal +1 damage for this attack.","real_text":"Uses (6 ammo).\n[action] Spend 1 ammo: <b>Fight.<\/b> You deal +1 damage for this attack.","quantity":2,"skill_combat":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"slot":"Hand","real_slot":"Hand","traits":"Item. Weapon. Firearm.","real_traits":"Item. Weapon. Firearm.","flavor":"Even after the introduction of the semi-automatic, many police officers and private gun owners preferred the reliability of a revolver.","illustrator":"Mauro Dal Bo","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"e26cc034-0541-4fd3-af1a-c40380d81ad3","url":"https:\/\/arkhamdb.com\/card\/03020","imagesrc":"\/bundles\/cards\/03020.png"},{"pack_code":"ptc","pack_name":"The Path to Carcosa","type_code":"event","type_name":"Event","faction_code":"guardian","faction_name":"Guardian","position":23,"exceptional":false,"myriad":false,"code":"03023","name":"Ever Vigilant","real_name":"Ever Vigilant","cost":0,"text":"One at a time, play up to 3 assets from your hand, reducing the resource cost of each by 1.","real_text":"One at a time, play up to 3 assets from your hand, reducing the resource cost of each by 1.","quantity":2,"skill_intellect":2,"xp":1,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Tactic.","real_traits":"Tactic.","flavor":"He had to give Logan credit:\nthe man knew how to gear up for Armageddon.","illustrator":"Mauro Dal Bo","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"b296130f-a3b4-4fc3-8edc-65da229b0e45","url":"https:\/\/arkhamdb.com\/card\/03023","imagesrc":"\/bundles\/cards\/03023.png"},{"pack_code":"ptc","pack_name":"The Path to Carcosa","type_code":"asset","type_name":"Asset","faction_code":"seeker","faction_name":"Seeker","position":24,"exceptional":false,"myriad":false,"code":"03024","name":"Fieldwork","real_name":"Fieldwork","cost":2,"text":"[reaction] After you move to a location, if that location has at least 1 clue on it, exhaust Fieldwork: You get +2 skill value for the next skill test you perform this phase.","real_text":"[reaction] After you move to a location, if that location has at least 1 clue on it, exhaust Fieldwork: You get +2 skill value for the next skill test you perform this phase.","quantity":2,"skill_agility":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Talent.","real_traits":"Talent.","flavor":"If this didn't get Gen\u00e9 into the Explorers Club, nothing would.","illustrator":"Michal Milkowski","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"0f3770fb-ba7b-4191-a1e2-8e1f26983d53","url":"https:\/\/arkhamdb.com\/card\/03024","imagesrc":"\/bundles\/cards\/03024.png"},{"pack_code":"ptc","pack_name":"The Path to Carcosa","type_code":"asset","type_name":"Asset","faction_code":"rogue","faction_name":"Rogue","position":28,"exceptional":false,"myriad":false,"code":"03028","name":"Stealth","real_name":"Stealth","cost":2,"text":"[action] Exhaust Stealth: <b>Evade.<\/b> The chosen enemy gets -2 evade for this evasion attempt. If you successfully evade the enemy, disengage with it but do not exhaust it. Until the end of your turn, that enemy cannot engage you.","real_text":"[action] Exhaust Stealth: <b>Evade.<\/b> The chosen enemy gets -2 evade for this evasion attempt. If you successfully evade the enemy, disengage with it but do not exhaust it. Until the end of your turn, that enemy cannot engage you.","quantity":2,"skill_agility":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Talent.","real_traits":"Talent.","illustrator":"Ignacio Baz\u00e1n Lazcano","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"12f25e42-e409-47d0-88ae-3724d35d25a8","url":"https:\/\/arkhamdb.com\/card\/03028","imagesrc":"\/bundles\/cards\/03028.png"},{"pack_code":"ptc","pack_name":"The Path to Carcosa","type_code":"asset","type_name":"Asset","faction_code":"rogue","faction_name":"Rogue","position":31,"exceptional":false,"myriad":false,"code":"03031","name":"Lockpicks","real_name":"Lockpicks","cost":3,"text":"Uses (3 supplies). If Lockpicks has no supplies, discard it.\n[action] Exhaust Lockpicks: <b>Investigate.<\/b> Add your [agility] value to your skill value for this investigation. If you do not succeed by at least 2, remove 1 supply from Lockpicks.","real_text":"Uses (3 supplies). If Lockpicks has no supplies, discard it.\n[action] Exhaust Lockpicks: <b>Investigate.<\/b> Add your [agility] value to your skill value for this investigation. If you do not succeed by at least 2, remove 1 supply from Lockpicks.","quantity":2,"skill_intellect":1,"xp":1,"health_per_investigator":false,"deck_limit":2,"slot":"Hand","real_slot":"Hand","traits":"Item. Tool. Illicit.","real_traits":"Item. Tool. Illicit.","illustrator":"Daniel Rizea","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"3ab5db6c-682a-4b06-bc8d-a37aaff0903f","url":"https:\/\/arkhamdb.com\/card\/03031","imagesrc":"\/bundles\/cards\/03031.png","duplicated_by":["01687"]},{"pack_code":"ptc","pack_name":"The Path to Carcosa","type_code":"asset","type_name":"Asset","faction_code":"mystic","faction_name":"Mystic","position":35,"exceptional":false,"myriad":false,"code":"03035","name":"Spirit Athame","real_name":"Spirit Athame","cost":3,"text":"[fast] During a skill test on a [[Spell]] card, exhaust Spirit Athame: You get +2 skill value for this test.\n[action] Exhaust Spirit Athame: <b>Fight.<\/b> You get +2 [combat] for this attack.","real_text":"[fast] During a skill test on a [[Spell]] card, exhaust Spirit Athame: You get +2 skill value for this test.\n[action] Exhaust Spirit Athame: <b>Fight.<\/b> You get +2 [combat] for this attack.","quantity":2,"skill_combat":1,"xp":1,"health_per_investigator":false,"deck_limit":2,"slot":"Hand","real_slot":"Hand","traits":"Item. Relic. Weapon. Melee.","real_traits":"Item. Relic. Weapon. Melee.","illustrator":"Chelsea Conlin","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"3025513f-3b4f-416e-bf16-022df897908e","url":"https:\/\/arkhamdb.com\/card\/03035","imagesrc":"\/bundles\/cards\/03035.png"},{"pack_code":"ptc","pack_name":"The Path to Carcosa","type_code":"event","type_name":"Event","faction_code":"survivor","faction_name":"Survivor","position":38,"exceptional":false,"myriad":false,"code":"03038","name":"Hiding Spot","real_name":"Hiding Spot","cost":1,"text":"Fast. Attach Hiding Spot to any location.\nEach non-[[Elite]] enemy at attached location gains aloof.\n<b>Forced<\/b> - At the end of the enemy phase, if a ready enemy is at attached location: Discard Hiding Spot.","real_text":"Fast. Attach Hiding Spot to any location.\nEach non-[[Elite]] enemy at attached location gains aloof.\n<b>Forced<\/b> - At the end of the enemy phase, if a ready enemy is at attached location: Discard Hiding Spot.","quantity":2,"skill_agility":2,"xp":0,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Tactic. Trick.","real_traits":"Tactic. Trick.","flavor":"One Mississippi, two Mississippi\u2026","illustrator":"Adam Schumpert","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"2c08f9a1-3ee5-41fd-aef1-3269d61ad7b7","url":"https:\/\/arkhamdb.com\/card\/03038","imagesrc":"\/bundles\/cards\/03038.png"},{"pack_code":"ptc","pack_name":"The Path to Carcosa","type_code":"skill","type_name":"Skill","faction_code":"survivor","faction_name":"Survivor","position":39,"exceptional":false,"myriad":false,"code":"03039","name":"Resourceful","real_name":"Resourceful","text":"If this skill test is successful, choose a [survivor] card not named Resourceful in your discard pile. Add the chosen card to your hand.","real_text":"If this skill test is successful, choose a [survivor] card not named Resourceful in your discard pile. Add the chosen card to your hand.","quantity":2,"skill_intellect":1,"skill_combat":1,"skill_agility":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Innate.","real_traits":"Innate.","illustrator":"Audrey Hotte","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"5cae3396-1b75-42ae-82cf-3e54b0e11f37","url":"https:\/\/arkhamdb.com\/card\/03039","imagesrc":"\/bundles\/cards\/03039.png"},{"pack_code":"ptc","pack_name":"The Path to Carcosa","type_code":"scenario","type_name":"Scenario","faction_code":"mythos","faction_name":"Mythos","encounter_code":"curtain_call","encounter_name":"Curtain Call","position":43,"exceptional":false,"myriad":false,"encounter_position":1,"code":"03043","name":"Curtain Call","real_name":"Curtain Call","text":"Easy \/ Standard\n[skull]: -1 (-3 instead if you have 3 or more horror on you).\n[cultist] [tablet] [elder_thing]: -4. If your location has at least 1 horror on it, take 1 horror <i>(from the token pool)<\/i>. If your location has no horror on it, place 1 horror on it instead.","real_text":"Easy \/ Standard\n[skull]: -1 (-3 instead if you have 3 or more horror on you).\n[cultist] [tablet] [elder_thing]: -4. If your location has at least 1 horror on it, take 1 horror <i>(from the token pool)<\/i>. If your location has no horror on it, place 1 horror on it instead.","quantity":1,"health_per_investigator":false,"real_slot":"","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Hard \/ Expert\n[skull]: -X, where X is the amount of horror on you. (If you have no horror on you, X is 1.)\n[cultist] [tablet] [elder_thing]: -5. If your location has at least 1 horror on it, take 1 horror <i>(from the token pool)<\/i>. If your location has no horror on it, place 1 horror on it instead.","octgn_id":"4f27752a-ef71-47c0-9b1e-2d4a192dd8af","url":"https:\/\/arkhamdb.com\/card\/03043","imagesrc":"\/bundles\/cards\/03043.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/03043b.png"},{"pack_code":"ptc","pack_name":"The Path to Carcosa","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"curtain_call","encounter_name":"Curtain Call","position":44,"exceptional":false,"myriad":false,"encounter_position":2,"code":"03044","name":"The Third Act","real_name":"The Third Act","quantity":1,"doom":6,"health_per_investigator":false,"real_slot":"","stage":1,"flavor":"The theatre is eerily silent. The old wooden floor creaks beneath your feet, and a light rain gently patters on the roof as you explore the auditorium. There are more rotting corpses among the seats, and the rest of the crowd has vanished\u2026","illustrator":"Federico Piatti","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Search all set-aside cards and the victory display for the Royal Emissary enemy, and spawn it in the Theatre.","back_flavor":"Abruptly, the malformed body of an unnatural nightmare slams onto the stage, its slithering tendrils reaching into the aisles. It opens its maw and lets out a shrill, piercing song. The melody is uncanny; the notes sear into your mind. Pain pounds in your forehead, and blood runs from your ears.","back_name":"The Emissary's Message","octgn_id":"d2a7406a-71f5-470d-99e5-a66f03696117","url":"https:\/\/arkhamdb.com\/card\/03044","imagesrc":"\/bundles\/cards\/03044.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/03044b.png"},{"pack_code":"ptc","pack_name":"The Path to Carcosa","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"curtain_call","encounter_name":"Curtain Call","position":45,"exceptional":false,"myriad":false,"encounter_position":3,"code":"03045","name":"Encore","real_name":"Encore","text":"<b>Forced<\/b> - After Royal Emissary is added to the victory display: Remove all doom from play and reset the agenda deck to agenda 1a. Then, place 3 doom on that agenda.","real_text":"<b>Forced<\/b> - After Royal Emissary is added to the victory display: Remove all doom from play and reset the agenda deck to agenda 1a. Then, place 3 doom on that agenda.","quantity":1,"doom":6,"health_per_investigator":false,"real_slot":"","stage":2,"flavor":"The creature\u2019s song echoes relentlessly throughout the halls of the theatre. The melody repeats again and again, yet somehow, never the same note twice.","illustrator":"Federico Piatti","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Each investigator takes 100 horror <i>(cannot be prevented)<\/i>.","back_flavor":"The song grows louder and louder, until it drowns out all of your thoughts. You collapse to the floor and cover your ears, but try as you might, you cannot muffle the intensity of the creature's awful voice. The whole world threatens to close around you, until at last you hear a discordant phrase throughout the melody: \"EXIT NOW.\"","back_name":"\"Exit Now\"","octgn_id":"2c6187a9-76e7-4b1c-8a43-2c19a8b5c50c","url":"https:\/\/arkhamdb.com\/card\/03045","imagesrc":"\/bundles\/cards\/03045.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/03045b.png"},{"pack_code":"ptc","pack_name":"The Path to Carcosa","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"curtain_call","encounter_name":"Curtain Call","position":46,"exceptional":false,"myriad":false,"encounter_position":4,"code":"03046","name":"Awakening","real_name":"Awakening","quantity":1,"clues":3,"health_per_investigator":false,"real_slot":"","stage":1,"flavor":"You pinch yourself to see if you are dreaming, and sure enough, your skin stings and reddens. You take a few deep breaths and try to think rationally. Whatever is going on, you must explore the theatre to learn the truth of the\u00a0matter.","illustrator":"JB Casacop","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Choose one of the set-aside locations, at random. Put that location into play, and spawn the set-aside The Man in the Pallid Mask enemy at that location <i>(instead of his normal spawn location)<\/i>.\nAdvance to one of the 3 copies of act 2a, at random. Remove the other 2 copies of act 2a from the game without looking at them.","back_flavor":"A shadow creeps along the wall beside you, and your heart leaps into your throat. You turn, and a figure flits away just out of sight. Either your mind is playing tricks on you, or someone else is in the theatre.\nYou follow the direction of the shadow, rounding a nearby corner. At the far end of the hall, he stands awaiting you: a man in an elegant black suit, his face covered by a pale mask. Though his attire has changed, you instantly recognize him as the actor who played the role of the Stranger - one of the characters from <u>The King in Yellow<\/u>. He turns and disappears through an open doorway, as if taunting you to follow.","back_name":"His Final Bow","octgn_id":"a93be08b-0678-47ce-8495-2fcf4f592e12","url":"https:\/\/arkhamdb.com\/card\/03046","imagesrc":"\/bundles\/cards\/03046.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/03046b.png"},{"pack_code":"ptc","pack_name":"The Path to Carcosa","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"curtain_call","encounter_name":"Curtain Call","position":47,"exceptional":false,"myriad":false,"encounter_position":5,"code":"03047a","name":"The Stranger","real_name":"The Stranger","text":"<b>Objective<\/b> - When The Man in the Pallid Mask would be discarded from play, advance.","real_text":"<b>Objective<\/b> - When The Man in the Pallid Mask would be discarded from play, advance.","quantity":1,"health_per_investigator":false,"real_slot":"","stage":2,"flavor":"The mysterious Stranger from <u>The King in Yellow<\/u> might know something about what happened during the intermission. You must find and confront him if you are to discover the truth.","illustrator":"JB Casacop","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Instead of discarding The Man in the Pallid Mask, move him to the Lobby.\nAdd 2 [cultist] tokens to the chaos bag.\nPlace 1 horror on the Theatre. Until the end of the scenario, horror on locations represents spreading flames, and each location with horror gains: \"<b>Forced<\/b> - After you enter this location or end your turn at this location: Test [agility] (3). If you fail, take 1 damage. (Limit once per round.)\"\nKeep this card next to the act deck as a reminder, and advance to act 3a.","back_flavor":"As you face off with the Stranger, you get the sense that he is grinning beneath his pale, faceless mask. \"Where is everyone?\" you ask, but he does not respond. \"What is going on?\" He remains silent and steps back as you approach, until his back is against the corner of the room. You feel intense heat behind you, and you turn to see flames roaring throughout the auditorium. You turn back to the Stranger, but he is gone.","back_name":"A City Aflame","octgn_id":"bcac7d95-9727-48a6-9637-8b1cea4e9d09:25789be3-7924-4834-bf85-093a010025a9:362b14dc-33b6-438f-a880-0e1de96d2d15","url":"https:\/\/arkhamdb.com\/card\/03047a","imagesrc":"\/bundles\/cards\/03047a.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/03047ab.png"},{"pack_code":"ptc","pack_name":"The Path to Carcosa","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"curtain_call","encounter_name":"Curtain Call","position":47,"exceptional":false,"myriad":false,"encounter_position":6,"code":"03047b","name":"The Stranger","real_name":"The Stranger","text":"<b>Objective<\/b> - When The Man in the Pallid Mask would be discarded from play, advance.","real_text":"<b>Objective<\/b> - When The Man in the Pallid Mask would be discarded from play, advance.","quantity":1,"health_per_investigator":false,"real_slot":"","stage":2,"flavor":"The mysterious Stranger from <u>The King in Yellow<\/u> might know something about what happened during the intermission. You must find and confront him if you are to discover the truth.","illustrator":"JB Casacop","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Instead of discarding The Man in the Pallid Mask, move him to the Lobby.\nAdd 2 [tablet] tokens to the chaos bag.\nPlace 1 horror on the location The Man in the Pallid Mask was moved from. Until the end of the scenario, horror on locations represents the advancing ooze, and each location with horror gains: \"<b>Forced<\/b> - After you leave this location: Test [agility] (4). If you fail, take 1 horror and 1 damage.\"\nKeep this card next to the act deck as a reminder, and advance to act 3a.","back_flavor":"As you face off with the Stranger, you get the sense that he is grinning beneath his pale, faceless mask. \"Where is everyone?\" you ask, but he does not respond. \"What is going on?\" He remains silent and steps back as you approach, until his back is against the corner of the room. Inexplicably, he continues to back away, and his body melds into the wall behind him. Erupting from where he stood is a growing mass of viscous ooze.","back_name":"The Path is Mine","url":"https:\/\/arkhamdb.com\/card\/03047b","imagesrc":"\/bundles\/cards\/03047b.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/03047bb.png"},{"pack_code":"ptc","pack_name":"The Path to Carcosa","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"curtain_call","encounter_name":"Curtain Call","position":47,"exceptional":false,"myriad":false,"encounter_position":7,"code":"03047c","name":"The Stranger","real_name":"The Stranger","text":"<b>Objective<\/b> - When The Man in the Pallid Mask would be discarded from play, advance.","real_text":"<b>Objective<\/b> - When The Man in the Pallid Mask would be discarded from play, advance.","quantity":1,"health_per_investigator":false,"real_slot":"","stage":2,"flavor":"The mysterious Stranger from <u>The King in Yellow<\/u> might know something about what happened during the intermission. You must find and confront him if you are to discover the truth.","illustrator":"JB Casacop","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Instead of discarding The Man in the Pallid Mask, move him to the Lobby.\nAdd 2 [elder_thing] tokens to the chaos bag.\nPlace 1 horror on each [[Private]] location. Until the end of the scenario, horror on locations represents flooding water, and each location with horror gains: \"<b>Forced<\/b> - When you would leave this location: Test [agility] (2). If you fail, take 1 damage and cancel the effects of the move. (Limit once per round.)\"\nKeep this card next to the act deck as a reminder, and advance to act 3a.","back_flavor":"As you face off with the Stranger, you get the sense that he is grinning beneath his pale, faceless mask. \"Where is everyone?\" you ask, but he does not respond. \"What is going on?\" He remains silent and steps back as you approach, until his back is against the corner of the room. You spin in shock as the windows shatter, and a deluge of cold salt water floods the room. You turn back to the Stranger, but he is gone.","back_name":"The Shores of Hali","url":"https:\/\/arkhamdb.com\/card\/03047c","imagesrc":"\/bundles\/cards\/03047c.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/03047cb.png"},{"pack_code":"ptc","pack_name":"The Path to Carcosa","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"curtain_call","encounter_name":"Curtain Call","position":48,"exceptional":false,"myriad":false,"encounter_position":8,"code":"03048","name":"Curtain Call","real_name":"Curtain Call","text":"While The Man in the Pallid Mask is not in play, the Lobby gains: \"[action]: <b>Resign.<\/b>\"\n<b>Forced<\/b> - At the end of the round: Place 1 horror on each location with no horror that is connected to a location with horror.\n<b>Objective<\/b> - If each undefeated investigator has resigned, advance.","real_text":"While The Man in the Pallid Mask is not in play, the Lobby gains: \"[action]: <b>Resign.<\/b>\"\n<b>Forced<\/b> - At the end of the round: Place 1 horror on each location with no horror that is connected to a location with horror.\n<b>Objective<\/b> - If each undefeated investigator has resigned, advance.","quantity":1,"health_per_investigator":false,"real_slot":"","stage":3,"flavor":"The Stranger must know the way out. You have to follow him!","illustrator":"JB Casacop","is_unique":false,"permanent":false,"double_sided":true,"back_text":"The investigators must decide (choose one):\n- We have to warn the police about what's going on! <b>(\u2192R1)<\/b>\n- The police won't believe us. We have to solve this mystery on our own. <b>(\u2192R2)<\/b>","back_flavor":"The Stranger gives you a slight bow as he steps through the lobby's front entrance, opening a glass door that was not there a moment before. A sudden cacophony of noise erupts around you, and you fear that the building has only seconds before it is destroyed. You flee, crashing through the front doors and leaving the ruined theatre in your wake. \nSeveral blocks away, you take a moment to rest and think about what you've witnessed...","back_name":"Escaping the Theatre","octgn_id":"fda5fc52-3076-45e0-aa8c-7438bbc8d763","url":"https:\/\/arkhamdb.com\/card\/03048","imagesrc":"\/bundles\/cards\/03048.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/03048b.png"},{"pack_code":"ptc","pack_name":"The Path to Carcosa","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"curtain_call","encounter_name":"Curtain Call","position":49,"exceptional":false,"myriad":false,"encounter_position":9,"code":"03049","name":"Theatre","real_name":"Theatre","quantity":1,"shroud":2,"clues":0,"health_per_investigator":false,"real_slot":"","flavor":"To say that the theatre is in disarray would be a profound understatement. The walls and seats, previously polished to a shine, are cracked and caked with dirt. The curtains are tattered, and the set is stained with old blood. You aren't sure what's worse: the smell of rot or the nagging feeling that you've been asleep for a very long time.","illustrator":"Mark Molnar","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"Must have been one hell of an intermission.","octgn_id":"9ea44e62-15f5-4a17-84e1-397faeed100a","url":"https:\/\/arkhamdb.com\/card\/03049","imagesrc":"\/bundles\/cards\/03049.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/03049b.png"},{"pack_code":"ptc","pack_name":"The Path to Carcosa","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"curtain_call","encounter_name":"Curtain Call","position":50,"exceptional":false,"myriad":false,"encounter_position":10,"code":"03050","name":"Lobby","real_name":"Lobby","text":"<b>Forced<\/b> - When Lobby is revealed: Put 2 of the set-aside Lobby Doorway locations into play, at random.\n[action] [action]: Draw 3 cards.","real_text":"<b>Forced<\/b> - When Lobby is revealed: Put 2 of the set-aside Lobby Doorway locations into play, at random.\n[action] [action]: Draw 3 cards.","quantity":1,"shroud":4,"clues":1,"clues_fixed":true,"health_per_investigator":false,"real_slot":"","flavor":"The wide doors that led to the streets of Arkham are somehow gone, as if they were never there.","illustrator":"Mark Molnar","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"Through the tall glass doors leading into the lobby, you can see that this room isn\u2019t nearly as dilapidated as the auditorium. Signs promoting <u>The King in Yellow<\/u> taunt you from inside.","octgn_id":"c30724d5-13d5-483e-9bc5-50e0a825100d","url":"https:\/\/arkhamdb.com\/card\/03050","imagesrc":"\/bundles\/cards\/03050.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/03050b.png"},{"pack_code":"ptc","pack_name":"The Path to Carcosa","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"curtain_call","encounter_name":"Curtain Call","position":51,"exceptional":false,"myriad":false,"encounter_position":11,"code":"03051","name":"Balcony","real_name":"Balcony","text":"<b>Forced<\/b> - After you perform a move action during which you move from the Balcony to the Theatre: Take 2 damage.","real_text":"<b>Forced<\/b> - After you perform a move action during which you move from the Balcony to the Theatre: Take 2 damage.","quantity":1,"shroud":2,"clues":1,"health_per_investigator":false,"victory":1,"real_slot":"","flavor":"To your disappointment, the balcony sections are much like the ground floor below, although every now and then you think you spot a figure moving silently in the aisles.","illustrator":"Mark Molnar","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"A carpeted staircase leads up into the balcony. Somehow, a hot draft is blowing down through the steep passageway.","octgn_id":"e1d22038-00da-429e-930f-8ad7bf245bfe","url":"https:\/\/arkhamdb.com\/card\/03051","imagesrc":"\/bundles\/cards\/03051.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/03051b.png"},{"pack_code":"ptc","pack_name":"The Path to Carcosa","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"curtain_call","encounter_name":"Curtain Call","position":52,"exceptional":false,"myriad":false,"encounter_position":12,"code":"03052","name":"Backstage","real_name":"Backstage","text":"<b>Forced<\/b> - When Backstage is revealed: Put 2 of the set-aside Backstage Doorway locations into play, at random.\nWhile you are at Backstage, each hidden treachery in your hand counts as 3 cards instead of 1 for the purposes of counting your hand size.","real_text":"<b>Forced<\/b> - When Backstage is revealed: Put 2 of the set-aside Backstage Doorway locations into play, at random.\nWhile you are at Backstage, each hidden treachery in your hand counts as 3 cards instead of 1 for the purposes of counting your hand size.","quantity":1,"shroud":3,"clues":1,"clues_fixed":true,"health_per_investigator":false,"real_slot":"","illustrator":"Mark Molnar","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"The set is different from what you remember of the play\u2019s first act, decorated with a backdrop of an unsettling sunset.","octgn_id":"4d77df3a-b331-41c1-aacc-0b647595333f","url":"https:\/\/arkhamdb.com\/card\/03052","imagesrc":"\/bundles\/cards\/03052.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/03052b.png"},{"pack_code":"ptc","pack_name":"The Path to Carcosa","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"curtain_call","encounter_name":"Curtain Call","position":53,"exceptional":false,"myriad":false,"encounter_position":13,"code":"03053","name":"Lighting Box","real_name":"Lighting Box","text":"While you are in the Lighting Box, increase the resource cost of each card in your hand by 2.","real_text":"While you are in the Lighting Box, increase the resource cost of each card in your hand by 2.","quantity":1,"shroud":4,"clues":1,"health_per_investigator":false,"victory":1,"real_slot":"","traits":"Private.","real_traits":"Private.","flavor":"At the top of a narrow, claustrophobic staircase, you find the lighting crew's closet-like booth, stationed above the balcony. Expensive lighting equipment and several heavy spotlights dominate the cramped room.","illustrator":"Mark Molnar","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"An ornate wooden door leads into one of the front areas of the theatre.","back_name":"Lobby Doorway","octgn_id":"651dcc09-5555-4116-a5e7-1fc268f747ce","url":"https:\/\/arkhamdb.com\/card\/03053","imagesrc":"\/bundles\/cards\/03053.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/03053b.png"},{"pack_code":"ptc","pack_name":"The Path to Carcosa","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"curtain_call","encounter_name":"Curtain Call","position":54,"exceptional":false,"myriad":false,"encounter_position":14,"code":"03054","name":"Box Office","real_name":"Box Office","text":"[action]: Gain 5 resources. Remember that you \"stole from the box office.\" (Group limit once per game.)","real_text":"[action]: Gain 5 resources. Remember that you \"stole from the box office.\" (Group limit once per game.)","quantity":1,"shroud":2,"clues":0,"health_per_investigator":false,"real_slot":"","traits":"Private.","real_traits":"Private.","flavor":"Raindrops pelt your clothing as you step into the box office. It takes you a moment before you remember you purchased your ticket indoors, and you realize it is somehow raining through the roof of the hall.","illustrator":"Mark Molnar","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"An ornate wooden door leads into one of the front areas of the theatre.","back_name":"Lobby Doorway","octgn_id":"4b6c39f1-489d-4865-a8c3-a06f501032d4","url":"https:\/\/arkhamdb.com\/card\/03054","imagesrc":"\/bundles\/cards\/03054.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/03054b.png"},{"pack_code":"ptc","pack_name":"The Path to Carcosa","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"curtain_call","encounter_name":"Curtain Call","position":55,"exceptional":false,"myriad":false,"encounter_position":15,"code":"03055","name":"Green Room","real_name":"Green Room","text":"[action] <b>Investigate.<\/b> You get +3 [intellect] for this investigation. After this skill test ends, discard each card in your hand.","real_text":"[action] <b>Investigate.<\/b> You get +3 [intellect] for this investigation. After this skill test ends, discard each card in your hand.","quantity":1,"shroud":5,"clues":1,"health_per_investigator":false,"victory":1,"real_slot":"","traits":"Private.","real_traits":"Private.","flavor":"This green room is supposed to be a relaxing lounge for tense performers, but you imagine anyone trying to find a moment's rest in this cluttered pigsty would come up shortchanged.","illustrator":"Mark Molnar","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"An ornate wooden door leads into one of the front areas of the theatre.","back_name":"Lobby Doorway","octgn_id":"5eb519b3-1c37-42fa-979f-85ee71f4d712","url":"https:\/\/arkhamdb.com\/card\/03055","imagesrc":"\/bundles\/cards\/03055.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/03055b.png"},{"pack_code":"ptc","pack_name":"The Path to Carcosa","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"curtain_call","encounter_name":"Curtain Call","position":56,"exceptional":false,"myriad":false,"encounter_position":16,"code":"03056","name":"Dressing Room","real_name":"Dressing Room","text":"[action] [action] [action]: Heal 3 horror.","real_text":"[action] [action] [action]: Heal 3 horror.","quantity":1,"shroud":4,"clues":0,"health_per_investigator":false,"real_slot":"","traits":"Private.","real_traits":"Private.","flavor":"The cast's dressing room is filled with all manner of costumes and accessories, but it's the tattered yellow robe at the far end of the room that catches your attention. It looks too torn and disheveled to be worn, yet it is enticing all the same.","illustrator":"Emilio Rodriguez","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"A simple wooden door leads into the back of the theatre, far from the prying eyes of patrons.","back_name":"Backstage Doorway","octgn_id":"b883c3ab-1f79-4f66-8189-331f49eeed51","url":"https:\/\/arkhamdb.com\/card\/03056","imagesrc":"\/bundles\/cards\/03056.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/03056b.png"},{"pack_code":"ptc","pack_name":"The Path to Carcosa","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"curtain_call","encounter_name":"Curtain Call","position":57,"exceptional":false,"myriad":false,"encounter_position":17,"code":"03057","name":"Rehearsal Room","real_name":"Rehearsal Room","text":"<b>Forced<\/b> - After you succeed by 2 or more while investigating the Rehearsal Room: Take 1 horror.","real_text":"<b>Forced<\/b> - After you succeed by 2 or more while investigating the Rehearsal Room: Take 1 horror.","quantity":1,"shroud":1,"clues":1,"health_per_investigator":false,"victory":1,"real_slot":"","traits":"Private.","real_traits":"Private.","flavor":"As you enter this room, silently confronting you is a giant symbol torn into the wallpaper. You cannot tell whether the wall was deliberately vandalized or the material peeled away in the strange pattern on its own.","illustrator":"Emilio Rodriguez","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"A simple wooden door leads into the back of the theatre, far from the prying eyes of patrons.","back_name":"Backstage Doorway","octgn_id":"b58d6e53-4dda-4a2a-9895-fafe78e0cb52","url":"https:\/\/arkhamdb.com\/card\/03057","imagesrc":"\/bundles\/cards\/03057.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/03057b.png"},{"pack_code":"ptc","pack_name":"The Path to Carcosa","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"curtain_call","encounter_name":"Curtain Call","position":58,"exceptional":false,"myriad":false,"encounter_position":18,"code":"03058","name":"Trap Room","real_name":"Trap Room","text":"<b>Forced<\/b> - After you reveal the Trap Room: Search the encounter deck and discard pile for 1 copy of Swarm of Rats and put it into play engaged with you (2 copies instead if there are 3 or 4 investigators in the game). Shuffle the encounter deck if it is searched.","real_text":"<b>Forced<\/b> - After you reveal the Trap Room: Search the encounter deck and discard pile for 1 copy of Swarm of Rats and put it into play engaged with you (2 copies instead if there are 3 or 4 investigators in the game). Shuffle the encounter deck if it is searched.","quantity":1,"shroud":3,"clues":1,"health_per_investigator":false,"victory":1,"real_slot":"","traits":"Private.","real_traits":"Private.","flavor":"Clearly, nobody has cleaned out the prop area beneath the stage in months","illustrator":"Mark Molnar","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"A simple wooden door leads into the back of the theatre, far from the prying eyes of patrons.","back_name":"Backstage Doorway","octgn_id":"54652fd6-0f52-419b-a56c-262587e974f4","url":"https:\/\/arkhamdb.com\/card\/03058","imagesrc":"\/bundles\/cards\/03058.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/03058b.png"},{"pack_code":"ptc","pack_name":"The Path to Carcosa","type_code":"enemy","type_name":"Enemy","subtype_code":"weakness","subtype_name":"Weakness","faction_code":"neutral","faction_name":"Neutral","encounter_code":"curtain_call","encounter_name":"Curtain Call","position":59,"exceptional":false,"myriad":false,"encounter_position":19,"code":"03059","name":"The Man in the Pallid Mask","real_name":"The Man in the Pallid Mask","text":"<b>Spawn<\/b> - Location farthest from all investigators.\nAloof.\n[action]: <b>Investigate.<\/b> Your location gets +2 shroud for this investigation. If you succeed, instead of discovering clues, defeat The Man in the Pallid Mask.","real_text":"<b>Spawn<\/b> - Location farthest from all investigators.\nAloof.\n[action]: <b>Investigate.<\/b> Your location gets +2 shroud for this investigation. If you succeed, instead of discovering clues, defeat The Man in the Pallid Mask.","quantity":1,"health":3,"health_per_investigator":false,"enemy_horror":1,"enemy_fight":4,"enemy_evade":4,"deck_limit":1,"real_slot":"","traits":"Humanoid. Elite.","real_traits":"Humanoid. Elite.","flavor":"\"Indeed it\u2019s time. We have all laid aside disguise but you.\" - Robert W. Chambers, \"The Mask,\"\nThe King in Yellow","illustrator":"Adam Lane","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"0b579bc9-d109-441d-a684-107bd0074f4c","url":"https:\/\/arkhamdb.com\/card\/03059","imagesrc":"\/bundles\/cards\/03059.png","spoiler":1},{"pack_code":"ptc","pack_name":"The Path to Carcosa","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"curtain_call","encounter_name":"Curtain Call","position":60,"exceptional":false,"myriad":false,"encounter_position":20,"code":"03060","name":"Royal Emissary","real_name":"Royal Emissary","subname":"Messenger from Aldebaran","text":"<b>Prey<\/b> - Lowest [willpower].\nMassive. Hunter. Retaliate.\n<b>Forced<\/b> - At the end of the enemy phase: Each investigator at Royal Emissary's location or a connecting location takes 1 horror.","real_text":"<b>Prey<\/b> - Lowest [willpower].\nMassive. Hunter. Retaliate.\n<b>Forced<\/b> - At the end of the enemy phase: Each investigator at Royal Emissary's location or a connecting location takes 1 horror.","quantity":1,"health":4,"health_per_investigator":false,"enemy_damage":2,"enemy_fight":4,"enemy_evade":2,"victory":2,"real_slot":"","traits":"Monster. Elite.","real_traits":"Monster. Elite.","illustrator":"Sam Lamont","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"85b2ef57-9d11-41f7-a65b-a648df0c6870","url":"https:\/\/arkhamdb.com\/card\/03060","imagesrc":"\/bundles\/cards\/03060.png","spoiler":1},{"pack_code":"ptc","pack_name":"The Path to Carcosa","type_code":"scenario","type_name":"Scenario","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_last_king","encounter_name":"The Last King","position":61,"exceptional":false,"myriad":false,"encounter_position":1,"code":"03061","name":"The Last King","real_name":"The Last King","text":"Easy \/ Standard\n[skull]: Reveal another token. If you fail, place 1 doom on a [[Possessed]] enemy in play.\n[cultist]: -2. If you fail, place 1 of your clues on your location.\n[tablet]: -4. If you fail, take 1 horror.\n[elder_thing]: -X. X is the shroud value of your location.","real_text":"Easy \/ Standard\n[skull]: Reveal another token. If you fail, place 1 doom on a [[Possessed]] enemy in play.\n[cultist]: -2. If you fail, place 1 of your clues on your location.\n[tablet]: -4. If you fail, take 1 horror.\n[elder_thing]: -X. X is the shroud value of your location.","quantity":1,"health_per_investigator":false,"real_slot":"","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Hard \/ Expert\n[skull]: Reveal another token. If you fail, place 1 doom on the [[Possessed]] enemy in play with the most remaining health.\n[cultist]: -3. Place 1 of your clues on your location.\n[tablet]: -4. Take 1 horror.\n[elder_thing]: -X. X is the shroud value of your location. If you fail, take 1 damage.","octgn_id":"8ccc73e7-0522-40ab-a2ce-8f2840118c14","url":"https:\/\/arkhamdb.com\/card\/03061","imagesrc":"\/bundles\/cards\/03061.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/03061b.png"},{"pack_code":"ptc","pack_name":"The Path to Carcosa","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_last_king","encounter_name":"The Last King","position":62,"exceptional":false,"myriad":false,"encounter_position":2,"code":"03062","name":"Fashionably Late","real_name":"Fashionably Late","quantity":1,"doom":3,"health_per_investigator":false,"real_slot":"","stage":1,"flavor":"As you pull up to the manor, you notice that something is wrong. A trail of blood leads up the porch steps, and the front door is smashed. Muted music comes from within the house, its warped and discordant notes painful to your ears. Has the madness of <u>The King in Yellow<\/u> already made its way here?","illustrator":"Jokubas Uogintas","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Find the [[Bystander]] asset with the fewest clues on it. Spawn the set-aside Dianne Devine enemy at that asset's location.\nShuffle the encounter discard pile into the encounter deck.","back_flavor":"\"Ah, if it isn't our final guest,\" the doorman announces. \"Miss Devine, your presence here has been long awaited.\" The woman wears a devilish dress and similar grin. You swear you've seen the symbol on her amulet before. \"Well, now the <u>real<\/u> party can begin,\" she declares, then heads off to mingle with the other party-goers.","back_name":"The Final Guest","octgn_id":"decc0b1b-abfa-4f69-8c34-e6ca0dfb4d43","url":"https:\/\/arkhamdb.com\/card\/03062","imagesrc":"\/bundles\/cards\/03062.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/03062b.png"},{"pack_code":"ptc","pack_name":"The Path to Carcosa","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_last_king","encounter_name":"The Last King","position":63,"exceptional":false,"myriad":false,"encounter_position":3,"code":"03063","name":"The Terrifying Truth","real_name":"The Terrifying Truth","text":"<b>Forced<\/b> - When this agenda would advance by reaching its doom threshold: Instead, remove all doom in play and randomly resolve one of the Sickening Reality cards underneath the scenario reference card. If there are no cards underneath the scenario reference card, advance to agenda 2b instead.","real_text":"<b>Forced<\/b> - When this agenda would advance by reaching its doom threshold: Instead, remove all doom in play and randomly resolve one of the Sickening Reality cards underneath the scenario reference card. If there are no cards underneath the scenario reference card, advance to agenda 2b instead.","quantity":1,"doom":3,"health_per_investigator":false,"real_slot":"","stage":2,"flavor":"More and more, this place continues to fall into madness, transforming before your very eyes\u2026","illustrator":"Jokubas Uogintas","is_unique":false,"permanent":false,"double_sided":true,"back_text":"<b>(\u2192R3)<\/b>","back_flavor":"It's all in your head. It must be. How else could you explain what is going on around you? You've had one too many drinks, and your mind is playing tricks on you. Everybody is having so much fun - all they want is for you to join them.","back_name":"If You Can't Beat Them\u2026","octgn_id":"62b1be18-861f-4c79-850b-f65181aaaa75","url":"https:\/\/arkhamdb.com\/card\/03063","imagesrc":"\/bundles\/cards\/03063.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/03063b.png"},{"pack_code":"ptc","pack_name":"The Path to Carcosa","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_last_king","encounter_name":"The Last King","position":64,"exceptional":false,"myriad":false,"encounter_position":4,"code":"03064","name":"Discovering the Truth","real_name":"Discovering the Truth","text":"<b>Forced<\/b> - When an investigator is eliminated <i>(by defeat or resignation)<\/i>: Place each of that investigator's clues on this act, instead of placing them at his or her location.\n<b>Objective<\/b> - Find as many clues as you can, then get out of this awful place!","real_text":"<b>Forced<\/b> - When an investigator is eliminated <i>(by defeat or resignation)<\/i>: Place each of that investigator's clues on this act, instead of placing them at his or her location.\n<b>Objective<\/b> - Find as many clues as you can, then get out of this awful place!","quantity":1,"health_per_investigator":false,"real_slot":"","stage":1,"flavor":"This isn\u2019t a party: it\u2019s a mad house. But for some reason, the guests are too deluded to notice. Very few of them are sane, and many are themselves horrors to your eye. Perhaps you can talk to them to learn more about <u>The King in Yellow<\/u>.","illustrator":"Vlad Ricean","is_unique":false,"permanent":false,"double_sided":true,"back_text":"<b>Madness.<\/b> <i>noun.<\/i> mad.ness.\nThe state of being mentally ill, especially severely.\n- Extremely foolish behavior.\n- A state of frenzied or chaotic activity.\n- Why are you looking at this side?\n- There is no reason to flip to Act 1b.\n- Flip back to Act 1a.","back_name":"\u2026?","octgn_id":"2783c24c-09ee-40ea-bf94-c176b1c875e3","url":"https:\/\/arkhamdb.com\/card\/03064","imagesrc":"\/bundles\/cards\/03064.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/03064b.png"},{"pack_code":"ptc","pack_name":"The Path to Carcosa","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_last_king","encounter_name":"The Last King","position":65,"exceptional":false,"myriad":false,"encounter_position":5,"code":"03065","name":"Sickening Reality","real_name":"Sickening Reality","text":"Each investigator at Constance Dumaine's location takes 1 horror.\nMove each clue from Constance Dumaine to her location.\nFlip this card to its enemy side, and switch it with the [[Bystander]] asset version of Constance Dumaine, removing that version from the game.","real_text":"Each investigator at Constance Dumaine's location takes 1 horror.\nMove each clue from Constance Dumaine to her location.\nFlip this card to its enemy side, and switch it with the [[Bystander]] asset version of Constance Dumaine, removing that version from the game.","quantity":1,"health_per_investigator":false,"real_slot":"","flavor":"Constance laughs as the skin begins to slough off her body. Blood trickles from her shedding skin, leaving a trail of crimson on the carpet where she walks. One might expect her to cease functioning with her ribs and organs exposed, but she barely seems to notice.","is_unique":false,"hidden":true,"permanent":false,"double_sided":false,"octgn_id":"d46cc2e1-a35d-43d0-8d97-6191c036c752","url":"https:\/\/arkhamdb.com\/card\/03065","imagesrc":"\/bundles\/cards\/03065.png","spoiler":1},{"pack_code":"ptc","pack_name":"The Path to Carcosa","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_last_king","encounter_name":"The Last King","linked_to_code":"03065","linked_to_name":"Sickening Reality","position":65,"exceptional":false,"myriad":false,"code":"03065b","name":"Constance Dumaine","real_name":"Constance Dumaine","subname":"A Little Too Sociable","text":"Hunter.\nWhile Constance Dumaine is exhausted, she gets +3 fight.","real_text":"Hunter.\nWhile Constance Dumaine is exhausted, she gets +3 fight.","errata_date":{"date":"2022-08-26 00:00:00.000000","timezone_type":3,"timezone":"UTC"},"quantity":1,"health":6,"health_per_investigator":false,"enemy_damage":2,"enemy_fight":4,"enemy_evade":1,"victory":0,"real_slot":"","traits":"Monster. Possessed. Elite.","real_traits":"Monster. Possessed. Elite.","flavor":"\"What's wrong? Aren't you enjoying yourself?\"","illustrator":"Andreia Ugrai","is_unique":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/03065b","imagesrc":"\/bundles\/cards\/03065b.png","spoiler":1,"linked_card":{"pack_code":"ptc","pack_name":"The Path to Carcosa","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_last_king","encounter_name":"The Last King","id":669,"position":65,"exceptional":false,"myriad":false,"encounter_position":5,"code":"03065","name":"Sickening Reality","real_name":"Sickening Reality","subname":null,"bonded_to":null,"bonded_count":null,"cost":null,"text":"<p>Each investigator at Constance Dumaine's location takes 1 horror.<\/p><p>Move each clue from Constance Dumaine to her location.<\/p><p>Flip this card to its enemy side, and switch it with the <b><i>Bystander<\/i><\/b> asset version of Constance Dumaine, removing that version from the game.<\/p>","customization_text":null,"customization_change":null,"real_text":"Each investigator at Constance Dumaine's location takes 1 horror.\nMove each clue from Constance Dumaine to her location.\nFlip this card to its enemy side, and switch it with the [[Bystander]] asset version of Constance Dumaine, removing that version from the game.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":null,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":"","stage":null,"traits":null,"real_traits":null,"tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"Constance laughs as the skin begins to slough off her body. Blood trickles from her shedding skin, leaving a trail of crimson on the carpet where she walks. One might expect her to cease functioning with her ribs and organs exposed, but she barely seems to notice.","illustrator":null,"is_unique":false,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":"d46cc2e1-a35d-43d0-8d97-6191c036c752","url":"https:\/\/arkhamdb.com\/card\/03065","imagesrc":"\/bundles\/cards\/03065.png","spoiler":1}},{"pack_code":"ptc","pack_name":"The Path to Carcosa","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_last_king","encounter_name":"The Last King","position":66,"exceptional":false,"myriad":false,"encounter_position":6,"code":"03066","name":"Sickening Reality","real_name":"Sickening Reality","text":"Each investigator at Jordan Perry's location takes 1 horror.\nMove each clue from Jordan Perry to his location.\nFlip this card to its enemy side, and switch it with the [[Bystander]] asset version of Jordan Perry, removing that version from the game.","real_text":"Each investigator at Jordan Perry's location takes 1 horror.\nMove each clue from Jordan Perry to his location.\nFlip this card to its enemy side, and switch it with the [[Bystander]] asset version of Jordan Perry, removing that version from the game.","quantity":1,"health_per_investigator":false,"real_slot":"","flavor":"Mr. Perry takes another puff from his cigar, and his eyes burn a deep red hue. As he exhales, his skin begins to crack and hardens into stone. Cigar smoke exudes from the fissures in his skin, and the temperature in the room rises dramatically. He clenches his hand around the chair\u2019s armrest, which crumbles to ash in his awful grasp.","is_unique":false,"hidden":true,"permanent":false,"double_sided":false,"octgn_id":"d70b4ee5-f019-41e3-b646-5877ed6ed546","url":"https:\/\/arkhamdb.com\/card\/03066","imagesrc":"\/bundles\/cards\/03066.png","spoiler":1},{"pack_code":"ptc","pack_name":"The Path to Carcosa","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_last_king","encounter_name":"The Last King","linked_to_code":"03066","linked_to_name":"Sickening Reality","position":66,"exceptional":false,"myriad":false,"code":"03066b","name":"Jordan Perry","real_name":"Jordan Perry","subname":"An Imposing Presence","text":"Hunter.\n<b>Forced<\/b> - At the beginning of the enemy phase: Heal 1 damage from Jordan Perry.","real_text":"Hunter.\n<b>Forced<\/b> - At the beginning of the enemy phase: Heal 1 damage from Jordan Perry.","errata_date":{"date":"2022-08-26 00:00:00.000000","timezone_type":3,"timezone":"UTC"},"quantity":1,"health":8,"health_per_investigator":false,"enemy_damage":1,"enemy_horror":1,"enemy_fight":2,"enemy_evade":2,"victory":0,"real_slot":"","traits":"Monster. Possessed. Elite.","real_traits":"Monster. Possessed. Elite.","flavor":"Cigar smoke permeates the room, causing you to cough and wheeze.","illustrator":"Rafa\u0142 Hrynkiewicz","is_unique":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/03066b","imagesrc":"\/bundles\/cards\/03066b.png","spoiler":1,"linked_card":{"pack_code":"ptc","pack_name":"The Path to Carcosa","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_last_king","encounter_name":"The Last King","id":671,"position":66,"exceptional":false,"myriad":false,"encounter_position":6,"code":"03066","name":"Sickening Reality","real_name":"Sickening Reality","subname":null,"bonded_to":null,"bonded_count":null,"cost":null,"text":"<p>Each investigator at Jordan Perry's location takes 1 horror.<\/p><p>Move each clue from Jordan Perry to his location.<\/p><p>Flip this card to its enemy side, and switch it with the <b><i>Bystander<\/i><\/b> asset version of Jordan Perry, removing that version from the game.<\/p>","customization_text":null,"customization_change":null,"real_text":"Each investigator at Jordan Perry's location takes 1 horror.\nMove each clue from Jordan Perry to his location.\nFlip this card to its enemy side, and switch it with the [[Bystander]] asset version of Jordan Perry, removing that version from the game.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":null,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":"","stage":null,"traits":null,"real_traits":null,"tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"Mr. Perry takes another puff from his cigar, and his eyes burn a deep red hue. As he exhales, his skin begins to crack and hardens into stone. Cigar smoke exudes from the fissures in his skin, and the temperature in the room rises dramatically. He clenches his hand around the chair\u2019s armrest, which crumbles to ash in his awful grasp.","illustrator":null,"is_unique":false,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":"d70b4ee5-f019-41e3-b646-5877ed6ed546","url":"https:\/\/arkhamdb.com\/card\/03066","imagesrc":"\/bundles\/cards\/03066.png","spoiler":1}},{"pack_code":"ptc","pack_name":"The Path to Carcosa","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_last_king","encounter_name":"The Last King","position":67,"exceptional":false,"myriad":false,"encounter_position":7,"code":"03067","name":"Sickening Reality","real_name":"Sickening Reality","text":"Each investigator at Ishimaru Haruko's location takes 1 horror.\nMove each clue from Ishimaru Haruko to her location.\nFlip this card to its enemy side, and switch it with the [[Bystander]] asset version of Ishimaru Haruko, removing that version from the game.","real_text":"Each investigator at Ishimaru Haruko's location takes 1 horror.\nMove each clue from Ishimaru Haruko to her location.\nFlip this card to its enemy side, and switch it with the [[Bystander]] asset version of Ishimaru Haruko, removing that version from the game.","quantity":1,"health_per_investigator":false,"real_slot":"","flavor":"A nearby guest asks Haruko if she designed the dress she is wearing, and she nods and poses for him. As if part of her effort to appear taller, her spine grows and extends upward, separating her torso from the bottom half of her body. Instead of crying out in pain, she smiles at the attention she receives.","is_unique":false,"hidden":true,"permanent":false,"double_sided":false,"octgn_id":"28cb5d3e-f01b-45bb-855d-c485ee013856","url":"https:\/\/arkhamdb.com\/card\/03067","imagesrc":"\/bundles\/cards\/03067.png","spoiler":1},{"pack_code":"ptc","pack_name":"The Path to Carcosa","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_last_king","encounter_name":"The Last King","linked_to_code":"03067","linked_to_name":"Sickening Reality","position":67,"exceptional":false,"myriad":false,"code":"03067b","name":"Ishimaru Haruko","real_name":"Ishimaru Haruko","subname":"Just Skin and Bones","text":"Hunter.\n<b>Forced<\/b> - After you deal damage to Ishimaru Haruko by an effect other than an attack: Draw the top card of the encounter deck.","real_text":"Hunter.\n<b>Forced<\/b> - After you deal damage to Ishimaru Haruko by an effect other than an attack: Draw the top card of the encounter deck.","errata_date":{"date":"2022-08-26 00:00:00.000000","timezone_type":3,"timezone":"UTC"},"quantity":1,"health":4,"health_per_investigator":false,"enemy_damage":1,"enemy_horror":1,"enemy_fight":6,"enemy_evade":3,"victory":0,"real_slot":"","traits":"Monster. Possessed. Elite.","real_traits":"Monster. Possessed. Elite.","flavor":"\"Doesn't this dress look gorgeous on me?\"","illustrator":"Matt Bradbury","is_unique":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/03067b","imagesrc":"\/bundles\/cards\/03067b.png","spoiler":1,"linked_card":{"pack_code":"ptc","pack_name":"The Path to Carcosa","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_last_king","encounter_name":"The Last King","id":673,"position":67,"exceptional":false,"myriad":false,"encounter_position":7,"code":"03067","name":"Sickening Reality","real_name":"Sickening Reality","subname":null,"bonded_to":null,"bonded_count":null,"cost":null,"text":"<p>Each investigator at Ishimaru Haruko's location takes 1 horror.<\/p><p>Move each clue from Ishimaru Haruko to her location.<\/p><p>Flip this card to its enemy side, and switch it with the <b><i>Bystander<\/i><\/b> asset version of Ishimaru Haruko, removing that version from the game.<\/p>","customization_text":null,"customization_change":null,"real_text":"Each investigator at Ishimaru Haruko's location takes 1 horror.\nMove each clue from Ishimaru Haruko to her location.\nFlip this card to its enemy side, and switch it with the [[Bystander]] asset version of Ishimaru Haruko, removing that version from the game.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":null,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":"","stage":null,"traits":null,"real_traits":null,"tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"A nearby guest asks Haruko if she designed the dress she is wearing, and she nods and poses for him. As if part of her effort to appear taller, her spine grows and extends upward, separating her torso from the bottom half of her body. Instead of crying out in pain, she smiles at the attention she receives.","illustrator":null,"is_unique":false,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":"28cb5d3e-f01b-45bb-855d-c485ee013856","url":"https:\/\/arkhamdb.com\/card\/03067","imagesrc":"\/bundles\/cards\/03067.png","spoiler":1}},{"pack_code":"ptc","pack_name":"The Path to Carcosa","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_last_king","encounter_name":"The Last King","position":68,"exceptional":false,"myriad":false,"encounter_position":8,"code":"03068","name":"Sickening Reality","real_name":"Sickening Reality","text":"Each investigator at Sebastien Moreau's location takes 1 horror.\nMove each clue from Sebastien Moreau to his location.\nFlip this card to its enemy side, and switch it with the [[Bystander]] asset version of Sebastien Moreau, removing that version from the game.","real_text":"Each investigator at Sebastien Moreau's location takes 1 horror.\nMove each clue from Sebastien Moreau to his location.\nFlip this card to its enemy side, and switch it with the [[Bystander]] asset version of Sebastien Moreau, removing that version from the game.","quantity":1,"health_per_investigator":false,"real_slot":"","flavor":"Sebastien\u2019s passionate debate with another guest turns ugly. His temper transforms not just his demeanor but his body as well. Thick fur sprouts from his skin, along with several bulbous growths that leak pus and blood. His suit tears as his body distorts, bones snapping and muscles bulging. He is as much beast as he is man.","is_unique":false,"hidden":true,"permanent":false,"double_sided":false,"octgn_id":"e2a657d8-5022-4c24-a583-db5af2f0ffe9","url":"https:\/\/arkhamdb.com\/card\/03068","imagesrc":"\/bundles\/cards\/03068.png","spoiler":1},{"pack_code":"ptc","pack_name":"The Path to Carcosa","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_last_king","encounter_name":"The Last King","linked_to_code":"03068","linked_to_name":"Sickening Reality","position":68,"exceptional":false,"myriad":false,"code":"03068b","name":"Sebastien Moreau","real_name":"Sebastien Moreau","subname":"Savage Hysteria","text":"Hunter. Retaliate.\nSebastien Moreau's attacks cannot be canceled.","real_text":"Hunter. Retaliate.\nSebastien Moreau's attacks cannot be canceled.","errata_date":{"date":"2022-08-26 00:00:00.000000","timezone_type":3,"timezone":"UTC"},"quantity":1,"health":5,"health_per_investigator":false,"enemy_damage":2,"enemy_horror":2,"enemy_fight":3,"enemy_evade":3,"victory":0,"real_slot":"","traits":"Monster. Possessed. Elite.","real_traits":"Monster. Possessed. Elite.","flavor":"\"Want to be in our next performance?\"","illustrator":"Martin de Diego S\u00e1daba","is_unique":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/03068b","imagesrc":"\/bundles\/cards\/03068b.png","spoiler":1,"linked_card":{"pack_code":"ptc","pack_name":"The Path to Carcosa","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_last_king","encounter_name":"The Last King","id":675,"position":68,"exceptional":false,"myriad":false,"encounter_position":8,"code":"03068","name":"Sickening Reality","real_name":"Sickening Reality","subname":null,"bonded_to":null,"bonded_count":null,"cost":null,"text":"<p>Each investigator at Sebastien Moreau's location takes 1 horror.<\/p><p>Move each clue from Sebastien Moreau to his location.<\/p><p>Flip this card to its enemy side, and switch it with the <b><i>Bystander<\/i><\/b> asset version of Sebastien Moreau, removing that version from the game.<\/p>","customization_text":null,"customization_change":null,"real_text":"Each investigator at Sebastien Moreau's location takes 1 horror.\nMove each clue from Sebastien Moreau to his location.\nFlip this card to its enemy side, and switch it with the [[Bystander]] asset version of Sebastien Moreau, removing that version from the game.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":null,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":"","stage":null,"traits":null,"real_traits":null,"tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"Sebastien\u2019s passionate debate with another guest turns ugly. His temper transforms not just his demeanor but his body as well. Thick fur sprouts from his skin, along with several bulbous growths that leak pus and blood. His suit tears as his body distorts, bones snapping and muscles bulging. He is as much beast as he is man.","illustrator":null,"is_unique":false,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":"e2a657d8-5022-4c24-a583-db5af2f0ffe9","url":"https:\/\/arkhamdb.com\/card\/03068","imagesrc":"\/bundles\/cards\/03068.png","spoiler":1}},{"pack_code":"ptc","pack_name":"The Path to Carcosa","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_last_king","encounter_name":"The Last King","position":69,"exceptional":false,"myriad":false,"encounter_position":9,"code":"03069","name":"Sickening Reality","real_name":"Sickening Reality","text":"Each investigator at Ashleigh Clarke's location takes 1 horror.\nMove each clue from Ashleigh Clarke to her location.\nFlip this card to its enemy side, and switch it with the [[Bystander]] asset version of Ashleigh Clarke, removing that version from the game","real_text":"Each investigator at Ashleigh Clarke's location takes 1 horror.\nMove each clue from Ashleigh Clarke to her location.\nFlip this card to its enemy side, and switch it with the [[Bystander]] asset version of Ashleigh Clarke, removing that version from the game","quantity":1,"health_per_investigator":false,"real_slot":"","flavor":"\"Encore! Encore!\" the crowd shouts as Ashleigh finishes her final song of the night. Deciding to stay for one last number, she nods to the pianist. The song that follows is excruciating. Her once-beautiful voice is now a wailing screech with unnatural pitch. Her skin has tightened hideously around her bones, and insects begin to eat their way out of her arms and shoulders, crawling over her body. The crowd is loving this final\u00a0performance.","is_unique":false,"hidden":true,"permanent":false,"double_sided":false,"octgn_id":"cb30e8bc-cd3f-458d-8ed7-a862aca101b1","url":"https:\/\/arkhamdb.com\/card\/03069","imagesrc":"\/bundles\/cards\/03069.png","spoiler":1},{"pack_code":"ptc","pack_name":"The Path to Carcosa","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_last_king","encounter_name":"The Last King","linked_to_code":"03069","linked_to_name":"Sickening Reality","position":69,"exceptional":false,"myriad":false,"code":"03069b","name":"Ashleigh Clarke","real_name":"Ashleigh Clarke","subname":"Songs Die Unheard","text":"Hunter.\nEach investigator at Ashleigh Clarke's location does not draw cards during the upkeep phase.","real_text":"Hunter.\nEach investigator at Ashleigh Clarke's location does not draw cards during the upkeep phase.","errata_date":{"date":"2022-08-26 00:00:00.000000","timezone_type":3,"timezone":"UTC"},"quantity":1,"health":5,"health_per_investigator":false,"enemy_horror":2,"enemy_fight":2,"enemy_evade":4,"victory":0,"real_slot":"","traits":"Monster. Possessed. Elite.","real_traits":"Monster. Possessed. Elite.","flavor":"\"Songs that the Hyades shall sing,\nWhere flap the tatters of the King,\nMust died unheard in Dim Carcosa.\"","illustrator":"Jeff Lee Johnson","is_unique":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/03069b","imagesrc":"\/bundles\/cards\/03069b.png","spoiler":1,"linked_card":{"pack_code":"ptc","pack_name":"The Path to Carcosa","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_last_king","encounter_name":"The Last King","id":677,"position":69,"exceptional":false,"myriad":false,"encounter_position":9,"code":"03069","name":"Sickening Reality","real_name":"Sickening Reality","subname":null,"bonded_to":null,"bonded_count":null,"cost":null,"text":"<p>Each investigator at Ashleigh Clarke's location takes 1 horror.<\/p><p>Move each clue from Ashleigh Clarke to her location.<\/p><p>Flip this card to its enemy side, and switch it with the <b><i>Bystander<\/i><\/b> asset version of Ashleigh Clarke, removing that version from the game<\/p>","customization_text":null,"customization_change":null,"real_text":"Each investigator at Ashleigh Clarke's location takes 1 horror.\nMove each clue from Ashleigh Clarke to her location.\nFlip this card to its enemy side, and switch it with the [[Bystander]] asset version of Ashleigh Clarke, removing that version from the game","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":null,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":"","stage":null,"traits":null,"real_traits":null,"tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"\"Encore! Encore!\" the crowd shouts as Ashleigh finishes her final song of the night. Deciding to stay for one last number, she nods to the pianist. The song that follows is excruciating. Her once-beautiful voice is now a wailing screech with unnatural pitch. Her skin has tightened hideously around her bones, and insects begin to eat their way out of her arms and shoulders, crawling over her body. The crowd is loving this final\u00a0performance.","illustrator":null,"is_unique":false,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":"cb30e8bc-cd3f-458d-8ed7-a862aca101b1","url":"https:\/\/arkhamdb.com\/card\/03069","imagesrc":"\/bundles\/cards\/03069.png","spoiler":1}},{"pack_code":"ptc","pack_name":"The Path to Carcosa","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_last_king","encounter_name":"The Last King","position":70,"exceptional":false,"myriad":false,"encounter_position":10,"code":"03070","name":"Foyer","real_name":"Foyer","text":"[action]: <b>Resign.<\/b> Having found valuable information about the production, you depart and plan your next move. <i>(If each undefeated investigator has resigned, proceed to \"if no resolution was reached\" in the Campaign Guide.)<\/i>","real_text":"[action]: <b>Resign.<\/b> Having found valuable information about the production, you depart and plan your next move. <i>(If each undefeated investigator has resigned, proceed to \"if no resolution was reached\" in the Campaign Guide.)<\/i>","quantity":1,"shroud":2,"clues":1,"health_per_investigator":false,"real_slot":"","illustrator":"Chris Ostrowski","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"The entrance hall is lavishly decorated, displaying the wealth of the manor\u2019s owners while still creating a welcoming atmosphere. \"Shall I take your coat?\" the doorman asks as you enter. It takes a moment before you realize the doorman has only bloody stumps where he should have hands.","octgn_id":"1a2e05a3-449d-42ee-9acb-bcbcb74b8fb8","url":"https:\/\/arkhamdb.com\/card\/03070","imagesrc":"\/bundles\/cards\/03070.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/03070b.png"},{"pack_code":"ptc","pack_name":"The Path to Carcosa","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_last_king","encounter_name":"The Last King","position":71,"exceptional":false,"myriad":false,"encounter_position":11,"code":"03071","name":"Ballroom","real_name":"Ballroom","text":"[reaction] After you perform a parley action in the Ballroom: Gain 2 resources. (Group limit once per phase.)","real_text":"[reaction] After you perform a parley action in the Ballroom: Gain 2 resources. (Group limit once per phase.)","quantity":1,"shroud":4,"clues":0,"health_per_investigator":false,"real_slot":"","flavor":"Narrow yellow eyes watch the dancers hungrily from the darkness outside. When you try to warn the other guests, they smile politely, comment about wild animal sightings around Arkham, and go back to dancing.","illustrator":"Chris Ostrowski","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"The distorted music grows louder as you approach the ballroom. Inside, many of the guests are dancing, eating, and enjoying themselves.","octgn_id":"817c6c3c-a012-4cb6-a971-7f635b9a40c9","url":"https:\/\/arkhamdb.com\/card\/03071","imagesrc":"\/bundles\/cards\/03071.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/03071b.png"},{"pack_code":"ptc","pack_name":"The Path to Carcosa","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_last_king","encounter_name":"The Last King","position":72,"exceptional":false,"myriad":false,"encounter_position":12,"code":"03072","name":"Living Room","real_name":"Living Room","text":"[reaction] After you perform a parley action in the Living Room: Draw 1 card. (Group limit once per phase.)","real_text":"[reaction] After you perform a parley action in the Living Room: Draw 1 card. (Group limit once per phase.)","quantity":1,"shroud":3,"clues":0,"health_per_investigator":false,"real_slot":"","flavor":"How many fireplaces does this place have?","illustrator":"Chris Ostrowski","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"Cigarette smoke and the sounds of idle chatter drift out of the manor\u2019s living room. You feel warmth behind the door.","octgn_id":"fa39401d-1c22-48b3-90a3-491fdc3986a8","url":"https:\/\/arkhamdb.com\/card\/03072","imagesrc":"\/bundles\/cards\/03072.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/03072b.png"},{"pack_code":"ptc","pack_name":"The Path to Carcosa","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_last_king","encounter_name":"The Last King","position":73,"exceptional":false,"myriad":false,"encounter_position":13,"code":"03073","name":"Gallery","real_name":"Gallery","text":"<b>Forced<\/b> - After you end your turn at the Gallery: Test [willpower] (2). If you fail, place 1 of your clues on the Gallery.","real_text":"<b>Forced<\/b> - After you end your turn at the Gallery: Test [willpower] (2). If you fail, place 1 of your clues on the Gallery.","quantity":1,"shroud":1,"clues":0,"health_per_investigator":false,"real_slot":"","flavor":"Somehow, the guests in the gallery are still interested in the art on display, even though someone has vandalized all of the paintings and statues.","illustrator":"Mark Molnar","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"The sounds of conversation and warped music become muffled as you approach a lonely section of the manor. Leading to the door of the gallery is a long hall adorned with many expensive paintings, including one of Mrs. Dumaine herself.","octgn_id":"e8c328f7-614e-4cca-9bc0-5a8c98b17191","url":"https:\/\/arkhamdb.com\/card\/03073","imagesrc":"\/bundles\/cards\/03073.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/03073b.png"},{"pack_code":"ptc","pack_name":"The Path to Carcosa","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_last_king","encounter_name":"The Last King","position":74,"exceptional":false,"myriad":false,"encounter_position":14,"code":"03074","name":"Courtyard","real_name":"Courtyard","text":"<b>Forced<\/b> - After you enter the Courtyard: Discard the top card of the encounter deck. If that card is an enemy, draw it.","real_text":"<b>Forced<\/b> - After you enter the Courtyard: Discard the top card of the encounter deck. If that card is an enemy, draw it.","quantity":1,"shroud":5,"clues":0,"health_per_investigator":false,"real_slot":"","flavor":"What was first a wave of relief upon exiting the manor turns to dread. Dozens of yellow eyes stare at you from the building's rooftops, and shapes loom in the clouds above.","illustrator":"Mark Molnar","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"Looking out one of the windows, you spy the courtyard in the center of the manor. You find yourself longing for fresh air.","octgn_id":"1e3ae66b-e3b2-4c47-b01b-74a84a7199d9","url":"https:\/\/arkhamdb.com\/card\/03074","imagesrc":"\/bundles\/cards\/03074.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/03074b.png"},{"pack_code":"ptc","pack_name":"The Path to Carcosa","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_last_king","encounter_name":"The Last King","position":75,"exceptional":false,"myriad":false,"encounter_position":15,"code":"03075","name":"Dining Room","real_name":"Dining Room","text":"[action]: Heal 1 horror. Then, reveal a random token from the chaos bag. If a [skull] or [auto_fail] symbol is revealed, take 1 horror and place 1 doom on the Dining Room.","real_text":"[action]: Heal 1 horror. Then, reveal a random token from the chaos bag. If a [skull] or [auto_fail] symbol is revealed, take 1 horror and place 1 doom on the Dining Room.","quantity":1,"shroud":2,"clues":0,"health_per_investigator":false,"real_slot":"","flavor":"The sight of the guests scarfing down the awful feast, mouthful after mouthful, makes your stomach turn.","illustrator":"Matt Bradbury","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"The rancid smell of rotten food wafts under the dining room door, and you barely avoid losing your lunch.","octgn_id":"55d22c8d-180a-4f65-a976-2578b32004fa","url":"https:\/\/arkhamdb.com\/card\/03075","imagesrc":"\/bundles\/cards\/03075.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/03075b.png"},{"pack_code":"ptc","pack_name":"The Path to Carcosa","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"the_last_king","encounter_name":"The Last King","linked_to_code":"03076b","linked_to_name":"Engram's Oath","position":76,"exceptional":false,"myriad":false,"encounter_position":16,"code":"03076a","name":"Constance Dumaine","real_name":"Constance Dumaine","subname":"Sociable Hostess","text":"[action]: <b>Parley.<\/b> Test [intellect] (3) to ask Constance about the play. If you succeed, take control of 1 of the clues on Constance Dumaine.\n<b>Forced<\/b> - When the last clue is removed from Constance Dumaine: Flip this card over and resolve its text.","real_text":"[action]: <b>Parley.<\/b> Test [intellect] (3) to ask Constance about the play. If you succeed, take control of 1 of the clues on Constance Dumaine.\n<b>Forced<\/b> - When the last clue is removed from Constance Dumaine: Flip this card over and resolve its text.","quantity":1,"health_per_investigator":false,"real_slot":"","traits":"Bystander.","real_traits":"Bystander.","flavor":"\"Can I offer you a glass of champagne?\"","illustrator":"Andreia Ugrai","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"95e0c5b0-e5c0-447b-a56c-cd3e0c33ed48","url":"https:\/\/arkhamdb.com\/card\/03076a","imagesrc":"\/bundles\/cards\/03076a.png","spoiler":1,"linked_card":{"pack_code":"ptc","pack_name":"The Path to Carcosa","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_last_king","encounter_name":"The Last King","id":686,"position":76,"exceptional":false,"myriad":false,"encounter_position":null,"code":"03076b","name":"Engram's Oath","real_name":"Engram's Oath","subname":null,"bonded_to":null,"bonded_count":null,"cost":null,"text":"<p>Remember that you \"interviewed Constance.\"<\/p><p>Flip this card back over to its <b><i>Bystander<\/i><\/b> asset side.<\/p>","customization_text":null,"customization_change":null,"real_text":"Remember that you \"interviewed Constance.\"\nFlip this card back over to its [[Bystander]] asset side.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":null,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":"","stage":null,"traits":null,"real_traits":null,"tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"It doesn't take long for the amiable hostess to open up to you about the play. \"Oh yes, my husband and I helped Sebastien produce the whole thing,\" she explains. \"I was a little hesitant at first, but that director - Mr. Nigel Engram - my, what a talented man!\" She laughs. \"He's so very eccentric! Did you know, before rehearsals even began, he had us recite some kind of\u2026 Why, I suppose it was an oath of sorts. A formality, I guess. You know creative types and their silly rituals. But afterward, we were filled with so much spirit!\" She smiles, zeal in her eyes. \"From that moment on, we had no hesitations. <u>The King in Yellow<\/u> would be the most successful performance in Arkham history!\"","illustrator":null,"is_unique":false,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/03076b","imagesrc":"\/bundles\/cards\/03076b.png","spoiler":1}},{"pack_code":"ptc","pack_name":"The Path to Carcosa","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_last_king","encounter_name":"The Last King","position":76,"exceptional":false,"myriad":false,"code":"03076b","name":"Engram's Oath","real_name":"Engram's Oath","text":"Remember that you \"interviewed Constance.\"\nFlip this card back over to its [[Bystander]] asset side.","real_text":"Remember that you \"interviewed Constance.\"\nFlip this card back over to its [[Bystander]] asset side.","quantity":1,"health_per_investigator":false,"real_slot":"","flavor":"It doesn't take long for the amiable hostess to open up to you about the play. \"Oh yes, my husband and I helped Sebastien produce the whole thing,\" she explains. \"I was a little hesitant at first, but that director - Mr. Nigel Engram - my, what a talented man!\" She laughs. \"He's so very eccentric! Did you know, before rehearsals even began, he had us recite some kind of\u2026 Why, I suppose it was an oath of sorts. A formality, I guess. You know creative types and their silly rituals. But afterward, we were filled with so much spirit!\" She smiles, zeal in her eyes. \"From that moment on, we had no hesitations. <u>The King in Yellow<\/u> would be the most successful performance in Arkham history!\"","is_unique":false,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/03076b","imagesrc":"\/bundles\/cards\/03076b.png","spoiler":1},{"pack_code":"ptc","pack_name":"The Path to Carcosa","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"the_last_king","encounter_name":"The Last King","linked_to_code":"03077b","linked_to_name":"L'agneau Perdu","position":77,"exceptional":false,"myriad":false,"encounter_position":17,"code":"03077","name":"Jordan Perry","real_name":"Jordan Perry","subname":"Dignified Financier","text":"[action] If you have 10 or more resources: <b>Parley.<\/b> Test [intellect] (2) to fraternize with Jordan. If you succeed, take control of 1 of the clues on Jordan Perry.\n<b>Forced<\/b> - When the last clue is removed from Jordan Perry: Flip this card over and resolve its text.","real_text":"[action] If you have 10 or more resources: <b>Parley.<\/b> Test [intellect] (2) to fraternize with Jordan. If you succeed, take control of 1 of the clues on Jordan Perry.\n<b>Forced<\/b> - When the last clue is removed from Jordan Perry: Flip this card over and resolve its text.","quantity":1,"health_per_investigator":false,"real_slot":"","traits":"Bystander.","real_traits":"Bystander.","flavor":"Time is money, and Mr. Perry has all the time in the world.","illustrator":"Rafa\u0142 Hrynkiewicz","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"d857e12b-849f-4d96-ac84-6b4800b22d33","url":"https:\/\/arkhamdb.com\/card\/03077","imagesrc":"\/bundles\/cards\/03077.png","spoiler":1,"linked_card":{"pack_code":"ptc","pack_name":"The Path to Carcosa","type_code":"story","type_name":"Story","faction_code":"neutral","faction_name":"Neutral","encounter_code":"the_last_king","encounter_name":"The Last King","id":688,"position":77,"exceptional":false,"myriad":false,"encounter_position":null,"code":"03077b","name":"L'agneau Perdu","real_name":"L'agneau Perdu","subname":null,"bonded_to":null,"bonded_count":null,"cost":null,"text":"<p>Remember that you \"interviewed Jordan.\"<\/p><p>Flip this card back over to its <b><i>Bystander<\/i><\/b> asset side.<\/p>","customization_text":null,"customization_change":null,"real_text":"Remember that you \"interviewed Jordan.\"\nFlip this card back over to its [[Bystander]] asset side.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":null,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":"","stage":null,"traits":null,"real_traits":null,"tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"Mr. Perry is indifferent to your questions at first, but he grows more talkative as you express interest in his many investments. You learn that he has financed several productions of <u>The King in Yellow<\/u> in the past - not just tonight's performance. \"It was the director, Mr. Engram, who convinced me to invest,\" he explains. \"The first time I met him was in Paris, at a caf\u00e9 in Montparnasse. What was the name?\" He ruminates for some time, trying to remember. \"Anyway, he convinced me that not every investment is about capital gain. One might consider me a fool to believe him, but I don't regret my decision. I've been financing his productions ever since.\" He smiles and pauses for some time, lost in memory. \"L'agneau Perdu, that was the place. Yes, yes. What a night.\"","illustrator":null,"is_unique":false,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/03077b","imagesrc":"\/bundles\/cards\/03077b.png","spoiler":1}},{"pack_code":"ptc","pack_name":"The Path to Carcosa","type_code":"story","type_name":"Story","faction_code":"neutral","faction_name":"Neutral","encounter_code":"the_last_king","encounter_name":"The Last King","position":77,"exceptional":false,"myriad":false,"code":"03077b","name":"L'agneau Perdu","real_name":"L'agneau Perdu","text":"Remember that you \"interviewed Jordan.\"\nFlip this card back over to its [[Bystander]] asset side.","real_text":"Remember that you \"interviewed Jordan.\"\nFlip this card back over to its [[Bystander]] asset side.","quantity":1,"health_per_investigator":false,"real_slot":"","flavor":"Mr. Perry is indifferent to your questions at first, but he grows more talkative as you express interest in his many investments. You learn that he has financed several productions of <u>The King in Yellow<\/u> in the past - not just tonight's performance. \"It was the director, Mr. Engram, who convinced me to invest,\" he explains. \"The first time I met him was in Paris, at a caf\u00e9 in Montparnasse. What was the name?\" He ruminates for some time, trying to remember. \"Anyway, he convinced me that not every investment is about capital gain. One might consider me a fool to believe him, but I don't regret my decision. I've been financing his productions ever since.\" He smiles and pauses for some time, lost in memory. \"L'agneau Perdu, that was the place. Yes, yes. What a night.\"","is_unique":false,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/03077b","imagesrc":"\/bundles\/cards\/03077b.png","spoiler":1},{"pack_code":"ptc","pack_name":"The Path to Carcosa","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"the_last_king","encounter_name":"The Last King","linked_to_code":"03078b","linked_to_name":"The Pattern","position":78,"exceptional":false,"myriad":false,"encounter_position":18,"code":"03078","name":"Ishimaru Haruko","real_name":"Ishimaru Haruko","subname":"Costume Designer","text":"[action] If you have 6 or more cards in your hand: <b>Parley.<\/b> Test [willpower] (2) to question Haruko about the play. If you succeed, take control of 1 of the clues on Ishimaru Haruko.\n<b>Forced<\/b> - When the last clue is removed from Ishimaru Haruko: Flip this card over and resolve its text.","real_text":"[action] If you have 6 or more cards in your hand: <b>Parley.<\/b> Test [willpower] (2) to question Haruko about the play. If you succeed, take control of 1 of the clues on Ishimaru Haruko.\n<b>Forced<\/b> - When the last clue is removed from Ishimaru Haruko: Flip this card over and resolve its text.","quantity":1,"health_per_investigator":false,"real_slot":"","traits":"Bystander.","real_traits":"Bystander.","flavor":"\"My, what a <b>bold<\/b> choice of dress.\"","illustrator":"Matt Bradbury","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"618a7e11-07d9-4cd3-ae9e-51c655675115","url":"https:\/\/arkhamdb.com\/card\/03078","imagesrc":"\/bundles\/cards\/03078.png","spoiler":1,"linked_card":{"pack_code":"ptc","pack_name":"The Path to Carcosa","type_code":"story","type_name":"Story","faction_code":"neutral","faction_name":"Neutral","encounter_code":"the_last_king","encounter_name":"The Last King","id":690,"position":78,"exceptional":false,"myriad":false,"encounter_position":null,"code":"03078b","name":"The Pattern","real_name":"The Pattern","subname":null,"bonded_to":null,"bonded_count":null,"cost":null,"text":"<p>Remember that you \"interviewed Haruko.\"<\/p><p>Flip this card back over to its <b><i>Bystander<\/i><\/b> asset side.<\/p>","customization_text":null,"customization_change":null,"real_text":"Remember that you \"interviewed Haruko.\"\nFlip this card back over to its [[Bystander]] asset side.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":null,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":"","stage":null,"traits":null,"real_traits":null,"tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"In speaking with Miss Ishimaru, you discover that she designed all of the costumes worn in tonight's performance, save for one. \"That 'Stranger' character\u2026 Peculiar role, is it not? For whatever reason, Mr. Engram would not allow me to change his outfit, not one bit. And that mask!\" She scoffs. \"Did you know, one time I found that actor - I don't even know his name! - I found him drawing a strange pattern behind the backdrop for the second act. You know the one, with the two suns. He gave me a terrible stare, and I daresay I jumped right off the stage and ran!\" You ask what the pattern looked like, and she finds a nearby napkin and begins to draw. Her re-creation is much more detailed than you expected: rings of concentric semicircles lined with strange runes, and at the center is a pair of wavy lines. You ask her what it means, and she shrugs. \"Haven't the slightest clue.\"","illustrator":null,"is_unique":false,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/03078b","imagesrc":"\/bundles\/cards\/03078b.png","spoiler":1}},{"pack_code":"ptc","pack_name":"The Path to Carcosa","type_code":"story","type_name":"Story","faction_code":"neutral","faction_name":"Neutral","encounter_code":"the_last_king","encounter_name":"The Last King","position":78,"exceptional":false,"myriad":false,"code":"03078b","name":"The Pattern","real_name":"The Pattern","text":"Remember that you \"interviewed Haruko.\"\nFlip this card back over to its [[Bystander]] asset side.","real_text":"Remember that you \"interviewed Haruko.\"\nFlip this card back over to its [[Bystander]] asset side.","quantity":1,"health_per_investigator":false,"real_slot":"","flavor":"In speaking with Miss Ishimaru, you discover that she designed all of the costumes worn in tonight's performance, save for one. \"That 'Stranger' character\u2026 Peculiar role, is it not? For whatever reason, Mr. Engram would not allow me to change his outfit, not one bit. And that mask!\" She scoffs. \"Did you know, one time I found that actor - I don't even know his name! - I found him drawing a strange pattern behind the backdrop for the second act. You know the one, with the two suns. He gave me a terrible stare, and I daresay I jumped right off the stage and ran!\" You ask what the pattern looked like, and she finds a nearby napkin and begins to draw. Her re-creation is much more detailed than you expected: rings of concentric semicircles lined with strange runes, and at the center is a pair of wavy lines. You ask her what it means, and she shrugs. \"Haven't the slightest clue.\"","is_unique":false,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/03078b","imagesrc":"\/bundles\/cards\/03078b.png","spoiler":1},{"pack_code":"ptc","pack_name":"The Path to Carcosa","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"the_last_king","encounter_name":"The Last King","linked_to_code":"03079b","linked_to_name":"The First Show","position":79,"exceptional":false,"myriad":false,"encounter_position":19,"code":"03079","name":"Sebastien Moreau","real_name":"Sebastien Moreau","subname":"Impassioned Producer","text":"[action]: <b>Parley.<\/b> Test [willpower] (3) to get information about the production from Sebastien. If you succeed, take control of 1 of the clues on Sebastien Moreau.\n<b>Forced<\/b> - When the last clue is removed from Sebastien Moreau: Flip this card over and resolve its text.","real_text":"[action]: <b>Parley.<\/b> Test [willpower] (3) to get information about the production from Sebastien. If you succeed, take control of 1 of the clues on Sebastien Moreau.\n<b>Forced<\/b> - When the last clue is removed from Sebastien Moreau: Flip this card over and resolve its text.","quantity":1,"health_per_investigator":false,"real_slot":"","traits":"Bystander.","real_traits":"Bystander.","flavor":"He\u2019s a visionary, but you wouldn\u2019t want to be in his visions.","illustrator":"Martin de Diego S\u00e1daba","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"7468dc22-72ba-440f-b2c6-db5e996c439b","url":"https:\/\/arkhamdb.com\/card\/03079","imagesrc":"\/bundles\/cards\/03079.png","spoiler":1,"linked_card":{"pack_code":"ptc","pack_name":"The Path to Carcosa","type_code":"story","type_name":"Story","faction_code":"neutral","faction_name":"Neutral","encounter_code":"the_last_king","encounter_name":"The Last King","id":692,"position":79,"exceptional":false,"myriad":false,"encounter_position":null,"code":"03079b","name":"The First Show","real_name":"The First Show","subname":null,"bonded_to":null,"bonded_count":null,"cost":null,"text":"<p>Remember that you \"interviewed Sebastien.\"<\/p><p>Flip this card back over to its <b><i>Bystander<\/i><\/b> asset side.<\/p>","customization_text":null,"customization_change":null,"real_text":"Remember that you \"interviewed Sebastien.\"\nFlip this card back over to its [[Bystander]] asset side.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":null,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":"","stage":null,"traits":null,"real_traits":null,"tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"You can tell Sebastien is a dramatic man from the way he speaks about tonight's production. \"Better than last year! Indeed! The best I've ever seen!\" You ask him whether this was the first performance of <u>The King in Yellow<\/u> he'd helped produce, and he shakes his head in vigorous disagreement. \"No, no, of course not! We've done many many shows before. Paris, Florence, New York - why, this isn't even the first time the play has been performed in Arkham!\" Surprised, you question him further. \"Well, alright, if you must know, I had nothing to do with the previous show in Arkham. It was several decades ago, before Ward Theatre was even built. In fact, part of Mr. Engram's goal tonight was to bring the story of <u>The King in Yellow<\/u> to a wider audience!\"","illustrator":null,"is_unique":false,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/03079b","imagesrc":"\/bundles\/cards\/03079b.png","spoiler":1}},{"pack_code":"ptc","pack_name":"The Path to Carcosa","type_code":"story","type_name":"Story","faction_code":"neutral","faction_name":"Neutral","encounter_code":"the_last_king","encounter_name":"The Last King","position":79,"exceptional":false,"myriad":false,"code":"03079b","name":"The First Show","real_name":"The First Show","text":"Remember that you \"interviewed Sebastien.\"\nFlip this card back over to its [[Bystander]] asset side.","real_text":"Remember that you \"interviewed Sebastien.\"\nFlip this card back over to its [[Bystander]] asset side.","quantity":1,"health_per_investigator":false,"real_slot":"","flavor":"You can tell Sebastien is a dramatic man from the way he speaks about tonight's production. \"Better than last year! Indeed! The best I've ever seen!\" You ask him whether this was the first performance of <u>The King in Yellow<\/u> he'd helped produce, and he shakes his head in vigorous disagreement. \"No, no, of course not! We've done many many shows before. Paris, Florence, New York - why, this isn't even the first time the play has been performed in Arkham!\" Surprised, you question him further. \"Well, alright, if you must know, I had nothing to do with the previous show in Arkham. It was several decades ago, before Ward Theatre was even built. In fact, part of Mr. Engram's goal tonight was to bring the story of <u>The King in Yellow<\/u> to a wider audience!\"","is_unique":false,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/03079b","imagesrc":"\/bundles\/cards\/03079b.png","spoiler":1},{"pack_code":"ptc","pack_name":"The Path to Carcosa","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"the_last_king","encounter_name":"The Last King","linked_to_code":"03080b","linked_to_name":"Above and Below","position":80,"exceptional":false,"myriad":false,"encounter_position":20,"code":"03080","name":"Ashleigh Clarke","real_name":"Ashleigh Clarke","subname":"Talented Entertainer","text":"[action] [action]: <b>Parley.<\/b> You listen to Ashleigh perform. Take control of 1 of the clues on Ashleigh Clarke.\n<b>Forced<\/b> - When the last clue is removed from Ashleigh Clarke: Flip this card over and resolve its text.","real_text":"[action] [action]: <b>Parley.<\/b> You listen to Ashleigh perform. Take control of 1 of the clues on Ashleigh Clarke.\n<b>Forced<\/b> - When the last clue is removed from Ashleigh Clarke: Flip this card over and resolve its text.","quantity":1,"health_per_investigator":false,"real_slot":"","traits":"Bystander.","real_traits":"Bystander.","flavor":"Her voice is beautiful and full of passion.\nIf only you knew what the lyrics meant\u2026","illustrator":"Jeff Lee Johnson","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"16cf8478-335a-4a07-9367-5ef3b984bf5d","url":"https:\/\/arkhamdb.com\/card\/03080","imagesrc":"\/bundles\/cards\/03080.png","spoiler":1,"linked_card":{"pack_code":"ptc","pack_name":"The Path to Carcosa","type_code":"story","type_name":"Story","faction_code":"neutral","faction_name":"Neutral","encounter_code":"the_last_king","encounter_name":"The Last King","id":694,"position":80,"exceptional":false,"myriad":false,"encounter_position":null,"code":"03080b","name":"Above and Below","real_name":"Above and Below","subname":null,"bonded_to":null,"bonded_count":null,"cost":null,"text":"<p>Remember that you \"interviewed Ashleigh.\"<\/p><p>Flip this card back over to its <b><i>Bystander<\/i><\/b> asset side.<\/p>","customization_text":null,"customization_change":null,"real_text":"Remember that you \"interviewed Ashleigh.\"\nFlip this card back over to its [[Bystander]] asset side.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":null,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":"","stage":null,"traits":null,"real_traits":null,"tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"Ashleigh's song is beautiful and haunting, and you find yourself mesmerized by its melody. You don't know why the lyrics call to you, but for some reason, you cannot get them out of your head.\n\"Above the city the storm clouds rage,\nAnd waves crash through the gilded cage,\nThe skies open the Path above to\nLost Carcosa.\nBelow the earth the salt water seeps,\nThe shadows fall as the red sun sleeps\nThe ocean opens the Path below to\nDim Carcosa.\"","illustrator":null,"is_unique":false,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/03080b","imagesrc":"\/bundles\/cards\/03080b.png","spoiler":1}},{"pack_code":"ptc","pack_name":"The Path to Carcosa","type_code":"story","type_name":"Story","faction_code":"neutral","faction_name":"Neutral","encounter_code":"the_last_king","encounter_name":"The Last King","position":80,"exceptional":false,"myriad":false,"code":"03080b","name":"Above and Below","real_name":"Above and Below","text":"Remember that you \"interviewed Ashleigh.\"\nFlip this card back over to its [[Bystander]] asset side.","real_text":"Remember that you \"interviewed Ashleigh.\"\nFlip this card back over to its [[Bystander]] asset side.","quantity":1,"health_per_investigator":false,"real_slot":"","flavor":"Ashleigh's song is beautiful and haunting, and you find yourself mesmerized by its melody. You don't know why the lyrics call to you, but for some reason, you cannot get them out of your head.\n\"Above the city the storm clouds rage,\nAnd waves crash through the gilded cage,\nThe skies open the Path above to\nLost Carcosa.\nBelow the earth the salt water seeps,\nThe shadows fall as the red sun sleeps\nThe ocean opens the Path below to\nDim Carcosa.\"","is_unique":false,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/03080b","imagesrc":"\/bundles\/cards\/03080b.png","spoiler":1},{"pack_code":"ptc","pack_name":"The Path to Carcosa","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_last_king","encounter_name":"The Last King","position":81,"exceptional":false,"myriad":false,"encounter_position":21,"code":"03081","name":"Dianne Devine","real_name":"Dianne Devine","subname":"Mercurial and Mischevious","text":"Aloof.\nEach investigator at Dianne Devine's location cannot discover or take control of clues.\n<b>Forced<\/b> - At the beginning of the enemy phase: Find the [[Bystander]] asset with the fewest clues on it. Move Dianne Devine to that asset's location, if able.","real_text":"Aloof.\nEach investigator at Dianne Devine's location cannot discover or take control of clues.\n<b>Forced<\/b> - At the beginning of the enemy phase: Find the [[Bystander]] asset with the fewest clues on it. Move Dianne Devine to that asset's location, if able.","quantity":1,"health":3,"health_per_investigator":false,"enemy_fight":2,"enemy_evade":2,"real_slot":"","traits":"Humanoid. Cultist. Elite.","real_traits":"Humanoid. Cultist. Elite.","illustrator":"Anna Steinbauer","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"6c253516-6ee4-4de9-8a4d-29c9f70b34aa","url":"https:\/\/arkhamdb.com\/card\/03081","imagesrc":"\/bundles\/cards\/03081.png","spoiler":1},{"pack_code":"ptc","pack_name":"The Path to Carcosa","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_last_king","encounter_name":"The Last King","position":82,"exceptional":false,"myriad":false,"encounter_position":22,"code":"03082","name":"Fine Dining","real_name":"Fine Dining","text":"Peril.\n<b>Revelation<\/b> - You must either place 1 of your clues on a [[Bystander]] asset in play or take 1 horror and 1 damage.","real_text":"Peril.\n<b>Revelation<\/b> - You must either place 1 of your clues on a [[Bystander]] asset in play or take 1 horror and 1 damage.","quantity":2,"health_per_investigator":false,"real_slot":"","traits":"Terror.","real_traits":"Terror.","flavor":"You don\u2019t want to arouse suspicion, but you really don\u2019t want to eat that.","illustrator":"Tom Garden","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"89caa5e2-c572-41ba-ac2d-d9fb15776ccc","url":"https:\/\/arkhamdb.com\/card\/03082","imagesrc":"\/bundles\/cards\/03082.png","spoiler":1},{"pack_code":"ptc","pack_name":"The Path to Carcosa","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_last_king","encounter_name":"The Last King","position":83,"exceptional":false,"myriad":false,"encounter_position":24,"code":"03083","name":"Tough Crowd","real_name":"Tough Crowd","text":"<b>Revelation<\/b> - Put Tough Crowd into play next to the agenda deck.\nEach investigator must spend 1 additional action to parley.\n<b>Forced<\/b> - At the end of the round: Discard Tough Crowd.","real_text":"<b>Revelation<\/b> - Put Tough Crowd into play next to the agenda deck.\nEach investigator must spend 1 additional action to parley.\n<b>Forced<\/b> - At the end of the round: Discard Tough Crowd.","quantity":2,"health_per_investigator":false,"real_slot":"","traits":"Hazard.","real_traits":"Hazard.","illustrator":"Matt Bradbury","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"f3ba042e-0168-42c5-b8cb-3f7c6db9aa18","url":"https:\/\/arkhamdb.com\/card\/03083","imagesrc":"\/bundles\/cards\/03083.png","spoiler":1},{"pack_code":"ptc","pack_name":"The Path to Carcosa","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"delusions","encounter_name":"Delusions","position":84,"exceptional":false,"myriad":false,"encounter_position":1,"code":"03084a","name":"Whispers in Your Head","real_name":"Whispers in Your Head","subname":"Dismay","text":"Peril. Hidden.\n<b>Revelation<\/b> - Secretly add Whispers in Your Head (Dismay) to your hand.\nYou cannot commit skill cards to skill tests.\n[action] [action]: Discard Whispers in Your Head (Dismay) from your hand.","real_text":"Peril. Hidden.\n<b>Revelation<\/b> - Secretly add Whispers in Your Head (Dismay) to your hand.\nYou cannot commit skill cards to skill tests.\n[action] [action]: Discard Whispers in Your Head (Dismay) from your hand.","quantity":1,"health_per_investigator":false,"real_slot":"","traits":"Terror.","real_traits":"Terror.","illustrator":"Nick Deligaris","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"ee0b0617-fb92-4044-8c5b-4557d585a57f:9a97899b-05b3-48c8-a887-d81e51ad7b9a:dadb5b8c-ae6d-461d-beab-3c9bbda307f9:b142edb8-97d6-4509-ba14-7c99a0ee7692","url":"https:\/\/arkhamdb.com\/card\/03084a","imagesrc":"\/bundles\/cards\/03084a.png","spoiler":1},{"pack_code":"ptc","pack_name":"The Path to Carcosa","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"delusions","encounter_name":"Delusions","position":84,"exceptional":false,"myriad":false,"encounter_position":2,"code":"03084b","name":"Whispers in Your Head","real_name":"Whispers in Your Head","subname":"Dread","text":"Peril. Hidden.\n<b>Revelation<\/b> - Secretly add Whispers in Your Head (Dread) to your hand.\nYou cannot move more than once each turn.\n[action] [action]: Discard Whispers in Your Head (Dread) from your hand.","real_text":"Peril. Hidden.\n<b>Revelation<\/b> - Secretly add Whispers in Your Head (Dread) to your hand.\nYou cannot move more than once each turn.\n[action] [action]: Discard Whispers in Your Head (Dread) from your hand.","quantity":1,"health_per_investigator":false,"real_slot":"","traits":"Terror.","real_traits":"Terror.","illustrator":"Nick Deligaris","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/03084b","imagesrc":"\/bundles\/cards\/03084b.png","spoiler":1},{"pack_code":"ptc","pack_name":"The Path to Carcosa","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"delusions","encounter_name":"Delusions","position":84,"exceptional":false,"myriad":false,"encounter_position":3,"code":"03084c","name":"Whispers in Your Head","real_name":"Whispers in Your Head","subname":"Anxiety","text":"Peril. Hidden.\n<b>Revelation<\/b> - Secretly add Whispers in Your Head (Anxiety) to your hand.\nYou cannot trigger [fast] abilities.\n[action] [action]: Discard Whispers in Your Head (Anxiety) from your hand.","real_text":"Peril. Hidden.\n<b>Revelation<\/b> - Secretly add Whispers in Your Head (Anxiety) to your hand.\nYou cannot trigger [fast] abilities.\n[action] [action]: Discard Whispers in Your Head (Anxiety) from your hand.","quantity":1,"health_per_investigator":false,"real_slot":"","traits":"Terror.","real_traits":"Terror.","illustrator":"Nick Deligaris","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/03084c","imagesrc":"\/bundles\/cards\/03084c.png","spoiler":1},{"pack_code":"ptc","pack_name":"The Path to Carcosa","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"delusions","encounter_name":"Delusions","position":84,"exceptional":false,"myriad":false,"encounter_position":4,"code":"03084d","name":"Whispers in Your Head","real_name":"Whispers in Your Head","subname":"Doubt","text":"Peril. Hidden.\n<b>Revelation<\/b> - Secretly add Whispers in Your Head (Doubt) to your hand.\nYou cannot play events.\n[action] [action]: Discard Whispers in Your Head (Doubt) from your hand.","real_text":"Peril. Hidden.\n<b>Revelation<\/b> - Secretly add Whispers in Your Head (Doubt) to your hand.\nYou cannot play events.\n[action] [action]: Discard Whispers in Your Head (Doubt) from your hand.","quantity":1,"health_per_investigator":false,"real_slot":"","traits":"Terror.","real_traits":"Terror.","illustrator":"Nick Deligaris","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/03084d","imagesrc":"\/bundles\/cards\/03084d.png","spoiler":1},{"pack_code":"ptc","pack_name":"The Path to Carcosa","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"delusions","encounter_name":"Delusions","position":85,"exceptional":false,"myriad":false,"encounter_position":5,"code":"03085","name":"Descent into Madness","real_name":"Descent into Madness","text":"Surge.\n<b>Revelation<\/b> - If you have at least 3 horror on you, lose 1 action.","real_text":"Surge.\n<b>Revelation<\/b> - If you have at least 3 horror on you, lose 1 action.","quantity":2,"health_per_investigator":false,"real_slot":"","traits":"Terror.","real_traits":"Terror.","flavor":"She froze, and her throat clenched. Her eyes began to water. Her vision spiraled and blurred. Then, at long last, she finally understood.","illustrator":"Magali Villeneuve","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"ce65fdd4-895d-424f-b5f6-0832c37bdbc9","url":"https:\/\/arkhamdb.com\/card\/03085","imagesrc":"\/bundles\/cards\/03085.png","spoiler":1},{"pack_code":"ptc","pack_name":"The Path to Carcosa","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"byakhee","encounter_name":"Byakhee","position":86,"exceptional":false,"myriad":false,"encounter_position":1,"code":"03086","name":"Swift Byakhee","real_name":"Swift Byakhee","text":"<b>Prey<\/b> - Lowest remaining sanity.\nHunter. Retaliate.\n<b>Forced<\/b> - When Swift Byakhee would move via the hunter keyword: Instead, move it (one location at a time) until it enters its prey's location. If it moved more than one location by this effect, it does not attack this phase.","real_text":"<b>Prey<\/b> - Lowest remaining sanity.\nHunter. Retaliate.\n<b>Forced<\/b> - When Swift Byakhee would move via the hunter keyword: Instead, move it (one location at a time) until it enters its prey's location. If it moved more than one location by this effect, it does not attack this phase.","quantity":2,"health":3,"health_per_investigator":false,"enemy_damage":1,"enemy_horror":1,"enemy_fight":2,"enemy_evade":2,"real_slot":"","traits":"Monster. Byakhee.","real_traits":"Monster. Byakhee.","illustrator":"Guillaume Ducos","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"3e6c4fca-7904-4011-9e5c-c7f326b70fca","url":"https:\/\/arkhamdb.com\/card\/03086","imagesrc":"\/bundles\/cards\/03086.png","spoiler":1},{"pack_code":"ptc","pack_name":"The Path to Carcosa","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"byakhee","encounter_name":"Byakhee","position":87,"exceptional":false,"myriad":false,"encounter_position":3,"code":"03087","name":"Hunted by Byakhee","real_name":"Hunted by Byakhee","text":"<b>Revelation<\/b> - Test [agility] (6). If you fail, reveal the top X cards of the encounter deck, where X is the amount you failed by. If at least 1 [[Byakhee]] enemy is revealed by this effect, choose and draw 1 of them. If at least 1 [[Omen]] treachery is revealed by this effect, take 1 horror. Shuffle the encounter deck.","real_text":"<b>Revelation<\/b> - Test [agility] (6). If you fail, reveal the top X cards of the encounter deck, where X is the amount you failed by. If at least 1 [[Byakhee]] enemy is revealed by this effect, choose and draw 1 of them. If at least 1 [[Omen]] treachery is revealed by this effect, take 1 horror. Shuffle the encounter deck.","quantity":2,"health_per_investigator":false,"real_slot":"","traits":"Pact.","real_traits":"Pact.","illustrator":"Preston Stone","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"2c2200a9-17cc-4623-9681-707f91f4f67a","url":"https:\/\/arkhamdb.com\/card\/03087","imagesrc":"\/bundles\/cards\/03087.png","spoiler":1},{"pack_code":"ptc","pack_name":"The Path to Carcosa","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"inhabitants_of_carcosa","encounter_name":"Inhabitants of Carcosa","position":88,"exceptional":false,"myriad":false,"encounter_position":1,"code":"03088","name":"Beast of Aldebaran","real_name":"Beast of Aldebaran","text":"Massive.\nWhile assigning damage and horror from Beast of Aldebaran's attack, you must assign as much damage and horror as possible to a single card before assigning it to another card.","real_text":"Massive.\nWhile assigning damage and horror from Beast of Aldebaran's attack, you must assign as much damage and horror as possible to a single card before assigning it to another card.","quantity":1,"health":7,"health_per_investigator":false,"enemy_damage":2,"enemy_horror":1,"enemy_fight":3,"enemy_evade":5,"victory":1,"real_slot":"","traits":"Monster. Elite.","real_traits":"Monster. Elite.","illustrator":"Chun Lo","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"06c32bd9-6555-4ba4-8cd6-32f0d24c89d9","url":"https:\/\/arkhamdb.com\/card\/03088","imagesrc":"\/bundles\/cards\/03088.png","spoiler":1},{"pack_code":"ptc","pack_name":"The Path to Carcosa","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"inhabitants_of_carcosa","encounter_name":"Inhabitants of Carcosa","position":89,"exceptional":false,"myriad":false,"encounter_position":2,"code":"03089","name":"Spawn of Hali","real_name":"Spawn of Hali","text":"<b>Prey<\/b> - Most horror.\nRetaliate.\n<b>Forced<\/b> - After you successfully evade Spawn of Hali by 2 or less: Take 1 horror.","real_text":"<b>Prey<\/b> - Most horror.\nRetaliate.\n<b>Forced<\/b> - After you successfully evade Spawn of Hali by 2 or less: Take 1 horror.","quantity":2,"health":4,"health_per_investigator":false,"enemy_damage":1,"enemy_horror":2,"enemy_fight":4,"enemy_evade":2,"real_slot":"","traits":"Monster.","real_traits":"Monster.","illustrator":"Sedone Thongvilay","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"5cd3a00a-e928-4d2b-b39f-9195c52c39ad","url":"https:\/\/arkhamdb.com\/card\/03089","imagesrc":"\/bundles\/cards\/03089.png","spoiler":1},{"pack_code":"ptc","pack_name":"The Path to Carcosa","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"evil_portents","encounter_name":"Evil Portents","position":90,"exceptional":false,"myriad":false,"encounter_position":1,"code":"03090","name":"Black Stars Rise","real_name":"Black Stars Rise","text":"<b>Revelation<\/b> - Test [intellect] (4). If you fail, you must either place 1 doom on the current agenda or take 1 horror for each point you failed by. This effect can cause the current agenda to advance.","real_text":"<b>Revelation<\/b> - Test [intellect] (4). If you fail, you must either place 1 doom on the current agenda or take 1 horror for each point you failed by. This effect can cause the current agenda to advance.","quantity":2,"health_per_investigator":false,"real_slot":"","traits":"Omen.","real_traits":"Omen.","flavor":"It blotted out entire galaxies within its dark shape.","illustrator":"Ignacio Baz\u00e1n Lazcano","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"7e5ba644-8dc9-4979-8941-05cb8c1fcaba","url":"https:\/\/arkhamdb.com\/card\/03090","imagesrc":"\/bundles\/cards\/03090.png","spoiler":1},{"pack_code":"ptc","pack_name":"The Path to Carcosa","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"evil_portents","encounter_name":"Evil Portents","position":91,"exceptional":false,"myriad":false,"encounter_position":3,"code":"03091","name":"Spires of Carcosa","real_name":"Spires of Carcosa","text":"<b>Revelation<\/b> - Attach to your location, then place 2 doom on that location.\nIf there is no doom on attached location, discard Spires of Carcosa.\n[action]: <b>Investigate.<\/b> If you succeed, instead of discovering clues here, remove 1 doom from attached location.","real_text":"<b>Revelation<\/b> - Attach to your location, then place 2 doom on that location.\nIf there is no doom on attached location, discard Spires of Carcosa.\n[action]: <b>Investigate.<\/b> If you succeed, instead of discovering clues here, remove 1 doom from attached location.","quantity":2,"health_per_investigator":false,"real_slot":"","traits":"Omen.","real_traits":"Omen.","illustrator":"Jessica Cheng","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"312db589-3f66-4154-b361-d1e733091b74","url":"https:\/\/arkhamdb.com\/card\/03091","imagesrc":"\/bundles\/cards\/03091.png","spoiler":1},{"pack_code":"ptc","pack_name":"The Path to Carcosa","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"evil_portents","encounter_name":"Evil Portents","position":92,"exceptional":false,"myriad":false,"encounter_position":5,"code":"03092","name":"Twisted to His Will","real_name":"Twisted to His Will","text":"<b>Revelation<\/b> - If there is no doom in play, Twisted to His Will gains surge. Otherwise, test [willpower] (X), where X is the amount of doom in play. If you fail, discard 2 cards from your hand at random.","real_text":"<b>Revelation<\/b> - If there is no doom in play, Twisted to His Will gains surge. Otherwise, test [willpower] (X), where X is the amount of doom in play. If you fail, discard 2 cards from your hand at random.","quantity":2,"health_per_investigator":false,"real_slot":"","traits":"Pact.","real_traits":"Pact.","illustrator":"Cristi Balanescu","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"9b117a79-6e5e-4d03-bf60-73ac95886a2d","url":"https:\/\/arkhamdb.com\/card\/03092","imagesrc":"\/bundles\/cards\/03092.png","spoiler":1},{"pack_code":"ptc","pack_name":"The Path to Carcosa","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"hauntings","encounter_name":"Hauntings","position":93,"exceptional":false,"myriad":false,"encounter_position":1,"code":"03093","name":"Poltergeist","real_name":"Poltergeist","text":"Cannot be damaged except by [[Spell]], [[Relic]], or encounter cards.\n[action] <b>Parley.<\/b> Test [intellect] (3) to attempt to banish the geist. If you succeed, deal it 1 damage.","real_text":"Cannot be damaged except by [[Spell]], [[Relic]], or encounter cards.\n[action] <b>Parley.<\/b> Test [intellect] (3) to attempt to banish the geist. If you succeed, deal it 1 damage.","quantity":2,"health":2,"health_per_investigator":false,"enemy_horror":2,"enemy_fight":3,"enemy_evade":4,"real_slot":"","traits":"Monster. Geist.","real_traits":"Monster. Geist.","illustrator":"Matthew Cowdery","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"25f2b043-9b84-4462-911d-42dbaaea2a35","url":"https:\/\/arkhamdb.com\/card\/03093","imagesrc":"\/bundles\/cards\/03093.png","spoiler":1},{"pack_code":"ptc","pack_name":"The Path to Carcosa","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"hauntings","encounter_name":"Hauntings","position":94,"exceptional":false,"myriad":false,"encounter_position":3,"code":"03094","name":"Spirit's Torment","real_name":"Spirit's Torment","text":"<b>Revelation<\/b> - Attach to your location.\n<b>Forced<\/b> - After you leave attached location: You must either take 1 horror or lose 1 action.\n[action] Place 1 of your clues on attached location: Discard Spirit's Torment.","real_text":"<b>Revelation<\/b> - Attach to your location.\n<b>Forced<\/b> - After you leave attached location: You must either take 1 horror or lose 1 action.\n[action] Place 1 of your clues on attached location: Discard Spirit's Torment.","quantity":2,"health_per_investigator":false,"real_slot":"","traits":"Curse. Geist.","real_traits":"Curse. Geist.","illustrator":"Matt Bradbury","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"4e1d5bce-18f2-49ec-9832-02a57a5ea992","url":"https:\/\/arkhamdb.com\/card\/03094","imagesrc":"\/bundles\/cards\/03094.png","spoiler":1},{"pack_code":"ptc","pack_name":"The Path to Carcosa","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"hasturs_gift","encounter_name":"Hastur's Gift","position":95,"exceptional":false,"myriad":false,"encounter_position":1,"code":"03095","name":"Seer of the Sign","real_name":"Seer of the Sign","text":"<b>Forced<\/b> - After Maniac engages you: Take 1 damage and deal 1 damage to Maniac.","real_text":"<b>Forced<\/b> - After Maniac engages you: Take 1 damage and deal 1 damage to Maniac.","errata_date":{"date":"2022-08-26 00:00:00.000000","timezone_type":3,"timezone":"UTC"},"quantity":2,"health":4,"health_per_investigator":false,"enemy_damage":1,"enemy_fight":3,"enemy_evade":1,"real_slot":"","traits":"Humanoid. Possessed.","real_traits":"Humanoid. Possessed.","flavor":"\"Get out! Get out! Get out of my head!\"","illustrator":"Aaron B. Miller","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"8edcf3f3-0cb5-4ba6-8fe1-3386835a0b15","url":"https:\/\/arkhamdb.com\/card\/03095","imagesrc":"\/bundles\/cards\/03095.png","spoiler":1},{"pack_code":"ptc","pack_name":"The Path to Carcosa","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"hasturs_gift","encounter_name":"Hastur's Gift","position":96,"exceptional":false,"myriad":false,"encounter_position":3,"code":"03096","name":"Puppet of Hastur","real_name":"Puppet of Hastur","text":"<b>Forced<\/b> - After Young Psychopath engages you: You must either take 1 horror, or Young Psychopath gets +3 fight until the end of the investigation phase.","real_text":"<b>Forced<\/b> - After Young Psychopath engages you: You must either take 1 horror, or Young Psychopath gets +3 fight until the end of the investigation phase.","errata_date":{"date":"2022-08-26 00:00:00.000000","timezone_type":3,"timezone":"UTC"},"quantity":2,"health":2,"health_per_investigator":false,"enemy_damage":1,"enemy_horror":1,"enemy_fight":2,"enemy_evade":3,"real_slot":"","traits":"Humanoid. Possessed.","real_traits":"Humanoid. Possessed.","flavor":"Her eyes widened, and she picked up the knife.","illustrator":"Dani Hartel","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"95a412a2-e6d5-4adc-ab32-d6c15578680d","url":"https:\/\/arkhamdb.com\/card\/03096","imagesrc":"\/bundles\/cards\/03096.png","spoiler":1},{"pack_code":"ptc","pack_name":"The Path to Carcosa","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"hasturs_gift","encounter_name":"Hastur's Gift","position":97,"exceptional":false,"myriad":false,"encounter_position":5,"code":"03097","name":"Dance of the Yellow King","real_name":"Dance of the Yellow King","text":"<b>Revelation<\/b> - If there are no [[Possessed]] enemies in play, Dance of the Yellow King gains surge. Otherwise, test [willpower] (3). If you fail, the nearest [[Possessed]] enemy readies, moves (one location at a time) until it reaches your location, engages you, and makes an immediate attack.","real_text":"<b>Revelation<\/b> - If there are no [[Possessed]] enemies in play, Dance of the Yellow King gains surge. Otherwise, test [willpower] (3). If you fail, the nearest [[Possessed]] enemy readies, moves (one location at a time) until it reaches your location, engages you, and makes an immediate attack.","quantity":2,"health_per_investigator":false,"real_slot":"","traits":"Pact.","real_traits":"Pact.","illustrator":"Mark Behm","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"45be8e5a-86ba-4461-81b5-b26ed5667d83","url":"https:\/\/arkhamdb.com\/card\/03097","imagesrc":"\/bundles\/cards\/03097.png","spoiler":1},{"pack_code":"ptc","pack_name":"The Path to Carcosa","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"cult_of_the_yellow_sign","encounter_name":"Cult of the Yellow Sign","position":98,"exceptional":false,"myriad":false,"encounter_position":1,"code":"03098","name":"Fanatic","real_name":"Fanatic","text":"<b>Spawn<\/b> - Revealed location with the most clues.\n<b>Forced<\/b> - After Fanatic enters play: Move 1 clue from Fanatic's location to Fanatic.\n<b>Forced<\/b> - When you defeat Fanatic: Take control of all of its clues.","real_text":"<b>Spawn<\/b> - Revealed location with the most clues.\n<b>Forced<\/b> - After Fanatic enters play: Move 1 clue from Fanatic's location to Fanatic.\n<b>Forced<\/b> - When you defeat Fanatic: Take control of all of its clues.","quantity":3,"health":2,"health_per_investigator":false,"enemy_damage":1,"enemy_fight":3,"enemy_evade":3,"real_slot":"","traits":"Humanoid. Cultist.","real_traits":"Humanoid. Cultist.","illustrator":"Marius Bota","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"f2583909-73ce-4141-8a26-8bf7b86bba4e","url":"https:\/\/arkhamdb.com\/card\/03098","imagesrc":"\/bundles\/cards\/03098.png","spoiler":1},{"pack_code":"ptc","pack_name":"The Path to Carcosa","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"cult_of_the_yellow_sign","encounter_name":"Cult of the Yellow Sign","position":99,"exceptional":false,"myriad":false,"encounter_position":4,"code":"03099","name":"Agent of the King","real_name":"Agent of the King","text":"<b>Prey<\/b> - Most clues.\nHunter.\n<b>Forced<\/b> - After Agent of the King attacks you: Move 1 of your clues to Agent of the King.\n<b>Forced<\/b> - When you defeat Agent of the King: Take control of all of its clues.","real_text":"<b>Prey<\/b> - Most clues.\nHunter.\n<b>Forced<\/b> - After Agent of the King attacks you: Move 1 of your clues to Agent of the King.\n<b>Forced<\/b> - When you defeat Agent of the King: Take control of all of its clues.","quantity":1,"health":4,"health_per_investigator":false,"enemy_damage":1,"enemy_horror":2,"enemy_fight":4,"enemy_evade":2,"victory":1,"real_slot":"","traits":"Humanoid. Cultist.","real_traits":"Humanoid. Cultist.","illustrator":"Colin Boyer","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"f6577476-6f0f-452e-b689-1b0cbcb06701","url":"https:\/\/arkhamdb.com\/card\/03099","imagesrc":"\/bundles\/cards\/03099.png","spoiler":1},{"pack_code":"ptc","pack_name":"The Path to Carcosa","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"cult_of_the_yellow_sign","encounter_name":"Cult of the Yellow Sign","position":100,"exceptional":false,"myriad":false,"encounter_position":5,"code":"03100","name":"The King's Edict","real_name":"The King's Edict","text":"<b>Revelation<\/b> - For each [[Cultist]] enemy in play, move 1 clue from that enemy's location to that enemy. Until the end of the round, each [[Cultist]] enemy in play gets +1 fight for each clue and\/or doom on it. If no clues are moved by this effect, The King's Edict gains surge.","real_text":"<b>Revelation<\/b> - For each [[Cultist]] enemy in play, move 1 clue from that enemy's location to that enemy. Until the end of the round, each [[Cultist]] enemy in play gets +1 fight for each clue and\/or doom on it. If no clues are moved by this effect, The King's Edict gains surge.","quantity":2,"health_per_investigator":false,"real_slot":"","traits":"Pact.","real_traits":"Pact.","illustrator":"Torstein Nordstrand","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"fb264d2c-d8ff-4b19-b87f-c6146763873f","url":"https:\/\/arkhamdb.com\/card\/03100","imagesrc":"\/bundles\/cards\/03100.png","spoiler":1},{"pack_code":"ptc","pack_name":"The Path to Carcosa","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"decay","encounter_name":"Decay & Filth","position":101,"exceptional":false,"myriad":false,"encounter_position":1,"code":"03101","name":"Ooze and Filth","real_name":"Ooze and Filth","text":"<b>Revelation<\/b> - Put Ooze and Filth into play next to the act deck.\nEach location gets +1 shroud.\n<b>Forced<\/b> - At the end of the round: Discard Ooze and Filth.","real_text":"<b>Revelation<\/b> - Put Ooze and Filth into play next to the act deck.\nEach location gets +1 shroud.\n<b>Forced<\/b> - At the end of the round: Discard Ooze and Filth.","quantity":2,"health_per_investigator":false,"real_slot":"","traits":"Hazard.","real_traits":"Hazard.","illustrator":"Jessica Cheng","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"3cba18b0-e2d2-4583-a7fe-f42dc278e847","url":"https:\/\/arkhamdb.com\/card\/03101","imagesrc":"\/bundles\/cards\/03101.png","spoiler":1},{"pack_code":"ptc","pack_name":"The Path to Carcosa","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"decay","encounter_name":"Decay & Filth","position":102,"exceptional":false,"myriad":false,"encounter_position":3,"code":"03102","name":"Corrosion","real_name":"Corrosion","text":"<b>Revelation<\/b> - Discard [[Item]] assets from your play area and\/or from your hand with a total printed resource cost of at least X, where X is the shroud value of your location. If no cards are discarded by this effect, Corrosion gains surge.","real_text":"<b>Revelation<\/b> - Discard [[Item]] assets from your play area and\/or from your hand with a total printed resource cost of at least X, where X is the shroud value of your location. If no cards are discarded by this effect, Corrosion gains surge.","errata_date":{"date":"2017-12-27 00:00:00.000000","timezone_type":3,"timezone":"UTC"},"quantity":2,"health_per_investigator":false,"real_slot":"","traits":"Hazard.","real_traits":"Hazard.","flavor":"You suddenly drop the object on the ground and watch as it erodes and turns to dust before your eyes.","illustrator":"Dani Hartel","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"757ba65c-af72-40b0-a8e6-bf5828260733","url":"https:\/\/arkhamdb.com\/card\/03102","imagesrc":"\/bundles\/cards\/03102.png","spoiler":1},{"pack_code":"ptc","pack_name":"The Path to Carcosa","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"decay","encounter_name":"Decay & Filth","position":103,"exceptional":false,"myriad":false,"encounter_position":5,"code":"03103","name":"Roach Swarm","real_name":"Roach Swarm","text":"X is the shroud value of Roach Swarm's location.","real_text":"X is the shroud value of Roach Swarm's location.","quantity":2,"health":2,"health_per_investigator":false,"enemy_damage":1,"enemy_fight":-2,"enemy_evade":3,"real_slot":"","traits":"Creature.","real_traits":"Creature.","flavor":"A mass of skittering roaches completely covers the floor, leaving a trail of sticky brown ooze in its wake.","illustrator":"Stephen Somers","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"1b887e33-712e-457c-b62d-2c16a4495f3e","url":"https:\/\/arkhamdb.com\/card\/03103","imagesrc":"\/bundles\/cards\/03103.png","spoiler":1},{"pack_code":"ptc","pack_name":"The Path to Carcosa","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"stranger","encounter_name":"The Stranger","position":104,"exceptional":false,"myriad":false,"encounter_position":1,"code":"03104","name":"Marked by the Sign","real_name":"Marked by the Sign","text":"Peril.\n<b>Revelation<\/b> - Test [willpower] (2). If you fail, take 2 horror. If The Man in the Pallid Mask is in play, horror dealt by this effect is considered direct horror, and this test has +2 difficulty.","real_text":"Peril.\n<b>Revelation<\/b> - Test [willpower] (2). If you fail, take 2 horror. If The Man in the Pallid Mask is in play, horror dealt by this effect is considered direct horror, and this test has +2 difficulty.","quantity":2,"health_per_investigator":false,"real_slot":"","traits":"Pact.","real_traits":"Pact.","illustrator":"Chris Rallis","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"f341e477-11b0-498b-b1e4-fbf6822e9097","url":"https:\/\/arkhamdb.com\/card\/03104","imagesrc":"\/bundles\/cards\/03104.png","spoiler":1},{"pack_code":"ptc","pack_name":"The Path to Carcosa","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"stranger","encounter_name":"The Stranger","position":105,"exceptional":false,"myriad":false,"encounter_position":3,"code":"03105","name":"The Pale Mask Beckons","real_name":"The Pale Mask Beckons","text":"<b>Revelation<\/b> - If The Man in the Pallid Mask is in play, he attacks each investigator in player order, regardless of his current location. If The Man in the Pallid Mask is not in play, search his bearer's deck and discard pile for him, draw him, and shuffle his bearer's deck <i>(resolve this effect even if his bearer is currently eliminated, searching all out-of-play areas)<\/i>.","real_text":"<b>Revelation<\/b> - If The Man in the Pallid Mask is in play, he attacks each investigator in player order, regardless of his current location. If The Man in the Pallid Mask is not in play, search his bearer's deck and discard pile for him, draw him, and shuffle his bearer's deck <i>(resolve this effect even if his bearer is currently eliminated, searching all out-of-play areas)<\/i>.","quantity":1,"health_per_investigator":false,"real_slot":"","traits":"Omen. Pact.","real_traits":"Omen. Pact.","illustrator":"Cory Trego-Erdner","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"a7ec26bc-91c9-4351-a54e-7f13a0ed0a73","url":"https:\/\/arkhamdb.com\/card\/03105","imagesrc":"\/bundles\/cards\/03105.png","spoiler":1},{"pack_code":"apot","pack_name":"A Phantom of Truth","type_code":"asset","type_name":"Asset","faction_code":"guardian","faction_name":"Guardian","position":190,"exceptional":false,"myriad":false,"code":"03190","name":".45 Automatic","real_name":".45 Automatic","cost":4,"text":"Uses (4 ammo).\n[action] Spend 1 ammo: <b>Fight.<\/b> You get +2 [combat] for this attack. This attack deals +1 damage. Ignore the retaliate keyword for this attack.","real_text":"Uses (4 ammo).\n[action] Spend 1 ammo: <b>Fight.<\/b> You get +2 [combat] for this attack. This attack deals +1 damage. Ignore the retaliate keyword for this attack.","quantity":2,"skill_combat":1,"skill_agility":1,"xp":2,"health_per_investigator":false,"deck_limit":2,"slot":"Hand","real_slot":"Hand","traits":"Item. Weapon. Firearm.","real_traits":"Item. Weapon. Firearm.","illustrator":"John Pacer","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"12c9ed22-e9b5-41a1-9d26-d193470ef674","url":"https:\/\/arkhamdb.com\/card\/03190","imagesrc":"\/bundles\/cards\/03190.png"},{"pack_code":"apot","pack_name":"A Phantom of Truth","type_code":"asset","type_name":"Asset","faction_code":"rogue","faction_name":"Rogue","position":195,"exceptional":false,"myriad":false,"code":"03195","name":"Pickpocketing","real_name":"Pickpocketing","cost":2,"text":"Fast.\n[reaction] After you evade an enemy, exhaust Pickpocketing: Draw 1 card or gain 1 resource. If you succeeded by 2 or more, do both instead.","real_text":"Fast.\n[reaction] After you evade an enemy, exhaust Pickpocketing: Draw 1 card or gain 1 resource. If you succeeded by 2 or more, do both instead.","quantity":2,"skill_agility":2,"xp":2,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Talent. Illicit.","real_traits":"Talent. Illicit.","illustrator":"Stanislav Dikolenko","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"14ac735d-2620-4062-82bf-e87c0da58330","url":"https:\/\/arkhamdb.com\/card\/03195","imagesrc":"\/bundles\/cards\/03195.png"},{"pack_code":"tuo","pack_name":"The Unspeakable Oath","type_code":"asset","type_name":"Asset","faction_code":"seeker","faction_name":"Seeker","position":149,"exceptional":false,"myriad":false,"code":"03149","name":"Charles Ross, Esq.","real_name":"Charles Ross, Esq.","subname":"Acquisitions and Solicitation","cost":2,"text":"You may spend resources to pay for [[Item]] assets played by other investigators at your location.\n[fast] Exhaust Charles Ross, Esq.: Reduce the cost of the next [[Item]] asset played by an investigator at your location by 1.","real_text":"You may spend resources to pay for [[Item]] assets played by other investigators at your location.\n[fast] Exhaust Charles Ross, Esq.: Reduce the cost of the next [[Item]] asset played by an investigator at your location by 1.","quantity":2,"skill_intellect":1,"xp":0,"health":1,"health_per_investigator":false,"sanity":2,"deck_limit":2,"slot":"Ally","real_slot":"Ally","traits":"Ally. Patron.","real_traits":"Ally. Patron.","illustrator":"Romain Leguay","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"981822e5-8240-4b18-ae9e-84f6134d24c4","url":"https:\/\/arkhamdb.com\/card\/03149","imagesrc":"\/bundles\/cards\/03149.png"},{"pack_code":"tuo","pack_name":"The Unspeakable Oath","type_code":"event","type_name":"Event","faction_code":"seeker","faction_name":"Seeker","position":150,"exceptional":false,"myriad":false,"code":"03150","name":"Forewarned","real_name":"Forewarned","cost":0,"text":"Fast. Play when you draw a non-weakness treachery card.\nPlace 1 of your clues on your location. Then, cancel that card's revelation effect.","real_text":"Fast. Play when you draw a non-weakness treachery card.\nPlace 1 of your clues on your location. Then, cancel that card's revelation effect.","quantity":2,"skill_willpower":1,"xp":1,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Insight.","real_traits":"Insight.","flavor":"Knowing is half the battle.","illustrator":"Mark Molnar","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"41a7be04-e8d7-4ea8-a150-aa417261429e","url":"https:\/\/arkhamdb.com\/card\/03150","imagesrc":"\/bundles\/cards\/03150.png"},{"pack_code":"tuo","pack_name":"The Unspeakable Oath","type_code":"asset","type_name":"Asset","faction_code":"rogue","faction_name":"Rogue","position":151,"exceptional":false,"myriad":false,"code":"03151","name":"Dario El-Amin","real_name":"Dario El-Amin","subname":"Unscrupulous Investor","cost":4,"text":"While you have 10 or more resources, you get +1 [willpower] and +1 [intellect].\n[action] If there are no enemies at your location, exhaust Dario El-Amin: Gain 2 resources.","real_text":"While you have 10 or more resources, you get +1 [willpower] and +1 [intellect].\n[action] If there are no enemies at your location, exhaust Dario El-Amin: Gain 2 resources.","quantity":2,"skill_intellect":1,"xp":0,"health":2,"health_per_investigator":false,"sanity":2,"deck_limit":2,"slot":"Ally","real_slot":"Ally","traits":"Ally. Patron.","real_traits":"Ally. Patron.","illustrator":"Colin Boyer","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"ec2ff3ea-d12f-4e9c-b811-ef397a632560","url":"https:\/\/arkhamdb.com\/card\/03151","imagesrc":"\/bundles\/cards\/03151.png"},{"pack_code":"tuo","pack_name":"The Unspeakable Oath","type_code":"event","type_name":"Event","faction_code":"survivor","faction_name":"Survivor","position":156,"exceptional":false,"myriad":false,"code":"03156","name":"A Test of Will","real_name":"A Test of Will","cost":1,"text":"Fast. Play when an investigator at your location draws a non-weakness treachery card.\nCancel that card's revelation effect. Exile A Test of Will.","real_text":"Fast. Play when an investigator at your location draws a non-weakness treachery card.\nCancel that card's revelation effect. Exile A Test of Will.","quantity":2,"skill_willpower":1,"xp":1,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Spirit.","real_traits":"Spirit.","flavor":"With or without hope, all you can do is resist.","illustrator":"Stanislav Dikolenko","is_unique":false,"exile":true,"permanent":false,"double_sided":false,"octgn_id":"c2f3d8c6-ecb3-4e78-b1ee-71b5533ff09d","url":"https:\/\/arkhamdb.com\/card\/03156","imagesrc":"\/bundles\/cards\/03156.png"},{"pack_code":"eotp","pack_name":"Echoes of the Past","type_code":"event","type_name":"Event","faction_code":"guardian","faction_name":"Guardian","position":106,"exceptional":false,"myriad":false,"code":"03106","name":"Heroic Rescue","real_name":"Heroic Rescue","cost":1,"text":"Fast. Play when a non-[[Elite]] enemy would attack another investigator at your location.\nEngage that enemy and resolve its attack against you instead. Then, deal it 1 damage.","real_text":"Fast. Play when a non-[[Elite]] enemy would attack another investigator at your location.\nEngage that enemy and resolve its attack against you instead. Then, deal it 1 damage.","quantity":2,"skill_willpower":1,"skill_combat":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Spirit. Tactic.","real_traits":"Spirit. Tactic.","illustrator":"Cynthia Sheppard","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"f29b59ec-ec43-4a28-b0ef-2328f98366b0","url":"https:\/\/arkhamdb.com\/card\/03106","imagesrc":"\/bundles\/cards\/03106.png"},{"pack_code":"eotp","pack_name":"Echoes of the Past","type_code":"asset","type_name":"Asset","faction_code":"guardian","faction_name":"Guardian","position":107,"exceptional":false,"myriad":false,"code":"03107","name":"Combat Training","real_name":"Combat Training","cost":1,"text":"Fast. Limit 1 [[Composure]] in play.\nNon-direct horror must be assigned to Combat Training before it can be assigned to your investigator card.\n[fast] Spend 1 resource: You get +1 [combat] for this skill test.\n[fast] Spend 1 resource: You get +1 [agility] for this skill test.","real_text":"Fast. Limit 1 [[Composure]] in play.\nNon-direct horror must be assigned to Combat Training before it can be assigned to your investigator card.\n[fast] Spend 1 resource: You get +1 [combat] for this skill test.\n[fast] Spend 1 resource: You get +1 [agility] for this skill test.","quantity":2,"skill_combat":1,"skill_agility":1,"xp":1,"health_per_investigator":false,"sanity":1,"deck_limit":2,"real_slot":"","traits":"Talent. Composure.","real_traits":"Talent. Composure.","illustrator":"RJ Palmer","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"389a1f02-8576-40e9-ab01-7831c42d8469","url":"https:\/\/arkhamdb.com\/card\/03107","imagesrc":"\/bundles\/cards\/03107.png"},{"pack_code":"eotp","pack_name":"Echoes of the Past","type_code":"event","type_name":"Event","faction_code":"seeker","faction_name":"Seeker","position":108,"exceptional":false,"myriad":false,"code":"03108","name":"Anatomical Diagrams","real_name":"Anatomical Diagrams","cost":1,"text":"Fast. Play during any investigator's turn. Play only if you have 5 or more remaining sanity.\nChoose a non-[[Elite]] enemy at your location. Until the end of the active investigator's turn, that enemy gets -2 fight and -2 evade.","real_text":"Fast. Play during any investigator's turn. Play only if you have 5 or more remaining sanity.\nChoose a non-[[Elite]] enemy at your location. Until the end of the active investigator's turn, that enemy gets -2 fight and -2 evade.","quantity":2,"skill_willpower":1,"skill_combat":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Insight.","real_traits":"Insight.","flavor":"They are just animals like any other. Or so we thought.","illustrator":"Stephen Somers","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"5ad22d80-e0fb-4bd7-a238-e1b45d049f44","url":"https:\/\/arkhamdb.com\/card\/03108","imagesrc":"\/bundles\/cards\/03108.png"},{"pack_code":"eotp","pack_name":"Echoes of the Past","type_code":"asset","type_name":"Asset","faction_code":"seeker","faction_name":"Seeker","position":109,"exceptional":false,"myriad":false,"code":"03109","name":"Scientific Theory","real_name":"Scientific Theory","cost":1,"text":"Fast. Limit 1 [[Composure]] in play.\nNon-direct horror must be assigned to Scientific Theory before it can be assigned to your investigator card.\n[fast] Spend 1 resource: You get +1 [intellect] for this skill test.\n[fast] Spend 1 resource: You get +1 [combat] for this skill test.","real_text":"Fast. Limit 1 [[Composure]] in play.\nNon-direct horror must be assigned to Scientific Theory before it can be assigned to your investigator card.\n[fast] Spend 1 resource: You get +1 [intellect] for this skill test.\n[fast] Spend 1 resource: You get +1 [combat] for this skill test.","quantity":2,"skill_intellect":1,"skill_combat":1,"xp":1,"health_per_investigator":false,"sanity":1,"deck_limit":2,"real_slot":"","traits":"Talent. Composure.","real_traits":"Talent. Composure.","illustrator":"Mark Molnar","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"5ae2824d-d778-44a3-bd1b-c77c8dd3a1b8","url":"https:\/\/arkhamdb.com\/card\/03109","imagesrc":"\/bundles\/cards\/03109.png"},{"pack_code":"eotp","pack_name":"Echoes of the Past","type_code":"asset","type_name":"Asset","faction_code":"rogue","faction_name":"Rogue","position":110,"exceptional":false,"myriad":false,"code":"03110","name":"Knuckleduster","real_name":"Knuckleduster","cost":2,"text":"[action]: <b>Fight.<\/b> This attack deals +1 damage. The attacked enemy gains retaliate for this attack.","real_text":"[action]: <b>Fight.<\/b> This attack deals +1 damage. The attacked enemy gains retaliate for this attack.","quantity":2,"skill_combat":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"slot":"Hand","real_slot":"Hand","traits":"Item. Weapon. Melee. Illicit.","real_traits":"Item. Weapon. Melee. Illicit.","flavor":"Up close and personal:\njust the way Naomi liked it.","illustrator":"John Pacer","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"6af41cf6-266c-48e2-b119-9fbd61829752","url":"https:\/\/arkhamdb.com\/card\/03110","imagesrc":"\/bundles\/cards\/03110.png"},{"pack_code":"eotp","pack_name":"Echoes of the Past","type_code":"asset","type_name":"Asset","faction_code":"rogue","faction_name":"Rogue","position":111,"exceptional":false,"myriad":false,"code":"03111","name":"Moxie","real_name":"Moxie","cost":1,"text":"Fast. Limit 1 [[Composure]] in play.\nNon-direct horror must be assigned to Moxie before it can be assigned to your investigator card.\n[fast] Spend 1 resource: You get +1 [willpower] for this skill test.\n[fast] Spend 1 resource: You get +1 [agility] for this skill test.","real_text":"Fast. Limit 1 [[Composure]] in play.\nNon-direct horror must be assigned to Moxie before it can be assigned to your investigator card.\n[fast] Spend 1 resource: You get +1 [willpower] for this skill test.\n[fast] Spend 1 resource: You get +1 [agility] for this skill test.","quantity":2,"skill_willpower":1,"skill_agility":1,"xp":1,"health_per_investigator":false,"sanity":1,"deck_limit":2,"real_slot":"","traits":"Talent. Composure.","real_traits":"Talent. Composure.","illustrator":"Jeff Lee Johnson","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"87b827ac-303c-4967-a965-e37896f65e29","url":"https:\/\/arkhamdb.com\/card\/03111","imagesrc":"\/bundles\/cards\/03111.png"},{"pack_code":"eotp","pack_name":"Echoes of the Past","type_code":"asset","type_name":"Asset","faction_code":"mystic","faction_name":"Mystic","position":112,"exceptional":false,"myriad":false,"code":"03112","name":"David Renfield","real_name":"David Renfield","subname":"Esteemed Eschatologist","cost":2,"text":"While David Renfield has at least 1 doom on him, you get +1 [willpower].\n[fast] Exhaust David Renfield: You may place 1 doom on David Renfield. Gain 1 resource for each doom on David Renfield.","real_text":"While David Renfield has at least 1 doom on him, you get +1 [willpower].\n[fast] Exhaust David Renfield: You may place 1 doom on David Renfield. Gain 1 resource for each doom on David Renfield.","quantity":2,"skill_intellect":1,"xp":0,"health":2,"health_per_investigator":false,"sanity":1,"deck_limit":2,"slot":"Ally","real_slot":"Ally","traits":"Ally. Patron.","real_traits":"Ally. Patron.","illustrator":"Alexandre Dainche","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"83fc44d4-edfe-4fb3-a7f8-8e42244c7064","url":"https:\/\/arkhamdb.com\/card\/03112","imagesrc":"\/bundles\/cards\/03112.png"},{"pack_code":"eotp","pack_name":"Echoes of the Past","type_code":"asset","type_name":"Asset","faction_code":"mystic","faction_name":"Mystic","position":113,"exceptional":false,"myriad":false,"code":"03113","name":"Grounded","real_name":"Grounded","cost":1,"text":"Fast. Limit 1 [[Composure]] in play.\nNon-direct horror must be assigned to Grounded before it can be assigned to your investigator card.\n[fast] During a skill test on a [[Spell]] card, spend 1 resource: You get +1 skill value for this test.","real_text":"Fast. Limit 1 [[Composure]] in play.\nNon-direct horror must be assigned to Grounded before it can be assigned to your investigator card.\n[fast] During a skill test on a [[Spell]] card, spend 1 resource: You get +1 skill value for this test.","quantity":2,"skill_willpower":1,"xp":1,"health_per_investigator":false,"sanity":1,"deck_limit":2,"real_slot":"","traits":"Talent. Composure.","real_traits":"Talent. Composure.","illustrator":"Ilich Henriquez","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"4c8b511f-49bd-4e6d-9dca-97db8f533e6f","url":"https:\/\/arkhamdb.com\/card\/03113","imagesrc":"\/bundles\/cards\/03113.png"},{"pack_code":"eotp","pack_name":"Echoes of the Past","type_code":"asset","type_name":"Asset","faction_code":"survivor","faction_name":"Survivor","position":114,"exceptional":false,"myriad":false,"code":"03114","name":"Cherished Keepsake","real_name":"Cherished Keepsake","cost":0,"real_text":"","quantity":2,"skill_willpower":1,"xp":0,"health_per_investigator":false,"sanity":2,"deck_limit":2,"slot":"Accessory","real_slot":"Accessory","traits":"Item. Charm.","real_traits":"Item. Charm.","flavor":"Mr. Pawterson always told Wendy things would turn out okay. But then again, Mr. Pawterson was a teddy bear, and he didn't know any better.","illustrator":"Robert Laskey","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"b2be6512-0e1c-43f2-a2e0-899757f43d17","url":"https:\/\/arkhamdb.com\/card\/03114","imagesrc":"\/bundles\/cards\/03114.png"},{"pack_code":"eotp","pack_name":"Echoes of the Past","type_code":"skill","type_name":"Skill","faction_code":"neutral","faction_name":"Neutral","position":116,"exceptional":false,"myriad":false,"code":"03116","name":"Say Your Prayers","real_name":"Say Your Prayers","text":"Max 1 committed per skill test.\nCommit to a skill test only if you have 3 or fewer remaining sanity.","real_text":"Max 1 committed per skill test.\nCommit to a skill test only if you have 3 or fewer remaining sanity.","quantity":2,"skill_willpower":4,"xp":0,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Desperate.","real_traits":"Desperate.","illustrator":"Melissa Findley","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"ff3b2a54-6aa9-49b3-bf27-9ca88fbfdb3c","url":"https:\/\/arkhamdb.com\/card\/03116","imagesrc":"\/bundles\/cards\/03116.png"},{"pack_code":"eotp","pack_name":"Echoes of the Past","type_code":"skill","type_name":"Skill","faction_code":"neutral","faction_name":"Neutral","position":117,"exceptional":false,"myriad":false,"code":"03117","name":"Desperate Search","real_name":"Desperate Search","text":"Max 1 committed per skill test.\nCommit to a skill test only if you have 3 or fewer remaining sanity.","real_text":"Max 1 committed per skill test.\nCommit to a skill test only if you have 3 or fewer remaining sanity.","quantity":2,"skill_intellect":4,"xp":0,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Desperate.","real_traits":"Desperate.","illustrator":"Cristina Vela","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"9864c7ca-1bdf-4b40-adb6-c5fb0b3ee232","url":"https:\/\/arkhamdb.com\/card\/03117","imagesrc":"\/bundles\/cards\/03117.png"},{"pack_code":"eotp","pack_name":"Echoes of the Past","type_code":"skill","type_name":"Skill","faction_code":"neutral","faction_name":"Neutral","position":118,"exceptional":false,"myriad":false,"code":"03118","name":"Reckless Assault","real_name":"Reckless Assault","text":"Max 1 committed per skill test.\nCommit to a skill test only if you have 3 or fewer remaining sanity.","real_text":"Max 1 committed per skill test.\nCommit to a skill test only if you have 3 or fewer remaining sanity.","quantity":2,"skill_combat":4,"xp":0,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Desperate.","real_traits":"Desperate.","illustrator":"Nicholas Stohlman","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"650d7373-7c5e-4058-be76-18b6b557798a","url":"https:\/\/arkhamdb.com\/card\/03118","imagesrc":"\/bundles\/cards\/03118.png"},{"pack_code":"eotp","pack_name":"Echoes of the Past","type_code":"scenario","type_name":"Scenario","faction_code":"mythos","faction_name":"Mythos","encounter_code":"echoes_of_the_past","encounter_name":"Echoes of the Past","position":120,"exceptional":false,"myriad":false,"encounter_position":1,"code":"03120","name":"Echoes of the Past","real_name":"Echoes of the Past","text":"Easy \/ Standard\n[skull]: -X. X is the highest number of doom on an enemy in play.\n[cultist]: -2. If you fail, place 1 doom on the nearest enemy.\n[tablet]: -2. If you fail, discard a random card from your hand.\n[elder_thing]: -2. If you fail and there is an enemy at your location, take 1 horror.","real_text":"Easy \/ Standard\n[skull]: -X. X is the highest number of doom on an enemy in play.\n[cultist]: -2. If you fail, place 1 doom on the nearest enemy.\n[tablet]: -2. If you fail, discard a random card from your hand.\n[elder_thing]: -2. If you fail and there is an enemy at your location, take 1 horror.","quantity":1,"health_per_investigator":false,"real_slot":"","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Hard \/ Expert\n[skull]: -X. X is the total number of doom on enemies in play.\n[cultist]: -4. Place 1 doom on the nearest enemy.\n[tablet]: -4. Discard a random card from your hand.\n[elder_thing]: -4. If there is an enemy at your location, take 1 horror.","octgn_id":"d789bb63-a4a4-478c-800f-9b618b76d0d9","url":"https:\/\/arkhamdb.com\/card\/03120","imagesrc":"\/bundles\/cards\/03120.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/03120b.png"},{"pack_code":"eotp","pack_name":"Echoes of the Past","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"echoes_of_the_past","encounter_name":"Echoes of the Past","position":121,"exceptional":false,"myriad":false,"encounter_position":2,"code":"03121","name":"The Truth is Hidden","real_name":"The Truth is Hidden","text":"Skip the 'Place 1 doom on the current agenda' step of the Mythos phase.\n<b>Forced<\/b> - After 1 or more clues are placed on an enemy in play: Flip those clues to their doom side.","real_text":"Skip the 'Place 1 doom on the current agenda' step of the Mythos phase.\n<b>Forced<\/b> - After 1 or more clues are placed on an enemy in play: Flip those clues to their doom side.","errata_date":{"date":"2017-12-27 00:00:00.000000","timezone_type":3,"timezone":"UTC"},"quantity":1,"doom":2,"health_per_investigator":false,"real_slot":"","stage":1,"flavor":"Surprisingly, the front doors of the Historical Society\u2019s Georgian manor are cracked halfway open when you arrive. Who else could be here at this hour?","illustrator":"Stanislav Dikolenko","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Shuffle the encounter discard pile into the encounter deck.","back_flavor":"A phrase in a language you cannot describe whispers through the building, and without warning all of the electric lights shatter at once. You light a nearby candle and continue your search.\nThe building is quite different once plunged into darkness. Shadows and silhouettes dance along the walls. Crevices you hadn't noticed before draw your wary eye. What other secrets does this building hold?","back_name":"Dark Ritual","octgn_id":"db645ddc-72b0-4ada-9e05-49bcae6f85a5","url":"https:\/\/arkhamdb.com\/card\/03121","imagesrc":"\/bundles\/cards\/03121.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/03121b.png"},{"pack_code":"eotp","pack_name":"Echoes of the Past","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"echoes_of_the_past","encounter_name":"Echoes of the Past","position":122,"exceptional":false,"myriad":false,"encounter_position":3,"code":"03122","name":"Ransacking the Manor","real_name":"Ransacking the Manor","text":"Skip the 'Place 1 doom on the current agenda' step of the Mythos phase.\n<b>Forced<\/b> - After 1 or more clues are placed on an enemy in play: Flip those clues to their doom side.","real_text":"Skip the 'Place 1 doom on the current agenda' step of the Mythos phase.\n<b>Forced<\/b> - After 1 or more clues are placed on an enemy in play: Flip those clues to their doom side.","errata_date":{"date":"2017-12-27 00:00:00.000000","timezone_type":3,"timezone":"UTC"},"quantity":1,"doom":2,"health_per_investigator":false,"real_slot":"","stage":2,"flavor":"Though the whispering has ceased, the sounds of rummaging and furniture shifting is unmistakable. Whoever is here, they\u2019re searching just as thoroughly as you are...","illustrator":"Stanislav Dikolenko","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Spawn the set-aside Possessed Oathspeaker enemy at the Entry Hall.\nCheck Campaign Log. If Sebastien Moreau is not listed under \"VIPs Slain,\" search the collection for Sebastien Moreau <i>(Savage Hysteria)<\/i> and spawn him in the Entry Hall.","back_flavor":"The front door of the manor opens, letting in a howl of chill wind and the pitter-patter of soft rain, then it suddenly slams shut. You find a place to hide and eavesdrop, wondering who else might have entered the building this late. \"No, I swear, I swear I don't know where the door is!\" A man cries out. \"You'll have to find the Path on your own, I cannot help you!\" He sounds panicked and disorientated.\n\"You spoke the Oath,\" a man's voice responds. \"You spoke His name.\" The man stammers. \"No! No, I cannot! I will not!\" Then, his voice becomes distorted, and he speaks no more. You hear footsteps on the staircase - heavy and wet.","back_name":"Oathbreaking","octgn_id":"f675c7f0-b292-414f-a2a1-7dc24a573544","url":"https:\/\/arkhamdb.com\/card\/03122","imagesrc":"\/bundles\/cards\/03122.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/03122b.png"},{"pack_code":"eotp","pack_name":"Echoes of the Past","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"echoes_of_the_past","encounter_name":"Echoes of the Past","position":123,"exceptional":false,"myriad":false,"encounter_position":4,"code":"03123","name":"Secrets Better Left Hidden","real_name":"Secrets Better Left Hidden","text":"Skip the 'Place 1 doom on the current agenda' step of the Mythos phase.\n<b>Forced<\/b> - After 1 or more clues are placed on an enemy in play: Flip those clues to their doom side.","real_text":"Skip the 'Place 1 doom on the current agenda' step of the Mythos phase.\n<b>Forced<\/b> - After 1 or more clues are placed on an enemy in play: Flip those clues to their doom side.","errata_date":{"date":"2017-12-27 00:00:00.000000","timezone_type":3,"timezone":"UTC"},"quantity":1,"doom":3,"health_per_investigator":false,"real_slot":"","stage":3,"flavor":"Whoever these people are, they must be involved with the conspiracy behind <i>The King in Yellow<\/i>. You can\u2019t let them find whatever it is they\u2019re looking for!","illustrator":"Stanislav Dikolenko","is_unique":false,"permanent":false,"double_sided":true,"back_text":"<b>(\u2192R4)<\/b>.","back_flavor":"There is a rush of footsteps along the manor's central stairway, and the front door opens once more. \"Have you found it?\" A muffled voice asks.\n\"Yes. We can embark immediately. The Path <i>will<\/i> be opened.\"\nThe door closes, and the manor returns to being quiet and lonely. For the remainder of your search, you find no further traces of the mysterious robed figures, nor do you find any information to answer your many questions about <i>The King in Yellow<\/i>...","back_name":"The Way Forward","octgn_id":"edc8c61e-8bfa-4123-827a-19639d957f18","url":"https:\/\/arkhamdb.com\/card\/03123","imagesrc":"\/bundles\/cards\/03123.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/03123b.png"},{"pack_code":"eotp","pack_name":"Echoes of the Past","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"echoes_of_the_past","encounter_name":"Echoes of the Past","position":124,"exceptional":false,"myriad":false,"encounter_position":5,"code":"03124","name":"Race for Answers","real_name":"Race for Answers","quantity":1,"clues":2,"health_per_investigator":false,"real_slot":"","stage":1,"flavor":"Each of the Historical Society\u2019s many rooms contains records and documents that may aid you in your search for answers about <i>The King in Yellow<\/i>. There must be something here that can guide you toward the truth.","illustrator":"Yoann Boissonnet","is_unique":false,"permanent":false,"double_sided":true,"back_text":"For each revealed Historical Society location, add 1 [per_investigator] clues to it (to a maximum of its clue value).","back_flavor":"You find a record kept by one of the society's historians pertaining to the \"dreadful events\" surrounding the closing of an old theatre in Arkham, the Cedar Playhouse. Though there is no explicit mention of <i>The King in Yellow<\/i>, you believe you are on the right track.\nThe historian's notes are cut short, and there is a faded, handwritten page clipped to the final entry.\n<b>This matter is too ghastly for the public eye. I am placing the remainder of this record in the hidden library. All further inquiries should be done away from prying eyes, for this is a dangerous matter, and not one to be researched lightly.<\/b>","back_name":"Late-Night Studies","octgn_id":"b353bda0-77b4-405f-ac95-56421a5b81ad","url":"https:\/\/arkhamdb.com\/card\/03124","imagesrc":"\/bundles\/cards\/03124.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/03124b.png"},{"pack_code":"eotp","pack_name":"Echoes of the Past","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"echoes_of_the_past","encounter_name":"Echoes of the Past","position":125,"exceptional":false,"myriad":false,"encounter_position":6,"code":"03125","name":"Mistakes of the Past","real_name":"Mistakes of the Past","quantity":1,"clues":2,"health_per_investigator":false,"real_slot":"","stage":2,"flavor":"Somewhere in the manor is a \"hidden library\" where you might be able to find more information about <i>The King in Yellow<\/i>. You must find the way in if you are to continue your investigation.","illustrator":"Yoann Boissonnet","is_unique":false,"permanent":false,"double_sided":true,"back_text":"For each revealed Historical Society location, add 1 [per_investigator] clues to it (to a maximum of its clue value).\nChoose an investigator to take control of the set-aside Mr. Peabody asset.\nPut the set-aside Hidden Library location into play.","back_flavor":"As you rummage through a desk drawer, you are startled when you hear a voice behind you. \"Excuse me! Can I help you?\" You are relived to find the voice belonging to a thin, elderly man wearing wide-rimmed glasses - a member of the Historical Society, no doubt. You explain to him that you are searching for a hidden library somewhere in the manor, though you purposely leave out why.\nHe introduces himself as Mr. Peabody, the Historical Society's curator. \"I'll help you find what you are looking for,\" he explains, \"but only if you tell me what this is all about once we get there.\" You hope it doesn't come to that.","back_name":"Secret Passageways","octgn_id":"2bd1ff6e-8bc1-4cbe-bb80-6b84be81f509","url":"https:\/\/arkhamdb.com\/card\/03125","imagesrc":"\/bundles\/cards\/03125.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/03125b.png"},{"pack_code":"eotp","pack_name":"Echoes of the Past","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"echoes_of_the_past","encounter_name":"Echoes of the Past","position":126,"exceptional":false,"myriad":false,"encounter_position":7,"code":"03126","name":"The Oath","real_name":"The Oath","text":"Locations with the [[Passageway]] trait are connected to one another.\n<b>Objective<\/b> - Only investigators in the Hidden Library may spend the requisite number of clues, as a group, to advance.","real_text":"Locations with the [[Passageway]] trait are connected to one another.\n<b>Objective<\/b> - Only investigators in the Hidden Library may spend the requisite number of clues, as a group, to advance.","quantity":1,"clues":3,"health_per_investigator":false,"real_slot":"","stage":3,"flavor":"\"This building is very old, and filled with all manner of secret passageways,\" Mr.\u00a0Peabody explains. \"Perhaps one of them will lead to this library you\u2019re looking for.\"","illustrator":"Yoann Boissonnet","is_unique":false,"permanent":false,"double_sided":true,"back_text":"The investigators must decide (choose one):\n- This is an important discovery! We should take it with us. <b>(\u2192R1)<\/b>.\n- It's just a silly trinket, and it would be wrong to steal from the Historical Society. Leave it behind. <b>(\u2192R2)<\/b>","back_flavor":"As you study the hidden library, you find a few pieces of information that stand out. As with the recent production, the previous performance of <i>The King in Yellow<\/i> came to Arkham from overseas, and was performed by a French acting troupe. You don't recognize any of the cast members' names, and of course the actor who played the role of the Stranger is anonymous. However, it seems that a member of the Historical Society has done some of your work for you; there are several old newspaper clippings gathered together along with information about the play. Headlines include: Cedar Playhouse Closes Due To Fire, Experts Baffled Over Freak Floods, and the like. Hidden amongst this information, you also find a strange object - A clasp of onyx with an alien inscription.","back_name":"The Clasp","octgn_id":"2c12ad8f-8b49-43e3-9481-eae4c5704b39","url":"https:\/\/arkhamdb.com\/card\/03126","imagesrc":"\/bundles\/cards\/03126.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/03126b.png"},{"pack_code":"eotp","pack_name":"Echoes of the Past","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"echoes_of_the_past","encounter_name":"Echoes of the Past","position":127,"exceptional":false,"myriad":false,"encounter_position":8,"code":"03127","name":"Entry Hall","real_name":"Entry Hall","text":"Entry Hall is connected to each other [[Ground Floor]] location.\n[action]: <b>Resign.<\/b> You flee, leaving the mysteries of the past to the mysterious cultists.","real_text":"Entry Hall is connected to each other [[Ground Floor]] location.\n[action]: <b>Resign.<\/b> You flee, leaving the mysteries of the past to the mysterious cultists.","quantity":1,"shroud":2,"clues":0,"health_per_investigator":false,"real_slot":"","traits":"Ground Floor.","real_traits":"Ground Floor.","illustrator":"Mark Molnar","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Entry Hall is connected to each other [[Ground Floor]] location.","back_flavor":"A long, warm hall and two grand staircases greet you as you enter the manor house of Arkham\u2019s Historical Society.","octgn_id":"e539a9e8-b1f7-47c7-be85-8e2d1b07da19","url":"https:\/\/arkhamdb.com\/card\/03127","imagesrc":"\/bundles\/cards\/03127.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/03127b.png"},{"pack_code":"eotp","pack_name":"Echoes of the Past","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"echoes_of_the_past","encounter_name":"Echoes of the Past","position":128,"exceptional":false,"myriad":false,"encounter_position":9,"code":"03128","name":"Historical Society","real_name":"Historical Society","subname":"Meeting Room","text":"[action] Exhaust an [[Ally]] asset: Discover a clue at this location. (Limit once per round.)","real_text":"[action] Exhaust an [[Ally]] asset: Discover a clue at this location. (Limit once per round.)","quantity":1,"shroud":4,"clues":1,"health_per_investigator":false,"real_slot":"","traits":"Ground Floor. Passageway.","real_traits":"Ground Floor. Passageway.","flavor":"One of the chairs is knocked over, and a hole is torn in the ceiling above. What could possibly have created such damage?","illustrator":"Mark Molnar","is_unique":false,"permanent":false,"double_sided":true,"back_text":"<b>Forced<\/b> - When an enemy spawns at this location: Reveal this location.","back_flavor":"An unadorned wooden door leads to one of the ground floor rooms used by the Historical Society.","octgn_id":"7a50f11d-59c1-4109-86c4-06d483df7891","url":"https:\/\/arkhamdb.com\/card\/03128","imagesrc":"\/bundles\/cards\/03128.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/03128b.png"},{"pack_code":"eotp","pack_name":"Echoes of the Past","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"echoes_of_the_past","encounter_name":"Echoes of the Past","position":129,"exceptional":false,"myriad":false,"encounter_position":10,"code":"03129","name":"Historical Society","real_name":"Historical Society","subname":"Record Office","text":"Each enemy at this location gets +1 fight and +1 evade.","real_text":"Each enemy at this location gets +1 fight and +1 evade.","quantity":1,"shroud":2,"clues":1,"health_per_investigator":false,"real_slot":"","traits":"Ground Floor.","real_traits":"Ground Floor.","flavor":"This confined room contains numerous files that might have been helpful to your investigation were it not for the thick, awful sludge filling the file cabinet drawers.","illustrator":"Yoann Boissonnet","is_unique":false,"permanent":false,"double_sided":true,"back_text":"<b>Forced<\/b> - When an enemy spawns at this location: Reveal this location.","back_flavor":"An unadorned wooden door leads to one of the ground floor rooms used by the Historical Society.","octgn_id":"b60cff3c-de68-440f-95a7-ad5f0563bff8","url":"https:\/\/arkhamdb.com\/card\/03129","imagesrc":"\/bundles\/cards\/03129.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/03129b.png"},{"pack_code":"eotp","pack_name":"Echoes of the Past","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"echoes_of_the_past","encounter_name":"Echoes of the Past","position":130,"exceptional":false,"myriad":false,"encounter_position":11,"code":"03130","name":"Historical Society","real_name":"Historical Society","subname":"Historical Museum","text":"While investigating this location, your [intellect] cannot be increased.","real_text":"While investigating this location, your [intellect] cannot be increased.","errata_date":{"date":"2017-12-27 00:00:00.000000","timezone_type":3,"timezone":"UTC"},"quantity":1,"shroud":2,"clues":1,"health_per_investigator":false,"real_slot":"","traits":"Ground Floor.","real_traits":"Ground Floor.","flavor":"Most of the objects on display here are from the early 18th century, spanning Arkham's colonization and early history.","illustrator":"Mark Molnar","is_unique":false,"permanent":false,"double_sided":true,"back_text":"<b>Forced<\/b> - When an enemy spawns at this location: Reveal this location.","back_flavor":"An unadorned wooden door leads to one of the ground floor rooms used by the Historical Society.","octgn_id":"2eb3f14e-8a82-44e3-8919-83e505af71d8","url":"https:\/\/arkhamdb.com\/card\/03130","imagesrc":"\/bundles\/cards\/03130.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/03130b.png"},{"pack_code":"eotp","pack_name":"Echoes of the Past","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"echoes_of_the_past","encounter_name":"Echoes of the Past","position":131,"exceptional":false,"myriad":false,"encounter_position":12,"code":"03131","name":"Quiet Halls","real_name":"Quiet Halls","text":"Quiet Halls is connected to each other [[Second Floor]] location.\n[action] If each location in play is revealed and there are no clues on locations in play: Place 1 [per_investigator] clues on Quiet Halls <i>(from the token bank)<\/i>.","real_text":"Quiet Halls is connected to each other [[Second Floor]] location.\n[action] If each location in play is revealed and there are no clues on locations in play: Place 1 [per_investigator] clues on Quiet Halls <i>(from the token bank)<\/i>.","quantity":1,"shroud":3,"clues":0,"health_per_investigator":false,"real_slot":"","traits":"Second Floor.","real_traits":"Second Floor.","illustrator":"Jokubas Uogintas","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Quiet Halls is connected to each other [[Second Floor]] location.","back_flavor":"Other than the creaking of the wooden floor beneath your steps, the manor is eerily silent.","octgn_id":"a13cbbd4-e860-48df-bd05-55e7959a47ae","url":"https:\/\/arkhamdb.com\/card\/03131","imagesrc":"\/bundles\/cards\/03131.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/03131b.png"},{"pack_code":"eotp","pack_name":"Echoes of the Past","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"echoes_of_the_past","encounter_name":"Echoes of the Past","position":132,"exceptional":false,"myriad":false,"encounter_position":13,"code":"03132","name":"Historical Society","real_name":"Historical Society","subname":"Historical Museum","text":"While investigating this location, your [intellect] cannot be increased.","real_text":"While investigating this location, your [intellect] cannot be increased.","errata_date":{"date":"2017-12-27 00:00:00.000000","timezone_type":3,"timezone":"UTC"},"quantity":1,"shroud":2,"clues":1,"health_per_investigator":false,"real_slot":"","traits":"Second Floor.","real_traits":"Second Floor.","flavor":"Most of the objects on display here are from the early 18th century, spanning Arkham's colonization and early history.","illustrator":"Mark Molnar","is_unique":false,"permanent":false,"double_sided":true,"back_text":"<b>Forced<\/b> - When an enemy spawns at this location: Reveal this location.","back_flavor":"An unadorned wooden door leads to one of the second floor rooms used by the Historical Society.","octgn_id":"3c1beb7e-4080-45e9-bc25-fbedb75586bc","url":"https:\/\/arkhamdb.com\/card\/03132","imagesrc":"\/bundles\/cards\/03132.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/03132b.png"},{"pack_code":"eotp","pack_name":"Echoes of the Past","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"echoes_of_the_past","encounter_name":"Echoes of the Past","position":133,"exceptional":false,"myriad":false,"encounter_position":14,"code":"03133","name":"Historical Society","real_name":"Historical Society","subname":"Historical Library","text":"[reaction] After you successfully investigate this location, take 2 horror: Discover 1 clue at this location. (Limit once per round).","real_text":"[reaction] After you successfully investigate this location, take 2 horror: Discover 1 clue at this location. (Limit once per round).","quantity":1,"shroud":3,"clues":2,"health_per_investigator":false,"real_slot":"","traits":"Second Floor. Passageway.","real_traits":"Second Floor. Passageway.","flavor":"The sheer number of books in the Historical Society's library is overwhelming. Even if you had weeks to spend researching, you couldn't hope to sort through all of them.","illustrator":"Mark Molnar","is_unique":false,"permanent":false,"double_sided":true,"back_text":"<b>Forced<\/b> - When an enemy spawns at this location: Reveal this location.","back_flavor":"An unadorned wooden door leads to one of the second floor rooms used by the Historical Society.","octgn_id":"8bf4b009-1ba2-4535-804c-d1df7b8bc01a","url":"https:\/\/arkhamdb.com\/card\/03133","imagesrc":"\/bundles\/cards\/03133.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/03133b.png"},{"pack_code":"eotp","pack_name":"Echoes of the Past","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"echoes_of_the_past","encounter_name":"Echoes of the Past","position":134,"exceptional":false,"myriad":false,"encounter_position":15,"code":"03134","name":"Historical Society","real_name":"Historical Society","subname":"Reading Room","text":"[action]: <b>Investigate.<\/b> If you succeed, instead of discovering clues, choose an enemy with doom on it. Take 1 of that enemy's doom, flip it to its clue side, and place it on your investigator. (Group limit once per round).","real_text":"[action]: <b>Investigate.<\/b> If you succeed, instead of discovering clues, choose an enemy with doom on it. Take 1 of that enemy's doom, flip it to its clue side, and place it on your investigator. (Group limit once per round).","quantity":1,"shroud":5,"clues":1,"clues_fixed":true,"health_per_investigator":false,"real_slot":"","traits":"Second Floor.","real_traits":"Second Floor.","flavor":"From the flickering lamplight and open books, you can tell that someone was reading in here recently.","illustrator":"Jokubas Uogintas","is_unique":false,"permanent":false,"double_sided":true,"back_text":"<b>Forced<\/b> - When an enemy spawns at this location: Reveal this location.","back_flavor":"An unadorned wooden door leads to one of the second floor rooms used by the Historical Society.","octgn_id":"a46dd824-28ef-4e50-a08b-6615f606e9d5","url":"https:\/\/arkhamdb.com\/card\/03134","imagesrc":"\/bundles\/cards\/03134.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/03134b.png"},{"pack_code":"eotp","pack_name":"Echoes of the Past","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"echoes_of_the_past","encounter_name":"Echoes of the Past","position":135,"exceptional":false,"myriad":false,"encounter_position":16,"code":"03135","name":"Quiet Halls","real_name":"Quiet Halls","text":"Quiet Halls is connected to each other [[Third Floor]] location.\n[action] If each location in play is revealed and there are no clues on locations in play: Place 1 [per_investigator] clues on Quiet Halls <i>(from the token bank)<\/i>.","real_text":"Quiet Halls is connected to each other [[Third Floor]] location.\n[action] If each location in play is revealed and there are no clues on locations in play: Place 1 [per_investigator] clues on Quiet Halls <i>(from the token bank)<\/i>.","quantity":1,"shroud":3,"clues":0,"health_per_investigator":false,"real_slot":"","traits":"Third Floor.","real_traits":"Third Floor.","illustrator":"Jokubas Uogintas","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Quiet Halls is connected to each other [[Third Floor]] location.","back_flavor":"Other than the creaking of the wooden floor beneath your steps, the manor is eerily silent.","octgn_id":"55d2f185-d653-4853-a20b-0699c10f85ca","url":"https:\/\/arkhamdb.com\/card\/03135","imagesrc":"\/bundles\/cards\/03135.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/03135b.png"},{"pack_code":"eotp","pack_name":"Echoes of the Past","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"echoes_of_the_past","encounter_name":"Echoes of the Past","position":136,"exceptional":false,"myriad":false,"encounter_position":17,"code":"03136","name":"Historical Society","real_name":"Historical Society","subname":"Historical Library","text":"[reaction] After you successfully investigate this location, take 2 horror: Discover 1 clue at this location. (Limit once per round).","real_text":"[reaction] After you successfully investigate this location, take 2 horror: Discover 1 clue at this location. (Limit once per round).","quantity":1,"shroud":3,"clues":2,"health_per_investigator":false,"real_slot":"","traits":"Third Floor. Passageway.","real_traits":"Third Floor. Passageway.","flavor":"The sheer number of books in the Historical Society's library is overwhelming. Even if you had weeks to spend researching, you couldn't hope to sort through all of them.","illustrator":"Mark Molnar","is_unique":false,"permanent":false,"double_sided":true,"back_text":"<b>Forced<\/b> - When an enemy spawns at this location: Reveal this location.","back_flavor":"An unadorned wooden door leads to one of the third floor rooms used by the Historical Society.","octgn_id":"92d52f13-6801-4c56-92dd-871fe8eddb17","url":"https:\/\/arkhamdb.com\/card\/03136","imagesrc":"\/bundles\/cards\/03136.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/03136b.png"},{"pack_code":"eotp","pack_name":"Echoes of the Past","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"echoes_of_the_past","encounter_name":"Echoes of the Past","position":137,"exceptional":false,"myriad":false,"encounter_position":18,"code":"03137","name":"Historical Society","real_name":"Historical Society","subname":"Peabody's Office","text":"While an investigator at this location controls Mr. Peabody, this location gets -2 shroud.","real_text":"While an investigator at this location controls Mr. Peabody, this location gets -2 shroud.","quantity":1,"shroud":4,"clues":2,"health_per_investigator":false,"real_slot":"","traits":"Third Floor. Passageway.","real_traits":"Third Floor. Passageway.","flavor":"This office must belong to somebody important within the Historical Society.","illustrator":"Jose Vega","is_unique":false,"permanent":false,"double_sided":true,"back_text":"<b>Forced<\/b> - When an enemy spawns at this location: Reveal this location.","back_flavor":"An unadorned wooden door leads to one of the third floor rooms used by the Historical Society.","octgn_id":"f40bcedc-8679-4525-b267-8acda4017da9","url":"https:\/\/arkhamdb.com\/card\/03137","imagesrc":"\/bundles\/cards\/03137.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/03137b.png"},{"pack_code":"eotp","pack_name":"Echoes of the Past","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"echoes_of_the_past","encounter_name":"Echoes of the Past","position":138,"exceptional":false,"myriad":false,"encounter_position":19,"code":"03138","name":"Historical Society","real_name":"Historical Society","subname":"Record Office","text":"Each enemy at this location gets +1 fight and +1 evade.","real_text":"Each enemy at this location gets +1 fight and +1 evade.","quantity":1,"shroud":2,"clues":1,"health_per_investigator":false,"real_slot":"","traits":"Third Floor.","real_traits":"Third Floor.","flavor":"This confined room contains numerous files that might have been helpful to your investigation were it not for the thick, awful sludge filling the file cabinet drawers.","illustrator":"Yoann Boissonnet","is_unique":false,"permanent":false,"double_sided":true,"back_text":"<b>Forced<\/b> - When an enemy spawns at this location: Reveal this location.","back_flavor":"An unadorned wooden door leads to one of the third floor rooms used by the Historical Society.","octgn_id":"993bb8e9-34d5-40c3-a203-16527e8041b5","url":"https:\/\/arkhamdb.com\/card\/03138","imagesrc":"\/bundles\/cards\/03138.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/03138b.png"},{"pack_code":"eotp","pack_name":"Echoes of the Past","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"echoes_of_the_past","encounter_name":"Echoes of the Past","position":139,"exceptional":false,"myriad":false,"encounter_position":20,"code":"03139","name":"Hidden Library","real_name":"Hidden Library","text":"While an enemy is moving, Hidden Library gains the [[Passageway]] trait.","real_text":"While an enemy is moving, Hidden Library gains the [[Passageway]] trait.","quantity":1,"shroud":4,"clues":3,"health_per_investigator":false,"victory":2,"real_slot":"","flavor":"The space was a small reading room, carpeted with cobwebs and dust. Filled bookshelves lined the walls, but a few books lay scattered on the floor as though their readers had abandoned them in a hurry.\n- Lisa Farrell, <i>The Investigators of Arkham Horror<\/i>","illustrator":"Stephen Somers","is_unique":false,"permanent":false,"double_sided":true,"back_text":"While an enemy is moving, Hidden Library gains the [[Passageway]] trait.","back_flavor":"Most of the researchers in the Historical Society don\u2019t even know of this library\u2019s existence. What terrible truths could it be hiding?","octgn_id":"0e4d0bcf-ff36-4d5d-849d-64d6914e43e8","url":"https:\/\/arkhamdb.com\/card\/03139","imagesrc":"\/bundles\/cards\/03139.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/03139b.png"},{"pack_code":"eotp","pack_name":"Echoes of the Past","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"echoes_of_the_past","encounter_name":"Echoes of the Past","position":140,"exceptional":false,"myriad":false,"encounter_position":21,"code":"03140","name":"Possessed Oathspeaker","real_name":"Possessed Oathspeaker","subname":"A Damnable Fate","text":"Hunter. Retaliate.\nCannot be damaged during act 1 or act 2.\n<b>Forced<\/b> - At the beginning of the enemy phase: The investigators must either ready Possessed Oathspeaker or place 1 doom on it.\n<b>Objective<\/b> - If Possessed Oathspeaker is defeated: <b>(\u2192R3)<\/b>","real_text":"Hunter. Retaliate.\nCannot be damaged during act 1 or act 2.\n<b>Forced<\/b> - At the beginning of the enemy phase: The investigators must either ready Possessed Oathspeaker or place 1 doom on it.\n<b>Objective<\/b> - If Possessed Oathspeaker is defeated: <b>(\u2192R3)<\/b>","quantity":1,"health":5,"health_per_investigator":true,"enemy_damage":2,"enemy_horror":2,"enemy_fight":4,"enemy_evade":3,"victory":2,"real_slot":"","traits":"Monster. Servitor. Elite.","real_traits":"Monster. Servitor. Elite.","illustrator":"Guillaume Ducos","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"6ad7589a-4c69-4376-ab12-eeac1deee852","url":"https:\/\/arkhamdb.com\/card\/03140","imagesrc":"\/bundles\/cards\/03140.png","spoiler":1},{"pack_code":"eotp","pack_name":"Echoes of the Past","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"echoes_of_the_past","encounter_name":"Echoes of the Past","position":141,"exceptional":false,"myriad":false,"encounter_position":22,"code":"03141","name":"Mr. Peabody","real_name":"Mr. Peabody","subname":"Historical Society Curator","text":"[action] Exhaust Mr. Peabody: Choose a location. Until Mr. Peabody readies, that location gets -1 shroud and gains the [[Passageway]] trait.","real_text":"[action] Exhaust Mr. Peabody: Choose a location. Until Mr. Peabody readies, that location gets -1 shroud and gains the [[Passageway]] trait.","quantity":1,"health":2,"health_per_investigator":false,"sanity":2,"slot":"Ally","real_slot":"Ally","traits":"Ally. Historical Society.","real_traits":"Ally. Historical Society.","flavor":"\"This building contains many secrets. I will show you some, but even I don\u2019t know them all...\"","illustrator":"Joshua Cair\u00f3s","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"cc41dfc7-71be-4b1e-a88b-24127b9f0318","url":"https:\/\/arkhamdb.com\/card\/03141","imagesrc":"\/bundles\/cards\/03141.png","spoiler":1},{"pack_code":"eotp","pack_name":"Echoes of the Past","type_code":"asset","type_name":"Asset","subtype_code":"weakness","subtype_name":"Weakness","faction_code":"neutral","faction_name":"Neutral","encounter_code":"echoes_of_the_past","encounter_name":"Echoes of the Past","position":142,"exceptional":false,"myriad":false,"encounter_position":23,"code":"03142","name":"Clasp of Black Onyx","real_name":"Clasp of Black Onyx","subname":"A Gift Unlooked For","cost":1,"text":"While Clasp of Black Onyx is in your hand, increase the cost of each other card in your hand by 1.","real_text":"While Clasp of Black Onyx is in your hand, increase the cost of each other card in your hand by 1.","quantity":1,"health_per_investigator":false,"deck_limit":1,"real_slot":"","traits":"Item. Relic.","real_traits":"Item. Relic.","flavor":"It was neither Arabic nor Chinese, nor as I found afterwards did it belong to any human script. - Robert W. Chambers, \"The Yellow Sign,\" <i>The King in Yellow<\/i>","illustrator":"John Pacer","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"ca68f0da-59e9-45d8-8ba4-10d1339ac0f4","url":"https:\/\/arkhamdb.com\/card\/03142","imagesrc":"\/bundles\/cards\/03142.png","spoiler":1},{"pack_code":"eotp","pack_name":"Echoes of the Past","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"echoes_of_the_past","encounter_name":"Echoes of the Past","position":143,"exceptional":false,"myriad":false,"encounter_position":24,"code":"03143","name":"The Tattered Cloak","real_name":"The Tattered Cloak","subname":"Regalia Dementia","cost":2,"text":"You get -1 sanity.\nYou get +1 [willpower], +1 [combat], and +1 [agility] while you have 3 or fewer remaining sanity.","real_text":"You get -1 sanity.\nYou get +1 [willpower], +1 [combat], and +1 [agility] while you have 3 or fewer remaining sanity.","quantity":1,"skill_willpower":1,"skill_combat":1,"skill_agility":1,"health":1,"health_per_investigator":false,"deck_limit":1,"slot":"Body","real_slot":"Body","traits":"Item. Clothing.","real_traits":"Item. Clothing.","illustrator":"Jessie Calderon","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"73f0528f-9fd5-4ba1-8680-d67ac2c4fae2","url":"https:\/\/arkhamdb.com\/card\/03143","imagesrc":"\/bundles\/cards\/03143.png","spoiler":1},{"pack_code":"eotp","pack_name":"Echoes of the Past","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"echoes_of_the_past","encounter_name":"Echoes of the Past","position":144,"exceptional":false,"myriad":false,"encounter_position":25,"code":"03144","name":"Seeker of Carcosa","real_name":"Seeker of Carcosa","text":"<b>Spawn<\/b> - Any empty Historical Society location.\nAloof.\n<b>Forced<\/b> - At the end of the mythos phase: Move 1 clue from Seeker of Carcosa's location to Seeker of Carcosa (if you cannot, place 1 doom on Seeker of Carcosa, instead).","real_text":"<b>Spawn<\/b> - Any empty Historical Society location.\nAloof.\n<b>Forced<\/b> - At the end of the mythos phase: Move 1 clue from Seeker of Carcosa's location to Seeker of Carcosa (if you cannot, place 1 doom on Seeker of Carcosa, instead).","quantity":3,"health":3,"health_per_investigator":false,"enemy_horror":1,"enemy_fight":2,"enemy_evade":2,"real_slot":"","traits":"Humanoid. Cultist.","real_traits":"Humanoid. Cultist.","illustrator":"Nick Deligaris","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"d79af316-217c-452b-8929-9b88efa8182b","url":"https:\/\/arkhamdb.com\/card\/03144","imagesrc":"\/bundles\/cards\/03144.png","spoiler":1},{"pack_code":"eotp","pack_name":"Echoes of the Past","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"echoes_of_the_past","encounter_name":"Echoes of the Past","position":145,"exceptional":false,"myriad":false,"encounter_position":28,"code":"03145","name":"Led Astray","real_name":"Led Astray","text":"Peril.\n<b>Revelation<\/b> - You must decide (choose one):\n- Place 1 of your clues on a [[Cultist]] enemy.\n- Place 1 doom on the current agenda (this effect may cause the current agenda to advance).","real_text":"Peril.\n<b>Revelation<\/b> - You must decide (choose one):\n- Place 1 of your clues on a [[Cultist]] enemy.\n- Place 1 doom on the current agenda (this effect may cause the current agenda to advance).","quantity":3,"health_per_investigator":false,"real_slot":"","traits":"Scheme.","real_traits":"Scheme.","illustrator":"Maggie Ivy","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"4caf5b58-a20e-4f5b-a1af-889225a55a53","url":"https:\/\/arkhamdb.com\/card\/03145","imagesrc":"\/bundles\/cards\/03145.png","spoiler":1},{"pack_code":"eotp","pack_name":"Echoes of the Past","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"echoes_of_the_past","encounter_name":"Echoes of the Past","position":146,"exceptional":false,"myriad":false,"encounter_position":31,"code":"03146","name":"The Cult's Search","real_name":"The Cult's Search","text":"<b>Revelation<\/b> - If there is a [[Cultist]] enemy in play with doom on it, move all doom from each [[Cultist]] enemy to the current agenda (this effect may cause the current agenda to advance). If there are no [[Cultist]] enemies in play with doom on them, search the encounter deck and discard pile for a [[Cultist]] enemy and draw it (shuffle the encounter deck).","real_text":"<b>Revelation<\/b> - If there is a [[Cultist]] enemy in play with doom on it, move all doom from each [[Cultist]] enemy to the current agenda (this effect may cause the current agenda to advance). If there are no [[Cultist]] enemies in play with doom on them, search the encounter deck and discard pile for a [[Cultist]] enemy and draw it (shuffle the encounter deck).","quantity":2,"health_per_investigator":false,"real_slot":"","traits":"Scheme.","real_traits":"Scheme.","illustrator":"Cristi Balanescu","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"e488c8da-e380-40b1-9dd9-535772418241","url":"https:\/\/arkhamdb.com\/card\/03146","imagesrc":"\/bundles\/cards\/03146.png","spoiler":1},{"pack_code":"tuo","pack_name":"The Unspeakable Oath","type_code":"event","type_name":"Event","faction_code":"mystic","faction_name":"Mystic","position":153,"exceptional":false,"myriad":false,"code":"03153","name":"Storm of Spirits","real_name":"Storm of Spirits","cost":3,"text":"<b>Fight.<\/b> This attack uses [willpower] instead of [combat]. If you succeed, instead of its standard damage, this attack deals 2 damage to each enemy at the attacked enemy's location <i>(any additional damage is dealt to the attacked enemy)<\/i>. If a [skull], [cultist], [tablet], [elder_thing], or [auto_fail] token is revealed during this attack, deal 1 damage to each investigator at the attacked enemy's location.","real_text":"<b>Fight.<\/b> This attack uses [willpower] instead of [combat]. If you succeed, instead of its standard damage, this attack deals 2 damage to each enemy at the attacked enemy's location <i>(any additional damage is dealt to the attacked enemy)<\/i>. If a [skull], [cultist], [tablet], [elder_thing], or [auto_fail] token is revealed during this attack, deal 1 damage to each investigator at the attacked enemy's location.","errata_date":{"date":"2022-08-26 00:00:00.000000","timezone_type":3,"timezone":"UTC"},"quantity":2,"skill_willpower":1,"skill_combat":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Spell.","real_traits":"Spell.","illustrator":"Monztre","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"76173fb9-6092-42e4-9e4a-de4d06f86d8d","url":"https:\/\/arkhamdb.com\/card\/03153","imagesrc":"\/bundles\/cards\/03153.png"},{"pack_code":"hoth","pack_name":"Hour of the Huntress","type_code":"investigator","type_name":"Investigator","faction_code":"rogue","faction_name":"Rogue","position":1,"exceptional":false,"myriad":false,"code":"98001","name":"Jenny Barnes","real_name":"Jenny Barnes","subname":"The Dilettante","text":"You collect 1 additional resource during each upkeep phase.\n[elder_sign] effect: +1 for each resource you have.","real_text":"You collect 1 additional resource during each upkeep phase.\n[elder_sign] effect: +1 for each resource you have.","errata_date":{"date":"2019-04-23 00:00:00.000000","timezone_type":3,"timezone":"UTC"},"quantity":1,"skill_willpower":3,"skill_intellect":3,"skill_combat":3,"skill_agility":3,"health":8,"health_per_investigator":false,"sanity":7,"deck_limit":1,"real_slot":"","traits":"Drifter.","real_traits":"Drifter.","deck_requirements":{"size":30,"card":{"02010":{"02010":"02010","98002":"98002"},"02011":{"02011":"02011","98003":"98003"}},"random":[{"target":"subtype","value":"basicweakness"}]},"deck_options":[{"faction":["rogue","neutral"],"level":{"min":0,"max":5}},{"level":{"min":0,"max":0},"limit":5,"error":"You cannot have more than 5 cards that are not Rogue or Neutral"}],"flavor":"\"No more 'Miss Barnes' from you. My friends call me Jenny.\"","illustrator":"Tony Foti","is_unique":true,"hidden":true,"permanent":false,"double_sided":true,"back_text":"<b>Deck Size<\/b>: 30.\n<b>Deckbuilding Options<\/b>: Rogue cards ([rogue]) level 0-5, Neutral cards level 0-5, up to five other level 0 cards from any other class.\n<b>Deckbuilding Requirements<\/b> (do not count toward deck size): Jenny's Twin .45s, Searching for Izzie, 1 random basic weakness.","back_flavor":"Jenny Barnes never guessed that she would be returning to America so soon, or under such circumstances. Arkham, Massachusetts, is a far cry from Paris, but when her sister's regular correspondence became increasingly deranged before stopping entirely, Jenny could not shake the feeling that something terrible had happened to her. As Jenny begins the search for her sister, she quickly realizes that Isabelle is not the only girl in Arkham to have gone missing. How might the disappearances be connected? And why do the flyers for the local harvest festival depict the face on a medallion Jenny sent her sister?","octgn_id":"6de44f9d-5256-4762-b63a-8a096c2674b1:71890fe8-1acf-4ea2-9e34-f42ae1314e27","url":"https:\/\/arkhamdb.com\/card\/98001","imagesrc":"\/bundles\/cards\/98001.png","backimagesrc":"\/bundles\/cards\/98001b.jpg"},{"pack_code":"hoth","pack_name":"Hour of the Huntress","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","position":2,"exceptional":false,"myriad":false,"code":"98002","name":"Green Man Medallion","real_name":"Green Man Medallion","subname":"Hour of the Huntress","cost":1,"text":"Jenny Barnes deck only. Replacement.\n[fast] Spend up to 3 resources and exhaust Green Man Medallion: Place those resources on it, as offerings.\n[reaction] When you resign or the game ends: For every 6 offerings on Green Man Medallion, reduce the experience cost of the next card you purchase before the next scenario by 1.","real_text":"Jenny Barnes deck only. Replacement.\n[fast] Spend up to 3 resources and exhaust Green Man Medallion: Place those resources on it, as offerings.\n[reaction] When you resign or the game ends: For every 6 offerings on Green Man Medallion, reduce the experience cost of the next card you purchase before the next scenario by 1.","quantity":1,"skill_wild":2,"health_per_investigator":false,"deck_limit":1,"slot":"Accessory","real_slot":"Accessory","traits":"Item. Relic.","real_traits":"Item. Relic.","restrictions":{"investigator":{"02003":"02003"}},"illustrator":"David Griffith","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"a45917d1-d156-41cc-85bd-63ce323b8583","url":"https:\/\/arkhamdb.com\/card\/98002","imagesrc":"\/bundles\/cards\/98002.png"},{"pack_code":"hoth","pack_name":"Hour of the Huntress","type_code":"enemy","type_name":"Enemy","subtype_code":"weakness","subtype_name":"Weakness","faction_code":"neutral","faction_name":"Neutral","position":3,"exceptional":false,"myriad":false,"code":"98003","name":"Sacrificial Beast","real_name":"Sacrificial Beast","text":"Jenny Barnes deck only. Replacement.\n<b>Spawn<\/b> - Location farthest from you.\nJenny Barnes cannot gain resources via card effects.","real_text":"Jenny Barnes deck only. Replacement.\n<b>Spawn<\/b> - Location farthest from you.\nJenny Barnes cannot gain resources via card effects.","quantity":1,"health":3,"health_per_investigator":false,"enemy_damage":1,"enemy_horror":1,"enemy_fight":4,"enemy_evade":2,"deck_limit":1,"real_slot":"","traits":"Monster. Dark Young.","real_traits":"Monster. Dark Young.","restrictions":{"investigator":{"02003":"02003"}},"flavor":"Thick limbs like wet branches yearned skyward, high above the platform. They swayed, whether in agony or exaltation Jenny could not tell. - Dave Gross, Hour of the Huntress","illustrator":"Tiffany Turrill","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"c64de070-35b1-43b5-ab07-439b37fd0fd9","url":"https:\/\/arkhamdb.com\/card\/98003","imagesrc":"\/bundles\/cards\/98003.png"},{"pack_code":"bsr","pack_name":"Black Stars Rise","type_code":"asset","type_name":"Asset","faction_code":"seeker","faction_name":"Seeker","position":266,"exceptional":false,"myriad":false,"code":"03266","name":"Arcane Insight","real_name":"Arcane Insight","cost":3,"text":"Uses (3 charges).\n[fast] While an investigator is taking his or her turn, spend 1 charge: Your location gets -2 shroud until the end of this turn. (Limit once per turn.)","real_text":"Uses (3 charges).\n[fast] While an investigator is taking his or her turn, spend 1 charge: Your location gets -2 shroud until the end of this turn. (Limit once per turn.)","quantity":2,"skill_willpower":1,"skill_intellect":1,"xp":4,"health_per_investigator":false,"deck_limit":2,"slot":"Arcane","real_slot":"Arcane","traits":"Spell.","real_traits":"Spell.","illustrator":"Antonio Jos\u00e9 Manzanedo","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"02808b3b-0245-445d-8dda-488c5f0efb30","url":"https:\/\/arkhamdb.com\/card\/03266","imagesrc":"\/bundles\/cards\/03266.png"},{"pack_code":"bsr","pack_name":"Black Stars Rise","type_code":"asset","type_name":"Asset","faction_code":"rogue","faction_name":"Rogue","position":268,"exceptional":false,"myriad":false,"code":"03268","name":"Suggestion","real_name":"Suggestion","cost":3,"text":"Uses (3 charges).\n[action] Exhaust Suggestion: <b>Evade.<\/b> Add your [willpower] value to your skill value for this evasion attempt. If you do not succeed by at least 2, remove 1 charge from Suggestion.\n[reaction] When a non-[[Elite]] enemy would attack you, spend 1 charge: Cancel that attack.","real_text":"Uses (3 charges).\n[action] Exhaust Suggestion: <b>Evade.<\/b> Add your [willpower] value to your skill value for this evasion attempt. If you do not succeed by at least 2, remove 1 charge from Suggestion.\n[reaction] When a non-[[Elite]] enemy would attack you, spend 1 charge: Cancel that attack.","quantity":2,"skill_willpower":1,"skill_agility":1,"xp":4,"health_per_investigator":false,"deck_limit":2,"slot":"Arcane","real_slot":"Arcane","traits":"Spell.","real_traits":"Spell.","illustrator":"Owen William Weber","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"9f04e6f9-c8fb-4a20-97e9-45b9c1174141","url":"https:\/\/arkhamdb.com\/card\/03268","imagesrc":"\/bundles\/cards\/03268.png"},{"pack_code":"bsr","pack_name":"Black Stars Rise","type_code":"asset","type_name":"Asset","faction_code":"mystic","faction_name":"Mystic","position":271,"exceptional":false,"myriad":false,"code":"03271","name":"Arcane Initiate","real_name":"Arcane Initiate","cost":0,"text":"<b>Forced<\/b> - After Arcane Initiate enters play: Place 1 doom or 2 horror on it.\n[fast] Exhaust Arcane Initiate: Search the top 3 cards of your deck for a [[Spell]] card and draw it. Shuffle your deck.","real_text":"<b>Forced<\/b> - After Arcane Initiate enters play: Place 1 doom or 2 horror on it.\n[fast] Exhaust Arcane Initiate: Search the top 3 cards of your deck for a [[Spell]] card and draw it. Shuffle your deck.","quantity":2,"skill_willpower":1,"skill_combat":1,"xp":3,"health":1,"health_per_investigator":false,"sanity":3,"deck_limit":2,"slot":"Ally","real_slot":"Ally","traits":"Ally. Sorcerer.","real_traits":"Ally. Sorcerer.","illustrator":"Xia Taptara","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"f38579a6-210e-4437-8944-d8f18b0d2066","url":"https:\/\/arkhamdb.com\/card\/03271","imagesrc":"\/bundles\/cards\/03271.png"},{"pack_code":"bsr","pack_name":"Black Stars Rise","type_code":"skill","type_name":"Skill","faction_code":"survivor","faction_name":"Survivor","position":272,"exceptional":false,"myriad":false,"code":"03272","name":"\"Not without a fight!\"","real_name":"\"Not without a fight!\"","text":"Commit to a skill test only if you are engaged with an enemy.\nFor each enemy engaged with you, \"Not without a fight!\" gains [willpower] [combat] [agility].","real_text":"Commit to a skill test only if you are engaged with an enemy.\nFor each enemy engaged with you, \"Not without a fight!\" gains [willpower] [combat] [agility].","quantity":2,"skill_willpower":1,"skill_combat":1,"skill_agility":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Innate.","real_traits":"Innate.","illustrator":"Aurore Folny","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"0c95e29d-5667-45ed-963e-e4693709e66b","url":"https:\/\/arkhamdb.com\/card\/03272","imagesrc":"\/bundles\/cards\/03272.png"},{"pack_code":"tpm","pack_name":"The Pallid Mask","type_code":"skill","type_name":"Skill","faction_code":"guardian","faction_name":"Guardian","position":228,"exceptional":false,"myriad":false,"code":"03228","name":"Inspiring Presence","real_name":"Inspiring Presence","text":"If this skill test is successful, ready an [[Ally]] asset at your location and heal 1 damage or 1 horror from it.","real_text":"If this skill test is successful, ready an [[Ally]] asset at your location and heal 1 damage or 1 horror from it.","quantity":2,"skill_willpower":1,"skill_intellect":1,"skill_combat":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Innate.","real_traits":"Innate.","tags":"hd.hh.","flavor":"\"Anderson's a hard-ass, sure. Always locking up the rum and waking us up at the crack of dawn. But out here in the middle of nowhere, he's definitely the one I want taking point.\"","illustrator":"Christine Mitzuk","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"6e7236d8-cb03-4494-98de-975ac20271dd","url":"https:\/\/arkhamdb.com\/card\/03228","imagesrc":"\/bundles\/cards\/03228.png"},{"pack_code":"tpm","pack_name":"The Pallid Mask","type_code":"event","type_name":"Event","faction_code":"neutral","faction_name":"Neutral","position":239,"exceptional":false,"myriad":false,"code":"03239","name":"Emergency Cache","real_name":"Emergency Cache","cost":0,"text":"Gain 4 resources or place 4 supply tokens among assets controlled by investigators at your location, or any combination thereof.","real_text":"Gain 4 resources or place 4 supply tokens among assets controlled by investigators at your location, or any combination thereof.","quantity":2,"xp":3,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Supply.","real_traits":"Supply.","flavor":"You can never be too prepared.","illustrator":"Vincent Dutrait","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"9a051acb-589b-4d66-b6b0-be5f0928691c","url":"https:\/\/arkhamdb.com\/card\/03239","imagesrc":"\/bundles\/cards\/03239.png"},{"pack_code":"tuo","pack_name":"The Unspeakable Oath","type_code":"asset","type_name":"Asset","faction_code":"guardian","faction_name":"Guardian","position":147,"exceptional":false,"myriad":false,"code":"03147","name":"Trench Knife","real_name":"Trench Knife","cost":1,"text":"Engage actions you perform do not provoke attacks of opportunity.\n[action]: <b>Fight.<\/b> You get +X [combat] for this attack. X is the number of enemies engaged with you.","real_text":"Engage actions you perform do not provoke attacks of opportunity.\n[action]: <b>Fight.<\/b> You get +X [combat] for this attack. X is the number of enemies engaged with you.","quantity":2,"skill_combat":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"slot":"Hand","real_slot":"Hand","traits":"Item. Weapon. Melee.","real_traits":"Item. Weapon. Melee.","flavor":"It\u2019s seen more violence than most people see in a lifetime.","illustrator":"John Pacer","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"06ec46c1-40a0-4ab7-83d0-c13f7735790c","url":"https:\/\/arkhamdb.com\/card\/03147","imagesrc":"\/bundles\/cards\/03147.png"},{"pack_code":"tuo","pack_name":"The Unspeakable Oath","type_code":"event","type_name":"Event","faction_code":"guardian","faction_name":"Guardian","position":148,"exceptional":false,"myriad":false,"code":"03148","name":"Ambush","real_name":"Ambush","cost":2,"text":"Attach to your location.\nIf there are no investigators at attached location, discard Ambush.\n<b>Forced<\/b> - After an enemy spawns at attached location: Deal 2 damage to that enemy and discard Ambush.","real_text":"Attach to your location.\nIf there are no investigators at attached location, discard Ambush.\n<b>Forced<\/b> - After an enemy spawns at attached location: Deal 2 damage to that enemy and discard Ambush.","quantity":2,"skill_intellect":1,"skill_combat":1,"xp":1,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Tactic.","real_traits":"Tactic.","illustrator":"Monztre","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"4e6b8ed1-328e-49ac-8295-abbf5394f5c5","url":"https:\/\/arkhamdb.com\/card\/03148","imagesrc":"\/bundles\/cards\/03148.png"},{"pack_code":"tuo","pack_name":"The Unspeakable Oath","type_code":"event","type_name":"Event","faction_code":"rogue","faction_name":"Rogue","position":152,"exceptional":false,"myriad":false,"code":"03152","name":"Sneak Attack","real_name":"Sneak Attack","cost":2,"text":"Deal 2 damage to an enemy not engaged with you at your location.","real_text":"Deal 2 damage to an enemy not engaged with you at your location.","quantity":2,"skill_intellect":1,"skill_combat":2,"xp":2,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Tactic.","real_traits":"Tactic.","illustrator":"Stanislav Dikolenko","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"1eabdaea-685a-42e9-a95b-570d93fa3855","url":"https:\/\/arkhamdb.com\/card\/03152","imagesrc":"\/bundles\/cards\/03152.png"},{"pack_code":"tuo","pack_name":"The Unspeakable Oath","type_code":"asset","type_name":"Asset","faction_code":"mystic","faction_name":"Mystic","position":154,"exceptional":false,"myriad":false,"code":"03154","name":"Book of Shadows","real_name":"Book of Shadows","cost":3,"text":"[action] Exhaust Book of Shadows and spend 1 resource: Add 1 charge to a [[Spell]] asset you control.","real_text":"[action] Exhaust Book of Shadows and spend 1 resource: Add 1 charge to a [[Spell]] asset you control.","quantity":2,"skill_intellect":1,"xp":1,"health_per_investigator":false,"deck_limit":2,"slot":"Hand","real_slot":"Hand","traits":"Item. Tome.","real_traits":"Item. Tome.","illustrator":"Dimitri Bielak","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"ef794407-b986-40a0-b612-736691133bc2","url":"https:\/\/arkhamdb.com\/card\/03154","imagesrc":"\/bundles\/cards\/03154.png"},{"pack_code":"tuo","pack_name":"The Unspeakable Oath","type_code":"event","type_name":"Event","faction_code":"survivor","faction_name":"Survivor","position":155,"exceptional":false,"myriad":false,"code":"03155","name":"Fight or Flight","real_name":"Fight or Flight","cost":1,"text":"Fast. Play only during your turn.\nUntil the end of the round, you get +X [combat] and +X [agility], where X is the amount of horror on you.","real_text":"Fast. Play only during your turn.\nUntil the end of the round, you get +X [combat] and +X [agility], where X is the amount of horror on you.","quantity":2,"xp":0,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Spirit.","real_traits":"Spirit.","illustrator":"Priscilla Kim","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"87181bf1-0915-4a0e-bd69-6b4a33409332","url":"https:\/\/arkhamdb.com\/card\/03155","imagesrc":"\/bundles\/cards\/03155.png"},{"pack_code":"tuo","pack_name":"The Unspeakable Oath","type_code":"event","type_name":"Event","faction_code":"survivor","faction_name":"Survivor","position":157,"exceptional":false,"myriad":false,"code":"03157","name":"Devil's Luck","real_name":"Devil's Luck","cost":1,"text":"Fast. Play when you are dealt damage and\/or horror.\nCancel up to 10 damage and\/or horror just dealt to you. Exile Devil's Luck.","real_text":"Fast. Play when you are dealt damage and\/or horror.\nCancel up to 10 damage and\/or horror just dealt to you. Exile Devil's Luck.","quantity":2,"skill_agility":1,"xp":1,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Fortune.","real_traits":"Fortune.","flavor":"\"That was my favorite hat!\"","illustrator":"John Pacer","is_unique":false,"exile":true,"permanent":false,"double_sided":false,"octgn_id":"16f5d9f3-0020-45b5-a06d-1a89a5b16f50","url":"https:\/\/arkhamdb.com\/card\/03157","imagesrc":"\/bundles\/cards\/03157.png"},{"pack_code":"tuo","pack_name":"The Unspeakable Oath","type_code":"event","type_name":"Event","faction_code":"neutral","faction_name":"Neutral","position":158,"exceptional":false,"myriad":false,"code":"03158","name":"Calling in Favors","real_name":"Calling in Favors","cost":1,"text":"Choose an [[Ally]] asset you control and return it to your hand. Then, search the top 9 cards of your deck for an [[Ally]] asset and play it, reducing its cost by X. X is the cost of the [[Ally]] asset returned to your hand. Shuffle your deck.","real_text":"Choose an [[Ally]] asset you control and return it to your hand. Then, search the top 9 cards of your deck for an [[Ally]] asset and play it, reducing its cost by X. X is the cost of the [[Ally]] asset returned to your hand. Shuffle your deck.","quantity":2,"skill_intellect":1,"skill_agility":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Favor.","real_traits":"Favor.","flavor":"\"Operator, I\u2019m gonna need you to hang up.\"","illustrator":"Adam Lane","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"dcd97279-1eac-4e61-9529-fb081a248459","url":"https:\/\/arkhamdb.com\/card\/03158","imagesrc":"\/bundles\/cards\/03158.png"},{"pack_code":"tuo","pack_name":"The Unspeakable Oath","type_code":"scenario","type_name":"Scenario","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_unspeakable_oath","encounter_name":"The Unspeakable Oath","position":159,"exceptional":false,"myriad":false,"encounter_position":1,"code":"03159","name":"The Unspeakable Oath","real_name":"The Unspeakable Oath","text":"Easy \/ Standard\n[skull]: -1. If you fail, randomly choose an enemy from among the set-aside [[Monster]] enemies and place it beneath the act deck without looking at it.\n[cultist]: -X. X is the amount of horror on you.\n[tablet]: -X. X is the base shroud value of your location.\n[elder_thing]: 0. Either randomly choose an enemy from among the set-aside [[Monster]] enemies and place it beneath the act deck without looking at it, or this test automatically fails instead.","real_text":"Easy \/ Standard\n[skull]: -1. If you fail, randomly choose an enemy from among the set-aside [[Monster]] enemies and place it beneath the act deck without looking at it.\n[cultist]: -X. X is the amount of horror on you.\n[tablet]: -X. X is the base shroud value of your location.\n[elder_thing]: 0. Either randomly choose an enemy from among the set-aside [[Monster]] enemies and place it beneath the act deck without looking at it, or this test automatically fails instead.","quantity":1,"health_per_investigator":false,"real_slot":"","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Hard \/ Expert\n[skull]: Reveal another token. If you fail, randomly choose an enemy from among the set-aside [[Monster]] enemies and place it beneath the act deck without looking at it. (Limit once per test.)\n[cultist]: -X. X is the amount of horror on you. If you fail, take 1 horror.\n[tablet]: -X. X is the base shroud value of your location. If you fail, take 1 horror.\n[elder_thing]: 0. Either randomly choose an enemy from among the set-aside [[Monster]] enemies and place it beneath the act deck without looking at it, or this test automatically fails instead.","octgn_id":"195987b5-9d93-41ef-be97-6c53e31abb47","url":"https:\/\/arkhamdb.com\/card\/03159","imagesrc":"\/bundles\/cards\/03159.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/03159b.png"},{"pack_code":"tuo","pack_name":"The Unspeakable Oath","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_unspeakable_oath","encounter_name":"The Unspeakable Oath","position":160,"exceptional":false,"myriad":false,"encounter_position":2,"code":"03160","name":"Locked Inside","real_name":"Locked Inside","quantity":1,"doom":2,"health_per_investigator":false,"real_slot":"","stage":1,"flavor":"The patient wing of the asylum is far quieter and lonelier than you had expected. The hall reeks of chemicals and body odor. As soon as you are escorted inside, the doors behind you are closed and locked tight.","illustrator":"Mauro Dal Bo","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Shuffle the encounter discard pile and each of the set-aside [[Possessed]] enemies into the encounter deck.\nThe lead investigator must randomly choose an enemy from among the set-aside [[Monster]] enemies and place it beneath the act deck without looking at it.","back_flavor":"Speaking with the patients is proving more difficult than you had assumed. They eye you cautiously and refuse to answer any of your questions, backing away or fleeing if confronted. Either they're not used to guests, or something about you is causing them a considerable amount of distress. Some act like animals back into a corner, and you think at any moment they might strike.","back_name":"The Patients","octgn_id":"a3789f6e-a6a7-48e6-838b-8bec7ae6a952","url":"https:\/\/arkhamdb.com\/card\/03160","imagesrc":"\/bundles\/cards\/03160.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/03160b.png"},{"pack_code":"tuo","pack_name":"The Unspeakable Oath","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_unspeakable_oath","encounter_name":"The Unspeakable Oath","position":161,"exceptional":false,"myriad":false,"encounter_position":3,"code":"03161","name":"Torturous Descent","real_name":"Torturous Descent","quantity":1,"doom":7,"health_per_investigator":false,"real_slot":"","stage":2,"flavor":"The longer you spend in this hellish place, the more you want to leave. Already it has felt like days. You fear that if you are stuck here much longer, you will become like the patients: a husk of your former self, unruly, and dangerous.","illustrator":"Mauro Dal Bo","is_unique":false,"permanent":false,"double_sided":true,"back_text":"The lead investigator must randomly choose an enemy from among the set-aside [[Monster]] enemies and shuffle it into the encounter deck without looking at it.\nCheck Campaign Log. If Constance Dumaine is not listed under \"VIPs Slain,\" search the collection for Constance Dumaine <i>(A Little Too Sociable)<\/i> and spawn her in the Garden.","back_flavor":"In the back of your mind, a force beckons. \"Have you seen it?\" It calls to you. Glimpsing something in your peripheral vision, you turn, and find a familiar symbol peering back at you wherever you look. It is etched upon the doors. Drawn on the walls. Painted on the patients' canvases. You cannot escape it.","back_name":"The Yellow Sign","octgn_id":"8768248d-47b1-486c-ac58-b113aa5f064d","url":"https:\/\/arkhamdb.com\/card\/03161","imagesrc":"\/bundles\/cards\/03161.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/03161b.png"},{"pack_code":"tuo","pack_name":"The Unspeakable Oath","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_unspeakable_oath","encounter_name":"The Unspeakable Oath","position":162,"exceptional":false,"myriad":false,"encounter_position":4,"code":"03162","name":"His Domain","real_name":"His Domain","text":"<b>Forced<\/b> - When you would place an enemy beneath the act deck: Shuffle that enemy into the encounter deck, instead.","real_text":"<b>Forced<\/b> - When you would place an enemy beneath the act deck: Shuffle that enemy into the encounter deck, instead.","quantity":1,"doom":8,"health_per_investigator":false,"real_slot":"","stage":3,"flavor":"Flee.\nFlee while you still can.","illustrator":"Mauro Dal Bo","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Each investigator who has not resigned is defeated. <i>(If any investigators resigned, those investigators may immediately advance to act 4b.)<\/i>","back_flavor":"The walls close in. Your vision blurs. There is screeching in your ears. You are grabbed and cannot fight back. You call for help but nobody comes to your aid.\nYou look for a way to escape, but instead you see the pallid mask of the Stranger staring back at you. Around every corner, behind every door, staring at you through every window. That mask\u2026 That damned mask\u2026\n\n\nOr\u2026 Perhaps it is you who wears the mask\u2026?","back_name":"Masks, Masks, Masks","octgn_id":"a33d6c98-1ba6-4b53-9563-907c0a9befb7","url":"https:\/\/arkhamdb.com\/card\/03162","imagesrc":"\/bundles\/cards\/03162.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/03162b.png"},{"pack_code":"tuo","pack_name":"The Unspeakable Oath","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_unspeakable_oath","encounter_name":"The Unspeakable Oath","position":163,"exceptional":false,"myriad":false,"encounter_position":5,"code":"03163","name":"Arkham Asylum","real_name":"Arkham Asylum","quantity":1,"clues":3,"health_per_investigator":false,"real_slot":"","stage":1,"flavor":"Aside from the few patients giving you a wide berth, there aren\u2019t any orderlies or doctors around to speak with. Looks like you\u2019ll have to find Mr. Chesterfield on your own.","illustrator":"Jokubas Uogintas","is_unique":false,"permanent":false,"double_sided":true,"back_text":"The investigators must decide (choose one):\n- Any investigator tests [combat] (4) to intimidate her into giving you the keys. If successful, advance to act 2a. If failed, you must choose an option you have yet to choose.\n- Any investigator tests [agility] (4) to steal the keys from her. If successful, advance to act 2a. If failed, you must choose an option you have yet to choose.\n- Any investigator tests [intellect] (4) to persuade her to give you the keys. If successful, advance to act 2a. If failed, you must choose an option you have yet to choose.\n- You knock her over and grab the keys. Remember that \"you took the keys by force.\" Advance to act 2a.","back_flavor":"Turning a corner, you nearly bump into a nurse with light brown hair and sharp features. You tell her about the violent patients and the strange things you've seen, but she doesn't listen. When you inquire about Daniel, she informs you that he is a patient of Dr. Mintz and that he resides in the secured basement level. Unfortunately, she refuses to let you into that area of the asylum.","back_name":"Key to the Basement","octgn_id":"d31514c4-857d-4e12-b7fb-3053f9d6e666","url":"https:\/\/arkhamdb.com\/card\/03163","imagesrc":"\/bundles\/cards\/03163.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/03163b.png"},{"pack_code":"tuo","pack_name":"The Unspeakable Oath","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_unspeakable_oath","encounter_name":"The Unspeakable Oath","position":164,"exceptional":false,"myriad":false,"encounter_position":6,"code":"03164","name":"\"The Really Bad Ones\" (v. I)","real_name":"\"The Really Bad Ones\" (v. I)","text":"Ignore the text on the unrevealed side of [[Arkham Asylum]] locations.\n<b>Objective<\/b> - Find the Patient Confinement location with Daniel Chesterfield. <i>(You will be instructed when to advance.)<\/i>","real_text":"Ignore the text on the unrevealed side of [[Arkham Asylum]] locations.\n<b>Objective<\/b> - Find the Patient Confinement location with Daniel Chesterfield. <i>(You will be instructed when to advance.)<\/i>","quantity":1,"health_per_investigator":false,"real_slot":"","stage":2,"flavor":"Daniel is somewhere in the secured basement where the most dangerous patients are kept. Now that you have the key, you can explore this area of the asylum.","illustrator":"Jokubas Uogintas","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Choose an investigator at Patient Confinement <i>(Daniel's Cell)<\/i>. Put the set-aside Daniel Chesterfield card (asset side faceup) into play under that investigator's control.\nShuffle the encounter discard pile and each enemy beneath the act deck into the encounter deck.","back_flavor":"When you enter his cell, you find Daniel huddled in a corner of the room, sobbing and rocking back and forth on the ground. \"No mask, no mask\u2026\" he stammers over and over. You help him to his feet and try to console him, telling him that he is not crazy - that strange events have been occurring throughout town ever since <u>The King in Yellow<\/u> returned to Arkham. \"It's Nigel!\" he exclaims, gripping you tightly. \"Nigel made us speak his name\u2026 He made us speak the Oath, and now He lives inside us, controlling us, don't you understand?\" he rambles on. \"We spoke His name and the price was paid! Hastur! Hastur! O King!\"\nYou believe you might understand more about the situation if you can calm him down, but you'll have to get him out of this asylum if you are to accomplish that.","back_name":"Three Geese in a Flock","octgn_id":"852b225a-6cbf-4411-b6c7-068d06b61aa6","url":"https:\/\/arkhamdb.com\/card\/03164","imagesrc":"\/bundles\/cards\/03164.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/03164b.png"},{"pack_code":"tuo","pack_name":"The Unspeakable Oath","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_unspeakable_oath","encounter_name":"The Unspeakable Oath","position":165,"exceptional":false,"myriad":false,"encounter_position":7,"code":"03165","name":"\"The Really Bad Ones\" (v. II)","real_name":"\"The Really Bad Ones\" (v. II)","text":"Ignore the text on the unrevealed side of [[Arkham Asylum]] locations.\n<b>Objective<\/b> - Find the Patient Confinement location with Daniel Chesterfield. <i>(You will be instructed when to advance.)<\/i>","real_text":"Ignore the text on the unrevealed side of [[Arkham Asylum]] locations.\n<b>Objective<\/b> - Find the Patient Confinement location with Daniel Chesterfield. <i>(You will be instructed when to advance.)<\/i>","quantity":1,"health_per_investigator":false,"real_slot":"","stage":2,"flavor":"Daniel is somewhere in the secured basement where the most dangerous patients are kept. Now that you have the key, you can explore this area of the asylum.","illustrator":"Jokubas Uogintas","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Spawn the set-aside Daniel Chesterfield (enemy side faceup) at Patient Confinement <i>(Daniel's Cell)<\/i>.","back_flavor":"When you enter his cell, you find Daniel huddled in a corner of the room, sobbing and rocking back and forth on the ground. \"No mask, no mask\u2026\" he stammers over and over. You help him to his feet and ask him what he remembers about <u>The King in Yellow<\/u>, but he interrupts you. \"Don't speak His name!\" he exclaims frantically, his eyes wide with a yellow glow. \"Nigel made us speak his name\u2026 He made us speak the Oath, and now He lives inside us, controlling us, don't you understand?\" he rambles on.\nThe man approaches wearing a crazed expression, and you take a wary step backward. \"We spoke His name and the price was paid! Hastur! Hastur! O King! - \" Then, suddenly, he transforms before your very eyes. His bones twist and snap. His body warps grotesquely. The symbol carved into his forehead burns bright, and a yellow glow emanates from within his body. He lunges to attack you.","back_name":"Daniel's Warning","octgn_id":"8644bddf-92a7-4b68-92da-2e1b51a4b8b0","url":"https:\/\/arkhamdb.com\/card\/03165","imagesrc":"\/bundles\/cards\/03165.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/03165b.png"},{"pack_code":"tuo","pack_name":"The Unspeakable Oath","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_unspeakable_oath","encounter_name":"The Unspeakable Oath","position":166,"exceptional":false,"myriad":false,"encounter_position":8,"code":"03166","name":"Planning the Escape","real_name":"Planning the Escape","text":"Ignore the text on the unrevealed side of [[Arkham Asylum]]locations.\n<b>Objective<\/b> - If investigators have performed 4 of the following, you must advance.\n- \"Know the guards' patrols.\"\n- \"Set a fire in the kitchen.\"\n- \"Incited a fight amongst the patients.\"\n- \"Released a dangerous patient.\"\n- \"Recalled the way out.\"\n- \"Distracted the guards.\"","real_text":"Ignore the text on the unrevealed side of [[Arkham Asylum]]locations.\n<b>Objective<\/b> - If investigators have performed 4 of the following, you must advance.\n- \"Know the guards' patrols.\"\n- \"Set a fire in the kitchen.\"\n- \"Incited a fight amongst the patients.\"\n- \"Released a dangerous patient.\"\n- \"Recalled the way out.\"\n- \"Distracted the guards.\"","quantity":1,"health_per_investigator":false,"real_slot":"","stage":3,"flavor":"With or without Daniel, you have to get out of this place as soon as you can.","illustrator":"Jokubas Uogintas","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Shuffle the encounter discard pile and each enemy beneath the act deck into the encounter deck.\nIf at least 3 [[Monster]] enemies were shuffled into the encounter deck by this effect, the investigator with the lowest [willpower] discards cards from the top of the encounter deck until a [[Monster]] enemy is discarded and draws that enemy.","back_flavor":"An orderly's scream echoes across the hall. Within moments, an alarm rings loudly throughout the institution. Nurses and guards rush through the asylum in a desperate attempt to control the situation. You feel dazed, and your vision is spotty, as though you've been struck by something heavy. The walls blur together and twist. Creatures begin to emerge out of the crevices and corners that did not exist moments before.","back_name":"A Way Out","octgn_id":"6a6c9ca8-1459-4107-b0ef-5b93073a01fe","url":"https:\/\/arkhamdb.com\/card\/03166","imagesrc":"\/bundles\/cards\/03166.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/03166b.png"},{"pack_code":"tuo","pack_name":"The Unspeakable Oath","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_unspeakable_oath","encounter_name":"The Unspeakable Oath","position":167,"exceptional":false,"myriad":false,"encounter_position":9,"code":"03167","name":"No Asylum","real_name":"No Asylum","text":"Ignore the text on the unrevealed side of <i>Arkham Asylum <\/i>locations.\nGarden gains: \"[action] If there is no ready enemy in the Garden: <b>Resign.<\/b> Finally, a way out!\"\n<b>Objective<\/b> - If each undefeated investigator has resigned, advance.","real_text":"Ignore the text on the unrevealed side of <i>Arkham Asylum <\/i>locations.\nGarden gains: \"[action] If there is no ready enemy in the Garden: <b>Resign.<\/b> Finally, a way out!\"\n<b>Objective<\/b> - If each undefeated investigator has resigned, advance.","quantity":1,"health_per_investigator":false,"real_slot":"","stage":4,"flavor":"All hell has broken loose.","illustrator":"Jokubas Uogintas","is_unique":false,"permanent":false,"double_sided":true,"back_text":"<b>If \"you took the keys by force,\" read the following:<\/b>\n<i>As you attempt to escape, you are spotted by the nurse you attacked earlier, leading a group of guards. \"There they are! Quickly, restrain them!\"<\/i>\n<b>(\u2192R2)<\/b>\n\n<b>Otherwise, read the following:<\/b>\n<i>The guards are too busy controlling the situation and restraining the asylum's patients to notice your escape.<\/i>\n<b>(\u2192R3)<\/b>","back_name":"Escape","octgn_id":"775b67de-0345-4890-97ba-61d8787b2fc5","url":"https:\/\/arkhamdb.com\/card\/03167","imagesrc":"\/bundles\/cards\/03167.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/03167b.png"},{"pack_code":"tuo","pack_name":"The Unspeakable Oath","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_unspeakable_oath","encounter_name":"The Unspeakable Oath","position":168,"exceptional":false,"myriad":false,"encounter_position":10,"code":"03168","name":"Asylum Halls","real_name":"Asylum Halls","subname":"Western Patient Wing","text":"[reaction] After you defeat a [[Possessed]] enemy at this location: Draw 1 card.","real_text":"[reaction] After you defeat a [[Possessed]] enemy at this location: Draw 1 card.","quantity":1,"shroud":2,"clues":0,"health_per_investigator":false,"real_slot":"","traits":"Arkham Asylum.","real_traits":"Arkham Asylum.","flavor":"As they walked through the meandering stone halls of the sanatorium, Carolyn began to feel uneasy. It seemed like it would be very easy to get lost.\n- Mallory O'Meara, The Investigators of Arkham Horror","illustrator":"David Auden Nash","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"The pleasant atmosphere of the reception area disappeared as soon as Dr. Mintz shut the thick iron door behind them. The temperature dropped to a clammy chill, and a foul, sharp stench hung in the air.\n- Mallory O\u2019Meara, The Investigators of Arkham Horror","octgn_id":"b337f881-96c3-47c2-8809-b3c2d25e6ec4","url":"https:\/\/arkhamdb.com\/card\/03168","imagesrc":"\/bundles\/cards\/03168.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/03168b.png"},{"pack_code":"tuo","pack_name":"The Unspeakable Oath","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_unspeakable_oath","encounter_name":"The Unspeakable Oath","position":169,"exceptional":false,"myriad":false,"encounter_position":11,"code":"03169","name":"Asylum Halls","real_name":"Asylum Halls","subname":"Western Patient Wing","text":"Each [[Possessed]] enemy at this location gets +1 horror value.","real_text":"Each [[Possessed]] enemy at this location gets +1 horror value.","quantity":1,"shroud":3,"clues":1,"health_per_investigator":false,"real_slot":"","traits":"Arkham Asylum.","real_traits":"Arkham Asylum.","flavor":"As they walked through the meandering stone halls of the sanatorium, Carolyn began to feel uneasy. It seemed like it would be very easy to get lost.\n- Mallory O'Meara, The Investigators of Arkham Horror","illustrator":"David Auden Nash","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"The pleasant atmosphere of the reception area disappeared as soon as Dr. Mintz shut the thick iron door behind them. The temperature dropped to a clammy chill, and a foul, sharp stench hung in the air.\n- Mallory O\u2019Meara, The Investigators of Arkham Horror","octgn_id":"118a89f4-9f3f-4500-a4e7-4ccdad37ad24","url":"https:\/\/arkhamdb.com\/card\/03169","imagesrc":"\/bundles\/cards\/03169.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/03169b.png"},{"pack_code":"tuo","pack_name":"The Unspeakable Oath","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_unspeakable_oath","encounter_name":"The Unspeakable Oath","position":170,"exceptional":false,"myriad":false,"encounter_position":12,"code":"03170","name":"Asylum Halls","real_name":"Asylum Halls","subname":"Eastern Patient Wing","text":"[action] Take 1 horror: <b>Evade.<\/b> Automatically evade a [[Possessed]] enemy at this location.","real_text":"[action] Take 1 horror: <b>Evade.<\/b> Automatically evade a [[Possessed]] enemy at this location.","quantity":1,"shroud":3,"clues":0,"health_per_investigator":false,"real_slot":"","traits":"Arkham Asylum.","real_traits":"Arkham Asylum.","flavor":"As they walked through the meandering stone halls of the sanatorium, Carolyn began to feel uneasy. It seemed like it would be very easy to get lost.\n- Mallory O'Meara, The Investigators of Arkham Horror","illustrator":"David Auden Nash","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"The pleasant atmosphere of the reception area disappeared as soon as Dr. Mintz shut the thick iron door behind them. The temperature dropped to a clammy chill, and a foul, sharp stench hung in the air.\n- Mallory O\u2019Meara, The Investigators of Arkham Horror","octgn_id":"e85a3cc5-276b-4a43-bb1d-f7c5db005720","url":"https:\/\/arkhamdb.com\/card\/03170","imagesrc":"\/bundles\/cards\/03170.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/03170b.png"},{"pack_code":"tuo","pack_name":"The Unspeakable Oath","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_unspeakable_oath","encounter_name":"The Unspeakable Oath","position":171,"exceptional":false,"myriad":false,"encounter_position":13,"code":"03171","name":"Asylum Halls","real_name":"Asylum Halls","subname":"Eastern Patient Wing","text":"<b>Forced<\/b> - After you end your turn at this location: Take 1 horror and gain 2 resources.","real_text":"<b>Forced<\/b> - After you end your turn at this location: Take 1 horror and gain 2 resources.","quantity":1,"shroud":2,"clues":1,"health_per_investigator":false,"real_slot":"","traits":"Arkham Asylum.","real_traits":"Arkham Asylum.","flavor":"As they walked through the meandering stone halls of the sanatorium, Carolyn began to feel uneasy. It seemed like it would be very easy to get lost.\n- Mallory O'Meara, The Investigators of Arkham Horror","illustrator":"David Auden Nash","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"The pleasant atmosphere of the reception area disappeared as soon as Dr. Mintz shut the thick iron door behind them. The temperature dropped to a clammy chill, and a foul, sharp stench hung in the air.\n- Mallory O\u2019Meara, The Investigators of Arkham Horror","octgn_id":"48039487-b26d-4f47-bfdd-e67fb4243890","url":"https:\/\/arkhamdb.com\/card\/03171","imagesrc":"\/bundles\/cards\/03171.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/03171b.png"},{"pack_code":"tuo","pack_name":"The Unspeakable Oath","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_unspeakable_oath","encounter_name":"The Unspeakable Oath","position":172,"exceptional":false,"myriad":false,"encounter_position":14,"code":"03172","name":"Kitchen","real_name":"Kitchen","text":"[action] If there are no clues on the Kitchen: Test [willpower] (2). If you succeed, remember that you \"set a fire in the kitchen.\"","real_text":"[action] If there are no clues on the Kitchen: Test [willpower] (2). If you succeed, remember that you \"set a fire in the kitchen.\"","quantity":1,"shroud":2,"clues":1,"health_per_investigator":false,"real_slot":"","traits":"Arkham Asylum.","real_traits":"Arkham Asylum.","flavor":"Dirty dishes fill the sinks and cover the countertops. An unidentifiable sludge boils on the stove.","illustrator":"Sebastian Rodriguez","is_unique":false,"permanent":false,"double_sided":true,"back_text":"The door leading into the Kitchen is locked. You cannot enter the Kitchen.","back_flavor":"The narrow door in the back of the mess hall is locked. The scent that strikes you from behind the door is foul and repugnant.","octgn_id":"3a519bc1-d5aa-4a5b-84af-23708105bac0","url":"https:\/\/arkhamdb.com\/card\/03172","imagesrc":"\/bundles\/cards\/03172.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/03172b.png"},{"pack_code":"tuo","pack_name":"The Unspeakable Oath","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_unspeakable_oath","encounter_name":"The Unspeakable Oath","position":173,"exceptional":false,"myriad":false,"encounter_position":15,"code":"03173","name":"Mess Hall","real_name":"Mess Hall","text":"<b>Forced<\/b> - After you successfully investigate the Mess Hall: Choose and discard 1 card from your hand.","real_text":"<b>Forced<\/b> - After you successfully investigate the Mess Hall: Choose and discard 1 card from your hand.","quantity":1,"shroud":2,"clues":2,"health_per_investigator":false,"victory":1,"real_slot":"","traits":"Arkham Asylum.","real_traits":"Arkham Asylum.","flavor":"Rows of tables are covered in dirty dishes and stale food. You get the feeling they took \"mess\" too literally here.","illustrator":"Sebastian Rodriguez","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"A wide, open doorway leads into the asylum\u2019s mess hall, where patients would have their meals. It\u2019s quieter than you expected - there are no chairs scuffling, dishes clanking, or patients speaking with one another","octgn_id":"d78962fb-277e-43bd-890e-03748aca281e","url":"https:\/\/arkhamdb.com\/card\/03173","imagesrc":"\/bundles\/cards\/03173.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/03173b.png"},{"pack_code":"tuo","pack_name":"The Unspeakable Oath","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_unspeakable_oath","encounter_name":"The Unspeakable Oath","position":174,"exceptional":false,"myriad":false,"encounter_position":16,"code":"03174","name":"Infirmary","real_name":"Infirmary","text":"[action]: Heal 1 damage and take 1 direct horror, or heal 1 horror and take 1 direct damage. (Limit once per round.)","real_text":"[action]: Heal 1 damage and take 1 direct horror, or heal 1 horror and take 1 direct damage. (Limit once per round.)","quantity":1,"shroud":3,"clues":1,"health_per_investigator":false,"victory":1,"real_slot":"","traits":"Arkham Asylum.","real_traits":"Arkham Asylum.","flavor":"Our methods are proven.","illustrator":"Stanislav Dikolenko","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"The scratched plaque on this wooden door reads: \"Infirmary.\" This must be where the doctors treat their patients.","octgn_id":"b2a2948a-7d38-479b-84f4-d3cdc5a988ca","url":"https:\/\/arkhamdb.com\/card\/03174","imagesrc":"\/bundles\/cards\/03174.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/03174b.png"},{"pack_code":"tuo","pack_name":"The Unspeakable Oath","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_unspeakable_oath","encounter_name":"The Unspeakable Oath","position":175,"exceptional":false,"myriad":false,"encounter_position":17,"code":"03175","name":"Yard","real_name":"Yard","text":"While you are investigating the Yard, it gets +1 shroud for each horror on you.\n[action] If there are no clues on Yard, take 1 damage: Remember that you \"incited a fight amongst the patients.\"","real_text":"While you are investigating the Yard, it gets +1 shroud for each horror on you.\n[action] If there are no clues on Yard, take 1 damage: Remember that you \"incited a fight amongst the patients.\"","quantity":1,"shroud":1,"clues":1,"health_per_investigator":false,"real_slot":"","traits":"Arkham Asylum.","real_traits":"Arkham Asylum.","illustrator":"Matthew Cowdery","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"The fresh air and the illusion of freedom makes the asylum\u2019s courtyard a common gathering place for patients. Through the barred windows, dead tree branches sway in the wind. Gray, overcast skies trap the asylum in a dull limbo.","octgn_id":"ceb53eef-495e-4f9f-a2ce-bd277cf79e41","url":"https:\/\/arkhamdb.com\/card\/03175","imagesrc":"\/bundles\/cards\/03175.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/03175b.png"},{"pack_code":"tuo","pack_name":"The Unspeakable Oath","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_unspeakable_oath","encounter_name":"The Unspeakable Oath","position":176,"exceptional":false,"myriad":false,"encounter_position":18,"code":"03176","name":"Garden","real_name":"Garden","text":"[action] If there are no clues on Garden: Test [agility] (2). If you succeed, remember that you \"distracted the guards.\"","real_text":"[action] If there are no clues on Garden: Test [agility] (2). If you succeed, remember that you \"distracted the guards.\"","quantity":1,"shroud":3,"clues":1,"health_per_investigator":false,"real_slot":"","traits":"Arkham Asylum.","real_traits":"Arkham Asylum.","flavor":"Two guards in white uniforms stand by the gate to the garden, keeping watch.","illustrator":"Owen William Weber","is_unique":false,"permanent":false,"double_sided":true,"back_text":"The gate leading into the Garden is locked. You cannot enter the Garden.","back_flavor":"A lone statue stands sentinel over the garden. Cold wind causes dead leaves to roll gently across the garden path.","octgn_id":"e301eb71-4a94-4ff3-baa1-22eee71467d6","url":"https:\/\/arkhamdb.com\/card\/03176","imagesrc":"\/bundles\/cards\/03176.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/03176b.png"},{"pack_code":"tuo","pack_name":"The Unspeakable Oath","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_unspeakable_oath","encounter_name":"The Unspeakable Oath","position":177,"exceptional":false,"myriad":false,"encounter_position":19,"code":"03177","name":"Basement Hall","real_name":"Basement Hall","text":"<b>Forced<\/b> - After the Basement Hall is revealed: Put the 4 set-aside Patient Confinement locations into play.","real_text":"<b>Forced<\/b> - After the Basement Hall is revealed: Put the 4 set-aside Patient Confinement locations into play.","quantity":1,"shroud":4,"clues":1,"health_per_investigator":false,"victory":1,"real_slot":"","traits":"Arkham Asylum.","real_traits":"Arkham Asylum.","flavor":"A cramped stone staircase leads deep underground, to the basement level of the asylum. Cries and howls of anguish torment you from behind the hall's many iron doors. You can't imagine what it would be like to live your days in this place.","illustrator":"Stanislav Dikolenko","is_unique":false,"permanent":false,"double_sided":true,"back_text":"The door leading into the Basement Hall is locked. You cannot enter the Basement Hall.","back_flavor":"Dank air drifted out of some of the darker hallways. Carolyn asked, \"Do some of these passageways lead underground?\" Nurse Heather nodded. \"It\u2019s a very old building, Doctor.\"\n- Mallory O\u2019Meara, The Investigators of Arkham Horror","octgn_id":"016ceae0-74d5-433c-82ae-845093efe794","url":"https:\/\/arkhamdb.com\/card\/03177","imagesrc":"\/bundles\/cards\/03177.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/03177b.png"},{"pack_code":"tuo","pack_name":"The Unspeakable Oath","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_unspeakable_oath","encounter_name":"The Unspeakable Oath","position":178,"exceptional":false,"myriad":false,"encounter_position":20,"code":"03178","name":"Patient Confinement","real_name":"Patient Confinement","subname":"Daniel's Cell","text":"<b>Forced<\/b> - After Patient Confinement is revealed: Advance to act 2b.","real_text":"<b>Forced<\/b> - After Patient Confinement is revealed: Advance to act 2b.","errata_date":{"date":"2017-12-27 00:00:00.000000","timezone_type":3,"timezone":"UTC"},"quantity":1,"shroud":2,"clues":1,"clues_fixed":true,"health_per_investigator":false,"real_slot":"","traits":"","real_traits":"Arkham Asylum.","flavor":"Daniel's windowless cell is hopelessly dank and grim. The walls are covered in erratic scribbling, which upon further inspection appears to be passages from <u>The King in Yellow<\/u>.","illustrator":"Ilich Henriquez","is_unique":false,"permanent":false,"double_sided":true,"back_text":"As an additional cost to enter Patient Confinement, you must spend 1 clue.","back_flavor":"The heavy metal door is firmly shut and locked from the outside. The thin slit that would allow you to peer inside the cell is stuck.","octgn_id":"ac42f9fc-e6aa-40e6-bd9f-53ed444ae2f5","url":"https:\/\/arkhamdb.com\/card\/03178","imagesrc":"\/bundles\/cards\/03178.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/03178b.png"},{"pack_code":"tuo","pack_name":"The Unspeakable Oath","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_unspeakable_oath","encounter_name":"The Unspeakable Oath","position":179,"exceptional":false,"myriad":false,"encounter_position":21,"code":"03179","name":"Patient Confinement","real_name":"Patient Confinement","subname":"Occupied Cell","text":"[action]: Test [combat] (2) to release the patient here from his bonds. If you succeed, he howls like a wolf and tears off through the basement; remember that you \"released a dangerous patient.\"","real_text":"[action]: Test [combat] (2) to release the patient here from his bonds. If you succeed, he howls like a wolf and tears off through the basement; remember that you \"released a dangerous patient.\"","errata_date":{"date":"2017-12-27 00:00:00.000000","timezone_type":3,"timezone":"UTC"},"quantity":1,"shroud":5,"clues":1,"clues_fixed":true,"health_per_investigator":false,"real_slot":"","traits":"","real_traits":"Arkham Asylum.","illustrator":"Ilich Henriquez","is_unique":false,"permanent":false,"double_sided":true,"back_text":"As an additional cost to enter Patient Confinement, you must spend 1 clue.","back_flavor":"The heavy metal door is firmly shut and locked from the outside. The thin slit that would allow you to peer inside the cell is stuck.","octgn_id":"23cec76d-39ea-4801-acc2-2955fc620732","url":"https:\/\/arkhamdb.com\/card\/03179","imagesrc":"\/bundles\/cards\/03179.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/03179b.png"},{"pack_code":"tuo","pack_name":"The Unspeakable Oath","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_unspeakable_oath","encounter_name":"The Unspeakable Oath","position":180,"exceptional":false,"myriad":false,"encounter_position":22,"code":"03180","name":"Patient Confinement","real_name":"Patient Confinement","subname":"Dreary Cell","text":"[action]: Test [intellect] (2) to speak to the patient here. If you succeed, you are able to interpret her ravings; remember that you \"know the guards' patrols.\"","real_text":"[action]: Test [intellect] (2) to speak to the patient here. If you succeed, you are able to interpret her ravings; remember that you \"know the guards' patrols.\"","errata_date":{"date":"2017-12-27 00:00:00.000000","timezone_type":3,"timezone":"UTC"},"quantity":1,"shroud":3,"clues":1,"clues_fixed":true,"health_per_investigator":false,"real_slot":"","traits":"","real_traits":"Arkham Asylum.","flavor":"A chill gloom envelops this windowless cell. Being locked in here for a day would be torturous, let alone for months.","illustrator":"Ilich Henriquez","is_unique":false,"permanent":false,"double_sided":true,"back_text":"As an additional cost to enter Patient Confinement, you must spend 1 clue.","back_flavor":"The heavy metal door is firmly shut and locked from the outside. The thin slit that would allow you to peer inside the cell is stuck.","octgn_id":"3752a8a3-037b-43be-bcd8-b88e29c0a58d","url":"https:\/\/arkhamdb.com\/card\/03180","imagesrc":"\/bundles\/cards\/03180.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/03180b.png"},{"pack_code":"tuo","pack_name":"The Unspeakable Oath","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_unspeakable_oath","encounter_name":"The Unspeakable Oath","position":181,"exceptional":false,"myriad":false,"encounter_position":23,"code":"03181","name":"Patient Confinement","real_name":"Patient Confinement","subname":"Familiar Cell","text":"[action]: Test [willpower] (X), where X is the amount of horror on you. If you succeed, you recognize the room; remember that you \"recalled the way out.\"","real_text":"[action]: Test [willpower] (X), where X is the amount of horror on you. If you succeed, you recognize the room; remember that you \"recalled the way out.\"","errata_date":{"date":"2017-12-27 00:00:00.000000","timezone_type":3,"timezone":"UTC"},"quantity":1,"shroud":2,"clues":1,"clues_fixed":true,"health_per_investigator":false,"real_slot":"","traits":"","real_traits":"Arkham Asylum.","illustrator":"Ilich Henriquez","is_unique":false,"permanent":false,"double_sided":true,"back_text":"As an additional cost to enter Patient Confinement, you must spend 1 clue.","back_flavor":"The heavy metal door is firmly shut and locked from the outside. The thin slit that would allow you to peer inside the cell is stuck.","octgn_id":"fad29500-4419-41e6-91ee-3530e68652ec","url":"https:\/\/arkhamdb.com\/card\/03181","imagesrc":"\/bundles\/cards\/03181.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/03181b.png"},{"pack_code":"tuo","pack_name":"The Unspeakable Oath","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"the_unspeakable_oath","encounter_name":"The Unspeakable Oath","position":182,"exceptional":false,"myriad":false,"encounter_position":24,"code":"03182a","name":"Daniel Chesterfield","real_name":"Daniel Chesterfield","subname":"He\u2019s Not Doing All Too Well","text":"[fast] Exhaust Daniel Chesterfield: Give control of him to another investigator at your location.\n<b>Forced<\/b> - When you take horror, if at least 1 of that horror is not assigned to Daniel Chesterfield: Take 1 damage.\n<b>Forced<\/b> - If Daniel Chesterfield leaves play: Remove him from the game.","real_text":"[fast] Exhaust Daniel Chesterfield: Give control of him to another investigator at your location.\n<b>Forced<\/b> - When you take horror, if at least 1 of that horror is not assigned to Daniel Chesterfield: Take 1 damage.\n<b>Forced<\/b> - If Daniel Chesterfield leaves play: Remove him from the game.","errata_date":{"date":"2022-08-26 00:00:00.000000","timezone_type":3,"timezone":"UTC"},"quantity":1,"health":1,"health_per_investigator":false,"sanity":3,"slot":"Ally","real_slot":"Ally","traits":"Ally. Possessed.","real_traits":"Ally. Possessed.","illustrator":"Alexandr Elichev","is_unique":true,"hidden":true,"permanent":false,"double_sided":false,"octgn_id":"f7a4ab83-879c-46a0-ad77-c792926db949","url":"https:\/\/arkhamdb.com\/card\/03182a","imagesrc":"\/bundles\/cards\/03182a.png","spoiler":1},{"pack_code":"tuo","pack_name":"The Unspeakable Oath","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_unspeakable_oath","encounter_name":"The Unspeakable Oath","linked_to_code":"03182a","linked_to_name":"Daniel Chesterfield","position":182,"exceptional":false,"myriad":false,"encounter_position":24,"code":"03182b","name":"Daniel Chesterfield","real_name":"Daniel Chesterfield","subname":"\u2026Or At Least, What's Left of Him","text":"<b>Prey<\/b> - Highest [combat].\n[action] If you control Clasp of Black Onyx: <b>Parley.<\/b> You show Daniel the clasp, and he staggers backward, collapsing into a motionless husk. Add him to the victory display.","real_text":"<b>Prey<\/b> - Highest [combat].\n[action] If you control Clasp of Black Onyx: <b>Parley.<\/b> You show Daniel the clasp, and he staggers backward, collapsing into a motionless husk. Add him to the victory display.","errata_date":{"date":"2022-08-26 00:00:00.000000","timezone_type":3,"timezone":"UTC"},"quantity":1,"health":4,"health_per_investigator":false,"enemy_damage":1,"enemy_horror":1,"enemy_fight":3,"enemy_evade":3,"victory":1,"real_slot":"","traits":"Humanoid. Possessed. Elite.","real_traits":"Humanoid. Possessed. Elite.","illustrator":"Alexandr Elichev","is_unique":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/03182b","imagesrc":"\/bundles\/cards\/03182b.png","spoiler":1,"linked_card":{"pack_code":"tuo","pack_name":"The Unspeakable Oath","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"the_unspeakable_oath","encounter_name":"The Unspeakable Oath","id":808,"position":182,"exceptional":false,"myriad":false,"encounter_position":24,"code":"03182a","name":"Daniel Chesterfield","real_name":"Daniel Chesterfield","subname":"He\u2019s Not Doing All Too Well","bonded_to":null,"bonded_count":null,"cost":null,"text":"<p><span class=\"icon-lightning\" title=\"Fast Action\"><\/span> Exhaust Daniel Chesterfield: Give control of him to another investigator at your location.<\/p><p><b>Forced<\/b> - When you take horror, if at least 1 of that horror is not assigned to Daniel Chesterfield: Take 1 damage.<\/p><p><b>Forced<\/b> - If Daniel Chesterfield leaves play: Remove him from the game.<\/p>","customization_text":null,"customization_change":null,"real_text":"[fast] Exhaust Daniel Chesterfield: Give control of him to another investigator at your location.\n<b>Forced<\/b> - When you take horror, if at least 1 of that horror is not assigned to Daniel Chesterfield: Take 1 damage.\n<b>Forced<\/b> - If Daniel Chesterfield leaves play: Remove him from the game.","errata_date":{"date":"2022-08-26 00:00:00.000000","timezone_type":3,"timezone":"UTC"},"quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":1,"health_per_investigator":false,"sanity":3,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":null,"vengeance":null,"deck_limit":null,"slot":"Ally","real_slot":"Ally","stage":null,"traits":"Ally. Possessed.","real_traits":"Ally. Possessed.","tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"","illustrator":"Alexandr Elichev","is_unique":true,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":"f7a4ab83-879c-46a0-ad77-c792926db949","url":"https:\/\/arkhamdb.com\/card\/03182a","imagesrc":"\/bundles\/cards\/03182a.png","spoiler":1}},{"pack_code":"tuo","pack_name":"The Unspeakable Oath","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_unspeakable_oath","encounter_name":"The Unspeakable Oath","position":183,"exceptional":false,"myriad":false,"encounter_position":25,"code":"03183","name":"Asylum Gorger","real_name":"Asylum Gorger","text":"<b>Spawn<\/b> - Basement Halls.\nHunter.\nAsylum Gorger cannot make attacks of opportunity, and cannot attack during the same phase it moved from its hunter keyword.","real_text":"<b>Spawn<\/b> - Basement Halls.\nHunter.\nAsylum Gorger cannot make attacks of opportunity, and cannot attack during the same phase it moved from its hunter keyword.","quantity":2,"health":5,"health_per_investigator":false,"enemy_damage":3,"enemy_horror":3,"enemy_fight":4,"enemy_evade":4,"real_slot":"","traits":"Monster. Abomination.","real_traits":"Monster. Abomination.","illustrator":"Ryan Barger","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"27a9be8b-70cf-46e9-95c0-80c97f0f03db","url":"https:\/\/arkhamdb.com\/card\/03183","imagesrc":"\/bundles\/cards\/03183.png","spoiler":1},{"pack_code":"tuo","pack_name":"The Unspeakable Oath","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_unspeakable_oath","encounter_name":"The Unspeakable Oath","position":184,"exceptional":false,"myriad":false,"encounter_position":27,"code":"03184","name":"Haunted Patient","real_name":"Haunted Patient","text":"<b>Spawn<\/b> - Nearest Asylum Halls.\n<b>Prey<\/b> - Most remaining sanity.\n<b>Forced<\/b> - When you attack Mad Patient: Take 1 horror.","real_text":"<b>Spawn<\/b> - Nearest Asylum Halls.\n<b>Prey<\/b> - Most remaining sanity.\n<b>Forced<\/b> - When you attack Mad Patient: Take 1 horror.","errata_date":{"date":"2022-08-26 00:00:00.000000","timezone_type":3,"timezone":"UTC"},"quantity":3,"health":2,"health_per_investigator":false,"enemy_damage":1,"enemy_fight":2,"enemy_evade":3,"real_slot":"","traits":"Humanoid. Possessed.","real_traits":"Humanoid. Possessed.","flavor":"Sometimes the most terrifying of foes is one\u2019s own mind.","illustrator":"Crystal Sully","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"8a7740ae-ddc6-41ce-b84c-56dab5bd7144","url":"https:\/\/arkhamdb.com\/card\/03184","imagesrc":"\/bundles\/cards\/03184.png","spoiler":1},{"pack_code":"tuo","pack_name":"The Unspeakable Oath","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_unspeakable_oath","encounter_name":"The Unspeakable Oath","position":185,"exceptional":false,"myriad":false,"encounter_position":30,"code":"03185","name":"Straitjacket","real_name":"Straitjacket","text":"<b>Revelation<\/b> - If there is no copy of Straitjacket in your threat area, put Straitjacket into play in your threat area as an asset that takes up a body slot and 2 hand slots. Return each asset in those slots to your hand. This card cannot leave play except by the ability below.\n[action] [action]: Discard Straitjacket.","real_text":"<b>Revelation<\/b> - If there is no copy of Straitjacket in your threat area, put Straitjacket into play in your threat area as an asset that takes up a body slot and 2 hand slots. Return each asset in those slots to your hand. This card cannot leave play except by the ability below.\n[action] [action]: Discard Straitjacket.","errata_date":{"date":"2022-08-26 00:00:00.000000","timezone_type":3,"timezone":"UTC"},"quantity":2,"health_per_investigator":false,"real_slot":"","traits":"Item. Clothing.","real_traits":"Item. Clothing.","flavor":"\"What are you doing? I\u2019m not crazy!\"","illustrator":"Stephen Somers","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"8cede627-5fec-4bbd-98dd-a4e2414470ce","url":"https:\/\/arkhamdb.com\/card\/03185","imagesrc":"\/bundles\/cards\/03185.png","spoiler":1},{"pack_code":"tuo","pack_name":"The Unspeakable Oath","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_unspeakable_oath","encounter_name":"The Unspeakable Oath","position":186,"exceptional":false,"myriad":false,"encounter_position":32,"code":"03186","name":"Gift of Madness","real_name":"Gift of Madness","subname":"Pity","text":"Peril. Hidden.\n<b>Revelation<\/b> - Secretly add Gift of Madness (Pity) to your hand.\nYou cannot attack [[Possessed]] enemies.\n[action]: Randomly choose 1 enemy from among the set-aside [[Monster]] enemies and place it beneath the act deck without looking at it. Discard Gift of Madness (Pity) from your hand.","real_text":"Peril. Hidden.\n<b>Revelation<\/b> - Secretly add Gift of Madness (Pity) to your hand.\nYou cannot attack [[Possessed]] enemies.\n[action]: Randomly choose 1 enemy from among the set-aside [[Monster]] enemies and place it beneath the act deck without looking at it. Discard Gift of Madness (Pity) from your hand.","quantity":1,"health_per_investigator":false,"real_slot":"","traits":"Terror.","real_traits":"Terror.","illustrator":"Jason Ward","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"c7f8720a-8a22-44e9-acc2-e1a2b7ccb9ce","url":"https:\/\/arkhamdb.com\/card\/03186","imagesrc":"\/bundles\/cards\/03186.png","spoiler":1},{"pack_code":"tuo","pack_name":"The Unspeakable Oath","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_unspeakable_oath","encounter_name":"The Unspeakable Oath","position":187,"exceptional":false,"myriad":false,"encounter_position":33,"code":"03187","name":"Gift of Madness","real_name":"Gift of Madness","subname":"Misery","text":"Peril. Hidden.\n<b>Revelation<\/b> - Secretly add Gift of Madness (Misery) to your hand.\nYou cannot trigger [action] abilities on locations.\n[action]: Randomly choose 1 enemy from among the set-aside [[Monster]] enemies and place it beneath the act deck without looking at it. Discard Gift of Madness (Misery) from your hand.","real_text":"Peril. Hidden.\n<b>Revelation<\/b> - Secretly add Gift of Madness (Misery) to your hand.\nYou cannot trigger [action] abilities on locations.\n[action]: Randomly choose 1 enemy from among the set-aside [[Monster]] enemies and place it beneath the act deck without looking at it. Discard Gift of Madness (Misery) from your hand.","quantity":1,"health_per_investigator":false,"real_slot":"","traits":"Terror.","real_traits":"Terror.","illustrator":"Jason Ward","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"7a1ae47d-8355-453d-b744-95be6bf32718","url":"https:\/\/arkhamdb.com\/card\/03187","imagesrc":"\/bundles\/cards\/03187.png","spoiler":1},{"pack_code":"tuo","pack_name":"The Unspeakable Oath","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_unspeakable_oath","encounter_name":"The Unspeakable Oath","position":188,"exceptional":false,"myriad":false,"encounter_position":34,"code":"03188","name":"Walls Closing In","real_name":"Walls Closing In","text":"<b>Revelation<\/b> - Test [willpower] (X), where X is the shroud value of your location. If you fail, you must either take 1 horror for each point you failed by, or randomly choose 1 enemy from among the set-aside [[Monster]] enemies and place it beneath the act deck without looking at it.","real_text":"<b>Revelation<\/b> - Test [willpower] (X), where X is the shroud value of your location. If you fail, you must either take 1 horror for each point you failed by, or randomly choose 1 enemy from among the set-aside [[Monster]] enemies and place it beneath the act deck without looking at it.","quantity":3,"health_per_investigator":false,"real_slot":"","traits":"Terror.","real_traits":"Terror.","illustrator":"Emilio Rodriguez","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"74e7d326-0543-444b-a4f7-8c2a0332f4f9","url":"https:\/\/arkhamdb.com\/card\/03188","imagesrc":"\/bundles\/cards\/03188.png","spoiler":1},{"pack_code":"tdor","pack_name":"The Dirge of Reason","type_code":"investigator","type_name":"Investigator","faction_code":"guardian","faction_name":"Guardian","position":4,"exceptional":false,"myriad":false,"code":"98004","name":"Roland Banks","real_name":"Roland Banks","subname":"The Fed","text":"[reaction] After you defeat an enemy: Discover 1 clue at your location. (Limit once per round.)\n[elder_sign] effect: +1 for each clue on your location.","real_text":"[reaction] After you defeat an enemy: Discover 1 clue at your location. (Limit once per round.)\n[elder_sign] effect: +1 for each clue on your location.","quantity":1,"skill_willpower":3,"skill_intellect":3,"skill_combat":4,"skill_agility":2,"health":9,"health_per_investigator":false,"sanity":5,"deck_limit":1,"real_slot":"","traits":"Agency. Detective.","real_traits":"Agency. Detective.","deck_requirements":{"size":30,"card":{"01006":{"01006":"01006","98005":"98005","90030":"90030"},"01007":{"01007":"01007","98006":"98006","90031":"90031"}},"random":[{"target":"subtype","value":"basicweakness"}]},"deck_options":[{"faction":["guardian","neutral"],"level":{"min":0,"max":5}},{"faction":["seeker"],"level":{"min":0,"max":2}}],"flavor":"Everything by the book: every \"i\" dotted, every \"t\" crossed. It has worked, until now.","illustrator":"Brian Valenzuela","is_unique":true,"hidden":true,"permanent":false,"double_sided":true,"back_text":"<b>Deck Size<\/b>: 30.\n<b>Deckbuilding Options<\/b>: Guardian cards ([guardian]) level 0-5, Seeker cards ([seeker]) level 0-2, Neutral cards level 0-5.\n<b>Deckbuilding Requirements<\/b> (do not count toward deck size): Roland's .38 Special, Cover Up, 1 random basic weakness.","back_flavor":"Federal Agent Roland Banks has always done things by the book. It was the only way to avoid being dragged into the mire of corruption and quid pro quo that is government in Prohibition America. But when Agent Banks busts the wrong bootlegging operation in backwoods Virginia, his punishment is a bizarre assignment near Arkham, Massachusetts. It is clear from the outset of his investigation that Arkham keeps its secrets close, and Roland isn't going to break open this case if he sticks to SOP. But his agent's handbook has nothing to say regarding ancient myths and wrathful gods...","octgn_id":"82c0c6e2-b768-4fe2-95a5-17bfbe0a8fec:76ff41d5-274d-438b-8e3e-1137d77fe6e7","url":"https:\/\/arkhamdb.com\/card\/98004","imagesrc":"\/bundles\/cards\/98004.png","backimagesrc":"\/bundles\/cards\/98004b.jpg"},{"pack_code":"tdor","pack_name":"The Dirge of Reason","type_code":"event","type_name":"Event","faction_code":"neutral","faction_name":"Neutral","position":5,"exceptional":false,"myriad":false,"code":"98005","name":"Mysteries Remain","real_name":"Mysteries Remain","cost":0,"text":"Roland Banks deck only. Replacement.\nFast. Play only during your turn.\nEither place 1 clue <i>(from the token bank)<\/i> on your location, or discover 1 clue at your location. Remove Mysteries Remain from the game.","real_text":"Roland Banks deck only. Replacement.\nFast. Play only during your turn.\nEither place 1 clue <i>(from the token bank)<\/i> on your location, or discover 1 clue at your location. Remove Mysteries Remain from the game.","quantity":1,"skill_intellect":1,"skill_combat":1,"skill_wild":1,"health_per_investigator":false,"deck_limit":1,"real_slot":"","traits":"Insight.","real_traits":"Insight.","restrictions":{"investigator":{"01001":"01001"}},"illustrator":"Anthony Devine","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"2077b0c2-2ab7-4c30-acad-81caa173ed7b","url":"https:\/\/arkhamdb.com\/card\/98005","imagesrc":"\/bundles\/cards\/98005.png"},{"pack_code":"tdor","pack_name":"The Dirge of Reason","type_code":"treachery","type_name":"Treachery","subtype_code":"weakness","subtype_name":"Weakness","faction_code":"neutral","faction_name":"Neutral","position":6,"exceptional":false,"myriad":false,"code":"98006","name":"The Dirge of Reason","real_name":"The Dirge of Reason","text":"Roland Banks deck only. Replacement.\n<b>Revelation<\/b> - Place 2 of your clues on your location. If you cannot, place all of your clues on your location, take 1 horror, and shuffle The Dirge of Reason back into your deck.","real_text":"Roland Banks deck only. Replacement.\n<b>Revelation<\/b> - Place 2 of your clues on your location. If you cannot, place all of your clues on your location, take 1 horror, and shuffle The Dirge of Reason back into your deck.","quantity":1,"health_per_investigator":false,"deck_limit":1,"real_slot":"","traits":"Madness.","real_traits":"Madness.","restrictions":{"investigator":{"01001":"01001"}},"flavor":"...was the music a part of the dream, or the dream a part of the music? - Graeme Davis, The Dirge of Reason","illustrator":"Shane Pierce","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"11313305-c85d-4c12-ba67-38159b33d78d","url":"https:\/\/arkhamdb.com\/card\/98006","imagesrc":"\/bundles\/cards\/98006.png"},{"pack_code":"iotv","pack_name":"Ire of the Void","type_code":"investigator","type_name":"Investigator","faction_code":"seeker","faction_name":"Seeker","position":7,"exceptional":false,"myriad":false,"code":"98007","name":"Norman Withers","real_name":"Norman Withers","subname":"The Astronomer","text":"Play with the top card of your deck revealed.\nOnce per round, you may play the top card of your deck as if it were in your hand, at -1 resource cost.\n<b>Forced<\/b> - After a weakness is revealed while on top of your deck: Draw it.\n[elder_sign] effect: +X. You may swap the top card of your deck with a card in your hand. X is the resource cost of the top card of your deck.","real_text":"Play with the top card of your deck revealed.\nOnce per round, you may play the top card of your deck as if it were in your hand, at -1 resource cost.\n<b>Forced<\/b> - After a weakness is revealed while on top of your deck: Draw it.\n[elder_sign] effect: +X. You may swap the top card of your deck with a card in your hand. X is the resource cost of the top card of your deck.","errata_date":{"date":"2021-06-28 00:00:00.000000","timezone_type":3,"timezone":"UTC"},"quantity":1,"skill_willpower":4,"skill_intellect":5,"skill_combat":2,"skill_agility":1,"health":6,"health_per_investigator":false,"sanity":8,"deck_limit":1,"real_slot":"","traits":"Miskatonic.","real_traits":"Miskatonic.","deck_requirements":{"size":30,"card":{"08005":{"08005":"08005","98008":"98008"},"08006":{"08006":"08006","98009":"98009"}},"random":[{"target":"subtype","value":"basicweakness"}]},"deck_options":[{"faction":["seeker"],"level":{"min":0,"max":0}},{"faction":["neutral"],"level":{"min":0,"max":5}},{"faction":["mystic"],"level":{"min":1,"max":5}},{"faction":["mystic"],"level":{"min":0,"max":0},"limit":5,"error":"You cannot have more than 5 level 0 Mystic cards"}],"illustrator":"Shane Pierce","is_unique":true,"hidden":true,"permanent":false,"double_sided":true,"back_text":"<b>Deck Size<\/b>: 30.\n<b>Deckbuilding Options<\/b>: Seeker cards ([seeker]) level 0, Mystic cards ([mystic]) level 1-5, Neutral cards level 0-5, up to 5 other Mystic cards ([mystic]) level 0.\n<b>Deckbuilding Requirements<\/b> (do not count toward deck size): Livre d'Eibon, The Harbinger, 1 random basic weakness.","back_flavor":"Nobody believes him, and why should they? How could six stars vanish from sight all at once, never to reappear? Astronomer and Miskatonic University professor Norman Withers had all but given up on regaining his colleagues' esteem when a protege of the renowned Albert Einstein comes to speak on campus. The visiting physicist, with unsettling theories about the curvature of space-time, may hold the key to helping Norman explain the phenomenon of the vanishing stars...","octgn_id":"f9bd3cfb-ba5d-47ed-a917-e620b387c9c1:863c6958-209b-4b4e-984d-2b0c70d3fa0d","url":"https:\/\/arkhamdb.com\/card\/98007","imagesrc":"\/bundles\/cards\/98007.png","backimagesrc":"\/bundles\/cards\/98007b.jpg"},{"pack_code":"iotv","pack_name":"Ire of the Void","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","position":8,"exceptional":false,"myriad":false,"code":"98008","name":"Split the Angle","real_name":"Split the Angle","subname":"Ire of the Void","cost":2,"text":"Norman Withers deck only. Replacement.\n[action]: Reveal the top card of the encounter deck.\n[fast] Exhaust Split the Angle and discard the top card of your deck: Discard the top card of the encounter deck.","real_text":"Norman Withers deck only. Replacement.\n[action]: Reveal the top card of the encounter deck.\n[fast] Exhaust Split the Angle and discard the top card of your deck: Discard the top card of the encounter deck.","quantity":1,"skill_willpower":1,"skill_intellect":1,"skill_wild":1,"health_per_investigator":false,"deck_limit":1,"real_slot":"","traits":"Spell.","real_traits":"Spell.","restrictions":{"investigator":{"08004":"08004","98007":"98007"}},"flavor":"...another spell, likewise rendered phonetically, for \"splitting the angle\" and walking through time in the flesh.","illustrator":"Chris Ostrowski","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"da8c48b0-686f-4c78-85de-2d052734ac6c","url":"https:\/\/arkhamdb.com\/card\/98008","imagesrc":"\/bundles\/cards\/98008.png"},{"pack_code":"iotv","pack_name":"Ire of the Void","type_code":"enemy","type_name":"Enemy","subtype_code":"weakness","subtype_name":"Weakness","faction_code":"neutral","faction_name":"Neutral","position":9,"exceptional":false,"myriad":false,"code":"98009","name":"Vengeful Hound","real_name":"Vengeful Hound","text":"Norman Withers deck only. Replacement.\n<b>Prey<\/b> - Norman Withers.\nWhile Vengeful Hounds is engaged with you, you cannot draw or reveal cards via player card effects.","real_text":"Norman Withers deck only. Replacement.\n<b>Prey<\/b> - Norman Withers.\nWhile Vengeful Hounds is engaged with you, you cannot draw or reveal cards via player card effects.","quantity":1,"health":2,"health_per_investigator":false,"enemy_damage":1,"enemy_horror":1,"enemy_fight":2,"enemy_evade":3,"deck_limit":1,"real_slot":"","traits":"Monster. Extradimensional. Tindalos.","real_traits":"Monster. Extradimensional. Tindalos.","restrictions":{"investigator":{"08004":"08004","98007":"98007"}},"flavor":"\"On those rare occasions when a man escapes the Hounds, he doesn't always stay escaped. Sooner or later, they're apt to come after him.\" - Richard Lee Byers, Ire of the Void","illustrator":"Reiko Murakami","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"4f9c52ce-35ea-4e70-8595-4c9738f74cec","url":"https:\/\/arkhamdb.com\/card\/98009","imagesrc":"\/bundles\/cards\/98009.png"},{"pack_code":"apot","pack_name":"A Phantom of Truth","type_code":"event","type_name":"Event","faction_code":"guardian","faction_name":"Guardian","position":189,"exceptional":false,"myriad":false,"code":"03189","name":"\"I'll see you in hell!\"","real_name":"\"I'll see you in hell!\"","cost":0,"text":"Each non-[[Elite]] enemy engaged with you is defeated. You are defeated and suffer 1 physical trauma. This action does not provoke attacks of opportunity.","real_text":"Each non-[[Elite]] enemy engaged with you is defeated. You are defeated and suffer 1 physical trauma. This action does not provoke attacks of opportunity.","quantity":2,"skill_combat":2,"xp":0,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Spirit.","real_traits":"Spirit.","flavor":"He flicked open the lighter and made his peace.","illustrator":"Ivan Dixon","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"cee018b0-cbf5-411b-a67c-c3f949bb02b3","url":"https:\/\/arkhamdb.com\/card\/03189","imagesrc":"\/bundles\/cards\/03189.png"},{"pack_code":"apot","pack_name":"A Phantom of Truth","type_code":"event","type_name":"Event","faction_code":"seeker","faction_name":"Seeker","position":191,"exceptional":false,"myriad":false,"code":"03191","name":"Logical Reasoning","real_name":"Logical Reasoning","cost":2,"text":"Play only if you have at least 1 clue.\nChoose an investigator at your location. That investigator either heals 2 horror or discards a [[Terror]] card from his or her threat area.","real_text":"Play only if you have at least 1 clue.\nChoose an investigator at your location. That investigator either heals 2 horror or discards a [[Terror]] card from his or her threat area.","quantity":2,"skill_willpower":2,"xp":0,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Insight.","real_traits":"Insight.","tags":"hh.","flavor":"\"I am the wisest man alive, for I know one thing, and that is that I know nothing.\"\n- Plato, <u>The Republic<\/u>","illustrator":"Andreas Zafiratos","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"a6a4b649-4263-42de-b703-02fbfc801a67","url":"https:\/\/arkhamdb.com\/card\/03191","imagesrc":"\/bundles\/cards\/03191.png"},{"pack_code":"apot","pack_name":"A Phantom of Truth","type_code":"asset","type_name":"Asset","faction_code":"seeker","faction_name":"Seeker","position":192,"exceptional":false,"myriad":false,"code":"03192","name":"Archaic Glyphs","real_name":"Archaic Glyphs","subname":"Guiding Stones","cost":2,"text":"Researched. Uses (3 charges).\n[action] Spend 1 charge: <b>Investigate.<\/b> For every 2 points you succeed by, discover 1 additional clue at your location.","real_text":"Researched. Uses (3 charges).\n[action] Spend 1 charge: <b>Investigate.<\/b> For every 2 points you succeed by, discover 1 additional clue at your location.","errata_date":{"date":"2022-08-26 00:00:00.000000","timezone_type":3,"timezone":"UTC"},"quantity":2,"skill_willpower":1,"skill_intellect":1,"xp":3,"health_per_investigator":false,"deck_limit":2,"slot":"Arcane","real_slot":"Arcane","traits":"Spell.","real_traits":"Spell.","illustrator":"Anna Christenson","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"f1958711-fd4b-4ea9-bfad-e15e476f7420","url":"https:\/\/arkhamdb.com\/card\/03192","imagesrc":"\/bundles\/cards\/03192.png"},{"pack_code":"apot","pack_name":"A Phantom of Truth","type_code":"asset","type_name":"Asset","faction_code":"seeker","faction_name":"Seeker","position":193,"exceptional":false,"myriad":false,"code":"03193","name":"Archaic Glyphs","real_name":"Archaic Glyphs","subname":"Prophecy Foretold","cost":2,"text":"Researched. Uses (3 charges).\n[action] Spend 1 charge: <b>Investigate.<\/b> If you succeed, you may automatically evade an engaged enemy. This action does not provoke attacks of opportunity.","real_text":"Researched. Uses (3 charges).\n[action] Spend 1 charge: <b>Investigate.<\/b> If you succeed, you may automatically evade an engaged enemy. This action does not provoke attacks of opportunity.","errata_date":{"date":"2022-08-26 00:00:00.000000","timezone_type":3,"timezone":"UTC"},"quantity":2,"skill_intellect":1,"skill_agility":1,"xp":3,"health_per_investigator":false,"deck_limit":2,"slot":"Arcane","real_slot":"Arcane","traits":"Spell.","real_traits":"Spell.","illustrator":"Anna Christenson","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"01ca79ac-1c9b-406f-b1bf-fc6366b5752a","url":"https:\/\/arkhamdb.com\/card\/03193","imagesrc":"\/bundles\/cards\/03193.png"},{"pack_code":"apot","pack_name":"A Phantom of Truth","type_code":"event","type_name":"Event","faction_code":"rogue","faction_name":"Rogue","position":194,"exceptional":false,"myriad":false,"code":"03194","name":"Cheap Shot","real_name":"Cheap Shot","cost":2,"text":"<b>Fight.<\/b> Add your [agility] value to your skill value for this attack. If you succeed by 2 or more, automatically evade the attacked enemy.","real_text":"<b>Fight.<\/b> Add your [agility] value to your skill value for this attack. If you succeed by 2 or more, automatically evade the attacked enemy.","quantity":2,"skill_combat":1,"skill_agility":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Trick.","real_traits":"Trick.","flavor":"\"Aim for the eyes,\" they told me.","illustrator":"Andreia Ugrai","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"94cfb893-22fa-4913-8d54-7c85a1352c43","url":"https:\/\/arkhamdb.com\/card\/03194","imagesrc":"\/bundles\/cards\/03194.png","duplicated_by":["60312"]},{"pack_code":"apot","pack_name":"A Phantom of Truth","type_code":"event","type_name":"Event","faction_code":"mystic","faction_name":"Mystic","position":196,"exceptional":false,"myriad":false,"code":"03196","name":"Quantum Flux","real_name":"Quantum Flux","cost":1,"text":"Shuffle your discard pile into your deck and draw 1 card. Remove Quantum Flux from the game.","real_text":"Shuffle your discard pile into your deck and draw 1 card. Remove Quantum Flux from the game.","quantity":2,"skill_wild":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Insight.","real_traits":"Insight.","illustrator":"Andreas Zafiratos","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"f0275981-86c3-43b3-b6e2-f3fbfee542c9","url":"https:\/\/arkhamdb.com\/card\/03196","imagesrc":"\/bundles\/cards\/03196.png"},{"pack_code":"apot","pack_name":"A Phantom of Truth","type_code":"event","type_name":"Event","faction_code":"mystic","faction_name":"Mystic","position":197,"exceptional":false,"myriad":false,"code":"03197","name":"Recharge","real_name":"Recharge","cost":0,"text":"Choose a [[Spell]] or [[Relic]] asset controlled by an investigator at your location and reveal a random chaos token from the chaos bag. If you reveal a [skull], [cultist], [tablet], [elder_thing], or [auto_fail] symbol, discard the chosen asset. Otherwise, add 3 charges to the chosen asset.","real_text":"Choose a [[Spell]] or [[Relic]] asset controlled by an investigator at your location and reveal a random chaos token from the chaos bag. If you reveal a [skull], [cultist], [tablet], [elder_thing], or [auto_fail] symbol, discard the chosen asset. Otherwise, add 3 charges to the chosen asset.","quantity":2,"skill_willpower":2,"xp":2,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Spell.","real_traits":"Spell.","illustrator":"Martin de Diego S\u00e1daba","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"29de29b6-dd56-4183-a4f0-9bd0d503ba62","url":"https:\/\/arkhamdb.com\/card\/03197","imagesrc":"\/bundles\/cards\/03197.png"},{"pack_code":"apot","pack_name":"A Phantom of Truth","type_code":"asset","type_name":"Asset","faction_code":"survivor","faction_name":"Survivor","position":198,"exceptional":false,"myriad":false,"code":"03198","name":"Madame Labranche","real_name":"Madame Labranche","subname":"Mysterious Benefactress","cost":2,"text":"[fast] If you have no cards in your hand, exhaust Madame Labranche: Draw 1 card.\n[fast] If you have no resources, exhaust Madame Labranche: Gain 1 resource.","real_text":"[fast] If you have no cards in your hand, exhaust Madame Labranche: Draw 1 card.\n[fast] If you have no resources, exhaust Madame Labranche: Gain 1 resource.","quantity":2,"skill_intellect":1,"xp":0,"health":2,"health_per_investigator":false,"sanity":2,"deck_limit":2,"slot":"Ally","real_slot":"Ally","traits":"Ally. Patron.","real_traits":"Ally. Patron.","illustrator":"Joshua Cair\u00f3s","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"1ec325ea-be6f-4227-92ae-acd90a5193b5","url":"https:\/\/arkhamdb.com\/card\/03198","imagesrc":"\/bundles\/cards\/03198.png"},{"pack_code":"apot","pack_name":"A Phantom of Truth","type_code":"event","type_name":"Event","faction_code":"survivor","faction_name":"Survivor","position":199,"exceptional":false,"myriad":false,"code":"03199","name":"Snare Trap","real_name":"Snare Trap","cost":2,"text":"Attach to your location. Limit 1 per location.\n<b>Forced<\/b> - After a non-[[Elite]] enemy enters attached location: Exhaust that enemy, disengage it from all investigators, and attach Snare Trap to it.\n<b>Forced<\/b> - When attached enemy would ready: Instead, discard Snare Trap.","real_text":"Attach to your location. Limit 1 per location.\n<b>Forced<\/b> - After a non-[[Elite]] enemy enters attached location: Exhaust that enemy, disengage it from all investigators, and attach Snare Trap to it.\n<b>Forced<\/b> - When attached enemy would ready: Instead, discard Snare Trap.","quantity":2,"skill_willpower":1,"skill_agility":1,"xp":2,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Trap. Improvised.","real_traits":"Trap. Improvised.","illustrator":"Preston Stone","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"d5bd3471-2114-475c-bae6-572d64c21b1b","url":"https:\/\/arkhamdb.com\/card\/03199","imagesrc":"\/bundles\/cards\/03199.png"},{"pack_code":"apot","pack_name":"A Phantom of Truth","type_code":"scenario","type_name":"Scenario","faction_code":"mythos","faction_name":"Mythos","encounter_code":"a_phantom_of_truth","encounter_name":"A Phantom of Truth","position":200,"exceptional":false,"myriad":false,"encounter_position":1,"code":"03200","name":"A Phantom of Truth","real_name":"A Phantom of Truth","text":"Easy \/ Standard\n[skull]: -X. X is the amount of doom in play (max 5).\n[cultist]: -2. If you fail, move each unengaged [[Byakhee]] in play once toward the nearest investigator.\n[tablet]: -3. Cancel the effects and icons of each skill card committed to this test.\n[elder_thing]: -2. If you fail, lose 1 resource for each point you failed by.","real_text":"Easy \/ Standard\n[skull]: -X. X is the amount of doom in play (max 5).\n[cultist]: -2. If you fail, move each unengaged [[Byakhee]] in play once toward the nearest investigator.\n[tablet]: -3. Cancel the effects and icons of each skill card committed to this test.\n[elder_thing]: -2. If you fail, lose 1 resource for each point you failed by.","quantity":1,"health_per_investigator":false,"real_slot":"","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Hard \/ Expert\n[skull]: -X. X is the amount of doom in play.\n[cultist]: -2. Move each unengaged [[Byakhee]] in play once toward the nearest investigator.\n[tablet]: -4. Cancel the effects and icons of each skill card committed to this test.\n[elder_thing]: -3. If you fail, lose 1 resource for each point you failed by.","octgn_id":"2f2b29d1-5d89-4249-9a09-3e84d24f7590","url":"https:\/\/arkhamdb.com\/card\/03200","imagesrc":"\/bundles\/cards\/03200.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/03200b.png"},{"pack_code":"apot","pack_name":"A Phantom of Truth","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"a_phantom_of_truth","encounter_name":"A Phantom of Truth","position":201,"exceptional":false,"myriad":false,"encounter_position":2,"code":"03201","name":"The First Night","real_name":"The First Night","text":"While you have more <b>Conviction<\/b> than <b>Doubt<\/b>, this agenda gains:\n\"When checking the doom threshold, doom on cards other than this agenda subtract from the total doom in play instead of adding to it.\"","real_text":"While you have more <b>Conviction<\/b> than <b>Doubt<\/b>, this agenda gains:\n\"When checking the doom threshold, doom on cards other than this agenda subtract from the total doom in play instead of adding to it.\"","quantity":1,"doom":6,"health_per_investigator":false,"real_slot":"","stage":1,"flavor":"As you step off the train in Gare d\u2019Orsay, the sun sinks below the Paris skyline. You cannot waste any time. If Nigel Engram is somewhere in Paris, you have to find him and wring the answers from him one way or another.","illustrator":"Dleoblack","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Each investigator disengages from each enemy engaged with him or her and may move to a connecting location. Move The Organist 1 location away from the nearest investigator (to a location with no investigators, if possible).","back_flavor":"Birds start to chirp eagerly. An orange tint slowly spreads across the sky as the creatures of the night shrink back into the darkness. You spend most of the day resting, and the daylight passes quickly with very little to show for it. Before you are able to fully recover from the previous night's events, it is evening once more","back_name":"Daybreak","octgn_id":"157a0781-961a-454e-9d54-15e69ece8ebe","url":"https:\/\/arkhamdb.com\/card\/03201","imagesrc":"\/bundles\/cards\/03201.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/03201b.png"},{"pack_code":"apot","pack_name":"A Phantom of Truth","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"a_phantom_of_truth","encounter_name":"A Phantom of Truth","position":202,"exceptional":false,"myriad":false,"encounter_position":3,"code":"03202","name":"The Second Night","real_name":"The Second Night","text":"While you have more <b>Conviction<\/b> than <b>Doubt<\/b>, this agenda gains:\n\"When checking the doom threshold, doom on cards other than this agenda subtract from the total doom in play instead of adding to it.\"","real_text":"While you have more <b>Conviction<\/b> than <b>Doubt<\/b>, this agenda gains:\n\"When checking the doom threshold, doom on cards other than this agenda subtract from the total doom in play instead of adding to it.\"","quantity":1,"doom":5,"health_per_investigator":false,"real_slot":"","stage":2,"flavor":"The city stirs as cold shadows embrace the streets. There is danger all around you. Danger that you cannot escape. Danger that will follow you to the ends of the earth. When will this waking nightmare end?","illustrator":"Dleoblack","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Each investigator disengages from each enemy engaged with him or her and may move to a connecting location. Move The Organist 1 location away from the nearest investigator (to a location with no investigators, if possible).\nCheck Campaign Log. If Jordan Perry is not listed under \"VIPs Slain,\" search the collection for Jordan Perry <i>(An Imposing Presence)<\/i> and spawn him in Montparnasse.","back_flavor":"To your relief, the sun once again begins to rise, peeking just over the eastern horizon and casting long shadows across the city streets. You are completely exhausted from the night's events. It feels as though you haven't slept in weeks. Perhaps you haven't.","back_name":"A Red Sun Rises","octgn_id":"324ee029-91bc-47c5-8e10-fcad2d3feb81","url":"https:\/\/arkhamdb.com\/card\/03202","imagesrc":"\/bundles\/cards\/03202.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/03202b.png"},{"pack_code":"apot","pack_name":"A Phantom of Truth","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"a_phantom_of_truth","encounter_name":"A Phantom of Truth","position":203,"exceptional":false,"myriad":false,"encounter_position":4,"code":"03203","name":"The Third Night","real_name":"The Third Night","text":"While you have more <b>Conviction<\/b> than <b>Doubt<\/b>, this agenda gains:\n\"When checking the doom threshold, doom on cards other than this agenda subtract from the total doom in play instead of adding to it.\"","real_text":"While you have more <b>Conviction<\/b> than <b>Doubt<\/b>, this agenda gains:\n\"When checking the doom threshold, doom on cards other than this agenda subtract from the total doom in play instead of adding to it.\"","quantity":1,"doom":5,"health_per_investigator":false,"real_slot":"","stage":3,"flavor":"On the evening of your third night in Paris, a desperate resolve stirs within you. This cat and mouse game cannot go on any longer. One way or another, this night will end it. ","illustrator":"Dleoblack","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Check Campaign Log.\n- If you have more (or equal) <b>Doubt<\/b> than <b>Conviction<\/b>, proceed to <b>(\u2192R3)<\/b>.\n- If you have more <b>Conviction<\/b> than <b>Doubt<\/b>, advance to act 2b.","back_flavor":"The sun rises, and dispels the darkness. A warm fog envelops the city, blotting out the sky.","back_name":"Dawn At Last","octgn_id":"9de8ddb2-2338-438b-984e-eaea32ebd3a2","url":"https:\/\/arkhamdb.com\/card\/03203","imagesrc":"\/bundles\/cards\/03203.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/03203b.png"},{"pack_code":"apot","pack_name":"A Phantom of Truth","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"a_phantom_of_truth","encounter_name":"A Phantom of Truth","position":204,"exceptional":false,"myriad":false,"encounter_position":5,"code":"03204","name":"The Parisian Conspiracy (v. I)","real_name":"The Parisian Conspiracy (v. I)","text":"<b>Objective<\/b> - Spend the requisite number of clues to advance.\n<b>Objective<\/b> - At the end of the round, if there are 3 or more doom in play, advance.","real_text":"<b>Objective<\/b> - Spend the requisite number of clues to advance.\n<b>Objective<\/b> - At the end of the round, if there are 3 or more doom in play, advance.","quantity":1,"clues":2,"health_per_investigator":false,"real_slot":"","stage":1,"flavor":"You pass the Church of St. Barnab\u00e9 as you exit the train station and cannot help but overhear the organ playing. Is there a sermon this late in the evening? You marvel at the wild and strange chords for a moment before continuing. Paris is a big city, and you have very few leads\u2026","illustrator":"Matthew Cowdery","is_unique":false,"permanent":false,"double_sided":true,"back_text":"<b>If you spent clues to advance:<\/b>\n<blockquote><i>You nearly bump into a tall man, his coat and hat as black as his skin is pale. You remember seeing him through the windows of St. Barnab\u00e9 Church. His organ playing continues to haunt you\u2026<\/i><\/blockquote>\nSpawn the set-aside The Organist enemy at the lead investigator's location, <i>(Draped in Mystery)<\/i> side face-up. Advance to Act 2a - Pursuing Shadows.\n<hr><b>Otherwise:<\/b>\n<blockquote><i>The organ you heard earlier continues to haunt you. No matter where you are, the torturous chords play over and over in your head. Startled, you ask a passerby about the church. \"St. Barnab\u00e9?\" she replies in a thick accent. \"There is no such place.\"<\/i><\/blockquote>\nEach investigator takes 2 horror.\nSpawn the set-aside The Organist enemy at the location farthest from all investigators, <i>(Draped in Mystery)<\/i> side face-up. Advance to Act 2a - Pursuing Shadows.","back_name":"St. Barnab\u00e9","octgn_id":"fc98bb4c-d45c-4c79-b836-9fb9c82afc71","url":"https:\/\/arkhamdb.com\/card\/03204","imagesrc":"\/bundles\/cards\/03204.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/03204b.png"},{"pack_code":"apot","pack_name":"A Phantom of Truth","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"a_phantom_of_truth","encounter_name":"A Phantom of Truth","position":205,"exceptional":false,"myriad":false,"encounter_position":6,"code":"03205","name":"The Parisian Conspiracy (v. II)","real_name":"The Parisian Conspiracy (v. II)","text":"<b>Objective<\/b> - Spend the requisite number of clues to advance.\n<b>Objective<\/b> - At the end of the round, if there are 3 or more doom in play, advance.","real_text":"<b>Objective<\/b> - Spend the requisite number of clues to advance.\n<b>Objective<\/b> - At the end of the round, if there are 3 or more doom in play, advance.","quantity":1,"clues":2,"health_per_investigator":false,"real_slot":"","stage":1,"flavor":"You pass the Church of St. Barnab\u00e9 as you exit the train station and cannot help but overhear the organ playing. Is there a sermon this late in the evening? You marvel at the wild and strange chords for a moment before continuing. Paris is a big city, and you have very few leads\u2026","illustrator":"Matthew Cowdery","is_unique":false,"permanent":false,"double_sided":true,"back_text":"<b>If you spent clues to advance<\/b>:\n<blockquote><i>The organ you heard earlier continues to haunt you. No matter where you are, the torturous chords play over and over in your head. The sensation that you are being watched tugs at your mind.<\/i><\/blockquote>\nSpawn the set-aside The Organist enemy at the location farthest from all investigators, <i>(Hopeless, I Defied Him)<\/i> side face-up. Advance to Act 2a - Stalked by Shadows.\n<hr><b>Otherwise:<\/b>\n<blockquote><i>You nearly bump into a tall man, his coat and hat as black as his skin is pale. He gives you a look of hatred, as intense and as deadly as you have ever seen. You recoil at the mere sight of him, and shadows gather around his feet as he marches toward you.<\/i><\/blockquote>\nEach investigator takes 2 horror.\nSpawn the set-aside The Organist enemy at the lead investigator's location, <i>(Hopeless, I Defied Him)<\/i> side face-up. Advance to Act 2a - Stalked by Shadows.","back_name":"True Evil","octgn_id":"96937b09-fd4f-482e-82c8-458c11c48f98","url":"https:\/\/arkhamdb.com\/card\/03205","imagesrc":"\/bundles\/cards\/03205.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/03205b.png"},{"pack_code":"apot","pack_name":"A Phantom of Truth","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"a_phantom_of_truth","encounter_name":"A Phantom of Truth","position":206,"exceptional":false,"myriad":false,"encounter_position":7,"code":"03206","name":"Pursuing Shadows","real_name":"Pursuing Shadows","text":"[reaction] After you successfully attack The Organist: An investigator at your location may place 1 of his or her clues on The Organist. (Group limit 1 [per_investigator] times per round.)\n<b>Objective<\/b> - If there are 3 [per_investigator] clues on The Organist, advance.","real_text":"[reaction] After you successfully attack The Organist: An investigator at your location may place 1 of his or her clues on The Organist. (Group limit 1 [per_investigator] times per round.)\n<b>Objective<\/b> - If there are 3 [per_investigator] clues on The Organist, advance.","quantity":1,"health_per_investigator":false,"real_slot":"","stage":2,"flavor":"The chords that echo in your mind, the infernal man whose organ-playing intrigues and terrifies you\u2026 Perhaps there is a connection between this shadowy presence and <u>The King in Yellow<\/u>?","illustrator":"Matthew Cowdery","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Check Campaign Log.\n- <i>If you intruded on a secret meeting<\/i>, proceed to <b>(\u2192R2)<\/b>.\n- Otherwise, proceed to <b>(\u2192R1)<\/b>.","back_flavor":"You pursue your quarry through a narrow avenue, passing a set of heavy iron gates. You are in a dead end - a court with tall, old houses on either side. You close the gates behind you and turn back toward the shadowed figure just as day begins to break. Rays of light peek out over the skyline, and you lift your hand to block the gaze of the sun. Then, as though dispersed by the sunlight, the figure you had been chasing folds into the shadows and vanishes. You search the court for the mysterious figure, but there is no sign of him anywhere. Just as you are about to leave, you spot a plaque next to a red-brown door atop a steep, narrow staircase. It reads: \"N. Engram.\"","back_name":"Lost Lamb","octgn_id":"1e4c5f96-2a48-48cf-bcaa-a74c21a716e8","url":"https:\/\/arkhamdb.com\/card\/03206","imagesrc":"\/bundles\/cards\/03206.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/03206b.png"},{"pack_code":"apot","pack_name":"A Phantom of Truth","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"a_phantom_of_truth","encounter_name":"A Phantom of Truth","position":207,"exceptional":false,"myriad":false,"encounter_position":8,"code":"03207","name":"Stalked by Shadows","real_name":"Stalked by Shadows","text":"[fast] Spend 1 [per_investigator] clues, as a group: Either place 1 doom on the current agenda, or automatically evade The Organist. (Group limit once per round.)\n<b>Objective<\/b> - Survive three nights. <i>(Do not advance until you are instructed.)<\/i>","real_text":"[fast] Spend 1 [per_investigator] clues, as a group: Either place 1 doom on the current agenda, or automatically evade The Organist. (Group limit once per round.)\n<b>Objective<\/b> - Survive three nights. <i>(Do not advance until you are instructed.)<\/i>","quantity":1,"health_per_investigator":false,"real_slot":"","stage":2,"flavor":"I knew that every time I met him brought him nearer to the accomplishment of his purpose and my fate. And still I tried to save myself.\n-Robert W. Chambers, \"In the Court of the Dragon,\" <u>The King in Yellow<\/u>","illustrator":"Matthew Cowdery","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Check Campaign Log.\n- <i>If you intruded on a secret meeting<\/i>, proceed to <b>(\u2192R2)<\/b>.\n- Otherwise, proceed to <b>(\u2192R1)<\/b>.","back_flavor":"You lose track of yourself within the city as you flee for your life. Your feet move of their own accord. The beating of sinewy wings and screeching of creatures above you spurs you onward. Soon you find yourself running down a narrow avenue, passing a set of heavy iron gates. You are in a dead end - a court with tall, old houses on either side. You turn back toward the entrance and breathe a sigh of relief as you see the sun rising once more over the skyline of Paris. As though dispersed by the sunlight, the figure that had been chasing you folds into the shadows and vanishes. Just as you are about to leave, you spot a plaque next to a red-brown door atop a steep, narrow staircase. It reads: \"N. Engram.\"","back_name":"Shepherd's Crook","octgn_id":"202449e9-2c91-441b-b54a-9541371e419a","url":"https:\/\/arkhamdb.com\/card\/03207","imagesrc":"\/bundles\/cards\/03207.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/03207b.png"},{"pack_code":"apot","pack_name":"A Phantom of Truth","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"a_phantom_of_truth","encounter_name":"A Phantom of Truth","position":208,"exceptional":false,"myriad":false,"encounter_position":9,"code":"03208","name":"Montparnasse","real_name":"Montparnasse","text":"[fast] Discard a card from your hand: Gain resources equal to the number of [willpower] icons on the discarded card. (Limit once per round.)","real_text":"[fast] Discard a card from your hand: Gain resources equal to the number of [willpower] icons on the discarded card. (Limit once per round.)","quantity":1,"shroud":2,"clues":1,"health_per_investigator":false,"real_slot":"","traits":"Paris. Rail.","real_traits":"Paris. Rail.","illustrator":"Matthew Cowdery","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"This area is known for its caf\u00e9s and bars, and is often frequented by starving artists. Perhaps some of these creative types will become famous someday. Most, you assume, will fade into obscurity.","octgn_id":"495872f9-5461-435b-bd1b-f830279b18bc","url":"https:\/\/arkhamdb.com\/card\/03208","imagesrc":"\/bundles\/cards\/03208.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/03208b.png"},{"pack_code":"apot","pack_name":"A Phantom of Truth","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"a_phantom_of_truth","encounter_name":"A Phantom of Truth","position":209,"exceptional":false,"myriad":false,"encounter_position":10,"code":"03209","name":"Montmartre","real_name":"Montmartre","text":"[action]: Reveal the top card of each investigator's deck. You may play an asset revealed by this effect <i>(paying its cost)<\/i>, under your control. Shuffle each investigator's deck. (Group limit once per round.)","real_text":"[action]: Reveal the top card of each investigator's deck. You may play an asset revealed by this effect <i>(paying its cost)<\/i>, under your control. Shuffle each investigator's deck. (Group limit once per round.)","quantity":1,"shroud":3,"clues":1,"health_per_investigator":false,"real_slot":"","traits":"Paris. Rail.","real_traits":"Paris. Rail.","flavor":"Cold rain pelts the street. Every alleyway you pass is another hiding place for something sinister.","illustrator":"Matthew Cowdery","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"You\u2019ve heard this district to be vibrant and friendly, but the streets feel unusually lonely to you.","octgn_id":"96eca2b7-5f82-42a0-a4c8-58b5fe7fda73","url":"https:\/\/arkhamdb.com\/card\/03209","imagesrc":"\/bundles\/cards\/03209.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/03209b.png"},{"pack_code":"apot","pack_name":"A Phantom of Truth","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"a_phantom_of_truth","encounter_name":"A Phantom of Truth","position":210,"exceptional":false,"myriad":false,"encounter_position":11,"code":"03210","name":"Montmartre","real_name":"Montmartre","text":"[action] Spend 1 resource: Add 1 supply or ammo token to a card you control. (Limit once per round.)","real_text":"[action] Spend 1 resource: Add 1 supply or ammo token to a card you control. (Limit once per round.)","quantity":1,"shroud":2,"clues":1,"health_per_investigator":false,"real_slot":"","traits":"Paris. Rail.","real_traits":"Paris. Rail.","flavor":"Cold rain pelts the street. Every alleyway you pass is another hiding place for something sinister.","illustrator":"Matthew Cowdery","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"You\u2019ve heard this district to be vibrant and friendly, but the streets feel unusually lonely to you.","octgn_id":"4987715d-a84d-4380-a478-3ad0b1ac0bfa","url":"https:\/\/arkhamdb.com\/card\/03210","imagesrc":"\/bundles\/cards\/03210.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/03210b.png"},{"pack_code":"apot","pack_name":"A Phantom of Truth","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"a_phantom_of_truth","encounter_name":"A Phantom of Truth","position":211,"exceptional":false,"myriad":false,"encounter_position":12,"code":"03211","name":"Grand Guignol","real_name":"Grand Guignol","subname":"Theatre of the Great Puppet","text":"<b>Forced<\/b> - After you reveal Grand Guignol: You must either take 2 horror, or shuffle all non-weakness cards from your hand into your deck, then draw an equal number of cards.","real_text":"<b>Forced<\/b> - After you reveal Grand Guignol: You must either take 2 horror, or shuffle all non-weakness cards from your hand into your deck, then draw an equal number of cards.","quantity":1,"shroud":3,"clues":1,"health_per_investigator":false,"victory":1,"real_slot":"","traits":"Paris.","real_traits":"Paris.","flavor":"It seems the theatre is performing a show about insanity. You wonder if they have ever performed <u>The King in Yellow<\/u>.","illustrator":"Jeff Lee Johnson","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"Le Th\u00e9\u00e2tre du Grand-Guignol specializes in horror shows of a graphic and sometimes amoral nature. It is among the smallest venues in Paris, and one of the most popular.","octgn_id":"42ae82fa-d26b-4b30-ae93-7cc3f2b81cea","url":"https:\/\/arkhamdb.com\/card\/03211","imagesrc":"\/bundles\/cards\/03211.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/03211b.png"},{"pack_code":"apot","pack_name":"A Phantom of Truth","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"a_phantom_of_truth","encounter_name":"A Phantom of Truth","position":212,"exceptional":false,"myriad":false,"encounter_position":13,"code":"03212","name":"Op\u00e9ra Garnier","real_name":"Op\u00e9ra Garnier","text":"While you are investigating Op\u00e9ra Garnier, double the number of skill icons committed to this skill test.","real_text":"While you are investigating Op\u00e9ra Garnier, double the number of skill icons committed to this skill test.","quantity":1,"shroud":5,"clues":1,"health_per_investigator":false,"real_slot":"","traits":"Paris. Rail.","real_traits":"Paris. Rail.","flavor":"A trail of blood leads up the grand staircase. Deep, cold mist envelops the room. You get the unmistakable feeling that there is something inhuman in the opera house\u2026","illustrator":"Nele Diel","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"The Palais Garnier is an ornate architectural masterpiece, and one of the most famous opera houses in the world. Strangely, you find the main doors thrown wide open, and a dark mist creeps out from the doorway.","octgn_id":"a1e75f9c-befb-4cfb-aab4-5397f8f62c81","url":"https:\/\/arkhamdb.com\/card\/03212","imagesrc":"\/bundles\/cards\/03212.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/03212b.png"},{"pack_code":"apot","pack_name":"A Phantom of Truth","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"a_phantom_of_truth","encounter_name":"A Phantom of Truth","position":213,"exceptional":false,"myriad":false,"encounter_position":14,"code":"03213","name":"Op\u00e9ra Garnier","real_name":"Op\u00e9ra Garnier","text":"While you are investigating Op\u00e9ra Garnier, double the base value of your skill.","real_text":"While you are investigating Op\u00e9ra Garnier, double the base value of your skill.","quantity":1,"shroud":6,"clues":1,"health_per_investigator":false,"real_slot":"","traits":"Paris. Rail.","real_traits":"Paris. Rail.","flavor":"A trail of blood leads up the grand staircase. Deep, cold mist envelops the room. You get the unmistakable feeling that there is something inhuman in the opera house\u2026","illustrator":"Nele Diel","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"The Palais Garnier is an ornate architectural masterpiece, and one of the most famous opera houses in the world. Strangely, you find the main doors thrown wide open, and a dark mist creeps out from the doorway.","octgn_id":"c5d57cb3-ceb7-4c8b-800e-818d65414cc0","url":"https:\/\/arkhamdb.com\/card\/03213","imagesrc":"\/bundles\/cards\/03213.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/03213b.png"},{"pack_code":"apot","pack_name":"A Phantom of Truth","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"a_phantom_of_truth","encounter_name":"A Phantom of Truth","position":214,"exceptional":false,"myriad":false,"encounter_position":15,"code":"03214","name":"Gare d'Orsay","real_name":"Gare d'Orsay","text":"[action] Spend 1 resource: Move to any [[Rail]] location.","real_text":"[action] Spend 1 resource: Move to any [[Rail]] location.","quantity":1,"shroud":4,"clues":1,"health_per_investigator":false,"real_slot":"","traits":"Paris. Rail.","real_traits":"Paris. Rail.","flavor":"You'd expect the station to be bustling, but it is eerily abandoned, save for a few passengers who wander the station in slow, meandering steps.","illustrator":"Jeff Lee Johnson","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"Built in 1900, this train station was the first urban station in the world to use only electric trains.","octgn_id":"851280fa-b807-493c-9c3d-048f70e8a05d","url":"https:\/\/arkhamdb.com\/card\/03214","imagesrc":"\/bundles\/cards\/03214.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/03214b.png"},{"pack_code":"apot","pack_name":"A Phantom of Truth","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"a_phantom_of_truth","encounter_name":"A Phantom of Truth","position":215,"exceptional":false,"myriad":false,"encounter_position":16,"code":"03215","name":"P\u00e8re Lachaise Cemetery","real_name":"P\u00e8re Lachaise Cemetery","text":"<b>Forced<\/b> - After you successfully investigate P\u00e8re Lachaise Cemetery: You cannot leave P\u00e8re Lachaise Cemetery until the end of the round.","real_text":"<b>Forced<\/b> - After you successfully investigate P\u00e8re Lachaise Cemetery: You cannot leave P\u00e8re Lachaise Cemetery until the end of the round.","quantity":1,"shroud":1,"clues":2,"health_per_investigator":false,"victory":1,"real_slot":"","traits":"Paris.","real_traits":"Paris.","flavor":"Paths of stone wind through rows of graves and countless mausoleums. The dense, twisting cemetery has you trapped in a state of melancholy, surrounded by death on all sides.","illustrator":"Vlad Ricean","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"The largest cemetery in Paris, and its first garden cemetery, P\u00e8re Lachaise is as beautiful as it is haunting.","octgn_id":"05f0bf91-29ce-4925-8e3e-38d3b03e2542","url":"https:\/\/arkhamdb.com\/card\/03215","imagesrc":"\/bundles\/cards\/03215.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/03215b.png"},{"pack_code":"apot","pack_name":"A Phantom of Truth","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"a_phantom_of_truth","encounter_name":"A Phantom of Truth","position":216,"exceptional":false,"myriad":false,"encounter_position":17,"code":"03216","name":"Canal Saint-Martin","real_name":"Canal Saint-Martin","text":"[reaction] After you evade an enemy at Canal Saint-Martin: Move that enemy to a connecting location. (Limit once per round.)","real_text":"[reaction] After you evade an enemy at Canal Saint-Martin: Move that enemy to a connecting location. (Limit once per round.)","quantity":1,"shroud":4,"clues":1,"health_per_investigator":false,"victory":1,"real_slot":"","traits":"Paris.","real_traits":"Paris.","illustrator":"Vlad Ricean","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"This underground canal connects the river Seine to the Canal de l\u2019Ourcq. An old, cracked staircase leads down to the canal\u2019s entrance.","octgn_id":"cc707388-cd37-4fbd-a38d-b4ef160569d2","url":"https:\/\/arkhamdb.com\/card\/03216","imagesrc":"\/bundles\/cards\/03216.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/03216b.png"},{"pack_code":"apot","pack_name":"A Phantom of Truth","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"a_phantom_of_truth","encounter_name":"A Phantom of Truth","position":217,"exceptional":false,"myriad":false,"encounter_position":18,"code":"03217","name":"Le Marais","real_name":"Le Marais","text":"[reaction] When your turn begins, if you are in Le Marais: Draw 1 card. (Group limit once per round.)","real_text":"[reaction] When your turn begins, if you are in Le Marais: Draw 1 card. (Group limit once per round.)","quantity":1,"shroud":3,"clues":1,"health_per_investigator":false,"real_slot":"","traits":"Paris. Rail.","real_traits":"Paris. Rail.","flavor":"Throughout this region, you cannot shake the feeling that you are being watched. Something along the rooftops ducks just out of sight each time you peer upward.","illustrator":"Uriah Voth","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"This historic district has recently become less aristocratic, but the old architectural masterwork remains.","octgn_id":"83e73174-af32-4f5a-be59-24013a471171","url":"https:\/\/arkhamdb.com\/card\/03217","imagesrc":"\/bundles\/cards\/03217.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/03217b.png"},{"pack_code":"apot","pack_name":"A Phantom of Truth","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"a_phantom_of_truth","encounter_name":"A Phantom of Truth","position":218,"exceptional":false,"myriad":false,"encounter_position":19,"code":"03218","name":"Le Marais","real_name":"Le Marais","text":"<b>Forced<\/b> - After you enter Le Marais: For the remainder of the round, you cannot leave Le Marais.","real_text":"<b>Forced<\/b> - After you enter Le Marais: For the remainder of the round, you cannot leave Le Marais.","quantity":1,"shroud":1,"clues":1,"health_per_investigator":false,"real_slot":"","traits":"Paris. Rail.","real_traits":"Paris. Rail.","flavor":"Throughout this region, you cannot shake the feeling that you are being watched. Something along the rooftops ducks just out of sight each time you peer upward.","illustrator":"Uriah Voth","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"This historic district has recently become less aristocratic, but the old architectural masterwork remains.","octgn_id":"0a3df1e4-0f7b-43de-be8a-808f2008f1a1","url":"https:\/\/arkhamdb.com\/card\/03218","imagesrc":"\/bundles\/cards\/03218.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/03218b.png"},{"pack_code":"apot","pack_name":"A Phantom of Truth","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"a_phantom_of_truth","encounter_name":"A Phantom of Truth","position":219,"exceptional":false,"myriad":false,"encounter_position":20,"code":"03219","name":"Notre-Dame","real_name":"Notre-Dame","text":"Each enemy at Notre-Dame gets -1 fight and +1 evade.\n[action]: Test [willpower] (6). If you succeed, either place 1 doom on the current agenda, or remove 1 doom from the current agenda. (Group limit once per game.)","real_text":"Each enemy at Notre-Dame gets -1 fight and +1 evade.\n[action]: Test [willpower] (6). If you succeed, either place 1 doom on the current agenda, or remove 1 doom from the current agenda. (Group limit once per game.)","quantity":1,"shroud":3,"clues":1,"health_per_investigator":false,"real_slot":"","traits":"Paris. Rail.","real_traits":"Paris. Rail.","illustrator":"Lucas Staniec","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"The most famous cathedral in all of Paris, and one of the finest examples of gothic architecture in the world, Notre-Dame de Paris - \"Our Lady of Paris\" - is an icon of the city. Light shines out from its stained glass windows, and you can hear a pipe organ inside blaring a bizarre, chaotic melody.","octgn_id":"945d67fb-f8f4-4fe1-b646-9a2894acda75","url":"https:\/\/arkhamdb.com\/card\/03219","imagesrc":"\/bundles\/cards\/03219.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/03219b.png"},{"pack_code":"apot","pack_name":"A Phantom of Truth","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"a_phantom_of_truth","encounter_name":"A Phantom of Truth","position":220,"exceptional":false,"myriad":false,"encounter_position":21,"code":"03220","name":"Gardens of Luxembourg","real_name":"Gardens of Luxembourg","text":"While a [[Byakhee]] enemy is moving, if there is an investigator at Gardens of Luxembourg, that enemy's location is considered to be connected to Gardens of Luxembourg.","real_text":"While a [[Byakhee]] enemy is moving, if there is an investigator at Gardens of Luxembourg, that enemy's location is considered to be connected to Gardens of Luxembourg.","quantity":1,"shroud":3,"clues":1,"health_per_investigator":false,"victory":1,"real_slot":"","traits":"Paris.","real_traits":"Paris.","illustrator":"Borja Pindado","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"The gardens of Luxembourg Palace contain hundreds of scattered statues, monuments, and fountains. It would make for a relaxing walk if you hadn\u2019t come here to escape the winged creatures that screech and soar in the dark sky\u00a0overhead.","octgn_id":"095ec4ac-d52e-4893-808d-acdaf9d97e47","url":"https:\/\/arkhamdb.com\/card\/03220","imagesrc":"\/bundles\/cards\/03220.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/03220b.png"},{"pack_code":"apot","pack_name":"A Phantom of Truth","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"a_phantom_of_truth","encounter_name":"A Phantom of Truth","position":221,"exceptional":false,"myriad":false,"encounter_position":22,"code":"03221","name":"The Organist","real_name":"The Organist","subname":"Hopeless, I Defied Him","text":"Hunter. Cannot be damaged.\n<b>Forced<\/b> - After The Organist moves from the hunter keyword, if it is unengaged: Resolve its hunter keyword again. The Organist cannot attack this phase. (Limit once per round).","real_text":"Hunter. Cannot be damaged.\n<b>Forced<\/b> - After The Organist moves from the hunter keyword, if it is unengaged: Resolve its hunter keyword again. The Organist cannot attack this phase. (Limit once per round).","quantity":1,"health_per_investigator":false,"enemy_horror":3,"enemy_fight":5,"enemy_evade":3,"real_slot":"","traits":"Humanoid. Avatar. Elite.","real_traits":"Humanoid. Avatar. Elite.","flavor":"\u2026the point from which it would strike was his infernal eyes. -\u00a0Robert W. Chambers, \"In the Court of the Dragon,\" <u>The King in Yellow<\/u>","illustrator":"Michele Frigo","is_unique":true,"hidden":true,"permanent":false,"double_sided":false,"octgn_id":"bd054df1-3678-49d3-9d47-077ef4718d48","url":"https:\/\/arkhamdb.com\/card\/03221","imagesrc":"\/bundles\/cards\/03221.png","spoiler":1},{"pack_code":"apot","pack_name":"A Phantom of Truth","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"a_phantom_of_truth","encounter_name":"A Phantom of Truth","linked_to_code":"03221","linked_to_name":"The Organist","position":221,"exceptional":false,"myriad":false,"encounter_position":22,"code":"03221b","name":"The Organist","real_name":"The Organist","subname":"Draped in Mystery","text":"Aloof. Cannot be damaged.\n<b>Forced<\/b> - At the end of the enemy phase: If The Organist is unengaged, move it 1 location away from the nearest investigator (to a location with no investigators, if possible). If it is engaged, disengage it instead.","real_text":"Aloof. Cannot be damaged.\n<b>Forced<\/b> - At the end of the enemy phase: If The Organist is unengaged, move it 1 location away from the nearest investigator (to a location with no investigators, if possible). If it is engaged, disengage it instead.","quantity":1,"health_per_investigator":false,"enemy_horror":1,"enemy_fight":3,"enemy_evade":5,"real_slot":"","traits":"Humanoid. Avatar. Elite.","real_traits":"Humanoid. Avatar. Elite.","flavor":"I was creeping along, my feet almost refusing to move. -\u00a0Robert W. Chambers, \"In the Court of the Dragon,\" <u>The King in Yellow<\/u>","illustrator":"Michele Frigo","is_unique":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/03221b","imagesrc":"\/bundles\/cards\/03221b.png","spoiler":1,"linked_card":{"pack_code":"apot","pack_name":"A Phantom of Truth","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"a_phantom_of_truth","encounter_name":"A Phantom of Truth","id":852,"position":221,"exceptional":false,"myriad":false,"encounter_position":22,"code":"03221","name":"The Organist","real_name":"The Organist","subname":"Hopeless, I Defied Him","bonded_to":null,"bonded_count":null,"cost":null,"text":"<p>Hunter. Cannot be damaged.<\/p><p><b>Forced<\/b> - After The Organist moves from the hunter keyword, if it is unengaged: Resolve its hunter keyword again. The Organist cannot attack this phase. (Limit once per round).<\/p>","customization_text":null,"customization_change":null,"real_text":"Hunter. Cannot be damaged.\n<b>Forced<\/b> - After The Organist moves from the hunter keyword, if it is unengaged: Resolve its hunter keyword again. The Organist cannot attack this phase. (Limit once per round).","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":3,"enemy_fight":5,"enemy_evade":3,"victory":null,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":"","stage":null,"traits":"Humanoid. Avatar. Elite.","real_traits":"Humanoid. Avatar. Elite.","tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"\u2026the point from which it would strike was his infernal eyes. -\u00a0Robert W. Chambers, \"In the Court of the Dragon,\" <u>The King in Yellow<\/u>","illustrator":"Michele Frigo","is_unique":true,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":"bd054df1-3678-49d3-9d47-077ef4718d48","url":"https:\/\/arkhamdb.com\/card\/03221","imagesrc":"\/bundles\/cards\/03221.png","spoiler":1}},{"pack_code":"apot","pack_name":"A Phantom of Truth","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"a_phantom_of_truth","encounter_name":"A Phantom of Truth","position":222,"exceptional":false,"myriad":false,"encounter_position":23,"code":"03222","name":"Stealthy Byakhee","real_name":"Stealthy Byakhee","text":"Hunter.\nWhile Stealthy Byakhee is exhausted, it gets -3 fight.","real_text":"Hunter.\nWhile Stealthy Byakhee is exhausted, it gets -3 fight.","quantity":2,"health":2,"health_per_investigator":false,"enemy_damage":2,"enemy_horror":1,"enemy_fight":5,"enemy_evade":3,"real_slot":"","traits":"Monster. Byakhee.","real_traits":"Monster. Byakhee.","flavor":"If you can hear the beating of its leathery wings, it\u2019s already too late.","illustrator":"Ryan Barger","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"25536baa-19ef-414a-bd5d-24f3d690250f","url":"https:\/\/arkhamdb.com\/card\/03222","imagesrc":"\/bundles\/cards\/03222.png","spoiler":1},{"pack_code":"apot","pack_name":"A Phantom of Truth","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"a_phantom_of_truth","encounter_name":"A Phantom of Truth","position":223,"exceptional":false,"myriad":false,"encounter_position":25,"code":"03223","name":"Twin Suns","real_name":"Twin Suns","text":"<b>Revelation<\/b> - Test [intellect] (4). If you fail, you must either remove 1 doom from the current agenda, or take 1 horror for each point you failed by.","real_text":"<b>Revelation<\/b> - Test [intellect] (4). If you fail, you must either remove 1 doom from the current agenda, or take 1 horror for each point you failed by.","quantity":2,"health_per_investigator":false,"real_slot":"","traits":"Omen.","real_traits":"Omen.","flavor":"The implication spoils what would otherwise be a lovely\u00a0sunset.","illustrator":"Lucas Staniec","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"4e4fa455-091c-491e-8e2b-74c6c0ff53f3","url":"https:\/\/arkhamdb.com\/card\/03223","imagesrc":"\/bundles\/cards\/03223.png","spoiler":1},{"pack_code":"apot","pack_name":"A Phantom of Truth","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"a_phantom_of_truth","encounter_name":"A Phantom of Truth","position":224,"exceptional":false,"myriad":false,"encounter_position":27,"code":"03224","name":"Deadly Fate","real_name":"Deadly Fate","text":"<b>Revelation<\/b> - Test [willpower] (3). If you fail, discard cards from the top of the encounter deck until an enemy is discarded. You must either draw that enemy, or that enemy attacks you <i>(from the discard pile)<\/i>. If no enemy is discarded, take 1 horror instead.","real_text":"<b>Revelation<\/b> - Test [willpower] (3). If you fail, discard cards from the top of the encounter deck until an enemy is discarded. You must either draw that enemy, or that enemy attacks you <i>(from the discard pile)<\/i>. If no enemy is discarded, take 1 horror instead.","quantity":3,"health_per_investigator":false,"real_slot":"","traits":"Omen.","real_traits":"Omen.","illustrator":"Sebastian Rodriguez","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"cc9074b9-0052-4233-8896-28222361b47d","url":"https:\/\/arkhamdb.com\/card\/03224","imagesrc":"\/bundles\/cards\/03224.png","spoiler":1},{"pack_code":"apot","pack_name":"A Phantom of Truth","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"a_phantom_of_truth","encounter_name":"A Phantom of Truth","position":225,"exceptional":false,"myriad":false,"encounter_position":30,"code":"03225","name":"Torturous Chords","real_name":"Torturous Chords","text":"<b>Revelation<\/b> - Test [willpower] (5). If you fail, put Torturous Chords into play in your threat area, with 1 resource on it for each point you failed by.\nEach time you play a card, increase the cost of that card by 1 and remove 1 resource from Torturous Chords.\nIf Torturous Chords has no resources, discard it.","real_text":"<b>Revelation<\/b> - Test [willpower] (5). If you fail, put Torturous Chords into play in your threat area, with 1 resource on it for each point you failed by.\nEach time you play a card, increase the cost of that card by 1 and remove 1 resource from Torturous Chords.\nIf Torturous Chords has no resources, discard it.","quantity":3,"health_per_investigator":false,"real_slot":"","traits":"Hex. Terror.","real_traits":"Hex. Terror.","illustrator":"Alexandre Dainche","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"ecba1d09-d125-4463-89f6-5ac24ce8e1a7","url":"https:\/\/arkhamdb.com\/card\/03225","imagesrc":"\/bundles\/cards\/03225.png","spoiler":1},{"pack_code":"apot","pack_name":"A Phantom of Truth","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"a_phantom_of_truth","encounter_name":"A Phantom of Truth","position":226,"exceptional":false,"myriad":false,"encounter_position":33,"code":"03226","name":"Frozen in Fear","real_name":"Frozen in Fear","text":"<b>Revelation<\/b> - Put Frozen in Fear into play in your threat area.\nThe first time you perform one of the following actions (move, fight, or evade) each round, it costs 1 additional action.\n<b>Forced<\/b> - At the end of your turn: Test [willpower] (3). If you succeed, discard Frozen in Fear.","real_text":"<b>Revelation<\/b> - Put Frozen in Fear into play in your threat area.\nThe first time you perform one of the following actions (move, fight, or evade) each round, it costs 1 additional action.\n<b>Forced<\/b> - At the end of your turn: Test [willpower] (3). If you succeed, discard Frozen in Fear.","quantity":2,"health_per_investigator":false,"real_slot":"","traits":"Terror.","real_traits":"Terror.","illustrator":"Anders Finer","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"5606fe5d-d328-419f-9819-d81e55d056dc","url":"https:\/\/arkhamdb.com\/card\/03226","imagesrc":"\/bundles\/cards\/03226.png","spoiler":1},{"pack_code":"apot","pack_name":"A Phantom of Truth","type_code":"treachery","type_name":"Treachery","subtype_code":"weakness","subtype_name":"Weakness","faction_code":"neutral","faction_name":"Neutral","encounter_code":"a_phantom_of_truth","encounter_name":"A Phantom of Truth","position":227,"exceptional":false,"myriad":false,"encounter_position":35,"code":"03227","name":"Lost Soul","real_name":"Lost Soul","text":"<b>Revelation<\/b> - Check Campaign Log. \n- If you have more (or equal) <b>Doubt<\/b> than <b>Conviction<\/b>, test [intellect] (X), where X is your [willpower]. If you fail, take 2 damage.\n- If you have more <b>Conviction<\/b> than <b>Doubt<\/b>, test [willpower] (X), where X is your [intellect]. If you fail, take 2 damage.","real_text":"<b>Revelation<\/b> - Check Campaign Log. \n- If you have more (or equal) <b>Doubt<\/b> than <b>Conviction<\/b>, test [intellect] (X), where X is your [willpower]. If you fail, take 2 damage.\n- If you have more <b>Conviction<\/b> than <b>Doubt<\/b>, test [willpower] (X), where X is your [intellect]. If you fail, take 2 damage.","quantity":4,"health_per_investigator":false,"deck_limit":1,"real_slot":"","traits":"Madness. Pact.","real_traits":"Madness. Pact.","illustrator":"Ethan Patrick Harris","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"791a6d1e-844d-4078-b4cb-c005483a1790","url":"https:\/\/arkhamdb.com\/card\/03227","imagesrc":"\/bundles\/cards\/03227.png","spoiler":1},{"pack_code":"dca","pack_name":"Dim Carcosa","type_code":"event","type_name":"Event","faction_code":"guardian","faction_name":"Guardian","position":304,"exceptional":false,"myriad":false,"code":"03304","name":"\"Eat lead!\"","real_name":"\"Eat lead!\"","cost":0,"text":"Fast. Play when you activate the <b>Fight<\/b> ability on a [[Firearm]] asset.\nYou may spend X additional ammo tokens from that asset. When you reveal chaos tokens for this attack, reveal X additional chaos tokens. Choose one to resolve and ignore the rest.","real_text":"Fast. Play when you activate the <b>Fight<\/b> ability on a [[Firearm]] asset.\nYou may spend X additional ammo tokens from that asset. When you reveal chaos tokens for this attack, reveal X additional chaos tokens. Choose one to resolve and ignore the rest.","quantity":2,"skill_combat":1,"skill_agility":1,"xp":2,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Tactic.","real_traits":"Tactic.","tags":"fa.","illustrator":"David Demaret","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"fddf5708-0c3c-4ccd-8b0a-5e4f8dc2bba5","url":"https:\/\/arkhamdb.com\/card\/03304","imagesrc":"\/bundles\/cards\/03304.png"},{"pack_code":"dca","pack_name":"Dim Carcosa","type_code":"event","type_name":"Event","faction_code":"seeker","faction_name":"Seeker","position":307,"exceptional":false,"myriad":false,"code":"03307","name":"No Stone Unturned","real_name":"No Stone Unturned","cost":2,"text":"Fast. Play during any [fast] player window.\nChoose an investigator at your location. That investigator searches his or her deck for a card, draws it, and shuffles his or her deck.","real_text":"Fast. Play during any [fast] player window.\nChoose an investigator at your location. That investigator searches his or her deck for a card, draws it, and shuffles his or her deck.","quantity":2,"skill_intellect":1,"skill_wild":1,"xp":5,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Insight.","real_traits":"Insight.","illustrator":"Ilich Henriquez","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"a04ad572-d992-47ce-bc9e-59b78fdabda5","url":"https:\/\/arkhamdb.com\/card\/03307","imagesrc":"\/bundles\/cards\/03307.png"},{"pack_code":"dca","pack_name":"Dim Carcosa","type_code":"event","type_name":"Event","faction_code":"rogue","faction_name":"Rogue","position":310,"exceptional":false,"myriad":false,"code":"03310","name":"Cheat Death","real_name":"Cheat Death","cost":1,"text":"Fast. Play when you would be defeated.\nDisengage from each enemy engaged with you, discard all cards in your threat area, heal 2 horror and 2 damage, and move to any revealed location with no enemies. If it is your turn, end your turn. Remove Cheat Death from the game.","real_text":"Fast. Play when you would be defeated.\nDisengage from each enemy engaged with you, discard all cards in your threat area, heal 2 horror and 2 damage, and move to any revealed location with no enemies. If it is your turn, end your turn. Remove Cheat Death from the game.","quantity":2,"skill_wild":1,"xp":5,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Trick. Fated.","real_traits":"Trick. Fated.","tags":"hd.hh.","illustrator":"Antonio Ma\u00ednez","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"43944ccf-7640-4571-9513-e41bb08863c0","url":"https:\/\/arkhamdb.com\/card\/03310","imagesrc":"\/bundles\/cards\/03310.png"},{"pack_code":"tpm","pack_name":"The Pallid Mask","type_code":"event","type_name":"Event","faction_code":"guardian","faction_name":"Guardian","position":229,"exceptional":false,"myriad":false,"code":"03229","name":"Mano a Mano","real_name":"Mano a Mano","cost":0,"text":"Play only as your first action.\nDeal 1 damage to an enemy engaged with you. This action does not provoke attacks of opportunity.","real_text":"Play only as your first action.\nDeal 1 damage to an enemy engaged with you. This action does not provoke attacks of opportunity.","quantity":2,"skill_willpower":1,"skill_combat":1,"xp":1,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Spirit. Bold.","real_traits":"Spirit. Bold.","illustrator":"Mauro Dal Bo","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"322cd89f-9d2d-45c1-8f1b-847f2dbc7403","url":"https:\/\/arkhamdb.com\/card\/03229","imagesrc":"\/bundles\/cards\/03229.png"},{"pack_code":"tpm","pack_name":"The Pallid Mask","type_code":"asset","type_name":"Asset","faction_code":"guardian","faction_name":"Guardian","position":230,"exceptional":false,"myriad":false,"code":"03230","name":"First Aid","real_name":"First Aid","cost":2,"text":"Uses (4 supplies). If First Aid has no supplies, discard it.\n[action] Spend 1 supply: Heal 1 damage and 1 horror from an investigator or [[Ally]] asset in your location.","real_text":"Uses (4 supplies). If First Aid has no supplies, discard it.\n[action] Spend 1 supply: Heal 1 damage and 1 horror from an investigator or [[Ally]] asset in your location.","quantity":2,"skill_willpower":2,"xp":3,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Talent. Science.","real_traits":"Talent. Science.","tags":"hd.hh.","illustrator":"Sara Biddle","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"c089bea0-8109-4535-a04a-015371d126db","url":"https:\/\/arkhamdb.com\/card\/03230","imagesrc":"\/bundles\/cards\/03230.png","duplicated_by":["01683"]},{"pack_code":"tpm","pack_name":"The Pallid Mask","type_code":"skill","type_name":"Skill","faction_code":"seeker","faction_name":"Seeker","position":231,"exceptional":false,"myriad":false,"code":"03231","name":"Eureka!","real_name":"Eureka!","text":"If this skill test is successful, the investigator performing this test searches the top 3 cards of his or her deck for a card, draws it, and shuffles his or her deck.","real_text":"If this skill test is successful, the investigator performing this test searches the top 3 cards of his or her deck for a card, draws it, and shuffles his or her deck.","quantity":2,"skill_willpower":1,"skill_intellect":1,"skill_agility":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Innate.","real_traits":"Innate.","illustrator":"Ilich Henriquez","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"7507796f-f2a6-4928-a27e-2f0d87e3f728","url":"https:\/\/arkhamdb.com\/card\/03231","imagesrc":"\/bundles\/cards\/03231.png"},{"pack_code":"tpm","pack_name":"The Pallid Mask","type_code":"event","type_name":"Event","faction_code":"seeker","faction_name":"Seeker","position":232,"exceptional":false,"myriad":false,"code":"03232","name":"Shortcut","real_name":"Shortcut","cost":1,"text":"Fast. Play only during your turn.\nAttach to your location. Attached location gains:\n\"[fast] Exhaust Shortcut: <b>Move<\/b> <i>(to a connecting location)<\/i>. Any investigator at this location may trigger this ability.\"","real_text":"Fast. Play only during your turn.\nAttach to your location. Attached location gains:\n\"[fast] Exhaust Shortcut: <b>Move<\/b> <i>(to a connecting location)<\/i>. Any investigator at this location may trigger this ability.\"","errata_date":{"date":"2018-09-01 00:00:00.000000","timezone_type":3,"timezone":"UTC"},"quantity":2,"skill_willpower":1,"skill_intellect":1,"skill_agility":1,"xp":2,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Insight. Tactic.","real_traits":"Insight. Tactic.","flavor":"You know this town like the back of your hand.","illustrator":"Derk Venneman","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"60468858-3e2e-4de3-a6a3-dc1f5ae6feae","url":"https:\/\/arkhamdb.com\/card\/03232","imagesrc":"\/bundles\/cards\/03232.png"},{"pack_code":"tpm","pack_name":"The Pallid Mask","type_code":"skill","type_name":"Skill","faction_code":"rogue","faction_name":"Rogue","position":233,"exceptional":false,"myriad":false,"code":"03233","name":"\"Watch this!\"","real_name":"\"Watch this!\"","text":"Commit only to a skill test you are performing. As an additional cost to commit \"Watch this!\" to a skill test, spend up to 3 resources.\nIf you succeed by 1 or more, gain twice that many resources.","real_text":"Commit only to a skill test you are performing. As an additional cost to commit \"Watch this!\" to a skill test, spend up to 3 resources.\nIf you succeed by 1 or more, gain twice that many resources.","quantity":2,"skill_willpower":1,"skill_combat":1,"skill_agility":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Gambit.","real_traits":"Gambit.","flavor":"Show-off.","illustrator":"Andreia Ugrai","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"7efd724b-2fee-42c5-ad12-aadacc46407a","url":"https:\/\/arkhamdb.com\/card\/03233","imagesrc":"\/bundles\/cards\/03233.png"},{"pack_code":"tpm","pack_name":"The Pallid Mask","type_code":"asset","type_name":"Asset","faction_code":"rogue","faction_name":"Rogue","position":234,"exceptional":false,"myriad":false,"code":"03234","name":".41 Derringer","real_name":".41 Derringer","cost":3,"text":"Uses (3 ammo).\n[action] Spend 1 ammo: <b>Fight.<\/b> You get +2 [combat] for this attack. If you succeed by 1 or more, this attack deals +1 damage. Once per turn, if you succeed by 3 or more, you may take an additional action this turn.","real_text":"Uses (3 ammo).\n[action] Spend 1 ammo: <b>Fight.<\/b> You get +2 [combat] for this attack. If you succeed by 1 or more, this attack deals +1 damage. Once per turn, if you succeed by 3 or more, you may take an additional action this turn.","quantity":2,"skill_combat":1,"skill_agility":1,"xp":2,"health_per_investigator":false,"deck_limit":2,"slot":"Hand","real_slot":"Hand","traits":"Item. Weapon. Firearm. Illicit.","real_traits":"Item. Weapon. Firearm. Illicit.","illustrator":"John Pacer","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"2bec215c-82bb-48a2-9509-421718a34891","url":"https:\/\/arkhamdb.com\/card\/03234","imagesrc":"\/bundles\/cards\/03234.png","duplicated_by":["01688"]},{"pack_code":"tpm","pack_name":"The Pallid Mask","type_code":"skill","type_name":"Skill","faction_code":"mystic","faction_name":"Mystic","position":235,"exceptional":false,"myriad":false,"code":"03235","name":"Torrent of Power","real_name":"Torrent of Power","text":"As an additional cost to commit Torrent of Power to a skill test, spend up to 3 charges from among assets you control.\nFor each charge spent in this way, Torrent of Power gains [willpower] [wild].","real_text":"As an additional cost to commit Torrent of Power to a skill test, spend up to 3 charges from among assets you control.\nFor each charge spent in this way, Torrent of Power gains [willpower] [wild].","quantity":2,"skill_wild":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Practiced.","real_traits":"Practiced.","illustrator":"Axel Hutt","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"8f7cf0ff-2036-443f-9081-a3ec46d641cc","url":"https:\/\/arkhamdb.com\/card\/03235","imagesrc":"\/bundles\/cards\/03235.png"},{"pack_code":"tpm","pack_name":"The Pallid Mask","type_code":"asset","type_name":"Asset","faction_code":"mystic","faction_name":"Mystic","position":236,"exceptional":false,"myriad":false,"code":"03236","name":"Scrying","real_name":"Scrying","cost":1,"text":"Uses (3 charges).\n[fast] Exhaust Scrying and spend 1 charge: Look at the top 3 cards of any investigator's deck, or the encounter deck. Return them to the top of that deck, in any order. If a [[Terror]] or [[Omen]] card is among the looked-at cards, take 1 horror.","real_text":"Uses (3 charges).\n[fast] Exhaust Scrying and spend 1 charge: Look at the top 3 cards of any investigator's deck, or the encounter deck. Return them to the top of that deck, in any order. If a [[Terror]] or [[Omen]] card is among the looked-at cards, take 1 horror.","quantity":2,"skill_intellect":2,"xp":3,"health_per_investigator":false,"deck_limit":2,"slot":"Arcane","real_slot":"Arcane","traits":"Spell.","real_traits":"Spell.","illustrator":"Romana Kendelic","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"2b556a9e-4d94-413e-b145-1dae5e42b4e0","url":"https:\/\/arkhamdb.com\/card\/03236","imagesrc":"\/bundles\/cards\/03236.png","duplicated_by":["01690"]},{"pack_code":"tpm","pack_name":"The Pallid Mask","type_code":"event","type_name":"Event","faction_code":"survivor","faction_name":"Survivor","position":237,"exceptional":false,"myriad":false,"code":"03237","name":"Waylay","real_name":"Waylay","cost":3,"text":"Choose an exhausted non-[[Elite]] enemy at your location and test [agility] (X), where X is that enemy's evade value. If you succeed, defeat that enemy.","real_text":"Choose an exhausted non-[[Elite]] enemy at your location and test [agility] (X), where X is that enemy's evade value. If you succeed, defeat that enemy.","quantity":2,"skill_agility":2,"xp":0,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Tactic.","real_traits":"Tactic.","flavor":"\"Is\u2026 is it over?\" Her hands shook, and she fell to her knees. \"Is it finally over?\"","illustrator":"Matthew Cowdery","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"f7324923-c567-427a-8d1d-7a5588899015","url":"https:\/\/arkhamdb.com\/card\/03237","imagesrc":"\/bundles\/cards\/03237.png"},{"pack_code":"tpm","pack_name":"The Pallid Mask","type_code":"event","type_name":"Event","faction_code":"survivor","faction_name":"Survivor","position":238,"exceptional":false,"myriad":false,"code":"03238","name":"A Chance Encounter","real_name":"A Chance Encounter","cost":-2,"text":"Choose an [[Ally]] asset with printed resource cost X in any player's discard pile. Put that asset into play under your control.","real_text":"Choose an [[Ally]] asset with printed resource cost X in any player's discard pile. Put that asset into play under your control.","quantity":2,"skill_willpower":1,"skill_intellect":1,"xp":2,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Fortune.","real_traits":"Fortune.","illustrator":"David Auden Nash","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"3370deff-77fa-4dac-9a88-2696af6aa11b","url":"https:\/\/arkhamdb.com\/card\/03238","imagesrc":"\/bundles\/cards\/03238.png"},{"pack_code":"tpm","pack_name":"The Pallid Mask","type_code":"scenario","type_name":"Scenario","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_pallid_mask","encounter_name":"The Pallid Mask","position":240,"exceptional":false,"myriad":false,"encounter_position":1,"code":"03240","name":"The Pallid Mask","real_name":"The Pallid Mask","text":"Easy \/ Standard\n[skull]: -X. X is the number of locations away from the starting location you are (max 5).\n[cultist]: -2. If this token is revealed during an attack, and this skill test is successful, this attack deals 1 less damage.\n[tablet]: -2. If there is a ready [[Ghoul]] or [[Geist]] enemy at your location, it attacks you (if there is more than one, choose one).\n[elder_thing]: -3. If you fail, search the encounter deck and discard pile for a [[Ghoul]] or [[Geist]] enemy and draw it.","real_text":"Easy \/ Standard\n[skull]: -X. X is the number of locations away from the starting location you are (max 5).\n[cultist]: -2. If this token is revealed during an attack, and this skill test is successful, this attack deals 1 less damage.\n[tablet]: -2. If there is a ready [[Ghoul]] or [[Geist]] enemy at your location, it attacks you (if there is more than one, choose one).\n[elder_thing]: -3. If you fail, search the encounter deck and discard pile for a [[Ghoul]] or [[Geist]] enemy and draw it.","quantity":1,"health_per_investigator":false,"real_slot":"","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Hard \/ Expert\n[skull]: -X. X is the number of locations away from the starting location you are.\n[cultist]: -3. If this token is revealed during an attack and this skill test is successful, this attack deals no damage.\n[tablet]: -3. If there is a [[Ghoul]] or [[Geist]] enemy at your location, it readies and attacks you (if there is more than one, choose one).\n[elder_thing]: -4. If you fail, search the encounter deck and discard pile for a [[Ghoul]] or [[Geist]] enemy and draw it.","octgn_id":"e748e010-c470-4757-913b-3cdbd22ead1d","url":"https:\/\/arkhamdb.com\/card\/03240","imagesrc":"\/bundles\/cards\/03240.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/03240b.png"},{"pack_code":"tpm","pack_name":"The Pallid Mask","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_pallid_mask","encounter_name":"The Pallid Mask","linked_to_code":"03241b","linked_to_name":"Specter of Death","position":241,"exceptional":false,"myriad":false,"encounter_position":2,"code":"03241","name":"Empire of the Dead","real_name":"Empire of the Dead","text":"Each location is connected to each location adjacent to it.","real_text":"Each location is connected to each location adjacent to it.","quantity":1,"doom":6,"health_per_investigator":false,"real_slot":"","stage":1,"flavor":"The dank, chill air of the catacombs penetrates your clothes and causes you to shiver. Everywhere you look, the remains of the dead greet you - a grim reminder of your own mortality.","illustrator":"Greg Bobrowski","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"7cc80dae-6a90-4d31-9e4b-b892ad1ff4ba","url":"https:\/\/arkhamdb.com\/card\/03241","imagesrc":"\/bundles\/cards\/03241.png","spoiler":1,"linked_card":{"pack_code":"tpm","pack_name":"The Pallid Mask","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_pallid_mask","encounter_name":"The Pallid Mask","id":875,"position":241,"exceptional":false,"myriad":false,"encounter_position":2,"code":"03241b","name":"Specter of Death","real_name":"Specter of Death","subname":"A Force From Beyond","bonded_to":null,"bonded_count":null,"cost":null,"text":"<p><b>Spawn<\/b> - The starting location.<\/p><p>Hunter. Retaliate.<\/p><p>While Specter of Death is exhausted, it takes 1 less damage from each attack made against it.<\/p><p><b>Forced<\/b> - After you fail a skill test while attempting to evade Specter of Death: It attacks you.<\/p>","customization_text":null,"customization_change":null,"real_text":"<b>Spawn<\/b> - The starting location.\nHunter. Retaliate.\nWhile Specter of Death is exhausted, it takes 1 less damage from each attack made against it.\n<b>Forced<\/b> - After you fail a skill test while attempting to evade Specter of Death: It attacks you.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":5,"health_per_investigator":true,"sanity":null,"enemy_damage":2,"enemy_horror":2,"enemy_fight":3,"enemy_evade":3,"victory":2,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":"","stage":null,"traits":"Monster. Geist. Elite.","real_traits":"Monster. Geist. Elite.","tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"","illustrator":"JB Casacop","is_unique":false,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/03241b","imagesrc":"\/bundles\/cards\/03241b.png","spoiler":1}},{"pack_code":"tpm","pack_name":"The Pallid Mask","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_pallid_mask","encounter_name":"The Pallid Mask","position":241,"exceptional":false,"myriad":false,"encounter_position":2,"code":"03241b","name":"Specter of Death","real_name":"Specter of Death","subname":"A Force From Beyond","text":"<b>Spawn<\/b> - The starting location.\nHunter. Retaliate.\nWhile Specter of Death is exhausted, it takes 1 less damage from each attack made against it.\n<b>Forced<\/b> - After you fail a skill test while attempting to evade Specter of Death: It attacks you.","real_text":"<b>Spawn<\/b> - The starting location.\nHunter. Retaliate.\nWhile Specter of Death is exhausted, it takes 1 less damage from each attack made against it.\n<b>Forced<\/b> - After you fail a skill test while attempting to evade Specter of Death: It attacks you.","quantity":1,"health":5,"health_per_investigator":true,"enemy_damage":2,"enemy_horror":2,"enemy_fight":3,"enemy_evade":3,"victory":2,"real_slot":"","traits":"Monster. Geist. Elite.","real_traits":"Monster. Geist. Elite.","illustrator":"JB Casacop","is_unique":false,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/03241b","imagesrc":"\/bundles\/cards\/03241b.png","spoiler":1},{"pack_code":"tpm","pack_name":"The Pallid Mask","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_pallid_mask","encounter_name":"The Pallid Mask","position":242,"exceptional":false,"myriad":false,"encounter_position":3,"code":"03242","name":"Empire of the Undead","real_name":"Empire of the Undead","text":"Each location is connected to each location adjacent to it.","real_text":"Each location is connected to each location adjacent to it.","quantity":1,"doom":12,"health_per_investigator":false,"real_slot":"","stage":2,"flavor":"All around you, the eyes of skulls glow with an otherworldly hue. A ghostly voice echoes throughout the labyrinthine catacombs. You sense a threatening presence looming around you. It is just outside of your vision, past the dim fog that permeates through the catacombs, around every\u00a0corner\u2026","illustrator":"Greg Bobrowski","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Each investigator is defeated and suffers 1 physical trauma.","back_flavor":"The ghostly presence that menaces you grows with each minute you spend exploring these dreadful catacombs. You walk faster, glancing behind you nervously every few steps. Why does it hound you? What is its purpose? It tugs and pulls on the periphery of your senses. You turn a sharp corner and its shapeless umbral form stares back at you. You spin and flee, passing through a narrow stone corridor you do not recognize. At every intersection, every corner, its shadowy arms reach for you, its many faces contorted in agony. You cannot escape. Resigned to your fate, you drop to your knees in hopelessness and stare down at the cold stone floor. You feel the presence approaching you and cannot bear to look up. Everything goes black.","back_name":"Join Them In Death","octgn_id":"ecc3ad11-fd0a-4ca3-ac7b-e8288cc31bad","url":"https:\/\/arkhamdb.com\/card\/03242","imagesrc":"\/bundles\/cards\/03242.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/03242b.png"},{"pack_code":"tpm","pack_name":"The Pallid Mask","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_pallid_mask","encounter_name":"The Pallid Mask","position":243,"exceptional":false,"myriad":false,"encounter_position":4,"code":"03243","name":"Through the Catacombs","real_name":"Through the Catacombs","text":"<b>Objective<\/b> - Find The Man in the Pallid Mask. He is somewhere in the Catacombs. (Do not advance until you are instructed.)","real_text":"<b>Objective<\/b> - Find The Man in the Pallid Mask. He is somewhere in the Catacombs. (Do not advance until you are instructed.)","quantity":1,"health_per_investigator":false,"real_slot":"","stage":1,"flavor":"At the end of the long tunnel next to you, the Stranger steps through the darkness, his pale mask glinting in the candlelight. \"Wait!\" you call out. He glances your way before vanishing into the shadows. Once more, you are forced to track him down to find answers\u2026","illustrator":"St\u00e9phane Gantiez","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Spawn the set-aside The Man in the Pallid Mask weakness in the Tomb of Shadows <i>(instead of its normal spawn location)<\/i>.\nCheck the Campaign Log. If Ishimaru Haruko is not listed under \"VIPs Slain,\" search the collection for Ishimaru Haruko <i>(Just Skin and Bones)<\/i> and spawn her at the starting location.","back_flavor":"Rows of skulls chatter their teeth endlessly as you pass through a narrow stone archway, into a round chamber illuminated by firelight. In the center of the tomb stands the Stranger, peering into the blaze. Across the wall, shadows dance and twist with the flickering of the flame. The Stranger turns to face you, and his own shadow spreads across the wall. Where his shadow's arms should be, tentacle shapes emerge, enveloping the walls in darkness. He lifts his hands toward the wall, as if trying to show you something.","back_name":"The Stranger's Shadow","octgn_id":"45060741-a8c0-42b7-bea0-7866c7a08161","url":"https:\/\/arkhamdb.com\/card\/03243","imagesrc":"\/bundles\/cards\/03243.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/03243b.png"},{"pack_code":"tpm","pack_name":"The Pallid Mask","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_pallid_mask","encounter_name":"The Pallid Mask","position":244,"exceptional":false,"myriad":false,"encounter_position":5,"code":"03244","name":"The Path is Barred","real_name":"The Path is Barred","text":"<b>Objective<\/b> - <i>\"Tell us how to stop the path from opening!\"<\/i> If The Man in the Pallid Mask is defeated, advance.\n<b>Objective<\/b> - <i>\"What is he trying to show us?\"<\/i> Investigators in the Tomb of Shadows may spend the requisite number of clues, as a group, to advance.","real_text":"<b>Objective<\/b> - <i>\"Tell us how to stop the path from opening!\"<\/i> If The Man in the Pallid Mask is defeated, advance.\n<b>Objective<\/b> - <i>\"What is he trying to show us?\"<\/i> Investigators in the Tomb of Shadows may spend the requisite number of clues, as a group, to advance.","quantity":1,"clues":2,"health_per_investigator":false,"real_slot":"","stage":2,"flavor":"The shadows cast along the bone walls shift into the shapes of several figures, acting out a macabre parody of <u>The King in Yellow<\/u>.","illustrator":"St\u00e9phane Gantiez","is_unique":false,"permanent":false,"double_sided":true,"back_text":"<b>If The Man in the Pallid Mask was defeated:<\/b>\n<blockquote>The Stranger drops to one knee, visibly wounded. Your knuckles whiten with anger, and you shout, \"We know about Carcosa and Hastur. Now tell us how to stop this madness!\" The Stranger digs his fingers into the cold stone floor, and the catacombs shake\u2026<\/blockquote>\nMark two <b>Conviction<\/b> in your Campaign Log.\nRemove The Man in the Pallid Mask from the game.\nAdvance to Act 3a - The Way Out.\n<hr><b>If you spent clues to advance:<\/b>\n<blockquote>Recognizing that the Stranger poses no immediate danger to you, you study your surroundings and the strange shadows twist and distort once more, revealing a strange diagram\u2026<\/blockquote>\nMark two <b>Doubt<\/b> in your Campaign Log.\nRemove The Man in the Pallid Mask from the game.\nAdvance to Act 3a - Leading the Way.","back_name":"Behind the Mask","octgn_id":"ae5a7d71-a5dd-4ecb-b6b2-ff27959910cd","url":"https:\/\/arkhamdb.com\/card\/03244","imagesrc":"\/bundles\/cards\/03244.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/03244b.png"},{"pack_code":"tpm","pack_name":"The Pallid Mask","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_pallid_mask","encounter_name":"The Pallid Mask","position":245,"exceptional":false,"myriad":false,"encounter_position":6,"code":"03245","name":"The Way Out","real_name":"The Way Out","text":"<b>Forced<\/b> - At the end of the round, if The Gate to Hell is in play: Discard the location that is farthest from The Gate to Hell. Move each investigator and enemy that was at that location to a connecting location and deal 2 damage to each of them.\n<b>Objective<\/b> - If each undefeated investigator is at The Gate to Hell, advance.","real_text":"<b>Forced<\/b> - At the end of the round, if The Gate to Hell is in play: Discard the location that is farthest from The Gate to Hell. Move each investigator and enemy that was at that location to a connecting location and deal 2 damage to each of them.\n<b>Objective<\/b> - If each undefeated investigator is at The Gate to Hell, advance.","quantity":1,"health_per_investigator":false,"real_slot":"","stage":3,"flavor":"Bones rattle to the floor, dislodged by the shaking and crumbling of the caverns around you. The Stranger grabs a skull from within the flames in the center of the chamber and flees.","illustrator":"St\u00e9phane Gantiez","is_unique":false,"permanent":false,"double_sided":true,"back_text":"<b>(\u2192R1)<\/b>","back_flavor":"The catacombs rumble and collapse behind you as you make your escape. You are able to follow the Stranger's shadow, tracing his steps to find your way through the labyrinthine passages. You cross the threshold of the catacombs entrance, a wave of rubble and bone chips following in your wake. The deafening noise of falling debris crashes behind you, and you turn to find the entrance blocked by a newly-formed wall of bone and rock. Just as you are ready to depart, a partially-charred skull bearing a strange diagram rolls to a stop at your feet. There is no sign of the Stranger anywhere.","back_name":"The Catacombs Collapse","octgn_id":"cf404925-6636-47c0-ac77-f57c19ad8731","url":"https:\/\/arkhamdb.com\/card\/03245","imagesrc":"\/bundles\/cards\/03245.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/03245b.png"},{"pack_code":"tpm","pack_name":"The Pallid Mask","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_pallid_mask","encounter_name":"The Pallid Mask","position":246,"exceptional":false,"myriad":false,"encounter_position":7,"code":"03246","name":"Leading the Way","real_name":"Leading the Way","text":"Ignore the <b>Forced<\/b> ability on Blocked Passage.\n<b>Objective<\/b> - If each undefeated investigator is at Blocked Passage, advance.","real_text":"Ignore the <b>Forced<\/b> ability on Blocked Passage.\n<b>Objective<\/b> - If each undefeated investigator is at Blocked Passage, advance.","quantity":1,"health_per_investigator":false,"real_slot":"","stage":3,"flavor":"The shadows along the walls of the tomb begin to coalesce. Strange runic symbols twist into the image of a building with a tall tower, its spire reaching up toward the ceiling. Then the Stranger beckons for you to follow, and disappears through the stone archway behind\u00a0you.","illustrator":"St\u00e9phane Gantiez","is_unique":false,"permanent":false,"double_sided":true,"back_text":"<b>(\u2192R2)<\/b>","back_flavor":"Following the Stranger's lead, you take a circuitous route through the underground passageways. Finally you are confronted by a dead end - a tunnel blocked by an impossibly thick wall of collapsed bone and rubble. The Stranger stands nearby, holding the partially-charred skull he pulled from the fire in the Tomb of Shadows. \"What now?\" you ask, confused. He holds the skull aloft, and the floor begins to collapse into a pit of dark emptiness below. Bones and rubble from the wall fall into the pit, and it grows larger with each moment. The Stranger bows, then falls backwards into the pit before you can grab him. \"Wait!\" you call out, but it is too late. With the pit growing and threatening to swallow the catacombs entirely, you have no choice but to follow him.","back_name":"The Secret Exit","octgn_id":"0404de0a-b415-4347-9df0-6541cf57011f","url":"https:\/\/arkhamdb.com\/card\/03246","imagesrc":"\/bundles\/cards\/03246.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/03246b.png"},{"pack_code":"tpm","pack_name":"The Pallid Mask","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_pallid_mask","encounter_name":"The Pallid Mask","position":247,"exceptional":false,"myriad":false,"encounter_position":8,"code":"03247","name":"The Gate to Hell","real_name":"The Gate to Hell","text":"<b>Forced<\/b> - When The Gate to Hell is revealed: Put the top 2 Catacombs in the Catacombs deck into play above and below The Gate to Hell.","real_text":"<b>Forced<\/b> - When The Gate to Hell is revealed: Put the top 2 Catacombs in the Catacombs deck into play above and below The Gate to Hell.","quantity":1,"shroud":1,"clues":2,"health_per_investigator":false,"real_slot":"","flavor":"ARRETE!\nC'EST ICI L'EMPIRE DE LA MORT","illustrator":"Greg Bobrowski","is_unique":false,"permanent":false,"double_sided":true,"back_text":"As an additional cost for you to enter Catacombs, investigators at your location must spend 1 [per_investigator] clues, as a group.","back_flavor":"Skulls and bones decorate the walls of this wide hallway in a macabre fashion.","back_name":"Catacombs","octgn_id":"2633cdbb-a532-47f2-ad6c-8a92237984aa","url":"https:\/\/arkhamdb.com\/card\/03247","imagesrc":"\/bundles\/cards\/03247.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/03247b.png"},{"pack_code":"tpm","pack_name":"The Pallid Mask","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_pallid_mask","encounter_name":"The Pallid Mask","position":248,"exceptional":false,"myriad":false,"encounter_position":9,"code":"03248","name":"Stone Archways","real_name":"Stone Archways","text":"Ignore the text on unrevealed locations adjacent to Stone Archways.\n<b>Forced<\/b> - When Stone Archways is revealed: Put the topmost Catacombs in the Catacombs deck into play to the right of Stone Archways.","real_text":"Ignore the text on unrevealed locations adjacent to Stone Archways.\n<b>Forced<\/b> - When Stone Archways is revealed: Put the topmost Catacombs in the Catacombs deck into play to the right of Stone Archways.","quantity":2,"shroud":2,"clues":0,"health_per_investigator":false,"real_slot":"","illustrator":"Justin Adams","is_unique":false,"permanent":false,"double_sided":true,"back_text":"As an additional cost for you to enter Catacombs, investigators at your location must spend 1 [per_investigator] clues, as a group.","back_flavor":"Skulls and bones decorate the walls of this wide hallway in a macabre fashion.","back_name":"Catacombs","octgn_id":"a2d57d45-fb42-4968-80d0-feb751d6f3e5","url":"https:\/\/arkhamdb.com\/card\/03248","imagesrc":"\/bundles\/cards\/03248.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/03248b.png"},{"pack_code":"tpm","pack_name":"The Pallid Mask","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_pallid_mask","encounter_name":"The Pallid Mask","position":249,"exceptional":false,"myriad":false,"encounter_position":11,"code":"03249","name":"Crypt of the Sepulchral Lamp","real_name":"Crypt of the Sepulchral Lamp","text":"Crypt of the Sepulchral Lamp is investigated using [willpower] instead of the skill indicated by the investigation attempt.\n<b>Forced<\/b> - When Crypt of the Sepulchral Lamp is revealed: Put the top 2 Catacombs in the Catacombs deck into play above and to the right of Crypt of the Sepulchral Lamp.","real_text":"Crypt of the Sepulchral Lamp is investigated using [willpower] instead of the skill indicated by the investigation attempt.\n<b>Forced<\/b> - When Crypt of the Sepulchral Lamp is revealed: Put the top 2 Catacombs in the Catacombs deck into play above and to the right of Crypt of the Sepulchral Lamp.","quantity":1,"shroud":2,"clues":2,"health_per_investigator":false,"real_slot":"","illustrator":"Stanislav Dikolenko","is_unique":false,"permanent":false,"double_sided":true,"back_text":"As an additional cost for you to enter Catacombs, investigators at your location must spend 1 [per_investigator] clues, as a group.","back_flavor":"Skulls and bones decorate the walls of this wide hallway in a macabre fashion.","back_name":"Catacombs","octgn_id":"bbce8064-cb86-4697-b45f-89cb1834f88f","url":"https:\/\/arkhamdb.com\/card\/03249","imagesrc":"\/bundles\/cards\/03249.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/03249b.png"},{"pack_code":"tpm","pack_name":"The Pallid Mask","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_pallid_mask","encounter_name":"The Pallid Mask","position":250,"exceptional":false,"myriad":false,"encounter_position":12,"code":"03250","name":"Bone-Filled Caverns","real_name":"Bone-Filled Caverns","text":"While you are investigating Bone-Filled Cavern, you have 1 fewer hand slot.\n<b>Forced<\/b> - When Bone-Filled Cavern is revealed: Put the top 2 Catacombs in the Catacombs deck into play below and to the right of Bone-Filled Cavern.","real_text":"While you are investigating Bone-Filled Cavern, you have 1 fewer hand slot.\n<b>Forced<\/b> - When Bone-Filled Cavern is revealed: Put the top 2 Catacombs in the Catacombs deck into play below and to the right of Bone-Filled Cavern.","quantity":1,"shroud":3,"clues":2,"health_per_investigator":false,"victory":1,"real_slot":"","illustrator":"Ethan Patrick Harris","is_unique":false,"permanent":false,"double_sided":true,"back_text":"As an additional cost for you to enter Catacombs, investigators at your location must spend 1 [per_investigator] clues, as a group.","back_flavor":"Skulls and bones decorate the walls of this wide hallway in a macabre fashion.","back_name":"Catacombs","octgn_id":"76b0fffe-f335-4b93-90e6-37def05e571b","url":"https:\/\/arkhamdb.com\/card\/03250","imagesrc":"\/bundles\/cards\/03250.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/03250b.png"},{"pack_code":"tpm","pack_name":"The Pallid Mask","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_pallid_mask","encounter_name":"The Pallid Mask","position":251,"exceptional":false,"myriad":false,"encounter_position":13,"code":"03251","name":"Well of Souls","real_name":"Well of Souls","text":"<b>Forced<\/b> - After you end your turn at Well of Souls: You must either take 1 direct horror or discard 2 random cards from your hand.\n<b>Forced<\/b> - When Well of Souls is revealed: Put the topmost Catacombs in the Catacombs deck into play above, below, or to the right of Well of Souls.","real_text":"<b>Forced<\/b> - After you end your turn at Well of Souls: You must either take 1 direct horror or discard 2 random cards from your hand.\n<b>Forced<\/b> - When Well of Souls is revealed: Put the topmost Catacombs in the Catacombs deck into play above, below, or to the right of Well of Souls.","quantity":1,"shroud":4,"clues":1,"health_per_investigator":false,"victory":1,"real_slot":"","illustrator":"Nele Diel","is_unique":false,"permanent":false,"double_sided":true,"back_text":"As an additional cost for you to enter Catacombs, investigators at your location must spend 1 [per_investigator] clues, as a group.","back_flavor":"Skulls and bones decorate the walls of this wide hallway in a macabre fashion.","back_name":"Catacombs","octgn_id":"3fd6834d-59b3-4aeb-a5af-67383323277e","url":"https:\/\/arkhamdb.com\/card\/03251","imagesrc":"\/bundles\/cards\/03251.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/03251b.png"},{"pack_code":"tpm","pack_name":"The Pallid Mask","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_pallid_mask","encounter_name":"The Pallid Mask","position":252,"exceptional":false,"myriad":false,"encounter_position":14,"code":"03252","name":"Candlelit Tunnels","real_name":"Candlelit Tunnels","text":"[action]: Test [intellect] (3) to read an ancient sign. If you succeed, look at the revealed side of any Catacombs location in play. (Group limit once per game.)\n<b>Forced<\/b> - When Candlelit Tunnels is revealed: Put the top 2 Catacombs in the Catacombs deck into play to the left and right of Candlelit Tunnels.","real_text":"[action]: Test [intellect] (3) to read an ancient sign. If you succeed, look at the revealed side of any Catacombs location in play. (Group limit once per game.)\n<b>Forced<\/b> - When Candlelit Tunnels is revealed: Put the top 2 Catacombs in the Catacombs deck into play to the left and right of Candlelit Tunnels.","errata_date":{"date":"2018-06-01 00:00:00.000000","timezone_type":3,"timezone":"UTC"},"quantity":2,"shroud":3,"clues":2,"health_per_investigator":false,"real_slot":"","illustrator":"Jon Bosco","is_unique":false,"permanent":false,"double_sided":true,"back_text":"As an additional cost for you to enter Catacombs, investigators at your location must spend 1 [per_investigator] clues, as a group.","back_flavor":"Skulls and bones decorate the walls of this wide hallway in a macabre fashion.","back_name":"Catacombs","octgn_id":"0d60acc3-fff6-4bbe-99f9-13beb68e2031","url":"https:\/\/arkhamdb.com\/card\/03252","imagesrc":"\/bundles\/cards\/03252.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/03252b.png"},{"pack_code":"tpm","pack_name":"The Pallid Mask","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_pallid_mask","encounter_name":"The Pallid Mask","position":253,"exceptional":false,"myriad":false,"encounter_position":16,"code":"03253","name":"Labyrinth of Bones","real_name":"Labyrinth of Bones","text":"<b>Forced<\/b> - When Labyrinth of Bones is revealed: Put the top 3 Catacombs in the Catacombs deck into play above, below, and to the right of Labyrinth of Bones.","real_text":"<b>Forced<\/b> - When Labyrinth of Bones is revealed: Put the top 3 Catacombs in the Catacombs deck into play above, below, and to the right of Labyrinth of Bones.","quantity":2,"shroud":2,"clues":2,"health_per_investigator":false,"real_slot":"","flavor":"A pillar of bones dominates the center of this circular chamber. Several dark passages lead in multiple directions.","illustrator":"Greg Bobrowski","is_unique":false,"permanent":false,"double_sided":true,"back_text":"As an additional cost for you to enter Catacombs, investigators at your location must spend 1 [per_investigator] clues, as a group.","back_flavor":"Skulls and bones decorate the walls of this wide hallway in a macabre fashion.","back_name":"Catacombs","octgn_id":"024e7f53-cc5d-4f3f-a2f9-fcbf02c67e56","url":"https:\/\/arkhamdb.com\/card\/03253","imagesrc":"\/bundles\/cards\/03253.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/03253b.png"},{"pack_code":"tpm","pack_name":"The Pallid Mask","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_pallid_mask","encounter_name":"The Pallid Mask","position":254,"exceptional":false,"myriad":false,"encounter_position":18,"code":"03254","name":"Narrow Shaft","real_name":"Narrow Shaft","text":"<b>Forced<\/b> - When you would move from Narrow Shaft to an unrevealed location: Test [agility] (3). If you fail, take 1 damage and cancel the effects of the move.\n<b>Forced<\/b> - When Narrow Shaft is revealed: Put the topmost Catacombs in the Catacombs deck into play above or to the right of Narrow Shaft.","real_text":"<b>Forced<\/b> - When you would move from Narrow Shaft to an unrevealed location: Test [agility] (3). If you fail, take 1 damage and cancel the effects of the move.\n<b>Forced<\/b> - When Narrow Shaft is revealed: Put the topmost Catacombs in the Catacombs deck into play above or to the right of Narrow Shaft.","quantity":1,"shroud":2,"clues":1,"health_per_investigator":false,"victory":1,"real_slot":"","illustrator":"Justin Adams","is_unique":false,"permanent":false,"double_sided":true,"back_text":"As an additional cost for you to enter Catacombs, investigators at your location must spend 1 [per_investigator] clues, as a group.","back_flavor":"Skulls and bones decorate the walls of this wide hallway in a macabre fashion.","back_name":"Catacombs","octgn_id":"29e1e060-81b3-49fd-ba16-bc9cbf7ff0c9","url":"https:\/\/arkhamdb.com\/card\/03254","imagesrc":"\/bundles\/cards\/03254.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/03254b.png"},{"pack_code":"tpm","pack_name":"The Pallid Mask","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_pallid_mask","encounter_name":"The Pallid Mask","position":255,"exceptional":false,"myriad":false,"encounter_position":19,"code":"03255","name":"Shivering Pools","real_name":"Shivering Pools","text":"<b>Forced<\/b> - After you end your turn at Shivering Pools: You must either take 1 direct damage or lose 5 resources.\n<b>Forced<\/b> - When Shivering Pools is revealed: Put the topmost Catacombs in the Catacombs deck into play below or to the right of Shivering Pools.","real_text":"<b>Forced<\/b> - After you end your turn at Shivering Pools: You must either take 1 direct damage or lose 5 resources.\n<b>Forced<\/b> - When Shivering Pools is revealed: Put the topmost Catacombs in the Catacombs deck into play below or to the right of Shivering Pools.","quantity":1,"shroud":5,"clues":1,"health_per_investigator":false,"victory":1,"real_slot":"","illustrator":"Michele Frigo","is_unique":false,"permanent":false,"double_sided":true,"back_text":"As an additional cost for you to enter Catacombs, investigators at your location must spend 1 [per_investigator] clues, as a group.","back_flavor":"Skulls and bones decorate the walls of this wide hallway in a macabre fashion.","back_name":"Catacombs","octgn_id":"94b94f6c-ce58-4602-a872-9e8c3a59ccaf","url":"https:\/\/arkhamdb.com\/card\/03255","imagesrc":"\/bundles\/cards\/03255.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/03255b.png"},{"pack_code":"tpm","pack_name":"The Pallid Mask","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_pallid_mask","encounter_name":"The Pallid Mask","position":256,"exceptional":false,"myriad":false,"encounter_position":20,"code":"03256","name":"Blocked Passage","real_name":"Blocked Passage","text":"<b>Forced<\/b> - When you reveal Blocked Passage: Take 2 damage. You cannot leave Blocked Passage this round.","real_text":"<b>Forced<\/b> - When you reveal Blocked Passage: Take 2 damage. You cannot leave Blocked Passage this round.","quantity":1,"shroud":7,"clues":0,"health_per_investigator":false,"real_slot":"","flavor":"A stack of human remains blocks the candlelit corridor. This gives new meaning to the phrase \"dead end.\"","illustrator":"Greg Bobrowski","is_unique":false,"permanent":false,"double_sided":true,"back_text":"As an additional cost for you to enter Catacombs, investigators at your location must spend 1 [per_investigator] clues, as a group.","back_flavor":"Skulls and bones decorate the walls of this wide hallway in a macabre fashion.","back_name":"Catacombs","octgn_id":"91849ee0-abf0-45a9-b354-e90cd10c1a6d","url":"https:\/\/arkhamdb.com\/card\/03256","imagesrc":"\/bundles\/cards\/03256.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/03256b.png"},{"pack_code":"tpm","pack_name":"The Pallid Mask","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_pallid_mask","encounter_name":"The Pallid Mask","position":257,"exceptional":false,"myriad":false,"encounter_position":21,"code":"03257","name":"Tomb of Shadows","real_name":"Tomb of Shadows","text":"<b>Forced<\/b> - When Tomb of Shadows is revealed: Advance to act 1b.\nWhile The Man in the Pallid Mask is at the Tomb of Shadows, he gets +1 [per_investigator] health and cannot be defeated by his [action] ability.","real_text":"<b>Forced<\/b> - When Tomb of Shadows is revealed: Advance to act 1b.\nWhile The Man in the Pallid Mask is at the Tomb of Shadows, he gets +1 [per_investigator] health and cannot be defeated by his [action] ability.","quantity":1,"shroud":4,"clues":2,"health_per_investigator":false,"victory":1,"real_slot":"","illustrator":"Preston Stone","is_unique":false,"permanent":false,"double_sided":true,"back_text":"As an additional cost for you to enter Catacombs, investigators at your location must spend 1 [per_investigator] clues, as a group.","back_flavor":"Skulls and bones decorate the walls of this wide hallway in a macabre fashion.","back_name":"Catacombs","octgn_id":"2cf0e837-8ba9-4944-9d75-65d8e4cebb14","url":"https:\/\/arkhamdb.com\/card\/03257","imagesrc":"\/bundles\/cards\/03257.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/03257b.png"},{"pack_code":"tpm","pack_name":"The Pallid Mask","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_pallid_mask","encounter_name":"The Pallid Mask","position":258,"exceptional":false,"myriad":false,"encounter_position":22,"code":"03258","name":"Catacombs Docent","real_name":"Catacombs Docent","text":"<b>Spawn<\/b> - Nearest unrevealed location.\n[action]: <b>Parley.<\/b> Test [intellect] (4) to interpret the guide's ravings. If you succeed, look at the revealed side of any Catacombs location in play. (Group limit once per game.)","real_text":"<b>Spawn<\/b> - Nearest unrevealed location.\n[action]: <b>Parley.<\/b> Test [intellect] (4) to interpret the guide's ravings. If you succeed, look at the revealed side of any Catacombs location in play. (Group limit once per game.)","errata_date":{"date":"2022-08-26 00:00:00.000000","timezone_type":3,"timezone":"UTC"},"quantity":3,"health":2,"health_per_investigator":false,"enemy_horror":1,"enemy_fight":3,"enemy_evade":2,"real_slot":"","traits":"Humanoid. Possessed.","real_traits":"Humanoid. Possessed.","flavor":"\"Aren\u2019t these catacombs absolutely fascinating?\"","illustrator":"Bryce Cook","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"52b647ba-c414-4fc2-a3c0-5da370427300","url":"https:\/\/arkhamdb.com\/card\/03258","imagesrc":"\/bundles\/cards\/03258.png","spoiler":1},{"pack_code":"tpm","pack_name":"The Pallid Mask","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_pallid_mask","encounter_name":"The Pallid Mask","position":259,"exceptional":false,"myriad":false,"encounter_position":25,"code":"03259","name":"Corpse Dweller","real_name":"Corpse Dweller","text":"<b>Spawn<\/b> - Discard a [[Humanoid]] enemy at any location and spawn Corpse Dweller at that location (if there are no [[Humanoid]] enemies in play, discard Corpse Dweller and it gains surge instead).\nHunter. Retaliate.","real_text":"<b>Spawn<\/b> - Discard a [[Humanoid]] enemy at any location and spawn Corpse Dweller at that location (if there are no [[Humanoid]] enemies in play, discard Corpse Dweller and it gains surge instead).\nHunter. Retaliate.","quantity":3,"health":5,"health_per_investigator":false,"enemy_damage":2,"enemy_horror":1,"enemy_fight":3,"enemy_evade":4,"real_slot":"","traits":"Monster.","real_traits":"Monster.","illustrator":"Diego Gisbert Llorens","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"71b7fd40-4335-4ef7-a6de-c48fc90b2f67","url":"https:\/\/arkhamdb.com\/card\/03259","imagesrc":"\/bundles\/cards\/03259.png","spoiler":1},{"pack_code":"tpm","pack_name":"The Pallid Mask","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_pallid_mask","encounter_name":"The Pallid Mask","position":260,"exceptional":false,"myriad":false,"encounter_position":28,"code":"03260","name":"Eyes in the Walls","real_name":"Eyes in the Walls","text":"<b>Revelation<\/b> - Test [willpower] (3). For each point you fail by, take 1 horror. When assigning horror from this effect, it must be divided as evenly as possible among eligible cards.","real_text":"<b>Revelation<\/b> - Test [willpower] (3). For each point you fail by, take 1 horror. When assigning horror from this effect, it must be divided as evenly as possible among eligible cards.","quantity":3,"health_per_investigator":false,"real_slot":"","traits":"Terror.","real_traits":"Terror.","illustrator":"Helge C. Balzer","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"bdf84381-48fb-4db5-9f61-3d7f9cf7485e","url":"https:\/\/arkhamdb.com\/card\/03260","imagesrc":"\/bundles\/cards\/03260.png","spoiler":1},{"pack_code":"tpm","pack_name":"The Pallid Mask","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_pallid_mask","encounter_name":"The Pallid Mask","position":261,"exceptional":false,"myriad":false,"encounter_position":31,"code":"03261","name":"The Shadow Behind You","real_name":"The Shadow Behind You","text":"<b>Revelation<\/b> - Put The Shadow Behind You into play in your threat area. Limit 1 per investigator.\n[action]: You look behind you.\n<b>Forced<\/b> - At the end of your turn, if you did not perform the above [action] ability: You must either discard all of your resources or discard all cards in your hand. Then, discard The Shadow Behind You.","real_text":"<b>Revelation<\/b> - Put The Shadow Behind You into play in your threat area. Limit 1 per investigator.\n[action]: You look behind you.\n<b>Forced<\/b> - At the end of your turn, if you did not perform the above [action] ability: You must either discard all of your resources or discard all cards in your hand. Then, discard The Shadow Behind You.","quantity":3,"health_per_investigator":false,"real_slot":"","traits":"Terror.","real_traits":"Terror.","illustrator":"Alexander Kozachenko","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"52f586da-4322-4596-8088-c246e0e47f1c","url":"https:\/\/arkhamdb.com\/card\/03261","imagesrc":"\/bundles\/cards\/03261.png","spoiler":1},{"pack_code":"tpm","pack_name":"The Pallid Mask","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_pallid_mask","encounter_name":"The Pallid Mask","position":262,"exceptional":false,"myriad":false,"encounter_position":34,"code":"03262","name":"The Pit Below","real_name":"The Pit Below","text":"<b>Revelation<\/b> - Attach to your location if there is no copy of The Pit Below attached (if there is, discard The Pit Below and it gains surge instead).\nAttached location gets +1 shroud.\n<b>Forced<\/b> - At the end of the round: Each investigator at attached location takes 3 damage. Discard The Pit Below.","real_text":"<b>Revelation<\/b> - Attach to your location if there is no copy of The Pit Below attached (if there is, discard The Pit Below and it gains surge instead).\nAttached location gets +1 shroud.\n<b>Forced<\/b> - At the end of the round: Each investigator at attached location takes 3 damage. Discard The Pit Below.","quantity":3,"health_per_investigator":false,"real_slot":"","traits":"Hazard.","real_traits":"Hazard.","illustrator":"Andreia Ugrai","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"b70c4133-557d-46f0-a048-b12183ce9017","url":"https:\/\/arkhamdb.com\/card\/03262","imagesrc":"\/bundles\/cards\/03262.png","spoiler":1},{"pack_code":"tfa","pack_name":"The Forgotten Age","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","position":8,"exceptional":false,"myriad":false,"code":"04008","name":"Jake Williams","real_name":"Jake Williams","subname":"Loyal Companion","cost":3,"text":"Ursula Downs deck only.\nThe first move or investigate action you perform each turn does not provoke attacks of opportunity.\n[reaction] After you reveal a location or put a new location into play, exhaust Jake Williams: Draw 1 card.","real_text":"Ursula Downs deck only.\nThe first move or investigate action you perform each turn does not provoke attacks of opportunity.\n[reaction] After you reveal a location or put a new location into play, exhaust Jake Williams: Draw 1 card.","quantity":1,"skill_intellect":1,"skill_wild":1,"health":3,"health_per_investigator":false,"sanity":2,"deck_limit":1,"slot":"Ally","real_slot":"Ally","traits":"Ally. Wayfarer.","real_traits":"Ally. Wayfarer.","restrictions":{"investigator":{"04002":"04002"}},"illustrator":"Magali Villeneuve","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"ed378f6f-2166-49ed-b380-446df6275e02","url":"https:\/\/arkhamdb.com\/card\/04008","imagesrc":"\/bundles\/cards\/04008.png"},{"pack_code":"tfa","pack_name":"The Forgotten Age","type_code":"treachery","type_name":"Treachery","subtype_code":"weakness","subtype_name":"Weakness","faction_code":"neutral","faction_name":"Neutral","position":9,"exceptional":false,"myriad":false,"code":"04009","name":"Call of the Unknown","real_name":"Call of the Unknown","text":"<b>Revelation<\/b> - Put Call of the Unknown into play in your threat area.\n<b>Forced<\/b> - At the beginning of your turn: Choose a location other than your location. When your turn ends, if you did not successfully investigate the chosen location this turn, take 2 horror and shuffle Call of the Unknown back into your deck.","real_text":"<b>Revelation<\/b> - Put Call of the Unknown into play in your threat area.\n<b>Forced<\/b> - At the beginning of your turn: Choose a location other than your location. When your turn ends, if you did not successfully investigate the chosen location this turn, take 2 horror and shuffle Call of the Unknown back into your deck.","quantity":1,"health_per_investigator":false,"deck_limit":1,"real_slot":"","traits":"Task.","real_traits":"Task.","restrictions":{"investigator":{"04002":"04002"}},"illustrator":"Sebastian Rodriguez","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"96b9b8ef-8875-43b9-80f5-3c6c8ce71aba","url":"https:\/\/arkhamdb.com\/card\/04009","imagesrc":"\/bundles\/cards\/04009.png"},{"pack_code":"bsr","pack_name":"Black Stars Rise","type_code":"event","type_name":"Event","faction_code":"guardian","faction_name":"Guardian","position":263,"exceptional":false,"myriad":false,"code":"03263","name":"On the Hunt","real_name":"On the Hunt","cost":1,"text":"Fast. Play when you would draw an encounter card during the mythos phase.\nInstead, search the top 9 cards of the encounter deck for an enemy, spawn it engaged with you <i>(instead of its normal spawn location)<\/i>, and shuffle the encounter deck. If you cannot, draw the top card of the encounter deck.","real_text":"Fast. Play when you would draw an encounter card during the mythos phase.\nInstead, search the top 9 cards of the encounter deck for an enemy, spawn it engaged with you <i>(instead of its normal spawn location)<\/i>, and shuffle the encounter deck. If you cannot, draw the top card of the encounter deck.","quantity":2,"skill_intellect":1,"skill_combat":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Tactic.","real_traits":"Tactic.","illustrator":"Derk Venneman","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"1ad0b82e-12ca-4fdf-bc44-3c73bfbacf12","url":"https:\/\/arkhamdb.com\/card\/03263","imagesrc":"\/bundles\/cards\/03263.png"},{"pack_code":"bsr","pack_name":"Black Stars Rise","type_code":"asset","type_name":"Asset","faction_code":"guardian","faction_name":"Guardian","position":264,"exceptional":true,"myriad":false,"code":"03264","name":"Stick to the Plan","real_name":"Stick to the Plan","text":"Permanent. Exceptional.\n[reaction] Before you draw your opening hand: Search your deck for up to 3 different [[Tactic]] and\/or [[Supply]] events, and attach them facedown to Stick to the Plan. Shuffle your deck.\nCards attached to Stick to the Plan may be played as if they were in your hand. As an additional cost to play an attached card, exhaust Stick to the Plan.","real_text":"Permanent. Exceptional.\n[reaction] Before you draw your opening hand: Search your deck for up to 3 different [[Tactic]] and\/or [[Supply]] events, and attach them facedown to Stick to the Plan. Shuffle your deck.\nCards attached to Stick to the Plan may be played as if they were in your hand. As an additional cost to play an attached card, exhaust Stick to the Plan.","errata_date":{"date":"2022-08-26 00:00:00.000000","timezone_type":3,"timezone":"UTC"},"quantity":2,"xp":3,"health_per_investigator":false,"deck_limit":1,"real_slot":"","traits":"Talent.","real_traits":"Talent.","illustrator":"Stanislav Dikolenko","is_unique":false,"permanent":true,"double_sided":false,"octgn_id":"26d95465-991f-4886-9ac6-de2abe08138a","url":"https:\/\/arkhamdb.com\/card\/03264","imagesrc":"\/bundles\/cards\/03264.png"},{"pack_code":"bsr","pack_name":"Black Stars Rise","type_code":"event","type_name":"Event","faction_code":"seeker","faction_name":"Seeker","position":265,"exceptional":false,"myriad":false,"code":"03265","name":"Guidance","real_name":"Guidance","cost":0,"text":"Choose another investigator at your location who has yet to take his or her turn this round. That investigator may take an additional action during his or her turn this round.","real_text":"Choose another investigator at your location who has yet to take his or her turn this round. That investigator may take an additional action during his or her turn this round.","quantity":2,"skill_wild":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Insight.","real_traits":"Insight.","illustrator":"Bryce Cook","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"4deadac0-8415-4190-9e25-70624c7a6210","url":"https:\/\/arkhamdb.com\/card\/03265","imagesrc":"\/bundles\/cards\/03265.png"},{"pack_code":"bsr","pack_name":"Black Stars Rise","type_code":"event","type_name":"Event","faction_code":"rogue","faction_name":"Rogue","position":267,"exceptional":false,"myriad":false,"code":"03267","name":"Narrow Escape","real_name":"Narrow Escape","cost":0,"text":"Fast. Play when an enemy makes an attack of opportunity against you.\nCancel that attack. You get +2 skill value for the next skill test you perform this turn.","real_text":"Fast. Play when an enemy makes an attack of opportunity against you.\nCancel that attack. You get +2 skill value for the next skill test you perform this turn.","quantity":2,"skill_agility":2,"xp":0,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Fortune.","real_traits":"Fortune.","flavor":"\"Next time, I'm driving!\"","illustrator":"Jake Murray","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"8ba88c3a-9a34-4b6a-aae5-a2febbc3dd0d","url":"https:\/\/arkhamdb.com\/card\/03267","imagesrc":"\/bundles\/cards\/03267.png"},{"pack_code":"bsr","pack_name":"Black Stars Rise","type_code":"asset","type_name":"Asset","faction_code":"mystic","faction_name":"Mystic","position":269,"exceptional":false,"myriad":false,"code":"03269","name":"St. Hubert's Key","real_name":"St. Hubert's Key","subname":"Cleansing Fire","cost":4,"text":"You get +1 [willpower], +1 [intellect], and -2 sanity.\n[reaction] When you would be defeated by horror, discard St. Hubert's Key: Immediately heal 2 horror.","real_text":"You get +1 [willpower], +1 [intellect], and -2 sanity.\n[reaction] When you would be defeated by horror, discard St. Hubert's Key: Immediately heal 2 horror.","quantity":2,"skill_willpower":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"slot":"Accessory","real_slot":"Accessory","traits":"Item. Charm.","real_traits":"Item. Charm.","tags":"hh.","illustrator":"Tommy Arnold","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"f1a0bd1b-6be0-4d7f-8a9c-da26ebb3061f","url":"https:\/\/arkhamdb.com\/card\/03269","imagesrc":"\/bundles\/cards\/03269.png"},{"pack_code":"bsr","pack_name":"Black Stars Rise","type_code":"event","type_name":"Event","faction_code":"mystic","faction_name":"Mystic","position":270,"exceptional":false,"myriad":false,"code":"03270","name":"Ward of Protection","real_name":"Ward of Protection","cost":1,"text":"Fast. Play when an investigator at any location draws a non-weakness treachery card.\nCancel that card's revelation effect. Then, take 1 horror.","real_text":"Fast. Play when an investigator at any location draws a non-weakness treachery card.\nCancel that card's revelation effect. Then, take 1 horror.","quantity":2,"skill_wild":1,"xp":2,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Spell. Spirit.","real_traits":"Spell. Spirit.","illustrator":"Alexandr Elichev","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"1fcbfc2d-8abc-48c1-b262-4857cb40abcf","url":"https:\/\/arkhamdb.com\/card\/03270","imagesrc":"\/bundles\/cards\/03270.png"},{"pack_code":"bsr","pack_name":"Black Stars Rise","type_code":"event","type_name":"Event","faction_code":"survivor","faction_name":"Survivor","position":273,"exceptional":false,"myriad":false,"code":"03273","name":"True Survivor","real_name":"True Survivor","cost":3,"text":"Return 3 [[Innate]] skills from your discard pile to your hand.","real_text":"Return 3 [[Innate]] skills from your discard pile to your hand.","quantity":2,"xp":3,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Spirit.","real_traits":"Spirit.","illustrator":"Rafa\u0142 Hrynkiewicz","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"2b551797-e19e-447c-acfc-677c909e109e","url":"https:\/\/arkhamdb.com\/card\/03273","imagesrc":"\/bundles\/cards\/03273.png"},{"pack_code":"bsr","pack_name":"Black Stars Rise","type_code":"scenario","type_name":"Scenario","faction_code":"mythos","faction_name":"Mythos","encounter_code":"black_stars_rise","encounter_name":"Black Stars Rise","position":274,"exceptional":false,"myriad":false,"encounter_position":1,"code":"03274","name":"Black Stars Rise","real_name":"Black Stars Rise","text":"Easy \/ Standard\n[skull]: -X. X is the highest amount of doom on an agenda in play.\n[cultist]: Reveal another token. If this token is revealed during an attack or evasion attempt against an enemy with doom on it, this skill test automatically fails instead.\n[tablet]: Reveal another token. If you fail, place 1 doom on each agenda.\n[elder_thing]: -2. If you fail, search the encounter deck and discard pile for a [[Byakhee]] enemy and draw it.","real_text":"Easy \/ Standard\n[skull]: -X. X is the highest amount of doom on an agenda in play.\n[cultist]: Reveal another token. If this token is revealed during an attack or evasion attempt against an enemy with doom on it, this skill test automatically fails instead.\n[tablet]: Reveal another token. If you fail, place 1 doom on each agenda.\n[elder_thing]: -2. If you fail, search the encounter deck and discard pile for a [[Byakhee]] enemy and draw it.","quantity":1,"health_per_investigator":false,"real_slot":"","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Hard \/ Expert\n[skull]: -X. X is the total amount of doom on agendas in play.\n[cultist]: Reveal another token. If there is an enemy with 1 or more doom on it at your location, this test automatically fails instead.\n[tablet]: Reveal another token. If you do not succeed by at least 1, place 1 doom on each agenda.\n[elder_thing]: -3. If you fail, search the encounter deck and discard pile for a [[Byakhee]] enemy and draw it.","octgn_id":"0d7300da-ddb1-4d9b-81b0-ceab0a459f54","url":"https:\/\/arkhamdb.com\/card\/03274","imagesrc":"\/bundles\/cards\/03274.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/03274b.png"},{"pack_code":"bsr","pack_name":"Black Stars Rise","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"black_stars_rise","encounter_name":"Black Stars Rise","position":275,"exceptional":false,"myriad":false,"encounter_position":2,"code":"03275","name":"The Tide Rises","real_name":"The Tide Rises","text":"[fast] The investigators spend 1 [per_investigator] clues, as a group: Place 1 doom on this agenda (this effect can cause this agenda to advance). Each investigator gains 2 resources. (Group limit once per round.)","real_text":"[fast] The investigators spend 1 [per_investigator] clues, as a group: Place 1 doom on this agenda (this effect can cause this agenda to advance). Each investigator gains 2 resources. (Group limit once per round.)","quantity":1,"doom":5,"health_per_investigator":false,"real_slot":"","stage":1,"flavor":"Your boat docks at Porte de l\u2019Avanc\u00e9e, but with the rising tide and torrential rain flooding the street, the boat\u2019s captain isn\u2019t keen on sticking around. He tells you he will come back for you in the morning. You tell him not to bother; you probably won\u2019t be around by then.","illustrator":"Dennis Chan","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Shuffle the encounter discard pile and both set-aside copies of Tidal Terror into the encounter deck.\nCheck the current \"c\" agenda.\n- If agenda 1c has 2 or fewer doom on it, mark one <b>Conviction<\/b> in your Campaign Log.\n- If agenda 1c has 3 or more doom on it, mark one <b>Doubt<\/b> in your Campaign Log.\n- If agenda 1c is not the current \"c\" agenda, do not mark any <b>Conviction<\/b> or <b>Doubt<\/b>.","back_flavor":"The tide continues to rise rapidly, the outer walls of the village assaulted by hurricane-force winds and freezing rain. The storm only grows in intensity as the evening turns to night. Soon, the tidewater will completely flood the city.","back_name":"Red Dawn's Sunrise","octgn_id":"e435831f-c721-49a5-988f-1fe5f59cac1c","url":"https:\/\/arkhamdb.com\/card\/03275","imagesrc":"\/bundles\/cards\/03275.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/03275b.png"},{"pack_code":"bsr","pack_name":"Black Stars Rise","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"vortex","encounter_name":"The Vortex Above","position":276,"exceptional":false,"myriad":false,"encounter_position":3,"code":"03276a","name":"Let The Storm Rage","real_name":"Let The Storm Rage","text":"Each copy of Ancient Evils gains surge.\n[fast] The investigators spend 1 [per_investigator] clues, as a group: Place 1 doom on this agenda (this effect can cause this agenda to advance). Each investigator gains 2 resources. (Group limit once per round.)","real_text":"Each copy of Ancient Evils gains surge.\n[fast] The investigators spend 1 [per_investigator] clues, as a group: Place 1 doom on this agenda (this effect can cause this agenda to advance). Each investigator gains 2 resources. (Group limit once per round.)","quantity":1,"doom":6,"health_per_investigator":false,"real_slot":"","stage":2,"flavor":"The angry sea continues to barrage the island. Waves crash against the walls, and rain pelts the rooftops. Is the rising sea the key to opening the path? If so, you have no choice but to let the storm rage on\u2026","illustrator":"Dennis Chan","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Spawn the set-aside Beast of Aldebaran enemy in the Abbey Tower.\nCheck Campaign Log. If Ashleigh Clarke is not listed under \"VIPs Slain,\" search the collection for Ashleigh Clarke <i>(Songs Die Unheard)<\/i> and spawn her at Porte de l'Avanc\u00e9e.\nRemove the set-aside act 3a card from the game. Advance to agenda 3a.\n<i>Your objective lies within the other agenda deck.<\/i>","back_flavor":"Something is wrong. The flood must have triggered the gate by now. You researched this ritual to the best of your abilities, but for some reason, it isn't working.\nDesperate, you look up at the heavens for a sign. Lightning courses through the vortex of black clouds above. Figures robed in yellow search through the sky on the backs of monstrous winged creatures. Suddenly, you realize your error - the tide wasn't the key, it was the sky!","back_name":"Worlds Intertwine","octgn_id":"fada603a-e868-4c93-9ada-1a2d61e9b43c:330ea796-9967-4d58-9331-c52a88235d66","url":"https:\/\/arkhamdb.com\/card\/03276a","imagesrc":"\/bundles\/cards\/03276a.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/03276ab.png"},{"pack_code":"bsr","pack_name":"Black Stars Rise","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"flood","encounter_name":"The Flood Below","position":276,"exceptional":false,"myriad":false,"encounter_position":4,"code":"03276b","name":"Let The Storm Rage","real_name":"Let The Storm Rage","text":"Each copy of Ancient Evils gains surge.\n[fast] The investigators spend 1 [per_investigator] clues, as a group: Place 1 doom on this agenda (this effect can cause this agenda to advance). Each investigator gains 2 resources. (Group limit once per round.)","real_text":"Each copy of Ancient Evils gains surge.\n[fast] The investigators spend 1 [per_investigator] clues, as a group: Place 1 doom on this agenda (this effect can cause this agenda to advance). Each investigator gains 2 resources. (Group limit once per round.)","quantity":1,"doom":6,"health_per_investigator":false,"real_slot":"","stage":2,"flavor":"The angry sea continues to barrage the island. Waves crash against the walls, and rain pelts the rooftops. Is the rising sea the key to opening the path? If so, you have no choice but to let the storm rage on\u2026","illustrator":"Dennis Chan","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Remove the remainder of this agenda deck from the game and replace it with the set-aside act 3a card. Advance to that act card.","back_flavor":"The ritual is almost complete. All that is left is to find the gate and step through.","back_name":"The Path to Carcosa","url":"https:\/\/arkhamdb.com\/card\/03276b","imagesrc":"\/bundles\/cards\/03276b.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/03276bb.png"},{"pack_code":"bsr","pack_name":"Black Stars Rise","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"black_stars_rise","encounter_name":"Black Stars Rise","position":277,"exceptional":false,"myriad":false,"encounter_position":5,"code":"03277","name":"The City Floods","real_name":"The City Floods","text":"Each copy of Ancient Evils gains surge.","real_text":"Each copy of Ancient Evils gains surge.","quantity":1,"doom":8,"health_per_investigator":false,"real_slot":"","stage":3,"flavor":"The water level continues to rise. The outer walls cannot stop the tide from swallowing the island. The streets flood with ice cold water, and powerful waves demolish buildings where they stand. If you do not act soon, the path will be forever lost, and nobody will be able to prevent Hastur\u2019s agents from releasing his bonds.","illustrator":"Dennis Chan","is_unique":false,"permanent":false,"double_sided":true,"back_text":"<b>(\u2192R3)<\/b>","back_flavor":"The sea swallows Mont Saint-Michel whole. Seawater pours over the walls and crashes through the lower half of the city. The abbey is the only refuge from the flood, but even that will be consumed in time. The vortex above - your only hope for escaping this doom - suddenly fades into wisps of gray cloud.\nYou sit on a slab of wet rock outside the abbey and contemplate the madness all around you. How has it come to this? Is all of this even truly happening? Or will you awaken in an asylum like Daniel Chesterfield, a victim of some cruel cosmic joke?","back_name":"Die Unheard","octgn_id":"40c07bf1-1fa7-4366-a64a-5ce0e2b1d04a","url":"https:\/\/arkhamdb.com\/card\/03277","imagesrc":"\/bundles\/cards\/03277.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/03277b.png"},{"pack_code":"bsr","pack_name":"Black Stars Rise","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"black_stars_rise","encounter_name":"Black Stars Rise","position":278,"exceptional":false,"myriad":false,"encounter_position":6,"code":"03278","name":"The Ritual Begins","real_name":"The Ritual Begins","text":"[fast] The investigators spend 1 [per_investigator] clues, as a group: Place 1 doom on this agenda (this effect can cause this agenda to advance). Each investigator draws 1 card. (Group limit once per round.)","real_text":"[fast] The investigators spend 1 [per_investigator] clues, as a group: Place 1 doom on this agenda (this effect can cause this agenda to advance). Each investigator draws 1 card. (Group limit once per round.)","quantity":1,"doom":5,"health_per_investigator":false,"real_slot":"","stage":1,"flavor":"Dark storm clouds swirl overhead. A vortex of eldritch energy rages in the center of the storm. The ritual has begun. The gate may appear above the abbey, or below it. You must choose which route to pursue and reach the gate before Hastur\u2019s agents do.","illustrator":"Micha\u0142 Mi\u0142kowski","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Shuffle the encounter discard pile and both set-aside copies of Rift Seeker into the encounter deck.\nCheck the current \"a\" agenda.\n- If agenda 1a has 2 or fewer doom on it, mark one <b>Conviction<\/b> in your Campaign Log.\n- If agenda 1a has 3 or more doom on it, mark one <b>Doubt<\/b> in your Campaign Log.\n&- If agenda 1a is not the current \"a\" agenda, do not mark any <b>Conviction<\/b> or <b>Doubt<\/b>.","back_flavor":"As the vortex grows in size and force, so too does its pull on reality. Debris and rubble start to float upwards, pulled into the terrible void. A thunderous crash shakes the island to its very core. Soon, the whole city will be destroyed by the maelstrom.","back_name":"Blue Star's Demise","octgn_id":"4fe98f3f-a6ca-42d1-8601-a25d620e2c95","url":"https:\/\/arkhamdb.com\/card\/03278","imagesrc":"\/bundles\/cards\/03278.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/03278b.png"},{"pack_code":"bsr","pack_name":"Black Stars Rise","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"flood","encounter_name":"The Flood Below","position":279,"exceptional":false,"myriad":false,"encounter_position":7,"code":"03279a","name":"The Entity Above","real_name":"The Entity Above","text":"Each [[Monster]] enemy gets +1 fight.\n[fast] The investigators spend 1 [per_investigator] clues, as a group: Place 1 doom on this agenda (this effect can cause this agenda to advance). Each investigator draws 1 card. (Group limit once per round.)","real_text":"Each [[Monster]] enemy gets +1 fight.\n[fast] The investigators spend 1 [per_investigator] clues, as a group: Place 1 doom on this agenda (this effect can cause this agenda to advance). Each investigator draws 1 card. (Group limit once per round.)","quantity":1,"doom":6,"health_per_investigator":false,"real_slot":"","stage":2,"flavor":"The whirlwind over the island continues to rage. Blinding flashes of lightning and deafening thunder assault your senses. Is the vortex above the key to opening the path? If so, you have no choice but to beckon the entity closer\u2026","illustrator":"Micha\u0142 Mi\u0142kowski","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Spawn the set-aside Beast of Aldebaran enemy in the Chapel of St. Aubert.\nCheck Campaign Log. If Ashleigh Clarke is not listed under \"VIPs Slain,\" search the collection for Ashleigh Clarke <i>(Songs Die Unheard)<\/i> and spawn her at Porte de l'Avanc\u00e9e.\nRemove the set-aside act 3c card from the game. Advance to agenda 3c.\n<i>Your objective lies within the other agenda deck.<\/i>","back_flavor":"Something is wrong. The vortex must have triggered the gate by now. You researched this ritual to the best of your abilities, but for some reason, it isn't working.\nDesperate, you examine your surroundings. Waves crash just over the outer walls of the village, flooding the streets. Figures robed in yellow search through the streets, their hooded lamps illuminating the floodwater. Suddenly, you realize your error - the vortex wasn't the key, it was the sea!","back_name":"Worlds Intertwine","octgn_id":"e5af2b0f-1c64-4419-bc1d-4f6b49b027fb:6b5e4477-4b8f-4913-b799-1d2e2b497f6c","url":"https:\/\/arkhamdb.com\/card\/03279a","imagesrc":"\/bundles\/cards\/03279a.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/03279ab.png"},{"pack_code":"bsr","pack_name":"Black Stars Rise","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"vortex","encounter_name":"The Vortex Above","position":279,"exceptional":false,"myriad":false,"encounter_position":8,"code":"03279b","name":"The Entity Above","real_name":"The Entity Above","text":"Each [[Monster]] enemy gets +1 fight.\n[fast] The investigators spend 1 [per_investigator] clues, as a group: Place 1 doom on this agenda (this effect can cause this agenda to advance). Each investigator draws 1 card. (Group limit once per round.)","real_text":"Each [[Monster]] enemy gets +1 fight.\n[fast] The investigators spend 1 [per_investigator] clues, as a group: Place 1 doom on this agenda (this effect can cause this agenda to advance). Each investigator draws 1 card. (Group limit once per round.)","quantity":1,"doom":6,"health_per_investigator":false,"real_slot":"","stage":2,"flavor":"The whirlwind over the island continues to rage. Blinding flashes of lightning and deafening thunder assault your senses. Is the vortex above the key to opening the path? If so, you have no choice but to beckon the entity closer\u2026","illustrator":"Micha\u0142 Mi\u0142kowski","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Remove the remainder of this agenda deck from the game and replace it with the set-aside act 3c card. Advance to that act card.","back_flavor":"The ritual is almost complete. All that is left is to find the gate and step through.","back_name":"The Path to Carcosa","url":"https:\/\/arkhamdb.com\/card\/03279b","imagesrc":"\/bundles\/cards\/03279b.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/03279bb.png"},{"pack_code":"bsr","pack_name":"Black Stars Rise","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"black_stars_rise","encounter_name":"Black Stars Rise","position":280,"exceptional":false,"myriad":false,"encounter_position":9,"code":"03280","name":"Swallowed Sky","real_name":"Swallowed Sky","text":"Each [[Monster]] enemy gets +1 fight.","real_text":"Each [[Monster]] enemy gets +1 fight.","quantity":1,"doom":8,"health_per_investigator":false,"real_slot":"","stage":3,"flavor":"The maelstrom in the sky envelops the horizon. The island starts to break into pieces. The screeches of uncanny creatures fill the air, an unholy choir praying to a force beyond your comprehension. If you do not act soon, the path will be forever lost, and nobody will be able to prevent Hastur\u2019s agents from releasing his bonds.","illustrator":"Micha\u0142 Mi\u0142kowski","is_unique":false,"permanent":false,"double_sided":true,"back_text":"<b>(\u2192R3)<\/b>","back_flavor":"The vortex consumes the abbey of Mont Saint-Michel, shattering it into a thousand shards of reality. Gravity's hold on the island is released, and debris begins to lift into the air. The lower streets of the island are the only refuge from the angry sky, but even they will be consumed in time. The tidewater - your only hope for escaping this doom - suddenly recedes, and floodwater seeps into the earth below.\nYou sit at the edge of the north tower below the abbey and contemplate the madness all around you. How has it come to this? Is all of this even truly happening? Or will you awaken in an asylum like Daniel Chesterfield, a victim of some cruel cosmic joke?","back_name":"Die Unheard","octgn_id":"004121d4-33ab-4b6e-8815-f01ebecf442d","url":"https:\/\/arkhamdb.com\/card\/03280","imagesrc":"\/bundles\/cards\/03280.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/03280b.png"},{"pack_code":"bsr","pack_name":"Black Stars Rise","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"black_stars_rise","encounter_name":"Black Stars Rise","position":281,"exceptional":false,"myriad":false,"encounter_position":10,"code":"03281","name":"Open The Path Below","real_name":"Open The Path Below","text":"<b>Objective<\/b> - If each undefeated investigator is at the Chapel of St. Aubert and there are no clues on that location, advance.","real_text":"<b>Objective<\/b> - If each undefeated investigator is at the Chapel of St. Aubert and there are no clues on that location, advance.","quantity":1,"health_per_investigator":false,"real_slot":"","stage":3,"flavor":"Tidewater churns around the walls of the city. Layers of reality unfold. Reflected in the depths below, you can see the twisted spires of Carcosa. You have no choice but to dive in.","illustrator":"Dennis Chan","is_unique":false,"permanent":false,"double_sided":true,"back_text":"<b>(\u2192R1)<\/b>","back_flavor":"Only you can stop Hastur from escaping his prison.\nYou dive into the churning waters and open the path to Carcosa, the realm of madness.","back_name":"To Carcosa","octgn_id":"c93ae0ee-1732-450f-aae0-f773f0729ae3","url":"https:\/\/arkhamdb.com\/card\/03281","imagesrc":"\/bundles\/cards\/03281.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/03281b.png"},{"pack_code":"bsr","pack_name":"Black Stars Rise","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"black_stars_rise","encounter_name":"Black Stars Rise","position":282,"exceptional":false,"myriad":false,"encounter_position":11,"code":"03282","name":"Open The Path Above","real_name":"Open The Path Above","text":"<b>Objective<\/b> - If each undefeated investigator is at the Abbey Tower and there are no clues on that location, advance.","real_text":"<b>Objective<\/b> - If each undefeated investigator is at the Abbey Tower and there are no clues on that location, advance.","quantity":1,"health_per_investigator":false,"real_slot":"","stage":3,"flavor":"Clouds churn over the abbey tower. Layers of reality unfold. Through the dark storm clouds, you can see the twisted spires of Carcosa. You have no choice but to make the leap.","illustrator":"Micha\u0142 Mi\u0142kowski","is_unique":false,"permanent":false,"double_sided":true,"back_text":"<b>(\u2192R2)<\/b>","back_flavor":"Only you can stop Hastur from escaping his prison.\nYou leap into the churning maelstrom and open the path to Carcosa, the realm of madness.","back_name":"To Carcosa","octgn_id":"32d8e03f-15f2-42eb-b5df-09142ae5304a","url":"https:\/\/arkhamdb.com\/card\/03282","imagesrc":"\/bundles\/cards\/03282.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/03282b.png"},{"pack_code":"bsr","pack_name":"Black Stars Rise","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"black_stars_rise","encounter_name":"Black Stars Rise","position":283,"exceptional":false,"myriad":false,"encounter_position":12,"code":"03283","name":"Porte de l'Avanc\u00e9e","real_name":"Porte de l'Avanc\u00e9e","text":"[action] [action]: Move 1 doom from one agenda deck to the other. Then, place 2 clues on Porte de l'Avanc\u00e9e <i>(from the token bank)<\/i>.","real_text":"[action] [action]: Move 1 doom from one agenda deck to the other. Then, place 2 clues on Porte de l'Avanc\u00e9e <i>(from the token bank)<\/i>.","quantity":1,"shroud":3,"clues":1,"health_per_investigator":false,"real_slot":"","illustrator":"Jose Vega","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"This gateway serves as an entrance to the Grand Rue during high tide, when a boat is the only means of reaching the city.","octgn_id":"d4d2d531-fac1-4dfe-817d-9d83f4bf269c","url":"https:\/\/arkhamdb.com\/card\/03283","imagesrc":"\/bundles\/cards\/03283.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/03283b.png"},{"pack_code":"bsr","pack_name":"Black Stars Rise","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"black_stars_rise","encounter_name":"Black Stars Rise","position":284,"exceptional":false,"myriad":false,"encounter_position":13,"code":"03284","name":"Grand Rue","real_name":"Grand Rue","text":"<b>Forced<\/b> - After you succeed at a skill test by 1 or less while investigating Grand Rue: Place 1 doom on the agenda with the most doom <i>(if they are tied for the most doom, choose one to place 1 doom on)<\/i>.","real_text":"<b>Forced<\/b> - After you succeed at a skill test by 1 or less while investigating Grand Rue: Place 1 doom on the agenda with the most doom <i>(if they are tied for the most doom, choose one to place 1 doom on)<\/i>.","quantity":1,"shroud":1,"clues":1,"health_per_investigator":false,"real_slot":"","illustrator":"Andreas Rocha","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"Mont Saint-Michel\u2019s main road courses around the abbey, lined with shops and homes for fishermen and farmers.","octgn_id":"20662bde-0b4e-4bc8-b7ce-9b4d28663871","url":"https:\/\/arkhamdb.com\/card\/03284","imagesrc":"\/bundles\/cards\/03284.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/03284b.png"},{"pack_code":"bsr","pack_name":"Black Stars Rise","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"black_stars_rise","encounter_name":"Black Stars Rise","position":285,"exceptional":false,"myriad":false,"encounter_position":14,"code":"03285","name":"Outer Wall","real_name":"Outer Wall","text":"<b>Forced<\/b> - After 1 or more doom is placed on the \"a\" agenda deck: Each investigator at the Outer Wall takes 1 damage.","real_text":"<b>Forced<\/b> - After 1 or more doom is placed on the \"a\" agenda deck: Each investigator at the Outer Wall takes 1 damage.","quantity":1,"shroud":2,"clues":2,"health_per_investigator":false,"victory":1,"real_slot":"","flavor":"Waves slam against the stone walls, water spraying onto the pathways above. If you don't act quickly, even these stalwart walls won't be able to stop the rising tide.","illustrator":"Stanislav Dikolenko","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"The outer wall of the city defends it from the wrath of the tides, and also from conquering invaders.","octgn_id":"c946f0fc-fbf3-4bc1-9b16-b05336f7ef52","url":"https:\/\/arkhamdb.com\/card\/03285","imagesrc":"\/bundles\/cards\/03285.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/03285b.png"},{"pack_code":"bsr","pack_name":"Black Stars Rise","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"black_stars_rise","encounter_name":"Black Stars Rise","position":286,"exceptional":false,"myriad":false,"encounter_position":15,"code":"03286","name":"Outer Wall","real_name":"Outer Wall","text":"While the current \"c\" agenda has more doom on it than the current \"a\" agenda, double the number of skill icons on cards committed to skill tests at the Outer Wall.","real_text":"While the current \"c\" agenda has more doom on it than the current \"a\" agenda, double the number of skill icons on cards committed to skill tests at the Outer Wall.","quantity":1,"shroud":4,"clues":1,"health_per_investigator":false,"victory":1,"real_slot":"","flavor":"Waves slam against the stone walls, water spraying onto the pathways above. If you don't act quickly, even these stalwart walls won't be able to stop the rising tide.","illustrator":"Stanislav Dikolenko","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"The outer wall of the city defends it from the wrath of the tides, and also from conquering invaders.","octgn_id":"6582dde5-ac08-4e4a-9be3-323e57ccc4de","url":"https:\/\/arkhamdb.com\/card\/03286","imagesrc":"\/bundles\/cards\/03286.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/03286b.png"},{"pack_code":"bsr","pack_name":"Black Stars Rise","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"black_stars_rise","encounter_name":"Black Stars Rise","position":287,"exceptional":false,"myriad":false,"encounter_position":16,"code":"03287","name":"North Tower","real_name":"North Tower","text":"<b>Forced<\/b> - After 1 or more doom is placed on the \"c\" agenda deck: Each investigator at North Tower takes 1 horror.","real_text":"<b>Forced<\/b> - After 1 or more doom is placed on the \"c\" agenda deck: Each investigator at North Tower takes 1 horror.","quantity":1,"shroud":2,"clues":2,"health_per_investigator":false,"victory":1,"real_slot":"","flavor":"Wet, stone steps lead higher up the path, toward the abbey. Above, black storm clouds threaten to overtake the island.","illustrator":"Andreas Rocha","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"The north tower along the outer wall overlooks the town on one side and the tumultuous waters on the other. Freezing rain has made this path slippery and dangerous to follow.","octgn_id":"53d6ccfb-ff2b-4227-b98e-a123b4b9b6b2","url":"https:\/\/arkhamdb.com\/card\/03287","imagesrc":"\/bundles\/cards\/03287.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/03287b.png"},{"pack_code":"bsr","pack_name":"Black Stars Rise","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"black_stars_rise","encounter_name":"Black Stars Rise","position":288,"exceptional":false,"myriad":false,"encounter_position":17,"code":"03288","name":"North Tower","real_name":"North Tower","text":"While the current \"a\" agenda has more doom on it than the current \"c\" agenda, reduce the difficulty of each skill test at North Tower by 1.","real_text":"While the current \"a\" agenda has more doom on it than the current \"c\" agenda, reduce the difficulty of each skill test at North Tower by 1.","quantity":1,"shroud":4,"clues":1,"health_per_investigator":false,"victory":1,"real_slot":"","flavor":"Wet, stone steps lead higher up the path, toward the abbey. Above, black storm clouds threaten to overtake the island.","illustrator":"Andreas Rocha","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"The north tower along the outer wall overlooks the town on one side and the tumultuous waters on the other. Freezing rain has made this path slippery and dangerous to follow.","octgn_id":"76a9d31a-7568-44ff-88f3-e1b6fb6b2a75","url":"https:\/\/arkhamdb.com\/card\/03288","imagesrc":"\/bundles\/cards\/03288.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/03288b.png"},{"pack_code":"bsr","pack_name":"Black Stars Rise","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"black_stars_rise","encounter_name":"Black Stars Rise","position":289,"exceptional":false,"myriad":false,"encounter_position":18,"code":"03289","name":"Broken Steps","real_name":"Broken Steps","text":"<b>Forced<\/b> - After you enter Broken Steps: You must either lose 1 action or draw the topmost [[Omen]] treachery in the encounter discard pile.","real_text":"<b>Forced<\/b> - After you enter Broken Steps: You must either lose 1 action or draw the topmost [[Omen]] treachery in the encounter discard pile.","quantity":1,"shroud":4,"clues":0,"health_per_investigator":false,"real_slot":"","illustrator":"Andreas Zafiratos","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"Bolts of lightning silhouette the abbey above. A path of long, winding steps leads up the hill, branching into multiple routes as you draw nearer to the abbey.","octgn_id":"0697e1cf-7cb3-442b-a57c-6b29aa820ede","url":"https:\/\/arkhamdb.com\/card\/03289","imagesrc":"\/bundles\/cards\/03289.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/03289b.png"},{"pack_code":"bsr","pack_name":"Black Stars Rise","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"black_stars_rise","encounter_name":"Black Stars Rise","position":290,"exceptional":false,"myriad":false,"encounter_position":19,"code":"03290","name":"Broken Steps","real_name":"Broken Steps","text":"<b>Forced<\/b> - After you enter Broken Steps: You must either discard an asset you control or draw the topmost [[Cultist]] enemy in the encounter discard pile.","real_text":"<b>Forced<\/b> - After you enter Broken Steps: You must either discard an asset you control or draw the topmost [[Cultist]] enemy in the encounter discard pile.","quantity":1,"shroud":3,"clues":0,"health_per_investigator":false,"real_slot":"","illustrator":"Andreas Zafiratos","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"Bolts of lightning silhouette the abbey above. A path of long, winding steps leads up the hill, branching into multiple routes as you draw nearer to the abbey.","octgn_id":"23975c27-fd1d-4506-a467-d5ea277c0eb4","url":"https:\/\/arkhamdb.com\/card\/03290","imagesrc":"\/bundles\/cards\/03290.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/03290b.png"},{"pack_code":"bsr","pack_name":"Black Stars Rise","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"black_stars_rise","encounter_name":"Black Stars Rise","position":291,"exceptional":false,"myriad":false,"encounter_position":20,"code":"03291","name":"Abbey Church","real_name":"Abbey Church","text":"If there are two agendas in play with different agenda numbers, Abbey Church gets +2 shroud.\n<b>Forced<\/b> - When Abbey Church is revealed: Put the set-aside Ch\u0153ur Gothique, Knight's Hall, Cloister, Chapel of St. Aubert, and Abbey Tower locations into play.","real_text":"If there are two agendas in play with different agenda numbers, Abbey Church gets +2 shroud.\n<b>Forced<\/b> - When Abbey Church is revealed: Put the set-aside Ch\u0153ur Gothique, Knight's Hall, Cloister, Chapel of St. Aubert, and Abbey Tower locations into play.","quantity":1,"shroud":3,"clues":1,"health_per_investigator":false,"victory":1,"real_slot":"","illustrator":"Nele Diel","is_unique":false,"permanent":false,"double_sided":true,"back_text":"The path leading to the Abbey Church is blocked. As an additional cost for you to enter the Abbey Church, investigators at Broken Steps must spend 3 [per_investigator] clues, as a group.","back_flavor":"You\u2019ll have to find a path not blocked by debris and rubble in order to reach the abbey.","octgn_id":"af4ffe21-8410-4476-98b6-3ef1ccdb04ba","url":"https:\/\/arkhamdb.com\/card\/03291","imagesrc":"\/bundles\/cards\/03291.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/03291b.png"},{"pack_code":"bsr","pack_name":"Black Stars Rise","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"black_stars_rise","encounter_name":"Black Stars Rise","position":292,"exceptional":false,"myriad":false,"encounter_position":21,"code":"03292","name":"Ch\u0153ur Gothique","real_name":"Ch\u0153ur Gothique","text":"[action] Place 1 doom on the current \"a\" agenda: Heal 2 damage. (Group limit once per game).","real_text":"[action] Place 1 doom on the current \"a\" agenda: Heal 2 damage. (Group limit once per game).","quantity":1,"shroud":3,"clues":1,"health_per_investigator":false,"real_slot":"","flavor":"Lightning flashes through the windows of the abbey, thunder quickly answering in a booming voice all around the island.","illustrator":"Andreas Rocha","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"A long pool of blood spreads slowly across the floor, leading toward the ch\u0153ur gothique.","octgn_id":"6a9f0196-38f7-4043-8661-822c36c59ab4","url":"https:\/\/arkhamdb.com\/card\/03292","imagesrc":"\/bundles\/cards\/03292.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/03292b.png"},{"pack_code":"bsr","pack_name":"Black Stars Rise","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"black_stars_rise","encounter_name":"Black Stars Rise","position":293,"exceptional":false,"myriad":false,"encounter_position":22,"code":"03293","name":"Ch\u0153ur Gothique","real_name":"Ch\u0153ur Gothique","text":"[action] Place 1 doom on the current \"c\" agenda: Heal 2 horror. (Group limit once per game).","real_text":"[action] Place 1 doom on the current \"c\" agenda: Heal 2 horror. (Group limit once per game).","quantity":1,"shroud":3,"clues":1,"health_per_investigator":false,"real_slot":"","flavor":"Lightning flashes through the windows of the abbey, thunder quickly answering in a booming voice all around the island.","illustrator":"Andreas Rocha","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"A long pool of blood spreads slowly across the floor, leading toward the ch\u0153ur gothique.","octgn_id":"eedf9d37-e12f-4b7d-a3e4-812b102be6ee","url":"https:\/\/arkhamdb.com\/card\/03293","imagesrc":"\/bundles\/cards\/03293.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/03293b.png"},{"pack_code":"bsr","pack_name":"Black Stars Rise","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"black_stars_rise","encounter_name":"Black Stars Rise","position":294,"exceptional":false,"myriad":false,"encounter_position":23,"code":"03294","name":"Cloister","real_name":"Cloister","text":"[action] If there are no clues on Cloister: <b>Parley.<\/b> Test [willpower] (3). If you succeed, remember that you have \"found a guide.\"","real_text":"[action] If there are no clues on Cloister: <b>Parley.<\/b> Test [willpower] (3). If you succeed, remember that you have \"found a guide.\"","quantity":1,"shroud":2,"clues":1,"health_per_investigator":false,"real_slot":"","flavor":"A lone monk patrols the covered walk, surrounding himself in whispered prayer. He doesn't seem to notice the storm threatening to tear the abbey down.","illustrator":"Andreas Rocha","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"The open arcade of the cloister is normally restricted to the monastery\u2019s monks and religious leaders, but with the abbey seemingly abandoned, it takes little effort for you to sneak your way in.","octgn_id":"d8d74a85-4a6a-48ed-a1fb-757426ff9345","url":"https:\/\/arkhamdb.com\/card\/03294","imagesrc":"\/bundles\/cards\/03294.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/03294b.png"},{"pack_code":"bsr","pack_name":"Black Stars Rise","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"black_stars_rise","encounter_name":"Black Stars Rise","position":295,"exceptional":false,"myriad":false,"encounter_position":24,"code":"03295","name":"Knight's Hall","real_name":"Knight's Hall","text":"[action] If there are no clues on Knight's Hall: <b>Investigate.<\/b> Investigate using [agility] instead of [intellect]. If you succeed, instead of discovering clues, remember that you have \"found the tower key.\"","real_text":"[action] If there are no clues on Knight's Hall: <b>Investigate.<\/b> Investigate using [agility] instead of [intellect]. If you succeed, instead of discovering clues, remember that you have \"found the tower key.\"","quantity":1,"shroud":2,"clues":1,"health_per_investigator":false,"real_slot":"","illustrator":"Andreas Rocha","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"Rows of symmetrical stone pillars give this hall a sense of calm serenity that clashes with the torrent outside.","octgn_id":"65db3c0e-b915-4bec-b787-9171a354487d","url":"https:\/\/arkhamdb.com\/card\/03295","imagesrc":"\/bundles\/cards\/03295.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/03295b.png"},{"pack_code":"bsr","pack_name":"Black Stars Rise","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"flood","encounter_name":"The Flood Below","position":296,"exceptional":false,"myriad":false,"encounter_position":25,"code":"03296","name":"Chapel of St. Aubert","real_name":"Chapel of St. Aubert","subname":"The Path is Open","text":"You can only discover clues in the Chapel of St. Aubert if you have 3 or fewer remaining sanity.\n[action]: Take up to 3 horror.","real_text":"You can only discover clues in the Chapel of St. Aubert if you have 3 or fewer remaining sanity.\n[action]: Take up to 3 horror.","quantity":1,"shroud":3,"clues":2,"health_per_investigator":false,"real_slot":"","flavor":"In the water below, you can see the spires of Carcosa. You are almost there - you need only open the gate.","illustrator":"Guillaume Ducos","is_unique":false,"permanent":false,"double_sided":true,"back_text":"The way to the Chapel of St. Aubert is hidden. You cannot enter the Chapel of St. Aubert unless you have \"found a guide.\"","back_flavor":"Waves crash violently upon the rocks. The chapel stands lonely against the rain, barely able to survive the storm\u2019s onslaught.","octgn_id":"a4ad2173-5ec7-44ea-af72-a00d99a072bb","url":"https:\/\/arkhamdb.com\/card\/03296","imagesrc":"\/bundles\/cards\/03296.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/03296b.png"},{"pack_code":"bsr","pack_name":"Black Stars Rise","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"vortex","encounter_name":"The Vortex Above","position":297,"exceptional":false,"myriad":false,"encounter_position":26,"code":"03297","name":"Chapel of St. Aubert","real_name":"Chapel of St. Aubert","subname":"Waters Forbidden","quantity":1,"shroud":2,"clues":3,"health_per_investigator":false,"victory":2,"real_slot":"","flavor":"As you peer into the water below, you can see the hooded shape of Hastur looming beyond, hand outstretched. His laughter echoes throughout your mind.","illustrator":"Guillaume Ducos","is_unique":false,"permanent":false,"double_sided":true,"back_text":"The way to the Chapel of St. Aubert is hidden. You cannot enter the Chapel of St. Aubert unless you have \"found a guide.\"","back_flavor":"Waves crash violently upon the rocks. The chapel stands lonely against the rain, barely able to survive the storm\u2019s onslaught.","octgn_id":"ee818778-2024-4969-b030-0e5855802f96","url":"https:\/\/arkhamdb.com\/card\/03297","imagesrc":"\/bundles\/cards\/03297.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/03297b.png"},{"pack_code":"bsr","pack_name":"Black Stars Rise","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"vortex","encounter_name":"The Vortex Above","position":298,"exceptional":false,"myriad":false,"encounter_position":27,"code":"03298","name":"Abbey Tower","real_name":"Abbey Tower","subname":"The Path is Open","text":"You can only discover clues in the Abbey Tower if you have no cards in your hand.\n[action]: Discard up to 3 cards from your hand.","real_text":"You can only discover clues in the Abbey Tower if you have no cards in your hand.\n[action]: Discard up to 3 cards from your hand.","quantity":1,"shroud":3,"clues":2,"health_per_investigator":false,"real_slot":"","flavor":"In the vortex above, you can see the spires of Carcosa. You are almost there - you need only open the gate.","illustrator":"Guillaume Ducos","is_unique":false,"permanent":false,"double_sided":true,"back_text":"The door leading up to the Abbey Tower is locked. You cannot enter the Abbey Tower unless you have \"found the tower key.\"","back_flavor":"Dark lightning crashes throughout the air. Surrounding the top of the tower is a whirlwind of black clouds and bellowing wind.","octgn_id":"2caaba71-47a4-4c07-b60f-298b7a9d7e87","url":"https:\/\/arkhamdb.com\/card\/03298","imagesrc":"\/bundles\/cards\/03298.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/03298b.png"},{"pack_code":"bsr","pack_name":"Black Stars Rise","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"flood","encounter_name":"The Flood Below","position":299,"exceptional":false,"myriad":false,"encounter_position":28,"code":"03299","name":"Abbey Tower","real_name":"Abbey Tower","subname":"Spires Forbidden","quantity":1,"shroud":2,"clues":3,"health_per_investigator":false,"victory":2,"real_slot":"","flavor":"As you peer into the vortex above, you can see the hooded shape of Hastur looming beyond, hand outstretched. His laughter echoes throughout your mind.","illustrator":"Guillaume Ducos","is_unique":false,"permanent":false,"double_sided":true,"back_text":"The door leading up to the Abbey Tower is locked. You cannot enter the Abbey Tower unless you have \"found the tower key.\"","back_flavor":"Dark lightning crashes throughout the air. Surrounding the top of the tower is a whirlwind of black clouds and bellowing wind.","octgn_id":"255c32f0-5c83-41c1-adb6-50c0dddc5fb7","url":"https:\/\/arkhamdb.com\/card\/03299","imagesrc":"\/bundles\/cards\/03299.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/03299b.png"},{"pack_code":"bsr","pack_name":"Black Stars Rise","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"black_stars_rise","encounter_name":"Black Stars Rise","position":300,"exceptional":false,"myriad":false,"encounter_position":29,"code":"03300","name":"Tidal Terror","real_name":"Tidal Terror","text":"<b>Spawn<\/b> - Porte de l'Avanc\u00e9e or Chapel of St. Aubert.\nHunter.","real_text":"<b>Spawn<\/b> - Porte de l'Avanc\u00e9e or Chapel of St. Aubert.\nHunter.","quantity":2,"health":4,"health_per_investigator":false,"enemy_damage":1,"enemy_horror":2,"enemy_fight":4,"enemy_evade":2,"real_slot":"","traits":"Monster.","real_traits":"Monster.","flavor":"When the tide is high, they emerge from the sea to feed.","illustrator":"Stanislav Dikolenko","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"612c29d9-ad33-4f88-bc3e-54a60fe853cf","url":"https:\/\/arkhamdb.com\/card\/03300","imagesrc":"\/bundles\/cards\/03300.png","spoiler":1},{"pack_code":"bsr","pack_name":"Black Stars Rise","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"black_stars_rise","encounter_name":"Black Stars Rise","position":301,"exceptional":false,"myriad":false,"encounter_position":31,"code":"03301","name":"Rift Seeker","real_name":"Rift Seeker","text":"<b>Forced<\/b> - After Rift Seeker attacks you: You must either take 1 additional damage and 1 additional horror, or place 1 doom on each agenda in play.\n[action] Place 1 doom on each agenda in play and take 2 horror: <b>Parley.<\/b> Discard Rift Seeker.","real_text":"<b>Forced<\/b> - After Rift Seeker attacks you: You must either take 1 additional damage and 1 additional horror, or place 1 doom on each agenda in play.\n[action] Place 1 doom on each agenda in play and take 2 horror: <b>Parley.<\/b> Discard Rift Seeker.","quantity":2,"health":3,"health_per_investigator":false,"enemy_damage":1,"enemy_horror":1,"enemy_fight":3,"enemy_evade":4,"real_slot":"","traits":"Monster. Byakhee. Cultist.","real_traits":"Monster. Byakhee. Cultist.","illustrator":"Ignacio Baz\u00e1n Lazcano","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"58d141c9-57fb-4cde-8cb9-adba229e78f7","url":"https:\/\/arkhamdb.com\/card\/03301","imagesrc":"\/bundles\/cards\/03301.png","spoiler":1},{"pack_code":"bsr","pack_name":"Black Stars Rise","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"black_stars_rise","encounter_name":"Black Stars Rise","position":302,"exceptional":false,"myriad":false,"encounter_position":33,"code":"03302","name":"Crashing Floods","real_name":"Crashing Floods","text":"<b>Revelation<\/b> - Test [agility] (3). If you fail:\n- If agenda 1a is in play, take 1 damage and lose 1 action.\n- If agenda 2a is in play, take 2 damage and lose 2 actions.\n- If act 3a or agenda 3a is in play, take 3 damage and lose 3 actions.","real_text":"<b>Revelation<\/b> - Test [agility] (3). If you fail:\n- If agenda 1a is in play, take 1 damage and lose 1 action.\n- If agenda 2a is in play, take 2 damage and lose 2 actions.\n- If act 3a or agenda 3a is in play, take 3 damage and lose 3 actions.","quantity":3,"health_per_investigator":false,"real_slot":"","traits":"Omen.","real_traits":"Omen.","illustrator":"Jose Vega","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"247c2cdc-5a68-4c69-b25e-a45765dae307","url":"https:\/\/arkhamdb.com\/card\/03302","imagesrc":"\/bundles\/cards\/03302.png","spoiler":1},{"pack_code":"bsr","pack_name":"Black Stars Rise","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"black_stars_rise","encounter_name":"Black Stars Rise","position":303,"exceptional":false,"myriad":false,"encounter_position":36,"code":"03303","name":"Worlds Merge","real_name":"Worlds Merge","text":"<b>Revelation<\/b> - Test [willpower] (3). If you fail:\n- If agenda 1c is in play, take 1 horror and discard 1 card from your hand.\n- If agenda 2c is in play, take 2 horror and discard 2 cards from your hand.\n- If act 3c or agenda 3c is in play, take 3 horror and discard 3 cards from your hand.","real_text":"<b>Revelation<\/b> - Test [willpower] (3). If you fail:\n- If agenda 1c is in play, take 1 horror and discard 1 card from your hand.\n- If agenda 2c is in play, take 2 horror and discard 2 cards from your hand.\n- If act 3c or agenda 3c is in play, take 3 horror and discard 3 cards from your hand.","quantity":3,"health_per_investigator":false,"real_slot":"","traits":"Omen.","real_traits":"Omen.","illustrator":"Ethan Patrick Harris","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"b538f838-3f1a-4a70-984e-16bcaff53527","url":"https:\/\/arkhamdb.com\/card\/03303","imagesrc":"\/bundles\/cards\/03303.png","spoiler":1},{"pack_code":"dca","pack_name":"Dim Carcosa","type_code":"event","type_name":"Event","faction_code":"mystic","faction_name":"Mystic","position":311,"exceptional":false,"myriad":false,"code":"03311","name":"Time Warp","real_name":"Time Warp","cost":1,"text":"Fast. Play immediately after an investigator at your location finishes resolving an action during his or her turn.\nUndo that action <i>(return the game state to exactly the way it was before that action was performed, except for the playing of Time Warp and its costs)<\/i>.","real_text":"Fast. Play immediately after an investigator at your location finishes resolving an action during his or her turn.\nUndo that action <i>(return the game state to exactly the way it was before that action was performed, except for the playing of Time Warp and its costs)<\/i>.","errata_date":{"date":"2018-09-01 00:00:00.000000","timezone_type":3,"timezone":"UTC"},"quantity":2,"xp":2,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Spell. Paradox.","real_traits":"Spell. Paradox.","illustrator":"Stephen Somers","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"04325a25-67fd-4b21-bc24-524fd8ea3299","url":"https:\/\/arkhamdb.com\/card\/03311","imagesrc":"\/bundles\/cards\/03311.png"},{"pack_code":"tof","pack_name":"Threads of Fate","type_code":"asset","type_name":"Asset","faction_code":"seeker","faction_name":"Seeker","position":106,"exceptional":false,"myriad":false,"code":"04106","name":"Shrewd Analysis","real_name":"Shrewd Analysis","text":"Permanent. Limit 1 per deck.\nAnytime you upgrade a card with the <i>(Unidentified)<\/i> or <i>(Untranslated)<\/i> subtitle, you may upgrade a second copy of that card at no experience cost. If you do, the two upgraded versions are chosen at random from among the eligible options. <i>(You must still meet all deckbuilding restrictions.)<\/i>","real_text":"Permanent. Limit 1 per deck.\nAnytime you upgrade a card with the <i>(Unidentified)<\/i> or <i>(Untranslated)<\/i> subtitle, you may upgrade a second copy of that card at no experience cost. If you do, the two upgraded versions are chosen at random from among the eligible options. <i>(You must still meet all deckbuilding restrictions.)<\/i>","quantity":2,"xp":0,"health_per_investigator":false,"deck_limit":1,"real_slot":"","traits":"Talent.","real_traits":"Talent.","illustrator":"Tiziano Baracchi","is_unique":false,"permanent":true,"double_sided":false,"octgn_id":"fb699136-e5ee-442c-9c02-95e377190aa9","url":"https:\/\/arkhamdb.com\/card\/04106","imagesrc":"\/bundles\/cards\/04106.png"},{"pack_code":"tof","pack_name":"Threads of Fate","type_code":"asset","type_name":"Asset","faction_code":"mystic","faction_name":"Mystic","position":109,"exceptional":false,"myriad":false,"code":"04109","name":"Arcane Research","real_name":"Arcane Research","text":"Permanent.\nWhen you purchase Arcane Research, suffer 1 mental trauma.\nAfter each scenario of a campaign, reduce the experience cost of the first [[Spell]] card you upgrade before the next scenario by 1.","real_text":"Permanent.\nWhen you purchase Arcane Research, suffer 1 mental trauma.\nAfter each scenario of a campaign, reduce the experience cost of the first [[Spell]] card you upgrade before the next scenario by 1.","quantity":2,"xp":0,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Talent.","real_traits":"Talent.","illustrator":"Dimitri Bielak","is_unique":false,"permanent":true,"double_sided":false,"octgn_id":"0c55f421-9614-420e-b9e1-1b6a45ccf54f","url":"https:\/\/arkhamdb.com\/card\/04109","imagesrc":"\/bundles\/cards\/04109.png"},{"pack_code":"dca","pack_name":"Dim Carcosa","type_code":"asset","type_name":"Asset","faction_code":"guardian","faction_name":"Guardian","position":305,"exceptional":false,"myriad":false,"code":"03305","name":"Armor of Ardennes","real_name":"Armor of Ardennes","cost":4,"text":"[reaction] When damage is assigned to Armor of Ardennes, exhaust Armor of Ardennes: Cancel 1 of that damage.","real_text":"[reaction] When damage is assigned to Armor of Ardennes, exhaust Armor of Ardennes: Cancel 1 of that damage.","quantity":2,"skill_willpower":2,"skill_combat":2,"xp":5,"health":4,"health_per_investigator":false,"deck_limit":2,"slot":"Body","real_slot":"Body","traits":"Item. Armor. Relic.","real_traits":"Item. Armor. Relic.","illustrator":"Adam Lane","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"cb0f6bfa-a39a-4fb6-ac2b-697d278503e2","url":"https:\/\/arkhamdb.com\/card\/03305","imagesrc":"\/bundles\/cards\/03305.png"},{"pack_code":"dca","pack_name":"Dim Carcosa","type_code":"event","type_name":"Event","faction_code":"seeker","faction_name":"Seeker","position":306,"exceptional":false,"myriad":false,"code":"03306","name":"Eidetic Memory","real_name":"Eidetic Memory","text":"Play Eidetic Memory as an exact copy of an [[Insight]] event in any investigator's discard pile <i>(including its resource cost)<\/i>. Remove that event from the game. Remove Eidetic Memory from the game instead of discarding it.","real_text":"Play Eidetic Memory as an exact copy of an [[Insight]] event in any investigator's discard pile <i>(including its resource cost)<\/i>. Remove that event from the game. Remove Eidetic Memory from the game instead of discarding it.","quantity":2,"skill_intellect":1,"skill_agility":1,"xp":3,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Spirit.","real_traits":"Spirit.","illustrator":"Maggie Ivy","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"a0e10bb8-eb66-4453-8383-e03bc498ad40","url":"https:\/\/arkhamdb.com\/card\/03306","imagesrc":"\/bundles\/cards\/03306.png"},{"pack_code":"dca","pack_name":"Dim Carcosa","type_code":"asset","type_name":"Asset","faction_code":"rogue","faction_name":"Rogue","position":308,"exceptional":true,"myriad":false,"code":"03308","name":"Charon's Obol","real_name":"Charon's Obol","subname":"The Ferryman's Pay","text":"Permanent. Exceptional.\nWhen earning experience during the resolution of a scenario, if you were not defeated during that scenario, you earn 2 additional experience. If you were defeated during that scenario, you are <b>killed<\/b>.","real_text":"Permanent. Exceptional.\nWhen earning experience during the resolution of a scenario, if you were not defeated during that scenario, you earn 2 additional experience. If you were defeated during that scenario, you are <b>killed<\/b>.","quantity":2,"xp":1,"health_per_investigator":false,"deck_limit":1,"real_slot":"","traits":"Item. Relic.","real_traits":"Item. Relic.","illustrator":"Stephen Somers","is_unique":true,"permanent":true,"double_sided":false,"octgn_id":"39a8396b-dbf5-4de9-a6b9-36ba55c85062","url":"https:\/\/arkhamdb.com\/card\/03308","imagesrc":"\/bundles\/cards\/03308.png"},{"pack_code":"dca","pack_name":"Dim Carcosa","type_code":"asset","type_name":"Asset","faction_code":"rogue","faction_name":"Rogue","position":309,"exceptional":false,"myriad":false,"code":"03309","name":"Lupara","real_name":"Lupara","cost":3,"text":"Uses (2 ammo).\nPlaying Lupara does not provoke attacks of opportunity.\n[action] Spend 1 ammo: <b>Fight.<\/b> You get +1 [combat] and deal +1 damage for this attack. If Lupara entered play this turn, you get an additional +1 [combat] and deal an additional +1 damage for this attack.","real_text":"Uses (2 ammo).\nPlaying Lupara does not provoke attacks of opportunity.\n[action] Spend 1 ammo: <b>Fight.<\/b> You get +1 [combat] and deal +1 damage for this attack. If Lupara entered play this turn, you get an additional +1 [combat] and deal an additional +1 damage for this attack.","quantity":2,"skill_combat":1,"xp":3,"health_per_investigator":false,"deck_limit":2,"slot":"Hand","real_slot":"Hand","traits":"Item. Weapon. Firearm. Illicit.","real_traits":"Item. Weapon. Firearm. Illicit.","illustrator":"Andreas Zafiratos","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"d37eab40-1b08-4dde-8990-74c5b083d560","url":"https:\/\/arkhamdb.com\/card\/03309","imagesrc":"\/bundles\/cards\/03309.png"},{"pack_code":"dca","pack_name":"Dim Carcosa","type_code":"skill","type_name":"Skill","faction_code":"mystic","faction_name":"Mystic","position":312,"exceptional":false,"myriad":false,"code":"03312","name":"Seal of the Elder Sign","real_name":"Seal of the Elder Sign","text":"Do not reveal chaos tokens from the chaos bag for this test. Treat the chaos token revealed for this test as an [elder_sign].\nWhen this test ends, remove Seal of the Elder Sign from the game.","real_text":"Do not reveal chaos tokens from the chaos bag for this test. Treat the chaos token revealed for this test as an [elder_sign].\nWhen this test ends, remove Seal of the Elder Sign from the game.","quantity":2,"skill_wild":1,"xp":5,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Spell. Expert.","real_traits":"Spell. Expert.","illustrator":"David Demaret","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"31137dab-c15f-444c-941a-b6227c89b970","url":"https:\/\/arkhamdb.com\/card\/03312","imagesrc":"\/bundles\/cards\/03312.png"},{"pack_code":"dca","pack_name":"Dim Carcosa","type_code":"asset","type_name":"Asset","faction_code":"survivor","faction_name":"Survivor","position":313,"exceptional":false,"myriad":false,"code":"03313","name":"Newspaper","real_name":"Newspaper","cost":1,"text":"You get +2 [intellect] while investigating if you have no clues.\n[reaction] When you would discover 1 or more clues at your location, if you have no clues: Discover an additional clue at your location.","real_text":"You get +2 [intellect] while investigating if you have no clues.\n[reaction] When you would discover 1 or more clues at your location, if you have no clues: Discover an additional clue at your location.","quantity":2,"skill_intellect":2,"xp":2,"health_per_investigator":false,"deck_limit":2,"slot":"Hand","real_slot":"Hand","traits":"Item.","real_traits":"Item.","flavor":"There's nothing in the headlines about the horrors you've witnessed. But the obituaries section is disturbingly long.","illustrator":"Robert Laskey","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"625d7afc-6fd1-4a24-aed2-44c94485dc58","url":"https:\/\/arkhamdb.com\/card\/03313","imagesrc":"\/bundles\/cards\/03313.png"},{"pack_code":"dca","pack_name":"Dim Carcosa","type_code":"event","type_name":"Event","faction_code":"survivor","faction_name":"Survivor","position":314,"exceptional":false,"myriad":false,"code":"03314","name":"Infighting","real_name":"Infighting","cost":1,"text":"Fast. Play after the enemy phase begins.\nCancel all attacks made by non-[[Elite]] enemies against you this phase.","real_text":"Fast. Play after the enemy phase begins.\nCancel all attacks made by non-[[Elite]] enemies against you this phase.","quantity":2,"skill_intellect":2,"skill_agility":2,"xp":3,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Trick.","real_traits":"Trick.","illustrator":"Tim Arney-O'Neil","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"d22ff268-9026-4b8c-bf4c-df3cb6ed3605","url":"https:\/\/arkhamdb.com\/card\/03314","imagesrc":"\/bundles\/cards\/03314.png"},{"pack_code":"dca","pack_name":"Dim Carcosa","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","position":315,"exceptional":false,"myriad":false,"code":"03315","name":"Key of Ys","real_name":"Key of Ys","subname":"Let the Storm Rage","cost":3,"text":"You get +1 to each of your skills for each horror on Key of Ys.\n<b>Forced<\/b> - When any amount of horror would be placed on you: Place 1 of that horror on Key of Ys.\n<b>Forced<\/b> - When Key of Ys leaves play: Discard the top 10 cards of your deck.","real_text":"You get +1 to each of your skills for each horror on Key of Ys.\n<b>Forced<\/b> - When any amount of horror would be placed on you: Place 1 of that horror on Key of Ys.\n<b>Forced<\/b> - When Key of Ys leaves play: Discard the top 10 cards of your deck.","quantity":2,"skill_willpower":1,"skill_wild":1,"xp":5,"health_per_investigator":false,"sanity":4,"deck_limit":2,"slot":"Accessory","real_slot":"Accessory","traits":"Item. Relic.","real_traits":"Item. Relic.","illustrator":"Stephen Somers","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"aeadfc53-16cd-4869-89eb-0f47908d7fe2","url":"https:\/\/arkhamdb.com\/card\/03315","imagesrc":"\/bundles\/cards\/03315.png"},{"pack_code":"tbb","pack_name":"The Boundary Beyond","type_code":"skill","type_name":"Skill","faction_code":"guardian","faction_name":"Guardian","position":150,"exceptional":false,"myriad":false,"code":"04150","name":"Take the Initiative","real_name":"Take the Initiative","text":"Commit only to a skill test you are performing.<br\/>Take the Initiative loses [wild] for each action that has been completed by any investigator this phase.","real_text":"Commit only to a skill test you are performing.<br\/>Take the Initiative loses [wild] for each action that has been completed by any investigator this phase.","quantity":2,"skill_wild":3,"xp":0,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Practiced. Bold.","real_traits":"Practiced. Bold.","illustrator":"Tiziano Baracchi","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"d2f67985-7def-4886-b4e5-9183a78dd8cd","url":"https:\/\/arkhamdb.com\/card\/04150","imagesrc":"\/bundles\/cards\/04150.png"},{"pack_code":"tbb","pack_name":"The Boundary Beyond","type_code":"asset","type_name":"Asset","faction_code":"seeker","faction_name":"Seeker","position":154,"exceptional":false,"myriad":false,"code":"04154","name":"Quick Study","real_name":"Quick Study","cost":2,"text":"[fast] Place 1 of your clues on your location and exhaust Quick Study: You get +3 skill value for this skill test.","real_text":"[fast] Place 1 of your clues on your location and exhaust Quick Study: You get +3 skill value for this skill test.","quantity":2,"skill_willpower":1,"skill_agility":1,"xp":2,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Talent.","real_traits":"Talent.","illustrator":"John Pacer","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"b52b322f-782c-4e04-9c09-6c633bdc351e","url":"https:\/\/arkhamdb.com\/card\/04154","imagesrc":"\/bundles\/cards\/04154.png"},{"pack_code":"tbb","pack_name":"The Boundary Beyond","type_code":"asset","type_name":"Asset","faction_code":"mystic","faction_name":"Mystic","position":158,"exceptional":false,"myriad":false,"code":"04158","name":"Recall the Future","real_name":"Recall the Future","cost":2,"text":"[reaction] When a skill test you are performing begins, if Recall the Future is ready, name a chaos token: If the named chaos token is revealed during this skill test, exhaust Recall the Future. Then, you get +2 skill value for this skill test.","real_text":"[reaction] When a skill test you are performing begins, if Recall the Future is ready, name a chaos token: If the named chaos token is revealed during this skill test, exhaust Recall the Future. Then, you get +2 skill value for this skill test.","quantity":2,"skill_intellect":1,"skill_agility":1,"xp":2,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Augury. Ritual.","real_traits":"Augury. Ritual.","illustrator":"Andreas Zafiratos","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"08f37015-43b5-4f19-88eb-900ff10b3a23","url":"https:\/\/arkhamdb.com\/card\/04158","imagesrc":"\/bundles\/cards\/04158.png"},{"pack_code":"tfa","pack_name":"The Forgotten Age","type_code":"investigator","type_name":"Investigator","faction_code":"survivor","faction_name":"Survivor","position":5,"exceptional":false,"myriad":false,"code":"04005","name":"Calvin Wright","real_name":"Calvin Wright","subname":"The Haunted","text":"You get +1 [willpower] and +1 [intellect] for each horror on you.\nYou get +1 [combat] and +1 [agility] for each damage on you.\n[elder_sign] effect: +0. You may either heal 1 damage or horror, or take 1 direct damage or direct horror.","real_text":"You get +1 [willpower] and +1 [intellect] for each horror on you.\nYou get +1 [combat] and +1 [agility] for each damage on you.\n[elder_sign] effect: +0. You may either heal 1 damage or horror, or take 1 direct damage or direct horror.","quantity":1,"skill_willpower":0,"skill_intellect":0,"skill_combat":0,"skill_agility":0,"health":6,"health_per_investigator":false,"sanity":6,"deck_limit":1,"real_slot":"","traits":"Cursed. Drifter.","real_traits":"Cursed. Drifter.","deck_requirements":{"size":30,"card":{"04015":{"04015":"04015"},"04016":{"04016":"04016"}},"random":[{"target":"subtype","value":"basicweakness"}]},"deck_options":[{"faction":["survivor","neutral"],"level":{"min":0,"max":5}},{"trait":["spirit"],"level":{"min":0,"max":3}}],"flavor":"\"If you hurt him, I'll kill you.\"","illustrator":"Cristi Balanescu","is_unique":true,"permanent":false,"double_sided":true,"back_text":"<b>Deck Size<\/b>: 30.\n<b>Deckbuilding Options<\/b>: Survivor cards ([survivor]) level 0-5, [[Spirit]] cards level 0-3, Neutral cards level 0-5.\n<b>Deckbuilding Requirements<\/b> (do not count toward deck size): Until the End of Time, Voice of the Messenger, 1 random basic weakness.","back_flavor":"Sometimes, life gives you a choice: accept the lot that is given to you or stand up for who you are and what you believe. Calvin chose the latter. On the edge of death, bleeding out on the side of a dirt road, he received a vision - a terrifying vision of the Earth, sundered, and Jo\u00e3o, the love of his life, turning to ash in the vortex of a blazing inferno. Then, Calvin made another choice. He reached out to the darkness and pulled it within him. He would not die, not today. The world needed him. Jo\u00e3o needed him.","octgn_id":"98162f0f-483a-47ee-84bd-d95b06831bd4:37f44722-2c91-4157-b4cc-f77cd8efce04","url":"https:\/\/arkhamdb.com\/card\/04005","imagesrc":"\/bundles\/cards\/04005.png","backimagesrc":"\/bundles\/cards\/04005b.png"},{"pack_code":"tfa","pack_name":"The Forgotten Age","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","position":15,"exceptional":false,"myriad":false,"code":"04015","name":"Until the End of Time","real_name":"Until the End of Time","cost":1,"text":"Calvin Wright deck only.\nDirect damage and direct horror may be assigned to Until the End of Time.","real_text":"Calvin Wright deck only.\nDirect damage and direct horror may be assigned to Until the End of Time.","quantity":1,"skill_combat":1,"skill_wild":1,"health":2,"health_per_investigator":false,"sanity":2,"deck_limit":1,"real_slot":"","traits":"Talent.","real_traits":"Talent.","restrictions":{"investigator":{"04005":"04005"}},"flavor":"Unyielding, uncompromising,\nhe stood resolute in defiance of his fate.","illustrator":"Anthony Devine","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"6b03c20d-c456-403b-9f91-495daed2107e","url":"https:\/\/arkhamdb.com\/card\/04015","imagesrc":"\/bundles\/cards\/04015.png"},{"pack_code":"tfa","pack_name":"The Forgotten Age","type_code":"treachery","type_name":"Treachery","subtype_code":"weakness","subtype_name":"Weakness","faction_code":"neutral","faction_name":"Neutral","position":16,"exceptional":false,"myriad":false,"code":"04016","name":"Voice of the Messenger","real_name":"Voice of the Messenger","text":"<b>Revelation<\/b> - You must either (choose one):\n - Take 1 direct damage and suffer 1 physical trauma.\n - Take 1 direct horror and suffer 1 mental trauma.","real_text":"<b>Revelation<\/b> - You must either (choose one):\n - Take 1 direct damage and suffer 1 physical trauma.\n - Take 1 direct horror and suffer 1 mental trauma.","quantity":1,"health_per_investigator":false,"deck_limit":1,"real_slot":"","traits":"Curse. Pact.","real_traits":"Curse. Pact.","restrictions":{"investigator":{"04005":"04005"}},"illustrator":"Anthony Devine","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"57044336-db1f-4e8c-a547-8db0e2d777af","url":"https:\/\/arkhamdb.com\/card\/04016","imagesrc":"\/bundles\/cards\/04016.png"},{"pack_code":"tftbw","pack_name":"To Fight the Black Wind","type_code":"investigator","type_name":"Investigator","faction_code":"guardian","faction_name":"Guardian","duplicate_of_code":"05001","duplicate_of_name":"Carolyn Fern","position":11,"exceptional":false,"myriad":false,"code":"98010","name":"Carolyn Fern","real_name":"Carolyn Fern","subname":"The Psychologist","text":"[reaction] After one of your card effects heals horror from an investigator or [[Ally]] asset: The healed card's controller gains 1 resource.\n[elder_sign] effect: +1. You may heal 1 horror from an investigator or [[Ally]] asset at your location.","real_text":"[reaction] After one of your card effects heals horror from an investigator or [[Ally]] asset: The healed card's controller gains 1 resource.\n[elder_sign] effect: +1. You may heal 1 horror from an investigator or [[Ally]] asset at your location.","errata_date":{"date":"2019-04-23 00:00:00.000000","timezone_type":3,"timezone":"UTC"},"quantity":1,"skill_willpower":3,"skill_intellect":4,"skill_combat":2,"skill_agility":2,"health":6,"health_per_investigator":false,"sanity":9,"deck_limit":1,"real_slot":"","traits":"Medic.","real_traits":"Medic.","deck_requirements":{"size":30,"card":{"05007":{"05007":"05007","98011":"98011"},"05008":{"05008":"05008","98012":"98012"}},"random":[{"target":"subtype","value":"basicweakness"}]},"deck_options":[{"not":true,"trait":["weapon"],"level":{"min":1,"max":5}},{"faction":["guardian"],"level":{"min":0,"max":3}},{"faction":["neutral"],"level":{"min":0,"max":5}},{"text":["[Hh]eals? (that much )?(((\\d+|all|(X total)) )?damage (from that asset )?(and|or) )?((\\d+|all|(X total)) )?horror"],"tag":["hh"],"level":{"min":0,"max":5}},{"faction":["seeker","mystic"],"level":{"min":0,"max":1},"limit":15,"error":"You cannot have more than 15 level 0-1 Seeker and\/or Mystic cards"}],"flavor":"The mind is fragile, but through understanding, we can protect it.","illustrator":"Shane Pierce","is_unique":true,"permanent":false,"double_sided":true,"back_text":"<b>Deck Size<\/b>: 30.\n<b>Deckbuilding Options<\/b>: Guardian cards ([guardian]) level 0-3, Neutral cards level 0-5, cards that \"heal horror\" level 0-5, up to 15 other Seeker and\/or Mystic cards level 0-1 ([seeker] and\/or [mystic]).\n<b>Deckbuilding Requirements<\/b> (do not count toward deck size): Hypnotic Therapy, Rational Thought, 1 random basic weakness.\n<b>Additional Restrictions<\/b>: No [[Weapon]] cards level 1-5.","back_flavor":"Carolyn Fern dwells in the minds of others. Using a complex form of hypnosis, she studies the psychology of her patients through their dreams. Through this practice, she has seen and heard many disturbing things. Some patients have claimed to travel to other realms in their sleep, or tell her of terrible creatures that haunt their dreams. Her research has led her from one bizarre case to another, and yet, she seems no closer to truly understanding the horrors of the world around her. Even so, Carolyn will not give up until she can uncover the root of these madnesses.","octgn_id":"866718ad-f919-4239-8bb0-fd12eae28aed:db2f10c2-1167-4107-b53a-95047d4683c2","url":"https:\/\/arkhamdb.com\/card\/98010","imagesrc":"\/bundles\/cards\/98010.png","backimagesrc":"\/bundles\/cards\/98010b.jpg"},{"pack_code":"tftbw","pack_name":"To Fight the Black Wind","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","position":11,"exceptional":false,"myriad":false,"code":"98011","name":"Foolishness","real_name":"Foolishness","subname":"Foolish Cat of Ulthar","cost":4,"text":"Carolyn Fern deck only. Replacement.\nFoolishness enters play with 3 horror on him. Horror on him may be healed as if it were on Carolyn Fern. While Foolishness has no horror on him, you get +1 to all skills.","real_text":"Carolyn Fern deck only. Replacement.\nFoolishness enters play with 3 horror on him. Horror on him may be healed as if it were on Carolyn Fern. While Foolishness has no horror on him, you get +1 to all skills.","quantity":1,"skill_wild":2,"health":1,"health_per_investigator":false,"sanity":4,"deck_limit":1,"slot":"Ally","real_slot":"Ally","traits":"Ally. Creature. Dreamlands.","real_traits":"Ally. Creature. Dreamlands.","restrictions":{"investigator":{"05001":"05001","98010":"98010"}},"flavor":"\"Will we need to save you again?\" Foolishness flicked his tail back and forth. \"Perhaps. Perhaps I'll do the saving.\"","illustrator":"Tiffany Turrill","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"b5e46c95-6a0f-4409-a0b7-4f4b02dc754f","url":"https:\/\/arkhamdb.com\/card\/98011","imagesrc":"\/bundles\/cards\/98011.png"},{"pack_code":"tftbw","pack_name":"To Fight the Black Wind","type_code":"treachery","type_name":"Treachery","subtype_code":"weakness","subtype_name":"Weakness","faction_code":"neutral","faction_name":"Neutral","position":12,"exceptional":false,"myriad":false,"code":"98012","name":"To Fight the Black Wind","real_name":"To Fight the Black Wind","text":"Carolyn Fern deck only. Replacement.\n<b>Revelation<\/b> - Attach To Fight the Black Wind to the current agenda. Carolyn Fern takes 1 direct horror.\n<b>Forced<\/b> - At the end of the round, if any amount of horror was assigned to an investigator this round and it was not healed: Place 1 doom on attached agenda.","real_text":"Carolyn Fern deck only. Replacement.\n<b>Revelation<\/b> - Attach To Fight the Black Wind to the current agenda. Carolyn Fern takes 1 direct horror.\n<b>Forced<\/b> - At the end of the round, if any amount of horror was assigned to an investigator this round and it was not healed: Place 1 doom on attached agenda.","quantity":1,"health_per_investigator":false,"deck_limit":1,"real_slot":"","traits":"Task. Dreamlands.","real_traits":"Task. Dreamlands.","restrictions":{"investigator":{"05001":"05001","98010":"98010"}},"illustrator":"Tiffany Turrill","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"90bae4d6-e012-4a80-9a98-8d85211efb13","url":"https:\/\/arkhamdb.com\/card\/98012","imagesrc":"\/bundles\/cards\/98012.png"},{"pack_code":"dca","pack_name":"Dim Carcosa","type_code":"scenario","type_name":"Scenario","faction_code":"mythos","faction_name":"Mythos","encounter_code":"dim_carcosa","encounter_name":"Dim Carcosa","position":316,"exceptional":false,"myriad":false,"encounter_position":1,"code":"03316","name":"Dim Carcosa","real_name":"Dim Carcosa","text":"Easy \/ Standard\n[skull]: -2 (-4 instead if you have no sanity remaining).\n[cultist]: Reveal another token. If you fail, take 1 horror.\n[tablet]: -3. If you fail and Hastur is in play, place 1 clue on your location <i>(from the token bank)<\/i>.\n[elder_thing]: -3. If this token is revealed during an attack or evasion attempt against a [[Monster]] or [[Ancient One]] enemy, lose 1 action.","real_text":"Easy \/ Standard\n[skull]: -2 (-4 instead if you have no sanity remaining).\n[cultist]: Reveal another token. If you fail, take 1 horror.\n[tablet]: -3. If you fail and Hastur is in play, place 1 clue on your location <i>(from the token bank)<\/i>.\n[elder_thing]: -3. If this token is revealed during an attack or evasion attempt against a [[Monster]] or [[Ancient One]] enemy, lose 1 action.","quantity":1,"health_per_investigator":false,"real_slot":"","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Hard \/ Expert\n[skull]: -X. X is the amount of horror on you.\n[cultist]: Reveal another token. If you fail, take 2 horror.\n[tablet]: -5. If you fail and Hastur is in play, place 1 clue on your location <i>(from the token bank)<\/i>.\n[elder_thing]: -5. If this token is revealed during an attack or evasion attempt against a [[Monster]] or [[Ancient One]] enemy, lose 1 action.","octgn_id":"7b719e54-f67a-4246-b4be-a71576be036c","url":"https:\/\/arkhamdb.com\/card\/03316","imagesrc":"\/bundles\/cards\/03316.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/03316b.png"},{"pack_code":"dca","pack_name":"Dim Carcosa","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"dim_carcosa","encounter_name":"Dim Carcosa","position":317,"exceptional":false,"myriad":false,"encounter_position":2,"code":"03317","name":"Madness Coils","real_name":"Madness Coils","text":"Hastur cannot be defeated.\n<b>Forced<\/b> - If there is at least 3 [per_investigator] damage on Hastur: Advance this agenda.","real_text":"Hastur cannot be defeated.\n<b>Forced<\/b> - If there is at least 3 [per_investigator] damage on Hastur: Advance this agenda.","quantity":1,"doom":7,"health_per_investigator":false,"real_slot":"","stage":1,"flavor":"And now, far away, over leagues of tossing cloud-waves, I saw the moon dripping with spray; and beyond, the towers of Carcosa rose behind the moon.\n - Robert W. Chambers, \"In the Court of the Dragon,\" <u>The King in Yellow<\/u>","illustrator":"Helge C. Balzer","is_unique":false,"permanent":false,"double_sided":true,"back_text":"The investigators must decide (choose one):\n - Any investigator tests [willpower] (4) to snap out of it. If successful, advance to agenda 2a. If failed, you must choose an option you have yet to choose.\n - Any investigator tests [intellect] (4) to remember that you've done this before. If successful, advance to agenda 2a. If failed, you must choose an option you have yet to choose.\n - This can't be real. This can't be real. This can't be real. Each investigator takes 2 horror. Advance to agenda 2a.\n - The investigators faint and awaken some time later. Advance to agenda 2a and place 1 doom on it.","back_flavor":"Turning a corner, you nearly bump into a nurse with light brown hair and sharp features. You tell her about the violent patients and the strange things you've seen, but she doesn't listen. When you inquire about Daniel, she informs you that he is a friend of the King and that he resides in the palace.","back_name":"Key to the...?","octgn_id":"58c35bbb-2bee-4931-a1e3-0d56ece7f152","url":"https:\/\/arkhamdb.com\/card\/03317","imagesrc":"\/bundles\/cards\/03317.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/03317b.png"},{"pack_code":"dca","pack_name":"Dim Carcosa","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"dim_carcosa","encounter_name":"Dim Carcosa","position":318,"exceptional":false,"myriad":false,"encounter_position":3,"code":"03318","name":"Madness Drowns","real_name":"Madness Drowns","text":"Hastur gets +1 fight and cannot be defeated.\n<b>Forced<\/b> - If there is at least 5 [per_investigator] damage on Hastur: Advance this agenda.","real_text":"Hastur gets +1 fight and cannot be defeated.\n<b>Forced<\/b> - If there is at least 5 [per_investigator] damage on Hastur: Advance this agenda.","quantity":1,"doom":7,"health_per_investigator":false,"real_slot":"","stage":2,"flavor":"I thought, too, of The King in Yellow wrapt in the fantastic colors of his tattered mantle, and that bitter cry of Cassilda, \"Not upon us, oh King, not upon us!\"\n- Robert W. Chambers, \"The Mask,\" <u>The King in Yellow<\/u>","illustrator":"Helge C. Balzer","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Spawn the set-aside Beast of Aldebaran enemy at the Palace of the King.\nShuffle the encounter discard pile into the encounter deck.","back_flavor":"\"Ah, if it isn't our final guest,\" the doorman announces. \"Miss Devine, your presence here has been long awaited.\" The creature slithers up the side of the palace. You swear you've seen the symbol on her amulet before. Wait, that can't be right.\n\"Well, now the <u>real<\/u> party can begin,\" it roars.","back_name":"The Final Guest...?","octgn_id":"f5fa0bb2-ca31-49a6-9582-bb5eda16b49c","url":"https:\/\/arkhamdb.com\/card\/03318","imagesrc":"\/bundles\/cards\/03318.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/03318b.png"},{"pack_code":"dca","pack_name":"Dim Carcosa","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"dim_carcosa","encounter_name":"Dim Carcosa","position":319,"exceptional":false,"myriad":false,"encounter_position":4,"code":"03319","name":"Madness Dies","real_name":"Madness Dies","text":"Hastur gets +2 fight.<br\/>Hastur cannot be defeated unless an investigator \"know the secret.\"","real_text":"Hastur gets +2 fight.<br\/>Hastur cannot be defeated unless an investigator \"know the secret.\"","errata_date":{"date":"2018-06-01 00:00:00.000000","timezone_type":3,"timezone":"UTC"},"quantity":1,"doom":9,"health_per_investigator":false,"real_slot":"","stage":3,"flavor":"...I cannot forget Carcosa, where black stars hang in the heavens, where the shadows of men\u2019s thoughts lengthen in the afternoon, when the twin suns sink into the Lake of Hali, and my mind will bear forever the memory of the Pallid Mask.\n - Robert W. Chambers, \"The Repairer of Reputations,\" <u>The King in Yellow<\/u>","illustrator":"Helge C. Balzer","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Check Campaign Log.\n - If you have more (or equal) <b>Conviction<\/b> than <b>Doubt<\/b>, proceed to <b>(\u2192R4)<\/b>.\n - If you have more <b>Doubt<\/b> than <b>Conviction<\/b>, proceed to <b>(\u2192R5)<\/b>.","back_flavor":"The sky falls. Cloud-wisps lash into the earth, and the dozens of moons in the sky shatter. Shards of the cosmic entities above plunge into the ground and assault the city. The dark reflections of Mont Saint-Michel which floats upside down above you starts to descend. They abbey crashes into the king's palace, launching ebony debris in all directions. Hastur's hideous echoing laughter haunts your mind. It is done.","back_name":"Earth and Carcosa","octgn_id":"6464280b-9716-4e4e-a239-dd3b13ebd63b","url":"https:\/\/arkhamdb.com\/card\/03319","imagesrc":"\/bundles\/cards\/03319.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/03319b.png"},{"pack_code":"dca","pack_name":"Dim Carcosa","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"dim_carcosa","encounter_name":"Dim Carcosa","position":320,"exceptional":false,"myriad":false,"encounter_position":5,"code":"03320","name":"In Lost Carcosa","real_name":"In Lost Carcosa","text":"<b>Objective<\/b> - When the investigators have collected the requisite number of clues, they must immediately spend them and advance.","real_text":"<b>Objective<\/b> - When the investigators have collected the requisite number of clues, they must immediately spend them and advance.","quantity":1,"clues":2,"health_per_investigator":false,"real_slot":"","stage":1,"flavor":"You have opened the path to Carcosa in order to stop those who wish to free Hastur from his prison in the stars. Only you can put an end to this madness!","illustrator":"Cristi Balanescu","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Spawn the set-aside The Man in the Pallid Mask enemy at the Palace of the King.","back_flavor":"A shadow creeps along the wall beside you, and your heart leaps into your throat. You turn, and a figure flits away just out of sight. Either your mind is playing tricks on you, or someone else is in the theatre.\nYou follow the direction of the shadow, rounding a nearby corner. At the far end of the hall, he stands awaiting you: the man who wears the Pallid Mask, the Stranger whose steps you have haunted for so many weeks. You remember that you have been here before.\nThe theatre dissolves around you. The bright glare of two suns pierce into your eyes from above. \"Do you remember now?\" he asks. He turns and vanishes into the aether, as if taunting you to follow.","back_name":"His Final Bow...?","octgn_id":"08e81b42-7a27-47f5-8b47-5291d913d12f","url":"https:\/\/arkhamdb.com\/card\/03320","imagesrc":"\/bundles\/cards\/03320.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/03320b.png"},{"pack_code":"dca","pack_name":"Dim Carcosa","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"dim_carcosa","encounter_name":"Dim Carcosa","linked_to_code":"03321b","linked_to_name":"The Pallid Mask","position":321,"exceptional":false,"myriad":false,"encounter_position":6,"code":"03321a","name":"Search For the Stranger (v.I)","real_name":"Search For the Stranger (v.I)","text":"Each investigator cannot discover clues.\nThe Man in the Pallid Mask cannot be defeated.\n<b>Objective<\/b> - While the lead investigator is at The Man in the Pallid Mask's location, he or she may spend [action] [action] [action] to advance.","real_text":"Each investigator cannot discover clues.\nThe Man in the Pallid Mask cannot be defeated.\n<b>Objective<\/b> - While the lead investigator is at The Man in the Pallid Mask's location, he or she may spend [action] [action] [action] to advance.","quantity":1,"health_per_investigator":false,"real_slot":"","stage":2,"flavor":"It is time to finally confront the Stranger and learn the truth about his identity, once and for all.","illustrator":"Cristi Balanescu","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"fe0630df-63cd-4a6b-8cd4-dc98474511d5","url":"https:\/\/arkhamdb.com\/card\/03321a","imagesrc":"\/bundles\/cards\/03321a.png","spoiler":1,"linked_card":{"pack_code":"dca","pack_name":"Dim Carcosa","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"dim_carcosa","encounter_name":"Dim Carcosa","id":972,"position":321,"exceptional":false,"myriad":false,"encounter_position":6,"code":"03321b","name":"The Pallid Mask","real_name":"The Pallid Mask","subname":"Chasing Tails","bonded_to":null,"bonded_count":null,"cost":0,"text":"<p><b>Revelation<\/b> - Put The Pallid Mask into play, under the lead investigator's control. Remove The Man in the Pallid Mask from the game. Spawn the set-aside Hastur <i>(The Tattered King)<\/i> enemy at the Palace of the King.<\/p><p>The Pallid Mask cannot leave play.<\/p><p>You get -2 sanity.<\/p>","customization_text":null,"customization_change":null,"real_text":"<b>Revelation<\/b> - Put The Pallid Mask into play, under the lead investigator's control. Remove The Man in the Pallid Mask from the game. Spawn the set-aside Hastur <i>(The Tattered King)<\/i> enemy at the Palace of the King.\nThe Pallid Mask cannot leave play.\nYou get -2 sanity.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":null,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":"","stage":null,"traits":"Item. Relic.","real_traits":"Item. Relic.","tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"","illustrator":"Andreas Zafiratos","is_unique":true,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/03321b","imagesrc":"\/bundles\/cards\/03321b.png","spoiler":1}},{"pack_code":"dca","pack_name":"Dim Carcosa","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"dim_carcosa","encounter_name":"Dim Carcosa","position":321,"exceptional":false,"myriad":false,"encounter_position":6,"code":"03321b","name":"The Pallid Mask","real_name":"The Pallid Mask","subname":"Chasing Tails","cost":0,"text":"<b>Revelation<\/b> - Put The Pallid Mask into play, under the lead investigator's control. Remove The Man in the Pallid Mask from the game. Spawn the set-aside Hastur <i>(The Tattered King)<\/i> enemy at the Palace of the King.\nThe Pallid Mask cannot leave play.\nYou get -2 sanity.","real_text":"<b>Revelation<\/b> - Put The Pallid Mask into play, under the lead investigator's control. Remove The Man in the Pallid Mask from the game. Spawn the set-aside Hastur <i>(The Tattered King)<\/i> enemy at the Palace of the King.\nThe Pallid Mask cannot leave play.\nYou get -2 sanity.","quantity":1,"health_per_investigator":false,"real_slot":"","traits":"Item. Relic.","real_traits":"Item. Relic.","illustrator":"Andreas Zafiratos","is_unique":true,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/03321b","imagesrc":"\/bundles\/cards\/03321b.png","spoiler":1},{"pack_code":"dca","pack_name":"Dim Carcosa","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"dim_carcosa","encounter_name":"Dim Carcosa","position":322,"exceptional":false,"myriad":false,"encounter_position":7,"code":"03322a","name":"Search For the Stranger (v.II)","real_name":"Search For the Stranger (v.II)","text":"Each investigator cannot discover clues.\nThe Man in the Pallid Mask cannot be defeated except by his [action] ability.\n<b>Objective<\/b> - When The Man in the Pallid Mask would be defeated by his [action] ability, advance.","real_text":"Each investigator cannot discover clues.\nThe Man in the Pallid Mask cannot be defeated except by his [action] ability.\n<b>Objective<\/b> - When The Man in the Pallid Mask would be defeated by his [action] ability, advance.","quantity":1,"health_per_investigator":false,"real_slot":"","stage":2,"flavor":"It is time to finally confront the Stranger and learn the truth about his identity, once and for all.","illustrator":"Cristi Balanescu","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Put the set-aside Hastur <i>(The King in Yellow)<\/i> enemy into play next to the act deck. For the remainder of the scenario, Hastur is considered to be in play but is not at any location. Remove The Man in the Pallid Mask from the game.","back_name":"Figment of Your Imagination","octgn_id":"119b94f1-7553-47b8-8a32-b565fd818cc1","url":"https:\/\/arkhamdb.com\/card\/03322a","imagesrc":"\/bundles\/cards\/03322a.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/03322ab.png"},{"pack_code":"dca","pack_name":"Dim Carcosa","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"dim_carcosa","encounter_name":"Dim Carcosa","position":323,"exceptional":false,"myriad":false,"encounter_position":8,"code":"03323a","name":"Search For the Stranger (v.III)","real_name":"Search For the Stranger (v.III)","text":"Each investigator cannot discover clues.\nThe Man in the Pallid Mask cannot be defeated except by damage.\n<b>Objective<\/b> - When The Man in the Pallid Mask would be defeated by damage, advance.","real_text":"Each investigator cannot discover clues.\nThe Man in the Pallid Mask cannot be defeated except by damage.\n<b>Objective<\/b> - When The Man in the Pallid Mask would be defeated by damage, advance.","quantity":1,"health_per_investigator":false,"real_slot":"","stage":2,"flavor":"It is time to finally confront the Stranger and learn the truth about his identity, once and for all.","illustrator":"Cristi Balanescu","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Spawn the set-aside Hastur <i>(Lord of Carcosa)<\/i>enemy at The Man in the Pallid Mask's location. Remove The Man in the Pallid Mask from the game.","back_name":"The Disguise is Laid Aside","octgn_id":"a1f3e489-d0f3-4250-8579-e01c1a15640a","url":"https:\/\/arkhamdb.com\/card\/03323a","imagesrc":"\/bundles\/cards\/03323a.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/03323ab.png"},{"pack_code":"dca","pack_name":"Dim Carcosa","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"dim_carcosa","encounter_name":"Dim Carcosa","position":324,"exceptional":false,"myriad":false,"encounter_position":9,"code":"03324","name":"The King in Tatters","real_name":"The King in Tatters","text":"[fast] If there are no clues on your location: Remove each investigator's clues from the game. Flip your location over and resolve the text on the other side.\n<b>Objective<\/b> - If Hastur is defeated, advance.","real_text":"[fast] If there are no clues on your location: Remove each investigator's clues from the game. Flip your location over and resolve the text on the other side.\n<b>Objective<\/b> - If Hastur is defeated, advance.","quantity":1,"health_per_investigator":false,"real_slot":"","stage":3,"flavor":"...I heard the King in Yellow whispering to my soul: \"It is a fearful thing to fall into the hands of the living God!\"\n - Robert W. Chambers, \"In the Court of the Dragon,\" <u>The King in Yellow<\/u>","illustrator":"Cristi Balanescu","is_unique":false,"permanent":false,"double_sided":true,"back_text":"- If Hastur <i>(The Tattered King)<\/i> was the version of Hastur that was defeated, proceed to <b>(\u2192R1)<\/b>.\n - If Hastur <i>(The King in Yellow)<\/i> was the version of Hastur that was defeated, proceed to <b>(\u2192R2)<\/b>.\n - If Hastur <i>(Lord of Carcosa)<\/i> was the version of Hastur that was defeated, proceed to <b>(\u2192R3)<\/b>.","back_flavor":"A chorus of cries echoes throughout your mind. Chaotic organ chords torture your ears. You fall to your knees and blood drips from your eyes. The realm of Carcosa shatters into millions of pieces and fades into the empty void of space.\nCurtains fall.","back_name":"Fin","octgn_id":"97f3f853-20a4-407c-b684-808d761480f2","url":"https:\/\/arkhamdb.com\/card\/03324","imagesrc":"\/bundles\/cards\/03324.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/03324b.png"},{"pack_code":"dca","pack_name":"Dim Carcosa","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"dim_carcosa","encounter_name":"Dim Carcosa","position":325,"exceptional":false,"myriad":false,"encounter_position":10,"code":"03325","name":"Shores of Hali","real_name":"Shores of Hali","quantity":1,"shroud":3,"clues":2,"health_per_investigator":false,"real_slot":"","traits":"Otherworld.","real_traits":"Otherworld.","flavor":"Along the shore the cloud waves break,\nThe twin suns sink behind the lake,\nThe shadows lengthen\nIn Carcosa\n - Robert W. Chambers, <u>The King in Yellow<\/u>","illustrator":"Guillaume Ducos","is_unique":false,"hidden":true,"permanent":false,"double_sided":false,"octgn_id":"e9a2a67a-4d57-447c-9538-7785e962a90f","url":"https:\/\/arkhamdb.com\/card\/03325","imagesrc":"\/bundles\/cards\/03325.png","spoiler":1},{"pack_code":"dca","pack_name":"Dim Carcosa","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"dim_carcosa","encounter_name":"Dim Carcosa","linked_to_code":"03325","linked_to_name":"Shores of Hali","position":325,"exceptional":false,"myriad":false,"encounter_position":10,"code":"03325b","name":"Songs That the Hyades Shall Sing","real_name":"Songs That the Hyades Shall Sing","text":"Deal 1 [per_investigator] damage to Hastur, exhaust him, and disengage him from all investigators.\nFlip this card back over. For the remainder of the game, it cannot be flipped over again.","real_text":"Deal 1 [per_investigator] damage to Hastur, exhaust him, and disengage him from all investigators.\nFlip this card back over. For the remainder of the game, it cannot be flipped over again.","quantity":1,"health_per_investigator":false,"real_slot":"","flavor":"Black stars sing in the reflection of the water, their melody impossible and uncanny. Yet somehow, you remember the tune. It is as though your earliest living memory has returned to you. You hum at first, ripples appearing along the water's surface as your volume increases. The lyrics return to you, and you join in the stars' singing, your voice echoing across the twisted realm.","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/03325b","imagesrc":"\/bundles\/cards\/03325b.png","spoiler":1,"linked_card":{"pack_code":"dca","pack_name":"Dim Carcosa","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"dim_carcosa","encounter_name":"Dim Carcosa","id":976,"position":325,"exceptional":false,"myriad":false,"encounter_position":10,"code":"03325","name":"Shores of Hali","real_name":"Shores of Hali","subname":null,"bonded_to":null,"bonded_count":null,"cost":null,"text":"","customization_text":null,"customization_change":null,"real_text":null,"quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":3,"clues":2,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":null,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":"","stage":null,"traits":"Otherworld.","real_traits":"Otherworld.","tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"Along the shore the cloud waves break,\nThe twin suns sink behind the lake,\nThe shadows lengthen\nIn Carcosa\n - Robert W. Chambers, <u>The King in Yellow<\/u>","illustrator":"Guillaume Ducos","is_unique":false,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":"e9a2a67a-4d57-447c-9538-7785e962a90f","url":"https:\/\/arkhamdb.com\/card\/03325","imagesrc":"\/bundles\/cards\/03325.png","spoiler":1}},{"pack_code":"dca","pack_name":"Dim Carcosa","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"dim_carcosa","encounter_name":"Dim Carcosa","position":326,"exceptional":false,"myriad":false,"encounter_position":11,"code":"03326a","name":"Bleak Plains","real_name":"Bleak Plains","text":"While you are at Bleak Plains, you cannot play [[Ally]] assets.","real_text":"While you are at Bleak Plains, you cannot play [[Ally]] assets.","quantity":1,"shroud":4,"clues":1,"health_per_investigator":false,"real_slot":"","traits":"Otherworld.","real_traits":"Otherworld.","flavor":"On every side of me stretched a bleak and desolate expanse of plain, covered with a tall overgrowth of sere grass, which rustled and whistled in the autumn wind...\n - Ambrose Bierce, \"An Inhabitant of Carcosa\"","illustrator":"Lukasz Jaskolski","is_unique":false,"hidden":true,"permanent":false,"double_sided":false,"octgn_id":"d225829b-d858-49d1-ad39-4edee7e61b0f:a0af22ff-e118-41f9-a5bf-f9493755d14f","url":"https:\/\/arkhamdb.com\/card\/03326a","imagesrc":"\/bundles\/cards\/03326a.png","spoiler":1},{"pack_code":"dca","pack_name":"Dim Carcosa","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"dim_carcosa","encounter_name":"Dim Carcosa","linked_to_code":"03326a","linked_to_name":"Bleak Plains","position":326,"exceptional":false,"myriad":false,"encounter_position":11,"code":"03326b","name":"Stars of Aldebaran","real_name":"Stars of Aldebaran","text":"Each investigator heals 3 horror.\nDeal 4 damage to an enemy in play other than Hastur.\nRemove this card from the game, and replace it with another set-aside copy of Bleak Plains (move all investigators, enemies, and attachments from this location to the new copy of Bleak Plains). Add clues to that copy of Bleak Plains until it has clues on it equal to its clue value.","real_text":"Each investigator heals 3 horror.\nDeal 4 damage to an enemy in play other than Hastur.\nRemove this card from the game, and replace it with another set-aside copy of Bleak Plains (move all investigators, enemies, and attachments from this location to the new copy of Bleak Plains). Add clues to that copy of Bleak Plains until it has clues on it equal to its clue value.","quantity":1,"health_per_investigator":false,"real_slot":"","flavor":"A sudden rift in the clouds above allows you to see the sky for the first time since arriving in this strange place. The sky is orange-tinted and devoid of darkness, but black stars shine above you. If the workings of Earthly science mean anything in this world, perhaps you can create a map of the stars above to find your way home. You find a long stick and begin to draw in the sand...","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/03326b","imagesrc":"\/bundles\/cards\/03326b.png","spoiler":1,"linked_card":{"pack_code":"dca","pack_name":"Dim Carcosa","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"dim_carcosa","encounter_name":"Dim Carcosa","id":978,"position":326,"exceptional":false,"myriad":false,"encounter_position":11,"code":"03326a","name":"Bleak Plains","real_name":"Bleak Plains","subname":null,"bonded_to":null,"bonded_count":null,"cost":null,"text":"<p>While you are at Bleak Plains, you cannot play <b><i>Ally<\/i><\/b> assets.<\/p>","customization_text":null,"customization_change":null,"real_text":"While you are at Bleak Plains, you cannot play [[Ally]] assets.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":4,"clues":1,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":null,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":"","stage":null,"traits":"Otherworld.","real_traits":"Otherworld.","tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"On every side of me stretched a bleak and desolate expanse of plain, covered with a tall overgrowth of sere grass, which rustled and whistled in the autumn wind...\n - Ambrose Bierce, \"An Inhabitant of Carcosa\"","illustrator":"Lukasz Jaskolski","is_unique":false,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":"d225829b-d858-49d1-ad39-4edee7e61b0f:a0af22ff-e118-41f9-a5bf-f9493755d14f","url":"https:\/\/arkhamdb.com\/card\/03326a","imagesrc":"\/bundles\/cards\/03326a.png","spoiler":1}},{"pack_code":"dca","pack_name":"Dim Carcosa","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"dim_carcosa","encounter_name":"Dim Carcosa","position":326,"exceptional":false,"myriad":false,"encounter_position":12,"code":"03326c","name":"Bleak Plains","real_name":"Bleak Plains","text":"While you are at Bleak Plains, you cannot play [[Ally]] assets.","real_text":"While you are at Bleak Plains, you cannot play [[Ally]] assets.","quantity":1,"shroud":4,"clues":1,"health_per_investigator":false,"real_slot":"","traits":"Otherworld.","real_traits":"Otherworld.","flavor":"On every side of me stretched a bleak and desolate expanse of plain, covered with a tall overgrowth of sere grass, which rustled and whistled in the autumn wind...\n - Ambrose Bierce, \"An Inhabitant of Carcosa\"","illustrator":"Lukasz Jaskolski","is_unique":false,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/03326c","imagesrc":"\/bundles\/cards\/03326c.png","spoiler":1},{"pack_code":"dca","pack_name":"Dim Carcosa","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"dim_carcosa","encounter_name":"Dim Carcosa","linked_to_code":"03326c","linked_to_name":"Bleak Plains","position":326,"exceptional":false,"myriad":false,"encounter_position":12,"code":"03326d","name":"Bleak Desolation","real_name":"Bleak Desolation","text":"Deal 2 [per_investigator] damage to Hastur.\nFlip this card back over. For the remainder of the game, it cannot be flipped over again.","real_text":"Deal 2 [per_investigator] damage to Hastur.\nFlip this card back over. For the remainder of the game, it cannot be flipped over again.","quantity":1,"health_per_investigator":false,"real_slot":"","flavor":"This world is but a remnant of what it once was. The grand majesty of Carcosa spoken of in <u>The King in Yellow<\/u> is lost in this expanse of endless desolation. Dead, twisted trees, starving animals, and barren fields greet you everywhere you turn.\nYou begin to look for evidence of what might have caused such devastation. Across the lake, you see dark, twisted structures similar to those in Carcosa. At least one appears as large and as grand as Hastur's domain. You wonder if perhaps some kind of conflict took place between the two cities.","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/03326d","imagesrc":"\/bundles\/cards\/03326d.png","spoiler":1,"linked_card":{"pack_code":"dca","pack_name":"Dim Carcosa","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"dim_carcosa","encounter_name":"Dim Carcosa","id":980,"position":326,"exceptional":false,"myriad":false,"encounter_position":12,"code":"03326c","name":"Bleak Plains","real_name":"Bleak Plains","subname":null,"bonded_to":null,"bonded_count":null,"cost":null,"text":"<p>While you are at Bleak Plains, you cannot play <b><i>Ally<\/i><\/b> assets.<\/p>","customization_text":null,"customization_change":null,"real_text":"While you are at Bleak Plains, you cannot play [[Ally]] assets.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":4,"clues":1,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":null,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":"","stage":null,"traits":"Otherworld.","real_traits":"Otherworld.","tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"On every side of me stretched a bleak and desolate expanse of plain, covered with a tall overgrowth of sere grass, which rustled and whistled in the autumn wind...\n - Ambrose Bierce, \"An Inhabitant of Carcosa\"","illustrator":"Lukasz Jaskolski","is_unique":false,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/03326c","imagesrc":"\/bundles\/cards\/03326c.png","spoiler":1}},{"pack_code":"dca","pack_name":"Dim Carcosa","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"dim_carcosa","encounter_name":"Dim Carcosa","position":327,"exceptional":false,"myriad":false,"encounter_position":13,"code":"03327a","name":"Ruins of Carcosa","real_name":"Ruins of Carcosa","text":"<b>Forced<\/b> - After you discover the last remaining clue on Ruins of Carcosa: Take 1 damage.","real_text":"<b>Forced<\/b> - After you discover the last remaining clue on Ruins of Carcosa: Take 1 damage.","quantity":1,"shroud":2,"clues":1,"health_per_investigator":false,"real_slot":"","traits":"Otherworld.","real_traits":"Otherworld.","flavor":"So old seemed these relics, these vestiges of vanity and memorials of affection and piety, so battered and worn and\u00a0stained...\n - Ambrose Bierce, \"An Inhabitant of Carcosa\"","illustrator":"Vlad Ricean","is_unique":false,"hidden":true,"permanent":false,"double_sided":false,"octgn_id":"a2cb48ff-ca76-4254-92a4-f17711b30877:ebede632-9521-44c9-b64c-8dedb41a5414:49a3d268-c572-4963-a8f1-d0a665c49b89","url":"https:\/\/arkhamdb.com\/card\/03327a","imagesrc":"\/bundles\/cards\/03327a.png","spoiler":1},{"pack_code":"dca","pack_name":"Dim Carcosa","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"dim_carcosa","encounter_name":"Dim Carcosa","linked_to_code":"03327a","linked_to_name":"Ruins of Carcosa","position":327,"exceptional":false,"myriad":false,"encounter_position":13,"code":"03327b","name":"Inhabitant of Carcosa","real_name":"Inhabitant of Carcosa","text":"Each investigator heals 3 horror.\nRemove this card from the game, and replace it with another set-aside copy of Ruins of Carcosa (move all investigators, enemies, and attachments from this location to the new copy of Ruins of Carcosa). Add clues to that copy of Ruins of Carcosa until it has clues on it equal to its clue value.","real_text":"Each investigator heals 3 horror.\nRemove this card from the game, and replace it with another set-aside copy of Ruins of Carcosa (move all investigators, enemies, and attachments from this location to the new copy of Ruins of Carcosa). Add clues to that copy of Ruins of Carcosa until it has clues on it equal to its clue value.","quantity":1,"health_per_investigator":false,"real_slot":"","flavor":"You encounter a man among the ruins of the city, haggard and tired. \"Good stranger,\" he says, \"I am ill and lost. Direct me, I beseech you, to Carcosa.\" You tell him that you believe you are in the realm of Carcosa right now, and he falls to his knees in despair. \"No... But that cannot be!\"\nThe man cries and raves, telling you more of the ancient and famous city. Though his words have little meaning to you, deep within your mind, you begin to understand.","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/03327b","imagesrc":"\/bundles\/cards\/03327b.png","spoiler":1,"linked_card":{"pack_code":"dca","pack_name":"Dim Carcosa","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"dim_carcosa","encounter_name":"Dim Carcosa","id":982,"position":327,"exceptional":false,"myriad":false,"encounter_position":13,"code":"03327a","name":"Ruins of Carcosa","real_name":"Ruins of Carcosa","subname":null,"bonded_to":null,"bonded_count":null,"cost":null,"text":"<p><b>Forced<\/b> - After you discover the last remaining clue on Ruins of Carcosa: Take 1 damage.<\/p>","customization_text":null,"customization_change":null,"real_text":"<b>Forced<\/b> - After you discover the last remaining clue on Ruins of Carcosa: Take 1 damage.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":2,"clues":1,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":null,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":"","stage":null,"traits":"Otherworld.","real_traits":"Otherworld.","tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"So old seemed these relics, these vestiges of vanity and memorials of affection and piety, so battered and worn and\u00a0stained...\n - Ambrose Bierce, \"An Inhabitant of Carcosa\"","illustrator":"Vlad Ricean","is_unique":false,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":"a2cb48ff-ca76-4254-92a4-f17711b30877:ebede632-9521-44c9-b64c-8dedb41a5414:49a3d268-c572-4963-a8f1-d0a665c49b89","url":"https:\/\/arkhamdb.com\/card\/03327a","imagesrc":"\/bundles\/cards\/03327a.png","spoiler":1}},{"pack_code":"dca","pack_name":"Dim Carcosa","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"dim_carcosa","encounter_name":"Dim Carcosa","position":327,"exceptional":false,"myriad":false,"encounter_position":14,"code":"03327c","name":"Ruins of Carcosa","real_name":"Ruins of Carcosa","text":"<b>Forced<\/b> - After you discover the last remaining clue on Ruins of Carcosa: Take 1 damage.","real_text":"<b>Forced<\/b> - After you discover the last remaining clue on Ruins of Carcosa: Take 1 damage.","quantity":1,"shroud":2,"clues":1,"health_per_investigator":false,"real_slot":"","traits":"Otherworld.","real_traits":"Otherworld.","flavor":"So old seemed these relics, these vestiges of vanity and memorials of affection and piety, so battered and worn and\u00a0stained...\n - Ambrose Bierce, \"An Inhabitant of Carcosa\"","illustrator":"Vlad Ricean","is_unique":false,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/03327c","imagesrc":"\/bundles\/cards\/03327c.png","spoiler":1},{"pack_code":"dca","pack_name":"Dim Carcosa","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"dim_carcosa","encounter_name":"Dim Carcosa","linked_to_code":"03327c","linked_to_name":"Ruins of Carcosa","position":327,"exceptional":false,"myriad":false,"encounter_position":14,"code":"03327d","name":"A Moment's Rest","real_name":"A Moment's Rest","text":"You must decide (choose one):\n - Choose an enemy in play. Exhaust that enemy and disengage it from all investigators.\n - You heal 5 horror.\nRemove this card from the game, and replace it with another set-aside copy of Ruins of Carcosa (move all investigators, enemies, and attachments from this location to the new copy of Ruins of Carcosa). Add clues to that copy of Ruins of Carcosa until it has clues on it equal to its clue value.","real_text":"You must decide (choose one):\n - Choose an enemy in play. Exhaust that enemy and disengage it from all investigators.\n - You heal 5 horror.\nRemove this card from the game, and replace it with another set-aside copy of Ruins of Carcosa (move all investigators, enemies, and attachments from this location to the new copy of Ruins of Carcosa). Add clues to that copy of Ruins of Carcosa until it has clues on it equal to its clue value.","quantity":1,"health_per_investigator":false,"real_slot":"","flavor":"During your exploration, you find an old, crumbled building that makes for an ideal refuge from this world's dry heat and its horrifying creatures. For the first time since entering this realm, you take a moment to rest in the building's cool shade. The quiet calm soothes your aching muscles and weary mind. But you cannot stay for long.","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/03327d","imagesrc":"\/bundles\/cards\/03327d.png","spoiler":1,"linked_card":{"pack_code":"dca","pack_name":"Dim Carcosa","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"dim_carcosa","encounter_name":"Dim Carcosa","id":984,"position":327,"exceptional":false,"myriad":false,"encounter_position":14,"code":"03327c","name":"Ruins of Carcosa","real_name":"Ruins of Carcosa","subname":null,"bonded_to":null,"bonded_count":null,"cost":null,"text":"<p><b>Forced<\/b> - After you discover the last remaining clue on Ruins of Carcosa: Take 1 damage.<\/p>","customization_text":null,"customization_change":null,"real_text":"<b>Forced<\/b> - After you discover the last remaining clue on Ruins of Carcosa: Take 1 damage.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":2,"clues":1,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":null,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":"","stage":null,"traits":"Otherworld.","real_traits":"Otherworld.","tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"So old seemed these relics, these vestiges of vanity and memorials of affection and piety, so battered and worn and\u00a0stained...\n - Ambrose Bierce, \"An Inhabitant of Carcosa\"","illustrator":"Vlad Ricean","is_unique":false,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/03327c","imagesrc":"\/bundles\/cards\/03327c.png","spoiler":1}},{"pack_code":"dca","pack_name":"Dim Carcosa","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"dim_carcosa","encounter_name":"Dim Carcosa","position":327,"exceptional":false,"myriad":false,"encounter_position":15,"code":"03327e","name":"Ruins of Carcosa","real_name":"Ruins of Carcosa","text":"<b>Forced<\/b> - After you discover the last remaining clue on Ruins of Carcosa: Take 1 damage.","real_text":"<b>Forced<\/b> - After you discover the last remaining clue on Ruins of Carcosa: Take 1 damage.","quantity":1,"shroud":2,"clues":1,"health_per_investigator":false,"real_slot":"","traits":"Otherworld.","real_traits":"Otherworld.","flavor":"So old seemed these relics, these vestiges of vanity and memorials of affection and piety, so battered and worn and\u00a0stained...\n - Ambrose Bierce, \"An Inhabitant of Carcosa\"","illustrator":"Vlad Ricean","is_unique":false,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/03327e","imagesrc":"\/bundles\/cards\/03327e.png","spoiler":1},{"pack_code":"dca","pack_name":"Dim Carcosa","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"dim_carcosa","encounter_name":"Dim Carcosa","linked_to_code":"03327e","linked_to_name":"Ruins of Carcosa","position":327,"exceptional":false,"myriad":false,"encounter_position":15,"code":"03327f","name":"The Coffin","real_name":"The Coffin","text":"Deal 1 [per_investigator] damage to Hastur.\nFlip this card back over. For the remainder of the game, it cannot be flipped over again.","real_text":"Deal 1 [per_investigator] damage to Hastur.\nFlip this card back over. For the remainder of the game, it cannot be flipped over again.","quantity":1,"health_per_investigator":false,"real_slot":"","flavor":"In the outskirts of the city, you find a ruined mausoleum. Its entrance is not unlike the entrance to the Catacombs of Paris: archways of stone decorated with bone and mocking skulls. The Yellow Sign is inscribed in the stone above the final archway. The narrow, cluttered passageway leads into a circular chamber with a domed ceiling. In the center of the chamber lies an egg-shaped coffin made of stone, unmarked and firmly sealed. Curious, you attempt to open the coffin. It takes all of your strength to pull the heavy lid off, and it slides to the floor with a resounding thud. Inside, you see a familiar face - a woman in a tattered dress, her countenance noble and grim.","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/03327f","imagesrc":"\/bundles\/cards\/03327f.png","spoiler":1,"linked_card":{"pack_code":"dca","pack_name":"Dim Carcosa","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"dim_carcosa","encounter_name":"Dim Carcosa","id":986,"position":327,"exceptional":false,"myriad":false,"encounter_position":15,"code":"03327e","name":"Ruins of Carcosa","real_name":"Ruins of Carcosa","subname":null,"bonded_to":null,"bonded_count":null,"cost":null,"text":"<p><b>Forced<\/b> - After you discover the last remaining clue on Ruins of Carcosa: Take 1 damage.<\/p>","customization_text":null,"customization_change":null,"real_text":"<b>Forced<\/b> - After you discover the last remaining clue on Ruins of Carcosa: Take 1 damage.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":2,"clues":1,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":null,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":"","stage":null,"traits":"Otherworld.","real_traits":"Otherworld.","tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"So old seemed these relics, these vestiges of vanity and memorials of affection and piety, so battered and worn and\u00a0stained...\n - Ambrose Bierce, \"An Inhabitant of Carcosa\"","illustrator":"Vlad Ricean","is_unique":false,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/03327e","imagesrc":"\/bundles\/cards\/03327e.png","spoiler":1}},{"pack_code":"dca","pack_name":"Dim Carcosa","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"dim_carcosa","encounter_name":"Dim Carcosa","position":328,"exceptional":false,"myriad":false,"encounter_position":16,"code":"03328a","name":"Dim Streets","real_name":"Dim Streets","text":"<b>Forced<\/b> - After you discover the last remaining clue on Dim Streets: Lose 1 action.","real_text":"<b>Forced<\/b> - After you discover the last remaining clue on Dim Streets: Lose 1 action.","quantity":1,"shroud":2,"clues":1,"health_per_investigator":false,"real_slot":"","traits":"Otherworld.","real_traits":"Otherworld.","flavor":"The streets twist and churn without any semblance of logic or reason.","illustrator":"Juan Carlos Barquet","is_unique":false,"hidden":true,"permanent":false,"double_sided":false,"octgn_id":"1bd30775-a3de-4d8a-9374-7c7b1d50459c:9a9cc346-380e-4106-8ea0-e9a78bd828ee:de4efd3d-75d9-41a1-be37-33eb4ef52d8b","url":"https:\/\/arkhamdb.com\/card\/03328a","imagesrc":"\/bundles\/cards\/03328a.png","spoiler":1},{"pack_code":"dca","pack_name":"Dim Carcosa","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"dim_carcosa","encounter_name":"Dim Carcosa","linked_to_code":"03328a","linked_to_name":"Dim Streets","position":328,"exceptional":false,"myriad":false,"encounter_position":16,"code":"03328b","name":"Mapping the Streets","real_name":"Mapping the Streets","text":"Test [intellect] (3). For each point you fail by, take 1 horror. Deal 1 [per_investigator] damage to Hastur regardless of whether you succeed or fail.\nAfter this test ends, flip this card back over. For the remainder of the game, it cannot be flipped over again.","real_text":"Test [intellect] (3). For each point you fail by, take 1 horror. Deal 1 [per_investigator] damage to Hastur regardless of whether you succeed or fail.\nAfter this test ends, flip this card back over. For the remainder of the game, it cannot be flipped over again.","quantity":1,"health_per_investigator":false,"real_slot":"","flavor":"You find yourself easily lost within the city's narrow, twisting streets. Routes that should lead back to familiar places lead instead to new parts of the city, and retracing your steps is impossible. Perhaps objects here do not exist in three dimensions like they do on Earth. Conventional maps cannot possibly begin to depict the complexity of Carcosa's design. You explore the streets carefully, and begin to puzzle out a shocking map of the city...","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/03328b","imagesrc":"\/bundles\/cards\/03328b.png","spoiler":1,"linked_card":{"pack_code":"dca","pack_name":"Dim Carcosa","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"dim_carcosa","encounter_name":"Dim Carcosa","id":988,"position":328,"exceptional":false,"myriad":false,"encounter_position":16,"code":"03328a","name":"Dim Streets","real_name":"Dim Streets","subname":null,"bonded_to":null,"bonded_count":null,"cost":null,"text":"<p><b>Forced<\/b> - After you discover the last remaining clue on Dim Streets: Lose 1 action.<\/p>","customization_text":null,"customization_change":null,"real_text":"<b>Forced<\/b> - After you discover the last remaining clue on Dim Streets: Lose 1 action.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":2,"clues":1,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":null,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":"","stage":null,"traits":"Otherworld.","real_traits":"Otherworld.","tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"The streets twist and churn without any semblance of logic or reason.","illustrator":"Juan Carlos Barquet","is_unique":false,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":"1bd30775-a3de-4d8a-9374-7c7b1d50459c:9a9cc346-380e-4106-8ea0-e9a78bd828ee:de4efd3d-75d9-41a1-be37-33eb4ef52d8b","url":"https:\/\/arkhamdb.com\/card\/03328a","imagesrc":"\/bundles\/cards\/03328a.png","spoiler":1}},{"pack_code":"dca","pack_name":"Dim Carcosa","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"dim_carcosa","encounter_name":"Dim Carcosa","position":328,"exceptional":false,"myriad":false,"encounter_position":17,"code":"03328c","name":"Dim Streets","real_name":"Dim Streets","text":"<b>Forced<\/b> - After you discover the last remaining clue on Dim Streets: Lose 1 action.","real_text":"<b>Forced<\/b> - After you discover the last remaining clue on Dim Streets: Lose 1 action.","quantity":1,"shroud":2,"clues":1,"health_per_investigator":false,"real_slot":"","traits":"Otherworld.","real_traits":"Otherworld.","flavor":"The streets twist and churn without any semblance of logic or reason.","illustrator":"Juan Carlos Barquet","is_unique":false,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/03328c","imagesrc":"\/bundles\/cards\/03328c.png","spoiler":1},{"pack_code":"dca","pack_name":"Dim Carcosa","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"dim_carcosa","encounter_name":"Dim Carcosa","linked_to_code":"03328c","linked_to_name":"Dim Streets","position":328,"exceptional":false,"myriad":false,"encounter_position":17,"code":"03328d","name":"The King's Parade","real_name":"The King's Parade","text":"Test [combat] (2). If you succeed, exhaust Hastur and disengage him from all investigators.\nRemove this card from the game, and replace it with another set-aside copy of Dim Streets (move all investigators, enemies, and attachments from this location to the new copy of Dim Streets). Add clues to that copy of Dim Streets until it has clues on it equal to its clue value.","real_text":"Test [combat] (2). If you succeed, exhaust Hastur and disengage him from all investigators.\nRemove this card from the game, and replace it with another set-aside copy of Dim Streets (move all investigators, enemies, and attachments from this location to the new copy of Dim Streets). Add clues to that copy of Dim Streets until it has clues on it equal to its clue value.","quantity":1,"health_per_investigator":false,"real_slot":"","flavor":"You turn a corner, and before you lies a wide, grand street. A great parade marches by, in honor of the King. Banners of tattered yellow cloth sway in the wind.\nThen it strikes you: you remember this scene from the play. You wrack your mind trying to remember what is supposed to happen next. The parade is interrupted and the entourage is attacked...","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/03328d","imagesrc":"\/bundles\/cards\/03328d.png","spoiler":1,"linked_card":{"pack_code":"dca","pack_name":"Dim Carcosa","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"dim_carcosa","encounter_name":"Dim Carcosa","id":990,"position":328,"exceptional":false,"myriad":false,"encounter_position":17,"code":"03328c","name":"Dim Streets","real_name":"Dim Streets","subname":null,"bonded_to":null,"bonded_count":null,"cost":null,"text":"<p><b>Forced<\/b> - After you discover the last remaining clue on Dim Streets: Lose 1 action.<\/p>","customization_text":null,"customization_change":null,"real_text":"<b>Forced<\/b> - After you discover the last remaining clue on Dim Streets: Lose 1 action.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":2,"clues":1,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":null,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":"","stage":null,"traits":"Otherworld.","real_traits":"Otherworld.","tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"The streets twist and churn without any semblance of logic or reason.","illustrator":"Juan Carlos Barquet","is_unique":false,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/03328c","imagesrc":"\/bundles\/cards\/03328c.png","spoiler":1}},{"pack_code":"dca","pack_name":"Dim Carcosa","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"dim_carcosa","encounter_name":"Dim Carcosa","position":328,"exceptional":false,"myriad":false,"encounter_position":18,"code":"03328e","name":"Dim Streets","real_name":"Dim Streets","text":"<b>Forced<\/b> - After you discover the last remaining clue on Dim Streets: Lose 1 action.","real_text":"<b>Forced<\/b> - After you discover the last remaining clue on Dim Streets: Lose 1 action.","quantity":1,"shroud":2,"clues":1,"health_per_investigator":false,"real_slot":"","traits":"Otherworld.","real_traits":"Otherworld.","flavor":"The streets twist and churn without any semblance of logic or reason.","illustrator":"Juan Carlos Barquet","is_unique":false,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/03328e","imagesrc":"\/bundles\/cards\/03328e.png","spoiler":1},{"pack_code":"dca","pack_name":"Dim Carcosa","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"dim_carcosa","encounter_name":"Dim Carcosa","linked_to_code":"03328e","linked_to_name":"Dim Streets","position":328,"exceptional":false,"myriad":false,"encounter_position":18,"code":"03328f","name":"The Archway","real_name":"The Archway","text":"Test [willpower] (1). For each point you succeed by, heal 1 horror.\nRemove this card from the game, and replace it with another set-aside copy of Dim Streets (move all investigators, enemies, and attachments from this location to the new copy of Dim Streets). Add clues to that copy of Dim Streets until it has clues on it equal to its clue value.","real_text":"Test [willpower] (1). For each point you succeed by, heal 1 horror.\nRemove this card from the game, and replace it with another set-aside copy of Dim Streets (move all investigators, enemies, and attachments from this location to the new copy of Dim Streets). Add clues to that copy of Dim Streets until it has clues on it equal to its clue value.","quantity":1,"health_per_investigator":false,"real_slot":"","flavor":"You pass under an archway of ebony stone linking two spires. The inscription on the archway is written in a language you have never seen before, but somehow you are able to understand it. When you read the inscription aloud, the portal of stone shimmers, and you see a glimpse into an alternate vision of the city of Carcosa. It is vibrant and mesmerizing, like no place you have ever seen before. The vision dissolves shortly after, and you find yourself back in the ruined streets.","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/03328f","imagesrc":"\/bundles\/cards\/03328f.png","spoiler":1,"linked_card":{"pack_code":"dca","pack_name":"Dim Carcosa","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"dim_carcosa","encounter_name":"Dim Carcosa","id":992,"position":328,"exceptional":false,"myriad":false,"encounter_position":18,"code":"03328e","name":"Dim Streets","real_name":"Dim Streets","subname":null,"bonded_to":null,"bonded_count":null,"cost":null,"text":"<p><b>Forced<\/b> - After you discover the last remaining clue on Dim Streets: Lose 1 action.<\/p>","customization_text":null,"customization_change":null,"real_text":"<b>Forced<\/b> - After you discover the last remaining clue on Dim Streets: Lose 1 action.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":2,"clues":1,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":null,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":"","stage":null,"traits":"Otherworld.","real_traits":"Otherworld.","tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"The streets twist and churn without any semblance of logic or reason.","illustrator":"Juan Carlos Barquet","is_unique":false,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/03328e","imagesrc":"\/bundles\/cards\/03328e.png","spoiler":1}},{"pack_code":"dca","pack_name":"Dim Carcosa","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"dim_carcosa","encounter_name":"Dim Carcosa","position":329,"exceptional":false,"myriad":false,"encounter_position":19,"code":"03329a","name":"Depths of Demhe","real_name":"Depths of Demhe","text":"While you are at Depths of Demhe, you cannot play fast cards.","real_text":"While you are at Depths of Demhe, you cannot play fast cards.","quantity":1,"shroud":4,"clues":1,"health_per_investigator":false,"real_slot":"","traits":"Otherworld.","real_traits":"Otherworld.","flavor":"Don\u2019t look up.","illustrator":"Lukasz Jaskolski","is_unique":false,"hidden":true,"permanent":false,"double_sided":false,"octgn_id":"41e166ff-654e-449f-98e9-95108ba016ea:efc219c5-b3d7-4158-82d3-b6a6e2f24799","url":"https:\/\/arkhamdb.com\/card\/03329a","imagesrc":"\/bundles\/cards\/03329a.png","spoiler":1},{"pack_code":"dca","pack_name":"Dim Carcosa","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"dim_carcosa","encounter_name":"Dim Carcosa","linked_to_code":"03329a","linked_to_name":"Depths of Demhe","position":329,"exceptional":false,"myriad":false,"encounter_position":19,"code":"03329b","name":"The Height of the Depths","real_name":"The Height of the Depths","text":"Each investigator heals 5 horror.\nRemove this card from the game, and replace it with another set-aside copy of Depths of Demhe (move all investigators, enemies, and attachments from this location to the new copy of Depths of Demhe). Add clues to that copy of Depths of Demhe until it has clues on it equal to its clue value.","real_text":"Each investigator heals 5 horror.\nRemove this card from the game, and replace it with another set-aside copy of Depths of Demhe (move all investigators, enemies, and attachments from this location to the new copy of Depths of Demhe). Add clues to that copy of Depths of Demhe until it has clues on it equal to its clue value.","quantity":1,"health_per_investigator":false,"real_slot":"","flavor":"Nothing in this realm seems to make sense. The stairs before you both ascend and descend. The cloudy depths sink and rise and sway, and yet remain still. You are floating in a cloud-wisp of mist and swimming under the sunken waves. The stairs are just a part of your imagination. You decide to jump.","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/03329b","imagesrc":"\/bundles\/cards\/03329b.png","spoiler":1,"linked_card":{"pack_code":"dca","pack_name":"Dim Carcosa","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"dim_carcosa","encounter_name":"Dim Carcosa","id":994,"position":329,"exceptional":false,"myriad":false,"encounter_position":19,"code":"03329a","name":"Depths of Demhe","real_name":"Depths of Demhe","subname":null,"bonded_to":null,"bonded_count":null,"cost":null,"text":"<p>While you are at Depths of Demhe, you cannot play fast cards.<\/p>","customization_text":null,"customization_change":null,"real_text":"While you are at Depths of Demhe, you cannot play fast cards.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":4,"clues":1,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":null,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":"","stage":null,"traits":"Otherworld.","real_traits":"Otherworld.","tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"Don\u2019t look up.","illustrator":"Lukasz Jaskolski","is_unique":false,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":"41e166ff-654e-449f-98e9-95108ba016ea:efc219c5-b3d7-4158-82d3-b6a6e2f24799","url":"https:\/\/arkhamdb.com\/card\/03329a","imagesrc":"\/bundles\/cards\/03329a.png","spoiler":1}},{"pack_code":"dca","pack_name":"Dim Carcosa","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"dim_carcosa","encounter_name":"Dim Carcosa","position":329,"exceptional":false,"myriad":false,"encounter_position":20,"code":"03329c","name":"Depths of Demhe","real_name":"Depths of Demhe","text":"While you are at Depths of Demhe, you cannot play fast cards.","real_text":"While you are at Depths of Demhe, you cannot play fast cards.","quantity":1,"shroud":4,"clues":1,"health_per_investigator":false,"real_slot":"","traits":"Otherworld.","real_traits":"Otherworld.","flavor":"Don\u2019t look up.","illustrator":"Lukasz Jaskolski","is_unique":false,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/03329c","imagesrc":"\/bundles\/cards\/03329c.png","spoiler":1},{"pack_code":"dca","pack_name":"Dim Carcosa","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"dim_carcosa","encounter_name":"Dim Carcosa","linked_to_code":"03329c","linked_to_name":"Depths of Demhe","position":329,"exceptional":false,"myriad":false,"encounter_position":20,"code":"03329d","name":"Steps of the Palace","real_name":"Steps of the Palace","text":"Deal 1 [per_investigator] damage to Hastur, exhaust him, and disengage him from all investigators.\nFlip this card back over. For the remainder of the game, it cannot be flipped over again.","real_text":"Deal 1 [per_investigator] damage to Hastur, exhaust him, and disengage him from all investigators.\nFlip this card back over. For the remainder of the game, it cannot be flipped over again.","quantity":1,"health_per_investigator":false,"real_slot":"","flavor":"You come across a set of steps that look similar to the grand staircase of the palace from Act 1, Scene 4 of <u>The King in Yellow<\/u> - The very same stairs Cassilda nearly fell down when she fainted upon seeing the Stranger for the very first time. Shattering your reverie is the sound of a woman's gasp, and when you look up, you see Cassilda at the top of the steps, her expression shocked upon seeing your face. You rush up the staircase and catch her as she falls, wrapping your arms around her body. She dissolves into the cloudy mists around you.","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/03329d","imagesrc":"\/bundles\/cards\/03329d.png","spoiler":1,"linked_card":{"pack_code":"dca","pack_name":"Dim Carcosa","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"dim_carcosa","encounter_name":"Dim Carcosa","id":996,"position":329,"exceptional":false,"myriad":false,"encounter_position":20,"code":"03329c","name":"Depths of Demhe","real_name":"Depths of Demhe","subname":null,"bonded_to":null,"bonded_count":null,"cost":null,"text":"<p>While you are at Depths of Demhe, you cannot play fast cards.<\/p>","customization_text":null,"customization_change":null,"real_text":"While you are at Depths of Demhe, you cannot play fast cards.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":4,"clues":1,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":null,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":"","stage":null,"traits":"Otherworld.","real_traits":"Otherworld.","tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"Don\u2019t look up.","illustrator":"Lukasz Jaskolski","is_unique":false,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/03329c","imagesrc":"\/bundles\/cards\/03329c.png","spoiler":1}},{"pack_code":"dca","pack_name":"Dim Carcosa","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"dim_carcosa","encounter_name":"Dim Carcosa","position":330,"exceptional":false,"myriad":false,"encounter_position":21,"code":"03330","name":"Dark Spires","real_name":"Dark Spires","quantity":1,"shroud":3,"clues":2,"health_per_investigator":false,"real_slot":"","traits":"Otherworld.","real_traits":"Otherworld.","flavor":"Night fell and the hours dragged on, but still we murmured to each other of the King and the Pallid Mask, and midnight sounded from the misty spires in the fog-wrapped city.\n - Robert W. Chambers, \"The Yellow Sign,\" <u>The King in Yellow<\/u>","illustrator":"Lukasz Jaskolski","is_unique":false,"hidden":true,"permanent":false,"double_sided":false,"octgn_id":"1d60614c-5984-4025-ab89-2b5f4a2ff0a2","url":"https:\/\/arkhamdb.com\/card\/03330","imagesrc":"\/bundles\/cards\/03330.png","spoiler":1},{"pack_code":"dca","pack_name":"Dim Carcosa","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"dim_carcosa","encounter_name":"Dim Carcosa","linked_to_code":"03330","linked_to_name":"Dark Spires","position":330,"exceptional":false,"myriad":false,"encounter_position":21,"code":"03330b","name":"The Fall","real_name":"The Fall","text":"You must decide (choose one):\n - <i>You cannot bring yourself to do what must be done.<\/i> Flip this card back over.\n - <i>Realizing what you must do, you step forward and push her.<\/i> Take 2 horror and deal 2 [per_investigator] damage to Hastur. Flip this card back over. For the remainder of the game, it cannot be flipped over again.","real_text":"You must decide (choose one):\n - <i>You cannot bring yourself to do what must be done.<\/i> Flip this card back over.\n - <i>Realizing what you must do, you step forward and push her.<\/i> Take 2 horror and deal 2 [per_investigator] damage to Hastur. Flip this card back over. For the remainder of the game, it cannot be flipped over again.","quantity":1,"health_per_investigator":false,"real_slot":"","flavor":"A woman stands atop a tall balcony, her yellow dress tattered and stained. You call out to her, but she does not respond to anything you say. Then, you suddenly remember a scene from <u>The King in Yellow<\/u>, in which a woman plunges herself into the streets below.\nAre you seeing the past? The future?","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/03330b","imagesrc":"\/bundles\/cards\/03330b.png","spoiler":1,"linked_card":{"pack_code":"dca","pack_name":"Dim Carcosa","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"dim_carcosa","encounter_name":"Dim Carcosa","id":998,"position":330,"exceptional":false,"myriad":false,"encounter_position":21,"code":"03330","name":"Dark Spires","real_name":"Dark Spires","subname":null,"bonded_to":null,"bonded_count":null,"cost":null,"text":"","customization_text":null,"customization_change":null,"real_text":null,"quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":3,"clues":2,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":null,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":"","stage":null,"traits":"Otherworld.","real_traits":"Otherworld.","tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"Night fell and the hours dragged on, but still we murmured to each other of the King and the Pallid Mask, and midnight sounded from the misty spires in the fog-wrapped city.\n - Robert W. Chambers, \"The Yellow Sign,\" <u>The King in Yellow<\/u>","illustrator":"Lukasz Jaskolski","is_unique":false,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":"1d60614c-5984-4025-ab89-2b5f4a2ff0a2","url":"https:\/\/arkhamdb.com\/card\/03330","imagesrc":"\/bundles\/cards\/03330.png","spoiler":1}},{"pack_code":"dca","pack_name":"Dim Carcosa","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"dim_carcosa","encounter_name":"Dim Carcosa","position":331,"exceptional":false,"myriad":false,"encounter_position":22,"code":"03331","name":"Palace of the King","real_name":"Palace of the King","text":"Palace of the King cannot be flipped over unless Hastur has at least 5 [per_investigator] damage on him.","real_text":"Palace of the King cannot be flipped over unless Hastur has at least 5 [per_investigator] damage on him.","quantity":1,"shroud":2,"clues":3,"health_per_investigator":false,"real_slot":"","traits":"Otherworld.","real_traits":"Otherworld.","flavor":"I pray God will curse the writer, as the writer has cursed the world with this beautiful, stupendous creation, terrible in its simplicity, irresistible in its truth...\n - Robert W. Chambers, \"The Repairer of Reputations,\" <u>The King in Yellow<\/u>","illustrator":"Alexandr Elichev","is_unique":false,"hidden":true,"permanent":false,"double_sided":false,"octgn_id":"2c6dc0ba-9ab5-4697-8415-60c438b4a5a2","url":"https:\/\/arkhamdb.com\/card\/03331","imagesrc":"\/bundles\/cards\/03331.png","spoiler":1},{"pack_code":"dca","pack_name":"Dim Carcosa","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"dim_carcosa","encounter_name":"Dim Carcosa","linked_to_code":"03331","linked_to_name":"Palace of the King","position":331,"exceptional":false,"myriad":false,"encounter_position":22,"code":"03331b","name":"Hastur's End","real_name":"Hastur's End","text":"Remember that you \"know the secret.\"\nFlip this card back over. For the remainder of the game, it cannot be flipped over again.","real_text":"Remember that you \"know the secret.\"\nFlip this card back over. For the remainder of the game, it cannot be flipped over again.","quantity":1,"health_per_investigator":false,"real_slot":"","flavor":"You stand before the palace of the King. Hastur's incessant whispering fills your mind, and you find it difficult to block his poisonous words from your thoughts. Seeing the palace in all its spectacle and glory, the memories come flooding back to you.\nThe Stranger. The King. Act 2.\nThe doors to the palace are open.","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/03331b","imagesrc":"\/bundles\/cards\/03331b.png","spoiler":1,"linked_card":{"pack_code":"dca","pack_name":"Dim Carcosa","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"dim_carcosa","encounter_name":"Dim Carcosa","id":1000,"position":331,"exceptional":false,"myriad":false,"encounter_position":22,"code":"03331","name":"Palace of the King","real_name":"Palace of the King","subname":null,"bonded_to":null,"bonded_count":null,"cost":null,"text":"<p>Palace of the King cannot be flipped over unless Hastur has at least 5 <span class=\"icon-per_investigator\" title=\"Per Investigator\"><\/span> damage on him.<\/p>","customization_text":null,"customization_change":null,"real_text":"Palace of the King cannot be flipped over unless Hastur has at least 5 [per_investigator] damage on him.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":2,"clues":3,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":null,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":"","stage":null,"traits":"Otherworld.","real_traits":"Otherworld.","tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"I pray God will curse the writer, as the writer has cursed the world with this beautiful, stupendous creation, terrible in its simplicity, irresistible in its truth...\n - Robert W. Chambers, \"The Repairer of Reputations,\" <u>The King in Yellow<\/u>","illustrator":"Alexandr Elichev","is_unique":false,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":"2c6dc0ba-9ab5-4697-8415-60c438b4a5a2","url":"https:\/\/arkhamdb.com\/card\/03331","imagesrc":"\/bundles\/cards\/03331.png","spoiler":1}},{"pack_code":"dca","pack_name":"Dim Carcosa","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"dim_carcosa","encounter_name":"Dim Carcosa","position":332,"exceptional":false,"myriad":false,"encounter_position":23,"code":"03332","name":"Hastur","real_name":"Hastur","subname":"The King in Yellow","text":"Cannot be damaged except by story card effects.\n<b>Forced<\/b> - At the beginning of the enemy phase, if Hastur is ready: Hastur attacks each investigator, in player order <i>(regardless of their location)<\/i>. If Hastur's attack deals you horror in excess of your sanity, you take 1 damage, as well.\n[action]: Test [willpower] (X), where X is Hastur's fight value. If you succeed, exhaust Hastur. Any investigator may trigger this action.","real_text":"Cannot be damaged except by story card effects.\n<b>Forced<\/b> - At the beginning of the enemy phase, if Hastur is ready: Hastur attacks each investigator, in player order <i>(regardless of their location)<\/i>. If Hastur's attack deals you horror in excess of your sanity, you take 1 damage, as well.\n[action]: Test [willpower] (X), where X is Hastur's fight value. If you succeed, exhaust Hastur. Any investigator may trigger this action.","quantity":1,"health":7,"health_per_investigator":true,"enemy_horror":2,"enemy_fight":4,"enemy_evade":2,"real_slot":"","traits":"Ancient One. Elite.","real_traits":"Ancient One. Elite.","illustrator":"Stephen Somers","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"c2628010-0e80-40a9-8490-647b32f48333","url":"https:\/\/arkhamdb.com\/card\/03332","imagesrc":"\/bundles\/cards\/03332.png","spoiler":1},{"pack_code":"dca","pack_name":"Dim Carcosa","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"dim_carcosa","encounter_name":"Dim Carcosa","position":333,"exceptional":false,"myriad":false,"encounter_position":24,"code":"03333","name":"Hastur","real_name":"Hastur","subname":"Lord of Carcosa","text":"<b>Prey<\/b> - Most remaining sanity.\nHunter. Massive.\nIf Hastur's attack deals you horror in excess of your sanity, you take 1 damage, as well.\nWhile Hastur is being attacked or evaded by an investigator with no remaining sanity, treat each [elder_sign], \"+1,\" \"0,\" or \"-1\" token that investigator reveals as a [auto_fail] token.","real_text":"<b>Prey<\/b> - Most remaining sanity.\nHunter. Massive.\nIf Hastur's attack deals you horror in excess of your sanity, you take 1 damage, as well.\nWhile Hastur is being attacked or evaded by an investigator with no remaining sanity, treat each [elder_sign], \"+1,\" \"0,\" or \"-1\" token that investigator reveals as a [auto_fail] token.","quantity":1,"health":9,"health_per_investigator":true,"enemy_horror":2,"enemy_fight":3,"enemy_evade":3,"real_slot":"","traits":"Ancient One. Elite.","real_traits":"Ancient One. Elite.","illustrator":"Stephen Somers","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"27abf289-ee16-4d4e-8e90-1684f9983016","url":"https:\/\/arkhamdb.com\/card\/03333","imagesrc":"\/bundles\/cards\/03333.png","spoiler":1},{"pack_code":"dca","pack_name":"Dim Carcosa","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"dim_carcosa","encounter_name":"Dim Carcosa","position":334,"exceptional":false,"myriad":false,"encounter_position":25,"code":"03334","name":"Hastur","real_name":"Hastur","subname":"The Tattered King","text":"<b>Prey<\/b> - Most remaining sanity.\nHunter.\nIf Hastur's attack deals you horror in excess of your sanity, you take 1 damage, as well.\nWhile Hastur is being attacked or evaded by an investigator with no remaining sanity, treat each [elder_sign], \"+1,\" \"0,\" or \"-1\" token that investigator reveals as a [auto_fail] token.","real_text":"<b>Prey<\/b> - Most remaining sanity.\nHunter.\nIf Hastur's attack deals you horror in excess of your sanity, you take 1 damage, as well.\nWhile Hastur is being attacked or evaded by an investigator with no remaining sanity, treat each [elder_sign], \"+1,\" \"0,\" or \"-1\" token that investigator reveals as a [auto_fail] token.","quantity":1,"health":8,"health_per_investigator":true,"enemy_horror":4,"enemy_fight":3,"enemy_evade":2,"real_slot":"","traits":"Ancient One. Elite.","real_traits":"Ancient One. Elite.","illustrator":"Stephen Somers","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"ae36c6af-dc75-4238-821f-6b2969b9aa74","url":"https:\/\/arkhamdb.com\/card\/03334","imagesrc":"\/bundles\/cards\/03334.png","spoiler":1},{"pack_code":"dca","pack_name":"Dim Carcosa","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"dim_carcosa","encounter_name":"Dim Carcosa","position":335,"exceptional":false,"myriad":false,"encounter_position":26,"code":"03335","name":"Creature Out of Demhe","real_name":"Creature Out of Demhe","text":"<b>Spawn<\/b> - Depths of Demhe.\nMassive.\n<b>Forced<\/b> - When Creature out of Demhe's location or a connecting location is flipped over, if Creature out of Demhe is ready: It attacks each investigator at that location.","real_text":"<b>Spawn<\/b> - Depths of Demhe.\nMassive.\n<b>Forced<\/b> - When Creature out of Demhe's location or a connecting location is flipped over, if Creature out of Demhe is ready: It attacks each investigator at that location.","quantity":1,"health":4,"health_per_investigator":false,"enemy_damage":1,"enemy_horror":1,"enemy_fight":5,"enemy_evade":2,"real_slot":"","traits":"Monster.","real_traits":"Monster.","illustrator":"James Ryman","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"d846c215-d9e8-4c36-8ba4-1146bdf2975b","url":"https:\/\/arkhamdb.com\/card\/03335","imagesrc":"\/bundles\/cards\/03335.png","spoiler":1},{"pack_code":"dca","pack_name":"Dim Carcosa","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"dim_carcosa","encounter_name":"Dim Carcosa","position":336,"exceptional":false,"myriad":false,"encounter_position":27,"code":"03336","name":"Winged One","real_name":"Winged One","text":"<b>Spawn<\/b> - Bleak Plains.\nRetaliate.\n<b>Forced<\/b> - After a location is flipped over, if Winged One is ready and unengaged: Move it once toward that location.","real_text":"<b>Spawn<\/b> - Bleak Plains.\nRetaliate.\n<b>Forced<\/b> - After a location is flipped over, if Winged One is ready and unengaged: Move it once toward that location.","quantity":1,"health":3,"health_per_investigator":false,"enemy_damage":3,"enemy_horror":1,"enemy_fight":3,"enemy_evade":4,"real_slot":"","traits":"Monster. Byakhee.","real_traits":"Monster. Byakhee.","illustrator":"Mark Bulahao","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"a3b192f5-6ab7-4abf-9d67-6ceae3c98ea3","url":"https:\/\/arkhamdb.com\/card\/03336","imagesrc":"\/bundles\/cards\/03336.png","spoiler":1},{"pack_code":"dca","pack_name":"Dim Carcosa","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"dim_carcosa","encounter_name":"Dim Carcosa","position":337,"exceptional":false,"myriad":false,"encounter_position":28,"code":"03337","name":"Dismal Curse","real_name":"Dismal Curse","text":"<b>Revelation<\/b> - Test [willpower] (3). If you have no remaining sanity, this test gets +2 difficulty. If you fail, take 2 damage (4 damage instead if you have horror on you greater than twice your sanity).","real_text":"<b>Revelation<\/b> - Test [willpower] (3). If you have no remaining sanity, this test gets +2 difficulty. If you fail, take 2 damage (4 damage instead if you have horror on you greater than twice your sanity).","quantity":3,"health_per_investigator":false,"real_slot":"","traits":"Curse. Terror.","real_traits":"Curse. Terror.","illustrator":"Juan Carlos Barquet","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"728cadf7-43a2-4bdb-9da1-d9e0b10ad5da","url":"https:\/\/arkhamdb.com\/card\/03337","imagesrc":"\/bundles\/cards\/03337.png","spoiler":1},{"pack_code":"dca","pack_name":"Dim Carcosa","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"dim_carcosa","encounter_name":"Dim Carcosa","position":338,"exceptional":false,"myriad":false,"encounter_position":31,"code":"03338","name":"Realm of Madness","real_name":"Realm of Madness","text":"<b>Revelation<\/b> - Discard cards from your play area and\/or from your hand with a total printed resource cost of at least X, where X is the amount of horror on your investigator. If no cards are discarded by this effect, take 2 horror.","real_text":"<b>Revelation<\/b> - Discard cards from your play area and\/or from your hand with a total printed resource cost of at least X, where X is the amount of horror on your investigator. If no cards are discarded by this effect, take 2 horror.","errata_date":{"date":"2018-09-01 00:00:00.000000","timezone_type":3,"timezone":"UTC"},"quantity":2,"health_per_investigator":false,"real_slot":"","traits":"Terror.","real_traits":"Terror.","flavor":"...But stranger still is Lost Carcosa.","illustrator":"Ignacio Baz\u00e1n Lazcano","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"72091e61-bcef-4624-9563-57ad2867866b","url":"https:\/\/arkhamdb.com\/card\/03338","imagesrc":"\/bundles\/cards\/03338.png","spoiler":1},{"pack_code":"dca","pack_name":"Dim Carcosa","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"dim_carcosa","encounter_name":"Dim Carcosa","position":339,"exceptional":false,"myriad":false,"encounter_position":33,"code":"03339","name":"The Final Act","real_name":"The Final Act","text":"Surge.\n<b>Revelation<\/b> - If you have no remaining sanity, place 2 doom on the current agenda. This effect can cause the current agenda to advance.","real_text":"Surge.\n<b>Revelation<\/b> - If you have no remaining sanity, place 2 doom on the current agenda. This effect can cause the current agenda to advance.","quantity":1,"health_per_investigator":false,"real_slot":"","traits":"Terror.","real_traits":"Terror.","illustrator":"Mike Capprotti","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"6b5eae88-493c-4b3f-a519-f6f971da8678","url":"https:\/\/arkhamdb.com\/card\/03339","imagesrc":"\/bundles\/cards\/03339.png","spoiler":1},{"pack_code":"dca","pack_name":"Dim Carcosa","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"dim_carcosa","encounter_name":"Dim Carcosa","position":340,"exceptional":false,"myriad":false,"encounter_position":34,"code":"03340","name":"Possession","real_name":"Possession","subname":"Traitorous","text":"Peril. Hidden.\n<b>Revelation<\/b> - Secretly add Possession (Traitorous) to your hand.\nIf you have horror on you greater than twice your sanity, you are immediately eliminated and <b>killed<\/b>.\nYou may commit this card to a skill test at your location. That test automatically fails.","real_text":"Peril. Hidden.\n<b>Revelation<\/b> - Secretly add Possession (Traitorous) to your hand.\nIf you have horror on you greater than twice your sanity, you are immediately eliminated and <b>killed<\/b>.\nYou may commit this card to a skill test at your location. That test automatically fails.","quantity":1,"health_per_investigator":false,"real_slot":"","traits":"Hex. Terror.","real_traits":"Hex. Terror.","illustrator":"Martin de Diego S\u00e1daba","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"e0c8a708-b24c-4024-b02b-460e60f0eb53","url":"https:\/\/arkhamdb.com\/card\/03340","imagesrc":"\/bundles\/cards\/03340.png","spoiler":1},{"pack_code":"dca","pack_name":"Dim Carcosa","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"dim_carcosa","encounter_name":"Dim Carcosa","position":341,"exceptional":false,"myriad":false,"encounter_position":35,"code":"03341","name":"Possession","real_name":"Possession","subname":"Torturous","text":"Peril. Hidden.\n<b>Revelation<\/b> - Secretly add Possession (Torturous) to your hand.\nIf you have horror on you greater than twice your sanity, you are immediately eliminated and <b>killed<\/b>.\n[action] Spend 5 resources: Discard Possession (Torturous) from your hand.","real_text":"Peril. Hidden.\n<b>Revelation<\/b> - Secretly add Possession (Torturous) to your hand.\nIf you have horror on you greater than twice your sanity, you are immediately eliminated and <b>killed<\/b>.\n[action] Spend 5 resources: Discard Possession (Torturous) from your hand.","quantity":1,"health_per_investigator":false,"real_slot":"","traits":"Hex. Terror.","real_traits":"Hex. Terror.","illustrator":"Martin de Diego S\u00e1daba","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"9aadb360-7370-4d0f-9436-f554afcdeeff","url":"https:\/\/arkhamdb.com\/card\/03341","imagesrc":"\/bundles\/cards\/03341.png","spoiler":1},{"pack_code":"dca","pack_name":"Dim Carcosa","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"dim_carcosa","encounter_name":"Dim Carcosa","position":342,"exceptional":false,"myriad":false,"encounter_position":36,"code":"03342","name":"Possession","real_name":"Possession","subname":"Murderous","text":"Peril. Hidden.\n<b>Revelation<\/b> - Secretly add Possession (Murderous) to your hand.\nIf you have horror on you greater than twice your sanity, you are immediately eliminated and <b>killed<\/b>.\n[action] Deal 2 damage to an investigator at your location: Discard Possession (Murderous) from your hand.","real_text":"Peril. Hidden.\n<b>Revelation<\/b> - Secretly add Possession (Murderous) to your hand.\nIf you have horror on you greater than twice your sanity, you are immediately eliminated and <b>killed<\/b>.\n[action] Deal 2 damage to an investigator at your location: Discard Possession (Murderous) from your hand.","quantity":1,"health_per_investigator":false,"real_slot":"","traits":"Hex. Terror.","real_traits":"Hex. Terror.","illustrator":"Martin de Diego S\u00e1daba","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"883e170b-f28f-48ca-a745-94bd400150aa","url":"https:\/\/arkhamdb.com\/card\/03342","imagesrc":"\/bundles\/cards\/03342.png","spoiler":1},{"pack_code":"tfa","pack_name":"The Forgotten Age","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","position":37,"exceptional":false,"myriad":false,"code":"04037","name":"Backpack","real_name":"Backpack","cost":2,"text":"[reaction] After Backpack enters play: Search the top 6 cards of your deck for up to 3 non-weakness [[Item]] or [[Supply]] cards, and attach them facedown to Backpack. Shuffle your deck.\nCards attached to Backpack may be played as if they were in your hand. If there are no cards attached to Backpack, discard it.","real_text":"[reaction] After Backpack enters play: Search the top 6 cards of your deck for up to 3 non-weakness [[Item]] or [[Supply]] cards, and attach them facedown to Backpack. Shuffle your deck.\nCards attached to Backpack may be played as if they were in your hand. If there are no cards attached to Backpack, discard it.","quantity":2,"skill_agility":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"slot":"Body","real_slot":"Body","traits":"Item.","real_traits":"Item.","illustrator":"Adam Lane","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"78abaa4c-d90b-4e4f-a14f-38ac41ae4904","url":"https:\/\/arkhamdb.com\/card\/04037","imagesrc":"\/bundles\/cards\/04037.png"},{"pack_code":"hote","pack_name":"Heart of the Elders","type_code":"asset","type_name":"Asset","faction_code":"rogue","faction_name":"Rogue","position":196,"exceptional":false,"myriad":false,"code":"04196","name":"Lola Santiago","real_name":"Lola Santiago","subname":"No-Nonsense Archaeologist","cost":3,"text":"You get +1 [intellect] and +1 [agility].\n[fast] Exhaust Lola Santiago and spend X resources: Discover 1 clue at your location. X is the shroud value of your location.","real_text":"You get +1 [intellect] and +1 [agility].\n[fast] Exhaust Lola Santiago and spend X resources: Discover 1 clue at your location. X is the shroud value of your location.","quantity":2,"skill_intellect":2,"xp":3,"health":2,"health_per_investigator":false,"sanity":2,"deck_limit":2,"slot":"Ally","real_slot":"Ally","traits":"Ally. Wayfarer.","real_traits":"Ally. Wayfarer.","flavor":"\"My line of work encounters a lot of so-called 'curses.'\nIt is a topic I would rather not discuss.\"","illustrator":"Tiziano Baracchi","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"a6ef5f95-92fc-4db4-981f-b255c5905076","url":"https:\/\/arkhamdb.com\/card\/04196","imagesrc":"\/bundles\/cards\/04196.png"},{"pack_code":"hote","pack_name":"Heart of the Elders","type_code":"asset","type_name":"Asset","faction_code":"mystic","faction_name":"Mystic","position":197,"exceptional":false,"myriad":false,"code":"04197","name":"Olive McBride","real_name":"Olive McBride","subname":"Will Try Anything Once","cost":2,"text":"[reaction] When you would reveal a chaos token, exhaust Olive McBride: Reveal 3 chaos tokens instead of 1. Choose 2 of those tokens to resolve, and ignore the other.","real_text":"[reaction] When you would reveal a chaos token, exhaust Olive McBride: Reveal 3 chaos tokens instead of 1. Choose 2 of those tokens to resolve, and ignore the other.","quantity":2,"skill_willpower":1,"xp":0,"health":1,"health_per_investigator":false,"sanity":3,"deck_limit":2,"slot":"Ally","real_slot":"Ally","traits":"Ally. Witch.","real_traits":"Ally. Witch.","flavor":"You must invest yourself in every spell. Sometimes literally.","illustrator":"Aurore Folny","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"eb5e0790-a919-4c2f-bd99-3f834d1d00c0","url":"https:\/\/arkhamdb.com\/card\/04197","imagesrc":"\/bundles\/cards\/04197.png"},{"pack_code":"hote","pack_name":"Heart of the Elders","type_code":"event","type_name":"Event","faction_code":"survivor","faction_name":"Survivor","position":202,"exceptional":false,"myriad":false,"code":"04202","name":"Against All Odds","real_name":"Against All Odds","cost":2,"text":"Fast. Play when you perform a skill test with a difficulty higher than your base skill value.\nReveal X additional chaos tokens for this skill test. Choose one to resolve and ignore the rest. X is the difference between the test's difficulty and your base skill value.","real_text":"Fast. Play when you perform a skill test with a difficulty higher than your base skill value.\nReveal X additional chaos tokens for this skill test. Choose one to resolve and ignore the rest. X is the difference between the test's difficulty and your base skill value.","quantity":2,"skill_willpower":1,"skill_combat":1,"skill_agility":1,"xp":2,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Spirit.","real_traits":"Spirit.","illustrator":"Anders Finer","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"1db7461d-f10d-45a8-95df-6a51a6b6fc2e","url":"https:\/\/arkhamdb.com\/card\/04202","imagesrc":"\/bundles\/cards\/04202.png"},{"pack_code":"tfa","pack_name":"The Forgotten Age","type_code":"investigator","type_name":"Investigator","faction_code":"mystic","faction_name":"Mystic","position":4,"exceptional":false,"myriad":false,"code":"04004","name":"Father Mateo","real_name":"Father Mateo","subname":"The Priest","text":"[reaction] When an investigator reveals an [auto_fail] chaos token: Cancel that token and treat it as an [elder_sign] token, instead. (Limit once per game.)\n[elder_sign] effect: You automatically succeed. After this test ends, either (choose one):\n - Draw 1 card and gain 1 resource.\n - If it is your turn, you may take an additional action this turn.","real_text":"[reaction] When an investigator reveals an [auto_fail] chaos token: Cancel that token and treat it as an [elder_sign] token, instead. (Limit once per game.)\n[elder_sign] effect: You automatically succeed. After this test ends, either (choose one):\n - Draw 1 card and gain 1 resource.\n - If it is your turn, you may take an additional action this turn.","errata_date":{"date":"2018-09-01 00:00:00.000000","timezone_type":3,"timezone":"UTC"},"quantity":1,"skill_willpower":4,"skill_intellect":3,"skill_combat":2,"skill_agility":3,"health":6,"health_per_investigator":false,"sanity":8,"deck_limit":1,"real_slot":"","traits":"Believer. Warden.","real_traits":"Believer. Warden.","deck_requirements":{"size":30,"card":{"04013":{"04013":"04013","90082":"90082"},"04014":{"04014":"04014","90083":"90083"}},"random":[{"target":"subtype","value":"basicweakness"}]},"deck_options":[{"faction":["mystic","neutral"],"level":{"min":0,"max":5}},{"trait":["blessed"],"level":{"min":0,"max":3}}],"illustrator":"Magali Villeneuve","is_unique":true,"permanent":false,"double_sided":true,"back_text":"<b>Deck Size<\/b>: 30.\n<b>Deckbuilding Options<\/b>: Mystic cards ([mystic]) level 0-5, [[Blessed]] cards level 0-3, Neutral cards level 0-5.\n<b>Deckbuilding Requirements<\/b> (do not count toward deck size): The Codex of Ages, Serpents of Yig, 1 random basic weakness.\n<b>Bonus Experience<\/b>: You begin the campaign with 5 additional experience (does not affect the number of weaknesses you must take in Standalone Mode).","back_flavor":"Mateo Castile's life has not been easy since he became a priest. Recent decades in Mexico have been wracked with instability and conflict. Father Mateo struggled to balance his faith with the pragmatic concerns of preaching when the law told him he must not. But this is not what has assaulted Mateo's faith at its core. The nearby murders and kidnappings were not politically motivated, as he had suspected. A gruesome and horrid cult thrives at the heart of the brewing war. How, Mateo wonders, could a kind and loving God allow what he saw that night to exist?","octgn_id":"08983f31-0d22-44d2-a1da-ff7fa0d538cc:2ef5d961-268e-4b01-97fa-f37c6b20457b","url":"https:\/\/arkhamdb.com\/card\/04004","imagesrc":"\/bundles\/cards\/04004.png","backimagesrc":"\/bundles\/cards\/04004b.png","alternated_by":["90081"]},{"pack_code":"tfa","pack_name":"The Forgotten Age","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","position":13,"exceptional":false,"myriad":false,"code":"04013","name":"The Codex of Ages","real_name":"The Codex of Ages","subname":"finis omnium nunc est","cost":2,"text":"Father Mateo deck only. Seal ([elder_sign]).\nYou get +1 [willpower] while there is a token sealed here.\n[reaction] When you would reveal a chaos token from the chaos bag, discard The Codex of Ages: Resolve the [elder_sign] token that was sealed here as if it were just revealed from the chaos bag <i>(instead of revealing a token from the chaos bag)<\/i>.","real_text":"Father Mateo deck only. Seal ([elder_sign]).\nYou get +1 [willpower] while there is a token sealed here.\n[reaction] When you would reveal a chaos token from the chaos bag, discard The Codex of Ages: Resolve the [elder_sign] token that was sealed here as if it were just revealed from the chaos bag <i>(instead of revealing a token from the chaos bag)<\/i>.","quantity":1,"skill_willpower":1,"skill_wild":1,"health_per_investigator":false,"deck_limit":1,"slot":"Hand","real_slot":"Hand","traits":"Item. Relic. Tome. Blessed.","real_traits":"Item. Relic. Tome. Blessed.","tags":"se.","restrictions":{"investigator":{"04004":"04004"}},"illustrator":"Andreia Ugrai","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"33ae0c43-8b3a-4d77-af32-3ed7cab88259","url":"https:\/\/arkhamdb.com\/card\/04013","imagesrc":"\/bundles\/cards\/04013.png"},{"pack_code":"tfa","pack_name":"The Forgotten Age","type_code":"enemy","type_name":"Enemy","subtype_code":"weakness","subtype_name":"Weakness","faction_code":"neutral","faction_name":"Neutral","position":14,"exceptional":false,"myriad":false,"code":"04014","name":"Serpents of Yig","real_name":"Serpents of Yig","text":"<b>Prey<\/b> - Father Mateo only.\nHunter.\n<b>Revelation<\/b> - Search the chaos bag for the [elder_sign] chaos token and seal it on Serpents of Yig.","real_text":"<b>Prey<\/b> - Father Mateo only.\nHunter.\n<b>Revelation<\/b> - Search the chaos bag for the [elder_sign] chaos token and seal it on Serpents of Yig.","quantity":1,"health":3,"health_per_investigator":false,"enemy_damage":1,"enemy_horror":1,"enemy_fight":2,"enemy_evade":2,"deck_limit":1,"real_slot":"","traits":"Humanoid. Monster. Serpent.","real_traits":"Humanoid. Monster. Serpent.","tags":"se.","restrictions":{"investigator":{"04004":"04004"}},"flavor":"\"I know not what Yig is, but I know I have wounded his children.\" - Father Mateo, <u>Investigators of Arkham Horror<\/u>","illustrator":"Matthew Cowdery","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"148ca2da-f2ba-4be3-9a62-acbc2add44d2","url":"https:\/\/arkhamdb.com\/card\/04014","imagesrc":"\/bundles\/cards\/04014.png"},{"pack_code":"tfa","pack_name":"The Forgotten Age","type_code":"asset","type_name":"Asset","faction_code":"mystic","faction_name":"Mystic","position":30,"exceptional":false,"myriad":false,"code":"04030","name":"The Chthonian Stone","real_name":"The Chthonian Stone","subname":"Stygian Waymark","cost":3,"text":"Seal ([skull], [cultist], [tablet], or [elder_thing]).\n<b>Forced<\/b> - After you reveal an [auto_fail] symbol during a skill test: Return The Chthonian Stone to your hand.","real_text":"Seal ([skull], [cultist], [tablet], or [elder_thing]).\n<b>Forced<\/b> - After you reveal an [auto_fail] symbol during a skill test: Return The Chthonian Stone to your hand.","quantity":2,"skill_intellect":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"slot":"Hand","real_slot":"Hand","traits":"Item. Relic. Cursed.","real_traits":"Item. Relic. Cursed.","tags":"se.","flavor":"It was left behind for a purpose.","illustrator":"Matt Zeilinger","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"57860818-e764-4e7b-91be-21c744ad22c8","url":"https:\/\/arkhamdb.com\/card\/04030","imagesrc":"\/bundles\/cards\/04030.png"},{"pack_code":"tfa","pack_name":"The Forgotten Age","type_code":"investigator","type_name":"Investigator","faction_code":"guardian","faction_name":"Guardian","position":1,"exceptional":false,"myriad":false,"code":"04001","name":"Leo Anderson","real_name":"Leo Anderson","subname":"The Expedition Leader","text":"[reaction] After your turn begins: Play an [[Ally]] asset, reducing its cost by 1.\n[elder_sign] effect: +2. Search the top 3 cards of your deck for an [[Ally]] asset and draw it. Shuffle your deck.","real_text":"[reaction] After your turn begins: Play an [[Ally]] asset, reducing its cost by 1.\n[elder_sign] effect: +2. Search the top 3 cards of your deck for an [[Ally]] asset and draw it. Shuffle your deck.","quantity":1,"skill_willpower":4,"skill_intellect":3,"skill_combat":4,"skill_agility":1,"health":8,"health_per_investigator":false,"sanity":6,"deck_limit":1,"real_slot":"","traits":"Veteran. Wayfarer.","real_traits":"Veteran. Wayfarer.","deck_requirements":{"size":30,"card":{"04006":{"04006":"04006"},"04007":{"04007":"04007"}},"random":[{"target":"subtype","value":"basicweakness"}]},"deck_options":[{"faction":["guardian","neutral"],"level":{"min":0,"max":5}},{"faction":["rogue"],"level":{"min":0,"max":2}}],"flavor":"\"Keep moving. You can die on your own time.\"","illustrator":"Magali Villeneuve","is_unique":true,"permanent":false,"double_sided":true,"back_text":"<b>Deck Size:<\/b> 30.\n<b>Deckbuilding Options:<\/b> Guardian cards ([guardian]) level 0-5, Rogue cards ([rogue]) level 0-2, Neutral cards level 0-5.\n<b>Deckbuilding Requirements<\/b> (do not count toward deck size): Mitch Brown, Bought in Blood, 1 random basic weakness.","back_flavor":"Leo Anderson has spent his whole life getting into the deadliest and most obscure corners of the globe. Along the way, he's lost good people. He often questions whether such academic pursuits have been worth the lives lost. His most recent expedition, an ill-fated voyage to Nan Madol to recover <u>Olosopha's Almanac<\/u>, ended in complete disaster. Mitch was the only one of his people to survive, or at the very least, to remain human. Leo is sick of burying people who trusted him. But now he knows these expeditions aren't purely academic in nature - and he won't quit until the job is done.","octgn_id":"b2992e9d-e241-4c53-aafd-e0ac87314296:fb6bbfb1-0c04-412c-a9b4-1b4a462e95c6","url":"https:\/\/arkhamdb.com\/card\/04001","imagesrc":"\/bundles\/cards\/04001.png","backimagesrc":"\/bundles\/cards\/04001b.png"},{"pack_code":"tfa","pack_name":"The Forgotten Age","type_code":"investigator","type_name":"Investigator","faction_code":"seeker","faction_name":"Seeker","position":2,"exceptional":false,"myriad":false,"code":"04002","name":"Ursula Downs","real_name":"Ursula Downs","subname":"The Explorer","text":"[reaction] After you move to a location: Take an investigate action. (Limit once per round.)\n[elder_sign] effect: +1. After this test ends, you may move to a connecting location.","real_text":"[reaction] After you move to a location: Take an investigate action. (Limit once per round.)\n[elder_sign] effect: +1. After this test ends, you may move to a connecting location.","quantity":1,"skill_willpower":3,"skill_intellect":4,"skill_combat":1,"skill_agility":4,"health":7,"health_per_investigator":false,"sanity":7,"deck_limit":1,"real_slot":"","traits":"Wayfarer.","real_traits":"Wayfarer.","deck_requirements":{"size":30,"card":{"04008":{"04008":"04008"},"04009":{"04009":"04009"}},"random":[{"target":"subtype","value":"basicweakness"}]},"deck_options":[{"faction":["seeker","neutral"],"level":{"min":0,"max":5}},{"trait":["relic"],"level":{"min":0,"max":4}}],"flavor":"\"Discovery is easy. Understanding is the hard part.\"","illustrator":"Magali Villeneuve","is_unique":true,"permanent":false,"double_sided":true,"back_text":"<b>Deck Size:<\/b> 30.\n<b>Deckbuilding Options:<\/b> Seeker cards ([seeker]) level 0-5, [[Relic]] cards level 0-4, Neutral cards level 0-5.\n<b>Deckbuilding Requirements<\/b> (do not count toward deck size): Jake Williams, Call of the Unknown, 1 random basic weakness.","back_flavor":"Not many people can say that they've climbed a mountain on every continent. Fewer still can say they've stolen a golden idol from a tribe of cannibals. Among women in a male-dominated society, Ursula is unique in being able to make these sorts of claims. Ever since she was a small girl, Ursula has broken the rules set down for her, climbing trees, playing in the mud, exploring the woods, and doing plenty of other things that a \"proper young lady shouldn't be doing.\" Since getting a degree in archaeology in Boston, she has been traveling the world searching for forgotten civilizations.","octgn_id":"085654e5-4d3c-475b-84f5-857e93e19d03:96d35233-c22d-4b08-bbee-7f84653e3324","url":"https:\/\/arkhamdb.com\/card\/04002","imagesrc":"\/bundles\/cards\/04002.png","backimagesrc":"\/bundles\/cards\/04002b.png"},{"pack_code":"tfa","pack_name":"The Forgotten Age","type_code":"investigator","type_name":"Investigator","faction_code":"rogue","faction_name":"Rogue","position":3,"exceptional":false,"myriad":false,"code":"04003","name":"Finn Edwards","real_name":"Finn Edwards","subname":"The Bootlegger","text":"You may take an additional action during your turn, which can only be used to evade.\n[elder_sign] effect: +1 for each exhausted enemy in play. If you succeed by 2 or more, you may discover 1 clue at your location.","real_text":"You may take an additional action during your turn, which can only be used to evade.\n[elder_sign] effect: +1 for each exhausted enemy in play. If you succeed by 2 or more, you may discover 1 clue at your location.","quantity":1,"skill_willpower":1,"skill_intellect":4,"skill_combat":3,"skill_agility":4,"health":7,"health_per_investigator":false,"sanity":7,"deck_limit":1,"real_slot":"","traits":"Criminal.","real_traits":"Criminal.","deck_requirements":{"size":30,"card":{"04010":{"04010":"04010"},"04011":{"04011":"04011"},"04012":{"04012":"04012"}},"random":[{"target":"subtype","value":"basicweakness"}]},"deck_options":[{"trait":["illicit"],"level":{"min":0,"max":5}},{"faction":["rogue"],"level":{"min":0,"max":3}},{"faction":["neutral"],"level":{"min":0,"max":5}},{"faction":["seeker","survivor"],"level":{"min":0,"max":0},"limit":5,"error":"You cannot have more than 5 Seeker and\/or Survivor cards"}],"flavor":"\"Never lose track of the exit. Or the merchandise.\"","illustrator":"Magali Villeneuve","is_unique":true,"permanent":false,"double_sided":true,"back_text":"<b>Deck Size:<\/b> 30.\n<b>Deckbuilding Options:<\/b> [[Illicit]] cards level 0-5, Rogue cards ([rogue]) level 0-3, Neutral cards level 0-5, up to five other level 0 Seeker and\/or Survivor cards ([seeker] and\/or [survivor]).\n<b>Deckbuilding Requirements<\/b> (do not count toward deck size): Smuggled Goods, Finn's Trusty .38, Caught Red-handed, 1 random basic weakness.","back_flavor":"Prohibition was the best thing that ever happened to Finn Edwards. Until they banned alcohol, he was just drifting through life, doing odd jobs here and there. But afterward, the demand for alcohol rose to such a fever pitch that he was able to make a living evading the law and giving people what they wanted. His new lifestyle particularly suited his personality, providing him with a taste of danger and plenty of cash. He never got caught and never lost a delivery. Now he's wrapped up in some kind of supernatural conspiracy, but in the end, he adheres to the same principles: Deliver the goods. Don't get caught.","octgn_id":"9e5a4bc6-5547-49b9-807e-1c360ff71448:35fef8cd-8587-407e-9969-8ecba125e789","url":"https:\/\/arkhamdb.com\/card\/04003","imagesrc":"\/bundles\/cards\/04003.png","backimagesrc":"\/bundles\/cards\/04003b.png"},{"pack_code":"tfa","pack_name":"The Forgotten Age","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","position":6,"exceptional":false,"myriad":false,"code":"04006","name":"Mitch Brown","real_name":"Mitch Brown","subname":"Sole Survivor","cost":3,"text":"Leo Anderson deck only.\nYou have 2 additional ally slots, which can only be used to hold non-unique allies.","real_text":"Leo Anderson deck only.\nYou have 2 additional ally slots, which can only be used to hold non-unique allies.","quantity":1,"skill_wild":2,"health":2,"health_per_investigator":false,"sanity":2,"deck_limit":1,"slot":"Ally","real_slot":"Ally","traits":"Ally. Wayfarer.","real_traits":"Ally. Wayfarer.","restrictions":{"investigator":{"04001":"04001"}},"flavor":"\"You ain't going nowhere without me, Leo.\nSo you might as well tell me what's going on.\"","illustrator":"Ilich Henriquez","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"49f0c59a-54d4-4aa1-a395-e89f385ff771","url":"https:\/\/arkhamdb.com\/card\/04006","imagesrc":"\/bundles\/cards\/04006.png"},{"pack_code":"tfa","pack_name":"The Forgotten Age","type_code":"treachery","type_name":"Treachery","subtype_code":"weakness","subtype_name":"Weakness","faction_code":"neutral","faction_name":"Neutral","position":7,"exceptional":false,"myriad":false,"code":"04007","name":"Bought in Blood","real_name":"Bought in Blood","text":"<b>Revelation<\/b> - You must either discard an [[Ally]] asset you control from play, or discard each [[Ally]] asset from your hand. If no assets are discarded by this effect, shuffle Bought in Blood back into your deck.","real_text":"<b>Revelation<\/b> - You must either discard an [[Ally]] asset you control from play, or discard each [[Ally]] asset from your hand. If no assets are discarded by this effect, shuffle Bought in Blood back into your deck.","quantity":1,"health_per_investigator":false,"deck_limit":1,"real_slot":"","traits":"Flaw.","real_traits":"Flaw.","restrictions":{"investigator":{"04001":"04001"}},"flavor":"We paid a terrible price for the knowledge we sought. Was it worth it?","illustrator":"Owen William Weber","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"b226fad1-ccc0-4cd4-a730-cb8d7d68380b","url":"https:\/\/arkhamdb.com\/card\/04007","imagesrc":"\/bundles\/cards\/04007.png"},{"pack_code":"tfa","pack_name":"The Forgotten Age","type_code":"event","type_name":"Event","faction_code":"neutral","faction_name":"Neutral","position":10,"exceptional":false,"myriad":false,"code":"04010","name":"Smuggled Goods","real_name":"Smuggled Goods","cost":0,"text":"Finn Edwards deck only.\nPlay only if there are no ready enemies at your location.\nSearch either your discard pile or the top 9 cards of your deck for an [[Illicit]] card and draw it. If you searched your deck, shuffle Smuggled Goods into your deck.","real_text":"Finn Edwards deck only.\nPlay only if there are no ready enemies at your location.\nSearch either your discard pile or the top 9 cards of your deck for an [[Illicit]] card and draw it. If you searched your deck, shuffle Smuggled Goods into your deck.","quantity":1,"skill_wild":1,"health_per_investigator":false,"deck_limit":1,"real_slot":"","traits":"Supply. Illicit.","real_traits":"Supply. Illicit.","restrictions":{"investigator":{"04003":"04003"}},"illustrator":"JB Casacop","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"09e7f429-9fa3-45be-887f-e4ac51f8ab22","url":"https:\/\/arkhamdb.com\/card\/04010","imagesrc":"\/bundles\/cards\/04010.png"},{"pack_code":"tfa","pack_name":"The Forgotten Age","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","position":11,"exceptional":false,"myriad":false,"code":"04011","name":"Finn's Trusty .38","real_name":"Finn's Trusty .38","subname":"Never Leave Home Without It","cost":2,"text":"Finn Edwards deck only. Fast. Uses (3 ammo).\n[action] Spend 1 ammo: <b>Fight.<\/b> You get +2 [combat] for this attack. If the attacked enemy is not engaged with you, you deal +1 damage for this attack.","real_text":"Finn Edwards deck only. Fast. Uses (3 ammo).\n[action] Spend 1 ammo: <b>Fight.<\/b> You get +2 [combat] for this attack. If the attacked enemy is not engaged with you, you deal +1 damage for this attack.","quantity":1,"skill_agility":1,"skill_wild":1,"health_per_investigator":false,"deck_limit":1,"slot":"Hand","real_slot":"Hand","traits":"Item. Weapon. Firearm. Illicit.","real_traits":"Item. Weapon. Firearm. Illicit.","restrictions":{"investigator":{"04003":"04003"}},"flavor":"It was an old gun - battered, scraped, and well used - but it had never let him down.","illustrator":"John Pacer","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"9e9db6d9-f51b-4d7b-be5b-ec4f8a50f926","url":"https:\/\/arkhamdb.com\/card\/04011","imagesrc":"\/bundles\/cards\/04011.png"},{"pack_code":"tfa","pack_name":"The Forgotten Age","type_code":"treachery","type_name":"Treachery","subtype_code":"weakness","subtype_name":"Weakness","faction_code":"neutral","faction_name":"Neutral","position":12,"exceptional":false,"myriad":false,"code":"04012","name":"Caught Red-Handed","real_name":"Caught Red-Handed","text":"<b>Revelation<\/b> - Ready each enemy at your location or a connecting location. Each hunter enemy at a connecting location moves 1 location toward you. If no enemies move as a result of this effect, shuffle Caught Red-Handed back into your deck.","real_text":"<b>Revelation<\/b> - Ready each enemy at your location or a connecting location. Each hunter enemy at a connecting location moves 1 location toward you. If no enemies move as a result of this effect, shuffle Caught Red-Handed back into your deck.","quantity":1,"health_per_investigator":false,"deck_limit":1,"real_slot":"","traits":"Blunder.","real_traits":"Blunder.","restrictions":{"investigator":{"04003":"04003"}},"illustrator":"Tiziano Baracchi","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"22f2181b-f0b0-47cb-8a25-6cf909707ebe","url":"https:\/\/arkhamdb.com\/card\/04012","imagesrc":"\/bundles\/cards\/04012.png"},{"pack_code":"tfa","pack_name":"The Forgotten Age","type_code":"asset","type_name":"Asset","faction_code":"guardian","faction_name":"Guardian","position":17,"exceptional":false,"myriad":false,"code":"04017","name":"Survival Knife","real_name":"Survival Knife","cost":2,"text":"[action]: <b>Fight.<\/b> You get +1 [combat] for this attack.\n[reaction] After an enemy attack deals damage to you during the enemy phase, exhaust Survival Knife: <b>Fight.<\/b> This attack targets the attacking enemy. You get +2 [combat] and deal +1 damage for this attack.","real_text":"[action]: <b>Fight.<\/b> You get +1 [combat] for this attack.\n[reaction] After an enemy attack deals damage to you during the enemy phase, exhaust Survival Knife: <b>Fight.<\/b> This attack targets the attacking enemy. You get +2 [combat] and deal +1 damage for this attack.","quantity":2,"skill_combat":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"slot":"Hand","real_slot":"Hand","traits":"Item. Weapon. Melee.","real_traits":"Item. Weapon. Melee.","illustrator":"Robert Laskey","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"071297dd-139f-4c06-bdc0-36579f0e1a4b","url":"https:\/\/arkhamdb.com\/card\/04017","imagesrc":"\/bundles\/cards\/04017.png"},{"pack_code":"tfa","pack_name":"The Forgotten Age","type_code":"asset","type_name":"Asset","faction_code":"guardian","faction_name":"Guardian","position":18,"exceptional":false,"myriad":false,"code":"04018","name":"Venturer","real_name":"Venturer","cost":4,"text":"Uses (3 supplies).\n[fast] Spend 1 supply and exhaust Venturer: Place 1 supply or ammo on an asset controlled by an investigator at your location.","real_text":"Uses (3 supplies).\n[fast] Spend 1 supply and exhaust Venturer: Place 1 supply or ammo on an asset controlled by an investigator at your location.","quantity":2,"skill_intellect":1,"xp":0,"health":2,"health_per_investigator":false,"sanity":2,"deck_limit":2,"slot":"Ally","real_slot":"Ally","traits":"Ally. Wayfarer.","real_traits":"Ally. Wayfarer.","illustrator":"Dleoblack","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"2922eaa2-b8ca-4784-970e-7a154ff923d4","url":"https:\/\/arkhamdb.com\/card\/04018","imagesrc":"\/bundles\/cards\/04018.png"},{"pack_code":"tfa","pack_name":"The Forgotten Age","type_code":"event","type_name":"Event","faction_code":"guardian","faction_name":"Guardian","position":19,"exceptional":false,"myriad":false,"code":"04019","name":"Trusted","real_name":"Trusted","cost":1,"text":"Fast. Play only during your turn.\nAttach to an [[Ally]] asset you control.\nAttached asset gets +1 health and +1 sanity.","real_text":"Fast. Play only during your turn.\nAttach to an [[Ally]] asset you control.\nAttached asset gets +1 health and +1 sanity.","quantity":2,"skill_willpower":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Upgrade.","real_traits":"Upgrade.","illustrator":"Anders Finer","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"3f0de4d2-244f-4125-8d12-43484818136d","url":"https:\/\/arkhamdb.com\/card\/04019","imagesrc":"\/bundles\/cards\/04019.png"},{"pack_code":"tfa","pack_name":"The Forgotten Age","type_code":"event","type_name":"Event","faction_code":"guardian","faction_name":"Guardian","position":20,"exceptional":false,"myriad":false,"code":"04020","name":"Reliable","real_name":"Reliable","cost":1,"text":"Fast. Play only during your turn.\nAttach to an [[Item]] asset you control.\nWhile resolving a triggered ability on attached asset, you get +1 to each of your skills.","real_text":"Fast. Play only during your turn.\nAttach to an [[Item]] asset you control.\nWhile resolving a triggered ability on attached asset, you get +1 to each of your skills.","quantity":2,"skill_intellect":1,"xp":1,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Upgrade.","real_traits":"Upgrade.","illustrator":"Terry Pavlet","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"648d6735-a917-4b21-8041-b7bdd012c4dd","url":"https:\/\/arkhamdb.com\/card\/04020","imagesrc":"\/bundles\/cards\/04020.png"},{"pack_code":"tfa","pack_name":"The Forgotten Age","type_code":"asset","type_name":"Asset","faction_code":"seeker","faction_name":"Seeker","position":21,"exceptional":false,"myriad":false,"code":"04021","name":"Dr. Elli Horowitz","real_name":"Dr. Elli Horowitz","subname":"Assistant Curator","cost":3,"text":"[reaction] After Dr. Elli Horowitz enters play: Search the top 9 cards of your deck for a [[Relic]] asset and attach it to her. Shuffle your deck.\nEach [[Relic]] asset attached to Dr. Elli Horowitz does not take up any slots <i>(it is still considered to be in play and under your control)<\/i>.","real_text":"[reaction] After Dr. Elli Horowitz enters play: Search the top 9 cards of your deck for a [[Relic]] asset and attach it to her. Shuffle your deck.\nEach [[Relic]] asset attached to Dr. Elli Horowitz does not take up any slots <i>(it is still considered to be in play and under your control)<\/i>.","quantity":2,"skill_willpower":1,"xp":0,"health":1,"health_per_investigator":false,"sanity":2,"deck_limit":2,"slot":"Ally","real_slot":"Ally","traits":"Ally. Assistant.","real_traits":"Ally. Assistant.","illustrator":"Adam Lane","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"ce034798-64fd-4a9c-8691-50c3e2477938","url":"https:\/\/arkhamdb.com\/card\/04021","imagesrc":"\/bundles\/cards\/04021.png"},{"pack_code":"tfa","pack_name":"The Forgotten Age","type_code":"asset","type_name":"Asset","faction_code":"seeker","faction_name":"Seeker","position":22,"exceptional":false,"myriad":false,"code":"04022","name":"Ancient Stone","real_name":"Ancient Stone","subname":"Unidentified","cost":1,"text":"[action]: <b>Investigate.<\/b> Your location gets +3 shroud for this investigation. If you succeed, discover 1 additional clue at your location, discard Ancient Stone, and record in your Campaign Log that \"you have identified the stone.\" Next to this, in parentheses, record the difficulty of this skill test.","real_text":"[action]: <b>Investigate.<\/b> Your location gets +3 shroud for this investigation. If you succeed, discover 1 additional clue at your location, discard Ancient Stone, and record in your Campaign Log that \"you have identified the stone.\" Next to this, in parentheses, record the difficulty of this skill test.","quantity":2,"skill_intellect":1,"xp":1,"health_per_investigator":false,"deck_limit":2,"slot":"Hand","real_slot":"Hand","traits":"Item. Relic.","real_traits":"Item. Relic.","illustrator":"Greg Bobrowski","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"7177aa07-e576-407d-a0ae-2c2e9ea6da57","url":"https:\/\/arkhamdb.com\/card\/04022","imagesrc":"\/bundles\/cards\/04022.png"},{"pack_code":"tfa","pack_name":"The Forgotten Age","type_code":"asset","type_name":"Asset","faction_code":"seeker","faction_name":"Seeker","position":23,"exceptional":false,"myriad":false,"code":"04023","name":"Tooth of Eztli","real_name":"Tooth of Eztli","subname":"Mortal Reminder","cost":3,"text":"You get +1 [willpower] and +1 [agility] while resolving an ability on a treachery card.\n[reaction] After you succeed at a skill test while resolving an ability on a treachery card, exhaust Tooth of Eztli: Draw 1 card.","real_text":"You get +1 [willpower] and +1 [agility] while resolving an ability on a treachery card.\n[reaction] After you succeed at a skill test while resolving an ability on a treachery card, exhaust Tooth of Eztli: Draw 1 card.","quantity":2,"skill_willpower":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"slot":"Accessory","real_slot":"Accessory","traits":"Item. Relic.","real_traits":"Item. Relic.","illustrator":"Andreia Ugrai","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"ffdc9ae3-cbab-4998-8fde-44a84c35611e","url":"https:\/\/arkhamdb.com\/card\/04023","imagesrc":"\/bundles\/cards\/04023.png"},{"pack_code":"tfa","pack_name":"The Forgotten Age","type_code":"event","type_name":"Event","faction_code":"seeker","faction_name":"Seeker","position":24,"exceptional":false,"myriad":false,"code":"04024","name":"Unearth the Ancients","real_name":"Unearth the Ancients","cost":1,"text":"<b>Investigate.<\/b> Choose a [seeker] asset in your hand. The difficulty of this skill test is equal to the chosen asset's printed cost. If you succeed, instead of discovering clues, put the chosen asset into play. If that asset has the [[Relic]] trait, draw 1 card.","real_text":"<b>Investigate.<\/b> Choose a [seeker] asset in your hand. The difficulty of this skill test is equal to the chosen asset's printed cost. If you succeed, instead of discovering clues, put the chosen asset into play. If that asset has the [[Relic]] trait, draw 1 card.","quantity":2,"skill_intellect":2,"xp":0,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Insight.","real_traits":"Insight.","illustrator":"Lindsey Messecar","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"f325bfbf-5715-4c8f-8607-01d52a87e344","url":"https:\/\/arkhamdb.com\/card\/04024","imagesrc":"\/bundles\/cards\/04024.png"},{"pack_code":"tfa","pack_name":"The Forgotten Age","type_code":"asset","type_name":"Asset","faction_code":"rogue","faction_name":"Rogue","position":25,"exceptional":false,"myriad":false,"code":"04025","name":"Treasure Hunter","real_name":"Treasure Hunter","cost":1,"text":"You get +1 [intellect].\n<b>Forced<\/b> - At the end of the upkeep phase: You must either pay 1 resource or discard Treasure Hunter.","real_text":"You get +1 [intellect].\n<b>Forced<\/b> - At the end of the upkeep phase: You must either pay 1 resource or discard Treasure Hunter.","quantity":2,"skill_intellect":1,"xp":1,"health":2,"health_per_investigator":false,"sanity":2,"deck_limit":2,"slot":"Ally","real_slot":"Ally","traits":"Ally. Wayfarer.","real_traits":"Ally. Wayfarer.","illustrator":"Nicole Cardiff","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"c5c0118e-1eda-46e5-978b-26451f83b1ff","url":"https:\/\/arkhamdb.com\/card\/04025","imagesrc":"\/bundles\/cards\/04025.png"},{"pack_code":"tfa","pack_name":"The Forgotten Age","type_code":"asset","type_name":"Asset","faction_code":"rogue","faction_name":"Rogue","position":26,"exceptional":false,"myriad":false,"code":"04026","name":"Decorated Skull","real_name":"Decorated Skull","subname":"Doom Begets Doom","cost":0,"text":"Uses (0 charges).\n[reaction] After an investigator, [[Ally]] asset, or enemy at your location is defeated: Place 1 resource <i>(from the token bank)<\/i> on Decorated Skull, as a charge.\n[action] Spend 1 charge: Draw 1 card and gain 1 resource.","real_text":"Uses (0 charges).\n[reaction] After an investigator, [[Ally]] asset, or enemy at your location is defeated: Place 1 resource <i>(from the token bank)<\/i> on Decorated Skull, as a charge.\n[action] Spend 1 charge: Draw 1 card and gain 1 resource.","quantity":2,"skill_agility":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"slot":"Accessory","real_slot":"Accessory","traits":"Item. Relic. Cursed.","real_traits":"Item. Relic. Cursed.","illustrator":"A.L. Ashbaugh","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"bfec127a-821d-4603-89c0-9cb188e310c2","url":"https:\/\/arkhamdb.com\/card\/04026","imagesrc":"\/bundles\/cards\/04026.png"},{"pack_code":"tfa","pack_name":"The Forgotten Age","type_code":"event","type_name":"Event","faction_code":"rogue","faction_name":"Rogue","position":27,"exceptional":false,"myriad":false,"code":"04027","name":"Eavesdrop","real_name":"Eavesdrop","cost":1,"text":"Choose an unengaged enemy at your location. Test [intellect] (X), where X is the evade value of the chosen enemy. If you succeed, discover 2 clues at your location.","real_text":"Choose an unengaged enemy at your location. Test [intellect] (X), where X is the evade value of the chosen enemy. If you succeed, discover 2 clues at your location.","quantity":2,"skill_intellect":1,"skill_agility":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Insight. Trick.","real_traits":"Insight. Trick.","illustrator":"John Pacer","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"28028b2d-a2d9-45d3-b01c-77710f5f8016","url":"https:\/\/arkhamdb.com\/card\/04027","imagesrc":"\/bundles\/cards\/04027.png"},{"pack_code":"tfa","pack_name":"The Forgotten Age","type_code":"event","type_name":"Event","faction_code":"rogue","faction_name":"Rogue","position":28,"exceptional":false,"myriad":false,"code":"04028","name":"\"You handle this one!\"","real_name":"\"You handle this one!\"","cost":0,"text":"Fast. Play after you draw a non-peril encounter card, but before resolving that card's effects.\nChoose another investigator. That investigator is considered to have drawn that encounter card instead. Gain 1 resource.","real_text":"Fast. Play after you draw a non-peril encounter card, but before resolving that card's effects.\nChoose another investigator. That investigator is considered to have drawn that encounter card instead. Gain 1 resource.","quantity":2,"skill_intellect":1,"skill_agility":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Trick.","real_traits":"Trick.","illustrator":"Borja Pindado","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"73ccfa4d-75dc-4153-a597-1dfab612edee","url":"https:\/\/arkhamdb.com\/card\/04028","imagesrc":"\/bundles\/cards\/04028.png"},{"pack_code":"tfa","pack_name":"The Forgotten Age","type_code":"asset","type_name":"Asset","faction_code":"mystic","faction_name":"Mystic","position":29,"exceptional":false,"myriad":false,"code":"04029","name":"Mists of R'lyeh","real_name":"Mists of R'lyeh","cost":2,"text":"Uses (4 charges).\n[action] Spend 1 charge: <b>Evade.<\/b> This evasion attempt uses [willpower] instead of [agility]. If you succeed, after evading the chosen enemy, you may move to a connecting location. If a [skull], [cultist], [tablet], [elder_thing], or [auto_fail] symbol is revealed during this evasion attempt, choose and discard a card from your hand.","real_text":"Uses (4 charges).\n[action] Spend 1 charge: <b>Evade.<\/b> This evasion attempt uses [willpower] instead of [agility]. If you succeed, after evading the chosen enemy, you may move to a connecting location. If a [skull], [cultist], [tablet], [elder_thing], or [auto_fail] symbol is revealed during this evasion attempt, choose and discard a card from your hand.","quantity":2,"skill_agility":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"slot":"Arcane","real_slot":"Arcane","traits":"Spell.","real_traits":"Spell.","illustrator":"Justin Adams","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"d271e127-2cc4-4553-a5f6-5107236100d5","url":"https:\/\/arkhamdb.com\/card\/04029","imagesrc":"\/bundles\/cards\/04029.png"},{"pack_code":"tfa","pack_name":"The Forgotten Age","type_code":"asset","type_name":"Asset","faction_code":"mystic","faction_name":"Mystic","position":31,"exceptional":false,"myriad":false,"code":"04031","name":"Protective Incantation","real_name":"Protective Incantation","cost":1,"text":"Group limit 2 copies of Protective Incantation in play.\nSeal (any except [auto_fail]).\n<b>Forced<\/b> - At the end of your turn: You must either spend 1 resource or discard Protective Incantation.","real_text":"Group limit 2 copies of Protective Incantation in play.\nSeal (any except [auto_fail]).\n<b>Forced<\/b> - At the end of your turn: You must either spend 1 resource or discard Protective Incantation.","quantity":2,"skill_willpower":1,"xp":1,"health_per_investigator":false,"deck_limit":2,"slot":"Arcane","real_slot":"Arcane","traits":"Ritual. Blessed.","real_traits":"Ritual. Blessed.","tags":"se.","illustrator":"Lukasz Jaskolski","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"d0830ae8-fa1a-4fd4-9ab6-414e65e02464","url":"https:\/\/arkhamdb.com\/card\/04031","imagesrc":"\/bundles\/cards\/04031.png"},{"pack_code":"tfa","pack_name":"The Forgotten Age","type_code":"event","type_name":"Event","faction_code":"mystic","faction_name":"Mystic","position":32,"exceptional":false,"myriad":false,"code":"04032","name":"Dark Prophecy","real_name":"Dark Prophecy","cost":1,"text":"Fast. Play when you would reveal a chaos token.\nReveal 5 chaos tokens instead of 1. Choose one of those tokens with a [skull], [cultist], [tablet], [elder_thing], or [auto_fail] symbol to resolve, and ignore the rest. (If no such token is revealed, choose any one of those tokens to resolve, and ignore the rest.)","real_text":"Fast. Play when you would reveal a chaos token.\nReveal 5 chaos tokens instead of 1. Choose one of those tokens with a [skull], [cultist], [tablet], [elder_thing], or [auto_fail] symbol to resolve, and ignore the rest. (If no such token is revealed, choose any one of those tokens to resolve, and ignore the rest.)","quantity":2,"skill_willpower":1,"skill_agility":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Augury.","real_traits":"Augury.","flavor":"The secrets were written in the stars.","illustrator":"Alice Duke","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"1361a141-20f1-49eb-b466-7dd2856ec15d","url":"https:\/\/arkhamdb.com\/card\/04032","imagesrc":"\/bundles\/cards\/04032.png","duplicated_by":["60417"]},{"pack_code":"tfa","pack_name":"The Forgotten Age","type_code":"event","type_name":"Event","faction_code":"survivor","faction_name":"Survivor","position":33,"exceptional":false,"myriad":false,"code":"04033","name":"Improvised Weapon","real_name":"Improvised Weapon","cost":1,"text":"You may play Improvised Weapon from your discard pile. If you do, shuffle it into your deck after resolving its effects.\n<b>Fight.<\/b> The attacked enemy gets -1 fight for this attack. (If you played Improvised Weapon from your discard pile, this attack deals +1 damage.)","real_text":"You may play Improvised Weapon from your discard pile. If you do, shuffle it into your deck after resolving its effects.\n<b>Fight.<\/b> The attacked enemy gets -1 fight for this attack. (If you played Improvised Weapon from your discard pile, this attack deals +1 damage.)","quantity":2,"xp":0,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Tactic. Improvised.","real_traits":"Tactic. Improvised.","illustrator":"Borja Pindado","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"38e51b29-b8ec-43b9-8668-d284dd7ed06f","url":"https:\/\/arkhamdb.com\/card\/04033","imagesrc":"\/bundles\/cards\/04033.png"},{"pack_code":"tfa","pack_name":"The Forgotten Age","type_code":"event","type_name":"Event","faction_code":"survivor","faction_name":"Survivor","position":34,"exceptional":false,"myriad":false,"code":"04034","name":"Dumb Luck","real_name":"Dumb Luck","cost":2,"text":"Fast. Play after you fail a skill test by 2 or less during an evasion attempt against a non-[[Elite]] enemy.\nPlace that enemy on top of the encounter deck.","real_text":"Fast. Play after you fail a skill test by 2 or less during an evasion attempt against a non-[[Elite]] enemy.\nPlace that enemy on top of the encounter deck.","quantity":2,"skill_agility":2,"xp":0,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Fortune.","real_traits":"Fortune.","flavor":"Fortune favors the oblivious.","illustrator":"Stanislav Dikolenko","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"7fd1157f-32b6-46a0-a0b8-d64c5f6e34b0","url":"https:\/\/arkhamdb.com\/card\/04034","imagesrc":"\/bundles\/cards\/04034.png","duplicated_by":["60514"]},{"pack_code":"tfa","pack_name":"The Forgotten Age","type_code":"asset","type_name":"Asset","faction_code":"survivor","faction_name":"Survivor","position":35,"exceptional":false,"myriad":false,"code":"04035","name":"Yaotl","real_name":"Yaotl","subname":"Lost Son of Eztli","cost":3,"text":"[fast] Exhaust Yaotl: During this skill test, you get a bonus to each skill equal to the number of matching skill icons on the top card of your discard pile (not counting [wild] icons).\n[fast]: Discard the top card of your deck. (Limit once per phase.)","real_text":"[fast] Exhaust Yaotl: During this skill test, you get a bonus to each skill equal to the number of matching skill icons on the top card of your discard pile (not counting [wild] icons).\n[fast]: Discard the top card of your deck. (Limit once per phase.)","errata_date":{"date":"2018-09-01 00:00:00.000000","timezone_type":3,"timezone":"UTC"},"quantity":2,"skill_willpower":1,"xp":1,"health":2,"health_per_investigator":false,"sanity":2,"deck_limit":2,"slot":"Ally","real_slot":"Ally","traits":"Ally. Wayfarer.","real_traits":"Ally. Wayfarer.","illustrator":"Daniel Dulitzky","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"2f93c268-b201-4e83-ae34-b5b009296a8e","url":"https:\/\/arkhamdb.com\/card\/04035","imagesrc":"\/bundles\/cards\/04035.png"},{"pack_code":"tfa","pack_name":"The Forgotten Age","type_code":"skill","type_name":"Skill","faction_code":"survivor","faction_name":"Survivor","position":36,"exceptional":false,"myriad":false,"code":"04036","name":"Last Chance","real_name":"Last Chance","text":"Commit only to a skill test with no other cards committed to it. Other cards cannot be committed to this skill test.\nLast Chance loses [wild] for each card in your hand.","real_text":"Commit only to a skill test with no other cards committed to it. Other cards cannot be committed to this skill test.\nLast Chance loses [wild] for each card in your hand.","quantity":2,"skill_wild":5,"xp":0,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Gambit.","real_traits":"Gambit.","illustrator":"John Pacer","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"fc7e359f-8979-490a-bd24-a810c1ed9253","url":"https:\/\/arkhamdb.com\/card\/04036","imagesrc":"\/bundles\/cards\/04036.png"},{"pack_code":"tfa","pack_name":"The Forgotten Age","type_code":"event","type_name":"Event","subtype_code":"basicweakness","subtype_name":"Basic Weakness","faction_code":"neutral","faction_name":"Neutral","position":38,"exceptional":false,"myriad":false,"code":"04038","name":"Dark Pact","real_name":"Dark Pact","cost":2,"text":"Campaign Mode only.\nDeal 2 damage to an investigator at your location.\n<b>Forced<\/b> - When the game ends or you are eliminated, if Dark Pact is still in your hand: Remove Dark Pact from your deck. Search the collection for The Price of Failure and add it to your deck.","real_text":"Campaign Mode only.\nDeal 2 damage to an investigator at your location.\n<b>Forced<\/b> - When the game ends or you are eliminated, if Dark Pact is still in your hand: Remove Dark Pact from your deck. Search the collection for The Price of Failure and add it to your deck.","quantity":1,"health_per_investigator":false,"deck_limit":1,"real_slot":"","traits":"Pact.","real_traits":"Pact.","illustrator":"Michele Frigo","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"d2a6e29c-05d8-44d1-8359-87eee3f68597","url":"https:\/\/arkhamdb.com\/card\/04038","imagesrc":"\/bundles\/cards\/04038.png"},{"pack_code":"tfa","pack_name":"The Forgotten Age","type_code":"treachery","type_name":"Treachery","subtype_code":"weakness","subtype_name":"Weakness","faction_code":"neutral","faction_name":"Neutral","position":39,"exceptional":false,"myriad":false,"code":"04039","name":"The Price of Failure","real_name":"The Price of Failure","text":"<b>Revelation<\/b> - Take 2 damage and 2 horror. Place 1 doom on the current agenda (this effect can cause the current agenda to advance). Remove The Price of Failure from your deck. Search the collection for Dark Pact and place it in your discard pile.","real_text":"<b>Revelation<\/b> - Take 2 damage and 2 horror. Place 1 doom on the current agenda (this effect can cause the current agenda to advance). Remove The Price of Failure from your deck. Search the collection for Dark Pact and place it in your discard pile.","quantity":1,"health_per_investigator":false,"deck_limit":1,"real_slot":"","traits":"Pact.","real_traits":"Pact.","illustrator":"Michele Frigo","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"c993d3ba-4af0-4ca6-b1c9-b2b1e4162b2f","url":"https:\/\/arkhamdb.com\/card\/04039","imagesrc":"\/bundles\/cards\/04039.png"},{"pack_code":"tfa","pack_name":"The Forgotten Age","type_code":"treachery","type_name":"Treachery","subtype_code":"basicweakness","subtype_name":"Basic Weakness","faction_code":"neutral","faction_name":"Neutral","position":40,"exceptional":false,"myriad":false,"code":"04040","name":"Doomed","real_name":"Doomed","text":"Campaign Mode only.\n<b>Revelation<\/b> - Take 1 horror. In your Campaign Log, under your investigator's earned story assets\/weaknesses, record that \"doom approaches.\" If this was already recorded, remove Doomed from your deck, search the collection for Accursed Fate, and place it on the bottom of your deck.","real_text":"Campaign Mode only.\n<b>Revelation<\/b> - Take 1 horror. In your Campaign Log, under your investigator's earned story assets\/weaknesses, record that \"doom approaches.\" If this was already recorded, remove Doomed from your deck, search the collection for Accursed Fate, and place it on the bottom of your deck.","quantity":1,"health_per_investigator":false,"deck_limit":1,"real_slot":"","traits":"Curse.","real_traits":"Curse.","illustrator":"Mauro Dal Bo","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"14254816-3365-4c12-bb9f-02ba35920333","url":"https:\/\/arkhamdb.com\/card\/04040","imagesrc":"\/bundles\/cards\/04040.png"},{"pack_code":"tfa","pack_name":"The Forgotten Age","type_code":"treachery","type_name":"Treachery","subtype_code":"weakness","subtype_name":"Weakness","faction_code":"neutral","faction_name":"Neutral","position":41,"exceptional":false,"myriad":false,"code":"04041","name":"Accursed Fate","real_name":"Accursed Fate","text":"<b>Revelation<\/b> - Take 2 horror. In your Campaign Log, under your investigator's earned story assets\/weaknesses, record that \"the hour is nigh.\" If this was already recorded, remove Accursed Fate from your deck, search the collection for The Bell Tolls, and place it on the bottom of your deck.","real_text":"<b>Revelation<\/b> - Take 2 horror. In your Campaign Log, under your investigator's earned story assets\/weaknesses, record that \"the hour is nigh.\" If this was already recorded, remove Accursed Fate from your deck, search the collection for The Bell Tolls, and place it on the bottom of your deck.","quantity":1,"health_per_investigator":false,"deck_limit":1,"real_slot":"","traits":"Curse.","real_traits":"Curse.","illustrator":"Mauro Dal Bo","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"63481a59-ebe6-41dd-a15e-ad374cb62d8e","url":"https:\/\/arkhamdb.com\/card\/04041","imagesrc":"\/bundles\/cards\/04041.png"},{"pack_code":"tfa","pack_name":"The Forgotten Age","type_code":"treachery","type_name":"Treachery","subtype_code":"weakness","subtype_name":"Weakness","faction_code":"neutral","faction_name":"Neutral","position":42,"exceptional":false,"myriad":false,"code":"04042","name":"The Bell Tolls","real_name":"The Bell Tolls","text":"<b>Revelation<\/b> - The hour of your demise has arrived. You are <b>killed<\/b>.","real_text":"<b>Revelation<\/b> - The hour of your demise has arrived. You are <b>killed<\/b>.","quantity":1,"health_per_investigator":false,"deck_limit":1,"real_slot":"","traits":"Curse.","real_traits":"Curse.","flavor":"It is meant for you.\nIt always has been.","illustrator":"Mauro Dal Bo","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"7e128568-d28c-436f-9c73-1b5f6b3e40ee","url":"https:\/\/arkhamdb.com\/card\/04042","imagesrc":"\/bundles\/cards\/04042.png"},{"pack_code":"tfa","pack_name":"The Forgotten Age","type_code":"scenario","type_name":"Scenario","faction_code":"mythos","faction_name":"Mythos","encounter_code":"wilds","encounter_name":"The Untamed Wilds","position":43,"exceptional":false,"myriad":false,"encounter_position":1,"code":"04043","name":"The Untamed Wilds","real_name":"The Untamed Wilds","text":"Easy \/ Standard\n[skull]: -X. X is the number of vengeance points in the victory display.\n[cultist]: -X. X is the number of locations in play (max 5).\n[tablet]: -X. X is the number of cards in the exploration deck (max 5).\n[elder_thing]: -2. If you are poisoned, this test automatically fails instead.","real_text":"Easy \/ Standard\n[skull]: -X. X is the number of vengeance points in the victory display.\n[cultist]: -X. X is the number of locations in play (max 5).\n[tablet]: -X. X is the number of cards in the exploration deck (max 5).\n[elder_thing]: -2. If you are poisoned, this test automatically fails instead.","quantity":1,"health_per_investigator":false,"real_slot":"","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Hard \/ Expert\n[skull]: -X. X is 1 higher than the number of vengeance points in the victory display.\n[cultist]: -X. X is the number of locations in play.\n[tablet]: -X. X is the number of cards in the exploration deck (min 3).\n[elder_thing]: -3. If you are poisoned, this test automatically fails instead. If you are not poisoned and you fail, put a set-aside Poisoned weakness into play in your threat area.","octgn_id":"6ea63fe0-6d47-49f8-aded-c891b70b6c63","url":"https:\/\/arkhamdb.com\/card\/04043","imagesrc":"\/bundles\/cards\/04043.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/04043b.png"},{"pack_code":"tfa","pack_name":"The Forgotten Age","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"wilds","encounter_name":"The Untamed Wilds","position":44,"exceptional":false,"myriad":false,"encounter_position":2,"code":"04044","name":"Expedition into the Wild","real_name":"Expedition into the Wild","text":"[action]: <b>Explore.<\/b> Draw the top card of the exploration deck. If it is a connecting location, put it into play and move to it.","real_text":"[action]: <b>Explore.<\/b> Draw the top card of the exploration deck. If it is a connecting location, put it into play and move to it.","quantity":1,"doom":6,"health_per_investigator":false,"real_slot":"","stage":1,"flavor":"Your expedition has ventured far into the rainforests of southern Mexico in search of a forgotten Aztec city-state. What will you find when you head deeper into the untamed jungle?","illustrator":"Micha\u0142 Mi\u0142kowski","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Shuffle the encounter discard pile and the set-aside Agents of Yig encounter set into the encounter deck.\nEach investigator tests [willpower] (3). Each investigator who fails performs the following, in order:\n- If you are poisoned, take 1 damage and 1 horror.\n- If you are not poisoned, put a set-aside Poisoned weakness into play in your threat area.","back_flavor":"After hours of exploration and futile attempts to map out the wilds, you're convinced something is watching your progress, stalking your every move. The shapes of large serpentine creatures slither in the brush all around you. You try to back away, but the creatures have you completely surrounded, hissing at you from all sides. Suddenly, several shapes emerge from the brush: human-sized creatures with the bodies of serpents and arms wielding spears and jagged knives. The creatures are savage, attacking you fiercely. Somehow, you manage to flee to safety, though the sensation that you are being watched remains. Although you survive the encounter, you are confronted with a stark reality: this place is home to creatures beyond your understanding.","back_name":"The Serpents Attack!","octgn_id":"cf16a4b5-94ef-48af-8493-39999789746f","url":"https:\/\/arkhamdb.com\/card\/04044","imagesrc":"\/bundles\/cards\/04044.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/04044b.png"},{"pack_code":"tfa","pack_name":"The Forgotten Age","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"wilds","encounter_name":"The Untamed Wilds","position":45,"exceptional":false,"myriad":false,"encounter_position":3,"code":"04045","name":"Intruders","real_name":"Intruders","text":"[action]: <b>Explore.<\/b> Draw the top card of the exploration deck. If it is a connecting location, put it into play and move to it.","real_text":"[action]: <b>Explore.<\/b> Draw the top card of the exploration deck. If it is a connecting location, put it into play and move to it.","quantity":1,"doom":9,"health_per_investigator":false,"real_slot":"","stage":2,"flavor":"What was once excitement has turned to dread. This place is far deadlier than you could have imagined. It is as though the jungle itself wants you out.","illustrator":"Micha\u0142 Mi\u0142kowski","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Each investigator is defeated. Each investigator who is not poisoned adds a set-aside Poisoned weakness to his or her deck.","back_flavor":"You find yourself in an endless loop, traversing the same path through the jungle over and over again. No matter which direction you walk, the result is the same. It has been hours, perhaps even days. Meanwhile, you can hear the serpent creatures hissing in the trees, mocking you from afar. Out of food and exhausted from lack of sleep, you collapse against a half-rotted tree. Your vision becomes hazy.","back_name":"Endless Meandering","octgn_id":"9156e93a-8c28-4ec3-aae0-ab1ecfa166a0","url":"https:\/\/arkhamdb.com\/card\/04045","imagesrc":"\/bundles\/cards\/04045.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/04045b.png"},{"pack_code":"tfa","pack_name":"The Forgotten Age","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"wilds","encounter_name":"The Untamed Wilds","position":46,"exceptional":false,"myriad":false,"encounter_position":4,"code":"04046","name":"Exploring the Rainforest","real_name":"Exploring the Rainforest","text":"<b>Objective<\/b> - When the round ends, investigators at any non-[[Campsite]] locations may spend the requisite number of clues, as a group, to advance.","real_text":"<b>Objective<\/b> - When the round ends, investigators at any non-[[Campsite]] locations may spend the requisite number of clues, as a group, to advance.","quantity":1,"clues":3,"health_per_investigator":false,"real_slot":"","stage":1,"flavor":"Today, you depart from your camp in order to find the ruins Alejandro seeks. That is, if they even exist\u2026","illustrator":"Andreas Adamek","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Put the set-aside Ichtaca enemy into play at the lead investigator's location.\nShuffle the encounter discard pile into the encounter deck.","back_flavor":"As you explore the dense jungle, you are suddenly confronted by several natives. At first glance, they appear to be warriors of an Aztec city-state: perhaps even the one you seek. But how could they have survived undiscovered for this long?\nEven with Alejandro's notes, you are barely able to translate what the warriors say, only that they call you \"intruder\" and implore you to leave the jungle at once. You try to explain that you are searching for the \"Eztli,\" which causes them to murmur and debate among themselves. Finally, one of them speaks to you in rudimentary Spanish. \"Ichtaca will know what to do with you, intruder.\" He blows on a decorated clay ocarina, producing a shrill note that echoes throughout the jungle. The warriors depart as suddenly as they arrived.","back_name":"The Natives","octgn_id":"08b4e0e4-9da1-47c4-98e3-3599fc9292dc","url":"https:\/\/arkhamdb.com\/card\/04046","imagesrc":"\/bundles\/cards\/04046.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/04046b.png"},{"pack_code":"tfa","pack_name":"The Forgotten Age","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"wilds","encounter_name":"The Untamed Wilds","position":47,"exceptional":false,"myriad":false,"encounter_position":5,"code":"04047","name":"Huntress of the Eztli","real_name":"Huntress of the Eztli","text":"<b>Objective<\/b> - If Ichtaca is defeated, advance.\n<b>Objective<\/b> - If there are 1 [per_investigator] clues on Ichtaca, place her in the victory display and advance.","real_text":"<b>Objective<\/b> - If Ichtaca is defeated, advance.\n<b>Objective<\/b> - If there are 1 [per_investigator] clues on Ichtaca, place her in the victory display and advance.","quantity":1,"health_per_investigator":false,"real_slot":"","stage":2,"flavor":"\"I don't trust them,\" Alejandro says as soon as the natives are out of earshot. \"They mean to kill us, not aid us. If you think this 'Ichtaca' is going to help us find the ruins, be my guest. But I refuse to follow where she leads.\" You can feel the discomfort and confusion in Alejandro's voice. You can attempt to speak with Ichtaca, or you can take Alejandro's advice and fight your way to the ruins you seek.","illustrator":"Andreas Adamek","is_unique":false,"permanent":false,"double_sided":true,"back_text":"<b>If Ichtaca has 1 [per_investigator] clues on her:<\/b>\n<blockquote><i>\"Interesting. You are not simply here to shed blood,\" Ichtaca says with a spark of wonder in her voice, and you are stunned to hear her speaking in perfect English.<\/i><\/blockquote>\nRemember that \"Ichtaca is leading the way.\" Add 1 [cultist] token to the chaos bag for the remainder of the campaign.\nShuffle the 3 set-aside [[Ruins]] locations into the exploration deck and advance to Act 3 - \"Search for the Ruins.\"\n<b><hr>If you defeated Ichtaca:<\/b>\n<blockquote><i>\"Fools!\" Ichtaca shouts to you with a pained voice. \"You do not understand the forces you are meddling with. If you truly wish to die, you will find the temple over the river to the south.\"<\/i><\/blockquote>\nRemember that \"you fought with Ichtaca.\" Choose an investigator to take control of the set-aside Alejandro Vela asset. Add 1 [tablet] token to the chaos bag for the remainder of the campaign.\nShuffle the 3 set-aside [[Ruins]] locations into the exploration deck and advance to Act 3a - \"The Guarded Ruins.\"","back_name":"Ichtaca's Response","octgn_id":"bf9a29c5-c5c9-453c-abd7-705d1abedad4","url":"https:\/\/arkhamdb.com\/card\/04047","imagesrc":"\/bundles\/cards\/04047.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/04047b.png"},{"pack_code":"tfa","pack_name":"The Forgotten Age","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"wilds","encounter_name":"The Untamed Wilds","position":48,"exceptional":false,"myriad":false,"encounter_position":6,"code":"04048","name":"Search for the Ruins","real_name":"Search for the Ruins","text":"Each Eztli Guardian enemy cannot attack or be attacked. Ignore the effects of each Arrows from the Trees treachery.\n<b>Objective<\/b> - Only investigators at the Ruins of Eztli can spend the requisite number of clues, as a group, to advance.","real_text":"Each Eztli Guardian enemy cannot attack or be attacked. Ignore the effects of each Arrows from the Trees treachery.\n<b>Objective<\/b> - Only investigators at the Ruins of Eztli can spend the requisite number of clues, as a group, to advance.","quantity":1,"clues":3,"health_per_investigator":false,"real_slot":"","stage":3,"flavor":"\"If I cannot dissuade you, so be it. Follow me, and I will lead you to the place you seek. But heed my warning: Disturb the ruins at your own risk. They have remained hidden for a reason.\" Alejandro warily keeps a safe distance from Ichtaca as she shows you the way.","illustrator":"Andreas Adamek","is_unique":false,"permanent":false,"double_sided":true,"back_text":"<b>(\u2192R1)<\/b>","back_flavor":"What you have found is beyond your wildest expectations. Despite their supposed age, the ruins appear preserved in time. Several aspects of the architecture are strangely futuristic. You set out to investigate at once.","back_name":"Discovery of a Lifetime","octgn_id":"8c8bbc06-beec-46e9-be4d-b332167db610","url":"https:\/\/arkhamdb.com\/card\/04048","imagesrc":"\/bundles\/cards\/04048.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/04048b.png"},{"pack_code":"tfa","pack_name":"The Forgotten Age","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"wilds","encounter_name":"The Untamed Wilds","position":49,"exceptional":false,"myriad":false,"encounter_position":7,"code":"04049","name":"The Guarded Ruins","real_name":"The Guarded Ruins","text":"Each Eztli Guardian enemy gets +1 fight and +1 evade. Each Arrows from the Trees treachery gains surge.\n<b>Objective<\/b> - Only investigators at the Ruins of Eztli can spend the requisite number of clues, as a group, to advance.","real_text":"Each Eztli Guardian enemy gets +1 fight and +1 evade. Each Arrows from the Trees treachery gains surge.\n<b>Objective<\/b> - Only investigators at the Ruins of Eztli can spend the requisite number of clues, as a group, to advance.","quantity":1,"clues":2,"health_per_investigator":false,"real_slot":"","stage":3,"flavor":"Ichtaca swiftly retreats, and Alejandro places a hand on your shoulder. \"Thank you for taking my advice,\" he says, relieved. \"Now that she's gone, I'll take point from now on. I know the river she speaks of. Come, follow me!\"","illustrator":"Andreas Adamek","is_unique":false,"permanent":false,"double_sided":true,"back_text":"<b>(\u2192R2)<\/b>","back_flavor":"What you have found is beyond your wildest expectations. Despite their supposed age, the ruins appear preserved in time. Several aspects of the architecture are strangely futuristic. You set out to investigate at once.","back_name":"Discovery of a Lifetime","octgn_id":"193b5971-e931-474a-a8c6-8280f5def4bf","url":"https:\/\/arkhamdb.com\/card\/04049","imagesrc":"\/bundles\/cards\/04049.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/04049b.png"},{"pack_code":"tfa","pack_name":"The Forgotten Age","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"wilds","encounter_name":"The Untamed Wilds","position":50,"exceptional":false,"myriad":false,"encounter_position":8,"code":"04050","name":"Expedition Camp","real_name":"Expedition Camp","text":"[action]: <b>Resign.<\/b> The wilds are too dangerous!\n[action]: Check your supplies. If you have a map, look at the top 3 cards of the exploration deck. Place 1 on the bottom and the other 2 on top, in any order.","real_text":"[action]: <b>Resign.<\/b> The wilds are too dangerous!\n[action]: Check your supplies. If you have a map, look at the top 3 cards of the exploration deck. Place 1 on the bottom and the other 2 on top, in any order.","quantity":1,"shroud":1,"clues":0,"health_per_investigator":false,"real_slot":"","traits":"Campsite. Jungle.","real_traits":"Campsite. Jungle.","flavor":"The expedition has staked its claim on the jungle, and the jungle doesn't seem too happy about it.","illustrator":"Andreas Rocha","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"The camp is abuzz with both excitement and dread. Some members of the expedition are setting up additional canvas tents for supplies, while others are huddled around an incomplete map of the northern edge of the rainforest.","octgn_id":"7f70d751-9b35-486c-b588-688b30ec2954","url":"https:\/\/arkhamdb.com\/card\/04050","imagesrc":"\/bundles\/cards\/04050.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/04050b.png"},{"pack_code":"tfa","pack_name":"The Forgotten Age","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"wilds","encounter_name":"The Untamed Wilds","position":51,"exceptional":false,"myriad":false,"encounter_position":9,"code":"04051","name":"Alejandro Vela","real_name":"Alejandro Vela","subname":"Renowned Historian","cost":2,"text":"You get +1 skill value while investigating an [[Ancient]] location.\n[action] If you are at an [[Ancient]] location, exhaust Alejandro Vela: Draw 2 cards.","real_text":"You get +1 skill value while investigating an [[Ancient]] location.\n[action] If you are at an [[Ancient]] location, exhaust Alejandro Vela: Draw 2 cards.","quantity":1,"skill_willpower":1,"skill_intellect":1,"skill_wild":1,"health":2,"health_per_investigator":false,"sanity":2,"deck_limit":1,"slot":"Ally","real_slot":"Ally","traits":"Ally. Wayfarer.","real_traits":"Ally. Wayfarer.","illustrator":"Joshua Cair\u00f3s","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"1f751654-9485-433c-a9e4-d989155a316f","url":"https:\/\/arkhamdb.com\/card\/04051","imagesrc":"\/bundles\/cards\/04051.png","spoiler":1},{"pack_code":"tfa","pack_name":"The Forgotten Age","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"wilds","encounter_name":"The Untamed Wilds","position":52,"exceptional":false,"myriad":false,"encounter_position":10,"code":"04052","name":"Ichtaca","real_name":"Ichtaca","subname":"Keeper of the Eztli","text":"Alert. Retaliate.\n[action]: <b>Parley.<\/b> Test [intellect] (4) to convince Ichtaca you are not her enemy. If you succeed, place 1 clue on her. If you fail and Ichtaca is ready, she attacks you.","real_text":"Alert. Retaliate.\n[action]: <b>Parley.<\/b> Test [intellect] (4) to convince Ichtaca you are not her enemy. If you succeed, place 1 clue on her. If you fail and Ichtaca is ready, she attacks you.","quantity":1,"health":4,"health_per_investigator":false,"enemy_damage":2,"enemy_fight":5,"enemy_evade":4,"victory":1,"real_slot":"","traits":"Humanoid. Eztli. Elite.","real_traits":"Humanoid. Eztli. Elite.","illustrator":"Magali Villeneuve","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"882f22d1-b171-4c18-8379-8a5e5e1d1a6d","url":"https:\/\/arkhamdb.com\/card\/04052","imagesrc":"\/bundles\/cards\/04052.png","spoiler":1},{"pack_code":"tfa","pack_name":"The Forgotten Age","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"wilds","encounter_name":"The Untamed Wilds","position":53,"exceptional":false,"myriad":false,"encounter_position":11,"code":"04053","name":"Ruins of Eztli","real_name":"Ruins of Eztli","text":"<b>Forced<\/b> - After you fail a skill test while investigating Ruins of Eztli: Draw the top card of the encounter deck.","real_text":"<b>Forced<\/b> - After you fail a skill test while investigating Ruins of Eztli: Draw the top card of the encounter deck.","quantity":1,"shroud":3,"clues":2,"health_per_investigator":false,"victory":2,"real_slot":"","traits":"Ancient. Ruins.","real_traits":"Ancient. Ruins.","flavor":"Serpent statues carved from limestone surround the central temple, glaring at you ominously from afar.","illustrator":"Logan Feliciano","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"e99a8289-8797-4ac9-9ad5-dd1d10ca4827","url":"https:\/\/arkhamdb.com\/card\/04053","imagesrc":"\/bundles\/cards\/04053.png","spoiler":1},{"pack_code":"tfa","pack_name":"The Forgotten Age","type_code":"scenario","type_name":"Scenario","faction_code":"mythos","faction_name":"Mythos","encounter_code":"eztli","encounter_name":"The Doom of Eztli","position":54,"exceptional":false,"myriad":false,"encounter_position":1,"code":"04054","name":"The Doom of Eztli","real_name":"The Doom of Eztli","text":"Easy \/ Standard\n[skull]: -1 (-3 instead if there is doom on your location).\n[cultist] [tablet]: -X. X is the number of locations with doom on them.\n[elder_thing]: Reveal another chaos token. If you fail, place 1 doom on your location.","real_text":"Easy \/ Standard\n[skull]: -1 (-3 instead if there is doom on your location).\n[cultist] [tablet]: -X. X is the number of locations with doom on them.\n[elder_thing]: Reveal another chaos token. If you fail, place 1 doom on your location.","quantity":1,"health_per_investigator":false,"real_slot":"","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Hard \/ Expert\n[skull]: -2 (-4 instead if there is doom on your location).\n[cultist] [tablet]: -X. X is the total amount of doom on locations in play.\n[elder_thing]: Reveal another chaos token. Place 1 doom on your location.","octgn_id":"879c1767-bb80-4859-876a-264845386d78","url":"https:\/\/arkhamdb.com\/card\/04054","imagesrc":"\/bundles\/cards\/04054.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/04054b.png"},{"pack_code":"tfa","pack_name":"The Forgotten Age","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"eztli","encounter_name":"The Doom of Eztli","position":55,"exceptional":false,"myriad":false,"encounter_position":2,"code":"04055","name":"Something Stirs\u2026","real_name":"Something Stirs\u2026","text":"*This agenda gets +1 [per_investigator] doom threshold.\n<b>Forced<\/b> - When this agenda advances: Do not remove doom from each location in play.","real_text":"*This agenda gets +1 [per_investigator] doom threshold.\n<b>Forced<\/b> - When this agenda advances: Do not remove doom from each location in play.","quantity":1,"doom":6,"health_per_investigator":false,"real_slot":"","stage":1,"flavor":"Despite Ichtaca's warnings, you've entered the ruins of the temple in search of ancient knowledge and artifacts.","illustrator":"Logan Feliciano","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Spawn the set-aside Harbinger of Valusia at the location with the most doom.","back_flavor":"Just then, a sound thrums in the walls of the temple, a dull humming similar to that of a generator. Grooves in the walls and the ceiling flicker and start to glow. It is as though the temple is alive, and it senses your presence. The strange statues and carvings you've seen, coupled with the dim glow and the power coursing through the walls, makes it clear that this temple isn't Aztec in origin. In fact, it appears to be from an even older, more ancient civilization altogether. You feel as though you are an intruder in a world you cannot begin to understand. Confirming your worst fears, a loud hiss and rattling echoes throughout the temple. Whatever you just woke up, it's not happy to see you.","back_name":"The Ruins Awaken","octgn_id":"e8557d55-2e3e-4ecd-bea1-25560e5055c9","url":"https:\/\/arkhamdb.com\/card\/04055","imagesrc":"\/bundles\/cards\/04055.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/04055b.png"},{"pack_code":"tfa","pack_name":"The Forgotten Age","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"eztli","encounter_name":"The Doom of Eztli","position":56,"exceptional":false,"myriad":false,"encounter_position":3,"code":"04056","name":"The Temple Warden","real_name":"The Temple Warden","text":"*This agenda gets +1 [per_investigator] doom threshold.","real_text":"*This agenda gets +1 [per_investigator] doom threshold.","quantity":1,"doom":12,"health_per_investigator":false,"real_slot":"","stage":2,"flavor":"The serpent creature emerges from the shadows with terrifying speed. It is bedecked in ornate gold feathers, and it wields a golden spear, the blade tip unravaged by time. The rattle at the end of the creature's tail produces a tremendous noise as the creature hunts you throughout the ruins.","illustrator":"Logan Feliciano","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Each investigator who has not resigned is defeated.","back_flavor":"The ruins groan and shake with anger. You are not wanted here. The walls and ceiling shift erratically, blocking off corridors and attempting to prevent your escape. Grooves in the stone are now glowing a vibrant red hue. A sinister hiss follows you throughout the temple. The realization dawns on you that you are not making it out of this place alive\u2026","back_name":"Catastrophic Ruin","octgn_id":"4995a39c-ec0a-44b2-8c15-8182f7271ecc","url":"https:\/\/arkhamdb.com\/card\/04056","imagesrc":"\/bundles\/cards\/04056.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/04056b.png"},{"pack_code":"tfa","pack_name":"The Forgotten Age","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"eztli","encounter_name":"The Doom of Eztli","position":57,"exceptional":false,"myriad":false,"encounter_position":4,"code":"04057","name":"Into the Ruins","real_name":"Into the Ruins","text":"[action]: <b>Explore.<\/b> Draw the top card of the exploration deck. If it is a connecting location, put it into play and move to it.","real_text":"[action]: <b>Explore.<\/b> Draw the top card of the exploration deck. If it is a connecting location, put it into play and move to it.","quantity":1,"clues":3,"health_per_investigator":false,"real_slot":"","stage":1,"flavor":"After your hellish journey through the jungle, the quiet solitude of the temple ruins sows paranoia in your mind. Serpent eyes glare at you from the darkness. Every drop of water and fallen pebble causes you to whirl about in search of danger\u2026 But the real danger is yet to come.","illustrator":"Vlad Ricean","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Shuffle the set-aside Chamber of Time location into the exploration deck.\n<blockquote><i>As you pass the strange glyphs in the walls, the ruins groan and creak in protest, and the carvings glow ominously. Years of deterioration have faded the pattern of these glyphs, and the surrounding stones seep with a venomous pus. If only you had some way to restore these glyphs\u2026<\/i><\/blockquote>\nCheck your supplies. If any investigator has chalk, remove this act from the game. Otherwise, place this act in the victory display. It gains <b>Vengeance 1<\/b>.","back_flavor":"The ruins are far more vast than even Alejandro had anticipated. Carvings in the walls and hieroglyphs etched into stone altars suggest the existence of a central chamber underground. Perhaps a hidden passageway will show you the way to this chamber - the very heart of the temple ruins.","back_name":"Hidden Corridors","octgn_id":"8073f966-3ada-45a9-8d80-8e0721b95aeb","url":"https:\/\/arkhamdb.com\/card\/04057","imagesrc":"\/bundles\/cards\/04057.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/04057b.png"},{"pack_code":"tfa","pack_name":"The Forgotten Age","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"eztli","encounter_name":"The Doom of Eztli","position":58,"exceptional":false,"myriad":false,"encounter_position":5,"code":"04058","name":"Magic and Science","real_name":"Magic and Science","text":"[action]: <b>Explore.<\/b> Draw the top card of the exploration deck. If it is a connecting location, put it into play and move to it.\n<b>Objective<\/b> - Only investigators in the Chamber of Time may spend the requisite number of clues, as a group, to advance.","real_text":"[action]: <b>Explore.<\/b> Draw the top card of the exploration deck. If it is a connecting location, put it into play and move to it.\n<b>Objective<\/b> - Only investigators in the Chamber of Time may spend the requisite number of clues, as a group, to advance.","quantity":1,"clues":2,"health_per_investigator":false,"real_slot":"","stage":2,"flavor":"Whatever is inside this central chamber must be very important; much care was taken to obscure its location.","illustrator":"Vlad Ricean","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Choose an investigator in the Chamber of Time to take control of the Relic of Ages.\nMove the placement of each location to form a straight line, with the Chamber of Time on the left and the Entryway on the right. Each other location is placed from left to right in between these two locations, in order of how much doom is on them, from lowest to highest <i>(in the event of a tie, you may decide the order)<\/i>.\nUntil the end of the scenario, ignore all location connections. Instead, each location is connected to each location to its left and right.","back_flavor":"The relic hums with power and throbs in your hands. Energy from the device seeps into the corridors of the ruins, and the structure of the temple shifts.","back_name":"The Relic","octgn_id":"15a7ae40-ec24-4d7d-b594-1a6063eb5a2e","url":"https:\/\/arkhamdb.com\/card\/04058","imagesrc":"\/bundles\/cards\/04058.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/04058b.png"},{"pack_code":"tfa","pack_name":"The Forgotten Age","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"eztli","encounter_name":"The Doom of Eztli","position":59,"exceptional":false,"myriad":false,"encounter_position":6,"code":"04059","name":"Escape the Ruins","real_name":"Escape the Ruins","text":"While there are 3 or more vengeance points in the victory display, each [[Serpent]] enemy gets +1 evade.\n<b>Objective<\/b> - If each undefeated investigator has resigned, advance.","real_text":"While there are 3 or more vengeance points in the victory display, each [[Serpent]] enemy gets +1 evade.\n<b>Objective<\/b> - If each undefeated investigator has resigned, advance.","quantity":1,"health_per_investigator":false,"real_slot":"","stage":3,"flavor":"The ruins are shuddering with a tremendous power. You fear that the structure may collapse if this keeps up. You have to escape with the relic!","illustrator":"Vlad Ricean","is_unique":false,"permanent":false,"double_sided":true,"back_text":"<b>If an investigator resigned with the Relic of Ages under his or her control:<\/b>\n<blockquote><i>The floor of the temple stops shaking, and the dull humming in the walls goes quiet. Without the relic in its chamber, the ruins appear to be sleeping once more. You still have no idea what the object is or what its purpose may be, but you dare not tarry any longer to find out.<\/i><\/blockquote>\n<b>(\u2192R1)<\/b>\n<hr><b>Otherwise:<\/b>\n<blockquote><i>For a moment, the temple continues to shudder, the architecture twisting and contorting strangely. Pleased that it is once again whole, the temple then returns to its dormant state.<\/i><\/blockquote>\n<b>(\u2192R3)<\/b>","back_flavor":"As soon as you cross the threshold of the entryway, something inside the temple begins to change\u2026","back_name":"Avoiding Doom","octgn_id":"d174a49b-479f-431c-91ac-0d56b328dff8","url":"https:\/\/arkhamdb.com\/card\/04059","imagesrc":"\/bundles\/cards\/04059.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/04059b.png"},{"pack_code":"tfa","pack_name":"The Forgotten Age","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"eztli","encounter_name":"The Doom of Eztli","position":60,"exceptional":false,"myriad":false,"encounter_position":7,"code":"04060","name":"Entryway","real_name":"Entryway","text":"[action]: <b>Resign.<\/b> You've escaped\u2026 for now.\n[action]: Check your supplies. If you have torches, look at the top 2 cards of the exploration deck. Discard each treachery looked at by this effect. Shuffle the exploration deck.","real_text":"[action]: <b>Resign.<\/b> You've escaped\u2026 for now.\n[action]: Check your supplies. If you have torches, look at the top 2 cards of the exploration deck. Discard each treachery looked at by this effect. Shuffle the exploration deck.","quantity":1,"shroud":2,"clues":1,"health_per_investigator":false,"real_slot":"","traits":"Ancient. Ruins.","real_traits":"Ancient. Ruins.","flavor":"Many hundreds of years ago, this temple might have been a bastion of beauty and reverence in this perilous jungle.","illustrator":"Nele Diel","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"The sun sets over the temple ruins, bathing the stone in warm light. The sounds of the rainforest are distant by the time you cross underneath the painted entryway. Inside, the halls are plunged into darkness.","octgn_id":"638c7211-68ec-451d-b38c-c2398126090d","url":"https:\/\/arkhamdb.com\/card\/04060","imagesrc":"\/bundles\/cards\/04060.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/04060b.png"},{"pack_code":"tfa","pack_name":"The Forgotten Age","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"eztli","encounter_name":"The Doom of Eztli","position":61,"exceptional":false,"myriad":false,"encounter_position":8,"code":"04061","name":"Relic of Ages","real_name":"Relic of Ages","subname":"\u2026A Device, of Some Sort","cost":2,"quantity":1,"skill_wild":3,"health_per_investigator":false,"deck_limit":1,"real_slot":"","traits":"Item. Relic.","real_traits":"Item. Relic.","flavor":"You have no idea what it is or what it might have been used for. But perhaps with time, you could discover its true purpose.","illustrator":"Sebastian Rodriguez","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"3e73a9f2-c47b-4cf4-b05a-810f19432a49","url":"https:\/\/arkhamdb.com\/card\/04061","imagesrc":"\/bundles\/cards\/04061.png","spoiler":1},{"pack_code":"tfa","pack_name":"The Forgotten Age","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"eztli","encounter_name":"The Doom of Eztli","position":62,"exceptional":false,"myriad":false,"encounter_position":9,"code":"04062","name":"Harbinger of Valusia","real_name":"Harbinger of Valusia","subname":"The Sleeper Awakens","text":"Alert. Hunter. Retaliate.\nHarbinger of Valusia can retaliate while exhausted.\n<b>Forced<\/b> - After Harbinger of Valusia is successfully attacked or evaded: Place 1 resource on it. Then, if there are 2 [per_investigator] resources on it, it vanishes with a sinister hiss. (Set it aside, out of play. It keeps all damage tokens.)","real_text":"Alert. Hunter. Retaliate.\nHarbinger of Valusia can retaliate while exhausted.\n<b>Forced<\/b> - After Harbinger of Valusia is successfully attacked or evaded: Place 1 resource on it. Then, if there are 2 [per_investigator] resources on it, it vanishes with a sinister hiss. (Set it aside, out of play. It keeps all damage tokens.)","quantity":1,"health":10,"health_per_investigator":true,"enemy_damage":2,"enemy_horror":2,"enemy_fight":3,"enemy_evade":3,"vengeance":5,"real_slot":"","traits":"Humanoid. Monster. Serpent. Elite.","real_traits":"Humanoid. Monster. Serpent. Elite.","illustrator":"Matthew Cowdery","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"bbff23f5-ba78-4cf4-908a-a9562c37d692","url":"https:\/\/arkhamdb.com\/card\/04062","imagesrc":"\/bundles\/cards\/04062.png","spoiler":1},{"pack_code":"tfa","pack_name":"The Forgotten Age","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"eztli","encounter_name":"The Doom of Eztli","position":63,"exceptional":false,"myriad":false,"encounter_position":10,"code":"04063","name":"Ancient Hall","real_name":"Ancient Hall","text":"<b>Forced<\/b> - At the end of the round: Flip 1 of the clues on Ancient Hall to its doom side. Any investigator at Ancient Hall may spend 3 resources to cancel this effect.","real_text":"<b>Forced<\/b> - At the end of the round: Flip 1 of the clues on Ancient Hall to its doom side. Any investigator at Ancient Hall may spend 3 resources to cancel this effect.","quantity":1,"shroud":3,"clues":2,"health_per_investigator":false,"real_slot":"","traits":"Ancient. Ruins.","real_traits":"Ancient. Ruins.","flavor":"A hall of crumbling stone looms before you, daring you to venture deeper into the ruins.","illustrator":"Jose Vega","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"29b45f4f-ebbe-435e-ab30-278593e21f8c","url":"https:\/\/arkhamdb.com\/card\/04063","imagesrc":"\/bundles\/cards\/04063.png","spoiler":1},{"pack_code":"tfa","pack_name":"The Forgotten Age","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"eztli","encounter_name":"The Doom of Eztli","position":64,"exceptional":false,"myriad":false,"encounter_position":11,"code":"04064","name":"Grand Chamber","real_name":"Grand Chamber","text":"<b>Forced<\/b> - When you investigate Grand Chamber and do not succeed by at least 2: Before resolving any other effects from this skill test, flip 1 of the clues on Grand Chamber to its doom side.","real_text":"<b>Forced<\/b> - When you investigate Grand Chamber and do not succeed by at least 2: Before resolving any other effects from this skill test, flip 1 of the clues on Grand Chamber to its doom side.","quantity":1,"shroud":2,"clues":1,"health_per_investigator":false,"victory":1,"real_slot":"","traits":"Ancient. Ruins.","real_traits":"Ancient. Ruins.","flavor":"The ornate dais in the center of this chamber is covered in detailed hand-carved hieroglyphs. A site for ancient gatherings or rituals, perhaps?","illustrator":"Chris Ostrowski","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"1c400e14-07a5-4711-b075-0ebd839221f6","url":"https:\/\/arkhamdb.com\/card\/04064","imagesrc":"\/bundles\/cards\/04064.png","spoiler":1},{"pack_code":"tfa","pack_name":"The Forgotten Age","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"eztli","encounter_name":"The Doom of Eztli","position":65,"exceptional":false,"myriad":false,"encounter_position":12,"code":"04065","name":"Burial Pit","real_name":"Burial Pit","text":"<b>Forced<\/b> - After you put Burial Pit into play by exploring successfully: You must either draw 2 cards from the top of the encounter deck or place 2 doom on Burial Pit, or any combination thereof.","real_text":"<b>Forced<\/b> - After you put Burial Pit into play by exploring successfully: You must either draw 2 cards from the top of the encounter deck or place 2 doom on Burial Pit, or any combination thereof.","quantity":1,"shroud":3,"clues":1,"health_per_investigator":false,"victory":1,"real_slot":"","traits":"Ancient. Ruins.","real_traits":"Ancient. Ruins.","flavor":"Urns and broken bones fill this pit of ash and sand. The stench of rot has long since dissipated, leaving behind only stale\u2011smelling air saturated with choking dust.","illustrator":"Ivan Dixon","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"419e2e1d-23ab-4c8a-88df-982968e2891b","url":"https:\/\/arkhamdb.com\/card\/04065","imagesrc":"\/bundles\/cards\/04065.png","spoiler":1},{"pack_code":"tfa","pack_name":"The Forgotten Age","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"eztli","encounter_name":"The Doom of Eztli","position":66,"exceptional":false,"myriad":false,"encounter_position":13,"code":"04066","name":"Underground Ruins","real_name":"Underground Ruins","text":"While there is an enemy in Underground Ruins, Underground Ruins is considered to be in the victory display (for the purposes of counting vengeance).\n<b>Forced<\/b> - After an enemy in Underground Ruins leaves play: Place 1 doom on Underground Ruins.","real_text":"While there is an enemy in Underground Ruins, Underground Ruins is considered to be in the victory display (for the purposes of counting vengeance).\n<b>Forced<\/b> - After an enemy in Underground Ruins leaves play: Place 1 doom on Underground Ruins.","quantity":1,"shroud":2,"clues":1,"health_per_investigator":false,"vengeance":1,"real_slot":"","traits":"Ancient. Ruins.","real_traits":"Ancient. Ruins.","illustrator":"Lucas Staniec","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"b504f6a9-95fc-4db6-957c-c128b810d77a","url":"https:\/\/arkhamdb.com\/card\/04066","imagesrc":"\/bundles\/cards\/04066.png","spoiler":1},{"pack_code":"tfa","pack_name":"The Forgotten Age","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"eztli","encounter_name":"The Doom of Eztli","position":67,"exceptional":false,"myriad":false,"encounter_position":14,"code":"04067","name":"Secret Passage","real_name":"Secret Passage","text":"<b>Forced<\/b> - After you enter Secret Passage: You must either take 1 horror and 1 damage, or place 1 doom on Secret Passage. Check your supplies. If you or an investigator at Secret Passage has a rope, ignore this effect.","real_text":"<b>Forced<\/b> - After you enter Secret Passage: You must either take 1 horror and 1 damage, or place 1 doom on Secret Passage. Check your supplies. If you or an investigator at Secret Passage has a rope, ignore this effect.","quantity":1,"shroud":5,"clues":1,"health_per_investigator":false,"victory":1,"real_slot":"","traits":"Ancient. Ruins.","real_traits":"Ancient. Ruins.","flavor":"A boulder obscured the route to this dark passageway. As soon as you step through the doorway, it opens into a vast underground pit below\u2026","illustrator":"Andreas Rocha","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"a3e5b78b-c05f-49d5-b674-97ff888b4f35","url":"https:\/\/arkhamdb.com\/card\/04067","imagesrc":"\/bundles\/cards\/04067.png","spoiler":1},{"pack_code":"tfa","pack_name":"The Forgotten Age","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"eztli","encounter_name":"The Doom of Eztli","position":68,"exceptional":false,"myriad":false,"encounter_position":15,"code":"04068","name":"Chamber of Time","real_name":"Chamber of Time","text":"<b>Forced<\/b> - After Chamber of Time enters play: Attach the set-aside Relic of Ages asset to the Chamber of Time. Place 1 doom on Chamber of Time.","real_text":"<b>Forced<\/b> - After Chamber of Time enters play: Attach the set-aside Relic of Ages asset to the Chamber of Time. Place 1 doom on Chamber of Time.","quantity":1,"shroud":4,"clues":2,"health_per_investigator":false,"victory":2,"vengeance":2,"real_slot":"","traits":"Forgotten. Ruins.","real_traits":"Forgotten. Ruins.","flavor":"The floor of this central chamber is intricately carved and glows strangely\u2026","illustrator":"Andreas Zafiratos","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"30d4b977-2178-4471-89d1-c341c854bc04","url":"https:\/\/arkhamdb.com\/card\/04068","imagesrc":"\/bundles\/cards\/04068.png","spoiler":1},{"pack_code":"tfa","pack_name":"The Forgotten Age","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"rainforest","encounter_name":"Rainforest","position":69,"exceptional":false,"myriad":false,"encounter_position":1,"code":"04069","name":"Path of Thorns","real_name":"Path of Thorns","text":"<b>Forced<\/b> - After you fail a skill test while investigating Path of Thorns: Take 1 damage.\n<b>Forced<\/b> - After you explore while at Path of Thorns, if the exploration was not successful: Take 1 damage.","real_text":"<b>Forced<\/b> - After you fail a skill test while investigating Path of Thorns: Take 1 damage.\n<b>Forced<\/b> - After you explore while at Path of Thorns, if the exploration was not successful: Take 1 damage.","quantity":1,"shroud":3,"clues":1,"health_per_investigator":false,"real_slot":"","traits":"Jungle.","real_traits":"Jungle.","illustrator":"Andreas Adamek","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"1666bdb1-e21b-4f02-b4b3-564593f2181f","url":"https:\/\/arkhamdb.com\/card\/04069","imagesrc":"\/bundles\/cards\/04069.png","spoiler":1},{"pack_code":"tfa","pack_name":"The Forgotten Age","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"rainforest","encounter_name":"Rainforest","position":70,"exceptional":false,"myriad":false,"encounter_position":2,"code":"04070","name":"River Canyon","real_name":"River Canyon","text":"[action]: Heal 1 damage from an investigator at River Canyon. Check your supplies. If you have a canteen, heal 2 additional damage. (Limit once per game.)","real_text":"[action]: Heal 1 damage from an investigator at River Canyon. Check your supplies. If you have a canteen, heal 2 additional damage. (Limit once per game.)","quantity":1,"shroud":4,"clues":1,"health_per_investigator":false,"real_slot":"","traits":"Jungle.","real_traits":"Jungle.","flavor":"The river is deeper than it appears. Ripples along its surface obscure the creatures that lie within. Water cascades into the river from above, causing a strong, steady current.","illustrator":"Lucas Staniec","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"9d8dbfbb-91d0-4d1b-9343-1cf8c6903196","url":"https:\/\/arkhamdb.com\/card\/04070","imagesrc":"\/bundles\/cards\/04070.png","spoiler":1},{"pack_code":"tfa","pack_name":"The Forgotten Age","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"rainforest","encounter_name":"Rainforest","position":71,"exceptional":false,"myriad":false,"encounter_position":3,"code":"04071","name":"Rope Bridge","real_name":"Rope Bridge","text":"<b>Forced<\/b> - When you attempt to explore while at Rope Bridge: Test [agility] (2). If you fail, cancel the exploration, take 2 damage, lose all remaining actions, and end your turn. Place your investigator in the River Canyon (if it is not in play, search the exploration deck for River Canyon and put it into play first; shuffle the exploration deck).","real_text":"<b>Forced<\/b> - When you attempt to explore while at Rope Bridge: Test [agility] (2). If you fail, cancel the exploration, take 2 damage, lose all remaining actions, and end your turn. Place your investigator in the River Canyon (if it is not in play, search the exploration deck for River Canyon and put it into play first; shuffle the exploration deck).","quantity":1,"shroud":2,"clues":1,"health_per_investigator":false,"real_slot":"","traits":"Jungle.","real_traits":"Jungle.","illustrator":"Andreas Rocha","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"b7b888ce-c247-4faf-9c0b-cb0908273f97","url":"https:\/\/arkhamdb.com\/card\/04071","imagesrc":"\/bundles\/cards\/04071.png","spoiler":1},{"pack_code":"tfa","pack_name":"The Forgotten Age","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"rainforest","encounter_name":"Rainforest","position":72,"exceptional":false,"myriad":false,"encounter_position":4,"code":"04072","name":"Serpent's Haven","real_name":"Serpent's Haven","text":"Each [[Serpent]] enemy at Serpent's Haven gets +1 fight.\n<b>Forced<\/b> - After you investigate or explore while at Serpent's Haven, if you are poisoned: Take 1 damage.","real_text":"Each [[Serpent]] enemy at Serpent's Haven gets +1 fight.\n<b>Forced<\/b> - After you investigate or explore while at Serpent's Haven, if you are poisoned: Take 1 damage.","quantity":1,"shroud":2,"clues":2,"health_per_investigator":false,"victory":1,"real_slot":"","traits":"Jungle.","real_traits":"Jungle.","illustrator":"Ethan Patrick Harris","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"bd95f839-567b-4b3c-9720-0015498baaf8","url":"https:\/\/arkhamdb.com\/card\/04072","imagesrc":"\/bundles\/cards\/04072.png","spoiler":1},{"pack_code":"tfa","pack_name":"The Forgotten Age","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"rainforest","encounter_name":"Rainforest","position":73,"exceptional":false,"myriad":false,"encounter_position":5,"code":"04073","name":"Circuitous Trail","real_name":"Circuitous Trail","text":"As an additional cost for you to investigate or explore while at Circuitous Trail, check your supplies. If no investigator at your location has a compass, you must spend 3 resources.","real_text":"As an additional cost for you to investigate or explore while at Circuitous Trail, check your supplies. If no investigator at your location has a compass, you must spend 3 resources.","quantity":1,"shroud":1,"clues":1,"health_per_investigator":false,"victory":1,"real_slot":"","traits":"Jungle.","real_traits":"Jungle.","flavor":"Haven't you been here before?","illustrator":"Nele Diel","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"db538e9b-2c4e-4416-b41a-0c5972d46bd9","url":"https:\/\/arkhamdb.com\/card\/04073","imagesrc":"\/bundles\/cards\/04073.png","spoiler":1},{"pack_code":"tfa","pack_name":"The Forgotten Age","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"rainforest","encounter_name":"Rainforest","position":74,"exceptional":false,"myriad":false,"encounter_position":6,"code":"04074","name":"Temple of the Fang","real_name":"Temple of the Fang","text":"Temple of the Fang gets +1 shroud for each vengeance point in the victory display.","real_text":"Temple of the Fang gets +1 shroud for each vengeance point in the victory display.","quantity":1,"shroud":2,"clues":1,"health_per_investigator":false,"victory":2,"real_slot":"","traits":"Ancient. Ruins.","real_traits":"Ancient. Ruins.","flavor":"Rising just over the tree canopy is a timeworn step pyramid of pale stone. A storm of hisses surrounds you from the trees.","illustrator":"Chris Ostrowski","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"52025ebe-feb2-4d76-b420-be511c642bf1","url":"https:\/\/arkhamdb.com\/card\/04074","imagesrc":"\/bundles\/cards\/04074.png","spoiler":1},{"pack_code":"tfa","pack_name":"The Forgotten Age","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"rainforest","encounter_name":"Rainforest","position":75,"exceptional":false,"myriad":false,"encounter_position":7,"code":"04075","name":"Overgrown Ruins","real_name":"Overgrown Ruins","text":"<b>Forced<\/b> - After you enter this location, if you are poisoned: Lose all remaining actions and end your turn.","real_text":"<b>Forced<\/b> - After you enter this location, if you are poisoned: Lose all remaining actions and end your turn.","quantity":1,"shroud":5,"clues":1,"health_per_investigator":false,"victory":2,"real_slot":"","traits":"Ancient. Ruins.","real_traits":"Ancient. Ruins.","flavor":"A dense thicket of flora obscures the route to these ruins. Tendrils of vine grip the pyramid steps as though holding on for dear life.","illustrator":"Marco Caradonna","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"37b7a822-5ccc-4939-9810-f3f03cf8c6c2","url":"https:\/\/arkhamdb.com\/card\/04075","imagesrc":"\/bundles\/cards\/04075.png","spoiler":1},{"pack_code":"tfa","pack_name":"The Forgotten Age","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"rainforest","encounter_name":"Rainforest","position":76,"exceptional":false,"myriad":false,"encounter_position":8,"code":"04076","name":"Overgrowth","real_name":"Overgrowth","text":"<b>Revelation<\/b> - Attach to your location. Limit 1 per location.\nYou cannot explore at attached location.\n[action]: Test [combat] (4) to hack through the brush or [intellect] (4) to find another route. If you succeed, discard Overgrowth.","real_text":"<b>Revelation<\/b> - Attach to your location. Limit 1 per location.\nYou cannot explore at attached location.\n[action]: Test [combat] (4) to hack through the brush or [intellect] (4) to find another route. If you succeed, discard Overgrowth.","quantity":2,"health_per_investigator":false,"real_slot":"","traits":"Obstacle.","real_traits":"Obstacle.","illustrator":"David Griffith","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"f4d0bee6-9086-448f-8408-0c4c0afc99f6","url":"https:\/\/arkhamdb.com\/card\/04076","imagesrc":"\/bundles\/cards\/04076.png","spoiler":1},{"pack_code":"tfa","pack_name":"The Forgotten Age","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"rainforest","encounter_name":"Rainforest","position":77,"exceptional":false,"myriad":false,"encounter_position":10,"code":"04077","name":"Voice of the Jungle","real_name":"Voice of the Jungle","text":"<b>Revelation<\/b> - Put Voice of the Jungle into play in your threat area.\n<b>Forced<\/b> - At the end of your turn, if you did not successfully explore this turn: Take 1 horror.\n[action]: Test [willpower] (3). If you succeed, discard Voice of the Jungle.","real_text":"<b>Revelation<\/b> - Put Voice of the Jungle into play in your threat area.\n<b>Forced<\/b> - At the end of your turn, if you did not successfully explore this turn: Take 1 horror.\n[action]: Test [willpower] (3). If you succeed, discard Voice of the Jungle.","quantity":2,"health_per_investigator":false,"real_slot":"","traits":"Power.","real_traits":"Power.","illustrator":"Allison Theus","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"db2a7d83-bc7d-4dea-ae92-fc02f9d62f0d","url":"https:\/\/arkhamdb.com\/card\/04077","imagesrc":"\/bundles\/cards\/04077.png","spoiler":1},{"pack_code":"tfa","pack_name":"The Forgotten Age","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"serpents","encounter_name":"Serpents","position":78,"exceptional":false,"myriad":false,"encounter_position":1,"code":"04078","name":"Pit Viper","real_name":"Pit Viper","text":"<b>Forced<\/b> - After Pit Viper deals you damage from its attack: If you are not poisoned, put a set-aside Poisoned weakness into play in your threat area.","real_text":"<b>Forced<\/b> - After Pit Viper deals you damage from its attack: If you are not poisoned, put a set-aside Poisoned weakness into play in your threat area.","quantity":3,"health":1,"health_per_investigator":false,"enemy_damage":1,"enemy_fight":3,"enemy_evade":3,"vengeance":1,"real_slot":"","traits":"Creature. Serpent.","real_traits":"Creature. Serpent.","flavor":"Deadlier than it seems.","illustrator":"Nick Deligaris","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"20130830-bb18-44ac-b429-de7ab8ca1d6a","url":"https:\/\/arkhamdb.com\/card\/04078","imagesrc":"\/bundles\/cards\/04078.png","spoiler":1},{"pack_code":"tfa","pack_name":"The Forgotten Age","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"serpents","encounter_name":"Serpents","position":79,"exceptional":false,"myriad":false,"encounter_position":4,"code":"04079","name":"Boa Constrictor","real_name":"Boa Constrictor","text":"Hunter.\n<b>Forced<\/b> - After Boa Constrictor attacks you: During the next upkeep phase, your exhausted cards cannot ready.","real_text":"Hunter.\n<b>Forced<\/b> - After Boa Constrictor attacks you: During the next upkeep phase, your exhausted cards cannot ready.","quantity":1,"health":4,"health_per_investigator":false,"enemy_damage":1,"enemy_horror":1,"enemy_fight":4,"enemy_evade":2,"vengeance":2,"real_slot":"","traits":"Creature. Serpent.","real_traits":"Creature. Serpent.","flavor":"Fourteen feet of scaled hunger.","illustrator":"Greg Bobrowski","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"d1a5b69b-6d3a-48ab-bace-e33633b93b5a","url":"https:\/\/arkhamdb.com\/card\/04079","imagesrc":"\/bundles\/cards\/04079.png","spoiler":1},{"pack_code":"tfa","pack_name":"The Forgotten Age","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"serpents","encounter_name":"Serpents","position":80,"exceptional":false,"myriad":false,"encounter_position":5,"code":"04080","name":"Snake Bite","real_name":"Snake Bite","text":"<b>Revelation<\/b> - Test [agility] (3). If you fail, you must either (choose one):\n- Deal 5 damage to an [[Ally]] asset you control.\n- Take 1 direct damage. If you are not poisoned, put a set-aside Poisoned weakness into play in your threat area.","real_text":"<b>Revelation<\/b> - Test [agility] (3). If you fail, you must either (choose one):\n- Deal 5 damage to an [[Ally]] asset you control.\n- Take 1 direct damage. If you are not poisoned, put a set-aside Poisoned weakness into play in your threat area.","quantity":3,"health_per_investigator":false,"real_slot":"","traits":"Hazard. Poison.","real_traits":"Hazard. Poison.","illustrator":"Clark Huggins","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"39d0f46c-20e2-447d-acd4-24d6b2794d99","url":"https:\/\/arkhamdb.com\/card\/04080","imagesrc":"\/bundles\/cards\/04080.png","spoiler":1},{"pack_code":"tfa","pack_name":"The Forgotten Age","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"expedition","encounter_name":"Expedition","position":81,"exceptional":false,"myriad":false,"encounter_position":1,"code":"04081","name":"Lost in the Wilds","real_name":"Lost in the Wilds","text":"<b>Revelation<\/b> - Test [willpower] (3). If you fail, take 1 horror for each point you fail by and add Lost in the Wilds to your threat area.\nYou cannot move or explore.\n<b>Forced<\/b> - At the end of your turn: Discard Lost in the Wilds.","real_text":"<b>Revelation<\/b> - Test [willpower] (3). If you fail, take 1 horror for each point you fail by and add Lost in the Wilds to your threat area.\nYou cannot move or explore.\n<b>Forced<\/b> - At the end of your turn: Discard Lost in the Wilds.","quantity":3,"health_per_investigator":false,"real_slot":"","traits":"Blunder.","real_traits":"Blunder.","illustrator":"Andreas Rocha","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"1095c136-0cd2-4add-a70f-b0d1a91221b6","url":"https:\/\/arkhamdb.com\/card\/04081","imagesrc":"\/bundles\/cards\/04081.png","spoiler":1},{"pack_code":"tfa","pack_name":"The Forgotten Age","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"expedition","encounter_name":"Expedition","position":82,"exceptional":false,"myriad":false,"encounter_position":4,"code":"04082","name":"Low on Supplies","real_name":"Low on Supplies","text":"Peril.\n<b>Revelation<\/b> - You must decide (choose one):\n- Each investigator loses 2 resources.\n- Each investigator takes 1 damage.\n- Each investigator chooses and discards an asset he or she controls.","real_text":"Peril.\n<b>Revelation<\/b> - You must decide (choose one):\n- Each investigator loses 2 resources.\n- Each investigator takes 1 damage.\n- Each investigator chooses and discards an asset he or she controls.","quantity":2,"health_per_investigator":false,"real_slot":"","traits":"Blunder.","real_traits":"Blunder.","illustrator":"Jason Cheeseman-Meyer","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"fa2580af-7586-427c-b2c0-1536a80afe16","url":"https:\/\/arkhamdb.com\/card\/04082","imagesrc":"\/bundles\/cards\/04082.png","spoiler":1},{"pack_code":"tfa","pack_name":"The Forgotten Age","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"agents_of_yig","encounter_name":"Agents of Yig","position":83,"exceptional":false,"myriad":false,"encounter_position":1,"code":"04083","name":"Brood of Yig","real_name":"Brood of Yig","text":"Hunter.\nBrood of Yig gets +1 fight for each vengeance point in the victory display.","real_text":"Hunter.\nBrood of Yig gets +1 fight for each vengeance point in the victory display.","quantity":3,"health":3,"health_per_investigator":false,"enemy_damage":1,"enemy_horror":1,"enemy_fight":2,"enemy_evade":2,"real_slot":"","traits":"Humanoid. Monster. Serpent.","real_traits":"Humanoid. Monster. Serpent.","flavor":"A serpentine creature with scaled arms, bearing primitive armor and weaponry.","illustrator":"Hector Ortiz","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"929ee783-a8a7-4a27-baa0-b9f88c9b66fc","url":"https:\/\/arkhamdb.com\/card\/04083","imagesrc":"\/bundles\/cards\/04083.png","spoiler":1},{"pack_code":"tfa","pack_name":"The Forgotten Age","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"agents_of_yig","encounter_name":"Agents of Yig","position":84,"exceptional":false,"myriad":false,"encounter_position":4,"code":"04084","name":"Serpent from Yoth","real_name":"Serpent from Yoth","text":"While there are 1 or more vengeance points in the victory display, Serpent from Yoth gains retaliate.\nWhile there are 2 or more vengeance points in the victory display, Serpent from Yoth gains hunter.\nWhile there are 3 or more vengeance points in the victory display, Serpent from Yoth takes 1 less damage from each attack made against it.","real_text":"While there are 1 or more vengeance points in the victory display, Serpent from Yoth gains retaliate.\nWhile there are 2 or more vengeance points in the victory display, Serpent from Yoth gains hunter.\nWhile there are 3 or more vengeance points in the victory display, Serpent from Yoth takes 1 less damage from each attack made against it.","quantity":1,"health":5,"health_per_investigator":false,"enemy_damage":1,"enemy_horror":2,"enemy_fight":3,"enemy_evade":3,"victory":1,"real_slot":"","traits":"Humanoid. Monster. Serpent.","real_traits":"Humanoid. Monster. Serpent.","illustrator":"Jon Bosco","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"184cb383-35f8-4ecc-af00-33b427b1df7b","url":"https:\/\/arkhamdb.com\/card\/04084","imagesrc":"\/bundles\/cards\/04084.png","spoiler":1},{"pack_code":"tfa","pack_name":"The Forgotten Age","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"agents_of_yig","encounter_name":"Agents of Yig","position":85,"exceptional":false,"myriad":false,"encounter_position":5,"code":"04085","name":"Curse of Yig","real_name":"Curse of Yig","text":"<b>Revelation<\/b> - Put Curse of Yig into play in your threat area.\nYou get -1 [combat], -1 health, and gain the [[Serpent]] trait.\n[action]: Test [willpower] (2). This test gets +1 difficulty for each vengeance point in the victory display. If you succeed, discard Curse of Yig.","real_text":"<b>Revelation<\/b> - Put Curse of Yig into play in your threat area.\nYou get -1 [combat], -1 health, and gain the [[Serpent]] trait.\n[action]: Test [willpower] (2). This test gets +1 difficulty for each vengeance point in the victory display. If you succeed, discard Curse of Yig.","quantity":2,"health_per_investigator":false,"real_slot":"","traits":"Curse.","real_traits":"Curse.","illustrator":"Stephen Somers","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"56778b1f-923b-4618-b4ff-445a972d1bfe","url":"https:\/\/arkhamdb.com\/card\/04085","imagesrc":"\/bundles\/cards\/04085.png","spoiler":1},{"pack_code":"tfa","pack_name":"The Forgotten Age","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"guardians_of_time","encounter_name":"Guardians of Time","position":86,"exceptional":false,"myriad":false,"encounter_position":1,"code":"04086","name":"Eztli Guardian","real_name":"Eztli Guardian","text":"<b>Spawn<\/b> - Any empty location ([[Ancient]], if able).\nAlert. Aloof.\n<b>Forced<\/b> - When enemies attack during the enemy phase, if Eztli Guardian is ready and unengaged: It attacks each investigator in each connecting location.","real_text":"<b>Spawn<\/b> - Any empty location ([[Ancient]], if able).\nAlert. Aloof.\n<b>Forced<\/b> - When enemies attack during the enemy phase, if Eztli Guardian is ready and unengaged: It attacks each investigator in each connecting location.","quantity":2,"health":2,"health_per_investigator":false,"enemy_damage":1,"enemy_fight":4,"enemy_evade":2,"real_slot":"","traits":"Humanoid. Eztli.","real_traits":"Humanoid. Eztli.","flavor":"The secret must be kept.","illustrator":"Romana Kendelic","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"cf96c698-ac9c-4d12-8aa8-bbc70a9ae088","url":"https:\/\/arkhamdb.com\/card\/04086","imagesrc":"\/bundles\/cards\/04086.png","spoiler":1},{"pack_code":"tfa","pack_name":"The Forgotten Age","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"guardians_of_time","encounter_name":"Guardians of Time","position":87,"exceptional":false,"myriad":false,"encounter_position":3,"code":"04087","name":"Arrows from the Trees","real_name":"Arrows from the Trees","text":"<b>Revelation<\/b> - Take 1 damage, plus 1 additional damage for each [[Ally]] asset you control. Each other investigator at an [[Ancient]] location must also resolve that effect.","real_text":"<b>Revelation<\/b> - Take 1 damage, plus 1 additional damage for each [[Ally]] asset you control. Each other investigator at an [[Ancient]] location must also resolve that effect.","quantity":2,"health_per_investigator":false,"real_slot":"","traits":"Scheme.","real_traits":"Scheme.","flavor":"You are caught in a volley of obsidian-tipped arrows fired by unseen assailants, a dire warning to leave this place at once.","illustrator":"Robert Laskey","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"0c9b4bfc-b552-48de-9759-0f81ee668c92","url":"https:\/\/arkhamdb.com\/card\/04087","imagesrc":"\/bundles\/cards\/04087.png","spoiler":1},{"pack_code":"tfa","pack_name":"The Forgotten Age","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"traps","encounter_name":"Deadly Traps","position":88,"exceptional":false,"myriad":false,"encounter_position":1,"code":"04088","name":"Final Mistake","real_name":"Final Mistake","text":"<b>Revelation<\/b> - Test [agility] (2). This test gets +1 difficulty for each doom on your location. If you fail, take 2 damage.","real_text":"<b>Revelation<\/b> - Test [agility] (2). This test gets +1 difficulty for each doom on your location. If you fail, take 2 damage.","quantity":3,"health_per_investigator":false,"real_slot":"","traits":"Trap.","real_traits":"Trap.","flavor":"Do we dare follow in his footsteps?","illustrator":"Yoann Boissonnet","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"4a02ea48-d391-4a1f-af82-a66a31dccb73","url":"https:\/\/arkhamdb.com\/card\/04088","imagesrc":"\/bundles\/cards\/04088.png","spoiler":1},{"pack_code":"tfa","pack_name":"The Forgotten Age","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"traps","encounter_name":"Deadly Traps","position":89,"exceptional":false,"myriad":false,"encounter_position":4,"code":"04089","name":"Entombed","real_name":"Entombed","text":"<b>Revelation<\/b> - Put Entombed into play in your threat area.\nYou cannot disengage from enemies or move.\n[action]: Test [agility] (4) to escape the tomb or [combat] (4) to break out. If you succeed, discard Entombed. If you fail, reduce the difficulty of this test by 1 until the end of the round.","real_text":"<b>Revelation<\/b> - Put Entombed into play in your threat area.\nYou cannot disengage from enemies or move.\n[action]: Test [agility] (4) to escape the tomb or [combat] (4) to break out. If you succeed, discard Entombed. If you fail, reduce the difficulty of this test by 1 until the end of the round.","quantity":2,"health_per_investigator":false,"real_slot":"","traits":"Trap.","real_traits":"Trap.","illustrator":"Christine Mitzuk","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"b7326daa-e159-43f2-bb23-af98316e4698","url":"https:\/\/arkhamdb.com\/card\/04089","imagesrc":"\/bundles\/cards\/04089.png","spoiler":1},{"pack_code":"tfa","pack_name":"The Forgotten Age","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"flux","encounter_name":"Temporal Flux","position":90,"exceptional":false,"myriad":false,"encounter_position":1,"code":"04090","name":"A Tear in Time","real_name":"A Tear in Time","text":"<b>Revelation<\/b> - Test [willpower] (3). For each point you fail by, you must either lose 1 action or take 1 horror.","real_text":"<b>Revelation<\/b> - Test [willpower] (3). For each point you fail by, you must either lose 1 action or take 1 horror.","quantity":3,"health_per_investigator":false,"real_slot":"","traits":"Hex.","real_traits":"Hex.","flavor":"\"We've been conceptualizing time as if it were a straight line, moving forward from one point to the next. The truth is quite different.\"","illustrator":"Dennis Chan","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"712542a8-a8ee-438c-957c-b461e0aa7467","url":"https:\/\/arkhamdb.com\/card\/04090","imagesrc":"\/bundles\/cards\/04090.png","spoiler":1},{"pack_code":"tfa","pack_name":"The Forgotten Age","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"flux","encounter_name":"Temporal Flux","position":91,"exceptional":false,"myriad":false,"encounter_position":4,"code":"04091","name":"Lost in Time","real_name":"Lost in Time","text":"<b>Revelation<\/b> - Shuffle a non-story asset you control into your deck, moving all damage and horror from that asset to your investigator. If no asset is shuffled into your deck by this effect, choose and discard 3 cards from your hand.","real_text":"<b>Revelation<\/b> - Shuffle a non-story asset you control into your deck, moving all damage and horror from that asset to your investigator. If no asset is shuffled into your deck by this effect, choose and discard 3 cards from your hand.","quantity":2,"health_per_investigator":false,"real_slot":"","traits":"Hex.","real_traits":"Hex.","illustrator":"Reiko Murakami","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"7d3e98bb-b186-43a4-8e35-f5d369cd2f09","url":"https:\/\/arkhamdb.com\/card\/04091","imagesrc":"\/bundles\/cards\/04091.png","spoiler":1},{"pack_code":"tfa","pack_name":"The Forgotten Age","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"ruins","encounter_name":"Forgotten Ruins","position":92,"exceptional":false,"myriad":false,"encounter_position":1,"code":"04092","name":"Ill Omen","real_name":"Ill Omen","text":"Peril.\n<b>Revelation<\/b> - Choose a location where there is at least 1 investigator. Place 1 doom on that location. Each investigator at the chosen location takes 1 horror.","real_text":"Peril.\n<b>Revelation<\/b> - Choose a location where there is at least 1 investigator. Place 1 doom on that location. Each investigator at the chosen location takes 1 horror.","quantity":2,"health_per_investigator":false,"real_slot":"","traits":"Omen. Terror.","real_traits":"Omen. Terror.","flavor":"It was not a natural death.","illustrator":"Helge C. Balzer","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"6d4b1487-e67b-44b9-97a3-0691039ef958","url":"https:\/\/arkhamdb.com\/card\/04092","imagesrc":"\/bundles\/cards\/04092.png","spoiler":1},{"pack_code":"tfa","pack_name":"The Forgotten Age","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"ruins","encounter_name":"Forgotten Ruins","position":93,"exceptional":false,"myriad":false,"encounter_position":3,"code":"04093","name":"Ancestral Fear","real_name":"Ancestral Fear","text":"Peril. Surge.\n<b>Revelation<\/b> - You must either (choose one):\n- Place 1 doom on your location and discard Ancestral Fear <i>(instead of placing it in the victory display)<\/i>.\n- Place Ancestral Fear in the victory display.","real_text":"Peril. Surge.\n<b>Revelation<\/b> - You must either (choose one):\n- Place 1 doom on your location and discard Ancestral Fear <i>(instead of placing it in the victory display)<\/i>.\n- Place Ancestral Fear in the victory display.","quantity":2,"health_per_investigator":false,"vengeance":1,"real_slot":"","traits":"Terror.","real_traits":"Terror.","illustrator":"Tommy Arnold","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"c5645847-3aba-4c61-9afe-52367226f9c0","url":"https:\/\/arkhamdb.com\/card\/04093","imagesrc":"\/bundles\/cards\/04093.png","spoiler":1},{"pack_code":"tfa","pack_name":"The Forgotten Age","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"ruins","encounter_name":"Forgotten Ruins","position":94,"exceptional":false,"myriad":false,"encounter_position":5,"code":"04094","name":"Deep Dark","real_name":"Deep Dark","text":"<b>Revelation<\/b> - Put Deep Dark into play next to the agenda deck.\nNo more than 1 clue may be discovered from each location by each investigator each round.\n<b>Forced<\/b> - At the end of the round: Discard 1 copy of Deep Dark from play. (Max once per round.)","real_text":"<b>Revelation<\/b> - Put Deep Dark into play next to the agenda deck.\nNo more than 1 clue may be discovered from each location by each investigator each round.\n<b>Forced<\/b> - At the end of the round: Discard 1 copy of Deep Dark from play. (Max once per round.)","quantity":3,"health_per_investigator":false,"real_slot":"","traits":"Hazard.","real_traits":"Hazard.","illustrator":"Stanislav Dikolenko","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"13aff50c-dfa0-4058-a1f3-a3a79c191b74","url":"https:\/\/arkhamdb.com\/card\/04094","imagesrc":"\/bundles\/cards\/04094.png","spoiler":1},{"pack_code":"tfa","pack_name":"The Forgotten Age","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"pnakotic_brotherhood","encounter_name":"Pnakotic Brotherhood","position":95,"exceptional":false,"myriad":false,"encounter_position":1,"code":"04095","name":"Brotherhood Cultist","real_name":"Brotherhood Cultist","text":"Hunter.\nBrotherhood Cultist gets +1 fight and +1 evade for each doom on it.\n<b>Forced<\/b> - When you initiate an attack against Brotherhood Cultist: Place 1 doom on Brotherhood Cultist.","real_text":"Hunter.\nBrotherhood Cultist gets +1 fight and +1 evade for each doom on it.\n<b>Forced<\/b> - When you initiate an attack against Brotherhood Cultist: Place 1 doom on Brotherhood Cultist.","quantity":2,"health":3,"health_per_investigator":false,"enemy_horror":1,"enemy_fight":2,"enemy_evade":2,"real_slot":"","traits":"Humanoid. Cultist.","real_traits":"Humanoid. Cultist.","illustrator":"Romana Kendelic","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"03096321-bfc0-457f-8026-6b37a8b7d7ff","url":"https:\/\/arkhamdb.com\/card\/04095","imagesrc":"\/bundles\/cards\/04095.png","spoiler":1},{"pack_code":"tfa","pack_name":"The Forgotten Age","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"pnakotic_brotherhood","encounter_name":"Pnakotic Brotherhood","position":96,"exceptional":false,"myriad":false,"encounter_position":3,"code":"04096","name":"Shadowed","real_name":"Shadowed","text":"<b>Revelation<\/b> - If there are no [[Cultist]] enemies in play, take 1 horror and Shadowed gains surge. Otherwise, find the [[Cultist]] enemy nearest to you. Place 1 doom on that enemy and test [willpower] (X), where X is that enemy's fight value. If you fail, take 2 horror.","real_text":"<b>Revelation<\/b> - If there are no [[Cultist]] enemies in play, take 1 horror and Shadowed gains surge. Otherwise, find the [[Cultist]] enemy nearest to you. Place 1 doom on that enemy and test [willpower] (X), where X is that enemy's fight value. If you fail, take 2 horror.","quantity":2,"health_per_investigator":false,"real_slot":"","traits":"Scheme.","real_traits":"Scheme.","illustrator":"Andreia Ugrai","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"b631d81d-7794-48ba-894e-f1fcc5bc2ca4","url":"https:\/\/arkhamdb.com\/card\/04096","imagesrc":"\/bundles\/cards\/04096.png","spoiler":1},{"pack_code":"tfa","pack_name":"The Forgotten Age","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"pnakotic_brotherhood","encounter_name":"Pnakotic Brotherhood","position":97,"exceptional":false,"myriad":false,"encounter_position":5,"code":"04097","name":"Words of Power","real_name":"Words of Power","text":"<b>Revelation<\/b> - Put Words of Power into play in your threat area.\nIf there are 1 or more enemies at your location with doom on them, you cannot damage those enemies or discover clues at your location.\n[action] [action]: Discard Words of Power.","real_text":"<b>Revelation<\/b> - Put Words of Power into play in your threat area.\nIf there are 1 or more enemies at your location with doom on them, you cannot damage those enemies or discover clues at your location.\n[action] [action]: Discard Words of Power.","quantity":2,"health_per_investigator":false,"real_slot":"","traits":"Hex.","real_traits":"Hex.","illustrator":"Sebastian Rodriguez","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"bc5708bc-2e93-4840-9617-eb35944fe2f7","url":"https:\/\/arkhamdb.com\/card\/04097","imagesrc":"\/bundles\/cards\/04097.png","spoiler":1},{"pack_code":"tfa","pack_name":"The Forgotten Age","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"venom","encounter_name":"Yig's Venom","position":98,"exceptional":false,"myriad":false,"encounter_position":1,"code":"04098","name":"Fang of Yig","real_name":"Fang of Yig","text":"<b>Prey<\/b> - Poisoned investigator.\nRetaliate.\nWhile Fang of Yig is engaged with a poisoned investigator, that investigator cannot play cards or commit cards to skill tests.","real_text":"<b>Prey<\/b> - Poisoned investigator.\nRetaliate.\nWhile Fang of Yig is engaged with a poisoned investigator, that investigator cannot play cards or commit cards to skill tests.","quantity":2,"health":3,"health_per_investigator":false,"enemy_damage":1,"enemy_horror":1,"enemy_fight":3,"enemy_evade":3,"real_slot":"","traits":"Humanoid. Monster. Serpent.","real_traits":"Humanoid. Monster. Serpent.","illustrator":"Hector Ortiz","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"fc9f9748-abfc-4765-934f-35e34aaf4e18","url":"https:\/\/arkhamdb.com\/card\/04098","imagesrc":"\/bundles\/cards\/04098.png","spoiler":1},{"pack_code":"tfa","pack_name":"The Forgotten Age","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"venom","encounter_name":"Yig's Venom","position":99,"exceptional":false,"myriad":false,"encounter_position":3,"code":"04099","name":"Snakescourge","real_name":"Snakescourge","text":"<b>Revelation<\/b> - Put Snakescourge into play in your threat area. If you are poisoned, Snakescourge gains surge.\nTreat each of your non-weakness [[Item]] assets as if its text box were blank (except for [[Traits]]).\n<b>Forced<\/b> - At the end of the round: Discard Snakescourge.","real_text":"<b>Revelation<\/b> - Put Snakescourge into play in your threat area. If you are poisoned, Snakescourge gains surge.\nTreat each of your non-weakness [[Item]] assets as if its text box were blank (except for [[Traits]]).\n<b>Forced<\/b> - At the end of the round: Discard Snakescourge.","quantity":2,"health_per_investigator":false,"real_slot":"","traits":"Curse.","real_traits":"Curse.","illustrator":"Mike Nash","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"51fa25ad-358e-4511-a25f-a72eab8f4264","url":"https:\/\/arkhamdb.com\/card\/04099","imagesrc":"\/bundles\/cards\/04099.png","spoiler":1},{"pack_code":"tfa","pack_name":"The Forgotten Age","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"venom","encounter_name":"Yig's Venom","position":100,"exceptional":false,"myriad":false,"encounter_position":5,"code":"04100","name":"Serpent's Call","real_name":"Serpent's Call","text":"<b>Revelation<\/b> - You must either (choose one): Put a set-aside Poisoned weakness into play in your threat area, or draw the top 2 cards of the encounter deck.","real_text":"<b>Revelation<\/b> - You must either (choose one): Put a set-aside Poisoned weakness into play in your threat area, or draw the top 2 cards of the encounter deck.","quantity":1,"health_per_investigator":false,"real_slot":"","traits":"Power.","real_traits":"Power.","illustrator":"Stephen Somers","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"5836ef11-4edb-475d-ab6b-b6b8157a3fde","url":"https:\/\/arkhamdb.com\/card\/04100","imagesrc":"\/bundles\/cards\/04100.png","spoiler":1},{"pack_code":"tfa","pack_name":"The Forgotten Age","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"poison","encounter_name":"Poison","position":101,"exceptional":false,"myriad":false,"encounter_position":1,"code":"04101","name":"Creeping Poison","real_name":"Creeping Poison","text":"Surge.\n<b>Revelation<\/b> - Each investigator who is poisoned takes 1 damage.","real_text":"Surge.\n<b>Revelation<\/b> - Each investigator who is poisoned takes 1 damage.","quantity":2,"health_per_investigator":false,"real_slot":"","traits":"Poison.","real_traits":"Poison.","flavor":"Black veins crawled underneath her skin, pulsating with every heartbeat. It would not be long now.","illustrator":"Greg Bobrowski","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"525eb456-3976-4c7b-bcbc-e8d29ead83f9","url":"https:\/\/arkhamdb.com\/card\/04101","imagesrc":"\/bundles\/cards\/04101.png","spoiler":1},{"pack_code":"tfa","pack_name":"The Forgotten Age","type_code":"treachery","type_name":"Treachery","subtype_code":"weakness","subtype_name":"Weakness","faction_code":"neutral","faction_name":"Neutral","encounter_code":"poison","encounter_name":"Poison","position":102,"exceptional":false,"myriad":false,"encounter_position":3,"code":"04102","name":"Poisoned","real_name":"Poisoned","text":"Limit 1 per investigator. Limit 1 per deck.\nPermanent.\nYou are poisoned. <i>(This has no game effect on its own. Other card effects may change or become stronger while you are poisoned.)<\/i>","real_text":"Limit 1 per investigator. Limit 1 per deck.\nPermanent.\nYou are poisoned. <i>(This has no game effect on its own. Other card effects may change or become stronger while you are poisoned.)<\/i>","quantity":4,"health_per_investigator":false,"deck_limit":1,"real_slot":"","traits":"Poison.","real_traits":"Poison.","illustrator":"Rafa\u0142 Hrynkiewicz","is_unique":false,"permanent":true,"double_sided":false,"octgn_id":"826a83fd-9a59-4442-b934-6f961d9fbbbd","url":"https:\/\/arkhamdb.com\/card\/04102","imagesrc":"\/bundles\/cards\/04102.png","spoiler":1},{"pack_code":"tdg","pack_name":"The Deep Gate","type_code":"investigator","type_name":"Investigator","faction_code":"survivor","faction_name":"Survivor","position":13,"exceptional":false,"myriad":false,"code":"98013","name":"Silas Marsh","real_name":"Silas Marsh","subname":"The Sailor","text":"[reaction] After you reveal a chaos token during a skill test you are performing. Return a skill you committed to this test to your hand. (Limit once per round.)\n[elder_sign] effect: +0. You may commit a skill from your discard pile to this test. After this test ends, return that skill to your hand instead of discarding it.","real_text":"[reaction] After you reveal a chaos token during a skill test you are performing. Return a skill you committed to this test to your hand. (Limit once per round.)\n[elder_sign] effect: +0. You may commit a skill from your discard pile to this test. After this test ends, return that skill to your hand instead of discarding it.","quantity":1,"skill_willpower":2,"skill_intellect":2,"skill_combat":4,"skill_agility":4,"health":9,"health_per_investigator":false,"sanity":5,"deck_limit":1,"real_slot":"","traits":"Drifter.","real_traits":"Drifter.","deck_requirements":{"size":30,"card":{"07014":{"07014":"07014","98014":"98014"},"07015":{"07015":"07015","98014":"98014"},"07016":{"07016":"07016","98015":"98015"}},"random":[{"target":"subtype","value":"basicweakness"}]},"deck_options":[{"faction":["survivor","neutral"],"level":{"min":0,"max":5}},{"trait":["innate"],"level":{"min":0,"max":2}}],"flavor":"\"Leave your fears on the docks, lads.\"","illustrator":"Shane Pierce","is_unique":true,"hidden":true,"permanent":false,"double_sided":true,"back_text":"<b>Deck Size<\/b>: 30.\n<b>Deckbuilding Options<\/b>: Survivor cards ([survivor]) level 0-5, Neutral cards level 0-5, [[Innate]] skills level 0-2.\n<b>Deckbuilding Requirements<\/b> (do not count toward deck size): Sea Change Harpoon, Silas's Net, Siren Call, 1 random basic weakness.","back_flavor":"Silas Marsh has always felt called to the sea. As a young lad, he left his family in fear-shadowed Innsmouth and made a name for himself sailing the seven seas. But after the death of his parents, the sea's call has only grown stronger. Silas has dreams - nightmares - of pointed teeth grinning, webbed hands reaching, and eyes glowing in the darkness of the ocean deeps. No one in his family is able to offer an explanation for his dreams, or at least, no one is willing. So when desperate librarian Abigail Foreman comes to Silas with questions of her own, he cannot turn her away. Her ancient and mysterious tome, the <u>Profesiae Profana<\/u>, points to a stellar event foretelling the end of the world, and painted in its margins are the very same creatures that haunt Silas's nightmares...","octgn_id":"d1a85eac-aaae-4267-9608-91588834ae68:988e98b0-78c3-47ac-bebd-361b8b535bde","url":"https:\/\/arkhamdb.com\/card\/98013","imagesrc":"\/bundles\/cards\/98013.png","backimagesrc":"\/bundles\/cards\/98013b.jpg"},{"pack_code":"tdg","pack_name":"The Deep Gate","type_code":"skill","type_name":"Skill","faction_code":"neutral","faction_name":"Neutral","position":14,"exceptional":false,"myriad":false,"code":"98014","name":"Nautical Prowess","real_name":"Nautical Prowess","text":"Silas Marsh deck only. Replacement.\nIf a chaos token with a negative modifier is revealed during this test, either draw 1 card or Nautical Prowess gains [wild][wild].","real_text":"Silas Marsh deck only. Replacement.\nIf a chaos token with a negative modifier is revealed during this test, either draw 1 card or Nautical Prowess gains [wild][wild].","quantity":1,"skill_willpower":1,"skill_intellect":1,"skill_wild":1,"health_per_investigator":false,"deck_limit":1,"real_slot":"","traits":"Innate. Developed.","real_traits":"Innate. Developed.","restrictions":{"investigator":{"07005":"07005","98013":"98013"}},"illustrator":"Stephen Somers","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"8aa0affa-91ab-497d-97fb-1f1407e6a30b","url":"https:\/\/arkhamdb.com\/card\/98014","imagesrc":"\/bundles\/cards\/98014.png"},{"pack_code":"tdg","pack_name":"The Deep Gate","type_code":"skill","type_name":"Skill","subtype_code":"weakness","subtype_name":"Weakness","faction_code":"neutral","faction_name":"Neutral","position":15,"exceptional":false,"myriad":false,"code":"98015","name":"Dreams of the Deep","real_name":"Dreams of the Deep","subname":"The Deep Gate","text":"Silas Marsh deck only. Replacement.\nThis skill's icons subtract from your skill value instead of adding to it.\nIf this skill test fails, return this skill to your hand.\n<b>Forced<\/b> - If Dreams of the Deep is in your hand at the end of your turn: Reveal it and take 2 damage.","real_text":"Silas Marsh deck only. Replacement.\nThis skill's icons subtract from your skill value instead of adding to it.\nIf this skill test fails, return this skill to your hand.\n<b>Forced<\/b> - If Dreams of the Deep is in your hand at the end of your turn: Reveal it and take 2 damage.","quantity":1,"skill_wild":2,"health_per_investigator":false,"deck_limit":1,"real_slot":"","traits":"Curse.","real_traits":"Curse.","restrictions":{"investigator":{"07005":"07005","98013":"98013"}},"illustrator":"Mariusz Gandzel","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"32cc7955-1b67-4ab4-9c5b-b2ffa80257e0","url":"https:\/\/arkhamdb.com\/card\/98015","imagesrc":"\/bundles\/cards\/98015.png"},{"pack_code":"tof","pack_name":"Threads of Fate","type_code":"event","type_name":"Event","faction_code":"guardian","faction_name":"Guardian","position":103,"exceptional":false,"myriad":false,"code":"04103","name":"Scene of the Crime","real_name":"Scene of the Crime","cost":2,"text":"Play only as your first action.\nDiscover 1 clue at your location (2 clues instead if there is an enemy at that location). This action does not provoke attacks of opportunity.","real_text":"Play only as your first action.\nDiscover 1 clue at your location (2 clues instead if there is an enemy at that location). This action does not provoke attacks of opportunity.","quantity":2,"skill_intellect":1,"skill_combat":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Insight. Bold.","real_traits":"Insight. Bold.","illustrator":"Andreia Ugrai","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"16bd514e-f177-4295-9f27-cb80f437af47","url":"https:\/\/arkhamdb.com\/card\/04103","imagesrc":"\/bundles\/cards\/04103.png","duplicated_by":["12024"]},{"pack_code":"tof","pack_name":"Threads of Fate","type_code":"event","type_name":"Event","faction_code":"guardian","faction_name":"Guardian","position":104,"exceptional":false,"myriad":false,"code":"04104","name":"Marksmanship","real_name":"Marksmanship","cost":2,"text":"Fast. Play when you activate the <b>Fight<\/b> ability on a [[Firearm]] or [[Ranged]] asset.\nThis attack can target an enemy at a connecting location. Ignore the aloof and retaliate keywords for this attack. If this attack succeeds against an enemy not engaged with you, the attack deals +1 damage.","real_text":"Fast. Play when you activate the <b>Fight<\/b> ability on a [[Firearm]] or [[Ranged]] asset.\nThis attack can target an enemy at a connecting location. Ignore the aloof and retaliate keywords for this attack. If this attack succeeds against an enemy not engaged with you, the attack deals +1 damage.","quantity":2,"skill_combat":1,"skill_agility":1,"xp":1,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Tactic.","real_traits":"Tactic.","tags":"fa.","illustrator":"Alexander Kozachenko","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"932f8e80-96a5-4e69-85a0-35b5b86927f6","url":"https:\/\/arkhamdb.com\/card\/04104","imagesrc":"\/bundles\/cards\/04104.png"},{"pack_code":"tof","pack_name":"Threads of Fate","type_code":"event","type_name":"Event","faction_code":"seeker","faction_name":"Seeker","position":105,"exceptional":false,"myriad":false,"code":"04105","name":"Persuasion","real_name":"Persuasion","cost":2,"text":"<b>Parley.<\/b> Choose a non-weakness [[Humanoid]] enemy at your location and test [intellect] (3). This test gets +X difficulty, where X is that enemy's horror value. If you succeed, shuffle the chosen enemy into the encounter deck. If the chosen enemy is [[Elite]], automatically evade it instead.","real_text":"<b>Parley.<\/b> Choose a non-weakness [[Humanoid]] enemy at your location and test [intellect] (3). This test gets +X difficulty, where X is that enemy's horror value. If you succeed, shuffle the chosen enemy into the encounter deck. If the chosen enemy is [[Elite]], automatically evade it instead.","quantity":2,"skill_willpower":1,"skill_intellect":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Insight. Trick.","real_traits":"Insight. Trick.","tags":"pa.","illustrator":"Rafa\u0142 Hrynkiewicz","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"8cc2d9c7-68be-4c2e-ac73-255a2cef591b","url":"https:\/\/arkhamdb.com\/card\/04105","imagesrc":"\/bundles\/cards\/04105.png"},{"pack_code":"tof","pack_name":"Threads of Fate","type_code":"asset","type_name":"Asset","faction_code":"rogue","faction_name":"Rogue","position":107,"exceptional":false,"myriad":false,"code":"04107","name":"Lucky Cigarette Case","real_name":"Lucky Cigarette Case","cost":2,"text":"[reaction] After you succeed at a skill test by 2 or more, exhaust Lucky Cigarette Case: Draw 1 card.","real_text":"[reaction] After you succeed at a skill test by 2 or more, exhaust Lucky Cigarette Case: Draw 1 card.","quantity":2,"skill_willpower":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"slot":"Accessory","real_slot":"Accessory","traits":"Item. Charm.","real_traits":"Item. Charm.","flavor":"\"It\u2019s not really all that lucky. Just in the mood for a smoke.\"","illustrator":"Dual Brush Studios","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"7c6aa8c3-705b-4a93-a1a5-7dc0975cba7e","url":"https:\/\/arkhamdb.com\/card\/04107","imagesrc":"\/bundles\/cards\/04107.png","duplicated_by":["12044","60308"]},{"pack_code":"tof","pack_name":"Threads of Fate","type_code":"asset","type_name":"Asset","faction_code":"rogue","faction_name":"Rogue","position":108,"exceptional":false,"myriad":false,"code":"04108","name":"Fence","real_name":"Fence","cost":3,"text":"[reaction] When you play an [[Illicit]] card during your turn, exhaust Fence: The [[Illicit]] card gains fast. If it was already fast, reduce its cost by 1 instead.","real_text":"[reaction] When you play an [[Illicit]] card during your turn, exhaust Fence: The [[Illicit]] card gains fast. If it was already fast, reduce its cost by 1 instead.","quantity":2,"skill_agility":1,"xp":1,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Connection. Illicit.","real_traits":"Connection. Illicit.","flavor":"\"Don\u2019t worry. I know a guy.\" - Leo De Luca","illustrator":"Alexandre Dainche","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"85fa1c83-ba81-4786-808a-fb38a92c4726","url":"https:\/\/arkhamdb.com\/card\/04108","imagesrc":"\/bundles\/cards\/04108.png"},{"pack_code":"tof","pack_name":"Threads of Fate","type_code":"event","type_name":"Event","faction_code":"mystic","faction_name":"Mystic","position":110,"exceptional":false,"myriad":false,"code":"04110","name":"Counterspell","real_name":"Counterspell","cost":2,"text":"Fast. Play when a [skull], [cultist], [tablet], or [elder_thing] chaos token is revealed during a skill test at your location.\nCancel that chaos token. <i>(Do not reveal a new chaos token to replace it.)<\/i>","real_text":"Fast. Play when a [skull], [cultist], [tablet], or [elder_thing] chaos token is revealed during a skill test at your location.\nCancel that chaos token. <i>(Do not reveal a new chaos token to replace it.)<\/i>","quantity":2,"skill_willpower":1,"skill_intellect":1,"xp":2,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Spell. Blessed.","real_traits":"Spell. Blessed.","flavor":"\"Not on my watch.\"","illustrator":"Matthew Cowdery","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"410909a0-d960-43ff-8cc1-b92c69b52c08","url":"https:\/\/arkhamdb.com\/card\/04110","imagesrc":"\/bundles\/cards\/04110.png"},{"pack_code":"tof","pack_name":"Threads of Fate","type_code":"event","type_name":"Event","faction_code":"survivor","faction_name":"Survivor","position":111,"exceptional":false,"myriad":false,"code":"04111","name":"Perseverance","real_name":"Perseverance","cost":2,"text":"Fast. Play when you are assigned damage and\/or horror that would defeat you.\nCancel up to 4 of that damage and\/or horror.","real_text":"Fast. Play when you are assigned damage and\/or horror that would defeat you.\nCancel up to 4 of that damage and\/or horror.","quantity":2,"skill_willpower":2,"xp":0,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Spirit.","real_traits":"Spirit.","flavor":"Calloused hands and a determined heart were all she needed.","illustrator":"Dual Brush Studios","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"edf0ac36-d2d1-4c12-9635-177e3f7e2d3e","url":"https:\/\/arkhamdb.com\/card\/04111","imagesrc":"\/bundles\/cards\/04111.png"},{"pack_code":"tof","pack_name":"Threads of Fate","type_code":"skill","type_name":"Skill","faction_code":"survivor","faction_name":"Survivor","position":112,"exceptional":false,"myriad":false,"code":"04112","name":"Stunning Blow","real_name":"Stunning Blow","text":"If this skill test is successful during an attack, automatically evade the attacked enemy.","real_text":"If this skill test is successful during an attack, automatically evade the attacked enemy.","quantity":2,"skill_combat":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Practiced.","real_traits":"Practiced.","flavor":"Thud.","illustrator":"Matthew Cowdery","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"f7b0af4f-1d4c-43b3-bd58-4e343090d774","url":"https:\/\/arkhamdb.com\/card\/04112","imagesrc":"\/bundles\/cards\/04112.png"},{"pack_code":"tof","pack_name":"Threads of Fate","type_code":"scenario","type_name":"Scenario","faction_code":"mythos","faction_name":"Mythos","encounter_code":"threads_of_fate","encounter_name":"Threads of Fate","position":113,"exceptional":false,"myriad":false,"encounter_position":1,"code":"04113","name":"Threads of Fate","real_name":"Threads of Fate","text":"Easy \/ Standard\n[skull] : -X. X is the highest number of doom on a [[cultist]] enemy.\n[cultist]: -2. If you do not succeed by at least 1, take 1 damage.\n[tablet]: -2. If you do not succeed by at least 1, place 1 doom on the nearest [[cultist]] enemy.\n[elder_thing]: -2. If you fail, lose 1 of your clues.","real_text":"Easy \/ Standard\n[skull] : -X. X is the highest number of doom on a [[cultist]] enemy.\n[cultist]: -2. If you do not succeed by at least 1, take 1 damage.\n[tablet]: -2. If you do not succeed by at least 1, place 1 doom on the nearest [[cultist]] enemy.\n[elder_thing]: -2. If you fail, lose 1 of your clues.","quantity":1,"health_per_investigator":false,"real_slot":"","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Hard \/ Expert\n[skull] : -X. X is the total number of doom in play.\n[cultist]: -2. If you do not succeed by at least 2, take 1 direct damage.\n[tablet]: -2. If you do not succeed by at least 2, place 1 doom on each [[cultist]] enemy.\n[elder_thing]: -3. If you fail, lose 1 of your clues.","octgn_id":"3e01c1d4-8e5c-472b-b803-357c6474ca01","url":"https:\/\/arkhamdb.com\/card\/04113","imagesrc":"\/bundles\/cards\/04113.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/04113b.png"},{"pack_code":"tof","pack_name":"Threads of Fate","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"threads_of_fate","encounter_name":"Threads of Fate","position":114,"exceptional":false,"myriad":false,"encounter_position":2,"code":"04114","name":"Three Fates","real_name":"Three Fates","text":"[action]: <b>Resign.<\/b> You don't want to risk taking too long, so you head to safety with the information you've gathered.","real_text":"[action]: <b>Resign.<\/b> You don't want to risk taking too long, so you head to safety with the information you've gathered.","quantity":1,"doom":6,"health_per_investigator":false,"real_slot":"","stage":1,"flavor":"You have three tasks before you and a limited amount of time before the trail goes cold. Where do you search first?","illustrator":"Joshua Cair\u00f3s","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Shuffle the encounter discard pile into the encounter deck.\nIf there are only 2 act decks in play, place 1 doom on agenda 2a as it is revealed.","back_flavor":"The town is bustling as noon comes and goes. University students travel from class to class, businesspeople take breaks from their busy office lives, and in Easttown, Velma's Diner is abuzz with the lunch rush. Despite this veil of normality, the curtain has been lifted. You see this town for what it really is: an endless mire of secrets.","back_name":"At The Sun's Peak","octgn_id":"c4993b69-869c-454a-9bba-9cc7eb6f884a","url":"https:\/\/arkhamdb.com\/card\/04114","imagesrc":"\/bundles\/cards\/04114.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/04114b.png"},{"pack_code":"tof","pack_name":"Threads of Fate","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"threads_of_fate","encounter_name":"Threads of Fate","position":115,"exceptional":false,"myriad":false,"encounter_position":3,"code":"04115","name":"Behind the Curtain","real_name":"Behind the Curtain","text":"[action]: <b>Resign.<\/b> You don't want to risk taking too long, so you head to safety with the information you've gathered.","real_text":"[action]: <b>Resign.<\/b> You don't want to risk taking too long, so you head to safety with the information you've gathered.","quantity":1,"doom":6,"health_per_investigator":false,"real_slot":"","stage":2,"flavor":"This conspiracy runs much deeper than you had imagined. The more time you spend investigating these mysteries, the more you come to realize they are linked to one another. At the center of these secrets is an enigmatic organization, manipulating events behind the scenes...","illustrator":"Joshua Cair\u00f3s","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Shuffle the encounter discard pile into the encounter deck.\nIf there are only 2 act decks in play, place 1 doom on agenda 3a as it is revealed.\nIf there is only 1 act deck in play, place 2 doom on agenda 3a as it is revealed.","back_flavor":"The streets begin to empty as evening approaches. When the office buildings shut their doors, the clubs open theirs, in places both public and hidden from view. In downtown Arkham, the Ward Theatre is well lit and filled to capacity. The surrounding streets, however, are eerily quiet. Only soft footsteps from nearby alleyways hint at any sign of life, and a cold wind whistles through the air. The workday might have ended, but your work is far from over. The figures walking down the street start to fill you with a sense of dread instead of comfort.","back_name":"The Sun Sets","octgn_id":"816fe8c3-f374-4fe1-add3-f7acad18e294","url":"https:\/\/arkhamdb.com\/card\/04115","imagesrc":"\/bundles\/cards\/04115.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/04115b.png"},{"pack_code":"tof","pack_name":"Threads of Fate","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"threads_of_fate","encounter_name":"Threads of Fate","position":116,"exceptional":false,"myriad":false,"encounter_position":4,"code":"04116","name":"Hidden Entanglements","real_name":"Hidden Entanglements","text":"[action]: <b>Resign.<\/b> You don't want to risk taking too long, so you head to safety with the information you've gathered.","real_text":"[action]: <b>Resign.<\/b> You don't want to risk taking too long, so you head to safety with the information you've gathered.","quantity":1,"doom":6,"health_per_investigator":false,"real_slot":"","stage":3,"flavor":"Who can you trust in this city of lies? Arkham may be safe from the perils of the jungle, but you are far from safe here. Each passing stranger in the dark of night could be a kidnapper, a thief, or a killer. Each glance they send your way could be the last thing you ever see.","illustrator":"Joshua Cair\u00f3s","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Each surviving investigator is defeated and suffers 1 mental trauma.","back_flavor":"Midnight arrives, but your work is not done. You wander the streets of Arkham for hours, frustrated as the trails you have pursued grow cold over time. When the sun rises, fatigue has wreaked havoc on your body and mind.","back_name":"Night Passes","octgn_id":"d2e20ace-26f5-4a59-b8a6-655a18dcfdc1","url":"https:\/\/arkhamdb.com\/card\/04116","imagesrc":"\/bundles\/cards\/04116.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/04116b.png"},{"pack_code":"tof","pack_name":"Threads of Fate","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"threads_of_fate","encounter_name":"Threads of Fate","linked_to_code":"04117b","linked_to_name":"Eztli Exhibit","position":117,"exceptional":false,"myriad":false,"encounter_position":5,"code":"04117a","name":"The Relic Is Missing!","real_name":"The Relic Is Missing!","text":"<b>Objective<\/b> - Only investigators in Miskatonic University can spend the requisite number of clues, as a group, to advance.","real_text":"<b>Objective<\/b> - Only investigators in Miskatonic University can spend the requisite number of clues, as a group, to advance.","quantity":1,"clues":1,"health_per_investigator":false,"real_slot":"","stage":1,"flavor":"The Eztli relic was last seen in its display case in the Eztli exhibit at the Miskatonic Museum. Ichtaca fears that the relic could be used for terrible purposes if left in the wrong hands. You must recover it!","illustrator":"Joshua Cair\u00f3s","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"896613e6-b4a2-488a-8460-929df1a72bf4","url":"https:\/\/arkhamdb.com\/card\/04117a","imagesrc":"\/bundles\/cards\/04117a.png","spoiler":1,"linked_card":{"pack_code":"tof","pack_name":"Threads of Fate","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"threads_of_fate","encounter_name":"Threads of Fate","id":1129,"position":117,"exceptional":false,"myriad":false,"encounter_position":5,"code":"04117b","name":"Eztli Exhibit","real_name":"Eztli Exhibit","subname":null,"bonded_to":null,"bonded_count":null,"cost":null,"text":"<p><b>Revelation<\/b> - Put the Eztli Exhibit into play.<\/p><p><b>Forced<\/b> - After you reveal a <span class=\"icon-skull\" title=\"Skull\"><\/span>, <span class=\"icon-cultist\" title=\"Cultist\"><\/span>, <span class=\"icon-tablet\" title=\"Tablet\"><\/span>, <span class=\"icon-elder_thing\" title=\"Elder Thing\"><\/span>, or <span class=\"icon-auto_fail\" title=\"Auto Fail\"><\/span> symbol while investigating the Eztli Exhibit: Take 1 horror.<\/p>","customization_text":null,"customization_change":null,"real_text":"<b>Revelation<\/b> - Put the Eztli Exhibit into play.\n<b>Forced<\/b> - After you reveal a [skull], [cultist], [tablet], [elder_thing], or [auto_fail] symbol while investigating the Eztli Exhibit: Take 1 horror.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":3,"clues":2,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":1,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":"","stage":null,"traits":"Miskatonic. Exhibit.","real_traits":"Miskatonic. Exhibit.","tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"","illustrator":"Ed Mattinian","is_unique":false,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/04117b","imagesrc":"\/bundles\/cards\/04117b.png","spoiler":1}},{"pack_code":"tof","pack_name":"Threads of Fate","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"threads_of_fate","encounter_name":"Threads of Fate","position":117,"exceptional":false,"myriad":false,"encounter_position":5,"code":"04117b","name":"Eztli Exhibit","real_name":"Eztli Exhibit","text":"<b>Revelation<\/b> - Put the Eztli Exhibit into play.\n<b>Forced<\/b> - After you reveal a [skull], [cultist], [tablet], [elder_thing], or [auto_fail] symbol while investigating the Eztli Exhibit: Take 1 horror.","real_text":"<b>Revelation<\/b> - Put the Eztli Exhibit into play.\n<b>Forced<\/b> - After you reveal a [skull], [cultist], [tablet], [elder_thing], or [auto_fail] symbol while investigating the Eztli Exhibit: Take 1 horror.","quantity":1,"shroud":3,"clues":2,"health_per_investigator":false,"victory":1,"real_slot":"","traits":"Miskatonic. Exhibit.","real_traits":"Miskatonic. Exhibit.","illustrator":"Ed Mattinian","is_unique":false,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/04117b","imagesrc":"\/bundles\/cards\/04117b.png","spoiler":1},{"pack_code":"tof","pack_name":"Threads of Fate","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"threads_of_fate","encounter_name":"Threads of Fate","linked_to_code":"04118b","linked_to_name":"Harlan Earnstone","position":118,"exceptional":false,"myriad":false,"encounter_position":6,"code":"04118a","name":"Harlan Is in Danger!","real_name":"Harlan Is in Danger!","text":"<b>Objective<\/b> - Only investigators in Miskatonic University can spend the requisite number of clues, as a group, to advance.","real_text":"<b>Objective<\/b> - Only investigators in Miskatonic University can spend the requisite number of clues, as a group, to advance.","quantity":1,"clues":2,"health_per_investigator":false,"real_slot":"","stage":1,"flavor":"Harlan has custody of the relic, but he believes he is being followed. The last time you heard from him, he was in his office at the university.","illustrator":"Joshua Cair\u00f3s","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"c8d55c59-96cd-438b-afaa-366bfe19730c","url":"https:\/\/arkhamdb.com\/card\/04118a","imagesrc":"\/bundles\/cards\/04118a.png","spoiler":1,"linked_card":{"pack_code":"tof","pack_name":"Threads of Fate","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"threads_of_fate","encounter_name":"Threads of Fate","id":1131,"position":118,"exceptional":false,"myriad":false,"encounter_position":6,"code":"04118b","name":"Harlan Earnstone","real_name":"Harlan Earnstone","subname":"Historical Theorist","bonded_to":null,"bonded_count":null,"cost":null,"text":"<p><b>Revelation<\/b> - Put Harlan Earnstone into play in Easttown.<\/p><p><span class=\"icon-action\" title=\"Action\"><\/span> Discard the top 3 cards of your deck: <b>Parley.<\/b> You try to snap Earnstone out of his daze. Test <span class=\"icon-willpower\" title=\"Willpower\"><\/span> (4). If you succeed, place 1 clue on him <i>(from the token pool)<\/i>.<\/p>","customization_text":null,"customization_change":null,"real_text":"<b>Revelation<\/b> - Put Harlan Earnstone into play in Easttown.\n[action] Discard the top 3 cards of your deck: <b>Parley.<\/b> You try to snap Earnstone out of his daze. Test [willpower] (4). If you succeed, place 1 clue on him <i>(from the token pool)<\/i>.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":null,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":"","stage":null,"traits":"Bystander. Miskatonic.","real_traits":"Bystander. Miskatonic.","tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"When you find him, Harlan is babbling incoherently and won't respond to anything you say.","illustrator":"Mark Winters","is_unique":true,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/04118b","imagesrc":"\/bundles\/cards\/04118b.png","spoiler":1}},{"pack_code":"tof","pack_name":"Threads of Fate","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"threads_of_fate","encounter_name":"Threads of Fate","position":118,"exceptional":false,"myriad":false,"encounter_position":6,"code":"04118b","name":"Harlan Earnstone","real_name":"Harlan Earnstone","subname":"Historical Theorist","text":"<b>Revelation<\/b> - Put Harlan Earnstone into play in Easttown.\n[action] Discard the top 3 cards of your deck: <b>Parley.<\/b> You try to snap Earnstone out of his daze. Test [willpower] (4). If you succeed, place 1 clue on him <i>(from the token pool)<\/i>.","real_text":"<b>Revelation<\/b> - Put Harlan Earnstone into play in Easttown.\n[action] Discard the top 3 cards of your deck: <b>Parley.<\/b> You try to snap Earnstone out of his daze. Test [willpower] (4). If you succeed, place 1 clue on him <i>(from the token pool)<\/i>.","quantity":1,"health_per_investigator":false,"real_slot":"","traits":"Bystander. Miskatonic.","real_traits":"Bystander. Miskatonic.","flavor":"When you find him, Harlan is babbling incoherently and won't respond to anything you say.","illustrator":"Mark Winters","is_unique":true,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/04118b","imagesrc":"\/bundles\/cards\/04118b.png","spoiler":1},{"pack_code":"tof","pack_name":"Threads of Fate","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"threads_of_fate","encounter_name":"Threads of Fate","position":119,"exceptional":false,"myriad":false,"encounter_position":7,"code":"04119","name":"At the Exhibit","real_name":"At the Exhibit","text":"<b>Objective<\/b> - Only investigators in the Eztli Exhibit can spend the requisite number of clues, as a group, to advance.","real_text":"<b>Objective<\/b> - Only investigators in the Eztli Exhibit can spend the requisite number of clues, as a group, to advance.","quantity":1,"clues":2,"health_per_investigator":false,"real_slot":"","stage":2,"flavor":"One of the museum security guards, a man named Drew Walker, recognizes you from your prior work with Alejandro and Dr. Horowitz. \"Look, I ain\u2019t supposed to be letting anybody into the exhibit... But the coppers don\u2019t know from nothing when it comes to this hokum.\" He steps aside and lets you pass. \"If anybody asks, you slipped in while I was using the john, all right? Don\u2019t take any wooden nickels.\"","illustrator":"Joshua Cair\u00f3s","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Put the set-aside Town Hall location into play. If it was already in play, add add 1 [per_investigator] clues to it. Attach the set-aside Relic of Ages to the Town Hall.\nIf there are 2 or fewer act decks in play, add an additional 1 [per_investigator] clues to the Town Hall.\nAdvance to Act 3a - \"Find the Relic.\"","back_flavor":"You search the exhibit where the relic was to be on display, looking for signs of where it may have been taken. Though you find no concrete evidence, on the ground near the exhibit entrance, you do notice several recent scuff marks made by men's shoes. You ask Drew who was last to see the exhibit after Alejandro left. \"Some suits. Government types,\" he replies. \"They had clearing to see the exhibit from Mr. Walsted, the curator.\" It's far from proof of the relic's location, but it's a lead - hopefully one that will point you in the right direction.","back_name":"The Relic's Location","octgn_id":"da71f372-8c2b-4616-aae2-008483386f6a","url":"https:\/\/arkhamdb.com\/card\/04119","imagesrc":"\/bundles\/cards\/04119.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/04119b.png"},{"pack_code":"tof","pack_name":"Threads of Fate","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"threads_of_fate","encounter_name":"Threads of Fate","position":120,"exceptional":false,"myriad":false,"encounter_position":8,"code":"04120","name":"At the Exhibit","real_name":"At the Exhibit","text":"<b>Objective<\/b> - Only investigators in the Eztli Exhibit can spend the requisite number of clues, as a group, to advance.","real_text":"<b>Objective<\/b> - Only investigators in the Eztli Exhibit can spend the requisite number of clues, as a group, to advance.","quantity":1,"clues":2,"health_per_investigator":false,"real_slot":"","stage":2,"flavor":"One of the museum security guards, a man named Drew Walker, recognizes you from your prior work with Alejandro and Dr. Horowitz. \"Look, I ain\u2019t supposed to be letting anybody into the exhibit... But the coppers don\u2019t know from nothing when it comes to this hokum.\" He steps aside and lets you pass. \"If anybody asks, you slipped in while I was using the john, all right? Don\u2019t take any wooden nickels.\"","illustrator":"Joshua Cair\u00f3s","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Search the encounter deck, discard pile, and victory display for a Brotherhood Cultist and spawn it in the location farthest from all investigators. Heal all damage from each Brotherhood Cultist in play.\nAttach the set-aside Relic of Ages to the Brotherhood Cultist farthest from all investigators.\nIf there are 2 or fewer act decks in play, add 1 doom to the Brotherhood Cultist with the attached Relic of Ages.\nAdvance to Act 3a - \"Recover the Relic.\"","back_flavor":"You search the exhibit where the relic was to be on display, looking for signs of where it may have been taken. As you search, you notice a shadow crawling along the wall. It quickly flits out of sight, and heavy footsteps echo through the halls beyond the gallery. Could it be that the culprit is still here?\nYou give chase, but the hooded figure has a lead on you and quickly escapes from the museum. At least now you have a trail to follow - and you won't stop until the relic is yours again.","back_name":"The Brotherhood's Plot","octgn_id":"7a519eb0-846d-412d-8d23-bf773ec5b4a3","url":"https:\/\/arkhamdb.com\/card\/04120","imagesrc":"\/bundles\/cards\/04120.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/04120b.png"},{"pack_code":"tof","pack_name":"Threads of Fate","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"threads_of_fate","encounter_name":"Threads of Fate","position":121,"exceptional":false,"myriad":false,"encounter_position":9,"code":"04121","name":"Harlan's Curse","real_name":"Harlan's Curse","text":"<b>Objective<\/b> - If there are 1 [per_investigator] clues on Harlan Earnstone: You must remove them and immediately advance.","real_text":"<b>Objective<\/b> - If there are 1 [per_investigator] clues on Harlan Earnstone: You must remove them and immediately advance.","quantity":1,"clues":0,"health_per_investigator":false,"real_slot":"","stage":2,"flavor":"There is no sign of Harlan in his office, but one of the assistants in the administration building informs you that he took the day off and went to his home in Easttown.","illustrator":"Joshua Cair\u00f3s","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Attach the set-aside Relic of Ages to the Curiositie Shoppe.\nIf there are 2 or fewer act decks in play, search the encounter deck for 1 Acolyte (2 Acolytes instead if there are 3 or 4 investigators in the game). Spawn each searched-for Acolyte in the Curiositie Shoppe.\nAdvance to Act 3a - \"Find the Relic.\"","back_flavor":"Harlan finally snaps out of his daze, returning to his normal self. He tells you that he was accosted by several figures in brown robes, who asked him where he'd hidden the relic. They used some kind of hypnotism to pry the knowledge from him by force. He had no choice but to tell them the truth - that he'd brought the relic to the Curiositie Shoppe and gave it to one of his associates. If you make haste, perhaps you can reach the relic before the brown-robed figures do!","back_name":"Safekeeping","octgn_id":"c6b3c676-8d25-46d4-a43c-898324bbd6e0","url":"https:\/\/arkhamdb.com\/card\/04121","imagesrc":"\/bundles\/cards\/04121.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/04121b.png"},{"pack_code":"tof","pack_name":"Threads of Fate","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"threads_of_fate","encounter_name":"Threads of Fate","linked_to_code":"04122b","linked_to_name":"Harlan Earnstone","position":122,"exceptional":false,"myriad":false,"encounter_position":10,"code":"04122","name":"Harlan's Curse","real_name":"Harlan's Curse","text":"<b>Objective<\/b> - If there are 1 [per_investigator] clues on Harlan Earnstone: You must remove them and immediately advance.","real_text":"<b>Objective<\/b> - If there are 1 [per_investigator] clues on Harlan Earnstone: You must remove them and immediately advance.","quantity":1,"clues":0,"health_per_investigator":false,"real_slot":"","stage":2,"flavor":"There is no sign of Harlan in his office, but one of the assistants in the administration building informs you that he took the day off and went to his home in Easttown.","illustrator":"Joshua Cair\u00f3s","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"d2aff041-a1f8-4b31-a630-651661ac22fc","url":"https:\/\/arkhamdb.com\/card\/04122","imagesrc":"\/bundles\/cards\/04122.png","spoiler":1,"linked_card":{"pack_code":"tof","pack_name":"Threads of Fate","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"threads_of_fate","encounter_name":"Threads of Fate","id":1136,"position":122,"exceptional":false,"myriad":false,"encounter_position":10,"code":"04122b","name":"Harlan Earnstone","real_name":"Harlan Earnstone","subname":"Crazed by the Curse","bonded_to":null,"bonded_count":null,"cost":null,"text":"<p><b>Revelation<\/b> - Switch this card with the <b><i>Bystander<\/i><\/b> version of Harlan Earnstone, removing that version from the game. Attach the set-aside Relic of Ages to Harlan Earnstone. Advance to Act 3a - \"Recover the Relic.\"<\/p><p><b>Forced<\/b> - After you successfully evade Harlan Earnstone by 3 or more: Add him to the victory display.<\/p>","customization_text":null,"customization_change":null,"real_text":"<b>Revelation<\/b> - Switch this card with the [[Bystander]] version of Harlan Earnstone, removing that version from the game. Attach the set-aside Relic of Ages to Harlan Earnstone. Advance to Act 3a - \"Recover the Relic.\"\n<b>Forced<\/b> - After you successfully evade Harlan Earnstone by 3 or more: Add him to the victory display.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":2,"health_per_investigator":false,"sanity":null,"enemy_damage":1,"enemy_horror":1,"enemy_fight":4,"enemy_evade":3,"victory":1,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":"","stage":null,"traits":"Humanoid. Cursed. Elite.","real_traits":"Humanoid. Cursed. Elite.","tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"Afflicted by a strange curse, Harlan suddenly attacks!","illustrator":"Mark Winters","is_unique":true,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/04122b","imagesrc":"\/bundles\/cards\/04122b.png","spoiler":1}},{"pack_code":"tof","pack_name":"Threads of Fate","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"threads_of_fate","encounter_name":"Threads of Fate","position":122,"exceptional":false,"myriad":false,"encounter_position":10,"code":"04122b","name":"Harlan Earnstone","real_name":"Harlan Earnstone","subname":"Crazed by the Curse","text":"<b>Revelation<\/b> - Switch this card with the [[Bystander]] version of Harlan Earnstone, removing that version from the game. Attach the set-aside Relic of Ages to Harlan Earnstone. Advance to Act 3a - \"Recover the Relic.\"\n<b>Forced<\/b> - After you successfully evade Harlan Earnstone by 3 or more: Add him to the victory display.","real_text":"<b>Revelation<\/b> - Switch this card with the [[Bystander]] version of Harlan Earnstone, removing that version from the game. Attach the set-aside Relic of Ages to Harlan Earnstone. Advance to Act 3a - \"Recover the Relic.\"\n<b>Forced<\/b> - After you successfully evade Harlan Earnstone by 3 or more: Add him to the victory display.","quantity":1,"health":2,"health_per_investigator":false,"enemy_damage":1,"enemy_horror":1,"enemy_fight":4,"enemy_evade":3,"victory":1,"real_slot":"","traits":"Humanoid. Cursed. Elite.","real_traits":"Humanoid. Cursed. Elite.","flavor":"Afflicted by a strange curse, Harlan suddenly attacks!","illustrator":"Mark Winters","is_unique":true,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/04122b","imagesrc":"\/bundles\/cards\/04122b.png","spoiler":1},{"pack_code":"tof","pack_name":"Threads of Fate","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"threads_of_fate","encounter_name":"Threads of Fate","position":123,"exceptional":false,"myriad":false,"encounter_position":11,"code":"04123","name":"Find the Relic","real_name":"Find the Relic","text":"While Relic of Ages is attached to a location, that location gets +2 shroud.\n<b>Objective<\/b> - If Relic of Ages is attached to a location with no remaining clues, advance.","real_text":"While Relic of Ages is attached to a location, that location gets +2 shroud.\n<b>Objective<\/b> - If Relic of Ages is attached to a location with no remaining clues, advance.","quantity":1,"health_per_investigator":false,"real_slot":"","stage":3,"flavor":"You believe you have discovered the relic\u2019s whereabouts. Now, you must scour this place from bottom to top in order to find it.","illustrator":"Joshua Cair\u00f3s","is_unique":false,"permanent":false,"double_sided":true,"back_text":"<b>If the Relic of Ages is attached to the Town Hall:<\/b>\n<blockquote><i>After an hour of searching Arkham's Town Hall, you notice a faint blue glow emanating from underneath the door to the city planner's office. You break into the office without being noticed. The relic is lying on his desk, along with a map of the city that is covered in strange markings and iconography. Why is it here?<\/i><\/blockquote>\nThe investigator nearest to the Town Hall takes control of the Relic of Ages. Remove the remainder of the \"a\/b\" act deck from the game. If another act card is in play, continue playing. Otherwise, proceed to <b>(\u2192R1)<\/b>.\n<hr><b>If the Relic of Ages is attached to the Curiositie Shoppe:\n<\/b><blockquote><i>Sure enough, the relic is tucked away in a corner of the shop's storage room, hidden from sight.<\/i><\/blockquote>\nThe investigator nearest to the Curiositie Shoppe takes control of the Relic of Ages. Remove the remainder of the \"a\/b\" act deck from the game. If another act card is in play, continue playing. Otherwise, proceed to <b>(\u2192R1)<\/b>.","back_name":"The Relic Is Found","octgn_id":"71fc4500-eaf7-43b1-b6b4-165248055cdf","url":"https:\/\/arkhamdb.com\/card\/04123","imagesrc":"\/bundles\/cards\/04123.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/04123b.png"},{"pack_code":"tof","pack_name":"Threads of Fate","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"threads_of_fate","encounter_name":"Threads of Fate","position":124,"exceptional":false,"myriad":false,"encounter_position":12,"code":"04124","name":"Recover the Relic","real_name":"Recover the Relic","text":"While Relic of Ages is attached to an enemy, that enemy gets +2 [per_investigator] health.\n<b>Objective<\/b> - If the enemy the Relic of Ages is attached to leaves play, advance.","real_text":"While Relic of Ages is attached to an enemy, that enemy gets +2 [per_investigator] health.\n<b>Objective<\/b> - If the enemy the Relic of Ages is attached to leaves play, advance.","quantity":1,"health_per_investigator":false,"real_slot":"","stage":3,"flavor":"You\u2019ve discovered who is carrying the relic. Now, you must secure it from them, whatever the cost!","illustrator":"Joshua Cair\u00f3s","is_unique":false,"permanent":false,"double_sided":true,"back_text":"<b>If the Relic of Ages was attached to a Brotherhood Cultist:<\/b>\n<blockquote><i>As the robed figure collapses, the relic falls out of his cloak, clattering to the ground and rolling to a stop nearby. It is pulsing with an odd glow, as though aware it is being searched for.<\/i><\/blockquote>\nThe investigator nearest to the Brotherhood Cultist's location takes control of the Relic of Ages. Remove the remainder of the \"a\/b\" act deck from the game. If another act card is in play, continue playing. Otherwise, proceed to <b>(\u2192R1)<\/b>.\n<hr><b>If the Relic of Ages was attached to Harlan Earnstone:<\/b>\n<blockquote><i>Harlan snaps out of his daze and collapses, holding his head in pain. \"What was I - ?\" His eyes widen as he realizes what he has done, and he pulls the relic out of his coat, offering it to you. \"T-take it!\" He says. \"You can keep it safer than I can.\"<\/i><\/blockquote>\nThe investigator nearest to Harlan Earnstone's location takes control of the Relic of Ages. Remove the remainder of the \"a\/b\" act deck from the game. If another act card is in play, continue playing. Otherwise, proceed to <b>(\u2192R1)<\/b>.","back_name":"The Relic is Recovered","octgn_id":"aa707a76-33be-4960-9a91-ce58e22b7728","url":"https:\/\/arkhamdb.com\/card\/04124","imagesrc":"\/bundles\/cards\/04124.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/04124b.png"},{"pack_code":"tof","pack_name":"Threads of Fate","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"threads_of_fate","encounter_name":"Threads of Fate","linked_to_code":"04125b","linked_to_name":"Henry Deveau","position":125,"exceptional":false,"myriad":false,"encounter_position":13,"code":"04125a","name":"Search for Alejandro","real_name":"Search for Alejandro","text":"<b>Objective<\/b> - Only investigators in Easttown can spend the requisite number of clues, as a group, to advance.","real_text":"<b>Objective<\/b> - Only investigators in Easttown can spend the requisite number of clues, as a group, to advance.","quantity":1,"clues":1,"health_per_investigator":false,"real_slot":"","stage":1,"flavor":"You\u2019ve decided to search for Alejandro on your own, believing you will have a better shot at finding him without involving the police. His hotel is in Easttown, so you begin your search there.","illustrator":"Joshua Cair\u00f3s","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"7a75e4c5-445e-4159-925f-957163e47e29","url":"https:\/\/arkhamdb.com\/card\/04125a","imagesrc":"\/bundles\/cards\/04125a.png","spoiler":1,"linked_card":{"pack_code":"tof","pack_name":"Threads of Fate","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"threads_of_fate","encounter_name":"Threads of Fate","id":1140,"position":125,"exceptional":false,"myriad":false,"encounter_position":13,"code":"04125b","name":"Henry Deveau","real_name":"Henry Deveau","subname":"Friend of Alejandro","bonded_to":null,"bonded_count":null,"cost":null,"text":"<p><b>Revelation<\/b> - Put Henry Deveau into play in Velma's Diner.<\/p><p><span class=\"icon-action\" title=\"Action\"><\/span> Choose and discard a card from your hand: <b>Parley.<\/b> You discuss Alejandro's whereabouts. Test <span class=\"icon-intellect\" title=\"Intellect\"><\/span> (3). If you succeed, place 1 clue on this card <i>(from the token pool)<\/i>.<\/p>","customization_text":null,"customization_change":null,"real_text":"<b>Revelation<\/b> - Put Henry Deveau into play in Velma's Diner.\n[action] Choose and discard a card from your hand: <b>Parley.<\/b> You discuss Alejandro's whereabouts. Test [intellect] (3). If you succeed, place 1 clue on this card <i>(from the token pool)<\/i>.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":null,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":"","stage":null,"traits":"Bystander.","real_traits":"Bystander.","tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"Henry sits at the counter, sipping at a cup of black coffee.","illustrator":"David Hovey","is_unique":true,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/04125b","imagesrc":"\/bundles\/cards\/04125b.png","spoiler":1}},{"pack_code":"tof","pack_name":"Threads of Fate","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"threads_of_fate","encounter_name":"Threads of Fate","position":125,"exceptional":false,"myriad":false,"encounter_position":13,"code":"04125b","name":"Henry Deveau","real_name":"Henry Deveau","subname":"Friend of Alejandro","text":"<b>Revelation<\/b> - Put Henry Deveau into play in Velma's Diner.\n[action] Choose and discard a card from your hand: <b>Parley.<\/b> You discuss Alejandro's whereabouts. Test [intellect] (3). If you succeed, place 1 clue on this card <i>(from the token pool)<\/i>.","real_text":"<b>Revelation<\/b> - Put Henry Deveau into play in Velma's Diner.\n[action] Choose and discard a card from your hand: <b>Parley.<\/b> You discuss Alejandro's whereabouts. Test [intellect] (3). If you succeed, place 1 clue on this card <i>(from the token pool)<\/i>.","quantity":1,"health_per_investigator":false,"real_slot":"","traits":"Bystander.","real_traits":"Bystander.","flavor":"Henry sits at the counter, sipping at a cup of black coffee.","illustrator":"David Hovey","is_unique":true,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/04125b","imagesrc":"\/bundles\/cards\/04125b.png","spoiler":1},{"pack_code":"tof","pack_name":"Threads of Fate","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"threads_of_fate","encounter_name":"Threads of Fate","linked_to_code":"04126b","linked_to_name":"Arkham Police Station","position":126,"exceptional":false,"myriad":false,"encounter_position":14,"code":"04126a","name":"Missing Persons","real_name":"Missing Persons","text":"<b>Objective<\/b> - Only investigators in Easttown can spend the requisite number of clues, as a group, to advance.","real_text":"<b>Objective<\/b> - Only investigators in Easttown can spend the requisite number of clues, as a group, to advance.","quantity":1,"clues":1,"health_per_investigator":false,"real_slot":"","stage":1,"flavor":"Suspecting foul play, you\u2019ve decided to go to the police to enlist their help in searching for Alejandro.","illustrator":"Joshua Cair\u00f3s","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"1a414a99-25cc-4ec4-8463-c7301a87e6e9","url":"https:\/\/arkhamdb.com\/card\/04126a","imagesrc":"\/bundles\/cards\/04126a.png","spoiler":1,"linked_card":{"pack_code":"tof","pack_name":"Threads of Fate","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"threads_of_fate","encounter_name":"Threads of Fate","id":1142,"position":126,"exceptional":false,"myriad":false,"encounter_position":14,"code":"04126b","name":"Arkham Police Station","real_name":"Arkham Police Station","subname":null,"bonded_to":null,"bonded_count":null,"cost":null,"text":"<p><b>Revelation<\/b> - Put the Arkham Police Station into play.<\/p><p>Easttown is connected to Arkham Police Station.<\/p><p><span class=\"icon-action\" title=\"Action\"><\/span>: Search the top 6 cards of your deck for a <b><i>weapon<\/i><\/b> card and add it to your hand. Shuffle your deck.<\/p>","customization_text":null,"customization_change":null,"real_text":"<b>Revelation<\/b> - Put the Arkham Police Station into play.\nEasttown is connected to Arkham Police Station.\n[action]: Search the top 6 cards of your deck for a [[weapon]] card and add it to your hand. Shuffle your deck.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":3,"clues":2,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":1,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":"","stage":null,"traits":"Arkham.","real_traits":"Arkham.","tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"","illustrator":"Yoann Boissonnet","is_unique":false,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/04126b","imagesrc":"\/bundles\/cards\/04126b.png","spoiler":1}},{"pack_code":"tof","pack_name":"Threads of Fate","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"threads_of_fate","encounter_name":"Threads of Fate","position":126,"exceptional":false,"myriad":false,"encounter_position":14,"code":"04126b","name":"Arkham Police Station","real_name":"Arkham Police Station","text":"<b>Revelation<\/b> - Put the Arkham Police Station into play.\nEasttown is connected to Arkham Police Station.\n[action]: Search the top 6 cards of your deck for a [[weapon]] card and add it to your hand. Shuffle your deck.","real_text":"<b>Revelation<\/b> - Put the Arkham Police Station into play.\nEasttown is connected to Arkham Police Station.\n[action]: Search the top 6 cards of your deck for a [[weapon]] card and add it to your hand. Shuffle your deck.","quantity":1,"shroud":3,"clues":2,"health_per_investigator":false,"victory":1,"real_slot":"","traits":"Arkham.","real_traits":"Arkham.","illustrator":"Yoann Boissonnet","is_unique":false,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/04126b","imagesrc":"\/bundles\/cards\/04126b.png","spoiler":1},{"pack_code":"tof","pack_name":"Threads of Fate","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"threads_of_fate","encounter_name":"Threads of Fate","position":127,"exceptional":false,"myriad":false,"encounter_position":15,"code":"04127","name":"At the Station","real_name":"At the Station","text":"<b>Objective<\/b> - Only investigators in the Arkham Police Station can spend the requisite number of clues, as a group, to advance.","real_text":"<b>Objective<\/b> - Only investigators in the Arkham Police Station can spend the requisite number of clues, as a group, to advance.","errata_date":{"date":"2025-07-11 00:00:00.000000","timezone_type":3,"timezone":"UTC"},"quantity":1,"clues":2,"health_per_investigator":false,"real_slot":"","stage":2,"flavor":"The police station might be open to the public in theory, but getting your story heard by the proper authorities requires a bit more finesse than you imagined.","illustrator":"Joshua Cair\u00f3s","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Search all in- and out-of-play areas for a Hunting Nightgaunt and spawn it in the location farthest from all investigators. Heal all damage from each Hunting Nightgaunt in play.\nAttach the set-aside Alejandro Vela to the Hunting Nightgaunt farthest from all investigators.\nAdvance to Act 3c - \"Alejandro's Plight.\"","back_flavor":"None of the police officers have seen Alejandro, and they don't seem interested in helping you find him. \"It's only been a couple days. He'll turn up,\" they say. They give excuses, trying to avoid filling out a report. Finally, just as you are about to leave in frustration, a homeless man being held for disorderly conduct grabs your elbow. \"I saw 'im!\" he drawls. \"The man you describe, I saw 'im in the sky, carried in its clutches...\" He describes a faceless winged creature while the officers nearby chuckle and roll their eyes. The man is clearly drunk... but could it be he's telling the truth?","back_name":"In Shadowed Talons","octgn_id":"c18e7c75-2d45-4e81-9df6-2d4a738c0992","url":"https:\/\/arkhamdb.com\/card\/04127","imagesrc":"\/bundles\/cards\/04127.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/04127b.png"},{"pack_code":"tof","pack_name":"Threads of Fate","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"threads_of_fate","encounter_name":"Threads of Fate","linked_to_code":"04128b","linked_to_name":"Train Tracks","position":128,"exceptional":false,"myriad":false,"encounter_position":16,"code":"04128a","name":"At the Station","real_name":"At the Station","text":"<b>Objective<\/b> - Only investigators in the Arkham Police Station can spend the requisite number of clues, as a group, to advance.","real_text":"<b>Objective<\/b> - Only investigators in the Arkham Police Station can spend the requisite number of clues, as a group, to advance.","quantity":1,"clues":2,"health_per_investigator":false,"real_slot":"","stage":2,"flavor":"The police station might be open to the public in theory, but getting your story heard by the proper authorities requires a bit more finesse than you imagined.","illustrator":"Joshua Cair\u00f3s","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"10a58a3d-9813-4947-8737-88f77b3e7a9a","url":"https:\/\/arkhamdb.com\/card\/04128a","imagesrc":"\/bundles\/cards\/04128a.png","spoiler":1,"linked_card":{"pack_code":"tof","pack_name":"Threads of Fate","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"threads_of_fate","encounter_name":"Threads of Fate","id":1145,"position":128,"exceptional":false,"myriad":false,"encounter_position":16,"code":"04128b","name":"Train Tracks","real_name":"Train Tracks","subname":null,"bonded_to":null,"bonded_count":null,"cost":null,"text":"<p><b>Revelation<\/b> - Put Train Tracks into play. Attach the set-aside Alejandro Vela to Train Tracks. Advance to Act 3c - \"Alejandro's Prison.\"<\/p><p>Northside is connected to Train Tracks.<\/p><p><span class=\"icon-action\" title=\"Action\"><\/span> Spend 1 clue: Draw 4 cards. (Limit once per game.)<\/p>","customization_text":null,"customization_change":null,"real_text":"<b>Revelation<\/b> - Put Train Tracks into play. Attach the set-aside Alejandro Vela to Train Tracks. Advance to Act 3c - \"Alejandro's Prison.\"\nNorthside is connected to Train Tracks.\n[action] Spend 1 clue: Draw 4 cards. (Limit once per game.)","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":3,"clues":1,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":null,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":"","stage":null,"traits":"Arkham.","real_traits":"Arkham.","tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"One of the police officers claims to have seen Alejandro down by the train tracks, flanked by several robed figures...","illustrator":"Cristi Balanescu","is_unique":false,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/04128b","imagesrc":"\/bundles\/cards\/04128b.png","spoiler":1}},{"pack_code":"tof","pack_name":"Threads of Fate","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"threads_of_fate","encounter_name":"Threads of Fate","position":128,"exceptional":false,"myriad":false,"encounter_position":16,"code":"04128b","name":"Train Tracks","real_name":"Train Tracks","text":"<b>Revelation<\/b> - Put Train Tracks into play. Attach the set-aside Alejandro Vela to Train Tracks. Advance to Act 3c - \"Alejandro's Prison.\"\nNorthside is connected to Train Tracks.\n[action] Spend 1 clue: Draw 4 cards. (Limit once per game.)","real_text":"<b>Revelation<\/b> - Put Train Tracks into play. Attach the set-aside Alejandro Vela to Train Tracks. Advance to Act 3c - \"Alejandro's Prison.\"\nNorthside is connected to Train Tracks.\n[action] Spend 1 clue: Draw 4 cards. (Limit once per game.)","quantity":1,"shroud":3,"clues":1,"health_per_investigator":false,"real_slot":"","traits":"Arkham.","real_traits":"Arkham.","flavor":"One of the police officers claims to have seen Alejandro down by the train tracks, flanked by several robed figures...","illustrator":"Cristi Balanescu","is_unique":false,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/04128b","imagesrc":"\/bundles\/cards\/04128b.png","spoiler":1},{"pack_code":"tof","pack_name":"Threads of Fate","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"threads_of_fate","encounter_name":"Threads of Fate","position":129,"exceptional":false,"myriad":false,"encounter_position":17,"code":"04129","name":"Friends in High Places","real_name":"Friends in High Places","text":"<b>Objective<\/b> - If there are 1 [per_investigator] clues on Henry Deveau: You must remove them and immediately advance.","real_text":"<b>Objective<\/b> - If there are 1 [per_investigator] clues on Henry Deveau: You must remove them and immediately advance.","quantity":1,"health_per_investigator":false,"real_slot":"","stage":2,"flavor":"You can\u2019t get into Alejandro\u2019s hotel room, so you decide to question several of the occupants in the neighboring rooms. One of them informs you that Alejandro has been meeting often with an acquaintance of his, a government official named Henry Deveau. They tend to meet nightly at Velma\u2019s Diner. Perhaps you should pay Henry a visit?","illustrator":"Joshua Cair\u00f3s","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Put the set-aside Town Hall location into play, if it is not already in play.\nAttach the set-aside Alejandro Vela to the Town Hall.\nAdvance to Act 3c - \"Alejandro's Prison.\"","back_flavor":"Henry looks about anxiously, then leans forward and speaks in a hushed tone. \"All right, listen. I work downtown, as assistant to the city planner. He's a bit of a funny bird. Quiet type, big ideas, likes to hole up in his office for hours at a time.\" He rubs his hands together nervously. \"Don't know why he and Alejandro would ever be in the same room without my knowing - but last time I saw Alejandro, that's right where he was: walking down the hall with my boss, flanked by a couple of intimidating fellas in black suits.\" He gets up and puts on his coat, leaving two quarters on the table. \"You didn't hear this from me,\" he insists before departing.","back_name":"Henry's Information","octgn_id":"a5a42d27-9725-4218-b8d3-eccb2523cd7c","url":"https:\/\/arkhamdb.com\/card\/04129","imagesrc":"\/bundles\/cards\/04129.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/04129b.png"},{"pack_code":"tof","pack_name":"Threads of Fate","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"threads_of_fate","encounter_name":"Threads of Fate","linked_to_code":"04130b","linked_to_name":"Henry Deveau","position":130,"exceptional":false,"myriad":false,"encounter_position":18,"code":"04130a","name":"Friends in High Places","real_name":"Friends in High Places","text":"<b>Objective<\/b> - If there are 1 [per_investigator] clues on Henry Deveau: You must remove them and immediately advance.","real_text":"<b>Objective<\/b> - If there are 1 [per_investigator] clues on Henry Deveau: You must remove them and immediately advance.","quantity":1,"clues":0,"health_per_investigator":false,"real_slot":"","stage":2,"flavor":"You can\u2019t get into Alejandro\u2019s hotel room, so you decide to question several of the occupants in the neighboring rooms. One of them informs you that Alejandro has been meeting often with an acquaintance of his, a government official named Henry Deveau. They tend to meet nightly at Velma\u2019s Diner. Perhaps you should pay Henry a visit?","illustrator":"Joshua Cair\u00f3s","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"4d53700c-093c-40fe-8019-4f88be99fe4e","url":"https:\/\/arkhamdb.com\/card\/04130a","imagesrc":"\/bundles\/cards\/04130a.png","spoiler":1,"linked_card":{"pack_code":"tof","pack_name":"Threads of Fate","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"threads_of_fate","encounter_name":"Threads of Fate","id":1148,"position":130,"exceptional":false,"myriad":false,"encounter_position":18,"code":"04130b","name":"Henry Deveau","real_name":"Henry Deveau","subname":"Alejandro's Kidnapper","bonded_to":null,"bonded_count":null,"cost":null,"text":"<p><b>Revelation<\/b> - Switch this card with the <b><i>Bystander<\/i><\/b> version of Henry Deveau, removing that version from the game. Attach the set-aside Alejandro Vela to Henry Deveau. Advance to Act 3c - \"Alejandro's Plight.\"<\/p><p>Retaliate.<\/p>","customization_text":null,"customization_change":null,"real_text":"<b>Revelation<\/b> - Switch this card with the [[Bystander]] version of Henry Deveau, removing that version from the game. Attach the set-aside Alejandro Vela to Henry Deveau. Advance to Act 3c - \"Alejandro's Plight.\"\nRetaliate.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":3,"health_per_investigator":false,"sanity":null,"enemy_damage":1,"enemy_horror":1,"enemy_fight":4,"enemy_evade":2,"victory":1,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":"","stage":null,"traits":"Humanoid. Conspirator. Elite.","real_traits":"Humanoid. Conspirator. Elite.","tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"Henry claims to know where Alejandro is and leads you out of the diner. As you follow him down a nearby alley, he pulls out a knife and attacks you!","illustrator":"David Hovey","is_unique":true,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/04130b","imagesrc":"\/bundles\/cards\/04130b.png","spoiler":1}},{"pack_code":"tof","pack_name":"Threads of Fate","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"threads_of_fate","encounter_name":"Threads of Fate","position":130,"exceptional":false,"myriad":false,"encounter_position":18,"code":"04130b","name":"Henry Deveau","real_name":"Henry Deveau","subname":"Alejandro's Kidnapper","text":"<b>Revelation<\/b> - Switch this card with the [[Bystander]] version of Henry Deveau, removing that version from the game. Attach the set-aside Alejandro Vela to Henry Deveau. Advance to Act 3c - \"Alejandro's Plight.\"\nRetaliate.","real_text":"<b>Revelation<\/b> - Switch this card with the [[Bystander]] version of Henry Deveau, removing that version from the game. Attach the set-aside Alejandro Vela to Henry Deveau. Advance to Act 3c - \"Alejandro's Plight.\"\nRetaliate.","quantity":1,"health":3,"health_per_investigator":false,"enemy_damage":1,"enemy_horror":1,"enemy_fight":4,"enemy_evade":2,"victory":1,"real_slot":"","traits":"Humanoid. Conspirator. Elite.","real_traits":"Humanoid. Conspirator. Elite.","flavor":"Henry claims to know where Alejandro is and leads you out of the diner. As you follow him down a nearby alley, he pulls out a knife and attacks you!","illustrator":"David Hovey","is_unique":true,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/04130b","imagesrc":"\/bundles\/cards\/04130b.png","spoiler":1},{"pack_code":"tof","pack_name":"Threads of Fate","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"threads_of_fate","encounter_name":"Threads of Fate","position":131,"exceptional":false,"myriad":false,"encounter_position":19,"code":"04131","name":"Alejandro's Prison","real_name":"Alejandro's Prison","text":"While Alejandro Vela is attached to a location, that location gets +2 shroud.\n<b>Objective<\/b> - If Alejandro Vela is attached to a location with no remaining clues, advance.","real_text":"While Alejandro Vela is attached to a location, that location gets +2 shroud.\n<b>Objective<\/b> - If Alejandro Vela is attached to a location with no remaining clues, advance.","quantity":1,"health_per_investigator":false,"real_slot":"","stage":3,"flavor":"You believe that Alejandro is held captive somewhere in this location. You must rescue him!","illustrator":"Joshua Cair\u00f3s","is_unique":false,"permanent":false,"double_sided":true,"back_text":"<b>If Alejandro Vela is attached to the Train Tracks:<\/b>\n<blockquote><i>After searching up and down for nearly an hour, you hear a voice coming from one of the storage cars. Sealed inside is Alejandro, murmuring to himself. \"Thank goodness!\" he exclaims as you enter. \"I was just trying to figure out why they brought me here...\"<\/i><\/blockquote>\nThe investigator nearest to the Train Tracks takes control of Alejandro Vela. Remove the remainder of the \"c\/d\" act deck from the game. If another act card is in play, continue playing. Otherwise, proceed to <b>(\u2192R1)<\/b>.\n<hr><b>If Alejandro Vela is attached to the Town Hall:<\/b>\n<blockquote><i>You manage to slip into the basement of the town hall without being spotted. You find Alejandro in one of the basement offices. He isn't restrained, but he is overjoyed to see you. \"Thank goodness! They brought me here by force. Though I don't know why...\"<\/i><\/blockquote>\nThe investigator nearest to the Town Hall takes control of Alejandro Vela. Remove the remainder of the \"c\/d\" act deck from the game. If another act card is in play, continue playing. Otherwise, proceed to <b>(\u2192R1)<\/b>.","back_name":"Alejandro Is Found","octgn_id":"a67d45ac-5e24-4742-878c-4a5abab74085","url":"https:\/\/arkhamdb.com\/card\/04131","imagesrc":"\/bundles\/cards\/04131.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/04131b.png"},{"pack_code":"tof","pack_name":"Threads of Fate","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"threads_of_fate","encounter_name":"Threads of Fate","position":132,"exceptional":false,"myriad":false,"encounter_position":20,"code":"04132","name":"Alejandro's Plight","real_name":"Alejandro's Plight","text":"While Alejandro Vela is attached to an enemy, that enemy gets +2 [per_investigator] health.\n<b>Objective<\/b> - If the enemy Alejandro Vela is attached to leaves play, advance.","real_text":"While Alejandro Vela is attached to an enemy, that enemy gets +2 [per_investigator] health.\n<b>Objective<\/b> - If the enemy Alejandro Vela is attached to leaves play, advance.","quantity":1,"health_per_investigator":false,"real_slot":"","stage":3,"flavor":"You believe you have discovered the identity of Alejandro\u2019s kidnapper. Now you must fight to rescue your companion!","illustrator":"Joshua Cair\u00f3s","is_unique":false,"permanent":false,"double_sided":true,"back_text":"<b>If Alejandro Vela was attached to a Hunting Nightgaunt:<\/b>\n<blockquote><i>Alejandro collapses to the ground along with the winged creature's body. He coughs and rises to his feet, shaking. \"Th-that beast! It had me in its clutches...Who knows where it was taking me?\"<\/i><\/blockquote>\nThe investigator nearest to the Hunting Nightgaunt takes control of Alejandro Vela. Remove the remainder of the \"c\/d\" act deck from the game. If another act card is in play, continue playing. Otherwise, proceed to <b>(\u2192R1)<\/b>.\n<b><hr>If Alejandro Vela was attached to Henry Deveau:<\/b>\n<blockquote><i>Henry collapses to the ground, exhausted and bloodied. \"Wait! I... I'll tell you where to find Alejandro!\" He gives you an address in Rivertown, and you follow his directions. Inside the abandoned office building is Alejandro, not restrained but overjoyed to see you. \"Thank goodness! You have to get me out of here!\"<\/i><\/blockquote>\nThe investigator nearest to Henry Deveau takes control of Alejandro Vela. Remove the remainder of the \"c\/d\" act deck from the game. If another act card is in play, continue playing. Otherwise, proceed to <b>(\u2192R1)<\/b>.","back_name":"Alejandro Is Rescued","octgn_id":"7dbfd611-3f62-4dca-ad0d-2613b1ce58a7","url":"https:\/\/arkhamdb.com\/card\/04132","imagesrc":"\/bundles\/cards\/04132.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/04132b.png"},{"pack_code":"tof","pack_name":"Threads of Fate","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"threads_of_fate","encounter_name":"Threads of Fate","linked_to_code":"04133b","linked_to_name":"Black Cave","position":133,"exceptional":false,"myriad":false,"encounter_position":21,"code":"04133a","name":"Trial of the Huntress","real_name":"Trial of the Huntress","text":"<b>Objective<\/b> - Only investigators in Rivertown can spend the requisite number of clues, as a group, to advance.","real_text":"<b>Objective<\/b> - Only investigators in Rivertown can spend the requisite number of clues, as a group, to advance.","quantity":1,"clues":2,"health_per_investigator":false,"real_slot":"","stage":1,"flavor":"Ichtaca told you not to follow her, though you can\u2019t help but wonder what she is up to. You decide to pursue her as she heads down toward the riverside\u2026","illustrator":"Joshua Cair\u00f3s","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"9055bfa1-1073-4150-8106-3a7de023f891","url":"https:\/\/arkhamdb.com\/card\/04133a","imagesrc":"\/bundles\/cards\/04133a.png","spoiler":1,"linked_card":{"pack_code":"tof","pack_name":"Threads of Fate","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"threads_of_fate","encounter_name":"Threads of Fate","id":1152,"position":133,"exceptional":false,"myriad":false,"encounter_position":21,"code":"04133b","name":"Black Cave","real_name":"Black Cave","subname":null,"bonded_to":null,"bonded_count":null,"cost":null,"text":"<p><b>Revelation<\/b> - Put Black Cave into play.<\/p><p><b>Forced<\/b> - At the end of your turn, if you are in the Black Cave: You must either take 1 horror or choose and discard 2 cards from your hand.<\/p>","customization_text":null,"customization_change":null,"real_text":"<b>Revelation<\/b> - Put Black Cave into play.\n<b>Forced<\/b> - At the end of your turn, if you are in the Black Cave: You must either take 1 horror or choose and discard 2 cards from your hand.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":3,"clues":2,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":1,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":"","stage":null,"traits":"Cave.","real_traits":"Cave.","tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"","illustrator":"Alexander Tooth","is_unique":false,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/04133b","imagesrc":"\/bundles\/cards\/04133b.png","spoiler":1}},{"pack_code":"tof","pack_name":"Threads of Fate","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"threads_of_fate","encounter_name":"Threads of Fate","position":133,"exceptional":false,"myriad":false,"encounter_position":21,"code":"04133b","name":"Black Cave","real_name":"Black Cave","text":"<b>Revelation<\/b> - Put Black Cave into play.\n<b>Forced<\/b> - At the end of your turn, if you are in the Black Cave: You must either take 1 horror or choose and discard 2 cards from your hand.","real_text":"<b>Revelation<\/b> - Put Black Cave into play.\n<b>Forced<\/b> - At the end of your turn, if you are in the Black Cave: You must either take 1 horror or choose and discard 2 cards from your hand.","quantity":1,"shroud":3,"clues":2,"health_per_investigator":false,"victory":1,"real_slot":"","traits":"Cave.","real_traits":"Cave.","illustrator":"Alexander Tooth","is_unique":false,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/04133b","imagesrc":"\/bundles\/cards\/04133b.png","spoiler":1},{"pack_code":"tof","pack_name":"Threads of Fate","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"threads_of_fate","encounter_name":"Threads of Fate","linked_to_code":"04134b","linked_to_name":"Maria DeSilva","position":134,"exceptional":false,"myriad":false,"encounter_position":22,"code":"04134a","name":"The Guardian's Inquiry","real_name":"The Guardian's Inquiry","text":"<b>Objective<\/b> - Only investigators in Northside can spend the requisite number of clues, as a group, to advance.","real_text":"<b>Objective<\/b> - Only investigators in Northside can spend the requisite number of clues, as a group, to advance.","quantity":1,"clues":1,"health_per_investigator":false,"real_slot":"","stage":1,"flavor":"Ichtaca tells you that she saw several Eztli artifacts on sale in the strange shop near the northwestern edge of the city. She wants to head in that direction to investigate further.","illustrator":"Joshua Cair\u00f3s","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"219d4017-96f6-4196-a72b-18330def361a","url":"https:\/\/arkhamdb.com\/card\/04134a","imagesrc":"\/bundles\/cards\/04134a.png","spoiler":1,"linked_card":{"pack_code":"tof","pack_name":"Threads of Fate","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"threads_of_fate","encounter_name":"Threads of Fate","id":1154,"position":134,"exceptional":false,"myriad":false,"encounter_position":22,"code":"04134b","name":"Maria DeSilva","real_name":"Maria DeSilva","subname":"Wealthy Patron","bonded_to":null,"bonded_count":null,"cost":null,"text":"<p><b>Revelation<\/b> - Put Maria DeSilva into play in the Curiositie Shoppe.<\/p><p><span class=\"icon-action\" title=\"Action\"><\/span> Spend 1 resource: <b>Parley.<\/b> You chat with Maria about the artifacts on sale. Test <span class=\"icon-intellect\" title=\"Intellect\"><\/span> (3). If you succeed, place 1 clue on her <i>(from the token pool)<\/i>.<\/p>","customization_text":null,"customization_change":null,"real_text":"<b>Revelation<\/b> - Put Maria DeSilva into play in the Curiositie Shoppe.\n[action] Spend 1 resource: <b>Parley.<\/b> You chat with Maria about the artifacts on sale. Test [intellect] (3). If you succeed, place 1 clue on her <i>(from the token pool)<\/i>.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":null,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":"","stage":null,"traits":"Bystander.","real_traits":"Bystander.","tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"\"Exquisite, aren't they?\"","illustrator":"David Hovey","is_unique":true,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/04134b","imagesrc":"\/bundles\/cards\/04134b.png","spoiler":1}},{"pack_code":"tof","pack_name":"Threads of Fate","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"threads_of_fate","encounter_name":"Threads of Fate","position":134,"exceptional":false,"myriad":false,"encounter_position":22,"code":"04134b","name":"Maria DeSilva","real_name":"Maria DeSilva","subname":"Wealthy Patron","text":"<b>Revelation<\/b> - Put Maria DeSilva into play in the Curiositie Shoppe.\n[action] Spend 1 resource: <b>Parley.<\/b> You chat with Maria about the artifacts on sale. Test [intellect] (3). If you succeed, place 1 clue on her <i>(from the token pool)<\/i>.","real_text":"<b>Revelation<\/b> - Put Maria DeSilva into play in the Curiositie Shoppe.\n[action] Spend 1 resource: <b>Parley.<\/b> You chat with Maria about the artifacts on sale. Test [intellect] (3). If you succeed, place 1 clue on her <i>(from the token pool)<\/i>.","quantity":1,"health_per_investigator":false,"real_slot":"","traits":"Bystander.","real_traits":"Bystander.","flavor":"\"Exquisite, aren't they?\"","illustrator":"David Hovey","is_unique":true,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/04134b","imagesrc":"\/bundles\/cards\/04134b.png","spoiler":1},{"pack_code":"tof","pack_name":"Threads of Fate","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"threads_of_fate","encounter_name":"Threads of Fate","position":135,"exceptional":false,"myriad":false,"encounter_position":23,"code":"04135","name":"The Cave of Darkness","real_name":"The Cave of Darkness","text":"<b>Objective<\/b> - Only investigators in the Black Cave can spend the requisite number of clues, as a group, to advance. There must be no clues remaining on the Black Cave in order to advance this act.","real_text":"<b>Objective<\/b> - Only investigators in the Black Cave can spend the requisite number of clues, as a group, to advance. There must be no clues remaining on the Black Cave in order to advance this act.","quantity":1,"clues":2,"health_per_investigator":false,"real_slot":"","stage":2,"flavor":"You watched Ichtaca enter this abandoned cave on her own. What is she doing in such a strange place?","illustrator":"Joshua Cair\u00f3s","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Shuffle the encounter discard pile into the encounter deck. Discard cards from the top of the encounter deck until a [[Cultist]] enemy is discarded (2 [[Cultist]] enemies instead if there are 2 or fewer act decks remaining).\nSpawn those enemies in Black Cave <i>(instead of their normal spawn location)<\/i>. Until the end of the scenario, remember that those enemies are \"Ichtaca's prey.\"\nAdvance to Act 3e - \"The Brotherhood Is Revealed.\"","back_flavor":"As you search for your companion, a piercing cry echoes throughout the cave, spurring you onward. Deep within the cave, you find Ichtaca in the midst of a battle with several robed figures. She fires an arrow from her bow, striking one of the figures in its chest, then ducks behind an outcropping of rock as she sees you enter. A wave of eldritch energy strikes the place she had been standing moments prior, charring the ground. \"What are you doing here?\" she yells angrily.","back_name":"Embroiled in Battle","octgn_id":"1e0e7df5-4c67-42e4-b1c6-74f4805da1fd","url":"https:\/\/arkhamdb.com\/card\/04135","imagesrc":"\/bundles\/cards\/04135.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/04135b.png"},{"pack_code":"tof","pack_name":"Threads of Fate","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"threads_of_fate","encounter_name":"Threads of Fate","position":136,"exceptional":false,"myriad":false,"encounter_position":24,"code":"04136","name":"The Cave of Darkness","real_name":"The Cave of Darkness","text":"<b>Objective<\/b> - Only investigators in the Black Cave can spend the requisite number of clues, as a group, to advance. There must be no clues remaining on the Black Cave in order to advance this act.","real_text":"<b>Objective<\/b> - Only investigators in the Black Cave can spend the requisite number of clues, as a group, to advance. There must be no clues remaining on the Black Cave in order to advance this act.","quantity":1,"clues":2,"health_per_investigator":false,"real_slot":"","stage":2,"flavor":"You watched Ichtaca enter this abandoned cave on her own. What is she doing in such a strange place?","illustrator":"Joshua Cair\u00f3s","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Put the set-aside Town Hall location into play, if it is not already in play. Remember that the Town Hall is \"Ichtaca's destination.\" For the remainder of the game, Black Cave and Town Hall are connected to one another.\nOne at a time, in player order, each investigator discards the top card of the encounter deck. Each investigator who discards a treachery card must draw that card.\nAdvance to Act 3e - \"Strange Occurrences.\"","back_flavor":"You track Ichtaca throughout the cave, echoing her movements closely while remaining hidden. She traverses the cavern with the expertise of a natural explorer, discovering paths you hadn't noticed at first. To your surprise, the dark tunnels ramp upwards, taking you closer to the surface. You hear Ichtaca open and close something metallic up ahead. When you catch up, you find a heavy iron grate above you leading into the basement of a building north of the cave's entrance.","back_name":"Tunnels in the Dark","octgn_id":"dfd302e9-57ac-44ae-a817-54d195dc167f","url":"https:\/\/arkhamdb.com\/card\/04136","imagesrc":"\/bundles\/cards\/04136.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/04136b.png"},{"pack_code":"tof","pack_name":"Threads of Fate","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"threads_of_fate","encounter_name":"Threads of Fate","linked_to_code":"04137b","linked_to_name":"Maria DeSilva","position":137,"exceptional":false,"myriad":false,"encounter_position":25,"code":"04137a","name":"Strange Relics","real_name":"Strange Relics","text":"<b>Objective<\/b> - If there are 1 [per_investigator] clues on Maria DeSilva: You must remove them and immediately advance.","real_text":"<b>Objective<\/b> - If there are 1 [per_investigator] clues on Maria DeSilva: You must remove them and immediately advance.","quantity":1,"health_per_investigator":false,"real_slot":"","stage":2,"flavor":"Inside the shop, an middle-aged woman wearing the height of fashion inspects the Eztli relics on display with admiration. How did those relics get here? And what does this woman know about all of this?","illustrator":"Joshua Cair\u00f3s","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"74372f0c-0743-4e05-a8bc-18502b57c988","url":"https:\/\/arkhamdb.com\/card\/04137a","imagesrc":"\/bundles\/cards\/04137a.png","spoiler":1,"linked_card":{"pack_code":"tof","pack_name":"Threads of Fate","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"threads_of_fate","encounter_name":"Threads of Fate","id":1158,"position":137,"exceptional":false,"myriad":false,"encounter_position":25,"code":"04137b","name":"Maria DeSilva","real_name":"Maria DeSilva","subname":"Knows More Than She Lets On","bonded_to":null,"bonded_count":null,"cost":null,"text":"<p><b>Revelation<\/b> - Switch this card with the <b><i>Bystander<\/i><\/b> version of Maria DeSilva, removing that version from the game. Remember that she is \"Ichtaca's prey.\" Advance to Act 3e - \"The Brotherhood is Revealed.\"<\/p><p>Retaliate.<\/p>","customization_text":null,"customization_change":null,"real_text":"<b>Revelation<\/b> - Switch this card with the [[Bystander]] version of Maria DeSilva, removing that version from the game. Remember that she is \"Ichtaca's prey.\" Advance to Act 3e - \"The Brotherhood is Revealed.\"\nRetaliate.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":4,"health_per_investigator":false,"sanity":null,"enemy_damage":1,"enemy_horror":1,"enemy_fight":3,"enemy_evade":2,"victory":1,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":"","stage":null,"traits":"Humanoid. Conspirator. Elite.","real_traits":"Humanoid. Conspirator. Elite.","tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"\"You don't understand what you are meddling in!\"","illustrator":"David Hovey","is_unique":true,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/04137b","imagesrc":"\/bundles\/cards\/04137b.png","spoiler":1}},{"pack_code":"tof","pack_name":"Threads of Fate","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"threads_of_fate","encounter_name":"Threads of Fate","position":137,"exceptional":false,"myriad":false,"encounter_position":25,"code":"04137b","name":"Maria DeSilva","real_name":"Maria DeSilva","subname":"Knows More Than She Lets On","text":"<b>Revelation<\/b> - Switch this card with the [[Bystander]] version of Maria DeSilva, removing that version from the game. Remember that she is \"Ichtaca's prey.\" Advance to Act 3e - \"The Brotherhood is Revealed.\"\nRetaliate.","real_text":"<b>Revelation<\/b> - Switch this card with the [[Bystander]] version of Maria DeSilva, removing that version from the game. Remember that she is \"Ichtaca's prey.\" Advance to Act 3e - \"The Brotherhood is Revealed.\"\nRetaliate.","quantity":1,"health":4,"health_per_investigator":false,"enemy_damage":1,"enemy_horror":1,"enemy_fight":3,"enemy_evade":2,"victory":1,"real_slot":"","traits":"Humanoid. Conspirator. Elite.","real_traits":"Humanoid. Conspirator. Elite.","flavor":"\"You don't understand what you are meddling in!\"","illustrator":"David Hovey","is_unique":true,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/04137b","imagesrc":"\/bundles\/cards\/04137b.png","spoiler":1},{"pack_code":"tof","pack_name":"Threads of Fate","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"threads_of_fate","encounter_name":"Threads of Fate","position":138,"exceptional":false,"myriad":false,"encounter_position":26,"code":"04138","name":"Strange Relics","real_name":"Strange Relics","text":"<b>Objective<\/b> - If there are 1 [per_investigator] clues on Maria DeSilva: You must remove them and immediately advance.","real_text":"<b>Objective<\/b> - If there are 1 [per_investigator] clues on Maria DeSilva: You must remove them and immediately advance.","quantity":1,"health_per_investigator":false,"real_slot":"","stage":2,"flavor":"Inside the shop, an middle-aged woman wearing the height of fashion inspects the Eztli relics on display with admiration. How did those relics get here? And what does this woman know about all of this?","illustrator":"Joshua Cair\u00f3s","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Remember that both Downtown and Rivertown are \"Ichtaca's destinations.\"\nOne at a time, in player order, each investigator discards the top card of the encounter deck. Each investigator who discards a treachery card must draw that card.\nAdvance to Act 3e - \"Strange Occurrences.\"","back_flavor":"Maria takes a puff from her cigarette before responding to your questions. She tells you that she overheard some well-to-do patrons putting down several outrageously pricey bids on the Eztli artifacts. \"I don't even know where these artifacts came from, but those people seemed to know <u>exactly<\/u> what they were looking for,\" she claims. Perhaps if you follow this trail of money, you'll uncover more about this mysterious group that operates in Arkham's shadows\u2026","back_name":"Maria's Information","octgn_id":"9ce3c434-b63a-42d7-b986-4f502bbd5c52","url":"https:\/\/arkhamdb.com\/card\/04138","imagesrc":"\/bundles\/cards\/04138.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/04138b.png"},{"pack_code":"tof","pack_name":"Threads of Fate","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"threads_of_fate","encounter_name":"Threads of Fate","position":139,"exceptional":false,"myriad":false,"encounter_position":27,"code":"04139","name":"Strange Occurrences","real_name":"Strange Occurrences","text":"While you are at any of \"Ichtaca's destinations,\" the first treachery you draw from the encounter deck each round gains surge.\n<b>Objective<\/b> - If there are no clues remaining on each of \"Ichtaca's destinations,\" advance.","real_text":"While you are at any of \"Ichtaca's destinations,\" the first treachery you draw from the encounter deck each round gains surge.\n<b>Objective<\/b> - If there are no clues remaining on each of \"Ichtaca's destinations,\" advance.","quantity":1,"health_per_investigator":false,"real_slot":"","stage":3,"flavor":"Ichtaca has found the target of her investigation. The trail of the mysterious cult leads here. A thorough search of the area may reveal more...","illustrator":"Joshua Cair\u00f3s","is_unique":false,"permanent":false,"double_sided":true,"back_text":"<b>If \"Ichtaca's destination\" was the Town Hall:<\/b>\n<blockquote><i>For some reason, the tunnels connect to a hidden passage in the basement of Arkham's town hall. You find Ichtaca in a dark room, browsing through several maps of the city. \"What are you doing here?\" she asks accusingly. \"No matter. You're here now. Help me read these documents and figure out what is going on here.\"<\/i><\/blockquote>\nThe investigator nearest to the Town Hall takes control of the set-aside Ichtaca <i>(The Forgotten Guardian)<\/i>. Remove the remainder of the \"e\/f\" act deck from the game. If another act card is in play, continue playing. Otherwise, proceed to <b>(\u2192R1)<\/b>.\n<hr><b>If \"Ichtaca's destinations\" were Downtown and Rivertown:<\/b>\n<blockquote><i>Using information from the bank, you track the bidders to a warehouse in Rivertown. Inside, you find a bounty of information about the Eztli relics and Alejandro's expedition.<\/i><\/blockquote>\nThe investigator nearest to Rivertown takes control of the set-aside Ichtaca <i>(The Forgotten Guardian)<\/i>. Remove the remainder of the \"e\/f\" act deck from the game. If another act card is in play, continue playing. Otherwise, proceed to <b>(\u2192R1)<\/b>.","back_name":"Uncovering the Conspiracy","octgn_id":"41c0621d-986b-454f-983a-868dc9d21330","url":"https:\/\/arkhamdb.com\/card\/04139","imagesrc":"\/bundles\/cards\/04139.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/04139b.png"},{"pack_code":"tof","pack_name":"Threads of Fate","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"threads_of_fate","encounter_name":"Threads of Fate","position":140,"exceptional":false,"myriad":false,"encounter_position":28,"code":"04140","name":"The Brotherhood Is Revealed","real_name":"The Brotherhood Is Revealed","text":"\"Ichtaca's prey\" each get +1 fight, +1 [per_investigator] health, and +1 evade while at a location with no clues on it.\n<b>Objective<\/b> - If each of \"Ichtaca's prey\" is no longer in play, advance.","real_text":"\"Ichtaca's prey\" each get +1 fight, +1 [per_investigator] health, and +1 evade while at a location with no clues on it.\n<b>Objective<\/b> - If each of \"Ichtaca's prey\" is no longer in play, advance.","quantity":1,"health_per_investigator":false,"real_slot":"","stage":3,"flavor":"Ichtaca has found target of her hunt. The mysterious cult has been revealed - but what is their ultimate purpose?","illustrator":"Joshua Cair\u00f3s","is_unique":false,"permanent":false,"double_sided":true,"back_text":"<b>If \"Ichtaca's prey\" were 1 or more [[cultist]] enemies:<\/b>\n<blockquote><i>The final robed figure drops to the ground, and you breathe a sigh of relief. Ichtaca recovers her arrows and searches the bodies for clues. \"Why did you follow me?\" she asks accusingly. \"No matter. What's done is done. Now to uncover what these cretins knew.\"<\/i><\/blockquote>\nThe investigator nearest to the Black Cave takes control of the set-aside Ichtaca <i>(The Forgotten Guardian)<\/i>. Remove the remainder of the \"e\/f\" act deck from the game. If another act card is in play, continue playing. Otherwise, proceed to <b>(\u2192R1)<\/b>.\n<hr><b>If \"Ichtaca's prey\" was Maria DeSilva:<\/b>\n<blockquote><i>You interrogate Maria while the angry Eztli warrior looms over her. \"Who do you work for? What is your purpose?\" Maria purses her lips tightly, then looks away, into the distance. \"I'll tell you what you need to know. I'll tell you about the Brotherhood.\"<\/i><\/blockquote>\nThe investigator nearest to Maria DeSilva takes control of the set-aside Ichtaca <i>(The Forgotten Guardian)<\/i>. Remove the remainder of the \"e\/f\" act deck from the game. If another act card is in play, continue playing. Otherwise, proceed to <b>(\u2192R1)<\/b>.","back_name":"Close Call","octgn_id":"e5189103-fa67-4b13-8d55-673260fa4d8a","url":"https:\/\/arkhamdb.com\/card\/04140","imagesrc":"\/bundles\/cards\/04140.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/04140b.png"},{"pack_code":"tof","pack_name":"Threads of Fate","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"threads_of_fate","encounter_name":"Threads of Fate","position":141,"exceptional":false,"myriad":false,"encounter_position":29,"code":"04141","name":"Velma's Diner","real_name":"Velma's Diner","text":"Easttown is connected to Velma's Diner.\n[action] [action] [action]: You kill some time at the diner and listen to the conversations of the patrons around you. Gain 2 clues from the token pool. (Limit once per game.)","real_text":"Easttown is connected to Velma's Diner.\n[action] [action] [action]: You kill some time at the diner and listen to the conversations of the patrons around you. Gain 2 clues from the token pool. (Limit once per game.)","quantity":1,"shroud":2,"clues":0,"health_per_investigator":false,"real_slot":"","traits":"Arkham.","real_traits":"Arkham.","flavor":"A bit of warmth in an otherwise dreary town.","illustrator":"Ed Mattinian","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Easttown is connected to Velma's Diner.","back_flavor":"Velma\u2019s is a staple of Easttown - the perfect place to find a bite to eat, a strong cup of joe, or some interesting gossip.","octgn_id":"9c3d252b-4623-4e0c-b5eb-03a2a39b0186","url":"https:\/\/arkhamdb.com\/card\/04141","imagesrc":"\/bundles\/cards\/04141.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/04141b.png"},{"pack_code":"tof","pack_name":"Threads of Fate","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"threads_of_fate","encounter_name":"Threads of Fate","position":142,"exceptional":false,"myriad":false,"encounter_position":30,"code":"04142","name":"Curiositie Shoppe","real_name":"Curiositie Shoppe","text":"Northside is connected to Curiositie Shoppe.\nWhile you are in the Curiositie Shoppe, reduce the cost of each [[relic]] asset you play by 2.","real_text":"Northside is connected to Curiositie Shoppe.\nWhile you are in the Curiositie Shoppe, reduce the cost of each [[relic]] asset you play by 2.","quantity":1,"shroud":2,"clues":2,"health_per_investigator":false,"victory":1,"real_slot":"","traits":"Arkham.","real_traits":"Arkham.","flavor":"A brass bell clangs as you push open the front door. Inside, the shop is dusty and disorganized. Inspecting the unusual wares on display causes the hair on your arms to stand on end.","illustrator":"Yoann Boissonnet","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Northside is connected to Curiositie Shoppe.","back_flavor":"Owned by Oliver Thomas, the self-styled \"Curiositie Shoppe\" in Northside is an unusual store. On display in the front window is a collection of odd trinkets: a brass coal scuttle, a perambulator, an antique globe, and a model sailing ship, to name just a few.","octgn_id":"f6286165-890e-4c38-9524-0636de3905ac","url":"https:\/\/arkhamdb.com\/card\/04142","imagesrc":"\/bundles\/cards\/04142.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/04142b.png"},{"pack_code":"tof","pack_name":"Threads of Fate","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"threads_of_fate","encounter_name":"Threads of Fate","position":143,"exceptional":false,"myriad":false,"encounter_position":31,"code":"04143","name":"Town Hall","real_name":"Town Hall","text":"Downtown is connected to Town Hall.\n<b>Forced<\/b> - After you enter Town Hall, if you have 4 or more cards in your hand: Choose and discard cards from your hand until you have 3 cards in your hand.","real_text":"Downtown is connected to Town Hall.\n<b>Forced<\/b> - After you enter Town Hall, if you have 4 or more cards in your hand: Choose and discard cards from your hand until you have 3 cards in your hand.","quantity":1,"shroud":4,"clues":1,"health_per_investigator":false,"victory":1,"real_slot":"","traits":"Arkham.","real_traits":"Arkham.","illustrator":"Ed Mattinian","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Downtown is connected to Town Hall.","back_flavor":"Arkham\u2019s town hall is a quiet, unassuming building near Independence Square. A small clock tower protrudes from the sloped rooftop, the numbers faded from years of disrepair.","octgn_id":"06176be8-6bd0-4a8a-b2f4-fd8989f41647","url":"https:\/\/arkhamdb.com\/card\/04143","imagesrc":"\/bundles\/cards\/04143.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/04143b.png"},{"pack_code":"tof","pack_name":"Threads of Fate","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"threads_of_fate","encounter_name":"Threads of Fate","position":144,"exceptional":false,"myriad":false,"encounter_position":32,"code":"04144","name":"The Secret Must Be Kept","real_name":"The Secret Must Be Kept","text":"Peril.\n<b>Revelation<\/b> - Test [willpower] (3). If you fail, take 1 damage and 1 horror. For each act deck the investigators have completed, this skill test gets +1 difficulty and deals +1 damage and +1 horror if it is failed.","real_text":"Peril.\n<b>Revelation<\/b> - Test [willpower] (3). If you fail, take 1 damage and 1 horror. For each act deck the investigators have completed, this skill test gets +1 difficulty and deals +1 damage and +1 horror if it is failed.","quantity":3,"health_per_investigator":false,"real_slot":"","traits":"Scheme.","real_traits":"Scheme.","illustrator":"Romain Leguay","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"d77ea283-6e6d-4991-8e3b-bb4b484dc3f9","url":"https:\/\/arkhamdb.com\/card\/04144","imagesrc":"\/bundles\/cards\/04144.png","spoiler":1},{"pack_code":"tof","pack_name":"Threads of Fate","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"threads_of_fate","encounter_name":"Threads of Fate","position":145,"exceptional":false,"myriad":false,"encounter_position":35,"code":"04145","name":"Nobody's Home","real_name":"Nobody's Home","text":"<b>Revelation<\/b> - Attach to your location. If there are no clues on your location, Nobody's Home gains surge.\nYou must spend 1 additional action to investigate attached location.\n<b>Forced<\/b> - If there are no clues on attached location: Discard Nobody's Home.","real_text":"<b>Revelation<\/b> - Attach to your location. If there are no clues on your location, Nobody's Home gains surge.\nYou must spend 1 additional action to investigate attached location.\n<b>Forced<\/b> - If there are no clues on attached location: Discard Nobody's Home.","quantity":2,"health_per_investigator":false,"real_slot":"","traits":"Mystery.","real_traits":"Mystery.","illustrator":"Joshua Cair\u00f3s","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"57116f0c-4e7e-42a1-b461-dbad526a4c72","url":"https:\/\/arkhamdb.com\/card\/04145","imagesrc":"\/bundles\/cards\/04145.png","spoiler":1},{"pack_code":"tof","pack_name":"Threads of Fate","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"threads_of_fate","encounter_name":"Threads of Fate","position":146,"exceptional":false,"myriad":false,"encounter_position":37,"code":"04146","name":"Conspiracy of Blood","real_name":"Conspiracy of Blood","text":"<b>Revelation<\/b> - Attach Conspiracy of Blood to the current agenda.\nAttached agenda gets -1 doom threshold.\nEach [[cultist]] enemy gains: \"[action] <b>Parley.<\/b> Test [willpower] (4). If you succeed, discard 1 copy of Conspiracy of Blood from play. If you fail, place 1 doom on this enemy.\"","real_text":"<b>Revelation<\/b> - Attach Conspiracy of Blood to the current agenda.\nAttached agenda gets -1 doom threshold.\nEach [[cultist]] enemy gains: \"[action] <b>Parley.<\/b> Test [willpower] (4). If you succeed, discard 1 copy of Conspiracy of Blood from play. If you fail, place 1 doom on this enemy.\"","quantity":2,"health_per_investigator":false,"real_slot":"","traits":"Hex.","real_traits":"Hex.","illustrator":"Yoann Boissonnet","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"1e47bdde-2704-4e41-aaa9-c589dec0cc34","url":"https:\/\/arkhamdb.com\/card\/04146","imagesrc":"\/bundles\/cards\/04146.png","spoiler":1},{"pack_code":"tof","pack_name":"Threads of Fate","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"threads_of_fate","encounter_name":"Threads of Fate","position":147,"exceptional":false,"myriad":false,"encounter_position":39,"code":"04147","name":"Ichtaca","real_name":"Ichtaca","subname":"The Forgotten Guardian","cost":4,"text":"You get +1 [combat] (+2 [combat] instead while attacking an enemy with <b>Victory X<\/b>).\nYou get +1 [agility] (+2 [agility] instead while attempting to evade an enemy with <b>Vengeance X<\/b>).\n[reaction] After you add an enemy to the victory display, exhaust Ichtaca: You and Ichtaca each heal 1 horror.","real_text":"You get +1 [combat] (+2 [combat] instead while attacking an enemy with <b>Victory X<\/b>).\nYou get +1 [agility] (+2 [agility] instead while attempting to evade an enemy with <b>Vengeance X<\/b>).\n[reaction] After you add an enemy to the victory display, exhaust Ichtaca: You and Ichtaca each heal 1 horror.","quantity":1,"skill_combat":1,"skill_agility":1,"skill_wild":1,"health":3,"health_per_investigator":false,"sanity":2,"deck_limit":1,"slot":"Ally","real_slot":"Ally","traits":"Ally. Eztli. Wayfarer.","real_traits":"Ally. Eztli. Wayfarer.","illustrator":"Magali Villeneuve","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"63aa6903-867f-4e4a-ae99-0b0bbff20634","url":"https:\/\/arkhamdb.com\/card\/04147","imagesrc":"\/bundles\/cards\/04147.png","spoiler":1},{"pack_code":"tof","pack_name":"Threads of Fate","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"threads_of_fate","encounter_name":"Threads of Fate","position":148,"exceptional":false,"myriad":false,"encounter_position":40,"code":"04148","name":"Expedition Journal","real_name":"Expedition Journal","cost":2,"text":"You may take an additional action during your turn, which can only be used to explore.","real_text":"You may take an additional action during your turn, which can only be used to explore.","quantity":1,"skill_intellect":2,"health_per_investigator":false,"deck_limit":1,"real_slot":"","traits":"Item. Tome.","real_traits":"Item. Tome.","flavor":"Sunday, July 12th, 1925\n\u2026What have we done?","illustrator":"Maggie Ivy","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"9e8742ef-347d-4191-9501-f952b2ddd871","url":"https:\/\/arkhamdb.com\/card\/04148","imagesrc":"\/bundles\/cards\/04148.png","spoiler":1},{"pack_code":"rtnotz","pack_name":"Return to the Night of the Zealot","type_code":"asset","type_name":"Asset","faction_code":"guardian","faction_name":"Guardian","position":1,"exceptional":false,"myriad":false,"code":"50001","name":"Physical Training","real_name":"Physical Training","cost":0,"text":"[fast] Spend 1 resource: You get +1 [willpower] for this skill test.\n[fast] Spend 1 resource: You get +1 [combat] for this skill test.","real_text":"[fast] Spend 1 resource: You get +1 [willpower] for this skill test.\n[fast] Spend 1 resource: You get +1 [combat] for this skill test.","quantity":2,"skill_willpower":2,"skill_combat":2,"xp":2,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Talent.","real_traits":"Talent.","illustrator":"Lake Hurwitz","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"1adcc0b9-6bf5-4bc9-9918-50dfaa63ee87","url":"https:\/\/arkhamdb.com\/card\/50001","imagesrc":"\/bundles\/cards\/50001.png"},{"pack_code":"rtnotz","pack_name":"Return to the Night of the Zealot","type_code":"event","type_name":"Event","faction_code":"guardian","faction_name":"Guardian","position":2,"exceptional":false,"myriad":false,"code":"50002","name":"Dynamite Blast","real_name":"Dynamite Blast","cost":4,"text":"Choose either your location or a connecting location. Deal 3 damage to each enemy and to each investigator at the chosen location. This action does not provoke attacks of opportunity.","real_text":"Choose either your location or a connecting location. Deal 3 damage to each enemy and to each investigator at the chosen location. This action does not provoke attacks of opportunity.","quantity":2,"skill_willpower":1,"skill_combat":1,"xp":2,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Tactic.","real_traits":"Tactic.","illustrator":"Dimitri Bielak","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"0629a6bc-0a71-4b52-b83b-9a1929fff050","url":"https:\/\/arkhamdb.com\/card\/50002","imagesrc":"\/bundles\/cards\/50002.png"},{"pack_code":"rtnotz","pack_name":"Return to the Night of the Zealot","type_code":"asset","type_name":"Asset","faction_code":"seeker","faction_name":"Seeker","position":3,"exceptional":false,"myriad":false,"code":"50003","name":"Hyperawareness","real_name":"Hyperawareness","cost":0,"text":"[fast] Spend 1 resource: You get +1 [intellect] for this skill test.\n[fast] Spend 1 resource: You get +1 [agility] for this skill test.","real_text":"[fast] Spend 1 resource: You get +1 [intellect] for this skill test.\n[fast] Spend 1 resource: You get +1 [agility] for this skill test.","quantity":2,"skill_intellect":2,"skill_agility":2,"xp":2,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Talent.","real_traits":"Talent.","illustrator":"Aurore Folny","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"067a324a-390e-425b-ac8a-6af92e273245","url":"https:\/\/arkhamdb.com\/card\/50003","imagesrc":"\/bundles\/cards\/50003.png"},{"pack_code":"rtnotz","pack_name":"Return to the Night of the Zealot","type_code":"event","type_name":"Event","faction_code":"seeker","faction_name":"Seeker","position":4,"exceptional":false,"myriad":false,"code":"50004","name":"Barricade","real_name":"Barricade","cost":0,"text":"Attach to your location.\nNon-[[Elite]] enemies cannot move into or spawn at attached location. Each time a non-[[Elite]] enemy would spawn at attached location, spawn it at a connecting location instead, if able.\n<b>Forced<\/b> - When an investigator leaves attached location: Discard Barricade.","real_text":"Attach to your location.\nNon-[[Elite]] enemies cannot move into or spawn at attached location. Each time a non-[[Elite]] enemy would spawn at attached location, spawn it at a connecting location instead, if able.\n<b>Forced<\/b> - When an investigator leaves attached location: Discard Barricade.","errata_date":{"date":"2018-09-01 00:00:00.000000","timezone_type":3,"timezone":"UTC"},"quantity":2,"skill_willpower":1,"skill_intellect":1,"skill_agility":1,"xp":3,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Insight. Tactic.","real_traits":"Insight. Tactic.","illustrator":"Stephen Somers","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"16fa746a-97c0-463b-92bf-161daec2fad4","url":"https:\/\/arkhamdb.com\/card\/50004","imagesrc":"\/bundles\/cards\/50004.png"},{"pack_code":"rtnotz","pack_name":"Return to the Night of the Zealot","type_code":"asset","type_name":"Asset","faction_code":"rogue","faction_name":"Rogue","position":5,"exceptional":false,"myriad":false,"code":"50005","name":"Hard Knocks","real_name":"Hard Knocks","cost":0,"text":"[fast] Spend 1 resource: You get +1 [combat] for this skill test.\n[fast] Spend 1 resource: You get +1 [agility] for this skill test.","real_text":"[fast] Spend 1 resource: You get +1 [combat] for this skill test.\n[fast] Spend 1 resource: You get +1 [agility] for this skill test.","quantity":2,"skill_combat":2,"skill_agility":2,"xp":2,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Talent.","real_traits":"Talent.","illustrator":"Magali Villeneuve","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"06ca5c79-9a97-4169-a5ed-0178d2fd7c83","url":"https:\/\/arkhamdb.com\/card\/50005","imagesrc":"\/bundles\/cards\/50005.png"},{"pack_code":"rtnotz","pack_name":"Return to the Night of the Zealot","type_code":"event","type_name":"Event","faction_code":"rogue","faction_name":"Rogue","position":6,"exceptional":false,"myriad":false,"code":"50006","name":"Hot Streak","real_name":"Hot Streak","cost":5,"text":"Gain 10 resources.","real_text":"Gain 10 resources.","quantity":2,"skill_willpower":1,"xp":2,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Fortune.","real_traits":"Fortune.","flavor":"\"I win again! Sorry sugar, it\u2019s just not your night.\"","illustrator":"Sara Biddle","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"953123c5-4c6c-420c-b801-7df40d6b6d56","url":"https:\/\/arkhamdb.com\/card\/50006","imagesrc":"\/bundles\/cards\/50006.png"},{"pack_code":"rtnotz","pack_name":"Return to the Night of the Zealot","type_code":"asset","type_name":"Asset","faction_code":"mystic","faction_name":"Mystic","position":7,"exceptional":false,"myriad":false,"code":"50007","name":"Arcane Studies","real_name":"Arcane Studies","cost":0,"text":"[fast] Spend 1 resource: You get +1 [willpower] for this skill test.\n[fast] Spend 1 resource: You get +1 [intellect] for this skill test.","real_text":"[fast] Spend 1 resource: You get +1 [willpower] for this skill test.\n[fast] Spend 1 resource: You get +1 [intellect] for this skill test.","quantity":2,"skill_willpower":2,"skill_intellect":2,"xp":2,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Talent.","real_traits":"Talent.","illustrator":"Alexandre Dainche","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"ea5e88b7-4553-49f0-9e74-8b4c35c38c9c","url":"https:\/\/arkhamdb.com\/card\/50007","imagesrc":"\/bundles\/cards\/50007.png"},{"pack_code":"rtnotz","pack_name":"Return to the Night of the Zealot","type_code":"event","type_name":"Event","faction_code":"mystic","faction_name":"Mystic","position":8,"exceptional":false,"myriad":false,"code":"50008","name":"Mind Wipe","real_name":"Mind Wipe","cost":1,"text":"Fast. Play after a phase begins.\nChoose a non-[[Elite]] enemy in your location. Until the end of the phase, reduce the chosen enemy's damage and horror values by 1, and treat its printed text box as if it were blank (except for [[Traits]]).","real_text":"Fast. Play after a phase begins.\nChoose a non-[[Elite]] enemy in your location. Until the end of the phase, reduce the chosen enemy's damage and horror values by 1, and treat its printed text box as if it were blank (except for [[Traits]]).","quantity":2,"skill_willpower":1,"skill_combat":1,"xp":3,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Spell.","real_traits":"Spell.","illustrator":"Rafa\u0142 Hrynkiewicz","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"39880fb2-a13c-4cb1-a67a-2bc1baa3def4","url":"https:\/\/arkhamdb.com\/card\/50008","imagesrc":"\/bundles\/cards\/50008.png"},{"pack_code":"rtnotz","pack_name":"Return to the Night of the Zealot","type_code":"asset","type_name":"Asset","faction_code":"survivor","faction_name":"Survivor","position":9,"exceptional":false,"myriad":false,"code":"50009","name":"Dig Deep","real_name":"Dig Deep","cost":0,"text":"[fast] Spend 1 resource: You get +1 [willpower] for this skill test.\n[fast] Spend 1 resource: You get +1 [agility] for this skill test.","real_text":"[fast] Spend 1 resource: You get +1 [willpower] for this skill test.\n[fast] Spend 1 resource: You get +1 [agility] for this skill test.","quantity":2,"skill_willpower":2,"skill_agility":2,"xp":2,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Talent.","real_traits":"Talent.","illustrator":"David Gaillet","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"450ee5ca-c143-4770-992f-030b38fb7f00","url":"https:\/\/arkhamdb.com\/card\/50009","imagesrc":"\/bundles\/cards\/50009.png"},{"pack_code":"rtnotz","pack_name":"Return to the Night of the Zealot","type_code":"asset","type_name":"Asset","faction_code":"survivor","faction_name":"Survivor","position":10,"exceptional":false,"myriad":false,"code":"50010","name":"Rabbit's Foot","real_name":"Rabbit's Foot","cost":1,"text":"[reaction] After you fail a skill test, exhaust Rabbit's Foot: Search the top X cards of your deck for a card, draw it, and shuffle the remaining cards into your deck. X is the amount you failed by.","real_text":"[reaction] After you fail a skill test, exhaust Rabbit's Foot: Search the top X cards of your deck for a card, draw it, and shuffle the remaining cards into your deck. X is the amount you failed by.","quantity":2,"skill_wild":1,"xp":3,"health_per_investigator":false,"deck_limit":2,"slot":"Accessory","real_slot":"Accessory","traits":"Item. Charm.","real_traits":"Item. Charm.","flavor":"They claimed it would bring me good luck. I wouldn\u2019t say that\u2019s true. But now I feel like it would be even worse luck to get rid of it.","illustrator":"Matthew Cowdery","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"fe813717-c347-4052-b20c-3f7b11617b23","url":"https:\/\/arkhamdb.com\/card\/50010","imagesrc":"\/bundles\/cards\/50010.png"},{"pack_code":"tcoa","pack_name":"The City of Archives","type_code":"event","type_name":"Event","faction_code":"rogue","faction_name":"Rogue","position":232,"exceptional":false,"myriad":false,"code":"04232","name":"Slip Away","real_name":"Slip Away","cost":2,"text":"<b>Evade.<\/b> Add your [intellect] to your skill value for this evasion attempt. If you succeed by 2 or more and the evaded enemy is non-[[Elite]], it does not ready during the next upkeep phase.","real_text":"<b>Evade.<\/b> Add your [intellect] to your skill value for this evasion attempt. If you succeed by 2 or more and the evaded enemy is non-[[Elite]], it does not ready during the next upkeep phase.","quantity":2,"skill_intellect":1,"skill_agility":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Trick.","real_traits":"Trick.","illustrator":"Joshua Cair\u00f3s","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"9e5607b9-6801-4bb4-9489-0453beed51a2","url":"https:\/\/arkhamdb.com\/card\/04232","imagesrc":"\/bundles\/cards\/04232.png","duplicated_by":["60314"]},{"pack_code":"tcoa","pack_name":"The City of Archives","type_code":"asset","type_name":"Asset","faction_code":"mystic","faction_name":"Mystic","position":235,"exceptional":false,"myriad":false,"code":"04235","name":"Crystalline Elder Sign","real_name":"Crystalline Elder Sign","cost":3,"text":"Seal (+1 or [elder_sign]).\nYou get +1 [willpower], +1 [intellect], +1 [combat], and +1 [agility].","real_text":"Seal (+1 or [elder_sign]).\nYou get +1 [willpower], +1 [intellect], +1 [combat], and +1 [agility].","quantity":2,"skill_wild":1,"xp":3,"health_per_investigator":false,"deck_limit":2,"slot":"Accessory","real_slot":"Accessory","traits":"Item. Relic. Blessed.","real_traits":"Item. Relic. Blessed.","tags":"se.","flavor":"Priceless in every sense of the word.","illustrator":"Matthew Cowdery","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"c1dd4300-a66e-487c-ac06-6f33dfec5ff1","url":"https:\/\/arkhamdb.com\/card\/04235","imagesrc":"\/bundles\/cards\/04235.png"},{"pack_code":"tdoy","pack_name":"The Depths of Yoth","type_code":"asset","type_name":"Asset","faction_code":"rogue","faction_name":"Rogue","position":270,"exceptional":true,"myriad":false,"code":"04270","name":"The Skeleton Key","real_name":"The Skeleton Key","cost":3,"text":"Exceptional. Fast.\n[action]: If the Skeleton Key is in your play area, attach it to your location. If it is already attached to your location, detach it and return it to your play area instead.\nSet the attached location's shroud value to 1.","real_text":"Exceptional. Fast.\n[action]: If the Skeleton Key is in your play area, attach it to your location. If it is already attached to your location, detach it and return it to your play area instead.\nSet the attached location's shroud value to 1.","errata_date":{"date":"2018-09-01 00:00:00.000000","timezone_type":3,"timezone":"UTC"},"quantity":2,"skill_intellect":2,"xp":2,"health_per_investigator":false,"deck_limit":1,"real_slot":"","traits":"Item. Relic. Cursed.","real_traits":"Item. Relic. Cursed.","illustrator":"Stanislav Dikolenko","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"4e70891d-c8cf-4b97-af2e-01f295ebf389","url":"https:\/\/arkhamdb.com\/card\/04270","imagesrc":"\/bundles\/cards\/04270.png"},{"pack_code":"tdoy","pack_name":"The Depths of Yoth","type_code":"asset","type_name":"Asset","faction_code":"mystic","faction_name":"Mystic","position":271,"exceptional":false,"myriad":false,"code":"04271","name":"Mists of R'lyeh","real_name":"Mists of R'lyeh","cost":2,"text":"Uses (5 charges).\n[action] Spend 1 charge: <b>Evade.<\/b> This evasion attempt uses [willpower] instead of [agility]. You get +3 [willpower] for this evasion attempt. If you succeed, after evading the chosen enemy, you may move to a connecting location. If a [skull], [cultist], [tablet], [elder_thing], or [auto_fail] symbol is revealed during this evasion attempt, choose and discard a card from your hand.","real_text":"Uses (5 charges).\n[action] Spend 1 charge: <b>Evade.<\/b> This evasion attempt uses [willpower] instead of [agility]. You get +3 [willpower] for this evasion attempt. If you succeed, after evading the chosen enemy, you may move to a connecting location. If a [skull], [cultist], [tablet], [elder_thing], or [auto_fail] symbol is revealed during this evasion attempt, choose and discard a card from your hand.","quantity":2,"skill_willpower":1,"skill_agility":1,"xp":4,"health_per_investigator":false,"deck_limit":2,"slot":"Arcane","real_slot":"Arcane","traits":"Spell.","real_traits":"Spell.","illustrator":"Justin Adams","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"df1b6b4d-f263-4c9a-9a30-6ed8c1353208","url":"https:\/\/arkhamdb.com\/card\/04271","imagesrc":"\/bundles\/cards\/04271.png"},{"pack_code":"tbb","pack_name":"The Boundary Beyond","type_code":"event","type_name":"Event","faction_code":"guardian","faction_name":"Guardian","position":149,"exceptional":false,"myriad":false,"code":"04149","name":"Second Wind","real_name":"Second Wind","cost":1,"text":"Play only as your first action.\nHeal 1 damage (2 instead if you drew a treachery this round). Then, draw 1 card.","real_text":"Play only as your first action.\nHeal 1 damage (2 instead if you drew a treachery this round). Then, draw 1 card.","quantity":2,"skill_willpower":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Spirit. Bold.","real_traits":"Spirit. Bold.","tags":"hd.","illustrator":"Tiziano Baracchi","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"e5044f0b-9e24-4c98-ac13-79d10eb3c45a","url":"https:\/\/arkhamdb.com\/card\/04149","imagesrc":"\/bundles\/cards\/04149.png"},{"pack_code":"tbb","pack_name":"The Boundary Beyond","type_code":"asset","type_name":"Asset","faction_code":"guardian","faction_name":"Guardian","position":151,"exceptional":false,"myriad":false,"code":"04151","name":"Well Prepared","real_name":"Well Prepared","cost":2,"text":"[fast] Exhaust Well Prepared: Choose an asset you control. You get +X skill value for this skill test, where X is the number of matching skill icons on the chosen asset.","real_text":"[fast] Exhaust Well Prepared: Choose an asset you control. You get +X skill value for this skill test, where X is the number of matching skill icons on the chosen asset.","quantity":2,"xp":2,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Talent.","real_traits":"Talent.","illustrator":"Ilich Henriquez","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"5d4347f5-1e07-4900-8428-4a88d9b77b25","url":"https:\/\/arkhamdb.com\/card\/04151","imagesrc":"\/bundles\/cards\/04151.png"},{"pack_code":"tbb","pack_name":"The Boundary Beyond","type_code":"event","type_name":"Event","faction_code":"seeker","faction_name":"Seeker","position":152,"exceptional":false,"myriad":false,"code":"04152","name":"Truth from Fiction","real_name":"Truth from Fiction","cost":2,"text":"Play only if there is a clue on your location.<br\/>Place 2 secrets on an asset you control.","real_text":"Play only if there is a clue on your location.<br\/>Place 2 secrets on an asset you control.","quantity":2,"skill_intellect":2,"xp":0,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Insight.","real_traits":"Insight.","flavor":"\u201cHow do you know I\u2019m mad?\u201d said Alice.<br\/>\u201cYou must be,\u201d said the Cat, \u201cor you wouldn\u2019t have come here.\u201d<br\/>- Lewis Carroll, Alice\u2019s Adventures in Wonderland","illustrator":"Maggie Ivy","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"f9600223-114b-4853-84f3-48efa657c634","url":"https:\/\/arkhamdb.com\/card\/04152","imagesrc":"\/bundles\/cards\/04152.png"},{"pack_code":"tbb","pack_name":"The Boundary Beyond","type_code":"skill","type_name":"Skill","faction_code":"seeker","faction_name":"Seeker","position":153,"exceptional":false,"myriad":false,"code":"04153","name":"True Understanding","real_name":"True Understanding","text":"Commit only to a skill test from an ability printed on a scenario card.<br\/>If this skill test is successful, discover 1 clue at your location.","real_text":"Commit only to a skill test from an ability printed on a scenario card.<br\/>If this skill test is successful, discover 1 clue at your location.","quantity":2,"skill_wild":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Innate.","real_traits":"Innate.","illustrator":"Alexander Kozachenko","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"306883d5-9ec5-49ca-8d2d-d9369ccf0bf4","url":"https:\/\/arkhamdb.com\/card\/04153","imagesrc":"\/bundles\/cards\/04153.png"},{"pack_code":"tbb","pack_name":"The Boundary Beyond","type_code":"skill","type_name":"Skill","faction_code":"rogue","faction_name":"Rogue","position":155,"exceptional":false,"myriad":false,"code":"04155","name":"Hatchet Man","real_name":"Hatchet Man","text":"If this skill test is successful during an evasion attempt, the next time the evaded enemy takes damage this turn, deal it 1 additional damage.","real_text":"If this skill test is successful during an evasion attempt, the next time the evaded enemy takes damage this turn, deal it 1 additional damage.","quantity":2,"skill_agility":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Practiced.","real_traits":"Practiced.","flavor":"Only someone who is half seas over would lather up the O\u2019Bannions.","illustrator":"Borja Pindado","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"2c6b6e02-a97f-421e-939b-dbe01426bc50","url":"https:\/\/arkhamdb.com\/card\/04155","imagesrc":"\/bundles\/cards\/04155.png"},{"pack_code":"tbb","pack_name":"The Boundary Beyond","type_code":"asset","type_name":"Asset","faction_code":"rogue","faction_name":"Rogue","position":156,"exceptional":false,"myriad":false,"code":"04156","name":"High Roller","real_name":"High Roller","cost":2,"text":"[fast] Spend 3 resources and exhaust High Roller: You get +2 skill value for this skill test. If you succeed, gain 3 resources.","real_text":"[fast] Spend 3 resources and exhaust High Roller: You get +2 skill value for this skill test. If you succeed, gain 3 resources.","quantity":2,"skill_intellect":1,"skill_combat":1,"xp":2,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Talent.","real_traits":"Talent.","flavor":"The higher the stakes, the better his luck.","illustrator":"Cristina Vela","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"73c4faa7-28cb-4bd3-be6f-f24e6e252365","url":"https:\/\/arkhamdb.com\/card\/04156","imagesrc":"\/bundles\/cards\/04156.png"},{"pack_code":"tbb","pack_name":"The Boundary Beyond","type_code":"skill","type_name":"Skill","faction_code":"mystic","faction_name":"Mystic","position":157,"exceptional":false,"myriad":false,"code":"04157","name":"Enraptured","real_name":"Enraptured","text":"If this skill test is successful during an investigation, place 1 charge or secret on an asset you control.","real_text":"If this skill test is successful during an investigation, place 1 charge or secret on an asset you control.","quantity":2,"skill_intellect":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Practiced.","real_traits":"Practiced.","flavor":"Voyaging far from our placid island of ignorance.","illustrator":"Douglas Sirois","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"177c2fc8-6030-4d30-a4f4-00800022aad8","url":"https:\/\/arkhamdb.com\/card\/04157","imagesrc":"\/bundles\/cards\/04157.png"},{"pack_code":"tbb","pack_name":"The Boundary Beyond","type_code":"asset","type_name":"Asset","faction_code":"survivor","faction_name":"Survivor","position":159,"exceptional":false,"myriad":false,"code":"04159","name":"Try and Try Again","real_name":"Try and Try Again","cost":2,"text":"Uses (3 tries). If Try and Try Again has no tries, discard it.<br\/>[reaction] After a skill test is failed, if a skill card you own is committed to that test, exhaust Try and Try Again and spend 1 try: Return that skill card to your hand.","real_text":"Uses (3 tries). If Try and Try Again has no tries, discard it.<br\/>[reaction] After a skill test is failed, if a skill card you own is committed to that test, exhaust Try and Try Again and spend 1 try: Return that skill card to your hand.","quantity":2,"skill_willpower":1,"xp":1,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Talent.","real_traits":"Talent.","illustrator":"Borja Pindado","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"9d82990a-3820-4f25-b954-13f47a777716","url":"https:\/\/arkhamdb.com\/card\/04159","imagesrc":"\/bundles\/cards\/04159.png"},{"pack_code":"tbb","pack_name":"The Boundary Beyond","type_code":"asset","type_name":"Asset","faction_code":"survivor","faction_name":"Survivor","position":160,"exceptional":false,"myriad":false,"code":"04160","name":"Cornered","real_name":"Cornered","cost":2,"text":"[fast] Discard 1 card from your hand: You get +2 skill value for this skill test. (Limit once per test.)","real_text":"[fast] Discard 1 card from your hand: You get +2 skill value for this skill test. (Limit once per test.)","quantity":2,"skill_willpower":1,"skill_combat":1,"xp":2,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Talent.","real_traits":"Talent.","flavor":"Bravery is born when there is no other choice.","illustrator":"Joshua Cair\u00f3s","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"fc049955-2745-4d62-9ab4-8c3f1097cf6e","url":"https:\/\/arkhamdb.com\/card\/04160","imagesrc":"\/bundles\/cards\/04160.png"},{"pack_code":"rtnotz","pack_name":"Return to the Night of the Zealot","type_code":"scenario","type_name":"Scenario","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_the_gathering","encounter_name":"Return to the Gathering","position":11,"exceptional":false,"myriad":false,"encounter_position":1,"code":"50011","name":"Return to The Gathering","real_name":"Return to The Gathering","text":"Perform the setup as indicated in the <i>Night of the Zealot<\/i> Campaign Guide, with the following exceptions:<br\/>- When gathering encounter sets, also gather the new encounter sets for <i>Return to The Gathering<\/i> shown here.<br\/>- Remove Act 1a- \"Trapped\" from the game and replace it with the new Act 1a- \"Mysterious Gateway.\"<br\/><b>(Continued on reverse side.)<\/b>","real_text":"Perform the setup as indicated in the <i>Night of the Zealot<\/i> Campaign Guide, with the following exceptions:<br\/>- When gathering encounter sets, also gather the new encounter sets for <i>Return to The Gathering<\/i> shown here.<br\/>- Remove Act 1a- \"Trapped\" from the game and replace it with the new Act 1a- \"Mysterious Gateway.\"<br\/><b>(Continued on reverse side.)<\/b>","quantity":1,"health_per_investigator":false,"real_slot":"","is_unique":false,"permanent":false,"double_sided":true,"back_text":"- Remove the original Study location from the game and replace it with the new Study <i>(Aberrant Gateway)<\/i>. Put the Study <i>(Aberrant Gateway)<\/i> into play. Each investigator begins play in the Study <i>(Aberrant Gateway)<\/i>.<br\/>- Put the new Guest Hall, Bedroom, and Bathroom locations into&nbsp;play.<br\/>- Remove the original Hallway location from the game.<br\/>- Choose one of the two Attic locations and one of the two Cellar locations at random, and set them aside, out of play. Remove the other versions of Attic and Cellar from the game.<br\/>- Set each other location aside, out of&nbsp;play.","octgn_id":"348b18f3-7de3-487b-89ea-c2aff969758e","url":"https:\/\/arkhamdb.com\/card\/50011","imagesrc":"\/bundles\/cards\/50011.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/50011b.png"},{"pack_code":"rtnotz","pack_name":"Return to the Night of the Zealot","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_the_gathering","encounter_name":"Return to the Gathering","position":12,"exceptional":false,"myriad":false,"encounter_position":2,"code":"50012","name":"Mysterious Gateway","real_name":"Mysterious Gateway","text":"<b>Objective<\/b> - Only investigators in the Guest Hall may spend the requisite number of clues, as a group, to advance.","real_text":"<b>Objective<\/b> - Only investigators in the Guest Hall may spend the requisite number of clues, as a group, to advance.","quantity":1,"clues":3,"health_per_investigator":false,"real_slot":"","stage":1,"flavor":"As you leap to investigate, the door to your study vanishes before your eyes, leaving behind a strange gateway to another part of your house. There must be a reason why this is happening\u2026","illustrator":"Jose Vega","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Put into play the set-aside Hole in the Wall location.<br\/>Choose an investigator in the Guest Hall. The chosen investigator immediately moves into the Hole in the Wall and reveals it. Then, he or she must test [willpower]&nbsp;(4). For each point that investigator fails by, he or she must discard a random card from his or her hand.","back_flavor":"The layout of your home is vastly different from its usual structure. Somehow, your guest hall seems to have looped around on itself, and you are stuck with no way to enter the main hallway near the front of the house.<br\/>You notice that the wall between the guest bedroom and the bathroom is rotted and stained with what appears to be old blood. With no other way to proceed, you have no choice but to bust through the weak, rotted wall.","back_name":"Breaking the Wall","octgn_id":"fb1b854b-b027-4d05-ab6f-c861110f06c7","url":"https:\/\/arkhamdb.com\/card\/50012","imagesrc":"\/bundles\/cards\/50012.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/50012b.png"},{"pack_code":"rtnotz","pack_name":"Return to the Night of the Zealot","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_the_gathering","encounter_name":"Return to the Gathering","position":13,"exceptional":false,"myriad":false,"encounter_position":3,"code":"50013","name":"Study","real_name":"Study","subname":"Aberrant Gateway","text":"[action] [action]: Draw 3 cards. Only the lead investigator can activate this ability.<br\/><b>Forced<\/b> - When an enemy attempts to spawn at a location that is not in play: Put that location into play and spawn that enemy there.","real_text":"[action] [action]: Draw 3 cards. Only the lead investigator can activate this ability.<br\/><b>Forced<\/b> - When an enemy attempts to spawn at a location that is not in play: Put that location into play and spawn that enemy there.","quantity":1,"shroud":3,"clues":1,"health_per_investigator":false,"real_slot":"","flavor":"The door to your study has vanished, leaving in its wake a gateway to another part of your house.","illustrator":"Yoann Boissonnet","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"You\u2019ve been investigating the strange events occurring in Arkham for several months now. Your desk is covered in newspaper articles, police reports, and witness accounts.","octgn_id":"7219b004-6c68-41f1-8655-676acaa5f97e","url":"https:\/\/arkhamdb.com\/card\/50013","imagesrc":"\/bundles\/cards\/50013.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/50013b.png"},{"pack_code":"rtnotz","pack_name":"Return to the Night of the Zealot","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_the_gathering","encounter_name":"Return to the Gathering","position":14,"exceptional":false,"myriad":false,"encounter_position":4,"code":"50014","name":"Guest Hall","real_name":"Guest Hall","text":"Investigators in this location cannot take draw actions.","real_text":"Investigators in this location cannot take draw actions.","quantity":1,"shroud":1,"clues":0,"health_per_investigator":false,"real_slot":"","flavor":"How did you end up here\u2026&nbsp;?","illustrator":"Yoann Boissonnet","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"Somehow you\u2019ve ended up in a completely different part of your house.","octgn_id":"75defe19-b92c-4532-ae60-f0eafc33d70d","url":"https:\/\/arkhamdb.com\/card\/50014","imagesrc":"\/bundles\/cards\/50014.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/50014b.png"},{"pack_code":"rtnotz","pack_name":"Return to the Night of the Zealot","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_the_gathering","encounter_name":"Return to the Gathering","position":15,"exceptional":false,"myriad":false,"encounter_position":5,"code":"50015","name":"Bedroom","real_name":"Bedroom","text":"<b>Forced<\/b> - After you fail a skill test while investigating the Bedroom: Discard 1 card at random from your hand.","real_text":"<b>Forced<\/b> - After you fail a skill test while investigating the Bedroom: Discard 1 card at random from your hand.","quantity":1,"shroud":2,"clues":1,"health_per_investigator":false,"real_slot":"","flavor":"The bedsheets are tattered, and a strange symbol is drawn on the fabric. Blood pools at the foot of the closet door, and you can hear something chewing inside.","illustrator":"Mark Molnar","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"A shadow dances across the floor beneath the bedroom door as you approach.","octgn_id":"5aff163d-84b7-45c3-b504-b62f4da591c6","url":"https:\/\/arkhamdb.com\/card\/50015","imagesrc":"\/bundles\/cards\/50015.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/50015b.png"},{"pack_code":"rtnotz","pack_name":"Return to the Night of the Zealot","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_the_gathering","encounter_name":"Return to the Gathering","position":16,"exceptional":false,"myriad":false,"encounter_position":6,"code":"50016","name":"Bathroom","real_name":"Bathroom","text":"<b>Forced<\/b> - After you reveal a [skull], [cultist], [tablet], or [auto_fail] symbol while investigating the Bathroom: Lose all remaining actions and end your turn.","real_text":"<b>Forced<\/b> - After you reveal a [skull], [cultist], [tablet], or [auto_fail] symbol while investigating the Bathroom: Lose all remaining actions and end your turn.","quantity":1,"shroud":1,"clues":1,"health_per_investigator":false,"real_slot":"","flavor":"The guest bathroom looks as though it hasn't been cleaned in years. A viscous green liquid fills the bathtub in the far corner of the room, and mold has grown across the walls.","illustrator":"Mark Molnar","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"As you approach the bathroom door, the weight of the putrid, unnatural air causes you to gag.","octgn_id":"c9d0339a-9289-4a86-8876-634725d3b293","url":"https:\/\/arkhamdb.com\/card\/50016","imagesrc":"\/bundles\/cards\/50016.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/50016b.png"},{"pack_code":"rtnotz","pack_name":"Return to the Night of the Zealot","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_the_gathering","encounter_name":"Return to the Gathering","position":17,"exceptional":false,"myriad":false,"encounter_position":7,"code":"50017","name":"Hallway","real_name":"Hallway","text":"<b>Forced<\/b> - After you reveal this location: Put the set-aside Attic, Cellar, and Parlor locations into play.","real_text":"<b>Forced<\/b> - After you reveal this location: Put the set-aside Attic, Cellar, and Parlor locations into play.","quantity":1,"shroud":1,"clues":0,"health_per_investigator":false,"real_slot":"","flavor":"The walls of your house are splattered with mud, and your hardwood floor is gone, replaced with a dirt path.","illustrator":"Yoann Boissonnet","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"I need this like I need a hole in my wall.","back_name":"Hole in the Wall","octgn_id":"8db65b5a-eb09-4034-9dc8-dd108852047b","url":"https:\/\/arkhamdb.com\/card\/50017","imagesrc":"\/bundles\/cards\/50017.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/50017b.png"},{"pack_code":"rtnotz","pack_name":"Return to the Night of the Zealot","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_the_gathering","encounter_name":"Return to the Gathering","position":18,"exceptional":false,"myriad":false,"encounter_position":8,"code":"50018","name":"Attic","real_name":"Attic","text":"<b>Forced<\/b> - After you reveal the Attic: Put the set-aside Far Above Your House location into play.","real_text":"<b>Forced<\/b> - After you reveal the Attic: Put the set-aside Far Above Your House location into play.","quantity":1,"shroud":3,"clues":1,"health_per_investigator":false,"real_slot":"","flavor":"The bloody carcass of some sort of beast swings from a meat hook chained to the ceiling. Blood drains slowly from the carcass, dripping into a small barrel. To your surprise, a wooden ladder at the far end of the attic ascends through your roof, to an even higher area","illustrator":"Yoann Boissonnet","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"The smell of rotten meat assaults your nostrils as you approach the attic stairs.","octgn_id":"29d5549f-ecca-4f23-8da1-6d9cbddae746","url":"https:\/\/arkhamdb.com\/card\/50018","imagesrc":"\/bundles\/cards\/50018.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/50018b.png"},{"pack_code":"rtnotz","pack_name":"Return to the Night of the Zealot","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_the_gathering","encounter_name":"Return to the Gathering","position":19,"exceptional":false,"myriad":false,"encounter_position":9,"code":"50019","name":"Field of Graves","real_name":"Field of Graves","text":"<b>Forced<\/b> - After you reveal Field of Graves: Test [willpower] (4). For each point you fail by, discard 1 card at random from each player's hand.","real_text":"<b>Forced<\/b> - After you reveal Field of Graves: Test [willpower] (4). For each point you fail by, discard 1 card at random from each player's hand.","quantity":1,"shroud":2,"clues":1,"health_per_investigator":false,"victory":1,"real_slot":"","flavor":"You climb the ladder and emerge from a pit in the ground amidst an endless field of graves. Each bears a branch from your family tree.","illustrator":"Mark Molnar","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"You struggle to believe this is even possible, considering the attic is the highest point in your home. Or at least\u2026was.","back_name":"Far Above Your House","octgn_id":"6697716b-1ee1-4bef-9736-3700f7c48678","url":"https:\/\/arkhamdb.com\/card\/50019","imagesrc":"\/bundles\/cards\/50019.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/50019b.png"},{"pack_code":"rtnotz","pack_name":"Return to the Night of the Zealot","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_the_gathering","encounter_name":"Return to the Gathering","position":20,"exceptional":false,"myriad":false,"encounter_position":10,"code":"50020","name":"Cellar","real_name":"Cellar","text":"<b>Forced<\/b> - After you reveal the Cellar: Put the set-aside Deep Below Your House location into play.","real_text":"<b>Forced<\/b> - After you reveal the Cellar: Put the set-aside Deep Below Your House location into play.","quantity":1,"shroud":2,"clues":1,"health_per_investigator":false,"real_slot":"","flavor":"Your cellar seems to have been replaced with an underground network of icy tunnels and caverns. The tunnels continue for miles, deeper and deeper beneath the surface.","illustrator":"Dimitri Bielak","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"The stairs leading down to your cellar are slick, and glisten with a thin layer of ice\u2026","octgn_id":"bae88f2a-456b-4822-a9cc-961c2b20d61f","url":"https:\/\/arkhamdb.com\/card\/50020","imagesrc":"\/bundles\/cards\/50020.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/50020b.png"},{"pack_code":"rtnotz","pack_name":"Return to the Night of the Zealot","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_the_gathering","encounter_name":"Return to the Gathering","position":21,"exceptional":false,"myriad":false,"encounter_position":11,"code":"50021","name":"Ghoul Pits","real_name":"Ghoul Pits","text":"<b>Forced<\/b> - After you reveal Ghoul Pits: Test [agility] (3). For each point you fail by, search the encounter deck and discard pile for a copy of Swarm of Rats and draw it. Shuffle the encounter deck.","real_text":"<b>Forced<\/b> - After you reveal Ghoul Pits: Test [agility] (3). For each point you fail by, search the encounter deck and discard pile for a copy of Swarm of Rats and draw it. Shuffle the encounter deck.","quantity":1,"shroud":4,"clues":1,"health_per_investigator":false,"victory":1,"real_slot":"","flavor":"These pits seem to be the creatures' lairs. They are ice-cold and filled with the decaying remains of humans and other animals.","illustrator":"Greg Bobrowski","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"The tunnels extend for miles in every direction. Everywhere you look, strange canine creatures skitter on all fours in the distance, scrambling from one shadow to the next.","back_name":"Deep Below Your House","octgn_id":"560d50f2-aa92-44fa-9ea9-2657b7a12468","url":"https:\/\/arkhamdb.com\/card\/50021","imagesrc":"\/bundles\/cards\/50021.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/50021b.png"},{"pack_code":"rtnotz","pack_name":"Return to the Night of the Zealot","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_the_gathering","encounter_name":"Return to the Gathering","position":22,"exceptional":false,"myriad":false,"encounter_position":12,"code":"50022","name":"Corpse-Hungry Ghoul","real_name":"Corpse-Hungry Ghoul","text":"<b>Spawn<\/b> - Bedroom.<br\/>Hunter.","real_text":"<b>Spawn<\/b> - Bedroom.<br\/>Hunter.","quantity":1,"health":3,"health_per_investigator":false,"enemy_damage":2,"enemy_horror":2,"enemy_fight":4,"enemy_evade":3,"victory":1,"real_slot":"","traits":"Humanoid. Monster. Ghoul.","real_traits":"Humanoid. Monster. Ghoul.","flavor":"Behind the door to your closet, the creature finishes its meal. Its appetite insatiable, it quickly turns its attention to you.","illustrator":"Rafa\u0142 Hrynkiewicz","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"23361475-086f-491b-b649-c616a96ef554","url":"https:\/\/arkhamdb.com\/card\/50022","imagesrc":"\/bundles\/cards\/50022.png","spoiler":1},{"pack_code":"rtnotz","pack_name":"Return to the Night of the Zealot","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_the_gathering","encounter_name":"Return to the Gathering","position":23,"exceptional":false,"myriad":false,"encounter_position":13,"code":"50023","name":"Ghoul from the Depths","real_name":"Ghoul from the Depths","text":"<b>Spawn<\/b> - Bathroom.<br\/>Retaliate.<br\/>","real_text":"<b>Spawn<\/b> - Bathroom.<br\/>Retaliate.<br\/>","quantity":1,"health":4,"health_per_investigator":false,"enemy_damage":1,"enemy_horror":1,"enemy_fight":3,"enemy_evade":2,"victory":1,"real_slot":"","traits":"Humanoid. Monster. Ghoul.","real_traits":"Humanoid. Monster. Ghoul.","flavor":"Tearing its way out of the floor, a crazed beast emerges from the tunnels below. Its eyes are red with hunger and hate.","illustrator":"Sam Lamont","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"452a12c3-b50c-44e6-b760-7dcc723c4750","url":"https:\/\/arkhamdb.com\/card\/50023","imagesrc":"\/bundles\/cards\/50023.png","spoiler":1},{"pack_code":"rtnotz","pack_name":"Return to the Night of the Zealot","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_the_gathering","encounter_name":"Return to the Gathering","position":24,"exceptional":false,"myriad":false,"encounter_position":14,"code":"50024","name":"The Zealot's Seal","real_name":"The Zealot's Seal","text":"<b>Revelation<\/b> - Each investigator with 3 or fewer cards in hand must take 1 damage and 1 horror. Each investigator with 4 or more cards in hand tests [willpower] (2). Each investigator who fails must discard 2 cards at random from his or her hand.","real_text":"<b>Revelation<\/b> - Each investigator with 3 or fewer cards in hand must take 1 damage and 1 horror. Each investigator with 4 or more cards in hand tests [willpower] (2). Each investigator who fails must discard 2 cards at random from his or her hand.","quantity":2,"health_per_investigator":false,"real_slot":"","traits":"Hex.","real_traits":"Hex.","flavor":"The third seal will be the last.","illustrator":"Greg Bobrowski","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"82b3b9f5-0f00-424a-829d-27e673528b3c","url":"https:\/\/arkhamdb.com\/card\/50024","imagesrc":"\/bundles\/cards\/50024.png","spoiler":1},{"pack_code":"rtnotz","pack_name":"Return to the Night of the Zealot","type_code":"scenario","type_name":"Scenario","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_the_midnight_masks","encounter_name":"Return to the Midnight Masks","position":25,"exceptional":false,"myriad":false,"encounter_position":1,"code":"50025","name":"Return to The Midnight Masks","real_name":"Return to The Midnight Masks","text":"Perform the setup as indicated in the <i>Night of the Zealot<\/i> Campaign Guide, with the following exceptions:<br\/>- When gathering encounter sets, also gather the new encounter sets for <i>Return to the Midnight Masks<\/i> shown here.<br\/>- Construct the act deck using one of the two copies of Agenda 1a- \"Predator or Prey\" at random, without looking at their other sides. Remove the other version of Agenda 1a from the game.<br\/><b>(Continued on reverse side.)<\/b>","real_text":"Perform the setup as indicated in the <i>Night of the Zealot<\/i> Campaign Guide, with the following exceptions:<br\/>- When gathering encounter sets, also gather the new encounter sets for <i>Return to the Midnight Masks<\/i> shown here.<br\/>- Construct the act deck using one of the two copies of Agenda 1a- \"Predator or Prey\" at random, without looking at their other sides. Remove the other version of Agenda 1a from the game.<br\/><b>(Continued on reverse side.)<\/b>","quantity":1,"health_per_investigator":false,"real_slot":"","is_unique":false,"permanent":false,"double_sided":true,"back_text":"- Choose one of the two Easttown locations, one of the two Northside locations, one of the two Rivertown locations, and one of the two Miskatonic University locations at random. Put those locations into play. Remove the other versions of Easttown, Northside, Rivertown, and Miskatonic University from the game.<br\/>- When creating the \"Cultist deck,\" include the 3 new <i>Cult of Um\u00f4rdhoth<\/i> cards included in this expansion. Shuffle the Cultist deck and remove 3 random cards from it, without looking at them. (<i>You should be left with a 5-card Cultist deck.<\/i>)<br\/>- If you are instructed to search the encounter deck for an Acolyte, search the encounter deck for any 1-health [[Cultist]] enemy, instead.","octgn_id":"f81bfa10-12e0-45ca-9f65-1f52090277f6","url":"https:\/\/arkhamdb.com\/card\/50025","imagesrc":"\/bundles\/cards\/50025.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/50025b.png"},{"pack_code":"rtnotz","pack_name":"Return to the Night of the Zealot","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_the_midnight_masks","encounter_name":"Return to the Midnight Masks","linked_to_code":"50026b","linked_to_name":"Nar\u00f4gath","position":26,"exceptional":false,"myriad":false,"encounter_position":2,"code":"50026a","name":"Predator or Prey?","real_name":"Predator or Prey?","text":"[action]: <b>Resign.<\/b> You don't want to risk taking too long, so you head to safety with the information you've gathered.","real_text":"[action]: <b>Resign.<\/b> You don't want to risk taking too long, so you head to safety with the information you've gathered.","quantity":1,"doom":6,"health_per_investigator":false,"real_slot":"","stage":1,"flavor":"Lita seems convinced of a conspiracy within the city of Arkham. She believes that a secret cult serves the ghouls that live in the crypts beneath the city, and that several of the cult\u2019s prominent members are scattered throughout Arkham. As you begin searching for them, you can\u2019t shake the feeling that you, too, are being hunted.","illustrator":"Sasha Jones","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"88bddeac-9738-45c5-b8d1-a80aa0526af3","url":"https:\/\/arkhamdb.com\/card\/50026a","imagesrc":"\/bundles\/cards\/50026a.png","spoiler":1,"linked_card":{"pack_code":"rtnotz","pack_name":"Return to the Night of the Zealot","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_the_midnight_masks","encounter_name":"Return to the Midnight Masks","id":1209,"position":26,"exceptional":false,"myriad":false,"encounter_position":2,"code":"50026b","name":"Nar\u00f4gath","real_name":"Nar\u00f4gath","subname":"The Charnel Lord","bonded_to":null,"bonded_count":null,"cost":null,"text":"<p><b>Spawn<\/b> - Engaged with Prey.<br\/><b>Prey<\/b> - Nearest to another <b><i>Cultist<\/i><\/b> enemy.<br\/>Hunter.<br\/>Nar\u00f4gath gets +3 health per investigator.<br\/>While Nar\u00f4gath is ready, each investigator at its location or a connecting location cannot <b>Parley<\/b> with <b><i>Cultist<\/i><\/b> enemies.<\/p>","customization_text":null,"customization_change":null,"real_text":"<b>Spawn<\/b> - Engaged with Prey.<br\/><b>Prey<\/b> - Nearest to another [[Cultist]] enemy.<br\/>Hunter.<br\/>Nar\u00f4gath gets +3 health per investigator.<br\/>While Nar\u00f4gath is ready, each investigator at its location or a connecting location cannot <b>Parley<\/b> with [[Cultist]] enemies.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":4,"health_per_investigator":false,"sanity":null,"enemy_damage":1,"enemy_horror":2,"enemy_fight":3,"enemy_evade":3,"victory":2,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":"","stage":null,"traits":"Humanoid. Monster. Cultist. Elite.","real_traits":"Humanoid. Monster. Cultist. Elite.","tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"","illustrator":"Helge C. Balzer","is_unique":true,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/50026b","imagesrc":"\/bundles\/cards\/50026b.png","spoiler":1}},{"pack_code":"rtnotz","pack_name":"Return to the Night of the Zealot","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_the_midnight_masks","encounter_name":"Return to the Midnight Masks","position":26,"exceptional":false,"myriad":false,"encounter_position":2,"code":"50026b","name":"Nar\u00f4gath","real_name":"Nar\u00f4gath","subname":"The Charnel Lord","text":"<b>Spawn<\/b> - Engaged with Prey.<br\/><b>Prey<\/b> - Nearest to another [[Cultist]] enemy.<br\/>Hunter.<br\/>Nar\u00f4gath gets +3 health per investigator.<br\/>While Nar\u00f4gath is ready, each investigator at its location or a connecting location cannot <b>Parley<\/b> with [[Cultist]] enemies.","real_text":"<b>Spawn<\/b> - Engaged with Prey.<br\/><b>Prey<\/b> - Nearest to another [[Cultist]] enemy.<br\/>Hunter.<br\/>Nar\u00f4gath gets +3 health per investigator.<br\/>While Nar\u00f4gath is ready, each investigator at its location or a connecting location cannot <b>Parley<\/b> with [[Cultist]] enemies.","quantity":1,"health":4,"health_per_investigator":false,"enemy_damage":1,"enemy_horror":2,"enemy_fight":3,"enemy_evade":3,"victory":2,"real_slot":"","traits":"Humanoid. Monster. Cultist. Elite.","real_traits":"Humanoid. Monster. Cultist. Elite.","illustrator":"Helge C. Balzer","is_unique":true,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/50026b","imagesrc":"\/bundles\/cards\/50026b.png","spoiler":1},{"pack_code":"rtnotz","pack_name":"Return to the Night of the Zealot","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_the_midnight_masks","encounter_name":"Return to the Midnight Masks","position":27,"exceptional":false,"myriad":false,"encounter_position":3,"code":"50027","name":"Easttown","real_name":"Easttown","subname":"Arkham Police Station","text":"[action]: Add 2 supply tokens or ammo tokens to an asset you control. (Limit once per game.)","real_text":"[action]: Add 2 supply tokens or ammo tokens to an asset you control. (Limit once per game.)","quantity":1,"shroud":4,"clues":2,"health_per_investigator":false,"victory":1,"real_slot":"","traits":"Arkham.","real_traits":"Arkham.","flavor":"You doubt that Sheriff Engle will believe your story, but you might be able to convince some of the other officers to assist in your investigation.","illustrator":"Cristi Balanescu","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"The Easttown neighborhood, situated on the northern banks of the Miskatonic River, contains lower-class housing, the Arkham Police Station, and popular eateries like Velma\u2019s Diner.","octgn_id":"044fef90-d736-4096-bdd9-9690686cc3fc","url":"https:\/\/arkhamdb.com\/card\/50027","imagesrc":"\/bundles\/cards\/50027.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/50027b.png"},{"pack_code":"rtnotz","pack_name":"Return to the Night of the Zealot","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_the_midnight_masks","encounter_name":"Return to the Midnight Masks","position":28,"exceptional":false,"myriad":false,"encounter_position":4,"code":"50028","name":"Northside","real_name":"Northside","subname":"Train Station","text":"[action]: Move to any [[Arkham]] location. (Limit once per game.)","real_text":"[action]: Move to any [[Arkham]] location. (Limit once per game.)","quantity":1,"shroud":2,"clues":1,"health_per_investigator":false,"real_slot":"","traits":"Arkham.","real_traits":"Arkham.","flavor":"The train has many stops throughout Arkham, and many more beyond. You are tempted to leave all of this behind.","illustrator":"Mark Molnar","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"Northside is a commercial district that contains many offices and factories, as well as the train station.","octgn_id":"d586b6ec-bf06-4f75-a75b-e072dc00b17f","url":"https:\/\/arkhamdb.com\/card\/50028","imagesrc":"\/bundles\/cards\/50028.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/50028b.png"},{"pack_code":"rtnotz","pack_name":"Return to the Night of the Zealot","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_the_midnight_masks","encounter_name":"Return to the Midnight Masks","position":29,"exceptional":false,"myriad":false,"encounter_position":5,"code":"50029","name":"Miskatonic University","real_name":"Miskatonic University","subname":"Miskatonic Museum","text":"[action] Take 2 horror: Gain 1 clue from the token pool. (Limit once per game.)","real_text":"[action] Take 2 horror: Gain 1 clue from the token pool. (Limit once per game.)","quantity":1,"shroud":3,"clues":1,"health_per_investigator":false,"real_slot":"","traits":"Arkham.","real_traits":"Arkham.","flavor":"The university's museum holds many peculiar exhibits and ominous relics from expeditions all over the world.","illustrator":"Andreas Rocha","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"Miskatonic University is one of the most prestigious colleges in the Northeast. The university library is famous for its collection of occult books maintained by the esteemed Dr. Henry Armitage.","octgn_id":"fdf83f91-9221-4969-86f8-7a00f2db4c57","url":"https:\/\/arkhamdb.com\/card\/50029","imagesrc":"\/bundles\/cards\/50029.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/50029b.png"},{"pack_code":"rtnotz","pack_name":"Return to the Night of the Zealot","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_the_midnight_masks","encounter_name":"Return to the Midnight Masks","position":30,"exceptional":false,"myriad":false,"encounter_position":6,"code":"50030","name":"Rivertown","real_name":"Rivertown","subname":"Abandoned Warehouse","text":"[action] Discard a card with X [willpower] icons: Remove X doom from a [[Cultist]] enemy in play. (Group limit once per game.)","real_text":"[action] Discard a card with X [willpower] icons: Remove X doom from a [[Cultist]] enemy in play. (Group limit once per game.)","quantity":1,"shroud":4,"clues":1,"health_per_investigator":false,"real_slot":"","traits":"Arkham. Central.","real_traits":"Arkham. Central.","flavor":"The lone warehouse next to the river is quiet and secluded: an ideal venue for unsavory dealings.","illustrator":"Ed Mattinian","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"The banks of the Miskatonic River are lined with docks, warehouses and small shops in a district aptly named Rivertown.","octgn_id":"1b559c70-1531-43e2-b228-a194eccfdab6","url":"https:\/\/arkhamdb.com\/card\/50030","imagesrc":"\/bundles\/cards\/50030.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/50030b.png"},{"pack_code":"rtnotz","pack_name":"Return to the Night of the Zealot","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_the_midnight_masks","encounter_name":"Return to the Midnight Masks","position":31,"exceptional":false,"myriad":false,"encounter_position":7,"code":"50031","name":"Masked Horrors","real_name":"Masked Horrors","text":"<b>Revelation<\/b> - Each investigator with 2 or more clues takes 2 horror. If no horror is dealt by this effect, place 1 doom on the current agenda. This effect can cause the current agenda to advance.","real_text":"<b>Revelation<\/b> - Each investigator with 2 or more clues takes 2 horror. If no horror is dealt by this effect, place 1 doom on the current agenda. This effect can cause the current agenda to advance.","quantity":2,"health_per_investigator":false,"real_slot":"","traits":"Power. Scheme.","real_traits":"Power. Scheme.","flavor":"\"Um\u00f4rdhoth\u2026Um\u00f4rdhoth\u2026Um\u00f4rdhoth\u2026\"","illustrator":"Guillaume Ducos","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"11c05026-4172-4726-9912-aa3f38826335","url":"https:\/\/arkhamdb.com\/card\/50031","imagesrc":"\/bundles\/cards\/50031.png","spoiler":1},{"pack_code":"rtnotz","pack_name":"Return to the Night of the Zealot","type_code":"scenario","type_name":"Scenario","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_the_devourer_below","encounter_name":"Return to the Devourer Below","linked_to_code":"50032b","linked_to_name":"Vault of Earthly Demise","position":32,"exceptional":false,"myriad":false,"encounter_position":1,"code":"50032a","name":"Return to The Devourer Below","real_name":"Return to The Devourer Below","text":"Perform the setup as indicated in the <i>Night of the Zealot<\/i> Campaign Guide, with the following exceptions:<br\/>- When gathering encounter sets, also gather the new encounter sets for <i>Return to The Devourer Below<\/i> shown here.<br\/>- When choosing 4 Arkham Woods locations to put into play at random, include the 4 new Arkham Woods locations included in this encounter set, for a total of 10 possibilities.<br\/>- After setting the Um\u00f4rdhoth enemy aside, flip this card over and attach it to Um\u00f4rdhoth.","real_text":"Perform the setup as indicated in the <i>Night of the Zealot<\/i> Campaign Guide, with the following exceptions:<br\/>- When gathering encounter sets, also gather the new encounter sets for <i>Return to The Devourer Below<\/i> shown here.<br\/>- When choosing 4 Arkham Woods locations to put into play at random, include the 4 new Arkham Woods locations included in this encounter set, for a total of 10 possibilities.<br\/>- After setting the Um\u00f4rdhoth enemy aside, flip this card over and attach it to Um\u00f4rdhoth.","quantity":1,"health_per_investigator":false,"real_slot":"","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"d5cfae27-f999-4a39-846b-90badc9c5224","url":"https:\/\/arkhamdb.com\/card\/50032a","imagesrc":"\/bundles\/cards\/50032a.png","spoiler":1,"linked_card":{"pack_code":"rtnotz","pack_name":"Return to the Night of the Zealot","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_the_devourer_below","encounter_name":"Return to the Devourer Below","id":1216,"position":32,"exceptional":false,"myriad":false,"encounter_position":1,"code":"50032b","name":"Vault of Earthly Demise","real_name":"Vault of Earthly Demise","subname":null,"bonded_to":null,"bonded_count":null,"cost":null,"text":"<p>Vault of Earthly Demise cannot leave play. <br\/>Um\u00f4rdhoth gets +X health per investigator and gets +X fight, where X is the number of resources on this card.<br\/><b>Forced<\/b> - When Um\u00f4rdhoth enters play, place 1 resource on this card for each act remaining in the act deck.<\/p>","customization_text":null,"customization_change":null,"real_text":"Vault of Earthly Demise cannot leave play. <br\/>Um\u00f4rdhoth gets +X health per investigator and gets +X fight, where X is the number of resources on this card.<br\/><b>Forced<\/b> - When Um\u00f4rdhoth enters play, place 1 resource on this card for each act remaining in the act deck.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":null,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":"","stage":null,"traits":"Eldritch. Otherworld.","real_traits":"Eldritch. Otherworld.","tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"","illustrator":"Mathias Kollros","is_unique":false,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/50032b","imagesrc":"\/bundles\/cards\/50032b.png","spoiler":1}},{"pack_code":"rtnotz","pack_name":"Return to the Night of the Zealot","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_the_devourer_below","encounter_name":"Return to the Devourer Below","position":32,"exceptional":false,"myriad":false,"encounter_position":1,"code":"50032b","name":"Vault of Earthly Demise","real_name":"Vault of Earthly Demise","text":"Vault of Earthly Demise cannot leave play. <br\/>Um\u00f4rdhoth gets +X health per investigator and gets +X fight, where X is the number of resources on this card.<br\/><b>Forced<\/b> - When Um\u00f4rdhoth enters play, place 1 resource on this card for each act remaining in the act deck.","real_text":"Vault of Earthly Demise cannot leave play. <br\/>Um\u00f4rdhoth gets +X health per investigator and gets +X fight, where X is the number of resources on this card.<br\/><b>Forced<\/b> - When Um\u00f4rdhoth enters play, place 1 resource on this card for each act remaining in the act deck.","quantity":1,"health_per_investigator":false,"real_slot":"","traits":"Eldritch. Otherworld.","real_traits":"Eldritch. Otherworld.","illustrator":"Mathias Kollros","is_unique":false,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/50032b","imagesrc":"\/bundles\/cards\/50032b.png","spoiler":1},{"pack_code":"rtnotz","pack_name":"Return to the Night of the Zealot","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_the_devourer_below","encounter_name":"Return to the Devourer Below","position":33,"exceptional":false,"myriad":false,"encounter_position":2,"code":"50033","name":"Arkham Woods","real_name":"Arkham Woods","subname":"Great Willow","text":"<b>Forced<\/b> - After an investigator at this location succeeds at a skill test on a treachery: That treachery gains surge. (Group limit once per round.)","real_text":"<b>Forced<\/b> - After an investigator at this location succeeds at a skill test on a treachery: That treachery gains surge. (Group limit once per round.)","quantity":1,"shroud":4,"clues":1,"health_per_investigator":false,"real_slot":"","traits":"Woods.","real_traits":"Woods.","flavor":"It seems to groan and twist in the chill wind, as though alive.","illustrator":"Lukasz Jaskolski","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"Growing up, you were always warned to stay out of the woods at night. Now you know why.","octgn_id":"3595d549-8f11-45d3-a4fd-6459e49e86c7","url":"https:\/\/arkhamdb.com\/card\/50033","imagesrc":"\/bundles\/cards\/50033.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/50033b.png"},{"pack_code":"rtnotz","pack_name":"Return to the Night of the Zealot","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_the_devourer_below","encounter_name":"Return to the Devourer Below","position":34,"exceptional":false,"myriad":false,"encounter_position":3,"code":"50034","name":"Arkham Woods","real_name":"Arkham Woods","subname":"Lakeside","text":"<b>Forced<\/b> - After you reveal a chaos token from the chaos bag while investigating this location: Reveal and resolve an additional chaos token. (Limit once per test.)","real_text":"<b>Forced<\/b> - After you reveal a chaos token from the chaos bag while investigating this location: Reveal and resolve an additional chaos token. (Limit once per test.)","quantity":1,"shroud":2,"clues":1,"health_per_investigator":false,"real_slot":"","traits":"Woods.","real_traits":"Woods.","flavor":"This used to be a popular spot for fishing, but it doesn't look like anybody has fished here in years.","illustrator":"Guillaume Ducos","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"Growing up, you were always warned to stay out of the woods at night. Now you know why.","octgn_id":"6acc6ff2-3090-4ac8-9b77-72d27b858ca6","url":"https:\/\/arkhamdb.com\/card\/50034","imagesrc":"\/bundles\/cards\/50034.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/50034b.png"},{"pack_code":"rtnotz","pack_name":"Return to the Night of the Zealot","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_the_devourer_below","encounter_name":"Return to the Devourer Below","position":35,"exceptional":false,"myriad":false,"encounter_position":4,"code":"50035","name":"Arkham Woods","real_name":"Arkham Woods","subname":"Corpse-Ridden Clearing","text":"Each enemy at this location cannot take more than 1 damage from each attack performed against it.","real_text":"Each enemy at this location cannot take more than 1 damage from each attack performed against it.","quantity":1,"shroud":3,"clues":1,"health_per_investigator":false,"real_slot":"","traits":"Woods.","real_traits":"Woods.","flavor":"The remains of half-eaten animal corpses litter this section of the woods, befouling the air with their stench.","illustrator":"Lukasz Jaskolski","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"Growing up, you were always warned to stay out of the woods at night. Now you know why.","octgn_id":"f2c23f02-f085-4d59-939a-aafe534c82d2","url":"https:\/\/arkhamdb.com\/card\/50035","imagesrc":"\/bundles\/cards\/50035.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/50035b.png"},{"pack_code":"rtnotz","pack_name":"Return to the Night of the Zealot","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_the_devourer_below","encounter_name":"Return to the Devourer Below","position":36,"exceptional":false,"myriad":false,"encounter_position":5,"code":"50036","name":"Arkham Woods","real_name":"Arkham Woods","subname":"Wooden Bridge","text":"<b>Forced<\/b> - After you reveal a chaos token from the chaos bag during an evasion attempt at this location: Reveal and resolve an additional chaos token. (Limit once per test.)","real_text":"<b>Forced<\/b> - After you reveal a chaos token from the chaos bag during an evasion attempt at this location: Reveal and resolve an additional chaos token. (Limit once per test.)","quantity":1,"shroud":3,"clues":1,"health_per_investigator":false,"real_slot":"","traits":"Woods.","real_traits":"Woods.","flavor":"Not even on a dare would you attempt to cross this rotted, rickety bridge.","illustrator":"Mark Molnar","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"Growing up, you were always warned to stay out of the woods at night. Now you know why.","octgn_id":"b2dbfd62-653e-4488-a3e7-413af8103ca0","url":"https:\/\/arkhamdb.com\/card\/50036","imagesrc":"\/bundles\/cards\/50036.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/50036b.png"},{"pack_code":"rtnotz","pack_name":"Return to the Night of the Zealot","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_the_devourer_below","encounter_name":"Return to the Devourer Below","position":37,"exceptional":false,"myriad":false,"encounter_position":6,"code":"50037","name":"Um\u00f4rdhoth's Hunger","real_name":"Um\u00f4rdhoth's Hunger","text":"<b>Revelation<\/b> - Each investigator must discard 1 card at random from his or her hand. Each investigator who has no cards in his or her hand is killed. Heal 1 damage from each enemy in play.","real_text":"<b>Revelation<\/b> - Each investigator must discard 1 card at random from his or her hand. Each investigator who has no cards in his or her hand is killed. Heal 1 damage from each enemy in play.","quantity":2,"health_per_investigator":false,"real_slot":"","traits":"Power.","real_traits":"Power.","flavor":"It prefers to feast on the rot of the deceased, but when the hunger is overpowering, the living will suffice.","illustrator":"Stephen Somers","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"5e0ae575-24d3-439c-bfbe-4a74a1869b2d","url":"https:\/\/arkhamdb.com\/card\/50037","imagesrc":"\/bundles\/cards\/50037.png","spoiler":1},{"pack_code":"rtnotz","pack_name":"Return to the Night of the Zealot","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"ghouls_of_um\u00f4rdhoth","encounter_name":"Ghouls of Um\u00f4rdhoth","position":38,"exceptional":false,"myriad":false,"encounter_position":1,"code":"50038","name":"Grave-Eater","real_name":"Grave-Eater","text":"<b>Forced<\/b> - After Grave-Eater attacks you: Discard 1 card at random from your hand.","real_text":"<b>Forced<\/b> - After Grave-Eater attacks you: Discard 1 card at random from your hand.","quantity":3,"health":2,"health_per_investigator":false,"enemy_damage":1,"enemy_horror":1,"enemy_fight":2,"enemy_evade":2,"real_slot":"","traits":"Humanoid. Monster. Ghoul.","real_traits":"Humanoid. Monster. Ghoul.","flavor":"Its position was a kind of crouch, and as one looked one felt that at any moment it might drop its present prey and seek a juicier morsel.\n-H. P. Lovecraft, \u201cPickman\u2019s Model\u201d","illustrator":"Stephen Somers","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"09cbf4b7-0112-49e1-86a5-62b655c433b5","url":"https:\/\/arkhamdb.com\/card\/50038","imagesrc":"\/bundles\/cards\/50038.png","spoiler":1},{"pack_code":"rtnotz","pack_name":"Return to the Night of the Zealot","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"ghouls_of_um\u00f4rdhoth","encounter_name":"Ghouls of Um\u00f4rdhoth","position":39,"exceptional":false,"myriad":false,"encounter_position":4,"code":"50039","name":"Acolyte of Um\u00f4rdhoth","real_name":"Acolyte of Um\u00f4rdhoth","text":"<b>Prey<\/b> - Fewest cards in hand.<br\/>While engaged with an investigator with no cards in his or her hand, Acolyte of Um\u00f4rdhoth cannot be evaded.","real_text":"<b>Prey<\/b> - Fewest cards in hand.<br\/>While engaged with an investigator with no cards in his or her hand, Acolyte of Um\u00f4rdhoth cannot be evaded.","quantity":1,"health":3,"health_per_investigator":false,"enemy_damage":1,"enemy_horror":1,"enemy_fight":3,"enemy_evade":2,"real_slot":"","traits":"Humanoid. Monster. Ghoul.","real_traits":"Humanoid. Monster. Ghoul.","flavor":"Its dreadful mask conceals the true horror beneath.","illustrator":"Stephen Somers","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"49146909-d31f-4110-90f7-c75da63c9bfc","url":"https:\/\/arkhamdb.com\/card\/50039","imagesrc":"\/bundles\/cards\/50039.png","spoiler":1},{"pack_code":"rtnotz","pack_name":"Return to the Night of the Zealot","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"ghouls_of_um\u00f4rdhoth","encounter_name":"Ghouls of Um\u00f4rdhoth","position":40,"exceptional":false,"myriad":false,"encounter_position":5,"code":"50040","name":"Chill from Below","real_name":"Chill from Below","text":"<b>Revelation<\/b> - Test [willpower] (3). For each point you fail by, you must discard 1 card at random from your hand. For each card you cannot discard, take 1 damage.","real_text":"<b>Revelation<\/b> - Test [willpower] (3). For each point you fail by, you must discard 1 card at random from your hand. For each card you cannot discard, take 1 damage.","quantity":3,"health_per_investigator":false,"real_slot":"","traits":"Hazard.","real_traits":"Hazard.","flavor":"The ground is covered in ice and frost, and a deep chill courses through the air.","illustrator":"Mark Molnar","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"4b84112d-91ca-4c27-aecd-f1f4953ac7ae","url":"https:\/\/arkhamdb.com\/card\/50040","imagesrc":"\/bundles\/cards\/50040.png","spoiler":1},{"pack_code":"rtnotz","pack_name":"Return to the Night of the Zealot","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_devourers_cult","encounter_name":"The Devourers Cult","position":41,"exceptional":false,"myriad":false,"encounter_position":1,"code":"50041","name":"Disciple of the Devourer","real_name":"Disciple of the Devourer","text":"<b>Spawn<\/b> - Farthest empty location.<br\/><b>Forced<\/b> - After you spawn Disciple of the Devourer: You must either place 1 doom on it or place 1 of your clues on its location. If the current agenda is not agenda 1, do both instead.","real_text":"<b>Spawn<\/b> - Farthest empty location.<br\/><b>Forced<\/b> - After you spawn Disciple of the Devourer: You must either place 1 doom on it or place 1 of your clues on its location. If the current agenda is not agenda 1, do both instead.","quantity":3,"health":1,"health_per_investigator":false,"enemy_damage":1,"enemy_fight":3,"enemy_evade":1,"real_slot":"","traits":"Humanoid. Cultist.","real_traits":"Humanoid. Cultist.","flavor":"Placate the beast, and we are allowed to live. When we die, it will feast on our remains.","illustrator":"Ilich Henriquez","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"9b005319-813a-4dfb-91a3-6a2ed4ec7ddb","url":"https:\/\/arkhamdb.com\/card\/50041","imagesrc":"\/bundles\/cards\/50041.png","spoiler":1},{"pack_code":"rtnotz","pack_name":"Return to the Night of the Zealot","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_devourers_cult","encounter_name":"The Devourers Cult","position":42,"exceptional":false,"myriad":false,"encounter_position":4,"code":"50042","name":"Corpse-Taker","real_name":"Corpse-Taker","text":"<b>Spawn<\/b> - Farthest empty location.<br\/><b>Forced<\/b> - At the end of the mythos phase: Place 1 doom on Corpse-Taker.<br\/><b>Forced<\/b> - At the end of the enemy phase: Corpse-Taker moves once toward Rivertown or Main Path. If Corpse-Taker is already at Rivertown or Main Path, move all doom from Corpse-Taker to the current agenda, instead.","real_text":"<b>Spawn<\/b> - Farthest empty location.<br\/><b>Forced<\/b> - At the end of the mythos phase: Place 1 doom on Corpse-Taker.<br\/><b>Forced<\/b> - At the end of the enemy phase: Corpse-Taker moves once toward Rivertown or Main Path. If Corpse-Taker is already at Rivertown or Main Path, move all doom from Corpse-Taker to the current agenda, instead.","quantity":1,"health":3,"health_per_investigator":false,"enemy_damage":1,"enemy_horror":2,"enemy_fight":4,"enemy_evade":3,"real_slot":"","traits":"Monster. Servitor. Cultist.","real_traits":"Monster. Servitor. Cultist.","illustrator":"Ilich Henriquez","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"fdcf1086-a86d-4542-bd7a-572a5f2b6058","url":"https:\/\/arkhamdb.com\/card\/50042","imagesrc":"\/bundles\/cards\/50042.png","spoiler":1},{"pack_code":"rtnotz","pack_name":"Return to the Night of the Zealot","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_devourers_cult","encounter_name":"The Devourers Cult","position":43,"exceptional":false,"myriad":false,"encounter_position":5,"code":"50043","name":"Mask of Um\u00f4rdhoth","real_name":"Mask of Um\u00f4rdhoth","text":"<b>Revelation<\/b> - Attach to the farthest [[Cultist]] enemy and place 1 doom on that enemy. If there are no [[Cultist]] enemies in play, search the encounter deck and discard pile for a [[Cultist]] enemy, draw it, and attach Mask of Um\u00f4rdhoth to it. Shuffle the encounter deck.<br\/>Attached enemy gets +2 health. If attached enemy is unique, it gains retaliate. If it is non-unique, it gains aloof instead.","real_text":"<b>Revelation<\/b> - Attach to the farthest [[Cultist]] enemy and place 1 doom on that enemy. If there are no [[Cultist]] enemies in play, search the encounter deck and discard pile for a [[Cultist]] enemy, draw it, and attach Mask of Um\u00f4rdhoth to it. Shuffle the encounter deck.<br\/>Attached enemy gets +2 health. If attached enemy is unique, it gains retaliate. If it is non-unique, it gains aloof instead.","quantity":2,"health_per_investigator":false,"real_slot":"","traits":"Item. Mask.","real_traits":"Item. Mask.","illustrator":"Adam Lane","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"96df8c6f-d47f-4d9b-ac14-89226ad948f2","url":"https:\/\/arkhamdb.com\/card\/50043","imagesrc":"\/bundles\/cards\/50043.png","spoiler":1},{"pack_code":"rtnotz","pack_name":"Return to the Night of the Zealot","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_cult","encounter_name":"Return Cult of Um\u00f4rdhoth","position":44,"exceptional":false,"myriad":false,"encounter_position":1,"code":"50044","name":"Jeremiah Pierce","real_name":"Jeremiah Pierce","subname":"Your Next-Door Neighbor","text":"<b>Spawn<\/b> - Your House. Otherwise, Rivertown.<br\/>[action]: <b>Parley.<\/b> Add Jeremiah Pierce to the victory display. Then, test [willpower] (4). Place 1 doom on the current agenda for each point you fail by (this can cause the current agenda to advance).","real_text":"<b>Spawn<\/b> - Your House. Otherwise, Rivertown.<br\/>[action]: <b>Parley.<\/b> Add Jeremiah Pierce to the victory display. Then, test [willpower] (4). Place 1 doom on the current agenda for each point you fail by (this can cause the current agenda to advance).","quantity":1,"health":3,"health_per_investigator":false,"enemy_damage":1,"enemy_horror":1,"enemy_fight":4,"enemy_evade":4,"victory":1,"real_slot":"","traits":"Humanoid. Cultist.","real_traits":"Humanoid. Cultist.","flavor":"He seems a little too interested in what you\u2019ve been up to these days.","illustrator":"Joshua Cair\u00f3s","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"18006f11-385d-4557-bd62-2db39fe64af7","url":"https:\/\/arkhamdb.com\/card\/50044","imagesrc":"\/bundles\/cards\/50044.png","spoiler":1},{"pack_code":"rtnotz","pack_name":"Return to the Night of the Zealot","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_cult","encounter_name":"Return Cult of Um\u00f4rdhoth","position":45,"exceptional":false,"myriad":false,"encounter_position":2,"code":"50045","name":"Billy Cooper","real_name":"Billy Cooper","subname":"The Crooked Cop","text":"<b>Spawn<\/b> - Easttown.<br\/><b>Forced<\/b> - After a [[Monster]] enemy is defeated at Billy Cooper's location: Add Billy Cooper to the victory display.","real_text":"<b>Spawn<\/b> - Easttown.<br\/><b>Forced<\/b> - After a [[Monster]] enemy is defeated at Billy Cooper's location: Add Billy Cooper to the victory display.","quantity":1,"health":4,"health_per_investigator":false,"enemy_damage":2,"enemy_fight":5,"enemy_evade":2,"victory":1,"real_slot":"","traits":"Humanoid. Cultist.","real_traits":"Humanoid. Cultist.","flavor":"The cops have been writing off these disappearances as animal attacks. One cop, in particular\u2026","illustrator":"Joshua Cair\u00f3s","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"9a76a809-4675-40bf-b161-423a3c5dcc82","url":"https:\/\/arkhamdb.com\/card\/50045","imagesrc":"\/bundles\/cards\/50045.png","spoiler":1},{"pack_code":"rtnotz","pack_name":"Return to the Night of the Zealot","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_cult","encounter_name":"Return Cult of Um\u00f4rdhoth","position":46,"exceptional":false,"myriad":false,"encounter_position":3,"code":"50046","name":"Alma Hill","real_name":"Alma Hill","subname":"The Inquisitive Historian","text":"<b>Spawn<\/b> - Southside.<br\/>[action]: <b>Parley.<\/b> Draw the top 3 cards of the encounter deck. Then, add Alma Hill to the victory display.","real_text":"<b>Spawn<\/b> - Southside.<br\/>[action]: <b>Parley.<\/b> Draw the top 3 cards of the encounter deck. Then, add Alma Hill to the victory display.","quantity":1,"health":3,"health_per_investigator":false,"enemy_horror":2,"enemy_fight":3,"enemy_evade":3,"victory":1,"real_slot":"","traits":"Humanoid. Cultist.","real_traits":"Humanoid. Cultist.","flavor":"Miss Hill has been preventing other members of the Historical Society from researching similar disappearances. What is she afraid of?","illustrator":"Rafa\u0142 Hrynkiewicz","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"386b3309-1666-4955-933f-0f011b7174a8","url":"https:\/\/arkhamdb.com\/card\/50046","imagesrc":"\/bundles\/cards\/50046.png","spoiler":1},{"pack_code":"lol","pack_name":"The Labyrinths of Lunacy","type_code":"scenario","type_name":"Scenario","faction_code":"mythos","faction_name":"Mythos","encounter_code":"in_the_labyrinths_of_lunacy","encounter_name":"The Labyrinths of Lunacy","position":1,"exceptional":false,"myriad":false,"encounter_position":1,"code":"70001","name":"The Labyrinths of Lunacy","real_name":"The Labyrinths of Lunacy","text":"Standard\n[skull]: -1. Reveal another token.\n[cultist]: -3. If you fail, place 1 of your clues on your location.\n[tablet]: -4. If you fail, lose 2 resources.\n[elder_thing]: -4. If you fail, discard a random card from your hand.","real_text":"Standard\n[skull]: -1. Reveal another token.\n[cultist]: -3. If you fail, place 1 of your clues on your location.\n[tablet]: -4. If you fail, lose 2 resources.\n[elder_thing]: -4. If you fail, discard a random card from your hand.","quantity":1,"health_per_investigator":false,"real_slot":"","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Hard\n[skull]: -1. Reveal another token. If you fail, you must either take 1 damage or 1 horror.\n[cultist]: -3. Place 1 of your clues on your location.\n[tablet]: -4. Lose 2 resources.\n[elder_thing]: -4. Discard a random card from your hand.","octgn_id":"0319b932-9c94-4643-8240-97e05e9db3a6","url":"https:\/\/arkhamdb.com\/card\/70001","imagesrc":"\/bundles\/cards\/70001.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/70001b.png"},{"pack_code":"lol","pack_name":"The Labyrinths of Lunacy","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"epic_multiplayer","encounter_name":"Epic Multiplayer","position":2,"exceptional":false,"myriad":false,"encounter_position":1,"code":"70002","name":"Awakening","real_name":"Awakening","text":"<b>Forced<\/b> - At the end of the round, if there is at least 1 doom on this agenda and no group has yet triggered this ability: The lead investigator of Group A chooses a random set-aside [[Act 1]] story card and draws it. Announce the chosen card's title to all three groups. Each other lead investigator draws that story card.","real_text":"<b>Forced<\/b> - At the end of the round, if there is at least 1 doom on this agenda and no group has yet triggered this ability: The lead investigator of Group A chooses a random set-aside [[Act 1]] story card and draws it. Announce the chosen card's title to all three groups. Each other lead investigator draws that story card.","quantity":1,"doom":6,"health_per_investigator":false,"real_slot":"","stage":1,"flavor":"You and two other groups been kidnapped and trapped for some kind of terrible experiment. The note for your group has further instructions.","illustrator":"Mark Molnar","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Advance the current act card and follow its instructions.\nWhen you are instructed to resolve <b>Act 2 Setup<\/b>, those setup instructions can be found in the rules booklet (use the section for your Group).","back_name":"Hope Lingers","octgn_id":"f555a583-ef14-428c-8382-f80a67ea873c","url":"https:\/\/arkhamdb.com\/card\/70002","imagesrc":"\/bundles\/cards\/70002.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/70002b.png"},{"pack_code":"lol","pack_name":"The Labyrinths of Lunacy","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"single_group","encounter_name":"Single Group","position":3,"exceptional":false,"myriad":false,"encounter_position":1,"code":"70003","name":"Awakening","real_name":"Awakening","quantity":1,"doom":6,"health_per_investigator":false,"real_slot":"","stage":1,"flavor":"You and two other groups been kidnapped and trapped for some kind of terrible experiment. The note for your group has further instructions.","illustrator":"Mark Molnar","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Advance the current act card and follow its instructions.\nWhen you are instructed to resolve <b>Act 2 Setup<\/b>, those setup instructions can be found in the rules booklet (use the section for your Group).","back_name":"Hope Lingers","octgn_id":"2708956f-ddda-4207-ad70-e10c9ba99d3c","url":"https:\/\/arkhamdb.com\/card\/70003","imagesrc":"\/bundles\/cards\/70003.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/70003b.png"},{"pack_code":"lol","pack_name":"The Labyrinths of Lunacy","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"epic_multiplayer","encounter_name":"Epic Multiplayer","position":4,"exceptional":false,"myriad":false,"encounter_position":2,"code":"70004","name":"Agony and Despair","real_name":"Agony and Despair","text":"<b>Forced<\/b> - At the end of the round, if there is at least 1 doom on this agenda and no group has yet triggered this ability: The lead investigator of Group A chooses a random set-aside [[Act 2]] story card and draws it. Announce the chosen card's title to all three groups. Each other lead investigator draws that story card.","real_text":"<b>Forced<\/b> - At the end of the round, if there is at least 1 doom on this agenda and no group has yet triggered this ability: The lead investigator of Group A chooses a random set-aside [[Act 2]] story card and draws it. Announce the chosen card's title to all three groups. Each other lead investigator draws that story card.","quantity":1,"doom":7,"health_per_investigator":false,"real_slot":"","stage":2,"flavor":"As you escape from the first chamber, glowing words flicker into existence on your group's note:\n\"Have you made it out of the first chamber? Good. Perhaps you are not as useless as I suspected.\"","illustrator":"Mark Molnar","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Advance the current act card and follow its instructions.\nWhen you are instructed to resolve <b>Act 3 Setup<\/b>, those setup instructions can be found in the rules booklet (use the section for your Group).","back_name":"Hope Fades","octgn_id":"c6c3a7fb-e872-4c2a-a533-591f191c684c","url":"https:\/\/arkhamdb.com\/card\/70004","imagesrc":"\/bundles\/cards\/70004.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/70004b.png"},{"pack_code":"lol","pack_name":"The Labyrinths of Lunacy","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"single_group","encounter_name":"Single Group","position":5,"exceptional":false,"myriad":false,"encounter_position":2,"code":"70005","name":"Agony and Despair","real_name":"Agony and Despair","quantity":1,"doom":7,"health_per_investigator":false,"real_slot":"","stage":2,"flavor":"As you escape from the first chamber, glowing words flicker into existence on your group's note:\n\"Have you made it out of the first chamber? Good. Perhaps you are not as useless as I suspected.\"","illustrator":"Mark Molnar","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Advance the current act card and follow its instructions.\nWhen you are instructed to resolve <b>Act 3 Setup<\/b>, those setup instructions can be found in the rules booklet (use the section for your Group).","back_name":"Hope Fades","octgn_id":"b49fd1c7-d7a9-457c-be01-6b2dbf032b5e","url":"https:\/\/arkhamdb.com\/card\/70005","imagesrc":"\/bundles\/cards\/70005.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/70005b.png"},{"pack_code":"lol","pack_name":"The Labyrinths of Lunacy","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"in_the_labyrinths_of_lunacy","encounter_name":"The Labyrinths of Lunacy","position":6,"exceptional":false,"myriad":false,"encounter_position":2,"code":"70006","name":"The Mastermind","real_name":"The Mastermind","text":"Each [[Distortion]] location gains:\n\"[action] [survivor]4+1&lt; T %2[cultist]+: &lt;+@2 H &lt;@6@~+ [willpower]9 EIXODOLON. (Group limit once per game.)\"\n<b>Objective<\/b> - If each investigator is defeated, advance this agenda.","real_text":"Each [[Distortion]] location gains:\n\"[action] [survivor]4+1&lt; T %2[cultist]+: &lt;+@2 H &lt;@6@~+ [willpower]9 EIXODOLON. (Group limit once per game.)\"\n<b>Objective<\/b> - If each investigator is defeated, advance this agenda.","quantity":1,"doom":7,"health_per_investigator":false,"real_slot":"","stage":3,"flavor":"You rush into the next chamber, hoping to find an exit to this nightmare. The locked steel gate before you crushes that hope. Cryptic symbols are etched into the walls, and a sigil on the floor ebbs with power. Just then, a figure exits from the shadows.","illustrator":"Mark Molnar","is_unique":false,"permanent":false,"double_sided":true,"back_text":"In this timeline, the ritual is complete.\nIf you are playing in <i>Epic Multiplayer Mode<\/i>, move all damage from Eixodolon to another group's copy of Eixodolon.\nEach investigator in this group is killed. <b>(\u2192R1)<\/b>","back_flavor":"The mastermind's distorted voice crackles with what one might call laughter. \"Your pain is powerful,\" the voice explains. \"To be lifted from safety and brought into misery, and yet retain hope\u2026 Only to have that hope dashed and crushed.\" The runes on the floor of the abandoned warehouse glow brightly, blood seeping through cracks in the concrete and dripping down the walls. I know it isn't fair,\" the voice offers. But nothing ever truly is.\"","back_name":"Hope is Lost","octgn_id":"274bbc0d-1755-47ba-ab67-f2fbf3ed2a04","url":"https:\/\/arkhamdb.com\/card\/70006","imagesrc":"\/bundles\/cards\/70006.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/70006b.png"},{"pack_code":"lol","pack_name":"The Labyrinths of Lunacy","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"in_the_labyrinths_of_lunacy","encounter_name":"The Labyrinths of Lunacy","position":7,"exceptional":false,"myriad":false,"encounter_position":3,"code":"70007","name":"Sealed In (Group A)","real_name":"Sealed In (Group A)","text":"<b>Timed<\/b> - Do not advance this act until you are instructed. By the time the agenda advances, investigators must possess the Key of Mysteries and the requisite number of clues. <i>(Beware - If the agenda advances and you do not meet this condition, each investigator in this group will be killed.)<\/i>","real_text":"<b>Timed<\/b> - Do not advance this act until you are instructed. By the time the agenda advances, investigators must possess the Key of Mysteries and the requisite number of clues. <i>(Beware - If the agenda advances and you do not meet this condition, each investigator in this group will be killed.)<\/i>","quantity":1,"clues":2,"health_per_investigator":false,"real_slot":"","stage":1,"flavor":"\"You have one hour to discover the way out,\" your note reads, \"or you will breathe in death.\"","illustrator":"Anthony Devine","is_unique":false,"permanent":false,"double_sided":true,"back_text":"<b>If the investigators possess the Key of Mysteries and 2 [per_investigator] clues:<\/b><blockquote><i>You push the key into the lock, and the wall of the chamber opens up, leading into a dark, narrow corridor of corrugated metal and concrete. The whistling of the pipes all around you dampens to a faint whimper.<\/i><\/blockquote>\nThe investigators spend 2 [per_investigator] clues, as a group. Remove the Key of Mysteries from the game. Resolve <b>Act 2 Setup.<\/b><hr\/><b>If the investigators do not possess the Key of Mysteries and\/or 2 [per_investigator] clues:<\/b>\n<blockquote><i>A powerful, noxious gas spews forth from the vents and fills the room. Your vision grows hazy and you collapse to the ground. \"The fate that inevitably awaits us all,\" a sinister voice explains. Everything goes dark.<\/i><\/blockquote>\nEach investigator in this group is killed. <b>(\u2192R1)<\/b>","back_name":"Success\u2026 Or Death","octgn_id":"162cd2e5-78fd-49f4-bd4f-ef8b55391546","url":"https:\/\/arkhamdb.com\/card\/70007","imagesrc":"\/bundles\/cards\/70007.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/70007b.png"},{"pack_code":"lol","pack_name":"The Labyrinths of Lunacy","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"in_the_labyrinths_of_lunacy","encounter_name":"The Labyrinths of Lunacy","position":8,"exceptional":false,"myriad":false,"encounter_position":4,"code":"70008","name":"Watery Grave (Group B)","real_name":"Watery Grave (Group B)","text":"<b>Timed<\/b> - Do not advance this act until you are instructed. By the time the agenda advances, investigators at the same location must possess the requisite number of clues. <i>(Beware - If the agenda advances and you do not meet this condition, the investigator in the Chamber of Rain will be killed.)<\/i>","real_text":"<b>Timed<\/b> - Do not advance this act until you are instructed. By the time the agenda advances, investigators at the same location must possess the requisite number of clues. <i>(Beware - If the agenda advances and you do not meet this condition, the investigator in the Chamber of Rain will be killed.)<\/i>","quantity":1,"clues":2,"health_per_investigator":false,"real_slot":"","stage":1,"flavor":"One member of your group is trapped inside one of this chamber's many tanks. A mechanism above the tank springs to life, and water pours into the tank from above. \"You have one hour to find the means to free your companion,\" your note reads, \"or their fate is sealed.\"","illustrator":"Anthony Devine","is_unique":false,"permanent":false,"double_sided":true,"back_text":"<b>If investigators at the same location possess 2 [per_investigator] clues:<\/b>\n<blockquote><i>You breath a sigh of relief as the water drains harmlessly.<\/i><\/blockquote>\nInvestigators at the same location spend 2 [per_investigator] clues, as a group. Resolve <b>Act 2 Setup.<\/b><hr\/><b>If investigators at the same location do not possess 2 [per_investigator] clues:<\/b>\n<blockquote><i>The water level continues to rise. It fills the tank and then your lungs. You struggle in futility against the glass. Freedom is so close, and yet so far.<\/i><\/blockquote>\nEach investigator loses each of his or her clues. \nThe investigator in the Chamber of Rain is killed.\nResolve <b>Act 2 Setup.<\/b>","back_name":"A Slow Death","octgn_id":"6853489f-f727-4bea-adef-63b7751546c3","url":"https:\/\/arkhamdb.com\/card\/70008","imagesrc":"\/bundles\/cards\/70008.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/70008b.png"},{"pack_code":"lol","pack_name":"The Labyrinths of Lunacy","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"epic_multiplayer","encounter_name":"Epic Multiplayer","position":9,"exceptional":false,"myriad":false,"encounter_position":3,"code":"70009","name":"The Levers (Group C)","real_name":"The Levers (Group C)","text":"<b>Timed<\/b> - Do not advance this act until you are instructed. Before the agenda advances, one investigator must activate the [action] ability on the Chamber of Regret. <i>(Beware - If you pull the wrong lever, you will be killed.)<\/i>","real_text":"<b>Timed<\/b> - Do not advance this act until you are instructed. Before the agenda advances, one investigator must activate the [action] ability on the Chamber of Regret. <i>(Beware - If you pull the wrong lever, you will be killed.)<\/i>","quantity":1,"health_per_investigator":false,"real_slot":"","stage":1,"flavor":"\"Only one of you can make the choice,\" your note reads. \"Choose the correct lever, or die.\" An iron gate nearby opens with a deafening crash and reveals a small room that contains three unmarked levers.","illustrator":"Anthony Devine","is_unique":false,"permanent":false,"double_sided":true,"back_text":"<b>If an investigator activated the [action] ability on the Chamber of Regret, that investigator examines the Chamber of Secrets in Group A's play area to see if its flavor text matches the lever that was pulled.<\/b>\n- If it does not match, rows of razor-sharp blades emerge from the walls of the chamber, dissecting you with horrifying precision. You are killed. Resolve <b>Act 2 Setup<\/b>.\n- If it matches, the gate ascends, and the door in the Chamber of Night opens. Resolve <b>Act 2 Setup<\/b>.<hr\/><b>If no investigator activated the [action] ability on the Chamber of Regret:<\/b><blockquote><i>Time is up. You rush to the levers, but you are too late. Rows of razor-sharp blades emerge from the walls of the chamber, dissecting you with horrifying precision.<\/i><\/blockquote>\nThe investigator nearest to the Chamber of Regret is killed. <i>(In the event of a tie, the investigators decide.)<\/i> Resolve <b>Act 2 Setup.<\/b>","back_name":"Which Lever?","octgn_id":"500dfe08-f5ad-4659-8031-ec73ea11aa4f","url":"https:\/\/arkhamdb.com\/card\/70009","imagesrc":"\/bundles\/cards\/70009.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/70009b.png"},{"pack_code":"lol","pack_name":"The Labyrinths of Lunacy","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"single_group","encounter_name":"Single Group","position":10,"exceptional":false,"myriad":false,"encounter_position":3,"code":"70010","name":"The Levers (Group C)","real_name":"The Levers (Group C)","text":"<b>Timed<\/b> - Do not advance this act until you are instructed. Before the agenda advances, one investigator must activate the [action] ability on the Chamber of Regret. <i>Beware - If you pull the wrong lever, you will be killed<\/i>","real_text":"<b>Timed<\/b> - Do not advance this act until you are instructed. Before the agenda advances, one investigator must activate the [action] ability on the Chamber of Regret. <i>Beware - If you pull the wrong lever, you will be killed<\/i>","quantity":1,"health_per_investigator":false,"real_slot":"","stage":1,"flavor":"\"Only one of you can make the choice,\" your note reads. \"Choose the correct lever, or die.\" An iron gate nearby opens with a deafening crash and reveals a small room that contains three unmarked levers.","illustrator":"Anthony Devine","is_unique":false,"permanent":false,"double_sided":true,"back_text":"<b>If an investigator activated the [action] ability on the Chamber of Regret, that investigator examines the Chamber of Secrets location underneath the scenario reference card to see if its flavor text matches the lever that was pulled.<\/b>\n- If it does not match, rows of razor-sharp blades emerge from the walls of the chamber, dissecting you with horrifying precision. You are killed. Resolve <b>Act 2 Setup.<\/b>\n- If it matches, the gate ascends, and the door in the Chamber of Night opens. Resolve <b>Act 2 Setup.<\/b><hr\/><b>If no investigator activated the [action] ability on the Chamber of Regret:<\/b>\n<blockquote><i>Time is up. You rush to the levers, but you are too late. Rows of razor-sharp blades emerge from the walls of the chamber, dissecting you with horrifying precision.<\/i><\/blockquote>\nThe investigator nearest to the Chamber of Regret is killed. <i>(In the event of a tie, the investigators decide)<\/i>. Resolve <b>Act 2 Setup.<\/b>","back_name":"Which Lever?","octgn_id":"86b254c4-6ac5-4e0d-a81e-d5d8c1b1501e","url":"https:\/\/arkhamdb.com\/card\/70010","imagesrc":"\/bundles\/cards\/70010.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/70010b.png"},{"pack_code":"lol","pack_name":"The Labyrinths of Lunacy","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"in_the_labyrinths_of_lunacy","encounter_name":"The Labyrinths of Lunacy","position":11,"exceptional":false,"myriad":false,"encounter_position":5,"code":"70011","name":"Distortions in Time (Group A)","real_name":"Distortions in Time (Group A)","text":"<b>Timed<\/b> - Do not advance this act until you are instructed. When the agenda advances, there must be at least 11 doom in play. <i>(Beware - If the agenda advances and you do not meet this condition, each investigator in this group will be killed.)<\/i>","real_text":"<b>Timed<\/b> - Do not advance this act until you are instructed. When the agenda advances, there must be at least 11 doom in play. <i>(Beware - If the agenda advances and you do not meet this condition, each investigator in this group will be killed.)<\/i>","quantity":1,"health_per_investigator":false,"real_slot":"","stage":2,"flavor":"Glowing words continue to appear on your note. \"Time flows differently in the next chamber,\" it reads. \"If you do not act quickly, you will decay into ash.\"","illustrator":"Anthony Devine","is_unique":false,"permanent":false,"double_sided":true,"back_text":"<b>If there was at least 11 doom in play when the agenda advanced:<\/b>\n<blockquote><i>You spin the dial on the device to its maximum value, struggling to keep hold of it as your muscles tighten and you begin to decay. The dial stops with a click, then slowly you are able to continue turning it in the same direction. You are in intense pain as it slowly turns, round and round, finally making it way back where it began. The air thins, and time returns to its original pace.<\/i><\/blockquote>\nResolve <b>Act 3 Setup.<\/b><hr\/><b>If there was less than 11 doom in play when the agenda advanced:<\/b><blockquote><i>Your muscles and skin tighten, and you feel your body draining of energy. You try to scream, but no air escapes your throat. Your organs shrivel and decay. \"The fate that inevitably awaits us all,\" a sinister voice explains. Within minutes, you are naught but dust.<\/i><\/blockquote>\nEach investigator in this group is killed. <b>(\u2192R1)<\/b>","back_name":"Reverse Rhythm","octgn_id":"b3c6471d-3649-414e-9aa7-6d30b43c5084","url":"https:\/\/arkhamdb.com\/card\/70011","imagesrc":"\/bundles\/cards\/70011.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/70011b.png"},{"pack_code":"lol","pack_name":"The Labyrinths of Lunacy","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"in_the_labyrinths_of_lunacy","encounter_name":"The Labyrinths of Lunacy","position":12,"exceptional":false,"myriad":false,"encounter_position":6,"code":"70012","name":"Seeping Death (Group B)","real_name":"Seeping Death (Group B)","text":"<b>Timed<\/b> - Do not advance this act until you are instructed. Before the agenda advances, one investigator must activate the [action] ability on the Chamber of Poison.","real_text":"<b>Timed<\/b> - Do not advance this act until you are instructed. Before the agenda advances, one investigator must activate the [action] ability on the Chamber of Poison.","quantity":1,"health_per_investigator":false,"real_slot":"","stage":2,"flavor":"Glowing words continue to appear on your note. \"The Chamber of Poison awaits,\" it reads. \"One of you must open the way,\" your note reads. \"A sacrifice, for the greater good.\"","illustrator":"Anthony Devine","is_unique":false,"permanent":false,"double_sided":true,"back_text":"<b>If an investigator activated the [action] ability on the Chamber of Poison, that investigator reads the following:<\/b>\n- If you have \"been injected,\" the sludge is disgusting but harmless. Resolve <b>Act 3 Setup<\/b>.\n- If you have not \"been injected,\" the poison seeps through your skin, devouring your organs from inside. You are killed. Resolve <b>Act 3 Setup<\/b>.<hr\/><b>If no investigator activated the [action] ability on the Chamber of Poison:<\/b>\n<blockquote><i>The floors and walls of the entire labyrinth shift and turn, and you lose your balance. Sliding along the floor as gravity twists, you are knocked into the poisonous pit.<\/i><\/blockquote>\nMove each investigator to the Chamber of Poison. Each investigator in this group who has not \"been injected\" is killed. Resolve <b>Act 3 Setup.<\/b>","back_name":"The Pit of Poison","octgn_id":"edf519c4-d5c4-4473-8d83-a3dfdae1c225","url":"https:\/\/arkhamdb.com\/card\/70012","imagesrc":"\/bundles\/cards\/70012.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/70012b.png"},{"pack_code":"lol","pack_name":"The Labyrinths of Lunacy","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"in_the_labyrinths_of_lunacy","encounter_name":"The Labyrinths of Lunacy","position":13,"exceptional":false,"myriad":false,"encounter_position":7,"code":"70013","name":"The Pet (Group C)","real_name":"The Pet (Group C)","text":"<b>Timed<\/b> - Do not advance this act until you are instructed. Find a way to deal with Eixodolon's Pet before the agenda advances. <i>(Beware - If the creature is still \"locked away\" when the agenda advances, it will break free.)<\/i>","real_text":"<b>Timed<\/b> - Do not advance this act until you are instructed. Find a way to deal with Eixodolon's Pet before the agenda advances. <i>(Beware - If the creature is still \"locked away\" when the agenda advances, it will break free.)<\/i>","quantity":1,"health_per_investigator":false,"real_slot":"","stage":2,"flavor":"Glowing words continue to appear on your note. \"In the chamber ahead lives my precious pet,\" it reads. \"He is very hungry. Perhaps you should open his gate and allow him to feed.\"","illustrator":"Anthony Devine","is_unique":false,"permanent":false,"double_sided":true,"back_text":"<b>If you \"sent Eixodolon's Pet to another group\":<\/b>\nChoose another group, at random. At the end of the current round, that group spawns their set-aside copy of Eixodolon's Pet in one of their Labyrinthine Halls. Resolve <b>Act 3 Setup<\/b>.<hr\/><b>If Eixodolon's Pet is in the victory display:<\/b>\n<blockquote><i>You breathe a sigh of relief as the creature crumples lifelessly to the ground.<\/i><\/blockquote>\nResolve <b>Act 3 Setup.<\/b><hr\/><b>If neither of the above are true:<\/b>\n<blockquote><i>The creature smashes through the glass of its terrarium and lashes out hungrily at anyone nearby.<\/i><\/blockquote>\nMove Eixodolon's Pet to Chamber of Hunger. It attacks each investigator in the Chamber of Hunger, in player order. Resolve <b>Act 3 Setup.<\/b>","back_name":"Endless Hunger","octgn_id":"f4f9a3bb-b647-4f6f-8450-f1625e2ade46","url":"https:\/\/arkhamdb.com\/card\/70013","imagesrc":"\/bundles\/cards\/70013.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/70013b.png"},{"pack_code":"lol","pack_name":"The Labyrinths of Lunacy","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"epic_multiplayer","encounter_name":"Epic Multiplayer","position":14,"exceptional":false,"myriad":false,"encounter_position":4,"code":"70014","name":"The Escape","real_name":"The Escape","text":"<b>Objective<\/b> - At the end of the round, if Eixodolon has no remaining health, you may move any damage on him in excess of his health to another group's copy of Eixodolon. Then, advance.","real_text":"<b>Objective<\/b> - At the end of the round, if Eixodolon has no remaining health, you may move any damage on him in excess of his health to another group's copy of Eixodolon. Then, advance.","quantity":1,"health_per_investigator":false,"real_slot":"","stage":3,"flavor":"\"You are close to freedom,\" the figure's distorted voice crackles. \"Do you still have hope in your voice? Do you still have light in your eyes?\"","illustrator":"Anthony Devine","is_unique":false,"permanent":false,"double_sided":true,"back_text":"<b>If any copy of Eixodolon in any surviving group's play area has health remaining:<\/b>\n<blockquote><i>The figure distorts and shimmers through space-time.<\/i><\/blockquote>\nFlip this act back over.<hr\/><b>If each other surviving group's copy of Eixodolon has no health remaining:<\/b>\n- If your group is the only surviving group, proceed to <b>(\u2192R2)<\/b>.\n- If only two groups survived, those groups proceed to <b>(\u2192R3)<\/b>.\n- If all three groups survived, all three groups proceed to <b>(\u2192R4)<\/b>.","back_name":"Parallel Labyrinths","octgn_id":"fefaab53-49ea-44df-b920-7bdac3f88425","url":"https:\/\/arkhamdb.com\/card\/70014","imagesrc":"\/bundles\/cards\/70014.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/70014b.png"},{"pack_code":"lol","pack_name":"The Labyrinths of Lunacy","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"single_group","encounter_name":"Single Group","position":15,"exceptional":false,"myriad":false,"encounter_position":4,"code":"70015","name":"The Escape","real_name":"The Escape","text":"<b>Objective<\/b> - If Eixodolon has no remaining health, advance.","real_text":"<b>Objective<\/b> - If Eixodolon has no remaining health, advance.","quantity":1,"health_per_investigator":false,"real_slot":"","stage":3,"flavor":"\"You are close to freedom,\" the figure's distorted voice crackles. \"Do you still have hope in your voice? Do you still have light in your eyes?\"","illustrator":"Anthony Devine","is_unique":false,"permanent":false,"double_sided":true,"back_text":"<b>If you are playing in standalone mode:<\/b>\nProceed to <b>(\u2192R2)<\/b>.\n<hr\/><b>If you are playing as a mini-campaign and this is the first or second group played:<\/b>\nBegin as a new group to discover which resolution is reached.<hr\/><b>If you are playing as a mini-campaign, and this is the third group played:<\/b>\n- If only one group survived, proceed to <b>(\u2192R2)<\/b>.\n- If two groups survived, proceed to <b>(\u2192R3)<\/b>.\n- If all three groups survived, proceed to <b>(\u2192R4)<\/b>.","back_name":"Parallel Labyrinths","octgn_id":"5919c177-00eb-4105-a07d-13b64cc4751a","url":"https:\/\/arkhamdb.com\/card\/70015","imagesrc":"\/bundles\/cards\/70015.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/70015b.png"},{"pack_code":"lol","pack_name":"The Labyrinths of Lunacy","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"in_the_labyrinths_of_lunacy","encounter_name":"The Labyrinths of Lunacy","position":16,"exceptional":false,"myriad":false,"encounter_position":8,"code":"70016","name":"Chamber of Secrets","real_name":"Chamber of Secrets","subname":"Bloody Prison","text":"[action]: You pound your fists on the wall of the chamber. Nobody responds.","real_text":"[action]: You pound your fists on the wall of the chamber. Nobody responds.","quantity":1,"shroud":3,"clues":3,"health_per_investigator":false,"real_slot":"","traits":"Prison. Distortion.","real_traits":"Prison. Distortion.","flavor":"Scrawled across the wall, a crude note reads: \"RIGHT\"\nPerhaps it is a clue\u2026 but for what?","illustrator":"Matthew Cowdery","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"The chamber is sealed tight. There is no door leading out - only a strangely shaped keyhole on one side of the chamber. Rusty copper pipes line the walls and ceiling of the room, surrounding you on all sides.","octgn_id":"c52ad456-85c4-4186-ba30-d97bb58b55f6","url":"https:\/\/arkhamdb.com\/card\/70016","imagesrc":"\/bundles\/cards\/70016.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/70016b.png"},{"pack_code":"lol","pack_name":"The Labyrinths of Lunacy","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"in_the_labyrinths_of_lunacy","encounter_name":"The Labyrinths of Lunacy","position":17,"exceptional":false,"myriad":false,"encounter_position":9,"code":"70017","name":"Chamber of Secrets","real_name":"Chamber of Secrets","subname":"Mysterious Prison","text":"[action]: You pound your fists on the wall of the chamber. Nobody responds.","real_text":"[action]: You pound your fists on the wall of the chamber. Nobody responds.","quantity":1,"shroud":3,"clues":3,"health_per_investigator":false,"real_slot":"","traits":"Prison. Distortion.","real_traits":"Prison. Distortion.","flavor":"Scrawled across the wall, a crude note reads: \"MIDDLE\"\nPerhaps it is a clue\u2026 but for what?","illustrator":"Matthew Cowdery","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"The chamber is sealed tight. There is no door leading out - only a strangely shaped keyhole on one side of the chamber. Rusty copper pipes line the walls and ceiling of the room, surrounding you on all sides.","octgn_id":"71accc6d-c332-4b43-bb2b-7dce823b239f","url":"https:\/\/arkhamdb.com\/card\/70017","imagesrc":"\/bundles\/cards\/70017.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/70017b.png"},{"pack_code":"lol","pack_name":"The Labyrinths of Lunacy","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"in_the_labyrinths_of_lunacy","encounter_name":"The Labyrinths of Lunacy","position":18,"exceptional":false,"myriad":false,"encounter_position":10,"code":"70018","name":"Chamber of Secrets","real_name":"Chamber of Secrets","subname":"Enshrouded Prison","text":"[action]: You pound your fists on the wall of the chamber. Nobody responds.","real_text":"[action]: You pound your fists on the wall of the chamber. Nobody responds.","quantity":1,"shroud":3,"clues":3,"health_per_investigator":false,"real_slot":"","traits":"Prison. Distortion.","real_traits":"Prison. Distortion.","flavor":"Scrawled across the wall, a crude note reads: \"LEFT\"\nPerhaps it is a clue\u2026 but for what?","illustrator":"Matthew Cowdery","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"The chamber is sealed tight. There is no door leading out - only a strangely shaped keyhole on one side of the chamber. Rusty copper pipes line the walls and ceiling of the room, surrounding you on all sides.","octgn_id":"155bc3e4-bc00-4546-aba6-2331d69da40b","url":"https:\/\/arkhamdb.com\/card\/70018","imagesrc":"\/bundles\/cards\/70018.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/70018b.png"},{"pack_code":"lol","pack_name":"The Labyrinths of Lunacy","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"in_the_labyrinths_of_lunacy","encounter_name":"The Labyrinths of Lunacy","position":19,"exceptional":false,"myriad":false,"encounter_position":11,"code":"70019","name":"Chamber of Rain","real_name":"Chamber of Rain","text":"The Chamber of Rain is sealed shut while the water flows. While it is Act 1, this location gains:\n\"Investigators cannot move into or out of this location.\n<b>Forced<\/b> - When an investigator here draws an enemy card: Discard it and draw a new card to replace it.\"","real_text":"The Chamber of Rain is sealed shut while the water flows. While it is Act 1, this location gains:\n\"Investigators cannot move into or out of this location.\n<b>Forced<\/b> - When an investigator here draws an enemy card: Discard it and draw a new card to replace it.\"","quantity":1,"shroud":1,"clues":1,"health_per_investigator":false,"real_slot":"","traits":"Distortion.","real_traits":"Distortion.","illustrator":"Logan Feliciano","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"Water cascades down the walls of the chamber, filling up the capsule. To your horror, it does not cease.","octgn_id":"abcd74a9-9cd2-4a2b-bc30-5429d39a6871","url":"https:\/\/arkhamdb.com\/card\/70019","imagesrc":"\/bundles\/cards\/70019.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/70019b.png"},{"pack_code":"lol","pack_name":"The Labyrinths of Lunacy","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"epic_multiplayer","encounter_name":"Epic Multiplayer","position":20,"exceptional":false,"myriad":false,"encounter_position":5,"code":"70020","name":"Chamber of Sorrows","real_name":"Chamber of Sorrows","text":"[action]: Test [combat] (1) to try to break down the door to the flooding terrarium. Regardless of whether you succeed or fail, it does not budge. Remember that you \"tried your best.\"","real_text":"[action]: Test [combat] (1) to try to break down the door to the flooding terrarium. Regardless of whether you succeed or fail, it does not budge. Remember that you \"tried your best.\"","quantity":1,"shroud":2,"clues":1,"health_per_investigator":false,"real_slot":"","traits":"Prison.","real_traits":"Prison.","illustrator":"Logan Feliciano","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"This chamber contains several metal tanks with glass windows. Most are filled with water. Inside, you see the corpses of animals that must have drowned slowly and painfully. What kind of person would want to watch this\u2026?","octgn_id":"62ff2676-2c68-41b2-9101-c91afde75d11","url":"https:\/\/arkhamdb.com\/card\/70020","imagesrc":"\/bundles\/cards\/70020.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/70020b.png"},{"pack_code":"lol","pack_name":"The Labyrinths of Lunacy","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"single_group","encounter_name":"Single Group","position":21,"exceptional":false,"myriad":false,"encounter_position":5,"code":"70021","name":"Chamber of Sorrows","real_name":"Chamber of Sorrows","text":"[action]: Test [willpower] (2) to interpret the diagram inscribed on the glass. If you succeed, take control of 1 clue on an investigator in either Chamber of Sorrows or Chamber of Rain (or from that location if you are the only investigator in the game). Any investigator in either Chamber of Sorrows or Chamber of Rain may perform this action.","real_text":"[action]: Test [willpower] (2) to interpret the diagram inscribed on the glass. If you succeed, take control of 1 clue on an investigator in either Chamber of Sorrows or Chamber of Rain (or from that location if you are the only investigator in the game). Any investigator in either Chamber of Sorrows or Chamber of Rain may perform this action.","quantity":1,"shroud":2,"clues":1,"health_per_investigator":false,"real_slot":"","traits":"Prison.","real_traits":"Prison.","illustrator":"Logan Feliciano","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"This chamber contains several metal tanks with glass windows. Most are filled with water. Inside, you see the corpses of animals that must have drowned slowly and painfully. What kind of person would want to watch this\u2026?","octgn_id":"3ae10f16-2962-4f82-a442-8b3e0d695a29","url":"https:\/\/arkhamdb.com\/card\/70021","imagesrc":"\/bundles\/cards\/70021.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/70021b.png"},{"pack_code":"lol","pack_name":"The Labyrinths of Lunacy","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"epic_multiplayer","encounter_name":"Epic Multiplayer","position":22,"exceptional":false,"myriad":false,"encounter_position":6,"code":"70022","name":"Chamber of Night","real_name":"Chamber of Night","text":"[action]: You call out for help as loud as you can. Nobody responds.","real_text":"[action]: You call out for help as loud as you can. Nobody responds.","quantity":1,"shroud":3,"clues":2,"health_per_investigator":false,"real_slot":"","traits":"Prison.","real_traits":"Prison.","flavor":"The wooden shelves in this dark chamber are so rotten, you're surprised they can hold anything without falling apart.","illustrator":"Brenda Bae","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"The only light in this storage room comes from a few scattered candles. You are surrounded on all sides by crates, bottles, and boxes, but you can barely see a thing in the dim light.","octgn_id":"fb52a488-cc7f-449f-8f9a-76ba87819984","url":"https:\/\/arkhamdb.com\/card\/70022","imagesrc":"\/bundles\/cards\/70022.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/70022b.png"},{"pack_code":"lol","pack_name":"The Labyrinths of Lunacy","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"single_group","encounter_name":"Single Group","position":23,"exceptional":false,"myriad":false,"encounter_position":6,"code":"70023","name":"Chamber of Night","real_name":"Chamber of Night","text":"[action]: Test [intellect] (4). If you succeed, you notice strange writing inscribed along the wall; look at the revealed side of the location underneath the scenario reference card. When you are satisfied, place it back underneath the scenario reference card.","real_text":"[action]: Test [intellect] (4). If you succeed, you notice strange writing inscribed along the wall; look at the revealed side of the location underneath the scenario reference card. When you are satisfied, place it back underneath the scenario reference card.","quantity":1,"shroud":3,"clues":2,"health_per_investigator":false,"real_slot":"","traits":"Prison.","real_traits":"Prison.","illustrator":"Brenda Bae","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"The only light in this storage room comes from a few scattered candles. You are surrounded on all sides by crates, bottles, and boxes, but you can barely see a thing in the dim light.","octgn_id":"1cc12b7c-5316-43f6-9ded-cb45fdddea9a","url":"https:\/\/arkhamdb.com\/card\/70023","imagesrc":"\/bundles\/cards\/70023.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/70023b.png"},{"pack_code":"lol","pack_name":"The Labyrinths of Lunacy","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"in_the_labyrinths_of_lunacy","encounter_name":"The Labyrinths of Lunacy","position":24,"exceptional":false,"myriad":false,"encounter_position":12,"code":"70024","name":"Chamber of Regret","real_name":"Chamber of Regret","text":"No more than one investigator may be in the Chamber of Regret at a time.\n[action] The investigators spend 2 [per_investigator] clues, as a group: You pull one of the 3 levers (choose one): left, middle, or right. As soon as you do, the gate slams shut behind you. You cannot leave the Chamber of Regret for the remainder of the current act.","real_text":"No more than one investigator may be in the Chamber of Regret at a time.\n[action] The investigators spend 2 [per_investigator] clues, as a group: You pull one of the 3 levers (choose one): left, middle, or right. As soon as you do, the gate slams shut behind you. You cannot leave the Chamber of Regret for the remainder of the current act.","quantity":1,"shroud":1,"clues":1,"health_per_investigator":false,"real_slot":"","traits":"Distortion.","real_traits":"Distortion.","illustrator":"Matthew Cowdery","is_unique":false,"permanent":false,"double_sided":true,"back_text":"No more than one investigator may be in the Chamber of Regret at a time.","back_flavor":"Indented in the stone wall is a small closet-like chamber with three unmarked levers. A raised iron gate threatens to seal the chamber shut if you dare step foot inside.","octgn_id":"78f85a38-3188-4a3e-b3d2-d3653562ba94","url":"https:\/\/arkhamdb.com\/card\/70024","imagesrc":"\/bundles\/cards\/70024.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/70024b.png"},{"pack_code":"lol","pack_name":"The Labyrinths of Lunacy","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"in_the_labyrinths_of_lunacy","encounter_name":"The Labyrinths of Lunacy","position":25,"exceptional":false,"myriad":false,"encounter_position":13,"code":"70025","name":"Labyrinthine Halls","real_name":"Labyrinthine Halls","subname":"Foul-smelling Path","text":"[fast] Choose and discard 2 cards from your hand: You find an old lockbox in a pile of refuse, and decide to leave something behind. At the end of the round, choose another investigator in any group. That investigator draws 2 cards. (Group limit once per game.)","real_text":"[fast] Choose and discard 2 cards from your hand: You find an old lockbox in a pile of refuse, and decide to leave something behind. At the end of the round, choose another investigator in any group. That investigator draws 2 cards. (Group limit once per game.)","quantity":1,"shroud":2,"clues":1,"clues_fixed":true,"health_per_investigator":false,"real_slot":"","flavor":"As you travel further down these halls, you are assaulted by a putrid stench.","illustrator":"Lloyd Allan","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"Halls of corrugated steel and concrete fill this strange industrial complex. The numerous locked doors and dead ends fill you with a sense that you will never escape.","octgn_id":"ba58c714-53ff-4d39-bea4-31d6ef8ef0d8","url":"https:\/\/arkhamdb.com\/card\/70025","imagesrc":"\/bundles\/cards\/70025.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/70025b.png"},{"pack_code":"lol","pack_name":"The Labyrinths of Lunacy","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"in_the_labyrinths_of_lunacy","encounter_name":"The Labyrinths of Lunacy","position":26,"exceptional":false,"myriad":false,"encounter_position":14,"code":"70026","name":"Labyrinthine Halls","real_name":"Labyrinthine Halls","subname":"Corpse-filled Path","text":"[fast] Spend 4 resources: You find the corpse of someone you think you once knew, and wish you could have saved them. At the end of the round, choose another investigator in any group. That investigator gains 4 resources. (Group limit once per game.)","real_text":"[fast] Spend 4 resources: You find the corpse of someone you think you once knew, and wish you could have saved them. At the end of the round, choose another investigator in any group. That investigator gains 4 resources. (Group limit once per game.)","quantity":1,"shroud":2,"clues":1,"clues_fixed":true,"health_per_investigator":false,"real_slot":"","flavor":"The corpses of gaunt creatures fill this section of the complex - some natural, others uncanny.","illustrator":"Lloyd Allan","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"Halls of corrugated steel and concrete fill this strange industrial complex. The numerous locked doors and dead ends fill you with a sense that you will never escape.","octgn_id":"cacefbbf-36a4-4042-bfba-74287bdbc209","url":"https:\/\/arkhamdb.com\/card\/70026","imagesrc":"\/bundles\/cards\/70026.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/70026b.png"},{"pack_code":"lol","pack_name":"The Labyrinths of Lunacy","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"in_the_labyrinths_of_lunacy","encounter_name":"The Labyrinths of Lunacy","position":27,"exceptional":false,"myriad":false,"encounter_position":15,"code":"70027","name":"Labyrinthine Halls","real_name":"Labyrinthine Halls","subname":"Overgrown Path","text":"[action] [action]: You peer through an overgrown mirror and see an unfamiliar reflection. At the end of the round, choose another investigator in any group. That investigator may take 2 additional actions during his or her next turn. (Group limit once per game.)","real_text":"[action] [action]: You peer through an overgrown mirror and see an unfamiliar reflection. At the end of the round, choose another investigator in any group. That investigator may take 2 additional actions during his or her next turn. (Group limit once per game.)","quantity":1,"shroud":2,"clues":1,"clues_fixed":true,"health_per_investigator":false,"real_slot":"","flavor":"As you continue through the halls, you find moss, mold and ivy creeping along the walls and floor.","illustrator":"Lloyd Allan","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"Halls of corrugated steel and concrete fill this strange industrial complex. The numerous locked doors and dead ends fill you with a sense that you will never escape.","octgn_id":"9694b3b0-914a-4c42-9948-8f7818f73f60","url":"https:\/\/arkhamdb.com\/card\/70027","imagesrc":"\/bundles\/cards\/70027.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/70027b.png"},{"pack_code":"lol","pack_name":"The Labyrinths of Lunacy","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"in_the_labyrinths_of_lunacy","encounter_name":"The Labyrinths of Lunacy","position":28,"exceptional":false,"myriad":false,"encounter_position":16,"code":"70028","name":"Chamber of Hunger","real_name":"Chamber of Hunger","text":"[fast] If there are no clues on Chamber of Hunger: There is something strange drawn on the glass. Take control of the set-aside Hunger Diagram.","real_text":"[fast] If there are no clues on Chamber of Hunger: There is something strange drawn on the glass. Take control of the set-aside Hunger Diagram.","quantity":1,"shroud":3,"clues":1,"health_per_investigator":false,"real_slot":"","traits":"Distortion.","real_traits":"Distortion.","flavor":"It's like a zoo for a sadist.","illustrator":"Lloyd Allan","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"This place is a menagerie of creatures, some natural, some foul and misshapen. One monster smashes against the glass of its cage as it sees you enter.","octgn_id":"a75a5edc-4232-4866-847b-e33bb49af072","url":"https:\/\/arkhamdb.com\/card\/70028","imagesrc":"\/bundles\/cards\/70028.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/70028b.png"},{"pack_code":"lol","pack_name":"The Labyrinths of Lunacy","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"in_the_labyrinths_of_lunacy","encounter_name":"The Labyrinths of Lunacy","position":29,"exceptional":false,"myriad":false,"encounter_position":17,"code":"70029","name":"Chamber of Decay","real_name":"Chamber of Decay","text":"[fast] If there are no clues on Chamber of Decay: There's a journal here with some strange scribblings. Take control of the set-aside Decay Diagram.","real_text":"[fast] If there are no clues on Chamber of Decay: There's a journal here with some strange scribblings. Take control of the set-aside Decay Diagram.","quantity":1,"shroud":2,"clues":1,"health_per_investigator":false,"real_slot":"","traits":"Distortion.","real_traits":"Distortion.","flavor":"The air is thick and humid. It stings your eyes and causes you to cough uncontrollably.","illustrator":"Dimitri Bielak","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"This room is filled with rows of plants, of many shapes and varieties, in varying states of growth and decay. Near the room's center is a control panel covered in mysterious levers and dials.","octgn_id":"3fa85904-9e4d-4edb-b4d9-0b2f42fb521b","url":"https:\/\/arkhamdb.com\/card\/70029","imagesrc":"\/bundles\/cards\/70029.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/70029b.png"},{"pack_code":"lol","pack_name":"The Labyrinths of Lunacy","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"in_the_labyrinths_of_lunacy","encounter_name":"The Labyrinths of Lunacy","position":30,"exceptional":false,"myriad":false,"encounter_position":18,"code":"70030","name":"Chamber of Rot","real_name":"Chamber of Rot","text":"[fast] If there are no clues on Chamber of Rot: There is something strange etched on the walls. Take control of the set-aside Rot Diagram.","real_text":"[fast] If there are no clues on Chamber of Rot: There is something strange etched on the walls. Take control of the set-aside Rot Diagram.","quantity":1,"shroud":3,"clues":1,"health_per_investigator":false,"real_slot":"","traits":"Distortion.","real_traits":"Distortion.","flavor":"A trap door along the floor leads down into a separate chamber.","illustrator":"Helge C. Balzer","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"This chamber is filled with refuse, muck, and human remains. The sour, acrid smell burns your nostrils.","octgn_id":"ec3a83c6-789d-46e2-b80a-76eb265d6765","url":"https:\/\/arkhamdb.com\/card\/70030","imagesrc":"\/bundles\/cards\/70030.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/70030b.png"},{"pack_code":"lol","pack_name":"The Labyrinths of Lunacy","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"in_the_labyrinths_of_lunacy","encounter_name":"The Labyrinths of Lunacy","position":31,"exceptional":false,"myriad":false,"encounter_position":19,"code":"70031","name":"Chamber of Poison","real_name":"Chamber of Poison","text":"[action]: You cross the noxious pit and turn the valve at the end. <i>(Beware - activating this ability without the antidote may be deadly.)<\/i>","real_text":"[action]: You cross the noxious pit and turn the valve at the end. <i>(Beware - activating this ability without the antidote may be deadly.)<\/i>","quantity":1,"shroud":4,"clues":0,"health_per_investigator":false,"real_slot":"","flavor":"The yellow-green sludge bubbles and froths dreadfully. Across the pit, you see a control panel with a lone copper valve.","illustrator":"Dimitri Bielak","is_unique":false,"permanent":false,"double_sided":true,"back_text":"The ladder leading into the Chamber of Poison must be lowered. As an additional cost to enter the Chamber of Poison, investigators in the Chamber of Rot must spend 1 [per_investigator] clues, as a group.","back_flavor":"A raised ladder leads halfway down a concrete chamber, filled with a bubbling sludge that gives off an awful stench.","octgn_id":"a6434c25-d4d1-48b9-90f3-103ad50e7bcb","url":"https:\/\/arkhamdb.com\/card\/70031","imagesrc":"\/bundles\/cards\/70031.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/70031b.png"},{"pack_code":"lol","pack_name":"The Labyrinths of Lunacy","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"in_the_labyrinths_of_lunacy","encounter_name":"The Labyrinths of Lunacy","position":32,"exceptional":false,"myriad":false,"encounter_position":20,"code":"70032","name":"Abandoned Warehouse","real_name":"Abandoned Warehouse","quantity":1,"shroud":3,"clues":2,"health_per_investigator":false,"real_slot":"","traits":"Distortion.","real_traits":"Distortion.","flavor":"Two other heavy vault doors lead into the Abandoned Warehouse, sealed tightly shut. You can hear voices from the other side and all around you, as though stretching across multiple dimensions.","illustrator":"Mark Molnar","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"There is no way out.","octgn_id":"91dbe868-4e64-4001-980f-6b5f287f1a0f","url":"https:\/\/arkhamdb.com\/card\/70032","imagesrc":"\/bundles\/cards\/70032.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/70032b.png"},{"pack_code":"lol","pack_name":"The Labyrinths of Lunacy","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"epic_multiplayer","encounter_name":"Epic Multiplayer","linked_to_code":"70033b","linked_to_name":"Deep Within the Labyrinth...","position":33,"exceptional":false,"myriad":false,"encounter_position":7,"code":"70033","name":"Arcane Runes","real_name":"Arcane Runes","text":"<blockquote><i>In your chamber, you see a set of arcane runes etched upon the wall. If you can decode them and set them in the correct order, perhaps it will change something...<\/i><\/blockquote>\n<b>Revelation<\/b> - Attach Arcane Runes to a [[Distortion]] location.\n[fast] If there are 1 [per_investigator] resources on this card: Flip it over and follow the instructions on its other side.\n[action]: sTte[intellect])3(. fI uoy ucdee,cs ceapl 1 cesueorr no tsih cr.ad\nIf an investigator in this group has successfully resolved the above ability, this card gains: \"[action]: es)3T[intellect](t. oYu ancnto mctmio rdcsa ot htsi klisl e.tts fI uyo duec,esc ealcp 1 srcrouee no nhotera ugpro's coyp fo raeAnc nRues.\"","real_text":"<blockquote><i>In your chamber, you see a set of arcane runes etched upon the wall. If you can decode them and set them in the correct order, perhaps it will change something...<\/i><\/blockquote>\n<b>Revelation<\/b> - Attach Arcane Runes to a [[Distortion]] location.\n[fast] If there are 1 [per_investigator] resources on this card: Flip it over and follow the instructions on its other side.\n[action]: sTte[intellect])3(. fI uoy ucdee,cs ceapl 1 cesueorr no tsih cr.ad\nIf an investigator in this group has successfully resolved the above ability, this card gains: \"[action]: es)3T[intellect](t. oYu ancnto mctmio rdcsa ot htsi klisl e.tts fI uyo duec,esc ealcp 1 srcrouee no nhotera ugpro's coyp fo raeAnc nRues.\"","quantity":1,"health_per_investigator":false,"real_slot":"","traits":"Act 1.","real_traits":"Act 1.","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"78b1daa0-8ef2-4d3a-9945-dcfb34884472","url":"https:\/\/arkhamdb.com\/card\/70033","imagesrc":"\/bundles\/cards\/70033.png","spoiler":1,"linked_card":{"pack_code":"lol","pack_name":"The Labyrinths of Lunacy","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"epic_multiplayer","encounter_name":"Epic Multiplayer","id":5580,"position":33,"exceptional":false,"myriad":false,"encounter_position":7,"code":"70033b","name":"Deep Within the Labyrinth...","real_name":"Deep Within the Labyrinth...","subname":null,"bonded_to":null,"bonded_count":null,"cost":null,"text":"<p><b>If you are in Group B:<\/b><\/p><p><blockquote><i>Etched upon the glass of the capsule slowly filling with water, you can see a blueprint begin to glow.<\/i><\/blockquote><\/p><p>Each investigator in this group may immediately trade clues among one another. Move any number of clues from Chamber of Rain to Chamber of Sorrows, or vice-versa. Flip this card back over.<hr\/><b>If you are in Group A:<\/b><\/p><p><blockquote><i>The runes glow, and a piece of the wall slides to reveal a secret compartment, filled with trinkets.<\/i><\/blockquote><\/p><p>Put the Key of Mysteries into play at the Chamber of Secrets. Flip this card back over.<hr\/><b>If you are in Group C:<\/b><\/p><p><blockquote><i>The runes in your chamber shift to form a word.<\/i><\/blockquote><\/p><p>The word you see is the same word inscribed upon the wall of the Chamber of Secrets in Group A's play area (you may examine Group A's play area) Flip this card back over.<\/p>","customization_text":null,"customization_change":null,"real_text":"<b>If you are in Group B:<\/b>\n<blockquote><i>Etched upon the glass of the capsule slowly filling with water, you can see a blueprint begin to glow.<\/i><\/blockquote>\nEach investigator in this group may immediately trade clues among one another. Move any number of clues from Chamber of Rain to Chamber of Sorrows, or vice-versa. Flip this card back over.<hr\/><b>If you are in Group A:<\/b>\n<blockquote><i>The runes glow, and a piece of the wall slides to reveal a secret compartment, filled with trinkets.<\/i><\/blockquote>\nPut the Key of Mysteries into play at the Chamber of Secrets. Flip this card back over.<hr\/><b>If you are in Group C:<\/b>\n<blockquote><i>The runes in your chamber shift to form a word.<\/i><\/blockquote>\nThe word you see is the same word inscribed upon the wall of the Chamber of Secrets in Group A's play area (you may examine Group A's play area) Flip this card back over.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":null,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":null,"stage":null,"traits":null,"real_traits":null,"tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"","illustrator":null,"is_unique":false,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/70033b","imagesrc":"\/bundles\/cards\/70033b.png","spoiler":1}},{"pack_code":"lol","pack_name":"The Labyrinths of Lunacy","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"epic_multiplayer","encounter_name":"Epic Multiplayer","linked_to_code":"70034b","linked_to_name":"Deep Within the Labyrinth...","position":34,"exceptional":false,"myriad":false,"encounter_position":8,"code":"70034","name":"The Rift","real_name":"The Rift","text":"<blockquote><i>With a sudden flash of light, a rift begins to open in the wall nearby, energy slowly coalescing into the shape of a portal. It is too small to enter now, but soon it will be large enough for a person to step through...<\/i><\/blockquote>\n<b>Revelation<\/b> - Attach The Rift to the current act. If it is act 1, Groups B and C put the set-aside Key of Mysteries into play at a [[Distortion]] location.\n<b>Forced<\/b> - At the end of the round, if there is at least 3 doom on each group's agenda: The rift opens wide enough for an investigator to step through. Choose an investigator at any location to enter the rift. Then, that investigator flips this card over and follows the instructions on its other side.","real_text":"<blockquote><i>With a sudden flash of light, a rift begins to open in the wall nearby, energy slowly coalescing into the shape of a portal. It is too small to enter now, but soon it will be large enough for a person to step through...<\/i><\/blockquote>\n<b>Revelation<\/b> - Attach The Rift to the current act. If it is act 1, Groups B and C put the set-aside Key of Mysteries into play at a [[Distortion]] location.\n<b>Forced<\/b> - At the end of the round, if there is at least 3 doom on each group's agenda: The rift opens wide enough for an investigator to step through. Choose an investigator at any location to enter the rift. Then, that investigator flips this card over and follows the instructions on its other side.","quantity":1,"health_per_investigator":false,"real_slot":"","traits":"Act 1. Act 2.","real_traits":"Act 1. Act 2.","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"182f682b-9f14-4c22-a977-c7a63ffd165c","url":"https:\/\/arkhamdb.com\/card\/70034","imagesrc":"\/bundles\/cards\/70034.png","spoiler":1,"linked_card":{"pack_code":"lol","pack_name":"The Labyrinths of Lunacy","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"epic_multiplayer","encounter_name":"Epic Multiplayer","id":5581,"position":34,"exceptional":false,"myriad":false,"encounter_position":8,"code":"70034b","name":"Deep Within the Labyrinth...","real_name":"Deep Within the Labyrinth...","subname":null,"bonded_to":null,"bonded_count":null,"cost":null,"text":"<p><blockquote><i>You find yourself in a hub, of sorts - a pathway within the aether. Other prisoners have found their way here. Perhaps you can collaborate with them to find a way to escape.<\/i><\/blockquote><\/p><p>Each investigator that entered the rift takes this story card and meets in private, away from each group. Investigators within the rift can speak freely, and may exchange any number of clues, resources, cards in hand, or story assets controlled. Once the investigators are satisfied, each investigator returns to his or her original group. Flip this card back over.<\/p>","customization_text":null,"customization_change":null,"real_text":"<blockquote><i>You find yourself in a hub, of sorts - a pathway within the aether. Other prisoners have found their way here. Perhaps you can collaborate with them to find a way to escape.<\/i><\/blockquote>\nEach investigator that entered the rift takes this story card and meets in private, away from each group. Investigators within the rift can speak freely, and may exchange any number of clues, resources, cards in hand, or story assets controlled. Once the investigators are satisfied, each investigator returns to his or her original group. Flip this card back over.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":null,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":null,"stage":null,"traits":null,"real_traits":null,"tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"","illustrator":null,"is_unique":false,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/70034b","imagesrc":"\/bundles\/cards\/70034b.png","spoiler":1}},{"pack_code":"lol","pack_name":"The Labyrinths of Lunacy","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"epic_multiplayer","encounter_name":"Epic Multiplayer","linked_to_code":"70035b","linked_to_name":"Deep Within the Labyrinth...","position":35,"exceptional":false,"myriad":false,"encounter_position":9,"code":"70035","name":"The Vent","real_name":"The Vent","text":"<blockquote><i>You find a ventilation shaft through which you can fit some important items...<\/i><\/blockquote>\n<b>Revelation<\/b> - Place The Vent in a [[Distortion]] location. If it is act 1, Groups B and C put the set-aside Key of Mysteries into play at that location.\n[fast]: Place any number of your resource tokens or clues on this card, and\/or place any number of [[Item]] assets you control underneath this card. You may also place a written note underneath this card.\n[action]: Take control of any number of tokens, cards, or notes on\/underneath this card.\n[reaction] At the end of the round: You send all of the tokens and cards gathered here through the ventilation shaft. Flip this card over and follow the instructions on the other side.","real_text":"<blockquote><i>You find a ventilation shaft through which you can fit some important items...<\/i><\/blockquote>\n<b>Revelation<\/b> - Place The Vent in a [[Distortion]] location. If it is act 1, Groups B and C put the set-aside Key of Mysteries into play at that location.\n[fast]: Place any number of your resource tokens or clues on this card, and\/or place any number of [[Item]] assets you control underneath this card. You may also place a written note underneath this card.\n[action]: Take control of any number of tokens, cards, or notes on\/underneath this card.\n[reaction] At the end of the round: You send all of the tokens and cards gathered here through the ventilation shaft. Flip this card over and follow the instructions on the other side.","quantity":1,"health_per_investigator":false,"real_slot":"","traits":"Act 1. Act 2.","real_traits":"Act 1. Act 2.","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"03fc5d18-fd91-424f-8fbe-01d267d25a5e","url":"https:\/\/arkhamdb.com\/card\/70035","imagesrc":"\/bundles\/cards\/70035.png","spoiler":1,"linked_card":{"pack_code":"lol","pack_name":"The Labyrinths of Lunacy","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"epic_multiplayer","encounter_name":"Epic Multiplayer","id":5582,"position":35,"exceptional":false,"myriad":false,"encounter_position":9,"code":"70035b","name":"Deep Within the Labyrinth...","real_name":"Deep Within the Labyrinth...","subname":null,"bonded_to":null,"bonded_count":null,"cost":null,"text":"<p><blockquote><i>The objects tumble down through the shaft, making loud banging noises behind the walls and underneath the floor. Hopefully another group can find them...<\/i><\/blockquote><\/p><p>Take the cards, tokens, and notes on or underneath this card and place them on or underneath another group's copy of The Vent.<\/p><p>Flip this card back over.<\/p>","customization_text":null,"customization_change":null,"real_text":"<blockquote><i>The objects tumble down through the shaft, making loud banging noises behind the walls and underneath the floor. Hopefully another group can find them...<\/i><\/blockquote>\nTake the cards, tokens, and notes on or underneath this card and place them on or underneath another group's copy of The Vent.\nFlip this card back over.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":null,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":null,"stage":null,"traits":null,"real_traits":null,"tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"","illustrator":null,"is_unique":false,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/70035b","imagesrc":"\/bundles\/cards\/70035b.png","spoiler":1}},{"pack_code":"lol","pack_name":"The Labyrinths of Lunacy","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"epic_multiplayer","encounter_name":"Epic Multiplayer","linked_to_code":"70036b","linked_to_name":"Deep Within the Labyrinth...","position":36,"exceptional":false,"myriad":false,"encounter_position":10,"code":"70036","name":"The Dilemma","real_name":"The Dilemma","text":"<blockquote><i>Glowing words appear on your group's note as though written by an unseen entity. It reads: \"Worry not. I shall give your friends a chance to escape. All you have to do is perish at their expense, and they will be given the means to escape. Just write 'I choose death' on this note here, and the deed will be done.\"<\/i><\/blockquote>\n<b>Revelation<\/b> - Put The Dilemma into play, next to the act deck. \nThe current act gains: \"[reaction] At the end of the round: Desperate, you are willing to sacrifice yourself for the benefit of the other groups. Flip The Dilemma over and follow the instructions on the other side.\"","real_text":"<blockquote><i>Glowing words appear on your group's note as though written by an unseen entity. It reads: \"Worry not. I shall give your friends a chance to escape. All you have to do is perish at their expense, and they will be given the means to escape. Just write 'I choose death' on this note here, and the deed will be done.\"<\/i><\/blockquote>\n<b>Revelation<\/b> - Put The Dilemma into play, next to the act deck. \nThe current act gains: \"[reaction] At the end of the round: Desperate, you are willing to sacrifice yourself for the benefit of the other groups. Flip The Dilemma over and follow the instructions on the other side.\"","quantity":1,"health_per_investigator":false,"real_slot":"","traits":"Act 2.","real_traits":"Act 2.","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"b6b4cd34-035a-4cc4-a45b-a00c70e18b3c","url":"https:\/\/arkhamdb.com\/card\/70036","imagesrc":"\/bundles\/cards\/70036.png","spoiler":1,"linked_card":{"pack_code":"lol","pack_name":"The Labyrinths of Lunacy","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"epic_multiplayer","encounter_name":"Epic Multiplayer","id":5583,"position":36,"exceptional":false,"myriad":false,"encounter_position":10,"code":"70036b","name":"Deep Within the Labyrinth...","real_name":"Deep Within the Labyrinth...","subname":null,"bonded_to":null,"bonded_count":null,"cost":null,"text":"<p><blockquote><i>You write \"I choose death\" on the note. Words appear just below yours, spelling out a sentence in reply. \"Did you really think I would let you die that easily?\"<\/i><\/blockquote><\/p><p>You must choose and discard all but X cards from your hand, and remove all but X resources from your resource pool. X is the amount of doom on the current agenda.<hr\/><b>Read the following to each group aloud:<\/b><\/p><p><blockquote><i>The words and letters on the note shift and change to form a strange diagram.<\/i><\/blockquote><\/p><p>The lead investigator of Group A takes control of the set-aside Rot Diagram.<\/p><p>The lead investigator of Group B takes control of the set-aside Hunger Diagram.<\/p><p>The lead investigator of Group C takes control of the set-aside Decay Diagram.<\/p><p>Remove each group's copy of The Dilemma from the game.<\/p>","customization_text":null,"customization_change":null,"real_text":"<blockquote><i>You write \"I choose death\" on the note. Words appear just below yours, spelling out a sentence in reply. \"Did you really think I would let you die that easily?\"<\/i><\/blockquote>\nYou must choose and discard all but X cards from your hand, and remove all but X resources from your resource pool. X is the amount of doom on the current agenda.<hr\/><b>Read the following to each group aloud:<\/b>\n<blockquote><i>The words and letters on the note shift and change to form a strange diagram.<\/i><\/blockquote>\nThe lead investigator of Group A takes control of the set-aside Rot Diagram.\nThe lead investigator of Group B takes control of the set-aside Hunger Diagram.\nThe lead investigator of Group C takes control of the set-aside Decay Diagram.\nRemove each group's copy of The Dilemma from the game.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":null,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":null,"stage":null,"traits":null,"real_traits":null,"tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"","illustrator":null,"is_unique":false,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/70036b","imagesrc":"\/bundles\/cards\/70036b.png","spoiler":1}},{"pack_code":"lol","pack_name":"The Labyrinths of Lunacy","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"epic_multiplayer","encounter_name":"Epic Multiplayer","linked_to_code":"70037b","linked_to_name":"Deep Within the Labyrinth...","position":37,"exceptional":false,"myriad":false,"encounter_position":11,"code":"70037","name":"The Gate","real_name":"The Gate","text":"<blockquote><i>You notice a doorway in your chamber that wasn't there before. On the other side, the hall is pitch black. Where does it lead?<\/i><\/blockquote>\n<b>Revelation<\/b> - Attach The Gate to a [[Distortion]] location.\n[action] Spend 1 clue: You enter the doorway. Flip this story card over and follow the instructions on its other side.","real_text":"<blockquote><i>You notice a doorway in your chamber that wasn't there before. On the other side, the hall is pitch black. Where does it lead?<\/i><\/blockquote>\n<b>Revelation<\/b> - Attach The Gate to a [[Distortion]] location.\n[action] Spend 1 clue: You enter the doorway. Flip this story card over and follow the instructions on its other side.","quantity":1,"health_per_investigator":false,"real_slot":"","traits":"Act 2.","real_traits":"Act 2.","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"a74f55de-c7e4-49de-9948-c5bc2248efa1","url":"https:\/\/arkhamdb.com\/card\/70037","imagesrc":"\/bundles\/cards\/70037.png","spoiler":1,"linked_card":{"pack_code":"lol","pack_name":"The Labyrinths of Lunacy","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"epic_multiplayer","encounter_name":"Epic Multiplayer","id":5584,"position":37,"exceptional":false,"myriad":false,"encounter_position":11,"code":"70037b","name":"Deep Within the Labyrinth...","real_name":"Deep Within the Labyrinth...","subname":null,"bonded_to":null,"bonded_count":null,"cost":null,"text":"<p><blockquote><i>As soon as you step through the gate, it vanishes behind you. You are on your own, for now...<\/i><\/blockquote><\/p><p>Depending on which group you are in, put a different location into play, as follows:<\/p><p>- If you are in Group A, put the Chamber of Rot into play.<\/p><p>- If you are in Group B, put the Chamber of Hunger into play.<\/p><p>- If you are in Group C, put the Chamber of Decay into play.<\/p><p>Disengage from each enemy and move to the location just put into play.<\/p><p>Until there is at least 5 doom on the current agenda, that location is not considered to be connected to any other location.<\/p><p>Remove this card from the game.<\/p>","customization_text":null,"customization_change":null,"real_text":"<blockquote><i>As soon as you step through the gate, it vanishes behind you. You are on your own, for now...<\/i><\/blockquote>\nDepending on which group you are in, put a different location into play, as follows:\n- If you are in Group A, put the Chamber of Rot into play.\n- If you are in Group B, put the Chamber of Hunger into play.\n- If you are in Group C, put the Chamber of Decay into play.\nDisengage from each enemy and move to the location just put into play.\nUntil there is at least 5 doom on the current agenda, that location is not considered to be connected to any other location.\nRemove this card from the game.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":null,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":null,"stage":null,"traits":null,"real_traits":null,"tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"","illustrator":null,"is_unique":false,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/70037b","imagesrc":"\/bundles\/cards\/70037b.png","spoiler":1}},{"pack_code":"lol","pack_name":"The Labyrinths of Lunacy","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"epic_multiplayer","encounter_name":"Epic Multiplayer","linked_to_code":"70038b","linked_to_name":"Deep Within the Labyrinth...","position":38,"exceptional":false,"myriad":false,"encounter_position":12,"code":"70038","name":"Encrypted Glyphs","real_name":"Encrypted Glyphs","text":"<blockquote><i>In your chamber, you see three lines of strange glyphs etched upon the wall. One line seems brighter than the others.<\/i><\/blockquote>\n<b>Revelation<\/b> - Attach Encrypted Glyphs to a [[Distortion]] location.\n<b>Forced<\/b> - If there is at least 1 horror and 1 [per_investigator] damage on this card: Flip it over and follow the instructions on its other side.\n[action]: Test [intellect] (2) to attempt to decipher the glyphs. If you succeed, place 1 damage on this card.\n[action]: Test [willpower] (4) to move the glyphs to their proper order. If you succeed, place 1 horror on each group's copy of Encrypted Glyphs.","real_text":"<blockquote><i>In your chamber, you see three lines of strange glyphs etched upon the wall. One line seems brighter than the others.<\/i><\/blockquote>\n<b>Revelation<\/b> - Attach Encrypted Glyphs to a [[Distortion]] location.\n<b>Forced<\/b> - If there is at least 1 horror and 1 [per_investigator] damage on this card: Flip it over and follow the instructions on its other side.\n[action]: Test [intellect] (2) to attempt to decipher the glyphs. If you succeed, place 1 damage on this card.\n[action]: Test [willpower] (4) to move the glyphs to their proper order. If you succeed, place 1 horror on each group's copy of Encrypted Glyphs.","quantity":1,"health_per_investigator":false,"real_slot":"","traits":"Act 2.","real_traits":"Act 2.","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"61fb1a4c-b8c4-492e-b62c-d0ac5a6412c6","url":"https:\/\/arkhamdb.com\/card\/70038","imagesrc":"\/bundles\/cards\/70038.png","spoiler":1,"linked_card":{"pack_code":"lol","pack_name":"The Labyrinths of Lunacy","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"epic_multiplayer","encounter_name":"Epic Multiplayer","id":5585,"position":38,"exceptional":false,"myriad":false,"encounter_position":12,"code":"70038b","name":"Deep Within the Labyrinth...","real_name":"Deep Within the Labyrinth...","subname":null,"bonded_to":null,"bonded_count":null,"cost":null,"text":"<p><blockquote><i>The runes in the chamber glow, and a strange message is spelled out across the wall.<\/i><\/blockquote><\/p><p><b>If you are in Group A:<\/b><\/p><p>Choose an investigator to take control of the set-aside Rot Diagram. Remove this card from the game.<hr\/><b>If you are in Group B:<\/b><\/p><p>Choose an investigator to take control of the set-aside Hunger Diagram. Remove this card from the game.<hr\/><b>If you are in Group C:<\/b><\/p><p>Choose an investigator to take control of the set-aside Decay Diagram. Remove this card from the game.<\/p>","customization_text":null,"customization_change":null,"real_text":"<blockquote><i>The runes in the chamber glow, and a strange message is spelled out across the wall.<\/i><\/blockquote>\n<b>If you are in Group A:<\/b>\nChoose an investigator to take control of the set-aside Rot Diagram. Remove this card from the game.<hr\/><b>If you are in Group B:<\/b>\nChoose an investigator to take control of the set-aside Hunger Diagram. Remove this card from the game.<hr\/><b>If you are in Group C:<\/b>\nChoose an investigator to take control of the set-aside Decay Diagram. Remove this card from the game.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":null,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":null,"stage":null,"traits":null,"real_traits":null,"tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"","illustrator":null,"is_unique":false,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/70038b","imagesrc":"\/bundles\/cards\/70038b.png","spoiler":1}},{"pack_code":"lol","pack_name":"The Labyrinths of Lunacy","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"in_the_labyrinths_of_lunacy","encounter_name":"The Labyrinths of Lunacy","position":39,"exceptional":false,"myriad":false,"encounter_position":21,"code":"70039","name":"Eixodolon's Note","real_name":"Eixodolon's Note","text":"<b>Forced<\/b> - When you are defeated: Give control of Eixolodon's Note to another investigator.","real_text":"<b>Forced<\/b> - When you are defeated: Give control of Eixolodon's Note to another investigator.","quantity":1,"health_per_investigator":false,"real_slot":"","traits":"Item. Script.","real_traits":"Item. Script.","flavor":"A@ B# C% D< E+ F= G~ H> I&#092; J3 K7 L2 M6 N1 O9 P4 Q8 R5 S[survivor] T[willpower] U[cultist] V[elder_thing] W[intellect] X[tablet] Y[auto_fail] Z[elder_sign] 1T 2R 3H 4D 5U 6P 7Q 8Z 9B [action] [action]","illustrator":"Christopher Hosch","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"0a109bdc-b669-4300-853c-a321d0b48929","url":"https:\/\/arkhamdb.com\/card\/70039","imagesrc":"\/bundles\/cards\/70039.png","spoiler":1},{"pack_code":"lol","pack_name":"The Labyrinths of Lunacy","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"in_the_labyrinths_of_lunacy","encounter_name":"The Labyrinths of Lunacy","position":40,"exceptional":false,"myriad":false,"encounter_position":22,"code":"70040","name":"Key of Mysteries","real_name":"Key of Mysteries","text":"<b>Forced<\/b> - When you are defeated: Place Key of Mysteries at your location.\nWhile the Key of Mysteries is uncontrolled, it gains: \"[action]: <b>Investigate.<\/b> If you succeed, instead of discovering clues, take control of the Key of Mysteries.\"","real_text":"<b>Forced<\/b> - When you are defeated: Place Key of Mysteries at your location.\nWhile the Key of Mysteries is uncontrolled, it gains: \"[action]: <b>Investigate.<\/b> If you succeed, instead of discovering clues, take control of the Key of Mysteries.\"","quantity":1,"health_per_investigator":false,"real_slot":"","traits":"Item. Key.","real_traits":"Item. Key.","flavor":"Emblazoned across the handle is the letter A.","illustrator":"Igor Burlakov","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"655b63b0-7c6e-43b5-968c-3c15722b73c5","url":"https:\/\/arkhamdb.com\/card\/70040","imagesrc":"\/bundles\/cards\/70040.png","spoiler":1},{"pack_code":"lol","pack_name":"The Labyrinths of Lunacy","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"in_the_labyrinths_of_lunacy","encounter_name":"The Labyrinths of Lunacy","position":41,"exceptional":false,"myriad":false,"encounter_position":23,"code":"70041","name":"Mysterious Syringe","real_name":"Mysterious Syringe","text":"<b>Forced<\/b> - When you are defeated: Give control of Mysterious Syringe to another investigator.\n[action]: Choose an investigator at your location and remove Mysterious Syringe from the game. Remember that the chosen investigator has \"been injected\"","real_text":"<b>Forced<\/b> - When you are defeated: Give control of Mysterious Syringe to another investigator.\n[action]: Choose an investigator at your location and remove Mysterious Syringe from the game. Remember that the chosen investigator has \"been injected\"","quantity":1,"health_per_investigator":false,"deck_limit":1,"real_slot":"","traits":"Item.","real_traits":"Item.","flavor":"Emblazoned across the handle is the letter B.","illustrator":"Igor Burlakov","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"a2b55f0c-5180-44ab-bef2-12041c2659e6","url":"https:\/\/arkhamdb.com\/card\/70041","imagesrc":"\/bundles\/cards\/70041.png","spoiler":1},{"pack_code":"lol","pack_name":"The Labyrinths of Lunacy","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"epic_multiplayer","encounter_name":"Epic Multiplayer","position":42,"exceptional":false,"myriad":false,"encounter_position":13,"code":"70042","name":"Rot Diagram","real_name":"Rot Diagram","text":"<b>Forced<\/b> - When you are defeated: Give control of Rot Diagram to another investigator.\nWhile you are in the Chamber of Decay, it gains: \"[action]: Place 1 doom here. Flip any number of your clues to their doom side and place them here.\"","real_text":"<b>Forced<\/b> - When you are defeated: Give control of Rot Diagram to another investigator.\nWhile you are in the Chamber of Decay, it gains: \"[action]: Place 1 doom here. Flip any number of your clues to their doom side and place them here.\"","quantity":1,"health_per_investigator":false,"real_slot":"","traits":"Item. Script.","real_traits":"Item. Script.","flavor":"Perhaps one of the groups can make sense of this?","illustrator":"Christopher Hosch","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"beff7428-875f-4616-9241-2c36f57a30aa","url":"https:\/\/arkhamdb.com\/card\/70042","imagesrc":"\/bundles\/cards\/70042.png","spoiler":1},{"pack_code":"lol","pack_name":"The Labyrinths of Lunacy","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"single_group","encounter_name":"Single Group","position":43,"exceptional":false,"myriad":false,"encounter_position":7,"code":"70043","name":"Rot Diagram","real_name":"Rot Diagram","text":"<b>Forced<\/b> - When you are defeated: Give control of Rot Diagram to another investigator.\nWhile you are in the Chamber of Rot, it gains: \"[action]: <b>Investigate.<\/b> If you succeed, instead of discovering clues, take control of the set-aside Mysterious Syringe.\"","real_text":"<b>Forced<\/b> - When you are defeated: Give control of Rot Diagram to another investigator.\nWhile you are in the Chamber of Rot, it gains: \"[action]: <b>Investigate.<\/b> If you succeed, instead of discovering clues, take control of the set-aside Mysterious Syringe.\"","quantity":1,"health_per_investigator":false,"real_slot":"","traits":"Item. Script.","real_traits":"Item. Script.","illustrator":"Christopher Hosch","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"cce2e5c7-4b6e-4d16-afaa-cf0ee40777c4","url":"https:\/\/arkhamdb.com\/card\/70043","imagesrc":"\/bundles\/cards\/70043.png","spoiler":1},{"pack_code":"lol","pack_name":"The Labyrinths of Lunacy","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"epic_multiplayer","encounter_name":"Epic Multiplayer","position":44,"exceptional":false,"myriad":false,"encounter_position":14,"code":"70044","name":"Hunger Diagram","real_name":"Hunger Diagram","text":"<b>Forced<\/b> - When you are defeated: Give control of Hunger Diagram to another investigator.\nWhile you are in the Chamber of Rot, it gains: \"[action]: <b>Investigate.<\/b> If you succeed, instead of discovering clues, take control of the set-aside Mysterious Syringe.\"","real_text":"<b>Forced<\/b> - When you are defeated: Give control of Hunger Diagram to another investigator.\nWhile you are in the Chamber of Rot, it gains: \"[action]: <b>Investigate.<\/b> If you succeed, instead of discovering clues, take control of the set-aside Mysterious Syringe.\"","quantity":1,"health_per_investigator":false,"real_slot":"","traits":"Item. Script.","real_traits":"Item. Script.","flavor":"Perhaps one of the groups can make sense of this?","illustrator":"Christopher Hosch","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"447e1794-13e1-448a-adee-2739317beaf9","url":"https:\/\/arkhamdb.com\/card\/70044","imagesrc":"\/bundles\/cards\/70044.png","spoiler":1},{"pack_code":"lol","pack_name":"The Labyrinths of Lunacy","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"single_group","encounter_name":"Single Group","position":45,"exceptional":false,"myriad":false,"encounter_position":8,"code":"70045","name":"Hunger Diagram","real_name":"Hunger Diagram","text":"<b>Forced<\/b> - When you are defeated: Give control of Hunger Diagram to another investigator.\nWhile you are in the Chamber of Hunger, it gains: \"[action] If Eixodolon's Pet is 'locked away,' spend 1 clue: Deal 4 damage to Eixodolon's Pet.\"","real_text":"<b>Forced<\/b> - When you are defeated: Give control of Hunger Diagram to another investigator.\nWhile you are in the Chamber of Hunger, it gains: \"[action] If Eixodolon's Pet is 'locked away,' spend 1 clue: Deal 4 damage to Eixodolon's Pet.\"","quantity":1,"health_per_investigator":false,"real_slot":"","traits":"Item. Script.","real_traits":"Item. Script.","illustrator":"Christopher Hosch","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"d25f33d2-c4cd-4299-857f-e0ac2e3a2d73","url":"https:\/\/arkhamdb.com\/card\/70045","imagesrc":"\/bundles\/cards\/70045.png","spoiler":1},{"pack_code":"lol","pack_name":"The Labyrinths of Lunacy","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"epic_multiplayer","encounter_name":"Epic Multiplayer","position":46,"exceptional":false,"myriad":false,"encounter_position":15,"code":"70046","name":"Decay Diagram","real_name":"Decay Diagram","text":"<b>Forced<\/b> - When you are defeated: Give control of Decay Diagram to another investigator.\nWhile you are in the Chamber of Hunger, it gains: \"[action] If Eixodolon's Pet is 'locked away,' spend 1 clue: Deal 4 damage to Eixodolon's Pet.\"","real_text":"<b>Forced<\/b> - When you are defeated: Give control of Decay Diagram to another investigator.\nWhile you are in the Chamber of Hunger, it gains: \"[action] If Eixodolon's Pet is 'locked away,' spend 1 clue: Deal 4 damage to Eixodolon's Pet.\"","quantity":1,"health_per_investigator":false,"real_slot":"","traits":"Item. Script.","real_traits":"Item. Script.","flavor":"Perhaps one of the groups can make sense of this?","illustrator":"Christopher Hosch","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"9e268ce7-82fa-4b15-b0bc-a1f034203a44","url":"https:\/\/arkhamdb.com\/card\/70046","imagesrc":"\/bundles\/cards\/70046.png","spoiler":1},{"pack_code":"lol","pack_name":"The Labyrinths of Lunacy","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"single_group","encounter_name":"Single Group","position":47,"exceptional":false,"myriad":false,"encounter_position":9,"code":"70047","name":"Decay Diagram","real_name":"Decay Diagram","text":"<b>Forced<\/b> - When you are defeated: Give control of Decay Diagram to another investigator.\nWhile you are in the Chamber of Decay, it gains: \"[action]: Place 1 doom here. Flip any number of your clues to their doom side and place them here.\"","real_text":"<b>Forced<\/b> - When you are defeated: Give control of Decay Diagram to another investigator.\nWhile you are in the Chamber of Decay, it gains: \"[action]: Place 1 doom here. Flip any number of your clues to their doom side and place them here.\"","quantity":1,"health_per_investigator":false,"real_slot":"","traits":"Item. Script.","real_traits":"Item. Script.","illustrator":"Christopher Hosch","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"2a04acb2-4b13-4bd7-bb65-954d817c6b47","url":"https:\/\/arkhamdb.com\/card\/70047","imagesrc":"\/bundles\/cards\/70047.png","spoiler":1},{"pack_code":"lol","pack_name":"The Labyrinths of Lunacy","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"in_the_labyrinths_of_lunacy","encounter_name":"The Labyrinths of Lunacy","position":48,"exceptional":false,"myriad":false,"encounter_position":24,"code":"70048","name":"Eixodolon","real_name":"Eixodolon","subname":"Your Anguish Is My Power","text":"Hunter. Retaliate.\nEixodolon gets +6 [per_investigator] health and cannot be defeated by damage.\n<b>Forced<\/b> - When the enemy phase begins, if there is a copy of Harvested Pain in the victory display: Ready Eixodolon.","real_text":"Hunter. Retaliate.\nEixodolon gets +6 [per_investigator] health and cannot be defeated by damage.\n<b>Forced<\/b> - When the enemy phase begins, if there is a copy of Harvested Pain in the victory display: Ready Eixodolon.","quantity":1,"health":6,"health_per_investigator":false,"enemy_damage":2,"enemy_horror":2,"enemy_fight":2,"enemy_evade":3,"victory":3,"real_slot":"","traits":"Humanoid. Servitor. Elite.","real_traits":"Humanoid. Servitor. Elite.","illustrator":"Ilich Henriquez","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"675e2459-3ba9-4d1b-bfb2-9329599e8e85","url":"https:\/\/arkhamdb.com\/card\/70048","imagesrc":"\/bundles\/cards\/70048.png","spoiler":1},{"pack_code":"lol","pack_name":"The Labyrinths of Lunacy","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"epic_multiplayer","encounter_name":"Epic Multiplayer","position":49,"exceptional":false,"myriad":false,"encounter_position":16,"code":"70049","name":"Eixodolon's Pet","real_name":"Eixodolon's Pet","subname":"You Are Not Its First Victim, Or Its Last","text":"Hunter. Retaliate.\nWhile Eixodolon's Pet is \"locked away,\" it is immune to player card effects and Chamber of Hunger gains: \"[action] Investigators at Chamber of Hunger spend 1 [per_investigator] clues, as a group: Set Eixodolon's Pet aside, out of play. Remember that you \"sent Eixodolon's Pet to another group.\"","real_text":"Hunter. Retaliate.\nWhile Eixodolon's Pet is \"locked away,\" it is immune to player card effects and Chamber of Hunger gains: \"[action] Investigators at Chamber of Hunger spend 1 [per_investigator] clues, as a group: Set Eixodolon's Pet aside, out of play. Remember that you \"sent Eixodolon's Pet to another group.\"","quantity":1,"health":4,"health_per_investigator":true,"enemy_damage":2,"enemy_horror":1,"enemy_fight":4,"enemy_evade":4,"victory":2,"real_slot":"","traits":"Monster. Elite.","real_traits":"Monster. Elite.","illustrator":"Helge C. Balzer","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"723de15a-c682-4880-bac6-7d9c9646026f","url":"https:\/\/arkhamdb.com\/card\/70049","imagesrc":"\/bundles\/cards\/70049.png","spoiler":1},{"pack_code":"lol","pack_name":"The Labyrinths of Lunacy","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"single_group","encounter_name":"Single Group","position":50,"exceptional":false,"myriad":false,"encounter_position":10,"code":"70050","name":"Eixodolon's Pet","real_name":"Eixodolon's Pet","subname":"You Are Not Its First Victim, Or Its Last","text":"Hunter. Retaliate.\nWhile Eixodolon's Pet is \"locked away,\" it is immune to player card effects.","real_text":"Hunter. Retaliate.\nWhile Eixodolon's Pet is \"locked away,\" it is immune to player card effects.","quantity":1,"health":4,"health_per_investigator":true,"enemy_damage":2,"enemy_horror":1,"enemy_fight":4,"enemy_evade":4,"victory":2,"real_slot":"","traits":"Monster. Elite.","real_traits":"Monster. Elite.","illustrator":"Helge C. Balzer","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"cdd2f61c-e48e-48bb-8ad5-c0395e8192a3","url":"https:\/\/arkhamdb.com\/card\/70050","imagesrc":"\/bundles\/cards\/70050.png","spoiler":1},{"pack_code":"lol","pack_name":"The Labyrinths of Lunacy","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"epic_multiplayer","encounter_name":"Epic Multiplayer","position":51,"exceptional":false,"myriad":false,"encounter_position":17,"code":"70051","name":"The Jailor","real_name":"The Jailor","text":"<b>Spawn<\/b> - Nearest Labyrinthine Halls.\nHunter.\nEixodolon's Note gains: \"[action] <b>Fight.<\/b> Use only on The Jailor. Use either [willpower] or [combat] for this attack. If you succeed, set The Jailor aside, out of play. At the end of the round, move The Jailor to another group's Labyrinthine Halls <i>(it keeps all tokens and attachments)<\/i>.\"","real_text":"<b>Spawn<\/b> - Nearest Labyrinthine Halls.\nHunter.\nEixodolon's Note gains: \"[action] <b>Fight.<\/b> Use only on The Jailor. Use either [willpower] or [combat] for this attack. If you succeed, set The Jailor aside, out of play. At the end of the round, move The Jailor to another group's Labyrinthine Halls <i>(it keeps all tokens and attachments)<\/i>.\"","quantity":1,"health":12,"health_per_investigator":false,"enemy_damage":2,"enemy_fight":3,"enemy_evade":3,"victory":5,"real_slot":"","traits":"Monster. Elite.","real_traits":"Monster. Elite.","illustrator":"Nicholas Gregory","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"e86a6253-1c9a-4e3a-834d-3d516d6ba780","url":"https:\/\/arkhamdb.com\/card\/70051","imagesrc":"\/bundles\/cards\/70051.png","spoiler":1},{"pack_code":"lol","pack_name":"The Labyrinths of Lunacy","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"in_the_labyrinths_of_lunacy","encounter_name":"The Labyrinths of Lunacy","position":52,"exceptional":false,"myriad":false,"encounter_position":25,"code":"70052","name":"Faceless Abductor","real_name":"Faceless Abductor","text":"<b>Spawn<\/b> - Nearest [[Prison]] location.\nHunter.\n<b>Forced<\/b> - After Faceless Abductor attacks an investigator: Move that investigator to a [[Prison]] location.","real_text":"<b>Spawn<\/b> - Nearest [[Prison]] location.\nHunter.\n<b>Forced<\/b> - After Faceless Abductor attacks an investigator: Move that investigator to a [[Prison]] location.","quantity":2,"health":4,"health_per_investigator":false,"enemy_damage":1,"enemy_horror":2,"enemy_fight":4,"enemy_evade":3,"real_slot":"","traits":"Monster. Nightgaunt.","real_traits":"Monster. Nightgaunt.","illustrator":"Christopher Burdett","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"a0dda595-0a83-4fe6-bf4b-1b11c002ccf3","url":"https:\/\/arkhamdb.com\/card\/70052","imagesrc":"\/bundles\/cards\/70052.png","spoiler":1},{"pack_code":"lol","pack_name":"The Labyrinths of Lunacy","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"in_the_labyrinths_of_lunacy","encounter_name":"The Labyrinths of Lunacy","position":53,"exceptional":false,"myriad":false,"encounter_position":27,"code":"70053","name":"Tortured Victim","real_name":"Tortured Victim","text":"<b>Revelation<\/b> - You must either discard a random card from your hand, or Tortured Victim makes an immediate attack against you.","real_text":"<b>Revelation<\/b> - You must either discard a random card from your hand, or Tortured Victim makes an immediate attack against you.","quantity":3,"health":2,"health_per_investigator":false,"enemy_damage":1,"enemy_horror":1,"enemy_fight":2,"enemy_evade":2,"real_slot":"","traits":"Humanoid. Extradimensional.","real_traits":"Humanoid. Extradimensional.","illustrator":"Marius Bota","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"e8de7e2c-0a50-4e5b-9052-6fad81db512d","url":"https:\/\/arkhamdb.com\/card\/70053","imagesrc":"\/bundles\/cards\/70053.png","spoiler":1},{"pack_code":"lol","pack_name":"The Labyrinths of Lunacy","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"in_the_labyrinths_of_lunacy","encounter_name":"The Labyrinths of Lunacy","position":54,"exceptional":false,"myriad":false,"encounter_position":30,"code":"70054","name":"Mi-Go Guard","real_name":"Mi-Go Guard","text":"<b>Prey<\/b> - Most remaining health.\nFor each [skull], [cultist], [tablet], or [elder_thing] token revealed during an attack against Mi-Go Guard, that attack deals 1 fewer damage.","real_text":"<b>Prey<\/b> - Most remaining health.\nFor each [skull], [cultist], [tablet], or [elder_thing] token revealed during an attack against Mi-Go Guard, that attack deals 1 fewer damage.","quantity":3,"health":3,"health_per_investigator":false,"enemy_damage":1,"enemy_horror":1,"enemy_fight":3,"enemy_evade":1,"real_slot":"","traits":"Monster. Mi-Go.","real_traits":"Monster. Mi-Go.","illustrator":"Marco Caradonna","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"c4cbc597-a14f-418e-a29d-0ad507042021","url":"https:\/\/arkhamdb.com\/card\/70054","imagesrc":"\/bundles\/cards\/70054.png","spoiler":1},{"pack_code":"lol","pack_name":"The Labyrinths of Lunacy","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"in_the_labyrinths_of_lunacy","encounter_name":"The Labyrinths of Lunacy","position":55,"exceptional":false,"myriad":false,"encounter_position":33,"code":"70055","name":"Unnatural Weariness","real_name":"Unnatural Weariness","text":"Peril.\n<b>Revelation<\/b> - Test [willpower] (3). For each point you fail by, you must choose a different option:\n- Lose 3 resources.\n- Lose 1 action.\n- Discard a random card from your hand.","real_text":"Peril.\n<b>Revelation<\/b> - Test [willpower] (3). For each point you fail by, you must choose a different option:\n- Lose 3 resources.\n- Lose 1 action.\n- Discard a random card from your hand.","quantity":3,"health_per_investigator":false,"real_slot":"","traits":"Injury. Poison.","real_traits":"Injury. Poison.","illustrator":"Dimitri Bielak","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"8f6adac8-af71-4353-9d15-67e89b8fd247","url":"https:\/\/arkhamdb.com\/card\/70055","imagesrc":"\/bundles\/cards\/70055.png","spoiler":1},{"pack_code":"lol","pack_name":"The Labyrinths of Lunacy","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"in_the_labyrinths_of_lunacy","encounter_name":"The Labyrinths of Lunacy","position":56,"exceptional":false,"myriad":false,"encounter_position":36,"code":"70056","name":"Poisonous Gas","real_name":"Poisonous Gas","text":"<b>Revelation<\/b> - Test [agility] (4). If you fail, lose 1 action (2 actions instead if you fail by 2 or more). When this skill test begins, an investigator at your location may place 1 of his or her clues on your location to reduce the difficulty of this test by 2.","real_text":"<b>Revelation<\/b> - Test [agility] (4). If you fail, lose 1 action (2 actions instead if you fail by 2 or more). When this skill test begins, an investigator at your location may place 1 of his or her clues on your location to reduce the difficulty of this test by 2.","quantity":3,"health_per_investigator":false,"real_slot":"","traits":"Trap. Poison.","real_traits":"Trap. Poison.","illustrator":"Helge C. Balzer","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"3a70204f-91c5-4fff-8261-bc02e7d6ce96","url":"https:\/\/arkhamdb.com\/card\/70056","imagesrc":"\/bundles\/cards\/70056.png","spoiler":1},{"pack_code":"lol","pack_name":"The Labyrinths of Lunacy","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"in_the_labyrinths_of_lunacy","encounter_name":"The Labyrinths of Lunacy","position":57,"exceptional":false,"myriad":false,"encounter_position":39,"code":"70057","name":"Dreadful Mechanism","real_name":"Dreadful Mechanism","text":"<b>Revelation<\/b> - Put Dreadful Mechanism into play in your threat area.\n<b>Forced<\/b> - After you perform an action other than the [action] ability below: Take 1 damage, discard an asset taking up at least 1 hand slot, and discard Dreadful Mechanism.\n[action]: Test [combat] (2). If you succeed, discard Dreadful Mechanism.","real_text":"<b>Revelation<\/b> - Put Dreadful Mechanism into play in your threat area.\n<b>Forced<\/b> - After you perform an action other than the [action] ability below: Take 1 damage, discard an asset taking up at least 1 hand slot, and discard Dreadful Mechanism.\n[action]: Test [combat] (2). If you succeed, discard Dreadful Mechanism.","quantity":3,"health_per_investigator":false,"real_slot":"","traits":"Trap.","real_traits":"Trap.","illustrator":"Kip Ayers","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"61e38ecf-feb7-4f0b-bec0-a70817bff237","url":"https:\/\/arkhamdb.com\/card\/70057","imagesrc":"\/bundles\/cards\/70057.png","spoiler":1},{"pack_code":"lol","pack_name":"The Labyrinths of Lunacy","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"in_the_labyrinths_of_lunacy","encounter_name":"The Labyrinths of Lunacy","position":58,"exceptional":false,"myriad":false,"encounter_position":42,"code":"70058","name":"Blood and Rust","real_name":"Blood and Rust","text":"<b>Revelation<\/b> - Test [agility] (4). If you fail, take 1 damage (2 damage instead if you fail by 2 or more). When this skill test begins, an investigator at your location may place 1 of his or her clues on your location to reduce the difficulty of this test by 2.","real_text":"<b>Revelation<\/b> - Test [agility] (4). If you fail, take 1 damage (2 damage instead if you fail by 2 or more). When this skill test begins, an investigator at your location may place 1 of his or her clues on your location to reduce the difficulty of this test by 2.","quantity":3,"health_per_investigator":false,"real_slot":"","traits":"Trap.","real_traits":"Trap.","illustrator":"Anthony Devine","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"3f93460c-2ed9-4059-980e-38bc3563841b","url":"https:\/\/arkhamdb.com\/card\/70058","imagesrc":"\/bundles\/cards\/70058.png","spoiler":1},{"pack_code":"lol","pack_name":"The Labyrinths of Lunacy","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"epic_multiplayer","encounter_name":"Epic Multiplayer","position":59,"exceptional":false,"myriad":false,"encounter_position":18,"code":"70059","name":"Paradox Effect","real_name":"Paradox Effect","text":"<b>Revelation<\/b> - Test [willpower] (3). For each point you fail by, take 1 horror. If you succeed, put Paradox Effect into play in your threat area.\n<b>Forced<\/b> - At the end of the round: Discard Paradox Effect and choose an investigator in another group. You and that investigator may talk in private and may exchange resources, story assets, and cards in hand.","real_text":"<b>Revelation<\/b> - Test [willpower] (3). For each point you fail by, take 1 horror. If you succeed, put Paradox Effect into play in your threat area.\n<b>Forced<\/b> - At the end of the round: Discard Paradox Effect and choose an investigator in another group. You and that investigator may talk in private and may exchange resources, story assets, and cards in hand.","quantity":3,"health_per_investigator":false,"real_slot":"","traits":"Hazard.","real_traits":"Hazard.","illustrator":"Mark Molnar","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"859735ee-63a7-484c-b826-8a9cf68c64e1","url":"https:\/\/arkhamdb.com\/card\/70059","imagesrc":"\/bundles\/cards\/70059.png","spoiler":1},{"pack_code":"lol","pack_name":"The Labyrinths of Lunacy","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"single_group","encounter_name":"Single Group","position":60,"exceptional":false,"myriad":false,"encounter_position":11,"code":"70060","name":"Paradox Effect","real_name":"Paradox Effect","text":"<b>Revelation<\/b> - Test [willpower] (3). For each point you fail by, take 1 horror.","real_text":"<b>Revelation<\/b> - Test [willpower] (3). For each point you fail by, take 1 horror.","quantity":3,"health_per_investigator":false,"real_slot":"","traits":"Hazard.","real_traits":"Hazard.","flavor":"Reality wavers.\nReality splits.\nReality reforms, and the paradox collapses.","illustrator":"Mark Molnar","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"6deaf02c-fdb3-46a1-bb27-9da31837d320","url":"https:\/\/arkhamdb.com\/card\/70060","imagesrc":"\/bundles\/cards\/70060.png","spoiler":1},{"pack_code":"lol","pack_name":"The Labyrinths of Lunacy","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"in_the_labyrinths_of_lunacy","encounter_name":"The Labyrinths of Lunacy","position":61,"exceptional":false,"myriad":false,"encounter_position":45,"code":"70061","name":"Harvested Pain","real_name":"Harvested Pain","text":"Peril.\n<b>Revelation<\/b> - If you have 3 or fewer remaining health or sanity, add Harvested Pain to the victory display. Otherwise, take 1 damage and 1 horror.\nWhile Harvested Pain is in the victory display, Eixodolon gets +1 fight.","real_text":"Peril.\n<b>Revelation<\/b> - If you have 3 or fewer remaining health or sanity, add Harvested Pain to the victory display. Otherwise, take 1 damage and 1 horror.\nWhile Harvested Pain is in the victory display, Eixodolon gets +1 fight.","quantity":3,"health_per_investigator":false,"real_slot":"","traits":"Hex.","real_traits":"Hex.","illustrator":"Brenda Bae","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"644831e1-17cd-4433-820c-8001dcf2361d","url":"https:\/\/arkhamdb.com\/card\/70061","imagesrc":"\/bundles\/cards\/70061.png","spoiler":1},{"pack_code":"hote","pack_name":"Heart of the Elders","type_code":"event","type_name":"Event","faction_code":"guardian","faction_name":"Guardian","position":193,"exceptional":false,"myriad":false,"code":"04193","name":"Custom Ammunition","real_name":"Custom Ammunition","cost":3,"text":"Fast. Play only during your turn.\nAttach to a [[Firearm]] asset controlled by an investigator at your location. Place 2 ammo on that asset. Limit 1 per asset.\nAttacks performed by attached asset deal +1 damage against [[Monster]] enemies.","real_text":"Fast. Play only during your turn.\nAttach to a [[Firearm]] asset controlled by an investigator at your location. Place 2 ammo on that asset. Limit 1 per asset.\nAttacks performed by attached asset deal +1 damage against [[Monster]] enemies.","quantity":2,"skill_combat":1,"skill_agility":1,"xp":3,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Upgrade. Supply. Blessed.","real_traits":"Upgrade. Supply. Blessed.","tags":"fa.","flavor":"\"You want me to bless - what?\"","illustrator":"John Pacer","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"6ac42b20-db5e-4eee-a600-09921b0a315e","url":"https:\/\/arkhamdb.com\/card\/04193","imagesrc":"\/bundles\/cards\/04193.png"},{"pack_code":"tbb","pack_name":"The Boundary Beyond","type_code":"scenario","type_name":"Scenario","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_boundary_beyond","encounter_name":"The Boundary Beyond","position":161,"exceptional":false,"myriad":false,"encounter_position":1,"code":"04161","name":"The Boundary Beyond","real_name":"The Boundary Beyond","text":"Easy \/ Standard\n[skull]: -1 (-3 instead if you are at an [[Ancient]] location).\n[cultist]: Reveal another token. If you fail, place 1 doom on a [[Cultist]] enemy.\n[tablet]: Reveal another token. If you fail and there is a [[Serpent]] enemy at your location, it attacks you.\n[elder_thing]: -4. If you fail, place 1 clue <i>(from the token pool)<\/i> on the nearest [[Ancient]] location.","real_text":"Easy \/ Standard\n[skull]: -1 (-3 instead if you are at an [[Ancient]] location).\n[cultist]: Reveal another token. If you fail, place 1 doom on a [[Cultist]] enemy.\n[tablet]: Reveal another token. If you fail and there is a [[Serpent]] enemy at your location, it attacks you.\n[elder_thing]: -4. If you fail, place 1 clue <i>(from the token pool)<\/i> on the nearest [[Ancient]] location.","quantity":1,"health_per_investigator":false,"real_slot":"","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Hard \/ Expert\n[skull]: -2 (-4 instead if you are at an [[Ancient]] location).\n[cultist]: Reveal another token. If you fail, place 1 doom on each [[Cultist]] enemy.\n[tablet]: Reveal another token. If you fail, each [[Serpent]] enemy at your location attacks you.\n[elder_thing]: -4. Place 1 clue <i>(from the token pool)<\/i> on the nearest [[Ancient]] location.","octgn_id":"10d7ffc2-11ee-4e1a-9353-c64e9ad9a245","url":"https:\/\/arkhamdb.com\/card\/04161","imagesrc":"\/bundles\/cards\/04161.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/04161b.png"},{"pack_code":"tbb","pack_name":"The Boundary Beyond","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_boundary_beyond","encounter_name":"The Boundary Beyond","position":162,"exceptional":false,"myriad":false,"encounter_position":2,"code":"04162","name":"The Boundary, Broken","real_name":"The Boundary, Broken","quantity":1,"doom":8,"health_per_investigator":false,"real_slot":"","stage":1,"flavor":"Ichtaca is already up and about when you awaken, donning her traditional armor, her bow on her back and a long blade at her side. \"Something is wrong,\" she states cryptically. \"I only meant to peer through the boundary\u2026\"\nHer eyes are bloodshot, her face pale as a ghost. You suspect she hasn\u2019t slept all night. \"It matters not. It is time you witnessed the fate that will befall humanity if we fail.\"","illustrator":"Matthew Cowdery","is_unique":false,"permanent":false,"double_sided":true,"back_text":"<b>Check Campaign Log. <i>If the Harbinger is still alive:<\/i><\/b>\n<blockquote><i>Following no telltale flash of light, a sudden explosion of thunder blasts across the sky, causing you to jump in shock. As though drawn from the sound, a streak of silver lightning crashes down from the clouds, ripping a tear in the world before you. Through this tear, a familiar creature emerges. It hisses in anger and raises its gilded spear to attack.<\/i><\/blockquote>\nSearch the collection for the Harbinger of Valusia and spawn it at the location farthest from all investigators (if there are 6 or more tally marks under \"Yig's Fury\" in your Campaign Log, it enters play at the lead investigator's location, instead). It enters play with damage on it equal to the amount of damage recorded in parentheses in your Campaign Log.","back_name":"The Harbinger's Pursuit","octgn_id":"3d3fd4fe-bfce-41ff-bcb3-9c8a258ad564","url":"https:\/\/arkhamdb.com\/card\/04162","imagesrc":"\/bundles\/cards\/04162.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/04162b.png"},{"pack_code":"tbb","pack_name":"The Boundary Beyond","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_boundary_beyond","encounter_name":"The Boundary Beyond","position":163,"exceptional":false,"myriad":false,"encounter_position":3,"code":"04163","name":"The Barrier Is Thin","real_name":"The Barrier Is Thin","quantity":1,"doom":5,"health_per_investigator":false,"real_slot":"","stage":2,"flavor":"Ichtaca\u2019s strength continues to wane as you journey through the strange vision. You\u2019ve never seen her this troubled. She is often distracted, peering about as though any moment the answer will appear before her. From time to time, she mutters strange phrases to herself: \"\u2026How could this have happened?\u2026The answer will be with the ancients\u2026Someone else is here, I know it\u2026\"","illustrator":"Matthew Cowdery","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Find each [[Tenochtitl\u00e1n]] location in play with no clues on it. Add those locations to the victory display. Then, for each [[Present-Day]] location in play, search the exploration deck for a location with a matching location symbol in the upper-left corner and place it on top of that location, taking its place.\nEach investigator loses each of his or her clues.\nSpawn the set-aside Padma Amrita enemy in Templo Mayor.\nRemove the current act deck from the game. Put the set-aside act 3a and agenda 3a into play as the current act and agenda.","back_flavor":"The silver flashes of lightning become more frequent, and the sky starts to split open. Thunder rumbles in the distance, and you watch as the skylines of both cities - the Present-Day city and its ancient predecessor - are consumed in a giant stone maw. Six pillars surround the cavernous opening, each glowing vibrantly. A red hue erupts from the center of the opening, and the ground shakes with the force of an earthquake. \"We've seen enough. We must get out of here while we still can!\" Ichtaca shouts. For the first time since meeting her, you hear a telltale trembling in her voice.","back_name":"Vision of the Future","octgn_id":"ef661a14-2bb8-48b0-bf3c-feaf352409ab","url":"https:\/\/arkhamdb.com\/card\/04163","imagesrc":"\/bundles\/cards\/04163.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/04163b.png"},{"pack_code":"tbb","pack_name":"The Boundary Beyond","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_boundary_beyond","encounter_name":"The Boundary Beyond","position":164,"exceptional":false,"myriad":false,"encounter_position":4,"code":"04164","name":"Time Collapsing","real_name":"Time Collapsing","quantity":1,"doom":6,"health_per_investigator":false,"real_slot":"","stage":3,"flavor":"Alejandro\u2019s former critic stands atop the steps of the main temple, her true self revealed to you. Silver streaks of lightning wind through her open arms. Coiled about her feet is an army of hissing cobras. \"Only the chosen can find the Nexus! Only I am worthy!\"","illustrator":"Matthew Cowdery","is_unique":false,"permanent":false,"double_sided":true,"back_text":"<b>(\u2192R2)<\/b>","back_flavor":"\"Perhaps an eternity or two will quell your foolish desire to find the truth.\" Padma's laugh echoes across the sky as she steps through the rift atop the temple. \"Not that it matters much. Your kind will not be on this Earth much longer\u2026\" She vanishes without a trace. You ask Ichtaca what your next course of action should be, but she too is gone. The storm suddenly quiets, and you are left in deafening silence.","back_name":"Trapped in Time","octgn_id":"6576bdd0-ef2b-4618-885c-e57e9eea8d12","url":"https:\/\/arkhamdb.com\/card\/04164","imagesrc":"\/bundles\/cards\/04164.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/04164b.png"},{"pack_code":"tbb","pack_name":"The Boundary Beyond","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_boundary_beyond","encounter_name":"The Boundary Beyond","position":165,"exceptional":false,"myriad":false,"encounter_position":5,"code":"04165","name":"Crossing the Threshold","real_name":"Crossing the Threshold","text":"<b>Objective<\/b> - After the first [[Tenochtitl\u00e1n]] location enters play by exploring successfully, advance.","real_text":"<b>Objective<\/b> - After the first [[Tenochtitl\u00e1n]] location enters play by exploring successfully, advance.","quantity":1,"health_per_investigator":false,"real_slot":"","stage":1,"flavor":"As you depart the hotel, you realize that the landscape of the city has been altered. Silver lightning crackles in the sky overhead, and the earth rumbles deep below your feet. Monstrous, polypous entities float just below the clouds. \"What is going on?\" you yell to Ichtaca over the whistling wind. \"What is this place?\"\n\"One future,\" she replies enigmatically.","illustrator":"Matthew Cowdery","is_unique":false,"permanent":false,"double_sided":true,"back_text":"The investigator who just put a [[Tenochtitl\u00e1n]] location into play by exploring successfully must test [willpower] (4). If he or she fails, he or she must search the collection for a random basic [[Madness]] or [[Injury]] weakness and shuffle it into his or her deck.\n<i>(Note: Be aware that location connections are different on [[Tenochtitl\u00e1n]] locations.)<\/i>","back_flavor":"In the distance, light seeps through a wide crack in the ground. As you approach it, you realize the chasm is not natural at all. Below, you see the sky, as if you were peering into a reflection of the clouds above. Wisps of grey smoke emerge from the chasm, giving off a familiar bittersweet scent. You step through and resist the urge to vomit as the world spins upside-down. When you open your eyes again, you are in another place. Not somewhere, but some<u>when<\/u>.","back_name":"Into the Past","octgn_id":"5bcc94c1-3e46-4c92-b49c-5c5f906b7c93","url":"https:\/\/arkhamdb.com\/card\/04165","imagesrc":"\/bundles\/cards\/04165.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/04165b.png"},{"pack_code":"tbb","pack_name":"The Boundary Beyond","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_boundary_beyond","encounter_name":"The Boundary Beyond","position":166,"exceptional":false,"myriad":false,"encounter_position":6,"code":"04166","name":"Past and Present","real_name":"Past and Present","text":"<b>Objective<\/b> - Find paths to the Nexus by discovering all of the clues from as many different [[Tenochtitl\u00e1n]] locations as you can before time runs out. If there are 6 [[Tenochtitl\u00e1n]] locations in play with no clues on them, advance.","real_text":"<b>Objective<\/b> - Find paths to the Nexus by discovering all of the clues from as many different [[Tenochtitl\u00e1n]] locations as you can before time runs out. If there are 6 [[Tenochtitl\u00e1n]] locations in play with no clues on them, advance.","quantity":1,"health_per_investigator":false,"real_slot":"","stage":2,"flavor":"Is this real, or a vision? Either way, the secrets of the ancients may hold the key to finding the Nexus of N\u2019kai\u2026","illustrator":"Matthew Cowdery","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Add each [[Tenochtitl\u00e1n]] location in play to the victory display. Then, for each [[Present-Day]] location in play, search the exploration deck for a location with a matching location symbol in the upper-left corner and place it on top of that location, taking its place.\nEach investigator loses each of his or her clues.\nSpawn the set-aside Padma Amrita enemy in Templo Mayor.\nRemove the current agenda deck from the game. Put the set-aside act 3a and agenda 3a into play as the current act and agenda.","back_flavor":"The silver flashes of lightning become more frequent, and the sky starts to split open. Thunder rumbles in the distance, and you watch as the skylines of both cities - the present-day city and its ancient predecessor - are consumed in a giant stone maw. Six pillars surround the cavernous opening, each glowing vibrantly. A red hue erupts from the center of the opening, and the ground shakes with the force of an earthquake. \"We've seen enough. We must get out of here while we still can!\" Ichtaca shouts. For the first time since meeting her, you hear trembling in her voice.","back_name":"Vision of the Future","octgn_id":"ee2ad72d-9dbb-4601-aa61-7920214dd760","url":"https:\/\/arkhamdb.com\/card\/04166","imagesrc":"\/bundles\/cards\/04166.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/04166b.png"},{"pack_code":"tbb","pack_name":"The Boundary Beyond","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_boundary_beyond","encounter_name":"The Boundary Beyond","position":167,"exceptional":false,"myriad":false,"encounter_position":7,"code":"04167","name":"The Return Trip","real_name":"The Return Trip","text":"<b>Objective<\/b> - If Padma Amrita is defeated, advance.\n<b>Objective<\/b> - If investigators in Templo Mayor spend the requisite number of clues, advance.","real_text":"<b>Objective<\/b> - If Padma Amrita is defeated, advance.\n<b>Objective<\/b> - If investigators in Templo Mayor spend the requisite number of clues, advance.","quantity":1,"clues":2,"health_per_investigator":false,"real_slot":"","stage":3,"flavor":"Ichtaca points to the temple in the distance, shouting over the raging storm. \"It was her! She is the one trapping us here; she\u2019s known all along!\" One way or another, if you want to get back home, you\u2019ll have to slip through the rift Padma entered from.","illustrator":"Matthew Cowdery","is_unique":false,"permanent":false,"double_sided":true,"back_text":"<b>If Padma Amrita was defeated:<\/b>\n<blockquote><i>\"No! You fools!\" Padma drops to her knees, bleeding out from her wounds. She looks up into Ichtaca's eyes, pleading with her. \"How could you - ?\" She is about to say something else when Ichtaca silences her with an arrow fired into her lung. \"Go,\" says Ichtaca. \"I'll be right behind you.\" You shake off your fear and step through the rift.<\/i><\/blockquote>\n<b>(\u2192R1)<\/b>\n<hr><b>If the investigators spent clues to advance:<\/b>\n<blockquote><i>\"No! Come back here!\" Padma screams as soon as she figures out your plan. \"You can't leave me here! I have been chosen!\" Ichtaca looks back at her with a pitying glance. The two of them share a knowing look for a short moment, and you hear Padma cry, \"How could you?\" Ichtaca pays her no heed, turning back to face you. \"Go. I'll be right behind you.\" You shake off your fear and step through the rift.<\/i><\/blockquote>\n<b>(\u2192R1)<\/b>","back_name":"The Gateway Home","octgn_id":"7d505495-a311-4e22-a1cc-c9617f00d241","url":"https:\/\/arkhamdb.com\/card\/04167","imagesrc":"\/bundles\/cards\/04167.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/04167b.png"},{"pack_code":"tbb","pack_name":"The Boundary Beyond","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_boundary_beyond","encounter_name":"The Boundary Beyond","position":168,"exceptional":false,"myriad":false,"encounter_position":8,"code":"04168","name":"Temple Ruins","real_name":"Temple Ruins","text":"[action] [action]: <b>Explore.<\/b> Draw the top card of the exploration deck. If it is a location with a matching location symbol in the upper-left corner, place it on top of this location, taking its place.","real_text":"[action] [action]: <b>Explore.<\/b> Draw the top card of the exploration deck. If it is a location with a matching location symbol in the upper-left corner, place it on top of this location, taking its place.","quantity":1,"shroud":4,"clues":0,"health_per_investigator":false,"real_slot":"","traits":"Mexico City. Present-Day.","real_traits":"Mexico City. Present-Day.","illustrator":"Lukasz Jaskolski","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"Though the exact location of the main temple of Tenochtitl\u00e1n is not yet known, excavation has begun in search of the ruins of the many temples that once covered this area.","octgn_id":"0cc02a27-d77d-418b-a42e-0bd84cf3b841","url":"https:\/\/arkhamdb.com\/card\/04168","imagesrc":"\/bundles\/cards\/04168.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/04168b.png"},{"pack_code":"tbb","pack_name":"The Boundary Beyond","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_boundary_beyond","encounter_name":"The Boundary Beyond","position":169,"exceptional":false,"myriad":false,"encounter_position":9,"code":"04169","name":"Metropolitan Cathedral","real_name":"Metropolitan Cathedral","text":"[action] Take 1 horror: Draw 2 cards.\n[action] If you have 6 or more cards in your hand: <b>Explore.<\/b> Draw the top card of the exploration deck. If it is a location with a matching location symbol in the upper-left corner, place it on top of this location, taking its place.","real_text":"[action] Take 1 horror: Draw 2 cards.\n[action] If you have 6 or more cards in your hand: <b>Explore.<\/b> Draw the top card of the exploration deck. If it is a location with a matching location symbol in the upper-left corner, place it on top of this location, taking its place.","quantity":1,"shroud":3,"clues":0,"health_per_investigator":false,"real_slot":"","traits":"Mexico City. Present-Day.","real_traits":"Mexico City. Present-Day.","illustrator":"Nele Diel","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"The Catedral Metropolitana, situated on the northern side of the Plaza de la Constituci\u00f3n, was built by conquistadors after the conquest of the Aztec Empire. Cloud wisps swirl eerily over each of the cathedral\u2019s bell towers.","octgn_id":"f4918778-ed40-4144-94d2-db13495da686","url":"https:\/\/arkhamdb.com\/card\/04169","imagesrc":"\/bundles\/cards\/04169.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/04169b.png"},{"pack_code":"tbb","pack_name":"The Boundary Beyond","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_boundary_beyond","encounter_name":"The Boundary Beyond","position":170,"exceptional":false,"myriad":false,"encounter_position":10,"code":"04170","name":"Chapultepec Park","real_name":"Chapultepec Park","text":"<b>Forced<\/b> - After you fail a [willpower] test while at Chapultepec Park: Take 1 horror.\n[action]: <b>Explore.<\/b> Test [willpower] (3). If you succeed, draw the top card of the exploration deck. If it is a location with a matching location symbol in the upper-left corner, place it on top of this location, taking its place.","real_text":"<b>Forced<\/b> - After you fail a [willpower] test while at Chapultepec Park: Take 1 horror.\n[action]: <b>Explore.<\/b> Test [willpower] (3). If you succeed, draw the top card of the exploration deck. If it is a location with a matching location symbol in the upper-left corner, place it on top of this location, taking its place.","quantity":1,"shroud":1,"clues":0,"health_per_investigator":false,"real_slot":"","traits":"Mexico City. Present-Day.","real_traits":"Mexico City. Present-Day.","illustrator":"Greg Bobrowski","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"One of the largest city parks in the west, the Bosque de Chapultepec is a beautiful ecological landmark overlooking the city, built in what was once a sacred forest many centuries ago.","octgn_id":"2a2417e0-13f5-4bd2-b86d-72573795e801","url":"https:\/\/arkhamdb.com\/card\/04170","imagesrc":"\/bundles\/cards\/04170.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/04170b.png"},{"pack_code":"tbb","pack_name":"The Boundary Beyond","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_boundary_beyond","encounter_name":"The Boundary Beyond","position":171,"exceptional":false,"myriad":false,"encounter_position":11,"code":"04171","name":"Z\u00f3calo","real_name":"Z\u00f3calo","text":"[action] Discard cards with a total combined cost of at least 5 from your hand: <b>Explore.<\/b> Draw the top card of the exploration deck. If it is a location with a matching location symbol in the upper-left corner, place it on top of this location, taking its place.","real_text":"[action] Discard cards with a total combined cost of at least 5 from your hand: <b>Explore.<\/b> Draw the top card of the exploration deck. If it is a location with a matching location symbol in the upper-left corner, place it on top of this location, taking its place.","quantity":1,"shroud":3,"clues":0,"health_per_investigator":false,"real_slot":"","traits":"Mexico City. Present-Day.","real_traits":"Mexico City. Present-Day.","illustrator":"Vlad Ricean","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"The main square in central Mexico City, once the ceremonial center of Tenochtitl\u00e1n, stretches before you. Silver lightning flashes in the storm clouds overhead, and you are shocked to find a tide of blood swelling over the plaza. The entire city is bizarrely devoid of any life.","octgn_id":"fa1be958-7a53-4da6-ad67-4b6310296f87","url":"https:\/\/arkhamdb.com\/card\/04171","imagesrc":"\/bundles\/cards\/04171.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/04171b.png"},{"pack_code":"tbb","pack_name":"The Boundary Beyond","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_boundary_beyond","encounter_name":"The Boundary Beyond","position":172,"exceptional":false,"myriad":false,"encounter_position":12,"code":"04172","name":"Xochimilco","real_name":"Xochimilco","text":"While you are at Xochimilco, you cannot gain resources.\n[action] Spend 3 resources: <b>Explore.<\/b> Draw the top card of the exploration deck. If it is a location with a matching location symbol in the upper-left corner, place it on top of this location, taking its place.","real_text":"While you are at Xochimilco, you cannot gain resources.\n[action] Spend 3 resources: <b>Explore.<\/b> Draw the top card of the exploration deck. If it is a location with a matching location symbol in the upper-left corner, place it on top of this location, taking its place.","quantity":1,"shroud":4,"clues":0,"health_per_investigator":false,"real_slot":"","traits":"Mexico City. Present-Day.","real_traits":"Mexico City. Present-Day.","illustrator":"Vlad Ricean","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"A small wooden boat bumps up against the side of the canal, swaying gently in the rippling water. A juniper tree sticks out of the shallow water nearby, bending in the mild breeze.","octgn_id":"0130f5b9-b52a-4633-b8bd-bf0d8d48d9e0","url":"https:\/\/arkhamdb.com\/card\/04172","imagesrc":"\/bundles\/cards\/04172.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/04172b.png"},{"pack_code":"tbb","pack_name":"The Boundary Beyond","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_boundary_beyond","encounter_name":"The Boundary Beyond","position":173,"exceptional":false,"myriad":false,"encounter_position":13,"code":"04173","name":"Coyoac\u00e1n","real_name":"Coyoac\u00e1n","text":"[action] Take 1 damage or 1 horror: <b>Explore.<\/b> Draw the top card of the exploration deck. If it is a location with a matching location symbol in the upper-left corner, place it on top of this location, taking its place.","real_text":"[action] Take 1 damage or 1 horror: <b>Explore.<\/b> Draw the top card of the exploration deck. If it is a location with a matching location symbol in the upper-left corner, place it on top of this location, taking its place.","quantity":1,"shroud":2,"clues":0,"health_per_investigator":false,"real_slot":"","traits":"Mexico City. Present-Day.","real_traits":"Mexico City. Present-Day.","illustrator":"Jose Vega","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"Although not always a part of Mexico City, Coyoac\u00e1n has always been a historic area, marked by narrow cobblestone streets and plazas. The ground shakes as you walk down one of the village\u2019s many confined paths, and you suspect there is more that lives below the surface\u2026","octgn_id":"9edefb21-d770-40d1-89d7-268ce6d68f66","url":"https:\/\/arkhamdb.com\/card\/04173","imagesrc":"\/bundles\/cards\/04173.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/04173b.png"},{"pack_code":"tbb","pack_name":"The Boundary Beyond","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_boundary_beyond","encounter_name":"The Boundary Beyond","position":174,"exceptional":false,"myriad":false,"encounter_position":14,"code":"04174","name":"Templo Mayor","real_name":"Templo Mayor","text":"<b>Forced<\/b> - After Templo Mayor enters play: Shuffle the encounter discard pile into the encounter deck. Discard cards from the top of the encounter deck until a [[Serpent]] enemy is discarded. Spawn that enemy here.\n[reaction] After you defeat or evade a [[Serpent]] enemy at this location: Discover 1 clue at this location. (Group limit once per phase.)","real_text":"<b>Forced<\/b> - After Templo Mayor enters play: Shuffle the encounter discard pile into the encounter deck. Discard cards from the top of the encounter deck until a [[Serpent]] enemy is discarded. Spawn that enemy here.\n[reaction] After you defeat or evade a [[Serpent]] enemy at this location: Discover 1 clue at this location. (Group limit once per phase.)","quantity":1,"shroud":4,"clues":1,"health_per_investigator":false,"real_slot":"","traits":"Ancient. Tenochtitl\u00e1n.","real_traits":"Ancient. Tenochtitl\u00e1n.","illustrator":"Nele Diel","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"bb0049f0-7c38-46d3-91ec-9554eb5fa179","url":"https:\/\/arkhamdb.com\/card\/04174","imagesrc":"\/bundles\/cards\/04174.png","spoiler":1},{"pack_code":"tbb","pack_name":"The Boundary Beyond","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_boundary_beyond","encounter_name":"The Boundary Beyond","position":175,"exceptional":false,"myriad":false,"encounter_position":15,"code":"04175","name":"Templo Mayor","real_name":"Templo Mayor","text":"<b>Forced<\/b> - After Templo Mayor enters play: Shuffle your discard pile into your deck. Discard cards from the top of your deck until a weakness is discarded. Draw that weakness.\n[action] Shuffle a weakness from your discard pile into your deck: Discover 2 clues at this location. (Group limit once per round.)","real_text":"<b>Forced<\/b> - After Templo Mayor enters play: Shuffle your discard pile into your deck. Discard cards from the top of your deck until a weakness is discarded. Draw that weakness.\n[action] Shuffle a weakness from your discard pile into your deck: Discover 2 clues at this location. (Group limit once per round.)","quantity":1,"shroud":2,"clues":2,"health_per_investigator":false,"real_slot":"","traits":"Ancient. Tenochtitl\u00e1n.","real_traits":"Ancient. Tenochtitl\u00e1n.","illustrator":"Nele Diel","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"3e11f271-4b3e-4c62-9b94-023e6d03e415","url":"https:\/\/arkhamdb.com\/card\/04175","imagesrc":"\/bundles\/cards\/04175.png","spoiler":1},{"pack_code":"tbb","pack_name":"The Boundary Beyond","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_boundary_beyond","encounter_name":"The Boundary Beyond","position":176,"exceptional":false,"myriad":false,"encounter_position":16,"code":"04176","name":"Temples of Tenochtitl\u00e1n","real_name":"Temples of Tenochtitl\u00e1n","text":"<b>Forced<\/b> - After Temples of Tenochtitl\u00e1n enters play: Each investigator at this location takes 1 direct damage.\nWhile you are investigating Temples of Tenochtitl\u00e1n, if you have 3 or fewer remaining health, Temples of Tenochtitl\u00e1n gets -2 shroud.","real_text":"<b>Forced<\/b> - After Temples of Tenochtitl\u00e1n enters play: Each investigator at this location takes 1 direct damage.\nWhile you are investigating Temples of Tenochtitl\u00e1n, if you have 3 or fewer remaining health, Temples of Tenochtitl\u00e1n gets -2 shroud.","quantity":1,"shroud":3,"clues":1,"health_per_investigator":false,"real_slot":"","traits":"Ancient. Tenochtitl\u00e1n.","real_traits":"Ancient. Tenochtitl\u00e1n.","illustrator":"Jose Vega","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"66095a11-4d8f-47e2-bcbf-cf11235038b0","url":"https:\/\/arkhamdb.com\/card\/04176","imagesrc":"\/bundles\/cards\/04176.png","spoiler":1},{"pack_code":"tbb","pack_name":"The Boundary Beyond","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_boundary_beyond","encounter_name":"The Boundary Beyond","position":177,"exceptional":false,"myriad":false,"encounter_position":17,"code":"04177","name":"Temples of Tenochtitl\u00e1n","real_name":"Temples of Tenochtitl\u00e1n","text":"<b>Forced<\/b> - After Temples of Tenochtitl\u00e1n enters play: Place 1 doom on the nearest enemy.\n[action] Place 1 doom on an enemy: Discover 2 clues at this location. (Group limit once per round.)","real_text":"<b>Forced<\/b> - After Temples of Tenochtitl\u00e1n enters play: Place 1 doom on the nearest enemy.\n[action] Place 1 doom on an enemy: Discover 2 clues at this location. (Group limit once per round.)","quantity":1,"shroud":2,"clues":2,"health_per_investigator":false,"real_slot":"","traits":"Ancient. Tenochtitl\u00e1n.","real_traits":"Ancient. Tenochtitl\u00e1n.","illustrator":"Jose Vega","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"50281769-5fe9-41d0-a355-90857a821e2e","url":"https:\/\/arkhamdb.com\/card\/04177","imagesrc":"\/bundles\/cards\/04177.png","spoiler":1},{"pack_code":"tbb","pack_name":"The Boundary Beyond","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_boundary_beyond","encounter_name":"The Boundary Beyond","position":178,"exceptional":false,"myriad":false,"encounter_position":18,"code":"04178","name":"Chapultepec Hill","real_name":"Chapultepec Hill","text":"<b>Forced<\/b> - After Chapultepec Hill enters play: Each investigator at this location discards 2 random cards from his or her hand.\n[action] Discard your hand of at least 3 cards: Discover 2 clues at this location. (Group limit once per round.)","real_text":"<b>Forced<\/b> - After Chapultepec Hill enters play: Each investigator at this location discards 2 random cards from his or her hand.\n[action] Discard your hand of at least 3 cards: Discover 2 clues at this location. (Group limit once per round.)","quantity":1,"shroud":2,"clues":2,"health_per_investigator":false,"real_slot":"","traits":"Ancient. Tenochtitl\u00e1n.","real_traits":"Ancient. Tenochtitl\u00e1n.","illustrator":"Lukasz Jaskolski","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"1845b147-b9a2-4f8c-91f3-d9673eadeddc","url":"https:\/\/arkhamdb.com\/card\/04178","imagesrc":"\/bundles\/cards\/04178.png","spoiler":1},{"pack_code":"tbb","pack_name":"The Boundary Beyond","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_boundary_beyond","encounter_name":"The Boundary Beyond","position":179,"exceptional":false,"myriad":false,"encounter_position":19,"code":"04179","name":"Chapultepec Hill","real_name":"Chapultepec Hill","text":"Each investigator at Chapultepec Hill gets -2 [willpower].\n[reaction] After you draw a [[Hex]] card: Discover 1 clue at this location. (Group limit once per phase.)","real_text":"Each investigator at Chapultepec Hill gets -2 [willpower].\n[reaction] After you draw a [[Hex]] card: Discover 1 clue at this location. (Group limit once per phase.)","quantity":1,"shroud":4,"clues":1,"health_per_investigator":false,"real_slot":"","traits":"Ancient. Tenochtitl\u00e1n.","real_traits":"Ancient. Tenochtitl\u00e1n.","illustrator":"Lukasz Jaskolski","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"20883941-4b9b-451e-85ed-addb50eaeab9","url":"https:\/\/arkhamdb.com\/card\/04179","imagesrc":"\/bundles\/cards\/04179.png","spoiler":1},{"pack_code":"tbb","pack_name":"The Boundary Beyond","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_boundary_beyond","encounter_name":"The Boundary Beyond","position":180,"exceptional":false,"myriad":false,"encounter_position":20,"code":"04180","name":"Canals of Tenochtitl\u00e1n","real_name":"Canals of Tenochtitl\u00e1n","text":"Each enemy at Canals of Tenochtitl\u00e1n gets +2 evade.\nWhile there is an exhausted enemy at Canals of Tenochtitl\u00e1n, it gets -3 shroud.","real_text":"Each enemy at Canals of Tenochtitl\u00e1n gets +2 evade.\nWhile there is an exhausted enemy at Canals of Tenochtitl\u00e1n, it gets -3 shroud.","quantity":1,"shroud":5,"clues":1,"health_per_investigator":false,"real_slot":"","traits":"Ancient. Tenochtitl\u00e1n.","real_traits":"Ancient. Tenochtitl\u00e1n.","illustrator":"Jose Vega","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"04a6bbcb-9ac2-4df3-a3a7-0715042cf9fd","url":"https:\/\/arkhamdb.com\/card\/04180","imagesrc":"\/bundles\/cards\/04180.png","spoiler":1},{"pack_code":"tbb","pack_name":"The Boundary Beyond","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_boundary_beyond","encounter_name":"The Boundary Beyond","position":181,"exceptional":false,"myriad":false,"encounter_position":21,"code":"04181","name":"Canals of Tenochtitl\u00e1n","real_name":"Canals of Tenochtitl\u00e1n","text":"<b>Forced<\/b> - After Canals of Tenochtitl\u00e1n enters play: Place 4 resources on it.\nCanals of Tenochtitl\u00e1n gets +1 shroud for each resource on it.\n<b>Forced<\/b> - At the end of the round: Discard 1 resource from Canals of Tenochtitl\u00e1n.","real_text":"<b>Forced<\/b> - After Canals of Tenochtitl\u00e1n enters play: Place 4 resources on it.\nCanals of Tenochtitl\u00e1n gets +1 shroud for each resource on it.\n<b>Forced<\/b> - At the end of the round: Discard 1 resource from Canals of Tenochtitl\u00e1n.","quantity":1,"shroud":2,"clues":1,"health_per_investigator":false,"real_slot":"","traits":"Ancient. Tenochtitl\u00e1n.","real_traits":"Ancient. Tenochtitl\u00e1n.","illustrator":"Jose Vega","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"f25f276b-96cb-4a26-89fa-f208791f021e","url":"https:\/\/arkhamdb.com\/card\/04181","imagesrc":"\/bundles\/cards\/04181.png","spoiler":1},{"pack_code":"tbb","pack_name":"The Boundary Beyond","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_boundary_beyond","encounter_name":"The Boundary Beyond","position":182,"exceptional":false,"myriad":false,"encounter_position":22,"code":"04182","name":"Lake Xochimilco","real_name":"Lake Xochimilco","text":"<b>Forced<\/b> - After Lake Xochimilco enters play: Each investigator at this location loses all of his or her remaining actions.\nWhile you are investigating Lake Xochimilco, it gets +2 shroud for each action you have remaining.","real_text":"<b>Forced<\/b> - After Lake Xochimilco enters play: Each investigator at this location loses all of his or her remaining actions.\nWhile you are investigating Lake Xochimilco, it gets +2 shroud for each action you have remaining.","quantity":1,"shroud":2,"clues":1,"health_per_investigator":false,"real_slot":"","traits":"Ancient. Tenochtitl\u00e1n.","real_traits":"Ancient. Tenochtitl\u00e1n.","illustrator":"Vlad Ricean","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"5068a7ae-dc6b-48c1-b93b-7eff6e1a31e2","url":"https:\/\/arkhamdb.com\/card\/04182","imagesrc":"\/bundles\/cards\/04182.png","spoiler":1},{"pack_code":"tbb","pack_name":"The Boundary Beyond","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_boundary_beyond","encounter_name":"The Boundary Beyond","position":183,"exceptional":false,"myriad":false,"encounter_position":23,"code":"04183","name":"Lake Xochimilco","real_name":"Lake Xochimilco","text":"<b>Forced<\/b> - After Lake Xochimilco enters play: Each investigator at this location takes 1 direct horror.\nWhile you are investigating Lake Xochimilco, if you have 3 or fewer remaining sanity, Lake Xochimilco gets -2 shroud.","real_text":"<b>Forced<\/b> - After Lake Xochimilco enters play: Each investigator at this location takes 1 direct horror.\nWhile you are investigating Lake Xochimilco, if you have 3 or fewer remaining sanity, Lake Xochimilco gets -2 shroud.","quantity":1,"shroud":4,"clues":2,"health_per_investigator":false,"real_slot":"","traits":"Ancient. Tenochtitl\u00e1n.","real_traits":"Ancient. Tenochtitl\u00e1n.","illustrator":"Vlad Ricean","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"5567c210-8e7f-4946-88d2-2bcb81968e8e","url":"https:\/\/arkhamdb.com\/card\/04183","imagesrc":"\/bundles\/cards\/04183.png","spoiler":1},{"pack_code":"tbb","pack_name":"The Boundary Beyond","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_boundary_beyond","encounter_name":"The Boundary Beyond","position":184,"exceptional":false,"myriad":false,"encounter_position":24,"code":"04184","name":"Sacred Woods","real_name":"Sacred Woods","text":"<b>Forced<\/b> - After Sacred Woods enters play: Each investigator at this location discards the top 10 cards of his or her deck.\n[action] If you have no cards remaining in your deck: Discover all of the clues at Sacred Woods.","real_text":"<b>Forced<\/b> - After Sacred Woods enters play: Each investigator at this location discards the top 10 cards of his or her deck.\n[action] If you have no cards remaining in your deck: Discover all of the clues at Sacred Woods.","quantity":1,"shroud":4,"clues":1,"health_per_investigator":false,"real_slot":"","traits":"Ancient. Tenochtitl\u00e1n.","real_traits":"Ancient. Tenochtitl\u00e1n.","illustrator":"Greg Bobrowski","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"6ec0c6be-83f2-4b98-9fdf-7105fdcf6797","url":"https:\/\/arkhamdb.com\/card\/04184","imagesrc":"\/bundles\/cards\/04184.png","spoiler":1},{"pack_code":"tbb","pack_name":"The Boundary Beyond","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_boundary_beyond","encounter_name":"The Boundary Beyond","position":185,"exceptional":false,"myriad":false,"encounter_position":25,"code":"04185","name":"Sacred Woods","real_name":"Sacred Woods","text":"While you are at Sacred Woods, increase the cost of each card you play by 2.\nWhile you are investigating Sacred Woods, it gets -1 shroud for each asset you control.","real_text":"While you are at Sacred Woods, increase the cost of each card you play by 2.\nWhile you are investigating Sacred Woods, it gets -1 shroud for each asset you control.","quantity":1,"shroud":6,"clues":1,"health_per_investigator":false,"real_slot":"","traits":"Ancient. Tenochtitl\u00e1n.","real_traits":"Ancient. Tenochtitl\u00e1n.","illustrator":"Greg Bobrowski","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"58e10649-fe3b-4913-ac57-e5387f6dfbeb","url":"https:\/\/arkhamdb.com\/card\/04185","imagesrc":"\/bundles\/cards\/04185.png","spoiler":1},{"pack_code":"tbb","pack_name":"The Boundary Beyond","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_boundary_beyond","encounter_name":"The Boundary Beyond","position":186,"exceptional":false,"myriad":false,"encounter_position":26,"code":"04186","name":"Padma Amrita","real_name":"Padma Amrita","subname":"Cold-Blooded Charmer","text":"Alert. Retaliate. Hunter.\nWhile Padma Amrita is ready, clues cannot be discovered from each [[Ancient]] location.\n<b>Forced<\/b> - After Padma Amrita attacks you: If you have at least 1 clue, flip 1 of your clues to its doom side. Otherwise, take 3 horror.","real_text":"Alert. Retaliate. Hunter.\nWhile Padma Amrita is ready, clues cannot be discovered from each [[Ancient]] location.\n<b>Forced<\/b> - After Padma Amrita attacks you: If you have at least 1 clue, flip 1 of your clues to its doom side. Otherwise, take 3 horror.","quantity":1,"health":3,"health_per_investigator":true,"enemy_fight":5,"enemy_evade":3,"victory":2,"vengeance":2,"real_slot":"","traits":"Humanoid. Serpent. Servitor. Elite.","real_traits":"Humanoid. Serpent. Servitor. Elite.","illustrator":"Mark Winters","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"23842e82-18ea-4a61-8c58-0436fc725e31","url":"https:\/\/arkhamdb.com\/card\/04186","imagesrc":"\/bundles\/cards\/04186.png","spoiler":1},{"pack_code":"tbb","pack_name":"The Boundary Beyond","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_boundary_beyond","encounter_name":"The Boundary Beyond","position":187,"exceptional":false,"myriad":false,"encounter_position":27,"code":"04187","name":"Serpent of Tenochtitl\u00e1n","real_name":"Serpent of Tenochtitl\u00e1n","text":"While Serpent of Tenochtitl\u00e1n is at an [[Ancient]] location with clues on it, it gains retaliate and alert. Otherwise, it gains hunter.\n<b>Forced<\/b> - After Serpent of Tenochtitl\u00e1n deals you damage from its attack: If you are not poisoned, put a set-aside Poisoned weakness into play in your threat area.","real_text":"While Serpent of Tenochtitl\u00e1n is at an [[Ancient]] location with clues on it, it gains retaliate and alert. Otherwise, it gains hunter.\n<b>Forced<\/b> - After Serpent of Tenochtitl\u00e1n deals you damage from its attack: If you are not poisoned, put a set-aside Poisoned weakness into play in your threat area.","quantity":1,"health":5,"health_per_investigator":false,"enemy_damage":1,"enemy_horror":1,"enemy_fight":3,"enemy_evade":3,"victory":1,"vengeance":1,"real_slot":"","traits":"Humanoid. Monster. Serpent.","real_traits":"Humanoid. Monster. Serpent.","illustrator":"Joshua Cair\u00f3s","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"be92e541-6197-46cc-9a1d-e46aa37a20ed","url":"https:\/\/arkhamdb.com\/card\/04187","imagesrc":"\/bundles\/cards\/04187.png","spoiler":1},{"pack_code":"tbb","pack_name":"The Boundary Beyond","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_boundary_beyond","encounter_name":"The Boundary Beyond","position":188,"exceptional":false,"myriad":false,"encounter_position":28,"code":"04188","name":"Hand of the Brotherhood","real_name":"Hand of the Brotherhood","text":"<b>Spawn<\/b> - Any empty location.\n<b>Forced<\/b> - After the last clue is discovered from an [[Ancient]] location, if Hand of the Brotherhood is ready: Place 1 doom on Hand of the Brotherhood.\nWhile Hand of the Brotherhood is ready, [action] and [reaction] abilities on its location and connecting locations cannot be triggered.","real_text":"<b>Spawn<\/b> - Any empty location.\n<b>Forced<\/b> - After the last clue is discovered from an [[Ancient]] location, if Hand of the Brotherhood is ready: Place 1 doom on Hand of the Brotherhood.\nWhile Hand of the Brotherhood is ready, [action] and [reaction] abilities on its location and connecting locations cannot be triggered.","quantity":2,"health":2,"health_per_investigator":false,"enemy_horror":1,"enemy_fight":2,"enemy_evade":2,"real_slot":"","traits":"Humanoid. Cultist.","real_traits":"Humanoid. Cultist.","illustrator":"Falk","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"217c55b0-246d-4d1a-b3b4-9247d801361b","url":"https:\/\/arkhamdb.com\/card\/04188","imagesrc":"\/bundles\/cards\/04188.png","spoiler":1},{"pack_code":"tbb","pack_name":"The Boundary Beyond","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_boundary_beyond","encounter_name":"The Boundary Beyond","position":189,"exceptional":false,"myriad":false,"encounter_position":30,"code":"04189","name":"Window to Another Time","real_name":"Window to Another Time","text":"Peril.\n<b>Revelation<\/b> - You must decide (choose one): \n- Choose and shuffle an [[Ancient]] location back into the exploration deck (the [[Present-Day]] location underneath it takes its place).\n- Place 1 doom on the current agenda (this effect can cause the current agenda to advance).","real_text":"Peril.\n<b>Revelation<\/b> - You must decide (choose one): \n- Choose and shuffle an [[Ancient]] location back into the exploration deck (the [[Present-Day]] location underneath it takes its place).\n- Place 1 doom on the current agenda (this effect can cause the current agenda to advance).","quantity":3,"health_per_investigator":false,"real_slot":"","traits":"Hex.","real_traits":"Hex.","illustrator":"Jose Vega","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"4126d465-1d9f-4c17-9deb-53e5f9c155ec","url":"https:\/\/arkhamdb.com\/card\/04189","imagesrc":"\/bundles\/cards\/04189.png","spoiler":1},{"pack_code":"tbb","pack_name":"The Boundary Beyond","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_boundary_beyond","encounter_name":"The Boundary Beyond","position":190,"exceptional":false,"myriad":false,"encounter_position":33,"code":"04190","name":"Timeline Destabilization","real_name":"Timeline Destabilization","text":"<b>Revelation<\/b> - Test [willpower] (1). This test gets +1 difficulty for each [[Ancient]] location in play. If you fail, take 1 damage and 1 horror, and shuffle Timeline Destabilization into the exploration deck.","real_text":"<b>Revelation<\/b> - Test [willpower] (1). This test gets +1 difficulty for each [[Ancient]] location in play. If you fail, take 1 damage and 1 horror, and shuffle Timeline Destabilization into the exploration deck.","quantity":3,"health_per_investigator":false,"real_slot":"","traits":"Hex.","real_traits":"Hex.","flavor":"As the threads pull, the weave unravels","illustrator":"Andreas Zafiratos","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"d4831e98-6970-4555-b926-35baba48e738","url":"https:\/\/arkhamdb.com\/card\/04190","imagesrc":"\/bundles\/cards\/04190.png","spoiler":1},{"pack_code":"tbb","pack_name":"The Boundary Beyond","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"the_boundary_beyond","encounter_name":"The Boundary Beyond","position":191,"exceptional":false,"myriad":false,"encounter_position":36,"code":"04191","name":"Relic of Ages","real_name":"Relic of Ages","subname":"Forestalling the Future","cost":2,"text":"[fast] Exhaust Relic of Ages: Test [willpower] or [intellect] (4). If you succeed, remove 1 doom from the current agenda. If you fail, add 1 doom to Relic of Ages. (Max one success per game.)","real_text":"[fast] Exhaust Relic of Ages: Test [willpower] or [intellect] (4). If you succeed, remove 1 doom from the current agenda. If you fail, add 1 doom to Relic of Ages. (Max one success per game.)","quantity":1,"skill_wild":3,"health_per_investigator":false,"deck_limit":1,"real_slot":"","traits":"Item. Relic.","real_traits":"Item. Relic.","flavor":"The device throbs with power in your hands, and the air shimmers around its frame. Can such a device really alter the flow of time?","illustrator":"Sebastian Rodriguez","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"934e9a43-c350-4a2d-9376-6a38a0a396a7","url":"https:\/\/arkhamdb.com\/card\/04191","imagesrc":"\/bundles\/cards\/04191.png","spoiler":1},{"pack_code":"sha","pack_name":"Shattered Aeons","type_code":"event","type_name":"Event","faction_code":"seeker","faction_name":"Seeker","position":306,"exceptional":false,"myriad":false,"code":"04306","name":"Vantage Point","real_name":"Vantage Point","cost":1,"text":"Fast. Play after a location enters play or is revealed during an investigator's turn.\nUntil the end of the active investigator's turn, that location gets -1 shroud. You may move 1 clue to that location from any other location.","real_text":"Fast. Play after a location enters play or is revealed during an investigator's turn.\nUntil the end of the active investigator's turn, that location gets -1 shroud. You may move 1 clue to that location from any other location.","quantity":2,"skill_intellect":1,"skill_agility":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Insight.","real_traits":"Insight.","illustrator":"Jose Vega","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"4bdb5e96-f6c5-488a-8c78-d71183239041","url":"https:\/\/arkhamdb.com\/card\/04306","imagesrc":"\/bundles\/cards\/04306.png"},{"pack_code":"sha","pack_name":"Shattered Aeons","type_code":"asset","type_name":"Asset","faction_code":"rogue","faction_name":"Rogue","position":308,"exceptional":true,"myriad":false,"code":"04308","name":"Borrowed Time","real_name":"Borrowed Time","cost":1,"text":"Exceptional.\n[action]: Place 1 resource on Borrowed Time, as a click (to a maximum of 3 clicks on Borrowed Time). Does not provoke attacks of opportunity.\n<b>Forced<\/b> - When your turn begins: Remove all clicks from Borrowed Time. You may take that many additional actions this turn.","real_text":"Exceptional.\n[action]: Place 1 resource on Borrowed Time, as a click (to a maximum of 3 clicks on Borrowed Time). Does not provoke attacks of opportunity.\n<b>Forced<\/b> - When your turn begins: Remove all clicks from Borrowed Time. You may take that many additional actions this turn.","quantity":2,"skill_willpower":1,"skill_agility":1,"xp":3,"health_per_investigator":false,"deck_limit":1,"slot":"Arcane","real_slot":"Arcane","traits":"Ritual.","real_traits":"Ritual.","illustrator":"Jose Vega","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"6b70667e-4179-4b6e-815b-440bef3b5606","url":"https:\/\/arkhamdb.com\/card\/04308","imagesrc":"\/bundles\/cards\/04308.png"},{"pack_code":"sha","pack_name":"Shattered Aeons","type_code":"event","type_name":"Event","faction_code":"survivor","faction_name":"Survivor","position":313,"exceptional":false,"myriad":false,"code":"04313","name":"Alter Fate","real_name":"Alter Fate","cost":1,"text":"Fast. Play during any [fast] player window.\nChoose and discard from play a non-weakness treachery that is not attached to an [[Elite]] enemy.","real_text":"Fast. Play during any [fast] player window.\nChoose and discard from play a non-weakness treachery that is not attached to an [[Elite]] enemy.","quantity":2,"skill_wild":1,"xp":3,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Spell. Blessed.","real_traits":"Spell. Blessed.","flavor":"We make our own fate.","illustrator":"Stanislav Dikolenko","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"f981c0dc-32f1-4646-b3a2-d93d45ba37d1","url":"https:\/\/arkhamdb.com\/card\/04313","imagesrc":"\/bundles\/cards\/04313.png"},{"pack_code":"hote","pack_name":"Heart of the Elders","type_code":"skill","type_name":"Skill","faction_code":"guardian","faction_name":"Guardian","position":192,"exceptional":false,"myriad":false,"code":"04192","name":"Intrepid","real_name":"Intrepid","text":"If this skill test is successful, add Intrepid to your play area as an asset with the text:\n\"You get +1 [intellect], +1 [combat], and +1 [agility].\n<b>Forced<\/b> - At the end of the round: Discard Intrepid.\"","real_text":"If this skill test is successful, add Intrepid to your play area as an asset with the text:\n\"You get +1 [intellect], +1 [combat], and +1 [agility].\n<b>Forced<\/b> - At the end of the round: Discard Intrepid.\"","quantity":2,"skill_willpower":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Innate.","real_traits":"Innate.","illustrator":"Adam Lane","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"5f042c4f-1dc2-4b8a-950c-69edabf82a5c","url":"https:\/\/arkhamdb.com\/card\/04192","imagesrc":"\/bundles\/cards\/04192.png"},{"pack_code":"hote","pack_name":"Heart of the Elders","type_code":"asset","type_name":"Asset","faction_code":"seeker","faction_name":"Seeker","position":194,"exceptional":false,"myriad":false,"code":"04194","name":"Otherworldly Compass","real_name":"Otherworldly Compass","cost":2,"text":"[action] Exhaust Otherworldly Compass: <b>Investigate.<\/b> Your location gets -X shroud for this investigation. X is the number of revealed locations connected to your location.","real_text":"[action] Exhaust Otherworldly Compass: <b>Investigate.<\/b> Your location gets -X shroud for this investigation. X is the number of revealed locations connected to your location.","quantity":2,"skill_intellect":2,"xp":2,"health_per_investigator":false,"deck_limit":2,"slot":"Hand","real_slot":"Hand","traits":"Item. Relic.","real_traits":"Item. Relic.","flavor":"It always points where you don't want to go.","illustrator":"Jose Vega","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"52296362-8b72-4aa2-abe2-02060afa3f1f","url":"https:\/\/arkhamdb.com\/card\/04194","imagesrc":"\/bundles\/cards\/04194.png"},{"pack_code":"hote","pack_name":"Heart of the Elders","type_code":"event","type_name":"Event","faction_code":"seeker","faction_name":"Seeker","position":195,"exceptional":false,"myriad":false,"code":"04195","name":"Expose Weakness","real_name":"Expose Weakness","cost":0,"text":"Fast. Play during any [fast] player window.\nChoose an enemy at your location. Test [intellect] (X), where X is that enemy's fight value. If you succeed, treat that enemy's fight value as if it were 0 for the next attack performed against it this phase. Draw 1 card.","real_text":"Fast. Play during any [fast] player window.\nChoose an enemy at your location. Test [intellect] (X), where X is that enemy's fight value. If you succeed, treat that enemy's fight value as if it were 0 for the next attack performed against it this phase. Draw 1 card.","quantity":2,"skill_intellect":1,"skill_combat":1,"skill_wild":1,"xp":3,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Insight.","real_traits":"Insight.","illustrator":"Stephen Somers","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"697413f0-06aa-49cb-8ef5-34d1afd08b71","url":"https:\/\/arkhamdb.com\/card\/04195","imagesrc":"\/bundles\/cards\/04195.png"},{"pack_code":"hote","pack_name":"Heart of the Elders","type_code":"skill","type_name":"Skill","faction_code":"mystic","faction_name":"Mystic","position":198,"exceptional":false,"myriad":false,"code":"04198","name":"Defiance","real_name":"Defiance","text":"Ignore the effects of all [skull], [cultist], [tablet], and [elder_thing] symbols during this test (including their modifiers).","real_text":"Ignore the effects of all [skull], [cultist], [tablet], and [elder_thing] symbols during this test (including their modifiers).","quantity":2,"skill_wild":1,"xp":2,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Innate. Developed.","real_traits":"Innate. Developed.","flavor":"\"No.\"","illustrator":"Nicholas Gregory","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"7dcac739-f4ad-4c77-a22d-cf6b525e627b","url":"https:\/\/arkhamdb.com\/card\/04198","imagesrc":"\/bundles\/cards\/04198.png"},{"pack_code":"hote","pack_name":"Heart of the Elders","type_code":"event","type_name":"Event","faction_code":"mystic","faction_name":"Mystic","position":199,"exceptional":false,"myriad":false,"code":"04199","name":"Premonition","real_name":"Premonition","cost":0,"text":"Fast. Play during any [fast] player window.\nPut Premonition into play, reveal a random chaos token from the chaos bag, and seal it on Premonition.\n<b>Forced<\/b> - When a chaos token would be revealed from the chaos bag: Resolve the token sealed here as if it were just revealed from the chaos bag, instead. Then, discard Premonition.","real_text":"Fast. Play during any [fast] player window.\nPut Premonition into play, reveal a random chaos token from the chaos bag, and seal it on Premonition.\n<b>Forced<\/b> - When a chaos token would be revealed from the chaos bag: Resolve the token sealed here as if it were just revealed from the chaos bag, instead. Then, discard Premonition.","quantity":2,"skill_intellect":1,"skill_agility":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Augury.","real_traits":"Augury.","tags":"se.","illustrator":"David Gaillet","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"230324cd-9b9b-4a7f-8e0a-190389b82bdd","url":"https:\/\/arkhamdb.com\/card\/04199","imagesrc":"\/bundles\/cards\/04199.png","duplicated_by":["12064"]},{"pack_code":"hote","pack_name":"Heart of the Elders","type_code":"event","type_name":"Event","faction_code":"survivor","faction_name":"Survivor","position":200,"exceptional":false,"myriad":false,"code":"04200","name":"Live and Learn","real_name":"Live and Learn","cost":0,"text":"Fast. Play after a skill test you failed ends <i>(after resolving all effects from the failed test)<\/i>.\nAttempt that test again. You get +2 skill value for this test.","real_text":"Fast. Play after a skill test you failed ends <i>(after resolving all effects from the failed test)<\/i>.\nAttempt that test again. You get +2 skill value for this test.","quantity":2,"skill_wild":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Spirit.","real_traits":"Spirit.","illustrator":"Stanislav Dikolenko","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"43ce6f56-93da-405c-993f-a5f329c16f98","url":"https:\/\/arkhamdb.com\/card\/04200","imagesrc":"\/bundles\/cards\/04200.png","duplicated_by":["60516"]},{"pack_code":"hote","pack_name":"Heart of the Elders","type_code":"skill","type_name":"Skill","faction_code":"survivor","faction_name":"Survivor","position":201,"exceptional":false,"myriad":false,"code":"04201","name":"Take Heart","real_name":"Take Heart","text":"Max 1 committed per skill test.\nYou may commit Take Heart to any type of test.\nIf this test fails, the performing investigator draws 2 cards and gains 2 resources.","real_text":"Max 1 committed per skill test.\nYou may commit Take Heart to any type of test.\nIf this test fails, the performing investigator draws 2 cards and gains 2 resources.","quantity":2,"xp":0,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Innate.","real_traits":"Innate.","illustrator":"Andreia Ugrai","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"e1778e2d-b5f8-4393-b9dc-3f24f5a61ed5","url":"https:\/\/arkhamdb.com\/card\/04201","imagesrc":"\/bundles\/cards\/04201.png","duplicated_by":["60519"]},{"pack_code":"hote","pack_name":"Heart of the Elders","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","position":203,"exceptional":false,"myriad":false,"code":"04203","name":"Trench Coat","real_name":"Trench Coat","cost":3,"text":"You get +1 [agility] during evasion attempts.","real_text":"You get +1 [agility] during evasion attempts.","quantity":2,"skill_agility":1,"xp":0,"health":2,"health_per_investigator":false,"deck_limit":2,"slot":"Body","real_slot":"Body","traits":"Item. Clothing.","real_traits":"Item. Clothing.","flavor":"Roland loosened his tie, tilted his hat, and turned up his coat collar, and when he was sure he looked respectably disreputable, he approached the door.\n- Graeme Davis, <u>The Dirge of Reason<\/u>","illustrator":"Jorge Matar","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"d5d43a3e-0dbf-44cc-9d90-b4162ca6fa73","url":"https:\/\/arkhamdb.com\/card\/04203","imagesrc":"\/bundles\/cards\/04203.png"},{"pack_code":"hote","pack_name":"Heart of the Elders","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","position":204,"exceptional":false,"myriad":false,"code":"04204","name":"Ornate Bow","real_name":"Ornate Bow","cost":4,"text":"Uses (1 ammo). Limit 1 ammo on Ornate Bow.\n[action] Spend 1 ammo: <b>Fight.<\/b> This attack uses [agility] instead of [combat]. You get +2 [agility] and deal +2 damage for this attack.\n[action]: You nock another arrow. Place 1 ammo on Ornate Bow.","real_text":"Uses (1 ammo). Limit 1 ammo on Ornate Bow.\n[action] Spend 1 ammo: <b>Fight.<\/b> This attack uses [agility] instead of [combat]. You get +2 [agility] and deal +2 damage for this attack.\n[action]: You nock another arrow. Place 1 ammo on Ornate Bow.","quantity":2,"skill_combat":1,"skill_agility":1,"xp":3,"health_per_investigator":false,"deck_limit":2,"slot":"Hand x2","real_slot":"Hand x2","traits":"Item. Relic. Weapon. Ranged.","real_traits":"Item. Relic. Weapon. Ranged.","illustrator":"Andreas Zafiratos","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"c2425faf-14a6-4260-b864-3739701db110","url":"https:\/\/arkhamdb.com\/card\/04204","imagesrc":"\/bundles\/cards\/04204.png"},{"pack_code":"tcoa","pack_name":"The City of Archives","type_code":"asset","type_name":"Asset","faction_code":"guardian","faction_name":"Guardian","position":229,"exceptional":false,"myriad":false,"code":"04229","name":"M1918 BAR","real_name":"M1918 BAR","cost":5,"text":"Uses (8 ammo).\n[action] Spend 1-5 ammo: <b>Fight.<\/b> You get +X [combat] for this attack. Instead of its standard damage, this attack deals X damage. X is the amount of ammo spent as part of this ability's cost.","real_text":"Uses (8 ammo).\n[action] Spend 1-5 ammo: <b>Fight.<\/b> You get +X [combat] for this attack. Instead of its standard damage, this attack deals X damage. X is the amount of ammo spent as part of this ability's cost.","quantity":2,"skill_combat":2,"xp":4,"health_per_investigator":false,"deck_limit":2,"slot":"Hand x2","real_slot":"Hand x2","traits":"Item. Weapon. Firearm.","real_traits":"Item. Weapon. Firearm.","illustrator":"John Pacer","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"cb709f7c-18ec-4dfe-b0ed-e4972d760454","url":"https:\/\/arkhamdb.com\/card\/04229","imagesrc":"\/bundles\/cards\/04229.png"},{"pack_code":"tcoa","pack_name":"The City of Archives","type_code":"asset","type_name":"Asset","faction_code":"seeker","faction_name":"Seeker","position":230,"exceptional":false,"myriad":false,"code":"04230","name":"Ancient Stone","real_name":"Ancient Stone","subname":"Knowledge of the Elders","cost":2,"text":"Researched. Uses (X secrets). X is the number in parentheses next to \"you have identified the stone.\"\n[reaction] When you draw any number of cards, spend that many secrets: Deal that much damage to an enemy at your location.","real_text":"Researched. Uses (X secrets). X is the number in parentheses next to \"you have identified the stone.\"\n[reaction] When you draw any number of cards, spend that many secrets: Deal that much damage to an enemy at your location.","errata_date":{"date":"2022-08-26 00:00:00.000000","timezone_type":3,"timezone":"UTC"},"quantity":2,"skill_intellect":2,"xp":4,"health_per_investigator":false,"deck_limit":2,"slot":"Hand","real_slot":"Hand","traits":"Item. Relic.","real_traits":"Item. Relic.","illustrator":"Greg Bobrowski","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"d5252623-1d4d-4580-b1d4-2fd34a6c1dfc","url":"https:\/\/arkhamdb.com\/card\/04230","imagesrc":"\/bundles\/cards\/04230.png"},{"pack_code":"tcoa","pack_name":"The City of Archives","type_code":"asset","type_name":"Asset","faction_code":"seeker","faction_name":"Seeker","position":231,"exceptional":false,"myriad":false,"code":"04231","name":"Ancient Stone","real_name":"Ancient Stone","subname":"Minds in Harmony","cost":2,"text":"Researched. Uses (X secrets). X is the number in parentheses next to \"you have identified the stone.\"\n[reaction] When you draw any number of cards, spend that many secrets: Heal that much horror from a card at your location.","real_text":"Researched. Uses (X secrets). X is the number in parentheses next to \"you have identified the stone.\"\n[reaction] When you draw any number of cards, spend that many secrets: Heal that much horror from a card at your location.","errata_date":{"date":"2022-08-26 00:00:00.000000","timezone_type":3,"timezone":"UTC"},"quantity":2,"skill_willpower":2,"xp":4,"health_per_investigator":false,"deck_limit":2,"slot":"Hand","real_slot":"Hand","traits":"Item. Relic.","real_traits":"Item. Relic.","tags":"hh.","illustrator":"Greg Bobrowski","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"fd5851eb-4227-47a9-bcd1-29f81cd7da39","url":"https:\/\/arkhamdb.com\/card\/04231","imagesrc":"\/bundles\/cards\/04231.png"},{"pack_code":"tcoa","pack_name":"The City of Archives","type_code":"event","type_name":"Event","faction_code":"rogue","faction_name":"Rogue","position":233,"exceptional":false,"myriad":false,"code":"04233","name":"Pay Day","real_name":"Pay Day","cost":0,"text":"Gain 1 resource for each action you performed this turn <i>(including this one)<\/i>. If it is your turn, end your turn.","real_text":"Gain 1 resource for each action you performed this turn <i>(including this one)<\/i>. If it is your turn, end your turn.","quantity":2,"xp":1,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Illicit. Fated.","real_traits":"Illicit. Fated.","illustrator":"Dual Brush Studios","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"876a0c74-c958-44be-8dd4-b9d49a3a2d39","url":"https:\/\/arkhamdb.com\/card\/04233","imagesrc":"\/bundles\/cards\/04233.png"},{"pack_code":"tcoa","pack_name":"The City of Archives","type_code":"event","type_name":"Event","faction_code":"mystic","faction_name":"Mystic","position":234,"exceptional":false,"myriad":false,"code":"04234","name":"Sacrifice","real_name":"Sacrifice","cost":0,"text":"Discard a [mystic] asset you control. Then, draw 3 cards or gain 3 resources, or any combination thereof.","real_text":"Discard a [mystic] asset you control. Then, draw 3 cards or gain 3 resources, or any combination thereof.","quantity":2,"skill_willpower":1,"xp":1,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Ritual.","real_traits":"Ritual.","flavor":"The first step is the hardest.","illustrator":"Melissa Findley","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"eace0f26-6631-4263-92e4-c6b302cf223f","url":"https:\/\/arkhamdb.com\/card\/04234","imagesrc":"\/bundles\/cards\/04234.png"},{"pack_code":"tcoa","pack_name":"The City of Archives","type_code":"asset","type_name":"Asset","faction_code":"survivor","faction_name":"Survivor","position":236,"exceptional":false,"myriad":false,"code":"04236","name":"On Your Own","real_name":"On Your Own","cost":2,"text":"Limit 1 per investigator.\nDiscard On Your Own if you control an asset that takes up an ally slot.\n[reaction] When you play a [survivor] event, exhaust On Your Own: Reduce that event's cost by 2.","real_text":"Limit 1 per investigator.\nDiscard On Your Own if you control an asset that takes up an ally slot.\n[reaction] When you play a [survivor] event, exhaust On Your Own: Reduce that event's cost by 2.","quantity":2,"skill_willpower":1,"xp":3,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Talent.","real_traits":"Talent.","illustrator":"Alexander Kozachenko","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"6f9d24fe-148d-4f02-b7de-0ee592b11d5c","url":"https:\/\/arkhamdb.com\/card\/04236","imagesrc":"\/bundles\/cards\/04236.png"},{"pack_code":"hote","pack_name":"Heart of the Elders","type_code":"scenario","type_name":"Scenario","faction_code":"mythos","faction_name":"Mythos","encounter_code":"heart_of_the_elders","encounter_name":"Heart of the Elders","position":205,"exceptional":false,"myriad":false,"encounter_position":1,"code":"04205","name":"Heart of the Elders","real_name":"Heart of the Elders","text":"Easy \/ Standard\n[skull]: -1 (-3 instead if you are in a [[Cave]] location).\n[cultist]: -2. If you fail, place 1 doom on your location.\n[tablet]: -2. If you are poisoned, this test automatically fails instead.\n[elder_thing]: -3. If you fail, take 1 horror.","real_text":"Easy \/ Standard\n[skull]: -1 (-3 instead if you are in a [[Cave]] location).\n[cultist]: -2. If you fail, place 1 doom on your location.\n[tablet]: -2. If you are poisoned, this test automatically fails instead.\n[elder_thing]: -3. If you fail, take 1 horror.","quantity":1,"health_per_investigator":false,"real_slot":"","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Hard \/ Expert\n[skull]: -2 (-4 instead if you are in a [[Cave]] location).\n[cultist]: -3. If you fail, place 1 doom on your location.\n[tablet]: -3. If you are poisoned, this test automatically fails instead. If you are not poisoned and you fail, put a set-aside Poisoned weakness into play in your threat area.\n[elder_thing]: -4. If you fail, take 1 horror.","octgn_id":"1a76e271-589d-4e28-8d0e-015c4c81ebbc","url":"https:\/\/arkhamdb.com\/card\/04205","imagesrc":"\/bundles\/cards\/04205.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/04205b.png"},{"pack_code":"hote","pack_name":"Heart of the Elders","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"heart_of_the_elders","encounter_name":"Heart of the Elders","linked_to_code":"04206b","linked_to_name":"Mouth of K'n-yan","position":206,"exceptional":false,"myriad":false,"encounter_position":2,"code":"04206","name":"Mouth of K'n-yan","real_name":"Mouth of K'n-yan","subname":"The Cavern\u2019s Maw","text":"[action]: <b>Resign.<\/b> \"Let's make camp and solve this puzzle tomorrow.\"\n[action]: Check your supplies. If you have a compass, look at the top 3 cards of the exploration deck. Place 1 on the bottom and the other 2 on top, in any order.","real_text":"[action]: <b>Resign.<\/b> \"Let's make camp and solve this puzzle tomorrow.\"\n[action]: Check your supplies. If you have a compass, look at the top 3 cards of the exploration deck. Place 1 on the bottom and the other 2 on top, in any order.","quantity":1,"shroud":2,"clues":0,"health_per_investigator":false,"real_slot":"","traits":"Cave.","real_traits":"Cave.","illustrator":"Dimitri Bielak","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"d2035cb9-d1e5-49ad-9453-2f337d0c38de","url":"https:\/\/arkhamdb.com\/card\/04206","imagesrc":"\/bundles\/cards\/04206.png","spoiler":1,"linked_card":{"pack_code":"hote","pack_name":"Heart of the Elders","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"heart_of_the_elders","encounter_name":"Heart of the Elders","id":1344,"position":206,"exceptional":false,"myriad":false,"encounter_position":2,"code":"04206b","name":"Mouth of K'n-yan","real_name":"Mouth of K'n-yan","subname":"The Depths Below","bonded_to":null,"bonded_count":null,"cost":null,"text":"<p><span class=\"icon-action\" title=\"Action\"><\/span>: Check your supplies. If you have a map, look at the top 2 cards of the exploration deck. Discard each treachery looked at by this effect. Shuffle the exploration deck.<\/p>","customization_text":null,"customization_change":null,"real_text":"[action]: Check your supplies. If you have a map, look at the top 2 cards of the exploration deck. Discard each treachery looked at by this effect. Shuffle the exploration deck.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":2,"clues":1,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":null,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":"","stage":null,"traits":"Cave.","real_traits":"Cave.","tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"Even the enormous size of the cavern entrance pales in comparison with the vastness of the depths below.","illustrator":"Dimitri Bielak","is_unique":false,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/04206b","imagesrc":"\/bundles\/cards\/04206b.png","spoiler":1}},{"pack_code":"hote","pack_name":"Heart of the Elders","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"heart_of_the_elders","encounter_name":"Heart of the Elders","position":206,"exceptional":false,"myriad":false,"encounter_position":2,"code":"04206b","name":"Mouth of K'n-yan","real_name":"Mouth of K'n-yan","subname":"The Depths Below","text":"[action]: Check your supplies. If you have a map, look at the top 2 cards of the exploration deck. Discard each treachery looked at by this effect. Shuffle the exploration deck.","real_text":"[action]: Check your supplies. If you have a map, look at the top 2 cards of the exploration deck. Discard each treachery looked at by this effect. Shuffle the exploration deck.","quantity":1,"shroud":2,"clues":1,"health_per_investigator":false,"real_slot":"","traits":"Cave.","real_traits":"Cave.","flavor":"Even the enormous size of the cavern entrance pales in comparison with the vastness of the depths below.","illustrator":"Dimitri Bielak","is_unique":false,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/04206b","imagesrc":"\/bundles\/cards\/04206b.png","spoiler":1},{"pack_code":"hote","pack_name":"Heart of the Elders","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"pillars_of_judgment","encounter_name":"Pillars of Judgment","position":207,"exceptional":false,"myriad":false,"encounter_position":1,"code":"04207","name":"The Jungle's Heart","real_name":"The Jungle's Heart","text":"[action]: <b>Explore.<\/b> Draw the top card of the exploration deck. If it is a connecting location, put it into play and move to it.","real_text":"[action]: <b>Explore.<\/b> Draw the top card of the exploration deck. If it is a connecting location, put it into play and move to it.","quantity":1,"doom":5,"health_per_investigator":false,"real_slot":"","stage":1,"flavor":"You are deep in the jungle now, surrounded on all sides by the uncharted wilderness. All around you, the rainforest sings, its lyrics found in every chirping insect, every serpent\u2019s hiss, every snapping tree branch.","illustrator":"Dimitri Bielak","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Shuffle the encounter discard pile into the encounter deck.\nThe lead investigator chooses one investigator to be the group's lookout. That investigator checks his or her supplies. \nIf the lookout has binoculars, he or she is able to see the creature approaching and avoid it. The lookout suffers no ill effects.\nIf the lookout does not have binoculars, discard cards from the top of the encounter deck until an enemy is discarded. Spawn that enemy at the lookout's location.","back_flavor":"After exploring the rainforest for hours, you reach the top of a steep ridge, from which you can see much of the surrounding area. Uncanny winged creatures caw at you from above, circling over the cavern entrance like vultures waiting for their meal. From this vantage point, you may be able to see approaching threats as they traverse the brush below. If only you had something to help you see farther\u2026","back_name":"Are We Alone?","octgn_id":"a17a85b7-08cd-4083-94bd-5280bde0643f","url":"https:\/\/arkhamdb.com\/card\/04207","imagesrc":"\/bundles\/cards\/04207.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/04207b.png"},{"pack_code":"hote","pack_name":"Heart of the Elders","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"pillars_of_judgment","encounter_name":"Pillars of Judgment","position":208,"exceptional":false,"myriad":false,"encounter_position":2,"code":"04208","name":"Setting Sun","real_name":"Setting Sun","text":"[action]: <b>Explore.<\/b> Draw the top card of the exploration deck. If it is a connecting location, put it into play and move to it.","real_text":"[action]: <b>Explore.<\/b> Draw the top card of the exploration deck. If it is a connecting location, put it into play and move to it.","quantity":1,"doom":5,"health_per_investigator":false,"real_slot":"","stage":2,"flavor":"The day advances quickly. Through the thick canopy of trees, you can tell that the sun is starting to sink closer to the horizon. To the east, the sky grows dim. Soon the jungle will be covered in darkness, and you will have to stop and make camp for the night.","illustrator":"Dimitri Bielak","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Each surviving investigator immediately resigns.","back_flavor":"Night comes swiftly, blanketing the rainforest in dim moonlight. The sounds of the jungle change as nocturnal creatures start to emerge. Soon, the air is filled with the buzzing and chirping of strange insects and even stranger beasts, the identity of which you are unable to&nbsp;determine.\nThe dangers of nighttime are too great to ignore, and the darkness makes it difficult for you to study the glyphs and patterns necessary to shift the pillars correctly. You have no choice but to set up camp and continue your exploration in the morning.","back_name":"Night Falls in the Jungle","octgn_id":"f17ee367-77de-486b-a725-2f5a5993c54e","url":"https:\/\/arkhamdb.com\/card\/04208","imagesrc":"\/bundles\/cards\/04208.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/04208b.png"},{"pack_code":"hote","pack_name":"Heart of the Elders","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"pillars_of_judgment","encounter_name":"Pillars of Judgment","linked_to_code":"04209b","linked_to_name":"The Winged Serpent","position":209,"exceptional":false,"myriad":false,"encounter_position":3,"code":"04209","name":"Search for the Pattern","real_name":"Search for the Pattern","quantity":1,"clues":2,"health_per_investigator":false,"real_slot":"","stage":1,"flavor":"Six stone pillars surround the entrance to the cavern, each carved with a series of uncanny grooves and hieroglyphs that form an intricate pattern. Touching them causes the grooves to glow brightly, and twisting them causes the patterns to shift and change. Perhaps these patterns match the glyphs found in other regions of the jungle?","illustrator":"Michele Frigo","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"0ca57dfb-c292-4c58-9d4e-0e4213810274","url":"https:\/\/arkhamdb.com\/card\/04209","imagesrc":"\/bundles\/cards\/04209.png","spoiler":1,"linked_card":{"pack_code":"hote","pack_name":"Heart of the Elders","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"pillars_of_judgment","encounter_name":"Pillars of Judgment","id":1348,"position":209,"exceptional":false,"myriad":false,"encounter_position":3,"code":"04209b","name":"The Winged Serpent","real_name":"The Winged Serpent","subname":"The Wrath of Yig","bonded_to":null,"bonded_count":null,"cost":null,"text":"<p><b>Spawn<\/b> - Mouth of K'n-yan.<\/p><p>Alert. Hunter. Massive.<\/p><p>Cannot be defeated. Cannot make attacks of opportunity.<\/p><p><b>Forced<\/b> - After a pillar token is placed on the Mouth of K'n-yan: Exhaust The Winged Serpent. It does not ready during the upkeep phase this round.<\/p>","customization_text":null,"customization_change":null,"real_text":"<b>Spawn<\/b> - Mouth of K'n-yan.\nAlert. Hunter. Massive.\nCannot be defeated. Cannot make attacks of opportunity.\n<b>Forced<\/b> - After a pillar token is placed on the Mouth of K'n-yan: Exhaust The Winged Serpent. It does not ready during the upkeep phase this round.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":1,"enemy_horror":1,"enemy_fight":8,"enemy_evade":5,"victory":null,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":"","stage":null,"traits":"Monster. Serpent. Elite.","real_traits":"Monster. Serpent. Elite.","tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"","illustrator":"Stephen Somers","is_unique":false,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/04209b","imagesrc":"\/bundles\/cards\/04209b.png","spoiler":1}},{"pack_code":"hote","pack_name":"Heart of the Elders","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"pillars_of_judgment","encounter_name":"Pillars of Judgment","position":209,"exceptional":false,"myriad":false,"encounter_position":3,"code":"04209b","name":"The Winged Serpent","real_name":"The Winged Serpent","subname":"The Wrath of Yig","text":"<b>Spawn<\/b> - Mouth of K'n-yan.\nAlert. Hunter. Massive.\nCannot be defeated. Cannot make attacks of opportunity.\n<b>Forced<\/b> - After a pillar token is placed on the Mouth of K'n-yan: Exhaust The Winged Serpent. It does not ready during the upkeep phase this round.","real_text":"<b>Spawn<\/b> - Mouth of K'n-yan.\nAlert. Hunter. Massive.\nCannot be defeated. Cannot make attacks of opportunity.\n<b>Forced<\/b> - After a pillar token is placed on the Mouth of K'n-yan: Exhaust The Winged Serpent. It does not ready during the upkeep phase this round.","quantity":1,"health_per_investigator":false,"enemy_damage":1,"enemy_horror":1,"enemy_fight":8,"enemy_evade":5,"real_slot":"","traits":"Monster. Serpent. Elite.","real_traits":"Monster. Serpent. Elite.","illustrator":"Stephen Somers","is_unique":false,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/04209b","imagesrc":"\/bundles\/cards\/04209b.png","spoiler":1},{"pack_code":"hote","pack_name":"Heart of the Elders","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"pillars_of_judgment","encounter_name":"Pillars of Judgment","position":210,"exceptional":false,"myriad":false,"encounter_position":4,"code":"04210","name":"Opening the Maw","real_name":"Opening the Maw","text":"[action] Investigators at the Mouth of K'n-yan spend 1 [per_investigator] clues, as a group: You solve one piece of the puzzle. Add 1 resource to the Mouth of K'n-yan, as a pillar token.\n<b>Objective<\/b> - Solve the puzzle of the six pillars in order to enter K'n-yan. If there are 6 pillar tokens on the Mouth of K'n-yan, advance to act 2b.","real_text":"[action] Investigators at the Mouth of K'n-yan spend 1 [per_investigator] clues, as a group: You solve one piece of the puzzle. Add 1 resource to the Mouth of K'n-yan, as a pillar token.\n<b>Objective<\/b> - Solve the puzzle of the six pillars in order to enter K'n-yan. If there are 6 pillar tokens on the Mouth of K'n-yan, advance to act 2b.","quantity":1,"clues":0,"health_per_investigator":false,"real_slot":"","stage":2,"flavor":"You have discovered that the ruins within the jungle each bear a distinct pattern of glyphs, which match those found on the six pillars. As you turn the pillars to match these patterns, a serpentine creature descends from the clouds\u2026","illustrator":"Michele Frigo","is_unique":false,"permanent":false,"double_sided":true,"back_text":"<b>(\u2192R1)<\/b>","back_flavor":"With a deep rumbling that shakes the ground outside, something inside the cavern shifts. In a distinct sequence, the six obelisks slowly descend into the ground, twisting and turning. The serpent creature that guarded the cavern lets out a shriek of anger and hate before flying off and vanishing behind the treeline. One by one, the stone pillars disappear into the dirt, and the Earth stops shaking.","back_name":"Entering K'n-yan","octgn_id":"b05d9c8f-6a52-4438-b5fa-0bfde9d21473","url":"https:\/\/arkhamdb.com\/card\/04210","imagesrc":"\/bundles\/cards\/04210.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/04210b.png"},{"pack_code":"hote","pack_name":"Heart of the Elders","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"knyan","encounter_name":"K'n-yan","position":211,"exceptional":false,"myriad":false,"encounter_position":1,"code":"04211","name":"The Lonely Caverns","real_name":"The Lonely Caverns","text":"[action] If there are no clues on your location: <b>Explore.<\/b> Draw the top card of the exploration deck. If it is a connecting location, put it into play and move to it.\n<b>Forced<\/b> - When this agenda advances: Do not remove doom from each location in play.","real_text":"[action] If there are no clues on your location: <b>Explore.<\/b> Draw the top card of the exploration deck. If it is a connecting location, put it into play and move to it.\n<b>Forced<\/b> - When this agenda advances: Do not remove doom from each location in play.","quantity":1,"doom":7,"health_per_investigator":false,"real_slot":"","stage":1,"flavor":"Though much of this cavern system is natural and untouched by humans, you are stunned to find signs of an ancient civilization that once inhabited the area.","illustrator":"Alex Alvarado","is_unique":false,"permanent":false,"double_sided":true,"back_text":"<b>Check Campaign Log. <em>If the Harbinger is still alive:<\/em><\/b>\n<blockquote><i>From the entrance far behind you, a threatening hiss and an all-too-familiar rattling causes you to freeze in terror. You grip the nearest weapon you can find and turn in fright, hands trembling. How has it followed you this far? When will this awful hunt end?<\/i><\/blockquote>\nSearch the collection for the Harbinger of Valusia and spawn it at the location farthest from all investigators (if there are 8 or more tally marks under \"Yig's Fury\" in your Campaign Log, it enters play at the lead investigator's location, instead). It enters play with damage on it equal to the amount of damage recorded in parentheses in your Campaign Log.","back_name":"Serpents' Revenge","octgn_id":"455b99f1-3666-443c-9e5e-378c3f4575ad","url":"https:\/\/arkhamdb.com\/card\/04211","imagesrc":"\/bundles\/cards\/04211.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/04211b.png"},{"pack_code":"hote","pack_name":"Heart of the Elders","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"knyan","encounter_name":"K'n-yan","position":212,"exceptional":false,"myriad":false,"encounter_position":2,"code":"04212","name":"Eyes in the Dark","real_name":"Eyes in the Dark","text":"[action] If there are no clues on your location: <b>Explore.<\/b> Draw the top card of the exploration deck. If it is a connecting location, put it into play and move to it.\n*This agenda gets +1 [per_investigator] doom threshold.","real_text":"[action] If there are no clues on your location: <b>Explore.<\/b> Draw the top card of the exploration deck. If it is a connecting location, put it into play and move to it.\n*This agenda gets +1 [per_investigator] doom threshold.","quantity":1,"doom":12,"health_per_investigator":false,"real_slot":"","stage":2,"flavor":"Bright-yellow eyes peer at you from all sides as you continue delving deeper into the cavern. The glowing orbs vanish as light is cast on them, reappearing as soon as the darkness returns.","illustrator":"Alex Alvarado","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Each surviving investigator is defeated and suffers 1 physical trauma.","back_flavor":"Without warning, a deafening crash echoes throughout the cave, and the ground under your feet rumbles with tremendous force. Stalactites and pieces of crumbling rock begin to fall from the ceiling of the cavern, striking the ground all around you and causing cracks to appear in the stone. \"We have to get out of here!\" you shout to Ichtaca, but by the time you realize what is coming, it is too late. The ground beneath your feet gives way, and suddenly you are falling, plummeting into the depths below\u2026","back_name":"Crumbling Caverns","octgn_id":"d3e1ec38-8054-4fce-9c7b-6c751a045608","url":"https:\/\/arkhamdb.com\/card\/04212","imagesrc":"\/bundles\/cards\/04212.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/04212b.png"},{"pack_code":"hote","pack_name":"Heart of the Elders","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"knyan","encounter_name":"K'n-yan","position":213,"exceptional":false,"myriad":false,"encounter_position":3,"code":"04213","name":"Cavern of the Forgotten Age","real_name":"Cavern of the Forgotten Age","quantity":1,"clues":3,"health_per_investigator":false,"real_slot":"","stage":1,"flavor":"The vast underground caverns of K\u2019n-yan are cold and all too quiet. Scattered, forsaken ruins lie undisturbed along your path to the Nexus of N\u2019kai. What happened in this ancient and forgotten place? Were these ruins once occupied by humans? Or by a species far, far older?","illustrator":"Tom Garden","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Shuffle Descent to Yoth into the exploration deck.\nThe lead investigator chooses one investigator to be the group's scout. That investigator checks his or her supplies. \nIf the scout has chalk, you are able to avoid traveling in circles. The scout suffers no ill effects. \nIf the scout does not have chalk, place 1 clue on each location in play (<i>from the token pool<\/i>). Then, if the scout is on a single-sided location, shuffle that location back into the exploration deck. Move each enemy and investigator that was at that location to a connecting location nearest to the Mouth of K'n-yan.","back_flavor":"With very few landmarks to spot along the dark and lonely tunnels, you must rely on your wits and navigation skills to make your way forward without getting lost. If only you had an easy way to mark the places you have already visited\u2026","back_name":"In Circles","octgn_id":"5400f3d8-3f46-48a9-99f3-d139501745ea","url":"https:\/\/arkhamdb.com\/card\/04213","imagesrc":"\/bundles\/cards\/04213.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/04213b.png"},{"pack_code":"hote","pack_name":"Heart of the Elders","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"knyan","encounter_name":"K'n-yan","position":214,"exceptional":false,"myriad":false,"encounter_position":4,"code":"04214","name":"Descent into Dark","real_name":"Descent into Dark","text":"<b>Objective<\/b> - If each surviving investigator is at the Descent to Yoth and there is no doom on it, you may advance.","real_text":"<b>Objective<\/b> - If each surviving investigator is at the Descent to Yoth and there is no doom on it, you may advance.","quantity":1,"clues":0,"health_per_investigator":false,"real_slot":"","stage":2,"flavor":"The deeper you descend into the cold darkness, the more you feel the crushing weight of the world above, and the dizzying reality of the world further below. You suddenly long for the surface and wonder if you will ever see the sky\u00a0again.","illustrator":"Tom Garden","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Check Campaign Log. \n- <i>If the investigators rescued Alejandro:<\/i> <b>(\u2192R1)<\/b>.\n- <i>If Alejandro is missing:<\/i> <b>(\u2192R2)<\/b>.","back_flavor":"Before you lies an ornate and elaborately decorated doorway, a stone disc that has been rolled aside to unveil the hellish realm beyond. The caverns on the other side are bathed in a red glow. The serpent-themed statues and carvings along the walls inform you that you are on the right track.","back_name":"To Yoth","octgn_id":"049b3091-6d43-4f22-bc10-579fdc5f2ca6","url":"https:\/\/arkhamdb.com\/card\/04214","imagesrc":"\/bundles\/cards\/04214.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/04214b.png"},{"pack_code":"hote","pack_name":"Heart of the Elders","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"heart_of_the_elders","encounter_name":"Heart of the Elders","position":215,"exceptional":false,"myriad":false,"encounter_position":3,"code":"04215","name":"Pitfall","real_name":"Pitfall","text":"Peril.\n<b>Revelation<\/b> - You must either (choose one):\n- Test [agility] (3) to attempt to jump the gap. For each point you fail by, take 1 damage.\n- Shuffle Pitfall into the exploration deck. You cannot choose this option if Pitfall was drawn from the exploration deck.","real_text":"Peril.\n<b>Revelation<\/b> - You must either (choose one):\n- Test [agility] (3) to attempt to jump the gap. For each point you fail by, take 1 damage.\n- Shuffle Pitfall into the exploration deck. You cannot choose this option if Pitfall was drawn from the exploration deck.","quantity":3,"health_per_investigator":false,"real_slot":"","traits":"Trap.","real_traits":"Trap.","illustrator":"Yoann Boissonnet","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"c1bb241d-3c5b-43d6-bfa7-6b1ad371d45b","url":"https:\/\/arkhamdb.com\/card\/04215","imagesrc":"\/bundles\/cards\/04215.png","spoiler":1},{"pack_code":"hote","pack_name":"Heart of the Elders","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"heart_of_the_elders","encounter_name":"Heart of the Elders","position":216,"exceptional":false,"myriad":false,"encounter_position":6,"code":"04216","name":"Poisonous Spores","real_name":"Poisonous Spores","text":"<b>Revelation<\/b> - Attach to your location.\n<b>Forced<\/b> - At the end of the round: Each investigator at the attached location who is poisoned takes 2 horror. Each investigator at the attached location who is not poisoned must put a set-aside Poisoned weakness into play in his or her threat area, instead. Discard Poisonous Spores.","real_text":"<b>Revelation<\/b> - Attach to your location.\n<b>Forced<\/b> - At the end of the round: Each investigator at the attached location who is poisoned takes 2 horror. Each investigator at the attached location who is not poisoned must put a set-aside Poisoned weakness into play in his or her threat area, instead. Discard Poisonous Spores.","quantity":3,"health_per_investigator":false,"real_slot":"","traits":"Hazard.","real_traits":"Hazard.","illustrator":"Andreas Zafiratos","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"952e15c3-8d01-40bc-b990-1e6137c06952","url":"https:\/\/arkhamdb.com\/card\/04216","imagesrc":"\/bundles\/cards\/04216.png","spoiler":1},{"pack_code":"hote","pack_name":"Heart of the Elders","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"pillars_of_judgment","encounter_name":"Pillars of Judgment","position":217,"exceptional":false,"myriad":false,"encounter_position":5,"code":"04217","name":"Time-Wracked Woods","real_name":"Time-Wracked Woods","text":"[action] [action]: Choose a non-[[Elite]] card worth vengeance points in the victory display. Place that card in the encounter discard pile. (Group limit once per game.)","real_text":"[action] [action]: Choose a non-[[Elite]] card worth vengeance points in the victory display. Place that card in the encounter discard pile. (Group limit once per game.)","quantity":1,"shroud":4,"clues":2,"health_per_investigator":false,"victory":1,"real_slot":"","traits":"Jungle.","real_traits":"Jungle.","flavor":"The flora along this path are wildly distorted. Some of the flowers are withered and some are vibrant, but all are alien to you.","illustrator":"Frej Agelii","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"965b70a3-735a-4ebd-a3c1-5cab0367cf65","url":"https:\/\/arkhamdb.com\/card\/04217","imagesrc":"\/bundles\/cards\/04217.png","spoiler":1},{"pack_code":"hote","pack_name":"Heart of the Elders","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"pillars_of_judgment","encounter_name":"Pillars of Judgment","position":218,"exceptional":false,"myriad":false,"encounter_position":6,"code":"04218","name":"Stone Altar","real_name":"Stone Altar","text":"<b>Forced<\/b> - After you enter Stone Altar: Reveal a random chaos token from the chaos bag.\nIf you reveal a [elder_sign], [skull], [cultist], [tablet], [elder_thing], or [auto_fail] symbol, lose 1 action. If you cannot, take 1 horror instead.","real_text":"<b>Forced<\/b> - After you enter Stone Altar: Reveal a random chaos token from the chaos bag.\nIf you reveal a [elder_sign], [skull], [cultist], [tablet], [elder_thing], or [auto_fail] symbol, lose 1 action. If you cannot, take 1 horror instead.","quantity":1,"shroud":3,"clues":1,"health_per_investigator":false,"victory":1,"real_slot":"","traits":"Ancient. Ruins.","real_traits":"Ancient. Ruins.","flavor":"Once a ceremonial site, now overgrown and forgotten.","illustrator":"Tommy Arnold","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"c09da216-9316-4598-a4fa-d045889e367b","url":"https:\/\/arkhamdb.com\/card\/04218","imagesrc":"\/bundles\/cards\/04218.png","spoiler":1},{"pack_code":"hote","pack_name":"Heart of the Elders","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"pillars_of_judgment","encounter_name":"Pillars of Judgment","position":219,"exceptional":false,"myriad":false,"encounter_position":7,"code":"04219","name":"Apex Strangleweed","real_name":"Apex Strangleweed","text":"Alert. Retaliate.\n<b>Forced<\/b> - After Apex Strangleweed makes an attack of opportunity against you: Check your supplies. If you do not have a pocket knife, lose all remaining actions and end your turn.","real_text":"Alert. Retaliate.\n<b>Forced<\/b> - After Apex Strangleweed makes an attack of opportunity against you: Check your supplies. If you do not have a pocket knife, lose all remaining actions and end your turn.","quantity":2,"health":6,"health_per_investigator":false,"enemy_damage":1,"enemy_horror":1,"enemy_fight":3,"enemy_evade":3,"victory":1,"real_slot":"","traits":"Creature. Flora.","real_traits":"Creature. Flora.","illustrator":"Guillaume Ducos","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"8b19a9e2-aa55-4183-8e58-e947743f98ae","url":"https:\/\/arkhamdb.com\/card\/04219","imagesrc":"\/bundles\/cards\/04219.png","spoiler":1},{"pack_code":"hote","pack_name":"Heart of the Elders","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"pillars_of_judgment","encounter_name":"Pillars of Judgment","position":220,"exceptional":false,"myriad":false,"encounter_position":9,"code":"04220","name":"Basilisk","real_name":"Basilisk","text":"<b>Prey<\/b> - Nearest to the Mouth of K'n-yan.\nHunter.\n<b>Forced<\/b> - After a pillar token is placed on the Mouth of K'n-yan: Shuffle one copy of Basilisk into the encounter deck. (Max once per round.)\n<b>Vengeance 2.<\/b>","real_text":"<b>Prey<\/b> - Nearest to the Mouth of K'n-yan.\nHunter.\n<b>Forced<\/b> - After a pillar token is placed on the Mouth of K'n-yan: Shuffle one copy of Basilisk into the encounter deck. (Max once per round.)\n<b>Vengeance 2.<\/b>","quantity":2,"health":4,"health_per_investigator":false,"enemy_damage":2,"enemy_fight":4,"enemy_evade":4,"vengeance":2,"real_slot":"","traits":"Monster. Serpent.","real_traits":"Monster. Serpent.","illustrator":"Marissa Rivera","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"e307bd15-105c-4c70-845e-174396214342","url":"https:\/\/arkhamdb.com\/card\/04220","imagesrc":"\/bundles\/cards\/04220.png","spoiler":1},{"pack_code":"hote","pack_name":"Heart of the Elders","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"pillars_of_judgment","encounter_name":"Pillars of Judgment","position":221,"exceptional":false,"myriad":false,"encounter_position":11,"code":"04221","name":"Ants!","real_name":"Ants!","text":"<b>Revelation<\/b> - Test [agility] (4). For each point you fail by, discard a random card from your hand or choose and discard a card from your play area.","real_text":"<b>Revelation<\/b> - Test [agility] (4). For each point you fail by, discard a random card from your hand or choose and discard a card from your play area.","quantity":3,"health_per_investigator":false,"real_slot":"","traits":"Hazard.","real_traits":"Hazard.","flavor":"One ant is a nuisance. A colony is another matter.","illustrator":"Guillaume Ducos","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"7b5f3366-ac09-463f-903a-587c77859210","url":"https:\/\/arkhamdb.com\/card\/04221","imagesrc":"\/bundles\/cards\/04221.png","spoiler":1},{"pack_code":"hote","pack_name":"Heart of the Elders","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"knyan","encounter_name":"K'n-yan","position":222,"exceptional":false,"myriad":false,"encounter_position":5,"code":"04222","name":"Vast Passages","real_name":"Vast Passages","text":"As an additional cost for you to explore while at Vast Passages, check your supplies. If no investigator at this location has binoculars, you must spend 1 additional action.","real_text":"As an additional cost for you to explore while at Vast Passages, check your supplies. If no investigator at this location has binoculars, you must spend 1 additional action.","quantity":1,"shroud":2,"clues":1,"health_per_investigator":false,"real_slot":"","traits":"Ancient. Cave.","real_traits":"Ancient. Cave.","flavor":"The scale of these caverns is dizzying.\nIt is truly a world of its own.","illustrator":"Frej Agelii","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"5e1d3be4-003b-40e0-a9b9-646dda980aa6","url":"https:\/\/arkhamdb.com\/card\/04222","imagesrc":"\/bundles\/cards\/04222.png","spoiler":1},{"pack_code":"hote","pack_name":"Heart of the Elders","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"knyan","encounter_name":"K'n-yan","position":223,"exceptional":false,"myriad":false,"encounter_position":6,"code":"04223","name":"Hall of Idolatry","real_name":"Hall of Idolatry","text":"<b>Forced<\/b> - After you put Hall of Idolatry into play by successfully exploring: Check Campaign Log. If there are 5 or more tally marks under \"Yig's Fury\", draw the top card of the encounter deck (top 2 cards instead if there are 10 or more tally marks).","real_text":"<b>Forced<\/b> - After you put Hall of Idolatry into play by successfully exploring: Check Campaign Log. If there are 5 or more tally marks under \"Yig's Fury\", draw the top card of the encounter deck (top 2 cards instead if there are 10 or more tally marks).","quantity":1,"shroud":3,"clues":2,"health_per_investigator":false,"victory":1,"real_slot":"","traits":"Ancient. Cave.","real_traits":"Ancient. Cave.","illustrator":"Frej Agelii","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"af3c30e0-1bf1-48e5-be93-10bd663adc26","url":"https:\/\/arkhamdb.com\/card\/04223","imagesrc":"\/bundles\/cards\/04223.png","spoiler":1},{"pack_code":"hote","pack_name":"Heart of the Elders","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"knyan","encounter_name":"K'n-yan","position":224,"exceptional":false,"myriad":false,"encounter_position":7,"code":"04224","name":"Dark Hollow","real_name":"Dark Hollow","text":"<b>Forced<\/b> - After Dark Hollow enters play, check your supplies. If no investigator has a map: Place 1 [per_investigator] additional clues on Dark Hollow.","real_text":"<b>Forced<\/b> - After Dark Hollow enters play, check your supplies. If no investigator has a map: Place 1 [per_investigator] additional clues on Dark Hollow.","quantity":1,"shroud":3,"clues":1,"health_per_investigator":false,"victory":1,"real_slot":"","traits":"Ancient. Cave.","real_traits":"Ancient. Cave.","flavor":"The throat of the cavern extends for miles, and you cannot help but feel as though you are descending into the belly of a great beast.","illustrator":"Justin Adams","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"33b5d9ed-a1cd-49ad-bdc9-bb20aac1f55f","url":"https:\/\/arkhamdb.com\/card\/04224","imagesrc":"\/bundles\/cards\/04224.png","spoiler":1},{"pack_code":"hote","pack_name":"Heart of the Elders","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"knyan","encounter_name":"K'n-yan","position":225,"exceptional":false,"myriad":false,"encounter_position":8,"code":"04225","name":"Perilous Gulch","real_name":"Perilous Gulch","text":"<b>Forced<\/b> - After you fail a skill test while investigating Perilous Gulch: Check your supplies. If no investigator at this location has rope, place 1 doom on Perilous Gulch.","real_text":"<b>Forced<\/b> - After you fail a skill test while investigating Perilous Gulch: Check your supplies. If no investigator at this location has rope, place 1 doom on Perilous Gulch.","quantity":1,"shroud":4,"clues":1,"health_per_investigator":false,"victory":1,"real_slot":"","traits":"Ancient. Cave.","real_traits":"Ancient. Cave.","flavor":"Along a dark chasm, the path winds and twists. Serpent statues with rearing heads are poised to strike as you pass.","illustrator":"Justin Adams","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"1d1a577e-ac74-4865-bcf9-a6942e3d30f5","url":"https:\/\/arkhamdb.com\/card\/04225","imagesrc":"\/bundles\/cards\/04225.png","spoiler":1},{"pack_code":"hote","pack_name":"Heart of the Elders","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"knyan","encounter_name":"K'n-yan","position":226,"exceptional":false,"myriad":false,"encounter_position":9,"code":"04226","name":"Crystal Pillars","real_name":"Crystal Pillars","text":"<b>Forced<\/b> - After you enter Crystal Pillars: Test [willpower] (1). This test gets +1 difficulty for each vengeance point in the victory display. If you fail, take 1 damage and 1 horror.","real_text":"<b>Forced<\/b> - After you enter Crystal Pillars: Test [willpower] (1). This test gets +1 difficulty for each vengeance point in the victory display. If you fail, take 1 damage and 1 horror.","quantity":1,"shroud":1,"clues":2,"health_per_investigator":false,"victory":1,"real_slot":"","traits":"Ancient. Cave.","real_traits":"Ancient. Cave.","flavor":"Enormous white crystals pierce through the tunnel, sending reflections of light across the walls and ceiling.","illustrator":"Stanislav Dikolenko","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"0f666fd7-4793-4812-a921-c3b427d4d1f1","url":"https:\/\/arkhamdb.com\/card\/04226","imagesrc":"\/bundles\/cards\/04226.png","spoiler":1},{"pack_code":"hote","pack_name":"Heart of the Elders","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"knyan","encounter_name":"K'n-yan","position":227,"exceptional":false,"myriad":false,"encounter_position":10,"code":"04227","name":"Descent to Yoth","real_name":"Descent to Yoth","text":"<b>Forced<\/b> - After Descent to Yoth enters play: Each investigator must either place 1 doom on Descent to Yoth or draw the top 2 cards of the encounter deck.\n[reaction] After you successfully investigate Descent to Yoth: Instead of discovering clues, you may flip 1 doom on Descent to Yoth to its clue side.\n<b>Vengeance 2.<\/b>","real_text":"<b>Forced<\/b> - After Descent to Yoth enters play: Each investigator must either place 1 doom on Descent to Yoth or draw the top 2 cards of the encounter deck.\n[reaction] After you successfully investigate Descent to Yoth: Instead of discovering clues, you may flip 1 doom on Descent to Yoth to its clue side.\n<b>Vengeance 2.<\/b>","quantity":1,"shroud":3,"clues":0,"health_per_investigator":false,"victory":2,"vengeance":2,"real_slot":"","traits":"Ancient. Cave.","real_traits":"Ancient. Cave.","illustrator":"Guillaume Ducos","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"1f682288-9581-47fb-b6a7-478d71d42bd5","url":"https:\/\/arkhamdb.com\/card\/04227","imagesrc":"\/bundles\/cards\/04227.png","spoiler":1},{"pack_code":"hote","pack_name":"Heart of the Elders","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"knyan","encounter_name":"K'n-yan","position":228,"exceptional":false,"myriad":false,"encounter_position":11,"code":"04228","name":"No Turning Back","real_name":"No Turning Back","text":"<b>Revelation<\/b> - Attach No Turning Back to your location or a connecting location. Limit 1 per location.\nInvestigators cannot enter or leave attached location.\n[action]: Test [combat] (3) or check your supplies. If you succeed, or if you have a pickaxe, discard No Turning Back. Any investigator at a connecting location may activate this ability.","real_text":"<b>Revelation<\/b> - Attach No Turning Back to your location or a connecting location. Limit 1 per location.\nInvestigators cannot enter or leave attached location.\n[action]: Test [combat] (3) or check your supplies. If you succeed, or if you have a pickaxe, discard No Turning Back. Any investigator at a connecting location may activate this ability.","quantity":3,"health_per_investigator":false,"real_slot":"","traits":"Hazard.","real_traits":"Hazard.","illustrator":"Yoann Boissonnet","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"2a99b5b6-ff41-4885-9740-36682660760d","url":"https:\/\/arkhamdb.com\/card\/04228","imagesrc":"\/bundles\/cards\/04228.png","spoiler":1},{"pack_code":"tcoa","pack_name":"The City of Archives","type_code":"scenario","type_name":"Scenario","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_city_of_archives","encounter_name":"The City of Archives","position":237,"exceptional":false,"myriad":false,"encounter_position":1,"code":"04237","name":"The City of Archives","real_name":"The City of Archives","text":"Easy \/ Standard\n[skull]: -1 (-3 instead if you have 5 or more cards in your hand).\n[cultist] or [elder_thing]: -2. If you fail, place 1 of your clues on your location.\n[tablet]: -3. If you fail, discard 1 random card from your hand.","real_text":"Easy \/ Standard\n[skull]: -1 (-3 instead if you have 5 or more cards in your hand).\n[cultist] or [elder_thing]: -2. If you fail, place 1 of your clues on your location.\n[tablet]: -3. If you fail, discard 1 random card from your hand.","quantity":1,"health_per_investigator":false,"real_slot":"","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Hard \/ Expert\n[skull]: -2 (if you have 5 or more cards in your hand, you automatically fail instead).\n[cultist] or [elder_thing]: -2. Place 1 of your clues on your location.\n[tablet]: -3. For each point you fail by, discard 1 random card from your hand.","octgn_id":"629942d1-f571-4e0b-99a8-87f2901cf9ea","url":"https:\/\/arkhamdb.com\/card\/04237","imagesrc":"\/bundles\/cards\/04237.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/04237b.png"},{"pack_code":"tcoa","pack_name":"The City of Archives","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_city_of_archives","encounter_name":"The City of Archives","position":238,"exceptional":false,"myriad":false,"encounter_position":2,"code":"04238","name":"City of the Great Race","real_name":"City of the Great Race","text":"Investigators cannot put [[Item]] assets into play (including [[Item]] weaknesses).","real_text":"Investigators cannot put [[Item]] assets into play (including [[Item]] weaknesses).","quantity":1,"doom":5,"health_per_investigator":false,"real_slot":"","stage":1,"flavor":"Somehow you have awoken in a futuristic city, inhabited by odd alien creatures beyond your imagining. You must explore this strange place if you are to find a way out, but your new body is difficult to get used to.","illustrator":"Cristina Vela","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Each investigator searches the top 9 cards of his or her deck for up to 2 [[Item]] assets and draws them. Shuffle each searched deck. <i>(Note: Investigators are now able to put [[Item]] assets into play.)<\/i>\nShuffle the encounter discard pile into the encounter deck.\nIf The Custodian is in play and not controlled by an investigator, move it to the location with the most clues on it.","back_flavor":"As you traverse these strange halls, you come across a chamber you hadn't noticed before. It is filled with trinkets and items of all kinds from various civilizations. Many of them match the descriptions you have given to the city's inhabitants - descriptions of the equipment you had on your person when you first encountered the creatures. Have they somehow replicated the objects you had with you? You take what you can find and continue exploring.","back_name":"The Replicator","octgn_id":"599b455a-1ed9-4a8b-8de3-cd48b86652d4","url":"https:\/\/arkhamdb.com\/card\/04238","imagesrc":"\/bundles\/cards\/04238.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/04238b.png"},{"pack_code":"tcoa","pack_name":"The City of Archives","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_city_of_archives","encounter_name":"The City of Archives","position":239,"exceptional":false,"myriad":false,"encounter_position":3,"code":"04239","name":"Lost Memories","real_name":"Lost Memories","text":"Each investigator's maximum hand size is reduced by 2.","real_text":"Each investigator's maximum hand size is reduced by 2.","quantity":1,"doom":7,"health_per_investigator":false,"real_slot":"","stage":2,"flavor":"Little by little, the memories of your former life are starting to fade. The most recent events are the first to disappear, but soon you begin to lose your grip on your human identity.","illustrator":"Cristina Vela","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Shuffle the encounter discard pile into the encounter deck.\nIf The Custodian is in play and not controlled by an investigator, move it to the location with the most clues on it.\n<hr><b>Check your supplies. If an investigator has a pendant, that investigator reads the following:<\/b>\n<blockquote><i>As you spend more and more time in the alien city, your memories of the past continue to fade. Then, a spark of hope returns to you, and you recall an object you once carried with you, one that brought you comfort when times were tough. You sift through the objects the Yithians replicated from your descriptions, and there you find it: a pendant on a silver chain. As you hold it, your real identity comes flooding back.<\/i><\/blockquote>\nEach investigator with a pendant draws 2 cards. For the remainder of the scenario, each investigator with a pendant ignores any effect that would reduce his or her maximum hand size.","back_name":"Final Recollection","octgn_id":"dbf77b74-a17d-40ee-a041-370f2aaa9404","url":"https:\/\/arkhamdb.com\/card\/04239","imagesrc":"\/bundles\/cards\/04239.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/04239b.png"},{"pack_code":"tcoa","pack_name":"The City of Archives","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_city_of_archives","encounter_name":"The City of Archives","position":240,"exceptional":false,"myriad":false,"encounter_position":4,"code":"04240","name":"Humanity Fading","real_name":"Humanity Fading","text":"Each investigator's maximum hand size is reduced by 4.","real_text":"Each investigator's maximum hand size is reduced by 4.","quantity":1,"doom":7,"health_per_investigator":false,"real_slot":"","stage":3,"flavor":"How long has it been? Days? Weeks?\n\n\u2026Years?","illustrator":"Cristina Vela","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Each surviving investigator is defeated.","back_flavor":"You forget all that you once were. Your name, and your humanity, are lost. However, the lost city of Pnakotus calls to you, its peaceful halls a treasure trove of knowledge more vast than anything your mind could have comprehended before your arrival here. Your purpose lost in the haze, you live out your days with the Great Race of Yith, until one day...","back_name":"Alien Existence","octgn_id":"d55da96b-dbd1-44d3-9ea0-98b122650084","url":"https:\/\/arkhamdb.com\/card\/04240","imagesrc":"\/bundles\/cards\/04240.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/04240b.png"},{"pack_code":"tcoa","pack_name":"The City of Archives","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_city_of_archives","encounter_name":"The City of Archives","position":241,"exceptional":false,"myriad":false,"encounter_position":5,"code":"04241","name":"Exploring Pnakotus","real_name":"Exploring Pnakotus","text":"Each copy of Yithian Observer gains aloof.","real_text":"Each copy of Yithian Observer gains aloof.","quantity":1,"clues":2,"health_per_investigator":false,"real_slot":"","stage":1,"flavor":"Getting out of this strange city might be harder than you thought. Its halls are endless and filled with all manner of complex, futuristic machinery.","illustrator":"Stephen Somers","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Put each set-aside location into play (Great Library, Laboratory of the Great Race, Yithian Orrery, Deconstuction Room, and Towers of Pnakotus).\nChoose one of those locations at random. Put the set-aside The Custodian asset into play at the randomly chosen location.\n<i>(Note: Each copy of Yithian Observer is no longer aloof.)<\/i>","back_flavor":"You explore the area near your interview chamber for some time, learning more of this city and its dwellers. It is a place of knowledge and research, inhabited by beings who call themselves the Great Race of Yith. For the most part, the Yithians allow you to explore the city without troubling you, though some of them follow you about and observe you with keen interest. As you pass through one of the city's meandering halls, you find a panel attached to the wall. It is a technological device you cannot hope to understand. As you stand in front of it, dumbfounded, one of your observers approaches cautiously. It extends one of its claw-appendages and manipulates the panel in a convoluted manner. To your surprise, the wall in front of you slides open to reveal another series of halls. The creature steps aside to let you pass.","back_name":"Finding Your Way","octgn_id":"dc9a837f-a9af-42d4-88da-0c4c5efcb6cf","url":"https:\/\/arkhamdb.com\/card\/04241","imagesrc":"\/bundles\/cards\/04241.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/04241b.png"},{"pack_code":"tcoa","pack_name":"The City of Archives","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_city_of_archives","encounter_name":"The City of Archives","position":242,"exceptional":false,"myriad":false,"encounter_position":6,"code":"04242","name":"Restricted Access","real_name":"Restricted Access","text":"<b>Objective<\/b> - If three of the following are true, you must advance:\n- An investigator \"found the process.\"\n- An investigator \"dissected an organ.\"\n- An investigator \"interviewed a subject.\"\n- An investigator \"realized what year it is.\"\n- An investigator \"activated the device.\"\n- An investigator controls The Custodian.","real_text":"<b>Objective<\/b> - If three of the following are true, you must advance:\n- An investigator \"found the process.\"\n- An investigator \"dissected an organ.\"\n- An investigator \"interviewed a subject.\"\n- An investigator \"realized what year it is.\"\n- An investigator \"activated the device.\"\n- An investigator controls The Custodian.","quantity":1,"health_per_investigator":false,"real_slot":"","stage":2,"flavor":"You have to find a way back home. Surely if the Yithians can bring you to this place, there must be a way to return\u2026","illustrator":"Stephen Somers","is_unique":false,"permanent":false,"double_sided":true,"back_text":"You no longer have to perform any of the following tasks. However, the more you have performed by the time the scenario ends, the easier the transition to your human body will be, and the less likely the process is to fail or backfire. <b>Be careful...<\/b>\nPlace this act in the victory display with this side faceup, as a reminder.\n- An investigator \"found the process.\"\n- An investigator \"dissected an organ.\"\n- An investigator \"interviewed a subject.\"\n- An investigator \"realized what year it is.\"\n- An investigator \"activated the device.\"\n- An investigator controls The Custodian.","back_flavor":"You believe you have discovered the process used by the Yithians to transport you here. But the truth is hard to accept. Your body was never brought to this place. Your mind has been transferred into the body of one of these creatures. Somewhere, in another place - in another time - one of the reviled creatures dwells in your body.","back_name":"The Process","octgn_id":"e8ef16ec-3a4e-4a49-95fd-dbaaa93648b4","url":"https:\/\/arkhamdb.com\/card\/04242","imagesrc":"\/bundles\/cards\/04242.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/04242b.png"},{"pack_code":"tcoa","pack_name":"The City of Archives","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_city_of_archives","encounter_name":"The City of Archives","position":243,"exceptional":false,"myriad":false,"encounter_position":7,"code":"04243","name":"Repossession","real_name":"Repossession","text":"Each Yithian Observer gains hunter.\n[action] Spend 1 clue: <b>Draw.<\/b> Draw 2 cards instead of 1. If your hand exceeds your maximum hand size, draw 1 additional card.\n<b>Objective<\/b> - If each surviving investigator has 10 or more cards in his or her hand, immediately advance. <i>(Beware - remember to complete as many of the tasks listed on act 2b as you can.)<\/i>","real_text":"Each Yithian Observer gains hunter.\n[action] Spend 1 clue: <b>Draw.<\/b> Draw 2 cards instead of 1. If your hand exceeds your maximum hand size, draw 1 additional card.\n<b>Objective<\/b> - If each surviving investigator has 10 or more cards in his or her hand, immediately advance. <i>(Beware - remember to complete as many of the tasks listed on act 2b as you can.)<\/i>","quantity":1,"health_per_investigator":false,"real_slot":"","stage":3,"flavor":"You have gathered the knowledge necessary to repossess your body, but before you can initiate the process, you must expand your mind.","illustrator":"Stephen Somers","is_unique":false,"permanent":false,"double_sided":true,"back_text":"<b>(\u2192R1)<\/b>","back_flavor":"The machine whirs with intense vibration. It has taken many hours to construct, and you have had to build it in secret, using the knowledge you have gathered from the various areas within the city. It is a strange device of rods, wheels, and glass, about the size of a small filing cabinet. A circular mirror in the center sends your alien reflection staring back at you.\nYou activate the device, and you feel a tugging on your psyche, stretching your consciousness across the aether of space and time. The memories come flooding back.","back_name":"Back to the Future","octgn_id":"79f204a4-f23c-45a4-a458-991a1d937be1","url":"https:\/\/arkhamdb.com\/card\/04243","imagesrc":"\/bundles\/cards\/04243.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/04243b.png"},{"pack_code":"tcoa","pack_name":"The City of Archives","type_code":"investigator","type_name":"Investigator","faction_code":"neutral","faction_name":"Neutral","encounter_code":"the_city_of_archives","encounter_name":"The City of Archives","position":244,"exceptional":false,"myriad":false,"code":"04244","name":"Body of a Yithian","real_name":"Body of a Yithian","subname":"Captive in Another Form","text":"Each of your [[Ally]] assets gains the [[Yithian]] trait.\n[reaction] After you commit a card to a skill test you are performing: Double the skill icons on that card. (Limit once per test.)\n[elder_sign] effect: +2. Draw 1 card.","real_text":"Each of your [[Ally]] assets gains the [[Yithian]] trait.\n[reaction] After you commit a card to a skill test you are performing: Double the skill icons on that card. (Limit once per test.)\n[elder_sign] effect: +2. Draw 1 card.","quantity":4,"skill_willpower":2,"skill_intellect":2,"skill_combat":2,"skill_agility":2,"health":7,"health_per_investigator":false,"sanity":7,"deck_limit":1,"real_slot":"","traits":"Monster. Yithian.","real_traits":"Monster. Yithian.","illustrator":"Stephen Somers","is_unique":false,"permanent":true,"double_sided":true,"back_text":"<b>Deck Size:<\/b> What it used to be, when you were human.\n<b>Deckbuilding Options:<\/b> Yithians can't build decks.\n<b>Deckbuilding Requirements<\/b>: (do not count toward deck size): Do you remember...?","back_flavor":"And then the morbid temptation to look down at myself became greater and greater, till one night I could not resist it. At first my downward glance revealed nothing whatsoever. A moment later I perceived that this was because my head lay at the end of a flexible neck of enormous length. Retracting this neck and gazing down very sharply, I saw the scale, rugose, iridescent bulk of a vast cone ten feet tall and ten feet wide at the base. THat was when I waked half of Arkham with my screaming as I plunged madly up from the abyss of sleep. - H. P. Lovecraft, <u>The Shadow out of Time<\/u>","octgn_id":"866e3e89-94bb-4f57-9caf-96904f3ee338","url":"https:\/\/arkhamdb.com\/card\/04244","imagesrc":"\/bundles\/cards\/04244.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/04244b.png"},{"pack_code":"tcoa","pack_name":"The City of Archives","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_city_of_archives","encounter_name":"The City of Archives","position":245,"exceptional":false,"myriad":false,"encounter_position":12,"code":"04245","name":"Interview Room","real_name":"Interview Room","subname":"Arrival Chamber","text":"[reaction] After you begin your turn in this location, if there is a [[Yithian]] enemy in this location: Draw 1 card.","real_text":"[reaction] After you begin your turn in this location, if there is a [[Yithian]] enemy in this location: Draw 1 card.","quantity":1,"shroud":2,"clues":0,"health_per_investigator":false,"real_slot":"","traits":"Ancient. Pnakotus.","real_traits":"Ancient. Pnakotus.","flavor":"There were colossal round windows and high arched doors, and pedestals or tables each as tall as the height of an ordinary room. - H. P. Lovecraft, <u>The Shadow out of Time<\/u>","illustrator":"Mark Molnar","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"Meanwhile the displaced mind, thrown back to the displacer\u2019s age and body, would be carefully guarded. It would be kept from harming the body it occupied, and would be drained of all its knowledge by trained questioners. - H. P. Lovecraft, <u>The Shadow out of Time<\/u>","octgn_id":"c97a01d0-caa1-428a-8afa-2b8777ac0b64","url":"https:\/\/arkhamdb.com\/card\/04245","imagesrc":"\/bundles\/cards\/04245.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/04245b.png"},{"pack_code":"tcoa","pack_name":"The City of Archives","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_city_of_archives","encounter_name":"The City of Archives","position":246,"exceptional":false,"myriad":false,"encounter_position":13,"code":"04246","name":"Interview Room","real_name":"Interview Room","subname":"Restraining Chamber","text":"[action]: <b>Parley.<\/b> Test [intellect] (4) or [combat] (4) to interrogate the captive mind restrained here. If you succeed, remember that you \"interviewed a subject.\" If you fail, take 2 horror.","real_text":"[action]: <b>Parley.<\/b> Test [intellect] (4) or [combat] (4) to interrogate the captive mind restrained here. If you succeed, remember that you \"interviewed a subject.\" If you fail, take 2 horror.","quantity":1,"shroud":4,"clues":1,"health_per_investigator":false,"victory":1,"real_slot":"","traits":"Ancient. Pnakotus.","real_traits":"Ancient. Pnakotus.","illustrator":"Mark Molnar","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"Meanwhile the displaced mind, thrown back to the displacer\u2019s age and body, would be carefully guarded. It would be kept from harming the body it occupied, and would be drained of all its knowledge by trained questioners. - H. P. Lovecraft, <u>The Shadow out of Time<\/u>","octgn_id":"76af5c04-caf0-4ffd-9fe4-f301ead1bd95","url":"https:\/\/arkhamdb.com\/card\/04246","imagesrc":"\/bundles\/cards\/04246.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/04246b.png"},{"pack_code":"tcoa","pack_name":"The City of Archives","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_city_of_archives","encounter_name":"The City of Archives","position":247,"exceptional":false,"myriad":false,"encounter_position":14,"code":"04247","name":"Interview Room","real_name":"Interview Room","subname":"Ichor-Filled Chamber","text":"<b>Forced<\/b> - After you enter this location: Test [willpower] (3). Take 1 horror for each point you fail by.","real_text":"<b>Forced<\/b> - After you enter this location: Test [willpower] (3). Take 1 horror for each point you fail by.","quantity":1,"shroud":1,"clues":1,"health_per_investigator":false,"victory":1,"real_slot":"","traits":"Ancient. Pnakotus.","real_traits":"Ancient. Pnakotus.","flavor":"An unidentifiable ooze covers the large table near the center of the chamber. The remains of a failed experiment? Or something far worse?","illustrator":"Mark Molnar","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"Meanwhile the displaced mind, thrown back to the displacer\u2019s age and body, would be carefully guarded. It would be kept from harming the body it occupied, and would be drained of all its knowledge by trained questioners. - H. P. Lovecraft, <u>The Shadow out of Time<\/u>","octgn_id":"30261f4d-dbc1-4589-8a95-77e638145a0d","url":"https:\/\/arkhamdb.com\/card\/04247","imagesrc":"\/bundles\/cards\/04247.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/04247b.png"},{"pack_code":"tcoa","pack_name":"The City of Archives","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_city_of_archives","encounter_name":"The City of Archives","position":248,"exceptional":false,"myriad":false,"encounter_position":15,"code":"04248","name":"Halls of Pnakotus","real_name":"Halls of Pnakotus","subname":"Northern Corridors","text":"[fast] During your turn, choose and discard a card from your hand: Move to another copy of Halls of Pnakotus. (Limit once per turn.)","real_text":"[fast] During your turn, choose and discard a card from your hand: Move to another copy of Halls of Pnakotus. (Limit once per turn.)","quantity":1,"shroud":3,"clues":1,"clues_fixed":true,"health_per_investigator":false,"real_slot":"","traits":"Ancient. Pnakotus.","real_traits":"Ancient. Pnakotus.","flavor":"Later I had visions of sweeping through Cyclopean corridors of stone, and up and down gigantic inclined planes of the same monstrous masonry. - H. P. Lovecraft, <u>The Shadow out of Time<\/u>","illustrator":"Frej Agelii","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"At this point, it appeared, the desert\u2019s sands lay directly upon a floor of some titan structure of earth\u2019s youth - how preserved through aeons of geologic convulsion I could not then and cannot now even attempt to guess. - H. P. Lovecraft, <u>The Shadow out of Time<\/u>","octgn_id":"25aaacaa-f161-47e7-8338-d22b7230f270","url":"https:\/\/arkhamdb.com\/card\/04248","imagesrc":"\/bundles\/cards\/04248.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/04248b.png"},{"pack_code":"tcoa","pack_name":"The City of Archives","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_city_of_archives","encounter_name":"The City of Archives","position":249,"exceptional":false,"myriad":false,"encounter_position":16,"code":"04249","name":"Halls of Pnakotus","real_name":"Halls of Pnakotus","subname":"Eastern Corridors","text":"[fast] During your turn, choose and discard a card from your hand: Move to another copy of Halls of Pnakotus. (Limit once per turn.)","real_text":"[fast] During your turn, choose and discard a card from your hand: Move to another copy of Halls of Pnakotus. (Limit once per turn.)","quantity":1,"shroud":3,"clues":1,"clues_fixed":true,"health_per_investigator":false,"real_slot":"","traits":"Ancient. Pnakotus.","real_traits":"Ancient. Pnakotus.","flavor":"Later I had visions of sweeping through Cyclopean corridors of stone, and up and down gigantic inclined planes of the same monstrous masonry. - H. P. Lovecraft, <u>The Shadow out of Time<\/u>","illustrator":"Frej Agelii","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"At this point, it appeared, the desert\u2019s sands lay directly upon a floor of some titan structure of earth\u2019s youth - how preserved through aeons of geologic convulsion I could not then and cannot now even attempt to guess. - H. P. Lovecraft, <u>The Shadow out of Time<\/u>","octgn_id":"e8644784-196c-49f0-b8e0-4f7e27723a85","url":"https:\/\/arkhamdb.com\/card\/04249","imagesrc":"\/bundles\/cards\/04249.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/04249b.png"},{"pack_code":"tcoa","pack_name":"The City of Archives","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_city_of_archives","encounter_name":"The City of Archives","position":250,"exceptional":false,"myriad":false,"encounter_position":17,"code":"04250","name":"Halls of Pnakotus","real_name":"Halls of Pnakotus","subname":"Western Corridors","text":"[fast] During your turn, choose and discard a card from your hand: Move to another copy of Halls of Pnakotus. (Limit once per turn.)","real_text":"[fast] During your turn, choose and discard a card from your hand: Move to another copy of Halls of Pnakotus. (Limit once per turn.)","quantity":1,"shroud":3,"clues":1,"clues_fixed":true,"health_per_investigator":false,"real_slot":"","traits":"Ancient. Pnakotus.","real_traits":"Ancient. Pnakotus.","flavor":"Later I had visions of sweeping through Cyclopean corridors of stone, and up and down gigantic inclined planes of the same monstrous masonry. - H. P. Lovecraft, <u>The Shadow out of Time<\/u>","illustrator":"Frej Agelii","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"At this point, it appeared, the desert\u2019s sands lay directly upon a floor of some titan structure of earth\u2019s youth - how preserved through aeons of geologic convulsion I could not then and cannot now even attempt to guess. - H. P. Lovecraft, <u>The Shadow out of Time<\/u>","octgn_id":"38f8fe16-06e2-4309-9226-71bb5d904c9d","url":"https:\/\/arkhamdb.com\/card\/04250","imagesrc":"\/bundles\/cards\/04250.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/04250b.png"},{"pack_code":"tcoa","pack_name":"The City of Archives","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_city_of_archives","encounter_name":"The City of Archives","position":251,"exceptional":false,"myriad":false,"encounter_position":18,"code":"04251","name":"Great Library","real_name":"Great Library","text":"[action] Spend 1 [per_investigator] clues: Test [intellect] (3) to decipher the information you've found. If you succeed, remember that you have \"found the process.\"\n<b>Forced<\/b> - At the end of the round, if there are fewer than 4 clues on Great Library: Add clues to Great Library until there are 4 clues on it.","real_text":"[action] Spend 1 [per_investigator] clues: Test [intellect] (3) to decipher the information you've found. If you succeed, remember that you have \"found the process.\"\n<b>Forced<\/b> - At the end of the round, if there are fewer than 4 clues on Great Library: Add clues to Great Library until there are 4 clues on it.","quantity":1,"shroud":2,"clues":4,"clues_fixed":true,"health_per_investigator":false,"real_slot":"","traits":"Ancient. Pnakotus.","real_traits":"Ancient. Pnakotus.","illustrator":"Mark Molnar","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"In its vast libraries were volumes of texts and pictures holding the whole of earth\u2019s annals - histories and descriptions of every species that had ever been or that ever would be, with full records of their arts, their achievements, their languages, and their psychologies. - H. P. Lovecraft, <u>The Shadow out of Time<\/u>","octgn_id":"7a1c36e7-cf5a-478a-bf7a-484fcc58bed4","url":"https:\/\/arkhamdb.com\/card\/04251","imagesrc":"\/bundles\/cards\/04251.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/04251b.png"},{"pack_code":"tcoa","pack_name":"The City of Archives","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_city_of_archives","encounter_name":"The City of Archives","position":252,"exceptional":false,"myriad":false,"encounter_position":19,"code":"04252","name":"Yithian Orrery","real_name":"Yithian Orrery","text":"[action] [action] If there are no clues on Yithian Orrery: Remember that you \"realized what year it is.\"\nWhile you are in the Yithian Orrery, increase your maximum hand size by 2.","real_text":"[action] [action] If there are no clues on Yithian Orrery: Remember that you \"realized what year it is.\"\nWhile you are in the Yithian Orrery, increase your maximum hand size by 2.","quantity":1,"shroud":4,"clues":1,"health_per_investigator":false,"victory":1,"real_slot":"","traits":"Ancient. Pnakotus.","real_traits":"Ancient. Pnakotus.","illustrator":"Mark Molnar","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"I seemed to talk, in some odd language of claw-clickings, with exiled intellects from every corner of the solar system. There was a mind from the planet we know as Venus, which would live incalculable epochs to come, and one from an outer moon of Jupiter six million years in the past. - H. P. Lovecraft, <u>The Shadow out of Time<\/u>","octgn_id":"983d581c-e0bf-4839-b14d-dda873a3d8ce","url":"https:\/\/arkhamdb.com\/card\/04252","imagesrc":"\/bundles\/cards\/04252.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/04252b.png"},{"pack_code":"tcoa","pack_name":"The City of Archives","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_city_of_archives","encounter_name":"The City of Archives","position":253,"exceptional":false,"myriad":false,"encounter_position":20,"code":"04253","name":"Laboratory of the Great Race","real_name":"Laboratory of the Great Race","text":"[action] If there are no clues on Laboratory of the Great Race: Test [agility] (3) to manipulate the controls on the technological device nearby. If you succeed, remember that you \"activated the device.\" If you fail, place 1 clue on Laboratory of the Great Race <i>(from the token pool)<\/i>.","real_text":"[action] If there are no clues on Laboratory of the Great Race: Test [agility] (3) to manipulate the controls on the technological device nearby. If you succeed, remember that you \"activated the device.\" If you fail, place 1 clue on Laboratory of the Great Race <i>(from the token pool)<\/i>.","quantity":1,"shroud":2,"clues":1,"health_per_investigator":false,"real_slot":"","traits":"Ancient. Pnakotus.","real_traits":"Ancient. Pnakotus.","illustrator":"Mark Molnar","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"It had learned all things that ever were known or ever would be known on the earth, through the power of its keener minds to project themselves into the past and future, even through gulfs of millions of years, and study the lore of every age. - H. P. Lovecraft, <u>The Shadow out of Time<\/u>","octgn_id":"cbb0161d-f354-42b8-964c-48236d081ff3","url":"https:\/\/arkhamdb.com\/card\/04253","imagesrc":"\/bundles\/cards\/04253.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/04253b.png"},{"pack_code":"tcoa","pack_name":"The City of Archives","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_city_of_archives","encounter_name":"The City of Archives","position":254,"exceptional":false,"myriad":false,"encounter_position":21,"code":"04254","name":"Deconstruction Room","real_name":"Deconstruction Room","text":"[action]: Test [combat] (4) to attempt to retrieve a valuable organ from one of the alien cadavers. This test gets +1 difficulty for each clue on Deconstruction Room. If you succeed, remember that you \"dissected an organ.\"","real_text":"[action]: Test [combat] (4) to attempt to retrieve a valuable organ from one of the alien cadavers. This test gets +1 difficulty for each clue on Deconstruction Room. If you succeed, remember that you \"dissected an organ.\"","quantity":1,"shroud":3,"clues":1,"health_per_investigator":false,"victory":1,"real_slot":"","traits":"Ancient. Pnakotus.","real_traits":"Ancient. Pnakotus.","illustrator":"Mark Molnar","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"They were only partly material - as we understand matter - and their type of consciousness and media of perception differed wholly from those of terrestrial organisms. - H. P. Lovecraft, <u>The Shadow out of Time<\/u>","octgn_id":"1b282c6f-6180-4039-907d-fba422f6d0c5","url":"https:\/\/arkhamdb.com\/card\/04254","imagesrc":"\/bundles\/cards\/04254.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/04254b.png"},{"pack_code":"tcoa","pack_name":"The City of Archives","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_city_of_archives","encounter_name":"The City of Archives","position":255,"exceptional":false,"myriad":false,"encounter_position":22,"code":"04255","name":"Towers of Pnakotus","real_name":"Towers of Pnakotus","text":"[action]: Discard any number of cards from your hand. Shuffle your discard pile into your deck and draw cards equal to 1 more than the number of cards you discarded. (Limit once per turn.)","real_text":"[action]: Discard any number of cards from your hand. Shuffle your discard pile into your deck and draw cards equal to 1 more than the number of cards you discarded. (Limit once per turn.)","quantity":1,"shroud":2,"clues":2,"health_per_investigator":false,"victory":2,"real_slot":"","traits":"Ancient. Pnakotus.","real_traits":"Ancient. Pnakotus.","flavor":"The great sandy desert beyond is no escape for you. If you leave, you will never repossess your body.","illustrator":"Julian Kok","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"In certain places I beheld enormous dark cylindrical towers which climbed far above any of the other structures. - H. P. Lovecraft, <u>The Shadow out of Time<\/u>","octgn_id":"9a533506-45fd-44ea-af5d-f4f79c059506","url":"https:\/\/arkhamdb.com\/card\/04255","imagesrc":"\/bundles\/cards\/04255.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/04255b.png"},{"pack_code":"tcoa","pack_name":"The City of Archives","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"the_city_of_archives","encounter_name":"The City of Archives","position":256,"exceptional":false,"myriad":false,"encounter_position":23,"code":"04256","name":"The Custodian","real_name":"The Custodian","subname":"Curious Yithian","text":"[reaction] When the investigation phase begins, if you control The Custodian: Each investigator at its location draws 1 card.\n[action] If The Custodian is not controlled by a player: <b>Parley.<\/b> Test [intellect] (3) to converse with the library custodian. If you succeed, something about its mannerisms seems familiar to you; place 1 of your clues on it. Then, if there are 1 [per_investigator] clues on it, take control of The Custodian.","real_text":"[reaction] When the investigation phase begins, if you control The Custodian: Each investigator at its location draws 1 card.\n[action] If The Custodian is not controlled by a player: <b>Parley.<\/b> Test [intellect] (3) to converse with the library custodian. If you succeed, something about its mannerisms seems familiar to you; place 1 of your clues on it. Then, if there are 1 [per_investigator] clues on it, take control of The Custodian.","quantity":1,"health_per_investigator":false,"real_slot":"","traits":"Ally. Yithian.","real_traits":"Ally. Yithian.","illustrator":"Stephen Somers","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"4a836c1f-5395-422a-b0e7-86102e8dd0ab","url":"https:\/\/arkhamdb.com\/card\/04256","imagesrc":"\/bundles\/cards\/04256.png","spoiler":1},{"pack_code":"tcoa","pack_name":"The City of Archives","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_city_of_archives","encounter_name":"The City of Archives","position":257,"exceptional":false,"myriad":false,"encounter_position":24,"code":"04257","name":"Keeper of the Great Library","real_name":"Keeper of the Great Library","text":"<b>Spawn<\/b> - Great Library.\nAlert. Aloof.\nIf an investigator has \"found the process\" or \"realized what year it is,\" Keeper of the Great Library loses aloof and gains hunter.","real_text":"<b>Spawn<\/b> - Great Library.\nAlert. Aloof.\nIf an investigator has \"found the process\" or \"realized what year it is,\" Keeper of the Great Library loses aloof and gains hunter.","quantity":2,"health":4,"health_per_investigator":false,"enemy_damage":1,"enemy_horror":1,"enemy_fight":3,"enemy_evade":3,"real_slot":"","traits":"Monster. Yithian.","real_traits":"Monster. Yithian.","illustrator":"David Demaret","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"fa6a4eb4-99e3-4ec7-84b8-6240210ae17e","url":"https:\/\/arkhamdb.com\/card\/04257","imagesrc":"\/bundles\/cards\/04257.png","spoiler":1},{"pack_code":"tcoa","pack_name":"The City of Archives","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_city_of_archives","encounter_name":"The City of Archives","position":258,"exceptional":false,"myriad":false,"encounter_position":26,"code":"04258","name":"Scientist of Yith","real_name":"Scientist of Yith","text":"<b>Spawn<\/b> - Laboratory of the Great Race.\nAloof.\nIf an investigator has \"activated the device\" or \"dissected an organ,\" Scientist of Yith loses aloof and gains hunter.","real_text":"<b>Spawn<\/b> - Laboratory of the Great Race.\nAloof.\nIf an investigator has \"activated the device\" or \"dissected an organ,\" Scientist of Yith loses aloof and gains hunter.","quantity":2,"health":3,"health_per_investigator":false,"enemy_damage":2,"enemy_fight":4,"enemy_evade":1,"real_slot":"","traits":"Monster. Yithian.","real_traits":"Monster. Yithian.","illustrator":"Paul Carrick","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"01d8d99d-4dc5-4b98-b4d0-ed83234ac273","url":"https:\/\/arkhamdb.com\/card\/04258","imagesrc":"\/bundles\/cards\/04258.png","spoiler":1},{"pack_code":"tcoa","pack_name":"The City of Archives","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_city_of_archives","encounter_name":"The City of Archives","position":259,"exceptional":false,"myriad":false,"encounter_position":28,"code":"04259","name":"Scholar from Yith","real_name":"Scholar from Yith","text":"<b>Prey<\/b> - Most cards in hand.\n<b>Forced<\/b> - When Scholar from Yith attacks you: Discard 2 random cards from your hand.\n[action] If Scholar from Yith is ready and engaged with you: <b>Parley.<\/b> Test [intellect] (3) to attempt to pass as a member of the creature's race. If you succeed, draw 1 card and evade Scholar from Yith. If you fail, Scholar from Yith attacks you.","real_text":"<b>Prey<\/b> - Most cards in hand.\n<b>Forced<\/b> - When Scholar from Yith attacks you: Discard 2 random cards from your hand.\n[action] If Scholar from Yith is ready and engaged with you: <b>Parley.<\/b> Test [intellect] (3) to attempt to pass as a member of the creature's race. If you succeed, draw 1 card and evade Scholar from Yith. If you fail, Scholar from Yith attacks you.","quantity":3,"health":2,"health_per_investigator":false,"enemy_horror":1,"enemy_fight":2,"enemy_evade":2,"real_slot":"","traits":"Monster. Yithian.","real_traits":"Monster. Yithian.","illustrator":"Stephen Somers","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"106716f8-2a94-4498-a102-64282773748d","url":"https:\/\/arkhamdb.com\/card\/04259","imagesrc":"\/bundles\/cards\/04259.png","spoiler":1},{"pack_code":"tcoa","pack_name":"The City of Archives","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_city_of_archives","encounter_name":"The City of Archives","position":260,"exceptional":false,"myriad":false,"encounter_position":31,"code":"04260","name":"Yithian Presence","real_name":"Yithian Presence","text":"<b>Revelation<\/b> - Put Yithian Presence into play in your threat area.\nIf there is a [[Yithian]] enemy at your location, you cannot investigate that location or trigger [action] abilities on encounter cards <i>(including this card).<\/i>\n[action] Choose and discard 2 cards from your hand: Discard Yithian Presence.","real_text":"<b>Revelation<\/b> - Put Yithian Presence into play in your threat area.\nIf there is a [[Yithian]] enemy at your location, you cannot investigate that location or trigger [action] abilities on encounter cards <i>(including this card).<\/i>\n[action] Choose and discard 2 cards from your hand: Discard Yithian Presence.","quantity":3,"health_per_investigator":false,"real_slot":"","traits":"Power. Terror.","real_traits":"Power. Terror.","illustrator":"Scott Purdy","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"62fd2bb4-1038-4b5a-8d28-bdbdcca3addf","url":"https:\/\/arkhamdb.com\/card\/04260","imagesrc":"\/bundles\/cards\/04260.png","spoiler":1},{"pack_code":"tcoa","pack_name":"The City of Archives","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_city_of_archives","encounter_name":"The City of Archives","position":261,"exceptional":false,"myriad":false,"encounter_position":34,"code":"04261","name":"Cruel Interrogations","real_name":"Cruel Interrogations","text":"<b>Revelation<\/b> - Put Cruel Interrogations into play in your threat area. If any investigator has \"interviewed a subject,\" take 1 horror and Cruel Interrogations gains surge.\nYou cannot take draw actions.\n[action]: Test [willpower] (2). If you succeed, discard Cruel Interrogations.","real_text":"<b>Revelation<\/b> - Put Cruel Interrogations into play in your threat area. If any investigator has \"interviewed a subject,\" take 1 horror and Cruel Interrogations gains surge.\nYou cannot take draw actions.\n[action]: Test [willpower] (2). If you succeed, discard Cruel Interrogations.","quantity":3,"health_per_investigator":false,"real_slot":"","traits":"Injury. Terror.","real_traits":"Injury. Terror.","illustrator":"Matthew Cowdery","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"54633634-7289-4f53-851c-e5bac5357a95","url":"https:\/\/arkhamdb.com\/card\/04261","imagesrc":"\/bundles\/cards\/04261.png","spoiler":1},{"pack_code":"tcoa","pack_name":"The City of Archives","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_city_of_archives","encounter_name":"The City of Archives","position":262,"exceptional":false,"myriad":false,"encounter_position":37,"code":"04262","name":"Lost Humanity","real_name":"Lost Humanity","text":"<b>Revelation<\/b> - Test [willpower] (5). For each point you fail by, remove the top card of your deck from the game. If there are less than 10 total cards in your hand, deck and discard pile, you are driven insane.","real_text":"<b>Revelation<\/b> - Test [willpower] (5). For each point you fail by, remove the top card of your deck from the game. If there are less than 10 total cards in your hand, deck and discard pile, you are driven insane.","quantity":2,"health_per_investigator":false,"real_slot":"","traits":"Terror.","real_traits":"Terror.","flavor":"All memories that could be eradicated were eradicated, so that in most cases only a dream-shadowed blank stretched back to the time of the first exchange. - H. P. Lovecraft, <u>The Shadow out of Time<\/u>","illustrator":"Stephen Somers","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"68c31db5-b57c-4731-818d-aef7a2f33c3d","url":"https:\/\/arkhamdb.com\/card\/04262","imagesrc":"\/bundles\/cards\/04262.png","spoiler":1},{"pack_code":"tcoa","pack_name":"The City of Archives","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_city_of_archives","encounter_name":"The City of Archives","position":263,"exceptional":false,"myriad":false,"encounter_position":39,"code":"04263","name":"Captive Mind","real_name":"Captive Mind","text":"<b>Revelation<\/b> - Test [willpower] (0). Regardless of whether this skill test succeeds or fails, choose and discard all but X cards from your hand. X is your modified skill value for this test.","real_text":"<b>Revelation<\/b> - Test [willpower] (0). Regardless of whether this skill test succeeds or fails, choose and discard all but X cards from your hand. X is your modified skill value for this test.","quantity":2,"health_per_investigator":false,"real_slot":"","traits":"Hex.","real_traits":"Hex.","flavor":"It was not a kidnapping, but an exchange.","illustrator":"Adam S. Doyle","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"21efd226-a2fa-435b-aa90-97b3835182e4","url":"https:\/\/arkhamdb.com\/card\/04263","imagesrc":"\/bundles\/cards\/04263.png","spoiler":1},{"pack_code":"tcoa","pack_name":"The City of Archives","type_code":"treachery","type_name":"Treachery","subtype_code":"weakness","subtype_name":"Weakness","faction_code":"neutral","faction_name":"Neutral","encounter_code":"the_city_of_archives","encounter_name":"The City of Archives","position":264,"exceptional":false,"myriad":false,"encounter_position":41,"code":"04264","name":"Out of Body Experience","real_name":"Out of Body Experience","text":"<b>Revelation<\/b> - Shuffle each card from your hand into your deck and draw an equal number of cards. Shuffle Out of Body Experience into your deck.","real_text":"<b>Revelation<\/b> - Shuffle each card from your hand into your deck and draw an equal number of cards. Shuffle Out of Body Experience into your deck.","quantity":4,"health_per_investigator":false,"deck_limit":1,"real_slot":"","traits":"Madness. Paradox.","real_traits":"Madness. Paradox.","flavor":"My head was aching, and I had a singular feeling - altogether new to me - that someone else was trying to get possession of my thoughts. - H. P. Lovecraft, <u>The Shadow Out of Time<\/u>","illustrator":"Rafa\u0142 Hrynkiewicz","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"1d9c6e6a-498c-4226-b6a3-bdb13eb12a5a","url":"https:\/\/arkhamdb.com\/card\/04264","imagesrc":"\/bundles\/cards\/04264.png","spoiler":1},{"pack_code":"tdoy","pack_name":"The Depths of Yoth","type_code":"asset","type_name":"Asset","faction_code":"guardian","faction_name":"Guardian","position":265,"exceptional":false,"myriad":false,"code":"04265","name":"Handcuffs","real_name":"Handcuffs","cost":2,"text":"[action] If Handcuffs is not attached to an enemy: <b>Evade.<\/b> Use only on a [[Humanoid]] enemy. This evasion attempt uses [combat] instead of [agility]. If you succeed, attach Handcuffs to the just-evaded enemy.\nIf the attached enemy is non-[[Elite]], it cannot ready and doom cannot be placed on it.","real_text":"[action] If Handcuffs is not attached to an enemy: <b>Evade.<\/b> Use only on a [[Humanoid]] enemy. This evasion attempt uses [combat] instead of [agility]. If you succeed, attach Handcuffs to the just-evaded enemy.\nIf the attached enemy is non-[[Elite]], it cannot ready and doom cannot be placed on it.","quantity":2,"skill_agility":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Item. Police.","real_traits":"Item. Police.","illustrator":"Magali Villeneuve","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"4ee386b3-19fe-4718-8546-d092ae121791","url":"https:\/\/arkhamdb.com\/card\/04265","imagesrc":"\/bundles\/cards\/04265.png"},{"pack_code":"tdoy","pack_name":"The Depths of Yoth","type_code":"event","type_name":"Event","faction_code":"guardian","faction_name":"Guardian","position":266,"exceptional":false,"myriad":false,"code":"04266","name":"Blood Eclipse","real_name":"Blood Eclipse","cost":1,"text":"As an additional cost to play Blood Eclipse, take up to 3 damage.\n<b>Fight.<\/b> This attack uses [willpower] instead of [combat]. You get +1 [willpower] and deal +1 damage for this attack for each damage taken as part of this card's cost.","real_text":"As an additional cost to play Blood Eclipse, take up to 3 damage.\n<b>Fight.<\/b> This attack uses [willpower] instead of [combat]. You get +1 [willpower] and deal +1 damage for this attack for each damage taken as part of this card's cost.","quantity":2,"skill_willpower":1,"skill_combat":1,"xp":3,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Spell. Spirit.","real_traits":"Spell. Spirit.","illustrator":"Ryohei Hase","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"e18601aa-21ed-4468-8e2c-a613bfd1f75a","url":"https:\/\/arkhamdb.com\/card\/04266","imagesrc":"\/bundles\/cards\/04266.png"},{"pack_code":"tdoy","pack_name":"The Depths of Yoth","type_code":"asset","type_name":"Asset","faction_code":"seeker","faction_name":"Seeker","position":267,"exceptional":false,"myriad":false,"code":"04267","name":"Feed the Mind","real_name":"Feed the Mind","cost":2,"text":"Uses (3 secrets).\n[action] Exhaust Feed the Mind and spend 1 secret: Test [intellect] (0). For each point you succeed by, draw 1 card. Then, take 1 horror for each card in your hand in excess of your maximum hand size.","real_text":"Uses (3 secrets).\n[action] Exhaust Feed the Mind and spend 1 secret: Test [intellect] (0). For each point you succeed by, draw 1 card. Then, take 1 horror for each card in your hand in excess of your maximum hand size.","quantity":2,"skill_intellect":1,"xp":3,"health_per_investigator":false,"deck_limit":2,"slot":"Arcane","real_slot":"Arcane","traits":"Spell.","real_traits":"Spell.","illustrator":"Dual Brush Studios","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"336f8a91-80d9-4e56-9319-9c54d177472e","url":"https:\/\/arkhamdb.com\/card\/04267","imagesrc":"\/bundles\/cards\/04267.png"},{"pack_code":"tdoy","pack_name":"The Depths of Yoth","type_code":"asset","type_name":"Asset","faction_code":"rogue","faction_name":"Rogue","position":268,"exceptional":false,"myriad":false,"code":"04268","name":"Colt Vest Pocket","real_name":"Colt Vest Pocket","cost":2,"text":"Uses (5 ammo).\n[action] Spend 1 ammo: <b>Fight.<\/b> You get +1 [combat] for this attack. This attack deals +1 damage.\n<b>Forced<\/b> - At the end of the round: Discard Colt Vest Pocket.","real_text":"Uses (5 ammo).\n[action] Spend 1 ammo: <b>Fight.<\/b> You get +1 [combat] for this attack. This attack deals +1 damage.\n<b>Forced<\/b> - At the end of the round: Discard Colt Vest Pocket.","quantity":2,"skill_agility":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"slot":"Hand","real_slot":"Hand","traits":"Item. Weapon. Firearm. Illicit.","real_traits":"Item. Weapon. Firearm. Illicit.","illustrator":"Dual Brush Studios","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"80f17c0a-b83a-4005-b263-0266b7b6b706","url":"https:\/\/arkhamdb.com\/card\/04268","imagesrc":"\/bundles\/cards\/04268.png"},{"pack_code":"tdoy","pack_name":"The Depths of Yoth","type_code":"event","type_name":"Event","faction_code":"rogue","faction_name":"Rogue","position":269,"exceptional":false,"myriad":false,"code":"04269","name":"Coup de Gr\u00e2ce","real_name":"Coup de Gr\u00e2ce","cost":2,"text":"Deal 1 damage to an enemy at your location. If this effect defeats that enemy, draw 1 card. If it is your turn, end your turn. This action does not provoke attacks of opportunity.","real_text":"Deal 1 damage to an enemy at your location. If this effect defeats that enemy, draw 1 card. If it is your turn, end your turn. This action does not provoke attacks of opportunity.","quantity":2,"skill_combat":2,"xp":0,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Tactic. Fated.","real_traits":"Tactic. Fated.","flavor":"Two bullets cracked open the creature\u2019s skull.\nThen another. Then another. Then another.","illustrator":"Jorge Matar","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"2fbc296b-cf99-4e32-bafe-b5b7f2f184cd","url":"https:\/\/arkhamdb.com\/card\/04269","imagesrc":"\/bundles\/cards\/04269.png"},{"pack_code":"tdoy","pack_name":"The Depths of Yoth","type_code":"event","type_name":"Event","faction_code":"survivor","faction_name":"Survivor","position":272,"exceptional":false,"myriad":false,"code":"04272","name":"Winging It","real_name":"Winging It","cost":1,"text":"You may play Winging It from your discard pile. If you do, shuffle it into your deck after resolving its effects.\n<b>Investigate.<\/b> Your location gets -1 shroud for this investigation. (If you played Winging It from your discard pile, discover 1 additional clue if you succeed.)","real_text":"You may play Winging It from your discard pile. If you do, shuffle it into your deck after resolving its effects.\n<b>Investigate.<\/b> Your location gets -1 shroud for this investigation. (If you played Winging It from your discard pile, discover 1 additional clue if you succeed.)","quantity":2,"xp":0,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Tactic. Improvised.","real_traits":"Tactic. Improvised.","illustrator":"Borja Pindado","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"655e57bc-72fc-4bb6-b971-dc8cb8d96519","url":"https:\/\/arkhamdb.com\/card\/04272","imagesrc":"\/bundles\/cards\/04272.png"},{"pack_code":"tdoy","pack_name":"The Depths of Yoth","type_code":"asset","type_name":"Asset","faction_code":"survivor","faction_name":"Survivor","position":273,"exceptional":false,"myriad":false,"code":"04273","name":"Old Hunting Rifle","real_name":"Old Hunting Rifle","cost":3,"text":"Uses (3 ammo).\n[action] Spend 1 ammo: <b>Fight.<\/b> You get +3 [combat] and deal +2 damage for this attack. If a [skull] or [auto_fail] symbol is revealed during this attack, the rifle jams. (This attack automatically fails. Before you can activate this ability again, you must perform the following ability: \"[action]: You clear the jam.\")","real_text":"Uses (3 ammo).\n[action] Spend 1 ammo: <b>Fight.<\/b> You get +3 [combat] and deal +2 damage for this attack. If a [skull] or [auto_fail] symbol is revealed during this attack, the rifle jams. (This attack automatically fails. Before you can activate this ability again, you must perform the following ability: \"[action]: You clear the jam.\")","quantity":2,"skill_combat":1,"skill_agility":1,"xp":3,"health_per_investigator":false,"deck_limit":2,"slot":"Hand x2","real_slot":"Hand x2","traits":"Item. Weapon. Firearm.","real_traits":"Item. Weapon. Firearm.","illustrator":"John Pacer","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"2990c62d-efff-4442-9084-97e491b814e6","url":"https:\/\/arkhamdb.com\/card\/04273","imagesrc":"\/bundles\/cards\/04273.png"},{"pack_code":"tdoy","pack_name":"The Depths of Yoth","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","position":274,"exceptional":false,"myriad":false,"code":"04274","name":"Thermos","real_name":"Thermos","cost":4,"text":"Uses (3 supplies).\n[action] Spend 1 supply, exhaust Thermos: Heal 1 damage from an investigator at your location (2 damage instead if he or she has 2 or more physical trauma).\n[action] Spend 1 supply, exhaust Thermos: Heal 1 horror from an investigator at your location (2 horror instead if he or she has 2 or more mental trauma).","real_text":"Uses (3 supplies).\n[action] Spend 1 supply, exhaust Thermos: Heal 1 damage from an investigator at your location (2 damage instead if he or she has 2 or more physical trauma).\n[action] Spend 1 supply, exhaust Thermos: Heal 1 horror from an investigator at your location (2 horror instead if he or she has 2 or more mental trauma).","quantity":2,"skill_willpower":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Item.","real_traits":"Item.","tags":"hd.hh.","illustrator":"Robert Laskey","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"83868b15-c1e5-40b7-b248-e7bb29904491","url":"https:\/\/arkhamdb.com\/card\/04274","imagesrc":"\/bundles\/cards\/04274.png"},{"pack_code":"tdoy","pack_name":"The Depths of Yoth","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","position":275,"exceptional":false,"myriad":false,"code":"04275","name":"Hemispheric Map","real_name":"Hemispheric Map","cost":2,"text":"While your current location is connected to at least 2 other locations, you get +1 [willpower] and +1 [intellect].\nWhile your current location is connected to at least 4 other locations, you get an additional +1 [willpower] and +1 [intellect].","real_text":"While your current location is connected to at least 2 other locations, you get +1 [willpower] and +1 [intellect].\nWhile your current location is connected to at least 4 other locations, you get an additional +1 [willpower] and +1 [intellect].","quantity":2,"skill_willpower":1,"skill_intellect":1,"xp":3,"health_per_investigator":false,"deck_limit":2,"slot":"Accessory","real_slot":"Accessory","traits":"Item. Relic.","real_traits":"Item. Relic.","illustrator":"Dimitri Bielak","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"d8c9c917-aec2-4bc1-93dc-3b3cd1d44135","url":"https:\/\/arkhamdb.com\/card\/04275","imagesrc":"\/bundles\/cards\/04275.png"},{"pack_code":"tdoy","pack_name":"The Depths of Yoth","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","position":276,"exceptional":false,"myriad":false,"code":"04276","name":"Timeworn Brand","real_name":"Timeworn Brand","cost":5,"text":"[action] If Timeworn Brand is ready: <b>Fight.<\/b> You get +2 [combat] and deal +1 damage for this attack.\n[action] Exhaust Timeworn Brand: <b>Fight.<\/b> Add your [willpower] to your skill value for this attack. This attack deals +3 damage. If this attack defeats an [[Elite]] enemy, draw 3 cards. (Max once per game.)","real_text":"[action] If Timeworn Brand is ready: <b>Fight.<\/b> You get +2 [combat] and deal +1 damage for this attack.\n[action] Exhaust Timeworn Brand: <b>Fight.<\/b> Add your [willpower] to your skill value for this attack. This attack deals +3 damage. If this attack defeats an [[Elite]] enemy, draw 3 cards. (Max once per game.)","quantity":2,"skill_willpower":1,"skill_combat":1,"xp":5,"health_per_investigator":false,"deck_limit":2,"slot":"Hand","real_slot":"Hand","traits":"Item. Relic. Weapon. Melee.","real_traits":"Item. Relic. Weapon. Melee.","illustrator":"Andreas Zafiratos","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"6705ff5f-bf95-4310-83d6-30fb1684e8ae","url":"https:\/\/arkhamdb.com\/card\/04276","imagesrc":"\/bundles\/cards\/04276.png"},{"pack_code":"tdoy","pack_name":"The Depths of Yoth","type_code":"scenario","type_name":"Scenario","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_depths_of_yoth","encounter_name":"The Depths of Yoth","position":277,"exceptional":false,"myriad":false,"encounter_position":1,"code":"04277","name":"The Depths of Yoth","real_name":"The Depths of Yoth","text":"Easy \/ Standard\n[skull]: -X. X is the current depth level.\n[cultist]: Reveal another token. If you fail, each [[Serpent]] enemy at your location or a connecting location heals 2 damage.\n[tablet]: Reveal another token. If you fail, place 1 clue on your location <i>(from the token pool)<\/i>.\n[elder_thing]: -2. If there are 3 or more vengeance points in the victory display, you automatically fail this test, instead.","real_text":"Easy \/ Standard\n[skull]: -X. X is the current depth level.\n[cultist]: Reveal another token. If you fail, each [[Serpent]] enemy at your location or a connecting location heals 2 damage.\n[tablet]: Reveal another token. If you fail, place 1 clue on your location <i>(from the token pool)<\/i>.\n[elder_thing]: -2. If there are 3 or more vengeance points in the victory display, you automatically fail this test, instead.","quantity":1,"health_per_investigator":false,"real_slot":"","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Hard \/ Expert\n[skull]: -X. X is the current depth level. If you fail, take 1 horror.\n[cultist]: Reveal another token. If you fail, each [[Serpent]] enemy at your location or a connecting location heals 2 damage.\n[tablet]: Reveal another token. If you fail, place 1 clue on your location <i>(from the token pool)<\/i>.\n[elder_thing]: -4. If there are 3 or more vengeance points in the victory display, you automatically fail this test, instead.","octgn_id":"6876db05-c1e2-4e46-b172-1739f700f716","url":"https:\/\/arkhamdb.com\/card\/04277","imagesrc":"\/bundles\/cards\/04277.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/04277b.png"},{"pack_code":"tdoy","pack_name":"The Depths of Yoth","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_depths_of_yoth","encounter_name":"The Depths of Yoth","position":278,"exceptional":false,"myriad":false,"encounter_position":2,"code":"04278","name":"The Descent Begins","real_name":"The Descent Begins","quantity":1,"doom":3,"health_per_investigator":false,"real_slot":"","stage":1,"flavor":"Slowly and cautiously, you begin your descent into the red-litten caverns of Yoth. It is quiet, and only the crumbling of stone and your echoing footfalls can be heard in the tunnels surrounding you.","illustrator":"Helge C. Balzer","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Find the enemy that is in pursuit with the highest evade value, and spawn it in the location where the investigators began at this depth level.","back_flavor":"The serpents' ruins are ancient, decrepit, and devoid of life. Nearly all of their structures have collapsed, but evidence of their great cities remains, along with statues and idols of their gods. This realm must have been abandoned long ago.","back_name":"City of the Damned","octgn_id":"3fc2759d-a3a7-45b2-be16-854895115bbc","url":"https:\/\/arkhamdb.com\/card\/04278","imagesrc":"\/bundles\/cards\/04278.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/04278b.png"},{"pack_code":"tdoy","pack_name":"The Depths of Yoth","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_depths_of_yoth","encounter_name":"The Depths of Yoth","position":279,"exceptional":false,"myriad":false,"encounter_position":3,"code":"04279","name":"Horrific Descent","real_name":"Horrific Descent","quantity":1,"doom":3,"health_per_investigator":false,"real_slot":"","stage":2,"flavor":"Hisses begin to emanate from the tunnels all around you. Snake eyes glare at you from the dark as you attempt to avoid encountering the creatures that remain in this realm. You weave in and out of narrow tunnels and hide behind broken\u2011down walls and crumbling\u00a0pillars.","illustrator":"Helge C. Balzer","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Find the enemy that is in pursuit with the highest evade value, and spawn it at the location where the investigators began at this depth level.\nCheck your supplies. If an investigator has a canteen, that investigator must decide: \n- <i>This could be useful.<\/i> Remember that you have \"collected a strange liquid.\"\n- <i>I'm not going anywhere near that.<\/i>You suffer no ill effects.","back_flavor":"You pass through a cracked earthen clearing that once might have been a plaza. Standing half-collapsed in the center of the plaza are the remains of a stone fountain, dry as a bone. At the very bottom of the fountain's basin is a glob of black syrupy ooze.","back_name":"Fountain of Venom","octgn_id":"464121d8-849d-4945-a07d-7169286e7369","url":"https:\/\/arkhamdb.com\/card\/04279","imagesrc":"\/bundles\/cards\/04279.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/04279b.png"},{"pack_code":"tdoy","pack_name":"The Depths of Yoth","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_depths_of_yoth","encounter_name":"The Depths of Yoth","position":280,"exceptional":false,"myriad":false,"encounter_position":4,"code":"04280","name":"Endless Caverns","real_name":"Endless Caverns","quantity":1,"doom":4,"health_per_investigator":false,"real_slot":"","stage":3,"flavor":"You are convinced of it now: these caverns are without end. They must span the entirety of the subterranean layer of the Earth. Will you ever reach the Nexus? Will you ever make it home?","illustrator":"Helge C. Balzer","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Find the enemy that is in pursuit with the highest evade value, and spawn it at the location where the investigators began at this depth level.\nThe lead investigator chooses one investigator to be the group's scout. That investigator checks his or her supplies.\nIf the scout has rope, he or she is able to climb up with ease, and the investigators suffer no ill effects. \nIf the scout does not have rope, he or she must test [combat] or [agility] (5). If the performing investigator fails, he or she makes it to the top but suffers 1 physical trauma from the exhaustion of the climb.","back_flavor":"The path ahead is blocked by a sheer rock cliff. You start to search for a way around when suddenly, hisses and shrieks emerge from behind you, and the area is bathed in orange fire-light. The serpents are coming - one of you must climb to safety and pull the others up!","back_name":"Deep below the Earth","octgn_id":"de6357c3-3817-404d-9272-8060ee0763f1","url":"https:\/\/arkhamdb.com\/card\/04280","imagesrc":"\/bundles\/cards\/04280.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/04280b.png"},{"pack_code":"tdoy","pack_name":"The Depths of Yoth","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_depths_of_yoth","encounter_name":"The Depths of Yoth","position":281,"exceptional":false,"myriad":false,"encounter_position":5,"code":"04281","name":"City of Blood","real_name":"City of Blood","quantity":1,"doom":4,"health_per_investigator":false,"real_slot":"","stage":4,"flavor":"The caverns are no longer quiet. The angry cries and rattling of serpent creatures is all around you now, urging you onward. The cavern\u2019s unnatural red glow becomes more intense. In this red light, the cities of Yoth take on another guise - no longer a source of hidden knowledge, but a place of animosity that resents your mere presence.","illustrator":"Helge C. Balzer","is_unique":false,"permanent":false,"double_sided":true,"back_text":"If the Harbinger of Valusia is set aside, move it to the pursuit area.\nFind the enemy that is in pursuit with the highest evade value, and spawn it at the location where the investigators began at this depth level.","back_flavor":"The shrill noise of hundreds of snake rattles suddenly erupts throughout the cavern. You have crossed into territory that humanity was never meant to enter. The earsplitting alarm pierces your eardrums and causes your ears to bleed. Your senses are overwhelmed, and you cover your ears in vain. You cannot hear your own thoughts. Finally the warning ends, and you are left with the uncontrollable urge to flee. However, you know that if you fled now, your actions would endanger all of humanity. Bravely - or perhaps foolishly - you press onward.","back_name":"The Sleeper's Pursuit","octgn_id":"94b133fb-3875-4499-be79-a7bfbab1b78e","url":"https:\/\/arkhamdb.com\/card\/04281","imagesrc":"\/bundles\/cards\/04281.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/04281b.png"},{"pack_code":"tdoy","pack_name":"The Depths of Yoth","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_depths_of_yoth","encounter_name":"The Depths of Yoth","position":282,"exceptional":false,"myriad":false,"encounter_position":6,"code":"04282","name":"Fury That Shakes the Earth","real_name":"Fury That Shakes the Earth","text":"<b>Forced<\/b> - After the third doom is placed on this agenda: Find the enemy that is in pursuit with the highest evade value, and spawn it at the location where the investigators began at this depth level.","real_text":"<b>Forced<\/b> - After the third doom is placed on this agenda: Find the enemy that is in pursuit with the highest evade value, and spawn it at the location where the investigators began at this depth level.","quantity":1,"doom":5,"health_per_investigator":false,"real_slot":"","stage":5,"flavor":"The serpents have stirred up something much larger and more deadly than anything you have faced on this journey. Pale, sweaty, and terrified, you scurry for an exit - any exit.","illustrator":"Helge C. Balzer","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Find the enemy that is in pursuit with the highest evade value, and spawn it at the location where the investigators began at this depth level.\n<hr><b>If Yig is set aside:<\/b>\n<blockquote><i>The ground shakes with each of the massive creature's steps. He crushes the stone beneath his mighty feet, tearing through walls with his clawed, scaly hands. He sets his hateful eyes on you, unhinging his jaw in a cruel display of hunger.<\/i><\/blockquote>\nSpawn Yig in the location where the investigators began at this depth level.","back_name":"Yig Emerges","octgn_id":"4a422def-881a-45e7-aeb8-31c4defb0e7c","url":"https:\/\/arkhamdb.com\/card\/04282","imagesrc":"\/bundles\/cards\/04282.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/04282b.png"},{"pack_code":"tdoy","pack_name":"The Depths of Yoth","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_depths_of_yoth","encounter_name":"The Depths of Yoth","position":283,"exceptional":false,"myriad":false,"encounter_position":7,"code":"04283","name":"The Red Depths","real_name":"The Red Depths","text":"<b>Forced<\/b> - After any amount of doom is placed on this agenda: Find the enemy that is in pursuit with the highest evade value, and spawn it at the location where the investigators began at this depth level.","real_text":"<b>Forced<\/b> - After any amount of doom is placed on this agenda: Find the enemy that is in pursuit with the highest evade value, and spawn it at the location where the investigators began at this depth level.","quantity":1,"doom":5,"health_per_investigator":false,"real_slot":"","stage":6,"flavor":"The deeper your descent, the brighter and more pervasive the red glow of the caverns becomes. If you didn\u2019t know any better, you would think you were descending into the very depths of hell itself.","illustrator":"Helge C. Balzer","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Find the enemy that is in pursuit with the highest evade value, and spawn it in the location where the investigators began at this depth level.\nUntil the end of the scenario, the current agenda gains: \"<b>Forced<\/b> - After any amount of doom is placed on the current agenda: Find the enemy that is in pursuit with the highest evade value, and spawn it in the location where the investigators began at this depth level.\"\nPlace this card in the pursuit area with this side faceup, as a reminder.","back_flavor":"Nothing can stop the denizens of Yoth. They emerge from hidden places all around you, hissing their foul curses. The caves are plunged into chaos as the serpents close in.","back_name":"The Serpents' Final Bite","octgn_id":"3055b330-ea7e-47b0-8b7b-0db55b041b2e","url":"https:\/\/arkhamdb.com\/card\/04283","imagesrc":"\/bundles\/cards\/04283.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/04283b.png"},{"pack_code":"tdoy","pack_name":"The Depths of Yoth","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_depths_of_yoth","encounter_name":"The Depths of Yoth","position":284,"exceptional":false,"myriad":false,"encounter_position":8,"code":"04284","name":"VENGEANCE","real_name":"VENGEANCE","text":"<b>Forced<\/b> - At the end of the 'check doom threshold' step of the mythos phase: The investigators must draw 1 additional encounter card for each doom in play, in player order.\n<b>Objective<\/b> - If each investigator is defeated, advance this agenda.","real_text":"<b>Forced<\/b> - At the end of the 'check doom threshold' step of the mythos phase: The investigators must draw 1 additional encounter card for each doom in play, in player order.\n<b>Objective<\/b> - If each investigator is defeated, advance this agenda.","quantity":1,"health_per_investigator":false,"real_slot":"","stage":7,"flavor":"You never should have come here.","illustrator":"Helge C. Balzer","is_unique":false,"permanent":false,"double_sided":true,"back_text":"<b>(\u2192R1)<\/b>","back_flavor":"The serpents chase you relentlessly through the tunnels and ruined cities of Yoth, giving you no quarter, no rest, no chance of escape. You cannot hope to hide from their uncanny senses, nor can you run for much longer. Desperate for any way to elude them - any way at all - you run to a nearby chasm. A lone narrow bridge spans the pit. Underneath is a bottomless black abyss that devours the red light of Yoth.","back_name":"The Chasm","octgn_id":"895f706a-3263-4cc1-b5ff-3fc157def818","url":"https:\/\/arkhamdb.com\/card\/04284","imagesrc":"\/bundles\/cards\/04284.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/04284b.png"},{"pack_code":"tdoy","pack_name":"The Depths of Yoth","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_depths_of_yoth","encounter_name":"The Depths of Yoth","position":285,"exceptional":false,"myriad":false,"encounter_position":9,"code":"04285","name":"Journey to the Nexus","real_name":"Journey to the Nexus","text":"[action] If there are no clues on your location: <b>Explore.<\/b> Draw the top card of the exploration deck. If it is a connecting location, put it into play and move to it.\n<b>Objective<\/b> - At the end of the round, if investigators at Steps of Yoth possess the requisite number of clues, they may advance. <i>(Beware - any investigator who is not at Steps of Yoth will be defeated.)<\/i>","real_text":"[action] If there are no clues on your location: <b>Explore.<\/b> Draw the top card of the exploration deck. If it is a connecting location, put it into play and move to it.\n<b>Objective<\/b> - At the end of the round, if investigators at Steps of Yoth possess the requisite number of clues, they may advance. <i>(Beware - any investigator who is not at Steps of Yoth will be defeated.)<\/i>","quantity":1,"clues":3,"health_per_investigator":false,"real_slot":"","stage":1,"flavor":"Doubt and horror grew upon me as I wound still farther down the seemingly endless staircase. Would the thing never stop?- H. P. Lovecraft and Zealia Bishop, <u>The Mound<\/u>","illustrator":"Michele Frigo","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Add 1 resource to the current depth level. If the current depth level is 5+ and you are playing in Campaign Mode, go to <b>(\u2192R2)<\/b>.\nOtherwise, perform the following:\n- Each investigator who is not at Steps of Yoth is left behind and is defeated. Each surviving investigator loses each of his or her clues. \n- Move each enemy in play to the pursuit area.\n- Remove all doom from locations in play. Set each location in play and in the exploration deck aside, out of play. Investigators are not defeated during this process.\n- Draw a random set-aside location other than Steps of Yoth, put it into play, and place each surviving investigator at that location.\n- Create a new exploration deck consisting of Steps of Yoth and 4 other random set-aside locations. Shuffle the exploration deck.\n- Flip this act back over. Journey as deep as you can\u2026","back_name":"One Level Deeper","octgn_id":"1f204153-9aa1-4c95-9e5d-deb7b8b16481","url":"https:\/\/arkhamdb.com\/card\/04285","imagesrc":"\/bundles\/cards\/04285.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/04285b.png"},{"pack_code":"tdoy","pack_name":"The Depths of Yoth","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_depths_of_yoth","encounter_name":"The Depths of Yoth","position":286,"exceptional":false,"myriad":false,"encounter_position":10,"code":"04286","name":"Steps of Yoth","real_name":"Steps of Yoth","text":"[reaction] When adding to the current depth level, if investigators at Steps of Yoth possess 5 [per_investigator] clues as a group, an investigator at Steps of Yoth crosses rope off from his or her supplies: Add 1 additional resource to the current depth level. (Max once per game.)","real_text":"[reaction] When adding to the current depth level, if investigators at Steps of Yoth possess 5 [per_investigator] clues as a group, an investigator at Steps of Yoth crosses rope off from his or her supplies: Add 1 additional resource to the current depth level. (Max once per game.)","quantity":1,"shroud":3,"clues":0,"health_per_investigator":false,"real_slot":"","traits":"Ancient. Forgotten. Yoth.","real_traits":"Ancient. Forgotten. Yoth.","flavor":"A twisting passage over the chasm leads to a set of narrow, steep steps bathed in the red glow of the depths farther below.","illustrator":"Greg Bobrowski","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"1ec867c4-b0c0-42e4-8b6a-f57f83c74eca","url":"https:\/\/arkhamdb.com\/card\/04286","imagesrc":"\/bundles\/cards\/04286.png","spoiler":1},{"pack_code":"tdoy","pack_name":"The Depths of Yoth","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_depths_of_yoth","encounter_name":"The Depths of Yoth","position":287,"exceptional":false,"myriad":false,"encounter_position":11,"code":"04287","name":"City of the Serpents","real_name":"City of the Serpents","text":"While City of the Serpents has no clues on it, it is considered to be in the victory display (for the purposes of counting vengeance).","real_text":"While City of the Serpents has no clues on it, it is considered to be in the victory display (for the purposes of counting vengeance).","quantity":1,"shroud":3,"clues":1,"health_per_investigator":false,"vengeance":2,"real_slot":"","traits":"Ancient. Cave. Yoth.","real_traits":"Ancient. Cave. Yoth.","flavor":"This much was known from the very few manuscripts and carvings found in the vaults of Zin, beneath the largest ruined city of Yoth.- H. P. Lovecraft and Zealia Bishop, <u>The Mound<\/u>","illustrator":"Stanislav Dikolenko","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"93d0dc54-236b-40c9-abb0-60fac45d6b04","url":"https:\/\/arkhamdb.com\/card\/04287","imagesrc":"\/bundles\/cards\/04287.png","spoiler":1},{"pack_code":"tdoy","pack_name":"The Depths of Yoth","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_depths_of_yoth","encounter_name":"The Depths of Yoth","position":288,"exceptional":false,"myriad":false,"encounter_position":12,"code":"04288","name":"Hall of Heresy","real_name":"Hall of Heresy","text":"While an investigator is in Hall of Heresy, it is considered to be in the victory display (for the purposes of counting vengeance).","real_text":"While an investigator is in Hall of Heresy, it is considered to be in the victory display (for the purposes of counting vengeance).","quantity":1,"shroud":4,"clues":1,"health_per_investigator":false,"vengeance":2,"real_slot":"","traits":"Ancient. Cave. Yoth.","real_traits":"Ancient. Cave. Yoth.","flavor":"It had been built in imitation of certain temples depicted in the vaults of Zin, to house a very terrible black toad-idol\u2026 - H. P. Lovecraft and Zealia Bishop, <u>The Mound<\/u>","illustrator":"Stanislav Dikolenko","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"0b0c6e37-8804-4eb2-a2e3-dfa2b6666114","url":"https:\/\/arkhamdb.com\/card\/04288","imagesrc":"\/bundles\/cards\/04288.png","spoiler":1},{"pack_code":"tdoy","pack_name":"The Depths of Yoth","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_depths_of_yoth","encounter_name":"The Depths of Yoth","position":289,"exceptional":false,"myriad":false,"encounter_position":13,"code":"04289","name":"Crumbling Precipice","real_name":"Crumbling Precipice","text":"<b>Forced<\/b> - When you attempt to explore while at Crumbling Precipice: Test [willpower] (4). If you fail, test [agility] (3). If you fail, test [combat] (2). If you fail, you fall to your death and are killed. <i>(If you succeed at any of these tests, you explore as usual.)<\/i>","real_text":"<b>Forced<\/b> - When you attempt to explore while at Crumbling Precipice: Test [willpower] (4). If you fail, test [agility] (3). If you fail, test [combat] (2). If you fail, you fall to your death and are killed. <i>(If you succeed at any of these tests, you explore as usual.)<\/i>","quantity":1,"shroud":4,"clues":0,"health_per_investigator":false,"real_slot":"","traits":"Ancient. Cave. Yoth.","real_traits":"Ancient. Cave. Yoth.","flavor":"One false step\u2026","illustrator":"Michele Frigo","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"41fa1d15-e606-486f-bbc0-3c59a68e7ae4","url":"https:\/\/arkhamdb.com\/card\/04289","imagesrc":"\/bundles\/cards\/04289.png","spoiler":1},{"pack_code":"tdoy","pack_name":"The Depths of Yoth","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_depths_of_yoth","encounter_name":"The Depths of Yoth","position":290,"exceptional":false,"myriad":false,"encounter_position":14,"code":"04290","name":"Caverns of Yoth","real_name":"Caverns of Yoth","text":"<b>Forced<\/b> - After Caverns of Yoth enters play: Place clues on it equal to the current depth level.","real_text":"<b>Forced<\/b> - After Caverns of Yoth enters play: Place clues on it equal to the current depth level.","quantity":1,"shroud":1,"clues":1,"health_per_investigator":false,"real_slot":"","traits":"Ancient. Cave. Yoth.","real_traits":"Ancient. Cave. Yoth.","flavor":"They - or their principal ancestral element - had first been found in a wild state amidst the Cyclopean ruins of the deserted red-litten world of Yoth which lay below the blue-litten world of K\u2019n-yan. - H. P. Lovecraft and Zealia Bishop, <u>The Mound<\/u>","illustrator":"Guillaume Ducos","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"07ac1e64-3486-4504-b111-359b9049fa2f","url":"https:\/\/arkhamdb.com\/card\/04290","imagesrc":"\/bundles\/cards\/04290.png","spoiler":1},{"pack_code":"tdoy","pack_name":"The Depths of Yoth","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_depths_of_yoth","encounter_name":"The Depths of Yoth","position":291,"exceptional":false,"myriad":false,"encounter_position":15,"code":"04291","name":"Forked Path","real_name":"Forked Path","text":"<b>Forced<\/b> - When you explore while at Forked Path, check your supplies. If you have a map: Continue drawing cards from the exploration deck until you have drawn 2 connecting locations, if able. Put both of those locations into play and choose 1 to move to.","real_text":"<b>Forced<\/b> - When you explore while at Forked Path, check your supplies. If you have a map: Continue drawing cards from the exploration deck until you have drawn 2 connecting locations, if able. Put both of those locations into play and choose 1 to move to.","quantity":1,"shroud":2,"clues":2,"health_per_investigator":false,"real_slot":"","traits":"Ancient. Cave. Yoth.","real_traits":"Ancient. Cave. Yoth.","illustrator":"Stanislav Dikolenko","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"b94c4560-7fe7-4d19-aea8-e0cac3781d47","url":"https:\/\/arkhamdb.com\/card\/04291","imagesrc":"\/bundles\/cards\/04291.png","spoiler":1},{"pack_code":"tdoy","pack_name":"The Depths of Yoth","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_depths_of_yoth","encounter_name":"The Depths of Yoth","position":292,"exceptional":false,"myriad":false,"encounter_position":16,"code":"04292","name":"Bridge over N'kai","real_name":"Bridge over N'kai","text":"Bridge over N'kai gets +1 shroud for each vengeance point in the victory display.","real_text":"Bridge over N'kai gets +1 shroud for each vengeance point in the victory display.","quantity":1,"shroud":2,"clues":1,"health_per_investigator":false,"real_slot":"","traits":"Ancient. Cave. Yoth.","real_traits":"Ancient. Cave. Yoth.","flavor":"One other thing which endangered Zamacona\u2019s status in Tsath was his persistent curiosity regarding the ultimate abyss of N\u2019kai, beneath red-litten Yoth\u2026 - H. P. Lovecraft and Zealia Bishop, <u>The Mound<\/u>","illustrator":"Guillaume Ducos","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"84d4bc64-aa84-4ede-a0eb-ab858ad14ded","url":"https:\/\/arkhamdb.com\/card\/04292","imagesrc":"\/bundles\/cards\/04292.png","spoiler":1},{"pack_code":"tdoy","pack_name":"The Depths of Yoth","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_depths_of_yoth","encounter_name":"The Depths of Yoth","position":293,"exceptional":false,"myriad":false,"encounter_position":17,"code":"04293","name":"Broken Passage","real_name":"Broken Passage","text":"<b>Forced<\/b> - When you explore while at Broken Passage, check your supplies. If you do not have a pickaxe: Place 1 doom on Broken Passage.","real_text":"<b>Forced<\/b> - When you explore while at Broken Passage, check your supplies. If you do not have a pickaxe: Place 1 doom on Broken Passage.","quantity":1,"shroud":3,"clues":0,"health_per_investigator":false,"real_slot":"","traits":"Ancient. Cave. Yoth.","real_traits":"Ancient. Cave. Yoth.","flavor":"The subterraneous approaches to K\u2019n-yan, or such as could be remembered, were either blocked up or carefully guarded; and all encroachers were treated as dangerous spies and enemies. - H. P. Lovecraft and Zealia Bishop, <u>The Mound<\/u>","illustrator":"Stanislav Dikolenko","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"1b7152da-96ae-4bd9-a778-23bbcb4a3ed3","url":"https:\/\/arkhamdb.com\/card\/04293","imagesrc":"\/bundles\/cards\/04293.png","spoiler":1},{"pack_code":"tdoy","pack_name":"The Depths of Yoth","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_depths_of_yoth","encounter_name":"The Depths of Yoth","position":294,"exceptional":false,"myriad":false,"encounter_position":18,"code":"04294","name":"Abandoned Site","real_name":"Abandoned Site","text":"X is the current depth level.","real_text":"X is the current depth level.","quantity":1,"shroud":-2,"clues":1,"health_per_investigator":false,"real_slot":"","traits":"Ancient. Cave. Yoth.","real_traits":"Ancient. Cave. Yoth.","flavor":"Formerly several races of them had inhabited the entire underground world, which stretched down to unfathomable abysses and which included besides the blue-litten region a red-litten region called Yoth, where relics of a still older and non-human race were found by archaeologists. - H. P. Lovecraft and Zealia Bishop, <u>The Mound<\/u>","illustrator":"Helge C. Balzer","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"48708e1a-6021-40d0-ad6c-7d9a5ef894ad","url":"https:\/\/arkhamdb.com\/card\/04294","imagesrc":"\/bundles\/cards\/04294.png","spoiler":1},{"pack_code":"tdoy","pack_name":"The Depths of Yoth","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_depths_of_yoth","encounter_name":"The Depths of Yoth","position":295,"exceptional":false,"myriad":false,"encounter_position":19,"code":"04295","name":"Bright Canyon","real_name":"Bright Canyon","text":"<b>Forced<\/b> - After you enter Bright Canyon, if you are poisoned: Take 1 damage.\n[action]: Check your supplies. If you have binoculars, discover 2 clues on Bright Canyon. (Group limit once each depth level.)","real_text":"<b>Forced<\/b> - After you enter Bright Canyon, if you are poisoned: Take 1 damage.\n[action]: Check your supplies. If you have binoculars, discover 2 clues on Bright Canyon. (Group limit once each depth level.)","quantity":1,"shroud":2,"clues":2,"health_per_investigator":false,"real_slot":"","traits":"Ancient. Cave. Yoth.","real_traits":"Ancient. Cave. Yoth.","illustrator":"Greg Bobrowski","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"e6a9042c-94a9-4ee1-b485-c74086f2a36a","url":"https:\/\/arkhamdb.com\/card\/04295","imagesrc":"\/bundles\/cards\/04295.png","spoiler":1},{"pack_code":"tdoy","pack_name":"The Depths of Yoth","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_depths_of_yoth","encounter_name":"The Depths of Yoth","position":296,"exceptional":false,"myriad":false,"encounter_position":20,"code":"04296","name":"Yig","real_name":"Yig","subname":"The Father of Serpents","text":"Hunter. Massive.\nYig gets +6 [per_investigator] health.\nYig cannot be damaged while there is another ready [[Serpent]] enemy at its location.\nEach other [[Serpent]] enemy at Yig's location gains alert and retaliate.","real_text":"Hunter. Massive.\nYig gets +6 [per_investigator] health.\nYig cannot be damaged while there is another ready [[Serpent]] enemy at its location.\nEach other [[Serpent]] enemy at Yig's location gains alert and retaliate.","quantity":1,"health":6,"health_per_investigator":false,"enemy_damage":3,"enemy_horror":3,"enemy_fight":4,"enemy_evade":4,"victory":5,"real_slot":"","traits":"Ancient One. Serpent. Elite.","real_traits":"Ancient One. Serpent. Elite.","illustrator":"Helge C. Balzer","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"736032a4-bfdd-408e-8547-5148a271bc34","url":"https:\/\/arkhamdb.com\/card\/04296","imagesrc":"\/bundles\/cards\/04296.png","spoiler":1},{"pack_code":"tdoy","pack_name":"The Depths of Yoth","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_depths_of_yoth","encounter_name":"The Depths of Yoth","position":297,"exceptional":false,"myriad":false,"encounter_position":21,"code":"04297","name":"Pit Warden","real_name":"Pit Warden","text":"<b>Spawn<\/b> - If Yig is in play, spawn Pit Warden at Yig's location. Otherwise, place Pit Warden in the pursuit area.\nHunter.","real_text":"<b>Spawn<\/b> - If Yig is in play, spawn Pit Warden at Yig's location. Otherwise, place Pit Warden in the pursuit area.\nHunter.","quantity":3,"health":4,"health_per_investigator":false,"enemy_damage":1,"enemy_horror":1,"enemy_fight":4,"enemy_evade":1,"vengeance":1,"real_slot":"","traits":"Humanoid. Monster. Serpent.","real_traits":"Humanoid. Monster. Serpent.","illustrator":"Helge C. Balzer","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"fd16f750-79d2-432a-ad22-410720cd76b0","url":"https:\/\/arkhamdb.com\/card\/04297","imagesrc":"\/bundles\/cards\/04297.png","spoiler":1},{"pack_code":"tdoy","pack_name":"The Depths of Yoth","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_depths_of_yoth","encounter_name":"The Depths of Yoth","position":298,"exceptional":false,"myriad":false,"encounter_position":24,"code":"04298","name":"Eater of the Depths","real_name":"Eater of the Depths","text":"<b>Spawn<\/b> - Put a random set-aside location into play and spawn Eater of the Depths there.\nHunter. Massive.\nX is the current depth level.","real_text":"<b>Spawn<\/b> - Put a random set-aside location into play and spawn Eater of the Depths there.\nHunter. Massive.\nX is the current depth level.","quantity":1,"health":6,"health_per_investigator":false,"enemy_damage":3,"enemy_horror":2,"enemy_fight":5,"enemy_evade":-2,"victory":2,"real_slot":"","traits":"Monster.","real_traits":"Monster.","illustrator":"Chun Lo","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"47ce8ab2-7c1c-4f16-8940-125a8ba009e1","url":"https:\/\/arkhamdb.com\/card\/04298","imagesrc":"\/bundles\/cards\/04298.png","spoiler":1},{"pack_code":"tdoy","pack_name":"The Depths of Yoth","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_depths_of_yoth","encounter_name":"The Depths of Yoth","position":299,"exceptional":false,"myriad":false,"encounter_position":25,"code":"04299","name":"Children of Valusia","real_name":"Children of Valusia","text":"<b>Revelation<\/b> - Put Children of Valusia into play next to the agenda deck.\nEach [[Serpent]] enemy gets +1 fight and +1 evade.\n<b>Forced<\/b> - At the end of the round: Discard 1 copy of Children of Valusia from play. (Max once per round.)","real_text":"<b>Revelation<\/b> - Put Children of Valusia into play next to the agenda deck.\nEach [[Serpent]] enemy gets +1 fight and +1 evade.\n<b>Forced<\/b> - At the end of the round: Discard 1 copy of Children of Valusia from play. (Max once per round.)","quantity":3,"health_per_investigator":false,"real_slot":"","traits":"Scheme.","real_traits":"Scheme.","illustrator":"Matthew Starbuck","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"7896d01c-88e8-4cd3-b8ba-d5f90e85c7f3","url":"https:\/\/arkhamdb.com\/card\/04299","imagesrc":"\/bundles\/cards\/04299.png","spoiler":1},{"pack_code":"tdoy","pack_name":"The Depths of Yoth","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_depths_of_yoth","encounter_name":"The Depths of Yoth","position":300,"exceptional":false,"myriad":false,"encounter_position":28,"code":"04300","name":"Lightless Shadow","real_name":"Lightless Shadow","text":"<b>Revelation<\/b> - Test [agility] (1). This test gets +X difficulty, where X is the current depth level. If you fail, take 2 damage.","real_text":"<b>Revelation<\/b> - Test [agility] (1). This test gets +X difficulty, where X is the current depth level. If you fail, take 2 damage.","quantity":3,"health_per_investigator":false,"real_slot":"","traits":"Terror.","real_traits":"Terror.","flavor":"There is something in the black realm below. Something sealed away. Something worse than everything you have seen thus far, something that fills even the serpent creatures with unbridled terror.","illustrator":"Stanislav Dikolenko","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"7df4c15d-ddbe-4f7e-967e-7b584a6a864d","url":"https:\/\/arkhamdb.com\/card\/04300","imagesrc":"\/bundles\/cards\/04300.png","spoiler":1},{"pack_code":"tdoy","pack_name":"The Depths of Yoth","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_depths_of_yoth","encounter_name":"The Depths of Yoth","position":301,"exceptional":false,"myriad":false,"encounter_position":31,"code":"04301","name":"Bathophobia","real_name":"Bathophobia","text":"<b>Revelation<\/b> - Test [willpower] (1). This test gets +X difficulty, where X is the current depth level. If you fail, take 2 horror.","real_text":"<b>Revelation<\/b> - Test [willpower] (1). This test gets +X difficulty, where X is the current depth level. If you fail, take 2 horror.","quantity":3,"health_per_investigator":false,"real_slot":"","traits":"Terror.","real_traits":"Terror.","flavor":"There is still much of the Earth we do not understand. For that, we can be thankful.","illustrator":"Michele Frigo","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"fc7b7c62-7ef8-41c7-8574-27a8cdbeb1d8","url":"https:\/\/arkhamdb.com\/card\/04301","imagesrc":"\/bundles\/cards\/04301.png","spoiler":1},{"pack_code":"tdoy","pack_name":"The Depths of Yoth","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_depths_of_yoth","encounter_name":"The Depths of Yoth","position":302,"exceptional":false,"myriad":false,"encounter_position":34,"code":"04302","name":"Serpent's Ire","real_name":"Serpent's Ire","text":"<b>Revelation<\/b> - If there are no [[Serpent]] enemies in pursuit, Serpent's Ire gains surge. Otherwise, find the [[Serpent]] enemy in pursuit with the highest fight value and spawn it engaged with you. If an enemy is spawned by this effect, test [agility] (X), where X is that enemy's fight value. If you fail, that enemy immediately attacks you.","real_text":"<b>Revelation<\/b> - If there are no [[Serpent]] enemies in pursuit, Serpent's Ire gains surge. Otherwise, find the [[Serpent]] enemy in pursuit with the highest fight value and spawn it engaged with you. If an enemy is spawned by this effect, test [agility] (X), where X is that enemy's fight value. If you fail, that enemy immediately attacks you.","quantity":2,"health_per_investigator":false,"real_slot":"","traits":"Scheme.","real_traits":"Scheme.","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"e9c86453-9774-48e1-8884-24feefa208ab","url":"https:\/\/arkhamdb.com\/card\/04302","imagesrc":"\/bundles\/cards\/04302.png","spoiler":1},{"pack_code":"tdoy","pack_name":"The Depths of Yoth","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"the_depths_of_yoth","encounter_name":"The Depths of Yoth","position":303,"exceptional":false,"myriad":false,"encounter_position":36,"code":"04303","name":"Relic of Ages","real_name":"Relic of Ages","subname":"Repossess the Past","cost":2,"text":"[fast] Exhaust Relic of Ages: Test [willpower] or [intellect] (4). If you succeed, remove 1 doom from any card in play. (Max one success per game.)","real_text":"[fast] Exhaust Relic of Ages: Test [willpower] or [intellect] (4). If you succeed, remove 1 doom from any card in play. (Max one success per game.)","quantity":1,"skill_wild":3,"health_per_investigator":false,"deck_limit":1,"real_slot":"","traits":"Item. Relic.","real_traits":"Item. Relic.","flavor":"After spending so much time with the relic and learning about its creators, you understand now why it was made. The doom of the Great Race of Yith was set in time\u2026 but it could be\u00a0circumvented.","illustrator":"Sebastian Rodriguez","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"e672cb77-056e-4f2e-95ba-3a8484e751c7","url":"https:\/\/arkhamdb.com\/card\/04303","imagesrc":"\/bundles\/cards\/04303.png","spoiler":1},{"pack_code":"sha","pack_name":"Shattered Aeons","type_code":"asset","type_name":"Asset","faction_code":"guardian","faction_name":"Guardian","position":304,"exceptional":false,"myriad":false,"code":"04304","name":"Kerosene","real_name":"Kerosene","cost":3,"text":"Uses (3 supplies). If Kerosene has no supplies, discard it.\n[action] If an enemy was defeated at this location this round, exhaust Kerosene and spend 1 supply: Heal up to 2 horror from among investigators and [[Ally]] assets at your location.","real_text":"Uses (3 supplies). If Kerosene has no supplies, discard it.\n[action] If an enemy was defeated at this location this round, exhaust Kerosene and spend 1 supply: Heal up to 2 horror from among investigators and [[Ally]] assets at your location.","quantity":2,"skill_willpower":1,"xp":1,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Item.","real_traits":"Item.","tags":"hh.","illustrator":"Stanislav Dikolenko","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"04d5f69a-a40f-49ac-914f-fa53687ea7b9","url":"https:\/\/arkhamdb.com\/card\/04304","imagesrc":"\/bundles\/cards\/04304.png"},{"pack_code":"sha","pack_name":"Shattered Aeons","type_code":"asset","type_name":"Asset","faction_code":"guardian","faction_name":"Guardian","position":305,"exceptional":false,"myriad":false,"code":"04305","name":"Flamethrower","real_name":"Flamethrower","cost":4,"text":"Uses (4 ammo).\n[action] Spend 1 ammo: <b>Fight.<\/b> The enemy chosen for this attack must be the enemy engaged with you with the highest fight. You get +4 [combat] for this attack. If this attack is successful, instead of its standard damage, you may assign up to 4 damage among enemies engaged with you <i>(any additional damage adds to this total)<\/i>.","real_text":"Uses (4 ammo).\n[action] Spend 1 ammo: <b>Fight.<\/b> The enemy chosen for this attack must be the enemy engaged with you with the highest fight. You get +4 [combat] for this attack. If this attack is successful, instead of its standard damage, you may assign up to 4 damage among enemies engaged with you <i>(any additional damage adds to this total)<\/i>.","quantity":2,"skill_combat":2,"skill_wild":1,"xp":5,"health_per_investigator":false,"deck_limit":2,"slot":"Body. Hand x2","real_slot":"Body. Hand x2","traits":"Item. Weapon. Firearm.","real_traits":"Item. Weapon. Firearm.","illustrator":"Jose Vega","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"2d5a7b01-f50d-42a3-8db3-3c383cb17912","url":"https:\/\/arkhamdb.com\/card\/04305","imagesrc":"\/bundles\/cards\/04305.png"},{"pack_code":"sha","pack_name":"Shattered Aeons","type_code":"asset","type_name":"Asset","faction_code":"seeker","faction_name":"Seeker","position":307,"exceptional":false,"myriad":false,"code":"04307","name":"Pnakotic Manuscripts","real_name":"Pnakotic Manuscripts","subname":"Mind-Expanding Ideas","cost":5,"text":"Uses (3 secrets).\n[reaction] When an investigator at your location would perform a skill test during a revelation effect, spend 1 secret: Do not reveal chaos tokens for that test.\n[action] Spend 1 secret: Choose an investigator at your location. Do not reveal chaos tokens for the next skill test that investigator performs this round.","real_text":"Uses (3 secrets).\n[reaction] When an investigator at your location would perform a skill test during a revelation effect, spend 1 secret: Do not reveal chaos tokens for that test.\n[action] Spend 1 secret: Choose an investigator at your location. Do not reveal chaos tokens for the next skill test that investigator performs this round.","quantity":2,"skill_intellect":1,"skill_wild":1,"xp":5,"health_per_investigator":false,"deck_limit":2,"slot":"Hand","real_slot":"Hand","traits":"Item. Relic. Tome.","real_traits":"Item. Relic. Tome.","illustrator":"A.L. Ashbaugh","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"b4b13e0c-abd7-4a1e-93f7-0781cab068ee","url":"https:\/\/arkhamdb.com\/card\/04307","imagesrc":"\/bundles\/cards\/04307.png"},{"pack_code":"sha","pack_name":"Shattered Aeons","type_code":"skill","type_name":"Skill","faction_code":"rogue","faction_name":"Rogue","position":309,"exceptional":false,"myriad":false,"code":"04309","name":"All In","real_name":"All In","text":"Max 1 committed per skill test.\nIf this test is successful, draw 1 card for each point you succeeded by, to a maximum of 5. Shuffle each weakness drawn by this effect back into your deck without resolving it.","real_text":"Max 1 committed per skill test.\nIf this test is successful, draw 1 card for each point you succeeded by, to a maximum of 5. Shuffle each weakness drawn by this effect back into your deck without resolving it.","quantity":2,"skill_wild":2,"xp":5,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Fortune.","real_traits":"Fortune.","illustrator":"Borja Pindado","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"3394aa3b-c35a-49d3-b1b6-bc0bc0162ff9","url":"https:\/\/arkhamdb.com\/card\/04309","imagesrc":"\/bundles\/cards\/04309.png"},{"pack_code":"sha","pack_name":"Shattered Aeons","type_code":"asset","type_name":"Asset","faction_code":"mystic","faction_name":"Mystic","position":310,"exceptional":false,"myriad":false,"code":"04310","name":"Shards of the Void","real_name":"Shards of the Void","cost":3,"text":"Seal (0). Uses (3 charges).\n[action] Spend 1 charge or release a chaos token sealed here: <b>Fight.<\/b> This attack uses [willpower] instead of [combat] and deals +1 damage. You get +2 [willpower] for this attack for each \"0\" token sealed on Shards of the Void. For each \"0\" token revealed during this attack, seal that token on Shards of the Void and this attack deals 1 additional damage.","real_text":"Seal (0). Uses (3 charges).\n[action] Spend 1 charge or release a chaos token sealed here: <b>Fight.<\/b> This attack uses [willpower] instead of [combat] and deals +1 damage. You get +2 [willpower] for this attack for each \"0\" token sealed on Shards of the Void. For each \"0\" token revealed during this attack, seal that token on Shards of the Void and this attack deals 1 additional damage.","quantity":2,"skill_willpower":1,"skill_combat":1,"xp":3,"health_per_investigator":false,"deck_limit":2,"slot":"Arcane","real_slot":"Arcane","traits":"Spell.","real_traits":"Spell.","tags":"se.","illustrator":"Falk","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"5e413d84-f3e8-4c40-8b83-fe1e69f73c6c","url":"https:\/\/arkhamdb.com\/card\/04310","imagesrc":"\/bundles\/cards\/04310.png"},{"pack_code":"sha","pack_name":"Shattered Aeons","type_code":"asset","type_name":"Asset","faction_code":"mystic","faction_name":"Mystic","position":311,"exceptional":false,"myriad":false,"code":"04311","name":"Seal of the Seventh Sign","real_name":"Seal of the Seventh Sign","subname":"Over the Threshold and Beyond","cost":4,"text":"Seal ([auto_fail]). Uses (7 charges). If Seal of the Seventh Sign has no charges, or if it leaves play, remove it from the game.\n<b>Forced<\/b> - After a [skull], [cultist], [tablet], or [elder_thing] token is revealed during any skill test: Remove 1 charge from Seal of the Seventh Sign.","real_text":"Seal ([auto_fail]). Uses (7 charges). If Seal of the Seventh Sign has no charges, or if it leaves play, remove it from the game.\n<b>Forced<\/b> - After a [skull], [cultist], [tablet], or [elder_thing] token is revealed during any skill test: Remove 1 charge from Seal of the Seventh Sign.","quantity":2,"skill_willpower":1,"skill_wild":1,"xp":5,"health_per_investigator":false,"deck_limit":2,"slot":"Arcane","real_slot":"Arcane","traits":"Spell. Ritual.","real_traits":"Spell. Ritual.","tags":"se.","illustrator":"Andreas Zafiratos","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"36561aa6-4bce-494e-80ec-c98b80088213","url":"https:\/\/arkhamdb.com\/card\/04311","imagesrc":"\/bundles\/cards\/04311.png"},{"pack_code":"sha","pack_name":"Shattered Aeons","type_code":"event","type_name":"Event","faction_code":"survivor","faction_name":"Survivor","position":312,"exceptional":false,"myriad":false,"code":"04312","name":"Impromptu Barrier","real_name":"Impromptu Barrier","cost":1,"text":"You may play Impromptu Barrier from your discard pile. If you do, shuffle it into your deck after resolving its effects.\n<b>Evade.<\/b> The chosen enemy gets -1 evade for this evasion attempt. (If you played Impromptu Barrier from your discard pile, you may evade an additional enemy at the same location with evade X or lower. X is the amount you succeed by.)","real_text":"You may play Impromptu Barrier from your discard pile. If you do, shuffle it into your deck after resolving its effects.\n<b>Evade.<\/b> The chosen enemy gets -1 evade for this evasion attempt. (If you played Impromptu Barrier from your discard pile, you may evade an additional enemy at the same location with evade X or lower. X is the amount you succeed by.)","quantity":2,"xp":0,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Tactic. Improvised.","real_traits":"Tactic. Improvised.","illustrator":"Borja Pindado","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"52209ebb-4ac1-4b38-b47e-a85fb7ff22c0","url":"https:\/\/arkhamdb.com\/card\/04312","imagesrc":"\/bundles\/cards\/04312.png"},{"pack_code":"sha","pack_name":"Shattered Aeons","type_code":"scenario","type_name":"Scenario","faction_code":"mythos","faction_name":"Mythos","encounter_code":"shattered_aeons","encounter_name":"Shattered Aeons","position":314,"exceptional":false,"myriad":false,"encounter_position":1,"code":"04314","name":"Shattered Aeons","real_name":"Shattered Aeons","text":"Easy \/ Standard\n[skull]: -2 (-4 instead if the Relic of Ages is at your location).\n[cultist]: -2. If you do not succeed by at least 1, place 1 doom on the nearest [[Cultist]] enemy.\n[tablet]: -2. If you are poisoned, this test automatically fails instead.\n[elder_thing]: -2. If you fail, shuffle the topmost [[Hex]] treachery in the encounter discard pile into the exploration deck.","real_text":"Easy \/ Standard\n[skull]: -2 (-4 instead if the Relic of Ages is at your location).\n[cultist]: -2. If you do not succeed by at least 1, place 1 doom on the nearest [[Cultist]] enemy.\n[tablet]: -2. If you are poisoned, this test automatically fails instead.\n[elder_thing]: -2. If you fail, shuffle the topmost [[Hex]] treachery in the encounter discard pile into the exploration deck.","quantity":1,"health_per_investigator":false,"real_slot":"","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Hard \/ Expert\n[skull]: -3 (-5 instead if the Relic of Ages is at your location).\n[cultist]: -3. If you do not succeed by at least 1, place 1 doom on each [[Cultist]] enemy.\n[tablet]: -3. If you are poisoned, this test automatically fails instead. If you are not poisoned and you fail, put a set-aside Poisoned weakness into play in your threat area.\n[elder_thing]: -3. Shuffle the topmost [[Hex]] treachery in the encounter discard pile into the exploration deck.","octgn_id":"9595aa3f-07ec-4d79-8d74-b8a79256e49f","url":"https:\/\/arkhamdb.com\/card\/04314","imagesrc":"\/bundles\/cards\/04314.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/04314b.png"},{"pack_code":"sha","pack_name":"Shattered Aeons","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"shattered_aeons","encounter_name":"Shattered Aeons","position":315,"exceptional":false,"myriad":false,"encounter_position":2,"code":"04315","name":"Threads of Time","real_name":"Threads of Time","text":"<b>Forced<\/b> - If an investigator with the Relic of Ages in his or her hand, deck, discard pile, or play area is eliminated: Immediately advance to agenda 3b.","real_text":"<b>Forced<\/b> - If an investigator with the Relic of Ages in his or her hand, deck, discard pile, or play area is eliminated: Immediately advance to agenda 3b.","quantity":1,"doom":6,"health_per_investigator":false,"real_slot":"","stage":1,"flavor":"As you enter the grand chamber beyond the doorway, the Nexus stirs. The Earth quakes below you, and the wall chips and crumbles. Shards of stone float in midair above the Nexus. You are running out of time: Reality is starting to shatter all around you.","illustrator":"Adam S. Doyle","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Shuffle the encounter discard pile into the encounter deck.\nSpawn the set-aside Formless Spawn in the Nexus of N'kai.\nPlace this card in the victory display. It gains <b>Vengeance 1<\/b>.","back_flavor":"You are not the first to intrude in this abyssal pit. You were warned not to break the seal, and yet here you are. Now you face the consequences for your foolish transgression.\nThe <i>thing<\/i> emerges from the lightless void beyond the Nexus. It is a being of black polymorphic ichor, an animated viscous ooze that crawls along the ground with shapeless limbs and leaves a trail of smooth, dissolved stone in its wake.","back_name":"The Spawn of N'Kai","octgn_id":"72c7e19e-d6f4-4b52-881d-50a629959432","url":"https:\/\/arkhamdb.com\/card\/04315","imagesrc":"\/bundles\/cards\/04315.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/04315b.png"},{"pack_code":"sha","pack_name":"Shattered Aeons","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"shattered_aeons","encounter_name":"Shattered Aeons","position":316,"exceptional":false,"myriad":false,"encounter_position":3,"code":"04316","name":"Pendulous Threads","real_name":"Pendulous Threads","text":"<b>Forced<\/b> - If an investigator with the Relic of Ages in his or her hand, deck, discard pile, or play area is eliminated: Immediately advance to agenda 3b.","real_text":"<b>Forced<\/b> - If an investigator with the Relic of Ages in his or her hand, deck, discard pile, or play area is eliminated: Immediately advance to agenda 3b.","quantity":1,"doom":7,"health_per_investigator":false,"real_slot":"","stage":2,"flavor":"Inside the Nexus, the interwoven\nthreads of ethereal light\nbegin to unravel, and reality\nunravels with it.","illustrator":"Adam S. Doyle","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Shuffle the encounter discard pile into the encounter deck.\nIf Formless Spawn is in play, place 2 doom on the Nexus of N'kai. If Formless Spawn is in the victory display, shuffle it into the encounter deck.\nPlace this card in the victory display. It gains <b>Vengeance 1<\/b>.","back_flavor":"The electrical currents coursing through the machinery of the Nexus begin to malfunction, sending a shower of sparks into the air. The portal ring overheats. Threads of ethereal light within the portal begin to snap.","back_name":"The Nexus Falters","octgn_id":"1d947ab7-49e3-4937-82ec-65194ac53c69","url":"https:\/\/arkhamdb.com\/card\/04316","imagesrc":"\/bundles\/cards\/04316.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/04316b.png"},{"pack_code":"sha","pack_name":"Shattered Aeons","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"shattered_aeons","encounter_name":"Shattered Aeons","position":317,"exceptional":false,"myriad":false,"encounter_position":4,"code":"04317","name":"Snapped Threads","real_name":"Snapped Threads","text":"<b>Forced<\/b> - If an investigator with the Relic of Ages in his or her hand, deck, discard pile, or play area is eliminated: Immediately advance to agenda 3b.","real_text":"<b>Forced<\/b> - If an investigator with the Relic of Ages in his or her hand, deck, discard pile, or play area is eliminated: Immediately advance to agenda 3b.","quantity":1,"doom":12,"health_per_investigator":false,"real_slot":"","stage":3,"flavor":".time shattered of purgatory endless awful this in forever lost is know you Everything .Terrifying .False .different are they but ,repeat on out play future and ,present ,past your from Moments .changed has continuity the ,blink you time Each .between in everything and ,reverse in ,order in out play actions Your .here got you how recall cannot you but ,occurred yet not have that things remember You .alter to continues time of flow The","illustrator":"Adam S. Doyle","is_unique":false,"permanent":false,"double_sided":true,"back_text":"<b>(\u2192R4)<\/b>","back_flavor":"The timeline collapses.\nReality dissolves before your very eyes. First to vanish is the environment around you: the matter blurs and thins into strings of light that fade into an empty void.\nNext comes your body: it disintegrates slowly and painlessly into hundreds of millions of subatomic particles, which diffuse throughout the vast emptiness.\nFinally, your cognition: your memories of events both real and unreal. Your hopes and dreams. Thoughts that never held any significance in the infinite scheme of the cosmos.","back_name":"Shattered Aeons","octgn_id":"11348581-4801-44e1-b463-1ea2d11bd9a4","url":"https:\/\/arkhamdb.com\/card\/04317","imagesrc":"\/bundles\/cards\/04317.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/04317b.png"},{"pack_code":"sha","pack_name":"Shattered Aeons","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"shattered_aeons","encounter_name":"Shattered Aeons","position":318,"exceptional":false,"myriad":false,"encounter_position":5,"code":"04318","name":"Worlds Beyond","real_name":"Worlds Beyond","text":"<b>Forced<\/b> - When an enemy would spawn at an empty location and there are no empty locations in play: Reveal cards from the exploration deck until a location is revealed. Put that location into play and spawn that enemy there. Shuffle the exploration deck.","real_text":"<b>Forced<\/b> - When an enemy would spawn at an empty location and there are no empty locations in play: Reveal cards from the exploration deck until a location is revealed. Put that location into play and spawn that enemy there. Shuffle the exploration deck.","quantity":1,"clues":2,"health_per_investigator":false,"real_slot":"","stage":1,"flavor":"The energies of the Nexus swirl in the ground below you, beckoning you to enter. Whether it is a thing of science or magic, you do not know. It is a gateway of sorts, that much you can tell... but a gateway to where?","illustrator":"Reiko Murakami","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Shuffle the set-aside A Pocket in Time location into the exploration deck.","back_flavor":"Each time you step through the Nexus, you get one step closer to your ultimate destination - a place that exists outside the boundaries of time and space...","back_name":"Return to Another Time","octgn_id":"b42714b0-c093-4cb4-a2f9-63cd2522369d","url":"https:\/\/arkhamdb.com\/card\/04318","imagesrc":"\/bundles\/cards\/04318.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/04318b.png"},{"pack_code":"sha","pack_name":"Shattered Aeons","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"shattered_aeons","encounter_name":"Shattered Aeons","position":319,"exceptional":false,"myriad":false,"encounter_position":6,"code":"04319","name":"Search for the Brotherhood","real_name":"Search for the Brotherhood","text":"<b>Objective<\/b> - If an investigator enters A Pocket in Time, advance.","real_text":"<b>Objective<\/b> - If an investigator enters A Pocket in Time, advance.","quantity":1,"health_per_investigator":false,"real_slot":"","stage":2,"flavor":"Somewhere deep within this nexus of worlds lies your objective: a place where timelines converge. You can see it in flashes of insight from beyond this reality. Windows into other timelines. A place carved out of time and space, where the Brotherhood no doubt resides.","illustrator":"Reiko Murakami","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Shuffle the set-aside [[Shattered]] locations into the exploration deck. Each investigator shuffles the topmost [[Hex]] treachery in the encounter discard pile into the exploration deck.\nCheck Campaign Log.\n- <i>If the relic is missing<\/i>, attach the set-aside Relic of Ages <i>(Unleash the Timestream)<\/i> to A Pocket in Time, under no investigator's control. Advance to Act 3a - \"The Yithian Relic.\"\n- <i>If the investigators found the missing relic<\/i>, advance to Act 3a - \"The Yithian Relic.\"","back_flavor":"What you see before you is truly staggering. Throughout these halls are hundreds of windows into places both ancient and futuristic: once-grand civilizations that came before even the earliest records of known history, and more still that have yet to be realized. The psychological weight of this discovery is almost more than your mind can bear. Humans are not the masters or caretakers of the Earth. They are merely a footnote in a much longer history - a history which is about to be revised.","back_name":"Gateways to Other Times","octgn_id":"871beb2e-a160-4e9e-97a2-ca45c7e74453","url":"https:\/\/arkhamdb.com\/card\/04319","imagesrc":"\/bundles\/cards\/04319.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/04319b.png"},{"pack_code":"sha","pack_name":"Shattered Aeons","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"shattered_aeons","encounter_name":"Shattered Aeons","position":320,"exceptional":false,"myriad":false,"encounter_position":7,"code":"04320","name":"The Yithian Relic","real_name":"The Yithian Relic","text":"[action]: Search your deck or discard pile for the Relic of Ages and add it to your hand. Shuffle your deck.\n[action] If the Relic of Ages is attached to your location and there are no clues on that location: Take control of the Relic of Ages.\n<b>Objective<\/b> - If an investigator controls the Relic of Ages, advance.","real_text":"[action]: Search your deck or discard pile for the Relic of Ages and add it to your hand. Shuffle your deck.\n[action] If the Relic of Ages is attached to your location and there are no clues on that location: Take control of the Relic of Ages.\n<b>Objective<\/b> - If an investigator controls the Relic of Ages, advance.","quantity":1,"health_per_investigator":false,"real_slot":"","stage":3,"flavor":"If you intend to mend the shattered timelines, you will need to find the Relic of Ages and learn to harness its power.","illustrator":"Reiko Murakami","is_unique":false,"permanent":false,"double_sided":true,"back_text":"For the remainder of the scenario, if the Relic of Ages leaves play for any reason, shuffle each location attached to it into the exploration deck and reset the act deck to act 3a.\n<hr><b>Check Campaign Log. <i>If Ichtaca is set against you:<\/i><\/b>\n<blockquote><i>The thing that was once your companion slithers out of the darkness, hissing. \"Yig will have his way! Valusia will be returned to us!\"<\/i><\/blockquote>\nSpawn the set-aside Ichtaca <i>(Scion of Yig)<\/i> in the Nexus of N'kai.\n<hr><b><i>If Alejandro is set against you:<\/i><\/b>\n<blockquote><i>\"Fools! Are you blind?\" Alejandro motions to the worlds before him. \"Your kind stands no chance against the ravages of time.\"<\/i><\/blockquote>\nSpawn the set-aside Alejandro <i>(Or, Is He?)<\/i> in A Pocket in Time.","back_flavor":"In your hands, you hold the key to fixing all of this. It hums and vibrates with immense power - power that seems to grow and flourish as you visit other timelines.","back_name":"The Relic is the Key","octgn_id":"c68b083c-875c-4bbe-be2d-a9d133b10936","url":"https:\/\/arkhamdb.com\/card\/04320","imagesrc":"\/bundles\/cards\/04320.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/04320b.png"},{"pack_code":"sha","pack_name":"Shattered Aeons","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"shattered_aeons","encounter_name":"Shattered Aeons","position":321,"exceptional":false,"myriad":false,"encounter_position":8,"code":"04321","name":"Mend the Shatter","real_name":"Mend the Shatter","text":"[action] If you are at a [[Shattered]] location with no clues: Test [willpower] or [intellect] (3). If you succeed, attach your location facedown to the Relic of Ages. Each investigator and enemy at that location is moved to A Pocket in Time.\n<b>Objective<\/b> - If the number of locations attached to the Relic of Ages is equal to 1 plus the number of investigators who started the game, advance.","real_text":"[action] If you are at a [[Shattered]] location with no clues: Test [willpower] or [intellect] (3). If you succeed, attach your location facedown to the Relic of Ages. Each investigator and enemy at that location is moved to A Pocket in Time.\n<b>Objective<\/b> - If the number of locations attached to the Relic of Ages is equal to 1 plus the number of investigators who started the game, advance.","quantity":1,"health_per_investigator":false,"real_slot":"","stage":4,"flavor":"Each window you step through seems to empower the relic. Once the artifact is fully powered, you can use it to mend the shattered timelines and prevent catastrophe.","illustrator":"Reiko Murakami","is_unique":false,"permanent":false,"double_sided":true,"back_text":"- If Relic of Ages <i>(Repossess the Past)<\/i> is the version of the Relic of Ages that the investigators control, proceed to <b>(\u2192R5)<\/b>.\n- If the investigators control any other version of the Relic of Ages, proceed to <b>(\u2192R1)<\/b>.","back_flavor":"You manipulate the thrumming device in your hands with the skill and knowledge of one of the relic's ingenious inventors. It is as though your mind has suddenly become flooded with the knowledge of the ancients that came before you. Power seeps from the device's every aperture. Rays of blinding light shoot forth from cracks appearing on its surface. You only have one chance to restore these shattered realities - only one chance to make things right.","back_name":"It Is Done","octgn_id":"4789e966-5d6b-4fe3-a3d2-e540703d96e2","url":"https:\/\/arkhamdb.com\/card\/04321","imagesrc":"\/bundles\/cards\/04321.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/04321b.png"},{"pack_code":"sha","pack_name":"Shattered Aeons","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"shattered_aeons","encounter_name":"Shattered Aeons","position":322,"exceptional":false,"myriad":false,"encounter_position":9,"code":"04322","name":"Paradise Lost","real_name":"Paradise Lost","text":"[action] If you are at a [[Shattered]] location with no clues: Test [willpower] or [intellect] (3). If you succeed, attach your location facedown to the Relic of Ages. Each investigator and enemy at that location is moved to A Pocket in Time.\n<b>Objective<\/b> - If Valusia is attached to the Relic of Ages, advance.","real_text":"[action] If you are at a [[Shattered]] location with no clues: Test [willpower] or [intellect] (3). If you succeed, attach your location facedown to the Relic of Ages. Each investigator and enemy at that location is moved to A Pocket in Time.\n<b>Objective<\/b> - If Valusia is attached to the Relic of Ages, advance.","quantity":1,"health_per_investigator":false,"real_slot":"","stage":4,"flavor":"Each window you step through seems to empower the relic. Once the artifact is fully powered, will you use it to restore the serpent civilization of Valusia to its former glory?","illustrator":"Reiko Murakami","is_unique":false,"permanent":false,"double_sided":true,"back_text":"<b>(\u2192R2)<\/b>","back_flavor":"Ichtaca observes you with narrow yellow eyes as you manipulate the thrumming device in your hands. Power seeps from the device's every aperture. Rays of blinding light shoot forth from the cracks appearing on its surface. You watch as the boundary between timelines begins to mend, and the window closes, trapping you within the time and place you have chosen. Once the deed is done, the light fades from the artifact. Its humming ceases, and it never sounds again.\nA beautiful yellow sun rises over the lush kingdom of Valusia, and you wonder what to make of your new life.","back_name":"Glory to Valusia","octgn_id":"426e07e6-8729-484a-a0bc-73ca0281addd","url":"https:\/\/arkhamdb.com\/card\/04322","imagesrc":"\/bundles\/cards\/04322.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/04322b.png"},{"pack_code":"sha","pack_name":"Shattered Aeons","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"shattered_aeons","encounter_name":"Shattered Aeons","position":323,"exceptional":false,"myriad":false,"encounter_position":10,"code":"04323","name":"Timelock","real_name":"Timelock","text":"[action] If you are at a [[Shattered]] location with no clues: Test [willpower] or [intellect] (3). If you succeed, attach your location facedown to the Relic of Ages. Each investigator and enemy at that location is moved to A Pocket in Time.\n<b>Objective<\/b> - If Pnakotus is attached to the Relic of Ages, advance.","real_text":"[action] If you are at a [[Shattered]] location with no clues: Test [willpower] or [intellect] (3). If you succeed, attach your location facedown to the Relic of Ages. Each investigator and enemy at that location is moved to A Pocket in Time.\n<b>Objective<\/b> - If Pnakotus is attached to the Relic of Ages, advance.","quantity":1,"health_per_investigator":false,"real_slot":"","stage":4,"flavor":"Each window you step through seems to empower the relic. Once the artifact is fully powered, will you use it to prevent the destruction of Pnakotus and the Yithians?","illustrator":"Reiko Murakami","is_unique":false,"permanent":false,"double_sided":true,"back_text":"<b>(\u2192R3)<\/b>","back_flavor":"Alejandro studies your every move as you manipulate the thrumming device in your hands. Power seeps from the device's every aperture. Rays of blinding light shoot forth from the cracks appearing on its surface. You watch as the boundary between timelines begins to mend, and the window closes, trapping you within the time and place you have chosen. Once the deed is done, the light fades from the artifact. Its humming ceases, and it never sounds again.\n\"Come, my friend,\" Alejandro says stoically, motioning toward the tallest basalt tower of the city of endless archives. \"Now our work can truly begin.\"","back_name":"Survival of Pnakotus","octgn_id":"1d817dd9-032c-441b-a49f-0efdce77d3be","url":"https:\/\/arkhamdb.com\/card\/04323","imagesrc":"\/bundles\/cards\/04323.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/04323b.png"},{"pack_code":"sha","pack_name":"Shattered Aeons","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"shattered_aeons","encounter_name":"Shattered Aeons","position":324,"exceptional":false,"myriad":false,"encounter_position":11,"code":"04324","name":"Nexus of N'kai","real_name":"Nexus of N'kai","subname":"Unraveling the Threads","text":"<b>Forced<\/b> - After you move from Nexus of N'kai to an [[Otherworld]] location, or vice versa: Take 1 horror for each clue on that [[Otherworld]] location.\n[action]: <b>Explore.<\/b> Draw the top card of the exploration deck. If it is a connecting location, put it into play and move to it. Do not take horror from the above <b>Forced<\/b> ability when moving via this effect.","real_text":"<b>Forced<\/b> - After you move from Nexus of N'kai to an [[Otherworld]] location, or vice versa: Take 1 horror for each clue on that [[Otherworld]] location.\n[action]: <b>Explore.<\/b> Draw the top card of the exploration deck. If it is a connecting location, put it into play and move to it. Do not take horror from the above <b>Forced<\/b> ability when moving via this effect.","quantity":1,"shroud":4,"clues":1,"health_per_investigator":false,"real_slot":"","traits":"Ancient. Ruins.","real_traits":"Ancient. Ruins.","illustrator":"Alexandr Elichev","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"At the center of the chamber lies the Nexus: a bottomless pit in the Earth, ringed by futuristic machinery no doubt built by those who came before humanity. Inside this pit is a swirling soup of eldritch energy; glowing strands of ethereal light that ripple, fold, and weave among one another. As you approach, a fragment of stone chips from the brim and falls into the portal, vanishing from existence.","octgn_id":"9964782a-d79b-452f-8e16-20a890f9f700","url":"https:\/\/arkhamdb.com\/card\/04324","imagesrc":"\/bundles\/cards\/04324.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/04324b.png"},{"pack_code":"sha","pack_name":"Shattered Aeons","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"shattered_aeons","encounter_name":"Shattered Aeons","position":325,"exceptional":false,"myriad":false,"encounter_position":12,"code":"04325","name":"Ichtaca","real_name":"Ichtaca","subname":"Scion of Yig","text":"Hunter. Retaliate\n[action]: <b>Parley.<\/b> Test [intellect] (5) to plead for your life. If a [cultist] symbol is revealed during this test, you automatically succeed. If you fail, Ichtaca attacks you. If you succeed, flip this card over and resolve its text.","real_text":"Hunter. Retaliate\n[action]: <b>Parley.<\/b> Test [intellect] (5) to plead for your life. If a [cultist] symbol is revealed during this test, you automatically succeed. If you fail, Ichtaca attacks you. If you succeed, flip this card over and resolve its text.","quantity":1,"health":6,"health_per_investigator":true,"enemy_damage":2,"enemy_horror":1,"enemy_fight":4,"enemy_evade":4,"victory":2,"real_slot":"","traits":"Humanoid. Monster. Serpent. Elite.","real_traits":"Humanoid. Monster. Serpent. Elite.","illustrator":"Guillaume Ducos","is_unique":true,"hidden":true,"permanent":false,"double_sided":false,"octgn_id":"74080182-a727-4a63-98b0-42e0909e4bdc","url":"https:\/\/arkhamdb.com\/card\/04325","imagesrc":"\/bundles\/cards\/04325.png","spoiler":1},{"pack_code":"sha","pack_name":"Shattered Aeons","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"shattered_aeons","encounter_name":"Shattered Aeons","linked_to_code":"04325","linked_to_name":"Ichtaca","position":325,"exceptional":false,"myriad":false,"code":"04325b","name":"Yig's Mercy","real_name":"Yig's Mercy","text":"<b>Check Campaign Log. If there are 16 or more tally marks under \"Yig's Fury\":<\/b>\nIchtaca refuses your plea. Flip this card back over.\n<b>If there are 15 or fewer tally marks:<\/b>\n<blockquote><i>Ichtaca ceases her assault and listens to your words. \"Valusia must be returned to glory. There is no other way,\" she decrees with bitter certainty. \"Help us to achieve this goal, and you can join with us. Yig will remake you in his image, and we shall live together in our timeless paradise of Valusia.\"<\/i><\/blockquote>\nThe investigators must decide (choose one):\n- \"I could never turn my back on humanity!\" Flip this card back over, exhausted and unengaged. For the remainder of the scenario, you cannot <b>parley<\/b> with Ichtaca.\n- \"I accept.\" Remove this card and Act 4a - \"Mend the Shatter\" from the game and advance to the set-aside Act 4a - \"Paradise Lost\". For the remainder of the scenario, you cannot <b>parley<\/b> with Alejandro Vela, and [[Serpent]] enemies do not engage or attack you.","real_text":"<b>Check Campaign Log. If there are 16 or more tally marks under \"Yig's Fury\":<\/b>\nIchtaca refuses your plea. Flip this card back over.\n<b>If there are 15 or fewer tally marks:<\/b>\n<blockquote><i>Ichtaca ceases her assault and listens to your words. \"Valusia must be returned to glory. There is no other way,\" she decrees with bitter certainty. \"Help us to achieve this goal, and you can join with us. Yig will remake you in his image, and we shall live together in our timeless paradise of Valusia.\"<\/i><\/blockquote>\nThe investigators must decide (choose one):\n- \"I could never turn my back on humanity!\" Flip this card back over, exhausted and unengaged. For the remainder of the scenario, you cannot <b>parley<\/b> with Ichtaca.\n- \"I accept.\" Remove this card and Act 4a - \"Mend the Shatter\" from the game and advance to the set-aside Act 4a - \"Paradise Lost\". For the remainder of the scenario, you cannot <b>parley<\/b> with Alejandro Vela, and [[Serpent]] enemies do not engage or attack you.","quantity":1,"health_per_investigator":false,"real_slot":"","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/04325b","imagesrc":"\/bundles\/cards\/04325b.png","spoiler":1,"linked_card":{"pack_code":"sha","pack_name":"Shattered Aeons","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"shattered_aeons","encounter_name":"Shattered Aeons","id":1451,"position":325,"exceptional":false,"myriad":false,"encounter_position":12,"code":"04325","name":"Ichtaca","real_name":"Ichtaca","subname":"Scion of Yig","bonded_to":null,"bonded_count":null,"cost":null,"text":"<p>Hunter. Retaliate<\/p><p><span class=\"icon-action\" title=\"Action\"><\/span>: <b>Parley.<\/b> Test <span class=\"icon-intellect\" title=\"Intellect\"><\/span> (5) to plead for your life. If a <span class=\"icon-cultist\" title=\"Cultist\"><\/span> symbol is revealed during this test, you automatically succeed. If you fail, Ichtaca attacks you. If you succeed, flip this card over and resolve its text.<\/p>","customization_text":null,"customization_change":null,"real_text":"Hunter. Retaliate\n[action]: <b>Parley.<\/b> Test [intellect] (5) to plead for your life. If a [cultist] symbol is revealed during this test, you automatically succeed. If you fail, Ichtaca attacks you. If you succeed, flip this card over and resolve its text.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":6,"health_per_investigator":true,"sanity":null,"enemy_damage":2,"enemy_horror":1,"enemy_fight":4,"enemy_evade":4,"victory":2,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":"","stage":null,"traits":"Humanoid. Monster. Serpent. Elite.","real_traits":"Humanoid. Monster. Serpent. Elite.","tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"","illustrator":"Guillaume Ducos","is_unique":true,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":"74080182-a727-4a63-98b0-42e0909e4bdc","url":"https:\/\/arkhamdb.com\/card\/04325","imagesrc":"\/bundles\/cards\/04325.png","spoiler":1}},{"pack_code":"sha","pack_name":"Shattered Aeons","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"shattered_aeons","encounter_name":"Shattered Aeons","position":326,"exceptional":false,"myriad":false,"encounter_position":13,"code":"04326","name":"Alejandro Vela","real_name":"Alejandro Vela","subname":"Or, Is He?","text":"Alert. Hunter.\n[action]: <b>Parley.<\/b> Test [intellect] (5) to plead for your life. If a [tablet] symbol is revealed during this test, you automatically succeed. If you fail, Alejandro Vela attacks you. If you succeed, flip this card over and resolve its text.","real_text":"Alert. Hunter.\n[action]: <b>Parley.<\/b> Test [intellect] (5) to plead for your life. If a [tablet] symbol is revealed during this test, you automatically succeed. If you fail, Alejandro Vela attacks you. If you succeed, flip this card over and resolve its text.","quantity":1,"health":4,"health_per_investigator":true,"enemy_damage":1,"enemy_horror":2,"enemy_fight":6,"enemy_evade":3,"victory":2,"real_slot":"","traits":"Humanoid. Cultist. Elite.","real_traits":"Humanoid. Cultist. Elite.","illustrator":"Joshua Cair\u00f3s","is_unique":true,"hidden":true,"permanent":false,"double_sided":false,"octgn_id":"bbe64a25-336f-4deb-a46c-6dfb3909b5dd","url":"https:\/\/arkhamdb.com\/card\/04326","imagesrc":"\/bundles\/cards\/04326.png","spoiler":1},{"pack_code":"sha","pack_name":"Shattered Aeons","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"shattered_aeons","encounter_name":"Shattered Aeons","linked_to_code":"04326","linked_to_name":"Alejandro Vela","position":326,"exceptional":false,"myriad":false,"code":"04326b","name":"Another Way","real_name":"Another Way","text":"The investigators must decide (choose one):\n- \"I could never turn my back on humanity!\" Flip this card back over, exhausted and unengaged. For the remainder of the scenario, you cannot <b>parley<\/b> with Alejandro Vela.\n- \"I accept.\" Remove this card and Act 4 - \"Mend the Shatter\" from the game and advance to the set-aside Act 4a - \"Timelock\". For the remainder of the scenario, you cannot <b>parley<\/b> with Ichtaca, and [[Cultist]] enemies do not engage or attack you.","real_text":"The investigators must decide (choose one):\n- \"I could never turn my back on humanity!\" Flip this card back over, exhausted and unengaged. For the remainder of the scenario, you cannot <b>parley<\/b> with Alejandro Vela.\n- \"I accept.\" Remove this card and Act 4 - \"Mend the Shatter\" from the game and advance to the set-aside Act 4a - \"Timelock\". For the remainder of the scenario, you cannot <b>parley<\/b> with Ichtaca, and [[Cultist]] enemies do not engage or attack you.","quantity":1,"health_per_investigator":false,"real_slot":"","flavor":"Alejandro - if it is really him beneath that guise of humanity - contemplates your words. \"Very well. We will spare you, but only if you assist the Brotherhood.\" He motions to the gateways all around you. \"Your kind was not the first to inherit the Earth. You know this, now, from your travels. We tried to get you to understand, but in your stubbornness, you would not listen. Hear me now. The creatures that drove us to ruin will return. They will wipe humanity off this planet, and the only evidence of your existence will live on in Pnakotus. But together we can stop them. Join us, and you may yet save the Earth - and yourselves.","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/04326b","imagesrc":"\/bundles\/cards\/04326b.png","spoiler":1,"linked_card":{"pack_code":"sha","pack_name":"Shattered Aeons","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"shattered_aeons","encounter_name":"Shattered Aeons","id":1453,"position":326,"exceptional":false,"myriad":false,"encounter_position":13,"code":"04326","name":"Alejandro Vela","real_name":"Alejandro Vela","subname":"Or, Is He?","bonded_to":null,"bonded_count":null,"cost":null,"text":"<p>Alert. Hunter.<\/p><p><span class=\"icon-action\" title=\"Action\"><\/span>: <b>Parley.<\/b> Test <span class=\"icon-intellect\" title=\"Intellect\"><\/span> (5) to plead for your life. If a <span class=\"icon-tablet\" title=\"Tablet\"><\/span> symbol is revealed during this test, you automatically succeed. If you fail, Alejandro Vela attacks you. If you succeed, flip this card over and resolve its text.<\/p>","customization_text":null,"customization_change":null,"real_text":"Alert. Hunter.\n[action]: <b>Parley.<\/b> Test [intellect] (5) to plead for your life. If a [tablet] symbol is revealed during this test, you automatically succeed. If you fail, Alejandro Vela attacks you. If you succeed, flip this card over and resolve its text.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":4,"health_per_investigator":true,"sanity":null,"enemy_damage":1,"enemy_horror":2,"enemy_fight":6,"enemy_evade":3,"victory":2,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":"","stage":null,"traits":"Humanoid. Cultist. Elite.","real_traits":"Humanoid. Cultist. Elite.","tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"","illustrator":"Joshua Cair\u00f3s","is_unique":true,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":"bbe64a25-336f-4deb-a46c-6dfb3909b5dd","url":"https:\/\/arkhamdb.com\/card\/04326","imagesrc":"\/bundles\/cards\/04326.png","spoiler":1}},{"pack_code":"sha","pack_name":"Shattered Aeons","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"shattered_aeons","encounter_name":"Shattered Aeons","position":327,"exceptional":false,"myriad":false,"encounter_position":14,"code":"04327","name":"Yuggoth","real_name":"Yuggoth","text":"[action]: Flip a clue on Yuggoth to its doom side. Draw 1 card.","real_text":"[action]: Flip a clue on Yuggoth to its doom side. Draw 1 card.","quantity":1,"shroud":2,"clues":3,"clues_fixed":true,"health_per_investigator":false,"real_slot":"","traits":"Otherworld.","real_traits":"Otherworld.","flavor":"It is a strange dark orb at the very rim of our solar system - unknown to earthly astronomers as yet. - H. P. Lovecraft, <u>The Whisperer in Darkness<\/u>","illustrator":"Julian Kok","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"6490e55a-3fe2-4c4d-a1c4-4a135eb67270","url":"https:\/\/arkhamdb.com\/card\/04327","imagesrc":"\/bundles\/cards\/04327.png","spoiler":1},{"pack_code":"sha","pack_name":"Shattered Aeons","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"shattered_aeons","encounter_name":"Shattered Aeons","position":328,"exceptional":false,"myriad":false,"encounter_position":15,"code":"04328","name":"Shores of R'lyeh","real_name":"Shores of R'lyeh","text":"Shores of R'lyeh gets +1 shroud for each doom on each card in Shores of R'lyeh (including itself).\n<b>Forced<\/b> - After Shores of R'lyeh enters play: Place 1 doom on it.","real_text":"Shores of R'lyeh gets +1 shroud for each doom on each card in Shores of R'lyeh (including itself).\n<b>Forced<\/b> - After Shores of R'lyeh enters play: Place 1 doom on it.","quantity":1,"shroud":1,"clues":2,"clues_fixed":true,"health_per_investigator":false,"real_slot":"","traits":"Otherworld.","real_traits":"Otherworld.","flavor":"The great stone city R\u2019lyeh, with its monoliths and sepulchres, had sunk beneath the waves... - H. P. Lovecraft, <u>The Call of Cthulhu<\/u>","illustrator":"Stanislav Dikolenko","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"21e1dea3-83a0-4e12-8030-f854c05d3599","url":"https:\/\/arkhamdb.com\/card\/04328","imagesrc":"\/bundles\/cards\/04328.png","spoiler":1},{"pack_code":"sha","pack_name":"Shattered Aeons","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"shattered_aeons","encounter_name":"Shattered Aeons","position":329,"exceptional":false,"myriad":false,"encounter_position":16,"code":"04329","name":"City of the Unseen","real_name":"City of the Unseen","text":"<b>Forced<\/b> - After 1 or more doom is placed on a [[Cultist]] enemy at City of the Unseen: Place 1 additional doom on that enemy.","real_text":"<b>Forced<\/b> - After 1 or more doom is placed on a [[Cultist]] enemy at City of the Unseen: Place 1 additional doom on that enemy.","quantity":1,"shroud":4,"clues":1,"clues_fixed":true,"health_per_investigator":false,"real_slot":"","traits":"Otherworld.","real_traits":"Otherworld.","flavor":"There are secrets in the cosmos better left unknown.\nBut once your Eyes are open, you will truly See.","illustrator":"Nele Diel","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"1d9a0644-1a4c-4458-acf8-0859124b94d7","url":"https:\/\/arkhamdb.com\/card\/04329","imagesrc":"\/bundles\/cards\/04329.png","spoiler":1},{"pack_code":"sha","pack_name":"Shattered Aeons","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"shattered_aeons","encounter_name":"Shattered Aeons","position":330,"exceptional":false,"myriad":false,"encounter_position":17,"code":"04330","name":"A Pocket in Time","real_name":"A Pocket in Time","text":"<b>Forced<\/b> - After you move from A Pocket in Time to a [[Shattered]] location, or vice versa: Take 1 damage for each clue on that [[Shattered]] location.\n[action]: <b>Explore.<\/b> Draw the top card of the exploration deck. If it is a connecting location, put it into play and move to it. Do not take damage from the above <b>Forced<\/b> ability when moving via this effect.","real_text":"<b>Forced<\/b> - After you move from A Pocket in Time to a [[Shattered]] location, or vice versa: Take 1 damage for each clue on that [[Shattered]] location.\n[action]: <b>Explore.<\/b> Draw the top card of the exploration deck. If it is a connecting location, put it into play and move to it. Do not take damage from the above <b>Forced<\/b> ability when moving via this effect.","quantity":1,"shroud":5,"clues":1,"health_per_investigator":false,"victory":1,"real_slot":"","traits":"Extradimensional.","real_traits":"Extradimensional.","illustrator":"Andreas Zafiratos","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"eba05542-79ba-44d4-940b-029d53705c26","url":"https:\/\/arkhamdb.com\/card\/04330","imagesrc":"\/bundles\/cards\/04330.png","spoiler":1},{"pack_code":"sha","pack_name":"Shattered Aeons","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"shattered_aeons","encounter_name":"Shattered Aeons","position":331,"exceptional":false,"myriad":false,"encounter_position":18,"code":"04331","name":"Ruins of New York","real_name":"Ruins of New York","text":"<b>Forced<\/b> - After Ruins of New York enters play: Put the top card of the lead investigator's deck into play at this location, facedown (2 cards instead if there are 3 or 4 investigators in the game). Treat each of those cards as Flying Polyp enemies with 2 fight, 2 health, 2 evade, 1 damage, and the [[Monster]] trait.","real_text":"<b>Forced<\/b> - After Ruins of New York enters play: Put the top card of the lead investigator's deck into play at this location, facedown (2 cards instead if there are 3 or 4 investigators in the game). Treat each of those cards as Flying Polyp enemies with 2 fight, 2 health, 2 evade, 1 damage, and the [[Monster]] trait.","quantity":1,"shroud":1,"clues":3,"clues_fixed":true,"health_per_investigator":false,"real_slot":"","traits":"Shattered. Future. Ruins.","real_traits":"Shattered. Future. Ruins.","illustrator":"Jose Vega","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"65d2d198-22f5-442e-8470-c52b9098de7d","url":"https:\/\/arkhamdb.com\/card\/04331","imagesrc":"\/bundles\/cards\/04331.png","spoiler":1},{"pack_code":"sha","pack_name":"Shattered Aeons","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"shattered_aeons","encounter_name":"Shattered Aeons","position":332,"exceptional":false,"myriad":false,"encounter_position":19,"code":"04332","name":"Mu","real_name":"Mu","text":"While you are at Mu, the first [skull], [cultist], [tablet], or [elder_thing] symbol you reveal during each skill test gains: \"Reveal another token.\"","real_text":"While you are at Mu, the first [skull], [cultist], [tablet], or [elder_thing] symbol you reveal during each skill test gains: \"Reveal another token.\"","quantity":1,"shroud":1,"clues":4,"clues_fixed":true,"health_per_investigator":false,"victory":1,"real_slot":"","traits":"Shattered. Ancient.","real_traits":"Shattered. Ancient.","flavor":"...till at last on a hideous day of storm and thunder, terrific rumbling, and mountain-high waves, all the land of Mu sank into the sea forever. - H. P. Lovecraft and Hazel Heald, <u>Out of the Aeons<\/u>","illustrator":"Johannes Holm","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"8e0afc24-98cd-4e26-a6a8-6bd2fb920741","url":"https:\/\/arkhamdb.com\/card\/04332","imagesrc":"\/bundles\/cards\/04332.png","spoiler":1},{"pack_code":"sha","pack_name":"Shattered Aeons","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"shattered_aeons","encounter_name":"Shattered Aeons","position":333,"exceptional":false,"myriad":false,"encounter_position":20,"code":"04333","name":"Atlantis","real_name":"Atlantis","text":"<b>Forced<\/b> - After an [auto_fail] symbol is revealed during a skill test at any location: Place 1 doom on Atlantis. Then, if there are 3 or more doom on Atlantis, remove it from the game. Each enemy and investigator that was at Atlantis is defeated.","real_text":"<b>Forced<\/b> - After an [auto_fail] symbol is revealed during a skill test at any location: Place 1 doom on Atlantis. Then, if there are 3 or more doom on Atlantis, remove it from the game. Each enemy and investigator that was at Atlantis is defeated.","quantity":1,"shroud":3,"clues":2,"clues_fixed":true,"health_per_investigator":false,"real_slot":"","traits":"Shattered. Ancient.","real_traits":"Shattered. Ancient.","illustrator":"Lin Bo","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"08f10edb-be29-4429-8920-ea642aa7aece","url":"https:\/\/arkhamdb.com\/card\/04333","imagesrc":"\/bundles\/cards\/04333.png","spoiler":1},{"pack_code":"sha","pack_name":"Shattered Aeons","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"shattered_aeons","encounter_name":"Shattered Aeons","position":334,"exceptional":false,"myriad":false,"encounter_position":21,"code":"04334","name":"Pnakotus","real_name":"Pnakotus","text":"[action] If there are at least 3 [tablet] tokens in the chaos bag or sealed on cards in play: Discover all of the clues on Pnakotus and draw that many cards. (Group limit once per game.)","real_text":"[action] If there are at least 3 [tablet] tokens in the chaos bag or sealed on cards in play: Discover all of the clues on Pnakotus and draw that many cards. (Group limit once per game.)","quantity":1,"shroud":2,"clues":3,"clues_fixed":true,"health_per_investigator":false,"victory":1,"real_slot":"","traits":"Shattered. Ancient.","real_traits":"Shattered. Ancient.","illustrator":"Emilio Rodriguez","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"f1d78a4e-87ae-40cf-a508-f3e6380f8013","url":"https:\/\/arkhamdb.com\/card\/04334","imagesrc":"\/bundles\/cards\/04334.png","spoiler":1},{"pack_code":"sha","pack_name":"Shattered Aeons","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"shattered_aeons","encounter_name":"Shattered Aeons","position":335,"exceptional":false,"myriad":false,"encounter_position":22,"code":"04335","name":"Valusia","real_name":"Valusia","text":"[action] If there are at least 3 [cultist] tokens in the chaos bag or sealed on cards in play: Heal 2 damage and 2 horror. Set Valusia's shroud to 0 for the remainder of the game. (Group limit once per game.)","real_text":"[action] If there are at least 3 [cultist] tokens in the chaos bag or sealed on cards in play: Heal 2 damage and 2 horror. Set Valusia's shroud to 0 for the remainder of the game. (Group limit once per game.)","quantity":1,"shroud":4,"clues":2,"clues_fixed":true,"health_per_investigator":false,"victory":1,"real_slot":"","traits":"Shattered. Ancient.","real_traits":"Shattered. Ancient.","illustrator":"Brenda Bae","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"b8450b58-6cc4-4f93-b389-861a932b62dc","url":"https:\/\/arkhamdb.com\/card\/04335","imagesrc":"\/bundles\/cards\/04335.png","spoiler":1},{"pack_code":"sha","pack_name":"Shattered Aeons","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"shattered_aeons","encounter_name":"Shattered Aeons","position":336,"exceptional":false,"myriad":false,"encounter_position":23,"code":"04336","name":"Plateau of Leng","real_name":"Plateau of Leng","text":"<b>Forced<\/b> - If you reveal an [elder_thing] symbol during a skill test at Plateau of Leng: Take 1 horror.","real_text":"<b>Forced<\/b> - If you reveal an [elder_thing] symbol during a skill test at Plateau of Leng: Take 1 horror.","quantity":1,"shroud":3,"clues":1,"clues_fixed":true,"health_per_investigator":false,"real_slot":"","traits":"Shattered. Present-Day.","real_traits":"Shattered. Present-Day.","flavor":"\u2026the conviction grew upon us that this hideous upland must indeed be the fabled nightmare plateau of Leng which even the mad author of the <u>Necronomicon<\/u> was reluctant to discuss. - H. P. Lovecraft, <u>At the Mountains of Madness<\/u>","illustrator":"Emilio Rodriguez","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"8fab82bd-d9ba-456f-bffc-63645029a15a","url":"https:\/\/arkhamdb.com\/card\/04336","imagesrc":"\/bundles\/cards\/04336.png","spoiler":1},{"pack_code":"sha","pack_name":"Shattered Aeons","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"shattered_aeons","encounter_name":"Shattered Aeons","position":337,"exceptional":false,"myriad":false,"encounter_position":24,"code":"04337","name":"Formless Spawn","real_name":"Formless Spawn","subname":"From the Abyss","text":"<b>Spawn<\/b> - Nexus of N'kai.\nMassive. Formless Spawn cannot move or be moved.\nFormless Spawn gets +1 fight and +1 evade for each doom on each card in Nexus of N'kai <i>(including Nexus of N'Kai)<\/i>.","real_text":"<b>Spawn<\/b> - Nexus of N'kai.\nMassive. Formless Spawn cannot move or be moved.\nFormless Spawn gets +1 fight and +1 evade for each doom on each card in Nexus of N'kai <i>(including Nexus of N'Kai)<\/i>.","quantity":1,"health":10,"health_per_investigator":false,"enemy_damage":3,"enemy_horror":3,"enemy_fight":2,"enemy_evade":2,"victory":2,"real_slot":"","traits":"Monster. Abomination. Elite.","real_traits":"Monster. Abomination. Elite.","flavor":"...they found living things - living things that oozed along stone channels and worshipped onyx and basalt images of Tsathoggua. - H. P. Lovecraft, <u>The Mound<\/u>","illustrator":"Guillaume Ducos","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"f9b9ed93-13c5-48ed-9063-4d373a57fbde","url":"https:\/\/arkhamdb.com\/card\/04337","imagesrc":"\/bundles\/cards\/04337.png","spoiler":1},{"pack_code":"sha","pack_name":"Shattered Aeons","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"shattered_aeons","encounter_name":"Shattered Aeons","position":338,"exceptional":false,"myriad":false,"encounter_position":25,"code":"04338","name":"Temporal Devourer","real_name":"Temporal Devourer","text":"<b>Spawn<\/b> - Farthest [[Shattered]] or [[Extradimensional]] location. If there are no such locations in play, Temporal Devourer gains surge.\nHunter.\n<b>Forced<\/b> - After Temporal Devourer enters a [[Shattered]] or [[Extradimensional]] location: Place 1 clue on that location <i>(from the token pool)<\/i>.","real_text":"<b>Spawn<\/b> - Farthest [[Shattered]] or [[Extradimensional]] location. If there are no such locations in play, Temporal Devourer gains surge.\nHunter.\n<b>Forced<\/b> - After Temporal Devourer enters a [[Shattered]] or [[Extradimensional]] location: Place 1 clue on that location <i>(from the token pool)<\/i>.","quantity":2,"health":5,"health_per_investigator":false,"enemy_damage":1,"enemy_horror":1,"enemy_fight":4,"enemy_evade":4,"real_slot":"","traits":"Monster. Extradimensional.","real_traits":"Monster. Extradimensional.","illustrator":"Stephen Somers","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"f5a87d07-b721-49e0-aa1e-af668db9a863","url":"https:\/\/arkhamdb.com\/card\/04338","imagesrc":"\/bundles\/cards\/04338.png","spoiler":1},{"pack_code":"sha","pack_name":"Shattered Aeons","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"shattered_aeons","encounter_name":"Shattered Aeons","position":339,"exceptional":false,"myriad":false,"encounter_position":27,"code":"04339","name":"Shattered Ages","real_name":"Shattered Ages","text":"<b>Revelation<\/b> - Test [willpower] (4). If you fail, place 1 clue <i>(from the token pool)<\/i> on each location other than Nexus of N'kai.","real_text":"<b>Revelation<\/b> - Test [willpower] (4). If you fail, place 1 clue <i>(from the token pool)<\/i> on each location other than Nexus of N'kai.","quantity":2,"health_per_investigator":false,"real_slot":"","traits":"Hex.","real_traits":"Hex.","flavor":"If you do not mend the shattered boundaries of time, this may be all that is left of our world.","illustrator":"Alexandr Elichev","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"dd7befc2-f6ed-4a64-afcf-269050618bab","url":"https:\/\/arkhamdb.com\/card\/04339","imagesrc":"\/bundles\/cards\/04339.png","spoiler":1},{"pack_code":"sha","pack_name":"Shattered Aeons","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"shattered_aeons","encounter_name":"Shattered Aeons","position":340,"exceptional":false,"myriad":false,"encounter_position":29,"code":"04340","name":"Between Worlds","real_name":"Between Worlds","text":"<b>Revelation<\/b> - Put Between Worlds into play as an [[Otherworld]] location with 3 shroud and 1 clue, and move to it. It is connected to the Nexus of N'kai. <i>(If drawn from the exploration deck, this exploration is still considered unsuccessful.)<\/i>\n<b>Forced<\/b> - At the end of the round: Each investigator here takes 1 damage and 1 horror. If there are no investigators in this location, discard it and move each enemy here to Nexus of N'kai.","real_text":"<b>Revelation<\/b> - Put Between Worlds into play as an [[Otherworld]] location with 3 shroud and 1 clue, and move to it. It is connected to the Nexus of N'kai. <i>(If drawn from the exploration deck, this exploration is still considered unsuccessful.)<\/i>\n<b>Forced<\/b> - At the end of the round: Each investigator here takes 1 damage and 1 horror. If there are no investigators in this location, discard it and move each enemy here to Nexus of N'kai.","quantity":2,"health_per_investigator":false,"real_slot":"","traits":"Hex.","real_traits":"Hex.","illustrator":"Paul Carrick","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"bf17be6b-e611-4bdc-98a6-4150e5041fa1","url":"https:\/\/arkhamdb.com\/card\/04340","imagesrc":"\/bundles\/cards\/04340.png","spoiler":1},{"pack_code":"sha","pack_name":"Shattered Aeons","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"shattered_aeons","encounter_name":"Shattered Aeons","position":341,"exceptional":false,"myriad":false,"encounter_position":31,"code":"04341","name":"Wracked by Time","real_name":"Wracked by Time","text":"<b>Revelation<\/b> - Test [willpower] (3). Each investigator at a [[Shattered]] location must also perform this skill test. Each investigator who fails takes 2 damage. Each asset assigned damage by this effect that is not defeated is shuffled into its owner's deck.","real_text":"<b>Revelation<\/b> - Test [willpower] (3). Each investigator at a [[Shattered]] location must also perform this skill test. Each investigator who fails takes 2 damage. Each asset assigned damage by this effect that is not defeated is shuffled into its owner's deck.","quantity":3,"health_per_investigator":false,"real_slot":"","traits":"Hex.","real_traits":"Hex.","illustrator":"Dual Brush Studios","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"72e4caaa-c2fc-45bd-982f-9dba075771e9","url":"https:\/\/arkhamdb.com\/card\/04341","imagesrc":"\/bundles\/cards\/04341.png","spoiler":1},{"pack_code":"sha","pack_name":"Shattered Aeons","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"shattered_aeons","encounter_name":"Shattered Aeons","position":342,"exceptional":false,"myriad":false,"encounter_position":34,"code":"04342","name":"Creeping Darkness","real_name":"Creeping Darkness","text":"<b>Revelation<\/b> - Attach to Nexus of N'kai. Place 1 doom on Creeping Darkness.\nFormless Spawn gets +1 [per_investigator] health.\n[action] [action]: Test [willpower] (3) or check your supplies. If you succeed, or if you have torches, Discard Creeping Shadows.","real_text":"<b>Revelation<\/b> - Attach to Nexus of N'kai. Place 1 doom on Creeping Darkness.\nFormless Spawn gets +1 [per_investigator] health.\n[action] [action]: Test [willpower] (3) or check your supplies. If you succeed, or if you have torches, Discard Creeping Shadows.","quantity":2,"health_per_investigator":false,"real_slot":"","traits":"Hazard.","real_traits":"Hazard.","illustrator":"Stanislav Dikolenko","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"59f90626-8415-4234-961f-62d156c824fb","url":"https:\/\/arkhamdb.com\/card\/04342","imagesrc":"\/bundles\/cards\/04342.png","spoiler":1},{"pack_code":"sha","pack_name":"Shattered Aeons","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"shattered_aeons","encounter_name":"Shattered Aeons","position":343,"exceptional":false,"myriad":false,"encounter_position":36,"code":"04343","name":"Relic of Ages","real_name":"Relic of Ages","subname":"Unleash the Timestream","cost":2,"text":"<b>Forced<\/b> - After you resolve a treachery while exploring: Shuffle that treachery back into the exploration deck instead of discarding it.","real_text":"<b>Forced<\/b> - After you resolve a treachery while exploring: Shuffle that treachery back into the exploration deck instead of discarding it.","quantity":1,"skill_wild":3,"health_per_investigator":false,"deck_limit":1,"real_slot":"","traits":"Item. Relic.","real_traits":"Item. Relic.","flavor":"The device undulates in your hands, its power overflowing, uncontrolled. The air around you is warped, as though time and space around you is twisting, distorting...","illustrator":"Sebastian Rodriguez","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"0511e933-fe25-4020-8014-cd4c8aa23cb1","url":"https:\/\/arkhamdb.com\/card\/04343","imagesrc":"\/bundles\/cards\/04343.png","spoiler":1},{"pack_code":"sha","pack_name":"Shattered Aeons","type_code":"scenario","type_name":"Scenario","faction_code":"mythos","faction_name":"Mythos","encounter_code":"turn_back_time","encounter_name":"Turn Back Time","position":344,"exceptional":false,"myriad":false,"encounter_position":1,"code":"04344","name":"Turn Back Time","real_name":"Turn Back Time","text":"Easy \/ Standard\n[skull]: -X . X is the number of locations with doom on them.\n[elder_thing]: -4. If you fail, place 1 doom on your location.","real_text":"Easy \/ Standard\n[skull]: -X . X is the number of locations with doom on them.\n[elder_thing]: -4. If you fail, place 1 doom on your location.","quantity":1,"health_per_investigator":false,"real_slot":"","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Hard \/ Expert\n[skull]: -X . X is the total amount of doom on locations.\n[elder_thing]: -6. Place 1 doom on your location.","octgn_id":"88c8a01f-7824-4ff3-9df4-4437ec24d12e","url":"https:\/\/arkhamdb.com\/card\/04344","imagesrc":"\/bundles\/cards\/04344.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/04344b.png"},{"pack_code":"sha","pack_name":"Shattered Aeons","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"turn_back_time","encounter_name":"Turn Back Time","position":345,"exceptional":false,"myriad":false,"encounter_position":2,"code":"04345","name":"Into the Ruins Once Again","real_name":"Into the Ruins Once Again","text":"[action]: <b>Explore.<\/b> Draw the top card of the exploration deck. If it is a connecting location, put it into play and move to it.","real_text":"[action]: <b>Explore.<\/b> Draw the top card of the exploration deck. If it is a connecting location, put it into play and move to it.","quantity":1,"clues":3,"health_per_investigator":false,"real_slot":"","stage":1,"flavor":"Despite everything that has occurred since you were last here, the Eztli temple remains the same as it was when you first explored it, preserved in an echo of time. You use your memories to guide you, heading deeper into the ruins once more.","illustrator":"Vlad Ricean","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Shuffle the set-aside Chamber of Time location into the exploration deck.\nPlace this act in the victory display. It gains <b>Vengeance 2<\/b>.","back_flavor":"You pass by carvings in the walls and hieroglyphs etched into stone altars. The location of the relic's vault is already locked deep in your memory.","back_name":"Sleeping Corridors","octgn_id":"24fcae1d-8f27-41b7-9b4d-f4ed826cf0e1","url":"https:\/\/arkhamdb.com\/card\/04345","imagesrc":"\/bundles\/cards\/04345.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/04345b.png"},{"pack_code":"sha","pack_name":"Shattered Aeons","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"turn_back_time","encounter_name":"Turn Back Time","position":346,"exceptional":false,"myriad":false,"encounter_position":3,"code":"04346","name":"The Chamber of Still Remains","real_name":"The Chamber of Still Remains","text":"[action]: <b>Explore.<\/b> Draw the top card of the exploration deck. If it is a connecting location, put it into play and move to it.\n<b>Objective<\/b> - Only investigators in the Chamber of Time may spend the requisite number of clues, as a group, to advance.","real_text":"[action]: <b>Explore.<\/b> Draw the top card of the exploration deck. If it is a connecting location, put it into play and move to it.\n<b>Objective<\/b> - Only investigators in the Chamber of Time may spend the requisite number of clues, as a group, to advance.","quantity":1,"clues":2,"health_per_investigator":false,"real_slot":"","stage":2,"flavor":"In the central chamber deep within the core of the ruins, the relic awaits.","illustrator":"Vlad Ricean","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Choose an investigator in the Chamber of Time to take control of the Relic of Ages.\nSearch the collection for Yig <i>(The Forgotten Age card #296)<\/i>. Spawn it in the Chamber of Time.\nPlace this act in the victory display. It gains <b>Vengeance 2<\/b>.","back_flavor":"The relic hums with power and throbs in your hands. Energy from the device seeps into the corridors of the ruins, and the structure of the temple shifts. However, this does not matter to you. Escaping with the relic is no longer your goal. You skillfully work the hidden components of the device once more, manipulating the very fabric of time in the environment around you. Determined to stop all of this from having ever occurred, you turn the clock back once more.","back_name":"Reversal","octgn_id":"c802ada6-af92-4074-80db-144588d0c244","url":"https:\/\/arkhamdb.com\/card\/04346","imagesrc":"\/bundles\/cards\/04346.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/04346b.png"},{"pack_code":"sha","pack_name":"Shattered Aeons","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"turn_back_time","encounter_name":"Turn Back Time","position":347,"exceptional":false,"myriad":false,"encounter_position":4,"code":"04347","name":"Moment of Doom","real_name":"Moment of Doom","text":"Relic of Ages gains: \"[action]: Test [willpower] or [intellect] (4). If you succeed, flip a clue controlled by an investigator at your location to its doom side, and place it on your location. Then, deal 3 damage to Yig.\"\n<b>Objective<\/b> - If Yig is defeated, advance.","real_text":"Relic of Ages gains: \"[action]: Test [willpower] or [intellect] (4). If you succeed, flip a clue controlled by an investigator at your location to its doom side, and place it on your location. Then, deal 3 damage to Yig.\"\n<b>Objective<\/b> - If Yig is defeated, advance.","quantity":1,"health_per_investigator":false,"real_slot":"","stage":3,"flavor":"You stand in the center of the relic\u2019s vault, surrounded on all sides by slain Eztli warriors. The Father of Serpents stands before you, his hiss shaking you to your bones. This is where the Eztli made their last stand. Now, only you stand in the creature\u2019s way.","illustrator":"Vlad Ricean","is_unique":false,"permanent":false,"double_sided":true,"back_text":"<b>(\u2192R1).<\/b>","back_flavor":"The creature roars in pain. His tail thrashes violently, crushing several pillars and sending you flying to the ground. He retreats with a hateful, rumbling hiss. You turn your attention back to the relic and the chamber that was built to preserve it. It is time to end this, once and for all. It is time to do what must be done.","back_name":"Yig's Fall","octgn_id":"3497fd96-86dd-4b4f-af60-8cca3ecc9729","url":"https:\/\/arkhamdb.com\/card\/04347","imagesrc":"\/bundles\/cards\/04347.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/04347b.png"},{"pack_code":"guardians","pack_name":"Guardians of the Abyss","type_code":"scenario","type_name":"Scenario","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_eternal_slumber","encounter_name":"The Eternal Slumber","position":1,"exceptional":false,"myriad":false,"encounter_position":1,"code":"83001","name":"The Eternal Slumber","real_name":"The Eternal Slumber","text":"Easy \/ Standard\n[skull]: -X. X is the strength of the abyss.\n[cultist]: Reveal another token. If you fail and the strength of the abyss is 3 or lower, add 1 strength to the abyss.\n[tablet]: 0. For this skill test, ignore all bonuses to your skill value.\n[elder_thing]: -5. You may add 1 strength to the abyss to automatically succeed, instead.","real_text":"Easy \/ Standard\n[skull]: -X. X is the strength of the abyss.\n[cultist]: Reveal another token. If you fail and the strength of the abyss is 3 or lower, add 1 strength to the abyss.\n[tablet]: 0. For this skill test, ignore all bonuses to your skill value.\n[elder_thing]: -5. You may add 1 strength to the abyss to automatically succeed, instead.","quantity":1,"health_per_investigator":false,"real_slot":"","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Hard \/ Expert\n[skull]: -X. X is 1 more than the strength of the abyss.\n[cultist]: Reveal another token. If you fail and the strength of the abyss is 5 or lower, add 1 strength to the abyss.\n[tablet]: -2. For this skill test, ignore all bonuses to your skill value.\n[elder_thing]: -6. You may add 1 strength to the abyss to automatically succeed, instead.","octgn_id":"d75b87c4-c7ed-4b63-a22c-26b53ce329b1","url":"https:\/\/arkhamdb.com\/card\/83001","imagesrc":"\/bundles\/cards\/83001.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/83001b.png"},{"pack_code":"guardians","pack_name":"Guardians of the Abyss","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_eternal_slumber","encounter_name":"The Eternal Slumber","position":2,"exceptional":false,"myriad":false,"encounter_position":2,"code":"83002","name":"Jessie's Request","real_name":"Jessie's Request","text":"[action] Investigators spend 1 [per_investigator] clues, as a group: Randomly spawn one of the enemies beneath the scenario reference card.","real_text":"[action] Investigators spend 1 [per_investigator] clues, as a group: Randomly spawn one of the enemies beneath the scenario reference card.","quantity":1,"doom":7,"health_per_investigator":false,"real_slot":"","stage":1,"flavor":"Jessie Burke, a government agent who works in Egypt, has asked you to come to Cairo to help her solve a medical quandary. People all over Cairo, from all walks of life, are mysteriously falling into a wakeless slumber - including Jessie's husband and partner, John. It is up to you to get to the bottom of this strange phenomenon.","illustrator":"Natascha Roeoesli","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Find each [[Brotherhood]] enemy currently in play <i>(at a location or in an investigator's threat area)<\/i>. Place each of those enemies beneath the scenario reference card, out of play.\nShuffle each set-aside copy of Abyssal Revenant into the encounter deck, along with the encounter discard pile.\nAdd 1 strength to the abyss.\nIf it is act 1, advance the current act.","back_flavor":"You've found enough leads to confirm the existence of a shadowy organisation within Cairo, and perhaps the origin of the curse afflicting the city. However, despite your best efforts, the secret cabal has vanished from the city without a trace. You're going to need a lot more information if you are to cure this illness.","back_name":"They're on to You","octgn_id":"c550a922-9c5f-4a6b-bab7-57c6726716fd","url":"https:\/\/arkhamdb.com\/card\/83002","imagesrc":"\/bundles\/cards\/83002.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/83002b.png"},{"pack_code":"guardians","pack_name":"Guardians of the Abyss","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_eternal_slumber","encounter_name":"The Eternal Slumber","position":3,"exceptional":false,"myriad":false,"encounter_position":3,"code":"83003","name":"Curse of the Abyss","real_name":"Curse of the Abyss","text":"<b>Forced<\/b> - If the strength of the abyss is 0: Set the strength of the abyss to 1. Each investigator draws 1 card and heals 1 horror.","real_text":"<b>Forced<\/b> - If the strength of the abyss is 0: Set the strength of the abyss to 1. Each investigator draws 1 card and heals 1 horror.","quantity":1,"doom":6,"health_per_investigator":false,"real_slot":"","stage":2,"flavor":"The sun rises over Cairo. Many more people within the city did not wake up this morning. A grim thought seizes your mind: Should you fall asleep, you too may never wake again. Having gotten little rest the previous night, you struggle to stay awake and continue your investigation\u2026","illustrator":"Natascha Roeoesli","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Shuffle the encounter discard pile into the encounter deck.\nAdd 1 strength to the abyss.","back_flavor":"As more and more fall victim to the curse that has infected Cairo, a silent terror grips the city. When night falls again, the streets are filled with a sudden panic. It starts with turmoil outside the hospital, as people demand to know what has happened to their loved ones and what the doctors are doing to solve the problem. Before long, rioting and looting erupt throughout the city. By midnight, the streets have descended into utter chaos.","back_name":"The Abyss Grows\u2026","octgn_id":"316af1a0-ffac-48d7-a4b9-f6c157327d49","url":"https:\/\/arkhamdb.com\/card\/83003","imagesrc":"\/bundles\/cards\/83003.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/83003b.png"},{"pack_code":"guardians","pack_name":"Guardians of the Abyss","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_eternal_slumber","encounter_name":"The Eternal Slumber","position":4,"exceptional":false,"myriad":false,"encounter_position":4,"code":"83004","name":"Garden of Shadows","real_name":"Garden of Shadows","text":"<b>Forced<\/b> - If the strength of the abyss is 0 or 1: Set the strength of the abyss to 2. Each investigator either draws 1 card or heals 1 horror.","real_text":"<b>Forced<\/b> - If the strength of the abyss is 0 or 1: Set the strength of the abyss to 2. Each investigator either draws 1 card or heals 1 horror.","quantity":1,"doom":5,"health_per_investigator":false,"real_slot":"","stage":3,"flavor":"When morning comes, the city is silent once more. The hospital is overflowing with last night's victims, and many more comatose people fill the streets. You've evaded sleep for this long, but you can't go on much longer. Fatigue has inflicted its toll on your body and mind. If you don't act fast, you may be the spell's next victim.","illustrator":"Natascha Roeoesli","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Add 1 strength to the abyss.\nEach investigator who has not resigned is defeated and is <i>\"taken by the abyss.\"<\/i>","back_flavor":"You are too exhausted to go on. Your mind screams at your body to keep moving, but your muscles have betrayed you. You sink to the ground like a sack of bricks.\nYou resist with all your strength, but all it amounts to is a wiggling of your fingers. You feel as thought a heavy weight is pressed upon your head, and a dark cloak is thrown over your eyes.\nIf you fall asleep here, you are sure you'll never wake again. And yet, somehow, deep within your mind, you're too tired to care.\nYou yawn.","back_name":"The Eternal Slumber","octgn_id":"0c545af9-7363-4430-b350-73f636214099","url":"https:\/\/arkhamdb.com\/card\/83004","imagesrc":"\/bundles\/cards\/83004.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/83004b.png"},{"pack_code":"guardians","pack_name":"Guardians of the Abyss","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_eternal_slumber","encounter_name":"The Eternal Slumber","position":5,"exceptional":false,"myriad":false,"encounter_position":5,"code":"83005","name":"Curse of Endless Sleep","real_name":"Curse of Endless Sleep","text":"<b>Forced<\/b> - After a [[Brotherhood]] enemy enters the victory display: Flip it over and resolve the text on its other side.\n<b>Objective<\/b> - Find as many [[Evidence]] cards as you can and add them to the victory display before the agenda advances. (If there are 6 [[Evidence]] cards in the victory display, advance.)","real_text":"<b>Forced<\/b> - After a [[Brotherhood]] enemy enters the victory display: Flip it over and resolve the text on its other side.\n<b>Objective<\/b> - Find as many [[Evidence]] cards as you can and add them to the victory display before the agenda advances. (If there are 6 [[Evidence]] cards in the victory display, advance.)","quantity":1,"health_per_investigator":false,"real_slot":"","stage":1,"flavor":"As you scour Cairo for answers, you begin to suspect that Jessie's hunch was right. You're being tailed by shadowy figures throughout the city, and several of the people you interview want nothing to do with you. What are they hiding?","illustrator":"Lino Drieghe","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Create the exploration deck by shuffling together each of the set-aside [[Expedition]] locations. Search the encounter deck and discard pile for 1 copy each of the following treachery cards: Terror Under the Pyramids, Swarm of Locusts, Abyssal Reach, Eclipse, and Sandstorm. Shuffle those cards into the exploration deck, then shuffle the encounter discard pile into the encounter deck.\nEach investigator loses each of his or her clues.\nRemove all clues from each [[Cairo]] location.","back_flavor":"You corner one of the organization's agents in a dark alleyway as he attempts to flee the city. \"It is too late to stop the prophecy,\" he says with a frightened expression. \"Please, just let me go.\" Seeing weakness in the man's heart, you tell him that he can help you stop what the organization is plotting, if he tells you everything he knows. \"The Brotherhood of the Beast believes they have found their vessel,\" he explains, stuttering nervously. \"Now they're giving their Chosen untold power. There's no way you can stop them!\" He struggles and breaks free from your grasp, fleeing back toward the main street. If you follow that man, perhaps he will lead you to the brotherhood's hideout\u2026","back_name":"Into the Desert","octgn_id":"d7f62f90-8f21-46fe-8e6e-80dc5ee2f074","url":"https:\/\/arkhamdb.com\/card\/83005","imagesrc":"\/bundles\/cards\/83005.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/83005b.png"},{"pack_code":"guardians","pack_name":"Guardians of the Abyss","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_eternal_slumber","encounter_name":"The Eternal Slumber","position":6,"exceptional":false,"myriad":false,"encounter_position":6,"code":"83006","name":"Secrets in the Sand","real_name":"Secrets in the Sand","text":"Clues cannot be placed on [[Cairo]] locations.\n[action] If you are at an [[Expedition]] location: <b>Explore.<\/b> Draw the top card of the exploration deck. If it is a connecting location, put it into play and move to it.","real_text":"Clues cannot be placed on [[Cairo]] locations.\n[action] If you are at an [[Expedition]] location: <b>Explore.<\/b> Draw the top card of the exploration deck. If it is a connecting location, put it into play and move to it.","quantity":1,"clues":3,"health_per_investigator":false,"real_slot":"","stage":2,"flavor":"You pursue the Brotherhood's agent west as he flees the city. Following his trail into the desert will be easier if you join the archaeological expedition currently underway.","illustrator":"Lino Drieghe","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Place 1 [per_investigator] damage tokens on each [[Cairo]] location. Until the end of the scenario, damage tokens on locations represent \"dreamers\" - victims who have been cursed with eternal slumber.\nPut the set-aside Neith enemy into play in the Streets of Cairo.","back_flavor":"You are unable to find the Brotherhood's hideout, but you are able to find the agent you interrogated in Cairo\u2026 Or at least, what remains of him. Inside the halls of an ancient temple dedicated to a long-forgotten pharaoh, the man's corpse has been placed upon a stone altar. His body is riddled with fresh stab wounds. You can't help but wonder if this was - in a way - your doing.\nInvestigating the body and the remainder of the half-buried temple yields a troubling discovery. As you suspected, the Brotherhood of the Beast is behind the curse afflicting Cairo. You find several passages describing the spell in greater detail - though these descriptions do not match what you have seen with your own eyes. The Brotherhood's tomes describe how to transport their victims to another realm, a place called the Abyss. A nightmarescape from which the dreamers cannot awaken. With each dreamer, their \"Chosen\" grows in strength\u2026","back_name":"All for the Chosen","octgn_id":"37bca18b-3e9a-4269-9909-bb14ac77525b","url":"https:\/\/arkhamdb.com\/card\/83006","imagesrc":"\/bundles\/cards\/83006.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/83006b.png"},{"pack_code":"guardians","pack_name":"Guardians of the Abyss","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_eternal_slumber","encounter_name":"The Eternal Slumber","position":7,"exceptional":false,"myriad":false,"encounter_position":7,"code":"83007","name":"The Hour of Judgment","real_name":"The Hour of Judgment","text":"[action] If there is a dreamer at your location: Test [willpower] or [intellect] (X) to attempt to awaken a dreamer. X is the strength of the abyss. If you succeed, move a dreamer from your location to Neith, as damage.\n<b>Objective<\/b> - If Neith has no remaining health, advance.","real_text":"[action] If there is a dreamer at your location: Test [willpower] or [intellect] (X) to attempt to awaken a dreamer. X is the strength of the abyss. If you succeed, move a dreamer from your location to Neith, as damage.\n<b>Objective<\/b> - If Neith has no remaining health, advance.","quantity":1,"health_per_investigator":false,"real_slot":"","stage":3,"flavor":"The final record you find describes a time of reaping, wherein a thousand dreamers will be sacrificed. Armed with the Brotherhood's knowledge, you believe you can reverse their curse before they claim the waking lives of every last man, woman, and child in Cairo.","illustrator":"Lino Drieghe","is_unique":false,"permanent":false,"double_sided":true,"back_text":"The investigators must decide (choose wisely):\n-<i>Destroy Neith once and for all.<\/i><br\/>By choosing this option, you believe those still under the curse of eternal slumber will be freed. <b>(\u2192R1)<\/b>\n- <i>Spare Neith and listen to what she has to say.<\/i><br\/>By choosing this option, you believe you can learn more about the one Neith refers to as Xzharah. <b>(\u2192R2)<\/b>","back_flavor":"With each of the dreamers you set free, the arcane power wielded by Neith fades. Before long, she has collapsed to her knees, the power completely drained from her body. However, even with the spells and records you found in the Brotherhood's temple, you're unable to awaken all of the victims; only those most recently put under the spell's sway. As for the remainder of the victims - including John Burke - their fate is inextricably tied to Neith. \"If you believe that this is the end, you deserve the fate Xzharah has in store for you,\" she warns you. \"Slay me and you will be next in line to die.\" You waver. But if she is allowed to live, those she has ensnared in sleep will never awaken. What is one life, compared to the lives of so many innocents?","back_name":"The Harbinger's End","octgn_id":"b8eec1aa-6855-4304-aa84-335c400fcb24","url":"https:\/\/arkhamdb.com\/card\/83007","imagesrc":"\/bundles\/cards\/83007.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/83007b.png"},{"pack_code":"guardians","pack_name":"Guardians of the Abyss","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_eternal_slumber","encounter_name":"The Eternal Slumber","position":8,"exceptional":false,"myriad":false,"encounter_position":8,"code":"83008","name":"Streets of Cairo","real_name":"Streets of Cairo","text":"<b>Forced<\/b> - After you discover 2 or more clues at Streets of Cairo during a single turn: Take 1 horror.\n[action] If there are no clues on Streets of Cairo: Test [agility] (4). If you succeed, remember that you have \"found a door marked with blood.\"","real_text":"<b>Forced<\/b> - After you discover 2 or more clues at Streets of Cairo during a single turn: Take 1 horror.\n[action] If there are no clues on Streets of Cairo: Test [agility] (4). If you succeed, remember that you have \"found a door marked with blood.\"","quantity":1,"shroud":3,"clues":2,"health_per_investigator":false,"real_slot":"","traits":"Cairo.","real_traits":"Cairo.","illustrator":"Thomas Denmark","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"It is an unusually dry month in Cairo. The narrow, winding streets of the city are baked by the hot, unrelenting sun. Pedestrians travel from shadow to shadow to keep out of the sunlight\u2026 Or are they avoiding you?","octgn_id":"b5def4cb-4ffb-4f1c-a392-bc04f93547ef","url":"https:\/\/arkhamdb.com\/card\/83008","imagesrc":"\/bundles\/cards\/83008.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/83008b.png"},{"pack_code":"guardians","pack_name":"Guardians of the Abyss","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_eternal_slumber","encounter_name":"The Eternal Slumber","position":9,"exceptional":false,"myriad":false,"encounter_position":9,"code":"83009","name":"Cairo Bazaar","real_name":"Cairo Bazaar","text":"While you are at Cairo Bazaar, reduce the cost of each [[Item]] asset you play by 1 and increase the cost of each other asset you play by 1.\n[action] Spend 10 resources: Remember that you \"bought an odd trinket.\"","real_text":"While you are at Cairo Bazaar, reduce the cost of each [[Item]] asset you play by 1 and increase the cost of each other asset you play by 1.\n[action] Spend 10 resources: Remember that you \"bought an odd trinket.\"","quantity":1,"shroud":2,"clues":1,"health_per_investigator":false,"real_slot":"","traits":"Cairo.","real_traits":"Cairo.","illustrator":"Ignacio Baz\u00e1n Lazcano","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"The busy streets of the bazaar are packed with peddlers hawking their wares and a raucous throng of patrons. Navigating your way through the crowd is difficult enough - finding your mark will be even more troublesome.","octgn_id":"2bf4d54f-e282-4ef1-b053-e3ede9fed974","url":"https:\/\/arkhamdb.com\/card\/83009","imagesrc":"\/bundles\/cards\/83009.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/83009b.png"},{"pack_code":"guardians","pack_name":"Guardians of the Abyss","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_eternal_slumber","encounter_name":"The Eternal Slumber","position":10,"exceptional":false,"myriad":false,"encounter_position":10,"code":"83010","name":"Museum of Egyptian Antiquities","real_name":"Museum of Egyptian Antiquities","text":"[action]: Test [intellect] (5). If you succeed, remember that you have \"discovered an ancient tablet.\"\n<b>Forced<\/b> - After you investigate Museum of Egyptian Antiquities, if you did not succeed by at least 2: Lose all remaining actions and immediately end your turn.","real_text":"[action]: Test [intellect] (5). If you succeed, remember that you have \"discovered an ancient tablet.\"\n<b>Forced<\/b> - After you investigate Museum of Egyptian Antiquities, if you did not succeed by at least 2: Lose all remaining actions and immediately end your turn.","quantity":1,"shroud":1,"clues":1,"health_per_investigator":false,"real_slot":"","traits":"Cairo.","real_traits":"Cairo.","illustrator":"Yoann Boissonnet","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"This new museum - built in Tahrir Square after the Nile flooded the previous building - houses the world's largest collection of Pharaonic antiquities, including papyrus, coins, statues, tablets, coffins, and even mummies.","octgn_id":"46f53b5c-30ec-49f6-b9a3-a985bf61d11b","url":"https:\/\/arkhamdb.com\/card\/83010","imagesrc":"\/bundles\/cards\/83010.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/83010b.png"},{"pack_code":"guardians","pack_name":"Guardians of the Abyss","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_eternal_slumber","encounter_name":"The Eternal Slumber","position":11,"exceptional":false,"myriad":false,"encounter_position":11,"code":"83011","name":"Outskirts of Cairo","real_name":"Outskirts of Cairo","text":"[action] Choose and discard 5 cards from your hand: Remember that you have \"sabotaged the train.\"\n[action] If no investigator has \"sabotaged the train\": <b>Resign.<\/b> You take the train out of Cairo, leaving the dreamers to their unceasing nightmare.","real_text":"[action] Choose and discard 5 cards from your hand: Remember that you have \"sabotaged the train.\"\n[action] If no investigator has \"sabotaged the train\": <b>Resign.<\/b> You take the train out of Cairo, leaving the dreamers to their unceasing nightmare.","quantity":1,"shroud":4,"clues":1,"health_per_investigator":false,"real_slot":"","traits":"Cairo.","real_traits":"Cairo.","illustrator":"Cristina Vela","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"As the hot sun sets over Cairo, the sky is bathed in beautiful rays of orange and red. It is a magnificent prelude to the horrors to come.","octgn_id":"f3f9f4c2-2d2a-43f4-abaf-fe22fa3fa661","url":"https:\/\/arkhamdb.com\/card\/83011","imagesrc":"\/bundles\/cards\/83011.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/83011b.png"},{"pack_code":"guardians","pack_name":"Guardians of the Abyss","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_eternal_slumber","encounter_name":"The Eternal Slumber","position":12,"exceptional":false,"myriad":false,"encounter_position":12,"code":"83012","name":"Temple Courtyard","real_name":"Temple Courtyard","text":"While there are no clues remaining on Temple Courtyard, each copy of Humble Supplicant loses aloof.\n[action]: Test [combat] (5). If you succeed, remember that you have \"broken into a deserted temple.\"","real_text":"While there are no clues remaining on Temple Courtyard, each copy of Humble Supplicant loses aloof.\n[action]: Test [combat] (5). If you succeed, remember that you have \"broken into a deserted temple.\"","quantity":1,"shroud":3,"clues":1,"health_per_investigator":false,"real_slot":"","traits":"Cairo.","real_traits":"Cairo.","illustrator":"Jose Vega","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"Silvery rays of light gently bathe the courtyard in a soft glow. Despite the urgency of your task, you feel at peace here. You vow to return if you're still awake when this is over.","octgn_id":"244db7a4-79c5-4b44-a3e1-8c367f6448fc","url":"https:\/\/arkhamdb.com\/card\/83012","imagesrc":"\/bundles\/cards\/83012.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/83012b.png"},{"pack_code":"guardians","pack_name":"Guardians of the Abyss","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_eternal_slumber","encounter_name":"The Eternal Slumber","position":13,"exceptional":false,"myriad":false,"encounter_position":13,"code":"83013","name":"Neith","real_name":"Neith","subname":"Harbinger of the Abyss","text":"Hunter. Retaliate\n<b>Forced<\/b> - After horror from Neith's attack defeats an investigator or [[Ally]] asset: That card is <i>\"taken by the abyss.\"<\/i>\n<b>Forced<\/b> - When Neith is dealt any amount of damage from an attack, if there is at least 1 dreamer at her location: Remove 1 dreamer from her location and cancel 1 damage just dealt to Neith.","real_text":"Hunter. Retaliate\n<b>Forced<\/b> - After horror from Neith's attack defeats an investigator or [[Ally]] asset: That card is <i>\"taken by the abyss.\"<\/i>\n<b>Forced<\/b> - When Neith is dealt any amount of damage from an attack, if there is at least 1 dreamer at her location: Remove 1 dreamer from her location and cancel 1 damage just dealt to Neith.","quantity":1,"health":5,"health_per_investigator":true,"enemy_horror":2,"enemy_fight":4,"enemy_evade":4,"victory":1,"real_slot":"","traits":"Humanoid. Brotherhood. Elite.","real_traits":"Humanoid. Brotherhood. Elite.","illustrator":"Anthony Moravian","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"ba44ac48-e286-4f18-aac0-a06dcb16842d","url":"https:\/\/arkhamdb.com\/card\/83013","imagesrc":"\/bundles\/cards\/83013.png","spoiler":1},{"pack_code":"guardians","pack_name":"Guardians of the Abyss","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_eternal_slumber","encounter_name":"The Eternal Slumber","position":14,"exceptional":false,"myriad":false,"encounter_position":14,"code":"83014","name":"Humble Supplicant","real_name":"Humble Supplicant","text":"<b>Spawn<\/b> - Any [[Cairo]] location (with a [[Brotherhood]] enemy, if able).\nAloof.\nEach [[Brotherhood]] enemy at Humble Supplicant's location cannot be attacked or damaged.\n<b>Forced<\/b> - When the enemy phase ends: Move Humble Supplicant once toward the nearest [[Brotherhood]] enemy, if able.","real_text":"<b>Spawn<\/b> - Any [[Cairo]] location (with a [[Brotherhood]] enemy, if able).\nAloof.\nEach [[Brotherhood]] enemy at Humble Supplicant's location cannot be attacked or damaged.\n<b>Forced<\/b> - When the enemy phase ends: Move Humble Supplicant once toward the nearest [[Brotherhood]] enemy, if able.","quantity":3,"health":2,"health_per_investigator":false,"enemy_damage":1,"enemy_fight":2,"enemy_evade":2,"real_slot":"","traits":"Humanoid. Cultist.","real_traits":"Humanoid. Cultist.","illustrator":"Matt Dixon","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"eb866de6-adfd-477c-9497-4d7c018fb6fc","url":"https:\/\/arkhamdb.com\/card\/83014","imagesrc":"\/bundles\/cards\/83014.png","spoiler":1},{"pack_code":"guardians","pack_name":"Guardians of the Abyss","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_eternal_slumber","encounter_name":"The Eternal Slumber","position":15,"exceptional":false,"myriad":false,"encounter_position":17,"code":"83015","name":"Creature from the Abyss","real_name":"Creature from the Abyss","text":"Retaliate.\nX is the strength of the abyss.\n<b>Forced<\/b> - After Creature from the Abyss enters play, if the strength of the abyss is 2 or lower: Add 1 strength to the abyss.\n<b>Forced<\/b> - After Creature from the Abyss is defeated, if the strength of the abyss is 5 or higher: Remove 1 strength from the abyss.","real_text":"Retaliate.\nX is the strength of the abyss.\n<b>Forced<\/b> - After Creature from the Abyss enters play, if the strength of the abyss is 2 or lower: Add 1 strength to the abyss.\n<b>Forced<\/b> - After Creature from the Abyss is defeated, if the strength of the abyss is 5 or higher: Remove 1 strength from the abyss.","quantity":2,"health":3,"health_per_investigator":false,"enemy_horror":1,"enemy_fight":-2,"enemy_evade":3,"real_slot":"","traits":"Monster. Dreamlands.","real_traits":"Monster. Dreamlands.","illustrator":"Anna Mohrbacher","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"55a4cdfe-8f94-40db-8b56-a979a60b0bc3","url":"https:\/\/arkhamdb.com\/card\/83015","imagesrc":"\/bundles\/cards\/83015.png","spoiler":1},{"pack_code":"guardians","pack_name":"Guardians of the Abyss","type_code":"scenario","type_name":"Scenario","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_nights_usurper","encounter_name":"The Night's Usurper","position":16,"exceptional":false,"myriad":false,"encounter_position":1,"code":"83016","name":"The Night's Usurper","real_name":"The Night's Usurper","text":"Easy \/ Standard\n[skull]: -X. X is the strength of the abyss.\n[cultist]: Reveal another token. If you fail and the strength of the abyss is 3 or lower, add 1 strength to the abyss.\n[tablet]: -1. For this skill test, ignore all bonuses to your skill value.\n[elder_thing]: -4. If you succeed and the strength of the abyss is 4 or more, remove 1 strength from the abyss.","real_text":"Easy \/ Standard\n[skull]: -X. X is the strength of the abyss.\n[cultist]: Reveal another token. If you fail and the strength of the abyss is 3 or lower, add 1 strength to the abyss.\n[tablet]: -1. For this skill test, ignore all bonuses to your skill value.\n[elder_thing]: -4. If you succeed and the strength of the abyss is 4 or more, remove 1 strength from the abyss.","quantity":1,"health_per_investigator":false,"real_slot":"","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Hard \/ Expert\n[skull]: -X. X is 1 more than the strength of the abyss.\n[cultist]: Reveal another token. If you fail and the strength of the abyss is 5 or lower, add 1 strength to the abyss.\n[tablet]: -3. For this skill test, ignore all bonuses to your skill value.\n[elder_thing]: -5. If you succeed and the strength of the abyss is 4 or more, remove 1 strength from the abyss.","octgn_id":"879846b9-e547-4c81-8119-ad8974e02798","url":"https:\/\/arkhamdb.com\/card\/83016","imagesrc":"\/bundles\/cards\/83016.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/83016b.png"},{"pack_code":"guardians","pack_name":"Guardians of the Abyss","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_nights_usurper","encounter_name":"The Night's Usurper","position":17,"exceptional":false,"myriad":false,"encounter_position":2,"code":"83017","name":"The Brotherhood Bides Their Time","real_name":"The Brotherhood Bides Their Time","quantity":1,"doom":6,"health_per_investigator":false,"real_slot":"","stage":1,"flavor":"With members of the Brotherhood still at large, your research had to be done in secret, away from prying eyes. Now that you are exposed, you know that anyone could be a spy for the secret cabal - even members of Winlock's expedition. It is a risk you must take in order to stop their plot. Regardless, knowing they could strike at any moment sets your nerves on edge. Sooner or later, they will show their hand, and you will have to be ready.","illustrator":"Antonio Ma\u00ednez","is_unique":false,"permanent":false,"double_sided":true,"back_text":"In player order, each investigator takes a random [[Brotherhood]] enemy from under the scenario reference card and spawns it engaged with him or her, until either each of the enemies under the scenario reference card have been spawned, or each investigator has spawned an enemy in this way. Spawn each enemy still remaining under the scenario reference card, one at a time, at empty locations farthest from the Expedition Camp. <i>(Ignore all \"<b>Spawn<\/b>\" instructions on those enemies.)<\/i>\nShuffle the encounter discard pile into the encounter deck.\nAdd 1 strength to the abyss.","back_flavor":"Having found the perfect moment to strike, the remaining members of the Brotherhood ambush you in the night. \"For Nephren-Ka! For Xzharah!\" they cry out in exultation as they surround your camp. Their eyes are burning red with unnatural power, their muscles bulging and their veins pulsing with bizarre fluid. Nothing you say deters their attack, and you wonder if there is any humanity left in their minds at all.","back_name":"The Brotherhood's Revenge","octgn_id":"74e12e40-655d-4475-b829-3d2feae1b6a5","url":"https:\/\/arkhamdb.com\/card\/83017","imagesrc":"\/bundles\/cards\/83017.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/83017b.png"},{"pack_code":"guardians","pack_name":"Guardians of the Abyss","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_nights_usurper","encounter_name":"The Night's Usurper","position":18,"exceptional":false,"myriad":false,"encounter_position":3,"code":"83018","name":"Schemes in the Dark Beyond","real_name":"Schemes in the Dark Beyond","text":"Investigators cannot <b>Parley<\/b> with [[Brotherhood]] enemies.\nEach [[Brotherhood]] enemy cannot be flipped over.\n<b>Forced<\/b> - After the 4th or 8th doom is placed on this agenda: Add 1 strength to the abyss.","real_text":"Investigators cannot <b>Parley<\/b> with [[Brotherhood]] enemies.\nEach [[Brotherhood]] enemy cannot be flipped over.\n<b>Forced<\/b> - After the 4th or 8th doom is placed on this agenda: Add 1 strength to the abyss.","quantity":1,"doom":12,"health_per_investigator":false,"real_slot":"","stage":2,"flavor":"This sinister plot threatens not only our own world, but another. You have only one chance to stop them from achieving their goal. Now is the time for action.","illustrator":"Antonio Ma\u00ednez","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Each investigator is defeated.\nEach defeated investigator is <i>\"taken by the abyss.\"<\/i>\n<b>(\u2192R1)<\/b>","back_flavor":"\"It is done.\" Xzharah plunges his blade into the last of the dreamers. Its starry surface, soaked in hot crimson blood, devours the victim's life force. \"With this soul, I am complete.\"\nThe abyss is plunged into a dreadful silence. None can question the authority and power of the realm's new lord. Uncouth creatures of darkness crawl forth from their pits to pay tribute to their master. As Xzharah surveys his domain, the mist coils about his feet with each step he takes. Countless winged creatures bow in servitude as he passes.\nThis world is his. Ours is next.","back_name":"A Prophecy Fulfilled","octgn_id":"53072c63-caa4-4d1b-b602-d6748c68a4f3","url":"https:\/\/arkhamdb.com\/card\/83018","imagesrc":"\/bundles\/cards\/83018.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/83018b.png"},{"pack_code":"guardians","pack_name":"Guardians of the Abyss","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_nights_usurper","encounter_name":"The Night's Usurper","position":19,"exceptional":false,"myriad":false,"encounter_position":4,"code":"83019","name":"Search for the Gate","real_name":"Search for the Gate","text":"[action]: <b>Explore.<\/b> Draw the top card of the exploration deck. If it is a connecting location, put it into play and move to it.","real_text":"[action]: <b>Explore.<\/b> Draw the top card of the exploration deck. If it is a connecting location, put it into play and move to it.","quantity":1,"clues":2,"health_per_investigator":false,"real_slot":"","stage":1,"flavor":"With Winlock's support, the expedition is underway. But unlike the other archaeologists and researchers, you're not searching for ancient crypts or artifacts. You are after something older and far more dangerous: a place the others would not believe existed even if you told them.","illustrator":"Aurore Folny","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Shuffle the set-aside Eldritch Gate into the exploration deck.","back_flavor":"It has been several weeks since you set forth from Cairo, but to your dismay, you have found no sign of the otherworldly gate to which the Brotherhood supposedly retreated. Just as you are considering returning to Cairo to conduct more research, you are summoned into Winlock's tent, where the weary expedition leader is examining a map of Egypt with calloused hands. \"Oh good, you're here,\" he says, fumbling through his pack for an old, half-burned tome, which he places on the table in front of you. \"Thought you might want to see what we found in that crypt to the south.\" You turn over the book, sifting through its charred pages, until you come to a map of the desert marked by Egyptian hieroglyphs. It is the same region depicted on the map in front of Winlock. \"See that, right there?\" He points to one of the hieroglyphs on the western side of the map. \"It means 'door'.\" With a hint of a smirk, he then points to the same spot on his larger map, marking your destination.\n\"That what you're looking for?\"","back_name":"Construct of the Ancients","octgn_id":"d54f38db-9a1e-4ef2-8d64-d5b6f4c0dcfc","url":"https:\/\/arkhamdb.com\/card\/83019","imagesrc":"\/bundles\/cards\/83019.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/83019b.png"},{"pack_code":"guardians","pack_name":"Guardians of the Abyss","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_nights_usurper","encounter_name":"The Night's Usurper","position":20,"exceptional":false,"myriad":false,"encounter_position":5,"code":"83020","name":"Into the Gate","real_name":"Into the Gate","text":"[action]: <b>Explore.<\/b> Draw the top card of the exploration deck. If it is a connecting location, put it into play and move to it.\n<b>Objective<\/b> - At the end of the round, if each undefeated investigator is at the Eldritch Gate and they spend the requisite number of clues, advance.","real_text":"[action]: <b>Explore.<\/b> Draw the top card of the exploration deck. If it is a connecting location, put it into play and move to it.\n<b>Objective<\/b> - At the end of the round, if each undefeated investigator is at the Eldritch Gate and they spend the requisite number of clues, advance.","quantity":1,"clues":1,"health_per_investigator":false,"real_slot":"","stage":2,"flavor":"Having sufficiently narrowed down the location of the gateway, you part ways with Winlock and his team. You don't want them following where you're going\u2026","illustrator":"Aurore Folny","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Put the set-aside A Dream Betwixt location into play, revealed location side faceup. Move each investigator there and remove all other locations from the game. Spawn the set-aside Xzharah enemy in A Dream Betwixt, enemy side faceup. Shuffle each set-aside copy of Dreaded Shantak into the encounter deck, along with the encounter discard pile.\n<hr><b>If the Ancient Ankh asset is in play:<\/b>\n<blockquote><i>Your Ankh amulet glows with a blinding light, causing Xzharah to recoil. \"So, Neith has abandoned us!\" Xzharah hisses.<\/i><\/blockquote>\nExhaust Xzharah and disengage him from all investigators.","back_flavor":"Reality slips away as you cross the threshold of the gate. The sandy dunes fold into the foundation of the Earth, the firmament splits, and the colors of the world bleed into the archway. When next you open your eyes, you are in a place between worlds. At the opposite end of the corridor, a figure emerges from the doorway beyond, faceless and wielding a curved blade that pulses with dark power. \"You shall be my next sacrifice,\" his voice seethes.","back_name":"Delve into Dreams","octgn_id":"94a8e53e-27e1-4fa4-9e57-1271d441d187","url":"https:\/\/arkhamdb.com\/card\/83020","imagesrc":"\/bundles\/cards\/83020.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/83020b.png"},{"pack_code":"guardians","pack_name":"Guardians of the Abyss","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_nights_usurper","encounter_name":"The Night's Usurper","position":21,"exceptional":false,"myriad":false,"encounter_position":6,"code":"83021","name":"The Night's Usurper","real_name":"The Night's Usurper","text":"<b>Objective<\/b> - <i>\"We have to find a way to stop him!\"<\/i> If Xzharah is exhausted, an investigator at his location may choose to advance. (Limit once per phase.)","real_text":"<b>Objective<\/b> - <i>\"We have to find a way to stop him!\"<\/i> If Xzharah is exhausted, an investigator at his location may choose to advance. (Limit once per phase.)","quantity":1,"health_per_investigator":false,"real_slot":"","stage":3,"flavor":"Xzharah is gathering his strength, slaying each and every dreamer who crosses between this realm and the Abyss beyond. When the last soul is his, who will be left to prevent his conquest?","illustrator":"Aurore Folny","is_unique":false,"permanent":false,"double_sided":true,"back_text":"If at least three of the following requirements are met, you may proceed to <b>(\u2192R2)<\/b>. Otherwise, flip this act back to its \"a\" side.\n- Xzharah must have no remaining health.\n- Investigators must possess 3 [per_investigator] clues, as a group.\n- The strength of the abyss must be 4 or lower.\n- The investigators must have \"freed the nightgaunts,\" \"warned the denizens of Sarkomand,\" and \"pled for help.\"","back_flavor":"Xzharah cannot be stopped by means you alone possess. Perhaps if you learn more about the realm beyond the gateway, you can find a way to end this vile ritual.","back_name":"Defeating Xzharah","octgn_id":"65c41f55-1d72-4052-8ea9-c5a2bcb330a5","url":"https:\/\/arkhamdb.com\/card\/83021","imagesrc":"\/bundles\/cards\/83021.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/83021b.png"},{"pack_code":"guardians","pack_name":"Guardians of the Abyss","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_nights_usurper","encounter_name":"The Night's Usurper","position":22,"exceptional":false,"myriad":false,"encounter_position":7,"code":"83022a","name":"A Dream Betwixt","real_name":"A Dream Betwixt","text":"<b>Forced<\/b> - If the strength of the abyss is 0: Set the strength of the abyss to 1.\n[reaction] After you successfully investigate A Dream Betwixt: Flip it over and resolve the text on its other side.","real_text":"<b>Forced<\/b> - If the strength of the abyss is 0: Set the strength of the abyss to 1.\n[reaction] After you successfully investigate A Dream Betwixt: Flip it over and resolve the text on its other side.","quantity":1,"shroud":4,"clues":0,"health_per_investigator":false,"real_slot":"","traits":"Otherworld. Extradimensional.","real_traits":"Otherworld. Extradimensional.","illustrator":"Yoann Boissonnet","is_unique":false,"hidden":true,"permanent":false,"double_sided":false,"octgn_id":"766a822a-c927-4faf-b1c1-1b5cce3a8d10","url":"https:\/\/arkhamdb.com\/card\/83022a","imagesrc":"\/bundles\/cards\/83022a.png","spoiler":1},{"pack_code":"guardians","pack_name":"Guardians of the Abyss","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_nights_usurper","encounter_name":"The Night's Usurper","linked_to_code":"83022a","linked_to_name":"A Dream Betwixt","position":22,"exceptional":false,"myriad":false,"encounter_position":7,"code":"83022b","name":"To the Dreamlands","real_name":"To the Dreamlands","text":"Put each of the remaining set-aside locations into play, revealed location side faceup - The Great Abyss, Tunnels under Ngranek, Stairway to Sarkomand, and Mist-Filled Caverns. <i>(Place clues on each of those locations equal to their clue value.)<\/i>\nThe investigator resolving this text disengages from each engaged enemy and moves to The Great Abyss.\nFlip this card back over. For the remainder of the game, it cannot be flipped over again.","real_text":"Put each of the remaining set-aside locations into play, revealed location side faceup - The Great Abyss, Tunnels under Ngranek, Stairway to Sarkomand, and Mist-Filled Caverns. <i>(Place clues on each of those locations equal to their clue value.)<\/i>\nThe investigator resolving this text disengages from each engaged enemy and moves to The Great Abyss.\nFlip this card back over. For the remainder of the game, it cannot be flipped over again.","quantity":1,"health_per_investigator":false,"real_slot":"","flavor":"The gateway beyond this corridor leads to a place beyond the physical world. A place where dreams and reality converge.\nYou steady your thoughts and stare into the abyss. The abyss embraces you.","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/83022b","imagesrc":"\/bundles\/cards\/83022b.png","spoiler":1,"linked_card":{"pack_code":"guardians","pack_name":"Guardians of the Abyss","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_nights_usurper","encounter_name":"The Night's Usurper","id":1497,"position":22,"exceptional":false,"myriad":false,"encounter_position":7,"code":"83022a","name":"A Dream Betwixt","real_name":"A Dream Betwixt","subname":null,"bonded_to":null,"bonded_count":null,"cost":null,"text":"<p><b>Forced<\/b> - If the strength of the abyss is 0: Set the strength of the abyss to 1.<\/p><p><span class=\"icon-reaction\" title=\"Reaction\"><\/span> After you successfully investigate A Dream Betwixt: Flip it over and resolve the text on its other side.<\/p>","customization_text":null,"customization_change":null,"real_text":"<b>Forced<\/b> - If the strength of the abyss is 0: Set the strength of the abyss to 1.\n[reaction] After you successfully investigate A Dream Betwixt: Flip it over and resolve the text on its other side.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":4,"clues":0,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":null,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":"","stage":null,"traits":"Otherworld. Extradimensional.","real_traits":"Otherworld. Extradimensional.","tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"","illustrator":"Yoann Boissonnet","is_unique":false,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":"766a822a-c927-4faf-b1c1-1b5cce3a8d10","url":"https:\/\/arkhamdb.com\/card\/83022a","imagesrc":"\/bundles\/cards\/83022a.png","spoiler":1}},{"pack_code":"guardians","pack_name":"Guardians of the Abyss","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_nights_usurper","encounter_name":"The Night's Usurper","position":23,"exceptional":false,"myriad":false,"encounter_position":8,"code":"83023a","name":"The Great Abyss","real_name":"The Great Abyss","text":"[reaction] After you discover the last remaining clue from The Great Abyss: Flip it over and resolve the text on its other side.","real_text":"[reaction] After you discover the last remaining clue from The Great Abyss: Flip it over and resolve the text on its other side.","quantity":1,"shroud":5,"clues":1,"health_per_investigator":false,"victory":1,"real_slot":"","traits":"Otherworld. Dreamlands.","real_traits":"Otherworld. Dreamlands.","flavor":"\u2026he had indeed reached the yawning gulf whose crusted and mouldy stone steps lead down to the crypts of nightmare. - H. P. Lovecraft, <u>The Dream-Quest of Unknown Kadath<\/u>","illustrator":"Michal Milkowski","is_unique":false,"hidden":true,"permanent":false,"double_sided":false,"octgn_id":"154eac12-b7ef-406a-a3dc-a51f81cb7b20","url":"https:\/\/arkhamdb.com\/card\/83023a","imagesrc":"\/bundles\/cards\/83023a.png","spoiler":1},{"pack_code":"guardians","pack_name":"Guardians of the Abyss","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_nights_usurper","encounter_name":"The Night's Usurper","linked_to_code":"83023a","linked_to_name":"The Great Abyss","position":23,"exceptional":false,"myriad":false,"encounter_position":8,"code":"83023b","name":"Fate of the Dreamers","real_name":"Fate of the Dreamers","text":"You must decide (choose one):\n- Remove 2 strength from the abyss.\n- Add 2 strength to the abyss.\nRegardless of your choice, flip this card back over. For the remainder of the game, it cannot be flipped over again.","real_text":"You must decide (choose one):\n- Remove 2 strength from the abyss.\n- Add 2 strength to the abyss.\nRegardless of your choice, flip this card back over. For the remainder of the game, it cannot be flipped over again.","quantity":1,"health_per_investigator":false,"real_slot":"","flavor":"As you traverse the vast abyss, you are surprised to find others wandering through the cavernous mist, mesmerized and confused. You don't recognize them as patients from the incident in Cairo. The Brotherhood must have sent these victims here recently. With the knowledge you have now, you could try to awaken them - or guide them to Xzharah as sacrifices.","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/83023b","imagesrc":"\/bundles\/cards\/83023b.png","spoiler":1,"linked_card":{"pack_code":"guardians","pack_name":"Guardians of the Abyss","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_nights_usurper","encounter_name":"The Night's Usurper","id":1499,"position":23,"exceptional":false,"myriad":false,"encounter_position":8,"code":"83023a","name":"The Great Abyss","real_name":"The Great Abyss","subname":null,"bonded_to":null,"bonded_count":null,"cost":null,"text":"<p><span class=\"icon-reaction\" title=\"Reaction\"><\/span> After you discover the last remaining clue from The Great Abyss: Flip it over and resolve the text on its other side.<\/p>","customization_text":null,"customization_change":null,"real_text":"[reaction] After you discover the last remaining clue from The Great Abyss: Flip it over and resolve the text on its other side.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":5,"clues":1,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":1,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":"","stage":null,"traits":"Otherworld. Dreamlands.","real_traits":"Otherworld. Dreamlands.","tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"\u2026he had indeed reached the yawning gulf whose crusted and mouldy stone steps lead down to the crypts of nightmare. - H. P. Lovecraft, <u>The Dream-Quest of Unknown Kadath<\/u>","illustrator":"Michal Milkowski","is_unique":false,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":"154eac12-b7ef-406a-a3dc-a51f81cb7b20","url":"https:\/\/arkhamdb.com\/card\/83023a","imagesrc":"\/bundles\/cards\/83023a.png","spoiler":1}},{"pack_code":"guardians","pack_name":"Guardians of the Abyss","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_nights_usurper","encounter_name":"The Night's Usurper","position":24,"exceptional":false,"myriad":false,"encounter_position":9,"code":"83024a","name":"Tunnels under Ngranek","real_name":"Tunnels under Ngranek","text":"[action]: Test [intellect] (2) to search for signs of life within these jagged tunnels. If you succeed, flip this location over and resolve the text on its other side.","real_text":"[action]: Test [intellect] (2) to search for signs of life within these jagged tunnels. If you succeed, flip this location over and resolve the text on its other side.","quantity":1,"shroud":2,"clues":1,"health_per_investigator":false,"real_slot":"","traits":"Otherworld. Dreamlands.","real_traits":"Otherworld. Dreamlands.","flavor":"\u2026Ngranek is very difficult and barren and sinister, and there are rumours of caves near the peak wherein dwell the night-gaunts. - H. P. Lovecraft, <u>The Dream-Quest of Unknown Kadath<\/u>","illustrator":"Frej Agelii","is_unique":false,"hidden":true,"permanent":false,"double_sided":false,"octgn_id":"66a80678-c5ed-48e8-9029-df6ecb33247b","url":"https:\/\/arkhamdb.com\/card\/83024a","imagesrc":"\/bundles\/cards\/83024a.png","spoiler":1},{"pack_code":"guardians","pack_name":"Guardians of the Abyss","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_nights_usurper","encounter_name":"The Night's Usurper","linked_to_code":"83024a","linked_to_name":"Tunnels under Ngranek","position":24,"exceptional":false,"myriad":false,"encounter_position":9,"code":"83024b","name":"Prisoners of Conquest","real_name":"Prisoners of Conquest","text":"You must decide (choose one):\n- Test [agility] (4) to free the creatures. If you succeed, one of them hands you 3 black whistles before they fly off toward their master; take control of the set-aside Summoned Nightgaunt asset and remember that you \"freed the nightgaunts.\"\n- Test [combat] (4) to slay the creatures. If you succeed, remember that you \"executed the nightgaunts.\"\nRegardless of your choice and whether you succeed or fail the indicated skill test, flip this card back over.","real_text":"You must decide (choose one):\n- Test [agility] (4) to free the creatures. If you succeed, one of them hands you 3 black whistles before they fly off toward their master; take control of the set-aside Summoned Nightgaunt asset and remember that you \"freed the nightgaunts.\"\n- Test [combat] (4) to slay the creatures. If you succeed, remember that you \"executed the nightgaunts.\"\nRegardless of your choice and whether you succeed or fail the indicated skill test, flip this card back over.","quantity":1,"health_per_investigator":false,"real_slot":"","flavor":"As you explore the volcanic tunnels, you find brutalized corpses of dozens of winged creatures: some black and faceless, with membranous wings and dark horns; others huge and scaly, with bat-like wings and heads like a horse's. Continuing deeper down the tunnels, you come across more of the faceless creatures restrained by thick iron chains. Prisoners of Xzharah, you imagine. They make no sound as you approach, their uncanny heads turning towards you.","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/83024b","imagesrc":"\/bundles\/cards\/83024b.png","spoiler":1,"linked_card":{"pack_code":"guardians","pack_name":"Guardians of the Abyss","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_nights_usurper","encounter_name":"The Night's Usurper","id":1501,"position":24,"exceptional":false,"myriad":false,"encounter_position":9,"code":"83024a","name":"Tunnels under Ngranek","real_name":"Tunnels under Ngranek","subname":null,"bonded_to":null,"bonded_count":null,"cost":null,"text":"<p><span class=\"icon-action\" title=\"Action\"><\/span>: Test <span class=\"icon-intellect\" title=\"Intellect\"><\/span> (2) to search for signs of life within these jagged tunnels. If you succeed, flip this location over and resolve the text on its other side.<\/p>","customization_text":null,"customization_change":null,"real_text":"[action]: Test [intellect] (2) to search for signs of life within these jagged tunnels. If you succeed, flip this location over and resolve the text on its other side.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":2,"clues":1,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":null,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":"","stage":null,"traits":"Otherworld. Dreamlands.","real_traits":"Otherworld. Dreamlands.","tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"\u2026Ngranek is very difficult and barren and sinister, and there are rumours of caves near the peak wherein dwell the night-gaunts. - H. P. Lovecraft, <u>The Dream-Quest of Unknown Kadath<\/u>","illustrator":"Frej Agelii","is_unique":false,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":"66a80678-c5ed-48e8-9029-df6ecb33247b","url":"https:\/\/arkhamdb.com\/card\/83024a","imagesrc":"\/bundles\/cards\/83024a.png","spoiler":1}},{"pack_code":"guardians","pack_name":"Guardians of the Abyss","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_nights_usurper","encounter_name":"The Night's Usurper","position":25,"exceptional":false,"myriad":false,"encounter_position":10,"code":"83025a","name":"Stairway to Sarkomand","real_name":"Stairway to Sarkomand","text":"[action]: Test [willpower] (3) to navigate the bewildering and gravity-defying staircase. If you succeed, flip this location over and resolve the text on its other side.","real_text":"[action]: Test [willpower] (3) to navigate the bewildering and gravity-defying staircase. If you succeed, flip this location over and resolve the text on its other side.","quantity":1,"shroud":3,"clues":1,"health_per_investigator":false,"real_slot":"","traits":"Otherworld. Dreamlands.","real_traits":"Otherworld. Dreamlands.","flavor":"Terrible is the memory of that dark descent in which hours wore themselves away whilst Carter wound sightlessly round and round down a fathomless spiral of steep and slippery stairs. - H. P. Lovecraft, <u>The Dream-Quest of Unknown Kadath<\/u>","illustrator":"Ethan Patrick Harris","is_unique":false,"hidden":true,"permanent":false,"double_sided":false,"octgn_id":"c0b5e8c9-477d-43b2-9eb8-467e08cd758a","url":"https:\/\/arkhamdb.com\/card\/83025a","imagesrc":"\/bundles\/cards\/83025a.png","spoiler":1},{"pack_code":"guardians","pack_name":"Guardians of the Abyss","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_nights_usurper","encounter_name":"The Night's Usurper","linked_to_code":"83025a","linked_to_name":"Stairway to Sarkomand","position":25,"exceptional":false,"myriad":false,"encounter_position":10,"code":"83025b","name":"Ruins of Sarkomand","real_name":"Ruins of Sarkomand","text":"You must decide (choose one):\n- Test [intellect] (3) to speak to the almost-humanoid creatures that dwell in these ruins. If you succeed, you warn them of the battle below and they flee; remember that you \"warned the denizens of Sarkomand.\"\n- Test [combat] (3) to block the trapdoor. If you succeed, you topple the lion statues and use them to block the entrance to the stairway as you descend back into the depths; remember that you \"cut off all escape.\"\nRegardless of your choice and whether you succeed or fail the indicated skill test, flip this card back over.","real_text":"You must decide (choose one):\n- Test [intellect] (3) to speak to the almost-humanoid creatures that dwell in these ruins. If you succeed, you warn them of the battle below and they flee; remember that you \"warned the denizens of Sarkomand.\"\n- Test [combat] (3) to block the trapdoor. If you succeed, you topple the lion statues and use them to block the entrance to the stairway as you descend back into the depths; remember that you \"cut off all escape.\"\nRegardless of your choice and whether you succeed or fail the indicated skill test, flip this card back over.","quantity":1,"health_per_investigator":false,"real_slot":"","flavor":"After what feels like an eternity, you finally reach the top of the subterranean stairs, where a trapdoor leads you to the surface. You find yourself in the large central plaza of a ruined city on the shoreline of a beautiful sky-blue ocean. A pair of colossal winged lion statues guards the entrance to the stairway.","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/83025b","imagesrc":"\/bundles\/cards\/83025b.png","spoiler":1,"linked_card":{"pack_code":"guardians","pack_name":"Guardians of the Abyss","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_nights_usurper","encounter_name":"The Night's Usurper","id":1503,"position":25,"exceptional":false,"myriad":false,"encounter_position":10,"code":"83025a","name":"Stairway to Sarkomand","real_name":"Stairway to Sarkomand","subname":null,"bonded_to":null,"bonded_count":null,"cost":null,"text":"<p><span class=\"icon-action\" title=\"Action\"><\/span>: Test <span class=\"icon-willpower\" title=\"Willpower\"><\/span> (3) to navigate the bewildering and gravity-defying staircase. If you succeed, flip this location over and resolve the text on its other side.<\/p>","customization_text":null,"customization_change":null,"real_text":"[action]: Test [willpower] (3) to navigate the bewildering and gravity-defying staircase. If you succeed, flip this location over and resolve the text on its other side.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":3,"clues":1,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":null,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":"","stage":null,"traits":"Otherworld. Dreamlands.","real_traits":"Otherworld. Dreamlands.","tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"Terrible is the memory of that dark descent in which hours wore themselves away whilst Carter wound sightlessly round and round down a fathomless spiral of steep and slippery stairs. - H. P. Lovecraft, <u>The Dream-Quest of Unknown Kadath<\/u>","illustrator":"Ethan Patrick Harris","is_unique":false,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":"c0b5e8c9-477d-43b2-9eb8-467e08cd758a","url":"https:\/\/arkhamdb.com\/card\/83025a","imagesrc":"\/bundles\/cards\/83025a.png","spoiler":1}},{"pack_code":"guardians","pack_name":"Guardians of the Abyss","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_nights_usurper","encounter_name":"The Night's Usurper","position":26,"exceptional":false,"myriad":false,"encounter_position":11,"code":"83026a","name":"Mist-Filled Caverns","real_name":"Mist-Filled Caverns","text":"[action]: Test [agility] (4) to traverse through the mist. If you succeed, flip this location over and resolve the text on its other side.","real_text":"[action]: Test [agility] (4) to traverse through the mist. If you succeed, flip this location over and resolve the text on its other side.","quantity":1,"shroud":1,"clues":1,"health_per_investigator":false,"real_slot":"","traits":"Otherworld. Dreamlands.","real_traits":"Otherworld. Dreamlands.","illustrator":"Sebastian Rodriguez","is_unique":false,"hidden":true,"permanent":false,"double_sided":false,"octgn_id":"5b9fd7fb-e348-4a84-8ee0-8b5a8b413846","url":"https:\/\/arkhamdb.com\/card\/83026a","imagesrc":"\/bundles\/cards\/83026a.png","spoiler":1},{"pack_code":"guardians","pack_name":"Guardians of the Abyss","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_nights_usurper","encounter_name":"The Night's Usurper","linked_to_code":"83026a","linked_to_name":"Mist-Filled Caverns","position":26,"exceptional":false,"myriad":false,"encounter_position":11,"code":"83026b","name":"Effigy of Nodens","real_name":"Effigy of Nodens","text":"You must decide (choose one):\n- Test [willpower] (2) to entreat the entity depicted in this statue for aid. If you succeed, remember that you \"pled for help.\"\n- Test [combat] (2) to overthrow the statue. If you succeed, it topples over and shatters into pieces on the jagged cavern floor; remember that you \"affronted the ruler of this realm.\"\nRegardless of your choice and whether you succeed or fail the indicated skill test, flip this card back over.","real_text":"You must decide (choose one):\n- Test [willpower] (2) to entreat the entity depicted in this statue for aid. If you succeed, remember that you \"pled for help.\"\n- Test [combat] (2) to overthrow the statue. If you succeed, it topples over and shatters into pieces on the jagged cavern floor; remember that you \"affronted the ruler of this realm.\"\nRegardless of your choice and whether you succeed or fail the indicated skill test, flip this card back over.","quantity":1,"health_per_investigator":false,"real_slot":"","flavor":"The mist grows ever thicker as you make your way deeper into the depths of the abyss. Finally, you come across an open chamber where the mist has receded, and you are greeted by a tall statue of an elderly man with a great bear and a mane of long hair. He rides a chariot formed from a huge seashell, which is pulled by beasts both wondrous and strange.","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/83026b","imagesrc":"\/bundles\/cards\/83026b.png","spoiler":1,"linked_card":{"pack_code":"guardians","pack_name":"Guardians of the Abyss","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_nights_usurper","encounter_name":"The Night's Usurper","id":1505,"position":26,"exceptional":false,"myriad":false,"encounter_position":11,"code":"83026a","name":"Mist-Filled Caverns","real_name":"Mist-Filled Caverns","subname":null,"bonded_to":null,"bonded_count":null,"cost":null,"text":"<p><span class=\"icon-action\" title=\"Action\"><\/span>: Test <span class=\"icon-agility\" title=\"Agility\"><\/span> (4) to traverse through the mist. If you succeed, flip this location over and resolve the text on its other side.<\/p>","customization_text":null,"customization_change":null,"real_text":"[action]: Test [agility] (4) to traverse through the mist. If you succeed, flip this location over and resolve the text on its other side.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":1,"clues":1,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":null,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":"","stage":null,"traits":"Otherworld. Dreamlands.","real_traits":"Otherworld. Dreamlands.","tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"","illustrator":"Sebastian Rodriguez","is_unique":false,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":"5b9fd7fb-e348-4a84-8ee0-8b5a8b413846","url":"https:\/\/arkhamdb.com\/card\/83026a","imagesrc":"\/bundles\/cards\/83026a.png","spoiler":1}},{"pack_code":"guardians","pack_name":"Guardians of the Abyss","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_nights_usurper","encounter_name":"The Night's Usurper","linked_to_code":"83027b","linked_to_name":"Usurp the Night","position":27,"exceptional":false,"myriad":false,"encounter_position":12,"code":"83027a","name":"Xzharah","real_name":"Xzharah","subname":"Chosen of the Beast","text":"Hunter. Retaliate\nXzharah gets +5 [per_investigator] health and cannot be defeated by damage.\n[action]: <b>Parley.<\/b> Test [willpower] or [intellect] (X), where X is the strength of the abyss. If you succeed, flip this enemy over and resolve the text on its other side. If you fail, Xzharah attacks you.","real_text":"Hunter. Retaliate\nXzharah gets +5 [per_investigator] health and cannot be defeated by damage.\n[action]: <b>Parley.<\/b> Test [willpower] or [intellect] (X), where X is the strength of the abyss. If you succeed, flip this enemy over and resolve the text on its other side. If you fail, Xzharah attacks you.","quantity":1,"health":5,"health_per_investigator":false,"enemy_damage":2,"enemy_horror":2,"enemy_fight":4,"enemy_evade":4,"real_slot":"","traits":"Servitor. Dreamlands. Conspirator. Elite.","real_traits":"Servitor. Dreamlands. Conspirator. Elite.","illustrator":"Aurelien Hubert","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"ee6c2283-3de1-42c3-b5a5-242cebabf330","url":"https:\/\/arkhamdb.com\/card\/83027a","imagesrc":"\/bundles\/cards\/83027a.png","spoiler":1,"linked_card":{"pack_code":"guardians","pack_name":"Guardians of the Abyss","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_nights_usurper","encounter_name":"The Night's Usurper","id":1508,"position":27,"exceptional":false,"myriad":false,"encounter_position":12,"code":"83027b","name":"Usurp the Night","real_name":"Usurp the Night","subname":null,"bonded_to":null,"bonded_count":null,"cost":null,"text":"<p>If each of the following requirements are met, you may proceed to <b>(\u2192R3)<\/b>.<\/p><p>- The strength of the abyss must be 5 or higher.<\/p><p>- The investigators must have \"executed the nightgaunts,\" \"cut off all escape,\" and \"affronted the ruler of this realm.\"<\/p><p>If the above requirements are not met, each investigator may choose whether or not to accept Xzharah's mercy and immediately <b>resign<\/b>. If any investigators remain, flip this card back to its enemy side.<\/p>","customization_text":null,"customization_change":null,"real_text":"If each of the following requirements are met, you may proceed to <b>(\u2192R3)<\/b>.\n- The strength of the abyss must be 5 or higher.\n- The investigators must have \"executed the nightgaunts,\" \"cut off all escape,\" and \"affronted the ruler of this realm.\"\nIf the above requirements are not met, each investigator may choose whether or not to accept Xzharah's mercy and immediately <b>resign<\/b>. If any investigators remain, flip this card back to its enemy side.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":null,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":"","stage":null,"traits":null,"real_traits":null,"tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"The Chosen One's words are grim whispers that worm their way into your ears. \"The Day of Nephren-Ka shall come, and the road shall be paved with blood,\" he promises. \"Prove your loyalty and you shall be rewarded. When the Day arrives, you alone shall be spared. Refuse, and be consumed. Then I alone shall rule this place.\"","illustrator":null,"is_unique":false,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/83027b","imagesrc":"\/bundles\/cards\/83027b.png","spoiler":1}},{"pack_code":"guardians","pack_name":"Guardians of the Abyss","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_nights_usurper","encounter_name":"The Night's Usurper","position":27,"exceptional":false,"myriad":false,"encounter_position":12,"code":"83027b","name":"Usurp the Night","real_name":"Usurp the Night","text":"If each of the following requirements are met, you may proceed to <b>(\u2192R3)<\/b>.\n- The strength of the abyss must be 5 or higher.\n- The investigators must have \"executed the nightgaunts,\" \"cut off all escape,\" and \"affronted the ruler of this realm.\"\nIf the above requirements are not met, each investigator may choose whether or not to accept Xzharah's mercy and immediately <b>resign<\/b>. If any investigators remain, flip this card back to its enemy side.","real_text":"If each of the following requirements are met, you may proceed to <b>(\u2192R3)<\/b>.\n- The strength of the abyss must be 5 or higher.\n- The investigators must have \"executed the nightgaunts,\" \"cut off all escape,\" and \"affronted the ruler of this realm.\"\nIf the above requirements are not met, each investigator may choose whether or not to accept Xzharah's mercy and immediately <b>resign<\/b>. If any investigators remain, flip this card back to its enemy side.","quantity":1,"health_per_investigator":false,"real_slot":"","flavor":"The Chosen One's words are grim whispers that worm their way into your ears. \"The Day of Nephren-Ka shall come, and the road shall be paved with blood,\" he promises. \"Prove your loyalty and you shall be rewarded. When the Day arrives, you alone shall be spared. Refuse, and be consumed. Then I alone shall rule this place.\"","is_unique":false,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/83027b","imagesrc":"\/bundles\/cards\/83027b.png","spoiler":1},{"pack_code":"guardians","pack_name":"Guardians of the Abyss","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_nights_usurper","encounter_name":"The Night's Usurper","position":28,"exceptional":false,"myriad":false,"encounter_position":13,"code":"83028","name":"Eldritch Gate","real_name":"Eldritch Gate","quantity":1,"shroud":4,"clues":1,"health_per_investigator":false,"real_slot":"","traits":"Expedition. Desert. Ruins","real_traits":"Expedition. Desert. Ruins","flavor":"The colossal archway looms before you, appearing like something out of fiction. It doesn't take an archaeologist to realize it isn't Egyptian in origin. If this gateway truly leads somewhere else, there must be a way to \"activate\" it\u2026","illustrator":"Angela Sung","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"c640bf96-f9c8-4f45-a60a-872d992eb8f1","url":"https:\/\/arkhamdb.com\/card\/83028","imagesrc":"\/bundles\/cards\/83028.png","spoiler":1},{"pack_code":"guardians","pack_name":"Guardians of the Abyss","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_nights_usurper","encounter_name":"The Night's Usurper","position":29,"exceptional":false,"myriad":false,"encounter_position":14,"code":"83029","name":"Dreaded Shantak","real_name":"Dreaded Shantak","text":"Hunter. Massive.\nWhile Dreaded Shantak is ready, [action] and [reaction] abilities on its location cannot be triggered.","real_text":"Hunter. Massive.\nWhile Dreaded Shantak is ready, [action] and [reaction] abilities on its location cannot be triggered.","quantity":2,"health":5,"health_per_investigator":false,"enemy_damage":2,"enemy_horror":1,"enemy_fight":5,"enemy_evade":3,"real_slot":"","traits":"Monster. Dreamlands. Shantak.","real_traits":"Monster. Dreamlands. Shantak.","flavor":"They were not any birds or bats known elsewhere on earth or in dreamland, for they were larger than elephants\u2026\n- H. P. Lovecraft, <u>The Dream-Quest of Unknown Kadath<\/u>","illustrator":"Doug Williams","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"6b903f61-70aa-4436-8985-d164cace2f70","url":"https:\/\/arkhamdb.com\/card\/83029","imagesrc":"\/bundles\/cards\/83029.png","spoiler":1},{"pack_code":"guardians","pack_name":"Guardians of the Abyss","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_nights_usurper","encounter_name":"The Night's Usurper","position":30,"exceptional":false,"myriad":false,"encounter_position":16,"code":"83030","name":"Speaker for the Dark Pharaoh","real_name":"Speaker for the Dark Pharaoh","text":"While the strength of the abyss is 2 or lower, Speaker for the Dark Pharaoh gains hunter.\n<b>Forced<\/b> - After Speaker for the Dark Pharaoh is defeated, if the strength of the abyss is 3 or higher: Each investigator at its location takes 1 damage.","real_text":"While the strength of the abyss is 2 or lower, Speaker for the Dark Pharaoh gains hunter.\n<b>Forced<\/b> - After Speaker for the Dark Pharaoh is defeated, if the strength of the abyss is 3 or higher: Each investigator at its location takes 1 damage.","quantity":2,"health":2,"health_per_investigator":false,"enemy_horror":1,"enemy_fight":2,"enemy_evade":3,"real_slot":"","traits":"Humanoid. Cultist.","real_traits":"Humanoid. Cultist.","illustrator":"Matt Dixon","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"72d4d7b8-2eac-4de9-9dd9-4a37183a1404","url":"https:\/\/arkhamdb.com\/card\/83030","imagesrc":"\/bundles\/cards\/83030.png","spoiler":1},{"pack_code":"guardians","pack_name":"Guardians of the Abyss","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"brotherhood_of_the_beast","encounter_name":"Brotherhood of the Beast","linked_to_code":"83031b","linked_to_name":"The Translator's Evidence","position":31,"exceptional":false,"myriad":false,"encounter_position":1,"code":"83031a","name":"Dr. Layla El Masri","real_name":"Dr. Layla El Masri","subname":"Hieratic Translator","text":"<b>Spawn<\/b> - Expedition Camp.\n[action] As a group, investigators at Dr. Layla El Masri's location discard cards from hand with a total of at least 4 [willpower] icons among them: <b>Parley.<\/b> Add Dr. Layla El Masri to the victory display.","real_text":"<b>Spawn<\/b> - Expedition Camp.\n[action] As a group, investigators at Dr. Layla El Masri's location discard cards from hand with a total of at least 4 [willpower] icons among them: <b>Parley.<\/b> Add Dr. Layla El Masri to the victory display.","quantity":1,"health":4,"health_per_investigator":false,"enemy_horror":2,"enemy_fight":4,"enemy_evade":2,"victory":1,"real_slot":"","traits":"Humanoid. Cultist. Brotherhood.","real_traits":"Humanoid. Cultist. Brotherhood.","illustrator":"Rafa\u0142 Hrynkiewicz","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"586f9776-c2f6-468b-afff-63b625902eae","url":"https:\/\/arkhamdb.com\/card\/83031a","imagesrc":"\/bundles\/cards\/83031a.png","spoiler":1,"linked_card":{"pack_code":"guardians","pack_name":"Guardians of the Abyss","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"brotherhood_of_the_beast","encounter_name":"Brotherhood of the Beast","id":1513,"position":31,"exceptional":false,"myriad":false,"encounter_position":1,"code":"83031b","name":"The Translator's Evidence","real_name":"The Translator's Evidence","subname":null,"bonded_to":null,"bonded_count":null,"cost":null,"text":"<p><hr><b>After an investigator has \"discovered an ancient tablet,\" read the following (if this task has already been completed, read the following immediately):<\/b><\/p><p><blockquote><i>You bring the tablet to Dr. El Masri, and she translates it to the best of her ability. \"When the Choice is made, He shall be empowered by a thousand sacrifices from the sacred land.\" She blinks a few times, trying to process what it means. \"How many coma patients are there right now?\" she asks, wide-eyed.<\/i><\/blockquote><\/p><p>Remove 1 strength from the abyss. (Group limit once per game.)<\/p>","customization_text":null,"customization_change":null,"real_text":"<hr><b>After an investigator has \"discovered an ancient tablet,\" read the following (if this task has already been completed, read the following immediately):<\/b>\n<blockquote><i>You bring the tablet to Dr. El Masri, and she translates it to the best of her ability. \"When the Choice is made, He shall be empowered by a thousand sacrifices from the sacred land.\" She blinks a few times, trying to process what it means. \"How many coma patients are there right now?\" she asks, wide-eyed.<\/i><\/blockquote>\nRemove 1 strength from the abyss. (Group limit once per game.)","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":1,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":"","stage":null,"traits":"Evidence.","real_traits":"Evidence.","tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"\"I didn't have a choice!\" Layla cries. \"The things I've read\u2026 The records I've translated\u2026 They all point to one thing,\" she claims. \"Destruction. Ruin. We can't stop it. All we can do is forge a place for our loved ones in the rubble.\" You tell her that you will do everything in your power to stop this 'destruction', but she shakes her head, tears in her eyes. \"It's a fool's errand. But\u2026 \" Layla takes a deep breath as she considers her options. \"Promise you'll keep my daughter and my son safe, and I'll help you in any way I can.\"","illustrator":null,"is_unique":false,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/83031b","imagesrc":"\/bundles\/cards\/83031b.png","spoiler":1}},{"pack_code":"guardians","pack_name":"Guardians of the Abyss","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"brotherhood_of_the_beast","encounter_name":"Brotherhood of the Beast","position":31,"exceptional":false,"myriad":false,"encounter_position":1,"code":"83031b","name":"The Translator's Evidence","real_name":"The Translator's Evidence","text":"<hr><b>After an investigator has \"discovered an ancient tablet,\" read the following (if this task has already been completed, read the following immediately):<\/b>\n<blockquote><i>You bring the tablet to Dr. El Masri, and she translates it to the best of her ability. \"When the Choice is made, He shall be empowered by a thousand sacrifices from the sacred land.\" She blinks a few times, trying to process what it means. \"How many coma patients are there right now?\" she asks, wide-eyed.<\/i><\/blockquote>\nRemove 1 strength from the abyss. (Group limit once per game.)","real_text":"<hr><b>After an investigator has \"discovered an ancient tablet,\" read the following (if this task has already been completed, read the following immediately):<\/b>\n<blockquote><i>You bring the tablet to Dr. El Masri, and she translates it to the best of her ability. \"When the Choice is made, He shall be empowered by a thousand sacrifices from the sacred land.\" She blinks a few times, trying to process what it means. \"How many coma patients are there right now?\" she asks, wide-eyed.<\/i><\/blockquote>\nRemove 1 strength from the abyss. (Group limit once per game.)","quantity":1,"health_per_investigator":false,"victory":1,"real_slot":"","traits":"Evidence.","real_traits":"Evidence.","flavor":"\"I didn't have a choice!\" Layla cries. \"The things I've read\u2026 The records I've translated\u2026 They all point to one thing,\" she claims. \"Destruction. Ruin. We can't stop it. All we can do is forge a place for our loved ones in the rubble.\" You tell her that you will do everything in your power to stop this 'destruction', but she shakes her head, tears in her eyes. \"It's a fool's errand. But\u2026 \" Layla takes a deep breath as she considers her options. \"Promise you'll keep my daughter and my son safe, and I'll help you in any way I can.\"","is_unique":false,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/83031b","imagesrc":"\/bundles\/cards\/83031b.png","spoiler":1},{"pack_code":"guardians","pack_name":"Guardians of the Abyss","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"brotherhood_of_the_beast","encounter_name":"Brotherhood of the Beast","linked_to_code":"83032b","linked_to_name":"The Supplicant's Evidence","position":32,"exceptional":false,"myriad":false,"encounter_position":2,"code":"83032a","name":"Dr. Wentworth Moore","real_name":"Dr. Wentworth Moore","subname":"Dark Supplicant","text":"<b>Spawn<\/b> - Museum of Egyptian Antiquities.\nDr. Wentworth Moore cannot be damaged while there is a ready [[Monster]] enemy at his location.\n<b>Forced<\/b> - After Dr. Wentworth Moore enters play: Search the encounter deck and discard pile for a [[Monster]] enemy, and spawn it at his location. Shuffle the encounter deck.","real_text":"<b>Spawn<\/b> - Museum of Egyptian Antiquities.\nDr. Wentworth Moore cannot be damaged while there is a ready [[Monster]] enemy at his location.\n<b>Forced<\/b> - After Dr. Wentworth Moore enters play: Search the encounter deck and discard pile for a [[Monster]] enemy, and spawn it at his location. Shuffle the encounter deck.","quantity":1,"health":1,"health_per_investigator":false,"enemy_damage":1,"enemy_horror":1,"enemy_fight":3,"enemy_evade":3,"victory":1,"real_slot":"","traits":"Humanoid. Cultist. Brotherhood.","real_traits":"Humanoid. Cultist. Brotherhood.","illustrator":"Rafa\u0142 Hrynkiewicz","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"24eef006-8861-42ea-aa67-950288e1e1de","url":"https:\/\/arkhamdb.com\/card\/83032a","imagesrc":"\/bundles\/cards\/83032a.png","spoiler":1,"linked_card":{"pack_code":"guardians","pack_name":"Guardians of the Abyss","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"brotherhood_of_the_beast","encounter_name":"Brotherhood of the Beast","id":1515,"position":32,"exceptional":false,"myriad":false,"encounter_position":2,"code":"83032b","name":"The Supplicant's Evidence","real_name":"The Supplicant's Evidence","subname":null,"bonded_to":null,"bonded_count":null,"cost":null,"text":"<p><hr><b>After an investigator has \"sabotaged the train,\" read the following (if this task has already been completed, read the following immediately):<\/b><\/p><p><blockquote><i>You manage to corner Dr. Moore as he tries to escape the city on foot. \"Very clever,\" he admits. \"But you're already out of time. Lock me up, it doesn't matter. The dreamers will be sacrificed, and our Chosen will lead us to a new age.\" But after several hours, he is begging to be let out of the city. \"Please, the reaper is coming! Neith is coming for us all. We'll all be sacrificed, don't you understand? You and me both! All of us need to flee the city while we still can!\"<\/i><\/blockquote><\/p><p>Remove 1 strength from the abyss. (Group limit once per game.)<\/p>","customization_text":null,"customization_change":null,"real_text":"<hr><b>After an investigator has \"sabotaged the train,\" read the following (if this task has already been completed, read the following immediately):<\/b>\n<blockquote><i>You manage to corner Dr. Moore as he tries to escape the city on foot. \"Very clever,\" he admits. \"But you're already out of time. Lock me up, it doesn't matter. The dreamers will be sacrificed, and our Chosen will lead us to a new age.\" But after several hours, he is begging to be let out of the city. \"Please, the reaper is coming! Neith is coming for us all. We'll all be sacrificed, don't you understand? You and me both! All of us need to flee the city while we still can!\"<\/i><\/blockquote>\nRemove 1 strength from the abyss. (Group limit once per game.)","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":1,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":"","stage":null,"traits":"Evidence.","real_traits":"Evidence.","tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"Despite your best efforts, Dr. Moore slips away while you are occupied by his 'bodyguard'. With the creature defeated, and you hot on his trail, you suspect he will try to escape the city while he has the chance.","illustrator":null,"is_unique":false,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/83032b","imagesrc":"\/bundles\/cards\/83032b.png","spoiler":1}},{"pack_code":"guardians","pack_name":"Guardians of the Abyss","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"brotherhood_of_the_beast","encounter_name":"Brotherhood of the Beast","position":32,"exceptional":false,"myriad":false,"encounter_position":2,"code":"83032b","name":"The Supplicant's Evidence","real_name":"The Supplicant's Evidence","text":"<hr><b>After an investigator has \"sabotaged the train,\" read the following (if this task has already been completed, read the following immediately):<\/b>\n<blockquote><i>You manage to corner Dr. Moore as he tries to escape the city on foot. \"Very clever,\" he admits. \"But you're already out of time. Lock me up, it doesn't matter. The dreamers will be sacrificed, and our Chosen will lead us to a new age.\" But after several hours, he is begging to be let out of the city. \"Please, the reaper is coming! Neith is coming for us all. We'll all be sacrificed, don't you understand? You and me both! All of us need to flee the city while we still can!\"<\/i><\/blockquote>\nRemove 1 strength from the abyss. (Group limit once per game.)","real_text":"<hr><b>After an investigator has \"sabotaged the train,\" read the following (if this task has already been completed, read the following immediately):<\/b>\n<blockquote><i>You manage to corner Dr. Moore as he tries to escape the city on foot. \"Very clever,\" he admits. \"But you're already out of time. Lock me up, it doesn't matter. The dreamers will be sacrificed, and our Chosen will lead us to a new age.\" But after several hours, he is begging to be let out of the city. \"Please, the reaper is coming! Neith is coming for us all. We'll all be sacrificed, don't you understand? You and me both! All of us need to flee the city while we still can!\"<\/i><\/blockquote>\nRemove 1 strength from the abyss. (Group limit once per game.)","quantity":1,"health_per_investigator":false,"victory":1,"real_slot":"","traits":"Evidence.","real_traits":"Evidence.","flavor":"Despite your best efforts, Dr. Moore slips away while you are occupied by his 'bodyguard'. With the creature defeated, and you hot on his trail, you suspect he will try to escape the city while he has the chance.","is_unique":false,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/83032b","imagesrc":"\/bundles\/cards\/83032b.png","spoiler":1},{"pack_code":"guardians","pack_name":"Guardians of the Abyss","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"brotherhood_of_the_beast","encounter_name":"Brotherhood of the Beast","linked_to_code":"83033b","linked_to_name":"The Priestess's Evidence","position":33,"exceptional":false,"myriad":false,"encounter_position":3,"code":"83033a","name":"Nadia Nimr","real_name":"Nadia Nimr","subname":"Priestess of the Beast","text":"<b>Spawn<\/b> - Temple Courtyard.\n[action]: <b>Parley.<\/b> Test [willpower] (7). You may take up to 3 horror to reduce the difficulty of this test by 2 for each horror taken in this way. If you succeed, add Nadia Nimr to the victory display. If you fail, Nadia Nimr attacks you.","real_text":"<b>Spawn<\/b> - Temple Courtyard.\n[action]: <b>Parley.<\/b> Test [willpower] (7). You may take up to 3 horror to reduce the difficulty of this test by 2 for each horror taken in this way. If you succeed, add Nadia Nimr to the victory display. If you fail, Nadia Nimr attacks you.","quantity":1,"health":3,"health_per_investigator":false,"enemy_damage":2,"enemy_fight":5,"enemy_evade":3,"victory":1,"real_slot":"","traits":"Humanoid. Cultist. Brotherhood.","real_traits":"Humanoid. Cultist. Brotherhood.","illustrator":"Priscilla Kim","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"76f6e377-7192-4ed6-81a7-6c8852090f8f","url":"https:\/\/arkhamdb.com\/card\/83033a","imagesrc":"\/bundles\/cards\/83033a.png","spoiler":1,"linked_card":{"pack_code":"guardians","pack_name":"Guardians of the Abyss","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"brotherhood_of_the_beast","encounter_name":"Brotherhood of the Beast","id":1517,"position":33,"exceptional":false,"myriad":false,"encounter_position":3,"code":"83033b","name":"The Priestess's Evidence","real_name":"The Priestess's Evidence","subname":null,"bonded_to":null,"bonded_count":null,"cost":null,"text":"<p><hr><b>After an investigator has \"found a door marked with blood,\" read the following (if this task has already been completed, read the following immediately):<\/b><\/p><p><blockquote><i>Using the key Nadia gave you, you enter the marked residence. To your surprise, there is nobody inside - only the faint stench of rot and aged leather. The basement of the residence is littered with old books, records kept by the Brotherhood and its many agents. They will take some time to peruse, but a lead is a lead.<\/i><\/blockquote><\/p><p>Remove 1 strength from the abyss. (Group limit once per game.)<\/p>","customization_text":null,"customization_change":null,"real_text":"<hr><b>After an investigator has \"found a door marked with blood,\" read the following (if this task has already been completed, read the following immediately):<\/b>\n<blockquote><i>Using the key Nadia gave you, you enter the marked residence. To your surprise, there is nobody inside - only the faint stench of rot and aged leather. The basement of the residence is littered with old books, records kept by the Brotherhood and its many agents. They will take some time to peruse, but a lead is a lead.<\/i><\/blockquote>\nRemove 1 strength from the abyss. (Group limit once per game.)","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":1,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":"","stage":null,"traits":"Evidence.","real_traits":"Evidence.","tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"Nadia's faith is shaken. Scared and confused, she finally gives in. \"There is only one residence in Cairo they told us to spare,\" she explains. \"None of us know why, or what their connection is to the Brotherhood. All we know is they were not to be disturbed.\" She hesitantly gives you a small brass key. \"\u2026 So maybe it's time to disturb them. The building's door is marked with lamb's blood.\"","illustrator":null,"is_unique":false,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/83033b","imagesrc":"\/bundles\/cards\/83033b.png","spoiler":1}},{"pack_code":"guardians","pack_name":"Guardians of the Abyss","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"brotherhood_of_the_beast","encounter_name":"Brotherhood of the Beast","position":33,"exceptional":false,"myriad":false,"encounter_position":3,"code":"83033b","name":"The Priestess's Evidence","real_name":"The Priestess's Evidence","text":"<hr><b>After an investigator has \"found a door marked with blood,\" read the following (if this task has already been completed, read the following immediately):<\/b>\n<blockquote><i>Using the key Nadia gave you, you enter the marked residence. To your surprise, there is nobody inside - only the faint stench of rot and aged leather. The basement of the residence is littered with old books, records kept by the Brotherhood and its many agents. They will take some time to peruse, but a lead is a lead.<\/i><\/blockquote>\nRemove 1 strength from the abyss. (Group limit once per game.)","real_text":"<hr><b>After an investigator has \"found a door marked with blood,\" read the following (if this task has already been completed, read the following immediately):<\/b>\n<blockquote><i>Using the key Nadia gave you, you enter the marked residence. To your surprise, there is nobody inside - only the faint stench of rot and aged leather. The basement of the residence is littered with old books, records kept by the Brotherhood and its many agents. They will take some time to peruse, but a lead is a lead.<\/i><\/blockquote>\nRemove 1 strength from the abyss. (Group limit once per game.)","quantity":1,"health_per_investigator":false,"victory":1,"real_slot":"","traits":"Evidence.","real_traits":"Evidence.","flavor":"Nadia's faith is shaken. Scared and confused, she finally gives in. \"There is only one residence in Cairo they told us to spare,\" she explains. \"None of us know why, or what their connection is to the Brotherhood. All we know is they were not to be disturbed.\" She hesitantly gives you a small brass key. \"\u2026 So maybe it's time to disturb them. The building's door is marked with lamb's blood.\"","is_unique":false,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/83033b","imagesrc":"\/bundles\/cards\/83033b.png","spoiler":1},{"pack_code":"guardians","pack_name":"Guardians of the Abyss","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"brotherhood_of_the_beast","encounter_name":"Brotherhood of the Beast","linked_to_code":"83034b","linked_to_name":"The Salesman's Evidence","position":34,"exceptional":false,"myriad":false,"encounter_position":4,"code":"83034a","name":"Farid","real_name":"Farid","subname":"Seedy Salesman","text":"<b>Spawn<\/b> - Cairo Bazaar.\n[action]: <b>Parley.<\/b> Test [intellect] (7). You may spend up to 5 resources to reduce the difficulty of this test by 1 for each resource spent in this way. If you succeed, add Farid to the victory display. If you fail, Farid attacks you.","real_text":"<b>Spawn<\/b> - Cairo Bazaar.\n[action]: <b>Parley.<\/b> Test [intellect] (7). You may spend up to 5 resources to reduce the difficulty of this test by 1 for each resource spent in this way. If you succeed, add Farid to the victory display. If you fail, Farid attacks you.","quantity":1,"health":4,"health_per_investigator":false,"enemy_damage":1,"enemy_fight":3,"enemy_evade":2,"victory":1,"real_slot":"","traits":"Humanoid. Cultist. Brotherhood.","real_traits":"Humanoid. Cultist. Brotherhood.","illustrator":"Priscilla Kim","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"01a1356f-be9c-4cf2-94f8-544baa853d9f","url":"https:\/\/arkhamdb.com\/card\/83034a","imagesrc":"\/bundles\/cards\/83034a.png","spoiler":1,"linked_card":{"pack_code":"guardians","pack_name":"Guardians of the Abyss","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"brotherhood_of_the_beast","encounter_name":"Brotherhood of the Beast","id":1519,"position":34,"exceptional":false,"myriad":false,"encounter_position":4,"code":"83034b","name":"The Salesman's Evidence","real_name":"The Salesman's Evidence","subname":null,"bonded_to":null,"bonded_count":null,"cost":null,"text":"<p><hr><b>After an investigator has \"broken into a deserted temple,\" read the following (if this task has already been completed, read the following immediately):<\/b><\/p><p><blockquote><i>Farid grins wide as he scoops golden idols into his rucksack. You press him for information before he gets too excited. \"Look, they promised me wealth beyond my wildest dreams. Even I have my price, you know?\" He throws up his hands, resigned. \"Let me show you my records. I've done a lot of 'business' in the last few months. That'll point you in the right direction.\"<\/i><\/blockquote><\/p><p>Remove 1 strength from the abyss. (Group limit once per game.)<\/p>","customization_text":null,"customization_change":null,"real_text":"<hr><b>After an investigator has \"broken into a deserted temple,\" read the following (if this task has already been completed, read the following immediately):<\/b>\n<blockquote><i>Farid grins wide as he scoops golden idols into his rucksack. You press him for information before he gets too excited. \"Look, they promised me wealth beyond my wildest dreams. Even I have my price, you know?\" He throws up his hands, resigned. \"Let me show you my records. I've done a lot of 'business' in the last few months. That'll point you in the right direction.\"<\/i><\/blockquote>\nRemove 1 strength from the abyss. (Group limit once per game.)","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":1,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":"","stage":null,"traits":"Evidence.","real_traits":"Evidence.","tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"\"All right, all right,\" Farid relents, \" I'm a businessman, not a soldier. Strike a deal with me, and I'll tell you what I know. Then I'll skip out of town and be out of your hair.\" You ask what he wants. \"There's a vault in the abandoned temple to the east. Word is, there are a lot of old, valuable artifacts in there. The kind that would fetch a high price on the black market.\" He grins toothily. \"Get me into that temple, and I'm all yours. Deal?\"","illustrator":null,"is_unique":false,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/83034b","imagesrc":"\/bundles\/cards\/83034b.png","spoiler":1}},{"pack_code":"guardians","pack_name":"Guardians of the Abyss","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"brotherhood_of_the_beast","encounter_name":"Brotherhood of the Beast","position":34,"exceptional":false,"myriad":false,"encounter_position":4,"code":"83034b","name":"The Salesman's Evidence","real_name":"The Salesman's Evidence","text":"<hr><b>After an investigator has \"broken into a deserted temple,\" read the following (if this task has already been completed, read the following immediately):<\/b>\n<blockquote><i>Farid grins wide as he scoops golden idols into his rucksack. You press him for information before he gets too excited. \"Look, they promised me wealth beyond my wildest dreams. Even I have my price, you know?\" He throws up his hands, resigned. \"Let me show you my records. I've done a lot of 'business' in the last few months. That'll point you in the right direction.\"<\/i><\/blockquote>\nRemove 1 strength from the abyss. (Group limit once per game.)","real_text":"<hr><b>After an investigator has \"broken into a deserted temple,\" read the following (if this task has already been completed, read the following immediately):<\/b>\n<blockquote><i>Farid grins wide as he scoops golden idols into his rucksack. You press him for information before he gets too excited. \"Look, they promised me wealth beyond my wildest dreams. Even I have my price, you know?\" He throws up his hands, resigned. \"Let me show you my records. I've done a lot of 'business' in the last few months. That'll point you in the right direction.\"<\/i><\/blockquote>\nRemove 1 strength from the abyss. (Group limit once per game.)","quantity":1,"health_per_investigator":false,"victory":1,"real_slot":"","traits":"Evidence.","real_traits":"Evidence.","flavor":"\"All right, all right,\" Farid relents, \" I'm a businessman, not a soldier. Strike a deal with me, and I'll tell you what I know. Then I'll skip out of town and be out of your hair.\" You ask what he wants. \"There's a vault in the abandoned temple to the east. Word is, there are a lot of old, valuable artifacts in there. The kind that would fetch a high price on the black market.\" He grins toothily. \"Get me into that temple, and I'm all yours. Deal?\"","is_unique":false,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/83034b","imagesrc":"\/bundles\/cards\/83034b.png","spoiler":1},{"pack_code":"guardians","pack_name":"Guardians of the Abyss","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"brotherhood_of_the_beast","encounter_name":"Brotherhood of the Beast","linked_to_code":"83035b","linked_to_name":"The Assassin's Evidence","position":35,"exceptional":false,"myriad":false,"encounter_position":5,"code":"83035a","name":"Nassor","real_name":"Nassor","subname":"Brotherhood Operative","text":"<b>Spawn<\/b> - Streets of Cairo.\nRetaliate.\n<b>Forced<\/b> - When Nassor attacks: Either add 1 strength to the abyss, or Nassor deals +1 damage and +1 horror for this attack (+2 damage and +2 horror instead if it is the enemy phase).","real_text":"<b>Spawn<\/b> - Streets of Cairo.\nRetaliate.\n<b>Forced<\/b> - When Nassor attacks: Either add 1 strength to the abyss, or Nassor deals +1 damage and +1 horror for this attack (+2 damage and +2 horror instead if it is the enemy phase).","quantity":1,"health":6,"health_per_investigator":false,"enemy_fight":4,"enemy_evade":4,"victory":1,"real_slot":"","traits":"Humanoid. Cultist. Brotherhood.","real_traits":"Humanoid. Cultist. Brotherhood.","illustrator":"Magali Villeneuve","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"8728bd85-572a-4ec9-b518-6e2676f267eb","url":"https:\/\/arkhamdb.com\/card\/83035a","imagesrc":"\/bundles\/cards\/83035a.png","spoiler":1,"linked_card":{"pack_code":"guardians","pack_name":"Guardians of the Abyss","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"brotherhood_of_the_beast","encounter_name":"Brotherhood of the Beast","id":1521,"position":35,"exceptional":false,"myriad":false,"encounter_position":5,"code":"83035b","name":"The Assassin's Evidence","real_name":"The Assassin's Evidence","subname":null,"bonded_to":null,"bonded_count":null,"cost":null,"text":"<p>Remove 1 strength from the abyss. (Group limit once per game.)<\/p>","customization_text":null,"customization_change":null,"real_text":"Remove 1 strength from the abyss. (Group limit once per game.)","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":1,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":"","stage":null,"traits":"Evidence.","real_traits":"Evidence.","tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"Despite his mortal wounds, the assassin grins wickedly. \"The Day is coming,\" he says between a fit of coughs. \"You think killing me will stop it? Fools! The Beast will devour you all!\" He cackles with his final breath, then falls silent.\nYou are quick to search his belongings before any bystanders spot the body. Among the many strange curios on his person, you find a small leather-bound journal with a cryptic inscription:\nOur tribute soaks the abyssal blade\nA thousand souls never to wake\nWith this our Chosen shall arise\nAnd the day is ever nigh!","illustrator":null,"is_unique":false,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/83035b","imagesrc":"\/bundles\/cards\/83035b.png","spoiler":1}},{"pack_code":"guardians","pack_name":"Guardians of the Abyss","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"brotherhood_of_the_beast","encounter_name":"Brotherhood of the Beast","position":35,"exceptional":false,"myriad":false,"encounter_position":5,"code":"83035b","name":"The Assassin's Evidence","real_name":"The Assassin's Evidence","text":"Remove 1 strength from the abyss. (Group limit once per game.)","real_text":"Remove 1 strength from the abyss. (Group limit once per game.)","quantity":1,"health_per_investigator":false,"victory":1,"real_slot":"","traits":"Evidence.","real_traits":"Evidence.","flavor":"Despite his mortal wounds, the assassin grins wickedly. \"The Day is coming,\" he says between a fit of coughs. \"You think killing me will stop it? Fools! The Beast will devour you all!\" He cackles with his final breath, then falls silent.\nYou are quick to search his belongings before any bystanders spot the body. Among the many strange curios on his person, you find a small leather-bound journal with a cryptic inscription:\nOur tribute soaks the abyssal blade\nA thousand souls never to wake\nWith this our Chosen shall arise\nAnd the day is ever nigh!","is_unique":false,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/83035b","imagesrc":"\/bundles\/cards\/83035b.png","spoiler":1},{"pack_code":"guardians","pack_name":"Guardians of the Abyss","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"brotherhood_of_the_beast","encounter_name":"Brotherhood of the Beast","linked_to_code":"83036b","linked_to_name":"The Professor's Evidence","position":36,"exceptional":false,"myriad":false,"encounter_position":6,"code":"83036a","name":"Professor Nathaniel Taylor","real_name":"Professor Nathaniel Taylor","subname":"Keeper of Antiquities","text":"<b>Spawn<\/b> - Outskirts of Cairo.\n[action] As a group, investigators at Professor Nathaniel Taylor's location discard cards from hand with a total of at least 4 [intellect] icons among them: <b>Parley.<\/b> Add Professor Nathaniel Taylor to the victory display.","real_text":"<b>Spawn<\/b> - Outskirts of Cairo.\n[action] As a group, investigators at Professor Nathaniel Taylor's location discard cards from hand with a total of at least 4 [intellect] icons among them: <b>Parley.<\/b> Add Professor Nathaniel Taylor to the victory display.","quantity":1,"health":4,"health_per_investigator":false,"enemy_horror":1,"enemy_fight":3,"enemy_evade":4,"victory":1,"real_slot":"","traits":"Humanoid. Cultist. Brotherhood.","real_traits":"Humanoid. Cultist. Brotherhood.","illustrator":"Borja Pindado","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"9ebacd6c-7f37-4051-98ea-530141d18e30","url":"https:\/\/arkhamdb.com\/card\/83036a","imagesrc":"\/bundles\/cards\/83036a.png","spoiler":1,"linked_card":{"pack_code":"guardians","pack_name":"Guardians of the Abyss","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"brotherhood_of_the_beast","encounter_name":"Brotherhood of the Beast","id":1523,"position":36,"exceptional":false,"myriad":false,"encounter_position":6,"code":"83036b","name":"The Professor's Evidence","real_name":"The Professor's Evidence","subname":null,"bonded_to":null,"bonded_count":null,"cost":null,"text":"<p><hr><b>After an investigator has \"bought an odd trinket,\" read the following (if this task has already been completed, read the following immediately):<\/b><\/p><p><blockquote><i>You set the trinket down on the professor's desk. He puts on his monocle and examines it carefully. \"Intriguing!\" he exclaims. \"This could only have come from a particular tomb in the royal crypts. Most scholars don't believe it exists.\" He rises to his feet and shakes your hand. \"Give me some time to study this further. Perhaps if we both make it out of this alive, I can resubmit my thesis,\" he says with a morbid chuckle.<\/i><\/blockquote><\/p><p>Remove 1 strength from the abyss. (Group limit once per game.)<\/p>","customization_text":null,"customization_change":null,"real_text":"<hr><b>After an investigator has \"bought an odd trinket,\" read the following (if this task has already been completed, read the following immediately):<\/b>\n<blockquote><i>You set the trinket down on the professor's desk. He puts on his monocle and examines it carefully. \"Intriguing!\" he exclaims. \"This could only have come from a particular tomb in the royal crypts. Most scholars don't believe it exists.\" He rises to his feet and shakes your hand. \"Give me some time to study this further. Perhaps if we both make it out of this alive, I can resubmit my thesis,\" he says with a morbid chuckle.<\/i><\/blockquote>\nRemove 1 strength from the abyss. (Group limit once per game.)","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":1,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":"","stage":null,"traits":"Evidence.","real_traits":"Evidence.","tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"\"I'll be dead soon anyway,\" Professor Taylor admits with a deep sigh. \"If it's not you, or the Brotherhood, it'll be the tumor in my lung.\" He dumps the ashes in his pipe and sets it on his table before turning back towards you. \"Fine. I'm certain it'll be the death of both of us, but I'll help you out. Don't know what you expect of me, exactly. I suppose if you found one of the Brotherhood's artifacts, I could study it for you.\"","illustrator":null,"is_unique":false,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/83036b","imagesrc":"\/bundles\/cards\/83036b.png","spoiler":1}},{"pack_code":"guardians","pack_name":"Guardians of the Abyss","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"brotherhood_of_the_beast","encounter_name":"Brotherhood of the Beast","position":36,"exceptional":false,"myriad":false,"encounter_position":6,"code":"83036b","name":"The Professor's Evidence","real_name":"The Professor's Evidence","text":"<hr><b>After an investigator has \"bought an odd trinket,\" read the following (if this task has already been completed, read the following immediately):<\/b>\n<blockquote><i>You set the trinket down on the professor's desk. He puts on his monocle and examines it carefully. \"Intriguing!\" he exclaims. \"This could only have come from a particular tomb in the royal crypts. Most scholars don't believe it exists.\" He rises to his feet and shakes your hand. \"Give me some time to study this further. Perhaps if we both make it out of this alive, I can resubmit my thesis,\" he says with a morbid chuckle.<\/i><\/blockquote>\nRemove 1 strength from the abyss. (Group limit once per game.)","real_text":"<hr><b>After an investigator has \"bought an odd trinket,\" read the following (if this task has already been completed, read the following immediately):<\/b>\n<blockquote><i>You set the trinket down on the professor's desk. He puts on his monocle and examines it carefully. \"Intriguing!\" he exclaims. \"This could only have come from a particular tomb in the royal crypts. Most scholars don't believe it exists.\" He rises to his feet and shakes your hand. \"Give me some time to study this further. Perhaps if we both make it out of this alive, I can resubmit my thesis,\" he says with a morbid chuckle.<\/i><\/blockquote>\nRemove 1 strength from the abyss. (Group limit once per game.)","quantity":1,"health_per_investigator":false,"victory":1,"real_slot":"","traits":"Evidence.","real_traits":"Evidence.","flavor":"\"I'll be dead soon anyway,\" Professor Taylor admits with a deep sigh. \"If it's not you, or the Brotherhood, it'll be the tumor in my lung.\" He dumps the ashes in his pipe and sets it on his table before turning back towards you. \"Fine. I'm certain it'll be the death of both of us, but I'll help you out. Don't know what you expect of me, exactly. I suppose if you found one of the Brotherhood's artifacts, I could study it for you.\"","is_unique":false,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/83036b","imagesrc":"\/bundles\/cards\/83036b.png","spoiler":1},{"pack_code":"guardians","pack_name":"Guardians of the Abyss","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"sands_of_egypt","encounter_name":"Sands of Egypt","position":37,"exceptional":false,"myriad":false,"encounter_position":1,"code":"83037","name":"Expedition Camp","real_name":"Expedition Camp","text":"[action]: <b>Parley.<\/b> Test [intellect] (2) to speak to the researchers stationed here. If you succeed, look at the top X cards of either the exploration deck or the encounter deck, where X is the amount you succeeded by. Place up to 2 of those cards on the bottom of that deck. Place the rest on top in a random order. (Group limit once per round.)","real_text":"[action]: <b>Parley.<\/b> Test [intellect] (2) to speak to the researchers stationed here. If you succeed, look at the top X cards of either the exploration deck or the encounter deck, where X is the amount you succeeded by. Place up to 2 of those cards on the bottom of that deck. Place the rest on top in a random order. (Group limit once per round.)","quantity":1,"shroud":2,"clues":0,"health_per_investigator":false,"real_slot":"","traits":"Expedition. Cairo. Desert.","real_traits":"Expedition. Cairo. Desert.","illustrator":"Emilio Rodriguez","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"Just outside of the city, the greatest archaeological minds of the age are gathered together with the funding, resources, and knowledge to discover all of the secrets ancient Egypt has to hide. Perhaps their expedition will reveal the truths you are searching for.","octgn_id":"c9035367-ebae-436e-9c7d-258c7a55baed","url":"https:\/\/arkhamdb.com\/card\/83037","imagesrc":"\/bundles\/cards\/83037.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/83037b.png"},{"pack_code":"guardians","pack_name":"Guardians of the Abyss","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"sands_of_egypt","encounter_name":"Sands of Egypt","position":38,"exceptional":false,"myriad":false,"encounter_position":2,"code":"83038","name":"Nile River","real_name":"Nile River","text":"<b>Forced<\/b> - After you enter Nile River: You must either take 1 horror or discard 1 card from your hand at random.","real_text":"<b>Forced<\/b> - After you enter Nile River: You must either take 1 horror or discard 1 card from your hand at random.","quantity":1,"shroud":2,"clues":1,"health_per_investigator":false,"real_slot":"","traits":"Expedition. Desert.","real_traits":"Expedition. Desert.","illustrator":"Ed Mattinian","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"ac578029-0943-47e4-b3ed-8575726802c7","url":"https:\/\/arkhamdb.com\/card\/83038","imagesrc":"\/bundles\/cards\/83038.png","spoiler":1},{"pack_code":"guardians","pack_name":"Guardians of the Abyss","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"sands_of_egypt","encounter_name":"Sands of Egypt","position":39,"exceptional":false,"myriad":false,"encounter_position":3,"code":"83039","name":"Sands of Dashur","real_name":"Sands of Dashur","text":"As an additional cost for you to explore while at Sands of Dashur, you must spend 2 resources.","real_text":"As an additional cost for you to explore while at Sands of Dashur, you must spend 2 resources.","quantity":1,"shroud":7,"clues":0,"health_per_investigator":false,"real_slot":"","traits":"Expedition. Desert.","real_traits":"Expedition. Desert.","illustrator":"Cristina Vela","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"35c1b734-a07b-48b2-8534-183323cb0a42","url":"https:\/\/arkhamdb.com\/card\/83039","imagesrc":"\/bundles\/cards\/83039.png","spoiler":1},{"pack_code":"guardians","pack_name":"Guardians of the Abyss","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"sands_of_egypt","encounter_name":"Sands of Egypt","position":40,"exceptional":false,"myriad":false,"encounter_position":4,"code":"83040","name":"Dunes of the Sahara","real_name":"Dunes of the Sahara","text":"<b>Forced<\/b> - After you enter Dunes of the Sahara: You must either take 1 damage or lose 1 action.","real_text":"<b>Forced<\/b> - After you enter Dunes of the Sahara: You must either take 1 damage or lose 1 action.","quantity":1,"shroud":3,"clues":1,"health_per_investigator":false,"real_slot":"","traits":"Expedition. Desert.","real_traits":"Expedition. Desert.","illustrator":"Ed Mattinian","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"520ddac8-f418-447d-949c-65e033ef3f0a","url":"https:\/\/arkhamdb.com\/card\/83040","imagesrc":"\/bundles\/cards\/83040.png","spoiler":1},{"pack_code":"guardians","pack_name":"Guardians of the Abyss","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"sands_of_egypt","encounter_name":"Sands of Egypt","position":41,"exceptional":false,"myriad":false,"encounter_position":5,"code":"83041","name":"Untouched Vault","real_name":"Untouched Vault","text":"Each [[Monster]] enemy at Untouched Vault gets +2 fight and +1 damage value.\n[action] If a [[Monster]] enemy was defeated here this round: You stare into the creature's dead eyes, and the abyss stares back at you. Remove 1 strength from the abyss. (Group limit once per game.)","real_text":"Each [[Monster]] enemy at Untouched Vault gets +2 fight and +1 damage value.\n[action] If a [[Monster]] enemy was defeated here this round: You stare into the creature's dead eyes, and the abyss stares back at you. Remove 1 strength from the abyss. (Group limit once per game.)","quantity":1,"shroud":4,"clues":1,"health_per_investigator":false,"real_slot":"","traits":"Expedition. Ruins.","real_traits":"Expedition. Ruins.","illustrator":"Dimitri Bielak","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"7de5bf96-e674-480b-8944-631473054e2d","url":"https:\/\/arkhamdb.com\/card\/83041","imagesrc":"\/bundles\/cards\/83041.png","spoiler":1},{"pack_code":"guardians","pack_name":"Guardians of the Abyss","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"sands_of_egypt","encounter_name":"Sands of Egypt","position":42,"exceptional":false,"myriad":false,"encounter_position":6,"code":"83042","name":"Faceless Sphinx","real_name":"Faceless Sphinx","text":"X is the strength of the abyss.\n[action] If you have at least 2 clues: You stare into the sphinx's empty face, and the abyss stares back at you. Place 2 of your clues on Faceless Sphinx and remove 1 strength from the abyss. (Group limit once per game.)","real_text":"X is the strength of the abyss.\n[action] If you have at least 2 clues: You stare into the sphinx's empty face, and the abyss stares back at you. Place 2 of your clues on Faceless Sphinx and remove 1 strength from the abyss. (Group limit once per game.)","quantity":1,"shroud":-2,"clues":1,"health_per_investigator":false,"real_slot":"","traits":"Expedition. Desert. Ruins.","real_traits":"Expedition. Desert. Ruins.","illustrator":"Andreas Zafiratos","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"f2cd435e-4d43-4128-be45-1a0a04dfa933","url":"https:\/\/arkhamdb.com\/card\/83042","imagesrc":"\/bundles\/cards\/83042.png","spoiler":1},{"pack_code":"guardians","pack_name":"Guardians of the Abyss","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"sands_of_egypt","encounter_name":"Sands of Egypt","position":43,"exceptional":false,"myriad":false,"encounter_position":7,"code":"83043","name":"Desert Oasis","real_name":"Desert Oasis","text":"[action]: Heal 1 damage and 1 horror. (Limit once per game.)\n[action] [action] If you have no horror on you: You stare into the reflection on the water, and the abyss stares back at you. Take 3 horror and remove 1 strength from the abyss. (Group limit once per game.)","real_text":"[action]: Heal 1 damage and 1 horror. (Limit once per game.)\n[action] [action] If you have no horror on you: You stare into the reflection on the water, and the abyss stares back at you. Take 3 horror and remove 1 strength from the abyss. (Group limit once per game.)","quantity":1,"shroud":5,"clues":1,"health_per_investigator":false,"real_slot":"","traits":"Expedition. Desert.","real_traits":"Expedition. Desert.","illustrator":"Emilio Rodriguez","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"f8882391-13f3-4e1e-9614-79bd1d12c4de","url":"https:\/\/arkhamdb.com\/card\/83043","imagesrc":"\/bundles\/cards\/83043.png","spoiler":1},{"pack_code":"guardians","pack_name":"Guardians of the Abyss","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"sands_of_egypt","encounter_name":"Sands of Egypt","position":44,"exceptional":false,"myriad":false,"encounter_position":8,"code":"83044","name":"Sandswept Ruins","real_name":"Sandswept Ruins","text":"While you are investigating Sandswept Ruins, if you have 5 or more cards in your hand, it gets +3 shroud.\n[action] [action] If you have 8 or more cards in your hand: You stare into the swirling sands, and the abyss stares back at you. Discard 3 cards from your hand at random and remove 1 strength from the abyss. (Group limit once per game.)","real_text":"While you are investigating Sandswept Ruins, if you have 5 or more cards in your hand, it gets +3 shroud.\n[action] [action] If you have 8 or more cards in your hand: You stare into the swirling sands, and the abyss stares back at you. Discard 3 cards from your hand at random and remove 1 strength from the abyss. (Group limit once per game.)","quantity":1,"shroud":3,"clues":1,"health_per_investigator":false,"real_slot":"","traits":"Expedition. Desert. Ruins.","real_traits":"Expedition. Desert. Ruins.","illustrator":"Dimitri Bielak","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"6f4123d8-df0f-40a2-a5c2-e01c8b676444","url":"https:\/\/arkhamdb.com\/card\/83044","imagesrc":"\/bundles\/cards\/83044.png","spoiler":1},{"pack_code":"guardians","pack_name":"Guardians of the Abyss","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"sands_of_egypt","encounter_name":"Sands of Egypt","position":45,"exceptional":false,"myriad":false,"encounter_position":9,"code":"83045","name":"Abyssal Revenant","real_name":"Abyssal Revenant","text":"<b>Spawn<\/b> - Farthest [[Desert]] or [[Otherworld]] location.\nHunter.\n<b>Forced<\/b> - When Abyssal Revenant attacks during the enemy phase: Instead of its standard damage, it deals X damage for this attack, where X is the strength of the abyss. If this attack defeats an investigator or [[Ally]] asset, that card is <i>\"taken by the abyss.\"<\/i>","real_text":"<b>Spawn<\/b> - Farthest [[Desert]] or [[Otherworld]] location.\nHunter.\n<b>Forced<\/b> - When Abyssal Revenant attacks during the enemy phase: Instead of its standard damage, it deals X damage for this attack, where X is the strength of the abyss. If this attack defeats an investigator or [[Ally]] asset, that card is <i>\"taken by the abyss.\"<\/i>","quantity":2,"health":4,"health_per_investigator":false,"enemy_damage":1,"enemy_fight":4,"enemy_evade":2,"real_slot":"","traits":"Monster. Dreamlands.","real_traits":"Monster. Dreamlands.","illustrator":"Matthew Cowdery","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"6f83b462-b1b7-4a89-bf88-451107cfd372","url":"https:\/\/arkhamdb.com\/card\/83045","imagesrc":"\/bundles\/cards\/83045.png","spoiler":1},{"pack_code":"guardians","pack_name":"Guardians of the Abyss","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"sands_of_egypt","encounter_name":"Sands of Egypt","position":46,"exceptional":false,"myriad":false,"encounter_position":11,"code":"83046","name":"Thing in the Sarcophagus","real_name":"Thing in the Sarcophagus","text":"<b>Spawn<\/b> - The location with the most clues.\nWhile its location has no clues, Thing in the Sarcophagus gains hunter.\n<b>Forced<\/b> - While Thing in the Sarcophagus is ready, when you attack it by any means except a [[Ranged]], [[Firearm]], or [[Spell]] card: It immediately attacks you.","real_text":"<b>Spawn<\/b> - The location with the most clues.\nWhile its location has no clues, Thing in the Sarcophagus gains hunter.\n<b>Forced<\/b> - While Thing in the Sarcophagus is ready, when you attack it by any means except a [[Ranged]], [[Firearm]], or [[Spell]] card: It immediately attacks you.","quantity":2,"health":5,"health_per_investigator":false,"enemy_damage":1,"enemy_horror":1,"enemy_fight":3,"enemy_evade":2,"real_slot":"","traits":"Monster.","real_traits":"Monster.","illustrator":"Greg Bobrowski","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"c493e428-7118-4511-9061-443fc721553f","url":"https:\/\/arkhamdb.com\/card\/83046","imagesrc":"\/bundles\/cards\/83046.png","spoiler":1},{"pack_code":"guardians","pack_name":"Guardians of the Abyss","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"sands_of_egypt","encounter_name":"Sands of Egypt","position":47,"exceptional":false,"myriad":false,"encounter_position":13,"code":"83047","name":"Eclipse","real_name":"Eclipse","text":"While you are at an [[Otherworld]] location, Eclipse gains peril.\n<b>Revelation<\/b> - Test [willpower] (3). If you fail, you must either take 2 horror or choose an [[Ally]] asset at your location to be defeated and <i>\"taken by the abyss.\"<\/i>","real_text":"While you are at an [[Otherworld]] location, Eclipse gains peril.\n<b>Revelation<\/b> - Test [willpower] (3). If you fail, you must either take 2 horror or choose an [[Ally]] asset at your location to be defeated and <i>\"taken by the abyss.\"<\/i>","quantity":3,"health_per_investigator":false,"real_slot":"","traits":"Power.","real_traits":"Power.","illustrator":"Lukasz Jaskolski","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"ced0d25b-5bb6-4d95-8d5c-ee67dccbcaad","url":"https:\/\/arkhamdb.com\/card\/83047","imagesrc":"\/bundles\/cards\/83047.png","spoiler":1},{"pack_code":"guardians","pack_name":"Guardians of the Abyss","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"sands_of_egypt","encounter_name":"Sands of Egypt","position":48,"exceptional":false,"myriad":false,"encounter_position":16,"code":"83048","name":"Sandstorm","real_name":"Sandstorm","text":"While you are at an [[Desert]] location, Sandstorm gains peril.\n<b>Revelation<\/b> - Test [agility] (3). If you fail, you must either take 2 damage or discard an asset you control.","real_text":"While you are at an [[Desert]] location, Sandstorm gains peril.\n<b>Revelation<\/b> - Test [agility] (3). If you fail, you must either take 2 damage or discard an asset you control.","quantity":3,"health_per_investigator":false,"real_slot":"","traits":"Hazard.","real_traits":"Hazard.","illustrator":"Jose Vega","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"06868b35-d2fd-4f77-8fac-8ea464edc3eb","url":"https:\/\/arkhamdb.com\/card\/83048","imagesrc":"\/bundles\/cards\/83048.png","spoiler":1},{"pack_code":"guardians","pack_name":"Guardians of the Abyss","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"sands_of_egypt","encounter_name":"Sands of Egypt","position":49,"exceptional":false,"myriad":false,"encounter_position":19,"code":"83049","name":"Terror Under the Pyramids","real_name":"Terror Under the Pyramids","text":"<b>Revelation<\/b> - Test [willpower] (3). For each point you fail by, choose and discard 1 card from your hand. For each card you cannot discard, take 1 horror.","real_text":"<b>Revelation<\/b> - Test [willpower] (3). For each point you fail by, choose and discard 1 card from your hand. For each card you cannot discard, take 1 horror.","quantity":3,"health_per_investigator":false,"real_slot":"","traits":"Scheme.","real_traits":"Scheme.","illustrator":"Jake Murray","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"1d584d46-29fc-4236-bb66-3448657afbd5","url":"https:\/\/arkhamdb.com\/card\/83049","imagesrc":"\/bundles\/cards\/83049.png","spoiler":1},{"pack_code":"guardians","pack_name":"Guardians of the Abyss","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"sands_of_egypt","encounter_name":"Sands of Egypt","position":50,"exceptional":false,"myriad":false,"encounter_position":22,"code":"83050","name":"Swarm of Locusts","real_name":"Swarm of Locusts","text":"<b>Revelation<\/b> - Test [agility] (3). For each point you fail by, lose 1 resource. For each resource you cannot lose, take 1 damage.","real_text":"<b>Revelation<\/b> - Test [agility] (3). For each point you fail by, lose 1 resource. For each resource you cannot lose, take 1 damage.","quantity":3,"health_per_investigator":false,"real_slot":"","traits":"Power.","real_traits":"Power.","illustrator":"Emilio Rodriguez","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"47ba1874-fa8f-4ebf-a13a-6ba8443d06da","url":"https:\/\/arkhamdb.com\/card\/83050","imagesrc":"\/bundles\/cards\/83050.png","spoiler":1},{"pack_code":"guardians","pack_name":"Guardians of the Abyss","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"sands_of_egypt","encounter_name":"Sands of Egypt","position":51,"exceptional":false,"myriad":false,"encounter_position":25,"code":"83051","name":"Slumber","real_name":"Slumber","text":"<b>Revelation<\/b> - Put Slumber into play in your threat area if there is no copy of it in your threat area (if there is, discard Slumber and it gains surge instead).\n<b>Forced<\/b> - When your turn begins: Test [willpower] (2). If you fail, lose 1 action.\n[reaction] After strength is removed from the abyss: Discard Slumber.","real_text":"<b>Revelation<\/b> - Put Slumber into play in your threat area if there is no copy of it in your threat area (if there is, discard Slumber and it gains surge instead).\n<b>Forced<\/b> - When your turn begins: Test [willpower] (2). If you fail, lose 1 action.\n[reaction] After strength is removed from the abyss: Discard Slumber.","quantity":2,"health_per_investigator":false,"real_slot":"","traits":"Curse. Abyss.","real_traits":"Curse. Abyss.","illustrator":"Andreas Zafiratos","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"df1ce467-6df1-4f5a-ad8d-45da14b0e356","url":"https:\/\/arkhamdb.com\/card\/83051","imagesrc":"\/bundles\/cards\/83051.png","spoiler":1},{"pack_code":"guardians","pack_name":"Guardians of the Abyss","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"sands_of_egypt","encounter_name":"Sands of Egypt","position":52,"exceptional":false,"myriad":false,"encounter_position":27,"code":"83052","name":"Dark Sacrifice","real_name":"Dark Sacrifice","text":"<b>Revelation<\/b> - Put Dark Sacrifice into play in your threat area if there is no copy of it in your threat area (if there is, discard Dark Sacrifice and it gains surge instead).\n<b>Forced<\/b> - After strength is added to the abyss: Take 1 damage and 1 horror. If this effect defeats an [[Ally]] asset or investigator, that card is <i>\"taken by the abyss.\"<\/i>\n[reaction] After strength is removed from the abyss: Discard Dark Sacrifice.","real_text":"<b>Revelation<\/b> - Put Dark Sacrifice into play in your threat area if there is no copy of it in your threat area (if there is, discard Dark Sacrifice and it gains surge instead).\n<b>Forced<\/b> - After strength is added to the abyss: Take 1 damage and 1 horror. If this effect defeats an [[Ally]] asset or investigator, that card is <i>\"taken by the abyss.\"<\/i>\n[reaction] After strength is removed from the abyss: Discard Dark Sacrifice.","quantity":2,"health_per_investigator":false,"real_slot":"","traits":"Curse. Abyss.","real_traits":"Curse. Abyss.","illustrator":"Guillaume Ducos","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"8f1bf2cb-5bf1-41f6-9cea-f4ad0a5faac5","url":"https:\/\/arkhamdb.com\/card\/83052","imagesrc":"\/bundles\/cards\/83052.png","spoiler":1},{"pack_code":"guardians","pack_name":"Guardians of the Abyss","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"sands_of_egypt","encounter_name":"Sands of Egypt","position":53,"exceptional":false,"myriad":false,"encounter_position":29,"code":"83053","name":"The Black Wind","real_name":"The Black Wind","text":"Peril.\n<b>Revelation<\/b> - You must either (choose one):\n- Add 1 strength to the abyss and add The Black Wind to the victory display.\n- Discard The Black Wind and draw the top card of the encounter deck to replace it. You get -1 to all skills for the remainder of this round.","real_text":"Peril.\n<b>Revelation<\/b> - You must either (choose one):\n- Add 1 strength to the abyss and add The Black Wind to the victory display.\n- Discard The Black Wind and draw the top card of the encounter deck to replace it. You get -1 to all skills for the remainder of this round.","quantity":2,"health_per_investigator":false,"victory":1,"real_slot":"","traits":"Power.","real_traits":"Power.","illustrator":"Ignacio Baz\u00e1n Lazcano","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"bb043564-e25b-405d-a70d-3438a4ccfa85","url":"https:\/\/arkhamdb.com\/card\/83053","imagesrc":"\/bundles\/cards\/83053.png","spoiler":1},{"pack_code":"guardians","pack_name":"Guardians of the Abyss","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"sands_of_egypt","encounter_name":"Sands of Egypt","position":54,"exceptional":false,"myriad":false,"encounter_position":31,"code":"83054","name":"Abyssal Reach","real_name":"Abyssal Reach","text":"<b>Revelation<\/b> - Test [willpower] (X). X is the strength of the abyss. If you fail by: \n- exactly 1, place 1 of your clues on your location.\n- exactly 2, take 1 damage and 1 horror.\n- exactly 3, you cannot play cards this round.\n- 4 or more, place 1 doom on the current agenda (this effect may cause the current agenda to advance).","real_text":"<b>Revelation<\/b> - Test [willpower] (X). X is the strength of the abyss. If you fail by: \n- exactly 1, place 1 of your clues on your location.\n- exactly 2, take 1 damage and 1 horror.\n- exactly 3, you cannot play cards this round.\n- 4 or more, place 1 doom on the current agenda (this effect may cause the current agenda to advance).","quantity":3,"health_per_investigator":false,"real_slot":"","traits":"Curse. Abyss.","real_traits":"Curse. Abyss.","illustrator":"Lukasz Jaskolski","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"f7aa7f85-2d45-4e5c-bf57-065e688acdb1","url":"https:\/\/arkhamdb.com\/card\/83054","imagesrc":"\/bundles\/cards\/83054.png","spoiler":1},{"pack_code":"guardians","pack_name":"Guardians of the Abyss","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"abyssal_tribute","encounter_name":"Abyssal Tribute","position":55,"exceptional":false,"myriad":false,"encounter_position":1,"code":"83055","name":"John & Jessie Burke","real_name":"John & Jessie Burke","subname":"Relentless in Pursuit","cost":4,"text":"[action] Exhaust John & Jessie Burke and deal them 1 damage: Choose an enemy in a connecting location. Move to that enemy's location. Then, engage that enemy and deal it 1 damage.","real_text":"[action] Exhaust John & Jessie Burke and deal them 1 damage: Choose an enemy in a connecting location. Move to that enemy's location. Then, engage that enemy and deal it 1 damage.","quantity":1,"skill_combat":1,"skill_agility":1,"skill_wild":1,"health":4,"health_per_investigator":false,"sanity":2,"deck_limit":1,"slot":"Ally","real_slot":"Ally","traits":"Ally. Government.","real_traits":"Ally. Government.","flavor":"Dead or alive\u2026 but mostly dead.","illustrator":"Ignacio Baz\u00e1n Lazcano","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"6deae397-9ef0-4b65-94f8-7f18ae67bb2b","url":"https:\/\/arkhamdb.com\/card\/83055","imagesrc":"\/bundles\/cards\/83055.png","spoiler":1},{"pack_code":"guardians","pack_name":"Guardians of the Abyss","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"abyssal_tribute","encounter_name":"Abyssal Tribute","position":56,"exceptional":false,"myriad":false,"encounter_position":2,"code":"83056","name":"Ancient Ankh","real_name":"Ancient Ankh","subname":"Aegis of the Harbinger","cost":3,"text":"Uses (4 charges).\n[reaction] When an investigator at your location would fail a test by more than 1, spend 1 charge: That investigator fails by 1, instead (even if he or she automatically failed).","real_text":"Uses (4 charges).\n[reaction] When an investigator at your location would fail a test by more than 1, spend 1 charge: That investigator fails by 1, instead (even if he or she automatically failed).","quantity":1,"skill_willpower":1,"skill_intellect":1,"skill_wild":1,"health_per_investigator":false,"sanity":3,"deck_limit":1,"slot":"Accessory","real_slot":"Accessory","traits":"Item. Relic.","real_traits":"Item. Relic.","illustrator":"Greg Bobrowski","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"57c884d2-9b48-4eaa-b226-9332f5eb1519","url":"https:\/\/arkhamdb.com\/card\/83056","imagesrc":"\/bundles\/cards\/83056.png","spoiler":1},{"pack_code":"guardians","pack_name":"Guardians of the Abyss","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"abyssal_gifts","encounter_name":"Abyssal Gifts","position":57,"exceptional":false,"myriad":false,"encounter_position":1,"code":"83057","name":"Khopesh of the Abyss","real_name":"Khopesh of the Abyss","subname":"Manifested Malice","cost":4,"text":"[action]: <b>Fight.<\/b> You get +3 [combat] and deal +1 damage for this attack.\n[reaction] After you defeat an enemy using Khopesh of the Abyss, exhaust it: Choose an enemy at another revealed location. Disengage from each other enemy engaged with you and move to the chosen enemy's location. Then, engage that enemy.","real_text":"[action]: <b>Fight.<\/b> You get +3 [combat] and deal +1 damage for this attack.\n[reaction] After you defeat an enemy using Khopesh of the Abyss, exhaust it: Choose an enemy at another revealed location. Disengage from each other enemy engaged with you and move to the chosen enemy's location. Then, engage that enemy.","quantity":1,"skill_willpower":1,"skill_combat":1,"skill_wild":1,"health_per_investigator":false,"deck_limit":1,"slot":"Hand x2","real_slot":"Hand x2","traits":"Item. Weapon. Relic. Melee.","real_traits":"Item. Weapon. Relic. Melee.","illustrator":"Guillaume Ducos","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"90558a35-b226-4cd9-bd3e-303a6af0053b","url":"https:\/\/arkhamdb.com\/card\/83057","imagesrc":"\/bundles\/cards\/83057.png","spoiler":1},{"pack_code":"guardians","pack_name":"Guardians of the Abyss","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"abyssal_gifts","encounter_name":"Abyssal Gifts","position":58,"exceptional":false,"myriad":false,"encounter_position":2,"code":"83058","name":"Summoned Nightgaunt","real_name":"Summoned Nightgaunt","subname":"Gift from Nodens","cost":4,"text":"Uses (3 whistles). If Summoned Nightgaunt has no whistles, or if it leaves play, remove it from the game.\n[action] Spend 1 whistle and take 1 horror: <b>Evade.<\/b> Automatically evade all non-[[Nightgaunt]] enemies engaged with you and move to any revealed location.","real_text":"Uses (3 whistles). If Summoned Nightgaunt has no whistles, or if it leaves play, remove it from the game.\n[action] Spend 1 whistle and take 1 horror: <b>Evade.<\/b> Automatically evade all non-[[Nightgaunt]] enemies engaged with you and move to any revealed location.","quantity":1,"skill_intellect":1,"skill_agility":1,"skill_wild":1,"health_per_investigator":false,"deck_limit":1,"real_slot":"","traits":"Monster. Nightgaunt. Power.","real_traits":"Monster. Nightgaunt. Power.","illustrator":"Reiko Murakami","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"4e61c5c5-b665-472e-a324-ee76c1e6a727","url":"https:\/\/arkhamdb.com\/card\/83058","imagesrc":"\/bundles\/cards\/83058.png","spoiler":1},{"pack_code":"rtdwl","pack_name":"Return to the Dunwich Legacy","type_code":"asset","type_name":"Asset","faction_code":"guardian","faction_name":"Guardian","position":1,"exceptional":false,"myriad":false,"code":"51001","name":"Bandolier","real_name":"Bandolier","cost":2,"text":"You have two additional hand slots, which can only be used to hold [[Weapon]] assets.\nWhile you have [[Weapon]] assets held in 2 or more hand slots, you get +1 [willpower].","real_text":"You have two additional hand slots, which can only be used to hold [[Weapon]] assets.\nWhile you have [[Weapon]] assets held in 2 or more hand slots, you get +1 [willpower].","quantity":2,"skill_willpower":1,"skill_combat":1,"xp":2,"health":1,"health_per_investigator":false,"deck_limit":2,"slot":"Body","real_slot":"Body","traits":"Item.","real_traits":"Item.","illustrator":"Stanislav Dikolenko","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"8c777114-0122-444a-b853-827bb67f2afa","url":"https:\/\/arkhamdb.com\/card\/51001","imagesrc":"\/bundles\/cards\/51001.png"},{"pack_code":"rtdwl","pack_name":"Return to the Dunwich Legacy","type_code":"asset","type_name":"Asset","faction_code":"guardian","faction_name":"Guardian","position":2,"exceptional":false,"myriad":false,"code":"51002","name":"Blackjack","real_name":"Blackjack","cost":2,"text":"[action]: <b>Fight.<\/b> You get +2 [combat] for this attack. If you perform this attack against an enemy engaged with another investigator, you deal +1 damage for this attack if you succeed, and no damage if you fail.","real_text":"[action]: <b>Fight.<\/b> You get +2 [combat] for this attack. If you perform this attack against an enemy engaged with another investigator, you deal +1 damage for this attack if you succeed, and no damage if you fail.","quantity":2,"skill_combat":1,"skill_agility":1,"xp":2,"health_per_investigator":false,"deck_limit":2,"slot":"Hand","real_slot":"Hand","traits":"Item. Weapon. Melee.","real_traits":"Item. Weapon. Melee.","illustrator":"Matthew Cowdery","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"362acc37-0402-4bc2-bbf1-37b2e3ae12e6","url":"https:\/\/arkhamdb.com\/card\/51002","imagesrc":"\/bundles\/cards\/51002.png"},{"pack_code":"rtdwl","pack_name":"Return to the Dunwich Legacy","type_code":"event","type_name":"Event","faction_code":"seeker","faction_name":"Seeker","position":3,"exceptional":false,"myriad":false,"code":"51003","name":"Preposterous Sketches","real_name":"Preposterous Sketches","cost":0,"text":"Play only if there is a clue on your location.\nDraw 3 cards.","real_text":"Play only if there is a clue on your location.\nDraw 3 cards.","quantity":2,"skill_willpower":1,"skill_intellect":1,"xp":2,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Insight.","real_traits":"Insight.","illustrator":"German Nobile","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"4a5056f1-3d65-4b08-95d8-0e28b36919de","url":"https:\/\/arkhamdb.com\/card\/51003","imagesrc":"\/bundles\/cards\/51003.png"},{"pack_code":"rtdwl","pack_name":"Return to the Dunwich Legacy","type_code":"asset","type_name":"Asset","faction_code":"seeker","faction_name":"Seeker","position":4,"exceptional":false,"myriad":false,"code":"51004","name":"Strange Solution","real_name":"Strange Solution","subname":"Empowering Elixir","cost":1,"text":"Researched. Uses (3 supplies).\n[action] Spend 1 supply and exhaust Strange Solution: Choose an investigator at your location to gain 2 resources and draw 1 card.","real_text":"Researched. Uses (3 supplies).\n[action] Spend 1 supply and exhaust Strange Solution: Choose an investigator at your location to gain 2 resources and draw 1 card.","errata_date":{"date":"2022-08-26 00:00:00.000000","timezone_type":3,"timezone":"UTC"},"quantity":2,"skill_intellect":2,"xp":4,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Item. Science.","real_traits":"Item. Science.","illustrator":"Tiziano Baracchi","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"a1fea95e-7df1-4a93-9295-3b8c7d03079b","url":"https:\/\/arkhamdb.com\/card\/51004","imagesrc":"\/bundles\/cards\/51004.png"},{"pack_code":"rtdwl","pack_name":"Return to the Dunwich Legacy","type_code":"event","type_name":"Event","faction_code":"rogue","faction_name":"Rogue","position":5,"exceptional":false,"myriad":false,"code":"51005","name":"Contraband","real_name":"Contraband","cost":3,"text":"Choose an asset controlled by an investigator at your location. Either (choose one):\n- Place 2 ammo or supply tokens on that asset and draw 1 card.\n- Double the number of ammo or supply tokens on that asset.","real_text":"Choose an asset controlled by an investigator at your location. Either (choose one):\n- Place 2 ammo or supply tokens on that asset and draw 1 card.\n- Double the number of ammo or supply tokens on that asset.","quantity":2,"skill_willpower":1,"skill_intellect":2,"xp":2,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Supply. Illicit.","real_traits":"Supply. Illicit.","flavor":"It may not be legal, but it gets the job done","illustrator":"Matt Bradbury","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"ae54262f-7d83-4fb4-a4da-2579b365e7c9","url":"https:\/\/arkhamdb.com\/card\/51005","imagesrc":"\/bundles\/cards\/51005.png"},{"pack_code":"rtdwl","pack_name":"Return to the Dunwich Legacy","type_code":"event","type_name":"Event","faction_code":"rogue","faction_name":"Rogue","position":6,"exceptional":false,"myriad":false,"code":"51006","name":"Think on Your Feet","real_name":"Think on Your Feet","cost":0,"text":"Fast. Play when an enemy enters your location.\nImmediately move to a connecting location. (The enemy still enters your previous location.)","real_text":"Fast. Play when an enemy enters your location.\nImmediately move to a connecting location. (The enemy still enters your previous location.)","quantity":2,"skill_intellect":1,"skill_agility":2,"xp":2,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Trick.","real_traits":"Trick.","illustrator":"JB Casacop","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"be1bc76c-8781-4970-93e3-3490ca6e563c","url":"https:\/\/arkhamdb.com\/card\/51006","imagesrc":"\/bundles\/cards\/51006.png"},{"pack_code":"rtdwl","pack_name":"Return to the Dunwich Legacy","type_code":"asset","type_name":"Asset","faction_code":"mystic","faction_name":"Mystic","position":7,"exceptional":false,"myriad":false,"code":"51007","name":"Rite of Seeking","real_name":"Rite of Seeking","cost":4,"text":"Uses (3 charges).\n[action] Spend 1 charge: <b>Investigate.<\/b> Investigate using [willpower] instead of [intellect]. You get +2 [willpower] for this test. If you succeed you discover 1 additional clue at this location. If a [skull], [cultist], [tablet], [elder_thing], or [auto_fail] symbol is revealed during this test, after this test resolves lose all remaining actions and immediately end your turn.","real_text":"Uses (3 charges).\n[action] Spend 1 charge: <b>Investigate.<\/b> Investigate using [willpower] instead of [intellect]. You get +2 [willpower] for this test. If you succeed you discover 1 additional clue at this location. If a [skull], [cultist], [tablet], [elder_thing], or [auto_fail] symbol is revealed during this test, after this test resolves lose all remaining actions and immediately end your turn.","quantity":2,"skill_intellect":1,"xp":2,"health_per_investigator":false,"deck_limit":2,"slot":"Arcane","real_slot":"Arcane","traits":"Spell.","real_traits":"Spell.","illustrator":"Romana Kendelic","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"7acfa3d3-3b31-4b29-ac63-8c35070d8375","url":"https:\/\/arkhamdb.com\/card\/51007","imagesrc":"\/bundles\/cards\/51007.png","duplicated_by":["01689"]},{"pack_code":"rtdwl","pack_name":"Return to the Dunwich Legacy","type_code":"asset","type_name":"Asset","faction_code":"mystic","faction_name":"Mystic","position":8,"exceptional":false,"myriad":false,"code":"51008","name":"Clarity of Mind","real_name":"Clarity of Mind","cost":2,"text":"Uses (4 charges).\n[action] Spend 1 charge: Heal 2 horror from among investigators at your location.","real_text":"Uses (4 charges).\n[action] Spend 1 charge: Heal 2 horror from among investigators at your location.","quantity":2,"skill_willpower":2,"xp":3,"health_per_investigator":false,"deck_limit":2,"slot":"Arcane","real_slot":"Arcane","traits":"Spell.","real_traits":"Spell.","tags":"hh.","flavor":"From the unreal lead me to the real\nFrom the darkness lead me to the light\nFrom the dead lead me to the immortal","illustrator":"Aaron B. Miller","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"91d3766f-b81c-46fd-b7d3-cc461cff0ee1","url":"https:\/\/arkhamdb.com\/card\/51008","imagesrc":"\/bundles\/cards\/51008.png"},{"pack_code":"rtdwl","pack_name":"Return to the Dunwich Legacy","type_code":"event","type_name":"Event","faction_code":"survivor","faction_name":"Survivor","position":9,"exceptional":false,"myriad":false,"code":"51009","name":"Oops!","real_name":"Oops!","cost":2,"text":"Fast. Play after you fail a skill test by 3 or less while attacking an enemy.\nDeal this attack's damage to any enemy at your location. If the attacked enemy is engaged with another investigator, this attack deals no damage to that investigator.","real_text":"Fast. Play after you fail a skill test by 3 or less while attacking an enemy.\nDeal this attack's damage to any enemy at your location. If the attacked enemy is engaged with another investigator, this attack deals no damage to that investigator.","quantity":2,"skill_combat":2,"skill_agility":1,"xp":2,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Fortune.","real_traits":"Fortune.","illustrator":"Mariusz Gandzel","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"56009113-7758-4ebe-9eed-f36ea64edc39","url":"https:\/\/arkhamdb.com\/card\/51009","imagesrc":"\/bundles\/cards\/51009.png"},{"pack_code":"rtdwl","pack_name":"Return to the Dunwich Legacy","type_code":"skill","type_name":"Skill","faction_code":"survivor","faction_name":"Survivor","position":10,"exceptional":false,"myriad":false,"code":"51010","name":"Rise to the Occasion","real_name":"Rise to the Occasion","text":"Commit only to a skill test you are performing, and only if the difficulty of that test is higher than your base skill value.\nRise to the Occasion gets +X [wild] icons, where X is the difference between your base skill and this test's difficulty (to a maximum of +3 [wild] icons).","real_text":"Commit only to a skill test you are performing, and only if the difficulty of that test is higher than your base skill value.\nRise to the Occasion gets +X [wild] icons, where X is the difference between your base skill and this test's difficulty (to a maximum of +3 [wild] icons).","quantity":2,"skill_wild":2,"xp":3,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Innate.","real_traits":"Innate.","illustrator":"Clark Huggins","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"b27d9c77-b7a1-4427-a368-f148fdf51261","url":"https:\/\/arkhamdb.com\/card\/51010","imagesrc":"\/bundles\/cards\/51010.png"},{"pack_code":"rtdwl","pack_name":"Return to the Dunwich Legacy","type_code":"treachery","type_name":"Treachery","subtype_code":"basicweakness","subtype_name":"Basic Weakness","faction_code":"neutral","faction_name":"Neutral","position":11,"exceptional":false,"myriad":false,"code":"51011","name":"Through the Gates","real_name":"Through the Gates","text":"<b>Revelation<\/b> - Draw the top card of your deck. If it is not a weakness, remove that card from the game. Then, search your deck, discard pile, hand, and all play areas for each other copy of that card you own, and remove them from the game, as well.","real_text":"<b>Revelation<\/b> - Draw the top card of your deck. If it is not a weakness, remove that card from the game. Then, search your deck, discard pile, hand, and all play areas for each other copy of that card you own, and remove them from the game, as well.","quantity":2,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Pact. Mystery.","real_traits":"Pact. Mystery.","illustrator":"Dual Brush Studios","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"49b96c05-175b-4727-b9d0-8bbfdc22d608","url":"https:\/\/arkhamdb.com\/card\/51011","imagesrc":"\/bundles\/cards\/51011.png"},{"pack_code":"tcu","pack_name":"The Circle Undone","type_code":"investigator","type_name":"Investigator","faction_code":"guardian","faction_name":"Guardian","position":1,"exceptional":false,"myriad":false,"code":"05001","name":"Carolyn Fern","real_name":"Carolyn Fern","subname":"The Psychologist","text":"[reaction] After one of your card effects heals horror from an investigator or [[Ally]] asset: The healed card's controller gains 1 resource.\n[elder_sign] effect: +1. You may heal 1 horror from an investigator or [[Ally]] asset at your location.","real_text":"[reaction] After one of your card effects heals horror from an investigator or [[Ally]] asset: The healed card's controller gains 1 resource.\n[elder_sign] effect: +1. You may heal 1 horror from an investigator or [[Ally]] asset at your location.","errata_date":{"date":"2019-04-23 00:00:00.000000","timezone_type":3,"timezone":"UTC"},"quantity":1,"skill_willpower":3,"skill_intellect":4,"skill_combat":2,"skill_agility":2,"health":6,"health_per_investigator":false,"sanity":9,"deck_limit":1,"real_slot":"","traits":"Medic.","real_traits":"Medic.","deck_requirements":{"size":30,"card":{"05007":{"05007":"05007","98011":"98011"},"05008":{"05008":"05008","98012":"98012"}},"random":[{"target":"subtype","value":"basicweakness"}]},"deck_options":[{"not":true,"trait":["weapon"],"level":{"min":1,"max":5}},{"faction":["guardian"],"level":{"min":0,"max":3}},{"faction":["neutral"],"level":{"min":0,"max":5}},{"text":["[Hh]eals? (that much )?(((\\d+|all|(X total)) )?damage (from that asset )?(and|or) )?((\\d+|all|(X total)) )?horror"],"tag":["hh"],"level":{"min":0,"max":5}},{"faction":["seeker","mystic"],"level":{"min":0,"max":1},"limit":15,"error":"You cannot have more than 15 level 0-1 Seeker and\/or Mystic cards"}],"flavor":"The mind is fragile, but through understanding, we can protect it.","illustrator":"Shane Pierce","is_unique":true,"permanent":false,"double_sided":true,"back_text":"<b>Deck Size<\/b>: 30.\n<b>Deckbuilding Options<\/b>: Guardian cards ([guardian]) level 0-3, Neutral cards level 0-5, cards that \"heal horror\" level 0-5, up to 15 other Seeker and\/or Mystic cards level 0-1 ([seeker] and\/or [mystic]).\n<b>Deckbuilding Requirements<\/b> (do not count toward deck size): Hypnotic Therapy, Rational Thought, 1 random basic weakness.\n<b>Additional Restrictions<\/b>: No [[Weapon]] cards level 1-5.","back_flavor":"Carolyn Fern dwells in the minds of others. Using a complex form of hypnosis, she studies the psychology of her patients through their dreams. Through this practice, she has seen and heard many disturbing things. Some patients have claimed to travel to other realms in their sleep, or tell her of terrible creatures that haunt their dreams. Her research has led her from one bizarre case to another, and yet, she seems no closer to truly understanding the horrors of the world around her. Even so, Carolyn will not give up until she can uncover the root of these madnesses.","octgn_id":"1d67372b-eadc-4b3c-b0f8-67fa6dbb3634:57e4c960-af10-44cc-9af3-e1f4db571445","url":"https:\/\/arkhamdb.com\/card\/05001","imagesrc":"\/bundles\/cards\/05001.png","backimagesrc":"\/bundles\/cards\/05001b.png","duplicated_by":["98010"]},{"pack_code":"tcu","pack_name":"The Circle Undone","type_code":"investigator","type_name":"Investigator","faction_code":"seeker","faction_name":"Seeker","position":2,"exceptional":false,"myriad":false,"code":"05002","name":"Joe Diamond","real_name":"Joe Diamond","subname":"The Private Investigator","text":"<b>Forced<\/b> - When the investigation phase begins: Reveal the top card of your hunch deck. Until the end of the phase, you may play that card as if it were in your hand, at -2 cost. If it is still revealed at the end of the phase, shuffle it back into your hunch deck.\n[elder_sign] effect: +1. You may move an [[Insight]] event from your discard pile to the bottom of your hunch deck.","real_text":"<b>Forced<\/b> - When the investigation phase begins: Reveal the top card of your hunch deck. Until the end of the phase, you may play that card as if it were in your hand, at -2 cost. If it is still revealed at the end of the phase, shuffle it back into your hunch deck.\n[elder_sign] effect: +1. You may move an [[Insight]] event from your discard pile to the bottom of your hunch deck.","quantity":1,"skill_willpower":2,"skill_intellect":4,"skill_combat":4,"skill_agility":2,"health":8,"health_per_investigator":false,"sanity":6,"deck_limit":1,"real_slot":"","traits":"Detective.","real_traits":"Detective.","deck_requirements":{"size":40,"card":{"05009":{"05009":"05009"},"05010":{"05010":"05010"}},"random":[{"target":"subtype","value":"basicweakness"}]},"deck_options":[{"faction":["seeker","neutral"],"level":{"min":0,"max":5}},{"faction":["guardian"],"level":{"min":0,"max":2}}],"illustrator":"Cristi Balanescu","is_unique":true,"permanent":false,"double_sided":true,"back_text":"<b>Deck Size<\/b>: 40.\n<b>Deckbuilding Options<\/b>: Seeker cards ([seeker]) level 0-5, Guardian cards ([guardian]) level 0-2, Neutral cards level 0-5.\n<b>Deckbuilding Requirements<\/b> (do not count toward deck size): Detective's Colt 1911s, Unsolved Case, 1 random basic weakness.\n<b>Additional Requirements<\/b>: Your deck must include at least 11 [[Insight]] events (including Unsolved Case). During the setup of each scenario, you must choose 11 [[Insight]] events from your deck (one of which must be Unsolved Case) and shuffle them into a separate \"hunch deck\".","back_flavor":"Joe Diamond is a private eye with a reputation for handling cases that everyone else regards as supernatural nonsense. He is thorough in his investigations and not one to be trifled with. His services have been employed by the wealthy as well as those down on their luck. No case is too large, too small, too strange, or too dangerous. In Joe's experience, things start getting nasty right when you start reaching the truth, and that is exactly where he likes to be.","octgn_id":"b394f2bb-1494-4c61-866b-6f508dff1089:009a9055-355a-4d33-80d1-6877af906369","url":"https:\/\/arkhamdb.com\/card\/05002","imagesrc":"\/bundles\/cards\/05002.png","backimagesrc":"\/bundles\/cards\/05002b.png"},{"pack_code":"tcu","pack_name":"The Circle Undone","type_code":"investigator","type_name":"Investigator","faction_code":"rogue","faction_name":"Rogue","position":3,"exceptional":false,"myriad":false,"code":"05003","name":"Preston Fairmont","real_name":"Preston Fairmont","subname":"The Millionaire","text":"Anytime you gain 1 or more resources from a card effect, place them on Family Inheritance instead of in your resource pool.\n[elder_sign] effect: +0. You may spend 2 resources to automatically succeed, instead.","real_text":"Anytime you gain 1 or more resources from a card effect, place them on Family Inheritance instead of in your resource pool.\n[elder_sign] effect: +0. You may spend 2 resources to automatically succeed, instead.","quantity":1,"skill_willpower":1,"skill_intellect":1,"skill_combat":1,"skill_agility":1,"health":7,"health_per_investigator":false,"sanity":7,"deck_limit":1,"real_slot":"","traits":"Silver Twilight. Socialite.","real_traits":"Silver Twilight. Socialite.","deck_requirements":{"size":30,"card":{"05011":{"05011":"05011"},"05012":{"05012":"05012"}},"random":[{"target":"subtype","value":"basicweakness"}]},"deck_options":[{"not":true,"trait":["illicit"]},{"faction":["rogue","neutral"],"level":{"min":0,"max":5}},{"faction":["survivor"],"level":{"min":0,"max":2}}],"flavor":"\"My money, my legacy, my problem. Let me handle it in my own way.\"","illustrator":"Magali Villeneuve","is_unique":true,"permanent":false,"double_sided":true,"back_text":"<b>Deck Size<\/b>: 30.\n<b>Deckbuilding Options<\/b>: Rogue cards ([rogue]) level 0-5, Survivor cards ([survivor]) level 0-2, Neutral cards level 0-5.\n<b>Deckbuilding Requirements<\/b> (do not count toward deck size): Family Inheritance, Lodge \"Debts,\" 1 random basic weakness.\n<b>Deckbuilding Restrictions<\/b>: No [[Illicit]] cards.","back_flavor":"Preston Fairmont never thought much about where his family's money came from. All he knew was that he had plenty, and he took great advantage of it whenever possible. His father seemed troubled at times, and tried to explain about his grandfather's business and the demands of something called the Hermetic Order of the Silver Twilight, but Preston never paid any mind. Then his father died in a mysterious car accident, and Preston's family fortune has since become his responsibility. Now Carl Sanford, president of the Silver Twilight Lodge, wants to meet with Preston personally. Perhaps for the first time, Preston has begun to really think about where his family's money came from...","octgn_id":"dda3a082-6554-4a1c-99e3-3e268f80c6e7:bf62dc7a-2d9f-4a41-8d90-3852188df560","url":"https:\/\/arkhamdb.com\/card\/05003","imagesrc":"\/bundles\/cards\/05003.png","backimagesrc":"\/bundles\/cards\/05003b.png"},{"pack_code":"tcu","pack_name":"The Circle Undone","type_code":"investigator","type_name":"Investigator","faction_code":"mystic","faction_name":"Mystic","position":4,"exceptional":false,"myriad":false,"code":"05004","name":"Diana Stanley","real_name":"Diana Stanley","subname":"The Redeemed Cultist","text":"Diana Stanley gets +1 [willpower] for each card beneath her.\n[reaction] After a card you own cancels or ignores a card effect or game effect, if there are fewer than 5 cards beneath Diana Stanley: Place that card facedown beneath her. Draw 1 card and gain 1 resource. (Limit once per phase.)\n[elder_sign] effect: +2. You may choose a card beneath Diana Stanley and add it to your hand.","real_text":"Diana Stanley gets +1 [willpower] for each card beneath her.\n[reaction] After a card you own cancels or ignores a card effect or game effect, if there are fewer than 5 cards beneath Diana Stanley: Place that card facedown beneath her. Draw 1 card and gain 1 resource. (Limit once per phase.)\n[elder_sign] effect: +2. You may choose a card beneath Diana Stanley and add it to your hand.","quantity":1,"skill_willpower":1,"skill_intellect":3,"skill_combat":3,"skill_agility":3,"health":7,"health_per_investigator":false,"sanity":7,"deck_limit":1,"real_slot":"","traits":"Cultist. Silver Twilight.","real_traits":"Cultist. Silver Twilight.","deck_requirements":{"size":35,"card":{"05013":{"05013":"05013"},"05014":{"05014":"05014"},"05015":{"05015":"05015"}},"random":[{"target":"subtype","value":"basicweakness"}]},"deck_options":[{"faction":["mystic","neutral"],"level":{"min":0,"max":5}},{"faction":["guardian"],"level":{"min":0,"max":2}}],"illustrator":"Magali Villeneuve","is_unique":true,"permanent":false,"double_sided":true,"back_text":"<b>Deck Size<\/b>: 35.\n<b>Deckbuilding Options<\/b>: Mystic cards ([mystic]) level 0-5, Guardian cards ([guardian]) level 0-2, Neutral cards level 0-5.\n<b>Deckbuilding Requirements<\/b> (do not count toward deck size): Twilight Blade, Dark Insight, Terrible Secret, 1 random basic weakness.\n<b>Additional Setup<\/b>: You begin each game with Dark Insight as an additional card in your opening hand.","back_flavor":"As a new business owner in Arkham, Diana Stanley was proud to be inducted into the prestigious Silver Twilight Lodge. Her joy has since turned to dread. Her admittance into the organization was fantastic for business, but the weekly meetings have grown more and more disturbing. After witnessing strange rituals and terrible secrets, Diana has become suspicious of the Lodge's true nature. Now she is convinced that there are terrible forces converging on Arkham, and that the Lodge is somehow involved. Diana has resolved to take it down from the inside, regardless of the cost.","octgn_id":"f64d745e-76e8-4b17-81a5-9d0db3ef956b:295aec50-d0a1-4934-b97d-d880573323d8","url":"https:\/\/arkhamdb.com\/card\/05004","imagesrc":"\/bundles\/cards\/05004.png","backimagesrc":"\/bundles\/cards\/05004b.png"},{"pack_code":"tcu","pack_name":"The Circle Undone","type_code":"investigator","type_name":"Investigator","faction_code":"survivor","faction_name":"Survivor","position":5,"exceptional":false,"myriad":false,"code":"05005","name":"Rita Young","real_name":"Rita Young","subname":"The Athlete","text":"[reaction] After you evade an enemy: Either deal 1 damage to that enemy, or move to a connecting location. (Limit once per round.)\n[elder_sign] effect: +2. Until the end of the round, ignore the limit on the above [reaction] ability.","real_text":"[reaction] After you evade an enemy: Either deal 1 damage to that enemy, or move to a connecting location. (Limit once per round.)\n[elder_sign] effect: +2. Until the end of the round, ignore the limit on the above [reaction] ability.","quantity":1,"skill_willpower":3,"skill_intellect":2,"skill_combat":3,"skill_agility":5,"health":9,"health_per_investigator":false,"sanity":5,"deck_limit":1,"real_slot":"","traits":"Miskatonic.","real_traits":"Miskatonic.","deck_requirements":{"size":30,"card":{"05016":{"05016":"05016"},"05017":{"05017":"05017"}},"random":[{"target":"subtype","value":"basicweakness"}]},"deck_options":[{"trait":["trick"],"level":{"min":0,"max":3}},{"faction":["survivor","neutral"],"level":{"min":0,"max":5}}],"flavor":"\"You got a bone to pick? Fine by me. I don't need your permission to leave you in the dust.\"","illustrator":"Tony Foti","is_unique":true,"permanent":false,"double_sided":true,"back_text":"<b>Deck Size<\/b>: 30.\n<b>Deckbuilding Options<\/b>: Survivor cards ([survivor]) level 0-5, Neutral cards level 0-5, [[Trick]] cards level 0-3.\n<b>Deckbuilding Requirements<\/b> (do not count toward deck size): \"I'm done runnin'!,\" Hoods, 1 random basic weakness.","back_flavor":"Clocks do not lie. In the past, people have said hurtful things to Rita. They have threatened her, deemed her inferior. But ever since she started running competitively, Rita has only cared about the clock. The clock says that Rita is faster then the rest. It says she is stronger and has trained harder. Now, she may have to fight for her life. Someone is after her. That much she's sure of. She has no idea who it is or why they want her, but there have been several strange men hanging around her dorm. They plan to make an example of her. But they will have to catch her, and the clock says they cannot.","octgn_id":"4cafe3c1-087e-4e0e-bcc3-ada58d5e1dbb:84d907e0-b23c-43e5-9c3e-d27436076a73","url":"https:\/\/arkhamdb.com\/card\/05005","imagesrc":"\/bundles\/cards\/05005.png","backimagesrc":"\/bundles\/cards\/05005b.png"},{"pack_code":"tcu","pack_name":"The Circle Undone","type_code":"investigator","type_name":"Investigator","faction_code":"mystic","faction_name":"Mystic","position":6,"exceptional":false,"myriad":false,"code":"05006","name":"Marie Lambeau","real_name":"Marie Lambeau","subname":"The Entertainer","text":"While you have 1 or more doom among cards you control, you may take an additional action during your turn, which can only be used to play [[Spell]] cards or activate [[Spell]] [action] abilities.\n[elder_sign] effect: +1. You may add 1 doom to or remove 1 doom from a card you control.","real_text":"While you have 1 or more doom among cards you control, you may take an additional action during your turn, which can only be used to play [[Spell]] cards or activate [[Spell]] [action] abilities.\n[elder_sign] effect: +1. You may add 1 doom to or remove 1 doom from a card you control.","quantity":1,"skill_willpower":4,"skill_intellect":4,"skill_combat":1,"skill_agility":3,"health":6,"health_per_investigator":false,"sanity":8,"deck_limit":1,"real_slot":"","traits":"Performer. Sorcerer.","real_traits":"Performer. Sorcerer.","deck_requirements":{"size":30,"card":{"05018":{"05018":"05018"},"05019":{"05019":"05019"}},"random":[{"target":"subtype","value":"basicweakness"}]},"deck_options":[{"trait":["spell"],"level":{"min":0,"max":5}},{"tag":["st"],"level":{"min":0,"max":5}},{"faction":["mystic"],"level":{"min":0,"max":3}},{"faction":["neutral"],"level":{"min":0,"max":5}},{"trait":["occult"],"level":{"min":0,"max":0}},{"faction":["seeker","survivor"],"level":{"min":0,"max":0},"limit":5,"error":"You cannot have more than 5 Seeker and\/or Survivor cards"}],"illustrator":"Tony Foti","is_unique":true,"permanent":false,"double_sided":true,"back_text":"<b>Deck Size<\/b>: 30.\n<b>Deckbuilding Options<\/b>: [[Spell]] cards level 0-5, Mystic cards ([mystic]) level 0-3, Neutral cards level 0-5, [[Occult]] cards level 0, up to five other level 0 Seeker and\/or Survivor cards ([seeker] and\/or [survivor]).\n<b>Deckbuilding Requirements<\/b> (do not count toward deck size): Mystifying Song, Baron Samedi, 1 random basic weakness.","back_flavor":"Marie Lambeau always had a voice to die for. People called her \"the Smoky Velvet.\" They said she was born to sing jazz, that she had the magic touch - and maybe they were right. After all, the songs she heard in her dreams ever since her Grand-M\u00e8re passed away were like nothing she'd ever heard before. The vocals sounded like no language spoken on Earth, the notes twisted and warped. Why her Grand-M\u00e8re had moved from New Orleans to Arkham, Marie would never know. People used to call her Grand-M\u00e8re a witch. Maybe there's more than just jazz in Marie's blood, after all...","octgn_id":"bfb911bc-2214-4eff-95f5-b5b42a3d3431:8f9953c8-71d5-4e2d-96d2-4d0b2f5c9937","url":"https:\/\/arkhamdb.com\/card\/05006","imagesrc":"\/bundles\/cards\/05006.png","backimagesrc":"\/bundles\/cards\/05006b.png","duplicated_by":["99001"]},{"pack_code":"tcu","pack_name":"The Circle Undone","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","position":7,"exceptional":false,"myriad":false,"code":"05007","name":"Hypnotic Therapy","real_name":"Hypnotic Therapy","cost":2,"text":"Carolyn Fern deck only.\n[action] Exhaust Hypnotic Therapy: Test [intellect] (2). If you succeed, heal 1 horror from an investigator at your location. Then, that investigator may draw 1 card.\n[reaction] After one of your other card effects heals horror from an investigator, exhaust Hypnotic Therapy: That effect heals 1 additional horror.","real_text":"Carolyn Fern deck only.\n[action] Exhaust Hypnotic Therapy: Test [intellect] (2). If you succeed, heal 1 horror from an investigator at your location. Then, that investigator may draw 1 card.\n[reaction] After one of your other card effects heals horror from an investigator, exhaust Hypnotic Therapy: That effect heals 1 additional horror.","quantity":1,"skill_willpower":1,"skill_intellect":1,"skill_wild":1,"health_per_investigator":false,"deck_limit":1,"real_slot":"","traits":"Talent.","real_traits":"Talent.","tags":"hh.","restrictions":{"investigator":{"05001":"05001","98010":"98010"}},"illustrator":"Reiko Murakami","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"cf04f2cd-fe08-477d-9c91-2c166f42673d","url":"https:\/\/arkhamdb.com\/card\/05007","imagesrc":"\/bundles\/cards\/05007.png"},{"pack_code":"tcu","pack_name":"The Circle Undone","type_code":"treachery","type_name":"Treachery","subtype_code":"weakness","subtype_name":"Weakness","faction_code":"neutral","faction_name":"Neutral","position":8,"exceptional":false,"myriad":false,"code":"05008","name":"Rational Thought","real_name":"Rational Thought","text":"<b>Revelation<\/b> - Put Rational Thought into play in your threat area, with 4 horror on it. Horror on Rational Thought may be healed as if it were on Carolyn Fern. If there is no horror on Rational Thought, discard it.\nYou cannot heal horror from cards other than Rational Thought. You cannot gain resources from Carolyn Fern's [reaction] ability.","real_text":"<b>Revelation<\/b> - Put Rational Thought into play in your threat area, with 4 horror on it. Horror on Rational Thought may be healed as if it were on Carolyn Fern. If there is no horror on Rational Thought, discard it.\nYou cannot heal horror from cards other than Rational Thought. You cannot gain resources from Carolyn Fern's [reaction] ability.","quantity":1,"health_per_investigator":false,"deck_limit":1,"real_slot":"","traits":"Flaw.","real_traits":"Flaw.","restrictions":{"investigator":{"05001":"05001","98010":"98010"}},"illustrator":"Reiko Murakami","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"3825c109-0aa5-49d9-b49c-b25c33788242","url":"https:\/\/arkhamdb.com\/card\/05008","imagesrc":"\/bundles\/cards\/05008.png"},{"pack_code":"tcu","pack_name":"The Circle Undone","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","position":9,"exceptional":false,"myriad":false,"code":"05009","name":"Detective's Colt 1911s","real_name":"Detective's Colt 1911s","cost":4,"text":"Joe Diamond deck only. Uses (4 ammo).\nUp to 2 [[Tool]] assets you control do not take up hand slots.\n[action] Spend 1 ammo: <b>Fight.<\/b> You get +1 [combat] and deal +1 damage for this attack. If this attack defeats an enemy, you may move an [[Insight]] event from your discard pile to the bottom of your hunch deck.","real_text":"Joe Diamond deck only. Uses (4 ammo).\nUp to 2 [[Tool]] assets you control do not take up hand slots.\n[action] Spend 1 ammo: <b>Fight.<\/b> You get +1 [combat] and deal +1 damage for this attack. If this attack defeats an enemy, you may move an [[Insight]] event from your discard pile to the bottom of your hunch deck.","quantity":1,"skill_intellect":1,"skill_combat":1,"skill_wild":1,"health_per_investigator":false,"deck_limit":1,"slot":"Hand x2","real_slot":"Hand x2","traits":"Item. Weapon. Firearm.","real_traits":"Item. Weapon. Firearm.","restrictions":{"investigator":{"05002":"05002"}},"illustrator":"John Pacer","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"19e8a7f7-881b-45fe-9af1-14b1e5978a92","url":"https:\/\/arkhamdb.com\/card\/05009","imagesrc":"\/bundles\/cards\/05009.png"},{"pack_code":"tcu","pack_name":"The Circle Undone","type_code":"event","type_name":"Event","subtype_code":"weakness","subtype_name":"Weakness","faction_code":"neutral","faction_name":"Neutral","position":10,"exceptional":false,"myriad":false,"code":"05010","name":"Unsolved Case","real_name":"Unsolved Case","cost":4,"text":"Place 1 of your clues on the location with the highest shroud. Remove Unsolved Case from the game.\n<b>Forced<\/b> - If Unsolved Case would be shuffled into your hunch deck: Add it to your threat area instead. For the remainder of the game, it gains: \"<b>Forced<\/b> - When the game ends: Joe Diamond earns 2 fewer experience for this scenario.\"","real_text":"Place 1 of your clues on the location with the highest shroud. Remove Unsolved Case from the game.\n<b>Forced<\/b> - If Unsolved Case would be shuffled into your hunch deck: Add it to your threat area instead. For the remainder of the game, it gains: \"<b>Forced<\/b> - When the game ends: Joe Diamond earns 2 fewer experience for this scenario.\"","quantity":1,"health_per_investigator":false,"deck_limit":1,"real_slot":"","traits":"Insight. Mystery.","real_traits":"Insight. Mystery.","restrictions":{"investigator":{"05002":"05002"}},"illustrator":"Mark-Erwan Tarrisse","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"6b9f7126-ea28-4dbe-b2ee-53cca4f43487","url":"https:\/\/arkhamdb.com\/card\/05010","imagesrc":"\/bundles\/cards\/05010.png"},{"pack_code":"tcu","pack_name":"The Circle Undone","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","position":11,"exceptional":false,"myriad":false,"code":"05011","name":"Family Inheritance","real_name":"Family Inheritance","subname":"A Windfall? Or a Burden?","text":"Permanent. Preston Fairmont deck only.\n[action]: Move all resources from this card to your resource pool.\n<b>Forced<\/b> - When your turn begins: Place 4 resources <i>(from the token pool)<\/i> on this card. Resources on this card may be spent as if they were in your resource pool. Discard all resources from this card at the end of your turn.","real_text":"Permanent. Preston Fairmont deck only.\n[action]: Move all resources from this card to your resource pool.\n<b>Forced<\/b> - When your turn begins: Place 4 resources <i>(from the token pool)<\/i> on this card. Resources on this card may be spent as if they were in your resource pool. Discard all resources from this card at the end of your turn.","quantity":1,"health_per_investigator":false,"deck_limit":1,"real_slot":"","traits":"Boon.","real_traits":"Boon.","restrictions":{"investigator":{"05003":"05003"}},"illustrator":"John Pacer","is_unique":true,"permanent":true,"double_sided":false,"octgn_id":"ffd72944-9abf-4323-b32c-76877aa31684","url":"https:\/\/arkhamdb.com\/card\/05011","imagesrc":"\/bundles\/cards\/05011.png"},{"pack_code":"tcu","pack_name":"The Circle Undone","type_code":"event","type_name":"Event","subtype_code":"weakness","subtype_name":"Weakness","faction_code":"neutral","faction_name":"Neutral","position":12,"exceptional":false,"myriad":false,"code":"05012","name":"Lodge \"Debts\"","real_name":"Lodge \"Debts\"","cost":10,"text":"Remove Lodge \"Debts\" from the game.\n<b>Forced<\/b> - When the game ends or you are eliminated, if Lodge \"Debts\" is still in your hand: You suffer 1 mental trauma.","real_text":"Remove Lodge \"Debts\" from the game.\n<b>Forced<\/b> - When the game ends or you are eliminated, if Lodge \"Debts\" is still in your hand: You suffer 1 mental trauma.","quantity":1,"health_per_investigator":false,"deck_limit":1,"real_slot":"","traits":"Pact.","real_traits":"Pact.","restrictions":{"investigator":{"05003":"05003"}},"flavor":"He spoke of bargains and of debts owned, yet they were clearly no mere monetary obligations. - <u>The Investigators of Arkham Horror<\/u>","illustrator":"Sara Biddle","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"281c7fec-343f-43cf-8abe-5eb648691bfa","url":"https:\/\/arkhamdb.com\/card\/05012","imagesrc":"\/bundles\/cards\/05012.png"},{"pack_code":"tcu","pack_name":"The Circle Undone","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","position":13,"exceptional":false,"myriad":false,"code":"05013","name":"Twilight Blade","real_name":"Twilight Blade","subname":"Sanctum's Reward","cost":3,"text":"Diana Stanley deck only.\n[action]: <b>Fight.<\/b> You may use [willpower] instead of [combat] for this attack.\nYou may play or commit events and skills beneath Diana Stanley as if they were in your hand. As an additional cost to play or commit a card in this way, exhaust Twilight Blade. You cannot trigger Diana Stanley's [reaction] ability while playing or committing a card in this way.","real_text":"Diana Stanley deck only.\n[action]: <b>Fight.<\/b> You may use [willpower] instead of [combat] for this attack.\nYou may play or commit events and skills beneath Diana Stanley as if they were in your hand. As an additional cost to play or commit a card in this way, exhaust Twilight Blade. You cannot trigger Diana Stanley's [reaction] ability while playing or committing a card in this way.","quantity":1,"skill_willpower":1,"skill_combat":1,"skill_wild":1,"health_per_investigator":false,"deck_limit":1,"slot":"Hand","real_slot":"Hand","traits":"Item. Relic. Weapon.","real_traits":"Item. Relic. Weapon.","restrictions":{"investigator":{"05004":"05004"}},"illustrator":"Robert Laskey","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"d4b63a20-a3af-45ba-b33d-31654dd194d2","url":"https:\/\/arkhamdb.com\/card\/05013","imagesrc":"\/bundles\/cards\/05013.png"},{"pack_code":"tcu","pack_name":"The Circle Undone","type_code":"event","type_name":"Event","faction_code":"neutral","faction_name":"Neutral","position":14,"exceptional":false,"myriad":false,"code":"05014","name":"Dark Insight","real_name":"Dark Insight","cost":2,"text":"Diana Stanley deck only.\nFast. Play when an investigator at your location draws an encounter card or a weakness.\nCancel all of that card's effects and shuffle it back into its deck. <i>(Do not draw a new card to replace it.)<\/i>","real_text":"Diana Stanley deck only.\nFast. Play when an investigator at your location draws an encounter card or a weakness.\nCancel all of that card's effects and shuffle it back into its deck. <i>(Do not draw a new card to replace it.)<\/i>","quantity":1,"health_per_investigator":false,"deck_limit":1,"real_slot":"","traits":"Insight.","real_traits":"Insight.","restrictions":{"investigator":{"05004":"05004"}},"illustrator":"Robert Laskey","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"cb173026-e2ea-4e55-b3aa-cb386e988658","url":"https:\/\/arkhamdb.com\/card\/05014","imagesrc":"\/bundles\/cards\/05014.png"},{"pack_code":"tcu","pack_name":"The Circle Undone","type_code":"treachery","type_name":"Treachery","subtype_code":"weakness","subtype_name":"Weakness","faction_code":"neutral","faction_name":"Neutral","position":15,"exceptional":false,"myriad":false,"code":"05015","name":"Terrible Secret","real_name":"Terrible Secret","text":"<b>Revelation<\/b> - If there are no card beneath Diana Stanley, shuffle Terrible Secret back into your deck. Otherwise, for each card beneath Diana Stanley, you must either discard that card or take 1 horror. Cannot be canceled.","real_text":"<b>Revelation<\/b> - If there are no card beneath Diana Stanley, shuffle Terrible Secret back into your deck. Otherwise, for each card beneath Diana Stanley, you must either discard that card or take 1 horror. Cannot be canceled.","quantity":1,"health_per_investigator":false,"deck_limit":1,"real_slot":"","traits":"Madness.","real_traits":"Madness.","restrictions":{"investigator":{"05004":"05004"}},"illustrator":"Ilich Henriquez","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"d8ce9a2c-1943-452f-a2c9-2b0fc7e80126","url":"https:\/\/arkhamdb.com\/card\/05015","imagesrc":"\/bundles\/cards\/05015.png"},{"pack_code":"tcu","pack_name":"The Circle Undone","type_code":"event","type_name":"Event","faction_code":"neutral","faction_name":"Neutral","position":16,"exceptional":false,"myriad":false,"code":"05016","name":"\"I'm done runnin'!\"","real_name":"\"I'm done runnin'!\"","cost":0,"text":"Rita Young deck only.\nFast. Play only during your turn.\nReady and engage all enemies at your location. For the remainder of your turn, whenever you evade an enemy, instead of exhausting and disengaging from that enemy, you may deal it 1 damage. <i>(All other effects of the successful evasion still apply.)<\/i>","real_text":"Rita Young deck only.\nFast. Play only during your turn.\nReady and engage all enemies at your location. For the remainder of your turn, whenever you evade an enemy, instead of exhausting and disengaging from that enemy, you may deal it 1 damage. <i>(All other effects of the successful evasion still apply.)<\/i>","quantity":1,"skill_combat":1,"skill_agility":1,"skill_wild":1,"health_per_investigator":false,"deck_limit":1,"real_slot":"","traits":"Spirit.","real_traits":"Spirit.","restrictions":{"investigator":{"05005":"05005"}},"illustrator":"Andreia Ugrai","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"f93044c1-8f80-4aba-97c6-f21288ee6a8c","url":"https:\/\/arkhamdb.com\/card\/05016","imagesrc":"\/bundles\/cards\/05016.png"},{"pack_code":"tcu","pack_name":"The Circle Undone","type_code":"enemy","type_name":"Enemy","subtype_code":"weakness","subtype_name":"Weakness","faction_code":"neutral","faction_name":"Neutral","position":17,"exceptional":false,"myriad":false,"code":"05017","name":"Hoods","real_name":"Hoods","text":"<b>Prey<\/b> - Rita Young only.\nAlert. Hunter.\n<b>Forced<\/b> - After you evade Hoods: It attacks you.","real_text":"<b>Prey<\/b> - Rita Young only.\nAlert. Hunter.\n<b>Forced<\/b> - After you evade Hoods: It attacks you.","quantity":1,"health":3,"health_per_investigator":false,"enemy_damage":1,"enemy_horror":1,"enemy_fight":3,"enemy_evade":3,"deck_limit":1,"real_slot":"","traits":"Humanoid. Cultist.","real_traits":"Humanoid. Cultist.","restrictions":{"investigator":{"05005":"05005"}},"flavor":"\"You damn cowards always cover your faces. You're just like the damn Klan, always too scared to let people see who you are\u2026\"\n - Graham McNeill, <u>Ghouls of the Miskatonic<\/u>","illustrator":"Stephen Somers","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"8d7c69e4-9ff4-4658-903d-eaabd6411a5c","url":"https:\/\/arkhamdb.com\/card\/05017","imagesrc":"\/bundles\/cards\/05017.png"},{"pack_code":"tcu","pack_name":"The Circle Undone","type_code":"event","type_name":"Event","faction_code":"neutral","faction_name":"Neutral","position":18,"exceptional":false,"myriad":false,"code":"05018","name":"Mystifying Song","real_name":"Mystifying Song","cost":3,"text":"Marie Lambeau deck only.\nFast. Play when the agenda would advance by reaching its doom threshold.\nUntil the end of the phase, the agenda cannot advance by reaching its doom threshold. Remove Mystifying Song from the game.","real_text":"Marie Lambeau deck only.\nFast. Play when the agenda would advance by reaching its doom threshold.\nUntil the end of the phase, the agenda cannot advance by reaching its doom threshold. Remove Mystifying Song from the game.","quantity":1,"skill_wild":2,"health_per_investigator":false,"deck_limit":1,"real_slot":"","traits":"Spell. Song.","real_traits":"Spell. Song.","restrictions":{"investigator":{"05006":"05006"}},"illustrator":"Jeff Lee Johnson","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"408e4162-24b4-4e93-a0f7-e8af22ca672e","url":"https:\/\/arkhamdb.com\/card\/05018","imagesrc":"\/bundles\/cards\/05018.png"},{"pack_code":"tcu","pack_name":"The Circle Undone","type_code":"asset","type_name":"Asset","subtype_code":"weakness","subtype_name":"Weakness","faction_code":"neutral","faction_name":"Neutral","position":19,"exceptional":false,"myriad":false,"code":"05019","name":"Baron Samedi","real_name":"Baron Samedi","subname":"Lord of the Cemetery","text":"<b>Revelation<\/b> - Put Baron Samedi into play. He cannot leave play while he has less than 3 doom on him.\n<b>Forced<\/b> - When any amount of damage is placed on an investigator in Baron Samedi's location: Place 1 additional damage on that investigator.\n[fast] Exhaust Baron Samedi: Place 1 doom on Baron Samedi. If he has 3 or more doom on him, discard him.","real_text":"<b>Revelation<\/b> - Put Baron Samedi into play. He cannot leave play while he has less than 3 doom on him.\n<b>Forced<\/b> - When any amount of damage is placed on an investigator in Baron Samedi's location: Place 1 additional damage on that investigator.\n[fast] Exhaust Baron Samedi: Place 1 doom on Baron Samedi. If he has 3 or more doom on him, discard him.","quantity":1,"health_per_investigator":false,"deck_limit":1,"slot":"Ally","real_slot":"Ally","traits":"Avatar.","real_traits":"Avatar.","restrictions":{"investigator":{"05006":"05006"}},"illustrator":"Magali Villeneuve","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"99963b23-0d40-4758-8366-06bbd43c2c5b","url":"https:\/\/arkhamdb.com\/card\/05019","imagesrc":"\/bundles\/cards\/05019.png"},{"pack_code":"tcu","pack_name":"The Circle Undone","type_code":"asset","type_name":"Asset","faction_code":"guardian","faction_name":"Guardian","position":23,"exceptional":false,"myriad":false,"code":"05023","name":"Ace of Swords","real_name":"Ace of Swords","subname":"Let Your Arrow Fly True","cost":3,"text":"You get +1 [combat].\n[reaction] When the game begins, if Ace of Swords is in your opening hand: Put it into play.","real_text":"You get +1 [combat].\n[reaction] When the game begins, if Ace of Swords is in your opening hand: Put it into play.","quantity":2,"xp":1,"health_per_investigator":false,"deck_limit":2,"slot":"Tarot","real_slot":"Tarot","traits":"Tarot.","real_traits":"Tarot.","flavor":"Cut to the heart of the matter.","illustrator":"Chris Peuler","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"d3dbcdb1-4657-4ab8-b6cf-bf74def65486","url":"https:\/\/arkhamdb.com\/card\/05023","imagesrc":"\/bundles\/cards\/05023.png"},{"pack_code":"tcu","pack_name":"The Circle Undone","type_code":"asset","type_name":"Asset","faction_code":"seeker","faction_name":"Seeker","position":24,"exceptional":false,"myriad":false,"code":"05024","name":"Fingerprint Kit","real_name":"Fingerprint Kit","cost":4,"text":"Uses (3 supplies).\n[action] Exhaust Fingerprint Kit and spend 1 supply: <b>Investigate.<\/b> You get +1 [intellect] for this investigation. If you succeed, you discover 1 additional clue at your location.","real_text":"Uses (3 supplies).\n[action] Exhaust Fingerprint Kit and spend 1 supply: <b>Investigate.<\/b> You get +1 [intellect] for this investigation. If you succeed, you discover 1 additional clue at your location.","quantity":2,"skill_intellect":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"slot":"Hand","real_slot":"Hand","traits":"Item. Tool.","real_traits":"Item. Tool.","illustrator":"Quintin Gleim","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"400e76f9-d8bf-4964-b9b6-516fe76a98fd","url":"https:\/\/arkhamdb.com\/card\/05024","imagesrc":"\/bundles\/cards\/05024.png","duplicated_by":["12031"]},{"pack_code":"tcu","pack_name":"The Circle Undone","type_code":"asset","type_name":"Asset","faction_code":"seeker","faction_name":"Seeker","position":27,"exceptional":false,"myriad":false,"code":"05027","name":"Death \u2022 XIII","real_name":"Death \u2022 XIII","subname":"Free from the Past","cost":3,"text":"You get +1 [intellect].\n[reaction] When the game begins, if Death \u2022 XIII is in your opening hand: Put it into play.","real_text":"You get +1 [intellect].\n[reaction] When the game begins, if Death \u2022 XIII is in your opening hand: Put it into play.","quantity":2,"xp":1,"health_per_investigator":false,"deck_limit":2,"slot":"Tarot","real_slot":"Tarot","traits":"Tarot.","real_traits":"Tarot.","flavor":"Let go, and embrace a new truth.","illustrator":"Chris Peuler","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"cb477972-7436-4bcc-81a9-1f3829ff1afb","url":"https:\/\/arkhamdb.com\/card\/05027","imagesrc":"\/bundles\/cards\/05027.png"},{"pack_code":"tcu","pack_name":"The Circle Undone","type_code":"event","type_name":"Event","faction_code":"rogue","faction_name":"Rogue","position":29,"exceptional":false,"myriad":false,"code":"05029","name":"Money Talks","real_name":"Money Talks","cost":0,"text":"Fast. Play when you initiate a skill test.\nInstead of the skill type indicated for this test ([willpower], [intellect], [combat], or [agility]), this is a resource skill test. Your base skill value for this test is equal to half the number of resources in your resource pool (rounded down).","real_text":"Fast. Play when you initiate a skill test.\nInstead of the skill type indicated for this test ([willpower], [intellect], [combat], or [agility]), this is a resource skill test. Your base skill value for this test is equal to half the number of resources in your resource pool (rounded down).","quantity":2,"xp":0,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Favor. Gambit.","real_traits":"Favor. Gambit.","flavor":"You can't buy happiness, but you can buy pretty much everything else.","illustrator":"Robert Laskey","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"6a2d7bfa-30e9-4cb0-ac13-60f103eca5c7","url":"https:\/\/arkhamdb.com\/card\/05029","imagesrc":"\/bundles\/cards\/05029.png"},{"pack_code":"tcu","pack_name":"The Circle Undone","type_code":"asset","type_name":"Asset","faction_code":"rogue","faction_name":"Rogue","position":31,"exceptional":false,"myriad":false,"code":"05031","name":"The Moon \u2022 XVIII","real_name":"The Moon \u2022 XVIII","subname":"Message from Your Inner Self","cost":3,"text":"You get +1 [agility].\n[reaction] When the game begins, if The Moon \u2022 XVIII is in your opening hand: Put it into play.","real_text":"You get +1 [agility].\n[reaction] When the game begins, if The Moon \u2022 XVIII is in your opening hand: Put it into play.","quantity":2,"xp":1,"health_per_investigator":false,"deck_limit":2,"slot":"Tarot","real_slot":"Tarot","traits":"Tarot.","real_traits":"Tarot.","flavor":"Open your eyes, and listen to your shadow.","illustrator":"Chris Peuler","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"5979ffd1-1971-4802-abdd-c345fc60cb9c","url":"https:\/\/arkhamdb.com\/card\/05031","imagesrc":"\/bundles\/cards\/05031.png"},{"pack_code":"tcu","pack_name":"The Circle Undone","type_code":"asset","type_name":"Asset","faction_code":"survivor","faction_name":"Survivor","position":36,"exceptional":false,"myriad":false,"code":"05036","name":"Track Shoes","real_name":"Track Shoes","cost":3,"text":"Limit 1 [[Footwear]] per investigator.\nYou get +1 [agility].\n[reaction] After you move, but before enemies at your new location engage you, exhaust Track Shoes: Test [agility] (3). If you succeed, move to a connecting location.","real_text":"Limit 1 [[Footwear]] per investigator.\nYou get +1 [agility].\n[reaction] After you move, but before enemies at your new location engage you, exhaust Track Shoes: Test [agility] (3). If you succeed, move to a connecting location.","quantity":2,"skill_agility":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Item. Clothing. Footwear.","real_traits":"Item. Clothing. Footwear.","illustrator":"Jeff Lee Johnson","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"0046b1cf-c6d2-425d-bd02-d49686e400fa","url":"https:\/\/arkhamdb.com\/card\/05036","imagesrc":"\/bundles\/cards\/05036.png"},{"pack_code":"tcu","pack_name":"The Circle Undone","type_code":"skill","type_name":"Skill","faction_code":"survivor","faction_name":"Survivor","position":38,"exceptional":false,"myriad":false,"code":"05038","name":"Able Bodied","real_name":"Able Bodied","text":"While you control 2 or fewer [[Item]] assets, Able Bodied gains [combat] [agility] (while you control 1 or fewer [[Item]] assets, Able Bodied gains [combat] [combat] [agility] [agility], instead).","real_text":"While you control 2 or fewer [[Item]] assets, Able Bodied gains [combat] [agility] (while you control 1 or fewer [[Item]] assets, Able Bodied gains [combat] [combat] [agility] [agility], instead).","quantity":2,"skill_combat":1,"skill_agility":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Innate.","real_traits":"Innate.","illustrator":"Anna Steinbauer","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"d5b60e5a-cb31-4b98-9c40-aed4322a2347","url":"https:\/\/arkhamdb.com\/card\/05038","imagesrc":"\/bundles\/cards\/05038.png"},{"pack_code":"tcu","pack_name":"The Circle Undone","type_code":"asset","type_name":"Asset","faction_code":"survivor","faction_name":"Survivor","position":39,"exceptional":false,"myriad":false,"code":"05039","name":"Five of Pentacles","real_name":"Five of Pentacles","subname":"From the Brink","cost":3,"text":"You get +1 health and +1 sanity.\n[reaction] When the game begins, if Five of Pentacles is in your opening hand: Put it into play.","real_text":"You get +1 health and +1 sanity.\n[reaction] When the game begins, if Five of Pentacles is in your opening hand: Put it into play.","quantity":2,"xp":1,"health_per_investigator":false,"deck_limit":2,"slot":"Tarot","real_slot":"Tarot","traits":"Tarot.","real_traits":"Tarot.","flavor":"It is time to rise up again.","illustrator":"Chris Peuler","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"f9ad6423-0640-4045-ac80-55dd103d113a","url":"https:\/\/arkhamdb.com\/card\/05039","imagesrc":"\/bundles\/cards\/05039.png"},{"pack_code":"tcu","pack_name":"The Circle Undone","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","position":40,"exceptional":false,"myriad":false,"code":"05040","name":"Ace of Rods","real_name":"Ace of Rods","subname":"The Fateful Step","cost":3,"text":"[fast] During your turn, remove Ace of Rods from the game: You may take an additional action this turn, during which you get +2 to each of your skills.\n[reaction] When the game begins, if Ace of Rods is in your opening hand: Put it into play.","real_text":"[fast] During your turn, remove Ace of Rods from the game: You may take an additional action this turn, during which you get +2 to each of your skills.\n[reaction] When the game begins, if Ace of Rods is in your opening hand: Put it into play.","quantity":2,"xp":1,"health_per_investigator":false,"deck_limit":2,"slot":"Tarot","real_slot":"Tarot","traits":"Tarot.","real_traits":"Tarot.","illustrator":"Robert Laskey","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"78c05ca7-c225-40b4-9a58-5ec8d45f8e31","url":"https:\/\/arkhamdb.com\/card\/05040","imagesrc":"\/bundles\/cards\/05040.png"},{"pack_code":"tcu","pack_name":"The Circle Undone","type_code":"asset","type_name":"Asset","subtype_code":"basicweakness","subtype_name":"Basic Weakness","faction_code":"neutral","faction_name":"Neutral","position":42,"exceptional":false,"myriad":false,"code":"05042","name":"The Tower \u2022 XVI","real_name":"The Tower \u2022 XVI","subname":"Circumstances Beyond Your Control","cost":4,"text":"You cannot commit cards to skill tests while The Tower \u2022 XVI is in your hand.\nIf The Tower \u2022 XVI is drawn in your opening hand during setup <i>(before or after taking a mulligan)<\/i>, you cannot replace it. It must stay in your opening hand.","real_text":"You cannot commit cards to skill tests while The Tower \u2022 XVI is in your hand.\nIf The Tower \u2022 XVI is drawn in your opening hand during setup <i>(before or after taking a mulligan)<\/i>, you cannot replace it. It must stay in your opening hand.","quantity":2,"health_per_investigator":false,"deck_limit":2,"slot":"Tarot","real_slot":"Tarot","traits":"Omen. Tarot.","real_traits":"Omen. Tarot.","illustrator":"Robert Laskey","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"46163897-b6a8-4c6e-86ef-27c5eeb7f443","url":"https:\/\/arkhamdb.com\/card\/05042","imagesrc":"\/bundles\/cards\/05042.png"},{"pack_code":"wos","pack_name":"The Wages of Sin","type_code":"asset","type_name":"Asset","faction_code":"guardian","faction_name":"Guardian","position":151,"exceptional":false,"myriad":false,"code":"05151","name":"Alice Luxley","real_name":"Alice Luxley","subname":"Fearless Flatfoot","cost":4,"text":"You get +1 [intellect].\n[reaction] After you discover a clue, exhaust Alice Luxley: Deal 1 damage to an enemy at your location.","real_text":"You get +1 [intellect].\n[reaction] After you discover a clue, exhaust Alice Luxley: Deal 1 damage to an enemy at your location.","quantity":2,"skill_intellect":1,"xp":0,"health":2,"health_per_investigator":false,"sanity":2,"deck_limit":2,"slot":"Ally","real_slot":"Ally","traits":"Ally. Detective. Police.","real_traits":"Ally. Detective. Police.","flavor":"\"Please leave this to the professionals. If I find you poking around again, I will bring you in.\"","illustrator":"Andreia Ugrai","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"57dbad8a-4250-46ff-9173-f134f3c0c788","url":"https:\/\/arkhamdb.com\/card\/05151","imagesrc":"\/bundles\/cards\/05151.png"},{"pack_code":"wos","pack_name":"The Wages of Sin","type_code":"asset","type_name":"Asset","faction_code":"seeker","faction_name":"Seeker","position":153,"exceptional":false,"myriad":false,"code":"05153","name":"Mr. \"Rook\"","real_name":"Mr. \"Rook\"","subname":"Dealer in Secrets","cost":3,"text":"Uses (3 secrets).\n[fast] Exhaust Mr. \"Rook\" and spend 1 secret: Search the top 3, 6, or 9 cards of your deck for any card and draw it. If at least 1 weakness is among the searched cards, draw 1 of them, as well. Shuffle your deck.","real_text":"Uses (3 secrets).\n[fast] Exhaust Mr. \"Rook\" and spend 1 secret: Search the top 3, 6, or 9 cards of your deck for any card and draw it. If at least 1 weakness is among the searched cards, draw 1 of them, as well. Shuffle your deck.","quantity":2,"skill_willpower":1,"xp":0,"health":2,"health_per_investigator":false,"sanity":2,"deck_limit":2,"slot":"Ally","real_slot":"Ally","traits":"Ally.","real_traits":"Ally.","flavor":"\"Are you sure you want to know? There is no going back.\"","illustrator":"Romana Kendelic","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"7d69d529-8921-4ab8-94d6-9602ef6aee5a","url":"https:\/\/arkhamdb.com\/card\/05153","imagesrc":"\/bundles\/cards\/05153.png"},{"pack_code":"wos","pack_name":"The Wages of Sin","type_code":"asset","type_name":"Asset","faction_code":"rogue","faction_name":"Rogue","position":155,"exceptional":false,"myriad":false,"code":"05155","name":"Henry Wan","real_name":"Henry Wan","subname":"Aspiring Actor","cost":3,"text":"[action] Exhaust Henry Wan: One at a time, reveal random tokens from the chaos bag until you choose to stop, or until you reveal a [skull], [cultist], [tablet], [elder_thing], or [auto_fail] symbol.\n- If you chose to stop, for each token revealed via this effect, you may either draw 1 card or gain 1 resource.\n- If you revealed a [skull], [cultist], [tablet], [elder_thing], or [auto_fail] symbol, do nothing.","real_text":"[action] Exhaust Henry Wan: One at a time, reveal random tokens from the chaos bag until you choose to stop, or until you reveal a [skull], [cultist], [tablet], [elder_thing], or [auto_fail] symbol.\n- If you chose to stop, for each token revealed via this effect, you may either draw 1 card or gain 1 resource.\n- If you revealed a [skull], [cultist], [tablet], [elder_thing], or [auto_fail] symbol, do nothing.","quantity":2,"skill_agility":1,"xp":0,"health":1,"health_per_investigator":false,"sanity":2,"deck_limit":2,"slot":"Ally","real_slot":"Ally","traits":"Ally. Criminal.","real_traits":"Ally. Criminal.","illustrator":"Tiziano Baracchi","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"9ad7df7c-2878-4171-aacc-4327851265f7","url":"https:\/\/arkhamdb.com\/card\/05155","imagesrc":"\/bundles\/cards\/05155.png"},{"pack_code":"rtdwl","pack_name":"Return to the Dunwich Legacy","type_code":"scenario","type_name":"Scenario","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_extracurricular_activities","encounter_name":"Return to Extracurricular Activity","position":12,"exceptional":false,"myriad":false,"encounter_position":1,"code":"51012","name":"Return to Extracurricular Activities","real_name":"Return to Extracurricular Activities","text":"Perform the setup as indicated in <i>The Dunwich Legacy<\/i> Campaign Guide, with the following exceptions:\n- When gathering encounter sets, also gather the new encounter sets for <i>Return to Extracurricular Activities<\/i> shown here.\n<b>(Continued on reverse side.)<\/b>","real_text":"Perform the setup as indicated in <i>The Dunwich Legacy<\/i> Campaign Guide, with the following exceptions:\n- When gathering encounter sets, also gather the new encounter sets for <i>Return to Extracurricular Activities<\/i> shown here.\n<b>(Continued on reverse side.)<\/b>","quantity":1,"health_per_investigator":false,"real_slot":"","is_unique":false,"permanent":false,"double_sided":true,"back_text":"- Randomly choose between Orne Library and Warren Observatory. Put the chosen location into play, along with the rest of the starting locations. Remove the other location from the game.\n- If you have completed <i>Return to The House Always Wins<\/i>, search the encounter sets for 1 copy of Enthralled Security Guard, and spawn it at the Administration Building.","octgn_id":"88718a2a-19b8-4045-86ea-7974c01b8f11","url":"https:\/\/arkhamdb.com\/card\/51012","imagesrc":"\/bundles\/cards\/51012.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/51012b.png"},{"pack_code":"rtdwl","pack_name":"Return to the Dunwich Legacy","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_extracurricular_activities","encounter_name":"Return to Extracurricular Activity","position":13,"exceptional":false,"myriad":false,"encounter_position":2,"code":"51013","name":"Warren Observatory","real_name":"Warren Observatory","text":"<b>Forced<\/b> - After you discover 1 or more clues at Warren Observatory: Discard 3 cards from the top of your deck for each clue just discovered.","real_text":"<b>Forced<\/b> - After you discover 1 or more clues at Warren Observatory: Discard 3 cards from the top of your deck for each clue just discovered.","quantity":1,"shroud":4,"clues":1,"health_per_investigator":false,"real_slot":"","traits":"Miskatonic.","real_traits":"Miskatonic.","flavor":"As you traverse the observatory's new halls, you wonder whether its state-of-the-art astronomical equipment will offer answers about the universe or will only raise more questions.","illustrator":"Mark Molnar","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"The latest addition to the Miskatonic University campus is the Gerald Warren Astronomical Observatory, which sits high atop Crane Hill and overlooks all of Arkham. Built in the latest Art Nouveau style, the observatory stands out distinctly from the rest of the buildings of the university.","octgn_id":"7fbec8f4-d389-4249-8b5c-aa86ee49cd38","url":"https:\/\/arkhamdb.com\/card\/51013","imagesrc":"\/bundles\/cards\/51013.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/51013b.png"},{"pack_code":"rtdwl","pack_name":"Return to the Dunwich Legacy","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_extracurricular_activities","encounter_name":"Return to Extracurricular Activity","position":14,"exceptional":false,"myriad":false,"encounter_position":3,"code":"51014","name":"Enthralled Security Guard","real_name":"Enthralled Security Guard","text":"Hunter. Retaliate.\n<b>Forced<\/b> - After Enthralled Security Guard attacks you: Discard the top 2 cards of your deck.\n<b>Forced<\/b> - After Enthralled Security Guard is evaded: It is defeated.","real_text":"Hunter. Retaliate.\n<b>Forced<\/b> - After Enthralled Security Guard attacks you: Discard the top 2 cards of your deck.\n<b>Forced<\/b> - After Enthralled Security Guard is evaded: It is defeated.","quantity":2,"health":3,"health_per_investigator":false,"enemy_damage":1,"enemy_fight":2,"enemy_evade":4,"real_slot":"","traits":"Humanoid. Abomination.","real_traits":"Humanoid. Abomination.","illustrator":"Rafa\u0142 Hrynkiewicz","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"67150130-081e-4e9d-bf63-5b054f1dea87","url":"https:\/\/arkhamdb.com\/card\/51014","imagesrc":"\/bundles\/cards\/51014.png","spoiler":1},{"pack_code":"rtdwl","pack_name":"Return to the Dunwich Legacy","type_code":"scenario","type_name":"Scenario","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_the_house_always_wins","encounter_name":"Return to The House Always Wins","position":15,"exceptional":false,"myriad":false,"encounter_position":1,"code":"51015","name":"Return to The House Always Wins","real_name":"Return to The House Always Wins","text":"Perform the setup as indicated in <i>The Dunwich Legacy<\/i> Campaign Guide, with the following exceptions:\n- When gathering encounter sets, also gather the new encounter sets for <i>Return to The House Always Win<\/i> shown here.\n<b>(Continued on reverse side.)<\/b>","real_text":"Perform the setup as indicated in <i>The Dunwich Legacy<\/i> Campaign Guide, with the following exceptions:\n- When gathering encounter sets, also gather the new encounter sets for <i>Return to The House Always Win<\/i> shown here.\n<b>(Continued on reverse side.)<\/b>","quantity":1,"health_per_investigator":false,"real_slot":"","is_unique":false,"permanent":false,"double_sided":true,"back_text":"- Set the Clover Club Stage aside, out of play.\n- Choose one of the two Clover Club Lounge locations at random. Put the chosen location into play along with the rest of the starting locations. Remove the other version of Clover Club Lounge from the game.","octgn_id":"4e1daa6b-d846-49c0-959d-226cdaa21497","url":"https:\/\/arkhamdb.com\/card\/51015","imagesrc":"\/bundles\/cards\/51015.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/51015b.png"},{"pack_code":"rtdwl","pack_name":"Return to the Dunwich Legacy","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_the_house_always_wins","encounter_name":"Return to The House Always Wins","position":16,"exceptional":false,"myriad":false,"encounter_position":2,"code":"51016","name":"Clover Club Lounge","real_name":"Clover Club Lounge","text":"<b>Forced<\/b> - After Clover Club Lounge is revealed: Put the set-aside Clover Club Stage into play.\nWhile it is Act 1, Clover Club Lounge gains: \"[action]: Look at the top card of your deck. If it is an [[Ally]] asset, you may put it into play. Otherwise, draw it. (Limit once per round.)\"","real_text":"<b>Forced<\/b> - After Clover Club Lounge is revealed: Put the set-aside Clover Club Stage into play.\nWhile it is Act 1, Clover Club Lounge gains: \"[action]: Look at the top card of your deck. If it is an [[Ally]] asset, you may put it into play. Otherwise, draw it. (Limit once per round.)\"","quantity":1,"shroud":4,"clues":0,"health_per_investigator":false,"real_slot":"","traits":"Clover Club.","real_traits":"Clover Club.","illustrator":"Yoann Boissonnet","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"Comfortable leather couches, mahogany furniture, and an array of beautiful art greets gamblers, tempting them into the life of the would-be affluent.","octgn_id":"7ab63941-b149-4aaf-98de-704e97b07070","url":"https:\/\/arkhamdb.com\/card\/51016","imagesrc":"\/bundles\/cards\/51016.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/51016b.png"},{"pack_code":"rtdwl","pack_name":"Return to the Dunwich Legacy","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_the_house_always_wins","encounter_name":"Return to The House Always Wins","position":17,"exceptional":false,"myriad":false,"encounter_position":3,"code":"51017","name":"Clover Club Stage","real_name":"Clover Club Stage","text":"Clover Club Bar is connected to Clover Club Stage.\nWhile it is Act 1, Clover Club Stage gains: \"[action] Spend 1 resource: Place that resource on Clover Club Stage.\n[fast] If there are 1 [per_investigator] resources on Clover Club Stage: Gain 1 [per_investigator] clues from the token pool. (Group limit once per game.)\"","real_text":"Clover Club Bar is connected to Clover Club Stage.\nWhile it is Act 1, Clover Club Stage gains: \"[action] Spend 1 resource: Place that resource on Clover Club Stage.\n[fast] If there are 1 [per_investigator] resources on Clover Club Stage: Gain 1 [per_investigator] clues from the token pool. (Group limit once per game.)\"","quantity":1,"shroud":1,"clues":0,"health_per_investigator":false,"real_slot":"","traits":"Clover Club.","real_traits":"Clover Club.","illustrator":"Robert Laskey","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Clover Club Bar is connected to Clover Club Stage.","back_flavor":"The mesmerizing melody of a torch singer and her band grows louder as you approach the stage near the club's lounge. Mobsters and business-types chatter quietly over the music, wheeling and dealing the night away.","octgn_id":"15d3b5bb-8c2d-426d-8ec3-9c5028ff66cc","url":"https:\/\/arkhamdb.com\/card\/51017","imagesrc":"\/bundles\/cards\/51017.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/51017b.png"},{"pack_code":"rtdwl","pack_name":"Return to the Dunwich Legacy","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_the_house_always_wins","encounter_name":"Return to The House Always Wins","position":18,"exceptional":false,"myriad":false,"encounter_position":4,"code":"51018","name":"Caught Cheating","real_name":"Caught Cheating","text":"Surge.\n<b>Revelation<\/b> - Each player who has \"cheated\" must lose 2 resources and take 1 damage.","real_text":"Surge.\n<b>Revelation<\/b> - Each player who has \"cheated\" must lose 2 resources and take 1 damage.","quantity":2,"health_per_investigator":false,"real_slot":"","traits":"Illicit.","real_traits":"Illicit.","flavor":"\"Think you can pull one over us, eh?\"","illustrator":"Borja Pindado","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"80800d2d-2133-4e98-be92-52ef45bf8153","url":"https:\/\/arkhamdb.com\/card\/51018","imagesrc":"\/bundles\/cards\/51018.png","spoiler":1},{"pack_code":"rtdwl","pack_name":"Return to the Dunwich Legacy","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_the_house_always_wins","encounter_name":"Return to The House Always Wins","position":19,"exceptional":false,"myriad":false,"encounter_position":6,"code":"51019","name":"Raise the Stakes","real_name":"Raise the Stakes","text":"<b>Revelation<\/b> - You must (choose one):\n- Remember that you have \"cheated.\"\n- Lose 5 resources.\n- Put Raise the Stakes into play in your threat area. It gains: \"Each [[Criminal]] enemy at your location loses aloof. If it is Act 2 or 3, each [[Criminal]] enemy engaged with you gets +1 fight and +1 evade.\"","real_text":"<b>Revelation<\/b> - You must (choose one):\n- Remember that you have \"cheated.\"\n- Lose 5 resources.\n- Put Raise the Stakes into play in your threat area. It gains: \"Each [[Criminal]] enemy at your location loses aloof. If it is Act 2 or 3, each [[Criminal]] enemy engaged with you gets +1 fight and +1 evade.\"","quantity":2,"health_per_investigator":false,"real_slot":"","traits":"Illicit.","real_traits":"Illicit.","illustrator":"Bryce Cook","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"ab0dd597-1d80-4db9-a9cc-9bbb5cf54983","url":"https:\/\/arkhamdb.com\/card\/51019","imagesrc":"\/bundles\/cards\/51019.png","spoiler":1},{"pack_code":"rtdwl","pack_name":"Return to the Dunwich Legacy","type_code":"scenario","type_name":"Scenario","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_the_miskatonic_museum","encounter_name":"Return to The Miskatonic Museum","position":20,"exceptional":false,"myriad":false,"encounter_position":1,"code":"51020","name":"Return to The Miskatonic Museum","real_name":"Return to The Miskatonic Museum","text":"Perform the setup as indicated in <i>The Dunwich Legacy<\/i> Campaign Guide, with the following exceptions:\n- When gathering encounter sets, also gather the new encounter sets for <i>Return to The Miskatonic Museum<\/i> shown here.\n<b>(Continued on reverse side.)<\/b>","real_text":"Perform the setup as indicated in <i>The Dunwich Legacy<\/i> Campaign Guide, with the following exceptions:\n- When gathering encounter sets, also gather the new encounter sets for <i>Return to The Miskatonic Museum<\/i> shown here.\n<b>(Continued on reverse side.)<\/b>","quantity":1,"health_per_investigator":false,"real_slot":"","is_unique":false,"permanent":false,"double_sided":true,"back_text":"- Before creating the \"Exhibit Deck,\" add the 2 new Exhibit Hall locations to the original 6 Exhibit Hall locations. Set Exhibit Hall <i>(Restricted Hall)<\/i> aside and randomly remove 2 Exhibit Hall locations from the game. Then, continue creating the Exhibit Deck as normal.\n<hr>For the duration of this scenario, the following additional rule applies:\n\"While an investigator is resolving the text on agenda 1b and agenda 2b, the <b>Forced<\/b> ability on the next agenda in the agenda deck is considered to be active.\"\nAttach this card to the scenario reference card as a reminder.","octgn_id":"ceff1f22-cc40-45e6-8290-bc342b8227c4","url":"https:\/\/arkhamdb.com\/card\/51020","imagesrc":"\/bundles\/cards\/51020.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/51020b.png"},{"pack_code":"rtdwl","pack_name":"Return to the Dunwich Legacy","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_the_miskatonic_museum","encounter_name":"Return to The Miskatonic Museum","position":21,"exceptional":false,"myriad":false,"encounter_position":2,"code":"51021","name":"Exhibit Hall","real_name":"Exhibit Hall","subname":"Medieval Exhibit","text":"<b>Forced<\/b> - After you fail a skill test while investigating this location: Take 1 damage.","real_text":"<b>Forced<\/b> - After you fail a skill test while investigating this location: Take 1 damage.","quantity":1,"shroud":3,"clues":1,"health_per_investigator":false,"victory":1,"real_slot":"","traits":"Miskatonic. Exhibit.","real_traits":"Miskatonic. Exhibit.","flavor":"Rows of armor line the hall, while instruments of war and torture hang from the walls. You should watch your step in here\u2026","illustrator":"Stephen Somers","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"What alluring artifacts are displayed inside?\nDo they, too, hold a sinister secret?","octgn_id":"9231feac-b813-4555-8c20-39b5d77a47d6","url":"https:\/\/arkhamdb.com\/card\/51021","imagesrc":"\/bundles\/cards\/51021.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/51021b.png"},{"pack_code":"rtdwl","pack_name":"Return to the Dunwich Legacy","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_the_miskatonic_museum","encounter_name":"Return to The Miskatonic Museum","position":22,"exceptional":false,"myriad":false,"encounter_position":3,"code":"51022","name":"Exhibit Hall","real_name":"Exhibit Hall","subname":"The Archives","text":"[action] [action]: Gain 2 clues <i>(from the token bank).<\/i> Then, if Hunting Horror is in play, place 1 resource on Shadow-spawned. Otherwise, search the encounter deck, discard pile, and the void for Hunting Horror and spawn it in the Museum Halls. Shuffle the encounter deck.","real_text":"[action] [action]: Gain 2 clues <i>(from the token bank).<\/i> Then, if Hunting Horror is in play, place 1 resource on Shadow-spawned. Otherwise, search the encounter deck, discard pile, and the void for Hunting Horror and spawn it in the Museum Halls. Shuffle the encounter deck.","quantity":1,"shroud":5,"clues":0,"health_per_investigator":false,"real_slot":"","traits":"Miskatonic. Exhibit.","real_traits":"Miskatonic. Exhibit.","illustrator":"Drew Whitmore","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"What alluring artifacts are displayed inside?\nDo they, too, hold a sinister secret?","octgn_id":"6c6495a9-3b5c-4700-92c8-fb799355fa4b","url":"https:\/\/arkhamdb.com\/card\/51022","imagesrc":"\/bundles\/cards\/51022.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/51022b.png"},{"pack_code":"rtdwl","pack_name":"Return to the Dunwich Legacy","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_the_miskatonic_museum","encounter_name":"Return to The Miskatonic Museum","position":23,"exceptional":false,"myriad":false,"encounter_position":4,"code":"51023","name":"Dark Bidding","real_name":"Dark Bidding","text":"<b>Revelation<\/b> - Attach Dark Bidding to Hunting Horror, even if it is out of play. Dark Bidding remains attached to Hunting Horror if it enters the void.\n<b>Forced<\/b> - When Hunting Horror attacks an investigator: That investigator must take 1 additional damage and 1 additional horror. Heal 2 damage from Hunting Horror. Discard Dark Bidding. (Max once per attack.)","real_text":"<b>Revelation<\/b> - Attach Dark Bidding to Hunting Horror, even if it is out of play. Dark Bidding remains attached to Hunting Horror if it enters the void.\n<b>Forced<\/b> - When Hunting Horror attacks an investigator: That investigator must take 1 additional damage and 1 additional horror. Heal 2 damage from Hunting Horror. Discard Dark Bidding. (Max once per attack.)","quantity":2,"health_per_investigator":false,"real_slot":"","traits":"Power.","real_traits":"Power.","illustrator":"Sabbas Apterus","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"ebb07765-76da-41fc-8da4-98d3da16ccfe","url":"https:\/\/arkhamdb.com\/card\/51023","imagesrc":"\/bundles\/cards\/51023.png","spoiler":1},{"pack_code":"rtdwl","pack_name":"Return to the Dunwich Legacy","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_the_miskatonic_museum","encounter_name":"Return to The Miskatonic Museum","position":24,"exceptional":false,"myriad":false,"encounter_position":6,"code":"51024","name":"Night Beyond Void","real_name":"Night Beyond Void","text":"<b>Revelation<\/b> - Place 1 resource on Shadow-spawned, even if it is out of play.","real_text":"<b>Revelation<\/b> - Place 1 resource on Shadow-spawned, even if it is out of play.","quantity":2,"health_per_investigator":false,"victory":0,"real_slot":"","traits":"Power.","real_traits":"Power.","flavor":"All was blackness beneath as the fluttering legions surged northward amidst rushing winds and invisible laughter in the aether\u2026 - H. P. Lovecraft, <u>The Dream-Quest of Unknown Kadath<\/u>","illustrator":"Alexander Kozachenko","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"4bb24867-11fb-4723-abd5-da67f161f081","url":"https:\/\/arkhamdb.com\/card\/51024","imagesrc":"\/bundles\/cards\/51024.png","spoiler":1},{"pack_code":"rtdwl","pack_name":"Return to the Dunwich Legacy","type_code":"scenario","type_name":"Scenario","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_the_essex_county_express","encounter_name":"Return to The Essex County Express","position":25,"exceptional":false,"myriad":false,"encounter_position":1,"code":"51025","name":"Return to The Essex County Express","real_name":"Return to The Essex County Express","text":"Perform the setup as indicated in <i>The Dunwich Legacy<\/i> Campaign Guide, with the following exceptions:\n- When gathering encounter sets, also gather the new encounter sets for <i>Return to The Essex County Express<\/i> shown here.\n<b>(Continued on reverse side.)<\/b>","real_text":"Perform the setup as indicated in <i>The Dunwich Legacy<\/i> Campaign Guide, with the following exceptions:\n- When gathering encounter sets, also gather the new encounter sets for <i>Return to The Essex County Express<\/i> shown here.\n<b>(Continued on reverse side.)<\/b>","quantity":1,"health_per_investigator":false,"real_slot":"","is_unique":false,"permanent":false,"double_sided":true,"back_text":"- Remove Agenda 1a - \"A Tear in Reality,\" from the game and replace it with the new Agenda 0a - \"Where There's Smoke\" and the new agenda 1a - \"A Tear in Reality (v.II).\" (When you construct the agenda deck, agenda 0a should be on top.)\n- When choosing 6 Train Car locations to put into play at random, include the 2 new Train Car locations in this encounter set, for a total of 10 possible cards.\n- When choosing an Engine Car location to put into play at random, include the new Engine Car location in this encounter set, for a total of 4 possible cards.\nSet the Engineer story asset aside, out of play.","octgn_id":"ac9fad31-26f1-4563-bb17-dc438cc9cd2c","url":"https:\/\/arkhamdb.com\/card\/51025","imagesrc":"\/bundles\/cards\/51025.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/51025b.png"},{"pack_code":"rtdwl","pack_name":"Return to the Dunwich Legacy","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_the_essex_county_express","encounter_name":"Return to The Essex County Express","position":26,"exceptional":false,"myriad":false,"encounter_position":2,"code":"51026","name":"Where There's Smoke","real_name":"Where There's Smoke","quantity":1,"doom":2,"health_per_investigator":false,"real_slot":"","stage":0,"flavor":"As the train to Dunwich comes to a jarring stop, you look out the window behind you and see an immense tear in the sky, like a rip in a piece of cloth. From this tear, a winged beast emerges. It lets out a painful screech and descends upon the train.","illustrator":"Matt Bradbury","is_unique":false,"hidden":true,"permanent":false,"double_sided":false,"octgn_id":"bde145c7-7917-4067-ba3f-6f30caebe18b","url":"https:\/\/arkhamdb.com\/card\/51026","imagesrc":"\/bundles\/cards\/51026.png","spoiler":1},{"pack_code":"rtdwl","pack_name":"Return to the Dunwich Legacy","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_the_essex_county_express","encounter_name":"Return to The Essex County Express","linked_to_code":"51026","linked_to_name":"Where There's Smoke","position":26,"exceptional":false,"myriad":false,"encounter_position":2,"code":"51026b","name":"The Conductor","real_name":"The Conductor","subname":"Beast from beyond the Gate","text":"<b>Spawn<\/b> - Leftmost location.\nHunter. Massive.\n<b>Forced<\/b> - When The Conductor is defeated: Attach it to the current agenda. After you advance the attached agenda, draw The Conductor.\n<b>Forced<\/b> - When The Conductor's location leaves play: Instead of discarding The Conductor, move it one location to the right.","real_text":"<b>Spawn<\/b> - Leftmost location.\nHunter. Massive.\n<b>Forced<\/b> - When The Conductor is defeated: Attach it to the current agenda. After you advance the attached agenda, draw The Conductor.\n<b>Forced<\/b> - When The Conductor's location leaves play: Instead of discarding The Conductor, move it one location to the right.","quantity":1,"health":4,"health_per_investigator":false,"enemy_damage":2,"enemy_horror":1,"enemy_fight":3,"enemy_evade":3,"real_slot":"","traits":"Monster. Elite.","real_traits":"Monster. Elite.","illustrator":"Matthew Cowdery","is_unique":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/51026b","imagesrc":"\/bundles\/cards\/51026b.png","spoiler":1,"linked_card":{"pack_code":"rtdwl","pack_name":"Return to the Dunwich Legacy","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_the_essex_county_express","encounter_name":"Return to The Essex County Express","id":1603,"position":26,"exceptional":false,"myriad":false,"encounter_position":2,"code":"51026","name":"Where There's Smoke","real_name":"Where There's Smoke","subname":null,"bonded_to":null,"bonded_count":null,"cost":null,"text":"","customization_text":null,"customization_change":null,"real_text":null,"quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":2,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":null,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":"","stage":0,"traits":null,"real_traits":null,"tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"As the train to Dunwich comes to a jarring stop, you look out the window behind you and see an immense tear in the sky, like a rip in a piece of cloth. From this tear, a winged beast emerges. It lets out a painful screech and descends upon the train.","illustrator":"Matt Bradbury","is_unique":false,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":"bde145c7-7917-4067-ba3f-6f30caebe18b","url":"https:\/\/arkhamdb.com\/card\/51026","imagesrc":"\/bundles\/cards\/51026.png","spoiler":1}},{"pack_code":"rtdwl","pack_name":"Return to the Dunwich Legacy","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_the_essex_county_express","encounter_name":"Return to The Essex County Express","position":27,"exceptional":false,"myriad":false,"encounter_position":3,"code":"51027","name":"A Tear in Reality (v.II)","real_name":"A Tear in Reality (v.II)","quantity":1,"doom":2,"health_per_investigator":false,"real_slot":"","stage":1,"flavor":"The force of the gate grows with the presence of the winged beast. Several of the rearmost train cars are pulled backward, and there is a dreadful metallic crunch as they are detached. The train cars topple upward and into the rift in the sky. Nearby passengers are panicking, others are cowering in their seats, and one elderly man has fainted in fear.","illustrator":"Matt Bradbury","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Remove the leftmost location from the game (or place it in the victory display if it has Victory X and no clues on it). Each investigator at that location is defeated. Each enemy and asset at that location is discarded.\nDiscard all clues controlled by the investigators.","back_flavor":"The rearmost car of the train detaches as it is pulled backward. To your horror, it rises off the tracks and is consumed by the gate above you.","back_name":"Keep Moving!","octgn_id":"ef5a7a89-35a3-44d1-897d-9920d2099093","url":"https:\/\/arkhamdb.com\/card\/51027","imagesrc":"\/bundles\/cards\/51027.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/51027b.png"},{"pack_code":"rtdwl","pack_name":"Return to the Dunwich Legacy","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_the_essex_county_express","encounter_name":"Return to The Essex County Express","position":28,"exceptional":false,"myriad":false,"encounter_position":4,"code":"51028","name":"Engine Car","real_name":"Engine Car","text":"Engine Car is connected to the location to the left of it.\nEngine Car cannot be investigated.\n<b>Forced<\/b> - After you reveal Engine Car: Put the set-aside Engineer into play at the Engine Car.","real_text":"Engine Car is connected to the location to the left of it.\nEngine Car cannot be investigated.\n<b>Forced<\/b> - After you reveal Engine Car: Put the set-aside Engineer into play at the Engine Car.","quantity":1,"shroud":3,"clues":2,"health_per_investigator":false,"victory":1,"real_slot":"","traits":"Train.","real_traits":"Train.","illustrator":"Vlad Ricean","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Engine Car is connected to the location to the left of it.\nYou cannot enter Engine Car unless all of the clues on the location to its left have been discovered.","octgn_id":"c81f849a-64d5-4444-bc1a-314870e5ba56","url":"https:\/\/arkhamdb.com\/card\/51028","imagesrc":"\/bundles\/cards\/51028.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/51028b.png"},{"pack_code":"rtdwl","pack_name":"Return to the Dunwich Legacy","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_the_essex_county_express","encounter_name":"Return to The Essex County Express","position":29,"exceptional":false,"myriad":false,"encounter_position":5,"code":"51029","name":"Freight Car","real_name":"Freight Car","text":"Freight Car is connected to the locations to the left and right of it.\n<b>Forced<\/b> - At the end of the round: Each investigator on the Freight Car must test [agility] (1). Each investigator who fails must test [agility] (1) again. Each investigator who fails this second test is pulled into the vortex above and is defeated.","real_text":"Freight Car is connected to the locations to the left and right of it.\n<b>Forced<\/b> - At the end of the round: Each investigator on the Freight Car must test [agility] (1). Each investigator who fails must test [agility] (1) again. Each investigator who fails this second test is pulled into the vortex above and is defeated.","quantity":1,"shroud":1,"clues":2,"health_per_investigator":false,"real_slot":"","traits":"Train.","real_traits":"Train.","illustrator":"Dimitri Bielak","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Train Car is connected to the locations to the left and right of it.\nYou cannot enter Train Car unless all of the clues on the location to its left have been discovered.","back_name":"Train Car","octgn_id":"0fa20844-7237-4ff4-be80-0f31fe6accfc","url":"https:\/\/arkhamdb.com\/card\/51029","imagesrc":"\/bundles\/cards\/51029.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/51029b.png"},{"pack_code":"rtdwl","pack_name":"Return to the Dunwich Legacy","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_the_essex_county_express","encounter_name":"Return to The Essex County Express","position":30,"exceptional":false,"myriad":false,"encounter_position":6,"code":"51030","name":"Baggage Car","real_name":"Baggage Car","text":"Baggage Car is connected to the locations to the left and right of it.\nBaggage Car cannot be investigated.\n[action] Choose and discard a card from your hand: Discover 1 clue in the Baggage Car.","real_text":"Baggage Car is connected to the locations to the left and right of it.\nBaggage Car cannot be investigated.\n[action] Choose and discard a card from your hand: Discover 1 clue in the Baggage Car.","quantity":1,"shroud":3,"clues":3,"clues_fixed":true,"health_per_investigator":false,"real_slot":"","traits":"Train.","real_traits":"Train.","illustrator":"Dual Brush Studios","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Train Car is connected to the locations to the left and right of it.\nYou cannot enter Train Car unless all of the clues on the location to its left have been discovered.","back_name":"Train Car","octgn_id":"a152582d-bd8f-48ee-9939-7e8383067d95","url":"https:\/\/arkhamdb.com\/card\/51030","imagesrc":"\/bundles\/cards\/51030.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/51030b.png"},{"pack_code":"rtdwl","pack_name":"Return to the Dunwich Legacy","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"return_to_the_essex_county_express","encounter_name":"Return to The Essex County Express","position":31,"exceptional":false,"myriad":false,"encounter_position":7,"code":"51031","name":"Engineer","real_name":"Engineer","text":"[action] If Engineer is ready: <b>Parley.<\/b> Test [willpower] or [intellect] (4). If you succeed, take control of Engineer. If you already control Engineer, discover 1 clue from your location instead. Any investigator at Engineer's location may trigger this action.\n<b>Forced<\/b> - When Engineer would be discarded: Instead, heal all damage and horror from it, lose control of it, and exhaust it.","real_text":"[action] If Engineer is ready: <b>Parley.<\/b> Test [willpower] or [intellect] (4). If you succeed, take control of Engineer. If you already control Engineer, discover 1 clue from your location instead. Any investigator at Engineer's location may trigger this action.\n<b>Forced<\/b> - When Engineer would be discarded: Instead, heal all damage and horror from it, lose control of it, and exhaust it.","quantity":1,"health":2,"health_per_investigator":false,"sanity":2,"real_slot":"","traits":"Ally. Bystander.","real_traits":"Ally. Bystander.","illustrator":"Derek D Edgell","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"7a1102fd-f1d5-4cf5-a99a-ea75b678b08d","url":"https:\/\/arkhamdb.com\/card\/51031","imagesrc":"\/bundles\/cards\/51031.png","spoiler":1},{"pack_code":"rtdwl","pack_name":"Return to the Dunwich Legacy","type_code":"scenario","type_name":"Scenario","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_blood_on_the_altar","encounter_name":"Return to Blood on the Altar","position":32,"exceptional":false,"myriad":false,"encounter_position":1,"code":"51032","name":"Return to Blood on the Altar","real_name":"Return to Blood on the Altar","text":"Perform the setup as indicated in <i>The Dunwich Legacy<\/i> Campaign Guide, with the following exceptions:\n- When gathering encounter sets, also gather the new encounter sets for <i>Return to Blood on the Altar<\/i> shown here.\n- Set each copy of Hired Gun aside, out of play.\n- Remove the original Village Commons location from the game and replace it with the new Village Commons <i>(Silent Decay)<\/i>.\n<b>(Continued on reverse side.)<\/b>","real_text":"Perform the setup as indicated in <i>The Dunwich Legacy<\/i> Campaign Guide, with the following exceptions:\n- When gathering encounter sets, also gather the new encounter sets for <i>Return to Blood on the Altar<\/i> shown here.\n- Set each copy of Hired Gun aside, out of play.\n- Remove the original Village Commons location from the game and replace it with the new Village Commons <i>(Silent Decay)<\/i>.\n<b>(Continued on reverse side.)<\/b>","quantity":1,"health_per_investigator":false,"real_slot":"","is_unique":false,"permanent":false,"double_sided":true,"back_text":"- Add the new locations to the original locations from the <i>Blood on the Altar<\/i> encounter set. Remove 1 of the 3 copies of each of these locations from the game at random. Then, choose 1 of the 6 remaining locations at random and remove it from the game as well. Put the remaining locations into play.\n- When placing encounter cards underneath locations, do not include the 6 cards from the <i>Naomi's Crew<\/i> encounter set.\n- Check Campaign Log. <i>If the O'Bannion gang has a bone to pick with the investigators<\/i>: Spawn one set-aside Hired Gun at one of the locations not connected to Village Commons. Shuffle the other set-aside Hired Gun into the encounter deck.","octgn_id":"268fed05-adc1-4adb-9576-24b91cd135d4","url":"https:\/\/arkhamdb.com\/card\/51032","imagesrc":"\/bundles\/cards\/51032.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/51032b.png"},{"pack_code":"rtdwl","pack_name":"Return to the Dunwich Legacy","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_blood_on_the_altar","encounter_name":"Return to Blood on the Altar","position":33,"exceptional":false,"myriad":false,"encounter_position":2,"code":"51033","name":"Village Commons","real_name":"Village Commons","subname":"Silent Decay","text":"Each investigator at Village Commons cannot take draw or resource actions.\n[action]: <b>Resign.<\/b> \"This is suicide! We're better off hiding out the night.\"","real_text":"Each investigator at Village Commons cannot take draw or resource actions.\n[action]: <b>Resign.<\/b> \"This is suicide! We're better off hiding out the night.\"","quantity":1,"shroud":3,"clues":0,"health_per_investigator":false,"real_slot":"","traits":"Dunwich. Central.","real_traits":"Dunwich. Central.","illustrator":"Lucas Staniec","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"\u2026it is hard to prevent the impression of a faint, malign odour about the village street, as of the massed mould and decay of centuries.\n-H. P. Lovecraft, \"The Dunwich Horror\"","octgn_id":"2d3c2b40-d775-419e-8e88-efdade5ee5cb","url":"https:\/\/arkhamdb.com\/card\/51033","imagesrc":"\/bundles\/cards\/51033.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/51033b.png"},{"pack_code":"rtdwl","pack_name":"Return to the Dunwich Legacy","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_blood_on_the_altar","encounter_name":"Return to Blood on the Altar","position":34,"exceptional":false,"myriad":false,"encounter_position":3,"code":"51034","name":"Bishop's Brook","real_name":"Bishop's Brook","text":"<b>Forced<\/b> - After you reveal Bishop's Brook: Test [agility] (4). If you fail, take 2 damage.\n[fast] If there are no clues here: Draw the encounter card underneath Bishop's Brook. (Group limit once per game.)","real_text":"<b>Forced<\/b> - After you reveal Bishop's Brook: Test [agility] (4). If you fail, take 2 damage.\n[fast] If there are no clues here: Draw the encounter card underneath Bishop's Brook. (Group limit once per game.)","quantity":1,"shroud":3,"clues":2,"clues_fixed":true,"health_per_investigator":false,"real_slot":"","traits":"Dunwich.","real_traits":"Dunwich.","illustrator":"Alexander Tooth","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"One dreads to trust the tenebrous tunnel of the bridge, yet there is no way to avoid it.\n-H. P. Lovecraft, \"The Dunwich Horror\"","octgn_id":"07c26c59-f752-4300-bd1d-5b637c497f42","url":"https:\/\/arkhamdb.com\/card\/51034","imagesrc":"\/bundles\/cards\/51034.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/51034b.png"},{"pack_code":"rtdwl","pack_name":"Return to the Dunwich Legacy","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_blood_on_the_altar","encounter_name":"Return to Blood on the Altar","position":35,"exceptional":false,"myriad":false,"encounter_position":4,"code":"51035","name":"Burned Ruins","real_name":"Burned Ruins","text":"<b>Forced<\/b> - After you successfully investigate Burned Ruins: Take 1 damage.\n[fast] If there are no clues here: Draw the encounter card underneath Burned Ruins. (Group limit once per game.)","real_text":"<b>Forced<\/b> - After you successfully investigate Burned Ruins: Take 1 damage.\n[fast] If there are no clues here: Draw the encounter card underneath Burned Ruins. (Group limit once per game.)","quantity":1,"shroud":2,"clues":3,"clues_fixed":true,"health_per_investigator":false,"real_slot":"","traits":"Dunwich.","real_traits":"Dunwich.","illustrator":"Mariusz Gandzel","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"It is not reassuring to see, on a closer glance, that most of the houses are deserted and falling to ruin\u2026\n-H. P. Lovecraft, \"The Dunwich Horror\"","octgn_id":"343b7334-2bdd-49f6-90f5-6f4549dc3abf","url":"https:\/\/arkhamdb.com\/card\/51035","imagesrc":"\/bundles\/cards\/51035.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/51035b.png"},{"pack_code":"rtdwl","pack_name":"Return to the Dunwich Legacy","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_blood_on_the_altar","encounter_name":"Return to Blood on the Altar","position":36,"exceptional":false,"myriad":false,"encounter_position":5,"code":"51036","name":"Osborn's General Store","real_name":"Osborn's General Store","text":"<b>Forced<\/b> - After you reveal Osborn's General Store: Gain 2 resources.\n[fast] If there are no clues here: Draw the encounter card underneath Osborn's General Store. (Group limit once per game.)","real_text":"<b>Forced<\/b> - After you reveal Osborn's General Store: Gain 2 resources.\n[fast] If there are no clues here: Draw the encounter card underneath Osborn's General Store. (Group limit once per game.)","quantity":1,"shroud":3,"clues":1,"health_per_investigator":false,"real_slot":"","traits":"Dunwich.","real_traits":"Dunwich.","illustrator":"Mark Molnar","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"From the air of hushed fright at Osborn\u2019s store they knew something hideous had happened\u2026\n-H. P. Lovecraft, \"The Dunwich Horror\"","octgn_id":"73664ed1-d664-4a91-8c09-8e2cac562424","url":"https:\/\/arkhamdb.com\/card\/51036","imagesrc":"\/bundles\/cards\/51036.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/51036b.png"},{"pack_code":"rtdwl","pack_name":"Return to the Dunwich Legacy","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_blood_on_the_altar","encounter_name":"Return to Blood on the Altar","position":37,"exceptional":false,"myriad":false,"encounter_position":6,"code":"51037","name":"Congregational Church","real_name":"Congregational Church","text":"<b>Forced<\/b> - After you reveal Congregational Church: Search the encounter deck and discard pile for a copy of Kidnapped! and draw it. Shuffle the encounter deck.\n[fast] If there are no clues here: Draw the encounter card underneath Congregational Church. (Group limit once per game.)","real_text":"<b>Forced<\/b> - After you reveal Congregational Church: Search the encounter deck and discard pile for a copy of Kidnapped! and draw it. Shuffle the encounter deck.\n[fast] If there are no clues here: Draw the encounter card underneath Congregational Church. (Group limit once per game.)","quantity":1,"shroud":1,"clues":1,"health_per_investigator":false,"real_slot":"","traits":"Dunwich.","real_traits":"Dunwich.","illustrator":"Mark Molnar","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"\"I my self did not more than a Fortnight ago catch a very plain Discourse of evill Powers in the Hill behind my House; wherein there were a Rattling and Rolling, Groaning, Screeching, and Hissing, such as no Things of this Earth cou\u2019d raise up\u2026\"\n-H. P. Lovecraft, \"The Dunwich Horror\"","octgn_id":"5197081e-569a-4093-802f-8e4f22f592d9","url":"https:\/\/arkhamdb.com\/card\/51037","imagesrc":"\/bundles\/cards\/51037.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/51037b.png"},{"pack_code":"rtdwl","pack_name":"Return to the Dunwich Legacy","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_blood_on_the_altar","encounter_name":"Return to Blood on the Altar","position":38,"exceptional":false,"myriad":false,"encounter_position":7,"code":"51038","name":"House in the Reeds","real_name":"House in the Reeds","text":"While you are in the House in the Reeds, you cannot play assets.\n[fast] If there are no clues here: Draw the encounter card underneath House in the Reeds. (Group limit once per game.)","real_text":"While you are in the House in the Reeds, you cannot play assets.\n[fast] If there are no clues here: Draw the encounter card underneath House in the Reeds. (Group limit once per game.)","quantity":1,"shroud":2,"clues":1,"health_per_investigator":false,"real_slot":"","traits":"Dunwich.","real_traits":"Dunwich.","illustrator":"Dimitri Bielak","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"Even the locals stay away from this half-sunken hovel.","octgn_id":"c29a7228-7b52-47d8-bc05-3160f1c6445b","url":"https:\/\/arkhamdb.com\/card\/51038","imagesrc":"\/bundles\/cards\/51038.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/51038b.png"},{"pack_code":"rtdwl","pack_name":"Return to the Dunwich Legacy","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_blood_on_the_altar","encounter_name":"Return to Blood on the Altar","position":39,"exceptional":false,"myriad":false,"encounter_position":8,"code":"51039","name":"Schoolhouse","real_name":"Schoolhouse","text":"<b>Forced<\/b> - After you discover a clue from this location: Search the encounter deck and discard pile for a copy of Servant of Many Mouths and draw it. Shuffle the encounter deck.\n[fast] If there are no clues here: Draw the encounter card underneath Schoolhouse. (Group limit once per game.)","real_text":"<b>Forced<\/b> - After you discover a clue from this location: Search the encounter deck and discard pile for a copy of Servant of Many Mouths and draw it. Shuffle the encounter deck.\n[fast] If there are no clues here: Draw the encounter card underneath Schoolhouse. (Group limit once per game.)","quantity":1,"shroud":4,"clues":1,"clues_fixed":true,"health_per_investigator":false,"real_slot":"","traits":"Dunwich.","real_traits":"Dunwich.","illustrator":"Mark Molnar","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"With its crumbling rooftop and rat-infested walls, this is hardly even a house, let alone a schoolhouse.","octgn_id":"d7ec503a-473a-4f3f-87dc-b76caf8454b9","url":"https:\/\/arkhamdb.com\/card\/51039","imagesrc":"\/bundles\/cards\/51039.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/51039b.png"},{"pack_code":"rtdwl","pack_name":"Return to the Dunwich Legacy","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_blood_on_the_altar","encounter_name":"Return to Blood on the Altar","position":40,"exceptional":false,"myriad":false,"encounter_position":9,"code":"51040","name":"Hired Gun","real_name":"Hired Gun","text":"Each [[Criminal]] enemy <i>(including Hired Gun)<\/i> gains: \"Hunter. <b>Prey<\/b> - Most resources.\"\nEach copy of Hunted Down gains peril and surge.","real_text":"Each [[Criminal]] enemy <i>(including Hired Gun)<\/i> gains: \"Hunter. <b>Prey<\/b> - Most resources.\"\nEach copy of Hunted Down gains peril and surge.","quantity":2,"health":4,"health_per_investigator":false,"enemy_damage":1,"enemy_horror":1,"enemy_fight":3,"enemy_evade":1,"real_slot":"","traits":"Humanoid. Criminal. Syndicate.","real_traits":"Humanoid. Criminal. Syndicate.","flavor":"\"The O'Bannions send their regards.\"","illustrator":"Rafa\u0142 Hrynkiewicz","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"8a32ab23-999b-4c7f-ad78-e417c4f6a8cf","url":"https:\/\/arkhamdb.com\/card\/51040","imagesrc":"\/bundles\/cards\/51040.png","spoiler":1},{"pack_code":"rtdwl","pack_name":"Return to the Dunwich Legacy","type_code":"scenario","type_name":"Scenario","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_undimensioned_and_unseen","encounter_name":"Return to Undimensioned and Unseen","position":41,"exceptional":false,"myriad":false,"encounter_position":1,"code":"51041","name":"Return to Undimensioned and Unseen","real_name":"Return to Undimensioned and Unseen","text":"Perform the setup as indicated in <i>The Dunwich Legacy<\/i> Campaign Guide, with the following exceptions:\n- When gathering encounter sets, also gather the new encounter sets for <i>Return to Undimensioned and Unseen<\/i> shown here.\n<b>(Continued on reverse side.)<\/b>","real_text":"Perform the setup as indicated in <i>The Dunwich Legacy<\/i> Campaign Guide, with the following exceptions:\n- When gathering encounter sets, also gather the new encounter sets for <i>Return to Undimensioned and Unseen<\/i> shown here.\n<b>(Continued on reverse side.)<\/b>","quantity":1,"health_per_investigator":false,"real_slot":"","is_unique":false,"permanent":false,"double_sided":true,"back_text":"- Remove 4 copies of Brood of Yog-Sothoth from the original scenario and replace them with the 4 new versions of Brood of Yog-Sothoth from the <i>Return to Undimensioned and Unseen<\/i> encounter set.\n<hr>For the duration of this scenario, the following additional rule applies:\n\"If a Brood of Yog-Sothoth would be put into play, it is chosen at random from among the set-aside versions of Brood of Yog-Sothoth.\"\nAttach this card to the scenario reference card as a reminder.","octgn_id":"0fab286f-04e0-4e7f-b888-5cb1ec5d4826","url":"https:\/\/arkhamdb.com\/card\/51041","imagesrc":"\/bundles\/cards\/51041.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/51041b.png"},{"pack_code":"rtdwl","pack_name":"Return to the Dunwich Legacy","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_undimensioned_and_unseen","encounter_name":"Return to Undimensioned and Unseen","position":42,"exceptional":false,"myriad":false,"encounter_position":2,"code":"51042","name":"Brood of Yog-Sothoth","real_name":"Brood of Yog-Sothoth","subname":"Charging Beast","text":"Massive.\nBrood of Yog-Sothoth gets +1 [per_investigator] health and cannot be damaged or attacked except using the ability on Esoteric Formula.\n<b>Forced<\/b> - After Brood of Yog-Sothoth moves for the first time each round, if it is unengaged: It immediately moves again toward a random location.","real_text":"Massive.\nBrood of Yog-Sothoth gets +1 [per_investigator] health and cannot be damaged or attacked except using the ability on Esoteric Formula.\n<b>Forced<\/b> - After Brood of Yog-Sothoth moves for the first time each round, if it is unengaged: It immediately moves again toward a random location.","quantity":1,"health":1,"health_per_investigator":false,"enemy_damage":2,"enemy_horror":1,"enemy_fight":5,"enemy_evade":4,"victory":1,"real_slot":"","traits":"Monster. Abomination.","real_traits":"Monster. Abomination.","illustrator":"Helge C. Balzer","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"ba51ce1d-50b9-4d09-b88d-1d5c804179f5","url":"https:\/\/arkhamdb.com\/card\/51042","imagesrc":"\/bundles\/cards\/51042.png","spoiler":1},{"pack_code":"rtdwl","pack_name":"Return to the Dunwich Legacy","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_undimensioned_and_unseen","encounter_name":"Return to Undimensioned and Unseen","position":43,"exceptional":false,"myriad":false,"encounter_position":3,"code":"51043","name":"Brood of Yog-Sothoth","real_name":"Brood of Yog-Sothoth","subname":"Swelling Devourer","text":"Massive.\nBrood of Yog-Sothoth gets +2 [per_investigator] health and cannot be damaged or attacked except using the ability on Esoteric Formula.","real_text":"Massive.\nBrood of Yog-Sothoth gets +2 [per_investigator] health and cannot be damaged or attacked except using the ability on Esoteric Formula.","quantity":1,"health":2,"health_per_investigator":false,"enemy_damage":1,"enemy_horror":2,"enemy_fight":6,"enemy_evade":2,"victory":1,"real_slot":"","traits":"Monster. Abomination.","real_traits":"Monster. Abomination.","illustrator":"Stanislav Dikolenko","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"55628c36-70ad-4855-9e6f-4e1e04093d88","url":"https:\/\/arkhamdb.com\/card\/51043","imagesrc":"\/bundles\/cards\/51043.png","spoiler":1},{"pack_code":"rtdwl","pack_name":"Return to the Dunwich Legacy","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_undimensioned_and_unseen","encounter_name":"Return to Undimensioned and Unseen","position":44,"exceptional":false,"myriad":false,"encounter_position":4,"code":"51044","name":"Brood of Yog-Sothoth","real_name":"Brood of Yog-Sothoth","subname":"Thrashing Spawn","text":"Massive. Retaliate.\nBrood of Yog-Sothoth gets +1 [per_investigator] health and cannot be damaged or attacked except using the ability on Esoteric Formula.","real_text":"Massive. Retaliate.\nBrood of Yog-Sothoth gets +1 [per_investigator] health and cannot be damaged or attacked except using the ability on Esoteric Formula.","quantity":1,"health":1,"health_per_investigator":false,"enemy_damage":2,"enemy_horror":1,"enemy_fight":7,"enemy_evade":3,"victory":1,"real_slot":"","traits":"Monster. Abomination.","real_traits":"Monster. Abomination.","illustrator":"Sam Lamont","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"7bd6e269-bfe1-463c-a216-03faa3816201","url":"https:\/\/arkhamdb.com\/card\/51044","imagesrc":"\/bundles\/cards\/51044.png","spoiler":1},{"pack_code":"rtdwl","pack_name":"Return to the Dunwich Legacy","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_undimensioned_and_unseen","encounter_name":"Return to Undimensioned and Unseen","position":45,"exceptional":false,"myriad":false,"encounter_position":5,"code":"51045","name":"Brood of Yog-Sothoth","real_name":"Brood of Yog-Sothoth","subname":"Amorphous Terror","text":"Massive. Retaliate.\nBrood of Yog-Sothoth gets +1 [per_investigator] health and cannot be damaged or attacked except using the ability on Esoteric Formula.\n<b>Forced<\/b> - After Brood of Yog-Sothoth enters your location, or vice versa: Test [willpower] (3). If you fail, take 1 horror.","real_text":"Massive. Retaliate.\nBrood of Yog-Sothoth gets +1 [per_investigator] health and cannot be damaged or attacked except using the ability on Esoteric Formula.\n<b>Forced<\/b> - After Brood of Yog-Sothoth enters your location, or vice versa: Test [willpower] (3). If you fail, take 1 horror.","quantity":1,"health":1,"health_per_investigator":false,"enemy_damage":1,"enemy_horror":2,"enemy_fight":6,"enemy_evade":3,"victory":1,"real_slot":"","traits":"Monster. Abomination.","real_traits":"Monster. Abomination.","illustrator":"Helge C. Balzer","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"0b8e1a78-4425-4c9f-a0de-d3477381629d","url":"https:\/\/arkhamdb.com\/card\/51045","imagesrc":"\/bundles\/cards\/51045.png","spoiler":1},{"pack_code":"rtdwl","pack_name":"Return to the Dunwich Legacy","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_undimensioned_and_unseen","encounter_name":"Return to Undimensioned and Unseen","position":46,"exceptional":false,"myriad":false,"encounter_position":6,"code":"51046","name":"Imperceptible Creature","real_name":"Imperceptible Creature","text":"Surge.\n<b>Revelation<\/b> - Attach to a Brood of Yog-Sothoth enemy in play without a copy of Imperceptible Creature attached. Remove 1 clue from that enemy.\nAttached enemy gains [[Elite]].","real_text":"Surge.\n<b>Revelation<\/b> - Attach to a Brood of Yog-Sothoth enemy in play without a copy of Imperceptible Creature attached. Remove 1 clue from that enemy.\nAttached enemy gains [[Elite]].","quantity":2,"health_per_investigator":false,"real_slot":"","traits":"Power.","real_traits":"Power.","illustrator":"Matthew Cowdery","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"c49e03d3-66c3-4f2c-a949-58b7fe951ff9","url":"https:\/\/arkhamdb.com\/card\/51046","imagesrc":"\/bundles\/cards\/51046.png","spoiler":1},{"pack_code":"rtdwl","pack_name":"Return to the Dunwich Legacy","type_code":"scenario","type_name":"Scenario","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_where_doom_awaits","encounter_name":"Return to Where Doom Awaits","position":47,"exceptional":false,"myriad":false,"encounter_position":1,"code":"51047","name":"Return to Where Doom Awaits","real_name":"Return to Where Doom Awaits","text":"Perform the setup as indicated in <i>The Dunwich Legacy<\/i> Campaign Guide, with the following exceptions:\n- When gathering encounter sets, also gather the new encounter sets for <i>Return to Where Doom Awaits<\/i> shown here.\n- Set Naomi O'Bannion aside, out of play.\n<b>(Continued on reverse side.)<\/b>","real_text":"Perform the setup as indicated in <i>The Dunwich Legacy<\/i> Campaign Guide, with the following exceptions:\n- When gathering encounter sets, also gather the new encounter sets for <i>Return to Where Doom Awaits<\/i> shown here.\n- Set Naomi O'Bannion aside, out of play.\n<b>(Continued on reverse side.)<\/b>","quantity":1,"health_per_investigator":false,"real_slot":"","is_unique":false,"permanent":false,"double_sided":true,"back_text":"- Replace the original Base of the Hill and Ascending Path with the new Base of the Hill <i>(Warped and Twisted)<\/i> and Ascending Path <i>(Warped and Twisted)<\/i>.\n- Add the new Diverging Path and Altered Path to the original Diverging Paths and Altered Paths. Then, randomly remove 1 of each from the game. <i>(You will remove an additional copy of each during standard setup.)<\/i>\n- Check Campaign Log. <i>If Naomi has your back<\/i>: Instead of gaining clues from the token bank via the effect from <b>Part 1<\/b> in the Campaign Guide, the lead investigator may choose an investigator to add the set-aside Naomi O'Bannion to his or her deck. This card does not count toward that investigator's deck size.","octgn_id":"ab93d222-6c67-4e91-b473-b9e0c39b61e2","url":"https:\/\/arkhamdb.com\/card\/51047","imagesrc":"\/bundles\/cards\/51047.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/51047b.png"},{"pack_code":"rtdwl","pack_name":"Return to the Dunwich Legacy","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_where_doom_awaits","encounter_name":"Return to Where Doom Awaits","position":48,"exceptional":false,"myriad":false,"encounter_position":2,"code":"51048","name":"Base of the Hill","real_name":"Base of the Hill","subname":"Warped and Twisted","text":"Base of the Hill is connected to each copy of Diverging Path.\n<b>Forced<\/b> - After you discover 1 or more clues from Base of the Hill: Spend those clues and put that many random set-aside Diverging Path locations into play.\n[action]: <b>Resign.<\/b> \"This is more than I signed up for!\"","real_text":"Base of the Hill is connected to each copy of Diverging Path.\n<b>Forced<\/b> - After you discover 1 or more clues from Base of the Hill: Spend those clues and put that many random set-aside Diverging Path locations into play.\n[action]: <b>Resign.<\/b> \"This is more than I signed up for!\"","quantity":1,"shroud":4,"clues":3,"clues_fixed":true,"health_per_investigator":false,"real_slot":"","traits":"Dunwich. Sentinel Hill.","real_traits":"Dunwich. Sentinel Hill.","illustrator":"Dimitri Bielak","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"The long slope of Sentinel Hill rises before you, cresting in the jagged edges of Sentinel Peak.","octgn_id":"5e33616e-3251-498e-8b52-7765911e2d93","url":"https:\/\/arkhamdb.com\/card\/51048","imagesrc":"\/bundles\/cards\/51048.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/51048b.png"},{"pack_code":"rtdwl","pack_name":"Return to the Dunwich Legacy","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_where_doom_awaits","encounter_name":"Return to Where Doom Awaits","position":49,"exceptional":false,"myriad":false,"encounter_position":3,"code":"51049","name":"Ascending Path","real_name":"Ascending Path","subname":"Warped and Twisted","text":"Ascending Path is connected to each copy of Altered Path.\n<b>Forced<\/b> - After you discover 1 or more clues from Ascending Path: Spend those clues and put that many random set-aside Altered Path locations into play.","real_text":"Ascending Path is connected to each copy of Altered Path.\n<b>Forced<\/b> - After you discover 1 or more clues from Ascending Path: Spend those clues and put that many random set-aside Altered Path locations into play.","quantity":1,"shroud":4,"clues":3,"clues_fixed":true,"health_per_investigator":false,"real_slot":"","traits":"Dunwich. Sentinel Hill.","real_traits":"Dunwich. Sentinel Hill.","illustrator":"Dimitri Bielak","is_unique":false,"permanent":false,"double_sided":true,"back_text":"The path leading farther up the hill is masked. You cannot move into Ascending Path.","back_flavor":"When you try to follow the path leading farther up Sentinel Hill, you somehow end up walking in a perpetual loop. Each time you stop to get your bearings, you find yourself back at the base of the hill again.","octgn_id":"95721a1b-fc69-4fe7-8b8c-62bff3bc0df1","url":"https:\/\/arkhamdb.com\/card\/51049","imagesrc":"\/bundles\/cards\/51049.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/51049b.png"},{"pack_code":"rtdwl","pack_name":"Return to the Dunwich Legacy","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_where_doom_awaits","encounter_name":"Return to Where Doom Awaits","position":50,"exceptional":false,"myriad":false,"encounter_position":4,"code":"51050","name":"Abandoned Camp","real_name":"Abandoned Camp","text":"<b>Forced<\/b> - After you reveal Abandoned Camp: Lose 2 resources for each action you have performed this round <i>(including this one, if applicable)<\/i>.","real_text":"<b>Forced<\/b> - After you reveal Abandoned Camp: Lose 2 resources for each action you have performed this round <i>(including this one, if applicable)<\/i>.","quantity":1,"shroud":2,"clues":1,"health_per_investigator":false,"real_slot":"","traits":"Dunwich. Woods.","real_traits":"Dunwich. Woods.","flavor":"Someone was definitely here,\nbut there's nothing of any use left\u2026","illustrator":"Dual Brush Studios","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"A path off the beaten trail leads deeper into the woods surrounding Sentinel Hill.","back_name":"Diverging Path","octgn_id":"10ad9b62-60a3-46b2-bfa7-98cd0810a68a","url":"https:\/\/arkhamdb.com\/card\/51050","imagesrc":"\/bundles\/cards\/51050.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/51050b.png"},{"pack_code":"rtdwl","pack_name":"Return to the Dunwich Legacy","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_where_doom_awaits","encounter_name":"Return to Where Doom Awaits","position":51,"exceptional":false,"myriad":false,"encounter_position":5,"code":"51051","name":"Fathomless Lake","real_name":"Fathomless Lake","text":"<b>Forced<\/b> - After you reveal Fathomless Lake: If you have 2 or more actions remaining, place 1 doom on the current agenda.","real_text":"<b>Forced<\/b> - After you reveal Fathomless Lake: If you have 2 or more actions remaining, place 1 doom on the current agenda.","quantity":1,"shroud":4,"clues":1,"health_per_investigator":false,"real_slot":"","traits":"Dunwich. Woods. Altered.","real_traits":"Dunwich. Woods. Altered.","flavor":"There has to be a bottom\u2026","illustrator":"Dimitri Bielak","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"A shiver courses up your spine as you step forth onto the path, its route touched by a bizarre arcane power.","back_name":"Altered Path","octgn_id":"f29036d6-eb41-433e-af3a-6f4ac14a2429","url":"https:\/\/arkhamdb.com\/card\/51051","imagesrc":"\/bundles\/cards\/51051.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/51051b.png"},{"pack_code":"rtdwl","pack_name":"Return to the Dunwich Legacy","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"return_to_where_doom_awaits","encounter_name":"Return to Where Doom Awaits","position":52,"exceptional":false,"myriad":false,"encounter_position":6,"code":"51052","name":"Naomi O'Bannion","real_name":"Naomi O'Bannion","subname":"Ruthless Tactician","cost":5,"text":"You get +1 [intellect] and +1 [combat].\n[reaction] When an investigator at your location reveals a non-[auto_fail] chaos token during an [intellect] or [combat] test, exhaust Naomi O'Bannion: Cancel that chaos token and reveal a new chaos token. For the remainder of this test, if another copy of the canceled chaos token is revealed, cancel it and reveal a new chaos token.","real_text":"You get +1 [intellect] and +1 [combat].\n[reaction] When an investigator at your location reveals a non-[auto_fail] chaos token during an [intellect] or [combat] test, exhaust Naomi O'Bannion: Cancel that chaos token and reveal a new chaos token. For the remainder of this test, if another copy of the canceled chaos token is revealed, cancel it and reveal a new chaos token.","quantity":1,"skill_intellect":2,"skill_combat":2,"health":3,"health_per_investigator":false,"sanity":3,"deck_limit":1,"slot":"Ally","real_slot":"Ally","traits":"Ally. Criminal. Syndicate.","real_traits":"Ally. Criminal. Syndicate.","illustrator":"Alexandre Dainche","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"4edb7393-4a73-4bc0-ab6d-4053e6feecc4","url":"https:\/\/arkhamdb.com\/card\/51052","imagesrc":"\/bundles\/cards\/51052.png","spoiler":1},{"pack_code":"rtdwl","pack_name":"Return to the Dunwich Legacy","type_code":"scenario","type_name":"Scenario","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_lost_in_time_and_space","encounter_name":"Return to Lost in Time and Space","position":53,"exceptional":false,"myriad":false,"encounter_position":1,"code":"51053","name":"Return to Lost in Time and Space","real_name":"Return to Lost in Time and Space","text":"Perform the setup as indicated in <i>The Dunwich Legacy<\/i> Campaign Guide, with the following exceptions:\n- When gathering encounter sets, also gather the new encounter sets for <i>Return to Lost in Time and Space<\/i> shown here.\n- Set Seth Bishop <i>(Thrall of Yog-Sothoth)<\/i> aside, out of play.\n<b>(Continued on reverse side.)<\/b>","real_text":"Perform the setup as indicated in <i>The Dunwich Legacy<\/i> Campaign Guide, with the following exceptions:\n- When gathering encounter sets, also gather the new encounter sets for <i>Return to Lost in Time and Space<\/i> shown here.\n- Set Seth Bishop <i>(Thrall of Yog-Sothoth)<\/i> aside, out of play.\n<b>(Continued on reverse side.)<\/b>","quantity":1,"health_per_investigator":false,"real_slot":"","is_unique":false,"permanent":false,"double_sided":true,"back_text":"- Check Campaign Log. <i>If the Ritual was completed:<\/i> Replace Act 2a - \"Into the Beyond\" with the new Act 2a - \"Into the Beyond (v. II)\" included in this encounter set.\n- Replace Agenda 3a - \"Breaking Through\" with the new Agenda 3a - \"Breaking Through (v. II)\" included in this encounter set.\n- Put the single-sided Realms Beyond location into play and spawn Yog-Sothoth there.","octgn_id":"23bb3a70-dfd7-494f-a295-17aa6592cffc","url":"https:\/\/arkhamdb.com\/card\/51053","imagesrc":"\/bundles\/cards\/51053.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/51053b.png"},{"pack_code":"rtdwl","pack_name":"Return to the Dunwich Legacy","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_lost_in_time_and_space","encounter_name":"Return to Lost in Time and Space","position":54,"exceptional":false,"myriad":false,"encounter_position":2,"code":"51054","name":"Breaking Through (v. II)","real_name":"Breaking Through (v. II)","text":"<b>Forced<\/b> - After you are moved to a location by an encounter card effect: Take 1 horror.","real_text":"<b>Forced<\/b> - After you are moved to a location by an encounter card effect: Take 1 horror.","quantity":1,"doom":6,"health_per_investigator":false,"real_slot":"","stage":3,"flavor":"Throughout this warped dimension, no matter where you travel, there is a haunting shape in the distance. At first, it appears as a disc, like a black moon with many wriggling arms. But as time passes, you can tell it is growing larger and larger\u2026","illustrator":"Stephen Somers","is_unique":false,"permanent":false,"double_sided":true,"back_text":"<b>Revelation<\/b> - Move Yog-Sothoth to The Edge of the Universe (or Another Dimension if The Edge of the Universe is not in play). Remove Realms Beyond from the game and advance to agenda 4a. Ignore the text on Realms Beyond while resolving this ability.","back_name":"The Key and the Gate (v. II)","octgn_id":"f2657fbe-2f44-4cb7-81ff-69139a45c68f","url":"https:\/\/arkhamdb.com\/card\/51054","imagesrc":"\/bundles\/cards\/51054.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/51054b.png"},{"pack_code":"rtdwl","pack_name":"Return to the Dunwich Legacy","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_lost_in_time_and_space","encounter_name":"Return to Lost in Time and Space","position":55,"exceptional":false,"myriad":false,"encounter_position":3,"code":"51055","name":"Into the Beyond (v. II)","real_name":"Into the Beyond (v. II)","text":"[action]: Discard the top 3 cards of the encounter deck. Choose a location discarded by this effect and resolve its 'revelation' ability.\n<b>Objective<\/b> - If an investigator enters The Edge of the Universe, advance.","real_text":"[action]: Discard the top 3 cards of the encounter deck. Choose a location discarded by this effect and resolve its 'revelation' ability.\n<b>Objective<\/b> - If an investigator enters The Edge of the Universe, advance.","quantity":1,"health_per_investigator":false,"real_slot":"","stage":2,"flavor":"You continue to follow the wisp of light, though the treacherous landscape makes it a difficult quarry to chase.","illustrator":"Ethan Patrick Harris","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Spawn the set-aside Seth Bishop <i>(Thrall of Yog-Sothoth)<\/i> enemy at The Edge of the Universe.","back_flavor":"You reach an impossibly dense pitch-black void, and realize that this place is where all of reality - all that is and all that ever will be - ends. In its center, you see a minuscule rift, suspended just out of reach. Somehow, you've reached the other side of the gateway above Sentinel Hill.\nJust then, a voice from the darkness beyond calls to you. \"Git out.\" The wisp of light you've been following flits into the darkness. Moments later, the warped, twisted face of Seth Bishop emerges. His skin crawls with an unnatural mutation. His eyes are wide, filled with a wicked malice. \"Git out! I am his vessel now! I'ave the knowledge of the elders! Now, leave\u2026 or die!\" He cackles madly as his enthralled, misshapen body limps forward\nYou must find a way to close the rift for good, but first you must deal with Seth - that is, with the creature he has become.","back_name":"The Vessel Awaits","octgn_id":"d0311731-da7a-4c3d-813a-db280d59fb68","url":"https:\/\/arkhamdb.com\/card\/51055","imagesrc":"\/bundles\/cards\/51055.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/51055b.png"},{"pack_code":"rtdwl","pack_name":"Return to the Dunwich Legacy","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_lost_in_time_and_space","encounter_name":"Return to Lost in Time and Space","position":56,"exceptional":false,"myriad":false,"encounter_position":4,"code":"51056","name":"Seth Bishop","real_name":"Seth Bishop","subname":"Thrall of Yog-Sothoth","text":"Retaliate.\n<b>Forced<\/b> - When Seth Bishop attacks you during the enemy phase: Either move to Another Dimension after this attack, or Seth Bishop deals +2 damage for this attack.\n<b>Forced<\/b> - After Yog-Sothoth enters Seth Bishop's location (or vice versa): Seth is devoured whole. Remove Seth Bishop from the game. Heal 6 damage from Yog-Sothoth.","real_text":"Retaliate.\n<b>Forced<\/b> - When Seth Bishop attacks you during the enemy phase: Either move to Another Dimension after this attack, or Seth Bishop deals +2 damage for this attack.\n<b>Forced<\/b> - After Yog-Sothoth enters Seth Bishop's location (or vice versa): Seth is devoured whole. Remove Seth Bishop from the game. Heal 6 damage from Yog-Sothoth.","quantity":1,"health":4,"health_per_investigator":true,"enemy_damage":1,"enemy_horror":1,"enemy_fight":5,"enemy_evade":5,"victory":2,"real_slot":"","traits":"Humanoid. Monster. Abomination. Elite.","real_traits":"Humanoid. Monster. Abomination. Elite.","illustrator":"Rafa\u0142 Hrynkiewicz","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"fa3e7f58-8fd2-4a69-8e3c-c0be7a2b4fbe","url":"https:\/\/arkhamdb.com\/card\/51056","imagesrc":"\/bundles\/cards\/51056.png","spoiler":1},{"pack_code":"rtdwl","pack_name":"Return to the Dunwich Legacy","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_lost_in_time_and_space","encounter_name":"Return to Lost in Time and Space","position":57,"exceptional":false,"myriad":false,"encounter_position":5,"code":"51057","name":"Realms Beyond","real_name":"Realms Beyond","subname":"All-In-One","text":"Yog-Sothoth is immune to player card effects, cannot take damage, and cannot leave Realms Beyond.\nAs an additional cost for you to leave Realms Beyond, test [willpower] or [agility] (3). If you fail, cancel the effects of the move.\n<b>Forced<\/b> - When a forced effect would move an investigator or enemy to Another Dimension: Move them here instead. Cannot be canceled.","real_text":"Yog-Sothoth is immune to player card effects, cannot take damage, and cannot leave Realms Beyond.\nAs an additional cost for you to leave Realms Beyond, test [willpower] or [agility] (3). If you fail, cancel the effects of the move.\n<b>Forced<\/b> - When a forced effect would move an investigator or enemy to Another Dimension: Move them here instead. Cannot be canceled.","quantity":1,"shroud":9,"clues":0,"health_per_investigator":false,"real_slot":"","traits":"Otherworld.","real_traits":"Otherworld.","illustrator":"Alexandr Elichev","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"2e2b554d-fc2d-4765-a06c-ee20fae32e28","url":"https:\/\/arkhamdb.com\/card\/51057","imagesrc":"\/bundles\/cards\/51057.png","spoiler":1},{"pack_code":"rtdwl","pack_name":"Return to the Dunwich Legacy","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_lost_in_time_and_space","encounter_name":"Return to Lost in Time and Space","position":58,"exceptional":false,"myriad":false,"encounter_position":6,"code":"51058","name":"Indecipherable Stairs","real_name":"Indecipherable Stairs","text":"<b>Revelation<\/b> - Put Indecipherable Stairs into play and discard the top 3 cards of your deck.\n<b>Forced<\/b> - After you leave Indecipherable Stairs: You must either take 2 horror, or discard Indecipherable Stairs.","real_text":"<b>Revelation<\/b> - Put Indecipherable Stairs into play and discard the top 3 cards of your deck.\n<b>Forced<\/b> - After you leave Indecipherable Stairs: You must either take 2 horror, or discard Indecipherable Stairs.","quantity":1,"shroud":3,"clues":1,"clues_fixed":true,"health_per_investigator":false,"real_slot":"","traits":"Otherworld. Extradimensional.","real_traits":"Otherworld. Extradimensional.","illustrator":"Nele Diel","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"b2970210-868a-4163-a171-bb39efd669a4","url":"https:\/\/arkhamdb.com\/card\/51058","imagesrc":"\/bundles\/cards\/51058.png","spoiler":1},{"pack_code":"rtdwl","pack_name":"Return to the Dunwich Legacy","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_lost_in_time_and_space","encounter_name":"Return to Lost in Time and Space","position":59,"exceptional":false,"myriad":false,"encounter_position":7,"code":"51059","name":"Towering Luminosity","real_name":"Towering Luminosity","text":"<b>Revelation<\/b> - Put Towering Luminosity into play and either place 1 doom on it or take 2 damage.\n<b>Forced<\/b> - After you fail a test while at this location: You must either flip 1 clue on Towering Luminosity to its doom side, or discard Towering Luminosity.","real_text":"<b>Revelation<\/b> - Put Towering Luminosity into play and either place 1 doom on it or take 2 damage.\n<b>Forced<\/b> - After you fail a test while at this location: You must either flip 1 clue on Towering Luminosity to its doom side, or discard Towering Luminosity.","quantity":1,"shroud":3,"clues":4,"clues_fixed":true,"health_per_investigator":false,"real_slot":"","traits":"Otherworld. Extradimensional.","real_traits":"Otherworld. Extradimensional.","illustrator":"Nele Diel","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"725c30d2-7930-4244-ac72-d776caffb9c6","url":"https:\/\/arkhamdb.com\/card\/51059","imagesrc":"\/bundles\/cards\/51059.png","spoiler":1},{"pack_code":"rtdwl","pack_name":"Return to the Dunwich Legacy","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_lost_in_time_and_space","encounter_name":"Return to Lost in Time and Space","position":60,"exceptional":false,"myriad":false,"encounter_position":8,"code":"51060","name":"Unstable Vortex","real_name":"Unstable Vortex","text":"<b>Revelation<\/b> - Put Unstable Vortex into play and discard 1 copy of Tear Through Space, if able.\n<b>Forced<\/b> - At the end of your turn, if you are at Unstable Vortex: You must either draw the top card of the encounter deck, or shuffle Unstable Vortex into the encounter deck.","real_text":"<b>Revelation<\/b> - Put Unstable Vortex into play and discard 1 copy of Tear Through Space, if able.\n<b>Forced<\/b> - At the end of your turn, if you are at Unstable Vortex: You must either draw the top card of the encounter deck, or shuffle Unstable Vortex into the encounter deck.","quantity":1,"shroud":3,"clues":1,"health_per_investigator":false,"real_slot":"","traits":"Otherworld. Extradimensional.","real_traits":"Otherworld. Extradimensional.","illustrator":"Andreas Zafiratos","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"9b909205-76dd-4092-b818-cfe82e216271","url":"https:\/\/arkhamdb.com\/card\/51060","imagesrc":"\/bundles\/cards\/51060.png","spoiler":1},{"pack_code":"rtdwl","pack_name":"Return to the Dunwich Legacy","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"beyond_the_threshold","encounter_name":"Beyond the Threshold","position":61,"exceptional":false,"myriad":false,"encounter_position":1,"code":"51061","name":"Haunting Recollections","real_name":"Haunting Recollections","text":"<b>Revelation<\/b> - For each card in your hand, if there is a copy of that card in your discard pile, take 1 horror (to a maximum of 3 horror). If you take no horror from this effect, discard the top 3 cards of your deck.","real_text":"<b>Revelation<\/b> - For each card in your hand, if there is a copy of that card in your discard pile, take 1 horror (to a maximum of 3 horror). If you take no horror from this effect, discard the top 3 cards of your deck.","quantity":2,"health_per_investigator":false,"real_slot":"","traits":"Hex.","real_traits":"Hex.","illustrator":"Cristi Balanescu","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"7f8eb721-f86c-49c4-8f16-539a12be2313","url":"https:\/\/arkhamdb.com\/card\/51061","imagesrc":"\/bundles\/cards\/51061.png","spoiler":1},{"pack_code":"rtdwl","pack_name":"Return to the Dunwich Legacy","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"beyond_the_threshold","encounter_name":"Beyond the Threshold","position":62,"exceptional":false,"myriad":false,"encounter_position":3,"code":"51062","name":"A Baleful Welcome","real_name":"A Baleful Welcome","text":"Peril.\n<b>Revelation<\/b> - Choose two of the following actions (investigate, fight, evade, move, or play). For the remainder of the round, each investigator cannot perform each chosen action. If this is not the first copy of A Baleful Welcome drawn this phase, choose three of those actions instead.","real_text":"Peril.\n<b>Revelation<\/b> - Choose two of the following actions (investigate, fight, evade, move, or play). For the remainder of the round, each investigator cannot perform each chosen action. If this is not the first copy of A Baleful Welcome drawn this phase, choose three of those actions instead.","quantity":2,"health_per_investigator":false,"real_slot":"","traits":"Hex.","real_traits":"Hex.","illustrator":"Andreas Zafiratos","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"399509b0-154b-4ba5-818c-ac5464777152","url":"https:\/\/arkhamdb.com\/card\/51062","imagesrc":"\/bundles\/cards\/51062.png","spoiler":1},{"pack_code":"rtdwl","pack_name":"Return to the Dunwich Legacy","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"beyond_the_threshold","encounter_name":"Beyond the Threshold","position":63,"exceptional":false,"myriad":false,"encounter_position":5,"code":"51063","name":"Infinite Doorway","real_name":"Infinite Doorway","text":"<b>Revelation<\/b> - Attach to your location.\nAs an additional cost to move into or out of attached location, discard the top card of your deck. If the discarded card is a weakness, draw it. Otherwise, for each copy of the discarded card in your hand or play area, you must either take 1 horror or discard that card.","real_text":"<b>Revelation<\/b> - Attach to your location.\nAs an additional cost to move into or out of attached location, discard the top card of your deck. If the discarded card is a weakness, draw it. Otherwise, for each copy of the discarded card in your hand or play area, you must either take 1 horror or discard that card.","quantity":2,"health_per_investigator":false,"real_slot":"","traits":"Hex.","real_traits":"Hex.","illustrator":"Robert Laskey","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"5ef6ba51-1346-408d-9b1d-2533ac6d96a8","url":"https:\/\/arkhamdb.com\/card\/51063","imagesrc":"\/bundles\/cards\/51063.png","spoiler":1},{"pack_code":"rtdwl","pack_name":"Return to the Dunwich Legacy","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"resurgent_evils","encounter_name":"Resurgent Evils","position":64,"exceptional":false,"myriad":false,"encounter_position":1,"code":"51064","name":"Resurgent Evils","real_name":"Resurgent Evils","text":"Peril.\n<b>Revelation<\/b> - You must either (choose one):\n- Draw the top 2 cards of the encounter deck.\n- Place 1 doom on the current agenda. This effect can cause the current agenda to advance.","real_text":"Peril.\n<b>Revelation<\/b> - You must either (choose one):\n- Draw the top 2 cards of the encounter deck.\n- Place 1 doom on the current agenda. This effect can cause the current agenda to advance.","quantity":3,"health_per_investigator":false,"real_slot":"","traits":"Omen.","real_traits":"Omen.","illustrator":"Anders Fin\u00e9r","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"61dcba54-8642-4d1e-83ed-cc1d00b119ab","url":"https:\/\/arkhamdb.com\/card\/51064","imagesrc":"\/bundles\/cards\/51064.png","spoiler":1},{"pack_code":"rtdwl","pack_name":"Return to the Dunwich Legacy","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"secret_doors","encounter_name":"Secret Doors","position":65,"exceptional":false,"myriad":false,"encounter_position":1,"code":"51065","name":"Secret Door","real_name":"Secret Door","text":"<b>Revelation<\/b> - Attach to the location with the most investigators, and without a Secret Door attached.\nInvestigators cannot leave this location.\n[action]: Test [willpower] (3) to search for the passage or [intellect] (3) to discern the way out. If you succeed, discard Secret Door.","real_text":"<b>Revelation<\/b> - Attach to the location with the most investigators, and without a Secret Door attached.\nInvestigators cannot leave this location.\n[action]: Test [willpower] (3) to search for the passage or [intellect] (3) to discern the way out. If you succeed, discard Secret Door.","quantity":2,"health_per_investigator":false,"real_slot":"","traits":"Obstacle.","real_traits":"Obstacle.","illustrator":"Robert Laskey","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"c8fad645-60f9-4af9-aced-624e43afee0a","url":"https:\/\/arkhamdb.com\/card\/51065","imagesrc":"\/bundles\/cards\/51065.png","spoiler":1},{"pack_code":"rtdwl","pack_name":"Return to the Dunwich Legacy","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"creeping_cold","encounter_name":"Creeping Cold","position":66,"exceptional":false,"myriad":false,"encounter_position":1,"code":"51066","name":"Inexplicable Cold","real_name":"Inexplicable Cold","text":"<b>Revelation<\/b> - Test [agility] (4). For each point you fail by, you must either choose and discard 1 card from your play area or from your hand, or take 1 damage.","real_text":"<b>Revelation<\/b> - Test [agility] (4). For each point you fail by, you must either choose and discard 1 card from your play area or from your hand, or take 1 damage.","quantity":2,"health_per_investigator":false,"real_slot":"","traits":"Hazard.","real_traits":"Hazard.","illustrator":"Arden Beckwith","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"7f293f19-090f-4d19-92fe-851f42b40e86","url":"https:\/\/arkhamdb.com\/card\/51066","imagesrc":"\/bundles\/cards\/51066.png","spoiler":1},{"pack_code":"rtdwl","pack_name":"Return to the Dunwich Legacy","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"creeping_cold","encounter_name":"Creeping Cold","position":67,"exceptional":false,"myriad":false,"encounter_position":3,"code":"51067","name":"Oppressive Mists","real_name":"Oppressive Mists","text":"<b>Revelation<\/b> - Attach to your location. Limit 1 per location.\n<b>Forced<\/b> - After an investigator at this location draws 1 or more cards, that investigator must test [willpower] (3). If that investigator fails, he or she chooses and discards an equal number of cards.\n[action] [action]: Discard Oppressive Mists.","real_text":"<b>Revelation<\/b> - Attach to your location. Limit 1 per location.\n<b>Forced<\/b> - After an investigator at this location draws 1 or more cards, that investigator must test [willpower] (3). If that investigator fails, he or she chooses and discards an equal number of cards.\n[action] [action]: Discard Oppressive Mists.","quantity":2,"health_per_investigator":false,"real_slot":"","traits":"Hazard.","real_traits":"Hazard.","illustrator":"Stanislav Dikolenko","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"4d7175b2-9fd6-49f0-91e2-42b7f7646417","url":"https:\/\/arkhamdb.com\/card\/51067","imagesrc":"\/bundles\/cards\/51067.png","spoiler":1},{"pack_code":"rtdwl","pack_name":"Return to the Dunwich Legacy","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"erratic_fear","encounter_name":"Erratic Fear","position":68,"exceptional":false,"myriad":false,"encounter_position":1,"code":"51068","name":"Violent Commands","real_name":"Violent Commands","text":"<b>Revelation<\/b> - Put Violent Commands into play in your threat area.\n[action]: Deal 2 damage to an investigator at your location and discard Violent Commands.\n<b>Forced<\/b> - At the end of your turn: Test [willpower] (3). If you fail, take 1 horror.","real_text":"<b>Revelation<\/b> - Put Violent Commands into play in your threat area.\n[action]: Deal 2 damage to an investigator at your location and discard Violent Commands.\n<b>Forced<\/b> - At the end of your turn: Test [willpower] (3). If you fail, take 1 horror.","quantity":2,"health_per_investigator":false,"real_slot":"","traits":"Terror.","real_traits":"Terror.","illustrator":"Stephen Somers","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"b5ed3923-db68-4d89-9b62-17aff5f9f48b","url":"https:\/\/arkhamdb.com\/card\/51068","imagesrc":"\/bundles\/cards\/51068.png","spoiler":1},{"pack_code":"rtdwl","pack_name":"Return to the Dunwich Legacy","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"erratic_fear","encounter_name":"Erratic Fear","position":69,"exceptional":false,"myriad":false,"encounter_position":3,"code":"51069","name":"Idle Hands","real_name":"Idle Hands","text":"<b>Revelation<\/b> - Put Idle Hands into play in your threat area.\n[fast] If Idle Hands is in your threat area, during your turn, take 2 damage and discard Idle Hands: You may take an additional action this turn.\n<b>Forced<\/b> - At the end of your turn: Take 1 horror.","real_text":"<b>Revelation<\/b> - Put Idle Hands into play in your threat area.\n[fast] If Idle Hands is in your threat area, during your turn, take 2 damage and discard Idle Hands: You may take an additional action this turn.\n<b>Forced<\/b> - At the end of your turn: Take 1 horror.","quantity":2,"health_per_investigator":false,"real_slot":"","traits":"Terror.","real_traits":"Terror.","illustrator":"Romana Kendelic","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"8b5b3023-3ec8-4b05-97fb-986d8e811e94","url":"https:\/\/arkhamdb.com\/card\/51069","imagesrc":"\/bundles\/cards\/51069.png","spoiler":1},{"pack_code":"rtdwl","pack_name":"Return to the Dunwich Legacy","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"erratic_fear","encounter_name":"Erratic Fear","position":70,"exceptional":false,"myriad":false,"encounter_position":5,"code":"51070","name":"Need for Knowledge","real_name":"Need for Knowledge","text":"<b>Revelation<\/b> - If you have no clues, Need for Knowledge gains surge. Otherwise, test [intellect] (X), where X equals the number of clues you have (to a maximum of 5). For each point you fail by, you must either take 1 horror or place 1 of your clues on your location.","real_text":"<b>Revelation<\/b> - If you have no clues, Need for Knowledge gains surge. Otherwise, test [intellect] (X), where X equals the number of clues you have (to a maximum of 5). For each point you fail by, you must either take 1 horror or place 1 of your clues on your location.","quantity":3,"health_per_investigator":false,"real_slot":"","traits":"Terror.","real_traits":"Terror.","illustrator":"Roberto Ricci","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"d1772086-b9fa-43af-b50c-a06c276769e6","url":"https:\/\/arkhamdb.com\/card\/51070","imagesrc":"\/bundles\/cards\/51070.png","spoiler":1},{"pack_code":"rtdwl","pack_name":"Return to the Dunwich Legacy","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"yog_sothoths_emissaries","encounter_name":"Yog-Sothoth's Emissaries","position":71,"exceptional":false,"myriad":false,"encounter_position":1,"code":"51071","name":"Vassal of the Lurker","real_name":"Vassal of the Lurker","text":"Hunter.\n<b>Forced<\/b> - At the end of the enemy phase: Each investigator at Vassal of the Lurker's location discards 1 card from the top of his or her deck.","real_text":"Hunter.\n<b>Forced<\/b> - At the end of the enemy phase: Each investigator at Vassal of the Lurker's location discards 1 card from the top of his or her deck.","quantity":2,"health":4,"health_per_investigator":false,"enemy_damage":1,"enemy_horror":1,"enemy_fight":3,"enemy_evade":2,"victory":1,"real_slot":"","traits":"Monster. Abomination.","real_traits":"Monster. Abomination.","illustrator":"Matt Dixon","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"29c7d134-fbc3-46bb-a04b-2873f982b4dd","url":"https:\/\/arkhamdb.com\/card\/51071","imagesrc":"\/bundles\/cards\/51071.png","spoiler":1},{"pack_code":"rtdwl","pack_name":"Return to the Dunwich Legacy","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"yog_sothoths_emissaries","encounter_name":"Yog-Sothoth's Emissaries","position":72,"exceptional":false,"myriad":false,"encounter_position":3,"code":"51072","name":"Eldritch Accord","real_name":"Eldritch Accord","text":"Peril.\n<b>Revelation<\/b> - You may draw 1 card. You may choose and discard up to 2 cards from your hand. Test [willpower] (X). If you fail, take 2 horror. X equals the number of cards in your hand when this test begins.","real_text":"Peril.\n<b>Revelation<\/b> - You may draw 1 card. You may choose and discard up to 2 cards from your hand. Test [willpower] (X). If you fail, take 2 horror. X equals the number of cards in your hand when this test begins.","quantity":2,"health_per_investigator":false,"real_slot":"","traits":"Pact.","real_traits":"Pact.","illustrator":"Romana Kendelic","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"db6854fb-64c1-4fd3-86b9-470410339d1a","url":"https:\/\/arkhamdb.com\/card\/51072","imagesrc":"\/bundles\/cards\/51072.png","spoiler":1},{"pack_code":"tcu","pack_name":"The Circle Undone","type_code":"event","type_name":"Event","faction_code":"guardian","faction_name":"Guardian","position":20,"exceptional":false,"myriad":false,"code":"05020","name":"Interrogate","real_name":"Interrogate","cost":2,"text":"<b>Parley.<\/b> Choose a [[Humanoid]] enemy at your location and test [combat] (3). This test gets +X difficulty, where X is the chosen enemy's damage value. If you succeed, discover 1 clue at your location and 1 clue at any other location.","real_text":"<b>Parley.<\/b> Choose a [[Humanoid]] enemy at your location and test [combat] (3). This test gets +X difficulty, where X is the chosen enemy's damage value. If you succeed, discover 1 clue at your location and 1 clue at any other location.","quantity":2,"skill_intellect":1,"skill_combat":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Tactic. Insight.","real_traits":"Tactic. Insight.","tags":"pa.","flavor":"He was hiding something\u2026 but why?","illustrator":"John Pacer","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"43caf116-2a77-4168-a3cb-13885b676b25","url":"https:\/\/arkhamdb.com\/card\/05020","imagesrc":"\/bundles\/cards\/05020.png"},{"pack_code":"tcu","pack_name":"The Circle Undone","type_code":"event","type_name":"Event","faction_code":"guardian","faction_name":"Guardian","position":21,"exceptional":false,"myriad":false,"code":"05021","name":"Delay the Inevitable","real_name":"Delay the Inevitable","cost":2,"text":"Fast. Play only during your turn. Attach to an investigator at your location, under his or her control.\n[reaction] When you are dealt damage and\/or horror: Discard Delay the Inevitable and cancel all damage and\/or horror just dealt.\n<b>Forced<\/b> - When the mythos phase ends: You must either spend 2 resources or discard Delay the Inevitable.","real_text":"Fast. Play only during your turn. Attach to an investigator at your location, under his or her control.\n[reaction] When you are dealt damage and\/or horror: Discard Delay the Inevitable and cancel all damage and\/or horror just dealt.\n<b>Forced<\/b> - When the mythos phase ends: You must either spend 2 resources or discard Delay the Inevitable.","quantity":2,"skill_combat":1,"skill_agility":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Insight. Spirit. Tactic.","real_traits":"Insight. Spirit. Tactic.","illustrator":"Stephen Somers","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"e6c87818-e603-49c0-8f09-0c7506745501","url":"https:\/\/arkhamdb.com\/card\/05021","imagesrc":"\/bundles\/cards\/05021.png"},{"pack_code":"tcu","pack_name":"The Circle Undone","type_code":"skill","type_name":"Skill","faction_code":"guardian","faction_name":"Guardian","position":22,"exceptional":false,"myriad":false,"code":"05022","name":"Steadfast","real_name":"Steadfast","text":"While you have 5 or more total remaining health and sanity, Steadfast gains [willpower] [combat] (while you have 10 or more total remaining health and sanity, Steadfast gains [willpower] [willpower] [combat] [combat], instead).","real_text":"While you have 5 or more total remaining health and sanity, Steadfast gains [willpower] [combat] (while you have 10 or more total remaining health and sanity, Steadfast gains [willpower] [willpower] [combat] [combat], instead).","quantity":2,"skill_willpower":1,"skill_combat":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Innate.","real_traits":"Innate.","flavor":"There is a fine line between bravery and foolishness.","illustrator":"Dani Hartel","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"cdb3dc5a-bf08-4d23-842c-a4b50168df70","url":"https:\/\/arkhamdb.com\/card\/05022","imagesrc":"\/bundles\/cards\/05022.png"},{"pack_code":"tcu","pack_name":"The Circle Undone","type_code":"event","type_name":"Event","faction_code":"seeker","faction_name":"Seeker","position":25,"exceptional":false,"myriad":false,"code":"05025","name":"Connect the Dots","real_name":"Connect the Dots","cost":4,"text":"Fast. Play after you discover the last clue at your location.\nDiscover 2 clues at a location with a lower printed shroud value than your location.","real_text":"Fast. Play after you discover the last clue at your location.\nDiscover 2 clues at a location with a lower printed shroud value than your location.","quantity":2,"skill_intellect":2,"xp":0,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Insight.","real_traits":"Insight.","flavor":"They thought you were being unreasonable. Paranoid. Delusional. Turns out you were right all along.","illustrator":"Quintin Gleim","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"b9ae78d7-eb00-4df5-a22f-df7badbf3922","url":"https:\/\/arkhamdb.com\/card\/05025","imagesrc":"\/bundles\/cards\/05025.png"},{"pack_code":"tcu","pack_name":"The Circle Undone","type_code":"skill","type_name":"Skill","faction_code":"seeker","faction_name":"Seeker","position":26,"exceptional":false,"myriad":false,"code":"05026","name":"Curiosity","real_name":"Curiosity","text":"While you have 4 or more cards in hand, Curiosity gains [willpower] [intellect] (while you have 7 or more cards in hand, Curiosity gains [willpower] [willpower] [intellect] [intellect], instead).","real_text":"While you have 4 or more cards in hand, Curiosity gains [willpower] [intellect] (while you have 7 or more cards in hand, Curiosity gains [willpower] [willpower] [intellect] [intellect], instead).","quantity":2,"skill_willpower":1,"skill_intellect":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Innate.","real_traits":"Innate.","flavor":"What if <u>you<\/u> are the cat?","illustrator":"Nacho Molina","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"4a7794f9-c8be-4c42-b1ef-46d7dfdd4a0a","url":"https:\/\/arkhamdb.com\/card\/05026","imagesrc":"\/bundles\/cards\/05026.png"},{"pack_code":"tcu","pack_name":"The Circle Undone","type_code":"asset","type_name":"Asset","faction_code":"rogue","faction_name":"Rogue","position":28,"exceptional":false,"myriad":false,"code":"05028","name":"Well Connected","real_name":"Well Connected","cost":2,"text":"Limit 1 per investigator.\n[fast] Exhaust Well Connected: You get +1 skill value for this skill test for every 5 resources you have.","real_text":"Limit 1 per investigator.\n[fast] Exhaust Well Connected: You get +1 skill value for this skill test for every 5 resources you have.","quantity":2,"skill_intellect":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Condition.","real_traits":"Condition.","flavor":"Sometimes who you know is more important than how good you are.","illustrator":"Tiziano Baracchi","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"8ed7541a-893c-47db-96df-152e8950abc5","url":"https:\/\/arkhamdb.com\/card\/05028","imagesrc":"\/bundles\/cards\/05028.png"},{"pack_code":"tcu","pack_name":"The Circle Undone","type_code":"skill","type_name":"Skill","faction_code":"rogue","faction_name":"Rogue","position":30,"exceptional":false,"myriad":false,"code":"05030","name":"Cunning","real_name":"Cunning","text":"While you have 5 or more resources, Cunning gains [intellect] [agility] (while you have 10 or more resources, Cunning gains [intellect] [intellect] [agility] [agility], instead).","real_text":"While you have 5 or more resources, Cunning gains [intellect] [agility] (while you have 10 or more resources, Cunning gains [intellect] [intellect] [agility] [agility], instead).","quantity":2,"skill_intellect":1,"skill_agility":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Innate.","real_traits":"Innate.","flavor":"\"Don't worry,\" she insisted. \"I can handle it.\"","illustrator":"Michel Koch","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"562dea47-be08-4c89-b1fc-2f03d3b7cf9f","url":"https:\/\/arkhamdb.com\/card\/05030","imagesrc":"\/bundles\/cards\/05030.png"},{"pack_code":"tcu","pack_name":"The Circle Undone","type_code":"event","type_name":"Event","faction_code":"mystic","faction_name":"Mystic","position":32,"exceptional":false,"myriad":false,"code":"05032","name":"Deny Existence","real_name":"Deny Existence","cost":0,"text":"Fast. Play when an encounter card or an enemy attack would cause you to do one of the following (choose one): Discard cards from hand, lose resources, lose actions, take damage, or take horror.\nYou ignore that aspect of the effect. <i>(Each other aspect resolves normally.)<\/i>","real_text":"Fast. Play when an encounter card or an enemy attack would cause you to do one of the following (choose one): Discard cards from hand, lose resources, lose actions, take damage, or take horror.\nYou ignore that aspect of the effect. <i>(Each other aspect resolves normally.)<\/i>","quantity":2,"skill_wild":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Spell. Paradox.","real_traits":"Spell. Paradox.","illustrator":"Ilich Henriquez","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"fa4ac919-ac11-4699-91c6-ccb37d0900f4","url":"https:\/\/arkhamdb.com\/card\/05032","imagesrc":"\/bundles\/cards\/05032.png"},{"pack_code":"tcu","pack_name":"The Circle Undone","type_code":"event","type_name":"Event","faction_code":"mystic","faction_name":"Mystic","position":33,"exceptional":false,"myriad":false,"code":"05033","name":"Eldritch Inspiration","real_name":"Eldritch Inspiration","cost":0,"text":"Fast. Play when you would resolve an effect on a [mystic] card that triggers \"when,\" \"if,\" or \"after\" a [skull], [cultist], [tablet], [elder_thing], or [auto_fail] symbol is revealed.\nEither cancel that effect, or resolve it an additional time.","real_text":"Fast. Play when you would resolve an effect on a [mystic] card that triggers \"when,\" \"if,\" or \"after\" a [skull], [cultist], [tablet], [elder_thing], or [auto_fail] symbol is revealed.\nEither cancel that effect, or resolve it an additional time.","errata_date":{"date":"2019-04-23 00:00:00.000000","timezone_type":3,"timezone":"UTC"},"quantity":2,"skill_willpower":1,"skill_intellect":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Spell. Spirit.","real_traits":"Spell. Spirit.","illustrator":"Rafa\u0142 Hrynkiewicz","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"c39b5679-d3a1-467d-8051-50047cc34281","url":"https:\/\/arkhamdb.com\/card\/05033","imagesrc":"\/bundles\/cards\/05033.png"},{"pack_code":"tcu","pack_name":"The Circle Undone","type_code":"skill","type_name":"Skill","faction_code":"mystic","faction_name":"Mystic","position":34,"exceptional":false,"myriad":false,"code":"05034","name":"Prophesy","real_name":"Prophesy","text":"While there are 3 or more doom in play, Prophesy gains [wild] (while there are 6 or more doom in play, Prophesy gains [wild] [wild], instead).","real_text":"While there are 3 or more doom in play, Prophesy gains [wild] (while there are 6 or more doom in play, Prophesy gains [wild] [wild], instead).","quantity":2,"skill_wild":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Practiced.","real_traits":"Practiced.","flavor":"The end approaches.","illustrator":"Torstein Nordstrand","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"7be54dfa-9595-4c17-bc29-d678e593e8c4","url":"https:\/\/arkhamdb.com\/card\/05034","imagesrc":"\/bundles\/cards\/05034.png"},{"pack_code":"tcu","pack_name":"The Circle Undone","type_code":"asset","type_name":"Asset","faction_code":"mystic","faction_name":"Mystic","position":35,"exceptional":false,"myriad":false,"code":"05035","name":"Four of Cups","real_name":"Four of Cups","subname":"Chalice of the Heart","cost":3,"text":"You get +1 [willpower].\n[reaction] When the game begins, if Four of Cups is in your opening hand: Put it into play.","real_text":"You get +1 [willpower].\n[reaction] When the game begins, if Four of Cups is in your opening hand: Put it into play.","quantity":2,"xp":1,"health_per_investigator":false,"deck_limit":2,"slot":"Tarot","real_slot":"Tarot","traits":"Tarot.","real_traits":"Tarot.","flavor":"Seek clarity in your heart and mind.","illustrator":"Chris Peuler","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"d58e1b85-2760-4019-9951-5a43c74c7227","url":"https:\/\/arkhamdb.com\/card\/05035","imagesrc":"\/bundles\/cards\/05035.png"},{"pack_code":"tcu","pack_name":"The Circle Undone","type_code":"event","type_name":"Event","faction_code":"survivor","faction_name":"Survivor","position":37,"exceptional":false,"myriad":false,"code":"05037","name":"Act of Desperation","real_name":"Act of Desperation","cost":0,"text":"As an additional cost to play Act of Desperation, choose and discard an [[Item]] asset that takes up at least 1 hand slot from your hand or play area.\n<b>Fight.<\/b> You get +X [combat] and deal +1 damage for this attack, where X is the chosen asset's printed resource cost. If you succeed and that asset was in your play area, gain X resources.","real_text":"As an additional cost to play Act of Desperation, choose and discard an [[Item]] asset that takes up at least 1 hand slot from your hand or play area.\n<b>Fight.<\/b> You get +X [combat] and deal +1 damage for this attack, where X is the chosen asset's printed resource cost. If you succeed and that asset was in your play area, gain X resources.","quantity":2,"skill_combat":2,"xp":0,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Tactic. Gambit.","real_traits":"Tactic. Gambit.","illustrator":"Joshua Cair\u00f3s","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"4f8887d7-511b-4094-bb50-c873e4d778dc","url":"https:\/\/arkhamdb.com\/card\/05037","imagesrc":"\/bundles\/cards\/05037.png"},{"pack_code":"tcu","pack_name":"The Circle Undone","type_code":"treachery","type_name":"Treachery","subtype_code":"basicweakness","subtype_name":"Basic Weakness","faction_code":"neutral","faction_name":"Neutral","position":41,"exceptional":false,"myriad":false,"code":"05041","name":"The 13th Vision","real_name":"The 13th Vision","text":"<b>Revelation<\/b> - Put The 13th Vision into play in your threat area.\nInvestigators at your location fail ties during skill tests.\n[action] [action]: Discard The 13th Vision.","real_text":"<b>Revelation<\/b> - Put The 13th Vision into play in your threat area.\nInvestigators at your location fail ties during skill tests.\n[action] [action]: Discard The 13th Vision.","quantity":2,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Omen.","real_traits":"Omen.","flavor":"The first twelve were false\u2026","illustrator":"Billy Norrby","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"479a3456-8e6c-4df7-a778-dad99d0a0f9d","url":"https:\/\/arkhamdb.com\/card\/05041","imagesrc":"\/bundles\/cards\/05041.png"},{"pack_code":"tsn","pack_name":"The Secret Name","type_code":"asset","type_name":"Asset","faction_code":"seeker","faction_name":"Seeker","faction2_code":"mystic","faction2_name":"Mystic","position":116,"exceptional":false,"myriad":false,"code":"05116","name":"Scroll of Secrets","real_name":"Scroll of Secrets","cost":1,"text":"Uses (3 secrets).\n[action] Exhaust Scroll of Secrets and spend 1 secret: Look at the bottom card of any investigator's deck or the encounter deck. Then, either discard that card, add it to its owner's hand, place it on the bottom of its deck, or place it on the top of its deck.","real_text":"Uses (3 secrets).\n[action] Exhaust Scroll of Secrets and spend 1 secret: Look at the bottom card of any investigator's deck or the encounter deck. Then, either discard that card, add it to its owner's hand, place it on the bottom of its deck, or place it on the top of its deck.","quantity":2,"skill_intellect":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"slot":"Hand","real_slot":"Hand","traits":"Item. Tome.","real_traits":"Item. Tome.","illustrator":"Matthew Cowdery","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"a9990ab5-25b1-40aa-9436-e24bd889bfd7","url":"https:\/\/arkhamdb.com\/card\/05116","imagesrc":"\/bundles\/cards\/05116.png"},{"pack_code":"tsn","pack_name":"The Secret Name","type_code":"asset","type_name":"Asset","faction_code":"rogue","faction_name":"Rogue","faction2_code":"survivor","faction2_name":"Survivor","position":117,"exceptional":false,"myriad":false,"code":"05117","name":"Tennessee Sour Mash","real_name":"Tennessee Sour Mash","cost":3,"text":"Uses (2 supplies).\n[fast] Exhaust Tennessee Sour Mash and spend 1 supply: You get +2 [willpower] for a skill test on a treachery card.\n[action] Discard Tennessee Sour Mash: <b>Fight.<\/b> You get +3 [combat] for this attack.","real_text":"Uses (2 supplies).\n[fast] Exhaust Tennessee Sour Mash and spend 1 supply: You get +2 [willpower] for a skill test on a treachery card.\n[action] Discard Tennessee Sour Mash: <b>Fight.<\/b> You get +3 [combat] for this attack.","quantity":2,"skill_willpower":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Item. Illicit.","real_traits":"Item. Illicit.","illustrator":"Greg Bobrowski","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"a6a7aee0-dff7-4ed1-8bc0-1283c7862276","url":"https:\/\/arkhamdb.com\/card\/05117","imagesrc":"\/bundles\/cards\/05117.png"},{"pack_code":"tsn","pack_name":"The Secret Name","type_code":"asset","type_name":"Asset","faction_code":"survivor","faction_name":"Survivor","faction2_code":"seeker","faction2_name":"Seeker","position":119,"exceptional":false,"myriad":false,"code":"05119","name":"Grisly Totem","real_name":"Grisly Totem","cost":3,"text":"[reaction] After you commit a card to a skill test, exhaust Grisly Totem: That card gains another instance of one of its skill icons of your choice.","real_text":"[reaction] After you commit a card to a skill test, exhaust Grisly Totem: That card gains another instance of one of its skill icons of your choice.","quantity":2,"skill_agility":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"slot":"Accessory","real_slot":"Accessory","traits":"Item. Charm.","real_traits":"Item. Charm.","flavor":"We should have thrown it back immediately.\nBut how could we have known?","illustrator":"Ethan Patrick Harris","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"0d126534-3b25-4157-93b0-c0ff4357d3a2","url":"https:\/\/arkhamdb.com\/card\/05119","imagesrc":"\/bundles\/cards\/05119.png"},{"pack_code":"tcu","pack_name":"The Circle Undone","type_code":"scenario","type_name":"Scenario","faction_code":"mythos","faction_name":"Mythos","encounter_code":"disappearance_at_the_twilight_estate","encounter_name":"Disappearance at the Twilight Estate","position":43,"exceptional":false,"myriad":false,"encounter_position":1,"code":"05043","name":"Disappearance at the Twilight Estate","real_name":"Disappearance at the Twilight Estate","text":"Easy \/ Standard\n[skull]: -3. If you fail and this is an attack or evasion attempt, resolve each haunted ability on your location.","real_text":"Easy \/ Standard\n[skull]: -3. If you fail and this is an attack or evasion attempt, resolve each haunted ability on your location.","quantity":1,"health_per_investigator":false,"real_slot":"","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Hard \/ Expert\n[skull]: -5. If you fail and this is an attack or evasion attempt, resolve each haunted ability on your location.","octgn_id":"2b4c8a33-a070-4ffc-9763-9bf014ab2ea0","url":"https:\/\/arkhamdb.com\/card\/05043","imagesrc":"\/bundles\/cards\/05043.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/05043b.png"},{"pack_code":"tcu","pack_name":"The Circle Undone","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"disappearance_at_the_twilight_estate","encounter_name":"Disappearance at the Twilight Estate","position":44,"exceptional":false,"myriad":false,"encounter_position":2,"code":"05044","name":"JUDGEMENT \u2022 XX","real_name":"JUDGEMENT \u2022 XX","text":"<b>Forced<\/b> - After doom is placed on any card: Each investigator must either take 1 damage or 1 horror (2 damage or 2 horror instead if there is 5 or more doom in play).\n<b>Forced<\/b> - When any investigator is defeated, that investigator must advance this agenda. Do not remove any doom from this agenda when it advances.","real_text":"<b>Forced<\/b> - After doom is placed on any card: Each investigator must either take 1 damage or 1 horror (2 damage or 2 horror instead if there is 5 or more doom in play).\n<b>Forced<\/b> - When any investigator is defeated, that investigator must advance this agenda. Do not remove any doom from this agenda when it advances.","quantity":1,"health_per_investigator":false,"real_slot":"","stage":1,"flavor":"THERE IS NO ESCAPING FATE.\nHEAR THE CALL AND BE REBORN.","illustrator":"Lenka \u0160ime\u010dkov\u00e1","is_unique":false,"permanent":false,"double_sided":true,"back_text":"In the \"Missing Persons\" section of your Campaign Log, next to your character's profile, make a record of that character's fate, as follows. Then flip this agenda back over.\n- If you were defeated by The Spectral Watcher's attack, record <i>(character's name) was taken by the Watcher.<\/i>\n- If you were defeated by a [[Monster]] enemy's attack, record <i>(character's name) was claimed by specters.<\/i>\n- If there was 7 or more doom in play when this agenda advanced, and you were defeated by horror or damage dealt by the <b>Forced<\/b> ability on agenda 1a, record <i>(character's name) disappeared into the mist.<\/i>\n- If you were defeated by any other effect, record<i>(character's name) was pulled into the spectral realm.<\/i>","back_name":"Your Demise","octgn_id":"9b434397-cb1c-4534-affb-efb27e8dbd66","url":"https:\/\/arkhamdb.com\/card\/05044","imagesrc":"\/bundles\/cards\/05044.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/05044b.png"},{"pack_code":"tcu","pack_name":"The Circle Undone","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"disappearance_at_the_twilight_estate","encounter_name":"Disappearance at the Twilight Estate","position":45,"exceptional":false,"myriad":false,"encounter_position":3,"code":"05045","name":"The Disappearance","real_name":"The Disappearance","text":"<b>Forced<\/b> - When an investigator is eliminated: Place each of that investigator's clues on this act instead of his or her location.\n<b>Objective<\/b> - Discover as many clues as you can before your inevitable demise.","real_text":"<b>Forced<\/b> - When an investigator is eliminated: Place each of that investigator's clues on this act instead of his or her location.\n<b>Objective<\/b> - Discover as many clues as you can before your inevitable demise.","quantity":1,"health_per_investigator":false,"real_slot":"","stage":1,"flavor":"Something terrible has invaded the home of Josef Meiger. In the moments that follow, you scramble to survive.","illustrator":"Stanislav Dikolenko","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Record in your Campaign Log <i>you are being hunted.<\/i>\nFlip back to Act 1a.","back_flavor":"SHADOWS TWIST IN AETHER'S COIL\nTHE GATE HAS LED US ALL ASTRAY\nDESPAIR LOATHES A BEATING HEART\nDEAD OR LIVING, WE CANNOT SAY\nBLACKEST THRONE IN THE VOID OF SPACE\nSHE WHO SIGNED KNOWS THE WAY\nIT SMELLS YOUR SOUL, IT KNOWS YOUR FATE\nITS GLEAMING EYES HOLD US IN SWAY.","back_name":"\u2026?","octgn_id":"baea82d4-258f-47e7-b09b-b6b041641abb","url":"https:\/\/arkhamdb.com\/card\/05045","imagesrc":"\/bundles\/cards\/05045.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/05045b.png"},{"pack_code":"tcu","pack_name":"The Circle Undone","type_code":"investigator","type_name":"Investigator","faction_code":"neutral","faction_name":"Neutral","encounter_code":"disappearance_at_the_twilight_estate","encounter_name":"Disappearance at the Twilight Estate","position":46,"exceptional":false,"myriad":false,"encounter_position":4,"code":"05046","name":"Gavriella Mizrah","real_name":"Gavriella Mizrah","subname":"Private Security","text":"[reaction] After an enemy attacks you, even if that attack was canceled: Discover 1 clue at your location. (Limit once per round.)\n[elder_sign] effect: +1. Heal 1 damage and 1 horror.","real_text":"[reaction] After an enemy attacks you, even if that attack was canceled: Discover 1 clue at your location. (Limit once per round.)\n[elder_sign] effect: +1. Heal 1 damage and 1 horror.","quantity":1,"skill_willpower":3,"skill_intellect":2,"skill_combat":4,"skill_agility":1,"health":8,"health_per_investigator":false,"sanity":4,"deck_limit":0,"real_slot":"","traits":"Veteran.","real_traits":"Veteran.","illustrator":"Ilich Henriquez","is_unique":true,"permanent":false,"double_sided":true,"back_text":"<b>Setup<\/b>: You begin play in the Victorian Halls. Place 1 damage on The Spectral Watcher. Search the gathered cards for 1 copy of Fate of All Fools and put it into play in your threat area. You begin with 1 resource instead of 5.\n<b>Starting Play Area<\/b>: .45 Automatic <i>(Core 16)<\/i> with 2 ammo tokens remaining, Physical Training <i>(Core 17)<\/i>.\n<b>Opening Hand<\/b>: First Aid <i>(Core 19)<\/i>, Guard Dog <i>(Core 21)<\/i>, Evidence! <i>(Core 22)<\/i>, Dodge <i>(Core 23)<\/i>, Extra Ammunition <i>(level 1) (Core 26)<\/i>, 2 copies of Delay the Inevitable <i>(TCU 21)<\/i>.","back_flavor":"A former member of the Haganah, Gavriella Mizrah now works private security for wealthy homeowners. Josef Meiger - a man who takes confidentiality quite seriously - has retained Gavriella to make sure there are no problems during tonight's event. But even she is not prepared for what is to come.","octgn_id":"ba64216c-8dfa-4aec-97d3-6b1e4720331e:32851c70-7805-46c9-bd17-47b70f323441","url":"https:\/\/arkhamdb.com\/card\/05046","imagesrc":"\/bundles\/cards\/05046.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/05046b.png"},{"pack_code":"tcu","pack_name":"The Circle Undone","type_code":"investigator","type_name":"Investigator","faction_code":"neutral","faction_name":"Neutral","encounter_code":"disappearance_at_the_twilight_estate","encounter_name":"Disappearance at the Twilight Estate","position":47,"exceptional":false,"myriad":false,"encounter_position":5,"code":"05047","name":"Jerome Davids","real_name":"Jerome Davids","subname":"Josef's Secretary","text":"[reaction] When an investigator at your location draws a treachery from the encounter deck, discard cards from your hand with a total of at least 2 [intellect] icons: Cancel that card's revelation effect. (Limit once per round.)\n[elder_sign] effect: +1. Discover 1 clue at your location.","real_text":"[reaction] When an investigator at your location draws a treachery from the encounter deck, discard cards from your hand with a total of at least 2 [intellect] icons: Cancel that card's revelation effect. (Limit once per round.)\n[elder_sign] effect: +1. Discover 1 clue at your location.","quantity":1,"skill_willpower":2,"skill_intellect":4,"skill_combat":1,"skill_agility":3,"health":4,"health_per_investigator":false,"sanity":8,"deck_limit":0,"real_slot":"","traits":"Assistant. Silver Twilight.","real_traits":"Assistant. Silver Twilight.","illustrator":"Tiziano Baracchi","is_unique":true,"permanent":false,"double_sided":true,"back_text":"<b>Setup<\/b>: You begin play in the Office. Search the gathered cards for 1 copy of Nether Mist and 1 copy of Obscuring Fog. Spawn the Nether Mist in the Office and attach Obscuring Fog to the Office. You begin with 3 resources instead of 5.\n<b>Starting Play Area<\/b>: Nothing.\n<b>Opening Hand<\/b>: Hyperawareness <i>(Core 34)<\/i>, Mind over Matter <i>(Core 36)<\/i>, Working a Hunch <i>(Core 37)<\/i>, Barricade <i>(Core 38)<\/i>, Deduction <i>(Core 39)<\/i>, Magnifying Glass <i>(level 1) (Core 40)<\/i>, Fingerprint Kit <i>(TCU 24)<\/i>, Connect the Dots <i>(TCU 25)<\/i>, 2 copies of Curiosity <i>(TCU 26)<\/i>.","back_flavor":"Jerome is Josef Meiger's personal assistant and secretary. He is a close friend of Josef's and is also an upstanding member of the Silver Twilight Lodge. He helps keep the Meiger estate's vast finances in order and manages Josef's time, which has become increasingly precious of late.","octgn_id":"a43df446-cc04-457f-b402-6c80e9a41f70:aa824e97-55e5-4ad0-97c4-fa2ab212a6a6","url":"https:\/\/arkhamdb.com\/card\/05047","imagesrc":"\/bundles\/cards\/05047.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/05047b.png"},{"pack_code":"tcu","pack_name":"The Circle Undone","type_code":"investigator","type_name":"Investigator","faction_code":"neutral","faction_name":"Neutral","encounter_code":"disappearance_at_the_twilight_estate","encounter_name":"Disappearance at the Twilight Estate","position":48,"exceptional":false,"myriad":false,"encounter_position":6,"code":"05048","name":"Valentino Rivas","real_name":"Valentino Rivas","subname":"Wealthy Philanthropist","text":"[fast] During a skill test you are performing, spend 2 resources: Reduce the difficulty of this test by 1. (Limit once per round.)\n[elder_sign] effect: +1. Gain 2 resources.","real_text":"[fast] During a skill test you are performing, spend 2 resources: Reduce the difficulty of this test by 1. (Limit once per round.)\n[elder_sign] effect: +1. Gain 2 resources.","quantity":1,"skill_willpower":1,"skill_intellect":3,"skill_combat":2,"skill_agility":4,"health":5,"health_per_investigator":false,"sanity":7,"deck_limit":0,"real_slot":"","traits":"Silver Twilight. Socialite.","real_traits":"Silver Twilight. Socialite.","illustrator":"Tiziano Baracchi","is_unique":true,"permanent":false,"double_sided":true,"back_text":"<b>Setup<\/b>: You begin play in the Billiards Room. Search the gathered cards for 1 copy of Shadow Hound and 1 copy of Terror in the Night. Spawn the Shadow Hound engaged with you and put Terror in the Night into play next to the agenda deck. You begin with 10 resources instead of 5.\n<b>Starting Play Area<\/b>: Well Connected <i>(TCU 28)<\/i>.\n<b>Opening Hand<\/b>: .41 Derringer <i>(Core 47)<\/i>, Opportunist <i>(Core 53)<\/i>, Sure Gamble <i>(level 3) (Core 56)<\/i>, 2 copies of Money Talks <i>(TCU 29)<\/i>, 2 copies of Cunning <i>(TCU 30)<\/i>.","back_flavor":"\"Tino\" is a wealthy philanthropist and one of tonight's most esteemed guests. The recipient of a fortuitous windfall, Valentino lives a life of luxury and recreation. Despite his wealth, he remains connected to his community, and he takes great joy in giving large sums of money to good causes.","octgn_id":"6e9e0773-f7e4-43ae-8ffa-620920faf22d:300e6ad9-dd9e-4565-b2e0-b4a16ed891ec","url":"https:\/\/arkhamdb.com\/card\/05048","imagesrc":"\/bundles\/cards\/05048.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/05048b.png"},{"pack_code":"tcu","pack_name":"The Circle Undone","type_code":"investigator","type_name":"Investigator","faction_code":"neutral","faction_name":"Neutral","encounter_code":"disappearance_at_the_twilight_estate","encounter_name":"Disappearance at the Twilight Estate","position":49,"exceptional":false,"myriad":false,"encounter_position":7,"code":"05049","name":"Penny White","real_name":"Penny White","subname":"Josef's Housekeeper","text":"[reaction] After you succeed at a skill test during a revelation effect: Discover 1 clue at your location. (Limit once per round.)\n[elder_sign] effect: +1. If this is a skill test during a revelation effect, you may take an additional action during your next turn.","real_text":"[reaction] After you succeed at a skill test during a revelation effect: Discover 1 clue at your location. (Limit once per round.)\n[elder_sign] effect: +1. If this is a skill test during a revelation effect, you may take an additional action during your next turn.","quantity":1,"skill_willpower":4,"skill_intellect":1,"skill_combat":3,"skill_agility":2,"health":7,"health_per_investigator":false,"sanity":5,"deck_limit":0,"real_slot":"","traits":"Assistant.","real_traits":"Assistant.","illustrator":"Owen William Weber","is_unique":true,"permanent":false,"double_sided":true,"back_text":"<b>Setup<\/b>: You begin play at the Balcony. Search the gathered cards for 1 copy of Wraith and 1 copy of Whispers in the Dark. Spawn the Wraith engaged with you and put Whispers in the Dark into play next to the agenda deck. You begin with 2 resources instead of 5.\n<b>Starting Play Area<\/b>: Dig Deep <i>(Core 77)<\/i>, Knife <i>(Core 86)<\/i>, Flashlight <i>(Core 87)<\/i> with 2 supply tokens remaining.\n<b>Opening Hand<\/b>: Stray Cat <i>(Core 76)<\/i>, Lucky! <i>(Core 80)<\/i>, Knife <i>(Core 86)<\/i>, Flashlight <i>(Core 87)<\/i>, 2 copies of Act of Desperation <i>(TCU 37)<\/i>, 2 copies of Able Bodied <i>(TCU 38)<\/i>.","back_flavor":"Penny White is the Meiger estate's head housekeeper. She has been working in the Meiger estate for several years. Though she has only spoken with Josef a few times, his overly fastidious nature has kept her quite busy. Tonight, she is tasked with keeping the manor spotless, the food hot, and the hooch flowing.","octgn_id":"dfcb02c6-c641-4983-990a-61c07ebb6d4c:f136076f-a794-4979-a739-da6c51758aad","url":"https:\/\/arkhamdb.com\/card\/05049","imagesrc":"\/bundles\/cards\/05049.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/05049b.png"},{"pack_code":"tcu","pack_name":"The Circle Undone","type_code":"scenario","type_name":"Scenario","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_witching_hour","encounter_name":"The Witching Hour","position":50,"exceptional":false,"myriad":false,"encounter_position":1,"code":"05050","name":"The Witching Hour","real_name":"The Witching Hour","text":"Easy \/ Standard\n[skull]: -1. For each point you fail by, discard the top card of the encounter deck.\n[tablet]: -1. If you fail, after this test resolves, draw the bottommost treachery in the encounter discard pile.\n[elder_thing]: -3. If you fail, choose an exhausted or damaged [[Witch]] enemy at your location or at a connecting location. Ready that enemy and heal all damage from it.","real_text":"Easy \/ Standard\n[skull]: -1. For each point you fail by, discard the top card of the encounter deck.\n[tablet]: -1. If you fail, after this test resolves, draw the bottommost treachery in the encounter discard pile.\n[elder_thing]: -3. If you fail, choose an exhausted or damaged [[Witch]] enemy at your location or at a connecting location. Ready that enemy and heal all damage from it.","quantity":1,"health_per_investigator":false,"real_slot":"","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Hard \/ Expert\n[skull]: -2. Discard cards from the top of the encounter deck equal to this test's difficulty.\n[tablet]: -2. If you fail, after this test resolves, draw the bottommost treachery in the encounter discard pile.\n[elder_thing]: -4. If you fail, ready each [[Witch]] enemy at your location and at each connecting location. Heal all damage from each of those enemies.","octgn_id":"ea36d8dc-fefc-43d2-93e5-6fe903c7ee4a","url":"https:\/\/arkhamdb.com\/card\/05050","imagesrc":"\/bundles\/cards\/05050.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/05050b.png"},{"pack_code":"tcu","pack_name":"The Circle Undone","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_witching_hour","encounter_name":"The Witching Hour","position":51,"exceptional":false,"myriad":false,"encounter_position":2,"code":"05051","name":"TEMPERANCE \u2022 XIV","real_name":"TEMPERANCE \u2022 XIV","quantity":1,"doom":8,"health_per_investigator":false,"real_slot":"","stage":1,"flavor":"REMAIN CALM AND YOU MAY PEER INTO AN UNCERTAIN FUTURE.\nTHE BALANCE OF THE UNIVERSE HAS TILTED.\nYOU ARE THE FULCRUM.\nBE PATIENT, AND ALL WILL BE REVEALED.","illustrator":"Lenka \u0160ime\u010dkov\u00e1","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Discard all but the last 5 cards from the encounter deck. The investigator with the most cards in his or her play area must draw the topmost [[Witch]] enemy in the encounter discard pile.","back_flavor":"The moon reaches the height of its arc in the night sky. The trees begin to shift and twist in the breeze, as though made of something other than solid matter. Dozens of birds suddenly scatter from every treetop. In the distance, you can hear a faint melody, the pitch blending in the wind.\nA cloaked figure emerges from the darkness beyond the brush, a vortex of magical energy coalescing at her feet. \"Are you the ones who have been meddling with our works?\" she wonders aloud, gazing at you suspiciously from underneath her thick hood. \"It is no matter. You are not welcome here,\" she threatens. \"Begone, or face the consequences.\"","back_name":"The Rite Commences","octgn_id":"8b6df157-2727-43c9-840f-d5db8b69f723","url":"https:\/\/arkhamdb.com\/card\/05051","imagesrc":"\/bundles\/cards\/05051.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/05051b.png"},{"pack_code":"tcu","pack_name":"The Circle Undone","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_witching_hour","encounter_name":"The Witching Hour","position":52,"exceptional":false,"myriad":false,"encounter_position":3,"code":"05052","name":"The Night Howls","real_name":"The Night Howls","text":"<b>Forced<\/b> - At the end of the round: Place 1 doom on this agenda for each [[Witch]] enemy at the Witches' Circle.","real_text":"<b>Forced<\/b> - At the end of the round: Place 1 doom on this agenda for each [[Witch]] enemy at the Witches' Circle.","quantity":1,"doom":12,"health_per_investigator":false,"real_slot":"","stage":2,"flavor":"As midnight draws nearer, the forest begins to take on another form. A canopy of darkness overtakes the stars. The wind picks up in intensity, its whistling echoing through the trees. A dangerous power gathers deep within the woods, drawing only the foul and the foolish.","illustrator":"Lenka \u0160ime\u010dkov\u00e1","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Each surviving investigator is defeated and must search the collection for a random basic [[Omen]] or [[Curse]] weakness and add it to his or her deck. Each investigator who cannot suffers 1 mental trauma instead.","back_flavor":"A column of lightning flashes in the sky, coupled with an earsplitting clap of thunder that resounds throughout the woods. The earth trembles, and the wind howls as it rushes all around you, intermingled with what sounds like the screaming and shrieking of somebody torn in anguish and misery. That is when the flutes begin to play.","back_name":"Reincarnation","octgn_id":"85432ea3-4681-4263-90e4-11ece040a439","url":"https:\/\/arkhamdb.com\/card\/05052","imagesrc":"\/bundles\/cards\/05052.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/05052b.png"},{"pack_code":"tcu","pack_name":"The Circle Undone","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_witching_hour","encounter_name":"The Witching Hour","position":53,"exceptional":false,"myriad":false,"encounter_position":4,"code":"05053","name":"Lost in the Woods","real_name":"Lost in the Woods","text":"Locations in front of you are connected to one another. You cannot enter locations in front of other investigators.\n<b>Objective<\/b> - At the end of the round, investigators may spend the requisite number of clues, as a group, to advance.","real_text":"Locations in front of you are connected to one another. You cannot enter locations in front of other investigators.\n<b>Objective<\/b> - At the end of the round, investigators may spend the requisite number of clues, as a group, to advance.","quantity":1,"clues":2,"health_per_investigator":false,"real_slot":"","stage":1,"flavor":"You have awakened alone deep in the woods south of Arkham. The mysterious soothsayer is nowhere to be seen. You rise up from the muddy trail and try to find your bearings. An oppressive weight hangs in the air.","illustrator":"Sebastian Rodriguez","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Each investigator must randomly choose 1 of the set-aside Arkham Woods locations, put it into play in front of him or her, and immediately move to that location (cannot be canceled).\nEach investigator spawns a set-aside Goat Spawn at his or her location (if there are 4 investigators in the game, the lead investigator spawns the set-aside Relentless Dark Young, and each other investigator spawns a set-aside Goat Spawn, instead). Each investigator then tests [willpower] or [agility] (3). Each investigator who succeeds exhausts that enemy and disengages from it.\nShuffle one of the set-aside copies of Daemonic Piping into the encounter deck. Place the other two copies in the encounter discard pile.","back_flavor":"As the rain lets up, a dense fog rolls in throughout the area. Soon all of the woods have vanished within the hazy fog. You call out for your companions, but none answer. You grope blindly in the haze, searching for something, anything to which you can cling.","back_name":"Deeper into the Woods","octgn_id":"06e80e7e-f563-4923-a35c-c5b56a8dee2f","url":"https:\/\/arkhamdb.com\/card\/05053","imagesrc":"\/bundles\/cards\/05053.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/05053b.png"},{"pack_code":"tcu","pack_name":"The Circle Undone","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_witching_hour","encounter_name":"The Witching Hour","position":54,"exceptional":false,"myriad":false,"encounter_position":5,"code":"05054","name":"Witch Hauntings","real_name":"Witch Hauntings","text":"Locations in front of you are connected to one another. You cannot enter locations in front of other investigators.\n<b>Objective<\/b> - If a single investigator spends the requisite number of clues, advance.","real_text":"Locations in front of you are connected to one another. You cannot enter locations in front of other investigators.\n<b>Objective<\/b> - If a single investigator spends the requisite number of clues, advance.","quantity":1,"clues":1,"health_per_investigator":false,"real_slot":"","stage":2,"flavor":"Whatever arcane rites are being practiced in these woods, they are attracting the attention of all manner of vile beasts, the likes of which you have never seen. Is this what the soothsayer was trying to warn you about?","illustrator":"Sebastian Rodriguez","is_unique":false,"permanent":false,"double_sided":true,"back_text":"For the remainder of the scenario, investigators may now enter locations in front of other investigators.","back_flavor":"As you scour the woods for answers - or a path that will lead you back home - you find yourself drawn off the beaten trail by a mesmerizing melody of silvery pipes. Deeper into the damp, hazy woodland you delve, searching for the source of the strange music. Finally, you come upon a foggy clearing, at the center of which lies a half-rotted tree stump. An old but delicately carved wooden flute lies atop the stump, silently beseeching you to approach. The moment you touch the instrument, the piping melody that lured you here is cut short, and the dense fog around you disperses with a sudden breeze.","back_name":"Strange Melodies","octgn_id":"7eb0b4b6-4951-47f0-9a15-39b69d3df4df","url":"https:\/\/arkhamdb.com\/card\/05054","imagesrc":"\/bundles\/cards\/05054.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/05054b.png"},{"pack_code":"tcu","pack_name":"The Circle Undone","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_witching_hour","encounter_name":"The Witching Hour","linked_to_code":"05055b","linked_to_name":"Witches' Circle","position":55,"exceptional":false,"myriad":false,"encounter_position":6,"code":"05055","name":"Paths into Twilight","real_name":"Paths into Twilight","text":"Locations in front of you are connected to one another.","real_text":"Locations in front of you are connected to one another.","quantity":1,"clues":3,"health_per_investigator":false,"real_slot":"","stage":3,"flavor":"With the strange fog dispersed, you are now able to explore the woods. You are unable to find the main path that leads back to Uptown, but this is your chance to discover more about the ritual the witches are conducting.","illustrator":"Sebastian Rodriguez","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"37ae251b-0dad-4b44-a467-5d64c1c8a78c","url":"https:\/\/arkhamdb.com\/card\/05055","imagesrc":"\/bundles\/cards\/05055.png","spoiler":1,"linked_card":{"pack_code":"tcu","pack_name":"The Circle Undone","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_witching_hour","encounter_name":"The Witching Hour","id":1680,"position":55,"exceptional":false,"myriad":false,"encounter_position":6,"code":"05055b","name":"Witches' Circle","real_name":"Witches' Circle","subname":null,"bonded_to":null,"bonded_count":null,"cost":null,"text":"<p><b>Revelation<\/b> - Put the Witches' Circle into play in the center of the play area, in front of none of the investigators. The lead investigator spawns the set-aside Anette Mason at the Witches' Circle.<\/p><p><b>Forced<\/b> - After the enemy phase begins: Move each ready, unengaged <b><i>Witch<\/i><\/b> enemy once toward the Witches' Circle.<\/p>","customization_text":null,"customization_change":null,"real_text":"<b>Revelation<\/b> - Put the Witches' Circle into play in the center of the play area, in front of none of the investigators. The lead investigator spawns the set-aside Anette Mason at the Witches' Circle.\n<b>Forced<\/b> - After the enemy phase begins: Move each ready, unengaged [[Witch]] enemy once toward the Witches' Circle.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":3,"clues":3,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":2,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":"","stage":null,"traits":"Woods. Circle.","real_traits":"Woods. Circle.","tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"","illustrator":"Logan Feliciano","is_unique":false,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/05055b","imagesrc":"\/bundles\/cards\/05055b.png","spoiler":1}},{"pack_code":"tcu","pack_name":"The Circle Undone","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_witching_hour","encounter_name":"The Witching Hour","position":55,"exceptional":false,"myriad":false,"encounter_position":6,"code":"05055b","name":"Witches' Circle","real_name":"Witches' Circle","text":"<b>Revelation<\/b> - Put the Witches' Circle into play in the center of the play area, in front of none of the investigators. The lead investigator spawns the set-aside Anette Mason at the Witches' Circle.\n<b>Forced<\/b> - After the enemy phase begins: Move each ready, unengaged [[Witch]] enemy once toward the Witches' Circle.","real_text":"<b>Revelation<\/b> - Put the Witches' Circle into play in the center of the play area, in front of none of the investigators. The lead investigator spawns the set-aside Anette Mason at the Witches' Circle.\n<b>Forced<\/b> - After the enemy phase begins: Move each ready, unengaged [[Witch]] enemy once toward the Witches' Circle.","quantity":1,"shroud":3,"clues":3,"health_per_investigator":false,"victory":2,"real_slot":"","traits":"Woods. Circle.","real_traits":"Woods. Circle.","illustrator":"Logan Feliciano","is_unique":false,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/05055b","imagesrc":"\/bundles\/cards\/05055b.png","spoiler":1},{"pack_code":"tcu","pack_name":"The Circle Undone","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_witching_hour","encounter_name":"The Witching Hour","position":56,"exceptional":false,"myriad":false,"encounter_position":7,"code":"05056","name":"A Circle Unbroken","real_name":"A Circle Unbroken","text":"Locations in front of you are connected to one another.\n<b>Objective<\/b> - If Anette Mason is defeated, advance.\n<b>Objective<\/b> - If there are no clues on the Witches' Circle, advance.","real_text":"Locations in front of you are connected to one another.\n<b>Objective<\/b> - If Anette Mason is defeated, advance.\n<b>Objective<\/b> - If there are no clues on the Witches' Circle, advance.","quantity":1,"health_per_investigator":false,"real_slot":"","stage":4,"flavor":"You come across a clearing where a ritual circle has been constructed. Several hooded figures stand around it in a trance, unaware of your presence. Overlooking the ritual is a powerfully built woman who brandishes a long wavy dagger as she sees you approach. \"Leave this place at once!\" she commands.","illustrator":"Sebastian Rodriguez","is_unique":false,"permanent":false,"double_sided":true,"back_text":"<b>If you advanced by defeating Anette Mason:<\/b>\n<blockquote><i>\"Stop!\" the coven's leader yells in a commanding voice, grimacing from the wounds you've inflicted. You're not sure if she's speaking to you or to the hooded women surrounding you, but regardless, there is a sudden stillness in the clearing around the circle<\/i><\/blockquote>\n<b>(\u2192R1)<\/b>\n<hr><b>If you advanced by discovering all of the clues in the Witches' Circle:<\/b>\n<blockquote><i>A loud crack echoes throughout the woods as you break the circle and reverse the witches' spell. \"No! They have broken the ritual!\" one of the witches screams as the spell's energy backfires. White-hot lightning strikes the center of the field, sending dirt and debris flying in every direction. You duck for cover.<\/i><\/blockquote>\n<b>(\u2192R2)<\/b>","back_name":"A Circle Undone","octgn_id":"93afdc93-d1d6-49be-bf47-792f4c3071f6","url":"https:\/\/arkhamdb.com\/card\/05056","imagesrc":"\/bundles\/cards\/05056.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/05056b.png"},{"pack_code":"tcu","pack_name":"The Circle Undone","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_witching_hour","encounter_name":"The Witching Hour","position":57,"exceptional":false,"myriad":false,"encounter_position":8,"code":"05057","name":"Anette Mason","real_name":"Anette Mason","subname":"The High Priestess","text":"Retaliate.\n<b>Forced<\/b> - After the enemy phase begins: Discard the top 3 cards of the encounter deck. Spawn each [[Witch]] enemy discarded by this effect at Anette Mason's location. If no [[Witch]] enemies are discarded by this effect, ready her.","real_text":"Retaliate.\n<b>Forced<\/b> - After the enemy phase begins: Discard the top 3 cards of the encounter deck. Spawn each [[Witch]] enemy discarded by this effect at Anette Mason's location. If no [[Witch]] enemies are discarded by this effect, ready her.","quantity":1,"health":4,"health_per_investigator":true,"enemy_damage":1,"enemy_horror":1,"enemy_fight":4,"enemy_evade":4,"victory":2,"real_slot":"","traits":"Humanoid. Witch. Elite.","real_traits":"Humanoid. Witch. Elite.","flavor":"\"Come, sisters. Our time is now.\"","illustrator":"Andreia Ugrai","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"f3071036-a8cf-4cae-b4d2-435dd7d125b8","url":"https:\/\/arkhamdb.com\/card\/05057","imagesrc":"\/bundles\/cards\/05057.png","spoiler":1},{"pack_code":"tcu","pack_name":"The Circle Undone","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_witching_hour","encounter_name":"The Witching Hour","position":58,"exceptional":false,"myriad":false,"encounter_position":9,"code":"05058","name":"Witch-Haunted Woods","real_name":"Witch-Haunted Woods","subname":"Abandoned Mine","text":"You cannot investigate this location while you have between 3 and 10 resources.\n[fast]: Choose an investigator at a different Witch-Haunted Woods. Move up to 3 of your resources to that investigator's resource pool, or vice versa. (Group limit once per round.)","real_text":"You cannot investigate this location while you have between 3 and 10 resources.\n[fast]: Choose an investigator at a different Witch-Haunted Woods. Move up to 3 of your resources to that investigator's resource pool, or vice versa. (Group limit once per round.)","quantity":1,"shroud":2,"clues":1,"health_per_investigator":false,"victory":1,"real_slot":"","traits":"Woods.","real_traits":"Woods.","illustrator":"Nele Diel","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"The frigid wind howls around you as you venture deeper into the haunted woods beyond Arkham.","octgn_id":"b38cbfe7-33ce-4da0-805e-ee768d55695f","url":"https:\/\/arkhamdb.com\/card\/05058","imagesrc":"\/bundles\/cards\/05058.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/05058b.png"},{"pack_code":"tcu","pack_name":"The Circle Undone","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_witching_hour","encounter_name":"The Witching Hour","position":59,"exceptional":false,"myriad":false,"encounter_position":10,"code":"05059","name":"Witch-Haunted Woods","real_name":"Witch-Haunted Woods","subname":"Cairn Stones","text":"<b>Forced<\/b> - After any number of clues are discovered from this location: Each investigator at this location loses an equal number of resources.","real_text":"<b>Forced<\/b> - After any number of clues are discovered from this location: Each investigator at this location loses an equal number of resources.","quantity":1,"shroud":3,"clues":2,"health_per_investigator":false,"victory":1,"real_slot":"","traits":"Woods.","real_traits":"Woods.","flavor":"Do they mark a grave site? Or something more sinister?","illustrator":"Dual Brush Studios","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"The frigid wind howls around you as you venture deeper into the haunted woods beyond Arkham.","octgn_id":"b18d6c04-3078-4f66-8d5c-b86828bfc74f","url":"https:\/\/arkhamdb.com\/card\/05059","imagesrc":"\/bundles\/cards\/05059.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/05059b.png"},{"pack_code":"tcu","pack_name":"The Circle Undone","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_witching_hour","encounter_name":"The Witching Hour","position":60,"exceptional":false,"myriad":false,"encounter_position":11,"code":"05060","name":"Witch-Haunted Woods","real_name":"Witch-Haunted Woods","subname":"The Lonely Tree","text":"You cannot investigate this location while you have between 3 and 5 cards in hand.\n[fast]: You choose and discard 1 card from your hand, then an investigator at a different Witch-Haunted Woods draws 1 card, or vice versa. (Limit once per round.)","real_text":"You cannot investigate this location while you have between 3 and 5 cards in hand.\n[fast]: You choose and discard 1 card from your hand, then an investigator at a different Witch-Haunted Woods draws 1 card, or vice versa. (Limit once per round.)","quantity":1,"shroud":2,"clues":1,"health_per_investigator":false,"victory":1,"real_slot":"","traits":"Woods.","real_traits":"Woods.","flavor":"The ghastly likenesses of tortured figures writhe within its bark, gnarled and emaciated. It is agonizing to look upon.","illustrator":"Lukas Banas","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"The frigid wind howls around you as you venture deeper into the haunted woods beyond Arkham.","octgn_id":"6c324a96-fa29-4be4-917f-3ada08da3c98","url":"https:\/\/arkhamdb.com\/card\/05060","imagesrc":"\/bundles\/cards\/05060.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/05060b.png"},{"pack_code":"tcu","pack_name":"The Circle Undone","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_witching_hour","encounter_name":"The Witching Hour","position":61,"exceptional":false,"myriad":false,"encounter_position":12,"code":"05061","name":"Witch-Haunted Woods","real_name":"Witch-Haunted Woods","subname":"Child's Tree House","text":"<b>Forced<\/b> - When the last clue is discovered from this location: Spawn the topmost enemy in the encounter discard pile at this location. (If&nbsp;there are no enemies in the encounter discard pile, discard cards from the top of the encounter deck until an enemy is discarded, and spawn that enemy instead.)","real_text":"<b>Forced<\/b> - When the last clue is discovered from this location: Spawn the topmost enemy in the encounter discard pile at this location. (If&nbsp;there are no enemies in the encounter discard pile, discard cards from the top of the encounter deck until an enemy is discarded, and spawn that enemy instead.)","quantity":1,"shroud":1,"clues":2,"health_per_investigator":false,"victory":1,"real_slot":"","traits":"Woods.","real_traits":"Woods.","illustrator":"Greg Bobrowski","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"The frigid wind howls around you as you venture deeper into the haunted woods beyond Arkham.","octgn_id":"725469f2-857d-4493-bc34-69246ac41e40","url":"https:\/\/arkhamdb.com\/card\/05061","imagesrc":"\/bundles\/cards\/05061.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/05061b.png"},{"pack_code":"tcu","pack_name":"The Circle Undone","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_witching_hour","encounter_name":"The Witching Hour","position":62,"exceptional":false,"myriad":false,"encounter_position":13,"code":"05062","name":"Witch-Haunted Woods","real_name":"Witch-Haunted Woods","subname":"Tainted Well","text":"Investigators at other Witch-Haunted Woods locations can commit 1 card to each skill test performed at this location, and vice versa.","real_text":"Investigators at other Witch-Haunted Woods locations can commit 1 card to each skill test performed at this location, and vice versa.","quantity":1,"shroud":3,"clues":1,"health_per_investigator":false,"victory":1,"real_slot":"","traits":"Woods.","real_traits":"Woods.","flavor":"A few tufts of grass are all that cling to life around the base of this old well, the rest of the landscape sucked dry of color.","illustrator":"Robert Laskey","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"The frigid wind howls around you as you venture deeper into the haunted woods beyond Arkham.","octgn_id":"bec9dfae-3210-4788-9bb6-18ee2f9d493d","url":"https:\/\/arkhamdb.com\/card\/05062","imagesrc":"\/bundles\/cards\/05062.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/05062b.png"},{"pack_code":"tcu","pack_name":"The Circle Undone","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_witching_hour","encounter_name":"The Witching Hour","position":63,"exceptional":false,"myriad":false,"encounter_position":14,"code":"05063","name":"Witch-Haunted Woods","real_name":"Witch-Haunted Woods","subname":"Hermit's House","text":"<b>Forced<\/b> - After any number of clues are discovered from this location: Each investigator at this location must discard an equal number of cards at random from his or her hand.","real_text":"<b>Forced<\/b> - After any number of clues are discovered from this location: Each investigator at this location must discard an equal number of cards at random from his or her hand.","quantity":1,"shroud":4,"clues":2,"health_per_investigator":false,"victory":1,"real_slot":"","traits":"Woods.","real_traits":"Woods.","flavor":"Though this trail was abandoned many years ago, a light still shines in the attic of one of the decrepit houses nearby.","illustrator":"Nele Diel","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"The frigid wind howls around you as you venture deeper into the haunted woods beyond Arkham.","octgn_id":"12db67ae-bcfb-430a-a327-fd6c187f6ea2","url":"https:\/\/arkhamdb.com\/card\/05063","imagesrc":"\/bundles\/cards\/05063.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/05063b.png"},{"pack_code":"tcu","pack_name":"The Circle Undone","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_witching_hour","encounter_name":"The Witching Hour","position":64,"exceptional":false,"myriad":false,"encounter_position":15,"code":"05064","name":"Witch-Haunted Woods","real_name":"Witch-Haunted Woods","subname":"Overgrown Barn","text":"[reaction] When an enemy would spawn at a different Witch-Haunted Woods: Spawn it at this location instead. Then, it makes an immediate attack against each investigator at this location.","real_text":"[reaction] When an enemy would spawn at a different Witch-Haunted Woods: Spawn it at this location instead. Then, it makes an immediate attack against each investigator at this location.","quantity":1,"shroud":3,"clues":1,"health_per_investigator":false,"victory":1,"real_slot":"","traits":"Woods.","real_traits":"Woods.","flavor":"Nothing has lived inside this barn for decades. At least, as far as you know.","illustrator":"Nele Diel","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"The frigid wind howls around you as you venture deeper into the haunted woods beyond Arkham.","octgn_id":"35362464-8cb8-4431-90df-8002f357cb7b","url":"https:\/\/arkhamdb.com\/card\/05064","imagesrc":"\/bundles\/cards\/05064.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/05064b.png"},{"pack_code":"tcu","pack_name":"The Circle Undone","type_code":"scenario","type_name":"Scenario","faction_code":"mythos","faction_name":"Mythos","encounter_code":"at_deaths_doorstep","encounter_name":"At Death's Doorstep","position":65,"exceptional":false,"myriad":false,"encounter_position":1,"code":"05065","name":"At Death's Doorstep","real_name":"At Death's Doorstep","text":"Easy \/ Standard\n[skull]: -1 (-3 instead if your location is haunted).\n[tablet]: -2. If you fail and this is an attack or evasion attempt, resolve each haunted ability on your location.\n[elder_thing]: -2. If there is a [[Spectral]] enemy at your location, take 1 damage.","real_text":"Easy \/ Standard\n[skull]: -1 (-3 instead if your location is haunted).\n[tablet]: -2. If you fail and this is an attack or evasion attempt, resolve each haunted ability on your location.\n[elder_thing]: -2. If there is a [[Spectral]] enemy at your location, take 1 damage.","quantity":1,"health_per_investigator":false,"real_slot":"","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Hard \/ Expert\n[skull]: -2 (-4 instead if your location is haunted).\n[tablet]: -3. If this is an attack or evasion attempt, resolve each haunted ability on your location.\n[elder_thing]: -4. If there is a [[Spectral]] enemy at your location, take 1 damage and 1 horror.","octgn_id":"da131e3a-b1fe-42e3-b6fd-b413266a7809","url":"https:\/\/arkhamdb.com\/card\/05065","imagesrc":"\/bundles\/cards\/05065.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/05065b.png"},{"pack_code":"tcu","pack_name":"The Circle Undone","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"at_deaths_doorstep","encounter_name":"At Death's Doorstep","position":66,"exceptional":false,"myriad":false,"encounter_position":2,"code":"05066","name":"JUSTICE \u2022 XI","real_name":"JUSTICE \u2022 XI","text":"[[Silver Twilight]] enemies cannot be damaged or defeated.\n<b>Forced<\/b> - When you draw a [[Monster]] enemy: Instead of spawning it, set it aside, out of play, and place 1 doom on this agenda. This effect can cause this agenda to advance.","real_text":"[[Silver Twilight]] enemies cannot be damaged or defeated.\n<b>Forced<\/b> - When you draw a [[Monster]] enemy: Instead of spawning it, set it aside, out of play, and place 1 doom on this agenda. This effect can cause this agenda to advance.","quantity":1,"doom":8,"health_per_investigator":false,"real_slot":"","stage":1,"flavor":"BE TRUE TO YOURSELF, AND SEEK THE TRUTH IN OTHERS.\nBALANCE THE SCALES.\nYOU SHALL BE CALLED TO ACCOUNT FOR YOUR ACTIONS.","illustrator":"Lenka \u0160ime\u010dkov\u00e1","is_unique":false,"permanent":false,"double_sided":true,"back_text":"If the investigators do not possess 3 [per_investigator] clues as a group, they lose all of their clues.\nIf the investigators possess at least 3 [per_investigator] clues as a group, they must spend 3 [per_investigator] clues and spawn the set-aside Josef Meiger enemy at the location other than the Entry Hall that is farthest from all investigators.\nOpen the Campaign Guide and proceed to <b>Interlude I: A Record of Those Lost<\/b>.\nOnce this interlude has been resolved, remove all clues from each location in play, and advance to act 1b.","back_flavor":"You have uncovered some of the evidence pertaining to the disappearances, but the truth has yet to be unveiled.","back_name":"Pulled into the Shadows","octgn_id":"f69b2d45-3917-4679-a48a-b6c32d47e874","url":"https:\/\/arkhamdb.com\/card\/05066","imagesrc":"\/bundles\/cards\/05066.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/05066b.png"},{"pack_code":"tcu","pack_name":"The Circle Undone","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"at_deaths_doorstep","encounter_name":"At Death's Doorstep","position":67,"exceptional":false,"myriad":false,"encounter_position":3,"code":"05067","name":"Over the Threshold","real_name":"Over the Threshold","text":"Each [[Silver Twilight]] enemy gains <b>Victory 0<\/b>, and counts as an investigator for the purpose of determining where hunter enemies move during the enemy phase.\n<b>Forced<\/b> - After the 'hunter enemies move' step of the enemy phase: Each ready [[Spectral]] enemy deals its damage value to each [[Humanoid]] enemy at its location.","real_text":"Each [[Silver Twilight]] enemy gains <b>Victory 0<\/b>, and counts as an investigator for the purpose of determining where hunter enemies move during the enemy phase.\n<b>Forced<\/b> - After the 'hunter enemies move' step of the enemy phase: Each ready [[Spectral]] enemy deals its damage value to each [[Humanoid]] enemy at its location.","quantity":1,"doom":11,"health_per_investigator":false,"real_slot":"","stage":2,"flavor":"Does this have something to do with the four missing persons? And if so, what does that mean for your survival?","illustrator":"Lenka \u0160ime\u010dkov\u00e1","is_unique":false,"permanent":false,"double_sided":true,"back_text":"- If the investigators are at act 2, they are trapped inside the spectral realm. <b>(\u2192R3)<\/b>\n- If the investigators are at act 3, they barely escape with their lives. Each investigator who has not resigned is defeated and suffers 1 physical trauma.","back_flavor":"The mist continues to seep through the walls and the foundation of the building, filling the manor's halls. Inside the mist, you cannot unsee the screaming faces, the twisting torment of the spirits trapped within. Their agony ripples throughout the corridors and pierces your mind. A bout of madness overtakes you. You must escape before you, too, are lost forever. Before you know it, you are running for the exit.","back_name":"Escape, if You Can","octgn_id":"77bb8257-87a1-4d81-a4c1-4240b9fa338c","url":"https:\/\/arkhamdb.com\/card\/05067","imagesrc":"\/bundles\/cards\/05067.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/05067b.png"},{"pack_code":"tcu","pack_name":"The Circle Undone","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"at_deaths_doorstep","encounter_name":"At Death's Doorstep","position":68,"exceptional":false,"myriad":false,"encounter_position":4,"code":"05068","name":"Hidden Agendas","real_name":"Hidden Agendas","text":"<b>Objective<\/b> - Find information about the disappearances by discovering as many clues as you can. <i>(Do not advance until you are instructed.) (Hint: it may be worthwhile to investigate the last known locations of the missing persons.)<\/i>","real_text":"<b>Objective<\/b> - Find information about the disappearances by discovering as many clues as you can. <i>(Do not advance until you are instructed.) (Hint: it may be worthwhile to investigate the last known locations of the missing persons.)<\/i>","quantity":1,"health_per_investigator":false,"real_slot":"","stage":1,"flavor":"As you approach the patio of the Meiger estate, a man in an elegant suit checks your invitation at the door. Inside, guests mingle and chat with one another, but much of the conversation is awkward and terse. A silent tension has gripped the manor, and you are not sure why.","illustrator":"Joshua Cair\u00f3s","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Move each investigator and each enemy currently in the Entry Hall to the Victorian Halls.\nFor each location in play, find the set-aside [[Spectral]] version of that location and swap them <i>(all tokens and cards at the former location are now considered to be at the new location)<\/i>. If there is an investigator at that location, reveal it.\nIn player order, each investigator spawns one of the set-aside [[Monster]] enemies at his or her location, until each of the set-aside [[Monster]] enemies has been spawned.\nSpawn the set-aside The Spectral Watcher enemy in the Entry Hall. Shuffle the remainder of the set-aside <i>The Watcher<\/i> encounter set and the set-aside <i>Realm of Death<\/i> encounter set into the encounter deck, along with the encounter discard pile.","back_flavor":"Before you can investigate further, the building is suddenly plunged into icy darkness. All of the lights flicker once and are snuffed out. A thick, otherworldly mist begins to seep into the corridors, causing everything it touches to decay.","back_name":"Death Approaches","octgn_id":"bc27e822-45d7-4f1b-9e77-60cdc6dc0b1a","url":"https:\/\/arkhamdb.com\/card\/05068","imagesrc":"\/bundles\/cards\/05068.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/05068b.png"},{"pack_code":"tcu","pack_name":"The Circle Undone","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"at_deaths_doorstep","encounter_name":"At Death's Doorstep","position":69,"exceptional":false,"myriad":false,"encounter_position":5,"code":"05069","name":"The Spectral Realm","real_name":"The Spectral Realm","quantity":1,"clues":4,"health_per_investigator":false,"real_slot":"","stage":2,"flavor":"In the blink of an eye, everything has changed. A sudden, oppressive silence fills the halls of Josef Meiger's manor. Gone is the din of idle chatter from the banquet hall, the clinking of glasses, the laughter of oblivious guests. Save for only you and several others, all of the people in the house have vanished without a trace. All that is left is the dark mist\u2026 and the beings that inhabit it.","illustrator":"Joshua Cair\u00f3s","is_unique":false,"permanent":false,"double_sided":true,"back_text":"The mist blocking your escape recedes. Reveal the Entry Hall.\nShuffle the encounter discard pile into the encounter deck.","back_flavor":"You find the corpse of one of the others trapped here - a member of the Silver Twilight Lodge, you surmise, although his outfit of blue and silver robes suggests something more esoteric. Gripped tightly in his withered hands is a small tome bearing the insignia of the Lodge. Browsing through its pages, you are surprised to find all manner of information regarding the mist and the creatures you have encountered, including a spell to \"release the bonds of death\" and escape the mist. How long has this man been here, studying this realm? Regardless, at least you have a way out now\u2026","back_name":"A Way Out","octgn_id":"3828c13a-18ab-4dd5-9b3b-7347298e0c30","url":"https:\/\/arkhamdb.com\/card\/05069","imagesrc":"\/bundles\/cards\/05069.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/05069b.png"},{"pack_code":"tcu","pack_name":"The Circle Undone","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"at_deaths_doorstep","encounter_name":"At Death's Doorstep","position":70,"exceptional":false,"myriad":false,"encounter_position":6,"code":"05070","name":"Escape the Cage","real_name":"Escape the Cage","text":"<b>Forced<\/b> - At the end of the round: Each [[Silver Twilight]] enemy in the Entry Hall escapes; place them beneath the Entry Hall, out of play. Move each ready [[Silver Twilight]] enemy with the aloof keyword once toward the Entry Hall.\n<b>Objective<\/b> - If each undefeated investigator has resigned, advance.","real_text":"<b>Forced<\/b> - At the end of the round: Each [[Silver Twilight]] enemy in the Entry Hall escapes; place them beneath the Entry Hall, out of play. Move each ready [[Silver Twilight]] enemy with the aloof keyword once toward the Entry Hall.\n<b>Objective<\/b> - If each undefeated investigator has resigned, advance.","quantity":1,"health_per_investigator":false,"real_slot":"","stage":3,"flavor":"Now that the mist has receded, you might be able to escape with your lives\u2026 but what about Josef Meiger and the other Lodge members left behind? Should you stay to make sure they escape, or flee while you have the chance?","illustrator":"Joshua Cair\u00f3s","is_unique":false,"permanent":false,"double_sided":true,"back_text":"<b>(\u2192R1)<\/b>","back_flavor":"Coming to this place was a terrible mistake. You had hoped to uncover evidence pertaining to the disappearances at the estate, not become victims yourselves. As you tear through the entry hall and slam through the manor's heavy front doors, you vow to put as much distance between you and the Meiger estate as you possible can. Unfortunately, your plan is quickly derailed\u2026","back_name":"Alive\u2026 for Now","octgn_id":"53513f10-8c8c-4de7-9588-854743c9ba00","url":"https:\/\/arkhamdb.com\/card\/05070","imagesrc":"\/bundles\/cards\/05070.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/05070b.png"},{"pack_code":"tcu","pack_name":"The Circle Undone","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"at_deaths_doorstep","encounter_name":"At Death's Doorstep","position":71,"exceptional":false,"myriad":false,"encounter_position":7,"code":"05071","name":"Entry Hall","real_name":"Entry Hall","text":"[action]: <b>Resign.<\/b> \"I guess there is nothing to those disappearances after all.\"","real_text":"[action]: <b>Resign.<\/b> \"I guess there is nothing to those disappearances after all.\"","quantity":1,"shroud":3,"clues":0,"health_per_investigator":false,"real_slot":"","flavor":"Most of the manor is off-limits to guests who are not members of the Silver Twilight Lodge. But your investigation takes priority, so you wait for the right time to sneak away\u2026","illustrator":"Logan Feliciano","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"Clearly, whatever business Josef Meiger has his hands in, it's doing well. A soft red carpet guides you deeper into the opulent hall, flanked by small statues of marble and ivory. Above, a glimmering chandelier casts a brilliant shine along the polished floor and wooden stairs.","octgn_id":"129ca894-e429-4581-8cbb-bd572ba9ad1d","url":"https:\/\/arkhamdb.com\/card\/05071","imagesrc":"\/bundles\/cards\/05071.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/05071b.png"},{"pack_code":"tcu","pack_name":"The Circle Undone","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"at_deaths_doorstep","encounter_name":"At Death's Doorstep","position":72,"exceptional":false,"myriad":false,"encounter_position":8,"code":"05072","name":"Victorian Halls","real_name":"Victorian Halls","text":"[action]: You go looking for trouble. Discard cards from the top of the encounter deck until a [[Silver Twilight]] enemy is discarded. Spawn that enemy in the Victorian Halls. Then, gain 2 clues <i>(from the token pool)<\/i>. (Group limit once per game.)","real_text":"[action]: You go looking for trouble. Discard cards from the top of the encounter deck until a [[Silver Twilight]] enemy is discarded. Spawn that enemy in the Victorian Halls. Then, gain 2 clues <i>(from the token pool)<\/i>. (Group limit once per game.)","quantity":1,"shroud":4,"clues":0,"health_per_investigator":false,"real_slot":"","illustrator":"Jose Vega","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"Even the hallways of this manor are luxurious, decorated by thick rugs, bizarre artwork, and uncanny statues shaped from scrap metal. Rays of sunlight shine through the curtains as the sun sets over Arkham outside.","octgn_id":"1ff7ca25-79c0-4c87-8493-101d6205162f","url":"https:\/\/arkhamdb.com\/card\/05072","imagesrc":"\/bundles\/cards\/05072.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/05072b.png"},{"pack_code":"tcu","pack_name":"The Circle Undone","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"at_deaths_doorstep","encounter_name":"At Death's Doorstep","position":73,"exceptional":false,"myriad":false,"encounter_position":9,"code":"05073","name":"Trophy Room","real_name":"Trophy Room","text":"[action]: You spend some time schmoozing with the other guests. Either gain 2 resources, or spend 2 resources to gain 1 clue <i>(from the token pool)<\/i>. (Limit once per round.)","real_text":"[action]: You spend some time schmoozing with the other guests. Either gain 2 resources, or spend 2 resources to gain 1 clue <i>(from the token pool)<\/i>. (Limit once per round.)","quantity":1,"shroud":2,"clues":0,"health_per_investigator":false,"real_slot":"","flavor":"Mounted animal heads adorn this room's paneled walls, along with other artifacts from Josef's collection. Dominating the room are several overstuffed armchairs arranged around a low table bearing a crystal decanter of brandy.","illustrator":"Emilio Rodriguez","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"Flanking this door are two deer heads mounted along the wall, set almost as though they are guarding its entrance.","octgn_id":"259a5244-c7c9-43d8-9c77-4676a85d28c7","url":"https:\/\/arkhamdb.com\/card\/05073","imagesrc":"\/bundles\/cards\/05073.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/05073b.png"},{"pack_code":"tcu","pack_name":"The Circle Undone","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"at_deaths_doorstep","encounter_name":"At Death's Doorstep","position":74,"exceptional":false,"myriad":false,"encounter_position":10,"code":"05074","name":"Billiards Room","real_name":"Billiards Room","text":"[action]: Test [agility] (3) to compete with the other guests. If you succeed, gain 1 clue <i>(from the token pool)<\/i>. (Limit once per round.)","real_text":"[action]: Test [agility] (3) to compete with the other guests. If you succeed, gain 1 clue <i>(from the token pool)<\/i>. (Limit once per round.)","quantity":1,"shroud":3,"clues":0,"health_per_investigator":false,"real_slot":"","flavor":"A ritzy, polished billiard table lies at the center of this room, surrounded by cigarette smoke and illuminated by two ornate lamps. Several guests relax around the table, casually playing or chatting with one another.","illustrator":"Dual Brush Studios","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"From outside this room, you can hear the telltale clacking of billiard balls clattering against one another, along with idle chatter and laughter.","octgn_id":"be515ada-a78c-4891-81fa-cf74d6ee004a","url":"https:\/\/arkhamdb.com\/card\/05074","imagesrc":"\/bundles\/cards\/05074.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/05074b.png"},{"pack_code":"tcu","pack_name":"The Circle Undone","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"at_deaths_doorstep","encounter_name":"At Death's Doorstep","position":75,"exceptional":false,"myriad":false,"encounter_position":11,"code":"05075","name":"Master Bedroom","real_name":"Master Bedroom","text":"<b>Forced<\/b> - When the round ends, if there is at least 1 investigator in the Master Bedroom: Place 1 doom on the nearest [[Silver Twilight]] enemy.","real_text":"<b>Forced<\/b> - When the round ends, if there is at least 1 investigator in the Master Bedroom: Place 1 doom on the nearest [[Silver Twilight]] enemy.","quantity":1,"shroud":3,"clues":1,"health_per_investigator":false,"real_slot":"","flavor":"No doubt about it: this must be Josef Meiger's bedroom. The centerpiece of the room is a massive canopy bed, the posts of which are ornately carved. You see no sign of a Mrs. Meiger.","illustrator":"Yoann Boissonnet","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"This unmarked door is large and well polished, set in a corner of the upstairs hallway out of view of guests and other prying\u00a0eyes.","octgn_id":"4074832b-b055-4b2a-9dca-c9a2e52d2bae","url":"https:\/\/arkhamdb.com\/card\/05075","imagesrc":"\/bundles\/cards\/05075.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/05075b.png"},{"pack_code":"tcu","pack_name":"The Circle Undone","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"at_deaths_doorstep","encounter_name":"At Death's Doorstep","position":76,"exceptional":false,"myriad":false,"encounter_position":12,"code":"05076","name":"Balcony","real_name":"Balcony","text":"[action] Discard cards from your hand with a total of at least 3 [intellect] icons: <b>Parley.<\/b> The guest here knows more about the Lodge than they let on. Gain 2 clues <i>(from the token pool)<\/i>. (Group limit once per game.)","real_text":"[action] Discard cards from your hand with a total of at least 3 [intellect] icons: <b>Parley.<\/b> The guest here knows more about the Lodge than they let on. Gain 2 clues <i>(from the token pool)<\/i>. (Group limit once per game.)","quantity":1,"shroud":1,"clues":0,"health_per_investigator":false,"real_slot":"","illustrator":"Emilio Rodriguez","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"An open glass door leads onto the balcony outside the estate's master bedroom.","octgn_id":"de0039c5-cce6-4f05-9c59-fc8189737913","url":"https:\/\/arkhamdb.com\/card\/05076","imagesrc":"\/bundles\/cards\/05076.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/05076b.png"},{"pack_code":"tcu","pack_name":"The Circle Undone","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"at_deaths_doorstep","encounter_name":"At Death's Doorstep","position":77,"exceptional":false,"myriad":false,"encounter_position":13,"code":"05077","name":"Office","real_name":"Office","text":"Each [[Silver Twilight]] enemy in the Office lose aloof.\n<b>Forced<\/b> - If you reveal a [skull], [cultist], [tablet], [elder_thing], or [auto_fail] symbol while investigating the Office: Place 1 doom on the nearest [[Silver Twilight]] enemy.","real_text":"Each [[Silver Twilight]] enemy in the Office lose aloof.\n<b>Forced<\/b> - If you reveal a [skull], [cultist], [tablet], [elder_thing], or [auto_fail] symbol while investigating the Office: Place 1 doom on the nearest [[Silver Twilight]] enemy.","quantity":1,"shroud":4,"clues":1,"health_per_investigator":false,"real_slot":"","flavor":"Josef's office is as much a display of his wealth and power as it is a workplace","illustrator":"Jose Vega","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Each [[Silver Twilight]] enemy in the Office loses aloof.","back_flavor":"Atop a steep staircase leading to the manor's third floor, far from the hustle and bustle of the party below, a solitary oak door stands sentry, guarding Mr. Meiger's closest secrets.","octgn_id":"aa2c8718-f180-48db-9f85-cd9a3c6bf193","url":"https:\/\/arkhamdb.com\/card\/05077","imagesrc":"\/bundles\/cards\/05077.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/05077b.png"},{"pack_code":"tcu","pack_name":"The Circle Undone","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"at_deaths_doorstep","encounter_name":"At Death's Doorstep","position":78,"exceptional":false,"myriad":false,"encounter_position":14,"code":"05078","name":"Entry Hall","real_name":"Entry Hall","text":"[action]: <b>Resign.<\/b> You tear through the front doors of the manor, escaping the spectral realm and leaving the remainder of the survivors to their fate.","real_text":"[action]: <b>Resign.<\/b> You tear through the front doors of the manor, escaping the spectral realm and leaving the remainder of the survivors to their fate.","quantity":1,"shroud":3,"clues":0,"health_per_investigator":false,"real_slot":"","traits":"Spectral.","real_traits":"Spectral.","flavor":"The dark mist begins to recede, and the entry hall to Josef's manor is slowly restored to its original state as the mist dissipates.","illustrator":"Logan Feliciano","is_unique":false,"permanent":false,"double_sided":true,"back_text":"The Entry Hall is blocked by a wall of spectral mist. You cannot enter the Entry Hall. [[Silver Twilight]] enemies cannot spawn in the Entry Hall.","back_flavor":"A wall of dark mist blocks your escape, decaying everything it touches. Ghostly hands grasp at you from the mist, desperately trying to pull you in. You suspect that if you tried to cross through the mist, you wouldn't emerge alive.","octgn_id":"60bd4780-50d7-4c4a-b6db-2d5fa91e8916","url":"https:\/\/arkhamdb.com\/card\/05078","imagesrc":"\/bundles\/cards\/05078.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/05078b.png"},{"pack_code":"tcu","pack_name":"The Circle Undone","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"at_deaths_doorstep","encounter_name":"At Death's Doorstep","position":79,"exceptional":false,"myriad":false,"encounter_position":15,"code":"05079","name":"Victorian Halls","real_name":"Victorian Halls","text":"<b>Haunted<\/b> - Lose 1 action.","real_text":"<b>Haunted<\/b> - Lose 1 action.","quantity":1,"shroud":4,"clues":0,"health_per_investigator":false,"real_slot":"","traits":"Spectral.","real_traits":"Spectral.","flavor":"A haunting stillness lingers through the frigid, dead halls. The many paintings that adorn the walls have faded and become unrecognizable, and the metal statuettes flanking the corridors have completed rusted over.","illustrator":"Jose Vega","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"The warm rays that once illuminated these halls have faded into beams of cold, grey moonlight that shine through floating motes of dust and wisps of dark mist.","octgn_id":"53df67ca-a8ed-48d7-9c25-b22bc945a0ef","url":"https:\/\/arkhamdb.com\/card\/05079","imagesrc":"\/bundles\/cards\/05079.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/05079b.png"},{"pack_code":"tcu","pack_name":"The Circle Undone","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"at_deaths_doorstep","encounter_name":"At Death's Doorstep","position":80,"exceptional":false,"myriad":false,"encounter_position":16,"code":"05080","name":"Trophy Room","real_name":"Trophy Room","text":"<b>Haunted<\/b> - Lose 2 resources. For each resource you cannot lose from this effect, take 1 horror.","real_text":"<b>Haunted<\/b> - Lose 2 resources. For each resource you cannot lose from this effect, take 1 horror.","quantity":1,"shroud":2,"clues":1,"health_per_investigator":false,"real_slot":"","traits":"Spectral.","real_traits":"Spectral.","flavor":"Rotting animal heads adorn this room's wood-paneled walls, once a display of power and sovereignty, now macabre displays of death and decay. You cannot help but feel their empty eyes drill through you as you explore the room.","illustrator":"Emilio Rodriguez","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"Flanking this door are two rotting deer heads mounted on the wall. They stare at you with hollow, dead eyes.","octgn_id":"7ccc7735-ee59-405b-a10e-720c63a2a2b2","url":"https:\/\/arkhamdb.com\/card\/05080","imagesrc":"\/bundles\/cards\/05080.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/05080b.png"},{"pack_code":"tcu","pack_name":"The Circle Undone","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"at_deaths_doorstep","encounter_name":"At Death's Doorstep","position":81,"exceptional":false,"myriad":false,"encounter_position":17,"code":"05081","name":"Billiards Room","real_name":"Billiards Room","text":"<b>Haunted<\/b> - You must either discard an asset you control or take 1 damage.","real_text":"<b>Haunted<\/b> - You must either discard an asset you control or take 1 damage.","quantity":1,"shroud":3,"clues":1,"health_per_investigator":false,"victory":1,"real_slot":"","traits":"Spectral.","real_traits":"Spectral.","flavor":"The game room's warmth and laughter have been replaced with a sense of quiet dread. Tendrils of black mist slither from underneath the collapsed billiard table, twisting and swaying along the floor in a formless dance.","illustrator":"Dual Brush Studios","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"From outside this room, you can hear the creaking of old wood and the patter of soft footsteps along the ground.","octgn_id":"3b155317-1d7b-45f3-b8bf-ca5d8ed9aa76","url":"https:\/\/arkhamdb.com\/card\/05081","imagesrc":"\/bundles\/cards\/05081.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/05081b.png"},{"pack_code":"tcu","pack_name":"The Circle Undone","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"at_deaths_doorstep","encounter_name":"At Death's Doorstep","position":82,"exceptional":false,"myriad":false,"encounter_position":18,"code":"05082","name":"Master Bedroom","real_name":"Master Bedroom","text":"<b>Haunted<\/b> - Place 1 of your clues on Master Bedroom.","real_text":"<b>Haunted<\/b> - Place 1 of your clues on Master Bedroom.","quantity":1,"shroud":3,"clues":1,"health_per_investigator":false,"victory":1,"real_slot":"","traits":"Spectral.","real_traits":"Spectral.","flavor":"Tendrils of black mist have invaded every corner of this room from the open balcony doorway, causing the furniture to decay and collapse. Every piece of wood and glass is shattered and warped. Nothing is untouched.","illustrator":"Dual Brush Studios","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"This unmarked door is old and partially rotted, set in a quiet corner of the upstairs hallway. A thick, dark fog seeps beneath the door and wafts around your feet.","octgn_id":"d8e506b6-e683-4ec0-8b0c-d029324ae8dc","url":"https:\/\/arkhamdb.com\/card\/05082","imagesrc":"\/bundles\/cards\/05082.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/05082b.png"},{"pack_code":"tcu","pack_name":"The Circle Undone","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"at_deaths_doorstep","encounter_name":"At Death's Doorstep","position":83,"exceptional":false,"myriad":false,"encounter_position":19,"code":"05083","name":"Balcony","real_name":"Balcony","text":"<b>Haunted<\/b> - Each of your cards with health takes 1 direct damage.","real_text":"<b>Haunted<\/b> - Each of your cards with health takes 1 direct damage.","quantity":1,"shroud":1,"clues":1,"health_per_investigator":false,"real_slot":"","traits":"Spectral.","real_traits":"Spectral.","flavor":"Clouds of dark mist loom above French Hill. Spectral shapes surround the balcony, moaning and writhing in torment.","illustrator":"Emilio Rodriguez","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"A shattered glass door leads onto the balcony outside the estate's master bedroom.","octgn_id":"a62b0420-de03-40a9-ac89-a24fa5603823","url":"https:\/\/arkhamdb.com\/card\/05083","imagesrc":"\/bundles\/cards\/05083.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/05083b.png"},{"pack_code":"tcu","pack_name":"The Circle Undone","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"at_deaths_doorstep","encounter_name":"At Death's Doorstep","position":84,"exceptional":false,"myriad":false,"encounter_position":20,"code":"05084","name":"Office","real_name":"Office","text":"<b>Haunted<\/b> - Choose and discard a card from your hand.","real_text":"<b>Haunted<\/b> - Choose and discard a card from your hand.","quantity":1,"shroud":4,"clues":2,"health_per_investigator":false,"victory":2,"real_slot":"","traits":"Spectral.","real_traits":"Spectral.","flavor":"A thick, oppressive haze fills what was once an impressive office. Cracks fork up and down the wooden paneling of the walls, and the bookshelves surrounding Josef's desk sag with the weight of rotten, decayed books.","illustrator":"Jose Vega","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"The lone door atop the second-floor staircase has rotted and decayed as though hundreds of years have passed. The once\u2011polished oak is now stained and warped. It could collapse at any moment.","octgn_id":"a4a8c1ce-acbf-402a-a165-e6e56c176c03","url":"https:\/\/arkhamdb.com\/card\/05084","imagesrc":"\/bundles\/cards\/05084.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/05084b.png"},{"pack_code":"tcu","pack_name":"The Circle Undone","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"at_deaths_doorstep","encounter_name":"At Death's Doorstep","position":85,"exceptional":false,"myriad":false,"encounter_position":21,"code":"05085","name":"Josef Meiger","real_name":"Josef Meiger","subname":"Lodge Host","text":"Retaliate.\n[action] If no other [[Silver Twilight]] enemy has doom on it: <b>Parley.<\/b> Test [intellect] (4) to convince Josef that this is not your doing. If you fail, Josef Meiger attacks you. If you succeed, flip this card over and resolve its text.","real_text":"Retaliate.\n[action] If no other [[Silver Twilight]] enemy has doom on it: <b>Parley.<\/b> Test [intellect] (4) to convince Josef that this is not your doing. If you fail, Josef Meiger attacks you. If you succeed, flip this card over and resolve its text.","quantity":1,"health":2,"health_per_investigator":false,"enemy_damage":1,"enemy_horror":1,"enemy_fight":3,"enemy_evade":3,"victory":2,"real_slot":"","traits":"Humanoid. Cultist. Silver Twilight. Elite.","real_traits":"Humanoid. Cultist. Silver Twilight. Elite.","flavor":"\"Do not rouse the beast you do not comprehend.\"","illustrator":"Kip Ayers","is_unique":true,"hidden":true,"permanent":false,"double_sided":false,"octgn_id":"da12b973-ace4-4dbc-ae3d-4bb3b3e0cf1c","url":"https:\/\/arkhamdb.com\/card\/05085","imagesrc":"\/bundles\/cards\/05085.png","spoiler":1},{"pack_code":"tcu","pack_name":"The Circle Undone","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"at_deaths_doorstep","encounter_name":"At Death's Doorstep","linked_to_code":"05085","linked_to_name":"Josef Meiger","position":85,"exceptional":false,"myriad":false,"encounter_position":21,"code":"05085b","name":"Josef's Plan","real_name":"Josef's Plan","text":"Remove all doom from this card.\nFor the remainder of the game, doom cannot be placed on [[Silver Twilight]] enemies, and Josef Meiger gains aloof.\nFlip this card back to its enemy side and disengage it from all investigators.","real_text":"Remove all doom from this card.\nFor the remainder of the game, doom cannot be placed on [[Silver Twilight]] enemies, and Josef Meiger gains aloof.\nFlip this card back to its enemy side and disengage it from all investigators.","quantity":1,"health_per_investigator":false,"real_slot":"","flavor":"Josef lowers his weapon and studies you for a moment. \"Perhaps you are telling the truth. But if that is true\u2026\" He ponders the situation, then holsters his weapon and checks his pocket watch. \"Regardless, we have little time. If my estimate is correct, the anomaly will recede soon. We must be out of the manor before that occurs, or we'll all be trapped here.\"\nYou ask how he knows all of this, but he merely shakes his head. \"This is not the time. Ask again if we make it out of here alive.\"","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/05085b","imagesrc":"\/bundles\/cards\/05085b.png","spoiler":1,"linked_card":{"pack_code":"tcu","pack_name":"The Circle Undone","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"at_deaths_doorstep","encounter_name":"At Death's Doorstep","id":1710,"position":85,"exceptional":false,"myriad":false,"encounter_position":21,"code":"05085","name":"Josef Meiger","real_name":"Josef Meiger","subname":"Lodge Host","bonded_to":null,"bonded_count":null,"cost":null,"text":"<p>Retaliate.<\/p><p><span class=\"icon-action\" title=\"Action\"><\/span> If no other <b><i>Silver Twilight<\/i><\/b> enemy has doom on it: <b>Parley.<\/b> Test <span class=\"icon-intellect\" title=\"Intellect\"><\/span> (4) to convince Josef that this is not your doing. If you fail, Josef Meiger attacks you. If you succeed, flip this card over and resolve its text.<\/p>","customization_text":null,"customization_change":null,"real_text":"Retaliate.\n[action] If no other [[Silver Twilight]] enemy has doom on it: <b>Parley.<\/b> Test [intellect] (4) to convince Josef that this is not your doing. If you fail, Josef Meiger attacks you. If you succeed, flip this card over and resolve its text.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":2,"health_per_investigator":false,"sanity":null,"enemy_damage":1,"enemy_horror":1,"enemy_fight":3,"enemy_evade":3,"victory":2,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":"","stage":null,"traits":"Humanoid. Cultist. Silver Twilight. Elite.","real_traits":"Humanoid. Cultist. Silver Twilight. Elite.","tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"\"Do not rouse the beast you do not comprehend.\"","illustrator":"Kip Ayers","is_unique":true,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":"da12b973-ace4-4dbc-ae3d-4bb3b3e0cf1c","url":"https:\/\/arkhamdb.com\/card\/05085","imagesrc":"\/bundles\/cards\/05085.png","spoiler":1}},{"pack_code":"tcu","pack_name":"The Circle Undone","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_watcher","encounter_name":"The Watcher","position":86,"exceptional":false,"myriad":false,"encounter_position":1,"code":"05086","name":"The Spectral Watcher","real_name":"The Spectral Watcher","subname":"You Are Its Prey","text":"Alert. Hunter.\n<b>Forced<\/b> - When The Spectral Watcher is defeated: Instead of discarding it, heal all damage from it, disengage it from all investigators, and exhaust it. It does not ready during the upkeep phase this round.","real_text":"Alert. Hunter.\n<b>Forced<\/b> - When The Spectral Watcher is defeated: Instead of discarding it, heal all damage from it, disengage it from all investigators, and exhaust it. It does not ready during the upkeep phase this round.","quantity":1,"health":5,"health_per_investigator":false,"enemy_damage":1,"enemy_horror":1,"enemy_fight":3,"enemy_evade":3,"real_slot":"","traits":"Ancient One. Spectral. Elite.","real_traits":"Ancient One. Spectral. Elite.","flavor":"There is no escaping fate.","illustrator":"Axel Hutt","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"f22407c7-4f91-44b6-9382-e889c4741131","url":"https:\/\/arkhamdb.com\/card\/05086","imagesrc":"\/bundles\/cards\/05086.png","spoiler":1},{"pack_code":"tcu","pack_name":"The Circle Undone","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_watcher","encounter_name":"The Watcher","position":87,"exceptional":false,"myriad":false,"encounter_position":2,"code":"05087","name":"Watcher's Grasp","real_name":"Watcher's Grasp","text":"<b>Revelation<\/b> - Heal 3 damage from The Spectral Watcher. Ready The Spectral Watcher. It moves, engages, and attacks as if it were the enemy phase. Throughout the resolution of this effect, The Spectral Watcher gains \"<b>Prey<\/b> - You.\"","real_text":"<b>Revelation<\/b> - Heal 3 damage from The Spectral Watcher. Ready The Spectral Watcher. It moves, engages, and attacks as if it were the enemy phase. Throughout the resolution of this effect, The Spectral Watcher gains \"<b>Prey<\/b> - You.\"","quantity":2,"health_per_investigator":false,"real_slot":"","traits":"Power. Spectral.","real_traits":"Power. Spectral.","illustrator":"Robert Laskey","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"3b041a9e-6978-46a6-bcef-a35f30ef7b7b","url":"https:\/\/arkhamdb.com\/card\/05087","imagesrc":"\/bundles\/cards\/05087.png","spoiler":1},{"pack_code":"tcu","pack_name":"The Circle Undone","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"agents_of_azathoth","encounter_name":"Agents of Azathoth","position":88,"exceptional":false,"myriad":false,"encounter_position":1,"code":"05088","name":"Piper of Azathoth","real_name":"Piper of Azathoth","text":"<b>Prey<\/b> - Least remaining sanity.\nAlert. Hunter. Retaliate.\n<b>Forced<\/b> - When the enemy phase ends: Piper of Azathoth attacks each investigator it is not engaged with at its location <i>(regardless of whether it is ready or exhausted)<\/i>.","real_text":"<b>Prey<\/b> - Least remaining sanity.\nAlert. Hunter. Retaliate.\n<b>Forced<\/b> - When the enemy phase ends: Piper of Azathoth attacks each investigator it is not engaged with at its location <i>(regardless of whether it is ready or exhausted)<\/i>.","quantity":1,"health":7,"health_per_investigator":false,"enemy_horror":2,"enemy_fight":5,"enemy_evade":2,"victory":2,"real_slot":"","traits":"Monster. Elite.","real_traits":"Monster. Elite.","illustrator":"Helge C. Balzer","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"dec4454d-05ef-49ca-8915-39429b037eea","url":"https:\/\/arkhamdb.com\/card\/05088","imagesrc":"\/bundles\/cards\/05088.png","spoiler":1},{"pack_code":"tcu","pack_name":"The Circle Undone","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"agents_of_azathoth","encounter_name":"Agents of Azathoth","position":89,"exceptional":false,"myriad":false,"encounter_position":2,"code":"05089","name":"Daemonic Piping","real_name":"Daemonic Piping","text":"Surge.\n<b>Revelation<\/b> - If Piper of Azathoth is in play, deal 1 horror to each investigator at its location and at each connecting location. Otherwise, put Daemonic Piping into play next to the agenda deck.\nIf there are 3 copies of Daemonic Piping in play, discard them and spawn the Piper of Azathoth engaged with its prey <i>(from any out of play area)<\/i>.","real_text":"Surge.\n<b>Revelation<\/b> - If Piper of Azathoth is in play, deal 1 horror to each investigator at its location and at each connecting location. Otherwise, put Daemonic Piping into play next to the agenda deck.\nIf there are 3 copies of Daemonic Piping in play, discard them and spawn the Piper of Azathoth engaged with its prey <i>(from any out of play area)<\/i>.","quantity":3,"health_per_investigator":false,"real_slot":"","traits":"Power. Terror.","real_traits":"Power. Terror.","illustrator":"Helge C. Balzer","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"f13a2462-7466-4b9d-b000-5e2d8c4af564","url":"https:\/\/arkhamdb.com\/card\/05089","imagesrc":"\/bundles\/cards\/05089.png","spoiler":1},{"pack_code":"tcu","pack_name":"The Circle Undone","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"anettes_coven","encounter_name":"Anette's Coven","position":90,"exceptional":false,"myriad":false,"encounter_position":1,"code":"05090","name":"Coven Initiate","real_name":"Coven Initiate","text":"<b>Revelation<\/b> - Discard the top 2 cards of the encounter deck. If this effect causes the encounter deck to run out of cards, draw the topmost [[Hex]] card in the encounter discard pile.","real_text":"<b>Revelation<\/b> - Discard the top 2 cards of the encounter deck. If this effect causes the encounter deck to run out of cards, draw the topmost [[Hex]] card in the encounter discard pile.","quantity":3,"health":2,"health_per_investigator":false,"enemy_horror":1,"enemy_fight":2,"enemy_evade":2,"real_slot":"","traits":"Humanoid. Witch.","real_traits":"Humanoid. Witch.","flavor":"The hidden cults to which these witches belonged often guarded and handed down surprising secrets from elder, forgotten aeons\u2026 - H. P. Lovecraft, <u>The Dreams in the Witch House<\/u>","illustrator":"Andreia Ugrai","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"343b9330-c6b0-4ad3-90b0-aef7cab1ba12","url":"https:\/\/arkhamdb.com\/card\/05090","imagesrc":"\/bundles\/cards\/05090.png","spoiler":1},{"pack_code":"tcu","pack_name":"The Circle Undone","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"anettes_coven","encounter_name":"Anette's Coven","position":91,"exceptional":false,"myriad":false,"encounter_position":4,"code":"05091","name":"Priestess of the Coven","real_name":"Priestess of the Coven","text":"Retaliate.\nPriestess of the Coven gets +1 fight and +1 evade for each [[Witch]] enemy in the encounter discard pile (to a maximum of +3 fight and +3 evade).\n<b>Forced<\/b> - When the encounter deck runs out of cards: Priestess of the Coven readies and attacks each investigator at its location.","real_text":"Retaliate.\nPriestess of the Coven gets +1 fight and +1 evade for each [[Witch]] enemy in the encounter discard pile (to a maximum of +3 fight and +3 evade).\n<b>Forced<\/b> - When the encounter deck runs out of cards: Priestess of the Coven readies and attacks each investigator at its location.","quantity":1,"health":3,"health_per_investigator":false,"enemy_damage":2,"enemy_fight":2,"enemy_evade":2,"real_slot":"","traits":"Humanoid. Witch.","real_traits":"Humanoid. Witch.","illustrator":"Christine Mitzuk","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"6348e5e1-57f3-4f44-90f0-d3593e3c43ec","url":"https:\/\/arkhamdb.com\/card\/05091","imagesrc":"\/bundles\/cards\/05091.png","spoiler":1},{"pack_code":"tcu","pack_name":"The Circle Undone","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"witchcraft","encounter_name":"Witchcraft","position":92,"exceptional":false,"myriad":false,"encounter_position":1,"code":"05092","name":"Diabolic Voices","real_name":"Diabolic Voices","text":"<b>Revelation<\/b> - Test [willpower] (3). For each point you fail by, discard 1 random card from your hand. For each card you cannot discard, take 1 horror or 1 damage. This test gets +1 difficulty for each copy of Diabolic Voices in the encounter discard pile.","real_text":"<b>Revelation<\/b> - Test [willpower] (3). For each point you fail by, discard 1 random card from your hand. For each card you cannot discard, take 1 horror or 1 damage. This test gets +1 difficulty for each copy of Diabolic Voices in the encounter discard pile.","quantity":3,"health_per_investigator":false,"real_slot":"","traits":"Curse.","real_traits":"Curse.","flavor":"The infernal wailing and cackling rattle endlessly through your mind.","illustrator":"Derek D. Edgell","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"a0ebb0e6-91c1-4839-be28-3410d18e47c0","url":"https:\/\/arkhamdb.com\/card\/05092","imagesrc":"\/bundles\/cards\/05092.png","spoiler":1},{"pack_code":"tcu","pack_name":"The Circle Undone","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"witchcraft","encounter_name":"Witchcraft","position":93,"exceptional":false,"myriad":false,"encounter_position":4,"code":"05093","name":"Wracked","real_name":"Wracked","text":"<b>Revelation<\/b> - Put Wracked into play in your threat area.\nYou get -1 to each of your skills during the first skill test you perform each round.\n[action]: Test [willpower] (3). If you succeed, discard Wracked. If there is an exhausted [[Witch]] enemy at your location, this test is automatically successful.","real_text":"<b>Revelation<\/b> - Put Wracked into play in your threat area.\nYou get -1 to each of your skills during the first skill test you perform each round.\n[action]: Test [willpower] (3). If you succeed, discard Wracked. If there is an exhausted [[Witch]] enemy at your location, this test is automatically successful.","quantity":2,"health_per_investigator":false,"real_slot":"","traits":"Hex.","real_traits":"Hex.","illustrator":"Samuel Araya","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"e008057c-20cd-4508-bfd0-457fe32ad15f","url":"https:\/\/arkhamdb.com\/card\/05093","imagesrc":"\/bundles\/cards\/05093.png","spoiler":1},{"pack_code":"tcu","pack_name":"The Circle Undone","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"witchcraft","encounter_name":"Witchcraft","position":94,"exceptional":false,"myriad":false,"encounter_position":6,"code":"05094","name":"Bedeviled","real_name":"Bedeviled","text":"<b>Revelation<\/b> - Put Bedeviled into play in your threat area.\nYou cannot trigger [action] abilities on cards you control.\n[action]: Test [willpower] (3). If you succeed, discard Bedeviled. If there is an exhausted [[Witch]] enemy at your location, this test is automatically successful.","real_text":"<b>Revelation<\/b> - Put Bedeviled into play in your threat area.\nYou cannot trigger [action] abilities on cards you control.\n[action]: Test [willpower] (3). If you succeed, discard Bedeviled. If there is an exhausted [[Witch]] enemy at your location, this test is automatically successful.","quantity":2,"health_per_investigator":false,"real_slot":"","traits":"Hex.","real_traits":"Hex.","illustrator":"Lukas Banas","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"e3d19014-ace7-4ea4-8e05-57f33692dd9a","url":"https:\/\/arkhamdb.com\/card\/05094","imagesrc":"\/bundles\/cards\/05094.png","spoiler":1},{"pack_code":"tcu","pack_name":"The Circle Undone","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"silver_twilight_lodge","encounter_name":"Silver Twilight Lodge","position":95,"exceptional":false,"myriad":false,"encounter_position":1,"code":"05095","name":"Lodge Neophyte","real_name":"Lodge Neophyte","text":"<b>Spawn<\/b> - Any empty location.\nAloof.\n<b>Forced<\/b> - After Lodge Neophyte enters play: Place 1 doom on it.\n[action]: <b>Parley.<\/b> Test [willpower] (2). If you succeed, remove all doom from Lodge Neophyte.","real_text":"<b>Spawn<\/b> - Any empty location.\nAloof.\n<b>Forced<\/b> - After Lodge Neophyte enters play: Place 1 doom on it.\n[action]: <b>Parley.<\/b> Test [willpower] (2). If you succeed, remove all doom from Lodge Neophyte.","quantity":3,"health":1,"health_per_investigator":false,"enemy_horror":1,"enemy_fight":3,"enemy_evade":2,"real_slot":"","traits":"Humanoid. Cultist. Silver Twilight.","real_traits":"Humanoid. Cultist. Silver Twilight.","illustrator":"Lin Bo","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"2cfe6d4e-1ded-4217-be8f-f30c4989f16f","url":"https:\/\/arkhamdb.com\/card\/05095","imagesrc":"\/bundles\/cards\/05095.png","spoiler":1},{"pack_code":"tcu","pack_name":"The Circle Undone","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"silver_twilight_lodge","encounter_name":"Silver Twilight Lodge","position":96,"exceptional":false,"myriad":false,"encounter_position":4,"code":"05096","name":"Keeper of Secrets","real_name":"Keeper of Secrets","text":"<b>Spawn<\/b> - Any empty location.\nAloof. Retaliate.\n<b>Forced<\/b> - When the mythos phase ends: Place 1 doom on Keeper of Secrets.\n[action]: <b>Parley.<\/b> Test [intellect] (3). If you succeed, remove all doom from Keeper of Secrets.","real_text":"<b>Spawn<\/b> - Any empty location.\nAloof. Retaliate.\n<b>Forced<\/b> - When the mythos phase ends: Place 1 doom on Keeper of Secrets.\n[action]: <b>Parley.<\/b> Test [intellect] (3). If you succeed, remove all doom from Keeper of Secrets.","quantity":1,"health":2,"health_per_investigator":false,"enemy_damage":1,"enemy_horror":1,"enemy_fight":4,"enemy_evade":3,"real_slot":"","traits":"Humanoid. Cultist. Silver Twilight.","real_traits":"Humanoid. Cultist. Silver Twilight.","illustrator":"Tiziano Baracchi","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"569ae12f-4a94-49f5-8cbd-3104502c13c6","url":"https:\/\/arkhamdb.com\/card\/05096","imagesrc":"\/bundles\/cards\/05096.png","spoiler":1},{"pack_code":"tcu","pack_name":"The Circle Undone","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"silver_twilight_lodge","encounter_name":"Silver Twilight Lodge","position":97,"exceptional":false,"myriad":false,"encounter_position":5,"code":"05097","name":"Mysteries of the Lodge","real_name":"Mysteries of the Lodge","text":"<b>Revelation<\/b> - Place 1 doom on the nearest [[Cultist]] enemy. Then, until the end of the round, increase the difficulty to fight, evade, or parley with that enemy by 2. If no doom is placed by this effect, Mysteries of the Lodge gains surge.","real_text":"<b>Revelation<\/b> - Place 1 doom on the nearest [[Cultist]] enemy. Then, until the end of the round, increase the difficulty to fight, evade, or parley with that enemy by 2. If no doom is placed by this effect, Mysteries of the Lodge gains surge.","quantity":2,"health_per_investigator":false,"real_slot":"","traits":"Scheme.","real_traits":"Scheme.","illustrator":"Anders Fin\u00e9r","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"779ed398-8619-4fa1-bd77-8b7be2c44c75","url":"https:\/\/arkhamdb.com\/card\/05097","imagesrc":"\/bundles\/cards\/05097.png","spoiler":1},{"pack_code":"tcu","pack_name":"The Circle Undone","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"city_of_sins","encounter_name":"City of Sins","position":98,"exceptional":false,"myriad":false,"encounter_position":1,"code":"05098","name":"Evil Past","real_name":"Evil Past","text":"<b>Revelation<\/b> - Put Evil Past into play in your threat area if there is no copy of it in your threat area (if there is, discard Evil Past and it gains surge instead).\n<b>Forced<\/b> - When the encounter deck runs out of cards: Take 2 horror and test [willpower] (3). If you succeed, discard Evil Past.","real_text":"<b>Revelation<\/b> - Put Evil Past into play in your threat area if there is no copy of it in your threat area (if there is, discard Evil Past and it gains surge instead).\n<b>Forced<\/b> - When the encounter deck runs out of cards: Take 2 horror and test [willpower] (3). If you succeed, discard Evil Past.","quantity":2,"health_per_investigator":false,"real_slot":"","traits":"Curse.","real_traits":"Curse.","illustrator":"Stephen Somers","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"edbb082b-fdd8-42de-a328-fcd65398e1fc","url":"https:\/\/arkhamdb.com\/card\/05098","imagesrc":"\/bundles\/cards\/05098.png","spoiler":1},{"pack_code":"tcu","pack_name":"The Circle Undone","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"city_of_sins","encounter_name":"City of Sins","position":99,"exceptional":false,"myriad":false,"encounter_position":3,"code":"05099","name":"Centuries of Secrets","real_name":"Centuries of Secrets","text":"<b>Revelation<\/b> - Test [willpower] (5). For each point you fail by, discard the top card of the encounter deck. If a [[Curse]] treachery is discarded by this effect, deal 1 direct damage to your investigator and to each of your [[Ally]] assets.","real_text":"<b>Revelation<\/b> - Test [willpower] (5). For each point you fail by, discard the top card of the encounter deck. If a [[Curse]] treachery is discarded by this effect, deal 1 direct damage to your investigator and to each of your [[Ally]] assets.","quantity":3,"health_per_investigator":false,"real_slot":"","traits":"Curse.","real_traits":"Curse.","flavor":"Perhaps these mysteries are better left unknown.","illustrator":"Ed Mattinian","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"c082467f-92dd-493c-a00a-026c26e133f5","url":"https:\/\/arkhamdb.com\/card\/05099","imagesrc":"\/bundles\/cards\/05099.png","spoiler":1},{"pack_code":"tcu","pack_name":"The Circle Undone","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"spectral_predators","encounter_name":"Spectral Predators","position":100,"exceptional":false,"myriad":false,"encounter_position":1,"code":"05100","name":"Nether Mist","real_name":"Nether Mist","text":"<b>Prey<\/b> - Investigator at the location with the most clues.\nAloof. Hunter.\nNether Mist's location gains: \"<b>Haunted<\/b> - Nether Mist attacks you.\"","real_text":"<b>Prey<\/b> - Investigator at the location with the most clues.\nAloof. Hunter.\nNether Mist's location gains: \"<b>Haunted<\/b> - Nether Mist attacks you.\"","quantity":1,"health":4,"health_per_investigator":false,"enemy_damage":1,"enemy_horror":1,"enemy_fight":3,"enemy_evade":3,"victory":1,"real_slot":"","traits":"Monster. Spectral.","real_traits":"Monster. Spectral.","flavor":"We beseech the dead, but do we really wish to see them?","illustrator":"Greg Bobrowski","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"f7c74c76-84b8-4f5b-8cd8-a5e68cc0410b","url":"https:\/\/arkhamdb.com\/card\/05100","imagesrc":"\/bundles\/cards\/05100.png","spoiler":1},{"pack_code":"tcu","pack_name":"The Circle Undone","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"spectral_predators","encounter_name":"Spectral Predators","position":101,"exceptional":false,"myriad":false,"encounter_position":2,"code":"05101","name":"Shadow Hound","real_name":"Shadow Hound","text":"<b>Prey<\/b> - Lowest [agility].\nHunter. Retaliate.\n<b>Forced<\/b> - After Shadow Hound attacks you: Resolve each haunted ability on your location.","real_text":"<b>Prey<\/b> - Lowest [agility].\nHunter. Retaliate.\n<b>Forced<\/b> - After Shadow Hound attacks you: Resolve each haunted ability on your location.","quantity":2,"health":3,"health_per_investigator":false,"enemy_damage":1,"enemy_fight":2,"enemy_evade":1,"real_slot":"","traits":"Monster. Spectral.","real_traits":"Monster. Spectral.","flavor":"The spectral mist coalesces into an incorporeal canine form. Hungry eyes shine from the darkness.","illustrator":"Sebastian Rodriguez","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"4ded3644-33e3-42cb-9465-65905d322cc1","url":"https:\/\/arkhamdb.com\/card\/05101","imagesrc":"\/bundles\/cards\/05101.png","spoiler":1},{"pack_code":"tcu","pack_name":"The Circle Undone","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"spectral_predators","encounter_name":"Spectral Predators","position":102,"exceptional":false,"myriad":false,"encounter_position":4,"code":"05102","name":"Whispers in the Dark","real_name":"Whispers in the Dark","text":"<b>Revelation<\/b> - Put Whispers in the Dark into play next to the agenda deck.\nEach location gains: \"<b>Haunted<\/b> - Take 1 horror.\"\n<b>Forced<\/b> - When the round ends: Discard Whispers in the Dark.","real_text":"<b>Revelation<\/b> - Put Whispers in the Dark into play next to the agenda deck.\nEach location gains: \"<b>Haunted<\/b> - Take 1 horror.\"\n<b>Forced<\/b> - When the round ends: Discard Whispers in the Dark.","quantity":2,"health_per_investigator":false,"real_slot":"","traits":"Omen. Spectral.","real_traits":"Omen. Spectral.","flavor":"Hush, child. It will all be over soon.","illustrator":"Lukas Banas","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"3f445c62-94aa-4015-a1cb-700977b6b023","url":"https:\/\/arkhamdb.com\/card\/05102","imagesrc":"\/bundles\/cards\/05102.png","spoiler":1},{"pack_code":"tcu","pack_name":"The Circle Undone","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"trapped_spirits","encounter_name":"Trapped Spirits","position":103,"exceptional":false,"myriad":false,"encounter_position":1,"code":"05103","name":"Wraith","real_name":"Wraith","text":"Hunter.\n<b>Forced<\/b> - When Wraith is defeated by damage (except from a [[Spell]] or [[Relic]]): Instead of discarding it, attach it to its location. Attached location gains: \"<b>Haunted<\/b> - Spawn Wraith at this location.\"","real_text":"Hunter.\n<b>Forced<\/b> - When Wraith is defeated by damage (except from a [[Spell]] or [[Relic]]): Instead of discarding it, attach it to its location. Attached location gains: \"<b>Haunted<\/b> - Spawn Wraith at this location.\"","quantity":2,"health":2,"health_per_investigator":false,"enemy_horror":2,"enemy_fight":2,"enemy_evade":2,"real_slot":"","traits":"Monster. Geist. Spectral.","real_traits":"Monster. Geist. Spectral.","illustrator":"Uriah Voth","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"98aa643b-46f1-48f1-9e5d-a10d6164490e","url":"https:\/\/arkhamdb.com\/card\/05103","imagesrc":"\/bundles\/cards\/05103.png","spoiler":1},{"pack_code":"tcu","pack_name":"The Circle Undone","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"trapped_spirits","encounter_name":"Trapped Spirits","position":104,"exceptional":false,"myriad":false,"encounter_position":3,"code":"05104","name":"Trapped Spirits","real_name":"Trapped Spirits","text":"<b>Revelation<\/b> - Test [agility] (3). For each point you fail by, take 1 damage. If your location is haunted, as an additional cost for an investigator to commit 1 or more cards to this skill test, he or she must resolve each haunted ability on this location.","real_text":"<b>Revelation<\/b> - Test [agility] (3). For each point you fail by, take 1 damage. If your location is haunted, as an additional cost for an investigator to commit 1 or more cards to this skill test, he or she must resolve each haunted ability on this location.","quantity":2,"health_per_investigator":false,"real_slot":"","traits":"Terror. Spectral.","real_traits":"Terror. Spectral.","illustrator":"John Silva","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"bcd6e177-8bba-4551-98c5-688a6d65ea81","url":"https:\/\/arkhamdb.com\/card\/05104","imagesrc":"\/bundles\/cards\/05104.png","spoiler":1},{"pack_code":"tcu","pack_name":"The Circle Undone","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"realm_of_death","encounter_name":"Realm of Death","position":105,"exceptional":false,"myriad":false,"encounter_position":1,"code":"05105","name":"Realm of Torment","real_name":"Realm of Torment","text":"<b>Revelation<\/b> - Put Realm of Torment into play in your threat area.\n<b>Forced<\/b> - When your turn begins: Resolve each haunted ability on your location.\n<b>Forced<\/b> - When your turn ends: Test [willpower] (3). If you succeed, discard Realm of Torment.","real_text":"<b>Revelation<\/b> - Put Realm of Torment into play in your threat area.\n<b>Forced<\/b> - When your turn begins: Resolve each haunted ability on your location.\n<b>Forced<\/b> - When your turn ends: Test [willpower] (3). If you succeed, discard Realm of Torment.","quantity":2,"health_per_investigator":false,"real_slot":"","traits":"Terror. Spectral.","real_traits":"Terror. Spectral.","illustrator":"Jose Vega","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"7b980f47-dc9b-4ca5-9362-f8d967d6b0fa","url":"https:\/\/arkhamdb.com\/card\/05105","imagesrc":"\/bundles\/cards\/05105.png","spoiler":1},{"pack_code":"tcu","pack_name":"The Circle Undone","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"realm_of_death","encounter_name":"Realm of Death","position":106,"exceptional":false,"myriad":false,"encounter_position":3,"code":"05106","name":"Shapes in the Mist","real_name":"Shapes in the Mist","text":"Surge.\n<b>Revelation<\/b> - Resolve each haunted ability on your location.","real_text":"Surge.\n<b>Revelation<\/b> - Resolve each haunted ability on your location.","quantity":2,"health_per_investigator":false,"real_slot":"","traits":"Terror. Spectral.","real_traits":"Terror. Spectral.","flavor":"Is that\u2026 no, it can't be. Just my imagination. Surely.","illustrator":"Sebastian Rodriguez","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"766e1693-b1eb-4590-954b-2e18072e18f9","url":"https:\/\/arkhamdb.com\/card\/05106","imagesrc":"\/bundles\/cards\/05106.png","spoiler":1},{"pack_code":"tcu","pack_name":"The Circle Undone","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"inexorable_fate","encounter_name":"Inexorable Fate","position":107,"exceptional":false,"myriad":false,"encounter_position":1,"code":"05107","name":"Terror in the Night","real_name":"Terror in the Night","text":"<b>Revelation<\/b> - Test [willpower] (4). If you fail, put Terror in the Night into play next to the agenda deck. If you fail by 3 or more, Terror in the Night gains surge.\nIf there are 3 copies of Terror in the Night next to the agenda deck, discard them and each investigator takes 3 horror.","real_text":"<b>Revelation<\/b> - Test [willpower] (4). If you fail, put Terror in the Night into play next to the agenda deck. If you fail by 3 or more, Terror in the Night gains surge.\nIf there are 3 copies of Terror in the Night next to the agenda deck, discard them and each investigator takes 3 horror.","quantity":3,"health_per_investigator":false,"real_slot":"","traits":"Terror. Spectral.","real_traits":"Terror. Spectral.","illustrator":"\u00c1lvaro Calvo Escudero","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"2fc27237-5a64-4e53-9490-8e2f24a86465","url":"https:\/\/arkhamdb.com\/card\/05107","imagesrc":"\/bundles\/cards\/05107.png","spoiler":1},{"pack_code":"tcu","pack_name":"The Circle Undone","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"inexorable_fate","encounter_name":"Inexorable Fate","position":108,"exceptional":false,"myriad":false,"encounter_position":4,"code":"05108","name":"Fate of All Fools","real_name":"Fate of All Fools","text":"Peril.\n<b>Revelation<\/b> - You must decide (choose one):\n- If there is no other copy of Fate of All Fools in play, put Fate of All Fools into play in your threat area.\n- An investigator with another copy of Fate of All Fools in his or her threat area takes 2 direct damage.\n- Place 1 doom on another copy of Fate of All Fools.","real_text":"Peril.\n<b>Revelation<\/b> - You must decide (choose one):\n- If there is no other copy of Fate of All Fools in play, put Fate of All Fools into play in your threat area.\n- An investigator with another copy of Fate of All Fools in his or her threat area takes 2 direct damage.\n- Place 1 doom on another copy of Fate of All Fools.","quantity":3,"health_per_investigator":false,"real_slot":"","traits":"Omen. Spectral.","real_traits":"Omen. Spectral.","illustrator":"Brian Valenzuela","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"69fba3d3-9218-40c4-9f72-9d428de08a30","url":"https:\/\/arkhamdb.com\/card\/05108","imagesrc":"\/bundles\/cards\/05108.png","spoiler":1},{"pack_code":"tsn","pack_name":"The Secret Name","type_code":"asset","type_name":"Asset","faction_code":"guardian","faction_name":"Guardian","faction2_code":"rogue","faction2_name":"Rogue","position":115,"exceptional":false,"myriad":false,"code":"05115","name":".45 Thompson","real_name":".45 Thompson","cost":6,"text":"Uses (5 ammo).\n[action] Spend 1 ammo: <b>Fight.<\/b> You get +2 [combat] and deal +1 damage for this attack.","real_text":"Uses (5 ammo).\n[action] Spend 1 ammo: <b>Fight.<\/b> You get +2 [combat] and deal +1 damage for this attack.","quantity":2,"skill_combat":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"slot":"Hand x2","real_slot":"Hand x2","traits":"Item. Weapon. Firearm. Illicit.","real_traits":"Item. Weapon. Firearm. Illicit.","flavor":"Used by both gangsters and police officers, the fully automatic Thompson submachine gun was favored due to its accuracy and high volume of fire.","illustrator":"Robert Laskey","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"ceb0189a-107b-41ce-8892-2c6cf36bc161","url":"https:\/\/arkhamdb.com\/card\/05115","imagesrc":"\/bundles\/cards\/05115.png"},{"pack_code":"tsn","pack_name":"The Secret Name","type_code":"asset","type_name":"Asset","faction_code":"guardian","faction_name":"Guardian","position":109,"exceptional":false,"myriad":false,"code":"05109","name":"Something Worth Fighting For","real_name":"Something Worth Fighting For","cost":3,"text":"Something Worth Fighting For may be assigned horror dealt to other investigators at your location.","real_text":"Something Worth Fighting For may be assigned horror dealt to other investigators at your location.","quantity":2,"skill_willpower":1,"xp":0,"health_per_investigator":false,"sanity":3,"deck_limit":2,"real_slot":"","traits":"Talent.","real_traits":"Talent.","flavor":"I can't die here. Not now. Not yet.","illustrator":"Mauro Dal Bo","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"e589f209-7f5a-4d21-929c-c1dea4cdbda3","url":"https:\/\/arkhamdb.com\/card\/05109","imagesrc":"\/bundles\/cards\/05109.png"},{"pack_code":"tsn","pack_name":"The Secret Name","type_code":"event","type_name":"Event","faction_code":"seeker","faction_name":"Seeker","position":110,"exceptional":false,"myriad":false,"code":"05110","name":"Crack the Case","real_name":"Crack the Case","cost":0,"text":"Fast. Play after an investigator discovers the last remaining clue at your location.\nInvestigators at that location gain a total of X resources, distributed as you wish. X is that location's shroud value.","real_text":"Fast. Play after an investigator discovers the last remaining clue at your location.\nInvestigators at that location gain a total of X resources, distributed as you wish. X is that location's shroud value.","quantity":2,"skill_intellect":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Insight.","real_traits":"Insight.","flavor":"\"\u2026when you have eliminated all which is impossible, then whatever remains, however improbable, must be the truth.\" <cite>Arthur Conan Doyle, \"The Adventure of the Blanched Soldier\"<\/cite>","illustrator":"Greg Bobrowski","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"aab0789f-f556-42ef-a9b9-22687740cf52","url":"https:\/\/arkhamdb.com\/card\/05110","imagesrc":"\/bundles\/cards\/05110.png"},{"pack_code":"tsn","pack_name":"The Secret Name","type_code":"event","type_name":"Event","faction_code":"rogue","faction_name":"Rogue","position":111,"exceptional":false,"myriad":false,"code":"05111","name":"Intel Report","real_name":"Intel Report","cost":2,"text":"Discover 1 clue at your location.\n[reaction] When you play Intel Report, increase its cost by 2: Change \"Discover 1 clue\" to \"Discover 2 clues.\"\n[reaction] When you play Intel Report, increase its cost by 2: Change \"at your location\" to \"at a location up to 2 connections away.\"","real_text":"Discover 1 clue at your location.\n[reaction] When you play Intel Report, increase its cost by 2: Change \"Discover 1 clue\" to \"Discover 2 clues.\"\n[reaction] When you play Intel Report, increase its cost by 2: Change \"at your location\" to \"at a location up to 2 connections away.\"","quantity":2,"skill_intellect":2,"xp":0,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Favor. Service.","real_traits":"Favor. Service.","illustrator":"Alexandre Dainche","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"46d65f31-2a1f-440c-b466-c972b91880d9","url":"https:\/\/arkhamdb.com\/card\/05111","imagesrc":"\/bundles\/cards\/05111.png"},{"pack_code":"tsn","pack_name":"The Secret Name","type_code":"asset","type_name":"Asset","faction_code":"mystic","faction_name":"Mystic","position":112,"exceptional":false,"myriad":false,"code":"05112","name":"Sign Magick","real_name":"Sign Magick","cost":3,"text":"Fast.\nYou have 1 additional arcane slot, which can only be used to hold a [[Spell]] or [[Ritual]] asset.","real_text":"Fast.\nYou have 1 additional arcane slot, which can only be used to hold a [[Spell]] or [[Ritual]] asset.","quantity":2,"skill_willpower":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"slot":"Hand","real_slot":"Hand","traits":"Ritual. Talent.","real_traits":"Ritual. Talent.","flavor":"The body is but an extension of the mind.","illustrator":"John Pacer","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"7375d1fa-197c-451b-9992-fd8350a77047","url":"https:\/\/arkhamdb.com\/card\/05112","imagesrc":"\/bundles\/cards\/05112.png"},{"pack_code":"tsn","pack_name":"The Secret Name","type_code":"event","type_name":"Event","faction_code":"mystic","faction_name":"Mystic","position":113,"exceptional":false,"myriad":false,"code":"05113","name":"Banish","real_name":"Banish","cost":2,"text":"<b>Evade.<\/b> Use only on a non-[[Elite]] enemy. This evasion attempt uses [willpower] instead of [agility]. If you succeed, move the enemy just evaded to any location in play. If you succeed and a [skull], [cultist], [tablet], or [elder_thing] symbol was revealed during this evasion attempt, that enemy does not ready during the next upkeep phase.","real_text":"<b>Evade.<\/b> Use only on a non-[[Elite]] enemy. This evasion attempt uses [willpower] instead of [agility]. If you succeed, move the enemy just evaded to any location in play. If you succeed and a [skull], [cultist], [tablet], or [elder_thing] symbol was revealed during this evasion attempt, that enemy does not ready during the next upkeep phase.","quantity":2,"skill_willpower":1,"skill_agility":1,"xp":1,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Spell.","real_traits":"Spell.","illustrator":"Stephen Somers","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"8a472fd7-bd16-456b-b390-37d52203e49a","url":"https:\/\/arkhamdb.com\/card\/05113","imagesrc":"\/bundles\/cards\/05113.png"},{"pack_code":"tsn","pack_name":"The Secret Name","type_code":"asset","type_name":"Asset","faction_code":"survivor","faction_name":"Survivor","position":114,"exceptional":false,"myriad":false,"code":"05114","name":"Meat Cleaver","real_name":"Meat Cleaver","cost":3,"text":"[action]: <b>Fight.<\/b> You get +1 [combat] for this attack (+2 [combat] instead if you have 3 or fewer remaining sanity). If this attack defeats an enemy, you may heal 1 horror. As an additional cost to initiate this ability, you may take 1 horror to have this attack deal +1 damage.","real_text":"[action]: <b>Fight.<\/b> You get +1 [combat] for this attack (+2 [combat] instead if you have 3 or fewer remaining sanity). If this attack defeats an enemy, you may heal 1 horror. As an additional cost to initiate this ability, you may take 1 horror to have this attack deal +1 damage.","quantity":2,"skill_willpower":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"slot":"Hand","real_slot":"Hand","traits":"Item. Weapon. Melee.","real_traits":"Item. Weapon. Melee.","tags":"hh.","illustrator":"Robert Laskey","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"c6b30d15-60f6-4a8e-a133-78ef64a97875","url":"https:\/\/arkhamdb.com\/card\/05114","imagesrc":"\/bundles\/cards\/05114.png","duplicated_by":["12077"]},{"pack_code":"tsn","pack_name":"The Secret Name","type_code":"asset","type_name":"Asset","faction_code":"mystic","faction_name":"Mystic","faction2_code":"guardian","faction2_name":"Guardian","position":118,"exceptional":false,"myriad":false,"code":"05118","name":"Enchanted Blade","real_name":"Enchanted Blade","cost":3,"text":"Uses (3 charges).\n[action]: <b>Fight.<\/b> You get +1 [combat] for this attack. As an additional cost to initiate this ability, you may spend 1 charge to empower the blade. If you do, you get +1 [combat] and deal +1 damage for this attack.","real_text":"Uses (3 charges).\n[action]: <b>Fight.<\/b> You get +1 [combat] for this attack. As an additional cost to initiate this ability, you may spend 1 charge to empower the blade. If you do, you get +1 [combat] and deal +1 damage for this attack.","quantity":2,"skill_combat":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"slot":"Hand. Arcane","real_slot":"Hand. Arcane","traits":"Item. Relic. Weapon. Melee.","real_traits":"Item. Relic. Weapon. Melee.","illustrator":"Tiziano Baracchi","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"4b84085b-8c31-4249-bb8e-ceda3be4f10f","url":"https:\/\/arkhamdb.com\/card\/05118","imagesrc":"\/bundles\/cards\/05118.png"},{"pack_code":"wos","pack_name":"The Wages of Sin","type_code":"asset","type_name":"Asset","faction_code":"seeker","faction_name":"Seeker","position":154,"exceptional":false,"myriad":false,"code":"05154","name":"Hawk-Eye Folding Camera","real_name":"Hawk-Eye Folding Camera","cost":2,"text":"[reaction] After the last clue is discovered from your location: Place 1 resource <i>(from the token pool)<\/i> on this card, as evidence. (Limit once per game at each location.)\nWhile Hawk-Eye Folding Camera has ...\n- ... 1 or more evidence, you get +1 [willpower].\n- ... 2 or more evidence, you get +1 [intellect].\n- ... 3 or more evidence, you get +1 sanity.","real_text":"[reaction] After the last clue is discovered from your location: Place 1 resource <i>(from the token pool)<\/i> on this card, as evidence. (Limit once per game at each location.)\nWhile Hawk-Eye Folding Camera has ...\n- ... 1 or more evidence, you get +1 [willpower].\n- ... 2 or more evidence, you get +1 [intellect].\n- ... 3 or more evidence, you get +1 sanity.","quantity":2,"skill_willpower":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"slot":"Hand","real_slot":"Hand","traits":"Item. Tool.","real_traits":"Item. Tool.","illustrator":"Robert Laskey","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"61112dca-e602-47b9-af2e-626da3374814","url":"https:\/\/arkhamdb.com\/card\/05154","imagesrc":"\/bundles\/cards\/05154.png"},{"pack_code":"wos","pack_name":"The Wages of Sin","type_code":"asset","type_name":"Asset","faction_code":"mystic","faction_name":"Mystic","position":158,"exceptional":false,"myriad":false,"code":"05158","name":"Sixth Sense","real_name":"Sixth Sense","cost":3,"text":"[action]: <b>Investigate.<\/b> Investigate using [willpower] instead of [intellect]. If a [skull], [cultist], [tablet], or [elder_thing] symbol is revealed during this test, you may choose a revealed location connected to your location; you are now investigating as if you were at the chosen location instead of your location (you may use either shroud value).","real_text":"[action]: <b>Investigate.<\/b> Investigate using [willpower] instead of [intellect]. If a [skull], [cultist], [tablet], or [elder_thing] symbol is revealed during this test, you may choose a revealed location connected to your location; you are now investigating as if you were at the chosen location instead of your location (you may use either shroud value).","quantity":2,"skill_intellect":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"slot":"Arcane","real_slot":"Arcane","traits":"Spell.","real_traits":"Spell.","illustrator":"Brian Valenzuela","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"7a495d34-c4c0-4e04-bcec-2a31d0799963","url":"https:\/\/arkhamdb.com\/card\/05158","imagesrc":"\/bundles\/cards\/05158.png"},{"pack_code":"fgg","pack_name":"For the Greater Good","type_code":"asset","type_name":"Asset","faction_code":"seeker","faction_name":"Seeker","position":188,"exceptional":false,"myriad":false,"code":"05188","name":"Scroll of Secrets","real_name":"Scroll of Secrets","cost":1,"text":"Uses (3 secrets).\n[action] Exhaust Scroll of Secrets and spend 1 secret: Look at the bottom 3 cards of any investigator's deck or the encounter deck. You may discard 1 of those cards. You may add 1 of those cards to its owner's hand. Place the rest of those cards on either the top or bottom of their deck, in any order.","real_text":"Uses (3 secrets).\n[action] Exhaust Scroll of Secrets and spend 1 secret: Look at the bottom 3 cards of any investigator's deck or the encounter deck. You may discard 1 of those cards. You may add 1 of those cards to its owner's hand. Place the rest of those cards on either the top or bottom of their deck, in any order.","quantity":2,"skill_intellect":2,"xp":3,"health_per_investigator":false,"deck_limit":2,"slot":"Hand","real_slot":"Hand","traits":"Item. Tome.","real_traits":"Item. Tome.","illustrator":"Matthew Cowdery","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"f6e6bd79-7d2a-4ee8-a469-6e72ebbfa25c","url":"https:\/\/arkhamdb.com\/card\/05188","imagesrc":"\/bundles\/cards\/05188.png"},{"pack_code":"fgg","pack_name":"For the Greater Good","type_code":"asset","type_name":"Asset","faction_code":"rogue","faction_name":"Rogue","position":190,"exceptional":false,"myriad":false,"code":"05190","name":"Tennessee Sour Mash","real_name":"Tennessee Sour Mash","cost":3,"text":"Fast. Uses (2 supplies).\n[fast] Exhaust Tennessee Sour Mash and spend 1 supply: You get +3 [willpower] for a skill test on a treachery card.\n[action] Discard Tennessee Sour Mash: <b>Fight.<\/b> You get +3 [combat] and deal +1 damage for this attack.","real_text":"Fast. Uses (2 supplies).\n[fast] Exhaust Tennessee Sour Mash and spend 1 supply: You get +3 [willpower] for a skill test on a treachery card.\n[action] Discard Tennessee Sour Mash: <b>Fight.<\/b> You get +3 [combat] and deal +1 damage for this attack.","quantity":2,"skill_willpower":1,"skill_combat":1,"xp":3,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Item. Illicit.","real_traits":"Item. Illicit.","illustrator":"Greg Bobrowski","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"2226a4fd-80fe-484c-a0e6-c8c840197f16","url":"https:\/\/arkhamdb.com\/card\/05190","imagesrc":"\/bundles\/cards\/05190.png"},{"pack_code":"fgg","pack_name":"For the Greater Good","type_code":"asset","type_name":"Asset","faction_code":"survivor","faction_name":"Survivor","position":191,"exceptional":false,"myriad":false,"code":"05191","name":"Tennessee Sour Mash","real_name":"Tennessee Sour Mash","cost":2,"text":"Uses (3 supplies).\n[fast] Exhaust Tennessee Sour Mash and spend 1 supply: You get +2 [willpower] for a skill test on a treachery card.\n[action] Discard Tennessee Sour Mash: <b>Fight.<\/b> You get +3 [combat] for this attack. If this attack succeeds against a non-[[Elite]] enemy, automatically evade it.","real_text":"Uses (3 supplies).\n[fast] Exhaust Tennessee Sour Mash and spend 1 supply: You get +2 [willpower] for a skill test on a treachery card.\n[action] Discard Tennessee Sour Mash: <b>Fight.<\/b> You get +3 [combat] for this attack. If this attack succeeds against a non-[[Elite]] enemy, automatically evade it.","quantity":2,"skill_willpower":1,"skill_agility":1,"xp":3,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Item. Illicit.","real_traits":"Item. Illicit.","illustrator":"Greg Bobrowski","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"4c2790b9-46b3-4a74-aa83-d36907c44fa0","url":"https:\/\/arkhamdb.com\/card\/05191","imagesrc":"\/bundles\/cards\/05191.png"},{"pack_code":"icc","pack_name":"In the Clutches of Chaos","type_code":"asset","type_name":"Asset","faction_code":"guardian","faction_name":"Guardian","position":274,"exceptional":false,"myriad":false,"code":"05274","name":"Agency Backup","real_name":"Agency Backup","cost":7,"text":"Agency Backup may be assigned damage and\/or horror dealt to other investigators at your location.\n[fast] Exhaust Agency Backup and deal 1 damage to it: Deal 1 damage to an enemy at your location.\n[fast] Exhaust Agency Backup and deal 1 horror to it: Discover 1 clue at your location.","real_text":"Agency Backup may be assigned damage and\/or horror dealt to other investigators at your location.\n[fast] Exhaust Agency Backup and deal 1 damage to it: Deal 1 damage to an enemy at your location.\n[fast] Exhaust Agency Backup and deal 1 horror to it: Discover 1 clue at your location.","quantity":2,"skill_willpower":1,"skill_intellect":1,"skill_combat":1,"xp":5,"health":4,"health_per_investigator":false,"sanity":4,"deck_limit":2,"slot":"Ally","real_slot":"Ally","traits":"Ally. Agency.","real_traits":"Ally. Agency.","illustrator":"Kyri Koniotou","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"0b821253-834a-4409-9369-f8064a5fc030","url":"https:\/\/arkhamdb.com\/card\/05274","imagesrc":"\/bundles\/cards\/05274.png"},{"pack_code":"icc","pack_name":"In the Clutches of Chaos","type_code":"asset","type_name":"Asset","faction_code":"mystic","faction_name":"Mystic","position":279,"exceptional":false,"myriad":false,"code":"05279","name":"Dayana Esperence","real_name":"Dayana Esperence","subname":"Deals with \"Devils\"","cost":4,"text":"Uses (3 secrets).\n[fast]: Attach a non-weakness [[Spell]] event from your hand to Dayana Esperence. Limit 1 event attached to her.\nThe attached event may be played as if it were in your hand. It is not placed in your discard pile after it is played <i>(it remains attached)<\/i>. As an additional cost to play the attached event, exhaust Dayana Esperence and spend 1 secret.","real_text":"Uses (3 secrets).\n[fast]: Attach a non-weakness [[Spell]] event from your hand to Dayana Esperence. Limit 1 event attached to her.\nThe attached event may be played as if it were in your hand. It is not placed in your discard pile after it is played <i>(it remains attached)<\/i>. As an additional cost to play the attached event, exhaust Dayana Esperence and spend 1 secret.","quantity":2,"skill_willpower":2,"xp":3,"health":3,"health_per_investigator":false,"sanity":1,"deck_limit":2,"slot":"Ally","real_slot":"Ally","traits":"Ally. Witch.","real_traits":"Ally. Witch.","illustrator":"Ilich Henriquez","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"a26c588a-1d36-4103-8fdc-1701649b7c83","url":"https:\/\/arkhamdb.com\/card\/05279","imagesrc":"\/bundles\/cards\/05279.png"},{"pack_code":"icc","pack_name":"In the Clutches of Chaos","type_code":"event","type_name":"Event","faction_code":"mystic","faction_name":"Mystic","position":280,"exceptional":false,"myriad":false,"code":"05280","name":"Deny Existence","real_name":"Deny Existence","cost":0,"text":"Fast. Play when an encounter card or enemy attack would cause you to do one of the following (choose one): Discard cards from hand, lose resources, lose actions, take damage, or take horror.\nYou ignore that aspect of the effect. Then, perform the opposite of that aspect (draw cards, gain resources, gain additional actions, heal damage, or heal horror, respectively).","real_text":"Fast. Play when an encounter card or enemy attack would cause you to do one of the following (choose one): Discard cards from hand, lose resources, lose actions, take damage, or take horror.\nYou ignore that aspect of the effect. Then, perform the opposite of that aspect (draw cards, gain resources, gain additional actions, heal damage, or heal horror, respectively).","quantity":2,"skill_wild":1,"xp":5,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Spell. Paradox.","real_traits":"Spell. Paradox.","tags":"hd.hh.","illustrator":"Ilich Henriquez","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"68025ea2-341e-450f-94e5-18d9399a13c2","url":"https:\/\/arkhamdb.com\/card\/05280","imagesrc":"\/bundles\/cards\/05280.png"},{"pack_code":"icc","pack_name":"In the Clutches of Chaos","type_code":"event","type_name":"Event","faction_code":"survivor","faction_name":"Survivor","position":281,"exceptional":false,"myriad":false,"code":"05281","name":"Trial by Fire","real_name":"Trial by Fire","cost":3,"text":"Fast. Play only during your turn.\nChoose one of your skills. Until the end of your turn, set the base value of that skill to 5.","real_text":"Fast. Play only during your turn.\nChoose one of your skills. Until the end of your turn, set the base value of that skill to 5.","quantity":2,"skill_wild":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Spirit.","real_traits":"Spirit.","flavor":"You never really know what you are capable of until something is trying to eat you.","illustrator":"Javier Charro Martinez","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"ff89e0fb-3f0a-4c71-9f8f-2fc3cf3fdb5c","url":"https:\/\/arkhamdb.com\/card\/05281","imagesrc":"\/bundles\/cards\/05281.png"},{"pack_code":"uad","pack_name":"Union and Disillusion","type_code":"event","type_name":"Event","faction_code":"guardian","faction_name":"Guardian","position":229,"exceptional":false,"myriad":false,"code":"05229","name":"Warning Shot","real_name":"Warning Shot","cost":2,"text":"As an additional cost to play Warning Shot, spend 1 ammo from a [[Firearm]] asset you control.\nMove all non-[[Elite]] enemies at your location to a connecting location. This action does not provoke attacks of opportunity.","real_text":"As an additional cost to play Warning Shot, spend 1 ammo from a [[Firearm]] asset you control.\nMove all non-[[Elite]] enemies at your location to a connecting location. This action does not provoke attacks of opportunity.","quantity":2,"skill_combat":1,"skill_agility":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Tactic. Trick.","real_traits":"Tactic. Trick.","tags":"fa.","flavor":"\"Stay back!\"","illustrator":"Borja Pindado","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"00776fb1-44a1-4419-820d-67f52d2f9b10","url":"https:\/\/arkhamdb.com\/card\/05229","imagesrc":"\/bundles\/cards\/05229.png"},{"pack_code":"uad","pack_name":"Union and Disillusion","type_code":"asset","type_name":"Asset","faction_code":"seeker","faction_name":"Seeker","position":232,"exceptional":false,"myriad":false,"code":"05232","name":"Esoteric Atlas","real_name":"Esoteric Atlas","cost":3,"text":"Uses (4 secrets).\n[action] Spend 1 secret and exhaust Esoteric Atlas: Choose a revealed location that is exactly 2 connections away from your location. Move to that location.","real_text":"Uses (4 secrets).\n[action] Spend 1 secret and exhaust Esoteric Atlas: Choose a revealed location that is exactly 2 connections away from your location. Move to that location.","quantity":2,"skill_agility":1,"xp":1,"health_per_investigator":false,"deck_limit":2,"slot":"Hand","real_slot":"Hand","traits":"Item. Tome.","real_traits":"Item. Tome.","illustrator":"Derek D. Edgell","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"95cec491-6fd7-4d2c-a0f8-e0d4e0b0ec74","url":"https:\/\/arkhamdb.com\/card\/05232","imagesrc":"\/bundles\/cards\/05232.png"},{"pack_code":"uad","pack_name":"Union and Disillusion","type_code":"event","type_name":"Event","faction_code":"rogue","faction_name":"Rogue","position":234,"exceptional":false,"myriad":false,"code":"05234","name":"Decoy","real_name":"Decoy","cost":2,"text":"<b>Evade.<\/b> Automatically evade a non-[[Elite]] enemy at your location.\n[reaction] When you play Decoy, increase its cost by 2: Change \"a non-[[Elite]] enemy\" to \"up to 2 non-[[Elite]] enemies.\"\n[reaction] When you play Decoy, increase its cost by 2: Change \"at your location\" to \"at a location up to 2 connections away.\"","real_text":"<b>Evade.<\/b> Automatically evade a non-[[Elite]] enemy at your location.\n[reaction] When you play Decoy, increase its cost by 2: Change \"a non-[[Elite]] enemy\" to \"up to 2 non-[[Elite]] enemies.\"\n[reaction] When you play Decoy, increase its cost by 2: Change \"at your location\" to \"at a location up to 2 connections away.\"","quantity":2,"skill_agility":2,"xp":0,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Favor. Service.","real_traits":"Favor. Service.","illustrator":"Tim Tsang","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"6eab252a-1fe5-4d43-a849-7c05882d21ba","url":"https:\/\/arkhamdb.com\/card\/05234","imagesrc":"\/bundles\/cards\/05234.png"},{"pack_code":"uad","pack_name":"Union and Disillusion","type_code":"asset","type_name":"Asset","faction_code":"survivor","faction_name":"Survivor","position":236,"exceptional":false,"myriad":false,"code":"05236","name":"Guiding Spirit","real_name":"Guiding Spirit","cost":1,"text":"You get +1 [intellect].\nNon-direct horror must be assigned to Guiding Spirit before it can be assigned to your investigator card.\n<b>Forced<\/b> - When Guiding Spirit is defeated by horror: Exile it.","real_text":"You get +1 [intellect].\nNon-direct horror must be assigned to Guiding Spirit before it can be assigned to your investigator card.\n<b>Forced<\/b> - When Guiding Spirit is defeated by horror: Exile it.","errata_date":{"date":"2019-09-27 00:00:00.000000","timezone_type":3,"timezone":"UTC"},"quantity":2,"skill_willpower":1,"xp":1,"health_per_investigator":false,"sanity":3,"deck_limit":2,"slot":"Ally","real_slot":"Ally","traits":"Ally. Geist.","real_traits":"Ally. Geist.","illustrator":"Quintin Gleim","is_unique":false,"exile":true,"permanent":false,"double_sided":false,"octgn_id":"bcd654ff-e2ce-4096-adf3-cca425a45b05","url":"https:\/\/arkhamdb.com\/card\/05236","imagesrc":"\/bundles\/cards\/05236.png"},{"pack_code":"wos","pack_name":"The Wages of Sin","type_code":"event","type_name":"Event","faction_code":"guardian","faction_name":"Guardian","position":152,"exceptional":false,"myriad":false,"code":"05152","name":"Well-Maintained","real_name":"Well-Maintained","cost":0,"text":"Fast. Play only during your turn.\nAttach to an [[Item]] asset you control. Limit 1 per asset.\n[reaction] After attached asset is discarded: Return it to its owner's hand, along with each other [[Upgrade]] attachment that was attached to it.","real_text":"Fast. Play only during your turn.\nAttach to an [[Item]] asset you control. Limit 1 per asset.\n[reaction] After attached asset is discarded: Return it to its owner's hand, along with each other [[Upgrade]] attachment that was attached to it.","quantity":2,"skill_agility":1,"xp":1,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Upgrade.","real_traits":"Upgrade.","illustrator":"John Pacer","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"1a663504-1aef-4631-857c-b754622ce706","url":"https:\/\/arkhamdb.com\/card\/05152","imagesrc":"\/bundles\/cards\/05152.png"},{"pack_code":"wos","pack_name":"The Wages of Sin","type_code":"event","type_name":"Event","faction_code":"rogue","faction_name":"Rogue","position":156,"exceptional":false,"myriad":false,"code":"05156","name":"Swift Reflexes","real_name":"Swift Reflexes","cost":2,"text":"Fast. Play during any investigator's turn, except during an action.\nImmediately take an action as if it were your turn. This action does not count toward the number of actions you can take each turn.","real_text":"Fast. Play during any investigator's turn, except during an action.\nImmediately take an action as if it were your turn. This action does not count toward the number of actions you can take each turn.","quantity":2,"skill_agility":2,"xp":0,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Gambit.","real_traits":"Gambit.","illustrator":"Miguel Coimbra","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"8d4c471c-a087-45ab-bfb0-7fcfb86d1644","url":"https:\/\/arkhamdb.com\/card\/05156","imagesrc":"\/bundles\/cards\/05156.png"},{"pack_code":"wos","pack_name":"The Wages of Sin","type_code":"asset","type_name":"Asset","faction_code":"mystic","faction_name":"Mystic","position":157,"exceptional":false,"myriad":false,"code":"05157","name":"Wither","real_name":"Wither","cost":2,"text":"[action]: <b>Fight.<\/b> This attack uses [willpower] instead of [combat]. If a [skull], [cultist], [tablet], or [elder_thing] symbol is revealed during this attack, the attacked enemy gets -1 fight and -1 evade for the remainder of the turn (to a minimum of 1).","real_text":"[action]: <b>Fight.<\/b> This attack uses [willpower] instead of [combat]. If a [skull], [cultist], [tablet], or [elder_thing] symbol is revealed during this attack, the attacked enemy gets -1 fight and -1 evade for the remainder of the turn (to a minimum of 1).","quantity":2,"skill_combat":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"slot":"Arcane","real_slot":"Arcane","traits":"Spell.","real_traits":"Spell.","illustrator":"Damien Worm","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"bd56131b-3caf-439c-a6ac-c36aaea643f6","url":"https:\/\/arkhamdb.com\/card\/05157","imagesrc":"\/bundles\/cards\/05157.png"},{"pack_code":"wos","pack_name":"The Wages of Sin","type_code":"asset","type_name":"Asset","faction_code":"survivor","faction_name":"Survivor","position":159,"exceptional":false,"myriad":false,"code":"05159","name":"Drawing Thin","real_name":"Drawing Thin","cost":0,"text":"[reaction] When you initiate a skill test, exhaust Drawing Thin: Increase the difficulty of this skill test by 2. Gain 2 resources or draw 1 card.","real_text":"[reaction] When you initiate a skill test, exhaust Drawing Thin: Increase the difficulty of this skill test by 2. Gain 2 resources or draw 1 card.","quantity":2,"skill_willpower":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Talent.","real_traits":"Talent.","illustrator":"Borja Pindado","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"e723c262-3e6b-4e60-a464-377dbc29a45f","url":"https:\/\/arkhamdb.com\/card\/05159","imagesrc":"\/bundles\/cards\/05159.png"},{"pack_code":"wos","pack_name":"The Wages of Sin","type_code":"event","type_name":"Event","faction_code":"survivor","faction_name":"Survivor","position":160,"exceptional":false,"myriad":false,"code":"05160","name":"Belly of the Beast","real_name":"Belly of the Beast","cost":1,"text":"Fast. Play after you successfully evade an enemy by 2 or more.\nDiscover 1 clue at that enemy's location.","real_text":"Fast. Play after you successfully evade an enemy by 2 or more.\nDiscover 1 clue at that enemy's location.","quantity":2,"skill_willpower":1,"skill_agility":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Gambit. Trick.","real_traits":"Gambit. Trick.","illustrator":"Stephen Somers","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"87c50b4e-df97-4ce2-ada6-dede98b4b284","url":"https:\/\/arkhamdb.com\/card\/05160","imagesrc":"\/bundles\/cards\/05160.png"},{"pack_code":"bbt","pack_name":"Before the Black Throne","type_code":"asset","type_name":"Asset","faction_code":"seeker","faction_name":"Seeker","position":316,"exceptional":false,"myriad":false,"code":"05316","name":"Occult Lexicon","real_name":"Occult Lexicon","cost":2,"text":"Limit 1 per deck.\n<b>Forced<\/b> - After Occult Lexicon enters play: Search your bonded cards for 3 copies of Blood-Rite. Add 1 to your hand and shuffle the other 2 into your deck. When Occult Lexicon leaves play, find each of those copies of Blood-Rite (even if they are out of play) and set them aside, out of play.","real_text":"Limit 1 per deck.\n<b>Forced<\/b> - After Occult Lexicon enters play: Search your bonded cards for 3 copies of Blood-Rite. Add 1 to your hand and shuffle the other 2 into your deck. When Occult Lexicon leaves play, find each of those copies of Blood-Rite (even if they are out of play) and set them aside, out of play.","errata_date":{"date":"2022-08-26 00:00:00.000000","timezone_type":3,"timezone":"UTC"},"quantity":1,"skill_intellect":1,"xp":0,"health_per_investigator":false,"deck_limit":1,"slot":"Hand","real_slot":"Hand","traits":"Item. Tome. Occult.","real_traits":"Item. Tome. Occult.","tags":"","illustrator":"Dimitri Bielak","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"747ff2e8-4f17-43f8-952c-376b8aacd09d","url":"https:\/\/arkhamdb.com\/card\/05316","imagesrc":"\/bundles\/cards\/05316.png","bonded_cards":[{"count":3,"code":"05317"}]},{"pack_code":"bbt","pack_name":"Before the Black Throne","type_code":"event","type_name":"Event","faction_code":"seeker","faction_name":"Seeker","position":317,"exceptional":false,"myriad":false,"code":"05317","name":"Blood-Rite","real_name":"Blood-Rite","bonded_to":"Occult Lexicon","bonded_count":3,"cost":0,"text":"Bonded (Occult Lexicon).\nDraw 2 cards. Discard up to 2 cards from your hand. For each card thusly discarded, you may either gain 1 resource, or spend 1 resource to deal 1 damage to an enemy at your location. This action does not provoke attacks of opportunity.","real_text":"Bonded (Occult Lexicon).\nDraw 2 cards. Discard up to 2 cards from your hand. For each card thusly discarded, you may either gain 1 resource, or spend 1 resource to deal 1 damage to an enemy at your location. This action does not provoke attacks of opportunity.","quantity":3,"skill_willpower":1,"skill_intellect":1,"skill_combat":1,"health_per_investigator":false,"deck_limit":0,"real_slot":"","traits":"Spell.","real_traits":"Spell.","illustrator":"Andreia Ugrai","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"d0f4baa1-b066-47a0-a43f-9160efe57818","url":"https:\/\/arkhamdb.com\/card\/05317","imagesrc":"\/bundles\/cards\/05317.png"},{"pack_code":"bbt","pack_name":"Before the Black Throne","type_code":"asset","type_name":"Asset","faction_code":"mystic","faction_name":"Mystic","position":322,"exceptional":false,"myriad":false,"code":"05322","name":"Sixth Sense","real_name":"Sixth Sense","cost":3,"text":"[action]: <b>Investigate.<\/b> Investigate using [willpower] instead of [intellect]. You get +2 [willpower] for this investigation. If a [skull], [cultist], [tablet], or [elder_thing] symbol is revealed during this test, you may choose a revealed location up to 2 connections away from your current location; you are now investigating as if you were at the chosen location in addition to your location (you may use either shroud value).","real_text":"[action]: <b>Investigate.<\/b> Investigate using [willpower] instead of [intellect]. You get +2 [willpower] for this investigation. If a [skull], [cultist], [tablet], or [elder_thing] symbol is revealed during this test, you may choose a revealed location up to 2 connections away from your current location; you are now investigating as if you were at the chosen location in addition to your location (you may use either shroud value).","quantity":2,"skill_intellect":2,"xp":4,"health_per_investigator":false,"deck_limit":2,"slot":"Arcane","real_slot":"Arcane","traits":"Spell.","real_traits":"Spell.","illustrator":"Brian Valenzuela","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"5c700a72-b4ec-4c7a-bfa9-dc6dc4fc6144","url":"https:\/\/arkhamdb.com\/card\/05322","imagesrc":"\/bundles\/cards\/05322.png"},{"pack_code":"fgg","pack_name":"For the Greater Good","type_code":"asset","type_name":"Asset","faction_code":"guardian","faction_name":"Guardian","position":186,"exceptional":false,"myriad":false,"code":"05186","name":".45 Thompson","real_name":".45 Thompson","cost":6,"text":"Uses (5 ammo).\nAmmo spent from .45 Thompson is placed in your resource pool, as resources.\n[action] Spend 1 ammo: <b>Fight.<\/b> You get +2 [combat] and deal +1 damage for this attack.","real_text":"Uses (5 ammo).\nAmmo spent from .45 Thompson is placed in your resource pool, as resources.\n[action] Spend 1 ammo: <b>Fight.<\/b> You get +2 [combat] and deal +1 damage for this attack.","quantity":2,"skill_combat":2,"xp":3,"health_per_investigator":false,"deck_limit":2,"slot":"Hand x2","real_slot":"Hand x2","traits":"Item. Weapon. Firearm. Illicit.","real_traits":"Item. Weapon. Firearm. Illicit.","illustrator":"Robert Laskey","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"2bdef0d1-34e4-4405-9fd1-d5c2daadada5","url":"https:\/\/arkhamdb.com\/card\/05186","imagesrc":"\/bundles\/cards\/05186.png"},{"pack_code":"fgg","pack_name":"For the Greater Good","type_code":"asset","type_name":"Asset","faction_code":"rogue","faction_name":"Rogue","position":187,"exceptional":false,"myriad":false,"code":"05187","name":".45 Thompson","real_name":".45 Thompson","cost":5,"text":"Uses (5 ammo).\n[action] Spend 1 ammo: <b>Fight.<\/b> You get +2 [combat] and deal +1 damage for this attack. If you succeed by at least X, you may spend 1 ammo to deal this attack's damage to another enemy at your location, where X is that enemy's fight value.","real_text":"Uses (5 ammo).\n[action] Spend 1 ammo: <b>Fight.<\/b> You get +2 [combat] and deal +1 damage for this attack. If you succeed by at least X, you may spend 1 ammo to deal this attack's damage to another enemy at your location, where X is that enemy's fight value.","quantity":2,"skill_combat":1,"skill_agility":1,"xp":3,"health_per_investigator":false,"deck_limit":2,"slot":"Hand x2","real_slot":"Hand x2","traits":"Item. Weapon. Firearm. Illicit.","real_traits":"Item. Weapon. Firearm. Illicit.","illustrator":"Robert Laskey","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"b83a5a1e-0562-4856-be25-6dda9fe4fb46","url":"https:\/\/arkhamdb.com\/card\/05187","imagesrc":"\/bundles\/cards\/05187.png"},{"pack_code":"fgg","pack_name":"For the Greater Good","type_code":"asset","type_name":"Asset","faction_code":"mystic","faction_name":"Mystic","position":189,"exceptional":false,"myriad":false,"code":"05189","name":"Scroll of Secrets","real_name":"Scroll of Secrets","cost":1,"text":"Uses (4 secrets).\n[action] Exhaust Scroll of Secrets and spend 1 secret: Look at the top or bottom card of any investigator's deck or the encounter deck. Then, either discard that card, add it to its owner's hand, place it on the bottom of its deck, or place it on top of its deck.","real_text":"Uses (4 secrets).\n[action] Exhaust Scroll of Secrets and spend 1 secret: Look at the top or bottom card of any investigator's deck or the encounter deck. Then, either discard that card, add it to its owner's hand, place it on the bottom of its deck, or place it on top of its deck.","quantity":2,"skill_willpower":1,"skill_intellect":1,"xp":3,"health_per_investigator":false,"deck_limit":2,"slot":"Hand","real_slot":"Hand","traits":"Item. Tome.","real_traits":"Item. Tome.","illustrator":"Matthew Cowdery","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"8c671c80-d9a1-400d-a11d-75678e3b5bd7","url":"https:\/\/arkhamdb.com\/card\/05189","imagesrc":"\/bundles\/cards\/05189.png"},{"pack_code":"fgg","pack_name":"For the Greater Good","type_code":"asset","type_name":"Asset","faction_code":"guardian","faction_name":"Guardian","position":192,"exceptional":false,"myriad":false,"code":"05192","name":"Enchanted Blade","real_name":"Enchanted Blade","cost":3,"text":"Uses (3 charges).\n[action]: <b>Fight.<\/b> You get +2 [combat] for this attack. If you succeed, you may spend 1 charge to empower the blade, dealing +1 damage for this attack. If the blade is empowered and this attack defeats an enemy, draw 1 card and heal 1 horror.","real_text":"Uses (3 charges).\n[action]: <b>Fight.<\/b> You get +2 [combat] for this attack. If you succeed, you may spend 1 charge to empower the blade, dealing +1 damage for this attack. If the blade is empowered and this attack defeats an enemy, draw 1 card and heal 1 horror.","quantity":2,"skill_intellect":1,"skill_combat":1,"xp":3,"health_per_investigator":false,"deck_limit":2,"slot":"Hand. Arcane","real_slot":"Hand. Arcane","traits":"Item. Relic. Weapon. Melee.","real_traits":"Item. Relic. Weapon. Melee.","tags":"hh.","illustrator":"Tiziano Baracchi","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"d9fc5e84-83e4-473e-b58a-64f10dd5cbe1","url":"https:\/\/arkhamdb.com\/card\/05192","imagesrc":"\/bundles\/cards\/05192.png"},{"pack_code":"fgg","pack_name":"For the Greater Good","type_code":"asset","type_name":"Asset","faction_code":"mystic","faction_name":"Mystic","position":193,"exceptional":false,"myriad":false,"code":"05193","name":"Enchanted Blade","real_name":"Enchanted Blade","cost":3,"text":"Uses (4 charges).\n[action]: <b>Fight.<\/b> You get +2 [combat] for this attack. As an additional cost to use this ability, you may spend up to 2 charges to empower the blade (for each charge spent in this way, you get +1 [combat] and deal +1 damage for this attack).","real_text":"Uses (4 charges).\n[action]: <b>Fight.<\/b> You get +2 [combat] for this attack. As an additional cost to use this ability, you may spend up to 2 charges to empower the blade (for each charge spent in this way, you get +1 [combat] and deal +1 damage for this attack).","quantity":2,"skill_willpower":1,"skill_combat":1,"xp":3,"health_per_investigator":false,"deck_limit":2,"slot":"Hand. Arcane","real_slot":"Hand. Arcane","traits":"Item. Relic. Weapon. Melee.","real_traits":"Item. Relic. Weapon. Melee.","illustrator":"Tiziano Baracchi","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"06b78fc0-7600-424a-bded-c1aceb5add95","url":"https:\/\/arkhamdb.com\/card\/05193","imagesrc":"\/bundles\/cards\/05193.png"},{"pack_code":"fgg","pack_name":"For the Greater Good","type_code":"asset","type_name":"Asset","faction_code":"seeker","faction_name":"Seeker","position":194,"exceptional":false,"myriad":false,"code":"05194","name":"Grisly Totem","real_name":"Grisly Totem","cost":3,"text":"[reaction] After you commit a card to a skill test, exhaust Grisly Totem: That card gains another instance of one of its skill icons of your choice. If that skill test is successful, the performing investigator draws 1 card.","real_text":"[reaction] After you commit a card to a skill test, exhaust Grisly Totem: That card gains another instance of one of its skill icons of your choice. If that skill test is successful, the performing investigator draws 1 card.","quantity":2,"skill_willpower":1,"skill_agility":1,"xp":3,"health_per_investigator":false,"deck_limit":2,"slot":"Accessory","real_slot":"Accessory","traits":"Item. Charm. Cursed.","real_traits":"Item. Charm. Cursed.","flavor":"We should have thrown it back immediately.\nBut how could we have known?","illustrator":"Ethan Patrick Harris","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"7ff054ba-8bea-4aca-a5e5-f60540a467ab","url":"https:\/\/arkhamdb.com\/card\/05194","imagesrc":"\/bundles\/cards\/05194.png"},{"pack_code":"fgg","pack_name":"For the Greater Good","type_code":"asset","type_name":"Asset","faction_code":"survivor","faction_name":"Survivor","position":195,"exceptional":false,"myriad":false,"code":"05195","name":"Grisly Totem","real_name":"Grisly Totem","cost":2,"text":"[reaction] After you commit a card to a skill test, exhaust Grisly Totem: That card gains another instance of one of its skill icons of your choice. If that skill test fails, return that card to your hand.","real_text":"[reaction] After you commit a card to a skill test, exhaust Grisly Totem: That card gains another instance of one of its skill icons of your choice. If that skill test fails, return that card to your hand.","quantity":2,"skill_willpower":1,"skill_agility":1,"xp":3,"health_per_investigator":false,"deck_limit":2,"slot":"Accessory","real_slot":"Accessory","traits":"Item. Charm. Blessed.","real_traits":"Item. Charm. Blessed.","flavor":"We should have thrown it back immediately.\nBut how could we have known?","illustrator":"Ethan Patrick Harris","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"7ff43b1c-b97f-45e4-9b48-d695deb4479f","url":"https:\/\/arkhamdb.com\/card\/05195","imagesrc":"\/bundles\/cards\/05195.png"},{"pack_code":"fgg","pack_name":"For the Greater Good","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","position":196,"exceptional":false,"myriad":false,"code":"05196","name":"The Council's Coffer","real_name":"The Council's Coffer","subname":"What\u2019s in the Box?","cost":0,"text":"Uses (1 [per_investigator] locks). If there are no locks on The Council's Coffer, each investigator searches his or her deck or discard pile for any card and immediately plays it at no cost. Exile The Council's Coffer. (Max once per campaign.)\n[action] [action]: Test any skill (5). If you succeed, remove 1 lock. Any investigator at your location may activate this ability.\n<b>Card design by The Council at Arkham Nights 2017.<\/b>","real_text":"Uses (1 [per_investigator] locks). If there are no locks on The Council's Coffer, each investigator searches his or her deck or discard pile for any card and immediately plays it at no cost. Exile The Council's Coffer. (Max once per campaign.)\n[action] [action]: Test any skill (5). If you succeed, remove 1 lock. Any investigator at your location may activate this ability.\n<b>Card design by The Council at Arkham Nights 2017.<\/b>","quantity":2,"skill_wild":1,"xp":2,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Item. Relic.","real_traits":"Item. Relic.","illustrator":"Mauro Dal Bo","is_unique":true,"exile":true,"permanent":false,"double_sided":false,"octgn_id":"22e3ab3a-027d-4f4a-9a84-94e076bbc62f","url":"https:\/\/arkhamdb.com\/card\/05196","imagesrc":"\/bundles\/cards\/05196.png"},{"pack_code":"tsn","pack_name":"The Secret Name","type_code":"scenario","type_name":"Scenario","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_secret_name","encounter_name":"The Secret Name","position":120,"exceptional":false,"myriad":false,"encounter_position":1,"code":"05120","name":"The Secret Name","real_name":"The Secret Name","text":"Easy \/ Standard\n[skull]: -1 (-3 instead if you are at an [[Extradimensional]] location).\n[cultist]: Reveal another chaos token. If you fail, discard the top 3 cards of the encounter deck.\n[tablet]: -2. If you fail and Nahab is at your location, she attacks you.\n[elder_thing]: -3. If you fail, resolve the hunter keyword on each enemy in play.","real_text":"Easy \/ Standard\n[skull]: -1 (-3 instead if you are at an [[Extradimensional]] location).\n[cultist]: Reveal another chaos token. If you fail, discard the top 3 cards of the encounter deck.\n[tablet]: -2. If you fail and Nahab is at your location, she attacks you.\n[elder_thing]: -3. If you fail, resolve the hunter keyword on each enemy in play.","quantity":1,"health_per_investigator":false,"real_slot":"","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Hard \/ Expert\n[skull]: -2 (-4 instead if you are at an [[Extradimensional]] location).\n[cultist]: Reveal another chaos token. If you fail, discard the top 5 cards of the encounter deck.\n[tablet]: -3. If you fail and Nahab is in play, she attacks you <i>(regardless of her current location)<\/i>.\n[elder_thing]: -4. Resolve the hunter keyword on each enemy in play.","octgn_id":"33bfb887-f781-43f9-a8a5-4677f811ca24","url":"https:\/\/arkhamdb.com\/card\/05120","imagesrc":"\/bundles\/cards\/05120.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/05120b.png"},{"pack_code":"tsn","pack_name":"The Secret Name","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_secret_name","encounter_name":"The Secret Name","position":121,"exceptional":false,"myriad":false,"encounter_position":2,"code":"05121","name":"THE HERMIT \u2022 IX","real_name":"THE HERMIT \u2022 IX","text":"Each non-weakness enemy gets +1 health.\n[reaction] After you defeat Brown Jenkin or Nahab: Gain 1 clue from the token bank (2 clues instead if there are 3 or more investigators in the game).","real_text":"Each non-weakness enemy gets +1 health.\n[reaction] After you defeat Brown Jenkin or Nahab: Gain 1 clue from the token bank (2 clues instead if there are 3 or more investigators in the game).","quantity":1,"doom":4,"health_per_investigator":false,"real_slot":"","stage":1,"flavor":"LOOK FOR ANSWERS WITHIN AND NOT WITHOUT.\nMANY PATHS LEAD TO THE SAME ANSWER.\nCONTEMPLATE THE GREATER TRUTH.","illustrator":"Lenka \u0160ime\u010dkov\u00e1","is_unique":false,"permanent":false,"double_sided":true,"back_text":"If Brown Jenkin is in play, search the encounter deck and discard pile for a Swarm of Rats and spawn it in Brown Jenkin's location. If Brown Jenkin is not in play, search the encounter deck and discard pile for him and spawn it in the lead investigator's location.\nAdditionally, if there are 3 or 4 investigators in the game, search the encounter deck and discard pile for a Swarm of Rats and spawn it in any [[Witch House]] location.","back_flavor":"As you explore the old, dilapidated house, the telltale scratching and scurrying in the walls become louder and more frequent. Every now and again a fanged, furry creature darts across the wooden floor, scampering in and out of ratholes in the walls. You wonder if this house is more rat than wood.","back_name":"Rats in the Walls","octgn_id":"68d761f4-60ae-46cd-9f7a-824b13ee5a55","url":"https:\/\/arkhamdb.com\/card\/05121","imagesrc":"\/bundles\/cards\/05121.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/05121b.png"},{"pack_code":"tsn","pack_name":"The Secret Name","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_secret_name","encounter_name":"The Secret Name","position":122,"exceptional":false,"myriad":false,"encounter_position":3,"code":"05122","name":"The Familiar","real_name":"The Familiar","text":"Each non-weakness enemy gets +2 health.\n[reaction] After you defeat Brown Jenkin or Nahab: Gain 1 clue from the token bank (2 clues instead if there are 3 or more investigators in the game).","real_text":"Each non-weakness enemy gets +2 health.\n[reaction] After you defeat Brown Jenkin or Nahab: Gain 1 clue from the token bank (2 clues instead if there are 3 or more investigators in the game).","quantity":1,"doom":6,"health_per_investigator":false,"real_slot":"","stage":2,"flavor":"\u2026the descriptions of the darting little furry object which served as her familiar were so painfully realistic despite their incredible details. - H. P. Lovecraft, <u>The Dreams in the Witch House<\/u>","illustrator":"Lenka \u0160ime\u010dkov\u00e1","is_unique":false,"permanent":false,"double_sided":true,"back_text":"- If it is act 1, spawn the set-aside Nahab in Walter Gilman's Room.\n- If it is act 2, spawn the set-aside Nahab in Keziah's Room.\n- If it is act 3, place 1 doom on Nahab.\nShuffle both set-aside copies of Ghostly Presence into the encounter deck.\nFind Brown Jenkin (even if he is out of play) and place him in Nahab's current location.","back_flavor":"A dizzying violet light emerges from the crevices of the ramshackle house, behind cracks in the wooden paneling and underneath the floor, bathing you from every angle. An inhuman squeal mocks you as a figure emerges from the witch light. Only a hint of humanity remains in her crooked and broken form. The crone cackles with a nightmarish timbre, her voice echoing and resounding from the realm beyond.","back_name":"The Crone","octgn_id":"4e77739e-b214-4a6b-b847-2a0817d7793f","url":"https:\/\/arkhamdb.com\/card\/05122","imagesrc":"\/bundles\/cards\/05122.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/05122b.png"},{"pack_code":"tsn","pack_name":"The Secret Name","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_secret_name","encounter_name":"The Secret Name","position":123,"exceptional":false,"myriad":false,"encounter_position":4,"code":"05123","name":"The Witch Light","real_name":"The Witch Light","text":"Each non-weakness enemy gets +3 health.\n[reaction] After you defeat Brown Jenkin or Nahab: Gain 1 clue from the token bank (2 clues instead if there are 3 or more investigators in the game).","real_text":"Each non-weakness enemy gets +3 health.\n[reaction] After you defeat Brown Jenkin or Nahab: Gain 1 clue from the token bank (2 clues instead if there are 3 or more investigators in the game).","quantity":1,"doom":8,"health_per_investigator":false,"real_slot":"","stage":3,"flavor":"In the dazzling violet light of dream the old woman and the fanged, furry thing came again and with a greater distinctness than on any former occasion. This time they actually reached him, and he felt the crone\u2019s withered claws clutching at him. -H.P. Lovecraft, <u>The Dreams in the Witch House<\/u>","illustrator":"Lenka \u0160ime\u010dkov\u00e1","is_unique":false,"permanent":false,"double_sided":true,"back_text":"- If it is act 1 or 2, set Nahab aside, out of play, and place 4 doom on agenda 4a as it enters play.\n- If it is act 3, place 1 doom on Nahab.","back_flavor":"A sudden flash of violet light causes you to reel backwards. The spectral form of the crone is broken and shattered, but as you fall you can see a sinister grin play across her misshapen face. A jolt of pain surges through you as your head strikes the surface of the wall, and the witch's terrible grin is the last thing you see before everything goes black.\nWhen you awaken, the witch light is gone, but a vision is burned in your mind - the ancient crone, bent over a slanted floor, leering gleefully at a rotting book, a misshapen knife in her crooked fingers. Behind her, the twilight abyss extends into oblivion, and a gaping maw begins to close.","back_name":"An Awakening","octgn_id":"b2ca1fb9-e670-45af-b273-deb03b848c4e","url":"https:\/\/arkhamdb.com\/card\/05123","imagesrc":"\/bundles\/cards\/05123.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/05123b.png"},{"pack_code":"tsn","pack_name":"The Secret Name","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_secret_name","encounter_name":"The Secret Name","position":124,"exceptional":false,"myriad":false,"encounter_position":5,"code":"05124","name":"Marked for Sacrifice","real_name":"Marked for Sacrifice","text":"Each non-weakness enemy gets +4 health.\n[reaction] After you defeat Brown Jenkin or Nahab: Gain 1 clue (2 clues instead if there are 3 or more investigators in the game).","real_text":"Each non-weakness enemy gets +4 health.\n[reaction] After you defeat Brown Jenkin or Nahab: Gain 1 clue (2 clues instead if there are 3 or more investigators in the game).","quantity":1,"doom":8,"health_per_investigator":false,"real_slot":"","stage":4,"flavor":"Either this house is truly haunted, or its strange angles and eerie light are playing tricks on your curse-addled mind. Are these ghostly visions real? Or echoes of the house\u2019s gruesome past?","illustrator":"Lenka \u0160ime\u010dkov\u00e1","is_unique":false,"permanent":false,"double_sided":true,"back_text":"<b>(\u2192R1)<\/b>","back_flavor":"Flashes of vision spark your memory as you are dragged along the dirty wooden floor. A foul ceremony - the house - Nahab - a rhythmic chant - the spiraling black vortex - a dark revelry - the Primal Chaos - a child's cries - a writhing tunnel inside your chest.","back_name":"A Dream in the Witch House","octgn_id":"53615356-f0c1-4cc2-9ba2-e1fffa146284","url":"https:\/\/arkhamdb.com\/card\/05124","imagesrc":"\/bundles\/cards\/05124.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/05124b.png"},{"pack_code":"tsn","pack_name":"The Secret Name","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_secret_name","encounter_name":"The Secret Name","position":125,"exceptional":false,"myriad":false,"encounter_position":6,"code":"05125","name":"Investigating the Witch House","real_name":"Investigating the Witch House","text":"<b>Objective<\/b> - If each undefeated investigator is in Walter Gilman's Room, investigators may spend the requisite number of clues, as a group, to advance.","real_text":"<b>Objective<\/b> - If each undefeated investigator is in Walter Gilman's Room, investigators may spend the requisite number of clues, as a group, to advance.","quantity":1,"clues":3,"health_per_investigator":false,"real_slot":"","stage":1,"flavor":"When you arrive at the old Witch House, you find it in a sorrier state than you imagined. Surrounded by a crooked picket fence, the house looks as though it may fall apart at any minute. The front door is locked, but you are able to easily enter through one of the windows after pulling apart the rotting wooden boards covering the shattered glass.","illustrator":"Yoann Boissonnet","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Swap Walter Gilman's Room with the set-aside Keziah's Room, taking its place <i>(all tokens and cards at the former location are now at the new location).<\/i> Remove each other location in play from the game.\nChoose an investigator to take control of the set-aside The Black Book asset. Shuffle both set-aside copies of Strange Geometry into the encounter deck.","back_flavor":"Standing in a dead man's room is disconcerting enough, but what you find within is enough to make you want to leave and never return. Walter Gilman's journal is filled with descriptions of his dreams and visions, each more terrifying and perplexing than the last. He mentions seeing the figure of Keziah Mason on more than one occasion, and at one point calls her by another name: \"Nahab.\" As soon as you read the name aloud, the nearby window shatters, and an all-too-familiar spectral mist invades the cramped space. When it recedes, everything about the room has changed. A work desk and an aged bookshelf occupy the far corner of Gilman's room, where his bed should be. The door you entered from is gone. Strange geometrical markings, drawn with a sticky red substance, cover the walls.","back_name":"Specter of the Past","octgn_id":"8449d441-eb20-4b6c-94c5-3b9f3700d709","url":"https:\/\/arkhamdb.com\/card\/05125","imagesrc":"\/bundles\/cards\/05125.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/05125b.png"},{"pack_code":"tsn","pack_name":"The Secret Name","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_secret_name","encounter_name":"The Secret Name","position":126,"exceptional":false,"myriad":false,"encounter_position":7,"code":"05126","name":"Beyond the Witch House","real_name":"Beyond the Witch House","text":"<b>Objective<\/b> - Only investigators in the Witch House Ruins may spend the requisite number of clues, as a group, to advance.","real_text":"<b>Objective<\/b> - Only investigators in the Witch House Ruins may spend the requisite number of clues, as a group, to advance.","quantity":1,"clues":5,"health_per_investigator":false,"real_slot":"","stage":2,"flavor":"Among the books in this strange room is a black, nameless tome inscribed with dried red blood. It matches a description from Walter Gilman\u2019s journal of a tome he names \"The Black Book.\" This room must be the haunt of Keziah Mason, from over 200 years ago. It is rumored that Keziah had discovered deep mathematical truths that allowed her to traverse space and time. Perhaps you can find a way out using this knowledge.","illustrator":"Yoann Boissonnet","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Put the set-aside Site of the Sacrifice location into play.\n- If it is agenda 1, 2, or 3, find Nahab (even if she is out of play), place 2 doom on her, and place her at the Site of the Sacrifice.\n- If it is agenda 4, find Nahab (even if she is out of play) and place her at the Site of the Sacrifice. Move each doom from agenda 4a to Nahab.\nFind Brown Jenkin (even if he is out of play) and place him in Nahab's current location.","back_flavor":"Searching through the ruins, you find a rotting hole in the slanted ceiling, leading to a closed-off attic. Amidst the debris are crushed and splintered bones, some human and some... not. More of Keziah's awful tomes are scattered about, filled with pages of dark rituals and black spellcraft. On the floor, a circle has been carved - or perhaps gnawed - into the wood. At the center lies a spatter of dried blood and a jagged knife. What terrible rituals were performed in this profane space? Perhaps there is a way you can know for sure. You take the knife and prick your hand deep enough for blood to well in your palm. Using Keziah's formulae, you draw a pattern in the circle, and carve a path through time...","back_name":"A Profane Ritual","octgn_id":"af8fda52-08c1-4706-98a2-85e9eb31bf4f","url":"https:\/\/arkhamdb.com\/card\/05126","imagesrc":"\/bundles\/cards\/05126.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/05126b.png"},{"pack_code":"tsn","pack_name":"The Secret Name","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_secret_name","encounter_name":"The Secret Name","position":127,"exceptional":false,"myriad":false,"encounter_position":8,"code":"05127","name":"Stopping the Ritual","real_name":"Stopping the Ritual","text":"Nahab cannot leave the Site of the Sacrifice.\n<b>Forced<\/b> - When Nahab is defeated: Instead of discarding her, heal all damage from her, disengage her from all investigators, and exhaust her. She does not ready during the upkeep phase this round.\n<b>Objective<\/b> - If there is no doom on Nahab, advance.","real_text":"Nahab cannot leave the Site of the Sacrifice.\n<b>Forced<\/b> - When Nahab is defeated: Instead of discarding her, heal all damage from her, disengage her from all investigators, and exhaust her. She does not ready during the upkeep phase this round.\n<b>Objective<\/b> - If there is no doom on Nahab, advance.","quantity":1,"health_per_investigator":false,"real_slot":"","stage":3,"flavor":"You part the seams of space-time and arrive at your destination. It is the same cramped attic, but in a different time. The room is dark save for a violet glow emanating from the far edge, where the floor falls into oblivion. From out of the abyss, the ancient crone and her familiar emerge...","illustrator":"Yoann Boissonnet","is_unique":false,"permanent":false,"double_sided":true,"back_text":"<b>(\u2192R2)<\/b>","back_flavor":"The ancient crone lets out a banshee's wail as you dismantle her unholy ritual. The room unfurls through space-time, the cramped, slanted walls unfolding to reveal the oblivion beyond. The creature who was once Keziah Mason croaks a loathsome curse as her shapeless form is pulled into the void. Bit by bit, the wood-paneled flooring below your feet breaks apart. Then you are ripped - the pull from the stars - a muddy alleyway - the flute in the woods - the roaring abyss - the gaze of the watcher - The Tower - a green hillside - the black vortex - the screams of the accused - the piper - three arrows - a sacrifice - a ringing bell - an ascension - and you emerge from the anomaly, crashing painfully onto the floor.","back_name":"Ritual Averted","octgn_id":"c6c424f9-f540-4369-9869-1946a55c30dd","url":"https:\/\/arkhamdb.com\/card\/05127","imagesrc":"\/bundles\/cards\/05127.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/05127b.png"},{"pack_code":"tsn","pack_name":"The Secret Name","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_secret_name","encounter_name":"The Secret Name","position":128,"exceptional":false,"myriad":false,"encounter_position":9,"code":"05128","name":"Moldy Halls","real_name":"Moldy Halls","text":"<b>Haunted<\/b> - Lose 3 resources.","real_text":"<b>Haunted<\/b> - Lose 3 resources.","quantity":1,"shroud":4,"clues":1,"health_per_investigator":false,"real_slot":"","traits":"Witch House.","real_traits":"Witch House.","flavor":"Within the aged, decrepit walls of the Witch House, the only signs of life are the rats which scurry in and out of holes in the walls.","illustrator":"Robert Laskey","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"As you enter the Witch House, you are immediately struck by the musty, stale air. The timber smells of decay and mold. Paper peels off the walls. It is no wonder this house was\u00a0condemned.","octgn_id":"54164db4-ac3b-4b32-92a3-2847729fb7df","url":"https:\/\/arkhamdb.com\/card\/05128","imagesrc":"\/bundles\/cards\/05128.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/05128b.png"},{"pack_code":"tsn","pack_name":"The Secret Name","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_secret_name","encounter_name":"The Secret Name","position":129,"exceptional":false,"myriad":false,"encounter_position":10,"code":"05129","name":"Landlord's Quarters","real_name":"Landlord's Quarters","text":"<b>Forced<\/b> - After you reveal Landlord's Quarters: Search the encounter deck and discard pile for a Swarm of Rats and spawn it in Moldy Halls. Shuffle the encounter deck.\n<b>Haunted<\/b> - Search the encounter deck and discard pile for a Swarm of Rats and spawn it in Moldy Halls. Shuffle the encounter deck.","real_text":"<b>Forced<\/b> - After you reveal Landlord's Quarters: Search the encounter deck and discard pile for a Swarm of Rats and spawn it in Moldy Halls. Shuffle the encounter deck.\n<b>Haunted<\/b> - Search the encounter deck and discard pile for a Swarm of Rats and spawn it in Moldy Halls. Shuffle the encounter deck.","quantity":1,"shroud":2,"clues":1,"health_per_investigator":false,"real_slot":"","traits":"Witch House.","real_traits":"Witch House.","illustrator":"Robert Laskey","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"There are no markings or clues which would inform as to who this room once belonged to - only the stench of mold and the sound of rats scampering on the other side.","back_name":"Decrepit Door","octgn_id":"fcb27e66-5c77-4edf-b418-e0b205add86f","url":"https:\/\/arkhamdb.com\/card\/05129","imagesrc":"\/bundles\/cards\/05129.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/05129b.png"},{"pack_code":"tsn","pack_name":"The Secret Name","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_secret_name","encounter_name":"The Secret Name","position":130,"exceptional":false,"myriad":false,"encounter_position":11,"code":"05130","name":"Joe Mazurewicz's Room","real_name":"Joe Mazurewicz's Room","text":"[action]: Search your deck for a [[Blessed]] or [[Item]] asset and add it to your hand. (Group limit once per game.)\n<b>Haunted<\/b> - You must either take 1 horror, or choose and discard an asset you control.","real_text":"[action]: Search your deck for a [[Blessed]] or [[Item]] asset and add it to your hand. (Group limit once per game.)\n<b>Haunted<\/b> - You must either take 1 horror, or choose and discard an asset you control.","quantity":1,"shroud":3,"clues":1,"health_per_investigator":false,"real_slot":"","traits":"Witch House.","real_traits":"Witch House.","flavor":"This room is rather plain. Several crucifixes hang on the wall, and a broken loom sits on a table in the corner","illustrator":"Robert Laskey","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"There are no markings or clues which would inform as to who this room once belonged to - only the stench of mold and the sound of rats scampering on the other side.","back_name":"Decrepit Door","octgn_id":"af26112b-c8d8-48e3-9e36-f6aae87f568e","url":"https:\/\/arkhamdb.com\/card\/05130","imagesrc":"\/bundles\/cards\/05130.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/05130b.png"},{"pack_code":"tsn","pack_name":"The Secret Name","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_secret_name","encounter_name":"The Secret Name","position":131,"exceptional":false,"myriad":false,"encounter_position":12,"code":"05131","name":"Frank Elwood's room","real_name":"Frank Elwood's room","text":"<b>Haunted<\/b> - You must either place 1 of your clues on Frank Elwood's Room, or place 1 doom on the current agenda.","real_text":"<b>Haunted<\/b> - You must either place 1 of your clues on Frank Elwood's Room, or place 1 doom on the current agenda.","quantity":1,"shroud":3,"clues":1,"health_per_investigator":false,"real_slot":"","traits":"Witch House.","real_traits":"Witch House.","flavor":"A desk covered in university papers and books occupies one wall of the cramped room. Perhaps a student once lived here?","illustrator":"Robert Laskey","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"There are no markings or clues which would inform as to who this room once belonged to - only the stench of mold and the sound of rats scampering on the other side.","back_name":"Decrepit Door","octgn_id":"240f4107-e6d9-4820-91d3-7365cc40407c","url":"https:\/\/arkhamdb.com\/card\/05131","imagesrc":"\/bundles\/cards\/05131.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/05131b.png"},{"pack_code":"tsn","pack_name":"The Secret Name","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_secret_name","encounter_name":"The Secret Name","position":132,"exceptional":false,"myriad":false,"encounter_position":13,"code":"05132","name":"Walter Gilman's Room","real_name":"Walter Gilman's Room","text":"[action]: Draw 3 cards and take 1 horror. (Limit once per game.)\n<b>Haunted<\/b> - Discard the top 2 cards of the encounter deck.","real_text":"[action]: Draw 3 cards and take 1 horror. (Limit once per game.)\n<b>Haunted<\/b> - Discard the top 2 cards of the encounter deck.","quantity":1,"shroud":4,"clues":1,"health_per_investigator":false,"real_slot":"","traits":"Witch House.","real_traits":"Witch House.","flavor":"Gilman's room was of good size but queerly irregular shape; the north wall slanting perceptibly inward from the outer to the inner end, while the low ceiling slanted gently downward in the same direction. - H. P. Lovecraft, <u>The Dreams in the Witch House<\/u>","illustrator":"Robert Laskey","is_unique":false,"permanent":false,"double_sided":true,"back_text":"The door to Walter Gilman's room is locked. As an additional cost to enter Walter Gilman's room, investigators in the Moldy Halls must spend 1 [per_investigator] clues, as a group.","back_flavor":"For whatever reason, this room was kept locked even after the building was condemned. You wonder where the key might be.","octgn_id":"b89c14d2-c0bb-4e99-9c9d-1ba0aff7b2bd","url":"https:\/\/arkhamdb.com\/card\/05132","imagesrc":"\/bundles\/cards\/05132.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/05132b.png"},{"pack_code":"tsn","pack_name":"The Secret Name","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_secret_name","encounter_name":"The Secret Name","position":133,"exceptional":false,"myriad":false,"encounter_position":14,"code":"05133","name":"Keziah's Room","real_name":"Keziah's Room","text":"[reaction] After you successfully investigate Keziah's Room: Instead of discovering clues, put the top card of the Unknown Places deck into play, unrevealed. Then, you may move to that location.\n<b>Haunted<\/b> - Discard cards from the top of the encounter deck until a [[Hex]] card is discarded. Draw that card.","real_text":"[reaction] After you successfully investigate Keziah's Room: Instead of discovering clues, put the top card of the Unknown Places deck into play, unrevealed. Then, you may move to that location.\n<b>Haunted<\/b> - Discard cards from the top of the encounter deck until a [[Hex]] card is discarded. Draw that card.","quantity":1,"shroud":3,"clues":0,"health_per_investigator":false,"real_slot":"","traits":"Spectral. Witch House.","real_traits":"Spectral. Witch House.","illustrator":"Robert Laskey","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"Gilman could not have told what he expected to find there, but he knew he wanted to be in the building where some circumstance had more or less suddenly given a mediocre old woman of the seventeenth century an insight into mathematical depths perhaps beyond the utmost modern delvings of Planck, Heisenberg, Einstein, and de Sitter.\n- H. P. Lovecraft, <u>The Dreams in the Witch House<\/u>","octgn_id":"e9721e11-b617-4b4b-a37d-18c1e3028f9e","url":"https:\/\/arkhamdb.com\/card\/05133","imagesrc":"\/bundles\/cards\/05133.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/05133b.png"},{"pack_code":"tsn","pack_name":"The Secret Name","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_secret_name","encounter_name":"The Secret Name","position":134,"exceptional":false,"myriad":false,"encounter_position":15,"code":"05134","name":"Moldy Halls","real_name":"Moldy Halls","subname":"Earlier Tonight","text":"[action]: You request aid from your past self. Each investigator at this location may return 1 card from his or her discard pile to his or her hand. Each investigator who does so remembers that he or she \"meddled with the past.\" (Group limit once per game.)","real_text":"[action]: You request aid from your past self. Each investigator at this location may return 1 card from his or her discard pile to his or her hand. Each investigator who does so remembers that he or she \"meddled with the past.\" (Group limit once per game.)","quantity":1,"shroud":2,"clues":0,"health_per_investigator":false,"real_slot":"","traits":"Extradimensional. Witch House.","real_traits":"Extradimensional. Witch House.","illustrator":"Robert Laskey","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"It was also possible that the inhabitants of a given dimensional realm could survive entry to many unknown and incomprehensible realms of additional or indefinitely multiplied dimensions - be they within or outside the given space-time continuum - and that the converse would be likewise true.\n- H. P. Lovecraft, <u>The Dreams in the Witch House<\/u>","back_name":"Unknown Places","octgn_id":"944e0e93-e42a-4eef-9d4e-9df72ec47061","url":"https:\/\/arkhamdb.com\/card\/05134","imagesrc":"\/bundles\/cards\/05134.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/05134b.png"},{"pack_code":"tsn","pack_name":"The Secret Name","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_secret_name","encounter_name":"The Secret Name","position":135,"exceptional":false,"myriad":false,"encounter_position":16,"code":"05135","name":"Twilight Abyss","real_name":"Twilight Abyss","text":"<b>Forced<\/b> - After you enter Twilight Abyss, test [combat] or [agility] (3). For each point you fail by, take 1 damage.","real_text":"<b>Forced<\/b> - After you enter Twilight Abyss, test [combat] or [agility] (3). For each point you fail by, take 1 damage.","quantity":1,"shroud":2,"clues":2,"health_per_investigator":false,"victory":1,"real_slot":"","traits":"Extradimensional. Otherworld.","real_traits":"Extradimensional. Otherworld.","flavor":"These organic entities whose motions seemed least flagrantly irrelevant and unmotivated were probably projections of life-forms from our own planet, including human beings.\n- H. P. Lovecraft, <u>The Dreams in the Witch House<\/u>","illustrator":"Ethan Patrick Harris","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"It was also possible that the inhabitants of a given dimensional realm could survive entry to many unknown and incomprehensible realms of additional or indefinitely multiplied dimensions - be they within or outside the given space-time continuum - and that the converse would be likewise true.\n- H. P. Lovecraft, <u>The Dreams in the Witch House<\/u>","back_name":"Unknown Places","octgn_id":"859032e6-06fd-425d-884b-bca6585af5ae","url":"https:\/\/arkhamdb.com\/card\/05135","imagesrc":"\/bundles\/cards\/05135.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/05135b.png"},{"pack_code":"tsn","pack_name":"The Secret Name","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_secret_name","encounter_name":"The Secret Name","position":136,"exceptional":false,"myriad":false,"encounter_position":17,"code":"05136","name":"City of Elder Things","real_name":"City of Elder Things","text":"[reaction] After you reveal City of Elder Things, take 2 horror: Put the top card of the Unknown Places deck into play, unrevealed. For the remainder of the scenario, City of Elder Things is considered to be connected to that location, and vice versa.","real_text":"[reaction] After you reveal City of Elder Things, take 2 horror: Put the top card of the Unknown Places deck into play, unrevealed. For the remainder of the scenario, City of Elder Things is considered to be connected to that location, and vice versa.","quantity":1,"shroud":3,"clues":2,"health_per_investigator":false,"victory":1,"real_slot":"","traits":"Extradimensional. Otherworld.","real_traits":"Extradimensional. Otherworld.","illustrator":"Emilio Rodriguez","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"It was also possible that the inhabitants of a given dimensional realm could survive entry to many unknown and incomprehensible realms of additional or indefinitely multiplied dimensions - be they within or outside the given space-time continuum - and that the converse would be likewise true.\n- H. P. Lovecraft, <u>The Dreams in the Witch House<\/u>","back_name":"Unknown Places","octgn_id":"d96b9e82-4855-4dcc-9fed-e1bc6282a550","url":"https:\/\/arkhamdb.com\/card\/05136","imagesrc":"\/bundles\/cards\/05136.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/05136b.png"},{"pack_code":"tsn","pack_name":"The Secret Name","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_secret_name","encounter_name":"The Secret Name","position":137,"exceptional":false,"myriad":false,"encounter_position":18,"code":"05137","name":"Witch House Ruins","real_name":"Witch House Ruins","text":"[action]: <b>Investigate.<\/b> If you succeed, instead of discovering clues, heal 2 horror. (Limit once per game.)\n<b>Haunted<\/b> - Lose 1 action.","real_text":"[action]: <b>Investigate.<\/b> If you succeed, instead of discovering clues, heal 2 horror. (Limit once per game.)\n<b>Haunted<\/b> - Lose 1 action.","quantity":1,"shroud":2,"clues":0,"health_per_investigator":false,"real_slot":"","traits":"Extradimensional. Witch House.","real_traits":"Extradimensional. Witch House.","flavor":"These appear to be the ruins of the Witch House, perhaps a vision of the building's future. It is a whirlwind of crumbling bricks, blackened, moss-grown shingles, and rotting planks and timbers.","illustrator":"Nele Diel","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"It was also possible that the inhabitants of a given dimensional realm could survive entry to many unknown and incomprehensible realms of additional or indefinitely multiplied dimensions - be they within or outside the given space-time continuum - and that the converse would be likewise true.\n- H. P. Lovecraft, <u>The Dreams in the Witch House<\/u>","back_name":"Unknown Places","octgn_id":"33254ae5-0821-43db-95ba-66c661c2307f","url":"https:\/\/arkhamdb.com\/card\/05137","imagesrc":"\/bundles\/cards\/05137.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/05137b.png"},{"pack_code":"tsn","pack_name":"The Secret Name","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_secret_name","encounter_name":"The Secret Name","position":138,"exceptional":false,"myriad":false,"encounter_position":19,"code":"05138","name":"Salem Gaol, 1692","real_name":"Salem Gaol, 1692","text":"[action]: Test [intellect] (3). If you succeed, move to any revealed location. (Limit once per game.)\n<b>Haunted<\/b>- Move to Keziah's Room.","real_text":"[action]: Test [intellect] (3). If you succeed, move to any revealed location. (Limit once per game.)\n<b>Haunted<\/b>- Move to Keziah's Room.","quantity":1,"shroud":3,"clues":1,"health_per_investigator":false,"real_slot":"","traits":"Extradimensional. Salem.","real_traits":"Extradimensional. Salem.","flavor":"\u2026not even Cotton Mather could explain the curves and angles smeared on the grey stone walls with some red, sticky fluid.\n- H. P. Lovecraft, <u>The Dreams in the Witch House<\/u>","illustrator":"Greg Bobrowski","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"It was also possible that the inhabitants of a given dimensional realm could survive entry to many unknown and incomprehensible realms of additional or indefinitely multiplied dimensions - be they within or outside the given space-time continuum - and that the converse would be likewise true.\n- H. P. Lovecraft, <u>The Dreams in the Witch House<\/u>","back_name":"Unknown Places","octgn_id":"2cd4a5aa-5ce5-4bc6-a9c3-99b526b566a9","url":"https:\/\/arkhamdb.com\/card\/05138","imagesrc":"\/bundles\/cards\/05138.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/05138b.png"},{"pack_code":"tsn","pack_name":"The Secret Name","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_secret_name","encounter_name":"The Secret Name","position":139,"exceptional":false,"myriad":false,"encounter_position":20,"code":"05139","name":"Physics Classroom","real_name":"Physics Classroom","text":"[reaction] After you successfully investigate Physics Classroom by 2 or more: Discover a clue at another revealed location. (Limit once per round.)","real_text":"[reaction] After you successfully investigate Physics Classroom by 2 or more: Discover a clue at another revealed location. (Limit once per round.)","quantity":1,"shroud":4,"clues":1,"health_per_investigator":false,"victory":1,"real_slot":"","traits":"Extradimensional. Miskatonic.","real_traits":"Extradimensional. Miskatonic.","flavor":"A place of higher learning?\nOr a place where higher learning is shackled?","illustrator":"Robert Laskey","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"It was also possible that the inhabitants of a given dimensional realm could survive entry to many unknown and incomprehensible realms of additional or indefinitely multiplied dimensions - be they within or outside the given space-time continuum - and that the converse would be likewise true.\n- H. P. Lovecraft, <u>The Dreams in the Witch House<\/u>","back_name":"Unknown Places","octgn_id":"f10e703a-742d-4814-a62c-c1125e48ece6","url":"https:\/\/arkhamdb.com\/card\/05139","imagesrc":"\/bundles\/cards\/05139.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/05139b.png"},{"pack_code":"tsn","pack_name":"The Secret Name","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_secret_name","encounter_name":"The Secret Name","position":140,"exceptional":false,"myriad":false,"encounter_position":21,"code":"05140","name":"Court of the Great Old Ones","real_name":"Court of the Great Old Ones","subname":"A Not-Too-Distant Future","text":"<b>Forced<\/b> - After you enter Court of the Great Old Ones, test [willpower] (3). For each point you fail by, take 1 horror.\n<b>Haunted<\/b> - The next action you perform this round must be an investigate action.","real_text":"<b>Forced<\/b> - After you enter Court of the Great Old Ones, test [willpower] (3). For each point you fail by, take 1 horror.\n<b>Haunted<\/b> - The next action you perform this round must be an investigate action.","quantity":1,"shroud":3,"clues":2,"health_per_investigator":false,"victory":1,"real_slot":"","traits":"Extradimensional. Otherworld.","real_traits":"Extradimensional. Otherworld.","illustrator":"Mauro Dal Bo","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"It was also possible that the inhabitants of a given dimensional realm could survive entry to many unknown and incomprehensible realms of additional or indefinitely multiplied dimensions - be they within or outside the given space-time continuum - and that the converse would be likewise true.\n- H. P. Lovecraft, <u>The Dreams in the Witch House<\/u>","back_name":"Unknown Places","octgn_id":"ef4104f5-64da-45f6-9e2a-bdf9be22949d","url":"https:\/\/arkhamdb.com\/card\/05140","imagesrc":"\/bundles\/cards\/05140.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/05140b.png"},{"pack_code":"tsn","pack_name":"The Secret Name","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_secret_name","encounter_name":"The Secret Name","position":141,"exceptional":false,"myriad":false,"encounter_position":22,"code":"05141","name":"Site of the Sacrifice","real_name":"Site of the Sacrifice","text":"[action] Investigators at this location spend 1 [per_investigator] clues, as a group: Remove 1 doom from Nahab. This action does not provoke attacks of opportunity from Nahab.\n<b>Forced<\/b> - At the end of the round: Add clues to this location until it has 3 [per_investigator] clues on it.\n<b>Haunted<\/b> - You must either place 1 doom on Nahab, or Nahab attacks you.","real_text":"[action] Investigators at this location spend 1 [per_investigator] clues, as a group: Remove 1 doom from Nahab. This action does not provoke attacks of opportunity from Nahab.\n<b>Forced<\/b> - At the end of the round: Add clues to this location until it has 3 [per_investigator] clues on it.\n<b>Haunted<\/b> - You must either place 1 doom on Nahab, or Nahab attacks you.","quantity":1,"shroud":4,"clues":3,"health_per_investigator":false,"real_slot":"","traits":"Extradimensional. Witch House.","real_traits":"Extradimensional. Witch House.","illustrator":"Brenda Bae","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"\u2026presently he was in a crude, windowless little space with rough beams and planks rising to a peak just above his head, and with a curious slanting floor underfoot. Propped level on that floor were low cases full of books of every degree of antiquity and disintegration, and in the centre were a table and bench, both apparently fastened in place.\n- H. P. Lovecraft, <u>The Dreams in the Witch House<\/u>","octgn_id":"8293e074-4c6b-4477-8630-eb47ef585150","url":"https:\/\/arkhamdb.com\/card\/05141","imagesrc":"\/bundles\/cards\/05141.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/05141b.png"},{"pack_code":"tsn","pack_name":"The Secret Name","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_secret_name","encounter_name":"The Secret Name","position":142,"exceptional":false,"myriad":false,"encounter_position":23,"code":"05142","name":"Strange Geometry","real_name":"Strange Geometry","text":"<b>Revelation<\/b> - Put Strange Geometry into play and move to it.\n<b>Forced<\/b> - After the investigation phase ends: Discard Strange Geometry and move each investigator and enemy here to the location with the most clues. Each investigator who moved by this effect takes 1 damage and 1 horror.\n[fast] If Strange Geometry has no clues on it: Move to any revealed location.","real_text":"<b>Revelation<\/b> - Put Strange Geometry into play and move to it.\n<b>Forced<\/b> - After the investigation phase ends: Discard Strange Geometry and move each investigator and enemy here to the location with the most clues. Each investigator who moved by this effect takes 1 damage and 1 horror.\n[fast] If Strange Geometry has no clues on it: Move to any revealed location.","quantity":2,"shroud":4,"clues":1,"clues_fixed":true,"health_per_investigator":false,"real_slot":"","traits":"Extradimensional.","real_traits":"Extradimensional.","illustrator":"Stanislav Dikolenko","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"c63d6de9-9ae0-4cfb-a561-b0b2e58dffb7","url":"https:\/\/arkhamdb.com\/card\/05142","imagesrc":"\/bundles\/cards\/05142.png","spoiler":1},{"pack_code":"tsn","pack_name":"The Secret Name","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_secret_name","encounter_name":"The Secret Name","position":143,"exceptional":false,"myriad":false,"encounter_position":25,"code":"05143","name":"Meddlesome Familiar","real_name":"Meddlesome Familiar","text":"<b>Revelation<\/b> - If Brown Jenkin is not in play, search the encounter deck and discard pile for him, spawn him at your location, and take 1 damage. Otherwise, search the encounter deck and discard pile for a Swarm of Rats, spawn it engaged with you, then take 1 damage.","real_text":"<b>Revelation<\/b> - If Brown Jenkin is not in play, search the encounter deck and discard pile for him, spawn him at your location, and take 1 damage. Otherwise, search the encounter deck and discard pile for a Swarm of Rats, spawn it engaged with you, then take 1 damage.","quantity":3,"health_per_investigator":false,"real_slot":"","traits":"Curse.","real_traits":"Curse.","illustrator":"Stephen Somers","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"553e10ea-a80c-435e-8db0-b2ddda222b60","url":"https:\/\/arkhamdb.com\/card\/05143","imagesrc":"\/bundles\/cards\/05143.png","spoiler":1},{"pack_code":"tsn","pack_name":"The Secret Name","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_secret_name","encounter_name":"The Secret Name","position":144,"exceptional":false,"myriad":false,"encounter_position":28,"code":"05144","name":"Ghostly Presence","real_name":"Ghostly Presence","text":"<b>Revelation<\/b> - If Nahab is in play, ready her, resolve her hunter keyword, and she attacks each investigator at her location. If Nahab is at the Site of the Sacrifice, place 1 doom on her, as well. Otherwise, search the encounter deck and discard pile for Nahab and spawn her at your location.","real_text":"<b>Revelation<\/b> - If Nahab is in play, ready her, resolve her hunter keyword, and she attacks each investigator at her location. If Nahab is at the Site of the Sacrifice, place 1 doom on her, as well. Otherwise, search the encounter deck and discard pile for Nahab and spawn her at your location.","quantity":2,"health_per_investigator":false,"real_slot":"","traits":"Omen.","real_traits":"Omen.","illustrator":"Apterus","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"5bc1ba5c-2aa1-469f-abc0-977b3014866e","url":"https:\/\/arkhamdb.com\/card\/05144","imagesrc":"\/bundles\/cards\/05144.png","spoiler":1},{"pack_code":"tsn","pack_name":"The Secret Name","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_secret_name","encounter_name":"The Secret Name","position":145,"exceptional":false,"myriad":false,"encounter_position":30,"code":"05145","name":"Extradimensional Visions","real_name":"Extradimensional Visions","text":"<b>Revelation<\/b> - Test [willpower] (2). This test gets +1 difficulty for every 10 cards in the encounter discard pile. If you fail, discard an asset you control.","real_text":"<b>Revelation<\/b> - Test [willpower] (2). This test gets +1 difficulty for every 10 cards in the encounter discard pile. If you fail, discard an asset you control.","quantity":2,"health_per_investigator":false,"real_slot":"","traits":"Hex.","real_traits":"Hex.","flavor":"On the morning of the 29th Gilman awaked into a maelstrom of horror. - H. P. Lovecraft, <u>The Dreams in the Witch House<\/u>","illustrator":"Ethan Patrick Harris","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"06c8dd37-39da-4094-8e10-1b02fcc02030","url":"https:\/\/arkhamdb.com\/card\/05145","imagesrc":"\/bundles\/cards\/05145.png","spoiler":1},{"pack_code":"tsn","pack_name":"The Secret Name","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_secret_name","encounter_name":"The Secret Name","position":146,"exceptional":false,"myriad":false,"encounter_position":32,"code":"05146","name":"Pulled by the Stars","real_name":"Pulled by the Stars","text":"<b>Revelation<\/b> - Put Pulled by the Stars into play in your threat area.\n<b>Forced<\/b> - At the end of your turn, if you did not move at least once during your turn: Take 2 horror.\n[action]: Test [willpower] (3). If you succeed, discard Pulled by the Stars from play. If there is an exhausted [[Witch]] enemy at your location, this test is automatically successful.","real_text":"<b>Revelation<\/b> - Put Pulled by the Stars into play in your threat area.\n<b>Forced<\/b> - At the end of your turn, if you did not move at least once during your turn: Take 2 horror.\n[action]: Test [willpower] (3). If you succeed, discard Pulled by the Stars from play. If there is an exhausted [[Witch]] enemy at your location, this test is automatically successful.","quantity":2,"health_per_investigator":false,"real_slot":"","traits":"Hex.","real_traits":"Hex.","illustrator":"Stanislav Dikolenko","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"95a1ad3a-5ef9-4fac-a751-cfa368756eca","url":"https:\/\/arkhamdb.com\/card\/05146","imagesrc":"\/bundles\/cards\/05146.png","spoiler":1},{"pack_code":"tsn","pack_name":"The Secret Name","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_secret_name","encounter_name":"The Secret Name","position":147,"exceptional":false,"myriad":false,"encounter_position":34,"code":"05147","name":"Disquieting Dreams","real_name":"Disquieting Dreams","text":"<b>Revelation<\/b> - Test [willpower] (5). If you fail, put Disquieting Dreams into play in your threat area.\n<b>Forced<\/b> - At the end of your turn: Discard the top card of the encounter deck.\n<b>Forced<\/b> - When the encounter deck runs out of cards: Discard Disquieting Dreams and reveal the top 10 cards of your deck. Draw each weakness revealed and discard each other revealed card.","real_text":"<b>Revelation<\/b> - Test [willpower] (5). If you fail, put Disquieting Dreams into play in your threat area.\n<b>Forced<\/b> - At the end of your turn: Discard the top card of the encounter deck.\n<b>Forced<\/b> - When the encounter deck runs out of cards: Discard Disquieting Dreams and reveal the top 10 cards of your deck. Draw each weakness revealed and discard each other revealed card.","quantity":2,"health_per_investigator":false,"real_slot":"","traits":"Terror.","real_traits":"Terror.","illustrator":"Rafa\u0142 Hrynkiewicz","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"5039b791-2c6c-444e-a866-fa11a6e4ed1e","url":"https:\/\/arkhamdb.com\/card\/05147","imagesrc":"\/bundles\/cards\/05147.png","spoiler":1},{"pack_code":"tsn","pack_name":"The Secret Name","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_secret_name","encounter_name":"The Secret Name","position":148,"exceptional":false,"myriad":false,"encounter_position":36,"code":"05148","name":"Brown Jenkin","real_name":"Brown Jenkin","subname":"The Witch's Familiar","text":"Aloof. Hunter.\nEach ready [[Creature]] enemy gets +2 fight.\n<b>Forced<\/b> - When the enemy phase ends, if Brown Jenkin is ready: Each investigator at his location discards his or her hand, then draws that many cards.","real_text":"Aloof. Hunter.\nEach ready [[Creature]] enemy gets +2 fight.\n<b>Forced<\/b> - When the enemy phase ends, if Brown Jenkin is ready: Each investigator at his location discards his or her hand, then draws that many cards.","quantity":1,"health":1,"health_per_investigator":false,"enemy_damage":1,"enemy_horror":1,"enemy_fight":1,"enemy_evade":4,"real_slot":"","traits":"Creature. Familiar. Elite.","real_traits":"Creature. Familiar. Elite.","illustrator":"Rafa\u0142 Hrynkiewicz","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"254213cb-2db4-4dd5-b74e-a2dee3b8d711","url":"https:\/\/arkhamdb.com\/card\/05148","imagesrc":"\/bundles\/cards\/05148.png","spoiler":1},{"pack_code":"tsn","pack_name":"The Secret Name","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_secret_name","encounter_name":"The Secret Name","position":149,"exceptional":false,"myriad":false,"encounter_position":37,"code":"05149","name":"Nahab","real_name":"Nahab","subname":"She Who Signed the Black Book","text":"Hunter. Retaliate.\nDo not remove doom from Nahab when the agenda advances.\nNahab gets +X fight, where X is the number of the current agenda.\n<b>Forced<\/b> - After the enemy phase begins, if Nahab is ready: Place 1 doom on her.","real_text":"Hunter. Retaliate.\nDo not remove doom from Nahab when the agenda advances.\nNahab gets +X fight, where X is the number of the current agenda.\n<b>Forced<\/b> - After the enemy phase begins, if Nahab is ready: Place 1 doom on her.","quantity":1,"health":1,"health_per_investigator":true,"enemy_damage":1,"enemy_horror":2,"enemy_fight":1,"enemy_evade":3,"real_slot":"","traits":"Monster. Geist. Witch. Elite.","real_traits":"Monster. Geist. Witch. Elite.","illustrator":"Apterus","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"809ab85e-3f52-414a-876b-7af4a4e53749","url":"https:\/\/arkhamdb.com\/card\/05149","imagesrc":"\/bundles\/cards\/05149.png","spoiler":1},{"pack_code":"tsn","pack_name":"The Secret Name","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"the_secret_name","encounter_name":"The Secret Name","position":150,"exceptional":false,"myriad":false,"encounter_position":38,"code":"05150","name":"The Black Book","real_name":"The Black Book","subname":"Signed in Blood","cost":3,"text":"You get +1 [willpower] and +1 [intellect].\n[reaction] When you play a card, exhaust The Black Book and take X horror: Reduce that card's cost by X.","real_text":"You get +1 [willpower] and +1 [intellect].\n[reaction] When you play a card, exhaust The Black Book and take X horror: Reduce that card's cost by X.","quantity":1,"skill_willpower":1,"skill_intellect":1,"skill_wild":1,"health_per_investigator":false,"deck_limit":1,"slot":"Hand","real_slot":"Hand","traits":"Item. Tome. Relic.","real_traits":"Item. Tome. Relic.","flavor":"He must sign in his own blood the book of Azathoth and take a new secret name... \n- H. P. Lovecraft, <u>The Dreams in the Witch House<\/u>","illustrator":"Stanislav Dikolenko","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"9c363593-d0df-48a1-a904-9c6ebdc8281b","url":"https:\/\/arkhamdb.com\/card\/05150","imagesrc":"\/bundles\/cards\/05150.png","spoiler":1},{"pack_code":"uad","pack_name":"Union and Disillusion","type_code":"event","type_name":"Event","faction_code":"guardian","faction_name":"Guardian","position":230,"exceptional":false,"myriad":false,"code":"05230","name":"Telescopic Sight","real_name":"Telescopic Sight","cost":3,"text":"Fast. Attach to a [[Firearm]] asset you control that takes up two hand slots. Attached asset cannot be used to attack enemies engaged with you.\n[reaction] When you perform a <b>Fight<\/b> action using attached asset, if you are engaged with no enemies, exhaust Telecopic Sight: This attack can target a non-[[Elite]] enemy at a connecting location. Ignore the aloof and retaliate keywords for this attack.","real_text":"Fast. Attach to a [[Firearm]] asset you control that takes up two hand slots. Attached asset cannot be used to attack enemies engaged with you.\n[reaction] When you perform a <b>Fight<\/b> action using attached asset, if you are engaged with no enemies, exhaust Telecopic Sight: This attack can target a non-[[Elite]] enemy at a connecting location. Ignore the aloof and retaliate keywords for this attack.","quantity":2,"skill_intellect":1,"skill_combat":1,"skill_agility":1,"xp":3,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Item. Upgrade.","real_traits":"Item. Upgrade.","tags":"fa.","illustrator":"Tiziano Baracchi","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"d5b0032a-c405-4564-a4a4-afedd20df99b","url":"https:\/\/arkhamdb.com\/card\/05230","imagesrc":"\/bundles\/cards\/05230.png"},{"pack_code":"uad","pack_name":"Union and Disillusion","type_code":"event","type_name":"Event","faction_code":"seeker","faction_name":"Seeker","position":231,"exceptional":false,"myriad":false,"code":"05231","name":"Knowledge is Power","real_name":"Knowledge is Power","cost":0,"text":"Fast. Play only during your turn.\nChoose a [[Tome]] or [[Spell]] asset you control, or reveal a [[Tome]] or [[Spell]] asset from your hand. Resolve an [action] or [fast] ability on that asset, ignoring all costs <i>(including its [action] cost, if any)<\/i>. Then, if that asset was in your hand, you may discard it to draw 1 card.","real_text":"Fast. Play only during your turn.\nChoose a [[Tome]] or [[Spell]] asset you control, or reveal a [[Tome]] or [[Spell]] asset from your hand. Resolve an [action] or [fast] ability on that asset, ignoring all costs <i>(including its [action] cost, if any)<\/i>. Then, if that asset was in your hand, you may discard it to draw 1 card.","quantity":2,"skill_willpower":1,"skill_intellect":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Insight.","real_traits":"Insight.","flavor":"... and power corrupts.","illustrator":"Michal Milkowski","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"89bc2232-5465-41e0-8ed9-3fccd32eb904","url":"https:\/\/arkhamdb.com\/card\/05231","imagesrc":"\/bundles\/cards\/05231.png"},{"pack_code":"uad","pack_name":"Union and Disillusion","type_code":"asset","type_name":"Asset","faction_code":"rogue","faction_name":"Rogue","position":233,"exceptional":false,"myriad":false,"code":"05233","name":"Investments","real_name":"Investments","cost":1,"text":"Uses (0 supplies). Limit 10 supplies on Investments.\n[fast] Exhaust Investments: Place 1 supply on it.\n[action] Exhaust and discard Investments: Move all supplies from it to your resource pool, as resources.","real_text":"Uses (0 supplies). Limit 10 supplies on Investments.\n[fast] Exhaust Investments: Place 1 supply on it.\n[action] Exhaust and discard Investments: Move all supplies from it to your resource pool, as resources.","quantity":2,"skill_intellect":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Connection.","real_traits":"Connection.","illustrator":"Tiziano Baracchi","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"9d070e2e-8347-4dee-862c-3ef2cad34aed","url":"https:\/\/arkhamdb.com\/card\/05233","imagesrc":"\/bundles\/cards\/05233.png"},{"pack_code":"uad","pack_name":"Union and Disillusion","type_code":"asset","type_name":"Asset","faction_code":"mystic","faction_name":"Mystic","position":235,"exceptional":false,"myriad":false,"code":"05235","name":"De Vermis Mysteriis","real_name":"De Vermis Mysteriis","subname":"Signs of the Black Stars","cost":2,"text":"[action] Exhaust De Vermis Mysteriis and place 1 doom on it: Play a [[Spell]] or [[Insight]] event from your discard pile, reducing its resource cost by 1. After that event resolves, remove it from the game.","real_text":"[action] Exhaust De Vermis Mysteriis and place 1 doom on it: Play a [[Spell]] or [[Insight]] event from your discard pile, reducing its resource cost by 1. After that event resolves, remove it from the game.","quantity":2,"skill_intellect":1,"xp":2,"health_per_investigator":false,"deck_limit":2,"slot":"Hand","real_slot":"Hand","traits":"Item. Tome.","real_traits":"Item. Tome.","flavor":"Ludwig Prinn was its author; he who had perished in the inquisitorial stake in Brussels when the witchcraft trials were at their height. - Robert Bloch, \"The Shambler from the Stars\"","illustrator":"Douglas Sirois","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"691217c3-4d2b-4657-a773-29cec6140909","url":"https:\/\/arkhamdb.com\/card\/05235","imagesrc":"\/bundles\/cards\/05235.png"},{"pack_code":"uad","pack_name":"Union and Disillusion","type_code":"event","type_name":"Event","faction_code":"survivor","faction_name":"Survivor","position":237,"exceptional":false,"myriad":false,"code":"05237","name":"Fortune or Fate","real_name":"Fortune or Fate","cost":2,"text":"Fast. Play when doom would be placed on any scenario card.\nMax 1 per game.\nCancel 1 doom just placed on that card. Exile Fortune or Fate.","real_text":"Fast. Play when doom would be placed on any scenario card.\nMax 1 per game.\nCancel 1 doom just placed on that card. Exile Fortune or Fate.","quantity":2,"skill_wild":1,"xp":2,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Fortune. Blessed.","real_traits":"Fortune. Blessed.","illustrator":"Joshua Cair\u00f3s","is_unique":false,"exile":true,"permanent":false,"double_sided":false,"octgn_id":"2f4e9f88-1f3e-47a8-8266-f6fa88276e97","url":"https:\/\/arkhamdb.com\/card\/05237","imagesrc":"\/bundles\/cards\/05237.png"},{"pack_code":"fgg","pack_name":"For the Greater Good","type_code":"scenario","type_name":"Scenario","faction_code":"mythos","faction_name":"Mythos","encounter_code":"for_the_greater_good","encounter_name":"For the Greater Good","position":197,"exceptional":false,"myriad":false,"encounter_position":1,"code":"05197","name":"For the Greater Good","real_name":"For the Greater Good","text":"Easy \/ Standard\n[skull]: -X. X is the highest number of doom on a [[Cultist]] enemy in play.\n[cultist]: -2. Reveal another token.\n[tablet]: -3. If you fail, place 1 doom on the nearest [[Cultist]] enemy.\n[elder_thing]: -3. If you fail, move 1 doom from the nearest [[Cultist]] enemy to the current agenda.","real_text":"Easy \/ Standard\n[skull]: -X. X is the highest number of doom on a [[Cultist]] enemy in play.\n[cultist]: -2. Reveal another token.\n[tablet]: -3. If you fail, place 1 doom on the nearest [[Cultist]] enemy.\n[elder_thing]: -3. If you fail, move 1 doom from the nearest [[Cultist]] enemy to the current agenda.","quantity":1,"health_per_investigator":false,"real_slot":"","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Hard \/ Expert\n[skull]: -X. X is the total number of doom among [[Cultist]] enemies in play.\n[cultist]: -2. Reveal another token.\n[tablet]: -3. If you fail, place 1 doom on each [[Cultist]] enemy in play. If there are no [[Cultist]] enemies in play, reveal another token.\n[elder_thing]: -3. If you fail, move all doom from the [[Cultist]] enemy with the most doom on it to the current agenda. If no [[Cultist]] enemies in play have doom on them, reveal another&nbsp;token.","octgn_id":"37bb6382-1e06-43f8-98c1-9f4c46eae6ae","url":"https:\/\/arkhamdb.com\/card\/05197","imagesrc":"\/bundles\/cards\/05197.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/05197b.png"},{"pack_code":"fgg","pack_name":"For the Greater Good","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"for_the_greater_good","encounter_name":"For the Greater Good","position":198,"exceptional":false,"myriad":false,"encounter_position":2,"code":"05198","name":"THE HIEROPHANT \u00b7 V","real_name":"THE HIEROPHANT \u00b7 V","text":"<b>Forced<\/b> - When you defeat a [[Silver Twilight]] enemy: You leave behind some evidence of the scuffle. Move 1 doom from each enemy at that location to the current agenda.","real_text":"<b>Forced<\/b> - When you defeat a [[Silver Twilight]] enemy: You leave behind some evidence of the scuffle. Move 1 doom from each enemy at that location to the current agenda.","quantity":1,"doom":8,"health_per_investigator":false,"real_slot":"","stage":1,"flavor":"ADAPT YOUR BELIEFS AND BE OPEN TO NEW TRUTHS.\nYOU ARE EXPECTED TO CONFORM.\nDO NOT STRAY FROM THE PATH.","illustrator":"Lenka \u0160ime\u010dkov\u00e1","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Discard the top 5 cards of the encounter deck. In player order, each investigator must draw a [[Cultist]] enemy discarded in this way.","back_flavor":"As you explore the building, you almost wander into a heated debate between several members of the Lodge in a nearby hallway. Seeing an opportunity to learn more, you hide and eavesdrop on the conversation. \"Mr. Sanford's orders are to complete the geist-trap at any cost,\" one of them says firmly. \"If that means we must put lives in danger, so be it. The good of the many outweigh the good of the few; you know this.\"\nAnother member, a woman, pounds her fist on the wall.\"No! Our first resort cannot be to spill blood. There must be another way.\"\n\"There is no time,\" the other responds, and there is a murmur of agreement among the rest. \"It is clear you do not have the will to proceed. Take her away. We will make her see for herself the sacrifices that must be made for the greater good.\"\n\"No! You can't do this!\" the woman yells. You wince as her screams echo down the corridor. What are they planning to do?","back_name":"Meeting of Minds","octgn_id":"c558324e-609c-4490-9b1a-e8bd88ddba00","url":"https:\/\/arkhamdb.com\/card\/05198","imagesrc":"\/bundles\/cards\/05198.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/05198b.png"},{"pack_code":"fgg","pack_name":"For the Greater Good","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"for_the_greater_good","encounter_name":"For the Greater Good","position":199,"exceptional":false,"myriad":false,"encounter_position":3,"code":"05199","name":"Ends and Means","real_name":"Ends and Means","text":"Each [[Silver Twilight]] enemy in a [[Sanctum]] location loses aloof.\n<b>Forced<\/b> - When you defeat a [[Silver Twilight]] enemy: You leave behind some evidence of the scuffle. Move 1 doom from each enemy at that location to the current agenda.","real_text":"Each [[Silver Twilight]] enemy in a [[Sanctum]] location loses aloof.\n<b>Forced<\/b> - When you defeat a [[Silver Twilight]] enemy: You leave behind some evidence of the scuffle. Move 1 doom from each enemy at that location to the current agenda.","quantity":1,"doom":10,"health_per_investigator":false,"real_slot":"","stage":2,"flavor":"The Lodge will resort to drastic measures in order to achieve their goals. If you don\u2019t act quickly, blood will surely be shed.","illustrator":"Lenka \u0160ime\u010dkov\u00e1","is_unique":false,"permanent":false,"double_sided":true,"back_text":"<b>Revelation<\/b> - Replace the act and agenda decks with The Greater Good. Spawn the set-aside Summoned Beast at the Puzzle Box's location (or any [[Sanctum]] location if the Puzzle Box is not in play) and remove the Puzzle Box from the game.","back_name":"The Greater Good","octgn_id":"28df5d40-3637-4ddc-a344-5a7ffd499bbe","url":"https:\/\/arkhamdb.com\/card\/05199","imagesrc":"\/bundles\/cards\/05199.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/05199b.png"},{"pack_code":"fgg","pack_name":"For the Greater Good","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"for_the_greater_good","encounter_name":"For the Greater Good","position":200,"exceptional":false,"myriad":false,"encounter_position":4,"code":"05200","name":"Warm Welcome","real_name":"Warm Welcome","quantity":1,"clues":3,"health_per_investigator":false,"real_slot":"","stage":1,"flavor":"You have arrived at the Lodge\u2019s manor in French Hill to see if they can help you piece together the evidence you\u2019ve collected. Perhaps you can even speak with the president of the Lodge again. But as you approach the manor, you begin to wonder if this was a test of your loyalty all along.","illustrator":"A.M. Sartor","is_unique":false,"permanent":false,"double_sided":true,"back_text":"If the Library is not in play, put it into play.\nSpawn the set-aside Nathan Wick enemy in the Library, <i>(Master of Initiation)<\/i> side faceup. Attach the set-aside Puzzle Box story asset to him.","back_flavor":"\"Ah, it's you.\" You are approached by a member of the Lodge whom you recognize: one of Carl Sanford's bodyguards from your previous meeting with the president. \"I regret to inform you that Mr. Sanford and the other members of the Lodge are busy with an important task at the moment. I would suggest you come back at a later time.\" You tell the man that your task is important, and offer to help in return for a meeting with Mr. Sanford. He considers you for a moment, then nods. \"All right. We are attempting to open a device which we believe will help us bind the revenant you encountered earlier. You'll want to speak with Nathan Wick if you want to help. You can find him in the library upstairs.\" You thank him and turn to leave, but he grabs your arm and stops you, adding one final warning: \"You should know that we intend to open this device at any cost. If you cannot stomach the consequences, once again, I suggest you leave.\"","back_name":"The Initiation","octgn_id":"4d17a25d-481f-4223-b994-611ad03f18c4","url":"https:\/\/arkhamdb.com\/card\/05200","imagesrc":"\/bundles\/cards\/05200.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/05200b.png"},{"pack_code":"fgg","pack_name":"For the Greater Good","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"for_the_greater_good","encounter_name":"For the Greater Good","position":201,"exceptional":false,"myriad":false,"encounter_position":5,"code":"05201","name":"Infiltrating the Lodge","real_name":"Infiltrating the Lodge","text":"[reaction] After you evade an enemy: Remove all doom from it.","real_text":"[reaction] After you evade an enemy: Remove all doom from it.","quantity":1,"clues":2,"health_per_investigator":false,"real_slot":"","stage":1,"flavor":"The Lodge is up to something - you\u2019re sure of it. You\u2019re not sure exactly what their plans entail, but your suspicions have proven correct so far. You have decided to sneak into the Lodge\u2019s manor in French Hill to learn what they are plotting.","illustrator":"A.M. Sartor","is_unique":false,"permanent":false,"double_sided":true,"back_text":"If the Inner Sanctum is not in play, put it into play.\nSpawn the set-aside Nathan Wick enemy in the Inner Sanctum, <i>(Master of Indoctrination)<\/i> side faceup. Attach the set-aside Puzzle Box story asset to him.\nFor the remainder of the game, the current act gains \"[reaction] After you evade an enemy: Remove all doom from it.\" Place this card next to the act deck as a reminder, then advance to act 2a.","back_flavor":"At first, your investigation yields few answers. There is indeed a meeting of some sort happening at the manor tonight, though you're not sure why. Finally, you catch a break. On a nearby table, a written summons explains the reason for tonight's gathering:\n\"Our timetable has moved forward. We must complete the trap by midnight tonight. The device we found will aid us in binding the revenant, so it is imperative that we find a way to open it before the ceremony begins. We have no time to waste with prudence or cowardice. Report to Nathan Wick in the sanctum at once.\"\nYou are left with more questions than answers.","back_name":"The Indoctrination","octgn_id":"39f80193-d3b1-4137-a14e-cae707519bb3","url":"https:\/\/arkhamdb.com\/card\/05201","imagesrc":"\/bundles\/cards\/05201.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/05201b.png"},{"pack_code":"fgg","pack_name":"For the Greater Good","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"for_the_greater_good","encounter_name":"For the Greater Good","position":202,"exceptional":false,"myriad":false,"encounter_position":6,"code":"05202","name":"Obtaining the Device","real_name":"Obtaining the Device","text":"<b>Objective<\/b> - If Nathan Wick is added to the victory display by any means, choose an investigator to take control of the attached Puzzle Box, and advance.","real_text":"<b>Objective<\/b> - If Nathan Wick is added to the victory display by any means, choose an investigator to take control of the attached Puzzle Box, and advance.","quantity":1,"health_per_investigator":false,"real_slot":"","stage":2,"flavor":"Whatever the Lodge is planning, it involves a \"device\" they will do anything to open. It seems a Lodge member by the name of Nathan Wick holds the device at the moment. One way or another, you have to get your hands on it.","illustrator":"A.M. Sartor","is_unique":false,"permanent":false,"double_sided":true,"back_text":"<b>If you advanced by defeating Nathan Wick:<\/b>\n<blockquote><i>You quickly pry the device from Nathan's hands and flee before you are noticed.<\/i><\/blockquote><hr><b>If you advanced by evading Nathan Wick:<\/b>\n<blockquote><i>You wait until Nathan is not looking, then sweep in and steal the device from the table next to him. You are long gone by the time he realizes it is missing.<\/i><\/blockquote><hr><b>If you advanced by parleying with Nathan Wick:<\/b>\n<blockquote><i>\"All right, listen,\" Nathan explains quietly. \"Truth is, there probably is a safer way for us to open the device. This building holds many secrets; more than you could possible know. But time is running thin, and Mr. Sanford wants it open by midnight. If you can open it before then, great. If not, well... If I were you, I wouldn't be around it when we try to force it open.\" He hands you the device and walks away, leaving you in silence.<\/i><\/blockquote>","back_name":"The Puzzle Box","octgn_id":"0bdfd6d5-3f5f-458a-99ae-208ae010afcb","url":"https:\/\/arkhamdb.com\/card\/05202","imagesrc":"\/bundles\/cards\/05202.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/05202b.png"},{"pack_code":"fgg","pack_name":"For the Greater Good","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"for_the_greater_good","encounter_name":"For the Greater Good","position":203,"exceptional":false,"myriad":false,"encounter_position":7,"code":"05203","name":"The Four Keys","real_name":"The Four Keys","text":"<b>Objective<\/b> - If investigators at the same location control the Puzzle Box, the [skull] key, the [cultist] key, the [tablet] key, and the [elder_thing] key, advance.","real_text":"<b>Objective<\/b> - If investigators at the same location control the Puzzle Box, the [skull] key, the [cultist] key, the [tablet] key, and the [elder_thing] key, advance.","quantity":1,"health_per_investigator":false,"real_slot":"","stage":3,"flavor":"The \"device\" is nothing more than a locked puzzle box, just about large enough to hold a pair of shoes. The diagram on its surface depicts a broken pattern which can be manipulated to no apparent end, and there does not appear to be a keyhole of any kind.","illustrator":"A.M. Sartor","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Check Campaign Log.\n- <i>If the investigators are members of the Lodge,<\/i> <b>(\u2192R1)<\/b>.\n- Otherwise, <b>(\u2192R2)<\/b>.","back_flavor":"Though the box itself seems to fight you at every turn, with all four key components in your possession, you finally manage to piece together how to open the contraption. First, you twist and contort the box's many mechanical devices until the image on its lid lines up perfectly with the diagram in your possession ([tablet]). Next, you chant the Latin incantation inscribed on the small wooden plaque you found ([cultist]). It takes a few tries to get it right, but eventually you hear a click as the surface of the wooden container shifts and changes. A round indentation has appeared on the side of the box, matching the size of your mysterious block onyx coin ([elder_thing]). As soon as you place the coin inside, another wooden panel opens on the other side, revealing a keyhole. Finally, you insert the key of bone ([skull]) into the keyhole and turn it. The lid begins to open, and suddenly the entirety of the room is engulfed in a rush of air as all light, color, sound, and matter is sucked into the box.","back_name":"Opening the Box","octgn_id":"c458c425-9802-44fa-8ee0-fd42381d42af","url":"https:\/\/arkhamdb.com\/card\/05203","imagesrc":"\/bundles\/cards\/05203.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/05203b.png"},{"pack_code":"fgg","pack_name":"For the Greater Good","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"for_the_greater_good","encounter_name":"For the Greater Good","position":204,"exceptional":false,"myriad":false,"encounter_position":8,"code":"05204","name":"Lodge Gates","real_name":"Lodge Gates","subname":"We\u2019ve Been Expecting You","text":"Enemies cannot spawn at the Lodge Gates.\n[action]: <b>Resign.<\/b> On second thought, maybe coming here was a bad idea.","real_text":"Enemies cannot spawn at the Lodge Gates.\n[action]: <b>Resign.<\/b> On second thought, maybe coming here was a bad idea.","quantity":1,"shroud":2,"clues":0,"health_per_investigator":false,"real_slot":"","traits":"Lodge.","real_traits":"Lodge.","flavor":"The headquarters of the Silver Twilight Lodge is a gorgeous Victorian mansion in French Hill, overlooking most of the city. Light flickers beyond its prominent stained-glass door.","illustrator":"Yoann Boissonnet","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"As you approach the gates of the Lodge\u2019s manor in French Hill, you are surprised to see several automobiles parked nearby, in the street. Light shines in several of the windows of the manor. Is there a gathering of some sort here tonight?","octgn_id":"2cb4bbdf-869a-41a2-9e07-8f56caafbc56","url":"https:\/\/arkhamdb.com\/card\/05204","imagesrc":"\/bundles\/cards\/05204.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/05204b.png"},{"pack_code":"fgg","pack_name":"For the Greater Good","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"for_the_greater_good","encounter_name":"For the Greater Good","position":205,"exceptional":false,"myriad":false,"encounter_position":9,"code":"05205","name":"Lodge Gates","real_name":"Lodge Gates","subname":"Members Only","text":"Enemies cannot spawn at the Lodge Gates.\n[action]: <b>Resign.<\/b> On second thought, maybe coming here was a bad idea.","real_text":"Enemies cannot spawn at the Lodge Gates.\n[action]: <b>Resign.<\/b> On second thought, maybe coming here was a bad idea.","quantity":1,"shroud":2,"clues":1,"health_per_investigator":false,"real_slot":"","traits":"Lodge.","real_traits":"Lodge.","flavor":"The headquarters of the Silver Twilight Lodge is a gorgeous Victorian mansion in French Hill, overlooking most of the city. Light flickers beyond its prominent stained-glass door.","illustrator":"Yoann Boissonnet","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"As you approach the gates of the Lodge\u2019s manor in French Hill, you are surprised to see several automobiles parked nearby, in the street. Light shines in several of the windows of the manor. Is there a gathering of some sort here tonight?","octgn_id":"a272bb4a-f6e3-4d08-9db7-ba0c2c79a9e0","url":"https:\/\/arkhamdb.com\/card\/05205","imagesrc":"\/bundles\/cards\/05205.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/05205b.png"},{"pack_code":"fgg","pack_name":"For the Greater Good","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"for_the_greater_good","encounter_name":"For the Greater Good","position":206,"exceptional":false,"myriad":false,"encounter_position":10,"code":"05206","name":"Lobby","real_name":"Lobby","subname":"We\u2019ve Been Expecting You","quantity":1,"shroud":3,"clues":0,"health_per_investigator":false,"real_slot":"","traits":"Lodge.","real_traits":"Lodge.","flavor":"The guards step aside and allow you to enter the lobby. \"Mr. Sanford has been expecting you,\" one of them says cryptically. The interior of the mansion is clean and well-kept, as you would expect from Arkham's most prestigious social club. Plaques, pictures, and other trinkets adorn the wooden walls, hinting at the Lodge's long and storied history.","illustrator":"Robert Laskey","is_unique":false,"permanent":false,"double_sided":true,"back_text":"The entrance to the Silver Twilight Lodge is guarded. You cannot enter the Lobby.\nLodge Gates gains: \"[action]: <b>Parley.<\/b> The guards recognize you from the Meiger estate and let you pass. Reveal the Lobby.\"","back_flavor":"The front entrance to the Lodge\u2019s manor is guarded by two men in trenchcoats, who nod to you as you approach.","octgn_id":"941b7c4c-d30e-4ebe-b530-c4f740db0814","url":"https:\/\/arkhamdb.com\/card\/05206","imagesrc":"\/bundles\/cards\/05206.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/05206b.png"},{"pack_code":"fgg","pack_name":"For the Greater Good","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"for_the_greater_good","encounter_name":"For the Greater Good","position":207,"exceptional":false,"myriad":false,"encounter_position":11,"code":"05207","name":"Lobby","real_name":"Lobby","subname":"Members Only","text":"<b>Forced<\/b> - After the Lobby is revealed: Place 1 random set-aside key on it.","real_text":"<b>Forced<\/b> - After the Lobby is revealed: Place 1 random set-aside key on it.","quantity":1,"shroud":3,"clues":1,"health_per_investigator":false,"real_slot":"","traits":"Lodge.","real_traits":"Lodge.","flavor":"The interior of the mansion is clean and well-kept, as you would expect from Arkham's most prestigious social club. Plaques, pictures, and other trinkets adorn the wooden walls, hinting at the Lodge's long and storied history.","illustrator":"Robert Laskey","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"The front entrance to the Lodge\u2019s manor is guarded by two men in trenchcoats. Perhaps there is another way into the building...","octgn_id":"28fd06e0-798c-4be0-99c8-2484938f4acf","url":"https:\/\/arkhamdb.com\/card\/05207","imagesrc":"\/bundles\/cards\/05207.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/05207b.png"},{"pack_code":"fgg","pack_name":"For the Greater Good","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"for_the_greater_good","encounter_name":"For the Greater Good","position":208,"exceptional":false,"myriad":false,"encounter_position":12,"code":"05208","name":"Lodge Cellar","real_name":"Lodge Cellar","subname":"We\u2019ve Been Expecting You","text":"<b>Forced<\/b> - After the Lodge Cellar is revealed: Place 1 random set-aside key on it.","real_text":"<b>Forced<\/b> - After the Lodge Cellar is revealed: Place 1 random set-aside key on it.","quantity":1,"shroud":3,"clues":1,"health_per_investigator":false,"real_slot":"","traits":"Lodge.","real_traits":"Lodge.","flavor":"The cellar of the Lodge contains only a large wine rack and several unmarked barrels. A heavy steel door bars your passage deeper into the basement. You almost don't want to know what lies beyond it. Almost.","illustrator":"Jose Vega","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"Several locked windows along the basement level of the manor reveal the dark cellar within.","octgn_id":"678f12f3-b7cb-4afe-96cb-fc5e29bcfeb9","url":"https:\/\/arkhamdb.com\/card\/05208","imagesrc":"\/bundles\/cards\/05208.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/05208b.png"},{"pack_code":"fgg","pack_name":"For the Greater Good","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"for_the_greater_good","encounter_name":"For the Greater Good","position":209,"exceptional":false,"myriad":false,"encounter_position":13,"code":"05209","name":"Lodge Cellar","real_name":"Lodge Cellar","subname":"Members Only","quantity":1,"shroud":3,"clues":0,"health_per_investigator":false,"real_slot":"","traits":"Lodge.","real_traits":"Lodge.","flavor":"You slip through an unlocked window into the building's cellar. It contains only a large wine rack and several unmarked barrels. A heavy steel door bars your passage deeper into the basement. You almost don't want to know what lies beyond it. Almost.","illustrator":"Jose Vega","is_unique":false,"permanent":false,"double_sided":true,"back_text":"The rear entrance to the Silver Twilight Lodge is hidden. You cannot enter the Lodge Cellar.\nLodge Gates gains: \"[action] Investigators at the Lodge Gates spend 1 [per_investigator] clues, as a group: Reveal the Lodge Cellar.\"","back_flavor":"Several windows along the basement level of the manor reveal the dark cellar within.","octgn_id":"29c9979d-08c7-4b46-8f4d-3882710b4dac","url":"https:\/\/arkhamdb.com\/card\/05209","imagesrc":"\/bundles\/cards\/05209.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/05209b.png"},{"pack_code":"fgg","pack_name":"For the Greater Good","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"for_the_greater_good","encounter_name":"For the Greater Good","position":210,"exceptional":false,"myriad":false,"encounter_position":14,"code":"05210","name":"Lounge","real_name":"Lounge","text":"<b>Forced<\/b> - After the Lounge is revealed: Put the set-aside Vault and Library locations into play. Put the set-aside August Lindquist asset into play in the Lounge. Place 1 random set-aside key on him.","real_text":"<b>Forced<\/b> - After the Lounge is revealed: Put the set-aside Vault and Library locations into play. Put the set-aside August Lindquist asset into play in the Lounge. Place 1 random set-aside key on him.","quantity":1,"shroud":2,"clues":2,"health_per_investigator":false,"real_slot":"","traits":"Lodge.","real_traits":"Lodge.","flavor":"As you enter the warm lounge, you spot an elegantly dressed man reading by the fire. To your surprise, he pays you almost no heed whatsoever.","illustrator":"Dual Brush Studios","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"As you approach the staircase leading to the second floor of the mansion, you smell burning candle wax. It is quiet enough that you can hear the gentle crinkling of a page being\u00a0turned.","octgn_id":"d31e3e02-9b3b-476e-b37f-80a80480c6bd","url":"https:\/\/arkhamdb.com\/card\/05210","imagesrc":"\/bundles\/cards\/05210.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/05210b.png"},{"pack_code":"fgg","pack_name":"For the Greater Good","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"for_the_greater_good","encounter_name":"For the Greater Good","position":211,"exceptional":false,"myriad":false,"encounter_position":15,"code":"05211","name":"Vault","real_name":"Vault","text":"<b>Forced<\/b> - After the Vault is revealed: Place 1 random set-aside key on it.","real_text":"<b>Forced<\/b> - After the Vault is revealed: Place 1 random set-aside key on it.","quantity":1,"shroud":4,"clues":1,"health_per_investigator":false,"victory":1,"real_slot":"","traits":"Lodge.","real_traits":"Lodge.","flavor":"This simple unadorned room contains many shelves and filing cabinets, where important documents and records pertaining to the Lodge are kept. A small combination safe hides in a corner of the room. You wonder what secrets you could uncover here if you had more time.","illustrator":"Jose Vega","is_unique":false,"permanent":false,"double_sided":true,"back_text":"The door to the Vault is locked. You cannot enter the Vault unless you control the [elder_thing] key.","back_flavor":"A heavy wooden door with an iron-barred window appears to lead into a small vault. It is sealed shut from prying eyes.","octgn_id":"64ed2a25-81dd-4889-9b41-f25796cdb361","url":"https:\/\/arkhamdb.com\/card\/05211","imagesrc":"\/bundles\/cards\/05211.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/05211b.png"},{"pack_code":"fgg","pack_name":"For the Greater Good","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"for_the_greater_good","encounter_name":"For the Greater Good","position":212,"exceptional":false,"myriad":false,"encounter_position":16,"code":"05212","name":"Library","real_name":"Library","text":"While you are investigating the Library, if you control the [tablet] key, the Library gets -3 shroud.","real_text":"While you are investigating the Library, if you control the [tablet] key, the Library gets -3 shroud.","quantity":1,"shroud":6,"clues":1,"health_per_investigator":false,"victory":1,"real_slot":"","traits":"Lodge.","real_traits":"Lodge.","flavor":"Even the Lodge's library is arranged to showcase the organization's wealth and power. There are hundreds of books among the room's tall, cramped shelves.","illustrator":"John Pacer","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"A narrow, windowless hallway slopes upward from the lounge, leading you to a tall, wooden door.","octgn_id":"d1b5a0e2-82df-4b8e-b96d-67c5f446c986","url":"https:\/\/arkhamdb.com\/card\/05212","imagesrc":"\/bundles\/cards\/05212.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/05212b.png"},{"pack_code":"fgg","pack_name":"For the Greater Good","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"for_the_greater_good","encounter_name":"For the Greater Good","position":213,"exceptional":false,"myriad":false,"encounter_position":17,"code":"05213","name":"Lodge Catacombs","real_name":"Lodge Catacombs","text":"<b>Forced<\/b> - When Lodge Catacombs is revealed: Put the set-aside Inner Sanctum and each of the set-aside Sanctum Doorway locations into play.","real_text":"<b>Forced<\/b> - When Lodge Catacombs is revealed: Put the set-aside Inner Sanctum and each of the set-aside Sanctum Doorway locations into play.","quantity":1,"shroud":4,"clues":0,"health_per_investigator":false,"real_slot":"","traits":"Lodge. Sanctum.","real_traits":"Lodge. Sanctum.","flavor":"Beyond the steel door, torchlit stone halls lead deeper underground. Compared to the polished wood upstairs, this area feels grimy and unclean. What the hell is this place?","illustrator":"Greg Bobrowski","is_unique":false,"permanent":false,"double_sided":true,"back_text":"The door to the catacombs is locked. You cannot enter the Lodge Catacombs unless you control at least 1 ([skull]\/[cultist]\/[tablet]\/[elder_thing]) key.","back_flavor":"A windowless steel door blocks your way into paths unknown. You get the feeling this basement is much larger than it\u00a0appears.","octgn_id":"0c55379a-9551-4b0b-a26e-dee84a2f4723","url":"https:\/\/arkhamdb.com\/card\/05213","imagesrc":"\/bundles\/cards\/05213.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/05213b.png"},{"pack_code":"fgg","pack_name":"For the Greater Good","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"for_the_greater_good","encounter_name":"For the Greater Good","position":214,"exceptional":false,"myriad":false,"encounter_position":18,"code":"05214","name":"Ceremony Room","real_name":"Ceremony Room","text":"<b>Forced<\/b> - When the round ends: Each investigator and each [[Ally]] asset in the Ceremony Room takes 1 direct horror. Cancel this effect if an investigator in the Ceremony Room controls the [skull] key.","real_text":"<b>Forced<\/b> - When the round ends: Each investigator and each [[Ally]] asset in the Ceremony Room takes 1 direct horror. Cancel this effect if an investigator in the Ceremony Room controls the [skull] key.","quantity":1,"shroud":3,"clues":2,"health_per_investigator":false,"victory":2,"real_slot":"","traits":"Lodge. Sanctum.","real_traits":"Lodge. Sanctum.","flavor":"At the center of this room lies an ornately carved stone altar. Blood drains from the altar through a series of channels in the mosaic stone floor.","illustrator":"Robert Laskey","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"Beyond a stone archway lies an unmarked iron door, mocking you with untold secrets and hidden truths.","back_name":"Sanctum Doorway","octgn_id":"d54c32cd-45e6-4bf2-b4cf-66769783ec78","url":"https:\/\/arkhamdb.com\/card\/05214","imagesrc":"\/bundles\/cards\/05214.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/05214b.png"},{"pack_code":"fgg","pack_name":"For the Greater Good","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"for_the_greater_good","encounter_name":"For the Greater Good","position":215,"exceptional":false,"myriad":false,"encounter_position":19,"code":"05215","name":"Holding Cells","real_name":"Holding Cells","text":"<b>Forced<\/b> - After Holding Cells is revealed: Search the encounter deck and discard pile for a [[Cultist]] enemy and spawn it in the Holding Cells. Shuffle the encounter deck.","real_text":"<b>Forced<\/b> - After Holding Cells is revealed: Search the encounter deck and discard pile for a [[Cultist]] enemy and spawn it in the Holding Cells. Shuffle the encounter deck.","quantity":1,"shroud":1,"clues":1,"health_per_investigator":false,"real_slot":"","traits":"Lodge. Sanctum.","real_traits":"Lodge. Sanctum.","illustrator":"Jose Vega","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"Beyond a stone archway lies an unmarked iron door, mocking you with untold secrets and hidden truths.","back_name":"Sanctum Doorway","octgn_id":"9aecb0e7-3275-425b-95f8-99be1a99621d","url":"https:\/\/arkhamdb.com\/card\/05215","imagesrc":"\/bundles\/cards\/05215.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/05215b.png"},{"pack_code":"fgg","pack_name":"For the Greater Good","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"for_the_greater_good","encounter_name":"For the Greater Good","position":216,"exceptional":false,"myriad":false,"encounter_position":20,"code":"05216","name":"Inner Sanctum","real_name":"Inner Sanctum","text":"<b>Forced<\/b> - After the Inner Sanctum is revealed: Place 1 random set-aside key on it.","real_text":"<b>Forced<\/b> - After the Inner Sanctum is revealed: Place 1 random set-aside key on it.","quantity":1,"shroud":4,"clues":1,"health_per_investigator":false,"real_slot":"","traits":"Lodge. Sanctum.","real_traits":"Lodge. Sanctum.","flavor":"At the far end of this room, a podium stands atop a wooden platform. Several rows of plush seats face the stage. You've never heard of a meeting room like this within the Lodge; this must be a place for only the most dedicated and trusted members.","illustrator":"Greg Bobrowski","is_unique":false,"permanent":false,"double_sided":true,"back_text":"The door to the Inner Sanctum is locked. You cannot enter the Inner Sanctum unless you control the [cultist] key.","back_flavor":"At the end of the catacombs lies a set of iron doors adorned with the symbol of the Silver Twilight Lodge - three arrows pointed upwards. Unsurprisingly, the doors are locked tight.","octgn_id":"769f425e-cbbe-4f6d-97d4-85780c69730a","url":"https:\/\/arkhamdb.com\/card\/05216","imagesrc":"\/bundles\/cards\/05216.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/05216b.png"},{"pack_code":"fgg","pack_name":"For the Greater Good","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"for_the_greater_good","encounter_name":"For the Greater Good","linked_to_code":"05217b","linked_to_name":"Nathan Wick","position":217,"exceptional":false,"myriad":false,"encounter_position":21,"code":"05217","name":"Nathan Wick","real_name":"Nathan Wick","subname":"Master of Initiation","text":"Retaliate.\n[action]: <b>Parley.<\/b> Test [willpower] (3) to persuade Nathan to let you find another option. If you succeed, place 1 resource on Nathan Wick. Then, if there are 1 [per_investigator] resources on him, add him to the victory display. If you fail, Nathan Wick attacks you.","real_text":"Retaliate.\n[action]: <b>Parley.<\/b> Test [willpower] (3) to persuade Nathan to let you find another option. If you succeed, place 1 resource on Nathan Wick. Then, if there are 1 [per_investigator] resources on him, add him to the victory display. If you fail, Nathan Wick attacks you.","quantity":1,"health":5,"health_per_investigator":false,"enemy_damage":1,"enemy_horror":1,"enemy_fight":3,"enemy_evade":4,"victory":1,"real_slot":"","traits":"Humanoid. Cultist. Silver Twilight. Elite.","real_traits":"Humanoid. Cultist. Silver Twilight. Elite.","illustrator":"Dleoblack","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"d060ab82-c7c4-4154-b76a-e1f881a01159","url":"https:\/\/arkhamdb.com\/card\/05217","imagesrc":"\/bundles\/cards\/05217.png","spoiler":1,"linked_card":{"pack_code":"fgg","pack_name":"For the Greater Good","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"for_the_greater_good","encounter_name":"For the Greater Good","id":1830,"position":217,"exceptional":false,"myriad":false,"encounter_position":21,"code":"05217b","name":"Nathan Wick","real_name":"Nathan Wick","subname":"Master of Indoctrination","bonded_to":null,"bonded_count":null,"cost":null,"text":"<p>Alert.<\/p><p><b>Forced<\/b> - After you evade Nathan Wick by 3 or more: You steal the puzzle box. Add Nathan Wick to the victory display.<\/p>","customization_text":null,"customization_change":null,"real_text":"Alert.\n<b>Forced<\/b> - After you evade Nathan Wick by 3 or more: You steal the puzzle box. Add Nathan Wick to the victory display.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":5,"health_per_investigator":false,"sanity":null,"enemy_damage":1,"enemy_horror":1,"enemy_fight":4,"enemy_evade":3,"victory":1,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":"","stage":null,"traits":"Humanoid. Cultist. Silver Twilight. Elite.","real_traits":"Humanoid. Cultist. Silver Twilight. Elite.","tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"","illustrator":"Dleoblack","is_unique":true,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/05217b","imagesrc":"\/bundles\/cards\/05217b.png","spoiler":1}},{"pack_code":"fgg","pack_name":"For the Greater Good","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"for_the_greater_good","encounter_name":"For the Greater Good","position":217,"exceptional":false,"myriad":false,"encounter_position":21,"code":"05217b","name":"Nathan Wick","real_name":"Nathan Wick","subname":"Master of Indoctrination","text":"Alert.\n<b>Forced<\/b> - After you evade Nathan Wick by 3 or more: You steal the puzzle box. Add Nathan Wick to the victory display.","real_text":"Alert.\n<b>Forced<\/b> - After you evade Nathan Wick by 3 or more: You steal the puzzle box. Add Nathan Wick to the victory display.","quantity":1,"health":5,"health_per_investigator":false,"enemy_damage":1,"enemy_horror":1,"enemy_fight":4,"enemy_evade":3,"victory":1,"real_slot":"","traits":"Humanoid. Cultist. Silver Twilight. Elite.","real_traits":"Humanoid. Cultist. Silver Twilight. Elite.","illustrator":"Dleoblack","is_unique":true,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/05217b","imagesrc":"\/bundles\/cards\/05217b.png","spoiler":1},{"pack_code":"fgg","pack_name":"For the Greater Good","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"for_the_greater_good","encounter_name":"For the Greater Good","position":218,"exceptional":false,"myriad":false,"encounter_position":22,"code":"05218","name":"Lodge Jailor","real_name":"Lodge Jailor","text":"<b>Spawn<\/b> - Any [[Sanctum]] location.\nAloof.\n<b>Forced<\/b> - After Lodge Jailor enters play: Place 2 doom and 1 random set-aside key on it.\n[action]: <b>Parley.<\/b> Test [intellect] (3). If you succeed, either remove 1 doom from Lodge Jailor, or take control of its key.","real_text":"<b>Spawn<\/b> - Any [[Sanctum]] location.\nAloof.\n<b>Forced<\/b> - After Lodge Jailor enters play: Place 2 doom and 1 random set-aside key on it.\n[action]: <b>Parley.<\/b> Test [intellect] (3). If you succeed, either remove 1 doom from Lodge Jailor, or take control of its key.","quantity":1,"health":3,"health_per_investigator":false,"enemy_horror":2,"enemy_fight":2,"enemy_evade":3,"real_slot":"","traits":"Humanoid. Cultist. Silver Twilight.","real_traits":"Humanoid. Cultist. Silver Twilight.","illustrator":"Darek Zabrocki","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"781b618f-5555-4688-be9f-2f37e40dde5b","url":"https:\/\/arkhamdb.com\/card\/05218","imagesrc":"\/bundles\/cards\/05218.png","spoiler":1},{"pack_code":"fgg","pack_name":"For the Greater Good","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"for_the_greater_good","encounter_name":"For the Greater Good","position":219,"exceptional":false,"myriad":false,"encounter_position":23,"code":"05219","name":"Cell Keeper","real_name":"Cell Keeper","text":"<b>Spawn<\/b> - Any [[Sanctum]] location.\nAlert.\n<b>Forced<\/b> - After Cell Keeper enters play: Place 2 doom and 1 random set-aside key on it.\n<b>Forced<\/b> - When you evade Cell Keeper by 2 or more: Take control of its key.","real_text":"<b>Spawn<\/b> - Any [[Sanctum]] location.\nAlert.\n<b>Forced<\/b> - After Cell Keeper enters play: Place 2 doom and 1 random set-aside key on it.\n<b>Forced<\/b> - When you evade Cell Keeper by 2 or more: Take control of its key.","quantity":1,"health":3,"health_per_investigator":false,"enemy_horror":2,"enemy_fight":3,"enemy_evade":2,"real_slot":"","traits":"Humanoid. Cultist. Silver Twilight.","real_traits":"Humanoid. Cultist. Silver Twilight.","illustrator":"Tiziano Baracchi","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"d8483e0d-5b23-4214-97c1-dbc4249c384a","url":"https:\/\/arkhamdb.com\/card\/05219","imagesrc":"\/bundles\/cards\/05219.png","spoiler":1},{"pack_code":"fgg","pack_name":"For the Greater Good","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"for_the_greater_good","encounter_name":"For the Greater Good","position":220,"exceptional":false,"myriad":false,"encounter_position":24,"code":"05220","name":"Summoned Beast","real_name":"Summoned Beast","subname":"Guardian of the Trap","text":"Retaliate. Hunter.\nSummoned Beast gets +1 fight, +1 evade, +1 damage, and +1 horror for every 2 doom in play.\n<b>Forced<\/b> - At the start of the enemy phase: Summoned Beast defeats each [[Humanoid]] enemy at its location. Move all doom from each of those enemies to Summoned Beast.\n<b>Objective<\/b> - If the Summoned Beast is defeated, <b>(\u2192R3)<\/b>.","real_text":"Retaliate. Hunter.\nSummoned Beast gets +1 fight, +1 evade, +1 damage, and +1 horror for every 2 doom in play.\n<b>Forced<\/b> - At the start of the enemy phase: Summoned Beast defeats each [[Humanoid]] enemy at its location. Move all doom from each of those enemies to Summoned Beast.\n<b>Objective<\/b> - If the Summoned Beast is defeated, <b>(\u2192R3)<\/b>.","quantity":1,"health":6,"health_per_investigator":true,"enemy_damage":2,"enemy_horror":2,"enemy_fight":5,"enemy_evade":2,"victory":2,"real_slot":"","traits":"Monster. Silver Twilight. Elite.","real_traits":"Monster. Silver Twilight. Elite.","illustrator":"Tom Garden","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"91f8f06a-b8f8-4a6e-ab6b-3a42236d3d28","url":"https:\/\/arkhamdb.com\/card\/05220","imagesrc":"\/bundles\/cards\/05220.png","spoiler":1},{"pack_code":"fgg","pack_name":"For the Greater Good","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"for_the_greater_good","encounter_name":"For the Greater Good","position":221,"exceptional":false,"myriad":false,"encounter_position":25,"code":"05221","name":"Knight of the Inner Circle","real_name":"Knight of the Inner Circle","text":"<b>Spawn<\/b> - Any location connected to yours.\n<b>Prey<\/b> - Most ([skull]\/[cultist]\/[tablet]\/[elder_thing]) keys controlled.\nAlert. Aloof. Hunter.\n<b>Forced<\/b> - After you enter Knight of the Inner Circle's location (or vice-versa): Test [agility] (4). If you fail, Knight of the Inner Circle engages you.","real_text":"<b>Spawn<\/b> - Any location connected to yours.\n<b>Prey<\/b> - Most ([skull]\/[cultist]\/[tablet]\/[elder_thing]) keys controlled.\nAlert. Aloof. Hunter.\n<b>Forced<\/b> - After you enter Knight of the Inner Circle's location (or vice-versa): Test [agility] (4). If you fail, Knight of the Inner Circle engages you.","quantity":2,"health":4,"health_per_investigator":false,"enemy_damage":2,"enemy_fight":4,"enemy_evade":2,"real_slot":"","traits":"Humanoid. Cultist. Silver Twilight.","real_traits":"Humanoid. Cultist. Silver Twilight.","illustrator":"Bryce Cook","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"f4eb7915-243a-48e4-9aef-a0397687f600","url":"https:\/\/arkhamdb.com\/card\/05221","imagesrc":"\/bundles\/cards\/05221.png","spoiler":1},{"pack_code":"fgg","pack_name":"For the Greater Good","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"for_the_greater_good","encounter_name":"For the Greater Good","position":222,"exceptional":false,"myriad":false,"encounter_position":27,"code":"05222","name":"Knight of the Outer Void","real_name":"Knight of the Outer Void","text":"<b>Spawn<\/b> - Any location connected to yours.\nAloof. Peril. Retaliate.\n<b>Revelation<\/b> - After Knight of the Outer Void spawns, place either 1 or 2 doom on it.\n[action]: <b>Parley.<\/b> Test [willpower] or [intellect] (4). If you succeed, take control of 1 doom on Knight of the Outer Void, and flip it to its clue side. If you fail, Knight of the Outer Void attacks you.","real_text":"<b>Spawn<\/b> - Any location connected to yours.\nAloof. Peril. Retaliate.\n<b>Revelation<\/b> - After Knight of the Outer Void spawns, place either 1 or 2 doom on it.\n[action]: <b>Parley.<\/b> Test [willpower] or [intellect] (4). If you succeed, take control of 1 doom on Knight of the Outer Void, and flip it to its clue side. If you fail, Knight of the Outer Void attacks you.","quantity":2,"health":3,"health_per_investigator":false,"enemy_damage":1,"enemy_horror":1,"enemy_fight":3,"enemy_evade":4,"real_slot":"","traits":"Humanoid. Cultist. Silver Twilight.","real_traits":"Humanoid. Cultist. Silver Twilight.","illustrator":"A.M. Sartor","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"f526eda8-9504-45d8-a710-f7b3279119fc","url":"https:\/\/arkhamdb.com\/card\/05222","imagesrc":"\/bundles\/cards\/05222.png","spoiler":1},{"pack_code":"fgg","pack_name":"For the Greater Good","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"for_the_greater_good","encounter_name":"For the Greater Good","position":223,"exceptional":false,"myriad":false,"encounter_position":29,"code":"05223","name":"Call to Order","real_name":"Call to Order","text":"<b>Revelation<\/b> - Find the 2 topmost [[Cultist]] enemies in the encounter discard pile and spawn them in the empty location with the most remaining clues. If no [[Cultist]] enemies are spawned by this effect, Call to Order gains surge.","real_text":"<b>Revelation<\/b> - Find the 2 topmost [[Cultist]] enemies in the encounter discard pile and spawn them in the empty location with the most remaining clues. If no [[Cultist]] enemies are spawned by this effect, Call to Order gains surge.","quantity":2,"health_per_investigator":false,"real_slot":"","traits":"Scheme.","real_traits":"Scheme.","illustrator":"Tom Garden","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"093c9a1a-a87d-4cdc-8832-824be87b0f07","url":"https:\/\/arkhamdb.com\/card\/05223","imagesrc":"\/bundles\/cards\/05223.png","spoiler":1},{"pack_code":"fgg","pack_name":"For the Greater Good","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"for_the_greater_good","encounter_name":"For the Greater Good","position":224,"exceptional":false,"myriad":false,"encounter_position":31,"code":"05224","name":"Expulsion","real_name":"Expulsion","text":"<b>Revelation<\/b> - If there are no [[Cultist]] enemies in play, Expulsion gains surge. Otherwise, the nearest [[Cultist]] enemy readies, moves (one location at a time) until it reaches your location, engages you, and makes an immediate attack. Then, place each ([skull]\/[cultist]\/[tablet]\/[elder_thing]) key you control on that enemy.","real_text":"<b>Revelation<\/b> - If there are no [[Cultist]] enemies in play, Expulsion gains surge. Otherwise, the nearest [[Cultist]] enemy readies, moves (one location at a time) until it reaches your location, engages you, and makes an immediate attack. Then, place each ([skull]\/[cultist]\/[tablet]\/[elder_thing]) key you control on that enemy.","quantity":2,"health_per_investigator":false,"real_slot":"","traits":"Scheme.","real_traits":"Scheme.","illustrator":"Jasmine Stevens","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"d2c08b5e-afe7-44b3-81ab-26ec0866d3d3","url":"https:\/\/arkhamdb.com\/card\/05224","imagesrc":"\/bundles\/cards\/05224.png","spoiler":1},{"pack_code":"fgg","pack_name":"For the Greater Good","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"for_the_greater_good","encounter_name":"For the Greater Good","position":225,"exceptional":false,"myriad":false,"encounter_position":33,"code":"05225","name":"Beneath the Lodge","real_name":"Beneath the Lodge","text":"If you control at least 1 ([skull]\/[cultist]\/[tablet]\/[elder_thing]) key, Beneath the Lodge gains peril and its skill test gets +1 difficulty.\n<b>Revelation<\/b> - Test [intellect] (3). For each point you fail by, you must either lose 1 clue or take 1 horror.","real_text":"If you control at least 1 ([skull]\/[cultist]\/[tablet]\/[elder_thing]) key, Beneath the Lodge gains peril and its skill test gets +1 difficulty.\n<b>Revelation<\/b> - Test [intellect] (3). For each point you fail by, you must either lose 1 clue or take 1 horror.","quantity":2,"health_per_investigator":false,"real_slot":"","traits":"Scheme.","real_traits":"Scheme.","illustrator":"Dual Brush Studios","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"d0d83800-414d-4913-b66f-78b9f8dce82c","url":"https:\/\/arkhamdb.com\/card\/05225","imagesrc":"\/bundles\/cards\/05225.png","spoiler":1},{"pack_code":"fgg","pack_name":"For the Greater Good","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"for_the_greater_good","encounter_name":"For the Greater Good","position":226,"exceptional":false,"myriad":false,"encounter_position":35,"code":"05226","name":"Mark of the Order","real_name":"Mark of the Order","text":"Surge.\n<b>Revelation<\/b> - Check which investigator controls each key. The investigator with...\n- ...the [skull] key takes 1 damage.\n- ...the [cultist] key takes 1 horror.\n- ...the [tablet] key discards 2 random cards from hand.\n- ...the [elder_thing] key loses 3 resources.","real_text":"Surge.\n<b>Revelation<\/b> - Check which investigator controls each key. The investigator with...\n- ...the [skull] key takes 1 damage.\n- ...the [cultist] key takes 1 horror.\n- ...the [tablet] key discards 2 random cards from hand.\n- ...the [elder_thing] key loses 3 resources.","quantity":2,"health_per_investigator":false,"real_slot":"","traits":"Scheme.","real_traits":"Scheme.","illustrator":"Mauro Dal Bo","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"16a55402-d8cc-4d8a-ac73-11301f6ec9c3","url":"https:\/\/arkhamdb.com\/card\/05226","imagesrc":"\/bundles\/cards\/05226.png","spoiler":1},{"pack_code":"fgg","pack_name":"For the Greater Good","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"for_the_greater_good","encounter_name":"For the Greater Good","position":227,"exceptional":false,"myriad":false,"encounter_position":37,"code":"05227","name":"August Lindquist","real_name":"August Lindquist","subname":"Elegant and Elusive","text":"[action] Investigators at August Lindquist's location spend 2 [per_investigator] clues, as a group: <b>Parley.<\/b> Each investigator who spent at least 1 clue must either take 1 damage or 1 horror. Remove August Lindquist from the game and take control of his key.","real_text":"[action] Investigators at August Lindquist's location spend 2 [per_investigator] clues, as a group: <b>Parley.<\/b> Each investigator who spent at least 1 clue must either take 1 damage or 1 horror. Remove August Lindquist from the game and take control of his key.","quantity":1,"health_per_investigator":false,"real_slot":"","traits":"Cultist. Silver Twilight.","real_traits":"Cultist. Silver Twilight.","flavor":"\"I don\u2019t really care what you\u2019re doing here. But perhaps we can make an arrangement\u2026\"","illustrator":"Lucas Soriano Beltr\u00e1n","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"5244c3f2-2039-4f6d-a49d-a00eb4c9b370","url":"https:\/\/arkhamdb.com\/card\/05227","imagesrc":"\/bundles\/cards\/05227.png","spoiler":1},{"pack_code":"fgg","pack_name":"For the Greater Good","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"for_the_greater_good","encounter_name":"For the Greater Good","position":228,"exceptional":false,"myriad":false,"encounter_position":38,"code":"05228","name":"Puzzle Box","real_name":"Puzzle Box","subname":"Mysterious Device","cost":0,"text":"<b>Forced<\/b> - When you are defeated: Give control of the Puzzle Box to another investigator.\n[action]: Unlight a brazier at your location, exhaust The Spectral Watcher, or deal 5 damage to The Spectral Watcher if it is exhausted. This action does not provoke attacks of opportunity from The Spectral Watcher. (Group limit once per game.)","real_text":"<b>Forced<\/b> - When you are defeated: Give control of the Puzzle Box to another investigator.\n[action]: Unlight a brazier at your location, exhaust The Spectral Watcher, or deal 5 damage to The Spectral Watcher if it is exhausted. This action does not provoke attacks of opportunity from The Spectral Watcher. (Group limit once per game.)","quantity":1,"health_per_investigator":false,"deck_limit":1,"real_slot":"","traits":"Item. Relic.","real_traits":"Item. Relic.","illustrator":"Dimitri Bielak","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"c9ff7c61-70ef-4cf3-8776-41c5f2550c7b","url":"https:\/\/arkhamdb.com\/card\/05228","imagesrc":"\/bundles\/cards\/05228.png","spoiler":1},{"pack_code":"icc","pack_name":"In the Clutches of Chaos","type_code":"asset","type_name":"Asset","faction_code":"guardian","faction_name":"Guardian","position":273,"exceptional":false,"myriad":false,"code":"05273","name":"Mk 1 Grenades","real_name":"Mk 1 Grenades","cost":3,"text":"Uses (3 supplies). If Mk 1 Grenades has no supplies, discard it.\n[action] Spend 1 supply: <b>Fight.<\/b> You get +2 [combat] for this attack. If this attack is successful, instead of its standard damage, this attack deals 2 damage to each enemy and each other investigator at the attacked enemy's location <i>(any additional damage is dealt to the attacked enemy).<\/i>","real_text":"Uses (3 supplies). If Mk 1 Grenades has no supplies, discard it.\n[action] Spend 1 supply: <b>Fight.<\/b> You get +2 [combat] for this attack. If this attack is successful, instead of its standard damage, this attack deals 2 damage to each enemy and each other investigator at the attacked enemy's location <i>(any additional damage is dealt to the attacked enemy).<\/i>","errata_date":{"date":"2022-08-26 00:00:00.000000","timezone_type":3,"timezone":"UTC"},"quantity":2,"skill_combat":1,"xp":4,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Item. Weapon. Ranged.","real_traits":"Item. Weapon. Ranged.","illustrator":"Greg Bobrowski","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"a15c7f7d-9134-4c3a-bf65-c75f6530f20a","url":"https:\/\/arkhamdb.com\/card\/05273","imagesrc":"\/bundles\/cards\/05273.png"},{"pack_code":"icc","pack_name":"In the Clutches of Chaos","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","position":283,"exceptional":false,"myriad":false,"code":"05283","name":"Anna Kaslow","real_name":"Anna Kaslow","subname":"Mysterious Soothsayer","cost":3,"text":"You have 2 additional tarot slots.\n[reaction] When the game begins, if Anna Kaslow is in your opening hand: Put her into play.\n[reaction] After Anna Kaslow enters play: Search your deck for a [[Tarot]] asset and put it into play.","real_text":"You have 2 additional tarot slots.\n[reaction] When the game begins, if Anna Kaslow is in your opening hand: Put her into play.\n[reaction] After Anna Kaslow enters play: Search your deck for a [[Tarot]] asset and put it into play.","quantity":2,"skill_wild":1,"xp":4,"health":1,"health_per_investigator":false,"sanity":1,"deck_limit":2,"slot":"Ally","real_slot":"Ally","traits":"Ally. Clairvoyant.","real_traits":"Ally. Clairvoyant.","illustrator":"Tiziano Baracchi","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"6d30fb09-a286-44e7-b504-267493c4704a","url":"https:\/\/arkhamdb.com\/card\/05283","imagesrc":"\/bundles\/cards\/05283.png"},{"pack_code":"wos","pack_name":"The Wages of Sin","type_code":"scenario","type_name":"Scenario","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_wages_of_sin","encounter_name":"The Wages of Sin","position":161,"exceptional":false,"myriad":false,"encounter_position":1,"code":"05161","name":"The Wages of Sin","real_name":"The Wages of Sin","text":"Easy \/ Standard\n[skull]: -X. X is 1 higher than the number of copies of Unfinished Business in the victory display.\n[cultist]: -3. Until the end of the round, each Heretic enemy in play gets +1 fight and +1 evade.\n[tablet]: -3. If you fail, trigger the forced ability on a copy of Unfinished Business in yout threat area as if it were the end of the round.\n[elder_thing]: -2. If you fail and this is an attack or evasion attempt, resolve each haunted ability on your location.","real_text":"Easy \/ Standard\n[skull]: -X. X is 1 higher than the number of copies of Unfinished Business in the victory display.\n[cultist]: -3. Until the end of the round, each Heretic enemy in play gets +1 fight and +1 evade.\n[tablet]: -3. If you fail, trigger the forced ability on a copy of Unfinished Business in yout threat area as if it were the end of the round.\n[elder_thing]: -2. If you fail and this is an attack or evasion attempt, resolve each haunted ability on your location.","quantity":1,"health_per_investigator":false,"real_slot":"","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Hard \/ Expert\n[skull]: -X. X is the number of copies of Unfinished Business in the victory display. Reveal another token.\n[cultist]: -4. Until the end of the round, each Heretic enemy in play gets +1 fight and +1 evade.\n[tablet]: -4. If you fail, trigger the forced ability on a copy of Unfinished Business in your threat area as if it were the end of the round.\n[elder_thing]: -2. If this is an attack or evasion attempt, resolve each haunted ability on your location.","octgn_id":"a263c7a7-7641-479b-bb07-926c93371e15","url":"https:\/\/arkhamdb.com\/card\/05161","imagesrc":"\/bundles\/cards\/05161.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/05161b.png"},{"pack_code":"wos","pack_name":"The Wages of Sin","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_wages_of_sin","encounter_name":"The Wages of Sin","position":162,"exceptional":false,"myriad":false,"encounter_position":2,"code":"05162","name":"THE HANGED MAN \u00b7 XII","real_name":"THE HANGED MAN \u00b7 XII","quantity":1,"doom":8,"health_per_investigator":false,"real_slot":"","stage":1,"flavor":"SURRENDER YOURSELF TO THE PATH OF SACRIFICE.\nCONSIDER THE GOOD OF ALL BEFORE YOU ACT.\nLET GO.","illustrator":"Lenka \u0160ime\u010dkov\u00e1","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Flip each location to its [[Spectral]] side.\nPut the set-aside The Spectral Watcher enemy into play at Hangman's Brook.\nShuffle the remainder of the set-aside <i>The Watcher<\/i> encounter set into the spectral encounter deck, along with the spectral discard pile.","back_flavor":"The sobs of the dead echo throughout the woods, accompanied by murmured promises and whispered threats. But when the spectral mist blots out the sky, all turns quiet and still. Your hair stands on end, and you begin to tremble. Every fiber of your being screams flight.\nThe hunter has smelled the blood of its prey, and now it has come to claim your fate.","back_name":"Death's Descent","octgn_id":"c649bd6a-77f3-4ef1-8dfc-b20c0a034702","url":"https:\/\/arkhamdb.com\/card\/05162","imagesrc":"\/bundles\/cards\/05162.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/05162b.png"},{"pack_code":"wos","pack_name":"The Wages of Sin","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_wages_of_sin","encounter_name":"The Wages of Sin","position":163,"exceptional":false,"myriad":false,"encounter_position":3,"code":"05163","name":"Death's Approach","real_name":"Death's Approach","text":"Locations cannot be flipped to their non-[[Spectral]] side.","real_text":"Locations cannot be flipped to their non-[[Spectral]] side.","errata_date":{"date":"2019-09-27 00:00:00.000000","timezone_type":3,"timezone":"UTC"},"quantity":1,"doom":7,"health_per_investigator":false,"real_slot":"","stage":2,"flavor":"Hangman\u2019s Hill is plunged into darkness as the spectral mist invades every inch of the woods and the chapel. Somewhere in the mist, the watcher spies its prey with eyes as empty as graves.","illustrator":"Lenka \u0160ime\u010dkov\u00e1","is_unique":false,"permanent":false,"double_sided":true,"back_text":"<b>(\u2192R2)<\/b>","back_flavor":"Light fades as the anomaly closes in around you. Trees, graves, walls - all is enveloped by the otherworldly mist. Deep in the murk, worlds away and yet drawing ever closer, the cold light of the watcher's gaze radiates before you. It is time for your reckoning.","back_name":"Death's Embrace","octgn_id":"ef33243d-ba84-495f-9eb8-2efc9e1a98f5","url":"https:\/\/arkhamdb.com\/card\/05163","imagesrc":"\/bundles\/cards\/05163.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/05163b.png"},{"pack_code":"wos","pack_name":"The Wages of Sin","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_wages_of_sin","encounter_name":"The Wages of Sin","position":164,"exceptional":false,"myriad":false,"encounter_position":4,"code":"05164","name":"In Pursuit of the Dead","real_name":"In Pursuit of the Dead","text":"Locations cannot be flipped to their [[Spectral]] side.","real_text":"Locations cannot be flipped to their [[Spectral]] side.","errata_date":{"date":"2019-09-27 00:00:00.000000","timezone_type":3,"timezone":"UTC"},"quantity":1,"clues":3,"health_per_investigator":false,"real_slot":"","stage":1,"flavor":"You have come to Hangman\u2019s Hill to investigate reports of ghost sightings and strange activity in the woods the last few nights, and to learn more about the witches who once hid in Arkham\u2019s past - witches who have since emerged from the shadows in pursuit of some unholy purpose.","illustrator":"Alexander Tooth","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Spawn 1 set-aside Heretic enemy at each of the following locations: The Gallows, Heretics' Graves, Chapel Attic, and Chapel Crypt. Add 2 [per_investigator] clues to each of those locations. Add 1 [per_investigator] clues to each other location.\nCheck Campaign Log. If you have 3 or more mementos listed under \"Mementos Discovered:\" You understand the tragic lyrics behind the witch's song. Each investigator puts into play 1 set-aside Spectral Web asset, under his or her control.","back_flavor":"Soft chanting guides you to a gloomy clearing near the abandoned chapel. A circle of witchweed surrounds the clearing, swaying gently in the breeze. At the center of the clearing, a cloaked woman kneels in front of an unmarked grave, far from the remainder of the graveyard. You watch in quiet for a few minutes while the woman sings an old, somber melody. It reminds you somewhat of a child's lullaby - soothing, but with a dark gravity that betrays its purpose. As soon as the song ends, the woman's cloak dissolves into mist, and she vanishes in a swirl of shadows.","back_name":"The Barrier Between","octgn_id":"f7a92c70-67d6-413e-8e02-28503af28dfa","url":"https:\/\/arkhamdb.com\/card\/05164","imagesrc":"\/bundles\/cards\/05164.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/05164b.png"},{"pack_code":"wos","pack_name":"The Wages of Sin","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_wages_of_sin","encounter_name":"The Wages of Sin","position":165,"exceptional":false,"myriad":false,"encounter_position":5,"code":"05165","name":"In Pursuit of the Living","real_name":"In Pursuit of the Living","text":"[fast]: Flip your location over. (Group limit once per round at each location.)\nClues cannot be discovered at non-[[Spectral]] locations.\n<b>Objective<\/b> - Banish as many Heretics as you can. If there are 4 copies of Unfinished Business in the victory display, advance.","real_text":"[fast]: Flip your location over. (Group limit once per round at each location.)\nClues cannot be discovered at non-[[Spectral]] locations.\n<b>Objective<\/b> - Banish as many Heretics as you can. If there are 4 copies of Unfinished Business in the victory display, advance.","quantity":1,"health_per_investigator":false,"real_slot":"","stage":2,"flavor":"With the mist comes the revenants of the past: witches who were executed hundreds of years ago, and whose hateful spirits have returned to wreak vengeance upon the living. If you can banish them, you might learn more of the coven\u2019s secrets.","illustrator":"Alexander Tooth","is_unique":false,"permanent":false,"double_sided":true,"back_text":"In your Campaign Log, under \"Mementos Discovered,\" record <i>Corn Husk Doll<\/i>.\n<b>(\u2192R1)<\/b>","back_flavor":"When the last of the ghosts vanishes, she leaves behind a remembrance: something which does not fade along with the rest of her ephemeral form. Curious, you step forward and examine the object. It is a corn husk doll wearing a black cloak, with locks of hair made of red-dyed yarn. You're not sure what significance the doll holds, if any... nonetheless, a pyrrhic truth speaks to you from its expressionless face.\n<u>\"Was it worth it?\"<\/u> The doll seems to say.","back_name":"Was it Worth It?","octgn_id":"9248442d-eacd-4813-9bb2-142b4fd7dd27","url":"https:\/\/arkhamdb.com\/card\/05165","imagesrc":"\/bundles\/cards\/05165.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/05165b.png"},{"pack_code":"wos","pack_name":"The Wages of Sin","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_wages_of_sin","encounter_name":"The Wages of Sin","position":166,"exceptional":false,"myriad":false,"encounter_position":6,"code":"05166b","name":"Hangman's Brook","real_name":"Hangman's Brook","text":"[action]: <b>Resign.<\/b> \"Whose bright idea was this, anyway?\"\n<b>Haunted<\/b> - Take 1 damage. Until the end of the round, the above resign ability cannot be triggered.","real_text":"[action]: <b>Resign.<\/b> \"Whose bright idea was this, anyway?\"\n<b>Haunted<\/b> - Take 1 damage. Until the end of the round, the above resign ability cannot be triggered.","quantity":1,"shroud":1,"health_per_investigator":false,"real_slot":"","traits":"Spectral.","real_traits":"Spectral.","illustrator":"Dual Brush Studios","is_unique":false,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/05166b","imagesrc":"\/bundles\/cards\/05166b.png","spoiler":1},{"pack_code":"wos","pack_name":"The Wages of Sin","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_wages_of_sin","encounter_name":"The Wages of Sin","linked_to_code":"05166b","linked_to_name":"Hangman's Brook","position":166,"exceptional":false,"myriad":false,"encounter_position":6,"code":"05166","name":"Hangman's Brook","real_name":"Hangman's Brook","text":"[action]: <b>Resign.<\/b> \"Whose bright idea was this, anyway?\"","real_text":"[action]: <b>Resign.<\/b> \"Whose bright idea was this, anyway?\"","quantity":1,"shroud":4,"clues":1,"health_per_investigator":false,"real_slot":"","flavor":"Originating from a natural spring near the peak of Hangman\u2019s Hill, the narrow, shallow brook fills the surrounding woods with a quiet, peaceful babbling. The brook winds down the hill southward, forming the western border of Arkham's Uptown district.","illustrator":"Dual Brush Studios","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"3353c57b-4def-4ddb-93bc-5c58ec8be27c","url":"https:\/\/arkhamdb.com\/card\/05166","imagesrc":"\/bundles\/cards\/05166.png","spoiler":1,"linked_card":{"pack_code":"wos","pack_name":"The Wages of Sin","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_wages_of_sin","encounter_name":"The Wages of Sin","id":1849,"position":166,"exceptional":false,"myriad":false,"encounter_position":6,"code":"05166b","name":"Hangman's Brook","real_name":"Hangman's Brook","subname":null,"bonded_to":null,"bonded_count":null,"cost":null,"text":"<p><span class=\"icon-action\" title=\"Action\"><\/span>: <b>Resign.<\/b> \"Whose bright idea was this, anyway?\"<\/p><p><b>Haunted<\/b> - Take 1 damage. Until the end of the round, the above resign ability cannot be triggered.<\/p>","customization_text":null,"customization_change":null,"real_text":"[action]: <b>Resign.<\/b> \"Whose bright idea was this, anyway?\"\n<b>Haunted<\/b> - Take 1 damage. Until the end of the round, the above resign ability cannot be triggered.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":1,"clues":null,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":null,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":"","stage":null,"traits":"Spectral.","real_traits":"Spectral.","tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"","illustrator":"Dual Brush Studios","is_unique":false,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/05166b","imagesrc":"\/bundles\/cards\/05166b.png","spoiler":1}},{"pack_code":"wos","pack_name":"The Wages of Sin","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_wages_of_sin","encounter_name":"The Wages of Sin","position":167,"exceptional":false,"myriad":false,"encounter_position":7,"code":"05167b","name":"Haunted Fields","real_name":"Haunted Fields","text":"Each [[Spectral]] enemy at Haunted Fields gets +1 horror value.\n<b>Haunted<\/b> - Move the nearest [[Spectral]] enemy once toward Haunted Fields.","real_text":"Each [[Spectral]] enemy at Haunted Fields gets +1 horror value.\n<b>Haunted<\/b> - Move the nearest [[Spectral]] enemy once toward Haunted Fields.","quantity":1,"shroud":3,"health_per_investigator":false,"victory":1,"real_slot":"","traits":"Spectral.","real_traits":"Spectral.","flavor":"This realm tolerates no life whatsoever.","illustrator":"Dual Brush Studios","is_unique":false,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/05167b","imagesrc":"\/bundles\/cards\/05167b.png","spoiler":1},{"pack_code":"wos","pack_name":"The Wages of Sin","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_wages_of_sin","encounter_name":"The Wages of Sin","linked_to_code":"05167b","linked_to_name":"Haunted Fields","position":167,"exceptional":false,"myriad":false,"encounter_position":7,"code":"05167","name":"Haunted Fields","real_name":"Haunted Fields","text":"Each [[Spectral]] enemy at Haunted Fields gets +1 horror value.","real_text":"Each [[Spectral]] enemy at Haunted Fields gets +1 horror value.","quantity":1,"shroud":3,"clues":2,"health_per_investigator":false,"victory":1,"real_slot":"","flavor":"Few creatures call the wooded fields surrounding Hangman's Hill home. Patches of dark, pointed witchweed blossoms have choked out all other flora, and wisps of thin grey fog seep through the air, like long fingers reaching out for something\u00a0to\u00a0grasp.","illustrator":"Dual Brush Studios","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"f4971a44-74c0-430f-9d84-374ca224ca57","url":"https:\/\/arkhamdb.com\/card\/05167","imagesrc":"\/bundles\/cards\/05167.png","spoiler":1,"linked_card":{"pack_code":"wos","pack_name":"The Wages of Sin","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_wages_of_sin","encounter_name":"The Wages of Sin","id":1851,"position":167,"exceptional":false,"myriad":false,"encounter_position":7,"code":"05167b","name":"Haunted Fields","real_name":"Haunted Fields","subname":null,"bonded_to":null,"bonded_count":null,"cost":null,"text":"<p>Each <b><i>Spectral<\/i><\/b> enemy at Haunted Fields gets +1 horror value.<\/p><p><b>Haunted<\/b> - Move the nearest <b><i>Spectral<\/i><\/b> enemy once toward Haunted Fields.<\/p>","customization_text":null,"customization_change":null,"real_text":"Each [[Spectral]] enemy at Haunted Fields gets +1 horror value.\n<b>Haunted<\/b> - Move the nearest [[Spectral]] enemy once toward Haunted Fields.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":3,"clues":null,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":1,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":"","stage":null,"traits":"Spectral.","real_traits":"Spectral.","tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"This realm tolerates no life whatsoever.","illustrator":"Dual Brush Studios","is_unique":false,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/05167b","imagesrc":"\/bundles\/cards\/05167b.png","spoiler":1}},{"pack_code":"wos","pack_name":"The Wages of Sin","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_wages_of_sin","encounter_name":"The Wages of Sin","position":168,"exceptional":false,"myriad":false,"encounter_position":8,"code":"05168b","name":"Abandoned Chapel","real_name":"Abandoned Chapel","text":"During the mythos phase, each investigator in Abandoned Chapel gets -1 to each skill.\n<b>Haunted<\/b> - Until the end of the round, you get -1 to each skill.","real_text":"During the mythos phase, each investigator in Abandoned Chapel gets -1 to each skill.\n<b>Haunted<\/b> - Until the end of the round, you get -1 to each skill.","quantity":1,"shroud":2,"health_per_investigator":false,"victory":1,"real_slot":"","traits":"Spectral.","real_traits":"Spectral.","flavor":"In life, malfeasance. In dying, reconciliation. In death, reverence.","illustrator":"Stanislav Dikolenko","is_unique":false,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/05168b","imagesrc":"\/bundles\/cards\/05168b.png","spoiler":1},{"pack_code":"wos","pack_name":"The Wages of Sin","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_wages_of_sin","encounter_name":"The Wages of Sin","linked_to_code":"05168b","linked_to_name":"Abandoned Chapel","position":168,"exceptional":false,"myriad":false,"encounter_position":8,"code":"05168","name":"Abandoned Chapel","real_name":"Abandoned Chapel","text":"During the mythos phase, each investigator in Abandoned Chapel gets -1 to each skill.","real_text":"During the mythos phase, each investigator in Abandoned Chapel gets -1 to each skill.","quantity":1,"shroud":2,"clues":2,"health_per_investigator":false,"victory":1,"real_slot":"","flavor":"This old, broken-down chapel has been abandoned for several decades now. Perhaps once it was a place of sanctity. These days it is only a source of sober melancholy.","illustrator":"Stanislav Dikolenko","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"05e49566-9511-43e5-8304-41754b33a5ca","url":"https:\/\/arkhamdb.com\/card\/05168","imagesrc":"\/bundles\/cards\/05168.png","spoiler":1,"linked_card":{"pack_code":"wos","pack_name":"The Wages of Sin","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_wages_of_sin","encounter_name":"The Wages of Sin","id":1853,"position":168,"exceptional":false,"myriad":false,"encounter_position":8,"code":"05168b","name":"Abandoned Chapel","real_name":"Abandoned Chapel","subname":null,"bonded_to":null,"bonded_count":null,"cost":null,"text":"<p>During the mythos phase, each investigator in Abandoned Chapel gets -1 to each skill.<\/p><p><b>Haunted<\/b> - Until the end of the round, you get -1 to each skill.<\/p>","customization_text":null,"customization_change":null,"real_text":"During the mythos phase, each investigator in Abandoned Chapel gets -1 to each skill.\n<b>Haunted<\/b> - Until the end of the round, you get -1 to each skill.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":2,"clues":null,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":1,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":"","stage":null,"traits":"Spectral.","real_traits":"Spectral.","tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"In life, malfeasance. In dying, reconciliation. In death, reverence.","illustrator":"Stanislav Dikolenko","is_unique":false,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/05168b","imagesrc":"\/bundles\/cards\/05168b.png","spoiler":1}},{"pack_code":"wos","pack_name":"The Wages of Sin","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_wages_of_sin","encounter_name":"The Wages of Sin","position":169,"exceptional":false,"myriad":false,"encounter_position":9,"code":"05169b","name":"The Gallows","real_name":"The Gallows","text":"The Gallows gets +1 shroud for each [[Witch]] enemy in play.\n<b>Haunted<\/b> - Discard the top 3 cards of the standard encounter deck. If a [[Witch]] enemy is discarded by this effect, draw it.","real_text":"The Gallows gets +1 shroud for each [[Witch]] enemy in play.\n<b>Haunted<\/b> - Discard the top 3 cards of the standard encounter deck. If a [[Witch]] enemy is discarded by this effect, draw it.","quantity":1,"shroud":3,"health_per_investigator":false,"real_slot":"","traits":"Spectral.","real_traits":"Spectral.","flavor":"One last gasp.","illustrator":"Emilio Rodriguez","is_unique":false,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/05169b","imagesrc":"\/bundles\/cards\/05169b.png","spoiler":1},{"pack_code":"wos","pack_name":"The Wages of Sin","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_wages_of_sin","encounter_name":"The Wages of Sin","linked_to_code":"05169b","linked_to_name":"The Gallows","position":169,"exceptional":false,"myriad":false,"encounter_position":9,"code":"05169","name":"The Gallows","real_name":"The Gallows","text":"The Gallows gets +1 shroud for each [[Witch]] enemy in play.","real_text":"The Gallows gets +1 shroud for each [[Witch]] enemy in play.","quantity":1,"shroud":3,"clues":0,"health_per_investigator":false,"real_slot":"","flavor":"The gallows were decommissioned in 1901 after the execution of serial murderer Piper Thomassan. Even so, the wooden platform still stands atop Hangman\u2019s Hill, a memorial to the brutality of humankind.","illustrator":"Emilio Rodriguez","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"e22800b9-b238-4887-8289-35cf0c978363","url":"https:\/\/arkhamdb.com\/card\/05169","imagesrc":"\/bundles\/cards\/05169.png","spoiler":1,"linked_card":{"pack_code":"wos","pack_name":"The Wages of Sin","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_wages_of_sin","encounter_name":"The Wages of Sin","id":1855,"position":169,"exceptional":false,"myriad":false,"encounter_position":9,"code":"05169b","name":"The Gallows","real_name":"The Gallows","subname":null,"bonded_to":null,"bonded_count":null,"cost":null,"text":"<p>The Gallows gets +1 shroud for each <b><i>Witch<\/i><\/b> enemy in play.<\/p><p><b>Haunted<\/b> - Discard the top 3 cards of the standard encounter deck. If a <b><i>Witch<\/i><\/b> enemy is discarded by this effect, draw it.<\/p>","customization_text":null,"customization_change":null,"real_text":"The Gallows gets +1 shroud for each [[Witch]] enemy in play.\n<b>Haunted<\/b> - Discard the top 3 cards of the standard encounter deck. If a [[Witch]] enemy is discarded by this effect, draw it.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":3,"clues":null,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":null,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":"","stage":null,"traits":"Spectral.","real_traits":"Spectral.","tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"One last gasp.","illustrator":"Emilio Rodriguez","is_unique":false,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/05169b","imagesrc":"\/bundles\/cards\/05169b.png","spoiler":1}},{"pack_code":"wos","pack_name":"The Wages of Sin","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_wages_of_sin","encounter_name":"The Wages of Sin","position":170,"exceptional":false,"myriad":false,"encounter_position":10,"code":"05170b","name":"The Gallows","real_name":"The Gallows","text":"X is the number of [[Geist]] enemies in play.\n<b>Haunted<\/b> - Discard the top 3 cards of the spectral encounter deck. If a [[Geist]] enemy is discarded by this effect, draw it.","real_text":"X is the number of [[Geist]] enemies in play.\n<b>Haunted<\/b> - Discard the top 3 cards of the spectral encounter deck. If a [[Geist]] enemy is discarded by this effect, draw it.","quantity":1,"shroud":-2,"health_per_investigator":false,"real_slot":"","traits":"Spectral.","real_traits":"Spectral.","flavor":"One last gasp.","illustrator":"Emilio Rodriguez","is_unique":false,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/05170b","imagesrc":"\/bundles\/cards\/05170b.png","spoiler":1},{"pack_code":"wos","pack_name":"The Wages of Sin","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_wages_of_sin","encounter_name":"The Wages of Sin","linked_to_code":"05170b","linked_to_name":"The Gallows","position":170,"exceptional":false,"myriad":false,"encounter_position":10,"code":"05170","name":"The Gallows","real_name":"The Gallows","text":"X is the number of [[Geist]] enemies in play.","real_text":"X is the number of [[Geist]] enemies in play.","quantity":1,"shroud":-2,"clues":0,"health_per_investigator":false,"real_slot":"","flavor":"The gallows were decommissioned in 1901 after the execution of serial murderer Piper Thomassan. Even so, the wooden platform still stands atop Hangman\u2019s Hill, a memorial to the brutality of humankind.","illustrator":"Emilio Rodriguez","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"028d377a-a1ad-44ee-91f7-ee1baa5210c2","url":"https:\/\/arkhamdb.com\/card\/05170","imagesrc":"\/bundles\/cards\/05170.png","spoiler":1,"linked_card":{"pack_code":"wos","pack_name":"The Wages of Sin","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_wages_of_sin","encounter_name":"The Wages of Sin","id":1857,"position":170,"exceptional":false,"myriad":false,"encounter_position":10,"code":"05170b","name":"The Gallows","real_name":"The Gallows","subname":null,"bonded_to":null,"bonded_count":null,"cost":null,"text":"<p>X is the number of <b><i>Geist<\/i><\/b> enemies in play.<\/p><p><b>Haunted<\/b> - Discard the top 3 cards of the spectral encounter deck. If a <b><i>Geist<\/i><\/b> enemy is discarded by this effect, draw it.<\/p>","customization_text":null,"customization_change":null,"real_text":"X is the number of [[Geist]] enemies in play.\n<b>Haunted<\/b> - Discard the top 3 cards of the spectral encounter deck. If a [[Geist]] enemy is discarded by this effect, draw it.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":-2,"clues":null,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":null,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":"","stage":null,"traits":"Spectral.","real_traits":"Spectral.","tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"One last gasp.","illustrator":"Emilio Rodriguez","is_unique":false,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/05170b","imagesrc":"\/bundles\/cards\/05170b.png","spoiler":1}},{"pack_code":"wos","pack_name":"The Wages of Sin","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_wages_of_sin","encounter_name":"The Wages of Sin","position":171,"exceptional":false,"myriad":false,"encounter_position":11,"code":"05171b","name":"Heretics' Graves","real_name":"Heretics' Graves","text":"While investigating Heretics' Graves, add your [willpower] value to your skill value for the investigation.\n<b>Haunted<\/b> - Reduce your base [willpower] to 1 until the end of your next turn.","real_text":"While investigating Heretics' Graves, add your [willpower] value to your skill value for the investigation.\n<b>Haunted<\/b> - Reduce your base [willpower] to 1 until the end of your next turn.","quantity":1,"shroud":7,"health_per_investigator":false,"real_slot":"","traits":"Spectral.","real_traits":"Spectral.","flavor":"Will you be remembered?","illustrator":"Emilio Rodriguez","is_unique":false,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/05171b","imagesrc":"\/bundles\/cards\/05171b.png","spoiler":1},{"pack_code":"wos","pack_name":"The Wages of Sin","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_wages_of_sin","encounter_name":"The Wages of Sin","linked_to_code":"05171b","linked_to_name":"Heretics' Graves","position":171,"exceptional":false,"myriad":false,"encounter_position":11,"code":"05171","name":"Heretics' Graves","real_name":"Heretics' Graves","text":"While investigating Heretics' Graves, add your [willpower] value to your skill value for the investigation.","real_text":"While investigating Heretics' Graves, add your [willpower] value to your skill value for the investigation.","quantity":1,"shroud":7,"clues":0,"health_per_investigator":false,"real_slot":"","flavor":"Only witches and criminals occupy these graves. Their tombstones have been left unmarked so as to forever erase the memory of their foul deeds.","illustrator":"Emilio Rodriguez","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"68d6765d-2d4d-4882-be2a-9d569ef2e662","url":"https:\/\/arkhamdb.com\/card\/05171","imagesrc":"\/bundles\/cards\/05171.png","spoiler":1,"linked_card":{"pack_code":"wos","pack_name":"The Wages of Sin","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_wages_of_sin","encounter_name":"The Wages of Sin","id":1859,"position":171,"exceptional":false,"myriad":false,"encounter_position":11,"code":"05171b","name":"Heretics' Graves","real_name":"Heretics' Graves","subname":null,"bonded_to":null,"bonded_count":null,"cost":null,"text":"<p>While investigating Heretics' Graves, add your <span class=\"icon-willpower\" title=\"Willpower\"><\/span> value to your skill value for the investigation.<\/p><p><b>Haunted<\/b> - Reduce your base <span class=\"icon-willpower\" title=\"Willpower\"><\/span> to 1 until the end of your next turn.<\/p>","customization_text":null,"customization_change":null,"real_text":"While investigating Heretics' Graves, add your [willpower] value to your skill value for the investigation.\n<b>Haunted<\/b> - Reduce your base [willpower] to 1 until the end of your next turn.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":7,"clues":null,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":null,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":"","stage":null,"traits":"Spectral.","real_traits":"Spectral.","tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"Will you be remembered?","illustrator":"Emilio Rodriguez","is_unique":false,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/05171b","imagesrc":"\/bundles\/cards\/05171b.png","spoiler":1}},{"pack_code":"wos","pack_name":"The Wages of Sin","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_wages_of_sin","encounter_name":"The Wages of Sin","position":172,"exceptional":false,"myriad":false,"encounter_position":12,"code":"05172b","name":"Heretics' Graves","real_name":"Heretics' Graves","text":"<b>Forced<\/b> - After a [[Witch]] enemy at Heretics' Graves is defeated: Discard the top 2 cards of the standard encounter deck.\n<b>Haunted<\/b> - Heal 1 damage from each Heretic and each [[Witch]] enemy in play.","real_text":"<b>Forced<\/b> - After a [[Witch]] enemy at Heretics' Graves is defeated: Discard the top 2 cards of the standard encounter deck.\n<b>Haunted<\/b> - Heal 1 damage from each Heretic and each [[Witch]] enemy in play.","quantity":1,"shroud":4,"health_per_investigator":false,"real_slot":"","traits":"Spectral.","real_traits":"Spectral.","flavor":"Will you be remembered?","illustrator":"Emilio Rodriguez","is_unique":false,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/05172b","imagesrc":"\/bundles\/cards\/05172b.png","spoiler":1},{"pack_code":"wos","pack_name":"The Wages of Sin","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_wages_of_sin","encounter_name":"The Wages of Sin","linked_to_code":"05172b","linked_to_name":"Heretics' Graves","position":172,"exceptional":false,"myriad":false,"encounter_position":12,"code":"05172","name":"Heretics' Graves","real_name":"Heretics' Graves","text":"<b>Forced<\/b> - After a [[Witch]] enemy at Heretics' Graves is defeated: Discard the top 2 cards of the standard encounter deck.","real_text":"<b>Forced<\/b> - After a [[Witch]] enemy at Heretics' Graves is defeated: Discard the top 2 cards of the standard encounter deck.","quantity":1,"shroud":4,"clues":0,"health_per_investigator":false,"real_slot":"","flavor":"Only witches and criminals occupy these graves. Their tombstones have been left unmarked so as to forever erase the memory of their foul deeds.","illustrator":"Emilio Rodriguez","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"d54acf40-23db-4210-bd8d-a1aa9ee84ad1","url":"https:\/\/arkhamdb.com\/card\/05172","imagesrc":"\/bundles\/cards\/05172.png","spoiler":1,"linked_card":{"pack_code":"wos","pack_name":"The Wages of Sin","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_wages_of_sin","encounter_name":"The Wages of Sin","id":1861,"position":172,"exceptional":false,"myriad":false,"encounter_position":12,"code":"05172b","name":"Heretics' Graves","real_name":"Heretics' Graves","subname":null,"bonded_to":null,"bonded_count":null,"cost":null,"text":"<p><b>Forced<\/b> - After a <b><i>Witch<\/i><\/b> enemy at Heretics' Graves is defeated: Discard the top 2 cards of the standard encounter deck.<\/p><p><b>Haunted<\/b> - Heal 1 damage from each Heretic and each <b><i>Witch<\/i><\/b> enemy in play.<\/p>","customization_text":null,"customization_change":null,"real_text":"<b>Forced<\/b> - After a [[Witch]] enemy at Heretics' Graves is defeated: Discard the top 2 cards of the standard encounter deck.\n<b>Haunted<\/b> - Heal 1 damage from each Heretic and each [[Witch]] enemy in play.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":4,"clues":null,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":null,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":"","stage":null,"traits":"Spectral.","real_traits":"Spectral.","tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"Will you be remembered?","illustrator":"Emilio Rodriguez","is_unique":false,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/05172b","imagesrc":"\/bundles\/cards\/05172b.png","spoiler":1}},{"pack_code":"wos","pack_name":"The Wages of Sin","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_wages_of_sin","encounter_name":"The Wages of Sin","position":173,"exceptional":false,"myriad":false,"encounter_position":13,"code":"05173b","name":"Chapel Crypt","real_name":"Chapel Crypt","text":"While there are no ready enemies at Chapel Crypt, it gets -3 shroud.\n<b>Haunted<\/b> - Spawn the top card of your deck facedown, engaged with you. Treat that card as a Reanimated Dead enemy with 1 fight, 1 health, 1 evade, 1 damage, and the [[Monster]] trait.","real_text":"While there are no ready enemies at Chapel Crypt, it gets -3 shroud.\n<b>Haunted<\/b> - Spawn the top card of your deck facedown, engaged with you. Treat that card as a Reanimated Dead enemy with 1 fight, 1 health, 1 evade, 1 damage, and the [[Monster]] trait.","quantity":1,"shroud":6,"health_per_investigator":false,"real_slot":"","traits":"Spectral.","real_traits":"Spectral.","illustrator":"Jose Vega","is_unique":false,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/05173b","imagesrc":"\/bundles\/cards\/05173b.png","spoiler":1},{"pack_code":"wos","pack_name":"The Wages of Sin","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_wages_of_sin","encounter_name":"The Wages of Sin","linked_to_code":"05173b","linked_to_name":"Chapel Crypt","position":173,"exceptional":false,"myriad":false,"encounter_position":13,"code":"05173","name":"Chapel Crypt","real_name":"Chapel Crypt","text":"While there are no ready enemies at Chapel Crypt, it gets -3 shroud.","real_text":"While there are no ready enemies at Chapel Crypt, it gets -3 shroud.","quantity":1,"shroud":6,"clues":0,"health_per_investigator":false,"real_slot":"","flavor":"A narrow stone staircase guides you deep below the chapel, where those of good repute were given \"proper\" burials. In a far corner of the room, a strange, dusty contraption is connected to one of the coffins, as dead as everything else in this room.","illustrator":"Jose Vega","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"4adf6b60-a149-458e-b677-fb9c1662d719","url":"https:\/\/arkhamdb.com\/card\/05173","imagesrc":"\/bundles\/cards\/05173.png","spoiler":1,"linked_card":{"pack_code":"wos","pack_name":"The Wages of Sin","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_wages_of_sin","encounter_name":"The Wages of Sin","id":1863,"position":173,"exceptional":false,"myriad":false,"encounter_position":13,"code":"05173b","name":"Chapel Crypt","real_name":"Chapel Crypt","subname":null,"bonded_to":null,"bonded_count":null,"cost":null,"text":"<p>While there are no ready enemies at Chapel Crypt, it gets -3 shroud.<\/p><p><b>Haunted<\/b> - Spawn the top card of your deck facedown, engaged with you. Treat that card as a Reanimated Dead enemy with 1 fight, 1 health, 1 evade, 1 damage, and the <b><i>Monster<\/i><\/b> trait.<\/p>","customization_text":null,"customization_change":null,"real_text":"While there are no ready enemies at Chapel Crypt, it gets -3 shroud.\n<b>Haunted<\/b> - Spawn the top card of your deck facedown, engaged with you. Treat that card as a Reanimated Dead enemy with 1 fight, 1 health, 1 evade, 1 damage, and the [[Monster]] trait.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":6,"clues":null,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":null,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":"","stage":null,"traits":"Spectral.","real_traits":"Spectral.","tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"","illustrator":"Jose Vega","is_unique":false,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/05173b","imagesrc":"\/bundles\/cards\/05173b.png","spoiler":1}},{"pack_code":"wos","pack_name":"The Wages of Sin","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_wages_of_sin","encounter_name":"The Wages of Sin","position":174,"exceptional":false,"myriad":false,"encounter_position":14,"code":"05174b","name":"Chapel Crypt","real_name":"Chapel Crypt","text":"While there are no [[Hex]] treacheries among investigators' threat areas at Chapel Crypt, it gets -3 shroud.\n<b>Haunted<\/b> - Find the topmost [[Hex]] treachery in the standard encounter discard pile and put it into play in your threat area.","real_text":"While there are no [[Hex]] treacheries among investigators' threat areas at Chapel Crypt, it gets -3 shroud.\n<b>Haunted<\/b> - Find the topmost [[Hex]] treachery in the standard encounter discard pile and put it into play in your threat area.","quantity":1,"shroud":6,"health_per_investigator":false,"real_slot":"","traits":"Spectral.","real_traits":"Spectral.","illustrator":"Jose Vega","is_unique":false,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/05174b","imagesrc":"\/bundles\/cards\/05174b.png","spoiler":1},{"pack_code":"wos","pack_name":"The Wages of Sin","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_wages_of_sin","encounter_name":"The Wages of Sin","linked_to_code":"05174b","linked_to_name":"Chapel Crypt","position":174,"exceptional":false,"myriad":false,"encounter_position":14,"code":"05174","name":"Chapel Crypt","real_name":"Chapel Crypt","text":"While there are no [[Hex]] treacheries among investigators' threat areas at Chapel Crypt, it gets -3 shroud.","real_text":"While there are no [[Hex]] treacheries among investigators' threat areas at Chapel Crypt, it gets -3 shroud.","quantity":1,"shroud":6,"clues":0,"health_per_investigator":false,"real_slot":"","flavor":"A narrow stone staircase guides you deep below the chapel, where those of good repute were given \"proper\" burials. In a far corner of the room, a strange, dusty contraption is connected to one of the coffins, as dead as everything else in this room.","illustrator":"Jose Vega","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"949842f1-b1f1-46da-8656-0357e77df332","url":"https:\/\/arkhamdb.com\/card\/05174","imagesrc":"\/bundles\/cards\/05174.png","spoiler":1,"linked_card":{"pack_code":"wos","pack_name":"The Wages of Sin","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_wages_of_sin","encounter_name":"The Wages of Sin","id":1865,"position":174,"exceptional":false,"myriad":false,"encounter_position":14,"code":"05174b","name":"Chapel Crypt","real_name":"Chapel Crypt","subname":null,"bonded_to":null,"bonded_count":null,"cost":null,"text":"<p>While there are no <b><i>Hex<\/i><\/b> treacheries among investigators' threat areas at Chapel Crypt, it gets -3 shroud.<\/p><p><b>Haunted<\/b> - Find the topmost <b><i>Hex<\/i><\/b> treachery in the standard encounter discard pile and put it into play in your threat area.<\/p>","customization_text":null,"customization_change":null,"real_text":"While there are no [[Hex]] treacheries among investigators' threat areas at Chapel Crypt, it gets -3 shroud.\n<b>Haunted<\/b> - Find the topmost [[Hex]] treachery in the standard encounter discard pile and put it into play in your threat area.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":6,"clues":null,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":null,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":"","stage":null,"traits":"Spectral.","real_traits":"Spectral.","tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"","illustrator":"Jose Vega","is_unique":false,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/05174b","imagesrc":"\/bundles\/cards\/05174b.png","spoiler":1}},{"pack_code":"wos","pack_name":"The Wages of Sin","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_wages_of_sin","encounter_name":"The Wages of Sin","position":175,"exceptional":false,"myriad":false,"encounter_position":15,"code":"05175b","name":"Chapel Attic","real_name":"Chapel Attic","text":"<b>Forced<\/b> - After you draw a non-weakness card from your deck while at Chapel Attic: Place that card facedown beneath Chapel Attic, out of play.\n[reaction] After you successfully investigate Chapel Attic: Add each card beneath it to its owner's hand.\n<b>Haunted<\/b> - Discard a random card from beneath Chapel Attic.","real_text":"<b>Forced<\/b> - After you draw a non-weakness card from your deck while at Chapel Attic: Place that card facedown beneath Chapel Attic, out of play.\n[reaction] After you successfully investigate Chapel Attic: Add each card beneath it to its owner's hand.\n<b>Haunted<\/b> - Discard a random card from beneath Chapel Attic.","quantity":1,"shroud":4,"health_per_investigator":false,"real_slot":"","traits":"Spectral.","real_traits":"Spectral.","illustrator":"Dual Brush Studios","is_unique":false,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/05175b","imagesrc":"\/bundles\/cards\/05175b.png","spoiler":1},{"pack_code":"wos","pack_name":"The Wages of Sin","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_wages_of_sin","encounter_name":"The Wages of Sin","linked_to_code":"05175b","linked_to_name":"Chapel Attic","position":175,"exceptional":false,"myriad":false,"encounter_position":15,"code":"05175","name":"Chapel Attic","real_name":"Chapel Attic","text":"<b>Forced<\/b> - After you draw a non-weakness card from your deck while at Chapel Attic: Place that card facedown beneath Chapel Attic, out of play.\n [reaction] After you successfully investigate Chapel Attic: Add each card beneath it to its owner's hand.","real_text":"<b>Forced<\/b> - After you draw a non-weakness card from your deck while at Chapel Attic: Place that card facedown beneath Chapel Attic, out of play.\n [reaction] After you successfully investigate Chapel Attic: Add each card beneath it to its owner's hand.","quantity":1,"shroud":4,"clues":0,"health_per_investigator":false,"real_slot":"","illustrator":"Dual Brush Studios","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"8b5a93f4-6782-4263-92cd-0c141e6ffb7d","url":"https:\/\/arkhamdb.com\/card\/05175","imagesrc":"\/bundles\/cards\/05175.png","spoiler":1,"linked_card":{"pack_code":"wos","pack_name":"The Wages of Sin","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_wages_of_sin","encounter_name":"The Wages of Sin","id":1867,"position":175,"exceptional":false,"myriad":false,"encounter_position":15,"code":"05175b","name":"Chapel Attic","real_name":"Chapel Attic","subname":null,"bonded_to":null,"bonded_count":null,"cost":null,"text":"<p><b>Forced<\/b> - After you draw a non-weakness card from your deck while at Chapel Attic: Place that card facedown beneath Chapel Attic, out of play.<\/p><p><span class=\"icon-reaction\" title=\"Reaction\"><\/span> After you successfully investigate Chapel Attic: Add each card beneath it to its owner's hand.<\/p><p><b>Haunted<\/b> - Discard a random card from beneath Chapel Attic.<\/p>","customization_text":null,"customization_change":null,"real_text":"<b>Forced<\/b> - After you draw a non-weakness card from your deck while at Chapel Attic: Place that card facedown beneath Chapel Attic, out of play.\n[reaction] After you successfully investigate Chapel Attic: Add each card beneath it to its owner's hand.\n<b>Haunted<\/b> - Discard a random card from beneath Chapel Attic.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":4,"clues":null,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":null,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":"","stage":null,"traits":"Spectral.","real_traits":"Spectral.","tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"","illustrator":"Dual Brush Studios","is_unique":false,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/05175b","imagesrc":"\/bundles\/cards\/05175b.png","spoiler":1}},{"pack_code":"wos","pack_name":"The Wages of Sin","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_wages_of_sin","encounter_name":"The Wages of Sin","position":176,"exceptional":false,"myriad":false,"encounter_position":16,"code":"05176b","name":"Chapel Attic","real_name":"Chapel Attic","text":"While investigating Chapel Attic, add the number of cards in your hand to your skill value for the investigation.\n<b>Haunted<\/b> - Discard a random card from your hand (2 cards instead of you have 5 or more cards in hand).","real_text":"While investigating Chapel Attic, add the number of cards in your hand to your skill value for the investigation.\n<b>Haunted<\/b> - Discard a random card from your hand (2 cards instead of you have 5 or more cards in hand).","quantity":1,"shroud":8,"health_per_investigator":false,"real_slot":"","traits":"Spectral.","real_traits":"Spectral.","illustrator":"Dual Brush Studios","is_unique":false,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/05176b","imagesrc":"\/bundles\/cards\/05176b.png","spoiler":1},{"pack_code":"wos","pack_name":"The Wages of Sin","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_wages_of_sin","encounter_name":"The Wages of Sin","linked_to_code":"05176b","linked_to_name":"Chapel Attic","position":176,"exceptional":false,"myriad":false,"encounter_position":16,"code":"05176","name":"Chapel Attic","real_name":"Chapel Attic","text":"While investigating Chapel Attic, add the number of cards in your hand to your skill value for the investigation.","real_text":"While investigating Chapel Attic, add the number of cards in your hand to your skill value for the investigation.","quantity":1,"shroud":8,"clues":0,"health_per_investigator":false,"real_slot":"","illustrator":"Dual Brush Studios","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"ea209a3c-ba80-469e-9966-f01d35a550d1","url":"https:\/\/arkhamdb.com\/card\/05176","imagesrc":"\/bundles\/cards\/05176.png","spoiler":1,"linked_card":{"pack_code":"wos","pack_name":"The Wages of Sin","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_wages_of_sin","encounter_name":"The Wages of Sin","id":1869,"position":176,"exceptional":false,"myriad":false,"encounter_position":16,"code":"05176b","name":"Chapel Attic","real_name":"Chapel Attic","subname":null,"bonded_to":null,"bonded_count":null,"cost":null,"text":"<p>While investigating Chapel Attic, add the number of cards in your hand to your skill value for the investigation.<\/p><p><b>Haunted<\/b> - Discard a random card from your hand (2 cards instead of you have 5 or more cards in hand).<\/p>","customization_text":null,"customization_change":null,"real_text":"While investigating Chapel Attic, add the number of cards in your hand to your skill value for the investigation.\n<b>Haunted<\/b> - Discard a random card from your hand (2 cards instead of you have 5 or more cards in hand).","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":8,"clues":null,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":null,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":"","stage":null,"traits":"Spectral.","real_traits":"Spectral.","tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"","illustrator":"Dual Brush Studios","is_unique":false,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/05176b","imagesrc":"\/bundles\/cards\/05176b.png","spoiler":1}},{"pack_code":"wos","pack_name":"The Wages of Sin","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"the_wages_of_sin","encounter_name":"The Wages of Sin","position":177,"exceptional":false,"myriad":false,"encounter_position":17,"code":"05177","name":"Spectral Web","real_name":"Spectral Web","cost":0,"text":"[action] Investigators at your location spend 1-3 clues, as a group: <b>Fight.<\/b> Use this ability only to attack a [[Geist]] enemy. You may choose to use your [willpower] instead of your [combat] for this attack. You get +X skill value and deal +X damage for this attack, where X is the amount of clues spent to trigger this ability.","real_text":"[action] Investigators at your location spend 1-3 clues, as a group: <b>Fight.<\/b> Use this ability only to attack a [[Geist]] enemy. You may choose to use your [willpower] instead of your [combat] for this attack. You get +X skill value and deal +X damage for this attack, where X is the amount of clues spent to trigger this ability.","quantity":4,"health_per_investigator":false,"real_slot":"","traits":"Spell.","real_traits":"Spell.","illustrator":"Apterus","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"11b99268-8d50-4863-9b24-7aa2f2f3f0ef","url":"https:\/\/arkhamdb.com\/card\/05177","imagesrc":"\/bundles\/cards\/05177.png","spoiler":1},{"pack_code":"wos","pack_name":"The Wages of Sin","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_wages_of_sin","encounter_name":"The Wages of Sin","linked_to_code":"05178b","linked_to_name":"Unfinished Business","position":178,"exceptional":false,"myriad":false,"encounter_position":21,"code":"05178a","name":"Heretic","real_name":"Heretic","text":"Heretic gets +2 [per_investigator] health.\nWhile Heretic is at a non-[[Spectral]] location, it gains aloof and cannot be engaged or damaged.\n[fast] Spend 1 clue: <b>Parley.<\/b> Look at Heretic's other side <i>(without resolving its text)<\/i>.\n<b>Forced<\/b> - After Heretic is defeated: Flip it over and resolve the text on its other side.","real_text":"Heretic gets +2 [per_investigator] health.\nWhile Heretic is at a non-[[Spectral]] location, it gains aloof and cannot be engaged or damaged.\n[fast] Spend 1 clue: <b>Parley.<\/b> Look at Heretic's other side <i>(without resolving its text)<\/i>.\n<b>Forced<\/b> - After Heretic is defeated: Flip it over and resolve the text on its other side.","quantity":1,"health":2,"health_per_investigator":false,"enemy_damage":1,"enemy_horror":1,"enemy_fight":4,"enemy_evade":3,"real_slot":"","traits":"Monster. Geist. Witch. Spectral. Elite.","real_traits":"Monster. Geist. Witch. Spectral. Elite.","illustrator":"Stanislav Dikolenko","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"2b3aadab-97d4-4ea9-91a5-bd40534805f9:b3ca52b8-7d20-4f74-a57d-0b65edd6d610:692f82a8-3fdb-4bb0-b4e4-4cb738482978:b1b9b253-81ec-4429-85f3-44641924844d:2db09a66-5db7-4e52-8e91-0eed039312cb:c2e303a2-88fa-40b4-aba3-eeb7f65f136f","url":"https:\/\/arkhamdb.com\/card\/05178a","imagesrc":"\/bundles\/cards\/05178a.png","spoiler":1,"linked_card":{"pack_code":"wos","pack_name":"The Wages of Sin","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_wages_of_sin","encounter_name":"The Wages of Sin","id":1873,"position":178,"exceptional":false,"myriad":false,"encounter_position":21,"code":"05178b","name":"Unfinished Business","real_name":"Unfinished Business","subname":null,"bonded_to":null,"bonded_count":null,"cost":null,"text":"<p><blockquote><i>The thing moans and wails with sorrow, in between hollow, echoing sobs. There must be some way you can bring it peace.<\/i><\/blockquote><\/p><p>Keep this card in your threat area (this side faceup). If you are eliminated, flip it over.<\/p><p><b>Forced<\/b> - At the end of the round: You must either take 1 horror or flip this card back to its enemy side.<\/p><p><span class=\"icon-action\" title=\"Action\"><\/span> If you are at Chapel Crypt and it has no clues on it: Test <span class=\"icon-intellect\" title=\"Intellect\"><\/span> or <span class=\"icon-combat\" title=\"Combat\"><\/span> (4). If you succeed, the ghost is \"banished\" (resolve the text below).<\/p><p><hr><b>Do not read until this ghost is \"banished.\"<\/b><\/p><p><blockquote><i>You find a nameless coffin and remove the lid. The spirit weeps as it reaches out to touch the body inside, remembering the love it once held in its heart.<\/i><\/blockquote><\/p><p>Add this card to the victory display.<\/p>","customization_text":null,"customization_change":null,"real_text":"<blockquote><i>The thing moans and wails with sorrow, in between hollow, echoing sobs. There must be some way you can bring it peace.<\/i><\/blockquote>\nKeep this card in your threat area (this side faceup). If you are eliminated, flip it over.\n<b>Forced<\/b> - At the end of the round: You must either take 1 horror or flip this card back to its enemy side.\n[action] If you are at Chapel Crypt and it has no clues on it: Test [intellect] or [combat] (4). If you succeed, the ghost is \"banished\" (resolve the text below).\n<hr><b>Do not read until this ghost is \"banished.\"<\/b>\n<blockquote><i>You find a nameless coffin and remove the lid. The spirit weeps as it reaches out to touch the body inside, remembering the love it once held in its heart.<\/i><\/blockquote>\nAdd this card to the victory display.","errata_date":{"date":"2019-09-27 00:00:00.000000","timezone_type":3,"timezone":"UTC"},"quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":1,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":"","stage":null,"traits":null,"real_traits":null,"tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"BRING ME TO HIM... I WISH TO SEE MY LOVE AGAIN...","illustrator":null,"is_unique":false,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/05178b","imagesrc":null,"spoiler":1}},{"pack_code":"wos","pack_name":"The Wages of Sin","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_wages_of_sin","encounter_name":"The Wages of Sin","position":178,"exceptional":false,"myriad":false,"encounter_position":21,"code":"05178b","name":"Unfinished Business","real_name":"Unfinished Business","text":"<blockquote><i>The thing moans and wails with sorrow, in between hollow, echoing sobs. There must be some way you can bring it peace.<\/i><\/blockquote>\nKeep this card in your threat area (this side faceup). If you are eliminated, flip it over.\n<b>Forced<\/b> - At the end of the round: You must either take 1 horror or flip this card back to its enemy side.\n[action] If you are at Chapel Crypt and it has no clues on it: Test [intellect] or [combat] (4). If you succeed, the ghost is \"banished\" (resolve the text below).\n<hr><b>Do not read until this ghost is \"banished.\"<\/b>\n<blockquote><i>You find a nameless coffin and remove the lid. The spirit weeps as it reaches out to touch the body inside, remembering the love it once held in its heart.<\/i><\/blockquote>\nAdd this card to the victory display.","real_text":"<blockquote><i>The thing moans and wails with sorrow, in between hollow, echoing sobs. There must be some way you can bring it peace.<\/i><\/blockquote>\nKeep this card in your threat area (this side faceup). If you are eliminated, flip it over.\n<b>Forced<\/b> - At the end of the round: You must either take 1 horror or flip this card back to its enemy side.\n[action] If you are at Chapel Crypt and it has no clues on it: Test [intellect] or [combat] (4). If you succeed, the ghost is \"banished\" (resolve the text below).\n<hr><b>Do not read until this ghost is \"banished.\"<\/b>\n<blockquote><i>You find a nameless coffin and remove the lid. The spirit weeps as it reaches out to touch the body inside, remembering the love it once held in its heart.<\/i><\/blockquote>\nAdd this card to the victory display.","errata_date":{"date":"2019-09-27 00:00:00.000000","timezone_type":3,"timezone":"UTC"},"quantity":1,"health_per_investigator":false,"victory":1,"real_slot":"","flavor":"BRING ME TO HIM... I WISH TO SEE MY LOVE AGAIN...","is_unique":false,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/05178b","spoiler":1},{"pack_code":"wos","pack_name":"The Wages of Sin","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_wages_of_sin","encounter_name":"The Wages of Sin","linked_to_code":"05178d","linked_to_name":"Unfinished Business","position":178,"exceptional":false,"myriad":false,"encounter_position":22,"code":"05178c","name":"Heretic","real_name":"Heretic","text":"Heretic gets +2 [per_investigator] health.\nWhile Heretic is at a non-[[Spectral]] location, it gains aloof and cannot be engaged or damaged.\n[fast] Spend 1 clue: <b>Parley.<\/b> Look at Heretic's other side <i>(without resolving its text)<\/i>.\n<b>Forced<\/b> - After Heretic is defeated: Flip it over and resolve the text on its other side.","real_text":"Heretic gets +2 [per_investigator] health.\nWhile Heretic is at a non-[[Spectral]] location, it gains aloof and cannot be engaged or damaged.\n[fast] Spend 1 clue: <b>Parley.<\/b> Look at Heretic's other side <i>(without resolving its text)<\/i>.\n<b>Forced<\/b> - After Heretic is defeated: Flip it over and resolve the text on its other side.","quantity":1,"health":2,"health_per_investigator":false,"enemy_damage":1,"enemy_horror":1,"enemy_fight":4,"enemy_evade":3,"real_slot":"","traits":"Monster. Geist. Witch. Spectral. Elite.","real_traits":"Monster. Geist. Witch. Spectral. Elite.","illustrator":"Stanislav Dikolenko","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/05178c","imagesrc":"\/bundles\/cards\/05178c.png","spoiler":1,"linked_card":{"pack_code":"wos","pack_name":"The Wages of Sin","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_wages_of_sin","encounter_name":"The Wages of Sin","id":1875,"position":178,"exceptional":false,"myriad":false,"encounter_position":22,"code":"05178d","name":"Unfinished Business","real_name":"Unfinished Business","subname":null,"bonded_to":null,"bonded_count":null,"cost":null,"text":"<p><blockquote><i>The charred ghost thrashes and howls in agony, as though in a constant state of torment. You cannot ease its suffering, but perhaps you can bring it justice.<\/i><\/blockquote><\/p><p>Keep this card in your threat area (this side faceup). If you are eliminated, flip it over.<\/p><p><b>Forced<\/b> - At the end of the round: You must either take 1 damage or flip this card back to its enemy side.<\/p><p><span class=\"icon-action\" title=\"Action\"><\/span> If you are at The Gallows and it has no clues on it: Test <span class=\"icon-willpower\" title=\"Willpower\"><\/span> or <span class=\"icon-agility\" title=\"Agility\"><\/span> (4). If you succeed, the ghost is \"banished\" (resolve the text below).<\/p><p><hr><b>Do not read until this ghost is \"banished.\"<\/b><\/p><p><blockquote><i>The fire spreads quickly, consuming the old wooden platform hungrily. The spirit's form twitches with a strange satisfaction.<\/i><\/blockquote><\/p><p>Add this card to the victory display.<\/p>","customization_text":null,"customization_change":null,"real_text":"<blockquote><i>The charred ghost thrashes and howls in agony, as though in a constant state of torment. You cannot ease its suffering, but perhaps you can bring it justice.<\/i><\/blockquote>\nKeep this card in your threat area (this side faceup). If you are eliminated, flip it over.\n<b>Forced<\/b> - At the end of the round: You must either take 1 damage or flip this card back to its enemy side.\n[action] If you are at The Gallows and it has no clues on it: Test [willpower] or [agility] (4). If you succeed, the ghost is \"banished\" (resolve the text below).\n<hr><b>Do not read until this ghost is \"banished.\"<\/b>\n<blockquote><i>The fire spreads quickly, consuming the old wooden platform hungrily. The spirit's form twitches with a strange satisfaction.<\/i><\/blockquote>\nAdd this card to the victory display.","errata_date":{"date":"2019-09-27 00:00:00.000000","timezone_type":3,"timezone":"UTC"},"quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":1,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":"","stage":null,"traits":null,"real_traits":null,"tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"BURN... LET IT BURN... LET IT ALL BURN...","illustrator":null,"is_unique":false,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/05178d","imagesrc":null,"spoiler":1}},{"pack_code":"wos","pack_name":"The Wages of Sin","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_wages_of_sin","encounter_name":"The Wages of Sin","position":178,"exceptional":false,"myriad":false,"encounter_position":22,"code":"05178d","name":"Unfinished Business","real_name":"Unfinished Business","text":"<blockquote><i>The charred ghost thrashes and howls in agony, as though in a constant state of torment. You cannot ease its suffering, but perhaps you can bring it justice.<\/i><\/blockquote>\nKeep this card in your threat area (this side faceup). If you are eliminated, flip it over.\n<b>Forced<\/b> - At the end of the round: You must either take 1 damage or flip this card back to its enemy side.\n[action] If you are at The Gallows and it has no clues on it: Test [willpower] or [agility] (4). If you succeed, the ghost is \"banished\" (resolve the text below).\n<hr><b>Do not read until this ghost is \"banished.\"<\/b>\n<blockquote><i>The fire spreads quickly, consuming the old wooden platform hungrily. The spirit's form twitches with a strange satisfaction.<\/i><\/blockquote>\nAdd this card to the victory display.","real_text":"<blockquote><i>The charred ghost thrashes and howls in agony, as though in a constant state of torment. You cannot ease its suffering, but perhaps you can bring it justice.<\/i><\/blockquote>\nKeep this card in your threat area (this side faceup). If you are eliminated, flip it over.\n<b>Forced<\/b> - At the end of the round: You must either take 1 damage or flip this card back to its enemy side.\n[action] If you are at The Gallows and it has no clues on it: Test [willpower] or [agility] (4). If you succeed, the ghost is \"banished\" (resolve the text below).\n<hr><b>Do not read until this ghost is \"banished.\"<\/b>\n<blockquote><i>The fire spreads quickly, consuming the old wooden platform hungrily. The spirit's form twitches with a strange satisfaction.<\/i><\/blockquote>\nAdd this card to the victory display.","errata_date":{"date":"2019-09-27 00:00:00.000000","timezone_type":3,"timezone":"UTC"},"quantity":1,"health_per_investigator":false,"victory":1,"real_slot":"","flavor":"BURN... LET IT BURN... LET IT ALL BURN...","is_unique":false,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/05178d","spoiler":1},{"pack_code":"wos","pack_name":"The Wages of Sin","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_wages_of_sin","encounter_name":"The Wages of Sin","linked_to_code":"05178f","linked_to_name":"Unfinished Business","position":178,"exceptional":false,"myriad":false,"encounter_position":23,"code":"05178e","name":"Heretic","real_name":"Heretic","text":"Heretic gets +2 [per_investigator] health.\nWhile Heretic is at a non-[[Spectral]] location, it gains aloof and cannot be engaged or damaged.\n[fast] Spend 1 clue: <b>Parley.<\/b> Look at Heretic's other side <i>(without resolving its text)<\/i>.\n<b>Forced<\/b> - After Heretic is defeated: Flip it over and resolve the text on its other side.","real_text":"Heretic gets +2 [per_investigator] health.\nWhile Heretic is at a non-[[Spectral]] location, it gains aloof and cannot be engaged or damaged.\n[fast] Spend 1 clue: <b>Parley.<\/b> Look at Heretic's other side <i>(without resolving its text)<\/i>.\n<b>Forced<\/b> - After Heretic is defeated: Flip it over and resolve the text on its other side.","errata_date":{"date":"2019-09-27 00:00:00.000000","timezone_type":3,"timezone":"UTC"},"quantity":1,"health":2,"health_per_investigator":false,"enemy_damage":1,"enemy_horror":1,"enemy_fight":4,"enemy_evade":3,"real_slot":"","traits":"Monster. Geist. Witch. Spectral. Elite.","real_traits":"Monster. Geist. Witch. Spectral. Elite.","illustrator":"Stanislav Dikolenko","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/05178e","imagesrc":"\/bundles\/cards\/05178e.png","spoiler":1,"linked_card":{"pack_code":"wos","pack_name":"The Wages of Sin","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_wages_of_sin","encounter_name":"The Wages of Sin","id":1877,"position":178,"exceptional":false,"myriad":false,"encounter_position":23,"code":"05178f","name":"Unfinished Business","real_name":"Unfinished Business","subname":null,"bonded_to":null,"bonded_count":null,"cost":null,"text":"<p><blockquote><i>The spirit searches its surroundings frantically and grasps at you with desperate eyes. It must have lost something important - but what?<\/i><\/blockquote><\/p><p>Keep this card in your threat area (this side faceup). If you are eliminated, flip it over.<\/p><p><b>Forced<\/b> - At the end of the round: You must either lose 2 resources or flip this card back to its enemy side.<\/p><p><span class=\"icon-action\" title=\"Action\"><\/span> If you are at Chapel Attic and it has no clues on it: Test <span class=\"icon-intellect\" title=\"Intellect\"><\/span> or <span class=\"icon-agility\" title=\"Agility\"><\/span> (4). If you succeed, the ghost is \"banished\" (resolve the text below).<\/p><p><hr><b>Do not read until this ghost is \"banished.\"<\/b><\/p><p><blockquote><i>In an old cobwebbed trunk, you find all sorts of items belonging to the deceased. The sight of a crow skull amulet dipped in metal causes the ghost to gasp. \"I'm sorry, sister, I'm sorry...\" it weeps.<\/i><\/blockquote><\/p><p>Add this card to the victory display.<\/p>","customization_text":null,"customization_change":null,"real_text":"<blockquote><i>The spirit searches its surroundings frantically and grasps at you with desperate eyes. It must have lost something important - but what?<\/i><\/blockquote>\nKeep this card in your threat area (this side faceup). If you are eliminated, flip it over.\n<b>Forced<\/b> - At the end of the round: You must either lose 2 resources or flip this card back to its enemy side.\n[action] If you are at Chapel Attic and it has no clues on it: Test [intellect] or [agility] (4). If you succeed, the ghost is \"banished\" (resolve the text below).\n<hr><b>Do not read until this ghost is \"banished.\"<\/b>\n<blockquote><i>In an old cobwebbed trunk, you find all sorts of items belonging to the deceased. The sight of a crow skull amulet dipped in metal causes the ghost to gasp. \"I'm sorry, sister, I'm sorry...\" it weeps.<\/i><\/blockquote>\nAdd this card to the victory display.","errata_date":{"date":"2019-09-27 00:00:00.000000","timezone_type":3,"timezone":"UTC"},"quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":1,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":"","stage":null,"traits":null,"real_traits":null,"tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"THEY STOLE IT FROM ME... GIVE IT BACK TO ME...","illustrator":null,"is_unique":false,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/05178f","imagesrc":null,"spoiler":1}},{"pack_code":"wos","pack_name":"The Wages of Sin","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_wages_of_sin","encounter_name":"The Wages of Sin","position":178,"exceptional":false,"myriad":false,"encounter_position":23,"code":"05178f","name":"Unfinished Business","real_name":"Unfinished Business","text":"<blockquote><i>The spirit searches its surroundings frantically and grasps at you with desperate eyes. It must have lost something important - but what?<\/i><\/blockquote>\nKeep this card in your threat area (this side faceup). If you are eliminated, flip it over.\n<b>Forced<\/b> - At the end of the round: You must either lose 2 resources or flip this card back to its enemy side.\n[action] If you are at Chapel Attic and it has no clues on it: Test [intellect] or [agility] (4). If you succeed, the ghost is \"banished\" (resolve the text below).\n<hr><b>Do not read until this ghost is \"banished.\"<\/b>\n<blockquote><i>In an old cobwebbed trunk, you find all sorts of items belonging to the deceased. The sight of a crow skull amulet dipped in metal causes the ghost to gasp. \"I'm sorry, sister, I'm sorry...\" it weeps.<\/i><\/blockquote>\nAdd this card to the victory display.","real_text":"<blockquote><i>The spirit searches its surroundings frantically and grasps at you with desperate eyes. It must have lost something important - but what?<\/i><\/blockquote>\nKeep this card in your threat area (this side faceup). If you are eliminated, flip it over.\n<b>Forced<\/b> - At the end of the round: You must either lose 2 resources or flip this card back to its enemy side.\n[action] If you are at Chapel Attic and it has no clues on it: Test [intellect] or [agility] (4). If you succeed, the ghost is \"banished\" (resolve the text below).\n<hr><b>Do not read until this ghost is \"banished.\"<\/b>\n<blockquote><i>In an old cobwebbed trunk, you find all sorts of items belonging to the deceased. The sight of a crow skull amulet dipped in metal causes the ghost to gasp. \"I'm sorry, sister, I'm sorry...\" it weeps.<\/i><\/blockquote>\nAdd this card to the victory display.","errata_date":{"date":"2019-09-27 00:00:00.000000","timezone_type":3,"timezone":"UTC"},"quantity":1,"health_per_investigator":false,"victory":1,"real_slot":"","flavor":"THEY STOLE IT FROM ME... GIVE IT BACK TO ME...","is_unique":false,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/05178f","spoiler":1},{"pack_code":"wos","pack_name":"The Wages of Sin","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_wages_of_sin","encounter_name":"The Wages of Sin","linked_to_code":"05178h","linked_to_name":"Unfinished Business","position":178,"exceptional":false,"myriad":false,"encounter_position":24,"code":"05178g","name":"Heretic","real_name":"Heretic","text":"Heretic gets +2 [per_investigator] health.\nWhile Heretic is at a non-[[Spectral]] location, it gains aloof and cannot be engaged or damaged.\n[fast] Spend 1 clue: <b>Parley.<\/b> Look at Heretic's other side <i>(without resolving its text)<\/i>.\n<b>Forced<\/b> - After Heretic is defeated: Flip it over and resolve the text on its other side.","real_text":"Heretic gets +2 [per_investigator] health.\nWhile Heretic is at a non-[[Spectral]] location, it gains aloof and cannot be engaged or damaged.\n[fast] Spend 1 clue: <b>Parley.<\/b> Look at Heretic's other side <i>(without resolving its text)<\/i>.\n<b>Forced<\/b> - After Heretic is defeated: Flip it over and resolve the text on its other side.","quantity":1,"health":2,"health_per_investigator":false,"enemy_damage":1,"enemy_horror":1,"enemy_fight":4,"enemy_evade":3,"real_slot":"","traits":"Monster. Geist. Witch. Spectral. Elite.","real_traits":"Monster. Geist. Witch. Spectral. Elite.","illustrator":"Stanislav Dikolenko","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/05178g","imagesrc":"\/bundles\/cards\/05178g.png","spoiler":1,"linked_card":{"pack_code":"wos","pack_name":"The Wages of Sin","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_wages_of_sin","encounter_name":"The Wages of Sin","id":1879,"position":178,"exceptional":false,"myriad":false,"encounter_position":24,"code":"05178h","name":"Unfinished Business","real_name":"Unfinished Business","subname":null,"bonded_to":null,"bonded_count":null,"cost":null,"text":"<p><blockquote><i>The wraith is mangled and corrupted nearly beyond recognition. Something has torn through its insides and ripped its soul to shreds.<\/i><\/blockquote><\/p><p>Keep this card in your threat area (this side faceup). If you are eliminated, flip it over.<\/p><p><b>Forced<\/b> - At the end of the round: You must either choose and discard 2 cards from your hand or flip this card back to its enemy side.<\/p><p><span class=\"icon-action\" title=\"Action\"><\/span> If you are at Heretics' Graves and it has no clues on it: Test <span class=\"icon-willpower\" title=\"Willpower\"><\/span> or <span class=\"icon-combat\" title=\"Combat\"><\/span> (4). If you succeed, the ghost is \"banished\" (resolve the text below).<\/p><p><hr><b>Do not read until this ghost is \"banished.\"<\/b><\/p><p><blockquote><i>Digging up the bones was hard work, but as the spirit peers into its open grave, you can see its humanoid shape clearly for the first time.<\/i><\/blockquote><\/p><p>Add this card to the victory display.<\/p>","customization_text":null,"customization_change":null,"real_text":"<blockquote><i>The wraith is mangled and corrupted nearly beyond recognition. Something has torn through its insides and ripped its soul to shreds.<\/i><\/blockquote>\nKeep this card in your threat area (this side faceup). If you are eliminated, flip it over.\n<b>Forced<\/b> - At the end of the round: You must either choose and discard 2 cards from your hand or flip this card back to its enemy side.\n[action] If you are at Heretics' Graves and it has no clues on it: Test [willpower] or [combat] (4). If you succeed, the ghost is \"banished\" (resolve the text below).\n<hr><b>Do not read until this ghost is \"banished.\"<\/b>\n<blockquote><i>Digging up the bones was hard work, but as the spirit peers into its open grave, you can see its humanoid shape clearly for the first time.<\/i><\/blockquote>\nAdd this card to the victory display.","errata_date":{"date":"2019-09-27 00:00:00.000000","timezone_type":3,"timezone":"UTC"},"quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":1,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":"","stage":null,"traits":null,"real_traits":null,"tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"MY BONES... WHAT HAVE THEY DONE TO MY BONES...","illustrator":null,"is_unique":false,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/05178h","imagesrc":null,"spoiler":1}},{"pack_code":"wos","pack_name":"The Wages of Sin","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_wages_of_sin","encounter_name":"The Wages of Sin","position":178,"exceptional":false,"myriad":false,"encounter_position":24,"code":"05178h","name":"Unfinished Business","real_name":"Unfinished Business","text":"<blockquote><i>The wraith is mangled and corrupted nearly beyond recognition. Something has torn through its insides and ripped its soul to shreds.<\/i><\/blockquote>\nKeep this card in your threat area (this side faceup). If you are eliminated, flip it over.\n<b>Forced<\/b> - At the end of the round: You must either choose and discard 2 cards from your hand or flip this card back to its enemy side.\n[action] If you are at Heretics' Graves and it has no clues on it: Test [willpower] or [combat] (4). If you succeed, the ghost is \"banished\" (resolve the text below).\n<hr><b>Do not read until this ghost is \"banished.\"<\/b>\n<blockquote><i>Digging up the bones was hard work, but as the spirit peers into its open grave, you can see its humanoid shape clearly for the first time.<\/i><\/blockquote>\nAdd this card to the victory display.","real_text":"<blockquote><i>The wraith is mangled and corrupted nearly beyond recognition. Something has torn through its insides and ripped its soul to shreds.<\/i><\/blockquote>\nKeep this card in your threat area (this side faceup). If you are eliminated, flip it over.\n<b>Forced<\/b> - At the end of the round: You must either choose and discard 2 cards from your hand or flip this card back to its enemy side.\n[action] If you are at Heretics' Graves and it has no clues on it: Test [willpower] or [combat] (4). If you succeed, the ghost is \"banished\" (resolve the text below).\n<hr><b>Do not read until this ghost is \"banished.\"<\/b>\n<blockquote><i>Digging up the bones was hard work, but as the spirit peers into its open grave, you can see its humanoid shape clearly for the first time.<\/i><\/blockquote>\nAdd this card to the victory display.","errata_date":{"date":"2019-09-27 00:00:00.000000","timezone_type":3,"timezone":"UTC"},"quantity":1,"health_per_investigator":false,"victory":1,"real_slot":"","flavor":"MY BONES... WHAT HAVE THEY DONE TO MY BONES...","is_unique":false,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/05178h","spoiler":1},{"pack_code":"wos","pack_name":"The Wages of Sin","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_wages_of_sin","encounter_name":"The Wages of Sin","linked_to_code":"05178j","linked_to_name":"Unfinished Business","position":178,"exceptional":false,"myriad":false,"encounter_position":25,"code":"05178i","name":"Heretic","real_name":"Heretic","text":"Heretic gets +2 [per_investigator] health.\nWhile Heretic is at a non-[[Spectral]] location, it gains aloof and cannot be engaged or damaged.\n[fast] Spend 1 clue: <b>Parley.<\/b> Look at Heretic's other side <i>(without resolving its text)<\/i>.\n<b>Forced<\/b> - After Heretic is defeated: Flip it over and resolve the text on its other side.","real_text":"Heretic gets +2 [per_investigator] health.\nWhile Heretic is at a non-[[Spectral]] location, it gains aloof and cannot be engaged or damaged.\n[fast] Spend 1 clue: <b>Parley.<\/b> Look at Heretic's other side <i>(without resolving its text)<\/i>.\n<b>Forced<\/b> - After Heretic is defeated: Flip it over and resolve the text on its other side.","quantity":1,"health":2,"health_per_investigator":false,"enemy_damage":1,"enemy_horror":1,"enemy_fight":4,"enemy_evade":3,"real_slot":"","traits":"Monster. Geist. Witch. Spectral. Elite.","real_traits":"Monster. Geist. Witch. Spectral. Elite.","illustrator":"Stanislav Dikolenko","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/05178i","imagesrc":"\/bundles\/cards\/05178i.png","spoiler":1,"linked_card":{"pack_code":"wos","pack_name":"The Wages of Sin","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_wages_of_sin","encounter_name":"The Wages of Sin","id":1881,"position":178,"exceptional":false,"myriad":false,"encounter_position":25,"code":"05178j","name":"Unfinished Business","real_name":"Unfinished Business","subname":null,"bonded_to":null,"bonded_count":null,"cost":null,"text":"<p><blockquote><i>The specter's voice is soothing and melodic. Its words seem to make sense. You can at last be at peace - all you have to do is take its hand.<\/i><\/blockquote><\/p><p>Flip this card back to its enemy side. It makes an immediate attack. For the remainder of the scenario, this enemy cannot be defeated by any means, its <b>parley<\/b> ability can only be activated while at a <b><i>Spectral<\/i><\/b> location, and it costs +1 <span class=\"icon-per_investigator\" title=\"Per Investigator\"><\/span> clues to trigger. The next time this side is resolved, the ghost is \"banished\" instead (resolve the text below).<\/p><p><b>Forced<\/b> - If you looked at this side by resolving this Heretic's <b>parley<\/b> ability: Resolve the above text as though you had just defeated this Heretic.<\/p><p><hr><b>Do not read until this ghost is \"banished.\"<\/b><\/p><p><blockquote><i>You spurn the creature's offer, remembering once more why you have come here. It lets out an agonizing shriek and returns from whence it came.<\/i><\/blockquote><\/p><p>Add this card to the victory display.<\/p>","customization_text":null,"customization_change":null,"real_text":"<blockquote><i>The specter's voice is soothing and melodic. Its words seem to make sense. You can at last be at peace - all you have to do is take its hand.<\/i><\/blockquote>\nFlip this card back to its enemy side. It makes an immediate attack. For the remainder of the scenario, this enemy cannot be defeated by any means, its <b>parley<\/b> ability can only be activated while at a [[Spectral]] location, and it costs +1 [per_investigator] clues to trigger. The next time this side is resolved, the ghost is \"banished\" instead (resolve the text below).\n<b>Forced<\/b> - If you looked at this side by resolving this Heretic's <b>parley<\/b> ability: Resolve the above text as though you had just defeated this Heretic.\n<hr><b>Do not read until this ghost is \"banished.\"<\/b>\n<blockquote><i>You spurn the creature's offer, remembering once more why you have come here. It lets out an agonizing shriek and returns from whence it came.<\/i><\/blockquote>\nAdd this card to the victory display.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":1,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":"","stage":null,"traits":null,"real_traits":null,"tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"COME... JOIN US...","illustrator":null,"is_unique":false,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/05178j","imagesrc":null,"spoiler":1}},{"pack_code":"wos","pack_name":"The Wages of Sin","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_wages_of_sin","encounter_name":"The Wages of Sin","position":178,"exceptional":false,"myriad":false,"encounter_position":25,"code":"05178j","name":"Unfinished Business","real_name":"Unfinished Business","text":"<blockquote><i>The specter's voice is soothing and melodic. Its words seem to make sense. You can at last be at peace - all you have to do is take its hand.<\/i><\/blockquote>\nFlip this card back to its enemy side. It makes an immediate attack. For the remainder of the scenario, this enemy cannot be defeated by any means, its <b>parley<\/b> ability can only be activated while at a [[Spectral]] location, and it costs +1 [per_investigator] clues to trigger. The next time this side is resolved, the ghost is \"banished\" instead (resolve the text below).\n<b>Forced<\/b> - If you looked at this side by resolving this Heretic's <b>parley<\/b> ability: Resolve the above text as though you had just defeated this Heretic.\n<hr><b>Do not read until this ghost is \"banished.\"<\/b>\n<blockquote><i>You spurn the creature's offer, remembering once more why you have come here. It lets out an agonizing shriek and returns from whence it came.<\/i><\/blockquote>\nAdd this card to the victory display.","real_text":"<blockquote><i>The specter's voice is soothing and melodic. Its words seem to make sense. You can at last be at peace - all you have to do is take its hand.<\/i><\/blockquote>\nFlip this card back to its enemy side. It makes an immediate attack. For the remainder of the scenario, this enemy cannot be defeated by any means, its <b>parley<\/b> ability can only be activated while at a [[Spectral]] location, and it costs +1 [per_investigator] clues to trigger. The next time this side is resolved, the ghost is \"banished\" instead (resolve the text below).\n<b>Forced<\/b> - If you looked at this side by resolving this Heretic's <b>parley<\/b> ability: Resolve the above text as though you had just defeated this Heretic.\n<hr><b>Do not read until this ghost is \"banished.\"<\/b>\n<blockquote><i>You spurn the creature's offer, remembering once more why you have come here. It lets out an agonizing shriek and returns from whence it came.<\/i><\/blockquote>\nAdd this card to the victory display.","quantity":1,"health_per_investigator":false,"victory":1,"real_slot":"","flavor":"COME... JOIN US...","is_unique":false,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/05178j","spoiler":1},{"pack_code":"wos","pack_name":"The Wages of Sin","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_wages_of_sin","encounter_name":"The Wages of Sin","linked_to_code":"05178l","linked_to_name":"Unfinished Business","position":178,"exceptional":false,"myriad":false,"encounter_position":26,"code":"05178k","name":"Heretic","real_name":"Heretic","text":"Heretic gets +2 [per_investigator] health.\nWhile Heretic is at a non-[[Spectral]] location, it gains aloof and cannot be engaged or damaged.\n[fast] Spend 1 clue: <b>Parley.<\/b> Look at Heretic's other side <i>(without resolving its text)<\/i>.\n<b>Forced<\/b> - After Heretic is defeated: Flip it over and resolve the text on its other side.","real_text":"Heretic gets +2 [per_investigator] health.\nWhile Heretic is at a non-[[Spectral]] location, it gains aloof and cannot be engaged or damaged.\n[fast] Spend 1 clue: <b>Parley.<\/b> Look at Heretic's other side <i>(without resolving its text)<\/i>.\n<b>Forced<\/b> - After Heretic is defeated: Flip it over and resolve the text on its other side.","quantity":1,"health":2,"health_per_investigator":false,"enemy_damage":1,"enemy_horror":1,"enemy_fight":4,"enemy_evade":3,"real_slot":"","traits":"Monster. Geist. Witch. Spectral. Elite.","real_traits":"Monster. Geist. Witch. Spectral. Elite.","illustrator":"Stanislav Dikolenko","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/05178k","imagesrc":"\/bundles\/cards\/05178k.png","spoiler":1,"linked_card":{"pack_code":"wos","pack_name":"The Wages of Sin","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_wages_of_sin","encounter_name":"The Wages of Sin","id":1883,"position":178,"exceptional":false,"myriad":false,"encounter_position":26,"code":"05178l","name":"Unfinished Business","real_name":"Unfinished Business","subname":null,"bonded_to":null,"bonded_count":null,"cost":null,"text":"<p><blockquote><i>The spiteful wraith does not relent. Your words cannot reach it, but perhaps you can lay it to rest by force.<\/i><\/blockquote><\/p><p>Flip this card back to its enemy side. It makes an immediate attack. The next time it is defeated, it is \"banished\" (resolve the text below).<\/p><p><b>Forced<\/b> - If you looked at this side by resolving this Heretic's <b>parley<\/b> ability: Flip this card back to its enemy side. It makes an immediate attack. <i>(Do not resolve any other text on this card.)<\/i><\/p><p><hr><b>Do not read until this ghost is \"banished.\"<\/b><\/p><p><blockquote><i>With a final cry, the hellish spirit recoils upon itself and dissipates into thin air.<\/i><\/blockquote><\/p><p>Add this card to the victory display.<\/p>","customization_text":null,"customization_change":null,"real_text":"<blockquote><i>The spiteful wraith does not relent. Your words cannot reach it, but perhaps you can lay it to rest by force.<\/i><\/blockquote>\nFlip this card back to its enemy side. It makes an immediate attack. The next time it is defeated, it is \"banished\" (resolve the text below).\n<b>Forced<\/b> - If you looked at this side by resolving this Heretic's <b>parley<\/b> ability: Flip this card back to its enemy side. It makes an immediate attack. <i>(Do not resolve any other text on this card.)<\/i>\n<hr><b>Do not read until this ghost is \"banished.\"<\/b>\n<blockquote><i>With a final cry, the hellish spirit recoils upon itself and dissipates into thin air.<\/i><\/blockquote>\nAdd this card to the victory display.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":1,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":"","stage":null,"traits":null,"real_traits":null,"tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"I CAN'T BE DEAD... KEZIAH PROMISED... WE CANNOT DIE...","illustrator":null,"is_unique":false,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/05178l","imagesrc":null,"spoiler":1}},{"pack_code":"wos","pack_name":"The Wages of Sin","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_wages_of_sin","encounter_name":"The Wages of Sin","position":178,"exceptional":false,"myriad":false,"encounter_position":26,"code":"05178l","name":"Unfinished Business","real_name":"Unfinished Business","text":"<blockquote><i>The spiteful wraith does not relent. Your words cannot reach it, but perhaps you can lay it to rest by force.<\/i><\/blockquote>\nFlip this card back to its enemy side. It makes an immediate attack. The next time it is defeated, it is \"banished\" (resolve the text below).\n<b>Forced<\/b> - If you looked at this side by resolving this Heretic's <b>parley<\/b> ability: Flip this card back to its enemy side. It makes an immediate attack. <i>(Do not resolve any other text on this card.)<\/i>\n<hr><b>Do not read until this ghost is \"banished.\"<\/b>\n<blockquote><i>With a final cry, the hellish spirit recoils upon itself and dissipates into thin air.<\/i><\/blockquote>\nAdd this card to the victory display.","real_text":"<blockquote><i>The spiteful wraith does not relent. Your words cannot reach it, but perhaps you can lay it to rest by force.<\/i><\/blockquote>\nFlip this card back to its enemy side. It makes an immediate attack. The next time it is defeated, it is \"banished\" (resolve the text below).\n<b>Forced<\/b> - If you looked at this side by resolving this Heretic's <b>parley<\/b> ability: Flip this card back to its enemy side. It makes an immediate attack. <i>(Do not resolve any other text on this card.)<\/i>\n<hr><b>Do not read until this ghost is \"banished.\"<\/b>\n<blockquote><i>With a final cry, the hellish spirit recoils upon itself and dissipates into thin air.<\/i><\/blockquote>\nAdd this card to the victory display.","quantity":1,"health_per_investigator":false,"victory":1,"real_slot":"","flavor":"I CAN'T BE DEAD... KEZIAH PROMISED... WE CANNOT DIE...","is_unique":false,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/05178l","spoiler":1},{"pack_code":"wos","pack_name":"The Wages of Sin","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_wages_of_sin","encounter_name":"The Wages of Sin","position":179,"exceptional":false,"myriad":false,"encounter_position":27,"code":"05179","name":"Vengeful Witch","real_name":"Vengeful Witch","text":"<b>Spawn<\/b> - The Gallows or Heretics' Graves.\nAlert. Hunter.\n<b>Forced<\/b> - When Vengeful Witch is defeated: Deal its damage and horror to each investigator at its location, as direct damage\/horror.","real_text":"<b>Spawn<\/b> - The Gallows or Heretics' Graves.\nAlert. Hunter.\n<b>Forced<\/b> - When Vengeful Witch is defeated: Deal its damage and horror to each investigator at its location, as direct damage\/horror.","quantity":2,"health":3,"health_per_investigator":false,"enemy_damage":1,"enemy_horror":1,"enemy_fight":3,"enemy_evade":3,"real_slot":"","traits":"Humanoid. Witch.","real_traits":"Humanoid. Witch.","illustrator":"Apterus","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"ff76e088-1395-4e10-8a43-17de4c914049","url":"https:\/\/arkhamdb.com\/card\/05179","imagesrc":"\/bundles\/cards\/05179.png","spoiler":1},{"pack_code":"wos","pack_name":"The Wages of Sin","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_wages_of_sin","encounter_name":"The Wages of Sin","position":180,"exceptional":false,"myriad":false,"encounter_position":29,"code":"05180","name":"Malevolent Spirit","real_name":"Malevolent Spirit","text":"<b>Spawn<\/b> - Chapel Attic or Chapel Crypt.\nWhile Malevolent Spirit is at a [[Spectral]] location, it gains hunter and gets +1 damage value and +1 horror value.\n<b>Forced<\/b> - When Malevolent Spirit is defeated by damage (except from a [[Spell]] or [[Relic]]): Instead of discarding it, heal all damage from it, exhaust it, and move it to any [[Spectral]] location, if able.","real_text":"<b>Spawn<\/b> - Chapel Attic or Chapel Crypt.\nWhile Malevolent Spirit is at a [[Spectral]] location, it gains hunter and gets +1 damage value and +1 horror value.\n<b>Forced<\/b> - When Malevolent Spirit is defeated by damage (except from a [[Spell]] or [[Relic]]): Instead of discarding it, heal all damage from it, exhaust it, and move it to any [[Spectral]] location, if able.","quantity":2,"health":2,"health_per_investigator":false,"enemy_horror":1,"enemy_fight":2,"enemy_evade":4,"real_slot":"","traits":"Monster. Geist. Spectral.","real_traits":"Monster. Geist. Spectral.","illustrator":"A.M. Sartor","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"1dafb518-3669-4a12-8f27-6b0a6335227f","url":"https:\/\/arkhamdb.com\/card\/05180","imagesrc":"\/bundles\/cards\/05180.png","spoiler":1},{"pack_code":"wos","pack_name":"The Wages of Sin","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_wages_of_sin","encounter_name":"The Wages of Sin","position":181,"exceptional":false,"myriad":false,"encounter_position":31,"code":"05181","name":"Punishment","real_name":"Punishment","text":"<b>Revelation<\/b> - Put Punishment into play in your threat area.\n<b>Forced<\/b> - After an enemy at any location is defeated: Take 1 damage.\n[action]: Test [willpower] (3). If you succeed, discard Punishment. If there is an exhausted [[Witch]] enemy at your location, this test is automatically successful.","real_text":"<b>Revelation<\/b> - Put Punishment into play in your threat area.\n<b>Forced<\/b> - After an enemy at any location is defeated: Take 1 damage.\n[action]: Test [willpower] (3). If you succeed, discard Punishment. If there is an exhausted [[Witch]] enemy at your location, this test is automatically successful.","quantity":2,"health_per_investigator":false,"real_slot":"","traits":"Hex.","real_traits":"Hex.","illustrator":"Derek D. Edgell","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"051bcbce-880a-4a89-a41c-48e6dc451815","url":"https:\/\/arkhamdb.com\/card\/05181","imagesrc":"\/bundles\/cards\/05181.png","spoiler":1},{"pack_code":"wos","pack_name":"The Wages of Sin","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_wages_of_sin","encounter_name":"The Wages of Sin","position":182,"exceptional":false,"myriad":false,"encounter_position":33,"code":"05182","name":"Burdens of the Past","real_name":"Burdens of the Past","text":"<b>Revelation<\/b> - If there are no copies of Unfinished Business in your threat area, Burdens of the Past gains surge. Otherwise, trigger the forced ability of each copy of Unfinished Business in your threat area as if it were the end of the round.","real_text":"<b>Revelation<\/b> - If there are no copies of Unfinished Business in your threat area, Burdens of the Past gains surge. Otherwise, trigger the forced ability of each copy of Unfinished Business in your threat area as if it were the end of the round.","quantity":2,"health_per_investigator":false,"real_slot":"","traits":"Curse. Spectral.","real_traits":"Curse. Spectral.","illustrator":"Stephen Somers","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"6709f629-17f6-42bf-aa4a-f106840e8ae9","url":"https:\/\/arkhamdb.com\/card\/05182","imagesrc":"\/bundles\/cards\/05182.png","spoiler":1},{"pack_code":"wos","pack_name":"The Wages of Sin","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_wages_of_sin","encounter_name":"The Wages of Sin","position":183,"exceptional":false,"myriad":false,"encounter_position":35,"code":"05183","name":"Ominous Portents","real_name":"Ominous Portents","text":"Peril.\n<b>Revelation<\/b> - You must either (choose one):\n- Draw the top card of the spectral encounter deck. That card gains peril, and its effects cannot be canceled.\n- Test [willpower] (3). If you fail take 2 horror.","real_text":"Peril.\n<b>Revelation<\/b> - You must either (choose one):\n- Draw the top card of the spectral encounter deck. That card gains peril, and its effects cannot be canceled.\n- Test [willpower] (3). If you fail take 2 horror.","quantity":2,"health_per_investigator":false,"real_slot":"","traits":"Omen.","real_traits":"Omen.","illustrator":"Darek Zabrocki","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"288969bc-3df6-431e-b04d-f0d150af3be4","url":"https:\/\/arkhamdb.com\/card\/05183","imagesrc":"\/bundles\/cards\/05183.png","spoiler":1},{"pack_code":"wos","pack_name":"The Wages of Sin","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_wages_of_sin","encounter_name":"The Wages of Sin","position":184,"exceptional":false,"myriad":false,"encounter_position":37,"code":"05184","name":"Grave-Light","real_name":"Grave-Light","text":"<b>Revelation<\/b> - If Grave-Light is drawn ...\n- ...from the standard encounter deck, shuffle it into the spectral encounter deck, and it gains surge.\n- ...from the spectral encounter deck, take 2 damage and place it in the standard encounter discard pile.","real_text":"<b>Revelation<\/b> - If Grave-Light is drawn ...\n- ...from the standard encounter deck, shuffle it into the spectral encounter deck, and it gains surge.\n- ...from the spectral encounter deck, take 2 damage and place it in the standard encounter discard pile.","quantity":2,"health_per_investigator":false,"real_slot":"","traits":"Curse.","real_traits":"Curse.","illustrator":"Cristi Balanescu","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"1529b14f-ab18-4db9-841a-b0b603f1efde","url":"https:\/\/arkhamdb.com\/card\/05184","imagesrc":"\/bundles\/cards\/05184.png","spoiler":1},{"pack_code":"wos","pack_name":"The Wages of Sin","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_wages_of_sin","encounter_name":"The Wages of Sin","position":185,"exceptional":false,"myriad":false,"encounter_position":39,"code":"05185","name":"Bane of the Living","real_name":"Bane of the Living","text":"Peril.\n<b>Revelation<\/b> - You must either (choose one):\n- Choose an Unfinished Business card in play, flip it to its Heretic side, and place damage on it equal to half its health.\n- Discard cards from the top of the spectral encounter deck until a [[Geist]] enemy is discarded. Spawn that enemy engaged with you.","real_text":"Peril.\n<b>Revelation<\/b> - You must either (choose one):\n- Choose an Unfinished Business card in play, flip it to its Heretic side, and place damage on it equal to half its health.\n- Discard cards from the top of the spectral encounter deck until a [[Geist]] enemy is discarded. Spawn that enemy engaged with you.","quantity":2,"health_per_investigator":false,"real_slot":"","traits":"Curse. Spectral.","real_traits":"Curse. Spectral.","illustrator":"Patrick McEvoy","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"fe1d32d4-ba8e-49ae-b0a4-58b4a207c453","url":"https:\/\/arkhamdb.com\/card\/05185","imagesrc":"\/bundles\/cards\/05185.png","spoiler":1},{"pack_code":"icc","pack_name":"In the Clutches of Chaos","type_code":"event","type_name":"Event","faction_code":"rogue","faction_name":"Rogue","position":277,"exceptional":false,"myriad":false,"code":"05277","name":"Small Favor","real_name":"Small Favor","cost":2,"text":"Deal 1 damage to a non-[[Elite]] enemy at your location.\n[reaction] When you play Small Favor, increase its cost by 2: Change \"Deal 1 damage\" to \"Deal 2 damage.\"\n[reaction] When you play Small Favor, increase its cost by 2: Change \"at your location\" to \"at a location up to 2 connections away.\"","real_text":"Deal 1 damage to a non-[[Elite]] enemy at your location.\n[reaction] When you play Small Favor, increase its cost by 2: Change \"Deal 1 damage\" to \"Deal 2 damage.\"\n[reaction] When you play Small Favor, increase its cost by 2: Change \"at your location\" to \"at a location up to 2 connections away.\"","quantity":2,"skill_combat":2,"xp":0,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Favor. Service.","real_traits":"Favor. Service.","illustrator":"John Pacer","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"82615ef6-61e4-4517-903d-d1ba8dc924de","url":"https:\/\/arkhamdb.com\/card\/05277","imagesrc":"\/bundles\/cards\/05277.png"},{"pack_code":"icc","pack_name":"In the Clutches of Chaos","type_code":"event","type_name":"Event","faction_code":"seeker","faction_name":"Seeker","position":275,"exceptional":false,"myriad":false,"code":"05275","name":"Ghastly Revelation","real_name":"Ghastly Revelation","cost":0,"text":"Discover 3 clues at your location. Give any number of your clues to another investigator, or place any number of your clues on any location. You are defeated and suffer 1 mental trauma. This action does not provoke attacks of opportunity.","real_text":"Discover 3 clues at your location. Give any number of your clues to another investigator, or place any number of your clues on any location. You are defeated and suffer 1 mental trauma. This action does not provoke attacks of opportunity.","quantity":2,"skill_intellect":2,"xp":0,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Spirit.","real_traits":"Spirit.","illustrator":"David Auden Nash","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"ff3ca836-7e98-4377-a358-d0d34bbf9b7a","url":"https:\/\/arkhamdb.com\/card\/05275","imagesrc":"\/bundles\/cards\/05275.png"},{"pack_code":"icc","pack_name":"In the Clutches of Chaos","type_code":"asset","type_name":"Asset","faction_code":"seeker","faction_name":"Seeker","position":276,"exceptional":false,"myriad":false,"code":"05276","name":"Studious","real_name":"Studious","text":"Permanent.\nYou begin each game with 1 additional card in your opening hand.","real_text":"Permanent.\nYou begin each game with 1 additional card in your opening hand.","quantity":2,"xp":3,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Talent.","real_traits":"Talent.","flavor":"Possibly Gilman ought not to have studied so hard.\n- H. P. Lovecraft, <u>The Dreams in the Witch House<\/u>","illustrator":"Alexandre Dainche","is_unique":false,"permanent":true,"double_sided":false,"octgn_id":"181db218-da56-4d41-87e5-563fb65fb2b4","url":"https:\/\/arkhamdb.com\/card\/05276","imagesrc":"\/bundles\/cards\/05276.png","duplicated_by":["12042"]},{"pack_code":"icc","pack_name":"In the Clutches of Chaos","type_code":"asset","type_name":"Asset","faction_code":"rogue","faction_name":"Rogue","position":278,"exceptional":false,"myriad":false,"code":"05278","name":"Another Day, Another Dollar","real_name":"Another Day, Another Dollar","text":"Permanent.\nYou begin each game with 2 additional resources.","real_text":"Permanent.\nYou begin each game with 2 additional resources.","quantity":2,"xp":3,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Talent.","real_traits":"Talent.","flavor":"Never lose sight of what\u2019s really important.","illustrator":"Mark Behm","is_unique":false,"permanent":true,"double_sided":false,"octgn_id":"db60a14b-cd07-45ce-adf5-a3c2e10e689b","url":"https:\/\/arkhamdb.com\/card\/05278","imagesrc":"\/bundles\/cards\/05278.png","duplicated_by":["12056"]},{"pack_code":"icc","pack_name":"In the Clutches of Chaos","type_code":"event","type_name":"Event","faction_code":"survivor","faction_name":"Survivor","position":282,"exceptional":false,"myriad":false,"code":"05282","name":"Bait and Switch","real_name":"Bait and Switch","cost":1,"text":"Either (choose one):\n- <b>Evade.<\/b> If you succeed and the enemy is non-[[Elite]], evade the enemy and move it to a connecting location.\n- <b>Evade.<\/b> Use only on a non-[[Elite]] enemy at a connecting location. If you succeed, evade that enemy and switch locations with it.","real_text":"Either (choose one):\n- <b>Evade.<\/b> If you succeed and the enemy is non-[[Elite]], evade the enemy and move it to a connecting location.\n- <b>Evade.<\/b> Use only on a non-[[Elite]] enemy at a connecting location. If you succeed, evade that enemy and switch locations with it.","errata_date":{"date":"2021-06-28 00:00:00.000000","timezone_type":3,"timezone":"UTC"},"quantity":2,"skill_intellect":1,"skill_agility":2,"xp":3,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Trick.","real_traits":"Trick.","illustrator":"Rafa\u0142 Hrynkiewicz","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"c26d9995-fc22-4400-926f-dc49e3210432","url":"https:\/\/arkhamdb.com\/card\/05282","imagesrc":"\/bundles\/cards\/05282.png"},{"pack_code":"uad","pack_name":"Union and Disillusion","type_code":"scenario","type_name":"Scenario","faction_code":"mythos","faction_name":"Mythos","encounter_code":"union_and_disillusion","encounter_name":"Union and Disillusion","position":238,"exceptional":false,"myriad":false,"encounter_position":1,"code":"05238","name":"Union and Disillusion","real_name":"Union and Disillusion","text":"Easy \/ Standard\n[skull]: -2. If this is a skill test during a <b>circle<\/b> action, reveal another token.\n[cultist]: -3. If you have no damage on you, take 1 damage. If you have no horror on you, take 1 horror.\n[tablet]: -3. If you fail, a [[Spectral]] enemy at your location attacks you <i>(even if it is exhausted).<\/i>\n[elder_thing]: -3. If this is a skill test during a <b>circle<\/b> action and you fail, resolve each haunted ability on your location.","real_text":"Easy \/ Standard\n[skull]: -2. If this is a skill test during a <b>circle<\/b> action, reveal another token.\n[cultist]: -3. If you have no damage on you, take 1 damage. If you have no horror on you, take 1 horror.\n[tablet]: -3. If you fail, a [[Spectral]] enemy at your location attacks you <i>(even if it is exhausted).<\/i>\n[elder_thing]: -3. If this is a skill test during a <b>circle<\/b> action and you fail, resolve each haunted ability on your location.","quantity":1,"health_per_investigator":false,"real_slot":"","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Hard \/ Expert\n[skull]: -3. If this is a skill test during a <b>circle<\/b> action, reveal another token.\n[cultist]: -4. If you have no damage on you, take 1 damage. If you have no horror on you, take 1 horror.\n[tablet]: -4. If you fail, a [[Spectral]] enemy at your location attacks you <i>(even if it is exhausted).<\/i>\n[elder_thing]: -4. If this is a skill test during a <b>circle<\/b> action and you fail, resolve each haunted ability on your location.","octgn_id":"1585647b-56d3-4856-bd37-76fde6b807c7","url":"https:\/\/arkhamdb.com\/card\/05238","imagesrc":"\/bundles\/cards\/05238.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/05238b.png"},{"pack_code":"uad","pack_name":"Union and Disillusion","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"union_and_disillusion","encounter_name":"Union and Disillusion","position":239,"exceptional":false,"myriad":false,"encounter_position":2,"code":"05239","name":"THE LOVERS \u00b7 VI","real_name":"THE LOVERS \u00b7 VI","quantity":1,"doom":8,"health_per_investigator":false,"real_slot":"","stage":1,"flavor":"YOU ARE AT A CROSSROADS.\nREFLECT ON THE CHOICES YOU HAVE MADE.\nYOU SHALL BE CONFRONTED WITH A TERRIBLE DILEMMA.","illustrator":"Lenka \u0160ime\u010dkov\u00e1","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Shuffle the encounter discard pile into the encounter deck.<hr>\n<b>Check the \"Missing Persons\" section of the Campaign Log. If at least 1 character was <i>\"taken by the watcher,\"<\/i> read the following:<\/b>\n<blockquote><i>Beyond the spectral mist, an awful scream resounds through the woods. It is distant, as though heard through a pane of glass, but distinct enough for you to know it is real.<\/i><\/blockquote>\nFor each character who was <i>taken by the watcher,<\/i> place 1 resource on The Spectral Watcher, as a stolen soul (even if The Spectral Watcher is currently out of play).\nUntil the end of the scenario, The Spectral Watcher gains the following text: \"For each stolen soul on The Spectral Watcher, it gets +1 fight and +1 [per_investigator] health.\" Keep this card next to the agenda deck as a reminder, and advance to agenda 2a.","back_flavor":"The mist obscures the moon, plunging the woods into darkness. A flock of birds suddenly scatter from the treetops.","back_name":"Stolen Souls","octgn_id":"0a42e490-8234-4f13-a2ed-3275b2d82325","url":"https:\/\/arkhamdb.com\/card\/05239","imagesrc":"\/bundles\/cards\/05239.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/05239b.png"},{"pack_code":"uad","pack_name":"Union and Disillusion","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"union_and_disillusion","encounter_name":"Union and Disillusion","position":240,"exceptional":false,"myriad":false,"encounter_position":3,"code":"05240","name":"Crossroads of Fate","real_name":"Crossroads of Fate","quantity":1,"doom":10,"health_per_investigator":false,"real_slot":"","stage":2,"flavor":"As you continue through the woods, you notice the dark mist which has permeated the island is starting to drift away from the shoreline, toward the center of the island where the beacon of spectral energy still rises into the sky.","illustrator":"Lenka \u0160ime\u010dkov\u00e1","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Each surviving investigator is defeated and suffers 1 physical trauma.\n<b>(\u2192R5)<\/b>","back_flavor":"A powerful gale sweeps through the island from its center, and the spectral pillar marking the site of the Lodge's ritual suddenly bursts outward. Dozens of specters and phantasmal shapes fly across the treetops and weave through the woods. You will never forget their shrieks, like hundreds of deathcries sounding at once.\nWith a final surge of power, the stone obelisk at the center of the island shatters. Trees bend from the tremendous force that is unleashed, and you are pummeled to the ground. Everything goes black.","back_name":"A Victor Emerges","octgn_id":"c728e562-199b-4f9e-a54e-c2ff2f7f3088","url":"https:\/\/arkhamdb.com\/card\/05240","imagesrc":"\/bundles\/cards\/05240.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/05240b.png"},{"pack_code":"uad","pack_name":"Union and Disillusion","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"union_and_disillusion","encounter_name":"Union and Disillusion","position":241,"exceptional":false,"myriad":false,"encounter_position":4,"code":"05241","name":"The Unvisited Isle","real_name":"The Unvisited Isle","quantity":1,"clues":3,"health_per_investigator":false,"real_slot":"","stage":1,"flavor":"The foggy shores of the Unvisited Isle are barren and unwelcoming. Not a soul greets you as you draw closer to the island, save for the judging gaze of ghostly birds that observe you from the trees. In the distance, the pillar of spectral energy is rising into the clouds, a vortex of otherworldly mist spiraling about it.","illustrator":"Frej Agelii","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Each investigator must randomly choose 1 of the set-aside Unvisited Isle locations, put it into play in front of him or her, and immediately move to that location (cannot be canceled). <i>If the investigators sided with the coven<\/i>, the brazier at each of those locations is already lit. Place a resource token on each of those locations to signify this.\nShuffle each of the story cards beneath the scenario reference card and deal 1 at random to each investigator until all of them have been dealt. In player order, resolve each of the dealt story cards.","back_flavor":"You venture deeper and deeper into the overgrown woods, a timid voice in the back of your mind urging you to flee this place and never return. The dark mist becomes so dense you can hardly see anything. You shout for any of your companions, but there is no response - just the sway of dying tree branches in the wind and the thump of your heart pounding in your chest","back_name":"The Mist Returns","octgn_id":"b0e80ad3-fea9-4b02-a1ca-921f1da17b65","url":"https:\/\/arkhamdb.com\/card\/05241","imagesrc":"\/bundles\/cards\/05241.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/05241b.png"},{"pack_code":"uad","pack_name":"Union and Disillusion","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"union_and_disillusion","encounter_name":"Union and Disillusion","position":242,"exceptional":false,"myriad":false,"encounter_position":5,"code":"05242","name":"Fated Souls","real_name":"Fated Souls","text":"Each investigator cannot leave the location in front of him or her.","real_text":"Each investigator cannot leave the location in front of him or her.","quantity":1,"clues":2,"health_per_investigator":false,"real_slot":"","stage":2,"flavor":"The trap set by the Silver Twilight Lodge has drawn the attention of the spectral realm and its inhabitants. One way or another, those who were trapped in the mist will end up here.","illustrator":"Frej Agelii","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Spawn The Spectral Watcher at the Miskatonic River.\nShuffle each set-aside copy of Watcher's Grasp and Watcher's Gaze into the encounter deck, along with the encounter discard pile.\nReturn the location in front of each investigator to the center of the play area. (Investigators are no longer prevented from leaving their location.)\nPut the set-aside The Geist-Trap location into play. <i>If the investigators sided with the coven<\/i>, the brazier at The Geist-Trap is already lit. Place a resource token on it to signify this.","back_flavor":"Before long, the revenant arrives.\nIt rises from the depths of the Miskatonic River, unfazed by the water or the mist. Sensing fear and blood, it glides slowly toward the island with its arm outstretched. Its gaze brings dismay. Its grasp brings death.","back_name":"From the Depths","octgn_id":"6127d4b4-147e-446d-95d1-11668ff3a8c7","url":"https:\/\/arkhamdb.com\/card\/05242","imagesrc":"\/bundles\/cards\/05242.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/05242b.png"},{"pack_code":"uad","pack_name":"Union and Disillusion","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"union_and_disillusion","encounter_name":"Union and Disillusion","position":243,"exceptional":false,"myriad":false,"encounter_position":6,"code":"05243","name":"Beyond the Mist (v. I)","real_name":"Beyond the Mist (v. I)","text":"[fast] During a <b>circle<\/b> action, spend 1 clue: Reduce the difficulty of this skill test by 2.\n<b>Objective<\/b> - If each Unvisited Isle location in play is revealed and the brazier on each of them is lit, advance.","real_text":"[fast] During a <b>circle<\/b> action, spend 1 clue: Reduce the difficulty of this skill test by 2.\n<b>Objective<\/b> - If each Unvisited Isle location in play is revealed and the brazier on each of them is lit, advance.","quantity":1,"health_per_investigator":false,"real_slot":"","stage":3,"flavor":"You are close to the site of the binding ritual. You must light the braziers to find the way. Then, all that is left to do is bait the watcher to the trap and bind it there.","illustrator":"Frej Agelii","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Reveal The Geist-Trap location. Move each investigator at an Unvisited Isle location to The Geist-Trap.\nCheck Campaign Log. <i>If the witches' spell was cast<\/i>, spawn the set-aside Anette Mason at The Geist-Trap. <i>If the witches' spell was broken<\/i>, spawn 1 set-aside Coven Initiate at The Geist-Trap (2 instead if there are 3 or 4 investigators in the game).\nShuffle each remaining set-aside [[Witch]] enemy into the encounter deck, along with the encounter discard pile.","back_flavor":"After nearly an hour spent searching through the dense mist, you finally arrive at the site of the Lodge's ritual, only to find it in chaos. Members of the Silver Twilight Lodge, each wearing robes of blue and silver, are embroiled in battle with the witches. \"Complete the ritual!\" Carl Sanford commands you from across the clearing. \"It is the only way!\"\nAnette turns her attention to you, shocked and angered. \"You again! I warned you we would not show mercy if we met a second time.\" She calls to her coven: \"Sisters! We must not let them interfere this time. Do not let their circle close!\"","back_name":"Against the Witches","octgn_id":"6ebfafbe-e588-48eb-9bfc-d5f99517a92b","url":"https:\/\/arkhamdb.com\/card\/05243","imagesrc":"\/bundles\/cards\/05243.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/05243b.png"},{"pack_code":"uad","pack_name":"Union and Disillusion","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"union_and_disillusion","encounter_name":"Union and Disillusion","position":244,"exceptional":false,"myriad":false,"encounter_position":7,"code":"05244","name":"Beyond the Mist (v. II)","real_name":"Beyond the Mist (v. II)","text":"[fast] During a <b>circle<\/b> action, spend 1 clue: Reduce the difficulty of this skill test by 2.\n<b>Objective<\/b> - If each Unvisited Isle location in play is revealed and the brazier on each of them is unlit, advance.","real_text":"[fast] During a <b>circle<\/b> action, spend 1 clue: Reduce the difficulty of this skill test by 2.\n<b>Objective<\/b> - If each Unvisited Isle location in play is revealed and the brazier on each of them is unlit, advance.","quantity":1,"health_per_investigator":false,"real_slot":"","stage":3,"flavor":"You are close to the site of the binding ritual. The braziers have already been lit, enabling the trap. You will have to unlight each of them in order to break the circle.","illustrator":"Frej Agelii","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Reveal The Geist-Trap location. Move each investigator at an Unvisited Isle location to The Geist-Trap.\nRemove all [cultist] tokens from the chaos bag <i>(even if they are currently sealed on cards in play)<\/i> for the remainder of the campaign.","back_flavor":"After nearly an hour spent searching through the dense mist, you finally arrive at the site of the Lodge's ritual, only to find it in chaos. Members of the Silver Twilight Lodge, each wearing robes of blue and silver, are embroiled in battle with the witches. \"The ritual has neared completion!\" Carl Sanford yells to you from across the clearing. \"Bring the revenant here and end this!\"\nIt is now or never. Glaring at the man, you throw the unlit braziers you snuffed along the way onto the ground, breaking the delicate wards placed upon them. Immediately, the dark mist invades, and hungry shapes in the mist descend upon the unfortunate members of the Lodge. \"Traitor!\" one yells. You try to ignore their cries of agony as you proceed towards the center of the clearing.","back_name":"Loyalty is Earned","octgn_id":"efbe7666-ffae-44dd-9958-893a2ec90d4d","url":"https:\/\/arkhamdb.com\/card\/05244","imagesrc":"\/bundles\/cards\/05244.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/05244b.png"},{"pack_code":"uad","pack_name":"Union and Disillusion","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"union_and_disillusion","encounter_name":"Union and Disillusion","position":245,"exceptional":false,"myriad":false,"encounter_position":8,"code":"05245","name":"Beyond the Mist (v. III)","real_name":"Beyond the Mist (v. III)","text":"[fast] During a <b>circle<\/b> action, spend 1 clue: Reduce the difficulty of this skill test by 2.\n<b>Objective<\/b> - If each Unvisited Isle location in play is revealed and the brazier on each of them is unlit, advance.","real_text":"[fast] During a <b>circle<\/b> action, spend 1 clue: Reduce the difficulty of this skill test by 2.\n<b>Objective<\/b> - If each Unvisited Isle location in play is revealed and the brazier on each of them is unlit, advance.","quantity":1,"health_per_investigator":false,"real_slot":"","stage":3,"flavor":"You are close to the site of the binding ritual. The braziers have already been lit, enabling the trap. You will have to unlight each of them in order to break the circle.","illustrator":"Frej Agelii","is_unique":false,"permanent":false,"double_sided":true,"back_text":"\nReveal The Geist-Trap location. Move each investigator at an Unvisited Isle location to The Geist-Trap.\nSpawn 1 set-aside Lodge Neophyte enemy at The Geist-Trap (2 instead if there are 3 or 4 investigators in the game). Shuffle the remainder of the set-aside <i>Silver Twilight Lodge<\/i> encounter set into the encounter deck, along with the encounter discard pile.\nCheck Campaign Log. <i>If Josef is alive and well<\/i>, spawn the set-aside Josef Meiger enemy at The Geist-Trap. Investigators cannot <b>parley<\/b> with Josef Meiger for the remainder of the game.","back_flavor":"After nearly an hour spent searching through the dense mist, you finally arrive at the site of the Lodge's ritual, only to find it in chaos. Members of the Silver Twilight Lodge, each wearing robes of blue and silver, are embroiled in battle with the witches. \"The ritual has neared completion!\" Carl Sanford yells to you from across the clearing. \"Bring the revenant here and end this!\" Glaring at the man, you refuse. \"So, at last you show your true colors. I thought that might be the case.\" The Lodge's enforcers turn on you without hesitation.","back_name":"True Colors","octgn_id":"f0a7e46e-0754-4068-b868-a01fc790d039","url":"https:\/\/arkhamdb.com\/card\/05245","imagesrc":"\/bundles\/cards\/05245.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/05245b.png"},{"pack_code":"uad","pack_name":"Union and Disillusion","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"union_and_disillusion","encounter_name":"Union and Disillusion","position":246,"exceptional":false,"myriad":false,"encounter_position":9,"code":"05246","name":"Beyond the Mist (v. IV)","real_name":"Beyond the Mist (v. IV)","text":"[fast] During a <b>circle<\/b> action, spend 1 clue: Reduce the difficulty of this skill test by 2.\n<b>Objective<\/b> - If each Unvisited Isle location in play is revealed and the brazier on each of them is unlit, advance.","real_text":"[fast] During a <b>circle<\/b> action, spend 1 clue: Reduce the difficulty of this skill test by 2.\n<b>Objective<\/b> - If each Unvisited Isle location in play is revealed and the brazier on each of them is unlit, advance.","quantity":1,"health_per_investigator":false,"real_slot":"","stage":3,"flavor":"You are close to the site of the binding ritual. The braziers have already been lit, enabling the trap. You will have to unlight each of them in order to break the circle.","illustrator":"Frej Agelii","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Reveal The Geist-Trap location. Move each investigator at an Unvisited Isle location to The Geist-Trap.\nShuffle the set-aside <i>Silver Twilight Lodge<\/i> encounter set into the encounter deck, along with the encounter discard pile.\nCheck Campaign Log. <i>If Josef is alive and well<\/i>, spawn the set-aside Josef Meiger enemy at The Geist-Trap. Investigators cannot <b>parley<\/b> with Josef Meiger for the remainder of the game.","back_flavor":"After nearly an hour spent searching through the dense mist, you finally arrive at the site of the Lodge's ritual, only to find it in chaos. Members of the Silver Twilight Lodge, each wearing robes of blue and silver, are embroiled in battle with the witches. \"The ritual has neared completion!\" Carl Sanford yells to you from across the clearing. \"Bring the revenant here and end this!\" Glaring at the man, you refuse. He looks surprised for a moment, then growls, \"So, you are on <u>their<\/u> side after all. How disappointing.\" He turns to his inner circle and commands, \"Kill them! Do not let them interfere!\"","back_name":"Against the Lodge","octgn_id":"e6eb679c-e554-4acd-a1b2-f1982e7e07b5","url":"https:\/\/arkhamdb.com\/card\/05246","imagesrc":"\/bundles\/cards\/05246.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/05246b.png"},{"pack_code":"uad","pack_name":"Union and Disillusion","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"union_and_disillusion","encounter_name":"Union and Disillusion","position":247,"exceptional":false,"myriad":false,"encounter_position":10,"code":"05247","name":"The Binding Rite","real_name":"The Binding Rite","text":"[fast] During a <b>circle<\/b> action, spend 1 clue: Reduce the difficulty of this skill test by 2.\n<b>Objective<\/b> - If The Spectral Watcher is defeated at The Geist-Trap while the brazier there is lit, advance.","real_text":"[fast] During a <b>circle<\/b> action, spend 1 clue: Reduce the difficulty of this skill test by 2.\n<b>Objective<\/b> - If The Spectral Watcher is defeated at The Geist-Trap while the brazier there is lit, advance.","quantity":1,"health_per_investigator":false,"real_slot":"","stage":4,"flavor":"At the center of the clearing lies the spectral trap: a pillar of ghostly energy which swirls about a stone obelisk. Hundreds of phantasmal faces and a conglomeration of rotted limbs and flesh intertwine within, a revolting display of death and despair. An unlit silver brazier stands in front of the pillar, ready for you to act.","illustrator":"Frej Agelii","is_unique":false,"permanent":false,"double_sided":true,"back_text":"<b>(\u2192R1)<\/b>","back_flavor":"The watcher wails in agony as the shadow-wreath around its form is pulled away, exposing its true form. You and the members of the Lodge surround the shattered soul to prevent it from escaping.","back_name":"Disillusion","octgn_id":"06128107-071b-474e-9fa4-4b3ecb427fe8","url":"https:\/\/arkhamdb.com\/card\/05247","imagesrc":"\/bundles\/cards\/05247.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/05247b.png"},{"pack_code":"uad","pack_name":"Union and Disillusion","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"union_and_disillusion","encounter_name":"Union and Disillusion","position":248,"exceptional":false,"myriad":false,"encounter_position":11,"code":"05248","name":"The Broken Rite","real_name":"The Broken Rite","text":"[fast] During a <b>circle<\/b> action, spend 1 clue: Reduce the difficulty of this skill test by 2.\n<b>Objective<\/b> - If The Spectral Watcher is defeated at The Geist-Trap while the brazier there is unlit, advance.","real_text":"[fast] During a <b>circle<\/b> action, spend 1 clue: Reduce the difficulty of this skill test by 2.\n<b>Objective<\/b> - If The Spectral Watcher is defeated at The Geist-Trap while the brazier there is unlit, advance.","quantity":1,"health_per_investigator":false,"real_slot":"","stage":4,"flavor":"At the center of the clearing lies the spectral trap: a pillar of ghostly energy which swirls about a stone obelisk. Hundreds of phantasmal faces and a conglomeration of rotted limbs and flesh intertwine within, a revolting display of death and despair. A silver brazier stands in front of the pillar, its blue flame flickering in the wind.","illustrator":"Frej Agelii","is_unique":false,"permanent":false,"double_sided":true,"back_text":"<b>(\u2192R4)<\/b>","back_flavor":"As the blue flame of the brazier is snuffed out, the energy around the circle disperses. The shadow-wreath around the watcher's form is released, and the creature's true form surrounds the central pillar.","back_name":"Union","octgn_id":"624f440a-ecc7-47ff-9e67-8d9e33e938a0","url":"https:\/\/arkhamdb.com\/card\/05248","imagesrc":"\/bundles\/cards\/05248.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/05248b.png"},{"pack_code":"uad","pack_name":"Union and Disillusion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"union_and_disillusion","encounter_name":"Union and Disillusion","position":249,"exceptional":false,"myriad":false,"encounter_position":12,"code":"05249","name":"Miskatonic River","real_name":"Miskatonic River","text":"[action]: <b>Resign.<\/b> You take your rowboat back to the shore of the Miskatonic River, leaving the mysterious island behind.","real_text":"[action]: <b>Resign.<\/b> You take your rowboat back to the shore of the Miskatonic River, leaving the mysterious island behind.","quantity":1,"shroud":5,"clues":0,"health_per_investigator":false,"real_slot":"","traits":"River.","real_traits":"River.","flavor":"Despite the urgency of your task, you find yourself rowing quietly, as though trying to avoid disturbing the river.","illustrator":"Dual Brush Studios","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"Your boat sways gently along the current of the rippling water. The river is deep and dark, and you find yourself suddenly wondering how many bodies might lie forgotten along the riverbed, never to be seen again.","octgn_id":"8c5e3281-80a0-41f0-9d38-7f988383ad80","url":"https:\/\/arkhamdb.com\/card\/05249","imagesrc":"\/bundles\/cards\/05249.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/05249b.png"},{"pack_code":"uad","pack_name":"Union and Disillusion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"union_and_disillusion","encounter_name":"Union and Disillusion","position":250,"exceptional":false,"myriad":false,"encounter_position":13,"code":"05250","name":"Forbidding Shore","real_name":"Forbidding Shore","text":"[action]: <b>Circle.<\/b> Test [willpower] or [intellect] (3) to find the brazier by the wooded trail. If you succeed, you may light or unlight the brazier.\n<b>Haunted<\/b> - You must either lose 1 action or lose 2 resources.","real_text":"[action]: <b>Circle.<\/b> Test [willpower] or [intellect] (3) to find the brazier by the wooded trail. If you succeed, you may light or unlight the brazier.\n<b>Haunted<\/b> - You must either lose 1 action or lose 2 resources.","quantity":1,"shroud":3,"clues":1,"health_per_investigator":false,"real_slot":"","traits":"Woods.","real_traits":"Woods.","illustrator":"Frej Agelii","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"As you land on the shore of the island, a flock of birds chatter from the treetops, admonishing you for your trespass. You intrude nonetheless, ignoring the many warnings and indicators that you should turn away.","octgn_id":"301ef491-7012-41b0-8c48-d8747541cb4a","url":"https:\/\/arkhamdb.com\/card\/05250","imagesrc":"\/bundles\/cards\/05250.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/05250b.png"},{"pack_code":"uad","pack_name":"Union and Disillusion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"union_and_disillusion","encounter_name":"Union and Disillusion","position":251,"exceptional":false,"myriad":false,"encounter_position":14,"code":"05251","name":"Unvisited Isle","real_name":"Unvisited Isle","subname":"Standing Stones","text":"[action]: <b>Circle.<\/b> Test [willpower]+[intellect] (10) to examine the brazier in front of the standing stone. If you succeed, you may light or unlight the brazier.\n<b>Haunted<\/b> - Until the end of the round, increase the difficulty of each skill test during a <b>circle<\/b> action by 2.","real_text":"[action]: <b>Circle.<\/b> Test [willpower]+[intellect] (10) to examine the brazier in front of the standing stone. If you succeed, you may light or unlight the brazier.\n<b>Haunted<\/b> - Until the end of the round, increase the difficulty of each skill test during a <b>circle<\/b> action by 2.","quantity":1,"shroud":3,"clues":2,"health_per_investigator":false,"victory":1,"real_slot":"","traits":"Woods.","real_traits":"Woods.","illustrator":"Frej Agelii","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Spectral mist blocks the way. Check Campaign Log.\n- <i>If the investigators sided with the Lodge<\/i>, you cannot enter this location unless the brazier at the Forbidding Shore is lit.\n- <i>If the investigators sided with the coven<\/i>, you cannot enter this location unless the brazier at the Forbidding Shore is unlit.","octgn_id":"d4c52940-3935-4434-b9ef-42085bb8972b","url":"https:\/\/arkhamdb.com\/card\/05251","imagesrc":"\/bundles\/cards\/05251.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/05251b.png"},{"pack_code":"uad","pack_name":"Union and Disillusion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"union_and_disillusion","encounter_name":"Union and Disillusion","position":252,"exceptional":false,"myriad":false,"encounter_position":15,"code":"05252","name":"Unvisited Isle","real_name":"Unvisited Isle","subname":"Misty Clearing","text":"[action]: <b>Circle.<\/b> Test [willpower]+[agility] (11) to traverse the mist surrounding the brazier. If you succeed, you may light or unlight the brazier.\n<b>Haunted<\/b> - You must either place 1 doom on this location, or take 1 damage and 1 horror.","real_text":"[action]: <b>Circle.<\/b> Test [willpower]+[agility] (11) to traverse the mist surrounding the brazier. If you succeed, you may light or unlight the brazier.\n<b>Haunted<\/b> - You must either place 1 doom on this location, or take 1 damage and 1 horror.","quantity":1,"shroud":1,"clues":2,"health_per_investigator":false,"victory":1,"real_slot":"","traits":"Woods.","real_traits":"Woods.","illustrator":"Diana Martinez","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Spectral mist blocks the way. Check Campaign Log.\n- <i>If the investigators sided with the Lodge<\/i>, you cannot enter this location unless the brazier at the Forbidding Shore is lit.\n- <i>If the investigators sided with the coven<\/i>, you cannot enter this location unless the brazier at the Forbidding Shore is unlit.","octgn_id":"d5f6facc-cbb7-4043-9bc9-206a894d9570","url":"https:\/\/arkhamdb.com\/card\/05252","imagesrc":"\/bundles\/cards\/05252.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/05252b.png"},{"pack_code":"uad","pack_name":"Union and Disillusion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"union_and_disillusion","encounter_name":"Union and Disillusion","position":253,"exceptional":false,"myriad":false,"encounter_position":16,"code":"05253","name":"Unvisited Isle","real_name":"Unvisited Isle","subname":"Forsaken Woods","text":"[action]: <b>Circle.<\/b> Test [willpower]+[combat] (11) to clear a path through the woods. If you succeed, you may light or unlight the brazier.\n<b>Haunted<\/b> - You must either search the encounter deck and discard pile for a Whippoorwill and spawn it at this location, or the nearest Whippoorwill attacks you.","real_text":"[action]: <b>Circle.<\/b> Test [willpower]+[combat] (11) to clear a path through the woods. If you succeed, you may light or unlight the brazier.\n<b>Haunted<\/b> - You must either search the encounter deck and discard pile for a Whippoorwill and spawn it at this location, or the nearest Whippoorwill attacks you.","quantity":1,"shroud":2,"clues":2,"health_per_investigator":false,"victory":1,"real_slot":"","traits":"Woods.","real_traits":"Woods.","illustrator":"Nele Diel","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Spectral mist blocks the way. Check Campaign Log.\n- <i>If the investigators sided with the Lodge<\/i>, you cannot enter this location unless the brazier at the Forbidding Shore is lit.\n- <i>If the investigators sided with the coven<\/i>, you cannot enter this location unless the brazier at the Forbidding Shore is unlit.","octgn_id":"9863cb4c-7c67-4840-8136-7361dd98069e","url":"https:\/\/arkhamdb.com\/card\/05253","imagesrc":"\/bundles\/cards\/05253.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/05253b.png"},{"pack_code":"uad","pack_name":"Union and Disillusion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"union_and_disillusion","encounter_name":"Union and Disillusion","position":254,"exceptional":false,"myriad":false,"encounter_position":17,"code":"05254","name":"Unvisited Isle","real_name":"Unvisited Isle","subname":"Moss-Covered Steps","text":"[action]: <b>Circle.<\/b> Test [combat]+[agility] (10) to explore the mossy steps. If you succeed, you may light or unlight the brazier at the top.\n<b>Haunted<\/b> - Your next move action this round costs 1 additional action.","real_text":"[action]: <b>Circle.<\/b> Test [combat]+[agility] (10) to explore the mossy steps. If you succeed, you may light or unlight the brazier at the top.\n<b>Haunted<\/b> - Your next move action this round costs 1 additional action.","quantity":1,"shroud":4,"clues":2,"health_per_investigator":false,"victory":1,"real_slot":"","traits":"Woods.","real_traits":"Woods.","illustrator":"Frej Agelii","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Spectral mist blocks the way. Check Campaign Log.\n- <i>If the investigators sided with the Lodge<\/i>, you cannot enter this location unless the brazier at the Forbidding Shore is lit.\n- <i>If the investigators sided with the coven<\/i>, you cannot enter this location unless the brazier at the Forbidding Shore is unlit.","octgn_id":"5811057e-efb5-49c1-9219-8c4175f747ef","url":"https:\/\/arkhamdb.com\/card\/05254","imagesrc":"\/bundles\/cards\/05254.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/05254b.png"},{"pack_code":"uad","pack_name":"Union and Disillusion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"union_and_disillusion","encounter_name":"Union and Disillusion","position":255,"exceptional":false,"myriad":false,"encounter_position":18,"code":"05255","name":"Unvisited Isle","real_name":"Unvisited Isle","subname":"Haunted Spring","text":"[action]: <b>Circle.<\/b> Test [intellect]+[agility] (9) to reach the brazier in the center of the spring. If you succeed, you may light or unlight the brazier.\n<b>Haunted<\/b> - You must either discard an asset you control, or take 1 damage.","real_text":"[action]: <b>Circle.<\/b> Test [intellect]+[agility] (9) to reach the brazier in the center of the spring. If you succeed, you may light or unlight the brazier.\n<b>Haunted<\/b> - You must either discard an asset you control, or take 1 damage.","quantity":1,"shroud":2,"clues":2,"health_per_investigator":false,"victory":1,"real_slot":"","traits":"Woods.","real_traits":"Woods.","illustrator":"Dual Brush Studios","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Spectral mist blocks the way. Check Campaign Log.\n- <i>If the investigators sided with the Lodge<\/i>, you cannot enter this location unless the brazier at the Forbidding Shore is lit.\n- <i>If the investigators sided with the coven<\/i>, you cannot enter this location unless the brazier at the Forbidding Shore is unlit.","octgn_id":"0d528e4a-be44-4fb3-b1ac-a85b0c78be19","url":"https:\/\/arkhamdb.com\/card\/05255","imagesrc":"\/bundles\/cards\/05255.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/05255b.png"},{"pack_code":"uad","pack_name":"Union and Disillusion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"union_and_disillusion","encounter_name":"Union and Disillusion","position":256,"exceptional":false,"myriad":false,"encounter_position":19,"code":"05256","name":"Unvisited Isle","real_name":"Unvisited Isle","subname":"Decayed Willow","text":"[action]: <b>Circle.<\/b> Test [intellect]+[combat] (9) to find the brazier inside the decaying tree. If you succeed, you may light or unlight the brazier.\n<b>Haunted<\/b> - Choose and discard 1 card from your hand.","real_text":"[action]: <b>Circle.<\/b> Test [intellect]+[combat] (9) to find the brazier inside the decaying tree. If you succeed, you may light or unlight the brazier.\n<b>Haunted<\/b> - Choose and discard 1 card from your hand.","quantity":1,"shroud":4,"clues":2,"health_per_investigator":false,"victory":1,"real_slot":"","traits":"Woods.","real_traits":"Woods.","illustrator":"Nele Diel","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Spectral mist blocks the way. Check Campaign Log.\n- <i>If the investigators sided with the Lodge<\/i>, you cannot enter this location unless the brazier at the Forbidding Shore is lit.\n- <i>If the investigators sided with the coven<\/i>, you cannot enter this location unless the brazier at the Forbidding Shore is unlit.","octgn_id":"366502f7-2985-49ad-a6a2-495afb3a390b","url":"https:\/\/arkhamdb.com\/card\/05256","imagesrc":"\/bundles\/cards\/05256.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/05256b.png"},{"pack_code":"uad","pack_name":"Union and Disillusion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"union_and_disillusion","encounter_name":"Union and Disillusion","position":257,"exceptional":false,"myriad":false,"encounter_position":20,"code":"05257","name":"The Geist-Trap","real_name":"The Geist-Trap","text":"While The Spectral Watcher is at The Geist-Trap, it gains retaliate.\n[action]: <b>Circle.<\/b> Test [willpower]+[intellect]+[combat]+[agility] (20) to complete the ritual, or to disrupt it. If you succeed, you may either light or unlight the brazier here.\n<b>Haunted<\/b> - Take 1 damage and 1 horror.","real_text":"While The Spectral Watcher is at The Geist-Trap, it gains retaliate.\n[action]: <b>Circle.<\/b> Test [willpower]+[intellect]+[combat]+[agility] (20) to complete the ritual, or to disrupt it. If you succeed, you may either light or unlight the brazier here.\n<b>Haunted<\/b> - Take 1 damage and 1 horror.","quantity":1,"shroud":4,"clues":1,"health_per_investigator":false,"victory":1,"real_slot":"","traits":"Woods. Spectral.","real_traits":"Woods. Spectral.","illustrator":"Frej Agelii","is_unique":false,"permanent":false,"double_sided":true,"back_text":"The path leading to the site of the ritual is hidden by the spectral mist. You cannot enter The Geist-Trap.","back_flavor":"Above the treetops, the pillar of ghostly mist rises, covering the sky with spectral faces and desperate, clawing hands. You are getting close now\u2026","octgn_id":"2cf802b6-d0e0-4bb1-965a-2b61ef455515","url":"https:\/\/arkhamdb.com\/card\/05257","imagesrc":"\/bundles\/cards\/05257.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/05257b.png"},{"pack_code":"uad","pack_name":"Union and Disillusion","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"union_and_disillusion","encounter_name":"Union and Disillusion","position":258,"exceptional":false,"myriad":false,"encounter_position":21,"code":"05258","name":"Gavriella Mizrah","real_name":"Gavriella Mizrah","subname":"Not Going Down That Easily","cost":2,"text":"You get +1 [combat].\n[reaction] After an enemy attacks you, even if that attack was canceled, exhaust Gavriella Mizrah: Discover 1 clue at your location.","real_text":"You get +1 [combat].\n[reaction] After an enemy attacks you, even if that attack was canceled, exhaust Gavriella Mizrah: Discover 1 clue at your location.","quantity":1,"skill_combat":1,"skill_wild":1,"health":4,"health_per_investigator":false,"sanity":1,"deck_limit":1,"slot":"Ally","real_slot":"Ally","traits":"Ally. Veteran.","real_traits":"Ally. Veteran.","illustrator":"Ilich Henriquez","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"c734e8ac-f666-4427-8bb8-59442a47ad50","url":"https:\/\/arkhamdb.com\/card\/05258","imagesrc":"\/bundles\/cards\/05258.png","spoiler":1},{"pack_code":"uad","pack_name":"Union and Disillusion","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"union_and_disillusion","encounter_name":"Union and Disillusion","position":259,"exceptional":false,"myriad":false,"encounter_position":22,"code":"05259","name":"Jerome Davids","real_name":"Jerome Davids","subname":"In Way Over His Head","cost":2,"text":"You get +1 [intellect].\n[reaction] When an investigator at your location draws a treachery from the encounter deck, exhaust Jerome Davids and discard cards from your hand with a total of at least 2 [intellect] icons: Cancel that card's revelation effect.","real_text":"You get +1 [intellect].\n[reaction] When an investigator at your location draws a treachery from the encounter deck, exhaust Jerome Davids and discard cards from your hand with a total of at least 2 [intellect] icons: Cancel that card's revelation effect.","quantity":1,"skill_intellect":1,"skill_wild":1,"health":1,"health_per_investigator":false,"sanity":4,"deck_limit":1,"slot":"Ally","real_slot":"Ally","traits":"Ally. Assistant.","real_traits":"Ally. Assistant.","illustrator":"Tiziano Baracchi","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"5303ae39-304b-40d4-a513-a669bcec20aa","url":"https:\/\/arkhamdb.com\/card\/05259","imagesrc":"\/bundles\/cards\/05259.png","spoiler":1},{"pack_code":"uad","pack_name":"Union and Disillusion","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"union_and_disillusion","encounter_name":"Union and Disillusion","position":260,"exceptional":false,"myriad":false,"encounter_position":23,"code":"05260","name":"Penny White","real_name":"Penny White","subname":"The Nightmare is Over","cost":2,"text":"You get +1 [willpower].\n[reaction] After you succeed at a skill test during a revelation effect, exhaust Penny White: Discover 1 clue at your location.","real_text":"You get +1 [willpower].\n[reaction] After you succeed at a skill test during a revelation effect, exhaust Penny White: Discover 1 clue at your location.","quantity":1,"skill_willpower":1,"skill_wild":1,"health":3,"health_per_investigator":false,"sanity":2,"deck_limit":1,"slot":"Ally","real_slot":"Ally","traits":"Ally. Assistant.","real_traits":"Ally. Assistant.","illustrator":"Owen William Weber","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"7acf3471-3b4d-4ee4-baba-0b51229a1f13","url":"https:\/\/arkhamdb.com\/card\/05260","imagesrc":"\/bundles\/cards\/05260.png","spoiler":1},{"pack_code":"uad","pack_name":"Union and Disillusion","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"union_and_disillusion","encounter_name":"Union and Disillusion","position":261,"exceptional":false,"myriad":false,"encounter_position":24,"code":"05261","name":"Valentino Rivas","real_name":"Valentino Rivas","subname":"Took You Long Enough","cost":2,"text":"You get +1 [agility].\n[fast] During a skill test you are performing, spend 2 resources and exhaust Valentino Rivas: Reduce the difficulty of this test by 1.","real_text":"You get +1 [agility].\n[fast] During a skill test you are performing, spend 2 resources and exhaust Valentino Rivas: Reduce the difficulty of this test by 1.","quantity":1,"skill_agility":1,"skill_wild":1,"health":2,"health_per_investigator":false,"sanity":3,"deck_limit":1,"slot":"Ally","real_slot":"Ally","traits":"Ally. Socialite.","real_traits":"Ally. Socialite.","illustrator":"Tiziano Baracchi","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"b065e1a1-9612-45e3-a4e8-65105751b892","url":"https:\/\/arkhamdb.com\/card\/05261","imagesrc":"\/bundles\/cards\/05261.png","spoiler":1},{"pack_code":"uad","pack_name":"Union and Disillusion","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"union_and_disillusion","encounter_name":"Union and Disillusion","linked_to_code":"05262b","linked_to_name":"Gavriella Mizrah","position":262,"exceptional":false,"myriad":false,"encounter_position":25,"code":"05262","name":"Gavriella's Fate","real_name":"Gavriella's Fate","text":"<b>Check the \"Missing Persons\" section of the Campaign Log. <i>If Gavriella disappeared into the mist<\/i> and <i>you are on Gavriella's trail:<\/i><\/b>\n<blockquote><i>Gavriella stumbles out of the mist, her eyes bloodshot and her voice strained. \"Where am I?\u2026 Who are you?\"<\/i><\/blockquote>\nTake control of the set-aside Gavriella Mizrah story asset. For the remainder of this scenario, she does not take up an ally slot. Next to Gavriella Mizrah's profile, record <i>Gavriella is alive<\/i>.<hr><b><i>If Gavriella was claimed by specters:<\/i><\/b>\nFlip this card to its enemy side and spawn it at your location. <i>If you are on Gavriella's trail<\/i>, it spawns exhausted and unengaged. Otherwise, it spawns engaged with you.<hr><b>Otherwise:<\/b>\n<blockquote><i>You find Gavriella's weapon lying in the grass, decayed and broken. No other sign of her can be seen.<\/i><\/blockquote>","real_text":"<b>Check the \"Missing Persons\" section of the Campaign Log. <i>If Gavriella disappeared into the mist<\/i> and <i>you are on Gavriella's trail:<\/i><\/b>\n<blockquote><i>Gavriella stumbles out of the mist, her eyes bloodshot and her voice strained. \"Where am I?\u2026 Who are you?\"<\/i><\/blockquote>\nTake control of the set-aside Gavriella Mizrah story asset. For the remainder of this scenario, she does not take up an ally slot. Next to Gavriella Mizrah's profile, record <i>Gavriella is alive<\/i>.<hr><b><i>If Gavriella was claimed by specters:<\/i><\/b>\nFlip this card to its enemy side and spawn it at your location. <i>If you are on Gavriella's trail<\/i>, it spawns exhausted and unengaged. Otherwise, it spawns engaged with you.<hr><b>Otherwise:<\/b>\n<blockquote><i>You find Gavriella's weapon lying in the grass, decayed and broken. No other sign of her can be seen.<\/i><\/blockquote>","quantity":1,"health_per_investigator":false,"real_slot":"","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"e89cab8c-6f2f-40b2-aec4-ac7bd1462c6c","url":"https:\/\/arkhamdb.com\/card\/05262","imagesrc":"\/bundles\/cards\/05262.png","spoiler":1,"linked_card":{"pack_code":"uad","pack_name":"Union and Disillusion","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"union_and_disillusion","encounter_name":"Union and Disillusion","id":1921,"position":262,"exceptional":false,"myriad":false,"encounter_position":25,"code":"05262b","name":"Gavriella Mizrah","real_name":"Gavriella Mizrah","subname":"You're Next","bonded_to":null,"bonded_count":null,"cost":null,"text":"<p>Alert. Hunter.<\/p><p><b>Forced<\/b> - After you successfully attack Gavriella Mizrah, if she is ready: Take 1 horror.<\/p>","customization_text":null,"customization_change":null,"real_text":"Alert. Hunter.\n<b>Forced<\/b> - After you successfully attack Gavriella Mizrah, if she is ready: Take 1 horror.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":4,"health_per_investigator":false,"sanity":null,"enemy_damage":2,"enemy_horror":null,"enemy_fight":5,"enemy_evade":2,"victory":0,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":"","stage":null,"traits":"Humanoid. Geist. Spectral. Elite.","real_traits":"Humanoid. Geist. Spectral. Elite.","tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"","illustrator":"Ilich Henriquez","is_unique":true,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/05262b","imagesrc":"\/bundles\/cards\/05262b.png","spoiler":1}},{"pack_code":"uad","pack_name":"Union and Disillusion","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"union_and_disillusion","encounter_name":"Union and Disillusion","position":262,"exceptional":false,"myriad":false,"encounter_position":25,"code":"05262b","name":"Gavriella Mizrah","real_name":"Gavriella Mizrah","subname":"You're Next","text":"Alert. Hunter.\n<b>Forced<\/b> - After you successfully attack Gavriella Mizrah, if she is ready: Take 1 horror.","real_text":"Alert. Hunter.\n<b>Forced<\/b> - After you successfully attack Gavriella Mizrah, if she is ready: Take 1 horror.","quantity":1,"health":4,"health_per_investigator":false,"enemy_damage":2,"enemy_fight":5,"enemy_evade":2,"victory":0,"real_slot":"","traits":"Humanoid. Geist. Spectral. Elite.","real_traits":"Humanoid. Geist. Spectral. Elite.","illustrator":"Ilich Henriquez","is_unique":true,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/05262b","imagesrc":"\/bundles\/cards\/05262b.png","spoiler":1},{"pack_code":"uad","pack_name":"Union and Disillusion","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"union_and_disillusion","encounter_name":"Union and Disillusion","linked_to_code":"05263b","linked_to_name":"Jerome Davids","position":263,"exceptional":false,"myriad":false,"encounter_position":26,"code":"05263","name":"Jerome's Fate","real_name":"Jerome's Fate","text":"<b>Check the \"Missing Persons\" section of the Campaign Log. <i>If Jerome disappeared into the mist<\/i> and <i>you are on Jerome's trail:<\/i><\/b>\n<blockquote><i>Jerome crawls out of the mist, and you help him to his feet. \"Oh god\u2026 the mist\u2026\" he whispers. \"It's all connected\u2026 It's all connected\u2026\"<\/i><\/blockquote>\nTake control of the set-aside Jerome Davids story asset. For the remainder of this scenario, he does not take up an ally slot. Next to Jerome Davids's profile, record <i>Jerome is alive<\/i>.<hr><b><i>If Jerome was claimed by specters:<\/i><\/b>\nFlip this card to its enemy side and spawn it at your location. <i>If you are on Jerome's trail<\/i>, it spawns exhausted and unengaged. Otherwise, it spawns engaged with you.<hr><b>Otherwise:<\/b>\n<blockquote><i>You find a scrap of paper from Jerome's pocket notebook on the ground. It simply reads: \"HELP\"<\/i><\/blockquote>","real_text":"<b>Check the \"Missing Persons\" section of the Campaign Log. <i>If Jerome disappeared into the mist<\/i> and <i>you are on Jerome's trail:<\/i><\/b>\n<blockquote><i>Jerome crawls out of the mist, and you help him to his feet. \"Oh god\u2026 the mist\u2026\" he whispers. \"It's all connected\u2026 It's all connected\u2026\"<\/i><\/blockquote>\nTake control of the set-aside Jerome Davids story asset. For the remainder of this scenario, he does not take up an ally slot. Next to Jerome Davids's profile, record <i>Jerome is alive<\/i>.<hr><b><i>If Jerome was claimed by specters:<\/i><\/b>\nFlip this card to its enemy side and spawn it at your location. <i>If you are on Jerome's trail<\/i>, it spawns exhausted and unengaged. Otherwise, it spawns engaged with you.<hr><b>Otherwise:<\/b>\n<blockquote><i>You find a scrap of paper from Jerome's pocket notebook on the ground. It simply reads: \"HELP\"<\/i><\/blockquote>","quantity":1,"health_per_investigator":false,"real_slot":"","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"caf24cd0-edec-48b7-b767-ef6f1af97b99","url":"https:\/\/arkhamdb.com\/card\/05263","imagesrc":"\/bundles\/cards\/05263.png","spoiler":1,"linked_card":{"pack_code":"uad","pack_name":"Union and Disillusion","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"union_and_disillusion","encounter_name":"Union and Disillusion","id":1923,"position":263,"exceptional":false,"myriad":false,"encounter_position":26,"code":"05263b","name":"Jerome Davids","real_name":"Jerome Davids","subname":"Starved for Answers","bonded_to":null,"bonded_count":null,"cost":null,"text":"<p>Hunter.<\/p><p><b>Forced<\/b> - After Jerome Davids engages you: Choose and discard 2 cards from your hand.<\/p>","customization_text":null,"customization_change":null,"real_text":"Hunter.\n<b>Forced<\/b> - After Jerome Davids engages you: Choose and discard 2 cards from your hand.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":4,"health_per_investigator":false,"sanity":null,"enemy_damage":1,"enemy_horror":null,"enemy_fight":4,"enemy_evade":4,"victory":0,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":"","stage":null,"traits":"Humanoid. Geist. Spectral. Elite.","real_traits":"Humanoid. Geist. Spectral. Elite.","tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"","illustrator":"Robert Laskey","is_unique":true,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/05263b","imagesrc":"\/bundles\/cards\/05263b.png","spoiler":1}},{"pack_code":"uad","pack_name":"Union and Disillusion","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"union_and_disillusion","encounter_name":"Union and Disillusion","position":263,"exceptional":false,"myriad":false,"encounter_position":26,"code":"05263b","name":"Jerome Davids","real_name":"Jerome Davids","subname":"Starved for Answers","text":"Hunter.\n<b>Forced<\/b> - After Jerome Davids engages you: Choose and discard 2 cards from your hand.","real_text":"Hunter.\n<b>Forced<\/b> - After Jerome Davids engages you: Choose and discard 2 cards from your hand.","quantity":1,"health":4,"health_per_investigator":false,"enemy_damage":1,"enemy_fight":4,"enemy_evade":4,"victory":0,"real_slot":"","traits":"Humanoid. Geist. Spectral. Elite.","real_traits":"Humanoid. Geist. Spectral. Elite.","illustrator":"Robert Laskey","is_unique":true,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/05263b","imagesrc":"\/bundles\/cards\/05263b.png","spoiler":1},{"pack_code":"uad","pack_name":"Union and Disillusion","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"union_and_disillusion","encounter_name":"Union and Disillusion","linked_to_code":"05264b","linked_to_name":"Penny White","position":264,"exceptional":false,"myriad":false,"encounter_position":27,"code":"05264","name":"Penny's Fate","real_name":"Penny's Fate","text":"<b>Check the \"Missing Persons\" section of the Campaign Log. <i>If Penny disappeared into the mist<\/i> and <i>you are on Penny's trail:<\/i><\/b>\n<blockquote><i>Penny nearly runs directly into you. Her whole body shakes with panic as you hold her safe. \"A-are you alive?\" she cries. \"Is this nightmare finally over?\"<\/i><\/blockquote>\nTake control of the set-aside Penny White story asset. For the remainder of this scenario, she does not take up an ally slot. Next to Penny White's profile, record <i>Penny is alive<\/i>.<hr><b><i>If Penny was claimed by specters:<\/i><\/b>\nFlip this card to its enemy side and spawn it at your location. <i>If you are on Penny's trail<\/i>, it spawns exhausted and unengaged. Otherwise, it spawns engaged with you.<hr><b>Otherwise:<\/b>\n<blockquote><i>You find Penny's apron lying on the ground, covered in blood. There is no other sign of her.<\/i><\/blockquote>","real_text":"<b>Check the \"Missing Persons\" section of the Campaign Log. <i>If Penny disappeared into the mist<\/i> and <i>you are on Penny's trail:<\/i><\/b>\n<blockquote><i>Penny nearly runs directly into you. Her whole body shakes with panic as you hold her safe. \"A-are you alive?\" she cries. \"Is this nightmare finally over?\"<\/i><\/blockquote>\nTake control of the set-aside Penny White story asset. For the remainder of this scenario, she does not take up an ally slot. Next to Penny White's profile, record <i>Penny is alive<\/i>.<hr><b><i>If Penny was claimed by specters:<\/i><\/b>\nFlip this card to its enemy side and spawn it at your location. <i>If you are on Penny's trail<\/i>, it spawns exhausted and unengaged. Otherwise, it spawns engaged with you.<hr><b>Otherwise:<\/b>\n<blockquote><i>You find Penny's apron lying on the ground, covered in blood. There is no other sign of her.<\/i><\/blockquote>","quantity":1,"health_per_investigator":false,"real_slot":"","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"70d9976e-4cdd-4d39-a298-482d315be13f","url":"https:\/\/arkhamdb.com\/card\/05264","imagesrc":"\/bundles\/cards\/05264.png","spoiler":1,"linked_card":{"pack_code":"uad","pack_name":"Union and Disillusion","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"union_and_disillusion","encounter_name":"Union and Disillusion","id":1925,"position":264,"exceptional":false,"myriad":false,"encounter_position":27,"code":"05264b","name":"Penny White","real_name":"Penny White","subname":"Tragic Loss","bonded_to":null,"bonded_count":null,"cost":null,"text":"<p>Hunter.<\/p><p><b>Forced<\/b> - After you successfully evade Penny White: Take 1 damage.<\/p>","customization_text":null,"customization_change":null,"real_text":"Hunter.\n<b>Forced<\/b> - After you successfully evade Penny White: Take 1 damage.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":5,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":4,"enemy_evade":3,"victory":0,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":"","stage":null,"traits":"Humanoid. Geist. Spectral. Elite.","real_traits":"Humanoid. Geist. Spectral. Elite.","tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"","illustrator":"Owen William Weber","is_unique":true,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/05264b","imagesrc":"\/bundles\/cards\/05264b.png","spoiler":1}},{"pack_code":"uad","pack_name":"Union and Disillusion","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"union_and_disillusion","encounter_name":"Union and Disillusion","position":264,"exceptional":false,"myriad":false,"encounter_position":27,"code":"05264b","name":"Penny White","real_name":"Penny White","subname":"Tragic Loss","text":"Hunter.\n<b>Forced<\/b> - After you successfully evade Penny White: Take 1 damage.","real_text":"Hunter.\n<b>Forced<\/b> - After you successfully evade Penny White: Take 1 damage.","quantity":1,"health":5,"health_per_investigator":false,"enemy_fight":4,"enemy_evade":3,"victory":0,"real_slot":"","traits":"Humanoid. Geist. Spectral. Elite.","real_traits":"Humanoid. Geist. Spectral. Elite.","illustrator":"Owen William Weber","is_unique":true,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/05264b","imagesrc":"\/bundles\/cards\/05264b.png","spoiler":1},{"pack_code":"uad","pack_name":"Union and Disillusion","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"union_and_disillusion","encounter_name":"Union and Disillusion","linked_to_code":"05265b","linked_to_name":"Valentino Rivas","position":265,"exceptional":false,"myriad":false,"encounter_position":28,"code":"05265","name":"Valentino's Fate","real_name":"Valentino's Fate","text":"<b>Check the \"Missing Persons\" section of the Campaign Log. <i>If Valentino disappeared into the mist<\/i> and <i>you are on Valentino's trail:<\/i><\/b>\n<blockquote><i>Valentino limps out of the mist, leaning on a nearby tree. He chuckles morbidly as he spots you. \"Cavalry's finally here, eh?\"<\/i><\/blockquote>\nTake control of the set-aside Valentino Rivas story asset. For the remainder of this scenario, he does not take up an ally slot. Next to Valentino Rivas's profile, record <i>Valentino is alive<\/i>.<hr><b><i>If Valentino was claimed by specters:<\/i><\/b>\nFlip this card to its enemy side and spawn it at your location. <i>If you are on Valentino's trail<\/i>, it spawns exhausted and unengaged. Otherwise, it spawns engaged with you.<hr><b>Otherwise:<\/b>\n<blockquote><i>Valentino's cane lies in the mud, cracked nearly in half. Its handle is stained with old blood.<\/i><\/blockquote>","real_text":"<b>Check the \"Missing Persons\" section of the Campaign Log. <i>If Valentino disappeared into the mist<\/i> and <i>you are on Valentino's trail:<\/i><\/b>\n<blockquote><i>Valentino limps out of the mist, leaning on a nearby tree. He chuckles morbidly as he spots you. \"Cavalry's finally here, eh?\"<\/i><\/blockquote>\nTake control of the set-aside Valentino Rivas story asset. For the remainder of this scenario, he does not take up an ally slot. Next to Valentino Rivas's profile, record <i>Valentino is alive<\/i>.<hr><b><i>If Valentino was claimed by specters:<\/i><\/b>\nFlip this card to its enemy side and spawn it at your location. <i>If you are on Valentino's trail<\/i>, it spawns exhausted and unengaged. Otherwise, it spawns engaged with you.<hr><b>Otherwise:<\/b>\n<blockquote><i>Valentino's cane lies in the mud, cracked nearly in half. Its handle is stained with old blood.<\/i><\/blockquote>","quantity":1,"health_per_investigator":false,"real_slot":"","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"4270635a-1270-4d7e-a83f-f76e00becc10","url":"https:\/\/arkhamdb.com\/card\/05265","imagesrc":"\/bundles\/cards\/05265.png","spoiler":1,"linked_card":{"pack_code":"uad","pack_name":"Union and Disillusion","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"union_and_disillusion","encounter_name":"Union and Disillusion","id":1927,"position":265,"exceptional":false,"myriad":false,"encounter_position":28,"code":"05265b","name":"Valentino Rivas","real_name":"Valentino Rivas","subname":"Ripped Asunder","bonded_to":null,"bonded_count":null,"cost":null,"text":"<p>Hunter. Retaliate.<\/p><p><b>Forced<\/b> - After Valentino Rivas engages you: Lose 2 resources.<\/p>","customization_text":null,"customization_change":null,"real_text":"Hunter. Retaliate.\n<b>Forced<\/b> - After Valentino Rivas engages you: Lose 2 resources.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":5,"health_per_investigator":false,"sanity":null,"enemy_damage":1,"enemy_horror":null,"enemy_fight":3,"enemy_evade":4,"victory":0,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":"","stage":null,"traits":"Humanoid. Geist. Spectral. Elite.","real_traits":"Humanoid. Geist. Spectral. Elite.","tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"","illustrator":"Robert Laskey","is_unique":true,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/05265b","imagesrc":"\/bundles\/cards\/05265b.png","spoiler":1}},{"pack_code":"uad","pack_name":"Union and Disillusion","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"union_and_disillusion","encounter_name":"Union and Disillusion","position":265,"exceptional":false,"myriad":false,"encounter_position":28,"code":"05265b","name":"Valentino Rivas","real_name":"Valentino Rivas","subname":"Ripped Asunder","text":"Hunter. Retaliate.\n<b>Forced<\/b> - After Valentino Rivas engages you: Lose 2 resources.","real_text":"Hunter. Retaliate.\n<b>Forced<\/b> - After Valentino Rivas engages you: Lose 2 resources.","quantity":1,"health":5,"health_per_investigator":false,"enemy_damage":1,"enemy_fight":3,"enemy_evade":4,"victory":0,"real_slot":"","traits":"Humanoid. Geist. Spectral. Elite.","real_traits":"Humanoid. Geist. Spectral. Elite.","illustrator":"Robert Laskey","is_unique":true,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/05265b","imagesrc":"\/bundles\/cards\/05265b.png","spoiler":1},{"pack_code":"uad","pack_name":"Union and Disillusion","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"union_and_disillusion","encounter_name":"Union and Disillusion","position":266,"exceptional":false,"myriad":false,"encounter_position":29,"code":"05266","name":"Whippoorwill","real_name":"Whippoorwill","text":"Aloof. Hunter.\nEach investigator at Whippoorwill's location gets -1 [willpower], -1 [intellect], -1 [combat], and -1 [agility].","real_text":"Aloof. Hunter.\nEach investigator at Whippoorwill's location gets -1 [willpower], -1 [intellect], -1 [combat], and -1 [agility].","quantity":3,"health":1,"health_per_investigator":false,"enemy_horror":1,"enemy_fight":2,"enemy_evade":4,"real_slot":"","traits":"Creature.","real_traits":"Creature.","flavor":"\"It is vowed that the birds are psychopomps lying in wait for the souls of the dying\u2026\"\n - H. P. Lovecraft, \"The Dunwich Horror\"","illustrator":"Maggie Ivy","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"626b2e7c-3dee-4522-b7bf-f5ac7c6bacab","url":"https:\/\/arkhamdb.com\/card\/05266","imagesrc":"\/bundles\/cards\/05266.png","spoiler":1},{"pack_code":"uad","pack_name":"Union and Disillusion","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"union_and_disillusion","encounter_name":"Union and Disillusion","position":267,"exceptional":false,"myriad":false,"encounter_position":32,"code":"05267","name":"Spectral Raven","real_name":"Spectral Raven","text":"<b>Prey<\/b> - Lowest [intellect].\nAlert. Hunter. Retaliate.\n<b>Forced<\/b> - After Spectral Raven engages you: You must either resolve each haunted ability on your location, or Spectral Raven gets +2 fight and +2 evade until the end of the investigation phase.","real_text":"<b>Prey<\/b> - Lowest [intellect].\nAlert. Hunter. Retaliate.\n<b>Forced<\/b> - After Spectral Raven engages you: You must either resolve each haunted ability on your location, or Spectral Raven gets +2 fight and +2 evade until the end of the investigation phase.","quantity":2,"health":2,"health_per_investigator":false,"enemy_damage":1,"enemy_horror":1,"enemy_fight":2,"enemy_evade":2,"real_slot":"","traits":"Creature. Spectral.","real_traits":"Creature. Spectral.","illustrator":"Frank Walls","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"13df574f-7ccd-470b-898c-5c50db2e60eb","url":"https:\/\/arkhamdb.com\/card\/05267","imagesrc":"\/bundles\/cards\/05267.png","spoiler":1},{"pack_code":"uad","pack_name":"Union and Disillusion","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"union_and_disillusion","encounter_name":"Union and Disillusion","position":268,"exceptional":false,"myriad":false,"encounter_position":34,"code":"05268","name":"Eager for Death","real_name":"Eager for Death","text":"<b>Revelation<\/b> - Test [willpower] (2). Increase this skill test's difficulty by 1 for each damage on you. If you fail, take 2 horror.","real_text":"<b>Revelation<\/b> - Test [willpower] (2). Increase this skill test's difficulty by 1 for each damage on you. If you fail, take 2 horror.","quantity":2,"health_per_investigator":false,"real_slot":"","traits":"Omen.","real_traits":"Omen.","flavor":"If they can catch the fleeing soul when it leaves the body, they instantly flutter away chittering in daemonic laughter\u2026\n - H. P. Lovecraft, \"The Dunwich Horror\"","illustrator":"Frej Agelii","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"260173d9-6c32-4a75-8844-eca23ffcec2b","url":"https:\/\/arkhamdb.com\/card\/05268","imagesrc":"\/bundles\/cards\/05268.png","spoiler":1},{"pack_code":"uad","pack_name":"Union and Disillusion","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"union_and_disillusion","encounter_name":"Union and Disillusion","position":269,"exceptional":false,"myriad":false,"encounter_position":36,"code":"05269","name":"Psychopomp's Song","real_name":"Psychopomp's Song","text":"Surge. Peril.\n<b>Revelation<\/b> - Add Psychopomp's Song to any investigator's threat area.\n<b>Forced<\/b> - When you would take 1 or more damage: Take 2 additional damage and discard Psychopomp's Song.","real_text":"Surge. Peril.\n<b>Revelation<\/b> - Add Psychopomp's Song to any investigator's threat area.\n<b>Forced<\/b> - When you would take 1 or more damage: Take 2 additional damage and discard Psychopomp's Song.","quantity":2,"health_per_investigator":false,"real_slot":"","traits":"Omen.","real_traits":"Omen.","illustrator":"Stanislav Dikolenko","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"2c683365-691b-41f5-964a-65f41cd8314b","url":"https:\/\/arkhamdb.com\/card\/05269","imagesrc":"\/bundles\/cards\/05269.png","spoiler":1},{"pack_code":"uad","pack_name":"Union and Disillusion","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"union_and_disillusion","encounter_name":"Union and Disillusion","position":270,"exceptional":false,"myriad":false,"encounter_position":38,"code":"05270","name":"Death Approaches","real_name":"Death Approaches","text":"Surge. Peril.\n<b>Revelation<\/b> - Add Death Approaches to any investigator's threat area.\n<b>Forced<\/b> - When you would take 1 or more horror: Take 2 additional horror and discard Death Approaches.","real_text":"Surge. Peril.\n<b>Revelation<\/b> - Add Death Approaches to any investigator's threat area.\n<b>Forced<\/b> - When you would take 1 or more horror: Take 2 additional horror and discard Death Approaches.","quantity":2,"health_per_investigator":false,"real_slot":"","traits":"Terror.","real_traits":"Terror.","illustrator":"Nele Diel","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"0e75ebaa-4ace-49df-ab40-8c629d920efe","url":"https:\/\/arkhamdb.com\/card\/05270","imagesrc":"\/bundles\/cards\/05270.png","spoiler":1},{"pack_code":"uad","pack_name":"Union and Disillusion","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"union_and_disillusion","encounter_name":"Union and Disillusion","position":271,"exceptional":false,"myriad":false,"encounter_position":40,"code":"05271","name":"Marked for Death","real_name":"Marked for Death","text":"<b>Revelation<\/b> - Test [agility] (2). Increase this skill test's difficulty by 1 for each horror on you. If you fail, take 2 damage.","real_text":"<b>Revelation<\/b> - Test [agility] (2). Increase this skill test's difficulty by 1 for each horror on you. If you fail, take 2 damage.","quantity":2,"health_per_investigator":false,"real_slot":"","traits":"Curse.","real_traits":"Curse.","illustrator":"Patrick McEvoy","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"4600ec24-0ac5-412b-a50e-dc0618a76276","url":"https:\/\/arkhamdb.com\/card\/05271","imagesrc":"\/bundles\/cards\/05271.png","spoiler":1},{"pack_code":"uad","pack_name":"Union and Disillusion","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"union_and_disillusion","encounter_name":"Union and Disillusion","position":272,"exceptional":false,"myriad":false,"encounter_position":42,"code":"05272","name":"Watcher's Gaze","real_name":"Watcher's Gaze","text":"<b>Revelation<\/b> - Each investigator tests [willpower] (5). Each investigator who fails must resolve either the haunted ability on his or her location, or the haunted ability on The Spectral Watcher's location.","real_text":"<b>Revelation<\/b> - Each investigator tests [willpower] (5). Each investigator who fails must resolve either the haunted ability on his or her location, or the haunted ability on The Spectral Watcher's location.","quantity":1,"health_per_investigator":false,"real_slot":"","traits":"Curse.","real_traits":"Curse.","illustrator":"Apterus","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"0932a14c-516b-40b2-a5ed-c3096388ac35","url":"https:\/\/arkhamdb.com\/card\/05272","imagesrc":"\/bundles\/cards\/05272.png","spoiler":1},{"pack_code":"tde","pack_name":"The Dream-Eaters","type_code":"investigator","type_name":"Investigator","faction_code":"rogue","faction_name":"Rogue","position":3,"exceptional":false,"myriad":false,"code":"06003","name":"Tony Morgan","real_name":"Tony Morgan","subname":"The Bounty Hunter","text":"You may take an additional action during your turn, which can only be used to engage or fight an enemy with 1 or more bounties on it.\n[elder_sign] effect: +2. Place 1 bounty on Bounty Contracts.","real_text":"You may take an additional action during your turn, which can only be used to engage or fight an enemy with 1 or more bounties on it.\n[elder_sign] effect: +2. Place 1 bounty on Bounty Contracts.","quantity":1,"skill_willpower":2,"skill_intellect":3,"skill_combat":5,"skill_agility":2,"health":9,"health_per_investigator":false,"sanity":5,"deck_limit":1,"real_slot":"","traits":"Criminal. Hunter.","real_traits":"Criminal. Hunter.","deck_requirements":{"size":30,"card":{"06010":{"06010":"06010"},"06011":{"06011":"06011"},"06012":{"06012":"06012"}},"random":[{"target":"subtype","value":"basicweakness"}]},"deck_options":[{"faction":["rogue","neutral"],"level":{"min":0,"max":5}},{"name":"Secondary Class","faction_select":["guardian","seeker","survivor"],"level":{"min":0,"max":1},"type":["event","skill"],"limit":10}],"flavor":"\"When I find that beast, I'll put it down for good.\"","illustrator":"Tony Foti","is_unique":true,"permanent":false,"double_sided":true,"back_text":"<b>Deck Size<\/b>: 30.\n<b>Secondary Class Choice<\/b>: At deck creation, choose Guardian ([guardian]), Seeker ([seeker]), or Survivor ([survivor]).\n<b>Deckbuilding Options<\/b>: Rogue cards ([rogue]) level 0-5, Neutral cards level 0-5, up to 10 level 0-1 events and\/or skills of your chosen secondary class.\n<b>Deckbuilding Requirements<\/b> (do not count toward deck size): Bounty Contracts, 2 copies of Tony's .38 Long Colt, Tony's Quarry, 1 random basic weakness.","back_flavor":"Tony's tracked down low-life scum in every lousy corner of the world, but nothing could have prepared him for the thing he killed in Innsmouth. It had the form of a man, more or less, but it was covered in loathsome scales and slime, like some horrid creature of the deep. It stank of salt water, rotten fish, and blood. He should've let it go when it dove into the river, but he'd never let a bounty escape before, and he wasn't about to start then. Ever since, he's found a new kind of dirtbag to hunt. Ordinary mobster or otherworldly monster, Tony will take it down... if someone is willing to pay him for it.","octgn_id":"a626b8d7-8801-4922-804f-293227331e3e:5f100052-d08e-4d6e-b410-15c2bc900deb","url":"https:\/\/arkhamdb.com\/card\/06003","imagesrc":"\/bundles\/cards\/06003.png","backimagesrc":"\/bundles\/cards\/06003b.png"},{"pack_code":"tde","pack_name":"The Dream-Eaters","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","position":10,"exceptional":false,"myriad":false,"code":"06010","name":"Bounty Contracts","real_name":"Bounty Contracts","text":"Permanent. Tony Morgan deck only. Uses (6 bounties).\n[reaction]: After an enemy enters play: Move 1-3 bounties from Bounty Contracts to that enemy, to a maximum of that enemy's health.\n<b>Forced<\/b> - After you defeat an enemy with 1 or more bounties on it: Move its bounties to your resource pool, as resources.","real_text":"Permanent. Tony Morgan deck only. Uses (6 bounties).\n[reaction]: After an enemy enters play: Move 1-3 bounties from Bounty Contracts to that enemy, to a maximum of that enemy's health.\n<b>Forced<\/b> - After you defeat an enemy with 1 or more bounties on it: Move its bounties to your resource pool, as resources.","quantity":1,"health_per_investigator":false,"deck_limit":1,"real_slot":"","traits":"Job.","real_traits":"Job.","restrictions":{"investigator":{"06003":"06003"}},"illustrator":"Matt Bradbury","is_unique":false,"permanent":true,"double_sided":false,"octgn_id":"dfa8e930-a431-43a9-9d38-5a8363ef7cf4","url":"https:\/\/arkhamdb.com\/card\/06010","imagesrc":"\/bundles\/cards\/06010.png"},{"pack_code":"tde","pack_name":"The Dream-Eaters","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","position":11,"exceptional":false,"myriad":false,"code":"06011","name":"Tony's .38 Long Colt","real_name":"Tony's .38 Long Colt","cost":3,"text":"Tony Morgan deck only. Uses (3 ammo).\n[reaction] After you play Tony's .38 Long Colt: Play another Tony's .38 Long Colt from your hand, at no cost.\n[action] Spend 1 ammo: <b>Fight.<\/b> You get +1 [combat] for each bounty on the attacked enemy. This attack deals +1 damage. If this attack defeats an enemy with 1 or more bounties on it, place 1 bounty on Bounty Contracts.","real_text":"Tony Morgan deck only. Uses (3 ammo).\n[reaction] After you play Tony's .38 Long Colt: Play another Tony's .38 Long Colt from your hand, at no cost.\n[action] Spend 1 ammo: <b>Fight.<\/b> You get +1 [combat] for each bounty on the attacked enemy. This attack deals +1 damage. If this attack defeats an enemy with 1 or more bounties on it, place 1 bounty on Bounty Contracts.","quantity":2,"skill_intellect":1,"skill_combat":1,"skill_wild":1,"health_per_investigator":false,"deck_limit":2,"slot":"Hand","real_slot":"Hand","traits":"Item. Weapon. Firearm.","real_traits":"Item. Weapon. Firearm.","restrictions":{"investigator":{"06003":"06003"}},"illustrator":"Aleksander Karcz","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"c269112f-a613-49d2-92d4-25eb0169823d","url":"https:\/\/arkhamdb.com\/card\/06011","imagesrc":"\/bundles\/cards\/06011.png"},{"pack_code":"tde","pack_name":"The Dream-Eaters","type_code":"enemy","type_name":"Enemy","subtype_code":"weakness","subtype_name":"Weakness","faction_code":"neutral","faction_name":"Neutral","position":12,"exceptional":false,"myriad":false,"code":"06012","name":"Tony's Quarry","real_name":"Tony's Quarry","text":"<b>Spawn<\/b> - Location farthest from Tony Morgan.\nAloof.\n<b>Forced<\/b> - After Tony's Quarry enters play: Place 1 doom on it. Then, place 1 resource on it <i>(from the token pool)<\/i>, as a bounty.","real_text":"<b>Spawn<\/b> - Location farthest from Tony Morgan.\nAloof.\n<b>Forced<\/b> - After Tony's Quarry enters play: Place 1 doom on it. Then, place 1 resource on it <i>(from the token pool)<\/i>, as a bounty.","quantity":1,"health":3,"health_per_investigator":false,"enemy_damage":1,"enemy_horror":2,"enemy_fight":4,"enemy_evade":1,"deck_limit":1,"real_slot":"","traits":"Humanoid. Monster. Deep One.","real_traits":"Humanoid. Monster. Deep One.","restrictions":{"investigator":{"06003":"06003"}},"illustrator":"Stephen Somers","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"6ddeb014-a79f-481b-9303-df1d6d338ae3","url":"https:\/\/arkhamdb.com\/card\/06012","imagesrc":"\/bundles\/cards\/06012.png"},{"pack_code":"bbt","pack_name":"Before the Black Throne","type_code":"event","type_name":"Event","faction_code":"rogue","faction_name":"Rogue","position":319,"exceptional":false,"myriad":false,"code":"05319","name":"\"You owe me one!\"","real_name":"\"You owe me one!\"","cost":0,"text":"Look at another investigator's hand. You may play a non-weakness card in that investigator's hand, under your control. If you do, you and that investigator each draw 1 card.","real_text":"Look at another investigator's hand. You may play a non-weakness card in that investigator's hand, under your control. If you do, you and that investigator each draw 1 card.","quantity":2,"skill_intellect":1,"skill_combat":1,"skill_agility":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Favor. Gambit.","real_traits":"Favor. Gambit.","flavor":"\"Yeah, yeah, sure. That's what you said the last 3 times.\"","illustrator":"James Hall","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"246df79c-c5b5-4be9-9167-b1603973f50e","url":"https:\/\/arkhamdb.com\/card\/05319","imagesrc":"\/bundles\/cards\/05319.png"},{"pack_code":"bbt","pack_name":"Before the Black Throne","type_code":"event","type_name":"Event","faction_code":"survivor","faction_name":"Survivor","position":324,"exceptional":false,"myriad":false,"code":"05324","name":"Eucatastrophe","real_name":"Eucatastrophe","cost":2,"text":"Fast. Play when you reveal a chaos token that would reduce your skill value to 0 during a skill test (including the [auto_fail] token).\nCancel that token and treat it as an [elder_sign] token, instead.","real_text":"Fast. Play when you reveal a chaos token that would reduce your skill value to 0 during a skill test (including the [auto_fail] token).\nCancel that token and treat it as an [elder_sign] token, instead.","quantity":2,"skill_wild":2,"xp":3,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Fortune. Blessed.","real_traits":"Fortune. Blessed.","illustrator":"Julian Kok","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"8dc70ce2-7908-4e67-aaef-0932abb00d18","url":"https:\/\/arkhamdb.com\/card\/05324","imagesrc":"\/bundles\/cards\/05324.png","duplicated_by":["01692"]},{"pack_code":"bbt","pack_name":"Before the Black Throne","type_code":"asset","type_name":"Asset","faction_code":"guardian","faction_name":"Guardian","position":313,"exceptional":false,"myriad":false,"code":"05313","name":"Hallowed Mirror","real_name":"Hallowed Mirror","cost":2,"text":"Limit 1 per deck.\n<b>Forced<\/b> - After Hallowed Mirror enter play: Search your bonded cards for 3 copies of Soothing Melody. Add 1 to your hand and shuffle the other 2 into your deck. When Hallowed Mirror leaves play, find each of those copies of Soothing Melody (<i>even if they are out of play<\/i>) and set them aside, out of play.","real_text":"Limit 1 per deck.\n<b>Forced<\/b> - After Hallowed Mirror enter play: Search your bonded cards for 3 copies of Soothing Melody. Add 1 to your hand and shuffle the other 2 into your deck. When Hallowed Mirror leaves play, find each of those copies of Soothing Melody (<i>even if they are out of play<\/i>) and set them aside, out of play.","errata_date":{"date":"2022-08-26 00:00:00.000000","timezone_type":3,"timezone":"UTC"},"quantity":1,"skill_willpower":1,"xp":0,"health_per_investigator":false,"deck_limit":1,"slot":"Accessory","real_slot":"Accessory","traits":"Item. Relic. Occult. Blessed.","real_traits":"Item. Relic. Occult. Blessed.","tags":"","illustrator":"John Pacer","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"ad1777aa-8325-4d75-b774-9bb0e0c74f9e","url":"https:\/\/arkhamdb.com\/card\/05313","imagesrc":"\/bundles\/cards\/05313.png","bonded_cards":[{"count":3,"code":"05314"}]},{"pack_code":"bbt","pack_name":"Before the Black Throne","type_code":"event","type_name":"Event","faction_code":"guardian","faction_name":"Guardian","position":314,"exceptional":false,"myriad":false,"code":"05314","name":"Soothing Melody","real_name":"Soothing Melody","bonded_to":"Hallowed Mirror","bonded_count":3,"cost":0,"text":"Bonded (Hallowed Mirror).\nHeal 2 damage or 2 horror (or any combination thereof) from among investigators and\/or [[Ally]] assets at your location. Draw 1 card.","real_text":"Bonded (Hallowed Mirror).\nHeal 2 damage or 2 horror (or any combination thereof) from among investigators and\/or [[Ally]] assets at your location. Draw 1 card.","quantity":3,"skill_willpower":1,"skill_intellect":1,"skill_agility":1,"health_per_investigator":false,"deck_limit":0,"real_slot":"","traits":"Spell.","real_traits":"Spell.","tags":"hd.hh.","flavor":"...Et leur chanson se m\u00eale au clair de lune,\nAu calme clair de lune triste et beau...\n- Paul Verlaine, \"Clair de Lune\"","illustrator":"Nele Diel","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"13901510-7669-4e5c-ac27-71646b359818","url":"https:\/\/arkhamdb.com\/card\/05314","imagesrc":"\/bundles\/cards\/05314.png"},{"pack_code":"bbt","pack_name":"Before the Black Throne","type_code":"event","type_name":"Event","faction_code":"guardian","faction_name":"Guardian","position":315,"exceptional":false,"myriad":false,"code":"05315","name":"\"I've had worse\u2026\"","real_name":"\"I've had worse\u2026\"","cost":0,"text":"Fast. Play when you are dealt damage and\/or horror.\nCancel up to 2 damage and\/or horror just dealt to you. Then, gain that many resources.","real_text":"Fast. Play when you are dealt damage and\/or horror.\nCancel up to 2 damage and\/or horror just dealt to you. Then, gain that many resources.","quantity":2,"skill_willpower":1,"skill_agility":1,"xp":2,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Spirit.","real_traits":"Spirit.","illustrator":"Tiziano Baracchi","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"4062e3ed-530d-4bfd-8f39-f5e6ad5eca5c","url":"https:\/\/arkhamdb.com\/card\/05315","imagesrc":"\/bundles\/cards\/05315.png"},{"pack_code":"bbt","pack_name":"Before the Black Throne","type_code":"event","type_name":"Event","faction_code":"seeker","faction_name":"Seeker","position":318,"exceptional":false,"myriad":false,"code":"05318","name":"Glimpse the Unthinkable","real_name":"Glimpse the Unthinkable","cost":1,"text":"Shuffle any number of non-weakness cards from your hand into your deck. Draw cards until you reach your maximum hand-size. Remove Glimpse the Unthinkable from the game.","real_text":"Shuffle any number of non-weakness cards from your hand into your deck. Draw cards until you reach your maximum hand-size. Remove Glimpse the Unthinkable from the game.","quantity":2,"skill_intellect":3,"xp":5,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Insight.","real_traits":"Insight.","flavor":"Ignorance is a bliss you cannot afford.","illustrator":"Brian Valenzuela","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"78cb916a-e28d-4505-98aa-6e42d0e4ce69","url":"https:\/\/arkhamdb.com\/card\/05318","imagesrc":"\/bundles\/cards\/05318.png"},{"pack_code":"bbt","pack_name":"Before the Black Throne","type_code":"asset","type_name":"Asset","faction_code":"rogue","faction_name":"Rogue","position":320,"exceptional":true,"myriad":false,"code":"05320","name":"Double, Double","real_name":"Double, Double","cost":4,"text":"Exceptional.\n[reaction] After you play an event, exhaust Double, Double: Play that event again as if it were in your hand.","real_text":"Exceptional.\n[reaction] After you play an event, exhaust Double, Double: Play that event again as if it were in your hand.","quantity":2,"skill_willpower":1,"skill_intellect":1,"xp":4,"health_per_investigator":false,"deck_limit":1,"slot":"Arcane","real_slot":"Arcane","traits":"Ritual.","real_traits":"Ritual.","flavor":"Harpier cries, \"'Tis time, 'tis time.\"\n- William Shakespeare, Macbeth","illustrator":"Tiziano Baracchi","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"29b7c267-3ec5-4693-b25d-79cbb7d064f6","url":"https:\/\/arkhamdb.com\/card\/05320","imagesrc":"\/bundles\/cards\/05320.png"},{"pack_code":"bbt","pack_name":"Before the Black Throne","type_code":"asset","type_name":"Asset","faction_code":"mystic","faction_name":"Mystic","position":321,"exceptional":false,"myriad":false,"code":"05321","name":"Wither","real_name":"Wither","cost":2,"text":"[action]: <b>Fight.<\/b> This attack uses [willpower] instead of [combat]. You get +2 [willpower] for this attack. If a [skull], [cultist], [tablet], or [elder_thing] symbol is revealed during this attack, the attacked enemy gets -1 fight, -1 health, and -1 evade for the remainder of the turn (to a minimum of 1).","real_text":"[action]: <b>Fight.<\/b> This attack uses [willpower] instead of [combat]. You get +2 [willpower] for this attack. If a [skull], [cultist], [tablet], or [elder_thing] symbol is revealed during this attack, the attacked enemy gets -1 fight, -1 health, and -1 evade for the remainder of the turn (to a minimum of 1).","quantity":2,"skill_combat":2,"xp":4,"health_per_investigator":false,"deck_limit":2,"slot":"Arcane","real_slot":"Arcane","traits":"Spell.","real_traits":"Spell.","illustrator":"Damien Worm","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"6287a4d3-694e-4d93-83f1-85a8a4c73c16","url":"https:\/\/arkhamdb.com\/card\/05321","imagesrc":"\/bundles\/cards\/05321.png"},{"pack_code":"bbt","pack_name":"Before the Black Throne","type_code":"event","type_name":"Event","faction_code":"survivor","faction_name":"Survivor","position":323,"exceptional":false,"myriad":false,"code":"05323","name":"Lure","real_name":"Lure","cost":1,"text":"Attach to your location or to a connecting location.\nDuring the enemy phase, each enemy that moves does so along the shortest path toward the attached location, instead of to where it would normally move.\n <b>Forced<\/b> - While attached, at the end of the round: Discard Lure. ","real_text":"Attach to your location or to a connecting location.\nDuring the enemy phase, each enemy that moves does so along the shortest path toward the attached location, instead of to where it would normally move.\n <b>Forced<\/b> - While attached, at the end of the round: Discard Lure. ","quantity":2,"skill_agility":2,"xp":2,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Trick.","real_traits":"Trick.","illustrator":"Sebastian Rodriquez","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"21b8d017-25a0-4d2e-b4ea-52490b8f19c9","url":"https:\/\/arkhamdb.com\/card\/05323","imagesrc":"\/bundles\/cards\/05323.png"},{"pack_code":"sfk","pack_name":"The Search for Kadath","type_code":"event","type_name":"Event","faction_code":"guardian","faction_name":"Guardian","position":110,"exceptional":false,"myriad":false,"code":"06110","name":"First Watch","real_name":"First Watch","cost":1,"text":"Fast. Play when the \"draw encounter cards\" step of the mythos phase would begin.\nInstead of resolving that step, look at the top X cards of the encounter deck, where X is the number of investigators. Deal those cards among the investigators as you wish, dealing no more than 1 card to each investigator other than yourself. Then, one at a time, each investigator draws the card(s) dealt to them.","real_text":"Fast. Play when the \"draw encounter cards\" step of the mythos phase would begin.\nInstead of resolving that step, look at the top X cards of the encounter deck, where X is the number of investigators. Deal those cards among the investigators as you wish, dealing no more than 1 card to each investigator other than yourself. Then, one at a time, each investigator draws the card(s) dealt to them.","quantity":2,"skill_intellect":1,"skill_agility":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Tactic.","real_traits":"Tactic.","illustrator":"Matt Bradbury","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"39aa0649-e88e-472c-9e73-412c80cdff92","url":"https:\/\/arkhamdb.com\/card\/06110","imagesrc":"\/bundles\/cards\/06110.png"},{"pack_code":"sfk","pack_name":"The Search for Kadath","type_code":"asset","type_name":"Asset","faction_code":"mystic","faction_name":"Mystic","position":116,"exceptional":false,"myriad":false,"code":"06116","name":"Scroll of Prophecies","real_name":"Scroll of Prophecies","cost":3,"text":"Uses (4 secrets).\n[action] Spend 1 secret: Choose an investigator at your location. That investigator draws 3 cards, then discards 1 card from their hand.","real_text":"Uses (4 secrets).\n[action] Spend 1 secret: Choose an investigator at your location. That investigator draws 3 cards, then discards 1 card from their hand.","quantity":2,"skill_willpower":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"slot":"Hand","real_slot":"Hand","traits":"Item. Tome.","real_traits":"Item. Tome.","flavor":"...so it was, and so shall it ever be.","illustrator":"Ethan Patrick Harris","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"d55f6b9c-4fde-4a7a-9a50-fa4347a8b676","url":"https:\/\/arkhamdb.com\/card\/06116","imagesrc":"\/bundles\/cards\/06116.png"},{"pack_code":"sfk","pack_name":"The Search for Kadath","type_code":"asset","type_name":"Asset","faction_code":"survivor","faction_name":"Survivor","position":118,"exceptional":false,"myriad":false,"code":"06118","name":"Jessica Hyde","real_name":"Jessica Hyde","subname":"Wrong Place, Wrong Time","cost":3,"text":"You get +1 [combat].\nJessica Hyde enters play with 2 damage on her.\n[reaction] After your turn ends: Heal 1 damage from Jessica Hyde.","real_text":"You get +1 [combat].\nJessica Hyde enters play with 2 damage on her.\n[reaction] After your turn ends: Heal 1 damage from Jessica Hyde.","quantity":2,"skill_combat":1,"xp":1,"health":3,"health_per_investigator":false,"sanity":1,"deck_limit":2,"slot":"Ally","real_slot":"Ally","traits":"Ally. Wayfarer. Cursed.","real_traits":"Ally. Wayfarer. Cursed.","tags":"hd.","flavor":"I warned you to stay away from me. Now we're both in this together.","illustrator":"Andreia Ugrai","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"a2eb69a4-06ea-4dad-b023-504daf03a516","url":"https:\/\/arkhamdb.com\/card\/06118","imagesrc":"\/bundles\/cards\/06118.png"},{"pack_code":"rtptc","pack_name":"Return to the Path to Carcosa","type_code":"asset","type_name":"Asset","faction_code":"guardian","faction_name":"Guardian","position":1,"exceptional":false,"myriad":false,"code":"52001","name":".32 Colt","real_name":".32 Colt","cost":2,"text":"Uses (6 ammo).\n[action] Spend 1 ammo: <b>Fight.<\/b> You deal +1 damage for this attack.\n[fast] Spend 1 resource: Return .32 Colt to your hand.","real_text":"Uses (6 ammo).\n[action] Spend 1 ammo: <b>Fight.<\/b> You deal +1 damage for this attack.\n[fast] Spend 1 resource: Return .32 Colt to your hand.","quantity":2,"skill_combat":2,"xp":2,"health_per_investigator":false,"deck_limit":2,"slot":"Hand","real_slot":"Hand","traits":"Item. Weapon. Firearm.","real_traits":"Item. Weapon. Firearm.","illustrator":"Mauro Dal Bo","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"dda6ee27-e9d1-458c-9e44-9e9c05cc0986","url":"https:\/\/arkhamdb.com\/card\/52001","imagesrc":"\/bundles\/cards\/52001.png"},{"pack_code":"rtptc","pack_name":"Return to the Path to Carcosa","type_code":"event","type_name":"Event","faction_code":"guardian","faction_name":"Guardian","position":2,"exceptional":false,"myriad":false,"code":"52002","name":"\"Eat lead!\"","real_name":"\"Eat lead!\"","cost":1,"text":"Fast. Play when you activate the <b>Fight<\/b> ability on a [[Firearm]] asset.\nSpend 1 additional ammo token from that asset. When you reveal chaos tokens for this attack, reveal 1 additional chaos token. Choose one to resolve and ignore the other.","real_text":"Fast. Play when you activate the <b>Fight<\/b> ability on a [[Firearm]] asset.\nSpend 1 additional ammo token from that asset. When you reveal chaos tokens for this attack, reveal 1 additional chaos token. Choose one to resolve and ignore the other.","quantity":2,"skill_combat":1,"skill_agility":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Tactic.","real_traits":"Tactic.","tags":"fa.","illustrator":"David Demaret","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"c21457fa-89c3-4ab6-9f8c-e185f54350c9","url":"https:\/\/arkhamdb.com\/card\/52002","imagesrc":"\/bundles\/cards\/52002.png"},{"pack_code":"rtptc","pack_name":"Return to the Path to Carcosa","type_code":"event","type_name":"Event","faction_code":"seeker","faction_name":"Seeker","position":3,"exceptional":false,"myriad":false,"code":"52003","name":"Logical Reasoning","real_name":"Logical Reasoning","cost":2,"text":"For each clue you have (to a maximum of 3), either heal 2 horror from an investigator at your location or discard a [[Terror]] card at your location.","real_text":"For each clue you have (to a maximum of 3), either heal 2 horror from an investigator at your location or discard a [[Terror]] card at your location.","quantity":2,"skill_willpower":3,"xp":4,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Insight.","real_traits":"Insight.","tags":"hh.","flavor":"\"I am the wisest man alive, for I know one thing, and that is that I know nothing.\"\n- Plato, <u>The Republic<\/u>","illustrator":"Andreas Zafiratos","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"728d7391-7b94-49f6-b51a-53ae7212f992","url":"https:\/\/arkhamdb.com\/card\/52003","imagesrc":"\/bundles\/cards\/52003.png"},{"pack_code":"rtptc","pack_name":"Return to the Path to Carcosa","type_code":"asset","type_name":"Asset","faction_code":"seeker","faction_name":"Seeker","position":4,"exceptional":false,"myriad":false,"code":"52004","name":"Archaic Glyphs","real_name":"Archaic Glyphs","subname":"Markings of Isis","cost":2,"text":"Researched. Uses (3 charges).\n[action] Spend 1 charge: <b>Investigate.<\/b> If you succeed, you may put an asset with printed cost of X or lower into play from your hand. X is the amount you succeeded by.","real_text":"Researched. Uses (3 charges).\n[action] Spend 1 charge: <b>Investigate.<\/b> If you succeed, you may put an asset with printed cost of X or lower into play from your hand. X is the amount you succeeded by.","errata_date":{"date":"2022-08-26 00:00:00.000000","timezone_type":3,"timezone":"UTC"},"quantity":2,"skill_intellect":1,"skill_combat":1,"xp":3,"health_per_investigator":false,"deck_limit":2,"slot":"Arcane","real_slot":"Arcane","traits":"Spell.","real_traits":"Spell.","illustrator":"Anna Christenson","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"1971a1d6-9883-4e9a-ab34-f814c9414338","url":"https:\/\/arkhamdb.com\/card\/52004","imagesrc":"\/bundles\/cards\/52004.png"},{"pack_code":"rtptc","pack_name":"Return to the Path to Carcosa","type_code":"asset","type_name":"Asset","faction_code":"rogue","faction_name":"Rogue","position":5,"exceptional":false,"myriad":false,"code":"52005","name":"Stealth","real_name":"Stealth","cost":2,"text":"[fast] During your turn, exhaust Stealth: <b>Evade.<\/b> The chosen enemy gets -2 evade for this evasion attempt. If you successfully evade the enemy, disengage with it but do not exhaust it. Until the end of your turn, that enemy cannot engage you.","real_text":"[fast] During your turn, exhaust Stealth: <b>Evade.<\/b> The chosen enemy gets -2 evade for this evasion attempt. If you successfully evade the enemy, disengage with it but do not exhaust it. Until the end of your turn, that enemy cannot engage you.","quantity":2,"skill_agility":2,"xp":3,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Talent.","real_traits":"Talent.","illustrator":"Ignacio Baz\u00e1n Lazcano","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"50336e12-f86f-4473-919d-c204f4282784","url":"https:\/\/arkhamdb.com\/card\/52005","imagesrc":"\/bundles\/cards\/52005.png"},{"pack_code":"rtptc","pack_name":"Return to the Path to Carcosa","type_code":"asset","type_name":"Asset","faction_code":"rogue","faction_name":"Rogue","position":6,"exceptional":false,"myriad":false,"code":"52006","name":"Suggestion","real_name":"Suggestion","cost":3,"text":"Uses (3 charges). If Suggestion has no charges, discard it.\n[action] Exhaust Suggestion: <b>Evade.<\/b> Add your [willpower] value to your skill value for this evasion attempt. If you do not succeed by at least 2, remove 1 charge from Suggestion.","real_text":"Uses (3 charges). If Suggestion has no charges, discard it.\n[action] Exhaust Suggestion: <b>Evade.<\/b> Add your [willpower] value to your skill value for this evasion attempt. If you do not succeed by at least 2, remove 1 charge from Suggestion.","quantity":2,"skill_willpower":1,"xp":1,"health_per_investigator":false,"deck_limit":2,"slot":"Arcane","real_slot":"Arcane","traits":"Spell.","real_traits":"Spell.","illustrator":"Owen William Weber","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"a830a18b-0c79-4f02-b3de-c2bd2f1083ef","url":"https:\/\/arkhamdb.com\/card\/52006","imagesrc":"\/bundles\/cards\/52006.png"},{"pack_code":"rtptc","pack_name":"Return to the Path to Carcosa","type_code":"asset","type_name":"Asset","faction_code":"mystic","faction_name":"Mystic","position":7,"exceptional":false,"myriad":false,"code":"52007","name":"Alchemical Transmutation","real_name":"Alchemical Transmutation","cost":0,"text":"Uses (4 charges).\n[action] Exhaust Alchemical Transmutation, spend 1 charge: Test [willpower] (0). For each point you succeed by, gain 1 resource (to a maximum of 4). If a [skull], [cultist], [tablet], [elder_thing], or [auto_fail] symbol is revealed during this test, take 1 damage.","real_text":"Uses (4 charges).\n[action] Exhaust Alchemical Transmutation, spend 1 charge: Test [willpower] (0). For each point you succeed by, gain 1 resource (to a maximum of 4). If a [skull], [cultist], [tablet], [elder_thing], or [auto_fail] symbol is revealed during this test, take 1 damage.","quantity":2,"skill_willpower":1,"skill_intellect":1,"xp":2,"health_per_investigator":false,"deck_limit":2,"slot":"Arcane","real_slot":"Arcane","traits":"Spell.","real_traits":"Spell.","illustrator":"Andreas Zafiratos","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"75269548-4a48-4fbc-b974-5449610feb34","url":"https:\/\/arkhamdb.com\/card\/52007","imagesrc":"\/bundles\/cards\/52007.png"},{"pack_code":"rtptc","pack_name":"Return to the Path to Carcosa","type_code":"event","type_name":"Event","faction_code":"mystic","faction_name":"Mystic","position":8,"exceptional":false,"myriad":false,"code":"52008","name":"Storm of Spirits","real_name":"Storm of Spirits","cost":3,"text":"<b>Fight.<\/b> This attack uses [willpower] instead of [combat]. You get +2 [willpower] for this attack. If you succeed, instead of its standard damage, this attack deals 3 damage to each enemy at the attacked enemy's location <i>(any additional damage is dealt to the attacked enemy)<\/i>. If a [skull], [cultist], [tablet], [elder_thing], or [auto_fail] token is revealed during this attack, deal 2 damage to each investigator at the attacked enemy's location.","real_text":"<b>Fight.<\/b> This attack uses [willpower] instead of [combat]. You get +2 [willpower] for this attack. If you succeed, instead of its standard damage, this attack deals 3 damage to each enemy at the attacked enemy's location <i>(any additional damage is dealt to the attacked enemy)<\/i>. If a [skull], [cultist], [tablet], [elder_thing], or [auto_fail] token is revealed during this attack, deal 2 damage to each investigator at the attacked enemy's location.","errata_date":{"date":"2022-08-26 00:00:00.000000","timezone_type":3,"timezone":"UTC"},"quantity":2,"skill_willpower":1,"skill_combat":2,"xp":3,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Spell.","real_traits":"Spell.","illustrator":"Monztre","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"fbf08f85-baf9-4db3-a18e-31750bdffe4f","url":"https:\/\/arkhamdb.com\/card\/52008","imagesrc":"\/bundles\/cards\/52008.png"},{"pack_code":"rtptc","pack_name":"Return to the Path to Carcosa","type_code":"asset","type_name":"Asset","faction_code":"survivor","faction_name":"Survivor","position":9,"exceptional":false,"myriad":false,"code":"52009","name":"Lantern","real_name":"Lantern","cost":1,"text":"[action]: <b>Investigate.<\/b> Your location gets -1 shroud for this investigation.\n[action] Discard Lantern: Deal 1 damage to an enemy at your location (or remove Lantern from the game to deal 2 damage, instead). This action does not provoke attacks of opportunity.","real_text":"[action]: <b>Investigate.<\/b> Your location gets -1 shroud for this investigation.\n[action] Discard Lantern: Deal 1 damage to an enemy at your location (or remove Lantern from the game to deal 2 damage, instead). This action does not provoke attacks of opportunity.","quantity":2,"skill_intellect":2,"xp":2,"health_per_investigator":false,"deck_limit":2,"slot":"Hand","real_slot":"Hand","traits":"Item. Tool.","real_traits":"Item. Tool.","illustrator":"Ilich Henriquez","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"675dd581-5708-485f-865a-dcd518ac7cfc","url":"https:\/\/arkhamdb.com\/card\/52009","imagesrc":"\/bundles\/cards\/52009.png"},{"pack_code":"rtptc","pack_name":"Return to the Path to Carcosa","type_code":"asset","type_name":"Asset","faction_code":"survivor","faction_name":"Survivor","position":10,"exceptional":false,"myriad":false,"code":"52010","name":"Gravedigger's Shovel","real_name":"Gravedigger's Shovel","cost":1,"text":"[action]: <b>Fight.<\/b> You get +2 [combat] for this attack.\n[action] Discard Gravedigger's Shovel: Discover 1 clue at your location (or remove Gravedigger's Shovel from the game to discover 2 clues, instead).","real_text":"[action]: <b>Fight.<\/b> You get +2 [combat] for this attack.\n[action] Discard Gravedigger's Shovel: Discover 1 clue at your location (or remove Gravedigger's Shovel from the game to discover 2 clues, instead).","quantity":2,"skill_combat":2,"xp":2,"health_per_investigator":false,"deck_limit":2,"slot":"Hand","real_slot":"Hand","traits":"Item. Tool. Weapon. Melee.","real_traits":"Item. Tool. Weapon. Melee.","flavor":"I knew I should have, but I couldn't stop digging.","illustrator":"Matt Bradbury","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"21b12cda-3b0d-4c67-b9c7-8ba7a26033f5","url":"https:\/\/arkhamdb.com\/card\/52010","imagesrc":"\/bundles\/cards\/52010.png"},{"pack_code":"rtptc","pack_name":"Return to the Path to Carcosa","type_code":"treachery","type_name":"Treachery","subtype_code":"basicweakness","subtype_name":"Basic Weakness","faction_code":"neutral","faction_name":"Neutral","position":11,"exceptional":false,"myriad":false,"code":"52011","name":"Unspeakable Oath","real_name":"Unspeakable Oath","subname":"Bloodthirst","text":"Campaign Mode only. Peril. Hidden.\n<b>Revelation<\/b> - Secretly add this card to your hand.\n<b>Forced<\/b> - When the game ends or you are eliminated, if this card is in your hand: You earn 2 fewer experience.\n[reaction] When you deal damage to an enemy in excess of its remaining health: Discard this card from your hand.","real_text":"Campaign Mode only. Peril. Hidden.\n<b>Revelation<\/b> - Secretly add this card to your hand.\n<b>Forced<\/b> - When the game ends or you are eliminated, if this card is in your hand: You earn 2 fewer experience.\n[reaction] When you deal damage to an enemy in excess of its remaining health: Discard this card from your hand.","quantity":1,"health_per_investigator":false,"deck_limit":1,"real_slot":"","traits":"Madness. Pact.","real_traits":"Madness. Pact.","illustrator":"Daarken","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"58a1eddf-4958-4e7f-aea0-30c045452688","url":"https:\/\/arkhamdb.com\/card\/52011","imagesrc":"\/bundles\/cards\/52011.png"},{"pack_code":"rtptc","pack_name":"Return to the Path to Carcosa","type_code":"treachery","type_name":"Treachery","subtype_code":"basicweakness","subtype_name":"Basic Weakness","faction_code":"neutral","faction_name":"Neutral","position":12,"exceptional":false,"myriad":false,"code":"52012","name":"Unspeakable Oath","real_name":"Unspeakable Oath","subname":"Curiosity","text":"Campaign Mode only. Peril. Hidden.\n<b>Revelation<\/b> - Secretly add this card to your hand.\n<b>Forced<\/b> - When the game ends or you are eliminated, if this card is in your hand: You earn 2 fewer experience.\n[reaction] After you successfully investigate a location with no clues on it: Discard this card from your hand.","real_text":"Campaign Mode only. Peril. Hidden.\n<b>Revelation<\/b> - Secretly add this card to your hand.\n<b>Forced<\/b> - When the game ends or you are eliminated, if this card is in your hand: You earn 2 fewer experience.\n[reaction] After you successfully investigate a location with no clues on it: Discard this card from your hand.","quantity":1,"health_per_investigator":false,"deck_limit":1,"real_slot":"","traits":"Madness. Pact.","real_traits":"Madness. Pact.","illustrator":"Daarken","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"3a95f99d-79f5-45d3-b1e9-f1bd0159e116","url":"https:\/\/arkhamdb.com\/card\/52012","imagesrc":"\/bundles\/cards\/52012.png"},{"pack_code":"rtptc","pack_name":"Return to the Path to Carcosa","type_code":"treachery","type_name":"Treachery","subtype_code":"basicweakness","subtype_name":"Basic Weakness","faction_code":"neutral","faction_name":"Neutral","position":13,"exceptional":false,"myriad":false,"code":"52013","name":"Unspeakable Oath","real_name":"Unspeakable Oath","subname":"Cowardice","text":"Campaign Mode only. Peril. Hidden.\n<b>Revelation<\/b> - Secretly add this card to your hand.\n<b>Forced<\/b> - When the game ends or you are eliminated, if this card is in your hand: You earn 2 fewer experience.\n[action]: <b>Evade.<\/b> Use only on an exhausted unengaged enemy at your location. If you succeed, discard this card from your hand.","real_text":"Campaign Mode only. Peril. Hidden.\n<b>Revelation<\/b> - Secretly add this card to your hand.\n<b>Forced<\/b> - When the game ends or you are eliminated, if this card is in your hand: You earn 2 fewer experience.\n[action]: <b>Evade.<\/b> Use only on an exhausted unengaged enemy at your location. If you succeed, discard this card from your hand.","quantity":1,"health_per_investigator":false,"deck_limit":1,"real_slot":"","traits":"Madness. Pact.","real_traits":"Madness. Pact.","illustrator":"Daarken","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"83f6bbac-9c75-444b-b923-afed2c67532f","url":"https:\/\/arkhamdb.com\/card\/52013","imagesrc":"\/bundles\/cards\/52013.png"},{"pack_code":"bbt","pack_name":"Before the Black Throne","type_code":"scenario","type_name":"Scenario","faction_code":"mythos","faction_name":"Mythos","encounter_code":"before_the_black_throne","encounter_name":"Before the Black Throne","position":325,"exceptional":false,"myriad":false,"encounter_position":1,"code":"05325","name":"Before the Black Throne","real_name":"Before the Black Throne","text":"Easy \/ Standard\n[skull]: -X. X is half of the doom on Azathoth (rounded up), to a minimum of 2.\n[cultist]: Reveal another token. If you fail, search the encounter deck and discard pile for a [[Cultist]] enemy and draw it. Shuffle the encounter deck.\n[tablet]: -2. If you fail, Azathoth attacks you.\n[elder_thing]: -4. If your modified skill value for this test is 0, place 1 doom on Azathoth.","real_text":"Easy \/ Standard\n[skull]: -X. X is half of the doom on Azathoth (rounded up), to a minimum of 2.\n[cultist]: Reveal another token. If you fail, search the encounter deck and discard pile for a [[Cultist]] enemy and draw it. Shuffle the encounter deck.\n[tablet]: -2. If you fail, Azathoth attacks you.\n[elder_thing]: -4. If your modified skill value for this test is 0, place 1 doom on Azathoth.","quantity":1,"health_per_investigator":false,"real_slot":"","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Hard \/ Expert\n[skull]: -X. X is the amount of doom on Azathoth, to a minimum of 2.\n[cultist]: Reveal another token. If you fail, search the encounter deck and discard pile for a [[Cultist]] enemy and draw it. Shuffle the encounter deck.\n[tablet]: -3. If you fail, Azathoth attacks you.\n[elder_thing]: -6. If your modified skill value for this test is 0, place 1 doom on Azathoth.","octgn_id":"6febb6ad-ef14-4445-8bc7-717919cc26b8","url":"https:\/\/arkhamdb.com\/card\/05325","imagesrc":"\/bundles\/cards\/05325.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/05325b.png"},{"pack_code":"bbt","pack_name":"Before the Black Throne","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"before_the_black_throne","encounter_name":"Before the Black Throne","position":326,"exceptional":false,"myriad":false,"encounter_position":2,"code":"05326","name":"WHEEL OF FORTUNE \u00b7 X","real_name":"WHEEL OF FORTUNE \u00b7 X","text":"Each location is connected to each location adjacent to it.\nDo not remove doom from enemies when this agenda advances.","real_text":"Each location is connected to each location adjacent to it.\nDo not remove doom from enemies when this agenda advances.","quantity":1,"doom":4,"health_per_investigator":false,"real_slot":"","stage":1,"flavor":"ONE END IS ANOTHER BEGINNING.\nCHANGE IS THE ONLY CONSTANT.\nYOUR ULTIMATE FATE IS AT HAND.","illustrator":"Lenka \u0160ime\u010dkov\u00e1","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Each [[Cultist]] enemy commits ritual suicide. Discard each [[Cultist]] enemy in play and move all doom from them to Azathoth.\nThe lead investigator must search the encounter deck and discard pile for a copy of Daemonic Piping and draw it.\n<hr><blockquote><i>Endless walkways and steps of black stone are the only routes which guide you to your destination. It is an impossible maze to navigate.<\/i><\/blockquote>\nCheck Campaign Log. If <i>Gilman's Journal<\/i> is listed under \"Mementos Discovered,\" you are able to find you way. Otherwise, you become hopelessly lost; each investigator must either move to the location to his or her left, or move the placement of his or her location once to the left (placing an empty space in the spot it previously occupied). A location cannot move more than once via this effect.","back_flavor":"Somehow, you're not the only human here. They are but mindless husks - almost entirely devoid of humanity, nothing but flesh, muscle, and bone, preserved for eternity in their single-minded passion, kneeling and chanting in foul worship: \"Azathoth! Azathoth! The end has come!\"","back_name":"Rejoice, For the End is Near!","octgn_id":"1243ebf8-6f47-466c-9202-7534c9fc1a34","url":"https:\/\/arkhamdb.com\/card\/05326","imagesrc":"\/bundles\/cards\/05326.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/05326b.png"},{"pack_code":"bbt","pack_name":"Before the Black Throne","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"before_the_black_throne","encounter_name":"Before the Black Throne","position":327,"exceptional":false,"myriad":false,"encounter_position":3,"code":"05327","name":"It Awaits","real_name":"It Awaits","text":"Each location is connected to each location adjacent to it.\nDo not remove doom from enemies when this agenda advances.","real_text":"Each location is connected to each location adjacent to it.\nDo not remove doom from enemies when this agenda advances.","quantity":1,"doom":6,"health_per_investigator":false,"real_slot":"","stage":2,"flavor":"...the boundless daemon-sultan Azathoth, whose name no lips dare speak aloud, and who gnaws hungrily in inconceivable, unlighted chambers beyond time amidst the muffled, maddening beating of vile drums and the thin, monotonous whine of accursed flutes...\n- H. P. Lovecraft, <u>The Dream-Quest of Unknown Kadath<\/u>","illustrator":"Lenka \u0160ime\u010dkov\u00e1","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Each [[Cultist]] enemy commits ritual suicide. Discard each [[Cultist]] enemy in play and move all doom from them to Azathoth.\nThe lead investigator must search the encounter deck and discard pile for a copy of Daemonic Piping and draw it.\n<hr><blockquote><i>In this oblivion outside time, nothing is as it should be. The mist dances and churns around you. Laughter mocks you from beyond, and out from the dark nebulae emerges a familiar wraith, a being which should be long dead.<\/i><\/blockquote>\nCheck Campaign Log. If <i>Worn Crucifix<\/i> is listed under \"Mementos Discovered,\" the wraith recognizes the crucifix you stole from Walter Gilman's room and backs away slowly, slinking into the darkness beyond.\nOtherwise, the wraith attacks you; each investigator must test [willpower] (4). Each investigator who fails takes 1 damage and 1 horror.","back_name":"Gnawing Hungrily","octgn_id":"cb7c6a83-05c2-4210-a1e7-9130b806ab72","url":"https:\/\/arkhamdb.com\/card\/05327","imagesrc":"\/bundles\/cards\/05327.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/05327b.png"},{"pack_code":"bbt","pack_name":"Before the Black Throne","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"before_the_black_throne","encounter_name":"Before the Black Throne","position":328,"exceptional":false,"myriad":false,"encounter_position":4,"code":"05328","name":"The Final Countdown","real_name":"The Final Countdown","text":"Each location is connected to each location adjacent to it.\nDo not remove doom from enemies when this agenda advances. (<i>Beware - the scenario will not end when this agenda advances, but the doom of the world will be close at hand.<\/i>)","real_text":"Each location is connected to each location adjacent to it.\nDo not remove doom from enemies when this agenda advances. (<i>Beware - the scenario will not end when this agenda advances, but the doom of the world will be close at hand.<\/i>)","quantity":1,"doom":8,"health_per_investigator":false,"real_slot":"","stage":3,"flavor":"...that leering, tittering shantak coursed on impetuous and relentless, flapping its great slippery wings in malignant joy, and headed for those unhallowed pits whither no dreams reach... \n- H. P. Lovecraft, <u>The Dream-Quest of Unknown Kadath<\/u>","illustrator":"Lenka \u0160ime\u010dkov\u00e1","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Each [[Cultist]] enemy commits ritual suicide. Discard each [[Cultist]] enemy in play and move all doom from them to Azathoth.\nThe lead investigator must search the encounter deck and discard pile for a copy of Daemonic Piping and draw it.\nThere is no longer an agenda deck, but the scenario is not over. Until the end of the scenario, doom that would be placed on the current agenda is instead placed on Azathoth, and all doom in play is considered to be on Azathoth.\n<hr><blockquote><i>You come across another circle of Azathoth's worshippers, led by a hooded, shapeless form which holds an ancient lantern high above its head. The lantern's dim grey light scarcely pierces the realm's darkness. Somehow, the phantom is familiar to you; some vague sense of kinship drives you onward.<\/i><\/blockquote>\nCheck Campaign Log. If <i>Corn Husk Doll<\/i> is listed under \"Mementos Discovered,\" the creature recognizes you, as well. It peers at you curiously, and the circle of prayer is silenced; remove 1 doom from Azathoth. Otherwise, the creature barely notices you, and the circle resumes its chanting.","back_name":"Azathoth Stirs","octgn_id":"a1a82dd1-3db2-4ebd-b73c-b54f43e7e4a4","url":"https:\/\/arkhamdb.com\/card\/05328","imagesrc":"\/bundles\/cards\/05328.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/05328b.png"},{"pack_code":"bbt","pack_name":"Before the Black Throne","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"before_the_black_throne","encounter_name":"Before the Black Throne","position":329,"exceptional":false,"myriad":false,"encounter_position":5,"code":"05329","name":"The Cosmos Beckons","real_name":"The Cosmos Beckons","text":"[action] Spend X clues: Draw the top X cards of the Cosmos. Choose one to put into play using its \"<b>Cosmos<\/b> -\" instructions, and move to it. Shuffle the rest back into the Cosmos.\n<b>Objective<\/b> - Only investigators at Hideous Palace may spend the requisite number of clues, as a group, to advance. (<i>Beware - any investigator who is not there will be killed.<\/i>)","real_text":"[action] Spend X clues: Draw the top X cards of the Cosmos. Choose one to put into play using its \"<b>Cosmos<\/b> -\" instructions, and move to it. Shuffle the rest back into the Cosmos.\n<b>Objective<\/b> - Only investigators at Hideous Palace may spend the requisite number of clues, as a group, to advance. (<i>Beware - any investigator who is not there will be killed.<\/i>)","errata_date":{"date":"2020-03-01 00:00:00.000000","timezone_type":3,"timezone":"UTC"},"quantity":1,"clues":1,"health_per_investigator":false,"real_slot":"","stage":1,"flavor":"From the horizonless breach in the gaping maw of the sky, you have traveled an impossible distance, and yet you are still many leagues from the nighted throne where Azathoth stirs.","illustrator":"Reiko Murakami","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Remove Cosmic Ingress from the game. Shuffle each empty space into its owner's deck and each location in play other than Hideous Palace into the Cosmos. Each investigator at those locations is left behind and is killed. Each enemy at those locations is shuffled into the top 5 cards of the encounter deck.\nTake the set-aside Court of the Great Old Ones and the top 2 cards of the Cosmos, and shuffle them so you cannot tell which is which. Then, put them into play along with empty space, as depicted in \"Location Placement for Act 2\" in the Campaign Guide.\nIn player order, each investigator draws the top card of the encounter deck.","back_flavor":"Your steed carries you through the entryway of the nightmarish palace, and you are surprised to find the halls inside to be as vast and cavernous as the empty space surrounding it. It is as though the doorway was but the threshold of another universe, as desolate and boundless as the last.","back_name":"Palace of the Old Ones","octgn_id":"c2141986-a61d-46b3-a857-aa7183990531","url":"https:\/\/arkhamdb.com\/card\/05329","imagesrc":"\/bundles\/cards\/05329.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/05329b.png"},{"pack_code":"bbt","pack_name":"Before the Black Throne","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"before_the_black_throne","encounter_name":"Before the Black Throne","position":330,"exceptional":false,"myriad":false,"encounter_position":6,"code":"05330","name":"In Azathoth's Domain","real_name":"In Azathoth's Domain","text":"[action] Spend X clues: Draw the top X cards of the Cosmos. Choose one to put into play using its \"<b>Cosmos<\/b> -\" instructions, and move to it. Shuffle the rest back into the Cosmos.\n<b>Objective<\/b> - Only investigators at Court of the Great Old Ones may spend the requisite number of clues, as a group, to advance. (<i>Beware - any investigator who is not there will be killed.<\/i>)","real_text":"[action] Spend X clues: Draw the top X cards of the Cosmos. Choose one to put into play using its \"<b>Cosmos<\/b> -\" instructions, and move to it. Shuffle the rest back into the Cosmos.\n<b>Objective<\/b> - Only investigators at Court of the Great Old Ones may spend the requisite number of clues, as a group, to advance. (<i>Beware - any investigator who is not there will be killed.<\/i>)","errata_date":{"date":"2020-03-01 00:00:00.000000","timezone_type":3,"timezone":"UTC"},"quantity":1,"clues":2,"health_per_investigator":false,"real_slot":"","stage":2,"flavor":"Your bones shiver violently with the silent, still cold of this empty place. No light penetrates these black halls. No warmth reaches you, no breeze touches your skin. This must be what death feels like, you think morbidly.","illustrator":"Reiko Murakami","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Remove Hideous Palace from the game. Shuffle each empty space into its owner's deck and each location in play other than Court of the Great Old Ones into the Cosmos. Each investigator at those locations is left behind and is killed. Each enemy at those locations is shuffled into the top 5 cards of the encounter deck.\nTake the set-aside The Black Throne and the top 3 cards of the Cosmos, and shuffle them so you cannot tell which is which. Then, put them into play along with empty space, as depicted in \"Location Placement for Act 3\" in the Campaign Guide.\nIn player order, each investigator draws the top card of the encounter deck.","back_flavor":"The winged creature lands on a winding walkway of black stone, extending into a ceaseless horizon of pitched void. It takes some prodding and encouragement before your steed continues onward. Even the most dreadful of beasts are terrified of this place, it seems. Yet still, you can hear the mindless chanting of those who dwell closest to the daemon-sultan, the maddening whining of the pipers, the monotonous drum-beats which thrum endlessly in your mind...","back_name":"Nucleaus of the Universe","octgn_id":"1fc155f2-323e-4418-9e4c-a970adc5d44f","url":"https:\/\/arkhamdb.com\/card\/05330","imagesrc":"\/bundles\/cards\/05330.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/05330b.png"},{"pack_code":"bbt","pack_name":"Before the Black Throne","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"before_the_black_throne","encounter_name":"Before the Black Throne","position":331,"exceptional":false,"myriad":false,"encounter_position":7,"code":"05331","name":"What Must Be Done","real_name":"What Must Be Done","text":"[action] Spend X clues: Draw the top X cards of the Cosmos. Choose one to put into play using its \"<b>Cosmos<\/b> -\" instructions, and move to it. Shuffle the rest back into the Cosmos.\n<b>Objective<\/b> - If the lead investigator is at The Black Throne and there are no clues on it, advance.","real_text":"[action] Spend X clues: Draw the top X cards of the Cosmos. Choose one to put into play using its \"<b>Cosmos<\/b> -\" instructions, and move to it. Shuffle the rest back into the Cosmos.\n<b>Objective<\/b> - If the lead investigator is at The Black Throne and there are no clues on it, advance.","quantity":1,"health_per_investigator":false,"real_slot":"","stage":3,"flavor":"You are close now. You can feel the churning and twisting of aeons in the emptiness around you. Here, in the nucleus of all things - the very center of chaos itself - your objective, and your ultimate fate, lie at hand.","illustrator":"Reiko Murakami","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Check Campaign Log.\n- If at least two of the following are true, you may proceed to <b>(\u2192R2)<\/b>: <i>You accepted your fate<\/i>, <i>Mesmirizing Flute<\/i> is listed under \"Mementos Discovered,\" and <i>Ritual Components<\/i> is listed under \"Mementos Discovered.\"\n- If at least two of the following are true, you may proceed to <b>(\u2192R3)<\/b>: <i>You rejected your fate<\/i>, <i>Scrap of Torn Shadow<\/i> is listed under \"Mementos Discovered,\" and <i>Wisp of Spectral Mist<\/i> is listed under \"Mementos Discovered.\"\n- Otherwise, <b>(\u2192R4)<\/b>.","back_flavor":"You stand on a precipice before the Black Throne and gaze up at the blind, voiceless monstronsity that is Azathoth. The mere sight of it causes your vision to blur and your body to shake uncontrollably. The monotonous piping is so loud now, it rattles your bones and nearly causes you to vomit from the force upon your insides. Blood drips from your eyes and your ears.\nShould Azathoth awaken, it will devour every world that ever was. You must act now, before it is too late.","back_name":"The End","octgn_id":"98ed9247-476e-4821-91b0-962429d6cacd","url":"https:\/\/arkhamdb.com\/card\/05331","imagesrc":"\/bundles\/cards\/05331.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/05331b.png"},{"pack_code":"bbt","pack_name":"Before the Black Throne","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"before_the_black_throne","encounter_name":"Before the Black Throne","position":332,"exceptional":false,"myriad":false,"encounter_position":8,"code":"05332","name":"Cosmic Ingress","real_name":"Cosmic Ingress","text":"<b>Forced<\/b> - At the end of the round: Add clues to Cosmic Ingress until it has 3 clues on it.\nEach [[Void]] location gains: \"[action]: Shuffle this location into the Cosmos, moving each investigator and enemy that was at this location to Cosmic Ingress.\"","real_text":"<b>Forced<\/b> - At the end of the round: Add clues to Cosmic Ingress until it has 3 clues on it.\nEach [[Void]] location gains: \"[action]: Shuffle this location into the Cosmos, moving each investigator and enemy that was at this location to Cosmic Ingress.\"","quantity":1,"shroud":2,"clues":3,"clues_fixed":true,"health_per_investigator":false,"real_slot":"","traits":"Otherworld.","real_traits":"Otherworld.","illustrator":"Juan Carlos Barquet","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"...that eldritch scaly monster bore its helpless rider; hurtling and shooting, cleaving the uttermost rim and spanning the outermost abysses; leaving behind the stars and the realms of matter, and darting meteor-like through stark formlessness toward those inconceivable, unlighted chambers beyond Time...\n- H. P. Lovecraft, <u>The Dream-Quest of Unknown Kadath<\/u>","octgn_id":"fd8a0dd1-5c6f-423c-9bf9-8c65f9fa9532","url":"https:\/\/arkhamdb.com\/card\/05332","imagesrc":"\/bundles\/cards\/05332.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/05332b.png"},{"pack_code":"bbt","pack_name":"Before the Black Throne","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"before_the_black_throne","encounter_name":"Before the Black Throne","position":333,"exceptional":false,"myriad":false,"encounter_position":9,"code":"05333","name":"Hideous Palace","real_name":"Hideous Palace","text":"<b>Forced<\/b> - At the end of the round: Add clues to Hideous Palace until it has 4 clues on it.\nEach [[Void]] location gains: \"[action]: Shuffle this location into the Cosmos, moving each investigator and enemy that was at this location to Hideous Palace.\"","real_text":"<b>Forced<\/b> - At the end of the round: Add clues to Hideous Palace until it has 4 clues on it.\nEach [[Void]] location gains: \"[action]: Shuffle this location into the Cosmos, moving each investigator and enemy that was at this location to Hideous Palace.\"","quantity":1,"shroud":3,"clues":4,"clues_fixed":true,"health_per_investigator":false,"real_slot":"","traits":"Otherworld.","real_traits":"Otherworld.","illustrator":"Mauro Dal Bo","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"The stars danced mockingly, almost shifting now and then to form pale signs of doom that one might wonder one had not seen and feared before; and ever the winds of aether howled of vague blackness and loneliness beyond the cosmos.\n- H. P. Lovecraft, <u>The Dream-Quest of Unknown Kadath<\/u>","back_name":"Cosmos","octgn_id":"8474e4b7-2f14-4a5f-811e-32a24106eb6c","url":"https:\/\/arkhamdb.com\/card\/05333","imagesrc":"\/bundles\/cards\/05333.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/05333b.png"},{"pack_code":"bbt","pack_name":"Before the Black Throne","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"before_the_black_throne","encounter_name":"Before the Black Throne","position":334,"exceptional":false,"myriad":false,"encounter_position":10,"code":"05334","name":"Court of the Great Old Ones","real_name":"Court of the Great Old Ones","text":"<b>Forced<\/b> - At the end of the round: Add clues to Court of the Great Old Ones until it has 6 clues on it.\nEach [[Void]] location gains: \"[action]: Shuffle this location into the Cosmos, moving each investigator and enemy that was at this location to Court of the Great Old Ones.\"","real_text":"<b>Forced<\/b> - At the end of the round: Add clues to Court of the Great Old Ones until it has 6 clues on it.\nEach [[Void]] location gains: \"[action]: Shuffle this location into the Cosmos, moving each investigator and enemy that was at this location to Court of the Great Old Ones.\"","quantity":1,"shroud":4,"clues":6,"clues_fixed":true,"health_per_investigator":false,"real_slot":"","traits":"Otherworld.","real_traits":"Otherworld.","illustrator":"Mauro Dal Bo","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"The stars danced mockingly, almost shifting now and then to form pale signs of doom that one might wonder one had not seen and feared before; and ever the winds of aether howled of vague blackness and loneliness beyond the cosmos.\n- H. P. Lovecraft, <u>The Dream-Quest of Unknown Kadath<\/u>","back_name":"Cosmos","octgn_id":"bd10b235-6a1c-4744-91ff-e2684507e0ee","url":"https:\/\/arkhamdb.com\/card\/05334","imagesrc":"\/bundles\/cards\/05334.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/05334b.png"},{"pack_code":"bbt","pack_name":"Before the Black Throne","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"before_the_black_throne","encounter_name":"Before the Black Throne","position":335,"exceptional":false,"myriad":false,"encounter_position":11,"code":"05335","name":"The Black Throne","real_name":"The Black Throne","text":"The Black Throne gets +X shroud, where X is half of the doom on Azathoth (rounded up).\n<b>Haunted<\/b> - You must either place 1 doom on Azathoth, or Azathoth attacks you.","real_text":"The Black Throne gets +X shroud, where X is half of the doom on Azathoth (rounded up).\n<b>Haunted<\/b> - You must either place 1 doom on Azathoth, or Azathoth attacks you.","quantity":1,"shroud":1,"clues":2,"health_per_investigator":false,"real_slot":"","traits":"Otherworld.","real_traits":"Otherworld.","flavor":"...the ultimate nighted throne of the daemon Azathoth in the formless central void.\n- H. P. Lovecraft, <u>The Dream-Quest of Unknown Kadath<\/u>","illustrator":"Adam S. Doyle","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"The stars danced mockingly, almost shifting now and then to form pale signs of doom that one might wonder one had not seen and feared before; and ever the winds of aether howled of vague blackness and loneliness beyond the cosmos.\n- H. P. Lovecraft, <u>The Dream-Quest of Unknown Kadath<\/u>","back_name":"Cosmos","octgn_id":"a02f9ddf-b3f2-45d8-9717-4097857ac31c","url":"https:\/\/arkhamdb.com\/card\/05335","imagesrc":"\/bundles\/cards\/05335.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/05335b.png"},{"pack_code":"bbt","pack_name":"Before the Black Throne","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"before_the_black_throne","encounter_name":"Before the Black Throne","position":336,"exceptional":false,"myriad":false,"encounter_position":12,"code":"05336","name":"Dancer's Mist","real_name":"Dancer's Mist","text":"<b>Cosmos<\/b> - You must either connect to the right, or lose 2 resources and connect to an adjacent location in a direction of your choice.\n[reaction] After you move to Dancer's Mist, remove 1 resource from the scenario reference card: Move to a connecting location.","real_text":"<b>Cosmos<\/b> - You must either connect to the right, or lose 2 resources and connect to an adjacent location in a direction of your choice.\n[reaction] After you move to Dancer's Mist, remove 1 resource from the scenario reference card: Move to a connecting location.","quantity":3,"shroud":3,"clues":2,"clues_fixed":true,"health_per_investigator":false,"real_slot":"","traits":"Otherworld. Void.","real_traits":"Otherworld. Void.","illustrator":"Stephen Somers","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"The stars danced mockingly, almost shifting now and then to form pale signs of doom that one might wonder one had not seen and feared before; and ever the winds of aether howled of vague blackness and loneliness beyond the cosmos.\n- H. P. Lovecraft, <u>The Dream-Quest of Unknown Kadath<\/u>","back_name":"Cosmos","octgn_id":"b728dcad-e66e-4868-a8b3-059f2c7ec47f","url":"https:\/\/arkhamdb.com\/card\/05336","imagesrc":"\/bundles\/cards\/05336.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/05336b.png"},{"pack_code":"bbt","pack_name":"Before the Black Throne","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"before_the_black_throne","encounter_name":"Before the Black Throne","position":337,"exceptional":false,"myriad":false,"encounter_position":15,"code":"05337","name":"Flight into Oblivion","real_name":"Flight into Oblivion","text":"<b>Cosmos<\/b> - You must either connect above, or take 2 horror and connect to the topmost revealed location in a direction of your choice.\n[action] Remove 1 resource from the scenario reference card: Move the placement of Flight into Oblivion once upward, placing an empty space in the spot it previously occupied. (Group limit once per game.)","real_text":"<b>Cosmos<\/b> - You must either connect above, or take 2 horror and connect to the topmost revealed location in a direction of your choice.\n[action] Remove 1 resource from the scenario reference card: Move the placement of Flight into Oblivion once upward, placing an empty space in the spot it previously occupied. (Group limit once per game.)","quantity":3,"shroud":2,"clues":1,"clues_fixed":true,"health_per_investigator":false,"real_slot":"","traits":"Otherworld. Void.","real_traits":"Otherworld. Void.","illustrator":"Stephen Somers","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"The stars danced mockingly, almost shifting now and then to form pale signs of doom that one might wonder one had not seen and feared before; and ever the winds of aether howled of vague blackness and loneliness beyond the cosmos.\n- H. P. Lovecraft, <u>The Dream-Quest of Unknown Kadath<\/u>","back_name":"Cosmos","octgn_id":"b3f94eaf-7b7b-4c71-971e-e0f85bf4a276","url":"https:\/\/arkhamdb.com\/card\/05337","imagesrc":"\/bundles\/cards\/05337.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/05337b.png"},{"pack_code":"bbt","pack_name":"Before the Black Throne","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"before_the_black_throne","encounter_name":"Before the Black Throne","position":338,"exceptional":false,"myriad":false,"encounter_position":18,"code":"05338","name":"Infinity of Darkness","real_name":"Infinity of Darkness","text":"<b>Cosmos<\/b> - You must either connect below, or take 2 damage and connect to the bottommost revealed location in a direction of your choice.\n[action] Remove 1 resource from the scenario reference card: Move the placement of Infinity of Darkness once downward, placing an empty space in the spot it previously occupied. (Group limit once per game.)","real_text":"<b>Cosmos<\/b> - You must either connect below, or take 2 damage and connect to the bottommost revealed location in a direction of your choice.\n[action] Remove 1 resource from the scenario reference card: Move the placement of Infinity of Darkness once downward, placing an empty space in the spot it previously occupied. (Group limit once per game.)","quantity":3,"shroud":2,"clues":1,"clues_fixed":true,"health_per_investigator":false,"real_slot":"","traits":"Otherworld. Void.","real_traits":"Otherworld. Void.","illustrator":"Adam S. Doyle","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"The stars danced mockingly, almost shifting now and then to form pale signs of doom that one might wonder one had not seen and feared before; and ever the winds of aether howled of vague blackness and loneliness beyond the cosmos.\n- H. P. Lovecraft, <u>The Dream-Quest of Unknown Kadath<\/u>","back_name":"Cosmos","octgn_id":"0bea9f77-2890-455b-857f-a36659f40ef8","url":"https:\/\/arkhamdb.com\/card\/05338","imagesrc":"\/bundles\/cards\/05338.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/05338b.png"},{"pack_code":"bbt","pack_name":"Before the Black Throne","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"before_the_black_throne","encounter_name":"Before the Black Throne","position":339,"exceptional":false,"myriad":false,"encounter_position":21,"code":"05339","name":"Cosmic Gate","real_name":"Cosmic Gate","text":"<b>Cosmos<\/b> - Connect to any revealed location, in a direction of your choice.\n<b>Forced<\/b> - After you enter Cosmic Gate: You must either spend 1 clue or take 1 horror.\n[action] Remove 1 resource from the scenario reference card: Move any number of investigators at Cosmic Gate to any other [[Void]] location.","real_text":"<b>Cosmos<\/b> - Connect to any revealed location, in a direction of your choice.\n<b>Forced<\/b> - After you enter Cosmic Gate: You must either spend 1 clue or take 1 horror.\n[action] Remove 1 resource from the scenario reference card: Move any number of investigators at Cosmic Gate to any other [[Void]] location.","quantity":1,"shroud":1,"clues":1,"clues_fixed":true,"health_per_investigator":false,"real_slot":"","traits":"Otherworld. Void.","real_traits":"Otherworld. Void.","illustrator":"Greg Bobrowski","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"The stars danced mockingly, almost shifting now and then to form pale signs of doom that one might wonder one had not seen and feared before; and ever the winds of aether howled of vague blackness and loneliness beyond the cosmos.\n- H. P. Lovecraft, <u>The Dream-Quest of Unknown Kadath<\/u>","back_name":"Cosmos","octgn_id":"12b495bf-d262-4462-85b3-baf8388c23fb","url":"https:\/\/arkhamdb.com\/card\/05339","imagesrc":"\/bundles\/cards\/05339.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/05339b.png"},{"pack_code":"bbt","pack_name":"Before the Black Throne","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"before_the_black_throne","encounter_name":"Before the Black Throne","position":340,"exceptional":false,"myriad":false,"encounter_position":22,"code":"05340","name":"Pathway into Void","real_name":"Pathway into Void","text":"<b>Cosmos<\/b> - Connect in a direction of your choice.\n<b>Forced<\/b> - After you enter Pathway into Void: You must either discard 1 card from your hand or take 1 damage.\n[action] Remove 1 resource from the scenario reference card: Move Pathway into Void to any adjacent spot, placing an empty space in the spot it previously occupied. (Group limit once per round.)","real_text":"<b>Cosmos<\/b> - Connect in a direction of your choice.\n<b>Forced<\/b> - After you enter Pathway into Void: You must either discard 1 card from your hand or take 1 damage.\n[action] Remove 1 resource from the scenario reference card: Move Pathway into Void to any adjacent spot, placing an empty space in the spot it previously occupied. (Group limit once per round.)","quantity":2,"shroud":4,"clues":2,"clues_fixed":true,"health_per_investigator":false,"real_slot":"","traits":"Otherworld. Void.","real_traits":"Otherworld. Void.","illustrator":"Stephen Somers","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"The stars danced mockingly, almost shifting now and then to form pale signs of doom that one might wonder one had not seen and feared before; and ever the winds of aether howled of vague blackness and loneliness beyond the cosmos.\n- H. P. Lovecraft, <u>The Dream-Quest of Unknown Kadath<\/u>","back_name":"Cosmos","octgn_id":"f0883c1c-1ad2-46b9-bd87-1d3d5cd8f342","url":"https:\/\/arkhamdb.com\/card\/05340","imagesrc":"\/bundles\/cards\/05340.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/05340b.png"},{"pack_code":"bbt","pack_name":"Before the Black Throne","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"before_the_black_throne","encounter_name":"Before the Black Throne","position":341,"exceptional":false,"myriad":false,"encounter_position":24,"code":"05341","name":"Mindless Dancer","real_name":"Mindless Dancer","text":"<b>Spawn<\/b> - Farthest empty space.\nHunter.\nMindless Dancer can enter empty space as if it were a location.\n<b>Forced<\/b> - After Mindless Dancer moves to an empty space via its hunter keyword: Resolve its hunter keyword again. (Limit once per round.)","real_text":"<b>Spawn<\/b> - Farthest empty space.\nHunter.\nMindless Dancer can enter empty space as if it were a location.\n<b>Forced<\/b> - After Mindless Dancer moves to an empty space via its hunter keyword: Resolve its hunter keyword again. (Limit once per round.)","quantity":3,"health":5,"health_per_investigator":false,"enemy_damage":2,"enemy_horror":1,"enemy_fight":6,"enemy_evade":3,"real_slot":"","traits":"Monster.","real_traits":"Monster.","illustrator":"Helge C. Balzer","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"f82c2ee2-3061-4484-ae50-6afb13144588","url":"https:\/\/arkhamdb.com\/card\/05341","imagesrc":"\/bundles\/cards\/05341.png","spoiler":1},{"pack_code":"bbt","pack_name":"Before the Black Throne","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"before_the_black_throne","encounter_name":"Before the Black Throne","position":342,"exceptional":false,"myriad":false,"encounter_position":27,"code":"05342","name":"Ultimate Chaos","real_name":"Ultimate Chaos","text":"<b>Revelation<\/b> - Test [willpower] (4). If you fail, attach Ultimate Chaos to Azathoth. If you fail by 2 or more, take 1 damage and 1 horror. If you fail by 3 or more, Ultimate Chaos gains surge. Cannot be canceled.\nIf there are 3 copies of Ultimate Chaos attached to Azathoth, discard them and either place 1 doom on Azathoth, or Azathoth attacks each investigator in player order. Cannot be canceled.","real_text":"<b>Revelation<\/b> - Test [willpower] (4). If you fail, attach Ultimate Chaos to Azathoth. If you fail by 2 or more, take 1 damage and 1 horror. If you fail by 3 or more, Ultimate Chaos gains surge. Cannot be canceled.\nIf there are 3 copies of Ultimate Chaos attached to Azathoth, discard them and either place 1 doom on Azathoth, or Azathoth attacks each investigator in player order. Cannot be canceled.","quantity":3,"health_per_investigator":false,"real_slot":"","traits":"Power.","real_traits":"Power.","illustrator":"Brian Valenzuela","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"280f5c41-3ae0-462d-9a67-e46c8cf02d62","url":"https:\/\/arkhamdb.com\/card\/05342","imagesrc":"\/bundles\/cards\/05342.png","spoiler":1},{"pack_code":"bbt","pack_name":"Before the Black Throne","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"before_the_black_throne","encounter_name":"Before the Black Throne","position":343,"exceptional":false,"myriad":false,"encounter_position":30,"code":"05343","name":"Whispered Bargain","real_name":"Whispered Bargain","text":"Peril.\n<b>Revelation<\/b> - You must either (choose one): Place 1 doom on Azathoth, or Azathoth attacks you.","real_text":"Peril.\n<b>Revelation<\/b> - You must either (choose one): Place 1 doom on Azathoth, or Azathoth attacks you.","quantity":2,"health_per_investigator":false,"real_slot":"","traits":"Pact.","real_traits":"Pact.","flavor":"There was the immemorial figure of the deputy or messenger of hidden and terrible powers...\n- H. P. Lovecraft, <u>The Dreams in the Witch House<\/u>","illustrator":"Tiziano Baracchi","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"d56e90f0-5778-4f3d-8648-7736f402dbe3","url":"https:\/\/arkhamdb.com\/card\/05343","imagesrc":"\/bundles\/cards\/05343.png","spoiler":1},{"pack_code":"bbt","pack_name":"Before the Black Throne","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"before_the_black_throne","encounter_name":"Before the Black Throne","position":344,"exceptional":false,"myriad":false,"encounter_position":32,"code":"05344","name":"The End is Nigh!","real_name":"The End is Nigh!","text":"<b>Revelation<\/b> - Test [willpower] (1). This test gets +X difficulty, where X is the current agenda number. If there is no agenda in play, X is 4. If you fail, move each doom on each [[Cultist]] enemy in play to Azathoth (or place 1 doom on Azathoth if there are no [[Cultist]] enemies in play).","real_text":"<b>Revelation<\/b> - Test [willpower] (1). This test gets +X difficulty, where X is the current agenda number. If there is no agenda in play, X is 4. If you fail, move each doom on each [[Cultist]] enemy in play to Azathoth (or place 1 doom on Azathoth if there are no [[Cultist]] enemies in play).","quantity":2,"health_per_investigator":false,"real_slot":"","traits":"Endtimes.","real_traits":"Endtimes.","illustrator":"Uwe Jarling","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"d4ae91ab-d75b-4931-8315-3ab491184cc4","url":"https:\/\/arkhamdb.com\/card\/05344","imagesrc":"\/bundles\/cards\/05344.png","spoiler":1},{"pack_code":"bbt","pack_name":"Before the Black Throne","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"before_the_black_throne","encounter_name":"Before the Black Throne","position":345,"exceptional":false,"myriad":false,"encounter_position":34,"code":"05345","name":"A World in Darkness","real_name":"A World in Darkness","text":"<b>Revelation<\/b> - If there is no doom on Azathoth, A World in Darkness gains surge. Otherwise, for each doom on Azathoth, you must choose one:\n- Lose 1 resource.\n- Choose and discard 1 card from your hand.\n- Take 1 horror.\n- Take 1 damage.","real_text":"<b>Revelation<\/b> - If there is no doom on Azathoth, A World in Darkness gains surge. Otherwise, for each doom on Azathoth, you must choose one:\n- Lose 1 resource.\n- Choose and discard 1 card from your hand.\n- Take 1 horror.\n- Take 1 damage.","quantity":2,"health_per_investigator":false,"real_slot":"","traits":"Endtimes.","real_traits":"Endtimes.","illustrator":"Andreas Zafiratos","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"f5245cce-527b-4ea8-9394-f8a45cea9ea1","url":"https:\/\/arkhamdb.com\/card\/05345","imagesrc":"\/bundles\/cards\/05345.png","spoiler":1},{"pack_code":"bbt","pack_name":"Before the Black Throne","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"before_the_black_throne","encounter_name":"Before the Black Throne","position":346,"exceptional":false,"myriad":false,"encounter_position":36,"code":"05346","name":"Azathoth","real_name":"Azathoth","subname":"The Primal Chaos","text":"Azathoth is oblivious and omnipotent. It is immune to all player card effects and investigator actions, and cannot be defeated by any means.\n<b>Forced<\/b> - If there is 10 or more doom on Azathoth: The Blind Idiot God rises from its throne in the ultimate void of chaos and devours the universe. <b>(\u2192R1)<\/b>","real_text":"Azathoth is oblivious and omnipotent. It is immune to all player card effects and investigator actions, and cannot be defeated by any means.\n<b>Forced<\/b> - If there is 10 or more doom on Azathoth: The Blind Idiot God rises from its throne in the ultimate void of chaos and devours the universe. <b>(\u2192R1)<\/b>","quantity":1,"health_per_investigator":false,"enemy_damage":3,"enemy_horror":3,"real_slot":"","traits":"Ancient One. Elite.","real_traits":"Ancient One. Elite.","illustrator":"Brian Valenzuela","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"ab2ec5e1-6170-410a-a5b2-767dbfa02f17","url":"https:\/\/arkhamdb.com\/card\/05346","imagesrc":"\/bundles\/cards\/05346.png","spoiler":1},{"pack_code":"icc","pack_name":"In the Clutches of Chaos","type_code":"scenario","type_name":"Scenario","faction_code":"mythos","faction_name":"Mythos","encounter_code":"in_the_clutches_of_chaos","encounter_name":"In the Clutches of Chaos","position":284,"exceptional":false,"myriad":false,"encounter_position":1,"code":"05284","name":"In the Clutches of Chaos","real_name":"In the Clutches of Chaos","text":"Easy \/ Standard\n[skull]: -X. X is the total amount of doom and breaches on your location.\n[cultist]: Reveal another token. If there are fewer than 3 breaches on your location, place 1 breach on your location.\n[tablet]: -2. For each point you fail by, remove 1 breach from the current act.\n[elder_thing]: -3. If you fail, place 1 breach on a random location.","real_text":"Easy \/ Standard\n[skull]: -X. X is the total amount of doom and breaches on your location.\n[cultist]: Reveal another token. If there are fewer than 3 breaches on your location, place 1 breach on your location.\n[tablet]: -2. For each point you fail by, remove 1 breach from the current act.\n[elder_thing]: -3. If you fail, place 1 breach on a random location.","quantity":1,"health_per_investigator":false,"real_slot":"","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Hard \/ Expert\n[skull]: -X. X is 1 higher than the total amount of doom and breaches on your location.\n[cultist]: Reveal another token. If there are fewer than 3 breaches on your location, place 1 breach on your location.\n[tablet]: -3. For each point you fail by, remove 1 breach from the current act.\n[elder_thing]: -4. If you fail, place 1 breach on a random location.","octgn_id":"af187725-013f-47b5-8f23-36439c776663","url":"https:\/\/arkhamdb.com\/card\/05284","imagesrc":"\/bundles\/cards\/05284.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/05284b.png"},{"pack_code":"icc","pack_name":"In the Clutches of Chaos","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"in_the_clutches_of_chaos","encounter_name":"In the Clutches of Chaos","position":285,"exceptional":false,"myriad":false,"encounter_position":2,"code":"05285","name":"THE CHARIOT \u00b7 VII","real_name":"THE CHARIOT \u00b7 VII","text":"<b>Forced<\/b> - When doom would be placed on this agenda: Instead, place 1 breach on a number of different random locations equal to 1 more than the number of investigators.\n<b>Forced<\/b> - When a breach would be placed on a location with 3 breaches: Instead, resolve an <b>incursion<\/b> at that location.","real_text":"<b>Forced<\/b> - When doom would be placed on this agenda: Instead, place 1 breach on a number of different random locations equal to 1 more than the number of investigators.\n<b>Forced<\/b> - When a breach would be placed on a location with 3 breaches: Instead, resolve an <b>incursion<\/b> at that location.","quantity":1,"doom":7,"health_per_investigator":false,"real_slot":"","stage":1,"flavor":"THE CONQUEST HAS BEGUN.\nALL SHALL TREMBLE BEFORE THE HOST OF CHAOS.\nSUBMIT OR PERISH.","illustrator":"Lenka \u0160ime\u010dkov\u00e1","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Check Campaign Log.\n- <i>If Anette Mason is possessed by evil<\/i>, <b>(\u2192R3)<\/b>.\n- <i>If Carl Sanford possesses the secrets of the universe, <\/i><b>(\u2192R4)<\/b>.","back_flavor":"The stars vanish in the night sky as the maw of the void swallows the horizon. The muffled beating of maddening drums and the thin whine of otherworldly flutes drift through the emptiness.","back_name":"The Final Incantation","octgn_id":"e786c226-d4d7-48ff-a80a-4775a939dd91","url":"https:\/\/arkhamdb.com\/card\/05285","imagesrc":"\/bundles\/cards\/05285.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/05285b.png"},{"pack_code":"icc","pack_name":"In the Clutches of Chaos","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"music_of_the_damned","encounter_name":"Music of the Damned","linked_to_code":"05286b","linked_to_name":"Anette Mason","position":286,"exceptional":false,"myriad":false,"encounter_position":1,"code":"05286a","name":"Dark Knowledge (v. I)","real_name":"Dark Knowledge (v. I)","text":"[fast] Remove 3 breaches from this act: Place 1 clue on a random location.\n<b>Objective<\/b> - When the investigators have collected the requisite number of clues, they must immediately spend them and advance. When this act advances, move all of the breaches on it to the next act.","real_text":"[fast] Remove 3 breaches from this act: Place 1 clue on a random location.\n<b>Objective<\/b> - When the investigators have collected the requisite number of clues, they must immediately spend them and advance. When this act advances, move all of the breaches on it to the next act.","quantity":1,"clues":3,"health_per_investigator":false,"real_slot":"","stage":1,"flavor":"The state of the city continues to decay. Breaches in reality begin to rip through the fabric of the Earth, and a faint melody of discordant pipes can be heard throughout the streets.","illustrator":"Matthew Cowdery","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"d8c145e0-aef1-4e62-a68d-4d2cc1dd16f9","url":"https:\/\/arkhamdb.com\/card\/05286a","imagesrc":"\/bundles\/cards\/05286a.png","spoiler":1,"linked_card":{"pack_code":"icc","pack_name":"In the Clutches of Chaos","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"music_of_the_damned","encounter_name":"Music of the Damned","id":1989,"position":286,"exceptional":false,"myriad":false,"encounter_position":1,"code":"05286b","name":"Anette Mason","real_name":"Anette Mason","subname":"Reincarnated Evil","bonded_to":null,"bonded_count":null,"cost":null,"text":"<p><b>Spawn<\/b> - Hangman's Hill.<\/p><p>Alert. Hunter.<\/p><p>Anette Mason gets -2 health for each clue controlled by an investigator.<\/p><p><b>Forced<\/b> - After 1 or more breaches are placed on Anette Mason's location: Each investigator must either take 1 damage or 1 horror.<\/p>","customization_text":null,"customization_change":null,"real_text":"<b>Spawn<\/b> - Hangman's Hill.\nAlert. Hunter.\nAnette Mason gets -2 health for each clue controlled by an investigator.\n<b>Forced<\/b> - After 1 or more breaches are placed on Anette Mason's location: Each investigator must either take 1 damage or 1 horror.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":6,"health_per_investigator":true,"sanity":null,"enemy_damage":3,"enemy_horror":1,"enemy_fight":5,"enemy_evade":3,"victory":2,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":"","stage":null,"traits":"Humanoid. Witch. Servitor. Elite.","real_traits":"Humanoid. Witch. Servitor. Elite.","tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"","illustrator":"Quintin Gleim","is_unique":true,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/05286b","imagesrc":"\/bundles\/cards\/05286b.png","spoiler":1}},{"pack_code":"icc","pack_name":"In the Clutches of Chaos","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"music_of_the_damned","encounter_name":"Music of the Damned","position":286,"exceptional":false,"myriad":false,"encounter_position":1,"code":"05286b","name":"Anette Mason","real_name":"Anette Mason","subname":"Reincarnated Evil","text":"<b>Spawn<\/b> - Hangman's Hill.\nAlert. Hunter.\nAnette Mason gets -2 health for each clue controlled by an investigator.\n<b>Forced<\/b> - After 1 or more breaches are placed on Anette Mason's location: Each investigator must either take 1 damage or 1 horror.","real_text":"<b>Spawn<\/b> - Hangman's Hill.\nAlert. Hunter.\nAnette Mason gets -2 health for each clue controlled by an investigator.\n<b>Forced<\/b> - After 1 or more breaches are placed on Anette Mason's location: Each investigator must either take 1 damage or 1 horror.","quantity":1,"health":6,"health_per_investigator":true,"enemy_damage":3,"enemy_horror":1,"enemy_fight":5,"enemy_evade":3,"victory":2,"real_slot":"","traits":"Humanoid. Witch. Servitor. Elite.","real_traits":"Humanoid. Witch. Servitor. Elite.","illustrator":"Quintin Gleim","is_unique":true,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/05286b","imagesrc":"\/bundles\/cards\/05286b.png","spoiler":1},{"pack_code":"icc","pack_name":"In the Clutches of Chaos","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"music_of_the_damned","encounter_name":"Music of the Damned","position":287,"exceptional":false,"myriad":false,"encounter_position":2,"code":"05287","name":"Beyond the Grave","real_name":"Beyond the Grave","text":"[fast] Remove 3 breaches from this act: Place 1 clue on a random location.\n<b>Objective<\/b> - If Anette Mason is defeated, advance.","real_text":"[fast] Remove 3 breaches from this act: Place 1 clue on a random location.\n<b>Objective<\/b> - If Anette Mason is defeated, advance.","quantity":1,"health_per_investigator":false,"real_slot":"","stage":2,"flavor":"This nightmare will not end until you stop the one behind it: Anette Mason and the spirit which possesses her. The world is falling apart all around you, and the coven is only bringing the end closer.","illustrator":"Matthew Cowdery","is_unique":false,"permanent":false,"double_sided":true,"back_text":"<b>(\u2192R1)<\/b>","back_flavor":"Somehow, despite all odds, you have managed to defeat the resurrected spirit which torments Anette Mason. She passes out and collapses to the ground, but the revenant inside forces her eyes open and puppeteers her body in a lurid display. \"Fools!\" the ragged, disembodied voice of Keziah declares through Anette's lips as she rises once more. \"You are naught but insects. I have seen the truth. I have seen the face of Chaos itself, and you will soon be a part of it. Now, come; join me, kneel before the Black Throne, and be one with the universe!\"\nYou shudder as the words reach your ears. Nothing she says makes sense to you, but you can tell her intent is dark and wicked. \"Leave this place,\" you muster up the will to command, \"Go back to the beyond from which you were summoned, and never return.\"","back_name":"The Living and the Dead","octgn_id":"8f329d22-5e4c-4be6-9779-4f24f80159c7","url":"https:\/\/arkhamdb.com\/card\/05287","imagesrc":"\/bundles\/cards\/05287.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/05287b.png"},{"pack_code":"icc","pack_name":"In the Clutches of Chaos","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"secrets_of_the_universe","encounter_name":"Secrets of the Universe","linked_to_code":"05288b","linked_to_name":"Carl Sanford","position":288,"exceptional":false,"myriad":false,"encounter_position":1,"code":"05288a","name":"Dark Knowledge (v. II)","real_name":"Dark Knowledge (v. II)","text":"[fast] Remove 3 breaches from this act: Place 1 clue on a random location.\n<b>Objective<\/b> - When the investigators have collected the requisite number of clues, they must immediately spend them and advance. When this act advances, move all of the breaches on it to the next act.","real_text":"[fast] Remove 3 breaches from this act: Place 1 clue on a random location.\n<b>Objective<\/b> - When the investigators have collected the requisite number of clues, they must immediately spend them and advance. When this act advances, move all of the breaches on it to the next act.","quantity":1,"clues":3,"health_per_investigator":false,"real_slot":"","stage":1,"flavor":"The state of the city continues to decay. Breaches in reality begin to rip through the fabric of the Earth, and a faint melody of discordant pipes can be heard throughout the streets.","illustrator":"Matthew Cowdery","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"d200f45b-a3d2-4590-8117-6608ecb996eb","url":"https:\/\/arkhamdb.com\/card\/05288a","imagesrc":"\/bundles\/cards\/05288a.png","spoiler":1,"linked_card":{"pack_code":"icc","pack_name":"In the Clutches of Chaos","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"secrets_of_the_universe","encounter_name":"Secrets of the Universe","id":1992,"position":288,"exceptional":false,"myriad":false,"encounter_position":1,"code":"05288b","name":"Carl Sanford","real_name":"Carl Sanford","subname":"Deathless Fanatic","bonded_to":null,"bonded_count":null,"cost":null,"text":"<p><b>Spawn<\/b> - Silver Twilight Lodge.<\/p><p>Hunter. Retaliate.<\/p><p>Carl Sanford gets -2 health for each clue controlled by an investigator.<\/p><p><b>Forced<\/b> - After any number of breaches are removed from the current act: Place 1 of them on Carl Sanford's location.<\/p>","customization_text":null,"customization_change":null,"real_text":"<b>Spawn<\/b> - Silver Twilight Lodge.\nHunter. Retaliate.\nCarl Sanford gets -2 health for each clue controlled by an investigator.\n<b>Forced<\/b> - After any number of breaches are removed from the current act: Place 1 of them on Carl Sanford's location.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":6,"health_per_investigator":true,"sanity":null,"enemy_damage":1,"enemy_horror":3,"enemy_fight":4,"enemy_evade":4,"victory":2,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":"","stage":null,"traits":"Humanoid. Silver Twilight. Elite.","real_traits":"Humanoid. Silver Twilight. Elite.","tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"","illustrator":"Nicholas Elias","is_unique":true,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/05288b","imagesrc":"\/bundles\/cards\/05288b.png","spoiler":1}},{"pack_code":"icc","pack_name":"In the Clutches of Chaos","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"secrets_of_the_universe","encounter_name":"Secrets of the Universe","position":288,"exceptional":false,"myriad":false,"encounter_position":1,"code":"05288b","name":"Carl Sanford","real_name":"Carl Sanford","subname":"Deathless Fanatic","text":"<b>Spawn<\/b> - Silver Twilight Lodge.\nHunter. Retaliate.\nCarl Sanford gets -2 health for each clue controlled by an investigator.\n<b>Forced<\/b> - After any number of breaches are removed from the current act: Place 1 of them on Carl Sanford's location.","real_text":"<b>Spawn<\/b> - Silver Twilight Lodge.\nHunter. Retaliate.\nCarl Sanford gets -2 health for each clue controlled by an investigator.\n<b>Forced<\/b> - After any number of breaches are removed from the current act: Place 1 of them on Carl Sanford's location.","quantity":1,"health":6,"health_per_investigator":true,"enemy_damage":1,"enemy_horror":3,"enemy_fight":4,"enemy_evade":4,"victory":2,"real_slot":"","traits":"Humanoid. Silver Twilight. Elite.","real_traits":"Humanoid. Silver Twilight. Elite.","illustrator":"Nicholas Elias","is_unique":true,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/05288b","imagesrc":"\/bundles\/cards\/05288b.png","spoiler":1},{"pack_code":"icc","pack_name":"In the Clutches of Chaos","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"secrets_of_the_universe","encounter_name":"Secrets of the Universe","position":289,"exceptional":false,"myriad":false,"encounter_position":2,"code":"05289","name":"New World Order","real_name":"New World Order","text":"[fast] Remove 3 breaches from this act: Place 1 clue on a random location.\n<b>Objective<\/b> - If Carl Sanford is defeated, advance.","real_text":"[fast] Remove 3 breaches from this act: Place 1 clue on a random location.\n<b>Objective<\/b> - If Carl Sanford is defeated, advance.","quantity":1,"health_per_investigator":false,"real_slot":"","stage":2,"flavor":"This nightmare will not end until you overthrow the one behind it: Carl Sanford and the Order of the Silver Twilight. Even with the world falling apart all around you, the cult seems intent on continuing their plot to the bitter end.","illustrator":"Matthew Cowdery","is_unique":false,"permanent":false,"double_sided":true,"back_text":"<b>(\u2192R2)<\/b>","back_flavor":"Using force and ingenuity, you have managed to defeat Carl Sanford at his own game. The power he was drawing from surges painfully through him. \"You imbeciles,\" he spits, \"what do you think you have accomplished? We could have been immortal. Don't you understand? We could have been <i>gods<\/i>!\" he struggles to remain on his feet, his strength waning as he loses control of his power.\n\"At what cost?\" You reply, taking in the sight before you. \"You would have made us slaves, not gods. Slaves to your greed and the Order's power. I'd rather stay mortal than be your thrall.\"\n\"Then we will all perish,\" Carl responds bitterly. \"I could have made us into celestials. Instead we will be extinct. I hope you are satisfied.\"","back_name":"Of Gods and Mortals","octgn_id":"106a08d0-4732-4568-a864-c7c30752fe02","url":"https:\/\/arkhamdb.com\/card\/05289","imagesrc":"\/bundles\/cards\/05289.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/05289b.png"},{"pack_code":"icc","pack_name":"In the Clutches of Chaos","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"in_the_clutches_of_chaos","encounter_name":"In the Clutches of Chaos","position":290,"exceptional":false,"myriad":false,"encounter_position":3,"code":"05290","name":"French Hill","real_name":"French Hill","text":"[action] Choose and discard a card from your hand: Move 1 breach from French Hill to the current act, +1 additional breach for each [willpower] icon on that card.","real_text":"[action] Choose and discard a card from your hand: Move 1 breach from French Hill to the current act, +1 additional breach for each [willpower] icon on that card.","quantity":1,"shroud":3,"clues":0,"health_per_investigator":false,"real_slot":"","traits":"Arkham.","real_traits":"Arkham.","illustrator":"Cristi Balanescu","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"One of the richest and most historical neighborhoods in Arkham, the many decaying mansions and estates of French Hill hold a lot of old wealth... and many more secrets.","octgn_id":"5b1b97df-7bc1-42e8-aa55-c45ab8e4129d","url":"https:\/\/arkhamdb.com\/card\/05290","imagesrc":"\/bundles\/cards\/05290.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/05290b.png"},{"pack_code":"icc","pack_name":"In the Clutches of Chaos","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"in_the_clutches_of_chaos","encounter_name":"In the Clutches of Chaos","position":291,"exceptional":false,"myriad":false,"encounter_position":4,"code":"05291","name":"French Hill","real_name":"French Hill","text":"[action]: Test [willpower] (2). For each point you succeed by, move 1 breach from French Hill to the current act.","real_text":"[action]: Test [willpower] (2). For each point you succeed by, move 1 breach from French Hill to the current act.","quantity":1,"shroud":4,"clues":0,"health_per_investigator":false,"real_slot":"","traits":"Arkham.","real_traits":"Arkham.","illustrator":"Cristi Balanescu","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"One of the richest and most historical neighborhoods in Arkham, the many decaying mansions and estates of French Hill hold a lot of old wealth... and many more secrets.","octgn_id":"96e24b77-d561-4726-a36a-fdc0c8d14cea","url":"https:\/\/arkhamdb.com\/card\/05291","imagesrc":"\/bundles\/cards\/05291.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/05291b.png"},{"pack_code":"icc","pack_name":"In the Clutches of Chaos","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"in_the_clutches_of_chaos","encounter_name":"In the Clutches of Chaos","position":292,"exceptional":false,"myriad":false,"encounter_position":5,"code":"05292","name":"Rivertown","real_name":"Rivertown","text":"[action] Choose and discard a card from your hand: Move 1 breach from Rivertown to the current act, +1 additional breach for each [intellect] icon on that card.","real_text":"[action] Choose and discard a card from your hand: Move 1 breach from Rivertown to the current act, +1 additional breach for each [intellect] icon on that card.","quantity":1,"shroud":3,"clues":0,"health_per_investigator":false,"real_slot":"","traits":"Arkham.","real_traits":"Arkham.","illustrator":"Cristi Balanescu","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"These past few weeks, the warehouses and docks of Rivertown have been swathed in grey mist, making an already quiet district even more empty and desolate.","octgn_id":"a98aea8f-073e-41e0-a739-78599ece71b2","url":"https:\/\/arkhamdb.com\/card\/05292","imagesrc":"\/bundles\/cards\/05292.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/05292b.png"},{"pack_code":"icc","pack_name":"In the Clutches of Chaos","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"in_the_clutches_of_chaos","encounter_name":"In the Clutches of Chaos","position":293,"exceptional":false,"myriad":false,"encounter_position":6,"code":"05293","name":"Rivertown","real_name":"Rivertown","text":"[action]: Test [intellect] (2). For each point you succeed by, move 1 breach from Rivertown to the current act.","real_text":"[action]: Test [intellect] (2). For each point you succeed by, move 1 breach from Rivertown to the current act.","quantity":1,"shroud":4,"clues":0,"health_per_investigator":false,"real_slot":"","traits":"Arkham.","real_traits":"Arkham.","illustrator":"Cristi Balanescu","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"These past few weeks, the warehouses and docks of Rivertown have been swathed in grey mist, making an already quiet district even more empty and desolate.","octgn_id":"4c511cf5-07d3-4c4a-94ac-f3b392d863b8","url":"https:\/\/arkhamdb.com\/card\/05293","imagesrc":"\/bundles\/cards\/05293.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/05293b.png"},{"pack_code":"icc","pack_name":"In the Clutches of Chaos","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"in_the_clutches_of_chaos","encounter_name":"In the Clutches of Chaos","position":294,"exceptional":false,"myriad":false,"encounter_position":7,"code":"05294","name":"Southside","real_name":"Southside","text":"[fast]: Discard the top 3 cards of the encounter deck and move 1 breach from Southside to the current act. Choose a [[Power]] treachery discarded by this effect and resolve its revelation ability, if able.","real_text":"[fast]: Discard the top 3 cards of the encounter deck and move 1 breach from Southside to the current act. Choose a [[Power]] treachery discarded by this effect and resolve its revelation ability, if able.","quantity":1,"shroud":1,"clues":0,"health_per_investigator":false,"real_slot":"","traits":"Arkham. Central.","real_traits":"Arkham. Central.","illustrator":"Cristi Balanescu","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"If you didn\u2019t know any better, you would think Southside was a ghost town. All of the residents have retreated into their homes and locked their doors. The only light you see seems to be coming from the Catholic church to the south.","octgn_id":"939cecea-c846-4ffd-bb1b-39e848b75710","url":"https:\/\/arkhamdb.com\/card\/05294","imagesrc":"\/bundles\/cards\/05294.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/05294b.png"},{"pack_code":"icc","pack_name":"In the Clutches of Chaos","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"in_the_clutches_of_chaos","encounter_name":"In the Clutches of Chaos","position":295,"exceptional":false,"myriad":false,"encounter_position":8,"code":"05295","name":"Southside","real_name":"Southside","text":"[fast] Choose and discard any number of cards from your hand: For each card discarded in this way, move 1 breach from Southside to the current act.","real_text":"[fast] Choose and discard any number of cards from your hand: For each card discarded in this way, move 1 breach from Southside to the current act.","quantity":1,"shroud":2,"clues":0,"health_per_investigator":false,"real_slot":"","traits":"Arkham. Central.","real_traits":"Arkham. Central.","illustrator":"Cristi Balanescu","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"If you didn\u2019t know any better, you would think Southside was a ghost town. All of the residents have retreated into their homes and locked their doors. The only light you see seems to be coming from the Catholic church to the south.","octgn_id":"af069455-dd28-47ba-9e14-0c559695332b","url":"https:\/\/arkhamdb.com\/card\/05295","imagesrc":"\/bundles\/cards\/05295.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/05295b.png"},{"pack_code":"icc","pack_name":"In the Clutches of Chaos","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"in_the_clutches_of_chaos","encounter_name":"In the Clutches of Chaos","position":296,"exceptional":false,"myriad":false,"encounter_position":9,"code":"05296","name":"Uptown","real_name":"Uptown","text":"[action] Choose and discard a card from your hand: Move 1 breach from Uptown to the current act, +1 additional breach for each [agility] icon on that card.","real_text":"[action] Choose and discard a card from your hand: Move 1 breach from Uptown to the current act, +1 additional breach for each [agility] icon on that card.","quantity":1,"shroud":3,"clues":0,"health_per_investigator":false,"real_slot":"","traits":"Arkham.","real_traits":"Arkham.","illustrator":"Cristi Balanescu","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"Typically a safe neighborhood, the cobbled streets of Uptown have taken a very different mood this night. Tendrils of mist reach out from the woods that border the town, stretching over Hangman\u2019s Brook and crawling through the streets.","octgn_id":"e8f91327-fe0a-4a84-b953-2e78bef56ac0","url":"https:\/\/arkhamdb.com\/card\/05296","imagesrc":"\/bundles\/cards\/05296.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/05296b.png"},{"pack_code":"icc","pack_name":"In the Clutches of Chaos","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"in_the_clutches_of_chaos","encounter_name":"In the Clutches of Chaos","position":297,"exceptional":false,"myriad":false,"encounter_position":10,"code":"05297","name":"Uptown","real_name":"Uptown","text":"[action]: Test [agility] (2). For each point you succeed by, move 1 breach from Uptown to the current act.","real_text":"[action]: Test [agility] (2). For each point you succeed by, move 1 breach from Uptown to the current act.","quantity":1,"shroud":4,"clues":0,"health_per_investigator":false,"real_slot":"","traits":"Arkham.","real_traits":"Arkham.","illustrator":"Cristi Balanescu","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"Typically a safe neighborhood, the cobbled streets of Uptown have taken a very different mood this night. Tendrils of mist reach out from the woods that border the town, stretching over Hangman\u2019s Brook and crawling through the streets.","octgn_id":"73b8bb44-802b-47ec-9bb8-ec31836671e7","url":"https:\/\/arkhamdb.com\/card\/05297","imagesrc":"\/bundles\/cards\/05297.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/05297b.png"},{"pack_code":"icc","pack_name":"In the Clutches of Chaos","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"in_the_clutches_of_chaos","encounter_name":"In the Clutches of Chaos","position":298,"exceptional":false,"myriad":false,"encounter_position":11,"code":"05298","name":"South Church","real_name":"South Church","text":"[action]: Draw the top card of the encounter deck. Then, move all breaches from South Church to the current act.\n[action]: <b>Resign.<\/b> You hide through the night.","real_text":"[action]: Draw the top card of the encounter deck. Then, move all breaches from South Church to the current act.\n[action]: <b>Resign.<\/b> You hide through the night.","quantity":1,"shroud":1,"clues":0,"health_per_investigator":false,"real_slot":"","traits":"Arkham.","real_traits":"Arkham.","flavor":"Many fearful citizens are seated at the church's wooden pews, praying and whispering amongst themselves.","illustrator":"Mark Molnar","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"The massive Romanesque building towers over the rest of Uptown, light shining from within its stained glass windows. Father Michael has made it a point to keep the church open at all hours, and despite the strange happenings throughout town, tonight is no different.","octgn_id":"c2bb0fb9-fa46-4f7b-b33d-c0c0776050b8","url":"https:\/\/arkhamdb.com\/card\/05298","imagesrc":"\/bundles\/cards\/05298.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/05298b.png"},{"pack_code":"icc","pack_name":"In the Clutches of Chaos","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"in_the_clutches_of_chaos","encounter_name":"In the Clutches of Chaos","position":299,"exceptional":false,"myriad":false,"encounter_position":12,"code":"05299","name":"South Church","real_name":"South Church","text":"[action] Discard an asset you control from play: Move all breaches from South Church to the current act.\n[action]: <b>Resign.<\/b> You hide through the night.","real_text":"[action] Discard an asset you control from play: Move all breaches from South Church to the current act.\n[action]: <b>Resign.<\/b> You hide through the night.","quantity":1,"shroud":2,"clues":0,"health_per_investigator":false,"real_slot":"","traits":"Arkham.","real_traits":"Arkham.","flavor":"Many fearful citizens are seated at the church's wooden pews, praying and whispering amongst themselves.","illustrator":"Mark Molnar","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"The massive Romanesque building towers over the rest of Uptown, light shining from within its stained glass windows. Father Michael has made it a point to keep the church open at all hours, and despite the strange happenings throughout town, tonight is no different.","octgn_id":"94a14d03-9193-4f51-99dc-b08f8817d33c","url":"https:\/\/arkhamdb.com\/card\/05299","imagesrc":"\/bundles\/cards\/05299.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/05299b.png"},{"pack_code":"icc","pack_name":"In the Clutches of Chaos","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"in_the_clutches_of_chaos","encounter_name":"In the Clutches of Chaos","position":300,"exceptional":false,"myriad":false,"encounter_position":13,"code":"05300","name":"Merchant District","real_name":"Merchant District","text":"[action] Discard the top 5, 10, or 15 cards of your deck: For every 5 cards discarded in this way, move 1 breach from Merchant District to the current act. Draw each weakness discarded in this way.","real_text":"[action] Discard the top 5, 10, or 15 cards of your deck: For every 5 cards discarded in this way, move 1 breach from Merchant District to the current act. Draw each weakness discarded in this way.","quantity":1,"shroud":2,"clues":0,"health_per_investigator":false,"real_slot":"","traits":"Arkham.","real_traits":"Arkham.","illustrator":"Cristi Balanescu","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"The commercial center of Arkham, the Merchant District is usually bustling at all hours. But tonight, the dockhands and sailors have vanished, leaving you with a sense of unease. The mist over the dark waters of the Miskatonic River seems to take unnatural shapes as you watch from afar.","octgn_id":"140e4849-4849-4cb8-9888-0d7647da8a50","url":"https:\/\/arkhamdb.com\/card\/05300","imagesrc":"\/bundles\/cards\/05300.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/05300b.png"},{"pack_code":"icc","pack_name":"In the Clutches of Chaos","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"in_the_clutches_of_chaos","encounter_name":"In the Clutches of Chaos","position":301,"exceptional":false,"myriad":false,"encounter_position":14,"code":"05301","name":"Merchant District","real_name":"Merchant District","text":"[fast] Spend 2 resources: Move 1 breach from Merchant District to the current act.","real_text":"[fast] Spend 2 resources: Move 1 breach from Merchant District to the current act.","quantity":1,"shroud":3,"clues":0,"health_per_investigator":false,"real_slot":"","traits":"Arkham.","real_traits":"Arkham.","illustrator":"Cristi Balanescu","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"The commercial center of Arkham, the Merchant District is usually bustling at all hours. But tonight, the dockhands and sailors have vanished, leaving you with a sense of unease. The mist over the dark waters of the Miskatonic River seems to take unnatural shapes as you watch from afar.","octgn_id":"8fc7e31e-9a02-4896-8c98-7f7202bbd4ee","url":"https:\/\/arkhamdb.com\/card\/05301","imagesrc":"\/bundles\/cards\/05301.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/05301b.png"},{"pack_code":"icc","pack_name":"In the Clutches of Chaos","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"music_of_the_damned","encounter_name":"Music of the Damned","position":302,"exceptional":false,"myriad":false,"encounter_position":3,"code":"05302","name":"Hangman's Hill","real_name":"Hangman's Hill","subname":"Where It All Ends","text":"[action]: Search the encounter deck and discard pile for a [[Witch]] enemy and draw it. Then, move all breaches from Hangman's Hill to the current act. Shuffle the encounter deck.","real_text":"[action]: Search the encounter deck and discard pile for a [[Witch]] enemy and draw it. Then, move all breaches from Hangman's Hill to the current act. Shuffle the encounter deck.","quantity":1,"shroud":2,"clues":0,"health_per_investigator":false,"real_slot":"","traits":"Arkham.","real_traits":"Arkham.","illustrator":"Joshua Cair\u00f3s","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"As you approach Hangman\u2019s Hill once more, a torrent of spirits ascend into the sky from the graveyard below. The spirits howl in torment as they surround the city, their cries becoming a music of its own.","octgn_id":"57b76424-5b5f-4a7d-b256-4e057055bdf5","url":"https:\/\/arkhamdb.com\/card\/05302","imagesrc":"\/bundles\/cards\/05302.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/05302b.png"},{"pack_code":"icc","pack_name":"In the Clutches of Chaos","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"music_of_the_damned","encounter_name":"Music of the Damned","position":303,"exceptional":false,"myriad":false,"encounter_position":4,"code":"05303","name":"Silver Twilight Lodge","real_name":"Silver Twilight Lodge","subname":"Shrouded In Mystery","text":"[fast] Take 1 horror: Move 1 breach from Silver Twilight Lodge to the current act.","real_text":"[fast] Take 1 horror: Move 1 breach from Silver Twilight Lodge to the current act.","quantity":1,"shroud":4,"clues":1,"health_per_investigator":false,"victory":1,"real_slot":"","traits":"Arkham.","real_traits":"Arkham.","illustrator":"Jokubas Uogintas","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"As you approach the manor of the Lodge once more, you find it dark and empty. It seems that its members are still laying low, at least for the time being.","octgn_id":"2cc3aacd-9eb4-4c88-92a8-f421a5477ef3","url":"https:\/\/arkhamdb.com\/card\/05303","imagesrc":"\/bundles\/cards\/05303.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/05303b.png"},{"pack_code":"icc","pack_name":"In the Clutches of Chaos","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"secrets_of_the_universe","encounter_name":"Secrets of the Universe","position":304,"exceptional":false,"myriad":false,"encounter_position":3,"code":"05304","name":"Hangman's Hill","real_name":"Hangman's Hill","subname":"Shrouded In Mystery","text":"[fast] Take 1 damage: Move 1 breach from Hangman's Hill to the current act.","real_text":"[fast] Take 1 damage: Move 1 breach from Hangman's Hill to the current act.","quantity":1,"shroud":4,"clues":1,"health_per_investigator":false,"victory":1,"real_slot":"","traits":"Arkham.","real_traits":"Arkham.","illustrator":"Joshua Cair\u00f3s","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"As you approach Hangman\u2019s Hill once more, you find it devoid of any activity - from the living or otherwise. It seems the coven has left this place behind, at least for the time being.","octgn_id":"b03f1a0d-3025-410c-861f-8524f860fc3c","url":"https:\/\/arkhamdb.com\/card\/05304","imagesrc":"\/bundles\/cards\/05304.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/05304b.png"},{"pack_code":"icc","pack_name":"In the Clutches of Chaos","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"secrets_of_the_universe","encounter_name":"Secrets of the Universe","position":305,"exceptional":false,"myriad":false,"encounter_position":4,"code":"05305","name":"Silver Twilight Lodge","real_name":"Silver Twilight Lodge","subname":"Where It All Ends","text":"[action]: Search the encounter deck and discard pile for a [[Silver Twilight]] enemy and draw it. Then, move all breaches from Silver Twilight Lodge to the current act. Shuffle the encounter deck.","real_text":"[action]: Search the encounter deck and discard pile for a [[Silver Twilight]] enemy and draw it. Then, move all breaches from Silver Twilight Lodge to the current act. Shuffle the encounter deck.","quantity":1,"shroud":2,"clues":0,"health_per_investigator":false,"real_slot":"","traits":"Arkham.","real_traits":"Arkham.","illustrator":"Jokubas Uogintas","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"As you approach the manor of the Lodge once more, bright light shines from behind its windows. You can hear faint chanting from within.","octgn_id":"954fe8ed-0104-4621-903f-f56ac91c961a","url":"https:\/\/arkhamdb.com\/card\/05305","imagesrc":"\/bundles\/cards\/05305.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/05305b.png"},{"pack_code":"icc","pack_name":"In the Clutches of Chaos","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"in_the_clutches_of_chaos","encounter_name":"In the Clutches of Chaos","position":306,"exceptional":false,"myriad":false,"encounter_position":15,"code":"05306","name":"Chaos Manifest","real_name":"Chaos Manifest","text":"<b>Revelation<\/b> - Test [willpower] (3). Place 1 breach on X different random locations, where X is the amount by which you failed.","real_text":"<b>Revelation<\/b> - Test [willpower] (3). Place 1 breach on X different random locations, where X is the amount by which you failed.","quantity":3,"health_per_investigator":false,"real_slot":"","traits":"Power.","real_traits":"Power.","flavor":"You look upon the face of true chaos. Everything you have ever known, everything you have ever loved - it is all meaningless by comparison.","illustrator":"Alexandr Elichev","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"e69a16e5-2d20-4f88-8691-9cf21ac05fb7","url":"https:\/\/arkhamdb.com\/card\/05306","imagesrc":"\/bundles\/cards\/05306.png","spoiler":1},{"pack_code":"icc","pack_name":"In the Clutches of Chaos","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"in_the_clutches_of_chaos","encounter_name":"In the Clutches of Chaos","position":307,"exceptional":false,"myriad":false,"encounter_position":18,"code":"05307","name":"Primordial Gateway","real_name":"Primordial Gateway","text":"<b>Revelation<\/b> - Attach to a random location. Place breaches on attached location until there are exactly 3 breaches on it.\nTreat the attached location as if its printed text box were blank (except for [[Traits]]).\n[action]: Test [intellect] or [willpower] (4) to close the gateway. If you succeed, discard Primordial Gateway.","real_text":"<b>Revelation<\/b> - Attach to a random location. Place breaches on attached location until there are exactly 3 breaches on it.\nTreat the attached location as if its printed text box were blank (except for [[Traits]]).\n[action]: Test [intellect] or [willpower] (4) to close the gateway. If you succeed, discard Primordial Gateway.","quantity":2,"health_per_investigator":false,"real_slot":"","traits":"Power.","real_traits":"Power.","illustrator":"Adam S. Doyle","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"2e096aff-2f1f-4590-92f3-0a0766d4fde0","url":"https:\/\/arkhamdb.com\/card\/05307","imagesrc":"\/bundles\/cards\/05307.png","spoiler":1},{"pack_code":"icc","pack_name":"In the Clutches of Chaos","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"in_the_clutches_of_chaos","encounter_name":"In the Clutches of Chaos","position":308,"exceptional":false,"myriad":false,"encounter_position":20,"code":"05308","name":"Terror Unleashed","real_name":"Terror Unleashed","text":"<b>Revelation<\/b> - If there are no breaches on your location, place 1 breach on your location. You must take X damage or horror, divided as you wish. X is the total amount of doom and breaches on your location.","real_text":"<b>Revelation<\/b> - If there are no breaches on your location, place 1 breach on your location. You must take X damage or horror, divided as you wish. X is the total amount of doom and breaches on your location.","quantity":3,"health_per_investigator":false,"real_slot":"","traits":"Curse.","real_traits":"Curse.","illustrator":"Matthew Cowdery","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"bb227dd9-c7cc-4b63-8479-1c16de046539","url":"https:\/\/arkhamdb.com\/card\/05308","imagesrc":"\/bundles\/cards\/05308.png","spoiler":1},{"pack_code":"icc","pack_name":"In the Clutches of Chaos","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"secrets_of_the_universe","encounter_name":"Secrets of the Universe","position":309,"exceptional":false,"myriad":false,"encounter_position":5,"code":"05309","name":"Lodge Enforcer","real_name":"Lodge Enforcer","text":"<b>Spawn<\/b> - Most breaches (or Silver Twilight Lodge if there are no locations in play with breaches on them).\nRetaliate.\nTreat Lodge Enforcer's location as if its printed text box were blank (except for [[Traits]]).","real_text":"<b>Spawn<\/b> - Most breaches (or Silver Twilight Lodge if there are no locations in play with breaches on them).\nRetaliate.\nTreat Lodge Enforcer's location as if its printed text box were blank (except for [[Traits]]).","quantity":2,"health":4,"health_per_investigator":false,"enemy_damage":1,"enemy_horror":1,"enemy_fight":3,"enemy_evade":3,"victory":1,"real_slot":"","traits":"Humanoid. Cultist. Silver Twilight.","real_traits":"Humanoid. Cultist. Silver Twilight.","illustrator":"Diana Mart\u00ednez","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"2809f893-3aa8-468a-943a-372bef4f909b","url":"https:\/\/arkhamdb.com\/card\/05309","imagesrc":"\/bundles\/cards\/05309.png","spoiler":1},{"pack_code":"icc","pack_name":"In the Clutches of Chaos","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"secrets_of_the_universe","encounter_name":"Secrets of the Universe","position":310,"exceptional":false,"myriad":false,"encounter_position":7,"code":"05310","name":"Secrets of the Beyond","real_name":"Secrets of the Beyond","text":"<b>Revelation<\/b> - Find the [[Cultist]] enemy in play with the most doom on it. For each doom on that enemy, place 1 breach on that enemy's location. If no breaches are placed by this effect, Secrets of the Beyond gains surge.","real_text":"<b>Revelation<\/b> - Find the [[Cultist]] enemy in play with the most doom on it. For each doom on that enemy, place 1 breach on that enemy's location. If no breaches are placed by this effect, Secrets of the Beyond gains surge.","quantity":2,"health_per_investigator":false,"real_slot":"","traits":"Hex.","real_traits":"Hex.","illustrator":"Joshua Cair\u00f3s","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"e822c46c-76de-4827-8fd5-b84400c8b212","url":"https:\/\/arkhamdb.com\/card\/05310","imagesrc":"\/bundles\/cards\/05310.png","spoiler":1},{"pack_code":"icc","pack_name":"In the Clutches of Chaos","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"music_of_the_damned","encounter_name":"Music of the Damned","position":311,"exceptional":false,"myriad":false,"encounter_position":5,"code":"05311","name":"Witness of Chaos","real_name":"Witness of Chaos","text":"<b>Spawn<\/b> - Fewest breaches.\nHunter.\n<b>Forced<\/b> - After Witness of Chaos enters a location: Place 1 breach on that location.","real_text":"<b>Spawn<\/b> - Fewest breaches.\nHunter.\n<b>Forced<\/b> - After Witness of Chaos enters a location: Place 1 breach on that location.","quantity":2,"health":4,"health_per_investigator":false,"enemy_damage":1,"enemy_horror":1,"enemy_fight":4,"enemy_evade":2,"victory":1,"real_slot":"","traits":"Humanoid. Witch.","real_traits":"Humanoid. Witch.","illustrator":"Quintin Gleim","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"007690be-09a3-42ae-a691-a85543ffedb9","url":"https:\/\/arkhamdb.com\/card\/05311","imagesrc":"\/bundles\/cards\/05311.png","spoiler":1},{"pack_code":"icc","pack_name":"In the Clutches of Chaos","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"music_of_the_damned","encounter_name":"Music of the Damned","position":312,"exceptional":false,"myriad":false,"encounter_position":7,"code":"05312","name":"Toil and Trouble","real_name":"Toil and Trouble","text":"Peril.\n<b>Revelation<\/b> - You must either (choose one):\n- Resolve the revelation ability on the topmost [[Power]] treachery in the encounter discard pile.\n- Resolve an <b>incursion<\/b> at your location.","real_text":"Peril.\n<b>Revelation<\/b> - You must either (choose one):\n- Resolve the revelation ability on the topmost [[Power]] treachery in the encounter discard pile.\n- Resolve an <b>incursion<\/b> at your location.","quantity":2,"health_per_investigator":false,"real_slot":"","traits":"Hex.","real_traits":"Hex.","illustrator":"Jake Murray","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"dbe9eddf-d8f7-4f76-855a-44393619cea1","url":"https:\/\/arkhamdb.com\/card\/05312","imagesrc":"\/bundles\/cards\/05312.png","spoiler":1},{"pack_code":"tde","pack_name":"The Dream-Eaters","type_code":"investigator","type_name":"Investigator","faction_code":"guardian","faction_name":"Guardian","position":1,"exceptional":false,"myriad":false,"code":"06001","name":"Tommy Muldoon","real_name":"Tommy Muldoon","subname":"The Rookie Cop","text":"[reaction] When an asset you control is defeated: Gain X resources, where X is the total amount of damage and horror on that asset. Shuffle that asset into your deck.\n[elder_sign] effect: +2. You may move up to 2 damage and\/or horror from Tommy Muldoon to an asset you control, or vice versa.","real_text":"[reaction] When an asset you control is defeated: Gain X resources, where X is the total amount of damage and horror on that asset. Shuffle that asset into your deck.\n[elder_sign] effect: +2. You may move up to 2 damage and\/or horror from Tommy Muldoon to an asset you control, or vice versa.","quantity":1,"skill_willpower":3,"skill_intellect":3,"skill_combat":4,"skill_agility":2,"health":8,"health_per_investigator":false,"sanity":6,"deck_limit":1,"real_slot":"","traits":"Police. Warden.","real_traits":"Police. Warden.","deck_requirements":{"size":30,"card":{"06006":{"06006":"06006"},"06007":{"06007":"06007"}},"random":[{"target":"subtype","value":"basicweakness"}]},"deck_options":[{"faction":["guardian","neutral"],"level":{"min":0,"max":5}},{"faction":["survivor"],"level":{"min":0,"max":2}}],"flavor":"\"Eyes up, Tommy.\"","illustrator":"Magali Villeneuve","is_unique":true,"permanent":false,"double_sided":true,"back_text":"<b>Deck Size<\/b>: 30.\n<b>Deckbuilding Options<\/b>: Guardian cards ([guardian]) level 0-5, Neutral cards level 0-5, Survivor cards ([survivor]) level 0-2.\n<b>Deckbuilding Requirements<\/b> (do not count toward deck size): Becky, Rookie Mistake, 1 random basic weakness.","back_flavor":"Most members of the Muldoon family are part of the Boston police force in some way or another. Not long ago, the youngest Muldoon brother, Tommy, got his badge. Armed with an eye for detail, fierce courage, and his trusty rifle, Becky, Tommy is dedicated to law enforcement... but when he was loaned out to the Sheriff's Department in Arkham, he found that he was not prepared for the bizarre crimes cropping up in this strange town. Even so, whether the crime scene is a smoky speakeasy or a bloodstained altar, Tommy will not rest until he can bring the culprit to justice.","octgn_id":"273b932b-9834-4c45-a011-b5aa667a311f:bc7358e4-789c-4b68-b1ca-809b2f2ccb9d","url":"https:\/\/arkhamdb.com\/card\/06001","imagesrc":"\/bundles\/cards\/06001.png","backimagesrc":"\/bundles\/cards\/06001b.png"},{"pack_code":"tde","pack_name":"The Dream-Eaters","type_code":"investigator","type_name":"Investigator","faction_code":"survivor","faction_name":"Survivor","position":5,"exceptional":false,"myriad":false,"code":"06005","name":"Patrice Hathaway","real_name":"Patrice Hathaway","subname":"The Violinist","text":"Your maximum hand size is reduced by 3.\nDuring each upkeep phase, instead of drawing 1 card, discard all non-weakness cards in your hand and draw until you have 5 cards in hand.\n[elder_sign] effect: +1. After this test ends, you may shuffle all but 1 card from your discard pile into your deck.","real_text":"Your maximum hand size is reduced by 3.\nDuring each upkeep phase, instead of drawing 1 card, discard all non-weakness cards in your hand and draw until you have 5 cards in hand.\n[elder_sign] effect: +1. After this test ends, you may shuffle all but 1 card from your discard pile into your deck.","quantity":1,"skill_willpower":4,"skill_intellect":2,"skill_combat":2,"skill_agility":2,"health":7,"health_per_investigator":false,"sanity":7,"deck_limit":1,"real_slot":"","traits":"Performer. Cursed.","real_traits":"Performer. Cursed.","deck_requirements":{"size":42,"card":{"06016":{"06016":"06016"},"06017":{"06017":"06017"}},"random":[{"target":"subtype","value":"basicweakness"}]},"deck_options":[{"faction":["survivor","neutral"],"level":{"min":0,"max":5}},{"faction":["mystic"],"level":{"min":0,"max":2}}],"illustrator":"Magali Villeneuve","is_unique":true,"permanent":false,"double_sided":true,"back_text":"<b>Deck Size<\/b>: 42.\n<b>Deckbuilding Options<\/b>: Survivor cards ([survivor]) level 0-5, Mystic cards ([mystic]) level 0-2, Neutral cards level 0-5.\n<b>Deckbuilding Requirements<\/b> (do not count toward deck size): Patrice's Violin, Watcher from Another Dimension, 1 random basic weakness.","back_flavor":"All her life, Patrice has lived for music. The soaring sonatas, the graceful arias, and the booming marches have always been her closest companions. But sometimes when she plays, she can sense some alien intelligence at the edge of her awareness. Something that watches her and waits. Something that hungers. The presence has been growing over the last month and her increasing nervousness is starting to spoil her ability to play the violin. That's not something she can tolerate. After her last concert at the Ward Theatre in Arkham, she finally decided to take action.","octgn_id":"58f32a33-b658-49b0-9577-9a0b7b79d494:75fc0232-67a9-4507-bd1b-9b66fc0c413b","url":"https:\/\/arkhamdb.com\/card\/06005","imagesrc":"\/bundles\/cards\/06005.png","backimagesrc":"\/bundles\/cards\/06005b.png"},{"pack_code":"tde","pack_name":"The Dream-Eaters","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","position":6,"exceptional":false,"myriad":false,"code":"06006","name":"Becky","real_name":"Becky","subname":"Custom Marlin Model 1894","cost":2,"text":"Tommy Muldoon deck only. Uses (2 ammo).\nEach resource gained from Tommy Muldoon's [reaction] ability may instead be placed on Becky, as ammo.\n[action] Spend 1 ammo: <b>Fight.<\/b> You get +2 [combat] and deal +1 damage for this attack.","real_text":"Tommy Muldoon deck only. Uses (2 ammo).\nEach resource gained from Tommy Muldoon's [reaction] ability may instead be placed on Becky, as ammo.\n[action] Spend 1 ammo: <b>Fight.<\/b> You get +2 [combat] and deal +1 damage for this attack.","quantity":1,"skill_combat":1,"skill_agility":1,"skill_wild":1,"health_per_investigator":false,"deck_limit":1,"slot":"Hand x2","real_slot":"Hand x2","traits":"Item. Weapon. Firearm.","real_traits":"Item. Weapon. Firearm.","restrictions":{"investigator":{"06001":"06001"}},"illustrator":"Matthew Cowdery","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"2960ea49-9545-45d7-bc82-6052e24d25c3","url":"https:\/\/arkhamdb.com\/card\/06006","imagesrc":"\/bundles\/cards\/06006.png"},{"pack_code":"tde","pack_name":"The Dream-Eaters","type_code":"treachery","type_name":"Treachery","subtype_code":"weakness","subtype_name":"Weakness","faction_code":"neutral","faction_name":"Neutral","position":7,"exceptional":false,"myriad":false,"code":"06007","name":"Rookie Mistake","real_name":"Rookie Mistake","text":"<b>Revelation<\/b> - Discard each asset you control with damage or horror on it. If no assets are discarded by this effect, shuffle Rookie Mistake back into your deck.","real_text":"<b>Revelation<\/b> - Discard each asset you control with damage or horror on it. If no assets are discarded by this effect, shuffle Rookie Mistake back into your deck.","quantity":1,"health_per_investigator":false,"deck_limit":1,"real_slot":"","traits":"Blunder. Flaw.","real_traits":"Blunder. Flaw.","restrictions":{"investigator":{"06001":"06001"}},"illustrator":"Owen William Weber","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"29485f85-1aa8-40dd-8f9d-5e7f38c72e3e","url":"https:\/\/arkhamdb.com\/card\/06007","imagesrc":"\/bundles\/cards\/06007.png"},{"pack_code":"tde","pack_name":"The Dream-Eaters","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","position":16,"exceptional":false,"myriad":false,"code":"06016","name":"Patrice's Violin","real_name":"Patrice's Violin","subname":"My Muse","cost":2,"text":"Patrice Hathaway deck only.\n[fast] Choose and discard 1 card from your hand and exhaust Patrice's Violin: Choose an investigator at your location to either gain 1 resource or draw 1 card.","real_text":"Patrice Hathaway deck only.\n[fast] Choose and discard 1 card from your hand and exhaust Patrice's Violin: Choose an investigator at your location to either gain 1 resource or draw 1 card.","quantity":1,"skill_willpower":1,"skill_agility":1,"skill_wild":1,"health_per_investigator":false,"deck_limit":1,"slot":"Hand","real_slot":"Hand","traits":"Item. Instrument.","real_traits":"Item. Instrument.","restrictions":{"investigator":{"06005":"06005"}},"illustrator":"Katherine Dinger","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"0a1afb30-a8bb-4531-8892-33f9a11a32fa","url":"https:\/\/arkhamdb.com\/card\/06016","imagesrc":"\/bundles\/cards\/06016.png"},{"pack_code":"tde","pack_name":"The Dream-Eaters","type_code":"enemy","type_name":"Enemy","subtype_code":"weakness","subtype_name":"Weakness","faction_code":"neutral","faction_name":"Neutral","position":17,"exceptional":false,"myriad":false,"code":"06017","name":"Watcher from Another Dimension","real_name":"Watcher from Another Dimension","text":"Peril. Hidden. Hunter.\n<b>Revelation<\/b> - Secretly add this enemy to your hand.\nYou may fight or evade this enemy while it is in your hand (as if it were at your location). If you succeed, discard it from your hand. If you fail, spawn it engaged with you.\n<b>Forced<\/b> - When your deck runs out of cards, if this enemy is in your hand: It attacks you <i>(from your hand)<\/i>.","real_text":"Peril. Hidden. Hunter.\n<b>Revelation<\/b> - Secretly add this enemy to your hand.\nYou may fight or evade this enemy while it is in your hand (as if it were at your location). If you succeed, discard it from your hand. If you fail, spawn it engaged with you.\n<b>Forced<\/b> - When your deck runs out of cards, if this enemy is in your hand: It attacks you <i>(from your hand)<\/i>.","quantity":1,"health":2,"health_per_investigator":false,"enemy_damage":3,"enemy_fight":5,"enemy_evade":5,"deck_limit":1,"real_slot":"","traits":"Monster. Extradimensional.","real_traits":"Monster. Extradimensional.","restrictions":{"investigator":{"06005":"06005"}},"illustrator":"Ben Zweifel","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"c804af95-577a-4958-a58f-cafbf11ed49b","url":"https:\/\/arkhamdb.com\/card\/06017","imagesrc":"\/bundles\/cards\/06017.png"},{"pack_code":"tde","pack_name":"The Dream-Eaters","type_code":"asset","type_name":"Asset","faction_code":"guardian","faction_name":"Guardian","position":18,"exceptional":false,"myriad":false,"code":"06018","name":"The Hungering Blade","real_name":"The Hungering Blade","subname":"Calamitous Blade of Celepha\u00efs","cost":3,"text":"Limit 1 per deck. As an additional cost to play this card, you must search your bonded cards for 3 copies of Bloodlust and shuffle them into your deck.\n[action]: <b>Fight.<\/b> You get +1 [combat] for this attack for each attached copy of Bloodlust. This attack deals +1 damage. If this attack defeats an enemy, place 1 resource on this card <i>(from the token bank)<\/i>, as an offering.","real_text":"Limit 1 per deck. As an additional cost to play this card, you must search your bonded cards for 3 copies of Bloodlust and shuffle them into your deck.\n[action]: <b>Fight.<\/b> You get +1 [combat] for this attack for each attached copy of Bloodlust. This attack deals +1 damage. If this attack defeats an enemy, place 1 resource on this card <i>(from the token bank)<\/i>, as an offering.","errata_date":{"date":"2021-06-28 00:00:00.000000","timezone_type":3,"timezone":"UTC"},"quantity":1,"skill_combat":1,"xp":1,"health_per_investigator":false,"deck_limit":1,"slot":"Hand","real_slot":"Hand","traits":"Item. Weapon. Melee. Relic. Cursed.","real_traits":"Item. Weapon. Melee. Relic. Cursed.","illustrator":"Patrick McEvoy","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"74136c28-22e0-4383-9f61-0d3ee0c5dc6c","url":"https:\/\/arkhamdb.com\/card\/06018","imagesrc":"\/bundles\/cards\/06018.png","bonded_cards":[{"count":3,"code":"06019"}]},{"pack_code":"tde","pack_name":"The Dream-Eaters","type_code":"treachery","type_name":"Treachery","subtype_code":"weakness","subtype_name":"Weakness","faction_code":"neutral","faction_name":"Neutral","position":19,"exceptional":false,"myriad":false,"code":"06019","name":"Bloodlust","real_name":"Bloodlust","bonded_to":"The Hungering Blade","bonded_count":3,"text":"Bonded (The Hungering Blade).\n<b>Revelation<\/b> - Remove 2 offerings from The Hungering Blade to attach Bloodlust to it. If you cannot, take 1 horror and shuffle Bloodlust back into your deck.\n[fast] While attacking with The Hungering Blade, shuffle Bloodlust into your deck: You deal +1 damage for this attack. (Max once per attack.)","real_text":"Bonded (The Hungering Blade).\n<b>Revelation<\/b> - Remove 2 offerings from The Hungering Blade to attach Bloodlust to it. If you cannot, take 1 horror and shuffle Bloodlust back into your deck.\n[fast] While attacking with The Hungering Blade, shuffle Bloodlust into your deck: You deal +1 damage for this attack. (Max once per attack.)","quantity":3,"health_per_investigator":false,"deck_limit":0,"real_slot":"","traits":"Madness.","real_traits":"Madness.","illustrator":"Patrick McEvoy","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"e3011174-2b79-4108-855a-ff1d2bbe8b08","url":"https:\/\/arkhamdb.com\/card\/06019","imagesrc":"\/bundles\/cards\/06019.png"},{"pack_code":"tde","pack_name":"The Dream-Eaters","type_code":"asset","type_name":"Asset","faction_code":"guardian","faction_name":"Guardian","position":20,"exceptional":false,"myriad":true,"code":"06020","name":"Solemn Vow","real_name":"Solemn Vow","cost":0,"text":"Myriad. Fast.\nPlay Solemn Vow under the control of another investigator at your location.\n[fast] If the owner of Solemn Vow is at your location, exhaust Solemn Vow: Move 1 damage or horror from a card you control to a card that investigator controls.","real_text":"Myriad. Fast.\nPlay Solemn Vow under the control of another investigator at your location.\n[fast] If the owner of Solemn Vow is at your location, exhaust Solemn Vow: Move 1 damage or horror from a card you control to a card that investigator controls.","quantity":3,"skill_willpower":2,"xp":0,"health_per_investigator":false,"deck_limit":3,"real_slot":"","traits":"Spirit.","real_traits":"Spirit.","illustrator":"Andreia Ugrai","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"16f46f4c-ddc9-49e2-b738-add3380bc0c1","url":"https:\/\/arkhamdb.com\/card\/06020","imagesrc":"\/bundles\/cards\/06020.png"},{"pack_code":"tde","pack_name":"The Dream-Eaters","type_code":"asset","type_name":"Asset","faction_code":"seeker","faction_name":"Seeker","position":21,"exceptional":false,"myriad":true,"code":"06021","name":"Segment of Onyx","real_name":"Segment of Onyx","cost":1,"text":"Myriad. Fast.\n[fast] If you have 3 copies of Segment of Onyx in play: Set them aside, out of play. Search your bonded cards for Pendant of the Queen and put it into play.","real_text":"Myriad. Fast.\n[fast] If you have 3 copies of Segment of Onyx in play: Set them aside, out of play. Search your bonded cards for Pendant of the Queen and put it into play.","quantity":3,"skill_wild":1,"xp":1,"health_per_investigator":false,"deck_limit":3,"real_slot":"","traits":"Item. Relic. Occult.","real_traits":"Item. Relic. Occult.","tags":"","illustrator":"Diana Mart\u00ednez","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"95248e83-22ab-425f-8f84-5a1a7f58cb1b","url":"https:\/\/arkhamdb.com\/card\/06021","imagesrc":"\/bundles\/cards\/06021.png","bonded_cards":[{"count":1,"code":"06022"}]},{"pack_code":"tde","pack_name":"The Dream-Eaters","type_code":"asset","type_name":"Asset","faction_code":"seeker","faction_name":"Seeker","position":22,"exceptional":false,"myriad":false,"code":"06022","name":"Pendant of the Queen","real_name":"Pendant of the Queen","subname":"Of Nothing at All","bonded_to":"Segment of Onyx","bonded_count":1,"text":"Bonded (Segment of Onyx). Uses (3 charges). If this card has no charges, set it aside, out of play, and shuffle 3 set-aside copies of Segment of Onyx into your deck.\n[fast] Exhaust Pendant of the Queen and spend 1 charge: Choose a revealed location and select one - move to that location, discover 1 clue at that location, or automatically evade an enemy at that location.","real_text":"Bonded (Segment of Onyx). Uses (3 charges). If this card has no charges, set it aside, out of play, and shuffle 3 set-aside copies of Segment of Onyx into your deck.\n[fast] Exhaust Pendant of the Queen and spend 1 charge: Choose a revealed location and select one - move to that location, discover 1 clue at that location, or automatically evade an enemy at that location.","quantity":1,"health_per_investigator":false,"deck_limit":0,"slot":"Accessory","real_slot":"Accessory","traits":"Item. Relic.","real_traits":"Item. Relic.","illustrator":"Diana Mart\u00ednez","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"dc7600e3-a132-42b0-b96b-67ca0cee4aff","url":"https:\/\/arkhamdb.com\/card\/06022","imagesrc":"\/bundles\/cards\/06022.png"},{"pack_code":"tde","pack_name":"The Dream-Eaters","type_code":"event","type_name":"Event","faction_code":"mystic","faction_name":"Mystic","position":27,"exceptional":false,"myriad":false,"code":"06027","name":"Stargazing","real_name":"Stargazing","cost":0,"text":"Max twice per game.\nPlay only if there are 10 or more cards in the encounter deck.\nSearch your bonded cards for 1 copy of The Stars Are Right and shuffle it into the top 10 cards of the encounter deck.","real_text":"Max twice per game.\nPlay only if there are 10 or more cards in the encounter deck.\nSearch your bonded cards for 1 copy of The Stars Are Right and shuffle it into the top 10 cards of the encounter deck.","quantity":2,"skill_wild":1,"xp":1,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Insight. Augury.","real_traits":"Insight. Augury.","illustrator":"Adam S. Doyle","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"1c900f3b-570f-46e5-a195-3d53da3cf284","url":"https:\/\/arkhamdb.com\/card\/06027","imagesrc":"\/bundles\/cards\/06027.png","bonded_cards":[{"count":1,"code":"06028"}]},{"pack_code":"tde","pack_name":"The Dream-Eaters","type_code":"event","type_name":"Event","faction_code":"mystic","faction_name":"Mystic","position":28,"exceptional":false,"myriad":false,"code":"06028","name":"The Stars Are Right","real_name":"The Stars Are Right","bonded_to":"Stargazing","bonded_count":1,"text":"Bonded (Stargazing).\n<b>Revelation<\/b> - Remove The Stars Are Right from the game. Choose an investigator. That investigator draws 1 card, gains 1 resource, and may take an immediate action as if it were their turn (this action does not count toward the number of actions that investigator can take each turn).","real_text":"Bonded (Stargazing).\n<b>Revelation<\/b> - Remove The Stars Are Right from the game. Choose an investigator. That investigator draws 1 card, gains 1 resource, and may take an immediate action as if it were their turn (this action does not count toward the number of actions that investigator can take each turn).","quantity":2,"health_per_investigator":false,"deck_limit":0,"real_slot":"","traits":"Augury.","real_traits":"Augury.","illustrator":"Katy Grierson","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"a5a49067-7af2-48bd-9389-f2a45e0dded8","url":"https:\/\/arkhamdb.com\/card\/06028","imagesrc":"\/bundles\/cards\/06028.png"},{"pack_code":"tde","pack_name":"The Dream-Eaters","type_code":"event","type_name":"Event","faction_code":"mystic","faction_name":"Mystic","position":29,"exceptional":false,"myriad":true,"code":"06029","name":"Open Gate","real_name":"Open Gate","cost":1,"text":"Myriad. Fast.\nPlay only during your turn.\nAttach to your location. Group limit 3 in play.\nInvestigators may move between any two locations with an attached Open Gate as if the locations were connected.","real_text":"Myriad. Fast.\nPlay only during your turn.\nAttach to your location. Group limit 3 in play.\nInvestigators may move between any two locations with an attached Open Gate as if the locations were connected.","quantity":3,"skill_willpower":1,"skill_agility":1,"xp":0,"health_per_investigator":false,"deck_limit":3,"real_slot":"","traits":"Spell.","real_traits":"Spell.","illustrator":"Dleoblack","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"e77df298-1af1-41d8-a394-fa83dac72cbb","url":"https:\/\/arkhamdb.com\/card\/06029","imagesrc":"\/bundles\/cards\/06029.png"},{"pack_code":"tde","pack_name":"The Dream-Eaters","type_code":"asset","type_name":"Asset","faction_code":"survivor","faction_name":"Survivor","position":30,"exceptional":false,"myriad":false,"code":"06030","name":"Miss Doyle","real_name":"Miss Doyle","subname":"Cat General of Ulthar","cost":3,"text":"Limit 1 per deck.\n<b>Forced<\/b> - After Miss Doyle enters play: Search your bonded cards for Hope, Zeal, and Augur. Randomly choose 1 to put into play and shuffle the other 2 into your deck. When Miss Doyle leaves play, find each of those assets (even if they are out of play) and set them aside, out of play.","real_text":"Limit 1 per deck.\n<b>Forced<\/b> - After Miss Doyle enters play: Search your bonded cards for Hope, Zeal, and Augur. Randomly choose 1 to put into play and shuffle the other 2 into your deck. When Miss Doyle leaves play, find each of those assets (even if they are out of play) and set them aside, out of play.","errata_date":{"date":"2022-08-26 00:00:00.000000","timezone_type":3,"timezone":"UTC"},"quantity":1,"skill_wild":1,"xp":1,"health":2,"health_per_investigator":false,"sanity":2,"deck_limit":1,"slot":"Ally","real_slot":"Ally","traits":"Ally. Creature. Dreamlands.","real_traits":"Ally. Creature. Dreamlands.","illustrator":"Bill Thompson","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"ef938fdc-cd15-41d7-b3e1-484c521b6546","url":"https:\/\/arkhamdb.com\/card\/06030","imagesrc":"\/bundles\/cards\/06030.png","bonded_cards":[{"count":1,"code":"06031"},{"count":1,"code":"06032"},{"count":1,"code":"06033"}]},{"pack_code":"tde","pack_name":"The Dream-Eaters","type_code":"asset","type_name":"Asset","faction_code":"survivor","faction_name":"Survivor","position":31,"exceptional":false,"myriad":false,"code":"06031","name":"Hope","real_name":"Hope","bonded_to":"Miss Doyle","bonded_count":1,"cost":1,"text":"Bonded (Miss Doyle). Fast.\n<b>Forced<\/b> - After Hope enters play: Discard Zeal and Augur.\n[action] If Hope is ready, exhaust or discard him: <b>Evade.<\/b> Attempt to evade with a base [agility] value of 5. (If you discarded Hope, this test is automatically successful. Then, you may shuffle Hope into your deck to put Zeal or Augur into play from your discard pile.)","real_text":"Bonded (Miss Doyle). Fast.\n<b>Forced<\/b> - After Hope enters play: Discard Zeal and Augur.\n[action] If Hope is ready, exhaust or discard him: <b>Evade.<\/b> Attempt to evade with a base [agility] value of 5. (If you discarded Hope, this test is automatically successful. Then, you may shuffle Hope into your deck to put Zeal or Augur into play from your discard pile.)","quantity":1,"skill_intellect":1,"skill_combat":1,"health_per_investigator":false,"deck_limit":0,"real_slot":"","traits":"Ally. Creature. Dreamlands.","real_traits":"Ally. Creature. Dreamlands.","illustrator":"Carlos Palma Cruchaga","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"9440540e-4099-44c4-b999-e967418b6a65","url":"https:\/\/arkhamdb.com\/card\/06031","imagesrc":"\/bundles\/cards\/06031.png"},{"pack_code":"tde","pack_name":"The Dream-Eaters","type_code":"asset","type_name":"Asset","faction_code":"survivor","faction_name":"Survivor","position":32,"exceptional":false,"myriad":false,"code":"06032","name":"Zeal","real_name":"Zeal","bonded_to":"Miss Doyle","bonded_count":1,"cost":1,"text":"Bonded (Miss Doyle). Fast.\n<b>Forced<\/b> - After Zeal enters play: Discard Hope and Augur.\n[action] If Zeal is ready, exhaust or discard her: <b>Fight.<\/b> Fight with a base [combat] value of 5. (If you discarded Zeal, this test is automatically successful. Then, you may shuffle Zeal into your deck to put Hope or Augur into play from your discard pile.)","real_text":"Bonded (Miss Doyle). Fast.\n<b>Forced<\/b> - After Zeal enters play: Discard Hope and Augur.\n[action] If Zeal is ready, exhaust or discard her: <b>Fight.<\/b> Fight with a base [combat] value of 5. (If you discarded Zeal, this test is automatically successful. Then, you may shuffle Zeal into your deck to put Hope or Augur into play from your discard pile.)","quantity":1,"skill_intellect":1,"skill_agility":1,"health_per_investigator":false,"deck_limit":0,"real_slot":"","traits":"Ally. Creature. Dreamlands.","real_traits":"Ally. Creature. Dreamlands.","illustrator":"Carlos Palma Cruchaga","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"03c6452b-0fec-4a36-a460-7cf77fae1c55","url":"https:\/\/arkhamdb.com\/card\/06032","imagesrc":"\/bundles\/cards\/06032.png"},{"pack_code":"tde","pack_name":"The Dream-Eaters","type_code":"asset","type_name":"Asset","faction_code":"survivor","faction_name":"Survivor","position":33,"exceptional":false,"myriad":false,"code":"06033","name":"Augur","real_name":"Augur","bonded_to":"Miss Doyle","bonded_count":1,"cost":1,"text":"Bonded (Miss Doyle). Fast.\n<b>Forced<\/b> - After Augur enters play: Discard Hope and Zeal.\n[action] If Augur is ready, exhaust or discard her: <b>Investigate.<\/b> Investigate with a base [intellect] value of 5. (If you discarded Augur, this test is automatically successful. Then, you may shuffle Augur into your deck to put Hope or Zeal into play from your discard pile.)","real_text":"Bonded (Miss Doyle). Fast.\n<b>Forced<\/b> - After Augur enters play: Discard Hope and Zeal.\n[action] If Augur is ready, exhaust or discard her: <b>Investigate.<\/b> Investigate with a base [intellect] value of 5. (If you discarded Augur, this test is automatically successful. Then, you may shuffle Augur into your deck to put Hope or Zeal into play from your discard pile.)","quantity":1,"skill_combat":1,"skill_agility":1,"health_per_investigator":false,"deck_limit":0,"real_slot":"","traits":"Ally. Creature. Dreamlands.","real_traits":"Ally. Creature. Dreamlands.","illustrator":"Carlos Palma Cruchaga","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"61dba09d-09af-4b1e-932e-7f6cbb9df9fa","url":"https:\/\/arkhamdb.com\/card\/06033","imagesrc":"\/bundles\/cards\/06033.png"},{"pack_code":"tde","pack_name":"The Dream-Eaters","type_code":"investigator","type_name":"Investigator","faction_code":"seeker","faction_name":"Seeker","position":2,"exceptional":false,"myriad":false,"code":"06002","name":"Mandy Thompson","real_name":"Mandy Thompson","subname":"The Researcher","text":"[reaction] When an investigator at your location would search their deck or the encounter deck: They may either search 3 additional cards or resolve 1 additional target of the search. (Limit once per round.)\n[elder_sign] effect: +0. Search the top 3 cards of your deck for a card and either draw it or commit it to this test, if able. Shuffle your deck.","real_text":"[reaction] When an investigator at your location would search their deck or the encounter deck: They may either search 3 additional cards or resolve 1 additional target of the search. (Limit once per round.)\n[elder_sign] effect: +0. Search the top 3 cards of your deck for a card and either draw it or commit it to this test, if able. Shuffle your deck.","quantity":1,"skill_willpower":3,"skill_intellect":5,"skill_combat":1,"skill_agility":3,"health":6,"health_per_investigator":false,"sanity":8,"deck_limit":1,"real_slot":"","traits":"Assistant. Scholar.","real_traits":"Assistant. Scholar.","deck_requirements":{"size":30,"card":{"06008":{"06008":"06008"},"06009":{"06009":"06009"}},"random":[{"target":"subtype","value":"basicweakness"}]},"deck_options":[{"name":"Deck Size","deck_size_select":["30","40","50"],"faction":[]},{"faction":["seeker","neutral"],"level":{"min":0,"max":5}},{"name":"Secondary Class","faction_select":["mystic","rogue","survivor"],"level":{"min":0,"max":1},"type":["event","skill"],"limit":10}],"illustrator":"Tony Foti","is_unique":true,"permanent":false,"double_sided":true,"back_text":"<b>Deck Size<\/b>: At deck creation, choose 30, 40, or 50.\n<b>Secondary Class Choice<\/b>: At deck creation, choose Mystic ([mystic]), Rogue ([rogue]), or Survivor ([survivor]).\n<b>Deckbuilding Options<\/b>: Seeker cards ([seeker]) level 0-5, Neutral cards level 0-5, up to 10 level 0-1 events and\/or skills of your chosen secondary class.\n<b>Deckbuilding Requirements<\/b> (do not count toward deck size): 1 copy of Occult Evidence (2 copies instead if your deck size is 40; 3 copies instead if your deck size is 50), Shocking Discovery, 1 random basic weakness.","back_flavor":"Ever since she was a child, Mandy would read whenever she could not sleep. Such has been the case on many nights. Her remarkable memory and ability to correlate facts have landed her a highly valued job as a researcher for Miskatonic University. She has spent hours poring over the profane pages of ancient, forbidden texts. In doing so, she has discovered a pattern indicating an impending catacylsm. Has paranoia finally caught up to her? Or is a disaster of truly epic proportions on the horizon?","octgn_id":"860404e7-ebaa-43b4-b61b-10d0dd51c4d1:95ab38d9-176e-451b-8d4d-e3d3c32f4d12","url":"https:\/\/arkhamdb.com\/card\/06002","imagesrc":"\/bundles\/cards\/06002.png","backimagesrc":"\/bundles\/cards\/06002b.png"},{"pack_code":"tde","pack_name":"The Dream-Eaters","type_code":"investigator","type_name":"Investigator","faction_code":"mystic","faction_name":"Mystic","position":4,"exceptional":false,"myriad":false,"code":"06004","name":"Luke Robinson","real_name":"Luke Robinson","subname":"The Dreamer","text":"You begin the game with Gate Box in play.\nYou may play one event each turn as if you were at a connecting location and engaged with each enemy at that location.\n[elder_sign] effect: +1. Place 1 charge on Gate Box.","real_text":"You begin the game with Gate Box in play.\nYou may play one event each turn as if you were at a connecting location and engaged with each enemy at that location.\n[elder_sign] effect: +1. Place 1 charge on Gate Box.","quantity":1,"skill_willpower":4,"skill_intellect":3,"skill_combat":2,"skill_agility":3,"health":5,"health_per_investigator":false,"sanity":9,"deck_limit":1,"real_slot":"","traits":"Dreamer. Drifter. Wayfarer.","real_traits":"Dreamer. Drifter. Wayfarer.","deck_requirements":{"size":30,"card":{"06013":{"06013":"06013"},"06014":{"06014":"06014"}},"random":[{"target":"subtype","value":"basicweakness"}]},"deck_options":[{"faction":["mystic","neutral"],"level":{"min":0,"max":5}},{"faction":["seeker"],"level":{"min":0,"max":2}}],"flavor":"\"The key to the Dreamlands lies within us all.\"","illustrator":"Cristi Balanescu","is_unique":true,"permanent":false,"double_sided":true,"back_text":"<b>Deck Size<\/b>: 30.\n<b>Deckbuilding Options<\/b>: Mystic cards ([mystic]) level 0-5, Seeker cards ([seeker]) level 0-2, Neutral cards level 0-5.\n<b>Deckbuilding Requirements<\/b> (do not count toward deck size): Gate Box, Detached from Reality, 1 random basic weakness.","back_flavor":"It was many years ago when Luke discovered the entrance to the Dreamlands. Through the gift of an unusual box his uncle had left him, he learned of a way to travel to and from the Gates of Sleep. He has since spent the majority of his days wandering the land of dreams in search of adventure. From the streets of Celepha\u00efs to the Enchanted Wood with its endless mysteries he wanders, unraveling the secrets of the land and of the myriad dreamers who reside there. Now an ancient chaos threatens to annihilate not only the waking world but the world of his dreams as well. This is something Luke cannot allow.","octgn_id":"d118ed64-4e15-4877-a87d-d9d3d3c0a5a4:ba844577-1948-4067-adcd-74864f906962","url":"https:\/\/arkhamdb.com\/card\/06004","imagesrc":"\/bundles\/cards\/06004.png","backimagesrc":"\/bundles\/cards\/06004b.png"},{"pack_code":"tde","pack_name":"The Dream-Eaters","type_code":"event","type_name":"Event","faction_code":"neutral","faction_name":"Neutral","position":8,"exceptional":false,"myriad":false,"code":"06008","name":"Occult Evidence","real_name":"Occult Evidence","cost":0,"text":"Mandy Thompson deck only.\nShuffle Occult Evidence into your deck.\n[reaction] When you search your deck and Occult Evidence is among the searched cards, reveal it: Draw it and discover 1 clue at your location. (Max one [[Research]] ability per search.)","real_text":"Mandy Thompson deck only.\nShuffle Occult Evidence into your deck.\n[reaction] When you search your deck and Occult Evidence is among the searched cards, reveal it: Draw it and discover 1 clue at your location. (Max one [[Research]] ability per search.)","quantity":3,"skill_wild":1,"health_per_investigator":false,"deck_limit":3,"real_slot":"","traits":"Insight. Research.","real_traits":"Insight. Research.","restrictions":{"investigator":{"06002":"06002"}},"illustrator":"Katherine Dinger","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"07450714-dcfa-4621-939c-969f096fa767","url":"https:\/\/arkhamdb.com\/card\/06008","imagesrc":"\/bundles\/cards\/06008.png"},{"pack_code":"tde","pack_name":"The Dream-Eaters","type_code":"treachery","type_name":"Treachery","subtype_code":"weakness","subtype_name":"Weakness","faction_code":"neutral","faction_name":"Neutral","position":9,"exceptional":false,"myriad":false,"code":"06009","name":"Shocking Discovery","real_name":"Shocking Discovery","text":"<b>Revelation<\/b> - Shuffle Shocking Discovery back into your deck. (If you cannot, discard it and draw the top card of the encounter deck, instead.)\n<b>Forced<\/b> - When you search your deck and this card is among the searched cards: Discard it. Cancel the search and all of its effects. Shuffle the searched deck. Draw the top card of the encounter deck.","real_text":"<b>Revelation<\/b> - Shuffle Shocking Discovery back into your deck. (If you cannot, discard it and draw the top card of the encounter deck, instead.)\n<b>Forced<\/b> - When you search your deck and this card is among the searched cards: Discard it. Cancel the search and all of its effects. Shuffle the searched deck. Draw the top card of the encounter deck.","quantity":1,"health_per_investigator":false,"deck_limit":1,"real_slot":"","traits":"Blunder. Mystery.","real_traits":"Blunder. Mystery.","restrictions":{"investigator":{"06002":"06002"}},"illustrator":"Andreia Ugrai","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"ccc5dc08-1e90-45bd-9836-12ae0dc1a205","url":"https:\/\/arkhamdb.com\/card\/06009","imagesrc":"\/bundles\/cards\/06009.png"},{"pack_code":"tde","pack_name":"The Dream-Eaters","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","position":13,"exceptional":false,"myriad":false,"code":"06013","name":"Gate Box","real_name":"Gate Box","subname":"Worlds within Worlds","cost":3,"text":"Luke Robinson deck only. Uses (3 charges).\n[fast] Exhaust Gate Box and spend 1 charge: Disengage from each enemy engaged with you, search your bonded cards for Dream-Gate <i>(Wondrous Journey)<\/i>, put it into play, and move to it.","real_text":"Luke Robinson deck only. Uses (3 charges).\n[fast] Exhaust Gate Box and spend 1 charge: Disengage from each enemy engaged with you, search your bonded cards for Dream-Gate <i>(Wondrous Journey)<\/i>, put it into play, and move to it.","quantity":1,"health_per_investigator":false,"deck_limit":1,"real_slot":"","traits":"Item. Relic.","real_traits":"Item. Relic.","restrictions":{"investigator":{"06004":"06004"}},"illustrator":"Robert Laskey","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"9b766310-ccb6-43e2-a84e-4215a70fd31a","url":"https:\/\/arkhamdb.com\/card\/06013","imagesrc":"\/bundles\/cards\/06013.png","bonded_cards":[{"count":1,"code":"06015a"}]},{"pack_code":"tde","pack_name":"The Dream-Eaters","type_code":"treachery","type_name":"Treachery","subtype_code":"weakness","subtype_name":"Weakness","faction_code":"neutral","faction_name":"Neutral","position":14,"exceptional":false,"myriad":false,"code":"06014","name":"Detached from Reality","real_name":"Detached from Reality","text":"<b>Revelation<\/b> - If Dream-Gate <i>(Wondrous Journey)<\/i> is already in play, flip it over. Otherwise, search your bonded cards for Dream-Gate <i>(Pointless Reality)<\/i> and put it into play. In either case, disengage from each enemy engaged with you and move to Dream-Gate.","real_text":"<b>Revelation<\/b> - If Dream-Gate <i>(Wondrous Journey)<\/i> is already in play, flip it over. Otherwise, search your bonded cards for Dream-Gate <i>(Pointless Reality)<\/i> and put it into play. In either case, disengage from each enemy engaged with you and move to Dream-Gate.","quantity":1,"health_per_investigator":false,"deck_limit":1,"real_slot":"","traits":"Madness.","real_traits":"Madness.","restrictions":{"investigator":{"06004":"06004"}},"illustrator":"Ethan Patrick Harris","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"3237e087-eeb0-46e7-ab9f-0dcad4fb58b9","url":"https:\/\/arkhamdb.com\/card\/06014","imagesrc":"\/bundles\/cards\/06014.png","bonded_cards":[{"count":1,"code":"06015b"}]},{"pack_code":"tde","pack_name":"The Dream-Eaters","type_code":"location","type_name":"Location","faction_code":"neutral","faction_name":"Neutral","linked_to_code":"06015b","linked_to_name":"Dream-Gate","position":15,"exceptional":false,"myriad":false,"code":"06015a","name":"Dream-Gate","real_name":"Dream-Gate","subname":"Wondrous Journey","bonded_to":"Gate Box","bonded_count":1,"text":"Bonded (Gate Box).\nDream-Gate is connected to each other revealed location, and vice versa. Enemies and investigators other than Luke Robinson cannot enter Dream-Gate.\n<b>Forced<\/b> - At the end of the investigation phase: Set Dream-Gate aside, out of play. (If Luke Robinson is here, move him to any revealed location.)","real_text":"Bonded (Gate Box).\nDream-Gate is connected to each other revealed location, and vice versa. Enemies and investigators other than Luke Robinson cannot enter Dream-Gate.\n<b>Forced<\/b> - At the end of the investigation phase: Set Dream-Gate aside, out of play. (If Luke Robinson is here, move him to any revealed location.)","quantity":1,"shroud":1,"clues":0,"health_per_investigator":false,"deck_limit":0,"real_slot":"","traits":"Dreamlands.","real_traits":"Dreamlands.","illustrator":"Frej Agelii","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"3330e3db-e28a-4901-a3bd-077c7aceeb7f","url":"https:\/\/arkhamdb.com\/card\/06015a","imagesrc":"\/bundles\/cards\/06015a.png","linked_card":{"pack_code":"tde","pack_name":"The Dream-Eaters","type_code":"location","type_name":"Location","faction_code":"neutral","faction_name":"Neutral","id":2042,"position":15,"exceptional":false,"myriad":false,"encounter_position":null,"code":"06015b","name":"Dream-Gate","real_name":"Dream-Gate","subname":"Pointless Reality","bonded_to":"Detached from Reality","bonded_count":1,"cost":null,"text":"<p>Bonded (Detached from Reality).<\/p><p>Enemies and investigators other than Luke Robinson cannot enter Dream-Gate.<\/p><p><span class=\"icon-reaction\" title=\"Reaction\"><\/span> After you successfully investigate Dream-Gate: Flip it.<\/p><p><b>Forced<\/b> - At the end of the investigation phase: Set Dream-Gate aside, out of play. (If Luke Robinson is here, move him to any revealed location, and he takes 2 horror.)<\/p>","customization_text":null,"customization_change":null,"real_text":"Bonded (Detached from Reality).\nEnemies and investigators other than Luke Robinson cannot enter Dream-Gate.\n[reaction] After you successfully investigate Dream-Gate: Flip it.\n<b>Forced<\/b> - At the end of the investigation phase: Set Dream-Gate aside, out of play. (If Luke Robinson is here, move him to any revealed location, and he takes 2 horror.)","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":6,"clues":0,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":null,"vengeance":null,"deck_limit":0,"slot":null,"real_slot":"","stage":null,"traits":"Dreamlands.","real_traits":"Dreamlands.","tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"","illustrator":"Frej Agelii","is_unique":false,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/06015b","imagesrc":"\/bundles\/cards\/06015b.png","bonded_cards":[{}]}},{"pack_code":"tde","pack_name":"The Dream-Eaters","type_code":"location","type_name":"Location","faction_code":"neutral","faction_name":"Neutral","position":15,"exceptional":false,"myriad":false,"code":"06015b","name":"Dream-Gate","real_name":"Dream-Gate","subname":"Pointless Reality","bonded_to":"Detached from Reality","bonded_count":1,"text":"Bonded (Detached from Reality).\nEnemies and investigators other than Luke Robinson cannot enter Dream-Gate.\n[reaction] After you successfully investigate Dream-Gate: Flip it.\n<b>Forced<\/b> - At the end of the investigation phase: Set Dream-Gate aside, out of play. (If Luke Robinson is here, move him to any revealed location, and he takes 2 horror.)","real_text":"Bonded (Detached from Reality).\nEnemies and investigators other than Luke Robinson cannot enter Dream-Gate.\n[reaction] After you successfully investigate Dream-Gate: Flip it.\n<b>Forced<\/b> - At the end of the investigation phase: Set Dream-Gate aside, out of play. (If Luke Robinson is here, move him to any revealed location, and he takes 2 horror.)","quantity":1,"shroud":6,"clues":0,"health_per_investigator":false,"deck_limit":0,"real_slot":"","traits":"Dreamlands.","real_traits":"Dreamlands.","illustrator":"Frej Agelii","is_unique":false,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/06015b","imagesrc":"\/bundles\/cards\/06015b.png"},{"pack_code":"tde","pack_name":"The Dream-Eaters","type_code":"event","type_name":"Event","faction_code":"seeker","faction_name":"Seeker","position":23,"exceptional":false,"myriad":true,"code":"06023","name":"Astounding Revelation","real_name":"Astounding Revelation","text":"Myriad.\nAstounding Revelation cannot be played.\n[reaction] When you search your deck and Astounding Revelation is among the searched cards, discard it: Either gain 2 resources or place 1 secret on an asset you control. (Max one [[Research]] ability per search.)","real_text":"Myriad.\nAstounding Revelation cannot be played.\n[reaction] When you search your deck and Astounding Revelation is among the searched cards, discard it: Either gain 2 resources or place 1 secret on an asset you control. (Max one [[Research]] ability per search.)","quantity":3,"skill_intellect":1,"xp":0,"health_per_investigator":false,"deck_limit":3,"real_slot":"","traits":"Research.","real_traits":"Research.","illustrator":"Aleksander Karcz","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"ea754b40-3398-4dd2-b318-7a0d61b95dd3","url":"https:\/\/arkhamdb.com\/card\/06023","imagesrc":"\/bundles\/cards\/06023.png"},{"pack_code":"tde","pack_name":"The Dream-Eaters","type_code":"asset","type_name":"Asset","faction_code":"rogue","faction_name":"Rogue","position":24,"exceptional":false,"myriad":false,"code":"06024","name":"Crystallizer of Dreams","real_name":"Crystallizer of Dreams","cost":1,"text":"As an additional cost to play this card, you must search your bonded cards for 1 copy of Guardian of the Crystallizer and shuffle it into your deck.\n[reaction] After you play an event: Attach it facedown to Crystallizer of Dreams instead of discarding it (to a maximum of 5 attached events). Attached events may be committed to skill tests as if they were in your hand.","real_text":"As an additional cost to play this card, you must search your bonded cards for 1 copy of Guardian of the Crystallizer and shuffle it into your deck.\n[reaction] After you play an event: Attach it facedown to Crystallizer of Dreams instead of discarding it (to a maximum of 5 attached events). Attached events may be committed to skill tests as if they were in your hand.","errata_date":{"date":"2021-06-28 00:00:00.000000","timezone_type":3,"timezone":"UTC"},"quantity":2,"skill_willpower":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"slot":"Accessory","real_slot":"Accessory","traits":"Item. Relic.","real_traits":"Item. Relic.","illustrator":"Ethan Patrick Harris","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"4164bff4-4b45-4258-8d01-2431f97a02a1","url":"https:\/\/arkhamdb.com\/card\/06024","imagesrc":"\/bundles\/cards\/06024.png","bonded_cards":[{"count":1,"code":"06025"}]},{"pack_code":"tde","pack_name":"The Dream-Eaters","type_code":"enemy","type_name":"Enemy","subtype_code":"weakness","subtype_name":"Weakness","faction_code":"neutral","faction_name":"Neutral","position":25,"exceptional":false,"myriad":false,"code":"06025","name":"Guardian of the Crystallizer","real_name":"Guardian of the Crystallizer","bonded_to":"Crystallizer of Dreams","bonded_count":1,"text":"Bonded (Crystallizer of Dreams). Hunter.\n<b>Prey<\/b> - Investigator with a Crystallizer of Dreams only.\nGuardian of the Crystallizer enters play exhausted.\n<b>Forced<\/b> - If there is no Crystallizer of Dreams in play: Set Guardian of the Crystallizer aside, out of play.","real_text":"Bonded (Crystallizer of Dreams). Hunter.\n<b>Prey<\/b> - Investigator with a Crystallizer of Dreams only.\nGuardian of the Crystallizer enters play exhausted.\n<b>Forced<\/b> - If there is no Crystallizer of Dreams in play: Set Guardian of the Crystallizer aside, out of play.","quantity":2,"health":3,"health_per_investigator":false,"enemy_damage":1,"enemy_horror":1,"enemy_fight":3,"enemy_evade":3,"deck_limit":0,"real_slot":"","traits":"Monster.","real_traits":"Monster.","illustrator":"Robert Laskey","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"fdc478bd-9fd5-4f4a-8af1-5531118133d3","url":"https:\/\/arkhamdb.com\/card\/06025","imagesrc":"\/bundles\/cards\/06025.png"},{"pack_code":"tde","pack_name":"The Dream-Eaters","type_code":"event","type_name":"Event","faction_code":"rogue","faction_name":"Rogue","position":26,"exceptional":false,"myriad":true,"code":"06026","name":"Easy Mark","real_name":"Easy Mark","cost":0,"text":"Myriad.\nGain 2 resources and draw 1 card.\n[reaction] After you play Easy Mark: Play another Easy Mark from your hand, at no cost.","real_text":"Myriad.\nGain 2 resources and draw 1 card.\n[reaction] After you play Easy Mark: Play another Easy Mark from your hand, at no cost.","quantity":3,"skill_intellect":1,"skill_agility":1,"xp":1,"health_per_investigator":false,"deck_limit":3,"real_slot":"","traits":"Trick.","real_traits":"Trick.","illustrator":"Matt Bradbury","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"6f8724a9-7906-4b5c-9f2f-9fa18e72f678","url":"https:\/\/arkhamdb.com\/card\/06026","imagesrc":"\/bundles\/cards\/06026.png"},{"pack_code":"tde","pack_name":"The Dream-Eaters","type_code":"event","type_name":"Event","faction_code":"survivor","faction_name":"Survivor","position":34,"exceptional":false,"myriad":true,"code":"06034","name":"Fortuitous Discovery","real_name":"Fortuitous Discovery","cost":-2,"text":"Myriad.\nX is the number of other copies of Fortuitous Discovery in your discard pile.\n<b>Investigate.<\/b> You get +X [intellect] for this investigation. If you succeed, discover X additional clues at your location.","real_text":"Myriad.\nX is the number of other copies of Fortuitous Discovery in your discard pile.\n<b>Investigate.<\/b> You get +X [intellect] for this investigation. If you succeed, discover X additional clues at your location.","quantity":3,"xp":0,"health_per_investigator":false,"deck_limit":3,"real_slot":"","traits":"Fortune. Insight.","real_traits":"Fortune. Insight.","illustrator":"Derek D. Edgell","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"fa9de635-df0b-43cc-ba23-4fe36618c696","url":"https:\/\/arkhamdb.com\/card\/06034","imagesrc":"\/bundles\/cards\/06034.png"},{"pack_code":"tde","pack_name":"The Dream-Eaters","type_code":"treachery","type_name":"Treachery","subtype_code":"basicweakness","subtype_name":"Basic Weakness","faction_code":"neutral","faction_name":"Neutral","position":35,"exceptional":false,"myriad":false,"code":"06035","name":"Self-Centered","real_name":"Self-Centered","text":"Multiplayer only.\n<b>Revelation<\/b> - Put Self-Centered into play in your threat area.\nYou cannot commit cards to other investigators' skill tests or affect other investigators with player card effects (except aspects that cause damage or horror).\n[action] [action]: Discard Self-Centered.","real_text":"Multiplayer only.\n<b>Revelation<\/b> - Put Self-Centered into play in your threat area.\nYou cannot commit cards to other investigators' skill tests or affect other investigators with player card effects (except aspects that cause damage or horror).\n[action] [action]: Discard Self-Centered.","quantity":1,"health_per_investigator":false,"deck_limit":1,"real_slot":"","traits":"Flaw.","real_traits":"Flaw.","illustrator":"Aurore Folny","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"600c6b88-339f-4f10-98b3-02536aec7b92","url":"https:\/\/arkhamdb.com\/card\/06035","imagesrc":"\/bundles\/cards\/06035.png"},{"pack_code":"tde","pack_name":"The Dream-Eaters","type_code":"asset","type_name":"Asset","subtype_code":"basicweakness","subtype_name":"Basic Weakness","faction_code":"neutral","faction_name":"Neutral","position":36,"exceptional":false,"myriad":false,"code":"06036","name":"Kleptomania","real_name":"Kleptomania","text":"Multiplayer only.\n<b>Revelation<\/b> - Put Kleptomania into play in your play area.\n[action]: Take control of an [[Item]] asset or 2 resources from another investigator at your location. Then, shuffle Kleptomania into your deck.\n<b>Forced<\/b> - At the end of your turn: Take 1 horror.","real_text":"Multiplayer only.\n<b>Revelation<\/b> - Put Kleptomania into play in your play area.\n[action]: Take control of an [[Item]] asset or 2 resources from another investigator at your location. Then, shuffle Kleptomania into your deck.\n<b>Forced<\/b> - At the end of your turn: Take 1 horror.","quantity":1,"health_per_investigator":false,"deck_limit":1,"real_slot":"","traits":"Madness. Talent.","real_traits":"Madness. Talent.","illustrator":"John Pacer","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"1e1b819a-4bc3-4954-bea4-752fce9858bc","url":"https:\/\/arkhamdb.com\/card\/06036","imagesrc":"\/bundles\/cards\/06036.png"},{"pack_code":"tde","pack_name":"The Dream-Eaters","type_code":"treachery","type_name":"Treachery","subtype_code":"basicweakness","subtype_name":"Basic Weakness","faction_code":"neutral","faction_name":"Neutral","position":37,"exceptional":false,"myriad":false,"code":"06037","name":"Narcolepsy","real_name":"Narcolepsy","text":"Multiplayer only.\n<b>Revelation<\/b> - Put Narcolepsy into play in your threat area.\nYou cannot take actions, trigger abilities, or play cards.\n[action]: \"Wake up!\" Discard Narcolepsy.\n<b>Forced<\/b> - After you take damage or horror: Discard Narcolepsy.","real_text":"Multiplayer only.\n<b>Revelation<\/b> - Put Narcolepsy into play in your threat area.\nYou cannot take actions, trigger abilities, or play cards.\n[action]: \"Wake up!\" Discard Narcolepsy.\n<b>Forced<\/b> - After you take damage or horror: Discard Narcolepsy.","quantity":1,"health_per_investigator":false,"deck_limit":1,"real_slot":"","traits":"Madness.","real_traits":"Madness.","illustrator":"Nicholas Stohlman","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"97a9fa53-3c9e-444e-9c21-24e52354ed6c","url":"https:\/\/arkhamdb.com\/card\/06037","imagesrc":"\/bundles\/cards\/06037.png"},{"pack_code":"tde","pack_name":"The Dream-Eaters","type_code":"enemy","type_name":"Enemy","subtype_code":"basicweakness","subtype_name":"Basic Weakness","faction_code":"neutral","faction_name":"Neutral","position":38,"exceptional":false,"myriad":false,"code":"06038","name":"Your Worst Nightmare","real_name":"Your Worst Nightmare","text":"Multiplayer only.\nHunter.\n<b>Prey<\/b> - Bearer only.\nThe bearer of Your Worst Nightmare cannot attack, damage, or defeat it.","real_text":"Multiplayer only.\nHunter.\n<b>Prey<\/b> - Bearer only.\nThe bearer of Your Worst Nightmare cannot attack, damage, or defeat it.","quantity":1,"health":3,"health_per_investigator":false,"enemy_horror":2,"enemy_fight":2,"enemy_evade":2,"deck_limit":1,"real_slot":"","traits":"Monster.","real_traits":"Monster.","illustrator":"Brian Valenzuela","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"2ecb16b4-a4db-4832-8e78-d3527b8c1bd6","url":"https:\/\/arkhamdb.com\/card\/06038","imagesrc":"\/bundles\/cards\/06038.png"},{"pack_code":"rtptc","pack_name":"Return to the Path to Carcosa","type_code":"scenario","type_name":"Scenario","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_curtain_call","encounter_name":"Return to Curtain Call","position":14,"exceptional":false,"myriad":false,"encounter_position":1,"code":"52014","name":"Return to Curtain Call","real_name":"Return to Curtain Call","text":"Perform the setup as indicated in <i>The Path to Carcosa<\/i> Campaign Guide, with the following exceptions:\n- When gathering encounter sets, also gather the new encounter sets for <i>Return to Curtain Call<\/i> shown here.\n- Construct the act deck using all six copies of Act 2a - \"The Stranger.\"\n<b>(Continued on reverse side.)<\/b>","real_text":"Perform the setup as indicated in <i>The Path to Carcosa<\/i> Campaign Guide, with the following exceptions:\n- When gathering encounter sets, also gather the new encounter sets for <i>Return to Curtain Call<\/i> shown here.\n- Construct the act deck using all six copies of Act 2a - \"The Stranger.\"\n<b>(Continued on reverse side.)<\/b>","quantity":1,"health_per_investigator":false,"real_slot":"","traits":"Return.","real_traits":"Return.","is_unique":false,"permanent":false,"double_sided":true,"back_text":"- Attach this card to Royal Emissary. It gains the following text:\n\"This card cannot be detached from Royal Emissary (even if Royal Emissary leaves play).\n<b>Forced<\/b> - After Royal Emissary is added to the victory display: Place 1 resource on this card, as a warning.\nFor each warning on this card, Royal Emissary gets +1 [per_investigator] health.\"","octgn_id":"992edf59-e0ff-4e1c-bf46-656d35224f4a","url":"https:\/\/arkhamdb.com\/card\/52014","imagesrc":"\/bundles\/cards\/52014.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/52014b.png"},{"pack_code":"rtptc","pack_name":"Return to the Path to Carcosa","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_curtain_call","encounter_name":"Return to Curtain Call","position":15,"exceptional":false,"myriad":false,"encounter_position":2,"code":"52015","name":"The Stranger","real_name":"The Stranger","text":"<b>Objective<\/b> - When The Man in the Pallid Mask would be discarded from play, advance.","real_text":"<b>Objective<\/b> - When The Man in the Pallid Mask would be discarded from play, advance.","quantity":1,"health_per_investigator":false,"real_slot":"","stage":2,"flavor":"The mysterious Stranger from The King in Yellow might know something about what happened during the intermission. You must find and confront him if you are to discover the truth.","illustrator":"JB Casacop","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Instead of discarding The Man in the Pallid Mask, move him to the Lobby.\nAdd 1 [cultist] and 1 [tablet] token to the chaos bag.\nPlace 1 horror on Backstage. Until the end of the scenario, horror on locations represents the creeping mist, and each location with horror gains: \"<b>Forced<\/b> - When you would leave this location: Test [willpower] (3). If you fail, you must either cancel the effects of the move or lose all remaining actions and end your turn after completing the effects of the move.\"\nKeep this card next to the act deck as a reminder, and advance to act 3a.","back_flavor":"As you face off with the Stranger, you get the sense that he is grinning beneath his pale, faceless mask. \"Where is everyone?\" you ask, but he does not respond. \"What is going on?\" He remains silent and steps back as you approach, until his back is against the corner of the room. Suddenly, his body dissolves into a vortex of silvery mist, which slams into your body and knocks you to the floor before whirling past you and spreading into the air.","back_name":"Alaran Mists","octgn_id":"ed238e6a-e591-4c98-aaa9-44ffd35f7342","url":"https:\/\/arkhamdb.com\/card\/52015","imagesrc":"\/bundles\/cards\/52015.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/52015b.png"},{"pack_code":"rtptc","pack_name":"Return to the Path to Carcosa","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_curtain_call","encounter_name":"Return to Curtain Call","position":16,"exceptional":false,"myriad":false,"encounter_position":3,"code":"52016","name":"The Stranger","real_name":"The Stranger","text":"<b>Objective<\/b> - When The Man in the Pallid Mask would be discarded from play, advance.","real_text":"<b>Objective<\/b> - When The Man in the Pallid Mask would be discarded from play, advance.","quantity":1,"health_per_investigator":false,"real_slot":"","stage":2,"flavor":"The mysterious Stranger from The King in Yellow might know something about what happened during the intermission. You must find and confront him if you are to discover the truth.","illustrator":"JB Casacop","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Instead of discarding The Man in the Pallid Mask, move him to the Lobby.\nAdd 1 [cultist] and 1 [elder_thing] token to the chaos bag.\nPlace 1 horror on the Balcony. Until the end of the scenario, horror on locations represents entangling overgrowth, and each location with horror gains: \"<b>Forced<\/b> - After you leave this location: Test [willpower] (4). If you fail, discard an [[Item]] or [[Ally]] asset you control (if you cannot, take 2 damage instead).\"\nKeep this card next to the act deck as a reminder, and advance to act 3a.","back_flavor":"As you face off with the Stranger, you get the sense that he is grinning beneath his pale, faceless mask. \"Where is everyone?\" you ask, but he does not respond. \"What is going on?\" He remains silent and steps back as you approach, until his back is against the corner of the room. The ground shakes, and you hear an uproarious collapse from above as vines, tree roots, and alien overgrowth tear into the ceiling of the room. You turn ack to the Stranger, but he is gone.","back_name":"Under the City","octgn_id":"080cb3f3-a9dc-4938-ae4c-fdb1ee3fb56c","url":"https:\/\/arkhamdb.com\/card\/52016","imagesrc":"\/bundles\/cards\/52016.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/52016b.png"},{"pack_code":"rtptc","pack_name":"Return to the Path to Carcosa","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_curtain_call","encounter_name":"Return to Curtain Call","position":17,"exceptional":false,"myriad":false,"encounter_position":4,"code":"52017","name":"The Stranger","real_name":"The Stranger","text":"<b>Objective<\/b> - When The Man in the Pallid Mask would be discarded from play, advance.","real_text":"<b>Objective<\/b> - When The Man in the Pallid Mask would be discarded from play, advance.","quantity":1,"health_per_investigator":false,"real_slot":"","stage":2,"flavor":"The mysterious Stranger from The King in Yellow might know something about what happened during the intermission. You must find and confront him if you are to discover the truth.","illustrator":"JB Casacop","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Instead of discarding The Man in the Pallid Mask, move him to the Lobby.\nAdd 1 [tablet] and 1 [elder_thing] token to the chaos bag.\nPlace 1 horror on the Lobby. Until the end of the scenario, horror on locations represents the awful screeching of the Stranger, and each location with horror gains: \"<b>Forced<\/b> - After you enter this location or end your turn at this location: Test [willpower] (2). If you fail, take 1 horror. (Limit once per round.)\"\nKeep this card next to the act deck as a reminder, and advance to act 3a.","back_flavor":"As you face off with the Stranger, you get the sense that he is grinning beneath his pale, faceless mask. \"Where is everyone?\" you ask, but he does not respond. \"What is going on?\" He remains silent and steps back as you approach, until his back is against the corner of the room. Then he opens his mouth and out emerges the most horrifying sound you have ever heard. It is as if the buzzing of a hundred locusts and the grating of rusted metal hide an even more terrible scream of pain and agony within. By the time you recover, the Stranger is gone.","back_name":"Here Is My Reply","octgn_id":"ee878704-4147-4543-b93c-d2b9b709115d","url":"https:\/\/arkhamdb.com\/card\/52017","imagesrc":"\/bundles\/cards\/52017.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/52017b.png"},{"pack_code":"rtptc","pack_name":"Return to the Path to Carcosa","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_curtain_call","encounter_name":"Return to Curtain Call","position":18,"exceptional":false,"myriad":false,"encounter_position":5,"code":"52018","name":"Theatre Lounge","real_name":"Theatre Lounge","text":"<b>Forced<\/b> - After you reveal the Theatre Lounge: Shuffle the encounter discard pile into the encounter deck. Search the encounter deck for the 2 topmost hidden cards and secretly add both of those cards to your hand. Shuffle the encounter deck.","real_text":"<b>Forced<\/b> - After you reveal the Theatre Lounge: Shuffle the encounter discard pile into the encounter deck. Search the encounter deck for the 2 topmost hidden cards and secretly add both of those cards to your hand. Shuffle the encounter deck.","quantity":1,"shroud":2,"clues":1,"health_per_investigator":false,"victory":1,"real_slot":"","traits":"Private.","real_traits":"Private.","illustrator":"Dual Brush Studios","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"An ornate wooden door leads into one of the front areas of the theatre.","back_name":"Lobby Doorway","octgn_id":"340ddb9a-7839-4f14-97db-7283b1a4b9cb","url":"https:\/\/arkhamdb.com\/card\/52018","imagesrc":"\/bundles\/cards\/52018.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/52018b.png"},{"pack_code":"rtptc","pack_name":"Return to the Path to Carcosa","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_curtain_call","encounter_name":"Return to Curtain Call","position":19,"exceptional":false,"myriad":false,"encounter_position":6,"code":"52019","name":"Prop Shop","real_name":"Prop Shop","text":"While you are investigating Prop Shop, it gets -1 shroud for each horror on you.\n<b>Forced<\/b> - After you fail a skill test while investigating the Prop Shop: Take 1 horror.","real_text":"While you are investigating Prop Shop, it gets -1 shroud for each horror on you.\n<b>Forced<\/b> - After you fail a skill test while investigating the Prop Shop: Take 1 horror.","quantity":1,"shroud":7,"clues":1,"health_per_investigator":false,"victory":1,"real_slot":"","traits":"Private.","real_traits":"Private.","illustrator":"Dual Brush Studios","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"A simple wooden door leads into the back of the theatre, far from the prying eyes of patrons.","back_name":"Backstage Doorway","octgn_id":"773f2e48-8685-4450-84b0-05aab8cdab15","url":"https:\/\/arkhamdb.com\/card\/52019","imagesrc":"\/bundles\/cards\/52019.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/52019b.png"},{"pack_code":"rtptc","pack_name":"Return to the Path to Carcosa","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_curtain_call","encounter_name":"Return to Curtain Call","position":20,"exceptional":false,"myriad":false,"encounter_position":7,"code":"52020","name":"La Comtesse","real_name":"La Comtesse","subname":"Subverter of Plans","text":"<b>Spawn<\/b> - Balcony.\nHunter.\n<b>Forced<\/b> - After you defeat La Comtesse: Place her in your hand, as a hidden card. While La Comtesse is in your hand, she gains: \"La Comtesse counts as 4 cards instead of 1 while checking your hand size. <b>Forced<\/b> - After you discard 1 or more cards from your hand during the upkeep phase: Take 1 horror.\"","real_text":"<b>Spawn<\/b> - Balcony.\nHunter.\n<b>Forced<\/b> - After you defeat La Comtesse: Place her in your hand, as a hidden card. While La Comtesse is in your hand, she gains: \"La Comtesse counts as 4 cards instead of 1 while checking your hand size. <b>Forced<\/b> - After you discard 1 or more cards from your hand during the upkeep phase: Take 1 horror.\"","quantity":1,"health":3,"health_per_investigator":false,"enemy_horror":1,"enemy_fight":1,"enemy_evade":3,"real_slot":"","traits":"Humanoid. Servitor.","real_traits":"Humanoid. Servitor.","illustrator":"Jacob Atienza","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"128161fe-1d21-4a82-9c18-b633a2df44e5","url":"https:\/\/arkhamdb.com\/card\/52020","imagesrc":"\/bundles\/cards\/52020.png","spoiler":1},{"pack_code":"rtptc","pack_name":"Return to the Path to Carcosa","type_code":"scenario","type_name":"Scenario","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_the_last_king","encounter_name":"Return to The Last King","position":21,"exceptional":false,"myriad":false,"encounter_position":1,"code":"52021","name":"Return to The Last King","real_name":"Return to The Last King","text":"Perform the setup as indicated in <i>The Path to Carcosa<\/i> Campaign Guide, with the following exceptions:\n- When gathering encounter sets, also gather the new encounter sets for <i>Return to The Last King<\/i> shown here.\n<b>(Continued on reverse side.)<\/b>","real_text":"Perform the setup as indicated in <i>The Path to Carcosa<\/i> Campaign Guide, with the following exceptions:\n- When gathering encounter sets, also gather the new encounter sets for <i>Return to The Last King<\/i> shown here.\n<b>(Continued on reverse side.)<\/b>","quantity":1,"health_per_investigator":false,"real_slot":"","traits":"Return.","real_traits":"Return.","is_unique":false,"permanent":false,"double_sided":true,"back_text":"- Remove Agenda 1a - \"Fashionably Late\" from the game and replace it with the new Agenda 1a - \"Better Never Than Late.\"\n- Remove the original Dianne Devine <i>(Mercurial and Mischevious)<\/i> from the game and replace it with the new version of Dianne Devine <i>(Hiding an Oath Unspoken)<\/i>.\n- Place the 3 new \"Sickening Reality\" cards underneath the scenario reference card, along with the 5 original ones, for a total of 8.\n- Set the Shocking Display treachery aside, out of play.","octgn_id":"9574d23f-ddf8-44c8-af73-313db9a08cc5","url":"https:\/\/arkhamdb.com\/card\/52021","imagesrc":"\/bundles\/cards\/52021.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/52021b.png"},{"pack_code":"rtptc","pack_name":"Return to the Path to Carcosa","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_the_last_king","encounter_name":"Return to The Last King","position":22,"exceptional":false,"myriad":false,"encounter_position":2,"code":"52022","name":"Better Never Than Late","real_name":"Better Never Than Late","quantity":1,"doom":3,"health_per_investigator":false,"real_slot":"","stage":1,"flavor":"As you pull up to the manor, you notice that something is wrong. A trail of blood leads up the porch steps, and the front door is smashed. Muted music comes from within the house, its warped and discordant notes painful to your ears. Has the madness of <u>The King in Yellow<\/u> already made its way here?","illustrator":"Cristi Balanescu","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Find the [[Bystander]] asset with the fewest clues on it (among [[Bystander]] assets with at least one clue). Spawn the set-aside Dianne Devine asset at that asset's location.\nShuffle Shocking Display into the encounter deck, along with the encounter discard pile.","back_flavor":"\"Ah, if it isn't our final guest,\" the doorman announces. \"Miss Devine, your presence here has been long awaited.\" The woman wears a devilish dress and similar grin. You swear you've seen the symbol on her amulet before. \"Well, now the real party can begin,\" she declares, then heads off to mingle with the other party-goers.","back_name":"Guest of Honor","octgn_id":"d4c38800-b7a5-4876-97a9-fc30895daad2","url":"https:\/\/arkhamdb.com\/card\/52022","imagesrc":"\/bundles\/cards\/52022.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/52022b.png"},{"pack_code":"rtptc","pack_name":"Return to the Path to Carcosa","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_the_last_king","encounter_name":"Return to The Last King","position":23,"exceptional":false,"myriad":false,"encounter_position":3,"code":"52023b","name":"Sickening Reality","real_name":"Sickening Reality","text":"Each investigator at Dianne Devine's location takes 1 horror.\nFlip this card to its enemy side, and switch it with the asset version of Dianne Devine, removing that version from the game.","real_text":"Each investigator at Dianne Devine's location takes 1 horror.\nFlip this card to its enemy side, and switch it with the asset version of Dianne Devine, removing that version from the game.","quantity":1,"health_per_investigator":false,"real_slot":"","flavor":"\u201cIt\u2019s so good to see you again.\u201d The woman in the yellow dress speaks fondly and quietly to one of the other VIPs, like they are old friends just seeing each other for the first time in years. Dianne\u2019s voice is soothing at first, but there lies within it an undercurrent of something else - something primal, something menacing. \u201cI trust you have held fast to our promise?\u201d You don\u2019t catch their reply, but Dianne\u2019s smile spreads into a manic grin. Her skin begins to bubble and boil as though there is something hidden beneath the surface, threatening to escape. \u201cOh, is that so?\u201d She turns directly toward you, her eyes ablaze with fury. \u201cIs. That. So.\u201d","is_unique":false,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/52023b","imagesrc":"\/bundles\/cards\/52023b.png","spoiler":1},{"pack_code":"rtptc","pack_name":"Return to the Path to Carcosa","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_the_last_king","encounter_name":"Return to The Last King","linked_to_code":"52023b","linked_to_name":"Sickening Reality","position":23,"exceptional":false,"myriad":false,"encounter_position":3,"code":"52023","name":"Dianne Devine","real_name":"Dianne Devine","subname":"Knows What You're Up To","text":"<b>Prey<\/b> - Most clues.\nHunter.\nDianne Devine gets +3 [per_investigator] health.\n<b>Forced<\/b> - After any investigator performs a parley action: Move Dianne Devine once toward that investigator.","real_text":"<b>Prey<\/b> - Most clues.\nHunter.\nDianne Devine gets +3 [per_investigator] health.\n<b>Forced<\/b> - After any investigator performs a parley action: Move Dianne Devine once toward that investigator.","errata_date":{"date":"2022-08-26 00:00:00.000000","timezone_type":3,"timezone":"UTC"},"quantity":1,"health":3,"health_per_investigator":false,"enemy_damage":1,"enemy_horror":1,"enemy_fight":4,"enemy_evade":2,"victory":1,"real_slot":"","traits":"Monster. Cultist. Possessed. Elite.","real_traits":"Monster. Cultist. Possessed. Elite.","illustrator":"Felipe Escobar","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"b1dc5c6c-acd3-4996-96f4-0d6a1c07e860","url":"https:\/\/arkhamdb.com\/card\/52023","imagesrc":"\/bundles\/cards\/52023.png","spoiler":1,"linked_card":{"pack_code":"rtptc","pack_name":"Return to the Path to Carcosa","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_the_last_king","encounter_name":"Return to The Last King","id":2061,"position":23,"exceptional":false,"myriad":false,"encounter_position":3,"code":"52023b","name":"Sickening Reality","real_name":"Sickening Reality","subname":null,"bonded_to":null,"bonded_count":null,"cost":null,"text":"<p>Each investigator at Dianne Devine's location takes 1 horror.<\/p><p>Flip this card to its enemy side, and switch it with the asset version of Dianne Devine, removing that version from the game.<\/p>","customization_text":null,"customization_change":null,"real_text":"Each investigator at Dianne Devine's location takes 1 horror.\nFlip this card to its enemy side, and switch it with the asset version of Dianne Devine, removing that version from the game.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":null,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":"","stage":null,"traits":null,"real_traits":null,"tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"\u201cIt\u2019s so good to see you again.\u201d The woman in the yellow dress speaks fondly and quietly to one of the other VIPs, like they are old friends just seeing each other for the first time in years. Dianne\u2019s voice is soothing at first, but there lies within it an undercurrent of something else - something primal, something menacing. \u201cI trust you have held fast to our promise?\u201d You don\u2019t catch their reply, but Dianne\u2019s smile spreads into a manic grin. Her skin begins to bubble and boil as though there is something hidden beneath the surface, threatening to escape. \u201cOh, is that so?\u201d She turns directly toward you, her eyes ablaze with fury. \u201cIs. That. So.\u201d","illustrator":null,"is_unique":false,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/52023b","imagesrc":"\/bundles\/cards\/52023b.png","spoiler":1}},{"pack_code":"rtptc","pack_name":"Return to the Path to Carcosa","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_the_last_king","encounter_name":"Return to The Last King","position":24,"exceptional":false,"myriad":false,"encounter_position":4,"code":"52024b","name":"Sickening Reality","real_name":"Sickening Reality","text":"If there are no Party Guests in play, place this card back underneath the scenario reference card and randomly choose a new Sickening Reality card to resolve. Otherwise, read the following:\n\n<blockquote><i>A chorus of laughter erupts nearby as one of the guests dances to the bizarre music. You head over to discover what is so funny, but what you find is no laughing matter at all. The guest\u2019s dance partner lies sprawled on the floor, limp and bloodied, a gaping, gory hole in their chest. The guest turns to you with a disturbing look in their eye and a wicked grin spreading on their lips.<\/i><\/blockquote>Choose a Party Guest in play. \nEach investigator at that Party Guest's location takes 1 damage.\nPlace 1 doom on the current agenda.\nFlip this card to its enemy side, and switch it with the chosen version of Party Guest, removing that version from the game.","real_text":"If there are no Party Guests in play, place this card back underneath the scenario reference card and randomly choose a new Sickening Reality card to resolve. Otherwise, read the following:\n\n<blockquote><i>A chorus of laughter erupts nearby as one of the guests dances to the bizarre music. You head over to discover what is so funny, but what you find is no laughing matter at all. The guest\u2019s dance partner lies sprawled on the floor, limp and bloodied, a gaping, gory hole in their chest. The guest turns to you with a disturbing look in their eye and a wicked grin spreading on their lips.<\/i><\/blockquote>Choose a Party Guest in play. \nEach investigator at that Party Guest's location takes 1 damage.\nPlace 1 doom on the current agenda.\nFlip this card to its enemy side, and switch it with the chosen version of Party Guest, removing that version from the game.","quantity":2,"health_per_investigator":false,"real_slot":"","illustrator":"Andreia Ugrai","is_unique":false,"hidden":true,"permanent":false,"double_sided":false,"octgn_id":"e7deb5b0-ea71-4bb9-9642-a86455b2b3cf","url":"https:\/\/arkhamdb.com\/card\/52024b","imagesrc":"\/bundles\/cards\/52024b.png","spoiler":1},{"pack_code":"rtptc","pack_name":"Return to the Path to Carcosa","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_the_last_king","encounter_name":"Return to The Last King","linked_to_code":"52024b","linked_to_name":"Sickening Reality","position":24,"exceptional":false,"myriad":false,"encounter_position":4,"code":"52024","name":"Crazed Guest","real_name":"Crazed Guest","text":"Hunter.\n[action]: <b>Parley.<\/b> Test [intellect] (4). If you succeed, you manage to get through to them for just a moment; automatically evade Crazed Guest. If you fail, your words fall on deaf ears.","real_text":"Hunter.\n[action]: <b>Parley.<\/b> Test [intellect] (4). If you succeed, you manage to get through to them for just a moment; automatically evade Crazed Guest. If you fail, your words fall on deaf ears.","errata_date":{"date":"2022-08-26 00:00:00.000000","timezone_type":3,"timezone":"UTC"},"quantity":2,"health":5,"health_per_investigator":false,"enemy_damage":1,"enemy_fight":3,"enemy_evade":4,"victory":0,"real_slot":"","traits":"Humanoid. Monster. Possessed.","real_traits":"Humanoid. Monster. Possessed.","illustrator":"Andreia Ugrai","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"e7deb5b0-ea71-4bb9-9642-a86455b2b3cf","url":"https:\/\/arkhamdb.com\/card\/52024","imagesrc":"\/bundles\/cards\/52024.png","spoiler":1,"linked_card":{"pack_code":"rtptc","pack_name":"Return to the Path to Carcosa","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_the_last_king","encounter_name":"Return to The Last King","id":2063,"position":24,"exceptional":false,"myriad":false,"encounter_position":4,"code":"52024b","name":"Sickening Reality","real_name":"Sickening Reality","subname":null,"bonded_to":null,"bonded_count":null,"cost":null,"text":"<p>If there are no Party Guests in play, place this card back underneath the scenario reference card and randomly choose a new Sickening Reality card to resolve. Otherwise, read the following:<\/p><p><blockquote><i>A chorus of laughter erupts nearby as one of the guests dances to the bizarre music. You head over to discover what is so funny, but what you find is no laughing matter at all. The guest\u2019s dance partner lies sprawled on the floor, limp and bloodied, a gaping, gory hole in their chest. The guest turns to you with a disturbing look in their eye and a wicked grin spreading on their lips.<\/i><\/blockquote>Choose a Party Guest in play. <\/p><p>Each investigator at that Party Guest's location takes 1 damage.<\/p><p>Place 1 doom on the current agenda.<\/p><p>Flip this card to its enemy side, and switch it with the chosen version of Party Guest, removing that version from the game.<\/p>","customization_text":null,"customization_change":null,"real_text":"If there are no Party Guests in play, place this card back underneath the scenario reference card and randomly choose a new Sickening Reality card to resolve. Otherwise, read the following:\n\n<blockquote><i>A chorus of laughter erupts nearby as one of the guests dances to the bizarre music. You head over to discover what is so funny, but what you find is no laughing matter at all. The guest\u2019s dance partner lies sprawled on the floor, limp and bloodied, a gaping, gory hole in their chest. The guest turns to you with a disturbing look in their eye and a wicked grin spreading on their lips.<\/i><\/blockquote>Choose a Party Guest in play. \nEach investigator at that Party Guest's location takes 1 damage.\nPlace 1 doom on the current agenda.\nFlip this card to its enemy side, and switch it with the chosen version of Party Guest, removing that version from the game.","quantity":2,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":null,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":"","stage":null,"traits":null,"real_traits":null,"tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"","illustrator":"Andreia Ugrai","is_unique":false,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":"e7deb5b0-ea71-4bb9-9642-a86455b2b3cf","url":"https:\/\/arkhamdb.com\/card\/52024b","imagesrc":"\/bundles\/cards\/52024b.png","spoiler":1}},{"pack_code":"rtptc","pack_name":"Return to the Path to Carcosa","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"return_to_the_last_king","encounter_name":"Return to The Last King","position":25,"exceptional":false,"myriad":false,"encounter_position":6,"code":"52025","name":"Dianne Devine","real_name":"Dianne Devine","subname":"Hiding an Oath Unspoken","text":"Each investigator at Dianne Devine's location cannot discover or take control of clues.\n<b>Forced<\/b> - At the beginning of the enemy phase: Find the [[Bystander]] asset with the fewest clues on it (among [[Bystander]] assets with at least one clue). Move Dianne Devine to that asset's location, if able.","real_text":"Each investigator at Dianne Devine's location cannot discover or take control of clues.\n<b>Forced<\/b> - At the beginning of the enemy phase: Find the [[Bystander]] asset with the fewest clues on it (among [[Bystander]] assets with at least one clue). Move Dianne Devine to that asset's location, if able.","quantity":1,"health_per_investigator":false,"deck_limit":0,"real_slot":"","traits":"Cultist.","real_traits":"Cultist.","illustrator":"Anna Steinbauer","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"4f06397a-07e8-466e-bea7-75105866723e","url":"https:\/\/arkhamdb.com\/card\/52025","imagesrc":"\/bundles\/cards\/52025.png","spoiler":1},{"pack_code":"rtptc","pack_name":"Return to the Path to Carcosa","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"return_to_the_last_king","encounter_name":"Return to The Last King","position":26,"exceptional":false,"myriad":false,"encounter_position":7,"code":"52026","name":"Party Guest","real_name":"Party Guest","text":"<b>Revelation<\/b> - Find the [[Bystander]] asset with the most clues on it, and put Party Guest into play at that asset's location.\nInvestigators cannot parley with [[Bystander]] assets at Party Guest's location.\n[action] Spend 2 resources: <b>Parley.<\/b> Move Party Guest to a connecting location.","real_text":"<b>Revelation<\/b> - Find the [[Bystander]] asset with the most clues on it, and put Party Guest into play at that asset's location.\nInvestigators cannot parley with [[Bystander]] assets at Party Guest's location.\n[action] Spend 2 resources: <b>Parley.<\/b> Move Party Guest to a connecting location.","quantity":2,"health_per_investigator":false,"deck_limit":0,"real_slot":"","illustrator":"Andreia Ugrai","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"adab407b-a429-4346-bc1f-ca2c3d8d54bf","url":"https:\/\/arkhamdb.com\/card\/52026","imagesrc":"\/bundles\/cards\/52026.png","spoiler":1},{"pack_code":"rtptc","pack_name":"Return to the Path to Carcosa","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_the_last_king","encounter_name":"Return to The Last King","position":27,"exceptional":false,"myriad":false,"encounter_position":9,"code":"52027","name":"Shocking Display","real_name":"Shocking Display","text":"<b>Revelation<\/b> - Randomly resolve one of the Sickening Reality cards underneath the scenario reference card. Cannot be canceled.","real_text":"<b>Revelation<\/b> - Randomly resolve one of the Sickening Reality cards underneath the scenario reference card. Cannot be canceled.","quantity":1,"health_per_investigator":false,"victory":0,"real_slot":"","traits":"Terror.","real_traits":"Terror.","illustrator":"Anders Finer","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"1abe5d84-9016-4120-a83f-c7592c79e708","url":"https:\/\/arkhamdb.com\/card\/52027","imagesrc":"\/bundles\/cards\/52027.png","spoiler":1},{"pack_code":"rtptc","pack_name":"Return to the Path to Carcosa","type_code":"scenario","type_name":"Scenario","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_echoes_of_the_past","encounter_name":"Return to Echoes of the Past","position":28,"exceptional":false,"myriad":false,"encounter_position":1,"code":"52028","name":"Return to Echoes of the Past","real_name":"Return to Echoes of the Past","text":"Perform the setup as indicated in <i>The Path to Carcosa<\/i> Campaign Guide, with the following exceptions:\n- When gathering encounter sets, also gather the new encounter sets for <i>Return to Echoes of the Past<\/i> shown here.\n- Randomly choose one [[Basement]] Historical Society location and remove it from the game, without looking at its revealed side.\n<b>(Continued on reverse side.)<\/b>","real_text":"Perform the setup as indicated in <i>The Path to Carcosa<\/i> Campaign Guide, with the following exceptions:\n- When gathering encounter sets, also gather the new encounter sets for <i>Return to Echoes of the Past<\/i> shown here.\n- Randomly choose one [[Basement]] Historical Society location and remove it from the game, without looking at its revealed side.\n<b>(Continued on reverse side.)<\/b>","quantity":1,"health_per_investigator":false,"real_slot":"","traits":"Return.","real_traits":"Return.","is_unique":false,"permanent":false,"double_sided":true,"back_text":"- When putting locations into play, put all 3 copies of Quiet Halls into play, along with the remaining 8 Historical Society locations. (The 3 [[basement]] locations should be placed to form a bottom row below the 3 [[ground floor]] locations.)\n- Set both Keeper of the Oath enemies aside, out of play.\n<hr>For the duration of this scenario, the following additional rule applies:\n\"<b>Forced<\/b> - After the investigators advance to act 2 or act 3: Spawn a set-aside Keeper of the Oath in any empty Historical Society location.\"\nAttach this card to the scenario reference card as a reminder.","octgn_id":"231ee1da-c210-4b30-b6ea-fab37bf016df","url":"https:\/\/arkhamdb.com\/card\/52028","imagesrc":"\/bundles\/cards\/52028.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/52028b.png"},{"pack_code":"rtptc","pack_name":"Return to the Path to Carcosa","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_echoes_of_the_past","encounter_name":"Return to Echoes of the Past","position":29,"exceptional":false,"myriad":false,"encounter_position":2,"code":"52029","name":"Quiet Halls","real_name":"Quiet Halls","text":"Entry Hall is connected to Quiet Halls.\nQuiet Halls is connected to each other [[Basement]] location.\n[action] If each location in play is revealed and there are no clues on locations in play: Place 1 [per_investigator] clues on Quiet Halls <i>(from the token bank)<\/i>.","real_text":"Entry Hall is connected to Quiet Halls.\nQuiet Halls is connected to each other [[Basement]] location.\n[action] If each location in play is revealed and there are no clues on locations in play: Place 1 [per_investigator] clues on Quiet Halls <i>(from the token bank)<\/i>.","quantity":1,"shroud":3,"clues":0,"health_per_investigator":false,"real_slot":"","traits":"Basement.","real_traits":"Basement.","illustrator":"Jokubas Uogintas","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Entry Hall is connected to Quiet Halls.\nQuiet Halls is connected to each other [[Basement]] location.","back_flavor":"Your footsteps echo off the stone floor as you descend into the basement below the manor.","octgn_id":"57b91f8f-a917-4e08-b98d-0fee50b4d17a","url":"https:\/\/arkhamdb.com\/card\/52029","imagesrc":"\/bundles\/cards\/52029.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/52029b.png"},{"pack_code":"rtptc","pack_name":"Return to the Path to Carcosa","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_echoes_of_the_past","encounter_name":"Return to Echoes of the Past","position":30,"exceptional":false,"myriad":false,"encounter_position":3,"code":"52030","name":"Historical Society","real_name":"Historical Society","subname":"Dusty Archives","text":"While you have at least 1 hidden card in your hand, you cannot investigate this location.","real_text":"While you have at least 1 hidden card in your hand, you cannot investigate this location.","quantity":1,"shroud":3,"clues":1,"health_per_investigator":false,"real_slot":"","traits":"Basement. Passageway.","real_traits":"Basement. Passageway.","illustrator":"Dual Brush Studios","is_unique":false,"permanent":false,"double_sided":true,"back_text":"<b>Forced<\/b> - When an enemy spawns at this location: Reveal this location.","back_flavor":"An unadorned wooden door leads to one of the basement rooms used by the Historical Society.","octgn_id":"2f8afca9-39c3-47d7-b3e5-d808d7295e8b","url":"https:\/\/arkhamdb.com\/card\/52030","imagesrc":"\/bundles\/cards\/52030.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/52030b.png"},{"pack_code":"rtptc","pack_name":"Return to the Path to Carcosa","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_echoes_of_the_past","encounter_name":"Return to Echoes of the Past","position":31,"exceptional":false,"myriad":false,"encounter_position":4,"code":"52031","name":"Historical Society","real_name":"Historical Society","subname":"Museum Storage","text":"<b>Forced<\/b> - When you investigate this location, if there is at least 1 [[Cultist]] enemy in play: This location gets -3 shroud for this investigation. If a [skull], [cultist], [tablet], [elder_thing], or [auto_fail] symbol is revealed during this test, move 1 clue from this location to the [[Cultist]] enemy farthest from you <i>(before resolving the effects of the test)<\/i>.","real_text":"<b>Forced<\/b> - When you investigate this location, if there is at least 1 [[Cultist]] enemy in play: This location gets -3 shroud for this investigation. If a [skull], [cultist], [tablet], [elder_thing], or [auto_fail] symbol is revealed during this test, move 1 clue from this location to the [[Cultist]] enemy farthest from you <i>(before resolving the effects of the test)<\/i>.","quantity":1,"shroud":5,"clues":2,"health_per_investigator":false,"real_slot":"","traits":"Basement. Passageway.","real_traits":"Basement. Passageway.","illustrator":"Frej Agelii","is_unique":false,"permanent":false,"double_sided":true,"back_text":"<b>Forced<\/b> - When an enemy spawns at this location: Reveal this location.","back_flavor":"An unadorned wooden door leads to one of the basement rooms used by the Historical Society.","octgn_id":"3f365f4d-9dfb-4f71-a5e2-9f05f6265461","url":"https:\/\/arkhamdb.com\/card\/52031","imagesrc":"\/bundles\/cards\/52031.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/52031b.png"},{"pack_code":"rtptc","pack_name":"Return to the Path to Carcosa","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_echoes_of_the_past","encounter_name":"Return to Echoes of the Past","position":32,"exceptional":false,"myriad":false,"encounter_position":5,"code":"52032","name":"Historical Society","real_name":"Historical Society","subname":"Boiler Room","text":"<b>Forced<\/b> - After you discover 1 or more clues at this location: One at a time, draw that many cards from the top of the encounter deck.","real_text":"<b>Forced<\/b> - After you discover 1 or more clues at this location: One at a time, draw that many cards from the top of the encounter deck.","quantity":1,"shroud":1,"clues":1,"health_per_investigator":false,"real_slot":"","traits":"Basement.","real_traits":"Basement.","illustrator":"Mark Molnar","is_unique":false,"permanent":false,"double_sided":true,"back_text":"<b>Forced<\/b> - When an enemy spawns at this location: Reveal this location.","back_flavor":"An unadorned wooden door leads to one of the basement rooms used by the Historical Society.","octgn_id":"0fcd3a8c-9791-4b7c-8f29-ab196bb68c89","url":"https:\/\/arkhamdb.com\/card\/52032","imagesrc":"\/bundles\/cards\/52032.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/52032b.png"},{"pack_code":"rtptc","pack_name":"Return to the Path to Carcosa","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_echoes_of_the_past","encounter_name":"Return to Echoes of the Past","position":33,"exceptional":false,"myriad":false,"encounter_position":6,"code":"52033","name":"Keeper of the Oath","real_name":"Keeper of the Oath","text":"While the number of the current act is greater than the number of the current agenda, Keeper of the Oath gains hunter.\n<b>Forced<\/b> - At the end of the enemy phase: Find each investigator whose location shares a [[Trait]] with Keeper of the Oath's location. Move 1 clue from each of those investigators to Keeper of the Oath.","real_text":"While the number of the current act is greater than the number of the current agenda, Keeper of the Oath gains hunter.\n<b>Forced<\/b> - At the end of the enemy phase: Find each investigator whose location shares a [[Trait]] with Keeper of the Oath's location. Move 1 clue from each of those investigators to Keeper of the Oath.","quantity":2,"health":3,"health_per_investigator":false,"enemy_damage":1,"enemy_horror":1,"enemy_fight":5,"enemy_evade":3,"victory":0,"real_slot":"","traits":"Humanoid. Cultist.","real_traits":"Humanoid. Cultist.","illustrator":"Stanislav Dikolenko","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"325e4ee7-b616-4be6-8480-676eb04d6b70","url":"https:\/\/arkhamdb.com\/card\/52033","imagesrc":"\/bundles\/cards\/52033.png","spoiler":1},{"pack_code":"rtptc","pack_name":"Return to the Path to Carcosa","type_code":"scenario","type_name":"Scenario","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_the_unspeakable_oath","encounter_name":"Return to The Unspeakable Oath","position":34,"exceptional":false,"myriad":false,"encounter_position":1,"code":"52034","name":"Return to The Unspeakable Oath","real_name":"Return to The Unspeakable Oath","text":"Perform the setup as indicated in <i>The Path to Carcosa<\/i> Campaign Guide, with the following exceptions:\n- When gathering encounter sets, also gather the new encounter sets for <i>Return to The Unspeakable Oath<\/i> shown here.\n<b>(Continued on reverse side.)<\/b>","real_text":"Perform the setup as indicated in <i>The Path to Carcosa<\/i> Campaign Guide, with the following exceptions:\n- When gathering encounter sets, also gather the new encounter sets for <i>Return to The Unspeakable Oath<\/i> shown here.\n<b>(Continued on reverse side.)<\/b>","quantity":1,"health_per_investigator":false,"real_slot":"","traits":"Return.","real_traits":"Return.","is_unique":false,"permanent":false,"double_sided":true,"back_text":"- Set the Host of Insanity enemy and the Radical Treatment treachery aside, out of play.\n- When determining which version of act 2 to use, do not follow the original setup instructions. Instead, remove the original versions of act 2 from the game, and check the Campaign Log. If you have more (or equal) <b>Conviction<\/b> than <b>Doubt<\/b>, use the new Act 2 - \"The Really Bad Ones\" (v. III). If you have more <b>Doubt<\/b> than <b>Conviction<\/b>, use the new Act 2 - \"The Really Bad Ones\" (v. IV).","octgn_id":"93647b3d-a617-4d81-a5ff-ec5fcc8009d6","url":"https:\/\/arkhamdb.com\/card\/52034","imagesrc":"\/bundles\/cards\/52034.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/52034b.png"},{"pack_code":"rtptc","pack_name":"Return to the Path to Carcosa","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_the_unspeakable_oath","encounter_name":"Return to The Unspeakable Oath","position":35,"exceptional":false,"myriad":false,"encounter_position":2,"code":"52035","name":"\"The Really Bad Ones\" (v. III)","real_name":"\"The Really Bad Ones\" (v. III)","text":"Ignore the text on the unrevealed side of [[Arkham Asylum]] locations.\n<b>Objective<\/b> - Find the Patient Confinement location with Daniel Chesterfield. <i>(You will be instructed when to advance.)<\/i>","real_text":"Ignore the text on the unrevealed side of [[Arkham Asylum]] locations.\n<b>Objective<\/b> - Find the Patient Confinement location with Daniel Chesterfield. <i>(You will be instructed when to advance.)<\/i>","quantity":1,"health_per_investigator":false,"real_slot":"","stage":2,"flavor":"Daniel is somewhere in the secured basement where the most dangerous patients are kept. Now that you have the key, you can explore this area of the\u00a0asylum.","illustrator":"Jokubas Uogintas","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Spawn the set-aside Host of Insanity at Patient Confinement <i>(Daniel's Cell)<\/i>. Shuffle the encounter discard pile and each enemy beneath the act deck into the encounter deck.","back_flavor":"When you enter his cell, you find Daniel huddled in a corner of the room, sobbing and rocking back and forth on the ground. \u201cNo mask, no mask\u2026\u201d he stammers over and over. You help him to his feet and ask him what he remembers about The King in Yellow, but he interrupts you. \u201cI already told you!\u201d he exclaims frantically, his eyes wide with a yellow glow. \u201cDon\u2019t you remember? The last time you came here?\u201d His words make no sense. You\u2019ve only just arrived here\u2026haven\u2019t you? \u201cNo, no, no\u2026\u201d The man stammers, falling backward onto the dirty cot in the corner of his room. \u201cIt will never end. It will never end until HE is gone for good, and he will never be gone so long as you are here! Get me out! I want out-\u201d Daniel screams for help, but the only response is the creature that suddenly emerges from beneath his cot. Before you can react, its tendrils have wrapped around his body, devouring him whole. His final screams are muffled by the creature\u2019s enormity.","back_name":"The Tale Retold","octgn_id":"02f2a6de-adc7-4d1e-bc5f-c09dda6946ef","url":"https:\/\/arkhamdb.com\/card\/52035","imagesrc":"\/bundles\/cards\/52035.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/52035b.png"},{"pack_code":"rtptc","pack_name":"Return to the Path to Carcosa","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_the_unspeakable_oath","encounter_name":"Return to The Unspeakable Oath","position":36,"exceptional":false,"myriad":false,"encounter_position":3,"code":"52036","name":"\"The Really Bad Ones\" (v. IV)","real_name":"\"The Really Bad Ones\" (v. IV)","text":"Ignore the text on the unrevealed side of [[Arkham Asylum]] locations.\n<b>Objective<\/b> - Find the Patient Confinement location with Daniel Chesterfield. <i>(You will be instructed when to advance.)<\/i>","real_text":"Ignore the text on the unrevealed side of [[Arkham Asylum]] locations.\n<b>Objective<\/b> - Find the Patient Confinement location with Daniel Chesterfield. <i>(You will be instructed when to advance.)<\/i>","quantity":1,"health_per_investigator":false,"real_slot":"","stage":2,"flavor":"Daniel is somewhere in the secured basement where the most dangerous patients are kept. Now that you have the key, you can explore this area of the\u00a0asylum.","illustrator":"Jokubas Uogintas","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Choose an investigator at Patient Confinement <i>(Daniel's Cell)<\/i>. Put the set-aside Daniel Chesterfield card (asset side faceup) into play under that investigator's control. Then, attach the set-aside Radical Treatment treachery to Daniel Chesterfield.\nShuffle the encounter discard pile and each enemy beneath the act deck into the encounter deck.","back_flavor":"When you enter Daniel\u2019s cell, you see him sitting on a chair facing the corner of his room. He is scrawling something on the wall, his expression calm. No, not calm - almost devoid of emotion entirely. You ask him what he knows of The King in Yellow, and though he does not speak, you spot his reply written on the wall: \u201cWe both know how this ends.\u201d Dumbfounded, you check the rest of his room. There are similar messages along the wall: \u201cYou already know of the oath,\u201d \u201cThe price has been paid,\u201d \u201cThe path has been opened again and again.\u201d None of it makes any sense, but your instincts warn you there is more truth in these messages than there is lunacy. You help Daniel to his feet and try to usher him out of the room, hoping there is something you can do to help him.","back_name":"Again and Again","octgn_id":"4c4d5948-c18f-4ef8-9e9a-c4675e7b1e4a","url":"https:\/\/arkhamdb.com\/card\/52036","imagesrc":"\/bundles\/cards\/52036.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/52036b.png"},{"pack_code":"rtptc","pack_name":"Return to the Path to Carcosa","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_the_unspeakable_oath","encounter_name":"Return to The Unspeakable Oath","position":37,"exceptional":false,"myriad":false,"encounter_position":4,"code":"52037","name":"Host of Insanity","real_name":"Host of Insanity","text":"Massive. Hunter.\nHost of Insanity gets +2 [per_investigator] health.\n[action] If you control Clasp of Black Onyx: <b>Parley.<\/b> You reveal the clasp to the creature. It freezes in place, whispering a garbled prayer. Automatically evade Host of Insanity.","real_text":"Massive. Hunter.\nHost of Insanity gets +2 [per_investigator] health.\n[action] If you control Clasp of Black Onyx: <b>Parley.<\/b> You reveal the clasp to the creature. It freezes in place, whispering a garbled prayer. Automatically evade Host of Insanity.","quantity":1,"health":4,"health_per_investigator":false,"enemy_damage":1,"enemy_horror":1,"enemy_fight":4,"enemy_evade":4,"victory":1,"real_slot":"","traits":"Avatar. Elite.","real_traits":"Avatar. Elite.","illustrator":"Jon Bosco","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"7bff9aef-4520-49e7-b08f-3c866858f21f","url":"https:\/\/arkhamdb.com\/card\/52037","imagesrc":"\/bundles\/cards\/52037.png","spoiler":1},{"pack_code":"rtptc","pack_name":"Return to the Path to Carcosa","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_the_unspeakable_oath","encounter_name":"Return to The Unspeakable Oath","position":38,"exceptional":false,"myriad":false,"encounter_position":5,"code":"52038","name":"Radical Treatment","real_name":"Radical Treatment","text":"<b>Forced<\/b> - At the end of the round: Daniel Chesterfield's controller takes 2 horror.\n[action] If you are at Infirmary: Test [willpower] or [intellect] (6). If you succeed, detach Radical Treatment and add it to the victory display. If you control Clasp of Black Onyx, reduce the difficulty of this test by 3.","real_text":"<b>Forced<\/b> - At the end of the round: Daniel Chesterfield's controller takes 2 horror.\n[action] If you are at Infirmary: Test [willpower] or [intellect] (6). If you succeed, detach Radical Treatment and add it to the victory display. If you control Clasp of Black Onyx, reduce the difficulty of this test by 3.","quantity":1,"health_per_investigator":false,"victory":1,"real_slot":"","illustrator":"Patrick McEvoy","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"00f4d48d-279f-4b50-9786-f3ce2af21c75","url":"https:\/\/arkhamdb.com\/card\/52038","imagesrc":"\/bundles\/cards\/52038.png","spoiler":1},{"pack_code":"rtptc","pack_name":"Return to the Path to Carcosa","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_the_unspeakable_oath","encounter_name":"Return to The Unspeakable Oath","position":39,"exceptional":false,"myriad":false,"encounter_position":6,"code":"52039","name":"Clouded Memory","real_name":"Clouded Memory","text":"Peril.\n<b>Revelation<\/b> - You must either (choose one):\n- Forget something an investigator has \"remembered\" from an ability on a location. <i>(It is no longer true.)<\/i>\n- Take 1 horror and Clouded Memory gains surge.","real_text":"Peril.\n<b>Revelation<\/b> - You must either (choose one):\n- Forget something an investigator has \"remembered\" from an ability on a location. <i>(It is no longer true.)<\/i>\n- Take 1 horror and Clouded Memory gains surge.","quantity":1,"health_per_investigator":false,"real_slot":"","traits":"Terror.","real_traits":"Terror.","illustrator":"Sedone Thongvilay","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"e699fa44-127e-4841-bd59-c5e13eb47547","url":"https:\/\/arkhamdb.com\/card\/52039","imagesrc":"\/bundles\/cards\/52039.png","spoiler":1},{"pack_code":"rtptc","pack_name":"Return to the Path to Carcosa","type_code":"scenario","type_name":"Scenario","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_a_phantom_of_truth","encounter_name":"Return to A Phantom of Truth","position":40,"exceptional":false,"myriad":false,"encounter_position":1,"code":"52040","name":"Return to A Phantom of Truth","real_name":"Return to A Phantom of Truth","text":"Perform the setup as indicated in <i>The Path to Carcosa<\/i> Campaign Guide, with the following exceptions:\n- When gathering encounter sets, also gather the new encounter sets for <i>Return to A Phantom of Truth<\/i> shown here.\n- Randomly choose 1 of the 2 Montparnasse locations, 1 of the 2 Grand Guignol locations, 1 of the 2 P\u00e8re Lachaise Cemetery locations...\n<b>(Continued on reverse side.)<\/b>","real_text":"Perform the setup as indicated in <i>The Path to Carcosa<\/i> Campaign Guide, with the following exceptions:\n- When gathering encounter sets, also gather the new encounter sets for <i>Return to A Phantom of Truth<\/i> shown here.\n- Randomly choose 1 of the 2 Montparnasse locations, 1 of the 2 Grand Guignol locations, 1 of the 2 P\u00e8re Lachaise Cemetery locations...\n<b>(Continued on reverse side.)<\/b>","quantity":1,"health_per_investigator":false,"real_slot":"","traits":"Return.","real_traits":"Return.","is_unique":false,"permanent":false,"double_sided":true,"back_text":"...1 of the 2 Canal Saint-Martin locations, 1 of the 2 Notre-Dame locations, and 1 of the 2 Gardens of Luxembourg locations. Put those locations into play. Remove the other versions of those locations from the game.\n- Set both copies of Figure in the Shadows aside, out of play.\n<hr>For the duration of this scenario, the following additional rules apply:\n\"<b>Forced<\/b> - After The Organist enters play: Shuffle both set-aside copies of Figure in the Shadows into the encounter deck, along with the encounter discard pile.\"\nAttach this card to the scenario reference card as a reminder.","octgn_id":"55a9ec70-7ee3-440e-bb65-f5bd3bb0cbd8","url":"https:\/\/arkhamdb.com\/card\/52040","imagesrc":"\/bundles\/cards\/52040.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/52040b.png"},{"pack_code":"rtptc","pack_name":"Return to the Path to Carcosa","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_a_phantom_of_truth","encounter_name":"Return to A Phantom of Truth","position":41,"exceptional":false,"myriad":false,"encounter_position":2,"code":"52041","name":"Montparnasse","real_name":"Montparnasse","text":"<b>Forced<\/b> - After you discover any number of clues from Montparnasse: Discard cards from your hand with that many [willpower] icons among them. If you cannot, take 1 horror.","real_text":"<b>Forced<\/b> - After you discover any number of clues from Montparnasse: Discard cards from your hand with that many [willpower] icons among them. If you cannot, take 1 horror.","quantity":1,"shroud":1,"clues":1,"health_per_investigator":false,"real_slot":"","traits":"Paris. Rail.","real_traits":"Paris. Rail.","illustrator":"Matthew Cowdery","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"This area is known for its caf\u00e9s and bars, and is often frequented by starving artists. Perhaps some of these creative types will become famous someday. Most, you assume, will fade into obscurity.","octgn_id":"a029b3dd-be49-4200-bb7a-e9135f261517","url":"https:\/\/arkhamdb.com\/card\/52041","imagesrc":"\/bundles\/cards\/52041.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/52041b.png"},{"pack_code":"rtptc","pack_name":"Return to the Path to Carcosa","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_a_phantom_of_truth","encounter_name":"Return to A Phantom of Truth","position":42,"exceptional":false,"myriad":false,"encounter_position":3,"code":"52042","name":"Grand Guignol","real_name":"Grand Guignol","subname":"Theatre of the Great Puppet","text":"[action] Spend 5 resources: Either place 1 doom on the current agenda, or remove 1 doom from the current agenda. (Group limit once per game.)","real_text":"[action] Spend 5 resources: Either place 1 doom on the current agenda, or remove 1 doom from the current agenda. (Group limit once per game.)","quantity":1,"shroud":5,"clues":1,"health_per_investigator":false,"victory":1,"real_slot":"","traits":"Paris.","real_traits":"Paris.","flavor":"It seems the theatre is performing a show about insanity. You wonder if they have ever performed <u>The King in Yellow<\/u>.","illustrator":"Jeff Lee Johnson","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"Le Th\u00e9\u00e2tre du Grand-Guignol specializes in horror shows of a graphic and sometimes amoral nature. It is among the smallest venues in Paris, and one of the most popular.","octgn_id":"b5186fd0-6adb-43be-ad2e-796edd4c2e56","url":"https:\/\/arkhamdb.com\/card\/52042","imagesrc":"\/bundles\/cards\/52042.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/52042b.png"},{"pack_code":"rtptc","pack_name":"Return to the Path to Carcosa","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_a_phantom_of_truth","encounter_name":"Return to A Phantom of Truth","position":43,"exceptional":false,"myriad":false,"encounter_position":4,"code":"52043","name":"P\u00e8re Lachaise Cemetery","real_name":"P\u00e8re Lachaise Cemetery","text":"<b>Forced<\/b> - After an enemy moves into P\u00e8re Lachaise Cemetery: It gets +1 horror value for the remainder of the round.","real_text":"<b>Forced<\/b> - After an enemy moves into P\u00e8re Lachaise Cemetery: It gets +1 horror value for the remainder of the round.","quantity":1,"shroud":2,"clues":2,"health_per_investigator":false,"victory":1,"real_slot":"","traits":"Paris.","real_traits":"Paris.","flavor":"Paths of stone wind through rows of graves and countless mausoleums. The dense, twisting cemetery has you trapped in a state of melanchoy, surrounded by death on all sides.","illustrator":"Vlad Ricean","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"The largest cemetery in Paris, and its first garden cemetery, P\u00e8re Lachaise is as beautiful as it is haunting.","octgn_id":"40658768-c2ba-4232-9cef-77b9a3af790b","url":"https:\/\/arkhamdb.com\/card\/52043","imagesrc":"\/bundles\/cards\/52043.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/52043b.png"},{"pack_code":"rtptc","pack_name":"Return to the Path to Carcosa","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_a_phantom_of_truth","encounter_name":"Return to A Phantom of Truth","position":44,"exceptional":false,"myriad":false,"encounter_position":5,"code":"52044","name":"Canal Saint-Martin","real_name":"Canal Saint-Martin","text":"While you are at Canal Saint-Martin, you must use your [combat] in place of your [agility], and vice versa.","real_text":"While you are at Canal Saint-Martin, you must use your [combat] in place of your [agility], and vice versa.","quantity":1,"shroud":3,"clues":1,"health_per_investigator":false,"victory":1,"real_slot":"","traits":"Paris.","real_traits":"Paris.","illustrator":"Vlad Ricean","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"This underground canal connects the river Seine to the Canal de l\u2019Ourcq. An old, cracked staircase leads down to the canal\u2019s entrance.","octgn_id":"510420f2-b898-4467-a629-53afd946afab","url":"https:\/\/arkhamdb.com\/card\/52044","imagesrc":"\/bundles\/cards\/52044.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/52044b.png"},{"pack_code":"rtptc","pack_name":"Return to the Path to Carcosa","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_a_phantom_of_truth","encounter_name":"Return to A Phantom of Truth","position":45,"exceptional":false,"myriad":false,"encounter_position":6,"code":"52045","name":"Notre-Dame","real_name":"Notre-Dame","text":"Each enemy at Notre-Dame gets +1 fight and -1 evade.\n[reaction] After you successfully evade an enemy at Notre-Dame by 3 or more during your turn: You may take an additional action this turn. (Group limit once per round.)","real_text":"Each enemy at Notre-Dame gets +1 fight and -1 evade.\n[reaction] After you successfully evade an enemy at Notre-Dame by 3 or more during your turn: You may take an additional action this turn. (Group limit once per round.)","quantity":1,"shroud":4,"clues":1,"health_per_investigator":false,"real_slot":"","traits":"Paris. Rail.","real_traits":"Paris. Rail.","illustrator":"Lucas Staniec","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"The most famous cathedral in all of Paris, and one of the finest examples of gothic architecture in the world, Notre-Dame de Paris - \u201cOur Lady of Paris\u201d - is an icon of the city. Light shines out from its stained glass windows, and you can hear a pipe organ inside blaring a bizarre, chaotic melody.","octgn_id":"a5b23b78-76ae-44d6-af03-b85e049c42a8","url":"https:\/\/arkhamdb.com\/card\/52045","imagesrc":"\/bundles\/cards\/52045.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/52045b.png"},{"pack_code":"rtptc","pack_name":"Return to the Path to Carcosa","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_a_phantom_of_truth","encounter_name":"Return to A Phantom of Truth","position":46,"exceptional":false,"myriad":false,"encounter_position":7,"code":"52046","name":"Gardens of Luxembourg","real_name":"Gardens of Luxembourg","text":"<b>Forced<\/b> - After you enter Gardens of Luxembourg, if there is at least 1 [[Byakhee]] enemy in play: Reveal a random token from the chaos bag. If you reveal a [skull], [cultist], [tablet], [elder_thing], or [auto_fail] symbol, each [[Byakhee]] enemy in play readies and moves to Gardens of Luxembourg.","real_text":"<b>Forced<\/b> - After you enter Gardens of Luxembourg, if there is at least 1 [[Byakhee]] enemy in play: Reveal a random token from the chaos bag. If you reveal a [skull], [cultist], [tablet], [elder_thing], or [auto_fail] symbol, each [[Byakhee]] enemy in play readies and moves to Gardens of Luxembourg.","quantity":1,"shroud":2,"clues":1,"health_per_investigator":false,"victory":1,"real_slot":"","traits":"Paris.","real_traits":"Paris.","illustrator":"Borja Pindado","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"The gardens of Luxembourg Palace contain hundreds of scattered statues, monuments, and fountains. It would make for a relaxing walk if you hadn\u2019t come here to escape the winged creatures that screech and soar in the dark sky\u00a0overhead.","octgn_id":"db11be44-746d-4519-8fa9-4379b3d6d64d","url":"https:\/\/arkhamdb.com\/card\/52046","imagesrc":"\/bundles\/cards\/52046.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/52046b.png"},{"pack_code":"rtptc","pack_name":"Return to the Path to Carcosa","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_a_phantom_of_truth","encounter_name":"Return to A Phantom of Truth","position":47,"exceptional":false,"myriad":false,"encounter_position":8,"code":"52047","name":"Figure in the Shadows","real_name":"Figure in the Shadows","text":"<b>Revelation<\/b> - Check Campaign Log.\n- If you have more (or equal) <b>Doubt<\/b> than <b>Conviction<\/b>, move The Organist 1 location away from the nearest investigator (to a location with no investigators, if possible).\n- If you have more <b>Conviction<\/b> than <b>Doubt<\/b>, resolve The Organist's hunter keyword.","real_text":"<b>Revelation<\/b> - Check Campaign Log.\n- If you have more (or equal) <b>Doubt<\/b> than <b>Conviction<\/b>, move The Organist 1 location away from the nearest investigator (to a location with no investigators, if possible).\n- If you have more <b>Conviction<\/b> than <b>Doubt<\/b>, resolve The Organist's hunter keyword.","quantity":2,"health_per_investigator":false,"real_slot":"","traits":"Scheme.","real_traits":"Scheme.","illustrator":"Shane M. Tyree","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"ba4ba157-edcd-44b7-837c-ad24791198bc","url":"https:\/\/arkhamdb.com\/card\/52047","imagesrc":"\/bundles\/cards\/52047.png","spoiler":1},{"pack_code":"rtptc","pack_name":"Return to the Path to Carcosa","type_code":"scenario","type_name":"Scenario","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_the_pallid_mask","encounter_name":"Return to The Pallid Mask","position":48,"exceptional":false,"myriad":false,"encounter_position":1,"code":"52048","name":"Return to The Pallid Mask","real_name":"Return to The Pallid Mask","text":"Perform the setup as indicated in <i>The Path to Carcosa<\/i> Campaign Guide, with the following exceptions:\n- When gathering encounter sets, also gather the new encounter set for <i>Return to The Pallid Mask<\/i> shown here.\n- When building the Catacombs deck, first set aside the Tomb of Shadows and the Blocked Passage, as normal. \n- Next, add the 4 new Catacombs locations included in this encounter set with the remaining Catacombs locations, and determine your starting location, as normal.\n<b>(Continued on reverse side.)<\/b>","real_text":"Perform the setup as indicated in <i>The Path to Carcosa<\/i> Campaign Guide, with the following exceptions:\n- When gathering encounter sets, also gather the new encounter set for <i>Return to The Pallid Mask<\/i> shown here.\n- When building the Catacombs deck, first set aside the Tomb of Shadows and the Blocked Passage, as normal. \n- Next, add the 4 new Catacombs locations included in this encounter set with the remaining Catacombs locations, and determine your starting location, as normal.\n<b>(Continued on reverse side.)<\/b>","quantity":1,"health_per_investigator":false,"real_slot":"","traits":"Return.","real_traits":"Return.","is_unique":false,"permanent":false,"double_sided":true,"back_text":"- Next, randomly choose 4 Catacombs locations and remove them from the game, without looking at them.\n- Build the remainder of the Catacombs deck as normal.\n<hr>For the duration of this scenario, the following additional rules apply:\n\"For the purposes of Corpse Dweller's spawn ability, The Man in the Pallid Mask does not count as a [[Humanoid]] enemy.\nWhile it is act 2, The Man in the Pallid Mask cannot leave the Tomb of Shadows.\"\nAttach this card to the scenario reference card as a reminder.","octgn_id":"248211c0-ccc3-483b-be2b-f8ab7dbf4aab","url":"https:\/\/arkhamdb.com\/card\/52048","imagesrc":"\/bundles\/cards\/52048.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/52048b.png"},{"pack_code":"rtptc","pack_name":"Return to the Path to Carcosa","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_the_pallid_mask","encounter_name":"Return to The Pallid Mask","position":49,"exceptional":false,"myriad":false,"encounter_position":2,"code":"52049","name":"Secret Passage","real_name":"Secret Passage","text":"[action] If you control Clasp of Black Onyx: You place the clasp within the skull's eye socket, and the passage opens. Reveal the Catacombs location to the right of Secret Passage.\n<b>Forced<\/b> - When Secret Passage is revealed: Put the topmost Catacombs in the Catacombs deck into play to the right of Secret Passage.","real_text":"[action] If you control Clasp of Black Onyx: You place the clasp within the skull's eye socket, and the passage opens. Reveal the Catacombs location to the right of Secret Passage.\n<b>Forced<\/b> - When Secret Passage is revealed: Put the topmost Catacombs in the Catacombs deck into play to the right of Secret Passage.","quantity":1,"shroud":5,"clues":1,"health_per_investigator":false,"real_slot":"","illustrator":"Stanislav Dikolenko","is_unique":false,"permanent":false,"double_sided":true,"back_text":"As an additional cost for you to enter Catacombs, investigators at your location must spend 1 [per_investigator] clues, as a group.","back_flavor":"Skulls and bones decorate the walls of this wide hallway in a macabre fashion.","back_name":"Catacombs","octgn_id":"a8346d67-56f5-4e01-b6c6-05b3d94af71b","url":"https:\/\/arkhamdb.com\/card\/52049","imagesrc":"\/bundles\/cards\/52049.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/52049b.png"},{"pack_code":"rtptc","pack_name":"Return to the Path to Carcosa","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_the_pallid_mask","encounter_name":"Return to The Pallid Mask","position":50,"exceptional":false,"myriad":false,"encounter_position":3,"code":"52050","name":"Mound of Bones","real_name":"Mound of Bones","text":"<b>Forced<\/b> - When Mound of Bones is revealed: Put the top 4 Catacombs in the Catacombs deck into play above, below, to the left, and to the right of Mound of Bones. At the end of the current round, search the encounter deck and discard pile for a Malformed Skeleton and spawn it at Mound of Bones.","real_text":"<b>Forced<\/b> - When Mound of Bones is revealed: Put the top 4 Catacombs in the Catacombs deck into play above, below, to the left, and to the right of Mound of Bones. At the end of the current round, search the encounter deck and discard pile for a Malformed Skeleton and spawn it at Mound of Bones.","quantity":1,"shroud":1,"clues":1,"health_per_investigator":false,"real_slot":"","illustrator":"Chris Malidore","is_unique":false,"permanent":false,"double_sided":true,"back_text":"As an additional cost for you to enter Catacombs, investigators at your location must spend 1 [per_investigator] clues, as a group.","back_flavor":"Skulls and bones decorate the walls of this wide hallway in a macabre fashion.","back_name":"Catacombs","octgn_id":"2e578c6b-6f8c-4bdb-a354-2d5cb006dbae","url":"https:\/\/arkhamdb.com\/card\/52050","imagesrc":"\/bundles\/cards\/52050.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/52050b.png"},{"pack_code":"rtptc","pack_name":"Return to the Path to Carcosa","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_the_pallid_mask","encounter_name":"Return to The Pallid Mask","position":51,"exceptional":false,"myriad":false,"encounter_position":4,"code":"52051","name":"Research Site","real_name":"Research Site","text":"[reaction] After you successfully investigate Research Site: Reveal any Catacombs location. (Group limit once per game.)\n<b>Forced<\/b> - When Research Site is revealed: Put the topmost Catacombs in the Catacombs deck into play above, below, or to the right of any other location.","real_text":"[reaction] After you successfully investigate Research Site: Reveal any Catacombs location. (Group limit once per game.)\n<b>Forced<\/b> - When Research Site is revealed: Put the topmost Catacombs in the Catacombs deck into play above, below, or to the right of any other location.","quantity":1,"shroud":6,"clues":0,"health_per_investigator":false,"real_slot":"","illustrator":"Guillaume Ducos","is_unique":false,"permanent":false,"double_sided":true,"back_text":"As an additional cost for you to enter Catacombs, investigators at your location must spend 1 [per_investigator] clues, as a group.","back_flavor":"Skulls and bones decorate the walls of this wide hallway in a macabre fashion.","back_name":"Catacombs","octgn_id":"701f9dc7-e50f-41f7-a8b0-3419326eba09","url":"https:\/\/arkhamdb.com\/card\/52051","imagesrc":"\/bundles\/cards\/52051.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/52051b.png"},{"pack_code":"rtptc","pack_name":"Return to the Path to Carcosa","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_the_pallid_mask","encounter_name":"Return to The Pallid Mask","position":52,"exceptional":false,"myriad":false,"encounter_position":5,"code":"52052","name":"Sea of Skulls","real_name":"Sea of Skulls","text":"<b>Forced<\/b> - After you end your turn at Sea of Skulls: You must either take 1 direct horror or choose and discard 3 cards from your hand.\n<b>Forced<\/b> - When Sea of Skulls is revealed: Put the topmost Catacombs in the Catacombs deck into play above, below, or to the right of the location farthest from Sea of Skulls and mark it with a horror token. For the remainder of the game, Sea of Skulls is connected to the marked location.","real_text":"<b>Forced<\/b> - After you end your turn at Sea of Skulls: You must either take 1 direct horror or choose and discard 3 cards from your hand.\n<b>Forced<\/b> - When Sea of Skulls is revealed: Put the topmost Catacombs in the Catacombs deck into play above, below, or to the right of the location farthest from Sea of Skulls and mark it with a horror token. For the remainder of the game, Sea of Skulls is connected to the marked location.","quantity":1,"shroud":4,"clues":1,"health_per_investigator":false,"real_slot":"","illustrator":"Patrick McEvoy","is_unique":false,"permanent":false,"double_sided":true,"back_text":"As an additional cost for you to enter Catacombs, investigators at your location must spend 1 [per_investigator] clues, as a group.","back_flavor":"Skulls and bones decorate the walls of this wide hallway in a macabre fashion.","back_name":"Catacombs","octgn_id":"99ad3268-dc50-4b4f-95d8-57c27cf5fbae","url":"https:\/\/arkhamdb.com\/card\/52052","imagesrc":"\/bundles\/cards\/52052.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/52052b.png"},{"pack_code":"rtptc","pack_name":"Return to the Path to Carcosa","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_the_pallid_mask","encounter_name":"Return to The Pallid Mask","position":53,"exceptional":false,"myriad":false,"encounter_position":6,"code":"52053","name":"Malformed Skeleton","real_name":"Malformed Skeleton","text":"Hunter.\n<b>Forced<\/b> - When Malformed Skeleton would resolve its hunter keyword: If there are no investigators within 2 locations of Malformed Skeleton, instead of resolving its hunter keyword, move it to the Catacombs location nearest to an investigator.\n<b>Forced<\/b> - When Malformed Skeleton attacks you: It deals either its damage or its horror, instead of both.","real_text":"Hunter.\n<b>Forced<\/b> - When Malformed Skeleton would resolve its hunter keyword: If there are no investigators within 2 locations of Malformed Skeleton, instead of resolving its hunter keyword, move it to the Catacombs location nearest to an investigator.\n<b>Forced<\/b> - When Malformed Skeleton attacks you: It deals either its damage or its horror, instead of both.","quantity":1,"health":4,"health_per_investigator":false,"enemy_damage":3,"enemy_horror":3,"enemy_fight":4,"enemy_evade":1,"real_slot":"","traits":"Monster.","real_traits":"Monster.","illustrator":"Helge C. Balzer","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"2f8567af-14d2-41cc-8eed-8ade21a30dc7","url":"https:\/\/arkhamdb.com\/card\/52053","imagesrc":"\/bundles\/cards\/52053.png","spoiler":1},{"pack_code":"rtptc","pack_name":"Return to the Path to Carcosa","type_code":"scenario","type_name":"Scenario","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_black_stars_rise","encounter_name":"Return to Black Stars Rise","position":54,"exceptional":false,"myriad":false,"encounter_position":1,"code":"52054","name":"Return to Black Stars Rise","real_name":"Return to Black Stars Rise","text":"Perform the setup as indicated in <i>The Path to Carcosa<\/i> Campaign Guide, with the following exceptions:\n- When gathering encounter sets, also gather the new encounter sets for <i>Return to Black Stars Rise<\/i> shown here.\n<b>(Continued on reverse side.)<\/b>","real_text":"Perform the setup as indicated in <i>The Path to Carcosa<\/i> Campaign Guide, with the following exceptions:\n- When gathering encounter sets, also gather the new encounter sets for <i>Return to Black Stars Rise<\/i> shown here.\n<b>(Continued on reverse side.)<\/b>","quantity":1,"health_per_investigator":false,"real_slot":"","traits":"Return.","real_traits":"Return.","is_unique":false,"permanent":false,"double_sided":true,"back_text":"- Sort each copy of Cloister and Knight's Hall into two piles, based on the encounter set icon on their reverse side. One pile should consist of the original versions of Cloister and Knight's Hall, the other should consist of the new versions included in this encounter set. Flip each pile over so only the <i>Black Stars Rise<\/i> encounter set icon is showing. Randomize the two piles so you cannot tell which is which. Choose one pile at random to remove from the game and one pile at random to use throughout this scenario's setup.","octgn_id":"5f4a731f-7586-4e59-af24-f6d1a72027aa","url":"https:\/\/arkhamdb.com\/card\/52054","imagesrc":"\/bundles\/cards\/52054.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/52054b.png"},{"pack_code":"rtptc","pack_name":"Return to the Path to Carcosa","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_black_stars_rise","encounter_name":"Return to Black Stars Rise","position":55,"exceptional":false,"myriad":false,"encounter_position":2,"code":"52055","name":"Cloister","real_name":"Cloister","text":"[action] If there are no clues on Cloister: <b>Parley.<\/b> Test [willpower] or [intellect] (4). If you succeed, remember that you have \"found the tower key.\"","real_text":"[action] If there are no clues on Cloister: <b>Parley.<\/b> Test [willpower] or [intellect] (4). If you succeed, remember that you have \"found the tower key.\"","quantity":1,"shroud":1,"clues":1,"health_per_investigator":false,"real_slot":"","flavor":"A lone monk patrols the covered walk, surrounding himself in whispered prayer. A large ringe of brass keys hangs from the sash around his waist.","illustrator":"Andreas Rocha","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"The open arcade of the cloister is normally restricted to the monastery\u2019s monks and religious leaders, but with the abbey seemingly abandoned, it takes little effort for you to sneak your way in.","octgn_id":"f454e1fe-8169-4909-9c83-31ba37773e63","url":"https:\/\/arkhamdb.com\/card\/52055","imagesrc":"\/bundles\/cards\/52055.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/52055b.png"},{"pack_code":"rtptc","pack_name":"Return to the Path to Carcosa","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_black_stars_rise","encounter_name":"Return to Black Stars Rise","position":56,"exceptional":false,"myriad":false,"encounter_position":3,"code":"52056","name":"Knight's Hall","real_name":"Knight's Hall","text":"[action] If there are no clues on Knight's Hall: Test [combat] or [agility] (3). If you succeed, remember that you have \"found a guide.\"","real_text":"[action] If there are no clues on Knight's Hall: Test [combat] or [agility] (3). If you succeed, remember that you have \"found a guide.\"","quantity":1,"shroud":3,"clues":1,"health_per_investigator":false,"real_slot":"","flavor":"You hear pounding on a nearby door, as one of the abbey's monks tries to escape the destruction outside. \"Let me in!\" he cries, panicked. \"Please, I beg you!\"","illustrator":"Andreas Rocha","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"Rows of symmetrical stone pillars give this hall a sense of calm serenity that clashes with the torrent outside.","octgn_id":"76a049da-5d39-419e-b38a-ed64382f1a9a","url":"https:\/\/arkhamdb.com\/card\/52056","imagesrc":"\/bundles\/cards\/52056.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/52056b.png"},{"pack_code":"rtptc","pack_name":"Return to the Path to Carcosa","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_black_stars_rise","encounter_name":"Return to Black Stars Rise","position":57,"exceptional":false,"myriad":false,"encounter_position":4,"code":"52057","name":"Hastur's Gaze","real_name":"Hastur's Gaze","text":"Peril. Hidden.\n<b>Revelation<\/b> - Secretly add Hastur's Gaze to your hand.\n<b>Forced<\/b> - After 1 or more doom is placed on the \"c\" agenda: Take 2 horror and discard Hastur's Gaze from your hand.","real_text":"Peril. Hidden.\n<b>Revelation<\/b> - Secretly add Hastur's Gaze to your hand.\n<b>Forced<\/b> - After 1 or more doom is placed on the \"c\" agenda: Take 2 horror and discard Hastur's Gaze from your hand.","quantity":1,"health_per_investigator":false,"real_slot":"","traits":"Power.","real_traits":"Power.","illustrator":"Alexander Chelyshev","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"3da8ecad-349a-499a-aadf-35f7979760bc","url":"https:\/\/arkhamdb.com\/card\/52057","imagesrc":"\/bundles\/cards\/52057.png","spoiler":1},{"pack_code":"rtptc","pack_name":"Return to the Path to Carcosa","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_black_stars_rise","encounter_name":"Return to Black Stars Rise","position":58,"exceptional":false,"myriad":false,"encounter_position":5,"code":"52058","name":"Hastur's Grasp","real_name":"Hastur's Grasp","text":"Peril. Hidden.\n<b>Revelation<\/b> - Secretly add Hastur's Grasp to your hand.\n<b>Forced<\/b> - After 1 or more doom is placed on the \"a\" agenda: Take 2 damage and discard Hastur's Grasp from your hand.","real_text":"Peril. Hidden.\n<b>Revelation<\/b> - Secretly add Hastur's Grasp to your hand.\n<b>Forced<\/b> - After 1 or more doom is placed on the \"a\" agenda: Take 2 damage and discard Hastur's Grasp from your hand.","quantity":1,"health_per_investigator":false,"real_slot":"","traits":"Power.","real_traits":"Power.","illustrator":"Frej Agelii","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"8fc30854-8538-4485-aeb8-6348527e3cfd","url":"https:\/\/arkhamdb.com\/card\/52058","imagesrc":"\/bundles\/cards\/52058.png","spoiler":1},{"pack_code":"rtptc","pack_name":"Return to the Path to Carcosa","type_code":"scenario","type_name":"Scenario","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_dim_carcosa","encounter_name":"Return to Dim Carcosa","position":59,"exceptional":false,"myriad":false,"encounter_position":1,"code":"52059","name":"Return to Dim Carcosa","real_name":"Return to Dim Carcosa","text":"Perform the setup as indicated in <i>The Path to Carcosa<\/i> Campaign Guide, with the following exceptions:\n- When gathering encounter sets, also gather the new encounter sets for <i>Return to Dim Carcosa<\/i> shown here.\n<b>(Continued on reverse side.)<\/b>","real_text":"Perform the setup as indicated in <i>The Path to Carcosa<\/i> Campaign Guide, with the following exceptions:\n- When gathering encounter sets, also gather the new encounter sets for <i>Return to Dim Carcosa<\/i> shown here.\n<b>(Continued on reverse side.)<\/b>","quantity":1,"health_per_investigator":false,"real_slot":"","traits":"Return.","real_traits":"Return.","is_unique":false,"permanent":false,"double_sided":true,"back_text":"- Remove the original Palace of the King location from the game and replace it with the new Palace of the King <i>(Hastur's Domain)<\/i>. Proceed with location setup as normal.\n- Set the following new locations aside, out of play: Recesses of Your Own Mind, The Throne Room, and Stage of the Ward Theatre.\n<hr>For the duration of this scenario, the following additional rules apply:\n\"Hastur's health cannot be reduced to less than 2 [per_investigator] unless any investigator 'knows the secret.'\"\nAttach this card to the scenario reference card as a reminder.","octgn_id":"f4acc208-4c76-44f7-acaf-fb94a6ccb409","url":"https:\/\/arkhamdb.com\/card\/52059","imagesrc":"\/bundles\/cards\/52059.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/52059b.png"},{"pack_code":"rtptc","pack_name":"Return to the Path to Carcosa","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_dim_carcosa","encounter_name":"Return to Dim Carcosa","linked_to_code":"52060b","linked_to_name":"Hastur's Last Stand","position":60,"exceptional":false,"myriad":false,"encounter_position":2,"code":"52060","name":"Palace of the King","real_name":"Palace of the King","subname":"Hastur\u2019s Domain","text":"Palace of the King cannot be flipped over while Hastur has more than 2 [per_investigator] remaining health.","real_text":"Palace of the King cannot be flipped over while Hastur has more than 2 [per_investigator] remaining health.","quantity":1,"shroud":1,"clues":1,"health_per_investigator":false,"real_slot":"","traits":"Otherworld.","real_traits":"Otherworld.","flavor":"I pray God will curse the writer, as the writer has cursed the world with this beautiful, stupendous creation, terrible in its simplicity, irresistible in its truth\u2026\n- Robert W. Chambers, \u201cThe Repairer of Reputations,\u201d <u>The King in Yellow<\/u>","illustrator":"Alexandr Elichev","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"38782f64-766a-4790-ba9f-41bc23e70b70","url":"https:\/\/arkhamdb.com\/card\/52060","imagesrc":"\/bundles\/cards\/52060.png","spoiler":1,"linked_card":{"pack_code":"rtptc","pack_name":"Return to the Path to Carcosa","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_dim_carcosa","encounter_name":"Return to Dim Carcosa","id":2101,"position":60,"exceptional":false,"myriad":false,"encounter_position":2,"code":"52060b","name":"Hastur's Last Stand","real_name":"Hastur's Last Stand","subname":null,"bonded_to":null,"bonded_count":null,"cost":null,"text":"<p>Check Campaign Log:<\/p><p>- If Hastur <i>(The King in Yellow)<\/i> is the version of Hastur that is in play: Put the set-aside Recesses of Your Own Mind location into play.<\/p><p>- If Hastur <i>(Lord of Carcosa)<\/i> is the version of Hastur that is in play: Put the set-aside The Throne Room location into play. Move Hastur to The Throne Room.<\/p><p>- If Hastur <i>(The Tattered King)<\/i> is the version of Hastur that is in play: Put the set-aside Stage of the Ward Theatre location into play.<\/p><p>Flip this card back over. For the remainder of the game, it cannot be flipped over again.<\/p>","customization_text":null,"customization_change":null,"real_text":"Check Campaign Log:\n- If Hastur <i>(The King in Yellow)<\/i> is the version of Hastur that is in play: Put the set-aside Recesses of Your Own Mind location into play.\n- If Hastur <i>(Lord of Carcosa)<\/i> is the version of Hastur that is in play: Put the set-aside The Throne Room location into play. Move Hastur to The Throne Room.\n- If Hastur <i>(The Tattered King)<\/i> is the version of Hastur that is in play: Put the set-aside Stage of the Ward Theatre location into play.\nFlip this card back over. For the remainder of the game, it cannot be flipped over again.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":null,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":"","stage":null,"traits":null,"real_traits":null,"tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"You stand before the palace of the King. Hastur\u2019s incessant whispering fills your mind, and you find it difficult to block his poisonous words from your thoughts. Seeing the palace in all its spectacle and glory, you realize its true nature. You know now what you must do.\nThe doors to the palace open.","illustrator":null,"is_unique":false,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/52060b","imagesrc":"\/bundles\/cards\/52060b.png","spoiler":1}},{"pack_code":"rtptc","pack_name":"Return to the Path to Carcosa","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_dim_carcosa","encounter_name":"Return to Dim Carcosa","position":60,"exceptional":false,"myriad":false,"encounter_position":2,"code":"52060b","name":"Hastur's Last Stand","real_name":"Hastur's Last Stand","text":"Check Campaign Log:\n- If Hastur <i>(The King in Yellow)<\/i> is the version of Hastur that is in play: Put the set-aside Recesses of Your Own Mind location into play.\n- If Hastur <i>(Lord of Carcosa)<\/i> is the version of Hastur that is in play: Put the set-aside The Throne Room location into play. Move Hastur to The Throne Room.\n- If Hastur <i>(The Tattered King)<\/i> is the version of Hastur that is in play: Put the set-aside Stage of the Ward Theatre location into play.\nFlip this card back over. For the remainder of the game, it cannot be flipped over again.","real_text":"Check Campaign Log:\n- If Hastur <i>(The King in Yellow)<\/i> is the version of Hastur that is in play: Put the set-aside Recesses of Your Own Mind location into play.\n- If Hastur <i>(Lord of Carcosa)<\/i> is the version of Hastur that is in play: Put the set-aside The Throne Room location into play. Move Hastur to The Throne Room.\n- If Hastur <i>(The Tattered King)<\/i> is the version of Hastur that is in play: Put the set-aside Stage of the Ward Theatre location into play.\nFlip this card back over. For the remainder of the game, it cannot be flipped over again.","quantity":1,"health_per_investigator":false,"real_slot":"","flavor":"You stand before the palace of the King. Hastur\u2019s incessant whispering fills your mind, and you find it difficult to block his poisonous words from your thoughts. Seeing the palace in all its spectacle and glory, you realize its true nature. You know now what you must do.\nThe doors to the palace open.","is_unique":false,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/52060b","imagesrc":"\/bundles\/cards\/52060b.png","spoiler":1},{"pack_code":"rtptc","pack_name":"Return to the Path to Carcosa","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_dim_carcosa","encounter_name":"Return to Dim Carcosa","linked_to_code":"52061b","linked_to_name":"The Writer","position":61,"exceptional":false,"myriad":false,"encounter_position":3,"code":"52061","name":"Recesses of Your Own Mind","real_name":"Recesses of Your Own Mind","text":"While you are in the Recesses of Your Own Mind, set the base value of your [willpower] to 0.\nEach investigator at Recesses of Your Own Mind is considered to be at a different copy of Recesses of Your Own Mind for the purposes of player card effects and committing cards to each other's skill tests.","real_text":"While you are in the Recesses of Your Own Mind, set the base value of your [willpower] to 0.\nEach investigator at Recesses of Your Own Mind is considered to be at a different copy of Recesses of Your Own Mind for the purposes of player card effects and committing cards to each other's skill tests.","quantity":1,"shroud":3,"clues":2,"health_per_investigator":false,"real_slot":"","traits":"???.","real_traits":"???.","illustrator":"Frej Agelii","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"0060fdb9-d8d0-4ee5-ac53-f031c5af1229","url":"https:\/\/arkhamdb.com\/card\/52061","imagesrc":"\/bundles\/cards\/52061.png","spoiler":1,"linked_card":{"pack_code":"rtptc","pack_name":"Return to the Path to Carcosa","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_dim_carcosa","encounter_name":"Return to Dim Carcosa","id":2103,"position":61,"exceptional":false,"myriad":false,"encounter_position":3,"code":"52061b","name":"The Writer","real_name":"The Writer","subname":null,"bonded_to":null,"bonded_count":null,"cost":null,"text":"<p>Remember that you \"know the secret.\"<\/p><p>Flip this card back over. For the remainder of the game, it cannot be flipped over again.<\/p>","customization_text":null,"customization_change":null,"real_text":"Remember that you \"know the secret.\"\nFlip this card back over. For the remainder of the game, it cannot be flipped over again.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":null,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":"","stage":null,"traits":null,"real_traits":null,"tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"You invented all of this, but that does not mean it is not real. It is the will of the Writer that makes it so. The stroke of a pen. The press of ink on paper. You hold within you the power to change your own fate. You are the author of your own demise.","illustrator":null,"is_unique":false,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/52061b","imagesrc":"\/bundles\/cards\/52061b.png","spoiler":1}},{"pack_code":"rtptc","pack_name":"Return to the Path to Carcosa","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_dim_carcosa","encounter_name":"Return to Dim Carcosa","position":61,"exceptional":false,"myriad":false,"encounter_position":3,"code":"52061b","name":"The Writer","real_name":"The Writer","text":"Remember that you \"know the secret.\"\nFlip this card back over. For the remainder of the game, it cannot be flipped over again.","real_text":"Remember that you \"know the secret.\"\nFlip this card back over. For the remainder of the game, it cannot be flipped over again.","quantity":1,"health_per_investigator":false,"real_slot":"","flavor":"You invented all of this, but that does not mean it is not real. It is the will of the Writer that makes it so. The stroke of a pen. The press of ink on paper. You hold within you the power to change your own fate. You are the author of your own demise.","is_unique":false,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/52061b","imagesrc":"\/bundles\/cards\/52061b.png","spoiler":1},{"pack_code":"rtptc","pack_name":"Return to the Path to Carcosa","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_dim_carcosa","encounter_name":"Return to Dim Carcosa","linked_to_code":"52062b","linked_to_name":"The Entity","position":62,"exceptional":false,"myriad":false,"encounter_position":4,"code":"52062","name":"The Throne Room","real_name":"The Throne Room","text":"Hastur cannot leave The Throne Room.\nHastur cannot be exhausted.\nHastur cannot make attacks of opportunity.","real_text":"Hastur cannot leave The Throne Room.\nHastur cannot be exhausted.\nHastur cannot make attacks of opportunity.","quantity":1,"shroud":2,"clues":2,"health_per_investigator":false,"real_slot":"","traits":"Otherworld.","real_traits":"Otherworld.","illustrator":"Felipe Escobar","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"33476df1-b91b-4113-b850-bd6be388b9df","url":"https:\/\/arkhamdb.com\/card\/52062","imagesrc":"\/bundles\/cards\/52062.png","spoiler":1,"linked_card":{"pack_code":"rtptc","pack_name":"Return to the Path to Carcosa","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_dim_carcosa","encounter_name":"Return to Dim Carcosa","id":2105,"position":62,"exceptional":false,"myriad":false,"encounter_position":4,"code":"52062b","name":"The Entity","real_name":"The Entity","subname":null,"bonded_to":null,"bonded_count":null,"cost":null,"text":"<p>Remember that you \"know the secret.\"<\/p><p>Flip this card back over. For the remainder of the game, it cannot be flipped over again.<\/p>","customization_text":null,"customization_change":null,"real_text":"Remember that you \"know the secret.\"\nFlip this card back over. For the remainder of the game, it cannot be flipped over again.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":null,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":"","stage":null,"traits":null,"real_traits":null,"tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"The king and the throne are one and the same. It is his seat of power and his final resting place.","illustrator":null,"is_unique":false,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/52062b","imagesrc":"\/bundles\/cards\/52062b.png","spoiler":1}},{"pack_code":"rtptc","pack_name":"Return to the Path to Carcosa","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_dim_carcosa","encounter_name":"Return to Dim Carcosa","position":62,"exceptional":false,"myriad":false,"encounter_position":4,"code":"52062b","name":"The Entity","real_name":"The Entity","text":"Remember that you \"know the secret.\"\nFlip this card back over. For the remainder of the game, it cannot be flipped over again.","real_text":"Remember that you \"know the secret.\"\nFlip this card back over. For the remainder of the game, it cannot be flipped over again.","quantity":1,"health_per_investigator":false,"real_slot":"","flavor":"The king and the throne are one and the same. It is his seat of power and his final resting place.","is_unique":false,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/52062b","imagesrc":"\/bundles\/cards\/52062b.png","spoiler":1},{"pack_code":"rtptc","pack_name":"Return to the Path to Carcosa","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_dim_carcosa","encounter_name":"Return to Dim Carcosa","linked_to_code":"52063b","linked_to_name":"The Delusion","position":63,"exceptional":false,"myriad":false,"encounter_position":5,"code":"52063","name":"Stage of the Ward Theatre","real_name":"Stage of the Ward Theatre","text":"While Hastur is moving, if there is an investigator at Stage of the Ward Theatre, Hastur's location is considered to be connected to Stage of the Ward Theatre.\nWhile you are at Stage of the Ward Theatre, you cannot attack Hastur.","real_text":"While Hastur is moving, if there is an investigator at Stage of the Ward Theatre, Hastur's location is considered to be connected to Stage of the Ward Theatre.\nWhile you are at Stage of the Ward Theatre, you cannot attack Hastur.","quantity":1,"shroud":4,"clues":2,"health_per_investigator":false,"real_slot":"","illustrator":"Frej Agelii","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"9218c964-2ee4-4851-8e67-fc66c9ec9d7e","url":"https:\/\/arkhamdb.com\/card\/52063","imagesrc":"\/bundles\/cards\/52063.png","spoiler":1,"linked_card":{"pack_code":"rtptc","pack_name":"Return to the Path to Carcosa","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_dim_carcosa","encounter_name":"Return to Dim Carcosa","id":2107,"position":63,"exceptional":false,"myriad":false,"encounter_position":5,"code":"52063b","name":"The Delusion","real_name":"The Delusion","subname":null,"bonded_to":null,"bonded_count":null,"cost":null,"text":"<p>Remember that you \"know the secret.\"<\/p><p>Flip this card back over. For the remainder of the game, it cannot be flipped over again.<\/p>","customization_text":null,"customization_change":null,"real_text":"Remember that you \"know the secret.\"\nFlip this card back over. For the remainder of the game, it cannot be flipped over again.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":null,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":"","stage":null,"traits":null,"real_traits":null,"tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"The crowd\u2019s applause is thundering. Ceaseless. Your heart is filled with overflowing joy and accomplishment.\nThe show must go on.","illustrator":null,"is_unique":false,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/52063b","imagesrc":"\/bundles\/cards\/52063b.png","spoiler":1}},{"pack_code":"rtptc","pack_name":"Return to the Path to Carcosa","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_dim_carcosa","encounter_name":"Return to Dim Carcosa","position":63,"exceptional":false,"myriad":false,"encounter_position":5,"code":"52063b","name":"The Delusion","real_name":"The Delusion","text":"Remember that you \"know the secret.\"\nFlip this card back over. For the remainder of the game, it cannot be flipped over again.","real_text":"Remember that you \"know the secret.\"\nFlip this card back over. For the remainder of the game, it cannot be flipped over again.","quantity":1,"health_per_investigator":false,"real_slot":"","flavor":"The crowd\u2019s applause is thundering. Ceaseless. Your heart is filled with overflowing joy and accomplishment.\nThe show must go on.","is_unique":false,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/52063b","imagesrc":"\/bundles\/cards\/52063b.png","spoiler":1},{"pack_code":"rtptc","pack_name":"Return to the Path to Carcosa","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_dim_carcosa","encounter_name":"Return to Dim Carcosa","position":64,"exceptional":false,"myriad":false,"encounter_position":6,"code":"52064","name":"High Priest of Hastur","real_name":"High Priest of Hastur","text":"<b>Spawn<\/b> - Palace of the King.\n<b>Prey<\/b> - Most cards in hand.\nHunter.\n<b>Forced<\/b> - When High Priest of Hastur attacks you, if you have a copy of Possession in your hand: Reveal it. The high priest welcomes you into the grand company of the King. You are eliminated and driven <b>insane<\/b>.","real_text":"<b>Spawn<\/b> - Palace of the King.\n<b>Prey<\/b> - Most cards in hand.\nHunter.\n<b>Forced<\/b> - When High Priest of Hastur attacks you, if you have a copy of Possession in your hand: Reveal it. The high priest welcomes you into the grand company of the King. You are eliminated and driven <b>insane<\/b>.","quantity":1,"health":4,"health_per_investigator":false,"enemy_fight":6,"enemy_evade":2,"real_slot":"","traits":"Humanoid. Cultist. Elite.","real_traits":"Humanoid. Cultist. Elite.","illustrator":"Guy Gentry","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"69f8a2a8-6d13-469e-a1e6-e7fe5d67b1e3","url":"https:\/\/arkhamdb.com\/card\/52064","imagesrc":"\/bundles\/cards\/52064.png","spoiler":1},{"pack_code":"rtptc","pack_name":"Return to the Path to Carcosa","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"delusory_evils","encounter_name":"Delusory Evils","position":65,"exceptional":false,"myriad":false,"encounter_position":1,"code":"52065","name":"Delusory Evils","real_name":"Delusory Evils","text":"Peril. Hidden.\n<b>Revelation<\/b> - You must either secretly add Delusory Evils to your hand, or place 1 doom on the current agenda and discard Delusory Evils (this effect may cause the current agenda to advance).\n<b>Forced<\/b> - When you would succeed at a skill test by 3 or more: You automatically fail, instead. Discard Delusory Evils from your hand.","real_text":"Peril. Hidden.\n<b>Revelation<\/b> - You must either secretly add Delusory Evils to your hand, or place 1 doom on the current agenda and discard Delusory Evils (this effect may cause the current agenda to advance).\n<b>Forced<\/b> - When you would succeed at a skill test by 3 or more: You automatically fail, instead. Discard Delusory Evils from your hand.","quantity":3,"health_per_investigator":false,"real_slot":"","traits":"Curse.","real_traits":"Curse.","illustrator":"Camille Kuo","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"d0d21e8a-6b3d-4d64-8348-f04d7578da6d","url":"https:\/\/arkhamdb.com\/card\/52065","imagesrc":"\/bundles\/cards\/52065.png","spoiler":1},{"pack_code":"rtptc","pack_name":"Return to the Path to Carcosa","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"decaying_reality","encounter_name":"Decaying Reality","position":66,"exceptional":false,"myriad":false,"encounter_position":1,"code":"52066","name":"Bleeding Walls","real_name":"Bleeding Walls","text":"<b>Revelation<\/b> - Test [willpower] (X). X is the shroud value of your location. If you fail, lose 1 action and take 1 horror.","real_text":"<b>Revelation<\/b> - Test [willpower] (X). X is the shroud value of your location. If you fail, lose 1 action and take 1 horror.","quantity":2,"health_per_investigator":false,"real_slot":"","traits":"Terror.","real_traits":"Terror.","illustrator":"Rafa\u0142 Hrynkiewicz","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"e976fc08-49cb-4acb-9e06-e23ab0509495","url":"https:\/\/arkhamdb.com\/card\/52066","imagesrc":"\/bundles\/cards\/52066.png","spoiler":1},{"pack_code":"rtptc","pack_name":"Return to the Path to Carcosa","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"decaying_reality","encounter_name":"Decaying Reality","position":67,"exceptional":false,"myriad":false,"encounter_position":3,"code":"52067","name":"Fragile Thoughts","real_name":"Fragile Thoughts","text":"<b>Revelation<\/b> - Discard events from your hand with a total printed resource cost of at least X, where X is the shroud value of your location. If no cards are discarded by this effect, Fragile Thoughts gains surge.","real_text":"<b>Revelation<\/b> - Discard events from your hand with a total printed resource cost of at least X, where X is the shroud value of your location. If no cards are discarded by this effect, Fragile Thoughts gains surge.","quantity":2,"health_per_investigator":false,"real_slot":"","traits":"Terror.","real_traits":"Terror.","illustrator":"Stephen Somers","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"587caf33-f9e6-4a11-a93a-d484c7f989f6","url":"https:\/\/arkhamdb.com\/card\/52067","imagesrc":"\/bundles\/cards\/52067.png","spoiler":1},{"pack_code":"rtptc","pack_name":"Return to the Path to Carcosa","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"decaying_reality","encounter_name":"Decaying Reality","position":68,"exceptional":false,"myriad":false,"encounter_position":5,"code":"52068","name":"Maggot Swarm","real_name":"Maggot Swarm","text":"Maggot Swarm's location gets +2 shroud.\nWhile Maggot Swarm is at a location with no clues, it gains hunter.","real_text":"Maggot Swarm's location gets +2 shroud.\nWhile Maggot Swarm is at a location with no clues, it gains hunter.","quantity":2,"health":2,"health_per_investigator":false,"enemy_horror":1,"enemy_fight":3,"enemy_evade":3,"real_slot":"","traits":"Creature.","real_traits":"Creature.","illustrator":"Sam Lamont","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"f591f043-247d-400d-b946-2e0d36d6c324","url":"https:\/\/arkhamdb.com\/card\/52068","imagesrc":"\/bundles\/cards\/52068.png","spoiler":1},{"pack_code":"rtptc","pack_name":"Return to the Path to Carcosa","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"hasturs_envoys","encounter_name":"Hastur's Envoys","position":69,"exceptional":false,"myriad":false,"encounter_position":1,"code":"52069","name":"Preying Byakhee","real_name":"Preying Byakhee","text":"<b>Prey<\/b> - Lowest remaining sanity only.\nHunter.\nWhile engaged with an investigator with remaining sanity 4 or fewer, swap Preying Byakhee's fight and evade values.","real_text":"<b>Prey<\/b> - Lowest remaining sanity only.\nHunter.\nWhile engaged with an investigator with remaining sanity 4 or fewer, swap Preying Byakhee's fight and evade values.","quantity":2,"health":3,"health_per_investigator":false,"enemy_damage":2,"enemy_horror":1,"enemy_fight":2,"enemy_evade":5,"real_slot":"","traits":"Monster. Byakhee.","real_traits":"Monster. Byakhee.","illustrator":"Alexander Chelyshev","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"0af88fd1-b8f4-4369-949e-e45e52f45c66","url":"https:\/\/arkhamdb.com\/card\/52069","imagesrc":"\/bundles\/cards\/52069.png","spoiler":1},{"pack_code":"rtptc","pack_name":"Return to the Path to Carcosa","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"hasturs_envoys","encounter_name":"Hastur's Envoys","position":70,"exceptional":false,"myriad":false,"encounter_position":3,"code":"52070","name":"The Sign of Hastur","real_name":"The Sign of Hastur","text":"Peril.\n<b>Revelation<\/b> - Attach The Sign of Hastur to either the current agenda or the current act.\nLimit 1 per agenda\/act. \n<b>Forced<\/b> - Each time an investigator takes 1 or more horror: He or she takes 1 additional horror.","real_text":"Peril.\n<b>Revelation<\/b> - Attach The Sign of Hastur to either the current agenda or the current act.\nLimit 1 per agenda\/act. \n<b>Forced<\/b> - Each time an investigator takes 1 or more horror: He or she takes 1 additional horror.","quantity":2,"health_per_investigator":false,"real_slot":"","traits":"Pact. Power.","real_traits":"Pact. Power.","illustrator":"Anna Mohrbacher","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"03659f75-41b7-401f-8f90-b5f706c8a7a2","url":"https:\/\/arkhamdb.com\/card\/52070","imagesrc":"\/bundles\/cards\/52070.png","spoiler":1},{"pack_code":"rtptc","pack_name":"Return to the Path to Carcosa","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"maddening_delusions","encounter_name":"Maddening Delusions","position":71,"exceptional":false,"myriad":false,"encounter_position":1,"code":"52071","name":"Visions in Your Mind","real_name":"Visions in Your Mind","subname":"Horrors","text":"Peril. Hidden.\n<b>Revelation<\/b> - Secretly add this card to your hand.\n<b>Forced<\/b> - When your turn ends, if you did not perform at least 1 play action during your turn: Discard this card from your hand and take 1 direct damage and 1 direct horror.","real_text":"Peril. Hidden.\n<b>Revelation<\/b> - Secretly add this card to your hand.\n<b>Forced<\/b> - When your turn ends, if you did not perform at least 1 play action during your turn: Discard this card from your hand and take 1 direct damage and 1 direct horror.","quantity":1,"health_per_investigator":false,"real_slot":"","traits":"Terror.","real_traits":"Terror.","illustrator":"Kyri Koniotou","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"a03995c7-7994-4221-a4c7-5af0844a4007","url":"https:\/\/arkhamdb.com\/card\/52071","imagesrc":"\/bundles\/cards\/52071.png","spoiler":1},{"pack_code":"rtptc","pack_name":"Return to the Path to Carcosa","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"maddening_delusions","encounter_name":"Maddening Delusions","position":72,"exceptional":false,"myriad":false,"encounter_position":2,"code":"52072","name":"Visions in Your Mind","real_name":"Visions in Your Mind","subname":"Failure","text":"Peril. Hidden.\n<b>Revelation<\/b> - Secretly add this card to your hand.\n<b>Forced<\/b> - When your turn ends, if you did not perform at least 1 resource action during your turn: Discard this card from your hand and take 1 direct damage and 1 direct horror.","real_text":"Peril. Hidden.\n<b>Revelation<\/b> - Secretly add this card to your hand.\n<b>Forced<\/b> - When your turn ends, if you did not perform at least 1 resource action during your turn: Discard this card from your hand and take 1 direct damage and 1 direct horror.","quantity":1,"health_per_investigator":false,"real_slot":"","traits":"Terror.","real_traits":"Terror.","illustrator":"Kyri Koniotou","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"7c12a4da-e103-4890-9575-aa26dfefdbed","url":"https:\/\/arkhamdb.com\/card\/52072","imagesrc":"\/bundles\/cards\/52072.png","spoiler":1},{"pack_code":"rtptc","pack_name":"Return to the Path to Carcosa","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"maddening_delusions","encounter_name":"Maddening Delusions","position":73,"exceptional":false,"myriad":false,"encounter_position":3,"code":"52073","name":"Visions in Your Mind","real_name":"Visions in Your Mind","subname":"Death","text":"Peril. Hidden.\n<b>Revelation<\/b> - Secretly add this card to your hand.\n<b>Forced<\/b> - When your turn ends, if you did not perform at least 1 move action during your turn: Discard this card from your hand and take 1 direct damage and 1 direct horror.","real_text":"Peril. Hidden.\n<b>Revelation<\/b> - Secretly add this card to your hand.\n<b>Forced<\/b> - When your turn ends, if you did not perform at least 1 move action during your turn: Discard this card from your hand and take 1 direct damage and 1 direct horror.","quantity":1,"health_per_investigator":false,"real_slot":"","traits":"Terror.","real_traits":"Terror.","illustrator":"Kyri Koniotou","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"af4d8b75-5694-4522-85ea-75627ccaebc4","url":"https:\/\/arkhamdb.com\/card\/52073","imagesrc":"\/bundles\/cards\/52073.png","spoiler":1},{"pack_code":"rtptc","pack_name":"Return to the Path to Carcosa","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"maddening_delusions","encounter_name":"Maddening Delusions","position":74,"exceptional":false,"myriad":false,"encounter_position":4,"code":"52074","name":"Visions in Your Mind","real_name":"Visions in Your Mind","subname":"Hatred","text":"Peril. Hidden.\n<b>Revelation<\/b> - Secretly add this card to your hand.\n<b>Forced<\/b> - When your turn ends, if you did not perform at least 1 draw action during your turn: Discard this card from your hand and take 1 direct damage and 1 direct horror.","real_text":"Peril. Hidden.\n<b>Revelation<\/b> - Secretly add this card to your hand.\n<b>Forced<\/b> - When your turn ends, if you did not perform at least 1 draw action during your turn: Discard this card from your hand and take 1 direct damage and 1 direct horror.","quantity":1,"health_per_investigator":false,"real_slot":"","traits":"Terror.","real_traits":"Terror.","illustrator":"Kyri Koniotou","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"6ee148c1-1e3a-4573-b541-4e08b7abffd8","url":"https:\/\/arkhamdb.com\/card\/52074","imagesrc":"\/bundles\/cards\/52074.png","spoiler":1},{"pack_code":"rtptc","pack_name":"Return to the Path to Carcosa","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"maddening_delusions","encounter_name":"Maddening Delusions","position":75,"exceptional":false,"myriad":false,"encounter_position":5,"code":"52075","name":"Maddening Delusions","real_name":"Maddening Delusions","text":"Surge.\n<b>Revelation<\/b> - If you have 1 or more hidden cards in your hand, take 1 horror.","real_text":"Surge.\n<b>Revelation<\/b> - If you have 1 or more hidden cards in your hand, take 1 horror.","quantity":2,"health_per_investigator":false,"real_slot":"","traits":"Terror.","real_traits":"Terror.","illustrator":"Jeff Lee Johnson","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"2a950237-eb1b-4e23-ad24-16034a4995fb","url":"https:\/\/arkhamdb.com\/card\/52075","imagesrc":"\/bundles\/cards\/52075.png","spoiler":1},{"pack_code":"rtptc","pack_name":"Return to the Path to Carcosa","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"neurotic_fear","encounter_name":"Neurotic Fear","position":76,"exceptional":false,"myriad":false,"encounter_position":1,"code":"52076","name":"Voice of Tru'nembra","real_name":"Voice of Tru'nembra","text":"Peril.\n<b>Revelation<\/b> - Test [willpower] (3). For each point you fail by, you must choose a different option: \n- Lose 2 resources.\n- Take 1 horror.\n- Get -2 to the next skill test you perform this round.","real_text":"Peril.\n<b>Revelation<\/b> - Test [willpower] (3). For each point you fail by, you must choose a different option: \n- Lose 2 resources.\n- Take 1 horror.\n- Get -2 to the next skill test you perform this round.","quantity":3,"health_per_investigator":false,"real_slot":"","traits":"Terror.","real_traits":"Terror.","illustrator":"Brian Valenzuela","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"65f1f975-fa0d-4d72-96f1-10ecb85190db","url":"https:\/\/arkhamdb.com\/card\/52076","imagesrc":"\/bundles\/cards\/52076.png","spoiler":1},{"pack_code":"rtptc","pack_name":"Return to the Path to Carcosa","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"neurotic_fear","encounter_name":"Neurotic Fear","position":77,"exceptional":false,"myriad":false,"encounter_position":4,"code":"52077","name":"Melancholy","real_name":"Melancholy","text":"<b>Revelation<\/b> - Put Melancholy into play in your threat area.\nIncrease the resource cost of each card in your hand by 1.\n<b>Forced<\/b> - At the end of your turn: Test [willpower] (3). If you succeed, discard Melancholy.","real_text":"<b>Revelation<\/b> - Put Melancholy into play in your threat area.\nIncrease the resource cost of each card in your hand by 1.\n<b>Forced<\/b> - At the end of your turn: Test [willpower] (3). If you succeed, discard Melancholy.","quantity":2,"health_per_investigator":false,"real_slot":"","traits":"Terror.","real_traits":"Terror.","illustrator":"Guillaume Ducos","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"86f38641-df06-40c8-8853-638fea005595","url":"https:\/\/arkhamdb.com\/card\/52077","imagesrc":"\/bundles\/cards\/52077.png","spoiler":1},{"pack_code":"rtptc","pack_name":"Return to the Path to Carcosa","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"neurotic_fear","encounter_name":"Neurotic Fear","position":78,"exceptional":false,"myriad":false,"encounter_position":6,"code":"52078","name":"Painful Reflection","real_name":"Painful Reflection","text":"<b>Revelation<\/b> - Put Painful Reflection into play in your threat area.\n<b>Forced<\/b> - When you play an event: Reveal a random token from the chaos bag. If it is a [skull], [cultist], [tablet], [elder_thing], or [auto_fail] token, cancel that event, take 1 horror, and discard Painful Reflection.","real_text":"<b>Revelation<\/b> - Put Painful Reflection into play in your threat area.\n<b>Forced<\/b> - When you play an event: Reveal a random token from the chaos bag. If it is a [skull], [cultist], [tablet], [elder_thing], or [auto_fail] token, cancel that event, take 1 horror, and discard Painful Reflection.","quantity":2,"health_per_investigator":false,"real_slot":"","traits":"Terror.","real_traits":"Terror.","illustrator":"Johann Bodin","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"cf3e3ece-6aa7-43d1-bb9b-372ba6c1901e","url":"https:\/\/arkhamdb.com\/card\/52078","imagesrc":"\/bundles\/cards\/52078.png","spoiler":1},{"pack_code":"tde","pack_name":"The Dream-Eaters","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"beyond_the_gates_of_sleep","encounter_name":"Beyond the Gates of Sleep","position":59,"exceptional":false,"myriad":false,"encounter_position":21,"code":"06059","name":"Randolph Carter","real_name":"Randolph Carter","subname":"Expert Dreamer","cost":3,"text":"You get +1 [combat] and +1 [agility].\n[reaction] After a [tablet] symbol is revealed during a skill test at your location, exhaust Randolph Carter: Draw 2 cards.","real_text":"You get +1 [combat] and +1 [agility].\n[reaction] After a [tablet] symbol is revealed during a skill test at your location, exhaust Randolph Carter: Draw 2 cards.","quantity":1,"skill_combat":1,"skill_agility":1,"skill_wild":1,"health":3,"health_per_investigator":false,"sanity":2,"deck_limit":1,"slot":"Ally","real_slot":"Ally","traits":"Ally. Dreamer.","real_traits":"Ally. Dreamer.","illustrator":"Adam Lane","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"d144e242-5568-475d-9c88-be040b6e0960","url":"https:\/\/arkhamdb.com\/card\/06059","imagesrc":"\/bundles\/cards\/06059.png","spoiler":1},{"pack_code":"tde","pack_name":"The Dream-Eaters","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"waking_nightmare","encounter_name":"Waking Nightmare","position":79,"exceptional":false,"myriad":false,"encounter_position":17,"code":"06079","name":"Randolph Carter","real_name":"Randolph Carter","subname":"Chained to the Waking World","cost":3,"text":"You get +1 [willpower] and +1 [intellect].\n[reaction] After an [elder_thing] symbol is revealed during a skill test at your location, exhaust Randolph Carter: Draw 2 cards.","real_text":"You get +1 [willpower] and +1 [intellect].\n[reaction] After an [elder_thing] symbol is revealed during a skill test at your location, exhaust Randolph Carter: Draw 2 cards.","quantity":1,"skill_willpower":1,"skill_intellect":1,"skill_wild":1,"health":2,"health_per_investigator":false,"sanity":3,"deck_limit":1,"slot":"Ally","real_slot":"Ally","traits":"Ally. Dreamer.","real_traits":"Ally. Dreamer.","illustrator":"Patrick McEvoy","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"ed2a88cf-0b8e-405d-bda2-75b695904fd4","url":"https:\/\/arkhamdb.com\/card\/06079","imagesrc":"\/bundles\/cards\/06079.png","spoiler":1},{"pack_code":"dsm","pack_name":"Dark Side of the Moon","type_code":"event","type_name":"Event","faction_code":"neutral","faction_name":"Neutral","position":205,"exceptional":false,"myriad":false,"code":"06205","name":"Lucid Dreaming","real_name":"Lucid Dreaming","cost":1,"text":"Choose a card in your play area or reveal a card in your hand. Search your deck for another copy of that card and draw it. Shuffle your deck.","real_text":"Choose a card in your play area or reveal a card in your hand. Search your deck for another copy of that card and draw it. Shuffle your deck.","quantity":2,"xp":2,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Spell.","real_traits":"Spell.","flavor":"\"... all life is only a set of pictures in the brain, among which there is no difference betwixt those born of real things and those born of inward dreamings...\" - H. P. Lovecraft, \"The Silver Key\"","illustrator":"Romana Kendelic","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"8e085a79-e838-484b-a99d-956e15353a8b","url":"https:\/\/arkhamdb.com\/card\/06205","imagesrc":"\/bundles\/cards\/06205.png"},{"pack_code":"tde","pack_name":"The Dream-Eaters","type_code":"scenario","type_name":"Scenario","faction_code":"mythos","faction_name":"Mythos","encounter_code":"beyond_the_gates_of_sleep","encounter_name":"Beyond the Gates of Sleep","position":39,"exceptional":false,"myriad":false,"encounter_position":1,"code":"06039","name":"Beyond the Gates of Sleep","real_name":"Beyond the Gates of Sleep","text":"Easy \/ Standard\n[skull] : -X. X is half the number of cards in your hand (rounded up).\n[cultist]: -X. X is the number of revealed Enchanted Woods locations.\n[tablet]: -2. If you fail and this is an attack or evasion attempt against a swarming enemy, add 1 swarm card to it.","real_text":"Easy \/ Standard\n[skull] : -X. X is half the number of cards in your hand (rounded up).\n[cultist]: -X. X is the number of revealed Enchanted Woods locations.\n[tablet]: -2. If you fail and this is an attack or evasion attempt against a swarming enemy, add 1 swarm card to it.","quantity":1,"health_per_investigator":false,"real_slot":"","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Hard \/ Expert\n[skull] : -X. X is the number of cards in your hand.\n[cultist]: -X. X is the number of revealed [[Woods]] locations.\n[tablet]: -2. If this is an attack or evasion attempt against a swarming enemy, add 1 swarm card to it.","octgn_id":"003e29bb-e6d0-4c1c-bf00-42f4f60eca04","url":"https:\/\/arkhamdb.com\/card\/06039","imagesrc":"\/bundles\/cards\/06039.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/06039b.png"},{"pack_code":"tde","pack_name":"The Dream-Eaters","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"beyond_the_gates_of_sleep","encounter_name":"Beyond the Gates of Sleep","position":40,"exceptional":false,"myriad":false,"encounter_position":2,"code":"06040","name":"Journey through the Gates","real_name":"Journey through the Gates","text":"<b>Forced<\/b> - When doom is placed on this agenda during the mythos phase, if any investigator is at a [[Steps]] location: Place 1 additional doom on this agenda.","real_text":"<b>Forced<\/b> - When doom is placed on this agenda during the mythos phase, if any investigator is at a [[Steps]] location: Place 1 additional doom on this agenda.","quantity":1,"doom":19,"health_per_investigator":false,"real_slot":"","stage":1,"flavor":"From your initial dream, you have been drawn into a familiar dreamscape: the same one that Virgil Gray traversed in his story in <u>Tales from Nevermore<\/u>. Is this real? Or is your mind simply conjuring what it expects to see?","illustrator":"David Sourwine","is_unique":false,"permanent":false,"double_sided":true,"back_text":"<b>If it is act 1, 2, or 3, read the following:<\/b>\n<i><blockquote>The steps begin to twist like a snake uncoiling from its sleep. You try to keep your balance, but there is nothing for you to cling to for safety as the stairs tilt and flip.<\/i><\/blockquote>\nEach surviving investigator is defeated and suffers 1 physical trauma. Each of those investigators may test [willpower] (3) before being defeated to remember that this is all a dream. Each investigator who succeeds is defeated and suffers 1 mental trauma, instead.<hr>\n<b>If it is act 4, read the following:<\/b>\n<i><blockquote>\"Help! Please! Anyone!\" The voice called out from the trees, far from the path. Normally, this sort of trick would not have fooled you, but the voice was too familiar to ignore. A loved one, perhaps, or someone you once failed in a time of need. It doesn't matter. It's too late now. You spin and look for the path, but it is nowhere to be found.<\/blockquote><\/i>\nRecord in your Campaign Log <i>the dreamers strayed from the path<\/i>. Each surviving investigator is defeated and suffers 1 mental trauma.","back_name":"Trick of the Mind","octgn_id":"19db1533-dc1f-4aab-9293-ee128a21942a","url":"https:\/\/arkhamdb.com\/card\/06040","imagesrc":"\/bundles\/cards\/06040.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/06040b.png"},{"pack_code":"tde","pack_name":"The Dream-Eaters","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"beyond_the_gates_of_sleep","encounter_name":"Beyond the Gates of Sleep","position":41,"exceptional":false,"myriad":false,"encounter_position":3,"code":"06041","name":"Entering the Dreamlands","real_name":"Entering the Dreamlands","text":"Do not draw cards from the encounter deck during the mythos phase.\n<b>Objective<\/b> - If an investigator enters The Cavern of Flame, immediately advance.","real_text":"Do not draw cards from the encounter deck during the mythos phase.\n<b>Objective<\/b> - If an investigator enters The Cavern of Flame, immediately advance.","quantity":1,"health_per_investigator":false,"real_slot":"","stage":1,"flavor":"The door leading out of your initial dream takes you to a stone staircase. Thousands of different stairways join together here, forming an incomprehensible nexus of steps where worlds and stories join together. Where the stairs meet, they form a single spiraling pathway descending deeper into the land of\u00a0dreams.","illustrator":"Julian Kok","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Each investigator loses all of their clues.\nPut the set-aside Nasht and Kaman-Thah enemies into play in The Cavern of Flame.\nYour slumber grows deeper. Add 1 [skull] token to the chaos bag for the remainder of the campaign.","back_flavor":"At the center of the cavern is a pillar of flame flanked by two robed, bearded men. You recognize this scene from the writings of Virgil Gray. The priests, the cavern: it is all just as he described. Either you have ventured into the same dreamscape, or you are sharing in his delusions. \"You must be tested,\" one of the priests says enigmatically. \"Your ordeal will be great, and thus, so too will be your trial.\"","back_name":"Priests of the Dreamlands","octgn_id":"c03e0c7a-2438-4076-a38a-2d0b55e09852","url":"https:\/\/arkhamdb.com\/card\/06041","imagesrc":"\/bundles\/cards\/06041.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/06041b.png"},{"pack_code":"tde","pack_name":"The Dream-Eaters","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"beyond_the_gates_of_sleep","encounter_name":"Beyond the Gates of Sleep","position":42,"exceptional":false,"myriad":false,"encounter_position":4,"code":"06042","name":"The Trial of Nasht and Kaman-Thah","real_name":"The Trial of Nasht and Kaman-Thah","text":"Do not draw cards from the encounter deck during the mythos phase.\n<b>Objective<\/b> - If neither Nasht nor Kaman-Thah are in play, immediately advance.","real_text":"Do not draw cards from the encounter deck during the mythos phase.\n<b>Objective<\/b> - If neither Nasht nor Kaman-Thah are in play, immediately advance.","quantity":1,"health_per_investigator":false,"real_slot":"","stage":2,"flavor":"The barred golden gates beyond will not open for you. Only the priests can judge whether you are worthy to pass through to the steps below. They cross their weapons - a steel halberd and a silver scythe - in front of the gates.","illustrator":"Julian Kok","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Each investigator loses all of their clues.\nPut the set-aside Seven Hundred Steps, Base of the Steps, and The Enchanted Path locations into play.\nYour slumber grows deeper. Add 1 [skull] token to the chaos bag for the remainder of the campaign.","back_flavor":"Satisfied that you are worthy to enter the Dreamlands, the priests step aside to let you pass, and the gate beyond opens. Before you step through, one of them grabs you by the wrist and gives you a final warning: \"Your journey shall take you beyond the lands of the gods. The eye of chaos is upon you now. Follow the path, and you shall be safe. But beware!\" He tightens his grip. \"Stray not from the path!\"","back_name":"Beware the Road Ahead","octgn_id":"39840699-d759-44b3-82b1-b0024b4b4541","url":"https:\/\/arkhamdb.com\/card\/06042","imagesrc":"\/bundles\/cards\/06042.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/06042b.png"},{"pack_code":"tde","pack_name":"The Dream-Eaters","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"beyond_the_gates_of_sleep","encounter_name":"Beyond the Gates of Sleep","position":43,"exceptional":false,"myriad":false,"encounter_position":5,"code":"06043","name":"The Final Descent","real_name":"The Final Descent","text":"Do not draw cards from the encounter deck during the mythos phase.\n<b>Objective<\/b> - If each investigator is at The Enchanted Path, immediately advance.","real_text":"Do not draw cards from the encounter deck during the mythos phase.\n<b>Objective<\/b> - If each investigator is at The Enchanted Path, immediately advance.","quantity":1,"health_per_investigator":false,"real_slot":"","stage":3,"flavor":"Spiraling stairs descend below for what seems like an infinity.","illustrator":"Julian Kok","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Each investigator loses all of their clues.\nYour slumber grows deeper. Add 1 [skull] token to the chaos bag for the remainder of the campaign.\nRemove each [[Steps]] location from the game.\nRandomly choose 6 of the set-aside Enchanted Woods locations to put into play. Remove the other copy from the game.\nShuffle all of the remaining set-aside scenario cards, except for Laboring Gug and Randolph Carter <i>(Expert Dreamer)<\/i>, to form the encounter deck. <i>(From now on, investigators draw cards from the encounter deck during each mythos phase, as normal.)<\/i>","back_flavor":"When you reach the base of the stairway, you find yourself in an otherworldly oak forest. The forest floor is thick with countless years of fallen leaves, and you are surrounded by glowing fungi of all shapes and sorts. The soil is pierced with gnarled roots, and the trees are strangled by invasive vines. A winding dirt path leads deeper into the woods.","back_name":"Into Enchantment","octgn_id":"423e507f-9941-4705-9fd9-efc3532672e6","url":"https:\/\/arkhamdb.com\/card\/06043","imagesrc":"\/bundles\/cards\/06043.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/06043b.png"},{"pack_code":"tde","pack_name":"The Dream-Eaters","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"beyond_the_gates_of_sleep","encounter_name":"Beyond the Gates of Sleep","position":44,"exceptional":false,"myriad":false,"encounter_position":6,"code":"06044","name":"The Path","real_name":"The Path","text":"<b>Forced<\/b> - After the first time any investigator enters an Enchanted Woods location: Record in your Campaign Log <i>the dreamers strayed from the path<\/i>.\n<b>Objective<\/b> - Only investigators at The Enchanted Path may spend the requisite number of clues, as a group, to advance.","real_text":"<b>Forced<\/b> - After the first time any investigator enters an Enchanted Woods location: Record in your Campaign Log <i>the dreamers strayed from the path<\/i>.\n<b>Objective<\/b> - Only investigators at The Enchanted Path may spend the requisite number of clues, as a group, to advance.","quantity":1,"clues":5,"health_per_investigator":false,"real_slot":"","stage":4,"flavor":"All you have to do is stay on the path.","illustrator":"Julian Kok","is_unique":false,"permanent":false,"double_sided":true,"back_text":"The investigators must decide (choose one):\n- Step back and watch this surreal scene play out. <b>(\u2192R1)<\/b>\n- Interrupt the scarred cat and handle this yourself. <b>(\u2192R2)<\/b>","back_flavor":"As you near the edge of the wood, more of the rodent-like creatures emerge, swarming out of burrows and honeycombed trees. Soon, the whole forest is alive with them. They surround you and chitter in a language you somehow understand: \"Intruders.\" \"They are with the cats.\" \"New dreamers.\" \"No, they followed the black cat.\" \"But the black cat is not here.\" \"We are many; they are few.\" Several of them emit low growls as they begin to close in. ust then, you hear a human voice call out, \"What is the meaning of all this?\" The owner of the voice is a blond young man with an unfazed expression. He is flanked by a pack of angry cats, each of whom falls into step beside him, save for one scarred old cat who takes the lead. You realize that the man speaks not to you, but to the creatures all around you, who slink backward as they are scolded. Then, to your ever-growing surprise, the scarred cat speaks: \"Your tribute is late!\"","back_name":"New Visitors","octgn_id":"44ae8fdc-0fac-4f5e-9c92-9c7491ddd28e","url":"https:\/\/arkhamdb.com\/card\/06044","imagesrc":"\/bundles\/cards\/06044.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/06044b.png"},{"pack_code":"tde","pack_name":"The Dream-Eaters","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"beyond_the_gates_of_sleep","encounter_name":"Beyond the Gates of Sleep","position":45,"exceptional":false,"myriad":false,"encounter_position":7,"code":"06045","name":"Seventy Steps","real_name":"Seventy Steps","subname":"Of Lighter Slumber","text":"<b>Forced<\/b> - When you leave the Seventy Steps: Take 1 horror for each card in your hand in excess of 5.\n[fast]: Choose and discard 1 card from your hand.","real_text":"<b>Forced<\/b> - When you leave the Seventy Steps: Take 1 horror for each card in your hand in excess of 5.\n[fast]: Choose and discard 1 card from your hand.","quantity":1,"shroud":1,"clues":1,"health_per_investigator":false,"real_slot":"","traits":"Steps.","real_traits":"Steps.","illustrator":"Stephen Somers","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"You are no longer in your own world.\nA spiral of twisting stone steps hang suspended in the aether with no visible means of support. At the bottom of the steps, there is an island landing, also floating in the void, where a tall, golden gateway leads into a brightly lit cavern.","octgn_id":"7f19494d-b835-485e-83c4-e0633bab9074","url":"https:\/\/arkhamdb.com\/card\/06045","imagesrc":"\/bundles\/cards\/06045.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/06045b.png"},{"pack_code":"tde","pack_name":"The Dream-Eaters","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"beyond_the_gates_of_sleep","encounter_name":"Beyond the Gates of Sleep","position":46,"exceptional":false,"myriad":false,"encounter_position":8,"code":"06046","name":"The Cavern of Flame","real_name":"The Cavern of Flame","text":"<b>Forced<\/b> - At the end of the mythos phase: Each investigator in The Cavern of Flame takes 1 damage.","real_text":"<b>Forced<\/b> - At the end of the mythos phase: Each investigator in The Cavern of Flame takes 1 damage.","quantity":1,"shroud":9,"clues":0,"health_per_investigator":false,"real_slot":"","traits":"Cave. Steps.","real_traits":"Cave. Steps.","flavor":"\"In light slumber he descended the seventy steps to the cavern of flame and talked of this design to the bearded priests Nasht and Kaman-Thah. And the priests shook their pshent-bearing heads and vowed it would be the death of his soul.\" - H. P. Lovecraft, <u>The Dream-Quest of Unknown Kadath<\/u>","illustrator":"Allan Bednar","is_unique":false,"permanent":false,"double_sided":true,"back_text":"You cannot enter The Cavern of Flame unless all of the clues on the Seventy Steps have been discovered.","back_flavor":"\"On this landing, there was a huge gate that spanned the width of the rocky platform. Gold-bronze and glimmering, the gate reached skyward and appeared to go on forever, disappearing into a roiling darkness above that reminded me of storm clouds.\" - Jennifer Brozek, <u>To Fight the Black Wind<\/u>","octgn_id":"85f32a4d-7c63-4a9b-88a2-1360accdc724","url":"https:\/\/arkhamdb.com\/card\/06046","imagesrc":"\/bundles\/cards\/06046.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/06046b.png"},{"pack_code":"tde","pack_name":"The Dream-Eaters","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"beyond_the_gates_of_sleep","encounter_name":"Beyond the Gates of Sleep","position":47,"exceptional":false,"myriad":false,"encounter_position":9,"code":"06047","name":"Seven Hundred Steps","real_name":"Seven Hundred Steps","subname":"Of Deeper Slumber","text":"<b>Forced<\/b> - When you leave the Seven Hundred Steps: Take 1 horror for each card in your hand in excess of 3.\n[fast]: Choose and discard 1 card from your hand.","real_text":"<b>Forced<\/b> - When you leave the Seven Hundred Steps: Take 1 horror for each card in your hand in excess of 3.\n[fast]: Choose and discard 1 card from your hand.","quantity":1,"shroud":2,"clues":1,"health_per_investigator":false,"real_slot":"","traits":"Steps.","real_traits":"Steps.","illustrator":"Ian Kirkpatrick","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"\"So asking a farewell blessing of the priests and thinking shrewdly on his course, he boldly descended the seven hundred steps to the Gate of Deeper Slumber.\" - H. P. Lovecraft, <u>The Dream-Quest of Unknown Kadath<\/u>","octgn_id":"41e0c975-ed98-437d-8855-f8397975946e","url":"https:\/\/arkhamdb.com\/card\/06047","imagesrc":"\/bundles\/cards\/06047.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/06047b.png"},{"pack_code":"tde","pack_name":"The Dream-Eaters","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"beyond_the_gates_of_sleep","encounter_name":"Beyond the Gates of Sleep","position":48,"exceptional":false,"myriad":false,"encounter_position":10,"code":"06048","name":"Base of the Steps","real_name":"Base of the Steps","text":"<b>Forced<\/b> - After you enter the Base of the Steps, if you have at least 1 card in your hand: Test [willpower] (X). X is the number of cards in your hand <i>(after committing cards to this test)<\/i>. If you fail, for each card in your hand, you must either take 1 horror or discard that card.","real_text":"<b>Forced<\/b> - After you enter the Base of the Steps, if you have at least 1 card in your hand: Test [willpower] (X). X is the number of cards in your hand <i>(after committing cards to this test)<\/i>. If you fail, for each card in your hand, you must either take 1 horror or discard that card.","quantity":1,"shroud":3,"clues":1,"health_per_investigator":false,"real_slot":"","traits":"Steps. Woods.","real_traits":"Steps. Woods.","illustrator":"Jason Caffoe","is_unique":false,"permanent":false,"double_sided":true,"back_text":"You cannot enter the Base of the Steps unless all of the clues on the Seven Hundred Steps have been discovered.","back_flavor":"Eventually, the steps give way to loamy soil. Coiling up the bottom few steps is a bed of glowing fungi whose shapes defy natural convention.","octgn_id":"b0fe58f5-2862-4416-805f-2102d2ed1414","url":"https:\/\/arkhamdb.com\/card\/06048","imagesrc":"\/bundles\/cards\/06048.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/06048b.png"},{"pack_code":"tde","pack_name":"The Dream-Eaters","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"beyond_the_gates_of_sleep","encounter_name":"Beyond the Gates of Sleep","position":49,"exceptional":false,"myriad":false,"encounter_position":11,"code":"06049","name":"The Enchanted Path","real_name":"The Enchanted Path","text":"The Enchanted Path is connected to each Enchanted Woods location.\nThe Enchanted Path gets +1 shroud for each unrevealed Enchanted Woods location in play.\n[action] [action] [action]: You do as you were told... but you feel as though you are missing something. Place 1 clue on The Enchanted Path <i>(from the token pool)<\/i>.","real_text":"The Enchanted Path is connected to each Enchanted Woods location.\nThe Enchanted Path gets +1 shroud for each unrevealed Enchanted Woods location in play.\n[action] [action] [action]: You do as you were told... but you feel as though you are missing something. Place 1 clue on The Enchanted Path <i>(from the token pool)<\/i>.","quantity":1,"shroud":2,"clues":0,"health_per_investigator":false,"real_slot":"","traits":"Woods.","real_traits":"Woods.","illustrator":"Frej Agelii","is_unique":false,"permanent":false,"double_sided":true,"back_text":"You cannot enter The Enchanted Path unless all of the clues on the Base of the Steps have been discovered.","back_flavor":"From the base of the steps, a peaceful dirt path winds through the dense forest. Many dozens of eyes watch you with curiosity from the tangled woods surrounding the path.","octgn_id":"e8feb11b-4906-4db9-b4b6-a007406803a4","url":"https:\/\/arkhamdb.com\/card\/06049","imagesrc":"\/bundles\/cards\/06049.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/06049b.png"},{"pack_code":"tde","pack_name":"The Dream-Eaters","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"beyond_the_gates_of_sleep","encounter_name":"Beyond the Gates of Sleep","position":50,"exceptional":false,"myriad":false,"encounter_position":12,"code":"06050","name":"Enchanted Woods","real_name":"Enchanted Woods","subname":"Mystical Forest","text":"As an additional cost for you to leave this location, you must choose and discard 1 card from your hand for each clue on this location.","real_text":"As an additional cost for you to leave this location, you must choose and discard 1 card from your hand for each clue on this location.","quantity":1,"shroud":4,"clues":1,"health_per_investigator":false,"victory":2,"real_slot":"","traits":"Woods.","real_traits":"Woods.","flavor":"\"Threading now the low phosphorescent aisles between those gigantic trunks, Carter made fluttering sounds in the manner of the Zoogs, and listened now and then for responses.\" - H. P. Lovecraft, <u>The Dream-Quest of Unknown Kadath<\/u>","illustrator":"Frej Agelii","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"Drawn deeper into the lush forest, you stray from the path...","octgn_id":"2a7a36b4-7beb-4ffa-a57a-2e65e60726ea","url":"https:\/\/arkhamdb.com\/card\/06050","imagesrc":"\/bundles\/cards\/06050.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/06050b.png"},{"pack_code":"tde","pack_name":"The Dream-Eaters","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"beyond_the_gates_of_sleep","encounter_name":"Beyond the Gates of Sleep","position":51,"exceptional":false,"myriad":false,"encounter_position":13,"code":"06051","name":"Enchanted Woods","real_name":"Enchanted Woods","subname":"Village of Zoogs","text":"<b>Forced<\/b> - After a [[Zoog]] enemy with the swarming X keyword spawns at this location: Add 1 additional swarm card to it.","real_text":"<b>Forced<\/b> - After a [[Zoog]] enemy with the swarming X keyword spawns at this location: Add 1 additional swarm card to it.","quantity":1,"shroud":3,"clues":1,"health_per_investigator":false,"victory":2,"real_slot":"","traits":"Woods.","real_traits":"Woods.","flavor":"\"He remembered one particular village of the creatures near the centre of the wood.\" - H. P. Lovecraft, <u>The Dream-Quest of Unknown Kadath<\/u>","illustrator":"Emilio Rodriguez","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"Drawn deeper into the lush forest, you stray from the path...","octgn_id":"58b6b162-8187-4687-bf9c-dc822abe43fe","url":"https:\/\/arkhamdb.com\/card\/06051","imagesrc":"\/bundles\/cards\/06051.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/06051b.png"},{"pack_code":"tde","pack_name":"The Dream-Eaters","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"beyond_the_gates_of_sleep","encounter_name":"Beyond the Gates of Sleep","position":52,"exceptional":false,"myriad":false,"encounter_position":14,"code":"06052","name":"Enchanted Woods","real_name":"Enchanted Woods","subname":"Great Stone Circle","text":"<b>Forced<\/b> - After this location is revealed: Spawn the set-aside Laboring Gug at this location.","real_text":"<b>Forced<\/b> - After this location is revealed: Spawn the set-aside Laboring Gug at this location.","quantity":1,"shroud":1,"clues":1,"health_per_investigator":false,"victory":1,"real_slot":"","traits":"Woods.","real_traits":"Woods.","flavor":"\"Finally the greater light of those thicker fungi revealed a sinister green and grey vastness pushing up through the roof of the forest and out of sight.\" - H. P. Lovecraft, <u>The Dream-Quest of Unknown Kadath<\/u>","illustrator":"Diana Mart\u00ednez","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"Drawn deeper into the lush forest, you stray from the path...","octgn_id":"8b505996-0602-403a-8795-46597186eb0f","url":"https:\/\/arkhamdb.com\/card\/06052","imagesrc":"\/bundles\/cards\/06052.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/06052b.png"},{"pack_code":"tde","pack_name":"The Dream-Eaters","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"beyond_the_gates_of_sleep","encounter_name":"Beyond the Gates of Sleep","position":53,"exceptional":false,"myriad":false,"encounter_position":15,"code":"06053","name":"Enchanted Woods","real_name":"Enchanted Woods","subname":"Stone Trapdoor","text":"While you are investigating this location, it gets +1 shroud for each card in your hand.","real_text":"While you are investigating this location, it gets +1 shroud for each card in your hand.","quantity":1,"shroud":2,"clues":1,"health_per_investigator":false,"victory":2,"real_slot":"","traits":"Woods.","real_traits":"Woods.","flavor":"\"...at that spot a mighty slab of stone rests on the forest floor; and those who have dared approach it say that it bears an iron ring three feet wide.\" - H. P. Lovecraft, <u>The Dream-Quest of Unknown Kadath<\/u>","illustrator":"Emilio Rodriguez","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"Drawn deeper into the lush forest, you stray from the path...","octgn_id":"981cee7c-c262-4c5c-a417-631f9af54671","url":"https:\/\/arkhamdb.com\/card\/06053","imagesrc":"\/bundles\/cards\/06053.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/06053b.png"},{"pack_code":"tde","pack_name":"The Dream-Eaters","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"beyond_the_gates_of_sleep","encounter_name":"Beyond the Gates of Sleep","position":54,"exceptional":false,"myriad":false,"encounter_position":16,"code":"06054","name":"Enchanted Woods","real_name":"Enchanted Woods","subname":"The Moon-Tree","text":"<b>Forced<\/b> - After you enter this location: You must either take 2 horror or lose all of your remaining actions.","real_text":"<b>Forced<\/b> - After you enter this location: You must either take 2 horror or lose all of your remaining actions.","quantity":1,"shroud":3,"clues":1,"health_per_investigator":false,"victory":2,"real_slot":"","traits":"Woods.","real_traits":"Woods.","flavor":"\"The Council of Sages, recognising the visitor, offered a gourd of fermented sap from a haunted tree unlike the others...\" - H. P. Lovecraft, <u>The Dream-Quest of Unknown Kadath<\/u>","illustrator":"Emilio Rodriguez","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"Drawn deeper into the lush forest, you stray from the path...","octgn_id":"671f4b0f-bcb1-4b98-9ede-dc8120ff0b96","url":"https:\/\/arkhamdb.com\/card\/06054","imagesrc":"\/bundles\/cards\/06054.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/06054b.png"},{"pack_code":"tde","pack_name":"The Dream-Eaters","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"beyond_the_gates_of_sleep","encounter_name":"Beyond the Gates of Sleep","position":55,"exceptional":false,"myriad":false,"encounter_position":17,"code":"06055","name":"Enchanted Woods","real_name":"Enchanted Woods","subname":"Fungal Forest","text":"<b>Forced<\/b> - When your turn begins, if you are at this location: Reveal a random token from the chaos bag. If you reveal a [skull], [cultist], [tablet], [elder_thing], or [auto_fail] token, take 1 damage and lose 1 action.","real_text":"<b>Forced<\/b> - When your turn begins, if you are at this location: Reveal a random token from the chaos bag. If you reveal a [skull], [cultist], [tablet], [elder_thing], or [auto_fail] token, take 1 damage and lose 1 action.","quantity":1,"shroud":5,"clues":1,"health_per_investigator":false,"victory":2,"real_slot":"","traits":"Woods.","real_traits":"Woods.","flavor":"\"He traced his way by the grotesque fungi, which always seem better nourished as one approaches the dread circle...\" - H. P. Lovecraft, <u>The Dream-Quest of Unknown Kadath<\/u>","illustrator":"Emilio Rodriguez","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"Drawn deeper into the lush forest, you stray from the path...","octgn_id":"79fd6fb7-42fa-4bba-afc5-6847d6af7c24","url":"https:\/\/arkhamdb.com\/card\/06055","imagesrc":"\/bundles\/cards\/06055.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/06055b.png"},{"pack_code":"tde","pack_name":"The Dream-Eaters","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"beyond_the_gates_of_sleep","encounter_name":"Beyond the Gates of Sleep","position":56,"exceptional":false,"myriad":false,"encounter_position":18,"code":"06056","name":"Enchanted Woods","real_name":"Enchanted Woods","subname":"Lost Woods","text":"<b>Forced<\/b> - After you reveal this location: If you do not leave this location before the end of the round, place 1 doom on the current agenda.","real_text":"<b>Forced<\/b> - After you reveal this location: If you do not leave this location before the end of the round, place 1 doom on the current agenda.","quantity":1,"shroud":4,"clues":1,"health_per_investigator":false,"victory":2,"real_slot":"","traits":"Woods.","real_traits":"Woods.","flavor":"\"In the tunnels of that twisted wood, whose low prodigious oaks twine groping boughs...\" - H. P. Lovecraft, <u>The Dream-Quest of Unknown Kadath<\/u>","illustrator":"Jason Caffoe","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"Drawn deeper into the lush forest, you stray from the path...","octgn_id":"219ced4d-9d3d-4aa4-afd2-c252aa93834d","url":"https:\/\/arkhamdb.com\/card\/06056","imagesrc":"\/bundles\/cards\/06056.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/06056b.png"},{"pack_code":"tde","pack_name":"The Dream-Eaters","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"beyond_the_gates_of_sleep","encounter_name":"Beyond the Gates of Sleep","linked_to_code":"06057b","linked_to_name":"The Trial of Kaman-Thah","position":57,"exceptional":false,"myriad":false,"encounter_position":19,"code":"06057","name":"Kaman-Thah","real_name":"Kaman-Thah","subname":"Priest of the Dreamlands","text":"Aloof. Retaliate.\n[action]: <b>Parley.<\/b> Test [willpower] or [intellect] (2) to prove that you are worthy to enter the Dreamlands. This test gets +1 [per_investigator] difficulty. If you succeed, flip Kaman-Thah over and resolve the text on his other side. If you fail, Kaman-Thah attacks each investigator at his location.\n<b>Forced<\/b> - After you defeat Kaman-Thah: Flip him over and resolve the text on his other side.","real_text":"Aloof. Retaliate.\n[action]: <b>Parley.<\/b> Test [willpower] or [intellect] (2) to prove that you are worthy to enter the Dreamlands. This test gets +1 [per_investigator] difficulty. If you succeed, flip Kaman-Thah over and resolve the text on his other side. If you fail, Kaman-Thah attacks each investigator at his location.\n<b>Forced<\/b> - After you defeat Kaman-Thah: Flip him over and resolve the text on his other side.","quantity":1,"health":3,"health_per_investigator":false,"enemy_damage":1,"enemy_fight":2,"enemy_evade":2,"real_slot":"","traits":"Dreamlands. Warden. Elite.","real_traits":"Dreamlands. Warden. Elite.","illustrator":"Henning Ludvigsen","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"28d63bf9-1e9a-4f62-8abd-fcf040e95326","url":"https:\/\/arkhamdb.com\/card\/06057","imagesrc":"\/bundles\/cards\/06057.png","spoiler":1,"linked_card":{"pack_code":"tde","pack_name":"The Dream-Eaters","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"beyond_the_gates_of_sleep","encounter_name":"Beyond the Gates of Sleep","id":2145,"position":57,"exceptional":false,"myriad":false,"encounter_position":19,"code":"06057b","name":"The Trial of Kaman-Thah","real_name":"The Trial of Kaman-Thah","subname":null,"bonded_to":null,"bonded_count":null,"cost":null,"text":"<p><b>If you parleyed with Kaman-Thah, read the following:<\/b><i><blockquote>\"Your mind is strong,\" the guardian admits, \" but are you ready to shed your concept of truth? Of reality? If so, alter your clothing.\" You protest out of confusion. \"This is a land of wills,\" the priest continues. \"If your resolve is truly strong enough, prove it to me.\" You close your eyes and imagine a different outfit, straining to recall its texture, its color, its smell. Each and every thread of fabric. When you open your eyes, you are wearing it. \"Good,\" Kaman-Thah says, stepping aside.<\/i><\/blockquote><\/p><p>Add this card to the victory display.<hr><\/p><p><b>If you defeated Kaman-Thah, read the following:<\/b><i><blockquote>The priest entertains your silly notion of resistance for a few moments before his eyes turn fiery. He is completely unharmed. \"You are fierce. But ferocity will only get you so far. You may pass, but heed me: Not all problems can be solved with violence.\"<\/i><\/blockquote><\/p><p>Add this card to the victory display.<\/p>","customization_text":null,"customization_change":null,"real_text":"<b>If you parleyed with Kaman-Thah, read the following:<\/b><i><blockquote>\"Your mind is strong,\" the guardian admits, \" but are you ready to shed your concept of truth? Of reality? If so, alter your clothing.\" You protest out of confusion. \"This is a land of wills,\" the priest continues. \"If your resolve is truly strong enough, prove it to me.\" You close your eyes and imagine a different outfit, straining to recall its texture, its color, its smell. Each and every thread of fabric. When you open your eyes, you are wearing it. \"Good,\" Kaman-Thah says, stepping aside.<\/i><\/blockquote>\nAdd this card to the victory display.<hr>\n<b>If you defeated Kaman-Thah, read the following:<\/b><i><blockquote>The priest entertains your silly notion of resistance for a few moments before his eyes turn fiery. He is completely unharmed. \"You are fierce. But ferocity will only get you so far. You may pass, but heed me: Not all problems can be solved with violence.\"<\/i><\/blockquote>\nAdd this card to the victory display.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":null,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":"","stage":null,"traits":null,"real_traits":null,"tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"","illustrator":null,"is_unique":false,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/06057b","imagesrc":"\/bundles\/cards\/06057b.png","spoiler":1}},{"pack_code":"tde","pack_name":"The Dream-Eaters","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"beyond_the_gates_of_sleep","encounter_name":"Beyond the Gates of Sleep","position":57,"exceptional":false,"myriad":false,"encounter_position":19,"code":"06057b","name":"The Trial of Kaman-Thah","real_name":"The Trial of Kaman-Thah","text":"<b>If you parleyed with Kaman-Thah, read the following:<\/b><i><blockquote>\"Your mind is strong,\" the guardian admits, \" but are you ready to shed your concept of truth? Of reality? If so, alter your clothing.\" You protest out of confusion. \"This is a land of wills,\" the priest continues. \"If your resolve is truly strong enough, prove it to me.\" You close your eyes and imagine a different outfit, straining to recall its texture, its color, its smell. Each and every thread of fabric. When you open your eyes, you are wearing it. \"Good,\" Kaman-Thah says, stepping aside.<\/i><\/blockquote>\nAdd this card to the victory display.<hr>\n<b>If you defeated Kaman-Thah, read the following:<\/b><i><blockquote>The priest entertains your silly notion of resistance for a few moments before his eyes turn fiery. He is completely unharmed. \"You are fierce. But ferocity will only get you so far. You may pass, but heed me: Not all problems can be solved with violence.\"<\/i><\/blockquote>\nAdd this card to the victory display.","real_text":"<b>If you parleyed with Kaman-Thah, read the following:<\/b><i><blockquote>\"Your mind is strong,\" the guardian admits, \" but are you ready to shed your concept of truth? Of reality? If so, alter your clothing.\" You protest out of confusion. \"This is a land of wills,\" the priest continues. \"If your resolve is truly strong enough, prove it to me.\" You close your eyes and imagine a different outfit, straining to recall its texture, its color, its smell. Each and every thread of fabric. When you open your eyes, you are wearing it. \"Good,\" Kaman-Thah says, stepping aside.<\/i><\/blockquote>\nAdd this card to the victory display.<hr>\n<b>If you defeated Kaman-Thah, read the following:<\/b><i><blockquote>The priest entertains your silly notion of resistance for a few moments before his eyes turn fiery. He is completely unharmed. \"You are fierce. But ferocity will only get you so far. You may pass, but heed me: Not all problems can be solved with violence.\"<\/i><\/blockquote>\nAdd this card to the victory display.","quantity":1,"health_per_investigator":false,"real_slot":"","is_unique":false,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/06057b","imagesrc":"\/bundles\/cards\/06057b.png","spoiler":1},{"pack_code":"tde","pack_name":"The Dream-Eaters","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"beyond_the_gates_of_sleep","encounter_name":"Beyond the Gates of Sleep","linked_to_code":"06058b","linked_to_name":"The Trial of Nasht","position":58,"exceptional":false,"myriad":false,"encounter_position":20,"code":"06058","name":"Nasht","real_name":"Nasht","subname":"Priest of the Dreamlands","text":"Aloof. Retaliate.\n[action]: <b>Parley.<\/b> Test [combat] or [agility] (2) to prove that you are worthy to enter the Dreamlands. This test gets +1 [per_investigator] difficulty. If you succeed, flip Nasht over and resolve the text on his other side. If you fail, Nasht attacks each investigator at his location.\n<b>Forced<\/b> - After you defeat Nasht: Flip him over and resolve the text on his other side.","real_text":"Aloof. Retaliate.\n[action]: <b>Parley.<\/b> Test [combat] or [agility] (2) to prove that you are worthy to enter the Dreamlands. This test gets +1 [per_investigator] difficulty. If you succeed, flip Nasht over and resolve the text on his other side. If you fail, Nasht attacks each investigator at his location.\n<b>Forced<\/b> - After you defeat Nasht: Flip him over and resolve the text on his other side.","quantity":1,"health":3,"health_per_investigator":false,"enemy_horror":1,"enemy_fight":2,"enemy_evade":2,"real_slot":"","traits":"Dreamlands. Warden. Elite.","real_traits":"Dreamlands. Warden. Elite.","illustrator":"Andreas Rocha","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"33bf8bf5-d32d-4cf9-82da-3e166025bb1f","url":"https:\/\/arkhamdb.com\/card\/06058","imagesrc":"\/bundles\/cards\/06058.png","spoiler":1,"linked_card":{"pack_code":"tde","pack_name":"The Dream-Eaters","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"beyond_the_gates_of_sleep","encounter_name":"Beyond the Gates of Sleep","id":2147,"position":58,"exceptional":false,"myriad":false,"encounter_position":20,"code":"06058b","name":"The Trial of Nasht","real_name":"The Trial of Nasht","subname":null,"bonded_to":null,"bonded_count":null,"cost":null,"text":"<p><b>If you parleyed with Nasht, read the following:<\/b><i><blockquote>\"Your quest will lead to death,\" the priest foretells. \"Prove that you can survive what is to come, and I shall let you pass. Show me your weapon.\" You open your hand and reveal the first weapon that comes to your mind. Nasht slaps it out of your hand. \"That is not a weapon. Show me your true weapon.\" You think for a moment. What weapon could the guardian possibly be referring to? What weapon could help you survive a place like this? Then the answer hits you, plain as day. You point to your temple, and Nasht nods. \"Very well.\"<\/i><\/blockquote><\/p><p>Add this card to the victory display.<hr><\/p><p><b>If you defeated Nasht, read the following:<\/b><i><blockquote>The guardian dismisses you with a gentle wave of his hand, and you are sent hurtling into the wall of the cavern. \"Your eyes mistake me for a feeble old man. This is your lesson: Do not trust your eyes, for they will lie to you.\" He steps aside to let you pass.<\/i><\/blockquote><\/p><p>Add this card to the victory display.<\/p>","customization_text":null,"customization_change":null,"real_text":"<b>If you parleyed with Nasht, read the following:<\/b><i><blockquote>\"Your quest will lead to death,\" the priest foretells. \"Prove that you can survive what is to come, and I shall let you pass. Show me your weapon.\" You open your hand and reveal the first weapon that comes to your mind. Nasht slaps it out of your hand. \"That is not a weapon. Show me your true weapon.\" You think for a moment. What weapon could the guardian possibly be referring to? What weapon could help you survive a place like this? Then the answer hits you, plain as day. You point to your temple, and Nasht nods. \"Very well.\"<\/i><\/blockquote>\nAdd this card to the victory display.<hr>\n<b>If you defeated Nasht, read the following:<\/b><i><blockquote>The guardian dismisses you with a gentle wave of his hand, and you are sent hurtling into the wall of the cavern. \"Your eyes mistake me for a feeble old man. This is your lesson: Do not trust your eyes, for they will lie to you.\" He steps aside to let you pass.<\/i><\/blockquote>\nAdd this card to the victory display.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":null,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":"","stage":null,"traits":null,"real_traits":null,"tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"","illustrator":null,"is_unique":false,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/06058b","imagesrc":"\/bundles\/cards\/06058b.png","spoiler":1}},{"pack_code":"tde","pack_name":"The Dream-Eaters","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"beyond_the_gates_of_sleep","encounter_name":"Beyond the Gates of Sleep","position":58,"exceptional":false,"myriad":false,"encounter_position":20,"code":"06058b","name":"The Trial of Nasht","real_name":"The Trial of Nasht","text":"<b>If you parleyed with Nasht, read the following:<\/b><i><blockquote>\"Your quest will lead to death,\" the priest foretells. \"Prove that you can survive what is to come, and I shall let you pass. Show me your weapon.\" You open your hand and reveal the first weapon that comes to your mind. Nasht slaps it out of your hand. \"That is not a weapon. Show me your true weapon.\" You think for a moment. What weapon could the guardian possibly be referring to? What weapon could help you survive a place like this? Then the answer hits you, plain as day. You point to your temple, and Nasht nods. \"Very well.\"<\/i><\/blockquote>\nAdd this card to the victory display.<hr>\n<b>If you defeated Nasht, read the following:<\/b><i><blockquote>The guardian dismisses you with a gentle wave of his hand, and you are sent hurtling into the wall of the cavern. \"Your eyes mistake me for a feeble old man. This is your lesson: Do not trust your eyes, for they will lie to you.\" He steps aside to let you pass.<\/i><\/blockquote>\nAdd this card to the victory display.","real_text":"<b>If you parleyed with Nasht, read the following:<\/b><i><blockquote>\"Your quest will lead to death,\" the priest foretells. \"Prove that you can survive what is to come, and I shall let you pass. Show me your weapon.\" You open your hand and reveal the first weapon that comes to your mind. Nasht slaps it out of your hand. \"That is not a weapon. Show me your true weapon.\" You think for a moment. What weapon could the guardian possibly be referring to? What weapon could help you survive a place like this? Then the answer hits you, plain as day. You point to your temple, and Nasht nods. \"Very well.\"<\/i><\/blockquote>\nAdd this card to the victory display.<hr>\n<b>If you defeated Nasht, read the following:<\/b><i><blockquote>The guardian dismisses you with a gentle wave of his hand, and you are sent hurtling into the wall of the cavern. \"Your eyes mistake me for a feeble old man. This is your lesson: Do not trust your eyes, for they will lie to you.\" He steps aside to let you pass.<\/i><\/blockquote>\nAdd this card to the victory display.","quantity":1,"health_per_investigator":false,"real_slot":"","is_unique":false,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/06058b","imagesrc":"\/bundles\/cards\/06058b.png","spoiler":1},{"pack_code":"tde","pack_name":"The Dream-Eaters","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"beyond_the_gates_of_sleep","encounter_name":"Beyond the Gates of Sleep","position":60,"exceptional":false,"myriad":false,"encounter_position":22,"code":"06060","name":"Laboring Gug","real_name":"Laboring Gug","text":"Hunter.\nLaboring Gug cannot enter The Enchanted Path.","real_text":"Hunter.\nLaboring Gug cannot enter The Enchanted Path.","quantity":1,"health":5,"health_per_investigator":false,"enemy_damage":3,"enemy_horror":1,"enemy_fight":5,"enemy_evade":2,"victory":1,"real_slot":"","traits":"Monster. Gug.","real_traits":"Monster. Gug.","illustrator":"Hector Ortiz","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"617b6726-816e-474d-bf0a-62676ef87bfa","url":"https:\/\/arkhamdb.com\/card\/06060","imagesrc":"\/bundles\/cards\/06060.png","spoiler":1},{"pack_code":"tde","pack_name":"The Dream-Eaters","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"beyond_the_gates_of_sleep","encounter_name":"Beyond the Gates of Sleep","position":61,"exceptional":false,"myriad":false,"encounter_position":23,"code":"06061","name":"Ancient Zoog","real_name":"Ancient Zoog","text":"<b>Spawn<\/b> - Any Enchanted Woods location (unrevealed, if able).\nAloof.\n<b>Forced<\/b> - At the start of the enemy phase, if Ancient Zoog is ready: Add 1 swarm card to each swarming [[Zoog]] enemy in play.","real_text":"<b>Spawn<\/b> - Any Enchanted Woods location (unrevealed, if able).\nAloof.\n<b>Forced<\/b> - At the start of the enemy phase, if Ancient Zoog is ready: Add 1 swarm card to each swarming [[Zoog]] enemy in play.","quantity":1,"health":3,"health_per_investigator":false,"enemy_damage":1,"enemy_horror":1,"enemy_fight":3,"enemy_evade":3,"real_slot":"","traits":"Creature. Zoog. Elite.","real_traits":"Creature. Zoog. Elite.","illustrator":"Felicia Cano","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"d9a89d23-506c-4212-8186-2845e5f45ce4","url":"https:\/\/arkhamdb.com\/card\/06061","imagesrc":"\/bundles\/cards\/06061.png","spoiler":1},{"pack_code":"tde","pack_name":"The Dream-Eaters","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"beyond_the_gates_of_sleep","encounter_name":"Beyond the Gates of Sleep","position":62,"exceptional":false,"myriad":false,"encounter_position":24,"code":"06062","name":"Lost in the Woods","real_name":"Lost in the Woods","text":"Surge.\n<b>Revelation<\/b> - Each investigator at an Enchanted Woods location tests [willpower] (3). Each investigator who fails loses 1 action and takes 1 horror.","real_text":"Surge.\n<b>Revelation<\/b> - Each investigator at an Enchanted Woods location tests [willpower] (3). Each investigator who fails loses 1 action and takes 1 horror.","quantity":2,"health_per_investigator":false,"real_slot":"","traits":"Blunder.","real_traits":"Blunder.","illustrator":"Rafa\u0142 Hrynkiewicz","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"f373d406-2b86-46e0-b590-5e61470413e5","url":"https:\/\/arkhamdb.com\/card\/06062","imagesrc":"\/bundles\/cards\/06062.png","spoiler":1},{"pack_code":"tde","pack_name":"The Dream-Eaters","type_code":"scenario","type_name":"Scenario","faction_code":"mythos","faction_name":"Mythos","encounter_code":"waking_nightmare","encounter_name":"Waking Nightmare","position":63,"exceptional":false,"myriad":false,"encounter_position":1,"code":"06063","name":"Waking Nightmare","real_name":"Waking Nightmare","text":"Easy \/ Standard\n[skull]: -1 (-3 instead if you are engaged with a [[Staff]] enemy).\n[cultist]: Reveal another chaos token. If you fail and it is agenda 2 or 3, make an infestation test.\n[elder_thing]: -X. X is the number of infested locations.","real_text":"Easy \/ Standard\n[skull]: -1 (-3 instead if you are engaged with a [[Staff]] enemy).\n[cultist]: Reveal another chaos token. If you fail and it is agenda 2 or 3, make an infestation test.\n[elder_thing]: -X. X is the number of infested locations.","quantity":1,"health_per_investigator":false,"real_slot":"","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Hard \/ Expert\n[skull]: -2 (-4 instead if you are engaged with a [[Staff]] enemy).\n[cultist]: Reveal another chaos token. If it is agenda 2 or 3, make an infestation test.\n[elder_thing]: -X. X is 1 higher than the number of infested locations.","octgn_id":"697ccc8c-d21e-4e7c-9d6c-5cbac8542294","url":"https:\/\/arkhamdb.com\/card\/06063","imagesrc":"\/bundles\/cards\/06063.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/06063b.png"},{"pack_code":"tde","pack_name":"The Dream-Eaters","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"waking_nightmare","encounter_name":"Waking Nightmare","position":64,"exceptional":false,"myriad":false,"encounter_position":2,"code":"06064","name":"Halls of St. Mary's","real_name":"Halls of St. Mary's","quantity":1,"doom":2,"health_per_investigator":false,"real_slot":"","stage":1,"flavor":"A heavy, ominous feeling haunts you as you explore St. Mary\u2019s Hospital. Its halls are eerily dark and empty of everything but the occasional orderly making the late-night rounds. Lights flicker, and shadows seem to dart from corner to corner. The hospital\u2019s maze of corridors has begun to take on an almost dreamlike haziness. You notice yet another spider crawling up your leg and brush it away, wondering what is causing them to appear so often.","illustrator":"Robert Laskey","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Shuffle the set-aside <i>Spiders<\/i> encounter set and each set-aside copy of Outbreak into the encounter deck, along with the encounter discard pile.\nDraw the set-aside The Infestation Begins story card and resolve its text.","back_flavor":"As you continue to explore the hospital, the oddities you have observed become more and more frequent. Thick, dark cobwebs now cover the corners of every room. Spiders crawl along the walls and the ceilings, emerging from seemingly nowhere and vanishing just as quickly. It's not just your imagination - an infestation of spiders has taken root within the hospital. And not just any spiders: they are larger than average, with long, jagged, barbed legs and great hairy abdomens. Perhaps even more worrying is the complete lack of hospital staff roaming the halls. Aside from several wary and frightened orderlies, you see no other staff members, not even any nurses or doctors. Where has everyone gone?","back_name":"Unsettling Developments","octgn_id":"93f1ba7c-ee75-4780-ae78-737f3b2abfff","url":"https:\/\/arkhamdb.com\/card\/06064","imagesrc":"\/bundles\/cards\/06064.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/06064b.png"},{"pack_code":"tde","pack_name":"The Dream-Eaters","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"waking_nightmare","encounter_name":"Waking Nightmare","position":65,"exceptional":false,"myriad":false,"encounter_position":3,"code":"06065","name":"The Infestation Spreads","real_name":"The Infestation Spreads","text":"<b>Forced<\/b> - At the end of the mythos phase: Make an infestation test.","real_text":"<b>Forced<\/b> - At the end of the mythos phase: Make an infestation test.","quantity":1,"doom":6,"health_per_investigator":false,"real_slot":"","stage":2,"flavor":"A monstrous presence has infested St. Mary\u2019s. It lies inside the walls and watches you from all sides. In mere minutes, it has spun thick, sticky webbing throughout each of the rooms you visit. The lights are either flickering or out across the hospital, and some of the more advanced medical machinery is broken and covered in cobwebs.","illustrator":"Robert Laskey","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Find each Suspicious Orderly enemy in play and replace it with a set-aside Corrupted Orderly enemy <i>(it keeps its game state, all tokens, and all attachments)<\/i>.\nSearch the encounter deck and discard pile for each copy of Suspicious Orderly and remove them from the game.\nShuffle the set-aside <i>Agents of Atlach-Nacha<\/i> encounter set, each remaining set-aside Corrupted Orderly enemy, and the encounter discard pile into the encounter deck.\nAdd 1 [skull] token and 1 [cultist] token to the infestation bag.","back_flavor":"Suddenly, chaos breaks out in the hospital. THe sound of chittering and crashing emerges from the walls. In the darkness, you can barely make out the shapes of bizarre spiderlike creatures scurrying in the distance. As you round a corner, you spot an orderly writhing on the polished floor, convulsing violently as though possessed by an insidious force. You rush to his side and flip him onto his back... and find that nearly all of his face is covered in thick webbing, and his eyes are wide and glazed over. He does not react as you shake him.","back_name":"Hell Breaks Loose","octgn_id":"4a7a8b53-2d37-4333-86b0-ab60344405f4","url":"https:\/\/arkhamdb.com\/card\/06065","imagesrc":"\/bundles\/cards\/06065.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/06065b.png"},{"pack_code":"tde","pack_name":"The Dream-Eaters","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"waking_nightmare","encounter_name":"Waking Nightmare","position":66,"exceptional":false,"myriad":false,"encounter_position":4,"code":"06066","name":"Hospital of Horrors","real_name":"Hospital of Horrors","text":"<b>Forced<\/b> - At the end of the mythos phase: Make an infestation test.\nEach [[Spider]] enemy at an infested location gets +1 fight and +1 evade.","real_text":"<b>Forced<\/b> - At the end of the mythos phase: Make an infestation test.\nEach [[Spider]] enemy at an infested location gets +1 fight and +1 evade.","quantity":1,"doom":8,"health_per_investigator":false,"real_slot":"","stage":3,"flavor":"The entire building has become infested with a sinister evil - something that does not follow the laws of nature. You need to find some way to either stop it or to escape before it consumes you, too.","illustrator":"Robert Laskey","is_unique":false,"permanent":false,"double_sided":true,"back_text":"In your Campaign Log, record 8 tally marks next to \"Steps of the Bridge.\"\n<b>(\u2192R4)<\/b>","back_flavor":"The infestation has claimed the hospital in its entirety. Not a single room has been left untouched. You race through its halls, searching desperately for a way out, and find only web-covered walls, victims wrapped in silken cocoons, and dead hospital staff hanging from the ceiling.","back_name":"Desperate Escape","octgn_id":"f8dcefad-a7cb-4e3a-8304-9378cf38d477","url":"https:\/\/arkhamdb.com\/card\/06066","imagesrc":"\/bundles\/cards\/06066.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/06066b.png"},{"pack_code":"tde","pack_name":"The Dream-Eaters","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"waking_nightmare","encounter_name":"Waking Nightmare","position":67,"exceptional":false,"myriad":false,"encounter_position":5,"code":"06067","name":"Looking for Answers","real_name":"Looking for Answers","quantity":1,"clues":4,"health_per_investigator":false,"real_slot":"","stage":1,"flavor":"Something is wrong with your companions, and while medical science has come far, it can\u2019t account for what is happening to them. You\u2019ve decided to take it upon yourself to figure out what is wrong and set things right.","illustrator":"Borja Pindado","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Put the set-aside Stairwell and Basement Door locations into play.\nCheck the current agenda.\n- If it is agenda 2 or 3, make an infestation test.\n- If it is agenda 1, immediately advance to agenda 2.","back_flavor":"From hospital records and snippets of hushed conversation, you are able to glean that there was recently another patient in the hospital whose condition closely mirrored that of your friends. After being comatose for weeks, the patient abruptly and inexplicably awakened just this morning. Baffled, the doctors have quarantined the patient somewhere in the basement of the hospital, below the eastern ward.","back_name":"A Promising Lead","octgn_id":"9ac3113f-d10d-4813-b409-7bd2c95ab561","url":"https:\/\/arkhamdb.com\/card\/06067","imagesrc":"\/bundles\/cards\/06067.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/06067b.png"},{"pack_code":"tde","pack_name":"The Dream-Eaters","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"waking_nightmare","encounter_name":"Waking Nightmare","position":68,"exceptional":false,"myriad":false,"encounter_position":6,"code":"06068","name":"Search for the Patient","real_name":"Search for the Patient","text":"<b>Objective<\/b> - If an investigator controls Randolph Carter, advance.","real_text":"<b>Objective<\/b> - If an investigator controls Randolph Carter, advance.","quantity":1,"health_per_investigator":false,"real_slot":"","stage":2,"flavor":"You need to learn where this mysterious patient is being kept. If you can find them and speak with them, perhaps they can provide some answers about what is happening to your friends.","illustrator":"Borja Pindado","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Shuffle the encounter discard pile into the encounter deck.","back_flavor":"After some persuading, you manage to convince the blond-haired man to listen to your story. Once you explain to him what has happened to your companions, he shakes his head in solemn understanding. \"I knew this Virgil fellow would cause trouble. If only I had convinced him not to write that story...\" You ask him what he means, and he lets out a long sigh before elaborating: \"It's all true. All of it. The Dreamlands is real. And I believe that something is causing it to merge with the waking world. That's where all of this is coming from,\" he explains, motioning to the spiderwebs in the corners of the room. \"With your help, I may be able to temporarily stop the infestation from spreading. Then we can investigate this matter further.\" He rises from his cot and shakes your hand. \"My name is Randolph, by the way. Randolph Carter.\"","back_name":"Carter's Statement","octgn_id":"1add2f33-3864-4b2c-b2f2-87285d6117e4","url":"https:\/\/arkhamdb.com\/card\/06068","imagesrc":"\/bundles\/cards\/06068.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/06068b.png"},{"pack_code":"tde","pack_name":"The Dream-Eaters","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"waking_nightmare","encounter_name":"Waking Nightmare","position":69,"exceptional":false,"myriad":false,"encounter_position":7,"code":"06069","name":"Containing the Outbreak","real_name":"Containing the Outbreak","text":"Each infested location gains: \"[action]: Test [willpower] (X) to attempt to seal the rift. X is this location's shroud. Investigators at this location may spend 1 [per_investigator] clues, as a group, to automatically succeed. If you succeed, replace the damage token on this location with a horror token. For the remainder of the game, this location cannot become infested.\"\n<b>Objective<\/b> - If there are no infested locations in play, advance.","real_text":"Each infested location gains: \"[action]: Test [willpower] (X) to attempt to seal the rift. X is this location's shroud. Investigators at this location may spend 1 [per_investigator] clues, as a group, to automatically succeed. If you succeed, replace the damage token on this location with a horror token. For the remainder of the game, this location cannot become infested.\"\n<b>Objective<\/b> - If there are no infested locations in play, advance.","quantity":1,"health_per_investigator":false,"real_slot":"","stage":3,"flavor":"With the aid of Randolph Carter, you must attempt to close the rifts that have opened between the Dreamlands and the waking world.","illustrator":"Borja Pindado","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Check Campaign Log.\n- <i>If Dr. Maheswaran joined the investigation<\/i> and she was in play when the scenario ended, <b>(\u2192R1)<\/b>.\n- <i>If Dr. Maheswaran joined the investigation<\/i> and she was not in play when the scenario ended, <b>(\u2192R2)<\/b>.\n- <i>If Dr. Maheswaran stayed with her patients<\/i> , <b>(\u2192R3)<\/b>.","back_flavor":"<blockquote><i>With the final rift sealed, the infestation ceases, and the hospital returns to normal. \"Good work,\" Randolph says. \"Still, I believe this matter warrants further investigation. We do not know what caused this to happen.\" You remind him that there is also the matter of your companions, who still refuse to wake. \"Yes, of course\u2014 that too. Come, let us go somewhere private where we can discuss what our next step should be. Sadly, I do not believe there is anything more we can do to aid your friends here.\" You don't know if Randolph means \"here\" as in \"the hospital\" or\n\"here\" as in \"the waking world,\" but either way, it does not bode well for your companions.<\/i><\/blockquote>","back_name":"The Next Step","octgn_id":"43dd4b55-fbe3-4030-9393-6849f32f4ee9","url":"https:\/\/arkhamdb.com\/card\/06069","imagesrc":"\/bundles\/cards\/06069.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/06069b.png"},{"pack_code":"tde","pack_name":"The Dream-Eaters","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"waking_nightmare","encounter_name":"Waking Nightmare","position":70,"exceptional":false,"myriad":false,"encounter_position":8,"code":"06070","name":"Waiting Room","real_name":"Waiting Room","text":"While Waiting Room is not infested, it gains: \"[action]: <b>Resign.<\/b> You flee the hospital, leaving your companions behind.\"","real_text":"While Waiting Room is not infested, it gains: \"[action]: <b>Resign.<\/b> You flee the hospital, leaving your companions behind.\"","quantity":1,"shroud":3,"clues":1,"health_per_investigator":false,"real_slot":"","traits":"St Mary's.","real_traits":"St Mary's.","flavor":"In the corner of the windows, silken webbing creeps along the glass, spun almost of its own accord. Was that there when you first arrived...?","illustrator":"Mark Molnar","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"The hospital\u2019s waiting room is pleasant but boring, with several rows of benches and chairs. Nearby, a short bookshelf is filled with a variety of reading material, most of which you find dreadfully monotonous.","octgn_id":"28677dfe-6620-4b6b-b50f-c64158d95348","url":"https:\/\/arkhamdb.com\/card\/06070","imagesrc":"\/bundles\/cards\/06070.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/06070b.png"},{"pack_code":"tde","pack_name":"The Dream-Eaters","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"waking_nightmare","encounter_name":"Waking Nightmare","position":71,"exceptional":false,"myriad":false,"encounter_position":9,"code":"06071","name":"Emergency Room","real_name":"Emergency Room","text":"While you are in the Emergency Room, each of your skill tests gets +1 difficulty for each card committed to it.","real_text":"While you are in the Emergency Room, each of your skill tests gets +1 difficulty for each card committed to it.","quantity":1,"shroud":2,"clues":1,"health_per_investigator":false,"victory":1,"real_slot":"","traits":"St Mary's.","real_traits":"St Mary's.","flavor":"This room contains the aftermath of what must have been a gruesome admission. Splatters of dried blood cover the mattress in the center of the room, and medical supplies - bandages, gauze, and syringes - litter the floor.","illustrator":"Mark Molnar","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"You peek into the emergency ward and find several other rooms besides the one where your companions are being kept.","octgn_id":"01dae947-69da-4b50-a026-d0dd01957ea2","url":"https:\/\/arkhamdb.com\/card\/06071","imagesrc":"\/bundles\/cards\/06071.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/06071b.png"},{"pack_code":"tde","pack_name":"The Dream-Eaters","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"waking_nightmare","encounter_name":"Waking Nightmare","position":72,"exceptional":false,"myriad":false,"encounter_position":10,"code":"06072","name":"Experimental Therapies Ward","real_name":"Experimental Therapies Ward","text":"[reaction] When you investigate Experimental Therapies Ward, take 1 horror: Experimental Therapies Ward gets -2 shroud for this investigation.","real_text":"[reaction] When you investigate Experimental Therapies Ward, take 1 horror: Experimental Therapies Ward gets -2 shroud for this investigation.","quantity":1,"shroud":4,"clues":2,"health_per_investigator":false,"victory":2,"real_slot":"","traits":"St Mary's.","real_traits":"St Mary's.","flavor":"This room is filled with beds, each one surrounded by a partition curtain. High-tech machines sit next to each bed, ready to administer all sorts of radical treatments.","illustrator":"Yoann Boissonnet","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"A sign over this hallway reads \"Experimental Therapies.\" You\u2019re not sure what sorts of remedies the staff at St. Mary\u2019s experiment with, and you\u2019re not sure you want to know.","octgn_id":"036fbc7a-d0f6-4a21-ab20-58ca5d4c6022","url":"https:\/\/arkhamdb.com\/card\/06072","imagesrc":"\/bundles\/cards\/06072.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/06072b.png"},{"pack_code":"tde","pack_name":"The Dream-Eaters","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"waking_nightmare","encounter_name":"Waking Nightmare","position":73,"exceptional":false,"myriad":false,"encounter_position":11,"code":"06073","name":"Records Office","real_name":"Records Office","text":"[action] [action] [action] If you are not engaged with any enemies: One at a time, take 4 basic investigate actions.","real_text":"[action] [action] [action] If you are not engaged with any enemies: One at a time, take 4 basic investigate actions.","quantity":1,"shroud":3,"clues":2,"health_per_investigator":false,"victory":2,"real_slot":"","traits":"St Mary's.","real_traits":"St Mary's.","flavor":"Shelves of folders line the walls of this room, and for some strange reason, they are completely waterlogged. You notice that the ceiling has partially collapsed due to mold and rot, and water drips from the ceiling onto the floor. Webs stick to your shoes with every step you take.","illustrator":"Mark Molnar","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"A plaque next to the door of this room reads: \"RECORDS.\"\nUnderneath that, another sign warns: \"STAFF ONLY.\"","octgn_id":"a13e6744-9f50-433c-bb4b-2080dfc468d3","url":"https:\/\/arkhamdb.com\/card\/06073","imagesrc":"\/bundles\/cards\/06073.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/06073b.png"},{"pack_code":"tde","pack_name":"The Dream-Eaters","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"waking_nightmare","encounter_name":"Waking Nightmare","position":74,"exceptional":false,"myriad":false,"encounter_position":12,"code":"06074","name":"Stairwell","real_name":"Stairwell","text":"[reaction] After you enter Stairwell from a non-[[Basement]] location: Move to a [[Basement]] location. Then, test [agility] (4). If you fail, take 2 damage.\n<b>Forced<\/b> - After Stairwell becomes infested: Make an infestation test.","real_text":"[reaction] After you enter Stairwell from a non-[[Basement]] location: Move to a [[Basement]] location. Then, test [agility] (4). If you fail, take 2 damage.\n<b>Forced<\/b> - After Stairwell becomes infested: Make an infestation test.","quantity":1,"shroud":3,"clues":1,"health_per_investigator":false,"victory":1,"real_slot":"","traits":"St Mary's.","real_traits":"St Mary's.","illustrator":"Robert Laskey","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"Through an unmarked door in the hall behind the experimental therapies ward, a dark staircase leads deeper into the hospital.","octgn_id":"0285ebb6-ae3a-44dd-8304-463e1307c291","url":"https:\/\/arkhamdb.com\/card\/06074","imagesrc":"\/bundles\/cards\/06074.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/06074b.png"},{"pack_code":"tde","pack_name":"The Dream-Eaters","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"waking_nightmare","encounter_name":"Waking Nightmare","position":75,"exceptional":false,"myriad":false,"encounter_position":13,"code":"06075","name":"Morgue","real_name":"Morgue","text":"[action]: Test [willpower] (3). If you succeed, discover 1 clue at this location. If you fail, take 1 horror.\n<b>Forced<\/b> - After the last remaining clue is discovered from Morgue: Make an infestation test.","real_text":"[action]: Test [willpower] (3). If you succeed, discover 1 clue at this location. If you fail, take 1 horror.\n<b>Forced<\/b> - After the last remaining clue is discovered from Morgue: Make an infestation test.","quantity":1,"shroud":5,"clues":1,"health_per_investigator":false,"victory":2,"real_slot":"","traits":"St Mary's. Basement.","real_traits":"St Mary's. Basement.","flavor":"That doesn't look human.","illustrator":"Mark Molnar","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"One of several unmarked wooden doors in the cold, musty basement of St. Mary\u2019s Hospital.","back_name":"Basement Door","octgn_id":"8db8d24b-acb8-4d01-aa13-bdde215a94b6","url":"https:\/\/arkhamdb.com\/card\/06075","imagesrc":"\/bundles\/cards\/06075.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/06075b.png"},{"pack_code":"tde","pack_name":"The Dream-Eaters","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"waking_nightmare","encounter_name":"Waking Nightmare","position":76,"exceptional":false,"myriad":false,"encounter_position":14,"code":"06076","name":"Operating Room","real_name":"Operating Room","text":"[action] [action]: Choose an investigator at your location and test [intellect] (4). If you succeed, heal 3 damage from that investigator. If you fail, deal 1 damage to that investigator.","real_text":"[action] [action]: Choose an investigator at your location and test [intellect] (4). If you succeed, heal 3 damage from that investigator. If you fail, deal 1 damage to that investigator.","quantity":1,"shroud":2,"clues":1,"health_per_investigator":false,"victory":2,"real_slot":"","traits":"St Mary's. Basement.","real_traits":"St Mary's. Basement.","flavor":"This room seems to have been abandoned midsurgery. On the operating table lies a deceased patient completely covered in a thin sheet... save for the spindly, spiderlike legs emerging from the patient's body.","illustrator":"Robert Laskey","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"One of several unmarked wooden doors in the cold, musty basement of St. Mary\u2019s Hospital.","back_name":"Basement Door","octgn_id":"1420b710-1e53-4d7f-9c85-40fd06aecc6d","url":"https:\/\/arkhamdb.com\/card\/06076","imagesrc":"\/bundles\/cards\/06076.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/06076b.png"},{"pack_code":"tde","pack_name":"The Dream-Eaters","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"waking_nightmare","encounter_name":"Waking Nightmare","position":77,"exceptional":false,"myriad":false,"encounter_position":15,"code":"06077","name":"Private Room","real_name":"Private Room","text":"[action]: <b>Parley.<\/b> Test [willpower] (2). If you succeed, test [intellect] (2). If you succeed, investigators at this location may spend 1 [per_investigator] clues as a group to give control of the set-aside Randolph Carter asset to an investigator at this location.","real_text":"[action]: <b>Parley.<\/b> Test [willpower] (2). If you succeed, test [intellect] (2). If you succeed, investigators at this location may spend 1 [per_investigator] clues as a group to give control of the set-aside Randolph Carter asset to an investigator at this location.","quantity":1,"shroud":4,"clues":0,"health_per_investigator":false,"real_slot":"","traits":"St Mary's. Basement.","real_traits":"St Mary's. Basement.","flavor":"The patient you've been looking for sits on a bed in the middle of this dark room. You ask him about his condition, but he merely replies, \"Why should I help you? You'd never believe me, anyway.\"","illustrator":"Robert Laskey","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"One of several unmarked wooden doors in the cold, musty basement of St. Mary\u2019s Hospital.","back_name":"Basement Door","octgn_id":"a74523c6-6037-4499-84bf-4401246e3c16","url":"https:\/\/arkhamdb.com\/card\/06077","imagesrc":"\/bundles\/cards\/06077.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/06077b.png"},{"pack_code":"tde","pack_name":"The Dream-Eaters","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"waking_nightmare","encounter_name":"Waking Nightmare","position":78,"exceptional":false,"myriad":false,"encounter_position":16,"code":"06078","name":"The Infestation Begins...","real_name":"The Infestation Begins...","text":"Place 1 damage token on the location with the most clues (the 2 locations with the most clues if there are 3 or 4 investigators in the game). For the remainder of the scenario, damage tokens on locations represent the spreading infestation. Each location with a damage token on it is an \"infested\" location.\nCreate a separate bag consisting of the following tokens: [skull], [tablet], [tablet], [tablet], [tablet], [cultist], [cultist]. (If you do not have a second bag, use a cup, bowl, or other opaque container.) This is the infestation bag, and these are infestation tokens. They are not chaos tokens.\nSome abilities will instruct the players to make an infestation test. An infestation test may cause the infestation to spread to other locations or endanger investigators at infested locations. To resolve an infestation test, an investigator must reveal a random infestation token from the infestation bag, and resolve the effects for that token as indicated on the other side of this card.\nFlip this card over and place it next to the scenario reference card.","real_text":"Place 1 damage token on the location with the most clues (the 2 locations with the most clues if there are 3 or 4 investigators in the game). For the remainder of the scenario, damage tokens on locations represent the spreading infestation. Each location with a damage token on it is an \"infested\" location.\nCreate a separate bag consisting of the following tokens: [skull], [tablet], [tablet], [tablet], [tablet], [cultist], [cultist]. (If you do not have a second bag, use a cup, bowl, or other opaque container.) This is the infestation bag, and these are infestation tokens. They are not chaos tokens.\nSome abilities will instruct the players to make an infestation test. An infestation test may cause the infestation to spread to other locations or endanger investigators at infested locations. To resolve an infestation test, an investigator must reveal a random infestation token from the infestation bag, and resolve the effects for that token as indicated on the other side of this card.\nFlip this card over and place it next to the scenario reference card.","quantity":1,"health_per_investigator":false,"real_slot":"","is_unique":false,"permanent":false,"double_sided":true,"back_text":"<i>Use these results only when revealing infestation tokens from the infestation bag.<\/i>\n[skull]: Set this token aside. Search the encounter deck and discard pile for a [[Spider]] enemy and spawn it at the infested location nearest to any investigator.\n[tablet]: Set this token aside.\n[cultist]: Set this token aside. Choose a location connected to an infested location. That location becomes infested <i>(place a damage token on it to mark this.)<\/i>. Then, if there are 2 or more [cultist] tokens set aside, return all set-aside infestation tokens to the infestation bag.","back_name":"Infestation Test","octgn_id":"4f315e5b-2958-4036-ae66-0b27d965024c","url":"https:\/\/arkhamdb.com\/card\/06078","imagesrc":"\/bundles\/cards\/06078.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/06078b.png"},{"pack_code":"tde","pack_name":"The Dream-Eaters","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"waking_nightmare","encounter_name":"Waking Nightmare","position":80,"exceptional":false,"myriad":false,"encounter_position":18,"code":"06080","name":"Dr. Shivani Maheswaran","real_name":"Dr. Shivani Maheswaran","subname":"Emergency Physician","text":"[fast] Exhaust Dr. Shivani Maheswaran: Automatically evade an engaged Suspicious Orderly.\n[reaction] When an investigator reveals a [skull] or [cultist] symbol on an infestation token, remove Dr. Shivani Maheswaran from the game: Cancel that token and return it to the infestation bag.","real_text":"[fast] Exhaust Dr. Shivani Maheswaran: Automatically evade an engaged Suspicious Orderly.\n[reaction] When an investigator reveals a [skull] or [cultist] symbol on an infestation token, remove Dr. Shivani Maheswaran from the game: Cancel that token and return it to the infestation bag.","quantity":1,"health":1,"health_per_investigator":false,"sanity":3,"real_slot":"","traits":"Ally. Medic.","real_traits":"Ally. Medic.","illustrator":"Derek D. Edgell","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"2c651b37-6007-4ff3-af6f-4a2929f3716c","url":"https:\/\/arkhamdb.com\/card\/06080","imagesrc":"\/bundles\/cards\/06080.png","spoiler":1},{"pack_code":"tde","pack_name":"The Dream-Eaters","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"waking_nightmare","encounter_name":"Waking Nightmare","position":81,"exceptional":false,"myriad":false,"encounter_position":19,"code":"06081","name":"Suspicious Orderly","real_name":"Suspicious Orderly","text":"Hunter.\nSuspicious Orderly cannot attack, be attacked, or be dealt damage.\nWhile Suspicious Orderly is engaged with you, you cannot investigate.","real_text":"Hunter.\nSuspicious Orderly cannot attack, be attacked, or be dealt damage.\nWhile Suspicious Orderly is engaged with you, you cannot investigate.","quantity":2,"health_per_investigator":false,"enemy_evade":2,"real_slot":"","traits":"Humanoid. Staff.","real_traits":"Humanoid. Staff.","illustrator":"Robert Laskey","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"21f0999f-1b75-48ce-a63e-58b129915975","url":"https:\/\/arkhamdb.com\/card\/06081","imagesrc":"\/bundles\/cards\/06081.png","spoiler":1},{"pack_code":"tde","pack_name":"The Dream-Eaters","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"waking_nightmare","encounter_name":"Waking Nightmare","position":82,"exceptional":false,"myriad":false,"encounter_position":21,"code":"06082","name":"Corrupted Orderly","real_name":"Corrupted Orderly","text":"Hunter.\n<b>Forced<\/b> - When Corrupted Orderly is dealt 1 or more damage while at an infested location: Cancel 1 of that damage.","real_text":"Hunter.\n<b>Forced<\/b> - When Corrupted Orderly is dealt 1 or more damage while at an infested location: Cancel 1 of that damage.","quantity":2,"health":2,"health_per_investigator":false,"enemy_damage":1,"enemy_horror":1,"enemy_fight":2,"enemy_evade":2,"real_slot":"","traits":"Humanoid. Staff. Spider.","real_traits":"Humanoid. Staff. Spider.","illustrator":"Robert Laskey","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"9e01fd73-3281-4345-9087-8a3831017adf","url":"https:\/\/arkhamdb.com\/card\/06082","imagesrc":"\/bundles\/cards\/06082.png","spoiler":1},{"pack_code":"tde","pack_name":"The Dream-Eaters","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"waking_nightmare","encounter_name":"Waking Nightmare","position":83,"exceptional":false,"myriad":false,"encounter_position":23,"code":"06083","name":"Outbreak","real_name":"Outbreak","text":"<b>Revelation<\/b> - Perform an infestation test. If you are at an infested location, treat each [tablet] token you reveal as a [skull] token instead.","real_text":"<b>Revelation<\/b> - Perform an infestation test. If you are at an infested location, treat each [tablet] token you reveal as a [skull] token instead.","quantity":3,"health_per_investigator":false,"real_slot":"","traits":"Hazard.","real_traits":"Hazard.","illustrator":"Dimitri Bielak","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"f06ea8e3-84ca-4c65-924f-623d97dc6280","url":"https:\/\/arkhamdb.com\/card\/06083","imagesrc":"\/bundles\/cards\/06083.png","spoiler":1},{"pack_code":"tde","pack_name":"The Dream-Eaters","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"agents_of_atlach_nacha","encounter_name":"Agents of Atlach-Nacha","position":84,"exceptional":false,"myriad":false,"encounter_position":1,"code":"06084","name":"Grey Weaver","real_name":"Grey Weaver","text":"<b>Prey<\/b> - Lowest [agility].\nHunter.\nWhile Grey Weaver is ready, each investigator at its location cannot take move actions.","real_text":"<b>Prey<\/b> - Lowest [agility].\nHunter.\nWhile Grey Weaver is ready, each investigator at its location cannot take move actions.","quantity":2,"health":5,"health_per_investigator":false,"enemy_damage":1,"enemy_horror":2,"enemy_fight":4,"enemy_evade":3,"victory":1,"real_slot":"","traits":"Monster. Spider.","real_traits":"Monster. Spider.","illustrator":"Helge C. Balzer","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"c0866625-0f2d-4223-9fea-c9ad99a30e24","url":"https:\/\/arkhamdb.com\/card\/06084","imagesrc":"\/bundles\/cards\/06084.png","spoiler":1},{"pack_code":"tde","pack_name":"The Dream-Eaters","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"agents_of_atlach_nacha","encounter_name":"Agents of Atlach-Nacha","position":85,"exceptional":false,"myriad":false,"encounter_position":3,"code":"06085","name":"Will of the Spider-Mother","real_name":"Will of the Spider-Mother","text":"<b>Revelation<\/b> - Test [willpower] (3). If there is a [[Spider]] enemy at your location, you cannot commit cards to this skill test. If you fail, you cannot attack or investigate until the end of the round.","real_text":"<b>Revelation<\/b> - Test [willpower] (3). If there is a [[Spider]] enemy at your location, you cannot commit cards to this skill test. If you fail, you cannot attack or investigate until the end of the round.","quantity":2,"health_per_investigator":false,"real_slot":"","traits":"Power.","real_traits":"Power.","illustrator":"Helge C. Balzer","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"731203b3-42bb-414b-b780-ca7205632611","url":"https:\/\/arkhamdb.com\/card\/06085","imagesrc":"\/bundles\/cards\/06085.png","spoiler":1},{"pack_code":"tde","pack_name":"The Dream-Eaters","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"agents_of_nyarlathotep","encounter_name":"Agents of Nyarlathotep","position":86,"exceptional":false,"myriad":false,"encounter_position":1,"code":"06086","name":"The Crawling Mist","real_name":"The Crawling Mist","text":"<b>Prey<\/b> - Most cards in hand.\nHunter. Massive.\nIncrease the difficulty for you to attack or attempt to evade The Crawling Mist by 1 for each card in your hand with an encounter card back.","real_text":"<b>Prey<\/b> - Most cards in hand.\nHunter. Massive.\nIncrease the difficulty for you to attack or attempt to evade The Crawling Mist by 1 for each card in your hand with an encounter card back.","quantity":1,"health":5,"health_per_investigator":false,"enemy_damage":1,"enemy_horror":1,"enemy_fight":3,"enemy_evade":3,"victory":1,"real_slot":"","traits":"Monster. Avatar.","real_traits":"Monster. Avatar.","illustrator":"Dual Brush Studios","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"8dcf798d-3cc6-49f1-b5be-8041be031dff","url":"https:\/\/arkhamdb.com\/card\/06086","imagesrc":"\/bundles\/cards\/06086.png","spoiler":1},{"pack_code":"tde","pack_name":"The Dream-Eaters","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"agents_of_nyarlathotep","encounter_name":"Agents of Nyarlathotep","position":87,"exceptional":false,"myriad":false,"encounter_position":2,"code":"06087","name":"Law of 'Ygiroth","real_name":"Law of 'Ygiroth","subname":"Chaos","text":"Peril. Hidden.\n<b>Revelation<\/b> - Secretly add this card to your hand.\nYou cannot play cards or trigger abilities on player cards with an odd printed resource cost.\n[action] Discard a player card with an even printed resource cost from your hand: Discard this card from your hand.","real_text":"Peril. Hidden.\n<b>Revelation<\/b> - Secretly add this card to your hand.\nYou cannot play cards or trigger abilities on player cards with an odd printed resource cost.\n[action] Discard a player card with an even printed resource cost from your hand: Discard this card from your hand.","quantity":1,"health_per_investigator":false,"real_slot":"","traits":"Terror.","real_traits":"Terror.","illustrator":"Billy Norrby","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"3471373e-4939-4820-aad3-4615d261e2b1","url":"https:\/\/arkhamdb.com\/card\/06087","imagesrc":"\/bundles\/cards\/06087.png","spoiler":1},{"pack_code":"tde","pack_name":"The Dream-Eaters","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"agents_of_nyarlathotep","encounter_name":"Agents of Nyarlathotep","position":88,"exceptional":false,"myriad":false,"encounter_position":3,"code":"06088","name":"Law of 'Ygiroth","real_name":"Law of 'Ygiroth","subname":"Discord","text":"Peril. Hidden.\n<b>Revelation<\/b> - Secretly add this card to your hand.\nYou cannot commit cards to skill tests with an odd number of total skill icons on them.\n[action] Discard a player card with an even number of total skill icons from your hand: Discard this card from your hand.","real_text":"Peril. Hidden.\n<b>Revelation<\/b> - Secretly add this card to your hand.\nYou cannot commit cards to skill tests with an odd number of total skill icons on them.\n[action] Discard a player card with an even number of total skill icons from your hand: Discard this card from your hand.","quantity":1,"health_per_investigator":false,"real_slot":"","traits":"Terror.","real_traits":"Terror.","illustrator":"Billy Norrby","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"618b2af7-8ee7-4a18-b409-33913a332cd0","url":"https:\/\/arkhamdb.com\/card\/06088","imagesrc":"\/bundles\/cards\/06088.png","spoiler":1},{"pack_code":"tde","pack_name":"The Dream-Eaters","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"agents_of_nyarlathotep","encounter_name":"Agents of Nyarlathotep","position":89,"exceptional":false,"myriad":false,"encounter_position":4,"code":"06089","name":"Law of 'Ygiroth","real_name":"Law of 'Ygiroth","subname":"Pandemonium","text":"Peril. Hidden.\n<b>Revelation<\/b> - Secretly add this card to your hand.\nYou cannot play cards or commit cards to skill tests with an odd number of words in their title. <i>(A word is any text separated by spaces.)<\/i>\n[action] Discard a player card with an even number of words in its title from your hand: Discard this card from your hand.","real_text":"Peril. Hidden.\n<b>Revelation<\/b> - Secretly add this card to your hand.\nYou cannot play cards or commit cards to skill tests with an odd number of words in their title. <i>(A word is any text separated by spaces.)<\/i>\n[action] Discard a player card with an even number of words in its title from your hand: Discard this card from your hand.","quantity":1,"health_per_investigator":false,"real_slot":"","traits":"Terror.","real_traits":"Terror.","illustrator":"Billy Norrby","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"b1a94ce4-a4ab-49f1-be9f-3c29b2e070bc","url":"https:\/\/arkhamdb.com\/card\/06089","imagesrc":"\/bundles\/cards\/06089.png","spoiler":1},{"pack_code":"tde","pack_name":"The Dream-Eaters","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"whispers_of_hypnos","encounter_name":"Whispers of Hypnos","position":90,"exceptional":false,"myriad":false,"encounter_position":1,"code":"06090","name":"Whispers of Hypnos","real_name":"Whispers of Hypnos","text":"Peril.\n<b>Revelation<\/b> - Choose a skill ([willpower], [intellect], [combat], or [agility]). For the remainder of the round, each investigator gets -2 to the chosen skill. You cannot choose a skill that has already been chosen by a copy of this effect this round.","real_text":"Peril.\n<b>Revelation<\/b> - Choose a skill ([willpower], [intellect], [combat], or [agility]). For the remainder of the round, each investigator gets -2 to the chosen skill. You cannot choose a skill that has already been chosen by a copy of this effect this round.","quantity":3,"health_per_investigator":false,"real_slot":"","traits":"Terror.","real_traits":"Terror.","flavor":"\"...no god or daemon could have aspired to discoveries and conquests like those which we planned in whispers.\" - H. P. Lovecraft, \"Hypnos\"","illustrator":"Adam Lane","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"8c648668-8d19-4f1f-94f1-b368b5b2b927","url":"https:\/\/arkhamdb.com\/card\/06090","imagesrc":"\/bundles\/cards\/06090.png","spoiler":1},{"pack_code":"tde","pack_name":"The Dream-Eaters","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"creatures_of_the_underworld","encounter_name":"Creatures of the Underworld","position":91,"exceptional":false,"myriad":false,"encounter_position":1,"code":"06091","name":"Hunting Ghast","real_name":"Hunting Ghast","text":"Hunter.\n<b>Prey<\/b> - Most damage.\n<b>Forced<\/b> - After Hunting Ghast enters a location with a [[Gug]] enemy: Ready each [[Gug]] enemy at its location and deal 1 damage to Hunting Ghast.","real_text":"Hunter.\n<b>Prey<\/b> - Most damage.\n<b>Forced<\/b> - After Hunting Ghast enters a location with a [[Gug]] enemy: Ready each [[Gug]] enemy at its location and deal 1 damage to Hunting Ghast.","quantity":3,"health":2,"health_per_investigator":false,"enemy_damage":1,"enemy_horror":1,"enemy_fight":2,"enemy_evade":3,"real_slot":"","traits":"Humanoid. Monster. Ghast.","real_traits":"Humanoid. Monster. Ghast.","illustrator":"Owen William Weber","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"86c1f9a1-31cf-4cd9-991c-08455112131b","url":"https:\/\/arkhamdb.com\/card\/06091","imagesrc":"\/bundles\/cards\/06091.png","spoiler":1},{"pack_code":"tde","pack_name":"The Dream-Eaters","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"creatures_of_the_underworld","encounter_name":"Creatures of the Underworld","position":92,"exceptional":false,"myriad":false,"encounter_position":4,"code":"06092","name":"Lumbering Gug","real_name":"Lumbering Gug","text":"<b>Forced<\/b> - After Lumbering Gug exhausts: It does not ready during the next upkeep phase.","real_text":"<b>Forced<\/b> - After Lumbering Gug exhausts: It does not ready during the next upkeep phase.","quantity":1,"health":6,"health_per_investigator":false,"enemy_damage":2,"enemy_horror":2,"enemy_fight":4,"enemy_evade":2,"real_slot":"","traits":"Monster. Gug.","real_traits":"Monster. Gug.","illustrator":"Andreas Rocha","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"2c918533-8316-4f39-a1fa-4b3985361ae6","url":"https:\/\/arkhamdb.com\/card\/06092","imagesrc":"\/bundles\/cards\/06092.png","spoiler":1},{"pack_code":"tde","pack_name":"The Dream-Eaters","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"dreamers_curse","encounter_name":"Dreamer's Curse","position":93,"exceptional":false,"myriad":false,"encounter_position":1,"code":"06093","name":"Dreamer's Curse","real_name":"Dreamer's Curse","text":"<b>Revelation<\/b> - Test [willpower] (5). For each point you fail by, take 1 damage, to a maximum of 3 damage. For the purposes of counting icons committed to this skill test, [intellect], [combat], and [agility] icons count as matching icons, and [willpower] and [wild] icons count as 2 matching icons.","real_text":"<b>Revelation<\/b> - Test [willpower] (5). For each point you fail by, take 1 damage, to a maximum of 3 damage. For the purposes of counting icons committed to this skill test, [intellect], [combat], and [agility] icons count as matching icons, and [willpower] and [wild] icons count as 2 matching icons.","quantity":2,"health_per_investigator":false,"real_slot":"","traits":"Curse.","real_traits":"Curse.","illustrator":"Tiziano Baracchi","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"aacf5498-11ae-4db5-ab5f-776aba8dd70e","url":"https:\/\/arkhamdb.com\/card\/06093","imagesrc":"\/bundles\/cards\/06093.png","spoiler":1},{"pack_code":"tde","pack_name":"The Dream-Eaters","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"dreamers_curse","encounter_name":"Dreamer's Curse","position":94,"exceptional":false,"myriad":false,"encounter_position":3,"code":"06094","name":"Somniphobia","real_name":"Somniphobia","text":"<b>Revelation<\/b> - Test [willpower] (5). For each point you fail by, take 1 horror, to a maximum of 3 horror. For the purposes of counting icons committed to this skill test, [intellect], [combat], and [agility] icons count as matching icons, and [willpower] and [wild] icons count as 2 matching icons.","real_text":"<b>Revelation<\/b> - Test [willpower] (5). For each point you fail by, take 1 horror, to a maximum of 3 horror. For the purposes of counting icons committed to this skill test, [intellect], [combat], and [agility] icons count as matching icons, and [willpower] and [wild] icons count as 2 matching icons.","quantity":2,"health_per_investigator":false,"real_slot":"","traits":"Terror.","real_traits":"Terror.","illustrator":"Michael Williams","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"772b2236-afbd-41e5-9890-06e3527855fb","url":"https:\/\/arkhamdb.com\/card\/06094","imagesrc":"\/bundles\/cards\/06094.png","spoiler":1},{"pack_code":"tde","pack_name":"The Dream-Eaters","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"dreamers_curse","encounter_name":"Dreamer's Curse","position":95,"exceptional":false,"myriad":false,"encounter_position":5,"code":"06095","name":"Deeper Slumber","real_name":"Deeper Slumber","text":"<b>Revelation<\/b> - Put Deeper Slumber into play in your threat area.\nYour maximum hand size is reduced by 3 and is checked after each time you draw 1 or more cards.\n[action] [action]: Discard Deeper Slumber.","real_text":"<b>Revelation<\/b> - Put Deeper Slumber into play in your threat area.\nYour maximum hand size is reduced by 3 and is checked after each time you draw 1 or more cards.\n[action] [action]: Discard Deeper Slumber.","quantity":2,"health_per_investigator":false,"real_slot":"","traits":"Curse.","real_traits":"Curse.","illustrator":"Sacha Angel Diener","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"d6249d61-f97f-4001-95c3-eb4d61bf6f48","url":"https:\/\/arkhamdb.com\/card\/06095","imagesrc":"\/bundles\/cards\/06095.png","spoiler":1},{"pack_code":"tde","pack_name":"The Dream-Eaters","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"dreamlands","encounter_name":"Dreamlands","position":96,"exceptional":false,"myriad":false,"encounter_position":1,"code":"06096","name":"Dreamlands Eclipse","real_name":"Dreamlands Eclipse","text":"<b>Revelation<\/b> - Put Dreamlands Eclipse into play next to the agenda deck.\n<b>Forced<\/b> - When you initiate an investigation: You must either take 1 horror, or your location gets +2 shroud for this investigation.\n<b>Forced<\/b> - At the end of the round: Discard Dreamlands Eclipse.","real_text":"<b>Revelation<\/b> - Put Dreamlands Eclipse into play next to the agenda deck.\n<b>Forced<\/b> - When you initiate an investigation: You must either take 1 horror, or your location gets +2 shroud for this investigation.\n<b>Forced<\/b> - At the end of the round: Discard Dreamlands Eclipse.","quantity":2,"health_per_investigator":false,"real_slot":"","traits":"Power.","real_traits":"Power.","illustrator":"Jason Caffoe","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"9b5a9f67-d71a-4b7e-9a21-7e6e9cee5dd8","url":"https:\/\/arkhamdb.com\/card\/06096","imagesrc":"\/bundles\/cards\/06096.png","spoiler":1},{"pack_code":"tde","pack_name":"The Dream-Eaters","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"dreamlands","encounter_name":"Dreamlands","position":97,"exceptional":false,"myriad":false,"encounter_position":3,"code":"06097","name":"Prismatic Phenomenon","real_name":"Prismatic Phenomenon","text":"<b>Revelation<\/b> - Put Prismatic Phenomenon into play in your threat area.\nThe first time you perform one of the following actions (draw, resource, or play) each round, it costs 1 additional action.\n<b>Forced<\/b> - After you successfully investigate a location: Instead of discovering clues, discard Prismatic Phenomenon.","real_text":"<b>Revelation<\/b> - Put Prismatic Phenomenon into play in your threat area.\nThe first time you perform one of the following actions (draw, resource, or play) each round, it costs 1 additional action.\n<b>Forced<\/b> - After you successfully investigate a location: Instead of discovering clues, discard Prismatic Phenomenon.","quantity":2,"health_per_investigator":false,"real_slot":"","traits":"Power.","real_traits":"Power.","illustrator":"Dual Brush Studios","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"e3b020cb-ecc8-4b62-9651-8dfb92f3a6f9","url":"https:\/\/arkhamdb.com\/card\/06097","imagesrc":"\/bundles\/cards\/06097.png","spoiler":1},{"pack_code":"tde","pack_name":"The Dream-Eaters","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"merging_realities","encounter_name":"Merging Realities","position":98,"exceptional":false,"myriad":false,"encounter_position":1,"code":"06098","name":"Night Terrors","real_name":"Night Terrors","text":"<b>Revelation<\/b> - Put Night Terrors into play in your threat area.\n<b>Forced<\/b> - After you fail a skill test: Reveal the top 3 cards of your deck. Draw each weakness revealed this way and remove the other cards from the game.\n[action] If Night Terrors is in your threat area: Test [willpower] (4). After this test ends, discard Night Terrors <i>(even if you fail)<\/i>.","real_text":"<b>Revelation<\/b> - Put Night Terrors into play in your threat area.\n<b>Forced<\/b> - After you fail a skill test: Reveal the top 3 cards of your deck. Draw each weakness revealed this way and remove the other cards from the game.\n[action] If Night Terrors is in your threat area: Test [willpower] (4). After this test ends, discard Night Terrors <i>(even if you fail)<\/i>.","quantity":2,"health_per_investigator":false,"real_slot":"","traits":"Terror.","real_traits":"Terror.","illustrator":"Rafa\u0142 Hrynkiewicz","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"a4949e5f-8dd4-4b1a-aedf-a13cc588da96","url":"https:\/\/arkhamdb.com\/card\/06098","imagesrc":"\/bundles\/cards\/06098.png","spoiler":1},{"pack_code":"tde","pack_name":"The Dream-Eaters","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"merging_realities","encounter_name":"Merging Realities","position":99,"exceptional":false,"myriad":false,"encounter_position":3,"code":"06099","name":"Glimpse of the Underworld","real_name":"Glimpse of the Underworld","text":"<b>Revelation<\/b> - Put Glimpse of the Underworld into play in your threat area.\n<b>Forced<\/b> - When you would take damage and\/or horror: Take 1 additional damage or horror.\n[fast]: Discard Glimpse of the Underworld. Then, take 1 damage and 1 horror.","real_text":"<b>Revelation<\/b> - Put Glimpse of the Underworld into play in your threat area.\n<b>Forced<\/b> - When you would take damage and\/or horror: Take 1 additional damage or horror.\n[fast]: Discard Glimpse of the Underworld. Then, take 1 damage and 1 horror.","quantity":2,"health_per_investigator":false,"real_slot":"","traits":"Terror.","real_traits":"Terror.","illustrator":"Robert Laskey","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"bb3cdd08-e365-4a33-8d63-7fe5b764fc7c","url":"https:\/\/arkhamdb.com\/card\/06099","imagesrc":"\/bundles\/cards\/06099.png","spoiler":1},{"pack_code":"tde","pack_name":"The Dream-Eaters","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"merging_realities","encounter_name":"Merging Realities","position":100,"exceptional":false,"myriad":false,"encounter_position":5,"code":"06100","name":"Threads of Reality","real_name":"Threads of Reality","text":"<b>Revelation<\/b> - Attach to the non-permanent, non-weakness asset you control with the highest printed cost. Otherwise, Threads of Reality gains surge.\nTreat attached asset as if its printed text box were blank (except for [[Traits]] and forced abilities).\n[action] Discard an asset you control: Discard Threads of Reality.","real_text":"<b>Revelation<\/b> - Attach to the non-permanent, non-weakness asset you control with the highest printed cost. Otherwise, Threads of Reality gains surge.\nTreat attached asset as if its printed text box were blank (except for [[Traits]] and forced abilities).\n[action] Discard an asset you control: Discard Threads of Reality.","quantity":2,"health_per_investigator":false,"real_slot":"","traits":"Power.","real_traits":"Power.","illustrator":"Dual Brush Studios","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"7e421c9b-09d3-4364-b578-12cf95add22b","url":"https:\/\/arkhamdb.com\/card\/06100","imagesrc":"\/bundles\/cards\/06100.png","spoiler":1},{"pack_code":"tde","pack_name":"The Dream-Eaters","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"spiders","encounter_name":"Spiders","position":101,"exceptional":false,"myriad":false,"encounter_position":1,"code":"06101","name":"Spider of Leng","real_name":"Spider of Leng","text":"<b>Forced<\/b> - When the enemy phase ends: Add 1 swarm card to each Swarm of Spiders enemy in play. If there are no Swarm of Spiders enemies in play, search the encounter deck and discard pile for a Swarm of Spiders enemy and spawn it at Spider of Leng's location with no swarm cards.","real_text":"<b>Forced<\/b> - When the enemy phase ends: Add 1 swarm card to each Swarm of Spiders enemy in play. If there are no Swarm of Spiders enemies in play, search the encounter deck and discard pile for a Swarm of Spiders enemy and spawn it at Spider of Leng's location with no swarm cards.","quantity":1,"health":4,"health_per_investigator":false,"enemy_damage":1,"enemy_horror":1,"enemy_fight":3,"enemy_evade":3,"real_slot":"","traits":"Monster. Spider.","real_traits":"Monster. Spider.","illustrator":"Rafa\u0142 Hrynkiewicz","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"8f1582a0-4686-4dfd-8b46-4f17944efdfe","url":"https:\/\/arkhamdb.com\/card\/06101","imagesrc":"\/bundles\/cards\/06101.png","spoiler":1},{"pack_code":"tde","pack_name":"The Dream-Eaters","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"spiders","encounter_name":"Spiders","position":102,"exceptional":false,"myriad":false,"encounter_position":2,"code":"06102","name":"Swarm of Spiders","real_name":"Swarm of Spiders","text":"Swarming 2.\nX equals the number of Swarm of Spiders enemies at this location <i>(including swarm cards)<\/i>.","real_text":"Swarming 2.\nX equals the number of Swarm of Spiders enemies at this location <i>(including swarm cards)<\/i>.","quantity":3,"health":1,"health_per_investigator":false,"enemy_damage":1,"enemy_fight":1,"enemy_evade":-2,"real_slot":"","traits":"Creature. Spider.","real_traits":"Creature. Spider.","illustrator":"Ethan Patrick Harris","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"9f74e2e9-5c16-4c0a-ab6b-a2dd7f8b1882","url":"https:\/\/arkhamdb.com\/card\/06102","imagesrc":"\/bundles\/cards\/06102.png","spoiler":1},{"pack_code":"tde","pack_name":"The Dream-Eaters","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"spiders","encounter_name":"Spiders","position":103,"exceptional":false,"myriad":false,"encounter_position":5,"code":"06103","name":"Sickening Webs","real_name":"Sickening Webs","text":"<b>Revelation<\/b> - Attach to your location.\nEach [[Spider]] enemy at attached location gains retaliate and alert. Investigators cannot move out of attached location.\n[action]: Test [combat] (3) or [agility] (3). If you succeed, discard Sickening Webs.","real_text":"<b>Revelation<\/b> - Attach to your location.\nEach [[Spider]] enemy at attached location gains retaliate and alert. Investigators cannot move out of attached location.\n[action]: Test [combat] (3) or [agility] (3). If you succeed, discard Sickening Webs.","quantity":2,"health_per_investigator":false,"real_slot":"","traits":"Obstacle.","real_traits":"Obstacle.","illustrator":"Rafa\u0142 Hrynkiewicz","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"8387d538-c00f-471e-b560-8b6d562e1cba","url":"https:\/\/arkhamdb.com\/card\/06103","imagesrc":"\/bundles\/cards\/06103.png","spoiler":1},{"pack_code":"tde","pack_name":"The Dream-Eaters","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"corsairs","encounter_name":"Corsairs","position":104,"exceptional":false,"myriad":false,"encounter_position":1,"code":"06104","name":"Hunted by Corsairs","real_name":"Hunted by Corsairs","text":"<b>Revelation<\/b> - Attach Hunted by Corsairs to the current act.\n<b>Forced<\/b> - When the act advances: Each investigator takes 2 damage.\nAttached act gains: \"[action]: Test [intellect] (4) to outwit the Corsairs or [agility] (4) to sneak past them. If you succeed, discard Hunted by Corsairs.\"","real_text":"<b>Revelation<\/b> - Attach Hunted by Corsairs to the current act.\n<b>Forced<\/b> - When the act advances: Each investigator takes 2 damage.\nAttached act gains: \"[action]: Test [intellect] (4) to outwit the Corsairs or [agility] (4) to sneak past them. If you succeed, discard Hunted by Corsairs.\"","quantity":2,"health_per_investigator":false,"real_slot":"","traits":"Scheme.","real_traits":"Scheme.","illustrator":"Joshua Cair\u00f3s","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"c60cd08c-9edf-4fe5-92a0-6db650163861","url":"https:\/\/arkhamdb.com\/card\/06104","imagesrc":"\/bundles\/cards\/06104.png","spoiler":1},{"pack_code":"tde","pack_name":"The Dream-Eaters","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"corsairs","encounter_name":"Corsairs","position":105,"exceptional":false,"myriad":false,"encounter_position":3,"code":"06105","name":"Corsair of Leng","real_name":"Corsair of Leng","text":"<b>Spawn<\/b> - Nearest [[City]] or [[Surface]] location.\nAlert.\n<b>Forced<\/b> - After Corsair of Leng attacks via its alert keyword: It gets -3 evade for the remainder of the phase.","real_text":"<b>Spawn<\/b> - Nearest [[City]] or [[Surface]] location.\nAlert.\n<b>Forced<\/b> - After Corsair of Leng attacks via its alert keyword: It gets -3 evade for the remainder of the phase.","quantity":2,"health":4,"health_per_investigator":false,"enemy_damage":1,"enemy_fight":2,"enemy_evade":5,"real_slot":"","traits":"Humanoid. Monster.","real_traits":"Humanoid. Monster.","illustrator":"Marius Bota","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"978e6e57-bb6a-4591-a9a7-dbd29ad32a99","url":"https:\/\/arkhamdb.com\/card\/06105","imagesrc":"\/bundles\/cards\/06105.png","spoiler":1},{"pack_code":"tde","pack_name":"The Dream-Eaters","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"zoogs","encounter_name":"Zoogs","position":106,"exceptional":false,"myriad":false,"encounter_position":1,"code":"06106","name":"Furtive Zoog","real_name":"Furtive Zoog","text":"<b>Spawn<\/b> - Engaged with the investigator at your location with the lowest [combat].\n<b>Prey<\/b> - Lowest [combat].\nRetaliate. Swarming 1.","real_text":"<b>Spawn<\/b> - Engaged with the investigator at your location with the lowest [combat].\n<b>Prey<\/b> - Lowest [combat].\nRetaliate. Swarming 1.","quantity":2,"health":1,"health_per_investigator":false,"enemy_damage":1,"enemy_fight":3,"enemy_evade":1,"real_slot":"","traits":"Creature. Zoog.","real_traits":"Creature. Zoog.","flavor":"\"...although they live mostly on fungi it is muttered that they have also a slight taste for meat...\" - H. P. Lovecraft, <u>The Dream-Quest of Unknown Kadath<\/u>","illustrator":"Felicia Cano","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"16a6c6ee-a522-409c-ab5b-24ea270ed93e","url":"https:\/\/arkhamdb.com\/card\/06106","imagesrc":"\/bundles\/cards\/06106.png","spoiler":1},{"pack_code":"tde","pack_name":"The Dream-Eaters","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"zoogs","encounter_name":"Zoogs","position":107,"exceptional":false,"myriad":false,"encounter_position":3,"code":"06107","name":"Stealthy Zoog","real_name":"Stealthy Zoog","text":"<b>Spawn<\/b> - Engaged with the investigator at your location with the lowest [agility].\n<b>Prey<\/b> - Lowest [agility].\nAlert. Swarming 1.","real_text":"<b>Spawn<\/b> - Engaged with the investigator at your location with the lowest [agility].\n<b>Prey<\/b> - Lowest [agility].\nAlert. Swarming 1.","quantity":2,"health":1,"health_per_investigator":false,"enemy_horror":1,"enemy_fight":1,"enemy_evade":3,"real_slot":"","traits":"Creature. Zoog.","real_traits":"Creature. Zoog.","flavor":"\"...one sees their weird eyes long before one can discern their small, slippery brown outlines.\" - H. P. Lovecraft, <u>The Dream-Quest of Unknown Kadath<\/u>","illustrator":"Felicia Cano","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"f145c66b-10dc-4c73-8bef-6e1db1b64ad1","url":"https:\/\/arkhamdb.com\/card\/06107","imagesrc":"\/bundles\/cards\/06107.png","spoiler":1},{"pack_code":"tde","pack_name":"The Dream-Eaters","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"zoogs","encounter_name":"Zoogs","position":108,"exceptional":false,"myriad":false,"encounter_position":5,"code":"06108","name":"Inconspicuous Zoog","real_name":"Inconspicuous Zoog","text":"<b>Spawn<\/b> - Any connecting location.\nHunter. Swarming 2.\n<b>Forced<\/b> - When Inconspicuous Zoog is defeated: Cancel all excess damage and move any of its remaining swarm\/host cards to a connecting location, exhausted.","real_text":"<b>Spawn<\/b> - Any connecting location.\nHunter. Swarming 2.\n<b>Forced<\/b> - When Inconspicuous Zoog is defeated: Cancel all excess damage and move any of its remaining swarm\/host cards to a connecting location, exhausted.","quantity":1,"health":1,"health_per_investigator":false,"enemy_damage":1,"enemy_horror":1,"enemy_fight":2,"enemy_evade":2,"real_slot":"","traits":"Creature. Zoog.","real_traits":"Creature. Zoog.","flavor":"\"Most of them live in burrows, but some inhabit the trunks of the great trees...\" - H. P. Lovecraft, <u>The Dream-Quest of Unknown Kadath<\/u>","illustrator":"Felicia Cano","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"26117838-1d10-486b-9549-c84fd3c0dba3","url":"https:\/\/arkhamdb.com\/card\/06108","imagesrc":"\/bundles\/cards\/06108.png","spoiler":1},{"pack_code":"tde","pack_name":"The Dream-Eaters","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"zoogs","encounter_name":"Zoogs","position":109,"exceptional":false,"myriad":false,"encounter_position":6,"code":"06109","name":"Zoog Burrow","real_name":"Zoog Burrow","text":"<b>Revelation<\/b> - Test [agility] (3). For each point you fail by, add 1 swarm card to the nearest swarming [[Zoog]] enemy. If you fail and there are no such enemies in play, search the encounter deck and discard pile for a [[Zoog]] enemy, draw it, and shuffle the encounter deck.","real_text":"<b>Revelation<\/b> - Test [agility] (3). For each point you fail by, add 1 swarm card to the nearest swarming [[Zoog]] enemy. If you fail and there are no such enemies in play, search the encounter deck and discard pile for a [[Zoog]] enemy, draw it, and shuffle the encounter deck.","quantity":1,"health_per_investigator":false,"real_slot":"","traits":"Hazard.","real_traits":"Hazard.","illustrator":"Felicia Cano","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"9a58c546-0f45-43f4-aaba-e96333c6ecdb","url":"https:\/\/arkhamdb.com\/card\/06109","imagesrc":"\/bundles\/cards\/06109.png","spoiler":1},{"pack_code":"sfk","pack_name":"The Search for Kadath","type_code":"skill","type_name":"Skill","faction_code":"guardian","faction_name":"Guardian","position":111,"exceptional":false,"myriad":false,"code":"06111","name":"Daring","real_name":"Daring","text":"Commit only to a skill test during an attack or evasion attempt against an enemy. That enemy gains retaliate and alert for the duration of this skill test. After this test ends, draw 1 card.","real_text":"Commit only to a skill test during an attack or evasion attempt against an enemy. That enemy gains retaliate and alert for the duration of this skill test. After this test ends, draw 1 card.","quantity":2,"skill_wild":3,"xp":0,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Innate.","real_traits":"Innate.","illustrator":"Colin Boyer","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"cf8de171-8f3d-42b3-9375-914cea620137","url":"https:\/\/arkhamdb.com\/card\/06111","imagesrc":"\/bundles\/cards\/06111.png"},{"pack_code":"sfk","pack_name":"The Search for Kadath","type_code":"asset","type_name":"Asset","faction_code":"seeker","faction_name":"Seeker","position":112,"exceptional":false,"myriad":false,"code":"06112","name":"Dream Diary","real_name":"Dream Diary","subname":"Untranslated","cost":2,"text":"[action]: Search your bonded cards for Essence of the Dream and add it to your hand.\n[reaction] After you succeed by 3 or more during a skill test to which Essence of the Dream is committed: Record in your Campaign Log that \"you have interpreted the dreams.\"","real_text":"[action]: Search your bonded cards for Essence of the Dream and add it to your hand.\n[reaction] After you succeed by 3 or more during a skill test to which Essence of the Dream is committed: Record in your Campaign Log that \"you have interpreted the dreams.\"","quantity":2,"skill_willpower":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"slot":"Hand","real_slot":"Hand","traits":"Item. Tome. Charm.","real_traits":"Item. Tome. Charm.","illustrator":"Germ\u00e1n N\u00f3bile","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"970768b9-10bb-470c-9a9a-2866d62026a4","url":"https:\/\/arkhamdb.com\/card\/06112","imagesrc":"\/bundles\/cards\/06112.png","bonded_cards":[{"count":1,"code":"06113"}]},{"pack_code":"sfk","pack_name":"The Search for Kadath","type_code":"skill","type_name":"Skill","faction_code":"seeker","faction_name":"Seeker","position":113,"exceptional":false,"myriad":false,"code":"06113","name":"Essence of the Dream","real_name":"Essence of the Dream","bonded_to":"Dream Diary","bonded_count":1,"text":"Bonded (Dream Diary).\nWhen Essence of the Dream would enter your discard pile or be shuffled into your deck, instead set Essence of the Dream aside, out of play (with your bonded cards).","real_text":"Bonded (Dream Diary).\nWhen Essence of the Dream would enter your discard pile or be shuffled into your deck, instead set Essence of the Dream aside, out of play (with your bonded cards).","quantity":1,"skill_wild":2,"health_per_investigator":false,"deck_limit":0,"real_slot":"","traits":"Practiced. Expert.","real_traits":"Practiced. Expert.","illustrator":"Ethan Patrick Harris","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"0481911c-f906-40ee-acef-d4ad39c2d767","url":"https:\/\/arkhamdb.com\/card\/06113","imagesrc":"\/bundles\/cards\/06113.png"},{"pack_code":"sfk","pack_name":"The Search for Kadath","type_code":"event","type_name":"Event","faction_code":"rogue","faction_name":"Rogue","position":114,"exceptional":false,"myriad":false,"code":"06114","name":"Followed","real_name":"Followed","cost":2,"text":"<b>Investigate.<\/b> Choose an enemy at your location. You get +1 [intellect] for this investigation for each damage on the chosen enemy (to a maximum of +5 [intellect]). If you succeed, discover 1 additional clue at this location. This action does not provoke attacks of opportunity from the chosen enemy.","real_text":"<b>Investigate.<\/b> Choose an enemy at your location. You get +1 [intellect] for this investigation for each damage on the chosen enemy (to a maximum of +5 [intellect]). If you succeed, discover 1 additional clue at this location. This action does not provoke attacks of opportunity from the chosen enemy.","quantity":2,"skill_intellect":1,"skill_agility":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Tactic.","real_traits":"Tactic.","illustrator":"Joshua Cair\u00f3s","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"0cd2facb-805c-409c-befa-2af0698f7119","url":"https:\/\/arkhamdb.com\/card\/06114","imagesrc":"\/bundles\/cards\/06114.png"},{"pack_code":"sfk","pack_name":"The Search for Kadath","type_code":"skill","type_name":"Skill","faction_code":"rogue","faction_name":"Rogue","position":115,"exceptional":false,"myriad":false,"code":"06115","name":"Momentum","real_name":"Momentum","text":"If this skill test is successful, reduce the difficulty of the next skill test you perform this phase by X, where X is the amount this skill test succeeded by (to a maximum of 3).","real_text":"If this skill test is successful, reduce the difficulty of the next skill test you perform this phase by X, where X is the amount this skill test succeeded by (to a maximum of 3).","quantity":2,"skill_wild":1,"xp":1,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Practiced.","real_traits":"Practiced.","flavor":"You've never been content with the safe route.","illustrator":"Pavel Kolomeyets","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"36052175-4dee-4f52-8796-81f791979014","url":"https:\/\/arkhamdb.com\/card\/06115","imagesrc":"\/bundles\/cards\/06115.png"},{"pack_code":"sfk","pack_name":"The Search for Kadath","type_code":"event","type_name":"Event","faction_code":"mystic","faction_name":"Mystic","position":117,"exceptional":false,"myriad":false,"code":"06117","name":"Read the Signs","real_name":"Read the Signs","cost":2,"text":"<b>Investigate.<\/b> Add your [willpower] value to your skill value for this investigation. You may ignore any effect or keyword on your location which would trigger during this investigation. If you succeed, discover 1 additional clue at this location.","real_text":"<b>Investigate.<\/b> Add your [willpower] value to your skill value for this investigation. You may ignore any effect or keyword on your location which would trigger during this investigation. If you succeed, discover 1 additional clue at this location.","quantity":2,"skill_willpower":1,"skill_intellect":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Spell.","real_traits":"Spell.","flavor":"A grisly future is laid before you.\nDo you turn away? Or do you embrace it?","illustrator":"Ilich Henriquez","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"876cc5d6-9a27-4ebe-a693-74d02123b9de","url":"https:\/\/arkhamdb.com\/card\/06117","imagesrc":"\/bundles\/cards\/06117.png"},{"pack_code":"pnr","pack_name":"Point of No Return","type_code":"skill","type_name":"Skill","faction_code":"rogue","faction_name":"Rogue","position":240,"exceptional":false,"myriad":false,"code":"06240","name":"Daredevil","real_name":"Daredevil","text":"After you commit Daredevil to a skill test, reveal cards from the top of your deck until you reveal a [rogue] skill you can commit to this test. Commit it. Shuffle each other revealed card back into your deck.","real_text":"After you commit Daredevil to a skill test, reveal cards from the top of your deck until you reveal a [rogue] skill you can commit to this test. Commit it. Shuffle each other revealed card back into your deck.","quantity":2,"skill_wild":1,"xp":2,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Fortune. Practiced.","real_traits":"Fortune. Practiced.","flavor":"\"You're a maniac, Wini!\"\n\"I know! Isn't it wonderful?\"","illustrator":"Borja Pindado","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"96b64cc0-1de0-4226-a713-f34a9196759d","url":"https:\/\/arkhamdb.com\/card\/06240","imagesrc":"\/bundles\/cards\/06240.png"},{"pack_code":"pnr","pack_name":"Point of No Return","type_code":"event","type_name":"Event","faction_code":"survivor","faction_name":"Survivor","position":245,"exceptional":false,"myriad":true,"code":"06245","name":"A Glimmer of Hope","real_name":"A Glimmer of Hope","cost":1,"text":"Myriad.\nA Glimmer of Hope can only be played from your discard pile.\nAdd all copies of A Glimmer of Hope in your discard pile to your hand <i>(including this copy)<\/i>.","real_text":"Myriad.\nA Glimmer of Hope can only be played from your discard pile.\nAdd all copies of A Glimmer of Hope in your discard pile to your hand <i>(including this copy)<\/i>.","quantity":3,"skill_wild":1,"xp":0,"health_per_investigator":false,"deck_limit":3,"real_slot":"","traits":"Blessed. Fortune.","real_traits":"Blessed. Fortune.","illustrator":"Jason Caffoe","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"72b8e1a9-0b35-45b1-bce0-8c843f20d65d","url":"https:\/\/arkhamdb.com\/card\/06245","imagesrc":"\/bundles\/cards\/06245.png"},{"pack_code":"tsh","pack_name":"A Thousand Shapes of Horror","type_code":"asset","type_name":"Asset","faction_code":"seeker","faction_name":"Seeker","position":158,"exceptional":false,"myriad":false,"code":"06158","name":"Otherworld Codex","real_name":"Otherworld Codex","cost":3,"text":"Uses (3 secrets).\n[action] Exhaust Otherworld Codex and spend 1 secret: Search the top 9 cards of the encounter deck and choose a non-[[Elite]] card among them. Discard a copy of the chosen card from play. Shuffle all of the searched cards back into the encounter deck.","real_text":"Uses (3 secrets).\n[action] Exhaust Otherworld Codex and spend 1 secret: Search the top 9 cards of the encounter deck and choose a non-[[Elite]] card among them. Discard a copy of the chosen card from play. Shuffle all of the searched cards back into the encounter deck.","quantity":2,"skill_willpower":1,"skill_intellect":1,"xp":2,"health_per_investigator":false,"deck_limit":2,"slot":"Hand","real_slot":"Hand","traits":"Item. Tome.","real_traits":"Item. Tome.","illustrator":"Mark Molnar","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"a624162d-d343-4398-a74a-f2bd67920741","url":"https:\/\/arkhamdb.com\/card\/06158","imagesrc":"\/bundles\/cards\/06158.png"},{"pack_code":"tsh","pack_name":"A Thousand Shapes of Horror","type_code":"event","type_name":"Event","faction_code":"rogue","faction_name":"Rogue","position":160,"exceptional":false,"myriad":false,"code":"06160","name":"\"Let God sort them out...\"","real_name":"\"Let God sort them out...\"","cost":0,"text":"Play only during one of your turns in which you defeated enemies with a total of 6 or more health.\nAdd \"Let God sort them out...\" to the victory display and immediately end your turn. When earning experience during the resolution of this scenario, you earn 1 additional experience.","real_text":"Play only during one of your turns in which you defeated enemies with a total of 6 or more health.\nAdd \"Let God sort them out...\" to the victory display and immediately end your turn. When earning experience during the resolution of this scenario, you earn 1 additional experience.","quantity":2,"skill_combat":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Tactic. Fated.","real_traits":"Tactic. Fated.","illustrator":"Matthew Cowdery","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"32d5fc8d-d784-4dec-b747-7be41b6d95f8","url":"https:\/\/arkhamdb.com\/card\/06160","imagesrc":"\/bundles\/cards\/06160.png"},{"pack_code":"tsh","pack_name":"A Thousand Shapes of Horror","type_code":"event","type_name":"Event","faction_code":"mystic","faction_name":"Mystic","position":164,"exceptional":false,"myriad":false,"code":"06164","name":"Ethereal Form","real_name":"Ethereal Form","cost":2,"text":"<b>Evade.<\/b> Add your [willpower] value to your skill value for this evasion attempt. If you succeed, disengage from each other enemy engaged with you, and for the remainder of the round, you are ethereal (enemies cannot engage or be engaged with you, and you cannot attack or deal damage to enemies).","real_text":"<b>Evade.<\/b> Add your [willpower] value to your skill value for this evasion attempt. If you succeed, disengage from each other enemy engaged with you, and for the remainder of the round, you are ethereal (enemies cannot engage or be engaged with you, and you cannot attack or deal damage to enemies).","quantity":2,"skill_willpower":1,"skill_agility":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Spell.","real_traits":"Spell.","illustrator":"Pavel Kolomeyets","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"d2bcdc16-7611-4c0b-8e61-49608a6c9647","url":"https:\/\/arkhamdb.com\/card\/06164","imagesrc":"\/bundles\/cards\/06164.png"},{"pack_code":"tsh","pack_name":"A Thousand Shapes of Horror","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","position":167,"exceptional":false,"myriad":false,"code":"06167","name":"Versatile","real_name":"Versatile","text":"Permanent.\nYou get +5 Deck Size.\nYour investigator's Deckbuilding Options gain: \"one other level 0 card from any class ([guardian], [seeker], [rogue], [mystic], or [survivor]).\"","real_text":"Permanent.\nYou get +5 Deck Size.\nYour investigator's Deckbuilding Options gain: \"one other level 0 card from any class ([guardian], [seeker], [rogue], [mystic], or [survivor]).\"","quantity":2,"xp":2,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Talent.","real_traits":"Talent.","flavor":"\"Unassuming\" doesn't mean you're unprepared.","illustrator":"Dual Brush Studios","is_unique":false,"permanent":true,"double_sided":false,"octgn_id":"80350445-5108-498b-8e9f-c1a064dcaa5c","url":"https:\/\/arkhamdb.com\/card\/06167","imagesrc":"\/bundles\/cards\/06167.png"},{"pack_code":"wgd","pack_name":"Where the Gods Dwell","type_code":"asset","type_name":"Asset","faction_code":"mystic","faction_name":"Mystic","position":282,"exceptional":false,"myriad":false,"code":"06282","name":"Summoned Hound","real_name":"Summoned Hound","cost":3,"text":"As an additional cost to play Summoned Hound, you must search your bonded cards for 1 copy of Unbound Beast and shuffle it into your deck.\n[fast] During your turn, except during an action, exhaust Summoned Hound: <b>Fight\/Investigate.<\/b> Either attack with a base [combat] skill of 5, or investigate with a base [intellect] skill of 5.","real_text":"As an additional cost to play Summoned Hound, you must search your bonded cards for 1 copy of Unbound Beast and shuffle it into your deck.\n[fast] During your turn, except during an action, exhaust Summoned Hound: <b>Fight\/Investigate.<\/b> Either attack with a base [combat] skill of 5, or investigate with a base [intellect] skill of 5.","quantity":2,"skill_intellect":1,"skill_combat":1,"xp":1,"health":3,"health_per_investigator":false,"deck_limit":2,"slot":"Ally. Arcane","real_slot":"Ally. Arcane","traits":"Ally. Summon.","real_traits":"Ally. Summon.","illustrator":"Matthew Cowdery","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"c97cd0c6-8800-43b2-b3f8-dfb16f90bb44","url":"https:\/\/arkhamdb.com\/card\/06282","imagesrc":"\/bundles\/cards\/06282.png","bonded_cards":[{"count":1,"code":"06283"}]},{"pack_code":"wgd","pack_name":"Where the Gods Dwell","type_code":"enemy","type_name":"Enemy","subtype_code":"weakness","subtype_name":"Weakness","faction_code":"neutral","faction_name":"Neutral","position":283,"exceptional":false,"myriad":false,"code":"06283","name":"Unbound Beast","real_name":"Unbound Beast","bonded_to":"Summoned Hound","bonded_count":1,"text":"Bonded (Summoned Hound).\n<b>Prey<\/b> - Bearer.\nHunter. Retaliate.\n<b>Revelation<\/b> - If there is no copy of Summoned Hound in play, set Unbound Beast aside, out of play. Otherwise, set an investigator's Summoned Hound aside, out of play, and spawn Unbound Beast engaged with the same investigator.","real_text":"Bonded (Summoned Hound).\n<b>Prey<\/b> - Bearer.\nHunter. Retaliate.\n<b>Revelation<\/b> - If there is no copy of Summoned Hound in play, set Unbound Beast aside, out of play. Otherwise, set an investigator's Summoned Hound aside, out of play, and spawn Unbound Beast engaged with the same investigator.","quantity":2,"health":3,"health_per_investigator":false,"enemy_damage":1,"enemy_horror":1,"enemy_fight":3,"enemy_evade":3,"deck_limit":0,"real_slot":"","traits":"Monster. Extradimensional. Tindalos.","real_traits":"Monster. Extradimensional. Tindalos.","illustrator":"Matthew Cowdery","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"f03e3511-0a6c-4a83-8de9-2dda716d7775","url":"https:\/\/arkhamdb.com\/card\/06283","imagesrc":"\/bundles\/cards\/06283.png"},{"pack_code":"wgd","pack_name":"Where the Gods Dwell","type_code":"event","type_name":"Event","faction_code":"survivor","faction_name":"Survivor","position":284,"exceptional":false,"myriad":false,"code":"06284","name":"Nothing Left to Lose","real_name":"Nothing Left to Lose","cost":0,"text":"If you have fewer than 5 resources, gain resources until you have 5 resources.\nIf you have fewer than 5 cards in your hand, draw cards until you have 5 cards in your hand.\nRemove Nothing Left to Lose from the game.","real_text":"If you have fewer than 5 resources, gain resources until you have 5 resources.\nIf you have fewer than 5 cards in your hand, draw cards until you have 5 cards in your hand.\nRemove Nothing Left to Lose from the game.","quantity":2,"skill_wild":1,"xp":3,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Spirit.","real_traits":"Spirit.","illustrator":"Aleksander Karcz","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"298ee4a4-4a9f-4475-b6bb-9a00f4301878","url":"https:\/\/arkhamdb.com\/card\/06284","imagesrc":"\/bundles\/cards\/06284.png"},{"pack_code":"tsh","pack_name":"A Thousand Shapes of Horror","type_code":"asset","type_name":"Asset","faction_code":"guardian","faction_name":"Guardian","position":155,"exceptional":false,"myriad":false,"code":"06155","name":"Tetsuo Mori","real_name":"Tetsuo Mori","subname":"Too Noble for His Own Good","cost":3,"text":"Tetsuo Mori may be assigned damage and\/or horror dealt to other investigators at your location.\n[reaction] When Tetsuo Mori is defeated: Choose an investigator at your location. That investigator searches either their discard pile or the top 9 cards of their deck for an [[Item]] asset and adds it to their hand. Shuffle their deck if it is searched.","real_text":"Tetsuo Mori may be assigned damage and\/or horror dealt to other investigators at your location.\n[reaction] When Tetsuo Mori is defeated: Choose an investigator at your location. That investigator searches either their discard pile or the top 9 cards of their deck for an [[Item]] asset and adds it to their hand. Shuffle their deck if it is searched.","quantity":2,"skill_intellect":1,"xp":0,"health":2,"health_per_investigator":false,"sanity":2,"deck_limit":2,"slot":"Ally","real_slot":"Ally","traits":"Ally. Police.","real_traits":"Ally. Police.","illustrator":"Jeff Lee Johnson","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"8a5d582c-8082-4b79-a682-9941aebe01be","url":"https:\/\/arkhamdb.com\/card\/06155","imagesrc":"\/bundles\/cards\/06155.png"},{"pack_code":"tsh","pack_name":"A Thousand Shapes of Horror","type_code":"event","type_name":"Event","faction_code":"guardian","faction_name":"Guardian","position":156,"exceptional":false,"myriad":false,"code":"06156","name":"\"Fool me once...\"","real_name":"\"Fool me once...\"","cost":1,"text":"Fast. Play when you would discard a treachery card after resolving any of its effects.\nPut \"Fool me once...\" into play in your play area and attach that treachery to it.\n[reaction] When any investigator draws a copy of the attached treachery card, discard \"Fool me once...\": Cancel that card's revelation effect.","real_text":"Fast. Play when you would discard a treachery card after resolving any of its effects.\nPut \"Fool me once...\" into play in your play area and attach that treachery to it.\n[reaction] When any investigator draws a copy of the attached treachery card, discard \"Fool me once...\": Cancel that card's revelation effect.","quantity":2,"skill_wild":1,"xp":1,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Insight. Tactic.","real_traits":"Insight. Tactic.","illustrator":"Patrick McEvoy","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"c07bddcd-f425-41e1-8cd6-78f68e3ba5dd","url":"https:\/\/arkhamdb.com\/card\/06156","imagesrc":"\/bundles\/cards\/06156.png"},{"pack_code":"tsh","pack_name":"A Thousand Shapes of Horror","type_code":"skill","type_name":"Skill","faction_code":"guardian","faction_name":"Guardian","position":157,"exceptional":false,"myriad":false,"code":"06157","name":"Self-Sacrifice","real_name":"Self-Sacrifice","text":"Commit only to a skill test (of any type) being performed by another investigator at your location.\nIf this test fails, you must resolve all effects from the failed test, instead of the performing investigator. Then, either you draw 2 cards, or the performing investigator draws 2 cards.","real_text":"Commit only to a skill test (of any type) being performed by another investigator at your location.\nIf this test fails, you must resolve all effects from the failed test, instead of the performing investigator. Then, either you draw 2 cards, or the performing investigator draws 2 cards.","quantity":2,"xp":0,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Spirit.","real_traits":"Spirit.","illustrator":"Patrick McEvoy","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"3756f628-0112-4ca2-85cb-e412d3cdad02","url":"https:\/\/arkhamdb.com\/card\/06157","imagesrc":"\/bundles\/cards\/06157.png"},{"pack_code":"tsh","pack_name":"A Thousand Shapes of Horror","type_code":"asset","type_name":"Asset","faction_code":"seeker","faction_name":"Seeker","position":159,"exceptional":false,"myriad":false,"code":"06159","name":"Dream-Enhancing Serum","real_name":"Dream-Enhancing Serum","cost":3,"text":"Only the first copy of each card in your hand counts toward your maximum hand size.\n[reaction] After you draw a copy of a card that is already in your hand, reveal both copies and exhaust Dream-Enhancing Serum: Draw 1 card.","real_text":"Only the first copy of each card in your hand counts toward your maximum hand size.\n[reaction] After you draw a copy of a card that is already in your hand, reveal both copies and exhaust Dream-Enhancing Serum: Draw 1 card.","quantity":2,"skill_willpower":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"slot":"Arcane","real_slot":"Arcane","traits":"Item. Science.","real_traits":"Item. Science.","illustrator":"Dani Hartel","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"914848c7-c854-45a1-baa8-074087f6b7d3","url":"https:\/\/arkhamdb.com\/card\/06159","imagesrc":"\/bundles\/cards\/06159.png"},{"pack_code":"tsh","pack_name":"A Thousand Shapes of Horror","type_code":"event","type_name":"Event","faction_code":"rogue","faction_name":"Rogue","position":161,"exceptional":false,"myriad":false,"code":"06161","name":"Swift Reload","real_name":"Swift Reload","cost":3,"text":"Fast. Play only during your turn.\nChoose a [[Firearm]] asset you control with fewer ammo tokens than its uses (X) value. Place ammo on that asset until it has ammo equal to its uses (X) value.","real_text":"Fast. Play only during your turn.\nChoose a [[Firearm]] asset you control with fewer ammo tokens than its uses (X) value. Place ammo on that asset until it has ammo equal to its uses (X) value.","quantity":2,"skill_agility":1,"xp":2,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Tactic. Trick.","real_traits":"Tactic. Trick.","tags":"fa.","illustrator":"Stephen Somers","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"3adc4e56-ba55-43f9-adb2-1627970462df","url":"https:\/\/arkhamdb.com\/card\/06161","imagesrc":"\/bundles\/cards\/06161.png"},{"pack_code":"tsh","pack_name":"A Thousand Shapes of Horror","type_code":"asset","type_name":"Asset","faction_code":"rogue","faction_name":"Rogue","position":162,"exceptional":false,"myriad":false,"code":"06162","name":"Gregory Gry","real_name":"Gregory Gry","subname":"Muckraker","cost":3,"text":"Uses (9 resources).\n[reaction] When you initiate a skill test, spend up to 3 resources from Gregory Gry: If this test succeeds by at least that amount, gain that many resources.","real_text":"Uses (9 resources).\n[reaction] When you initiate a skill test, spend up to 3 resources from Gregory Gry: If this test succeeds by at least that amount, gain that many resources.","quantity":2,"skill_intellect":1,"xp":0,"health":1,"health_per_investigator":false,"sanity":2,"deck_limit":2,"slot":"Ally","real_slot":"Ally","traits":"Ally. Criminal. Dreamer.","real_traits":"Ally. Criminal. Dreamer.","flavor":"Long before he was ever dealt his first hand, the boy was able to stare a man down and discern the meaning behind his bets.","illustrator":"Hector Ortiz","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"dfe88206-90fd-4e7f-8c20-4b477b27adb2","url":"https:\/\/arkhamdb.com\/card\/06162","imagesrc":"\/bundles\/cards\/06162.png"},{"pack_code":"tsh","pack_name":"A Thousand Shapes of Horror","type_code":"asset","type_name":"Asset","faction_code":"mystic","faction_name":"Mystic","position":163,"exceptional":false,"myriad":false,"code":"06163","name":"Healing Words","real_name":"Healing Words","cost":2,"text":"Uses (3 charges).\n[action] Spend 1 charge: Heal 1 damage from an investigator at your location.","real_text":"Uses (3 charges).\n[action] Spend 1 charge: Heal 1 damage from an investigator at your location.","quantity":2,"skill_willpower":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"slot":"Arcane","real_slot":"Arcane","traits":"Spell.","real_traits":"Spell.","tags":"hd.","flavor":"You don't necessarily trust the occult words, but you have no other choice.","illustrator":"Clark Huggins","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"12058d3a-0dcb-4dd2-9dc4-9ce5d89ea8f0","url":"https:\/\/arkhamdb.com\/card\/06163","imagesrc":"\/bundles\/cards\/06163.png"},{"pack_code":"tsh","pack_name":"A Thousand Shapes of Horror","type_code":"event","type_name":"Event","faction_code":"survivor","faction_name":"Survivor","position":165,"exceptional":false,"myriad":false,"code":"06165","name":"Scrounge for Supplies","real_name":"Scrounge for Supplies","cost":0,"text":"Choose a level 0 card in your discard pile. Add the chosen card to your hand.","real_text":"Choose a level 0 card in your discard pile. Add the chosen card to your hand.","quantity":2,"xp":0,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Fortune.","real_traits":"Fortune.","flavor":"You pry it out of the corpse's hand.\nIt's not like he's going to complain.","illustrator":"Patrick McEvoy","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"80d711bb-c2b0-42a8-8b0e-a02b021185f2","url":"https:\/\/arkhamdb.com\/card\/06165","imagesrc":"\/bundles\/cards\/06165.png"},{"pack_code":"tsh","pack_name":"A Thousand Shapes of Horror","type_code":"skill","type_name":"Skill","faction_code":"survivor","faction_name":"Survivor","position":166,"exceptional":false,"myriad":false,"code":"06166","name":"Brute Force","real_name":"Brute Force","text":"Max 1 committed per skill test.\nWhile Brute Force is committed during a basic fight action, it gains [combat][combat] and the text: \"If this test is successful by 2 or more, this attack deals +2 damage.\"","real_text":"Max 1 committed per skill test.\nWhile Brute Force is committed during a basic fight action, it gains [combat][combat] and the text: \"If this test is successful by 2 or more, this attack deals +2 damage.\"","quantity":2,"skill_combat":1,"xp":1,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Innate. Developed.","real_traits":"Innate. Developed.","illustrator":"Lukas Banas","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"1de9ea93-251f-46e7-b083-81f010054dd9","url":"https:\/\/arkhamdb.com\/card\/06166","imagesrc":"\/bundles\/cards\/06166.png"},{"pack_code":"woc","pack_name":"Weaver of the Cosmos","type_code":"skill","type_name":"Skill","faction_code":"seeker","faction_name":"Seeker","position":325,"exceptional":false,"myriad":false,"code":"06325","name":"The Eye of Truth","real_name":"The Eye of Truth","text":"If this skill test is on a treachery and the test is successful, add that treachery to the victory display and attach The Eye of Truth to it.\nWhile attached, The Eye of Truth contributes its skill icons to all tests on copies of the attached treachery.","real_text":"If this skill test is on a treachery and the test is successful, add that treachery to the victory display and attach The Eye of Truth to it.\nWhile attached, The Eye of Truth contributes its skill icons to all tests on copies of the attached treachery.","quantity":2,"skill_wild":4,"xp":5,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Spell. Practiced.","real_traits":"Spell. Practiced.","flavor":"It's always watching you.","illustrator":"Adam S. Doyle","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"0d00055a-08fb-44b0-bf99-ea2483354da5","url":"https:\/\/arkhamdb.com\/card\/06325","imagesrc":"\/bundles\/cards\/06325.png"},{"pack_code":"woc","pack_name":"Weaver of the Cosmos","type_code":"asset","type_name":"Asset","faction_code":"rogue","faction_name":"Rogue","position":327,"exceptional":false,"myriad":false,"code":"06327","name":"Sawed-Off Shotgun","real_name":"Sawed-Off Shotgun","cost":3,"text":"Uses (2 ammo).\n[action] Spend 1 ammo: <b>Fight.<\/b> Instead of its standard damage, this attack deals 1 damage for each point you succeed by (to a minimum of 1, to a maximum of 6). If you fail and would damage another investigator, this attack deals 1 damage for each point you fail by (to a minimum of 1, to a maximum of 6).","real_text":"Uses (2 ammo).\n[action] Spend 1 ammo: <b>Fight.<\/b> Instead of its standard damage, this attack deals 1 damage for each point you succeed by (to a minimum of 1, to a maximum of 6). If you fail and would damage another investigator, this attack deals 1 damage for each point you fail by (to a minimum of 1, to a maximum of 6).","quantity":2,"skill_combat":1,"skill_agility":1,"xp":5,"health_per_investigator":false,"deck_limit":2,"slot":"Hand","real_slot":"Hand","traits":"Item. Weapon. Firearm. Illicit.","real_traits":"Item. Weapon. Firearm. Illicit.","illustrator":"Stephen Somers","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"f7667096-5ed4-48e2-8806-10c8169974a1","url":"https:\/\/arkhamdb.com\/card\/06327","imagesrc":"\/bundles\/cards\/06327.png"},{"pack_code":"dsm","pack_name":"Dark Side of the Moon","type_code":"asset","type_name":"Asset","faction_code":"guardian","faction_name":"Guardian","position":195,"exceptional":false,"myriad":false,"code":"06195","name":".35 Winchester","real_name":".35 Winchester","cost":4,"text":"Uses (5 ammo).\n[action] Spend 1 ammo: <b>Fight.<\/b> You get +2 [combat] for this attack. If a +1, 0, or [elder_sign] chaos token is revealed during this attack, this attack deals +2 damage.","real_text":"Uses (5 ammo).\n[action] Spend 1 ammo: <b>Fight.<\/b> You get +2 [combat] for this attack. If a +1, 0, or [elder_sign] chaos token is revealed during this attack, this attack deals +2 damage.","errata_date":{"date":"2020-03-01 00:00:00.000000","timezone_type":3,"timezone":"UTC"},"quantity":2,"skill_agility":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"slot":"Hand x2","real_slot":"Hand x2","traits":"Item. Weapon. Firearm.","real_traits":"Item. Weapon. Firearm.","illustrator":"Stephen Somers","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"56924231-f626-4110-a6cb-110051423225","url":"https:\/\/arkhamdb.com\/card\/06195","imagesrc":"\/bundles\/cards\/06195.png"},{"pack_code":"dsm","pack_name":"Dark Side of the Moon","type_code":"asset","type_name":"Asset","faction_code":"guardian","faction_name":"Guardian","position":196,"exceptional":false,"myriad":false,"code":"06196","name":"Safeguard","real_name":"Safeguard","cost":2,"text":"[reaction] During another investigator's turn, exhaust Safeguard: For the remainder of that investigator's turn, as they move from your location to a connecting location, you may move to that location as well.","real_text":"[reaction] During another investigator's turn, exhaust Safeguard: For the remainder of that investigator's turn, as they move from your location to a connecting location, you may move to that location as well.","quantity":2,"skill_willpower":1,"skill_agility":1,"xp":2,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Talent.","real_traits":"Talent.","flavor":"Keep an eye out for any trouble, she told me.\nI rolled my eyes. There was always trouble.","illustrator":"Lukas Banas","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"74751cc2-48c5-4c5e-8308-e55603146481","url":"https:\/\/arkhamdb.com\/card\/06196","imagesrc":"\/bundles\/cards\/06196.png"},{"pack_code":"dsm","pack_name":"Dark Side of the Moon","type_code":"event","type_name":"Event","faction_code":"seeker","faction_name":"Seeker","position":197,"exceptional":false,"myriad":false,"code":"06197","name":"Practice Makes Perfect","real_name":"Practice Makes Perfect","cost":1,"text":"Fast. Play during a skill test at your location.\nSearch the top 9 cards of your deck for a [[Practiced]] skill and commit it to this skill test, if able. Shuffle the remaining cards back into your deck. After this test ends, if it was successful, add that skill to your hand instead of discarding it.","real_text":"Fast. Play during a skill test at your location.\nSearch the top 9 cards of your deck for a [[Practiced]] skill and commit it to this skill test, if able. Shuffle the remaining cards back into your deck. After this test ends, if it was successful, add that skill to your hand instead of discarding it.","quantity":2,"skill_willpower":1,"skill_intellect":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Gambit. Tactic.","real_traits":"Gambit. Tactic.","illustrator":"Romana Kendelic","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"694f0f2b-efa3-4baa-a961-8dbd1a19d6ca","url":"https:\/\/arkhamdb.com\/card\/06197","imagesrc":"\/bundles\/cards\/06197.png"},{"pack_code":"dsm","pack_name":"Dark Side of the Moon","type_code":"event","type_name":"Event","faction_code":"seeker","faction_name":"Seeker","position":198,"exceptional":false,"myriad":false,"code":"06198","name":"Extensive Research","real_name":"Extensive Research","cost":10,"text":"Reduce the cost to play Extensive Research by 1 for each other card in your hand.\nDiscover 2 clues at your location.","real_text":"Reduce the cost to play Extensive Research by 1 for each other card in your hand.\nDiscover 2 clues at your location.","quantity":2,"skill_intellect":2,"xp":1,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Insight.","real_traits":"Insight.","flavor":"\"Nothing in here, either. How many do we have left?\"\n\"... See the wall behind you?\"","illustrator":"Andreia Ugrai","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"faeee67c-e3ed-4424-b967-a1a9cf3c7551","url":"https:\/\/arkhamdb.com\/card\/06198","imagesrc":"\/bundles\/cards\/06198.png"},{"pack_code":"dsm","pack_name":"Dark Side of the Moon","type_code":"skill","type_name":"Skill","faction_code":"rogue","faction_name":"Rogue","position":199,"exceptional":false,"myriad":true,"code":"06199","name":"Three Aces","real_name":"Three Aces","text":"Myriad.\nIf you commit 3 copies of Three Aces to a skill test, that test automatically succeeds <i>(do not reveal chaos tokens from the chaos bag)<\/i>. Then draw 3 cards and gain 3 resources (max once per test).","real_text":"Myriad.\nIf you commit 3 copies of Three Aces to a skill test, that test automatically succeeds <i>(do not reveal chaos tokens from the chaos bag)<\/i>. Then draw 3 cards and gain 3 resources (max once per test).","quantity":3,"skill_wild":1,"xp":1,"health_per_investigator":false,"deck_limit":3,"real_slot":"","traits":"Fortune. Practiced.","real_traits":"Fortune. Practiced.","illustrator":"Diana Mart\u00ednez","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"583a859c-01f8-4a2f-b963-4bccef10ca34","url":"https:\/\/arkhamdb.com\/card\/06199","imagesrc":"\/bundles\/cards\/06199.png"},{"pack_code":"dsm","pack_name":"Dark Side of the Moon","type_code":"asset","type_name":"Asset","faction_code":"rogue","faction_name":"Rogue","position":200,"exceptional":false,"myriad":false,"code":"06200","name":"Burglary","real_name":"Burglary","cost":1,"text":"[action] Exhaust Burglary: <b>Investigate.<\/b> If you succeed, instead of discovering clues, gain 2 resources, +1 additional resource for each point you succeed by (to a maximum of +3 resources).","real_text":"[action] Exhaust Burglary: <b>Investigate.<\/b> If you succeed, instead of discovering clues, gain 2 resources, +1 additional resource for each point you succeed by (to a maximum of +3 resources).","quantity":2,"skill_intellect":2,"xp":2,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Talent. Illicit.","real_traits":"Talent. Illicit.","illustrator":"Sara Biddle","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"4fda4f88-6f1d-45af-af8d-333ca720acb8","url":"https:\/\/arkhamdb.com\/card\/06200","imagesrc":"\/bundles\/cards\/06200.png"},{"pack_code":"dsm","pack_name":"Dark Side of the Moon","type_code":"event","type_name":"Event","faction_code":"mystic","faction_name":"Mystic","position":201,"exceptional":false,"myriad":false,"code":"06201","name":"Spectral Razor","real_name":"Spectral Razor","cost":2,"text":"<b>Fight.<\/b> Add your [willpower] value to your skill value for this attack. Immediately before this attack, you may engage the attacked enemy. This attack deals +1 damage (+2 damage instead if the enemy is non-[[Elite]]).","real_text":"<b>Fight.<\/b> Add your [willpower] value to your skill value for this attack. Immediately before this attack, you may engage the attacked enemy. This attack deals +1 damage (+2 damage instead if the enemy is non-[[Elite]]).","quantity":2,"skill_willpower":1,"skill_combat":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Spell.","real_traits":"Spell.","illustrator":"Pavel Kolomeyets","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"2e902b38-52fc-4c58-a414-75513aca3287","url":"https:\/\/arkhamdb.com\/card\/06201","imagesrc":"\/bundles\/cards\/06201.png"},{"pack_code":"dsm","pack_name":"Dark Side of the Moon","type_code":"event","type_name":"Event","faction_code":"mystic","faction_name":"Mystic","position":202,"exceptional":false,"myriad":false,"code":"06202","name":"Word of Command","real_name":"Word of Command","cost":2,"text":"Name a [[Spell]] card. Search your deck for 1 copy of the named card and draw it. Shuffle your deck.","real_text":"Name a [[Spell]] card. Search your deck for 1 copy of the named card and draw it. Shuffle your deck.","quantity":2,"xp":2,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Spell.","real_traits":"Spell.","flavor":"Light for the saving of our eyes.\nHeat for the saving of our skin.\nA spark for the saving of our souls.","illustrator":"Andreas Zafiratos","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"792e40c3-a88e-46ad-b05e-0395440df058","url":"https:\/\/arkhamdb.com\/card\/06202","imagesrc":"\/bundles\/cards\/06202.png"},{"pack_code":"dsm","pack_name":"Dark Side of the Moon","type_code":"asset","type_name":"Asset","faction_code":"survivor","faction_name":"Survivor","position":203,"exceptional":false,"myriad":false,"code":"06203","name":"Moonstone","real_name":"Moonstone","cost":3,"text":"You get +1 [willpower] and +1 [agility].\nYou cannot play or commit Moonstone from your hand.\n[reaction] After you discard Moonstone from your hand: Play it <i>(paying its cost)<\/i>.","real_text":"You get +1 [willpower] and +1 [agility].\nYou cannot play or commit Moonstone from your hand.\n[reaction] After you discard Moonstone from your hand: Play it <i>(paying its cost)<\/i>.","quantity":2,"xp":0,"health_per_investigator":false,"deck_limit":2,"slot":"Accessory","real_slot":"Accessory","traits":"Item. Relic. Dreamlands.","real_traits":"Item. Relic. Dreamlands.","illustrator":"Adam S. Doyle","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"4f5961ae-6c3e-4619-b57e-3df5ddb4303c","url":"https:\/\/arkhamdb.com\/card\/06203","imagesrc":"\/bundles\/cards\/06203.png"},{"pack_code":"dsm","pack_name":"Dark Side of the Moon","type_code":"skill","type_name":"Skill","faction_code":"survivor","faction_name":"Survivor","position":204,"exceptional":false,"myriad":false,"code":"06204","name":"Sharp Vision","real_name":"Sharp Vision","text":"Max 1 committed per skill test.\nWhile Sharp Vision is committed during a basic investigate action, it gains [intellect] [intellect] and the text: \"If this test is successful by 2 or more, discover 1 additional clue at this location.\"","real_text":"Max 1 committed per skill test.\nWhile Sharp Vision is committed during a basic investigate action, it gains [intellect] [intellect] and the text: \"If this test is successful by 2 or more, discover 1 additional clue at this location.\"","quantity":2,"skill_intellect":1,"xp":1,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Innate. Developed.","real_traits":"Innate. Developed.","illustrator":"Andreas Zafiratos","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"b87a5da6-12bc-415d-bbb6-f18ab38dfb05","url":"https:\/\/arkhamdb.com\/card\/06204","imagesrc":"\/bundles\/cards\/06204.png"},{"pack_code":"sfk","pack_name":"The Search for Kadath","type_code":"scenario","type_name":"Scenario","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_search_for_kadath","encounter_name":"The Search for Kadath","position":119,"exceptional":false,"myriad":false,"encounter_position":1,"code":"06119","name":"The Search for Kadath","real_name":"The Search for Kadath","text":"Easy \/ Standard\n[skull]: -X. X is the number of Signs of the Gods the investigators have uncovered.\n[cultist]: Reveal another token. If this token is revealed during an investigation and this skill test fails, increase that location's shroud by 1 for the remainder of the round.\n[tablet]: -2. If you fail, either take 1 damage and 1 horror, or place 1 doom on the current agenda.\n[elder_thing]: +2. The black cat points you in the right direction. If this token is revealed during an investigation and you succeed, discover 1 additional clue.","real_text":"Easy \/ Standard\n[skull]: -X. X is the number of Signs of the Gods the investigators have uncovered.\n[cultist]: Reveal another token. If this token is revealed during an investigation and this skill test fails, increase that location's shroud by 1 for the remainder of the round.\n[tablet]: -2. If you fail, either take 1 damage and 1 horror, or place 1 doom on the current agenda.\n[elder_thing]: +2. The black cat points you in the right direction. If this token is revealed during an investigation and you succeed, discover 1 additional clue.","quantity":1,"health_per_investigator":false,"real_slot":"","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Hard \/ Expert\n[skull]: -X. X is 1 more than the number of Signs of the Gods the investigators have uncovered.\n[cultist]: Reveal another token. If this token is revealed during an investigation and this skill test fails, increase that location's shroud by 2 for the remainder of the round.\n[tablet]: -3. If you fail, either take 1 damage and 1 horror, or place 1 doom on the current agenda.\n[elder_thing]: +1. The black cat points you in the right direction. If this token is revealed during an investigation and you succeed, discover 1 additional clue.","octgn_id":"2830b4c1-5e19-4c4b-852c-1bbfe4e89164","url":"https:\/\/arkhamdb.com\/card\/06119","imagesrc":"\/bundles\/cards\/06119.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/06119b.png"},{"pack_code":"sfk","pack_name":"The Search for Kadath","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_search_for_kadath","encounter_name":"The Search for Kadath","position":120,"exceptional":false,"myriad":false,"encounter_position":2,"code":"06120","name":"Journey Across the Dreamlands","real_name":"Journey Across the Dreamlands","text":"[action] If you are at a [[Port]] location: <b>Resign.<\/b> Venturing into the unknown has become too dangerous, so you return to safety with the information you've gathered.","real_text":"[action] If you are at a [[Port]] location: <b>Resign.<\/b> Venturing into the unknown has become too dangerous, so you return to safety with the information you've gathered.","quantity":1,"doom":7,"health_per_investigator":false,"real_slot":"","stage":1,"flavor":"Despite the advice of the Dreamlands' inhabitants, you and your companions seek unknown Kadath, where the gods dwell.","illustrator":"Jessie Calderon","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Shuffle both set-aside Corsair of Leng enemies into the encounter deck, along with the encounter discard pile.","back_flavor":"Months have passed since you first set forth from Ulthar. Along the way, you have seen many fabulous places and met many strange and interesting people. Some have been helpful, giving you sage advice or pointing you in the right direction. Most, however, have regarded you with suspicion and wariness. Perhaps it is because you are a dreamer from the outside world, or perhaps it is because you are foolish and accursed enough to seek the forbidden places of the Dreamlands.\nBut it is the Corsairs who truly frighten you. Throughout your travels, you spot them pursuing you time and time again. \"Men of Leng,\" the inhabitants of the Dreamlands call them: satyr-like creatures with hooves instead of feet and great curved horns protruding from their foreheads. They sail on long, black galleys with black sails. You know not why they hunt for you relentlessly, and you are not keen to find out.","back_name":"The Corsair's Pursuit","octgn_id":"0fc565c2-467d-4419-9858-fa968ba5679f","url":"https:\/\/arkhamdb.com\/card\/06120","imagesrc":"\/bundles\/cards\/06120.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/06120b.png"},{"pack_code":"sfk","pack_name":"The Search for Kadath","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_search_for_kadath","encounter_name":"The Search for Kadath","position":121,"exceptional":false,"myriad":false,"encounter_position":3,"code":"06121","name":"Agents of the Outer Gods","real_name":"Agents of the Outer Gods","text":"[action] If you are at a [[Port]] location: <b>Resign.<\/b> Venturing into the unknown has become too dangerous, so you return to safety with the information you've gathered.","real_text":"[action] If you are at a [[Port]] location: <b>Resign.<\/b> Venturing into the unknown has become too dangerous, so you return to safety with the information you've gathered.","quantity":1,"doom":9,"health_per_investigator":false,"real_slot":"","stage":2,"flavor":"Perhaps seeking Kadath is an accursed venture after all. Even so, curiosity gnaws at your mind. What proof could the resting place of the gods hold for you?","illustrator":"Jessie Calderon","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Each surviving investigator is defeated.","back_flavor":"You have evaded the Corsairs for weeks since their pursuit began. Each time they appear, you are able to slip through their grasp, but the noose grows tighter and tighter with each escape. Even so, you persist in the hope you can find Kadath before your luck runs out.\nHowever, even with all of the information you have uncovered, Kadath eludes you still, and the Corsairs are hot on your trail. You try to make your way to safety, but you have underestimated the lengths these creatures will go to in order to capture you. They have cut off all of your escape routes and have taken away all of your safe havens. There is nowhere left for you to run. Like pack hunters, they surround you...","back_name":"Captured!","octgn_id":"a01bee27-052a-4523-ad68-7c241ca16713","url":"https:\/\/arkhamdb.com\/card\/06121","imagesrc":"\/bundles\/cards\/06121.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/06121b.png"},{"pack_code":"sfk","pack_name":"The Search for Kadath","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_search_for_kadath","encounter_name":"The Search for Kadath","position":122,"exceptional":false,"myriad":false,"encounter_position":4,"code":"06122","name":"Kingdom of the Skai","real_name":"Kingdom of the Skai","text":"<b>Objective<\/b> - At the end of the round, investigators at a [[Port]] location may spend the requisite number of clues, as a group, to advance.","real_text":"<b>Objective<\/b> - At the end of the round, investigators at a [[Port]] location may spend the requisite number of clues, as a group, to advance.","quantity":1,"clues":2,"health_per_investigator":false,"real_slot":"","stage":1,"flavor":"\"Over fertile plains rolling down to the Skai he saw the smoke of cottage chimneys, and on every hand were the hedges and ploughed fields and thatched roofs of a peaceful land.\"\n - H. P. Lovecraft, <u>The Dream-Quest of Unknown Kadath<\/u>","illustrator":"Julian Kok","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Search the encounter deck, discard pile, and all play areas for Cats of Ulthar, each Pack of Vooniths, and each card from the <i>Zoogs<\/i> encounter set, and remove them from the game.\nShuffle each set-aside copy of Priest of a Thousand Masks into the encounter deck, along with the encounter discard pile.\nThe investigators must decide (choose one):\n- Visit the isle of Oriab to the south. Resolve <b>Oriab Setup<\/b> in the Campaign Guide.\n- Visit the ancient land of Mnar to the west. Resolve <b>Mnar Setup<\/b> in the Campaign Guide.\n- Visit the Forbidden Lands to the north. Resolve <b>Forbidden Lands Setup<\/b> in the Campaign Guide.\n- Visit the kingdom of the Timeless Realm to the east. Resolve <b>Timeless Realm Setup<\/b> in the Campaign Guide.","back_flavor":"You find a captain willing to grant you passage to the remote regions of the Dreamlands, wherein you may find signs from the gods to point you in the direction of Kadath.","back_name":"To the Sea!","octgn_id":"422b059a-35e0-4257-923d-61087631a057","url":"https:\/\/arkhamdb.com\/card\/06122","imagesrc":"\/bundles\/cards\/06122.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/06122b.png"},{"pack_code":"sfk","pack_name":"The Search for Kadath","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_search_for_kadath","encounter_name":"The Search for Kadath","position":123,"exceptional":false,"myriad":false,"encounter_position":5,"code":"06123","name":"The Isle of Oriab","real_name":"The Isle of Oriab","text":"<b>Objective<\/b> - Find and uncover as many Signs of the Gods in this region as you can. At the end of the round, if each investigator is at the same [[Port]] location, you may move to another region by advancing this act.\n<b>Objective<\/b> - If the investigators have uncovered 10 Signs of the Gods, proceed to <b>(\u2192R1)<\/b>.","real_text":"<b>Objective<\/b> - Find and uncover as many Signs of the Gods in this region as you can. At the end of the round, if each investigator is at the same [[Port]] location, you may move to another region by advancing this act.\n<b>Objective<\/b> - If the investigators have uncovered 10 Signs of the Gods, proceed to <b>(\u2192R1)<\/b>.","quantity":1,"health_per_investigator":false,"real_slot":"","stage":2,"flavor":"To the south lies the small but thriving volcanic island of Oriab, dominated by the dormant volcano called Ngranek. The Bay of Baharna, marked by twin lighthouses, Thon and Thal, overlooks the Southern Sea.","illustrator":"Julian Kok","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Shuffle the encounter discard pile into the encounter deck.\nThe investigators must decide (choose one). You cannot choose a place you have already visited. If you have already visited each of the listed areas, proceed to <b>(\u2192R1)<\/b>.\n- Visit the ancient land of Mnar to the west. Resolve <b>Mnar Setup<\/b> in the Campaign Guide.\n- Visit the Forbidden Lands to the north. Resolve <b>Forbidden Lands Setup<\/b> in the Campaign Guide.\n- Visit the kingdom of the Timeless Realm to the east. Resolve <b>Timeless Realm Setup<\/b> in the Campaign Guide.","back_flavor":"As you board your ship once again, you find the crew loading barrels of trade goods: furs, ore, exotic spices, and the like. \"We'll make a killing with these back on the mainland,\" the captain says, clapping your shoulder. \"Hope you found what you were looking for, too. Where do you want to head next?\"","back_name":"Where to?","octgn_id":"7cf72091-5047-40b5-8f10-3b7ef7d84db8","url":"https:\/\/arkhamdb.com\/card\/06123","imagesrc":"\/bundles\/cards\/06123.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/06123b.png"},{"pack_code":"sfk","pack_name":"The Search for Kadath","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_search_for_kadath","encounter_name":"The Search for Kadath","position":124,"exceptional":false,"myriad":false,"encounter_position":6,"code":"06124","name":"The Doom That Came Before","real_name":"The Doom That Came Before","text":"<b>Objective<\/b> - Find and uncover as many Signs of the Gods in this region as you can. At the end of the round, if each investigator is at the same [[Port]] location, you may move to another region by advancing this act.\n<b>Objective<\/b> - If the investigators have uncovered 10 Signs of the Gods, proceed to <b>(\u2192R1)<\/b>.","real_text":"<b>Objective<\/b> - Find and uncover as many Signs of the Gods in this region as you can. At the end of the round, if each investigator is at the same [[Port]] location, you may move to another region by advancing this act.\n<b>Objective<\/b> - If the investigators have uncovered 10 Signs of the Gods, proceed to <b>(\u2192R1)<\/b>.","quantity":1,"health_per_investigator":false,"real_slot":"","stage":2,"flavor":"The ancient, fabled land of Mnar is one of the oldest regions in the Dreamlands, where wandering nomadic tribes settled city-states that grew in size and power over untold ages, until they became the metropolises that stand today.","illustrator":"Julian Kok","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Search the encounter deck, discard pile, and all play areas for the Beings of Ib enemy and remove it from the game.\nShuffle the encounter discard pile into the encounter deck.\nThe investigators must decide (choose one). You cannot choose a place you have already visited. If you have already visited each of the listed areas, proceed to <b>(\u2192R1)<\/b>.\n- Visit the isle of Oriab to the south. Resolve <b>Oriab Setup<\/b> in the Campaign Guide.\n- Visit the Forbidden Lands to the north. Resolve <b>Forbidden Lands Setup<\/b> in the Campaign Guide.\n- Visit the kingdom of the Timeless Realm to the east. Resolve <b>Timeless Realm Setup<\/b> in the Campaign Guide.","back_flavor":"Your options in this region exhausted, you make your way back to your ship. The captain orders the crew to get ready to leave port. \"Wasn't sure if you'd be back in time, but here you are,\" the captain says with a grin. \"Well? Where to?\"","back_name":"Where to?","octgn_id":"485ad7be-dd9f-45c2-8553-ca12f8c35ac5","url":"https:\/\/arkhamdb.com\/card\/06124","imagesrc":"\/bundles\/cards\/06124.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/06124b.png"},{"pack_code":"sfk","pack_name":"The Search for Kadath","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_search_for_kadath","encounter_name":"The Search for Kadath","position":125,"exceptional":false,"myriad":false,"encounter_position":7,"code":"06125","name":"Seek Out the Night","real_name":"Seek Out the Night","text":"<b>Objective<\/b> - Find and uncover as many Signs of the Gods in this region as you can. At the end of the round, if each investigator is at the same [[Port]] location, you may move to another region by advancing this act.\n<b>Objective<\/b> - If the investigators have uncovered 10 Signs of the Gods, proceed to <b>(\u2192R1)<\/b>.","real_text":"<b>Objective<\/b> - Find and uncover as many Signs of the Gods in this region as you can. At the end of the round, if each investigator is at the same [[Port]] location, you may move to another region by advancing this act.\n<b>Objective<\/b> - If the investigators have uncovered 10 Signs of the Gods, proceed to <b>(\u2192R1)<\/b>.","quantity":1,"health_per_investigator":false,"real_slot":"","stage":2,"flavor":"From the relative safety of the fabulous city of Ilek-Vad, you may cross into the hellish and bizarre landscape of the Forbidden Lands. East of this barren and blasted landscape lie the lands which have been ravaged by the hordes of Night.","illustrator":"Julian Kok","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Search the encounter deck, discard pile, and all play areas for the Horde of Night and Stalking Manticore enemies and remove each of them from the game.\nShuffle the encounter discard pile into the encounter deck.\nThe investigators must decide (choose one). You cannot choose a place you have already visited. If you have already visited each of the listed areas, proceed to <b>(\u2192R1)<\/b>.\n- Visit the isle of Oriab to the south. Resolve <b>Oriab Setup<\/b> in the Campaign Guide.\n- Visit the ancient land of Mnar to the west. Resolve <b>Mnar Setup<\/b> in the Campaign Guide.\n- Visit the kingdom of the Timeless Realm to the east. Resolve <b>Timeless Realm Setup<\/b> in the Campaign Guide.","back_flavor":"You finally return to your ship, ready to leave this accursed land behind. \"Let's not tarry in this godsforsaken place any longer,\" the captain says, barking orders to his crew. \"Ilek-Vad may be a jewel, but the lands beyond are frought with danger. Pick a heading. Any heading. Just so long as it is far away from here.\"","back_name":"Where to?","octgn_id":"8c47d8a1-29ec-4254-8af0-d49accd6185f","url":"https:\/\/arkhamdb.com\/card\/06125","imagesrc":"\/bundles\/cards\/06125.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/06125b.png"},{"pack_code":"sfk","pack_name":"The Search for Kadath","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_search_for_kadath","encounter_name":"The Search for Kadath","position":126,"exceptional":false,"myriad":false,"encounter_position":8,"code":"06126","name":"The King's Decree","real_name":"The King's Decree","text":"<b>Objective<\/b> - Find and uncover as many Signs of the Gods in this region as you can. At the end of the round, if each investigator is at the same [[Port]] location, you may move to another region by advancing this act.\n<b>Objective<\/b> - If the investigators have uncovered 10 Signs of the Gods, proceed to <b>(\u2192R1)<\/b>.","real_text":"<b>Objective<\/b> - Find and uncover as many Signs of the Gods in this region as you can. At the end of the round, if each investigator is at the same [[Port]] location, you may move to another region by advancing this act.\n<b>Objective<\/b> - If the investigators have uncovered 10 Signs of the Gods, proceed to <b>(\u2192R1)<\/b>.","quantity":1,"health_per_investigator":false,"real_slot":"","stage":2,"flavor":"Much of the valley realm of Ooth-Nargai, ruled by the dreamer Kuranes, eludes the grasp of time. Nothing here ages or falls into disrepair. It is a realm of wonders and marvels - how many years might pass here before you even noticed?","illustrator":"Julian Kok","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Search the encounter deck, discard pile, and all play areas for The Crawling Mist enemy and remove it from the game.\nShuffle the encounter discard pile into the encounter deck.\nThe investigators must decide (choose one). You cannot choose a place you have already visited. If you have already visited each of the listed areas, proceed to <b>(\u2192R1)<\/b>.\n- Visit the isle of Oriab to the south. Resolve <b>Oriab Setup<\/b> in the Campaign Guide.\n- Visit the ancient land of Mnar to the west. Resolve <b>Mnar Setup<\/b> in the Campaign Guide.\n- Visit the Forbidden Lands to the north. Resolve <b>Forbidden Lands Setup<\/b> in the Campaign Guide.","back_flavor":"Your ship's crew grumbles in protest when you announce your intention to leave. \"Can you blame them?\" the captain leans in and says quietly as the crew prepares for the voyage. \"They would stay in port here forever if they could. But alas, the sea calls. So, where are we headed next?\"","back_name":"Where to?","octgn_id":"203574c0-ae70-4ea3-9b93-c89f33b83946","url":"https:\/\/arkhamdb.com\/card\/06126","imagesrc":"\/bundles\/cards\/06126.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/06126b.png"},{"pack_code":"sfk","pack_name":"The Search for Kadath","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_search_for_kadath","encounter_name":"The Search for Kadath","linked_to_code":"06127b","linked_to_name":"Cryptic Souls","position":127,"exceptional":false,"myriad":false,"encounter_position":9,"code":"06127","name":"Ulthar","real_name":"Ulthar","text":"Veiled.","real_text":"Veiled.","quantity":1,"shroud":1,"clues":1,"health_per_investigator":false,"real_slot":"","traits":"Skai. City.","real_traits":"Skai. City.","flavor":"\"Very pleasant were the suburbs of Ulthar, with their little green cottages and neatly fenced farms; and still pleasanter was the quaint town itself...\"\n - H. P. Lovecraft, <u>The Dream-Quest of Unknown Kadath<\/u>","illustrator":"Frej Agelii","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"11620ca1-9e0d-4985-a34a-25c037637674","url":"https:\/\/arkhamdb.com\/card\/06127","imagesrc":"\/bundles\/cards\/06127.png","spoiler":1,"linked_card":{"pack_code":"sfk","pack_name":"The Search for Kadath","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_search_for_kadath","encounter_name":"The Search for Kadath","id":2242,"position":127,"exceptional":false,"myriad":false,"encounter_position":9,"code":"06127b","name":"Cryptic Souls","real_name":"Cryptic Souls","subname":null,"bonded_to":null,"bonded_count":null,"cost":null,"text":"<p><b><hr>Check Campaign Log. <i>If the cats collected their tribute from the Zoogs<\/i>, read the following:<\/b><\/p><p><blockquote><i>One by one, the cats demand a tribute in the form of physical affection. Despite the urgency of your task, they rub against your legs, leap onto your lap, and do not leave until they are thoroughly adored.<\/i><\/blockquote><\/p><p>Lose all of your remaining actions and end your turn.<\/p><p><hr><b><i>If the investigators forced their way into the temple<\/i>, read the following:<\/b><\/p><p><blockquote><i>The next thing you know, the cats have you completely surrounded. They hiss and growl, closing in from all sides.<\/i><\/blockquote><\/p><p>Spawn the Cats of Ulthar enemy engaged with you.<\/p><p><hr><b>Regardless:<\/b><\/p><p>Flip this card back over.<\/p>","customization_text":null,"customization_change":null,"real_text":"<b><hr>Check Campaign Log. <i>If the cats collected their tribute from the Zoogs<\/i>, read the following:<\/b>\n<blockquote><i>One by one, the cats demand a tribute in the form of physical affection. Despite the urgency of your task, they rub against your legs, leap onto your lap, and do not leave until they are thoroughly adored.<\/i><\/blockquote>\nLose all of your remaining actions and end your turn.\n<hr><b><i>If the investigators forced their way into the temple<\/i>, read the following:<\/b>\n<blockquote><i>The next thing you know, the cats have you completely surrounded. They hiss and growl, closing in from all sides.<\/i><\/blockquote>\nSpawn the Cats of Ulthar enemy engaged with you.\n<hr><b>Regardless:<\/b>\nFlip this card back over.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":null,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":"","stage":null,"traits":null,"real_traits":null,"tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"As you walk the streets of the town, a horde of cats slowly congregates around you, following you everywhere you go.","illustrator":null,"is_unique":false,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/06127b","imagesrc":"\/bundles\/cards\/06127b.png","spoiler":1}},{"pack_code":"sfk","pack_name":"The Search for Kadath","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_search_for_kadath","encounter_name":"The Search for Kadath","position":127,"exceptional":false,"myriad":false,"encounter_position":9,"code":"06127b","name":"Cryptic Souls","real_name":"Cryptic Souls","text":"<b><hr>Check Campaign Log. <i>If the cats collected their tribute from the Zoogs<\/i>, read the following:<\/b>\n<blockquote><i>One by one, the cats demand a tribute in the form of physical affection. Despite the urgency of your task, they rub against your legs, leap onto your lap, and do not leave until they are thoroughly adored.<\/i><\/blockquote>\nLose all of your remaining actions and end your turn.\n<hr><b><i>If the investigators forced their way into the temple<\/i>, read the following:<\/b>\n<blockquote><i>The next thing you know, the cats have you completely surrounded. They hiss and growl, closing in from all sides.<\/i><\/blockquote>\nSpawn the Cats of Ulthar enemy engaged with you.\n<hr><b>Regardless:<\/b>\nFlip this card back over.","real_text":"<b><hr>Check Campaign Log. <i>If the cats collected their tribute from the Zoogs<\/i>, read the following:<\/b>\n<blockquote><i>One by one, the cats demand a tribute in the form of physical affection. Despite the urgency of your task, they rub against your legs, leap onto your lap, and do not leave until they are thoroughly adored.<\/i><\/blockquote>\nLose all of your remaining actions and end your turn.\n<hr><b><i>If the investigators forced their way into the temple<\/i>, read the following:<\/b>\n<blockquote><i>The next thing you know, the cats have you completely surrounded. They hiss and growl, closing in from all sides.<\/i><\/blockquote>\nSpawn the Cats of Ulthar enemy engaged with you.\n<hr><b>Regardless:<\/b>\nFlip this card back over.","quantity":1,"health_per_investigator":false,"real_slot":"","flavor":"As you walk the streets of the town, a horde of cats slowly congregates around you, following you everywhere you go.","is_unique":false,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/06127b","imagesrc":"\/bundles\/cards\/06127b.png","spoiler":1},{"pack_code":"sfk","pack_name":"The Search for Kadath","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_search_for_kadath","encounter_name":"The Search for Kadath","linked_to_code":"06128b","linked_to_name":"Dreamlike Horrors","position":128,"exceptional":false,"myriad":false,"encounter_position":10,"code":"06128","name":"Skai River","real_name":"Skai River","text":"<b>Forced<\/b> - When you attempt to leave Skai River, if it has not yet been flipped over: Test [willpower] (2) or [agility] (2). If you fail, flip this card over and resolve the text on its other side.","real_text":"<b>Forced<\/b> - When you attempt to leave Skai River, if it has not yet been flipped over: Test [willpower] (2) or [agility] (2). If you fail, flip this card over and resolve the text on its other side.","quantity":1,"shroud":2,"clues":0,"health_per_investigator":false,"real_slot":"","traits":"Skai. City.","real_traits":"Skai. City.","flavor":"\"...soon afterward he came to the great stone bridge across the Skai, into whose central pier the masons had sealed a living human sacrifice...\"\n - H. P. Lovecraft, <u>The Dream-Quest of Unknown Kadath<\/u>","illustrator":"Leanna Crossan","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"ae25adf7-9228-4776-9cc9-27b4609b77a7","url":"https:\/\/arkhamdb.com\/card\/06128","imagesrc":"\/bundles\/cards\/06128.png","spoiler":1,"linked_card":{"pack_code":"sfk","pack_name":"The Search for Kadath","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_search_for_kadath","encounter_name":"The Search for Kadath","id":2244,"position":128,"exceptional":false,"myriad":false,"encounter_position":10,"code":"06128b","name":"Dreamlike Horrors","real_name":"Dreamlike Horrors","subname":null,"bonded_to":null,"bonded_count":null,"cost":null,"text":"<p>Cancel the effects of the move.<\/p><p>If there are no <b><i>Creature<\/i><\/b> enemies at Skai River, discard cards from the top of the encounter deck until a <b><i>Creature<\/i><\/b> enemy is discarded, and spawn that enemy engaged with you.<\/p><p>Otherwise, add 1 swarm card to a <b><i>Creature<\/i><\/b> enemy at Skai River.<\/p><p>Flip this card back over.<\/p>","customization_text":null,"customization_change":null,"real_text":"Cancel the effects of the move.\nIf there are no [[Creature]] enemies at Skai River, discard cards from the top of the encounter deck until a [[Creature]] enemy is discarded, and spawn that enemy engaged with you.\nOtherwise, add 1 swarm card to a [[Creature]] enemy at Skai River.\nFlip this card back over.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":null,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":"","stage":null,"traits":null,"real_traits":null,"tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"The wilds of the Skai region may appear peaceful, but they are far from safe. You are compelled to travel slowly and take in the beauty and tranquility of this realm, but your dawdling makes you a target for the vicious creatures that call the wetlands home.","illustrator":null,"is_unique":false,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/06128b","imagesrc":"\/bundles\/cards\/06128b.png","spoiler":1}},{"pack_code":"sfk","pack_name":"The Search for Kadath","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_search_for_kadath","encounter_name":"The Search for Kadath","position":128,"exceptional":false,"myriad":false,"encounter_position":10,"code":"06128b","name":"Dreamlike Horrors","real_name":"Dreamlike Horrors","text":"Cancel the effects of the move.\nIf there are no [[Creature]] enemies at Skai River, discard cards from the top of the encounter deck until a [[Creature]] enemy is discarded, and spawn that enemy engaged with you.\nOtherwise, add 1 swarm card to a [[Creature]] enemy at Skai River.\nFlip this card back over.","real_text":"Cancel the effects of the move.\nIf there are no [[Creature]] enemies at Skai River, discard cards from the top of the encounter deck until a [[Creature]] enemy is discarded, and spawn that enemy engaged with you.\nOtherwise, add 1 swarm card to a [[Creature]] enemy at Skai River.\nFlip this card back over.","quantity":1,"health_per_investigator":false,"real_slot":"","flavor":"The wilds of the Skai region may appear peaceful, but they are far from safe. You are compelled to travel slowly and take in the beauty and tranquility of this realm, but your dawdling makes you a target for the vicious creatures that call the wetlands home.","is_unique":false,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/06128b","imagesrc":"\/bundles\/cards\/06128b.png","spoiler":1},{"pack_code":"sfk","pack_name":"The Search for Kadath","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_search_for_kadath","encounter_name":"The Search for Kadath","linked_to_code":"06129b","linked_to_name":"Endless Secrets","position":129,"exceptional":false,"myriad":false,"encounter_position":11,"code":"06129","name":"Dylath-Leen","real_name":"Dylath-Leen","text":"Veiled.\n[action] Spend 1 resource: Search the top 6 cards of your deck for an [[Item]] asset and draw it. Shuffle your deck.","real_text":"Veiled.\n[action] Spend 1 resource: Search the top 6 cards of your deck for an [[Item]] asset and draw it. Shuffle your deck.","quantity":1,"shroud":3,"clues":1,"health_per_investigator":false,"real_slot":"","traits":"Skai. City. Port.","real_traits":"Skai. City. Port.","flavor":"\"Dylath-Leen with its thin angular towers looks in the distance like a bit of the Giants' Causeway, and its streets are dark and uninviting.\"\n - H. P. Lovecraft, <u>The Dream-Quest of Unknown Kadath<\/u>","illustrator":"Frej Agelii","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"391c19fe-ad01-424e-bb56-fce1ad941e3a","url":"https:\/\/arkhamdb.com\/card\/06129","imagesrc":"\/bundles\/cards\/06129.png","spoiler":1,"linked_card":{"pack_code":"sfk","pack_name":"The Search for Kadath","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_search_for_kadath","encounter_name":"The Search for Kadath","id":2246,"position":129,"exceptional":false,"myriad":false,"encounter_position":11,"code":"06129b","name":"Endless Secrets","real_name":"Endless Secrets","subname":null,"bonded_to":null,"bonded_count":null,"cost":null,"text":"<p>You have uncovered a Sign of the Gods <i>(place 1 resource on the scenario reference card to indicate this)<\/i>. For the remainder of the scenario, resources on the scenario reference card represent Signs of the Gods the investigators have uncovered. Your quest is to uncover as many of these signs as you can in order to discern the location of Kadath.<\/p><p>Flip this card back over.<\/p>","customization_text":null,"customization_change":null,"real_text":"You have uncovered a Sign of the Gods <i>(place 1 resource on the scenario reference card to indicate this)<\/i>. For the remainder of the scenario, resources on the scenario reference card represent Signs of the Gods the investigators have uncovered. Your quest is to uncover as many of these signs as you can in order to discern the location of Kadath.\nFlip this card back over.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":null,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":"","stage":null,"traits":null,"real_traits":null,"tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"In the port city of Dylath-Leen, you consult with the elders of the city. They believe that the truth of Kadath was hidden for a reason, and they call you a fool for searching for it. Even so, they tell you what little they know of the forsaken peak. Though you are far from finding Kadath, it is clear now that it cannot be in this region. \"We'll need to find a ship captain,\" Randolph muses. \"This journey will be much longer still. The isle of Oriab lies to the south, and I have heard of a great mountain there. To the west lies the ancient land of Mnar, where many secrets lie hidden. To the east is the Timeless Realm ruled by the wise King Kuranes. North of there is a forbidden land where none dare tread...\"","illustrator":null,"is_unique":false,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/06129b","imagesrc":"\/bundles\/cards\/06129b.png","spoiler":1}},{"pack_code":"sfk","pack_name":"The Search for Kadath","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_search_for_kadath","encounter_name":"The Search for Kadath","position":129,"exceptional":false,"myriad":false,"encounter_position":11,"code":"06129b","name":"Endless Secrets","real_name":"Endless Secrets","text":"You have uncovered a Sign of the Gods <i>(place 1 resource on the scenario reference card to indicate this)<\/i>. For the remainder of the scenario, resources on the scenario reference card represent Signs of the Gods the investigators have uncovered. Your quest is to uncover as many of these signs as you can in order to discern the location of Kadath.\nFlip this card back over.","real_text":"You have uncovered a Sign of the Gods <i>(place 1 resource on the scenario reference card to indicate this)<\/i>. For the remainder of the scenario, resources on the scenario reference card represent Signs of the Gods the investigators have uncovered. Your quest is to uncover as many of these signs as you can in order to discern the location of Kadath.\nFlip this card back over.","quantity":1,"health_per_investigator":false,"real_slot":"","flavor":"In the port city of Dylath-Leen, you consult with the elders of the city. They believe that the truth of Kadath was hidden for a reason, and they call you a fool for searching for it. Even so, they tell you what little they know of the forsaken peak. Though you are far from finding Kadath, it is clear now that it cannot be in this region. \"We'll need to find a ship captain,\" Randolph muses. \"This journey will be much longer still. The isle of Oriab lies to the south, and I have heard of a great mountain there. To the west lies the ancient land of Mnar, where many secrets lie hidden. To the east is the Timeless Realm ruled by the wise King Kuranes. North of there is a forbidden land where none dare tread...\"","is_unique":false,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/06129b","imagesrc":"\/bundles\/cards\/06129b.png","spoiler":1},{"pack_code":"sfk","pack_name":"The Search for Kadath","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_search_for_kadath","encounter_name":"The Search for Kadath","linked_to_code":"06130b","linked_to_name":"Cylinders of Kadatheron","position":130,"exceptional":false,"myriad":false,"encounter_position":12,"code":"06130","name":"Kadatheron","real_name":"Kadatheron","text":"Veiled.\n[action] [action] [action]: Draw 5 cards.","real_text":"Veiled.\n[action] [action] [action]: Draw 5 cards.","quantity":1,"shroud":5,"clues":1,"health_per_investigator":false,"real_slot":"","traits":"Mnar. Ancient. City. Port.","real_traits":"Mnar. Ancient. City. Port.","flavor":"It is said that the history of this land is written upon the famed cylinders of this ancient city: great brick pillars that rise into the sky, studied by sages, sorcerers, and scholars alike. Perhaps here you can find answers.","illustrator":"Hai Hoang","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"5d118076-8242-4ab7-80c8-3dfaaf042455","url":"https:\/\/arkhamdb.com\/card\/06130","imagesrc":"\/bundles\/cards\/06130.png","spoiler":1,"linked_card":{"pack_code":"sfk","pack_name":"The Search for Kadath","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_search_for_kadath","encounter_name":"The Search for Kadath","id":2248,"position":130,"exceptional":false,"myriad":false,"encounter_position":12,"code":"06130b","name":"Cylinders of Kadatheron","real_name":"Cylinders of Kadatheron","subname":null,"bonded_to":null,"bonded_count":null,"cost":null,"text":"<p>You have uncovered a Sign of the Gods <i>(place 1 resource on the scenario reference card)<\/i>.<\/p><p>Shuffle 1 set-aside copy of Tenebrous Nightgaunt into the encounter deck, if able.<\/p><p>Flip this card back over.<\/p>","customization_text":null,"customization_change":null,"real_text":"You have uncovered a Sign of the Gods <i>(place 1 resource on the scenario reference card)<\/i>.\nShuffle 1 set-aside copy of Tenebrous Nightgaunt into the encounter deck, if able.\nFlip this card back over.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":null,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":"","stage":null,"traits":null,"real_traits":null,"tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"You study the pillars within Kadatheron for many hours, losing yourself in the vast, storied histories of the Dreamlands. What was first a focused search for the whereabouts of the castle of the gods soon becomes an obsession with all things inscribed upon the cylinders. Hours, days, weeks; who knows how much time you lose to your research. Though you learn much, the time you spend here is a boon to those who pursue you. You are only able to pry yourself free from the cylinders when you feel the ominous gaze of something sinister watching you from afar...","illustrator":null,"is_unique":false,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/06130b","imagesrc":"\/bundles\/cards\/06130b.png","spoiler":1}},{"pack_code":"sfk","pack_name":"The Search for Kadath","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_search_for_kadath","encounter_name":"The Search for Kadath","position":130,"exceptional":false,"myriad":false,"encounter_position":12,"code":"06130b","name":"Cylinders of Kadatheron","real_name":"Cylinders of Kadatheron","text":"You have uncovered a Sign of the Gods <i>(place 1 resource on the scenario reference card)<\/i>.\nShuffle 1 set-aside copy of Tenebrous Nightgaunt into the encounter deck, if able.\nFlip this card back over.","real_text":"You have uncovered a Sign of the Gods <i>(place 1 resource on the scenario reference card)<\/i>.\nShuffle 1 set-aside copy of Tenebrous Nightgaunt into the encounter deck, if able.\nFlip this card back over.","quantity":1,"health_per_investigator":false,"real_slot":"","flavor":"You study the pillars within Kadatheron for many hours, losing yourself in the vast, storied histories of the Dreamlands. What was first a focused search for the whereabouts of the castle of the gods soon becomes an obsession with all things inscribed upon the cylinders. Hours, days, weeks; who knows how much time you lose to your research. Though you learn much, the time you spend here is a boon to those who pursue you. You are only able to pry yourself free from the cylinders when you feel the ominous gaze of something sinister watching you from afar...","is_unique":false,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/06130b","imagesrc":"\/bundles\/cards\/06130b.png","spoiler":1},{"pack_code":"sfk","pack_name":"The Search for Kadath","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_search_for_kadath","encounter_name":"The Search for Kadath","linked_to_code":"06131b","linked_to_name":"The Doom of Sarnath","position":131,"exceptional":false,"myriad":false,"encounter_position":13,"code":"06131","name":"Sarnath","real_name":"Sarnath","text":"Veiled. Sarnath cannot be flipped over unless the investigators \"know what happened to Ib.\"\n<b>Forced<\/b> - After you successfully investigate Sarnath by 1 or less: Take 1 horror.","real_text":"Veiled. Sarnath cannot be flipped over unless the investigators \"know what happened to Ib.\"\n<b>Forced<\/b> - After you successfully investigate Sarnath by 1 or less: Take 1 horror.","quantity":1,"shroud":3,"clues":1,"health_per_investigator":false,"victory":1,"real_slot":"","traits":"Mnar. Ancient. Ruins.","real_traits":"Mnar. Ancient. Ruins.","flavor":"\"Not even the mines of precious metal remained. DOOM had come to Sarnath.\"\n - H. P. Lovecraft, \"The Doom That Came to Sarnath\"","illustrator":"Lino Drieghe","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"b684307d-31d6-4a2a-b95a-236b3799cec9","url":"https:\/\/arkhamdb.com\/card\/06131","imagesrc":"\/bundles\/cards\/06131.png","spoiler":1,"linked_card":{"pack_code":"sfk","pack_name":"The Search for Kadath","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_search_for_kadath","encounter_name":"The Search for Kadath","id":2250,"position":131,"exceptional":false,"myriad":false,"encounter_position":13,"code":"06131b","name":"The Doom of Sarnath","real_name":"The Doom of Sarnath","subname":null,"bonded_to":null,"bonded_count":null,"cost":null,"text":"<p>You have uncovered a Sign of the Gods <i>(place 1 resource on the scenario reference card)<\/i>.<\/p><p>Flip this card back over.<\/p>","customization_text":null,"customization_change":null,"real_text":"You have uncovered a Sign of the Gods <i>(place 1 resource on the scenario reference card)<\/i>.\nFlip this card back over.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":null,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":"","stage":null,"traits":null,"real_traits":null,"tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"Although this city-state was founded ages ago and stood for over a thousand years, it is no more. The tales tell of a single night in which Sarnath fell. Now very little of it remains: only a vast marsh where the city once stood tall and proud. Among the ruins you find no standing buildings, but rubble of marble, brick, and chalcedony. But as you approach the remains, lightning splits the sky. There is a blinding flash. As you blink your eyes, everything changes. Where before no city stood, now there looms a ghostly image of Sarnath as it once was. Near the lake, where the lightning struck, you find a curious and ancient idol of green stone. It is coated with seaweed and chiseled in the likeness of a great water lizard. One of the gods of this realm, perhaps?","illustrator":null,"is_unique":false,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/06131b","imagesrc":"\/bundles\/cards\/06131b.png","spoiler":1}},{"pack_code":"sfk","pack_name":"The Search for Kadath","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_search_for_kadath","encounter_name":"The Search for Kadath","position":131,"exceptional":false,"myriad":false,"encounter_position":13,"code":"06131b","name":"The Doom of Sarnath","real_name":"The Doom of Sarnath","text":"You have uncovered a Sign of the Gods <i>(place 1 resource on the scenario reference card)<\/i>.\nFlip this card back over.","real_text":"You have uncovered a Sign of the Gods <i>(place 1 resource on the scenario reference card)<\/i>.\nFlip this card back over.","quantity":1,"health_per_investigator":false,"real_slot":"","flavor":"Although this city-state was founded ages ago and stood for over a thousand years, it is no more. The tales tell of a single night in which Sarnath fell. Now very little of it remains: only a vast marsh where the city once stood tall and proud. Among the ruins you find no standing buildings, but rubble of marble, brick, and chalcedony. But as you approach the remains, lightning splits the sky. There is a blinding flash. As you blink your eyes, everything changes. Where before no city stood, now there looms a ghostly image of Sarnath as it once was. Near the lake, where the lightning struck, you find a curious and ancient idol of green stone. It is coated with seaweed and chiseled in the likeness of a great water lizard. One of the gods of this realm, perhaps?","is_unique":false,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/06131b","imagesrc":"\/bundles\/cards\/06131b.png","spoiler":1},{"pack_code":"sfk","pack_name":"The Search for Kadath","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_search_for_kadath","encounter_name":"The Search for Kadath","linked_to_code":"06132b","linked_to_name":"Ghosts of the Dead","position":132,"exceptional":false,"myriad":false,"encounter_position":14,"code":"06132","name":"Ruins of Ib","real_name":"Ruins of Ib","text":"Veiled.\n<b>Forced<\/b> - After you reveal a [skull] or [cultist] token while investigating Ruins of Ib: Discard an asset you control.","real_text":"Veiled.\n<b>Forced<\/b> - After you reveal a [skull] or [cultist] token while investigating Ruins of Ib: Discard an asset you control.","quantity":1,"shroud":1,"clues":1,"health_per_investigator":false,"victory":1,"real_slot":"","traits":"Mnar. Ancient. Ruins.","real_traits":"Mnar. Ancient. Ruins.","flavor":"\"Not far from the gray city of Ib did the wandering tribes lay the first stones of Sarnath...\"\n - H. P. Lovecraft, \"The Doom That Came to Sarnath\"","illustrator":"Nele Diel","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"c69796e6-b787-4959-a3df-e3a348928f71","url":"https:\/\/arkhamdb.com\/card\/06132","imagesrc":"\/bundles\/cards\/06132.png","spoiler":1,"linked_card":{"pack_code":"sfk","pack_name":"The Search for Kadath","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_search_for_kadath","encounter_name":"The Search for Kadath","id":2252,"position":132,"exceptional":false,"myriad":false,"encounter_position":14,"code":"06132b","name":"Ghosts of the Dead","real_name":"Ghosts of the Dead","subname":null,"bonded_to":null,"bonded_count":null,"cost":null,"text":"<p>Remember that the investigators \"know what happened to Ib.\"<\/p><p>Flip this card back over.<\/p>","customization_text":null,"customization_change":null,"real_text":"Remember that the investigators \"know what happened to Ib.\"\nFlip this card back over.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":null,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":"","stage":null,"traits":null,"real_traits":null,"tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"It is said that the people of Sarnath were the ones who destroyed the city of Ib thousands of years ago. From what you can gather, the inhabitants of Ib had committed no crime other than possessing a disturbing appearance and carving strange sculptures upon the grey monoliths within their city. However, the retribution Sarnath faced was far greater than their own sin. Even now, long after the destruction of Ib, creatures resembling the city's inhabitants still haunt the Nameless Lake, hunting down intruders like the warriors of Sarnath who destroyed their civilization so long ago. Intruders such as yourself.","illustrator":null,"is_unique":false,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/06132b","imagesrc":"\/bundles\/cards\/06132b.png","spoiler":1}},{"pack_code":"sfk","pack_name":"The Search for Kadath","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_search_for_kadath","encounter_name":"The Search for Kadath","position":132,"exceptional":false,"myriad":false,"encounter_position":14,"code":"06132b","name":"Ghosts of the Dead","real_name":"Ghosts of the Dead","text":"Remember that the investigators \"know what happened to Ib.\"\nFlip this card back over.","real_text":"Remember that the investigators \"know what happened to Ib.\"\nFlip this card back over.","quantity":1,"health_per_investigator":false,"real_slot":"","flavor":"It is said that the people of Sarnath were the ones who destroyed the city of Ib thousands of years ago. From what you can gather, the inhabitants of Ib had committed no crime other than possessing a disturbing appearance and carving strange sculptures upon the grey monoliths within their city. However, the retribution Sarnath faced was far greater than their own sin. Even now, long after the destruction of Ib, creatures resembling the city's inhabitants still haunt the Nameless Lake, hunting down intruders like the warriors of Sarnath who destroyed their civilization so long ago. Intruders such as yourself.","is_unique":false,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/06132b","imagesrc":"\/bundles\/cards\/06132b.png","spoiler":1},{"pack_code":"sfk","pack_name":"The Search for Kadath","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_search_for_kadath","encounter_name":"The Search for Kadath","linked_to_code":"06133b","linked_to_name":"The Palace of Rainbows","position":133,"exceptional":false,"myriad":false,"encounter_position":15,"code":"06133","name":"Ilek-Vad","real_name":"Ilek-Vad","text":"Veiled.\nWhile you are at Ilek-Vad, reduce the cost of the first [[Spell]], [[Ritual]], or [[Relic]] card you play each round by 1.","real_text":"Veiled.\nWhile you are at Ilek-Vad, reduce the cost of the first [[Spell]], [[Ritual]], or [[Relic]] card you play each round by 1.","quantity":1,"shroud":2,"clues":1,"health_per_investigator":false,"victory":1,"real_slot":"","traits":"Forbidden. City. Port.","real_traits":"Forbidden. City. Port.","flavor":"Beyond the Forbidden Lands, perched atop hollow cliffs of glass, is the rich and powerful city-state of Ilek-Vad.","illustrator":"Mark Molnar","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"86d5b865-9a87-4c9c-981c-edeb12693c3d","url":"https:\/\/arkhamdb.com\/card\/06133","imagesrc":"\/bundles\/cards\/06133.png","spoiler":1,"linked_card":{"pack_code":"sfk","pack_name":"The Search for Kadath","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_search_for_kadath","encounter_name":"The Search for Kadath","id":2254,"position":133,"exceptional":false,"myriad":false,"encounter_position":15,"code":"06133b","name":"The Palace of Rainbows","real_name":"The Palace of Rainbows","subname":null,"bonded_to":null,"bonded_count":null,"cost":null,"text":"<p>Each investigator at Ilek-Vad heals 2 horror and draws 2 cards.<\/p><p>Flip this card back over.<\/p>","customization_text":null,"customization_change":null,"real_text":"Each investigator at Ilek-Vad heals 2 horror and draws 2 cards.\nFlip this card back over.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":null,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":"","stage":null,"traits":null,"real_traits":null,"tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"High above the walls of Ilek-Vad stands the marvelous Palace of Rainbows, its towers faceted so the sunlight forms bright rainbows when it strikes the palace each dawn. You are surprised to learn that the citizenry of Ilek-Vad - people of all stations and, indeed, even outsiders such as yourself - are free to visit the palace grounds and walk its smooth glass streets lined with fragrant gardens. You are able to meet with the king of Ilek-Vad, who is said to know the music of the Moon, and he is happy to share with you his knowledge of the Dreamlands. You never, ever want to leave.","illustrator":null,"is_unique":false,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/06133b","imagesrc":"\/bundles\/cards\/06133b.png","spoiler":1}},{"pack_code":"sfk","pack_name":"The Search for Kadath","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_search_for_kadath","encounter_name":"The Search for Kadath","position":133,"exceptional":false,"myriad":false,"encounter_position":15,"code":"06133b","name":"The Palace of Rainbows","real_name":"The Palace of Rainbows","text":"Each investigator at Ilek-Vad heals 2 horror and draws 2 cards.\nFlip this card back over.","real_text":"Each investigator at Ilek-Vad heals 2 horror and draws 2 cards.\nFlip this card back over.","quantity":1,"health_per_investigator":false,"real_slot":"","flavor":"High above the walls of Ilek-Vad stands the marvelous Palace of Rainbows, its towers faceted so the sunlight forms bright rainbows when it strikes the palace each dawn. You are surprised to learn that the citizenry of Ilek-Vad - people of all stations and, indeed, even outsiders such as yourself - are free to visit the palace grounds and walk its smooth glass streets lined with fragrant gardens. You are able to meet with the king of Ilek-Vad, who is said to know the music of the Moon, and he is happy to share with you his knowledge of the Dreamlands. You never, ever want to leave.","is_unique":false,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/06133b","imagesrc":"\/bundles\/cards\/06133b.png","spoiler":1},{"pack_code":"sfk","pack_name":"The Search for Kadath","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_search_for_kadath","encounter_name":"The Search for Kadath","linked_to_code":"06134b","linked_to_name":"A Shrine to the Gods","position":134,"exceptional":false,"myriad":false,"encounter_position":16,"code":"06134","name":"Forbidden Lands","real_name":"Forbidden Lands","text":"[action]: Test [combat] (1). If you succeed, test [agility] (2). If you succeed, test [willpower] (3). If you succeed, flip this card over. If you fail any of these tests, take 1 damage.","real_text":"[action]: Test [combat] (1). If you succeed, test [agility] (2). If you succeed, test [willpower] (3). If you succeed, flip this card over. If you fail any of these tests, take 1 damage.","quantity":1,"shroud":6,"clues":0,"health_per_investigator":false,"real_slot":"","traits":"Forbidden. Wastes.","real_traits":"Forbidden. Wastes.","illustrator":"Dual Brush Studios","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"5bba7fe8-4e45-4f5d-b398-9155c14ff6c6","url":"https:\/\/arkhamdb.com\/card\/06134","imagesrc":"\/bundles\/cards\/06134.png","spoiler":1,"linked_card":{"pack_code":"sfk","pack_name":"The Search for Kadath","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_search_for_kadath","encounter_name":"The Search for Kadath","id":2256,"position":134,"exceptional":false,"myriad":false,"encounter_position":16,"code":"06134b","name":"A Shrine to the Gods","real_name":"A Shrine to the Gods","subname":null,"bonded_to":null,"bonded_count":null,"cost":null,"text":"<p>You have uncovered a Sign of the Gods <i>(place 1 resource on the scenario reference card)<\/i>.<\/p><p>Shuffle 1 set-aside copy of Tenebrous Nightgaunt into the encounter deck, if able.<\/p><p>Flip this card back over.<\/p>","customization_text":null,"customization_change":null,"real_text":"You have uncovered a Sign of the Gods <i>(place 1 resource on the scenario reference card)<\/i>.\nShuffle 1 set-aside copy of Tenebrous Nightgaunt into the encounter deck, if able.\nFlip this card back over.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":null,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":"","stage":null,"traits":null,"real_traits":null,"tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"Throughout these perilous and hellish lands, you are beset by nameless beasts, hazardous terrain, and creatures too bizarre to describe. Even so, you press onward in the hope that you might learn something of the gods in this forsaken place. On the third evening you spend here, you find a shrine beside a lake of fire. Tucked away among a range of volcanoes, the shrine bears a statue carved in the face of the volcanic rock, long forgotten by ancient dreamers and outsiders alike. A mark of the Dreamlands' gods, perhaps? You draw the statue's likeness in your journal and hope that it might hold some significance.","illustrator":null,"is_unique":false,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/06134b","imagesrc":"\/bundles\/cards\/06134b.png","spoiler":1}},{"pack_code":"sfk","pack_name":"The Search for Kadath","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_search_for_kadath","encounter_name":"The Search for Kadath","position":134,"exceptional":false,"myriad":false,"encounter_position":16,"code":"06134b","name":"A Shrine to the Gods","real_name":"A Shrine to the Gods","text":"You have uncovered a Sign of the Gods <i>(place 1 resource on the scenario reference card)<\/i>.\nShuffle 1 set-aside copy of Tenebrous Nightgaunt into the encounter deck, if able.\nFlip this card back over.","real_text":"You have uncovered a Sign of the Gods <i>(place 1 resource on the scenario reference card)<\/i>.\nShuffle 1 set-aside copy of Tenebrous Nightgaunt into the encounter deck, if able.\nFlip this card back over.","quantity":1,"health_per_investigator":false,"real_slot":"","flavor":"Throughout these perilous and hellish lands, you are beset by nameless beasts, hazardous terrain, and creatures too bizarre to describe. Even so, you press onward in the hope that you might learn something of the gods in this forsaken place. On the third evening you spend here, you find a shrine beside a lake of fire. Tucked away among a range of volcanoes, the shrine bears a statue carved in the face of the volcanic rock, long forgotten by ancient dreamers and outsiders alike. A mark of the Dreamlands' gods, perhaps? You draw the statue's likeness in your journal and hope that it might hold some significance.","is_unique":false,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/06134b","imagesrc":"\/bundles\/cards\/06134b.png","spoiler":1},{"pack_code":"sfk","pack_name":"The Search for Kadath","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_search_for_kadath","encounter_name":"The Search for Kadath","linked_to_code":"06135b","linked_to_name":"The Crypt of Zulan-Thek","position":135,"exceptional":false,"myriad":false,"encounter_position":17,"code":"06135","name":"Zulan-Thek","real_name":"Zulan-Thek","text":"Veiled.\n<b>Forced<\/b> - At the end of the round: Add 1 swarm card to Horde of Night for each investigator in Zulan-Thek.","real_text":"Veiled.\n<b>Forced<\/b> - At the end of the round: Add 1 swarm card to Horde of Night for each investigator in Zulan-Thek.","quantity":1,"shroud":4,"clues":1,"health_per_investigator":false,"real_slot":"","traits":"Forbidden. City.","real_traits":"Forbidden. City.","flavor":"It is said that Zulan-Thek, once a mighty city, feared their dead and the Night alike. It was both which rose up to destroy the city in the end.","illustrator":"Nele Diel","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"c25a400b-b8bb-4197-a11b-78cb58b96a0a","url":"https:\/\/arkhamdb.com\/card\/06135","imagesrc":"\/bundles\/cards\/06135.png","spoiler":1,"linked_card":{"pack_code":"sfk","pack_name":"The Search for Kadath","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_search_for_kadath","encounter_name":"The Search for Kadath","id":2258,"position":135,"exceptional":false,"myriad":false,"encounter_position":17,"code":"06135b","name":"The Crypt of Zulan-Thek","real_name":"The Crypt of Zulan-Thek","subname":null,"bonded_to":null,"bonded_count":null,"cost":null,"text":"<p>You have uncovered a Sign of the Gods <i>(place 1 resource on the scenario reference card)<\/i>.<\/p><p>Add Horde of Night to the victory display.<\/p><p>Flip this card back over.<\/p>","customization_text":null,"customization_change":null,"real_text":"You have uncovered a Sign of the Gods <i>(place 1 resource on the scenario reference card)<\/i>.\nAdd Horde of Night to the victory display.\nFlip this card back over.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":null,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":"","stage":null,"traits":null,"real_traits":null,"tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"The greatest structure within the ruined city is its crypt. Beyond its massive stone door lies a labyrinth of lightless passages wherein sleep the dead of Zulan-Thek: decaying bones of those both important and inconsequential, from simple farmers and laborers to wizards, witches, and necromancers executed for practicing their magical arts. As you traverse the shrouded halls, the only signs of life you come across are a sobbing voice whose owner you cannot ever seem to find, and the scraping of claws along the inside of a sealed stone door that you dare not open. You cannot wait to leave this ominous pit, and yet you know there may be many secrets hidden within.","illustrator":null,"is_unique":false,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/06135b","imagesrc":"\/bundles\/cards\/06135b.png","spoiler":1}},{"pack_code":"sfk","pack_name":"The Search for Kadath","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_search_for_kadath","encounter_name":"The Search for Kadath","position":135,"exceptional":false,"myriad":false,"encounter_position":17,"code":"06135b","name":"The Crypt of Zulan-Thek","real_name":"The Crypt of Zulan-Thek","text":"You have uncovered a Sign of the Gods <i>(place 1 resource on the scenario reference card)<\/i>.\nAdd Horde of Night to the victory display.\nFlip this card back over.","real_text":"You have uncovered a Sign of the Gods <i>(place 1 resource on the scenario reference card)<\/i>.\nAdd Horde of Night to the victory display.\nFlip this card back over.","quantity":1,"health_per_investigator":false,"real_slot":"","flavor":"The greatest structure within the ruined city is its crypt. Beyond its massive stone door lies a labyrinth of lightless passages wherein sleep the dead of Zulan-Thek: decaying bones of those both important and inconsequential, from simple farmers and laborers to wizards, witches, and necromancers executed for practicing their magical arts. As you traverse the shrouded halls, the only signs of life you come across are a sobbing voice whose owner you cannot ever seem to find, and the scraping of claws along the inside of a sealed stone door that you dare not open. You cannot wait to leave this ominous pit, and yet you know there may be many secrets hidden within.","is_unique":false,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/06135b","imagesrc":"\/bundles\/cards\/06135b.png","spoiler":1},{"pack_code":"sfk","pack_name":"The Search for Kadath","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_search_for_kadath","encounter_name":"The Search for Kadath","linked_to_code":"06136b","linked_to_name":"Wares of Baharna","position":136,"exceptional":false,"myriad":false,"encounter_position":18,"code":"06136","name":"Baharna","real_name":"Baharna","text":"Veiled.","real_text":"Veiled.","quantity":1,"shroud":2,"clues":1,"health_per_investigator":false,"victory":1,"real_slot":"","traits":"Oriab. City. Port.","real_traits":"Oriab. City. Port.","flavor":"\"The wharves of Baharna are of porphyry, and the city rises in great stone terraces behind them...\"\n - H. P. Lovecraft, <u>The Dream-Quest of Unknown Kadath<\/u>","illustrator":"Nele Diel","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"291727d8-f85c-4675-af7c-c30b3f9a62ca","url":"https:\/\/arkhamdb.com\/card\/06136","imagesrc":"\/bundles\/cards\/06136.png","spoiler":1,"linked_card":{"pack_code":"sfk","pack_name":"The Search for Kadath","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_search_for_kadath","encounter_name":"The Search for Kadath","id":2260,"position":136,"exceptional":false,"myriad":false,"encounter_position":18,"code":"06136b","name":"Wares of Baharna","real_name":"Wares of Baharna","subname":null,"bonded_to":null,"bonded_count":null,"cost":null,"text":"<p>Each investigator at Baharna may return an <b><i>Item<\/i><\/b> or <b><i>Supply<\/i><\/b> card from their discard pile to their hand.<\/p><p>Remember that the investigators have \"obtained supplies from Baharna.\"<\/p><p>Flip this card back over.<\/p>","customization_text":null,"customization_change":null,"real_text":"Each investigator at Baharna may return an [[Item]] or [[Supply]] card from their discard pile to their hand.\nRemember that the investigators have \"obtained supplies from Baharna.\"\nFlip this card back over.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":null,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":"","stage":null,"traits":null,"real_traits":null,"tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"The city of Baharna is a thriving and bustling harbor where you can find all manner of trade goods, provisions, and other wares. In the marketplace, you find supplies that may aid you in your expedition to lands farther south, as well as beasts of burden to carry your belongings. It should not surprise you that the most common of these creatures are zebras, and yet you are stunned nonetheless. You could spend days perusing the bazaar and still find oddities to spark your imagination. Truly this is a land of wonders.","illustrator":null,"is_unique":false,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/06136b","imagesrc":"\/bundles\/cards\/06136b.png","spoiler":1}},{"pack_code":"sfk","pack_name":"The Search for Kadath","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_search_for_kadath","encounter_name":"The Search for Kadath","position":136,"exceptional":false,"myriad":false,"encounter_position":18,"code":"06136b","name":"Wares of Baharna","real_name":"Wares of Baharna","text":"Each investigator at Baharna may return an [[Item]] or [[Supply]] card from their discard pile to their hand.\nRemember that the investigators have \"obtained supplies from Baharna.\"\nFlip this card back over.","real_text":"Each investigator at Baharna may return an [[Item]] or [[Supply]] card from their discard pile to their hand.\nRemember that the investigators have \"obtained supplies from Baharna.\"\nFlip this card back over.","quantity":1,"health_per_investigator":false,"real_slot":"","flavor":"The city of Baharna is a thriving and bustling harbor where you can find all manner of trade goods, provisions, and other wares. In the marketplace, you find supplies that may aid you in your expedition to lands farther south, as well as beasts of burden to carry your belongings. It should not surprise you that the most common of these creatures are zebras, and yet you are stunned nonetheless. You could spend days perusing the bazaar and still find oddities to spark your imagination. Truly this is a land of wonders.","is_unique":false,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/06136b","imagesrc":"\/bundles\/cards\/06136b.png","spoiler":1},{"pack_code":"sfk","pack_name":"The Search for Kadath","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_search_for_kadath","encounter_name":"The Search for Kadath","linked_to_code":"06137b","linked_to_name":"The Likeness of Old","position":137,"exceptional":false,"myriad":false,"encounter_position":19,"code":"06137","name":"Mt. Ngranek","real_name":"Mt. Ngranek","text":"Veiled.\n<b>Forced<\/b> - After you enter Mt. Ngranek or discover 1 or more clues at Mt. Ngranek, if the investigators have not \"obtained supplies from Baharna\": Test [combat] (3) or [agility] (3). If you fail, lose your remaining actions and immediately end your turn.","real_text":"Veiled.\n<b>Forced<\/b> - After you enter Mt. Ngranek or discover 1 or more clues at Mt. Ngranek, if the investigators have not \"obtained supplies from Baharna\": Test [combat] (3) or [agility] (3). If you fail, lose your remaining actions and immediately end your turn.","quantity":1,"shroud":3,"clues":1,"health_per_investigator":false,"victory":1,"real_slot":"","traits":"Oriab. Mountain.","real_traits":"Oriab. Mountain.","illustrator":"Nele Diel","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"0c084ca5-f944-46d4-b7a4-44898a88cc5e","url":"https:\/\/arkhamdb.com\/card\/06137","imagesrc":"\/bundles\/cards\/06137.png","spoiler":1,"linked_card":{"pack_code":"sfk","pack_name":"The Search for Kadath","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_search_for_kadath","encounter_name":"The Search for Kadath","id":2262,"position":137,"exceptional":false,"myriad":false,"encounter_position":19,"code":"06137b","name":"The Likeness of Old","real_name":"The Likeness of Old","subname":null,"bonded_to":null,"bonded_count":null,"cost":null,"text":"<p>You have uncovered a Sign of the Gods <i>(place 1 resource on the scenario reference card)<\/i>.<\/p><p>Shuffle 1 set-aside copy of Tenebrous Nightgaunt into the encounter deck, if able.<\/p><p>Flip this card back over.<\/p>","customization_text":null,"customization_change":null,"real_text":"You have uncovered a Sign of the Gods <i>(place 1 resource on the scenario reference card)<\/i>.\nShuffle 1 set-aside copy of Tenebrous Nightgaunt into the encounter deck, if able.\nFlip this card back over.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":null,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":"","stage":null,"traits":null,"real_traits":null,"tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"As you begin your perilous climb, you realize that you are the only ones who dare to scale the mountain. Although woodsmen and lava gatherers explore its lower slopes, few brave the cliffs higher up on the northern face, and certainly none along the southern face of the mountain, which cannot be seen from the city below.\nYou eventually reach a valley of still lava, solid as rock. At the far end, a twisting, narrow path ascends the southern slope. When you reach the top, you find what you have been searching for: a face carved into the side of the mountain, hundreds of feet tall: the face of one of the Great Ones, or so it is told.","illustrator":null,"is_unique":false,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/06137b","imagesrc":"\/bundles\/cards\/06137b.png","spoiler":1}},{"pack_code":"sfk","pack_name":"The Search for Kadath","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_search_for_kadath","encounter_name":"The Search for Kadath","position":137,"exceptional":false,"myriad":false,"encounter_position":19,"code":"06137b","name":"The Likeness of Old","real_name":"The Likeness of Old","text":"You have uncovered a Sign of the Gods <i>(place 1 resource on the scenario reference card)<\/i>.\nShuffle 1 set-aside copy of Tenebrous Nightgaunt into the encounter deck, if able.\nFlip this card back over.","real_text":"You have uncovered a Sign of the Gods <i>(place 1 resource on the scenario reference card)<\/i>.\nShuffle 1 set-aside copy of Tenebrous Nightgaunt into the encounter deck, if able.\nFlip this card back over.","quantity":1,"health_per_investigator":false,"real_slot":"","flavor":"As you begin your perilous climb, you realize that you are the only ones who dare to scale the mountain. Although woodsmen and lava gatherers explore its lower slopes, few brave the cliffs higher up on the northern face, and certainly none along the southern face of the mountain, which cannot be seen from the city below.\nYou eventually reach a valley of still lava, solid as rock. At the far end, a twisting, narrow path ascends the southern slope. When you reach the top, you find what you have been searching for: a face carved into the side of the mountain, hundreds of feet tall: the face of one of the Great Ones, or so it is told.","is_unique":false,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/06137b","imagesrc":"\/bundles\/cards\/06137b.png","spoiler":1},{"pack_code":"sfk","pack_name":"The Search for Kadath","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_search_for_kadath","encounter_name":"The Search for Kadath","linked_to_code":"06138b","linked_to_name":"What Remains of Tyrrhia","position":138,"exceptional":false,"myriad":false,"encounter_position":20,"code":"06138","name":"Nameless Ruins","real_name":"Nameless Ruins","text":"Veiled.\n<b>Forced<\/b> - After you end your turn at Nameless Ruins: Deal 1 direct damage to an [[Ally]] asset you control.","real_text":"Veiled.\n<b>Forced<\/b> - After you end your turn at Nameless Ruins: Deal 1 direct damage to an [[Ally]] asset you control.","quantity":1,"shroud":5,"clues":1,"health_per_investigator":false,"victory":1,"real_slot":"","traits":"Oriab. Ancient. Ruins.","real_traits":"Oriab. Ancient. Ruins.","flavor":"\"By evening he was near the nameless ancient ruins on Yath's farther shore...\"\n - H. P. Lovecraft, <u>The Dream-Quest of Unknown Kadath<\/u>","illustrator":"Emilio Rodriguez","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"09bd5a61-1fd5-4779-b774-840e5e9bf449","url":"https:\/\/arkhamdb.com\/card\/06138","imagesrc":"\/bundles\/cards\/06138.png","spoiler":1,"linked_card":{"pack_code":"sfk","pack_name":"The Search for Kadath","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_search_for_kadath","encounter_name":"The Search for Kadath","id":2264,"position":138,"exceptional":false,"myriad":false,"encounter_position":20,"code":"06138b","name":"What Remains of Tyrrhia","real_name":"What Remains of Tyrrhia","subname":null,"bonded_to":null,"bonded_count":null,"cost":null,"text":"<p>You have uncovered a Sign of the Gods <i>(place 1 resource on the scenario reference card)<\/i>.<\/p><p>Flip this card back over.<\/p>","customization_text":null,"customization_change":null,"real_text":"You have uncovered a Sign of the Gods <i>(place 1 resource on the scenario reference card)<\/i>.\nFlip this card back over.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":null,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":"","stage":null,"traits":null,"real_traits":null,"tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"The ruins of this settlement are vast, but it is the caverns that lie beneath that draw your interest. Deep underground, you become lost in a forbidden maze of wildly complex corridors, impossible to map. For days you scour the maze, unable to find the path to its core. Finally, you notice a dark shape, like a hazy shadow, watching you from around a corner. You pursue it until it leads you to a tomb in the center of the gargantuan cavern, surrounded by ancient tapestries depicting the once great kingdom of Tyrrhia. You wonder about the intentions of the shadow that led you here. Was it aiding you, or manipulating you? You record the story of Tyrrhia's fall before fleeing to the surface. You have no wish to stay any longer.","illustrator":null,"is_unique":false,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/06138b","imagesrc":"\/bundles\/cards\/06138b.png","spoiler":1}},{"pack_code":"sfk","pack_name":"The Search for Kadath","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_search_for_kadath","encounter_name":"The Search for Kadath","position":138,"exceptional":false,"myriad":false,"encounter_position":20,"code":"06138b","name":"What Remains of Tyrrhia","real_name":"What Remains of Tyrrhia","text":"You have uncovered a Sign of the Gods <i>(place 1 resource on the scenario reference card)<\/i>.\nFlip this card back over.","real_text":"You have uncovered a Sign of the Gods <i>(place 1 resource on the scenario reference card)<\/i>.\nFlip this card back over.","quantity":1,"health_per_investigator":false,"real_slot":"","flavor":"The ruins of this settlement are vast, but it is the caverns that lie beneath that draw your interest. Deep underground, you become lost in a forbidden maze of wildly complex corridors, impossible to map. For days you scour the maze, unable to find the path to its core. Finally, you notice a dark shape, like a hazy shadow, watching you from around a corner. You pursue it until it leads you to a tomb in the center of the gargantuan cavern, surrounded by ancient tapestries depicting the once great kingdom of Tyrrhia. You wonder about the intentions of the shadow that led you here. Was it aiding you, or manipulating you? You record the story of Tyrrhia's fall before fleeing to the surface. You have no wish to stay any longer.","is_unique":false,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/06138b","imagesrc":"\/bundles\/cards\/06138b.png","spoiler":1},{"pack_code":"sfk","pack_name":"The Search for Kadath","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_search_for_kadath","encounter_name":"The Search for Kadath","linked_to_code":"06139b","linked_to_name":"Advice of the King","position":139,"exceptional":false,"myriad":false,"encounter_position":21,"code":"06139","name":"Celepha\u00efs","real_name":"Celepha\u00efs","text":"Veiled.","real_text":"Veiled.","quantity":1,"shroud":2,"clues":1,"health_per_investigator":false,"victory":1,"real_slot":"","traits":"Ooth-Nargai. City. Port.","real_traits":"Ooth-Nargai. City. Port.","flavor":"\"...Carter knew that they were come to the land of Ooth-Nargai and the marvellous city of Celepha\u00efs. Swiftly there came into sight the glittering minarets of that fabulous town, and the untarnished marble walls with their bronze statues, and the great stone bridge where Naraxa joins the sea.\"\n - H. P. Lovecraft, <u>The Dream-Quest of Unknown Kadath<\/u>","illustrator":"Mark Molnar","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"cecbf33f-ad9b-4bf6-b2a5-9c449a13887d","url":"https:\/\/arkhamdb.com\/card\/06139","imagesrc":"\/bundles\/cards\/06139.png","spoiler":1,"linked_card":{"pack_code":"sfk","pack_name":"The Search for Kadath","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_search_for_kadath","encounter_name":"The Search for Kadath","id":2266,"position":139,"exceptional":false,"myriad":false,"encounter_position":21,"code":"06139b","name":"Advice of the King","real_name":"Advice of the King","subname":null,"bonded_to":null,"bonded_count":null,"cost":null,"text":"<p>Remember that you have \"beseeched the King.\"<\/p><p>Shuffle 1 set-aside copy of Tenebrous Nightgaunt into the encounter deck, if able.<\/p><p>Flip this card back over.<\/p>","customization_text":null,"customization_change":null,"real_text":"Remember that you have \"beseeched the King.\"\nShuffle 1 set-aside copy of Tenebrous Nightgaunt into the encounter deck, if able.\nFlip this card back over.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":null,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":"","stage":null,"traits":null,"real_traits":null,"tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"Randolph stops in one of the streets of Celepha\u00efs to meet with the old chief of the city's cats, and you recall that your companion once told you that Ulthar is not the only city of the Dreamlands in which these curious creatures dwell. The cat informs Randolph where he can find \"his old friend,\" and you are surprised when your companion leads you to a rose-crystal palace in the center of the city. Here you meet with King Kuranes, who rules this region. When you tell Kuranes of your quest, he indicates that you may find what you are looking for in the great temple that lies in the center of Hazuth-Kleg, a city beyond his Timeless Realm. But this advice comes with a warning: Once you enter the Temple of Unattainable Desires, you might never leave.","illustrator":null,"is_unique":false,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/06139b","imagesrc":"\/bundles\/cards\/06139b.png","spoiler":1}},{"pack_code":"sfk","pack_name":"The Search for Kadath","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_search_for_kadath","encounter_name":"The Search for Kadath","position":139,"exceptional":false,"myriad":false,"encounter_position":21,"code":"06139b","name":"Advice of the King","real_name":"Advice of the King","text":"Remember that you have \"beseeched the King.\"\nShuffle 1 set-aside copy of Tenebrous Nightgaunt into the encounter deck, if able.\nFlip this card back over.","real_text":"Remember that you have \"beseeched the King.\"\nShuffle 1 set-aside copy of Tenebrous Nightgaunt into the encounter deck, if able.\nFlip this card back over.","quantity":1,"health_per_investigator":false,"real_slot":"","flavor":"Randolph stops in one of the streets of Celepha\u00efs to meet with the old chief of the city's cats, and you recall that your companion once told you that Ulthar is not the only city of the Dreamlands in which these curious creatures dwell. The cat informs Randolph where he can find \"his old friend,\" and you are surprised when your companion leads you to a rose-crystal palace in the center of the city. Here you meet with King Kuranes, who rules this region. When you tell Kuranes of your quest, he indicates that you may find what you are looking for in the great temple that lies in the center of Hazuth-Kleg, a city beyond his Timeless Realm. But this advice comes with a warning: Once you enter the Temple of Unattainable Desires, you might never leave.","is_unique":false,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/06139b","imagesrc":"\/bundles\/cards\/06139b.png","spoiler":1},{"pack_code":"sfk","pack_name":"The Search for Kadath","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_search_for_kadath","encounter_name":"The Search for Kadath","linked_to_code":"06140b","linked_to_name":"Timeless Beauty","position":140,"exceptional":false,"myriad":false,"encounter_position":22,"code":"06140","name":"Serannian","real_name":"Serannian","text":"Veiled.\nAs an additional cost for you to enter or leave Serannian, you must choose and discard a card from your hand.","real_text":"Veiled.\nAs an additional cost for you to enter or leave Serannian, you must choose and discard a card from your hand.","quantity":1,"shroud":3,"clues":1,"health_per_investigator":false,"victory":1,"real_slot":"","traits":"Ooth-Nargai. City. Port.","real_traits":"Ooth-Nargai. City. Port.","flavor":"\"...the marble cloud-city of Serannian, that lies in ethereal space beyond where the sea meets the sky...\"\n - H. P. Lovecraft, <u>The Dream-Quest of Unknown Kadath<\/u>","illustrator":"Leanna Crossan","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"41939c48-8a7c-4a72-8056-46297ae016e1","url":"https:\/\/arkhamdb.com\/card\/06140","imagesrc":"\/bundles\/cards\/06140.png","spoiler":1,"linked_card":{"pack_code":"sfk","pack_name":"The Search for Kadath","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_search_for_kadath","encounter_name":"The Search for Kadath","id":2268,"position":140,"exceptional":false,"myriad":false,"encounter_position":22,"code":"06140b","name":"Timeless Beauty","real_name":"Timeless Beauty","subname":null,"bonded_to":null,"bonded_count":null,"cost":null,"text":"<p>Each investigator at Serannian heals 2 damage and gains 2 resources.<\/p><p>You have uncovered a Sign of the Gods <i>(place 1 resource on the scenario reference card)<\/i>.<\/p><p>Flip this card back over.<\/p>","customization_text":null,"customization_change":null,"real_text":"Each investigator at Serannian heals 2 damage and gains 2 resources.\nYou have uncovered a Sign of the Gods <i>(place 1 resource on the scenario reference card)<\/i>.\nFlip this card back over.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":null,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":"","stage":null,"traits":null,"real_traits":null,"tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"The beautiful city of Serannian is a refuge from all the world's ills. In these turreted cloud-castles that hang in a heavenly sky, time slows to a halt. The allure of this city is ageless. You could lose yourself for years within its marbled streets and perfect gardens and never notice the difference. It is so peaceful that you nearly forget your quest, as well as the fact that your physical body still sleeps in the real world. Even so, you cannot help but wonder: Would it be better to simply stay in this tranquil realm and let your mind remain at peace, even while your body ages and withers away?","illustrator":null,"is_unique":false,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/06140b","imagesrc":"\/bundles\/cards\/06140b.png","spoiler":1}},{"pack_code":"sfk","pack_name":"The Search for Kadath","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_search_for_kadath","encounter_name":"The Search for Kadath","position":140,"exceptional":false,"myriad":false,"encounter_position":22,"code":"06140b","name":"Timeless Beauty","real_name":"Timeless Beauty","text":"Each investigator at Serannian heals 2 damage and gains 2 resources.\nYou have uncovered a Sign of the Gods <i>(place 1 resource on the scenario reference card)<\/i>.\nFlip this card back over.","real_text":"Each investigator at Serannian heals 2 damage and gains 2 resources.\nYou have uncovered a Sign of the Gods <i>(place 1 resource on the scenario reference card)<\/i>.\nFlip this card back over.","quantity":1,"health_per_investigator":false,"real_slot":"","flavor":"The beautiful city of Serannian is a refuge from all the world's ills. In these turreted cloud-castles that hang in a heavenly sky, time slows to a halt. The allure of this city is ageless. You could lose yourself for years within its marbled streets and perfect gardens and never notice the difference. It is so peaceful that you nearly forget your quest, as well as the fact that your physical body still sleeps in the real world. Even so, you cannot help but wonder: Would it be better to simply stay in this tranquil realm and let your mind remain at peace, even while your body ages and withers away?","is_unique":false,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/06140b","imagesrc":"\/bundles\/cards\/06140b.png","spoiler":1},{"pack_code":"sfk","pack_name":"The Search for Kadath","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_search_for_kadath","encounter_name":"The Search for Kadath","linked_to_code":"06141b","linked_to_name":"Unattainable Desires","position":141,"exceptional":false,"myriad":false,"encounter_position":23,"code":"06141","name":"Hazuth-Kleg","real_name":"Hazuth-Kleg","text":"Veiled.","real_text":"Veiled.","quantity":1,"shroud":4,"clues":1,"health_per_investigator":false,"real_slot":"","traits":"Ooth-Nargai. City.","real_traits":"Ooth-Nargai. City.","flavor":"In stark contrast to the rest of the Timeless Realm, Hazuth-Kleg is a decaying city of dingy, twisting streets and basalt towers that lies outside the reach of the king of Celepha\u00efs. Even simple rules of architecture do not seem to apply here, and though there are gods venerated within the city's many temples, none of them are the reputable sort that you seek.","illustrator":"Hai Hoang","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"df9fe5a0-9cca-4a69-8cc2-c070d1df0521","url":"https:\/\/arkhamdb.com\/card\/06141","imagesrc":"\/bundles\/cards\/06141.png","spoiler":1,"linked_card":{"pack_code":"sfk","pack_name":"The Search for Kadath","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_search_for_kadath","encounter_name":"The Search for Kadath","id":2270,"position":141,"exceptional":false,"myriad":false,"encounter_position":23,"code":"06141b","name":"Unattainable Desires","real_name":"Unattainable Desires","subname":null,"bonded_to":null,"bonded_count":null,"cost":null,"text":"<p>Put the set-aside Temple of Unattainable Desires location into play.<\/p><p>Flip this card back over.<\/p>","customization_text":null,"customization_change":null,"real_text":"Put the set-aside Temple of Unattainable Desires location into play.\nFlip this card back over.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":null,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":"","stage":null,"traits":null,"real_traits":null,"tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"Deep within the run-down city of Hazuth-Kleg, along the street of the pantheon, lies the Temple of Unattainable Desires. It is a grand temple of onyx, its iron gate fashioned to look like a mass of twisted and intermingled serpents with amethyst eyes. Lanterns cast a baleful red glow at the entrance. You shudder at the thought of what profane rituals might transpire within its unhallowed halls, and yet, your gut tells you this awful place may hold the answers you seek.","illustrator":null,"is_unique":false,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/06141b","imagesrc":"\/bundles\/cards\/06141b.png","spoiler":1}},{"pack_code":"sfk","pack_name":"The Search for Kadath","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_search_for_kadath","encounter_name":"The Search for Kadath","position":141,"exceptional":false,"myriad":false,"encounter_position":23,"code":"06141b","name":"Unattainable Desires","real_name":"Unattainable Desires","text":"Put the set-aside Temple of Unattainable Desires location into play.\nFlip this card back over.","real_text":"Put the set-aside Temple of Unattainable Desires location into play.\nFlip this card back over.","quantity":1,"health_per_investigator":false,"real_slot":"","flavor":"Deep within the run-down city of Hazuth-Kleg, along the street of the pantheon, lies the Temple of Unattainable Desires. It is a grand temple of onyx, its iron gate fashioned to look like a mass of twisted and intermingled serpents with amethyst eyes. Lanterns cast a baleful red glow at the entrance. You shudder at the thought of what profane rituals might transpire within its unhallowed halls, and yet, your gut tells you this awful place may hold the answers you seek.","is_unique":false,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/06141b","imagesrc":"\/bundles\/cards\/06141b.png","spoiler":1},{"pack_code":"sfk","pack_name":"The Search for Kadath","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_search_for_kadath","encounter_name":"The Search for Kadath","linked_to_code":"06142b","linked_to_name":"The City Inside","position":142,"exceptional":false,"myriad":false,"encounter_position":24,"code":"06142","name":"Temple of Unattainable Desires","real_name":"Temple of Unattainable Desires","text":"Veiled.\nThe way into the temple is barred shut. You cannot enter the Temple of Unattainable Desires unless an investigator has \"beseeched the king.\"","real_text":"Veiled.\nThe way into the temple is barred shut. You cannot enter the Temple of Unattainable Desires unless an investigator has \"beseeched the king.\"","quantity":1,"shroud":3,"clues":1,"health_per_investigator":false,"victory":1,"real_slot":"","traits":"Ooth-Nargai. Temple.","real_traits":"Ooth-Nargai. Temple.","flavor":"The interior of the temple is even darker and more twisted than the city in which it dwells. Hooded lanterns bathe its halls in dim crimson light, and no friendly faces greet you within.","illustrator":"Hai Hoang","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"5bc84615-d445-4c2e-85d4-0041f243673e","url":"https:\/\/arkhamdb.com\/card\/06142","imagesrc":"\/bundles\/cards\/06142.png","spoiler":1,"linked_card":{"pack_code":"sfk","pack_name":"The Search for Kadath","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_search_for_kadath","encounter_name":"The Search for Kadath","id":2272,"position":142,"exceptional":false,"myriad":false,"encounter_position":24,"code":"06142b","name":"The City Inside","real_name":"The City Inside","subname":null,"bonded_to":null,"bonded_count":null,"cost":null,"text":"<p>Put the set-aside City-Which-Appears-On-No-Map location into play.<\/p><p>Flip this card back over.<\/p>","customization_text":null,"customization_change":null,"real_text":"Put the set-aside City-Which-Appears-On-No-Map location into play.\nFlip this card back over.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":null,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":"","stage":null,"traits":null,"real_traits":null,"tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"In the deepest section of the temple lies its greatest hall and its greatest curse. The moment you pass under its low, narrow doorway, you find yourself in another realm altogether: a twisted, hellish version of the city outside. The streets are lined with tottering houses that lean together so that they almost form tunnels, blotting out what passes for the sky in this nightmare realm. Only a single baleful star shines in the perpetual twilight, visible between the leaning basalt towers and twisted streets.","illustrator":null,"is_unique":false,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/06142b","imagesrc":"\/bundles\/cards\/06142b.png","spoiler":1}},{"pack_code":"sfk","pack_name":"The Search for Kadath","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_search_for_kadath","encounter_name":"The Search for Kadath","position":142,"exceptional":false,"myriad":false,"encounter_position":24,"code":"06142b","name":"The City Inside","real_name":"The City Inside","text":"Put the set-aside City-Which-Appears-On-No-Map location into play.\nFlip this card back over.","real_text":"Put the set-aside City-Which-Appears-On-No-Map location into play.\nFlip this card back over.","quantity":1,"health_per_investigator":false,"real_slot":"","flavor":"In the deepest section of the temple lies its greatest hall and its greatest curse. The moment you pass under its low, narrow doorway, you find yourself in another realm altogether: a twisted, hellish version of the city outside. The streets are lined with tottering houses that lean together so that they almost form tunnels, blotting out what passes for the sky in this nightmare realm. Only a single baleful star shines in the perpetual twilight, visible between the leaning basalt towers and twisted streets.","is_unique":false,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/06142b","imagesrc":"\/bundles\/cards\/06142b.png","spoiler":1},{"pack_code":"sfk","pack_name":"The Search for Kadath","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_search_for_kadath","encounter_name":"The Search for Kadath","linked_to_code":"06143b","linked_to_name":"The Baleful Star","position":143,"exceptional":false,"myriad":false,"encounter_position":25,"code":"06143","name":"City-Which-Appears-On-No-Map","real_name":"City-Which-Appears-On-No-Map","text":"Veiled.\nFor each Priest of a Thousand Masks at the City-Which-Appears-On-No-Map, reduce its shroud by 1.\n<b>Forced<\/b> - After you fail a skill test while investigating the City-Which-Appears-On-No-Map: Search the encounter deck and discard pile for a Priest of a Thousand Masks and spawn it here. Shuffle the encounter deck.","real_text":"Veiled.\nFor each Priest of a Thousand Masks at the City-Which-Appears-On-No-Map, reduce its shroud by 1.\n<b>Forced<\/b> - After you fail a skill test while investigating the City-Which-Appears-On-No-Map: Search the encounter deck and discard pile for a Priest of a Thousand Masks and spawn it here. Shuffle the encounter deck.","quantity":1,"shroud":6,"clues":2,"health_per_investigator":false,"victory":2,"real_slot":"","traits":"City. Otherworld.","real_traits":"City. Otherworld.","illustrator":"Hai Hoang","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"b5387fdc-b27a-43e1-8591-60853a213d13","url":"https:\/\/arkhamdb.com\/card\/06143","imagesrc":"\/bundles\/cards\/06143.png","spoiler":1,"linked_card":{"pack_code":"sfk","pack_name":"The Search for Kadath","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_search_for_kadath","encounter_name":"The Search for Kadath","id":2274,"position":143,"exceptional":false,"myriad":false,"encounter_position":25,"code":"06143b","name":"The Baleful Star","real_name":"The Baleful Star","subname":null,"bonded_to":null,"bonded_count":null,"cost":null,"text":"<p>You have uncovered two Signs of the Gods <i>(place 2 resources on the scenario reference card)<\/i>.<\/p><p>Discard each enemy here. Move each investigator here to the Temple of Unattainable Desires (cannot be canceled). Flip this card back over and add it to the victory display.<\/p>","customization_text":null,"customization_change":null,"real_text":"You have uncovered two Signs of the Gods <i>(place 2 resources on the scenario reference card)<\/i>.\nDiscard each enemy here. Move each investigator here to the Temple of Unattainable Desires (cannot be canceled). Flip this card back over and add it to the victory display.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":null,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":"","stage":null,"traits":null,"real_traits":null,"tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"You traverse the tangled streets of this dark, abandoned realm for what seems like many hours. You cannot tell the passage of time, for the star that hangs above you never moves, and the rest of the sky is empty and devoid of all light. Finally you reach the square in the center of town, directly below the baleful star. Its red glare shines down on a statue depicting an otherworldly abomination. The inscription in the stone before the statue is riddled with astrological symbols and strange names, but nothing more. The moment you read one of the names, the city begins to collapse, and you are whisked away by an incomprehensible force. You awaken several hours later, your head spinning. Your arms and legs are covered in thin, bloody incisions.","illustrator":null,"is_unique":false,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/06143b","imagesrc":"\/bundles\/cards\/06143b.png","spoiler":1}},{"pack_code":"sfk","pack_name":"The Search for Kadath","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_search_for_kadath","encounter_name":"The Search for Kadath","position":143,"exceptional":false,"myriad":false,"encounter_position":25,"code":"06143b","name":"The Baleful Star","real_name":"The Baleful Star","text":"You have uncovered two Signs of the Gods <i>(place 2 resources on the scenario reference card)<\/i>.\nDiscard each enemy here. Move each investigator here to the Temple of Unattainable Desires (cannot be canceled). Flip this card back over and add it to the victory display.","real_text":"You have uncovered two Signs of the Gods <i>(place 2 resources on the scenario reference card)<\/i>.\nDiscard each enemy here. Move each investigator here to the Temple of Unattainable Desires (cannot be canceled). Flip this card back over and add it to the victory display.","quantity":1,"health_per_investigator":false,"real_slot":"","flavor":"You traverse the tangled streets of this dark, abandoned realm for what seems like many hours. You cannot tell the passage of time, for the star that hangs above you never moves, and the rest of the sky is empty and devoid of all light. Finally you reach the square in the center of town, directly below the baleful star. Its red glare shines down on a statue depicting an otherworldly abomination. The inscription in the stone before the statue is riddled with astrological symbols and strange names, but nothing more. The moment you read one of the names, the city begins to collapse, and you are whisked away by an incomprehensible force. You awaken several hours later, your head spinning. Your arms and legs are covered in thin, bloody incisions.","is_unique":false,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/06143b","imagesrc":"\/bundles\/cards\/06143b.png","spoiler":1},{"pack_code":"sfk","pack_name":"The Search for Kadath","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"the_search_for_kadath","encounter_name":"The Search for Kadath","position":144,"exceptional":false,"myriad":false,"encounter_position":26,"code":"06144","name":"Virgil Gray","real_name":"Virgil Gray","subname":"Writer of Strange Tales","text":"[reaction] After 1 or more Signs of the Gods are uncovered: Either draw 1 card, gain 1 resource, or heal 1 horror from Virgil Gray. If there is more than 1 investigator in the game, give control of Virgil Gray to another investigator.\n<b>Forced<\/b> - If Virgil Gray leaves play: Remove him from the game.","real_text":"[reaction] After 1 or more Signs of the Gods are uncovered: Either draw 1 card, gain 1 resource, or heal 1 horror from Virgil Gray. If there is more than 1 investigator in the game, give control of Virgil Gray to another investigator.\n<b>Forced<\/b> - If Virgil Gray leaves play: Remove him from the game.","errata_date":{"date":"2022-08-26 00:00:00.000000","timezone_type":3,"timezone":"UTC"},"quantity":1,"health":1,"health_per_investigator":false,"sanity":3,"real_slot":"","traits":"Ally. Dreamer.","real_traits":"Ally. Dreamer.","illustrator":"Romana Kendelic","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"85906dbb-c1ab-4e83-97c0-3aa217986aef","url":"https:\/\/arkhamdb.com\/card\/06144","imagesrc":"\/bundles\/cards\/06144.png","spoiler":1},{"pack_code":"sfk","pack_name":"The Search for Kadath","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_search_for_kadath","encounter_name":"The Search for Kadath","position":145,"exceptional":false,"myriad":false,"encounter_position":27,"code":"06145","name":"Cats of Ulthar","real_name":"Cats of Ulthar","text":"Swarming 2.\nWhen you reveal chaos tokens while attempting to evade this enemy, reveal an additional token. (Limit once per test.)\n<b>Forced<\/b> - The first time an investigator defeats Cats of Ulthar <i>(or one of its swarm cards)<\/i>: Add 3 swarm cards to the host and record in your Campaign Log <i>(your investigator name) has broken the law of Ulthar<\/i>.","real_text":"Swarming 2.\nWhen you reveal chaos tokens while attempting to evade this enemy, reveal an additional token. (Limit once per test.)\n<b>Forced<\/b> - The first time an investigator defeats Cats of Ulthar <i>(or one of its swarm cards)<\/i>: Add 3 swarm cards to the host and record in your Campaign Log <i>(your investigator name) has broken the law of Ulthar<\/i>.","quantity":1,"health":1,"health_per_investigator":false,"enemy_damage":1,"enemy_fight":1,"enemy_evade":1,"victory":1,"real_slot":"","traits":"Creature. Elite.","real_traits":"Creature. Elite.","illustrator":"Raya Golden","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"867f9631-e042-4222-9719-a839a59163c5","url":"https:\/\/arkhamdb.com\/card\/06145","imagesrc":"\/bundles\/cards\/06145.png","spoiler":1},{"pack_code":"sfk","pack_name":"The Search for Kadath","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_search_for_kadath","encounter_name":"The Search for Kadath","position":146,"exceptional":false,"myriad":false,"encounter_position":28,"code":"06146","name":"Stalking Manticore","real_name":"Stalking Manticore","text":"<b>Forced<\/b> - If you successfully evade Stalking Manticore: Disengage from it, but do not exhaust it. Until the end of the phase, it cannot engage you.","real_text":"<b>Forced<\/b> - If you successfully evade Stalking Manticore: Disengage from it, but do not exhaust it. Until the end of the phase, it cannot engage you.","quantity":1,"health":3,"health_per_investigator":true,"enemy_damage":2,"enemy_horror":1,"enemy_fight":4,"enemy_evade":2,"victory":1,"real_slot":"","traits":"Creature. Monster. Elite.","real_traits":"Creature. Monster. Elite.","illustrator":"Matthew Cowdery","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"126d4a91-f9ec-411b-b099-5853e89b5cbd","url":"https:\/\/arkhamdb.com\/card\/06146","imagesrc":"\/bundles\/cards\/06146.png","spoiler":1},{"pack_code":"sfk","pack_name":"The Search for Kadath","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_search_for_kadath","encounter_name":"The Search for Kadath","position":147,"exceptional":false,"myriad":false,"encounter_position":29,"code":"06147","name":"Horde of Night","real_name":"Horde of Night","text":"Massive. Swarming 1 [per_investigator].\nHorde of Night's swarm cards cannot attack.\nHorde of Night's host card cannot be defeated. If it would be defeated, exhaust Horde of Night, instead.","real_text":"Massive. Swarming 1 [per_investigator].\nHorde of Night's swarm cards cannot attack.\nHorde of Night's host card cannot be defeated. If it would be defeated, exhaust Horde of Night, instead.","quantity":1,"health":1,"health_per_investigator":false,"enemy_damage":1,"enemy_horror":1,"enemy_fight":1,"enemy_evade":1,"victory":1,"real_slot":"","traits":"Monster. Elite.","real_traits":"Monster. Elite.","illustrator":"Ryan Barger","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"c1ef9527-d51b-4a31-b221-7fbc5cc4c37a","url":"https:\/\/arkhamdb.com\/card\/06147","imagesrc":"\/bundles\/cards\/06147.png","spoiler":1},{"pack_code":"sfk","pack_name":"The Search for Kadath","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_search_for_kadath","encounter_name":"The Search for Kadath","position":148,"exceptional":false,"myriad":false,"encounter_position":30,"code":"06148","name":"Beings of Ib","real_name":"Beings of Ib","text":"<b>Prey<\/b> - Investigator at a [[Ruins]] location only.\nAloof. Hunter. Swarming 1 [per_investigator].\nDuring the \"enemy attacks\" step of the enemy phase, instead of attacking its engaged investigator, Beings of Ib attacks each investigator at its location <i>(even if it is unengaged)<\/i>.","real_text":"<b>Prey<\/b> - Investigator at a [[Ruins]] location only.\nAloof. Hunter. Swarming 1 [per_investigator].\nDuring the \"enemy attacks\" step of the enemy phase, instead of attacking its engaged investigator, Beings of Ib attacks each investigator at its location <i>(even if it is unengaged)<\/i>.","quantity":1,"health":1,"health_per_investigator":false,"enemy_horror":1,"enemy_fight":4,"enemy_evade":4,"victory":1,"real_slot":"","traits":"Monster. Elite.","real_traits":"Monster. Elite.","illustrator":"Brad Rigney","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"04b7286a-0347-4d07-9c95-9ec392729cae","url":"https:\/\/arkhamdb.com\/card\/06148","imagesrc":"\/bundles\/cards\/06148.png","spoiler":1},{"pack_code":"sfk","pack_name":"The Search for Kadath","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_search_for_kadath","encounter_name":"The Search for Kadath","position":149,"exceptional":false,"myriad":false,"encounter_position":31,"code":"06149","name":"Priest of a Thousand Masks","real_name":"Priest of a Thousand Masks","text":"While the investigators have uncovered...\n...2 or more Signs of the Gods, Priest of a Thousand Masks gets +1 fight and +1 evade.\n...4 or more Signs of the Gods, Priest of a Thousand Masks gets +2 health.\n...6 or more Signs of the Gods, Priest of a Thousand Masks gets +1 damage and gains retaliate.","real_text":"While the investigators have uncovered...\n...2 or more Signs of the Gods, Priest of a Thousand Masks gets +1 fight and +1 evade.\n...4 or more Signs of the Gods, Priest of a Thousand Masks gets +2 health.\n...6 or more Signs of the Gods, Priest of a Thousand Masks gets +1 damage and gains retaliate.","quantity":3,"health":2,"health_per_investigator":false,"enemy_horror":1,"enemy_fight":2,"enemy_evade":2,"real_slot":"","traits":"Humanoid. Cultist.","real_traits":"Humanoid. Cultist.","illustrator":"Aleksander Karcz","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"b86ac064-38a4-403e-a96a-3907f2a12a70","url":"https:\/\/arkhamdb.com\/card\/06149","imagesrc":"\/bundles\/cards\/06149.png","spoiler":1},{"pack_code":"sfk","pack_name":"The Search for Kadath","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_search_for_kadath","encounter_name":"The Search for Kadath","position":150,"exceptional":false,"myriad":false,"encounter_position":34,"code":"06150","name":"Tenebrous Nightgaunt","real_name":"Tenebrous Nightgaunt","text":"Hunter.\n<b>Forced<\/b> - When Tenebrous Nightgaunt leaves play as a result of an act's setup: Set it aside (it keeps all tokens and attachments). After resolving the act's setup, put it back into play at any [[City]] location.","real_text":"Hunter.\n<b>Forced<\/b> - When Tenebrous Nightgaunt leaves play as a result of an act's setup: Set it aside (it keeps all tokens and attachments). After resolving the act's setup, put it back into play at any [[City]] location.","quantity":2,"health":4,"health_per_investigator":false,"enemy_damage":1,"enemy_horror":1,"enemy_fight":4,"enemy_evade":1,"real_slot":"","traits":"Monster. Nightgaunt.","real_traits":"Monster. Nightgaunt.","illustrator":"Stephen Somers","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"34170c3b-40f6-4446-a876-8367ef10b487","url":"https:\/\/arkhamdb.com\/card\/06150","imagesrc":"\/bundles\/cards\/06150.png","spoiler":1},{"pack_code":"sfk","pack_name":"The Search for Kadath","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_search_for_kadath","encounter_name":"The Search for Kadath","position":151,"exceptional":false,"myriad":false,"encounter_position":36,"code":"06151","name":"Pack of Vooniths","real_name":"Pack of Vooniths","text":"Swarming 1.\nWhile the host Pack of Vooniths has no attached swarm cards, it gets +2 fight and +2 evade.","real_text":"Swarming 1.\nWhile the host Pack of Vooniths has no attached swarm cards, it gets +2 fight and +2 evade.","quantity":2,"health":2,"health_per_investigator":false,"enemy_damage":1,"enemy_horror":1,"enemy_fight":1,"enemy_evade":1,"real_slot":"","traits":"Creature. Monster.","real_traits":"Creature. Monster.","illustrator":"Matthew Cowdery","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"04aa64fc-6ec1-403b-9e17-7b608f5b5714","url":"https:\/\/arkhamdb.com\/card\/06151","imagesrc":"\/bundles\/cards\/06151.png","spoiler":1},{"pack_code":"sfk","pack_name":"The Search for Kadath","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_search_for_kadath","encounter_name":"The Search for Kadath","position":152,"exceptional":false,"myriad":false,"encounter_position":38,"code":"06152","name":"Nightriders","real_name":"Nightriders","text":"Swarming 1.\nWhile the host Nightriders has no attached swarm cards, it gets -3 evade.\n<b>Forced<\/b> - After you evade Nightriders: Discard it.","real_text":"Swarming 1.\nWhile the host Nightriders has no attached swarm cards, it gets -3 evade.\n<b>Forced<\/b> - After you evade Nightriders: Discard it.","quantity":2,"health":2,"health_per_investigator":false,"enemy_horror":1,"enemy_fight":2,"enemy_evade":5,"real_slot":"","traits":"Creature. Monster.","real_traits":"Creature. Monster.","illustrator":"Matthew Cowdery","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"ecd5cc99-58b4-444b-a3d7-fee257af881c","url":"https:\/\/arkhamdb.com\/card\/06152","imagesrc":"\/bundles\/cards\/06152.png","spoiler":1},{"pack_code":"sfk","pack_name":"The Search for Kadath","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_search_for_kadath","encounter_name":"The Search for Kadath","position":153,"exceptional":false,"myriad":false,"encounter_position":40,"code":"06153","name":"Song of the Magah Bird","real_name":"Song of the Magah Bird","text":"<b>Revelation<\/b> - Attach to your location.\n<b>Forced<\/b> - After you move out of attached location: Take 1 horror, place 1 doom on the current agenda, and discard Song of the Magah Bird. This effect can cause the current agenda to advance.\n[action]: Test [willpower] (4) to resist the call or [combat] (4) to drive away the birds. If you succeed, discard Song of the Magah Bird.","real_text":"<b>Revelation<\/b> - Attach to your location.\n<b>Forced<\/b> - After you move out of attached location: Take 1 horror, place 1 doom on the current agenda, and discard Song of the Magah Bird. This effect can cause the current agenda to advance.\n[action]: Test [willpower] (4) to resist the call or [combat] (4) to drive away the birds. If you succeed, discard Song of the Magah Bird.","quantity":2,"health_per_investigator":false,"real_slot":"","traits":"Curse.","real_traits":"Curse.","illustrator":"Ian Kirkpatrick","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"df8b2515-050a-4860-80ae-d16ad7be2d76","url":"https:\/\/arkhamdb.com\/card\/06153","imagesrc":"\/bundles\/cards\/06153.png","spoiler":1},{"pack_code":"sfk","pack_name":"The Search for Kadath","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_search_for_kadath","encounter_name":"The Search for Kadath","position":154,"exceptional":false,"myriad":false,"encounter_position":42,"code":"06154","name":"Wondrous Lands","real_name":"Wondrous Lands","text":"<b>Revelation<\/b> - If there are no clues on your location, discard Wondrous Lands, and it gains surge. Otherwise, attach Wondrous Lands to your location.\nAttached location gets -2 shroud.\n<b>Forced<\/b> - After you successfully investigate attached location: Take 1 horror, place 1 doom on the current agenda, and discard Wondrous Lands. This effect can cause the current agenda to advance.","real_text":"<b>Revelation<\/b> - If there are no clues on your location, discard Wondrous Lands, and it gains surge. Otherwise, attach Wondrous Lands to your location.\nAttached location gets -2 shroud.\n<b>Forced<\/b> - After you successfully investigate attached location: Take 1 horror, place 1 doom on the current agenda, and discard Wondrous Lands. This effect can cause the current agenda to advance.","quantity":2,"health_per_investigator":false,"real_slot":"","traits":"Power.","real_traits":"Power.","illustrator":"Leanna Crossan","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"9862cee6-ea22-48b9-827c-ea5e7f6ce5a2","url":"https:\/\/arkhamdb.com\/card\/06154","imagesrc":"\/bundles\/cards\/06154.png","spoiler":1},{"pack_code":"hotel","pack_name":"Murder at the Excelsior Hotel","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"murder_at_the_excelsior_hotel","encounter_name":"Murder at the Excelsior Hotel","position":6,"exceptional":false,"myriad":false,"encounter_position":6,"code":"84006","name":"Bloodstained Dagger","real_name":"Bloodstained Dagger","subname":"The Murder Weapon","cost":1,"text":"[action]: <b>Fight.<\/b> You get +2 [combat] for this attack.\n[action] Exhaust Bloodstained Dagger and take 1 horror: <b>Fight.<\/b> You get +2 [combat] and deal +1 damage for this attack. If this attack defeats an enemy, draw 1 card.","real_text":"[action]: <b>Fight.<\/b> You get +2 [combat] for this attack.\n[action] Exhaust Bloodstained Dagger and take 1 horror: <b>Fight.<\/b> You get +2 [combat] and deal +1 damage for this attack. If this attack defeats an enemy, draw 1 card.","quantity":1,"skill_wild":1,"health_per_investigator":false,"deck_limit":1,"slot":"Hand","real_slot":"Hand","traits":"Item. Weapon. Melee. Cursed.","real_traits":"Item. Weapon. Melee. Cursed.","flavor":"You feel your sins crawling on your back.","illustrator":"Guillaume Ducos","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"3190f093-3fb5-4c46-9cd9-27866d686f47","url":"https:\/\/arkhamdb.com\/card\/84006","imagesrc":"\/bundles\/cards\/84006.png","spoiler":1},{"pack_code":"hotel","pack_name":"Murder at the Excelsior Hotel","type_code":"treachery","type_name":"Treachery","subtype_code":"weakness","subtype_name":"Weakness","faction_code":"neutral","faction_name":"Neutral","encounter_code":"murder_at_the_excelsior_hotel","encounter_name":"Murder at the Excelsior Hotel","position":7,"exceptional":false,"myriad":false,"encounter_position":7,"code":"84007","name":"What Have You Done?","real_name":"What Have You Done?","text":"<b>Revelation<\/b> - Put What Have You Done? into play in your threat area.\nAs an additional cost for you to parley, you must discard a card at random from your hand.\n[action]: Shuffle What Have You Done? into your deck.","real_text":"<b>Revelation<\/b> - Put What Have You Done? into play in your threat area.\nAs an additional cost for you to parley, you must discard a card at random from your hand.\n[action]: Shuffle What Have You Done? into your deck.","quantity":1,"health_per_investigator":false,"deck_limit":1,"real_slot":"","traits":"Madness.","real_traits":"Madness.","illustrator":"Rafa\u0142 Hrynkiewicz","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"2482d6c2-1a39-4e6d-b96e-365fa37f419a","url":"https:\/\/arkhamdb.com\/card\/84007","imagesrc":"\/bundles\/cards\/84007.png","spoiler":1},{"pack_code":"hotel","pack_name":"Murder at the Excelsior Hotel","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"murder_at_the_excelsior_hotel","encounter_name":"Murder at the Excelsior Hotel","position":8,"exceptional":false,"myriad":false,"encounter_position":8,"code":"84008","name":"Sergeant Monroe","real_name":"Sergeant Monroe","subname":"Two Days Until Retirement","cost":5,"text":"Sergeant Monroe may be assigned damage and\/or horror dealt to any investigator at his location, even if he is uncontrolled.\n[reaction] When Sergeant Monroe is dealt any amount of damage or horror, exhaust him: Deal that much damage to a non-[[Innocent]] enemy at his location. Any investigator at Sergeant Monroe's location may trigger this ability.","real_text":"Sergeant Monroe may be assigned damage and\/or horror dealt to any investigator at his location, even if he is uncontrolled.\n[reaction] When Sergeant Monroe is dealt any amount of damage or horror, exhaust him: Deal that much damage to a non-[[Innocent]] enemy at his location. Any investigator at Sergeant Monroe's location may trigger this ability.","quantity":1,"skill_willpower":1,"skill_combat":1,"skill_wild":1,"health":3,"health_per_investigator":false,"sanity":3,"deck_limit":1,"slot":"Ally","real_slot":"Ally","traits":"Ally. Police.","real_traits":"Ally. Police.","illustrator":"Clark Huggins","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"341b77e6-f7ab-45a5-b59d-86a3010d22f1","url":"https:\/\/arkhamdb.com\/card\/84008","imagesrc":"\/bundles\/cards\/84008.png","spoiler":1},{"pack_code":"dsm","pack_name":"Dark Side of the Moon","type_code":"scenario","type_name":"Scenario","faction_code":"mythos","faction_name":"Mythos","encounter_code":"dark_side_of_the_moon","encounter_name":"Dark Side of the Moon","position":206,"exceptional":false,"myriad":false,"encounter_position":1,"code":"06206","name":"Dark Side of the Moon","real_name":"Dark Side of the Moon","text":"Easy \/ Standard\n[skull]: -X. X is half your alarm level (rounded up).\n[cultist]: Reveal another token. If you fail and your alarm level is higher than your modified skill value, after this skill test ends, draw the top card of the encounter deck.\n[tablet]: -1. If you fail, raise your alarm level by 1.\n[elder_thing]: +1. The black cat summons several other cats to help. If this token is revealed during an evasion attempt and you succeed, deal 2 damage to the evaded enemy.","real_text":"Easy \/ Standard\n[skull]: -X. X is half your alarm level (rounded up).\n[cultist]: Reveal another token. If you fail and your alarm level is higher than your modified skill value, after this skill test ends, draw the top card of the encounter deck.\n[tablet]: -1. If you fail, raise your alarm level by 1.\n[elder_thing]: +1. The black cat summons several other cats to help. If this token is revealed during an evasion attempt and you succeed, deal 2 damage to the evaded enemy.","quantity":1,"health_per_investigator":false,"real_slot":"","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Hard \/ Expert\n[skull]: -X. X is your alarm level.\n[cultist]: Reveal another token. If you fail and your alarm level is higher than your modified skill value, after this skill test ends, draw the top card of the encounter deck.\n[tablet]: -2. If you fail, raise your alarm level by 1.\n[elder_thing]: 0. The black cat summons several other cats to help. If this token is revealed during an evasion attempt and you succeed, deal 2 damage to the evaded enemy.","octgn_id":"cadd4c3f-d852-467f-a5b9-ca338eb7b029","url":"https:\/\/arkhamdb.com\/card\/06206","imagesrc":"\/bundles\/cards\/06206.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/06206b.png"},{"pack_code":"dsm","pack_name":"Dark Side of the Moon","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"dark_side_of_the_moon","encounter_name":"Dark Side of the Moon","position":207,"exceptional":false,"myriad":false,"encounter_position":2,"code":"06207","name":"Silent Stirring","real_name":"Silent Stirring","quantity":1,"doom":5,"health_per_investigator":false,"real_slot":"","stage":1,"flavor":"The silence of this place is deafening. There is no wind whistling through the air, no chirping of birds, no idle sound of any kind. This is a dead world. Though you know danger lurks around every corner, you hear no sign of the beasts or the Corsairs who call this place home. You must remain even quieter in order to stay hidden.","illustrator":"R\u00e9gis Moulun","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Shuffle the encounter discard pile into the encounter deck.\nRaise each investigator's alarm level by 1.","back_flavor":"A single screech pierces the silence, and you instinctively duck for cover. You have seen these creatures before: horrid, eyeless monstrosities that fly alongside the Corsairs' black galleys. Terrible things of bone and leathery membranous skin.\nA flock circles and screeches overhead. Have you been spotted? It doesn't matter. You cannot stay here any longer.","back_name":"Throw Away the Key","octgn_id":"a6ec1b64-9dec-420b-9efb-69f5c6b31c6f","url":"https:\/\/arkhamdb.com\/card\/06207","imagesrc":"\/bundles\/cards\/06207.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/06207b.png"},{"pack_code":"dsm","pack_name":"Dark Side of the Moon","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"dark_side_of_the_moon","encounter_name":"Dark Side of the Moon","position":208,"exceptional":false,"myriad":false,"encounter_position":3,"code":"06208","name":"The Alarm Is Raised","real_name":"The Alarm Is Raised","quantity":1,"doom":5,"health_per_investigator":false,"real_slot":"","stage":2,"flavor":"Your pace quickens as the creatures\u2019 pursuit grows more frenzied with each passing minute. The silence you once cursed is broken; the awful piercing screeches that punctuate the night are even worse.","illustrator":"R\u00e9gis Moulun","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Shuffle the encounter discard pile into the encounter deck.\nRaise each investigator's alarm level by 1.\n<hr><b>Check Campaign Log. <i>If the investigators forced their way into the temple<\/i>, read the following:<\/b>\n<i><blockquote>...but nobody comes.<\/blockquote><\/i>\nThe lead investigator searches the encounter deck and discard pile for 1 copy of Cats from Saturn and draws it.\n<hr><b>Otherwise, read the following:<\/b>\n<i><blockquote>...and to your surprise, an army of cats lands in front of you, having leaped through the void of space itself. You recognize the cat at the head of the formation as the grey old cat with the scar you met months ago. \"Go, human!\" he yells. \"We will hold them off!\"<\/blockquote><\/i>","back_flavor":"Your escape route is cut off as a pack of lithe creatures surrounds you. At first glance, you believe them to be cats, but they are only vaguely catlike in shape. What you mistook for fur is more akin to a series of patterns, like strange filigrees. You silently pray for aid...","back_name":"Run, Rabbit, Run!","octgn_id":"6dce8ee9-dcff-4089-b4a0-62eedf069c45","url":"https:\/\/arkhamdb.com\/card\/06208","imagesrc":"\/bundles\/cards\/06208.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/06208b.png"},{"pack_code":"dsm","pack_name":"Dark Side of the Moon","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"dark_side_of_the_moon","encounter_name":"Dark Side of the Moon","position":209,"exceptional":false,"myriad":false,"encounter_position":4,"code":"06209","name":"They Are Upon You!","real_name":"They Are Upon You!","text":"(Hint - The game will not end when this agenda advances... but the agents of Nyarlathotep will tighten their noose.)","real_text":"(Hint - The game will not end when this agenda advances... but the agents of Nyarlathotep will tighten their noose.)","quantity":1,"doom":4,"health_per_investigator":false,"real_slot":"","stage":3,"flavor":"The entirety of the Moon\u2019s denizens are raised against you now. Behind every corner, a group of Corsairs lies in wait, or a pack of hunting cats lurks to herd you toward its vicious masters. The skies above swarm with winged beasts and black galleys. If you cannot find a way back to Earth, you will surely be\u00a0captured.","illustrator":"R\u00e9gis Moulun","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Raise each investigator's alarm level by 1.\nEach investigator takes horror equal to half their alarm level (rounded up).\nReset the agenda deck to agenda 3a. Then, place 2 doom on that agenda.","back_flavor":"There is nowhere left to run.","back_name":"Time to Kill","octgn_id":"3fca932c-908c-45bf-bc5c-053bd9e926b0","url":"https:\/\/arkhamdb.com\/card\/06209","imagesrc":"\/bundles\/cards\/06209.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/06209b.png"},{"pack_code":"dsm","pack_name":"Dark Side of the Moon","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"dark_side_of_the_moon","encounter_name":"Dark Side of the Moon","position":210,"exceptional":false,"myriad":false,"encounter_position":5,"code":"06210","name":"In the Belly of the Moon-Beast","real_name":"In the Belly of the Moon-Beast","text":"<b>Objective<\/b> - Only investigators at the City of the Moon-Beasts may spend the requisite number of clues, as a group, to advance.","real_text":"<b>Objective<\/b> - Only investigators at the City of the Moon-Beasts may spend the requisite number of clues, as a group, to advance.","quantity":1,"clues":3,"health_per_investigator":false,"real_slot":"","stage":1,"flavor":"Virgil Gray is held captive somewhere in the vast, strange city of the moon-beasts. You must be quiet and cunning if you are to find him and escape\u00a0unnoticed.","illustrator":"Patrick McEvoy","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Choose an investigator at the City of the Moon-Beasts to take control of the set-aside Virgil Gray <i>(Truly Inspired)<\/i> story asset.\nCheck Campaign Log: <i>If Randolph was captured<\/i>, that card's owner puts the set-aside Randolph Carter <i>(Expert Dreamer)<\/i> story asset into their hand.","back_flavor":"After hours of weaving around leprous stone towers and searching high and low, you finally spot a group of shackled captives being led single file from the docks to who knows where. Luckily, they are guarded by only two of the foul Corsairs. You create a distraction loud enough to separate the pair, then sneak by in order to free the captives.","back_name":"Timely Rescue","octgn_id":"0943e60e-9ae7-4256-a2a1-fec8e0883eb8","url":"https:\/\/arkhamdb.com\/card\/06210","imagesrc":"\/bundles\/cards\/06210.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/06210b.png"},{"pack_code":"dsm","pack_name":"Dark Side of the Moon","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"dark_side_of_the_moon","encounter_name":"Dark Side of the Moon","position":211,"exceptional":false,"myriad":false,"encounter_position":6,"code":"06211","name":"Exploring the Moon","real_name":"Exploring the Moon","text":"<b>Objective<\/b> - Only investigators at the Temple of the Moon Lizard may spend the requisite number of clues, as a group, to advance.","real_text":"<b>Objective<\/b> - Only investigators at the Temple of the Moon Lizard may spend the requisite number of clues, as a group, to advance.","quantity":1,"clues":1,"health_per_investigator":false,"real_slot":"","stage":2,"flavor":"Now that you are reunited, it is time to get off this rock. Randolph informs you that the light side of the Moon should be safe from the reach of the moon-beasts, who dwell only on this side. However, it is much too far for you to walk on foot. You\u2019ll have to find another way to escape.","illustrator":"Patrick McEvoy","is_unique":false,"permanent":false,"double_sided":true,"back_text":"\nPut the set-aside Caverns Beneath the Moon <i>(Dark Side)<\/i> and The Black Core locations into play.\nSpawn the set-aside Moon Lizard at The Black Core, exhausted.\nShuffle the encounter discard pile into the encounter deck.","back_flavor":"While the majority of this temple is dedicated to an idol the moon-dwelling creatures refer to as the \"Moon Lizard,\" you also find several references to some kind of lake of primordial black ooze not far beneath the surface, that binds together the core of the Moon. \"These texts imply that the whole of the Moon's surface is connected by this 'core' across multiple dimensions. Perhaps we can use it to cross over to the Moon's other side,\" Randolph suggests.\n\"Or to the afterlife,\" Virgil adds.\n\"Yes, one or the other,\" Randolph replies nonchalantly. \"It is still our only option.\"","back_name":"Through the Center","octgn_id":"165f9de8-c431-45a8-9973-7749e2f698f0","url":"https:\/\/arkhamdb.com\/card\/06211","imagesrc":"\/bundles\/cards\/06211.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/06211b.png"},{"pack_code":"dsm","pack_name":"Dark Side of the Moon","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"dark_side_of_the_moon","encounter_name":"Dark Side of the Moon","position":212,"exceptional":false,"myriad":false,"encounter_position":7,"code":"06212","name":"The Moon's Core","real_name":"The Moon's Core","text":"Clues cannot be discovered from The Black Core except as a result of a successful investigation.\n<b>Objective<\/b> - If each surviving investigator is at The Black Core and it has no clues on it, advance.","real_text":"Clues cannot be discovered from The Black Core except as a result of a successful investigation.\n<b>Objective<\/b> - If each surviving investigator is at The Black Core and it has no clues on it, advance.","quantity":1,"health_per_investigator":false,"real_slot":"","stage":3,"flavor":"You suspend your disbelief and descend beneath the Moon\u2019s crust. In order to reach the other side of the Moon, you must make your way though its black core, a transdimensional fluid from which nightmares are born.","illustrator":"Patrick McEvoy","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Put the set-aside Caverns Beneath the Moon <i>(Light Side)<\/i>, Light Side of the Moon, and The White Ship locations into play.","back_flavor":"The lake of black ichor below the surface of the Moon is miles wide and bubbles with warm, noxious pockets of gas. Most of the lake bed is completely solid, and it seems for a moment that Randolph's plan is a dead end after all. Then, you take a final step, and your foot is caught by... nothing. Before you can react, you are yanked under the surface. You try to shout a warning to your companions, but your words are swallowed by the black core, along with the rest of your body. Your lungs barely have air. You struggle not to scream as you are carried by a fierce undertow. When you finally emerge, you are in another chamber just like the one you came from, only you can see a shaft of light piercing through the grey crust above you. Moments later, the rest of your party emerges. \"Did we make it?\" Virgil asks. \"Why, I thought that was the end, for sure. This will make for an exciting chapter!\"","back_name":"To the Other Side","octgn_id":"7feab49f-e188-45b9-8a8e-57316af09d40","url":"https:\/\/arkhamdb.com\/card\/06212","imagesrc":"\/bundles\/cards\/06212.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/06212b.png"},{"pack_code":"dsm","pack_name":"Dark Side of the Moon","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"dark_side_of_the_moon","encounter_name":"Dark Side of the Moon","position":213,"exceptional":false,"myriad":false,"encounter_position":8,"code":"06213","name":"Unexpected Rescue","real_name":"Unexpected Rescue","text":"<b>Objective<\/b> - Find a way off the Moon. <i>(You will be instructed when to advance.)<\/i>","real_text":"<b>Objective<\/b> - Find a way off the Moon. <i>(You will be instructed when to advance.)<\/i>","quantity":1,"health_per_investigator":false,"real_slot":"","stage":4,"flavor":"The surface of the light side of the Moon is patrolled by ships that sail through the windless sky. One, however, looks different from the rest. Its hull is stark and shining, casting a white glow into the night. \"The White Ship!\" breathes Randolph.","illustrator":"Patrick McEvoy","is_unique":false,"permanent":false,"double_sided":true,"back_text":"<b>(\u2192R1)<\/b>","back_flavor":"With your party safely aboard the White Ship, you beseech its captain to leave the Moon at once. You have no desire to stay in this perilous place any longer than you have to. \"Not yet,\" the captain replies with an amiable smile. You plead with him, but he raises a hand in a gesture of silence, peering out into the distance. You squint against the light from the sun, which hangs static in the dark sky. There, miles away, you spot the thing that drew the captain's eye: a bird with many wings and even more colors, its feathers bright and vivid. It perches on a ruined stone structure and preens itself. Then, just as your patience is beginning to wear thin, it launches itself into space, and the captain pulls up the ship's anchor.","back_name":"The Captain","octgn_id":"3f511eec-fd1e-468b-94d7-626b4a27463c","url":"https:\/\/arkhamdb.com\/card\/06213","imagesrc":"\/bundles\/cards\/06213.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/06213b.png"},{"pack_code":"dsm","pack_name":"Dark Side of the Moon","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"dark_side_of_the_moon","encounter_name":"Dark Side of the Moon","linked_to_code":"06214b","linked_to_name":"Off the Galley","position":214,"exceptional":false,"myriad":false,"encounter_position":9,"code":"06214","name":"Moon-Beast Galley","real_name":"Moon-Beast Galley","text":"Investigators cannot enter or leave Moon-Beast Galley via player card effects.\n[fast] If there are no clues remaining on Moon-Beast Galley: Flip it over.\n<b>Forced<\/b> - At the end of the round, if there are 3 or more doom in play: Flip Moon-Beast Galley over.","real_text":"Investigators cannot enter or leave Moon-Beast Galley via player card effects.\n[fast] If there are no clues remaining on Moon-Beast Galley: Flip it over.\n<b>Forced<\/b> - At the end of the round, if there are 3 or more doom in play: Flip Moon-Beast Galley over.","quantity":1,"shroud":3,"clues":1,"clues_fixed":true,"health_per_investigator":false,"real_slot":"","traits":"Ship.","real_traits":"Ship.","illustrator":"Patrick McEvoy","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"0853654d-d6ef-4c3b-bf22-243b8cea794a","url":"https:\/\/arkhamdb.com\/card\/06214","imagesrc":"\/bundles\/cards\/06214.png","spoiler":1,"linked_card":{"pack_code":"dsm","pack_name":"Dark Side of the Moon","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"dark_side_of_the_moon","encounter_name":"Dark Side of the Moon","id":2298,"position":214,"exceptional":false,"myriad":false,"encounter_position":9,"code":"06214b","name":"Off the Galley","real_name":"Off the Galley","subname":null,"bonded_to":null,"bonded_count":null,"cost":null,"text":"<p><b>If there were no clues on this card when it was flipped, read the following:<\/b><\/p><p><i><blockquote>Moving as stealthily as you can, you find a dinghy tied to the side of the ship, two oars left inside. If this galley can move through space using oars, surely this lifeboat can, too. Making sure to stay as quiet as possible, you hop inside the small boat and make your escape.<\/blockquote><\/i><\/p><p>Discard each enemy here. Move each investigator here to the Moon-Forest. Remove this card from the game.<hr><\/p><p><b>If there were 1 or more clues on this card when it was flipped, read the following:<\/b><\/p><p><i><blockquote>The ship docks at a great city of stone towers, and you slip away as the guards search for you.<\/blockquote><\/i>Each investigator here raises their alarm level by 1.<\/p><p>Move each investigator here to the City of the Moon-Beasts, along with each enemy here.<\/p><p>Remove this card from the game.<\/p>","customization_text":null,"customization_change":null,"real_text":"<b>If there were no clues on this card when it was flipped, read the following:<\/b>\n<i><blockquote>Moving as stealthily as you can, you find a dinghy tied to the side of the ship, two oars left inside. If this galley can move through space using oars, surely this lifeboat can, too. Making sure to stay as quiet as possible, you hop inside the small boat and make your escape.<\/blockquote><\/i>\nDiscard each enemy here. Move each investigator here to the Moon-Forest. Remove this card from the game.<hr>\n<b>If there were 1 or more clues on this card when it was flipped, read the following:<\/b>\n<i><blockquote>The ship docks at a great city of stone towers, and you slip away as the guards search for you.<\/blockquote><\/i>Each investigator here raises their alarm level by 1.\nMove each investigator here to the City of the Moon-Beasts, along with each enemy here.\nRemove this card from the game.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":null,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":"","stage":null,"traits":null,"real_traits":null,"tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"","illustrator":null,"is_unique":false,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/06214b","imagesrc":"\/bundles\/cards\/06214b.png","spoiler":1}},{"pack_code":"dsm","pack_name":"Dark Side of the Moon","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"dark_side_of_the_moon","encounter_name":"Dark Side of the Moon","position":214,"exceptional":false,"myriad":false,"encounter_position":9,"code":"06214b","name":"Off the Galley","real_name":"Off the Galley","text":"<b>If there were no clues on this card when it was flipped, read the following:<\/b>\n<i><blockquote>Moving as stealthily as you can, you find a dinghy tied to the side of the ship, two oars left inside. If this galley can move through space using oars, surely this lifeboat can, too. Making sure to stay as quiet as possible, you hop inside the small boat and make your escape.<\/blockquote><\/i>\nDiscard each enemy here. Move each investigator here to the Moon-Forest. Remove this card from the game.<hr>\n<b>If there were 1 or more clues on this card when it was flipped, read the following:<\/b>\n<i><blockquote>The ship docks at a great city of stone towers, and you slip away as the guards search for you.<\/blockquote><\/i>Each investigator here raises their alarm level by 1.\nMove each investigator here to the City of the Moon-Beasts, along with each enemy here.\nRemove this card from the game.","real_text":"<b>If there were no clues on this card when it was flipped, read the following:<\/b>\n<i><blockquote>Moving as stealthily as you can, you find a dinghy tied to the side of the ship, two oars left inside. If this galley can move through space using oars, surely this lifeboat can, too. Making sure to stay as quiet as possible, you hop inside the small boat and make your escape.<\/blockquote><\/i>\nDiscard each enemy here. Move each investigator here to the Moon-Forest. Remove this card from the game.<hr>\n<b>If there were 1 or more clues on this card when it was flipped, read the following:<\/b>\n<i><blockquote>The ship docks at a great city of stone towers, and you slip away as the guards search for you.<\/blockquote><\/i>Each investigator here raises their alarm level by 1.\nMove each investigator here to the City of the Moon-Beasts, along with each enemy here.\nRemove this card from the game.","quantity":1,"health_per_investigator":false,"real_slot":"","is_unique":false,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/06214b","imagesrc":"\/bundles\/cards\/06214b.png","spoiler":1},{"pack_code":"dsm","pack_name":"Dark Side of the Moon","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"dark_side_of_the_moon","encounter_name":"Dark Side of the Moon","position":215,"exceptional":false,"myriad":false,"encounter_position":10,"code":"06215","name":"City of the Moon-Beasts","real_name":"City of the Moon-Beasts","text":"X is the highest alarm level among all investigators.\n<b>Forced<\/b> - At the end of the round: Each investigator at the City of the Moon-Beasts tests [agility] (2). Each investigator who fails must raise their alarm level by 1.","real_text":"X is the highest alarm level among all investigators.\n<b>Forced<\/b> - At the end of the round: Each investigator at the City of the Moon-Beasts tests [agility] (2). Each investigator who fails must raise their alarm level by 1.","quantity":1,"shroud":-2,"clues":1,"health_per_investigator":false,"victory":1,"real_slot":"","traits":"Surface. City.","real_traits":"Surface. City.","illustrator":"Frej Agelii","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"\"There presently rose ahead the jagged hills of a leprous-looking coast, and Carter saw the thick unpleasant grey towers of a city. The way they leaned and bent, the manner in which they were clustered, and the fact that they had no windows at all, was very disturbing to the prisoner...\" - H. P. Lovecraft, <u>The Dream-Quest of Unknown Kadath<\/u>","octgn_id":"95e9e1f2-3d9e-4973-aac6-81155b63eea9","url":"https:\/\/arkhamdb.com\/card\/06215","imagesrc":"\/bundles\/cards\/06215.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/06215b.png"},{"pack_code":"dsm","pack_name":"Dark Side of the Moon","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"dark_side_of_the_moon","encounter_name":"Dark Side of the Moon","position":216,"exceptional":false,"myriad":false,"encounter_position":11,"code":"06216","name":"The Dark Crater","real_name":"The Dark Crater","text":"[action]: Test [intellect] (5) to hide within the crater. If you succeed, reduce your alarm level by 1. (Limit 1 success per game.)\n<b>Forced<\/b> - At the end of your turn, if you are at The Dark Crater and have discovered 1 or more of its clues this turn: Test [willpower] (3). If you fail, raise your alarm level by 1.","real_text":"[action]: Test [intellect] (5) to hide within the crater. If you succeed, reduce your alarm level by 1. (Limit 1 success per game.)\n<b>Forced<\/b> - At the end of your turn, if you are at The Dark Crater and have discovered 1 or more of its clues this turn: Test [willpower] (3). If you fail, raise your alarm level by 1.","quantity":1,"shroud":2,"clues":1,"health_per_investigator":false,"victory":1,"real_slot":"","traits":"Surface.","real_traits":"Surface.","illustrator":"Dual Brush Studios","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"\"The ship made for the edge, and it soon became clear that its destination was that secret and mysterious side which is always turned away from the earth, and which no fully human person, save perhaps the dreamer Snireth-Ko, has ever beheld.\" - H. P. Lovecraft, <u>The Dream-Quest of Unknown Kadath<\/u>","octgn_id":"55724c8b-2fba-4056-a8f2-f27931e50ba2","url":"https:\/\/arkhamdb.com\/card\/06216","imagesrc":"\/bundles\/cards\/06216.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/06216b.png"},{"pack_code":"dsm","pack_name":"Dark Side of the Moon","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"dark_side_of_the_moon","encounter_name":"Dark Side of the Moon","position":217,"exceptional":false,"myriad":false,"encounter_position":12,"code":"06217","name":"Temple of the Moon Lizard","real_name":"Temple of the Moon Lizard","text":"[action]: Test [willpower] (5) to hide inside the forbidden temple. If you succeed, reduce your alarm level by 1. (Limit 1 success per game.)\n<b>Forced<\/b> - After you discover any number of clues at the Temple of the Moon Lizard: You must either take that much horror or discard that many cards from your hand.","real_text":"[action]: Test [willpower] (5) to hide inside the forbidden temple. If you succeed, reduce your alarm level by 1. (Limit 1 success per game.)\n<b>Forced<\/b> - After you discover any number of clues at the Temple of the Moon Lizard: You must either take that much horror or discard that many cards from your hand.","quantity":1,"shroud":3,"clues":1,"health_per_investigator":false,"victory":1,"real_slot":"","traits":"Surface.","real_traits":"Surface.","illustrator":"Emilio Rodriguez","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"\"The dead temples on the mountains were so placed that they could have glorified no wholesome or suitable gods, and in the symmetries of the broken columns there seemed to lurk some dark and inner meaning which did not invite solution.\" - H. P. Lovecraft, <u>The Dream-Quest of Unknown Kadath<\/u>","octgn_id":"f79b8490-720b-4afd-b5f9-e87add877bbf","url":"https:\/\/arkhamdb.com\/card\/06217","imagesrc":"\/bundles\/cards\/06217.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/06217b.png"},{"pack_code":"dsm","pack_name":"Dark Side of the Moon","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"dark_side_of_the_moon","encounter_name":"Dark Side of the Moon","position":218,"exceptional":false,"myriad":false,"encounter_position":13,"code":"06218","name":"Moon-Forest","real_name":"Moon-Forest","text":"[action]: Test [agility] (5) to hide among the strange trees. If you succeed, reduce your alarm level by 1. (Limit 1 success per game.)\n[fast] During your turn, except during another action: <b>Evade.<\/b> If you fail, raise your alarm level by 1. (Limit once per round.)","real_text":"[action]: Test [agility] (5) to hide among the strange trees. If you succeed, reduce your alarm level by 1. (Limit 1 success per game.)\n[fast] During your turn, except during another action: <b>Evade.<\/b> If you fail, raise your alarm level by 1. (Limit once per round.)","quantity":1,"shroud":4,"clues":1,"health_per_investigator":false,"victory":1,"real_slot":"","traits":"Surface. Woods.","real_traits":"Surface. Woods.","illustrator":"Frej Agelii","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"\"As the coast drew nearer, and the hideous stench of that city grew stronger, he saw upon the jagged hills many forests, some of whose trees he recognised as akin to that solitary moon-tree in the enchanted wood of earth, from whose sap the small brown zoogs ferment their peculiar wine.\" - H. P. Lovecraft, <u>The Dream-Quest of Unknown Kadath<\/u>","octgn_id":"3733e870-d9f0-49d5-b261-2825a083c997","url":"https:\/\/arkhamdb.com\/card\/06218","imagesrc":"\/bundles\/cards\/06218.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/06218b.png"},{"pack_code":"dsm","pack_name":"Dark Side of the Moon","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"dark_side_of_the_moon","encounter_name":"Dark Side of the Moon","position":219,"exceptional":false,"myriad":false,"encounter_position":14,"code":"06219","name":"Caverns Beneath the Moon","real_name":"Caverns Beneath the Moon","subname":"Dark Side","text":"<b>Forced<\/b> - After you fail a skill test while investigating Caverns Beneath the Moon: Until the end of your turn, reduce its shroud by 2.","real_text":"<b>Forced<\/b> - After you fail a skill test while investigating Caverns Beneath the Moon: Until the end of your turn, reduce its shroud by 2.","quantity":1,"shroud":6,"clues":1,"health_per_investigator":false,"real_slot":"","traits":"Cave.","real_traits":"Cave.","illustrator":"Dual Brush Studios","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"\"...while in a black cave on a far unhallowed summit of the moon-mountains still vainly waited the crawling\u00a0chaos\u00a0Nyarlathotep.\" - H. P. Lovecraft, <u>The Dream-Quest of Unknown Kadath<\/u>","octgn_id":"05fb88f2-c911-4335-840c-062d629ebe74","url":"https:\/\/arkhamdb.com\/card\/06219","imagesrc":"\/bundles\/cards\/06219.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/06219b.png"},{"pack_code":"dsm","pack_name":"Dark Side of the Moon","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"dark_side_of_the_moon","encounter_name":"Dark Side of the Moon","position":220,"exceptional":false,"myriad":false,"encounter_position":15,"code":"06220","name":"The Black Core","real_name":"The Black Core","text":"X is the number of depth tokens on The Black Core.\n<b>Forced<\/b> - After The Black Core is revealed: Place 3 resources on it, as depth tokens, plus an additional 3 [per_investigator] depth tokens.\n[action]: Test [willpower] (2) or [combat] (2) to swim through the dark lake at the Moon's core. For each point you succeed by, remove 1 depth token from The Black Core.","real_text":"X is the number of depth tokens on The Black Core.\n<b>Forced<\/b> - After The Black Core is revealed: Place 3 resources on it, as depth tokens, plus an additional 3 [per_investigator] depth tokens.\n[action]: Test [willpower] (2) or [combat] (2) to swim through the dark lake at the Moon's core. For each point you succeed by, remove 1 depth token from The Black Core.","quantity":1,"shroud":-2,"clues":1,"health_per_investigator":false,"real_slot":"","traits":"Cave.","real_traits":"Cave.","illustrator":"Stanislav Dikolenko","is_unique":false,"permanent":false,"double_sided":true,"back_text":"The path to the Moon's core is long and winding. You cannot enter The Black Core while Caverns Beneath the Moon <i>(Dark Side)<\/i> has clues on it.","back_flavor":"A thick black sludge begins to impede your progress as you draw nearer and nearer to the Moon\u2019s dark core...","octgn_id":"1a6d43d9-56a2-4e4e-90b6-60b21e32abc6","url":"https:\/\/arkhamdb.com\/card\/06220","imagesrc":"\/bundles\/cards\/06220.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/06220b.png"},{"pack_code":"dsm","pack_name":"Dark Side of the Moon","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"dark_side_of_the_moon","encounter_name":"Dark Side of the Moon","position":221,"exceptional":false,"myriad":false,"encounter_position":16,"code":"06221","name":"Caverns Beneath the Moon","real_name":"Caverns Beneath the Moon","subname":"Light Side","text":"<b>Forced<\/b> - After you fail a skill test while investigating Caverns Beneath the Moon: Until the end of your turn, reduce its shroud by 2.","real_text":"<b>Forced<\/b> - After you fail a skill test while investigating Caverns Beneath the Moon: Until the end of your turn, reduce its shroud by 2.","quantity":1,"shroud":6,"clues":1,"health_per_investigator":false,"real_slot":"","traits":"Cave.","real_traits":"Cave.","illustrator":"Dual Brush Studios","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"\"The dead temples on the mountains were so placed that they could have glorified no wholesome or suitable gods...\" - H. P. Lovecraft, <u>The Dream-Quest of Unknown Kadath<\/u>","octgn_id":"3ba13acd-03fd-4434-9265-26a1816eced8","url":"https:\/\/arkhamdb.com\/card\/06221","imagesrc":"\/bundles\/cards\/06221.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/06221b.png"},{"pack_code":"dsm","pack_name":"Dark Side of the Moon","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"dark_side_of_the_moon","encounter_name":"Dark Side of the Moon","position":222,"exceptional":false,"myriad":false,"encounter_position":17,"code":"06222","name":"Light Side of the Moon","real_name":"Light Side of the Moon","text":"[action]: Test [intellect] (1) or [agility] (1) to attempt to hide among the ruins. For every 3 points you succeed by, reduce your alarm level by 1. (Limit one success per round.)","real_text":"[action]: Test [intellect] (1) or [agility] (1) to attempt to hide among the ruins. For every 3 points you succeed by, reduce your alarm level by 1. (Limit one success per round.)","quantity":1,"shroud":5,"clues":1,"health_per_investigator":false,"victory":2,"real_slot":"","traits":"Surface. Ruins.","real_traits":"Surface. Ruins.","flavor":"\"...in the symmetries of the broken columns there seemed to lurk some dark and inner meaning which did not invite solution.\" - H. P. Lovecraft, <u>The Dream-Quest of Unknown Kadath<\/u>","illustrator":"R\u00e9gis Moulun","is_unique":false,"permanent":false,"double_sided":true,"back_text":"The path to the Moon's surface is long and winding. You cannot enter Light Side of the Moon while Caverns Beneath the Moon <i>(Light Side)<\/i> has clues on it.","octgn_id":"5fc55569-d30c-4985-a030-3bc1881d93b0","url":"https:\/\/arkhamdb.com\/card\/06222","imagesrc":"\/bundles\/cards\/06222.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/06222b.png"},{"pack_code":"dsm","pack_name":"Dark Side of the Moon","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"dark_side_of_the_moon","encounter_name":"Dark Side of the Moon","position":223,"exceptional":false,"myriad":false,"encounter_position":18,"code":"06223","name":"The White Ship","real_name":"The White Ship","text":"You cannot enter The White Ship while your alarm level is 5 or higher.\n<b>Forced<\/b> - After The White Ship is revealed: Put the set-aside The Captain story asset into play at The White Ship.","real_text":"You cannot enter The White Ship while your alarm level is 5 or higher.\n<b>Forced<\/b> - After The White Ship is revealed: Put the set-aside The Captain story asset into play at The White Ship.","quantity":1,"shroud":1,"clues":0,"health_per_investigator":false,"real_slot":"","traits":"Ship.","real_traits":"Ship.","illustrator":"A.M. Sartor","is_unique":false,"permanent":false,"double_sided":true,"back_text":"The mysterious ship's captain cannot let you board until the pursuing moon-beasts have retreated. You cannot enter The White Ship while your alarm level is 5 or higher.","back_flavor":"\"...it would always glide smoothly and silently, its sails distant and its long strange tiers of oars moving rhythmically.\" - H. P. Lovecraft, \"The White Ship\"","octgn_id":"22fbbb31-7da1-4648-8d3f-b8ae11d4f50b","url":"https:\/\/arkhamdb.com\/card\/06223","imagesrc":"\/bundles\/cards\/06223.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/06223b.png"},{"pack_code":"dsm","pack_name":"Dark Side of the Moon","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"dark_side_of_the_moon","encounter_name":"Dark Side of the Moon","position":224,"exceptional":false,"myriad":false,"encounter_position":19,"code":"06224","name":"Virgil Gray","real_name":"Virgil Gray","subname":"Truly Inspired","text":"[reaction] After your alarm level is raised: Either draw 1 card, gain 1 resource, or heal 1 horror from Virgil Gray. If there is more than 1 investigator in the game, give control of Virgil Gray to another investigator.\n<b>Forced<\/b> - If Virgil Gray leaves play: Remove him from the game.","real_text":"[reaction] After your alarm level is raised: Either draw 1 card, gain 1 resource, or heal 1 horror from Virgil Gray. If there is more than 1 investigator in the game, give control of Virgil Gray to another investigator.\n<b>Forced<\/b> - If Virgil Gray leaves play: Remove him from the game.","errata_date":{"date":"2022-08-26 00:00:00.000000","timezone_type":3,"timezone":"UTC"},"quantity":1,"health":1,"health_per_investigator":false,"sanity":3,"real_slot":"","traits":"Ally. Dreamer.","real_traits":"Ally. Dreamer.","illustrator":"Romana Kendelic","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"de6eec48-c243-429a-81ce-f3b1503cf9e2","url":"https:\/\/arkhamdb.com\/card\/06224","imagesrc":"\/bundles\/cards\/06224.png","spoiler":1},{"pack_code":"dsm","pack_name":"Dark Side of the Moon","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"dark_side_of_the_moon","encounter_name":"Dark Side of the Moon","position":225,"exceptional":false,"myriad":false,"encounter_position":20,"code":"06225","name":"The Captain","real_name":"The Captain","subname":"Dreamlands Navigator","text":"[action] If each undefeated investigator is at The White Ship: <b>Parley.<\/b> Test [willpower] (X) or [intellect] (X) to convince the captain to set sail. X is the highest alarm level among the investigators. If you succeed, advance the act. Any investigator at The White Ship may activate this ability.","real_text":"[action] If each undefeated investigator is at The White Ship: <b>Parley.<\/b> Test [willpower] (X) or [intellect] (X) to convince the captain to set sail. X is the highest alarm level among the investigators. If you succeed, advance the act. Any investigator at The White Ship may activate this ability.","quantity":1,"health_per_investigator":false,"real_slot":"","traits":"Ally. Dreamer.","real_traits":"Ally. Dreamer.","illustrator":"A.M. Sartor","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"8f869fd2-a1ed-4b7f-bc90-bd6ef871e7e0","url":"https:\/\/arkhamdb.com\/card\/06225","imagesrc":"\/bundles\/cards\/06225.png","spoiler":1},{"pack_code":"dsm","pack_name":"Dark Side of the Moon","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"dark_side_of_the_moon","encounter_name":"Dark Side of the Moon","position":226,"exceptional":false,"myriad":false,"encounter_position":21,"code":"06226","name":"Moon Lizard","real_name":"Moon Lizard","text":"Hunter.\nMoon Lizard can only enter [[Cave]] locations.\nWhile Moon Lizard is engaged with an investigator, X is that investigator's alarm level. Otherwise, X is 5.","real_text":"Hunter.\nMoon Lizard can only enter [[Cave]] locations.\nWhile Moon Lizard is engaged with an investigator, X is that investigator's alarm level. Otherwise, X is 5.","quantity":1,"health":4,"health_per_investigator":true,"enemy_damage":2,"enemy_horror":2,"enemy_fight":-2,"enemy_evade":-2,"victory":2,"real_slot":"","traits":"Monster. Elite.","real_traits":"Monster. Elite.","illustrator":"Rhonda Libbey","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"fc1eb481-65c7-401e-a488-6d4a18f3fe34","url":"https:\/\/arkhamdb.com\/card\/06226","imagesrc":"\/bundles\/cards\/06226.png","spoiler":1},{"pack_code":"dsm","pack_name":"Dark Side of the Moon","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"dark_side_of_the_moon","encounter_name":"Dark Side of the Moon","position":227,"exceptional":false,"myriad":false,"encounter_position":22,"code":"06227","name":"Moonbound Byakhee","real_name":"Moonbound Byakhee","text":"<b>Spawn<\/b> - Nearest [[Surface]] location.\n<b>Prey<\/b> - Highest alarm level (3 or more only).\nAlert. Hunter.\nWhile moving or engaging, Moonbound Byakhee ignores investigators with an alarm level of 2 or less.","real_text":"<b>Spawn<\/b> - Nearest [[Surface]] location.\n<b>Prey<\/b> - Highest alarm level (3 or more only).\nAlert. Hunter.\nWhile moving or engaging, Moonbound Byakhee ignores investigators with an alarm level of 2 or less.","quantity":2,"health":3,"health_per_investigator":false,"enemy_damage":3,"enemy_horror":1,"enemy_fight":3,"enemy_evade":3,"real_slot":"","traits":"Monster. Byakhee.","real_traits":"Monster. Byakhee.","illustrator":"Rick Sardinha","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"e593a072-15dd-4ddc-b8c2-224d8f7eaa08","url":"https:\/\/arkhamdb.com\/card\/06227","imagesrc":"\/bundles\/cards\/06227.png","spoiler":1},{"pack_code":"dsm","pack_name":"Dark Side of the Moon","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"dark_side_of_the_moon","encounter_name":"Dark Side of the Moon","position":228,"exceptional":false,"myriad":false,"encounter_position":24,"code":"06228","name":"Cats from Saturn","real_name":"Cats from Saturn","text":"Hunter. Swarming X.\nX is your alarm level (or the highest alarm level among investigators if there is no active investigator).\n<b>Forced<\/b> - After the host Cats from Saturn moves or is evaded: Discard 1 of its swarm cards.","real_text":"Hunter. Swarming X.\nX is your alarm level (or the highest alarm level among investigators if there is no active investigator).\n<b>Forced<\/b> - After the host Cats from Saturn moves or is evaded: Discard 1 of its swarm cards.","quantity":3,"health":2,"health_per_investigator":false,"enemy_damage":1,"enemy_fight":2,"enemy_evade":2,"real_slot":"","traits":"Creature. Monster.","real_traits":"Creature. Monster.","illustrator":"Ethan Patrick Harris","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"dcebee18-d903-497f-96cb-4809be406cfb","url":"https:\/\/arkhamdb.com\/card\/06228","imagesrc":"\/bundles\/cards\/06228.png","spoiler":1},{"pack_code":"dsm","pack_name":"Dark Side of the Moon","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"dark_side_of_the_moon","encounter_name":"Dark Side of the Moon","position":229,"exceptional":false,"myriad":false,"encounter_position":27,"code":"06229","name":"Moon-Beast","real_name":"Moon-Beast","text":"Retaliate.\n<b>Forced<\/b> - After Moon-Beast enters play: Raise each investigator's alarm level by 1.\n<b>Forced<\/b> - After you defeat Moon-Beast: Reduce each investigator's alarm level by 1.","real_text":"Retaliate.\n<b>Forced<\/b> - After Moon-Beast enters play: Raise each investigator's alarm level by 1.\n<b>Forced<\/b> - After you defeat Moon-Beast: Reduce each investigator's alarm level by 1.","quantity":2,"health":5,"health_per_investigator":false,"enemy_damage":1,"enemy_horror":1,"enemy_fight":5,"enemy_evade":1,"victory":1,"real_slot":"","traits":"Monster. Servitor.","real_traits":"Monster. Servitor.","illustrator":"Stephen Somers","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"f0a5ba96-c0c8-4764-bf33-d1c37eb874bb","url":"https:\/\/arkhamdb.com\/card\/06229","imagesrc":"\/bundles\/cards\/06229.png","spoiler":1},{"pack_code":"dsm","pack_name":"Dark Side of the Moon","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"dark_side_of_the_moon","encounter_name":"Dark Side of the Moon","position":230,"exceptional":false,"myriad":false,"encounter_position":29,"code":"06230","name":"Close Watch","real_name":"Close Watch","text":"<b>Revelation<\/b> - Test [agility] (4). If you fail, you must either discard the asset you control with the highest printed cost, or raise your alarm level by 1.","real_text":"<b>Revelation<\/b> - Test [agility] (4). If you fail, you must either discard the asset you control with the highest printed cost, or raise your alarm level by 1.","quantity":3,"health_per_investigator":false,"real_slot":"","traits":"Scheme.","real_traits":"Scheme.","flavor":"Your heart pounds in your chest. You hold your breath, keep perfectly still, and pray they cannot see you.","illustrator":"Patrick McEvoy","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"5755e008-e8b7-4d87-9c39-615e254efa06","url":"https:\/\/arkhamdb.com\/card\/06230","imagesrc":"\/bundles\/cards\/06230.png","spoiler":1},{"pack_code":"dsm","pack_name":"Dark Side of the Moon","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"dark_side_of_the_moon","encounter_name":"Dark Side of the Moon","position":231,"exceptional":false,"myriad":false,"encounter_position":32,"code":"06231","name":"Forced into Hiding","real_name":"Forced into Hiding","text":"<b>Revelation<\/b> - Test [willpower] (X), where X is your alarm level.\n- If you fail, lose 1 action.\n- If you fail by 3 or more, lose 2 actions instead.\n- If you fail by 5 or more, lose 3 actions instead.","real_text":"<b>Revelation<\/b> - Test [willpower] (X), where X is your alarm level.\n- If you fail, lose 1 action.\n- If you fail by 3 or more, lose 2 actions instead.\n- If you fail by 5 or more, lose 3 actions instead.","quantity":3,"health_per_investigator":false,"real_slot":"","traits":"Terror.","real_traits":"Terror.","illustrator":"Aleksander Karcz","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"c377da17-7f7a-4de3-ae2c-56ba84a48c81","url":"https:\/\/arkhamdb.com\/card\/06231","imagesrc":"\/bundles\/cards\/06231.png","spoiler":1},{"pack_code":"dsm","pack_name":"Dark Side of the Moon","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"dark_side_of_the_moon","encounter_name":"Dark Side of the Moon","position":232,"exceptional":false,"myriad":false,"encounter_position":35,"code":"06232","name":"Lunar Patrol","real_name":"Lunar Patrol","text":"<b>Revelation<\/b> - Attach to your location.\n[action]: Test [agility] (3) to lose the patrol. If you succeed, discard Lunar Patrol.\n<b>Forced<\/b> - When an investigator leaves attached location: Raise that investigator's alarm level by 1.","real_text":"<b>Revelation<\/b> - Attach to your location.\n[action]: Test [agility] (3) to lose the patrol. If you succeed, discard Lunar Patrol.\n<b>Forced<\/b> - When an investigator leaves attached location: Raise that investigator's alarm level by 1.","quantity":2,"health_per_investigator":false,"real_slot":"","traits":"Scheme.","real_traits":"Scheme.","illustrator":"Robert Laskey","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"375e97cc-20c4-4e8f-8ac1-0d0287cd4a15","url":"https:\/\/arkhamdb.com\/card\/06232","imagesrc":"\/bundles\/cards\/06232.png","spoiler":1},{"pack_code":"dsm","pack_name":"Dark Side of the Moon","type_code":"treachery","type_name":"Treachery","subtype_code":"weakness","subtype_name":"Weakness","faction_code":"neutral","faction_name":"Neutral","encounter_code":"dark_side_of_the_moon","encounter_name":"Dark Side of the Moon","position":233,"exceptional":false,"myriad":false,"encounter_position":37,"code":"06233","name":"False Awakening","real_name":"False Awakening","text":"False Awakening begins each game next to the agenda deck, with 1 doom on it.\n[action]: Test any skill (2). This test gets +1 [per_investigator] difficulty. If you succeed, remove False Awakening from the game. Any investigator may trigger this ability.","real_text":"False Awakening begins each game next to the agenda deck, with 1 doom on it.\n[action]: Test any skill (2). This test gets +1 [per_investigator] difficulty. If you succeed, remove False Awakening from the game. Any investigator may trigger this ability.","quantity":1,"health_per_investigator":false,"deck_limit":1,"real_slot":"","traits":"Curse.","real_traits":"Curse.","illustrator":"Adam S. Doyle","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"7a3d07b5-ba1f-42ec-b208-ce67d762c6ea","url":"https:\/\/arkhamdb.com\/card\/06233","imagesrc":"\/bundles\/cards\/06233.png","spoiler":1},{"pack_code":"tsh","pack_name":"A Thousand Shapes of Horror","type_code":"scenario","type_name":"Scenario","faction_code":"mythos","faction_name":"Mythos","encounter_code":"a_thousand_shapes_of_horror","encounter_name":"A Thousand Shapes of Horror","position":168,"exceptional":false,"myriad":false,"encounter_position":1,"code":"06168","name":"A Thousand Shapes of Horror","real_name":"A Thousand Shapes of Horror","text":"Easy \/ Standard\n[skull]: -1 (-3 instead if you are at a [[Graveyard]] location).\n[cultist]: Reveal another token. If you fail and The Unnamable is in play, it attacks you (regardless of its current location).\n[tablet]: +2. The black cat causes a distraction. If this test is successful, choose and evade an enemy at any location with a fight value of X or lower, where X is the amount you succeeded by.\n[elder_thing]: -2. If you fail, you must either place 1 of your clues on your location or take 1 damage.","real_text":"Easy \/ Standard\n[skull]: -1 (-3 instead if you are at a [[Graveyard]] location).\n[cultist]: Reveal another token. If you fail and The Unnamable is in play, it attacks you (regardless of its current location).\n[tablet]: +2. The black cat causes a distraction. If this test is successful, choose and evade an enemy at any location with a fight value of X or lower, where X is the amount you succeeded by.\n[elder_thing]: -2. If you fail, you must either place 1 of your clues on your location or take 1 damage.","quantity":1,"health_per_investigator":false,"real_slot":"","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Hard \/ Expert\n[skull]: -2 (-4 instead if you are at a [[Graveyard]] location).\n[cultist]: Reveal another token. If you fail and The Unnamable is in play, it attacks you (regardless of its current location).\n[tablet]: +1. The black cat causes a distraction. If this test is successful, choose and evade an enemy at any location with a fight value of X or lower, where X is the amount you succeeded by.\n[elder_thing]: -3. If you fail, you must either place 1 of your clues on your location or take 1 damage.","octgn_id":"eeaeb226-36ec-444c-828b-0b6989595170","url":"https:\/\/arkhamdb.com\/card\/06168","imagesrc":"\/bundles\/cards\/06168.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/06168b.png"},{"pack_code":"tsh","pack_name":"A Thousand Shapes of Horror","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"a_thousand_shapes_of_horror","encounter_name":"A Thousand Shapes of Horror","linked_to_code":"06169b","linked_to_name":"The Unnamable","position":169,"exceptional":false,"myriad":false,"encounter_position":2,"code":"06169a","name":"The House with No Name","real_name":"The House with No Name","quantity":1,"doom":5,"health_per_investigator":false,"real_slot":"","stage":1,"flavor":"The house that Randolph calls \"The Unnamable\" is not much to look at. The run-down seventeenth-century building has been abandoned for decades and has fallen into disrepair. Its door is scratched and pitted, most of the windowpanes are shattered, and rats crawl around the foundations.","illustrator":"Yoann Boissonnet","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"34ad0b4d-79dd-45ec-b404-47285be739f5","url":"https:\/\/arkhamdb.com\/card\/06169a","imagesrc":"\/bundles\/cards\/06169a.png","spoiler":1,"linked_card":{"pack_code":"tsh","pack_name":"A Thousand Shapes of Horror","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"a_thousand_shapes_of_horror","encounter_name":"A Thousand Shapes of Horror","id":2320,"position":169,"exceptional":false,"myriad":false,"encounter_position":2,"code":"06169b","name":"The Unnamable","real_name":"The Unnamable","subname":"The Ultimate Abomination","bonded_to":null,"bonded_count":null,"cost":null,"text":"<p><b>Spawn<\/b> - Attic or Upstairs Hallway.<\/p><p>Aloof. Hunter. Cannot be defeated.<\/p><p>For each of the following which are true, The Unnamable gets -1 fight and -1 evade (the investigators \"found a cracked mirror,\" \"studied a desecrated portrait,\" or \"noticed the missing bones\").<\/p>","customization_text":null,"customization_change":null,"real_text":"<b>Spawn<\/b> - Attic or Upstairs Hallway.\nAloof. Hunter. Cannot be defeated.\nFor each of the following which are true, The Unnamable gets -1 fight and -1 evade (the investigators \"found a cracked mirror,\" \"studied a desecrated portrait,\" or \"noticed the missing bones\").","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":2,"enemy_horror":2,"enemy_fight":5,"enemy_evade":5,"victory":null,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":"","stage":null,"traits":"Monster. Abomination. Elite.","real_traits":"Monster. Abomination. Elite.","tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"","illustrator":"Apterus","is_unique":true,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/06169b","imagesrc":"\/bundles\/cards\/06169b.png","spoiler":1}},{"pack_code":"tsh","pack_name":"A Thousand Shapes of Horror","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"a_thousand_shapes_of_horror","encounter_name":"A Thousand Shapes of Horror","position":169,"exceptional":false,"myriad":false,"encounter_position":2,"code":"06169b","name":"The Unnamable","real_name":"The Unnamable","subname":"The Ultimate Abomination","text":"<b>Spawn<\/b> - Attic or Upstairs Hallway.\nAloof. Hunter. Cannot be defeated.\nFor each of the following which are true, The Unnamable gets -1 fight and -1 evade (the investigators \"found a cracked mirror,\" \"studied a desecrated portrait,\" or \"noticed the missing bones\").","real_text":"<b>Spawn<\/b> - Attic or Upstairs Hallway.\nAloof. Hunter. Cannot be defeated.\nFor each of the following which are true, The Unnamable gets -1 fight and -1 evade (the investigators \"found a cracked mirror,\" \"studied a desecrated portrait,\" or \"noticed the missing bones\").","quantity":1,"health_per_investigator":false,"enemy_damage":2,"enemy_horror":2,"enemy_fight":5,"enemy_evade":5,"real_slot":"","traits":"Monster. Abomination. Elite.","real_traits":"Monster. Abomination. Elite.","illustrator":"Apterus","is_unique":true,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/06169b","imagesrc":"\/bundles\/cards\/06169b.png","spoiler":1},{"pack_code":"tsh","pack_name":"A Thousand Shapes of Horror","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"a_thousand_shapes_of_horror","encounter_name":"A Thousand Shapes of Horror","position":170,"exceptional":false,"myriad":false,"encounter_position":3,"code":"06170","name":"The Thing with No Name","real_name":"The Thing with No Name","text":"Each Swarm of Rats gains swarming 1.\n<b>Forced<\/b> - At the start of your turn, if The Unnamable is ready and at your location: Test [willpower] (2). If you fail, it attacks you <i>(even if it is not engaged)<\/i>.","real_text":"Each Swarm of Rats gains swarming 1.\n<b>Forced<\/b> - At the start of your turn, if The Unnamable is ready and at your location: Test [willpower] (2). If you fail, it attacks you <i>(even if it is not engaged)<\/i>.","quantity":1,"doom":6,"health_per_investigator":false,"real_slot":"","stage":2,"flavor":"You\u2019ve felt an evil presence lurking here ever since you arrived. The entity defies all description. At times it appears formless; at others, it embodies myriad shapes and features. You can sometimes pick out a particular aspect - an eye, a horn, a blemish - but it disappears as soon as you focus on it.","illustrator":"Yoann Boissonnet","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Shuffle the encounter discard pile into the encounter deck.","back_flavor":"Time is running short. The entity, which before had seemed content to loom and observe you from afar, now swells with power and pursues you with relentless ferocity. It writhes and thrashes, seemingly everywhere at once. You have to hurry and confront your fears, or you will never find your way into the Dreamlands.","back_name":"It Grows Bolder","octgn_id":"e489c7d9-276c-4a77-8b5e-dbbe973e791b","url":"https:\/\/arkhamdb.com\/card\/06170","imagesrc":"\/bundles\/cards\/06170.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/06170b.png"},{"pack_code":"tsh","pack_name":"A Thousand Shapes of Horror","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"a_thousand_shapes_of_horror","encounter_name":"A Thousand Shapes of Horror","position":171,"exceptional":false,"myriad":false,"encounter_position":4,"code":"06171","name":"The Dead with No Name","real_name":"The Dead with No Name","text":"Each Swarm of Rats gains swarming 2.\nThe Unnamable loses aloof and gains massive.\n<b>Forced<\/b> - At the start of your turn, if The Unnamable is ready and at your location: Test [willpower] (2). If you fail, it attacks you <i>(even if it is not engaged)<\/i>.","real_text":"Each Swarm of Rats gains swarming 2.\nThe Unnamable loses aloof and gains massive.\n<b>Forced<\/b> - At the start of your turn, if The Unnamable is ready and at your location: Test [willpower] (2). If you fail, it attacks you <i>(even if it is not engaged)<\/i>.","quantity":1,"doom":7,"health_per_investigator":false,"real_slot":"","stage":3,"flavor":"\"There was a vortex of withering, ice-cold wind, and then the rattle of loose bricks and plaster; but I had mercifully fainted before I could learn what it meant.\"\n - H. P. Lovecraft, \"The Unnamable\"","illustrator":"Yoann Boissonnet","is_unique":false,"permanent":false,"double_sided":true,"back_text":"<b>(\u2192R2)<\/b>","back_flavor":"To your surprise, the most dreadful sound - the one that will forever burn in your memory of the night's events - is not the echoing, despondent cries of the unnamable monstrosity or the papery crunch of dry corpses being devoured in the graveyard. It is the simple creaking of a lattice window.\nRandolph turns rigid and pale. You realize the implication just after he recalls the sound. All of the window frames in the house had fallen long ago - all save for one. It was the attic window that kept hidden the accursed demonic darkness: the thing with no name. It reaches out for you.","back_name":"It Is Real","octgn_id":"9702c427-ac1d-468a-bb51-4d4f36fca638","url":"https:\/\/arkhamdb.com\/card\/06171","imagesrc":"\/bundles\/cards\/06171.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/06171b.png"},{"pack_code":"tsh","pack_name":"A Thousand Shapes of Horror","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"a_thousand_shapes_of_horror","encounter_name":"A Thousand Shapes of Horror","position":172,"exceptional":false,"myriad":false,"encounter_position":5,"code":"06172","name":"Searching the Unnamable","real_name":"Searching the Unnamable","text":"<b>Objective<\/b> - Explore the house to find a way into the Dreamlands. <i>(Find and complete an objective on another scenario card to advance.)<\/i>","real_text":"<b>Objective<\/b> - Explore the house to find a way into the Dreamlands. <i>(Find and complete an objective on another scenario card to advance.)<\/i>","quantity":1,"health_per_investigator":false,"real_slot":"","stage":1,"flavor":"You're still not sure exactly what you're meant to find inside the old house, but Randolph insists that you need to locate the \"key.\" Seems like you have no choice but to search the house and see what you can turn up.","illustrator":"Aleksander Karcz","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Set The Unnamable aside. It keeps all tokens and attachments.\nRemove each location from the game (or place it in the victory display if it has <b>Victory X<\/b> and no clues on it). Investigators are not defeated during this process. <i>(Other enemies and attachments at those locations are discarded.)<\/i>\nShuffle the set-aside Mysterious Stairs locations and put 5 of them into play in a vertical line. Remove the remaining Mysterious Stairs location from the game.\nPlace each investigator and the set-aside The Unnamable enemy at the topmost Mysterious Stairs location, revealing it.\nSearch the encounter deck and discard pile for both copies of Locked Door and both copies of Secrets in the Attic, and remove them from the game.\nShuffle each set-aside copy of Endless Descent into the encounter deck, along with the encounter discard pile.","back_flavor":"The tomb opens into a staircase that stretches deep underground before disappearing into darkness.","back_name":"Into the Depths","octgn_id":"4dd1eac1-af2d-4c36-9c9b-3cc1cc08b242","url":"https:\/\/arkhamdb.com\/card\/06172","imagesrc":"\/bundles\/cards\/06172.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/06172b.png"},{"pack_code":"tsh","pack_name":"A Thousand Shapes of Horror","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"a_thousand_shapes_of_horror","encounter_name":"A Thousand Shapes of Horror","position":173,"exceptional":false,"myriad":false,"encounter_position":6,"code":"06173","name":"The Endless Stairs","real_name":"The Endless Stairs","text":"While the bottommost Mysterious Stairs location is revealed, it gains: \"[action]: <b>Resign.<\/b>\"\n<b>Objective<\/b> - Reach the bottom of the stairs. If each undefeated investigator has resigned, advance.","real_text":"While the bottommost Mysterious Stairs location is revealed, it gains: \"[action]: <b>Resign.<\/b>\"\n<b>Objective<\/b> - Reach the bottom of the stairs. If each undefeated investigator has resigned, advance.","quantity":1,"health_per_investigator":false,"real_slot":"","stage":2,"flavor":"The steps seem to descend forever. Every time you think you're nearing the end, you round another corner and see hundreds more.","illustrator":"Aleksander Karcz","is_unique":false,"permanent":false,"double_sided":true,"back_text":"<b>(\u2192R1)<\/b>","back_flavor":"The forlorn cries of the unnamable creature - whatever it is or once was - echo throughout the unnatural cavern from far above you. \"It cannot reach us down here,\" Randolph says, letting out a sigh of relief. It was a harrowing descent, but you are finally safe from the indescribable thing. Even so, your safety is fleeting. The stairway coils below you with no end in sight. Windows in the spire's stone wall overlook an endless landscape of rocky crags and barren peaks, dimly lit by a grey phosphorous light. You are still many miles above the floor of this subterranean world, and who knows what horrors you may find once you arrive?\n\"This is only the beginning,\" Randolph warns you. \"There is no turning back now. Are you ready to proceed?\"","back_name":"Forced Entry","octgn_id":"0cf55c05-9521-4231-9ead-6e96635eeb88","url":"https:\/\/arkhamdb.com\/card\/06173","imagesrc":"\/bundles\/cards\/06173.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/06173b.png"},{"pack_code":"tsh","pack_name":"A Thousand Shapes of Horror","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"a_thousand_shapes_of_horror","encounter_name":"A Thousand Shapes of Horror","position":174,"exceptional":false,"myriad":false,"encounter_position":7,"code":"06174","name":"Burial Ground","real_name":"Burial Ground","text":"Each [[Ghoul]] enemy drawn spawns at Burial Ground instead of at its normal location.\n[fast] Investigators in the Burial Ground spend 1 [per_investigator] clues, as a group: Remember that the investigators \"noticed the missing bones.\"","real_text":"Each [[Ghoul]] enemy drawn spawns at Burial Ground instead of at its normal location.\n[fast] Investigators in the Burial Ground spend 1 [per_investigator] clues, as a group: Remember that the investigators \"noticed the missing bones.\"","quantity":1,"shroud":4,"clues":1,"health_per_investigator":false,"victory":1,"real_slot":"","traits":"Graveyard.","real_traits":"Graveyard.","illustrator":"Nele Diel","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"\"Looking toward the giant willow in the centre of the cemetery, whose trunk has nearly engulfed an ancient, illegible slab, I had made a fantastic remark about the spectral and unmentionable nourishment which the colossal roots must be sucking in from that hoary, charnel earth...\u201d\n - H. P. Lovecraft, \"The Unnamable\"","octgn_id":"fb31bcf4-f8a5-44d0-b0e2-5bfe27fcca23","url":"https:\/\/arkhamdb.com\/card\/06174","imagesrc":"\/bundles\/cards\/06174.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/06174b.png"},{"pack_code":"tsh","pack_name":"A Thousand Shapes of Horror","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"a_thousand_shapes_of_horror","encounter_name":"A Thousand Shapes of Horror","position":175,"exceptional":false,"myriad":false,"encounter_position":8,"code":"06175","name":"Entryway","real_name":"Entryway","text":"[fast] Investigators in the Entryway spend 1 [per_investigator] clues, as a group: Reveal the Upstairs Hallway.\n[fast] If The Unnamable has 1 [per_investigator] or more damage on it: Smoke trails off of the creature, leading to a tomb near the center of the cemetery outside. Put the set-aside Unmarked Tomb location into play.","real_text":"[fast] Investigators in the Entryway spend 1 [per_investigator] clues, as a group: Reveal the Upstairs Hallway.\n[fast] If The Unnamable has 1 [per_investigator] or more damage on it: Smoke trails off of the creature, leading to a tomb near the center of the cemetery outside. Put the set-aside Unmarked Tomb location into play.","quantity":1,"shroud":2,"clues":1,"health_per_investigator":false,"real_slot":"","illustrator":"Yoann Boissonnet","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"\"I'd like to see that house, Carter. Where is it? Glass or no glass, I must explore it a little. And the tomb where you put those bones, and the other grave without an inscription - the whole thing must be a bit terrible.\u201d\n - H. P. Lovecraft, \"The Unnamable\"","back_name":"Front Porch","octgn_id":"3a12d325-0e86-465c-9c6a-4cfbfdc8991e","url":"https:\/\/arkhamdb.com\/card\/06175","imagesrc":"\/bundles\/cards\/06175.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/06175b.png"},{"pack_code":"tsh","pack_name":"A Thousand Shapes of Horror","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"a_thousand_shapes_of_horror","encounter_name":"A Thousand Shapes of Horror","position":176,"exceptional":false,"myriad":false,"encounter_position":9,"code":"06176","name":"Den","real_name":"Den","text":"[reaction] After you successfully investigate the Den, discard 1 card from your hand: Discover an additional clue at this location.\n[fast] Investigators in the Den spend 1 [per_investigator] clues, as a group: Remember that the investigators \"studied a desecrated portrait.\"","real_text":"[reaction] After you successfully investigate the Den, discard 1 card from your hand: Discover an additional clue at this location.\n[fast] Investigators in the Den spend 1 [per_investigator] clues, as a group: Remember that the investigators \"studied a desecrated portrait.\"","quantity":1,"shroud":4,"clues":2,"health_per_investigator":false,"victory":1,"real_slot":"","illustrator":"Yoann Boissonnet","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"This doorway was not open before. You only turned for a moment, but you thought you saw something. But what, exactly? A\u00a0blur? A figure?","back_name":"Downstairs Doorway","octgn_id":"849b1a75-311a-4bad-8080-f0781347ca80","url":"https:\/\/arkhamdb.com\/card\/06176","imagesrc":"\/bundles\/cards\/06176.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/06176b.png"},{"pack_code":"tsh","pack_name":"A Thousand Shapes of Horror","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"a_thousand_shapes_of_horror","encounter_name":"A Thousand Shapes of Horror","position":177,"exceptional":false,"myriad":false,"encounter_position":10,"code":"06177","name":"Parlor","real_name":"Parlor","text":"For each investigator at the Parlor, it gets +1 shroud.\n[fast] If The Unnamable has 2 [per_investigator] or more damage on it: The mirror gleams unnaturally, revealing a glint of silver. Remember that the investigators \"recovered a strange key.\"","real_text":"For each investigator at the Parlor, it gets +1 shroud.\n[fast] If The Unnamable has 2 [per_investigator] or more damage on it: The mirror gleams unnaturally, revealing a glint of silver. Remember that the investigators \"recovered a strange key.\"","quantity":1,"shroud":2,"clues":1,"health_per_investigator":false,"victory":1,"real_slot":"","illustrator":"Yoann Boissonnet","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"This doorway was not open before. You only turned for a moment, but you thought you saw something. But what, exactly? A\u00a0blur? A figure?","back_name":"Downstairs Doorway","octgn_id":"56612f33-4448-4f1c-91a6-5f340a9de66b","url":"https:\/\/arkhamdb.com\/card\/06177","imagesrc":"\/bundles\/cards\/06177.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/06177b.png"},{"pack_code":"tsh","pack_name":"A Thousand Shapes of Horror","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"a_thousand_shapes_of_horror","encounter_name":"A Thousand Shapes of Horror","position":178,"exceptional":false,"myriad":false,"encounter_position":11,"code":"06178","name":"Upstairs Hallway","real_name":"Upstairs Hallway","text":"[fast] Investigators in the Upstairs Hallway spend 1 [per_investigator] clues, as a group: Put the set-aside Attic location into play.","real_text":"[fast] Investigators in the Upstairs Hallway spend 1 [per_investigator] clues, as a group: Put the set-aside Attic location into play.","quantity":1,"shroud":2,"clues":0,"health_per_investigator":false,"real_slot":"","illustrator":"Yoann Boissonnet","is_unique":false,"permanent":false,"double_sided":true,"back_text":"A malodorous presence prevents you from venturing upstairs. You cannot enter the Upstairs Hallway.","back_flavor":"\"There! I was just trying to track my progress, and you can see it. Those little glints are eyes! They have to be! Something was watching me.\" - Annie VanderMeer Mitsoda, <u>The\u00a0Investigators of Arkham Horror<\/u>","octgn_id":"7dcabadc-547c-47a5-bcfc-e285744b692d","url":"https:\/\/arkhamdb.com\/card\/06178","imagesrc":"\/bundles\/cards\/06178.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/06178b.png"},{"pack_code":"tsh","pack_name":"A Thousand Shapes of Horror","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"a_thousand_shapes_of_horror","encounter_name":"A Thousand Shapes of Horror","position":179,"exceptional":false,"myriad":false,"encounter_position":12,"code":"06179","name":"Library","real_name":"Library","text":"As an additional cost to investigate the Library, you must either lose 1 action or take 1 horror.\n[fast] Investigators in the Library spend 1 [per_investigator] clues, as a group: You read a strange journal entry regarding one of the graves in the burial ground outside. Put the set-aside Unmarked Tomb location into play.","real_text":"As an additional cost to investigate the Library, you must either lose 1 action or take 1 horror.\n[fast] Investigators in the Library spend 1 [per_investigator] clues, as a group: You read a strange journal entry regarding one of the graves in the burial ground outside. Put the set-aside Unmarked Tomb location into play.","quantity":1,"shroud":1,"clues":1,"health_per_investigator":false,"victory":1,"real_slot":"","illustrator":"Yoann Boissonnet","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"Something scratches at the wood on the other side. Rats? Your imagination? No, something else. Something unnatural.","back_name":"Upstairs Doorway","octgn_id":"27573113-d95c-41e7-acf1-d65e73c8011b","url":"https:\/\/arkhamdb.com\/card\/06179","imagesrc":"\/bundles\/cards\/06179.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/06179b.png"},{"pack_code":"tsh","pack_name":"A Thousand Shapes of Horror","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"a_thousand_shapes_of_horror","encounter_name":"A Thousand Shapes of Horror","position":180,"exceptional":false,"myriad":false,"encounter_position":13,"code":"06180","name":"Bedroom","real_name":"Bedroom","text":"[action] [action]: Discard all non-weakness treachery cards from your threat area.\n[fast] Investigators in the Bedroom spend 1 [per_investigator] clues, as a group: Remember that the investigators \"found a cracked mirror.\"","real_text":"[action] [action]: Discard all non-weakness treachery cards from your threat area.\n[fast] Investigators in the Bedroom spend 1 [per_investigator] clues, as a group: Remember that the investigators \"found a cracked mirror.\"","quantity":1,"shroud":3,"clues":1,"health_per_investigator":false,"victory":1,"real_slot":"","illustrator":"Yoann Boissonnet","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"Something scratches at the wood on the other side. Rats? Your imagination? No, something else. Something unnatural.","back_name":"Upstairs Doorway","octgn_id":"3708f8e1-09fe-4fab-859c-7d481b9cc6ea","url":"https:\/\/arkhamdb.com\/card\/06180","imagesrc":"\/bundles\/cards\/06180.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/06180b.png"},{"pack_code":"tsh","pack_name":"A Thousand Shapes of Horror","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"a_thousand_shapes_of_horror","encounter_name":"A Thousand Shapes of Horror","position":181,"exceptional":false,"myriad":false,"encounter_position":14,"code":"06181","name":"Attic","real_name":"Attic","text":"[fast] Investigators in the Attic spend 1 [per_investigator] clues, as a group: Deep within a pile of monstrous bones, you see a glint of silver. Remember that the investigators \"recovered a strange key.\"","real_text":"[fast] Investigators in the Attic spend 1 [per_investigator] clues, as a group: Deep within a pile of monstrous bones, you see a glint of silver. Remember that the investigators \"recovered a strange key.\"","quantity":1,"shroud":4,"clues":1,"health_per_investigator":false,"victory":1,"real_slot":"","illustrator":"Yoann Boissonnet","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"\"They never unlocked that attic door, but left the whole house as it was, dreaded and deserted. When noises came from it, they whispered and shivered; and hoped that the lock on that attic door was strong.\"\n - H. P. Lovecraft, \"The Unnamable\"","octgn_id":"c2c744a5-9590-488c-9d6a-5043e0fd1c9a","url":"https:\/\/arkhamdb.com\/card\/06181","imagesrc":"\/bundles\/cards\/06181.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/06181b.png"},{"pack_code":"tsh","pack_name":"A Thousand Shapes of Horror","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"a_thousand_shapes_of_horror","encounter_name":"A Thousand Shapes of Horror","position":182,"exceptional":false,"myriad":false,"encounter_position":15,"code":"06182","name":"Unmarked Tomb","real_name":"Unmarked Tomb","text":"<b>Objective<\/b> - At the end of the round, if each undefeated investigator is at Unmarked Tomb and the investigators \"recovered a strange key,\" advance the act.","real_text":"<b>Objective<\/b> - At the end of the round, if each undefeated investigator is at Unmarked Tomb and the investigators \"recovered a strange key,\" advance the act.","quantity":1,"shroud":3,"clues":1,"health_per_investigator":false,"victory":1,"real_slot":"","traits":"Graveyard.","real_traits":"Graveyard.","illustrator":"Emilio Rodriguez","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"\"...from the tomb came such a stifled uproar of gasping and whirring that my fancy peopled the rayless gloom with Miltonic legions of the misshapen damned.\"\n - H. P. Lovecraft, \"The Unnamable\"","octgn_id":"a98c127b-22b2-4714-a1d9-1eecbc4511d1","url":"https:\/\/arkhamdb.com\/card\/06182","imagesrc":"\/bundles\/cards\/06182.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/06182b.png"},{"pack_code":"tsh","pack_name":"A Thousand Shapes of Horror","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"a_thousand_shapes_of_horror","encounter_name":"A Thousand Shapes of Horror","position":183,"exceptional":false,"myriad":false,"encounter_position":16,"code":"06183","name":"Mysterious Stairs","real_name":"Mysterious Stairs","text":"Mysterious Stairs is connected to the locations above and below it.\n<b>Forced<\/b> - After you enter this location: Lose 1 action.","real_text":"Mysterious Stairs is connected to the locations above and below it.\n<b>Forced<\/b> - After you enter this location: Lose 1 action.","quantity":1,"shroud":3,"clues":0,"health_per_investigator":false,"real_slot":"","traits":"Graveyard.","real_traits":"Graveyard.","illustrator":"Greg Bobrowski","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Mysterious Stairs is connected to the locations above and below it.","back_flavor":"\"So worn and narrow were the steps, and so greasy with the ooze of inner earth, that the climber never quite knew when to expect a breathless fall and hurtling down to the ultimate pits...\"\n - H. P. Lovecraft, <u>The Dream-Quest of Unknown Kadath<\/u>","octgn_id":"0d1b21ac-aecc-4da3-b9ba-8e35a3a25fc9","url":"https:\/\/arkhamdb.com\/card\/06183","imagesrc":"\/bundles\/cards\/06183.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/06183b.png"},{"pack_code":"tsh","pack_name":"A Thousand Shapes of Horror","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"a_thousand_shapes_of_horror","encounter_name":"A Thousand Shapes of Horror","position":184,"exceptional":false,"myriad":false,"encounter_position":17,"code":"06184","name":"Mysterious Stairs","real_name":"Mysterious Stairs","text":"Mysterious Stairs is connected to the locations above and below it.\nWhile there are clues on this location, investigators at this location cannot move or resign.","real_text":"Mysterious Stairs is connected to the locations above and below it.\nWhile there are clues on this location, investigators at this location cannot move or resign.","quantity":1,"shroud":4,"clues":1,"health_per_investigator":false,"real_slot":"","traits":"Graveyard.","real_traits":"Graveyard.","illustrator":"Greg Bobrowski","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Mysterious Stairs is connected to the locations above and below it.","back_flavor":"\"So worn and narrow were the steps, and so greasy with the ooze of inner earth, that the climber never quite knew when to expect a breathless fall and hurtling down to the ultimate pits...\"\n - H. P. Lovecraft, <u>The Dream-Quest of Unknown Kadath<\/u>","octgn_id":"f57b8266-d3a6-4e91-8cd9-ac24d7c657aa","url":"https:\/\/arkhamdb.com\/card\/06184","imagesrc":"\/bundles\/cards\/06184.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/06184b.png"},{"pack_code":"tsh","pack_name":"A Thousand Shapes of Horror","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"a_thousand_shapes_of_horror","encounter_name":"A Thousand Shapes of Horror","position":185,"exceptional":false,"myriad":false,"encounter_position":18,"code":"06185","name":"Mysterious Stairs","real_name":"Mysterious Stairs","text":"Mysterious Stairs is connected to the locations above and below it.\nWhile there is a ready enemy at this location, investigators at this location cannot move or resign.\n<b>Forced<\/b> - When this location is revealed: Search the encounter deck and discard pile for a [[Ghoul]] enemy and spawn it at this location. Shuffle the encounter deck.","real_text":"Mysterious Stairs is connected to the locations above and below it.\nWhile there is a ready enemy at this location, investigators at this location cannot move or resign.\n<b>Forced<\/b> - When this location is revealed: Search the encounter deck and discard pile for a [[Ghoul]] enemy and spawn it at this location. Shuffle the encounter deck.","quantity":1,"shroud":3,"clues":0,"health_per_investigator":false,"real_slot":"","traits":"Graveyard.","real_traits":"Graveyard.","illustrator":"Greg Bobrowski","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Mysterious Stairs is connected to the locations above and below it.","back_flavor":"\"So worn and narrow were the steps, and so greasy with the ooze of inner earth, that the climber never quite knew when to expect a breathless fall and hurtling down to the ultimate pits...\"\n - H. P. Lovecraft, <u>The Dream-Quest of Unknown Kadath<\/u>","octgn_id":"2c520d28-2df9-4098-9b5f-3abc3ad906e6","url":"https:\/\/arkhamdb.com\/card\/06185","imagesrc":"\/bundles\/cards\/06185.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/06185b.png"},{"pack_code":"tsh","pack_name":"A Thousand Shapes of Horror","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"a_thousand_shapes_of_horror","encounter_name":"A Thousand Shapes of Horror","position":186,"exceptional":false,"myriad":false,"encounter_position":19,"code":"06186","name":"Mysterious Stairs","real_name":"Mysterious Stairs","text":"Mysterious Stairs is connected to the locations above and below it.\n<b>Forced<\/b> - When this location is revealed: Place 1 [per_investigator] resources on it. While there are resources on this location, investigators at this location cannot move or resign.\n[action]: Test your lowest skill (2). If successful, discard 1 resource from this location.","real_text":"Mysterious Stairs is connected to the locations above and below it.\n<b>Forced<\/b> - When this location is revealed: Place 1 [per_investigator] resources on it. While there are resources on this location, investigators at this location cannot move or resign.\n[action]: Test your lowest skill (2). If successful, discard 1 resource from this location.","quantity":1,"shroud":3,"clues":0,"health_per_investigator":false,"real_slot":"","traits":"Graveyard.","real_traits":"Graveyard.","illustrator":"Greg Bobrowski","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Mysterious Stairs is connected to the locations above and below it.","back_flavor":"\"So worn and narrow were the steps, and so greasy with the ooze of inner earth, that the climber never quite knew when to expect a breathless fall and hurtling down to the ultimate pits...\"\n - H. P. Lovecraft, <u>The Dream-Quest of Unknown Kadath<\/u>","octgn_id":"b00f1f2b-d29b-4f36-9a7b-e70bb13fffa0","url":"https:\/\/arkhamdb.com\/card\/06186","imagesrc":"\/bundles\/cards\/06186.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/06186b.png"},{"pack_code":"tsh","pack_name":"A Thousand Shapes of Horror","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"a_thousand_shapes_of_horror","encounter_name":"A Thousand Shapes of Horror","position":187,"exceptional":false,"myriad":false,"encounter_position":20,"code":"06187","name":"Mysterious Stairs","real_name":"Mysterious Stairs","text":"Mysterious Stairs is connected to the locations above and below it.\n<b>Forced<\/b> - When this location is revealed: Move The Unnamable to it.\nWhile The Unnamable is at this location and has fewer than 1 [per_investigator] damage on it, investigators at this location cannot move or resign.","real_text":"Mysterious Stairs is connected to the locations above and below it.\n<b>Forced<\/b> - When this location is revealed: Move The Unnamable to it.\nWhile The Unnamable is at this location and has fewer than 1 [per_investigator] damage on it, investigators at this location cannot move or resign.","quantity":1,"shroud":3,"clues":0,"health_per_investigator":false,"real_slot":"","traits":"Graveyard.","real_traits":"Graveyard.","illustrator":"Greg Bobrowski","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Mysterious Stairs is connected to the locations above and below it.","back_flavor":"\"So worn and narrow were the steps, and so greasy with the ooze of inner earth, that the climber never quite knew when to expect a breathless fall and hurtling down to the ultimate pits...\"\n - H. P. Lovecraft, <u>The Dream-Quest of Unknown Kadath<\/u>","octgn_id":"d56122b8-bf1a-40d3-a2a7-eb3faa42c5f8","url":"https:\/\/arkhamdb.com\/card\/06187","imagesrc":"\/bundles\/cards\/06187.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/06187b.png"},{"pack_code":"tsh","pack_name":"A Thousand Shapes of Horror","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"a_thousand_shapes_of_horror","encounter_name":"A Thousand Shapes of Horror","position":188,"exceptional":false,"myriad":false,"encounter_position":21,"code":"06188","name":"Mysterious Stairs","real_name":"Mysterious Stairs","text":"Mysterious Stairs is connected to the locations above and below it.\nAs an additional cost for you to move or resign at this location, you must discard 1 or more cards from your hand with at least 2 instances of the same skill icon among them.","real_text":"Mysterious Stairs is connected to the locations above and below it.\nAs an additional cost for you to move or resign at this location, you must discard 1 or more cards from your hand with at least 2 instances of the same skill icon among them.","quantity":1,"shroud":3,"clues":0,"health_per_investigator":false,"real_slot":"","traits":"Graveyard.","real_traits":"Graveyard.","illustrator":"Greg Bobrowski","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Mysterious Stairs is connected to the locations above and below it.","back_flavor":"\"So worn and narrow were the steps, and so greasy with the ooze of inner earth, that the climber never quite knew when to expect a breathless fall and hurtling down to the ultimate pits...\"\n - H. P. Lovecraft, <u>The Dream-Quest of Unknown Kadath<\/u>","octgn_id":"23b6e596-5281-4c4f-ac5a-6ce9d440e798","url":"https:\/\/arkhamdb.com\/card\/06188","imagesrc":"\/bundles\/cards\/06188.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/06188b.png"},{"pack_code":"tsh","pack_name":"A Thousand Shapes of Horror","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"a_thousand_shapes_of_horror","encounter_name":"A Thousand Shapes of Horror","position":189,"exceptional":false,"myriad":false,"encounter_position":22,"code":"06189","name":"The Silver Key","real_name":"The Silver Key","subname":"Key to the Gate of Dreams","cost":2,"text":"[reaction] When you would take horror, exhaust The Silver Key: Cancel 1 of that horror.","real_text":"[reaction] When you would take horror, exhaust The Silver Key: Cancel 1 of that horror.","quantity":1,"skill_willpower":1,"skill_wild":2,"health_per_investigator":false,"deck_limit":1,"slot":"Accessory","real_slot":"Accessory","traits":"Item. Charm. Relic.","real_traits":"Item. Charm. Relic.","flavor":"\"Inside, wrapped in a discoloured parchment, was a huge key of tarnished silver covered with cryptical arabesques; but of any legible explanation there was none.\"\n - H. P. Lovecraft, \"The Silver Key\"","illustrator":"Robert Laskey","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"12fff7cf-deca-4b8e-8b97-a0e96ae0165d","url":"https:\/\/arkhamdb.com\/card\/06189","imagesrc":"\/bundles\/cards\/06189.png","spoiler":1},{"pack_code":"tsh","pack_name":"A Thousand Shapes of Horror","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"a_thousand_shapes_of_horror","encounter_name":"A Thousand Shapes of Horror","position":190,"exceptional":false,"myriad":false,"encounter_position":23,"code":"06190","name":"Endless Descent","real_name":"Endless Descent","text":"<b>Revelation<\/b> - Move each investigator and enemy at the topmost location to the location below it. Flip the topmost location to its unrevealed side, discard all tokens and attachments from it, and place it below the bottommost location. Shuffle the positions of each unrevealed location so you cannot tell which is which. Add this card to the victory display.","real_text":"<b>Revelation<\/b> - Move each investigator and enemy at the topmost location to the location below it. Flip the topmost location to its unrevealed side, discard all tokens and attachments from it, and place it below the bottommost location. Shuffle the positions of each unrevealed location so you cannot tell which is which. Add this card to the victory display.","quantity":4,"health_per_investigator":false,"real_slot":"","traits":"Curse.","real_traits":"Curse.","illustrator":"Aleksander Karcz","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"88e5fb4d-c7ca-47b0-adea-2946724e4128","url":"https:\/\/arkhamdb.com\/card\/06190","imagesrc":"\/bundles\/cards\/06190.png","spoiler":1},{"pack_code":"tsh","pack_name":"A Thousand Shapes of Horror","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"a_thousand_shapes_of_horror","encounter_name":"A Thousand Shapes of Horror","position":191,"exceptional":false,"myriad":false,"encounter_position":27,"code":"06191","name":"Indescribable Apparition","real_name":"Indescribable Apparition","text":"<b>Revelation<\/b> - Put Indescribable Apparition into play in your threat area.\nYou get -1 to each of your skills while The Unnamable is at your location.\n[action] [action]: Discard Indescribable Apparition.","real_text":"<b>Revelation<\/b> - Put Indescribable Apparition into play in your threat area.\nYou get -1 to each of your skills while The Unnamable is at your location.\n[action] [action]: Discard Indescribable Apparition.","quantity":2,"health_per_investigator":false,"real_slot":"","traits":"Curse.","real_traits":"Curse.","illustrator":"Apterus","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"6fa536bb-da64-49ca-9af3-0f8b131c90de","url":"https:\/\/arkhamdb.com\/card\/06191","imagesrc":"\/bundles\/cards\/06191.png","spoiler":1},{"pack_code":"tsh","pack_name":"A Thousand Shapes of Horror","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"a_thousand_shapes_of_horror","encounter_name":"A Thousand Shapes of Horror","position":192,"exceptional":false,"myriad":false,"encounter_position":29,"code":"06192","name":"Glowing Eyes","real_name":"Glowing Eyes","text":"<b>Revelation<\/b> - Put Glowing Eyes into play in your threat area.\n<b>Forced<\/b> - At the end of the round: Take 1 horror for each card in your threat area, to a maximum of 3 horror. Discard Glowing Eyes.","real_text":"<b>Revelation<\/b> - Put Glowing Eyes into play in your threat area.\n<b>Forced<\/b> - At the end of the round: Take 1 horror for each card in your threat area, to a maximum of 3 horror. Discard Glowing Eyes.","quantity":2,"health_per_investigator":false,"real_slot":"","traits":"Terror.","real_traits":"Terror.","illustrator":"Yoann Boissonnet","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"957bed29-2cc8-4049-8778-25f7109e3c73","url":"https:\/\/arkhamdb.com\/card\/06192","imagesrc":"\/bundles\/cards\/06192.png","spoiler":1},{"pack_code":"tsh","pack_name":"A Thousand Shapes of Horror","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"a_thousand_shapes_of_horror","encounter_name":"A Thousand Shapes of Horror","position":193,"exceptional":false,"myriad":false,"encounter_position":31,"code":"06193","name":"Deceptive Memories","real_name":"Deceptive Memories","text":"<b>Revelation<\/b> - Put Deceptive Memories into play in your threat area.\n<b>Forced<\/b> - After another card enters your threat area: Choose and discard 1 card from your hand.\n[action]: Test [willpower] (3). If you succeed, discard Deceptive Memories.","real_text":"<b>Revelation<\/b> - Put Deceptive Memories into play in your threat area.\n<b>Forced<\/b> - After another card enters your threat area: Choose and discard 1 card from your hand.\n[action]: Test [willpower] (3). If you succeed, discard Deceptive Memories.","quantity":2,"health_per_investigator":false,"real_slot":"","traits":"Terror.","real_traits":"Terror.","illustrator":"Aleksander Karcz","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"c5e4b8ca-d975-4298-bc12-88a0537cb2da","url":"https:\/\/arkhamdb.com\/card\/06193","imagesrc":"\/bundles\/cards\/06193.png","spoiler":1},{"pack_code":"tsh","pack_name":"A Thousand Shapes of Horror","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"a_thousand_shapes_of_horror","encounter_name":"A Thousand Shapes of Horror","position":194,"exceptional":false,"myriad":false,"encounter_position":33,"code":"06194","name":"Secrets in the Attic","real_name":"Secrets in the Attic","text":"<b>Revelation<\/b> - Test [willpower] (3). If you fail, take 1 horror and put Secrets in the Attic into play next to the agenda deck.\n[fast] abilities on locations cannot be triggered.\n<b>Forced<\/b> - At the end of the round: Discard 1 copy of Secrets in the Attic from play. (Max once per round.)","real_text":"<b>Revelation<\/b> - Test [willpower] (3). If you fail, take 1 horror and put Secrets in the Attic into play next to the agenda deck.\n[fast] abilities on locations cannot be triggered.\n<b>Forced<\/b> - At the end of the round: Discard 1 copy of Secrets in the Attic from play. (Max once per round.)","quantity":2,"health_per_investigator":false,"real_slot":"","traits":"Scheme.","real_traits":"Scheme.","illustrator":"Greg Bobrowski","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"427049b0-eca4-4a65-8ee3-2fed344676d3","url":"https:\/\/arkhamdb.com\/card\/06194","imagesrc":"\/bundles\/cards\/06194.png","spoiler":1},{"pack_code":"pnr","pack_name":"Point of No Return","type_code":"event","type_name":"Event","faction_code":"guardian","faction_name":"Guardian","position":234,"exceptional":false,"myriad":false,"code":"06234","name":"Heroic Rescue","real_name":"Heroic Rescue","cost":0,"text":"Fast. Play when a non-[[Elite]] enemy would attack another investigator at your location or a connecting location.\nMove to that location if you are not already there. Engage that enemy and resolve its attack against you instead. Then, deal it 1 damage.","real_text":"Fast. Play when a non-[[Elite]] enemy would attack another investigator at your location or a connecting location.\nMove to that location if you are not already there. Engage that enemy and resolve its attack against you instead. Then, deal it 1 damage.","quantity":2,"skill_willpower":1,"skill_combat":1,"skill_agility":1,"xp":2,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Spirit. Tactic.","real_traits":"Spirit. Tactic.","illustrator":"Cynthia Sheppard","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"69da2687-a3b8-4e89-a4aa-b2f68db25f32","url":"https:\/\/arkhamdb.com\/card\/06234","imagesrc":"\/bundles\/cards\/06234.png"},{"pack_code":"pnr","pack_name":"Point of No Return","type_code":"skill","type_name":"Skill","faction_code":"guardian","faction_name":"Guardian","position":235,"exceptional":false,"myriad":false,"code":"06235","name":"Leadership","real_name":"Leadership","text":"While Leadership is committed to a skill test being performed by another investigator, Leadership gains [willpower] [wild].\nIf this test is successful, gain 2 resources. If Leadership is committed to a skill test being performed by another investigator, that investigator also gains 2 resources.","real_text":"While Leadership is committed to a skill test being performed by another investigator, Leadership gains [willpower] [wild].\nIf this test is successful, gain 2 resources. If Leadership is committed to a skill test being performed by another investigator, that investigator also gains 2 resources.","quantity":2,"skill_wild":1,"xp":2,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Practiced.","real_traits":"Practiced.","illustrator":"Jeff Lee Johnson","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"72458aae-e379-430e-ad6b-7c8bec8eefc9","url":"https:\/\/arkhamdb.com\/card\/06235","imagesrc":"\/bundles\/cards\/06235.png"},{"pack_code":"pnr","pack_name":"Point of No Return","type_code":"asset","type_name":"Asset","faction_code":"seeker","faction_name":"Seeker","position":236,"exceptional":false,"myriad":false,"code":"06236","name":"Dream Diary","real_name":"Dream Diary","subname":"Dreams of an Explorer","cost":2,"text":"Researched.\nWhile you are at a location with at least 4 shroud, your Essence of the Dream gains [wild][wild].\n[reaction] When your turn begins: Search your bonded cards for Essence of the Dream and add it to your hand.","real_text":"Researched.\nWhile you are at a location with at least 4 shroud, your Essence of the Dream gains [wild][wild].\n[reaction] When your turn begins: Search your bonded cards for Essence of the Dream and add it to your hand.","errata_date":{"date":"2022-08-26 00:00:00.000000","timezone_type":3,"timezone":"UTC"},"quantity":2,"skill_willpower":1,"skill_agility":1,"xp":3,"health_per_investigator":false,"deck_limit":2,"slot":"Hand","real_slot":"Hand","traits":"Item. Tome. Charm.","real_traits":"Item. Tome. Charm.","illustrator":"Germ\u00e1n N\u00f3bile","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"34b57151-b143-41bf-8bf8-7a9607824f88","url":"https:\/\/arkhamdb.com\/card\/06236","imagesrc":"\/bundles\/cards\/06236.png","bonded_cards":[{"count":1,"code":"06113"}]},{"pack_code":"pnr","pack_name":"Point of No Return","type_code":"asset","type_name":"Asset","faction_code":"seeker","faction_name":"Seeker","position":237,"exceptional":false,"myriad":false,"code":"06237","name":"Dream Diary","real_name":"Dream Diary","subname":"Dreams of a Madman","cost":2,"text":"Researched.\nWhile you are engaged with an enemy, your Essence of the Dream gains [wild][wild].\n[reaction] When your turn begins: Search your bonded cards for Essence of the Dream and add it to your hand.","real_text":"Researched.\nWhile you are engaged with an enemy, your Essence of the Dream gains [wild][wild].\n[reaction] When your turn begins: Search your bonded cards for Essence of the Dream and add it to your hand.","errata_date":{"date":"2022-08-26 00:00:00.000000","timezone_type":3,"timezone":"UTC"},"quantity":2,"skill_willpower":1,"skill_combat":1,"xp":3,"health_per_investigator":false,"deck_limit":2,"slot":"Hand","real_slot":"Hand","traits":"Item. Tome. Charm.","real_traits":"Item. Tome. Charm.","illustrator":"Germ\u00e1n N\u00f3bile","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"a381dd40-1854-411e-9634-bdf032a6d075","url":"https:\/\/arkhamdb.com\/card\/06237","imagesrc":"\/bundles\/cards\/06237.png","bonded_cards":[{"count":1,"code":"06113"}]},{"pack_code":"pnr","pack_name":"Point of No Return","type_code":"asset","type_name":"Asset","faction_code":"seeker","faction_name":"Seeker","position":238,"exceptional":false,"myriad":false,"code":"06238","name":"Dream Diary","real_name":"Dream Diary","subname":"Dreams of a Child","cost":2,"text":"Researched.\nWhile you have at least 8 cards in hand, your Essence of the Dream gains [wild][wild].\n[reaction] When your turn begins: Search your bonded cards for Essence of the Dream and add it to your hand.","real_text":"Researched.\nWhile you have at least 8 cards in hand, your Essence of the Dream gains [wild][wild].\n[reaction] When your turn begins: Search your bonded cards for Essence of the Dream and add it to your hand.","errata_date":{"date":"2022-08-26 00:00:00.000000","timezone_type":3,"timezone":"UTC"},"quantity":2,"skill_willpower":1,"skill_intellect":1,"xp":3,"health_per_investigator":false,"deck_limit":2,"slot":"Hand","real_slot":"Hand","traits":"Item. Tome. Charm.","real_traits":"Item. Tome. Charm.","illustrator":"Germ\u00e1n N\u00f3bile","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"14cd2f4b-3437-48e0-a49c-b10055a6ad7f","url":"https:\/\/arkhamdb.com\/card\/06238","imagesrc":"\/bundles\/cards\/06238.png","bonded_cards":[{"count":1,"code":"06113"}]},{"pack_code":"pnr","pack_name":"Point of No Return","type_code":"asset","type_name":"Asset","faction_code":"rogue","faction_name":"Rogue","position":239,"exceptional":false,"myriad":false,"code":"06239","name":"Haste","real_name":"Haste","cost":3,"text":"Limit 1 per investigator.\n[reaction] After you perform the same type of action twice in a row, exhaust Haste: Take another action of that type again <i>(types include activate, engage, evade, fight, investigate, move, play, resource, and draw)<\/i>.","real_text":"Limit 1 per investigator.\n[reaction] After you perform the same type of action twice in a row, exhaust Haste: Take another action of that type again <i>(types include activate, engage, evade, fight, investigate, move, play, resource, and draw)<\/i>.","quantity":2,"skill_agility":1,"xp":2,"health_per_investigator":false,"deck_limit":2,"slot":"Arcane","real_slot":"Arcane","traits":"Ritual.","real_traits":"Ritual.","illustrator":"Patrick McEvoy","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"6699a20d-a299-4826-96de-cc1461f275db","url":"https:\/\/arkhamdb.com\/card\/06239","imagesrc":"\/bundles\/cards\/06239.png"},{"pack_code":"pnr","pack_name":"Point of No Return","type_code":"asset","type_name":"Asset","faction_code":"mystic","faction_name":"Mystic","position":241,"exceptional":false,"myriad":true,"code":"06241","name":"Empower Self","real_name":"Empower Self","subname":"Stamina","cost":3,"text":"Myriad. Limit 1 Empower Self <i>(Stamina)<\/i> per deck.\nUp to 3 Empower Self cards take up a single arcane slot.\nAnytime a card effect requires you to use [willpower] instead of [combat], you may ignore that aspect of the effect.\n[fast] Exhaust Empower Self: You get +2 [combat] for this test.","real_text":"Myriad. Limit 1 Empower Self <i>(Stamina)<\/i> per deck.\nUp to 3 Empower Self cards take up a single arcane slot.\nAnytime a card effect requires you to use [willpower] instead of [combat], you may ignore that aspect of the effect.\n[fast] Exhaust Empower Self: You get +2 [combat] for this test.","quantity":1,"skill_combat":2,"xp":2,"health_per_investigator":false,"deck_limit":1,"slot":"Arcane","real_slot":"Arcane","traits":"Ritual.","real_traits":"Ritual.","illustrator":"Felipe Escobar","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"da4fb1ed-8b0a-45a0-9627-1fbce0c0637d","url":"https:\/\/arkhamdb.com\/card\/06241","imagesrc":"\/bundles\/cards\/06241.png"},{"pack_code":"pnr","pack_name":"Point of No Return","type_code":"asset","type_name":"Asset","faction_code":"mystic","faction_name":"Mystic","position":242,"exceptional":false,"myriad":true,"code":"06242","name":"Empower Self","real_name":"Empower Self","subname":"Alacrity","cost":3,"text":"Myriad. Limit 1 Empower Self <i>(Alacrity)<\/i> per deck.\nUp to 3 Empower Self cards take up a single arcane slot.\nAnytime a card effect requires you to use [willpower] instead of [agility], you may ignore that aspect of the effect.\n[fast] Exhaust Empower Self: You get +2 [agility] for this test.","real_text":"Myriad. Limit 1 Empower Self <i>(Alacrity)<\/i> per deck.\nUp to 3 Empower Self cards take up a single arcane slot.\nAnytime a card effect requires you to use [willpower] instead of [agility], you may ignore that aspect of the effect.\n[fast] Exhaust Empower Self: You get +2 [agility] for this test.","quantity":1,"skill_agility":2,"xp":2,"health_per_investigator":false,"deck_limit":1,"slot":"Arcane","real_slot":"Arcane","traits":"Ritual.","real_traits":"Ritual.","illustrator":"Felipe Escobar","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"a22af06f-e75c-45e1-a5aa-32dd6ccdd70c","url":"https:\/\/arkhamdb.com\/card\/06242","imagesrc":"\/bundles\/cards\/06242.png"},{"pack_code":"pnr","pack_name":"Point of No Return","type_code":"asset","type_name":"Asset","faction_code":"mystic","faction_name":"Mystic","position":243,"exceptional":false,"myriad":true,"code":"06243","name":"Empower Self","real_name":"Empower Self","subname":"Acuity","cost":3,"text":"Myriad. Limit 1 Empower Self <i>(Acuity)<\/i> per deck.\nUp to 3 Empower Self cards take up a single arcane slot.\nAnytime a card effect requires you to use [willpower] instead of [intellect], you may ignore that aspect of the effect.\n[fast] Exhaust Empower Self: You get +2 [intellect] for this test.","real_text":"Myriad. Limit 1 Empower Self <i>(Acuity)<\/i> per deck.\nUp to 3 Empower Self cards take up a single arcane slot.\nAnytime a card effect requires you to use [willpower] instead of [intellect], you may ignore that aspect of the effect.\n[fast] Exhaust Empower Self: You get +2 [intellect] for this test.","quantity":1,"skill_intellect":2,"xp":2,"health_per_investigator":false,"deck_limit":1,"slot":"Arcane","real_slot":"Arcane","traits":"Ritual.","real_traits":"Ritual.","illustrator":"Felipe Escobar","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"eaa8acfd-c17a-4f69-b742-3afeb06daa25","url":"https:\/\/arkhamdb.com\/card\/06243","imagesrc":"\/bundles\/cards\/06243.png"},{"pack_code":"pnr","pack_name":"Point of No Return","type_code":"asset","type_name":"Asset","faction_code":"mystic","faction_name":"Mystic","position":244,"exceptional":false,"myriad":false,"code":"06244","name":"Twila Katherine Price","real_name":"Twila Katherine Price","subname":"Lost in a Dream","cost":3,"text":"[reaction] After you spend 1 or more charges from a [[Spell]] asset, exhaust Twila Katherine Price: Place 1 charge on that asset.","real_text":"[reaction] After you spend 1 or more charges from a [[Spell]] asset, exhaust Twila Katherine Price: Place 1 charge on that asset.","quantity":2,"skill_intellect":1,"skill_agility":1,"xp":3,"health":1,"health_per_investigator":false,"sanity":2,"deck_limit":2,"slot":"Ally","real_slot":"Ally","traits":"Ally. Artist. Dreamer.","real_traits":"Ally. Artist. Dreamer.","flavor":"\"Sometimes, this world... I wish I never came back.\"","illustrator":"Sacha Diener","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"934b4ff0-c241-4506-a432-24296169de7b","url":"https:\/\/arkhamdb.com\/card\/06244","imagesrc":"\/bundles\/cards\/06244.png"},{"pack_code":"pnr","pack_name":"Point of No Return","type_code":"skill","type_name":"Skill","faction_code":"survivor","faction_name":"Survivor","position":246,"exceptional":false,"myriad":false,"code":"06246","name":"Expeditious Retreat","real_name":"Expeditious Retreat","text":"Max 1 committed per skill test.\nWhile Expeditious Retreat is committed during a basic evade action, it gains [agility][agility] and the text: \"If this test is successful by 2 or more, you may automatically evade another enemy at your location.\"","real_text":"Max 1 committed per skill test.\nWhile Expeditious Retreat is committed during a basic evade action, it gains [agility][agility] and the text: \"If this test is successful by 2 or more, you may automatically evade another enemy at your location.\"","quantity":2,"skill_agility":1,"xp":1,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Innate. Developed.","real_traits":"Innate. Developed.","illustrator":"Ilich Henriquez","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"291e27b1-e709-4b72-b2b9-36cae73c0a73","url":"https:\/\/arkhamdb.com\/card\/06246","imagesrc":"\/bundles\/cards\/06246.png"},{"pack_code":"pnr","pack_name":"Point of No Return","type_code":"treachery","type_name":"Treachery","subtype_code":"weakness","subtype_name":"Weakness","faction_code":"neutral","faction_name":"Neutral","encounter_code":"point_of_no_return","encounter_name":"Point of No Return","position":275,"exceptional":false,"myriad":false,"encounter_position":28,"code":"06275","name":"False Awakening","real_name":"False Awakening","text":"False Awakening begins each game next to the agenda deck, with 1 doom on it.\n[action]: Test any skill (2). This test gets +1 [per_investigator] difficulty. If you succeed, remove False Awakening from the game. Any investigator may trigger this ability.","real_text":"False Awakening begins each game next to the agenda deck, with 1 doom on it.\n[action]: Test any skill (2). This test gets +1 [per_investigator] difficulty. If you succeed, remove False Awakening from the game. Any investigator may trigger this ability.","quantity":1,"health_per_investigator":false,"deck_limit":1,"real_slot":"","traits":"Curse.","real_traits":"Curse.","illustrator":"Adam S. Doyle","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"d12f3c25-1c50-4fb7-973b-68f18079b650","url":"https:\/\/arkhamdb.com\/card\/06275","imagesrc":"\/bundles\/cards\/06275.png","spoiler":1},{"pack_code":"woc","pack_name":"Weaver of the Cosmos","type_code":"asset","type_name":"Asset","faction_code":"guardian","faction_name":"Guardian","position":323,"exceptional":false,"myriad":true,"code":"06323","name":"Spiritual Resolve","real_name":"Spiritual Resolve","cost":3,"text":"Myriad.\n[fast] Discard a copy of Spiritual Resolve from your hand: Heal all damage and horror from this copy of Spiritual Resolve.","real_text":"Myriad.\n[fast] Discard a copy of Spiritual Resolve from your hand: Heal all damage and horror from this copy of Spiritual Resolve.","quantity":3,"skill_willpower":1,"xp":5,"health":3,"health_per_investigator":false,"sanity":3,"deck_limit":3,"slot":"Arcane","real_slot":"Arcane","traits":"Ritual.","real_traits":"Ritual.","tags":"hd.hh.","illustrator":"Felipe Gaona","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"b51e7293-f15e-436c-abb4-0d95a9db1256","url":"https:\/\/arkhamdb.com\/card\/06323","imagesrc":"\/bundles\/cards\/06323.png"},{"pack_code":"woc","pack_name":"Weaver of the Cosmos","type_code":"asset","type_name":"Asset","faction_code":"seeker","faction_name":"Seeker","position":324,"exceptional":false,"myriad":false,"code":"06324","name":"Abigail Foreman","real_name":"Abigail Foreman","subname":"Library Intern","cost":3,"text":"[fast]: Attach a [[Tome]] asset in your play area to Abigail Foreman, or switch a [[Tome]] asset in your play area with an attached asset. The asset attached to her takes up no hand slots. (Limit 1 attached asset.)\n[reaction] After you resolve an [action] ability on the attached [[Tome]] asset, exhaust Abigail Foreman: Resolve its effects again.","real_text":"[fast]: Attach a [[Tome]] asset in your play area to Abigail Foreman, or switch a [[Tome]] asset in your play area with an attached asset. The asset attached to her takes up no hand slots. (Limit 1 attached asset.)\n[reaction] After you resolve an [action] ability on the attached [[Tome]] asset, exhaust Abigail Foreman: Resolve its effects again.","quantity":2,"skill_intellect":1,"skill_agility":1,"xp":4,"health":1,"health_per_investigator":false,"sanity":2,"deck_limit":2,"slot":"Ally","real_slot":"Ally","traits":"Ally. Miskatonic.","real_traits":"Ally. Miskatonic.","illustrator":"Andreia Ugrai","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"399f96c1-f02d-43de-8f8c-cb9ad7514109","url":"https:\/\/arkhamdb.com\/card\/06324","imagesrc":"\/bundles\/cards\/06324.png"},{"pack_code":"woc","pack_name":"Weaver of the Cosmos","type_code":"asset","type_name":"Asset","faction_code":"rogue","faction_name":"Rogue","position":326,"exceptional":false,"myriad":false,"code":"06326","name":"Joey \"The Rat\" Vigil","real_name":"Joey \"The Rat\" Vigil","subname":"Lookin' Out for #1","cost":2,"text":"[fast] Spend 1 resource: Choose an [[Item]] asset from your hand and play it (paying its cost).\n[fast] Discard an [[Item]] asset from play: Gain 2 resources.","real_text":"[fast] Spend 1 resource: Choose an [[Item]] asset from your hand and play it (paying its cost).\n[fast] Discard an [[Item]] asset from play: Gain 2 resources.","quantity":2,"skill_intellect":1,"skill_agility":1,"xp":3,"health":3,"health_per_investigator":false,"sanity":2,"deck_limit":2,"slot":"Ally","real_slot":"Ally","traits":"Ally. Criminal.","real_traits":"Ally. Criminal.","illustrator":"Tiziano Baracchi","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"f60eb168-c513-4547-ad3e-f8e33ccc26d2","url":"https:\/\/arkhamdb.com\/card\/06326","imagesrc":"\/bundles\/cards\/06326.png"},{"pack_code":"woc","pack_name":"Weaver of the Cosmos","type_code":"asset","type_name":"Asset","faction_code":"mystic","faction_name":"Mystic","position":328,"exceptional":false,"myriad":true,"code":"06328","name":"Mind's Eye","real_name":"Mind's Eye","cost":3,"text":"Myriad. Uses (3 secrets).\n[reaction] When you would test your [intellect], [combat], or [agility], spend 1 secret: Test your [willpower] instead.\n[fast] Discard a copy of Mind's Eye from your hand: Place 2 secrets on this copy of Mind's Eye.","real_text":"Myriad. Uses (3 secrets).\n[reaction] When you would test your [intellect], [combat], or [agility], spend 1 secret: Test your [willpower] instead.\n[fast] Discard a copy of Mind's Eye from your hand: Place 2 secrets on this copy of Mind's Eye.","quantity":3,"skill_willpower":1,"xp":2,"health_per_investigator":false,"deck_limit":3,"slot":"Arcane x2","real_slot":"Arcane x2","traits":"Ritual.","real_traits":"Ritual.","illustrator":"Pavel Kolomeyets","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"e4d1f4c1-5c04-4137-8e55-b9dab886a6f0","url":"https:\/\/arkhamdb.com\/card\/06328","imagesrc":"\/bundles\/cards\/06328.png"},{"pack_code":"woc","pack_name":"Weaver of the Cosmos","type_code":"asset","type_name":"Asset","faction_code":"mystic","faction_name":"Mystic","position":329,"exceptional":false,"myriad":false,"code":"06329","name":"Shining Trapezohedron","real_name":"Shining Trapezohedron","cost":1,"text":"[reaction] When you would pay the cost of a [[Spell]] card, exhaust Shining Trapezohedron: Instead, test [willpower] (X), where X is the card's resource cost. If you succeed, its resource cost is considered paid. If you fail, cancel the playing of that card without paying any of its costs (<i>including its action cost<\/i>). For the remainder of the round, you cannot play copies of that card.","real_text":"[reaction] When you would pay the cost of a [[Spell]] card, exhaust Shining Trapezohedron: Instead, test [willpower] (X), where X is the card's resource cost. If you succeed, its resource cost is considered paid. If you fail, cancel the playing of that card without paying any of its costs (<i>including its action cost<\/i>). For the remainder of the round, you cannot play copies of that card.","quantity":2,"skill_willpower":1,"skill_intellect":1,"skill_agility":1,"xp":4,"health_per_investigator":false,"deck_limit":2,"slot":"Accessory","real_slot":"Accessory","traits":"Item. Relic.","real_traits":"Item. Relic.","illustrator":"David Demaret","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"0fe9a02e-f163-4434-9f9f-11915c59f115","url":"https:\/\/arkhamdb.com\/card\/06329","imagesrc":"\/bundles\/cards\/06329.png"},{"pack_code":"woc","pack_name":"Weaver of the Cosmos","type_code":"asset","type_name":"Asset","faction_code":"survivor","faction_name":"Survivor","position":330,"exceptional":false,"myriad":false,"code":"06330","name":"Nightmare Bauble","real_name":"Nightmare Bauble","cost":1,"text":"Limit 1 per deck.\n<b>Forced<\/b> - After Nightmare Bauble enters play: Search your bonded cards for 3 copies of Dream Parasite and attach them to Nightmare Bauble. When Nightmare Bauble leaves play, set each attached Dream Parasite aside, out of play.\n[reaction] When you reveal an [auto_fail] chaos token, shuffle an attached Dream Parasite into your deck: Cancel that token.","real_text":"Limit 1 per deck.\n<b>Forced<\/b> - After Nightmare Bauble enters play: Search your bonded cards for 3 copies of Dream Parasite and attach them to Nightmare Bauble. When Nightmare Bauble leaves play, set each attached Dream Parasite aside, out of play.\n[reaction] When you reveal an [auto_fail] chaos token, shuffle an attached Dream Parasite into your deck: Cancel that token.","quantity":1,"skill_willpower":1,"skill_wild":1,"xp":3,"health_per_investigator":false,"deck_limit":1,"slot":"Accessory","real_slot":"Accessory","traits":"Item. Charm. Cursed.","real_traits":"Item. Charm. Cursed.","illustrator":"Ethan Patrick Harris","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"10f4ae8e-bd52-4652-a2cb-e168b7bae56f","url":"https:\/\/arkhamdb.com\/card\/06330","imagesrc":"\/bundles\/cards\/06330.png","bonded_cards":[{"count":3,"code":"06331"}]},{"pack_code":"woc","pack_name":"Weaver of the Cosmos","type_code":"skill","type_name":"Skill","subtype_code":"weakness","subtype_name":"Weakness","faction_code":"neutral","faction_name":"Neutral","position":331,"exceptional":false,"myriad":false,"code":"06331","name":"Dream Parasite","real_name":"Dream Parasite","bonded_to":"Nightmare Bauble","bonded_count":3,"text":"Bonded (Nightmare Bauble).\nWhile Dream Parasite is in your hand, you must commit it to the next skill test you perform, if able.\nThis skill's icons subtract from your skill value instead of adding to it.\nIf this skill test fails, take 1 damage and 1 horror.","real_text":"Bonded (Nightmare Bauble).\nWhile Dream Parasite is in your hand, you must commit it to the next skill test you perform, if able.\nThis skill's icons subtract from your skill value instead of adding to it.\nIf this skill test fails, take 1 damage and 1 horror.","quantity":3,"skill_wild":2,"health_per_investigator":false,"deck_limit":0,"real_slot":"","traits":"Curse.","real_traits":"Curse.","illustrator":"McLean Kendree","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"c5cb7f4a-968f-484c-860d-c8fcef53014b","url":"https:\/\/arkhamdb.com\/card\/06331","imagesrc":"\/bundles\/cards\/06331.png"},{"pack_code":"woc","pack_name":"Weaver of the Cosmos","type_code":"asset","type_name":"Asset","faction_code":"survivor","faction_name":"Survivor","position":332,"exceptional":false,"myriad":false,"code":"06332","name":"Scavenging","real_name":"Scavenging","cost":1,"text":"[reaction] After you successfully investigate by 2 or more, exhaust Scavenging: Choose an [[Item]] card in your discard pile and either add it to your hand or play it <i>(paying its cost)<\/i>.","real_text":"[reaction] After you successfully investigate by 2 or more, exhaust Scavenging: Choose an [[Item]] card in your discard pile and either add it to your hand or play it <i>(paying its cost)<\/i>.","quantity":2,"skill_intellect":2,"xp":2,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Talent.","real_traits":"Talent.","illustrator":"Derk Venneman","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"5b7fed63-ca88-4da4-a4c1-349bb1484ebf","url":"https:\/\/arkhamdb.com\/card\/06332","imagesrc":"\/bundles\/cards\/06332.png"},{"pack_code":"wgd","pack_name":"Where the Gods Dwell","type_code":"asset","type_name":"Asset","faction_code":"guardian","faction_name":"Guardian","position":276,"exceptional":false,"myriad":false,"code":"06276","name":"Empty Vessel","real_name":"Empty Vessel","subname":"Abandoned by the Gods","cost":1,"text":"Limit 1 per deck. Uses (0 charges).\n[reaction] After you defeat an enemy: Place 1 charge on Empty Vessel.\n[fast] If there are at least 3 charges on Empty Vessel: Search your bonded cards for Wish Eater and swap it with Empty Vessel, moving all charges from Empty Vessel to Wish Eater.","real_text":"Limit 1 per deck. Uses (0 charges).\n[reaction] After you defeat an enemy: Place 1 charge on Empty Vessel.\n[fast] If there are at least 3 charges on Empty Vessel: Search your bonded cards for Wish Eater and swap it with Empty Vessel, moving all charges from Empty Vessel to Wish Eater.","quantity":1,"skill_willpower":1,"skill_wild":1,"xp":4,"health_per_investigator":false,"deck_limit":1,"slot":"Accessory","real_slot":"Accessory","traits":"Item. Relic. Blessed.","real_traits":"Item. Relic. Blessed.","tags":"","illustrator":"Robert Laskey","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"5c7acc5c-7b6f-4019-a835-d45b12a044ca","url":"https:\/\/arkhamdb.com\/card\/06276","imagesrc":"\/bundles\/cards\/06276.png","bonded_cards":[{"count":1,"code":"06277"}]},{"pack_code":"wgd","pack_name":"Where the Gods Dwell","type_code":"asset","type_name":"Asset","faction_code":"guardian","faction_name":"Guardian","position":277,"exceptional":false,"myriad":false,"code":"06277","name":"Wish Eater","real_name":"Wish Eater","subname":"Jewel of the Gods","bonded_to":"Empty Vessel","bonded_count":1,"text":"Bonded (Empty Vessel).\n[reaction] When you reveal a [skull], [cultist], [tablet], or [elder_thing] chaos token during a skill test, spend 1 charge: Cancel that token. Heal 1 damage and 1 horror.\n<b>Forced<\/b> - If Wish Eater has no charges: Search your bonded cards for Empty Vessel and swap it with Wish Eater.","real_text":"Bonded (Empty Vessel).\n[reaction] When you reveal a [skull], [cultist], [tablet], or [elder_thing] chaos token during a skill test, spend 1 charge: Cancel that token. Heal 1 damage and 1 horror.\n<b>Forced<\/b> - If Wish Eater has no charges: Search your bonded cards for Empty Vessel and swap it with Wish Eater.","quantity":1,"health_per_investigator":false,"deck_limit":0,"slot":"Accessory","real_slot":"Accessory","traits":"Item. Relic. Blessed.","real_traits":"Item. Relic. Blessed.","tags":"hd.hh.","illustrator":"Robert Laskey","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"cc7a738c-f3dd-4871-a929-6fedf37cb854","url":"https:\/\/arkhamdb.com\/card\/06277","imagesrc":"\/bundles\/cards\/06277.png"},{"pack_code":"wgd","pack_name":"Where the Gods Dwell","type_code":"skill","type_name":"Skill","faction_code":"seeker","faction_name":"Seeker","position":278,"exceptional":false,"myriad":true,"code":"06278","name":"Surprising Find","real_name":"Surprising Find","text":"Myriad.\n[reaction] When you search your deck and Surprising Find is among the searched cards: Put it into play in your play area. You must commit it to the next eligible skill test you perform. If that test is successful, draw 1 card. (Max one [[Research]] ability per search.)","real_text":"Myriad.\n[reaction] When you search your deck and Surprising Find is among the searched cards: Put it into play in your play area. You must commit it to the next eligible skill test you perform. If that test is successful, draw 1 card. (Max one [[Research]] ability per search.)","quantity":3,"skill_wild":1,"xp":1,"health_per_investigator":false,"deck_limit":3,"real_slot":"","traits":"Fortune. Research.","real_traits":"Fortune. Research.","illustrator":"Jessie Calderon","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"4b003c2f-ec72-434b-bf2d-354226be4566","url":"https:\/\/arkhamdb.com\/card\/06278","imagesrc":"\/bundles\/cards\/06278.png"},{"pack_code":"wgd","pack_name":"Where the Gods Dwell","type_code":"asset","type_name":"Asset","faction_code":"seeker","faction_name":"Seeker","position":279,"exceptional":false,"myriad":false,"code":"06279","name":"Old Book of Lore","real_name":"Old Book of Lore","cost":2,"text":"Uses (2 secrets).\n[action] Exhaust Old Book of Lore: Choose an investigator at your location. That investigator searches the top 3 cards of their deck for a card, draws it, and shuffles their deck. Then, you may spend 1 secret to have that investigator immediately play that card, reducing its cost by 2.","real_text":"Uses (2 secrets).\n[action] Exhaust Old Book of Lore: Choose an investigator at your location. That investigator searches the top 3 cards of their deck for a card, draws it, and shuffles their deck. Then, you may spend 1 secret to have that investigator immediately play that card, reducing its cost by 2.","quantity":2,"skill_willpower":1,"skill_intellect":1,"xp":3,"health_per_investigator":false,"deck_limit":2,"slot":"Hand","real_slot":"Hand","traits":"Item. Tome.","real_traits":"Item. Tome.","illustrator":"Dimitri Bielak","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"d548116f-7ded-4dc8-8457-cfba3ee719ba","url":"https:\/\/arkhamdb.com\/card\/06279","imagesrc":"\/bundles\/cards\/06279.png","duplicated_by":["01686"]},{"pack_code":"wgd","pack_name":"Where the Gods Dwell","type_code":"asset","type_name":"Asset","faction_code":"rogue","faction_name":"Rogue","position":280,"exceptional":false,"myriad":false,"code":"06280","name":"Garrote Wire","real_name":"Garrote Wire","cost":2,"text":"[fast] During your turn, exhaust Garrote Wire: <b>Fight.<\/b> You get +2 [combat] for this attack. Use only on an enemy with exactly 1 remaining health.","real_text":"[fast] During your turn, exhaust Garrote Wire: <b>Fight.<\/b> You get +2 [combat] for this attack. Use only on an enemy with exactly 1 remaining health.","quantity":2,"skill_combat":1,"xp":2,"health_per_investigator":false,"deck_limit":2,"slot":"Accessory","real_slot":"Accessory","traits":"Item. Weapon.","real_traits":"Item. Weapon.","illustrator":"Stephen Somers","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"c32f1588-5b49-44b3-a7cc-ca0c50ba758a","url":"https:\/\/arkhamdb.com\/card\/06280","imagesrc":"\/bundles\/cards\/06280.png"},{"pack_code":"wgd","pack_name":"Where the Gods Dwell","type_code":"asset","type_name":"Asset","faction_code":"rogue","faction_name":"Rogue","position":281,"exceptional":false,"myriad":false,"code":"06281","name":"Delilah O'Rourke","real_name":"Delilah O'Rourke","subname":"Syndicate Assassin","cost":3,"text":"You get +1 [combat] and +1 [agility].\n[fast] Exhaust Delilah O'Rourke and spend X resources: Choose an enemy at your location. Deal 1 damage to the chosen enemy (2 damage instead if that enemy is exhausted). X is the chosen enemy's evade value.","real_text":"You get +1 [combat] and +1 [agility].\n[fast] Exhaust Delilah O'Rourke and spend X resources: Choose an enemy at your location. Deal 1 damage to the chosen enemy (2 damage instead if that enemy is exhausted). X is the chosen enemy's evade value.","quantity":2,"skill_combat":1,"skill_agility":1,"xp":3,"health":3,"health_per_investigator":false,"sanity":2,"deck_limit":2,"slot":"Ally","real_slot":"Ally","traits":"Ally. Criminal. Syndicate.","real_traits":"Ally. Criminal. Syndicate.","flavor":"\"Sheldon? O'Bannion? Don't care. Just as long as I get paid.\"","illustrator":"Drazenka Kimpel","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"c0e5f253-8d59-4754-9a03-d14bdd8c73bc","url":"https:\/\/arkhamdb.com\/card\/06281","imagesrc":"\/bundles\/cards\/06281.png"},{"pack_code":"wgd","pack_name":"Where the Gods Dwell","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","position":285,"exceptional":false,"myriad":false,"code":"06285","name":"The Black Cat","real_name":"The Black Cat","subname":"A Liar, or a Prophet, or Both","cost":2,"text":"Anytime you reveal a [tablet], [elder_thing], or [elder_sign] symbol during a skill test, you may choose to use the following effects instead of that symbol's normal effects:\n[tablet]: -1. The Black Cat takes 1 direct damage.\n[elder_thing]: -1. The Black Cat takes 1 direct horror.\n[elder_sign]: +5. Heal all damage and horror from The Black Cat.","real_text":"Anytime you reveal a [tablet], [elder_thing], or [elder_sign] symbol during a skill test, you may choose to use the following effects instead of that symbol's normal effects:\n[tablet]: -1. The Black Cat takes 1 direct damage.\n[elder_thing]: -1. The Black Cat takes 1 direct horror.\n[elder_sign]: +5. Heal all damage and horror from The Black Cat.","quantity":2,"skill_wild":2,"xp":5,"health":3,"health_per_investigator":false,"sanity":3,"deck_limit":2,"slot":"Ally","real_slot":"Ally","traits":"Ally. Avatar. Dreamlands.","real_traits":"Ally. Avatar. Dreamlands.","tags":"hd.hh.","illustrator":"Derek D. Edgell","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"cade5db1-861f-4d26-984d-8d09d4b8baba","url":"https:\/\/arkhamdb.com\/card\/06285","imagesrc":"\/bundles\/cards\/06285.png"},{"pack_code":"pnr","pack_name":"Point of No Return","type_code":"scenario","type_name":"Scenario","faction_code":"mythos","faction_name":"Mythos","encounter_code":"point_of_no_return","encounter_name":"Point of No Return","position":247,"exceptional":false,"myriad":false,"encounter_position":1,"code":"06247","name":"Point of No Return","real_name":"Point of No Return","text":"Easy \/ Standard\n[skull]: -X. X is the amount of damage on this card.\n[cultist]: Reveal another token. If you fail, after this skill test ends, draw the top card of the encounter deck.\n[tablet]: +1. The black cat helps you navigate through the death-fire. If this token is revealed during an investigation and you succeed, draw 1 card.\n[elder_thing]: -3. If you fail by 2 or more, choose a ready enemy at your location or a connecting location. That enemy moves to your location, engages you, and makes an immediate attack.","real_text":"Easy \/ Standard\n[skull]: -X. X is the amount of damage on this card.\n[cultist]: Reveal another token. If you fail, after this skill test ends, draw the top card of the encounter deck.\n[tablet]: +1. The black cat helps you navigate through the death-fire. If this token is revealed during an investigation and you succeed, draw 1 card.\n[elder_thing]: -3. If you fail by 2 or more, choose a ready enemy at your location or a connecting location. That enemy moves to your location, engages you, and makes an immediate attack.","quantity":1,"health_per_investigator":false,"real_slot":"","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Hard \/ Expert\n[skull]: -X. X is 1 more than the amount of damage on this card.\n[cultist]: Reveal another token. If you fail, after this skill test ends, draw the top card of the encounter deck.\n[tablet]: 0. The black cat helps you navigate through the death-fire. If this token is revealed during an investigation and you succeed, draw 1 card.\n[elder_thing]: -4. If you fail by 2 or more, choose a ready enemy at your location or a connecting location. That enemy moves to your location, engages you, and makes an immediate attack.","octgn_id":"8b05dbfa-68f7-4ae5-ba88-1ce7ddf0dbd0","url":"https:\/\/arkhamdb.com\/card\/06247","imagesrc":"\/bundles\/cards\/06247.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/06247b.png"},{"pack_code":"pnr","pack_name":"Point of No Return","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"point_of_no_return","encounter_name":"Point of No Return","position":248,"exceptional":false,"myriad":false,"encounter_position":2,"code":"06248","name":"A Sinister Realm","real_name":"A Sinister Realm","quantity":1,"doom":5,"health_per_investigator":false,"real_slot":"","stage":1,"flavor":"The Underworld is a cavernous realm, almost another world unto itself. Its ceiling is so far in the distance that it might as well be a somber, overcast sky. The walls of the caverns are dimly lit by a flickering grey light with no apparent source. You wander through the twisting catacombs in search of the way forward, but you can't shake the feeling that you're being followed.","illustrator":"Patrick McEvoy","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Shuffle the encounter discard pile into the encounter deck.\nPlace 1 damage on the scenario reference card.","back_flavor":"A sudden wave of pain and nausea passes over you, and for a brief moment, it seems the very fabric of reality is tearing apart. The feeling passes quickly, but it's obvious that something is not quite right.","back_name":"The Path Darkens","octgn_id":"c245ad9e-f251-4a20-b493-3203c65bd639","url":"https:\/\/arkhamdb.com\/card\/06248","imagesrc":"\/bundles\/cards\/06248.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/06248b.png"},{"pack_code":"pnr","pack_name":"Point of No Return","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"point_of_no_return","encounter_name":"Point of No Return","position":249,"exceptional":false,"myriad":false,"encounter_position":3,"code":"06249","name":"Beset by Monsters","real_name":"Beset by Monsters","text":"(Hint - The game will not necessarily end when this agenda advances... but the stability of reality will continue to unravel.)","real_text":"(Hint - The game will not necessarily end when this agenda advances... but the stability of reality will continue to unravel.)","quantity":1,"doom":4,"health_per_investigator":false,"real_slot":"","stage":2,"flavor":"As you continue to explore, the creatures of the Underworld grow agitated and begin to pursue you, as if compelled by some unseen force.","illustrator":"Patrick McEvoy","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Each investigator must either discard 1 card at random from their hand or lose 2 resources.\nShuffle the encounter discard pile into the encounter deck.\nPlace 1 damage on the scenario reference card. Then:\n- If there are 5 or more damage tokens on the scenario reference card, proceed to <b>(\u2192R2)<\/b>.\n- Otherwise, flip this agenda back over.","back_flavor":"Again you are shaken by a sudden feeling of instability as reality shifts and bends around you. The wave is more intense than before, and it seems to originate from the Sea of Pitch in the depths of the Underworld.","back_name":"The Weaver Approaches","octgn_id":"f0ad532c-d82c-40f7-9423-f5552f4fa6d3","url":"https:\/\/arkhamdb.com\/card\/06249","imagesrc":"\/bundles\/cards\/06249.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/06249b.png"},{"pack_code":"pnr","pack_name":"Point of No Return","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"point_of_no_return","encounter_name":"Point of No Return","position":250,"exceptional":false,"myriad":false,"encounter_position":4,"code":"06250","name":"Entering the Underworld (v. I)","real_name":"Entering the Underworld (v. I)","text":"<b>Forced<\/b> - After an enemy with 1 or more clues on it is defeated: Take control of each of those clues.\n<b>Objective<\/b> - Explore this region. <i>(You will be instructed when to advance.)<\/i>","real_text":"<b>Forced<\/b> - After an enemy with 1 or more clues on it is defeated: Take control of each of those clues.\n<b>Objective<\/b> - Explore this region. <i>(You will be instructed when to advance.)<\/i>","quantity":1,"health_per_investigator":false,"real_slot":"","stage":1,"flavor":"You have succeeded in reaching the Dreamlands, but this is not quite what you expected. You are in the Underworld, and it will take some work to find your bearings in this sinister place.","illustrator":"Daria Khlebnikova","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Put each set-aside [[Vale]] location into play.\nFind each card from the <i>Ghouls<\/i> encounter set and the <i>Striking Fear<\/i> encounter set (even if they are out of play). Remove them from the game.\nShuffle the set-aside <i>Terror of the Vale<\/i> and <i>Nightgaunts<\/i> encounter sets into the encounter deck, along with the discard pile.","back_flavor":"You launch into a panicked explanation of everything that's happened to you. When the ghoul hears the name \"Randolph Carter,\" his demeanor changes. He asks what has become of Randolph, and you tell him of his friend's fate. Sadness overcomes the creature. He introduces himself as Richard Pickman, and tells you that Randolph was once his friend. He agrees to let you pass in peace, but not before giving you a warning: strange happenings have been occurring within the Underworld. He tells of dark forces spreading throughout the vale below the Plain of the Ghouls, of vile weavers that crawl along the cavern walls, and of a terrible howling cry that penetrates throughout the realm. All of it, he explains in gibbering speech, emanates from one place: an ocean of pitch in the realm's deepest layer.","back_name":"A Mournful Ally","octgn_id":"0b9483ae-595a-4e6b-8ac6-94de25833905","url":"https:\/\/arkhamdb.com\/card\/06250","imagesrc":"\/bundles\/cards\/06250.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/06250b.png"},{"pack_code":"pnr","pack_name":"Point of No Return","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"point_of_no_return","encounter_name":"Point of No Return","position":251,"exceptional":false,"myriad":false,"encounter_position":5,"code":"06251","name":"Entering the Underworld (v. II)","real_name":"Entering the Underworld (v. II)","text":"<b>Forced<\/b> - After an enemy with 1 or more clues on it is defeated: Take control of each of those clues.\n<b>Objective<\/b> - Find Richard Upton Pickman. <i>(You will be instructed when to advance.)<\/i>","real_text":"<b>Forced<\/b> - After an enemy with 1 or more clues on it is defeated: Take control of each of those clues.\n<b>Objective<\/b> - Find Richard Upton Pickman. <i>(You will be instructed when to advance.)<\/i>","quantity":1,"health_per_investigator":false,"real_slot":"","stage":1,"flavor":"You have succeeded in reaching the Dreamlands, but this is not quite what you expected. You are in the Underworld, and it will take some work to find your bearings in this sinister place.","illustrator":"Daria Khlebnikova","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Choose an investigator to take control of the set-aside Richard Upton Pickman story asset. For the remainder of the scenario, if Richard Upton Pickman leaves play, remove him from the game.\nPut each set-aside [[Vale]] location into play.\nFind each card from the <i>Striking Fear<\/i> encounter set (even if they are out of play). Remove them from the game.\nShuffle the set-aside <i>Terror of the Vale<\/i> and <i>Nightgaunts<\/i> encounter sets into the encounter deck, along with the discard pile.","back_flavor":"Randolph gives a shout of recognition as the ghoul approaches. He and the creature shake hands and converse for a short while, after which he introduces you. \"This is the ghoul I spoke to you about. He is an old friend of mine, and he has offered to guide us through the Underworld. He has some dire news, however...\" Randolph goes on to explain: strange happenings have been occurring within the Underworld. He tells of dark forces spreading throughout the vale below the Plain of the Ghouls, of vile weavers that crawl along the cavern walls, and of a terrible howling cry that penetrates throughout the realm. All of it, he says, emanates from one place: an ocean of pitch in the realm's deepest layer.","back_name":"An Unlikely Ally","octgn_id":"bb2e903f-fbb0-4a89-9989-f4026afc8545","url":"https:\/\/arkhamdb.com\/card\/06251","imagesrc":"\/bundles\/cards\/06251.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/06251b.png"},{"pack_code":"pnr","pack_name":"Point of No Return","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"point_of_no_return","encounter_name":"Point of No Return","position":252,"exceptional":false,"myriad":false,"encounter_position":6,"code":"06252","name":"The Descent","real_name":"The Descent","text":"<b>Forced<\/b> - After an enemy with 1 or more clues on it is defeated: Take control of each of those clues.\n<b>Objective<\/b> - Find the way to the Sea of Pitch. <i>(You will be instructed when to advance.)<\/i>","real_text":"<b>Forced<\/b> - After an enemy with 1 or more clues on it is defeated: Take control of each of those clues.\n<b>Objective<\/b> - Find the way to the Sea of Pitch. <i>(You will be instructed when to advance.)<\/i>","quantity":1,"health_per_investigator":false,"real_slot":"","stage":2,"flavor":"The way to the vale below is treacherous. You will have to climb down from a place Pickman calls \"the Crag of the Ghouls,\" where the creatures cast the discarded remains of their macabre meals. You can only imagine what the depths might be like.","illustrator":"Daria Khlebnikova","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Put each set-aside [[Depths]] location into play.\nShuffle the set-aside <i>Descent into the Pitch<\/i> and <i>Agents of Atlach-Nacha<\/i> encounter sets into the encounter deck, along with the discard pile.","back_flavor":"The hole becomes narrower and narrower as you make your way through to the other side of the stone wall. When you finally emerge, you find yourself at the shores of an enormous ocean of pitch-black tar. Webs of glowing, violet energy spread across its surface, filling you with an uneasy dread. Could this be related to the horrors you witnessed in St. Mary's Hospital? Just as you are beginning to wonder what to do next, you discover several rowboats of black wood moored in a nearby cove. The hull of each is carved with a strange insignia. Is this luck, or providence? Either way, you are determined to set off across the sea and trace this madness to its source.","back_name":"A Way Across","octgn_id":"15a1e527-ba5c-4adb-ba6b-7d12b8a10cc8","url":"https:\/\/arkhamdb.com\/card\/06252","imagesrc":"\/bundles\/cards\/06252.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/06252b.png"},{"pack_code":"pnr","pack_name":"Point of No Return","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"point_of_no_return","encounter_name":"Point of No Return","position":253,"exceptional":false,"myriad":false,"encounter_position":7,"code":"06253","name":"The Black Expanse","real_name":"The Black Expanse","text":"<b>Forced<\/b> - After an enemy with 1 or more clues on it is defeated: Take control of each of those clues.\n<b>Objective<\/b> - Find the source of the distortion. <i>(You will be instructed when to advance.)<\/i>","real_text":"<b>Forced<\/b> - After an enemy with 1 or more clues on it is defeated: Take control of each of those clues.\n<b>Objective<\/b> - Find the source of the distortion. <i>(You will be instructed when to advance.)<\/i>","errata_date":{"date":"2021-06-28 00:00:00.000000","timezone_type":3,"timezone":"UTC"},"quantity":1,"health_per_investigator":false,"real_slot":"","stage":3,"flavor":"As you traverse the tar-like Sea of Pitch, you begin to discern patterns in the unearthly web that glows below its\u00a0surface.","illustrator":"Daria Khlebnikova","is_unique":false,"permanent":false,"double_sided":true,"back_text":"<b>(\u2192R1)<\/b>","back_flavor":"A pit of fear grows in your chest as you gaze into the thick, dark water. This is the source. Whatever is below the surface of this sea, it holds the answer to everything that has transpired thus far in the waking world. Perhaps you can even find a way to save your friends. Or perhaps the ocean will simply swallow you alive. You have no way of knowing for certain. You stand and take a final breath, clenching your fists tightly. Then, you take a leap of faith.","back_name":"Under the Sea of Pitch","octgn_id":"5c1b7598-1a6d-495e-bb02-cf38b6fda95f","url":"https:\/\/arkhamdb.com\/card\/06253","imagesrc":"\/bundles\/cards\/06253.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/06253b.png"},{"pack_code":"pnr","pack_name":"Point of No Return","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"point_of_no_return","encounter_name":"Point of No Return","linked_to_code":"06254b","linked_to_name":"Ghastly Tunnels","position":254,"exceptional":false,"myriad":false,"encounter_position":8,"code":"06254","name":"Vaults of Zin","real_name":"Vaults of Zin","text":"Veiled.","real_text":"Veiled.","quantity":1,"shroud":3,"clues":1,"health_per_investigator":false,"victory":1,"real_slot":"","flavor":"\"...for this is the mouth of the vaults of Zin, and the vindictive ghasts are always on watch there murderously for those denizens of the upper abyss who hunt and prey on them.\"\n- H. P. Lovecraft, <u>The Dream-Quest of Unknown Kadath<\/u>","illustrator":"Dual Brush Studios","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"f1a512f4-5b34-4dd5-aa82-09f1792135e9","url":"https:\/\/arkhamdb.com\/card\/06254","imagesrc":"\/bundles\/cards\/06254.png","spoiler":1,"linked_card":{"pack_code":"pnr","pack_name":"Point of No Return","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"point_of_no_return","encounter_name":"Point of No Return","id":2381,"position":254,"exceptional":false,"myriad":false,"encounter_position":8,"code":"06254b","name":"Ghastly Tunnels","real_name":"Ghastly Tunnels","subname":null,"bonded_to":null,"bonded_count":null,"cost":null,"text":"<p>Search the encounter deck and discard pile for a <b><i>Ghast<\/i><\/b> enemy and spawn it here exhausted and with 1 clue on it. Shuffle the encounter deck.<\/p><p>Flip this card back over.<\/p>","customization_text":null,"customization_change":null,"real_text":"Search the encounter deck and discard pile for a [[Ghast]] enemy and spawn it here exhausted and with 1 clue on it. Shuffle the encounter deck.\nFlip this card back over.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":null,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":"","stage":null,"traits":null,"real_traits":null,"tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"Hisses and uncanny voices pursue you throughout this web of darkened, intersecting tunnels. You believe the myriad paths might lead all the way to the surface of the Dreamlands, considering the vastness of this network of caverns. It is a wonder you can even find your way back to where you started. However, you are not alone when you emerge...","illustrator":null,"is_unique":false,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/06254b","imagesrc":"\/bundles\/cards\/06254b.png","spoiler":1}},{"pack_code":"pnr","pack_name":"Point of No Return","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"point_of_no_return","encounter_name":"Point of No Return","position":254,"exceptional":false,"myriad":false,"encounter_position":8,"code":"06254b","name":"Ghastly Tunnels","real_name":"Ghastly Tunnels","text":"Search the encounter deck and discard pile for a [[Ghast]] enemy and spawn it here exhausted and with 1 clue on it. Shuffle the encounter deck.\nFlip this card back over.","real_text":"Search the encounter deck and discard pile for a [[Ghast]] enemy and spawn it here exhausted and with 1 clue on it. Shuffle the encounter deck.\nFlip this card back over.","quantity":1,"health_per_investigator":false,"real_slot":"","flavor":"Hisses and uncanny voices pursue you throughout this web of darkened, intersecting tunnels. You believe the myriad paths might lead all the way to the surface of the Dreamlands, considering the vastness of this network of caverns. It is a wonder you can even find your way back to where you started. However, you are not alone when you emerge...","is_unique":false,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/06254b","imagesrc":"\/bundles\/cards\/06254b.png","spoiler":1},{"pack_code":"pnr","pack_name":"Point of No Return","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"point_of_no_return","encounter_name":"Point of No Return","linked_to_code":"06255b","linked_to_name":"The Sentry","position":255,"exceptional":false,"myriad":false,"encounter_position":9,"code":"06255","name":"City of Gugs","real_name":"City of Gugs","text":"<b>Forced<\/b> - After you enter City of Gugs: Flip it over and resolve the text on its other side.","real_text":"<b>Forced<\/b> - After you enter City of Gugs: Flip it over and resolve the text on its other side.","quantity":1,"shroud":2,"clues":1,"health_per_investigator":false,"victory":1,"real_slot":"","flavor":"\"...Carter followed the loping three out of the forest of monoliths and into the dark noisome streets of that awful city whose rounded towers of Cyclopean stone soared up beyond the sight.\"\n- H. P. Lovecraft, <u>The Dream-Quest of Unknown Kadath<\/u>","illustrator":"R\u00e9gis Moulun","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"224bf3dc-3ee7-47dc-b711-decb263c6c70","url":"https:\/\/arkhamdb.com\/card\/06255","imagesrc":"\/bundles\/cards\/06255.png","spoiler":1,"linked_card":{"pack_code":"pnr","pack_name":"Point of No Return","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"point_of_no_return","encounter_name":"Point of No Return","id":2383,"position":255,"exceptional":false,"myriad":false,"encounter_position":9,"code":"06255b","name":"The Sentry","real_name":"The Sentry","subname":null,"bonded_to":null,"bonded_count":null,"cost":null,"text":"<p>Spawn the set-aside Gug Sentinel enemy at this location, with 1 <span class=\"icon-per_investigator\" title=\"Per Investigator\"><\/span> clues on it. Test <span class=\"icon-agility\" title=\"Agility\"><\/span> (3). If you succeed, Gug Sentinel enters play exhausted and unengaged. Otherwise, it enters play engaged with you.<\/p><p>Flip this card back over.<\/p>","customization_text":null,"customization_change":null,"real_text":"Spawn the set-aside Gug Sentinel enemy at this location, with 1 [per_investigator] clues on it. Test [agility] (3). If you succeed, Gug Sentinel enters play exhausted and unengaged. Otherwise, it enters play engaged with you.\nFlip this card back over.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":null,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":"","stage":null,"traits":null,"real_traits":null,"tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"The kingdom of the Gugs is surrounded by a colossal wall. Inside, cylindrical towers rise high into the mist, each one windowless and made of grey stone, with large looming doorways at the bottom. One black tower stands paramount among the others, rising into the very ceiling of the Underworld. You do not make it very far before you spot the sentry standing guard outside the city's walls: a tremendous creature with huge furry arms and an obscene toothy maw extending vertically through its head.","illustrator":null,"is_unique":false,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/06255b","imagesrc":"\/bundles\/cards\/06255b.png","spoiler":1}},{"pack_code":"pnr","pack_name":"Point of No Return","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"point_of_no_return","encounter_name":"Point of No Return","position":255,"exceptional":false,"myriad":false,"encounter_position":9,"code":"06255b","name":"The Sentry","real_name":"The Sentry","text":"Spawn the set-aside Gug Sentinel enemy at this location, with 1 [per_investigator] clues on it. Test [agility] (3). If you succeed, Gug Sentinel enters play exhausted and unengaged. Otherwise, it enters play engaged with you.\nFlip this card back over.","real_text":"Spawn the set-aside Gug Sentinel enemy at this location, with 1 [per_investigator] clues on it. Test [agility] (3). If you succeed, Gug Sentinel enters play exhausted and unengaged. Otherwise, it enters play engaged with you.\nFlip this card back over.","quantity":1,"health_per_investigator":false,"real_slot":"","flavor":"The kingdom of the Gugs is surrounded by a colossal wall. Inside, cylindrical towers rise high into the mist, each one windowless and made of grey stone, with large looming doorways at the bottom. One black tower stands paramount among the others, rising into the very ceiling of the Underworld. You do not make it very far before you spot the sentry standing guard outside the city's walls: a tremendous creature with huge furry arms and an obscene toothy maw extending vertically through its head.","is_unique":false,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/06255b","imagesrc":"\/bundles\/cards\/06255b.png","spoiler":1},{"pack_code":"pnr","pack_name":"Point of No Return","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"point_of_no_return","encounter_name":"Point of No Return","linked_to_code":"06256b","linked_to_name":"Another Path","position":256,"exceptional":false,"myriad":false,"encounter_position":10,"code":"06256","name":"Tower of Koth","real_name":"Tower of Koth","text":"[action]: Test [combat] (5) to lift the heavy stone trapdoor at the top of the tower. If you succeed, flip this card over and resolve the text on its other side.","real_text":"[action]: Test [combat] (5) to lift the heavy stone trapdoor at the top of the tower. If you succeed, flip this card over and resolve the text on its other side.","quantity":1,"shroud":5,"clues":0,"health_per_investigator":false,"real_slot":"","flavor":"You are surprised to find that none of the creatures that dwell within in the city seem to reside within this vast structure at the heart of the city. Aside from the strange sign upon the tower's doorway, it is barren and devoid of any decoration or purpose.","illustrator":"R\u00e9gis Moulun","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"ba45ac2a-5149-47ef-841c-917bfda7ac31","url":"https:\/\/arkhamdb.com\/card\/06256","imagesrc":"\/bundles\/cards\/06256.png","spoiler":1,"linked_card":{"pack_code":"pnr","pack_name":"Point of No Return","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"point_of_no_return","encounter_name":"Point of No Return","id":2385,"position":256,"exceptional":false,"myriad":false,"encounter_position":10,"code":"06256b","name":"Another Path","real_name":"Another Path","subname":null,"bonded_to":null,"bonded_count":null,"cost":null,"text":"<p>Put the set-aside Enchanted Woods <i>(Stone Trapdoor)<\/i> into play, revealed.<\/p><p>Record in your Campaign Log <i>the investigators found a way out of the Underworld<\/i>.<\/p><p>Flip this card back over.<\/p>","customization_text":null,"customization_change":null,"real_text":"Put the set-aside Enchanted Woods <i>(Stone Trapdoor)<\/i> into play, revealed.\nRecord in your Campaign Log <i>the investigators found a way out of the Underworld<\/i>.\nFlip this card back over.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":null,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":"","stage":null,"traits":null,"real_traits":null,"tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"Step after step, you scale the tower until you reach the heavy trapdoor at the top. When you push the stone aside, a column of bright light pierces through the shaft, blinding you. The surface! You emerge in an area thick with trees and mystical fog. After so many hours spent underground, the cool breeze feels wonderful. Many curious eyes watch you from the surrounding woods. Though you long to stay and explore more of these wilds, you know your true goal lies back down in the caverns below the surface.","illustrator":null,"is_unique":false,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/06256b","imagesrc":"\/bundles\/cards\/06256b.png","spoiler":1}},{"pack_code":"pnr","pack_name":"Point of No Return","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"point_of_no_return","encounter_name":"Point of No Return","position":256,"exceptional":false,"myriad":false,"encounter_position":10,"code":"06256b","name":"Another Path","real_name":"Another Path","text":"Put the set-aside Enchanted Woods <i>(Stone Trapdoor)<\/i> into play, revealed.\nRecord in your Campaign Log <i>the investigators found a way out of the Underworld<\/i>.\nFlip this card back over.","real_text":"Put the set-aside Enchanted Woods <i>(Stone Trapdoor)<\/i> into play, revealed.\nRecord in your Campaign Log <i>the investigators found a way out of the Underworld<\/i>.\nFlip this card back over.","quantity":1,"health_per_investigator":false,"real_slot":"","flavor":"Step after step, you scale the tower until you reach the heavy trapdoor at the top. When you push the stone aside, a column of bright light pierces through the shaft, blinding you. The surface! You emerge in an area thick with trees and mystical fog. After so many hours spent underground, the cool breeze feels wonderful. Many curious eyes watch you from the surrounding woods. Though you long to stay and explore more of these wilds, you know your true goal lies back down in the caverns below the surface.","is_unique":false,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/06256b","imagesrc":"\/bundles\/cards\/06256b.png","spoiler":1},{"pack_code":"pnr","pack_name":"Point of No Return","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"point_of_no_return","encounter_name":"Point of No Return","linked_to_code":"06257b","linked_to_name":"A Strange Ghoul","position":257,"exceptional":false,"myriad":false,"encounter_position":11,"code":"06257","name":"Plain of the Ghouls","real_name":"Plain of the Ghouls","text":"Veiled.\n[[Gug]] enemies cannot enter the Plain of the Ghouls. If a [[Gug]] enemy would spawn at the Plain of the Ghouls, spawn it at the City of Gugs instead.","real_text":"Veiled.\n[[Gug]] enemies cannot enter the Plain of the Ghouls. If a [[Gug]] enemy would spawn at the Plain of the Ghouls, spawn it at the City of Gugs instead.","quantity":1,"shroud":4,"clues":1,"health_per_investigator":false,"victory":1,"real_slot":"","traits":"Central.","real_traits":"Central.","flavor":"\"The ghouls were in general respectful, even if one did attempt to pinch him while several others eyed his leanness speculatively.\"\n- H. P. Lovecraft, <u>The Dream-Quest of Unknown Kadath<\/u>","illustrator":"Stanislav Dikolenko","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"a07363db-a62a-48e1-9acb-38643679d0b7","url":"https:\/\/arkhamdb.com\/card\/06257","imagesrc":"\/bundles\/cards\/06257.png","spoiler":1,"linked_card":{"pack_code":"pnr","pack_name":"Point of No Return","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"point_of_no_return","encounter_name":"Point of No Return","id":2387,"position":257,"exceptional":false,"myriad":false,"encounter_position":11,"code":"06257b","name":"A Strange Ghoul","real_name":"A Strange Ghoul","subname":null,"bonded_to":null,"bonded_count":null,"cost":null,"text":"<p><b>If the investigators possess fewer than 3 <span class=\"icon-per_investigator\" title=\"Per Investigator\"><\/span> clues:<\/b><\/p><p><blockquote><i>Try as you might, you cannot make any headway with the creatures that dwell i this region.<\/i><\/blockquote><\/p><p>Flip this card back over. Come back when you have a greater understanding of this region. This card may be flipped over again when you are ready.<hr><b>If the investigators possess at least 3 <span class=\"icon-per_investigator\" title=\"Per Investigator\"><\/span> clues:<\/b><\/p><p><blockquote><i>Having spent considerable time exploring the upper layer, you understand the ghouls' nature a bit more. They are more welcoming than their kin have been in the past, speaking to you in grunting, monosyllabic English. As you consider your options, you are approached by one of their kind who still wears human clothing. Unlike the rest, he is able to communicate with you perfectly. With an air of authority and wisdom about him, he demands to know why you have come to this place.<\/i><\/blockquote><\/p><p>The investigators must spend 3 <span class=\"icon-per_investigator\" title=\"Per Investigator\"><\/span> clues, as a group.<\/p><p>Advance the current act.<\/p><p>Flip this card back over.<\/p>","customization_text":null,"customization_change":null,"real_text":"<b>If the investigators possess fewer than 3 [per_investigator] clues:<\/b>\n<blockquote><i>Try as you might, you cannot make any headway with the creatures that dwell i this region.<\/i><\/blockquote>\nFlip this card back over. Come back when you have a greater understanding of this region. This card may be flipped over again when you are ready.<hr><b>If the investigators possess at least 3 [per_investigator] clues:<\/b>\n<blockquote><i>Having spent considerable time exploring the upper layer, you understand the ghouls' nature a bit more. They are more welcoming than their kin have been in the past, speaking to you in grunting, monosyllabic English. As you consider your options, you are approached by one of their kind who still wears human clothing. Unlike the rest, he is able to communicate with you perfectly. With an air of authority and wisdom about him, he demands to know why you have come to this place.<\/i><\/blockquote>\nThe investigators must spend 3 [per_investigator] clues, as a group.\nAdvance the current act.\nFlip this card back over.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":null,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":"","stage":null,"traits":null,"real_traits":null,"tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"","illustrator":null,"is_unique":false,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/06257b","imagesrc":"\/bundles\/cards\/06257b.png","spoiler":1}},{"pack_code":"pnr","pack_name":"Point of No Return","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"point_of_no_return","encounter_name":"Point of No Return","position":257,"exceptional":false,"myriad":false,"encounter_position":11,"code":"06257b","name":"A Strange Ghoul","real_name":"A Strange Ghoul","text":"<b>If the investigators possess fewer than 3 [per_investigator] clues:<\/b>\n<blockquote><i>Try as you might, you cannot make any headway with the creatures that dwell i this region.<\/i><\/blockquote>\nFlip this card back over. Come back when you have a greater understanding of this region. This card may be flipped over again when you are ready.<hr><b>If the investigators possess at least 3 [per_investigator] clues:<\/b>\n<blockquote><i>Having spent considerable time exploring the upper layer, you understand the ghouls' nature a bit more. They are more welcoming than their kin have been in the past, speaking to you in grunting, monosyllabic English. As you consider your options, you are approached by one of their kind who still wears human clothing. Unlike the rest, he is able to communicate with you perfectly. With an air of authority and wisdom about him, he demands to know why you have come to this place.<\/i><\/blockquote>\nThe investigators must spend 3 [per_investigator] clues, as a group.\nAdvance the current act.\nFlip this card back over.","real_text":"<b>If the investigators possess fewer than 3 [per_investigator] clues:<\/b>\n<blockquote><i>Try as you might, you cannot make any headway with the creatures that dwell i this region.<\/i><\/blockquote>\nFlip this card back over. Come back when you have a greater understanding of this region. This card may be flipped over again when you are ready.<hr><b>If the investigators possess at least 3 [per_investigator] clues:<\/b>\n<blockquote><i>Having spent considerable time exploring the upper layer, you understand the ghouls' nature a bit more. They are more welcoming than their kin have been in the past, speaking to you in grunting, monosyllabic English. As you consider your options, you are approached by one of their kind who still wears human clothing. Unlike the rest, he is able to communicate with you perfectly. With an air of authority and wisdom about him, he demands to know why you have come to this place.<\/i><\/blockquote>\nThe investigators must spend 3 [per_investigator] clues, as a group.\nAdvance the current act.\nFlip this card back over.","quantity":1,"health_per_investigator":false,"real_slot":"","is_unique":false,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/06257b","imagesrc":"\/bundles\/cards\/06257b.png","spoiler":1},{"pack_code":"pnr","pack_name":"Point of No Return","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"point_of_no_return","encounter_name":"Point of No Return","linked_to_code":"06258b","linked_to_name":"Scouting the Vale","position":258,"exceptional":false,"myriad":false,"encounter_position":12,"code":"06258","name":"Crag of the Ghouls","real_name":"Crag of the Ghouls","text":"Veiled.\nThe first treachery drawn during the mythos phase by an investigator at this location gains surge.","real_text":"Veiled.\nThe first treachery drawn during the mythos phase by an investigator at this location gains surge.","quantity":1,"shroud":3,"clues":2,"health_per_investigator":false,"victory":1,"real_slot":"","traits":"Vale.","real_traits":"Vale.","flavor":"\"At last he discerned above him the projecting edge of the great crag of the ghouls, whose vertical side he could not glimpse...\"\n- H. P. Lovecraft, <u>The Dream-Quest of Unknown Kadath<\/u>","illustrator":"Leanna Crossan","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"ad344cf3-5f93-4a5d-9527-99879afbbf0d","url":"https:\/\/arkhamdb.com\/card\/06258","imagesrc":"\/bundles\/cards\/06258.png","spoiler":1,"linked_card":{"pack_code":"pnr","pack_name":"Point of No Return","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"point_of_no_return","encounter_name":"Point of No Return","id":2389,"position":258,"exceptional":false,"myriad":false,"encounter_position":12,"code":"06258b","name":"Scouting the Vale","real_name":"Scouting the Vale","subname":null,"bonded_to":null,"bonded_count":null,"cost":null,"text":"<p>Look at the top 2 <span class=\"icon-per_investigator\" title=\"Per Investigator\"><\/span> cards of the encounter deck. You may discard up to half of those cards. Return the rest to the top of the encounter deck, in any order.<\/p><p>For the remainder of the game, ignore the text on Crag of the Ghouls.<\/p><p>Flip this card back over.<\/p>","customization_text":null,"customization_change":null,"real_text":"Look at the top 2 [per_investigator] cards of the encounter deck. You may discard up to half of those cards. Return the rest to the top of the encounter deck, in any order.\nFor the remainder of the game, ignore the text on Crag of the Ghouls.\nFlip this card back over.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":null,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":"","stage":null,"traits":null,"real_traits":null,"tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"Looking out over the barren vale, you get a sense for the threats that dwell below. Underneath the plateau upon which you stand, a forest of obscene, pale fungi extends for miles. Beyond that is a great heap of bones, like an ocean pouring forth in all directions. You swear you can see something crawling or worming its way along the surface of the bones, but perhaps it's just your imagination. In the distance, great sharp peaks of stone loom over the vale. Black, winged creatures fly around the summits, searching for prey. You see no sign of this \"ocean of pitch\" Pickman described, though you do notice a wide cavern opening along a wall of stone to the right of the vale below...","illustrator":null,"is_unique":false,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/06258b","imagesrc":"\/bundles\/cards\/06258b.png","spoiler":1}},{"pack_code":"pnr","pack_name":"Point of No Return","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"point_of_no_return","encounter_name":"Point of No Return","position":258,"exceptional":false,"myriad":false,"encounter_position":12,"code":"06258b","name":"Scouting the Vale","real_name":"Scouting the Vale","text":"Look at the top 2 [per_investigator] cards of the encounter deck. You may discard up to half of those cards. Return the rest to the top of the encounter deck, in any order.\nFor the remainder of the game, ignore the text on Crag of the Ghouls.\nFlip this card back over.","real_text":"Look at the top 2 [per_investigator] cards of the encounter deck. You may discard up to half of those cards. Return the rest to the top of the encounter deck, in any order.\nFor the remainder of the game, ignore the text on Crag of the Ghouls.\nFlip this card back over.","quantity":1,"health_per_investigator":false,"real_slot":"","flavor":"Looking out over the barren vale, you get a sense for the threats that dwell below. Underneath the plateau upon which you stand, a forest of obscene, pale fungi extends for miles. Beyond that is a great heap of bones, like an ocean pouring forth in all directions. You swear you can see something crawling or worming its way along the surface of the bones, but perhaps it's just your imagination. In the distance, great sharp peaks of stone loom over the vale. Black, winged creatures fly around the summits, searching for prey. You see no sign of this \"ocean of pitch\" Pickman described, though you do notice a wide cavern opening along a wall of stone to the right of the vale below...","is_unique":false,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/06258b","imagesrc":"\/bundles\/cards\/06258b.png","spoiler":1},{"pack_code":"pnr","pack_name":"Point of No Return","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"point_of_no_return","encounter_name":"Point of No Return","linked_to_code":"06259b","linked_to_name":"Something Below","position":259,"exceptional":false,"myriad":false,"encounter_position":13,"code":"06259","name":"Sea of Bones","real_name":"Sea of Bones","text":"<b>Forced<\/b> - After you discover 1 or more clues at Sea of Bones: Flip it over.","real_text":"<b>Forced<\/b> - After you discover 1 or more clues at Sea of Bones: Flip it over.","quantity":1,"shroud":2,"clues":1,"health_per_investigator":false,"victory":1,"real_slot":"","traits":"Vale.","real_traits":"Vale.","flavor":"\"There was nothing anywhere but blackness and horror and silence and bones.\"\n- H. P. Lovecraft, <u>The Dream-Quest of Unknown Kadath<\/u>","illustrator":"Mark Molnar","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"49dcc9e8-60c3-4aaa-8c90-8e358bb63e44","url":"https:\/\/arkhamdb.com\/card\/06259","imagesrc":"\/bundles\/cards\/06259.png","spoiler":1,"linked_card":{"pack_code":"pnr","pack_name":"Point of No Return","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"point_of_no_return","encounter_name":"Point of No Return","id":2391,"position":259,"exceptional":false,"myriad":false,"encounter_position":13,"code":"06259b","name":"Something Below","real_name":"Something Below","subname":null,"bonded_to":null,"bonded_count":null,"cost":null,"text":"<p>If there is no Dhole Tunnel at this location, search the encounter deck and discard pile for a Dhole Tunnel and attach it to this location, if able. Shuffle the encounter deck.<\/p><p>If Slithering Dhole is in play, move it to this location and add 2 clues to it. Otherwise, search the encounter deck, discard pile, and victory display for Slithering Dhole, and spawn it at this location, exhausted and with 2 clues on it.<\/p><p>Flip this card back over.<\/p>","customization_text":null,"customization_change":null,"real_text":"If there is no Dhole Tunnel at this location, search the encounter deck and discard pile for a Dhole Tunnel and attach it to this location, if able. Shuffle the encounter deck.\nIf Slithering Dhole is in play, move it to this location and add 2 clues to it. Otherwise, search the encounter deck, discard pile, and victory display for Slithering Dhole, and spawn it at this location, exhausted and with 2 clues on it.\nFlip this card back over.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":null,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":"","stage":null,"traits":null,"real_traits":null,"tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"Traversing this canyon of cadavers and monstrous remains is laborious enough, but it is the churning and digging below the surface that causes you to hate this awful place. What sort of monstrosity could span the entirety of this ocean of bones? Your answer presents itself as you come across a great pit in the ravine. It is swallowing the bones and scraps of rotten meat like a whirlpool. When you reach the base of the tunnel and realize its true purpose, a shudder courses through you. It was made by an enormous creature: the thing that dwells below the sea of bones.","illustrator":null,"is_unique":false,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/06259b","imagesrc":"\/bundles\/cards\/06259b.png","spoiler":1}},{"pack_code":"pnr","pack_name":"Point of No Return","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"point_of_no_return","encounter_name":"Point of No Return","position":259,"exceptional":false,"myriad":false,"encounter_position":13,"code":"06259b","name":"Something Below","real_name":"Something Below","text":"If there is no Dhole Tunnel at this location, search the encounter deck and discard pile for a Dhole Tunnel and attach it to this location, if able. Shuffle the encounter deck.\nIf Slithering Dhole is in play, move it to this location and add 2 clues to it. Otherwise, search the encounter deck, discard pile, and victory display for Slithering Dhole, and spawn it at this location, exhausted and with 2 clues on it.\nFlip this card back over.","real_text":"If there is no Dhole Tunnel at this location, search the encounter deck and discard pile for a Dhole Tunnel and attach it to this location, if able. Shuffle the encounter deck.\nIf Slithering Dhole is in play, move it to this location and add 2 clues to it. Otherwise, search the encounter deck, discard pile, and victory display for Slithering Dhole, and spawn it at this location, exhausted and with 2 clues on it.\nFlip this card back over.","quantity":1,"health_per_investigator":false,"real_slot":"","flavor":"Traversing this canyon of cadavers and monstrous remains is laborious enough, but it is the churning and digging below the surface that causes you to hate this awful place. What sort of monstrosity could span the entirety of this ocean of bones? Your answer presents itself as you come across a great pit in the ravine. It is swallowing the bones and scraps of rotten meat like a whirlpool. When you reach the base of the tunnel and realize its true purpose, a shudder courses through you. It was made by an enormous creature: the thing that dwells below the sea of bones.","is_unique":false,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/06259b","imagesrc":"\/bundles\/cards\/06259b.png","spoiler":1},{"pack_code":"pnr","pack_name":"Point of No Return","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"point_of_no_return","encounter_name":"Point of No Return","linked_to_code":"06260b","linked_to_name":"Inhabitants of the Vale","position":260,"exceptional":false,"myriad":false,"encounter_position":14,"code":"06260","name":"Peaks of Thok","real_name":"Peaks of Thok","text":"[action]: Test [agility] (5) to attempt to scale the treacherous peaks. If you succeed, flip this card over and resolve the text on its other side.\n<b>Forced<\/b> - When you leave Peaks of Thok: You must test [agility] (2) to climb down safely. If you fail, take 1 damage.","real_text":"[action]: Test [agility] (5) to attempt to scale the treacherous peaks. If you succeed, flip this card over and resolve the text on its other side.\n<b>Forced<\/b> - When you leave Peaks of Thok: You must test [agility] (2) to climb down safely. If you fail, take 1 damage.","quantity":1,"shroud":3,"clues":0,"health_per_investigator":false,"real_slot":"","traits":"Vale. Central.","real_traits":"Vale. Central.","illustrator":"Dual Brush Studios","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"d9590436-810f-4a03-b993-5f96d9a72f47","url":"https:\/\/arkhamdb.com\/card\/06260","imagesrc":"\/bundles\/cards\/06260.png","spoiler":1,"linked_card":{"pack_code":"pnr","pack_name":"Point of No Return","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"point_of_no_return","encounter_name":"Point of No Return","id":2393,"position":260,"exceptional":false,"myriad":false,"encounter_position":14,"code":"06260b","name":"Inhabitants of the Vale","real_name":"Inhabitants of the Vale","subname":null,"bonded_to":null,"bonded_count":null,"cost":null,"text":"<p>Search the encounter deck and discard pile for a Hunting Nightgaunt and spawn it at Vale of Pnath, exhausted.<\/p><p>Each investigator at Peaks of Thok may draw 2 cards.<\/p><p>Choose any enemy in play and place 2 clues on it.<\/p><p>Flip this card back over.<\/p>","customization_text":null,"customization_change":null,"real_text":"Search the encounter deck and discard pile for a Hunting Nightgaunt and spawn it at Vale of Pnath, exhausted.\nEach investigator at Peaks of Thok may draw 2 cards.\nChoose any enemy in play and place 2 clues on it.\nFlip this card back over.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":null,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":"","stage":null,"traits":null,"real_traits":null,"tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"You climb to the top of the hazardous peaks to survey the lands below. From this vantage point, you are able to see the movements of the various creatures that live in the vale. Soaring all around the peaks are black, winged things that somehow scowl at you with empty, expressionless faces. Upon the cliff that hangs over the vale, ghoul eyes watch your progress with morbid curiosity. The mound of bones and detritus below the precipice is home to nothing but the churning and dredging of something massive under the surface. To your left, the misty vale extends for miles until it reaches an enormous stone wall. Opposite the wall, far in the distance, you barely make out the shape of a city in the darkness. Incomprehensible whispers and mocking laughter seep into your ears. You dare no further study.","illustrator":null,"is_unique":false,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/06260b","imagesrc":"\/bundles\/cards\/06260b.png","spoiler":1}},{"pack_code":"pnr","pack_name":"Point of No Return","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"point_of_no_return","encounter_name":"Point of No Return","position":260,"exceptional":false,"myriad":false,"encounter_position":14,"code":"06260b","name":"Inhabitants of the Vale","real_name":"Inhabitants of the Vale","text":"Search the encounter deck and discard pile for a Hunting Nightgaunt and spawn it at Vale of Pnath, exhausted.\nEach investigator at Peaks of Thok may draw 2 cards.\nChoose any enemy in play and place 2 clues on it.\nFlip this card back over.","real_text":"Search the encounter deck and discard pile for a Hunting Nightgaunt and spawn it at Vale of Pnath, exhausted.\nEach investigator at Peaks of Thok may draw 2 cards.\nChoose any enemy in play and place 2 clues on it.\nFlip this card back over.","quantity":1,"health_per_investigator":false,"real_slot":"","flavor":"You climb to the top of the hazardous peaks to survey the lands below. From this vantage point, you are able to see the movements of the various creatures that live in the vale. Soaring all around the peaks are black, winged things that somehow scowl at you with empty, expressionless faces. Upon the cliff that hangs over the vale, ghoul eyes watch your progress with morbid curiosity. The mound of bones and detritus below the precipice is home to nothing but the churning and dredging of something massive under the surface. To your left, the misty vale extends for miles until it reaches an enormous stone wall. Opposite the wall, far in the distance, you barely make out the shape of a city in the darkness. Incomprehensible whispers and mocking laughter seep into your ears. You dare no further study.","is_unique":false,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/06260b","imagesrc":"\/bundles\/cards\/06260b.png","spoiler":1},{"pack_code":"pnr","pack_name":"Point of No Return","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"point_of_no_return","encounter_name":"Point of No Return","linked_to_code":"06261b","linked_to_name":"The Way Out","position":261,"exceptional":false,"myriad":false,"encounter_position":15,"code":"06261","name":"Vale of Pnath","real_name":"Vale of Pnath","text":"Veiled.\nWhile there are clues remaining on Vale of Pnath, investigators at Vale of Pnath cannot play cards or commit cards to skill tests.","real_text":"Veiled.\nWhile there are clues remaining on Vale of Pnath, investigators at Vale of Pnath cannot play cards or commit cards to skill tests.","quantity":1,"shroud":4,"clues":1,"health_per_investigator":false,"victory":1,"real_slot":"","traits":"Vale.","real_traits":"Vale.","illustrator":"Dual Brush Studios","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"b2bb11c5-a12b-4cfb-9c66-366e36b8f0b1","url":"https:\/\/arkhamdb.com\/card\/06261","imagesrc":"\/bundles\/cards\/06261.png","spoiler":1,"linked_card":{"pack_code":"pnr","pack_name":"Point of No Return","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"point_of_no_return","encounter_name":"Point of No Return","id":2395,"position":261,"exceptional":false,"myriad":false,"encounter_position":15,"code":"06261b","name":"The Way Out","real_name":"The Way Out","subname":null,"bonded_to":null,"bonded_count":null,"cost":null,"text":"<p><b>If the investigators possess fewer than 3 <span class=\"icon-per_investigator\" title=\"Per Investigator\"><\/span> clues:<\/b><\/p><p><blockquote><i>Try as you might, you cannot find any way out of the dark, barren vale.<\/i><\/blockquote><\/p><p>Flip this card back over. Come back when you have a greater understanding of this region. This card may be flipped over again when you are ready.<hr><b>If the investigators possess at least 3 <span class=\"icon-per_investigator\" title=\"Per Investigator\"><\/span> clues:<\/b><\/p><p><blockquote><i>You venture out into the dark vale and attempt to map out your surroundings. With the knowledge you have accumulated, you know that the source of the disturbances within the Underworld cannot be in this region. There must be another pathway - perhaps a cavern or tunnel - that leads from the vale to a place even deeper beneath the surface of the Dreamlands. As you approach the great stone wall at the far end of the vale, you pick up a foul scent, like sulfur and tar. You follow the stench until it leads you to a wide hole in the wall.<\/i><\/blockquote><\/p><p>The investigators must spend 3 <span class=\"icon-per_investigator\" title=\"Per Investigator\"><\/span> clues, as a group.<\/p><p>Advance the current act.<\/p><p>Flip this card back over.<\/p>","customization_text":null,"customization_change":null,"real_text":"<b>If the investigators possess fewer than 3 [per_investigator] clues:<\/b>\n<blockquote><i>Try as you might, you cannot find any way out of the dark, barren vale.<\/i><\/blockquote>\nFlip this card back over. Come back when you have a greater understanding of this region. This card may be flipped over again when you are ready.<hr><b>If the investigators possess at least 3 [per_investigator] clues:<\/b>\n<blockquote><i>You venture out into the dark vale and attempt to map out your surroundings. With the knowledge you have accumulated, you know that the source of the disturbances within the Underworld cannot be in this region. There must be another pathway - perhaps a cavern or tunnel - that leads from the vale to a place even deeper beneath the surface of the Dreamlands. As you approach the great stone wall at the far end of the vale, you pick up a foul scent, like sulfur and tar. You follow the stench until it leads you to a wide hole in the wall.<\/i><\/blockquote>\nThe investigators must spend 3 [per_investigator] clues, as a group.\nAdvance the current act.\nFlip this card back over.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":null,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":"","stage":null,"traits":null,"real_traits":null,"tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"","illustrator":null,"is_unique":false,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/06261b","imagesrc":"\/bundles\/cards\/06261b.png","spoiler":1}},{"pack_code":"pnr","pack_name":"Point of No Return","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"point_of_no_return","encounter_name":"Point of No Return","position":261,"exceptional":false,"myriad":false,"encounter_position":15,"code":"06261b","name":"The Way Out","real_name":"The Way Out","text":"<b>If the investigators possess fewer than 3 [per_investigator] clues:<\/b>\n<blockquote><i>Try as you might, you cannot find any way out of the dark, barren vale.<\/i><\/blockquote>\nFlip this card back over. Come back when you have a greater understanding of this region. This card may be flipped over again when you are ready.<hr><b>If the investigators possess at least 3 [per_investigator] clues:<\/b>\n<blockquote><i>You venture out into the dark vale and attempt to map out your surroundings. With the knowledge you have accumulated, you know that the source of the disturbances within the Underworld cannot be in this region. There must be another pathway - perhaps a cavern or tunnel - that leads from the vale to a place even deeper beneath the surface of the Dreamlands. As you approach the great stone wall at the far end of the vale, you pick up a foul scent, like sulfur and tar. You follow the stench until it leads you to a wide hole in the wall.<\/i><\/blockquote>\nThe investigators must spend 3 [per_investigator] clues, as a group.\nAdvance the current act.\nFlip this card back over.","real_text":"<b>If the investigators possess fewer than 3 [per_investigator] clues:<\/b>\n<blockquote><i>Try as you might, you cannot find any way out of the dark, barren vale.<\/i><\/blockquote>\nFlip this card back over. Come back when you have a greater understanding of this region. This card may be flipped over again when you are ready.<hr><b>If the investigators possess at least 3 [per_investigator] clues:<\/b>\n<blockquote><i>You venture out into the dark vale and attempt to map out your surroundings. With the knowledge you have accumulated, you know that the source of the disturbances within the Underworld cannot be in this region. There must be another pathway - perhaps a cavern or tunnel - that leads from the vale to a place even deeper beneath the surface of the Dreamlands. As you approach the great stone wall at the far end of the vale, you pick up a foul scent, like sulfur and tar. You follow the stench until it leads you to a wide hole in the wall.<\/i><\/blockquote>\nThe investigators must spend 3 [per_investigator] clues, as a group.\nAdvance the current act.\nFlip this card back over.","quantity":1,"health_per_investigator":false,"real_slot":"","is_unique":false,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/06261b","imagesrc":"\/bundles\/cards\/06261b.png","spoiler":1},{"pack_code":"pnr","pack_name":"Point of No Return","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"point_of_no_return","encounter_name":"Point of No Return","linked_to_code":"06262b","linked_to_name":"Spider-Infested Waters","position":262,"exceptional":false,"myriad":false,"encounter_position":16,"code":"06262","name":"Sea of Pitch","real_name":"Sea of Pitch","text":"Veiled.\nX is the number of damage tokens on the scenario reference card.","real_text":"Veiled.\nX is the number of damage tokens on the scenario reference card.","quantity":1,"shroud":-2,"clues":1,"health_per_investigator":false,"real_slot":"","traits":"Depths.","real_traits":"Depths.","flavor":"Deep in the vacuous expanse lies another dimension.\nWill you take the plunge?","illustrator":"Mark Molnar","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"91235250-92e9-4aef-aac0-08ff99ed4263","url":"https:\/\/arkhamdb.com\/card\/06262","imagesrc":"\/bundles\/cards\/06262.png","spoiler":1,"linked_card":{"pack_code":"pnr","pack_name":"Point of No Return","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"point_of_no_return","encounter_name":"Point of No Return","id":2397,"position":262,"exceptional":false,"myriad":false,"encounter_position":16,"code":"06262b","name":"Spider-Infested Waters","real_name":"Spider-Infested Waters","subname":null,"bonded_to":null,"bonded_count":null,"cost":null,"text":"<p>Shuffle the encounter discard pile into the encounter deck and discard cards from the top until a <b><i>Spider<\/i><\/b> enemy is discarded. Spawn that enemy here with 1 <span class=\"icon-per_investigator\" title=\"Per Investigator\"><\/span> clues on it (if it is swarming, place those clues on the host enemy).<\/p><p>Flip this card back over.<\/p>","customization_text":null,"customization_change":null,"real_text":"Shuffle the encounter discard pile into the encounter deck and discard cards from the top until a [[Spider]] enemy is discarded. Spawn that enemy here with 1 [per_investigator] clues on it (if it is swarming, place those clues on the host enemy).\nFlip this card back over.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":null,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":"","stage":null,"traits":null,"real_traits":null,"tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"From the depths of the pitch-black ocean, the creatures suddenly emerge. They are similar to spiders in shape, but that is where the similarities end. Their bodies appear to be made from the same tarry substance as the ocean itself, and their eyes glow crimson red in the dark fog over the sea. The spiders surround your vessel and attempt to pull it - and you - into the depths.","illustrator":null,"is_unique":false,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/06262b","imagesrc":"\/bundles\/cards\/06262b.png","spoiler":1}},{"pack_code":"pnr","pack_name":"Point of No Return","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"point_of_no_return","encounter_name":"Point of No Return","position":262,"exceptional":false,"myriad":false,"encounter_position":16,"code":"06262b","name":"Spider-Infested Waters","real_name":"Spider-Infested Waters","text":"Shuffle the encounter discard pile into the encounter deck and discard cards from the top until a [[Spider]] enemy is discarded. Spawn that enemy here with 1 [per_investigator] clues on it (if it is swarming, place those clues on the host enemy).\nFlip this card back over.","real_text":"Shuffle the encounter discard pile into the encounter deck and discard cards from the top until a [[Spider]] enemy is discarded. Spawn that enemy here with 1 [per_investigator] clues on it (if it is swarming, place those clues on the host enemy).\nFlip this card back over.","quantity":1,"health_per_investigator":false,"real_slot":"","flavor":"From the depths of the pitch-black ocean, the creatures suddenly emerge. They are similar to spiders in shape, but that is where the similarities end. Their bodies appear to be made from the same tarry substance as the ocean itself, and their eyes glow crimson red in the dark fog over the sea. The spiders surround your vessel and attempt to pull it - and you - into the depths.","is_unique":false,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/06262b","imagesrc":"\/bundles\/cards\/06262b.png","spoiler":1},{"pack_code":"pnr","pack_name":"Point of No Return","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"point_of_no_return","encounter_name":"Point of No Return","linked_to_code":"06263b","linked_to_name":"Still Surface","position":263,"exceptional":false,"myriad":false,"encounter_position":17,"code":"06263","name":"Sea of Pitch","real_name":"Sea of Pitch","text":"Veiled.\nX is the number of damage tokens on the scenario reference card.","real_text":"Veiled.\nX is the number of damage tokens on the scenario reference card.","quantity":1,"shroud":-2,"clues":1,"health_per_investigator":false,"real_slot":"","traits":"Depths.","real_traits":"Depths.","flavor":"Deep in the vacuous expanse lies another dimension.\nWill you take the plunge?","illustrator":"Mark Molnar","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"7678a6d1-7c96-4684-929f-875448a2d58c","url":"https:\/\/arkhamdb.com\/card\/06263","imagesrc":"\/bundles\/cards\/06263.png","spoiler":1,"linked_card":{"pack_code":"pnr","pack_name":"Point of No Return","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"point_of_no_return","encounter_name":"Point of No Return","id":2399,"position":263,"exceptional":false,"myriad":false,"encounter_position":17,"code":"06263b","name":"Still Surface","real_name":"Still Surface","subname":null,"bonded_to":null,"bonded_count":null,"cost":null,"text":"<p>Look at the other side of another copy of Sea of Pitch.<\/p><p>Flip this card back over.<\/p>","customization_text":null,"customization_change":null,"real_text":"Look at the other side of another copy of Sea of Pitch.\nFlip this card back over.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":null,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":"","stage":null,"traits":null,"real_traits":null,"tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"The ocean's waves are steady and slow, like rolling pits of sludge, but eventually you find a spot where the ocean is eerily still, and all is silent. You peer over the edge of your boat and gaze into the depths. Somewhere in the black vastness below is your destination...","illustrator":null,"is_unique":false,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/06263b","imagesrc":"\/bundles\/cards\/06263b.png","spoiler":1}},{"pack_code":"pnr","pack_name":"Point of No Return","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"point_of_no_return","encounter_name":"Point of No Return","position":263,"exceptional":false,"myriad":false,"encounter_position":17,"code":"06263b","name":"Still Surface","real_name":"Still Surface","text":"Look at the other side of another copy of Sea of Pitch.\nFlip this card back over.","real_text":"Look at the other side of another copy of Sea of Pitch.\nFlip this card back over.","quantity":1,"health_per_investigator":false,"real_slot":"","flavor":"The ocean's waves are steady and slow, like rolling pits of sludge, but eventually you find a spot where the ocean is eerily still, and all is silent. You peer over the edge of your boat and gaze into the depths. Somewhere in the black vastness below is your destination...","is_unique":false,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/06263b","imagesrc":"\/bundles\/cards\/06263b.png","spoiler":1},{"pack_code":"pnr","pack_name":"Point of No Return","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"point_of_no_return","encounter_name":"Point of No Return","linked_to_code":"06264b","linked_to_name":"Rolling Pits","position":264,"exceptional":false,"myriad":false,"encounter_position":18,"code":"06264","name":"Sea of Pitch","real_name":"Sea of Pitch","text":"Veiled.\nX is the number of damage tokens on the scenario reference card.","real_text":"Veiled.\nX is the number of damage tokens on the scenario reference card.","quantity":1,"shroud":-2,"clues":1,"health_per_investigator":false,"real_slot":"","traits":"Depths.","real_traits":"Depths.","flavor":"Deep in the vacuous expanse lies another dimension.\nWill you take the plunge?","illustrator":"Mark Molnar","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"2f90bae8-339b-4d03-80e4-33c151945875","url":"https:\/\/arkhamdb.com\/card\/06264","imagesrc":"\/bundles\/cards\/06264.png","spoiler":1,"linked_card":{"pack_code":"pnr","pack_name":"Point of No Return","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"point_of_no_return","encounter_name":"Point of No Return","id":2401,"position":264,"exceptional":false,"myriad":false,"encounter_position":18,"code":"06264b","name":"Rolling Pits","real_name":"Rolling Pits","subname":null,"bonded_to":null,"bonded_count":null,"cost":null,"text":"<p>Set all of the clues from each Sea of Pitch aside.<\/p><p>Discard all other tokens and attachments from each Sea of Pitch.<\/p><p>Flip this card back over and shuffle the positions of each copy of Sea of Pitch so you do not know which is which (investigators and enemies remain at their current position).<\/p><p>Distribute the previously set-aside clues among each copy of Sea of Pitch, as evenly as possible.<\/p><p>Each Sea of Pitch may be flipped over again using their veiled keyword.<\/p>","customization_text":null,"customization_change":null,"real_text":"Set all of the clues from each Sea of Pitch aside.\nDiscard all other tokens and attachments from each Sea of Pitch.\nFlip this card back over and shuffle the positions of each copy of Sea of Pitch so you do not know which is which (investigators and enemies remain at their current position).\nDistribute the previously set-aside clues among each copy of Sea of Pitch, as evenly as possible.\nEach Sea of Pitch may be flipped over again using their veiled keyword.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":null,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":"","stage":null,"traits":null,"real_traits":null,"tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"Though there is no wind in the dark caverns of the Underworld, enormous maelstroms of pitch attack your vessel from all sides. You struggle to remain in control of your boat as the whirlpools hurl you into pandemonium.","illustrator":null,"is_unique":false,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/06264b","imagesrc":"\/bundles\/cards\/06264b.png","spoiler":1}},{"pack_code":"pnr","pack_name":"Point of No Return","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"point_of_no_return","encounter_name":"Point of No Return","position":264,"exceptional":false,"myriad":false,"encounter_position":18,"code":"06264b","name":"Rolling Pits","real_name":"Rolling Pits","text":"Set all of the clues from each Sea of Pitch aside.\nDiscard all other tokens and attachments from each Sea of Pitch.\nFlip this card back over and shuffle the positions of each copy of Sea of Pitch so you do not know which is which (investigators and enemies remain at their current position).\nDistribute the previously set-aside clues among each copy of Sea of Pitch, as evenly as possible.\nEach Sea of Pitch may be flipped over again using their veiled keyword.","real_text":"Set all of the clues from each Sea of Pitch aside.\nDiscard all other tokens and attachments from each Sea of Pitch.\nFlip this card back over and shuffle the positions of each copy of Sea of Pitch so you do not know which is which (investigators and enemies remain at their current position).\nDistribute the previously set-aside clues among each copy of Sea of Pitch, as evenly as possible.\nEach Sea of Pitch may be flipped over again using their veiled keyword.","quantity":1,"health_per_investigator":false,"real_slot":"","flavor":"Though there is no wind in the dark caverns of the Underworld, enormous maelstroms of pitch attack your vessel from all sides. You struggle to remain in control of your boat as the whirlpools hurl you into pandemonium.","is_unique":false,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/06264b","imagesrc":"\/bundles\/cards\/06264b.png","spoiler":1},{"pack_code":"pnr","pack_name":"Point of No Return","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"point_of_no_return","encounter_name":"Point of No Return","linked_to_code":"06265b","linked_to_name":"Center of the Sea","position":265,"exceptional":false,"myriad":false,"encounter_position":19,"code":"06265","name":"Sea of Pitch","real_name":"Sea of Pitch","text":"Veiled.\nX is the number of damage tokens on the scenario reference card.","real_text":"Veiled.\nX is the number of damage tokens on the scenario reference card.","quantity":1,"shroud":-2,"clues":1,"health_per_investigator":false,"real_slot":"","traits":"Depths.","real_traits":"Depths.","flavor":"Deep in the vacuous expanse lies another dimension.\nWill you take the plunge?","illustrator":"Mark Molnar","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"bee16195-9e18-4518-bffc-cb6ecd0aa4a1","url":"https:\/\/arkhamdb.com\/card\/06265","imagesrc":"\/bundles\/cards\/06265.png","spoiler":1,"linked_card":{"pack_code":"pnr","pack_name":"Point of No Return","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"point_of_no_return","encounter_name":"Point of No Return","id":2403,"position":265,"exceptional":false,"myriad":false,"encounter_position":19,"code":"06265b","name":"Center of the Sea","real_name":"Center of the Sea","subname":null,"bonded_to":null,"bonded_count":null,"cost":null,"text":"<p><b>If the investigators possess fewer than 3 <span class=\"icon-per_investigator\" title=\"Per Investigator\"><\/span> clues:<\/b><\/p><p><blockquote><i>Try as you might, you cannot find the way to the other side of this ocean of tar.<\/i><\/blockquote><\/p><p>Flip this card back over. Come back when you have a greater understanding of this region. This card may be flipped over again when you are ready.<hr><b>If the investigators possess at least 3 <span class=\"icon-per_investigator\" title=\"Per Investigator\"><\/span> clues:<\/b><\/p><p><blockquote><i>You row farther out, into deeper, darker waters, but there is still no sign of any other shore. Under the surface of the black, tarry liquid, you can see a series of glittering stars, like an unknown constellation beckoning you forward. If you didn't know any better, you would think it was a reflection of the sky above, but there is no sky in this dark realm. You lean over the edge of your boat and nearly vomit from the sensation of vertigo that assaults you. It must be hundreds of miles deep, and filled with horrors beyond your imagining. And yet, you know what you must do...<\/i><\/blockquote><\/p><p>The investigators must spend 3 <span class=\"icon-per_investigator\" title=\"Per Investigator\"><\/span> clues, as a group.<\/p><p>Flip this card back over and advance the current act.<\/p>","customization_text":null,"customization_change":null,"real_text":"<b>If the investigators possess fewer than 3 [per_investigator] clues:<\/b>\n<blockquote><i>Try as you might, you cannot find the way to the other side of this ocean of tar.<\/i><\/blockquote>\nFlip this card back over. Come back when you have a greater understanding of this region. This card may be flipped over again when you are ready.<hr><b>If the investigators possess at least 3 [per_investigator] clues:<\/b>\n<blockquote><i>You row farther out, into deeper, darker waters, but there is still no sign of any other shore. Under the surface of the black, tarry liquid, you can see a series of glittering stars, like an unknown constellation beckoning you forward. If you didn't know any better, you would think it was a reflection of the sky above, but there is no sky in this dark realm. You lean over the edge of your boat and nearly vomit from the sensation of vertigo that assaults you. It must be hundreds of miles deep, and filled with horrors beyond your imagining. And yet, you know what you must do...<\/i><\/blockquote>\nThe investigators must spend 3 [per_investigator] clues, as a group.\nFlip this card back over and advance the current act.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":null,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":"","stage":null,"traits":null,"real_traits":null,"tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"","illustrator":null,"is_unique":false,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/06265b","imagesrc":"\/bundles\/cards\/06265b.png","spoiler":1}},{"pack_code":"pnr","pack_name":"Point of No Return","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"point_of_no_return","encounter_name":"Point of No Return","position":265,"exceptional":false,"myriad":false,"encounter_position":19,"code":"06265b","name":"Center of the Sea","real_name":"Center of the Sea","text":"<b>If the investigators possess fewer than 3 [per_investigator] clues:<\/b>\n<blockquote><i>Try as you might, you cannot find the way to the other side of this ocean of tar.<\/i><\/blockquote>\nFlip this card back over. Come back when you have a greater understanding of this region. This card may be flipped over again when you are ready.<hr><b>If the investigators possess at least 3 [per_investigator] clues:<\/b>\n<blockquote><i>You row farther out, into deeper, darker waters, but there is still no sign of any other shore. Under the surface of the black, tarry liquid, you can see a series of glittering stars, like an unknown constellation beckoning you forward. If you didn't know any better, you would think it was a reflection of the sky above, but there is no sky in this dark realm. You lean over the edge of your boat and nearly vomit from the sensation of vertigo that assaults you. It must be hundreds of miles deep, and filled with horrors beyond your imagining. And yet, you know what you must do...<\/i><\/blockquote>\nThe investigators must spend 3 [per_investigator] clues, as a group.\nFlip this card back over and advance the current act.","real_text":"<b>If the investigators possess fewer than 3 [per_investigator] clues:<\/b>\n<blockquote><i>Try as you might, you cannot find the way to the other side of this ocean of tar.<\/i><\/blockquote>\nFlip this card back over. Come back when you have a greater understanding of this region. This card may be flipped over again when you are ready.<hr><b>If the investigators possess at least 3 [per_investigator] clues:<\/b>\n<blockquote><i>You row farther out, into deeper, darker waters, but there is still no sign of any other shore. Under the surface of the black, tarry liquid, you can see a series of glittering stars, like an unknown constellation beckoning you forward. If you didn't know any better, you would think it was a reflection of the sky above, but there is no sky in this dark realm. You lean over the edge of your boat and nearly vomit from the sensation of vertigo that assaults you. It must be hundreds of miles deep, and filled with horrors beyond your imagining. And yet, you know what you must do...<\/i><\/blockquote>\nThe investigators must spend 3 [per_investigator] clues, as a group.\nFlip this card back over and advance the current act.","quantity":1,"health_per_investigator":false,"real_slot":"","is_unique":false,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/06265b","imagesrc":"\/bundles\/cards\/06265b.png","spoiler":1},{"pack_code":"pnr","pack_name":"Point of No Return","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"point_of_no_return","encounter_name":"Point of No Return","position":266,"exceptional":false,"myriad":false,"encounter_position":20,"code":"06266","name":"Richard Upton Pickman","real_name":"Richard Upton Pickman","subname":"Venerable Ghoul","text":"[fast] Exhaust Richard Upton Pickman: Choose a [[Ghoul]] enemy at your location and attach it to him, facedown.\n[action] Exhaust Richard Upton Pickman: <b>Fight.<\/b> You attack with a base [combat] of 5. Instead of its standard damage, this attack deals damage equal to the number of facedown encounter cards attached to Richard Upton Pickman.","real_text":"[fast] Exhaust Richard Upton Pickman: Choose a [[Ghoul]] enemy at your location and attach it to him, facedown.\n[action] Exhaust Richard Upton Pickman: <b>Fight.<\/b> You attack with a base [combat] of 5. Instead of its standard damage, this attack deals damage equal to the number of facedown encounter cards attached to Richard Upton Pickman.","quantity":1,"health":3,"health_per_investigator":false,"real_slot":"","traits":"Ally. Ghoul. Artist.","real_traits":"Ally. Ghoul. Artist.","illustrator":"Uwe Jarling","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"d215c2e0-73a4-4acf-80d6-6ef4695e7f16","url":"https:\/\/arkhamdb.com\/card\/06266","imagesrc":"\/bundles\/cards\/06266.png","spoiler":1},{"pack_code":"pnr","pack_name":"Point of No Return","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"point_of_no_return","encounter_name":"Point of No Return","position":267,"exceptional":false,"myriad":false,"encounter_position":21,"code":"06267","name":"Gug Sentinel","real_name":"Gug Sentinel","text":"Gug Sentinel gets +2 [per_investigator] health.\n<b>Forced<\/b> - After Gug Sentinel readies: Deal 1 horror to each investigator at its location.","real_text":"Gug Sentinel gets +2 [per_investigator] health.\n<b>Forced<\/b> - After Gug Sentinel readies: Deal 1 horror to each investigator at its location.","quantity":1,"health":2,"health_per_investigator":false,"enemy_damage":2,"enemy_horror":1,"enemy_fight":5,"enemy_evade":3,"victory":1,"real_slot":"","traits":"Monster. Gug.","real_traits":"Monster. Gug.","flavor":"\"Then two pink eyes shone, and the head of the awakened gug sentry, large as a barrel, wobbled into view.\"- H. P. Lovecraft, <u>The Dream-Quest of Unknown Kadath<\/u>","illustrator":"Ryan Barger","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"3d6d91b0-659e-41de-af6b-724a816a6646","url":"https:\/\/arkhamdb.com\/card\/06267","imagesrc":"\/bundles\/cards\/06267.png","spoiler":1},{"pack_code":"pnr","pack_name":"Point of No Return","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"point_of_no_return","encounter_name":"Point of No Return","position":268,"exceptional":false,"myriad":false,"encounter_position":22,"code":"06268","name":"Taste of Lifeblood","real_name":"Taste of Lifeblood","text":"<b>Revelation<\/b> - Test [willpower] (3). For each point you fail by, you must (choose one): Place 1 of your clues on your location, place 1 of your clues on the nearest enemy, or take 1 damage.","real_text":"<b>Revelation<\/b> - Test [willpower] (3). For each point you fail by, you must (choose one): Place 1 of your clues on your location, place 1 of your clues on the nearest enemy, or take 1 damage.","quantity":2,"health_per_investigator":false,"real_slot":"","traits":"Hazard.","real_traits":"Hazard.","flavor":"\"Carter turned sick at the aspect of that scabrous and unwholesome beast...\"\n- H. P. Lovecraft, <u>The Dream-Quest of Unknown Kadath<\/u>","illustrator":"Jonas Springborg","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"4911e8e6-ab02-41dc-93ea-bb25f4d673a0","url":"https:\/\/arkhamdb.com\/card\/06268","imagesrc":"\/bundles\/cards\/06268.png","spoiler":1},{"pack_code":"pnr","pack_name":"Point of No Return","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"point_of_no_return","encounter_name":"Point of No Return","position":269,"exceptional":false,"myriad":false,"encounter_position":24,"code":"06269","name":"Lit by Death-Fire","real_name":"Lit by Death-Fire","text":"<b>Revelation<\/b> - Each investigator loses 1 resource. Each investigator at a [[Vale]] or [[Depths]] location chooses and discards 1 card from their hand. Each investigator at a [[Depths]] location loses 1 action.","real_text":"<b>Revelation<\/b> - Each investigator loses 1 resource. Each investigator at a [[Vale]] or [[Depths]] location chooses and discards 1 card from their hand. Each investigator at a [[Depths]] location loses 1 action.","quantity":2,"health_per_investigator":false,"real_slot":"","traits":"Hazard.","real_traits":"Hazard.","illustrator":"Shane Tyree","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"326fab2f-4cfc-4916-bbdf-794a8cbc1747","url":"https:\/\/arkhamdb.com\/card\/06269","imagesrc":"\/bundles\/cards\/06269.png","spoiler":1},{"pack_code":"pnr","pack_name":"Point of No Return","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"point_of_no_return","encounter_name":"Point of No Return","position":270,"exceptional":false,"myriad":false,"encounter_position":26,"code":"06270","name":"Unexpected Ambush","real_name":"Unexpected Ambush","text":"<b>Revelation<\/b> - If there are no enemies in play, take 1 damage and 1 horror. Otherwise, test [intellect] (4) or [agility] (4). If you fail, the nearest enemy readies, moves (one location at a time) until it reaches your location, and engages you. Then, if you failed by 3 or more, it makes an immediate attack.","real_text":"<b>Revelation<\/b> - If there are no enemies in play, take 1 damage and 1 horror. Otherwise, test [intellect] (4) or [agility] (4). If you fail, the nearest enemy readies, moves (one location at a time) until it reaches your location, and engages you. Then, if you failed by 3 or more, it makes an immediate attack.","quantity":2,"health_per_investigator":false,"real_slot":"","traits":"Scheme.","real_traits":"Scheme.","illustrator":"Andrew Johanson","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"6e0e3262-9145-4070-9351-f9ed30825d88","url":"https:\/\/arkhamdb.com\/card\/06270","imagesrc":"\/bundles\/cards\/06270.png","spoiler":1},{"pack_code":"pnr","pack_name":"Point of No Return","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"terror_of_the_vale","encounter_name":"Terror of the Vale","position":271,"exceptional":false,"myriad":false,"encounter_position":1,"code":"06271","name":"Slithering Dhole","real_name":"Slithering Dhole","text":"<b>Spawn<\/b> - Nearest location with an attached Dhole Tunnel. (Otherwise, shuffle Slithering Dhole back into the encounter deck, and it gains surge.)\nHunter. Massive.\nWhile Slithering Dhole is moving, all locations with an attached Dhole Tunnel are considered to be connected to one another.","real_text":"<b>Spawn<\/b> - Nearest location with an attached Dhole Tunnel. (Otherwise, shuffle Slithering Dhole back into the encounter deck, and it gains surge.)\nHunter. Massive.\nWhile Slithering Dhole is moving, all locations with an attached Dhole Tunnel are considered to be connected to one another.","quantity":1,"health":5,"health_per_investigator":false,"enemy_damage":1,"enemy_horror":1,"enemy_fight":3,"enemy_evade":3,"victory":1,"real_slot":"","traits":"Monster. Dhole. Elite.","real_traits":"Monster. Dhole. Elite.","illustrator":"Mark Molnar","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"d447e7a0-f43b-43a1-9f34-7f9bad133493","url":"https:\/\/arkhamdb.com\/card\/06271","imagesrc":"\/bundles\/cards\/06271.png","spoiler":1},{"pack_code":"pnr","pack_name":"Point of No Return","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"terror_of_the_vale","encounter_name":"Terror of the Vale","position":272,"exceptional":false,"myriad":false,"encounter_position":2,"code":"06272","name":"Dhole Tunnel","real_name":"Dhole Tunnel","text":"<b>Revelation<\/b> - If Slithering Dhole is in play, it moves and attacks as if it were the enemy phase. Otherwise, attach Dhole Tunnel to a location at least 2 connections away from the nearest Dhole Tunnel (or to your location if you cannot). Then, if Slithering Dhole is in the victory display, spawn it at attached location, exhausted.","real_text":"<b>Revelation<\/b> - If Slithering Dhole is in play, it moves and attacks as if it were the enemy phase. Otherwise, attach Dhole Tunnel to a location at least 2 connections away from the nearest Dhole Tunnel (or to your location if you cannot). Then, if Slithering Dhole is in the victory display, spawn it at attached location, exhausted.","quantity":3,"health_per_investigator":false,"real_slot":"","traits":"Hazard.","real_traits":"Hazard.","illustrator":"Germ\u00e1n N\u00f3bile","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"0c38e836-4cea-48e6-9785-9ed4364d2252","url":"https:\/\/arkhamdb.com\/card\/06272","imagesrc":"\/bundles\/cards\/06272.png","spoiler":1},{"pack_code":"pnr","pack_name":"Point of No Return","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"descent_into_the_pitch","encounter_name":"Descent into the Pitch","position":273,"exceptional":false,"myriad":false,"encounter_position":1,"code":"06273","name":"Pitch Spider","real_name":"Pitch Spider","text":"<b>Spawn<\/b> - Any Sea of Pitch location (empty, if able).\nSwarming X. X is the amount of damage on the scenario reference card.\n<b>Forced<\/b> - When Pitch Spider attacks you: It deals either its damage or its horror, instead of both.","real_text":"<b>Spawn<\/b> - Any Sea of Pitch location (empty, if able).\nSwarming X. X is the amount of damage on the scenario reference card.\n<b>Forced<\/b> - When Pitch Spider attacks you: It deals either its damage or its horror, instead of both.","quantity":2,"health":1,"health_per_investigator":false,"enemy_damage":1,"enemy_horror":1,"enemy_fight":2,"enemy_evade":4,"real_slot":"","traits":"Monster. Spider.","real_traits":"Monster. Spider.","illustrator":"Mark Molnar","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"4d0272c2-ef93-4bc5-b63d-4e8372f6322a","url":"https:\/\/arkhamdb.com\/card\/06273","imagesrc":"\/bundles\/cards\/06273.png","spoiler":1},{"pack_code":"pnr","pack_name":"Point of No Return","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"descent_into_the_pitch","encounter_name":"Descent into the Pitch","position":274,"exceptional":false,"myriad":false,"encounter_position":3,"code":"06274","name":"Shadow of Atlach-Nacha","real_name":"Shadow of Atlach-Nacha","text":"<b>Revelation<\/b> - Test [willpower] (2). This test gets +1 difficulty for each damage on the scenario reference card. If you fail, take 1 damage and 1 horror.","real_text":"<b>Revelation<\/b> - Test [willpower] (2). This test gets +1 difficulty for each damage on the scenario reference card. If you fail, take 1 damage and 1 horror.","quantity":2,"health_per_investigator":false,"real_slot":"","traits":"Curse.","real_traits":"Curse.","flavor":"Ripples of violet light shimmer under the surface of the dark, rolling ocean. What is the reason for this disturbance?","illustrator":"Nele Diel","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"1558ef7b-0a36-4531-b039-f35c4d9157da","url":"https:\/\/arkhamdb.com\/card\/06274","imagesrc":"\/bundles\/cards\/06274.png","spoiler":1},{"pack_code":"hotel","pack_name":"Murder at the Excelsior Hotel","type_code":"scenario","type_name":"Scenario","faction_code":"mythos","faction_name":"Mythos","encounter_code":"murder_at_the_excelsior_hotel","encounter_name":"Murder at the Excelsior Hotel","position":1,"exceptional":false,"myriad":false,"encounter_position":1,"code":"84001","name":"Murder at the Excelsior Hotel","real_name":"Murder at the Excelsior Hotel","text":"Easy \/ Standard\n[skull]: -X. X is the number of [[Guest]] enemies in play.\n[cultist]: -1. If there is an [[Innocent]] enemy in the victory display, reveal another chaos token.\n[tablet]: -3. You may place one of your clues on your location to treat this as a -1 instead.\n[elder_thing]: -3. If you fail and there is an [[Innocent]] enemy in the victory display, take 1 horror.","real_text":"Easy \/ Standard\n[skull]: -X. X is the number of [[Guest]] enemies in play.\n[cultist]: -1. If there is an [[Innocent]] enemy in the victory display, reveal another chaos token.\n[tablet]: -3. You may place one of your clues on your location to treat this as a -1 instead.\n[elder_thing]: -3. If you fail and there is an [[Innocent]] enemy in the victory display, take 1 horror.","quantity":1,"health_per_investigator":false,"real_slot":"","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Hard \/ Expert\n[skull]: -X. X is the number of [[Innocent]] enemies in play.\n[cultist]: -2. If there is an [[Innocent]] enemy in the victory display, reveal another chaos token.\n[tablet]: -5. You may place one of your clues on your location to treat this as a -2 instead.\n[elder_thing]: -3. If you fail, take 1 horror for each [[Innocent]] enemy in the victory display.","octgn_id":"3059f16c-c231-422e-a7a0-709e5b09f46f","url":"https:\/\/arkhamdb.com\/card\/84001","imagesrc":"\/bundles\/cards\/84001.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/84001b.png"},{"pack_code":"hotel","pack_name":"Murder at the Excelsior Hotel","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"murder_at_the_excelsior_hotel","encounter_name":"Murder at the Excelsior Hotel","position":2,"exceptional":false,"myriad":false,"encounter_position":2,"code":"84002","name":"The Murder","real_name":"The Murder","text":"If there is only 1 investigator in the game, this agenda gets +1 doom threshold.","real_text":"If there is only 1 investigator in the game, this agenda gets +1 doom threshold.","quantity":1,"doom":3,"health_per_investigator":false,"real_slot":"","stage":1,"flavor":"When you come to, you are standing over the man's body. You recoil immediately at the grisly sight. Multiple stab wounds perforate his chest. Blood spills onto the floor. What in the hell happened here? And why can't you remember a thing?","illustrator":"Lin Hsiang","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Put the set-aside Sergeant Monroe into play in the Foyer.\nSpawn 1 set-aside Arkham Officer enemy at the Second Floor Hall (if there are 3 or 4 investigators in the game, spawn another set-aside Arkham Officer enemy at the Foyer). Then shuffle each other set-aside Arkham Officer enemy into the encounter deck, along with the encounter discard pile.\nThe lead investigator draws the set-aside What Have You Done? weakness.\nFor each of the following circumstances which is true, place 1 clue on Room 225 <i>(from the token bank)<\/i> and place 1 doom on an Arkham Officer:\n- The investigators have not \"cleaned up the blood.\"\n- The investigators have not \"hid the body.\"\n- The investigators have not \"tidied up the room.\"","back_flavor":"As you retrace your steps to make sense of the situation, there is a pounding on the door to the suite. \"This is the police!\" a stern voice calls out. \"We've gotten reports of a disturbance. Open up!\"","back_name":"Arousing Suspicions","octgn_id":"5cbf5f55-0237-48c0-a50f-7b71b4fe2a1b","url":"https:\/\/arkhamdb.com\/card\/84002","imagesrc":"\/bundles\/cards\/84002.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/84002b.png"},{"pack_code":"hotel","pack_name":"Murder at the Excelsior Hotel","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"murder_at_the_excelsior_hotel","encounter_name":"Murder at the Excelsior Hotel","position":3,"exceptional":false,"myriad":false,"encounter_position":3,"code":"84003","name":"Special Investigation","real_name":"Special Investigation","text":"<b>Forced<\/b> - After an investigator at the same location as a ready [[Police]] enemy discovers 1 or more clues at that location or deals damage to a [[Humanoid]] enemy: Each ready [[Police]] enemy at that location engages that investigator and makes an immediate attack.","real_text":"<b>Forced<\/b> - After an investigator at the same location as a ready [[Police]] enemy discovers 1 or more clues at that location or deals damage to a [[Humanoid]] enemy: Each ready [[Police]] enemy at that location engages that investigator and makes an immediate attack.","quantity":1,"doom":12,"health_per_investigator":false,"real_slot":"","stage":2,"flavor":"You're not the only ones interested in the strange events at the Excelsior tonight, and the police are on to you. You're still not sure what happened - or if it could happen again.","illustrator":"Lin Hsiang","is_unique":false,"permanent":false,"double_sided":true,"back_text":"The investigators failed to solve the crime and clear their names! <b>(\u2192R3)<\/b>","back_flavor":"You've spent a lot of time in the hotel, and while you're certain that something is amiss, you haven't been able to get to the bottom of it all. As you wander into the foyer, trying to piece together the information you've gathered, you're greeted by more of Arkham's finest entering from the street. As soon as they spot you, guns are drawn.\n\"Hold it!\" the lead officer commands. \"You're under arrest!\"","back_name":"More Than Meets The Eye","octgn_id":"a68d8449-7b6a-442e-bea5-dc4ecc22b6be","url":"https:\/\/arkhamdb.com\/card\/84003","imagesrc":"\/bundles\/cards\/84003.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/84003b.png"},{"pack_code":"hotel","pack_name":"Murder at the Excelsior Hotel","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"murder_at_the_excelsior_hotel","encounter_name":"Murder at the Excelsior Hotel","position":4,"exceptional":false,"myriad":false,"encounter_position":4,"code":"84004","name":"What Happened...?","real_name":"What Happened...?","text":"[action] Spend 1 [per_investigator] clues as a group: Draw the top card of the Leads deck.\n<b>Objective<\/b> - If the investigators control two [[Lead]] assets, advance.","real_text":"[action] Spend 1 [per_investigator] clues as a group: Draw the top card of the Leads deck.\n<b>Objective<\/b> - If the investigators control two [[Lead]] assets, advance.","quantity":1,"health_per_investigator":false,"real_slot":"","stage":1,"flavor":"Your head is spinning as you try to make sense of the situation. Empty bottles are scattered around the room. Your hands tingle. The shadows seem to coil and writhe around you. Were you drugged? Or is this something else entirely?","illustrator":"Mark Molnar","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Put each of the set-aside locations into play.\nRemove the remainder of the Leads deck from the game.\nDepending on which [[Lead]] assets are in play, shuffle 6 cards into the encounter deck, as follows, along with the encounter discard pile:\n- If Alien Device is in play, shuffle the 3 set-aside copies of Encephalon Signal into the encounter deck.\n- If Manager's Key is in play, shuffle the 3 set-aside copies of Hotel Security into the encounter deck.\n- If Tome of Rituals is in play, shuffle the 3 set-aside copies of Cultist of the Enclave into the encounter deck.\n- If Sinister Solution is in play, shuffle the 3 set-aside copies of Morbid Awareness into the encounter deck.\n- If Time-Worn Locket is in play, shuffle the 3 set-aside copies of Chilling Presence into the encounter deck.","back_flavor":"It isn't much, but it's all you've got. Your only real option now is to explore the rest of the hotel and see what you can learn.","back_name":"Gotta Start Somewhere...","octgn_id":"e213e107-f819-4a5d-a15a-bc11cf663978","url":"https:\/\/arkhamdb.com\/card\/84004","imagesrc":"\/bundles\/cards\/84004.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/84004b.png"},{"pack_code":"hotel","pack_name":"Murder at the Excelsior Hotel","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"murder_at_the_excelsior_hotel","encounter_name":"Murder at the Excelsior Hotel","position":5,"exceptional":false,"myriad":false,"encounter_position":5,"code":"84005","name":"Following Leads","real_name":"Following Leads","text":"<b>Objective<\/b> - Learn more about your leads by placing clues on them <i>(using abilities on some locations)<\/i>. The more clues, the better. At the end of the round, you may choose to advance if each [[Lead]] asset has at least 1 [per_investigator] clues on it. <i>(Hint: If you wish to present this evidence to the police, you may wish to have at least 2 [per_investigator] clues on each [[Lead]] asset, instead.)","real_text":"<b>Objective<\/b> - Learn more about your leads by placing clues on them <i>(using abilities on some locations)<\/i>. The more clues, the better. At the end of the round, you may choose to advance if each [[Lead]] asset has at least 1 [per_investigator] clues on it. <i>(Hint: If you wish to present this evidence to the police, you may wish to have at least 2 [per_investigator] clues on each [[Lead]] asset, instead.)","quantity":1,"health_per_investigator":false,"real_slot":"","stage":2,"flavor":"Thanks to the leads you discovered in the suite, you're fairly sure whoever framed you is still in the hotel. The only real question is where to find this person. Looking at the leads you've found, you feel like the answers are right in front of you...","illustrator":"Mark Molnar","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Read <b>Scenario Interlude: The Truth<\/b> on page 10 of the Rules Booklet.","back_name":"The Truth","octgn_id":"38e71265-e32f-47e4-bfc6-43420b611c96","url":"https:\/\/arkhamdb.com\/card\/84005","imagesrc":"\/bundles\/cards\/84005.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/84005b.png"},{"pack_code":"hotel","pack_name":"Murder at the Excelsior Hotel","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"murder_at_the_excelsior_hotel","encounter_name":"Murder at the Excelsior Hotel","position":9,"exceptional":false,"myriad":false,"encounter_position":9,"code":"84009","name":"Arkham Officer","real_name":"Arkham Officer","text":"Aloof. Patrol (nearest location with clues).\n<b>Forced<\/b> - At the end of the enemy phase: Move 1 clue to Arkham Officer from its location, flipping it to its doom side.\n[action]: <b>Parley.<\/b> Test [willpower] (3). If you succeed, either automatically evade Arkham Officer, or flip one of its doom to its clue side and take control of it.","real_text":"Aloof. Patrol (nearest location with clues).\n<b>Forced<\/b> - At the end of the enemy phase: Move 1 clue to Arkham Officer from its location, flipping it to its doom side.\n[action]: <b>Parley.<\/b> Test [willpower] (3). If you succeed, either automatically evade Arkham Officer, or flip one of its doom to its clue side and take control of it.","quantity":3,"health":3,"health_per_investigator":false,"enemy_damage":1,"enemy_fight":3,"enemy_evade":2,"victory":0,"real_slot":"","traits":"Humanoid. Police. Innocent.","real_traits":"Humanoid. Police. Innocent.","illustrator":"Henning Ludvigsen","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"fc15c7b2-8c3b-4506-93d1-82bcd0cfd6f3","url":"https:\/\/arkhamdb.com\/card\/84009","imagesrc":"\/bundles\/cards\/84009.png","spoiler":1},{"pack_code":"hotel","pack_name":"Murder at the Excelsior Hotel","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"murder_at_the_excelsior_hotel","encounter_name":"Murder at the Excelsior Hotel","position":10,"exceptional":false,"myriad":false,"encounter_position":12,"code":"84010","name":"Room 225","real_name":"Room 225","subname":"Scene of the Crime","text":"[action]: Test [willpower] (3). If you succeed, remember that the investigators \"cleaned up the blood.\"\n[action]: Test [combat] (3). If you succeed, remember that the investigators \"hid the body.\"\n[action]: Test [intellect] (3). If you succeed, remember that the investigators \"tidied up the room.\"","real_text":"[action]: Test [willpower] (3). If you succeed, remember that the investigators \"cleaned up the blood.\"\n[action]: Test [combat] (3). If you succeed, remember that the investigators \"hid the body.\"\n[action]: Test [intellect] (3). If you succeed, remember that the investigators \"tidied up the room.\"","quantity":1,"shroud":3,"clues":1,"health_per_investigator":false,"real_slot":"","traits":"Crime Scene.","real_traits":"Crime Scene.","illustrator":"Dual Brush Studios","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"The rug on the floor is soaked with blood. Broken glass litters the couch and coffee table in the living room. The window is open, a chill breeze flowing through the long curtains.","octgn_id":"c53752c2-1eec-42ad-8a7f-5e2f26f27b0c","url":"https:\/\/arkhamdb.com\/card\/84010","imagesrc":"\/bundles\/cards\/84010.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/84010b.png"},{"pack_code":"hotel","pack_name":"Murder at the Excelsior Hotel","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"murder_at_the_excelsior_hotel","encounter_name":"Murder at the Excelsior Hotel","position":11,"exceptional":false,"myriad":false,"encounter_position":13,"code":"84011","name":"Suite Balcony","real_name":"Suite Balcony","text":"[action]: Choose a [[Humanoid]] enemy at Suite Balcony and test [combat] or [agility] (4). If you succeed, take 1 direct horror and defeat the chosen enemy (if that enemy is [[Elite]], deal 2 damage to it instead). This action does not provoke attacks of opportunity.","real_text":"[action]: Choose a [[Humanoid]] enemy at Suite Balcony and test [combat] or [agility] (4). If you succeed, take 1 direct horror and defeat the chosen enemy (if that enemy is [[Elite]], deal 2 damage to it instead). This action does not provoke attacks of opportunity.","quantity":1,"shroud":2,"clues":1,"health_per_investigator":false,"real_slot":"","traits":"Crime Scene.","real_traits":"Crime Scene.","illustrator":"Mark Molnar","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"The balcony affords a high vantage point over the rest of Arkham. Leaning over the rail, your mind reels at the thought of falling from such a height.","octgn_id":"564e6f39-449c-4a8b-bbd1-cc75750b6547","url":"https:\/\/arkhamdb.com\/card\/84011","imagesrc":"\/bundles\/cards\/84011.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/84011b.png"},{"pack_code":"hotel","pack_name":"Murder at the Excelsior Hotel","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"murder_at_the_excelsior_hotel","encounter_name":"Murder at the Excelsior Hotel","position":12,"exceptional":false,"myriad":false,"encounter_position":14,"code":"84012","name":"Second Floor Hall","real_name":"Second Floor Hall","text":"[reaction] After you enter this location: You may immediately move to a connecting location. If you do, reveal a random token from the chaos bag. If a [skull], [cultist], [tablet], [elder_thing], or [auto_fail] symbol is revealed, draw the top card of the encounter deck.","real_text":"[reaction] After you enter this location: You may immediately move to a connecting location. If you do, reveal a random token from the chaos bag. If a [skull], [cultist], [tablet], [elder_thing], or [auto_fail] symbol is revealed, draw the top card of the encounter deck.","quantity":1,"shroud":2,"clues":1,"health_per_investigator":false,"real_slot":"","traits":"Hall.","real_traits":"Hall.","illustrator":"David Auden Nash","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"Extravagant carpeting runs along the floor, and meticulously clean walls are perforated by blood-red doors.","octgn_id":"520c5924-9157-4340-8e37-217e733483f7","url":"https:\/\/arkhamdb.com\/card\/84012","imagesrc":"\/bundles\/cards\/84012.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/84012b.png"},{"pack_code":"hotel","pack_name":"Murder at the Excelsior Hotel","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"murder_at_the_excelsior_hotel","encounter_name":"Murder at the Excelsior Hotel","position":13,"exceptional":false,"myriad":false,"encounter_position":15,"code":"84013","name":"Foyer","real_name":"Foyer","text":"[action]: <b>Resign.<\/b> You flee the scene of the crime.\n<b>Forced<\/b> - When you attempt to move out of the Foyer while there is at least 1 [[Guest]] enemy here: Test [agility] (X), where X is the number of [[Guest]] enemies here. If you fail, you must spend 1 additional action to move out of the Foyer.","real_text":"[action]: <b>Resign.<\/b> You flee the scene of the crime.\n<b>Forced<\/b> - When you attempt to move out of the Foyer while there is at least 1 [[Guest]] enemy here: Test [agility] (X), where X is the number of [[Guest]] enemies here. If you fail, you must spend 1 additional action to move out of the Foyer.","quantity":1,"shroud":2,"clues":1,"health_per_investigator":false,"real_slot":"","traits":"Hall.","real_traits":"Hall.","illustrator":"Mark Molnar","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"The foyer is a grand hall of polished tile and sweeping stairs. Guests and staff move through the vast room in an almost dreamlike state. Or is that just your imagination?","octgn_id":"b8d96b11-9468-45db-a605-6ac77dc24ee2","url":"https:\/\/arkhamdb.com\/card\/84013","imagesrc":"\/bundles\/cards\/84013.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/84013b.png"},{"pack_code":"hotel","pack_name":"Murder at the Excelsior Hotel","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"murder_at_the_excelsior_hotel","encounter_name":"Murder at the Excelsior Hotel","position":14,"exceptional":false,"myriad":false,"encounter_position":16,"code":"84014","name":"Restaurant","real_name":"Restaurant","text":"[action] Spend 2 resources: You place an order while enduring the withering glares of the entire waitstaff. At the end of your turn, if you are still at the Restaurant, you may take 1 horror to heal 3 damage. (Limit once per game.)\n[fast] If each location in play is revealed and there are no clues on locations in play: Place 1 [per_investigator] clues on Restaurant <i>(from the token bank.)<\/i>","real_text":"[action] Spend 2 resources: You place an order while enduring the withering glares of the entire waitstaff. At the end of your turn, if you are still at the Restaurant, you may take 1 horror to heal 3 damage. (Limit once per game.)\n[fast] If each location in play is revealed and there are no clues on locations in play: Place 1 [per_investigator] clues on Restaurant <i>(from the token bank.)<\/i>","quantity":1,"shroud":4,"clues":1,"health_per_investigator":false,"real_slot":"","traits":"Hall.","real_traits":"Hall.","illustrator":"Mark Molnar","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"The white tablecloths seem almost too clean. As you glance through the menu, the words within are entirely unintelligible. Upon second glance, however, everything seems normal...","octgn_id":"c0209c91-cac2-4849-b4c0-3dd41d08df1e","url":"https:\/\/arkhamdb.com\/card\/84014","imagesrc":"\/bundles\/cards\/84014.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/84014b.png"},{"pack_code":"hotel","pack_name":"Murder at the Excelsior Hotel","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"murder_at_the_excelsior_hotel","encounter_name":"Murder at the Excelsior Hotel","position":15,"exceptional":false,"myriad":false,"encounter_position":17,"code":"84015","name":"Hotel Roof","real_name":"Hotel Roof","text":"[action]: Test [agility] (4) or [combat] (4). If you succeed, move to either Room 212, Room 225, or Room 245.\n[action]: Test [willpower] (3). If you succeed, move any number of clues controlled by investigators at this location to Alien Device (if it is in play).","real_text":"[action]: Test [agility] (4) or [combat] (4). If you succeed, move to either Room 212, Room 225, or Room 245.\n[action]: Test [willpower] (3). If you succeed, move any number of clues controlled by investigators at this location to Alien Device (if it is in play).","quantity":1,"shroud":3,"clues":1,"health_per_investigator":false,"victory":1,"real_slot":"","illustrator":"Ethan Patrick Harris","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"Wind whips across the flat, open roof as clouds roll in overhead.","octgn_id":"1935a7f1-2d3f-46ce-a9b5-6582f28918d2","url":"https:\/\/arkhamdb.com\/card\/84015","imagesrc":"\/bundles\/cards\/84015.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/84015b.png"},{"pack_code":"hotel","pack_name":"Murder at the Excelsior Hotel","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"murder_at_the_excelsior_hotel","encounter_name":"Murder at the Excelsior Hotel","position":16,"exceptional":false,"myriad":false,"encounter_position":18,"code":"84016","name":"Room 212","real_name":"Room 212","text":"[action]: Test [intellect] (3). If you succeed, move any number of clues controlled by investigators at this location to Sinister Solution (if it is in play).","real_text":"[action]: Test [intellect] (3). If you succeed, move any number of clues controlled by investigators at this location to Sinister Solution (if it is in play).","quantity":1,"shroud":4,"clues":2,"health_per_investigator":false,"victory":1,"real_slot":"","traits":"Crime Scene.","real_traits":"Crime Scene.","flavor":"A mass of inhuman matter sits in a glass tub on the desk, connected to all manner of strange and futuristic lab equipment. The bed nearly looks like it was never slept in. Sitting on the mattress is a case of vials, each filled with green, viscous liquid.","illustrator":"Dual Brush Studios","is_unique":false,"permanent":false,"double_sided":true,"back_text":"The door to Room 212 is locked. You cannot enter Room 212 from the Second Floor Hall.\nSecond Floor Hall gains: \"[action]: Test [agility] (4) to attempt to pick the lock. If you succeed, reveal Room 212 and immediately move to it.\"","octgn_id":"4ea97dff-141d-4b83-a561-5343095bba42","url":"https:\/\/arkhamdb.com\/card\/84016","imagesrc":"\/bundles\/cards\/84016.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/84016b.png"},{"pack_code":"hotel","pack_name":"Murder at the Excelsior Hotel","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"murder_at_the_excelsior_hotel","encounter_name":"Murder at the Excelsior Hotel","position":17,"exceptional":false,"myriad":false,"encounter_position":19,"code":"84017","name":"Room 245","real_name":"Room 245","text":"[action]: Test [intellect] (3). Only the top card of your discard pile may be committed to this skill test (place it on the bottom of your deck after this test resolves). If you succeed, move any number of clues controlled by investigators in Room 245 to Time-Worn Locket (if it is in play).","real_text":"[action]: Test [intellect] (3). Only the top card of your discard pile may be committed to this skill test (place it on the bottom of your deck after this test resolves). If you succeed, move any number of clues controlled by investigators in Room 245 to Time-Worn Locket (if it is in play).","quantity":1,"shroud":2,"clues":1,"health_per_investigator":false,"victory":1,"real_slot":"","traits":"Crime Scene.","real_traits":"Crime Scene.","flavor":"The room beyond is immaculate, seemingly untouched in quite some time.","illustrator":"Dual Brush Studios","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"A deathly chill emanates from beneath the door to Room 245","octgn_id":"37a4cfd7-c4e6-49bc-8cbc-8f0b1c7af86e","url":"https:\/\/arkhamdb.com\/card\/84017","imagesrc":"\/bundles\/cards\/84017.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/84017b.png"},{"pack_code":"hotel","pack_name":"Murder at the Excelsior Hotel","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"murder_at_the_excelsior_hotel","encounter_name":"Murder at the Excelsior Hotel","position":18,"exceptional":false,"myriad":false,"encounter_position":20,"code":"84018","name":"Office","real_name":"Office","text":"[action]: Test [intellect] (0). For each point you succeed by, you may move 1 clue controlled by an investigator in the Office to Manager's key (if it is in play).","real_text":"[action]: Test [intellect] (0). For each point you succeed by, you may move 1 clue controlled by an investigator in the Office to Manager's key (if it is in play).","quantity":1,"shroud":3,"clues":2,"health_per_investigator":false,"victory":1,"real_slot":"","flavor":"The manager of the Excelsior is obviously a busy person - newspaper clippings, strange documents, and keys of all sorts are scattered about.","illustrator":"Dual Brush Studios","is_unique":false,"permanent":false,"double_sided":true,"back_text":"The door to the Office is locked. You cannot enter the Office unless you control the Manager's Key.\nBasement gains: \"[action]: Test [agility] (3) to attempt to pick the lock. If you succeed, reveal Office and immediately move to it.\"","octgn_id":"5652eb18-df80-43fa-b244-d7fa3ed48e59","url":"https:\/\/arkhamdb.com\/card\/84018","imagesrc":"\/bundles\/cards\/84018.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/84018b.png"},{"pack_code":"hotel","pack_name":"Murder at the Excelsior Hotel","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"murder_at_the_excelsior_hotel","encounter_name":"Murder at the Excelsior Hotel","position":19,"exceptional":false,"myriad":false,"encounter_position":21,"code":"84019","name":"Basement","real_name":"Basement","text":"[action]: Test [intellect] (1). If you succeed, move a [[Humanoid]] enemy at any location once toward the Basement.\n[reaction] After you defeat an enemy in the Basement: Move any number of clues controlled by investigators at the Basement to Tome of Rituals (if it is in play).","real_text":"[action]: Test [intellect] (1). If you succeed, move a [[Humanoid]] enemy at any location once toward the Basement.\n[reaction] After you defeat an enemy in the Basement: Move any number of clues controlled by investigators at the Basement to Tome of Rituals (if it is in play).","quantity":1,"shroud":4,"clues":1,"health_per_investigator":false,"victory":1,"real_slot":"","traits":"Crime Scene.","real_traits":"Crime Scene.","illustrator":"Mark Molnar","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"The hum of machinery and the dim lighting make your hair stand on end. Exploring the basement will be difficult. Amidst the din, you think you hear footsteps echoing your own, just a few paces behind.","octgn_id":"fa2b5ed5-f4e4-4fb1-a570-571e7211f36f","url":"https:\/\/arkhamdb.com\/card\/84019","imagesrc":"\/bundles\/cards\/84019.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/84019b.png"},{"pack_code":"hotel","pack_name":"Murder at the Excelsior Hotel","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"murder_at_the_excelsior_hotel","encounter_name":"Murder at the Excelsior Hotel","position":20,"exceptional":false,"myriad":false,"encounter_position":22,"code":"84020","name":"Mr. Trombly","real_name":"Mr. Trombly","subname":"Maddened Concierge","text":"<b>Spawn<\/b> - Foyer.\nHunter.\n<b>Forced<\/b> - After Mr. Trombly enters play: Immediately resolve the hunter and patrol keywords on each other [[Staff]] enemy in play.","real_text":"<b>Spawn<\/b> - Foyer.\nHunter.\n<b>Forced<\/b> - After Mr. Trombly enters play: Immediately resolve the hunter and patrol keywords on each other [[Staff]] enemy in play.","quantity":1,"health":5,"health_per_investigator":false,"enemy_damage":2,"enemy_horror":1,"enemy_fight":4,"enemy_evade":4,"victory":1,"real_slot":"","traits":"Humanoid. Staff.","real_traits":"Humanoid. Staff.","flavor":"The concierge regards you with a feverish, maddened expression. \"Did you request a wake-up call?\"","illustrator":"Lin Hsiang","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"c0157e6d-8b4a-43bb-bfa8-06b89faa4fde","url":"https:\/\/arkhamdb.com\/card\/84020","imagesrc":"\/bundles\/cards\/84020.png","spoiler":1},{"pack_code":"hotel","pack_name":"Murder at the Excelsior Hotel","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"murder_at_the_excelsior_hotel","encounter_name":"Murder at the Excelsior Hotel","position":21,"exceptional":false,"myriad":false,"encounter_position":23,"code":"84021","name":"Conspicuous Staff","real_name":"Conspicuous Staff","text":"<b>Spawn<\/b> - Nearest [[Crime Scene]] location.\n<b>Prey<\/b> - Most clues.\nHunter.","real_text":"<b>Spawn<\/b> - Nearest [[Crime Scene]] location.\n<b>Prey<\/b> - Most clues.\nHunter.","quantity":3,"health":2,"health_per_investigator":false,"enemy_damage":1,"enemy_horror":1,"enemy_fight":3,"enemy_evade":3,"real_slot":"","traits":"Humanoid. Staff.","real_traits":"Humanoid. Staff.","flavor":"\"You lost? I don't think you should be here.\"\nTheir eyes gleam with malice, and their knuckles turn white as they brandish the closest object they can find.","illustrator":"Rafa\u0142 Hrynkiewicz","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"074a39fa-c149-45df-85ff-195171ab4816","url":"https:\/\/arkhamdb.com\/card\/84021","imagesrc":"\/bundles\/cards\/84021.png","spoiler":1},{"pack_code":"hotel","pack_name":"Murder at the Excelsior Hotel","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"murder_at_the_excelsior_hotel","encounter_name":"Murder at the Excelsior Hotel","position":22,"exceptional":false,"myriad":false,"encounter_position":26,"code":"84022","name":"Hotel Guest","real_name":"Hotel Guest","text":"<b>Spawn<\/b> - Nearest [[Hall]] location.\nAloof. Patrol (nearest [[Crime Scene]] location).\n<b>Forced<\/b> - At the end of the enemy phase, if Hotel Guest is at a [[Crime Scene]] location: Add 1 doom to Hotel Guest.\n[action]: <b>Parley.<\/b> Test [willpower] or [intellect] (3). If you succeed, discard Hotel Guest.","real_text":"<b>Spawn<\/b> - Nearest [[Hall]] location.\nAloof. Patrol (nearest [[Crime Scene]] location).\n<b>Forced<\/b> - At the end of the enemy phase, if Hotel Guest is at a [[Crime Scene]] location: Add 1 doom to Hotel Guest.\n[action]: <b>Parley.<\/b> Test [willpower] or [intellect] (3). If you succeed, discard Hotel Guest.","quantity":4,"health":1,"health_per_investigator":false,"enemy_damage":1,"enemy_fight":1,"enemy_evade":2,"victory":0,"real_slot":"","traits":"Humanoid. Guest. Innocent.","real_traits":"Humanoid. Guest. Innocent.","illustrator":"Andreia Ugrai","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"db68839b-2620-414a-8738-4665c189716a","url":"https:\/\/arkhamdb.com\/card\/84022","imagesrc":"\/bundles\/cards\/84022.png","spoiler":1},{"pack_code":"hotel","pack_name":"Murder at the Excelsior Hotel","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"murder_at_the_excelsior_hotel","encounter_name":"Murder at the Excelsior Hotel","position":23,"exceptional":false,"myriad":false,"encounter_position":30,"code":"84023","name":"Noxious Fumes","real_name":"Noxious Fumes","text":"<b>Revelation<\/b> - In player order, each investigator at your location must choose:\n- Test [agility] (3) to attempt to flee before the gas fills the room. If you succeed, move to a connecting location. If you fail, take 2 damage.\n- Test [combat] (3) to attempt to hold your breath. For each point you fail by, take 1 damage.","real_text":"<b>Revelation<\/b> - In player order, each investigator at your location must choose:\n- Test [agility] (3) to attempt to flee before the gas fills the room. If you succeed, move to a connecting location. If you fail, take 2 damage.\n- Test [combat] (3) to attempt to hold your breath. For each point you fail by, take 1 damage.","quantity":2,"health_per_investigator":false,"real_slot":"","traits":"Hazard.","real_traits":"Hazard.","illustrator":"Ethan Patrick Harris","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"06c218bb-4e65-40e4-a8fe-ad483357d4aa","url":"https:\/\/arkhamdb.com\/card\/84023","imagesrc":"\/bundles\/cards\/84023.png","spoiler":1},{"pack_code":"hotel","pack_name":"Murder at the Excelsior Hotel","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"murder_at_the_excelsior_hotel","encounter_name":"Murder at the Excelsior Hotel","position":24,"exceptional":false,"myriad":false,"encounter_position":32,"code":"84024","name":"Driven to Madness","real_name":"Driven to Madness","text":"<b>Revelation<\/b> - If there are no [[Humanoid]] enemies in play, Driven to Madness gains surge. Otherwise, attach Driven to Madness to the nearest [[Humanoid]] enemy.\nAttached enemy gets +1 fight, +1 health, and +1 evade. Attached enemy loses aloof. Investigators cannot parley with attached enemy.\n<b>Forced<\/b> - After attached enemy is evaded: Discard Driven to Madness.","real_text":"<b>Revelation<\/b> - If there are no [[Humanoid]] enemies in play, Driven to Madness gains surge. Otherwise, attach Driven to Madness to the nearest [[Humanoid]] enemy.\nAttached enemy gets +1 fight, +1 health, and +1 evade. Attached enemy loses aloof. Investigators cannot parley with attached enemy.\n<b>Forced<\/b> - After attached enemy is evaded: Discard Driven to Madness.","quantity":3,"health_per_investigator":false,"real_slot":"","traits":"Curse.","real_traits":"Curse.","illustrator":"Patrick McEvoy","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"d72c7201-e897-4612-b0b8-c69ff9256f2d","url":"https:\/\/arkhamdb.com\/card\/84024","imagesrc":"\/bundles\/cards\/84024.png","spoiler":1},{"pack_code":"hotel","pack_name":"Murder at the Excelsior Hotel","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"murder_at_the_excelsior_hotel","encounter_name":"Murder at the Excelsior Hotel","position":25,"exceptional":false,"myriad":false,"encounter_position":35,"code":"84025","name":"Blood on your Hands","real_name":"Blood on your Hands","text":"<b>Revelation<\/b> - Test [willpower] (2). Increase the difficulty of this test by 1 for each [[Innocent]] enemy in the victory display. If you fail, take 2 horror (if you are at a [[Crime Scene]] location, you must also choose and discard a card from your hand).","real_text":"<b>Revelation<\/b> - Test [willpower] (2). Increase the difficulty of this test by 1 for each [[Innocent]] enemy in the victory display. If you fail, take 2 horror (if you are at a [[Crime Scene]] location, you must also choose and discard a card from your hand).","quantity":4,"health_per_investigator":false,"real_slot":"","traits":"Terror.","real_traits":"Terror.","flavor":"Blood will have blood.","illustrator":"David Auden Nash","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"e50fc91a-73f7-497f-82a1-b672bca583eb","url":"https:\/\/arkhamdb.com\/card\/84025","imagesrc":"\/bundles\/cards\/84025.png","spoiler":1},{"pack_code":"hotel","pack_name":"Murder at the Excelsior Hotel","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"murder_at_the_excelsior_hotel","encounter_name":"Murder at the Excelsior Hotel","position":26,"exceptional":false,"myriad":false,"encounter_position":39,"code":"84026","name":"Incriminating Evidence","real_name":"Incriminating Evidence","text":"<b>Revelation<\/b> - Attach to the nearest non-[[Crime Scene]] location.\nAttached location gains the [[Crime Scene]] trait and gets +2 shroud.\n[reaction] When you successfully investigate attached location: Instead of discovering clues, discard Incriminating Evidence.","real_text":"<b>Revelation<\/b> - Attach to the nearest non-[[Crime Scene]] location.\nAttached location gains the [[Crime Scene]] trait and gets +2 shroud.\n[reaction] When you successfully investigate attached location: Instead of discovering clues, discard Incriminating Evidence.","quantity":2,"health_per_investigator":false,"real_slot":"","traits":"Evidence.","real_traits":"Evidence.","illustrator":"Echo Chernik","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"45454298-9c5c-4731-ba5a-510d7bfbdb09","url":"https:\/\/arkhamdb.com\/card\/84026","imagesrc":"\/bundles\/cards\/84026.png","spoiler":1},{"pack_code":"hotel","pack_name":"Murder at the Excelsior Hotel","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"murder_at_the_excelsior_hotel","encounter_name":"Murder at the Excelsior Hotel","position":27,"exceptional":false,"myriad":false,"encounter_position":41,"code":"84027","name":"Violent Outburst","real_name":"Violent Outburst","text":"<b>Revelation<\/b> - If there are no [[Humanoid]] enemies in play, search the encounter deck and discard pile for a [[Humanoid]] enemy, draw it, and shuffle the encounter deck. Otherwise, the nearest [[Humanoid]] enemy readies, moves (one location at a time) until it reaches your location, engages you, and makes an immediate attack.","real_text":"<b>Revelation<\/b> - If there are no [[Humanoid]] enemies in play, search the encounter deck and discard pile for a [[Humanoid]] enemy, draw it, and shuffle the encounter deck. Otherwise, the nearest [[Humanoid]] enemy readies, moves (one location at a time) until it reaches your location, engages you, and makes an immediate attack.","quantity":3,"health_per_investigator":false,"real_slot":"","traits":"Curse.","real_traits":"Curse.","illustrator":"Lin Hsiang","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"7889999c-f9f4-46f1-a5ed-f0ec5a7311d7","url":"https:\/\/arkhamdb.com\/card\/84027","imagesrc":"\/bundles\/cards\/84027.png","spoiler":1},{"pack_code":"hotel","pack_name":"Murder at the Excelsior Hotel","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"alien_interference","encounter_name":"Alien Interference","position":28,"exceptional":false,"myriad":false,"encounter_position":1,"code":"84028","name":"Alien Device","real_name":"Alien Device","subname":"Machinations from Beyond","text":"<b>Revelation<\/b> - Put into play in your play area.\n<b>Forced<\/b> - When you are defeated: Give control of Alien Device to another investigator.","real_text":"<b>Revelation<\/b> - Put into play in your play area.\n<b>Forced<\/b> - When you are defeated: Give control of Alien Device to another investigator.","quantity":1,"health_per_investigator":false,"real_slot":"","traits":"Lead. Extraterrestrial.","real_traits":"Lead. Extraterrestrial.","flavor":"A device constructed of strange parts, and emitting a signal you don't hear so much as feel. The contraption smells of the stars and feels like the inescapable emptiness of the night sky.","illustrator":"Guillaume Ducos","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"14db3c74-3079-43e4-95e7-9f8e81ceefb7","url":"https:\/\/arkhamdb.com\/card\/84028","imagesrc":"\/bundles\/cards\/84028.png","spoiler":1},{"pack_code":"hotel","pack_name":"Murder at the Excelsior Hotel","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"alien_interference","encounter_name":"Alien Interference","position":29,"exceptional":false,"myriad":false,"encounter_position":2,"code":"84029","name":"Otherworldly Meddler","real_name":"Otherworldly Meddler","subname":"Presence from Beyond the Stars","text":"Retaliate.\n<b>Forced<\/b> - When Otherworldly Meddler would take damage from an attack: Remove 1 doom from Otherworldly Meddler. Then, reduce the damage dealt by 1.\n<b>Forced<\/b> - After an investigator is defeated: Add 3 doom to Otherworldly Meddler.","real_text":"Retaliate.\n<b>Forced<\/b> - When Otherworldly Meddler would take damage from an attack: Remove 1 doom from Otherworldly Meddler. Then, reduce the damage dealt by 1.\n<b>Forced<\/b> - After an investigator is defeated: Add 3 doom to Otherworldly Meddler.","errata_date":{"date":"2020-03-01 00:00:00.000000","timezone_type":3,"timezone":"UTC"},"quantity":1,"health":5,"health_per_investigator":true,"enemy_damage":2,"enemy_horror":2,"enemy_fight":4,"enemy_evade":3,"victory":2,"real_slot":"","traits":"Monster. Mi-Go. Elite.","real_traits":"Monster. Mi-Go. Elite.","illustrator":"Helge C. Balzer","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"1c263962-cbe5-4fd1-be90-0caebeb56389","url":"https:\/\/arkhamdb.com\/card\/84029","imagesrc":"\/bundles\/cards\/84029.png","spoiler":1},{"pack_code":"hotel","pack_name":"Murder at the Excelsior Hotel","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"alien_interference","encounter_name":"Alien Interference","position":30,"exceptional":false,"myriad":false,"encounter_position":3,"code":"84030","name":"Encephalon Signal","real_name":"Encephalon Signal","text":"Peril. <b>Revelation<\/b> - Place 1 doom on Otherworldly Meddler (if it is in play) and test [willpower] (4). If you fail, you must either (choose one):\n- Take 2 horror.\n- Deal 2 damage to an investigator or [[Humanoid]] enemy at your location.","real_text":"Peril. <b>Revelation<\/b> - Place 1 doom on Otherworldly Meddler (if it is in play) and test [willpower] (4). If you fail, you must either (choose one):\n- Take 2 horror.\n- Deal 2 damage to an investigator or [[Humanoid]] enemy at your location.","quantity":3,"health_per_investigator":false,"real_slot":"","traits":"Hazard.","real_traits":"Hazard.","illustrator":"Helge C. Balzer","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"b13d1f98-481c-4ed5-9545-1714f2c722b2","url":"https:\/\/arkhamdb.com\/card\/84030","imagesrc":"\/bundles\/cards\/84030.png","spoiler":1},{"pack_code":"hotel","pack_name":"Murder at the Excelsior Hotel","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"excelsior_management","encounter_name":"Excelsior Management","position":31,"exceptional":false,"myriad":false,"encounter_position":1,"code":"84031","name":"Manager's Key","real_name":"Manager's Key","subname":"Stained by Blood","text":"<b>Revelation<\/b> - Put into play in your play area.\n<b>Forced<\/b> - When you are defeated: Give control of Manager's Key to another investigator.","real_text":"<b>Revelation<\/b> - Put into play in your play area.\n<b>Forced<\/b> - When you are defeated: Give control of Manager's Key to another investigator.","quantity":1,"health_per_investigator":false,"real_slot":"","traits":"Lead. Key.","real_traits":"Lead. Key.","flavor":"A seemingly inconspicuous key, the word \"Office\" etched on one side. Was the victim a member of the hotel's staff? What diabolical scheme was in motion at the Excelsior?","illustrator":"Patrick McEvoy","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"43cfe0fc-9e06-4021-be9e-ce26c4494290","url":"https:\/\/arkhamdb.com\/card\/84031","imagesrc":"\/bundles\/cards\/84031.png","spoiler":1},{"pack_code":"hotel","pack_name":"Murder at the Excelsior Hotel","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"excelsior_management","encounter_name":"Excelsior Management","position":32,"exceptional":false,"myriad":false,"encounter_position":2,"code":"84032","name":"Hotel Manager","real_name":"Hotel Manager","subname":"Let the Feast Begin","text":"Massive. Retaliate.\nEach [[Guest]] enemy loses patrol and gains surge.\n<b>Forced<\/b> - At the start of the enemy phase: Add 1 [[Guest]] enemy at Hotel Manager's location to the victory display, then place 2 doom on Hotel Manager. Move each other [[Guest]] enemy one location toward Hotel Manager.","real_text":"Massive. Retaliate.\nEach [[Guest]] enemy loses patrol and gains surge.\n<b>Forced<\/b> - At the start of the enemy phase: Add 1 [[Guest]] enemy at Hotel Manager's location to the victory display, then place 2 doom on Hotel Manager. Move each other [[Guest]] enemy one location toward Hotel Manager.","quantity":1,"health":6,"health_per_investigator":true,"enemy_damage":2,"enemy_horror":2,"enemy_fight":3,"enemy_evade":4,"victory":2,"real_slot":"","traits":"Monster. Staff. Elite.","real_traits":"Monster. Staff. Elite.","illustrator":"Sam Lamont","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"c346b385-c0a7-43fe-a509-943dec9aec3e","url":"https:\/\/arkhamdb.com\/card\/84032","imagesrc":"\/bundles\/cards\/84032.png","spoiler":1},{"pack_code":"hotel","pack_name":"Murder at the Excelsior Hotel","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"excelsior_management","encounter_name":"Excelsior Management","position":33,"exceptional":false,"myriad":false,"encounter_position":3,"code":"84033","name":"Hotel Security","real_name":"Hotel Security","text":"<b>Spawn<\/b> - Nearest empty location.\nHunter. Retaliate.\nIf there is at least 1 [[Guest]] enemy in play, Hotel Security loses hunter and gains \"Patrol (nearest location with a [[Guest]] enemy).\"","real_text":"<b>Spawn<\/b> - Nearest empty location.\nHunter. Retaliate.\nIf there is at least 1 [[Guest]] enemy in play, Hotel Security loses hunter and gains \"Patrol (nearest location with a [[Guest]] enemy).\"","quantity":3,"health":3,"health_per_investigator":false,"enemy_damage":2,"enemy_fight":4,"enemy_evade":2,"real_slot":"","traits":"Humanoid. Monster. Staff.","real_traits":"Humanoid. Monster. Staff.","flavor":"Whatever it is, it's clearly no longer human.","illustrator":"Guillaume Ducos","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"86000a76-9623-4401-ad6f-6a767e002000","url":"https:\/\/arkhamdb.com\/card\/84033","imagesrc":"\/bundles\/cards\/84033.png","spoiler":1},{"pack_code":"hotel","pack_name":"Murder at the Excelsior Hotel","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"dark_rituals","encounter_name":"Dark Rituals","position":34,"exceptional":false,"myriad":false,"encounter_position":1,"code":"84034","name":"Tome of Rituals","real_name":"Tome of Rituals","subname":"Blasphemous Volume","text":"<b>Revelation<\/b> - Put into play in your play area.\n<b>Forced<\/b> - When you are defeated: Give control of Tome of Rituals to another investigator.","real_text":"<b>Revelation<\/b> - Put into play in your play area.\n<b>Forced<\/b> - When you are defeated: Give control of Tome of Rituals to another investigator.","quantity":1,"health_per_investigator":false,"real_slot":"","traits":"Lead. Tome.","real_traits":"Lead. Tome.","flavor":"A massive book, its pages ancient and weathered. As you page through, a leaflet falls out. Picking it up, you see it contains a simple message: \"The Enclave awaits below.\"","illustrator":"Chris Miscik","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"e2adda07-d39d-4c86-a36b-c27a6059bbac","url":"https:\/\/arkhamdb.com\/card\/84034","imagesrc":"\/bundles\/cards\/84034.png","spoiler":1},{"pack_code":"hotel","pack_name":"Murder at the Excelsior Hotel","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"dark_rituals","encounter_name":"Dark Rituals","position":35,"exceptional":false,"myriad":false,"encounter_position":2,"code":"84035","name":"Dimensional Shambler","real_name":"Dimensional Shambler","text":"Hunter.\n<b>Forced<\/b> - After Dimensional Shambler deals you damage from its attack: Reveal a random token from the chaos bag. If an [auto_fail] symbol is revealed, it snatches you from this dimension; remove Dimensional Shambler from the game and you are defeated.","real_text":"Hunter.\n<b>Forced<\/b> - After Dimensional Shambler deals you damage from its attack: Reveal a random token from the chaos bag. If an [auto_fail] symbol is revealed, it snatches you from this dimension; remove Dimensional Shambler from the game and you are defeated.","quantity":1,"health":4,"health_per_investigator":true,"enemy_damage":2,"enemy_horror":2,"enemy_fight":4,"enemy_evade":3,"victory":2,"real_slot":"","traits":"Monster. Extradimensional. Elite.","real_traits":"Monster. Extradimensional. Elite.","illustrator":"Michael Komarck","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"e51636c4-7aa8-4225-9c3a-331c8f11d9e3","url":"https:\/\/arkhamdb.com\/card\/84035","imagesrc":"\/bundles\/cards\/84035.png","spoiler":1},{"pack_code":"hotel","pack_name":"Murder at the Excelsior Hotel","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"dark_rituals","encounter_name":"Dark Rituals","position":36,"exceptional":false,"myriad":false,"encounter_position":3,"code":"84036","name":"Cultist of the Enclave","real_name":"Cultist of the Enclave","text":"<b>Spawn<\/b> - Basement.\nHunter.\n<b>Forced<\/b> - After Cultist of the Enclave attacks: Reveal a random token from the chaos bag. If a [skull], [cultist], [tablet], [elder_thing], or [auto_fail] symbol is revealed, place 1 doom on the current agenda.","real_text":"<b>Spawn<\/b> - Basement.\nHunter.\n<b>Forced<\/b> - After Cultist of the Enclave attacks: Reveal a random token from the chaos bag. If a [skull], [cultist], [tablet], [elder_thing], or [auto_fail] symbol is revealed, place 1 doom on the current agenda.","quantity":3,"health":2,"health_per_investigator":false,"enemy_damage":1,"enemy_fight":3,"enemy_evade":3,"real_slot":"","traits":"Humanoid. Cultist.","real_traits":"Humanoid. Cultist.","illustrator":"Lauren Cannon","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"c3f7b52e-794e-46d3-9dee-793fdc691f72","url":"https:\/\/arkhamdb.com\/card\/84036","imagesrc":"\/bundles\/cards\/84036.png","spoiler":1},{"pack_code":"hotel","pack_name":"Murder at the Excelsior Hotel","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"vile_experiments","encounter_name":"Vile Experiments","position":37,"exceptional":false,"myriad":false,"encounter_position":1,"code":"84037","name":"Sinister Solution","real_name":"Sinister Solution","subname":"Vile Concoction","text":"<b>Revelation<\/b> - Put into play in your play area.\n<b>Forced<\/b> - When you are defeated: Give control of Sinister Solution to another investigator.","real_text":"<b>Revelation<\/b> - Put into play in your play area.\n<b>Forced<\/b> - When you are defeated: Give control of Sinister Solution to another investigator.","quantity":1,"health_per_investigator":false,"real_slot":"","traits":"Lead. Science.","real_traits":"Lead. Science.","flavor":"The flask is ice-cold, and the sickly green liquid within has the consistency of syrup. It smells vaguely of fish and ozone. Hanging from the top of the flask is a tag stamped: \"Test 1.\"","illustrator":"Sebastian Rodriguez","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"752b9145-c184-4104-9992-a9189e904e15","url":"https:\/\/arkhamdb.com\/card\/84037","imagesrc":"\/bundles\/cards\/84037.png","spoiler":1},{"pack_code":"hotel","pack_name":"Murder at the Excelsior Hotel","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"vile_experiments","encounter_name":"Vile Experiments","position":38,"exceptional":false,"myriad":false,"encounter_position":2,"code":"84038","name":"Harvested Brain","real_name":"Harvested Brain","text":"<b>Forced<\/b> - At the end of the investigation phase: Each investigator at attached location takes 1 damage and 1 horror. Each other investigator must either take 1 damage or 1 horror <i>(their choice)<\/i>.","real_text":"<b>Forced<\/b> - At the end of the investigation phase: Each investigator at attached location takes 1 damage and 1 horror. Each other investigator must either take 1 damage or 1 horror <i>(their choice)<\/i>.","quantity":1,"health_per_investigator":false,"real_slot":"","traits":"Ancient. Science.","real_traits":"Ancient. Science.","illustrator":"Stephen Somers","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"4aeee469-db36-4097-a157-05efd0a687a0","url":"https:\/\/arkhamdb.com\/card\/84038","imagesrc":"\/bundles\/cards\/84038.png","spoiler":1},{"pack_code":"hotel","pack_name":"Murder at the Excelsior Hotel","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"vile_experiments","encounter_name":"Vile Experiments","position":39,"exceptional":false,"myriad":false,"encounter_position":3,"code":"84039","name":"Morbid Awareness","real_name":"Morbid Awareness","text":"<b>Revelation<\/b> - Test [willpower] (6). Reduce the difficulty of this test by 1 for each location away from Room 212 you are. If you fail, you must either place 1 of your clues on your location, or take 2 horror.","real_text":"<b>Revelation<\/b> - Test [willpower] (6). Reduce the difficulty of this test by 1 for each location away from Room 212 you are. If you fail, you must either place 1 of your clues on your location, or take 2 horror.","quantity":3,"health_per_investigator":false,"real_slot":"","traits":"Hazard.","real_traits":"Hazard.","illustrator":"Stephen Somers","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"b2d94680-a7db-49cb-b195-6c0f5adec9db","url":"https:\/\/arkhamdb.com\/card\/84039","imagesrc":"\/bundles\/cards\/84039.png","spoiler":1},{"pack_code":"hotel","pack_name":"Murder at the Excelsior Hotel","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"sins_of_the_past","encounter_name":"Sins of the Past","position":40,"exceptional":false,"myriad":false,"encounter_position":1,"code":"84040","name":"Time-Worn Locket","real_name":"Time-Worn Locket","subname":"Mournful Vision of the Past","text":"<b>Revelation<\/b> - Put into play in your play area.\n<b>Forced<\/b> - When you are defeated: Give control of Time-Worn Locket to another investigator.","real_text":"<b>Revelation<\/b> - Put into play in your play area.\n<b>Forced<\/b> - When you are defeated: Give control of Time-Worn Locket to another investigator.","quantity":1,"health_per_investigator":false,"real_slot":"","traits":"Lead. Charm.","real_traits":"Lead. Charm.","flavor":"The faded photograph within depicts a beautiful young woman from another time. A previous guest of the hotel, perhaps?","illustrator":"Chris Malidore","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"e65e6c0d-18f5-4957-a5eb-300f3dbc779f","url":"https:\/\/arkhamdb.com\/card\/84040","imagesrc":"\/bundles\/cards\/84040.png","spoiler":1},{"pack_code":"hotel","pack_name":"Murder at the Excelsior Hotel","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"sins_of_the_past","encounter_name":"Sins of the Past","position":41,"exceptional":false,"myriad":false,"encounter_position":2,"code":"84041","name":"Vengeful Specter","real_name":"Vengeful Specter","subname":"The First Victim","text":"Patrol (Room 245). Retaliate.\n<b>Forced<\/b> - When damage would be placed on Vengeful Specter: Reduce that damage to 1 unless it was dealt by a [[Spell]], [[Relic]], [[Charm]], or encounter card.","real_text":"Patrol (Room 245). Retaliate.\n<b>Forced<\/b> - When damage would be placed on Vengeful Specter: Reduce that damage to 1 unless it was dealt by a [[Spell]], [[Relic]], [[Charm]], or encounter card.","quantity":1,"health":4,"health_per_investigator":true,"enemy_horror":2,"enemy_fight":4,"enemy_evade":5,"victory":2,"real_slot":"","traits":"Monster. Geist. Elite.","real_traits":"Monster. Geist. Elite.","illustrator":"Joshua Cair\u00f3s","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"03e713db-6f72-4469-b936-020732e9be99","url":"https:\/\/arkhamdb.com\/card\/84041","imagesrc":"\/bundles\/cards\/84041.png","spoiler":1},{"pack_code":"hotel","pack_name":"Murder at the Excelsior Hotel","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"sins_of_the_past","encounter_name":"Sins of the Past","position":42,"exceptional":false,"myriad":false,"encounter_position":3,"code":"84042","name":"Chilling Presence","real_name":"Chilling Presence","text":"<b>Revelation<\/b> - Test [willpower] (3). For each point you fail by, take 1 horror. For each point you succeed by, you may deal 1 damage to a [[Geist]] enemy at your location. If an [elder_sign] symbol is revealed during this test, you may deal 2 damage to a [[Geist]] enemy at any location.","real_text":"<b>Revelation<\/b> - Test [willpower] (3). For each point you fail by, take 1 horror. For each point you succeed by, you may deal 1 damage to a [[Geist]] enemy at your location. If an [elder_sign] symbol is revealed during this test, you may deal 2 damage to a [[Geist]] enemy at any location.","quantity":3,"health_per_investigator":false,"real_slot":"","traits":"Terror.","real_traits":"Terror.","illustrator":"Joshua Cair\u00f3s","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"3c75ecce-c8c0-48b1-a39a-e4c9d932f045","url":"https:\/\/arkhamdb.com\/card\/84042","imagesrc":"\/bundles\/cards\/84042.png","spoiler":1},{"pack_code":"hotel","pack_name":"Murder at the Excelsior Hotel","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"murder_at_the_excelsior_hotel","encounter_name":"Murder at the Excelsior Hotel","position":43,"exceptional":false,"myriad":false,"encounter_position":44,"code":"84043","name":"The True Culprit (v. I)","real_name":"The True Culprit (v. I)","text":"Alien Device gains: \"[action] If Vengeful Specter is exhausted and at your location, remove 2 clues from Alien Device: Deal 2 damage to Vengeful Specter.\"\n<b>Objective<\/b> - If Vengeful Specter is defeated, advance.","real_text":"Alien Device gains: \"[action] If Vengeful Specter is exhausted and at your location, remove 2 clues from Alien Device: Deal 2 damage to Vengeful Specter.\"\n<b>Objective<\/b> - If Vengeful Specter is defeated, advance.","quantity":1,"doom":6,"health_per_investigator":false,"real_slot":"","stage":3,"illustrator":"Borja Pindado","is_unique":false,"permanent":false,"double_sided":true,"back_text":"<b>If this agenda advanced by reaching its doom threshold:<\/b>\n<blockquote><i>The mournful wail cascades over you like a wave of death. The specter - a ghostly image of a woman long since murdered - is beyond any hope of a peaceful afterlife. She seeks only vengeance, so that others might join her in purgatorial restlessness. You've killed for her once before and now, facing the full power of her undying gaze - black as the endless abyss - you're ready to do it again. Guest and staff alike fall by your hand until you collapse on the floor, soaked in the blood of innocents.<\/i><\/blockquote><b>(\u2192R2)<\/b><hr><b>If this agenda advanced because you completed its objective:<\/b>\n<blockquote><i>The locket rests in your open hand and you consider it now, standing in the sudden silence of the hotel. It seems such a simple thing, but this memento of dark events had a hand in the turmoils of the Excelsior, despite its unassuming appearance. You slide it into your pocket and turn toward the door, breathing a bit easier. You find some measure of comfort in knowing that the strange goings-on of the Excelsior have been put to rest, at least for now.<\/i><\/blockquote><b>(\u2192R1)<\/b>","back_name":"Pawn on the Paranormal Board","octgn_id":"124d61c8-2dae-428c-9ab1-8e933997720c","url":"https:\/\/arkhamdb.com\/card\/84043","imagesrc":"\/bundles\/cards\/84043.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/84043b.png"},{"pack_code":"hotel","pack_name":"Murder at the Excelsior Hotel","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"murder_at_the_excelsior_hotel","encounter_name":"Murder at the Excelsior Hotel","position":44,"exceptional":false,"myriad":false,"encounter_position":45,"code":"84044","name":"The True Culprit (v. II)","real_name":"The True Culprit (v. II)","text":"Sinister Solution gains: \"[action] If you are in Room 212: Test [intellect] (2). If you succeed, you may remove 2 clues from Sinister Solution to either exhaust Otherworldly Meddler or deal it 2 damage.\"\n<b>Objective<\/b> - If Otherworldly Meddler is defeated, advance.","real_text":"Sinister Solution gains: \"[action] If you are in Room 212: Test [intellect] (2). If you succeed, you may remove 2 clues from Sinister Solution to either exhaust Otherworldly Meddler or deal it 2 damage.\"\n<b>Objective<\/b> - If Otherworldly Meddler is defeated, advance.","quantity":1,"doom":8,"health_per_investigator":false,"real_slot":"","stage":3,"illustrator":"Borja Pindado","is_unique":false,"permanent":false,"double_sided":true,"back_text":"<b>If this agenda advanced by reaching its doom threshold:<\/b>\n<blockquote><i>You clutch the device in your hands when it suddenly begins to hum and vibrate, its core glowing with a searing, pale-green light. You feel your head throb, a drop of blood rolling down from your nose. You're too late. You were unable to stop the Mi-Go threat before the device reached full power. Now, as you feel your grasp on reality begin to fade, you wonder what the alien meddler will force you - and everyone else in the Excelsior - to do next. Your mind is now clutched firmly in its grasp.<\/i><\/blockquote><b>(\u2192R2)<\/b><hr><b>If this agenda advanced because you completed its objective:<\/b>\n<blockquote><i>The alien device hums and pulses for a few more moments, before finally going silent. It rests in your hands, cold and still, seemingly an unassuming trinket once more. You breathe a bit easier and find some measure of comfort in knowing that the strange goings-on of the Excelsior have been put to rest, at least for now.<\/i><\/blockquote><b>(\u2192R1)<\/b>","back_name":"Pawn on the Cosmic Board","octgn_id":"3f2fa34a-21c3-41df-9b40-e6a3232fedf4","url":"https:\/\/arkhamdb.com\/card\/84044","imagesrc":"\/bundles\/cards\/84044.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/84044b.png"},{"pack_code":"hotel","pack_name":"Murder at the Excelsior Hotel","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"murder_at_the_excelsior_hotel","encounter_name":"Murder at the Excelsior Hotel","position":45,"exceptional":false,"myriad":false,"encounter_position":46,"code":"84045","name":"The True Culprit (v. III)","real_name":"The True Culprit (v. III)","text":"Alien Device gains: \"[action] Exhaust Alien Device and remove 2 clues from it: Add a [[Staff]] enemy at your location to the victory display (or deal it 2 damage if it is [[Elite]]). Does not provoke attacks of opportunity.\"\n<b>Objective<\/b> - If Hotel Manager is defeated, advance.","real_text":"Alien Device gains: \"[action] Exhaust Alien Device and remove 2 clues from it: Add a [[Staff]] enemy at your location to the victory display (or deal it 2 damage if it is [[Elite]]). Does not provoke attacks of opportunity.\"\n<b>Objective<\/b> - If Hotel Manager is defeated, advance.","quantity":1,"doom":6,"health_per_investigator":false,"real_slot":"","stage":3,"illustrator":"Borja Pindado","is_unique":false,"permanent":false,"double_sided":true,"back_text":"<b>If this agenda advanced by reaching its doom threshold:<\/b>\n<blockquote><i>With each person it consumes, the creature grows in power. Guests brush past you toward it, shambling along mindlessly like lambs to the slaughter. The sound of its amorphous form gorging itself on innocents fills your ears. You try reasoning with them, but they ignore you. You try holding them back, but the creatures posing as hotel security beat you back. You fall to the floor, all hope utterly lost... Then you hear it. A single voice, whispering in your head. It coaxes you, beckons you. You slowly stand, and march toward your fate.<\/i><\/blockquote><b>(\u2192R2)<\/b><hr><b>If this agenda advanced because you completed its objective:<\/b>\n<blockquote><i>You stand in the lobby of the hotel, the building suddenly silent and seemingly empty. As you survey the results of your work, you glance down at the key in your hand. Such a simple object, yet you still feel a shiver of dread slide down your spine, knowing what once held this key. You are able to find some measure of comfort in knowing that the strange goings-on of the Excelsior have been put to rest, at least for now.<\/i><\/blockquote><b>(\u2192R1)<\/b>","back_name":"Pawn on the Eternal Board","octgn_id":"e21df0a7-3f29-477b-9fc1-d3ba92768914","url":"https:\/\/arkhamdb.com\/card\/84045","imagesrc":"\/bundles\/cards\/84045.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/84045b.png"},{"pack_code":"hotel","pack_name":"Murder at the Excelsior Hotel","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"murder_at_the_excelsior_hotel","encounter_name":"Murder at the Excelsior Hotel","position":46,"exceptional":false,"myriad":false,"encounter_position":47,"code":"84046","name":"The True Culprit (v. IV)","real_name":"The True Culprit (v. IV)","text":"Tome of Rituals gains: \"[action] Remove 2 clues from Tome of Rituals: <b>Fight.<\/b> This attack uses [willpower] instead of [combat]. If you succeed, instead of dealing damage, remove 3 doom from the attacked enemy.\"\n<b>Objective<\/b> - If Otherworldly Meddler is defeated or has no doom on it, advance.","real_text":"Tome of Rituals gains: \"[action] Remove 2 clues from Tome of Rituals: <b>Fight.<\/b> This attack uses [willpower] instead of [combat]. If you succeed, instead of dealing damage, remove 3 doom from the attacked enemy.\"\n<b>Objective<\/b> - If Otherworldly Meddler is defeated or has no doom on it, advance.","quantity":1,"doom":14,"health_per_investigator":false,"real_slot":"","stage":3,"illustrator":"Borja Pindado","is_unique":false,"permanent":false,"double_sided":true,"back_text":"<b>If this agenda advanced by reaching its doom threshold:<\/b>\n<blockquote><i>You clutch the device in your hands when it suddenly begins to hum and vibrate, its core glowing with a searing, pale-green light. You feel your head throb, a drop of blood rolling down from your nose. You're too late. You were unable to stop the Mi-Go threat before the device reached full power. Now, as you feel your grasp on reality begin to fade, you wonder what the alien meddler will force you - and everyone else in the Excelsior - to do next. Your mind is now clutched firmly in its grasp.<\/i><\/blockquote><b>(\u2192R2)<\/b><hr><b>If this agenda advanced because you completed its objective:<\/b>\n<blockquote><i>The alien device hums and pulses for a few more moments, before finally going silent. It rests in your hands, cold and still, seemingly an unassuming trinket once more. You breathe a bit easier and find some measure of comfort in knowing that the strange goings-on of the Excelsior have been put to rest, at least for now.<\/i><\/blockquote><b>(\u2192R1)<\/b>","back_name":"Pawn on the Cosmic Board","octgn_id":"eba4fbcb-ef41-46f7-8491-4fd7e80dcd49","url":"https:\/\/arkhamdb.com\/card\/84046","imagesrc":"\/bundles\/cards\/84046.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/84046b.png"},{"pack_code":"hotel","pack_name":"Murder at the Excelsior Hotel","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"murder_at_the_excelsior_hotel","encounter_name":"Murder at the Excelsior Hotel","position":47,"exceptional":false,"myriad":false,"encounter_position":48,"code":"84047","name":"The True Culprit (v. V)","real_name":"The True Culprit (v. V)","text":"Sinister Solution gains: \"[action] If Vengeful Specter is at your location: Test [intellect] (1). For each point you succeed by, move 1 clue from Sinister Solution to Vengeful Specter. Does not provoke attacks of opportunity.\"\n<b>Objective<\/b> - If Vengeful Specter is defeated or has clues on it equal to its remaining health, advance.","real_text":"Sinister Solution gains: \"[action] If Vengeful Specter is at your location: Test [intellect] (1). For each point you succeed by, move 1 clue from Sinister Solution to Vengeful Specter. Does not provoke attacks of opportunity.\"\n<b>Objective<\/b> - If Vengeful Specter is defeated or has clues on it equal to its remaining health, advance.","quantity":1,"doom":6,"health_per_investigator":false,"real_slot":"","stage":3,"illustrator":"Borja Pindado","is_unique":false,"permanent":false,"double_sided":true,"back_text":"<b>If this agenda advanced by reaching its doom threshold:<\/b>\n<blockquote><i>The mournful wail cascades over you like a wave of death. The specter - a ghostly image of a woman long since murdered - is beyond any hope of a peaceful afterlife. She seeks only vengeance, so that others might join her in purgatorial restlessness. You've killed for her once before and now, facing the full power of her undying gaze - black as the endless abyss - you're ready to do it again. Guest and staff alike fall by your hand until you collapse on the floor, soaked in the blood of innocents.<\/i><\/blockquote><b>(\u2192R2)<\/b><hr><b>If this agenda advanced because you completed its objective:<\/b>\n<blockquote><i>The locket rests in your open hand and you consider it now, standing in the sudden silence of the hotel. It seems such a simple thing, but this memento of dark events had a hand in the turmoils of the Excelsior, despite its unassuming appearance. You slide it into your pocket and turn toward the door, breathing a bit easier. You find some measure of comfort in knowing that the strange goings-on of the Excelsior have been put to rest, at least for now.<\/i><\/blockquote><b>(\u2192R1)<\/b>","back_name":"Pawn on the Paranormal Board","octgn_id":"43a9663b-4086-4e33-bc07-9854ec7e59f4","url":"https:\/\/arkhamdb.com\/card\/84047","imagesrc":"\/bundles\/cards\/84047.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/84047b.png"},{"pack_code":"hotel","pack_name":"Murder at the Excelsior Hotel","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"murder_at_the_excelsior_hotel","encounter_name":"Murder at the Excelsior Hotel","position":48,"exceptional":false,"myriad":false,"encounter_position":49,"code":"84048","name":"The True Culprit (v. VI)","real_name":"The True Culprit (v. VI)","text":"Time-Worn Locket gains: \"[reaction] When Hotel Manager would attack an investigator at your location, remove 2 clues from Time-Worn Locket: Cancel that attack.\"\n<b>Objective<\/b> - If Hotel Manager is defeated, advance.","real_text":"Time-Worn Locket gains: \"[reaction] When Hotel Manager would attack an investigator at your location, remove 2 clues from Time-Worn Locket: Cancel that attack.\"\n<b>Objective<\/b> - If Hotel Manager is defeated, advance.","quantity":1,"doom":6,"health_per_investigator":false,"real_slot":"","stage":3,"illustrator":"Borja Pindado","is_unique":false,"permanent":false,"double_sided":true,"back_text":"<b>If this agenda advanced by reaching its doom threshold:<\/b>\n<blockquote><i>With each person it consumes, the creature grows in power. Guests brush past you toward it, shambling along mindlessly like lambs to the slaughter. The sound of its amorphous form gorging itself on innocents fills your ears. You try reasoning with them, but they ignore you. You try holding them back, but the creatures posing as hotel security beat you back. You fall to the floor, all hope utterly lost... Then you hear it. A single voice, whispering in your head. It coaxes you, beckons you. You slowly stand, and march toward your fate.<\/i><\/blockquote><b>(\u2192R2)<\/b><hr><b>If this agenda advanced because you completed its objective:<\/b>\n<blockquote><i>You stand in the lobby of the hotel, the building suddenly silent and seemingly empty. As you survey the results of your work, you glance down at the key in your hand. Such a simple object, yet you still feel a shiver of dread slide down your spine, knowing what once held this key. You are able to find some measure of comfort in knowing that the strange goings-on of the Excelsior have been put to rest, at least for now.<\/i><\/blockquote><b>(\u2192R1)<\/b>","back_name":"Pawn on the Eternal Board","octgn_id":"c66a93ed-356c-4b0c-9c8b-255bc495241c","url":"https:\/\/arkhamdb.com\/card\/84048","imagesrc":"\/bundles\/cards\/84048.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/84048b.png"},{"pack_code":"hotel","pack_name":"Murder at the Excelsior Hotel","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"murder_at_the_excelsior_hotel","encounter_name":"Murder at the Excelsior Hotel","position":49,"exceptional":false,"myriad":false,"encounter_position":50,"code":"84049","name":"The True Culprit (v. VII)","real_name":"The True Culprit (v. VII)","text":"Each [[Guest]] enemy loses <b>Victory 0<\/b>, loses [[Innocent]], and gains [[Cultist]].\nEach [[Lead]] asset gains: \"[action] If Dimensional Shambler is at your location, remove 1 clue from this asset: <b>Evade.<\/b> Automatically evade Dimensional Shambler.\n<b>Objective<\/b> - If there are no [[Cultist]] enemies in play, advance.","real_text":"Each [[Guest]] enemy loses <b>Victory 0<\/b>, loses [[Innocent]], and gains [[Cultist]].\nEach [[Lead]] asset gains: \"[action] If Dimensional Shambler is at your location, remove 1 clue from this asset: <b>Evade.<\/b> Automatically evade Dimensional Shambler.\n<b>Objective<\/b> - If there are no [[Cultist]] enemies in play, advance.","quantity":1,"doom":8,"health_per_investigator":false,"real_slot":"","stage":3,"illustrator":"Borja Pindado","is_unique":false,"permanent":false,"double_sided":true,"back_text":"<b>If this agenda advanced by reaching its doom threshold:<\/b>\n<blockquote><i>They are all around you, in every room, in every hall, and their voices chant as one. You have their book, but it doesn't matter - not anymore. Their ritual has gone on too long, and gained too much power. The tome burns in your hands, its leather cover searing your skin, but you cling to it regardless. You feel it pulse, as if a heart were beating between its pages. Looking down to it, you realize it is the only way to survive this nightmare. You open the tome, find the page of the ritual, and add your voice to the endless chorus.<\/i><\/blockquote><b>(\u2192R2)<\/b><hr><b>If this agenda advanced because you completed its objective:<\/b>\n<blockquote><i>The book is closed now, and as you fasten the latch and tuck it under your arm, you hope and pray that you can keen it safe and that it will never be opened again. You know firsthand that only madness lies within its weathered pages, and it is now up to you to protect it from falling into the wrong hands. You breathe a bit easier and find some measure of comfort in knowing that the strange goings-on of the Excelsior have been put to rest, at least for now.<\/i><\/blockquote><b>(\u2192R1)<\/b>","back_name":"Pawn on the Otherworldly Board","octgn_id":"fcc5e3c0-4d8b-40e7-8459-225b6940d33a","url":"https:\/\/arkhamdb.com\/card\/84049","imagesrc":"\/bundles\/cards\/84049.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/84049b.png"},{"pack_code":"hotel","pack_name":"Murder at the Excelsior Hotel","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"murder_at_the_excelsior_hotel","encounter_name":"Murder at the Excelsior Hotel","position":50,"exceptional":false,"myriad":false,"encounter_position":51,"code":"84050","name":"The True Culprit (v. VIII)","real_name":"The True Culprit (v. VIII)","text":"Each [[Lead]] asset gains: \"[action] Remove 1 clue from this asset: Search the encounter deck and discard pile for a [[Staff]] enemy and draw it. Shuffle the encounter deck.\"\n[reaction] After a [[Staff]] enemy is defeated: Deal 1 horror to Harvested Brain.\n<b>Objective<\/b> - If there is 2 plus 1 [per_investigator] horror on Harvested Brain, advance.","real_text":"Each [[Lead]] asset gains: \"[action] Remove 1 clue from this asset: Search the encounter deck and discard pile for a [[Staff]] enemy and draw it. Shuffle the encounter deck.\"\n[reaction] After a [[Staff]] enemy is defeated: Deal 1 horror to Harvested Brain.\n<b>Objective<\/b> - If there is 2 plus 1 [per_investigator] horror on Harvested Brain, advance.","quantity":1,"doom":6,"health_per_investigator":false,"real_slot":"","stage":3,"illustrator":"Borja Pindado","is_unique":false,"permanent":false,"double_sided":true,"back_text":"<b>If this agenda advanced by reaching its doom threshold:<\/b>\n<blockquote><i>Everywhere you go, you can feel its piercing awareness in your mind. It is too powerful for you to resist. You can feel it as it watches your every move, listens to your every thought, and tastes your every fear. It picks at your nerves, as if its cold, dark fingers were digging through your cerebrum. You look down to your own hands, and feel an unsettling thought growing in your mind. Your own body looks foreign to you, and with a grim finality your consciousness is thrust aside to make room for this new sentience.<\/i><\/blockquote><b>(\u2192R2)<\/b><hr><b>If this agenda advanced because you completed its objective:<\/b>\n<blockquote><i>You stand in the lobby of the hotel, the building suddenly silent and seemingly empty. You hold the bottle of the strange liquid up to the light and consider its contents again. Your eye twitches as it traces the swirling, churning green solution within, and you shudder as you wonder what other effects this concoction may hold. You slide the bottle into your pocket, finding some measure of comfort in knowing that the strange goings-on of the Excelsior have been put to rest, at least for now.<\/i><\/blockquote><b>(\u2192R1)<\/b>","back_name":"Pawn on the Cerebral Board","octgn_id":"ffb67694-0c43-4ffb-a58d-b96ea37eb52d","url":"https:\/\/arkhamdb.com\/card\/84050","imagesrc":"\/bundles\/cards\/84050.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/84050b.png"},{"pack_code":"hotel","pack_name":"Murder at the Excelsior Hotel","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"murder_at_the_excelsior_hotel","encounter_name":"Murder at the Excelsior Hotel","position":51,"exceptional":false,"myriad":false,"encounter_position":52,"code":"84051","name":"The True Culprit (v. IX)","real_name":"The True Culprit (v. IX)","text":"Room 212 gains: \"[action] If Tome of Rituals is at this location: Test [willpower] (5) or [intellect] (5). If you succeed, move up to 1 [per_investigator] clues from Tome of Rituals to Harvested Brain.\n<b>Objective<\/b> - If Harvested Brain has 3 [per_investigator] clues on it, advance","real_text":"Room 212 gains: \"[action] If Tome of Rituals is at this location: Test [willpower] (5) or [intellect] (5). If you succeed, move up to 1 [per_investigator] clues from Tome of Rituals to Harvested Brain.\n<b>Objective<\/b> - If Harvested Brain has 3 [per_investigator] clues on it, advance","quantity":1,"doom":6,"health_per_investigator":false,"real_slot":"","stage":3,"illustrator":"Borja Pindado","is_unique":false,"permanent":false,"double_sided":true,"back_text":"<b>If this agenda advanced by reaching its doom threshold:<\/b>\n<blockquote><i>Everywhere you go, you can feel its piercing awareness in your mind. It is too powerful for you to resist. You can feel it as it watches your every move, listens to your every thought, and tastes your every fear. It picks at your nerves, as if its cold, dark fingers were digging through your cerebrum. You look down to your own hands, and feel an unsettling thought growing in your mind. Your own body looks foreign to you, and with a grim finality your consciousness is thrust aside to make room for this new sentience.<\/i><\/blockquote><b>(\u2192R2)<\/b><hr><b>If this agenda advanced because you completed its objective:<\/b>\n<blockquote><i>You stand in the lobby of the hotel, the building suddenly silent and seemingly empty. You hold the bottle of the strange liquid up to the light and consider its contents again. Your eye twitches as it traces the swirling, churning green solution within, and you shudder as you wonder what other effects this concoction may hold. You slide the bottle into your pocket, finding some measure of comfort in knowing that the strange goings-on of the Excelsior have been put to rest, at least for now.<\/i><\/blockquote><b>(\u2192R1)<\/b>","back_name":"Pawn on the Cerebral Board","octgn_id":"a7ad9bd7-0fdb-4970-9464-32a32c4b1d21","url":"https:\/\/arkhamdb.com\/card\/84051","imagesrc":"\/bundles\/cards\/84051.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/84051b.png"},{"pack_code":"hotel","pack_name":"Murder at the Excelsior Hotel","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"murder_at_the_excelsior_hotel","encounter_name":"Murder at the Excelsior Hotel","position":52,"exceptional":false,"myriad":false,"encounter_position":53,"code":"84052","name":"The True Culprit (v. X)","real_name":"The True Culprit (v. X)","text":"Each [[Guest]] enemy loses <b>Victory 0<\/b>, loses [[Innocent]], and gains [[Cultist]].\nBasement gains: \"[action]: Test [willpower] (4) or [agility] (4). You may remove 1 clue from a [[Lead]] asset in the Basement to reduce the difficulty of this test by 2. If you succeed, remove 1 doom from the agenda.\"\n<b>Objective<\/b> - If there is no doom on this agenda, advance.","real_text":"Each [[Guest]] enemy loses <b>Victory 0<\/b>, loses [[Innocent]], and gains [[Cultist]].\nBasement gains: \"[action]: Test [willpower] (4) or [agility] (4). You may remove 1 clue from a [[Lead]] asset in the Basement to reduce the difficulty of this test by 2. If you succeed, remove 1 doom from the agenda.\"\n<b>Objective<\/b> - If there is no doom on this agenda, advance.","quantity":1,"doom":12,"health_per_investigator":false,"real_slot":"","stage":3,"illustrator":"Borja Pindado","is_unique":false,"permanent":false,"double_sided":true,"back_text":"<b>If this agenda advanced by reaching its doom threshold:<\/b>\n<blockquote><i>They are all around you, in every room, in every hall, and their voices chant as one. You have their book, but it doesn't matter - not anymore. Their ritual has gone on too long, and gained too much power. The tome burns in your hands, its leather cover searing your skin, but you cling to it regardless. You feel it pulse, as if a heart were beating between its pages. Looking down to it, you realize it is the only way to survive this nightmare. You open the tome, find the page of the ritual, and add your voice to the endless chorus.<\/i><\/blockquote><b>(\u2192R2)<\/b><hr><b>If this agenda advanced because you completed its objective:<\/b>\n<blockquote><i>The book is closed now, and as you fasten the latch and tuck it under your arm, you hope and pray that you can keen it safe and that it will never be opened again. You know firsthand that only madness lies within its weathered pages, and it is now up to you to protect it from falling into the wrong hands. You breathe a bit easier and find some measure of comfort in knowing that the strange goings-on of the Excelsior have been put to rest, at least for now.<\/i><\/blockquote><b>(\u2192R1)<\/b>","back_name":"Pawn on the Otherworldly Board","octgn_id":"f5aaba04-6b13-433c-9db7-330373164232","url":"https:\/\/arkhamdb.com\/card\/84052","imagesrc":"\/bundles\/cards\/84052.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/84052b.png"},{"pack_code":"har","pack_name":"Harvey Walters","type_code":"asset","type_name":"Asset","faction_code":"seeker","faction_name":"Seeker","position":5,"exceptional":false,"myriad":false,"code":"60205","name":"Arcane Enlightenment","real_name":"Arcane Enlightenment","cost":2,"text":"Your maximum hand size is increased by 1.\nYou have 1 additional hand slot, which can only be used to hold a [[Tome]] asset.","real_text":"Your maximum hand size is increased by 1.\nYou have 1 additional hand slot, which can only be used to hold a [[Tome]] asset.","quantity":2,"skill_willpower":2,"xp":0,"health_per_investigator":false,"deck_limit":2,"slot":"Arcane","real_slot":"Arcane","traits":"Ritual.","real_traits":"Ritual.","flavor":"An augmented mind can memorize entire volumes of books.","illustrator":"Matt Bradbury","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"8ea48ed7-4f5a-4af5-99d9-cccc6fbd1aa4","url":"https:\/\/arkhamdb.com\/card\/60205","imagesrc":"\/bundles\/cards\/60205.png"},{"pack_code":"har","pack_name":"Harvey Walters","type_code":"asset","type_name":"Asset","faction_code":"seeker","faction_name":"Seeker","position":6,"exceptional":false,"myriad":false,"code":"60206","name":"Celaeno Fragments","real_name":"Celaeno Fragments","subname":"Book of Books","cost":1,"text":"While you have...\n- ...5 or more cards in hand, you get +1 [intellect].\n- ...10 or more cards in hand, you get +1 [willpower].\n- ...15 or more cards in hand, you get +1 [intellect].","real_text":"While you have...\n- ...5 or more cards in hand, you get +1 [intellect].\n- ...10 or more cards in hand, you get +1 [willpower].\n- ...15 or more cards in hand, you get +1 [intellect].","quantity":2,"skill_intellect":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"slot":"Hand","real_slot":"Hand","traits":"Item. Tome.","real_traits":"Item. Tome.","illustrator":"Dimitri Bielak","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"f7b46a50-f42f-4706-8e3d-9ff4a5b859bf","url":"https:\/\/arkhamdb.com\/card\/60206","imagesrc":"\/bundles\/cards\/60206.png"},{"pack_code":"har","pack_name":"Harvey Walters","type_code":"event","type_name":"Event","faction_code":"seeker","faction_name":"Seeker","position":24,"exceptional":false,"myriad":false,"code":"60224","name":"Cryptic Writings","real_name":"Cryptic Writings","cost":0,"text":"Gain 3 resources (4 resources instead if you have 10 or more other cards in hand).\n[reaction] After you draw Cryptic Writings during your turn: Play it.","real_text":"Gain 3 resources (4 resources instead if you have 10 or more other cards in hand).\n[reaction] After you draw Cryptic Writings during your turn: Play it.","quantity":2,"skill_intellect":1,"skill_wild":1,"xp":2,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Insight.","real_traits":"Insight.","flavor":"\"...these are few as compared with those in the languages I cannot understand.\" - H. P. Lovecraft, \"The Statement of Randolph Carter\"","illustrator":"Anna Christenson","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"9b177615-172e-481c-bc94-b4912620543d","url":"https:\/\/arkhamdb.com\/card\/60224","imagesrc":"\/bundles\/cards\/60224.png"},{"pack_code":"har","pack_name":"Harvey Walters","type_code":"event","type_name":"Event","faction_code":"seeker","faction_name":"Seeker","position":26,"exceptional":false,"myriad":false,"code":"60226","name":"Mind over Matter","real_name":"Mind over Matter","cost":1,"text":"Fast. Play during your turn.\nUntil the end of the round, add your [intellect] to your [combat] and [agility]. Draw 1 card.","real_text":"Fast. Play during your turn.\nUntil the end of the round, add your [intellect] to your [combat] and [agility]. Draw 1 card.","quantity":2,"skill_combat":1,"skill_agility":1,"skill_wild":1,"xp":2,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Insight.","real_traits":"Insight.","illustrator":"Maggie Ivy","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"aa4aef04-a7e7-4021-809f-07c1b512dda1","url":"https:\/\/arkhamdb.com\/card\/60226","imagesrc":"\/bundles\/cards\/60226.png"},{"pack_code":"jac","pack_name":"Jacqueline Fine","type_code":"asset","type_name":"Asset","faction_code":"mystic","faction_name":"Mystic","position":6,"exceptional":false,"myriad":false,"code":"60406","name":"Scrying Mirror","real_name":"Scrying Mirror","cost":3,"text":"Uses (4 secrets).\n[reaction] After a skill test at your location begins, exhaust Scrying Mirror and spend 1 secret: Perform the \"reveal chaos token\" step of the test now <i>(before committing cards)<\/i>, instead of after committing cards.","real_text":"Uses (4 secrets).\n[reaction] After a skill test at your location begins, exhaust Scrying Mirror and spend 1 secret: Perform the \"reveal chaos token\" step of the test now <i>(before committing cards)<\/i>, instead of after committing cards.","quantity":2,"skill_intellect":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"slot":"Hand","real_slot":"Hand","traits":"Item. Charm.","real_traits":"Item. Charm.","illustrator":"Drazenka Kimpel","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"cae0d842-ecee-4646-a1a8-532187e1cbb4","url":"https:\/\/arkhamdb.com\/card\/60406","imagesrc":"\/bundles\/cards\/60406.png"},{"pack_code":"jac","pack_name":"Jacqueline Fine","type_code":"asset","type_name":"Asset","faction_code":"mystic","faction_name":"Mystic","position":7,"exceptional":false,"myriad":false,"code":"60407","name":"Azure Flame","real_name":"Azure Flame","cost":3,"text":"Uses (4 charges).\n[action] Spend 1 charge: <b>Fight.<\/b> This attack uses [willpower] instead of [combat] and deals +1 damage. If an [elder_sign], \"+1,\" or \"0\" token is revealed during this attack, take 1 damage.","real_text":"Uses (4 charges).\n[action] Spend 1 charge: <b>Fight.<\/b> This attack uses [willpower] instead of [combat] and deals +1 damage. If an [elder_sign], \"+1,\" or \"0\" token is revealed during this attack, take 1 damage.","quantity":2,"skill_combat":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"slot":"Arcane","real_slot":"Arcane","traits":"Spell.","real_traits":"Spell.","illustrator":"Greg Bobrowski","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"00cf220f-967b-420c-8691-8c2f7afca3b1","url":"https:\/\/arkhamdb.com\/card\/60407","imagesrc":"\/bundles\/cards\/60407.png"},{"pack_code":"jac","pack_name":"Jacqueline Fine","type_code":"asset","type_name":"Asset","faction_code":"mystic","faction_name":"Mystic","position":8,"exceptional":false,"myriad":false,"code":"60408","name":"Clairvoyance","real_name":"Clairvoyance","cost":4,"text":"Uses (3 charges).\n[action] Spend 1 charge: <b>Investigate.<\/b> Investigate using [willpower] instead of [intellect]. If you succeed, discover 1 additional clue at this location. If an [elder_sign], \"+1,\" or \"0\" token is revealed during this investigation, take 1 horror.","real_text":"Uses (3 charges).\n[action] Spend 1 charge: <b>Investigate.<\/b> Investigate using [willpower] instead of [intellect]. If you succeed, discover 1 additional clue at this location. If an [elder_sign], \"+1,\" or \"0\" token is revealed during this investigation, take 1 horror.","quantity":2,"skill_intellect":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"slot":"Arcane","real_slot":"Arcane","traits":"Spell.","real_traits":"Spell.","illustrator":"Stanislav Dikolenko","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"746450d2-1e72-4f56-bf36-98966d2e5b01","url":"https:\/\/arkhamdb.com\/card\/60408","imagesrc":"\/bundles\/cards\/60408.png"},{"pack_code":"jac","pack_name":"Jacqueline Fine","type_code":"asset","type_name":"Asset","faction_code":"mystic","faction_name":"Mystic","position":11,"exceptional":false,"myriad":false,"code":"60411","name":"Crystal Pendulum","real_name":"Crystal Pendulum","cost":2,"text":"You get +1 [willpower].\n[reaction] After a skill test at your location begins, exhaust Crystal Pendulum: Name a number. If this test succeeds by that number or fails by that number, draw 1 card.","real_text":"You get +1 [willpower].\n[reaction] After a skill test at your location begins, exhaust Crystal Pendulum: Name a number. If this test succeeds by that number or fails by that number, draw 1 card.","quantity":2,"skill_willpower":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"slot":"Accessory","real_slot":"Accessory","traits":"Item. Charm.","real_traits":"Item. Charm.","illustrator":"Drazenka Kimpel","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"102f50bb-bb4e-414d-9c7a-ba49b63c9356","url":"https:\/\/arkhamdb.com\/card\/60411","imagesrc":"\/bundles\/cards\/60411.png"},{"pack_code":"jac","pack_name":"Jacqueline Fine","type_code":"asset","type_name":"Asset","faction_code":"mystic","faction_name":"Mystic","position":22,"exceptional":false,"myriad":false,"code":"60422","name":"Robes of Endless Night","real_name":"Robes of Endless Night","cost":2,"text":"[reaction] When you play a [[Spell]] card, exhaust Robes of Endless Night: Reduce the cost of that card by 1. Playing that card does not provoke attacks of opportunity.","real_text":"[reaction] When you play a [[Spell]] card, exhaust Robes of Endless Night: Reduce the cost of that card by 1. Playing that card does not provoke attacks of opportunity.","quantity":2,"skill_willpower":1,"skill_agility":1,"xp":2,"health":2,"health_per_investigator":false,"deck_limit":2,"slot":"Body","real_slot":"Body","traits":"Item. Clothing.","real_traits":"Item. Clothing.","flavor":"Dark is the abyss without. Bright is the abyss within.","illustrator":"Greg Bobrowski","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"dee547af-3c7c-4342-aa8c-9d5b27fcc75d","url":"https:\/\/arkhamdb.com\/card\/60422","imagesrc":"\/bundles\/cards\/60422.png"},{"pack_code":"jac","pack_name":"Jacqueline Fine","type_code":"asset","type_name":"Asset","faction_code":"mystic","faction_name":"Mystic","position":27,"exceptional":false,"myriad":false,"code":"60427","name":"Ineffable Truth","real_name":"Ineffable Truth","cost":3,"text":"Uses (3 charges).\n[action] Spend 1 charge: <b>Evade.<\/b> This evasion attempt uses [willpower] instead of [agility]. You get +2 [willpower] for this evasion attempt. If you succeed, deal 1 damage to the evaded enemy. If an [elder_sign], \"+1,\" or \"0\" token is revealed during this evasion attempt, lose 1 resource.","real_text":"Uses (3 charges).\n[action] Spend 1 charge: <b>Evade.<\/b> This evasion attempt uses [willpower] instead of [agility]. You get +2 [willpower] for this evasion attempt. If you succeed, deal 1 damage to the evaded enemy. If an [elder_sign], \"+1,\" or \"0\" token is revealed during this evasion attempt, lose 1 resource.","quantity":2,"skill_willpower":1,"skill_agility":1,"xp":3,"health_per_investigator":false,"deck_limit":2,"slot":"Arcane","real_slot":"Arcane","traits":"Spell.","real_traits":"Spell.","illustrator":"Romana Kendelic","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"b1f90d47-bc4a-41e6-9f58-052186f5c564","url":"https:\/\/arkhamdb.com\/card\/60427","imagesrc":"\/bundles\/cards\/60427.png"},{"pack_code":"jac","pack_name":"Jacqueline Fine","type_code":"event","type_name":"Event","faction_code":"mystic","faction_name":"Mystic","position":29,"exceptional":false,"myriad":false,"code":"60429","name":"Recharge","real_name":"Recharge","cost":0,"text":"Choose a [[Spell]] or [[Relic]] asset controlled by an investigator at your location and reveal a random chaos token from the chaos bag. If you reveal a [skull], [cultist], [tablet], [elder_thing], or [auto_fail] symbol, add 1 charge to the chosen asset. Otherwise, add 4 charges to the chosen asset.","real_text":"Choose a [[Spell]] or [[Relic]] asset controlled by an investigator at your location and reveal a random chaos token from the chaos bag. If you reveal a [skull], [cultist], [tablet], [elder_thing], or [auto_fail] symbol, add 1 charge to the chosen asset. Otherwise, add 4 charges to the chosen asset.","quantity":2,"skill_willpower":3,"xp":4,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Spell.","real_traits":"Spell.","illustrator":"Martin de Diego S\u00e1daba","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"d574dcd3-766f-4f6e-a82e-316489946be5","url":"https:\/\/arkhamdb.com\/card\/60429","imagesrc":"\/bundles\/cards\/60429.png"},{"pack_code":"nat","pack_name":"Nathaniel Cho","type_code":"asset","type_name":"Asset","faction_code":"guardian","faction_name":"Guardian","position":5,"exceptional":false,"myriad":false,"code":"60105","name":"Boxing Gloves","real_name":"Boxing Gloves","cost":3,"text":"You get +1 [combat] while fighting.\n[reaction] After you defeat an enemy, exhaust Boxing Gloves: Search the top 6 cards of your deck for a [[Spirit]] event and add it to your hand. Shuffle your deck.","real_text":"You get +1 [combat] while fighting.\n[reaction] After you defeat an enemy, exhaust Boxing Gloves: Search the top 6 cards of your deck for a [[Spirit]] event and add it to your hand. Shuffle your deck.","quantity":2,"skill_combat":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"slot":"Hand x2","real_slot":"Hand x2","traits":"Item. Weapon.","real_traits":"Item. Weapon.","illustrator":"Robert Laskey","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"c7596c16-3d7b-4162-8218-666d33f48ad5","url":"https:\/\/arkhamdb.com\/card\/60105","imagesrc":"\/bundles\/cards\/60105.png"},{"pack_code":"nat","pack_name":"Nathaniel Cho","type_code":"event","type_name":"Event","faction_code":"guardian","faction_name":"Guardian","position":11,"exceptional":false,"myriad":false,"code":"60111","name":"Clean Them Out","real_name":"Clean Them Out","cost":0,"text":"<b>Fight.<\/b> When this action begins, gain 2 resources.","real_text":"<b>Fight.<\/b> When this action begins, gain 2 resources.","quantity":2,"skill_willpower":1,"skill_combat":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Spirit. Tactic.","real_traits":"Spirit. Tactic.","flavor":"Time to tighten some screws.","illustrator":"Patrick McEvoy","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"68703d00-d427-4e0e-8f8b-2a6001152e62","url":"https:\/\/arkhamdb.com\/card\/60111","imagesrc":"\/bundles\/cards\/60111.png"},{"pack_code":"nat","pack_name":"Nathaniel Cho","type_code":"event","type_name":"Event","faction_code":"guardian","faction_name":"Guardian","position":12,"exceptional":false,"myriad":false,"code":"60112","name":"Counterpunch","real_name":"Counterpunch","cost":0,"text":"Fast. Play after an enemy attacks you, even if that attack was canceled.\n<b>Fight.<\/b> This attack targets the attacking enemy.","real_text":"Fast. Play after an enemy attacks you, even if that attack was canceled.\n<b>Fight.<\/b> This attack targets the attacking enemy.","quantity":2,"skill_combat":1,"skill_agility":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Spirit. Tactic.","real_traits":"Spirit. Tactic.","illustrator":"Patrick McEvoy","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"50145a10-bb9d-4773-9d73-7925cb839a86","url":"https:\/\/arkhamdb.com\/card\/60112","imagesrc":"\/bundles\/cards\/60112.png"},{"pack_code":"nat","pack_name":"Nathaniel Cho","type_code":"event","type_name":"Event","faction_code":"guardian","faction_name":"Guardian","position":17,"exceptional":false,"myriad":false,"code":"60117","name":"One-Two Punch","real_name":"One-Two Punch","cost":2,"text":"<b>Fight.<\/b> You get +1 [combat] for this attack. If you succeed, you may fight that enemy again. You get +2 [combat] and deal +1 damage for that attack.","real_text":"<b>Fight.<\/b> You get +1 [combat] for this attack. If you succeed, you may fight that enemy again. You get +2 [combat] and deal +1 damage for that attack.","quantity":2,"skill_combat":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Spirit. Tactic.","real_traits":"Spirit. Tactic.","flavor":"Nathaniel is renowned for his rapid left jab and right cross signature move.","illustrator":"Patrick McEvoy","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"977aa9cc-dbc6-4295-9f62-7977fb7f0cf8","url":"https:\/\/arkhamdb.com\/card\/60117","imagesrc":"\/bundles\/cards\/60117.png"},{"pack_code":"nat","pack_name":"Nathaniel Cho","type_code":"event","type_name":"Event","faction_code":"guardian","faction_name":"Guardian","position":23,"exceptional":false,"myriad":false,"code":"60123","name":"\"Get over here!\"","real_name":"\"Get over here!\"","cost":2,"text":"Fast. Play during any [fast] window.\n<b>Engage. Fight.<\/b> Choose a non-[[Elite]] enemy up to 2 locations away. Move that enemy to your location, engage it, and attack it.","real_text":"Fast. Play during any [fast] window.\n<b>Engage. Fight.<\/b> Choose a non-[[Elite]] enemy up to 2 locations away. Move that enemy to your location, engage it, and attack it.","quantity":2,"skill_willpower":2,"skill_combat":1,"xp":2,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Spirit. Tactic.","real_traits":"Spirit. Tactic.","illustrator":"Derek D. Edgell","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"965d7a83-600c-4b25-b97b-d3596336e37f","url":"https:\/\/arkhamdb.com\/card\/60123","imagesrc":"\/bundles\/cards\/60123.png"},{"pack_code":"nat","pack_name":"Nathaniel Cho","type_code":"event","type_name":"Event","faction_code":"guardian","faction_name":"Guardian","position":24,"exceptional":false,"myriad":false,"code":"60124","name":"Lesson Learned","real_name":"Lesson Learned","cost":1,"text":"Fast. Play after you take damage from an enemy attack.\nDiscover 2 clues at your location.","real_text":"Fast. Play after you take damage from an enemy attack.\nDiscover 2 clues at your location.","quantity":2,"skill_willpower":1,"skill_intellect":2,"xp":2,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Insight. Spirit.","real_traits":"Insight. Spirit.","illustrator":"Patrick McEvoy","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"bcd17fd2-970c-4329-a722-1c3d1223f66d","url":"https:\/\/arkhamdb.com\/card\/60124","imagesrc":"\/bundles\/cards\/60124.png"},{"pack_code":"ste","pack_name":"Stella Clark","type_code":"asset","type_name":"Asset","faction_code":"survivor","faction_name":"Survivor","position":5,"exceptional":false,"myriad":false,"code":"60505","name":".18 Derringer","real_name":".18 Derringer","cost":3,"text":"Uses (2 ammo).\n[action] Spend 1 ammo: <b>Fight.<\/b> You get +2 [combat] and deal +1 damage for this attack. If you fail, place 1 ammo on .18 Derringer.","real_text":"Uses (2 ammo).\n[action] Spend 1 ammo: <b>Fight.<\/b> You get +2 [combat] and deal +1 damage for this attack. If you fail, place 1 ammo on .18 Derringer.","quantity":2,"skill_combat":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"slot":"Hand","real_slot":"Hand","traits":"Item. Weapon. Firearm. Illicit.","real_traits":"Item. Weapon. Firearm. Illicit.","illustrator":"Tiziano Baracchi","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"647c16f4-2f90-4e4a-adb2-3735007db376","url":"https:\/\/arkhamdb.com\/card\/60505","imagesrc":"\/bundles\/cards\/60505.png"},{"pack_code":"ste","pack_name":"Stella Clark","type_code":"asset","type_name":"Asset","faction_code":"survivor","faction_name":"Survivor","position":6,"exceptional":false,"myriad":false,"code":"60506","name":"Grimm's Fairy Tales","real_name":"Grimm's Fairy Tales","cost":2,"text":"Uses (4 secrets).\n[reaction] After an investigator at your location fails a skill test by 2 or more, exhaust Grimm's Fairy Tales and spend 1 secret: Heal 1 horror from that investigator.","real_text":"Uses (4 secrets).\n[reaction] After an investigator at your location fails a skill test by 2 or more, exhaust Grimm's Fairy Tales and spend 1 secret: Heal 1 horror from that investigator.","quantity":2,"skill_willpower":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"slot":"Hand","real_slot":"Hand","traits":"Item. Tome.","real_traits":"Item. Tome.","tags":"hh.","illustrator":"Robert Laskey","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"b293f961-11c2-4ae9-8bc6-0b5763e6b87f","url":"https:\/\/arkhamdb.com\/card\/60506","imagesrc":"\/bundles\/cards\/60506.png"},{"pack_code":"ste","pack_name":"Stella Clark","type_code":"asset","type_name":"Asset","faction_code":"survivor","faction_name":"Survivor","position":7,"exceptional":false,"myriad":false,"code":"60507","name":"Old Keyring","real_name":"Old Keyring","cost":1,"text":"Uses (2 keys). If there are no keys on Old Keyring, discard it.\n[action]: <b>Investigate.<\/b> Your location gets -2 shroud for this investigation. If you succeed, remove 1 key from Old Keyring.","real_text":"Uses (2 keys). If there are no keys on Old Keyring, discard it.\n[action]: <b>Investigate.<\/b> Your location gets -2 shroud for this investigation. If you succeed, remove 1 key from Old Keyring.","quantity":2,"skill_intellect":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"slot":"Hand","real_slot":"Hand","traits":"Item. Tool.","real_traits":"Item. Tool.","illustrator":"Robert Laskey","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"3fc49b60-6585-4bee-a92d-46ff76ece3d4","url":"https:\/\/arkhamdb.com\/card\/60507","imagesrc":"\/bundles\/cards\/60507.png"},{"pack_code":"ste","pack_name":"Stella Clark","type_code":"event","type_name":"Event","faction_code":"survivor","faction_name":"Survivor","position":15,"exceptional":false,"myriad":false,"code":"60515","name":"Grit Your Teeth","real_name":"Grit Your Teeth","cost":1,"text":"Fast. Play after you fail a skill test.\nYou get +1 to each of your skills for the remainder of the round.","real_text":"Fast. Play after you fail a skill test.\nYou get +1 to each of your skills for the remainder of the round.","quantity":2,"skill_wild":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Spirit.","real_traits":"Spirit.","illustrator":"Andreia Ugrai","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"ab8b7950-0b92-4384-80ca-eeb0a0590cfb","url":"https:\/\/arkhamdb.com\/card\/60515","imagesrc":"\/bundles\/cards\/60515.png"},{"pack_code":"ste","pack_name":"Stella Clark","type_code":"asset","type_name":"Asset","faction_code":"survivor","faction_name":"Survivor","position":22,"exceptional":false,"myriad":false,"code":"60522","name":".18 Derringer","real_name":".18 Derringer","cost":2,"text":"Uses (3 ammo).\n[action] Spend 1 ammo: <b>Fight.<\/b> You get +2 [combat] and deal +1 damage for this attack. If you fail, place 1 ammo on .18 Derringer and the next time you trigger this ability this round, you get an additional +1 [combat] for that attack.","real_text":"Uses (3 ammo).\n[action] Spend 1 ammo: <b>Fight.<\/b> You get +2 [combat] and deal +1 damage for this attack. If you fail, place 1 ammo on .18 Derringer and the next time you trigger this ability this round, you get an additional +1 [combat] for that attack.","quantity":2,"skill_combat":1,"skill_agility":1,"xp":2,"health_per_investigator":false,"deck_limit":2,"slot":"Hand","real_slot":"Hand","traits":"Item. Weapon. Firearm. Illicit.","real_traits":"Item. Weapon. Firearm. Illicit.","illustrator":"Tiziano Baracchi","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"a2753061-4e4f-4ceb-b364-9026a457afed","url":"https:\/\/arkhamdb.com\/card\/60522","imagesrc":"\/bundles\/cards\/60522.png"},{"pack_code":"ste","pack_name":"Stella Clark","type_code":"asset","type_name":"Asset","faction_code":"survivor","faction_name":"Survivor","position":27,"exceptional":false,"myriad":false,"code":"60527","name":"Granny Orne","real_name":"Granny Orne","subname":"Tough Old Bird","cost":4,"text":"You get +1 [willpower] and +1 [intellect].\n[reaction] When an investigator at your location would fail a skill test, exhaust Granny Orne: That investigator either gets +1 skill value or -1 skill value for that test.","real_text":"You get +1 [willpower] and +1 [intellect].\n[reaction] When an investigator at your location would fail a skill test, exhaust Granny Orne: That investigator either gets +1 skill value or -1 skill value for that test.","quantity":2,"skill_willpower":1,"skill_intellect":1,"xp":3,"health":1,"health_per_investigator":false,"sanity":3,"deck_limit":2,"slot":"Ally","real_slot":"Ally","traits":"Ally.","real_traits":"Ally.","illustrator":"Romana Kendelic","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"f411d07c-6059-404c-a4a8-0393f4c99823","url":"https:\/\/arkhamdb.com\/card\/60527","imagesrc":"\/bundles\/cards\/60527.png"},{"pack_code":"ste","pack_name":"Stella Clark","type_code":"asset","type_name":"Asset","faction_code":"survivor","faction_name":"Survivor","position":30,"exceptional":false,"myriad":false,"code":"60530","name":"Quick Learner","real_name":"Quick Learner","text":"Permanent.\nDuring or before your first action of each of your turns, each skill test you perform gets +1 difficulty.\nDuring or after your third action of each of your turns, each skill test you perform gets -1 difficulty.","real_text":"Permanent.\nDuring or before your first action of each of your turns, each skill test you perform gets +1 difficulty.\nDuring or after your third action of each of your turns, each skill test you perform gets -1 difficulty.","quantity":2,"xp":4,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Condition.","real_traits":"Condition.","illustrator":"Julepe","is_unique":false,"permanent":true,"double_sided":false,"octgn_id":"cbe0d660-90c4-4b4f-a250-4b5510ad7406","url":"https:\/\/arkhamdb.com\/card\/60530","imagesrc":"\/bundles\/cards\/60530.png"},{"pack_code":"win","pack_name":"Winifred Habbamock","type_code":"investigator","type_name":"Investigator","faction_code":"rogue","faction_name":"Rogue","position":1,"exceptional":false,"myriad":false,"code":"60301","name":"Winifred Habbamock","real_name":"Winifred Habbamock","subname":"The Aviatrix","text":"[fast] If 2 different non-weakness cards you control are committed to this skill test: Draw 1 card. (Limit once per test.)\n[elder_sign] effect: +1. After this test ends, for every 2 points you succeeded by, return a card you committed to this test to your hand.","real_text":"[fast] If 2 different non-weakness cards you control are committed to this skill test: Draw 1 card. (Limit once per test.)\n[elder_sign] effect: +1. After this test ends, for every 2 points you succeeded by, return a card you committed to this test to your hand.","quantity":1,"skill_willpower":1,"skill_intellect":3,"skill_combat":3,"skill_agility":5,"health":8,"health_per_investigator":false,"sanity":7,"deck_limit":1,"real_slot":"","traits":"Criminal.","real_traits":"Criminal.","deck_requirements":{"size":30,"card":{"60302":{"60302":"60302"},"60303":{"60303":"60303"}},"random":[{"target":"subtype","value":"basicweakness"}]},"deck_options":[{"faction":["rogue","neutral"],"level":{"min":0,"max":5}}],"flavor":"\"I can top that.\"","illustrator":"Aleksander Karcz","is_unique":true,"permanent":false,"double_sided":true,"back_text":"<b>Deck Size<\/b>: 30.\n<b>Deckbuilding Options<\/b>: Rogue cards ([rogue]) level 0-5, Neutral cards level 0-5.\n<b>Deckbuilding Requirements<\/b> (do not count toward deck size): Anything You Can Do, Better; Arrogance; 1 random basic weakness.","back_flavor":"Winifred - Weethao as her parents know her, Wini to her friends - was one of the smartest kids in her reservation school. However, her reckless attitude and lack of respect for authority meant she often got herself into trouble. The course of her life changed forever when she found an old biplane in a farmer's garage and decided to \"take it out for a spin.\" The owner, a former pilot in the Great War, was awestruck by her natural talent and offered to teach her what he knew. Now Wini is known as the \"woman without fear,\" showing off her skills in barnstormers all across the country. That nickname would be tested when, during one of her shows, she spotted a creature she could scarcely describe: a thing with leathery wings and a single, mutated, pus-filled eye.","octgn_id":"7bf4c9c4-a269-4587-8dd4-ce7927e592fb:e57f3e08-3746-4511-b9d7-654a7e17a0d8","url":"https:\/\/arkhamdb.com\/card\/60301","imagesrc":"\/bundles\/cards\/60301.png","backimagesrc":"\/bundles\/cards\/60301b.png"},{"pack_code":"win","pack_name":"Winifred Habbamock","type_code":"skill","type_name":"Skill","faction_code":"rogue","faction_name":"Rogue","position":2,"exceptional":false,"myriad":false,"code":"60302","name":"Anything You Can Do, Better","real_name":"Anything You Can Do, Better","text":"Winifred Habbamock deck only.\nCommit only to a skill test you are performing.","real_text":"Winifred Habbamock deck only.\nCommit only to a skill test you are performing.","quantity":1,"skill_wild":6,"health_per_investigator":false,"deck_limit":1,"real_slot":"","traits":"Innate. Developed.","real_traits":"Innate. Developed.","restrictions":{"investigator":{"60301":"60301"}},"flavor":"\"Told you.\"","illustrator":"Patrick McEvoy","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"830ca00e-7980-45ac-8d04-6c637b3f054e","url":"https:\/\/arkhamdb.com\/card\/60302","imagesrc":"\/bundles\/cards\/60302.png"},{"pack_code":"win","pack_name":"Winifred Habbamock","type_code":"skill","type_name":"Skill","subtype_code":"weakness","subtype_name":"Weakness","faction_code":"neutral","faction_name":"Neutral","position":3,"exceptional":false,"myriad":false,"code":"60303","name":"Arrogance","real_name":"Arrogance","text":"You must commit Arrogance to each eligible skill test you perform.\nThis skill's icons subtract from your skill value instead of adding to it.\nIf this test succeeds, return this skill to your hand.","real_text":"You must commit Arrogance to each eligible skill test you perform.\nThis skill's icons subtract from your skill value instead of adding to it.\nIf this test succeeds, return this skill to your hand.","quantity":1,"skill_wild":1,"health_per_investigator":false,"deck_limit":1,"real_slot":"","traits":"Flaw.","real_traits":"Flaw.","restrictions":{"investigator":{"60301":"60301"}},"illustrator":"Robert Laskey","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"3a2eefbd-d053-43ef-8b9d-879d928febb6","url":"https:\/\/arkhamdb.com\/card\/60303","imagesrc":"\/bundles\/cards\/60303.png"},{"pack_code":"win","pack_name":"Winifred Habbamock","type_code":"asset","type_name":"Asset","faction_code":"rogue","faction_name":"Rogue","position":6,"exceptional":false,"myriad":false,"code":"60306","name":"Mauser C96","real_name":"Mauser C96","cost":4,"text":"Uses (5 ammo).\n[action] Exhaust Mauser C96 and spend 1 ammo: <b>Fight.<\/b> You get +1 [combat] and deal +1 damage for this attack. If you succeed by 2 or more, either ready Mauser C96 or gain 1 resource.","real_text":"Uses (5 ammo).\n[action] Exhaust Mauser C96 and spend 1 ammo: <b>Fight.<\/b> You get +1 [combat] and deal +1 damage for this attack. If you succeed by 2 or more, either ready Mauser C96 or gain 1 resource.","quantity":2,"skill_agility":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"slot":"Hand","real_slot":"Hand","traits":"Item. Weapon. Firearm. Illicit.","real_traits":"Item. Weapon. Firearm. Illicit.","illustrator":"Tiziano Baracchi","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"c5908381-ab82-4bf3-82f4-2b0442a52509","url":"https:\/\/arkhamdb.com\/card\/60306","imagesrc":"\/bundles\/cards\/60306.png"},{"pack_code":"win","pack_name":"Winifred Habbamock","type_code":"skill","type_name":"Skill","faction_code":"rogue","faction_name":"Rogue","position":17,"exceptional":false,"myriad":false,"code":"60317","name":"Nimble","real_name":"Nimble","text":"For each point this skill test succeeds by, after it resolves, you may immediately move to a connecting location (to a maximum of 3 times).","real_text":"For each point this skill test succeeds by, after it resolves, you may immediately move to a connecting location (to a maximum of 3 times).","quantity":2,"skill_agility":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Innate.","real_traits":"Innate.","illustrator":"David Auden Nash","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"15a5b333-3001-46dc-b693-4d49a46674bf","url":"https:\/\/arkhamdb.com\/card\/60317","imagesrc":"\/bundles\/cards\/60317.png"},{"pack_code":"win","pack_name":"Winifred Habbamock","type_code":"skill","type_name":"Skill","faction_code":"rogue","faction_name":"Rogue","position":25,"exceptional":false,"myriad":false,"code":"60325","name":"Manual Dexterity","real_name":"Manual Dexterity","text":"Max 1 committed per skill test.\nIf this test is successful, draw 1 card (2 cards instead if it succeeds by 2 or more).","real_text":"Max 1 committed per skill test.\nIf this test is successful, draw 1 card (2 cards instead if it succeeds by 2 or more).","quantity":2,"skill_agility":3,"xp":2,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Innate. Developed.","real_traits":"Innate. Developed.","flavor":"Too easy.","illustrator":"Priscilla Kim","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"a77b4620-f656-4590-988a-7a1f21e154e4","url":"https:\/\/arkhamdb.com\/card\/60325","imagesrc":"\/bundles\/cards\/60325.png"},{"pack_code":"win","pack_name":"Winifred Habbamock","type_code":"skill","type_name":"Skill","faction_code":"rogue","faction_name":"Rogue","position":30,"exceptional":false,"myriad":false,"code":"60330","name":"Copycat","real_name":"Copycat","text":"After you commit Copycat to a skill test, search the discard pile of another investigator for a skill you can commit to this test, and commit it. After this test ends, place that card on the bottom of its owner's deck.","real_text":"After you commit Copycat to a skill test, search the discard pile of another investigator for a skill you can commit to this test, and commit it. After this test ends, place that card on the bottom of its owner's deck.","quantity":2,"skill_wild":1,"xp":3,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Gambit.","real_traits":"Gambit.","illustrator":"Aleksander Karcz","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"b6280b0f-b5a4-402b-b4bf-9712376ad48f","url":"https:\/\/arkhamdb.com\/card\/60330","imagesrc":"\/bundles\/cards\/60330.png"},{"pack_code":"win","pack_name":"Winifred Habbamock","type_code":"asset","type_name":"Asset","faction_code":"rogue","faction_name":"Rogue","position":31,"exceptional":false,"myriad":false,"code":"60331","name":"Beretta M1918","real_name":"Beretta M1918","cost":4,"text":"Uses (4 ammo).\n[action] Exhaust Beretta M1918 and spend 1 ammo: <b>Fight.<\/b> You get +4 [combat] and deal +1 damage for this attack. If you succeed by 2 or more, either ready Beretta M1918, or this attack deals an additional +1 damage (if you succeed by 4 or more, do both).","real_text":"Uses (4 ammo).\n[action] Exhaust Beretta M1918 and spend 1 ammo: <b>Fight.<\/b> You get +4 [combat] and deal +1 damage for this attack. If you succeed by 2 or more, either ready Beretta M1918, or this attack deals an additional +1 damage (if you succeed by 4 or more, do both).","quantity":2,"skill_combat":2,"skill_agility":1,"xp":4,"health_per_investigator":false,"deck_limit":2,"slot":"Hand x2","real_slot":"Hand x2","traits":"Item. Weapon. Firearm. Illicit.","real_traits":"Item. Weapon. Firearm. Illicit.","illustrator":"Tiziano Baracchi","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"8b6fa1e9-afab-4162-a861-029e9cc21e0e","url":"https:\/\/arkhamdb.com\/card\/60331","imagesrc":"\/bundles\/cards\/60331.png"},{"pack_code":"har","pack_name":"Harvey Walters","type_code":"investigator","type_name":"Investigator","faction_code":"seeker","faction_name":"Seeker","position":1,"exceptional":false,"myriad":false,"code":"60201","name":"Harvey Walters","real_name":"Harvey Walters","subname":"The Professor","text":"[reaction] After an investigator at your location draws 1 or more cards from their deck during the investigation phase: That investigator draws 1 card. (Limit once per round.)\n[elder_sign] effect: +1. Draw 1 card.","real_text":"[reaction] After an investigator at your location draws 1 or more cards from their deck during the investigation phase: That investigator draws 1 card. (Limit once per round.)\n[elder_sign] effect: +1. Draw 1 card.","quantity":1,"skill_willpower":4,"skill_intellect":5,"skill_combat":1,"skill_agility":2,"health":7,"health_per_investigator":false,"sanity":8,"deck_limit":1,"real_slot":"","traits":"Miskatonic.","real_traits":"Miskatonic.","deck_requirements":{"size":30,"card":{"60202":{"60202":"60202"},"60203":{"60203":"60203"}},"random":[{"target":"subtype","value":"basicweakness"}]},"deck_options":[{"faction":["seeker","neutral"],"level":{"min":0,"max":5}}],"flavor":"\"I have experience dealing with these sorts of horrors.\"","illustrator":"Aleksander Karcz","is_unique":true,"permanent":false,"double_sided":true,"back_text":"<b>Deck Size<\/b>: 30.\n<b>Deckbuilding Options<\/b>: Seeker cards ([seeker]) level 0-5, Neutral cards level 0-5.\n<b>Deckbuilding Requirements<\/b> (do not count toward deck size): Vault of Knowledge, Thrice-Damned Curiosity, 1 random basic weakness.","back_flavor":"Professor Walters began as a devotee of the archaic and obscure, but over the years he has discovered that his knowledge of ancient languages, profane relics, and strange rituals is vital to addressing dangers in the modern day. He is both an avid collector of prehistoric ephemera and a fount of knowledge regarding the bizarre primordial religions that worshipped nightmarish gods eons ago. There is perhaps no sane person alive who knows more about the occult than Harvey. When a supernatural event occurs, Professor Walters brings his considerable resources and experience to bear.","octgn_id":"98bdd22f-d65e-480e-b01a-3017fea6775e:3831e65d-b3a5-43d7-a169-f66b00150cab","url":"https:\/\/arkhamdb.com\/card\/60201","imagesrc":"\/bundles\/cards\/60201.png","backimagesrc":"\/bundles\/cards\/60201b.png"},{"pack_code":"har","pack_name":"Harvey Walters","type_code":"asset","type_name":"Asset","faction_code":"seeker","faction_name":"Seeker","position":2,"exceptional":false,"myriad":false,"code":"60202","name":"Vault of Knowledge","real_name":"Vault of Knowledge","cost":3,"text":"Harvey Walters deck only.\nYour maximum hand size is increased by 2.\n[reaction] After you successfully investigate, exhaust Vault of Knowledge and choose an investigator at your location: That investigator draws 1 card.","real_text":"Harvey Walters deck only.\nYour maximum hand size is increased by 2.\n[reaction] After you successfully investigate, exhaust Vault of Knowledge and choose an investigator at your location: That investigator draws 1 card.","quantity":1,"skill_willpower":1,"skill_agility":1,"skill_wild":1,"health_per_investigator":false,"deck_limit":1,"real_slot":"","traits":"Talent.","real_traits":"Talent.","restrictions":{"investigator":{"60201":"60201"}},"illustrator":"Cristi Balanescu","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"9e6abd13-fdd3-4d34-ba5a-a743ba798785","url":"https:\/\/arkhamdb.com\/card\/60202","imagesrc":"\/bundles\/cards\/60202.png"},{"pack_code":"har","pack_name":"Harvey Walters","type_code":"treachery","type_name":"Treachery","subtype_code":"weakness","subtype_name":"Weakness","faction_code":"neutral","faction_name":"Neutral","position":3,"exceptional":false,"myriad":false,"code":"60203","name":"Thrice-Damned Curiosity","real_name":"Thrice-Damned Curiosity","text":"<b>Revelation<\/b> - For every 3 cards in your hand: Take 1 damage.","real_text":"<b>Revelation<\/b> - For every 3 cards in your hand: Take 1 damage.","quantity":1,"health_per_investigator":false,"deck_limit":1,"real_slot":"","traits":"Flaw.","real_traits":"Flaw.","restrictions":{"investigator":{"60201":"60201"}},"flavor":"\"... I can only hope that my account will not arouse a curiosity greater than sane caution on the part of those who believe me at all.\"\n- H. P. Lovecraft, \"At the Mountains of Madness\"","illustrator":"Paolo Puggioni","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"5c25438a-e33b-4cde-8902-c01dc6903a58","url":"https:\/\/arkhamdb.com\/card\/60203","imagesrc":"\/bundles\/cards\/60203.png"},{"pack_code":"jac","pack_name":"Jacqueline Fine","type_code":"investigator","type_name":"Investigator","faction_code":"mystic","faction_name":"Mystic","position":1,"exceptional":false,"myriad":false,"code":"60401","name":"Jacqueline Fine","real_name":"Jacqueline Fine","subname":"The Psychic","text":"[reaction] When an investigator at your location would reveal any number of chaos tokens: Reveal 2 additional tokens. Of the revealed tokens, choose and cancel 2 non-[auto_fail] tokens, or 1 [auto_fail] token. (Limit once per round.)\n[elder_sign] effect: +1. If this effect is canceled or ignored, draw 1 card.","real_text":"[reaction] When an investigator at your location would reveal any number of chaos tokens: Reveal 2 additional tokens. Of the revealed tokens, choose and cancel 2 non-[auto_fail] tokens, or 1 [auto_fail] token. (Limit once per round.)\n[elder_sign] effect: +1. If this effect is canceled or ignored, draw 1 card.","quantity":1,"skill_willpower":5,"skill_intellect":3,"skill_combat":2,"skill_agility":2,"health":6,"health_per_investigator":false,"sanity":9,"deck_limit":1,"real_slot":"","traits":"Clairvoyant.","real_traits":"Clairvoyant.","deck_requirements":{"size":30,"card":{"60402":{"60402":"60402"},"60403":{"60403":"60403"}},"random":[{"target":"subtype","value":"basicweakness"}]},"deck_options":[{"faction":["mystic","neutral"],"level":{"min":0,"max":5}}],"flavor":"\"The future can be rewritten.\"","illustrator":"Aleksander Karcz","is_unique":true,"permanent":false,"double_sided":true,"back_text":"<b>Deck Size<\/b>: 30.\n<b>Deckbuilding Options<\/b>: Mystic cards ([mystic]) level 0-5, Neutral cards level 0-5.\n<b>Deckbuilding Requirements<\/b> (do not count toward deck size): Arbiter of Fates, Dark Future, 1 random basic weakness.","back_flavor":"Blood. Fire. Destruction. Every night, Jacqueline's dreams are filled with things that have not yet come to pass. At first, she thought of these dreams as a terrible curse. However, as she began to control her visions and observe the events within in greater detail, she now understands they are no curse, but a calling. The world is about to be plunged into a thousand years of indescribable chaos, and only she knows the warning signs. Her dreams have never been wrong, but she cannot let the nightmares that haunt them become a reality.","octgn_id":"1d70c48b-77e2-439d-bba1-8747799ec121:88beaa32-c400-4527-ba28-971574cba718","url":"https:\/\/arkhamdb.com\/card\/60401","imagesrc":"\/bundles\/cards\/60401.png","backimagesrc":"\/bundles\/cards\/60401b.png"},{"pack_code":"jac","pack_name":"Jacqueline Fine","type_code":"asset","type_name":"Asset","faction_code":"mystic","faction_name":"Mystic","position":2,"exceptional":false,"myriad":false,"code":"60402","name":"Arbiter of Fates","real_name":"Arbiter of Fates","cost":3,"text":"Jacqueline Fine deck only.\n[reaction] When you use Jacqueline Fine's [reaction] ability, exhaust Arbiter of Fates: This use of her ability does not count towards its limit.","real_text":"Jacqueline Fine deck only.\n[reaction] When you use Jacqueline Fine's [reaction] ability, exhaust Arbiter of Fates: This use of her ability does not count towards its limit.","quantity":1,"skill_willpower":1,"skill_agility":1,"skill_wild":1,"health_per_investigator":false,"deck_limit":1,"real_slot":"","traits":"Talent.","real_traits":"Talent.","restrictions":{"investigator":{"60401":"60401"}},"flavor":"I can see the threads. I know when they will snap.","illustrator":"Pavel Kolomeyets","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"6deb4b98-2f16-4d0f-813b-63bb5dedd0e9","url":"https:\/\/arkhamdb.com\/card\/60402","imagesrc":"\/bundles\/cards\/60402.png"},{"pack_code":"jac","pack_name":"Jacqueline Fine","type_code":"treachery","type_name":"Treachery","subtype_code":"weakness","subtype_name":"Weakness","faction_code":"neutral","faction_name":"Neutral","position":3,"exceptional":false,"myriad":false,"code":"60403","name":"Dark Future","real_name":"Dark Future","text":"<b>Revelation<\/b> - Put Dark Future into play in your threat area.\nYou cannot cancel or ignore [elder_sign], [skull], [cultist], [tablet], [elder_thing], and [auto_fail] tokens.\n<b>Forced<\/b> - At the end of your turn: Reveal 5 random tokens from the chaos bag. If an [elder_sign] symbol is revealed, discard Dark Future.","real_text":"<b>Revelation<\/b> - Put Dark Future into play in your threat area.\nYou cannot cancel or ignore [elder_sign], [skull], [cultist], [tablet], [elder_thing], and [auto_fail] tokens.\n<b>Forced<\/b> - At the end of your turn: Reveal 5 random tokens from the chaos bag. If an [elder_sign] symbol is revealed, discard Dark Future.","quantity":1,"health_per_investigator":false,"deck_limit":1,"real_slot":"","traits":"Omen. Endtimes.","real_traits":"Omen. Endtimes.","restrictions":{"investigator":{"60401":"60401"}},"illustrator":"Matt Bradbury","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"4b247941-3ade-4cc0-83c3-7d3791696a00","url":"https:\/\/arkhamdb.com\/card\/60403","imagesrc":"\/bundles\/cards\/60403.png"},{"pack_code":"nat","pack_name":"Nathaniel Cho","type_code":"investigator","type_name":"Investigator","faction_code":"guardian","faction_name":"Guardian","position":1,"exceptional":false,"myriad":false,"code":"60101","name":"Nathaniel Cho","real_name":"Nathaniel Cho","subname":"The Boxer","text":"[reaction] When you deal damage to an enemy by an event or a fight ability on an event: Deal 1 additional damage. (Limit once per phase.)\n[elder_sign] effect: +1. If this skill test is successful during an attack, return an event from your discard pile to your hand.","real_text":"[reaction] When you deal damage to an enemy by an event or a fight ability on an event: Deal 1 additional damage. (Limit once per phase.)\n[elder_sign] effect: +1. If this skill test is successful during an attack, return an event from your discard pile to your hand.","quantity":1,"skill_willpower":3,"skill_intellect":2,"skill_combat":5,"skill_agility":2,"health":9,"health_per_investigator":false,"sanity":6,"deck_limit":1,"real_slot":"","traits":"Criminal. Warden.","real_traits":"Criminal. Warden.","deck_requirements":{"size":30,"card":{"60102":{"60102":"60102"},"60103":{"60103":"60103"}},"random":[{"target":"subtype","value":"basicweakness"}]},"deck_options":[{"faction":["guardian","neutral"],"level":{"min":0,"max":5}}],"flavor":"\"I must fight on.\"","illustrator":"Aleksander Karcz","is_unique":true,"permanent":false,"double_sided":true,"back_text":"<b>Deck Size<\/b>: 30.\n<b>Deckbuilding Options<\/b>: Guardian cards ([guardian]) level 0-5, Neutral cards level 0-5.\n<b>Deckbuilding Requirements<\/b> (do not count toward deck size): Randall Cho, Tommy Malloy, 1 random basic weakness.","back_flavor":"When up-and-coming boxer Nathaniel Cho was offered lots of dough for a title fight, he thought he'd finally hit the big time. But his promoter turned out to be part of the notorious O'Bannion gang, and Nathaniel was pressured to fix fights by taking a dive every now and then. His refusal led to his brother Randall's \"accident.\" Nathaniel is rightly fed up with the mobsters endangering Arkham's citizens on a nightly basis. Now he puts his fists to better use, patrolling the streets and defending others from harm. But he's about to find out there are much more dangerous things that lurk in the shadows of Arkham than simple gangsters...","octgn_id":"7355d9be-267d-40cb-bb97-270001207e82:1effbc6c-40da-413a-bcb2-3d0df7238b88","url":"https:\/\/arkhamdb.com\/card\/60101","imagesrc":"\/bundles\/cards\/60101.png","backimagesrc":"\/bundles\/cards\/60101b.png"},{"pack_code":"nat","pack_name":"Nathaniel Cho","type_code":"asset","type_name":"Asset","faction_code":"guardian","faction_name":"Guardian","position":2,"exceptional":false,"myriad":false,"code":"60102","name":"Randall Cho","real_name":"Randall Cho","subname":"Concerned Brother","cost":2,"text":"Nathaniel Cho deck only.\n[reaction] After Randall Cho enters play: Heal 3 damage or search your deck and discard pile for a [[Weapon]] asset, play it <i>(paying its cost)<\/i>, and shuffle your deck.","real_text":"Nathaniel Cho deck only.\n[reaction] After Randall Cho enters play: Heal 3 damage or search your deck and discard pile for a [[Weapon]] asset, play it <i>(paying its cost)<\/i>, and shuffle your deck.","errata_date":{"date":"2020-10-15 00:00:00.000000","timezone_type":3,"timezone":"UTC"},"quantity":1,"skill_willpower":1,"skill_intellect":1,"skill_wild":1,"health":1,"health_per_investigator":false,"sanity":3,"deck_limit":1,"slot":"Ally","real_slot":"Ally","traits":"Ally. Medic.","real_traits":"Ally. Medic.","tags":"hd.","restrictions":{"investigator":{"60101":"60101"}},"flavor":"\"You gotta give this up, Nathaniel. Sooner or later, you're gonna get yourself killed.\"","illustrator":"Derek D. Edgell","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"846ebfab-5320-4299-8de6-e9dcdd9ea3aa","url":"https:\/\/arkhamdb.com\/card\/60102","imagesrc":"\/bundles\/cards\/60102.png"},{"pack_code":"nat","pack_name":"Nathaniel Cho","type_code":"enemy","type_name":"Enemy","subtype_code":"weakness","subtype_name":"Weakness","faction_code":"neutral","faction_name":"Neutral","position":3,"exceptional":false,"myriad":false,"code":"60103","name":"Tommy Malloy","real_name":"Tommy Malloy","text":"<b>Prey<\/b> - Nathaniel Cho only.\nHunter.\n<b>Forced<\/b> - When Tommy Malloy would take any amount of damage: Reduce that amount to 1.","real_text":"<b>Prey<\/b> - Nathaniel Cho only.\nHunter.\n<b>Forced<\/b> - When Tommy Malloy would take any amount of damage: Reduce that amount to 1.","quantity":1,"health":3,"health_per_investigator":false,"enemy_damage":2,"enemy_fight":2,"enemy_evade":3,"deck_limit":1,"real_slot":"","traits":"Humanoid. Criminal. Syndicate.","real_traits":"Humanoid. Criminal. Syndicate.","restrictions":{"investigator":{"60101":"60101"}},"flavor":"They call him \"The Big Palooka.\"\nNathaniel calls him scum.","illustrator":"Mark Molnar","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"7e582c0e-d2fb-45a3-9b23-acb55799f67c","url":"https:\/\/arkhamdb.com\/card\/60103","imagesrc":"\/bundles\/cards\/60103.png"},{"pack_code":"ste","pack_name":"Stella Clark","type_code":"investigator","type_name":"Investigator","faction_code":"survivor","faction_name":"Survivor","position":1,"exceptional":false,"myriad":false,"code":"60501","name":"Stella Clark","real_name":"Stella Clark","subname":"The Letter Carrier","text":"[reaction] After you fail a skill test: You may take an additional action during your turn this round. (Limit once per round.)\n[elder_sign] effect: +1. You may instead choose to automatically fail this skill test to heal 1 damage and 1 horror.","real_text":"[reaction] After you fail a skill test: You may take an additional action during your turn this round. (Limit once per round.)\n[elder_sign] effect: +1. You may instead choose to automatically fail this skill test to heal 1 damage and 1 horror.","quantity":1,"skill_willpower":3,"skill_intellect":2,"skill_combat":3,"skill_agility":4,"health":8,"health_per_investigator":false,"sanity":8,"deck_limit":1,"real_slot":"","traits":"Chosen. Civic.","real_traits":"Chosen. Civic.","deck_requirements":{"size":30,"card":{"60502":{"60502":"60502"},"60503":{"60503":"60503"}},"random":[{"target":"subtype","value":"basicweakness"}]},"deck_options":[{"faction":["survivor","neutral"],"level":{"min":0,"max":5}}],"flavor":"\"I can hear it. Can it hear me?\"","illustrator":"Aleksander Karcz","is_unique":true,"permanent":false,"double_sided":true,"back_text":"<b>Deck Size<\/b>: 30.\n<b>Deckbuilding Options<\/b>: Survivor cards ([survivor]) level 0-5, Neutral cards level 0-5.\n<b>Deckbuilding Requirements<\/b> (do not count toward deck size): 3 copies of Neither Rain nor Snow, 1 copy of Called by the Mists, 1 random basic weakness.","back_flavor":"Before Stella began working for the postal service in Arkham, she knew two things with certainty. First, her parents made a mistake when they called her their son and gave her a boy's name. Second, the house on the cliff in Kingsport whispered her true name - the name she chose for herself - late at night: \"Stella.\" Delivering the mail six days a week in all kinds of weather wasn't an easy job, but Stella loved knowing that she was helping people connect with one another. Then she started finding the letters. At the end of her route, there was always one extra envelope in her bag. It was always addressed to her. It was always postmarked from Kingsport. And it always contained a letter with one typed word: \"Stella.\"","octgn_id":"836d17a2-7389-4c62-8231-b3421836fe9b:4fea8050-9864-4c31-8d35-aceabbff1f8d","url":"https:\/\/arkhamdb.com\/card\/60501","imagesrc":"\/bundles\/cards\/60501.png","backimagesrc":"\/bundles\/cards\/60501b.png"},{"pack_code":"ste","pack_name":"Stella Clark","type_code":"skill","type_name":"Skill","faction_code":"survivor","faction_name":"Survivor","position":2,"exceptional":false,"myriad":false,"code":"60502","name":"Neither Rain nor Snow","real_name":"Neither Rain nor Snow","text":"Stella Clark deck only.\nIf this skill test fails, cancel all effects of the failed test.","real_text":"Stella Clark deck only.\nIf this skill test fails, cancel all effects of the failed test.","quantity":3,"skill_wild":3,"health_per_investigator":false,"deck_limit":3,"real_slot":"","traits":"Innate. Developed.","real_traits":"Innate. Developed.","restrictions":{"investigator":{"60501":"60501"}},"flavor":"...nor gloom of night stays these couriers from the swift completion of their appointed rounds.","illustrator":"Aleksander Karcz","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"6f5ec3f2-a33c-46f4-b783-740889255748","url":"https:\/\/arkhamdb.com\/card\/60502","imagesrc":"\/bundles\/cards\/60502.png"},{"pack_code":"ste","pack_name":"Stella Clark","type_code":"treachery","type_name":"Treachery","subtype_code":"weakness","subtype_name":"Weakness","faction_code":"neutral","faction_name":"Neutral","position":3,"exceptional":false,"myriad":false,"code":"60503","name":"Called by the Mists","real_name":"Called by the Mists","text":"<b>Revelation<\/b> - Put Called by the Mists into play in your threat area.\n<b>Forced<\/b> - After you initiate a skill test with a difficulty of 4 or higher: Take 1 damage.\n[action] [action]: Discard Called by the Mists.","real_text":"<b>Revelation<\/b> - Put Called by the Mists into play in your threat area.\n<b>Forced<\/b> - After you initiate a skill test with a difficulty of 4 or higher: Take 1 damage.\n[action] [action]: Discard Called by the Mists.","quantity":1,"health_per_investigator":false,"deck_limit":1,"real_slot":"","traits":"Curse.","real_traits":"Curse.","restrictions":{"investigator":{"60501":"60501"}},"illustrator":"Nele Diel","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"2f4dd9c4-95fb-4265-ab02-63ab05de87a4","url":"https:\/\/arkhamdb.com\/card\/60503","imagesrc":"\/bundles\/cards\/60503.png"},{"pack_code":"bob","pack_name":"Blood of Baalshandor","type_code":"investigator","type_name":"Investigator","faction_code":"mystic","faction_name":"Mystic","position":16,"exceptional":false,"myriad":false,"code":"98016","name":"Dexter Drake","real_name":"Dexter Drake","subname":"The Magician","text":"[fast] During your turn, discard an asset you control: Play an asset with a different title from your hand, reducing its cost by 1. (Limit once per round.)\n[elder_sign] effect: +2. You may return an asset from your play area to your hand. Then, draw 1 card.","real_text":"[fast] During your turn, discard an asset you control: Play an asset with a different title from your hand, reducing its cost by 1. (Limit once per round.)\n[elder_sign] effect: +2. You may return an asset from your play area to your hand. Then, draw 1 card.","quantity":1,"skill_willpower":5,"skill_intellect":2,"skill_combat":3,"skill_agility":2,"health":6,"health_per_investigator":false,"sanity":8,"deck_limit":1,"real_slot":"","traits":"Sorcerer. Veteran.","real_traits":"Sorcerer. Veteran.","deck_requirements":{"size":30,"card":{"07012":{"07012":"07012","98017":"98017"},"07013":{"07013":"07013","98018":"98018"}},"random":[{"target":"subtype","value":"basicweakness"}]},"deck_options":[{"faction":["mystic","neutral"],"level":{"min":0,"max":5}},{"faction":["rogue"],"level":{"min":0,"max":2}}],"flavor":"\"Do you want to see true magic?\"","illustrator":"Shane Pierce","is_unique":true,"hidden":true,"permanent":false,"double_sided":true,"back_text":"<b>Deck Size<\/b>: 30.\n<b>Deckbuilding Options<\/b>: Mystic cards ([mystic]) level 0-5, Rogue cards ([rogue]) level 0-2, Neutral cards level 0-5.\n<b>Deckbuilding Requirements<\/b> (do not count toward deck size): Showmanship, Occult Scraps, 1 random basic weakness.","back_flavor":"For Dexter Drake, the magic of fairy tales and myth has been a lifelong fascination. The chance discovery of an old book page during the Great War opened Drake's eyes to the possibility that magic might truly exist. Years later, the promise of arcane tomes locked away in Miskatonic University's special collection draws the successful stage magician to the quiet town of Arkham. Lured to an auction of occult items, \"Drake the Great\" and his assistant, Molly Maxwell, find themselves targeted by the depraved servants of an otherwordly force of disease and corruption. To save Molly, Arkham, and perhaps the world from a horrific transformation, Drake needs more than his wits and quick hands. He must turn to real magic, even if it risks his mind, body, and spirit.","octgn_id":"d47f1653-8eff-4bc1-aea6-90d7eb7fbaa9:026cb382-cca7-4043-9c14-07c9592700ec","url":"https:\/\/arkhamdb.com\/card\/98016","imagesrc":"\/bundles\/cards\/98016.png","backimagesrc":"\/bundles\/cards\/98016b.jpg"},{"pack_code":"bob","pack_name":"Blood of Baalshandor","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","position":17,"exceptional":false,"myriad":false,"code":"98017","name":"Molly Maxwell","real_name":"Molly Maxwell","subname":"The Exotic Morgana","cost":3,"text":"Dexter Drake deck only. Replacement.\n[fast] Exhaust Molly Maxwell and deal her 1 horror: Name any trait. One at a time, reveal cards from the top of your deck until an asset with the named trait is revealed. Draw that asset. Shuffle each other revealed card back into your deck.","real_text":"Dexter Drake deck only. Replacement.\n[fast] Exhaust Molly Maxwell and deal her 1 horror: Name any trait. One at a time, reveal cards from the top of your deck until an asset with the named trait is revealed. Draw that asset. Shuffle each other revealed card back into your deck.","quantity":1,"skill_willpower":1,"skill_agility":1,"skill_wild":1,"health":2,"health_per_investigator":false,"sanity":4,"deck_limit":1,"slot":"Ally","real_slot":"Ally","traits":"Ally. Assistant.","real_traits":"Ally. Assistant.","restrictions":{"investigator":{"07004":"07004","98016":"98016"}},"illustrator":"Drazenka Kimpel","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"c71da431-85ee-4a76-b041-ae1b73b0de56","url":"https:\/\/arkhamdb.com\/card\/98017","imagesrc":"\/bundles\/cards\/98017.png"},{"pack_code":"bob","pack_name":"Blood of Baalshandor","type_code":"treachery","type_name":"Treachery","subtype_code":"weakness","subtype_name":"Weakness","faction_code":"neutral","faction_name":"Neutral","position":18,"exceptional":false,"myriad":false,"code":"98018","name":"Yaztaroth","real_name":"Yaztaroth","text":"Dexter Drake deck only. Replacement.\n<b>Revelation<\/b> - Put Yaztaroth into play in your threat area.\nYou cannot play assets or put assets into play.\n[action] [action]: Discard Yaztaroth.","real_text":"Dexter Drake deck only. Replacement.\n<b>Revelation<\/b> - Put Yaztaroth into play in your threat area.\nYou cannot play assets or put assets into play.\n[action] [action]: Discard Yaztaroth.","errata_date":{"date":"2021-06-28 00:00:00.000000","timezone_type":3,"timezone":"UTC"},"quantity":1,"health_per_investigator":false,"deck_limit":1,"real_slot":"","traits":"Curse. Pact.","real_traits":"Curse. Pact.","restrictions":{"investigator":{"07004":"07004","98016":"98016"}},"illustrator":"Adam S. Doyle","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"04883b22-3c62-4b06-845f-d592237c9ead","url":"https:\/\/arkhamdb.com\/card\/98018","imagesrc":"\/bundles\/cards\/98018.png"},{"pack_code":"win","pack_name":"Winifred Habbamock","type_code":"asset","type_name":"Asset","faction_code":"rogue","faction_name":"Rogue","position":27,"exceptional":false,"myriad":false,"code":"60327","name":"Sharpshooter","real_name":"Sharpshooter","cost":2,"text":"[reaction] When you use a fight ability on a [[Firearm]] asset, exhaust Sharpshooter: Choose one, or both - \n- This attack uses [agility] instead of [combat]. All modifiers to your [combat] for this attack modify your [agility] instead.\n- Use the attacked enemy's evade value for this attack, instead of their fight value.","real_text":"[reaction] When you use a fight ability on a [[Firearm]] asset, exhaust Sharpshooter: Choose one, or both - \n- This attack uses [agility] instead of [combat]. All modifiers to your [combat] for this attack modify your [agility] instead.\n- Use the attacked enemy's evade value for this attack, instead of their fight value.","quantity":2,"skill_combat":1,"skill_agility":1,"xp":3,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Talent.","real_traits":"Talent.","tags":"fa.","illustrator":"Matt Bradbury","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"4cdab02a-c5ed-4379-828c-3ab9906661d9","url":"https:\/\/arkhamdb.com\/card\/60327","imagesrc":"\/bundles\/cards\/60327.png"},{"pack_code":"wgd","pack_name":"Where the Gods Dwell","type_code":"scenario","type_name":"Scenario","faction_code":"mythos","faction_name":"Mythos","encounter_code":"where_the_gods_dwell","encounter_name":"Where the Gods Dwell","position":286,"exceptional":false,"myriad":false,"encounter_position":1,"code":"06286","name":"Where the Gods Dwell","real_name":"Where the Gods Dwell","text":"Easy \/ Standard\n[skull]: -X. X is the number of the current act.\n[cultist]: Reveal another token. If you fail, place 1 doom on the current agenda.\n[tablet]: -4. If you fail, choose and reveal a copy of Nyarlathotep in your hand. It attacks you and is shuffled into the encounter deck.\n[elder_thing]: 0. The black cat reminds you that it's all a dream.","real_text":"Easy \/ Standard\n[skull]: -X. X is the number of the current act.\n[cultist]: Reveal another token. If you fail, place 1 doom on the current agenda.\n[tablet]: -4. If you fail, choose and reveal a copy of Nyarlathotep in your hand. It attacks you and is shuffled into the encounter deck.\n[elder_thing]: 0. The black cat reminds you that it's all a dream.","quantity":1,"health_per_investigator":false,"real_slot":"","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Hard \/ Expert\n[skull]: -X. X is the number of the current act plus the number of the current agenda.\n[cultist]: Reveal another token. If you fail, place 1 doom on the current agenda. This effect may cause the current agenda to advance.\n[tablet]: -6. If you fail, choose and reveal a copy of Nyarlathotep in your hand. It attacks you and is shuffled into the encounter deck.\n[elder_thing]: -1. The black cat reminds you that it's all a dream.","octgn_id":"8bc7f7e2-561b-44e6-b84c-3d495bf9b2c4","url":"https:\/\/arkhamdb.com\/card\/06286","imagesrc":"\/bundles\/cards\/06286.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/06286b.png"},{"pack_code":"wgd","pack_name":"Where the Gods Dwell","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"where_the_gods_dwell","encounter_name":"Where the Gods Dwell","position":287,"exceptional":false,"myriad":false,"encounter_position":2,"code":"06287","name":"The Eye of Chaos","real_name":"The Eye of Chaos","quantity":1,"doom":7,"health_per_investigator":false,"real_slot":"","stage":1,"flavor":"I see you there.\n\nPlaying with fate like it is\nall some sort of game.\n\nDid you really think you\ncould escape my grasp?\n\nWhat makes you\nthink you are\nthe one\nin\ncontrol?","illustrator":"R\u00e9gis Moulun","is_unique":false,"permanent":false,"double_sided":true,"back_text":"<b>If it is act 4, read the following:<\/b>\nPlace clues on each Forsaken Tower location until it has clues equal to its clue value.\nReveal each copy of Nyarlathotep in each investigator's hand. Each investigator who did not reveal a copy of Nyarlathotep must take either 1 damage or 1 horror. For each copy of Nyarlathotep revealed by an investigator, that investigator must choose:\n- Nyarlathotep immediately attacks that investigator and is shuffled into the encounter deck.\n- Nyarlathotep immediately attacks that investigator three times and is returned to that investigator's hand.","back_flavor":"Do not try to run now. You are mine.\nYou will never, ever, ever wake up.","back_name":"The Mire of Dreams","octgn_id":"457e17e9-7ae2-4762-984f-503a6ca7a194","url":"https:\/\/arkhamdb.com\/card\/06287","imagesrc":"\/bundles\/cards\/06287.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/06287b.png"},{"pack_code":"wgd","pack_name":"Where the Gods Dwell","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"where_the_gods_dwell","encounter_name":"Where the Gods Dwell","position":288,"exceptional":false,"myriad":false,"encounter_position":3,"code":"06288","name":"The Shape of Chaos","real_name":"The Shape of Chaos","quantity":1,"doom":5,"health_per_investigator":false,"real_slot":"","stage":2,"flavor":"Why do you fight?\nWhy do you flee?\n\nI am your future.\nI am your fate.\n\nAnother mask for my collection.\n\nAnother corpse\nfor me\nto\nwear.","illustrator":"R\u00e9gis Moulun","is_unique":false,"permanent":false,"double_sided":true,"back_text":"<b>If it is act 4, read the following:<\/b>\nPlace clues on each Forsaken Tower location until it has clues equal to its clue value.\nReveal each copy of Nyarlathotep in each investigator's hand. Each investigator who did not reveal a copy of Nyarlathotep must take either 1 damage or 1 horror. For each copy of Nyarlathotep revealed by an investigator, that investigator must choose:\n- Nyarlathotep immediately attacks that investigator and is shuffled into the encounter deck.\n- Nyarlathotep immediately attacks that investigator three times and is returned to that investigator's hand.","back_flavor":"Yes, read on, my puppet. This will be your last dream. Your final reprieve. Then I shall take the rest for myself.","back_name":"The Last Dream","octgn_id":"acfcc852-70d7-49d7-a0b1-923339a3e9f9","url":"https:\/\/arkhamdb.com\/card\/06288","imagesrc":"\/bundles\/cards\/06288.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/06288b.png"},{"pack_code":"wgd","pack_name":"Where the Gods Dwell","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"where_the_gods_dwell","encounter_name":"Where the Gods Dwell","position":289,"exceptional":false,"myriad":false,"encounter_position":4,"code":"06289","name":"Chaos Incarnate","real_name":"Chaos Incarnate","quantity":1,"doom":5,"health_per_investigator":false,"real_slot":"","stage":3,"flavor":"Hei! Aa-shanta 'nygh! \/ I am true Chaos \/ look not upon my shape for it is ever-changing \/ I commanded you to keep reading \/ look not upon my face for it is no face at all \/ I told you to stop running \/ listen not for the truth for the truth is a lie \/ I warned you not to dream \/ Mine and mine alone \/ Nobody else can have it \/ I dared you not to fight \/ Run then, rabbit, run \/ there is nothing more \/ I cherish the chase \/ nothing \/ nothing","illustrator":"R\u00e9gis Moulun","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Each investigator is defeated and driven <b>insane<\/b>.","back_flavor":"Enough playing with you. I will have what is owed to me.\nYou think you can simply venture into this land of dreams with no consequence? With impunity? With no spilt blood?\nWho are you to partake of such fantasy? To intrude on the dreams of others like a parasite? To devour these dreams like they are yours to enjoy? Out with you! I shall rend your mind from your skull as one skins a cat. Look, see: I am cracking open your skull, and pouring out your <u>you<\/u>. And now, I am filling it with <u>me<\/u>. You are no longer. Did you really think there would be any other result? Out with you, now. Begone.","back_name":"A Dream Devoured","octgn_id":"134463a3-0762-4aec-8b9e-8cd2f7c209bd","url":"https:\/\/arkhamdb.com\/card\/06289","imagesrc":"\/bundles\/cards\/06289.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/06289b.png"},{"pack_code":"wgd","pack_name":"Where the Gods Dwell","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"where_the_gods_dwell","encounter_name":"Where the Gods Dwell","position":290,"exceptional":false,"myriad":false,"encounter_position":5,"code":"06290","name":"Journey Through the Cold Wastes","real_name":"Journey Through the Cold Wastes","quantity":1,"clues":2,"health_per_investigator":false,"real_slot":"","stage":1,"flavor":"You have come to the land of Leng, a barren, icy wasteland where you believe the peak of unknown Kadath resides. All the while, you are taunted by a presence which gnaws at your insides, a wordless, derisive voice which you cannot hear but feel within the confines of your mind.\n","illustrator":"Patrick McEvoy","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Reveal the Monastery of Leng.\nSpawn the set-aside High Priest Not to Be Described enemy in the Monastery of Leng.","back_flavor":"Traversing the wastes of Leng is no easy task. The cold bites at your skin, and the bitter winds lash against your face. Even if you encounter no nameless monsters, the land itself may still yet claim your life. You try desperately to stay warm, but there is no refuge in the icy desolation. Exhausted, you collapse into a nearby snowdrift. To your surprise, you feel hard stone thrust into your ribcage. The pain shocks you out of your enervation, and you brush aside the snow to examine what it hides. Eventually, you uncover a curious stone idol in the shape of a horned creature, which glows and vibrates with faint energy. In the distance, you hear a stone slab shifting in the snow.","back_name":"The Monastery","octgn_id":"2c08d762-f9c5-495b-8a60-be7343c30bff","url":"https:\/\/arkhamdb.com\/card\/06290","imagesrc":"\/bundles\/cards\/06290.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/06290b.png"},{"pack_code":"wgd","pack_name":"Where the Gods Dwell","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"where_the_gods_dwell","encounter_name":"Where the Gods Dwell","position":291,"exceptional":false,"myriad":false,"encounter_position":6,"code":"06291","name":"The Thing in the Robes","real_name":"The Thing in the Robes","text":"[action] If an investigator \"maneuvered the priest closer,\" and an investigator \"stunned the priest\": Defeat the High Priest Not to Be Described.\n<b>Objective<\/b> - If the High Priest Not to Be Described is defeated, advance.","real_text":"[action] If an investigator \"maneuvered the priest closer,\" and an investigator \"stunned the priest\": Defeat the High Priest Not to Be Described.\n<b>Objective<\/b> - If the High Priest Not to Be Described is defeated, advance.","quantity":1,"health_per_investigator":false,"real_slot":"","stage":2,"flavor":"Inside the domed structure is a raised dais. Upon it sits a lumpish figure robed in yellow silk, a mask covering its face. \"My master has plans for you,\" it drawls. \"Now, step forward and receive my gift.\" You shake your head - you have seen this sort of disguise before. You know what sort of creature this \"priest\" truly is.","illustrator":"Patrick McEvoy","is_unique":false,"permanent":false,"double_sided":true,"back_text":"<b>If you defeated the High Priest Not to Be Described with damage, read the following:<\/b>\n<blockquote><i>As you strike it down, the creature spits foul curses at you in tongues that can scarcely be described. Its last breath is filled with hate.<\/i><\/blockquote><hr>\n<b>If you defeated the High Priest Not to Be Described using the ability on act 2a, read the following:<\/b>\n<blockquote><i>Despite your fear - or perhaps as a result - you discover a means to escape the creature's grasp. With the creature distracted, you shove with all of your might, and it topples into the gaping well in the center of the room, letting out a hideous screech in its wake.<\/i><\/blockquote><hr>\n<b>No matter how it was defeated, also read the following:<\/b>\n<blockquote><i>With the monster dispatched, you can explore its monastery in relative peace. Along the ruined walls of the stone building, tapestries depict the history of this land, a history of blood and suffering that you have no desire to remember when this is all said and done. Great snowcapped peaks loom over each of these scenes. In just one of them, a castle is woven in black thread.<\/i><\/blockquote>","back_name":"A Foul Fate","octgn_id":"2f42b783-2e44-4f8b-a6b8-492589aeaaed","url":"https:\/\/arkhamdb.com\/card\/06291","imagesrc":"\/bundles\/cards\/06291.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/06291b.png"},{"pack_code":"wgd","pack_name":"Where the Gods Dwell","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"where_the_gods_dwell","encounter_name":"Where the Gods Dwell","position":292,"exceptional":false,"myriad":false,"encounter_position":7,"code":"06292","name":"Beyond Dreams","real_name":"Beyond Dreams","text":"<b>Objective<\/b> - If each investigator is at the Onyx Gates, and no clues are on it, advance.","real_text":"<b>Objective<\/b> - If each investigator is at the Onyx Gates, and no clues are on it, advance.","quantity":1,"health_per_investigator":false,"real_slot":"","stage":3,"flavor":"You believe that Kadath is the highest peak far to the north, but in order to open the gates leading to that forsaken land, you must prove that it exists.","illustrator":"Patrick McEvoy","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Each investigator loses all of their clues.\nRead <b>Scenario Interlude: Grand Design<\/b> in the Campaign Guide. Then, advance to Act 4a - \"Truth and Lies.\"","back_name":"Where the Gods Dwell","octgn_id":"6f5bdc54-4c99-47b0-8acd-f6725e123380","url":"https:\/\/arkhamdb.com\/card\/06292","imagesrc":"\/bundles\/cards\/06292.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/06292b.png"},{"pack_code":"wgd","pack_name":"Where the Gods Dwell","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"where_the_gods_dwell","encounter_name":"Where the Gods Dwell","position":293,"exceptional":false,"myriad":false,"encounter_position":8,"code":"06293","name":"Truth and Lies","real_name":"Truth and Lies","text":"[action] Spend 1 clue: Look at the top 3 cards of the encounter deck. Draw each of those cards with the hidden keyword and discard the rest.\n<b>Objective<\/b> - Find and expose Nyarlathotep's true form by adding copies of Nyarlathotep to the victory display. If 1 plus 1 [per_investigator] copies are in the victory display, advance.","real_text":"[action] Spend 1 clue: Look at the top 3 cards of the encounter deck. Draw each of those cards with the hidden keyword and discard the rest.\n<b>Objective<\/b> - Find and expose Nyarlathotep's true form by adding copies of Nyarlathotep to the victory display. If 1 plus 1 [per_investigator] copies are in the victory display, advance.","quantity":1,"health_per_investigator":false,"real_slot":"","stage":4,"flavor":"Beware! For I am the one who has trapped you here, and you shall never leave. Your dreams are forever mine!","illustrator":"Patrick McEvoy","is_unique":false,"permanent":false,"double_sided":true,"back_text":"<b>Check Campaign Log. <i>If the black cat knows the truth<\/i> and <i>the investigators possess the Silver Key<\/i>:<\/b>\n<blockquote><i>As the shadows disperse, the black cat appears on your shoulder. \"Now!\" it cries. The silver key shimmers with radiant light as you draw it out. \"This is the only way to expose its true shape!\"<\/i><\/blockquote>\nEach investigator loses each of their clues. Each copy of Nyarlathotep in the victory display combines to form a single enemy with:\n- Fight\/evade values equal to the highest fight\/evade value among combined copies of itself.\n- Health\/damage\/horror\/victory values equal to the total combined health\/damage\/horror\/victory values of all combined copies of itself.\n- All keywords from all combined copies of itself.\nSpawn this monstrosity in The Great Hall. It is Nyarlathotep's True Shape. Place clues on each Forsaken Tower location until it has clues equal to its clue value.<hr>\n<b>Otherwise, proceed to (\u2192R1).<\/b>","back_name":"The True Shape","octgn_id":"ab180fc3-d890-4657-96b8-3f6cd9e198ca","url":"https:\/\/arkhamdb.com\/card\/06293","imagesrc":"\/bundles\/cards\/06293.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/06293b.png"},{"pack_code":"wgd","pack_name":"Where the Gods Dwell","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"where_the_gods_dwell","encounter_name":"Where the Gods Dwell","position":294,"exceptional":false,"myriad":false,"encounter_position":9,"code":"06294","name":"The Dream-Eaters","real_name":"The Dream-Eaters","text":"Nyarlathotep's True Shape gets -1 health for each clue the investigators possess, as a group.\n<b>Objective<\/b> - If Nyarlathotep's True Shape is defeated, advance.","real_text":"Nyarlathotep's True Shape gets -1 health for each clue the investigators possess, as a group.\n<b>Objective<\/b> - If Nyarlathotep's True Shape is defeated, advance.","quantity":1,"health_per_investigator":false,"real_slot":"","stage":5,"flavor":"What?!\n\nWhat do you think you are doing?\n\nThese are <u>my<\/u> dreams.\n\nDo you really think you can\nclaim this realm for yourself?\n\nIt cannot be possessed\nby one such as you!","illustrator":"Patrick McEvoy","is_unique":false,"permanent":false,"double_sided":true,"back_text":"<b>(\u2192R2)<\/b>","back_flavor":"The abomination folds in on itself, tears a hole through reality, and escapes through the other side. It has fled the Dreamlands and may never return.\n\"It is done,\" the black cat says after a moment of unsteady silence. \"The final scene in my vision, and the final chapter of my story.\" Its form begins to fray and unravel like the end of a rope. \"These dreams are very precious, human.\" Its voice lingers and hums through the air even as the last vestiges of its shape disappear into the aether. \"Do not lose them. They are the very heart of you. The heart of us all. And they're yours to keep - at least, for now.\"\nYou want to ask what all of this means, but it is too late. The black cat is gone.","back_name":"The Black Cat","octgn_id":"8ac1ec8c-1ca6-4c97-91ab-5323d7383eb7","url":"https:\/\/arkhamdb.com\/card\/06294","imagesrc":"\/bundles\/cards\/06294.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/06294b.png"},{"pack_code":"wgd","pack_name":"Where the Gods Dwell","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"where_the_gods_dwell","encounter_name":"Where the Gods Dwell","position":295,"exceptional":false,"myriad":false,"encounter_position":10,"code":"06295","name":"Plateau of Leng","real_name":"Plateau of Leng","text":"<b>Forced<\/b> - When an enemy attempts to spawn at an empty location, and there are no empty locations in play: Spawn that enemy here, instead.","real_text":"<b>Forced<\/b> - When an enemy attempts to spawn at an empty location, and there are no empty locations in play: Spawn that enemy here, instead.","quantity":1,"shroud":3,"clues":1,"health_per_investigator":false,"real_slot":"","traits":"Leng.","real_traits":"Leng.","illustrator":"David Auden Nash","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"\"...the icy desert plateau of Leng, which no healthy folk visit and whose evil fires are seen at night from afar.\"\n- H. P. Lovecraft, <u>The Dream-Quest of Unknown Kadath<\/u>","octgn_id":"26dad461-5899-4a34-8db6-638dbbcce6bf","url":"https:\/\/arkhamdb.com\/card\/06295","imagesrc":"\/bundles\/cards\/06295.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/06295b.png"},{"pack_code":"wgd","pack_name":"Where the Gods Dwell","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"where_the_gods_dwell","encounter_name":"Where the Gods Dwell","position":296,"exceptional":false,"myriad":false,"encounter_position":11,"code":"06296","name":"Cold Wastes","real_name":"Cold Wastes","text":"<b>Forced<\/b> - After you reveal a [skull], [cultist], [tablet], [elder_thing], or [auto_fail] chaos token while investigating Cold Wastes: You must either take 1 damage or lose 1 action.","real_text":"<b>Forced<\/b> - After you reveal a [skull], [cultist], [tablet], [elder_thing], or [auto_fail] chaos token while investigating Cold Wastes: You must either take 1 damage or lose 1 action.","quantity":1,"shroud":2,"clues":1,"health_per_investigator":false,"real_slot":"","traits":"Leng.","real_traits":"Leng.","illustrator":"Michael Komarck","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"\"Then came a wide gap in the range, where the hideous reaches of transmontane Leng were joined to the cold waste on this side by a low pass through which the stars shone wanly.\"\n- H. P. Lovecraft, <u>The Dream-Quest of Unknown Kadath<\/u>","octgn_id":"ab62465c-c111-44bc-9157-3e1746033896","url":"https:\/\/arkhamdb.com\/card\/06296","imagesrc":"\/bundles\/cards\/06296.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/06296b.png"},{"pack_code":"wgd","pack_name":"Where the Gods Dwell","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"where_the_gods_dwell","encounter_name":"Where the Gods Dwell","position":297,"exceptional":false,"myriad":false,"encounter_position":12,"code":"06297","name":"Monastery of Leng","real_name":"Monastery of Leng","text":"[fast] Investigators at Monastery of Leng spend 1 [per_investigator] clues, as a group: Remember that the investigators \"maneuvered the priest closer.\"","real_text":"[fast] Investigators at Monastery of Leng spend 1 [per_investigator] clues, as a group: Remember that the investigators \"maneuvered the priest closer.\"","quantity":1,"shroud":3,"clues":2,"health_per_investigator":false,"real_slot":"","traits":"Leng.","real_traits":"Leng.","flavor":"\"...a great domed space whose walls were carved in shocking bas-reliefs, and whose centre held a gaping circular pit surrounded by six malignly stained stone altars in a ring.\"\n- H. P. Lovecraft, <u>The Dream-Quest of Unknown Kadath<\/u>","illustrator":"Sergey Glushakov","is_unique":false,"permanent":false,"double_sided":true,"back_text":"The door to the Monastery of Leng is sealed shut. You cannot enter the Monastery of Leng.","back_flavor":"When you finally reach the domed temple in the snow, you are distraught to find its doors sealed shut, with no lock to speak of. Perhaps there is another way inside.","octgn_id":"bed7c277-e238-4de8-8b60-e5000210d1b9","url":"https:\/\/arkhamdb.com\/card\/06297","imagesrc":"\/bundles\/cards\/06297.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/06297b.png"},{"pack_code":"wgd","pack_name":"Where the Gods Dwell","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"where_the_gods_dwell","encounter_name":"Where the Gods Dwell","position":298,"exceptional":false,"myriad":false,"encounter_position":13,"code":"06298","name":"Onyx Gates","real_name":"Onyx Gates","text":"Onyx Gates gets +1 [per_investigator] shroud.\n<b>Forced<\/b> - After Onyx Gates is revealed: Check Campaign Log. Remove 1 clue from Onyx Gates for each tally mark recorded next to \"Evidence of Kadath.\"","real_text":"Onyx Gates gets +1 [per_investigator] shroud.\n<b>Forced<\/b> - After Onyx Gates is revealed: Check Campaign Log. Remove 1 clue from Onyx Gates for each tally mark recorded next to \"Evidence of Kadath.\"","quantity":1,"shroud":1,"clues":12,"clues_fixed":true,"health_per_investigator":false,"real_slot":"","traits":"Leng. Kadath.","real_traits":"Leng. Kadath.","flavor":"As you approach the gates, you notice an inscription in the onyx stone: \"Do not seek the lands beyond, for they do not exist. These gates shall never open, for there is nothing beyond.\"","illustrator":"Sergey Glushakov","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"\"Where they dwelt, there must the cold waste lie close, and within it unknown Kadath and its onyx castle for the Great\u00a0Ones.\"\n- H. P. Lovecraft, <u>The Dream-Quest of Unknown Kadath<\/u>","octgn_id":"61753432-a892-4512-85fe-b4d32d86742b","url":"https:\/\/arkhamdb.com\/card\/06298","imagesrc":"\/bundles\/cards\/06298.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/06298b.png"},{"pack_code":"wgd","pack_name":"Where the Gods Dwell","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"where_the_gods_dwell","encounter_name":"Where the Gods Dwell","position":299,"exceptional":false,"myriad":false,"encounter_position":14,"code":"06299","name":"The Great Hall","real_name":"The Great Hall","text":"[action]: Choose another investigator at your location. Add a hidden card in your hand to the chosen investigator's hand.","real_text":"[action]: Choose another investigator at your location. Add a hidden card in your hand to the chosen investigator's hand.","quantity":1,"shroud":3,"clues":0,"health_per_investigator":false,"real_slot":"","traits":"Kadath.","real_traits":"Kadath.","flavor":"\"Save for that one tower room the onyx castle atop Kadath was dark, and the masters were not there.\"\n- H. P. Lovecraft, <u>The Dream-Quest of Unknown Kadath<\/u>","illustrator":"Sergey Glushakov","is_unique":false,"permanent":false,"double_sided":true,"back_text":"The way to The Onyx Castle is hidden. You cannot enter The Onyx Castle.","back_flavor":"\"No man had ever found Kadath in the past, and it might be just as well if none ever found it in the future. Such rumours as were told about that onyx castle of the Great Ones were not by any means reassuring.\"\n- H. P. Lovecraft, <u>The Dream-Quest of Unknown Kadath<\/u>","back_name":"The Onyx Castle","octgn_id":"bc3f5571-ab60-440e-8b7a-dac60b18e944","url":"https:\/\/arkhamdb.com\/card\/06299","imagesrc":"\/bundles\/cards\/06299.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/06299b.png"},{"pack_code":"wgd","pack_name":"Where the Gods Dwell","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"where_the_gods_dwell","encounter_name":"Where the Gods Dwell","position":300,"exceptional":false,"myriad":false,"encounter_position":15,"code":"06300","name":"Forsaken Tower","real_name":"Forsaken Tower","subname":"Of Illusion and Myth","text":"You cannot use this location's [action] ability unless another card explicitly allows you to do so.\n[action]: <b>Investigate.<\/b> Choose and reveal a copy of Nyarlathotep from your hand. For this investigation, this location's shroud is equal to Nyarlathotep's printed health. If you succeed, add that copy of Nyarlathotep to the victory display. If you fail, Nyarlathotep attacks you and is shuffled into the encounter deck.","real_text":"You cannot use this location's [action] ability unless another card explicitly allows you to do so.\n[action]: <b>Investigate.<\/b> Choose and reveal a copy of Nyarlathotep from your hand. For this investigation, this location's shroud is equal to Nyarlathotep's printed health. If you succeed, add that copy of Nyarlathotep to the victory display. If you fail, Nyarlathotep attacks you and is shuffled into the encounter deck.","quantity":1,"shroud":5,"clues":1,"health_per_investigator":false,"real_slot":"","traits":"Kadath.","real_traits":"Kadath.","illustrator":"Patrick McEvoy","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"\"Vast walls shot up, and there was a glimpse of a great gate through which the voyagers were swept. All was night in the titan courtyard, and then came the deeper blackness of inmost things as a huge arched portal engulfed the column.\"\n- H. P. Lovecraft, <u>The Dream-Quest of Unknown Kadath<\/u>","octgn_id":"fb823874-75b3-4fc5-a82d-9ae5430c98ae","url":"https:\/\/arkhamdb.com\/card\/06300","imagesrc":"\/bundles\/cards\/06300.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/06300b.png"},{"pack_code":"wgd","pack_name":"Where the Gods Dwell","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"where_the_gods_dwell","encounter_name":"Where the Gods Dwell","position":301,"exceptional":false,"myriad":false,"encounter_position":16,"code":"06301","name":"Forsaken Tower","real_name":"Forsaken Tower","subname":"Of Life and Death","text":"You cannot use this location's [action] ability unless another card explicitly allows you to do so.\n[action]: <b>Fight.<\/b> Choose and reveal a copy of Nyarlathotep from your hand and fight it as if it were at your location, using [willpower] instead of [combat]. If you succeed, add that copy of Nyarlathotep to the victory display. If you fail, Nyarlathotep attacks you and is shuffled into the encounter deck.","real_text":"You cannot use this location's [action] ability unless another card explicitly allows you to do so.\n[action]: <b>Fight.<\/b> Choose and reveal a copy of Nyarlathotep from your hand and fight it as if it were at your location, using [willpower] instead of [combat]. If you succeed, add that copy of Nyarlathotep to the victory display. If you fail, Nyarlathotep attacks you and is shuffled into the encounter deck.","quantity":1,"shroud":2,"clues":1,"health_per_investigator":false,"real_slot":"","traits":"Kadath.","real_traits":"Kadath.","illustrator":"Patrick McEvoy","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"\"Vast walls shot up, and there was a glimpse of a great gate through which the voyagers were swept. All was night in the titan courtyard, and then came the deeper blackness of inmost things as a huge arched portal engulfed the column.\"\n- H. P. Lovecraft, <u>The Dream-Quest of Unknown Kadath<\/u>","octgn_id":"e49793b6-fb26-477c-8806-750ad01c48af","url":"https:\/\/arkhamdb.com\/card\/06301","imagesrc":"\/bundles\/cards\/06301.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/06301b.png"},{"pack_code":"wgd","pack_name":"Where the Gods Dwell","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"where_the_gods_dwell","encounter_name":"Where the Gods Dwell","position":302,"exceptional":false,"myriad":false,"encounter_position":17,"code":"06302","name":"Forsaken Tower","real_name":"Forsaken Tower","subname":"Of Infinite Truth","text":"You cannot use this location's [action] ability unless another card explicitly allows you to do so.\n[action]: <b>Evade.<\/b> Choose and reveal a copy of Nyarlathotep from your hand and attempt to evade it as if it were at your location, using [intellect] instead of [agility]. If you succeed, add that copy of Nyarlathotep to the victory display. If you fail, Nyarlathotep attacks you and is shuffled into the encounter deck.","real_text":"You cannot use this location's [action] ability unless another card explicitly allows you to do so.\n[action]: <b>Evade.<\/b> Choose and reveal a copy of Nyarlathotep from your hand and attempt to evade it as if it were at your location, using [intellect] instead of [agility]. If you succeed, add that copy of Nyarlathotep to the victory display. If you fail, Nyarlathotep attacks you and is shuffled into the encounter deck.","quantity":1,"shroud":2,"clues":1,"health_per_investigator":false,"real_slot":"","traits":"Kadath.","real_traits":"Kadath.","illustrator":"Patrick McEvoy","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"\"Vast walls shot up, and there was a glimpse of a great gate through which the voyagers were swept. All was night in the titan courtyard, and then came the deeper blackness of inmost things as a huge arched portal engulfed the column.\"\n- H. P. Lovecraft, <u>The Dream-Quest of Unknown Kadath<\/u>","octgn_id":"60cd08c8-cc32-4710-a1cd-3a1286295057","url":"https:\/\/arkhamdb.com\/card\/06302","imagesrc":"\/bundles\/cards\/06302.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/06302b.png"},{"pack_code":"wgd","pack_name":"Where the Gods Dwell","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"where_the_gods_dwell","encounter_name":"Where the Gods Dwell","position":303,"exceptional":false,"myriad":false,"encounter_position":18,"code":"06303","name":"Forsaken Tower","real_name":"Forsaken Tower","subname":"Of Eternal Flame","text":"You cannot use this location's [action] ability unless another card explicitly allows you to do so.\n[action]: <b>Fight.<\/b> Choose and reveal a copy of Nyarlathotep from your hand and fight it as if it were at your location. If you succeed, add that copy of Nyarlathotep to the victory display. If you fail, Nyarlathotep attacks you and is shuffled into the encounter deck.","real_text":"You cannot use this location's [action] ability unless another card explicitly allows you to do so.\n[action]: <b>Fight.<\/b> Choose and reveal a copy of Nyarlathotep from your hand and fight it as if it were at your location. If you succeed, add that copy of Nyarlathotep to the victory display. If you fail, Nyarlathotep attacks you and is shuffled into the encounter deck.","quantity":1,"shroud":3,"clues":1,"health_per_investigator":false,"real_slot":"","traits":"Kadath.","real_traits":"Kadath.","illustrator":"Patrick McEvoy","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"\"Vast walls shot up, and there was a glimpse of a great gate through which the voyagers were swept. All was night in the titan courtyard, and then came the deeper blackness of inmost things as a huge arched portal engulfed the column.\"\n- H. P. Lovecraft, <u>The Dream-Quest of Unknown Kadath<\/u>","octgn_id":"2b027de6-090c-44ef-bf8f-d499658ca819","url":"https:\/\/arkhamdb.com\/card\/06303","imagesrc":"\/bundles\/cards\/06303.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/06303b.png"},{"pack_code":"wgd","pack_name":"Where the Gods Dwell","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"where_the_gods_dwell","encounter_name":"Where the Gods Dwell","position":304,"exceptional":false,"myriad":false,"encounter_position":19,"code":"06304","name":"Forsaken Tower","real_name":"Forsaken Tower","subname":"Of the Queen of Night","text":"You cannot use this location's [action] ability unless another card explicitly allows you to do so.\n[action]: <b>Evade.<\/b> Choose and reveal a copy of Nyarlathotep from your hand and attempt to evade it as if it were at your location. If you succeed, add that copy of Nyarlathotep to the victory display. If you fail, Nyarlathotep attacks you and is shuffled into the encounter deck.","real_text":"You cannot use this location's [action] ability unless another card explicitly allows you to do so.\n[action]: <b>Evade.<\/b> Choose and reveal a copy of Nyarlathotep from your hand and attempt to evade it as if it were at your location. If you succeed, add that copy of Nyarlathotep to the victory display. If you fail, Nyarlathotep attacks you and is shuffled into the encounter deck.","quantity":1,"shroud":3,"clues":1,"health_per_investigator":false,"real_slot":"","traits":"Kadath.","real_traits":"Kadath.","illustrator":"Patrick McEvoy","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"\"Vast walls shot up, and there was a glimpse of a great gate through which the voyagers were swept. All was night in the titan courtyard, and then came the deeper blackness of inmost things as a huge arched portal engulfed the column.\"\n- H. P. Lovecraft, <u>The Dream-Quest of Unknown Kadath<\/u>","octgn_id":"450a6bfd-1cc2-4ee9-86cf-f62da92030bf","url":"https:\/\/arkhamdb.com\/card\/06304","imagesrc":"\/bundles\/cards\/06304.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/06304b.png"},{"pack_code":"wgd","pack_name":"Where the Gods Dwell","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"where_the_gods_dwell","encounter_name":"Where the Gods Dwell","position":305,"exceptional":false,"myriad":false,"encounter_position":20,"code":"06305","name":"Forsaken Tower","real_name":"Forsaken Tower","subname":"Of Primeval Light","text":"You cannot use this location's [action] ability unless another card explicitly allows you to do so.\n[action]: Choose and reveal a copy of Nyarlathotep from your hand and test [willpower] (X), where X is Nyarlathotep's printed health. If you succeed, add that copy of Nyarlathotep to the victory display. If you fail, Nyarlathotep attacks you and is shuffled into the encounter deck.","real_text":"You cannot use this location's [action] ability unless another card explicitly allows you to do so.\n[action]: Choose and reveal a copy of Nyarlathotep from your hand and test [willpower] (X), where X is Nyarlathotep's printed health. If you succeed, add that copy of Nyarlathotep to the victory display. If you fail, Nyarlathotep attacks you and is shuffled into the encounter deck.","quantity":1,"shroud":4,"clues":1,"health_per_investigator":false,"real_slot":"","traits":"Kadath.","real_traits":"Kadath.","illustrator":"Patrick McEvoy","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"\"Vast walls shot up, and there was a glimpse of a great gate through which the voyagers were swept. All was night in the titan courtyard, and then came the deeper blackness of inmost things as a huge arched portal engulfed the column.\"\n- H. P. Lovecraft, <u>The Dream-Quest of Unknown Kadath<\/u>","octgn_id":"b488a2bc-1ee7-4d56-aa6b-db63be66db61","url":"https:\/\/arkhamdb.com\/card\/06305","imagesrc":"\/bundles\/cards\/06305.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/06305b.png"},{"pack_code":"wgd","pack_name":"Where the Gods Dwell","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"where_the_gods_dwell","encounter_name":"Where the Gods Dwell","position":306,"exceptional":false,"myriad":false,"encounter_position":21,"code":"06306","name":"Nyarlathotep","real_name":"Nyarlathotep","subname":"The Crawling Chaos","text":"Peril. Hidden. Hunter.\n<b>Revelation<\/b> - Secretly add Nyarlathotep to your hand. If you speak of this card while it is in your hand and unrevealed, you are driven <b>insane<\/b>.","real_text":"Peril. Hidden. Hunter.\n<b>Revelation<\/b> - Secretly add Nyarlathotep to your hand. If you speak of this card while it is in your hand and unrevealed, you are driven <b>insane<\/b>.","quantity":1,"health":5,"health_per_investigator":false,"enemy_horror":1,"enemy_fight":5,"enemy_evade":2,"victory":2,"real_slot":"","traits":"Ancient One. Elite.","real_traits":"Ancient One. Elite.","illustrator":"Stephen Somers","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"d747454c-b2c4-4bd7-9a64-67861f5a748d","url":"https:\/\/arkhamdb.com\/card\/06306","imagesrc":"\/bundles\/cards\/06306.png","spoiler":1},{"pack_code":"wgd","pack_name":"Where the Gods Dwell","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"where_the_gods_dwell","encounter_name":"Where the Gods Dwell","position":307,"exceptional":false,"myriad":false,"encounter_position":22,"code":"06307","name":"Nyarlathotep","real_name":"Nyarlathotep","subname":"The Faceless Whisperer","text":"Peril. Hidden. Retaliate.\n<b>Revelation<\/b> - Secretly add Nyarlathotep to your hand. If you speak of this card while it is in your hand and unrevealed, you are driven <b>insane<\/b>.","real_text":"Peril. Hidden. Retaliate.\n<b>Revelation<\/b> - Secretly add Nyarlathotep to your hand. If you speak of this card while it is in your hand and unrevealed, you are driven <b>insane<\/b>.","quantity":1,"health":3,"health_per_investigator":false,"enemy_damage":1,"enemy_fight":4,"enemy_evade":3,"victory":2,"real_slot":"","traits":"Ancient One. Elite.","real_traits":"Ancient One. Elite.","illustrator":"Stephen Somers","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"ac061090-dcd0-4e7c-9024-b2af1f868450","url":"https:\/\/arkhamdb.com\/card\/06307","imagesrc":"\/bundles\/cards\/06307.png","spoiler":1},{"pack_code":"wgd","pack_name":"Where the Gods Dwell","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"where_the_gods_dwell","encounter_name":"Where the Gods Dwell","position":308,"exceptional":false,"myriad":false,"encounter_position":23,"code":"06308","name":"Nyarlathotep","real_name":"Nyarlathotep","subname":"Messenger of the Outer Gods","text":"Peril. Hidden. Alert.\n<b>Revelation<\/b> - Secretly add Nyarlathotep to your hand. If you speak of this card while it is in your hand and unrevealed, you are driven <b>insane<\/b>.","real_text":"Peril. Hidden. Alert.\n<b>Revelation<\/b> - Secretly add Nyarlathotep to your hand. If you speak of this card while it is in your hand and unrevealed, you are driven <b>insane<\/b>.","quantity":1,"health":4,"health_per_investigator":false,"enemy_horror":1,"enemy_fight":3,"enemy_evade":4,"victory":2,"real_slot":"","traits":"Ancient One. Elite.","real_traits":"Ancient One. Elite.","illustrator":"Stephen Somers","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"32b29a2e-5f8c-476d-a2f0-e6f8ff2a7e68","url":"https:\/\/arkhamdb.com\/card\/06308","imagesrc":"\/bundles\/cards\/06308.png","spoiler":1},{"pack_code":"wgd","pack_name":"Where the Gods Dwell","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"where_the_gods_dwell","encounter_name":"Where the Gods Dwell","position":309,"exceptional":false,"myriad":false,"encounter_position":24,"code":"06309","name":"Nyarlathotep","real_name":"Nyarlathotep","subname":"God of a Thousand Forms","text":"Peril. Hidden. Hunter.\n<b>Revelation<\/b> - Secretly add Nyarlathotep to your hand. If you speak of this card while it is in your hand and unrevealed, you are driven <b>insane<\/b>.","real_text":"Peril. Hidden. Hunter.\n<b>Revelation<\/b> - Secretly add Nyarlathotep to your hand. If you speak of this card while it is in your hand and unrevealed, you are driven <b>insane<\/b>.","quantity":1,"health":6,"health_per_investigator":false,"enemy_damage":1,"enemy_fight":2,"enemy_evade":5,"victory":2,"real_slot":"","traits":"Ancient One. Elite.","real_traits":"Ancient One. Elite.","illustrator":"Stephen Somers","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"b8310f62-b822-457e-ab36-d36aa5bb8cf3","url":"https:\/\/arkhamdb.com\/card\/06309","imagesrc":"\/bundles\/cards\/06309.png","spoiler":1},{"pack_code":"wgd","pack_name":"Where the Gods Dwell","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"where_the_gods_dwell","encounter_name":"Where the Gods Dwell","position":310,"exceptional":false,"myriad":false,"encounter_position":25,"code":"06310","name":"Nyarlathotep","real_name":"Nyarlathotep","subname":"Stalker Among the Stars","text":"Peril. Hidden. Massive.\n<b>Revelation<\/b> - Secretly add Nyarlathotep to your hand. If you speak of this card while it is in your hand and unrevealed, you are driven <b>insane<\/b>.","real_text":"Peril. Hidden. Massive.\n<b>Revelation<\/b> - Secretly add Nyarlathotep to your hand. If you speak of this card while it is in your hand and unrevealed, you are driven <b>insane<\/b>.","quantity":1,"health":7,"health_per_investigator":false,"enemy_damage":1,"enemy_horror":1,"enemy_fight":3,"enemy_evade":3,"victory":2,"real_slot":"","traits":"Ancient One. Elite.","real_traits":"Ancient One. Elite.","illustrator":"Stephen Somers","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"cdf6e23f-e3be-4572-b974-fea69fb48a1e","url":"https:\/\/arkhamdb.com\/card\/06310","imagesrc":"\/bundles\/cards\/06310.png","spoiler":1},{"pack_code":"wgd","pack_name":"Where the Gods Dwell","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"where_the_gods_dwell","encounter_name":"Where the Gods Dwell","position":311,"exceptional":false,"myriad":false,"encounter_position":26,"code":"06311","name":"High Priest Not to Be Described","real_name":"High Priest Not to Be Described","subname":"Agent of the Other Gods","text":"Alert. Massive. Retaliate.\nThis enemy cannot make attacks of opportunity.\n[fast] If this enemy is exhausted, spend 1 [per_investigator] clues: Remember that you \"stunned the priest.\" Until the end of the scenario, this enemy gets -3 fight.","real_text":"Alert. Massive. Retaliate.\nThis enemy cannot make attacks of opportunity.\n[fast] If this enemy is exhausted, spend 1 [per_investigator] clues: Remember that you \"stunned the priest.\" Until the end of the scenario, this enemy gets -3 fight.","quantity":1,"health":3,"health_per_investigator":true,"enemy_damage":1,"enemy_horror":1,"enemy_fight":5,"enemy_evade":3,"victory":2,"real_slot":"","traits":"Monster. Cultist. Avatar. Elite.","real_traits":"Monster. Cultist. Avatar. Elite.","flavor":"You shudder to think just what this abhorrent \"priest\" might be beneath its robes.","illustrator":"Ethan Patrick Harris","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"fa8ef23d-0a0c-48c3-a002-c2c6384d187e","url":"https:\/\/arkhamdb.com\/card\/06311","imagesrc":"\/bundles\/cards\/06311.png","spoiler":1},{"pack_code":"wgd","pack_name":"Where the Gods Dwell","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"where_the_gods_dwell","encounter_name":"Where the Gods Dwell","position":312,"exceptional":false,"myriad":false,"encounter_position":27,"code":"06312","name":"Dhole of the Wastes","real_name":"Dhole of the Wastes","text":"<b>Spawn<\/b> - Cold Wastes or The Great Hall.\n<b>Prey<\/b> - Lowest [agility].\nHunter.","real_text":"<b>Spawn<\/b> - Cold Wastes or The Great Hall.\n<b>Prey<\/b> - Lowest [agility].\nHunter.","quantity":1,"health":6,"health_per_investigator":false,"enemy_damage":2,"enemy_horror":1,"enemy_fight":6,"enemy_evade":2,"victory":1,"real_slot":"","traits":"Monster.","real_traits":"Monster.","illustrator":"Ian Kirkpatrick","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"9ecc75e1-207d-472a-b10c-d324991b17d3","url":"https:\/\/arkhamdb.com\/card\/06312","imagesrc":"\/bundles\/cards\/06312.png","spoiler":1},{"pack_code":"wgd","pack_name":"Where the Gods Dwell","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"where_the_gods_dwell","encounter_name":"Where the Gods Dwell","position":313,"exceptional":false,"myriad":false,"encounter_position":28,"code":"06313","name":"Liar with No Face","real_name":"Liar with No Face","text":"<b>Prey<\/b> - Most cards in hand.\nHunter.\n<b>Forced<\/b> - When Liar with No Face attacks you, if Whispering Chaos is in your hand: Reveal it. Liar with No Face deals +2 damage for this attack.","real_text":"<b>Prey<\/b> - Most cards in hand.\nHunter.\n<b>Forced<\/b> - When Liar with No Face attacks you, if Whispering Chaos is in your hand: Reveal it. Liar with No Face deals +2 damage for this attack.","quantity":3,"health":4,"health_per_investigator":false,"enemy_horror":2,"enemy_fight":3,"enemy_evade":3,"real_slot":"","traits":"Monster. Cultist. Servitor.","real_traits":"Monster. Cultist. Servitor.","illustrator":"Robert Laskey","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"aaefad35-45fe-48fc-b7e5-397fc4fb333a","url":"https:\/\/arkhamdb.com\/card\/06313","imagesrc":"\/bundles\/cards\/06313.png","spoiler":1},{"pack_code":"wgd","pack_name":"Where the Gods Dwell","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"where_the_gods_dwell","encounter_name":"Where the Gods Dwell","position":314,"exceptional":false,"myriad":false,"encounter_position":31,"code":"06314","name":"Whispering Chaos","real_name":"Whispering Chaos","subname":"North","text":"Peril. Hidden.\n<b>Revelation<\/b> - Secretly add this card to your hand.\nWhile this card is in your hand, you may activate the ability on the Northern Tower if you reveal this card from your hand. If the ability on the Northern Tower resolves successfully, discard this card. If it fails, shuffle this card back into the encounter deck.","real_text":"Peril. Hidden.\n<b>Revelation<\/b> - Secretly add this card to your hand.\nWhile this card is in your hand, you may activate the ability on the Northern Tower if you reveal this card from your hand. If the ability on the Northern Tower resolves successfully, discard this card. If it fails, shuffle this card back into the encounter deck.","quantity":1,"health_per_investigator":false,"real_slot":"","traits":"Power.","real_traits":"Power.","illustrator":"Diana Mart\u00ednez","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"bb7887b8-46c6-4b99-bdff-6210adcbdd48","url":"https:\/\/arkhamdb.com\/card\/06314","imagesrc":"\/bundles\/cards\/06314.png","spoiler":1},{"pack_code":"wgd","pack_name":"Where the Gods Dwell","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"where_the_gods_dwell","encounter_name":"Where the Gods Dwell","position":315,"exceptional":false,"myriad":false,"encounter_position":32,"code":"06315","name":"Whispering Chaos","real_name":"Whispering Chaos","subname":"East","text":"Peril. Hidden.\n<b>Revelation<\/b> - Secretly add this card to your hand.\nWhile this card is in your hand, you may activate the ability on the Eastern Tower if you reveal this card from your hand. If the ability on the Eastern Tower resolves successfully, discard this card. If it fails, shuffle this card back into the encounter deck.","real_text":"Peril. Hidden.\n<b>Revelation<\/b> - Secretly add this card to your hand.\nWhile this card is in your hand, you may activate the ability on the Eastern Tower if you reveal this card from your hand. If the ability on the Eastern Tower resolves successfully, discard this card. If it fails, shuffle this card back into the encounter deck.","quantity":1,"health_per_investigator":false,"real_slot":"","traits":"Power.","real_traits":"Power.","illustrator":"Diana Mart\u00ednez","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"20e73d9d-e482-420c-842c-92ddb33ec9a4","url":"https:\/\/arkhamdb.com\/card\/06315","imagesrc":"\/bundles\/cards\/06315.png","spoiler":1},{"pack_code":"wgd","pack_name":"Where the Gods Dwell","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"where_the_gods_dwell","encounter_name":"Where the Gods Dwell","position":316,"exceptional":false,"myriad":false,"encounter_position":33,"code":"06316","name":"Whispering Chaos","real_name":"Whispering Chaos","subname":"South","text":"Peril. Hidden.\n<b>Revelation<\/b> - Secretly add this card to your hand.\nWhile this card is in your hand, you may activate the ability on the Southern Tower if you reveal this card from your hand. If the ability on the Southern Tower resolves successfully, discard this card. If it fails, shuffle this card back into the encounter deck.","real_text":"Peril. Hidden.\n<b>Revelation<\/b> - Secretly add this card to your hand.\nWhile this card is in your hand, you may activate the ability on the Southern Tower if you reveal this card from your hand. If the ability on the Southern Tower resolves successfully, discard this card. If it fails, shuffle this card back into the encounter deck.","quantity":1,"health_per_investigator":false,"real_slot":"","traits":"Power.","real_traits":"Power.","illustrator":"Diana Mart\u00ednez","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"caa58964-55fb-477e-995a-14f00f527e23","url":"https:\/\/arkhamdb.com\/card\/06316","imagesrc":"\/bundles\/cards\/06316.png","spoiler":1},{"pack_code":"wgd","pack_name":"Where the Gods Dwell","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"where_the_gods_dwell","encounter_name":"Where the Gods Dwell","position":317,"exceptional":false,"myriad":false,"encounter_position":34,"code":"06317","name":"Whispering Chaos","real_name":"Whispering Chaos","subname":"West","text":"Peril. Hidden.\n<b>Revelation<\/b> - Secretly add this card to your hand.\nWhile this card is in your hand, you may activate the ability on the Western Tower if you reveal this card from your hand. If the ability on the Western Tower resolves successfully, discard this card. If it fails, shuffle this card back into the encounter deck.","real_text":"Peril. Hidden.\n<b>Revelation<\/b> - Secretly add this card to your hand.\nWhile this card is in your hand, you may activate the ability on the Western Tower if you reveal this card from your hand. If the ability on the Western Tower resolves successfully, discard this card. If it fails, shuffle this card back into the encounter deck.","quantity":1,"health_per_investigator":false,"real_slot":"","traits":"Power.","real_traits":"Power.","illustrator":"Diana Mart\u00ednez","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"78ffad40-fae3-4b56-83dd-56641512e9ac","url":"https:\/\/arkhamdb.com\/card\/06317","imagesrc":"\/bundles\/cards\/06317.png","spoiler":1},{"pack_code":"wgd","pack_name":"Where the Gods Dwell","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"where_the_gods_dwell","encounter_name":"Where the Gods Dwell","position":318,"exceptional":false,"myriad":false,"encounter_position":35,"code":"06318","name":"Myriad Forms","real_name":"Myriad Forms","text":"<b>Revelation<\/b> - If 1 or more copies of Nyarlathotep are in your hand, reveal them. Each one attacks you and is shuffled into the encounter deck. If Nyarlathotep is in play, he moves and attacks as if it were the enemy phase. If no copies of Nyarlathotep attack as a result of this effect, Myriad Forms gains surge.","real_text":"<b>Revelation<\/b> - If 1 or more copies of Nyarlathotep are in your hand, reveal them. Each one attacks you and is shuffled into the encounter deck. If Nyarlathotep is in play, he moves and attacks as if it were the enemy phase. If no copies of Nyarlathotep attack as a result of this effect, Myriad Forms gains surge.","quantity":2,"health_per_investigator":false,"real_slot":"","traits":"Power.","real_traits":"Power.","illustrator":"Borja Pindado","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"66a2c0ec-a83e-40b0-bb20-ea26eaeb13df","url":"https:\/\/arkhamdb.com\/card\/06318","imagesrc":"\/bundles\/cards\/06318.png","spoiler":1},{"pack_code":"wgd","pack_name":"Where the Gods Dwell","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"where_the_gods_dwell","encounter_name":"Where the Gods Dwell","position":319,"exceptional":false,"myriad":false,"encounter_position":37,"code":"06319","name":"Restless Journey","real_name":"Restless Journey","subname":"Fallacy","text":"Peril. Hidden.\n<b>Revelation<\/b> - Secretly add this card to your hand.\nYou cannot commit more than 1 card to skill tests each round.\n[fast]: Discard Restless Journey and test [intellect] (3). If you fail, place 1 doom on the current agenda. This effect can cause the current agenda to advance.","real_text":"Peril. Hidden.\n<b>Revelation<\/b> - Secretly add this card to your hand.\nYou cannot commit more than 1 card to skill tests each round.\n[fast]: Discard Restless Journey and test [intellect] (3). If you fail, place 1 doom on the current agenda. This effect can cause the current agenda to advance.","quantity":1,"health_per_investigator":false,"real_slot":"","traits":"Curse.","real_traits":"Curse.","illustrator":"Adam S. Doyle","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"b71163c5-0a33-4f4d-9837-f6a436a14225","url":"https:\/\/arkhamdb.com\/card\/06319","imagesrc":"\/bundles\/cards\/06319.png","spoiler":1},{"pack_code":"wgd","pack_name":"Where the Gods Dwell","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"where_the_gods_dwell","encounter_name":"Where the Gods Dwell","position":320,"exceptional":false,"myriad":false,"encounter_position":38,"code":"06320","name":"Restless Journey","real_name":"Restless Journey","subname":"Hardship","text":"Peril. Hidden.\n<b>Revelation<\/b> - Secretly add this card to your hand.\nYou cannot commit more than 1 card to skill tests each round.\n[fast]: Discard Restless Journey and test [combat] (3). If you fail, place 1 doom on the current agenda. This effect can cause the current agenda to advance.","real_text":"Peril. Hidden.\n<b>Revelation<\/b> - Secretly add this card to your hand.\nYou cannot commit more than 1 card to skill tests each round.\n[fast]: Discard Restless Journey and test [combat] (3). If you fail, place 1 doom on the current agenda. This effect can cause the current agenda to advance.","quantity":1,"health_per_investigator":false,"real_slot":"","traits":"Curse.","real_traits":"Curse.","illustrator":"Adam S. Doyle","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"d596b36b-7f07-4849-90e2-7f44b4863733","url":"https:\/\/arkhamdb.com\/card\/06320","imagesrc":"\/bundles\/cards\/06320.png","spoiler":1},{"pack_code":"wgd","pack_name":"Where the Gods Dwell","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"where_the_gods_dwell","encounter_name":"Where the Gods Dwell","position":321,"exceptional":false,"myriad":false,"encounter_position":39,"code":"06321","name":"Restless Journey","real_name":"Restless Journey","subname":"Lies","text":"Peril. Hidden.\n<b>Revelation<\/b> - Secretly add this card to your hand.\nYou cannot commit more than 1 card to skill tests each round.\n[fast]: Discard Restless Journey and test [agility] (3). If you fail, place 1 doom on the current agenda. This effect can cause the current agenda to advance.","real_text":"Peril. Hidden.\n<b>Revelation<\/b> - Secretly add this card to your hand.\nYou cannot commit more than 1 card to skill tests each round.\n[fast]: Discard Restless Journey and test [agility] (3). If you fail, place 1 doom on the current agenda. This effect can cause the current agenda to advance.","quantity":1,"health_per_investigator":false,"real_slot":"","traits":"Curse.","real_traits":"Curse.","illustrator":"Adam S. Doyle","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"f9368c71-e19f-4627-ae1f-0340b2aa0b44","url":"https:\/\/arkhamdb.com\/card\/06321","imagesrc":"\/bundles\/cards\/06321.png","spoiler":1},{"pack_code":"wgd","pack_name":"Where the Gods Dwell","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"where_the_gods_dwell","encounter_name":"Where the Gods Dwell","position":322,"exceptional":false,"myriad":false,"encounter_position":40,"code":"06322","name":"Abandoned by the Gods","real_name":"Abandoned by the Gods","text":"Peril.\n<b>Revelation<\/b> - Test [willpower] (3). For each point you fail by, you must choose a different number between 0 and 4. Each player must discard each event and asset from his or her hand with a printed resource cost equal to any of the chosen numbers.","real_text":"Peril.\n<b>Revelation<\/b> - Test [willpower] (3). For each point you fail by, you must choose a different number between 0 and 4. Each player must discard each event and asset from his or her hand with a printed resource cost equal to any of the chosen numbers.","quantity":2,"health_per_investigator":false,"real_slot":"","traits":"Curse.","real_traits":"Curse.","illustrator":"Nele Diel","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"5eeb9e23-03c9-461d-8fd6-6911091f05bd","url":"https:\/\/arkhamdb.com\/card\/06322","imagesrc":"\/bundles\/cards\/06322.png","spoiler":1},{"pack_code":"har","pack_name":"Harvey Walters","type_code":"asset","type_name":"Asset","faction_code":"seeker","faction_name":"Seeker","position":13,"exceptional":false,"myriad":false,"code":"60213","name":"Whitton Greene","real_name":"Whitton Greene","subname":"Hunter of Rare Books","cost":4,"text":"While you control a [[Tome]] or [[Relic]] asset, you get +1 [intellect].\n[reaction] After you reveal a location or put a new location into play, exhaust Whitton Greene: Search the top 6 cards of your deck for a [[Tome]] or [[Relic]] asset and draw it. Shuffle your deck.","real_text":"While you control a [[Tome]] or [[Relic]] asset, you get +1 [intellect].\n[reaction] After you reveal a location or put a new location into play, exhaust Whitton Greene: Search the top 6 cards of your deck for a [[Tome]] or [[Relic]] asset and draw it. Shuffle your deck.","quantity":2,"skill_intellect":1,"xp":0,"health":2,"health_per_investigator":false,"sanity":2,"deck_limit":2,"slot":"Ally","real_slot":"Ally","traits":"Ally. Miskatonic.","real_traits":"Ally. Miskatonic.","illustrator":"Alexandre Dainche","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"ce98b3de-2197-4c8c-bdc2-327729a87842","url":"https:\/\/arkhamdb.com\/card\/60213","imagesrc":"\/bundles\/cards\/60213.png"},{"pack_code":"har","pack_name":"Harvey Walters","type_code":"asset","type_name":"Asset","faction_code":"seeker","faction_name":"Seeker","position":32,"exceptional":false,"myriad":false,"code":"60232","name":"Miskatonic Archaeology Funding","real_name":"Miskatonic Archaeology Funding","text":"Permanent. Limit 1 per deck.\nYou have 2 additional ally slots, which can only be used to hold [[Miskatonic]] assets.\n<b>Forced<\/b> - When you take damage or horror: No more than 1 of that damage\/horror can be assigned to a [[Miskatonic]] asset.","real_text":"Permanent. Limit 1 per deck.\nYou have 2 additional ally slots, which can only be used to hold [[Miskatonic]] assets.\n<b>Forced<\/b> - When you take damage or horror: No more than 1 of that damage\/horror can be assigned to a [[Miskatonic]] asset.","quantity":1,"xp":4,"health_per_investigator":false,"deck_limit":1,"real_slot":"","traits":"Grant.","real_traits":"Grant.","illustrator":"Devin Koehler","is_unique":false,"permanent":true,"double_sided":false,"octgn_id":"55892b16-a33b-41b8-a175-3268cc32a1e9","url":"https:\/\/arkhamdb.com\/card\/60232","imagesrc":"\/bundles\/cards\/60232.png"},{"pack_code":"har","pack_name":"Harvey Walters","type_code":"asset","type_name":"Asset","faction_code":"seeker","faction_name":"Seeker","position":33,"exceptional":false,"myriad":false,"code":"60233","name":"The Necronomicon","real_name":"The Necronomicon","subname":"Petrus de Dacia Translation","cost":3,"text":"Uses (6 secrets). Limit 1 per deck.\n[fast] Spend 1 secret: You get +2 skill value for this skill test.\n[fast] Spend 2 secrets: Draw 2 cards.\n[fast] Spend 3 secrets: Discover 1 clue at any location.\n[fast] Spend 4 secrets: Deal 3 damage to an enemy engaged with you.","real_text":"Uses (6 secrets). Limit 1 per deck.\n[fast] Spend 1 secret: You get +2 skill value for this skill test.\n[fast] Spend 2 secrets: Draw 2 cards.\n[fast] Spend 3 secrets: Discover 1 clue at any location.\n[fast] Spend 4 secrets: Deal 3 damage to an enemy engaged with you.","quantity":1,"skill_intellect":5,"xp":5,"health_per_investigator":false,"deck_limit":1,"slot":"Hand","real_slot":"Hand","traits":"Item. Tome.","real_traits":"Item. Tome.","illustrator":"Dimitri Bielak","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"a9f273be-3907-4d7d-881e-b5b6a77605dd","url":"https:\/\/arkhamdb.com\/card\/60233","imagesrc":"\/bundles\/cards\/60233.jpg"},{"pack_code":"tic","pack_name":"The Innsmouth Conspiracy","type_code":"investigator","type_name":"Investigator","faction_code":"guardian","faction_name":"Guardian","position":1,"exceptional":false,"myriad":false,"code":"07001","name":"Sister Mary","real_name":"Sister Mary","subname":"The Nun","text":"During setup, add 2 [bless] tokens to the chaos bag.\n[reaction] When the round ends: Add 1 [bless] token to the chaos bag.\n[elder_sign] effect: +1. If you succeed, add 1 [bless] token to the chaos bag.","real_text":"During setup, add 2 [bless] tokens to the chaos bag.\n[reaction] When the round ends: Add 1 [bless] token to the chaos bag.\n[elder_sign] effect: +1. If you succeed, add 1 [bless] token to the chaos bag.","quantity":1,"skill_willpower":4,"skill_intellect":2,"skill_combat":3,"skill_agility":3,"health":5,"health_per_investigator":false,"sanity":9,"deck_limit":1,"real_slot":"","traits":"Believer. Blessed.","real_traits":"Believer. Blessed.","deck_requirements":{"size":30,"card":{"07006":{"07006":"07006"},"07007":{"07007":"07007"}},"random":[{"target":"subtype","value":"basicweakness"}]},"deck_options":[{"faction":["guardian","neutral"],"level":{"min":0,"max":5}},{"faction":["mystic"],"level":{"min":0,"max":2}}],"flavor":"\"The Lord watches over my path. I am armored in faith.\"","illustrator":"Cristi Balanescu","is_unique":true,"permanent":false,"double_sided":true,"back_text":"<b>Deck Size<\/b>: 30.\n<b>Deckbuilding Options<\/b>: Guardian cards ([guardian]) level 0-5, Neutral cards level 0-5, Mystic cards ([mystic]) level 0-2.\n<b>Deckbuilding Requirements<\/b> (do not count toward deck size): Guardian Angel, Crisis of Faith, 1 random basic weakness.","back_flavor":"The more Sister Mary learns of the strange and arcane forces that sometimes manifest in this world, the more certain she is that she has been set upon a path to ward off these forces and protect the innocent wherever possible. Armed only with the trappings of her church and an unshakable faith, Sister Mary seeks out every supernatural threat she hears of through her fellow priests and nuns. Other members of her church may dismiss such things as medieval nonsense, but Sister Mary knows the real evils that exist in the shadows - and she knows that if such evils are left unchecked, they will bring ruin and horror to all of creation.","octgn_id":"5e4cded1-b7ce-45dd-8c23-aa4e6e49c0c1:9ad2d437-cd34-4dc3-b0a6-d7f7321d076f","url":"https:\/\/arkhamdb.com\/card\/07001","imagesrc":"\/bundles\/cards\/07001.png","backimagesrc":"\/bundles\/cards\/07001b.png"},{"pack_code":"tic","pack_name":"The Innsmouth Conspiracy","type_code":"investigator","type_name":"Investigator","faction_code":"seeker","faction_name":"Seeker","position":2,"exceptional":false,"myriad":false,"code":"07002","name":"Amanda Sharpe","real_name":"Amanda Sharpe","subname":"The Student","text":"<b>Forced<\/b> - At the start of the investigation phase: Draw 1 card. Discard the card beneath Amanda Sharpe. Choose a card from your hand and place it beneath her.\n<b>Forced<\/b> - At the start of a skill test you are performing: Commit the card beneath Amanda Sharpe, if able. Do not discard it when the test ends.\n[elder_sign] effect: +0. For this test, you may double the number of skill icons on the card beneath Amanda Sharpe.","real_text":"<b>Forced<\/b> - At the start of the investigation phase: Draw 1 card. Discard the card beneath Amanda Sharpe. Choose a card from your hand and place it beneath her.\n<b>Forced<\/b> - At the start of a skill test you are performing: Commit the card beneath Amanda Sharpe, if able. Do not discard it when the test ends.\n[elder_sign] effect: +0. For this test, you may double the number of skill icons on the card beneath Amanda Sharpe.","errata_date":{"date":"2020-10-15 00:00:00.000000","timezone_type":3,"timezone":"UTC"},"quantity":1,"skill_willpower":2,"skill_intellect":2,"skill_combat":2,"skill_agility":2,"health":7,"health_per_investigator":false,"sanity":7,"deck_limit":1,"real_slot":"","traits":"Miskatonic. Scholar.","real_traits":"Miskatonic. Scholar.","deck_requirements":{"size":30,"card":{"07008":{"07008":"07008"},"07009":{"07009":"07009"}},"random":[{"target":"subtype","value":"basicweakness"}]},"deck_options":[{"faction":["seeker","neutral"],"level":{"min":0,"max":5}},{"trait":["practiced"],"type":["skill"],"level":{"min":0,"max":3}}],"illustrator":"Cristi Balanescu","is_unique":true,"permanent":false,"double_sided":true,"back_text":"<b>Deck Size<\/b>: 30.\n<b>Deckbuilding Options<\/b>: Seeker cards ([seeker]) level 0-5, Neutral cards level 0-5, [[Practiced]] skills level 0-3.\n<b>Deckbuilding Requirements<\/b> (do not count toward deck size): Obscure Studies, Whispers from the Deep, 1 random basic weakness.","back_flavor":"Amanda Sharpe was on track to become one of Miskatonic University's most accomplished graduates. However, ever since she saw a strange painting of an enormous creature's emergence from the depths of the ocean, her classwork has suffered. Her dreams are overwhelmed by images of a vast submerged city and whispers in a language she does not understand. She remains dedicated to her studies, but her goal is no longer to graduate at the top of her class; rather, she seeks to discover the meaning behind the occult secrets concealed between the lines of reality.","octgn_id":"2683e442-0f2f-415b-aa47-72837f65eda5:ba02bbf8-115b-44c7-badf-10f94f84349a","url":"https:\/\/arkhamdb.com\/card\/07002","imagesrc":"\/bundles\/cards\/07002.png","backimagesrc":"\/bundles\/cards\/07002b.png"},{"pack_code":"tic","pack_name":"The Innsmouth Conspiracy","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","position":6,"exceptional":false,"myriad":false,"code":"07006","name":"Guardian Angel","real_name":"Guardian Angel","cost":2,"text":"Sister Mary deck only.\nGuardian Angel may be assigned damage dealt to other investigators at your location and connecting locations.\n[reaction] When any amount of damage is assigned to Guardian Angel: Add that many [bless] tokens to the chaos bag.","real_text":"Sister Mary deck only.\nGuardian Angel may be assigned damage dealt to other investigators at your location and connecting locations.\n[reaction] When any amount of damage is assigned to Guardian Angel: Add that many [bless] tokens to the chaos bag.","quantity":1,"skill_willpower":1,"skill_combat":1,"skill_wild":1,"health":3,"health_per_investigator":false,"deck_limit":1,"real_slot":"","traits":"Ritual. Blessed.","real_traits":"Ritual. Blessed.","restrictions":{"investigator":{"07001":"07001"}},"illustrator":"Aleksander Karcz","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"f7662786-e2df-48e9-b4da-f28b17f0b1c9","url":"https:\/\/arkhamdb.com\/card\/07006","imagesrc":"\/bundles\/cards\/07006.png"},{"pack_code":"tic","pack_name":"The Innsmouth Conspiracy","type_code":"treachery","type_name":"Treachery","subtype_code":"weakness","subtype_name":"Weakness","faction_code":"neutral","faction_name":"Neutral","position":7,"exceptional":false,"myriad":false,"code":"07007","name":"Crisis of Faith","real_name":"Crisis of Faith","text":"<b>Revelation<\/b> - For each [bless] token in the chaos bag, you must either replace it with a [curse] token or take 1 horror.","real_text":"<b>Revelation<\/b> - For each [bless] token in the chaos bag, you must either replace it with a [curse] token or take 1 horror.","quantity":1,"health_per_investigator":false,"deck_limit":1,"real_slot":"","traits":"Madness.","real_traits":"Madness.","restrictions":{"investigator":{"07001":"07001"}},"illustrator":"Michele Frigo","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"7120af41-c122-4cbc-bb13-7436aabf4b53","url":"https:\/\/arkhamdb.com\/card\/07007","imagesrc":"\/bundles\/cards\/07007.png"},{"pack_code":"tic","pack_name":"The Innsmouth Conspiracy","type_code":"event","type_name":"Event","faction_code":"neutral","faction_name":"Neutral","position":8,"exceptional":false,"myriad":false,"code":"07008","name":"Obscure Studies","real_name":"Obscure Studies","cost":0,"text":"Amanda Sharpe deck only.\nFast. Play when you initiate a skill test.\nReturn the card beneath Amanda Sharpe to your hand and place Obscure Studies beneath her.","real_text":"Amanda Sharpe deck only.\nFast. Play when you initiate a skill test.\nReturn the card beneath Amanda Sharpe to your hand and place Obscure Studies beneath her.","quantity":1,"skill_wild":3,"health_per_investigator":false,"deck_limit":1,"real_slot":"","traits":"Insight.","real_traits":"Insight.","restrictions":{"investigator":{"07002":"07002"}},"illustrator":"Guillaume Ducos","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"ada62105-c085-4d16-a9f4-33806b15a29d","url":"https:\/\/arkhamdb.com\/card\/07008","imagesrc":"\/bundles\/cards\/07008.png"},{"pack_code":"tic","pack_name":"The Innsmouth Conspiracy","type_code":"skill","type_name":"Skill","subtype_code":"weakness","subtype_name":"Weakness","faction_code":"neutral","faction_name":"Neutral","position":9,"exceptional":false,"myriad":false,"code":"07009","name":"Whispers from the Deep","real_name":"Whispers from the Deep","text":"This skill's icons subtract from your skill value instead of adding to it.\n<b>Forced<\/b> - When choosing a card to place beneath Amanda Sharpe, if Whispers from the Deep is in your hand: You must choose it.","real_text":"This skill's icons subtract from your skill value instead of adding to it.\n<b>Forced<\/b> - When choosing a card to place beneath Amanda Sharpe, if Whispers from the Deep is in your hand: You must choose it.","quantity":1,"skill_wild":1,"health_per_investigator":false,"deck_limit":1,"real_slot":"","traits":"Curse.","real_traits":"Curse.","restrictions":{"investigator":{"07002":"07002"}},"illustrator":"Borja Pindado","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"1ada5bc4-2ba3-4b09-9000-d171b3eb439d","url":"https:\/\/arkhamdb.com\/card\/07009","imagesrc":"\/bundles\/cards\/07009.png"},{"pack_code":"tic","pack_name":"The Innsmouth Conspiracy","type_code":"asset","type_name":"Asset","faction_code":"seeker","faction_name":"Seeker","position":22,"exceptional":false,"myriad":false,"code":"07022","name":"Cryptic Grimoire","real_name":"Cryptic Grimoire","subname":"Untranslated","cost":3,"text":"[action]: Add 1 [curse] token to the chaos bag.\n[action] If there are 10 [curse] tokens in the chaos bag, discard Cryptic Grimoire: Record in your Campaign Log that \"you have translated the grimoire.\" Replace 5 [curse] tokens in the chaos bag with 5 [bless] tokens.","real_text":"[action]: Add 1 [curse] token to the chaos bag.\n[action] If there are 10 [curse] tokens in the chaos bag, discard Cryptic Grimoire: Record in your Campaign Log that \"you have translated the grimoire.\" Replace 5 [curse] tokens in the chaos bag with 5 [bless] tokens.","quantity":2,"skill_wild":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"slot":"Hand","real_slot":"Hand","traits":"Item. Tome. Occult.","real_traits":"Item. Tome. Occult.","illustrator":"Alexandr Elichev","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"6f2746d3-b81c-4759-b5ad-35dd7665c1d1","url":"https:\/\/arkhamdb.com\/card\/07022","imagesrc":"\/bundles\/cards\/07022.png"},{"pack_code":"tic","pack_name":"The Innsmouth Conspiracy","type_code":"event","type_name":"Event","faction_code":"rogue","faction_name":"Rogue","position":28,"exceptional":false,"myriad":false,"code":"07028","name":"Faustian Bargain","real_name":"Faustian Bargain","cost":0,"text":"As an additional cost to play Faustian Bargain, add 2 [curse] tokens to the chaos bag.\nInvestigators at your location gain a total of 5 resources, distributed as you wish.","real_text":"As an additional cost to play Faustian Bargain, add 2 [curse] tokens to the chaos bag.\nInvestigators at your location gain a total of 5 resources, distributed as you wish.","quantity":2,"skill_willpower":1,"skill_intellect":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Pact. Cursed.","real_traits":"Pact. Cursed.","illustrator":"Felicia Cano","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"16457b2f-df46-4e31-b712-c93a413f4b14","url":"https:\/\/arkhamdb.com\/card\/07028","imagesrc":"\/bundles\/cards\/07028.png"},{"pack_code":"tic","pack_name":"The Innsmouth Conspiracy","type_code":"event","type_name":"Event","faction_code":"mystic","faction_name":"Mystic","position":30,"exceptional":false,"myriad":false,"code":"07030","name":"Tides of Fate","real_name":"Tides of Fate","cost":1,"text":"Fast. Play during any [fast] window, or at the start of the round.\nReplace all [curse] tokens in the chaos bag with an equal number of [bless] tokens. At the end of the round, replace all [bless] tokens in the chaos bag with an equal number of [curse] tokens.","real_text":"Fast. Play during any [fast] window, or at the start of the round.\nReplace all [curse] tokens in the chaos bag with an equal number of [bless] tokens. At the end of the round, replace all [bless] tokens in the chaos bag with an equal number of [curse] tokens.","quantity":2,"skill_wild":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Spell. Blessed.","real_traits":"Spell. Blessed.","illustrator":"Alexandr Elichev","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"41c9c744-06e5-4e0a-b07c-2bd914be3ba4","url":"https:\/\/arkhamdb.com\/card\/07030","imagesrc":"\/bundles\/cards\/07030.png"},{"pack_code":"tic","pack_name":"The Innsmouth Conspiracy","type_code":"event","type_name":"Event","faction_code":"mystic","faction_name":"Mystic","position":31,"exceptional":false,"myriad":false,"code":"07031","name":"Ward of Radiance","real_name":"Ward of Radiance","cost":0,"text":"Fast. Play when an investigator at your location draws a non-weakness treachery card.\nReveal 5 random chaos tokens from the chaos bag.\nIf a [bless] or [elder_sign] token is revealed, cancel that treachery card's revelation effect.","real_text":"Fast. Play when an investigator at your location draws a non-weakness treachery card.\nReveal 5 random chaos tokens from the chaos bag.\nIf a [bless] or [elder_sign] token is revealed, cancel that treachery card's revelation effect.","quantity":2,"skill_willpower":1,"skill_agility":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Insight. Blessed.","real_traits":"Insight. Blessed.","illustrator":"Torstein Nordstrand","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"9f93bad3-2e61-4031-b70c-1f9fc74bc8d1","url":"https:\/\/arkhamdb.com\/card\/07031","imagesrc":"\/bundles\/cards\/07031.png"},{"pack_code":"tic","pack_name":"The Innsmouth Conspiracy","type_code":"skill","type_name":"Skill","faction_code":"survivor","faction_name":"Survivor","position":35,"exceptional":false,"myriad":false,"code":"07035","name":"Predestined","real_name":"Predestined","text":"Max 1 committed per skill test.\nYou may commit Predestined to any type of test.\nIf this test fails, either add 2 [bless] tokens to the chaos bag or remove 2 [curse] tokens from the chaos bag.","real_text":"Max 1 committed per skill test.\nYou may commit Predestined to any type of test.\nIf this test fails, either add 2 [bless] tokens to the chaos bag or remove 2 [curse] tokens from the chaos bag.","quantity":2,"xp":0,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Fortune. Blessed.","real_traits":"Fortune. Blessed.","illustrator":"Imad Awan","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"84145efb-6da7-43b1-b56a-8a5cf1cfb9c1","url":"https:\/\/arkhamdb.com\/card\/07035","imagesrc":"\/bundles\/cards\/07035.png"},{"pack_code":"jac","pack_name":"Jacqueline Fine","type_code":"skill","type_name":"Skill","faction_code":"mystic","faction_name":"Mystic","position":19,"exceptional":false,"myriad":false,"code":"60419","name":"Prescient","real_name":"Prescient","text":"Max 1 committed per skill test.\nAfter you commit Prescient to a skill test, name \"even,\" \"odd,\" or \"symbol.\" After this test ends, if a chaos token of the named type was revealed during this test, you may return a [[Spell]] card from your discard pile to your hand.","real_text":"Max 1 committed per skill test.\nAfter you commit Prescient to a skill test, name \"even,\" \"odd,\" or \"symbol.\" After this test ends, if a chaos token of the named type was revealed during this test, you may return a [[Spell]] card from your discard pile to your hand.","quantity":2,"skill_willpower":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Practiced. Augury.","real_traits":"Practiced. Augury.","illustrator":"Magali Villeneuve","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"6fde2197-82e0-44bb-b1c0-09e31450df68","url":"https:\/\/arkhamdb.com\/card\/60419","imagesrc":"\/bundles\/cards\/60419.png"},{"pack_code":"jac","pack_name":"Jacqueline Fine","type_code":"asset","type_name":"Asset","faction_code":"mystic","faction_name":"Mystic","position":28,"exceptional":false,"myriad":false,"code":"60428","name":"Arcane Studies","real_name":"Arcane Studies","cost":2,"text":"Uses (2 resources). Replenish these resources at the start of each round.\n[fast] Spend 1 resource from your resource pool or from Arcane Studies: You get +1 [willpower] or +1 [intellect] for this skill test.","real_text":"Uses (2 resources). Replenish these resources at the start of each round.\n[fast] Spend 1 resource from your resource pool or from Arcane Studies: You get +1 [willpower] or +1 [intellect] for this skill test.","quantity":2,"skill_willpower":2,"skill_intellect":2,"xp":4,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Talent.","real_traits":"Talent.","illustrator":"Alexandre Dainche","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"72a63358-3051-48cc-b037-20d20de50a21","url":"https:\/\/arkhamdb.com\/card\/60428","imagesrc":"\/bundles\/cards\/60428.png"},{"pack_code":"nat","pack_name":"Nathaniel Cho","type_code":"event","type_name":"Event","faction_code":"guardian","faction_name":"Guardian","position":32,"exceptional":false,"myriad":false,"code":"60132","name":"One-Two Punch","real_name":"One-Two Punch","cost":2,"text":"<b>Fight.<\/b> You automatically succeed and deal +1 damage for this attack. You may fight again. You get +3 [combat] and deal +2 damage for that attack.","real_text":"<b>Fight.<\/b> You automatically succeed and deal +1 damage for this attack. You may fight again. You get +3 [combat] and deal +2 damage for that attack.","quantity":2,"skill_combat":4,"xp":5,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Spirit. Tactic.","real_traits":"Spirit. Tactic.","flavor":"Nathaniel is renowned for his rapid left jab and right cross signature move.","illustrator":"Patrick McEvoy","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"45a971ed-bce3-4f15-9a08-6d4d87a4191c","url":"https:\/\/arkhamdb.com\/card\/60132","imagesrc":"\/bundles\/cards\/60132.png"},{"pack_code":"ste","pack_name":"Stella Clark","type_code":"asset","type_name":"Asset","faction_code":"survivor","faction_name":"Survivor","position":31,"exceptional":false,"myriad":false,"code":"60531","name":"D\u00e9j\u00e0 Vu","real_name":"D\u00e9j\u00e0 Vu","text":"Permanent.\nIn between two scenarios of a campaign, reduce the experience cost to repurchase up to 3 cards that you exiled during the last scenario by 1 each.","real_text":"Permanent.\nIn between two scenarios of a campaign, reduce the experience cost to repurchase up to 3 cards that you exiled during the last scenario by 1 each.","quantity":2,"xp":5,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Talent. Cursed.","real_traits":"Talent. Cursed.","flavor":"Haven't you seen this before?","illustrator":"Stephen Somers","is_unique":false,"permanent":true,"double_sided":false,"octgn_id":"142687f0-d447-4a68-a8e0-528ff4d48fef","url":"https:\/\/arkhamdb.com\/card\/60531","imagesrc":"\/bundles\/cards\/60531.png"},{"pack_code":"win","pack_name":"Winifred Habbamock","type_code":"skill","type_name":"Skill","faction_code":"rogue","faction_name":"Rogue","position":18,"exceptional":false,"myriad":false,"code":"60318","name":"Daredevil","real_name":"Daredevil","text":"After you commit Daredevil to a skill test, discard cards from the top of your deck until you discard a [rogue] skill you can commit to this test. Commit it. Shuffle each weakness that was discarded by this effect back into your deck.","real_text":"After you commit Daredevil to a skill test, discard cards from the top of your deck until you discard a [rogue] skill you can commit to this test. Commit it. Shuffle each weakness that was discarded by this effect back into your deck.","quantity":2,"skill_wild":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Fortune. Practiced.","real_traits":"Fortune. Practiced.","flavor":"\"You're a maniac, Wini!\"\n\"I know! Isn't it wonderful?\"","illustrator":"Borja Pindado","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"5a8f5e1c-3603-4662-bdb3-824eef31b70b","url":"https:\/\/arkhamdb.com\/card\/60318","imagesrc":"\/bundles\/cards\/60318.png"},{"pack_code":"rod","pack_name":"Read or Die","type_code":"investigator","type_name":"Investigator","faction_code":"seeker","faction_name":"Seeker","alternate_of_code":"01002","alternate_of_name":"Daisy Walker","position":1,"exceptional":false,"myriad":false,"code":"90001","name":"Daisy Walker","real_name":"Daisy Walker","subname":"The Librarian","text":"You get +1 [willpower] and +1 sanity for each [[Tome]] asset you control.\n[fast]: One at a time, resolve an [action] ability on each [[Tome]] asset you control, ignoring their [action] cost. (Limit once per game.)\n[elder_sign] effect: +1. You may return a [[Tome]] asset from your discard pile to your hand.","real_text":"You get +1 [willpower] and +1 sanity for each [[Tome]] asset you control.\n[fast]: One at a time, resolve an [action] ability on each [[Tome]] asset you control, ignoring their [action] cost. (Limit once per game.)\n[elder_sign] effect: +1. You may return a [[Tome]] asset from your discard pile to your hand.","quantity":1,"skill_willpower":1,"skill_intellect":5,"skill_combat":2,"skill_agility":2,"health":5,"health_per_investigator":false,"sanity":7,"deck_limit":1,"real_slot":"","traits":"Miskatonic.","real_traits":"Miskatonic.","deck_requirements":{"size":30,"card":{"01008":{"01008":"01008","90002":"90002"},"01009":{"01009":"01009","90003":"90003"}},"random":[{"target":"subtype","value":"basicweakness"}]},"deck_options":[{"trait":["tome"],"level":{"min":0,"max":5}},{"faction":["neutral"],"level":{"min":0,"max":5}},{"faction":["seeker"],"level":{"min":0,"max":3}},{"faction":["guardian","mystic"],"level":{"min":0,"max":0},"limit":5,"error":"You cannot have more than 5 Guardian and\/or Mystic cards"}],"flavor":"\"I can shut the book, but I can never unread its words.\"","illustrator":"Magali Villeneuve","is_unique":true,"permanent":false,"double_sided":true,"back_text":"<b>Deck size<\/b>: 30.\n<b>Deckbuilding Options<\/b>: [[Tome]] cards level 0-5, Seeker cards ([seeker]) level 0-3, Neutral cards level 0-5, up to five other level 0 Guardian and\/or Mystic cards ([guardian] and\/or [mystic]).\n<b>Deckbuilding Requirements<\/b> (do not count toward deck size): Daisy\u2019s Tote Bag, The Necronomicon (John Dee Translation), 1 random basic weakness.","back_flavor":"As a respected librarian at Miskatonic University, Daisy had always felt that books were the most important thing in her life. She explored in fiction what she abhorred in life: horror, violence, fear. Then, she stumbled across the John Dee translation of the Necronomicon. It was blasphemous, unholy, and too awful to be read. But given her studies in obscure and occult subjects, Daisy knew there was more truth than fiction within the book's pages. She began to wonder what other secrets the restricted collection of the Orne Library held...","octgn_id":"4001688d-78b6-4519-a186-2cee2a61b4a0","url":"https:\/\/arkhamdb.com\/card\/90001","imagesrc":"\/bundles\/cards\/90001.png","backimagesrc":"\/bundles\/cards\/90001b.png"},{"pack_code":"rod","pack_name":"Read or Die","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","position":2,"exceptional":false,"myriad":false,"code":"90002","name":"Daisy's Tote Bag","real_name":"Daisy's Tote Bag","cost":2,"text":"Daisy Walker deck only. Advanced.\nYou have 2 additional hand slots, which can only be used to hold [[Tome]] assets.\n[reaction] When you play a [[Tome]] asset during your turn, exhaust Daisy's Tote Bag: That asset gains fast.","real_text":"Daisy Walker deck only. Advanced.\nYou have 2 additional hand slots, which can only be used to hold [[Tome]] assets.\n[reaction] When you play a [[Tome]] asset during your turn, exhaust Daisy's Tote Bag: That asset gains fast.","quantity":1,"skill_willpower":1,"skill_intellect":1,"skill_wild":2,"health_per_investigator":false,"deck_limit":1,"real_slot":"","traits":"Item.","real_traits":"Item.","restrictions":{"investigator":{"01002":"01002"}},"illustrator":"Dani Hartel","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"e7c58551-63ff-49a8-864c-814a729e313f","url":"https:\/\/arkhamdb.com\/card\/90002","imagesrc":"\/bundles\/cards\/90002.png"},{"pack_code":"rod","pack_name":"Read or Die","type_code":"asset","type_name":"Asset","subtype_code":"weakness","subtype_name":"Weakness","faction_code":"neutral","faction_name":"Neutral","position":3,"exceptional":false,"myriad":false,"code":"90003","name":"The Necronomicon","real_name":"The Necronomicon","subname":"John Dee Translation","text":"Advanced.\n<b>Revelation<\/b> - Put this card into play in your threat area, with 3 horror on it. It cannot leave play while it has 1 or more horror on it.\nWhile it is in play, treat each [elder_sign] you reveal on a chaos token as a [cultist], [tablet], and [elder_thing] <i>(resolve all three)<\/i>.\n[action]: Move 1 horror from this card to Daisy Walker. Then, if The Necronomicon has no horror on it, discard it.","real_text":"Advanced.\n<b>Revelation<\/b> - Put this card into play in your threat area, with 3 horror on it. It cannot leave play while it has 1 or more horror on it.\nWhile it is in play, treat each [elder_sign] you reveal on a chaos token as a [cultist], [tablet], and [elder_thing] <i>(resolve all three)<\/i>.\n[action]: Move 1 horror from this card to Daisy Walker. Then, if The Necronomicon has no horror on it, discard it.","quantity":1,"health_per_investigator":false,"deck_limit":1,"slot":"Hand","real_slot":"Hand","traits":"Item. Tome.","real_traits":"Item. Tome.","restrictions":{"investigator":{"01002":"01002"}},"illustrator":"Jessie Calderon","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"d6a3eeb6-ef97-41a8-890c-0e7311aba9a8","url":"https:\/\/arkhamdb.com\/card\/90003","imagesrc":"\/bundles\/cards\/90003.png"},{"pack_code":"rod","pack_name":"Read or Die","type_code":"scenario","type_name":"Scenario","faction_code":"mythos","faction_name":"Mythos","encounter_code":"read_or_die","encounter_name":"Read or Die","position":4,"exceptional":false,"myriad":false,"encounter_position":1,"code":"90004","name":"Read or Die","real_name":"Read or Die","text":"Easy \/ Standard\n[skull]: -X. X is the number of [[Tome]] assets Daisy Walker controls.\n[cultist]: Reveal another token. If you fail, discard the top 2 cards of your deck.\n[tablet]: -2. If this is an attack or evasion attempt against Namer of the Dead and you do not succeed by at least 2, it attacks you.\n[elder_thing]: -3. If you fail, Daisy Walker takes 1 horror.","real_text":"Easy \/ Standard\n[skull]: -X. X is the number of [[Tome]] assets Daisy Walker controls.\n[cultist]: Reveal another token. If you fail, discard the top 2 cards of your deck.\n[tablet]: -2. If this is an attack or evasion attempt against Namer of the Dead and you do not succeed by at least 2, it attacks you.\n[elder_thing]: -3. If you fail, Daisy Walker takes 1 horror.","quantity":1,"health_per_investigator":false,"real_slot":"","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Hard \/ Expert\n[skull]: -X. X is 1 more than the number of [[Tome]] assets Daisy Walker controls.\n[cultist]: Reveal another token. If you fail, discard the top 3 cards of your deck.\n[tablet]: -3. If this is an attack or evasion attempt against Namer of the Dead and you do not succeed by at least 3, it attacks you.\n[elder_thing]: -5. If you fail, Daisy Walker takes 1 horror.","octgn_id":"258c7dcd-3ec1-4fbf-b9f7-6cf2160561d0","url":"https:\/\/arkhamdb.com\/card\/90004","imagesrc":"\/bundles\/cards\/90004.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/90004b.png"},{"pack_code":"rod","pack_name":"Read or Die","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"read_or_die","encounter_name":"Read or Die","position":5,"exceptional":false,"myriad":false,"encounter_position":2,"code":"90005","name":"Mortal Inquiry","real_name":"Mortal Inquiry","text":"Dr. Henry Armitage does not take up an ally slot and gains: \"You have 2 additional hand slots, which can only be used to hold [[Tome]] assets.\"\n\"Jazz\" Mulligan gains: \"[action]: Move to a [[Miskatonic]] location up to 3 connections away.\"","real_text":"Dr. Henry Armitage does not take up an ally slot and gains: \"You have 2 additional hand slots, which can only be used to hold [[Tome]] assets.\"\n\"Jazz\" Mulligan gains: \"[action]: Move to a [[Miskatonic]] location up to 3 connections away.\"","quantity":1,"doom":12,"health_per_investigator":false,"real_slot":"","stage":1,"flavor":"Whatever entity has been unleashed from within the Necronomicon, it is spreading across the campus like a deadly shadow. You must put a stop to it before it grows too powerful to be contained.","illustrator":"Yoann Boissonnet","is_unique":false,"permanent":false,"double_sided":true,"back_text":"<b>(\u2192R2)<\/b>","back_flavor":"A tremendous whirlwind and a thunderous voice erupts from the Necronomicon, sending a tornado of pages into the sky. A sinister shadow looms over the entire campus, then escapes through the ensuing tempest. When it is done, the grimoire clatters to the floor, devoid of energy. Whatever presence it held before is now gone. It feels somehow empty in your hands.","back_name":"Reading Can Be Deadly","octgn_id":"ad791cfa-33ee-4ac5-856d-ddc8e0aaffc4","url":"https:\/\/arkhamdb.com\/card\/90005","imagesrc":"\/bundles\/cards\/90005.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/90005b.png"},{"pack_code":"rod","pack_name":"Read or Die","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"read_or_die","encounter_name":"Read or Die","position":6,"exceptional":false,"myriad":false,"encounter_position":3,"code":"90006","name":"Speed Reading","real_name":"Speed Reading","text":"Ignore all <b>Objectives<\/b> on locations.\n[fast] If you are Daisy Walker, investigators at your location spend 1 [per_investigator] clues: Shuffle 1 facedown player card beneath this location into your deck.\n<b>Objective<\/b> - Find a way to banish the Namer of the Dead before it is too late.","real_text":"Ignore all <b>Objectives<\/b> on locations.\n[fast] If you are Daisy Walker, investigators at your location spend 1 [per_investigator] clues: Shuffle 1 facedown player card beneath this location into your deck.\n<b>Objective<\/b> - Find a way to banish the Namer of the Dead before it is too late.","quantity":1,"health_per_investigator":false,"real_slot":"","stage":1,"flavor":"The way to seal this being away must be recorded in one of the many tomes around campus...","illustrator":"Tomasz Jedruszek","is_unique":false,"permanent":false,"double_sided":true,"back_text":"<b>(\u2192R1)<\/b>","back_flavor":"You stand in the restricted section of the Orne Library, surrounded by volumes of ancient, heretical texts. The incantations you have found may prove to be enough to dispel the entity - or perhaps bind it back within the Necronomicon from whence it came. Your voice rises to a crescendo as you repeat the words. Shadows crawl across the room. The walls and ceiling bend. Pages flutter in the tempestuous gale. Every fiber of your hair is whisked into the air. All is swept away in the ensuing chaos, like a wet paintbrush kissing the canvas of reality.","back_name":"Page-turner","octgn_id":"4748a80e-9868-4732-abb1-6ef68d1fe881","url":"https:\/\/arkhamdb.com\/card\/90006","imagesrc":"\/bundles\/cards\/90006.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/90006b.png"},{"pack_code":"rod","pack_name":"Read or Die","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"read_or_die","encounter_name":"Read or Die","position":7,"exceptional":false,"myriad":false,"encounter_position":4,"code":"90007","name":"Namer of the Dead","real_name":"Namer of the Dead","subname":"Presence Within the Grimoire","text":"Hunter.\n<b>Prey<\/b> - Daisy Walker only.\n<b>Forced<\/b> - When Namer of the Dead would be defeated: Instead, fully heal it, exhaust it, and move it to Orne Library.\n[action] If you are Daisy Walker and you control at least 4 non-weakness [[Tome]] assets: <b>Parley.<\/b> Test [willpower] (18). This test gets -2 difficulty for each [[Tome]] asset you control. If you succeed, advance the act.","real_text":"Hunter.\n<b>Prey<\/b> - Daisy Walker only.\n<b>Forced<\/b> - When Namer of the Dead would be defeated: Instead, fully heal it, exhaust it, and move it to Orne Library.\n[action] If you are Daisy Walker and you control at least 4 non-weakness [[Tome]] assets: <b>Parley.<\/b> Test [willpower] (18). This test gets -2 difficulty for each [[Tome]] asset you control. If you succeed, advance the act.","quantity":1,"health":3,"health_per_investigator":false,"enemy_damage":1,"enemy_horror":1,"enemy_fight":2,"enemy_evade":2,"real_slot":"","traits":"Monster. Geist. Elite.","real_traits":"Monster. Geist. Elite.","illustrator":"Winona Nelson","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"a5a3434b-4073-4fd7-b3ab-71f4c66ab6ef","url":"https:\/\/arkhamdb.com\/card\/90007","imagesrc":"\/bundles\/cards\/90007.png","spoiler":1},{"pack_code":"rttfa","pack_name":"Return to the Forgotten Age","type_code":"asset","type_name":"Asset","faction_code":"guardian","faction_name":"Guardian","position":2,"exceptional":false,"myriad":false,"code":"53002","name":"Survival Knife","real_name":"Survival Knife","cost":2,"text":"[action]: <b>Fight.<\/b> You get +2 [combat] for this attack.\n[reaction] When an enemy attacks you during the enemy phase <i>(before resolving that attack)<\/i>, exhaust Survival Knife: <b>Fight.<\/b> This attack targets the attacking enemy. You get +2 [combat] and deal +1 damage for this attack.","real_text":"[action]: <b>Fight.<\/b> You get +2 [combat] for this attack.\n[reaction] When an enemy attacks you during the enemy phase <i>(before resolving that attack)<\/i>, exhaust Survival Knife: <b>Fight.<\/b> This attack targets the attacking enemy. You get +2 [combat] and deal +1 damage for this attack.","quantity":2,"skill_combat":2,"xp":2,"health_per_investigator":false,"deck_limit":2,"slot":"Hand","real_slot":"Hand","traits":"Item. Weapon. Melee.","real_traits":"Item. Weapon. Melee.","illustrator":"Robert Laskey","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"1d55d0eb-056a-46aa-9f30-374510273180","url":"https:\/\/arkhamdb.com\/card\/53002","imagesrc":"\/bundles\/cards\/53002.png"},{"pack_code":"woc","pack_name":"Weaver of the Cosmos","type_code":"scenario","type_name":"Scenario","faction_code":"mythos","faction_name":"Mythos","encounter_code":"weaver_of_the_cosmos","encounter_name":"Weaver of the Cosmos","position":333,"exceptional":false,"myriad":false,"encounter_position":1,"code":"06333","name":"Weaver of the Cosmos","real_name":"Weaver of the Cosmos","text":"Easy \/ Standard\n[skull]: -X. X is the highest amount of doom on a location in play.\n[cultist]: Reveal another token. If you fail, and there is an [[Ancient One]] enemy at your location, it attacks you.\n[tablet]: 0. The black cat tears at the web with its claws. If you succeed by 2 or more, remove 1 doom from your location.\n[elder_thing]: -3. If this skill test fails during an attack against a [[Spider]] enemy, place 1 doom on that enemy's location.","real_text":"Easy \/ Standard\n[skull]: -X. X is the highest amount of doom on a location in play.\n[cultist]: Reveal another token. If you fail, and there is an [[Ancient One]] enemy at your location, it attacks you.\n[tablet]: 0. The black cat tears at the web with its claws. If you succeed by 2 or more, remove 1 doom from your location.\n[elder_thing]: -3. If this skill test fails during an attack against a [[Spider]] enemy, place 1 doom on that enemy's location.","quantity":1,"health_per_investigator":false,"real_slot":"","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Hard \/ Expert\n[skull]: -X. X is the amount of doom on locations in play.\n[cultist]: Reveal another token. If you fail, and there is an [[Ancient One]] enemy at your location, it attacks you.\n[tablet]: -1. The black cat tears at the web with its claws. If you succeed by 2 or more, remove 1 doom from your location.\n[elder_thing]: -4. If this skill test fails during an attack against a [[Spider]] enemy, place 1 doom on that enemy's location.","octgn_id":"ad67cccf-1548-4f2c-8ed3-31adef3e865f","url":"https:\/\/arkhamdb.com\/card\/06333","imagesrc":"\/bundles\/cards\/06333.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/06333b.png"},{"pack_code":"woc","pack_name":"Weaver of the Cosmos","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"weaver_of_the_cosmos","encounter_name":"Weaver of the Cosmos","position":334,"exceptional":false,"myriad":false,"encounter_position":2,"code":"06334","name":"The Bridge of Webs","real_name":"The Bridge of Webs","text":"*This agenda gets +2 [per_investigator] doom threshold.\n<b>Forced<\/b> - When this agenda advances: Do not remove doom from locations in play.","real_text":"*This agenda gets +2 [per_investigator] doom threshold.\n<b>Forced<\/b> - When this agenda advances: Do not remove doom from locations in play.","quantity":1,"doom":7,"health_per_investigator":false,"real_slot":"","stage":1,"flavor":"This vast expanse of space is a bridge between the Dreamlands and reality, woven by a terrible spider creature that is the cause of all of the distortions you have experienced thus far. If you don\u2019t find a way to stop it from completing the bridge, it will open the way for these horrors to enter the waking world.","illustrator":"Cristi Balanescu","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Shuffle the encounter discard pile into the encounter deck.","back_flavor":"There is no air in this interdimensional space. Even in the bleak pits of the Underworld, you sensed cold wind coiling through the depths or warm, noxious gas rising from the Sea of Pitch. But here, there is nothing: no air, no atmosphere, no life whatsoever, save for you and the spiders whose work nears completion.\nJust as you are contemplating how anything can exist at all in this awful world between worlds, you hear a sound like the stretching and tearing of fabric. Then a rush of billowing air erupts all around you, filling the vastness of the realm like dust in a vacuum. This wind must be coming from somewhere, and that can only mean one thing: Worlds are starting to merge.","back_name":"A Breath of Fresh Air","octgn_id":"ce72ed72-a484-4450-9fb8-0fc732aee4db","url":"https:\/\/arkhamdb.com\/card\/06334","imagesrc":"\/bundles\/cards\/06334.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/06334b.png"},{"pack_code":"woc","pack_name":"Weaver of the Cosmos","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"weaver_of_the_cosmos","encounter_name":"Weaver of the Cosmos","position":335,"exceptional":false,"myriad":false,"encounter_position":3,"code":"06335","name":"A Trail of Twists","real_name":"A Trail of Twists","text":"*This agenda gets +2 [per_investigator] doom threshold.\n<b>Forced<\/b> - When this agenda advances: Do not remove doom from locations in play.","real_text":"*This agenda gets +2 [per_investigator] doom threshold.\n<b>Forced<\/b> - When this agenda advances: Do not remove doom from locations in play.","quantity":1,"doom":9,"health_per_investigator":false,"real_slot":"","stage":2,"flavor":"In this void between realities, there can be no hope or joy. Just the ceaseless toiling of spiders performing their great work, closer and closer to completion with each passing moment.","illustrator":"Cristi Balanescu","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Shuffle the encounter discard pile into the encounter deck.","back_flavor":"A light flashes in the distance, beyond strands of ethereal webbing: an explosion thousands of light-years away. Radiant light ripples throughout the web-bridge. The silken threads reflect the luminescence of a shattered nebula. A brilliant shine burns your pupils. When the glow finally dims, the bridge is resplendent with cosmic energy. It is almost over now. Soon the bridge will connect the two worlds, and there will be nothing left but Atlach-Nacha and its horde.","back_name":"Of Stars and Webs","octgn_id":"b5c64a97-16d1-48a6-af24-a880d12a45be","url":"https:\/\/arkhamdb.com\/card\/06335","imagesrc":"\/bundles\/cards\/06335.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/06335b.png"},{"pack_code":"woc","pack_name":"Weaver of the Cosmos","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"weaver_of_the_cosmos","encounter_name":"Weaver of the Cosmos","position":336,"exceptional":false,"myriad":false,"encounter_position":4,"code":"06336","name":"Realities Interwoven","real_name":"Realities Interwoven","text":"*This agenda gets +2 [per_investigator] doom threshold.","real_text":"*This agenda gets +2 [per_investigator] doom threshold.","quantity":1,"doom":11,"health_per_investigator":false,"real_slot":"","stage":3,"flavor":"In the distance, untold horizons away, stars glimmer and burn with the power of countless other worlds. The shimmering strands of web all around you pulse with the same light.","illustrator":"Cristi Balanescu","is_unique":false,"permanent":false,"double_sided":true,"back_text":"<b>(\u2192R2)<\/b>","back_flavor":"There is a sudden rush of air and a snapping sound, like a thousand bones popping into place at once. The webs surrounding you all flicker with untold power, the air currents shifting back and forth to the same steady rhythm. At the far end of the void, the sun's light shines through - a literal light at the end of the tunnel that is Atlach-Nacha's realm. You watch with dread as the spiders infesting this place scurry, one by one, toward the light.","back_name":"Worlds Collide","octgn_id":"54966e5e-4c40-4f29-b317-7a328c6c21e1","url":"https:\/\/arkhamdb.com\/card\/06336","imagesrc":"\/bundles\/cards\/06336.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/06336b.png"},{"pack_code":"woc","pack_name":"Weaver of the Cosmos","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"weaver_of_the_cosmos","encounter_name":"Weaver of the Cosmos","position":337,"exceptional":false,"myriad":false,"encounter_position":5,"code":"06337","name":"Journey Across the Bridge","real_name":"Journey Across the Bridge","text":"Each location is connected to each location above and below it.\n<b>Objective<\/b> - If each investigator is at the bottommost location, they may spend the requisite number of clues, as a group, to advance.","real_text":"Each location is connected to each location above and below it.\n<b>Objective<\/b> - If each investigator is at the bottommost location, they may spend the requisite number of clues, as a group, to advance.","quantity":1,"clues":3,"health_per_investigator":false,"real_slot":"","stage":1,"flavor":"You realize now that you are no longer in the Dreamlands or the waking world, but somewhere else entirely: a stygian void wherein dwells the Weaver of the Cosmos. It is not just your world at stake, but the Dreamlands as well.","illustrator":"Cristi Balanescu","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Read <b>Scenario Interlude: The Spider Queen<\/b> in the Campaign Guide. Then, advance to Act 2a - \"The Weaver of the Cosmos.\"","back_name":"The Edge of Dreams","octgn_id":"c19da6e6-e3b3-4628-a71f-e11fae99c187","url":"https:\/\/arkhamdb.com\/card\/06337","imagesrc":"\/bundles\/cards\/06337.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/06337b.png"},{"pack_code":"woc","pack_name":"Weaver of the Cosmos","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"weaver_of_the_cosmos","encounter_name":"Weaver of the Cosmos","position":338,"exceptional":false,"myriad":false,"encounter_position":6,"code":"06338","name":"The Weaver of the Cosmos","real_name":"The Weaver of the Cosmos","text":"[action] Spend 1 clue: Deal 3 damage to an [[Ancient One]] enemy at your location.\n<b>Forced<\/b> - When the mythos phase begins: Reveal a random token from the chaos bag. If its modifier is negative, spin Atlach-Nacha clockwise X times. X is the token's negative modifier.\n<b>Objective<\/b> - If 4 Legs of Atlach-Nacha are in the victory display, advance.","real_text":"[action] Spend 1 clue: Deal 3 damage to an [[Ancient One]] enemy at your location.\n<b>Forced<\/b> - When the mythos phase begins: Reveal a random token from the chaos bag. If its modifier is negative, spin Atlach-Nacha clockwise X times. X is the token's negative modifier.\n<b>Objective<\/b> - If 4 Legs of Atlach-Nacha are in the victory display, advance.","quantity":1,"health_per_investigator":false,"real_slot":"","stage":2,"flavor":"Atlach-Nacha is distracted by its mindless task. Now is your chance!","illustrator":"Cristi Balanescu","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Flip Atlach-Nacha's center card over, to its enemy side. Place it at the location with the most doom in it.","back_flavor":"Having severed the wretched spider's legs and unraveled the webs it stood on, you hoped that this would send the thing careening into the endless void below. But as it falls, more thin, jagged legs erupt from below its abdomen, and it grips onto a nearby platform, just barely catching itself. The horrible maw, which extends down the length of its worm-like head, wrenches open. From it emerges a screech like a thousand nails on a chalkboard.","back_name":"The Queen's Wrath","octgn_id":"8750375d-9b42-40a9-b029-9ab91195b445","url":"https:\/\/arkhamdb.com\/card\/06338","imagesrc":"\/bundles\/cards\/06338.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/06338b.png"},{"pack_code":"woc","pack_name":"Weaver of the Cosmos","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"weaver_of_the_cosmos","encounter_name":"Weaver of the Cosmos","position":339,"exceptional":false,"myriad":false,"encounter_position":7,"code":"06339","name":"The Scheme's Demise","real_name":"The Scheme's Demise","text":"[action] Spend 1 clue: Deal 3 damage to an [[Ancient One]] enemy at your location.\n<b>Forced<\/b> - When the mythos phase begins: Reveal a random token from the chaos bag. If its modifier is negative, move Atlach-Nacha clockwise X times. X is the token's negative modifier.\n<b>Objective<\/b> - If Atlach-Nacha is defeated, advance.","real_text":"[action] Spend 1 clue: Deal 3 damage to an [[Ancient One]] enemy at your location.\n<b>Forced<\/b> - When the mythos phase begins: Reveal a random token from the chaos bag. If its modifier is negative, move Atlach-Nacha clockwise X times. X is the token's negative modifier.\n<b>Objective<\/b> - If Atlach-Nacha is defeated, advance.","quantity":1,"health_per_investigator":false,"real_slot":"","stage":3,"flavor":"You are the last line of defense against the creatures that scheme to devour your world.","illustrator":"Cristi Balanescu","is_unique":false,"permanent":false,"double_sided":true,"back_text":"<b>(\u2192R1)<\/b>","back_flavor":"The creature thrashes about violently as its webbing is ripped apart. The shimmer fades from the bridge's threads. In the distance, the cosmic array of lights winks out of existence, star by star. The spider's pained screech is deafening. You're not sure if it would be possible to kill a creature such as this, but you have done more harm to it in destroying its life's work than you could have ever done with bullets and blades.\nAs the woven threads of spider silk unravel, this realm's many suspended platforms of rock crumble and collapse into the endless aether below. You struggle to find something to stand on or grab hold of. Without the support of the web-bridge, the entire dimension collapses all around you.\nWith a final desperate screech that echoes throughout this world between worlds, Atlach-Nacha plunges into the eternal darkness below. You are quick to follow.","back_name":"Falling Down","octgn_id":"01cdb03c-5d2f-4df7-8454-24ff7dcad511","url":"https:\/\/arkhamdb.com\/card\/06339","imagesrc":"\/bundles\/cards\/06339.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/06339b.png"},{"pack_code":"woc","pack_name":"Weaver of the Cosmos","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"weaver_of_the_cosmos","encounter_name":"Weaver of the Cosmos","position":340,"exceptional":false,"myriad":false,"encounter_position":8,"code":"06340","name":"The Great Web","real_name":"The Great Web","subname":"Web-Stairs","text":"<b>Forced<\/b> - After this location is revealed: Place 1 doom on it.","real_text":"<b>Forced<\/b> - After this location is revealed: Place 1 doom on it.","quantity":3,"shroud":5,"clues":1,"health_per_investigator":false,"real_slot":"","traits":"Otherworld. Extradimensional.","real_traits":"Otherworld. Extradimensional.","flavor":"Strands of sticky threads, like rungs of a ladder, ascend into the glittering violet radiance that envelops this cavernous void.","illustrator":"Dual Brush Studios","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"Long, scintillating strands of gossamery web fill the endless pit below the Sea of Pitch. The great work of the spiders is nearly complete.","octgn_id":"0f33f05a-67af-4aef-8888-fd6bd84f6037","url":"https:\/\/arkhamdb.com\/card\/06340","imagesrc":"\/bundles\/cards\/06340.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/06340b.png"},{"pack_code":"woc","pack_name":"Weaver of the Cosmos","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"weaver_of_the_cosmos","encounter_name":"Weaver of the Cosmos","position":341,"exceptional":false,"myriad":false,"encounter_position":11,"code":"06341","name":"The Great Web","real_name":"The Great Web","subname":"Cosmic Web","text":"<b>Forced<\/b> - After you enter this location: Test [willpower] (3). If you fail, you must either choose and discard 1 card from your hand for each point you failed by, or place 1 doom on this location.","real_text":"<b>Forced<\/b> - After you enter this location: Test [willpower] (3). If you fail, you must either choose and discard 1 card from your hand for each point you failed by, or place 1 doom on this location.","quantity":2,"shroud":4,"clues":1,"health_per_investigator":false,"real_slot":"","traits":"Otherworld. Extradimensional.","real_traits":"Otherworld. Extradimensional.","flavor":"This section of web shimmers with an otherworldly glow.","illustrator":"Adam S. Doyle","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"Long, scintillating strands of gossamery web fill the endless pit below the Sea of Pitch. The great work of the spiders is nearly complete.","octgn_id":"b78b3ec4-15cd-4329-9a3e-3b3d6e47ed02","url":"https:\/\/arkhamdb.com\/card\/06341","imagesrc":"\/bundles\/cards\/06341.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/06341b.png"},{"pack_code":"woc","pack_name":"Weaver of the Cosmos","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"weaver_of_the_cosmos","encounter_name":"Weaver of the Cosmos","position":342,"exceptional":false,"myriad":false,"encounter_position":13,"code":"06342","name":"The Great Web","real_name":"The Great Web","subname":"Tangled Web","text":"<b>Forced<\/b> - When the investigation phase ends, if there is at least 1 investigator at this location: Place 1 doom on this location.","real_text":"<b>Forced<\/b> - When the investigation phase ends, if there is at least 1 investigator at this location: Place 1 doom on this location.","quantity":3,"shroud":2,"clues":2,"health_per_investigator":false,"real_slot":"","traits":"Otherworld. Extradimensional.","real_traits":"Otherworld. Extradimensional.","flavor":"A mess of thick webs connect each of the islands which hang in this bottomless void.","illustrator":"Leanna Crossan","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"Long, scintillating strands of gossamery web fill the endless pit below the Sea of Pitch. The great work of the spiders is nearly complete.","octgn_id":"8f8d3c90-7f4f-4303-ad94-b9fa8257744e","url":"https:\/\/arkhamdb.com\/card\/06342","imagesrc":"\/bundles\/cards\/06342.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/06342b.png"},{"pack_code":"woc","pack_name":"Weaver of the Cosmos","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"weaver_of_the_cosmos","encounter_name":"Weaver of the Cosmos","position":343,"exceptional":false,"myriad":false,"encounter_position":16,"code":"06343","name":"The Great Web","real_name":"The Great Web","subname":"Prison of Cocoons","text":"<b>Forced<\/b> - After you enter this location: Test [agility] (3). If you fail, you must either lose 1 action for each point you failed by, or place 1 doom on this location.","real_text":"<b>Forced<\/b> - After you enter this location: Test [agility] (3). If you fail, you must either lose 1 action for each point you failed by, or place 1 doom on this location.","quantity":2,"shroud":4,"clues":1,"health_per_investigator":false,"real_slot":"","traits":"Otherworld. Extradimensional.","real_traits":"Otherworld. Extradimensional.","illustrator":"Leanna Crossan","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"Long, scintillating strands of gossamery web fill the endless pit below the Sea of Pitch. The great work of the spiders is nearly complete.","octgn_id":"90041ce7-d53f-435d-900b-21ff98e749a1","url":"https:\/\/arkhamdb.com\/card\/06343","imagesrc":"\/bundles\/cards\/06343.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/06343b.png"},{"pack_code":"woc","pack_name":"Weaver of the Cosmos","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"weaver_of_the_cosmos","encounter_name":"Weaver of the Cosmos","position":344,"exceptional":false,"myriad":false,"encounter_position":18,"code":"06344","name":"The Great Web","real_name":"The Great Web","subname":"Vast Web","text":"[action] If it is not act 1, and there are 1 [per_investigator] or fewer clues on this location: <b>Move.<\/b> Move to the location directly across from this location.","real_text":"[action] If it is not act 1, and there are 1 [per_investigator] or fewer clues on this location: <b>Move.<\/b> Move to the location directly across from this location.","quantity":2,"shroud":3,"clues":2,"health_per_investigator":false,"real_slot":"","traits":"Otherworld. Extradimensional.","real_traits":"Otherworld. Extradimensional.","illustrator":"Diana Mart\u00ednez","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"Long, scintillating strands of gossamery web fill the endless pit below the Sea of Pitch. The great work of the spiders is nearly complete.","octgn_id":"1a55059e-a566-42b7-8667-9a69e4b2280a","url":"https:\/\/arkhamdb.com\/card\/06344","imagesrc":"\/bundles\/cards\/06344.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/06344b.png"},{"pack_code":"woc","pack_name":"Weaver of the Cosmos","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"weaver_of_the_cosmos","encounter_name":"Weaver of the Cosmos","position":345,"exceptional":false,"myriad":false,"encounter_position":20,"code":"06345","name":"The Great Web","real_name":"The Great Web","subname":"Web-Woven Island","text":"As an additional cost to investigate this location, you must either spend 1 action or place 1 doom on this location.","real_text":"As an additional cost to investigate this location, you must either spend 1 action or place 1 doom on this location.","quantity":3,"shroud":1,"clues":1,"health_per_investigator":false,"real_slot":"","traits":"Otherworld. Extradimensional.","real_traits":"Otherworld. Extradimensional.","illustrator":"Cristi Balanescu","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"Long, scintillating strands of gossamery web fill the endless pit below the Sea of Pitch. The great work of the spiders is nearly complete.","octgn_id":"696d7664-6fe8-4790-9cfd-003ae9d98b8c","url":"https:\/\/arkhamdb.com\/card\/06345","imagesrc":"\/bundles\/cards\/06345.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/06345b.png"},{"pack_code":"woc","pack_name":"Weaver of the Cosmos","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"weaver_of_the_cosmos","encounter_name":"Weaver of the Cosmos","position":346,"exceptional":false,"myriad":false,"encounter_position":23,"code":"06346","name":"Atlach-Nacha","real_name":"Atlach-Nacha","subname":"The Spider God","text":"Massive.\n<b>Forced<\/b> - When Atlach-Nacha leaves a location: If there are no investigators at that location, place 1 doom there. Otherwise, it attacks each investigator at that location.\n<b>Forced<\/b> - After you evade Atlach-Nacha: Instead of exhausting it, choose an investigator at your location. It cannot attack the chosen investigator this round.","real_text":"Massive.\n<b>Forced<\/b> - When Atlach-Nacha leaves a location: If there are no investigators at that location, place 1 doom there. Otherwise, it attacks each investigator at that location.\n<b>Forced<\/b> - After you evade Atlach-Nacha: Instead of exhausting it, choose an investigator at your location. It cannot attack the chosen investigator this round.","quantity":1,"health":4,"health_per_investigator":true,"enemy_damage":2,"enemy_horror":2,"enemy_fight":4,"enemy_evade":4,"victory":1,"real_slot":"","traits":"Ancient One. Spider. Elite.","real_traits":"Ancient One. Spider. Elite.","illustrator":"Helge C. Balzer","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"79103852-ae23-4722-89da-065d65469ec2","url":"https:\/\/arkhamdb.com\/card\/06346","imagesrc":"\/bundles\/cards\/06346.png","spoiler":1},{"pack_code":"woc","pack_name":"Weaver of the Cosmos","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"weaver_of_the_cosmos","encounter_name":"Weaver of the Cosmos","position":347,"exceptional":false,"myriad":false,"encounter_position":24,"code":"06347","name":"Legs of Atlach-Nacha","real_name":"Legs of Atlach-Nacha","text":"Massive.\nThis enemy cannot make attacks of opportunity.\nX is the shroud value of this enemy's location.\n<b>Forced<\/b> - When you would evade this enemy: Instead of exhausting it, choose an investigator at your location. This enemy cannot attack the chosen investigator this round.","real_text":"Massive.\nThis enemy cannot make attacks of opportunity.\nX is the shroud value of this enemy's location.\n<b>Forced<\/b> - When you would evade this enemy: Instead of exhausting it, choose an investigator at your location. This enemy cannot attack the chosen investigator this round.","quantity":1,"health":3,"health_per_investigator":true,"enemy_damage":1,"enemy_horror":1,"enemy_fight":-2,"enemy_evade":3,"victory":1,"real_slot":"","traits":"Ancient One. Spider. Elite.","real_traits":"Ancient One. Spider. Elite.","illustrator":"Helge C. Balzer","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"32afa344-b50a-45b8-ac7c-4591c504e1c2","url":"https:\/\/arkhamdb.com\/card\/06347","imagesrc":"\/bundles\/cards\/06347.png","spoiler":1},{"pack_code":"woc","pack_name":"Weaver of the Cosmos","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"weaver_of_the_cosmos","encounter_name":"Weaver of the Cosmos","position":348,"exceptional":false,"myriad":false,"encounter_position":25,"code":"06348","name":"Legs of Atlach-Nacha","real_name":"Legs of Atlach-Nacha","text":"Massive.\nThis enemy cannot make attacks of opportunity.\nX is the shroud value of this enemy's location.\n<b>Forced<\/b> - When you would evade this enemy: Instead of exhausting it, choose an investigator at your location. This enemy cannot attack the chosen investigator this round.","real_text":"Massive.\nThis enemy cannot make attacks of opportunity.\nX is the shroud value of this enemy's location.\n<b>Forced<\/b> - When you would evade this enemy: Instead of exhausting it, choose an investigator at your location. This enemy cannot attack the chosen investigator this round.","quantity":1,"health":3,"health_per_investigator":true,"enemy_damage":1,"enemy_horror":1,"enemy_fight":-2,"enemy_evade":3,"victory":1,"real_slot":"","traits":"Ancient One. Spider. Elite.","real_traits":"Ancient One. Spider. Elite.","illustrator":"Helge C. Balzer","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"d2a699aa-19a6-4324-8885-feeedb084a6e","url":"https:\/\/arkhamdb.com\/card\/06348","imagesrc":"\/bundles\/cards\/06348.png","spoiler":1},{"pack_code":"woc","pack_name":"Weaver of the Cosmos","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"weaver_of_the_cosmos","encounter_name":"Weaver of the Cosmos","position":349,"exceptional":false,"myriad":false,"encounter_position":26,"code":"06349","name":"Legs of Atlach-Nacha","real_name":"Legs of Atlach-Nacha","text":"Massive.\nThis enemy cannot make attacks of opportunity.\nX is the shroud value of this enemy's location.\n<b>Forced<\/b> - When you would evade this enemy: Instead of exhausting it, choose an investigator at your location. This enemy cannot attack the chosen investigator this round.","real_text":"Massive.\nThis enemy cannot make attacks of opportunity.\nX is the shroud value of this enemy's location.\n<b>Forced<\/b> - When you would evade this enemy: Instead of exhausting it, choose an investigator at your location. This enemy cannot attack the chosen investigator this round.","quantity":1,"health":3,"health_per_investigator":true,"enemy_damage":1,"enemy_horror":1,"enemy_fight":-2,"enemy_evade":3,"victory":1,"real_slot":"","traits":"Ancient One. Spider. Elite.","real_traits":"Ancient One. Spider. Elite.","illustrator":"Helge C. Balzer","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"3f2c4e3a-9fd4-44c8-bb54-2a0ad8140743","url":"https:\/\/arkhamdb.com\/card\/06349","imagesrc":"\/bundles\/cards\/06349.png","spoiler":1},{"pack_code":"woc","pack_name":"Weaver of the Cosmos","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"weaver_of_the_cosmos","encounter_name":"Weaver of the Cosmos","position":350,"exceptional":false,"myriad":false,"encounter_position":27,"code":"06350","name":"Legs of Atlach-Nacha","real_name":"Legs of Atlach-Nacha","text":"Massive.\nThis enemy cannot make attacks of opportunity.\nX is the shroud value of this enemy's location.\n<b>Forced<\/b> - When you would evade this enemy: Instead of exhausting it, choose an investigator at your location. This enemy cannot attack the chosen investigator this round.","real_text":"Massive.\nThis enemy cannot make attacks of opportunity.\nX is the shroud value of this enemy's location.\n<b>Forced<\/b> - When you would evade this enemy: Instead of exhausting it, choose an investigator at your location. This enemy cannot attack the chosen investigator this round.","quantity":1,"health":3,"health_per_investigator":true,"enemy_damage":1,"enemy_horror":1,"enemy_fight":-2,"enemy_evade":3,"victory":1,"real_slot":"","traits":"Ancient One. Spider. Elite.","real_traits":"Ancient One. Spider. Elite.","illustrator":"Helge C. Balzer","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"9e2d453b-9004-46af-adbd-8b7d7fe4bec4","url":"https:\/\/arkhamdb.com\/card\/06350","imagesrc":"\/bundles\/cards\/06350.png","spoiler":1},{"pack_code":"woc","pack_name":"Weaver of the Cosmos","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"weaver_of_the_cosmos","encounter_name":"Weaver of the Cosmos","position":351,"exceptional":false,"myriad":false,"encounter_position":28,"code":"06351","name":"Web-Spinner","real_name":"Web-Spinner","text":"<b>Spawn<\/b> - Any empty location.\nAloof.\n<b>Forced<\/b> - At the end of the round, if Web-Spinner is ready: Place 1 doom on Web-Spinner's location.","real_text":"<b>Spawn<\/b> - Any empty location.\nAloof.\n<b>Forced<\/b> - At the end of the round, if Web-Spinner is ready: Place 1 doom on Web-Spinner's location.","quantity":3,"health":2,"health_per_investigator":false,"enemy_damage":1,"enemy_horror":1,"enemy_fight":2,"enemy_evade":2,"real_slot":"","traits":"Monster. Spider.","real_traits":"Monster. Spider.","illustrator":"Cristi Balanescu","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"1e126970-8de1-4b13-b585-6c29e9623054","url":"https:\/\/arkhamdb.com\/card\/06351","imagesrc":"\/bundles\/cards\/06351.png","spoiler":1},{"pack_code":"woc","pack_name":"Weaver of the Cosmos","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"weaver_of_the_cosmos","encounter_name":"Weaver of the Cosmos","position":352,"exceptional":false,"myriad":false,"encounter_position":31,"code":"06352","name":"The Spinner in Darkness","real_name":"The Spinner in Darkness","text":"<b>Revelation<\/b> - Attach to the nearest [[Ancient One]] enemy.\nAttached enemy gets +1 damage and +1 horror.\n[action]: Test any skill (5). If you succeed, discard The Spinner in Darkness.","real_text":"<b>Revelation<\/b> - Attach to the nearest [[Ancient One]] enemy.\nAttached enemy gets +1 damage and +1 horror.\n[action]: Test any skill (5). If you succeed, discard The Spinner in Darkness.","quantity":2,"health_per_investigator":false,"real_slot":"","traits":"Power.","real_traits":"Power.","illustrator":"Reiko Murakami","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"81b620dc-aa09-46e1-803b-3dee3d882a78","url":"https:\/\/arkhamdb.com\/card\/06352","imagesrc":"\/bundles\/cards\/06352.png","spoiler":1},{"pack_code":"woc","pack_name":"Weaver of the Cosmos","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"weaver_of_the_cosmos","encounter_name":"Weaver of the Cosmos","position":353,"exceptional":false,"myriad":false,"encounter_position":33,"code":"06353","name":"Caught in a Web","real_name":"Caught in a Web","text":"<b>Revelation<\/b> - Put Caught in a Web into play in your threat area.\nYou get -1 [agility] and cannot take more than one move action each round.\n[action]: Test [combat] (3). If you succeed, discard Caught in a Web.","real_text":"<b>Revelation<\/b> - Put Caught in a Web into play in your threat area.\nYou get -1 [agility] and cannot take more than one move action each round.\n[action]: Test [combat] (3). If you succeed, discard Caught in a Web.","quantity":3,"health_per_investigator":false,"real_slot":"","traits":"Hazard.","real_traits":"Hazard.","illustrator":"Robert Laskey","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"924e7fe6-8562-43f5-ac5f-67cb832206c1","url":"https:\/\/arkhamdb.com\/card\/06353","imagesrc":"\/bundles\/cards\/06353.png","spoiler":1},{"pack_code":"woc","pack_name":"Weaver of the Cosmos","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"weaver_of_the_cosmos","encounter_name":"Weaver of the Cosmos","position":354,"exceptional":false,"myriad":false,"encounter_position":36,"code":"06354","name":"Endless Weaving","real_name":"Endless Weaving","text":"<b>Revelation<\/b> - Choose a [[Spider]] enemy in play. If it is engaged with an investigator, it makes an immediate attack, along with each of its swarm\/host cards. Otherwise, place 1 doom on its location. If there are no [[Spider]] enemies in play, search the encounter deck and discard pile for a [[Spider]] enemy and draw it. Shuffle the encounter deck.","real_text":"<b>Revelation<\/b> - Choose a [[Spider]] enemy in play. If it is engaged with an investigator, it makes an immediate attack, along with each of its swarm\/host cards. Otherwise, place 1 doom on its location. If there are no [[Spider]] enemies in play, search the encounter deck and discard pile for a [[Spider]] enemy and draw it. Shuffle the encounter deck.","quantity":3,"health_per_investigator":false,"real_slot":"","traits":"Scheme.","real_traits":"Scheme.","illustrator":"Adam S. Doyle","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"dc26de4d-2b8e-48a9-bfd5-f40298ddd506","url":"https:\/\/arkhamdb.com\/card\/06354","imagesrc":"\/bundles\/cards\/06354.png","spoiler":1},{"pack_code":"blob","pack_name":"The Blob That Ate Everything","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"migo_incursion","encounter_name":"Mi-Go Incursion","position":29,"exceptional":false,"myriad":false,"encounter_position":9,"code":"85029","name":"Universal Solvent","real_name":"Universal Solvent","cost":2,"text":"Uses (4 supplies).\n[action] Spend 1 supply: Test [intellect] (1). If you succeed, discard an [[Obstacle]] treachery at your location.\n[action] Spend 1 supply: Choose a non-[[Elite]] enemy at your location and test [intellect] (X), where X is 1 more than that enemy's remaining health. If you succeed, that enemy is defeated. Does not provoke attacks of opportunity.","real_text":"Uses (4 supplies).\n[action] Spend 1 supply: Test [intellect] (1). If you succeed, discard an [[Obstacle]] treachery at your location.\n[action] Spend 1 supply: Choose a non-[[Elite]] enemy at your location and test [intellect] (X), where X is 1 more than that enemy's remaining health. If you succeed, that enemy is defeated. Does not provoke attacks of opportunity.","quantity":1,"skill_intellect":1,"skill_wild":1,"health_per_investigator":false,"deck_limit":1,"real_slot":"","traits":"Item. Science.","real_traits":"Item. Science.","illustrator":"Stanislav Dikolenko","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"4c82562e-bdca-4e28-b0c9-2f5b641fd2d1","url":"https:\/\/arkhamdb.com\/card\/85029","imagesrc":"\/bundles\/cards\/85029.png","spoiler":1},{"pack_code":"blob","pack_name":"The Blob That Ate Everything","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"migo_incursion","encounter_name":"Mi-Go Incursion","position":30,"exceptional":false,"myriad":false,"encounter_position":10,"code":"85030","name":"Pet Oozeling","real_name":"Pet Oozeling","cost":2,"text":"[fast] Defeat a non-[[Elite]] enemy at your location with 2 or less remaining health. Then, heal all damage from Pet Oozeling, place 1 resource on it, and reveal X chaos tokens, where X is the number of resources on it. If an [auto_fail] symbol is revealed, you are defeated and suffer 1 physical trauma.","real_text":"[fast] Defeat a non-[[Elite]] enemy at your location with 2 or less remaining health. Then, heal all damage from Pet Oozeling, place 1 resource on it, and reveal X chaos tokens, where X is the number of resources on it. If an [auto_fail] symbol is revealed, you are defeated and suffer 1 physical trauma.","quantity":1,"skill_agility":1,"skill_wild":1,"health":3,"health_per_investigator":false,"deck_limit":1,"real_slot":"","traits":"Ally. Monster. Ooze.","real_traits":"Ally. Monster. Ooze.","flavor":"WARNING: DO NOT FEED OOZELING UNDER ANY CIRCUMSTANCES","illustrator":"Tiziano Baracchi","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"ce97a96b-676e-47e9-91ab-1671124eb46e","url":"https:\/\/arkhamdb.com\/card\/85030","imagesrc":"\/bundles\/cards\/85030.png","spoiler":1},{"pack_code":"blob","pack_name":"The Blob That Ate Everything","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"migo_incursion","encounter_name":"Mi-Go Incursion","position":31,"exceptional":false,"myriad":false,"encounter_position":11,"code":"85031","name":"Mi-Go Weapon","real_name":"Mi-Go Weapon","cost":2,"text":"Uses (3 ammo).\n[action] Spend 1 ammo: <b>Fight.<\/b> The device fires a blast of entropic energy. You get +2 [combat] and deal +1 damage for this attack. If you succeed and the enemy is not defeated, move it one location away from you. (If you succeed by 3 or more, deal +1 damage and move the enemy an additional location away.)","real_text":"Uses (3 ammo).\n[action] Spend 1 ammo: <b>Fight.<\/b> The device fires a blast of entropic energy. You get +2 [combat] and deal +1 damage for this attack. If you succeed and the enemy is not defeated, move it one location away from you. (If you succeed by 3 or more, deal +1 damage and move the enemy an additional location away.)","quantity":1,"skill_combat":1,"skill_wild":1,"health_per_investigator":false,"deck_limit":1,"slot":"Hand","real_slot":"Hand","traits":"Weapon. Science.","real_traits":"Weapon. Science.","illustrator":"Matthew Cowdery","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"f3c87c45-7487-482f-90ff-003479404f5f","url":"https:\/\/arkhamdb.com\/card\/85031","imagesrc":"\/bundles\/cards\/85031.png","spoiler":1},{"pack_code":"blob","pack_name":"The Blob That Ate Everything","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"migo_incursion","encounter_name":"Mi-Go Incursion","position":32,"exceptional":false,"myriad":false,"encounter_position":12,"code":"85032","name":"Lt. Wilson Stewart","real_name":"Lt. Wilson Stewart","subname":"Logistical Genius","cost":2,"text":"[fast] Exhaust Lt. Wilson Stewart: Discard a card from your hand or from the top of your deck. Then, for each...\n...[willpower] icon on that card, get +1 for your next test this round.\n...[intellect] icon on that card, draw 1 card.\n...[combat] icon on that card, heal 1 damage or horror from him.\n...[agility] icon on that card, gain 1 resource.","real_text":"[fast] Exhaust Lt. Wilson Stewart: Discard a card from your hand or from the top of your deck. Then, for each...\n...[willpower] icon on that card, get +1 for your next test this round.\n...[intellect] icon on that card, draw 1 card.\n...[combat] icon on that card, heal 1 damage or horror from him.\n...[agility] icon on that card, gain 1 resource.","quantity":1,"skill_willpower":1,"skill_wild":1,"health":2,"health_per_investigator":false,"sanity":2,"deck_limit":1,"slot":"Ally","real_slot":"Ally","traits":"Ally. Agency. Veteran.","real_traits":"Ally. Agency. Veteran.","illustrator":"James Ives","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"3fd3df23-7240-4223-bbac-2c5f4d3ce6fc","url":"https:\/\/arkhamdb.com\/card\/85032","imagesrc":"\/bundles\/cards\/85032.png","spoiler":1},{"pack_code":"rttfa","pack_name":"Return to the Forgotten Age","type_code":"event","type_name":"Event","faction_code":"guardian","faction_name":"Guardian","position":1,"exceptional":false,"myriad":false,"code":"53001","name":"Blood Eclipse","real_name":"Blood Eclipse","cost":1,"text":"As an additional cost to play Blood Eclipse, take 2 damage.\n<b>Fight.<\/b> This attack uses [willpower] instead of [combat]. You get +2 [willpower] and deal +2 damage for this attack.","real_text":"As an additional cost to play Blood Eclipse, take 2 damage.\n<b>Fight.<\/b> This attack uses [willpower] instead of [combat]. You get +2 [willpower] and deal +2 damage for this attack.","quantity":2,"skill_willpower":1,"skill_combat":1,"xp":1,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Spell. Spirit.","real_traits":"Spell. Spirit.","illustrator":"Ryohei Hase","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"ba7a55d9-fb93-4f5f-8871-4ff1e6242716","url":"https:\/\/arkhamdb.com\/card\/53001","imagesrc":"\/bundles\/cards\/53001.png"},{"pack_code":"rttfa","pack_name":"Return to the Forgotten Age","type_code":"event","type_name":"Event","faction_code":"seeker","faction_name":"Seeker","position":3,"exceptional":false,"myriad":false,"code":"53003","name":"Truth from Fiction","real_name":"Truth from Fiction","cost":1,"text":"Place 2 secrets among assets controlled by investigators at your location (3 secrets instead if there is a clue at your location).","real_text":"Place 2 secrets among assets controlled by investigators at your location (3 secrets instead if there is a clue at your location).","quantity":2,"skill_intellect":3,"xp":2,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Insight.","real_traits":"Insight.","flavor":"\"How do you know I'm mad?\" said Alice. \"You must be,\" said the Cat, \"or you wouldn't have come here.\"\n - Lewis Carroll, <u>Alice's Adventures in Wonderland<\/u>","illustrator":"Maggie Ivy","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"d271dfd4-9c74-482f-8ef6-8c536ef3432d","url":"https:\/\/arkhamdb.com\/card\/53003","imagesrc":"\/bundles\/cards\/53003.png"},{"pack_code":"rttfa","pack_name":"Return to the Forgotten Age","type_code":"asset","type_name":"Asset","faction_code":"seeker","faction_name":"Seeker","position":4,"exceptional":false,"myriad":false,"code":"53004","name":"Ancient Stone","real_name":"Ancient Stone","subname":"Transient Thoughts","cost":2,"text":"Researched. Uses (X secrets). X is the number in parentheses next to \"you have identified the stone.\"\n[reaction] When you draw any number of cards, spend that many secrets: Move that many times.","real_text":"Researched. Uses (X secrets). X is the number in parentheses next to \"you have identified the stone.\"\n[reaction] When you draw any number of cards, spend that many secrets: Move that many times.","errata_date":{"date":"2022-08-26 00:00:00.000000","timezone_type":3,"timezone":"UTC"},"quantity":2,"skill_agility":2,"xp":4,"health_per_investigator":false,"deck_limit":2,"slot":"Hand","real_slot":"Hand","traits":"Item. Relic.","real_traits":"Item. Relic.","illustrator":"Greg Bobrowski","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"094ec3da-db62-4485-a0ef-fc21d87da796","url":"https:\/\/arkhamdb.com\/card\/53004","imagesrc":"\/bundles\/cards\/53004.png"},{"pack_code":"rttfa","pack_name":"Return to the Forgotten Age","type_code":"asset","type_name":"Asset","faction_code":"rogue","faction_name":"Rogue","position":5,"exceptional":false,"myriad":false,"code":"53005","name":"Decorated Skull","real_name":"Decorated Skull","subname":"Doom Begets Doom","cost":0,"text":"Uses (0 charges).\n[reaction] After an investigator, [[Ally]] asset, or enemy at your location is defeated: Place 1 resource <i>(from the token bank)<\/i> on Decorated Skull, as a charge.\n[action] Spend up to 3 charges: Draw that many cards and gain that many resources.","real_text":"Uses (0 charges).\n[reaction] After an investigator, [[Ally]] asset, or enemy at your location is defeated: Place 1 resource <i>(from the token bank)<\/i> on Decorated Skull, as a charge.\n[action] Spend up to 3 charges: Draw that many cards and gain that many resources.","quantity":2,"skill_willpower":1,"skill_combat":1,"xp":3,"health_per_investigator":false,"deck_limit":2,"slot":"Accessory","real_slot":"Accessory","traits":"Item. Relic. Cursed.","real_traits":"Item. Relic. Cursed.","illustrator":"A.L. Ashbaugh","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"ef645f0a-2ec2-4ea4-acfa-717c903875c7","url":"https:\/\/arkhamdb.com\/card\/53005","imagesrc":"\/bundles\/cards\/53005.png"},{"pack_code":"rttfa","pack_name":"Return to the Forgotten Age","type_code":"asset","type_name":"Asset","faction_code":"rogue","faction_name":"Rogue","position":6,"exceptional":false,"myriad":false,"code":"53006","name":"Colt Vest Pocket","real_name":"Colt Vest Pocket","cost":2,"text":"Uses (5 ammo).\n[action] Spend 1 ammo: <b>Fight.<\/b> You get +2 [combat] for this attack. This attack deals +1 damage.\n<b>Forced<\/b> - At the end of the round, if you triggered Colt Vest Pocket's \"[action]\" ability: Discard it.","real_text":"Uses (5 ammo).\n[action] Spend 1 ammo: <b>Fight.<\/b> You get +2 [combat] for this attack. This attack deals +1 damage.\n<b>Forced<\/b> - At the end of the round, if you triggered Colt Vest Pocket's \"[action]\" ability: Discard it.","quantity":2,"skill_combat":1,"skill_agility":1,"xp":2,"health_per_investigator":false,"deck_limit":2,"slot":"Hand","real_slot":"Hand","traits":"Item. Weapon. Firearm. Illicit.","real_traits":"Item. Weapon. Firearm. Illicit.","illustrator":"Dual Brush Studios","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"646f6cb9-948a-4c1f-adb8-c139720c057e","url":"https:\/\/arkhamdb.com\/card\/53006","imagesrc":"\/bundles\/cards\/53006.png"},{"pack_code":"rttfa","pack_name":"Return to the Forgotten Age","type_code":"asset","type_name":"Asset","faction_code":"mystic","faction_name":"Mystic","position":7,"exceptional":false,"myriad":false,"code":"53007","name":"Mists of R'lyeh","real_name":"Mists of R'lyeh","cost":2,"text":"Uses (5 charges).\n[action] Spend 1 charge: <b>Evade.<\/b> This evasion attempt uses [willpower] instead of [agility]. You get +1 [willpower] for this evasion attempt. If you succeed, after evading the chosen enemy, you may move to a connecting location. If a [skull], [cultist], [tablet], [elder_thing], or [auto_fail] symbol is revealed during this evasion attempt, choose and discard a card from your hand.","real_text":"Uses (5 charges).\n[action] Spend 1 charge: <b>Evade.<\/b> This evasion attempt uses [willpower] instead of [agility]. You get +1 [willpower] for this evasion attempt. If you succeed, after evading the chosen enemy, you may move to a connecting location. If a [skull], [cultist], [tablet], [elder_thing], or [auto_fail] symbol is revealed during this evasion attempt, choose and discard a card from your hand.","quantity":2,"skill_agility":1,"xp":2,"health_per_investigator":false,"deck_limit":2,"slot":"Arcane","real_slot":"Arcane","traits":"Spell.","real_traits":"Spell.","illustrator":"Justin Adams","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"de45d54d-e7cb-43e8-b03b-58b63311a499","url":"https:\/\/arkhamdb.com\/card\/53007","imagesrc":"\/bundles\/cards\/53007.png"},{"pack_code":"rttfa","pack_name":"Return to the Forgotten Age","type_code":"asset","type_name":"Asset","faction_code":"mystic","faction_name":"Mystic","position":8,"exceptional":false,"myriad":false,"code":"53008","name":"The Chthonian Stone","real_name":"The Chthonian Stone","subname":"Stygian Waymark","cost":2,"text":"Seal ([skull], [cultist], [tablet], or [elder_thing]). Uses (3 charges). If The Chthonian Stone has no charges, return it to your hand.\n<b>Forced<\/b> - After you reveal an [auto_fail] symbol during a skill test: Remove 1 charge from The Chthonian Stone.","real_text":"Seal ([skull], [cultist], [tablet], or [elder_thing]). Uses (3 charges). If The Chthonian Stone has no charges, return it to your hand.\n<b>Forced<\/b> - After you reveal an [auto_fail] symbol during a skill test: Remove 1 charge from The Chthonian Stone.","quantity":2,"skill_willpower":1,"skill_intellect":1,"xp":3,"health_per_investigator":false,"deck_limit":2,"slot":"Hand","real_slot":"Hand","traits":"Item. Relic. Cursed.","real_traits":"Item. Relic. Cursed.","tags":"se.","illustrator":"Matt Zeilinger","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"fd34744c-3bc9-4897-ba7f-9a984c2a5949","url":"https:\/\/arkhamdb.com\/card\/53008","imagesrc":"\/bundles\/cards\/53008.png"},{"pack_code":"rttfa","pack_name":"Return to the Forgotten Age","type_code":"event","type_name":"Event","faction_code":"survivor","faction_name":"Survivor","position":9,"exceptional":false,"myriad":false,"code":"53009","name":"Alter Fate","real_name":"Alter Fate","cost":3,"text":"Choose and discard from play a non-weakness treachery that is not attached to an [[Elite]] enemy.","real_text":"Choose and discard from play a non-weakness treachery that is not attached to an [[Elite]] enemy.","quantity":2,"skill_willpower":1,"skill_agility":1,"xp":1,"health_per_investigator":false,"deck_limit":2,"real_slot":"","traits":"Spell. Blessed.","real_traits":"Spell. Blessed.","flavor":"We make our own fate.","illustrator":"Stanislav Dikolenko","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"62b82d2b-8a13-4111-9ef8-140dbfedcfce","url":"https:\/\/arkhamdb.com\/card\/53009","imagesrc":"\/bundles\/cards\/53009.png"},{"pack_code":"rttfa","pack_name":"Return to the Forgotten Age","type_code":"asset","type_name":"Asset","faction_code":"survivor","faction_name":"Survivor","position":10,"exceptional":true,"myriad":false,"code":"53010","name":"On Your Own","real_name":"On Your Own","text":"Exceptional. Permanent.\nYour investigator gains: \"<b>Deckbuilding Restrictions:<\/b> No assets that take up an ally slot.\"\n[reaction] When you play a [survivor] event, exhaust On Your Own: Reduce that event's cost by 2.","real_text":"Exceptional. Permanent.\nYour investigator gains: \"<b>Deckbuilding Restrictions:<\/b> No assets that take up an ally slot.\"\n[reaction] When you play a [survivor] event, exhaust On Your Own: Reduce that event's cost by 2.","quantity":1,"xp":3,"health_per_investigator":false,"deck_limit":1,"real_slot":"","traits":"Talent.","real_traits":"Talent.","deck_options":[{"not":true,"slot":["Ally"]}],"illustrator":"Alexander Kozachenko","is_unique":false,"permanent":true,"double_sided":false,"octgn_id":"bb4dbbe7-9610-46c0-acfd-e3722a7d2d2c","url":"https:\/\/arkhamdb.com\/card\/53010","imagesrc":"\/bundles\/cards\/53010.png"},{"pack_code":"rttfa","pack_name":"Return to the Forgotten Age","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","position":11,"exceptional":false,"myriad":false,"code":"53011","name":"Backpack","real_name":"Backpack","cost":1,"text":"[reaction] After Backpack enters play: Search the top 12 cards of your deck for up to 3 non-weakness [[Item]] or [[Supply]] cards, and attach them facedown to Backpack. Shuffle your deck.\nCards attached to Backpack may be played as if they were in your hand. If there are no cards attached to Backpack, discard it.","real_text":"[reaction] After Backpack enters play: Search the top 12 cards of your deck for up to 3 non-weakness [[Item]] or [[Supply]] cards, and attach them facedown to Backpack. Shuffle your deck.\nCards attached to Backpack may be played as if they were in your hand. If there are no cards attached to Backpack, discard it.","quantity":2,"skill_combat":1,"skill_agility":1,"xp":2,"health_per_investigator":false,"deck_limit":2,"slot":"Body","real_slot":"Body","traits":"Item.","real_traits":"Item.","illustrator":"Adam Lane","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"2f3b5064-f56c-49e0-b212-901fa5d4a914","url":"https:\/\/arkhamdb.com\/card\/53011","imagesrc":"\/bundles\/cards\/53011.png"},{"pack_code":"rttfa","pack_name":"Return to the Forgotten Age","type_code":"asset","type_name":"Asset","subtype_code":"basicweakness","subtype_name":"Basic Weakness","faction_code":"neutral","faction_name":"Neutral","position":12,"exceptional":false,"myriad":false,"code":"53012","name":"Dendromorphosis","real_name":"Dendromorphosis","subname":"\"Natural\" Transformation","text":"<b>Revelation<\/b> - Put Dendromorphosis into play in your threat area. It cannot leave play while it has no damage on it.\n[fast] Take 1 direct damage: Deal 1 damage to Dendromorphosis.\n<b>Card design by the Botanists at Arkham Nights 2018.<\/b>","real_text":"<b>Revelation<\/b> - Put Dendromorphosis into play in your threat area. It cannot leave play while it has no damage on it.\n[fast] Take 1 direct damage: Deal 1 damage to Dendromorphosis.\n<b>Card design by the Botanists at Arkham Nights 2018.<\/b>","quantity":1,"health":1,"health_per_investigator":false,"deck_limit":1,"slot":"Hand x2","real_slot":"Hand x2","traits":"Curse. Flora.","real_traits":"Curse. Flora.","flavor":"\"Plants!\"","illustrator":"Christine Mitzuk","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"d5591fb8-20d3-4a01-899e-147edb197e89","url":"https:\/\/arkhamdb.com\/card\/53012","imagesrc":"\/bundles\/cards\/53012.png"},{"pack_code":"rttfa","pack_name":"Return to the Forgotten Age","type_code":"treachery","type_name":"Treachery","subtype_code":"weakness","subtype_name":"Weakness","faction_code":"neutral","faction_name":"Neutral","position":14,"exceptional":false,"myriad":false,"code":"53014","name":"Fine Print","real_name":"Fine Print","text":"<b>Revelation<\/b> - Lose 7 resources. If you cannot, instead remove Fine Print from your deck, search the collection for Sell Your Soul, and place it in your discard pile.","real_text":"<b>Revelation<\/b> - Lose 7 resources. If you cannot, instead remove Fine Print from your deck, search the collection for Sell Your Soul, and place it in your discard pile.","quantity":1,"health_per_investigator":false,"deck_limit":1,"real_slot":"","traits":"Pact.","real_traits":"Pact.","flavor":"Your scarlet signature drips from its surface.","illustrator":"Andreas Zafiratos","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"148aaee3-3ba8-4af4-8e1c-eb49a11228e3","url":"https:\/\/arkhamdb.com\/card\/53014","imagesrc":"\/bundles\/cards\/53014.png"},{"pack_code":"rttfa","pack_name":"Return to the Forgotten Age","type_code":"treachery","type_name":"Treachery","subtype_code":"weakness","subtype_name":"Weakness","faction_code":"neutral","faction_name":"Neutral","position":15,"exceptional":false,"myriad":false,"code":"53015","name":"Sell Your Soul","real_name":"Sell Your Soul","text":"<b>Revelation<\/b> - Lose 10 resources. If you cannot, your dark patron tears your consciousness from your body. You are driven <b>insane<\/b>.","real_text":"<b>Revelation<\/b> - Lose 10 resources. If you cannot, your dark patron tears your consciousness from your body. You are driven <b>insane<\/b>.","quantity":1,"health_per_investigator":false,"deck_limit":1,"real_slot":"","traits":"Pact.","real_traits":"Pact.","flavor":"One way or another, the debt shall be repaid.","illustrator":"Andreas Zafiratos","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"c6b1b151-1d27-4ecc-9b32-50b8410bd229","url":"https:\/\/arkhamdb.com\/card\/53015","imagesrc":"\/bundles\/cards\/53015.png"},{"pack_code":"rttfa","pack_name":"Return to the Forgotten Age","type_code":"scenario","type_name":"Scenario","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_the_untamed_wilds","encounter_name":"Return to the Untamed Wilds","position":16,"exceptional":false,"myriad":false,"encounter_position":1,"code":"53016","name":"Return to The Untamed Wilds","real_name":"Return to The Untamed Wilds","text":"Perform the setup as indicated in <i>The Forgotten Age<\/i> Campaign Guide, with the following exceptions:\n- When gathering encounter sets, also gather the new encounter sets for <i>Return to The Untamed Wilds<\/i> shown here.\n<b>(Continued on reverse side.)<\/b>","real_text":"Perform the setup as indicated in <i>The Forgotten Age<\/i> Campaign Guide, with the following exceptions:\n- When gathering encounter sets, also gather the new encounter sets for <i>Return to The Untamed Wilds<\/i> shown here.\n<b>(Continued on reverse side.)<\/b>","quantity":1,"health_per_investigator":false,"real_slot":"","real_traits":"Pact.","is_unique":false,"permanent":false,"double_sided":true,"back_text":"- When building the exploration deck, include only 1 of the 2 locations with each of the following connection symbols, chosen at random: Purple Moon, Blue Triangle, Red Square, Orange Heart. Remove the other 4 [[Jungle]] locations from the game wihtout looking at them. Do not include any of the other encounter cards listed in the original setup instructions. (There should be a total of 5 cards.)<hr>For the duration of this scenario, the following additional rules apply:\n\"The 'check your supplies' ability on the Expedition Camp can be used from any location.\n<b>Forced<\/b> - After a successful exploration ends: Shuffle the top card of the encounter deck into the exploration deck.\"\nAttach this card to the scenario reference card as a reminder.","octgn_id":"789d3a7d-7ab0-47c6-8cdf-24bc20f04cc3","url":"https:\/\/arkhamdb.com\/card\/53016","imagesrc":"\/bundles\/cards\/53016.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/53016b.png"},{"pack_code":"rttfa","pack_name":"Return to the Forgotten Age","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"return_to_threads_of_fate","encounter_name":"Return to Threads of Fate","position":37,"exceptional":false,"myriad":false,"encounter_position":10,"code":"53037","name":"Veda Whitsley","real_name":"Veda Whitsley","subname":"Skilled Botanist","cost":1,"text":"[fast] Exhaust Veda Whitsley: Look at the top card of the exploration deck or encounter deck. If it is an enemy, you may deal 1 damage to Veda Whitsley to discard it. If it is a treachery, you may deal 1 horror to Veda Whitsley to discard it. Otherwise, return it to the top of its deck.","real_text":"[fast] Exhaust Veda Whitsley: Look at the top card of the exploration deck or encounter deck. If it is an enemy, you may deal 1 damage to Veda Whitsley to discard it. If it is a treachery, you may deal 1 horror to Veda Whitsley to discard it. Otherwise, return it to the top of its deck.","quantity":1,"skill_willpower":1,"skill_agility":1,"skill_wild":2,"health":3,"health_per_investigator":false,"sanity":3,"deck_limit":1,"slot":"Ally","real_slot":"Ally","traits":"Ally. Wayfarer.","real_traits":"Ally. Wayfarer.","illustrator":"Aleksander Karcz","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"fa371c67-b293-4735-9b77-631ec63ec006","url":"https:\/\/arkhamdb.com\/card\/53037","imagesrc":"\/bundles\/cards\/53037.png","spoiler":1},{"pack_code":"rttfa","pack_name":"Return to the Forgotten Age","type_code":"treachery","type_name":"Treachery","subtype_code":"basicweakness","subtype_name":"Basic Weakness","faction_code":"neutral","faction_name":"Neutral","position":13,"exceptional":false,"myriad":false,"code":"53013","name":"Offer You Cannot Refuse","real_name":"Offer You Cannot Refuse","text":"Campaign Mode only.\nWhen you become the bearer of this weakness, gain 2 experience.\n<b>Revelation<\/b> - Lose 5 resources. If you cannot, instead remove Offer You Cannot Refuse from your deck, search the collection for Fine Print, and place it in your discard pile.","real_text":"Campaign Mode only.\nWhen you become the bearer of this weakness, gain 2 experience.\n<b>Revelation<\/b> - Lose 5 resources. If you cannot, instead remove Offer You Cannot Refuse from your deck, search the collection for Fine Print, and place it in your discard pile.","quantity":1,"health_per_investigator":false,"deck_limit":1,"real_slot":"","traits":"Pact.","real_traits":"Pact.","illustrator":"Andreas Zafiratos","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"8513832c-d3d7-4f95-a829-1ea3eab40ebe","url":"https:\/\/arkhamdb.com\/card\/53013","imagesrc":"\/bundles\/cards\/53013.png"},{"pack_code":"aon","pack_name":"All or Nothing","type_code":"investigator","type_name":"Investigator","faction_code":"rogue","faction_name":"Rogue","alternate_of_code":"01003","alternate_of_name":"\"Skids\" O'Toole","position":8,"exceptional":false,"myriad":false,"code":"90008","name":"\"Skids\" O'Toole","real_name":"\"Skids\" O'Toole","subname":"The Ex-Con","text":"[fast] Spend up to 3 resources: Test a base skill value of 3 against a difficulty equal to the amount of resources just spent. If you succeed, gain twice the number of spent resources. Only [agility] and [wild] skill icons may be committed to this test. (Limit once per round.)\n[elder_sign] effect: +1. Choose a level 2 or less card in your discard pile. Add the chosen card to your hand.","real_text":"[fast] Spend up to 3 resources: Test a base skill value of 3 against a difficulty equal to the amount of resources just spent. If you succeed, gain twice the number of spent resources. Only [agility] and [wild] skill icons may be committed to this test. (Limit once per round.)\n[elder_sign] effect: +1. Choose a level 2 or less card in your discard pile. Add the chosen card to your hand.","quantity":1,"skill_willpower":2,"skill_intellect":3,"skill_combat":3,"skill_agility":4,"health":8,"health_per_investigator":false,"sanity":6,"deck_limit":1,"real_slot":"","traits":"Criminal.","real_traits":"Criminal.","deck_requirements":{"size":25,"card":{"01010":{"01010":"01010","90009":"90009"},"01011":{"01011":"01011","90010":"90010"}},"random":[{"target":"subtype","value":"basicweakness"}]},"deck_options":[{"faction":["rogue","neutral"],"level":{"min":0,"max":5}},{"trait":["gambit","fortune"],"level":{"min":0,"max":3}}],"illustrator":"Magali Villeneuve","is_unique":true,"permanent":false,"double_sided":true,"back_text":"<b>Deck size<\/b>: 25.\n<b>Deckbuilding Options<\/b>: Rogue cards ([rogue]) level 0-5, [[Fortune]] cards level 0-3, [[Gambit]] cards level 0-3, Neutral cards level 0-5.\n<b>Deckbuilding Requirements<\/b> (do not count toward deck size): On the Lam, Hospital Debts, 1 random basic weakness.\n<b>Additional Options<\/b>: When you upgrade a [[Fortune]] or [[Gambit]] card, you may instead pay the full experience cost of the higher level version and leave the lower level version in your deck (it does not count towards your deck size or the number of copies of that card in your deck).","back_flavor":"Skids hadn't planned on a life of crime. But sometimes doing the right thing means getting your hands dirty. His cellmate, Brad Hollins, would rant and rave about the \"Old Ones\". Skids didn't give it much thought until the night he woke to the sight of his cellmate bursting into flames. When Skids was finally released, he returned to Arkham, looking for answers.","octgn_id":"254a442e-3e33-4a9f-ace2-5e192442f221","url":"https:\/\/arkhamdb.com\/card\/90008","imagesrc":"\/bundles\/cards\/90008.png","backimagesrc":"\/bundles\/cards\/90008b.png"},{"pack_code":"aon","pack_name":"All or Nothing","type_code":"event","type_name":"Event","faction_code":"neutral","faction_name":"Neutral","position":9,"exceptional":false,"myriad":false,"code":"90009","name":"On the Lam","real_name":"On the Lam","cost":0,"text":"\"Skids\" O'Toole deck only. Advanced.\nFast. Play during any [fast] window.\nUntil the end of the round, non-[[Elite]] enemies cannot attack you. At the end of the round, you may disengage from each engaged enemy and move up to 2 locations away.","real_text":"\"Skids\" O'Toole deck only. Advanced.\nFast. Play during any [fast] window.\nUntil the end of the round, non-[[Elite]] enemies cannot attack you. At the end of the round, you may disengage from each engaged enemy and move up to 2 locations away.","quantity":1,"skill_intellect":1,"skill_agility":1,"skill_wild":2,"health_per_investigator":false,"deck_limit":1,"real_slot":"","traits":"Tactic.","real_traits":"Tactic.","restrictions":{"investigator":{"01003":"01003"}},"illustrator":"John Pacer","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"48c80748-4739-45e8-89bb-71baad4dcc98","url":"https:\/\/arkhamdb.com\/card\/90009","imagesrc":"\/bundles\/cards\/90009.png"},{"pack_code":"aon","pack_name":"All or Nothing","type_code":"treachery","type_name":"Treachery","subtype_code":"weakness","subtype_name":"Weakness","faction_code":"neutral","faction_name":"Neutral","position":10,"exceptional":false,"myriad":false,"code":"90010","name":"Hospital Debts","real_name":"Hospital Debts","text":"Advanced. <b>Revelation<\/b> - Put Hospital Debts into play in your threat area.\n[fast]: Move 1 resource from your resource pool to Hospital Debts. (Limit three times per round.)\n<b>Forced<\/b> - When the game ends, if Hospital Debts has fewer than 9 resources on it: You earn 2 fewer experience for this scenario.","real_text":"Advanced. <b>Revelation<\/b> - Put Hospital Debts into play in your threat area.\n[fast]: Move 1 resource from your resource pool to Hospital Debts. (Limit three times per round.)\n<b>Forced<\/b> - When the game ends, if Hospital Debts has fewer than 9 resources on it: You earn 2 fewer experience for this scenario.","quantity":1,"health_per_investigator":false,"deck_limit":1,"real_slot":"","traits":"Task.","real_traits":"Task.","restrictions":{"investigator":{"01003":"01003"}},"illustrator":"Adam Lane","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"6f283086-2830-4893-9b63-9277b4c16815","url":"https:\/\/arkhamdb.com\/card\/90010","imagesrc":"\/bundles\/cards\/90010.png"},{"pack_code":"aon","pack_name":"All or Nothing","type_code":"scenario","type_name":"Scenario","faction_code":"mythos","faction_name":"Mythos","encounter_code":"all_or_nothing","encounter_name":"All or Nothing","position":11,"exceptional":false,"myriad":false,"encounter_position":1,"code":"90011","name":"All or Nothing","real_name":"All or Nothing","text":"Easy \/ Standard\n[skull]: -1 for each clue you have.\n[cultist]: -2 (-4 instead if you have 10 or more resources).\n[tablet]: -2. If you fail, lose 3 resources.\n[elder_thing]: -3. If you fail, \"Skids\" O'Toole takes 1 horror.","real_text":"Easy \/ Standard\n[skull]: -1 for each clue you have.\n[cultist]: -2 (-4 instead if you have 10 or more resources).\n[tablet]: -2. If you fail, lose 3 resources.\n[elder_thing]: -3. If you fail, \"Skids\" O'Toole takes 1 horror.","quantity":1,"health_per_investigator":false,"real_slot":"","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Hard \/ Expert\n[skull]: -2 for each clue you have.\n[cultist]: -4 (-8 instead if you have 10 or more resources).\n[tablet]: -3. Lose 3 resources.\n[elder_thing]: -5. If you fail, \"Skids\" O'Toole takes 1 horror.","octgn_id":"a2bbdb9b-1b0e-4711-a088-2941db7b1782","url":"https:\/\/arkhamdb.com\/card\/90011","imagesrc":"\/bundles\/cards\/90011.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/90011b.png"},{"pack_code":"aon","pack_name":"All or Nothing","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"all_or_nothing","encounter_name":"All or Nothing","position":12,"exceptional":false,"myriad":false,"encounter_position":2,"code":"90012","name":"Eyes All Around You","real_name":"Eyes All Around You","text":"[action] If you are in the Clover Club Cardroom, spend any number of clues: You cash in your chips. Gain 5 resources for each clue just spent.\n<b>Forced<\/b> - If \"Skids\" O'Toole is defeated: <b>(\u2192R2)<\/b>","real_text":"[action] If you are in the Clover Club Cardroom, spend any number of clues: You cash in your chips. Gain 5 resources for each clue just spent.\n<b>Forced<\/b> - If \"Skids\" O'Toole is defeated: <b>(\u2192R2)<\/b>","quantity":1,"doom":11,"health_per_investigator":false,"real_slot":"","stage":1,"flavor":"The Clover Club is filled with mobsters and gamblers from all walks of life. Winning big without causing alarm may not be as easy as you thought.","illustrator":"Matthew Cowdery","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Each investigator who has not resigned is defeated and suffers 1 physical trauma.\nIf \"Skids\" O'Toole has resigned, proceed to <b>(\u2192R1)<\/b>. Otherwise, proceed to <b>(\u2192R2)<\/b>","back_flavor":"It's getting late, and you've been gambling all night. Exhausted, you try to stand up, but stumble and spill your drink all over a scruffy-looking fellow at your table. Slowly turning to you with a wicked scowl, the husky hoodlum stares at you with contempt. The man leaps out of his seat and lunges at you. Now you've done it. The mobsters are sure to kick you out...","back_name":"The Mob Always Wins","octgn_id":"201b23c2-a112-45f7-84cc-58a5e0ed69f8","url":"https:\/\/arkhamdb.com\/card\/90012","imagesrc":"\/bundles\/cards\/90012.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/90012b.png"},{"pack_code":"aon","pack_name":"All or Nothing","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"all_or_nothing","encounter_name":"All or Nothing","position":13,"exceptional":false,"myriad":false,"encounter_position":3,"code":"90013","name":"Playing Cards","real_name":"Playing Cards","text":"Investigators cannot resign.\nClover Club Pit Boss gains aloof.\n<b>Forced<\/b> - After a [[Criminal]] enemy is defeated: Place 1 doom on the agenda.\n<b>Objective<\/b> - At the end of the round: If an investigator has 15 or more resources, advance.","real_text":"Investigators cannot resign.\nClover Club Pit Boss gains aloof.\n<b>Forced<\/b> - After a [[Criminal]] enemy is defeated: Place 1 doom on the agenda.\n<b>Objective<\/b> - At the end of the round: If an investigator has 15 or more resources, advance.","quantity":1,"health_per_investigator":false,"real_slot":"","stage":1,"flavor":"You don't want trouble, so it's best not to cause it. Try not to go all in too soon, or you'll likely take the bounce.","illustrator":"Chris Peuler","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Spawn the set-aside Siobhan Riley enemy in La Bella Luna. Each investigator spawns 1 set-aside Clover Club Bouncer enemy engaged with them.","back_flavor":"Fueled by luck and adrenaline, you've wont a bit too much and failed to keep a low profile. The O'Bannions know you're here and despise having their money stolen by \"cheaters.\" A commanding voice from La Bella Luna calls out, \"That O'Toole vermin is here. Split up and get him!\"\nYou freeze and your mind clears at the sound of your name. It may be time to stop. Once-oblivious mobsters now rise and pursue you with fierce determination. Do you confront the trouble before escaping out the front, or do you try to find the back door?","back_name":"Feeling the Heat","octgn_id":"35cd2a16-2837-4a6d-98b3-bb9ab456cb86","url":"https:\/\/arkhamdb.com\/card\/90013","imagesrc":"\/bundles\/cards\/90013.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/90013b.png"},{"pack_code":"aon","pack_name":"All or Nothing","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"all_or_nothing","encounter_name":"All or Nothing","position":14,"exceptional":false,"myriad":false,"encounter_position":4,"code":"90014","name":"Hot on Your Tail","real_name":"Hot on Your Tail","text":"Each [[Criminal]] enemy gains hunter and gets +1 health.\n<b>Forced<\/b> - When an investigator resigns: Place each of that investigator's resources on this act.\n<b>Objective<\/b> - Collect as many resources as you can and get out. When each undefeated investigator has resigned, advance.","real_text":"Each [[Criminal]] enemy gains hunter and gets +1 health.\n<b>Forced<\/b> - When an investigator resigns: Place each of that investigator's resources on this act.\n<b>Objective<\/b> - Collect as many resources as you can and get out. When each undefeated investigator has resigned, advance.","quantity":1,"health_per_investigator":false,"real_slot":"","stage":2,"flavor":"Collect your winnings and escape!","illustrator":"Chris Peuler","is_unique":false,"permanent":false,"double_sided":true,"back_text":"<b>(\u2192R1)<\/b>","back_flavor":"You run out the door and sprint around the corner, winnings in hand. The adrenaline rush is like no other. Once at a safe distance, you count your money. You take a deep breath and are relieved; this outing put a big dent in your debts. Surely this night will only add to your reputation. Lady Luck is always on your side!","back_name":"The Thrill of Victory","octgn_id":"c3f274df-bc96-40f5-aea7-c500ea46a567","url":"https:\/\/arkhamdb.com\/card\/90014","imagesrc":"\/bundles\/cards\/90014.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/90014b.png"},{"pack_code":"aon","pack_name":"All or Nothing","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"all_or_nothing","encounter_name":"All or Nothing","position":15,"exceptional":false,"myriad":false,"encounter_position":5,"code":"90015","name":"Siobhan Riley","real_name":"Siobhan Riley","subname":"O'Bannion Enforcer","text":"<b>Forced<\/b> - After Siobhan Riley engages you: For every 5 resources you have, lose 1 resource.\n<b>Forced<\/b> - After an investigator at Siobhan Riley's location gains 1 or more resources during the investigation phase: Siobhan Riley readies, engages that investigator, and makes an attack.","real_text":"<b>Forced<\/b> - After Siobhan Riley engages you: For every 5 resources you have, lose 1 resource.\n<b>Forced<\/b> - After an investigator at Siobhan Riley's location gains 1 or more resources during the investigation phase: Siobhan Riley readies, engages that investigator, and makes an attack.","quantity":1,"health":6,"health_per_investigator":false,"enemy_damage":1,"enemy_horror":1,"enemy_fight":5,"enemy_evade":2,"victory":1,"real_slot":"","traits":"Humanoid. Criminal. Elite.","real_traits":"Humanoid. Criminal. Elite.","illustrator":"Drazenka Kimpel","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"e2a2dd7d-29ac-42be-90c6-84bcff5e55a4","url":"https:\/\/arkhamdb.com\/card\/90015","imagesrc":"\/bundles\/cards\/90015.png","spoiler":1},{"pack_code":"aon","pack_name":"All or Nothing","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"all_or_nothing","encounter_name":"All or Nothing","position":16,"exceptional":false,"myriad":false,"encounter_position":6,"code":"90016","name":"Clover Club Bouncer","real_name":"Clover Club Bouncer","text":"When Clover Club Bouncer is engaged with you, it gets +1 fight and +1 evade for every 5 resources you have.\n[action] Spend 3 resources: <b>Parley.<\/b> Test [intellect] (2). If you succeed, disengage from Clover Club Bouncer and exhaust it. It does not ready during the next upkeep phase.","real_text":"When Clover Club Bouncer is engaged with you, it gets +1 fight and +1 evade for every 5 resources you have.\n[action] Spend 3 resources: <b>Parley.<\/b> Test [intellect] (2). If you succeed, disengage from Clover Club Bouncer and exhaust it. It does not ready during the next upkeep phase.","quantity":4,"health":3,"health_per_investigator":false,"enemy_damage":2,"enemy_fight":1,"enemy_evade":1,"victory":0,"real_slot":"","traits":"Humanoid. Criminal.","real_traits":"Humanoid. Criminal.","illustrator":"Patrick McEvoy","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"60f80573-4f69-4ada-a4b0-9a04f38290af","url":"https:\/\/arkhamdb.com\/card\/90016","imagesrc":"\/bundles\/cards\/90016.png","spoiler":1},{"pack_code":"tic","pack_name":"The Innsmouth Conspiracy","type_code":"asset","type_name":"Asset","faction_code":"guardian","faction_name":"Guardian","position":19,"exceptional":false,"myriad":false,"code":"07019","name":"Rite of Sanctification","real_name":"Rite of Sanctification","cost":0,"text":"Seal (up to 5 [bless]). If Rite of Sanctification has no tokens sealed on it, discard it.\n[reaction] When an investigator at your location plays a card, exhaust Rite of Sanctification and release a chaos token sealed on it: Reduce the cost of that card by 2.","real_text":"Seal (up to 5 [bless]). If Rite of Sanctification has no tokens sealed on it, discard it.\n[reaction] When an investigator at your location plays a card, exhaust Rite of Sanctification and release a chaos token sealed on it: Reduce the cost of that card by 2.","quantity":2,"skill_intellect":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"slot":"Arcane","real_slot":"Arcane","traits":"Ritual. Blessed.","real_traits":"Ritual. Blessed.","tags":"se.","illustrator":"Charles Morrow","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"b7909cac-e5b2-4ebf-a59e-d5defc8feb76","url":"https:\/\/arkhamdb.com\/card\/07019","imagesrc":"\/bundles\/cards\/07019.png"},{"pack_code":"tic","pack_name":"The Innsmouth Conspiracy","type_code":"asset","type_name":"Asset","faction_code":"mystic","faction_name":"Mystic","position":29,"exceptional":false,"myriad":false,"code":"07029","name":"Sword Cane","real_name":"Sword Cane","cost":2,"text":"Playing Sword Cane does not provoke attacks of opportunity.\n[reaction] After Sword Cane enters play: Immediately trigger its \"[action]\" ability without paying its cost.\n[action] Exhaust Sword Cane: <b>Fight<\/b>\/<b>Evade.<\/b> You may use your [willpower] in place of your [combat] or [agility] for this attack or evasion attempt.","real_text":"Playing Sword Cane does not provoke attacks of opportunity.\n[reaction] After Sword Cane enters play: Immediately trigger its \"[action]\" ability without paying its cost.\n[action] Exhaust Sword Cane: <b>Fight<\/b>\/<b>Evade.<\/b> You may use your [willpower] in place of your [combat] or [agility] for this attack or evasion attempt.","quantity":2,"skill_combat":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"slot":"Hand","real_slot":"Hand","traits":"Item. Relic. Weapon. Melee.","real_traits":"Item. Relic. Weapon. Melee.","illustrator":"Ethan Patrick Harris","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"1b4ef2c2-db87-466e-a4ee-1cbc81147b6b","url":"https:\/\/arkhamdb.com\/card\/07029","imagesrc":"\/bundles\/cards\/07029.png"},{"pack_code":"rttfa","pack_name":"Return to the Forgotten Age","type_code":"scenario","type_name":"Scenario","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_the_doom_of_eztli","encounter_name":"Return to the Doom of Eztli","position":17,"exceptional":false,"myriad":false,"encounter_position":1,"code":"53017","name":"Return to The Doom of Eztli","real_name":"Return to The Doom of Eztli","text":"Perform the setup as indicated in <i>The Forgotten Age<\/i> Campaign Guide, with the following exceptions:\n- When gathering encounter sets, also gather the new encounter sets for <i>Return to The Doom of Eztli<\/i> shown here.\n- Gather the 3 Pit Viper cards from the <i>Serpents<\/i> encounter set and set them aside, out of play.\n- Before setup, remove the original Burial Pit, Underground Ruins, and Secret Passage locations from the game.\n<b>(Continued on reverse side.)<\/b>","real_text":"Perform the setup as indicated in <i>The Forgotten Age<\/i> Campaign Guide, with the following exceptions:\n- When gathering encounter sets, also gather the new encounter sets for <i>Return to The Doom of Eztli<\/i> shown here.\n- Gather the 3 Pit Viper cards from the <i>Serpents<\/i> encounter set and set them aside, out of play.\n- Before setup, remove the original Burial Pit, Underground Ruins, and Secret Passage locations from the game.\n<b>(Continued on reverse side.)<\/b>","quantity":1,"health_per_investigator":false,"is_unique":false,"permanent":false,"double_sided":true,"back_text":"- Before setup, replace the original Entryway, Ancient Hall, Grand Chamber, and Chamber of Time locations with the new versions from this encounter set.\n- Before setup, replace the original Harbinger of Valusia enemy with the new Harbinger of Valusia <i>(The Sleeper Returns)<\/i>\n- When building the exploration deck, use only Sealed Passage, Mosaic Chamber, Tomb of the Ancients, Throne Room, Snake Pit, Ancient Hall, and Grand Chamber. Do not include any of the other encounter cards listed in the original setup instructions.\n<hr>For the duration of this scenario, the following additional rule apply: \"<b>Forced<\/b> - After a successful exploration ends: Shuffle the top card of the encounter deck into the exploration deck.\"\nAttach this card to the scenario reference card as a reminder.","octgn_id":"1a8b03a4-bf0a-49bf-b096-adcf9fa9188a","url":"https:\/\/arkhamdb.com\/card\/53017","imagesrc":"\/bundles\/cards\/53017.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/53017b.png"},{"pack_code":"rttfa","pack_name":"Return to the Forgotten Age","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_the_doom_of_eztli","encounter_name":"Return to the Doom of Eztli","position":18,"exceptional":false,"myriad":false,"encounter_position":2,"code":"53018","name":"Harbinger of Valusia","real_name":"Harbinger of Valusia","subname":"The Sleeper Returns","text":"Alert. Hunter. Retaliate.\nWhile this enemy has 5 [per_investigator] or more damage on it, it gets +2 fight and -2 evade.\n<b>Forced<\/b> - After a successful attack or evasion attempt against this enemy ends: Place 1 resource on it. Then, if there are 2 [per_investigator] resources on it, it vanishes with a sinister hiss. (Set it aside, out of play. It keeps all damage tokens.)","real_text":"Alert. Hunter. Retaliate.\nWhile this enemy has 5 [per_investigator] or more damage on it, it gets +2 fight and -2 evade.\n<b>Forced<\/b> - After a successful attack or evasion attempt against this enemy ends: Place 1 resource on it. Then, if there are 2 [per_investigator] resources on it, it vanishes with a sinister hiss. (Set it aside, out of play. It keeps all damage tokens.)","quantity":1,"health":10,"health_per_investigator":true,"enemy_damage":2,"enemy_horror":2,"enemy_fight":2,"enemy_evade":4,"vengeance":5,"traits":"Humanoid. Monster. Serpent. Elite.","real_traits":"Humanoid. Monster. Serpent. Elite.","illustrator":"Matthew Cowdery","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"a17b44f2-5be1-4417-93cc-2630ab5aa270","url":"https:\/\/arkhamdb.com\/card\/53018","imagesrc":"\/bundles\/cards\/53018.png","spoiler":1},{"pack_code":"rttfa","pack_name":"Return to the Forgotten Age","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_the_doom_of_eztli","encounter_name":"Return to the Doom of Eztli","position":19,"exceptional":false,"myriad":false,"encounter_position":3,"code":"53019","name":"Entryway","real_name":"Entryway","subname":"Rearranged by Time","text":"[action]: <b>Resign.<\/b> You've escaped... for now.\n[action]: Check your supplies. If you have torches: Look at the top 2 cards of the exploration deck. Discard 1 treachery or enemy looked at by this effect. Shuffle the exploration deck. This ability can be used at any location.","real_text":"[action]: <b>Resign.<\/b> You've escaped... for now.\n[action]: Check your supplies. If you have torches: Look at the top 2 cards of the exploration deck. Discard 1 treachery or enemy looked at by this effect. Shuffle the exploration deck. This ability can be used at any location.","quantity":1,"shroud":2,"clues":1,"health_per_investigator":false,"traits":"Ancient. Ruins.","real_traits":"Ancient. Ruins.","illustrator":"Nele Diel","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"The sun sets over the temple ruins, bathing the stone in warm light. The sounds of the rainforest are distant by the time you cross underneath the painted entryway. Inside, the halls are plunged into darkness.","octgn_id":"d47deff1-322e-4f8e-a2e7-ed3ffe397311","url":"https:\/\/arkhamdb.com\/card\/53019","imagesrc":"\/bundles\/cards\/53019.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/53019b.png"},{"pack_code":"rttfa","pack_name":"Return to the Forgotten Age","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_the_doom_of_eztli","encounter_name":"Return to the Doom of Eztli","position":20,"exceptional":false,"myriad":false,"encounter_position":4,"code":"53020","name":"Sealed Passage","real_name":"Sealed Passage","text":"[action] Check your supplies. If you have the Key of Eztli: Search the exploration deck and all set-aside cards for Chamber of Time and put it into play. If it is act 1a, skip directly to act 2a. For the remainder of this act, Sealed Passage is connected to Chamber of Time and vice versa. (Group limit once per game.)","real_text":"[action] Check your supplies. If you have the Key of Eztli: Search the exploration deck and all set-aside cards for Chamber of Time and put it into play. If it is act 1a, skip directly to act 2a. For the remainder of this act, Sealed Passage is connected to Chamber of Time and vice versa. (Group limit once per game.)","quantity":1,"shroud":9,"clues":0,"health_per_investigator":false,"traits":"Ancient. Ruins.","real_traits":"Ancient. Ruins.","illustrator":"Greg Bobrowski","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"e23e2765-2928-41f8-b365-f89aa7535a98","url":"https:\/\/arkhamdb.com\/card\/53020","imagesrc":"\/bundles\/cards\/53020.png","spoiler":1},{"pack_code":"rttfa","pack_name":"Return to the Forgotten Age","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_the_doom_of_eztli","encounter_name":"Return to the Doom of Eztli","position":21,"exceptional":false,"myriad":false,"encounter_position":5,"code":"53021","name":"Mosaic Chamber","real_name":"Mosaic Chamber","text":"[action] Check your supplies. If you have a canteen: The chamber accepts your gift of water. Remove 1 doom from any location in play. (Group limit once per game.)","real_text":"[action] Check your supplies. If you have a canteen: The chamber accepts your gift of water. Remove 1 doom from any location in play. (Group limit once per game.)","quantity":1,"shroud":3,"clues":1,"health_per_investigator":false,"traits":"Ancient. Ruins.","real_traits":"Ancient. Ruins.","illustrator":"Yoann Boissonnet","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"55538624-de36-4043-afe5-3d7cb4bf8c28","url":"https:\/\/arkhamdb.com\/card\/53021","imagesrc":"\/bundles\/cards\/53021.png","spoiler":1},{"pack_code":"rttfa","pack_name":"Return to the Forgotten Age","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_the_doom_of_eztli","encounter_name":"Return to the Doom of Eztli","position":22,"exceptional":false,"myriad":false,"encounter_position":6,"code":"53022","name":"Tomb of the Ancients","real_name":"Tomb of the Ancients","text":"[action] Check your supplies. If an investigator at Tomb of the Ancients has rope: Move to a revealed location up to 3 connections away. Until the end of the round, Tomb of the Ancients is considered to be connected to that location, and vice versa. (Group limit once per round.)","real_text":"[action] Check your supplies. If an investigator at Tomb of the Ancients has rope: Move to a revealed location up to 3 connections away. Until the end of the round, Tomb of the Ancients is considered to be connected to that location, and vice versa. (Group limit once per round.)","quantity":1,"shroud":4,"clues":1,"health_per_investigator":false,"traits":"Ancient. Ruins.","real_traits":"Ancient. Ruins.","illustrator":"Nele Diel","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"f6ee00d8-5781-4969-b1ff-e002f3b7291f","url":"https:\/\/arkhamdb.com\/card\/53022","imagesrc":"\/bundles\/cards\/53022.png","spoiler":1},{"pack_code":"rttfa","pack_name":"Return to the Forgotten Age","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_the_doom_of_eztli","encounter_name":"Return to the Doom of Eztli","position":23,"exceptional":false,"myriad":false,"encounter_position":7,"code":"53023","name":"Throne Room","real_name":"Throne Room","text":"While Throne Room has doom on it, it is considered to be in the victory display (for the purposes of counting vengeance).\n[action] If there are no clues or doom on Throne Room: Record \"mysterious scepter\" in your supplies. (Group limit once per game.)","real_text":"While Throne Room has doom on it, it is considered to be in the victory display (for the purposes of counting vengeance).\n[action] If there are no clues or doom on Throne Room: Record \"mysterious scepter\" in your supplies. (Group limit once per game.)","quantity":1,"shroud":5,"clues":1,"health_per_investigator":false,"victory":1,"vengeance":1,"traits":"Ancient. Ruins.","real_traits":"Ancient. Ruins.","illustrator":"Yoann Boissonnet","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"472778dc-0506-4a0a-aab4-a502cf58dada","url":"https:\/\/arkhamdb.com\/card\/53023","imagesrc":"\/bundles\/cards\/53023.png","spoiler":1},{"pack_code":"rttfa","pack_name":"Return to the Forgotten Age","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_the_doom_of_eztli","encounter_name":"Return to the Doom of Eztli","position":24,"exceptional":false,"myriad":false,"encounter_position":8,"code":"53024","name":"Snake Pit","real_name":"Snake Pit","text":"<b>Forced<\/b> - After you put Snake Pit into play by exploring successfully, but before moving to it: Spawn 1 [per_investigator] set-aside Pit Viper enemies in Snake Pit (to a maximum of 3). Check your supplies. If an investigator at your location has binoculars, you may choose not to move to Snake Pit. Otherwise, you must move to it.","real_text":"<b>Forced<\/b> - After you put Snake Pit into play by exploring successfully, but before moving to it: Spawn 1 [per_investigator] set-aside Pit Viper enemies in Snake Pit (to a maximum of 3). Check your supplies. If an investigator at your location has binoculars, you may choose not to move to Snake Pit. Otherwise, you must move to it.","quantity":1,"shroud":1,"clues":1,"health_per_investigator":false,"traits":"Ancient. Ruins.","real_traits":"Ancient. Ruins.","illustrator":"Ethan Patrick Harris","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"632b03bb-85e8-429f-9f0b-540bcbcb5bf9","url":"https:\/\/arkhamdb.com\/card\/53024","imagesrc":"\/bundles\/cards\/53024.png","spoiler":1},{"pack_code":"rttfa","pack_name":"Return to the Forgotten Age","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_the_doom_of_eztli","encounter_name":"Return to the Doom of Eztli","position":25,"exceptional":false,"myriad":false,"encounter_position":9,"code":"53025","name":"Ancient Hall","real_name":"Ancient Hall","subname":"Rearranged by Time","text":"Ancient Hall enters play with 1 [per_investigator] doom on it.\n[action]: Flip 1 doom on Ancient Hall to its clue side.\n[fast]: Check your supplies. If you have a compass, flip 1 doom on Ancient Hall to its clue side. (Group limit once per round.)","real_text":"Ancient Hall enters play with 1 [per_investigator] doom on it.\n[action]: Flip 1 doom on Ancient Hall to its clue side.\n[fast]: Check your supplies. If you have a compass, flip 1 doom on Ancient Hall to its clue side. (Group limit once per round.)","quantity":1,"shroud":3,"clues":1,"health_per_investigator":false,"traits":"Ancient. Ruins.","real_traits":"Ancient. Ruins.","illustrator":"Jose Vega","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"71eea013-680f-4356-affd-40c87f82fb94","url":"https:\/\/arkhamdb.com\/card\/53025","imagesrc":"\/bundles\/cards\/53025.png","spoiler":1},{"pack_code":"rttfa","pack_name":"Return to the Forgotten Age","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_the_doom_of_eztli","encounter_name":"Return to the Doom of Eztli","position":26,"exceptional":false,"myriad":false,"encounter_position":10,"code":"53026","name":"Grand Chamber","real_name":"Grand Chamber","subname":"Rearranged by Time","text":"[action] Check your supplies. If you have a map and there are no clues on Grand Chamber: For the remainder of the scenario <i>(and its resolution)<\/i>, Grand Chamber loses <b>Vengeance 1<\/b> and gains <b>Victory 1<\/b>. (Group limit once per game.)","real_text":"[action] Check your supplies. If you have a map and there are no clues on Grand Chamber: For the remainder of the scenario <i>(and its resolution)<\/i>, Grand Chamber loses <b>Vengeance 1<\/b> and gains <b>Victory 1<\/b>. (Group limit once per game.)","quantity":1,"shroud":2,"clues":1,"health_per_investigator":false,"vengeance":1,"traits":"Ancient. Ruins.","real_traits":"Ancient. Ruins.","illustrator":"Chris Ostrowski","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"ece0c867-b38a-4359-9528-5c932f0bd06f","url":"https:\/\/arkhamdb.com\/card\/53026","imagesrc":"\/bundles\/cards\/53026.png","spoiler":1},{"pack_code":"rttfa","pack_name":"Return to the Forgotten Age","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_the_doom_of_eztli","encounter_name":"Return to the Doom of Eztli","position":27,"exceptional":false,"myriad":false,"encounter_position":11,"code":"53027","name":"Chamber of Time","real_name":"Chamber of Time","subname":"Rearranged by Time","text":"<b>Forced<\/b> - After Chamber of Time enters play: Attach the set-aside Relic of Ages asset to the Chamber of Time. Place 1 doom on Chamber of Time.","real_text":"<b>Forced<\/b> - After Chamber of Time enters play: Attach the set-aside Relic of Ages asset to the Chamber of Time. Place 1 doom on Chamber of Time.","quantity":1,"shroud":4,"clues":2,"health_per_investigator":false,"victory":2,"vengeance":2,"traits":"Forgotten. Ruins.","real_traits":"Forgotten. Ruins.","flavor":"The floor of this central chamber is intricately carved and glows strangely...","illustrator":"Andreas Zafiratos","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"5428faa7-f2ea-47d2-a46c-bcccce426a21","url":"https:\/\/arkhamdb.com\/card\/53027","imagesrc":"\/bundles\/cards\/53027.png","spoiler":1},{"pack_code":"rttfa","pack_name":"Return to the Forgotten Age","type_code":"scenario","type_name":"Scenario","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_threads_of_fate","encounter_name":"Return to Threads of Fate","position":28,"exceptional":false,"myriad":false,"encounter_position":1,"code":"53028","name":"Return to Threads of Fate","real_name":"Return to Threads of Fate","text":"Perform the setup as indicated in <i>The Forgotten Age<\/i> Campaign Guide, with the following exceptions:\n- When gathering encounter sets, also gather the new encounter sets for <i>Return to Threads of Fate<\/i> shown here.\n- Set the Veda Whitsley story asset aside, out of play.\n<b>(Continued on reverse side.)<\/b>","real_text":"Perform the setup as indicated in <i>The Forgotten Age<\/i> Campaign Guide, with the following exceptions:\n- When gathering encounter sets, also gather the new encounter sets for <i>Return to Threads of Fate<\/i> shown here.\n- Set the Veda Whitsley story asset aside, out of play.\n<b>(Continued on reverse side.)<\/b>","quantity":1,"health_per_investigator":false,"is_unique":false,"permanent":false,"double_sided":true,"back_text":"- This encounter set contains a fourth \"g\/h\" act deck. Adjust the contents of the \"g\/h\" act deck as follows. The investigators must decide (choose one):\nIf you wish to find the source named in the <i>Advertiser<\/i>'s story, remove the following act cards from the \"g\/h\" deck: Search for the Meaning, both copies of The Overgrown Estate, and 1 of the 2 copies of Seeking Trouble, at random.\nIf you wish to find the root of the problem, remove the following act cards from the \"g\/h\" deck: Search for the Source, both copies of Seeking Trouble, and 1 of the 2 copies of The Overgrown Estate, at random.","octgn_id":"8878eefa-e958-4b1f-9801-5c4127411fcc","url":"https:\/\/arkhamdb.com\/card\/53028","imagesrc":"\/bundles\/cards\/53028.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/53028b.png"},{"pack_code":"rttfa","pack_name":"Return to the Forgotten Age","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_threads_of_fate","encounter_name":"Return to Threads of Fate","linked_to_code":"53029b","linked_to_name":"The Hastings Estates","position":29,"exceptional":false,"myriad":false,"encounter_position":2,"code":"53029","name":"Search for the Meaning","real_name":"Search for the Meaning","text":"<b>Objective<\/b> - Only investigators in Rivertown can spend the requisite number of clues, as a group, to advance.","real_text":"<b>Objective<\/b> - Only investigators in Rivertown can spend the requisite number of clues, as a group, to advance.","quantity":1,"clues":1,"health_per_investigator":false,"stage":1,"flavor":"You decide to head to the estate of Marshall Hastings to learn more about the strange happenings mentioned in the <i>Advertiser<\/i>'s article. Perhaps this new development can shed light on your other recent troubles.","illustrator":"Joshua Cair\u00f3s","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"6986f0ca-fc8e-420e-ae92-6410fab73785","url":"https:\/\/arkhamdb.com\/card\/53029","imagesrc":"\/bundles\/cards\/53029.png","spoiler":1,"linked_card":{"pack_code":"rttfa","pack_name":"Return to the Forgotten Age","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_threads_of_fate","encounter_name":"Return to Threads of Fate","id":2641,"position":29,"exceptional":false,"myriad":false,"encounter_position":2,"code":"53029b","name":"The Hastings Estates","real_name":"The Hastings Estates","subname":null,"bonded_to":null,"bonded_count":null,"cost":null,"text":"<p><b>Revelation<\/b> - Put The Hastings Estate into play.<\/p><p><span class=\"icon-action\" title=\"Action\"><\/span> Cross medicine off from your supplies: Discover all of the clues on The Hastings Estate.<\/p>","customization_text":null,"customization_change":null,"real_text":"<b>Revelation<\/b> - Put The Hastings Estate into play.\n[action] Cross medicine off from your supplies: Discover all of the clues on The Hastings Estate.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":3,"clues":2,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":1,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":null,"stage":null,"traits":"Arkham.","real_traits":"Arkham.","tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"Several caretakers and members of the expedition lie paralyzed and comatose nearby. What in the hell happened here?","illustrator":"Jokubas Uogintas","is_unique":false,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/53029b","imagesrc":"\/bundles\/cards\/53029b.png","spoiler":1}},{"pack_code":"rttfa","pack_name":"Return to the Forgotten Age","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_threads_of_fate","encounter_name":"Return to Threads of Fate","position":29,"exceptional":false,"myriad":false,"encounter_position":2,"code":"53029b","name":"The Hastings Estates","real_name":"The Hastings Estates","text":"<b>Revelation<\/b> - Put The Hastings Estate into play.\n[action] Cross medicine off from your supplies: Discover all of the clues on The Hastings Estate.","real_text":"<b>Revelation<\/b> - Put The Hastings Estate into play.\n[action] Cross medicine off from your supplies: Discover all of the clues on The Hastings Estate.","quantity":1,"shroud":3,"clues":2,"health_per_investigator":false,"victory":1,"traits":"Arkham.","real_traits":"Arkham.","flavor":"Several caretakers and members of the expedition lie paralyzed and comatose nearby. What in the hell happened here?","illustrator":"Jokubas Uogintas","is_unique":false,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/53029b","imagesrc":"\/bundles\/cards\/53029b.png","spoiler":1},{"pack_code":"rttfa","pack_name":"Return to the Forgotten Age","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_threads_of_fate","encounter_name":"Return to Threads of Fate","linked_to_code":"53030b","linked_to_name":"Merle Garvin","position":30,"exceptional":false,"myriad":false,"encounter_position":3,"code":"53030","name":"Search for the Source","real_name":"Search for the Source","text":"<b>Objective<\/b> - Only investigators in Northside can spend the requisite number of clues, as a group, to advance.","real_text":"<b>Objective<\/b> - Only investigators in Northside can spend the requisite number of clues, as a group, to advance.","quantity":1,"clues":1,"health_per_investigator":false,"stage":1,"flavor":"In order to get to the bottom of this new development, you decide to search for the anonymous source of the <i>Advertiser<\/i>'s article. Perhaps if you head to its offices in Northside, you can inquire further - although you may have to grease a few palms to get the information you need.","illustrator":"Joshua Cair\u00f3s","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"3faf9ca8-2d4a-4327-b365-2332cbf76401","url":"https:\/\/arkhamdb.com\/card\/53030","imagesrc":"\/bundles\/cards\/53030.png","spoiler":1,"linked_card":{"pack_code":"rttfa","pack_name":"Return to the Forgotten Age","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"return_to_threads_of_fate","encounter_name":"Return to Threads of Fate","id":2643,"position":30,"exceptional":false,"myriad":false,"encounter_position":3,"code":"53030b","name":"Merle Garvin","real_name":"Merle Garvin","subname":"Unhelpful Guide","bonded_to":null,"bonded_count":null,"cost":null,"text":"<p><b>Revelation<\/b> - Put Merle Garvin into play at Miskatonic University.<\/p><p><span class=\"icon-action\" title=\"Action\"><\/span>: <b>Parley.<\/b> Mr. Garvin tries to give you the slip. Test <span class=\"icon-agility\" title=\"Agility\"><\/span> (2). If you succeed, place 1 clue on Merle Garvin <i>(from the token pool)<\/i> and move him 1 location away from you. If you fail, move him 2 locations away from you.<\/p>","customization_text":null,"customization_change":null,"real_text":"<b>Revelation<\/b> - Put Merle Garvin into play at Miskatonic University.\n[action]: <b>Parley.<\/b> Mr. Garvin tries to give you the slip. Test [agility] (2). If you succeed, place 1 clue on Merle Garvin <i>(from the token pool)<\/i> and move him 1 location away from you. If you fail, move him 2 locations away from you.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":null,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":null,"stage":null,"traits":"Bystander. Wayfarer.","real_traits":"Bystander. Wayfarer.","tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"","illustrator":"Aleksander Karcz","is_unique":true,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/53030b","imagesrc":"\/bundles\/cards\/53030b.png","spoiler":1}},{"pack_code":"rttfa","pack_name":"Return to the Forgotten Age","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"return_to_threads_of_fate","encounter_name":"Return to Threads of Fate","position":30,"exceptional":false,"myriad":false,"encounter_position":3,"code":"53030b","name":"Merle Garvin","real_name":"Merle Garvin","subname":"Unhelpful Guide","text":"<b>Revelation<\/b> - Put Merle Garvin into play at Miskatonic University.\n[action]: <b>Parley.<\/b> Mr. Garvin tries to give you the slip. Test [agility] (2). If you succeed, place 1 clue on Merle Garvin <i>(from the token pool)<\/i> and move him 1 location away from you. If you fail, move him 2 locations away from you.","real_text":"<b>Revelation<\/b> - Put Merle Garvin into play at Miskatonic University.\n[action]: <b>Parley.<\/b> Mr. Garvin tries to give you the slip. Test [agility] (2). If you succeed, place 1 clue on Merle Garvin <i>(from the token pool)<\/i> and move him 1 location away from you. If you fail, move him 2 locations away from you.","quantity":1,"health_per_investigator":false,"traits":"Bystander. Wayfarer.","real_traits":"Bystander. Wayfarer.","illustrator":"Aleksander Karcz","is_unique":true,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/53030b","imagesrc":"\/bundles\/cards\/53030b.png","spoiler":1},{"pack_code":"rttfa","pack_name":"Return to the Forgotten Age","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_threads_of_fate","encounter_name":"Return to Threads of Fate","position":31,"exceptional":false,"myriad":false,"encounter_position":4,"code":"53031","name":"The Overgrown Estate","real_name":"The Overgrown Estate","text":"<b>Objective<\/b> - Only investigators at The Hastings Estate can spend the requisite number of clues, as a group, to advance.","real_text":"<b>Objective<\/b> - Only investigators at The Hastings Estate can spend the requisite number of clues, as a group, to advance.","quantity":1,"clues":2,"health_per_investigator":false,"stage":2,"flavor":"When you arrive at the Hastings estate, you find it in a much sorrier state than was originally described. The rainforest has come to Arkham, claiming the manor and the surrounding area almost entirely.","illustrator":"Joshua Cair\u00f3s","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Search the collection for the Harbinger of Valusia <i>(The Sleeper Returns)<\/i> and spawn it at The Hastings Estate. It enters play with damage on it equal to the amount of damage recorded in parentheses in your Campaign Log. If there are 5 or fewer tally marks under \"Yig's Fury\" in your Campaign Log, it enters play exhausted.\nAdvance to Act 3g - \"Impossible Pursuit\".","back_flavor":"You scour the estate for clues but find nothing that wasn't already described in the <i>Advertiser<\/i>'s article. It's like your fears have come to life: the rainforest has indeed followed you all the way here to Arkham. After dreading this for so long, it's almost a relief to finally be able to confront it. Just then, a familiar rattling echoes through the halls of the manor. The dreadful sound makes your skin crawl. Surely, it couldn't be... could it?","back_name":"Sent from Another Time","octgn_id":"33b24489-91a6-4eae-9164-082b357abd14","url":"https:\/\/arkhamdb.com\/card\/53031","imagesrc":"\/bundles\/cards\/53031.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/53031b.png"},{"pack_code":"rttfa","pack_name":"Return to the Forgotten Age","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_threads_of_fate","encounter_name":"Return to Threads of Fate","linked_to_code":"53032b","linked_to_name":"Clinton Freeman","position":32,"exceptional":false,"myriad":false,"encounter_position":5,"code":"53032","name":"The Overgrown Estate","real_name":"The Overgrown Estate","text":"<b>Objective<\/b> - Only investigators at The Hastings Estate can spend the requisite number of clues, as a group, to advance.","real_text":"<b>Objective<\/b> - Only investigators at The Hastings Estate can spend the requisite number of clues, as a group, to advance.","quantity":1,"clues":2,"health_per_investigator":false,"stage":2,"flavor":"When you arrive at the Hastings estate, you find it in a much sorrier state than was originally described. The rainforest has come to Arkham, claiming the manor and the surrounding area almost entirely.","illustrator":"Joshua Cair\u00f3s","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"24bf56dc-3b0f-45db-b633-6428a5ffd784","url":"https:\/\/arkhamdb.com\/card\/53032","imagesrc":"\/bundles\/cards\/53032.png","spoiler":1,"linked_card":{"pack_code":"rttfa","pack_name":"Return to the Forgotten Age","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"return_to_threads_of_fate","encounter_name":"Return to Threads of Fate","id":2646,"position":32,"exceptional":false,"myriad":false,"encounter_position":5,"code":"53032b","name":"Clinton Freeman","real_name":"Clinton Freeman","subname":"Should Have Stayed Home","bonded_to":null,"bonded_count":null,"cost":null,"text":"<p><b>Revelation<\/b> - Put Clinton Freeman into play at Velma's Diner. Advance to Act 3g - \"Discover the Truth.\"<\/p><p><span class=\"icon-action\" title=\"Action\"><\/span>: <b>Parley.<\/b> Test <span class=\"icon-willpower\" title=\"Willpower\"><\/span> or <span class=\"icon-intellect\" title=\"Intellect\"><\/span> (3). If you succeed, place 1 clue on Clinton Freeman <i>(from the token pool)<\/i> and take 1 horror. If you fail, take 1 horror for each point you failed by.<\/p>","customization_text":null,"customization_change":null,"real_text":"<b>Revelation<\/b> - Put Clinton Freeman into play at Velma's Diner. Advance to Act 3g - \"Discover the Truth.\"\n[action]: <b>Parley.<\/b> Test [willpower] or [intellect] (3). If you succeed, place 1 clue on Clinton Freeman <i>(from the token pool)<\/i> and take 1 horror. If you fail, take 1 horror for each point you failed by.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":null,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":null,"stage":null,"traits":"Bystander. Wayfarer.","real_traits":"Bystander. Wayfarer.","tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"","illustrator":"Aleksander Karcz","is_unique":true,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/53032b","imagesrc":"\/bundles\/cards\/53032b.png","spoiler":1}},{"pack_code":"rttfa","pack_name":"Return to the Forgotten Age","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"return_to_threads_of_fate","encounter_name":"Return to Threads of Fate","position":32,"exceptional":false,"myriad":false,"encounter_position":5,"code":"53032b","name":"Clinton Freeman","real_name":"Clinton Freeman","subname":"Should Have Stayed Home","text":"<b>Revelation<\/b> - Put Clinton Freeman into play at Velma's Diner. Advance to Act 3g - \"Discover the Truth.\"\n[action]: <b>Parley.<\/b> Test [willpower] or [intellect] (3). If you succeed, place 1 clue on Clinton Freeman <i>(from the token pool)<\/i> and take 1 horror. If you fail, take 1 horror for each point you failed by.","real_text":"<b>Revelation<\/b> - Put Clinton Freeman into play at Velma's Diner. Advance to Act 3g - \"Discover the Truth.\"\n[action]: <b>Parley.<\/b> Test [willpower] or [intellect] (3). If you succeed, place 1 clue on Clinton Freeman <i>(from the token pool)<\/i> and take 1 horror. If you fail, take 1 horror for each point you failed by.","quantity":1,"health_per_investigator":false,"traits":"Bystander. Wayfarer.","real_traits":"Bystander. Wayfarer.","illustrator":"Aleksander Karcz","is_unique":true,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/53032b","imagesrc":"\/bundles\/cards\/53032b.png","spoiler":1},{"pack_code":"rttfa","pack_name":"Return to the Forgotten Age","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_threads_of_fate","encounter_name":"Return to Threads of Fate","position":33,"exceptional":false,"myriad":false,"encounter_position":6,"code":"53033","name":"Seeking Trouble","real_name":"Seeking Trouble","text":"<b>Objective<\/b> - If there are 1 [per_investigator] clues on Merle Garvin: You must remove them and immediately advance.","real_text":"<b>Objective<\/b> - If there are 1 [per_investigator] clues on Merle Garvin: You must remove them and immediately advance.","quantity":1,"health_per_investigator":false,"stage":2,"flavor":"You've learned the identity of the <i>Advertiser<\/i>'s source: a man named Merle Garvin, who recently returned from an expedition funded by none other than Marshall Hastings. He was last seen anxiously rummaging through the library at the university, though nobody is quite sure why.","illustrator":"Joshua Cair\u00f3s","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Search the collection for the Harbinger of Valusia <i>(The Sleeper Returns)<\/i> and spawn it at Merle Garvin's location. It enters play with damage on it equal to the amount of damage recorded in parentheses in your Campaign Log. If there are 5 or fewer tally marks under \"Yig's Fury\" in your Campaign Log, it enters play exhausted.\nAdvance to Act 3g - \"Impossible Pursuit\".","back_flavor":"When you finally track Mr. Garvin down and corner him, he is absolutely terrified - not of you, but of something else entirely. \"It's coming,\" he warns. \"It won't ever stop until all of us are dead. Please, you have to help me! You have to hide me!\" Before you can ask what it is that frightens him so, your unspoken question is answered by a familiar rattling. The dreadful sound makes your skin crawl. How could <i>it<\/i> be here in Arkham?","back_name":"Sent from Another Time","octgn_id":"af6113e6-6f03-4685-824f-11016b51b50f","url":"https:\/\/arkhamdb.com\/card\/53033","imagesrc":"\/bundles\/cards\/53033.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/53033b.png"},{"pack_code":"rttfa","pack_name":"Return to the Forgotten Age","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_threads_of_fate","encounter_name":"Return to Threads of Fate","linked_to_code":"53034b","linked_to_name":"Loading Docks","position":34,"exceptional":false,"myriad":false,"encounter_position":7,"code":"53034","name":"Seeking Trouble","real_name":"Seeking Trouble","text":"<b>Objective<\/b> - If there are 1 [per_investigator] clues on Merle Garvin: You must remove them and immediately advance.","real_text":"<b>Objective<\/b> - If there are 1 [per_investigator] clues on Merle Garvin: You must remove them and immediately advance.","quantity":1,"health_per_investigator":false,"stage":2,"flavor":"You've learned the identity of the <i>Advertiser<\/i>'s source: a man named Merle Garvin, who recently returned from an expedition funded by none other than Marshall Hastings. He was last seen anxiously rummaging through the library at the university, though nobody is quite sure why.","illustrator":"Joshua Cair\u00f3s","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"2ac2cfc8-aa2b-406b-a950-1a273d7cb1cf","url":"https:\/\/arkhamdb.com\/card\/53034","imagesrc":"\/bundles\/cards\/53034.png","spoiler":1,"linked_card":{"pack_code":"rttfa","pack_name":"Return to the Forgotten Age","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_threads_of_fate","encounter_name":"Return to Threads of Fate","id":2649,"position":34,"exceptional":false,"myriad":false,"encounter_position":7,"code":"53034b","name":"Loading Docks","real_name":"Loading Docks","subname":null,"bonded_to":null,"bonded_count":null,"cost":null,"text":"<p><b>Revelation<\/b> - Put Loading Docks into play with 4 resources on it. Advance to Act 3g - \"Discover the Truth.\"<\/p><p>While there are no resources on Loading Docks, clues on it cannot be discovered by any means.<\/p><p><b>Forced<\/b> - At the end of the round: Remove 1 resource from Loading Docks.<\/p>","customization_text":null,"customization_change":null,"real_text":"<b>Revelation<\/b> - Put Loading Docks into play with 4 resources on it. Advance to Act 3g - \"Discover the Truth.\"\nWhile there are no resources on Loading Docks, clues on it cannot be discovered by any means.\n<b>Forced<\/b> - At the end of the round: Remove 1 resource from Loading Docks.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":4,"clues":2,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":1,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":null,"stage":null,"traits":"Arkham.","real_traits":"Arkham.","tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"","illustrator":"Lake Hurwitz","is_unique":false,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/53034b","imagesrc":"\/bundles\/cards\/53034b.png","spoiler":1}},{"pack_code":"rttfa","pack_name":"Return to the Forgotten Age","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_threads_of_fate","encounter_name":"Return to Threads of Fate","position":34,"exceptional":false,"myriad":false,"encounter_position":7,"code":"53034b","name":"Loading Docks","real_name":"Loading Docks","text":"<b>Revelation<\/b> - Put Loading Docks into play with 4 resources on it. Advance to Act 3g - \"Discover the Truth.\"\nWhile there are no resources on Loading Docks, clues on it cannot be discovered by any means.\n<b>Forced<\/b> - At the end of the round: Remove 1 resource from Loading Docks.","real_text":"<b>Revelation<\/b> - Put Loading Docks into play with 4 resources on it. Advance to Act 3g - \"Discover the Truth.\"\nWhile there are no resources on Loading Docks, clues on it cannot be discovered by any means.\n<b>Forced<\/b> - At the end of the round: Remove 1 resource from Loading Docks.","quantity":1,"shroud":4,"clues":2,"health_per_investigator":false,"victory":1,"traits":"Arkham.","real_traits":"Arkham.","illustrator":"Lake Hurwitz","is_unique":false,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/53034b","imagesrc":"\/bundles\/cards\/53034b.png","spoiler":1},{"pack_code":"rttfa","pack_name":"Return to the Forgotten Age","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_threads_of_fate","encounter_name":"Return to Threads of Fate","position":35,"exceptional":false,"myriad":false,"encounter_position":8,"code":"53035","name":"Discover the Truth","real_name":"Discover the Truth","text":"<b>Objective<\/b> - If there are 1 [per_investigator] clues on Clinton Freeman: You must remove them and immediately advance.\n<b>Objective<\/b> - If Loading Docks is in play and there are no clues remaining on it: You must immediately advance.","real_text":"<b>Objective<\/b> - If there are 1 [per_investigator] clues on Clinton Freeman: You must remove them and immediately advance.\n<b>Objective<\/b> - If Loading Docks is in play and there are no clues remaining on it: You must immediately advance.","quantity":1,"health_per_investigator":false,"stage":3,"flavor":"You're close to learning the truth behind this other expedition. What were they after, and why? Does this have anything to do with Ichtaca and the Eztli?","illustrator":"Joshua Cair\u00f3s","is_unique":false,"permanent":false,"double_sided":true,"back_text":"<b>If Clinton Freeman is in play:<\/b>\n<blockquote><i>Mr. Freeman finally reveals to you the truth: that his expedition was partially funded by a mysterious \"philanthropist\" in Mexico City, in return for several relics. Curious - and worried - he and his partners offer to help you get to the bottom of this.<\/i><\/blockquote>\nThe investigator nearest to Clinton Freeman takes control of the set-aside Veda Whitsley. Remove the remainder of the \"g\/h\" act deck from the game. If another act card is in play, continue playing. Otherwise, proceed to <b>(\u2192R1)<\/b>.\n<hr><b>If Loading Docks is in play:<\/b>\n<blockquote><i>Thanks to Mr. Garvin's information, you discover that many of the expedition's finds are heading to a surprising destination: an unspecified recipient in Mexico City. Grateful for your assistance, several members of the expedition offer you their help.<\/i><\/blockquote>\nThe investigator nearest to the Loading Docks takes control of the set-aside Veda Whitsley. Remove the remainder of the \"g\/h\" act deck from the game. If another act card is in play, continue playing. Otherwise, proceed to <b>(\u2192R1)<\/b>.","back_name":"Another Expedition","octgn_id":"0d36127e-b441-4f49-af22-7bf13aaa0253","url":"https:\/\/arkhamdb.com\/card\/53035","imagesrc":"\/bundles\/cards\/53035.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/53035b.png"},{"pack_code":"rttfa","pack_name":"Return to the Forgotten Age","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_threads_of_fate","encounter_name":"Return to Threads of Fate","position":36,"exceptional":false,"myriad":false,"encounter_position":9,"code":"53036","name":"Impossible Pursuit","real_name":"Impossible Pursuit","text":"<b>Objective<\/b> - If the Harbinger of Valusia leaves play, advance.","real_text":"<b>Objective<\/b> - If the Harbinger of Valusia leaves play, advance.","quantity":1,"health_per_investigator":false,"stage":3,"flavor":"You never thought this creature would track you all the way to Arkham. Or perhaps it's just a figment of your imagination. A ghost in your mind. A shard of your subconscious, driving you away from this line of inquiry.","illustrator":"Joshua Cair\u00f3s","is_unique":false,"permanent":false,"double_sided":true,"back_text":"The investigator nearest to the Harbinger of Valusia takes control of the set-aside Veda Whitsley.\nRemove the remainder of the \"g\/h\" act deck from the game. If another act card is in play, continue playing. Otherwise, proceed to <b>(\u2192R1)<\/b>.","back_flavor":"As quickly as it arrived, the serpent-thing is gone. You're still not sure if it was really there to begin with, but for the moment, it seems you are safe. Grateful for your assistance, several members of the other expedition offer you their help. Whether or not there was a link to the Eztli in the relics they found remains to be seen. Regardless, their expertise will surely be invaluable if creatures like this one continue to haunt your every step.","back_name":"Another Expedition","octgn_id":"9b2376a8-7317-4652-9f61-ff31c7d15e0b","url":"https:\/\/arkhamdb.com\/card\/53036","imagesrc":"\/bundles\/cards\/53036.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/53036b.png"},{"pack_code":"rttfa","pack_name":"Return to the Forgotten Age","type_code":"scenario","type_name":"Scenario","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_the_boundary_beyond","encounter_name":"Return to the Boundary Beyond","position":38,"exceptional":false,"myriad":false,"encounter_position":1,"code":"53038","name":"Return to The Boundary Beyond","real_name":"Return to The Boundary Beyond","text":"Perform the setup as indicated in <i>The Forgotten Age<\/i> Campaign Guide, with the following exceptions:\n- When gathering encounter sets, also gather the new encounter sets for <i>Return to The Boundary Beyond<\/i> shown here.\n<b>(Continued on reverse side.)<\/b>","real_text":"Perform the setup as indicated in <i>The Forgotten Age<\/i> Campaign Guide, with the following exceptions:\n- When gathering encounter sets, also gather the new encounter sets for <i>Return to The Boundary Beyond<\/i> shown here.\n<b>(Continued on reverse side.)<\/b>","quantity":1,"health_per_investigator":false,"is_unique":false,"permanent":false,"double_sided":true,"back_text":"- Add the new [[Present-Day]] locations to the original locations from <i>The Boundary Beyond<\/i> encounter set. Remove 1 of the 2 copies of each of these locations from the game at random. Put the remaining locations into play.\n- After setup, search the collection for the new Harbinger of Valusia <i>(The Sleeper Returns)<\/i> and set it aside, out of play. If the Harbinger of Valusia would enter play during this scenario, use this version instead of the original one.\n- When building the exploration deck, use only the 12 single-sided [[Ancient]] locations. Do not include any of the other encounter cards listed in the original setup instructions.","octgn_id":"ffabc5ca-54ed-4ad4-9dc2-811911039950","url":"https:\/\/arkhamdb.com\/card\/53038","imagesrc":"\/bundles\/cards\/53038.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/53038b.png"},{"pack_code":"rttfa","pack_name":"Return to the Forgotten Age","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_the_boundary_beyond","encounter_name":"Return to the Boundary Beyond","position":39,"exceptional":false,"myriad":false,"encounter_position":2,"code":"53039","name":"Temple Ruins","real_name":"Temple Ruins","text":"[reaction] After you successfully investigate Temple Ruins: <b>Explore.<\/b> Draw the top card of the exploration deck. If it is a location with a matching location symbol in the upper-left corner, place it on top of this location, taking its place.","real_text":"[reaction] After you successfully investigate Temple Ruins: <b>Explore.<\/b> Draw the top card of the exploration deck. If it is a location with a matching location symbol in the upper-left corner, place it on top of this location, taking its place.","quantity":1,"shroud":5,"clues":0,"health_per_investigator":false,"traits":"Mexico City. Present-Day.","real_traits":"Mexico City. Present-Day.","illustrator":"Lukasz Jaskolski","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"Though the exact location of the main temple of Tenochtitl\u00e1n is not yet known, excavation has begun in search of the ruins of the many temples that once covered this area.","octgn_id":"03e0d756-e881-4cab-82b9-d06df975f77d","url":"https:\/\/arkhamdb.com\/card\/53039","imagesrc":"\/bundles\/cards\/53039.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/53039b.png"},{"pack_code":"rttfa","pack_name":"Return to the Forgotten Age","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_the_boundary_beyond","encounter_name":"Return to the Boundary Beyond","position":40,"exceptional":false,"myriad":false,"encounter_position":3,"code":"53040","name":"Metropolitan Cathedral","real_name":"Metropolitan Cathedral","text":"[action] Take 1 horror: Gain 2 resources.\n[action] If you have 10 or more resources: <b>Explore.<\/b> Draw the top card of the exploration deck. If it is a location with a matching location symbol in the upper-left corner, place it on top of this location, taking its place.","real_text":"[action] Take 1 horror: Gain 2 resources.\n[action] If you have 10 or more resources: <b>Explore.<\/b> Draw the top card of the exploration deck. If it is a location with a matching location symbol in the upper-left corner, place it on top of this location, taking its place.","quantity":1,"shroud":4,"clues":0,"health_per_investigator":false,"traits":"Mexico City. Present-Day.","real_traits":"Mexico City. Present-Day.","illustrator":"Nele Diel","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"The Catedral Metropolitana, situated on the northern side of the Plaza de la Constituci\u00f3n, was built by conquistadors after the conquest of the Aztec Empire. Cloud wisps swirl eerily over each of the cathedral's bell towers.","octgn_id":"97c1e976-2f67-4849-8564-99a186663cda","url":"https:\/\/arkhamdb.com\/card\/53040","imagesrc":"\/bundles\/cards\/53040.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/53040b.png"},{"pack_code":"rttfa","pack_name":"Return to the Forgotten Age","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_the_boundary_beyond","encounter_name":"Return to the Boundary Beyond","position":41,"exceptional":false,"myriad":false,"encounter_position":4,"code":"53041","name":"Chapultepec Park","real_name":"Chapultepec Park","text":"<b>Forced<\/b> - After you fail an [agility] test while at Chapultepec Park: Take 1 damage.\n[action]: <b>Explore.<\/b> Test [agility] (3). If you succeed, draw the top card of the exploration deck. If it is a location with a matching location symbol in the upper-left corner, place it on top of this location, taking its place.","real_text":"<b>Forced<\/b> - After you fail an [agility] test while at Chapultepec Park: Take 1 damage.\n[action]: <b>Explore.<\/b> Test [agility] (3). If you succeed, draw the top card of the exploration deck. If it is a location with a matching location symbol in the upper-left corner, place it on top of this location, taking its place.","quantity":1,"shroud":2,"clues":0,"health_per_investigator":false,"traits":"Mexico City. Present-Day.","real_traits":"Mexico City. Present-Day.","illustrator":"Greg Bobrowski","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"One of the largest city parks in the west, the Bosque de Chapultepec is a beautiful ecological landmark overlooking the city, built in what was once a sacred forest many centuries ago.","octgn_id":"e28b9e53-fa39-45d3-bfc1-834134491eb5","url":"https:\/\/arkhamdb.com\/card\/53041","imagesrc":"\/bundles\/cards\/53041.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/53041b.png"},{"pack_code":"rttfa","pack_name":"Return to the Forgotten Age","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_the_boundary_beyond","encounter_name":"Return to the Boundary Beyond","position":42,"exceptional":false,"myriad":false,"encounter_position":5,"code":"53042","name":"Z\u00f3calo","real_name":"Z\u00f3calo","text":"[action] Discard cards with a combined total of at least 4 skill icons from your hand: <b>Explore.<\/b> Draw the top card of the exploration deck. If it is a location with a matching location symbol in the upper-left corner, place it on top of this location, taking its place.","real_text":"[action] Discard cards with a combined total of at least 4 skill icons from your hand: <b>Explore.<\/b> Draw the top card of the exploration deck. If it is a location with a matching location symbol in the upper-left corner, place it on top of this location, taking its place.","quantity":1,"shroud":2,"clues":0,"health_per_investigator":false,"traits":"Mexico City. Present-Day.","real_traits":"Mexico City. Present-Day.","illustrator":"Vlad Ricean","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"The main square in central Mexico City, once the ceremonial center of Tenochtitl\u00e1n, stretches before you. Silver lightning flashes in the storm clouds overhead, and you are shocked to find a tide of blood swelling over the plaza. The entire city is bizarrely devoid of any life.","octgn_id":"f7cdc040-d336-41c2-b17c-cbf3920144c1","url":"https:\/\/arkhamdb.com\/card\/53042","imagesrc":"\/bundles\/cards\/53042.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/53042b.png"},{"pack_code":"rttfa","pack_name":"Return to the Forgotten Age","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_the_boundary_beyond","encounter_name":"Return to the Boundary Beyond","position":43,"exceptional":false,"myriad":false,"encounter_position":6,"code":"53043","name":"Xochimilco","real_name":"Xochimilco","text":"[reaction] After you successfully fight or evade an enemy at Xochimilco: <b>Explore.<\/b> Draw the top card of the exploration deck. If it is a location with a matching location symbol in the upper-left corner, place it on top of this location, taking its place.","real_text":"[reaction] After you successfully fight or evade an enemy at Xochimilco: <b>Explore.<\/b> Draw the top card of the exploration deck. If it is a location with a matching location symbol in the upper-left corner, place it on top of this location, taking its place.","quantity":1,"shroud":3,"clues":0,"health_per_investigator":false,"traits":"Mexico City. Present-Day.","real_traits":"Mexico City. Present-Day.","illustrator":"Vlad Ricean","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"A small wooden boat bumps up against the side of the canal, swaying gently in the rippling water. A juniper tree sticks out of the shallow water nearby, bending in the mild breeze.","octgn_id":"7a9f7c96-1e84-406f-a152-6defe4c409fd","url":"https:\/\/arkhamdb.com\/card\/53043","imagesrc":"\/bundles\/cards\/53043.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/53043b.png"},{"pack_code":"rttfa","pack_name":"Return to the Forgotten Age","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_the_boundary_beyond","encounter_name":"Return to the Boundary Beyond","position":44,"exceptional":false,"myriad":false,"encounter_position":7,"code":"53044","name":"Coyoac\u00e1n","real_name":"Coyoac\u00e1n","text":"While you are at Coyoac\u00e1n, damage\/horror cannot be healed from cards you control.\n[action] If you have 5 or more total damage and\/or horror on your investigator: <b>Explore.<\/b> Draw the top card of the exploration deck. If it is a location with a matching location symbol in the upper-left corner, place it on top of this location, taking its place.","real_text":"While you are at Coyoac\u00e1n, damage\/horror cannot be healed from cards you control.\n[action] If you have 5 or more total damage and\/or horror on your investigator: <b>Explore.<\/b> Draw the top card of the exploration deck. If it is a location with a matching location symbol in the upper-left corner, place it on top of this location, taking its place.","quantity":1,"shroud":1,"clues":0,"health_per_investigator":false,"traits":"Mexico City. Present-Day.","real_traits":"Mexico City. Present-Day.","illustrator":"Jose Vega","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"Although not always a part of Mexico City, Coyoac\u00e1n has always been a historic area, marked by narrow cobblestone streets and plazas. The ground shakes as you walk down one of the village\u2019s many confined paths, and you suspect there is more that lives below the surface...","octgn_id":"229f61e5-8209-44a1-b42e-553b2192c011","url":"https:\/\/arkhamdb.com\/card\/53044","imagesrc":"\/bundles\/cards\/53044.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/53044b.png"},{"pack_code":"rttfa","pack_name":"Return to the Forgotten Age","type_code":"scenario","type_name":"Scenario","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_pillars_of_judgment","encounter_name":"Return to Pillars of Judgment","position":45,"exceptional":false,"myriad":false,"encounter_position":1,"code":"53045","name":"Return to Heart of the Elders, Part 1","real_name":"Return to Heart of the Elders, Part 1","text":"Perform the setup as indicated in <i>The Forgotten Age<\/i> Campaign Guide, with the following exceptions:\n- When gathering encounter sets, also gather the new encounter sets for <i>Return to Heart of the Elders, Part 1<\/i> shown here.\n- Remove Act 1a - \"Search for the Pattern\" from the game and replace it with the new Act 1a - \"A Familiar Pattern.\"\n<b>(Continued on reverse side.)<\/b>","real_text":"Perform the setup as indicated in <i>The Forgotten Age<\/i> Campaign Guide, with the following exceptions:\n- When gathering encounter sets, also gather the new encounter sets for <i>Return to Heart of the Elders, Part 1<\/i> shown here.\n- Remove Act 1a - \"Search for the Pattern\" from the game and replace it with the new Act 1a - \"A Familiar Pattern.\"\n<b>(Continued on reverse side.)<\/b>","quantity":1,"health_per_investigator":false,"is_unique":false,"permanent":false,"double_sided":true,"back_text":"- When building the exploration deck, include only 1 of the 2 locations with each of the following connection symbols, chosen at random:\nPurple Moon, Blue Triangle, Red Square, Orange Heart. Remove the other 4 [[Jungle]] locations from the game without looking at them. Do not include any of the other encounter cards listed in the original setup instructions. (There should be a total of 6 cards.)\n<hr>For the duration of this scenario, the following additional rules apply:\n\"The 'check your supplies' ability on the Mouth of K'n-yan can be used from any location.\n<b>Forced<\/b> - After a successful exploration ends: Shuffle the top card of the encounter deck into the exploration deck.\"\nAttach this card to the scenario reference card as a reminder.","octgn_id":"e8cbbe0b-5760-469f-b355-6619ab96b183","url":"https:\/\/arkhamdb.com\/card\/53045","imagesrc":"\/bundles\/cards\/53045.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/53045b.png"},{"pack_code":"rttfa","pack_name":"Return to the Forgotten Age","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_pillars_of_judgment","encounter_name":"Return to Pillars of Judgment","linked_to_code":"53046b","linked_to_name":"The Winged Serpent","position":46,"exceptional":false,"myriad":false,"encounter_position":2,"code":"53046","name":"A Familiar Pattern","real_name":"A Familiar Pattern","text":"<b>Objective<\/b> - When the investigators have collected the requisite number of clues, they must immediately spend them and advance.","real_text":"<b>Objective<\/b> - When the investigators have collected the requisite number of clues, they must immediately spend them and advance.","quantity":1,"clues":2,"health_per_investigator":false,"stage":1,"flavor":"Six stone pillars surround the entrance to the cavern, each carved with a series of uncanny grooves and hieroglyphs that form an intricate pattern. Touching them causes the grooves to glow brightly, and twisting them causes the patterns to shift and change. Perhaps these patterns match the glyphs found in other regions of the rainforest?","illustrator":"Michele Frigo","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"0a59374f-55bc-4196-8ba1-23fe7a59161d","url":"https:\/\/arkhamdb.com\/card\/53046","imagesrc":"\/bundles\/cards\/53046.png","spoiler":1,"linked_card":{"pack_code":"rttfa","pack_name":"Return to the Forgotten Age","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_pillars_of_judgment","encounter_name":"Return to Pillars of Judgment","id":2661,"position":46,"exceptional":false,"myriad":false,"encounter_position":2,"code":"53046b","name":"The Winged Serpent","real_name":"The Winged Serpent","subname":"The Fury of Yig","bonded_to":null,"bonded_count":null,"cost":null,"text":"<p><b>Spawn<\/b> - Mouth of K'n-yan.<\/p><p>Hunter. Massive.<\/p><p>Cannot be defeated. Cannot make attacks of opportunity.<\/p><p><b>Forced<\/b> - If there are 5 or more damage on this enemy, or after a pillar token is placed on the Mouth of K'n-yan: Heal all damage from this enemy and exhaust it. It does not ready during the upkeep phase this round.<\/p>","customization_text":null,"customization_change":null,"real_text":"<b>Spawn<\/b> - Mouth of K'n-yan.\nHunter. Massive.\nCannot be defeated. Cannot make attacks of opportunity.\n<b>Forced<\/b> - If there are 5 or more damage on this enemy, or after a pillar token is placed on the Mouth of K'n-yan: Heal all damage from this enemy and exhaust it. It does not ready during the upkeep phase this round.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":1,"enemy_horror":1,"enemy_fight":4,"enemy_evade":4,"victory":null,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":null,"stage":null,"traits":"Monster. Serpent. Elite.","real_traits":"Monster. Serpent. Elite.","tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"","illustrator":"Stephen Somers","is_unique":false,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/53046b","imagesrc":"\/bundles\/cards\/53046b.png","spoiler":1}},{"pack_code":"rttfa","pack_name":"Return to the Forgotten Age","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_pillars_of_judgment","encounter_name":"Return to Pillars of Judgment","position":46,"exceptional":false,"myriad":false,"encounter_position":2,"code":"53046b","name":"The Winged Serpent","real_name":"The Winged Serpent","subname":"The Fury of Yig","text":"<b>Spawn<\/b> - Mouth of K'n-yan.\nHunter. Massive.\nCannot be defeated. Cannot make attacks of opportunity.\n<b>Forced<\/b> - If there are 5 or more damage on this enemy, or after a pillar token is placed on the Mouth of K'n-yan: Heal all damage from this enemy and exhaust it. It does not ready during the upkeep phase this round.","real_text":"<b>Spawn<\/b> - Mouth of K'n-yan.\nHunter. Massive.\nCannot be defeated. Cannot make attacks of opportunity.\n<b>Forced<\/b> - If there are 5 or more damage on this enemy, or after a pillar token is placed on the Mouth of K'n-yan: Heal all damage from this enemy and exhaust it. It does not ready during the upkeep phase this round.","quantity":1,"health_per_investigator":false,"enemy_damage":1,"enemy_horror":1,"enemy_fight":4,"enemy_evade":4,"traits":"Monster. Serpent. Elite.","real_traits":"Monster. Serpent. Elite.","illustrator":"Stephen Somers","is_unique":false,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/53046b","imagesrc":"\/bundles\/cards\/53046b.png","spoiler":1},{"pack_code":"rttfa","pack_name":"Return to the Forgotten Age","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_pillars_of_judgment","encounter_name":"Return to Pillars of Judgment","position":47,"exceptional":false,"myriad":false,"encounter_position":3,"code":"53047","name":"Feathered Serpent","real_name":"Feathered Serpent","text":"X is the number of pillar tokens on Mouth of K'n-yan. While X is 3 or higher, Feathered Serpent gains alert and hunter.\n[action]: <b>Evade.<\/b> Check your supplies. If you have a mysterious scepter, you automatically evade the serpent and command it to deal its damage to another enemy at its location.","real_text":"X is the number of pillar tokens on Mouth of K'n-yan. While X is 3 or higher, Feathered Serpent gains alert and hunter.\n[action]: <b>Evade.<\/b> Check your supplies. If you have a mysterious scepter, you automatically evade the serpent and command it to deal its damage to another enemy at its location.","quantity":2,"health":3,"health_per_investigator":false,"enemy_damage":1,"enemy_fight":-2,"enemy_evade":3,"vengeance":1,"traits":"Creature. Serpent.","real_traits":"Creature. Serpent.","illustrator":"Matthew Cowdery","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"df660e5d-d365-485e-944b-e457ca69d7d5","url":"https:\/\/arkhamdb.com\/card\/53047","imagesrc":"\/bundles\/cards\/53047.png","spoiler":1},{"pack_code":"rttfa","pack_name":"Return to the Forgotten Age","type_code":"scenario","type_name":"Scenario","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_knyan","encounter_name":"Return to K'n-yan","position":48,"exceptional":false,"myriad":false,"encounter_position":1,"code":"53048","name":"Return to Heart of the Elders, Part 2","real_name":"Return to Heart of the Elders, Part 2","text":"Perform the setup as indicated in <i>The Forgotten Age<\/i> Campaign Guide, with the following exceptions:\n- When gathering encounter sets, also gather the new encounter sets for <i>Return to Heart of the Elders, Part 2<\/i> shown here.\n- After setup, search the collection for the new Harbinger of Valusia <i>(The Sleeper Returns)<\/i> and set it aside, out of play. If the Harbinger of Valusia would enter play during this scenario, use this version instead of the original one.\n<b>(Continued on reverse side.)<\/b>","real_text":"Perform the setup as indicated in <i>The Forgotten Age<\/i> Campaign Guide, with the following exceptions:\n- When gathering encounter sets, also gather the new encounter sets for <i>Return to Heart of the Elders, Part 2<\/i> shown here.\n- After setup, search the collection for the new Harbinger of Valusia <i>(The Sleeper Returns)<\/i> and set it aside, out of play. If the Harbinger of Valusia would enter play during this scenario, use this version instead of the original one.\n<b>(Continued on reverse side.)<\/b>","quantity":1,"health_per_investigator":false,"is_unique":false,"permanent":false,"double_sided":true,"back_text":"- When building the exploration deck, include only 1 of the 2 locations with each of the following connection symbols, chosen at random:\nPurple Moon, Blue Triangle, Red Square, Green Diamond.\nRemove the other 4 [[Ancient]] locations from the game without looking at them. Do not include any of the other encounter cards listed in the original setup instructions. (There should be a total of 5 cards, not counting the set-aside Descent to Yoth.)\n<hr>For the duration of this scenario, the following additional rules apply:\n\"The 'check your supplies' ability on the Mouth of K'n-yan can be used from any location, and it discards enemies as well as treacheries.\n<b>Forced<\/b> - After a successful exploration ends: Shuffle the top card of the encounter deck into the exploration deck.\"\nAttach this card to the scenario reference card as a reminder.","octgn_id":"e4dfe2cd-224c-4749-a966-132b8f084cce","url":"https:\/\/arkhamdb.com\/card\/53048","imagesrc":"\/bundles\/cards\/53048.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/53048b.png"},{"pack_code":"rttfa","pack_name":"Return to the Forgotten Age","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_knyan","encounter_name":"Return to K'n-yan","position":49,"exceptional":false,"myriad":false,"encounter_position":2,"code":"53049","name":"Ruins of K'n-yan","real_name":"Ruins of K'n-yan","text":"[action] [action]: Check your supplies. If you have a compass, discover 2 clues on Ruins of K'n-yan. (Group limit once per game.)","real_text":"[action] [action]: Check your supplies. If you have a compass, discover 2 clues on Ruins of K'n-yan. (Group limit once per game.)","quantity":1,"shroud":4,"clues":2,"health_per_investigator":false,"victory":1,"traits":"Ancient. Cave. Ruins.","real_traits":"Ancient. Cave. Ruins.","illustrator":"Nele Diel","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"2b2a910b-fa55-493e-ad89-a1d5157efe76","url":"https:\/\/arkhamdb.com\/card\/53049","imagesrc":"\/bundles\/cards\/53049.png","spoiler":1},{"pack_code":"rttfa","pack_name":"Return to the Forgotten Age","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_knyan","encounter_name":"Return to K'n-yan","position":50,"exceptional":false,"myriad":false,"encounter_position":3,"code":"53050","name":"Subterranean Swamp","real_name":"Subterranean Swamp","text":"[fast] If there are no clues on Subterranean Swamp: Check your supplies. If you have a canteen, place 1 doom on this location and record \"sticky goop\" in your supplies. (Group limit once per game.)\n<b>Forced<\/b> - After you fail a skill test while investigating Subterranean Swamp: Check your supplies. If you do not have a pocketknife, lose all remaining actions and end your turn.","real_text":"[fast] If there are no clues on Subterranean Swamp: Check your supplies. If you have a canteen, place 1 doom on this location and record \"sticky goop\" in your supplies. (Group limit once per game.)\n<b>Forced<\/b> - After you fail a skill test while investigating Subterranean Swamp: Check your supplies. If you do not have a pocketknife, lose all remaining actions and end your turn.","quantity":1,"shroud":2,"clues":2,"health_per_investigator":false,"victory":1,"traits":"Ancient. Cave.","real_traits":"Ancient. Cave.","illustrator":"Nele Diel","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"33a12c23-8414-45a5-b0a8-e1f8027684e3","url":"https:\/\/arkhamdb.com\/card\/53050","imagesrc":"\/bundles\/cards\/53050.png","spoiler":1},{"pack_code":"rttfa","pack_name":"Return to the Forgotten Age","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_knyan","encounter_name":"Return to K'n-yan","position":51,"exceptional":false,"myriad":false,"encounter_position":4,"code":"53051","name":"Chthonian Depths","real_name":"Chthonian Depths","text":"<b>Forced<\/b> - After the last clue is discovered from Chthonian Depths: Check your supplies. If no investigator at this location has torches, place 1 doom on it.","real_text":"<b>Forced<\/b> - After the last clue is discovered from Chthonian Depths: Check your supplies. If no investigator at this location has torches, place 1 doom on it.","quantity":1,"shroud":3,"clues":1,"health_per_investigator":false,"victory":1,"traits":"Ancient. Cave.","real_traits":"Ancient. Cave.","illustrator":"Greg Bobrowski","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"aa5b4fb3-f7cc-4e5a-9242-4ed8952cef57","url":"https:\/\/arkhamdb.com\/card\/53051","imagesrc":"\/bundles\/cards\/53051.png","spoiler":1},{"pack_code":"rttfa","pack_name":"Return to the Forgotten Age","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_knyan","encounter_name":"Return to K'n-yan","position":52,"exceptional":false,"myriad":false,"encounter_position":5,"code":"53052","name":"Treacherous Descent","real_name":"Treacherous Descent","text":"[action]: Check your supplies. If you have a pickaxe, reduce the shroud value of Treacherous Descent by 2 for the remainder of the scenario. (Group limit 3 times per game.)","real_text":"[action]: Check your supplies. If you have a pickaxe, reduce the shroud value of Treacherous Descent by 2 for the remainder of the scenario. (Group limit 3 times per game.)","quantity":1,"shroud":6,"clues":1,"health_per_investigator":false,"victory":1,"traits":"Ancient. Cave.","real_traits":"Ancient. Cave.","illustrator":"Patrick McEvoy","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"dc233585-ff6b-4acd-8274-b37e62eb6d4f","url":"https:\/\/arkhamdb.com\/card\/53052","imagesrc":"\/bundles\/cards\/53052.png","spoiler":1},{"pack_code":"rttfa","pack_name":"Return to the Forgotten Age","type_code":"scenario","type_name":"Scenario","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_the_city_of_archives","encounter_name":"Return to the City of Archives","position":53,"exceptional":false,"myriad":false,"encounter_position":1,"code":"53053","name":"Return to The City of Archives","real_name":"Return to The City of Archives","text":"Perform the setup as indicated in <i>The Forgotten Age<\/i> Campaign Guide, with the following exceptions:\n- When gathering encounter sets, also gather the new encounter sets for <i>Return to The City of Archives<\/i> shown here.\n- Put Halls of Pnakotus <i>(Southern Corridors)<\/i> into play.\n<b>(Continued on reverse side.)<\/b>","real_text":"Perform the setup as indicated in <i>The Forgotten Age<\/i> Campaign Guide, with the following exceptions:\n- When gathering encounter sets, also gather the new encounter sets for <i>Return to The City of Archives<\/i> shown here.\n- Put Halls of Pnakotus <i>(Southern Corridors)<\/i> into play.\n<b>(Continued on reverse side.)<\/b>","quantity":1,"health_per_investigator":false,"is_unique":false,"permanent":false,"double_sided":true,"back_text":"- Set Cyclopean Vaults and Alien Conservatory aside, out of play. <i>(These locations should be put into play during act 1b when the remainder of the set-aside locations are put into play.)<\/i>\n- Remove Act 2a - \"Restricted Access\" from the game and replace it with the new Act 2a - \"Unrestricted Access.\"","octgn_id":"beddc4d4-32c2-436b-a306-0d9a3642766e","url":"https:\/\/arkhamdb.com\/card\/53053","imagesrc":"\/bundles\/cards\/53053.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/53053b.png"},{"pack_code":"rttfa","pack_name":"Return to the Forgotten Age","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_the_city_of_archives","encounter_name":"Return to the City of Archives","position":54,"exceptional":false,"myriad":false,"encounter_position":2,"code":"53054","name":"Unrestricted Access","real_name":"Unrestricted Access","text":"<b>Objective<\/b> - If three of the following are true, you must advance:\n- An investigator \"found the process.\"\n- An investigator \"dissected an organ.\"\n- An investigator \"interviewed a subject.\"\n- An investigator \"realized what year it is.\"\n- An investigator \"activated the device.\"\n- An investigator controls The Custodian.\n- An investigator \"read about Earth.\"\n- An investigator \"saw a familiar specimen.\"","real_text":"<b>Objective<\/b> - If three of the following are true, you must advance:\n- An investigator \"found the process.\"\n- An investigator \"dissected an organ.\"\n- An investigator \"interviewed a subject.\"\n- An investigator \"realized what year it is.\"\n- An investigator \"activated the device.\"\n- An investigator controls The Custodian.\n- An investigator \"read about Earth.\"\n- An investigator \"saw a familiar specimen.\"","quantity":1,"health_per_investigator":false,"stage":2,"illustrator":"Stephen Somers","is_unique":false,"permanent":false,"double_sided":true,"back_text":"You no longer have to perform any of the following tasks. However, the more you have performed by the time the scenario ends, the easier the transition to your human body will be, and the less likely the process is to fail or backfire. <b>Be careful...<\/b>\nPut this act into play with this side faceup as a reminder.\n- An investigator \"found the process.\"\n- An investigator \"dissected an organ.\"\n- An investigator \"interviewed a subject.\"\n- An investigator \"realized what year it is.\"\n- An investigator \"activated the device.\"\n- An investigator controls The Custodian.\n- An investigator \"read about Earth.\"\n- An investigator \"saw a familiar specimen.\"","back_flavor":"The truth is hard to accept. Your body was never brought to this place. Your mind has been transferred into the body of one of these creatures. Somewhere, in another place - in another time - one of the reviled creatures dwells <i>in your body<\/i>.","back_name":"The Process","octgn_id":"47351ee0-db99-46a9-a218-268f96611760","url":"https:\/\/arkhamdb.com\/card\/53054","imagesrc":"\/bundles\/cards\/53054.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/53054b.png"},{"pack_code":"rttfa","pack_name":"Return to the Forgotten Age","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_the_city_of_archives","encounter_name":"Return to the City of Archives","position":55,"exceptional":false,"myriad":false,"encounter_position":3,"code":"53055","name":"Halls of Pnakotus","real_name":"Halls of Pnakotus","subname":"Southern Corridors","text":"This location is connected to Halls of Pnakotus <i>(Eastern Corridors)<\/i> and Halls of Pnakotus <i>(Western Corridors)<\/i>, and vice versa.\n[fast] During your turn, choose and discard a card from your hand: Move to another copy of Halls of Pnakotus. (Limit once per turn.)","real_text":"This location is connected to Halls of Pnakotus <i>(Eastern Corridors)<\/i> and Halls of Pnakotus <i>(Western Corridors)<\/i>, and vice versa.\n[fast] During your turn, choose and discard a card from your hand: Move to another copy of Halls of Pnakotus. (Limit once per turn.)","quantity":1,"shroud":3,"clues":1,"clues_fixed":true,"health_per_investigator":false,"traits":"Ancient. Pnakotus.","real_traits":"Ancient. Pnakotus.","illustrator":"Frej Agelii","is_unique":false,"permanent":false,"double_sided":true,"back_text":"This location is connected to Halls of Pnakotus <i>(Eastern Corridors)<\/i> and Halls of Pnakotus <i>(Western Corridors)<\/i>, and vice versa.","octgn_id":"14bfd636-f03f-4057-a784-c49f789f2698","url":"https:\/\/arkhamdb.com\/card\/53055","imagesrc":"\/bundles\/cards\/53055.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/53055b.png"},{"pack_code":"rttfa","pack_name":"Return to the Forgotten Age","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_the_city_of_archives","encounter_name":"Return to the City of Archives","position":56,"exceptional":false,"myriad":false,"encounter_position":4,"code":"53056","name":"Cyclopean Vaults","real_name":"Cyclopean Vaults","text":"[action]: Discard each non-weakness card in your hand.\n[action] If you have no cards in your hand: Remember that you \"read about Earth.\"\n[action] [action] If you have fewer than 5 cards in your hand: Draw cards until you have exactly 5 cards in your hand.","real_text":"[action]: Discard each non-weakness card in your hand.\n[action] If you have no cards in your hand: Remember that you \"read about Earth.\"\n[action] [action] If you have fewer than 5 cards in your hand: Draw cards until you have exactly 5 cards in your hand.","quantity":1,"shroud":5,"clues":1,"health_per_investigator":false,"victory":1,"traits":"Ancient. Pnakotus.","real_traits":"Ancient. Pnakotus.","illustrator":"Yoann Boissonnet","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"I came at last to a low, circular crypt with arches - still in a marvellous state of preservation - opening off on every side. The walls, or such parts of them as lay within reach of my torchlight, were densely hieroglyphed and chiselled with typical curvilinear symbols - some added since the period of my dreams. - H. P. Lovecraft, <u>The Shadow out of Time<\/u>","octgn_id":"c0aad81b-7c5e-49c0-b630-3a357959b073","url":"https:\/\/arkhamdb.com\/card\/53056","imagesrc":"\/bundles\/cards\/53056.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/53056b.png"},{"pack_code":"rttfa","pack_name":"Return to the Forgotten Age","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_the_city_of_archives","encounter_name":"Return to the City of Archives","position":57,"exceptional":false,"myriad":false,"encounter_position":5,"code":"53057","name":"Alien Conservatory","real_name":"Alien Conservatory","text":"While you are in the Alien Conservatory, decrease your maximum hand size by 2.\n[action]: Test [willpower] (1). If you succeed, test [agility] (2). If you succeed, test [intellect] (3). If you succeed, remember that you \"saw a familiar specimen.\"","real_text":"While you are in the Alien Conservatory, decrease your maximum hand size by 2.\n[action]: Test [willpower] (1). If you succeed, test [agility] (2). If you succeed, test [intellect] (3). If you succeed, remember that you \"saw a familiar specimen.\"","quantity":1,"shroud":2,"clues":1,"health_per_investigator":false,"traits":"Ancient. Pnakotus.","real_traits":"Ancient. Pnakotus.","illustrator":"Patrick McEvoy","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"...the Great Race itself waxed well-nigh omniscient, and turned to the task of setting up exchanges with the minds of other planets, and of exploring their pasts and futures. - H. P. Lovecraft, <u>The Shadow out of Time<\/u>","octgn_id":"83d14608-190a-45fe-8dca-a7b3bb0e9c2b","url":"https:\/\/arkhamdb.com\/card\/53057","imagesrc":"\/bundles\/cards\/53057.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/53057b.png"},{"pack_code":"rttfa","pack_name":"Return to the Forgotten Age","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_the_city_of_archives","encounter_name":"Return to the City of Archives","position":58,"exceptional":false,"myriad":false,"encounter_position":6,"code":"53058","name":"Captive Subjects","real_name":"Captive Subjects","text":"<b>Spawn<\/b> - Alien Conservatory.\nAloof. Retaliate.\nIf an investigator \"read about Earth\" or \"saw a familiar specimen,\" Captive Subjects loses aloof and gains hunter.","real_text":"<b>Spawn<\/b> - Alien Conservatory.\nAloof. Retaliate.\nIf an investigator \"read about Earth\" or \"saw a familiar specimen,\" Captive Subjects loses aloof and gains hunter.","quantity":2,"health":5,"health_per_investigator":false,"enemy_horror":2,"enemy_fight":2,"enemy_evade":4,"traits":"Monster.","real_traits":"Monster.","illustrator":"Hector Ortiz","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"b0a2d5ee-955e-4a62-b9dc-141cd2ddbcb3","url":"https:\/\/arkhamdb.com\/card\/53058","imagesrc":"\/bundles\/cards\/53058.png","spoiler":1},{"pack_code":"rttfa","pack_name":"Return to the Forgotten Age","type_code":"scenario","type_name":"Scenario","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_the_depths_of_yoth","encounter_name":"Return to the Depths of Yoth","position":59,"exceptional":false,"myriad":false,"encounter_position":1,"code":"53059","name":"Return to The Depths of Yoth","real_name":"Return to The Depths of Yoth","text":"Perform the setup as indicated in <i>The Forgotten Age<\/i> Campaign Guide, with the following exceptions:\n- When gathering encounter sets, also gather the new encounter sets for <i>Return to The Depths of Yoth<\/i> shown here.\n- After setup, search the collection for the new Harbinger of Valusia <i>(The Sleeper Returns)<\/i> and set it aside, out of play. If the Harbinger of Valusia would enter play during this scenario, use this version instead of the original one.\n<b>(Continued on reverse side.)<\/b>","real_text":"Perform the setup as indicated in <i>The Forgotten Age<\/i> Campaign Guide, with the following exceptions:\n- When gathering encounter sets, also gather the new encounter sets for <i>Return to The Depths of Yoth<\/i> shown here.\n- After setup, search the collection for the new Harbinger of Valusia <i>(The Sleeper Returns)<\/i> and set it aside, out of play. If the Harbinger of Valusia would enter play during this scenario, use this version instead of the original one.\n<b>(Continued on reverse side.)<\/b>","quantity":1,"health_per_investigator":false,"is_unique":false,"permanent":false,"double_sided":true,"back_text":"- After building the exploration deck during setup, shuffle the Perils of Yoth treachery into the exploration deck.\n<hr>For the duration of this scenario, the following additional rule applies:\n\"<b>Forced<\/b> - After a new exploration deck is created during act 1b: Search the encounter deck, discard pile, and all out-of-play areas for Perils of Yoth and shuffle it into the exploration deck. Shuffle the encounter deck if it was searched.\"\nAttach this card to the scenario reference card as a reminder.","octgn_id":"0a8e6b32-5d1c-4ddf-9abf-031d84133235","url":"https:\/\/arkhamdb.com\/card\/53059","imagesrc":"\/bundles\/cards\/53059.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/53059b.png"},{"pack_code":"rttfa","pack_name":"Return to the Forgotten Age","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_the_depths_of_yoth","encounter_name":"Return to the Depths of Yoth","position":60,"exceptional":false,"myriad":false,"encounter_position":2,"code":"53060","name":"Perils of Yoth","real_name":"Perils of Yoth","text":"Peril.\n<b>Revelation<\/b> - You must either (choose one):\n- Set Perils of Yoth aside, out of play. <i>(This exploration fails.)<\/i>\n- Set Perils of Yoth aside, out of play: take horror or damage equal to the current depth level; and continue exploring as if you had not drawn Perils of Yoth.","real_text":"Peril.\n<b>Revelation<\/b> - You must either (choose one):\n- Set Perils of Yoth aside, out of play. <i>(This exploration fails.)<\/i>\n- Set Perils of Yoth aside, out of play: take horror or damage equal to the current depth level; and continue exploring as if you had not drawn Perils of Yoth.","quantity":1,"health_per_investigator":false,"traits":"Hazard.","real_traits":"Hazard.","illustrator":"Joshua Cair\u00f3s","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"910d50a7-da2c-41b3-8459-23e66bc90944","url":"https:\/\/arkhamdb.com\/card\/53060","imagesrc":"\/bundles\/cards\/53060.png","spoiler":1},{"pack_code":"rttfa","pack_name":"Return to the Forgotten Age","type_code":"scenario","type_name":"Scenario","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_shattered_aeons","encounter_name":"Return to Shattered Aeons","position":61,"exceptional":false,"myriad":false,"encounter_position":1,"code":"53061","name":"Return to Shattered Aeons","real_name":"Return to Shattered Aeons","text":"Perform the setup as indicated in <i>The Forgotten Age<\/i> Campaign Guide, with the following exceptions:\n- When gathering encounter sets, also gather the new encounter sets for <i>Return to Shattered Aeons<\/i> shown here.\n- When building the exploration deck, use only the 4 single-sided [[Otherworld]] locations. Do not include any of the other encounter cards listed in the original setup instructions.\n<b>(Continued on reverse side.)<\/b>","real_text":"Perform the setup as indicated in <i>The Forgotten Age<\/i> Campaign Guide, with the following exceptions:\n- When gathering encounter sets, also gather the new encounter sets for <i>Return to Shattered Aeons<\/i> shown here.\n- When building the exploration deck, use only the 4 single-sided [[Otherworld]] locations. Do not include any of the other encounter cards listed in the original setup instructions.\n<b>(Continued on reverse side.)<\/b>","quantity":1,"health_per_investigator":false,"is_unique":false,"permanent":false,"double_sided":true,"back_text":"- Set the new [[Shattered]] locations aside, out of play.\n<hr>For the duration of this scenario, the following additional rule applies:\n\"<b>Forced<\/b> - After a successful exploration ends: Shuffle the top card of the encounter deck into the exploration deck.\"\nAttach this card to the scenario reference card as a reminder.","octgn_id":"901acd41-cec5-4092-822e-1ff35fbae014","url":"https:\/\/arkhamdb.com\/card\/53061","imagesrc":"\/bundles\/cards\/53061.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/53061b.png"},{"pack_code":"rttfa","pack_name":"Return to the Forgotten Age","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_shattered_aeons","encounter_name":"Return to Shattered Aeons","position":62,"exceptional":false,"myriad":false,"encounter_position":2,"code":"53062","name":"Great Hall of Celeano","real_name":"Great Hall of Celeano","text":"[reaction] After you move to Great Hall of Celeano, place 1 doom on it: Look at the top card of the encounter deck, the exploration deck, or any player deck. You may discard that card.","real_text":"[reaction] After you move to Great Hall of Celeano, place 1 doom on it: Look at the top card of the encounter deck, the exploration deck, or any player deck. You may discard that card.","quantity":1,"shroud":3,"clues":3,"clues_fixed":true,"health_per_investigator":false,"traits":"Otherworld.","real_traits":"Otherworld.","illustrator":"David Auden Nash","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"a5c8b4b4-31a3-4ca5-93c9-5ed4063f6eb2","url":"https:\/\/arkhamdb.com\/card\/53062","imagesrc":"\/bundles\/cards\/53062.png","spoiler":1},{"pack_code":"rttfa","pack_name":"Return to the Forgotten Age","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_shattered_aeons","encounter_name":"Return to Shattered Aeons","position":63,"exceptional":false,"myriad":false,"encounter_position":3,"code":"53063","name":"Buenos Aires","real_name":"Buenos Aires","text":"Buenos Aires gets -2 shroud for each doom on it.\n<b>Forced<\/b> - At the end of the mythos phase: Place 1 doom on Buenos Aires.","real_text":"Buenos Aires gets -2 shroud for each doom on it.\n<b>Forced<\/b> - At the end of the mythos phase: Place 1 doom on Buenos Aires.","quantity":1,"shroud":5,"clues":3,"clues_fixed":true,"health_per_investigator":false,"traits":"Shattered.","real_traits":"Shattered.","illustrator":"Ed Mattinian","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"e196b16b-e09e-4b7a-b174-1ecdc13521c1","url":"https:\/\/arkhamdb.com\/card\/53063","imagesrc":"\/bundles\/cards\/53063.png","spoiler":1},{"pack_code":"rttfa","pack_name":"Return to the Forgotten Age","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_shattered_aeons","encounter_name":"Return to Shattered Aeons","position":64,"exceptional":false,"myriad":false,"encounter_position":4,"code":"53064","name":"Ultima Thule","real_name":"Ultima Thule","text":"<b>Forced<\/b> - After Ultima Thule enters play: Search the chaos bag for the [elder_sign] chaos token and seal it on Ultima Thule.","real_text":"<b>Forced<\/b> - After Ultima Thule enters play: Search the chaos bag for the [elder_sign] chaos token and seal it on Ultima Thule.","quantity":1,"shroud":4,"clues":2,"clues_fixed":true,"health_per_investigator":false,"traits":"Shattered.","real_traits":"Shattered.","illustrator":"Michal Milkowski","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"8e508717-7df8-44f5-8e38-cb78fe64534e","url":"https:\/\/arkhamdb.com\/card\/53064","imagesrc":"\/bundles\/cards\/53064.png","spoiler":1},{"pack_code":"rttfa","pack_name":"Return to the Forgotten Age","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_shattered_aeons","encounter_name":"Return to Shattered Aeons","position":65,"exceptional":false,"myriad":false,"encounter_position":5,"code":"53065","name":"Unknowable Past","real_name":"Unknowable Past","text":"Peril.\n<b>Revelation<\/b> - You must either (choose one):\n- Reveal 4 chaos tokens. For each [skull], [cultist], [tablet], [elder_thing], or [auto_fail] symbol revealed, take 1 damage and 1 horror.\n- Choose and discard 1 card from your hand and shuffle Unknowable Past into the exploration deck. You cannot choose this option if Unknowable Past was drawn from the exploration deck.","real_text":"Peril.\n<b>Revelation<\/b> - You must either (choose one):\n- Reveal 4 chaos tokens. For each [skull], [cultist], [tablet], [elder_thing], or [auto_fail] symbol revealed, take 1 damage and 1 horror.\n- Choose and discard 1 card from your hand and shuffle Unknowable Past into the exploration deck. You cannot choose this option if Unknowable Past was drawn from the exploration deck.","quantity":2,"health_per_investigator":false,"traits":"Hex.","real_traits":"Hex.","illustrator":"Borja Pindado","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"24ddae73-1f7a-4ea2-b7f5-f2a93931fefb","url":"https:\/\/arkhamdb.com\/card\/53065","imagesrc":"\/bundles\/cards\/53065.png","spoiler":1},{"pack_code":"rttfa","pack_name":"Return to the Forgotten Age","type_code":"scenario","type_name":"Scenario","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_turn_back_time","encounter_name":"Return to Turn Back Time","position":66,"exceptional":false,"myriad":false,"encounter_position":1,"code":"53066","name":"Return to Turn Back Time","real_name":"Return to Turn Back Time","text":"Perform the setup as indicated in <i>The Forgotten Age<\/i> Campaign Guide, with the following exceptions:\n- When gathering encounter sets, also gather the new encounter sets for <i>Return to Turn Back Time<\/i> shown here.\n- Gather the 3 Pit Viper cards from the <i>Serpents<\/i> encounter set and set them aside, out of play.\n- Before setup, remove the original Burial Pit, Underground Ruins, and Secret Passage locations from the game.\n<b>(Continued on reverse side.)<\/b>","real_text":"Perform the setup as indicated in <i>The Forgotten Age<\/i> Campaign Guide, with the following exceptions:\n- When gathering encounter sets, also gather the new encounter sets for <i>Return to Turn Back Time<\/i> shown here.\n- Gather the 3 Pit Viper cards from the <i>Serpents<\/i> encounter set and set them aside, out of play.\n- Before setup, remove the original Burial Pit, Underground Ruins, and Secret Passage locations from the game.\n<b>(Continued on reverse side.)<\/b>","quantity":1,"health_per_investigator":false,"is_unique":false,"permanent":false,"double_sided":true,"back_text":"- Beforoe setup, replace the original Entryway, Ancient Hall, Grand Chamber, and Chamber of Time locations with the new versions from this encounter set.\n- Before setup, replace the original Harbinger of Valusia enemy with the new Harbinger of Valusia <i>(The Sleeper Returns)<\/i>.\n- When building the exploration deck, use only Sealed Passage, Mosaic Chamber, Tomb of the Ancients, Throne Room, Snake Pit, Ancient Hall, and Grand Chamber. Do not include any of the other encounter cards listed in the original setup instructions.\n<hr>For the duration of this scenario, the following additional rule applies:\n\"<b>Forced<\/b> - After a successful exploration ends: Shuffle the top card of the encounter deck into the exploration deck.\"\nAttach this card to the scenario reference card as a reminder.","octgn_id":"3a459f09-4010-40b3-92d1-94cbc200b70b","url":"https:\/\/arkhamdb.com\/card\/53066","imagesrc":"\/bundles\/cards\/53066.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/53066b.png"},{"pack_code":"rttfa","pack_name":"Return to the Forgotten Age","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_the_rainforest","encounter_name":"Return to the Rainforest","position":67,"exceptional":false,"myriad":false,"encounter_position":1,"code":"53067","name":"Riverside Temple","real_name":"Riverside Temple","text":"<b>Forced<\/b> - After any number of clues are discovered at Riverside Temple: Check your supplies. If no investigator at Riverside Temple has chalk, shuffle an equal number of cards from the top of the encounter deck into the exploration deck.","real_text":"<b>Forced<\/b> - After any number of clues are discovered at Riverside Temple: Check your supplies. If no investigator at Riverside Temple has chalk, shuffle an equal number of cards from the top of the encounter deck into the exploration deck.","quantity":1,"shroud":1,"clues":1,"health_per_investigator":false,"traits":"Ancient. Jungle.","real_traits":"Ancient. Jungle.","illustrator":"Jason Caffoe","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"4cdb49bb-31ba-4767-89e5-689c9f6db133","url":"https:\/\/arkhamdb.com\/card\/53067","imagesrc":"\/bundles\/cards\/53067.png","spoiler":1},{"pack_code":"rttfa","pack_name":"Return to the Forgotten Age","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_the_rainforest","encounter_name":"Return to the Rainforest","position":68,"exceptional":false,"myriad":false,"encounter_position":2,"code":"53068","name":"Waterfall","real_name":"Waterfall","text":"[reaction] When you investigate Waterfall: Check your supplies. If an investigator at Waterfall has rope, reduce Waterfall's shroud by 3 for this investigation.\n<b>Forced<\/b> - After you fail a skill test while investigating Waterfall: Discard 1 card at random from your hand.","real_text":"[reaction] When you investigate Waterfall: Check your supplies. If an investigator at Waterfall has rope, reduce Waterfall's shroud by 3 for this investigation.\n<b>Forced<\/b> - After you fail a skill test while investigating Waterfall: Discard 1 card at random from your hand.","quantity":1,"shroud":4,"clues":1,"health_per_investigator":false,"traits":"Jungle.","real_traits":"Jungle.","illustrator":"David Frasheski","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"349742df-827a-4e18-9f0b-dd730e279ecb","url":"https:\/\/arkhamdb.com\/card\/53068","imagesrc":"\/bundles\/cards\/53068.png","spoiler":1},{"pack_code":"rttfa","pack_name":"Return to the Forgotten Age","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_the_rainforest","encounter_name":"Return to the Rainforest","position":69,"exceptional":false,"myriad":false,"encounter_position":3,"code":"53069","name":"Trail of the Dead","real_name":"Trail of the Dead","text":"<b>Forced<\/b> - After you investigate or explore while at Trail of the Dead: Check your supplies. If no investigator at Trail of the Dead has binoculars, take 1 horror.","real_text":"<b>Forced<\/b> - After you investigate or explore while at Trail of the Dead: Check your supplies. If no investigator at Trail of the Dead has binoculars, take 1 horror.","quantity":1,"shroud":2,"clues":1,"health_per_investigator":false,"victory":1,"traits":"Jungle.","real_traits":"Jungle.","illustrator":"Nele Diel","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"76498aac-ea82-4071-9d64-cebedeca1134","url":"https:\/\/arkhamdb.com\/card\/53069","imagesrc":"\/bundles\/cards\/53069.png","spoiler":1},{"pack_code":"rttfa","pack_name":"Return to the Forgotten Age","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_the_rainforest","encounter_name":"Return to the Rainforest","position":70,"exceptional":false,"myriad":false,"encounter_position":4,"code":"53070","name":"Cloud Forest","real_name":"Cloud Forest","text":"<b>Forced<\/b> - When an enemy at Cloud Forest would be dealt any amount of damage: Check your supplies. If no investigator at Cloud Forest has torches, cancel that damage.","real_text":"<b>Forced<\/b> - When an enemy at Cloud Forest would be dealt any amount of damage: Check your supplies. If no investigator at Cloud Forest has torches, cancel that damage.","quantity":1,"shroud":3,"clues":2,"health_per_investigator":false,"victory":1,"traits":"Jungle.","real_traits":"Jungle.","illustrator":"David Frasheski","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"1c29d2f3-a5a8-4a37-997e-1d28dc399a33","url":"https:\/\/arkhamdb.com\/card\/53070","imagesrc":"\/bundles\/cards\/53070.png","spoiler":1},{"pack_code":"rttfa","pack_name":"Return to the Forgotten Age","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"cult_of_pnakotus","encounter_name":"Cult of Pnakotus","position":71,"exceptional":false,"myriad":false,"encounter_position":1,"code":"53071","name":"Brotherhood Acolyte","real_name":"Brotherhood Acolyte","text":"<b>Spawn<\/b> - Location with the most [[Cultist]] enemies.\nAloof.\n<b>Forced<\/b> - After Brotherhood Acolyte enters plaay: Place 1 doom on each other [[Cultist]] enemy at its location.","real_text":"<b>Spawn<\/b> - Location with the most [[Cultist]] enemies.\nAloof.\n<b>Forced<\/b> - After Brotherhood Acolyte enters plaay: Place 1 doom on each other [[Cultist]] enemy at its location.","quantity":3,"health":1,"health_per_investigator":false,"enemy_horror":1,"enemy_fight":3,"enemy_evade":1,"traits":"Humanoid. Cultist.","real_traits":"Humanoid. Cultist.","illustrator":"Andreia Ugrai","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"971c49fd-6c77-4181-bddb-5aaf46b41db8","url":"https:\/\/arkhamdb.com\/card\/53071","imagesrc":"\/bundles\/cards\/53071.png","spoiler":1},{"pack_code":"rttfa","pack_name":"Return to the Forgotten Age","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"cult_of_pnakotus","encounter_name":"Cult of Pnakotus","position":72,"exceptional":false,"myriad":false,"encounter_position":4,"code":"53072","name":"Stolen Mind","real_name":"Stolen Mind","text":"<b>Spawn<\/b> - Any empty location.\nRetaliate.\nStolen Mind gets +1 fight for each doom on it.\n<b>Forced<\/b> - At the end of the mythos phase: Place 1 doom on Stolen Mind.","real_text":"<b>Spawn<\/b> - Any empty location.\nRetaliate.\nStolen Mind gets +1 fight for each doom on it.\n<b>Forced<\/b> - At the end of the mythos phase: Place 1 doom on Stolen Mind.","quantity":1,"health":4,"health_per_investigator":false,"enemy_damage":2,"enemy_fight":1,"enemy_evade":3,"traits":"Humanoid. Cultist.","real_traits":"Humanoid. Cultist.","illustrator":"Patrick McEvoy","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"1aaf8c4d-3a8c-4a6a-a5f2-5e10468dce5c","url":"https:\/\/arkhamdb.com\/card\/53072","imagesrc":"\/bundles\/cards\/53072.png","spoiler":1},{"pack_code":"rttfa","pack_name":"Return to the Forgotten Age","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"cult_of_pnakotus","encounter_name":"Cult of Pnakotus","position":73,"exceptional":false,"myriad":false,"encounter_position":5,"code":"53073","name":"From Another Time","real_name":"From Another Time","text":"<b>Revelation<\/b> - Test [intellect] (4). Place X doom on [[Cultist]] enemies in play, divided as evenly as possible. X is the amount you failed by. If you fail and there are no [[Cultist]] enemies in play, instead search the encounter deck and discard pile for a [[Cultist]] enemy and draw it (shuffle the encounter deck).","real_text":"<b>Revelation<\/b> - Test [intellect] (4). Place X doom on [[Cultist]] enemies in play, divided as evenly as possible. X is the amount you failed by. If you fail and there are no [[Cultist]] enemies in play, instead search the encounter deck and discard pile for a [[Cultist]] enemy and draw it (shuffle the encounter deck).","quantity":2,"health_per_investigator":false,"traits":"Scheme.","real_traits":"Scheme.","illustrator":"Joshua Cair\u00f3s","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"15f9e2c3-531e-4854-a5c6-53919b6b679f","url":"https:\/\/arkhamdb.com\/card\/53073","imagesrc":"\/bundles\/cards\/53073.png","spoiler":1},{"pack_code":"rttfa","pack_name":"Return to the Forgotten Age","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"doomed_expedition","encounter_name":"Doomed Expedition","position":74,"exceptional":false,"myriad":false,"encounter_position":1,"code":"53074","name":"Resentful Wilds","real_name":"Resentful Wilds","text":"<b>Revelation<\/b> - Take 1 horror and attach Resentful Wilds to the nearest location without a copy of Resentful Wilds attached.\n<b>Forced<\/b> - After you successfully explore at attached location: Add Resentful Wilds to the victory display.","real_text":"<b>Revelation<\/b> - Take 1 horror and attach Resentful Wilds to the nearest location without a copy of Resentful Wilds attached.\n<b>Forced<\/b> - After you successfully explore at attached location: Add Resentful Wilds to the victory display.","quantity":2,"health_per_investigator":false,"vengeance":1,"traits":"Hazard.","real_traits":"Hazard.","illustrator":"Ryan Barger","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"30c52e7c-0f3d-4c61-9ad6-2fc9fd730f31","url":"https:\/\/arkhamdb.com\/card\/53074","imagesrc":"\/bundles\/cards\/53074.png","spoiler":1},{"pack_code":"rttfa","pack_name":"Return to the Forgotten Age","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"doomed_expedition","encounter_name":"Doomed Expedition","position":75,"exceptional":false,"myriad":false,"encounter_position":3,"code":"53075","name":"Best-Laid Plans","real_name":"Best-Laid Plans","text":"Peril.\n<b>Revelation<\/b> - You must either (choose one):\n- Lose 2 actions.\n- Shuffle the top card of the encounter deck into the exploration deck.","real_text":"Peril.\n<b>Revelation<\/b> - You must either (choose one):\n- Lose 2 actions.\n- Shuffle the top card of the encounter deck into the exploration deck.","quantity":3,"health_per_investigator":false,"traits":"Blunder.","real_traits":"Blunder.","illustrator":"Joshua Cair\u00f3s","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"64dd018a-0bbe-4580-81e9-800591730239","url":"https:\/\/arkhamdb.com\/card\/53075","imagesrc":"\/bundles\/cards\/53075.png","spoiler":1},{"pack_code":"rttfa","pack_name":"Return to the Forgotten Age","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"temporal_hunters","encounter_name":"Temporal Hunters","position":76,"exceptional":false,"myriad":false,"encounter_position":1,"code":"53076","name":"Merging Timelines","real_name":"Merging Timelines","text":"<b>Revelation<\/b> - Discard the top 5 cards of your deck. For each card in your hand that matches one of the cards <i>(by title)<\/i>, discard that card from your hand and lose 1 action. Shuffle each weakness discarded by this effect into your deck.","real_text":"<b>Revelation<\/b> - Discard the top 5 cards of your deck. For each card in your hand that matches one of the cards <i>(by title)<\/i>, discard that card from your hand and lose 1 action. Shuffle each weakness discarded by this effect into your deck.","quantity":3,"health_per_investigator":false,"traits":"Hex.","real_traits":"Hex.","illustrator":"Nele Diel","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"0798fa71-7ce3-40e5-b3e4-cbbc84b80915","url":"https:\/\/arkhamdb.com\/card\/53076","imagesrc":"\/bundles\/cards\/53076.png","spoiler":1},{"pack_code":"rttfa","pack_name":"Return to the Forgotten Age","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"temporal_hunters","encounter_name":"Temporal Hunters","position":77,"exceptional":false,"myriad":false,"encounter_position":4,"code":"53077","name":"Tindalos Alpha","real_name":"Tindalos Alpha","text":"Alert. Retaliate.\n<b>Forced<\/b> - After Tindalos Alpha attacks you: Shuffle a non-story asset you control into your deck, moving all damage and horror from that asset to your investigator. Discard Tindalos Alpha.\n<b>Forced<\/b> - At the end of the enemy phase: Discard Tindalos Alpha.","real_text":"Alert. Retaliate.\n<b>Forced<\/b> - After Tindalos Alpha attacks you: Shuffle a non-story asset you control into your deck, moving all damage and horror from that asset to your investigator. Discard Tindalos Alpha.\n<b>Forced<\/b> - At the end of the enemy phase: Discard Tindalos Alpha.","quantity":2,"health":3,"health_per_investigator":false,"enemy_damage":1,"enemy_horror":1,"enemy_fight":4,"enemy_evade":4,"traits":"Monster. Extradimensional. Tindalos.","real_traits":"Monster. Extradimensional. Tindalos.","illustrator":"Jo\u00e3o Bosco","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"c2dd2e36-4356-4316-98d8-def2a0f90215","url":"https:\/\/arkhamdb.com\/card\/53077","imagesrc":"\/bundles\/cards\/53077.png","spoiler":1},{"pack_code":"rttfa","pack_name":"Return to the Forgotten Age","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"venomous_hate","encounter_name":"Venomous Hate","position":78,"exceptional":false,"myriad":false,"encounter_position":1,"code":"53078","name":"Vengeful Serpent","real_name":"Vengeful Serpent","text":"Hunter.\n<b>Forced<\/b> - After you draw Vengeful Serpent: Draw each Vengeful Serpent in the victory display as well.","real_text":"Hunter.\n<b>Forced<\/b> - After you draw Vengeful Serpent: Draw each Vengeful Serpent in the victory display as well.","quantity":3,"health":2,"health_per_investigator":false,"enemy_damage":1,"enemy_horror":1,"enemy_fight":2,"enemy_evade":2,"vengeance":0,"traits":"Humanoid. Monster. Serpent.","real_traits":"Humanoid. Monster. Serpent.","illustrator":"Borja Pindado","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"089ede13-5c29-4411-9b0a-8ce143c7d129","url":"https:\/\/arkhamdb.com\/card\/53078","imagesrc":"\/bundles\/cards\/53078.png","spoiler":1},{"pack_code":"rttfa","pack_name":"Return to the Forgotten Age","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"venomous_hate","encounter_name":"Venomous Hate","position":79,"exceptional":false,"myriad":false,"encounter_position":4,"code":"53079","name":"Serpent Guardian","real_name":"Serpent Guardian","text":"<b>Spawn<\/b> - Nearest location with at least 1 clue.\nAloof.\nWhile Serpent Guardian is unengaged, its location gets +2 shroud.\nWhile there are 3 or more vengeance points in the victory display, Serpent Guardian loses aloof and gains hunter.","real_text":"<b>Spawn<\/b> - Nearest location with at least 1 clue.\nAloof.\nWhile Serpent Guardian is unengaged, its location gets +2 shroud.\nWhile there are 3 or more vengeance points in the victory display, Serpent Guardian loses aloof and gains hunter.","quantity":1,"health":5,"health_per_investigator":false,"enemy_damage":2,"enemy_fight":4,"enemy_evade":1,"traits":"Construct. Serpent.","real_traits":"Construct. Serpent.","illustrator":"Matthew Cowdery","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"64f6aef0-c65b-4246-aca5-da4dba2985b4","url":"https:\/\/arkhamdb.com\/card\/53079","imagesrc":"\/bundles\/cards\/53079.png","spoiler":1},{"pack_code":"rttfa","pack_name":"Return to the Forgotten Age","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"venomous_hate","encounter_name":"Venomous Hate","position":80,"exceptional":false,"myriad":false,"encounter_position":5,"code":"53080","name":"Wrath of Yig","real_name":"Wrath of Yig","text":"<b>Revelation<\/b> - Test [willpower] (2). This test gets +1 difficulty for each vengeance point in the victory display. If you fail, put a set-aside Poisoned weakness into play in your threat area (if you cannot, take 2 damage).","real_text":"<b>Revelation<\/b> - Test [willpower] (2). This test gets +1 difficulty for each vengeance point in the victory display. If you fail, put a set-aside Poisoned weakness into play in your threat area (if you cannot, take 2 damage).","quantity":1,"health_per_investigator":false,"traits":"Power.","real_traits":"Power.","illustrator":"Lin Bo","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"a5685b4f-335a-4127-9b12-e1f5146212a3","url":"https:\/\/arkhamdb.com\/card\/53080","imagesrc":"\/bundles\/cards\/53080.png","spoiler":1},{"pack_code":"har","pack_name":"Harvey Walters","type_code":"treachery","type_name":"Treachery","subtype_code":"basicweakness","subtype_name":"Basic Weakness","faction_code":"neutral","faction_name":"Neutral","position":4,"exceptional":false,"myriad":false,"code":"60204","name":"Obsessive","real_name":"Obsessive","text":"<b>Revelation<\/b> - Put Obsessive into play in your threat area.\n<b>Forced<\/b> - When your turn begins: Discard 1 non-weakness card at random from your hand.\n[action] [action]: Discard Obsessive.","real_text":"<b>Revelation<\/b> - Put Obsessive into play in your threat area.\n<b>Forced<\/b> - When your turn begins: Discard 1 non-weakness card at random from your hand.\n[action] [action]: Discard Obsessive.","quantity":1,"health_per_investigator":false,"deck_limit":1,"traits":"Flaw.","real_traits":"Flaw.","illustrator":"Jeff Himmelman","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"ab48b372-c8d2-4c3e-b97d-5bdd42e78b27","url":"https:\/\/arkhamdb.com\/card\/60204","imagesrc":"\/bundles\/cards\/60204.png"},{"pack_code":"har","pack_name":"Harvey Walters","type_code":"asset","type_name":"Asset","faction_code":"seeker","faction_name":"Seeker","position":7,"exceptional":false,"myriad":false,"code":"60207","name":"Disc of Itzamna","real_name":"Disc of Itzamna","subname":"Protective Amulet","cost":3,"text":"[reaction] When a non-[[Elite]] enemy spawns at your location, discard Disc of Itzamna: Automatically evade that enemy or deal it 2 damage.","real_text":"[reaction] When a non-[[Elite]] enemy spawns at your location, discard Disc of Itzamna: Automatically evade that enemy or deal it 2 damage.","quantity":2,"skill_willpower":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"slot":"Accessory","real_slot":"Accessory","traits":"Item. Relic.","real_traits":"Item. Relic.","flavor":"Do they fear it because of what it will do to them? Or, do they fear it because of what it will do to you?","illustrator":"Melissa Findley","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"9cc9a8cd-296d-406f-9e1d-d20338bd64b3","url":"https:\/\/arkhamdb.com\/card\/60207","imagesrc":"\/bundles\/cards\/60207.png"},{"pack_code":"har","pack_name":"Harvey Walters","type_code":"asset","type_name":"Asset","faction_code":"seeker","faction_name":"Seeker","position":8,"exceptional":false,"myriad":false,"code":"60208","name":"Encyclopedia","real_name":"Encyclopedia","cost":2,"text":"Uses (5 secrets).\n[action] Exhaust Encyclopedia and spend 1 secret: Choose an investigator at your location. That investigator gets +2 to a skill of your choice until the end of the phase.","real_text":"Uses (5 secrets).\n[action] Exhaust Encyclopedia and spend 1 secret: Choose an investigator at your location. That investigator gets +2 to a skill of your choice until the end of the phase.","quantity":2,"skill_wild":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"slot":"Hand","real_slot":"Hand","traits":"Item. Tome.","real_traits":"Item. Tome.","illustrator":"Eric Wilkerson","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"1a87f390-3bbf-4c3e-a7a5-67dee664546a","url":"https:\/\/arkhamdb.com\/card\/60208","imagesrc":"\/bundles\/cards\/60208.png"},{"pack_code":"har","pack_name":"Harvey Walters","type_code":"asset","type_name":"Asset","faction_code":"seeker","faction_name":"Seeker","position":9,"exceptional":false,"myriad":false,"code":"60209","name":"Feed the Mind","real_name":"Feed the Mind","cost":3,"text":"Uses (3 secrets).\n[action] Exhaust Feed the Mind and spend 1 secret: Test [intellect] (1). For each point you succeed by (to a maximum of 3), draw 1 card.","real_text":"Uses (3 secrets).\n[action] Exhaust Feed the Mind and spend 1 secret: Test [intellect] (1). For each point you succeed by (to a maximum of 3), draw 1 card.","quantity":2,"skill_intellect":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"slot":"Arcane","real_slot":"Arcane","traits":"Spell.","real_traits":"Spell.","illustrator":"Dual Brush Studios","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"03d925ff-000b-462e-abfb-791101d90f55","url":"https:\/\/arkhamdb.com\/card\/60209","imagesrc":"\/bundles\/cards\/60209.png"},{"pack_code":"har","pack_name":"Harvey Walters","type_code":"asset","type_name":"Asset","faction_code":"seeker","faction_name":"Seeker","position":10,"exceptional":false,"myriad":false,"code":"60210","name":"Forbidden Tome","real_name":"Forbidden Tome","subname":"Untranslated","cost":1,"text":"Uses (5 secrets).\n[action] Exhaust Forbidden Tome and spend 1 secret: Draw 1 card. Then, if you have 10 or more cards in your hand and there are no secrets on Forbidden Tome, you may discard it to record in your Campaign Log that \"you have translated the tome.\"","real_text":"Uses (5 secrets).\n[action] Exhaust Forbidden Tome and spend 1 secret: Draw 1 card. Then, if you have 10 or more cards in your hand and there are no secrets on Forbidden Tome, you may discard it to record in your Campaign Log that \"you have translated the tome.\"","quantity":2,"skill_wild":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"slot":"Hand","real_slot":"Hand","traits":"Item. Relic. Tome.","real_traits":"Item. Relic. Tome.","illustrator":"Chris Miscik","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"9c8613ac-b4f2-4040-a321-4de72f7567aa","url":"https:\/\/arkhamdb.com\/card\/60210","imagesrc":"\/bundles\/cards\/60210.png"},{"pack_code":"har","pack_name":"Harvey Walters","type_code":"asset","type_name":"Asset","faction_code":"seeker","faction_name":"Seeker","position":11,"exceptional":false,"myriad":false,"code":"60211","name":"Higher Education","real_name":"Higher Education","cost":0,"text":"While you have 5 or more cards in your hand, Higher Education gains:\n\"[fast] Spend 1 resource: You get +1 [willpower] for this skill test.\n[fast] Spend 1 resource: You get +1 [intellect] for this skill test.\"","real_text":"While you have 5 or more cards in your hand, Higher Education gains:\n\"[fast] Spend 1 resource: You get +1 [willpower] for this skill test.\n[fast] Spend 1 resource: You get +1 [intellect] for this skill test.\"","quantity":2,"skill_willpower":1,"skill_intellect":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"traits":"Talent.","real_traits":"Talent.","illustrator":"Borja Pindado","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"899eb1cf-90fc-445a-8f15-ba21a1efba25","url":"https:\/\/arkhamdb.com\/card\/60211","imagesrc":"\/bundles\/cards\/60211.png"},{"pack_code":"har","pack_name":"Harvey Walters","type_code":"event","type_name":"Event","faction_code":"seeker","faction_name":"Seeker","position":14,"exceptional":false,"myriad":false,"code":"60214","name":"Burning the Midnight Oil","real_name":"Burning the Midnight Oil","cost":0,"text":"<b>Investigate.<\/b> When this action begins, gain 2 resources.","real_text":"<b>Investigate.<\/b> When this action begins, gain 2 resources.","quantity":2,"skill_intellect":1,"skill_agility":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"traits":"Insight.","real_traits":"Insight.","flavor":"You'll sleep when you're dead.","illustrator":"Paolo Puggioni","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"9117e53c-2408-4931-97ae-056eddbee5b4","url":"https:\/\/arkhamdb.com\/card\/60214","imagesrc":"\/bundles\/cards\/60214.png"},{"pack_code":"har","pack_name":"Harvey Walters","type_code":"event","type_name":"Event","faction_code":"seeker","faction_name":"Seeker","position":15,"exceptional":false,"myriad":false,"code":"60215","name":"Cryptic Writings","real_name":"Cryptic Writings","cost":0,"text":"Gain 2 resources.\n[reaction] After you draw Cryptic Writings during your turn: Play it.","real_text":"Gain 2 resources.\n[reaction] After you draw Cryptic Writings during your turn: Play it.","quantity":2,"skill_intellect":2,"xp":0,"health_per_investigator":false,"deck_limit":2,"traits":"Insight.","real_traits":"Insight.","flavor":"\"...these are few as compared with those in languages I cannot understand.\" - H. P. Lovecraft, \"The Statement of Randolph Carter\"","illustrator":"Anna Christenson","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"0719dfff-a6ec-470a-bf72-e53597a8b07e","url":"https:\/\/arkhamdb.com\/card\/60215","imagesrc":"\/bundles\/cards\/60215.png"},{"pack_code":"har","pack_name":"Harvey Walters","type_code":"event","type_name":"Event","faction_code":"seeker","faction_name":"Seeker","position":16,"exceptional":false,"myriad":false,"code":"60216","name":"Extensive Research","real_name":"Extensive Research","cost":12,"text":"Reduce the cost to play Extensive Research by 1 for each other card in your hand.\nDiscover 2 clues at your location.","real_text":"Reduce the cost to play Extensive Research by 1 for each other card in your hand.\nDiscover 2 clues at your location.","quantity":2,"skill_intellect":2,"xp":0,"health_per_investigator":false,"deck_limit":2,"traits":"Insight.","real_traits":"Insight.","flavor":"\"Nothing in here, either. How many do we have left?\"\n\"...See the wall behind you?\"","illustrator":"Andreia Ugrai","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"5fd0b8d7-1642-436e-a8eb-eedbc59d1982","url":"https:\/\/arkhamdb.com\/card\/60216","imagesrc":"\/bundles\/cards\/60216.png"},{"pack_code":"har","pack_name":"Harvey Walters","type_code":"event","type_name":"Event","faction_code":"seeker","faction_name":"Seeker","position":17,"exceptional":false,"myriad":false,"code":"60217","name":"Occult Invocation","real_name":"Occult Invocation","cost":2,"text":"As an additional cost to play Occult Invocation, discard up to 2 cards from your hand.\n<b>Fight.<\/b> This attack uses [intellect] instead of [combat]. You get +1 [intellect] and deal +1 damage for this attack for each card discarded as part of this card's cost.","real_text":"As an additional cost to play Occult Invocation, discard up to 2 cards from your hand.\n<b>Fight.<\/b> This attack uses [intellect] instead of [combat]. You get +1 [intellect] and deal +1 damage for this attack for each card discarded as part of this card's cost.","quantity":2,"skill_intellect":1,"skill_combat":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"traits":"Spell.","real_traits":"Spell.","illustrator":"Paolo Puggioni","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"6ca1e46a-e66d-4bb2-bd34-6ec3401273b3","url":"https:\/\/arkhamdb.com\/card\/60217","imagesrc":"\/bundles\/cards\/60217.png"},{"pack_code":"har","pack_name":"Harvey Walters","type_code":"asset","type_name":"Asset","faction_code":"seeker","faction_name":"Seeker","position":20,"exceptional":false,"myriad":false,"code":"60220","name":"Library Docent","real_name":"Library Docent","cost":1,"text":"[reaction] After Library Docent enters play, return a [[Tome]] asset you control to its owner's hand: Play a different [[Tome]] asset (by title) from your hand, reducing its cost by 2.","real_text":"[reaction] After Library Docent enters play, return a [[Tome]] asset you control to its owner's hand: Play a different [[Tome]] asset (by title) from your hand, reducing its cost by 2.","quantity":2,"skill_intellect":1,"skill_agility":1,"xp":1,"health":1,"health_per_investigator":false,"sanity":2,"deck_limit":2,"slot":"Ally","real_slot":"Ally","traits":"Ally. Miskatonic.","real_traits":"Ally. Miskatonic.","illustrator":"Quintin Gleim","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"b4506138-3136-4f64-b7c3-8d9e1cda7b81","url":"https:\/\/arkhamdb.com\/card\/60220","imagesrc":"\/bundles\/cards\/60220.png"},{"pack_code":"har","pack_name":"Harvey Walters","type_code":"event","type_name":"Event","faction_code":"seeker","faction_name":"Seeker","position":21,"exceptional":false,"myriad":false,"code":"60221","name":"Glimpse the Unthinkable","real_name":"Glimpse the Unthinkable","cost":0,"text":"Draw 1 card. Shuffle any number of non-weakness cards from your hand into your deck. Then, draw that many cards.","real_text":"Draw 1 card. Shuffle any number of non-weakness cards from your hand into your deck. Then, draw that many cards.","quantity":2,"skill_intellect":2,"xp":1,"health_per_investigator":false,"deck_limit":2,"traits":"Insight.","real_traits":"Insight.","flavor":"Ignorance is a bliss you cannot afford.","illustrator":"Brian Valenzuela","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"1739d08a-6f3c-4549-8445-94ae9411a1fa","url":"https:\/\/arkhamdb.com\/card\/60221","imagesrc":"\/bundles\/cards\/60221.png"},{"pack_code":"har","pack_name":"Harvey Walters","type_code":"asset","type_name":"Asset","faction_code":"seeker","faction_name":"Seeker","position":22,"exceptional":false,"myriad":false,"code":"60222","name":"Esoteric Atlas","real_name":"Esoteric Atlas","cost":3,"text":"Uses (4 secrets).\n[action] Spend 1 secret: Choose a revealed location up to 3 connections away from your location. Move to that location.","real_text":"Uses (4 secrets).\n[action] Spend 1 secret: Choose a revealed location up to 3 connections away from your location. Move to that location.","quantity":2,"skill_willpower":1,"skill_agility":1,"xp":2,"health_per_investigator":false,"deck_limit":2,"slot":"Hand","real_slot":"Hand","traits":"Item. Tome.","real_traits":"Item. Tome.","illustrator":"Derek D. Edgell","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"e8efb90c-5a60-41b9-8275-45f11ca373d8","url":"https:\/\/arkhamdb.com\/card\/60222","imagesrc":"\/bundles\/cards\/60222.png"},{"pack_code":"har","pack_name":"Harvey Walters","type_code":"asset","type_name":"Asset","faction_code":"seeker","faction_name":"Seeker","position":23,"exceptional":false,"myriad":false,"code":"60223","name":"Whitton Greene","real_name":"Whitton Greene","subname":"Hunter of Rare Books","cost":4,"text":"While you control a [[Tome]] or [[Relic]] asset, you get +1 [willpower] and +1 [intellect].\n[reaction] After you reveal a location or put a new location into play, exhaust Whitton Greene: Search the top 9 cards of your deck for a [[Tome]] or [[Relic]] asset and draw it. Shuffle your deck.","real_text":"While you control a [[Tome]] or [[Relic]] asset, you get +1 [willpower] and +1 [intellect].\n[reaction] After you reveal a location or put a new location into play, exhaust Whitton Greene: Search the top 9 cards of your deck for a [[Tome]] or [[Relic]] asset and draw it. Shuffle your deck.","quantity":2,"skill_willpower":1,"skill_intellect":1,"xp":2,"health":2,"health_per_investigator":false,"sanity":3,"deck_limit":2,"slot":"Ally","real_slot":"Ally","traits":"Ally. Miskatonic.","real_traits":"Ally. Miskatonic.","illustrator":"Alexandre Dainche","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"58bc51b8-9e21-4fb5-86c8-2b882ce81654","url":"https:\/\/arkhamdb.com\/card\/60223","imagesrc":"\/bundles\/cards\/60223.png"},{"pack_code":"har","pack_name":"Harvey Walters","type_code":"event","type_name":"Event","faction_code":"seeker","faction_name":"Seeker","position":25,"exceptional":false,"myriad":false,"code":"60225","name":"\"I've got a plan!\"","real_name":"\"I've got a plan!\"","cost":2,"text":"<b>Fight.<\/b> This attack uses [intellect] instead of [combat]. You get +2 [intellect] for this test. You deal +1 damage for this attack for each clue you have (max +3 damage).","real_text":"<b>Fight.<\/b> This attack uses [intellect] instead of [combat]. You get +2 [intellect] for this test. You deal +1 damage for this attack for each clue you have (max +3 damage).","quantity":2,"skill_intellect":2,"skill_combat":1,"xp":2,"health_per_investigator":false,"deck_limit":2,"traits":"Insight. Tactic.","real_traits":"Insight. Tactic.","flavor":"\"That's the worst plan I've ever heard. Well, what are we waiting for?\"","illustrator":"Robert Laskey","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"504ca477-ff6e-464e-8a74-5185f7acb957","url":"https:\/\/arkhamdb.com\/card\/60225","imagesrc":"\/bundles\/cards\/60225.png"},{"pack_code":"har","pack_name":"Harvey Walters","type_code":"event","type_name":"Event","faction_code":"seeker","faction_name":"Seeker","position":27,"exceptional":false,"myriad":false,"code":"60227","name":"Seeking Answers","real_name":"Seeking Answers","cost":1,"text":"<b>Investigate.<\/b> If you succeed, instead of discovering a clue at your location, discover 2 total clues from among your location and connecting locations.","real_text":"<b>Investigate.<\/b> If you succeed, instead of discovering a clue at your location, discover 2 total clues from among your location and connecting locations.","errata_date":{"date":"2021-06-28 00:00:00.000000","timezone_type":3,"timezone":"UTC"},"quantity":2,"skill_intellect":1,"skill_agility":2,"xp":2,"health_per_investigator":false,"deck_limit":2,"traits":"Insight.","real_traits":"Insight.","flavor":"Some people need to know the truth at any cost. Some truths can cut like knives.","illustrator":"Andreia Ugrai","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"fa1a5a19-59c9-4e3d-8271-a02991e8cf28","url":"https:\/\/arkhamdb.com\/card\/60227","imagesrc":"\/bundles\/cards\/60227.png","duplicated_by":["01685"]},{"pack_code":"har","pack_name":"Harvey Walters","type_code":"skill","type_name":"Skill","faction_code":"seeker","faction_name":"Seeker","position":28,"exceptional":false,"myriad":false,"code":"60228","name":"Perception","real_name":"Perception","text":"Max 1 committed per skill test.\nIf this test is successful, draw 1 card (2 cards instead if it succeeds by 2 or more).","real_text":"Max 1 committed per skill test.\nIf this test is successful, draw 1 card (2 cards instead if it succeeds by 2 or more).","quantity":2,"skill_intellect":3,"xp":2,"health_per_investigator":false,"deck_limit":2,"traits":"Practiced. Expert.","real_traits":"Practiced. Expert.","flavor":"At last, I've found it!","illustrator":"Andreia Ugrai","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"2b9c2062-ed82-4ebe-af57-de7fd9046f76","url":"https:\/\/arkhamdb.com\/card\/60228","imagesrc":"\/bundles\/cards\/60228.png"},{"pack_code":"har","pack_name":"Harvey Walters","type_code":"asset","type_name":"Asset","faction_code":"seeker","faction_name":"Seeker","position":29,"exceptional":false,"myriad":false,"code":"60229","name":"Forbidden Tome","real_name":"Forbidden Tome","subname":"Dark Knowledge","cost":1,"text":"Researched.\n[action] [action] [action] [action] Exhaust Forbidden Tome: Move 1 damage from a player card at your location to an enemy at your location. Reduce this ability's cost by 1 action for every 4 cards in your hand (to a minimum of [action]).","real_text":"Researched.\n[action] [action] [action] [action] Exhaust Forbidden Tome: Move 1 damage from a player card at your location to an enemy at your location. Reduce this ability's cost by 1 action for every 4 cards in your hand (to a minimum of [action]).","errata_date":{"date":"2022-08-26 00:00:00.000000","timezone_type":3,"timezone":"UTC"},"quantity":2,"skill_willpower":1,"skill_combat":1,"skill_wild":1,"xp":3,"health_per_investigator":false,"deck_limit":2,"slot":"Hand","real_slot":"Hand","traits":"Item. Relic. Tome.","real_traits":"Item. Relic. Tome.","illustrator":"Chris Miscik","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"3e9c1da1-f0d6-4a38-b625-3f6d200262c2","url":"https:\/\/arkhamdb.com\/card\/60229","imagesrc":"\/bundles\/cards\/60229.png"},{"pack_code":"har","pack_name":"Harvey Walters","type_code":"asset","type_name":"Asset","faction_code":"seeker","faction_name":"Seeker","position":30,"exceptional":false,"myriad":false,"code":"60230","name":"Forbidden Tome","real_name":"Forbidden Tome","subname":"Secrets Revealed","cost":1,"text":"Researched.\n[action] [action] [action] [action] Exhaust Forbidden Tome: You may move to a connecting location. Discover 1 clue at your location. Reduce this ability's cost by 1 action for every 4 cards in your hand (to a minimum of [action]).","real_text":"Researched.\n[action] [action] [action] [action] Exhaust Forbidden Tome: You may move to a connecting location. Discover 1 clue at your location. Reduce this ability's cost by 1 action for every 4 cards in your hand (to a minimum of [action]).","errata_date":{"date":"2022-08-26 00:00:00.000000","timezone_type":3,"timezone":"UTC"},"quantity":2,"skill_intellect":1,"skill_agility":1,"skill_wild":1,"xp":3,"health_per_investigator":false,"deck_limit":2,"slot":"Hand","real_slot":"Hand","traits":"Item. Relic. Tome.","real_traits":"Item. Relic. Tome.","illustrator":"Chris Miscik","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"f5216a95-5c9a-4f18-9134-ef84bfbb57d7","url":"https:\/\/arkhamdb.com\/card\/60230","imagesrc":"\/bundles\/cards\/60230.png"},{"pack_code":"har","pack_name":"Harvey Walters","type_code":"asset","type_name":"Asset","faction_code":"seeker","faction_name":"Seeker","position":31,"exceptional":false,"myriad":false,"code":"60231","name":"Farsight","real_name":"Farsight","cost":2,"text":"[fast] During your turn, if you have 8 or more cards in your hand, exhaust Farsight: Play an event from your hand <i>(paying its cost)<\/i>.","real_text":"[fast] During your turn, if you have 8 or more cards in your hand, exhaust Farsight: Play an event from your hand <i>(paying its cost)<\/i>.","quantity":2,"skill_willpower":1,"skill_wild":1,"xp":4,"health_per_investigator":false,"deck_limit":2,"slot":"Arcane","real_slot":"Arcane","traits":"Ritual.","real_traits":"Ritual.","flavor":"Beyond all points in time. Beyond all angles of space. Beyond the curves of reality.","illustrator":"Pavel Kolomeyets","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"bfa5b013-2d40-4cbc-a7b8-16d0f487a0ab","url":"https:\/\/arkhamdb.com\/card\/60231","imagesrc":"\/bundles\/cards\/60231.png"},{"pack_code":"jac","pack_name":"Jacqueline Fine","type_code":"treachery","type_name":"Treachery","subtype_code":"basicweakness","subtype_name":"Basic Weakness","faction_code":"neutral","faction_name":"Neutral","position":4,"exceptional":false,"myriad":false,"code":"60404","name":"Nihilism","real_name":"Nihilism","text":"<b>Revelation<\/b> - Put Nihilism into play in your threat area.\n<b>Forced<\/b> - After you reveal, cancel, or ignore an [auto_fail] token: Take 1 damage and 1 horror.\n[action][action]: Discard Nihilism.","real_text":"<b>Revelation<\/b> - Put Nihilism into play in your threat area.\n<b>Forced<\/b> - After you reveal, cancel, or ignore an [auto_fail] token: Take 1 damage and 1 horror.\n[action][action]: Discard Nihilism.","quantity":1,"health_per_investigator":false,"deck_limit":1,"traits":"Madness.","real_traits":"Madness.","illustrator":"Sara Biddle","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"21e8b71b-751c-461a-8514-e001d1ed5bda","url":"https:\/\/arkhamdb.com\/card\/60404","imagesrc":"\/bundles\/cards\/60404.png"},{"pack_code":"jac","pack_name":"Jacqueline Fine","type_code":"asset","type_name":"Asset","faction_code":"mystic","faction_name":"Mystic","position":9,"exceptional":false,"myriad":false,"code":"60409","name":"Ineffable Truth","real_name":"Ineffable Truth","cost":3,"text":"Uses (3 charges).\n[action] Spend 1 charge: <b>Evade.<\/b> This evasion attempt uses [willpower] instead of [agility]. If you succeed, deal 1 damage to the evaded enemy. If an [elder_sign], \"+1,\" or \"0\" token is revealed during this evasion attempt, lose 1 resource.","real_text":"Uses (3 charges).\n[action] Spend 1 charge: <b>Evade.<\/b> This evasion attempt uses [willpower] instead of [agility]. If you succeed, deal 1 damage to the evaded enemy. If an [elder_sign], \"+1,\" or \"0\" token is revealed during this evasion attempt, lose 1 resource.","quantity":2,"skill_agility":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"slot":"Arcane","real_slot":"Arcane","traits":"Spell.","real_traits":"Spell.","illustrator":"Romana Kendelic","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"c5e0cd81-ec4e-4f44-901f-f65c8ba4b289","url":"https:\/\/arkhamdb.com\/card\/60409","imagesrc":"\/bundles\/cards\/60409.png"},{"pack_code":"jac","pack_name":"Jacqueline Fine","type_code":"asset","type_name":"Asset","faction_code":"mystic","faction_name":"Mystic","position":10,"exceptional":false,"myriad":false,"code":"60410","name":"Familiar Spirit","real_name":"Familiar Spirit","cost":1,"text":"You have 1 additional arcane slot, which can only be used to hold a [[Spell]] asset.","real_text":"You have 1 additional arcane slot, which can only be used to hold a [[Spell]] asset.","quantity":2,"skill_willpower":1,"xp":0,"health":1,"health_per_investigator":false,"sanity":1,"deck_limit":2,"slot":"Ally","real_slot":"Ally","traits":"Ally. Creature. Summon.","real_traits":"Ally. Creature. Summon.","flavor":"\"Thou art wholly unworthy. But I shall serve thee for now.\"","illustrator":"Carlos Palma Cruchaga","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"7d4080a0-5686-4133-bdff-19d03edd6207","url":"https:\/\/arkhamdb.com\/card\/60410","imagesrc":"\/bundles\/cards\/60410.png"},{"pack_code":"jac","pack_name":"Jacqueline Fine","type_code":"asset","type_name":"Asset","faction_code":"mystic","faction_name":"Mystic","position":12,"exceptional":false,"myriad":false,"code":"60412","name":"Robes of Endless Night","real_name":"Robes of Endless Night","cost":3,"text":"[reaction] When you play a [[Spell]] card, exhaust Robes of Endless Night: Reduce the cost of that card by 1.","real_text":"[reaction] When you play a [[Spell]] card, exhaust Robes of Endless Night: Reduce the cost of that card by 1.","quantity":2,"skill_agility":1,"xp":0,"health":2,"health_per_investigator":false,"deck_limit":2,"slot":"Body","real_slot":"Body","traits":"Item. Clothing.","real_traits":"Item. Clothing.","flavor":"Dark is the abyss without. Bright is the abyss within.","illustrator":"Greg Bobrowski","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"0c860b89-0f1f-464d-bbbd-fbc91cbf4be9","url":"https:\/\/arkhamdb.com\/card\/60412","imagesrc":"\/bundles\/cards\/60412.png"},{"pack_code":"jac","pack_name":"Jacqueline Fine","type_code":"event","type_name":"Event","faction_code":"mystic","faction_name":"Mystic","position":15,"exceptional":false,"myriad":false,"code":"60415","name":"Parallel Fates","real_name":"Parallel Fates","cost":0,"text":"Look at the top 4 cards of the encounter deck. Reveal a random token from the chaos bag. If it has a [skull], [cultist], [tablet], [elder_thing], or [auto_fail] symbol, shuffle those cards into the encounter deck. Otherwise, return them to the top of the encounter deck in any order.","real_text":"Look at the top 4 cards of the encounter deck. Reveal a random token from the chaos bag. If it has a [skull], [cultist], [tablet], [elder_thing], or [auto_fail] symbol, shuffle those cards into the encounter deck. Otherwise, return them to the top of the encounter deck in any order.","quantity":2,"skill_wild":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"traits":"Augury.","real_traits":"Augury.","flavor":"\"If I said that I could tell you when you were going to die, would you want to know?\"","illustrator":"Alice Duke","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"c4e87ce2-7aaa-40b4-aae8-4454ba6ddfe9","url":"https:\/\/arkhamdb.com\/card\/60415","imagesrc":"\/bundles\/cards\/60415.png"},{"pack_code":"jac","pack_name":"Jacqueline Fine","type_code":"event","type_name":"Event","faction_code":"mystic","faction_name":"Mystic","position":16,"exceptional":false,"myriad":false,"code":"60416","name":"Voice of Ra","real_name":"Voice of Ra","cost":0,"text":"Gain 1 resource. Reveal 3 random tokens from the chaos bag. For each [skull], [cultist], [tablet], [elder_thing], or [auto_fail] symbol revealed, gain an additional 2 resources.","real_text":"Gain 1 resource. Reveal 3 random tokens from the chaos bag. For each [skull], [cultist], [tablet], [elder_thing], or [auto_fail] symbol revealed, gain an additional 2 resources.","quantity":2,"skill_willpower":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"traits":"Spell.","real_traits":"Spell.","illustrator":"Matt Bradbury","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"43e01cef-8b84-4247-8257-f4f628a4c8e6","url":"https:\/\/arkhamdb.com\/card\/60416","imagesrc":"\/bundles\/cards\/60416.png"},{"pack_code":"jac","pack_name":"Jacqueline Fine","type_code":"event","type_name":"Event","faction_code":"mystic","faction_name":"Mystic","position":20,"exceptional":false,"myriad":false,"code":"60420","name":"Eldritch Inspiration","real_name":"Eldritch Inspiration","cost":0,"text":"Fast. Play when you would resolve an effect on a [mystic] card that triggers \"when,\" \"if,\" or \"after\" a chaos token is revealed.\nEither cancel that effect, or resolve it an additional time.","real_text":"Fast. Play when you would resolve an effect on a [mystic] card that triggers \"when,\" \"if,\" or \"after\" a chaos token is revealed.\nEither cancel that effect, or resolve it an additional time.","quantity":2,"skill_willpower":1,"skill_intellect":2,"xp":1,"health_per_investigator":false,"deck_limit":2,"traits":"Spell. Spirit.","real_traits":"Spell. Spirit.","illustrator":"Rafa\u0142 Hrynkiewicz","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"29eeb106-81be-47f0-bf52-41f860115b45","url":"https:\/\/arkhamdb.com\/card\/60420","imagesrc":"\/bundles\/cards\/60420.png"},{"pack_code":"jac","pack_name":"Jacqueline Fine","type_code":"asset","type_name":"Asset","faction_code":"mystic","faction_name":"Mystic","position":21,"exceptional":false,"myriad":false,"code":"60421","name":"Grotesque Statue","real_name":"Grotesque Statue","cost":3,"text":"Uses (3 charges). If Grotesque Statue has no charges, discard it.\n[reaction] When you would reveal a chaos token, spend 1 charge: Reveal 2 chaos tokens instead of 1. Choose one of those tokens to resolve, and ignore the other.","real_text":"Uses (3 charges). If Grotesque Statue has no charges, discard it.\n[reaction] When you would reveal a chaos token, spend 1 charge: Reveal 2 chaos tokens instead of 1. Choose one of those tokens to resolve, and ignore the other.","quantity":2,"skill_willpower":1,"skill_agility":1,"xp":2,"health_per_investigator":false,"deck_limit":2,"slot":"Hand","real_slot":"Hand","traits":"Item. Relic.","real_traits":"Item. Relic.","illustrator":"Josh Stewart","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"f62f3f96-daea-4c49-bb32-9b380df172a8","url":"https:\/\/arkhamdb.com\/card\/60421","imagesrc":"\/bundles\/cards\/60421.png"},{"pack_code":"jac","pack_name":"Jacqueline Fine","type_code":"event","type_name":"Event","faction_code":"mystic","faction_name":"Mystic","position":23,"exceptional":false,"myriad":false,"code":"60423","name":"Hypnotic Gaze","real_name":"Hypnotic Gaze","cost":2,"text":"Fast. Play when an enemy attacks an investigator at your location.\nCancel that attack. Then, reveal a random token from the chaos bag. If it has a [skull], [cultist], [tablet], [elder_thing], or [auto_fail] symbol, deal damage to the attacking enemy equal to its damage or horror.","real_text":"Fast. Play when an enemy attacks an investigator at your location.\nCancel that attack. Then, reveal a random token from the chaos bag. If it has a [skull], [cultist], [tablet], [elder_thing], or [auto_fail] symbol, deal damage to the attacking enemy equal to its damage or horror.","quantity":2,"skill_combat":1,"skill_agility":2,"xp":2,"health_per_investigator":false,"deck_limit":2,"traits":"Spell.","real_traits":"Spell.","illustrator":"Falk","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"bc02d4a7-9caf-4bc7-b4be-e2b85985e320","url":"https:\/\/arkhamdb.com\/card\/60423","imagesrc":"\/bundles\/cards\/60423.png"},{"pack_code":"jac","pack_name":"Jacqueline Fine","type_code":"skill","type_name":"Skill","faction_code":"mystic","faction_name":"Mystic","position":24,"exceptional":false,"myriad":false,"code":"60424","name":"Guts","real_name":"Guts","text":"Max 1 committed per skill test.\nIf this test is successful, draw 1 card (2 cards instead if it succeeds by 2 or more).","real_text":"Max 1 committed per skill test.\nIf this test is successful, draw 1 card (2 cards instead if it succeeds by 2 or more).","quantity":2,"skill_willpower":3,"xp":2,"health_per_investigator":false,"deck_limit":2,"traits":"Innate. Developed.","real_traits":"Innate. Developed.","flavor":"Stay back! I'll handle this.","illustrator":"Clark Huggins","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"19979cf2-dfcb-4177-b62e-42b1f4e05952","url":"https:\/\/arkhamdb.com\/card\/60424","imagesrc":"\/bundles\/cards\/60424.png"},{"pack_code":"jac","pack_name":"Jacqueline Fine","type_code":"asset","type_name":"Asset","faction_code":"mystic","faction_name":"Mystic","position":25,"exceptional":false,"myriad":false,"code":"60425","name":"Azure Flame","real_name":"Azure Flame","cost":3,"text":"Uses (4 charges).\n[action] Spend 1 charge: <b>Fight.<\/b> This attack uses [willpower] instead of [combat]. You get +2 [willpower] and deal +1 damage for this attack. If an [elder_sign], \"+1,\" or \"0\" token is revealed during this attack, take 1 damage.","real_text":"Uses (4 charges).\n[action] Spend 1 charge: <b>Fight.<\/b> This attack uses [willpower] instead of [combat]. You get +2 [willpower] and deal +1 damage for this attack. If an [elder_sign], \"+1,\" or \"0\" token is revealed during this attack, take 1 damage.","quantity":2,"skill_willpower":1,"skill_combat":1,"xp":3,"health_per_investigator":false,"deck_limit":2,"slot":"Arcane","real_slot":"Arcane","traits":"Spell.","real_traits":"Spell.","illustrator":"Greg Bobrowski","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"e5c4e0f2-083a-470e-9ec5-ca8c3536a18b","url":"https:\/\/arkhamdb.com\/card\/60425","imagesrc":"\/bundles\/cards\/60425.png"},{"pack_code":"jac","pack_name":"Jacqueline Fine","type_code":"asset","type_name":"Asset","faction_code":"mystic","faction_name":"Mystic","position":26,"exceptional":false,"myriad":false,"code":"60426","name":"Clairvoyance","real_name":"Clairvoyance","cost":4,"text":"Uses (3 charges).\n[action] Spend 1 charge: <b>Investigate.<\/b> Investigate using [willpower] instead of [intellect]. You get +2 [willpower] for this investigation. If you succeed, discover 1 additional clue at this location. If an [elder_sign], \"+1,\" or \"0\" token is revealed during this investigation, take 1 horror.","real_text":"Uses (3 charges).\n[action] Spend 1 charge: <b>Investigate.<\/b> Investigate using [willpower] instead of [intellect]. You get +2 [willpower] for this investigation. If you succeed, discover 1 additional clue at this location. If an [elder_sign], \"+1,\" or \"0\" token is revealed during this investigation, take 1 horror.","quantity":2,"skill_willpower":1,"skill_intellect":1,"xp":3,"health_per_investigator":false,"deck_limit":2,"slot":"Arcane","real_slot":"Arcane","traits":"Spell.","real_traits":"Spell.","illustrator":"Stanislav Dikolenko","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"89273392-9b2a-488e-b8e9-33d975a4480d","url":"https:\/\/arkhamdb.com\/card\/60426","imagesrc":"\/bundles\/cards\/60426.png"},{"pack_code":"jac","pack_name":"Jacqueline Fine","type_code":"asset","type_name":"Asset","faction_code":"mystic","faction_name":"Mystic","position":30,"exceptional":false,"myriad":false,"code":"60430","name":"Azure Flame","real_name":"Azure Flame","cost":3,"text":"Uses (4 charges).\n[action] Spend 1 charge: <b>Fight.<\/b> This attack uses [willpower] instead of [combat]. You get +3 [willpower] and deal +2 damage for this attack. If an [elder_sign], \"+1,\" or \"0\" token is revealed during this attack, take 2 damage.","real_text":"Uses (4 charges).\n[action] Spend 1 charge: <b>Fight.<\/b> This attack uses [willpower] instead of [combat]. You get +3 [willpower] and deal +2 damage for this attack. If an [elder_sign], \"+1,\" or \"0\" token is revealed during this attack, take 2 damage.","quantity":2,"skill_willpower":1,"skill_combat":2,"xp":5,"health_per_investigator":false,"deck_limit":2,"slot":"Arcane","real_slot":"Arcane","traits":"Spell.","real_traits":"Spell.","illustrator":"Greg Bobrowski","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"575cdf20-588b-4138-88a0-494a21d4803e","url":"https:\/\/arkhamdb.com\/card\/60430","imagesrc":"\/bundles\/cards\/60430.png"},{"pack_code":"jac","pack_name":"Jacqueline Fine","type_code":"asset","type_name":"Asset","faction_code":"mystic","faction_name":"Mystic","position":31,"exceptional":false,"myriad":false,"code":"60431","name":"Clairvoyance","real_name":"Clairvoyance","cost":4,"text":"Uses (3 charges).\n[action] Spend 1 charge: <b>Investigate.<\/b> Investigate using [willpower] instead of [intellect]. You get +3 [willpower] for this investigation. If you succeed, discover 2 additional clues at this location. If an [elder_sign], \"+1,\" or \"0\" token is revealed during this investigation, take 2 horror.","real_text":"Uses (3 charges).\n[action] Spend 1 charge: <b>Investigate.<\/b> Investigate using [willpower] instead of [intellect]. You get +3 [willpower] for this investigation. If you succeed, discover 2 additional clues at this location. If an [elder_sign], \"+1,\" or \"0\" token is revealed during this investigation, take 2 horror.","quantity":2,"skill_willpower":1,"skill_intellect":2,"xp":5,"health_per_investigator":false,"deck_limit":2,"slot":"Arcane","real_slot":"Arcane","traits":"Spell.","real_traits":"Spell.","illustrator":"Stanislav Dikolenko","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"788eebc8-dd2c-4d50-808b-fcbab84fd98a","url":"https:\/\/arkhamdb.com\/card\/60431","imagesrc":"\/bundles\/cards\/60431.png"},{"pack_code":"jac","pack_name":"Jacqueline Fine","type_code":"asset","type_name":"Asset","faction_code":"mystic","faction_name":"Mystic","position":32,"exceptional":false,"myriad":false,"code":"60432","name":"Ineffable Truth","real_name":"Ineffable Truth","cost":3,"text":"Uses (3 charges).\n[action] Spend 1 charge: <b>Evade.<\/b> This evasion attempt uses [willpower] instead of [agility]. You get +3 [willpower] for this evasion attempt. If you succeed, deal 2 damage to the evaded enemy. If an [elder_sign], \"+1,\" or \"0\" token is revealed during this evasion attempt, lose 2 resources.","real_text":"Uses (3 charges).\n[action] Spend 1 charge: <b>Evade.<\/b> This evasion attempt uses [willpower] instead of [agility]. You get +3 [willpower] for this evasion attempt. If you succeed, deal 2 damage to the evaded enemy. If an [elder_sign], \"+1,\" or \"0\" token is revealed during this evasion attempt, lose 2 resources.","quantity":2,"skill_willpower":1,"skill_agility":2,"xp":5,"health_per_investigator":false,"deck_limit":2,"slot":"Arcane","real_slot":"Arcane","traits":"Spell.","real_traits":"Spell.","illustrator":"Romana Kendelic","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"9cb49ff8-faf3-43ad-b6bc-525203e202a8","url":"https:\/\/arkhamdb.com\/card\/60432","imagesrc":"\/bundles\/cards\/60432.png"},{"pack_code":"nat","pack_name":"Nathaniel Cho","type_code":"treachery","type_name":"Treachery","subtype_code":"basicweakness","subtype_name":"Basic Weakness","faction_code":"neutral","faction_name":"Neutral","position":4,"exceptional":false,"myriad":false,"code":"60104","name":"Self-Destructive","real_name":"Self-Destructive","text":"<b>Revelation<\/b> - Put Self-Destructive into play in your threat area.\n<b>Forced<\/b> - When you deal 1 or more damage to an enemy: Take 1 damage.\n[action] [action]: Discard Self-Destructive.","real_text":"<b>Revelation<\/b> - Put Self-Destructive into play in your threat area.\n<b>Forced<\/b> - When you deal 1 or more damage to an enemy: Take 1 damage.\n[action] [action]: Discard Self-Destructive.","quantity":1,"health_per_investigator":false,"deck_limit":1,"traits":"Flaw.","real_traits":"Flaw.","illustrator":"Stanislav Dikolenko","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"2f20aca0-a61a-4623-9d6d-4825fe73aa26","url":"https:\/\/arkhamdb.com\/card\/60104","imagesrc":"\/bundles\/cards\/60104.png"},{"pack_code":"nat","pack_name":"Nathaniel Cho","type_code":"asset","type_name":"Asset","faction_code":"guardian","faction_name":"Guardian","position":6,"exceptional":false,"myriad":false,"code":"60106","name":"Flesh Ward","real_name":"Flesh Ward","cost":3,"text":"Uses (4 charges).\n[reaction] When you are dealt damage and\/or horror from an enemy attack, exhaust Flesh Ward and spend 1 charge: Cancel 1 damage or horror just dealt from that attack.","real_text":"Uses (4 charges).\n[reaction] When you are dealt damage and\/or horror from an enemy attack, exhaust Flesh Ward and spend 1 charge: Cancel 1 damage or horror just dealt from that attack.","quantity":2,"skill_willpower":1,"xp":0,"health":1,"health_per_investigator":false,"sanity":1,"deck_limit":2,"slot":"Arcane","real_slot":"Arcane","traits":"Ritual.","real_traits":"Ritual.","illustrator":"Ilich Henriquez","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"2bc2db7c-ebdf-47b7-b70a-7952573d67b1","url":"https:\/\/arkhamdb.com\/card\/60106","imagesrc":"\/bundles\/cards\/60106.png"},{"pack_code":"nat","pack_name":"Nathaniel Cho","type_code":"asset","type_name":"Asset","faction_code":"guardian","faction_name":"Guardian","position":7,"exceptional":false,"myriad":false,"code":"60107","name":"Grete Wagner","real_name":"Grete Wagner","subname":"The Purifier","cost":5,"text":"You get +1 [combat].\n[reaction] After you defeat an enemy, exhaust Grete Wagner and deal 1 damage to her: Discover 1 clue at your location.","real_text":"You get +1 [combat].\n[reaction] After you defeat an enemy, exhaust Grete Wagner and deal 1 damage to her: Discover 1 clue at your location.","quantity":2,"skill_intellect":1,"skill_combat":1,"xp":0,"health":3,"health_per_investigator":false,"sanity":2,"deck_limit":2,"slot":"Ally","real_slot":"Ally","traits":"Ally. Hunter.","real_traits":"Ally. Hunter.","flavor":"\"With Iron and Salt. With Water and Fire.\"","illustrator":"Ilich Henriquez","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"f6117501-586c-433d-8f32-c0eedb380e14","url":"https:\/\/arkhamdb.com\/card\/60107","imagesrc":"\/bundles\/cards\/60107.png"},{"pack_code":"nat","pack_name":"Nathaniel Cho","type_code":"asset","type_name":"Asset","faction_code":"guardian","faction_name":"Guardian","position":9,"exceptional":false,"myriad":false,"code":"60109","name":"Relentless","real_name":"Relentless","cost":0,"text":"[reaction] When you deal excess damage to an enemy, exhaust Relentless: Place that excess damage on Relentless.\n[fast] Discard Relentless: Gain resources equal to the amount of damage on it.","real_text":"[reaction] When you deal excess damage to an enemy, exhaust Relentless: Place that excess damage on Relentless.\n[fast] Discard Relentless: Gain resources equal to the amount of damage on it.","quantity":2,"skill_combat":1,"skill_agility":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"traits":"Talent.","real_traits":"Talent.","illustrator":"Robert Laskey","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"77b34b10-efbc-4819-9bdf-2e78205c70af","url":"https:\/\/arkhamdb.com\/card\/60109","imagesrc":"\/bundles\/cards\/60109.png"},{"pack_code":"nat","pack_name":"Nathaniel Cho","type_code":"asset","type_name":"Asset","faction_code":"guardian","faction_name":"Guardian","position":10,"exceptional":false,"myriad":false,"code":"60110","name":"Safeguard","real_name":"Safeguard","cost":2,"text":"[reaction] After another investigator moves from your location to a connecting location, exhaust Safeguard: Move to that location.","real_text":"[reaction] After another investigator moves from your location to a connecting location, exhaust Safeguard: Move to that location.","quantity":2,"skill_willpower":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"traits":"Talent.","real_traits":"Talent.","flavor":"Keep an eye out for any trouble, she told me. I rolled my eyes. There was always trouble.","illustrator":"Lukas Banas","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"d2c13fdb-d189-4441-9ba0-4fa8c8a2ddb3","url":"https:\/\/arkhamdb.com\/card\/60110","imagesrc":"\/bundles\/cards\/60110.png"},{"pack_code":"nat","pack_name":"Nathaniel Cho","type_code":"event","type_name":"Event","faction_code":"guardian","faction_name":"Guardian","position":14,"exceptional":false,"myriad":false,"code":"60114","name":"\"Get over here!\"","real_name":"\"Get over here!\"","cost":2,"text":"<b>Engage.<\/b> <b>Fight.<\/b> Choose a non-[[Elite]] enemy at your location or a connecting location. Move that enemy to your location, engage it, and attack it.","real_text":"<b>Engage.<\/b> <b>Fight.<\/b> Choose a non-[[Elite]] enemy at your location or a connecting location. Move that enemy to your location, engage it, and attack it.","quantity":2,"skill_willpower":1,"skill_combat":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"traits":"Spirit. Tactic.","real_traits":"Spirit. Tactic.","illustrator":"Derek D. Edgell","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"da1e2b46-cdd7-4dac-96ec-2d65269da9a1","url":"https:\/\/arkhamdb.com\/card\/60114","imagesrc":"\/bundles\/cards\/60114.png"},{"pack_code":"nat","pack_name":"Nathaniel Cho","type_code":"event","type_name":"Event","faction_code":"guardian","faction_name":"Guardian","position":15,"exceptional":false,"myriad":false,"code":"60115","name":"Glory","real_name":"Glory","cost":1,"text":"Fast. Play after you defeat an enemy.\nDraw 2 cards.","real_text":"Fast. Play after you defeat an enemy.\nDraw 2 cards.","quantity":2,"skill_intellect":2,"xp":0,"health_per_investigator":false,"deck_limit":2,"traits":"Spirit.","real_traits":"Spirit.","flavor":"Ding, ding, ding!","illustrator":"Patrick McEvoy","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"0d4ff6c3-2c7d-4d2d-9801-401b9f7bd5f1","url":"https:\/\/arkhamdb.com\/card\/60115","imagesrc":"\/bundles\/cards\/60115.png"},{"pack_code":"nat","pack_name":"Nathaniel Cho","type_code":"event","type_name":"Event","faction_code":"guardian","faction_name":"Guardian","position":16,"exceptional":false,"myriad":false,"code":"60116","name":"Monster Slayer","real_name":"Monster Slayer","cost":0,"text":"<b>Fight.<\/b> This attack deals +1 damage.","real_text":"<b>Fight.<\/b> This attack deals +1 damage.","quantity":2,"skill_wild":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"traits":"Spirit.","real_traits":"Spirit.","illustrator":"Henning Ludvigsen","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"a9b55946-f999-4e31-a9fe-a50c7d027e30","url":"https:\/\/arkhamdb.com\/card\/60116","imagesrc":"\/bundles\/cards\/60116.png"},{"pack_code":"nat","pack_name":"Nathaniel Cho","type_code":"event","type_name":"Event","faction_code":"guardian","faction_name":"Guardian","position":18,"exceptional":false,"myriad":false,"code":"60118","name":"Stand Together","real_name":"Stand Together","cost":0,"text":"Choose another investigator at your location. Both you and that investigator gain 2 resources.","real_text":"Choose another investigator at your location. Both you and that investigator gain 2 resources.","quantity":2,"skill_willpower":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"traits":"Spirit.","real_traits":"Spirit.","flavor":"They won't take us down that easily!","illustrator":"Brad Rigney","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"30911a11-9927-4fbd-a443-79831808434a","url":"https:\/\/arkhamdb.com\/card\/60118","imagesrc":"\/bundles\/cards\/60118.png"},{"pack_code":"nat","pack_name":"Nathaniel Cho","type_code":"event","type_name":"Event","faction_code":"guardian","faction_name":"Guardian","position":20,"exceptional":false,"myriad":false,"code":"60120","name":"Evidence!","real_name":"Evidence!","cost":1,"text":"Fast. Play after you defeat an enemy.\nDiscover 1 clue at your location (2 clues instead if you defeated enemies with a combined total of at least 4 printed health this turn).","real_text":"Fast. Play after you defeat an enemy.\nDiscover 1 clue at your location (2 clues instead if you defeated enemies with a combined total of at least 4 printed health this turn).","quantity":2,"skill_intellect":2,"xp":1,"health_per_investigator":false,"deck_limit":2,"traits":"Insight.","real_traits":"Insight.","flavor":"Just as I suspected!","illustrator":"Mark Behm","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"60268d92-d8ae-461b-b302-cd1a0343a524","url":"https:\/\/arkhamdb.com\/card\/60120","imagesrc":"\/bundles\/cards\/60120.png"},{"pack_code":"nat","pack_name":"Nathaniel Cho","type_code":"event","type_name":"Event","faction_code":"guardian","faction_name":"Guardian","position":21,"exceptional":false,"myriad":false,"code":"60121","name":"Galvanize","real_name":"Galvanize","cost":2,"text":"Fast. Play only during your turn.\nReady a [guardian] asset you control. You may take an additional action during your turn, which can only be used to fight.","real_text":"Fast. Play only during your turn.\nReady a [guardian] asset you control. You may take an additional action during your turn, which can only be used to fight.","quantity":2,"skill_willpower":2,"xp":1,"health_per_investigator":false,"deck_limit":2,"traits":"Spirit.","real_traits":"Spirit.","illustrator":"Tony Foti","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"584cdff1-7e35-41c1-9264-a6c962da5e2c","url":"https:\/\/arkhamdb.com\/card\/60121","imagesrc":"\/bundles\/cards\/60121.png"},{"pack_code":"nat","pack_name":"Nathaniel Cho","type_code":"event","type_name":"Event","faction_code":"guardian","faction_name":"Guardian","position":22,"exceptional":false,"myriad":false,"code":"60122","name":"Counterpunch","real_name":"Counterpunch","cost":0,"text":"Fast. Play when an enemy attacks you <i>(before resolving that attack)<\/i>.\n<b>Fight.<\/b> This attack targets the attacking enemy. You get +2 [combat] and deal +1 damage for this attack.","real_text":"Fast. Play when an enemy attacks you <i>(before resolving that attack)<\/i>.\n<b>Fight.<\/b> This attack targets the attacking enemy. You get +2 [combat] and deal +1 damage for this attack.","quantity":2,"skill_combat":2,"skill_agility":1,"xp":2,"health_per_investigator":false,"deck_limit":2,"traits":"Spirit. Tactic.","real_traits":"Spirit. Tactic.","illustrator":"Patrick McEvoy","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"c9e9f5d9-1659-4f18-9f8c-4db5887cd7b6","url":"https:\/\/arkhamdb.com\/card\/60122","imagesrc":"\/bundles\/cards\/60122.png"},{"pack_code":"nat","pack_name":"Nathaniel Cho","type_code":"event","type_name":"Event","faction_code":"guardian","faction_name":"Guardian","position":25,"exceptional":false,"myriad":false,"code":"60125","name":"Mano a Mano","real_name":"Mano a Mano","cost":0,"text":"Play only as your first action.\nDeal 2 damage to an enemy engaged with you. This action does not provoke attacks of opportunity.","real_text":"Play only as your first action.\nDeal 2 damage to an enemy engaged with you. This action does not provoke attacks of opportunity.","quantity":2,"skill_willpower":1,"skill_combat":1,"xp":2,"health_per_investigator":false,"deck_limit":2,"traits":"Spirit. Bold.","real_traits":"Spirit. Bold.","illustrator":"Mauro Dal Bo","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"3590f62b-d2db-4dbd-a340-ccdd37de893c","url":"https:\/\/arkhamdb.com\/card\/60125","imagesrc":"\/bundles\/cards\/60125.png"},{"pack_code":"nat","pack_name":"Nathaniel Cho","type_code":"skill","type_name":"Skill","faction_code":"guardian","faction_name":"Guardian","position":26,"exceptional":false,"myriad":false,"code":"60126","name":"Overpower","real_name":"Overpower","text":"Max 1 committed per skill test.\nIf this test is successful, draw 1 card (2 cards instead if it succeeds by 2 or more).","real_text":"Max 1 committed per skill test.\nIf this test is successful, draw 1 card (2 cards instead if it succeeds by 2 or more).","quantity":2,"skill_combat":3,"xp":2,"health_per_investigator":false,"deck_limit":2,"traits":"Practiced. Expert.","real_traits":"Practiced. Expert.","flavor":"Die, you beast!","illustrator":"Jose Vega","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"f0ddcd27-ae19-49b6-9acc-a02ae5622d86","url":"https:\/\/arkhamdb.com\/card\/60126","imagesrc":"\/bundles\/cards\/60126.png"},{"pack_code":"nat","pack_name":"Nathaniel Cho","type_code":"asset","type_name":"Asset","faction_code":"guardian","faction_name":"Guardian","position":27,"exceptional":false,"myriad":false,"code":"60127","name":"Boxing Gloves","real_name":"Boxing Gloves","cost":2,"text":"You get +2 [combat] while fighting.\n[reaction] After you defeat an enemy, exhaust Boxing Gloves: Search the top 9 cards of your deck for a [[Spirit]] event and add it to your hand. Shuffle your deck.","real_text":"You get +2 [combat] while fighting.\n[reaction] After you defeat an enemy, exhaust Boxing Gloves: Search the top 9 cards of your deck for a [[Spirit]] event and add it to your hand. Shuffle your deck.","quantity":2,"skill_combat":2,"xp":3,"health_per_investigator":false,"deck_limit":2,"slot":"Hand x2","real_slot":"Hand x2","traits":"Item. Weapon.","real_traits":"Item. Weapon.","illustrator":"Robert Laskey","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"ba775eba-8033-4cc2-bb1d-9ec34082b2c7","url":"https:\/\/arkhamdb.com\/card\/60127","imagesrc":"\/bundles\/cards\/60127.png"},{"pack_code":"nat","pack_name":"Nathaniel Cho","type_code":"asset","type_name":"Asset","faction_code":"guardian","faction_name":"Guardian","position":28,"exceptional":false,"myriad":false,"code":"60128","name":"Grete Wagner","real_name":"Grete Wagner","subname":"The Purifier","cost":5,"text":"You get +1 [combat] and +1 [intellect].\n[reaction] After you defeat an enemy, exhaust Grete Wagner and deal 1 damage to her: Discover 1 clue at your location or a connecting location.","real_text":"You get +1 [combat] and +1 [intellect].\n[reaction] After you defeat an enemy, exhaust Grete Wagner and deal 1 damage to her: Discover 1 clue at your location or a connecting location.","quantity":2,"skill_intellect":1,"skill_combat":1,"skill_wild":1,"xp":3,"health":4,"health_per_investigator":false,"sanity":2,"deck_limit":2,"slot":"Ally","real_slot":"Ally","traits":"Ally. Hunter.","real_traits":"Ally. Hunter.","flavor":"\"With Iron and Salt. With Water and Fire.\"","illustrator":"Ilich Henriquez","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"3b72d164-d995-4f5a-b799-9b64e4b68523","url":"https:\/\/arkhamdb.com\/card\/60128","imagesrc":"\/bundles\/cards\/60128.png"},{"pack_code":"nat","pack_name":"Nathaniel Cho","type_code":"event","type_name":"Event","faction_code":"guardian","faction_name":"Guardian","position":29,"exceptional":false,"myriad":false,"code":"60129","name":"Dynamite Blast","real_name":"Dynamite Blast","cost":4,"text":"Fast. Play during any [fast] window.\nChoose either your location or a connecting location. Deal 3 damage to each enemy and investigator at the chosen location.","real_text":"Fast. Play during any [fast] window.\nChoose either your location or a connecting location. Deal 3 damage to each enemy and investigator at the chosen location.","quantity":2,"skill_willpower":2,"skill_combat":2,"xp":3,"health_per_investigator":false,"deck_limit":2,"traits":"Tactic.","real_traits":"Tactic.","illustrator":"Dimitri Bielak","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"86a23ff8-9fa6-46ac-9379-988eb04d6f7e","url":"https:\/\/arkhamdb.com\/card\/60129","imagesrc":"\/bundles\/cards\/60129.png"},{"pack_code":"nat","pack_name":"Nathaniel Cho","type_code":"event","type_name":"Event","faction_code":"guardian","faction_name":"Guardian","position":30,"exceptional":false,"myriad":false,"code":"60130","name":"Taunt","real_name":"Taunt","cost":1,"text":"Fast. Play during any [fast] window.\nEngage any number of enemies at your location. For each enemy engaged this way, deal it 1 damage and draw 1 card.","real_text":"Fast. Play during any [fast] window.\nEngage any number of enemies at your location. For each enemy engaged this way, deal it 1 damage and draw 1 card.","quantity":2,"skill_willpower":2,"skill_combat":1,"skill_agility":1,"xp":3,"health_per_investigator":false,"deck_limit":2,"traits":"Tactic.","real_traits":"Tactic.","flavor":"You steel your nerves and shout into the darkness. \"Come and get me!\"","illustrator":"John Pacer","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"0c02ac80-31ae-46bf-9828-444f1e10a7a8","url":"https:\/\/arkhamdb.com\/card\/60130","imagesrc":"\/bundles\/cards\/60130.png"},{"pack_code":"nat","pack_name":"Nathaniel Cho","type_code":"asset","type_name":"Asset","faction_code":"guardian","faction_name":"Guardian","position":31,"exceptional":false,"myriad":false,"code":"60131","name":"Physical Training","real_name":"Physical Training","cost":2,"text":"Uses (2 resources). Replenish these resources at the start of each round.\n[fast] Spend 1 resource from your resource pool or from Physical Training: You get +1 [willpower] or +1 [combat] for this skill test.","real_text":"Uses (2 resources). Replenish these resources at the start of each round.\n[fast] Spend 1 resource from your resource pool or from Physical Training: You get +1 [willpower] or +1 [combat] for this skill test.","quantity":2,"skill_willpower":2,"skill_combat":2,"xp":4,"health_per_investigator":false,"deck_limit":2,"traits":"Talent.","real_traits":"Talent.","illustrator":"Lake Hurwitz","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"9a3251a4-01ed-4c1d-8fe1-8c7b49fa1913","url":"https:\/\/arkhamdb.com\/card\/60131","imagesrc":"\/bundles\/cards\/60131.png"},{"pack_code":"ste","pack_name":"Stella Clark","type_code":"treachery","type_name":"Treachery","subtype_code":"basicweakness","subtype_name":"Basic Weakness","faction_code":"neutral","faction_name":"Neutral","position":4,"exceptional":false,"myriad":false,"code":"60504","name":"Atychiphobia","real_name":"Atychiphobia","text":"<b>Revelation<\/b> - Put Atychiphobia into play in your threat area.\n<b>Forced<\/b> - After you fail a skill test: Take 1 horror.\n[action] [action]: Discard Atychiphobia.","real_text":"<b>Revelation<\/b> - Put Atychiphobia into play in your threat area.\n<b>Forced<\/b> - After you fail a skill test: Take 1 horror.\n[action] [action]: Discard Atychiphobia.","quantity":1,"health_per_investigator":false,"deck_limit":1,"traits":"Madness.","real_traits":"Madness.","illustrator":"Greg Bobrowski","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"c1464011-1ebf-48b9-b1c1-291b8fc7b4cf","url":"https:\/\/arkhamdb.com\/card\/60504","imagesrc":"\/bundles\/cards\/60504.png"},{"pack_code":"ste","pack_name":"Stella Clark","type_code":"asset","type_name":"Asset","faction_code":"survivor","faction_name":"Survivor","position":8,"exceptional":false,"myriad":false,"code":"60508","name":"Granny Orne","real_name":"Granny Orne","subname":"Tough Old Bird","cost":4,"text":"You get +1 [willpower].\n[reaction] When an investigator at your location would fail a skill test, exhaust Granny Orne: That investigator fails by either 1 less or 1 more.","real_text":"You get +1 [willpower].\n[reaction] When an investigator at your location would fail a skill test, exhaust Granny Orne: That investigator fails by either 1 less or 1 more.","quantity":2,"skill_willpower":1,"xp":0,"health":1,"health_per_investigator":false,"sanity":3,"deck_limit":2,"slot":"Ally","real_slot":"Ally","traits":"Ally.","real_traits":"Ally.","illustrator":"Romana Kendelic","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"03f33865-546b-472c-986d-a64555ddc4f0","url":"https:\/\/arkhamdb.com\/card\/60508","imagesrc":"\/bundles\/cards\/60508.png"},{"pack_code":"ste","pack_name":"Stella Clark","type_code":"asset","type_name":"Asset","faction_code":"survivor","faction_name":"Survivor","position":9,"exceptional":false,"myriad":false,"code":"60509","name":"Mysterious Raven","real_name":"Mysterious Raven","cost":1,"text":"[fast] Discard Mysterious Raven and take 1 horror: Discover 1 clue at your location.","real_text":"[fast] Discard Mysterious Raven and take 1 horror: Discover 1 clue at your location.","quantity":2,"skill_intellect":1,"xp":0,"health_per_investigator":false,"sanity":1,"deck_limit":2,"slot":"Ally","real_slot":"Ally","traits":"Ally. Creature.","real_traits":"Ally. Creature.","flavor":"\"And his eyes have all the seeming\nof a demon's that is dreaming...\"\n- Edgar Allan Poe, \"The Raven\"","illustrator":"Stanislav Dikolenko","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"bd1af7e0-2193-4335-a29d-5c8cef7fa08b","url":"https:\/\/arkhamdb.com\/card\/60509","imagesrc":"\/bundles\/cards\/60509.png"},{"pack_code":"ste","pack_name":"Stella Clark","type_code":"asset","type_name":"Asset","faction_code":"survivor","faction_name":"Survivor","position":11,"exceptional":false,"myriad":false,"code":"60511","name":"Scrapper","real_name":"Scrapper","cost":2,"text":"[fast] Spend 1 resource: You get +1 [combat] for this skill test.\n[fast] Spend 1 resource: You get +1 [agility] for this skill test.","real_text":"[fast] Spend 1 resource: You get +1 [combat] for this skill test.\n[fast] Spend 1 resource: You get +1 [agility] for this skill test.","quantity":2,"skill_combat":1,"skill_agility":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"traits":"Talent.","real_traits":"Talent.","illustrator":"Daniel Dulitzky","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"0d61336f-21ef-493c-85ea-13f80f47bd21","url":"https:\/\/arkhamdb.com\/card\/60511","imagesrc":"\/bundles\/cards\/60511.png"},{"pack_code":"ste","pack_name":"Stella Clark","type_code":"event","type_name":"Event","faction_code":"survivor","faction_name":"Survivor","position":12,"exceptional":false,"myriad":false,"code":"60512","name":"Will to Survive","real_name":"Will to Survive","cost":4,"text":"Fast. Play only during your turn.\nDo not reveal chaos tokens for the next skill test you perform this turn.","real_text":"Fast. Play only during your turn.\nDo not reveal chaos tokens for the next skill test you perform this turn.","quantity":2,"skill_combat":1,"skill_agility":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"traits":"Spirit.","real_traits":"Spirit.","illustrator":"Ilich Henriquez","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"f8a01c4a-125c-4850-864e-c82e51153575","url":"https:\/\/arkhamdb.com\/card\/60512","imagesrc":"\/bundles\/cards\/60512.png"},{"pack_code":"ste","pack_name":"Stella Clark","type_code":"event","type_name":"Event","faction_code":"survivor","faction_name":"Survivor","position":13,"exceptional":false,"myriad":false,"code":"60513","name":"A Test of Will","real_name":"A Test of Will","cost":1,"text":"Fast. Play when an investigator at your location draws a non-weakness treachery card.\nTest [willpower] (3). If you succeed, cancel that card's revelation effect.","real_text":"Fast. Play when an investigator at your location draws a non-weakness treachery card.\nTest [willpower] (3). If you succeed, cancel that card's revelation effect.","quantity":2,"skill_willpower":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"traits":"Spirit.","real_traits":"Spirit.","flavor":"With or without hope, all you can do is resist.","illustrator":"Stanislav Dikolenko","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"b15c965a-c546-4971-af2f-92a422a17bce","url":"https:\/\/arkhamdb.com\/card\/60513","imagesrc":"\/bundles\/cards\/60513.png"},{"pack_code":"ste","pack_name":"Stella Clark","type_code":"asset","type_name":"Asset","faction_code":"survivor","faction_name":"Survivor","position":20,"exceptional":false,"myriad":false,"code":"60520","name":"Cherished Keepsake","real_name":"Cherished Keepsake","cost":0,"text":"<b>Forced<\/b> - When Cherished Keepsake is defeated by horror: Exile it.","real_text":"<b>Forced<\/b> - When Cherished Keepsake is defeated by horror: Exile it.","quantity":2,"skill_willpower":1,"xp":1,"health_per_investigator":false,"sanity":4,"deck_limit":2,"slot":"Accessory","real_slot":"Accessory","traits":"Item. Charm.","real_traits":"Item. Charm.","flavor":"Mr. Pawterson always told Wendy things would turn out okay. But then again, Mr. Pawterson was a teddy bear, and he didn't know any better.","illustrator":"Robert Laskey","is_unique":false,"exile":true,"permanent":false,"double_sided":false,"octgn_id":"79f4a037-7c91-4951-8f59-c64a1e612b75","url":"https:\/\/arkhamdb.com\/card\/60520","imagesrc":"\/bundles\/cards\/60520.png"},{"pack_code":"ste","pack_name":"Stella Clark","type_code":"asset","type_name":"Asset","faction_code":"survivor","faction_name":"Survivor","position":21,"exceptional":false,"myriad":false,"code":"60521","name":"Leather Coat","real_name":"Leather Coat","cost":0,"text":"<b>Forced<\/b> - When Leather Coat is defeated by damage: Exile it.","real_text":"<b>Forced<\/b> - When Leather Coat is defeated by damage: Exile it.","quantity":2,"skill_combat":1,"xp":1,"health":4,"health_per_investigator":false,"deck_limit":2,"slot":"Body","real_slot":"Body","traits":"Item. Armor.","real_traits":"Item. Armor.","flavor":"The coat was not the most fashionable choice, but it did feel warm and reassuring in its bulk.","illustrator":"Andreia Ugrai","is_unique":false,"exile":true,"permanent":false,"double_sided":false,"octgn_id":"0382be19-0b6d-4dc1-9675-31b3c22c8549","url":"https:\/\/arkhamdb.com\/card\/60521","imagesrc":"\/bundles\/cards\/60521.png"},{"pack_code":"ste","pack_name":"Stella Clark","type_code":"event","type_name":"Event","faction_code":"survivor","faction_name":"Survivor","position":23,"exceptional":false,"myriad":false,"code":"60523","name":"A Test of Will","real_name":"A Test of Will","cost":0,"text":"Fast. Play when an investigator at your location draws a non-weakness treachery card.\nCancel that card's revelation effect. Then, test [willpower] (3). If you fail, exile A Test of Will.","real_text":"Fast. Play when an investigator at your location draws a non-weakness treachery card.\nCancel that card's revelation effect. Then, test [willpower] (3). If you fail, exile A Test of Will.","quantity":2,"skill_willpower":1,"xp":2,"health_per_investigator":false,"deck_limit":2,"traits":"Spirit.","real_traits":"Spirit.","flavor":"With or without hope, all you can do is resist.","illustrator":"Stanislav Dikolenko","is_unique":false,"exile":true,"permanent":false,"double_sided":false,"octgn_id":"d25e38b1-287f-46e3-93e0-0cfa5bac29f3","url":"https:\/\/arkhamdb.com\/card\/60523","imagesrc":"\/bundles\/cards\/60523.png"},{"pack_code":"ste","pack_name":"Stella Clark","type_code":"event","type_name":"Event","faction_code":"survivor","faction_name":"Survivor","position":24,"exceptional":false,"myriad":false,"code":"60524","name":"\"Look what I found!\"","real_name":"\"Look what I found!\"","cost":2,"text":"Fast. Play after you fail a skill test by 3 or less while investigating.\nDiscover 2 total clues from among your location and connecting locations.","real_text":"Fast. Play after you fail a skill test by 3 or less while investigating.\nDiscover 2 total clues from among your location and connecting locations.","quantity":2,"skill_intellect":2,"skill_agility":1,"xp":2,"health_per_investigator":false,"deck_limit":2,"traits":"Fortune.","real_traits":"Fortune.","illustrator":"Mark Molnar","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"1fa59f3a-2e6f-4393-a407-750d47b18b6c","url":"https:\/\/arkhamdb.com\/card\/60524","imagesrc":"\/bundles\/cards\/60524.png"},{"pack_code":"ste","pack_name":"Stella Clark","type_code":"event","type_name":"Event","faction_code":"survivor","faction_name":"Survivor","position":25,"exceptional":false,"myriad":false,"code":"60525","name":"Dumb Luck","real_name":"Dumb Luck","cost":2,"text":"Fast. Play after you fail a skill test by 3 or less during an evasion attempt against a non-[[Elite]] enemy.\nPlace that enemy on the bottom of the encounter deck.","real_text":"Fast. Play after you fail a skill test by 3 or less during an evasion attempt against a non-[[Elite]] enemy.\nPlace that enemy on the bottom of the encounter deck.","quantity":2,"skill_willpower":1,"skill_agility":2,"xp":2,"health_per_investigator":false,"deck_limit":2,"traits":"Fortune.","real_traits":"Fortune.","flavor":"Fortune favors the oblivious.","illustrator":"Stanislav Dikolenko","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"d11976e2-bd2b-4775-9ad3-89182aaf11ca","url":"https:\/\/arkhamdb.com\/card\/60525","imagesrc":"\/bundles\/cards\/60525.png"},{"pack_code":"ste","pack_name":"Stella Clark","type_code":"skill","type_name":"Skill","faction_code":"survivor","faction_name":"Survivor","position":26,"exceptional":false,"myriad":false,"code":"60526","name":"Unexpected Courage","real_name":"Unexpected Courage","text":"Max 1 committed per skill test.\nIf this test fails, return Unexpected Courage to your hand.","real_text":"Max 1 committed per skill test.\nIf this test fails, return Unexpected Courage to your hand.","quantity":2,"skill_wild":2,"xp":2,"health_per_investigator":false,"deck_limit":2,"traits":"Innate. Developed.","real_traits":"Innate. Developed.","illustrator":"Dleoblack","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"2e01c7b9-19f1-484c-baff-8fdb794dda99","url":"https:\/\/arkhamdb.com\/card\/60526","imagesrc":"\/bundles\/cards\/60526.png"},{"pack_code":"ste","pack_name":"Stella Clark","type_code":"event","type_name":"Event","faction_code":"survivor","faction_name":"Survivor","position":28,"exceptional":false,"myriad":false,"code":"60528","name":"Lucky!","real_name":"Lucky!","cost":0,"text":"Fast. Play when an investigator at your location would fail a skill test.\nThey get +3 to their skill value for that test. That investigator draws 1 card.","real_text":"Fast. Play when an investigator at your location would fail a skill test.\nThey get +3 to their skill value for that test. That investigator draws 1 card.","quantity":2,"xp":3,"health_per_investigator":false,"deck_limit":2,"traits":"Fortune.","real_traits":"Fortune.","illustrator":"David Auden Nash","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"566e4248-2ff8-4758-878c-a8f61a351e04","url":"https:\/\/arkhamdb.com\/card\/60528","imagesrc":"\/bundles\/cards\/60528.png"},{"pack_code":"ste","pack_name":"Stella Clark","type_code":"asset","type_name":"Asset","faction_code":"survivor","faction_name":"Survivor","position":29,"exceptional":false,"myriad":false,"code":"60529","name":"Chainsaw","real_name":"Chainsaw","cost":4,"text":"Uses (3 supplies).\n[action] Spend 1 supply: <b>Fight.<\/b> You get +2 [combat] and deal +2 damage for this attack. If this attack fails, either place 1 supply on Chainsaw or deal 1 damage to the attacked enemy.","real_text":"Uses (3 supplies).\n[action] Spend 1 supply: <b>Fight.<\/b> You get +2 [combat] and deal +2 damage for this attack. If this attack fails, either place 1 supply on Chainsaw or deal 1 damage to the attacked enemy.","quantity":2,"skill_combat":3,"xp":4,"health_per_investigator":false,"deck_limit":2,"slot":"Hand x2","real_slot":"Hand x2","traits":"Item. Tool. Weapon. Melee.","real_traits":"Item. Tool. Weapon. Melee.","illustrator":"Dual Brush Studios","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"d8172ba8-16f4-4bb5-842c-7931e8fda52e","url":"https:\/\/arkhamdb.com\/card\/60529","imagesrc":"\/bundles\/cards\/60529.png"},{"pack_code":"win","pack_name":"Winifred Habbamock","type_code":"skill","type_name":"Skill","subtype_code":"basicweakness","subtype_name":"Basic Weakness","faction_code":"neutral","faction_name":"Neutral","position":4,"exceptional":false,"myriad":false,"code":"60304","name":"Reckless","real_name":"Reckless","text":"Commit only to a skill test you are performing (of any type) that has no other cards committed to it. Other cards cannot be committed to this skill test.\nIf this test fails, return this skill to your hand.\n<b>Forced<\/b> - If Reckless is in your hand at the end of your turn: Reveal it and lose 2 resources.","real_text":"Commit only to a skill test you are performing (of any type) that has no other cards committed to it. Other cards cannot be committed to this skill test.\nIf this test fails, return this skill to your hand.\n<b>Forced<\/b> - If Reckless is in your hand at the end of your turn: Reveal it and lose 2 resources.","quantity":1,"health_per_investigator":false,"deck_limit":1,"traits":"Flaw.","real_traits":"Flaw.","illustrator":"Patrick McEvoy","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"76f173ef-2c26-4d7e-b55e-2d1a27a77793","url":"https:\/\/arkhamdb.com\/card\/60304","imagesrc":"\/bundles\/cards\/60304.png"},{"pack_code":"win","pack_name":"Winifred Habbamock","type_code":"asset","type_name":"Asset","faction_code":"rogue","faction_name":"Rogue","position":5,"exceptional":false,"myriad":false,"code":"60305","name":"Lockpicks","real_name":"Lockpicks","cost":3,"text":"[action] Exhaust Lockpicks: <b>Investigate.<\/b> Add your [agility] value to your skill value for this investigation. If you do not succeed by at least 2, discard Lockpicks.","real_text":"[action] Exhaust Lockpicks: <b>Investigate.<\/b> Add your [agility] value to your skill value for this investigation. If you do not succeed by at least 2, discard Lockpicks.","quantity":2,"skill_intellect":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"slot":"Hand","real_slot":"Hand","traits":"Item. Tool. Illicit.","real_traits":"Item. Tool. Illicit.","illustrator":"Daniel Rizea","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"76c6d453-123f-4b0b-8d63-72950a3d3924","url":"https:\/\/arkhamdb.com\/card\/60305","imagesrc":"\/bundles\/cards\/60305.png"},{"pack_code":"win","pack_name":"Winifred Habbamock","type_code":"asset","type_name":"Asset","faction_code":"rogue","faction_name":"Rogue","position":9,"exceptional":false,"myriad":false,"code":"60309","name":"Lonnie Ritter","real_name":"Lonnie Ritter","subname":"Feisty Mechanic","cost":4,"text":"You get +1 [combat].\n[fast] Exhaust Lonnie Ritter and spend 1 resource: Choose an [[Item]] asset controlled by an investigator at your location. Heal 1 damage from that asset and 1 horror from Lonnie Ritter.","real_text":"You get +1 [combat].\n[fast] Exhaust Lonnie Ritter and spend 1 resource: Choose an [[Item]] asset controlled by an investigator at your location. Heal 1 damage from that asset and 1 horror from Lonnie Ritter.","quantity":2,"skill_combat":1,"xp":0,"health":2,"health_per_investigator":false,"sanity":3,"deck_limit":2,"slot":"Ally","real_slot":"Ally","traits":"Ally.","real_traits":"Ally.","tags":"hd.hh.","illustrator":"David Hovey","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"9dc13193-ddbe-42e2-ae1b-9dabe0f279a1","url":"https:\/\/arkhamdb.com\/card\/60309","imagesrc":"\/bundles\/cards\/60309.png"},{"pack_code":"win","pack_name":"Winifred Habbamock","type_code":"asset","type_name":"Asset","faction_code":"rogue","faction_name":"Rogue","position":10,"exceptional":false,"myriad":false,"code":"60310","name":"Leather Jacket","real_name":"Leather Jacket","cost":2,"text":"Fast.","real_text":"Fast.","quantity":2,"skill_combat":1,"xp":0,"health":2,"health_per_investigator":false,"deck_limit":2,"slot":"Body","real_slot":"Body","traits":"Item. Armor.","real_traits":"Item. Armor.","flavor":"\"You think wearing that makes you look like the cat's meow?\"\n\"Nah, I already know I'm the cat's meow. This just lets everyone else know.\"","illustrator":"Robert Laskey","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"d0c77b59-c79b-4580-a0a1-d70d790aef83","url":"https:\/\/arkhamdb.com\/card\/60310","imagesrc":"\/bundles\/cards\/60310.png"},{"pack_code":"win","pack_name":"Winifred Habbamock","type_code":"asset","type_name":"Asset","faction_code":"rogue","faction_name":"Rogue","position":11,"exceptional":false,"myriad":false,"code":"60311","name":"Streetwise","real_name":"Streetwise","cost":0,"text":"[fast] Spend 2 resources: You get +2 [intellect] for this skill test.\n[fast] Spend 2 resources: You get +2 [agility] for this skill test.","real_text":"[fast] Spend 2 resources: You get +2 [intellect] for this skill test.\n[fast] Spend 2 resources: You get +2 [agility] for this skill test.","quantity":2,"skill_intellect":1,"skill_agility":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"traits":"Talent.","real_traits":"Talent.","illustrator":"Andreia Ugrai","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"5decad9f-6336-4ab5-b49d-56e840b19cdd","url":"https:\/\/arkhamdb.com\/card\/60311","imagesrc":"\/bundles\/cards\/60311.png"},{"pack_code":"win","pack_name":"Winifred Habbamock","type_code":"event","type_name":"Event","faction_code":"rogue","faction_name":"Rogue","position":15,"exceptional":false,"myriad":false,"code":"60315","name":"Pilfer","real_name":"Pilfer","cost":4,"text":"<b>Investigate.<\/b> This investigation uses [agility] instead of [intellect]. If you succeed, discover 2 additional clues at your location.","real_text":"<b>Investigate.<\/b> This investigation uses [agility] instead of [intellect]. If you succeed, discover 2 additional clues at your location.","quantity":2,"skill_intellect":1,"skill_agility":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"traits":"Trick.","real_traits":"Trick.","illustrator":"Adam Schumpert","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"cd035979-cf99-4fcb-afac-b9fb6dc191cb","url":"https:\/\/arkhamdb.com\/card\/60315","imagesrc":"\/bundles\/cards\/60315.png"},{"pack_code":"win","pack_name":"Winifred Habbamock","type_code":"event","type_name":"Event","faction_code":"rogue","faction_name":"Rogue","position":16,"exceptional":false,"myriad":false,"code":"60316","name":"Sneak By","real_name":"Sneak By","cost":0,"text":"<b>Evade.<\/b> When this action begins, gain 2 resources.","real_text":"<b>Evade.<\/b> When this action begins, gain 2 resources.","quantity":2,"skill_agility":2,"xp":0,"health_per_investigator":false,"deck_limit":2,"traits":"Trick.","real_traits":"Trick.","flavor":"Being told not to do something was generally Winifred's cue to proceed as planned.","illustrator":"Andreia Ugrai","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"87b3b753-fe86-4643-8c49-ac2b6a1adbcd","url":"https:\/\/arkhamdb.com\/card\/60316","imagesrc":"\/bundles\/cards\/60316.png"},{"pack_code":"win","pack_name":"Winifred Habbamock","type_code":"asset","type_name":"Asset","faction_code":"rogue","faction_name":"Rogue","position":20,"exceptional":false,"myriad":false,"code":"60320","name":"Liquid Courage","real_name":"Liquid Courage","cost":1,"text":"Uses (4 supplies).\n[action] Spend 1 supply: Choose an investigator at your location to heal 1 horror. Then, that investigator tests [willpower] (2). If the test succeeds, they draw 1 card. If the test fails, they heal 1 additional horror and discard 1 card at random from their hand.","real_text":"Uses (4 supplies).\n[action] Spend 1 supply: Choose an investigator at your location to heal 1 horror. Then, that investigator tests [willpower] (2). If the test succeeds, they draw 1 card. If the test fails, they heal 1 additional horror and discard 1 card at random from their hand.","quantity":2,"skill_willpower":2,"xp":1,"health_per_investigator":false,"deck_limit":2,"traits":"Item. Illicit.","real_traits":"Item. Illicit.","tags":"hh.","illustrator":"Dani Hartel","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"2301b996-c4b2-4646-bba8-6a1f84eef1e5","url":"https:\/\/arkhamdb.com\/card\/60320","imagesrc":"\/bundles\/cards\/60320.png"},{"pack_code":"win","pack_name":"Winifred Habbamock","type_code":"asset","type_name":"Asset","faction_code":"rogue","faction_name":"Rogue","position":21,"exceptional":false,"myriad":false,"code":"60321","name":"Mauser C96","real_name":"Mauser C96","cost":3,"text":"Uses (5 ammo).\n[action] Exhaust Mauser C96 and spend 1 ammo: <b>Fight.<\/b> You get +2 [combat] and deal +1 damage for this attack. If you succeed by 2 or more, either ready Mauser C96 or gain 1 resource (if you succeed by 4 or more, do both).","real_text":"Uses (5 ammo).\n[action] Exhaust Mauser C96 and spend 1 ammo: <b>Fight.<\/b> You get +2 [combat] and deal +1 damage for this attack. If you succeed by 2 or more, either ready Mauser C96 or gain 1 resource (if you succeed by 4 or more, do both).","quantity":2,"skill_combat":1,"skill_agility":1,"xp":2,"health_per_investigator":false,"deck_limit":2,"slot":"Hand","real_slot":"Hand","traits":"Item. Weapon. Firearm. Illicit.","real_traits":"Item. Weapon. Firearm. Illicit.","illustrator":"Tiziano Baracchi","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"d12c77e5-7fb9-4153-b711-24f71b09d602","url":"https:\/\/arkhamdb.com\/card\/60321","imagesrc":"\/bundles\/cards\/60321.png"},{"pack_code":"win","pack_name":"Winifred Habbamock","type_code":"event","type_name":"Event","faction_code":"rogue","faction_name":"Rogue","position":22,"exceptional":false,"myriad":false,"code":"60322","name":"Daring Maneuver","real_name":"Daring Maneuver","cost":0,"text":"Fast. Play when you would succeed at a skill test.\nYou get +3 skill value for this test. Draw 1 card.","real_text":"Fast. Play when you would succeed at a skill test.\nYou get +3 skill value for this test. Draw 1 card.","quantity":2,"skill_wild":1,"xp":2,"health_per_investigator":false,"deck_limit":2,"traits":"Gambit.","real_traits":"Gambit.","flavor":"\"McGlen, are you tryin' to get us both killed?\"\n\"Not this time, pal. Not this time.\"","illustrator":"Darek Zabrocki","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"53aa2d6c-5d67-445d-a5c5-7c27e43599a6","url":"https:\/\/arkhamdb.com\/card\/60322","imagesrc":"\/bundles\/cards\/60322.png"},{"pack_code":"win","pack_name":"Winifred Habbamock","type_code":"event","type_name":"Event","faction_code":"rogue","faction_name":"Rogue","position":23,"exceptional":false,"myriad":false,"code":"60323","name":"Cheap Shot","real_name":"Cheap Shot","cost":2,"text":"<b>Fight.<\/b> Add your [agility] value to your skill value for this attack. If you succeed by 1 or more, automatically evade the attacked enemy. If you succeed by 3 or more, return Cheap Shot to your hand at the end of your turn.","real_text":"<b>Fight.<\/b> Add your [agility] value to your skill value for this attack. If you succeed by 1 or more, automatically evade the attacked enemy. If you succeed by 3 or more, return Cheap Shot to your hand at the end of your turn.","quantity":2,"skill_combat":1,"skill_agility":1,"xp":2,"health_per_investigator":false,"deck_limit":2,"traits":"Trick.","real_traits":"Trick.","flavor":"\"Aim for the eyes,\" they told me.","illustrator":"Andreia Ugrai","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"f6f7763f-df1d-4e59-b4f4-e39017c610d0","url":"https:\/\/arkhamdb.com\/card\/60323","imagesrc":"\/bundles\/cards\/60323.png"},{"pack_code":"win","pack_name":"Winifred Habbamock","type_code":"event","type_name":"Event","faction_code":"rogue","faction_name":"Rogue","position":24,"exceptional":false,"myriad":false,"code":"60324","name":"Slip Away","real_name":"Slip Away","cost":2,"text":"<b>Evade.<\/b> Add your [intellect] to your skill value for this evasion attempt. If you succeed by 1 or more and the evaded enemy is non-[[Elite]], it does not ready during the next upkeep phase. If you succeed by 3 or more, return Slip Away to your hand at the end of your turn.","real_text":"<b>Evade.<\/b> Add your [intellect] to your skill value for this evasion attempt. If you succeed by 1 or more and the evaded enemy is non-[[Elite]], it does not ready during the next upkeep phase. If you succeed by 3 or more, return Slip Away to your hand at the end of your turn.","quantity":2,"skill_intellect":1,"skill_agility":1,"xp":2,"health_per_investigator":false,"deck_limit":2,"traits":"Trick.","real_traits":"Trick.","illustrator":"Joshua Cair\u00f3s","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"90aed29f-39f3-4fc6-9e69-8bb24a53c248","url":"https:\/\/arkhamdb.com\/card\/60324","imagesrc":"\/bundles\/cards\/60324.png"},{"pack_code":"win","pack_name":"Winifred Habbamock","type_code":"asset","type_name":"Asset","faction_code":"rogue","faction_name":"Rogue","position":26,"exceptional":false,"myriad":false,"code":"60326","name":"Lucky Cigarette Case","real_name":"Lucky Cigarette Case","cost":2,"text":"[reaction] After you succeed at a skill test by 1 or more, exhaust Lucky Cigarette Case: Search the top X cards of your deck for a card, draw it, and shuffle the remaining cards into your deck. X is the amount you succeeded by.","real_text":"[reaction] After you succeed at a skill test by 1 or more, exhaust Lucky Cigarette Case: Search the top X cards of your deck for a card, draw it, and shuffle the remaining cards into your deck. X is the amount you succeeded by.","quantity":2,"skill_willpower":2,"xp":3,"health_per_investigator":false,"deck_limit":2,"slot":"Accessory","real_slot":"Accessory","traits":"Item. Charm.","real_traits":"Item. Charm.","illustrator":"Dual Brush Studios","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"6d3aa3b7-ca91-4f0c-8e49-b55dfa101be1","url":"https:\/\/arkhamdb.com\/card\/60326","imagesrc":"\/bundles\/cards\/60326.png"},{"pack_code":"win","pack_name":"Winifred Habbamock","type_code":"event","type_name":"Event","faction_code":"rogue","faction_name":"Rogue","position":28,"exceptional":false,"myriad":false,"code":"60328","name":"Pilfer","real_name":"Pilfer","cost":4,"text":"<b>Investigate.<\/b> This investigation uses [agility] instead of [intellect]. If you succeed, discover 2 additional clues at your location. If you succeed by 2 or more, return Pilfer to your hand at the end of your turn.","real_text":"<b>Investigate.<\/b> This investigation uses [agility] instead of [intellect]. If you succeed, discover 2 additional clues at your location. If you succeed by 2 or more, return Pilfer to your hand at the end of your turn.","quantity":2,"skill_intellect":1,"skill_agility":1,"xp":3,"health_per_investigator":false,"deck_limit":2,"traits":"Trick.","real_traits":"Trick.","illustrator":"Adam Schumpert","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"91dcd255-9935-4f1d-8ec3-cd61f8af6ab7","url":"https:\/\/arkhamdb.com\/card\/60328","imagesrc":"\/bundles\/cards\/60328.png"},{"pack_code":"win","pack_name":"Winifred Habbamock","type_code":"event","type_name":"Event","faction_code":"rogue","faction_name":"Rogue","position":29,"exceptional":false,"myriad":false,"code":"60329","name":"Backstab","real_name":"Backstab","cost":3,"text":"<b>Fight.<\/b> This attack uses [agility] instead of [combat]. This attack deals +2 damage. If you succeed by 2 or more, return Backstab to your hand at the end of your turn.","real_text":"<b>Fight.<\/b> This attack uses [agility] instead of [combat]. This attack deals +2 damage. If you succeed by 2 or more, return Backstab to your hand at the end of your turn.","quantity":2,"skill_combat":1,"skill_agility":1,"xp":3,"health_per_investigator":false,"deck_limit":2,"traits":"Tactic.","real_traits":"Tactic.","illustrator":"Federico Piatti","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"cb7968cb-b0c6-4bcd-8d83-8a40d9fa9113","url":"https:\/\/arkhamdb.com\/card\/60329","imagesrc":"\/bundles\/cards\/60329.png"},{"pack_code":"win","pack_name":"Winifred Habbamock","type_code":"asset","type_name":"Asset","faction_code":"rogue","faction_name":"Rogue","position":32,"exceptional":false,"myriad":false,"code":"60332","name":"Chuck Fergus","real_name":"Chuck Fergus","subname":"O'Bannion Driver","cost":3,"text":"[reaction] When you play a [[Tactic]] or [[Trick]] event, exhaust Chuck Fergus: Choose two -\n- That event gains fast.\n- That event costs 2 fewer resources to play.\n- You get +2 skill value while performing a skill test during the resolution of that event.","real_text":"[reaction] When you play a [[Tactic]] or [[Trick]] event, exhaust Chuck Fergus: Choose two -\n- That event gains fast.\n- That event costs 2 fewer resources to play.\n- You get +2 skill value while performing a skill test during the resolution of that event.","quantity":2,"skill_combat":1,"skill_agility":1,"skill_wild":1,"xp":5,"health":2,"health_per_investigator":false,"sanity":2,"deck_limit":2,"slot":"Ally","real_slot":"Ally","traits":"Ally. Criminal.","real_traits":"Ally. Criminal.","illustrator":"Derek D. Edgell","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"94110036-e17b-401c-a579-199ed91f5413","url":"https:\/\/arkhamdb.com\/card\/60332","imagesrc":"\/bundles\/cards\/60332.png"},{"pack_code":"itd","pack_name":"In Too Deep","type_code":"asset","type_name":"Asset","faction_code":"seeker","faction_name":"Seeker","position":111,"exceptional":false,"myriad":false,"code":"07111","name":"Eldritch Sophist","real_name":"Eldritch Sophist","cost":4,"text":"Uses (3 secrets).\n[fast] Exhaust Eldritch Sophist: Move 1 secret or charge from an asset you control to another asset controlled by an investigator at your location.","real_text":"Uses (3 secrets).\n[fast] Exhaust Eldritch Sophist: Move 1 secret or charge from an asset you control to another asset controlled by an investigator at your location.","quantity":2,"skill_willpower":1,"xp":0,"health":1,"health_per_investigator":false,"sanity":3,"deck_limit":2,"slot":"Ally","real_slot":"Ally","traits":"Ally. Miskatonic.","real_traits":"Ally. Miskatonic.","flavor":"Once you let go of your assumptions, anything is possible","illustrator":"Alexandre Dainche","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"7900a33a-4b68-4004-a036-9c243a2aee00","url":"https:\/\/arkhamdb.com\/card\/07111","imagesrc":"\/bundles\/cards\/07111.png"},{"pack_code":"itd","pack_name":"In Too Deep","type_code":"asset","type_name":"Asset","faction_code":"seeker","faction_name":"Seeker","position":113,"exceptional":false,"myriad":false,"code":"07113","name":"Blasphemous Covenant","real_name":"Blasphemous Covenant","text":"Permanent. Limit 1 [[Covenant]] per deck.\n[reaction] When an investigator at your location reveals a [curse] token during a skill test, exhaust Blasphemous Covenant: Treat that token's modifier as +1 instead of its normal modifier. After this test ends, return that token to the chaos bag.","real_text":"Permanent. Limit 1 [[Covenant]] per deck.\n[reaction] When an investigator at your location reveals a [curse] token during a skill test, exhaust Blasphemous Covenant: Treat that token's modifier as +1 instead of its normal modifier. After this test ends, return that token to the chaos bag.","quantity":1,"xp":2,"health_per_investigator":false,"deck_limit":1,"traits":"Covenant. Cursed.","real_traits":"Covenant. Cursed.","illustrator":"Tiziano Baracchi","is_unique":false,"permanent":true,"double_sided":false,"octgn_id":"88eb5a9e-37c2-47af-b7a4-1503349b922c","url":"https:\/\/arkhamdb.com\/card\/07113","imagesrc":"\/bundles\/cards\/07113.png"},{"pack_code":"itd","pack_name":"In Too Deep","type_code":"skill","type_name":"Skill","faction_code":"rogue","faction_name":"Rogue","position":115,"exceptional":false,"myriad":false,"code":"07115","name":"Skeptic","real_name":"Skeptic","text":"During this skill test, treat the modifier of each [bless] and each [curse] token as +1 instead of its normal modifier.","real_text":"During this skill test, treat the modifier of each [bless] and each [curse] token as +1 instead of its normal modifier.","quantity":2,"skill_wild":1,"xp":1,"health_per_investigator":false,"deck_limit":2,"traits":"Practiced.","real_traits":"Practiced.","flavor":"\"Oh, hooey. What's the worst that could happen?\"","illustrator":"Stanislav Dikolenko","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"d158111b-e4d3-4a3b-9c0b-08ff4ecb8c19","url":"https:\/\/arkhamdb.com\/card\/07115","imagesrc":"\/bundles\/cards\/07115.png"},{"pack_code":"itd","pack_name":"In Too Deep","type_code":"asset","type_name":"Asset","faction_code":"mystic","faction_name":"Mystic","position":118,"exceptional":false,"myriad":false,"code":"07118","name":"Eye of Chaos","real_name":"Eye of Chaos","cost":5,"text":"Uses (3 charges).\n[action] Spend 1 charge: <b>Investigate.<\/b> Investigate using [willpower] instead of [intellect]. If you succeed, discover 1 additional clue at this location. If a [curse] token is revealed during this investigation, you may discover 1 clue at a connecting location or place 1 charge on Eye of Chaos.","real_text":"Uses (3 charges).\n[action] Spend 1 charge: <b>Investigate.<\/b> Investigate using [willpower] instead of [intellect]. If you succeed, discover 1 additional clue at this location. If a [curse] token is revealed during this investigation, you may discover 1 clue at a connecting location or place 1 charge on Eye of Chaos.","quantity":2,"skill_intellect":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"slot":"Arcane","real_slot":"Arcane","traits":"Spell. Cursed.","real_traits":"Spell. Cursed.","illustrator":"Alexandre Honor\u00e9","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"adc65c42-5c49-40f6-afc6-b63d6849b6ce","url":"https:\/\/arkhamdb.com\/card\/07118","imagesrc":"\/bundles\/cards\/07118.png"},{"pack_code":"itd","pack_name":"In Too Deep","type_code":"asset","type_name":"Asset","faction_code":"survivor","faction_name":"Survivor","position":122,"exceptional":false,"myriad":false,"code":"07122","name":"Ancient Covenant","real_name":"Ancient Covenant","text":"Permanent. Limit 1 [[Covenant]] per deck.\n[reaction] When an investigator at your location resolves a [bless] token during a skill test, exhaust Ancient Covenant: Do not reveal another token as part of this [bless] token's effect.","real_text":"Permanent. Limit 1 [[Covenant]] per deck.\n[reaction] When an investigator at your location resolves a [bless] token during a skill test, exhaust Ancient Covenant: Do not reveal another token as part of this [bless] token's effect.","quantity":1,"xp":2,"health_per_investigator":false,"deck_limit":1,"traits":"Covenant. Blessed.","real_traits":"Covenant. Blessed.","illustrator":"Tiziano Baracchi","is_unique":false,"permanent":true,"double_sided":false,"octgn_id":"08e6c853-6f84-45be-92a7-2c5c1a69f108","url":"https:\/\/arkhamdb.com\/card\/07122","imagesrc":"\/bundles\/cards\/07122.png"},{"pack_code":"tic","pack_name":"The Innsmouth Conspiracy","type_code":"asset","type_name":"Asset","faction_code":"survivor","faction_name":"Survivor","position":33,"exceptional":false,"myriad":false,"code":"07033","name":"Token of Faith","real_name":"Token of Faith","cost":2,"text":"[reaction] After a skill test ends in which 1 or more [curse] or [auto_fail] tokens were revealed, exhaust Token of Faith: Add that many [bless] tokens to the chaos bag.","real_text":"[reaction] After a skill test ends in which 1 or more [curse] or [auto_fail] tokens were revealed, exhaust Token of Faith: Add that many [bless] tokens to the chaos bag.","quantity":2,"skill_intellect":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"slot":"Accessory","real_slot":"Accessory","traits":"Item. Charm.","real_traits":"Item. Charm.","illustrator":"Stephen Somers","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"d1b87873-67db-4a4a-9c79-1e7294682f0c","url":"https:\/\/arkhamdb.com\/card\/07033","imagesrc":"\/bundles\/cards\/07033.png"},{"pack_code":"tic","pack_name":"The Innsmouth Conspiracy","type_code":"treachery","type_name":"Treachery","subtype_code":"basicweakness","subtype_name":"Basic Weakness","faction_code":"neutral","faction_name":"Neutral","position":39,"exceptional":false,"myriad":false,"code":"07039","name":"Dread Curse","real_name":"Dread Curse","text":"<b>Revelation<\/b> - Add 5 [curse] tokens to the chaos bag.","real_text":"<b>Revelation<\/b> - Add 5 [curse] tokens to the chaos bag.","quantity":2,"health_per_investigator":false,"deck_limit":2,"traits":"Curse.","real_traits":"Curse.","flavor":"We all have wings, but they have not been of any avail to us and if we could tear them off, we would do so.\n - Franz Kafka, \"The Blue Octavo Notebooks\"","illustrator":"Nele Diel","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"fd0e9977-6338-4fa5-836f-74271d423ccf","url":"https:\/\/arkhamdb.com\/card\/07039","imagesrc":"\/bundles\/cards\/07039.png"},{"pack_code":"tic","pack_name":"The Innsmouth Conspiracy","type_code":"asset","type_name":"Asset","faction_code":"guardian","faction_name":"Guardian","position":18,"exceptional":false,"myriad":false,"code":"07018","name":"Blessed Blade","real_name":"Blessed Blade","cost":3,"text":"[action] If Blessed Blade is ready: <b>Fight.<\/b> You get +1 [combat] for this attack. If a [bless] or [elder_sign] token is revealed during this attack, this attack deals +1 damage. Before revealing chaos token(s) for this attack, you may exhaust Blessed Blade to add 1 [bless] token to the chaos bag.","real_text":"[action] If Blessed Blade is ready: <b>Fight.<\/b> You get +1 [combat] for this attack. If a [bless] or [elder_sign] token is revealed during this attack, this attack deals +1 damage. Before revealing chaos token(s) for this attack, you may exhaust Blessed Blade to add 1 [bless] token to the chaos bag.","quantity":2,"skill_combat":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"slot":"Hand","real_slot":"Hand","traits":"Item. Weapon. Melee. Blessed.","real_traits":"Item. Weapon. Melee. Blessed.","illustrator":"Carlos Palma Cruchaga","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"fe42d193-b403-4b77-a04e-537f672c600a","url":"https:\/\/arkhamdb.com\/card\/07018","imagesrc":"\/bundles\/cards\/07018.png"},{"pack_code":"tic","pack_name":"The Innsmouth Conspiracy","type_code":"asset","type_name":"Asset","faction_code":"rogue","faction_name":"Rogue","position":27,"exceptional":false,"myriad":false,"code":"07027","name":"Obfuscation","real_name":"Obfuscation","cost":2,"text":"Fast. Uses (3 charges).\n[reaction] When an enemy makes an attack of opportunity against you, spend 1 charge: Cancel that attack.","real_text":"Fast. Uses (3 charges).\n[reaction] When an enemy makes an attack of opportunity against you, spend 1 charge: Cancel that attack.","quantity":2,"skill_combat":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"slot":"Arcane","real_slot":"Arcane","traits":"Spell.","real_traits":"Spell.","flavor":"\"Now you see me...\"","illustrator":"Patrick McEvoy","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"d468ecdc-f783-43c8-816b-826e9095572d","url":"https:\/\/arkhamdb.com\/card\/07027","imagesrc":"\/bundles\/cards\/07027.png"},{"pack_code":"tic","pack_name":"The Innsmouth Conspiracy","type_code":"skill","type_name":"Skill","faction_code":"mystic","faction_name":"Mystic","position":32,"exceptional":false,"myriad":false,"code":"07032","name":"Promise of Power","real_name":"Promise of Power","text":"After you commit Promise of Power to a skill test, add 1 [curse] token to the chaos bag. If you cannot, take 2 horror instead.","real_text":"After you commit Promise of Power to a skill test, add 1 [curse] token to the chaos bag. If you cannot, take 2 horror instead.","quantity":2,"skill_wild":4,"xp":0,"health_per_investigator":false,"deck_limit":2,"traits":"Practiced. Cursed.","real_traits":"Practiced. Cursed.","illustrator":"Jessie Calderon","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"8cafddfc-1e63-4652-9a6c-15966dc71664","url":"https:\/\/arkhamdb.com\/card\/07032","imagesrc":"\/bundles\/cards\/07032.png"},{"pack_code":"ptc","pack_name":"The Path to Carcosa","type_code":"asset","type_name":"Asset","subtype_code":"weakness","subtype_name":"Weakness","faction_code":"neutral","faction_name":"Neutral","position":9,"exceptional":false,"myriad":false,"code":"03009b","name":"Sophie","real_name":"Sophie","subname":"It Was All My Fault","text":"Sophie cannot leave play.\nYou get -1 to each of your skills.\n<b>Forced<\/b> - If Mark Harrigan has 4 or less damage on him: Flip Sophie.","real_text":"Sophie cannot leave play.\nYou get -1 to each of your skills.\n<b>Forced<\/b> - If Mark Harrigan has 4 or less damage on him: Flip Sophie.","quantity":1,"health_per_investigator":false,"traits":"Item. Madness.","real_traits":"Item. Madness.","illustrator":"Ilich Henriquez","is_unique":true,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/03009b","imagesrc":"\/bundles\/cards\/03009b.png"},{"pack_code":"tic","pack_name":"The Innsmouth Conspiracy","type_code":"event","type_name":"Event","faction_code":"guardian","faction_name":"Guardian","position":20,"exceptional":false,"myriad":false,"code":"07020","name":"Hand of Fate","real_name":"Hand of Fate","cost":3,"text":"Fast. Play when an enemy attacks an investigator at your location.\nCancel that attack. Then, add [bless] tokens to the chaos bag equal to the attacking enemy's total combined damage and horror values.","real_text":"Fast. Play when an enemy attacks an investigator at your location.\nCancel that attack. Then, add [bless] tokens to the chaos bag equal to the attacking enemy's total combined damage and horror values.","quantity":2,"skill_willpower":1,"skill_combat":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"traits":"Spell. Blessed.","real_traits":"Spell. Blessed.","illustrator":"Jon Bosco","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"4fb99423-f20a-44b3-9f06-da8f1b4cf66d","url":"https:\/\/arkhamdb.com\/card\/07020","imagesrc":"\/bundles\/cards\/07020.png"},{"pack_code":"tic","pack_name":"The Innsmouth Conspiracy","type_code":"skill","type_name":"Skill","faction_code":"seeker","faction_name":"Seeker","position":24,"exceptional":false,"myriad":false,"code":"07024","name":"Plan of Action","real_name":"Plan of Action","text":"If this skill test is during or before the first action of this turn, Plan of Action gains [willpower] [agility].\nIf this skill test is between the first and third actions of this turn, draw 1 card if it succeeds.\nIf this skill test is during or after the third action of this turn, Plan of Action gains [combat] [intellect].","real_text":"If this skill test is during or before the first action of this turn, Plan of Action gains [willpower] [agility].\nIf this skill test is between the first and third actions of this turn, draw 1 card if it succeeds.\nIf this skill test is during or after the third action of this turn, Plan of Action gains [combat] [intellect].","quantity":2,"skill_wild":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"traits":"Practiced.","real_traits":"Practiced.","illustrator":"Xia Taptara","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"77413b6a-220e-49c0-8462-e7dcfb844a08","url":"https:\/\/arkhamdb.com\/card\/07024","imagesrc":"\/bundles\/cards\/07024.png"},{"pack_code":"def","pack_name":"Devil Reef","type_code":"event","type_name":"Event","faction_code":"guardian","faction_name":"Guardian","position":153,"exceptional":false,"myriad":false,"code":"07153","name":"Radiant Smite","real_name":"Radiant Smite","cost":1,"text":"<b>Fight.<\/b> You may use [willpower] instead of [combat] for this attack. When you initiate this attack, search the chaos bag for up to 3 [bless] tokens, and seal them here. For each [bless] token sealed on Radiant Smite, you get +1 skill value and deal +1 damage for this attack. If this attack defeats the attacked enemy, return the sealed tokens to the token pool. Otherwise, release them.","real_text":"<b>Fight.<\/b> You may use [willpower] instead of [combat] for this attack. When you initiate this attack, search the chaos bag for up to 3 [bless] tokens, and seal them here. For each [bless] token sealed on Radiant Smite, you get +1 skill value and deal +1 damage for this attack. If this attack defeats the attacked enemy, return the sealed tokens to the token pool. Otherwise, release them.","quantity":2,"skill_willpower":1,"skill_combat":1,"xp":1,"health_per_investigator":false,"deck_limit":2,"traits":"Spell. Spirit. Blessed.","real_traits":"Spell. Spirit. Blessed.","tags":"se.","illustrator":"Imad Awan","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"c4f96457-0a1e-4bf6-97c4-3f41075f51fa","url":"https:\/\/arkhamdb.com\/card\/07153","imagesrc":"\/bundles\/cards\/07153.png"},{"pack_code":"def","pack_name":"Devil Reef","type_code":"event","type_name":"Event","faction_code":"seeker","faction_name":"Seeker","position":154,"exceptional":false,"myriad":false,"code":"07154","name":"The Truth Beckons","real_name":"The Truth Beckons","cost":1,"text":"Play only if you are not engaged with an enemy.\n<b>Move.<\/b> Choose an unrevealed location. Move (one location at a time) along the shortest path toward that location, until you enter that location. End this effect if you reveal a location, if an enemy engages you, or if your movement is blocked.","real_text":"Play only if you are not engaged with an enemy.\n<b>Move.<\/b> Choose an unrevealed location. Move (one location at a time) along the shortest path toward that location, until you enter that location. End this effect if you reveal a location, if an enemy engages you, or if your movement is blocked.","quantity":2,"skill_intellect":1,"skill_agility":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"traits":"Insight.","real_traits":"Insight.","illustrator":"Greg Bobrowski","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"6cbbb4ea-43e6-451e-a17d-dfcb18d00d32","url":"https:\/\/arkhamdb.com\/card\/07154","imagesrc":"\/bundles\/cards\/07154.png"},{"pack_code":"def","pack_name":"Devil Reef","type_code":"event","type_name":"Event","faction_code":"seeker","faction_name":"Seeker","position":155,"exceptional":false,"myriad":false,"code":"07155","name":"Gaze of Ouraxsh","real_name":"Gaze of Ouraxsh","cost":2,"text":"Reveal 7 random chaos tokens from the chaos bag. Deal a total of 1 damage plus 1 additional damage for each [curse] or [auto_fail] token revealed, divided as you choose among enemies at your location. This action does not provoke attacks of opportunity.","real_text":"Reveal 7 random chaos tokens from the chaos bag. Deal a total of 1 damage plus 1 additional damage for each [curse] or [auto_fail] token revealed, divided as you choose among enemies at your location. This action does not provoke attacks of opportunity.","quantity":2,"skill_combat":1,"skill_agility":1,"xp":2,"health_per_investigator":false,"deck_limit":2,"traits":"Spell. Cursed.","real_traits":"Spell. Cursed.","illustrator":"Romana Kendelic","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"e662857f-4cd6-4862-8943-b6d5a71050f4","url":"https:\/\/arkhamdb.com\/card\/07155","imagesrc":"\/bundles\/cards\/07155.png"},{"pack_code":"def","pack_name":"Devil Reef","type_code":"event","type_name":"Event","faction_code":"survivor","faction_name":"Survivor","position":161,"exceptional":false,"myriad":false,"code":"07161","name":"Third Time's a Charm","real_name":"Third Time's a Charm","cost":1,"text":"Fast. Play when a skill test at your location begins.\nTwice during this test, when an investigator reveals a chaos token, they may cancel it, return it to the chaos bag, and reveal a new chaos token.","real_text":"Fast. Play when a skill test at your location begins.\nTwice during this test, when an investigator reveals a chaos token, they may cancel it, return it to the chaos bag, and reveal a new chaos token.","quantity":2,"skill_willpower":1,"skill_combat":1,"skill_agility":1,"xp":2,"health_per_investigator":false,"deck_limit":2,"traits":"Spirit.","real_traits":"Spirit.","illustrator":"Matt Stawicki","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"7c8777ee-44ac-47df-9ad8-3bda7fc829e9","url":"https:\/\/arkhamdb.com\/card\/07161","imagesrc":"\/bundles\/cards\/07161.png"},{"pack_code":"def","pack_name":"Devil Reef","type_code":"event","type_name":"Event","faction_code":"neutral","faction_name":"Neutral","position":162,"exceptional":false,"myriad":false,"code":"07162","name":"Manipulate Destiny","real_name":"Manipulate Destiny","cost":1,"text":"Reveal tokens from the chaos bag until you reveal a [curse], [auto_fail], [bless], or [elder_sign] token. If you revealed...\n- ...a [curse] or [auto_fail] token, deal 2 damage to an enemy at your location.\n- ...a [bless] or [elder_sign] token, heal 2 damage from an investigator or [[Ally]] asset at your location.\nThis action does not provoke attacks of opportunity.","real_text":"Reveal tokens from the chaos bag until you reveal a [curse], [auto_fail], [bless], or [elder_sign] token. If you revealed...\n- ...a [curse] or [auto_fail] token, deal 2 damage to an enemy at your location.\n- ...a [bless] or [elder_sign] token, heal 2 damage from an investigator or [[Ally]] asset at your location.\nThis action does not provoke attacks of opportunity.","quantity":2,"skill_wild":1,"xp":2,"health_per_investigator":false,"deck_limit":2,"traits":"Spell.","real_traits":"Spell.","tags":"hd.","illustrator":"Imad Awan","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"adffee5e-a71c-4799-9f36-8ed4ae3e8bc0","url":"https:\/\/arkhamdb.com\/card\/07162","imagesrc":"\/bundles\/cards\/07162.png"},{"pack_code":"tic","pack_name":"The Innsmouth Conspiracy","type_code":"investigator","type_name":"Investigator","faction_code":"rogue","faction_name":"Rogue","position":3,"exceptional":false,"myriad":false,"code":"07003","name":"Trish Scarborough","real_name":"Trish Scarborough","subname":"The Spy","text":"[reaction] After you discover 1 or more clues at a location with an enemy: Either discover 1 additional clue at that location, or automatically evade that enemy. (Limit once per round.)\n[elder_sign] effect: +2. If this is an investigation, you may choose any revealed location; you are now investigating as if you were at that location instead.","real_text":"[reaction] After you discover 1 or more clues at a location with an enemy: Either discover 1 additional clue at that location, or automatically evade that enemy. (Limit once per round.)\n[elder_sign] effect: +2. If this is an investigation, you may choose any revealed location; you are now investigating as if you were at that location instead.","quantity":1,"skill_willpower":2,"skill_intellect":4,"skill_combat":2,"skill_agility":4,"health":8,"health_per_investigator":false,"sanity":6,"deck_limit":1,"traits":"Agency. Detective.","real_traits":"Agency. Detective.","deck_requirements":{"size":30,"card":{"07010":{"07010":"07010"},"07011":{"07011":"07011"}},"random":[{"target":"subtype","value":"basicweakness"}]},"deck_options":[{"faction":["rogue","neutral"],"level":{"min":0,"max":5}},{"faction":["seeker"],"level":{"min":0,"max":2}}],"illustrator":"Magali Villeneuve","is_unique":true,"permanent":false,"double_sided":true,"back_text":"<b>Deck Size<\/b>: 30.\n<b>Deckbuilding Options<\/b>: Rogue cards ([rogue]) level 0-5, Neutral cards level 0-5, Seeker cards ([seeker]) level 0-2.\n<b>Deckbuilding Requirements<\/b> (do not count toward deck size): In the Shadows, Shadow Agents, 1 random basic weakness.","back_flavor":"Trish had always excelled in both body and mind, her unwavering focus on excellence and her fearless disposition a winning combination. Given her stellar academic and athletic records, everyone expected to see her become something great. Instead, Trish took a job at a commercial code company. The initial shock of her humble work eventually wore off, and the exceptional Trish Scarborough faded into obscurity. This suited Trish just fine, as it made it harder for anyone to realize the truth: her job was a cover for her true work as a spy with the Black Chamber, the Bureau's code-breaking agency.","octgn_id":"6c5337f6-ca5d-4120-846b-7f5770c50adc:e1ae45d6-b2a8-4540-8fa2-803f7f3a2bd3","url":"https:\/\/arkhamdb.com\/card\/07003","imagesrc":"\/bundles\/cards\/07003.png","backimagesrc":"\/bundles\/cards\/07003b.png"},{"pack_code":"tic","pack_name":"The Innsmouth Conspiracy","type_code":"investigator","type_name":"Investigator","faction_code":"mystic","faction_name":"Mystic","position":4,"exceptional":false,"myriad":false,"code":"07004","name":"Dexter Drake","real_name":"Dexter Drake","subname":"The Magician","text":"[fast] During your turn, discard an asset you control: Play an asset with a different title from your hand, reducing its cost by 1. (Limit once per round.)\n[elder_sign] effect: +2. You may return an asset from your play area to your hand. Then, draw 1 card.","real_text":"[fast] During your turn, discard an asset you control: Play an asset with a different title from your hand, reducing its cost by 1. (Limit once per round.)\n[elder_sign] effect: +2. You may return an asset from your play area to your hand. Then, draw 1 card.","quantity":1,"skill_willpower":5,"skill_intellect":2,"skill_combat":3,"skill_agility":2,"health":6,"health_per_investigator":false,"sanity":8,"deck_limit":1,"traits":"Sorcerer. Veteran.","real_traits":"Sorcerer. Veteran.","deck_requirements":{"size":30,"card":{"07012":{"07012":"07012","98017":"98017"},"07013":{"07013":"07013","98018":"98018"}},"random":[{"target":"subtype","value":"basicweakness"}]},"deck_options":[{"faction":["mystic","neutral"],"level":{"min":0,"max":5}},{"faction":["rogue"],"level":{"min":0,"max":2}}],"flavor":"\"Do you want to see true magic?\"","illustrator":"Tony Foti","is_unique":true,"permanent":false,"double_sided":true,"back_text":"<b>Deck Size<\/b>: 30.\n<b>Deckbuilding Options<\/b>: Mystic cards ([mystic]) level 0-5, Rogue cards ([rogue]) level 0-2, Neutral cards level 0-5.\n<b>Deckbuilding Requirements<\/b> (do not count toward deck size): Showmanship, Occult Scraps, 1 random basic weakness.","back_flavor":"Dexter Drake returned from the Great War to become a successful magician, enthralling audiences with his elaborate illusions and cunning stage tricks. Despite his meteoric success, Dexter longed to discover true magic. He was intrigued by the burnt and torn scraps of occult writing he had found during the war - fragments of the infamous Necronomicon. Dexter used his wealth to search for the truth about this ancient lore, and what he found horrified him. He knows that he may well be the only person with the ability to stop evil from swallowing the entire world.","octgn_id":"cf7500c7-27d4-4dbd-8c26-dd3869436409:995ae8b9-fb6b-4bdf-8574-bc8c42aa6f84","url":"https:\/\/arkhamdb.com\/card\/07004","imagesrc":"\/bundles\/cards\/07004.png","backimagesrc":"\/bundles\/cards\/07004b.png"},{"pack_code":"tic","pack_name":"The Innsmouth Conspiracy","type_code":"investigator","type_name":"Investigator","faction_code":"survivor","faction_name":"Survivor","position":5,"exceptional":false,"myriad":false,"code":"07005","name":"Silas Marsh","real_name":"Silas Marsh","subname":"The Sailor","text":"[reaction] After you reveal a chaos token during a skill test you are performing: Return a skill you committed to this test to your hand. (Limit once per round.)\n[elder_sign] effect: +0. You may commit a skill from your discard pile to this test. After this test ends, return that skill to your hand instead of discarding it.","real_text":"[reaction] After you reveal a chaos token during a skill test you are performing: Return a skill you committed to this test to your hand. (Limit once per round.)\n[elder_sign] effect: +0. You may commit a skill from your discard pile to this test. After this test ends, return that skill to your hand instead of discarding it.","quantity":1,"skill_willpower":2,"skill_intellect":2,"skill_combat":4,"skill_agility":4,"health":9,"health_per_investigator":false,"sanity":5,"deck_limit":1,"traits":"Drifter.","real_traits":"Drifter.","deck_requirements":{"size":30,"card":{"07014":{"07014":"07014","98014":"98014"},"07015":{"07015":"07015","98014":"98014"},"07016":{"07016":"07016","98015":"98015"}},"random":[{"target":"subtype","value":"basicweakness"}]},"deck_options":[{"faction":["survivor","neutral"],"level":{"min":0,"max":5}},{"trait":["innate"],"level":{"min":0,"max":2}}],"flavor":"\"Leave your fears on the docks, lads.\"","illustrator":"Magali Villeneuve","is_unique":true,"permanent":false,"double_sided":true,"back_text":"<b>Deck Size<\/b>: 30.\n<b>Deckbuilding Options<\/b>: Survivor cards ([survivor]) level 0-5, Neutral cards level 0-5, [[Innate]] skills level 0-2.\n<b>Deckbuilding Requirements<\/b> (do not count toward deck size): Sea Change Harpoon, Silas's Net, Siren Call, 1 random basic weakness.","back_flavor":"Silas Marsh has loved the sea ever since he was old enough to toddle through its briny shallows. Becoming a sailor was the easiest decision he ever made, and his sturdy frame and excellent sense for the weather have given him a good reputation aboard any vessel. There is only one thing troubling Silas: over and over again, he dreams of unsettling cities hidden beneath the waves and inhabited by bizarre creatures. These dreams call to him, stirring something deep within him that he thought he had left behind in his hometown of Innsmouth.","octgn_id":"a9aa7920-5f38-47bf-98f9-ed5b843a3040:3e2782b4-0d25-4020-bdb4-22081c2b4382","url":"https:\/\/arkhamdb.com\/card\/07005","imagesrc":"\/bundles\/cards\/07005.png","backimagesrc":"\/bundles\/cards\/07005b.png"},{"pack_code":"tic","pack_name":"The Innsmouth Conspiracy","type_code":"event","type_name":"Event","faction_code":"neutral","faction_name":"Neutral","position":10,"exceptional":false,"myriad":false,"code":"07010","name":"In the Shadows","real_name":"In the Shadows","cost":0,"text":"Trish Scarborough deck only.\nFast. Play after your turn begins.\nDisengage from each enemy engaged with you. Until the end of the round, enemies cannot engage you and you cannot deal damage to enemies.","real_text":"Trish Scarborough deck only.\nFast. Play after your turn begins.\nDisengage from each enemy engaged with you. Until the end of the round, enemies cannot engage you and you cannot deal damage to enemies.","quantity":1,"skill_agility":2,"skill_wild":2,"health_per_investigator":false,"deck_limit":1,"traits":"Tactic.","real_traits":"Tactic.","restrictions":{"investigator":{"07003":"07003"}},"illustrator":"Patrick McEvoy","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"1272df91-0770-4710-88c3-819ea44cb07b","url":"https:\/\/arkhamdb.com\/card\/07010","imagesrc":"\/bundles\/cards\/07010.png"},{"pack_code":"tic","pack_name":"The Innsmouth Conspiracy","type_code":"enemy","type_name":"Enemy","subtype_code":"weakness","subtype_name":"Weakness","faction_code":"neutral","faction_name":"Neutral","position":11,"exceptional":false,"myriad":false,"code":"07011","name":"Shadow Agents","real_name":"Shadow Agents","text":"<b>Prey<\/b> - Trish Scarborough only.\nHunter.\nWhile Shadow Agents is engaged with you, you cannot discover clues except by investigating.\n<b>Forced<\/b> - After Shadow Agents is evaded: Discard it.","real_text":"<b>Prey<\/b> - Trish Scarborough only.\nHunter.\nWhile Shadow Agents is engaged with you, you cannot discover clues except by investigating.\n<b>Forced<\/b> - After Shadow Agents is evaded: Discard it.","quantity":1,"health":3,"health_per_investigator":false,"enemy_damage":2,"enemy_fight":3,"enemy_evade":5,"deck_limit":1,"traits":"Humanoid. Cultist.","real_traits":"Humanoid. Cultist.","restrictions":{"investigator":{"07003":"07003"}},"illustrator":"Borja Pindado","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"4c50363c-cbef-491b-a7a8-fd0f7e1a036e","url":"https:\/\/arkhamdb.com\/card\/07011","imagesrc":"\/bundles\/cards\/07011.png"},{"pack_code":"tic","pack_name":"The Innsmouth Conspiracy","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","position":12,"exceptional":false,"myriad":false,"code":"07012","name":"Showmanship","real_name":"Showmanship","cost":1,"text":"Dexter Drake deck only.\n[reaction] After an asset enters play under your control: Until the end of the round, you get +2 to each of your skills while resolving a triggered ability on that asset.","real_text":"Dexter Drake deck only.\n[reaction] After an asset enters play under your control: Until the end of the round, you get +2 to each of your skills while resolving a triggered ability on that asset.","quantity":1,"skill_combat":1,"skill_agility":1,"skill_wild":1,"health_per_investigator":false,"deck_limit":1,"traits":"Talent.","real_traits":"Talent.","restrictions":{"investigator":{"07004":"07004"}},"illustrator":"Anders Fin\u00e9r","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"d20b770f-797e-4a38-a9f9-bd8a78c4417d","url":"https:\/\/arkhamdb.com\/card\/07012","imagesrc":"\/bundles\/cards\/07012.png"},{"pack_code":"tic","pack_name":"The Innsmouth Conspiracy","type_code":"asset","type_name":"Asset","subtype_code":"weakness","subtype_name":"Weakness","faction_code":"neutral","faction_name":"Neutral","position":13,"exceptional":false,"myriad":false,"code":"07013","name":"Occult Scraps","real_name":"Occult Scraps","cost":0,"text":"Occult Scraps cannot be played using a play action.\nWhile Occult Scraps is in your hand, you get -2 [willpower].\nWhile Occult Scraps is in play, you get -1 [willpower].","real_text":"Occult Scraps cannot be played using a play action.\nWhile Occult Scraps is in your hand, you get -2 [willpower].\nWhile Occult Scraps is in play, you get -1 [willpower].","quantity":1,"health_per_investigator":false,"deck_limit":1,"traits":"Item.","real_traits":"Item.","restrictions":{"investigator":{"07004":"07004"}},"illustrator":"Robert Laskey","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"fafd8e46-84b0-4c66-ab33-8cce2ed27199","url":"https:\/\/arkhamdb.com\/card\/07013","imagesrc":"\/bundles\/cards\/07013.png"},{"pack_code":"tic","pack_name":"The Innsmouth Conspiracy","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","position":14,"exceptional":false,"myriad":false,"code":"07014","name":"Sea Change Harpoon","real_name":"Sea Change Harpoon","cost":3,"text":"Silas Marsh deck only.\n[action]: <b>Fight.<\/b> You get +1 [combat] for this attack. If you committed 1 or more skills to this skill test, this attack deals +1 damage. When this skill test ends, you may return Sea Change Harpoon to your hand to return all of your committed skill cards to your hand instead of discarding them.","real_text":"Silas Marsh deck only.\n[action]: <b>Fight.<\/b> You get +1 [combat] for this attack. If you committed 1 or more skills to this skill test, this attack deals +1 damage. When this skill test ends, you may return Sea Change Harpoon to your hand to return all of your committed skill cards to your hand instead of discarding them.","quantity":1,"skill_combat":1,"skill_wild":1,"health_per_investigator":false,"deck_limit":1,"slot":"Hand","real_slot":"Hand","traits":"Item. Weapon. Melee.","real_traits":"Item. Weapon. Melee.","restrictions":{"investigator":{"07005":"07005","98013":"98013"}},"illustrator":"Robert Laskey","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"23c9be8e-e658-475a-aea3-7476b1b1f6f1","url":"https:\/\/arkhamdb.com\/card\/07014","imagesrc":"\/bundles\/cards\/07014.png"},{"pack_code":"tic","pack_name":"The Innsmouth Conspiracy","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","position":15,"exceptional":false,"myriad":false,"code":"07015","name":"Silas's Net","real_name":"Silas's Net","cost":2,"text":"Silas Marsh deck only.\n[action]: <b>Evade.<\/b> You get +1 [agility] for this evasion attempt. If you succeed and you committed 1 or more skills to this skill test, you may automatically evade another enemy engaged with you. When this skill test ends, you may return Silas's Net to your hand to return all of your committed skill cards to your hand instead of discarding them.","real_text":"Silas Marsh deck only.\n[action]: <b>Evade.<\/b> You get +1 [agility] for this evasion attempt. If you succeed and you committed 1 or more skills to this skill test, you may automatically evade another enemy engaged with you. When this skill test ends, you may return Silas's Net to your hand to return all of your committed skill cards to your hand instead of discarding them.","quantity":1,"skill_agility":1,"skill_wild":1,"health_per_investigator":false,"deck_limit":1,"slot":"Hand","real_slot":"Hand","traits":"Item. Tool.","real_traits":"Item. Tool.","restrictions":{"investigator":{"07005":"07005","98013":"98013"}},"illustrator":"Stephen Somers","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"790835aa-d58d-4f9d-9fdc-0e3cddb690a6","url":"https:\/\/arkhamdb.com\/card\/07015","imagesrc":"\/bundles\/cards\/07015.png"},{"pack_code":"tic","pack_name":"The Innsmouth Conspiracy","type_code":"treachery","type_name":"Treachery","subtype_code":"weakness","subtype_name":"Weakness","faction_code":"neutral","faction_name":"Neutral","position":16,"exceptional":false,"myriad":false,"code":"07016","name":"Siren Call","real_name":"Siren Call","text":"<b>Revelation<\/b> - Put Siren Call into play in your threat area.\nAs an additional cost to commit 1 or more cards to a skill test, you must pay 1 resource for each matching skill icon those cards have.\n[action] [action]: Discard Siren Call.","real_text":"<b>Revelation<\/b> - Put Siren Call into play in your threat area.\nAs an additional cost to commit 1 or more cards to a skill test, you must pay 1 resource for each matching skill icon those cards have.\n[action] [action]: Discard Siren Call.","quantity":1,"health_per_investigator":false,"deck_limit":1,"traits":"Curse.","real_traits":"Curse.","restrictions":{"investigator":{"07005":"07005","98013":"98013"}},"illustrator":"Rafa\u0142 Hrynkiewicz","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"5896de0c-8901-4c5f-8cd4-6601383d34c7","url":"https:\/\/arkhamdb.com\/card\/07016","imagesrc":"\/bundles\/cards\/07016.png"},{"pack_code":"tic","pack_name":"The Innsmouth Conspiracy","type_code":"asset","type_name":"Asset","faction_code":"guardian","faction_name":"Guardian","position":17,"exceptional":false,"myriad":false,"code":"07017","name":"Book of Psalms","real_name":"Book of Psalms","cost":3,"text":"Uses (4 secrets).\n[action] Spend 1 secret: Heal 1 horror from an investigator at your location. Add 2 [bless] tokens to the chaos bag.","real_text":"Uses (4 secrets).\n[action] Spend 1 secret: Heal 1 horror from an investigator at your location. Add 2 [bless] tokens to the chaos bag.","quantity":2,"skill_willpower":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"slot":"Hand","real_slot":"Hand","traits":"Item. Tome. Blessed.","real_traits":"Item. Tome. Blessed.","tags":"hh.","illustrator":"Robert Laskey","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"1768b8dd-d017-404b-afe2-2e4f20030c25","url":"https:\/\/arkhamdb.com\/card\/07017","imagesrc":"\/bundles\/cards\/07017.png"},{"pack_code":"tic","pack_name":"The Innsmouth Conspiracy","type_code":"asset","type_name":"Asset","faction_code":"seeker","faction_name":"Seeker","position":21,"exceptional":false,"myriad":false,"code":"07021","name":"Cryptographic Cipher","real_name":"Cryptographic Cipher","cost":3,"text":"Uses (3 secrets).\n[fast] Exhaust Cryptographic Cipher and spend 1 secret: <b>Investigate.<\/b> Your location gets +1 shroud for this investigation.\n[action] Exhaust Cryptographic Cipher and spend 1 secret: <b>Investigate.<\/b> Your location gets -2 shroud for this investigation.","real_text":"Uses (3 secrets).\n[fast] Exhaust Cryptographic Cipher and spend 1 secret: <b>Investigate.<\/b> Your location gets +1 shroud for this investigation.\n[action] Exhaust Cryptographic Cipher and spend 1 secret: <b>Investigate.<\/b> Your location gets -2 shroud for this investigation.","quantity":2,"skill_intellect":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"slot":"Hand","real_slot":"Hand","traits":"Item. Tool.","real_traits":"Item. Tool.","illustrator":"Robert Laskey","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"0ac535ad-c2de-4cb0-bfdf-fd2f986e83a0","url":"https:\/\/arkhamdb.com\/card\/07021","imagesrc":"\/bundles\/cards\/07021.png"},{"pack_code":"tic","pack_name":"The Innsmouth Conspiracy","type_code":"event","type_name":"Event","faction_code":"seeker","faction_name":"Seeker","position":23,"exceptional":false,"myriad":false,"code":"07023","name":"Deep Knowledge","real_name":"Deep Knowledge","cost":0,"text":"As an additional cost to play Deep Knowledge, add 2 [curse] tokens to the chaos bag.\nInvestigators at your location draw a combined total of 3 cards <i>(you decide how many cards each investigator draws)<\/i>.","real_text":"As an additional cost to play Deep Knowledge, add 2 [curse] tokens to the chaos bag.\nInvestigators at your location draw a combined total of 3 cards <i>(you decide how many cards each investigator draws)<\/i>.","quantity":2,"skill_willpower":1,"skill_intellect":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"traits":"Insight. Cursed.","real_traits":"Insight. Cursed.","illustrator":"Michael Komarck","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"73ff9872-a6b9-4324-a47d-d68b6f236580","url":"https:\/\/arkhamdb.com\/card\/07023","imagesrc":"\/bundles\/cards\/07023.png"},{"pack_code":"tic","pack_name":"The Innsmouth Conspiracy","type_code":"asset","type_name":"Asset","faction_code":"rogue","faction_name":"Rogue","position":25,"exceptional":false,"myriad":false,"code":"07025","name":".25 Automatic","real_name":".25 Automatic","cost":4,"text":"Fast. Uses (4 ammo).\n[action] Spend 1 ammo: <b>Fight.<\/b> If the attacked enemy is exhausted, you get +2 [combat] and deal +1 damage for this attack.","real_text":"Fast. Uses (4 ammo).\n[action] Spend 1 ammo: <b>Fight.<\/b> If the attacked enemy is exhausted, you get +2 [combat] and deal +1 damage for this attack.","quantity":2,"skill_agility":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"slot":"Hand","real_slot":"Hand","traits":"Item. Weapon. Firearm. Illicit.","real_traits":"Item. Weapon. Firearm. Illicit.","illustrator":"Mauro Dal Bo","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"d6a3fe98-2ff6-4327-aa05-0fb0b2dafdcb","url":"https:\/\/arkhamdb.com\/card\/07025","imagesrc":"\/bundles\/cards\/07025.png"},{"pack_code":"tic","pack_name":"The Innsmouth Conspiracy","type_code":"asset","type_name":"Asset","faction_code":"rogue","faction_name":"Rogue","position":26,"exceptional":false,"myriad":false,"code":"07026","name":"Dark Ritual","real_name":"Dark Ritual","cost":1,"text":"Seal (up to 5 [curse]).\n<b>Forced<\/b> - At the end of the mythos phase: You must either spend 1 resource or discard Dark Ritual.","real_text":"Seal (up to 5 [curse]).\n<b>Forced<\/b> - At the end of the mythos phase: You must either spend 1 resource or discard Dark Ritual.","quantity":2,"skill_intellect":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"slot":"Arcane","real_slot":"Arcane","traits":"Ritual. Cursed.","real_traits":"Ritual. Cursed.","tags":"se.","illustrator":"Yoann Boissonnet","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"5897a5ff-f7a9-467b-8edd-083b7bad940a","url":"https:\/\/arkhamdb.com\/card\/07026","imagesrc":"\/bundles\/cards\/07026.png"},{"pack_code":"tic","pack_name":"The Innsmouth Conspiracy","type_code":"event","type_name":"Event","faction_code":"survivor","faction_name":"Survivor","position":34,"exceptional":false,"myriad":false,"code":"07034","name":"Keep Faith","real_name":"Keep Faith","cost":2,"text":"Fast. Play during any [fast] window.\nAdd 4 [bless] tokens to the chaos bag.","real_text":"Fast. Play during any [fast] window.\nAdd 4 [bless] tokens to the chaos bag.","quantity":2,"skill_willpower":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"traits":"Fortune. Blessed.","real_traits":"Fortune. Blessed.","illustrator":"Roberto Campus","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"7960927a-af1c-4cba-8fee-5363c21c4131","url":"https:\/\/arkhamdb.com\/card\/07034","imagesrc":"\/bundles\/cards\/07034.png"},{"pack_code":"tic","pack_name":"The Innsmouth Conspiracy","type_code":"skill","type_name":"Skill","faction_code":"survivor","faction_name":"Survivor","position":36,"exceptional":false,"myriad":false,"code":"07036","name":"Beloved","real_name":"Beloved","text":"If a [bless] token is revealed during this test, you may remove Beloved from the game to replace that token's effects with the following: \"You automatically succeed. <i>(Do not reveal another token. Return this token to the chaos bag after this test ends)<\/i>.\"","real_text":"If a [bless] token is revealed during this test, you may remove Beloved from the game to replace that token's effects with the following: \"You automatically succeed. <i>(Do not reveal another token. Return this token to the chaos bag after this test ends)<\/i>.\"","quantity":2,"skill_willpower":1,"skill_agility":1,"skill_wild":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"traits":"Innate. Blessed.","real_traits":"Innate. Blessed.","flavor":"Love is perhaps the strongest spell of all.","illustrator":"Derek D. Edgell","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"117ded01-3629-4c39-93b2-7c4ecfad5e20","url":"https:\/\/arkhamdb.com\/card\/07036","imagesrc":"\/bundles\/cards\/07036.png"},{"pack_code":"tic","pack_name":"The Innsmouth Conspiracy","type_code":"event","type_name":"Event","faction_code":"neutral","faction_name":"Neutral","position":37,"exceptional":false,"myriad":false,"code":"07037","name":"Tempt Fate","real_name":"Tempt Fate","cost":0,"text":"Fast. Play during any [fast] window.\nAdd 3 [curse] tokens to the chaos bag. Then, add 3 [bless] tokens to the chaos bag and draw 1 card.","real_text":"Fast. Play during any [fast] window.\nAdd 3 [curse] tokens to the chaos bag. Then, add 3 [bless] tokens to the chaos bag and draw 1 card.","quantity":2,"skill_wild":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"traits":"Fortune. Blessed. Cursed.","real_traits":"Fortune. Blessed. Cursed.","illustrator":"Diana Mart\u00ednez","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"3e7d79cf-ad96-44e3-872a-7f10d846f70a","url":"https:\/\/arkhamdb.com\/card\/07037","imagesrc":"\/bundles\/cards\/07037.png"},{"pack_code":"tic","pack_name":"The Innsmouth Conspiracy","type_code":"enemy","type_name":"Enemy","subtype_code":"basicweakness","subtype_name":"Basic Weakness","faction_code":"neutral","faction_name":"Neutral","position":38,"exceptional":false,"myriad":false,"code":"07038","name":"Accursed Follower","real_name":"Accursed Follower","text":"<b>Spawn<\/b> - Location farthest from you.\nAloof.\n<b>Forced<\/b> - At the end of the enemy phase: Add 1 [curse] token to the chaos bag.","real_text":"<b>Spawn<\/b> - Location farthest from you.\nAloof.\n<b>Forced<\/b> - At the end of the enemy phase: Add 1 [curse] token to the chaos bag.","quantity":2,"health":2,"health_per_investigator":false,"enemy_damage":1,"enemy_horror":1,"enemy_fight":2,"enemy_evade":2,"deck_limit":2,"traits":"Humanoid. Cultist. Cursed.","real_traits":"Humanoid. Cultist. Cursed.","illustrator":"Borja Pindado","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"652a06aa-92ac-45d2-a07f-dcbad6e92e12","url":"https:\/\/arkhamdb.com\/card\/07038","imagesrc":"\/bundles\/cards\/07038.png"},{"pack_code":"tic","pack_name":"The Innsmouth Conspiracy","type_code":"treachery","type_name":"Treachery","subtype_code":"basicweakness","subtype_name":"Basic Weakness","faction_code":"neutral","faction_name":"Neutral","position":40,"exceptional":false,"myriad":false,"code":"07040","name":"Day of Reckoning","real_name":"Day of Reckoning","text":"<b>Revelation<\/b> - Attach Day of Reckoning to the current agenda. Then, search the chaos bag for an [elder_sign] token and seal it on Day of Reckoning.\n<b>Card design inspired by the events of Arkham Nights 2018.<\/b>","real_text":"<b>Revelation<\/b> - Attach Day of Reckoning to the current agenda. Then, search the chaos bag for an [elder_sign] token and seal it on Day of Reckoning.\n<b>Card design inspired by the events of Arkham Nights 2018.<\/b>","quantity":1,"health_per_investigator":false,"deck_limit":1,"traits":"Endtimes.","real_traits":"Endtimes.","tags":"se.","illustrator":"Ignacio Baz\u00e1n Lazcano","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"b455d3cc-34f7-4a7c-8e02-179088edb6e3","url":"https:\/\/arkhamdb.com\/card\/07040","imagesrc":"\/bundles\/cards\/07040.png"},{"pack_code":"tic","pack_name":"The Innsmouth Conspiracy","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_vanishing_of_elina_harper","encounter_name":"The Vanishing of Elina Harper","position":63,"exceptional":false,"myriad":false,"encounter_position":8,"code":"07063","name":"Marsh Refinery","real_name":"Marsh Refinery","text":"[action] [action]: Draw 4 cards. (Limit once per game.)","real_text":"[action] [action]: Draw 4 cards. (Limit once per game.)","quantity":1,"shroud":1,"clues":1,"health_per_investigator":false,"real_slot":"Ally","traits":"Innsmouth.","real_traits":"Innsmouth.","flavor":"\"That refinery, though, used to be a big thing, and Old Man Marsh, who owns it, must be richer'n Croesus.\" - H. P. Lovecraft, <u>The Shadow over Innsmouth<\/u>","illustrator":"Mark Molnar","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"\"He found the Marsh refinery a queer place - it's in an old mill on the lower falls of the Manuxet. What he said tallied up with what I'd heard. Books in bad shape, and no clear account of any kind of dealings. You know it's always ben a kind of mystery where the Marshes get the gold they refine.\" - H. P. Lovecraft, <u>The Shadow over Innsmouth<\/u>","octgn_id":"08ff1414-5f5b-4a22-9992-9c553878e781","url":"https:\/\/arkhamdb.com\/card\/07063","imagesrc":"\/bundles\/cards\/07063.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/07063b.png"},{"pack_code":"tic","pack_name":"The Innsmouth Conspiracy","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"the_vanishing_of_elina_harper","encounter_name":"The Vanishing of Elina Harper","position":82,"exceptional":false,"myriad":false,"encounter_position":27,"code":"07082","name":"Thomas Dawson","real_name":"Thomas Dawson","subname":"Soldier in a New War","cost":4,"text":"You get +1 [willpower] and +1 [combat].\n[reaction] After an enemy attacks an investigator at your location, even if the attack was canceled, exhaust Thomas Dawson: That investigator draws 1 card.","real_text":"You get +1 [willpower] and +1 [combat].\n[reaction] After an enemy attacks an investigator at your location, even if the attack was canceled, exhaust Thomas Dawson: That investigator draws 1 card.","quantity":1,"skill_willpower":1,"skill_combat":1,"skill_wild":1,"health":2,"health_per_investigator":false,"sanity":3,"deck_limit":1,"slot":"Ally","real_slot":"Ally","traits":"Ally. Agency. Veteran.","real_traits":"Ally. Agency. Veteran.","illustrator":"Romana Kendelic","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"e88e566b-a66e-4e9c-ae16-335614582181","url":"https:\/\/arkhamdb.com\/card\/07082","imagesrc":"\/bundles\/cards\/07082.png","spoiler":1},{"pack_code":"tic","pack_name":"The Innsmouth Conspiracy","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"the_vanishing_of_elina_harper","encounter_name":"The Vanishing of Elina Harper","position":83,"exceptional":false,"myriad":false,"encounter_position":28,"code":"07083","name":"Elina Harper","real_name":"Elina Harper","subname":"Knows Too Much","cost":4,"text":"You get +1 [intellect] and +1 [agility].\nThe first action you perform each turn does not provoke attacks of opportunity.","real_text":"You get +1 [intellect] and +1 [agility].\nThe first action you perform each turn does not provoke attacks of opportunity.","quantity":1,"skill_intellect":1,"skill_agility":1,"skill_wild":1,"health":3,"health_per_investigator":false,"sanity":2,"deck_limit":1,"slot":"Ally","real_slot":"Ally","traits":"Ally. Agency. Detective.","real_traits":"Ally. Agency. Detective.","illustrator":"Romana Kendelic","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"75d460b3-f20f-4fc7-83d2-8ef0fa08d3d1","url":"https:\/\/arkhamdb.com\/card\/07083","imagesrc":"\/bundles\/cards\/07083.png","spoiler":1},{"pack_code":"tic","pack_name":"The Innsmouth Conspiracy","type_code":"scenario","type_name":"Scenario","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_pit_of_despair","encounter_name":"The Pit of Despair","position":41,"exceptional":false,"myriad":false,"encounter_position":1,"code":"07041","name":"The Pit of Despair","real_name":"The Pit of Despair","text":"Easy \/ Standard\n[skull]: -1 (-2 instead if your location is partially flooded; -3 instead if your location is fully flooded).\n[cultist]: -2. If you fail and your location is flooded, take 1 damage.\n[tablet]: -2. If you fail and you control a key, take 1 horror.\n[elder_thing]: -3. If you fail and The Amalgam is in the depths, put it into play engaged with you.","real_text":"Easy \/ Standard\n[skull]: -1 (-2 instead if your location is partially flooded; -3 instead if your location is fully flooded).\n[cultist]: -2. If you fail and your location is flooded, take 1 damage.\n[tablet]: -2. If you fail and you control a key, take 1 horror.\n[elder_thing]: -3. If you fail and The Amalgam is in the depths, put it into play engaged with you.","quantity":1,"health_per_investigator":false,"is_unique":false,"permanent":false,"double_sided":true,"back_text":"Hard \/ Expert\n[skull]: -2 (-3 instead if your location is partially flooded; -4 instead if your location is fully flooded).\n[cultist]: -2. If your location is flooded, take 1 damage.\n[tablet]: -2. If you control a key, take 1 horror.\n[elder_thing]: -3. If The Amalgam is in the depths, put it into play engaged with you.","octgn_id":"6c513e5f-385f-47e8-bfbe-9f5396519751","url":"https:\/\/arkhamdb.com\/card\/07041","imagesrc":"\/bundles\/cards\/07041.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/07041b.png"},{"pack_code":"tic","pack_name":"The Innsmouth Conspiracy","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_pit_of_despair","encounter_name":"The Pit of Despair","position":42,"exceptional":false,"myriad":false,"encounter_position":2,"code":"07042","name":"Awakening","real_name":"Awakening","text":"<b>Forced<\/b> - When your turn begins, if you are at a fully flooded location, you struggle for air: When your turn ends, if you did not enter an unflooded or partially flooded location during your turn, take 5 direct damage.","real_text":"<b>Forced<\/b> - When your turn begins, if you are at a fully flooded location, you struggle for air: When your turn ends, if you did not enter an unflooded or partially flooded location during your turn, take 5 direct damage.","quantity":1,"doom":7,"health_per_investigator":false,"stage":1,"flavor":"A salmon lays dead on the ground nearby, its scaly flesh just starting to rot. You can tell from the kelp and the dripping-wet walls that this cavern was underwater not too long ago. How much time do you have before high tide?","illustrator":"Rafa\u0142 Hrynkiewicz","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Increase the flood level of each revealed location.\nUntil the end of the game, each time a location is revealed, increase its flood level.\nKeep this card next to the act deck as a reminder, and advance to agenda 2a.","back_flavor":"Your worst fears are coming true. Puddles of water that had barely reached your ankles are rising and joining one another. You scramble to find higher ground, but your efforts are for naught. In a matter of minutes, the water level has risen to your knees and shows no sign of slowing.","back_name":"The Flood Begins","octgn_id":"d1fbe03b-a161-4e78-9fe9-c3f478a82a5a","url":"https:\/\/arkhamdb.com\/card\/07042","imagesrc":"\/bundles\/cards\/07042.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/07042b.png"},{"pack_code":"tic","pack_name":"The Innsmouth Conspiracy","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_pit_of_despair","encounter_name":"The Pit of Despair","position":43,"exceptional":false,"myriad":false,"encounter_position":3,"code":"07043","name":"The Water Rises","real_name":"The Water Rises","text":"<b>Forced<\/b> - When your turn begins, if you are at a fully flooded location, you struggle for air: When your turn ends, if you did not enter an unflooded or partially flooded location during your turn, take 5 direct damage.","real_text":"<b>Forced<\/b> - When your turn begins, if you are at a fully flooded location, you struggle for air: When your turn ends, if you did not enter an unflooded or partially flooded location during your turn, take 5 direct damage.","quantity":1,"doom":8,"health_per_investigator":false,"stage":2,"flavor":"Your every movement is coupled with the loud swashing of rippling water all around you. If the tide continues to rise, the cavern will be completely submerged in a matter of hours.","illustrator":"Rafa\u0142 Hrynkiewicz","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Each revealed location becomes fully flooded.\nUntil the end of the game, each time a location is revealed, it becomes fully flooded.\nKeep this card next to the act deck as a reminder (replacing agenda 1b), and advance to agenda 3a.","back_flavor":"You panic as the water level continues to rise within the cavern. Before long, you are swimming instead of walking on the flooded cavern floor. Many of the tunnels are fully submerged. If you don't get out of here quickly, there will be nowhere safe to catch your breath.","back_name":"High Tide","octgn_id":"bdc9b1f4-7c96-4feb-b183-2cf87876e4ed","url":"https:\/\/arkhamdb.com\/card\/07043","imagesrc":"\/bundles\/cards\/07043.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/07043b.png"},{"pack_code":"tic","pack_name":"The Innsmouth Conspiracy","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_pit_of_despair","encounter_name":"The Pit of Despair","position":44,"exceptional":false,"myriad":false,"encounter_position":4,"code":"07044","name":"Sacrifice for the Deep","real_name":"Sacrifice for the Deep","text":"<b>Forced<\/b> - When your turn begins, if you are at a fully flooded location, you struggle for air: When your turn ends, if you did not enter an unflooded or partially flooded location during your turn, take 5 direct damage.","real_text":"<b>Forced<\/b> - When your turn begins, if you are at a fully flooded location, you struggle for air: When your turn ends, if you did not enter an unflooded or partially flooded location during your turn, take 5 direct damage.","quantity":1,"doom":4,"health_per_investigator":false,"stage":3,"flavor":"Save for a few rocky perches, the entire cavern system is submerged in seawater. You have to find a way out of here, and soon...","illustrator":"Rafa\u0142 Hrynkiewicz","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Each surviving investigator is defeated and takes 1 physical trauma.","back_flavor":"Your lungs constrict. Your heart hammers in your chest. As the tide rolls in, the current tugs you deeper under the surface of the ice-cold water. Everything goes dark as you struggle to find air.","back_name":"Out of Air","octgn_id":"62e7b3cb-c49b-41a8-b510-52b1e90f838a","url":"https:\/\/arkhamdb.com\/card\/07044","imagesrc":"\/bundles\/cards\/07044.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/07044b.png"},{"pack_code":"tic","pack_name":"The Innsmouth Conspiracy","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_pit_of_despair","encounter_name":"The Pit of Despair","position":45,"exceptional":false,"myriad":false,"encounter_position":5,"code":"07045","name":"The Pit","real_name":"The Pit","quantity":1,"clues":3,"health_per_investigator":false,"stage":1,"flavor":"You have awakened in a waterlogged cavern, your mind robbed of its memories... and you are not alone. Whatever else lives in this cavern, it can't possibly be friendly. You have to get out of this place and back to civilization.","illustrator":"Quintin Gleim","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Spawn the set-aside The Amalgam enemy engaged with the lead investigator.\nShuffle each set-aside copy of Blindsense and From the Depths into the encounter deck, along with the encounter discard pile.\nShuffle each of the set-aside Tidal Tunnel locations together to form the Tidal Tunnel deck (including the set-aside Altar to Dagon, Idol Chamber, and Sealed Exit locations). Put locations from the top of the Tidal Tunnel deck into play below, to the left, and to the right of each revealed location.\nRead <b>Flashback I<\/b> in the Campaign Guide.","back_flavor":"You find a path that leads deeper into this strange cave system, but before you can follow it to see where it leads, the sound of water sloshing behind you sets your heart racing. When you turn to face the sound, what you see next nearly causes you to faint. It is an enormous hybrid of many faces and shapes - some human, some aquatic - all of them misshapen and revolting. As the thing draws closer, you meet the frozen gaze of one of the faces upon its body, and you realize that you recognize it.","back_name":"Recognition","octgn_id":"30165cdc-f43e-425a-914e-761b18375dbe","url":"https:\/\/arkhamdb.com\/card\/07045","imagesrc":"\/bundles\/cards\/07045.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/07045b.png"},{"pack_code":"tic","pack_name":"The Innsmouth Conspiracy","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_pit_of_despair","encounter_name":"The Pit of Despair","position":46,"exceptional":false,"myriad":false,"encounter_position":6,"code":"07046","name":"The Escape","real_name":"The Escape","text":"<b>Forced<\/b> - After a location is revealed: Put locations from the top of the Tidal Tunnel deck into play below, to the left, and to the right of that location.\n<b>Objective<\/b> - There must be a way out of here somewhere. If each surviving investigator has resigned, advance.","real_text":"<b>Forced<\/b> - After a location is revealed: Put locations from the top of the Tidal Tunnel deck into play below, to the left, and to the right of that location.\n<b>Objective<\/b> - There must be a way out of here somewhere. If each surviving investigator has resigned, advance.","quantity":1,"health_per_investigator":false,"stage":2,"flavor":"What in the hell is this place, and why have you been trapped here? You have to find a way out, but more of your memories might be tucked away in this pit...","illustrator":"Quintin Gleim","is_unique":false,"permanent":false,"double_sided":true,"back_text":"<b>(\u2192R1)<\/b>","back_flavor":"The tunnel continues onward with no end in sight. Your lungs heave with pain. You have held your breath far longer than you ever thought possible. For a moment you wonder if you shouldn't turn back, but by now the entire cavern must be completely submerged. Even if it weren't, you couldn't hope to outlast the creatures that dwell inside for very long. No, there is no going back. Your only hope is to press forward.\nAnother minute passes. The current seems to grow stronger as the tunnel narrows ahead. Your chest feels as though it is about to burst. Finally, you emerge from ice-cold seawater and tumble out of the cavern, landing hard on a rocky shore.","back_name":"To the Coast","octgn_id":"2578773c-8407-4258-9963-810e93fe7f3b","url":"https:\/\/arkhamdb.com\/card\/07046","imagesrc":"\/bundles\/cards\/07046.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/07046b.png"},{"pack_code":"tic","pack_name":"The Innsmouth Conspiracy","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_pit_of_despair","encounter_name":"The Pit of Despair","position":47,"exceptional":false,"myriad":false,"encounter_position":7,"code":"07047","name":"Unfamiliar Chamber","real_name":"Unfamiliar Chamber","text":"<b>Forced<\/b> - After Unfamiliar Chamber is revealed: Randomly choose 1 of the set-aside facedown keys and place it on Unfamiliar Chamber without looking at it.","real_text":"<b>Forced<\/b> - After Unfamiliar Chamber is revealed: Randomly choose 1 of the set-aside facedown keys and place it on Unfamiliar Chamber without looking at it.","quantity":1,"shroud":3,"clues":1,"health_per_investigator":false,"traits":"Cave.","real_traits":"Cave.","illustrator":"Mark Molnar","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"Three branching tunnels open before you, each swathed in darkness. A foul odor like that of decaying fish permeates the\u00a0tunnels.","octgn_id":"cbfef32f-9e2e-43c1-8e6e-1e74c17ff929","url":"https:\/\/arkhamdb.com\/card\/07047","imagesrc":"\/bundles\/cards\/07047.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/07047b.png"},{"pack_code":"tic","pack_name":"The Innsmouth Conspiracy","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_pit_of_despair","encounter_name":"The Pit of Despair","position":48,"exceptional":false,"myriad":false,"encounter_position":8,"code":"07048","name":"Bone-Ridden Pit","real_name":"Bone-Ridden Pit","text":"For each key controlled by an investigator at Bone-Ridden Pit, it gets -1 shroud.\n[fast] If there are no clues on Bone-Ridden Pit and you control the yellow key: You notice an odd joint socket near the skeleton's midsection that matches the shape of the yellow key. Read <b>Flashback II<\/b> in the Campaign Guide.","real_text":"For each key controlled by an investigator at Bone-Ridden Pit, it gets -1 shroud.\n[fast] If there are no clues on Bone-Ridden Pit and you control the yellow key: You notice an odd joint socket near the skeleton's midsection that matches the shape of the yellow key. Read <b>Flashback II<\/b> in the Campaign Guide.","quantity":1,"shroud":6,"clues":1,"health_per_investigator":false,"traits":"Cave.","real_traits":"Cave.","illustrator":"Mark Molnar","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"The air is frigid here, and there is no sound but the faint plinking of water dripping onto the rough stone ground. You shudder and proceed onward...","back_name":"Tidal Tunnel","octgn_id":"d30bd3a0-c398-46cc-b1b0-23173b94d0e1","url":"https:\/\/arkhamdb.com\/card\/07048","imagesrc":"\/bundles\/cards\/07048.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/07048b.png"},{"pack_code":"tic","pack_name":"The Innsmouth Conspiracy","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_pit_of_despair","encounter_name":"The Pit of Despair","position":49,"exceptional":false,"myriad":false,"encounter_position":9,"code":"07049","name":"Fish Graveyard","real_name":"Fish Graveyard","text":"<b>Forced<\/b> - After you end your turn at Fish Graveyard, if you do not control a key: Take 1 horror.\n[fast] If there are no clues on Fish Graveyard and you control the red key: Inside a pile of half-rotten fish guts, you find a strange figurine the red key fits into perfectly. Read <b>Flashback III<\/b> in the Campaign Guide.","real_text":"<b>Forced<\/b> - After you end your turn at Fish Graveyard, if you do not control a key: Take 1 horror.\n[fast] If there are no clues on Fish Graveyard and you control the red key: Inside a pile of half-rotten fish guts, you find a strange figurine the red key fits into perfectly. Read <b>Flashback III<\/b> in the Campaign Guide.","quantity":1,"shroud":2,"clues":1,"health_per_investigator":false,"traits":"Cave.","real_traits":"Cave.","illustrator":"Carlos Palma Cruchaga","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"The air is frigid here, and there is no sound but the faint plinking of water dripping onto the rough stone ground. You shudder and proceed onward...","back_name":"Tidal Tunnel","octgn_id":"0fe88677-ceef-4c0c-9754-2d264c3c0c94","url":"https:\/\/arkhamdb.com\/card\/07049","imagesrc":"\/bundles\/cards\/07049.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/07049b.png"},{"pack_code":"tic","pack_name":"The Innsmouth Conspiracy","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_pit_of_despair","encounter_name":"The Pit of Despair","position":50,"exceptional":false,"myriad":false,"encounter_position":10,"code":"07050","name":"Altar to Dagon","real_name":"Altar to Dagon","text":"[action] If investigators at Altar to Dagon control the blue key or three or more other keys, they may spend 2 [per_investigator] clues, as a group: Take control of the set-aside green key.","real_text":"[action] If investigators at Altar to Dagon control the blue key or three or more other keys, they may spend 2 [per_investigator] clues, as a group: Take control of the set-aside green key.","quantity":1,"shroud":3,"clues":0,"health_per_investigator":false,"traits":"Cave.","real_traits":"Cave.","illustrator":"Borja Pindado","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"The air is frigid here, and there is no sound but the faint plinking of water dripping onto the rough stone ground. You shudder and proceed onward...","back_name":"Tidal Tunnel","octgn_id":"fc958f71-9bb4-4c4d-bc59-9351f43745c4","url":"https:\/\/arkhamdb.com\/card\/07050","imagesrc":"\/bundles\/cards\/07050.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/07050b.png"},{"pack_code":"tic","pack_name":"The Innsmouth Conspiracy","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_pit_of_despair","encounter_name":"The Pit of Despair","position":51,"exceptional":false,"myriad":false,"encounter_position":11,"code":"07051","name":"Idol Chamber","real_name":"Idol Chamber","text":"<b>Forced<\/b> - After Idol Chamber is revealed: Place the set-aside blue key on it.\n[fast] If there are no clues on Idol Chamber and you control the purple key: The purple key opens the stone door at the far end of the chamber, revealing a shrine with two familiar statues, one of white marble, the other of onyx. Read <b>Flashback IV<\/b> in the Campaign Guide.","real_text":"<b>Forced<\/b> - After Idol Chamber is revealed: Place the set-aside blue key on it.\n[fast] If there are no clues on Idol Chamber and you control the purple key: The purple key opens the stone door at the far end of the chamber, revealing a shrine with two familiar statues, one of white marble, the other of onyx. Read <b>Flashback IV<\/b> in the Campaign Guide.","quantity":1,"shroud":4,"clues":1,"health_per_investigator":false,"traits":"Cave.","real_traits":"Cave.","illustrator":"Stephen Somers","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"The air is frigid here, and there is no sound but the faint plinking of water dripping onto the rough stone ground. You shudder and proceed onward...","back_name":"Tidal Tunnel","octgn_id":"ebaef541-8b0a-4394-9eb3-348b6b1d88e4","url":"https:\/\/arkhamdb.com\/card\/07051","imagesrc":"\/bundles\/cards\/07051.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/07051b.png"},{"pack_code":"tic","pack_name":"The Innsmouth Conspiracy","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_pit_of_despair","encounter_name":"The Pit of Despair","position":52,"exceptional":false,"myriad":false,"encounter_position":12,"code":"07052","name":"Sealed Exit","real_name":"Sealed Exit","text":"[action] If an investigator at Sealed Exit controls the green key: <b>Resign.<\/b> You unlock the grate and swim through the tunnel to freedom. Return all of your clues to the token pool and place all of your keys on this location when you resign.\n<b>Forced<\/b> - After Sealed Exit is revealed: It becomes fully flooded.","real_text":"[action] If an investigator at Sealed Exit controls the green key: <b>Resign.<\/b> You unlock the grate and swim through the tunnel to freedom. Return all of your clues to the token pool and place all of your keys on this location when you resign.\n<b>Forced<\/b> - After Sealed Exit is revealed: It becomes fully flooded.","quantity":1,"shroud":5,"clues":0,"health_per_investigator":false,"traits":"Cave.","real_traits":"Cave.","illustrator":"Diana Mart\u00ednez","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"The air is frigid here, and there is no sound but the faint plinking of water dripping onto the rough stone ground. You shudder and proceed onward...","back_name":"Tidal Tunnel","octgn_id":"6f7c9843-68b5-4754-9feb-b3f888ca8330","url":"https:\/\/arkhamdb.com\/card\/07052","imagesrc":"\/bundles\/cards\/07052.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/07052b.png"},{"pack_code":"tic","pack_name":"The Innsmouth Conspiracy","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_pit_of_despair","encounter_name":"The Pit of Despair","position":53,"exceptional":false,"myriad":false,"encounter_position":13,"code":"07053","name":"The Amalgam","real_name":"The Amalgam","text":"Hunter.\n[reaction] After you successfully evade The Amalgam by 2 or more: Take control of 1 key on it.\n<b>Forced<\/b> - After The Amalgam engages you, if you control a key: Either place 1 of your keys on it, or it attacks you.\n<b>Forced<\/b> - When The Amalgam is defeated: Place it in the depths.","real_text":"Hunter.\n[reaction] After you successfully evade The Amalgam by 2 or more: Take control of 1 key on it.\n<b>Forced<\/b> - After The Amalgam engages you, if you control a key: Either place 1 of your keys on it, or it attacks you.\n<b>Forced<\/b> - When The Amalgam is defeated: Place it in the depths.","quantity":1,"health":3,"health_per_investigator":false,"enemy_damage":1,"enemy_horror":1,"enemy_fight":3,"enemy_evade":2,"traits":"Monster. Abomination. Deep One. Elite.","real_traits":"Monster. Abomination. Deep One. Elite.","illustrator":"Helge C. Balzer","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"3ad2a2ef-b540-48db-9bb8-491865898691","url":"https:\/\/arkhamdb.com\/card\/07053","imagesrc":"\/bundles\/cards\/07053.png","spoiler":1},{"pack_code":"tic","pack_name":"The Innsmouth Conspiracy","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_pit_of_despair","encounter_name":"The Pit of Despair","position":54,"exceptional":false,"myriad":false,"encounter_position":14,"code":"07054","name":"Blindsense","real_name":"Blindsense","text":"<b>Revelation<\/b> - Test [agility] (3). If you fail and The Amalgam...\n- ...is in play, it readies, moves directly to your location, engages you, and makes an immediate attack.\n- ...is in the depths, put it into play engaged with you. It makes an immediate attack.","real_text":"<b>Revelation<\/b> - Test [agility] (3). If you fail and The Amalgam...\n- ...is in play, it readies, moves directly to your location, engages you, and makes an immediate attack.\n- ...is in the depths, put it into play engaged with you. It makes an immediate attack.","quantity":2,"health_per_investigator":false,"traits":"Scheme.","real_traits":"Scheme.","illustrator":"Helge C. Balzer","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"b63ea51c-24cf-4b3b-930f-ffb5fc265be7","url":"https:\/\/arkhamdb.com\/card\/07054","imagesrc":"\/bundles\/cards\/07054.png","spoiler":1},{"pack_code":"tic","pack_name":"The Innsmouth Conspiracy","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_pit_of_despair","encounter_name":"The Pit of Despair","position":55,"exceptional":false,"myriad":false,"encounter_position":16,"code":"07055","name":"From the Depths","real_name":"From the Depths","text":"<b>Revelation<\/b> - If The Amalgam is in the depths, put it into play engaged with you. Otherwise, place The Amalgam in the depths and From the Depths gains surge.","real_text":"<b>Revelation<\/b> - If The Amalgam is in the depths, put it into play engaged with you. Otherwise, place The Amalgam in the depths and From the Depths gains surge.","quantity":3,"health_per_investigator":false,"traits":"Scheme.","real_traits":"Scheme.","illustrator":"Helge C. Balzer","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"1ea5cc28-8cdb-4511-9764-686b40d6e320","url":"https:\/\/arkhamdb.com\/card\/07055","imagesrc":"\/bundles\/cards\/07055.png","spoiler":1},{"pack_code":"tic","pack_name":"The Innsmouth Conspiracy","type_code":"scenario","type_name":"Scenario","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_vanishing_of_elina_harper","encounter_name":"The Vanishing of Elina Harper","position":56,"exceptional":false,"myriad":false,"encounter_position":1,"code":"07056","name":"The Vanishing of Elina Harper","real_name":"The Vanishing of Elina Harper","text":"Easy \/ Standard\n[skull]: -X. X is the current agenda number.\n[cultist]: -2. If you fail, place 1 doom on the nearest enemy.\n[tablet]: -3. If you fail, take 1 horror.\n[elder_thing]: -4. If you fail, place 1 of your clues on your location.","real_text":"Easy \/ Standard\n[skull]: -X. X is the current agenda number.\n[cultist]: -2. If you fail, place 1 doom on the nearest enemy.\n[tablet]: -3. If you fail, take 1 horror.\n[elder_thing]: -4. If you fail, place 1 of your clues on your location.","quantity":1,"health_per_investigator":false,"is_unique":false,"permanent":false,"double_sided":true,"back_text":"Hard \/ Expert\n[skull]: -X. X is 1 more than the current agenda number.\n[cultist]: -2. Place 1 doom on the nearest enemy (2 doom instead if you failed).\n[tablet]: -3. Take 1 horror (1 horror and 1 damage instead if you failed).\n[elder_thing]: -4. Place 1 of your clues on your location (2 clues instead if you failed).","octgn_id":"2c405797-c45b-4aa6-9ebf-2372c40641f0","url":"https:\/\/arkhamdb.com\/card\/07056","imagesrc":"\/bundles\/cards\/07056.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/07056b.png"},{"pack_code":"tic","pack_name":"The Innsmouth Conspiracy","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_vanishing_of_elina_harper","encounter_name":"The Vanishing of Elina Harper","position":57,"exceptional":false,"myriad":false,"encounter_position":2,"code":"07057","name":"Decrepit Decay","real_name":"Decrepit Decay","text":"<b>Forced<\/b> - If you defeat a [[Suspect]] enemy other than the kidnapper: Take control of each clue on that enemy. Record in your Campaign Log <i>(name of enemy) is out for blood<\/i>.","real_text":"<b>Forced<\/b> - If you defeat a [[Suspect]] enemy other than the kidnapper: Take control of each clue on that enemy. Record in your Campaign Log <i>(name of enemy) is out for blood<\/i>.","quantity":1,"doom":6,"health_per_investigator":false,"stage":1,"flavor":"\"Furtiveness and secretiveness seemed universal in this hushed city of alienage and death, and I could not escape the sensation of being watched from ambush on every hand by sly, staring eyes that never shut.\" - H. P. Lovecraft, <u>The Shadow over Innsmouth<\/u>","illustrator":"Cyril van der Haegen","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Shuffle the set-aside Winged One and both Hunting Nightgaunts into the encounter deck, along with the encounter discard pile.\n<hr><b>If <i>a decision to stick together<\/i> is listed under \"Memories Recovered\" in your Campaign Log:<\/b>\n<blockquote><i>After several days of investigation, you meet up with Agent Dawson to check in with him. He shows you a figurine of emerald stone depicting some sort of aquatic monstrosity, a piece of heart-shaped amber embedded in its center. After the days you have spent investigating and researching this foul place, the creature is oddly familiar to you. \"I'm glad I roped you in on this case,\" Dawson says. \"It's looking less and less like mob work with each passing hour. Let's stick together from here on out.\"<\/i><\/blockquote>Choose an investigator to take control of the set-aside Thomas Dawson story asset. For the remainder of this scenario, he does not take up an ally slot.","back_flavor":"The town of Innsmouth grows more and more hostile with each day that passes. The townsfolk have caught on to your presence, and perhaps even the reason for your visit.","back_name":"Followed","octgn_id":"478588b6-bd61-457c-9051-6abd52845621","url":"https:\/\/arkhamdb.com\/card\/07057","imagesrc":"\/bundles\/cards\/07057.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/07057b.png"},{"pack_code":"tic","pack_name":"The Innsmouth Conspiracy","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_vanishing_of_elina_harper","encounter_name":"The Vanishing of Elina Harper","position":58,"exceptional":false,"myriad":false,"encounter_position":3,"code":"07058","name":"Growing Suspicion","real_name":"Growing Suspicion","text":"<b>Forced<\/b> - If you defeat a [[Suspect]] enemy other than the kidnapper: Take control of each clue on that enemy. Record in your Campaign Log <i>(name of enemy) is out for blood<\/i>.\n<i>(Hint: If you do not make an accusation by the time this agenda advances, you will run out of time!)<\/i>","real_text":"<b>Forced<\/b> - If you defeat a [[Suspect]] enemy other than the kidnapper: Take control of each clue on that enemy. Record in your Campaign Log <i>(name of enemy) is out for blood<\/i>.\n<i>(Hint: If you do not make an accusation by the time this agenda advances, you will run out of time!)<\/i>","quantity":1,"doom":7,"health_per_investigator":false,"stage":2,"flavor":"\"Just how fully the pursuit was organised - and indeed, just what its purpose might be - I could form no idea.\" - H. P. Lovecraft, <u>The Shadow over Innsmouth<\/u>","illustrator":"Cyril van der Haegen","is_unique":false,"permanent":false,"double_sided":true,"back_text":"<b>(\u2192R1)<\/b>","back_flavor":"As night falls once more on the town of Innsmouth, you return to your hotel room to find that it has been completely ransacked. Your luggage is ravaged, its contents strewn about. Much of your gear has been stolen. Scrawled on the wall in black paint is a warning:\nINTERLOPERS DROWN IN THE DEEP\nPerhaps you should lay low for a while...","back_name":"Driven Out","octgn_id":"7a7fd399-ef6d-468e-83c9-967e0e33132f","url":"https:\/\/arkhamdb.com\/card\/07058","imagesrc":"\/bundles\/cards\/07058.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/07058b.png"},{"pack_code":"tic","pack_name":"The Innsmouth Conspiracy","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_vanishing_of_elina_harper","encounter_name":"The Vanishing of Elina Harper","position":59,"exceptional":false,"myriad":false,"encounter_position":4,"code":"07059","name":"Frantic Pursuit","real_name":"Frantic Pursuit","text":"<b>Forced<\/b> - If you defeat a [[Suspect]] enemy other than the kidnapper: Take control of each clue on that enemy. Record in your Campaign Log <i>(name of enemy) is out for blood<\/i>.","real_text":"<b>Forced<\/b> - If you defeat a [[Suspect]] enemy other than the kidnapper: Take control of each clue on that enemy. Record in your Campaign Log <i>(name of enemy) is out for blood<\/i>.","quantity":1,"doom":7,"health_per_investigator":false,"stage":3,"flavor":"\"My frantic running ceased before I had covered a block, for at my left I began to hear something like the hue and cry of organised pursuit. There were footsteps and guttural sounds, and a rattling motor wheezed south along Federal Street.\" - H. P. Lovecraft, <u>The Shadow over Innsmouth<\/u>","illustrator":"Cyril van der Haegen","is_unique":false,"permanent":false,"double_sided":true,"back_text":"<b>(\u2192R1)<\/b>","back_flavor":"As night falls once more on the town of Innsmouth, you return to your hotel room to find that it has been completely ransacked. Your luggage is ravaged, its contents strewn about. Much of your gear has been stolen. Scrawled on the wall in black paint is a warning:\nINTERLOPERS DROWN IN THE DEEP\nPerhaps you should lay low for a while...","back_name":"Driven Out","octgn_id":"bba6c07f-b4fe-43d1-9061-a17a0a9ffb7c","url":"https:\/\/arkhamdb.com\/card\/07059","imagesrc":"\/bundles\/cards\/07059.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/07059b.png"},{"pack_code":"tic","pack_name":"The Innsmouth Conspiracy","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_vanishing_of_elina_harper","encounter_name":"The Vanishing of Elina Harper","position":60,"exceptional":false,"myriad":false,"encounter_position":5,"code":"07060","name":"The Search for Agent Harper","real_name":"The Search for Agent Harper","text":"[fast] The investigators spend X [per_investigator] clues, as a group: <b>Parley.<\/b> Reveal the top X cards of the Leads deck (to a maximum of 3) and draw 1 of them. Shuffle the rest back into the Leads deck, along with the top card of the encounter deck. (Group limit once per round.)\n<b>Objective<\/b> - You may advance at the end of any round.<i>(Hint: You will have to make an accusation when you advance. Advance when you believe you have narrowed down Agent Harper's kidnapper and whereabouts.)<\/i>","real_text":"[fast] The investigators spend X [per_investigator] clues, as a group: <b>Parley.<\/b> Reveal the top X cards of the Leads deck (to a maximum of 3) and draw 1 of them. Shuffle the rest back into the Leads deck, along with the top card of the encounter deck. (Group limit once per round.)\n<b>Objective<\/b> - You may advance at the end of any round.<i>(Hint: You will have to make an accusation when you advance. Advance when you believe you have narrowed down Agent Harper's kidnapper and whereabouts.)<\/i>","quantity":1,"health_per_investigator":false,"stage":1,"flavor":"The next morning, you and Agent Dawson split up and search for his missing agent...","illustrator":"Tomasz Jedruszek","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Read <b>Scenario Interlude: The Accusation<\/b> in the Campaign Guide.","back_flavor":"The time has come for you to reveal your hand. You've retraced Agent Harper's steps as best you can and learned a lot about Innsmouth and its citizenry. Perhaps with this information, you can narrow down where Harper is now. But if you aren't swift and decisive, the kidnapper will surely discover you are onto them. You have only one chance to get this right. One chance to locate Harper and surprise her kidnapper. If you're wrong, it's back to square one... or worse.","back_name":"The Accusation","octgn_id":"98b1ee91-0eaa-40c6-9fc0-a6cb3bc084a6","url":"https:\/\/arkhamdb.com\/card\/07060","imagesrc":"\/bundles\/cards\/07060.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/07060b.png"},{"pack_code":"tic","pack_name":"The Innsmouth Conspiracy","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_vanishing_of_elina_harper","encounter_name":"The Vanishing of Elina Harper","position":61,"exceptional":false,"myriad":false,"encounter_position":6,"code":"07061","name":"The Rescue","real_name":"The Rescue","text":"The kidnapper loses aloof, gets +1 [per_investigator] health, and cannot be parleyed with.\n<b>Objective<\/b> - If either the kidnapper is in the victory display, or there are no clues on Elina Harper's location, advance (if there are 2 or more investigators in the game, both conditions must be fulfilled, instead).","real_text":"The kidnapper loses aloof, gets +1 [per_investigator] health, and cannot be parleyed with.\n<b>Objective<\/b> - If either the kidnapper is in the victory display, or there are no clues on Elina Harper's location, advance (if there are 2 or more investigators in the game, both conditions must be fulfilled, instead).","quantity":1,"health_per_investigator":false,"stage":2,"flavor":"All of your evidence leads here. You must rescue Agent Harper at all costs!","illustrator":"Tomasz Jedruszek","is_unique":false,"permanent":false,"double_sided":true,"back_text":"\n- If Brian Burnham was the kidnapper, proceed to <b>(\u2192R2)<\/b>.\n- If Othera Gilman was the kidnapper, proceed to <b>(\u2192R3)<\/b>.\n- If Joyce Little was the kidnapper, proceed to <b>(\u2192R4)<\/b>.\n- If Barnabas Marsh was the kidnapper, proceed to <b>(\u2192R5)<\/b>.\n- If Zadok Allen was the kidnapper, proceed to <b>(\u2192R6)<\/b>.\n- If Robert Friendly was the kidnapper, proceed to <b>(\u2192R7)<\/b>.","back_flavor":"Agent Harper gives you a warm smile of relief as you untie her bindings and help her to her feet. \"I don't know who you are, but thank you. I did have things handled, though, for the record.\" She chuckles at her own joke. Despite her situation, the agent carries herself with the confidence of one who has been in deadly circumstances before. You introduce yourself and tell her you were hired to help find her. \"Well then, I'm very glad you're here. You came in the nick of time. Now, if you don't mind, I have some unfinished business with this associate of mine,\" she says, her voice sharp with indignation. \"Care to join me?\"","back_name":"Found Her!","octgn_id":"6c511a6a-a963-4180-b139-9d8e92f88585","url":"https:\/\/arkhamdb.com\/card\/07061","imagesrc":"\/bundles\/cards\/07061.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/07061b.png"},{"pack_code":"tic","pack_name":"The Innsmouth Conspiracy","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_vanishing_of_elina_harper","encounter_name":"The Vanishing of Elina Harper","linked_to_code":"07062b","linked_to_name":"Angry Mob","position":62,"exceptional":false,"myriad":false,"encounter_position":7,"code":"07062a","name":"Finding Agent Harper","real_name":"Finding Agent Harper","text":"<b><u>Possible Suspects<\/u><\/b>\nBrian Burnham\nOthera Gilman\nJoyce Little\nBarnabas Marsh\nZadok Allen\nRobert Friendly\n<b><u>Possible Hideouts<\/u><\/b>\nInnsmouth Jail\nShoreward Slums\nSawbone Alley\nThe House on Water Street\nEsoteric Order of Dagon\nNew Church Green","real_text":"<b><u>Possible Suspects<\/u><\/b>\nBrian Burnham\nOthera Gilman\nJoyce Little\nBarnabas Marsh\nZadok Allen\nRobert Friendly\n<b><u>Possible Hideouts<\/u><\/b>\nInnsmouth Jail\nShoreward Slums\nSawbone Alley\nThe House on Water Street\nEsoteric Order of Dagon\nNew Church Green","quantity":1,"health_per_investigator":false,"is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"8251e93d-11b5-487c-bf58-e1608bf89d1f","url":"https:\/\/arkhamdb.com\/card\/07062a","imagesrc":"\/bundles\/cards\/07062a.png","spoiler":1,"linked_card":{"pack_code":"tic","pack_name":"The Innsmouth Conspiracy","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_vanishing_of_elina_harper","encounter_name":"The Vanishing of Elina Harper","id":2844,"position":62,"exceptional":false,"myriad":false,"encounter_position":7,"code":"07062b","name":"Angry Mob","real_name":"Angry Mob","subname":null,"bonded_to":null,"bonded_count":null,"cost":null,"text":"<p>Hunter. Massive. Retaliate.<\/p><p>Angry Mob gets +4 <span class=\"icon-per_investigator\" title=\"Per Investigator\"><\/span> health.<\/p><p>Angry Mob cannot make attacks of opportunity.<\/p>","customization_text":null,"customization_change":null,"real_text":"Hunter. Massive. Retaliate.\nAngry Mob gets +4 [per_investigator] health.\nAngry Mob cannot make attacks of opportunity.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":4,"health_per_investigator":false,"sanity":null,"enemy_damage":1,"enemy_horror":1,"enemy_fight":3,"enemy_evade":3,"victory":0,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":null,"stage":null,"traits":"Humanoid. Elite.","real_traits":"Humanoid. Elite.","tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"","illustrator":"Mark Winters","is_unique":false,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/07062b","imagesrc":"\/bundles\/cards\/07062b.png","spoiler":1}},{"pack_code":"tic","pack_name":"The Innsmouth Conspiracy","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_vanishing_of_elina_harper","encounter_name":"The Vanishing of Elina Harper","position":62,"exceptional":false,"myriad":false,"encounter_position":7,"code":"07062b","name":"Angry Mob","real_name":"Angry Mob","text":"Hunter. Massive. Retaliate.\nAngry Mob gets +4 [per_investigator] health.\nAngry Mob cannot make attacks of opportunity.","real_text":"Hunter. Massive. Retaliate.\nAngry Mob gets +4 [per_investigator] health.\nAngry Mob cannot make attacks of opportunity.","quantity":1,"health":4,"health_per_investigator":false,"enemy_damage":1,"enemy_horror":1,"enemy_fight":3,"enemy_evade":3,"victory":0,"traits":"Humanoid. Elite.","real_traits":"Humanoid. Elite.","illustrator":"Mark Winters","is_unique":false,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/07062b","imagesrc":"\/bundles\/cards\/07062b.png","spoiler":1},{"pack_code":"tic","pack_name":"The Innsmouth Conspiracy","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_vanishing_of_elina_harper","encounter_name":"The Vanishing of Elina Harper","position":64,"exceptional":false,"myriad":false,"encounter_position":9,"code":"07064","name":"Gilman House","real_name":"Gilman House","text":"[action]: Heal 2 damage or 2 horror (or any combination thereof). (Limit once per game.)","real_text":"[action]: Heal 2 damage or 2 horror (or any combination thereof). (Limit once per game.)","quantity":1,"shroud":2,"clues":1,"health_per_investigator":false,"traits":"Innsmouth.","real_traits":"Innsmouth.","flavor":"\"Some of the windows on the Gilman House side were faintly glowing, and I thought I heard confused sounds within.\" - H. P. Lovecraft, <u>The Shadow over Innsmouth<\/u>","illustrator":"Marc Simonetti","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"\"Yes, there\u2019s a hotel in Innsmouth - called the Gilman House - but I don't believe it can amount to much. I wouldn't advise you to try it.\" - H. P. Lovecraft, <u>The Shadow over Innsmouth<\/u>","octgn_id":"eccaa8c9-2676-4028-b553-4972cfff0069","url":"https:\/\/arkhamdb.com\/card\/07064","imagesrc":"\/bundles\/cards\/07064.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/07064b.png"},{"pack_code":"tic","pack_name":"The Innsmouth Conspiracy","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_vanishing_of_elina_harper","encounter_name":"The Vanishing of Elina Harper","position":65,"exceptional":false,"myriad":false,"encounter_position":10,"code":"07065","name":"Innsmouth Square","real_name":"Innsmouth Square","text":"[action]: <b>Resign.<\/b> You decide to lay low for a while.\n[fast] Spend 2 resources: <b>Move.<\/b> Move to a connecting [[Innsmouth]] location.","real_text":"[action]: <b>Resign.<\/b> You decide to lay low for a while.\n[fast] Spend 2 resources: <b>Move.<\/b> Move to a connecting [[Innsmouth]] location.","quantity":1,"shroud":4,"clues":1,"health_per_investigator":false,"traits":"Innsmouth. Central.","real_traits":"Innsmouth. Central.","flavor":"\"I did not need to be told that this was the civic centre of Innsmouth.\" - H. P. Lovecraft, <u>The Shadow over Innsmouth<\/u>","illustrator":"Mark Molnar","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"One side of the cobblestoned open space was the straight line of the river; the other was a semicircle of slant-roofed brick buildings of about the 1800 period, from which several streets radiated away to the southeast, south, and southwest. Lamps were depressingly few and small - all\u00a0low\u2011powered\u00a0incandescents...\" - H. P. Lovecraft, <u>The Shadow over Innsmouth<\/u>","octgn_id":"8fbfa818-76dd-4791-9556-54c1e3f954b5","url":"https:\/\/arkhamdb.com\/card\/07065","imagesrc":"\/bundles\/cards\/07065.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/07065b.png"},{"pack_code":"tic","pack_name":"The Innsmouth Conspiracy","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_vanishing_of_elina_harper","encounter_name":"The Vanishing of Elina Harper","position":66,"exceptional":false,"myriad":false,"encounter_position":11,"code":"07066","name":"Innsmouth Harbour","real_name":"Innsmouth Harbour","text":"<b>Forced<\/b> - After you successfully investigate Innsmouth Harbour by 3 or more: Look at the top card of the Leads deck. Then, shuffle the Leads deck. (Group limit once per round.)","real_text":"<b>Forced<\/b> - After you successfully investigate Innsmouth Harbour by 3 or more: Look at the top card of the Leads deck. Then, shuffle the Leads deck. (Group limit once per round.)","quantity":1,"shroud":3,"clues":2,"health_per_investigator":false,"traits":"Innsmouth.","real_traits":"Innsmouth.","flavor":"\"...just try to fish there yourself and see how the folks chase you off!\" - H. P. Lovecraft, <u>The Shadow over Innsmouth<\/u>","illustrator":"Tomasz Jedruszek","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"\"The harbour, long clogged with sand, was enclosed by an ancient stone breakwater; on which I could begin to discern the minute forms of a few seated fishermen, and at whose end were what looked like the foundations of a bygone lighthouse. A sandy tongue had formed inside this barrier, and upon it I saw a few decrepit cabins, moored dories, and scattered lobster-pots.\" - H. P. Lovecraft, <u>The Shadow over Innsmouth<\/u>","octgn_id":"f6ebeb5d-bf7a-4636-a37f-394d9321faff","url":"https:\/\/arkhamdb.com\/card\/07066","imagesrc":"\/bundles\/cards\/07066.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/07066b.png"},{"pack_code":"tic","pack_name":"The Innsmouth Conspiracy","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_vanishing_of_elina_harper","encounter_name":"The Vanishing of Elina Harper","position":67,"exceptional":false,"myriad":false,"encounter_position":12,"code":"07067","name":"First National Grocery","real_name":"First National Grocery","text":"[action]: Search the top 6 cards of your deck for an [[Item]] card and add it to your hand. Shuffle your deck. (Limit once per game.)","real_text":"[action]: Search the top 6 cards of your deck for an [[Item]] card and add it to your hand. Shuffle your deck. (Limit once per game.)","quantity":1,"shroud":3,"clues":1,"health_per_investigator":false,"traits":"Innsmouth.","real_traits":"Innsmouth.","illustrator":"Ryan Barger","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"\"For some reason or other I chose to make my first inquiries at the chain grocery, whose personnel was not likely to be native to Innsmouth.\" - H. P. Lovecraft, <u>The Shadow over Innsmouth<\/u>","octgn_id":"14cb64bc-14e4-4e31-89d8-5f2e309c6fa5","url":"https:\/\/arkhamdb.com\/card\/07067","imagesrc":"\/bundles\/cards\/07067.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/07067b.png"},{"pack_code":"tic","pack_name":"The Innsmouth Conspiracy","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_vanishing_of_elina_harper","encounter_name":"The Vanishing of Elina Harper","position":68,"exceptional":false,"myriad":false,"encounter_position":13,"code":"07068","name":"Fish Street Bridge","real_name":"Fish Street Bridge","text":"[action] [action]: Gain 4 resources. (Limit once per game.)","real_text":"[action] [action]: Gain 4 resources. (Limit once per game.)","quantity":1,"shroud":2,"clues":1,"health_per_investigator":false,"traits":"Innsmouth.","real_traits":"Innsmouth.","flavor":"\"The Fish Street bridge, according to the sketch, was in ruins.\" - H. P. Lovecraft, <u>The Shadow over Innsmouth<\/u>","illustrator":"Leanna Crossan","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"\"Fish Street was as deserted as Main, though it differed in having many brick and stone warehouses still in excellent\u00a0shape.\" - H. P. Lovecraft, <u>The Shadow over Innsmouth<\/u>","octgn_id":"df6a2f1a-d36d-4ae0-b94a-3b3429c8572c","url":"https:\/\/arkhamdb.com\/card\/07068","imagesrc":"\/bundles\/cards\/07068.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/07068b.png"},{"pack_code":"tic","pack_name":"The Innsmouth Conspiracy","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_vanishing_of_elina_harper","encounter_name":"The Vanishing of Elina Harper","position":69,"exceptional":false,"myriad":false,"encounter_position":14,"code":"07069","name":"The Little Bookshop","real_name":"The Little Bookshop","text":"<b>Forced<\/b> - After you fail a skill test while investigating The Little Bookshop: Shuffle the top card of the encounter deck into the Leads deck.","real_text":"<b>Forced<\/b> - After you fail a skill test while investigating The Little Bookshop: Shuffle the top card of the encounter deck into the Leads deck.","quantity":1,"shroud":2,"clues":2,"health_per_investigator":false,"traits":"Innsmouth.","real_traits":"Innsmouth.","illustrator":"Nele Diel","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"A rare bit of warmth in an otherwise dreary town, The Little Bookshop is a narrow maze of shelves, each one spilling over with books.","octgn_id":"8cbd7e9e-b534-4a8f-95c1-e63e74c0a07d","url":"https:\/\/arkhamdb.com\/card\/07069","imagesrc":"\/bundles\/cards\/07069.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/07069b.png"},{"pack_code":"tic","pack_name":"The Innsmouth Conspiracy","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_vanishing_of_elina_harper","encounter_name":"The Vanishing of Elina Harper","position":70,"exceptional":false,"myriad":false,"encounter_position":15,"code":"07070","name":"Esoteric Order of Dagon","real_name":"Esoteric Order of Dagon","text":"<b>Revelation<\/b> - Put Esoteric Order of Dagon into play.\n<b>Forced<\/b> - After the last remaining clue is discovered from Esoteric Order of Dagon: Remove the top card of the Leads deck from the game (without looking at it).","real_text":"<b>Revelation<\/b> - Put Esoteric Order of Dagon into play.\n<b>Forced<\/b> - After the last remaining clue is discovered from Esoteric Order of Dagon: Remove the top card of the Leads deck from the game (without looking at it).","quantity":1,"shroud":3,"clues":1,"health_per_investigator":false,"victory":1,"traits":"Innsmouth. Hideout.","real_traits":"Innsmouth. Hideout.","flavor":"\"This, then, was the former Masonic Hall now given over to a degraded cult.\" - H. P. Lovecraft, <u>The Shadow over Innsmouth<\/u>","illustrator":"Ryan Barger","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"c3222800-fc66-4be0-9820-5beaba110878","url":"https:\/\/arkhamdb.com\/card\/07070","imagesrc":"\/bundles\/cards\/07070.png","spoiler":1},{"pack_code":"tic","pack_name":"The Innsmouth Conspiracy","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_vanishing_of_elina_harper","encounter_name":"The Vanishing of Elina Harper","position":71,"exceptional":false,"myriad":false,"encounter_position":16,"code":"07071","name":"Sawbone Alley","real_name":"Sawbone Alley","text":"<b>Revelation<\/b> - Put Sawbone Alley into play.\nEach [[Humanoid]] enemy at Sawbone Alley gets +2 fight and -2 evade.","real_text":"<b>Revelation<\/b> - Put Sawbone Alley into play.\nEach [[Humanoid]] enemy at Sawbone Alley gets +2 fight and -2 evade.","quantity":1,"shroud":2,"clues":2,"health_per_investigator":false,"victory":1,"traits":"Innsmouth. Hideout.","real_traits":"Innsmouth. Hideout.","flavor":"\"It would be well not to make oneself too conspicuous in such neighbourhoods...\" - H. P. Lovecraft, <u>The Shadow over Innsmouth<\/u>","illustrator":"Nele Diel","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"783ba29e-a4fd-42a6-a589-7052a0c5a969","url":"https:\/\/arkhamdb.com\/card\/07071","imagesrc":"\/bundles\/cards\/07071.png","spoiler":1},{"pack_code":"tic","pack_name":"The Innsmouth Conspiracy","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_vanishing_of_elina_harper","encounter_name":"The Vanishing of Elina Harper","position":72,"exceptional":false,"myriad":false,"encounter_position":17,"code":"07072","name":"Shoreward Slums","real_name":"Shoreward Slums","text":"<b>Revelation<\/b> - Put Shoreward Slums into play.\nShoreward Slums gets -2 shroud for each doom on it.\n<b>Forced<\/b> - After you fail a skill test while investigating Shoreward Slums: Place 1 doom on it.","real_text":"<b>Revelation<\/b> - Put Shoreward Slums into play.\nShoreward Slums gets -2 shroud for each doom on it.\n<b>Forced<\/b> - After you fail a skill test while investigating Shoreward Slums: Place 1 doom on it.","quantity":1,"shroud":5,"clues":1,"health_per_investigator":false,"victory":1,"traits":"Innsmouth. Hideout.","real_traits":"Innsmouth. Hideout.","illustrator":"Marc Simonetti","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"aca1cd78-f945-4e64-a0eb-712f4cffaf6d","url":"https:\/\/arkhamdb.com\/card\/07072","imagesrc":"\/bundles\/cards\/07072.png","spoiler":1},{"pack_code":"tic","pack_name":"The Innsmouth Conspiracy","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_vanishing_of_elina_harper","encounter_name":"The Vanishing of Elina Harper","position":73,"exceptional":false,"myriad":false,"encounter_position":18,"code":"07073","name":"The House on Water Street","real_name":"The House on Water Street","text":"<b>Revelation<\/b>- Put The House on Water Street into play.\n<b>Forced<\/b> - After you successfully investigate The House on Water Street by 3 or more: Either draw the top card of the encounter deck, or shuffle that card into the Leads deck.","real_text":"<b>Revelation<\/b>- Put The House on Water Street into play.\n<b>Forced<\/b> - After you successfully investigate The House on Water Street by 3 or more: Either draw the top card of the encounter deck, or shuffle that card into the Leads deck.","quantity":1,"shroud":1,"clues":2,"health_per_investigator":false,"victory":1,"traits":"Innsmouth. Hideout.","real_traits":"Innsmouth. Hideout.","flavor":"\"Not a living thing did I see, except for the scattered fishermen...\" - H. P. Lovecraft, <u>The Shadow over Innsmouth<\/u>","illustrator":"Lars Simkins","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"59fdfe35-a045-4867-9aee-176d0111cd0a","url":"https:\/\/arkhamdb.com\/card\/07073","imagesrc":"\/bundles\/cards\/07073.png","spoiler":1},{"pack_code":"tic","pack_name":"The Innsmouth Conspiracy","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_vanishing_of_elina_harper","encounter_name":"The Vanishing of Elina Harper","position":74,"exceptional":false,"myriad":false,"encounter_position":19,"code":"07074","name":"Innsmouth Jail","real_name":"Innsmouth Jail","text":"<b>Revelation<\/b> - Put Innsmouth Jail into play.\n<b>Forced<\/b> - When you defeat an enemy at Innsmouth Jail: Instead of discarding that enemy, shuffle it into the Leads deck.","real_text":"<b>Revelation<\/b> - Put Innsmouth Jail into play.\n<b>Forced<\/b> - When you defeat an enemy at Innsmouth Jail: Instead of discarding that enemy, shuffle it into the Leads deck.","quantity":1,"shroud":4,"clues":1,"health_per_investigator":false,"victory":1,"traits":"Innsmouth. Hideout.","real_traits":"Innsmouth. Hideout.","illustrator":"Ryan Barger","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"8d11b6b4-7942-41f6-8ebe-7705419dd800","url":"https:\/\/arkhamdb.com\/card\/07074","imagesrc":"\/bundles\/cards\/07074.png","spoiler":1},{"pack_code":"tic","pack_name":"The Innsmouth Conspiracy","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_vanishing_of_elina_harper","encounter_name":"The Vanishing of Elina Harper","position":75,"exceptional":false,"myriad":false,"encounter_position":20,"code":"07075","name":"New Church Green","real_name":"New Church Green","text":"<b>Revelation<\/b> - Put New Church Green into play.\n[action] [action] If there are no clues on New Church Green: Look at the top card of the Leads deck. If it does not have <b>Victory X<\/b>, discard it. (Group limit once per game.)","real_text":"<b>Revelation<\/b> - Put New Church Green into play.\n[action] [action] If there are no clues on New Church Green: Look at the top card of the Leads deck. If it does not have <b>Victory X<\/b>, discard it. (Group limit once per game.)","quantity":1,"shroud":3,"clues":2,"health_per_investigator":false,"victory":1,"traits":"Innsmouth. Hideout.","real_traits":"Innsmouth. Hideout.","flavor":"\"Their creeds were heterodox and mysterious...\"- H. P. Lovecraft, <u>The Shadow over Innsmouth<\/u>","illustrator":"Alexander Tooth","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"65f7bf50-bc13-46d7-a005-efdb8fa06d53","url":"https:\/\/arkhamdb.com\/card\/07075","imagesrc":"\/bundles\/cards\/07075.png","spoiler":1},{"pack_code":"tic","pack_name":"The Innsmouth Conspiracy","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_vanishing_of_elina_harper","encounter_name":"The Vanishing of Elina Harper","position":76,"exceptional":false,"myriad":false,"encounter_position":21,"code":"07076","name":"Robert Friendly","real_name":"Robert Friendly","subname":"Disgruntled Dockworker","text":"<b>Revelation<\/b> - Put Robert Friendly into play at the Innsmouth Harbour, with 1 [per_investigator] clues on him.\nAloof.\n[action]: <b>Parley.<\/b> Test [agility] (2). If you fail, take 1 damage. If you succeed, take control of 1 of the clues on Robert Friendly. Then, if there are no clues on him, add him to the victory display.","real_text":"<b>Revelation<\/b> - Put Robert Friendly into play at the Innsmouth Harbour, with 1 [per_investigator] clues on him.\nAloof.\n[action]: <b>Parley.<\/b> Test [agility] (2). If you fail, take 1 damage. If you succeed, take control of 1 of the clues on Robert Friendly. Then, if there are no clues on him, add him to the victory display.","quantity":1,"health":4,"health_per_investigator":false,"enemy_damage":2,"enemy_horror":1,"enemy_fight":4,"enemy_evade":1,"victory":0,"traits":"Humanoid. Suspect. Elite.","real_traits":"Humanoid. Suspect. Elite.","illustrator":"Rafa\u0142 Hrynkiewicz","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"e8d46363-6c2c-4b5b-a5f0-a383e2040b66","url":"https:\/\/arkhamdb.com\/card\/07076","imagesrc":"\/bundles\/cards\/07076.png","spoiler":1},{"pack_code":"tic","pack_name":"The Innsmouth Conspiracy","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_vanishing_of_elina_harper","encounter_name":"The Vanishing of Elina Harper","position":77,"exceptional":false,"myriad":false,"encounter_position":22,"code":"07077","name":"Zadok Allen","real_name":"Zadok Allen","subname":"Drunk and Disorderly","text":"<b>Revelation<\/b> - Put Zadok Allen into play at the Fish Street Bridge, with 1 [per_investigator] clues on him.\nAloof.\n[action]: <b>Parley.<\/b> Test [agility] (3). If you succeed, take control of 1 of the clues on Zadok Allen. Then, if there are no clues on him, add him to the victory display.","real_text":"<b>Revelation<\/b> - Put Zadok Allen into play at the Fish Street Bridge, with 1 [per_investigator] clues on him.\nAloof.\n[action]: <b>Parley.<\/b> Test [agility] (3). If you succeed, take control of 1 of the clues on Zadok Allen. Then, if there are no clues on him, add him to the victory display.","quantity":1,"health":5,"health_per_investigator":false,"enemy_damage":2,"enemy_fight":4,"enemy_evade":2,"victory":0,"traits":"Humanoid. Suspect. Elite.","real_traits":"Humanoid. Suspect. Elite.","illustrator":"Tom Garden","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"d5482954-c76e-4896-aa13-d234b8abcd4c","url":"https:\/\/arkhamdb.com\/card\/07077","imagesrc":"\/bundles\/cards\/07077.png","spoiler":1},{"pack_code":"tic","pack_name":"The Innsmouth Conspiracy","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_vanishing_of_elina_harper","encounter_name":"The Vanishing of Elina Harper","position":78,"exceptional":false,"myriad":false,"encounter_position":23,"code":"07078","name":"Brian Burnham","real_name":"Brian Burnham","subname":"Wants Out","text":"<b>Revelation<\/b> - Put Brian Burnham into play at the First National Grocery, with 1 [per_investigator] clues on him.\nAloof.\n[action] Discard cards from your hand with at least 3 total skill icons among them: <b>Parley.<\/b> Take control of 1 of the clues on Brian Burnham. Then, if there are no clues on him, add him to the victory display.","real_text":"<b>Revelation<\/b> - Put Brian Burnham into play at the First National Grocery, with 1 [per_investigator] clues on him.\nAloof.\n[action] Discard cards from your hand with at least 3 total skill icons among them: <b>Parley.<\/b> Take control of 1 of the clues on Brian Burnham. Then, if there are no clues on him, add him to the victory display.","quantity":1,"health":3,"health_per_investigator":false,"enemy_damage":1,"enemy_fight":3,"enemy_evade":5,"victory":0,"traits":"Humanoid. Suspect. Elite.","real_traits":"Humanoid. Suspect. Elite.","illustrator":"Romana Kendelic","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"76c27387-96fd-4f9b-9195-cd15319705e7","url":"https:\/\/arkhamdb.com\/card\/07078","imagesrc":"\/bundles\/cards\/07078.png","spoiler":1},{"pack_code":"tic","pack_name":"The Innsmouth Conspiracy","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_vanishing_of_elina_harper","encounter_name":"The Vanishing of Elina Harper","position":79,"exceptional":false,"myriad":false,"encounter_position":24,"code":"07079","name":"Barnabas Marsh","real_name":"Barnabas Marsh","subname":"The Change Is upon Him","text":"<b>Revelation<\/b> - Put Barnabas Marsh into play at the Marsh Refinery, with 1 [per_investigator] clues on him.\nAloof.\n[action]: <b>Parley.<\/b> Test [willpower] (2). If you fail, take 1 horror. If you succeed, take control of 1 of the clues on Barnabas Marsh. Then, if there are no clues on him, add him to the victory display.","real_text":"<b>Revelation<\/b> - Put Barnabas Marsh into play at the Marsh Refinery, with 1 [per_investigator] clues on him.\nAloof.\n[action]: <b>Parley.<\/b> Test [willpower] (2). If you fail, take 1 horror. If you succeed, take control of 1 of the clues on Barnabas Marsh. Then, if there are no clues on him, add him to the victory display.","quantity":1,"health":4,"health_per_investigator":false,"enemy_damage":1,"enemy_horror":2,"enemy_fight":3,"enemy_evade":2,"victory":0,"traits":"Humanoid. Suspect. Elite.","real_traits":"Humanoid. Suspect. Elite.","illustrator":"Rafa\u0142 Hrynkiewicz","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"e741caac-306b-4333-9822-b53c1ab377f4","url":"https:\/\/arkhamdb.com\/card\/07079","imagesrc":"\/bundles\/cards\/07079.png","spoiler":1},{"pack_code":"tic","pack_name":"The Innsmouth Conspiracy","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_vanishing_of_elina_harper","encounter_name":"The Vanishing of Elina Harper","position":80,"exceptional":false,"myriad":false,"encounter_position":25,"code":"07080","name":"Joyce Little","real_name":"Joyce Little","subname":"Bookshop Owner","text":"<b>Revelation<\/b> - Put Joyce Little into play at The Little Bookshop, with 1 [per_investigator] clues on her.\nAloof.\n[action]: <b>Parley.<\/b> Test [willpower] (3). If you succeed, take control of 1 of the clues on Joyce Little. Then, if there are no clues on her, add her to the victory display.","real_text":"<b>Revelation<\/b> - Put Joyce Little into play at The Little Bookshop, with 1 [per_investigator] clues on her.\nAloof.\n[action]: <b>Parley.<\/b> Test [willpower] (3). If you succeed, take control of 1 of the clues on Joyce Little. Then, if there are no clues on her, add her to the victory display.","quantity":1,"health":3,"health_per_investigator":false,"enemy_horror":1,"enemy_fight":5,"enemy_evade":3,"victory":0,"traits":"Humanoid. Suspect. Elite.","real_traits":"Humanoid. Suspect. Elite.","illustrator":"Katherine Dinger","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"1ca29b57-de4b-419d-b4f1-aae9951407ab","url":"https:\/\/arkhamdb.com\/card\/07080","imagesrc":"\/bundles\/cards\/07080.png","spoiler":1},{"pack_code":"tic","pack_name":"The Innsmouth Conspiracy","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_vanishing_of_elina_harper","encounter_name":"The Vanishing of Elina Harper","position":81,"exceptional":false,"myriad":false,"encounter_position":26,"code":"07081","name":"Othera Gilman","real_name":"Othera Gilman","subname":"Proprietress of the Hotel","text":"<b>Revelation<\/b> - Put Othera Gilman into play at the Gilman House, with 1 [per_investigator] clues on her.\nAloof.\n[action] Spend 3 resources: <b>Parley.<\/b> Take control of 1 of the clues on Othera Gilman. Then, if there are no clues on her, add her to the victory display.","real_text":"<b>Revelation<\/b> - Put Othera Gilman into play at the Gilman House, with 1 [per_investigator] clues on her.\nAloof.\n[action] Spend 3 resources: <b>Parley.<\/b> Take control of 1 of the clues on Othera Gilman. Then, if there are no clues on her, add her to the victory display.","quantity":1,"health":5,"health_per_investigator":false,"enemy_horror":2,"enemy_fight":3,"enemy_evade":3,"victory":0,"traits":"Humanoid. Suspect. Elite.","real_traits":"Humanoid. Suspect. Elite.","illustrator":"Ryan Barger","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"ebe93147-cad6-40d9-acc7-5e33f817b6d5","url":"https:\/\/arkhamdb.com\/card\/07081","imagesrc":"\/bundles\/cards\/07081.png","spoiler":1},{"pack_code":"tic","pack_name":"The Innsmouth Conspiracy","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"agents_of_dagon","encounter_name":"Agents of Dagon","position":84,"exceptional":false,"myriad":false,"encounter_position":1,"code":"07084","name":"Priest of Dagon","real_name":"Priest of Dagon","text":"<b>Spawn<\/b> - Any empty location.\n<b>Forced<\/b> - When Priest of Dagon would be defeated or evaded, if there is no doom on it: Instead, heal all damage from it, ready it, and place 1 doom on it.\n<b>Forced<\/b> - At the end of the round, if Priest of Dagon is ready and there is no doom on it: Place 1 doom on it.","real_text":"<b>Spawn<\/b> - Any empty location.\n<b>Forced<\/b> - When Priest of Dagon would be defeated or evaded, if there is no doom on it: Instead, heal all damage from it, ready it, and place 1 doom on it.\n<b>Forced<\/b> - At the end of the round, if Priest of Dagon is ready and there is no doom on it: Place 1 doom on it.","quantity":1,"health":2,"health_per_investigator":false,"enemy_damage":1,"enemy_horror":1,"enemy_fight":3,"enemy_evade":3,"traits":"Humanoid. Cultist.","real_traits":"Humanoid. Cultist.","illustrator":"James Ryman","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"3547d569-0730-4e48-b3cc-6c549c9ea268","url":"https:\/\/arkhamdb.com\/card\/07084","imagesrc":"\/bundles\/cards\/07084.png","spoiler":1},{"pack_code":"tic","pack_name":"The Innsmouth Conspiracy","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"agents_of_dagon","encounter_name":"Agents of Dagon","position":85,"exceptional":false,"myriad":false,"encounter_position":2,"code":"07085","name":"Initiate of Dagon","real_name":"Initiate of Dagon","text":"<b>Spawn<\/b> - Any empty location.\nWhile Initiate of Dagon has no doom on it, it gets +2 fight and +2 evade.\n<b>Forced<\/b> - At the end of the round, if Initiate of Dagon is ready and there is no doom on it: Place 1 doom on it.","real_text":"<b>Spawn<\/b> - Any empty location.\nWhile Initiate of Dagon has no doom on it, it gets +2 fight and +2 evade.\n<b>Forced<\/b> - At the end of the round, if Initiate of Dagon is ready and there is no doom on it: Place 1 doom on it.","quantity":3,"health":1,"health_per_investigator":false,"enemy_horror":1,"enemy_fight":2,"enemy_evade":2,"traits":"Humanoid. Hybrid. Cultist.","real_traits":"Humanoid. Hybrid. Cultist.","illustrator":"Mark Behm","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"57fd8b41-5302-403b-ac24-a5ec09ee3c24","url":"https:\/\/arkhamdb.com\/card\/07085","imagesrc":"\/bundles\/cards\/07085.png","spoiler":1},{"pack_code":"tic","pack_name":"The Innsmouth Conspiracy","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"agents_of_hydra","encounter_name":"Agents of Hydra","position":86,"exceptional":false,"myriad":false,"encounter_position":1,"code":"07086","name":"Lloigor","real_name":"Lloigor","text":"<b>Prey<\/b> - Fewest cards in hand.\nAloof. Hunter.\nWhile an investigator at Lloigor's location has no cards in hand, Lloigor loses aloof.\n<b>Forced<\/b> - At the end of the enemy phase: Each investigator at Lloigor's location or a connecting location discards 1 random card from their hand.","real_text":"<b>Prey<\/b> - Fewest cards in hand.\nAloof. Hunter.\nWhile an investigator at Lloigor's location has no cards in hand, Lloigor loses aloof.\n<b>Forced<\/b> - At the end of the enemy phase: Each investigator at Lloigor's location or a connecting location discards 1 random card from their hand.","quantity":1,"health":5,"health_per_investigator":false,"enemy_damage":1,"enemy_horror":1,"enemy_fight":3,"enemy_evade":4,"victory":1,"traits":"Monster.","real_traits":"Monster.","illustrator":"Ryan Barger","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"bf9afb4a-745b-4196-a4ba-b1b56cfd2eea","url":"https:\/\/arkhamdb.com\/card\/07086","imagesrc":"\/bundles\/cards\/07086.png","spoiler":1},{"pack_code":"tic","pack_name":"The Innsmouth Conspiracy","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"agents_of_hydra","encounter_name":"Agents of Hydra","position":87,"exceptional":false,"myriad":false,"encounter_position":2,"code":"07087","name":"Psychic Pull","real_name":"Psychic Pull","text":"<b>Revelation<\/b> - If you have no cards in your hand, Psychic Pull gains surge. Otherwise, discard 1 random card from your hand. Then, test [willpower] (X), where X is the printed cost of the discarded card. If you fail, lose 1 action.","real_text":"<b>Revelation<\/b> - If you have no cards in your hand, Psychic Pull gains surge. Otherwise, discard 1 random card from your hand. Then, test [willpower] (X), where X is the printed cost of the discarded card. If you fail, lose 1 action.","quantity":3,"health_per_investigator":false,"traits":"Power.","real_traits":"Power.","illustrator":"Sara Biddle","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"9830bf03-a410-4ac0-804b-d5546ed21b8f","url":"https:\/\/arkhamdb.com\/card\/07087","imagesrc":"\/bundles\/cards\/07087.png","spoiler":1},{"pack_code":"tic","pack_name":"The Innsmouth Conspiracy","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"creatures_of_the_deep","encounter_name":"Creatures of the Deep","position":88,"exceptional":false,"myriad":false,"encounter_position":1,"code":"07088","name":"Deep One Bull","real_name":"Deep One Bull","text":"<b>Forced<\/b> - After Deep One Bull engages you: Choose and discard 1 card from your hand.\n<b>Forced<\/b> - After an investigator defeats another [[Deep One]] enemy at any location: Ready Deep One Bull and move it once toward that investigator's location.","real_text":"<b>Forced<\/b> - After Deep One Bull engages you: Choose and discard 1 card from your hand.\n<b>Forced<\/b> - After an investigator defeats another [[Deep One]] enemy at any location: Ready Deep One Bull and move it once toward that investigator's location.","quantity":1,"health":5,"health_per_investigator":false,"enemy_damage":2,"enemy_fight":4,"enemy_evade":2,"traits":"Humanoid. Monster. Deep One.","real_traits":"Humanoid. Monster. Deep One.","illustrator":"Stephen Somers","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"8cb9eeaa-d308-4e42-a7e3-8aa2fd918a63","url":"https:\/\/arkhamdb.com\/card\/07088","imagesrc":"\/bundles\/cards\/07088.png","spoiler":1},{"pack_code":"tic","pack_name":"The Innsmouth Conspiracy","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"creatures_of_the_deep","encounter_name":"Creatures of the Deep","position":89,"exceptional":false,"myriad":false,"encounter_position":2,"code":"07089","name":"Lurking Deep One","real_name":"Lurking Deep One","text":"<b>Prey<\/b> - Lowest [agility].\n<b>Forced<\/b> - After Lurking Deep One engages you: Take 1 damage.","real_text":"<b>Prey<\/b> - Lowest [agility].\n<b>Forced<\/b> - After Lurking Deep One engages you: Take 1 damage.","quantity":3,"health":2,"health_per_investigator":false,"enemy_damage":1,"enemy_horror":1,"enemy_fight":2,"enemy_evade":4,"traits":"Humanoid. Monster. Deep One.","real_traits":"Humanoid. Monster. Deep One.","illustrator":"Jason Juta","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"391bd985-3a45-4cfd-9352-5f9de4b2de57","url":"https:\/\/arkhamdb.com\/card\/07089","imagesrc":"\/bundles\/cards\/07089.png","spoiler":1},{"pack_code":"tic","pack_name":"The Innsmouth Conspiracy","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"creatures_of_the_deep","encounter_name":"Creatures of the Deep","position":90,"exceptional":false,"myriad":false,"encounter_position":5,"code":"07090","name":"Deep One Assault","real_name":"Deep One Assault","text":"<b>Revelation<\/b> - Disengage from each [[Deep One]] enemy at your location. Each [[Deep One]] enemy at your location and each connecting location engages you. If no enemies engage you from this effect, search the encounter deck and discard pile for a [[Deep One]] enemy, spawn it engaged with you, and shuffle the encounter deck.","real_text":"<b>Revelation<\/b> - Disengage from each [[Deep One]] enemy at your location. Each [[Deep One]] enemy at your location and each connecting location engages you. If no enemies engage you from this effect, search the encounter deck and discard pile for a [[Deep One]] enemy, spawn it engaged with you, and shuffle the encounter deck.","quantity":2,"health_per_investigator":false,"traits":"Scheme.","real_traits":"Scheme.","illustrator":"Jon Bosco","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"41ce48de-71df-40bb-ab77-974f3a22854f","url":"https:\/\/arkhamdb.com\/card\/07090","imagesrc":"\/bundles\/cards\/07090.png","spoiler":1},{"pack_code":"tic","pack_name":"The Innsmouth Conspiracy","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"rising_tide","encounter_name":"Rising Tide","position":91,"exceptional":false,"myriad":false,"encounter_position":1,"code":"07091","name":"Undertow","real_name":"Undertow","text":"<b>Revelation<\/b> - If your location is unflooded, Undertow gains surge. Otherwise, put Undertow into play in your threat area.\n<b>Forced<\/b> - After you move: Take 2 damage and 2 horror. Discard Undertow.\n[fast] Discard 1 card from your hand: Test [combat] (3) or [agility] (3) to fight the pull of the tides. If you succeed, discard Undertow.","real_text":"<b>Revelation<\/b> - If your location is unflooded, Undertow gains surge. Otherwise, put Undertow into play in your threat area.\n<b>Forced<\/b> - After you move: Take 2 damage and 2 horror. Discard Undertow.\n[fast] Discard 1 card from your hand: Test [combat] (3) or [agility] (3) to fight the pull of the tides. If you succeed, discard Undertow.","quantity":2,"health_per_investigator":false,"traits":"Hazard.","real_traits":"Hazard.","illustrator":"Borja Pindado","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"bc9313d6-9726-4a75-a980-28b389c46124","url":"https:\/\/arkhamdb.com\/card\/07091","imagesrc":"\/bundles\/cards\/07091.png","spoiler":1},{"pack_code":"tic","pack_name":"The Innsmouth Conspiracy","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"rising_tide","encounter_name":"Rising Tide","position":92,"exceptional":false,"myriad":false,"encounter_position":3,"code":"07092","name":"Rising Tides","real_name":"Rising Tides","text":"<b>Revelation<\/b> - Increase the flood level of the nearest location that can have its flood level increased. If no location's flood level is increased by this effect, Rising Tides gains surge.","real_text":"<b>Revelation<\/b> - Increase the flood level of the nearest location that can have its flood level increased. If no location's flood level is increased by this effect, Rising Tides gains surge.","quantity":2,"health_per_investigator":false,"traits":"Hazard.","real_traits":"Hazard.","illustrator":"Stephen Somers","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"d304fcd1-2352-4431-8a7b-0fa23124ac2a","url":"https:\/\/arkhamdb.com\/card\/07092","imagesrc":"\/bundles\/cards\/07092.png","spoiler":1},{"pack_code":"tic","pack_name":"The Innsmouth Conspiracy","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"rising_tide","encounter_name":"Rising Tide","position":93,"exceptional":false,"myriad":false,"encounter_position":5,"code":"07093","name":"Riptide","real_name":"Riptide","text":"<b>Revelation<\/b> - If your location is unflooded, Riptide gains surge. Otherwise, test [agility] (3) (4 instead if your location is fully flooded). If you fail, choose and discard 1 asset you control. If you cannot, lose 1 resource for each point you fail by instead.","real_text":"<b>Revelation<\/b> - If your location is unflooded, Riptide gains surge. Otherwise, test [agility] (3) (4 instead if your location is fully flooded). If you fail, choose and discard 1 asset you control. If you cannot, lose 1 resource for each point you fail by instead.","quantity":2,"health_per_investigator":false,"traits":"Hazard.","real_traits":"Hazard.","illustrator":"Stephen Somers","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"7d7aaf41-b118-409a-aaef-810e7339c2d5","url":"https:\/\/arkhamdb.com\/card\/07093","imagesrc":"\/bundles\/cards\/07093.png","spoiler":1},{"pack_code":"tic","pack_name":"The Innsmouth Conspiracy","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"fog_over_innsmouth","encounter_name":"Fog over Innsmouth","position":94,"exceptional":false,"myriad":false,"encounter_position":1,"code":"07094","name":"Winged One","real_name":"Winged One","text":"Hunter.\nX is the shroud value of Winged One's location.\nWinged One takes 1 fewer damage from attacks except by [[Ranged]], [[Firearm]], or [[Spell]] cards (to a minimum of 1 damage).","real_text":"Hunter.\nX is the shroud value of Winged One's location.\nWinged One takes 1 fewer damage from attacks except by [[Ranged]], [[Firearm]], or [[Spell]] cards (to a minimum of 1 damage).","quantity":1,"health":5,"health_per_investigator":false,"enemy_damage":1,"enemy_horror":1,"enemy_fight":3,"enemy_evade":-2,"victory":1,"traits":"Creature. Monster.","real_traits":"Creature. Monster.","illustrator":"Adam S. Doyle","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"24740cd0-b6d1-4852-82da-f66c110d7ff3","url":"https:\/\/arkhamdb.com\/card\/07094","imagesrc":"\/bundles\/cards\/07094.png","spoiler":1},{"pack_code":"tic","pack_name":"The Innsmouth Conspiracy","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"fog_over_innsmouth","encounter_name":"Fog over Innsmouth","position":95,"exceptional":false,"myriad":false,"encounter_position":2,"code":"07095","name":"Fog over Innsmouth","real_name":"Fog over Innsmouth","text":"<b>Revelation<\/b> - Test [willpower] (3). If you succeed, either take 1 horror or put Fog over Innsmouth into play next to the agenda deck. If you fail, do both.\nEach location gets +1 shroud.\n<b>Forced<\/b> - At the end of the round: Discard 1 copy of Fog over Innsmouth from play. (Max once per round.)","real_text":"<b>Revelation<\/b> - Test [willpower] (3). If you succeed, either take 1 horror or put Fog over Innsmouth into play next to the agenda deck. If you fail, do both.\nEach location gets +1 shroud.\n<b>Forced<\/b> - At the end of the round: Discard 1 copy of Fog over Innsmouth from play. (Max once per round.)","quantity":2,"health_per_investigator":false,"traits":"Hazard.","real_traits":"Hazard.","illustrator":"Mark Molnar","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"08367391-a0dc-4710-8c36-e3aa7e8dd043","url":"https:\/\/arkhamdb.com\/card\/07095","imagesrc":"\/bundles\/cards\/07095.png","spoiler":1},{"pack_code":"tic","pack_name":"The Innsmouth Conspiracy","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"shattered_memories","encounter_name":"Shattered Memories","position":96,"exceptional":false,"myriad":false,"encounter_position":1,"code":"07096","name":"Macabre Memento","real_name":"Macabre Memento","text":"<b>Revelation<\/b> - Test [willpower] (3). If you reveal a [cultist] token during this test, you automatically fail. If you fail, take 2 horror.","real_text":"<b>Revelation<\/b> - Test [willpower] (3). If you reveal a [cultist] token during this test, you automatically fail. If you fail, take 2 horror.","quantity":2,"health_per_investigator":false,"traits":"Terror.","real_traits":"Terror.","illustrator":"Diana Mart\u00ednez","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"88c75882-60c7-471e-9662-40ff8b69377a","url":"https:\/\/arkhamdb.com\/card\/07096","imagesrc":"\/bundles\/cards\/07096.png","spoiler":1},{"pack_code":"tic","pack_name":"The Innsmouth Conspiracy","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"shattered_memories","encounter_name":"Shattered Memories","position":97,"exceptional":false,"myriad":false,"encounter_position":3,"code":"07097","name":"Fractured Consciousness","real_name":"Fractured Consciousness","text":"<b>Revelation<\/b> - Test [intellect] (3). If you reveal a [tablet] token during this test, you automatically fail. If you fail, take 2 damage.","real_text":"<b>Revelation<\/b> - Test [intellect] (3). If you reveal a [tablet] token during this test, you automatically fail. If you fail, take 2 damage.","quantity":2,"health_per_investigator":false,"traits":"Terror.","real_traits":"Terror.","illustrator":"Ethan Patrick Harris","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"0a0fe2b2-14dc-4817-9db8-0cfa27a9e1e2","url":"https:\/\/arkhamdb.com\/card\/07097","imagesrc":"\/bundles\/cards\/07097.png","spoiler":1},{"pack_code":"tic","pack_name":"The Innsmouth Conspiracy","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"shattered_memories","encounter_name":"Shattered Memories","position":98,"exceptional":false,"myriad":false,"encounter_position":5,"code":"07098","name":"Memory of Oblivion","real_name":"Memory of Oblivion","text":"<b>Revelation<\/b> - Test [willpower] (4) or [intellect] (4). If you reveal a [elder_thing] token during this test, you automatically fail. For each point you fail by, choose and discard 1 card from your hand.","real_text":"<b>Revelation<\/b> - Test [willpower] (4) or [intellect] (4). If you reveal a [elder_thing] token during this test, you automatically fail. For each point you fail by, choose and discard 1 card from your hand.","quantity":2,"health_per_investigator":false,"traits":"Terror.","real_traits":"Terror.","illustrator":"Adam S. Doyle","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"ae97a872-d519-4038-b23f-907bf712047e","url":"https:\/\/arkhamdb.com\/card\/07098","imagesrc":"\/bundles\/cards\/07098.png","spoiler":1},{"pack_code":"tic","pack_name":"The Innsmouth Conspiracy","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"malfunction","encounter_name":"Malfunction","position":99,"exceptional":false,"myriad":false,"encounter_position":1,"code":"07099","name":"Malfunction","real_name":"Malfunction","text":"<b>Revelation<\/b> - Attach to the nearest [[Vehicle]] story asset.\n\"[action]\" abilities on attached asset cannot be triggered.\n[action]: Test [intellect] (3). If you succeed, discard Malfunction.","real_text":"<b>Revelation<\/b> - Attach to the nearest [[Vehicle]] story asset.\n\"[action]\" abilities on attached asset cannot be triggered.\n[action]: Test [intellect] (3). If you succeed, discard Malfunction.","quantity":2,"health_per_investigator":false,"traits":"Blunder.","real_traits":"Blunder.","flavor":"\"Get this damned thing working again, or we ain't going anywhere!\"","illustrator":"Mark Molnar","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"b03235f6-2ff4-4a81-8348-10aca8cfefcf","url":"https:\/\/arkhamdb.com\/card\/07099","imagesrc":"\/bundles\/cards\/07099.png","spoiler":1},{"pack_code":"tic","pack_name":"The Innsmouth Conspiracy","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"syzygy","encounter_name":"Syzygy","position":100,"exceptional":false,"myriad":false,"encounter_position":1,"code":"07100","name":"Tidal Alignment","real_name":"Tidal Alignment","text":"Peril.\n<b>Revelation<\/b> - Choose a location where there is at least 1 investigator. Increase that location's flood level. Each investigator at the chosen location takes 1 damage. If the chosen location's flood level is not increased by this effect, Tidal Alignment gains surge.","real_text":"Peril.\n<b>Revelation<\/b> - Choose a location where there is at least 1 investigator. Increase that location's flood level. Each investigator at the chosen location takes 1 damage. If the chosen location's flood level is not increased by this effect, Tidal Alignment gains surge.","quantity":2,"health_per_investigator":false,"traits":"Omen.","real_traits":"Omen.","illustrator":"Carlos Palma Cruchaga","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"d562fa63-5211-4e61-aa5c-43262f02a758","url":"https:\/\/arkhamdb.com\/card\/07100","imagesrc":"\/bundles\/cards\/07100.png","spoiler":1},{"pack_code":"tic","pack_name":"The Innsmouth Conspiracy","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"syzygy","encounter_name":"Syzygy","position":101,"exceptional":false,"myriad":false,"encounter_position":3,"code":"07101","name":"Syzygy","real_name":"Syzygy","text":"Peril.\n<b>Revelation<\/b> - You must decide (choose one):\n- Each investigator loses 3 resources.\n- Each investigator takes 2 horror.\n- Place 1 doom on the current agenda (this effect can cause the current agenda to advance).","real_text":"Peril.\n<b>Revelation<\/b> - You must decide (choose one):\n- Each investigator loses 3 resources.\n- Each investigator takes 2 horror.\n- Place 1 doom on the current agenda (this effect can cause the current agenda to advance).","quantity":2,"health_per_investigator":false,"traits":"Omen.","real_traits":"Omen.","illustrator":"Tomasz Jedruszek","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"b58c74c7-88c8-4b1f-b1b8-96851ed1b00e","url":"https:\/\/arkhamdb.com\/card\/07101","imagesrc":"\/bundles\/cards\/07101.png","spoiler":1},{"pack_code":"tic","pack_name":"The Innsmouth Conspiracy","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"flooded_caverns","encounter_name":"Flooded Caverns","position":102,"exceptional":false,"myriad":false,"encounter_position":1,"code":"07102","name":"Underwater Cavern","real_name":"Underwater Cavern","text":"[action]: <b>Move.<\/b> Move from Underwater Cavern to any flooded [[Cave]] location.\n<b>Forced<\/b> - After Underwater Cavern is revealed: It becomes fully flooded.","real_text":"[action]: <b>Move.<\/b> Move from Underwater Cavern to any flooded [[Cave]] location.\n<b>Forced<\/b> - After Underwater Cavern is revealed: It becomes fully flooded.","quantity":2,"shroud":2,"clues":1,"health_per_investigator":false,"traits":"Cave.","real_traits":"Cave.","illustrator":"Leanna Crossan","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"The air is frigid here, and there is no sound but the faint plinking of water dripping onto the rough stone ground. You shudder and proceed onward...","back_name":"Tidal Tunnel","octgn_id":"cea09c79-187f-47ed-8025-78149add2a67","url":"https:\/\/arkhamdb.com\/card\/07102","imagesrc":"\/bundles\/cards\/07102.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/07102b.png"},{"pack_code":"tic","pack_name":"The Innsmouth Conspiracy","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"flooded_caverns","encounter_name":"Flooded Caverns","position":103,"exceptional":false,"myriad":false,"encounter_position":3,"code":"07103","name":"Tidal Pool","real_name":"Tidal Pool","text":"Tidal Pool gets +1 shroud while it is partially flooded and +2 shroud while it is fully flooded.\n<b>Forced<\/b> - After Tidal Pool is revealed: Randomly choose 1 of the set-aside facedown keys and place it on Tidal Pool without looking at it.","real_text":"Tidal Pool gets +1 shroud while it is partially flooded and +2 shroud while it is fully flooded.\n<b>Forced<\/b> - After Tidal Pool is revealed: Randomly choose 1 of the set-aside facedown keys and place it on Tidal Pool without looking at it.","quantity":2,"shroud":3,"clues":1,"health_per_investigator":false,"traits":"Cave.","real_traits":"Cave.","illustrator":"Carlos Palma Cruchaga","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"The air is frigid here, and there is no sound but the faint plinking of water dripping onto the rough stone ground. You shudder and proceed onward...","back_name":"Tidal Tunnel","octgn_id":"cc48648c-9863-4a54-a5e1-de417d343fe1","url":"https:\/\/arkhamdb.com\/card\/07103","imagesrc":"\/bundles\/cards\/07103.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/07103b.png"},{"pack_code":"tic","pack_name":"The Innsmouth Conspiracy","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"flooded_caverns","encounter_name":"Flooded Caverns","position":104,"exceptional":false,"myriad":false,"encounter_position":5,"code":"07104","name":"Underground River","real_name":"Underground River","text":"Underground River cannot be fully flooded.\n<b>Forced<\/b> - After Underground River is revealed: Increase its flood level.","real_text":"Underground River cannot be fully flooded.\n<b>Forced<\/b> - After Underground River is revealed: Increase its flood level.","quantity":2,"shroud":4,"clues":2,"health_per_investigator":false,"victory":1,"traits":"Cave.","real_traits":"Cave.","illustrator":"Patrick McEvoy","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"The air is frigid here, and there is no sound but the faint plinking of water dripping onto the rough stone ground. You shudder and proceed onward...","back_name":"Tidal Tunnel","octgn_id":"ec41c5f3-740c-457c-83aa-acf6a8106621","url":"https:\/\/arkhamdb.com\/card\/07104","imagesrc":"\/bundles\/cards\/07104.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/07104b.png"},{"pack_code":"tic","pack_name":"The Innsmouth Conspiracy","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_locals","encounter_name":"The Locals","position":105,"exceptional":false,"myriad":false,"encounter_position":1,"code":"07105","name":"Innsmouth Troublemaker","real_name":"Innsmouth Troublemaker","text":"<b>Spawn<\/b> - Location with the most clues.\nHunter.\n[action] Place 1 of your clues on your location: <b>Parley.<\/b> Exhaust Innsmouth Troublemaker. It does not ready during the next upkeep phase. This ability may be triggered by an investigator at a connecting location.","real_text":"<b>Spawn<\/b> - Location with the most clues.\nHunter.\n[action] Place 1 of your clues on your location: <b>Parley.<\/b> Exhaust Innsmouth Troublemaker. It does not ready during the next upkeep phase. This ability may be triggered by an investigator at a connecting location.","quantity":2,"health":3,"health_per_investigator":false,"enemy_damage":2,"enemy_fight":4,"enemy_evade":2,"traits":"Humanoid. Hybrid. Criminal.","real_traits":"Humanoid. Hybrid. Criminal.","illustrator":"Matt Dixon","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"41d6da20-b172-45e3-9763-030c346c8826","url":"https:\/\/arkhamdb.com\/card\/07105","imagesrc":"\/bundles\/cards\/07105.png","spoiler":1},{"pack_code":"tic","pack_name":"The Innsmouth Conspiracy","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_locals","encounter_name":"The Locals","position":106,"exceptional":false,"myriad":false,"encounter_position":3,"code":"07106","name":"Innsmouth Look","real_name":"Innsmouth Look","text":"<b>Revelation<\/b> - Put Innsmouth Look into play in your threat area.\nYou get -1 [intellect] and -1 sanity, and you gain the [[Deep One]] trait.\n[action]: Test [willpower] (3). If you succeed, discard Innsmouth Look.","real_text":"<b>Revelation<\/b> - Put Innsmouth Look into play in your threat area.\nYou get -1 [intellect] and -1 sanity, and you gain the [[Deep One]] trait.\n[action]: Test [willpower] (3). If you succeed, discard Innsmouth Look.","quantity":2,"health_per_investigator":false,"traits":"Curse. Terror.","real_traits":"Curse. Terror.","illustrator":"Rafa\u0142 Hrynkiewicz","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"f09ddcd1-fbc5-4c6e-8a7b-80a2237db1f1","url":"https:\/\/arkhamdb.com\/card\/07106","imagesrc":"\/bundles\/cards\/07106.png","spoiler":1},{"pack_code":"tic","pack_name":"The Innsmouth Conspiracy","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_locals","encounter_name":"The Locals","position":107,"exceptional":false,"myriad":false,"encounter_position":5,"code":"07107","name":"Furtive Locals","real_name":"Furtive Locals","text":"<b>Revelation<\/b> - Test [intellect] (3). If you succeed, either take 1 damage or put Furtive Locals into play next to the agenda deck. If you fail, do both.\nInvestigators cannot parley.\n<b>Forced<\/b> - At the end of the round: Discard 1 copy of Furtive Locals from play. (Max once per round.)","real_text":"<b>Revelation<\/b> - Test [intellect] (3). If you succeed, either take 1 damage or put Furtive Locals into play next to the agenda deck. If you fail, do both.\nInvestigators cannot parley.\n<b>Forced<\/b> - At the end of the round: Discard 1 copy of Furtive Locals from play. (Max once per round.)","quantity":2,"health_per_investigator":false,"traits":"Terror.","real_traits":"Terror.","illustrator":"Paul Guzenko","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"f6b84074-67e5-4446-bb58-9e3ebfd94cde","url":"https:\/\/arkhamdb.com\/card\/07107","imagesrc":"\/bundles\/cards\/07107.png","spoiler":1},{"pack_code":"itd","pack_name":"In Too Deep","type_code":"asset","type_name":"Asset","faction_code":"rogue","faction_name":"Rogue","position":116,"exceptional":false,"myriad":false,"code":"07116","name":"False Covenant","real_name":"False Covenant","text":"Permanent. Limit 1 [[Covenant]] per deck.\n[reaction] When an investigator at your location reveals a [curse] token during a skill test, exhaust False Covenant: Cancel that chaos token, return it to the token pool, and reveal another token.","real_text":"Permanent. Limit 1 [[Covenant]] per deck.\n[reaction] When an investigator at your location reveals a [curse] token during a skill test, exhaust False Covenant: Cancel that chaos token, return it to the token pool, and reveal another token.","quantity":1,"xp":2,"health_per_investigator":false,"deck_limit":1,"traits":"Covenant. Cursed.","real_traits":"Covenant. Cursed.","illustrator":"Tiziano Baracchi","is_unique":false,"permanent":true,"double_sided":false,"octgn_id":"9af28f4b-a49c-4d94-8108-c68a098832cf","url":"https:\/\/arkhamdb.com\/card\/07116","imagesrc":"\/bundles\/cards\/07116.png"},{"pack_code":"itd","pack_name":"In Too Deep","type_code":"asset","type_name":"Asset","faction_code":"survivor","faction_name":"Survivor","position":121,"exceptional":false,"myriad":false,"code":"07121","name":"Mariner's Compass","real_name":"Mariner's Compass","cost":3,"text":"[action] Exhaust Mariner's Compass: <b>Investigate.<\/b> If you succeed and have no resources in your resource pool, discover 1 additional clue at your location.\n[fast] During an investigation using Mariner's Compass, spend 1 resource: You get +1 [intellect] for this skill test. (Limit three times per investigation.)","real_text":"[action] Exhaust Mariner's Compass: <b>Investigate.<\/b> If you succeed and have no resources in your resource pool, discover 1 additional clue at your location.\n[fast] During an investigation using Mariner's Compass, spend 1 resource: You get +1 [intellect] for this skill test. (Limit three times per investigation.)","quantity":2,"skill_intellect":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"slot":"Hand","real_slot":"Hand","traits":"Item. Tool.","real_traits":"Item. Tool.","illustrator":"Romana Kendelic","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"56355c22-7b1b-473a-9f1c-788a1d6d66fe","url":"https:\/\/arkhamdb.com\/card\/07121","imagesrc":"\/bundles\/cards\/07121.png"},{"pack_code":"itd","pack_name":"In Too Deep","type_code":"asset","type_name":"Asset","faction_code":"guardian","faction_name":"Guardian","position":108,"exceptional":false,"myriad":false,"code":"07108","name":"Riot Whistle","real_name":"Riot Whistle","cost":2,"text":"You may take an additional action during your turn, which can only be used to <b>engage<\/b>.","real_text":"You may take an additional action during your turn, which can only be used to <b>engage<\/b>.","quantity":2,"skill_willpower":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"slot":"Accessory","real_slot":"Accessory","traits":"Item. Tool.","real_traits":"Item. Tool.","flavor":"\"If you blow that thing one more time, I'm gonna make you eat it.\"","illustrator":"Robert Laskey","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"b8a96a63-b515-4d9d-8710-2cb8a9c857d8","url":"https:\/\/arkhamdb.com\/card\/07108","imagesrc":"\/bundles\/cards\/07108.png"},{"pack_code":"itd","pack_name":"In Too Deep","type_code":"event","type_name":"Event","faction_code":"guardian","faction_name":"Guardian","position":109,"exceptional":false,"myriad":false,"code":"07109","name":"Righteous Hunt","real_name":"Righteous Hunt","cost":1,"text":"<b>Engage.<\/b> Choose an enemy up to 2 locations away. Move (one location at a time) to that enemy's location, engage it, and add [bless] tokens to the chaos bag equal to that enemy's horror value.","real_text":"<b>Engage.<\/b> Choose an enemy up to 2 locations away. Move (one location at a time) to that enemy's location, engage it, and add [bless] tokens to the chaos bag equal to that enemy's horror value.","quantity":2,"skill_combat":1,"skill_agility":1,"xp":1,"health_per_investigator":false,"deck_limit":2,"traits":"Tactic. Blessed.","real_traits":"Tactic. Blessed.","flavor":"Lita narrowed her eyes and tightened her grip. They wouldn't get away. Not this time. Not ever again.","illustrator":"Alexandr Elichev","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"fe4f0344-2f70-4c90-9772-d2f46474c080","url":"https:\/\/arkhamdb.com\/card\/07109","imagesrc":"\/bundles\/cards\/07109.png"},{"pack_code":"itd","pack_name":"In Too Deep","type_code":"asset","type_name":"Asset","faction_code":"guardian","faction_name":"Guardian","position":110,"exceptional":false,"myriad":false,"code":"07110","name":"Sacred Covenant","real_name":"Sacred Covenant","text":"Permanent. Limit 1 [[Covenant]] per deck.\n[reaction] After an investigator at any location performs the \"reveal chaos token\" step of a skill test, exhaust Sacred Covenant: Return any number of [bless] tokens revealed during this test to the chaos bag, ignoring their modifiers for this test.","real_text":"Permanent. Limit 1 [[Covenant]] per deck.\n[reaction] After an investigator at any location performs the \"reveal chaos token\" step of a skill test, exhaust Sacred Covenant: Return any number of [bless] tokens revealed during this test to the chaos bag, ignoring their modifiers for this test.","quantity":1,"xp":2,"health_per_investigator":false,"deck_limit":1,"traits":"Covenant. Blessed.","real_traits":"Covenant. Blessed.","illustrator":"Tiziano Baracchi","is_unique":false,"permanent":true,"double_sided":false,"octgn_id":"710b0bc9-9018-4724-9b93-03c1afe49c9e","url":"https:\/\/arkhamdb.com\/card\/07110","imagesrc":"\/bundles\/cards\/07110.png"},{"pack_code":"itd","pack_name":"In Too Deep","type_code":"event","type_name":"Event","faction_code":"seeker","faction_name":"Seeker","position":112,"exceptional":false,"myriad":false,"code":"07112","name":"Stirring Up Trouble","real_name":"Stirring Up Trouble","cost":0,"text":"As an additional cost to play Stirring Up Trouble, add [curse] tokens to the chaos bag equal to your location's shroud value.\nDiscover 2 clues at your location.","real_text":"As an additional cost to play Stirring Up Trouble, add [curse] tokens to the chaos bag equal to your location's shroud value.\nDiscover 2 clues at your location.","quantity":2,"skill_intellect":1,"skill_combat":1,"xp":1,"health_per_investigator":false,"deck_limit":2,"traits":"Insight. Cursed.","real_traits":"Insight. Cursed.","flavor":"When you start following a thread, it's hard to say what you'll find at the other end.","illustrator":"Winona Nelson","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"bd7f9181-57c6-4b8d-99be-57af47fb2980","url":"https:\/\/arkhamdb.com\/card\/07112","imagesrc":"\/bundles\/cards\/07112.png"},{"pack_code":"itd","pack_name":"In Too Deep","type_code":"event","type_name":"Event","faction_code":"rogue","faction_name":"Rogue","position":114,"exceptional":false,"myriad":false,"code":"07114","name":"Breaking and Entering","real_name":"Breaking and Entering","cost":2,"text":"<b>Investigate.<\/b> Add your [agility] value to your skill value for this investigation. If you succeed by 2 or more, you may automatically evade an enemy at this location. This action does not provoke attacks of opportunity.","real_text":"<b>Investigate.<\/b> Add your [agility] value to your skill value for this investigation. If you succeed by 2 or more, you may automatically evade an enemy at this location. This action does not provoke attacks of opportunity.","quantity":2,"skill_intellect":1,"skill_agility":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"traits":"Trick.","real_traits":"Trick.","flavor":"If you're careful, it's just \"entering.\"","illustrator":"Lake Hurwitz","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"33a3ef72-65cc-4ce2-a616-8af053d89bd3","url":"https:\/\/arkhamdb.com\/card\/07114","imagesrc":"\/bundles\/cards\/07114.png","duplicated_by":["12050"]},{"pack_code":"itd","pack_name":"In Too Deep","type_code":"asset","type_name":"Asset","faction_code":"mystic","faction_name":"Mystic","position":117,"exceptional":false,"myriad":false,"code":"07117","name":"Armageddon","real_name":"Armageddon","cost":4,"text":"Uses (3 charges).\n[action] Spend 1 charge: <b>Fight.<\/b> This attack uses [willpower] instead of [combat] and deals +1 damage. If a [curse] token is revealed during this attack, you may deal 1 damage to an enemy at your location or place 1 charge on Armageddon.","real_text":"Uses (3 charges).\n[action] Spend 1 charge: <b>Fight.<\/b> This attack uses [willpower] instead of [combat] and deals +1 damage. If a [curse] token is revealed during this attack, you may deal 1 damage to an enemy at your location or place 1 charge on Armageddon.","quantity":2,"skill_combat":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"slot":"Arcane","real_slot":"Arcane","traits":"Spell. Cursed.","real_traits":"Spell. Cursed.","illustrator":"Imad Awan","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"fc4bb903-2d2b-49fe-a49a-c20883ed1d83","url":"https:\/\/arkhamdb.com\/card\/07117","imagesrc":"\/bundles\/cards\/07117.png"},{"pack_code":"itd","pack_name":"In Too Deep","type_code":"asset","type_name":"Asset","faction_code":"mystic","faction_name":"Mystic","position":119,"exceptional":false,"myriad":false,"code":"07119","name":"Shroud of Shadows","real_name":"Shroud of Shadows","cost":3,"text":"Uses (3 charges).\n[action] Spend 1 charge: <b>Evade.<\/b> This evasion uses [willpower] instead of [agility]. If you succeed and the evaded enemy is non-[[Elite]], you may move that enemy to a connecting location. If a [curse] token is revealed during this evasion attempt, you may move to a connecting location or place 1 charge on Shroud of Shadows.","real_text":"Uses (3 charges).\n[action] Spend 1 charge: <b>Evade.<\/b> This evasion uses [willpower] instead of [agility]. If you succeed and the evaded enemy is non-[[Elite]], you may move that enemy to a connecting location. If a [curse] token is revealed during this evasion attempt, you may move to a connecting location or place 1 charge on Shroud of Shadows.","quantity":2,"skill_agility":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"slot":"Arcane","real_slot":"Arcane","traits":"Spell. Cursed.","real_traits":"Spell. Cursed.","illustrator":"Patrick McEvoy","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"763bc26f-4252-4165-9891-909d2d87bd3b","url":"https:\/\/arkhamdb.com\/card\/07119","imagesrc":"\/bundles\/cards\/07119.png"},{"pack_code":"itd","pack_name":"In Too Deep","type_code":"asset","type_name":"Asset","faction_code":"mystic","faction_name":"Mystic","position":120,"exceptional":false,"myriad":false,"code":"07120","name":"Paradoxical Covenant","real_name":"Paradoxical Covenant","text":"Permanent. Limit 1 [[Covenant]] per deck.\n[reaction] After an investigator at your location performs the \"reveal the chaos token\" step of a skill test, if both a [bless] token and a [curse] token were revealed during that test, exhaust Paradoxical Covenant: This test automatically succeeds. <i>(Remove each [bless] and [curse] token revealed from the chaos bag after this test ends.)<\/i>","real_text":"Permanent. Limit 1 [[Covenant]] per deck.\n[reaction] After an investigator at your location performs the \"reveal the chaos token\" step of a skill test, if both a [bless] token and a [curse] token were revealed during that test, exhaust Paradoxical Covenant: This test automatically succeeds. <i>(Remove each [bless] and [curse] token revealed from the chaos bag after this test ends.)<\/i>","quantity":1,"xp":2,"health_per_investigator":false,"deck_limit":1,"traits":"Covenant. Blessed. Cursed.","real_traits":"Covenant. Blessed. Cursed.","illustrator":"Tiziano Baracchi","is_unique":false,"permanent":true,"double_sided":false,"octgn_id":"80732eef-d5bc-4416-95a0-3f43903ffdb4","url":"https:\/\/arkhamdb.com\/card\/07120","imagesrc":"\/bundles\/cards\/07120.png"},{"pack_code":"itd","pack_name":"In Too Deep","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"in_too_deep","encounter_name":"In Too Deep","position":151,"exceptional":false,"myriad":false,"encounter_position":35,"code":"07151","name":"Teachings of the Order","real_name":"Teachings of the Order","text":"Permanent.\n[fast] Exhaust Teachings of the Order and choose one effect you have not yet chosen this campaign:\n- Remove all [curse] tokens from the chaos bag.\n- Remove a flood token from a non-[[Sanctum]] location.\n- Defeat a non-[[Elite]] enemy at your location.","real_text":"Permanent.\n[fast] Exhaust Teachings of the Order and choose one effect you have not yet chosen this campaign:\n- Remove all [curse] tokens from the chaos bag.\n- Remove a flood token from a non-[[Sanctum]] location.\n- Defeat a non-[[Elite]] enemy at your location.","quantity":1,"health_per_investigator":false,"deck_limit":1,"traits":"Item. Tome.","real_traits":"Item. Tome.","illustrator":"Dimitri Bielak","is_unique":false,"permanent":true,"double_sided":false,"octgn_id":"48dc5e9f-0496-4dcb-8b37-0aeaf043dc35","url":"https:\/\/arkhamdb.com\/card\/07151","imagesrc":"\/bundles\/cards\/07151.png","spoiler":1},{"pack_code":"dre","pack_name":"Dark Revelations","type_code":"investigator","type_name":"Investigator","faction_code":"mystic","faction_name":"Mystic","position":19,"exceptional":false,"myriad":false,"code":"98019","name":"Gloria Goldberg","real_name":"Gloria Goldberg","subname":"The Writer","text":"You choose the investigator order during the mythos phase.\n[reaction] When you look at 1 or more cards from the encounter deck: Look at 1 additional card and choose 1 non-[[Elite]] card among them. Either discard it, put it on top of the encounter deck, or place it facedown beneath Gloria Goldberg (max 3 cards beneath her).\n[elder_sign] effect: +1. Look at the top card of the encounter deck.","real_text":"You choose the investigator order during the mythos phase.\n[reaction] When you look at 1 or more cards from the encounter deck: Look at 1 additional card and choose 1 non-[[Elite]] card among them. Either discard it, put it on top of the encounter deck, or place it facedown beneath Gloria Goldberg (max 3 cards beneath her).\n[elder_sign] effect: +1. Look at the top card of the encounter deck.","quantity":1,"skill_willpower":5,"skill_intellect":4,"skill_combat":2,"skill_agility":1,"health":5,"health_per_investigator":false,"sanity":9,"deck_limit":1,"traits":"Clairvoyant.","real_traits":"Clairvoyant.","deck_requirements":{"size":30,"card":{"11015":{"11015":"11015","98020":"98020"},"11016":{"11016":"11016","98021":"98021"}},"random":[{"target":"subtype","value":"basicweakness"}]},"deck_options":[{"faction":["mystic","neutral"],"level":{"min":0,"max":5}},{"name":"Secondary Class","faction_select":["guardian","seeker","rogue"],"level":{"min":0,"max":1},"type":["event","skill"],"limit":10}],"illustrator":"Colin Boyer","is_unique":true,"hidden":true,"permanent":false,"double_sided":true,"back_text":"<b>Deck Size<\/b>: 30.\n<b>Secondary Class Choice<\/b>: At deck creation, choose Guardian ([guardian]), Seeker ([seeker]), or Rogue ([rogue]).\n<b>Deckbuilding Options<\/b>: Mystic cards ([mystic]) level 0-5, Neutral cards level 0-5, up to 10 level 0-1 events and\/or skills of your chosen secondary class.\n<b>Deckbuilding Requirements<\/b> (do not count toward deck size): 3 copies of Psychic Sensitivity, 3 copies of Prophecy of the End (shuffled into the encounter deck), 1 random basic weakness.","back_flavor":"Nightmares and apocalyptic visions have plagued novelist Gloria Goldberg her entire life. Although she learned to exorcise her terrors onto the page, she has never revealed the inspiration for her weird tales, not even to fellow author Jamie Galbraith. One day, she is struck by a vision of Jamie begging her to help finish what he started. Moments later, she receives word of his sudden death. As Gloria reads Jamie's unfinished book, the story takes hold of her, and the words on the page begin to bleed into reality.","url":"https:\/\/arkhamdb.com\/card\/98019","imagesrc":"\/bundles\/cards\/98019.png","backimagesrc":"\/bundles\/cards\/98019b.jpg"},{"pack_code":"dre","pack_name":"Dark Revelations","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","position":20,"exceptional":false,"myriad":false,"code":"98020","name":"Ruth Westmacott","real_name":"Ruth Westmacott","subname":"Dark Revelations","cost":3,"text":"Gloria Goldberg deck only. Replacement.\n[reaction] When an investigator fights, attempts to evade, or initiates a skill test on an encounter card, discard an encounter card that shares a [[Trait]] with that encounter card from beneath Gloria Goldberg: Reduce the difficulty of this skill test by 2.","real_text":"Gloria Goldberg deck only. Replacement.\n[reaction] When an investigator fights, attempts to evade, or initiates a skill test on an encounter card, discard an encounter card that shares a [[Trait]] with that encounter card from beneath Gloria Goldberg: Reduce the difficulty of this skill test by 2.","quantity":1,"skill_intellect":2,"skill_wild":1,"health":2,"health_per_investigator":false,"sanity":3,"deck_limit":1,"slot":"Ally","real_slot":"Ally","traits":"Ally. Artist.","real_traits":"Ally. Artist.","restrictions":{"investigator":{"11014":"11014","98019":"98019"}},"illustrator":"Aleksander Karcz","is_unique":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/98020","imagesrc":"\/bundles\/cards\/98020.png"},{"pack_code":"dre","pack_name":"Dark Revelations","type_code":"treachery","type_name":"Treachery","subtype_code":"weakness","subtype_name":"Weakness","faction_code":"neutral","faction_name":"Neutral","position":21,"exceptional":false,"myriad":false,"code":"98021","name":"Liber Omnium Finium","real_name":"Liber Omnium Finium","text":"Gloria Goldberg deck only. Replacement.\n<b>Revelation<\/b> - Draw a random non-weakness encounter card from beneath Gloria Goldberg. That card gains peril, its effects cannot be canceled, and you get -2 to all skills while resolving its effects. If that card is an enemy, it immediately attacks you. If no card is drawn by this effect, shuffle this card back into your deck.","real_text":"Gloria Goldberg deck only. Replacement.\n<b>Revelation<\/b> - Draw a random non-weakness encounter card from beneath Gloria Goldberg. That card gains peril, its effects cannot be canceled, and you get -2 to all skills while resolving its effects. If that card is an enemy, it immediately attacks you. If no card is drawn by this effect, shuffle this card back into your deck.","quantity":1,"health_per_investigator":false,"deck_limit":1,"traits":"Endtimes.","real_traits":"Endtimes.","restrictions":{"investigator":{"11014":"11014","98019":"98019"}},"illustrator":"Andreas Zafiratos","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/98021","imagesrc":"\/bundles\/cards\/98021.png"},{"pack_code":"def","pack_name":"Devil Reef","type_code":"asset","type_name":"Asset","faction_code":"mystic","faction_name":"Mystic","position":159,"exceptional":false,"myriad":false,"code":"07159","name":"Abyssal Tome","real_name":"Abyssal Tome","cost":2,"text":"[action] Exhaust Abyssal Tome: <b>Fight.<\/b> You may use either [intellect] or [willpower] for this attack, instead of [combat]. When you initiate this attack, you may place 1 doom on Abyssal Tome (to a maximum of 3). You get +1 skill value and deal +1 damage for this attack for each doom on Abyssal Tome.","real_text":"[action] Exhaust Abyssal Tome: <b>Fight.<\/b> You may use either [intellect] or [willpower] for this attack, instead of [combat]. When you initiate this attack, you may place 1 doom on Abyssal Tome (to a maximum of 3). You get +1 skill value and deal +1 damage for this attack for each doom on Abyssal Tome.","quantity":2,"skill_intellect":1,"skill_combat":1,"xp":2,"health_per_investigator":false,"deck_limit":2,"slot":"Hand","real_slot":"Hand","traits":"Item. Tome.","real_traits":"Item. Tome.","illustrator":"Dimitri Bielak","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"d32716f7-8609-4a4e-9bc5-e8de9ac817f4","url":"https:\/\/arkhamdb.com\/card\/07159","imagesrc":"\/bundles\/cards\/07159.png"},{"pack_code":"def","pack_name":"Devil Reef","type_code":"event","type_name":"Event","faction_code":"survivor","faction_name":"Survivor","position":160,"exceptional":false,"myriad":false,"code":"07160","name":"Butterfly Effect","real_name":"Butterfly Effect","cost":0,"text":"Fast. Play when a chaos token with a symbol is revealed during a skill test at your location <i>(before resolving its effects)<\/i>.\nYou or the performing investigator may either commit a card to this skill test, or return a card they committed to this test to their hand.","real_text":"Fast. Play when a chaos token with a symbol is revealed during a skill test at your location <i>(before resolving its effects)<\/i>.\nYou or the performing investigator may either commit a card to this skill test, or return a card they committed to this test to their hand.","quantity":2,"skill_wild":1,"xp":1,"health_per_investigator":false,"deck_limit":2,"traits":"Paradox. Blessed. Cursed.","real_traits":"Paradox. Blessed. Cursed.","illustrator":"Adam S. Doyle","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"65d59ffc-6991-4fe0-ad29-b0253a85e50a","url":"https:\/\/arkhamdb.com\/card\/07160","imagesrc":"\/bundles\/cards\/07160.png"},{"pack_code":"itd","pack_name":"In Too Deep","type_code":"scenario","type_name":"Scenario","faction_code":"mythos","faction_name":"Mythos","encounter_code":"in_too_deep","encounter_name":"In Too Deep","position":123,"exceptional":false,"myriad":false,"encounter_position":1,"code":"07123","name":"In Too Deep","real_name":"In Too Deep","text":"Easy \/ Standard\n[skull]: -1 for each location to the east of your location (on the same row).\n[cultist]: -2. If you fail, move to the connecting location to the east, ignoring all barriers.\n[tablet]: -3. If you fail, choose a connecting location with no barriers between it and your location. Place 1 barrier between the two locations.\n[elder_thing]: -X. X is the number of barriers between your location and all connecting locations.","real_text":"Easy \/ Standard\n[skull]: -1 for each location to the east of your location (on the same row).\n[cultist]: -2. If you fail, move to the connecting location to the east, ignoring all barriers.\n[tablet]: -3. If you fail, choose a connecting location with no barriers between it and your location. Place 1 barrier between the two locations.\n[elder_thing]: -X. X is the number of barriers between your location and all connecting locations.","quantity":1,"health_per_investigator":false,"is_unique":false,"permanent":false,"double_sided":true,"back_text":"Hard \/ Expert\n[skull]: -2 for each location to the east of your location (on the same row).\n[cultist]: -4. If you fail, move to the connecting location to the east, ignoring all barriers.\n[tablet]: -5. If you fail, choose a connecting location with no barriers between it and your location. Place 1 barrier between the two locations.\n[elder_thing]: -X. X is twice the number of barriers between your location and all connecting locations.","octgn_id":"969bd6ba-0813-452c-bdc0-a845ac25b146","url":"https:\/\/arkhamdb.com\/card\/07123","imagesrc":"\/bundles\/cards\/07123.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/07123b.png"},{"pack_code":"itd","pack_name":"In Too Deep","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"in_too_deep","encounter_name":"In Too Deep","position":124,"exceptional":false,"myriad":false,"encounter_position":2,"code":"07124","name":"Barricaded Streets","real_name":"Barricaded Streets","text":"Each [[Suspect]] enemy loses aloof and cannot be parleyed with.\n<b>Forced<\/b> - When your turn ends, if you are at a fully flooded location: Take 1 damage.","real_text":"Each [[Suspect]] enemy loses aloof and cannot be parleyed with.\n<b>Forced<\/b> - When your turn ends, if you are at a fully flooded location: Take 1 damage.","quantity":1,"doom":6,"health_per_investigator":false,"stage":1,"flavor":"\"In a second all my plans were utterly changed - for if the southward highway were blocked ahead of me, I must clearly find another egress from Innsmouth.\"\n - H. P. Lovecraft, <u>The Shadow over\u00a0Innsmouth<\/u>","illustrator":"Matt Dixon","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Increase the flood level of each [[Coastal]] location.\nShuffle each set-aside Ravager from the Deep and Young Deep One enemy into the encounter deck, along with the encounter discard pile.","back_flavor":"The tide creeps in as you make your way through the decrepit streets. You hear the blood-curdling cries of someone in agony up ahead. The moment you see the creatures patrolling the intersection, you hide in the broken-down doorway of a ruined building. Their unusual gait and croaking voices send shivers through your body. Even as the slapping of their webbed feet against the road fades into the distance, you cannot escape the feeling that, inevitably, they will find you.","back_name":"Chased by Deep Ones","octgn_id":"cc6d2023-8118-4452-91ea-7dca26dfb05b","url":"https:\/\/arkhamdb.com\/card\/07124","imagesrc":"\/bundles\/cards\/07124.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/07124b.png"},{"pack_code":"itd","pack_name":"In Too Deep","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"in_too_deep","encounter_name":"In Too Deep","position":125,"exceptional":false,"myriad":false,"encounter_position":3,"code":"07125","name":"Relentless Tide","real_name":"Relentless Tide","text":"Each [[Suspect]] enemy loses aloof and cannot be parleyed with.\n<b>Forced<\/b> - When your turn ends, if you are at a fully flooded location: Take 1 damage and 1 horror.","real_text":"Each [[Suspect]] enemy loses aloof and cannot be parleyed with.\n<b>Forced<\/b> - When your turn ends, if you are at a fully flooded location: Take 1 damage and 1 horror.","quantity":1,"doom":5,"health_per_investigator":false,"stage":2,"flavor":"\"It had not seen me, but was simply obeying a general plan of cutting off my escape. This, however, implied that all roads leading out of Innsmouth were similarly patrolled...\"\n - H. P. Lovecraft, <u>The Shadow over\u00a0Innsmouth<\/u>","illustrator":"Matt Dixon","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Increase the flood level of each [[Midtown]] location.\nSpawn the set-aside Angry Mob at Innsmouth Square. Randomly choose 1 of the set-aside facedown keys and place it on Angry Mob without looking at it.","back_flavor":"A crowd gathers in the town square. At first you are relieved to see faces not bearing hideous, monstrous features: the prodigious, bulging eyes; wide jaws filled with sharp, jagged teeth; the gills, fins and webbings that suggest something fish-like and inhuman. Then you hear one voice rise above the din, and your heart turns to ice.\n\"The time is nigh! The Order of Dagon commands you! Slay the outsiders and any who stand in our way, and you shall be rewarded! You shall be remade and share in the riches of the deep!\" a robed man shouts. The crowd rejoices in jubilant madness.","back_name":"Pursued by Townsfolk","octgn_id":"41a9a475-5a5a-40b1-ac2c-4cabe3d41c71","url":"https:\/\/arkhamdb.com\/card\/07125","imagesrc":"\/bundles\/cards\/07125.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/07125b.png"},{"pack_code":"itd","pack_name":"In Too Deep","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"in_too_deep","encounter_name":"In Too Deep","position":126,"exceptional":false,"myriad":false,"encounter_position":4,"code":"07126","name":"Flooded Streets","real_name":"Flooded Streets","text":"Each [[Suspect]] enemy loses aloof and cannot be parleyed with.\n<b>Forced<\/b> - When your turn ends, if you are at a fully flooded location: Take 1 damage, 1 horror, and discard 1 card at random from your hand.","real_text":"Each [[Suspect]] enemy loses aloof and cannot be parleyed with.\n<b>Forced<\/b> - When your turn ends, if you are at a fully flooded location: Take 1 damage, 1 horror, and discard 1 card at random from your hand.","quantity":1,"doom":4,"health_per_investigator":false,"stage":3,"flavor":"\"As I watched - choked by a sudden rise in the fishy odour after a short abatement - I saw a band of uncouth, crouching shapes loping and shambling in the same direction...\"\n - H. P. Lovecraft, <u>The Shadow over\u00a0Innsmouth<\/u>","illustrator":"Matt Dixon","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Increase the flood level of each location.\nIn player order, each investigator draws 1 encounter card.","back_flavor":"The Manuxet River spills over as the tide rolls in higher and higher. Soon the streets are overflowing. The waves engulf anything and everything in their way, turning over vehicles, smashing through ramshackle houses, and cutting off escape routes. If this goes on much longer, there will be nothing left of the town of Innsmouth.","back_name":"Closing In","octgn_id":"6d678069-407d-42f9-86d7-eda7ebed5015","url":"https:\/\/arkhamdb.com\/card\/07126","imagesrc":"\/bundles\/cards\/07126.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/07126b.png"},{"pack_code":"itd","pack_name":"In Too Deep","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"in_too_deep","encounter_name":"In Too Deep","position":127,"exceptional":false,"myriad":false,"encounter_position":5,"code":"07127","name":"Rage of the Deep","real_name":"Rage of the Deep","text":"Each [[Suspect]] enemy loses aloof and cannot be parleyed with.\n<b>Forced<\/b> - When your turn ends, if you are at a fully flooded location: Take 1 damage, 1 horror, and discard 2 cards at random from your hand.","real_text":"Each [[Suspect]] enemy loses aloof and cannot be parleyed with.\n<b>Forced<\/b> - When your turn ends, if you are at a fully flooded location: Take 1 damage, 1 horror, and discard 2 cards at random from your hand.","quantity":1,"doom":3,"health_per_investigator":false,"stage":4,"flavor":"\"Nothing that I could have imagined - nothing, even, that I could have gathered had I credited old Zadok's crazy tale in the most literal way - would be in any way comparable to the demoniac, blasphemous reality that I saw - or believe I saw.\"\n - H. P. Lovecraft, <u>The Shadow over\u00a0Innsmouth<\/u>","illustrator":"Matt Dixon","is_unique":false,"permanent":false,"double_sided":true,"back_text":"In your Campaign Log, record <i>Innsmouth was consumed by the rising tide.<\/i>\nEach investigator that has not resigned is defeated and suffers 1 physical trauma.","back_flavor":"Water rushes through the town. The waves crash through dilapidated buildings, consume the streets, and destroy every standing bridge. Even the refinery is turned to rubble by the surging waters. Soon, Innsmouth is gone. You barely escape the raging sea.","back_name":"Swallowed by the Sea","octgn_id":"8a703d53-612e-4647-86d6-b873ec8c25fb","url":"https:\/\/arkhamdb.com\/card\/07127","imagesrc":"\/bundles\/cards\/07127.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/07127b.png"},{"pack_code":"itd","pack_name":"In Too Deep","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"in_too_deep","encounter_name":"In Too Deep","position":128,"exceptional":false,"myriad":false,"encounter_position":6,"code":"07128","name":"Through the Labyrinth","real_name":"Through the Labyrinth","text":"[fast] Spend 1 [per_investigator] +1 clues, as a group: Remove 1 barrier between your location and a connecting location.\n<b>Objective<\/b> - Get to the Railroad Station! If each surviving investigator has resigned, advance.","real_text":"[fast] Spend 1 [per_investigator] +1 clues, as a group: Remove 1 barrier between your location and a connecting location.\n<b>Objective<\/b> - Get to the Railroad Station! If each surviving investigator has resigned, advance.","quantity":1,"health_per_investigator":false,"stage":1,"flavor":"Inhuman creatures patrol the streets of Innsmouth, hunting for you and more of your kind. You must make your way to the other end of town and escape... but perhaps more of your memories can be recovered if you explore the town of Innsmouth further?","illustrator":"Tomasz Jedruszek","is_unique":false,"permanent":false,"double_sided":true,"back_text":"In your Campaign Log, record <i>the investigators made it safely to their vehicles.<\/i>\n<b>(\u2192R1)<\/b>","back_flavor":"After hours of fleeing, sneaking, and hiding, you finally reach the abandoned railway station on the western edge of Innsmouth. The moment you see the two automobiles parked by the tracks, you break into a run. You're more than happy to leave this awful place behind.","back_name":"Out of Town","octgn_id":"9d62504b-f5e5-4a7e-84e3-d1bea24310de","url":"https:\/\/arkhamdb.com\/card\/07128","imagesrc":"\/bundles\/cards\/07128.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/07128b.png"},{"pack_code":"itd","pack_name":"In Too Deep","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"in_too_deep","encounter_name":"In Too Deep","position":129,"exceptional":false,"myriad":false,"encounter_position":7,"code":"07129","name":"Esoteric Order of Dagon","real_name":"Esoteric Order of Dagon","text":"<b>Forced<\/b> - After this location is revealed: Randomly choose 1 of the set-aside facedown keys and place it on this location without looking at it.\n[action] [action]: <b>Parley.<\/b> Test [intellect] (3). If you succeed, remove 1 barrier between this location and a connecting location.","real_text":"<b>Forced<\/b> - After this location is revealed: Randomly choose 1 of the set-aside facedown keys and place it on this location without looking at it.\n[action] [action]: <b>Parley.<\/b> Test [intellect] (3). If you succeed, remove 1 barrier between this location and a connecting location.","quantity":1,"shroud":4,"clues":1,"health_per_investigator":false,"traits":"Innsmouth. Midtown.","real_traits":"Innsmouth. Midtown.","illustrator":"Ryan Barger","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"Some of the townsfolk are gathered in front of the old Order of Dagon hall on the north side of town. Their crazed shouts echo through the streets. Based on what Agent Harper has told you, you know that the Order has something to do with these strange\u00a0happenings... but what?","octgn_id":"693ca7d8-ee57-4166-9ed6-48f623fc8f94","url":"https:\/\/arkhamdb.com\/card\/07129","imagesrc":"\/bundles\/cards\/07129.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/07129b.png"},{"pack_code":"itd","pack_name":"In Too Deep","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"in_too_deep","encounter_name":"In Too Deep","position":130,"exceptional":false,"myriad":false,"encounter_position":8,"code":"07130","name":"Sawbone Alley","real_name":"Sawbone Alley","text":"[action]: <b>Parley.<\/b> Test [willpower] (1 [per_investigator]). If you succeed, remove 1 barrier between this location and a connecting location.\n[fast] If the investigators control 7 keys, as a group: <b>Parley.<\/b> Read <b>Flashback VII<\/b> in the Campaign Guide.","real_text":"[action]: <b>Parley.<\/b> Test [willpower] (1 [per_investigator]). If you succeed, remove 1 barrier between this location and a connecting location.\n[fast] If the investigators control 7 keys, as a group: <b>Parley.<\/b> Read <b>Flashback VII<\/b> in the Campaign Guide.","quantity":1,"shroud":4,"clues":2,"health_per_investigator":false,"victory":1,"traits":"Innsmouth.","real_traits":"Innsmouth.","illustrator":"Nele Diel","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"Sawbone Alley is not for the faint of heart, but if you think you know the town's secrets, fortune favors the bold.","octgn_id":"1605c7ba-0314-46b2-97c0-19f10c262546","url":"https:\/\/arkhamdb.com\/card\/07130","imagesrc":"\/bundles\/cards\/07130.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/07130b.png"},{"pack_code":"itd","pack_name":"In Too Deep","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"in_too_deep","encounter_name":"In Too Deep","position":131,"exceptional":false,"myriad":false,"encounter_position":9,"code":"07131","name":"Shoreward Slums","real_name":"Shoreward Slums","text":"<b>Forced<\/b> - After this location is revealed: Randomly choose 1 of the set-aside facedown keys and place it on this location without looking at it.\n[fast] Take 1 damage: <b>Parley.<\/b> Remove 1 barrier between this location and a connecting location.","real_text":"<b>Forced<\/b> - After this location is revealed: Randomly choose 1 of the set-aside facedown keys and place it on this location without looking at it.\n[fast] Take 1 damage: <b>Parley.<\/b> Remove 1 barrier between this location and a connecting location.","quantity":1,"shroud":2,"clues":1,"health_per_investigator":false,"traits":"Innsmouth. Coastal. Midtown.","real_traits":"Innsmouth. Coastal. Midtown.","illustrator":"Marc Simonetti","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"Full of lifelong inhabitants, the slums could be a good place to glean key information about the state of the town.","octgn_id":"c0b1d438-bdfe-41dd-a4ef-d3d1b00aab92","url":"https:\/\/arkhamdb.com\/card\/07131","imagesrc":"\/bundles\/cards\/07131.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/07131b.png"},{"pack_code":"itd","pack_name":"In Too Deep","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"in_too_deep","encounter_name":"In Too Deep","position":132,"exceptional":false,"myriad":false,"encounter_position":10,"code":"07132","name":"The House on Water Street","real_name":"The House on Water Street","text":"<b>Forced<\/b> - After this location is revealed: Randomly choose 1 of the set-aside facedown keys and place it on this location without looking at it.\n[fast] Choose and discard 1 card from your hand: <b>Parley.<\/b> Remove 1 barrier between this location and a connecting location.","real_text":"<b>Forced<\/b> - After this location is revealed: Randomly choose 1 of the set-aside facedown keys and place it on this location without looking at it.\n[fast] Choose and discard 1 card from your hand: <b>Parley.<\/b> Remove 1 barrier between this location and a connecting location.","quantity":1,"shroud":2,"clues":1,"health_per_investigator":false,"traits":"Innsmouth. Coastal.","real_traits":"Innsmouth. Coastal.","illustrator":"Lars Simkins","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"Decrepit and apparently abandoned, the house is unlocked and oddly inviting.","octgn_id":"efa4e39c-3c5f-42b2-ba6b-8c650838d7ba","url":"https:\/\/arkhamdb.com\/card\/07132","imagesrc":"\/bundles\/cards\/07132.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/07132b.png"},{"pack_code":"itd","pack_name":"In Too Deep","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"in_too_deep","encounter_name":"In Too Deep","position":133,"exceptional":false,"myriad":false,"encounter_position":11,"code":"07133","name":"Innsmouth Jail","real_name":"Innsmouth Jail","text":"[action] Spend 3 resources: <b>Parley.<\/b> Remove 1 barrier between this location and a connecting location.\n[fast] If you control the black key: <b>Parley.<\/b> Read <b>Flashback VIII<\/b> in the Campaign Guide.","real_text":"[action] Spend 3 resources: <b>Parley.<\/b> Remove 1 barrier between this location and a connecting location.\n[fast] If you control the black key: <b>Parley.<\/b> Read <b>Flashback VIII<\/b> in the Campaign Guide.","quantity":1,"shroud":3,"clues":1,"health_per_investigator":false,"victory":1,"traits":"Innsmouth. Midtown.","real_traits":"Innsmouth. Midtown.","illustrator":"Ryan Barger","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"The police must have an idea of what's going on, and it may be worth talking to one of the inmates.","octgn_id":"861496ad-39b2-4300-a1fd-12d27d822250","url":"https:\/\/arkhamdb.com\/card\/07133","imagesrc":"\/bundles\/cards\/07133.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/07133b.png"},{"pack_code":"itd","pack_name":"In Too Deep","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"in_too_deep","encounter_name":"In Too Deep","position":134,"exceptional":false,"myriad":false,"encounter_position":12,"code":"07134","name":"New Church Green","real_name":"New Church Green","text":"<b>Forced<\/b> - After this location is revealed: Randomly choose 1 of the set-aside facedown keys and place it on this location without looking at it.\n[action] If there are no clues on this location: <b>Parley.<\/b> Remove 1 barrier between this location and a connecting location.","real_text":"<b>Forced<\/b> - After this location is revealed: Randomly choose 1 of the set-aside facedown keys and place it on this location without looking at it.\n[action] If there are no clues on this location: <b>Parley.<\/b> Remove 1 barrier between this location and a connecting location.","quantity":1,"shroud":3,"clues":1,"health_per_investigator":false,"traits":"Innsmouth. Midtown.","real_traits":"Innsmouth. Midtown.","illustrator":"Alexander Tooth","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"You're beginning to wonder if anyone from Innsmouth can be trusted...","octgn_id":"37663194-dedb-450b-aab5-1f46811ef613","url":"https:\/\/arkhamdb.com\/card\/07134","imagesrc":"\/bundles\/cards\/07134.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/07134b.png"},{"pack_code":"itd","pack_name":"In Too Deep","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"in_too_deep","encounter_name":"In Too Deep","position":135,"exceptional":false,"myriad":false,"encounter_position":13,"code":"07135","name":"The Little Bookshop","real_name":"The Little Bookshop","text":"[action] [action] Draw the top card of the encounter deck: <b>Parley.<\/b> Remove 1 barrier between this location and a connecting location.\n[fast] If the investigators control 5 or more keys, as a group: <b>Parley.<\/b> Read <b>Flashback VI<\/b> in the Campaign Guide.","real_text":"[action] [action] Draw the top card of the encounter deck: <b>Parley.<\/b> Remove 1 barrier between this location and a connecting location.\n[fast] If the investigators control 5 or more keys, as a group: <b>Parley.<\/b> Read <b>Flashback VI<\/b> in the Campaign Guide.","quantity":1,"shroud":3,"clues":1,"clues_fixed":true,"health_per_investigator":false,"traits":"Innsmouth.","real_traits":"Innsmouth.","illustrator":"Nele Diel","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"Contrary to its name, the Little Bookshop has a vast collection of books. You might find a valuable tome by perusing its shelves.","octgn_id":"560dedc9-2058-4bca-a981-48f4a56b13c2","url":"https:\/\/arkhamdb.com\/card\/07135","imagesrc":"\/bundles\/cards\/07135.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/07135b.png"},{"pack_code":"itd","pack_name":"In Too Deep","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"in_too_deep","encounter_name":"In Too Deep","position":136,"exceptional":false,"myriad":false,"encounter_position":14,"code":"07136","name":"Fish Street Bridge","real_name":"Fish Street Bridge","text":"Fish Street Bridge gets +1 shroud for each barrier between it and any connecting location.\n[action] Add 2 [curse] tokens to the chaos bag: <b>Parley.<\/b> Remove 1 barrier between this location and a connecting location.","real_text":"Fish Street Bridge gets +1 shroud for each barrier between it and any connecting location.\n[action] Add 2 [curse] tokens to the chaos bag: <b>Parley.<\/b> Remove 1 barrier between this location and a connecting location.","quantity":1,"shroud":1,"clues":2,"health_per_investigator":false,"victory":1,"traits":"Innsmouth. Coastal. Midtown.","real_traits":"Innsmouth. Coastal. Midtown.","illustrator":"Leanna Crossan","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"A crumbling ruin, the bridge nonetheless provides decent cover for your flight through the town.","octgn_id":"7fc45f01-5bd3-4ab4-a558-f02f33168726","url":"https:\/\/arkhamdb.com\/card\/07136","imagesrc":"\/bundles\/cards\/07136.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/07136b.png"},{"pack_code":"itd","pack_name":"In Too Deep","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"in_too_deep","encounter_name":"In Too Deep","position":137,"exceptional":false,"myriad":false,"encounter_position":15,"code":"07137","name":"First National Grocery","real_name":"First National Grocery","text":"<b>Forced<\/b> - After you enter this location from a connecting location: Place 1 barrier between both locations.\n[action]: <b>Parley.<\/b> Test your lowest skill (2). If you succeed, remove 1 barrier between this location and a connecting location.","real_text":"<b>Forced<\/b> - After you enter this location from a connecting location: Place 1 barrier between both locations.\n[action]: <b>Parley.<\/b> Test your lowest skill (2). If you succeed, remove 1 barrier between this location and a connecting location.","quantity":1,"shroud":3,"clues":2,"health_per_investigator":false,"victory":1,"traits":"Innsmouth. Midtown.","real_traits":"Innsmouth. Midtown.","illustrator":"Ryan Barger","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"Someone has barricaded the entrance to the grocery store in the hopes that it might keep out the creatures prowling the streets. It won't. But it's a nice thought.","octgn_id":"c8ad1bf6-d3a2-4607-9000-f4904804e744","url":"https:\/\/arkhamdb.com\/card\/07137","imagesrc":"\/bundles\/cards\/07137.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/07137b.png"},{"pack_code":"itd","pack_name":"In Too Deep","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"in_too_deep","encounter_name":"In Too Deep","position":138,"exceptional":false,"myriad":false,"encounter_position":16,"code":"07138","name":"Innsmouth Harbour","real_name":"Innsmouth Harbour","text":"[reaction] After you enter this location: Move to The House on Water Street.\n[action] [action]: <b>Parley.<\/b> Remove 1 barrier between this location and a connecting location.","real_text":"[reaction] After you enter this location: Move to The House on Water Street.\n[action] [action]: <b>Parley.<\/b> Remove 1 barrier between this location and a connecting location.","quantity":1,"shroud":1,"clues":1,"health_per_investigator":false,"traits":"Innsmouth. Coastal.","real_traits":"Innsmouth. Coastal.","illustrator":"Tomasz Jedruszek","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"Even the town's once-bustling harbour is deserted. The angry tide has consumed much of the docks and toppled several ships into the ocean. If this continues much longer, there won't be much of a harbour left at all.","octgn_id":"78cec4e1-0565-4355-9ef8-d533bf832f74","url":"https:\/\/arkhamdb.com\/card\/07138","imagesrc":"\/bundles\/cards\/07138.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/07138b.png"},{"pack_code":"itd","pack_name":"In Too Deep","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"in_too_deep","encounter_name":"In Too Deep","position":139,"exceptional":false,"myriad":false,"encounter_position":17,"code":"07139","name":"Innsmouth Square","real_name":"Innsmouth Square","text":"<b>Forced<\/b> - After this location is revealed: Spawn the set-aside Innsmouth Shoggoth at this location, exhausted.\n[action]: <b>Parley.<\/b> Move 1 barrier between this location and a connecting location so it is between this location and a different connecting location.\n[fast] If the investigators control 2 or more keys, as a group: <b>Parley.<\/b> Read <b>Flashback V<\/b> in the Campaign Guide.","real_text":"<b>Forced<\/b> - After this location is revealed: Spawn the set-aside Innsmouth Shoggoth at this location, exhausted.\n[action]: <b>Parley.<\/b> Move 1 barrier between this location and a connecting location so it is between this location and a different connecting location.\n[fast] If the investigators control 2 or more keys, as a group: <b>Parley.<\/b> Read <b>Flashback V<\/b> in the Campaign Guide.","quantity":1,"shroud":4,"clues":1,"health_per_investigator":false,"victory":1,"traits":"Innsmouth. Midtown.","real_traits":"Innsmouth. Midtown.","illustrator":"Mark Molnar","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"From your vantage point, you see a red bus parked in the square. Getting a ride would be a tremendous help in escaping this infested, decrepit town. Then you hear a petrifying sound emanating from the square - a thunderous, deep growl that gives you second thoughts about proceeding.","octgn_id":"350c5d61-d8e8-41ec-8c3d-79ce4596ec2e","url":"https:\/\/arkhamdb.com\/card\/07139","imagesrc":"\/bundles\/cards\/07139.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/07139b.png"},{"pack_code":"itd","pack_name":"In Too Deep","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"in_too_deep","encounter_name":"In Too Deep","position":140,"exceptional":false,"myriad":false,"encounter_position":18,"code":"07140","name":"Gilman House","real_name":"Gilman House","text":"<b>Forced<\/b> - After this location is revealed: Randomly choose 1 of the set-aside facedown keys and place it on this location without looking at it.\n[action]: <b>Parley.<\/b> Test [combat] (2) or [agility] (2). If you succeed, remove 1 barrier between this location and a connecting location.","real_text":"<b>Forced<\/b> - After this location is revealed: Randomly choose 1 of the set-aside facedown keys and place it on this location without looking at it.\n[action]: <b>Parley.<\/b> Test [combat] (2) or [agility] (2). If you succeed, remove 1 barrier between this location and a connecting location.","quantity":1,"shroud":3,"clues":2,"health_per_investigator":false,"traits":"Innsmouth. Midtown.","real_traits":"Innsmouth. Midtown.","illustrator":"Marc Simonetti","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"Finding a trustworthy individual to query may open a door, and an out-of-town guest staying at the hotel could provide a vital piece of this puzzle.","octgn_id":"dcd0aa39-3be3-4ebb-a2da-55786e357391","url":"https:\/\/arkhamdb.com\/card\/07140","imagesrc":"\/bundles\/cards\/07140.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/07140b.png"},{"pack_code":"itd","pack_name":"In Too Deep","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"in_too_deep","encounter_name":"In Too Deep","position":141,"exceptional":false,"myriad":false,"encounter_position":19,"code":"07141","name":"Marsh Refinery","real_name":"Marsh Refinery","text":"[fast] If you control 1 or more keys: Move to a connecting location.\n[action] Discard an asset you control: <b>Parley.<\/b> Remove 1 barrier between this location and a connecting location.","real_text":"[fast] If you control 1 or more keys: Move to a connecting location.\n[action] Discard an asset you control: <b>Parley.<\/b> Remove 1 barrier between this location and a connecting location.","quantity":1,"shroud":3,"clues":1,"clues_fixed":true,"health_per_investigator":false,"traits":"Innsmouth. Coastal. Midtown.","real_traits":"Innsmouth. Coastal. Midtown.","illustrator":"Mark Molnar","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"\"Crossing the bridge and turning toward the roar of the lower falls, I passed close to the Marsh refinery, which seemed oddly free from the noise of industry. This building stood on the steep river bluff near a bridge and an open confluence of streets which I took to be the earliest civic centre...\"\n - H. P. Lovecraft, <u>The Shadow over\u00a0Innsmouth<\/u>","octgn_id":"fe00f48b-3d14-4e64-9ec8-373e271cd3c6","url":"https:\/\/arkhamdb.com\/card\/07141","imagesrc":"\/bundles\/cards\/07141.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/07141b.png"},{"pack_code":"itd","pack_name":"In Too Deep","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"in_too_deep","encounter_name":"In Too Deep","position":142,"exceptional":false,"myriad":false,"encounter_position":20,"code":"07142","name":"Railroad Station","real_name":"Railroad Station","text":"<b>Forced<\/b> - After you enter this location, if it is flooded: Test [agility] (2). If you fail, take 1 damage.\n[action]: <b>Resign.<\/b> You escape the submerged town.","real_text":"<b>Forced<\/b> - After you enter this location, if it is flooded: Test [agility] (2). If you fail, take 1 damage.\n[action]: <b>Resign.<\/b> You escape the submerged town.","quantity":1,"shroud":1,"clues":0,"health_per_investigator":false,"traits":"Innsmouth.","real_traits":"Innsmouth.","illustrator":"Alexander Chelyshev","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"\"No railroad now - B. & M. never went through, and the branch line from Rowley was given up years ago.\"\n - H. P. Lovecraft, <u>The Shadow over\u00a0Innsmouth<\/u>","octgn_id":"933d06de-bf43-4eb5-9054-70ccf087376c","url":"https:\/\/arkhamdb.com\/card\/07142","imagesrc":"\/bundles\/cards\/07142.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/07142b.png"},{"pack_code":"itd","pack_name":"In Too Deep","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"in_too_deep","encounter_name":"In Too Deep","position":143,"exceptional":false,"myriad":false,"encounter_position":21,"code":"07143","name":"Desolate Coastline","real_name":"Desolate Coastline","text":"Card effects cannot place barriers between Desolate Coastline and connecting locations.","real_text":"Card effects cannot place barriers between Desolate Coastline and connecting locations.","quantity":1,"shroud":2,"clues":1,"clues_fixed":true,"health_per_investigator":false,"traits":"Innsmouth. Coastal.","real_traits":"Innsmouth. Coastal.","illustrator":"David Frasheski","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"From here, you can still see the exit of the tidal cavern where you were trapped. The opening vanishes slowly as the tide rolls in. You shudder to think how things might have turned out if you hadn't escaped.","octgn_id":"ff98004f-c081-4734-a4b6-e7b6fdfbd4d1","url":"https:\/\/arkhamdb.com\/card\/07143","imagesrc":"\/bundles\/cards\/07143.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/07143b.png"},{"pack_code":"itd","pack_name":"In Too Deep","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"in_too_deep","encounter_name":"In Too Deep","position":144,"exceptional":false,"myriad":false,"encounter_position":22,"code":"07144","name":"Innsmouth Shoggoth","real_name":"Innsmouth Shoggoth","text":"Hunter. Massive.\nInnsmouth Shoggoth gets +2 [per_investigator] health.\nWhen Innsmouth Shoggoth moves via its hunter keyword, it ignores all barriers.\n<b>Forced<\/b> - After Innsmouth Shoggoth moves: Remove each barrier it moved through.","real_text":"Hunter. Massive.\nInnsmouth Shoggoth gets +2 [per_investigator] health.\nWhen Innsmouth Shoggoth moves via its hunter keyword, it ignores all barriers.\n<b>Forced<\/b> - After Innsmouth Shoggoth moves: Remove each barrier it moved through.","quantity":1,"health":4,"health_per_investigator":false,"enemy_damage":2,"enemy_horror":2,"enemy_fight":3,"enemy_evade":2,"victory":1,"traits":"Monster. Shoggoth. Elite.","real_traits":"Monster. Shoggoth. Elite.","illustrator":"Matthew Cowdery","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"1efd7adc-6a27-4fbd-8a1a-aa8180505220","url":"https:\/\/arkhamdb.com\/card\/07144","imagesrc":"\/bundles\/cards\/07144.png","spoiler":1},{"pack_code":"itd","pack_name":"In Too Deep","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"in_too_deep","encounter_name":"In Too Deep","position":145,"exceptional":false,"myriad":false,"encounter_position":23,"code":"07145","name":"Ravager from the Deep","real_name":"Ravager from the Deep","text":"Hunter.\nWhile its location is flooded, Ravager from the Deep gets +1 fight and +1 evade (+2 fight and +2 evade instead if its location is fully flooded).\n<b>Forced<\/b> - After Ravager from the Deep engages you: Test [combat] (2). If you fail, place 1 barrier between your location and the connecting location to the west.","real_text":"Hunter.\nWhile its location is flooded, Ravager from the Deep gets +1 fight and +1 evade (+2 fight and +2 evade instead if its location is fully flooded).\n<b>Forced<\/b> - After Ravager from the Deep engages you: Test [combat] (2). If you fail, place 1 barrier between your location and the connecting location to the west.","quantity":2,"health":4,"health_per_investigator":false,"enemy_damage":2,"enemy_horror":1,"enemy_fight":2,"enemy_evade":1,"traits":"Humanoid. Monster. Deep One.","real_traits":"Humanoid. Monster. Deep One.","illustrator":"Matthew Cowdery","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"73728685-799d-4258-9e9f-1c5ae3577d1f","url":"https:\/\/arkhamdb.com\/card\/07145","imagesrc":"\/bundles\/cards\/07145.png","spoiler":1},{"pack_code":"itd","pack_name":"In Too Deep","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"in_too_deep","encounter_name":"In Too Deep","position":146,"exceptional":false,"myriad":false,"encounter_position":25,"code":"07146","name":"Emerging Deep One","real_name":"Emerging Deep One","text":"Hunter.\n<b>Revelation<\/b> - Emerging Deep One enters play exhausted and unengaged unless its location is fully flooded.\n<b>Forced<\/b> - After Emerging Deep One engages you, if your location is flooded: It attacks you.","real_text":"Hunter.\n<b>Revelation<\/b> - Emerging Deep One enters play exhausted and unengaged unless its location is fully flooded.\n<b>Forced<\/b> - After Emerging Deep One engages you, if your location is flooded: It attacks you.","quantity":3,"health":2,"health_per_investigator":false,"enemy_damage":1,"enemy_horror":1,"enemy_fight":3,"enemy_evade":1,"traits":"Humanoid. Monster. Deep One.","real_traits":"Humanoid. Monster. Deep One.","illustrator":"Mike Capprotti","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"cb28b4dc-09ea-4131-b7da-725b52244fd2","url":"https:\/\/arkhamdb.com\/card\/07146","imagesrc":"\/bundles\/cards\/07146.png","spoiler":1},{"pack_code":"itd","pack_name":"In Too Deep","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"in_too_deep","encounter_name":"In Too Deep","position":147,"exceptional":false,"myriad":false,"encounter_position":28,"code":"07147","name":"Deep One Invasion","real_name":"Deep One Invasion","text":"<b>Revelation<\/b> - Shuffle the encounter discard pile into the encounter deck. For each location to the east of your location (on the same row), discard cards from the top of the encounter deck until a [[Deep One]] enemy with the hunter keyword is discarded and spawn that enemy at that location.","real_text":"<b>Revelation<\/b> - Shuffle the encounter discard pile into the encounter deck. For each location to the east of your location (on the same row), discard cards from the top of the encounter deck until a [[Deep One]] enemy with the hunter keyword is discarded and spawn that enemy at that location.","quantity":1,"health_per_investigator":false,"traits":"Scheme.","real_traits":"Scheme.","illustrator":"Tomasz Jedruszek","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"0795099a-ddc0-4f6f-8297-f85a04778bc8","url":"https:\/\/arkhamdb.com\/card\/07147","imagesrc":"\/bundles\/cards\/07147.png","spoiler":1},{"pack_code":"itd","pack_name":"In Too Deep","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"in_too_deep","encounter_name":"In Too Deep","position":148,"exceptional":false,"myriad":false,"encounter_position":29,"code":"07148","name":"Pulled Back","real_name":"Pulled Back","text":"<b>Revelation<\/b> - Test [willpower] (3). If you fail, move to the connecting location to the east, ignoring all barriers. Then place each key you control on your location.","real_text":"<b>Revelation<\/b> - Test [willpower] (3). If you fail, move to the connecting location to the east, ignoring all barriers. Then place each key you control on your location.","quantity":2,"health_per_investigator":false,"traits":"Terror.","real_traits":"Terror.","illustrator":"Cyril van der Haegen","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"46bff8cb-0f41-4563-aa59-7b29f78bd3b7","url":"https:\/\/arkhamdb.com\/card\/07148","imagesrc":"\/bundles\/cards\/07148.png","spoiler":1},{"pack_code":"itd","pack_name":"In Too Deep","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"in_too_deep","encounter_name":"In Too Deep","position":149,"exceptional":false,"myriad":false,"encounter_position":31,"code":"07149","name":"Inundated","real_name":"Inundated","text":"<b>Revelation<\/b> - Place 1 barrier between this location and each connecting location with no barriers between them. If no barriers are placed by this effect, Inundated gains surge.","real_text":"<b>Revelation<\/b> - Place 1 barrier between this location and each connecting location with no barriers between them. If no barriers are placed by this effect, Inundated gains surge.","quantity":3,"health_per_investigator":false,"traits":"Hazard.","real_traits":"Hazard.","illustrator":"Lukasz Jaskolski","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"64f9c498-efc5-4e46-a705-d7ba78e2a615","url":"https:\/\/arkhamdb.com\/card\/07149","imagesrc":"\/bundles\/cards\/07149.png","spoiler":1},{"pack_code":"itd","pack_name":"In Too Deep","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"in_too_deep","encounter_name":"In Too Deep","position":150,"exceptional":false,"myriad":false,"encounter_position":34,"code":"07150","name":"Joe Sargent","real_name":"Joe Sargent","subname":"Rattletrap Bus Driver","cost":0,"text":"Uses (3 tickets).\n<b>Forced<\/b> - When Joe Sargent leaves play: Remove him from the game.\n[fast] Spend 1 ticket: Move to a connecting location that is not fully flooded.","real_text":"Uses (3 tickets).\n<b>Forced<\/b> - When Joe Sargent leaves play: Remove him from the game.\n[fast] Spend 1 ticket: Move to a connecting location that is not fully flooded.","quantity":1,"health":1,"health_per_investigator":false,"sanity":2,"traits":"Ally. Hybrid.","real_traits":"Ally. Hybrid.","illustrator":"Cris Griffin","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"8a1a2a4b-92ee-43a6-a9b9-48911e1e7cfd","url":"https:\/\/arkhamdb.com\/card\/07150","imagesrc":"\/bundles\/cards\/07150.png","spoiler":1},{"pack_code":"def","pack_name":"Devil Reef","type_code":"asset","type_name":"Asset","faction_code":"rogue","faction_name":"Rogue","position":156,"exceptional":false,"myriad":false,"code":"07156","name":"Priest of Two Faiths","real_name":"Priest of Two Faiths","cost":1,"text":"[reaction] After Priest of Two Faiths enters play: Add 3 [bless] tokens to the chaos bag.\n<b>Forced<\/b> - At the end of the upkeep phase: You must either add 1 [curse] token to the chaos bag or discard Priest of Two Faiths.","real_text":"[reaction] After Priest of Two Faiths enters play: Add 3 [bless] tokens to the chaos bag.\n<b>Forced<\/b> - At the end of the upkeep phase: You must either add 1 [curse] token to the chaos bag or discard Priest of Two Faiths.","quantity":2,"skill_agility":1,"xp":1,"health":2,"health_per_investigator":false,"sanity":2,"deck_limit":2,"slot":"Ally","real_slot":"Ally","traits":"Ally. Blessed. Cursed.","real_traits":"Ally. Blessed. Cursed.","illustrator":"Henning Ludvigsen","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"74495203-978d-4ef9-b865-648a57458ee0","url":"https:\/\/arkhamdb.com\/card\/07156","imagesrc":"\/bundles\/cards\/07156.png"},{"pack_code":"def","pack_name":"Devil Reef","type_code":"event","type_name":"Event","faction_code":"rogue","faction_name":"Rogue","position":157,"exceptional":false,"myriad":false,"code":"07157","name":"Under Surveillance","real_name":"Under Surveillance","cost":3,"text":"Attach to your location. Limit 1 per location.\n<b>Forced<\/b> - After a non-[[Elite]] enemy enters attached location, discard Under Surveillance: Automatically evade that enemy and discover 1 clue at attached location. That enemy does not ready during the next upkeep phase.","real_text":"Attach to your location. Limit 1 per location.\n<b>Forced<\/b> - After a non-[[Elite]] enemy enters attached location, discard Under Surveillance: Automatically evade that enemy and discover 1 clue at attached location. That enemy does not ready during the next upkeep phase.","quantity":2,"skill_intellect":1,"skill_agility":1,"xp":1,"health_per_investigator":false,"deck_limit":2,"traits":"Tactic. Trap.","real_traits":"Tactic. Trap.","illustrator":"Alexandr Elichev","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"da0bdc2a-0d98-4670-a0e4-ed8b4a54dc61","url":"https:\/\/arkhamdb.com\/card\/07157","imagesrc":"\/bundles\/cards\/07157.png"},{"pack_code":"hhg","pack_name":"Horror in High Gear","type_code":"asset","type_name":"Asset","faction_code":"guardian","faction_name":"Guardian","position":189,"exceptional":false,"myriad":false,"code":"07189","name":"Enchanted Armor","real_name":"Enchanted Armor","cost":1,"text":"Play Enchanted Armor under the control of any investigator at your location.\n<b>Forced<\/b> - After damage and\/or horror is placed on Enchanted Armor: The owner of Enchanted Armor tests [willpower] (X), where X is the total amount of damage and horror on it. If the test fails, discard Enchanted Armor and assign the damage and\/or horror just placed on it elsewhere.","real_text":"Play Enchanted Armor under the control of any investigator at your location.\n<b>Forced<\/b> - After damage and\/or horror is placed on Enchanted Armor: The owner of Enchanted Armor tests [willpower] (X), where X is the total amount of damage and horror on it. If the test fails, discard Enchanted Armor and assign the damage and\/or horror just placed on it elsewhere.","quantity":2,"skill_willpower":1,"skill_agility":1,"xp":2,"health":-3,"health_per_investigator":false,"sanity":-3,"deck_limit":2,"slot":"Body. Arcane","real_slot":"Body. Arcane","traits":"Ritual. Armor.","real_traits":"Ritual. Armor.","illustrator":"Imad Awan","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"37baa1e9-16a8-44f7-a347-f837b9b97061","url":"https:\/\/arkhamdb.com\/card\/07189","imagesrc":"\/bundles\/cards\/07189.png"},{"pack_code":"hhg","pack_name":"Horror in High Gear","type_code":"event","type_name":"Event","faction_code":"rogue","faction_name":"Rogue","position":193,"exceptional":false,"myriad":false,"code":"07193","name":"R\u00edastrad","real_name":"R\u00edastrad","cost":0,"text":"<b>Fight.<\/b> When you initiate this attack, add up to 3 [curse] tokens to the chaos bag. For each [curse] token added to the chaos bag in this way, you get +1 [combat] and deal +1 damage for this attack.","real_text":"<b>Fight.<\/b> When you initiate this attack, add up to 3 [curse] tokens to the chaos bag. For each [curse] token added to the chaos bag in this way, you get +1 [combat] and deal +1 damage for this attack.","quantity":2,"skill_combat":2,"xp":1,"health_per_investigator":false,"deck_limit":2,"traits":"Spell. Spirit. Cursed.","real_traits":"Spell. Spirit. Cursed.","illustrator":"Jorge Ramos M\u00e1rquez","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"82043280-dd19-41d7-aa8b-6e383058833c","url":"https:\/\/arkhamdb.com\/card\/07193","imagesrc":"\/bundles\/cards\/07193.png"},{"pack_code":"hhg","pack_name":"Horror in High Gear","type_code":"asset","type_name":"Asset","faction_code":"rogue","faction_name":"Rogue","position":194,"exceptional":false,"myriad":false,"code":"07194","name":"Tristan Botley","real_name":"Tristan Botley","subname":"Fixer for Hire","cost":5,"text":"[reaction] After your turn begins: Choose two skills. Until the start of your next turn, you get +1 to each of those skills.\n[reaction] After any skill test ends in which a total of 3 or more [curse] or [bless] tokens were revealed: Play Tristan Botley from your hand, at no cost.","real_text":"[reaction] After your turn begins: Choose two skills. Until the start of your next turn, you get +1 to each of those skills.\n[reaction] After any skill test ends in which a total of 3 or more [curse] or [bless] tokens were revealed: Play Tristan Botley from your hand, at no cost.","quantity":2,"skill_wild":1,"xp":2,"health":3,"health_per_investigator":false,"sanity":2,"deck_limit":2,"slot":"Ally","real_slot":"Ally","traits":"Ally. Criminal. Cursed.","real_traits":"Ally. Criminal. Cursed.","flavor":"\"Nothin's ever gonna be the same, Vito.\"","illustrator":"David Hovey","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"b350b447-be92-4ad3-9c56-525453073f21","url":"https:\/\/arkhamdb.com\/card\/07194","imagesrc":"\/bundles\/cards\/07194.png"},{"pack_code":"hhg","pack_name":"Horror in High Gear","type_code":"skill","type_name":"Skill","faction_code":"survivor","faction_name":"Survivor","position":197,"exceptional":false,"myriad":false,"code":"07197","name":"Signum Crucis","real_name":"Signum Crucis","text":"Commit only to a skill test you are performing, and only if the difficulty of that test is higher than your base skill value.\nAfter you commit Signum Crucis to a skill test, add X [bless] tokens to the chaos bag. X is the difference between the test's difficulty and your base skill value.","real_text":"Commit only to a skill test you are performing, and only if the difficulty of that test is higher than your base skill value.\nAfter you commit Signum Crucis to a skill test, add X [bless] tokens to the chaos bag. X is the difference between the test's difficulty and your base skill value.","quantity":2,"skill_wild":1,"xp":2,"health_per_investigator":false,"deck_limit":2,"traits":"Practiced. Blessed.","real_traits":"Practiced. Blessed.","illustrator":"David Hovey","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"069e664e-0e0f-457b-aa50-e3f0c8735359","url":"https:\/\/arkhamdb.com\/card\/07197","imagesrc":"\/bundles\/cards\/07197.png"},{"pack_code":"lif","pack_name":"A Light in the Fog","type_code":"asset","type_name":"Asset","faction_code":"guardian","faction_name":"Guardian","position":221,"exceptional":false,"myriad":false,"code":"07221","name":"Shield of Faith","real_name":"Shield of Faith","cost":2,"text":"Seal (up to 5 [bless]). If Shield of Faith has no tokens sealed on it, discard it.\n[reaction] When an enemy attacks an investigator at your location, exhaust Shield of Faith and release a chaos token sealed here: Cancel that attack.","real_text":"Seal (up to 5 [bless]). If Shield of Faith has no tokens sealed on it, discard it.\n[reaction] When an enemy attacks an investigator at your location, exhaust Shield of Faith and release a chaos token sealed here: Cancel that attack.","quantity":2,"skill_willpower":2,"xp":2,"health_per_investigator":false,"deck_limit":2,"slot":"Arcane","real_slot":"Arcane","traits":"Spell. Blessed.","real_traits":"Spell. Blessed.","tags":"se.","illustrator":"Sebastian Luca","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"1303b75b-a75c-4165-8721-1c27517f9d28","url":"https:\/\/arkhamdb.com\/card\/07221","imagesrc":"\/bundles\/cards\/07221.png"},{"pack_code":"lif","pack_name":"A Light in the Fog","type_code":"asset","type_name":"Asset","faction_code":"rogue","faction_name":"Rogue","position":224,"exceptional":true,"myriad":false,"code":"07224","name":"\"Lucky\" Penny","real_name":"\"Lucky\" Penny","subname":"Omen of Misfortune","cost":2,"text":"Exceptional.\n<b>Forced<\/b> - When you reveal a [bless] or [curse] token during a skill test you are performing: Flip a coin. On a heads, treat that token as a [bless] token. On a tails, treat that token as a [curse] token. If you treat a [bless] token as a [curse] token as a result of this effect, draw 1 card.","real_text":"Exceptional.\n<b>Forced<\/b> - When you reveal a [bless] or [curse] token during a skill test you are performing: Flip a coin. On a heads, treat that token as a [bless] token. On a tails, treat that token as a [curse] token. If you treat a [bless] token as a [curse] token as a result of this effect, draw 1 card.","quantity":1,"skill_willpower":1,"skill_agility":1,"xp":2,"health_per_investigator":false,"deck_limit":1,"slot":"Accessory","real_slot":"Accessory","traits":"Item. Charm. Cursed.","real_traits":"Item. Charm. Cursed.","illustrator":"Sarah Lindstrom","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"034d31c2-0667-400f-b52a-5ad54ee125d0","url":"https:\/\/arkhamdb.com\/card\/07224","imagesrc":"\/bundles\/cards\/07224.png"},{"pack_code":"lif","pack_name":"A Light in the Fog","type_code":"asset","type_name":"Asset","faction_code":"rogue","faction_name":"Rogue","position":225,"exceptional":true,"myriad":false,"code":"07225","name":"Eye of the Djinn","real_name":"Eye of the Djinn","subname":"Vessel of Good and Evil","cost":2,"text":"Exceptional.\n[reaction] When you initiate a skill test during your turn, exhaust Eye of the Djinn: Set your base skill value to 5 for this test. If a [bless] token is revealed during this test, ready Eye of the Djinn. If a [curse] token is revealed during this test, you may take an additional action this turn.","real_text":"Exceptional.\n[reaction] When you initiate a skill test during your turn, exhaust Eye of the Djinn: Set your base skill value to 5 for this test. If a [bless] token is revealed during this test, ready Eye of the Djinn. If a [curse] token is revealed during this test, you may take an additional action this turn.","quantity":1,"skill_intellect":2,"xp":2,"health_per_investigator":false,"deck_limit":1,"slot":"Hand","real_slot":"Hand","traits":"Item. Relic. Blessed. Cursed.","real_traits":"Item. Relic. Blessed. Cursed.","illustrator":"Alexandre Honor\u00e9","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"d9e9e7a8-be12-414b-a262-9dc7975bfe93","url":"https:\/\/arkhamdb.com\/card\/07225","imagesrc":"\/bundles\/cards\/07225.png"},{"pack_code":"lif","pack_name":"A Light in the Fog","type_code":"asset","type_name":"Asset","faction_code":"mystic","faction_name":"Mystic","position":228,"exceptional":false,"myriad":false,"code":"07228","name":"Shroud of Shadows","real_name":"Shroud of Shadows","cost":3,"text":"Uses (3 charges).\n[action] Spend 1 charge: <b>Evade.<\/b> This evasion uses [willpower] instead of [agility]. You get +2 [willpower] for this test. If you succeed and the evaded enemy is non-[[Elite]], you may move that enemy to a connecting location. For each [curse] token revealed during this evasion attempt, you may move to a connecting location or place 1 charge on Shroud of Shadows.","real_text":"Uses (3 charges).\n[action] Spend 1 charge: <b>Evade.<\/b> This evasion uses [willpower] instead of [agility]. You get +2 [willpower] for this test. If you succeed and the evaded enemy is non-[[Elite]], you may move that enemy to a connecting location. For each [curse] token revealed during this evasion attempt, you may move to a connecting location or place 1 charge on Shroud of Shadows.","quantity":2,"skill_willpower":1,"skill_agility":1,"xp":4,"health_per_investigator":false,"deck_limit":2,"slot":"Arcane","real_slot":"Arcane","traits":"Spell. Cursed.","real_traits":"Spell. Cursed.","illustrator":"Patrick McEvoy","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"05774402-e141-4fa2-a972-7bce37c544a2","url":"https:\/\/arkhamdb.com\/card\/07228","imagesrc":"\/bundles\/cards\/07228.png"},{"pack_code":"wog","pack_name":"War of the Outer Gods","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"war_of_the_outer_gods","encounter_name":"War of the Outer Gods","position":51,"exceptional":false,"myriad":false,"encounter_position":47,"code":"86051","name":"Cloak of the Outer Realm","real_name":"Cloak of the Outer Realm","subname":"Interwoven Distortion","cost":1,"text":"Uses (4 charges).\n[reaction] When a non-[[Elite]] enemy would engage you, spend 1 charge: Exhaust that enemy instead.","real_text":"Uses (4 charges).\n[reaction] When a non-[[Elite]] enemy would engage you, spend 1 charge: Exhaust that enemy instead.","quantity":1,"skill_agility":2,"skill_wild":1,"health_per_investigator":false,"deck_limit":1,"slot":"Body","real_slot":"Body","traits":"Item. Relic. Clothing.","real_traits":"Item. Relic. Clothing.","illustrator":"Ethan Patrick Harris","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"2eb2efb7-f332-4780-8df6-1f0efe5fb684","url":"https:\/\/arkhamdb.com\/card\/86051","imagesrc":"\/bundles\/cards\/86051.png","spoiler":1},{"pack_code":"wog","pack_name":"War of the Outer Gods","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"war_of_the_outer_gods","encounter_name":"War of the Outer Gods","position":52,"exceptional":false,"myriad":false,"encounter_position":48,"code":"86052","name":"Pocket Portal","real_name":"Pocket Portal","subname":"Doorway to Another World","cost":2,"text":"Fast.\n<b>Forced<\/b> - After Pocket Portal enters play: Place your investigator mini-card onto Pocket Portal and immediately end your turn. While your mini-card is on Pocket Portal, you are not at any location and enemies cannot spawn engaged with you. At the start of your turn, discard Pocket Portal and move to any revealed location.","real_text":"Fast.\n<b>Forced<\/b> - After Pocket Portal enters play: Place your investigator mini-card onto Pocket Portal and immediately end your turn. While your mini-card is on Pocket Portal, you are not at any location and enemies cannot spawn engaged with you. At the start of your turn, discard Pocket Portal and move to any revealed location.","quantity":1,"skill_wild":2,"health_per_investigator":false,"deck_limit":1,"traits":"Spell.","real_traits":"Spell.","illustrator":"Quintin Gleim","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"591e17cb-197c-4a61-b2d7-5fb8976fe389","url":"https:\/\/arkhamdb.com\/card\/86052","imagesrc":"\/bundles\/cards\/86052.png","spoiler":1},{"pack_code":"wog","pack_name":"War of the Outer Gods","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"war_of_the_outer_gods","encounter_name":"War of the Outer Gods","position":53,"exceptional":false,"myriad":false,"encounter_position":49,"code":"86053","name":"Dreaded End","real_name":"Dreaded End","subname":"Gift of the Void","cost":1,"text":"Uses (3 charges).\n[action] Spend 1 charge: Choose one -\n- Place a non-[[Elite]] enemy at your location on top of the encounter deck.\n- Look at the top 5 cards of the encounter deck. Discard 2 of them and return the rest to the top, in any order.","real_text":"Uses (3 charges).\n[action] Spend 1 charge: Choose one -\n- Place a non-[[Elite]] enemy at your location on top of the encounter deck.\n- Look at the top 5 cards of the encounter deck. Discard 2 of them and return the rest to the top, in any order.","quantity":1,"skill_willpower":2,"skill_wild":1,"health_per_investigator":false,"deck_limit":1,"slot":"Arcane","real_slot":"Arcane","traits":"Spell.","real_traits":"Spell.","illustrator":"Robert Laskey","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"57f0ec05-c5e4-41a4-8df8-dc47a7dbb752","url":"https:\/\/arkhamdb.com\/card\/86053","imagesrc":"\/bundles\/cards\/86053.png","spoiler":1},{"pack_code":"wog","pack_name":"War of the Outer Gods","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"war_of_the_outer_gods","encounter_name":"War of the Outer Gods","position":54,"exceptional":false,"myriad":false,"encounter_position":50,"code":"86054","name":"Blade of Ark'at","real_name":"Blade of Ark'at","subname":"Shellblade Tribute","cost":1,"text":"[fast] Exhaust Blade of Ark'at and spend 1 resource: Place 1 resource on Blade of Ark'at <i>(from the token pool)<\/i>.\n[action]: <b>Fight.<\/b> You get +1 [combat] for each resource on Blade of Ark'at. If you succeed, remove up to 3 resources from Blade of Ark'at to deal that much additional damage to the attacked enemy.","real_text":"[fast] Exhaust Blade of Ark'at and spend 1 resource: Place 1 resource on Blade of Ark'at <i>(from the token pool)<\/i>.\n[action]: <b>Fight.<\/b> You get +1 [combat] for each resource on Blade of Ark'at. If you succeed, remove up to 3 resources from Blade of Ark'at to deal that much additional damage to the attacked enemy.","quantity":1,"skill_combat":2,"skill_wild":1,"health_per_investigator":false,"deck_limit":1,"slot":"Hand","real_slot":"Hand","traits":"Item. Relic. Weapon. Melee.","real_traits":"Item. Relic. Weapon. Melee.","illustrator":"Robert Laskey","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"9a23f33b-8ee2-4856-8990-12f8b88fcca4","url":"https:\/\/arkhamdb.com\/card\/86054","imagesrc":"\/bundles\/cards\/86054.png","spoiler":1},{"pack_code":"wog","pack_name":"War of the Outer Gods","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"war_of_the_outer_gods","encounter_name":"War of the Outer Gods","position":55,"exceptional":false,"myriad":false,"encounter_position":51,"code":"86055","name":"Enchanted Skull","real_name":"Enchanted Skull","subname":"Mask of the Burning Pit","cost":1,"text":"[fast] Exhaust Enchanted Skull: Place the top card of your deck facedown underneath Enchanted Skull.\n[fast]: You get +1 to this skill test for each card underneath Enchanted Skull. Then discard 1 card from underneath Enchanted Skull, at random. (Limit once per turn.)","real_text":"[fast] Exhaust Enchanted Skull: Place the top card of your deck facedown underneath Enchanted Skull.\n[fast]: You get +1 to this skill test for each card underneath Enchanted Skull. Then discard 1 card from underneath Enchanted Skull, at random. (Limit once per turn.)","quantity":1,"skill_intellect":2,"skill_wild":1,"health_per_investigator":false,"deck_limit":1,"slot":"Arcane. Accessory","real_slot":"Arcane. Accessory","traits":"Item. Relic.","real_traits":"Item. Relic.","illustrator":"Robert Laskey","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"ebc0b4cb-2aca-498a-9e60-a369f811306d","url":"https:\/\/arkhamdb.com\/card\/86055","imagesrc":"\/bundles\/cards\/86055.png","spoiler":1},{"pack_code":"def","pack_name":"Devil Reef","type_code":"asset","type_name":"Asset","faction_code":"guardian","faction_name":"Guardian","position":152,"exceptional":false,"myriad":false,"code":"07152","name":"Keen Eye","real_name":"Keen Eye","cost":2,"text":"[fast] Spend 2 resources: You get +1 [intellect] until the end of the phase.\n[fast] Spend 2 resources: You get +1 [combat] until the end of the phase.","real_text":"[fast] Spend 2 resources: You get +1 [intellect] until the end of the phase.\n[fast] Spend 2 resources: You get +1 [combat] until the end of the phase.","quantity":2,"skill_intellect":1,"skill_combat":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"traits":"Talent.","real_traits":"Talent.","illustrator":"Bryce Cook","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"4d665a7a-61f8-4047-be9f-4d91fcfea062","url":"https:\/\/arkhamdb.com\/card\/07152","imagesrc":"\/bundles\/cards\/07152.png"},{"pack_code":"def","pack_name":"Devil Reef","type_code":"asset","type_name":"Asset","faction_code":"mystic","faction_name":"Mystic","position":158,"exceptional":false,"myriad":false,"code":"07158","name":"Blood Pact","real_name":"Blood Pact","cost":2,"text":"[fast] Add 1 doom to Blood Pact: You get +2 [willpower] for this skill test. (Limit once per test.)\n[fast] Add 1 doom to Blood Pact: You get +2 [combat] for this skill test. (Limit once per test.)","real_text":"[fast] Add 1 doom to Blood Pact: You get +2 [willpower] for this skill test. (Limit once per test.)\n[fast] Add 1 doom to Blood Pact: You get +2 [combat] for this skill test. (Limit once per test.)","quantity":2,"skill_willpower":1,"skill_combat":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"traits":"Spell. Pact.","real_traits":"Spell. Pact.","illustrator":"Shane Watson","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"f87ee4c1-f0fb-4546-a5bb-c680dab53ad5","url":"https:\/\/arkhamdb.com\/card\/07158","imagesrc":"\/bundles\/cards\/07158.png"},{"pack_code":"bad","pack_name":"Bad Blood","type_code":"investigator","type_name":"Investigator","faction_code":"mystic","faction_name":"Mystic","alternate_of_code":"01004","alternate_of_name":"Agnes Baker","position":17,"exceptional":false,"myriad":false,"code":"90017","name":"Agnes Baker","real_name":"Agnes Baker","subname":"The Waitress","text":"As an additional cost to play a [[Spell]] event, you may take 1 damage. If you do, reduce the cost to play that event by 2, and you may shuffle that event back into your deck instead of discarding it.\n[elder_sign] effect: +1. You may heal 1 damage.","real_text":"As an additional cost to play a [[Spell]] event, you may take 1 damage. If you do, reduce the cost to play that event by 2, and you may shuffle that event back into your deck instead of discarding it.\n[elder_sign] effect: +1. You may heal 1 damage.","quantity":1,"skill_willpower":5,"skill_intellect":2,"skill_combat":2,"skill_agility":3,"health":8,"health_per_investigator":false,"sanity":6,"deck_limit":1,"traits":"Sorcerer.","real_traits":"Sorcerer.","deck_requirements":{"size":25,"card":{"01012":{"01012":"01012","90018":"90018"},"01013":{"01013":"01013","90019":"90019"}},"random":[{"target":"subtype","value":"basicweakness"}]},"deck_options":[{"faction":["mystic","neutral"],"level":{"min":0,"max":5}},{"trait":["spell","occult"],"level":{"min":0,"max":3}}],"flavor":"\"The magic is in my blood.\nCoursing through my veins.\nPumping through my heart.\"","illustrator":"Magali Villeneuve","is_unique":true,"permanent":false,"double_sided":true,"back_text":"<b>Deck size<\/b>: 25.\n<b>Deckbuilding Options<\/b>: Mystic cards ([mystic]) level 0-5, [[Spell]] cards level 0-3, [[Occult]] cards level 0-3, Neutral cards level 0-5.\n<b>Deckbuilding Requirements<\/b> (do not count toward deck size): Heirloom of Hyperborea, Dark Memory, 1 random basic weakness.\n<b>Additional Options<\/b>: When you upgrade a [[Spell]] card, you may instead pay the full experience cost of the higher level version and leave the lower level version in your deck (it does not count towards your deck size or the number of copies of that card in your deck).","back_flavor":"Agnes Baker may be just an unassuming waitress in this life, but in a previous life, she had been a powerful witch. It began when she found a strange artifact - a key of some kind - in a dusty collection of family belongings in her attic. When she touched it, the memories came flooding back, along with one word: \"Hyperborea.\"","octgn_id":"0ef49985-b5cf-4873-9000-ecc3a511297d","url":"https:\/\/arkhamdb.com\/card\/90017","imagesrc":"\/bundles\/cards\/90017.png","backimagesrc":"\/bundles\/cards\/90017b.png"},{"pack_code":"bad","pack_name":"Bad Blood","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","position":18,"exceptional":false,"myriad":false,"code":"90018","name":"Heirloom of Hyperborea","real_name":"Heirloom of Hyperborea","subname":"Artifact from Another Life","cost":3,"text":"Agnes Baker deck only. Advanced.\nOnly damage and\/or horror from player card effects can be assigned to Heirloom of Hyperborea.\n[reaction] After you play a [[Spell]] card: Draw 1 card.","real_text":"Agnes Baker deck only. Advanced.\nOnly damage and\/or horror from player card effects can be assigned to Heirloom of Hyperborea.\n[reaction] After you play a [[Spell]] card: Draw 1 card.","quantity":1,"skill_willpower":1,"skill_combat":1,"skill_wild":2,"health":3,"health_per_investigator":false,"sanity":3,"deck_limit":1,"slot":"Accessory","real_slot":"Accessory","traits":"Item. Relic.","real_traits":"Item. Relic.","restrictions":{"investigator":{"01004":"01004"}},"illustrator":"Dani Hartel","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"e95b2d00-fe2e-41e6-9d82-b3223cfb3483","url":"https:\/\/arkhamdb.com\/card\/90018","imagesrc":"\/bundles\/cards\/90018.png"},{"pack_code":"bad","pack_name":"Bad Blood","type_code":"event","type_name":"Event","subtype_code":"weakness","subtype_name":"Weakness","faction_code":"neutral","faction_name":"Neutral","position":19,"exceptional":false,"myriad":false,"code":"90019","name":"Dark Memory","real_name":"Dark Memory","cost":4,"text":"Advanced.\nPlace 1 doom on the current agenda. This effect can cause the current agenda to advance.\n<b>Forced<\/b> - If Dark Memory is in your hand at the end of your turn, reveal it and take 2 horror.","real_text":"Advanced.\nPlace 1 doom on the current agenda. This effect can cause the current agenda to advance.\n<b>Forced<\/b> - If Dark Memory is in your hand at the end of your turn, reveal it and take 2 horror.","quantity":1,"health_per_investigator":false,"deck_limit":1,"traits":"Spell.","real_traits":"Spell.","restrictions":{"investigator":{"01004":"01004"}},"illustrator":"Falk","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"e9accdd5-fa09-4648-a0f2-1a6599b1311f","url":"https:\/\/arkhamdb.com\/card\/90019","imagesrc":"\/bundles\/cards\/90019.png"},{"pack_code":"bad","pack_name":"Bad Blood","type_code":"scenario","type_name":"Scenario","faction_code":"mythos","faction_name":"Mythos","encounter_code":"bad_blood","encounter_name":"Bad Blood","position":20,"exceptional":false,"myriad":false,"encounter_position":1,"code":"90020","name":"Bad Blood","real_name":"Bad Blood","text":"Easy \/ Standard\n[skull]: -X. X is the number of memories Agnes Baker has collected.\n[cultist]: -2. Ready Elspeth Baudin and resolve her patrol keyword.\n[tablet]: -3. If you fail and there is a memory at Elspeth Baudin's location, place this token on that location.\n[elder_thing]: -6. Agnes Baker may take up to 3 damage to increase your skill value by 2 for each damage taken.","real_text":"Easy \/ Standard\n[skull]: -X. X is the number of memories Agnes Baker has collected.\n[cultist]: -2. Ready Elspeth Baudin and resolve her patrol keyword.\n[tablet]: -3. If you fail and there is a memory at Elspeth Baudin's location, place this token on that location.\n[elder_thing]: -6. Agnes Baker may take up to 3 damage to increase your skill value by 2 for each damage taken.","quantity":1,"health_per_investigator":false,"is_unique":false,"permanent":false,"double_sided":true,"back_text":"Hard \/ Expert\n[skull]: -X. X is 1 more than the number of memories Agnes Baker has collected.\n[cultist]: -3. Ready Elspeth Baudin and resolve her patrol keyword. If she is engaged with an investigator, she makes an attack.\n[tablet]: -5. If you fail and there is a memory at Elspeth Baudin's location, place this token on that location.\n[elder_thing]: -8. Agnes Baker may take up to 3 damage to increase your skill value by 2 for each damage taken.","octgn_id":"01218ae6-27cf-4827-a256-7557c4ca2341","url":"https:\/\/arkhamdb.com\/card\/90020","imagesrc":"\/bundles\/cards\/90020.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/90020b.jpg"},{"pack_code":"bad","pack_name":"Bad Blood","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"bad_blood","encounter_name":"Bad Blood","position":21,"exceptional":false,"myriad":false,"encounter_position":2,"code":"90021","name":"Hyperborean Blood","real_name":"Hyperborean Blood","text":"<b>Forced<\/b> - At the end of the enemy phase, if Elspeth Baudin is ready and there is a memory at her location: Reveal a random token from the chaos bag and place it on that location.\n<b>Forced<\/b> - If there are 1 or more chaos tokens on a location without a memory: Return them to the chaos bag.\n<b>Forced<\/b> - If there are chaos tokens on a location with a memory that have a combined value of 6 or more (ignoring +\/- and treating each [auto_fail] and [elder_sign] as a -6): Return them to the chaos bag, and Elspeth Baudin collects that memory.","real_text":"<b>Forced<\/b> - At the end of the enemy phase, if Elspeth Baudin is ready and there is a memory at her location: Reveal a random token from the chaos bag and place it on that location.\n<b>Forced<\/b> - If there are 1 or more chaos tokens on a location without a memory: Return them to the chaos bag.\n<b>Forced<\/b> - If there are chaos tokens on a location with a memory that have a combined value of 6 or more (ignoring +\/- and treating each [auto_fail] and [elder_sign] as a -6): Return them to the chaos bag, and Elspeth Baudin collects that memory.","quantity":1,"doom":8,"health_per_investigator":false,"stage":1,"illustrator":"Sebastian Rodriguez","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Elspeth Baudin attacks each investigator in player order, regardless of their current location <i>(even if she is exhausted)<\/i>.\nFlip this agenda back over.","back_flavor":"A crackle of arcane power lashes throughout the sky, seeking out you and your companions. For a brief moment, the torment is unbearable. The pain forks through your body like poison in your veins. A flash of light in the back of your vision blinds you. Then, just as suddenly, it is over. But there is something missing. Something lost. Is she trying to steal your memories?","back_name":"Out For Blood","octgn_id":"34f90a79-beec-41f5-90d4-30484f81fa96","url":"https:\/\/arkhamdb.com\/card\/90021","imagesrc":"\/bundles\/cards\/90021.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/90021b.jpg"},{"pack_code":"bad","pack_name":"Bad Blood","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"bad_blood","encounter_name":"Bad Blood","position":22,"exceptional":false,"myriad":false,"encounter_position":3,"code":"90022","name":"A Walk Down Memory Lane","real_name":"A Walk Down Memory Lane","text":"[fast] Investigators at Agnes Baker's location spend 2 [per_investigator] clues, as a group: Agnes Baker collects the memory at her location.\n<b>Forced<\/b> - If Agnes Baker is defeated, proceed to <b>(\u2192R2)<\/b>.\n<b>Objective<\/b> - Collect more memories than Elspeth. If all 9 memories have been collected <i>(by either party)<\/i>, advance.","real_text":"[fast] Investigators at Agnes Baker's location spend 2 [per_investigator] clues, as a group: Agnes Baker collects the memory at her location.\n<b>Forced<\/b> - If Agnes Baker is defeated, proceed to <b>(\u2192R2)<\/b>.\n<b>Objective<\/b> - Collect more memories than Elspeth. If all 9 memories have been collected <i>(by either party)<\/i>, advance.","quantity":1,"health_per_investigator":false,"stage":1,"flavor":"You must recover the lost memories of your previous life before Elspeth does!","illustrator":"Joshua Cair\u00f3s","is_unique":false,"permanent":false,"double_sided":true,"back_text":"<b>If Agnes collected more memories than Elspeth:<\/b>\n<blockquote><i>Elspeth falls before you, pain coursing through her body. \"Go on, then. Finish it,\" she hisses through her teeth, glaring up at you with seething hatred. Arcane power crackles in your hand. She is your enemy. Your conquest. Her life, her memories, they are in your hands. You should take what is rightfully yours.<\/i><\/blockquote>\n<b>(\u2192R1)<\/b>\n<hr><b>If Elspeth collected more memories than Agnes:<\/b>\n<blockquote><i>You fall to your knees, overcome by pain. Elspeth looms over you, her hands crackling with arcane energy. \"You are weak,\" she taunts. \"You are not deserving of this power. But I...\" she grins. \"I will be so much better.\"<\/i><\/blockquote>\n<b>(\u2192R2)<\/b>","back_name":"Memory of Eternal Conquest","octgn_id":"a01ed55e-b84c-4934-baaa-a2ce7624ae94","url":"https:\/\/arkhamdb.com\/card\/90022","imagesrc":"\/bundles\/cards\/90022.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/90022b.jpg"},{"pack_code":"bad","pack_name":"Bad Blood","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"bad_blood","encounter_name":"Bad Blood","linked_to_code":"90023b","linked_to_name":"Triumph and Subjugation","position":23,"exceptional":false,"myriad":false,"encounter_position":4,"code":"90023","name":"Elspeth Baudin","real_name":"Elspeth Baudin","subname":"Hyperborean Sorceress","text":"Alert. Patrol (nearest location with at least 1 memory). Retaliate.\nElspeth Baudin cannot be automatically evaded and gets -1 fight and -1 evade for each memory she has collected.\n<b>Forced<\/b> - When Elspeth Baudin would be defeated: Instead, heal all damage from her, flip her over, and resolve the text on her other side.","real_text":"Alert. Patrol (nearest location with at least 1 memory). Retaliate.\nElspeth Baudin cannot be automatically evaded and gets -1 fight and -1 evade for each memory she has collected.\n<b>Forced<\/b> - When Elspeth Baudin would be defeated: Instead, heal all damage from her, flip her over, and resolve the text on her other side.","quantity":1,"health":4,"health_per_investigator":true,"enemy_damage":2,"enemy_horror":2,"enemy_fight":8,"enemy_evade":8,"traits":"Humanoid. Sorcerer. Elite.","real_traits":"Humanoid. Sorcerer. Elite.","illustrator":"Dani Hartel","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"dc7298c9-a22b-4b56-9783-70561d3358e7","url":"https:\/\/arkhamdb.com\/card\/90023","imagesrc":"\/bundles\/cards\/90023.jpg","spoiler":1,"linked_card":{"pack_code":"bad","pack_name":"Bad Blood","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"bad_blood","encounter_name":"Bad Blood","id":2955,"position":23,"exceptional":false,"myriad":false,"encounter_position":4,"code":"90023b","name":"Triumph and Subjugation","real_name":"Triumph and Subjugation","subname":null,"bonded_to":null,"bonded_count":null,"cost":null,"text":"<p>Agnes Baker must decide (choose one):<\/p><p>- Agnes Baker collects 1 memory from Elspeth Baudin.<\/p><p>- Agnes Baker gains 2 <span class=\"icon-per_investigator\" title=\"Per Investigator\"><\/span> clues from the token bank.<\/p><p>Then, flip this card over, exhausted and unengaged.<\/p>","customization_text":null,"customization_change":null,"real_text":"Agnes Baker must decide (choose one):\n- Agnes Baker collects 1 memory from Elspeth Baudin.\n- Agnes Baker gains 2 [per_investigator] clues from the token bank.\nThen, flip this card over, exhausted and unengaged.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":null,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":null,"stage":null,"traits":null,"real_traits":null,"tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"Light crashes against the night sky as your magic and Elspeth's intersect. A blaring peal - like an otherworldly siren, calling for judgment - sends you and Elspeth both to your knees. She reels in pain, digging her nails into her temples. You reach out with your power, grasp at her memories, and pull with all your strength.","illustrator":null,"is_unique":false,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/90023b","imagesrc":null,"spoiler":1}},{"pack_code":"bad","pack_name":"Bad Blood","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"bad_blood","encounter_name":"Bad Blood","position":23,"exceptional":false,"myriad":false,"encounter_position":4,"code":"90023b","name":"Triumph and Subjugation","real_name":"Triumph and Subjugation","text":"Agnes Baker must decide (choose one):\n- Agnes Baker collects 1 memory from Elspeth Baudin.\n- Agnes Baker gains 2 [per_investigator] clues from the token bank.\nThen, flip this card over, exhausted and unengaged.","real_text":"Agnes Baker must decide (choose one):\n- Agnes Baker collects 1 memory from Elspeth Baudin.\n- Agnes Baker gains 2 [per_investigator] clues from the token bank.\nThen, flip this card over, exhausted and unengaged.","quantity":1,"health_per_investigator":false,"flavor":"Light crashes against the night sky as your magic and Elspeth's intersect. A blaring peal - like an otherworldly siren, calling for judgment - sends you and Elspeth both to your knees. She reels in pain, digging her nails into her temples. You reach out with your power, grasp at her memories, and pull with all your strength.","is_unique":false,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/90023b","spoiler":1},{"pack_code":"lod","pack_name":"The Lair of Dagon","type_code":"asset","type_name":"Asset","faction_code":"guardian","faction_name":"Guardian","position":262,"exceptional":false,"myriad":false,"code":"07262","name":"Nephthys","real_name":"Nephthys","subname":"Huntress of Bast","cost":3,"text":"You get +1 [willpower].\n[reaction] When 1 or more [bless] tokens would be removed from the chaos bag during a skill test: Seal them on Nephthys, instead.\n[fast] Exhaust Nephthys: Either release 3 [bless] tokens sealed on her, or return 3 [bless] tokens sealed on her to the token pool to deal 2 damage to an enemy at your location.","real_text":"You get +1 [willpower].\n[reaction] When 1 or more [bless] tokens would be removed from the chaos bag during a skill test: Seal them on Nephthys, instead.\n[fast] Exhaust Nephthys: Either release 3 [bless] tokens sealed on her, or return 3 [bless] tokens sealed on her to the token pool to deal 2 damage to an enemy at your location.","quantity":2,"skill_willpower":1,"skill_combat":2,"xp":4,"health":2,"health_per_investigator":false,"sanity":2,"deck_limit":2,"slot":"Ally","real_slot":"Ally","traits":"Ally. Blessed.","real_traits":"Ally. Blessed.","tags":"se.","illustrator":"Anna Christenson","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"18bd958a-b948-4ebe-81e1-560debea28f8","url":"https:\/\/arkhamdb.com\/card\/07262","imagesrc":"\/bundles\/cards\/07262.png"},{"pack_code":"lod","pack_name":"The Lair of Dagon","type_code":"event","type_name":"Event","faction_code":"seeker","faction_name":"Seeker","position":263,"exceptional":false,"myriad":false,"code":"07263","name":"The Stygian Eye","real_name":"The Stygian Eye","cost":10,"text":"Fast. Play only during your turn.\nReduce the cost to play The Stygian Eye by 1 for each [curse] token in the chaos bag.\nUntil the end of the round, you get +3 to each of your skills.","real_text":"Fast. Play only during your turn.\nReduce the cost to play The Stygian Eye by 1 for each [curse] token in the chaos bag.\nUntil the end of the round, you get +3 to each of your skills.","quantity":2,"skill_willpower":3,"xp":3,"health_per_investigator":false,"deck_limit":2,"traits":"Insight. Cursed.","real_traits":"Insight. Cursed.","illustrator":"Sara Biddle","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"7e75e587-99e9-4c7b-bc27-80f1ec67f433","url":"https:\/\/arkhamdb.com\/card\/07263","imagesrc":"\/bundles\/cards\/07263.png"},{"pack_code":"lod","pack_name":"The Lair of Dagon","type_code":"asset","type_name":"Asset","faction_code":"seeker","faction_name":"Seeker","position":264,"exceptional":false,"myriad":false,"code":"07264","name":"Hyperawareness","real_name":"Hyperawareness","cost":2,"text":"Uses (2 resources). Replenish these resources at the start of each round.\n[fast] Spend 1 resource from your resource pool or from Hyperawareness: You get +1 [intellect] or +1 [agility] for this skill test.","real_text":"Uses (2 resources). Replenish these resources at the start of each round.\n[fast] Spend 1 resource from your resource pool or from Hyperawareness: You get +1 [intellect] or +1 [agility] for this skill test.","quantity":2,"skill_intellect":2,"skill_agility":2,"xp":4,"health_per_investigator":false,"deck_limit":2,"traits":"Talent.","real_traits":"Talent.","illustrator":"Aurore Folny","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"2a670fab-5abb-430e-ac96-f622e54dc6a9","url":"https:\/\/arkhamdb.com\/card\/07264","imagesrc":"\/bundles\/cards\/07264.png"},{"pack_code":"lod","pack_name":"The Lair of Dagon","type_code":"asset","type_name":"Asset","faction_code":"mystic","faction_name":"Mystic","position":268,"exceptional":true,"myriad":false,"code":"07268","name":"Flute of the Outer Gods","real_name":"Flute of the Outer Gods","cost":-2,"text":"Exceptional. Seal (up to X [curse]).\n[action] Exhaust Flute of the Outer Gods and release 1 [curse] token sealed on it: Choose a non-[[Elite]] enemy at your location. Either move the chosen enemy to a connecting location, or deal its damage to any enemy at its location. This action does not provoke attacks of opportunity.","real_text":"Exceptional. Seal (up to X [curse]).\n[action] Exhaust Flute of the Outer Gods and release 1 [curse] token sealed on it: Choose a non-[[Elite]] enemy at your location. Either move the chosen enemy to a connecting location, or deal its damage to any enemy at its location. This action does not provoke attacks of opportunity.","quantity":1,"skill_willpower":1,"skill_combat":1,"skill_agility":1,"xp":4,"health_per_investigator":false,"deck_limit":1,"slot":"Hand","real_slot":"Hand","traits":"Item. Instrument. Relic. Cursed.","real_traits":"Item. Instrument. Relic. Cursed.","tags":"se.","illustrator":"Carlos Palma Cruchaga","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"a9c306cc-b82a-43e8-a6eb-5dbe309afa7c","url":"https:\/\/arkhamdb.com\/card\/07268","imagesrc":"\/bundles\/cards\/07268.png"},{"pack_code":"lod","pack_name":"The Lair of Dagon","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","position":271,"exceptional":false,"myriad":false,"code":"07271","name":"Favor of the Moon","real_name":"Favor of the Moon","cost":1,"text":"Fast. Seal (up to 3 [curse]). If there are no tokens sealed on Favor of the Moon, discard it.\n[reaction] When you would reveal a chaos token from the chaos bag, exhaust Favor of the Moon: Resolve a token sealed here instead, as if it were just revealed from the chaos bag. Then, gain 1 resource.","real_text":"Fast. Seal (up to 3 [curse]). If there are no tokens sealed on Favor of the Moon, discard it.\n[reaction] When you would reveal a chaos token from the chaos bag, exhaust Favor of the Moon: Resolve a token sealed here instead, as if it were just revealed from the chaos bag. Then, gain 1 resource.","quantity":2,"skill_intellect":1,"skill_combat":1,"xp":1,"health_per_investigator":false,"deck_limit":2,"traits":"Pact. Cursed.","real_traits":"Pact. Cursed.","tags":"se.","illustrator":"Maricela Ugarte","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"ac2edc84-c684-41a2-929e-b7a39fcfe389","url":"https:\/\/arkhamdb.com\/card\/07271","imagesrc":"\/bundles\/cards\/07271.png"},{"pack_code":"wog","pack_name":"War of the Outer Gods","type_code":"scenario","type_name":"Scenario","faction_code":"mythos","faction_name":"Mythos","encounter_code":"war_of_the_outer_gods","encounter_name":"War of the Outer Gods","position":1,"exceptional":false,"myriad":false,"encounter_position":1,"code":"86001","name":"War of the Outer Gods","real_name":"War of the Outer Gods","text":"Easy \/ Standard\n[skull]: -1 for each clue you have.\n[cultist]: -3. If you fail, place 1 resource on the nearest [[Mutated]] enemy, as a mutation.\n[tablet]: -3. If you fail, draw the top [[Hex]] card in the encounter discard pile.\n[elder_thing]: -4. If you fail, place one card committed to this test facedown underneath an [[Insect]] enemy, as a swarm card.","real_text":"Easy \/ Standard\n[skull]: -1 for each clue you have.\n[cultist]: -3. If you fail, place 1 resource on the nearest [[Mutated]] enemy, as a mutation.\n[tablet]: -3. If you fail, draw the top [[Hex]] card in the encounter discard pile.\n[elder_thing]: -4. If you fail, place one card committed to this test facedown underneath an [[Insect]] enemy, as a swarm card.","quantity":1,"health_per_investigator":false,"is_unique":false,"permanent":false,"double_sided":true,"back_text":"Hard \/ Expert\n[skull]: -2 for each clue you have.\n[cultist]: -4. Place 1 resource on each [[Mutated]] enemy, as a mutation.\n[tablet]: -4. Draw the top [[Hex]] card in the encounter discard pile.\n[elder_thing]: -5. Place each card committed to this test facedown underneath an [[Insect]] enemy, as a swarm card.","octgn_id":"836f643b-081c-41fd-b2d4-fc4b25e1574b","url":"https:\/\/arkhamdb.com\/card\/86001","imagesrc":"\/bundles\/cards\/86001.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/86001b.jpg"},{"pack_code":"wog","pack_name":"War of the Outer Gods","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"war_of_the_outer_gods","encounter_name":"War of the Outer Gods","position":2,"exceptional":false,"myriad":false,"encounter_position":2,"code":"86002","name":"The Summoning of Silenus","real_name":"The Summoning of Silenus","text":"*This agenda has a global doom threshold of 6 per group.\n<b>Forced<\/b> - When this agenda advances:\n- If you are playing in Single Group Mode, remove 6 doom from it and move all excess doom to the next blue agenda.\n- If you are playing in Epic Multiplayer Mode, move all doom and wards from it to the next blue agenda.","real_text":"*This agenda has a global doom threshold of 6 per group.\n<b>Forced<\/b> - When this agenda advances:\n- If you are playing in Single Group Mode, remove 6 doom from it and move all excess doom to the next blue agenda.\n- If you are playing in Epic Multiplayer Mode, move all doom and wards from it to the next blue agenda.","quantity":1,"doom":-3,"health_per_investigator":false,"stage":1,"flavor":"Deep in the cosmos of another dimension, something begins to seep through the veil between worlds...","illustrator":"Paul Ballard","is_unique":false,"permanent":false,"double_sided":true,"back_text":"If you are playing in Standalone Mode, add 1 [tablet] token to the chaos bag.\nShuffle the 2 set-aside Ethereal Entity enemies, the 3 Inevitable End treacheries, and the encounter discard pile into the encounter deck.\nIf this is the first agenda to advance to 1b, spawn the set-aside Hune-Stitched Herald enemy at the Athenaeum of the Empty Sky.","back_flavor":"The temperature plummets by twenty, forty, sixty degrees - the cold is bizarre not only for this time of year but also for the way in which it digs into your body, like needles piercing your skin. In the sky, the clouds unfurl into uncanny winged shapes: beasts with gaping mouths and serrated teeth, all of them circling like vultures, waiting for the right moment to descend and feed.","back_name":"Reinforcements","octgn_id":"b6908546-3053-4ca6-8c95-2d58f1579310","url":"https:\/\/arkhamdb.com\/card\/86002","imagesrc":"\/bundles\/cards\/86002.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/86002b.jpg"},{"pack_code":"wog","pack_name":"War of the Outer Gods","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"war_of_the_outer_gods","encounter_name":"War of the Outer Gods","position":3,"exceptional":false,"myriad":false,"encounter_position":3,"code":"86003","name":"The Summoning Progresses","real_name":"The Summoning Progresses","text":"*This agenda has a global doom threshold of 6 per group.\n<b>Forced<\/b> - When this agenda advances:\n- If you are playing in Single Group Mode, remove 6 doom from it and move all excess doom to the next blue agenda.\n- If you are playing in Epic Multiplayer Mode, move all doom and wards from it to the next blue agenda.","real_text":"*This agenda has a global doom threshold of 6 per group.\n<b>Forced<\/b> - When this agenda advances:\n- If you are playing in Single Group Mode, remove 6 doom from it and move all excess doom to the next blue agenda.\n- If you are playing in Epic Multiplayer Mode, move all doom and wards from it to the next blue agenda.","quantity":1,"doom":-3,"health_per_investigator":false,"stage":2,"flavor":"The Cult of the Empty Sky predicted these events many years ago. Now they will live out the ending that they have long foreknown.","illustrator":"Paul Ballard","is_unique":false,"permanent":false,"double_sided":true,"back_text":"If you are playing in Standalone Mode, add 1 [tablet] token to the chaos bag.\nIf the Hune-Stitched Herald enemy is set-aside, shuffle it into the encounter deck.\nIf this is the first agenda to advance to 2b, spawn the set-aside The Inescapable Maw enemy at the Athenaeum of the Empty Sky.","back_flavor":"As the hune-mists disperse, strange constellations twinkle beyond the void of space. You are filled with the curious feeling that you are being watched by thousands upon thousands of eyes that you cannot see. On the other side of the nexus, the event predicted by astronomers and nihilists approaches. The end of all life. The end, even, of all endings.","back_name":"Summoning of the Servitor","octgn_id":"a7344473-799d-4588-9cf2-2dc59dc0cdb5","url":"https:\/\/arkhamdb.com\/card\/86003","imagesrc":"\/bundles\/cards\/86003.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/86003b.jpg"},{"pack_code":"wog","pack_name":"War of the Outer Gods","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"war_of_the_outer_gods","encounter_name":"War of the Outer Gods","position":4,"exceptional":false,"myriad":false,"encounter_position":4,"code":"86004","name":"The Summoning Nears Completion","real_name":"The Summoning Nears Completion","text":"*This agenda has a global doom threshold of 6 per group.\n<b>Forced<\/b> - When this agenda advances:\n- If you are playing in Single Group Mode, remove 6 doom from it and move all excess doom to the set-aside Silenus Descends agenda.\n- If you are playing in Epic Multiplayer Mode, move all doom and wards from it to the set-aside Silenus Descends agenda.","real_text":"*This agenda has a global doom threshold of 6 per group.\n<b>Forced<\/b> - When this agenda advances:\n- If you are playing in Single Group Mode, remove 6 doom from it and move all excess doom to the set-aside Silenus Descends agenda.\n- If you are playing in Epic Multiplayer Mode, move all doom and wards from it to the set-aside Silenus Descends agenda.","quantity":1,"doom":-3,"health_per_investigator":false,"stage":3,"flavor":"The end is nigh.","illustrator":"Paul Ballard","is_unique":false,"permanent":false,"double_sided":true,"back_text":"If you are playing in Standalone Mode, add 1 [tablet] token to the chaos bag.\nFlip Hub Dimension to its <i>(Gateway to Destruction)<\/i> side. If Hub Dimension is not in play, put it into play, <i>(Gateway to Destruction)<\/i> side faceup.\nSpawn the set-aside Silenus enemy at Hub Dimension.\nSearch the encounter deck, encounter discard pile, and each play area for all green and red encounter cards and remove them from the game. Shuffle the encounter deck. Remove each agenda and act from the game and put the set-aside Silenus Descends agenda into play.","back_flavor":"The mist fills the nexus and seeps out into the atmosphere, consolidating into the being known as Silenus. It is a vast, swirling mist, empty and alive all at once. Punctuating its otherwise formless mass are barely recognizable shapes: eyes, wings, teeth, claws, all of it starving, ravenous, insatiable. All life is inhaled by its horrible shadow as it descends.","back_name":"War is Over","octgn_id":"a3b8223b-751d-4a4a-a167-0b3a6197b559","url":"https:\/\/arkhamdb.com\/card\/86004","imagesrc":"\/bundles\/cards\/86004.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/86004b.jpg"},{"pack_code":"wog","pack_name":"War of the Outer Gods","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"war_of_the_outer_gods","encounter_name":"War of the Outer Gods","position":5,"exceptional":false,"myriad":false,"encounter_position":5,"code":"86005","name":"The Incubation of the Egg","real_name":"The Incubation of the Egg","text":"*This agenda has a global doom threshold of 6 per group.\n<b>Forced<\/b> - When this agenda advances:\n- If you are playing in Single Group Mode, remove 6 doom from it and move all excess doom to the next green agenda.\n- If you are playing in Epic Multiplayer Mode, move all doom and wards from it to the next green agenda.","real_text":"*This agenda has a global doom threshold of 6 per group.\n<b>Forced<\/b> - When this agenda advances:\n- If you are playing in Single Group Mode, remove 6 doom from it and move all excess doom to the next green agenda.\n- If you are playing in Epic Multiplayer Mode, move all doom and wards from it to the next green agenda.","quantity":1,"doom":-3,"health_per_investigator":false,"stage":1,"flavor":"In a profane place hidden from society, an entity siphons otherworldly heat from another dimension...","illustrator":"Loren Fetterman","is_unique":false,"permanent":false,"double_sided":true,"back_text":"If you are playing in Standalone Mode, add 1 [cultist] token to the chaos bag.\nShuffle the 2 set-aside Bringer of Paradise enemies, the 3 Hunt Down treacheries, and the encounter discard pile into the encounter deck.\nIf this is the first agenda to advance to 1b, spawn the set-aside Horrific Shoggoth enemy at the Shrine of Magh'an Ark'at.","back_flavor":"Deep within the walls of its sacred shrine, Ark'at, the Egg of Paradise, begins to stir. For the first time in the history of the Earth, a shape can be seen on the other side of the egg's scaled translucent surface: an embryo, moiling and writhing as its hideous alien body develops.","back_name":"Reinforcements","octgn_id":"f7f2322f-f721-42cb-9235-09803a6e6a08","url":"https:\/\/arkhamdb.com\/card\/86005","imagesrc":"\/bundles\/cards\/86005.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/86005b.jpg"},{"pack_code":"wog","pack_name":"War of the Outer Gods","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"war_of_the_outer_gods","encounter_name":"War of the Outer Gods","position":6,"exceptional":false,"myriad":false,"encounter_position":6,"code":"86006","name":"The Incubation Progresses","real_name":"The Incubation Progresses","text":"*This agenda has a global doom threshold of 6 per group.\n<b>Forced<\/b> - When this agenda advances:\n- If you are playing in Single Group Mode, remove 6 doom from it and move all excess doom to the next green agenda.\n- If you are playing in Epic Multiplayer Mode, move all doom and wards from it to the next green agenda.","real_text":"*This agenda has a global doom threshold of 6 per group.\n<b>Forced<\/b> - When this agenda advances:\n- If you are playing in Single Group Mode, remove 6 doom from it and move all excess doom to the next green agenda.\n- If you are playing in Epic Multiplayer Mode, move all doom and wards from it to the next green agenda.","quantity":1,"doom":-3,"health_per_investigator":false,"stage":2,"flavor":"From each drop of embryonic liquid that rolls off of the egg's surface, horrible creatures gestate: agents of paradise, or so the Cult of Ark'at believes.","illustrator":"Loren Fetterman","is_unique":false,"permanent":false,"double_sided":true,"back_text":"If you are playing in Standalone Mode, add 1 [cultist] token to the chaos bag.\nIf the Horrific Shoggoth enemy is set-aside, shuffle it into the encounter deck.\nIf this is the first agenda to advance to 2b, spawn the set-aside Vile Broodmaster enemy at the Shrine of Magh'an Ark'at.","back_flavor":"A crack appears on the surface of Ark'at. The caretakers of the egg genuflect, submitting themselves in reverence to the entity hatching within. The crack grows, winding up and down Ark'at's scaled surface. Effervescent green slime bubbles from the fissure and spills onto the shrine's altar. \"Magh'an! Magh'an! Magh'an!\" the devotees rejoice. \"Paradise is upon us!\"","back_name":"Summoning of the Servitor","octgn_id":"9a82930a-489f-4b8f-a3c9-1109e1229e91","url":"https:\/\/arkhamdb.com\/card\/86006","imagesrc":"\/bundles\/cards\/86006.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/86006b.jpg"},{"pack_code":"wog","pack_name":"War of the Outer Gods","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"war_of_the_outer_gods","encounter_name":"War of the Outer Gods","position":7,"exceptional":false,"myriad":false,"encounter_position":7,"code":"86007","name":"The Incubation Nears Completion","real_name":"The Incubation Nears Completion","text":"*This agenda has a global doom threshold of 6 per group.\n<b>Forced<\/b> - When this agenda advances:\n- If you are playing in Single Group Mode, remove 6 doom from it and move all excess doom to the set-aside The Egg Hatches agenda.\n- If you are playing in Epic Multiplayer Mode, move all doom and wards from it to the set-aside The Egg Hatches agenda.","real_text":"*This agenda has a global doom threshold of 6 per group.\n<b>Forced<\/b> - When this agenda advances:\n- If you are playing in Single Group Mode, remove 6 doom from it and move all excess doom to the set-aside The Egg Hatches agenda.\n- If you are playing in Epic Multiplayer Mode, move all doom and wards from it to the set-aside The Egg Hatches agenda.","quantity":1,"doom":-3,"health_per_investigator":false,"stage":3,"flavor":"The end is nigh.","illustrator":"Loren Fetterman","is_unique":false,"permanent":false,"double_sided":true,"back_text":"If you are playing in Standalone Mode, add 1 [cultist] token to the chaos bag.\nFlip Hub Dimension to its <i>(Gateway to Destruction)<\/i> side. If Hub Dimension is not in play, put it into play, <i>(Gateway to Destruction)<\/i> side faceup.\nSpawn the set-aside Magh'an Ark'at enemy at Hub Dimension.\nSearch the encounter deck, encounter discard pile, and each play area for all blue and red encounter cards and remove them from the game. Shuffle the encounter deck. Remove each agenda and act from the game and put the set-aside The Egg Hatches agenda into play.","back_flavor":"Incubated by the energies of the hub dimension, the egg of Ark'at has hatched. But its caretakers were wrong. So very, very wrong. There will be no paradise on Earth, for the entity that stirred within Ark'at is no heavenly being, no spirit of justice or righteousness, nothing capable of intelligent thought at all - it is a rampaging monstrosity that knows only hunger, death, and destruction.","back_name":"War is Over","octgn_id":"5d6fca93-2f01-43a7-9ed1-b614c44a6785","url":"https:\/\/arkhamdb.com\/card\/86007","imagesrc":"\/bundles\/cards\/86007.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/86007b.jpg"},{"pack_code":"wog","pack_name":"War of the Outer Gods","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"war_of_the_outer_gods","encounter_name":"War of the Outer Gods","position":8,"exceptional":false,"myriad":false,"encounter_position":8,"code":"86008","name":"The Proliferation of the Swarm","real_name":"The Proliferation of the Swarm","text":"*This agenda has a global doom threshold of 6 per group.\n<b>Forced<\/b> - When this agenda advances:\n- If you are playing in Single Group Mode, remove 6 doom from it and move all excess doom to the next red agenda.\n- If you are playing in Epic Multiplayer Mode, move all doom and wards from it to the next red agenda.","real_text":"*This agenda has a global doom threshold of 6 per group.\n<b>Forced<\/b> - When this agenda advances:\n- If you are playing in Single Group Mode, remove 6 doom from it and move all excess doom to the next red agenda.\n- If you are playing in Epic Multiplayer Mode, move all doom and wards from it to the next red agenda.","quantity":1,"doom":-3,"health_per_investigator":false,"stage":1,"flavor":"From a pit deep within the crust of the Earth, something horrid begins to emerge...","illustrator":"Aaron Acevedo","is_unique":false,"permanent":false,"double_sided":true,"back_text":"If you are playing in Standalone Mode, add 1 [elder_thing] token to the chaos bag.\nShuffle 3 of the 4 set-aside Trylogog enemies, the 2 Transmogrify treacheries, and the encounter discard pile into the encounter deck.\nIf this is the first agenda to advance to 1b, spawn the remaining set-aside Trylogog enemy. That enemy gains an additional swarming 2.","back_flavor":"Black clouds descend on the cities of Earth. But they are not storm clouds. They are the soaring masses of Ezel: swarms of monstrous insects that fill the sky and the streets with incessant buzzing. The droning of the hive is constant. An ever-present reminder of what might come if you fail to stop them.","back_name":"Reinforcements","octgn_id":"90b5f8a3-c81c-4424-89ff-a723f3a6408a","url":"https:\/\/arkhamdb.com\/card\/86008","imagesrc":"\/bundles\/cards\/86008.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/86008b.jpg"},{"pack_code":"wog","pack_name":"War of the Outer Gods","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"war_of_the_outer_gods","encounter_name":"War of the Outer Gods","position":9,"exceptional":false,"myriad":false,"encounter_position":9,"code":"86009","name":"The Proliferation Progresses","real_name":"The Proliferation Progresses","text":"*This agenda has a global doom threshold of 6 per group.\n<b>Forced<\/b> - When this agenda advances:\n- If you are playing in Single Group Mode, remove 6 doom from it and move all excess doom to the next red agenda.\n- If you are playing in Epic Multiplayer Mode, move all doom and wards from it to the next red agenda.","real_text":"*This agenda has a global doom threshold of 6 per group.\n<b>Forced<\/b> - When this agenda advances:\n- If you are playing in Single Group Mode, remove 6 doom from it and move all excess doom to the next red agenda.\n- If you are playing in Epic Multiplayer Mode, move all doom and wards from it to the next red agenda.","quantity":1,"doom":-3,"health_per_investigator":false,"stage":2,"flavor":"For the Cult of Assimilation, the appearance of the swarm is the heralding of a new era. A rebirth, of sorts, into a higher form. An ascendance.","illustrator":"Aaron Acevedo","is_unique":false,"permanent":false,"double_sided":true,"back_text":"If you are playing in Standalone Mode, add 1 [elder_thing] token to the chaos bag.\nIf a copy of Trylogog is set-aside, shuffle it into the encounter deck.\nIf this is the first agenda to advance to 2b, spawn the set-aside Droning Horde enemy at the Burning Pit.","back_flavor":"Emerging from within the Burning Pit that joins with the nexus, the Matriarch of Ezel joins the hive. The clouds grow darker and denser as the form of the swarm's master begins to coalesce. Soon, all will be assimilated into the hive.","back_name":"The Swarm Spreads","octgn_id":"d119691b-36f6-4e54-82e4-e12264b3520a","url":"https:\/\/arkhamdb.com\/card\/86009","imagesrc":"\/bundles\/cards\/86009.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/86009b.jpg"},{"pack_code":"wog","pack_name":"War of the Outer Gods","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"war_of_the_outer_gods","encounter_name":"War of the Outer Gods","position":10,"exceptional":false,"myriad":false,"encounter_position":10,"code":"86010","name":"The Proliferation Nears Completion","real_name":"The Proliferation Nears Completion","text":"*This agenda has a global doom threshold of 6 per group.\n<b>Forced<\/b> - When this agenda advances:\n- If you are playing in Single Group Mode, remove 6 doom from it and move all excess doom to the set-aside Ezel-zen-rezl Emerges agenda.\nIf you are playing in Epic Multiplayer Mode, move all doom and wards from it to the set-aside Ezel-zen-rezl Emerges agenda.","real_text":"*This agenda has a global doom threshold of 6 per group.\n<b>Forced<\/b> - When this agenda advances:\n- If you are playing in Single Group Mode, remove 6 doom from it and move all excess doom to the set-aside Ezel-zen-rezl Emerges agenda.\nIf you are playing in Epic Multiplayer Mode, move all doom and wards from it to the set-aside Ezel-zen-rezl Emerges agenda.","quantity":1,"doom":-3,"health_per_investigator":false,"stage":3,"flavor":"The end is nigh.","illustrator":"Aaron Acevedo","is_unique":false,"permanent":false,"double_sided":true,"back_text":"If you are playing in Standalone Mode, add 1 [elder_thing] token to the chaos bag.\nFlip Hub Dimension to its <i>(Gateway to Destruction)<\/i> side. If Hub Dimension is not in play, put it into play, <i>(Gateway to Destruction)<\/i> side faceup.\nSpawn the set-aside Ezel-zen-rezl enemy at Hub Dimension.\nSearch the encounter deck, encounter discard pile, and each play area for all blue and green encounter cards and remove them from the game. Shuffle the encounter deck. Remove each agenda and act from the game and put the set-aside Ezel-zen-rezl Emerges agenda into play.","back_flavor":"The Burning Pit erupts with insects. They fill every tunnel beneath the city and spill out into the sky, joining with their brethren until the swarm has completely obscured the atmosphere. The droning of the clouds is so loud that it drowns out all other sound, even the din of the chaos that is soon to be unleashed. With the swarm united, the assimilation of Earth has begun.","back_name":"War is Over","octgn_id":"e6495c66-75c1-461e-b3a3-a1c463476589","url":"https:\/\/arkhamdb.com\/card\/86010","imagesrc":"\/bundles\/cards\/86010.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/86010b.jpg"},{"pack_code":"wog","pack_name":"War of the Outer Gods","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"war_of_the_outer_gods","encounter_name":"War of the Outer Gods","position":11,"exceptional":false,"myriad":false,"encounter_position":11,"code":"86011","name":"War of the Outer Gods","real_name":"War of the Outer Gods","text":"<b>Forced<\/b> - When any amount of doom is placed on a player card: Place that amount of doom on any agenda as well.\n<b>Objective<\/b> - Investigators may only spend the requisite number of clues if no [[Cultist]] enemies are in play.","real_text":"<b>Forced<\/b> - When any amount of doom is placed on a player card: Place that amount of doom on any agenda as well.\n<b>Objective<\/b> - Investigators may only spend the requisite number of clues if no [[Cultist]] enemies are in play.","quantity":1,"clues":3,"health_per_investigator":false,"stage":1,"flavor":"Three zealous cults have emerged from the shadows and their schemes are engulfing Earth in all-out war. You must find out why the cults are fighting and put a stop to their battle.","illustrator":"Michal Milkowski","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Put the set-aside Hub Dimension location into play, <i>(Unsealed)<\/i> side faceup.","back_flavor":"The astronomer's notes weigh heavily in your weary hands. \"Nothing in any science, or any religion for that matter, can explain this phenomenon,\" the preface reads. The notes then go on to describe a pocket within the void of space itself - a hole inside which another world can be seen. \"I know my observations will be dismissed as madness, but I have seen it with my own two eyes. A nexus linking this world with others.\" Crazy as it all sounds, this discovery connects all of the dots in your investigation. Each of the cultists you've interrogated mentioned some kind of \"hub,\" the opening of which will spell the inevitable end of all things, paradise on Earth, or assimilation into \"the hive,\" depending on whom you are interrogating. The place described by this astronomer must be this \"hub.\" You still do not understand precisely what is going on, but at least now you know what you have to do. If opening this hub is the goal of this war, yours must be to seal the hub so that it may never be opened.","back_name":"A Portal Opens","octgn_id":"dc674602-0be0-4878-8583-2fdeb2d71aa8","url":"https:\/\/arkhamdb.com\/card\/86011","imagesrc":"\/bundles\/cards\/86011.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/86011b.jpg"},{"pack_code":"wog","pack_name":"War of the Outer Gods","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"war_of_the_outer_gods","encounter_name":"War of the Outer Gods","position":12,"exceptional":false,"myriad":false,"encounter_position":12,"code":"86012","name":"Close the Portal","real_name":"Close the Portal","text":"[action] If you are at a [[Ritual Site]]: You try to seal off the portal. Place 1 of your clues around Hub Dimension. Then you may test [willpower] (2) or [intellect] (2). If you succeed, place 1 of your clues around Hub Dimension.\n<b>Forced<\/b> - When any amount of doom is placed on a player card: Place that amount of doom on any agenda as well.\n<b>Objective<\/b> - If your group has \"sealed off the Hub Dimension,\" advance.","real_text":"[action] If you are at a [[Ritual Site]]: You try to seal off the portal. Place 1 of your clues around Hub Dimension. Then you may test [willpower] (2) or [intellect] (2). If you succeed, place 1 of your clues around Hub Dimension.\n<b>Forced<\/b> - When any amount of doom is placed on a player card: Place that amount of doom on any agenda as well.\n<b>Objective<\/b> - If your group has \"sealed off the Hub Dimension,\" advance.","quantity":1,"health_per_investigator":false,"stage":2,"flavor":"Seal off the hub dimension before it is too late!","illustrator":"Michal Milkowski","is_unique":false,"permanent":false,"double_sided":true,"back_text":"<hr><b>If you are playing in Single Group Mode:<\/b>\n<blockquote><i>When your work is done, you and your companions lie on the cold ground, your skin tingling with otherworldly currents. The night sky is filled with stars and no longer blotted out by swirling black entities or alternate dimensions swathed in uncanny mist.<\/i><\/blockquote>\nThe investigators have sealed Earth away from the cataclysmic war of the Outer Gods. <b>(\u2192R1)<\/b>\n<hr><b>If you are playing in Epic Multiplayer Mode:<\/b>\n<blockquote><i>This entrance to the hub is sealed, but there are many more entrances that must be sealed before the war can truly end...<\/i><\/blockquote>\nPlace 2 wards on each agenda. Advance to act 3a.","back_flavor":"You have never in your life performed a rite such as this. It takes all of your strength, all of your resolve, and all of your ingenuity to complete it without faltering. One misspoken incantation, one false ingredient, one wrong step, and the entire endeavor will have been for naught.","back_name":"Sealed Off","octgn_id":"546e14ea-22ea-4893-9343-b5b0dcfaf027","url":"https:\/\/arkhamdb.com\/card\/86012","imagesrc":"\/bundles\/cards\/86012.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/86012b.jpg"},{"pack_code":"wog","pack_name":"War of the Outer Gods","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"war_of_the_outer_gods","encounter_name":"War of the Outer Gods","position":13,"exceptional":false,"myriad":false,"encounter_position":13,"code":"86013","name":"Close All Portals","real_name":"Close All Portals","text":"[action] If you are at a [[Ritual Site]]: You try to seal off another portal. Test [willpower] (3) or [intellect] (3). If you succeed, place 1 of your clues around another group's Hub Dimension.\n<b>Forced<\/b> - When any amount of doom is placed on a player card: Place that amount of doom on any agenda as well.\n<b>Objective<\/b> - If each group has \"sealed off the Hub Dimension,\" advance.","real_text":"[action] If you are at a [[Ritual Site]]: You try to seal off another portal. Test [willpower] (3) or [intellect] (3). If you succeed, place 1 of your clues around another group's Hub Dimension.\n<b>Forced<\/b> - When any amount of doom is placed on a player card: Place that amount of doom on any agenda as well.\n<b>Objective<\/b> - If each group has \"sealed off the Hub Dimension,\" advance.","quantity":1,"health_per_investigator":false,"stage":3,"flavor":"Help your companions seal off all the hub dimensions before a cult completes their ritual.","illustrator":"Michal Milkowski","is_unique":false,"permanent":false,"double_sided":true,"back_text":"The investigators have sealed Earth away from the cataclysmic war of the Outer Gods.\n<b>(\u2192R1)<\/b>","back_flavor":"When your work is done, you and your companions lie on the cold ground, your skin tingling with otherworldly currents. The night sky is filled with stars and no longer blotted out by swirling black entities or alternate dimensions swathed in uncanny mist.","back_name":"The World is Saved","octgn_id":"93cd04a8-9d14-471f-9943-046790a3a6fe","url":"https:\/\/arkhamdb.com\/card\/86013","imagesrc":"\/bundles\/cards\/86013.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/86013b.jpg"},{"pack_code":"wog","pack_name":"War of the Outer Gods","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"war_of_the_outer_gods","encounter_name":"War of the Outer Gods","position":14,"exceptional":false,"myriad":false,"encounter_position":14,"code":"86014","name":"Arkham","real_name":"Arkham","text":"Arkham cannot have attachments.\n[fast] Spend 1 [per_investigator] resources: Move to a connecting location.","real_text":"Arkham cannot have attachments.\n[fast] Spend 1 [per_investigator] resources: Move to a connecting location.","quantity":1,"shroud":5,"clues":1,"health_per_investigator":false,"traits":"Ritual Site. Town.","real_traits":"Ritual Site. Town.","illustrator":"Tomasz Jedruszek","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"\"What lay behind our joint love of shadows and marvels was, no doubt, the ancient, mouldering, and sublty fearsome town in which we live - witch-cursed, legend-haunted Arkham, whose huddled, sagging gambrel roofs and crumbling Georgian balustrades brood out the centuries beside the darkly muttering Miskatonic.\"\n-H. P. Lovecraft, \"The Thing on the Doorstep\"","octgn_id":"93f5324f-0708-4297-91e8-8eac69117276","url":"https:\/\/arkhamdb.com\/card\/86014","imagesrc":"\/bundles\/cards\/86014.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/86014b.png"},{"pack_code":"wog","pack_name":"War of the Outer Gods","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"war_of_the_outer_gods","encounter_name":"War of the Outer Gods","position":15,"exceptional":false,"myriad":false,"encounter_position":15,"code":"86015","name":"Streets of Providence","real_name":"Streets of Providence","text":"[action] [action]: Deal 3 damage to a non-[[Ancient One]] enemy at a [[Providence]] location in any group. (Group limit once per game.)","real_text":"[action] [action]: Deal 3 damage to a non-[[Ancient One]] enemy at a [[Providence]] location in any group. (Group limit once per game.)","quantity":1,"shroud":4,"clues":1,"health_per_investigator":false,"victory":1,"traits":"Providence.","real_traits":"Providence.","illustrator":"Mark Molnar","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"\"Streets with carved doorways where the sunset beams\nFlooded old fanlights and small window-panes,\nAnd Georgian steeples topped with gilded vanes -\nThese are the sights that shaped my childhood dreams.\"\n-H. P. Lovecraft, \"Fungi from Yuggoth\"","octgn_id":"695e3bdf-c738-4c79-b5b3-58d02d25f24a","url":"https:\/\/arkhamdb.com\/card\/86015","imagesrc":"\/bundles\/cards\/86015.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/86015b.png"},{"pack_code":"wog","pack_name":"War of the Outer Gods","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"war_of_the_outer_gods","encounter_name":"War of the Outer Gods","position":16,"exceptional":false,"myriad":false,"encounter_position":16,"code":"86016","name":"Athenaeum of the Empty Sky","real_name":"Athenaeum of the Empty Sky","text":"[fast] Draw the top card of the encounter deck: Place 1 ward on the blue agenda. (Group limit once per round.)","real_text":"[fast] Draw the top card of the encounter deck: Place 1 ward on the blue agenda. (Group limit once per round.)","quantity":1,"shroud":3,"clues":1,"health_per_investigator":false,"traits":"Ritual Site. Providence.","real_traits":"Ritual Site. Providence.","illustrator":"Alexander Chelyshev","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"The telescopes and astrolabes of the Cult of Silenus manifest their reverence of the night sky. The darkness and emptiness of the vast universe mirror their faith that all life must end.","octgn_id":"49527bd2-e98a-488a-8fcb-929c9e3eab44","url":"https:\/\/arkhamdb.com\/card\/86016","imagesrc":"\/bundles\/cards\/86016.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/86016b.png"},{"pack_code":"wog","pack_name":"War of the Outer Gods","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"war_of_the_outer_gods","encounter_name":"War of the Outer Gods","position":17,"exceptional":false,"myriad":false,"encounter_position":17,"code":"86017","name":"The Arcade","real_name":"The Arcade","text":"[action]: Test [agility] (4). If you succeed, gain 1 clue <i>(from the token pool)<\/i>.","real_text":"[action]: Test [agility] (4). If you succeed, gain 1 clue <i>(from the token pool)<\/i>.","quantity":1,"shroud":2,"clues":1,"health_per_investigator":false,"traits":"Providence.","real_traits":"Providence.","illustrator":"Yoann Boissonnet","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"As the nation's first indoor mall, the elegant Arcade and its Greek Revival columns and granite walls have been a fixture of Providence since 1828.","octgn_id":"94a238a0-9188-41ca-a613-be8e5ba500bc","url":"https:\/\/arkhamdb.com\/card\/86017","imagesrc":"\/bundles\/cards\/86017.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/86017b.png"},{"pack_code":"wog","pack_name":"War of the Outer Gods","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"war_of_the_outer_gods","encounter_name":"War of the Outer Gods","position":18,"exceptional":false,"myriad":false,"encounter_position":18,"code":"86018","name":"Streets of Montr\u00e9al","real_name":"Streets of Montr\u00e9al","text":"[action] [action]: Deal 3 damage to a non-[[Ancient One]] enemy at a [[Montr\u00e9al]] location in any group. (Group limit once per game.)","real_text":"[action] [action]: Deal 3 damage to a non-[[Ancient One]] enemy at a [[Montr\u00e9al]] location in any group. (Group limit once per game.)","quantity":1,"shroud":4,"clues":1,"health_per_investigator":false,"victory":1,"traits":"Montr\u00e9al.","real_traits":"Montr\u00e9al.","illustrator":"Borja Pindado","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"Founded in 1642 as <i>Ville-Marie<\/i>, or \"City of Mary,\" Montr\u00e9al has a multitude of architectural styles, such as the Art Deco of the Universit\u00e9 of Montr\u00e9al and the Gothic Revival of the historic Notre-Dame Basilica.","octgn_id":"f51c51cb-535d-4dea-9ef7-34fdebc52df8","url":"https:\/\/arkhamdb.com\/card\/86018","imagesrc":"\/bundles\/cards\/86018.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/86018b.png"},{"pack_code":"wog","pack_name":"War of the Outer Gods","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"war_of_the_outer_gods","encounter_name":"War of the Outer Gods","position":19,"exceptional":false,"myriad":false,"encounter_position":19,"code":"86019","name":"Chateau Ramezay","real_name":"Chateau Ramezay","text":"[action]: Test [willpower] (4). If you succeed, gain 1 clue <i>(from the token pool)<\/i>.","real_text":"[action]: Test [willpower] (4). If you succeed, gain 1 clue <i>(from the token pool)<\/i>.","quantity":1,"shroud":2,"clues":1,"health_per_investigator":false,"traits":"Montr\u00e9al.","real_traits":"Montr\u00e9al.","illustrator":"Yoann Boissonnet","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"Built in 1705 as an illustrious residence, Chateau Ramezay is a museum containing numerous works of art that are a portal to Montr\u00e9al's past.","octgn_id":"b83396fc-88a0-4d7b-a692-f084cf81cd7c","url":"https:\/\/arkhamdb.com\/card\/86019","imagesrc":"\/bundles\/cards\/86019.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/86019b.png"},{"pack_code":"wog","pack_name":"War of the Outer Gods","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"war_of_the_outer_gods","encounter_name":"War of the Outer Gods","position":20,"exceptional":false,"myriad":false,"encounter_position":20,"code":"86020","name":"Shrine of Magh'an Ark'at","real_name":"Shrine of Magh'an Ark'at","text":"[fast] Draw the top card of the encounter deck: Place 1 ward on the green agenda. (Group limit once per round.)","real_text":"[fast] Draw the top card of the encounter deck: Place 1 ward on the green agenda. (Group limit once per round.)","quantity":1,"shroud":3,"clues":1,"health_per_investigator":false,"traits":"Ritual Site. Montr\u00e9al.","real_traits":"Ritual Site. Montr\u00e9al.","illustrator":"Nele Diel","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"The followers of Magh'an Ark'at have cradled the insidious egg even as it outgrew the shrine. They believe the hatching of the egg will bring eternal paradise, but its translucency betrays that delusion.","octgn_id":"fd0d578e-c030-48d3-a718-859fa91c8134","url":"https:\/\/arkhamdb.com\/card\/86020","imagesrc":"\/bundles\/cards\/86020.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/86020b.png"},{"pack_code":"wog","pack_name":"War of the Outer Gods","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"war_of_the_outer_gods","encounter_name":"War of the Outer Gods","position":21,"exceptional":false,"myriad":false,"encounter_position":21,"code":"86021","name":"Streets of New York City","real_name":"Streets of New York City","text":"[action] [action]: Deal 3 damage to a non-[[Ancient One]] enemy at a [[New York City]] location in any group. (Group limit once per game.)","real_text":"[action] [action]: Deal 3 damage to a non-[[Ancient One]] enemy at a [[New York City]] location in any group. (Group limit once per game.)","quantity":1,"shroud":4,"clues":1,"health_per_investigator":false,"victory":1,"traits":"New York City.","real_traits":"New York City.","illustrator":"Mark Molnar","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"Boosted by the unprecedented prosperity of the Roaring Twenties, New York City is in the midst of a building boom as towers grow ever taller. Skyscrapers are topping one another in rapid succession: the Woolworth Building was surpassed by the Chrysler Building, which will soon be eclipsed by the Empire State Building.","octgn_id":"336787ae-5ebc-4104-ae27-7543293d002d","url":"https:\/\/arkhamdb.com\/card\/86021","imagesrc":"\/bundles\/cards\/86021.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/86021b.png"},{"pack_code":"wog","pack_name":"War of the Outer Gods","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"war_of_the_outer_gods","encounter_name":"War of the Outer Gods","position":22,"exceptional":false,"myriad":false,"encounter_position":22,"code":"86022","name":"The Burning Pit","real_name":"The Burning Pit","text":"[fast] Draw the top card of the encounter deck: Place 1 ward on the red agenda. (Group limit once per round.)","real_text":"[fast] Draw the top card of the encounter deck: Place 1 ward on the red agenda. (Group limit once per round.)","quantity":1,"shroud":3,"clues":1,"health_per_investigator":false,"traits":"Ritual Site. New York City.","real_traits":"Ritual Site. New York City.","illustrator":"Nele Diel","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"Deep beneath the bustling streets of New York City lies a decrepit place of worship for the Outer God Ezel-zen-rezl. The fanatical cultists wear enchanted skulls and have but one belief: the only path to eternity is through assimilation.","octgn_id":"69cb2bda-6821-4490-a449-ebd6e2c72dc6","url":"https:\/\/arkhamdb.com\/card\/86022","imagesrc":"\/bundles\/cards\/86022.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/86022b.png"},{"pack_code":"wog","pack_name":"War of the Outer Gods","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"war_of_the_outer_gods","encounter_name":"War of the Outer Gods","position":23,"exceptional":false,"myriad":false,"encounter_position":23,"code":"86023","name":"The Penthouse","real_name":"The Penthouse","text":"[action]: Test [combat] (4). If you succeed, gain 1 clue <i>(from the token pool)<\/i>.","real_text":"[action]: Test [combat] (4). If you succeed, gain 1 clue <i>(from the token pool)<\/i>.","quantity":1,"shroud":2,"clues":1,"health_per_investigator":false,"traits":"New York City.","real_traits":"New York City.","illustrator":"Mark Molnar","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"This luxurious top-floor residence is furnished with state-of-the-art amenities and has an exquisite view of the New York City skyline.","octgn_id":"249201d1-db47-4557-a199-5192dd9d0dd7","url":"https:\/\/arkhamdb.com\/card\/86023","imagesrc":"\/bundles\/cards\/86023.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/86023b.png"},{"pack_code":"wog","pack_name":"War of the Outer Gods","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"war_of_the_outer_gods","encounter_name":"War of the Outer Gods","linked_to_code":"86024b","linked_to_name":"Hub Dimension","position":24,"exceptional":false,"myriad":false,"encounter_position":24,"code":"86024","name":"Hub Dimension","real_name":"Hub Dimension","subname":"Gateway to Destruction","text":"Hub Dimension cannot have attachments.\nHub Dimension is connected to each [[Ritual Site]], and vice versa.\n[action]: Test [willpower] (2) or [intellect] (2). If you succeed, spend 3 clues or remove 2 clues from around Hub Dimension to deal 2 damage to an [[Ancient One]] enemy (if you succeed by 3 or more, instead deal 3 damage).","real_text":"Hub Dimension cannot have attachments.\nHub Dimension is connected to each [[Ritual Site]], and vice versa.\n[action]: Test [willpower] (2) or [intellect] (2). If you succeed, spend 3 clues or remove 2 clues from around Hub Dimension to deal 2 damage to an [[Ancient One]] enemy (if you succeed by 3 or more, instead deal 3 damage).","quantity":1,"shroud":6,"clues":0,"health_per_investigator":false,"traits":"Portal.","real_traits":"Portal.","illustrator":"Ethan Patrick Harris","is_unique":false,"permanent":false,"double_sided":true,"back_text":"While there are 6 [per_investigator] or more clues around Hub Dimension, your group has \"sealed off the Hub Dimension.\"","back_flavor":"A vast network of cosmic tunnels where gravity is warped in a surreal web of astral dimensions.","octgn_id":"ef7c213f-651c-4492-99f7-fb3bf4032af6","url":"https:\/\/arkhamdb.com\/card\/86024","imagesrc":"\/bundles\/cards\/86024.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/86024b.png","linked_card":{"pack_code":"wog","pack_name":"War of the Outer Gods","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"war_of_the_outer_gods","encounter_name":"War of the Outer Gods","id":2985,"position":24,"exceptional":false,"myriad":false,"encounter_position":24,"code":"86024b","name":"Hub Dimension","real_name":"Hub Dimension","subname":"Gateway to Destruction","bonded_to":null,"bonded_count":null,"cost":null,"text":"<p>Hub Dimension cannot have attachments.<\/p><p>Hub Dimension is connected to each <b><i>Ritual Site<\/i><\/b>, and vice versa.<\/p><p><span class=\"icon-action\" title=\"Action\"><\/span>: Test <span class=\"icon-willpower\" title=\"Willpower\"><\/span> (2) or <span class=\"icon-intellect\" title=\"Intellect\"><\/span> (2). If you succeed, spend 3 clues or remove 2 clues from around Hub Dimension to deal 2 damage to an <b><i>Ancient One<\/i><\/b> enemy (if you succeed by 3 or more, instead deal 3 damage).<\/p>","customization_text":null,"customization_change":null,"real_text":"Hub Dimension cannot have attachments.\nHub Dimension is connected to each [[Ritual Site]], and vice versa.\n[action]: Test [willpower] (2) or [intellect] (2). If you succeed, spend 3 clues or remove 2 clues from around Hub Dimension to deal 2 damage to an [[Ancient One]] enemy (if you succeed by 3 or more, instead deal 3 damage).","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":6,"clues":0,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":null,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":null,"stage":null,"traits":"Portal.","real_traits":"Portal.","tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"","illustrator":"Ethan Patrick Harris","is_unique":false,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/86024b","imagesrc":"\/bundles\/cards\/86024b.png","spoiler":1}},{"pack_code":"wog","pack_name":"War of the Outer Gods","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"war_of_the_outer_gods","encounter_name":"War of the Outer Gods","position":24,"exceptional":false,"myriad":false,"encounter_position":24,"code":"86024b","name":"Hub Dimension","real_name":"Hub Dimension","subname":"Gateway to Destruction","text":"Hub Dimension cannot have attachments.\nHub Dimension is connected to each [[Ritual Site]], and vice versa.\n[action]: Test [willpower] (2) or [intellect] (2). If you succeed, spend 3 clues or remove 2 clues from around Hub Dimension to deal 2 damage to an [[Ancient One]] enemy (if you succeed by 3 or more, instead deal 3 damage).","real_text":"Hub Dimension cannot have attachments.\nHub Dimension is connected to each [[Ritual Site]], and vice versa.\n[action]: Test [willpower] (2) or [intellect] (2). If you succeed, spend 3 clues or remove 2 clues from around Hub Dimension to deal 2 damage to an [[Ancient One]] enemy (if you succeed by 3 or more, instead deal 3 damage).","quantity":1,"shroud":6,"clues":0,"health_per_investigator":false,"traits":"Portal.","real_traits":"Portal.","illustrator":"Ethan Patrick Harris","is_unique":false,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/86024b","imagesrc":"\/bundles\/cards\/86024b.png","spoiler":1},{"pack_code":"wog","pack_name":"War of the Outer Gods","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"war_of_the_outer_gods","encounter_name":"War of the Outer Gods","position":25,"exceptional":false,"myriad":false,"encounter_position":25,"code":"86025","name":"Nihilistic Stargazer","real_name":"Nihilistic Stargazer","text":"Aloof. Warring.\n<b>Spawn<\/b> - Athenaeum of the Empty Sky.\n<b>Forced<\/b> - At the end of the round, if no green or red enemies are in play: Place 1 doom on the blue agenda.","real_text":"Aloof. Warring.\n<b>Spawn<\/b> - Athenaeum of the Empty Sky.\n<b>Forced<\/b> - At the end of the round, if no green or red enemies are in play: Place 1 doom on the blue agenda.","quantity":2,"health":2,"health_per_investigator":false,"enemy_horror":1,"enemy_fight":3,"enemy_evade":1,"traits":"Humanoid. Cultist.","real_traits":"Humanoid. Cultist.","flavor":"\"A swift and painless end is a mercy.\"","illustrator":"Alexander Chelyshev","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"f6d4aa90-8ae1-4c03-9b58-a9644025c6ae","url":"https:\/\/arkhamdb.com\/card\/86025","imagesrc":"\/bundles\/cards\/86025.png","spoiler":1},{"pack_code":"wog","pack_name":"War of the Outer Gods","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"war_of_the_outer_gods","encounter_name":"War of the Outer Gods","position":26,"exceptional":false,"myriad":false,"encounter_position":27,"code":"86026","name":"Death and Decay","real_name":"Death and Decay","text":"<b>Revelation<\/b> - You must decide (choose one):\n- Place 1 doom on the blue agenda.\n- You and each asset you control take 1 direct damage.\n- Choose an [[Item]] asset you control and remove it from the game.","real_text":"<b>Revelation<\/b> - You must decide (choose one):\n- Place 1 doom on the blue agenda.\n- You and each asset you control take 1 direct damage.\n- Choose an [[Item]] asset you control and remove it from the game.","quantity":2,"health_per_investigator":false,"traits":"Hex.","real_traits":"Hex.","illustrator":"Peter Polach","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"fc145e0b-86e4-4635-97b3-6fda88f04d0b","url":"https:\/\/arkhamdb.com\/card\/86026","imagesrc":"\/bundles\/cards\/86026.png","spoiler":1},{"pack_code":"wog","pack_name":"War of the Outer Gods","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"war_of_the_outer_gods","encounter_name":"War of the Outer Gods","position":27,"exceptional":false,"myriad":false,"encounter_position":29,"code":"86027","name":"Zealot of Paradise","real_name":"Zealot of Paradise","text":"Aloof. Warring.\n<b>Spawn<\/b> - Shrine of Magh'an Ark'at.\n<b>Forced<\/b> - At the end of the round, if no blue or red enemies are in play: Place 1 doom on the green agenda.","real_text":"Aloof. Warring.\n<b>Spawn<\/b> - Shrine of Magh'an Ark'at.\n<b>Forced<\/b> - At the end of the round, if no blue or red enemies are in play: Place 1 doom on the green agenda.","quantity":2,"health":2,"health_per_investigator":false,"enemy_damage":1,"enemy_fight":2,"enemy_evade":3,"traits":"Humanoid. Cultist.","real_traits":"Humanoid. Cultist.","flavor":"\"We shall usher in a new paradise!\"","illustrator":"Borja Pindado","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"9f825f47-688b-4f03-8b69-1a8d4e0413b4","url":"https:\/\/arkhamdb.com\/card\/86027","imagesrc":"\/bundles\/cards\/86027.png","spoiler":1},{"pack_code":"wog","pack_name":"War of the Outer Gods","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"war_of_the_outer_gods","encounter_name":"War of the Outer Gods","position":28,"exceptional":false,"myriad":false,"encounter_position":31,"code":"86028","name":"Predator's Call","real_name":"Predator's Call","text":"<b>Revelation<\/b> - Attach Predator's Call to the nearest green enemy. If that enemy is [[Mutated]], place 1 resource on it, as a mutation. If no green enemies are in play, Predator's Call gains surge.\nAttached enemy gets +1 fight, +1 evade, +1 damage, and +1 horror.","real_text":"<b>Revelation<\/b> - Attach Predator's Call to the nearest green enemy. If that enemy is [[Mutated]], place 1 resource on it, as a mutation. If no green enemies are in play, Predator's Call gains surge.\nAttached enemy gets +1 fight, +1 evade, +1 damage, and +1 horror.","quantity":2,"health_per_investigator":false,"traits":"Scheme.","real_traits":"Scheme.","illustrator":"Robert Laskey","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"4a18549c-6cca-4099-a7ec-ad644962de3f","url":"https:\/\/arkhamdb.com\/card\/86028","imagesrc":"\/bundles\/cards\/86028.png","spoiler":1},{"pack_code":"wog","pack_name":"War of the Outer Gods","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"war_of_the_outer_gods","encounter_name":"War of the Outer Gods","position":29,"exceptional":false,"myriad":false,"encounter_position":33,"code":"86029","name":"Disciple of the Swarm","real_name":"Disciple of the Swarm","text":"Aloof. Warring.\n<b>Spawn<\/b> - The Burning Pit.\n<b>Forced<\/b> - At the end of the round, if no blue or green enemies are in play: Place 1 doom on the red agenda.","real_text":"Aloof. Warring.\n<b>Spawn<\/b> - The Burning Pit.\n<b>Forced<\/b> - At the end of the round, if no blue or green enemies are in play: Place 1 doom on the red agenda.","quantity":2,"health":2,"health_per_investigator":false,"enemy_damage":1,"enemy_fight":2,"enemy_evade":2,"traits":"Humanoid. Cultist.","real_traits":"Humanoid. Cultist.","flavor":"\"Assimilation is the only way.\"","illustrator":"Robert Laskey","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"3c578c89-2bec-48e9-816e-014e64c38dd6","url":"https:\/\/arkhamdb.com\/card\/86029","imagesrc":"\/bundles\/cards\/86029.png","spoiler":1},{"pack_code":"wog","pack_name":"War of the Outer Gods","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"war_of_the_outer_gods","encounter_name":"War of the Outer Gods","position":30,"exceptional":false,"myriad":false,"encounter_position":35,"code":"86030","name":"Feast of Locusts","real_name":"Feast of Locusts","text":"<b>Revelation<\/b> - Test [willpower] (2). Increase the difficulty of this test by 1 for each swarm card in play. If you fail, take 2 horror (if you fail by 4 or more, instead take 3 horror).","real_text":"<b>Revelation<\/b> - Test [willpower] (2). Increase the difficulty of this test by 1 for each swarm card in play. If you fail, take 2 horror (if you fail by 4 or more, instead take 3 horror).","quantity":2,"health_per_investigator":false,"traits":"Hazard.","real_traits":"Hazard.","illustrator":"Matt Dixon","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"3322a4c1-3e29-4f12-a5f8-949748706cbb","url":"https:\/\/arkhamdb.com\/card\/86030","imagesrc":"\/bundles\/cards\/86030.png","spoiler":1},{"pack_code":"wog","pack_name":"War of the Outer Gods","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"war_of_the_outer_gods","encounter_name":"War of the Outer Gods","position":31,"exceptional":false,"myriad":false,"encounter_position":37,"code":"86031","name":"Hellfire","real_name":"Hellfire","text":"<b>Revelation<\/b> - Test [agility] (4). If you fail, either take 2 damage or place 2 of your clues on your location (if you fail and have 4 or more clues, do both instead).","real_text":"<b>Revelation<\/b> - Test [agility] (4). If you fail, either take 2 damage or place 2 of your clues on your location (if you fail and have 4 or more clues, do both instead).","quantity":3,"health_per_investigator":false,"traits":"Hazard.","real_traits":"Hazard.","illustrator":"Frej Agelii","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"f813ebc2-16db-4064-a1c1-d92644cf4dd3","url":"https:\/\/arkhamdb.com\/card\/86031","imagesrc":"\/bundles\/cards\/86031.png","spoiler":1},{"pack_code":"wog","pack_name":"War of the Outer Gods","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"war_of_the_outer_gods","encounter_name":"War of the Outer Gods","position":32,"exceptional":false,"myriad":false,"encounter_position":40,"code":"86032","name":"Ravages of War","real_name":"Ravages of War","text":"<b>Revelation<\/b> - Each non-[[Elite]] enemy moves and attacks as if it were the enemy phase. Enemies do not exhaust after attacking in this way. If no attacks were made as a result of this effect, Ravages of War gains surge.","real_text":"<b>Revelation<\/b> - Each non-[[Elite]] enemy moves and attacks as if it were the enemy phase. Enemies do not exhaust after attacking in this way. If no attacks were made as a result of this effect, Ravages of War gains surge.","quantity":2,"health_per_investigator":false,"traits":"Terror.","real_traits":"Terror.","illustrator":"Ethan Patrick Harris","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"25f01ccb-6ad6-4ee7-a3ff-4a0614c00c31","url":"https:\/\/arkhamdb.com\/card\/86032","imagesrc":"\/bundles\/cards\/86032.png","spoiler":1},{"pack_code":"wog","pack_name":"War of the Outer Gods","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"war_of_the_outer_gods","encounter_name":"War of the Outer Gods","position":33,"exceptional":false,"myriad":false,"encounter_position":42,"code":"86033","name":"While They Sleep","real_name":"While They Sleep","text":"<b>Revelation<\/b> - For each faction that has the most enemies in play, place 1 doom on that faction's agenda. If no enemies are in play, place no doom and While They Sleep gains surge.","real_text":"<b>Revelation<\/b> - For each faction that has the most enemies in play, place 1 doom on that faction's agenda. If no enemies are in play, place no doom and While They Sleep gains surge.","quantity":2,"health_per_investigator":false,"traits":"Omen.","real_traits":"Omen.","illustrator":"Vincent Proce","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"ec246b8e-daf2-4e0e-b026-87723ca5b2db","url":"https:\/\/arkhamdb.com\/card\/86033","imagesrc":"\/bundles\/cards\/86033.png","spoiler":1},{"pack_code":"wog","pack_name":"War of the Outer Gods","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"death_of_stars","encounter_name":"Death of Stars","position":34,"exceptional":false,"myriad":false,"encounter_position":1,"code":"86034","name":"Silenus Descends","real_name":"Silenus Descends","text":"Each blue enemy loses aloof, loses warring, and gains hunter.\n<b>Objective<\/b> - If Silenus is defeated, <b>(\u2192R3)<\/b>.","real_text":"Each blue enemy loses aloof, loses warring, and gains hunter.\n<b>Objective<\/b> - If Silenus is defeated, <b>(\u2192R3)<\/b>.","quantity":1,"doom":9,"health_per_investigator":false,"stage":4,"illustrator":"Joshua Cairos","is_unique":false,"permanent":false,"double_sided":true,"back_text":"<b>(\u2192R6)<\/b>","back_flavor":"The temperature plunges until there is no heat left. Absolute darkness displaces all light. Budding life is expunged by the endless void. Your consciousness fades into utter oblivion.","back_name":"The Death of All","octgn_id":"db1ca67a-33f9-4f23-ba8a-85bf0726300a","url":"https:\/\/arkhamdb.com\/card\/86034","imagesrc":"\/bundles\/cards\/86034.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/86034b.jpg"},{"pack_code":"wog","pack_name":"War of the Outer Gods","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"death_of_stars","encounter_name":"Death of Stars","position":35,"exceptional":false,"myriad":false,"encounter_position":2,"code":"86035","name":"Silenus","real_name":"Silenus","subname":"The Empty Sky","text":"*Silenus has a global health pool of 8[per_investigator].\nHunter. Massive.\n<b>Forced<\/b> - When the mythos phase ends: Each investigator at Silenus's location must decide (choose one) -\n- Place 1 doom on the blue agenda.\n- Remove each card in your hand from the game.\n- Take 3 horror.","real_text":"*Silenus has a global health pool of 8[per_investigator].\nHunter. Massive.\n<b>Forced<\/b> - When the mythos phase ends: Each investigator at Silenus's location must decide (choose one) -\n- Place 1 doom on the blue agenda.\n- Remove each card in your hand from the game.\n- Take 3 horror.","quantity":1,"health":-3,"health_per_investigator":false,"enemy_damage":1,"enemy_horror":3,"enemy_fight":4,"enemy_evade":4,"victory":2,"traits":"Ancient One. Elite.","real_traits":"Ancient One. Elite.","illustrator":"Joshua Cairos","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"57e194af-0a9c-41b8-803f-8e075ee10a8c","url":"https:\/\/arkhamdb.com\/card\/86035","imagesrc":"\/bundles\/cards\/86035.png","spoiler":1},{"pack_code":"wog","pack_name":"War of the Outer Gods","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"death_of_stars","encounter_name":"Death of Stars","position":36,"exceptional":false,"myriad":false,"encounter_position":3,"code":"86036","name":"The Inescapable Maw","real_name":"The Inescapable Maw","subname":"Servant of Silenus","text":"Hunter.\nAnytime an investigator is forced to \"decide\" by an ability on a blue encounter card, they must choose two options instead of one.","real_text":"Hunter.\nAnytime an investigator is forced to \"decide\" by an ability on a blue encounter card, they must choose two options instead of one.","quantity":1,"health":8,"health_per_investigator":false,"enemy_damage":1,"enemy_horror":2,"enemy_fight":3,"enemy_evade":5,"victory":1,"traits":"Humanoid. Servitor. Elite.","real_traits":"Humanoid. Servitor. Elite.","illustrator":"Matthew Cowdery","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"1b0a42d6-2f25-468b-a48a-ed64a4601231","url":"https:\/\/arkhamdb.com\/card\/86036","imagesrc":"\/bundles\/cards\/86036.png","spoiler":1},{"pack_code":"wog","pack_name":"War of the Outer Gods","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"death_of_stars","encounter_name":"Death of Stars","position":37,"exceptional":false,"myriad":false,"encounter_position":4,"code":"86037","name":"Hune-Stitched Herald","real_name":"Hune-Stitched Herald","text":"Warring.\n<b>Forced<\/b> - After Hune-Stitched Herald engages you: You must decide (choose one) -\n- Place 1 doom on the blue agenda.\n- Remove 2 clues from around Hub Dimension.\n- Hune-Stitched Herald attacks you.","real_text":"Warring.\n<b>Forced<\/b> - After Hune-Stitched Herald engages you: You must decide (choose one) -\n- Place 1 doom on the blue agenda.\n- Remove 2 clues from around Hub Dimension.\n- Hune-Stitched Herald attacks you.","quantity":1,"health":4,"health_per_investigator":false,"enemy_damage":1,"enemy_horror":2,"enemy_fight":3,"enemy_evade":2,"traits":"Monster.","real_traits":"Monster.","illustrator":"Matthew Cowdery","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"1e4500d7-6ee5-4075-8db2-32eddae1f93e","url":"https:\/\/arkhamdb.com\/card\/86037","imagesrc":"\/bundles\/cards\/86037.png","spoiler":1},{"pack_code":"wog","pack_name":"War of the Outer Gods","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"death_of_stars","encounter_name":"Death of Stars","position":38,"exceptional":false,"myriad":false,"encounter_position":5,"code":"86038","name":"Ethereal Entity","real_name":"Ethereal Entity","text":"Warring.\n<b>Spawn<\/b> - Athenaeum of the Empty Sky.\n<b>Forced<\/b> - After Ethereal Entity engages you: You must decide (choose one) -\n- Place 1 doom on the blue agenda.\n- Place 1 of your clues on your location.\n- Take 2 horror.","real_text":"Warring.\n<b>Spawn<\/b> - Athenaeum of the Empty Sky.\n<b>Forced<\/b> - After Ethereal Entity engages you: You must decide (choose one) -\n- Place 1 doom on the blue agenda.\n- Place 1 of your clues on your location.\n- Take 2 horror.","quantity":2,"health":3,"health_per_investigator":false,"enemy_horror":1,"enemy_fight":2,"enemy_evade":1,"traits":"Monster.","real_traits":"Monster.","illustrator":"Adam Doyle","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"c6f14190-ecff-4a2d-b52a-bbb60aff8789:32144bf6-92bd-4480-a6c0-5e380281e175","url":"https:\/\/arkhamdb.com\/card\/86038","imagesrc":"\/bundles\/cards\/86038.png","spoiler":1},{"pack_code":"wog","pack_name":"War of the Outer Gods","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"death_of_stars","encounter_name":"Death of Stars","position":39,"exceptional":false,"myriad":false,"encounter_position":7,"code":"86039","name":"Inevitable End","real_name":"Inevitable End","text":"<b>Revelation<\/b> - You must decide (choose one):\n- Place 1 doom on the blue agenda.\n- Choose 3 cards in your hand and remove them from the game.\n- Remove the top 6 cards of your deck from the game. Shuffle each weakness removed this way into your deck.","real_text":"<b>Revelation<\/b> - You must decide (choose one):\n- Place 1 doom on the blue agenda.\n- Choose 3 cards in your hand and remove them from the game.\n- Remove the top 6 cards of your deck from the game. Shuffle each weakness removed this way into your deck.","quantity":3,"health_per_investigator":false,"traits":"Hex.","real_traits":"Hex.","illustrator":"Adam Doyle","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"93a44a29-622d-42ea-b40d-7ef40f887425","url":"https:\/\/arkhamdb.com\/card\/86039","imagesrc":"\/bundles\/cards\/86039.png","spoiler":1},{"pack_code":"wog","pack_name":"War of the Outer Gods","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"children_of_paradise","encounter_name":"Children of Paradise","position":40,"exceptional":false,"myriad":false,"encounter_position":1,"code":"86040","name":"The Egg Hatches","real_name":"The Egg Hatches","text":"Each green enemy loses aloof, loses warring, and gains hunter.\n<b>Objective<\/b> - If Magh'an Ark'at is defeated, <b>(\u2192R4)<\/b>.","real_text":"Each green enemy loses aloof, loses warring, and gains hunter.\n<b>Objective<\/b> - If Magh'an Ark'at is defeated, <b>(\u2192R4)<\/b>.","quantity":1,"doom":9,"health_per_investigator":false,"stage":4,"illustrator":"Helge C Balzer","is_unique":false,"permanent":false,"double_sided":true,"back_text":"<b>(\u2192R7)<\/b>","back_flavor":"With each minute that passes, the creature grows larger and larger. Its scales deflect bullet and spell alike. Your only hope was to destroy it while it was still an infant. Chaos erupts around you as it charges. You are nothing but an insect now.","back_name":"The Rampage of Ark'At","octgn_id":"d7b2edca-13b2-48ae-ab2c-5de2aed021b6","url":"https:\/\/arkhamdb.com\/card\/86040","imagesrc":"\/bundles\/cards\/86040.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/86040b.jpg"},{"pack_code":"wog","pack_name":"War of the Outer Gods","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"children_of_paradise","encounter_name":"Children of Paradise","position":41,"exceptional":false,"myriad":false,"encounter_position":2,"code":"86041","name":"Magh'an Ark'at","real_name":"Magh'an Ark'at","subname":"The Child of Paradise","text":"*Magh'an Ark'at has a global health pool of 8[per_investigator].\nHunter. Massive. Retaliate.\n<b>Forced<\/b> - When the mythos phase ends: Place 1 resource on each [[Mutated]] enemy at Magh'an Ark'at's location, as a mutation. Deal 1 damage to each investigator at this location for each mutation on Magh'an Ark'at.","real_text":"*Magh'an Ark'at has a global health pool of 8[per_investigator].\nHunter. Massive. Retaliate.\n<b>Forced<\/b> - When the mythos phase ends: Place 1 resource on each [[Mutated]] enemy at Magh'an Ark'at's location, as a mutation. Deal 1 damage to each investigator at this location for each mutation on Magh'an Ark'at.","quantity":1,"health":-3,"health_per_investigator":false,"enemy_damage":3,"enemy_horror":1,"enemy_fight":3,"enemy_evade":5,"victory":2,"traits":"Ancient One. Mutated. Elite.","real_traits":"Ancient One. Mutated. Elite.","illustrator":"Helge C Balzer","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"48d22212-f3bb-4e59-bf32-b4b155d7e8e8","url":"https:\/\/arkhamdb.com\/card\/86041","imagesrc":"\/bundles\/cards\/86041.png","spoiler":1},{"pack_code":"wog","pack_name":"War of the Outer Gods","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"children_of_paradise","encounter_name":"Children of Paradise","position":42,"exceptional":false,"myriad":false,"encounter_position":3,"code":"86042","name":"Vile Broodmaster","real_name":"Vile Broodmaster","subname":"Grotesque Abomination","text":"Hunter. Retaliate.\nVile Broodmaster gets +1 health for each mutation on it.\n<b>Forced<\/b> - When 1 or more mutations would be placed on an enemy: Place 1 additional mutation on that enemy.","real_text":"Hunter. Retaliate.\nVile Broodmaster gets +1 health for each mutation on it.\n<b>Forced<\/b> - When 1 or more mutations would be placed on an enemy: Place 1 additional mutation on that enemy.","quantity":1,"health":7,"health_per_investigator":false,"enemy_damage":2,"enemy_horror":1,"enemy_fight":4,"enemy_evade":3,"victory":1,"traits":"Monster. Servitor. Mutated. Elite.","real_traits":"Monster. Servitor. Mutated. Elite.","illustrator":"Helge C Balzer","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"79bafd9e-b3c6-4f4b-9f40-ab9b7d62153e","url":"https:\/\/arkhamdb.com\/card\/86042","imagesrc":"\/bundles\/cards\/86042.png","spoiler":1},{"pack_code":"wog","pack_name":"War of the Outer Gods","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"children_of_paradise","encounter_name":"Children of Paradise","position":43,"exceptional":false,"myriad":false,"encounter_position":4,"code":"86043","name":"Horrific Shoggoth","real_name":"Horrific Shoggoth","text":"Retaliate. Warring.\nHorrific Shoggoth gets +1 damage for each mutation on it.\n<b>Forced<\/b> - When Horrific Shoggoth attacks: Place 1 resource on it, as a mutation.","real_text":"Retaliate. Warring.\nHorrific Shoggoth gets +1 damage for each mutation on it.\n<b>Forced<\/b> - When Horrific Shoggoth attacks: Place 1 resource on it, as a mutation.","quantity":1,"health":4,"health_per_investigator":false,"enemy_horror":1,"enemy_fight":4,"enemy_evade":2,"traits":"Monster. Shoggoth. Mutated.","real_traits":"Monster. Shoggoth. Mutated.","illustrator":"Bazan Lazcano","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"728df0de-929f-4f87-8a88-0d84d01abad9","url":"https:\/\/arkhamdb.com\/card\/86043","imagesrc":"\/bundles\/cards\/86043.png","spoiler":1},{"pack_code":"wog","pack_name":"War of the Outer Gods","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"children_of_paradise","encounter_name":"Children of Paradise","position":44,"exceptional":false,"myriad":false,"encounter_position":5,"code":"86044","name":"Bringer of Paradise","real_name":"Bringer of Paradise","text":"Aloof. Retaliate. Warring.\n<b>Spawn<\/b> - Shrine of Magh'an Ark'at.\n<b>Forced<\/b> - At the end of the round: Place 1 resource on Bringer of Paradise, as a mutation. Then, if there are 3 or more mutations on it, remove 2 of them and place 2 doom on the green agenda.","real_text":"Aloof. Retaliate. Warring.\n<b>Spawn<\/b> - Shrine of Magh'an Ark'at.\n<b>Forced<\/b> - At the end of the round: Place 1 resource on Bringer of Paradise, as a mutation. Then, if there are 3 or more mutations on it, remove 2 of them and place 2 doom on the green agenda.","quantity":2,"health":3,"health_per_investigator":false,"enemy_damage":1,"enemy_fight":3,"enemy_evade":1,"traits":"Humanoid. Mutated.","real_traits":"Humanoid. Mutated.","illustrator":"Rafal Hrynkiewicz","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"ec7a17e6-4447-49ca-9b41-65bd901a392e:0b7de2b7-5af3-40ab-9d82-7b3c418fcbe5","url":"https:\/\/arkhamdb.com\/card\/86044","imagesrc":"\/bundles\/cards\/86044.png","spoiler":1},{"pack_code":"wog","pack_name":"War of the Outer Gods","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"children_of_paradise","encounter_name":"Children of Paradise","position":45,"exceptional":false,"myriad":false,"encounter_position":7,"code":"86045","name":"Hunt Down","real_name":"Hunt Down","text":"<b>Revelation<\/b> - Place 1 resource on the [[Mutated]] enemy with the highest fight, as a mutation. That enemy readies, moves (one location at a time) until it reaches your location, and engages you. Then, it attacks you. If no [[Mutated]] enemies are in play, Hunt Down gains surge.","real_text":"<b>Revelation<\/b> - Place 1 resource on the [[Mutated]] enemy with the highest fight, as a mutation. That enemy readies, moves (one location at a time) until it reaches your location, and engages you. Then, it attacks you. If no [[Mutated]] enemies are in play, Hunt Down gains surge.","quantity":3,"health_per_investigator":false,"traits":"Hazard.","real_traits":"Hazard.","illustrator":"Borja Pindado","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"35ca3e3d-a4c7-4632-a1af-7621778c9e3d","url":"https:\/\/arkhamdb.com\/card\/86045","imagesrc":"\/bundles\/cards\/86045.png","spoiler":1},{"pack_code":"wog","pack_name":"War of the Outer Gods","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"swarm_of_assimilation","encounter_name":"Swarm of Assimilation","position":46,"exceptional":false,"myriad":false,"encounter_position":1,"code":"86046","name":"Ezel-zen-rezl Emerges","real_name":"Ezel-zen-rezl Emerges","text":"Each red enemy loses aloof, loses warring, and gains hunter.\n<b>Objective<\/b> - If Ezel-zen-rezl is defeated, <b>(\u2192R2)<\/b>.","real_text":"Each red enemy loses aloof, loses warring, and gains hunter.\n<b>Objective<\/b> - If Ezel-zen-rezl is defeated, <b>(\u2192R2)<\/b>.","quantity":1,"doom":9,"health_per_investigator":false,"stage":4,"illustrator":"Joshua Cairos","is_unique":false,"permanent":false,"double_sided":true,"back_text":"<b>(\u2192R5)<\/b>","back_flavor":"The full magnitude of the boundless horde is unleashed upon Earth. You shout in horror and agony as the overwhelming swarm surrounds you. Vulnerable, helpless, and hopeless. Bit by bit, you are devoured, and yet, your consciousness remains.","back_name":"Assimilation of Earth","octgn_id":"c9ed7b13-b95f-4188-89a2-9b53922e6057","url":"https:\/\/arkhamdb.com\/card\/86046","imagesrc":"\/bundles\/cards\/86046.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/86046b.jpg"},{"pack_code":"wog","pack_name":"War of the Outer Gods","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"swarm_of_assimilation","encounter_name":"Swarm of Assimilation","position":47,"exceptional":false,"myriad":false,"encounter_position":2,"code":"86047","name":"Ezel-zen-rezl","real_name":"Ezel-zen-rezl","subname":"The Lord of Swarms","text":"*Ezel-zen-rezl has a global health pool of 7 [per_investigator].\nHunter. Massive.\n<b>Forced<\/b> - When the mythos phase ends: Each investigator at Ezel-zen-rezl's location chooses both a card from their hand and an asset they control and places them facedown underneath an [[Insect]] enemy as swarm cards.","real_text":"*Ezel-zen-rezl has a global health pool of 7 [per_investigator].\nHunter. Massive.\n<b>Forced<\/b> - When the mythos phase ends: Each investigator at Ezel-zen-rezl's location chooses both a card from their hand and an asset they control and places them facedown underneath an [[Insect]] enemy as swarm cards.","quantity":1,"health":-3,"health_per_investigator":false,"enemy_damage":2,"enemy_horror":2,"enemy_fight":5,"enemy_evade":3,"victory":2,"traits":"Ancient One. Elite.","real_traits":"Ancient One. Elite.","illustrator":"Joshua Cairos","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"aaa4c4bb-5aa6-47a2-b5c8-19240aac70ad","url":"https:\/\/arkhamdb.com\/card\/86047","imagesrc":"\/bundles\/cards\/86047.png","spoiler":1},{"pack_code":"wog","pack_name":"War of the Outer Gods","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"swarm_of_assimilation","encounter_name":"Swarm of Assimilation","position":48,"exceptional":false,"myriad":false,"encounter_position":3,"code":"86048","name":"Droning Horde","real_name":"Droning Horde","text":"Hunter. Swarming 6.\n<b>Forced<\/b> - After Droning Horde enters play: Each investigator chooses a card from their hand and places it facedown underneath an [[Insect]] enemy as a swarm card.\n<b>Forced<\/b> - When Droning Horde attacks: It deals either its damage or its horror, instead of both.","real_text":"Hunter. Swarming 6.\n<b>Forced<\/b> - After Droning Horde enters play: Each investigator chooses a card from their hand and places it facedown underneath an [[Insect]] enemy as a swarm card.\n<b>Forced<\/b> - When Droning Horde attacks: It deals either its damage or its horror, instead of both.","quantity":1,"health":1,"health_per_investigator":false,"enemy_damage":1,"enemy_horror":1,"enemy_fight":3,"enemy_evade":3,"victory":1,"traits":"Monster. Insect. Servitor. Elite.","real_traits":"Monster. Insect. Servitor. Elite.","illustrator":"Stephen Somers","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"a901fba9-4d5a-4960-8fc3-3e6b939a2d5f","url":"https:\/\/arkhamdb.com\/card\/86048","imagesrc":"\/bundles\/cards\/86048.png","spoiler":1},{"pack_code":"wog","pack_name":"War of the Outer Gods","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"swarm_of_assimilation","encounter_name":"Swarm of Assimilation","position":49,"exceptional":false,"myriad":false,"encounter_position":4,"code":"86049","name":"Trylogog","real_name":"Trylogog","text":"Swarming 2. Warring.\n<b>Spawn<\/b> - Burning Pit.\n<b>Forced<\/b> - When Trylogog attacks: It deals either its damage or its horror, instead of both.","real_text":"Swarming 2. Warring.\n<b>Spawn<\/b> - Burning Pit.\n<b>Forced<\/b> - When Trylogog attacks: It deals either its damage or its horror, instead of both.","quantity":4,"health":1,"health_per_investigator":false,"enemy_damage":1,"enemy_horror":1,"enemy_fight":3,"enemy_evade":1,"traits":"Creature. Insect.","real_traits":"Creature. Insect.","flavor":"The irritating, incessant buzzing of the swarm can be heard from miles away.","illustrator":"Robert Laskey","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"71c39d27-fa30-431a-8ce7-466b960b67d6:a57480cb-8eeb-49df-b08c-08f2a5af3295","url":"https:\/\/arkhamdb.com\/card\/86049","imagesrc":"\/bundles\/cards\/86049.png","spoiler":1},{"pack_code":"wog","pack_name":"War of the Outer Gods","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"swarm_of_assimilation","encounter_name":"Swarm of Assimilation","position":50,"exceptional":false,"myriad":false,"encounter_position":8,"code":"86050","name":"Transmogrify","real_name":"Transmogrify","text":"<b>Revelation<\/b> - Place an asset you control facedown underneath an [[Insect]] enemy as a swarm card. If no [[Insect]] is in play, search the encounter deck and discard pile for a Trylogog and spawn it. Shuffle the encounter deck.","real_text":"<b>Revelation<\/b> - Place an asset you control facedown underneath an [[Insect]] enemy as a swarm card. If no [[Insect]] is in play, search the encounter deck and discard pile for a Trylogog and spawn it. Shuffle the encounter deck.","quantity":2,"health_per_investigator":false,"traits":"Curse.","real_traits":"Curse.","illustrator":"Robert Laskey","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"c267eaaf-3666-4ea2-ba8a-a728648e3391","url":"https:\/\/arkhamdb.com\/card\/86050","imagesrc":"\/bundles\/cards\/86050.png","spoiler":1},{"pack_code":"def","pack_name":"Devil Reef","type_code":"scenario","type_name":"Scenario","faction_code":"mythos","faction_name":"Mythos","encounter_code":"devil_reef","encounter_name":"Devil Reef","position":163,"exceptional":false,"myriad":false,"encounter_position":1,"code":"07163","name":"Devil Reef","real_name":"Devil Reef","text":"Easy \/ Standard\n[skull]: -X. X is the number of keys the investigators control.\n[cultist]: -2. If you fail and this is an attack or evasion attempt against a [[Deep One]] enemy, it engages you. (If it is already engaged with you, it disengages first, then re-engages you.)\n[tablet]: -3. If you fail and you are not in a vehicle, take 1 damage.\n[elder_thing]: -4. If you fail and your location has a key on it, take 1 horror.","real_text":"Easy \/ Standard\n[skull]: -X. X is the number of keys the investigators control.\n[cultist]: -2. If you fail and this is an attack or evasion attempt against a [[Deep One]] enemy, it engages you. (If it is already engaged with you, it disengages first, then re-engages you.)\n[tablet]: -3. If you fail and you are not in a vehicle, take 1 damage.\n[elder_thing]: -4. If you fail and your location has a key on it, take 1 horror.","quantity":1,"health_per_investigator":false,"is_unique":false,"permanent":false,"double_sided":true,"back_text":"Hard \/ Expert\n[skull]: -X. X is 1 more than the number of keys the investigators control.\n[cultist]: -3. If this is an attack or evasion attempt against a [[Deep One]] enemy, it engages you. (If it is already engaged with you, it disengages first, then re-engages you.)\n[tablet]: -4. If you are not in a vehicle, take 1 damage.\n[elder_thing]: -5. If your location has a key on it, take 1 horror.","octgn_id":"1d4c41d9-5fed-46ef-8f22-0d4384cb713a","url":"https:\/\/arkhamdb.com\/card\/07163","imagesrc":"\/bundles\/cards\/07163.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/07163b.png"},{"pack_code":"def","pack_name":"Devil Reef","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"devil_reef","encounter_name":"Devil Reef","linked_to_code":"07164b","linked_to_name":"The Terror of Devil Reef","position":164,"exceptional":false,"myriad":false,"encounter_position":2,"code":"07164","name":"Secrets of the Sea (v. I)","real_name":"Secrets of the Sea (v. I)","text":"As an additional cost for you to move from one [[Ocean]] location to another while not in a vehicle, you must spend 2 actions.\n<b>Forced<\/b> - When your turn begins, if you are at a fully flooded location, you struggle for air: When your turn ends, if you did not enter an unflooded location, partially flooded location, or a vehicle during your turn, take 5 direct damage.","real_text":"As an additional cost for you to move from one [[Ocean]] location to another while not in a vehicle, you must spend 2 actions.\n<b>Forced<\/b> - When your turn begins, if you are at a fully flooded location, you struggle for air: When your turn ends, if you did not enter an unflooded location, partially flooded location, or a vehicle during your turn, take 5 direct damage.","quantity":1,"doom":9,"health_per_investigator":false,"stage":1,"flavor":"The sailors along the docks of Innsmouth eye you with suspicion as you depart. The lighthouse beacon at the top of the nearby cliffside provides your only illumination as you head deeper into the fog.","illustrator":"Mark Molnar","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"1a50ba4a-b311-4141-9fb8-e7c3cabe32b6","url":"https:\/\/arkhamdb.com\/card\/07164","imagesrc":"\/bundles\/cards\/07164.png","spoiler":1,"linked_card":{"pack_code":"def","pack_name":"Devil Reef","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"devil_reef","encounter_name":"Devil Reef","id":3014,"position":164,"exceptional":false,"myriad":false,"encounter_position":2,"code":"07164b","name":"The Terror of Devil Reef","real_name":"The Terror of Devil Reef","subname":"Grasping Abomination","bonded_to":null,"bonded_count":null,"cost":null,"text":"<p><b>Spawn<\/b> - Fishing Vessel's location.<\/p><p>Hunter. Massive. Retaliate.<\/p><p>The Terror of Devil Reef cannot enter <b><i>Cave<\/i><\/b> locations.<\/p><p>The Terror of Devil Reef gets +3 <span class=\"icon-per_investigator\" title=\"Per Investigator\"><\/span> health.<\/p>","customization_text":null,"customization_change":null,"real_text":"<b>Spawn<\/b> - Fishing Vessel's location.\nHunter. Massive. Retaliate.\nThe Terror of Devil Reef cannot enter [[Cave]] locations.\nThe Terror of Devil Reef gets +3 [per_investigator] health.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":6,"health_per_investigator":false,"sanity":null,"enemy_damage":2,"enemy_horror":2,"enemy_fight":3,"enemy_evade":3,"victory":1,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":null,"stage":null,"traits":"Monster. Elite.","real_traits":"Monster. Elite.","tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"\"It's got us in its grip! It ain't goin' nowhere. Now's your chance!\"","illustrator":"Mark Winters","is_unique":true,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/07164b","imagesrc":"\/bundles\/cards\/07164b.png","spoiler":1}},{"pack_code":"def","pack_name":"Devil Reef","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"devil_reef","encounter_name":"Devil Reef","position":164,"exceptional":false,"myriad":false,"encounter_position":2,"code":"07164b","name":"The Terror of Devil Reef","real_name":"The Terror of Devil Reef","subname":"Grasping Abomination","text":"<b>Spawn<\/b> - Fishing Vessel's location.\nHunter. Massive. Retaliate.\nThe Terror of Devil Reef cannot enter [[Cave]] locations.\nThe Terror of Devil Reef gets +3 [per_investigator] health.","real_text":"<b>Spawn<\/b> - Fishing Vessel's location.\nHunter. Massive. Retaliate.\nThe Terror of Devil Reef cannot enter [[Cave]] locations.\nThe Terror of Devil Reef gets +3 [per_investigator] health.","quantity":1,"health":6,"health_per_investigator":false,"enemy_damage":2,"enemy_horror":2,"enemy_fight":3,"enemy_evade":3,"victory":1,"traits":"Monster. Elite.","real_traits":"Monster. Elite.","flavor":"\"It's got us in its grip! It ain't goin' nowhere. Now's your chance!\"","illustrator":"Mark Winters","is_unique":true,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/07164b","imagesrc":"\/bundles\/cards\/07164b.png","spoiler":1},{"pack_code":"def","pack_name":"Devil Reef","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"devil_reef","encounter_name":"Devil Reef","linked_to_code":"07165b","linked_to_name":"The Terror of Devil Reef","position":165,"exceptional":false,"myriad":false,"encounter_position":3,"code":"07165","name":"Secrets of the Sea (v. II)","real_name":"Secrets of the Sea (v. II)","text":"As an additional cost for you to move from one [[Ocean]] location to another while not in a vehicle, you must spend 2 actions.\n<b>Forced<\/b> - When your turn begins, if you are at a fully flooded location, you struggle for air: When your turn ends, if you did not enter an unflooded location, partially flooded location, or a vehicle during your turn, take 5 direct damage.","real_text":"As an additional cost for you to move from one [[Ocean]] location to another while not in a vehicle, you must spend 2 actions.\n<b>Forced<\/b> - When your turn begins, if you are at a fully flooded location, you struggle for air: When your turn ends, if you did not enter an unflooded location, partially flooded location, or a vehicle during your turn, take 5 direct damage.","quantity":1,"doom":9,"health_per_investigator":false,"stage":1,"flavor":"The sailors along the docks of Innsmouth eye you with suspicion as you depart. The lighthouse beacon at the top of the nearby cliffside provides your only illumination as you head deeper into the fog.","illustrator":"Mark Molnar","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"cf72a198-6257-4e52-b2d4-820bf28dae67","url":"https:\/\/arkhamdb.com\/card\/07165","imagesrc":"\/bundles\/cards\/07165.png","spoiler":1,"linked_card":{"pack_code":"def","pack_name":"Devil Reef","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"devil_reef","encounter_name":"Devil Reef","id":3016,"position":165,"exceptional":false,"myriad":false,"encounter_position":3,"code":"07165b","name":"The Terror of Devil Reef","real_name":"The Terror of Devil Reef","subname":"Writhing in the Deep","bonded_to":null,"bonded_count":null,"cost":null,"text":"<p><b>Spawn<\/b> - Fishing Vessel's location.<\/p><p>Hunter. Massive. Retaliate.<\/p><p>The Terror of Devil Reef cannot enter <b><i>Cave<\/i><\/b> locations.<\/p><p><b>Forced<\/b> - When The Terror of Devil Reef would be defeated: Instead, remove all damage from it and exhaust it. It cannot ready for the remainder of the round <i>(including the upkeep phase)<\/i>.<\/p>","customization_text":null,"customization_change":null,"real_text":"<b>Spawn<\/b> - Fishing Vessel's location.\nHunter. Massive. Retaliate.\nThe Terror of Devil Reef cannot enter [[Cave]] locations.\n<b>Forced<\/b> - When The Terror of Devil Reef would be defeated: Instead, remove all damage from it and exhaust it. It cannot ready for the remainder of the round <i>(including the upkeep phase)<\/i>.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":6,"health_per_investigator":false,"sanity":null,"enemy_damage":2,"enemy_horror":2,"enemy_fight":3,"enemy_evade":3,"victory":null,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":null,"stage":null,"traits":"Monster. Elite.","real_traits":"Monster. Elite.","tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"","illustrator":"Mark Winters","is_unique":true,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/07165b","imagesrc":"\/bundles\/cards\/07165b.png","spoiler":1}},{"pack_code":"def","pack_name":"Devil Reef","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"devil_reef","encounter_name":"Devil Reef","position":165,"exceptional":false,"myriad":false,"encounter_position":3,"code":"07165b","name":"The Terror of Devil Reef","real_name":"The Terror of Devil Reef","subname":"Writhing in the Deep","text":"<b>Spawn<\/b> - Fishing Vessel's location.\nHunter. Massive. Retaliate.\nThe Terror of Devil Reef cannot enter [[Cave]] locations.\n<b>Forced<\/b> - When The Terror of Devil Reef would be defeated: Instead, remove all damage from it and exhaust it. It cannot ready for the remainder of the round <i>(including the upkeep phase)<\/i>.","real_text":"<b>Spawn<\/b> - Fishing Vessel's location.\nHunter. Massive. Retaliate.\nThe Terror of Devil Reef cannot enter [[Cave]] locations.\n<b>Forced<\/b> - When The Terror of Devil Reef would be defeated: Instead, remove all damage from it and exhaust it. It cannot ready for the remainder of the round <i>(including the upkeep phase)<\/i>.","quantity":1,"health":6,"health_per_investigator":false,"enemy_damage":2,"enemy_horror":2,"enemy_fight":3,"enemy_evade":3,"traits":"Monster. Elite.","real_traits":"Monster. Elite.","illustrator":"Mark Winters","is_unique":true,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/07165b","imagesrc":"\/bundles\/cards\/07165b.png","spoiler":1},{"pack_code":"def","pack_name":"Devil Reef","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"devil_reef","encounter_name":"Devil Reef","position":166,"exceptional":false,"myriad":false,"encounter_position":4,"code":"07166","name":"The Devil of the Depths","real_name":"The Devil of the Depths","text":"As an additional cost for you to move from one [[Ocean]] location to another while not in a vehicle, you must spend 2 actions.\n<b>Forced<\/b> - When your turn begins, if you are at a fully flooded location, you struggle for air: When your turn ends, if you did not enter an unflooded location, partially flooded location, or a vehicle during your turn, take 5 direct damage.","real_text":"As an additional cost for you to move from one [[Ocean]] location to another while not in a vehicle, you must spend 2 actions.\n<b>Forced<\/b> - When your turn begins, if you are at a fully flooded location, you struggle for air: When your turn ends, if you did not enter an unflooded location, partially flooded location, or a vehicle during your turn, take 5 direct damage.","quantity":1,"doom":9,"health_per_investigator":false,"stage":2,"flavor":"Now you know why none dare venture near the black reefs. It's not just the strange sightings on the islands - there is something far older and more horrifying that dwells under the waves...","illustrator":"Mark Molnar","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Record in your Campaign Log <i>the tide has grown stronger<\/i>.\n<b>(\u2192R1)<\/b>","back_flavor":"\"We've gotta pull back!\" Mr. Moore shouts over the roar of the waves. \"The sea's too rough, and the tide's gettin' worse by the minute! Stay out here any longer an' we'll capsize fer sure!\"\nYou protest, but the captain is right. The weather has gotten so bad Mr. Moore can barely control the ship. Worse yet, in just a matter of hours the tide has begun to swallow the coastal islands, leaving little for you to investigate. You nod to the captain, frustrated. This will have to do for now.","back_name":"Triumph of the Waves","octgn_id":"6dee0f83-1331-4966-8be8-27b9cc174727","url":"https:\/\/arkhamdb.com\/card\/07166","imagesrc":"\/bundles\/cards\/07166.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/07166b.png"},{"pack_code":"def","pack_name":"Devil Reef","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"devil_reef","encounter_name":"Devil Reef","position":167,"exceptional":false,"myriad":false,"encounter_position":5,"code":"07167","name":"Reef of Mysteries","real_name":"Reef of Mysteries","text":"Keys can only be claimed from [[Y'ha-nthlei]] locations using the [fast] ability on those locations.\n<b>Objective<\/b> - Find and claim as many of the following keys as you can from [[Y'ha-nthlei]] locations (purple, white, and black). If you control all 3 of these keys, advance.","real_text":"Keys can only be claimed from [[Y'ha-nthlei]] locations using the [fast] ability on those locations.\n<b>Objective<\/b> - Find and claim as many of the following keys as you can from [[Y'ha-nthlei]] locations (purple, white, and black). If you control all 3 of these keys, advance.","quantity":1,"health_per_investigator":false,"stage":1,"flavor":"Somewhere in these accursed reefs, the Esoteric Order of Dagon is hiding something big... but what?","illustrator":"Alan Dillingham","is_unique":false,"permanent":false,"double_sided":true,"back_text":"<b>(\u2192R1)<\/b>","back_flavor":"Confident that you've found enough evidence of the Order's activities, you head back to the coast. You'd much rather continue your investigation on dry land.","back_name":"Secrets Uncovered","octgn_id":"9604be5c-034c-437e-a0fe-b830e20508ed","url":"https:\/\/arkhamdb.com\/card\/07167","imagesrc":"\/bundles\/cards\/07167.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/07167b.png"},{"pack_code":"def","pack_name":"Devil Reef","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"devil_reef","encounter_name":"Devil Reef","position":168,"exceptional":false,"myriad":false,"encounter_position":6,"code":"07168","name":"Churning Waters","real_name":"Churning Waters","text":"[action] If you are in the Fishing Vessel: <b>Resign.<\/b> Each investigator in the Fishing Vessel resigns. Remove Fishing Vessel from the game. Each resigning investigator places each of their purple, black, or white keys on the current act. All other investigators are left to fend for themselves.","real_text":"[action] If you are in the Fishing Vessel: <b>Resign.<\/b> Each investigator in the Fishing Vessel resigns. Remove Fishing Vessel from the game. Each resigning investigator places each of their purple, black, or white keys on the current act. All other investigators are left to fend for themselves.","quantity":1,"shroud":6,"clues":0,"health_per_investigator":false,"traits":"Ocean.","real_traits":"Ocean.","illustrator":"Adam Lane","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Churning Waters enters play fully flooded <i>(even while it is unrevealed)<\/i>.","back_flavor":"\"And far out at sea, despite a high tide, I glimpsed a long, black line scarcely rising above the water yet carrying a suggestion of odd latent malignancy.\" - H. P. Lovecraft, <u>The Shadow over Innsmouth<\/u>","octgn_id":"cb5163a1-8680-4b61-93ef-01da2a1f5a53","url":"https:\/\/arkhamdb.com\/card\/07168","imagesrc":"\/bundles\/cards\/07168.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/07168b.png"},{"pack_code":"def","pack_name":"Devil Reef","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"devil_reef","encounter_name":"Devil Reef","position":169,"exceptional":false,"myriad":false,"encounter_position":7,"code":"07169","name":"Lonely Isle","real_name":"Lonely Isle","text":"<b>Forced<\/b> - After Lonely Isle is revealed: Put 2 random set-aside Tidal Tunnels into play, each adjacent to Lonely Isle (but not to one another).","real_text":"<b>Forced<\/b> - After Lonely Isle is revealed: Put 2 random set-aside Tidal Tunnels into play, each adjacent to Lonely Isle (but not to one another).","quantity":1,"shroud":5,"clues":0,"health_per_investigator":false,"traits":"Ocean. Island.","real_traits":"Ocean. Island.","illustrator":"Ryan Barger","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"\"...as I glimpsed it I could not help thinking of all the hideous legends I had heard in the last twenty-four hours - legends which portrayed this ragged rock as a veritable gateway to realms of unfathomed horror and inconceivable abnormality.\" - H. P. Lovecraft, <u>The Shadow over Innsmouth<\/u>","back_name":"Devil Reef","octgn_id":"8a8ba7a9-57f8-416f-8875-a07ea59d4de1","url":"https:\/\/arkhamdb.com\/card\/07169","imagesrc":"\/bundles\/cards\/07169.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/07169b.png"},{"pack_code":"def","pack_name":"Devil Reef","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"devil_reef","encounter_name":"Devil Reef","position":170,"exceptional":false,"myriad":false,"encounter_position":8,"code":"07170","name":"Hidden Cove","real_name":"Hidden Cove","text":"<b>Forced<\/b> - After you reveal Hidden Cove: Put 1 set-aside Tidal Tunnel into play adjacent to Hidden Cove, then put 1 set-aside Unfathomable Depths into play adjacent to that Tidal Tunnel.","real_text":"<b>Forced<\/b> - After you reveal Hidden Cove: Put 1 set-aside Tidal Tunnel into play adjacent to Hidden Cove, then put 1 set-aside Unfathomable Depths into play adjacent to that Tidal Tunnel.","quantity":1,"shroud":3,"clues":0,"health_per_investigator":false,"traits":"Ocean. Island.","real_traits":"Ocean. Island.","illustrator":"Carlos Palma Cruchaga","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"\"...as I glimpsed it I could not help thinking of all the hideous legends I had heard in the last twenty-four hours - legends which portrayed this ragged rock as a veritable gateway to realms of unfathomed horror and inconceivable abnormality.\" - H. P. Lovecraft, <u>The Shadow over Innsmouth<\/u>","back_name":"Devil Reef","octgn_id":"b8cff46c-aef7-4312-8f3a-00e335eebdab","url":"https:\/\/arkhamdb.com\/card\/07170","imagesrc":"\/bundles\/cards\/07170.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/07170b.png"},{"pack_code":"def","pack_name":"Devil Reef","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"devil_reef","encounter_name":"Devil Reef","position":171,"exceptional":false,"myriad":false,"encounter_position":9,"code":"07171","name":"Waveworn Island","real_name":"Waveworn Island","text":"<b>Forced<\/b> - After you reveal Waveworn Island: Increase its flood level. Put 1 random set-aside Unfathomable Depths and 2 random set-aside Tidal Tunnels into play, each adjacent to Waveworn Island (but not to one another).","real_text":"<b>Forced<\/b> - After you reveal Waveworn Island: Increase its flood level. Put 1 random set-aside Unfathomable Depths and 2 random set-aside Tidal Tunnels into play, each adjacent to Waveworn Island (but not to one another).","quantity":1,"shroud":4,"clues":0,"health_per_investigator":false,"traits":"Ocean. Island.","real_traits":"Ocean. Island.","illustrator":"Dual Brush Studios","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"\"...as I glimpsed it I could not help thinking of all the hideous legends I had heard in the last twenty-four hours - legends which portrayed this ragged rock as a veritable gateway to realms of unfathomed horror and inconceivable abnormality.\"\n- H. P. Lovecraft, <u>The Shadow over Innsmouth<\/u>","back_name":"Devil Reef","octgn_id":"21f0d414-c867-460d-a22f-aa0070c1aff0","url":"https:\/\/arkhamdb.com\/card\/07171","imagesrc":"\/bundles\/cards\/07171.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/07171b.png"},{"pack_code":"def","pack_name":"Devil Reef","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"devil_reef","encounter_name":"Devil Reef","position":172,"exceptional":false,"myriad":false,"encounter_position":10,"code":"07172","name":"Salt Marshes","real_name":"Salt Marshes","text":"[action] If you control the purple key: Look at the revealed side of any Tidal Tunnels or Unfathomable Depths location in play. (Group limit once per game.)\n<b>Forced<\/b> - After you reveal Salt Marshes: Increase its flood level. Put 1 random set-aside Tidal Tunnel into play adjacent to Salt Marshes.","real_text":"[action] If you control the purple key: Look at the revealed side of any Tidal Tunnels or Unfathomable Depths location in play. (Group limit once per game.)\n<b>Forced<\/b> - After you reveal Salt Marshes: Increase its flood level. Put 1 random set-aside Tidal Tunnel into play adjacent to Salt Marshes.","quantity":1,"shroud":4,"clues":0,"health_per_investigator":false,"traits":"Ocean. Island.","real_traits":"Ocean. Island.","illustrator":"David Frasheski","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"\"...as I glimpsed it I could not help thinking of all the hideous legends I had heard in the last twenty-four hours - legends which portrayed this ragged rock as a veritable gateway to realms of unfathomed horror and inconceivable abnormality.\"\n- H. P. Lovecraft, <u>The Shadow over Innsmouth<\/u>","back_name":"Devil Reef","octgn_id":"78bb4594-55ed-4d63-8415-7eeaa8bb10fa","url":"https:\/\/arkhamdb.com\/card\/07172","imagesrc":"\/bundles\/cards\/07172.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/07172b.png"},{"pack_code":"def","pack_name":"Devil Reef","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"devil_reef","encounter_name":"Devil Reef","position":173,"exceptional":false,"myriad":false,"encounter_position":11,"code":"07173","name":"Black Reef","real_name":"Black Reef","text":"<b>Forced<\/b> - After you reveal Black Reef: Increase its flood level. Put 2 random set-aside Tidal Tunnels into play, each adjacent to Black Reef (but not to one another). Then, put 1 random set-aside Unfathomable Depths into play adjacent to both of those Tidal Tunnels.","real_text":"<b>Forced<\/b> - After you reveal Black Reef: Increase its flood level. Put 2 random set-aside Tidal Tunnels into play, each adjacent to Black Reef (but not to one another). Then, put 1 random set-aside Unfathomable Depths into play adjacent to both of those Tidal Tunnels.","quantity":1,"shroud":2,"clues":0,"health_per_investigator":false,"traits":"Ocean. Island.","real_traits":"Ocean. Island.","illustrator":"Emilio Rodriguez","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"\"...as I glimpsed it I could not help thinking of all the hideous legends I had heard in the last twenty-four hours - legends which portrayed this ragged rock as a veritable gateway to realms of unfathomed horror and inconceivable abnormality.\"\n- H. P. Lovecraft, <u>The Shadow over Innsmouth<\/u>","back_name":"Devil Reef","octgn_id":"88b7b21e-9b10-44f4-a697-749c6c18b32e","url":"https:\/\/arkhamdb.com\/card\/07173","imagesrc":"\/bundles\/cards\/07173.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/07173b.png"},{"pack_code":"def","pack_name":"Devil Reef","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"devil_reef","encounter_name":"Devil Reef","position":174,"exceptional":false,"myriad":false,"encounter_position":12,"code":"07174a","name":"Bootlegger's Hideaway","real_name":"Bootlegger's Hideaway","text":"<b>Forced<\/b> - After Bootlegger's Hideaway is revealed: Randomly choose 1 of the set-aside facedown keys and place it on Bootlegger's Hideaway without looking at it.\n[action] If you control the white key: Draw 3 cards. (Group limit once per game.)","real_text":"<b>Forced<\/b> - After Bootlegger's Hideaway is revealed: Randomly choose 1 of the set-aside facedown keys and place it on Bootlegger's Hideaway without looking at it.\n[action] If you control the white key: Draw 3 cards. (Group limit once per game.)","quantity":1,"shroud":4,"clues":1,"health_per_investigator":false,"victory":1,"traits":"Cave.","real_traits":"Cave.","illustrator":"\u00c1lvaro Calvo Escudero","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"The air is frigid here, and there is no sound but the faint plinking of water dripping onto the rough stone ground. You shudder and proceed onward...","back_name":"Tidal Tunnel","octgn_id":"fcef1b2a-3f58-46f3-9f70-7fa862f64bc0:edec904f-c285-4842-bc8b-3ddb049423e7","url":"https:\/\/arkhamdb.com\/card\/07174a","imagesrc":"\/bundles\/cards\/07174a.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/07174ab.png"},{"pack_code":"def","pack_name":"Devil Reef","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"devil_reef","encounter_name":"Devil Reef","position":174,"exceptional":false,"myriad":false,"encounter_position":13,"code":"07174b","name":"Bootlegger's Hideaway","real_name":"Bootlegger's Hideaway","text":"<b>Forced<\/b> - After Bootlegger's Hideaway is revealed: Randomly choose 1 of the set-aside facedown keys and place it on Bootlegger's Hideaway without looking at it.\n[action] If you control the black key: Gain 5 resources. (Group limit once per game.)","real_text":"<b>Forced<\/b> - After Bootlegger's Hideaway is revealed: Randomly choose 1 of the set-aside facedown keys and place it on Bootlegger's Hideaway without looking at it.\n[action] If you control the black key: Gain 5 resources. (Group limit once per game.)","quantity":1,"shroud":4,"clues":1,"health_per_investigator":false,"victory":1,"traits":"Cave.","real_traits":"Cave.","illustrator":"\u00c1lvaro Calvo Escudero","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"The air is frigid here, and there is no sound but the faint plinking of water dripping onto the rough stone ground. You shudder and proceed onward...","back_name":"Tidal Tunnel","url":"https:\/\/arkhamdb.com\/card\/07174b","imagesrc":"\/bundles\/cards\/07174b.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/07174bb.png"},{"pack_code":"def","pack_name":"Devil Reef","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"devil_reef","encounter_name":"Devil Reef","position":175,"exceptional":false,"myriad":false,"encounter_position":14,"code":"07175a","name":"Deep One Grotto","real_name":"Deep One Grotto","text":"<b>Forced<\/b> - After this location is revealed: Increase its flood level. Place the set-aside purple key on it.\n[fast] If investigators at this location control both the red key and the blue key and spend 2 [per_investigator] clues, as a group: Take control of the purple key and read <b>Flashback IX<\/b> in the Campaign Guide.","real_text":"<b>Forced<\/b> - After this location is revealed: Increase its flood level. Place the set-aside purple key on it.\n[fast] If investigators at this location control both the red key and the blue key and spend 2 [per_investigator] clues, as a group: Take control of the purple key and read <b>Flashback IX<\/b> in the Campaign Guide.","quantity":1,"shroud":4,"clues":1,"health_per_investigator":false,"traits":"Cave. Y'ha-nthlei.","real_traits":"Cave. Y'ha-nthlei.","illustrator":"Andrew Olson","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"\"They had all kinds o' cities on the sea-bottom, an' this island was heaved up from thar.\"\n- H. P. Lovecraft, <u>The Shadow over Innsmouth<\/u>","back_name":"Unfathomable Depths","octgn_id":"d372b35c-745b-4180-a5a1-c509a9c9f46a:6ae7c850-7728-4921-acae-bafd26b5c44a","url":"https:\/\/arkhamdb.com\/card\/07175a","imagesrc":"\/bundles\/cards\/07175a.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/07175ab.png"},{"pack_code":"def","pack_name":"Devil Reef","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"devil_reef","encounter_name":"Devil Reef","position":175,"exceptional":false,"myriad":false,"encounter_position":15,"code":"07175b","name":"Deep One Grotto","real_name":"Deep One Grotto","text":"<b>Forced<\/b> - After this location is revealed: Increase its flood level. Place the set-aside purple key on it.\n[fast] If investigators at this location control both the green key and the yellow key and spend 3 [per_investigator] clues, as a group: Take control of the purple key and read <b>Flashback IX<\/b> in the Campaign Guide.","real_text":"<b>Forced<\/b> - After this location is revealed: Increase its flood level. Place the set-aside purple key on it.\n[fast] If investigators at this location control both the green key and the yellow key and spend 3 [per_investigator] clues, as a group: Take control of the purple key and read <b>Flashback IX<\/b> in the Campaign Guide.","quantity":1,"shroud":2,"clues":2,"health_per_investigator":false,"traits":"Cave. Y'ha-nthlei.","real_traits":"Cave. Y'ha-nthlei.","illustrator":"Andrew Olson","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"\"They had all kinds o' cities on the sea-bottom, an' this island was heaved up from thar.\" - H. P. Lovecraft, <u>The Shadow over Innsmouth<\/u>","back_name":"Unfathomable Depths","url":"https:\/\/arkhamdb.com\/card\/07175b","imagesrc":"\/bundles\/cards\/07175b.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/07175bb.png"},{"pack_code":"def","pack_name":"Devil Reef","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"devil_reef","encounter_name":"Devil Reef","position":176,"exceptional":false,"myriad":false,"encounter_position":16,"code":"07176a","name":"Cyclopean Ruins","real_name":"Cyclopean Ruins","text":"<b>Forced<\/b> - After this location is revealed: It becomes fully flooded. Place the set-aside white key on it.\n[fast] If investigators at this location control both the red key and the yellow key and spend 2 [per_investigator] clues, as a group: Take control of the white key and read <b>Flashback X<\/b> in the Campaign Guide.","real_text":"<b>Forced<\/b> - After this location is revealed: It becomes fully flooded. Place the set-aside white key on it.\n[fast] If investigators at this location control both the red key and the yellow key and spend 2 [per_investigator] clues, as a group: Take control of the white key and read <b>Flashback X<\/b> in the Campaign Guide.","quantity":1,"shroud":3,"clues":1,"health_per_investigator":false,"traits":"Cave. Y'ha-nthlei.","real_traits":"Cave. Y'ha-nthlei.","illustrator":"Stanislav Dikolenko","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"\"They had all kinds o' cities on the sea-bottom, an' this island was heaved up from thar.\"\n - H. P. Lovecraft, <u>The Shadow over Innsmouth<\/u>","back_name":"Unfathomable Depths","octgn_id":"4ec6c722-0375-46a2-9439-d8f8633766f5:9397321f-a895-4ca7-b91c-ed22f786fd9e","url":"https:\/\/arkhamdb.com\/card\/07176a","imagesrc":"\/bundles\/cards\/07176a.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/07176ab.png"},{"pack_code":"def","pack_name":"Devil Reef","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"devil_reef","encounter_name":"Devil Reef","position":176,"exceptional":false,"myriad":false,"encounter_position":17,"code":"07176b","name":"Cyclopean Ruins","real_name":"Cyclopean Ruins","text":"<b>Forced<\/b> - After this location is revealed: It becomes fully flooded. Place the set-aside white key on it.\n[fast] If investigators at this location control both the blue key and the green key and spend 3 [per_investigator] clues, as a group: Take control of the white key and read <b>Flashback X<\/b> in the Campaign Guide.","real_text":"<b>Forced<\/b> - After this location is revealed: It becomes fully flooded. Place the set-aside white key on it.\n[fast] If investigators at this location control both the blue key and the green key and spend 3 [per_investigator] clues, as a group: Take control of the white key and read <b>Flashback X<\/b> in the Campaign Guide.","quantity":1,"shroud":1,"clues":2,"health_per_investigator":false,"traits":"Cave. Y'ha-nthlei.","real_traits":"Cave. Y'ha-nthlei.","illustrator":"Stanislav Dikolenko","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"\"They had all kinds o' cities on the sea-bottom, an' this island was heaved up from thar.\" - H. P. Lovecraft, <u>The Shadow over Innsmouth<\/u>","back_name":"Unfathomable Depths","url":"https:\/\/arkhamdb.com\/card\/07176b","imagesrc":"\/bundles\/cards\/07176b.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/07176bb.png"},{"pack_code":"def","pack_name":"Devil Reef","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"devil_reef","encounter_name":"Devil Reef","position":177,"exceptional":false,"myriad":false,"encounter_position":18,"code":"07177a","name":"Temple of the Union","real_name":"Temple of the Union","text":"<b>Forced<\/b> - After this location is revealed: Place the set-aside black key on it.\n[fast] If investigators at this location control both the red key and the green key and spend 2 [per_investigator] clues, as a group: Take control of the black key and read <b>Flashback XI<\/b> in the Campaign Guide.","real_text":"<b>Forced<\/b> - After this location is revealed: Place the set-aside black key on it.\n[fast] If investigators at this location control both the red key and the green key and spend 2 [per_investigator] clues, as a group: Take control of the black key and read <b>Flashback XI<\/b> in the Campaign Guide.","quantity":1,"shroud":5,"clues":1,"health_per_investigator":false,"traits":"Cave. Y'ha-nthlei.","real_traits":"Cave. Y'ha-nthlei.","illustrator":"Vlad Ricean","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"\"They had all kinds o' cities on the sea-bottom, an' this island was heaved up from thar.\" - H. P. Lovecraft, <u>The Shadow over Innsmouth<\/u>","back_name":"Unfathomable Depths","octgn_id":"a63865a0-7d83-4656-bf27-bd34f16b1b1c:6bb430fd-7a41-4e2d-bea6-e4ba9ed73848","url":"https:\/\/arkhamdb.com\/card\/07177a","imagesrc":"\/bundles\/cards\/07177a.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/07177ab.png"},{"pack_code":"def","pack_name":"Devil Reef","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"devil_reef","encounter_name":"Devil Reef","position":177,"exceptional":false,"myriad":false,"encounter_position":19,"code":"07177b","name":"Temple of the Union","real_name":"Temple of the Union","text":"<b>Forced<\/b> - After this location is revealed: Place the set-aside black key on it.\n[fast] If investigators at this location control both the blue key and the yellow key and spend 3 [per_investigator] clues, as a group: Take control of the black key and read <b>Flashback XI<\/b> in the Campaign Guide.","real_text":"<b>Forced<\/b> - After this location is revealed: Place the set-aside black key on it.\n[fast] If investigators at this location control both the blue key and the yellow key and spend 3 [per_investigator] clues, as a group: Take control of the black key and read <b>Flashback XI<\/b> in the Campaign Guide.","quantity":1,"shroud":3,"clues":2,"health_per_investigator":false,"traits":"Cave. Y'ha-nthlei.","real_traits":"Cave. Y'ha-nthlei.","illustrator":"Vlad Ricean","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"\"They had all kinds o' cities on the sea-bottom, an' this island was heaved up from thar.\" - H. P. Lovecraft, <u>The Shadow over Innsmouth<\/u>","back_name":"Unfathomable Depths","url":"https:\/\/arkhamdb.com\/card\/07177b","imagesrc":"\/bundles\/cards\/07177b.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/07177bb.png"},{"pack_code":"def","pack_name":"Devil Reef","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"devil_reef","encounter_name":"Devil Reef","position":178,"exceptional":false,"myriad":false,"encounter_position":20,"code":"07178","name":"Fishing Vessel","real_name":"Fishing Vessel","text":"Vehicle.\nWhile you are in this vehicle, treat your location as if it were unflooded.\n[action]: Move Fishing Vessel to a connecting [[Ocean]] location.","real_text":"Vehicle.\nWhile you are in this vehicle, treat your location as if it were unflooded.\n[action]: Move Fishing Vessel to a connecting [[Ocean]] location.","quantity":1,"health_per_investigator":false,"traits":"Vehicle.","real_traits":"Vehicle.","illustrator":"Carlos Palma Cruchaga","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"515689d5-6251-4a8f-976d-e07c67a9bdce","url":"https:\/\/arkhamdb.com\/card\/07178","imagesrc":"\/bundles\/cards\/07178.png","spoiler":1},{"pack_code":"def","pack_name":"Devil Reef","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"devil_reef","encounter_name":"Devil Reef","position":179,"exceptional":false,"myriad":false,"encounter_position":21,"code":"07179","name":"Waveworn Idol","real_name":"Waveworn Idol","cost":1,"text":"[reaction] After your location's flood level changes, or after a [[Deep One]] enemy spawns at your location, exhaust Waveworn Idol: Immediately take an action as if it were your turn (this action does not count toward the number of actions you can take each turn).","real_text":"[reaction] After your location's flood level changes, or after a [[Deep One]] enemy spawns at your location, exhaust Waveworn Idol: Immediately take an action as if it were your turn (this action does not count toward the number of actions you can take each turn).","quantity":1,"skill_intellect":1,"skill_wild":1,"health_per_investigator":false,"sanity":2,"deck_limit":1,"traits":"Item. Relic.","real_traits":"Item. Relic.","illustrator":"Nino Vecia","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"34ab9ce9-305e-4aeb-856a-e8b6797a552d","url":"https:\/\/arkhamdb.com\/card\/07179","imagesrc":"\/bundles\/cards\/07179.png","spoiler":1},{"pack_code":"def","pack_name":"Devil Reef","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"devil_reef","encounter_name":"Devil Reef","position":180,"exceptional":false,"myriad":false,"encounter_position":22,"code":"07180","name":"Awakened Mantle","real_name":"Awakened Mantle","cost":1,"text":"[fast] If your location is flooded, exhaust Awakened Mantle: Move to a connecting location that is also flooded.","real_text":"[fast] If your location is flooded, exhaust Awakened Mantle: Move to a connecting location that is also flooded.","quantity":1,"skill_agility":1,"skill_wild":1,"health":2,"health_per_investigator":false,"deck_limit":1,"traits":"Item. Relic. Clothing.","real_traits":"Item. Relic. Clothing.","illustrator":"Nino Vecia","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"1b34016b-b67d-4e98-a699-25e61525a15a","url":"https:\/\/arkhamdb.com\/card\/07180","imagesrc":"\/bundles\/cards\/07180.png","spoiler":1},{"pack_code":"def","pack_name":"Devil Reef","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"devil_reef","encounter_name":"Devil Reef","position":181,"exceptional":false,"myriad":false,"encounter_position":23,"code":"07181","name":"Headdress of Y'ha-nthlei","real_name":"Headdress of Y'ha-nthlei","cost":1,"text":"You get +1 skill value while investigating a flooded location or while attacking or evading an enemy at a flooded location.","real_text":"You get +1 skill value while investigating a flooded location or while attacking or evading an enemy at a flooded location.","quantity":1,"skill_willpower":1,"skill_wild":1,"health":1,"health_per_investigator":false,"sanity":1,"deck_limit":1,"traits":"Item. Relic.","real_traits":"Item. Relic.","illustrator":"Nino Vecia","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"0047679a-fc91-489f-9fe0-2bff73368cd9","url":"https:\/\/arkhamdb.com\/card\/07181","imagesrc":"\/bundles\/cards\/07181.png","spoiler":1},{"pack_code":"def","pack_name":"Devil Reef","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"devil_reef","encounter_name":"Devil Reef","position":182,"exceptional":false,"myriad":false,"encounter_position":24,"code":"07182","name":"Deep One Predator","real_name":"Deep One Predator","text":"Hunter.\n<b>Forced<\/b> - After Deep One Predator engages you: Move 1 of your clues or keys to Deep One Predator.\n<b>Forced<\/b> - When you defeat or evade Deep One Predator: Take control of all of its clues and keys.","real_text":"Hunter.\n<b>Forced<\/b> - After Deep One Predator engages you: Move 1 of your clues or keys to Deep One Predator.\n<b>Forced<\/b> - When you defeat or evade Deep One Predator: Take control of all of its clues and keys.","quantity":2,"health":2,"health_per_investigator":false,"enemy_horror":1,"enemy_fight":4,"enemy_evade":2,"traits":"Humanoid. Monster. Deep One.","real_traits":"Humanoid. Monster. Deep One.","illustrator":"Dimitri Bielak","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"853a7d76-811b-464e-8042-5b3d18119854","url":"https:\/\/arkhamdb.com\/card\/07182","imagesrc":"\/bundles\/cards\/07182.png","spoiler":1},{"pack_code":"def","pack_name":"Devil Reef","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"devil_reef","encounter_name":"Devil Reef","position":183,"exceptional":false,"myriad":false,"encounter_position":26,"code":"07183","name":"Hunting Deep One","real_name":"Hunting Deep One","text":"Hunter.\nWhile Hunting Deep One is engaged with you, you cannot enter vehicles or gain resources.\n<b>Forced<\/b> - After Hunting Deep One engages you: If you are not in a vehicle, lose 2 resources. If you are in a vehicle, leave your vehicle.","real_text":"Hunter.\nWhile Hunting Deep One is engaged with you, you cannot enter vehicles or gain resources.\n<b>Forced<\/b> - After Hunting Deep One engages you: If you are not in a vehicle, lose 2 resources. If you are in a vehicle, leave your vehicle.","quantity":2,"health":3,"health_per_investigator":false,"enemy_damage":1,"enemy_horror":1,"enemy_fight":3,"enemy_evade":3,"traits":"Humanoid. Monster. Deep One.","real_traits":"Humanoid. Monster. Deep One.","illustrator":"Stephen Somers","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"e8c314d7-aeec-4fc5-90a4-9bcf5438da23","url":"https:\/\/arkhamdb.com\/card\/07183","imagesrc":"\/bundles\/cards\/07183.png","spoiler":1},{"pack_code":"def","pack_name":"Devil Reef","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"devil_reef","encounter_name":"Devil Reef","position":184,"exceptional":false,"myriad":false,"encounter_position":28,"code":"07184","name":"Shapes in the Water","real_name":"Shapes in the Water","text":"<b>Revelation<\/b> - Test [willpower] (2). If you fail, take 2 horror. This test gets +1 difficulty if your location is flooded (+2 difficulty instead if it is fully flooded).","real_text":"<b>Revelation<\/b> - Test [willpower] (2). If you fail, take 2 horror. This test gets +1 difficulty if your location is flooded (+2 difficulty instead if it is fully flooded).","quantity":2,"health_per_investigator":false,"traits":"Terror.","real_traits":"Terror.","flavor":"\"Did you see that?\"","illustrator":"Raymond Bonilla","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"1577de9b-5c22-4e3c-8c69-f4fdd0b05339","url":"https:\/\/arkhamdb.com\/card\/07184","imagesrc":"\/bundles\/cards\/07184.png","spoiler":1},{"pack_code":"def","pack_name":"Devil Reef","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"devil_reef","encounter_name":"Devil Reef","position":185,"exceptional":false,"myriad":false,"encounter_position":30,"code":"07185","name":"Aquatic Ambush","real_name":"Aquatic Ambush","text":"<b>Revelation<\/b> - Put Aquatic Ambush into play next to the agenda deck.\n<b>Forced<\/b> - When you reveal a chaos token while attacking an enemy at a flooded location: Reveal an additional chaos token. (Max once per test.)\n<b>Forced<\/b> - At the end of the round: Discard 1 copy of Aquatic Ambush from play. (Max once per round.)","real_text":"<b>Revelation<\/b> - Put Aquatic Ambush into play next to the agenda deck.\n<b>Forced<\/b> - When you reveal a chaos token while attacking an enemy at a flooded location: Reveal an additional chaos token. (Max once per test.)\n<b>Forced<\/b> - At the end of the round: Discard 1 copy of Aquatic Ambush from play. (Max once per round.)","quantity":2,"health_per_investigator":false,"traits":"Scheme.","real_traits":"Scheme.","illustrator":"Franz Vohwinkel","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"6c679965-bece-4137-88e3-410465b46dd3","url":"https:\/\/arkhamdb.com\/card\/07185","imagesrc":"\/bundles\/cards\/07185.png","spoiler":1},{"pack_code":"def","pack_name":"Devil Reef","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"devil_reef","encounter_name":"Devil Reef","position":186,"exceptional":false,"myriad":false,"encounter_position":32,"code":"07186","name":"Horrors from the Deep","real_name":"Horrors from the Deep","text":"<b>Revelation<\/b> - Test [agility] (2). If you fail, take 2 damage. This test gets +1 difficulty if your location is flooded (+2 difficulty instead if it is fully flooded).","real_text":"<b>Revelation<\/b> - Test [agility] (2). If you fail, take 2 damage. This test gets +1 difficulty if your location is flooded (+2 difficulty instead if it is fully flooded).","quantity":2,"health_per_investigator":false,"traits":"Terror.","real_traits":"Terror.","illustrator":"Scott Purdy","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"5b6a741f-6421-421a-b81d-6f9314afa449","url":"https:\/\/arkhamdb.com\/card\/07186","imagesrc":"\/bundles\/cards\/07186.png","spoiler":1},{"pack_code":"def","pack_name":"Devil Reef","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"devil_reef","encounter_name":"Devil Reef","position":187,"exceptional":false,"myriad":false,"encounter_position":34,"code":"07187","name":"Stowaway","real_name":"Stowaway","text":"<b>Revelation<\/b> - If no investigators are in a vehicle, Stowaway gains surge. Otherwise, each investigator in a vehicle must either take 1 damage and 1 horror or leave that vehicle. Each investigator who left a vehicle cannot enter that vehicle for the remainder of the round.","real_text":"<b>Revelation<\/b> - If no investigators are in a vehicle, Stowaway gains surge. Otherwise, each investigator in a vehicle must either take 1 damage and 1 horror or leave that vehicle. Each investigator who left a vehicle cannot enter that vehicle for the remainder of the round.","quantity":2,"health_per_investigator":false,"traits":"Scheme.","real_traits":"Scheme.","illustrator":"Jacob Atienza","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"dba5460c-e34b-4877-b2ee-a1d49f69a4d0","url":"https:\/\/arkhamdb.com\/card\/07187","imagesrc":"\/bundles\/cards\/07187.png","spoiler":1},{"pack_code":"def","pack_name":"Devil Reef","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"devil_reef","encounter_name":"Devil Reef","position":188,"exceptional":false,"myriad":false,"encounter_position":36,"code":"07188","name":"Dragged Under","real_name":"Dragged Under","text":"<b>Revelation<\/b> - Put Dragged Under into play in your threat area. If you are in a vehicle, leave it.\nYou cannot enter vehicles.\n[action]: Test [combat] (3) or [agility] (3). If you succeed, discard Dragged Under.","real_text":"<b>Revelation<\/b> - Put Dragged Under into play in your threat area. If you are in a vehicle, leave it.\nYou cannot enter vehicles.\n[action]: Test [combat] (3) or [agility] (3). If you succeed, discard Dragged Under.","quantity":3,"health_per_investigator":false,"traits":"Scheme. Terror.","real_traits":"Scheme. Terror.","illustrator":"R\u00e9gis Moulun","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"3367d214-7cfc-40fa-9b90-bcda6368a672","url":"https:\/\/arkhamdb.com\/card\/07188","imagesrc":"\/bundles\/cards\/07188.png","spoiler":1},{"pack_code":"hhg","pack_name":"Horror in High Gear","type_code":"asset","type_name":"Asset","faction_code":"guardian","faction_name":"Guardian","position":190,"exceptional":false,"myriad":false,"code":"07190","name":"Blessing of Isis","real_name":"Blessing of Isis","cost":2,"text":"[reaction] When a second [bless] token is revealed during a single skill test at your location, exhaust Blessing of Isis: Cancel that token and treat it as if it were a [elder_sign] token instead. Return both of those tokens to the chaos bag after this test ends.","real_text":"[reaction] When a second [bless] token is revealed during a single skill test at your location, exhaust Blessing of Isis: Cancel that token and treat it as if it were a [elder_sign] token instead. Return both of those tokens to the chaos bag after this test ends.","quantity":2,"skill_wild":1,"xp":3,"health_per_investigator":false,"deck_limit":2,"traits":"Ritual. Blessed.","real_traits":"Ritual. Blessed.","illustrator":"Sebastian Luca","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"e45df990-5a11-4704-8382-e59364fd2904","url":"https:\/\/arkhamdb.com\/card\/07190","imagesrc":"\/bundles\/cards\/07190.png"},{"pack_code":"hhg","pack_name":"Horror in High Gear","type_code":"asset","type_name":"Asset","faction_code":"seeker","faction_name":"Seeker","position":191,"exceptional":false,"myriad":false,"code":"07191","name":"Cryptic Grimoire","real_name":"Cryptic Grimoire","subname":"Text of the Elder Herald","cost":3,"text":"Researched.\n[reaction]: After you resolve 1 or more [curse] tokens during a skill test: Place that many secrets on Cryptic Grimoire.\n[reaction] When you play an [[Insight]] event during your turn, spend 2 secrets: That event gains fast. Reduce its cost by 1.","real_text":"Researched.\n[reaction]: After you resolve 1 or more [curse] tokens during a skill test: Place that many secrets on Cryptic Grimoire.\n[reaction] When you play an [[Insight]] event during your turn, spend 2 secrets: That event gains fast. Reduce its cost by 1.","errata_date":{"date":"2022-08-26 00:00:00.000000","timezone_type":3,"timezone":"UTC"},"quantity":2,"skill_intellect":1,"skill_agility":1,"xp":4,"health_per_investigator":false,"deck_limit":2,"slot":"Hand","real_slot":"Hand","traits":"Item. Tome. Cursed.","real_traits":"Item. Tome. Cursed.","illustrator":"Alexandr Elichev","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"dfe45754-dd05-4325-acb8-d309bb9fde65","url":"https:\/\/arkhamdb.com\/card\/07191","imagesrc":"\/bundles\/cards\/07191.png"},{"pack_code":"hhg","pack_name":"Horror in High Gear","type_code":"asset","type_name":"Asset","faction_code":"seeker","faction_name":"Seeker","position":192,"exceptional":false,"myriad":false,"code":"07192","name":"Cryptic Grimoire","real_name":"Cryptic Grimoire","subname":"Text of the Elder Guardian","cost":3,"text":"Researched.\n[reaction]: After you resolve 1 or more [curse] tokens during a skill test: Place that many secrets on Cryptic Grimoire.\n[reaction] When you would draw the top card of the encounter deck, spend 5 secrets: Draw a card from your deck instead.","real_text":"Researched.\n[reaction]: After you resolve 1 or more [curse] tokens during a skill test: Place that many secrets on Cryptic Grimoire.\n[reaction] When you would draw the top card of the encounter deck, spend 5 secrets: Draw a card from your deck instead.","errata_date":{"date":"2022-08-26 00:00:00.000000","timezone_type":3,"timezone":"UTC"},"quantity":2,"skill_willpower":1,"skill_intellect":1,"xp":4,"health_per_investigator":false,"deck_limit":2,"slot":"Hand","real_slot":"Hand","traits":"Item. Tome. Blessed.","real_traits":"Item. Tome. Blessed.","illustrator":"Alexandr Elichev","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"2359bc0f-5815-4b52-b35d-1e8dcc345349","url":"https:\/\/arkhamdb.com\/card\/07192","imagesrc":"\/bundles\/cards\/07192.png"},{"pack_code":"hhg","pack_name":"Horror in High Gear","type_code":"asset","type_name":"Asset","faction_code":"mystic","faction_name":"Mystic","position":195,"exceptional":false,"myriad":false,"code":"07195","name":"Curse of Aeons","real_name":"Curse of Aeons","cost":2,"text":"[reaction] When a second [curse] token is revealed during a single skill test at your location, exhaust Curse of Aeons: Cancel that token and treat it as if it were a [skull] token instead. You may choose to remove both of those tokens from the chaos bag after the test ends.","real_text":"[reaction] When a second [curse] token is revealed during a single skill test at your location, exhaust Curse of Aeons: Cancel that token and treat it as if it were a [skull] token instead. You may choose to remove both of those tokens from the chaos bag after the test ends.","quantity":2,"skill_wild":1,"xp":3,"health_per_investigator":false,"deck_limit":2,"traits":"Ritual. Cursed.","real_traits":"Ritual. Cursed.","illustrator":"Trudi Castle","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"c1f46b8c-91d0-4764-9d52-bb5325ebabb7","url":"https:\/\/arkhamdb.com\/card\/07195","imagesrc":"\/bundles\/cards\/07195.png"},{"pack_code":"hhg","pack_name":"Horror in High Gear","type_code":"skill","type_name":"Skill","faction_code":"survivor","faction_name":"Survivor","position":196,"exceptional":false,"myriad":false,"code":"07196","name":"Unrelenting","real_name":"Unrelenting","text":"Max 1 committed per test.\nAfter you commit Unrelenting to a skill test, search the chaos bag for up to 3 non-[auto_fail] chaos tokens of your choice, and seal them on Unrelenting. If all 3 tokens sealed on Unrelenting are \"+1,\", \"0,\" [bless], and\/or [elder_sign] tokens, draw 2 cards. Release all tokens sealed here after this test ends.","real_text":"Max 1 committed per test.\nAfter you commit Unrelenting to a skill test, search the chaos bag for up to 3 non-[auto_fail] chaos tokens of your choice, and seal them on Unrelenting. If all 3 tokens sealed on Unrelenting are \"+1,\", \"0,\" [bless], and\/or [elder_sign] tokens, draw 2 cards. Release all tokens sealed here after this test ends.","quantity":2,"skill_wild":1,"xp":1,"health_per_investigator":false,"deck_limit":2,"traits":"Practiced.","real_traits":"Practiced.","tags":"se.","illustrator":"Alexander Chelyshev","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"3c02a162-e627-45e9-8d90-5c7b20234271","url":"https:\/\/arkhamdb.com\/card\/07196","imagesrc":"\/bundles\/cards\/07196.png"},{"pack_code":"blob","pack_name":"The Blob That Ate Everything","type_code":"scenario","type_name":"Scenario","faction_code":"mythos","faction_name":"Mythos","encounter_code":"blob","encounter_name":"The Blob That Ate Everything","position":1,"exceptional":false,"myriad":false,"encounter_position":1,"code":"85001","name":"The Blob That Ate Everything","real_name":"The Blob That Ate Everything","text":"Easy \/ Standard\n[skull]: -1 for every 5 cards Subject 8L-08 has devoured.\n[cultist]: -2. If this token is revealed during an attack against an enemy, that enemy gains retaliate for this attack.\n[tablet]: -3. After this skill test ends, Subject 8L-08 devours each card that was committed to the test.\n[elder_thing]: -5. Choose up to 5 cards from your hand. Subject 8L-08 devours each of those cards. You get +1 skill value for this test for each card devoured in this way.","real_text":"Easy \/ Standard\n[skull]: -1 for every 5 cards Subject 8L-08 has devoured.\n[cultist]: -2. If this token is revealed during an attack against an enemy, that enemy gains retaliate for this attack.\n[tablet]: -3. After this skill test ends, Subject 8L-08 devours each card that was committed to the test.\n[elder_thing]: -5. Choose up to 5 cards from your hand. Subject 8L-08 devours each of those cards. You get +1 skill value for this test for each card devoured in this way.","quantity":1,"health_per_investigator":false,"is_unique":false,"permanent":false,"double_sided":true,"back_text":"Hard \/ Expert\n[skull]: -1 for every 3 cards Subject 8L-08 has devoured.\n[cultist]: -3. If this token is revealed during an attack against an enemy, it gains retaliate for this test.\n[tablet]: -4. After this skill test ends, Subject 8L-08 devours each card that was committed to the test.\n[elder_thing]: -7. Choose up to 7 cards from your hand. Subject 8L-08 devours each of those cards. You get +1 skill value for this test for each card devoured in this way.","octgn_id":"c8f2a44d-ac1b-423b-96a5-3a8468ca426d","url":"https:\/\/arkhamdb.com\/card\/85001","imagesrc":"\/bundles\/cards\/85001.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/85001b.png"},{"pack_code":"blob","pack_name":"The Blob That Ate Everything","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"blob","encounter_name":"The Blob That Ate Everything","position":2,"exceptional":false,"myriad":false,"encounter_position":2,"code":"85002","name":"The Anomaly Spreads","real_name":"The Anomaly Spreads","text":"Each location is connected to each location adjacent to it <i>(orthogonally)<\/i>.","real_text":"Each location is connected to each location adjacent to it <i>(orthogonally)<\/i>.","quantity":1,"doom":6,"health_per_investigator":false,"stage":1,"flavor":"You were in the town of Blackwater when the impact event occurred. For several days you investigated the matter, until the anomaly emerged and all hell broke loose. Fleeing is no longer an option, as the quarantine still holds and is strictly enforced. The only way you're getting out of here alive is if you can find a way to kill the anomaly... if such a thing is even possible.","illustrator":"Anders Finer","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Choose 2 [[Oozified]] locations, other than The Crater, without a copy of Vulnerable Heart. Subject 8L-08 devours both of those locations, along with all non-[[Ooze]] cards at those locations ([[Ooze]] enemies are instead discarded).\nShuffle 1 set-aside copy of Cubic Ooze and 1 set-aside copy of Grasping Ooze into the encounter deck, along with the encounter discard pile.","back_flavor":"From the center of the crater, a leyline of glowing ooze worms its way underground. Cracks appear in the ground throughout the town, like tendrils reaching out to stake their claim on Blackwater. It is as though the creature is rooting itself into the earth as it grows. Will the world ever truly be rid of it?","back_name":"Cracks in the Earth","octgn_id":"21babb73-23ac-4e9a-966f-d36ee8ee714c","url":"https:\/\/arkhamdb.com\/card\/85002","imagesrc":"\/bundles\/cards\/85002.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/85002b.png"},{"pack_code":"blob","pack_name":"The Blob That Ate Everything","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"blob","encounter_name":"The Blob That Ate Everything","position":3,"exceptional":false,"myriad":false,"encounter_position":3,"code":"85003","name":"The Anomaly Swells","real_name":"The Anomaly Swells","text":"Each location is connected to each location adjacent to it <i>(orthogonally)<\/i>.","real_text":"Each location is connected to each location adjacent to it <i>(orthogonally)<\/i>.","quantity":1,"doom":6,"health_per_investigator":false,"stage":2,"flavor":"The creature from inside the meteorite continues to digest Blackwater whole. By day two, nearly all of the town is covered in vibrant green slime. Acid slowly eats away at the buildings, the streets, even the dirt. Will it ever cease?","illustrator":"Anders Finer","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Choose 2 [[Oozified]] locations, other than The Crater, without a copy of Vulnerable Heart. Subject 8L-08 devours both of those locations, along with all non-[[Ooze]] cards at those locations ([[Ooze]] enemies are instead discarded).\nShuffle both set-aside copies of Oozewraith into the encounter deck, along with the encounter discard pile.","back_flavor":"As the anomaly spreads throughout the town, the cracks in the earth become more prominent. In the middle of the night, a terrible sound like a growling stomach rumbles beneath the ground. Green ooze begins to erupt from within the cracks, overflowing throughout the town. It is clear now that no quarantine can hold this creature. If it is not stopped here, it will surely spread throughout the world.","back_name":"Unfettered Growth","octgn_id":"72ffa4cc-b59d-4b71-9ab9-8fa335b7a30e","url":"https:\/\/arkhamdb.com\/card\/85003","imagesrc":"\/bundles\/cards\/85003.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/85003b.png"},{"pack_code":"blob","pack_name":"The Blob That Ate Everything","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"blob","encounter_name":"The Blob That Ate Everything","position":4,"exceptional":false,"myriad":false,"encounter_position":4,"code":"85004","name":"The Anomaly Consumes","real_name":"The Anomaly Consumes","text":"Each location is connected to each location adjacent to it <i>(orthogonally)<\/i>.","real_text":"Each location is connected to each location adjacent to it <i>(orthogonally)<\/i>.","quantity":1,"doom":8,"health_per_investigator":false,"stage":3,"flavor":"By the third day, the anomaly threatens to overtake the quarantine zone. The acid within its body can devour not just creatures, objects, and buildings; it is also capable of consuming thoughts, concepts, emotions, or other aspects of reality. You realize now that the creature threatens not just the lives of all humanity, but the fabric of existence itself.","illustrator":"Anders Finer","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Subject 8L-08 devours all cards in play and out of play, all cards in your collection, all cards that ever were, and all cards that ever will be. <b>(\u2192R1)<\/b>","back_name":"The Blob Ate Everything","octgn_id":"cab7cd30-c516-4251-b522-3aa2c0ffffd5","url":"https:\/\/arkhamdb.com\/card\/85004","imagesrc":"\/bundles\/cards\/85004.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/85004b.png"},{"pack_code":"blob","pack_name":"The Blob That Ate Everything","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"blob_epic_multiplayer","encounter_name":"Epic Multiplayer","position":5,"exceptional":false,"myriad":false,"encounter_position":1,"code":"85005","name":"Expose the Anomaly","real_name":"Expose the Anomaly","text":"*This act has a global clue threshold <i>(see page 6 of the rules for details)<\/i>. Only clues on copies of this act among all groups contribute to the global clue threshold.\n[fast] Place up to 3 of your clues on this act. (Limit once per round.)\n<b>Objective<\/b> - At the start of the round, if the global clue threshold has been reached, you must advance. The event organizer will announce when this threshold has been reached. <i>(Beware - advancing will expose the anomaly's weak spot. Be ready for a fight.)<\/i>","real_text":"*This act has a global clue threshold <i>(see page 6 of the rules for details)<\/i>. Only clues on copies of this act among all groups contribute to the global clue threshold.\n[fast] Place up to 3 of your clues on this act. (Limit once per round.)\n<b>Objective<\/b> - At the start of the round, if the global clue threshold has been reached, you must advance. The event organizer will announce when this threshold has been reached. <i>(Beware - advancing will expose the anomaly's weak spot. Be ready for a fight.)<\/i>","quantity":1,"clues":-3,"health_per_investigator":false,"stage":1,"illustrator":"Matthew Cowdery","is_unique":false,"permanent":false,"double_sided":true,"back_text":"<b>If this is the first time this act has advanced, read the following:<\/b>\n<blockquote><i>You've seen the anomaly's true heart. It lies beneath the surface of the ooze, pulsing with unseen power and guiding its myriad forms with alien hunger. You suspect this organ, whatever it may be, holds the secret to destroying the anomaly once and for all.<\/i><\/blockquote><hr><b>Regardless of how many times this act has advanced, read the following:<\/b>\n<blockquote><i>After hours of investigation, you believe that you have pinpointed the creature's heart. Due to the way it shifts throughout the surface of its all-encompassing body, you know it won't stay at its current location for very long. Then you'll have to track it down again...<\/i><\/blockquote>\nChoose any [[Oozified]] location. Spawn the set-aside Vulnerable Heart enemy at the chosen location.","back_name":"It Is Exposed!","octgn_id":"fa2ac37c-f845-4790-acbc-b12d61e6a649","url":"https:\/\/arkhamdb.com\/card\/85005","imagesrc":"\/bundles\/cards\/85005.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/85005b.png"},{"pack_code":"blob","pack_name":"The Blob That Ate Everything","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"blob_single_group","encounter_name":"Single Group","position":6,"exceptional":false,"myriad":false,"encounter_position":1,"code":"85006","name":"Expose the Anomaly","real_name":"Expose the Anomaly","text":"<b>Objective<\/b> - At the start of the round, investigators may spend the requisite number of clues, as a group, to advance. <i>(Beware - advancing will expose the anomaly's weak spot. Be ready for a fight.)<\/i>","real_text":"<b>Objective<\/b> - At the start of the round, investigators may spend the requisite number of clues, as a group, to advance. <i>(Beware - advancing will expose the anomaly's weak spot. Be ready for a fight.)<\/i>","quantity":1,"clues":2,"health_per_investigator":false,"stage":1,"illustrator":"Matthew Cowdery","is_unique":false,"permanent":false,"double_sided":true,"back_text":"<b>If this is the first time this act has advanced, read the following:<\/b>\n<blockquote><i>You've seen the anomaly's true heart. It lies beneath the surface of the ooze, pulsing with unseen power and guiding its myriad forms with alien hunger. You suspect this organ, whatever it may be, holds the secret to destroying the anomaly once and for all.<\/i><\/blockquote><hr><b>Regardless of how many times this act has advanced, read the following:<\/b>\n<blockquote><i>After hours of investigation, you believe that you have pinpointed the creature's heart. Due to the way it shifts throughout the surface of its all-encompassing body, you know it won't stay at its current location for very long. Then you'll have to track it down again...<\/i><\/blockquote>\nChoose any [[Oozified]] location. Spawn the set-aside Vulnerable Heart enemy at the chosen location.","back_name":"It Is Exposed!","octgn_id":"f575a61f-83dc-447e-90b4-5a608329b4d6","url":"https:\/\/arkhamdb.com\/card\/85006","imagesrc":"\/bundles\/cards\/85006.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/85006b.png"},{"pack_code":"blob","pack_name":"The Blob That Ate Everything","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"blob","encounter_name":"The Blob That Ate Everything","position":7,"exceptional":false,"myriad":false,"encounter_position":5,"code":"85007","name":"Extraterrestrial Physiology","real_name":"Extraterrestrial Physiology","text":"<b>Forced<\/b> - After any amount of damage is placed on Vulnerable Heart: Place twice that much damage on Subject 8L-08 as well.\n[fast] While an investigator at your location is attacking Vulnerable Heart, spend 1 clue: That investigator gets +2 [combat] for this attack.\n<b>Objective<\/b> - At the end of the round, you must advance.","real_text":"<b>Forced<\/b> - After any amount of damage is placed on Vulnerable Heart: Place twice that much damage on Subject 8L-08 as well.\n[fast] While an investigator at your location is attacking Vulnerable Heart, spend 1 clue: That investigator gets +2 [combat] for this attack.\n<b>Objective<\/b> - At the end of the round, you must advance.","quantity":1,"health_per_investigator":false,"stage":2,"flavor":"The creature's heart is exposed. Now is your chance!","illustrator":"Matthew Cowdery","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Remove all damage from Vulnerable Heart and set it aside, out of play. The amount of damage that is removed from Vulnerable Heart in this way is X.<hr><b>If X is at least 1, read the following:<\/b>\n<blockquote><i>All around you, the anomaly reels back for a moment. Then it erupts into the sky in a massive geyser of anger and hate. You duck for cover as gobs of ooze slam into the ground all over the city, splitting into even more sentient masses.<\/i><\/blockquote>\nShuffle the encounter discard pile into the encounter deck and discard cards from the top until [[Manifold]] enemies with a total of at least X health have been discarded. One at a time, in a random order, spawn each of those enemies at different [[Oozified]] locations.","back_flavor":"Mere minutes after its exposure, the pulsating heart retreats back inside the creature's vast body. You'll have to wait for it to re-emerge in order to harm it once more.","back_name":"Rain of Ooze","octgn_id":"87a2c12b-7f2f-4c24-8850-c508d1ec0861","url":"https:\/\/arkhamdb.com\/card\/85007","imagesrc":"\/bundles\/cards\/85007.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/85007b.png"},{"pack_code":"blob","pack_name":"The Blob That Ate Everything","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"blob_epic_multiplayer","encounter_name":"Epic Multiplayer","position":8,"exceptional":false,"myriad":false,"encounter_position":2,"code":"85008","name":"Blackwater's Bane","real_name":"Blackwater's Bane","text":"Each [[Ooze]] enemy gains retaliate and loses the <b>Blob X<\/b> keyword.\n<b>Objective<\/b> - At the end of the round, you must advance. <i>(The scenario will not end when this act advances.)<\/i>","real_text":"Each [[Ooze]] enemy gains retaliate and loses the <b>Blob X<\/b> keyword.\n<b>Objective<\/b> - At the end of the round, you must advance. <i>(The scenario will not end when this act advances.)<\/i>","quantity":1,"health_per_investigator":false,"stage":3,"flavor":"You may have managed to finally harm the creature directly, but in doing so, you've caused it to split even further.","illustrator":"Matthew Cowdery","is_unique":false,"permanent":false,"double_sided":true,"back_text":"<b>If this is the first time this act has advanced, read the following:<\/b>\n<blockquote><i>Throughout your struggles, an alien presence has watched your progress with curiosity. Now, they descend from orbit in order to hatch their plot.<\/i><\/blockquote>\nShuffle each of the set-aside Mi-Go Drone enemies into the encounter deck, along with the encounter discard pile.<hr><b>Regardless of how many times this act has advanced, read the following:<\/b>\n<blockquote><i>As the hours pass, the ooze seeps back into the ground and lies dormant once more.<\/i><\/blockquote>\nPlace 1 [per_investigator] clues on each revealed [[Oozified]] location, to a maximum of its clue value.\nDraw the set-aside story card chosen as determined by the event organizer, resolving the side with the [[Part 1]] trait.\nReset the act deck to act 1a.","back_name":"A Moment of Respite","octgn_id":"fee539c0-c753-482f-8c5f-a07534da6f45","url":"https:\/\/arkhamdb.com\/card\/85008","imagesrc":"\/bundles\/cards\/85008.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/85008b.png"},{"pack_code":"blob","pack_name":"The Blob That Ate Everything","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"blob_single_group","encounter_name":"Single Group","position":9,"exceptional":false,"myriad":false,"encounter_position":2,"code":"85009","name":"Blackwater's Bane","real_name":"Blackwater's Bane","text":"Each [[Ooze]] enemy gains retaliate and loses the <b>Blob X<\/b> keyword.\n<b>Objective<\/b> - At the end of the round, you must advance. <i>(The scenario will not end when this act advances.)<\/i>","real_text":"Each [[Ooze]] enemy gains retaliate and loses the <b>Blob X<\/b> keyword.\n<b>Objective<\/b> - At the end of the round, you must advance. <i>(The scenario will not end when this act advances.)<\/i>","quantity":1,"health_per_investigator":false,"stage":3,"flavor":"You may have managed to finally harm the creature directly, but in doing so, you've caused it to split even further.","illustrator":"Matthew Cowdery","is_unique":false,"permanent":false,"double_sided":true,"back_text":"<b>If this is the first time this act has advanced, read the following:<\/b>\n<blockquote><i>Throughout your struggles, an alien presence has watched your progress with curiosity. Now, they descend from orbit in order to hatch their plot.<\/i><\/blockquote>\nShuffle each of the set-aside Mi-Go Drone enemies into the encounter deck, along with the encounter discard pile.<hr><b>Regardless of how many times this act has advanced, read the following:<\/b>\n<blockquote><i>As the hours pass, the ooze seeps back into the ground and lies dormant once more.<\/i><\/blockquote>\nPlace 1 [per_investigator] clues on each revealed [[Oozified]] location, to a maximum of its clue value.\nThe lead investigator chooses a random set-aside story card and draws it, resolving the side with the [[Part 1]] trait.\nReset the act deck to act 1a.","back_name":"A Moment of Respite","octgn_id":"11ba3263-ffc5-4b8e-a8a6-acc55d0b2091","url":"https:\/\/arkhamdb.com\/card\/85009","imagesrc":"\/bundles\/cards\/85009.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/85009b.png"},{"pack_code":"blob","pack_name":"The Blob That Ate Everything","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"blob","encounter_name":"The Blob That Ate Everything","position":10,"exceptional":false,"myriad":false,"encounter_position":6,"code":"85010","name":"The Crater","real_name":"The Crater","text":"[action] Spend 1 countermeasure: Deal 3 damage to Subject 8L-08 or a [[Manifold]] enemy at any location.\n<b>Forced<\/b> - At the end of the round: Each investigator at The Crater takes 1 damage.","real_text":"[action] Spend 1 countermeasure: Deal 3 damage to Subject 8L-08 or a [[Manifold]] enemy at any location.\n<b>Forced<\/b> - At the end of the round: Each investigator at The Crater takes 1 damage.","quantity":1,"shroud":1,"clues":2,"health_per_investigator":false,"traits":"Oozified.","real_traits":"Oozified.","flavor":"Bullet casings litter the blackened dirt, though there are no bodies to be found anywhere. A gentle humming fills the air.","illustrator":"Alexandr Elichev","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"The impact site is a barren farm in the center of the quarantine zone. A ramshackle homestead lies nearby, mostly consumed by globs of green ooze. Smoke still rises from the center of the crater where the alien meteorite sits. A soft green glow emanates from within; a harbinger that something here is not quite right.","octgn_id":"537f55af-37e9-4768-b189-7160c01eefa5","url":"https:\/\/arkhamdb.com\/card\/85010","imagesrc":"\/bundles\/cards\/85010.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/85010b.png"},{"pack_code":"blob","pack_name":"The Blob That Ate Everything","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"blob","encounter_name":"The Blob That Ate Everything","position":11,"exceptional":false,"myriad":false,"encounter_position":7,"code":"85011","name":"Research Site","real_name":"Research Site","text":"[action] Spend 2 clues: Gain 1 countermeasure.\n[action] Spend 1 countermeasure: Place 2 clues on Research Site <i>(from the token pool)<\/i>.","real_text":"[action] Spend 2 clues: Gain 1 countermeasure.\n[action] Spend 1 countermeasure: Place 2 clues on Research Site <i>(from the token pool)<\/i>.","quantity":1,"shroud":2,"clues":0,"health_per_investigator":false,"illustrator":"Dual Brush Studios","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"This wooded clearing is where the research team from Miskatonic University first began to study the meteorite and its impact. Now only a handful of scientists remain, huddled inside white tents and toiling quietly to find a way to stop the anomaly from spreading any farther.","octgn_id":"30fa1a40-fe62-477e-a0ef-9827f8bbfeb6","url":"https:\/\/arkhamdb.com\/card\/85011","imagesrc":"\/bundles\/cards\/85011.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/85011b.png"},{"pack_code":"blob","pack_name":"The Blob That Ate Everything","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"blob","encounter_name":"The Blob That Ate Everything","position":12,"exceptional":false,"myriad":false,"encounter_position":8,"code":"85012","name":"Temporary HQ","real_name":"Temporary HQ","text":"[action] Spend 1 countermeasure: Choose one -\n- Heal 3 damage.\n- Heal 3 horror.\n- Gain 5 resources.\n- Draw 3 cards.","real_text":"[action] Spend 1 countermeasure: Choose one -\n- Heal 3 damage.\n- Heal 3 horror.\n- Gain 5 resources.\n- Draw 3 cards.","quantity":1,"shroud":2,"clues":0,"health_per_investigator":false,"illustrator":"Dual Brush Studios","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"At first, few were allowed near this military encampment. A large black tent is set up in the center of the open field, with eyes on the rest of Blackwater. Military trucks are parked outside, though the encampment itself is suspiciously lacking soldiers. You hope the situation hasn't spiraled completely out of control, though you suspect otherwise.","octgn_id":"493950da-7bec-417c-9d09-fa7818f723ca","url":"https:\/\/arkhamdb.com\/card\/85012","imagesrc":"\/bundles\/cards\/85012.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/85012b.png"},{"pack_code":"blob","pack_name":"The Blob That Ate Everything","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"blob","encounter_name":"The Blob That Ate Everything","position":13,"exceptional":false,"myriad":false,"encounter_position":9,"code":"85013","name":"Fungus Mound","real_name":"Fungus Mound","text":"[action] Spend 1 countermeasure: Choose a [[Mi-Go]] enemy at any location and test [intellect] (0). For each point you succeed by, deal 1 damage to the chosen enemy (to a maximum of 5).","real_text":"[action] Spend 1 countermeasure: Choose a [[Mi-Go]] enemy at any location and test [intellect] (0). For each point you succeed by, deal 1 damage to the chosen enemy (to a maximum of 5).","quantity":1,"shroud":5,"clues":0,"health_per_investigator":false,"flavor":"The mound is covered by a thick purple fungus, its fleshy tendrils digging into the ground and surrounding trees. What in the hell is this stuff, anyway?","illustrator":"Guillaume Ducos","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"Eerie, alien spores float throughout this section of the woods. According to eyewitness accounts, this mound of strange, purple fungi did not appear until just after the impact of the meteorite. While you don't necessarily see a connection, you also don't believe in coincidences.","octgn_id":"17f09572-f07d-483c-8084-4699edf80b14","url":"https:\/\/arkhamdb.com\/card\/85013","imagesrc":"\/bundles\/cards\/85013.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/85013b.png"},{"pack_code":"blob","pack_name":"The Blob That Ate Everything","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"blob","encounter_name":"The Blob That Ate Everything","position":14,"exceptional":false,"myriad":false,"encounter_position":10,"code":"85014","name":"Sewer","real_name":"Sewer","text":"[action]: Test [intellect] (1). If you succeed, move to a location up to X connections away from Sewer, where X is the amount you succeeded by.","real_text":"[action]: Test [intellect] (1). If you succeed, move to a location up to X connections away from Sewer, where X is the amount you succeeded by.","quantity":1,"shroud":5,"clues":1,"health_per_investigator":false,"traits":"Oozified.","real_traits":"Oozified.","flavor":"These sewers intersect throughout Blackwater. Though you would not relish the journey, you could use these passages to move unhindered from one section of the town to the next.","illustrator":"Alexander Chelyshev","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"Very little of Blackwater has been left untouched by the anomaly.","back_name":"Quarantine Zone","octgn_id":"24e78cc8-42b0-4b49-9bbe-f198d3afda58","url":"https:\/\/arkhamdb.com\/card\/85014","imagesrc":"\/bundles\/cards\/85014.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/85014b.png"},{"pack_code":"blob","pack_name":"The Blob That Ate Everything","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"blob","encounter_name":"The Blob That Ate Everything","position":15,"exceptional":false,"myriad":false,"encounter_position":11,"code":"85015","name":"Bridge","real_name":"Bridge","text":"[fast]: Choose an exhausted [[Manifold]] enemy at Bridge and test [intellect] (X), where X is that enemy's evade value. If you succeed, defeat the chosen enemy. (Max one success per game.)","real_text":"[fast]: Choose an exhausted [[Manifold]] enemy at Bridge and test [intellect] (X), where X is that enemy's evade value. If you succeed, defeat the chosen enemy. (Max one success per game.)","quantity":1,"shroud":3,"clues":1,"health_per_investigator":false,"traits":"Oozified.","real_traits":"Oozified.","illustrator":"Dual Brush Studios","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"Very little of Blackwater has been left untouched by the anomaly.","back_name":"Quarantine Zone","octgn_id":"dd617c4a-a830-4334-8c36-42bfd4b54eb5","url":"https:\/\/arkhamdb.com\/card\/85015","imagesrc":"\/bundles\/cards\/85015.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/85015b.png"},{"pack_code":"blob","pack_name":"The Blob That Ate Everything","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"blob","encounter_name":"The Blob That Ate Everything","position":16,"exceptional":false,"myriad":false,"encounter_position":12,"code":"85016","name":"Water Tower","real_name":"Water Tower","text":"[action] If there are no clues on Water Tower: Test [intellect] (3) to find the structure's weakness. If you succeed, deal 3 damage to each [[Ooze]] enemy at Water Tower and at each connecting location. (Max one success per game.)","real_text":"[action] If there are no clues on Water Tower: Test [intellect] (3) to find the structure's weakness. If you succeed, deal 3 damage to each [[Ooze]] enemy at Water Tower and at each connecting location. (Max one success per game.)","quantity":1,"shroud":4,"clues":1,"health_per_investigator":false,"traits":"Oozified.","real_traits":"Oozified.","flavor":"This rusty old water tower has seen better days.","illustrator":"Emilio Rodriguez","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"Very little of Blackwater has been left untouched by the anomaly.","back_name":"Quarantine Zone","octgn_id":"12bb4d1b-e166-4e5e-ba60-98b4a71f6f7a","url":"https:\/\/arkhamdb.com\/card\/85016","imagesrc":"\/bundles\/cards\/85016.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/85016b.png"},{"pack_code":"blob","pack_name":"The Blob That Ate Everything","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"blob","encounter_name":"The Blob That Ate Everything","position":17,"exceptional":false,"myriad":false,"encounter_position":13,"code":"85017","name":"Church","real_name":"Church","text":"[action] If there are no clues on Church: Choose an [[Ooze]] enemy at Church, or a connecting location. Move the chosen enemy one location away from Church and automatically evade it. (Group limit once per game.)","real_text":"[action] If there are no clues on Church: Choose an [[Ooze]] enemy at Church, or a connecting location. Move the chosen enemy one location away from Church and automatically evade it. (Group limit once per game.)","quantity":1,"shroud":4,"clues":1,"health_per_investigator":false,"traits":"Oozified.","real_traits":"Oozified.","illustrator":"Dual Brush Studios","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"Very little of Blackwater has been left untouched by the anomaly.","back_name":"Quarantine Zone","octgn_id":"cc1b1dc2-2c30-4b8c-bbce-85cc127a305b","url":"https:\/\/arkhamdb.com\/card\/85017","imagesrc":"\/bundles\/cards\/85017.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/85017b.png"},{"pack_code":"blob","pack_name":"The Blob That Ate Everything","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"blob","encounter_name":"The Blob That Ate Everything","position":18,"exceptional":false,"myriad":false,"encounter_position":14,"code":"85018","name":"Oozy Lakebed","real_name":"Oozy Lakebed","text":"<b>Forced<\/b> - After a [[Manifold]] enemy spawns at Oozy Lakebed: Place 1 clue on Oozy Lakebed. That enemy cannot take damage this round.","real_text":"<b>Forced<\/b> - After a [[Manifold]] enemy spawns at Oozy Lakebed: Place 1 clue on Oozy Lakebed. That enemy cannot take damage this round.","quantity":2,"shroud":2,"clues":0,"health_per_investigator":false,"traits":"Oozified.","real_traits":"Oozified.","illustrator":"Dual Brush Studios","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"Very little of Blackwater has been left untouched by the anomaly.","back_name":"Quarantine Zone","octgn_id":"f2727fea-7e17-4fc0-9f69-5b70d2088c40","url":"https:\/\/arkhamdb.com\/card\/85018","imagesrc":"\/bundles\/cards\/85018.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/85018b.png"},{"pack_code":"blob","pack_name":"The Blob That Ate Everything","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"blob","encounter_name":"The Blob That Ate Everything","position":19,"exceptional":false,"myriad":false,"encounter_position":16,"code":"85019","name":"Slimy Streets","real_name":"Slimy Streets","text":"<b>Forced<\/b> - After you discover any number of clues from Slimy Streets: Reveal that many random tokens from the chaos bag. For each [skull] or [auto_fail] token revealed by this effect, take 1 damage or 1 horror.","real_text":"<b>Forced<\/b> - After you discover any number of clues from Slimy Streets: Reveal that many random tokens from the chaos bag. For each [skull] or [auto_fail] token revealed by this effect, take 1 damage or 1 horror.","quantity":2,"shroud":3,"clues":2,"health_per_investigator":false,"traits":"Oozified.","real_traits":"Oozified.","illustrator":"Matthew Cowdery","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"Very little of Blackwater has been left untouched by the anomaly.","back_name":"Quarantine Zone","octgn_id":"9035970a-7116-4e40-bc14-3f913f7b4050","url":"https:\/\/arkhamdb.com\/card\/85019","imagesrc":"\/bundles\/cards\/85019.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/85019b.png"},{"pack_code":"blob","pack_name":"The Blob That Ate Everything","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"blob","encounter_name":"The Blob That Ate Everything","position":20,"exceptional":false,"myriad":false,"encounter_position":18,"code":"85020","name":"Desiccated Farmland","real_name":"Desiccated Farmland","text":"While you are at Desiccated Farmland, you cannot gain resources.\n<b>Forced<\/b> - After you end your turn at Desiccated Farmland: Lose 1 resource.","real_text":"While you are at Desiccated Farmland, you cannot gain resources.\n<b>Forced<\/b> - After you end your turn at Desiccated Farmland: Lose 1 resource.","quantity":2,"shroud":3,"clues":1,"health_per_investigator":false,"traits":"Oozified.","real_traits":"Oozified.","illustrator":"Stanislav Dikolenko","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"Very little of Blackwater has been left untouched by the anomaly.","back_name":"Quarantine Zone","octgn_id":"7f5f76f9-a260-4c9a-a13c-ff4b01974b30","url":"https:\/\/arkhamdb.com\/card\/85020","imagesrc":"\/bundles\/cards\/85020.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/85020b.png"},{"pack_code":"blob","pack_name":"The Blob That Ate Everything","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"migo_incursion","encounter_name":"Mi-Go Incursion","position":21,"exceptional":false,"myriad":false,"encounter_position":1,"code":"85021","name":"Rescue the Chemist","real_name":"Rescue the Chemist","text":"<b>Revelation<\/b> - Spawn the set-aside Mi-Go Abductor at the Fungus Mound. Put the set-aside University Chemist asset into play at the location farthest from all investigators. Put this card into play, next to the act deck.\n<b>Forced<\/b> - After an investigator who controls University Chemist enters the Temporary HQ: Remember that \"the chemist was saved.\" Flip this card over.\n<b>Forced<\/b> - If University Chemist is defeated or devoured: Remember that \"the formula was not completed.\" Flip this card over.","real_text":"<b>Revelation<\/b> - Spawn the set-aside Mi-Go Abductor at the Fungus Mound. Put the set-aside University Chemist asset into play at the location farthest from all investigators. Put this card into play, next to the act deck.\n<b>Forced<\/b> - After an investigator who controls University Chemist enters the Temporary HQ: Remember that \"the chemist was saved.\" Flip this card over.\n<b>Forced<\/b> - If University Chemist is defeated or devoured: Remember that \"the formula was not completed.\" Flip this card over.","quantity":1,"health_per_investigator":false,"victory":1,"traits":"Part 1.","real_traits":"Part 1.","flavor":"When the anomaly emerged, the first thing the researchers did was try to find a way to dissolve the ooze composing its body. One of the chemists was on the verge of a breakthrough, but she recently disappeared. She was last seen attempting to collect samples in a dangerous section of the quarantine zone. If you can reach her, perhaps you can assist her.","is_unique":false,"permanent":false,"double_sided":true,"back_text":"<b>Read only if \"the formula was not completed:\"<\/b>\nRemove Mi-Go Abductor, University Chemist, and this card from the game. Each investigator takes 1 horror. Lose 1 countermeasure.<hr><b>Read only if \"the chemist was saved:\"<\/b>\n<blockquote><i>The chemist thanks you for aiding her and hands you the concoction her team has been working on - a universal solvent which can dissolve almost anything.<\/i><\/blockquote>\nPut the set-aside Universal Solvent story asset into play under any investigator's control. Remove University Chemist from the game. Add Mi-Go Abductor and this card to the victory display. Deal 3 damage to any [[Ooze]] enemy in play.","octgn_id":"4060e485-b95c-466a-a300-b0f336159fbd","url":"https:\/\/arkhamdb.com\/card\/85021","imagesrc":"\/bundles\/cards\/85021.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/85021b.png"},{"pack_code":"blob","pack_name":"The Blob That Ate Everything","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"migo_incursion","encounter_name":"Mi-Go Incursion","position":22,"exceptional":false,"myriad":false,"encounter_position":2,"code":"85022","name":"Recover the Sample","real_name":"Recover the Sample","text":"<b>Revelation<\/b> - Spawn the set-aside Mi-Go Harvester at the Fungus Mound. Put the set-aside Meteorite Sample asset into play at The Crater. Put this card into play, next to the act deck.\n<b>Forced<\/b> - After an investigator who controls a Meteorite Sample enters the Research Site: Remember that \"the sample was recovered.\" Flip this card over.\n<b>Forced<\/b> - If Meteorite Sample is attached to the Mi-Go Harvester and it is at the Fungus Mound: Remember that \"the sample was lost.\" Flip this card over.","real_text":"<b>Revelation<\/b> - Spawn the set-aside Mi-Go Harvester at the Fungus Mound. Put the set-aside Meteorite Sample asset into play at The Crater. Put this card into play, next to the act deck.\n<b>Forced<\/b> - After an investigator who controls a Meteorite Sample enters the Research Site: Remember that \"the sample was recovered.\" Flip this card over.\n<b>Forced<\/b> - If Meteorite Sample is attached to the Mi-Go Harvester and it is at the Fungus Mound: Remember that \"the sample was lost.\" Flip this card over.","quantity":1,"health_per_investigator":false,"victory":1,"traits":"Part 1.","real_traits":"Part 1.","flavor":"With the emergence of the creature from within the meteorite, it has become clear that our understanding of the universe on a cosmic scale is flawed, at the very least. The anomaly defies all laws of biology, which makes it impossible to understand, let alone destroy. Perhaps if you can recover a sample of the meteorite, the researchers can study it in order to learn more.","is_unique":false,"permanent":false,"double_sided":true,"back_text":"<b>Read only if \"the sample was lost:\"<\/b>\nRemove Mi-Go Harvester, Meteorite Sample, and this card from the game. Lose 2 countermeasures.<hr><b>Read only if \"the sample was recovered:\"<\/b>\n<blockquote><i>The few researchers who remain subject the meteorite shard to all kinds of tests. But before they can reach any sort of conclusion, a second creature breaks free from within. Panic erupts throughout the research station, but as the creature does not immediately attack, you wait and observe it closely. It begins to follow you everywhere you go, crawling along the ground like a lost duckling.<\/i><\/blockquote>\nPut the set-aside Pet Oozeling story asset into play under any investigator's control. Remove Meteorite Sample from the game. Add Mi-Go Harvester and this card to the victory display. Gain 2 countermeasures.","octgn_id":"30a82de8-2e20-476a-a0ea-f2bbb9886123","url":"https:\/\/arkhamdb.com\/card\/85022","imagesrc":"\/bundles\/cards\/85022.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/85022b.png"},{"pack_code":"blob","pack_name":"The Blob That Ate Everything","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"migo_incursion","encounter_name":"Mi-Go Incursion","position":23,"exceptional":false,"myriad":false,"encounter_position":3,"code":"85023","name":"Drive Off the Mi-Go","real_name":"Drive Off the Mi-Go","text":"<b>Revelation<\/b> - Spawn the set-aside Mi-Go General at the Fungus Mound. Place 1 [per_investigator] clues on the Fungus Mound. Put this card into play, next to the act deck.\n<b>Forced<\/b> - If Mi-Go General is defeated, or if there are no clues on the Fungus Mound: Remember that \"the Mi-Go were driven off.\" Flip this card over.\n<b>Forced<\/b> - If there are 4 [per_investigator] or more clues on Fungus Mound: Remember that \"the secret of the ooze was stolen.\" Flip this card over.","real_text":"<b>Revelation<\/b> - Spawn the set-aside Mi-Go General at the Fungus Mound. Place 1 [per_investigator] clues on the Fungus Mound. Put this card into play, next to the act deck.\n<b>Forced<\/b> - If Mi-Go General is defeated, or if there are no clues on the Fungus Mound: Remember that \"the Mi-Go were driven off.\" Flip this card over.\n<b>Forced<\/b> - If there are 4 [per_investigator] or more clues on Fungus Mound: Remember that \"the secret of the ooze was stolen.\" Flip this card over.","quantity":1,"health_per_investigator":false,"victory":1,"traits":"Part 1.","real_traits":"Part 1.","flavor":"Reports from survivors throughout the town tell of another force of creatures descending from above and collecting globs of ooze from all over Blackwater. What are these other alien creatures, and what is their goal?","is_unique":false,"permanent":false,"double_sided":true,"back_text":"<b>Read only if \"the secret of the ooze was stolen:\"<\/b>\nRemove Mi-Go General and this card from the game. Until the end of the game, each Mi-Go Drone gets +2 health and +2 evade. Place this card next to the scenario reference card, as a reminder.<hr><b>Read only if \"the Mi-Go were driven off:\"<\/b>\n<blockquote><i>Chittering unnaturally, the alien general flees. Its strange weapon unhinges from its arm and clatters to the ground in front of you as it flies into space.<\/i><\/blockquote>\nPut the set-aside Mi-Go Weapon story asset into play under any investigator's control. Add Mi-Go General and this card to the victory display. Search the encounter deck, discard pile, and all play areas for each copy of Mi-Go Drone and remove them from the game. Gain 1 countermeasure.","octgn_id":"6fa4281b-c89c-42f0-822e-f8d7e77c402b","url":"https:\/\/arkhamdb.com\/card\/85023","imagesrc":"\/bundles\/cards\/85023.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/85023b.png"},{"pack_code":"blob","pack_name":"The Blob That Ate Everything","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"migo_incursion","encounter_name":"Mi-Go Incursion","position":24,"exceptional":false,"myriad":false,"encounter_position":4,"code":"85024","name":"Defuse the Explosives","real_name":"Defuse the Explosives","text":"<b>Revelation<\/b> - Spawn the set-aside Mi-Go Meddler at the Fungus Mound. Put this card and the set-aside The Military's Plan asset into play next to the act deck, with 5 damage tokens on it. Place 1 horror token on 1 [per_investigator] different [[Oozified]] locations farthest from the Crater. Horror tokens on locations represent explosives.\n<b>Forced<\/b> - If there are no explosives among locations in play: Remember that \"the explosives were defused.\" Flip this card over.\n<b>Forced<\/b> - If The Military's Plan has no damage on it: Remember that \"the explosives were detonated.\" Flip this card over.","real_text":"<b>Revelation<\/b> - Spawn the set-aside Mi-Go Meddler at the Fungus Mound. Put this card and the set-aside The Military's Plan asset into play next to the act deck, with 5 damage tokens on it. Place 1 horror token on 1 [per_investigator] different [[Oozified]] locations farthest from the Crater. Horror tokens on locations represent explosives.\n<b>Forced<\/b> - If there are no explosives among locations in play: Remember that \"the explosives were defused.\" Flip this card over.\n<b>Forced<\/b> - If The Military's Plan has no damage on it: Remember that \"the explosives were detonated.\" Flip this card over.","quantity":1,"health_per_investigator":false,"victory":1,"traits":"Part 1.","real_traits":"Part 1.","flavor":"You are approached by a military officer who informs you of the military's plan to destroy the anomaly using explosives. \"I tried to tell them why it won't work, but the General was too stubborn to listen,\" he explains. \"The explosives are on a timed fuse. If they detonate, it will only split the creature further and make it even harder to destroy. Orders be damned; we have to stop them!\"","is_unique":false,"permanent":false,"double_sided":true,"back_text":"<b>Read only if \"the explosives were detonated:\"<\/b>\nRemove Mi-Go Meddler, The Military's Plan, and this card from the game. Remove each explosives from each location. Each investigator and [[Ally]] asset at one of those locations takes 3 direct damage. Heal 5 damage from Subject 8L-08.\n<hr><b>Read only if \"the explosives were defused:\"<\/b>n<blockquote><i>\"Thanks for helping me,\" the officer says once the job is done. \"I'll make sure our remaining forces know that their conventional tactics are useless against the creature. Perhaps there are other ways we can assist?\"<\/i><\/blockquote>\nPut the set-aside Lt. Wilson Stewart story asset into play under any investigator's control. Remove The Military's Plan from the game. Add Mi-Go Meddler and this card to the victory display. Each investigator heals 1 horror. Gain 1 countermeasure.","octgn_id":"09d183dc-790f-4bf2-a479-c4a07d39103d","url":"https:\/\/arkhamdb.com\/card\/85024","imagesrc":"\/bundles\/cards\/85024.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/85024b.png"},{"pack_code":"blob","pack_name":"The Blob That Ate Everything","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"migo_incursion","encounter_name":"Mi-Go Incursion","position":25,"exceptional":false,"myriad":false,"encounter_position":5,"code":"85025","name":"University Chemist","real_name":"University Chemist","text":"[action]: <b>Parley.<\/b> Test [willpower] or [intellect] (3). If you succeed, place 1 resource <i>(from the token pool)<\/i> on University Chemist. Then, if there are 1 [per_investigator] resources on it, take control of it.","real_text":"[action]: <b>Parley.<\/b> Test [willpower] or [intellect] (3). If you succeed, place 1 resource <i>(from the token pool)<\/i> on University Chemist. Then, if there are 1 [per_investigator] resources on it, take control of it.","quantity":1,"health":3,"health_per_investigator":false,"sanity":1,"traits":"Bystander. Miskatonic.","real_traits":"Bystander. Miskatonic.","illustrator":"Greg Opalinski","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"e72a14f9-07bb-4363-8d49-2a2ef1a9609e","url":"https:\/\/arkhamdb.com\/card\/85025","imagesrc":"\/bundles\/cards\/85025.png","spoiler":1},{"pack_code":"blob","pack_name":"The Blob That Ate Everything","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"migo_incursion","encounter_name":"Mi-Go Incursion","position":26,"exceptional":false,"myriad":false,"encounter_position":6,"code":"85026","name":"Meteorite Sample","real_name":"Meteorite Sample","text":"If uncontrolled and unattached, attach Meteorite Sample to its location. If attached to a location with no clues on it, Meteorite Sample gains: \"[action] Test [willpower] or [agility] (6). If you succeed, detach Meteorite Sample and take control of it.\"","real_text":"If uncontrolled and unattached, attach Meteorite Sample to its location. If attached to a location with no clues on it, Meteorite Sample gains: \"[action] Test [willpower] or [agility] (6). If you succeed, detach Meteorite Sample and take control of it.\"","quantity":1,"health_per_investigator":false,"traits":"Item.","real_traits":"Item.","illustrator":"Alexandr Elichev","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"c8c6c350-aa52-4a62-95b2-1bc653dba81b","url":"https:\/\/arkhamdb.com\/card\/85026","imagesrc":"\/bundles\/cards\/85026.png","spoiler":1},{"pack_code":"blob","pack_name":"The Blob That Ate Everything","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"migo_incursion","encounter_name":"Mi-Go Incursion","position":27,"exceptional":false,"myriad":false,"encounter_position":7,"code":"85027","name":"Mi-Go General","real_name":"Mi-Go General","text":"Hunter.\n<b>Forced<\/b> - After Mi-Go General attacks you: Move 1 of your clues to Fungus Mound.","real_text":"Hunter.\n<b>Forced<\/b> - After Mi-Go General attacks you: Move 1 of your clues to Fungus Mound.","quantity":1,"health":4,"health_per_investigator":true,"enemy_damage":1,"enemy_horror":1,"enemy_fight":5,"enemy_evade":2,"traits":"Monster. Servitor. Mi-Go. Elite.","real_traits":"Monster. Servitor. Mi-Go. Elite.","illustrator":"Guillaume Ducos","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"dfcd7dfe-86da-4b5d-b3f7-d30efe951196","url":"https:\/\/arkhamdb.com\/card\/85027","imagesrc":"\/bundles\/cards\/85027.png","spoiler":1},{"pack_code":"blob","pack_name":"The Blob That Ate Everything","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"migo_incursion","encounter_name":"Mi-Go Incursion","position":28,"exceptional":false,"myriad":false,"encounter_position":8,"code":"85028","name":"The Military's Plan","real_name":"The Military's Plan","text":"Horror tokens on locations represent explosives.\nEach location with explosives gains: \"[action]: Test [intellect] or [agility] (3). If you succeed, remove the horror token on this location.\"\n<b>Forced<\/b> - At the end of the round: Remove 1 damage from this card.","real_text":"Horror tokens on locations represent explosives.\nEach location with explosives gains: \"[action]: Test [intellect] or [agility] (3). If you succeed, remove the horror token on this location.\"\n<b>Forced<\/b> - At the end of the round: Remove 1 damage from this card.","quantity":1,"health_per_investigator":false,"illustrator":"Sarah Lindstrom","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"938f2a33-b92b-47b4-9b04-ba53cb3756c2","url":"https:\/\/arkhamdb.com\/card\/85028","imagesrc":"\/bundles\/cards\/85028.png","spoiler":1},{"pack_code":"blob","pack_name":"The Blob That Ate Everything","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"migo_incursion","encounter_name":"Mi-Go Incursion","position":33,"exceptional":false,"myriad":false,"encounter_position":13,"code":"85033","name":"Mi-Go Drone","real_name":"Mi-Go Drone","text":"<b>Spawn<\/b> - Location with the most clues (other than Fungus Mound).\nSurge.\n<b>Forced<\/b> - At the start of the enemy phase, if Mi-Go Drone is ready: Move 1 clue from Mi-Go Drone's location to Fungus Mound.","real_text":"<b>Spawn<\/b> - Location with the most clues (other than Fungus Mound).\nSurge.\n<b>Forced<\/b> - At the start of the enemy phase, if Mi-Go Drone is ready: Move 1 clue from Mi-Go Drone's location to Fungus Mound.","quantity":3,"health":1,"health_per_investigator":false,"enemy_horror":1,"enemy_fight":3,"enemy_evade":1,"traits":"Monster. Mi-Go.","real_traits":"Monster. Mi-Go.","illustrator":"Tadas Sidlauskas","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"702dce29-673e-42d3-88b6-40b71a5d8cf9","url":"https:\/\/arkhamdb.com\/card\/85033","imagesrc":"\/bundles\/cards\/85033.png","spoiler":1},{"pack_code":"blob","pack_name":"The Blob That Ate Everything","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"migo_incursion","encounter_name":"Mi-Go Incursion","position":34,"exceptional":false,"myriad":false,"encounter_position":16,"code":"85034","name":"Mi-Go Harvester","real_name":"Mi-Go Harvester","text":"While Mi-Go Harvester is ready, it gains:\n\"<b>Forced<\/b> - At the start of the enemy phase: If Meteorite Sample is attached to Mi-Go Harvester, move it once toward the Fungus Mound. Otherwise, move Mi-Go Harvester once toward Meteorite Sample's location. Then, if it is at the same location as Meteorite Sample, attach Meteorite Sample to it.\"","real_text":"While Mi-Go Harvester is ready, it gains:\n\"<b>Forced<\/b> - At the start of the enemy phase: If Meteorite Sample is attached to Mi-Go Harvester, move it once toward the Fungus Mound. Otherwise, move Mi-Go Harvester once toward Meteorite Sample's location. Then, if it is at the same location as Meteorite Sample, attach Meteorite Sample to it.\"","quantity":1,"health":2,"health_per_investigator":true,"enemy_damage":1,"enemy_fight":2,"enemy_evade":4,"victory":1,"traits":"Monster. Mi-Go. Elite.","real_traits":"Monster. Mi-Go. Elite.","illustrator":"Allen Michael N. Geneta","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"6d3d13aa-a5b8-4d26-ba6f-e0187d3c8769","url":"https:\/\/arkhamdb.com\/card\/85034","imagesrc":"\/bundles\/cards\/85034.png","spoiler":1},{"pack_code":"blob","pack_name":"The Blob That Ate Everything","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"migo_incursion","encounter_name":"Mi-Go Incursion","position":35,"exceptional":false,"myriad":false,"encounter_position":17,"code":"85035","name":"Mi-Go Meddler","real_name":"Mi-Go Meddler","text":"While Mi-Go Meddler is ready, it gains:\n\"<b>Forced<\/b> - At the start of the enemy phase: If Mi-Go Meddler is at a location with explosives, remove 1 damage from The Military's Plan. Otherwise, move Mi-Go Meddler once toward a location with explosives.\"","real_text":"While Mi-Go Meddler is ready, it gains:\n\"<b>Forced<\/b> - At the start of the enemy phase: If Mi-Go Meddler is at a location with explosives, remove 1 damage from The Military's Plan. Otherwise, move Mi-Go Meddler once toward a location with explosives.\"","quantity":1,"health":2,"health_per_investigator":true,"enemy_damage":1,"enemy_fight":3,"enemy_evade":4,"victory":1,"traits":"Monster. Mi-Go. Elite.","real_traits":"Monster. Mi-Go. Elite.","illustrator":"Aurelien Hubert","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"b088ddc6-03ff-4fad-985d-b40c3fc208cf","url":"https:\/\/arkhamdb.com\/card\/85035","imagesrc":"\/bundles\/cards\/85035.png","spoiler":1},{"pack_code":"blob","pack_name":"The Blob That Ate Everything","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"migo_incursion","encounter_name":"Mi-Go Incursion","position":36,"exceptional":false,"myriad":false,"encounter_position":18,"code":"85036","name":"Mi-Go Abductor","real_name":"Mi-Go Abductor","text":"While Mi-Go Abductor is ready, it gains:\n\"<b>Forced<\/b> - At the start of the enemy phase: If Mi-Go Abductor is at University Chemist's location, deal 1 direct damage to University Chemist. Otherwise, move Mi-Go Abductor once toward University Chemist's location.\"","real_text":"While Mi-Go Abductor is ready, it gains:\n\"<b>Forced<\/b> - At the start of the enemy phase: If Mi-Go Abductor is at University Chemist's location, deal 1 direct damage to University Chemist. Otherwise, move Mi-Go Abductor once toward University Chemist's location.\"","quantity":1,"health":2,"health_per_investigator":true,"enemy_damage":1,"enemy_horror":1,"enemy_fight":4,"enemy_evade":2,"victory":1,"traits":"Monster. Mi-Go. Elite.","real_traits":"Monster. Mi-Go. Elite.","illustrator":"Matt Smith","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"a07e47ad-4733-4632-b479-dae074a3b20b","url":"https:\/\/arkhamdb.com\/card\/85036","imagesrc":"\/bundles\/cards\/85036.png","spoiler":1},{"pack_code":"blob","pack_name":"The Blob That Ate Everything","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"blob_epic_multiplayer","encounter_name":"Epic Multiplayer","position":37,"exceptional":false,"myriad":false,"encounter_position":3,"code":"85037","name":"Subject 8L-08","real_name":"Subject 8L-08","subname":"Extraspacial Anomaly","text":"*Subject 8L-08 has a global health pool <i>(see page 6 of the rules for details)<\/i>. If Subject 8L-08 is defeated, proceed to <b>(\u2192R2)<\/b>.","real_text":"*Subject 8L-08 has a global health pool <i>(see page 6 of the rules for details)<\/i>. If Subject 8L-08 is defeated, proceed to <b>(\u2192R2)<\/b>.","quantity":1,"health":-3,"health_per_investigator":false,"traits":"Monster. Ooze. Elite.","real_traits":"Monster. Ooze. Elite.","illustrator":"Guillaume Ducos","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"a8b92736-7b54-49ec-b84e-a1a2973fe18d","url":"https:\/\/arkhamdb.com\/card\/85037","imagesrc":"\/bundles\/cards\/85037.png","spoiler":1},{"pack_code":"blob","pack_name":"The Blob That Ate Everything","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"blob_single_group","encounter_name":"Single Group","position":38,"exceptional":false,"myriad":false,"encounter_position":3,"code":"85038","name":"Subject 8L-08","real_name":"Subject 8L-08","subname":"Extraspacial Anomaly","text":"Subject 8L-08 gets +15 health.\nIf Subject 8L-08 is defeated, proceed to <b>(\u2192R2)<\/b>.","real_text":"Subject 8L-08 gets +15 health.\nIf Subject 8L-08 is defeated, proceed to <b>(\u2192R2)<\/b>.","quantity":1,"health":15,"health_per_investigator":true,"traits":"Monster. Ooze. Elite.","real_traits":"Monster. Ooze. Elite.","illustrator":"Guillaume Ducos","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"b2e49df8-eeda-4fed-858e-f3eda3d27db9","url":"https:\/\/arkhamdb.com\/card\/85038","imagesrc":"\/bundles\/cards\/85038.png","spoiler":1},{"pack_code":"blob","pack_name":"The Blob That Ate Everything","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"blob","encounter_name":"The Blob That Ate Everything","position":39,"exceptional":false,"myriad":false,"encounter_position":20,"code":"85039","name":"Oozeling","real_name":"Oozeling","text":"<b>Spawn<\/b> - Any empty [[Oozified]] location.\n<b>Blob 1.<\/b>","real_text":"<b>Spawn<\/b> - Any empty [[Oozified]] location.\n<b>Blob 1.<\/b>","quantity":4,"health":3,"health_per_investigator":false,"enemy_damage":1,"enemy_fight":2,"enemy_evade":2,"traits":"Monster. Ooze. Manifold.","real_traits":"Monster. Ooze. Manifold.","flavor":"Subject Report: 8L-08-b\n1846 hours - Recovered subject sample (8L-08-b) for further study. Subject appears to share same physiological qualities as 8L\u201108, but acts with its own sentience. The pH levels observed in subject are similar to those found in 8L-08... (report continues on next page)","illustrator":"Guillaume Ducos","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"6c413a91-c8d2-45df-a7ec-347a65bce5d2:e09f1dae-22f5-4015-927e-c821c5b01145:f93d76d1-2dda-446f-ba2a-c7ce2b79fb14:7780c293-77e6-4d46-8efd-ad46778a4110","url":"https:\/\/arkhamdb.com\/card\/85039","imagesrc":"\/bundles\/cards\/85039.png","spoiler":1},{"pack_code":"blob","pack_name":"The Blob That Ate Everything","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"blob","encounter_name":"The Blob That Ate Everything","position":40,"exceptional":false,"myriad":false,"encounter_position":24,"code":"85040","name":"Grasping Ooze","real_name":"Grasping Ooze","text":"<b>Spawn<\/b> - Nearest [[Oozified]] location.\nHunter.\n<b>Forced<\/b> - After you perform an attack against Grasping Ooze using a [[Melee]] card: Subject 8L-08 devours that card.\n<b>Blob 3.<\/b>","real_text":"<b>Spawn<\/b> - Nearest [[Oozified]] location.\nHunter.\n<b>Forced<\/b> - After you perform an attack against Grasping Ooze using a [[Melee]] card: Subject 8L-08 devours that card.\n<b>Blob 3.<\/b>","quantity":2,"health":5,"health_per_investigator":false,"enemy_horror":2,"enemy_fight":3,"enemy_evade":3,"traits":"Monster. Ooze. Manifold.","real_traits":"Monster. Ooze. Manifold.","illustrator":"Preston Stone","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"e8d1d004-24b2-4644-87a8-0b0dec8c9489","url":"https:\/\/arkhamdb.com\/card\/85040","imagesrc":"\/bundles\/cards\/85040.png","spoiler":1},{"pack_code":"blob","pack_name":"The Blob That Ate Everything","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"blob","encounter_name":"The Blob That Ate Everything","position":41,"exceptional":false,"myriad":false,"encounter_position":26,"code":"85041","name":"Cubic Ooze","real_name":"Cubic Ooze","text":"<b>Revelation<\/b> - Immediately attempt to evade Cubic Ooze <i>(without spending an action)<\/i>. If you fail, spawn Cubic Ooze engaged with you, and it attacks you. If you succeed, spawn Cubic Ooze at your location, exhausted and unengaged.\n<b>Blob 2.<\/b>","real_text":"<b>Revelation<\/b> - Immediately attempt to evade Cubic Ooze <i>(without spending an action)<\/i>. If you fail, spawn Cubic Ooze engaged with you, and it attacks you. If you succeed, spawn Cubic Ooze at your location, exhausted and unengaged.\n<b>Blob 2.<\/b>","quantity":2,"health":4,"health_per_investigator":false,"enemy_damage":2,"enemy_fight":1,"enemy_evade":4,"traits":"Monster. Ooze. Manifold.","real_traits":"Monster. Ooze. Manifold.","illustrator":"Sam Lamont","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"2e991608-ccd0-4081-a3db-3a031096d575","url":"https:\/\/arkhamdb.com\/card\/85041","imagesrc":"\/bundles\/cards\/85041.png","spoiler":1},{"pack_code":"blob","pack_name":"The Blob That Ate Everything","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"blob","encounter_name":"The Blob That Ate Everything","position":42,"exceptional":false,"myriad":false,"encounter_position":28,"code":"85042","name":"Oozewraith","real_name":"Oozewraith","text":"<b>Spawn<\/b> - Farthest [[Oozified]] location.\nAlert. Hunter. Retaliate.\n<b>Blob 5.<\/b>","real_text":"<b>Spawn<\/b> - Farthest [[Oozified]] location.\nAlert. Hunter. Retaliate.\n<b>Blob 5.<\/b>","quantity":2,"health":7,"health_per_investigator":false,"enemy_damage":1,"enemy_horror":1,"enemy_fight":4,"enemy_evade":2,"victory":1,"traits":"Monster. Ooze. Manifold.","real_traits":"Monster. Ooze. Manifold.","illustrator":"Helge C. Balzer","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"4dfd5154-c079-4fb3-b234-a901c6298a6d","url":"https:\/\/arkhamdb.com\/card\/85042","imagesrc":"\/bundles\/cards\/85042.png","spoiler":1},{"pack_code":"blob","pack_name":"The Blob That Ate Everything","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"blob","encounter_name":"The Blob That Ate Everything","position":43,"exceptional":false,"myriad":false,"encounter_position":30,"code":"85043","name":"Vulnerable Heart","real_name":"Vulnerable Heart","text":"Massive. Retaliate.\nX is the amount of damage on Vulnerable Heart.\nVulnerable Heart cannot be evaded and cannot make attacks of opportunity.\nVulnerable Heart cannot have more than 15 damage on it. All excess damage is canceled.","real_text":"Massive. Retaliate.\nX is the amount of damage on Vulnerable Heart.\nVulnerable Heart cannot be evaded and cannot make attacks of opportunity.\nVulnerable Heart cannot have more than 15 damage on it. All excess damage is canceled.","quantity":1,"health_per_investigator":false,"enemy_damage":2,"enemy_horror":2,"enemy_fight":-2,"traits":"Monster. Ooze. Elite.","real_traits":"Monster. Ooze. Elite.","illustrator":"Guillaume Ducos","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"8db3e57c-a1bc-4aaf-92ce-342161cf97c6","url":"https:\/\/arkhamdb.com\/card\/85043","imagesrc":"\/bundles\/cards\/85043.png","spoiler":1},{"pack_code":"blob","pack_name":"The Blob That Ate Everything","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"blob","encounter_name":"The Blob That Ate Everything","position":44,"exceptional":false,"myriad":false,"encounter_position":31,"code":"85044","name":"Reality Acid","real_name":"Reality Acid","text":"<b>Revelation<\/b> - Subject 8L-08 devours a random aspect of reality. Reveal two random chaos tokens from the chaos bag and consult pages 16-19 of the rules to determine what it devoured. <i>(If the combination of chaos tokens revealed is not listed, or if the listed aspect cannot be devoured, reveal two new chaos tokens and consult the chart again.)<\/i>","real_text":"<b>Revelation<\/b> - Subject 8L-08 devours a random aspect of reality. Reveal two random chaos tokens from the chaos bag and consult pages 16-19 of the rules to determine what it devoured. <i>(If the combination of chaos tokens revealed is not listed, or if the listed aspect cannot be devoured, reveal two new chaos tokens and consult the chart again.)<\/i>","quantity":4,"health_per_investigator":false,"traits":"Power.","real_traits":"Power.","illustrator":"Adam S. Doyle","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"1d7a25a4-561e-4859-afbc-30d8d7d8dda1","url":"https:\/\/arkhamdb.com\/card\/85044","imagesrc":"\/bundles\/cards\/85044.png","spoiler":1},{"pack_code":"blob","pack_name":"The Blob That Ate Everything","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"blob","encounter_name":"The Blob That Ate Everything","position":45,"exceptional":false,"myriad":false,"encounter_position":35,"code":"85045","name":"Devouring Ooze","real_name":"Devouring Ooze","text":"<b>Revelation<\/b> - Test [agility] (4). If you fail, choose an [[Ally]] or [[Item]] asset you control. Subject 8L-08 devours that asset. (If you cannot, take 2 damage instead.)","real_text":"<b>Revelation<\/b> - Test [agility] (4). If you fail, choose an [[Ally]] or [[Item]] asset you control. Subject 8L-08 devours that asset. (If you cannot, take 2 damage instead.)","quantity":2,"health_per_investigator":false,"traits":"Attack.","real_traits":"Attack.","flavor":"You are forced to look away as the ooze engulfs his body almost instantly.","illustrator":"David Hovey","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"274b22f3-4079-485c-a8a7-8ed829ce1086","url":"https:\/\/arkhamdb.com\/card\/85045","imagesrc":"\/bundles\/cards\/85045.png","spoiler":1},{"pack_code":"blob","pack_name":"The Blob That Ate Everything","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"blob","encounter_name":"The Blob That Ate Everything","position":46,"exceptional":false,"myriad":false,"encounter_position":37,"code":"85046","name":"Corrosive Slime","real_name":"Corrosive Slime","text":"<b>Revelation<\/b> - Test [willpower] (4). For each point you fail by, Subject 8L-08 devours either one of your resources or a random card from your hand.","real_text":"<b>Revelation<\/b> - Test [willpower] (4). For each point you fail by, Subject 8L-08 devours either one of your resources or a random card from your hand.","quantity":2,"health_per_investigator":false,"traits":"Attack.","real_traits":"Attack.","flavor":"\"It ate all the lab equipment? But wait, how did it get through the isolation chamber? What about Dr. Roberts - \"\n\"It ate EVERYTHING!\"","illustrator":"Robert Laskey","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"af9dc071-9a46-4518-9d2f-4689bfa252cc","url":"https:\/\/arkhamdb.com\/card\/85046","imagesrc":"\/bundles\/cards\/85046.png","spoiler":1},{"pack_code":"blob","pack_name":"The Blob That Ate Everything","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"blob","encounter_name":"The Blob That Ate Everything","position":47,"exceptional":false,"myriad":false,"encounter_position":39,"code":"85047","name":"Consuming Maw","real_name":"Consuming Maw","text":"<b>Revelation<\/b> - Test [agility] (3). Take 1 damage for each point you fail by. Subject 8L-08 devours each card defeated by this effect.","real_text":"<b>Revelation<\/b> - Test [agility] (3). Take 1 damage for each point you fail by. Subject 8L-08 devours each card defeated by this effect.","quantity":3,"health_per_investigator":false,"traits":"Attack.","real_traits":"Attack.","flavor":"Jaws of slime close around you, enveloping you in alien\u00a0acid.","illustrator":"Matthew Cowdery","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"e6498d58-fb07-4dea-910a-4a1ac3109c74","url":"https:\/\/arkhamdb.com\/card\/85047","imagesrc":"\/bundles\/cards\/85047.png","spoiler":1},{"pack_code":"blob","pack_name":"The Blob That Ate Everything","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"blob","encounter_name":"The Blob That Ate Everything","position":48,"exceptional":false,"myriad":false,"encounter_position":42,"code":"85048","name":"Wave of Ooze","real_name":"Wave of Ooze","text":"<b>Revelation<\/b> - Test [willpower] (3). Take 1 horror for each point you fail by. Subject 8L-08 devours each card defeated by this effect.","real_text":"<b>Revelation<\/b> - Test [willpower] (3). Take 1 horror for each point you fail by. Subject 8L-08 devours each card defeated by this effect.","quantity":3,"health_per_investigator":false,"traits":"Attack.","real_traits":"Attack.","flavor":"Green slime suddenly floods through the street, devouring everything it touches.","illustrator":"David Hovey","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"2fc94494-2ebb-4a1d-9bf2-e4717d7ff4ba","url":"https:\/\/arkhamdb.com\/card\/85048","imagesrc":"\/bundles\/cards\/85048.png","spoiler":1},{"pack_code":"blob","pack_name":"The Blob That Ate Everything","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"blob","encounter_name":"The Blob That Ate Everything","position":49,"exceptional":false,"myriad":false,"encounter_position":45,"code":"85049","name":"Caustic Dissemination","real_name":"Caustic Dissemination","text":"<b>Revelation<\/b> - Put Caustic Dissemination into play next to the agenda deck.\n<b>Forced<\/b> - At the end of the round: Each investigator at an [[Oozified]] location takes 1 damage and 1 horror. Subject 8L-08 devours each card defeated by this effect. Discard Caustic Dissemination. (Max once per round.)","real_text":"<b>Revelation<\/b> - Put Caustic Dissemination into play next to the agenda deck.\n<b>Forced<\/b> - At the end of the round: Each investigator at an [[Oozified]] location takes 1 damage and 1 horror. Subject 8L-08 devours each card defeated by this effect. Discard Caustic Dissemination. (Max once per round.)","quantity":2,"health_per_investigator":false,"traits":"Ooze. Hazard.","real_traits":"Ooze. Hazard.","illustrator":"Stanislav Dikolenko","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"9de45556-62e1-411c-b804-f3992586bd05","url":"https:\/\/arkhamdb.com\/card\/85049","imagesrc":"\/bundles\/cards\/85049.png","spoiler":1},{"pack_code":"blob","pack_name":"The Blob That Ate Everything","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"blob","encounter_name":"The Blob That Ate Everything","position":50,"exceptional":false,"myriad":false,"encounter_position":47,"code":"85050","name":"Sticky Feet","real_name":"Sticky Feet","text":"<b>Revelation<\/b> - Attach to the nearest [[Oozified]] location.\nAs an additional cost to enter or leave attached location, an investigator must spend an action.\n[action] Spend 1 countermeasure: Discard Sticky Feet.","real_text":"<b>Revelation<\/b> - Attach to the nearest [[Oozified]] location.\nAs an additional cost to enter or leave attached location, an investigator must spend an action.\n[action] Spend 1 countermeasure: Discard Sticky Feet.","quantity":2,"health_per_investigator":false,"traits":"Ooze. Obstacle.","real_traits":"Ooze. Obstacle.","flavor":"\"I just bought those shoes!\"","illustrator":"Sarah Lindstrom","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"cbde1d7b-8d53-40bf-984b-37b1720141f5","url":"https:\/\/arkhamdb.com\/card\/85050","imagesrc":"\/bundles\/cards\/85050.png","spoiler":1},{"pack_code":"blob","pack_name":"The Blob That Ate Everything","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"blob","encounter_name":"The Blob That Ate Everything","position":51,"exceptional":false,"myriad":false,"encounter_position":49,"code":"85051","name":"Replication","real_name":"Replication","text":"<b>Revelation<\/b> - Find the [[Manifold]] enemy with the most damage on it. Discard cards from the top of the encounter deck until another [[Manifold]] enemy with equal or lower printed health is discarded. Spawn that enemy at the same location, then distribute the damage that is on both enemies so that the remaining health on both enemies is as equal as possible. If no enemy is spawned by this effect, Replication gains surge.","real_text":"<b>Revelation<\/b> - Find the [[Manifold]] enemy with the most damage on it. Discard cards from the top of the encounter deck until another [[Manifold]] enemy with equal or lower printed health is discarded. Spawn that enemy at the same location, then distribute the damage that is on both enemies so that the remaining health on both enemies is as equal as possible. If no enemy is spawned by this effect, Replication gains surge.","quantity":2,"health_per_investigator":false,"traits":"Power.","real_traits":"Power.","illustrator":"Sam Lamont","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"7c9d8cd4-3402-472d-ab85-ad88e40dd910","url":"https:\/\/arkhamdb.com\/card\/85051","imagesrc":"\/bundles\/cards\/85051.png","spoiler":1},{"pack_code":"blob","pack_name":"The Blob That Ate Everything","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"blob","encounter_name":"The Blob That Ate Everything","position":52,"exceptional":false,"myriad":false,"encounter_position":51,"code":"85052","name":"\"It's got me!\"","real_name":"\"It's got me!\"","text":"<b>Revelation<\/b> - Put \"It's got me!\" into play in your threat area.\n<b>Forced<\/b> - At the end of the round: Place 1 resource on \"It's got me!\" Then, if there are 6 or more resources on it, Subject 8L-08 devours you.\n[action] If you are at the Research Site, spend 1 countermeasure: Discard \"It's got me!\"","real_text":"<b>Revelation<\/b> - Put \"It's got me!\" into play in your threat area.\n<b>Forced<\/b> - At the end of the round: Place 1 resource on \"It's got me!\" Then, if there are 6 or more resources on it, Subject 8L-08 devours you.\n[action] If you are at the Research Site, spend 1 countermeasure: Discard \"It's got me!\"","quantity":2,"health_per_investigator":false,"traits":"Hazard.","real_traits":"Hazard.","illustrator":"Brian Valenzuela","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"08f6c325-aa0f-4a8e-97db-c1321aac17cd","url":"https:\/\/arkhamdb.com\/card\/85052","imagesrc":"\/bundles\/cards\/85052.png","spoiler":1},{"pack_code":"blob","pack_name":"The Blob That Ate Everything","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"blob","encounter_name":"The Blob That Ate Everything","position":53,"exceptional":false,"myriad":false,"encounter_position":53,"code":"85053","name":"Alien Food Chain","real_name":"Alien Food Chain","text":"<b>Revelation<\/b> - If there are no [[Manifold]] enemies in play, Alien Food Chain gains surge. Otherwise, attach to the [[Manifold]] enemy with the least remaining health and fully heal that enemy.\nAttached enemy gets +1 fight, +1 evade, and gains hunter.","real_text":"<b>Revelation<\/b> - If there are no [[Manifold]] enemies in play, Alien Food Chain gains surge. Otherwise, attach to the [[Manifold]] enemy with the least remaining health and fully heal that enemy.\nAttached enemy gets +1 fight, +1 evade, and gains hunter.","quantity":2,"health_per_investigator":false,"traits":"Ooze. Power.","real_traits":"Ooze. Power.","illustrator":"Raymond Gaustadnes","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"215f4435-311d-4f8a-9867-f26b7514fd9b","url":"https:\/\/arkhamdb.com\/card\/85053","imagesrc":"\/bundles\/cards\/85053.png","spoiler":1},{"pack_code":"lif","pack_name":"A Light in the Fog","type_code":"asset","type_name":"Asset","faction_code":"guardian","faction_name":"Guardian","position":220,"exceptional":false,"myriad":false,"code":"07220","name":"Holy Rosary","real_name":"Holy Rosary","cost":2,"text":"You get +1 [willpower].\n[reaction] After you succeed at a [willpower] test on a treachery, exhaust Holy Rosary: Add 2 [bless] tokens to the chaos bag.","real_text":"You get +1 [willpower].\n[reaction] After you succeed at a [willpower] test on a treachery, exhaust Holy Rosary: Add 2 [bless] tokens to the chaos bag.","quantity":2,"skill_willpower":1,"skill_agility":1,"xp":2,"health_per_investigator":false,"sanity":2,"deck_limit":2,"slot":"Accessory","real_slot":"Accessory","traits":"Item. Charm. Blessed.","real_traits":"Item. Charm. Blessed.","illustrator":"Sara Biddle","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"34d8ad30-b715-442f-8f72-eef1ef5f6c20","url":"https:\/\/arkhamdb.com\/card\/07220","imagesrc":"\/bundles\/cards\/07220.png"},{"pack_code":"lif","pack_name":"A Light in the Fog","type_code":"skill","type_name":"Skill","faction_code":"seeker","faction_name":"Seeker","position":222,"exceptional":false,"myriad":false,"code":"07222","name":"Fey","real_name":"Fey","text":"If a [curse] token is revealed during this skill test, you may return Fey to your hand when this test ends.","real_text":"If a [curse] token is revealed during this skill test, you may return Fey to your hand when this test ends.","quantity":2,"skill_willpower":1,"skill_wild":2,"xp":1,"health_per_investigator":false,"deck_limit":2,"traits":"Innate. Cursed.","real_traits":"Innate. Cursed.","flavor":"\"Those that Hobgoblin call you and sweet Puck,\nYou do their work, and they shall have good luck...\n\"- William Shakespeare, <u>A Midsummer Night's Dream<\/u>","illustrator":"Sarah Lindstrom","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"c10c7fed-eeb8-4186-8cd3-90bd360d3ca4","url":"https:\/\/arkhamdb.com\/card\/07222","imagesrc":"\/bundles\/cards\/07222.png"},{"pack_code":"lif","pack_name":"A Light in the Fog","type_code":"asset","type_name":"Asset","faction_code":"seeker","faction_name":"Seeker","position":223,"exceptional":false,"myriad":false,"code":"07223","name":"Guided by the Unseen","real_name":"Guided by the Unseen","cost":2,"text":"Uses (4 secrets).\n[fast] During a skill test at your location: The performing investigator may search the top 3 cards of their deck for a card that can be committed to this test. You may spend 1 secret to commit that card. Shuffle the performing investigator's deck. (Limit once per test.)","real_text":"Uses (4 secrets).\n[fast] During a skill test at your location: The performing investigator may search the top 3 cards of their deck for a card that can be committed to this test. You may spend 1 secret to commit that card. Shuffle the performing investigator's deck. (Limit once per test.)","errata_date":{"date":"2021-06-28 00:00:00.000000","timezone_type":3,"timezone":"UTC"},"quantity":2,"skill_willpower":1,"skill_intellect":1,"xp":3,"health_per_investigator":false,"deck_limit":2,"slot":"Arcane","real_slot":"Arcane","traits":"Ritual.","real_traits":"Ritual.","illustrator":"Alexandre Honor\u00e9","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"cd220a1d-fbf6-42be-a503-524333c3a8fa","url":"https:\/\/arkhamdb.com\/card\/07223","imagesrc":"\/bundles\/cards\/07223.png"},{"pack_code":"lif","pack_name":"A Light in the Fog","type_code":"asset","type_name":"Asset","faction_code":"mystic","faction_name":"Mystic","position":226,"exceptional":false,"myriad":false,"code":"07226","name":"Armageddon","real_name":"Armageddon","cost":4,"text":"Uses (3 charges).\n[action] Spend 1 charge: <b>Fight.<\/b> This attack uses [willpower] instead of [combat]. You get +2 [willpower] and deal +1 damage for this attack. For each [curse] token revealed during this attack, you may deal 1 damage to an enemy at your location or place 1 charge on Armageddon.","real_text":"Uses (3 charges).\n[action] Spend 1 charge: <b>Fight.<\/b> This attack uses [willpower] instead of [combat]. You get +2 [willpower] and deal +1 damage for this attack. For each [curse] token revealed during this attack, you may deal 1 damage to an enemy at your location or place 1 charge on Armageddon.","quantity":2,"skill_willpower":1,"skill_combat":1,"xp":4,"health_per_investigator":false,"deck_limit":2,"slot":"Arcane","real_slot":"Arcane","traits":"Spell. Cursed.","real_traits":"Spell. Cursed.","illustrator":"Imad Awan","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"46f842c1-21f2-45ed-8e73-d602d6596d67","url":"https:\/\/arkhamdb.com\/card\/07226","imagesrc":"\/bundles\/cards\/07226.png"},{"pack_code":"lif","pack_name":"A Light in the Fog","type_code":"asset","type_name":"Asset","faction_code":"mystic","faction_name":"Mystic","position":227,"exceptional":false,"myriad":false,"code":"07227","name":"Eye of Chaos","real_name":"Eye of Chaos","cost":5,"text":"Uses (3 charges).\n[action] Spend 1 charge: <b>Investigate.<\/b> Investigate using [willpower] instead of [intellect]. You get +2 [willpower] for this test. If you succeed, discover 1 additional clue at this location. For each [curse] token revealed during this investigation, you may discover 1 clue at a connecting location or place 1 charge on Eye of Chaos.","real_text":"Uses (3 charges).\n[action] Spend 1 charge: <b>Investigate.<\/b> Investigate using [willpower] instead of [intellect]. You get +2 [willpower] for this test. If you succeed, discover 1 additional clue at this location. For each [curse] token revealed during this investigation, you may discover 1 clue at a connecting location or place 1 charge on Eye of Chaos.","quantity":2,"skill_willpower":1,"skill_intellect":1,"xp":4,"health_per_investigator":false,"deck_limit":2,"slot":"Arcane","real_slot":"Arcane","traits":"Spell. Cursed.","real_traits":"Spell. Cursed.","illustrator":"Alexandre Honor\u00e9","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"ec12ebbc-2d31-44a8-84fb-a84c49307a55","url":"https:\/\/arkhamdb.com\/card\/07227","imagesrc":"\/bundles\/cards\/07227.png"},{"pack_code":"lif","pack_name":"A Light in the Fog","type_code":"asset","type_name":"Asset","faction_code":"survivor","faction_name":"Survivor","position":229,"exceptional":false,"myriad":false,"code":"07229","name":"Spirit of Humanity","real_name":"Spirit of Humanity","cost":2,"text":"[fast] Exhaust Spirit of Humanity and take 1 damage and 1 horror: Add 2 [bless] tokens to the chaos bag.\n[fast] Exhaust Spirit of Humanity and add 2 [curse] tokens to the chaos bag: Heal 1 damage and 1 horror.","real_text":"[fast] Exhaust Spirit of Humanity and take 1 damage and 1 horror: Add 2 [bless] tokens to the chaos bag.\n[fast] Exhaust Spirit of Humanity and add 2 [curse] tokens to the chaos bag: Heal 1 damage and 1 horror.","quantity":2,"skill_willpower":1,"xp":2,"health_per_investigator":false,"deck_limit":2,"slot":"Arcane","real_slot":"Arcane","traits":"Ritual. Blessed. Cursed.","real_traits":"Ritual. Blessed. Cursed.","tags":"hd.hh.","illustrator":"Carlos Palma Cruchaga","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"38c40ca4-e25b-40e1-918e-b886f67e0bfa","url":"https:\/\/arkhamdb.com\/card\/07229","imagesrc":"\/bundles\/cards\/07229.png"},{"pack_code":"lif","pack_name":"A Light in the Fog","type_code":"event","type_name":"Event","faction_code":"survivor","faction_name":"Survivor","position":230,"exceptional":false,"myriad":false,"code":"07230","name":"Harmony Restored","real_name":"Harmony Restored","cost":3,"text":"Search the chaos bag for X [curse] tokens and return them to the token pool. X is the number of [bless] tokens in the chaos bag. Gain 1 resource for each [curse] token removed in this way.","real_text":"Search the chaos bag for X [curse] tokens and return them to the token pool. X is the number of [bless] tokens in the chaos bag. Gain 1 resource for each [curse] token removed in this way.","quantity":2,"skill_willpower":2,"xp":2,"health_per_investigator":false,"deck_limit":2,"traits":"Fortune. Blessed.","real_traits":"Fortune. Blessed.","flavor":"Even the skeins of fate can be untangled, for a time.","illustrator":"Adam S. Doyle","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"9e71c3b2-196a-4375-8061-e92d0528e10f","url":"https:\/\/arkhamdb.com\/card\/07230","imagesrc":"\/bundles\/cards\/07230.png"},{"pack_code":"ste","pack_name":"Stella Clark","type_code":"asset","type_name":"Asset","faction_code":"survivor","faction_name":"Survivor","duplicate_of_code":"01075","duplicate_of_name":"Rabbit's Foot","position":10,"exceptional":false,"myriad":false,"code":"60510","name":"Rabbit's Foot","real_name":"Rabbit's Foot","cost":1,"text":"[reaction] After you fail a skill test, exhaust Rabbit's Foot: Draw 1 card.","real_text":"[reaction] After you fail a skill test, exhaust Rabbit's Foot: Draw 1 card.","quantity":2,"skill_wild":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"slot":"Accessory","real_slot":"Accessory","traits":"Item. Charm.","real_traits":"Item. Charm.","flavor":"They claimed it would bring me good luck. I wouldn't say that's true. But now I feel like it would be even worse luck to get rid of it.","illustrator":"Matthew Cowdery","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"592f03f6-fb40-4416-bc79-a5d05bef872c","url":"https:\/\/arkhamdb.com\/card\/60510","imagesrc":"\/bundles\/cards\/60510.png"},{"pack_code":"ste","pack_name":"Stella Clark","type_code":"event","type_name":"Event","faction_code":"survivor","faction_name":"Survivor","duplicate_of_code":"04034","duplicate_of_name":"Dumb Luck","position":14,"exceptional":false,"myriad":false,"code":"60514","name":"Dumb Luck","real_name":"Dumb Luck","cost":2,"text":"Fast. Play after you fail a skill test by 2 or less during an evasion attempt against a non-[[Elite]] enemy.\nPlace that enemy on top of the encounter deck.","real_text":"Fast. Play after you fail a skill test by 2 or less during an evasion attempt against a non-[[Elite]] enemy.\nPlace that enemy on top of the encounter deck.","quantity":2,"skill_agility":2,"xp":0,"health_per_investigator":false,"deck_limit":2,"traits":"Fortune.","real_traits":"Fortune.","flavor":"Fortune favors the oblivious.","illustrator":"Stanislav Dikolenko","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"87f80ea0-f41b-4b3c-972a-a451206dde64","url":"https:\/\/arkhamdb.com\/card\/60514","imagesrc":"\/bundles\/cards\/60514.png"},{"pack_code":"ste","pack_name":"Stella Clark","type_code":"event","type_name":"Event","faction_code":"survivor","faction_name":"Survivor","duplicate_of_code":"04200","duplicate_of_name":"Live and Learn","position":16,"exceptional":false,"myriad":false,"code":"60516","name":"Live and Learn","real_name":"Live and Learn","cost":0,"text":"Fast. Play after a skill test you failed ends <i>(after resolving all effects from the failed test)<\/i>.\nAttempt that test again. You get +2 skill value for this test.","real_text":"Fast. Play after a skill test you failed ends <i>(after resolving all effects from the failed test)<\/i>.\nAttempt that test again. You get +2 skill value for this test.","quantity":2,"skill_wild":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"traits":"Spirit.","real_traits":"Spirit.","illustrator":"Stanislav Dikolenko","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"7c93a825-c7d7-4873-9843-df1ac584411d","url":"https:\/\/arkhamdb.com\/card\/60516","imagesrc":"\/bundles\/cards\/60516.png"},{"pack_code":"ste","pack_name":"Stella Clark","type_code":"event","type_name":"Event","faction_code":"survivor","faction_name":"Survivor","duplicate_of_code":"01079","duplicate_of_name":"\"Look what I found!\"","position":17,"exceptional":false,"myriad":false,"code":"60517","name":"\"Look what I found!\"","real_name":"\"Look what I found!\"","cost":2,"text":"Fast. Play after you fail a skill test by 2 or less while investigating.\nDiscover 2 clues in your location.","real_text":"Fast. Play after you fail a skill test by 2 or less while investigating.\nDiscover 2 clues in your location.","quantity":2,"skill_intellect":2,"xp":0,"health_per_investigator":false,"deck_limit":2,"traits":"Fortune.","real_traits":"Fortune.","illustrator":"Mark Molnar","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"012ada16-cdc8-42bd-9fdf-5cd996a47872","url":"https:\/\/arkhamdb.com\/card\/60517","imagesrc":"\/bundles\/cards\/60517.png"},{"pack_code":"ste","pack_name":"Stella Clark","type_code":"event","type_name":"Event","faction_code":"survivor","faction_name":"Survivor","duplicate_of_code":"02113","duplicate_of_name":"Oops!","position":18,"exceptional":false,"myriad":false,"code":"60518","name":"Oops!","real_name":"Oops!","cost":2,"text":"Fast. Play after you fail a skill test by 2 or less while attacking an enemy engaged with you.\nDeal this attack's damage to a different enemy at your location.","real_text":"Fast. Play after you fail a skill test by 2 or less while attacking an enemy engaged with you.\nDeal this attack's damage to a different enemy at your location.","quantity":2,"skill_combat":2,"xp":0,"health_per_investigator":false,"deck_limit":2,"traits":"Fortune.","real_traits":"Fortune.","illustrator":"Mariusz Gandzel","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"5a71485d-84f6-4be9-925d-7a0bda596b66","url":"https:\/\/arkhamdb.com\/card\/60518","imagesrc":"\/bundles\/cards\/60518.png"},{"pack_code":"ste","pack_name":"Stella Clark","type_code":"skill","type_name":"Skill","faction_code":"survivor","faction_name":"Survivor","duplicate_of_code":"04201","duplicate_of_name":"Take Heart","position":19,"exceptional":false,"myriad":false,"code":"60519","name":"Take Heart","real_name":"Take Heart","text":"Max 1 committed per skill test.\nYou may commit Take Heart to any type of test.\nIf this test fails, the performing investigator draws 2 cards and gains 2 resources.","real_text":"Max 1 committed per skill test.\nYou may commit Take Heart to any type of test.\nIf this test fails, the performing investigator draws 2 cards and gains 2 resources.","quantity":2,"xp":0,"health_per_investigator":false,"deck_limit":2,"traits":"Innate.","real_traits":"Innate.","illustrator":"Andreia Ugrai","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"ff2091cf-94f0-4114-a5ec-c77d2e7bd64c","url":"https:\/\/arkhamdb.com\/card\/60519","imagesrc":"\/bundles\/cards\/60519.png"},{"pack_code":"rttcu","pack_name":"Return to the Circle Undone","type_code":"asset","type_name":"Asset","faction_code":"guardian","faction_name":"Guardian","position":1,"exceptional":false,"myriad":false,"code":"54001","name":"The Star \u2022 XVII","real_name":"The Star \u2022 XVII","subname":"You Have Been Chosen","cost":3,"text":"Each asset you control with health gets +1 health.\nEach asset you control with sanity gets +1 sanity.\n[reaction] When the game begins, if The Star \u2022 XVII is in your opening hand: Put it into play.","real_text":"Each asset you control with health gets +1 health.\nEach asset you control with sanity gets +1 sanity.\n[reaction] When the game begins, if The Star \u2022 XVII is in your opening hand: Put it into play.","quantity":2,"xp":3,"health_per_investigator":false,"deck_limit":2,"slot":"Tarot","real_slot":"Tarot","traits":"Tarot.","real_traits":"Tarot.","illustrator":"Robert Laskey","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"b032fe84-e070-4241-a896-0409afee2c1f","url":"https:\/\/arkhamdb.com\/card\/54001","imagesrc":"\/bundles\/cards\/54001.png"},{"pack_code":"rttcu","pack_name":"Return to the Circle Undone","type_code":"asset","type_name":"Asset","faction_code":"mystic","faction_name":"Mystic","position":7,"exceptional":false,"myriad":false,"code":"54007","name":"The Hierophant \u2022 V","real_name":"The Hierophant \u2022 V","subname":"Your True Master Awaits","cost":3,"text":"You have 1 additional arcane slot.\nYour arcane slots can be used to hold cards that take up accessory slots, and vice versa.\n[reaction] When the game begins, if The Hierophant \u2022 V is in your opening hand: Put it into play.","real_text":"You have 1 additional arcane slot.\nYour arcane slots can be used to hold cards that take up accessory slots, and vice versa.\n[reaction] When the game begins, if The Hierophant \u2022 V is in your opening hand: Put it into play.","quantity":2,"xp":3,"health_per_investigator":false,"deck_limit":2,"slot":"Tarot","real_slot":"Tarot","traits":"Tarot.","real_traits":"Tarot.","illustrator":"Robert Laskey","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"9ceb2814-8a17-4b99-80d2-2c857d65049b","url":"https:\/\/arkhamdb.com\/card\/54007","imagesrc":"\/bundles\/cards\/54007.png"},{"pack_code":"rttcu","pack_name":"Return to the Circle Undone","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","position":12,"exceptional":false,"myriad":false,"code":"54012","name":"Moon Pendant","real_name":"Moon Pendant","cost":2,"text":"You have 1 additional tarot slot.\nEach non-weakness [[Tarot]] asset in your hand or committed to a skill test gains [wild] [wild].\n[reaction] When the game begins, if Moon Pendant is in your opening hand: Put it into play.","real_text":"You have 1 additional tarot slot.\nEach non-weakness [[Tarot]] asset in your hand or committed to a skill test gains [wild] [wild].\n[reaction] When the game begins, if Moon Pendant is in your opening hand: Put it into play.","quantity":2,"xp":2,"health_per_investigator":false,"deck_limit":2,"slot":"Accessory","real_slot":"Accessory","traits":"Item. Charm.","real_traits":"Item. Charm.","illustrator":"Drazenka Kimpel","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"aa438fd7-818c-482b-af7a-719a0de54b6f","url":"https:\/\/arkhamdb.com\/card\/54012","imagesrc":"\/bundles\/cards\/54012.png"},{"pack_code":"itm","pack_name":"Into the Maelstrom","type_code":"event","type_name":"Event","faction_code":"guardian","faction_name":"Guardian","position":301,"exceptional":false,"myriad":false,"code":"07301","name":"Hallow","real_name":"Hallow","cost":3,"text":"As an additional cost to play Hallow, return a total of 10 [bless] tokens to the token pool from the chaos bag or sealed on cards in play.\nRemove 1 doom from any card in play.","real_text":"As an additional cost to play Hallow, return a total of 10 [bless] tokens to the token pool from the chaos bag or sealed on cards in play.\nRemove 1 doom from any card in play.","quantity":2,"skill_willpower":1,"skill_wild":1,"xp":3,"health_per_investigator":false,"deck_limit":2,"traits":"Spell. Blessed.","real_traits":"Spell. Blessed.","tags":"se.","flavor":"Even in the deepest darkness, light can still bloom.","illustrator":"Romana Kendelic","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"a2642077-3897-4563-83f6-d4e26123768d","url":"https:\/\/arkhamdb.com\/card\/07301","imagesrc":"\/bundles\/cards\/07301.png"},{"pack_code":"itm","pack_name":"Into the Maelstrom","type_code":"asset","type_name":"Asset","faction_code":"seeker","faction_name":"Seeker","position":304,"exceptional":false,"myriad":false,"code":"07304","name":"Ariadne's Twine","real_name":"Ariadne's Twine","cost":0,"text":"Uses (0 secrets).\nSecrets on Ariadne's Twine can be spent as if they were on any asset controlled by an investigator at your location.\n[fast] Exhaust Ariadne's Twine: Move 1 secret from an asset you control to your resource pool, as a resource, or vice versa.","real_text":"Uses (0 secrets).\nSecrets on Ariadne's Twine can be spent as if they were on any asset controlled by an investigator at your location.\n[fast] Exhaust Ariadne's Twine: Move 1 secret from an asset you control to your resource pool, as a resource, or vice versa.","quantity":2,"skill_intellect":2,"xp":3,"health_per_investigator":false,"deck_limit":2,"slot":"Arcane","real_slot":"Arcane","traits":"Ritual.","real_traits":"Ritual.","illustrator":"Tom Garden","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"c2815085-f076-4d81-8d19-102dca7d9b54","url":"https:\/\/arkhamdb.com\/card\/07304","imagesrc":"\/bundles\/cards\/07304.png"},{"pack_code":"itm","pack_name":"Into the Maelstrom","type_code":"skill","type_name":"Skill","faction_code":"rogue","faction_name":"Rogue","position":306,"exceptional":false,"myriad":false,"code":"07306","name":"Justify the Means","real_name":"Justify the Means","text":"You may commit Justify the Means to any type of test.\nAs an additional cost to commit Justify the Means to a skill test, add [curse] tokens to the chaos bag equal to this test's difficulty.\nThis test automatically succeeds.","real_text":"You may commit Justify the Means to any type of test.\nAs an additional cost to commit Justify the Means to a skill test, add [curse] tokens to the chaos bag equal to this test's difficulty.\nThis test automatically succeeds.","quantity":2,"xp":3,"health_per_investigator":false,"deck_limit":2,"traits":"Practiced. Cursed.","real_traits":"Practiced. Cursed.","illustrator":"Borja Pindado","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"3c77fe62-ed4b-40e1-a4cc-20a73f862934","url":"https:\/\/arkhamdb.com\/card\/07306","imagesrc":"\/bundles\/cards\/07306.png"},{"pack_code":"itm","pack_name":"Into the Maelstrom","type_code":"asset","type_name":"Asset","faction_code":"rogue","faction_name":"Rogue","position":307,"exceptional":true,"myriad":false,"code":"07307","name":"Lucky Dice","real_name":"Lucky Dice","subname":"...Or Are They?","cost":2,"text":"Exceptional.\n[reaction] When you reveal a non-[curse], non-[auto_fail] chaos token, add 1 [curse] token to the chaos bag: Ignore the just revealed chaos token and reveal another one to resolve. If that token has a [curse] or [auto_fail] symbol, return Lucky Dice to your hand (cannot be ignored\/canceled).","real_text":"Exceptional.\n[reaction] When you reveal a non-[curse], non-[auto_fail] chaos token, add 1 [curse] token to the chaos bag: Ignore the just revealed chaos token and reveal another one to resolve. If that token has a [curse] or [auto_fail] symbol, return Lucky Dice to your hand (cannot be ignored\/canceled).","quantity":1,"skill_willpower":1,"skill_agility":1,"xp":3,"health_per_investigator":false,"deck_limit":1,"slot":"Accessory","real_slot":"Accessory","traits":"Item. Relic.","real_traits":"Item. Relic.","illustrator":"Julepe","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"ed9fa0a4-4333-4cc2-9317-2daf67dd3e08","url":"https:\/\/arkhamdb.com\/card\/07307","imagesrc":"\/bundles\/cards\/07307.png"},{"pack_code":"har","pack_name":"Harvey Walters","type_code":"asset","type_name":"Asset","faction_code":"seeker","faction_name":"Seeker","duplicate_of_code":"02020","duplicate_of_name":"Laboratory Assistant","position":12,"exceptional":false,"myriad":false,"code":"60212","name":"Laboratory Assistant","real_name":"Laboratory Assistant","cost":2,"text":"Your maximum hand size is increased by 2.\n[reaction] After Laboratory Assistant enters play: Draw 2 cards.","real_text":"Your maximum hand size is increased by 2.\n[reaction] After Laboratory Assistant enters play: Draw 2 cards.","errata_date":{"date":"2019-09-27 00:00:00.000000","timezone_type":3,"timezone":"UTC"},"quantity":2,"skill_intellect":1,"xp":0,"health":1,"health_per_investigator":false,"sanity":2,"deck_limit":2,"slot":"Ally","real_slot":"Ally","traits":"Ally. Miskatonic. Science.","real_traits":"Ally. Miskatonic. Science.","illustrator":"Magali Villeneuve","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"7c11da9b-0283-48a8-ab80-4cf24ee22228","url":"https:\/\/arkhamdb.com\/card\/60212","imagesrc":"\/bundles\/cards\/60212.png"},{"pack_code":"har","pack_name":"Harvey Walters","type_code":"event","type_name":"Event","faction_code":"seeker","faction_name":"Seeker","duplicate_of_code":"02186","duplicate_of_name":"Preposterous Sketches","position":18,"exceptional":false,"myriad":false,"code":"60218","name":"Preposterous Sketches","real_name":"Preposterous Sketches","cost":2,"text":"Play only if there is a clue on your location.\nDraw 3 cards.","real_text":"Play only if there is a clue on your location.\nDraw 3 cards.","quantity":2,"skill_willpower":1,"skill_intellect":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"traits":"Insight.","real_traits":"Insight.","illustrator":"German Nobile","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"bbf5e8a6-692a-4107-8baf-8d3cef431f67","url":"https:\/\/arkhamdb.com\/card\/60218","imagesrc":"\/bundles\/cards\/60218.png"},{"pack_code":"har","pack_name":"Harvey Walters","type_code":"skill","type_name":"Skill","faction_code":"seeker","faction_name":"Seeker","duplicate_of_code":"01039","duplicate_of_name":"Deduction","position":19,"exceptional":false,"myriad":false,"code":"60219","name":"Deduction","real_name":"Deduction","text":"If this skill test is successful while investigating a location, discover 1 additional clue at that location.","real_text":"If this skill test is successful while investigating a location, discover 1 additional clue at that location.","quantity":2,"skill_intellect":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"traits":"Practiced.","real_traits":"Practiced.","flavor":"I knew I had seen this symbol before. I must warn the others before it is too late!","illustrator":"Felicia Cano","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"e6f58b4a-3847-42de-b7d7-275b41a7cc52","url":"https:\/\/arkhamdb.com\/card\/60219","imagesrc":"\/bundles\/cards\/60219.png"},{"pack_code":"jac","pack_name":"Jacqueline Fine","type_code":"asset","type_name":"Asset","faction_code":"mystic","faction_name":"Mystic","duplicate_of_code":"02029","duplicate_of_name":"Ritual Candles","position":5,"exceptional":false,"myriad":false,"code":"60405","name":"Ritual Candles","real_name":"Ritual Candles","cost":1,"text":"[reaction] After a [skull], [cultist], [tablet], or [elder_thing] symbol is revealed during a test you are performing: You get +1 skill value for this test.","real_text":"[reaction] After a [skull], [cultist], [tablet], or [elder_thing] symbol is revealed during a test you are performing: You get +1 skill value for this test.","quantity":2,"skill_willpower":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"slot":"Hand","real_slot":"Hand","traits":"Item.","real_traits":"Item.","flavor":"The wax tapers give off an eerie glow, and the flames move as if they are alive.","illustrator":"Kristina Gehrmann","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"9ddb253a-4643-4522-bdbc-998aa9eb2ecc","url":"https:\/\/arkhamdb.com\/card\/60405","imagesrc":"\/bundles\/cards\/60405.png"},{"pack_code":"jac","pack_name":"Jacqueline Fine","type_code":"event","type_name":"Event","faction_code":"mystic","faction_name":"Mystic","duplicate_of_code":"03034","duplicate_of_name":"Astral Travel","position":13,"exceptional":false,"myriad":false,"code":"60413","name":"Astral Travel","real_name":"Astral Travel","cost":3,"text":"<b>Move.<\/b> Move to any revealed location and reveal a random token from the chaos bag. If you reveal a [skull], [cultist], [tablet], [elder_thing], or [auto_fail] symbol, you must discard an [[Item]] or [[Ally]] asset you control (if you cannot, take 1 damage).","real_text":"<b>Move.<\/b> Move to any revealed location and reveal a random token from the chaos bag. If you reveal a [skull], [cultist], [tablet], [elder_thing], or [auto_fail] symbol, you must discard an [[Item]] or [[Ally]] asset you control (if you cannot, take 1 damage).","quantity":2,"skill_willpower":1,"skill_agility":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"traits":"Spell.","real_traits":"Spell.","flavor":"Extradimensional travel had its risks, he knew. But who could resist the frontiers beyond time and space?","illustrator":"Adam Schumpert","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"4b1f69a5-362f-4b0a-8fa7-26c9defbfb63","url":"https:\/\/arkhamdb.com\/card\/60413","imagesrc":"\/bundles\/cards\/60413.png"},{"pack_code":"jac","pack_name":"Jacqueline Fine","type_code":"event","type_name":"Event","faction_code":"mystic","faction_name":"Mystic","duplicate_of_code":"02153","duplicate_of_name":"Hypnotic Gaze","position":14,"exceptional":false,"myriad":false,"code":"60414","name":"Hypnotic Gaze","real_name":"Hypnotic Gaze","cost":3,"text":"Fast. Play when an enemy attacks an investigator at your location.\nCancel that attack. Then, reveal a random token from the chaos bag. If it has a [skull], [cultist], [tablet], [elder_thing], or [auto_fail] symbol, deal the attacking enemy's damage to itself. ","real_text":"Fast. Play when an enemy attacks an investigator at your location.\nCancel that attack. Then, reveal a random token from the chaos bag. If it has a [skull], [cultist], [tablet], [elder_thing], or [auto_fail] symbol, deal the attacking enemy's damage to itself. ","quantity":2,"skill_combat":1,"skill_agility":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"traits":"Spell.","real_traits":"Spell.","illustrator":"Falk","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"bdf30ab8-7b79-4ec1-8655-0ced90d7ad73","url":"https:\/\/arkhamdb.com\/card\/60414","imagesrc":"\/bundles\/cards\/60414.png"},{"pack_code":"jac","pack_name":"Jacqueline Fine","type_code":"event","type_name":"Event","faction_code":"mystic","faction_name":"Mystic","duplicate_of_code":"04032","duplicate_of_name":"Dark Prophecy","position":17,"exceptional":false,"myriad":false,"code":"60417","name":"Dark Prophecy","real_name":"Dark Prophecy","cost":1,"text":"Fast. Play when you would reveal a chaos token.\nReveal 5 chaos tokens instead of 1. Choose one of those tokens with a [skull], [cultist], [tablet], [elder_thing], or [auto_fail] symbol to resolve, and ignore the rest. (If no such token is revealed, choose any one of those tokens to resolve, and ignore the rest.)","real_text":"Fast. Play when you would reveal a chaos token.\nReveal 5 chaos tokens instead of 1. Choose one of those tokens with a [skull], [cultist], [tablet], [elder_thing], or [auto_fail] symbol to resolve, and ignore the rest. (If no such token is revealed, choose any one of those tokens to resolve, and ignore the rest.)","quantity":2,"skill_willpower":1,"skill_agility":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"traits":"Augury.","real_traits":"Augury.","flavor":"The secrets were written in the stars.","illustrator":"Alice Duke","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"99d3898b-a9d2-4f7e-8b95-f859e9233db6","url":"https:\/\/arkhamdb.com\/card\/60417","imagesrc":"\/bundles\/cards\/60417.png"},{"pack_code":"jac","pack_name":"Jacqueline Fine","type_code":"skill","type_name":"Skill","faction_code":"mystic","faction_name":"Mystic","duplicate_of_code":"02190","duplicate_of_name":"Defiance","position":18,"exceptional":false,"myriad":false,"code":"60418","name":"Defiance","real_name":"Defiance","text":"Before revealing chaos tokens for this test, choose one of the following symbols: ([skull], [cultist], [tablet], or [elder_thing]). Ignore the effects of the chosen symbol during this test (including its modifier).","real_text":"Before revealing chaos tokens for this test, choose one of the following symbols: ([skull], [cultist], [tablet], or [elder_thing]). Ignore the effects of the chosen symbol during this test (including its modifier).","quantity":2,"skill_wild":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"traits":"Innate.","real_traits":"Innate.","flavor":"\u201cNo.\u201d","illustrator":"Nicholas Gregory","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"6f49e5b1-f32e-4836-9dc9-1a552c0582d5","url":"https:\/\/arkhamdb.com\/card\/60418","imagesrc":"\/bundles\/cards\/60418.png"},{"pack_code":"nat","pack_name":"Nathaniel Cho","type_code":"asset","type_name":"Asset","faction_code":"guardian","faction_name":"Guardian","duplicate_of_code":"01017","duplicate_of_name":"Physical Training","position":8,"exceptional":false,"myriad":false,"code":"60108","name":"Physical Training","real_name":"Physical Training","cost":2,"text":"[fast] Spend 1 resource: You get +1 [willpower] for this skill test.\n[fast] Spend 1 resource: You get +1 [combat] for this skill test.","real_text":"[fast] Spend 1 resource: You get +1 [willpower] for this skill test.\n[fast] Spend 1 resource: You get +1 [combat] for this skill test.","quantity":2,"skill_willpower":1,"skill_combat":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"traits":"Talent.","real_traits":"Talent.","illustrator":"Lake Hurwitz","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"6f3a42cc-7b00-40c8-9070-c41e68263ba3","url":"https:\/\/arkhamdb.com\/card\/60108","imagesrc":"\/bundles\/cards\/60108.png"},{"pack_code":"nat","pack_name":"Nathaniel Cho","type_code":"event","type_name":"Event","faction_code":"guardian","faction_name":"Guardian","duplicate_of_code":"01023","duplicate_of_name":"Dodge","position":13,"exceptional":false,"myriad":false,"code":"60113","name":"Dodge","real_name":"Dodge","cost":1,"text":"Fast. Play when an enemy attacks an investigator at your location.\nCancel that attack.","real_text":"Fast. Play when an enemy attacks an investigator at your location.\nCancel that attack.","quantity":2,"skill_willpower":1,"skill_agility":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"traits":"Tactic.","real_traits":"Tactic.","illustrator":"Dane Cozens","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"ad79f5ff-5839-43c9-b0a6-f55be2572297","url":"https:\/\/arkhamdb.com\/card\/60113","imagesrc":"\/bundles\/cards\/60113.png"},{"pack_code":"nat","pack_name":"Nathaniel Cho","type_code":"skill","type_name":"Skill","faction_code":"guardian","faction_name":"Guardian","duplicate_of_code":"01025","duplicate_of_name":"Vicious Blow","position":19,"exceptional":false,"myriad":false,"code":"60119","name":"Vicious Blow","real_name":"Vicious Blow","text":"If this skill test is successful during an attack, that attack deals +1 damage.","real_text":"If this skill test is successful during an attack, that attack deals +1 damage.","quantity":2,"skill_combat":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"traits":"Practiced.","real_traits":"Practiced.","flavor":"With a sickening smack, he struck the abomination over and over... until at last, it stopped moving.","illustrator":"JB Casacop","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"4d99eba4-16bb-425a-8928-907119583f18","url":"https:\/\/arkhamdb.com\/card\/60119","imagesrc":"\/bundles\/cards\/60119.png"},{"pack_code":"win","pack_name":"Winifred Habbamock","type_code":"asset","type_name":"Asset","faction_code":"rogue","faction_name":"Rogue","duplicate_of_code":"01044","duplicate_of_name":"Switchblade","position":7,"exceptional":false,"myriad":false,"code":"60307","name":"Switchblade","real_name":"Switchblade","cost":1,"text":"Fast.\n[action]: <b>Fight.<\/b> If you succeed by 2 or more, this attack deals +1 damage.","real_text":"Fast.\n[action]: <b>Fight.<\/b> If you succeed by 2 or more, this attack deals +1 damage.","quantity":2,"skill_agility":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"slot":"Hand","real_slot":"Hand","traits":"Item. Weapon. Melee. Illicit.","real_traits":"Item. Weapon. Melee. Illicit.","illustrator":"Matthew Cowdery","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"8877836d-6b0b-48ce-9a6a-88492a524b38","url":"https:\/\/arkhamdb.com\/card\/60307","imagesrc":"\/bundles\/cards\/60307.png"},{"pack_code":"win","pack_name":"Winifred Habbamock","type_code":"asset","type_name":"Asset","faction_code":"rogue","faction_name":"Rogue","duplicate_of_code":"04107","duplicate_of_name":"Lucky Cigarette Case","position":8,"exceptional":false,"myriad":false,"code":"60308","name":"Lucky Cigarette Case","real_name":"Lucky Cigarette Case","cost":2,"text":"[reaction] After you succeed at a skill test by 2 or more, exhaust Lucky Cigarette Case: Draw 1 card.","real_text":"[reaction] After you succeed at a skill test by 2 or more, exhaust Lucky Cigarette Case: Draw 1 card.","quantity":2,"skill_willpower":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"slot":"Accessory","real_slot":"Accessory","traits":"Item. Charm.","real_traits":"Item. Charm.","flavor":"\"It\u2019s not really all that lucky. Just in the mood for a smoke.\"","illustrator":"Dual Brush Studios","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"06a77f62-9d1c-459c-8df7-134fa5044c01","url":"https:\/\/arkhamdb.com\/card\/60308","imagesrc":"\/bundles\/cards\/60308.png"},{"pack_code":"win","pack_name":"Winifred Habbamock","type_code":"event","type_name":"Event","faction_code":"rogue","faction_name":"Rogue","duplicate_of_code":"03194","duplicate_of_name":"Cheap Shot","position":12,"exceptional":false,"myriad":false,"code":"60312","name":"Cheap Shot","real_name":"Cheap Shot","cost":2,"text":"<b>Fight.<\/b> Add your [agility] value to your skill value for this attack. If you succeed by 2 or more, automatically evade the attacked enemy.","real_text":"<b>Fight.<\/b> Add your [agility] value to your skill value for this attack. If you succeed by 2 or more, automatically evade the attacked enemy.","quantity":2,"skill_combat":1,"skill_agility":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"traits":"Trick.","real_traits":"Trick.","flavor":"\"Aim for the eyes,\" they told me.","illustrator":"Andreia Ugrai","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"056f9fa2-d968-4b10-adc4-c6b52d3022c3","url":"https:\/\/arkhamdb.com\/card\/60312","imagesrc":"\/bundles\/cards\/60312.png"},{"pack_code":"win","pack_name":"Winifred Habbamock","type_code":"event","type_name":"Event","faction_code":"rogue","faction_name":"Rogue","duplicate_of_code":"03030","duplicate_of_name":"Daring Maneuver","position":13,"exceptional":false,"myriad":false,"code":"60313","name":"Daring Maneuver","real_name":"Daring Maneuver","cost":0,"text":"Fast. Play when you would succeed at a skill test.\nYou get +2 skill value for this test.","real_text":"Fast. Play when you would succeed at a skill test.\nYou get +2 skill value for this test.","quantity":2,"skill_wild":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"traits":"Gambit.","real_traits":"Gambit.","flavor":"\"McGlen, are you tryin' to get us both killed?\"\n\"Not this time, pal. Not this time.\"","illustrator":"Darek Zabrocki","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"c3349f30-1ebc-4473-b7a7-8d834dcede9b","url":"https:\/\/arkhamdb.com\/card\/60313","imagesrc":"\/bundles\/cards\/60313.png"},{"pack_code":"win","pack_name":"Winifred Habbamock","type_code":"event","type_name":"Event","faction_code":"rogue","faction_name":"Rogue","duplicate_of_code":"04232","duplicate_of_name":"Slip Away","position":14,"exceptional":false,"myriad":false,"code":"60314","name":"Slip Away","real_name":"Slip Away","cost":2,"text":"<b>Evade.<\/b> Add your [intellect] to your skill value for this evasion attempt. If you succeed by 2 or more and the evaded enemy is non-[[Elite]], it does not ready during the next upkeep phase.","real_text":"<b>Evade.<\/b> Add your [intellect] to your skill value for this evasion attempt. If you succeed by 2 or more and the evaded enemy is non-[[Elite]], it does not ready during the next upkeep phase.","quantity":2,"skill_intellect":1,"skill_agility":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"traits":"Trick.","real_traits":"Trick.","illustrator":"Joshua Cair\u00f3s","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"bb19347a-6e6e-48f2-a3c2-257eb7854963","url":"https:\/\/arkhamdb.com\/card\/60314","imagesrc":"\/bundles\/cards\/60314.png"},{"pack_code":"win","pack_name":"Winifred Habbamock","type_code":"skill","type_name":"Skill","faction_code":"rogue","faction_name":"Rogue","duplicate_of_code":"01053","duplicate_of_name":"Opportunist","position":19,"exceptional":false,"myriad":false,"code":"60319","name":"Opportunist","real_name":"Opportunist","text":"Commit only to a skill test you are performing.\nIf you succeed by 3 or more, return Opportunist to your hand after this test instead of discarding it.","real_text":"Commit only to a skill test you are performing.\nIf you succeed by 3 or more, return Opportunist to your hand after this test instead of discarding it.","quantity":2,"skill_wild":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"traits":"Innate.","real_traits":"Innate.","illustrator":"Rafa\u0142 Hrynkiewicz","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"ac0f56a9-957c-4cc0-aedb-c6352737612a","url":"https:\/\/arkhamdb.com\/card\/60319","imagesrc":"\/bundles\/cards\/60319.png"},{"pack_code":"lod","pack_name":"The Lair of Dagon","type_code":"event","type_name":"Event","faction_code":"guardian","faction_name":"Guardian","position":261,"exceptional":false,"myriad":false,"code":"07261","name":"Enchant Weapon","real_name":"Enchant Weapon","cost":3,"text":"Attach to a [[Weapon]] asset controlled by an investigator at your location. Limit 1 per asset.\nAttached asset gains the [[Relic]] trait and takes up an arcane slot in addition to its other slots.\n[reaction] When you perform a <b>Fight<\/b> action using attached asset, exhaust this card: Add the owner of this card's [willpower] to your [combat] for this attack. This attack deals +1 damage.","real_text":"Attach to a [[Weapon]] asset controlled by an investigator at your location. Limit 1 per asset.\nAttached asset gains the [[Relic]] trait and takes up an arcane slot in addition to its other slots.\n[reaction] When you perform a <b>Fight<\/b> action using attached asset, exhaust this card: Add the owner of this card's [willpower] to your [combat] for this attack. This attack deals +1 damage.","quantity":2,"skill_willpower":2,"skill_combat":1,"xp":3,"health_per_investigator":false,"deck_limit":2,"traits":"Spell. Upgrade.","real_traits":"Spell. Upgrade.","illustrator":"Sarah Lindstrom","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"9ab269f1-77cc-4801-9f12-38a3437e805a","url":"https:\/\/arkhamdb.com\/card\/07261","imagesrc":"\/bundles\/cards\/07261.png"},{"pack_code":"lod","pack_name":"The Lair of Dagon","type_code":"asset","type_name":"Asset","faction_code":"rogue","faction_name":"Rogue","position":265,"exceptional":true,"myriad":false,"code":"07265","name":"Geas","real_name":"Geas","cost":2,"text":"Exceptional.\nYou get +1 [willpower], +1 [intellect], +1 [combat], and +1 [agility].\n<b>Forced<\/b> - After Geas enters play: Make a promise using the following formula - \"I shall not (draw\/play\/commit) any cards during each of my turns.\" If you break this promise while Geas is in play, discard it and add 10 [curse] tokens to the chaos bag.","real_text":"Exceptional.\nYou get +1 [willpower], +1 [intellect], +1 [combat], and +1 [agility].\n<b>Forced<\/b> - After Geas enters play: Make a promise using the following formula - \"I shall not (draw\/play\/commit) any cards during each of my turns.\" If you break this promise while Geas is in play, discard it and add 10 [curse] tokens to the chaos bag.","quantity":1,"xp":2,"health_per_investigator":false,"deck_limit":1,"traits":"Pact.","real_traits":"Pact.","illustrator":"Carlos Palma Cruchaga","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"29c9a714-3abb-481c-b244-94a98ba4fd85","url":"https:\/\/arkhamdb.com\/card\/07265","imagesrc":"\/bundles\/cards\/07265.png"},{"pack_code":"lod","pack_name":"The Lair of Dagon","type_code":"asset","type_name":"Asset","faction_code":"rogue","faction_name":"Rogue","position":266,"exceptional":false,"myriad":false,"code":"07266","name":"Hard Knocks","real_name":"Hard Knocks","cost":2,"text":"Uses (2 resources). Replenish these resources at the start of each round.\n[fast] Spend 1 resource from your resource pool or from Hard Knocks: You get +1 [combat] or +1 [agility] for this skill test.","real_text":"Uses (2 resources). Replenish these resources at the start of each round.\n[fast] Spend 1 resource from your resource pool or from Hard Knocks: You get +1 [combat] or +1 [agility] for this skill test.","quantity":2,"skill_combat":2,"skill_agility":2,"xp":4,"health_per_investigator":false,"deck_limit":2,"traits":"Talent.","real_traits":"Talent.","illustrator":"Magali Villeneuve","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"a607c5f1-c079-49d9-be83-a3600f9385b6","url":"https:\/\/arkhamdb.com\/card\/07266","imagesrc":"\/bundles\/cards\/07266.png"},{"pack_code":"lod","pack_name":"The Lair of Dagon","type_code":"asset","type_name":"Asset","faction_code":"mystic","faction_name":"Mystic","position":267,"exceptional":false,"myriad":false,"code":"07267","name":"Ikiaq","real_name":"Ikiaq","subname":"The Council's Chosen","cost":3,"text":"You get +1 [willpower] and +1 [intellect]. You get -1 [willpower] and -1 [intellect] for each weakness beneath Ikiaq.\n[reaction] When an investigator at your location draws a basic weakness, exhaust Ikiaq: Cancel that weakness's effects and place it facedown beneath Ikiaq. Its owner must draw it if Ikiaq leaves play.","real_text":"You get +1 [willpower] and +1 [intellect]. You get -1 [willpower] and -1 [intellect] for each weakness beneath Ikiaq.\n[reaction] When an investigator at your location draws a basic weakness, exhaust Ikiaq: Cancel that weakness's effects and place it facedown beneath Ikiaq. Its owner must draw it if Ikiaq leaves play.","quantity":2,"skill_willpower":1,"skill_intellect":1,"xp":3,"health":2,"health_per_investigator":false,"sanity":2,"deck_limit":2,"slot":"Ally","real_slot":"Ally","traits":"Ally. Sorcerer.","real_traits":"Ally. Sorcerer.","illustrator":"Aurore Folny","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"50799896-5adc-4590-ad29-89ccb16c4519","url":"https:\/\/arkhamdb.com\/card\/07267","imagesrc":"\/bundles\/cards\/07267.png"},{"pack_code":"lod","pack_name":"The Lair of Dagon","type_code":"event","type_name":"Event","faction_code":"survivor","faction_name":"Survivor","position":269,"exceptional":false,"myriad":false,"code":"07269","name":"A Watchful Peace","real_name":"A Watchful Peace","cost":1,"text":"As an additional cost to play A Watchful Peace, search the chaos bag and\/or cards in play for a total of 5 [bless] tokens and return them to the token pool.\nFast. Play when the \"draw encounter cards\" step of the mythos phase would begin. Skip this step of the mythos phase.","real_text":"As an additional cost to play A Watchful Peace, search the chaos bag and\/or cards in play for a total of 5 [bless] tokens and return them to the token pool.\nFast. Play when the \"draw encounter cards\" step of the mythos phase would begin. Skip this step of the mythos phase.","quantity":2,"skill_willpower":2,"xp":3,"health_per_investigator":false,"deck_limit":2,"traits":"Spirit. Blessed.","real_traits":"Spirit. Blessed.","illustrator":"Romana Kendelic","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"4543ebb4-35da-489f-bf9f-820e1078352c","url":"https:\/\/arkhamdb.com\/card\/07269","imagesrc":"\/bundles\/cards\/07269.png"},{"pack_code":"lod","pack_name":"The Lair of Dagon","type_code":"asset","type_name":"Asset","faction_code":"survivor","faction_name":"Survivor","position":270,"exceptional":false,"myriad":false,"code":"07270","name":"Dig Deep","real_name":"Dig Deep","cost":2,"text":"Uses (2 resources). Replenish these resources at the start of each round.\n[fast] Spend 1 resource from your resource pool or from Dig Deep: You get +1 [willpower] or +1 [agility] for this skill test.","real_text":"Uses (2 resources). Replenish these resources at the start of each round.\n[fast] Spend 1 resource from your resource pool or from Dig Deep: You get +1 [willpower] or +1 [agility] for this skill test.","quantity":2,"skill_willpower":2,"skill_agility":2,"xp":4,"health_per_investigator":false,"deck_limit":2,"traits":"Talent.","real_traits":"Talent.","illustrator":"David Gaillet","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"9fd1bf09-3246-44e4-9598-cd8a3643ee92","url":"https:\/\/arkhamdb.com\/card\/07270","imagesrc":"\/bundles\/cards\/07270.png"},{"pack_code":"lod","pack_name":"The Lair of Dagon","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","position":272,"exceptional":false,"myriad":false,"code":"07272","name":"Favor of the Sun","real_name":"Favor of the Sun","cost":2,"text":"Fast. Seal (up to 3 [bless]). If there are no tokens sealed on Favor of the Sun, discard it.\n[reaction] When you would reveal a chaos token from the chaos bag, exhaust Favor of the Sun: Resolve a token sealed here instead, as if it were just revealed from the chaos bag.","real_text":"Fast. Seal (up to 3 [bless]). If there are no tokens sealed on Favor of the Sun, discard it.\n[reaction] When you would reveal a chaos token from the chaos bag, exhaust Favor of the Sun: Resolve a token sealed here instead, as if it were just revealed from the chaos bag.","quantity":2,"skill_willpower":1,"skill_agility":1,"xp":1,"health_per_investigator":false,"deck_limit":2,"traits":"Pact. Blessed.","real_traits":"Pact. Blessed.","tags":"se.","illustrator":"Maricela Ugarte","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"fafb6c66-6472-44d2-9501-70415e65f770","url":"https:\/\/arkhamdb.com\/card\/07272","imagesrc":"\/bundles\/cards\/07272.png"},{"pack_code":"hhg","pack_name":"Horror in High Gear","type_code":"scenario","type_name":"Scenario","faction_code":"mythos","faction_name":"Mythos","encounter_code":"horror_in_high_gear","encounter_name":"Horror in High Gear","position":198,"exceptional":false,"myriad":false,"encounter_position":1,"code":"07198","name":"Horror in High Gear","real_name":"Horror in High Gear","text":"Easy \/ Standard\n[skull]: -1 (-3 instead if there are 6 or fewer locations remaining in the Road deck).\n[cultist]: -1. For each point you fail by, an investigator in your vehicle places 1 of their clues on your location.\n[tablet]: -2. For each point you fail by, an investigator in your vehicle loses 1 resource.\n[elder_thing]: -4. If you fail, resolve the hunter keyword on each enemy in play.","real_text":"Easy \/ Standard\n[skull]: -1 (-3 instead if there are 6 or fewer locations remaining in the Road deck).\n[cultist]: -1. For each point you fail by, an investigator in your vehicle places 1 of their clues on your location.\n[tablet]: -2. For each point you fail by, an investigator in your vehicle loses 1 resource.\n[elder_thing]: -4. If you fail, resolve the hunter keyword on each enemy in play.","quantity":1,"health_per_investigator":false,"is_unique":false,"permanent":false,"double_sided":true,"back_text":"Hard \/ Expert\n[skull]: -2 (-4 instead if there are 6 or fewer locations remaining in the Road deck).\n[cultist]: -2. For each point you fail by, an investigator in your vehicle places 1 of their clues on your location.\n[tablet]: -3. For each point you fail by, an investigator in your vehicle loses 1 resource.\n[elder_thing]: -4. Resolve the hunter keyword on each enemy in play.","octgn_id":"04f948de-7ecd-4518-baab-436377114b48","url":"https:\/\/arkhamdb.com\/card\/07198","imagesrc":"\/bundles\/cards\/07198.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/07198b.png"},{"pack_code":"hhg","pack_name":"Horror in High Gear","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"horror_in_high_gear","encounter_name":"Horror in High Gear","linked_to_code":"07199b","linked_to_name":"The Terror of Devil Reef","position":199,"exceptional":false,"myriad":false,"encounter_position":2,"code":"07199","name":"The Chase is On! (v. I)","real_name":"The Chase is On! (v. I)","text":"As an additional cost for you to move while not in a vehicle, you must spend 2 actions.\n<b>Forced<\/b> - At the end of the round: Starting with the rearmost location, set each location with no vehicles, enemies, or investigators aside, out of play (or add it to the victory display if it has <b>Victory X<\/b> and has no clues on it). Stop when you reach a location with at least 1 vehicle, enemy, or investigator; or the location behind the rearmost investigator.","real_text":"As an additional cost for you to move while not in a vehicle, you must spend 2 actions.\n<b>Forced<\/b> - At the end of the round: Starting with the rearmost location, set each location with no vehicles, enemies, or investigators aside, out of play (or add it to the victory display if it has <b>Victory X<\/b> and has no clues on it). Stop when you reach a location with at least 1 vehicle, enemy, or investigator; or the location behind the rearmost investigator.","quantity":1,"doom":8,"health_per_investigator":false,"stage":1,"flavor":"On your way to Falcon Point, you are ambushed by agents of the Order!","illustrator":"Anders Fin\u00e9r","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"daa17b3d-ea60-4902-add6-938e8098a90b","url":"https:\/\/arkhamdb.com\/card\/07199","imagesrc":"\/bundles\/cards\/07199.png","spoiler":1,"linked_card":{"pack_code":"hhg","pack_name":"Horror in High Gear","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"horror_in_high_gear","encounter_name":"Horror in High Gear","id":3144,"position":199,"exceptional":false,"myriad":false,"encounter_position":2,"code":"07199b","name":"The Terror of Devil Reef","real_name":"The Terror of Devil Reef","subname":"Relentless Monstrosity","bonded_to":null,"bonded_count":null,"cost":null,"text":"<p><b>Spawn<\/b> - Rearmost location.<\/p><p>Hunter. Massive. Retaliate.<\/p><p><b>Forced<\/b> - When The Terror of Devil Reef would be defeated: Instead, remove all damage from it and exhaust it. It cannot ready for the remainder of the round.<\/p>","customization_text":null,"customization_change":null,"real_text":"<b>Spawn<\/b> - Rearmost location.\nHunter. Massive. Retaliate.\n<b>Forced<\/b> - When The Terror of Devil Reef would be defeated: Instead, remove all damage from it and exhaust it. It cannot ready for the remainder of the round.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":6,"health_per_investigator":false,"sanity":null,"enemy_damage":2,"enemy_horror":2,"enemy_fight":3,"enemy_evade":3,"victory":null,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":null,"stage":null,"traits":"Monster. Elite.","real_traits":"Monster. Elite.","tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"","illustrator":"Anders Fin\u00e9r","is_unique":true,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/07199b","imagesrc":"\/bundles\/cards\/07199b.png","spoiler":1}},{"pack_code":"hhg","pack_name":"Horror in High Gear","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"horror_in_high_gear","encounter_name":"Horror in High Gear","position":199,"exceptional":false,"myriad":false,"encounter_position":2,"code":"07199b","name":"The Terror of Devil Reef","real_name":"The Terror of Devil Reef","subname":"Relentless Monstrosity","text":"<b>Spawn<\/b> - Rearmost location.\nHunter. Massive. Retaliate.\n<b>Forced<\/b> - When The Terror of Devil Reef would be defeated: Instead, remove all damage from it and exhaust it. It cannot ready for the remainder of the round.","real_text":"<b>Spawn<\/b> - Rearmost location.\nHunter. Massive. Retaliate.\n<b>Forced<\/b> - When The Terror of Devil Reef would be defeated: Instead, remove all damage from it and exhaust it. It cannot ready for the remainder of the round.","quantity":1,"health":6,"health_per_investigator":false,"enemy_damage":2,"enemy_horror":2,"enemy_fight":3,"enemy_evade":3,"traits":"Monster. Elite.","real_traits":"Monster. Elite.","illustrator":"Anders Fin\u00e9r","is_unique":true,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/07199b","imagesrc":"\/bundles\/cards\/07199b.png","spoiler":1},{"pack_code":"hhg","pack_name":"Horror in High Gear","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"horror_in_high_gear","encounter_name":"Horror in High Gear","position":200,"exceptional":false,"myriad":false,"encounter_position":3,"code":"07200","name":"The Chase is On! (v. II)","real_name":"The Chase is On! (v. II)","text":"As an additional cost for you to move while not in a vehicle, you must spend 2 actions.\n<b>Forced<\/b> - At the end of the round: Starting with the rearmost location, set each location with no vehicles, enemies, or investigators aside, out of play (or add it to the victory display if it has <b>Victory X<\/b> and has no clues on it). Stop when you reach a location with at least 1 vehicle, enemy, or investigator; or the location behind the rearmost investigator.","real_text":"As an additional cost for you to move while not in a vehicle, you must spend 2 actions.\n<b>Forced<\/b> - At the end of the round: Starting with the rearmost location, set each location with no vehicles, enemies, or investigators aside, out of play (or add it to the victory display if it has <b>Victory X<\/b> and has no clues on it). Stop when you reach a location with at least 1 vehicle, enemy, or investigator; or the location behind the rearmost investigator.","quantity":1,"doom":8,"health_per_investigator":false,"stage":1,"flavor":"On your way to Falcon Point, you are ambushed by agents of the Order!","illustrator":"Anders Fin\u00e9r","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Flip over each vehicle that is running, so that it is stopped.\nShuffle the encounter discard pile into the encounter deck. If there are 3 or 4 investigators in the game, discard cards from the top of the encounter deck until a [[Vehicle]] enemy or Malfunction treachery is discarded. The lead investigator draws that card.","back_flavor":"Just as you think you might be able to escape unscathed, you hear the telltale sputtering of your engine struggling to keep up with your demands. You curse and briefly stop your car before it stalls. You have only seconds to get it started again before the cultists catch up to you!","back_name":"Just Our Luck","octgn_id":"028cf9d5-4ef4-4711-a4d4-7c7f691cff46","url":"https:\/\/arkhamdb.com\/card\/07200","imagesrc":"\/bundles\/cards\/07200.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/07200b.png"},{"pack_code":"hhg","pack_name":"Horror in High Gear","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"horror_in_high_gear","encounter_name":"Horror in High Gear","position":201,"exceptional":false,"myriad":false,"encounter_position":4,"code":"07201","name":"Hot Pursuit","real_name":"Hot Pursuit","text":"As an additional cost for you to move while not in a vehicle, you must spend 2 actions.\n<b>Forced<\/b> - At the end of the round: Starting with the rearmost location, set each location with no vehicles, enemies, or investigators aside, out of play (or add it to the victory display if it has <b>Victory X<\/b> and has no clues on it). Stop when you reach a location with at least 1 vehicle, enemy, or investigator; or the location behind the rearmost investigator.","real_text":"As an additional cost for you to move while not in a vehicle, you must spend 2 actions.\n<b>Forced<\/b> - At the end of the round: Starting with the rearmost location, set each location with no vehicles, enemies, or investigators aside, out of play (or add it to the victory display if it has <b>Victory X<\/b> and has no clues on it). Stop when you reach a location with at least 1 vehicle, enemy, or investigator; or the location behind the rearmost investigator.","quantity":1,"doom":9,"health_per_investigator":false,"stage":2,"flavor":"The Order is out for blood!","illustrator":"Anders Fin\u00e9r","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Each investigator is defeated and suffers 1 physical trauma.","back_flavor":"Day is starting to break through the trees to the east, and thanks to the interference of your relentless pursuers, you still haven't made it to Falcon Point. Your car has begun to shake and stutter. You know it is only a matter of minutes before it runs out of fuel, but you have no choice. They've almost caught up to you. You force the accelerator down - \nThe turn catches you by surprise. You try to skid to a halt, but it's too late. There is a brief feeling of weightlessness as the wheels leave the ground. Time slows to a crawl. Then, a whirlwind of chaos erupts around you.\nThe next thing you know, you are crawling out of the wreckage. You are bloody and bruised, but alive. And by some twist of fortune, your pursuers have driven past the spot of your accident. \"Next time, I'm driving,\" Agent Harper jokes between fits of coughing.","back_name":"Out of Gas","octgn_id":"fffe6f48-42db-41bf-95ef-5c5a854ddf9b","url":"https:\/\/arkhamdb.com\/card\/07201","imagesrc":"\/bundles\/cards\/07201.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/07201b.png"},{"pack_code":"hhg","pack_name":"Horror in High Gear","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"horror_in_high_gear","encounter_name":"Horror in High Gear","position":202,"exceptional":false,"myriad":false,"encounter_position":5,"code":"07202","name":"Pedal to the Metal","real_name":"Pedal to the Metal","text":"Each enemy gains hunter.\n<b>Forced<\/b> - At the end of each investigation phase: Each vehicle that is running must move to a connecting [[Road]] location of the driver's choice.\n<b>Objective<\/b> - Drive to Falcon Point as fast as you can! <i>(You will be instructed when to advance.)<\/i>","real_text":"Each enemy gains hunter.\n<b>Forced<\/b> - At the end of each investigation phase: Each vehicle that is running must move to a connecting [[Road]] location of the driver's choice.\n<b>Objective<\/b> - Drive to Falcon Point as fast as you can! <i>(You will be instructed when to advance.)<\/i>","quantity":1,"health_per_investigator":false,"stage":1,"flavor":"Your only chance is to reach Falcon Point before your pursuers catch up to you.","illustrator":"Alexander Chelyshev","is_unique":false,"permanent":false,"double_sided":true,"back_text":"<b>(\u2192R1)<\/b>","back_flavor":"\"I think we've lost them!\" Agent Harper shouts, peeking her head out of your car's window. You glance at your rearview mirror and confirm that you no longer see the glaring headlights of your pursuers. Warm relief flutters through you. It's finally over.\nFor now.","back_name":"Safe at Last?","octgn_id":"a54d416b-abca-400d-8d65-68ca53e8eb02","url":"https:\/\/arkhamdb.com\/card\/07202","imagesrc":"\/bundles\/cards\/07202.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/07202b.png"},{"pack_code":"hhg","pack_name":"Horror in High Gear","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"horror_in_high_gear","encounter_name":"Horror in High Gear","position":203,"exceptional":false,"myriad":false,"encounter_position":6,"code":"07203","name":"Falcon Point Approach","real_name":"Falcon Point Approach","text":"<b>Objective<\/b> - If each undefeated investigator is at Falcon Point Approach, advance.","real_text":"<b>Objective<\/b> - If each undefeated investigator is at Falcon Point Approach, advance.","quantity":1,"shroud":1,"clues":0,"health_per_investigator":false,"traits":"Road.","real_traits":"Road.","flavor":"The road continues to wind up the side of the cliff. The lighthouse beacon at the peak shines through the fog, luring you closer.","illustrator":"Ryan Barger","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"\"On the left the creek-threaded countryside was nearer, the narrow road to Ipswich gleaming white in the moonlight.\" \u2013 H. P. Lovecraft, <u>The Shadow over Innsmouth<\/u>","back_name":"Old Innsmouth Road","octgn_id":"8de94010-a9fc-4510-a8ae-bbd4411515ca","url":"https:\/\/arkhamdb.com\/card\/07203","imagesrc":"\/bundles\/cards\/07203.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/07203b.png"},{"pack_code":"hhg","pack_name":"Horror in High Gear","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"horror_in_high_gear","encounter_name":"Horror in High Gear","position":204,"exceptional":false,"myriad":false,"encounter_position":7,"code":"07204a","name":"Dimly Lit Road","real_name":"Dimly Lit Road","text":"Road 1.\n<b>Forced<\/b> - When a vehicle leaves this location: Investigators at this location, as a group, must spend 1 clue for each investigator in that vehicle. For each clue they could not spend, an investigator in that vehicle takes 2 horror. (Limit once per game for each vehicle.)","real_text":"Road 1.\n<b>Forced<\/b> - When a vehicle leaves this location: Investigators at this location, as a group, must spend 1 clue for each investigator in that vehicle. For each clue they could not spend, an investigator in that vehicle takes 2 horror. (Limit once per game for each vehicle.)","quantity":1,"shroud":4,"clues":1,"health_per_investigator":false,"traits":"Road.","real_traits":"Road.","illustrator":"Nele Diel","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"\"On the left the creek-threaded countryside was nearer, the narrow road to Ipswich gleaming white in the moonlight.\" \u2013 H. P. Lovecraft, <u>The Shadow over Innsmouth<\/u>","back_name":"Old Innsmouth Road","octgn_id":"fc6e6432-73c1-4706-a5f8-fa15db232c55:abcbcb72-29d8-4fa6-b5fa-320260b065ca:6d03208a-ff4a-4328-a0b4-bef442c63dfd","url":"https:\/\/arkhamdb.com\/card\/07204a","imagesrc":"\/bundles\/cards\/07204a.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/07204ab.png"},{"pack_code":"hhg","pack_name":"Horror in High Gear","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"horror_in_high_gear","encounter_name":"Horror in High Gear","position":204,"exceptional":false,"myriad":false,"encounter_position":8,"code":"07204b","name":"Dimly Lit Road","real_name":"Dimly Lit Road","text":"Road 1.\n<b>Forced<\/b> - When a vehicle leaves this location: Investigators at this location, as a group, must spend 2 clues for each investigator in that vehicle. For each clue they could not spend, an investigator in that vehicle takes 1 horror. (Limit once per game for each vehicle.)","real_text":"Road 1.\n<b>Forced<\/b> - When a vehicle leaves this location: Investigators at this location, as a group, must spend 2 clues for each investigator in that vehicle. For each clue they could not spend, an investigator in that vehicle takes 1 horror. (Limit once per game for each vehicle.)","quantity":1,"shroud":3,"clues":2,"health_per_investigator":false,"traits":"Road.","real_traits":"Road.","illustrator":"Nele Diel","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"\"On the left the creek-threaded countryside was nearer, the narrow road to Ipswich gleaming white in the moonlight.\" \u2013 H. P. Lovecraft, <u>The Shadow over Innsmouth<\/u>","back_name":"Old Innsmouth Road","url":"https:\/\/arkhamdb.com\/card\/07204b","imagesrc":"\/bundles\/cards\/07204b.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/07204bb.png"},{"pack_code":"hhg","pack_name":"Horror in High Gear","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"horror_in_high_gear","encounter_name":"Horror in High Gear","position":204,"exceptional":false,"myriad":false,"encounter_position":9,"code":"07204c","name":"Dimly Lit Road","real_name":"Dimly Lit Road","text":"Road 1.\n<b>Forced<\/b> - When a vehicle leaves this location: Investigators at this location, as a group, must spend 2 clues for each investigator in that vehicle. For each clue they could not spend, an investigator in that vehicle takes 2 horror. (Limit once per game for each vehicle.)","real_text":"Road 1.\n<b>Forced<\/b> - When a vehicle leaves this location: Investigators at this location, as a group, must spend 2 clues for each investigator in that vehicle. For each clue they could not spend, an investigator in that vehicle takes 2 horror. (Limit once per game for each vehicle.)","quantity":1,"shroud":2,"clues":2,"health_per_investigator":false,"traits":"Road.","real_traits":"Road.","illustrator":"Nele Diel","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"\"On the left the creek-threaded countryside was nearer, the narrow road to Ipswich gleaming white in the moonlight.\" \u2013 H. P. Lovecraft, <u>The Shadow over Innsmouth<\/u>","back_name":"Old Innsmouth Road","url":"https:\/\/arkhamdb.com\/card\/07204c","imagesrc":"\/bundles\/cards\/07204c.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/07204cb.png"},{"pack_code":"hhg","pack_name":"Horror in High Gear","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"horror_in_high_gear","encounter_name":"Horror in High Gear","position":205,"exceptional":false,"myriad":false,"encounter_position":10,"code":"07205a","name":"Cliffside Road","real_name":"Cliffside Road","text":"Road 1.\n<b>Forced<\/b> - When a vehicle leaves this location: Investigators at this location, as a group, must spend 2 clues for each investigator in that vehicle. If they cannot, the vehicle's driver tests [willpower] (X) or [agility] (X), where X is the number of clues they could not spend. If the driver fails, their vehicle is removed from the game and each investigator in that vehicle takes 10 damage. (Limit once per game for each vehicle.)","real_text":"Road 1.\n<b>Forced<\/b> - When a vehicle leaves this location: Investigators at this location, as a group, must spend 2 clues for each investigator in that vehicle. If they cannot, the vehicle's driver tests [willpower] (X) or [agility] (X), where X is the number of clues they could not spend. If the driver fails, their vehicle is removed from the game and each investigator in that vehicle takes 10 damage. (Limit once per game for each vehicle.)","quantity":1,"shroud":2,"clues":2,"health_per_investigator":false,"victory":1,"traits":"Road.","real_traits":"Road.","illustrator":"Jorge Ramos M\u00e1rquez","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"\"On the left the creek-threaded countryside was nearer, the narrow road to Ipswich gleaming white in the moonlight.\" \u2013 H. P. Lovecraft, <u>The Shadow over Innsmouth<\/u>","back_name":"Old Innsmouth Road","octgn_id":"34e47fdb-56d2-4bbb-8425-c93eaca22b63:456278af-ca0f-4e4a-987c-84e5ae8eee16","url":"https:\/\/arkhamdb.com\/card\/07205a","imagesrc":"\/bundles\/cards\/07205a.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/07205ab.png"},{"pack_code":"hhg","pack_name":"Horror in High Gear","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"horror_in_high_gear","encounter_name":"Horror in High Gear","position":205,"exceptional":false,"myriad":false,"encounter_position":11,"code":"07205b","name":"Cliffside Road","real_name":"Cliffside Road","text":"Road 1.\n<b>Forced<\/b> - When a vehicle leaves this location: Investigators at this location, as a group, must spend 2 clues for each investigator in that vehicle. If they cannot, the vehicle's driver tests [willpower] (X) or [agility] (X), where X is the number of clues they could not spend. If the driver fails, their vehicle is removed from the game and each investigator in that vehicle takes 10 damage. (Limit once per game for each vehicle.)","real_text":"Road 1.\n<b>Forced<\/b> - When a vehicle leaves this location: Investigators at this location, as a group, must spend 2 clues for each investigator in that vehicle. If they cannot, the vehicle's driver tests [willpower] (X) or [agility] (X), where X is the number of clues they could not spend. If the driver fails, their vehicle is removed from the game and each investigator in that vehicle takes 10 damage. (Limit once per game for each vehicle.)","quantity":1,"shroud":1,"clues":3,"health_per_investigator":false,"victory":1,"traits":"Road.","real_traits":"Road.","illustrator":"Jorge Ramos M\u00e1rquez","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"\"On the left the creek-threaded countryside was nearer, the narrow road to Ipswich gleaming white in the moonlight.\" \u2013 H. P. Lovecraft, <u>The Shadow over Innsmouth<\/u>","back_name":"Old Innsmouth Road","url":"https:\/\/arkhamdb.com\/card\/07205b","imagesrc":"\/bundles\/cards\/07205b.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/07205bb.png"},{"pack_code":"hhg","pack_name":"Horror in High Gear","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"horror_in_high_gear","encounter_name":"Horror in High Gear","position":206,"exceptional":false,"myriad":false,"encounter_position":12,"code":"07206a","name":"Fork in the Road","real_name":"Fork in the Road","text":"Road 2.\n[fast] Investigators at this location spend 1 [per_investigator] clues, as a group: Look at the revealed side of any location ahead of this one.","real_text":"Road 2.\n[fast] Investigators at this location spend 1 [per_investigator] clues, as a group: Look at the revealed side of any location ahead of this one.","quantity":1,"shroud":4,"clues":1,"health_per_investigator":false,"victory":1,"traits":"Road.","real_traits":"Road.","illustrator":"Dimitri Bielak","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"\"On the left the creek-threaded countryside was nearer, the narrow road to Ipswich gleaming white in the moonlight.\" \u2013 H. P. Lovecraft, <u>The Shadow over Innsmouth<\/u>","back_name":"Old Innsmouth Road","octgn_id":"ec2de604-f0f4-4807-8777-c881a6969ff8:42fc3b2f-287a-4e41-a4d0-399de5c3d6d9","url":"https:\/\/arkhamdb.com\/card\/07206a","imagesrc":"\/bundles\/cards\/07206a.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/07206ab.png"},{"pack_code":"hhg","pack_name":"Horror in High Gear","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"horror_in_high_gear","encounter_name":"Horror in High Gear","position":206,"exceptional":false,"myriad":false,"encounter_position":13,"code":"07206b","name":"Fork in the Road","real_name":"Fork in the Road","text":"Road 2.\n[fast] Investigators at this location spend 1 [per_investigator] clues, as a group: Look at the revealed side of any location ahead of this one.","real_text":"Road 2.\n[fast] Investigators at this location spend 1 [per_investigator] clues, as a group: Look at the revealed side of any location ahead of this one.","quantity":1,"shroud":5,"clues":1,"health_per_investigator":false,"victory":1,"traits":"Road.","real_traits":"Road.","illustrator":"Dimitri Bielak","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"\"On the left the creek-threaded countryside was nearer, the narrow road to Ipswich gleaming white in the moonlight.\" \u2013 H. P. Lovecraft, <u>The Shadow over Innsmouth<\/u>","back_name":"Old Innsmouth Road","url":"https:\/\/arkhamdb.com\/card\/07206b","imagesrc":"\/bundles\/cards\/07206b.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/07206bb.png"},{"pack_code":"hhg","pack_name":"Horror in High Gear","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"horror_in_high_gear","encounter_name":"Horror in High Gear","position":207,"exceptional":false,"myriad":false,"encounter_position":14,"code":"07207a","name":"Intersection","real_name":"Intersection","text":"Road 3.\n[fast] Investigators at this location spend 1 [per_investigator] clues, as a group: Look at the revealed side of any location ahead of this one.","real_text":"Road 3.\n[fast] Investigators at this location spend 1 [per_investigator] clues, as a group: Look at the revealed side of any location ahead of this one.","quantity":1,"shroud":3,"clues":2,"health_per_investigator":false,"victory":1,"traits":"Road.","real_traits":"Road.","illustrator":"Greg Bobrowski","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"\"On the left the creek-threaded countryside was nearer, the narrow road to Ipswich gleaming white in the moonlight.\" \u2013 H. P. Lovecraft, <u>The Shadow over Innsmouth<\/u>","back_name":"Old Innsmouth Road","octgn_id":"d0887736-6213-472c-811b-611bbe6c144c:6bf1c12a-b111-4a17-99b2-510f2c9a351f","url":"https:\/\/arkhamdb.com\/card\/07207a","imagesrc":"\/bundles\/cards\/07207a.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/07207ab.png"},{"pack_code":"hhg","pack_name":"Horror in High Gear","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"horror_in_high_gear","encounter_name":"Horror in High Gear","position":207,"exceptional":false,"myriad":false,"encounter_position":15,"code":"07207b","name":"Intersection","real_name":"Intersection","text":"Road 3.\n[fast] Investigators at this location spend 1 [per_investigator] clues, as a group: Look at the revealed side of any location ahead of this one.","real_text":"Road 3.\n[fast] Investigators at this location spend 1 [per_investigator] clues, as a group: Look at the revealed side of any location ahead of this one.","quantity":1,"shroud":4,"clues":2,"health_per_investigator":false,"victory":1,"traits":"Road.","real_traits":"Road.","illustrator":"Greg Bobrowski","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"\"On the left the creek-threaded countryside was nearer, the narrow road to Ipswich gleaming white in the moonlight.\" \u2013 H. P. Lovecraft, <u>The Shadow over Innsmouth<\/u>","back_name":"Old Innsmouth Road","url":"https:\/\/arkhamdb.com\/card\/07207b","imagesrc":"\/bundles\/cards\/07207b.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/07207bb.png"},{"pack_code":"hhg","pack_name":"Horror in High Gear","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"horror_in_high_gear","encounter_name":"Horror in High Gear","position":208,"exceptional":false,"myriad":false,"encounter_position":16,"code":"07208a","name":"Tight Turn","real_name":"Tight Turn","text":"Road 1.\n<b>Forced<\/b> - When a vehicle leaves this location: Investigators at this location, as a group, must spend 1 clue for each investigator in that vehicle. For each clue they could not spend, an investigator in that vehicle takes 2 damage. (Limit once per game for each vehicle.)","real_text":"Road 1.\n<b>Forced<\/b> - When a vehicle leaves this location: Investigators at this location, as a group, must spend 1 clue for each investigator in that vehicle. For each clue they could not spend, an investigator in that vehicle takes 2 damage. (Limit once per game for each vehicle.)","quantity":1,"shroud":4,"clues":1,"health_per_investigator":false,"traits":"Road.","real_traits":"Road.","illustrator":"Greg Bobrowski","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"\"On the left the creek-threaded countryside was nearer, the narrow road to Ipswich gleaming white in the moonlight.\" \u2013 H. P. Lovecraft, <u>The Shadow over Innsmouth<\/u>","back_name":"Old Innsmouth Road","octgn_id":"ca5035f2-50ca-4c21-bba6-f97f1d1d4362:00db9cf5-65ed-4b77-8003-0f3099948d0e:27635cc6-fde3-4bcc-9e76-47469f7f5915","url":"https:\/\/arkhamdb.com\/card\/07208a","imagesrc":"\/bundles\/cards\/07208a.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/07208ab.png"},{"pack_code":"hhg","pack_name":"Horror in High Gear","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"horror_in_high_gear","encounter_name":"Horror in High Gear","position":208,"exceptional":false,"myriad":false,"encounter_position":17,"code":"07208b","name":"Tight Turn","real_name":"Tight Turn","text":"Road 1.\n<b>Forced<\/b> - When a vehicle leaves this location: Investigators at this location, as a group, must spend 2 clues for each investigator in that vehicle. For each clue they could not spend, an investigator in that vehicle takes 1 damage. (Limit once per game for each vehicle.)","real_text":"Road 1.\n<b>Forced<\/b> - When a vehicle leaves this location: Investigators at this location, as a group, must spend 2 clues for each investigator in that vehicle. For each clue they could not spend, an investigator in that vehicle takes 1 damage. (Limit once per game for each vehicle.)","quantity":1,"shroud":3,"clues":2,"health_per_investigator":false,"traits":"Road.","real_traits":"Road.","illustrator":"Greg Bobrowski","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"\"On the left the creek-threaded countryside was nearer, the narrow road to Ipswich gleaming white in the moonlight.\" \u2013 H. P. Lovecraft, <u>The Shadow over Innsmouth<\/u>","back_name":"Old Innsmouth Road","url":"https:\/\/arkhamdb.com\/card\/07208b","imagesrc":"\/bundles\/cards\/07208b.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/07208bb.png"},{"pack_code":"hhg","pack_name":"Horror in High Gear","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"horror_in_high_gear","encounter_name":"Horror in High Gear","position":208,"exceptional":false,"myriad":false,"encounter_position":18,"code":"07208c","name":"Tight Turn","real_name":"Tight Turn","text":"Road 1.\n<b>Forced<\/b> - When a vehicle leaves this location: Investigators at this location, as a group, must spend 2 clues for each investigator in that vehicle. For each clue they could not spend, an investigator in that vehicle takes 2 damage. (Limit once per game for each vehicle.)","real_text":"Road 1.\n<b>Forced<\/b> - When a vehicle leaves this location: Investigators at this location, as a group, must spend 2 clues for each investigator in that vehicle. For each clue they could not spend, an investigator in that vehicle takes 2 damage. (Limit once per game for each vehicle.)","quantity":1,"shroud":2,"clues":2,"health_per_investigator":false,"traits":"Road.","real_traits":"Road.","illustrator":"Greg Bobrowski","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"\"On the left the creek-threaded countryside was nearer, the narrow road to Ipswich gleaming white in the moonlight.\" \u2013 H. P. Lovecraft, <u>The Shadow over Innsmouth<\/u>","back_name":"Old Innsmouth Road","url":"https:\/\/arkhamdb.com\/card\/07208c","imagesrc":"\/bundles\/cards\/07208c.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/07208cb.png"},{"pack_code":"hhg","pack_name":"Horror in High Gear","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"horror_in_high_gear","encounter_name":"Horror in High Gear","position":209,"exceptional":false,"myriad":false,"encounter_position":19,"code":"07209a","name":"Desolate Road","real_name":"Desolate Road","text":"Road 1.\n<b>Forced<\/b> - When a vehicle leaves this location: Investigators at this location, as a group, must spend 2 clues for each investigator in that vehicle. If they cannot, discard cards from the top of the encounter deck until a [[Vehicle]] enemy is discarded and spawn that enemy at Desolate Road. (Limit once per game for each vehicle.)","real_text":"Road 1.\n<b>Forced<\/b> - When a vehicle leaves this location: Investigators at this location, as a group, must spend 2 clues for each investigator in that vehicle. If they cannot, discard cards from the top of the encounter deck until a [[Vehicle]] enemy is discarded and spawn that enemy at Desolate Road. (Limit once per game for each vehicle.)","quantity":1,"shroud":2,"clues":2,"health_per_investigator":false,"victory":1,"traits":"Road.","real_traits":"Road.","illustrator":"Dimitri Bielak","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"\"On the left the creek-threaded countryside was nearer, the narrow road to Ipswich gleaming white in the moonlight.\" \u2013 H. P. Lovecraft, <u>The Shadow over Innsmouth<\/u>","back_name":"Old Innsmouth Road","octgn_id":"b3591360-a8a4-4802-b6c9-c0906fc0fa8f:b85f2e4d-f312-4f54-8022-ec1ea3e3d736","url":"https:\/\/arkhamdb.com\/card\/07209a","imagesrc":"\/bundles\/cards\/07209a.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/07209ab.png"},{"pack_code":"hhg","pack_name":"Horror in High Gear","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"horror_in_high_gear","encounter_name":"Horror in High Gear","position":209,"exceptional":false,"myriad":false,"encounter_position":20,"code":"07209b","name":"Desolate Road","real_name":"Desolate Road","text":"Road 1.\n<b>Forced<\/b> - When a vehicle leaves this location: Investigators at this location, as a group, must spend 1 clue for each investigator in that vehicle. If they cannot, discard cards from the top of the encounter deck until a [[Vehicle]] enemy is discarded and spawn that enemy at Desolate Road. (Limit once per game for each vehicle.)","real_text":"Road 1.\n<b>Forced<\/b> - When a vehicle leaves this location: Investigators at this location, as a group, must spend 1 clue for each investigator in that vehicle. If they cannot, discard cards from the top of the encounter deck until a [[Vehicle]] enemy is discarded and spawn that enemy at Desolate Road. (Limit once per game for each vehicle.)","quantity":1,"shroud":4,"clues":1,"health_per_investigator":false,"victory":1,"traits":"Road.","real_traits":"Road.","illustrator":"Dimitri Bielak","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"\"On the left the creek-threaded countryside was nearer, the narrow road to Ipswich gleaming white in the moonlight.\" \u2013 H. P. Lovecraft, <u>The Shadow over Innsmouth<\/u>","back_name":"Old Innsmouth Road","url":"https:\/\/arkhamdb.com\/card\/07209b","imagesrc":"\/bundles\/cards\/07209b.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/07209bb.png"},{"pack_code":"hhg","pack_name":"Horror in High Gear","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"horror_in_high_gear","encounter_name":"Horror in High Gear","position":210,"exceptional":false,"myriad":false,"encounter_position":21,"code":"07210","name":"Long Way Around","real_name":"Long Way Around","text":"Road 1.\n<b>Forced<\/b> - After a vehicle enters Long Way Around: Place 1 doom on the current agenda (this may cause the current agenda to advance). That vehicle cannot leave Long Way Around until the end of the next round.","real_text":"Road 1.\n<b>Forced<\/b> - After a vehicle enters Long Way Around: Place 1 doom on the current agenda (this may cause the current agenda to advance). That vehicle cannot leave Long Way Around until the end of the next round.","quantity":6,"shroud":6,"clues":0,"health_per_investigator":false,"traits":"Road.","real_traits":"Road.","illustrator":"David Frasheski","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"\"On the left the creek-threaded countryside was nearer, the narrow road to Ipswich gleaming white in the moonlight.\" \u2013 H. P. Lovecraft, <u>The Shadow over Innsmouth<\/u>","back_name":"Old Innsmouth Road","octgn_id":"d639d419-fe97-4a33-ae5f-23583e7d9106","url":"https:\/\/arkhamdb.com\/card\/07210","imagesrc":"\/bundles\/cards\/07210.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/07210b.png"},{"pack_code":"hhg","pack_name":"Horror in High Gear","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"horror_in_high_gear","encounter_name":"Horror in High Gear","linked_to_code":"07211b","linked_to_name":"Thomas Dawson's Car","position":211,"exceptional":false,"myriad":false,"encounter_position":27,"code":"07211a","name":"Thomas Dawson's Car","real_name":"Thomas Dawson's Car","subname":"Running","text":"Vehicle. Limit 2 investigators in this vehicle.\nThis vehicle is running. Investigators cannot enter or leave it.\n[action] If you are this vehicle's driver: Draw the top card of the encounter deck. Then, move this vehicle to a connecting [[Road]] location. (Max once per round.)\n[action] If you are this vehicle's driver: You stop the car. Flip this vehicle over.","real_text":"Vehicle. Limit 2 investigators in this vehicle.\nThis vehicle is running. Investigators cannot enter or leave it.\n[action] If you are this vehicle's driver: Draw the top card of the encounter deck. Then, move this vehicle to a connecting [[Road]] location. (Max once per round.)\n[action] If you are this vehicle's driver: You stop the car. Flip this vehicle over.","quantity":1,"health_per_investigator":false,"traits":"Vehicle.","real_traits":"Vehicle.","illustrator":"Bruce Moffet","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"be3395c6-59c3-4b11-8167-8eb2a248df33","url":"https:\/\/arkhamdb.com\/card\/07211a","imagesrc":"\/bundles\/cards\/07211a.png","spoiler":1,"linked_card":{"pack_code":"hhg","pack_name":"Horror in High Gear","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"horror_in_high_gear","encounter_name":"Horror in High Gear","id":3165,"position":211,"exceptional":false,"myriad":false,"encounter_position":27,"code":"07211b","name":"Thomas Dawson's Car","real_name":"Thomas Dawson's Car","subname":"Stopped","bonded_to":null,"bonded_count":null,"cost":null,"text":"<p>Vehicle. Limit 2 investigators in this vehicle.<\/p><p>This vehicle is stopped.<\/p><p><span class=\"icon-action\" title=\"Action\"><\/span> If you are this vehicle's driver: You start the car. Flip this vehicle over.<\/p>","customization_text":null,"customization_change":null,"real_text":"Vehicle. Limit 2 investigators in this vehicle.\nThis vehicle is stopped.\n[action] If you are this vehicle's driver: You start the car. Flip this vehicle over.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":null,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":null,"stage":null,"traits":"Vehicle.","real_traits":"Vehicle.","tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"","illustrator":"Bruce Moffet","is_unique":false,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/07211b","imagesrc":"\/bundles\/cards\/07211b.png","spoiler":1}},{"pack_code":"hhg","pack_name":"Horror in High Gear","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"horror_in_high_gear","encounter_name":"Horror in High Gear","position":211,"exceptional":false,"myriad":false,"encounter_position":27,"code":"07211b","name":"Thomas Dawson's Car","real_name":"Thomas Dawson's Car","subname":"Stopped","text":"Vehicle. Limit 2 investigators in this vehicle.\nThis vehicle is stopped.\n[action] If you are this vehicle's driver: You start the car. Flip this vehicle over.","real_text":"Vehicle. Limit 2 investigators in this vehicle.\nThis vehicle is stopped.\n[action] If you are this vehicle's driver: You start the car. Flip this vehicle over.","quantity":1,"health_per_investigator":false,"traits":"Vehicle.","real_traits":"Vehicle.","illustrator":"Bruce Moffet","is_unique":false,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/07211b","imagesrc":"\/bundles\/cards\/07211b.png","spoiler":1},{"pack_code":"hhg","pack_name":"Horror in High Gear","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"horror_in_high_gear","encounter_name":"Horror in High Gear","linked_to_code":"07212b","linked_to_name":"Elina Harper's Car","position":212,"exceptional":false,"myriad":false,"encounter_position":28,"code":"07212a","name":"Elina Harper's Car","real_name":"Elina Harper's Car","subname":"Running","text":"Vehicle. Limit 2 investigators in this vehicle.\nThis vehicle is running. Investigators cannot enter or leave it.\n[action] If you are this vehicle's driver: Draw the top card of the encounter deck. Then, move this vehicle to a connecting [[Road]] location. (Max once per round.)\n[action] If you are this vehicle's driver: You stop the car. Flip this vehicle over.","real_text":"Vehicle. Limit 2 investigators in this vehicle.\nThis vehicle is running. Investigators cannot enter or leave it.\n[action] If you are this vehicle's driver: Draw the top card of the encounter deck. Then, move this vehicle to a connecting [[Road]] location. (Max once per round.)\n[action] If you are this vehicle's driver: You stop the car. Flip this vehicle over.","quantity":1,"health_per_investigator":false,"traits":"Vehicle.","real_traits":"Vehicle.","illustrator":"Lukasz Jaskolski","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"52c12368-12c7-4910-a172-9f3ad5dd63f7","url":"https:\/\/arkhamdb.com\/card\/07212a","imagesrc":"\/bundles\/cards\/07212a.png","spoiler":1,"linked_card":{"pack_code":"hhg","pack_name":"Horror in High Gear","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"horror_in_high_gear","encounter_name":"Horror in High Gear","id":3167,"position":212,"exceptional":false,"myriad":false,"encounter_position":28,"code":"07212b","name":"Elina Harper's Car","real_name":"Elina Harper's Car","subname":"Stopped","bonded_to":null,"bonded_count":null,"cost":null,"text":"<p>Vehicle. Limit 2 investigators in this vehicle.<\/p><p>This vehicle is stopped.<\/p><p><span class=\"icon-action\" title=\"Action\"><\/span> If you are this vehicle's driver: You start the car. Flip this vehicle over.<\/p>","customization_text":null,"customization_change":null,"real_text":"Vehicle. Limit 2 investigators in this vehicle.\nThis vehicle is stopped.\n[action] If you are this vehicle's driver: You start the car. Flip this vehicle over.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":null,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":null,"stage":null,"traits":"Vehicle.","real_traits":"Vehicle.","tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"","illustrator":"Lukasz Jaskolski","is_unique":false,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/07212b","imagesrc":"\/bundles\/cards\/07212b.png","spoiler":1}},{"pack_code":"hhg","pack_name":"Horror in High Gear","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"horror_in_high_gear","encounter_name":"Horror in High Gear","position":212,"exceptional":false,"myriad":false,"encounter_position":28,"code":"07212b","name":"Elina Harper's Car","real_name":"Elina Harper's Car","subname":"Stopped","text":"Vehicle. Limit 2 investigators in this vehicle.\nThis vehicle is stopped.\n[action] If you are this vehicle's driver: You start the car. Flip this vehicle over.","real_text":"Vehicle. Limit 2 investigators in this vehicle.\nThis vehicle is stopped.\n[action] If you are this vehicle's driver: You start the car. Flip this vehicle over.","quantity":1,"health_per_investigator":false,"traits":"Vehicle.","real_traits":"Vehicle.","illustrator":"Lukasz Jaskolski","is_unique":false,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/07212b","imagesrc":"\/bundles\/cards\/07212b.png","spoiler":1},{"pack_code":"hhg","pack_name":"Horror in High Gear","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"horror_in_high_gear","encounter_name":"Horror in High Gear","position":213,"exceptional":false,"myriad":false,"encounter_position":29,"code":"07213","name":"Pursuing Motorcar","real_name":"Pursuing Motorcar","text":"<b>Spawn<\/b> - Rearmost location.\nHunter.\n<b>Forced<\/b> - When Pursuing Motorcar attacks you, if you are not in a vehicle: It deals +2 damage for this attack.\n<b>Forced<\/b> - When Pursuing Motorcar attacks an investigator in a vehicle: It attacks each other investigator in that vehicle, as well.","real_text":"<b>Spawn<\/b> - Rearmost location.\nHunter.\n<b>Forced<\/b> - When Pursuing Motorcar attacks you, if you are not in a vehicle: It deals +2 damage for this attack.\n<b>Forced<\/b> - When Pursuing Motorcar attacks an investigator in a vehicle: It attacks each other investigator in that vehicle, as well.","quantity":2,"health":4,"health_per_investigator":false,"enemy_damage":2,"enemy_fight":4,"enemy_evade":2,"traits":"Vehicle. Humanoid. Cultist.","real_traits":"Vehicle. Humanoid. Cultist.","illustrator":"Miguel Coimbra","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"3de80f3a-b396-45d9-8ac2-00ece0b3be7c","url":"https:\/\/arkhamdb.com\/card\/07213","imagesrc":"\/bundles\/cards\/07213.png","spoiler":1},{"pack_code":"hhg","pack_name":"Horror in High Gear","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"horror_in_high_gear","encounter_name":"Horror in High Gear","position":214,"exceptional":false,"myriad":false,"encounter_position":31,"code":"07214","name":"Hit Van","real_name":"Hit Van","text":"<b>Spawn<\/b> - Rearmost location.\nHunter. Retaliate.\nHit Van cannot attack during the same phase it moved via its hunter keyword.","real_text":"<b>Spawn<\/b> - Rearmost location.\nHunter. Retaliate.\nHit Van cannot attack during the same phase it moved via its hunter keyword.","quantity":2,"health":5,"health_per_investigator":false,"enemy_damage":1,"enemy_horror":1,"enemy_fight":3,"enemy_evade":3,"traits":"Vehicle. Humanoid. Cultist.","real_traits":"Vehicle. Humanoid. Cultist.","illustrator":"Mike Nash","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"749d1376-1d79-4486-b4c7-a69d341893e0","url":"https:\/\/arkhamdb.com\/card\/07214","imagesrc":"\/bundles\/cards\/07214.png","spoiler":1},{"pack_code":"hhg","pack_name":"Horror in High Gear","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"horror_in_high_gear","encounter_name":"Horror in High Gear","position":215,"exceptional":false,"myriad":false,"encounter_position":33,"code":"07215","name":"Hybrid Assassin","real_name":"Hybrid Assassin","text":"Hunter.\n<b>Forced<\/b> - After Hybrid Assassin moves via its hunter keyword, if it is unengaged: Resolve its hunter keyword again. (Limit once per round.)","real_text":"Hunter.\n<b>Forced<\/b> - After Hybrid Assassin moves via its hunter keyword, if it is unengaged: Resolve its hunter keyword again. (Limit once per round.)","quantity":2,"health":3,"health_per_investigator":false,"enemy_horror":1,"enemy_fight":3,"enemy_evade":1,"traits":"Vehicle. Humanoid. Hybrid.","real_traits":"Vehicle. Humanoid. Hybrid.","illustrator":"Andreas Zafiratos","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"ce2776e9-9dde-447a-bea8-9a57fb71a950","url":"https:\/\/arkhamdb.com\/card\/07215","imagesrc":"\/bundles\/cards\/07215.png","spoiler":1},{"pack_code":"hhg","pack_name":"Horror in High Gear","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"horror_in_high_gear","encounter_name":"Horror in High Gear","position":216,"exceptional":false,"myriad":false,"encounter_position":35,"code":"07216","name":"Bumpy Ride","real_name":"Bumpy Ride","text":"<b>Revelation<\/b> - If you are...\n- ...not in a vehicle, test [agility] (5). If you fail, take 3 damage.\n- ...in a vehicle, that vehicle's driver tests [agility] (3). If the driver fails, each investigator in your vehicle takes 2 damage.","real_text":"<b>Revelation<\/b> - If you are...\n- ...not in a vehicle, test [agility] (5). If you fail, take 3 damage.\n- ...in a vehicle, that vehicle's driver tests [agility] (3). If the driver fails, each investigator in your vehicle takes 2 damage.","quantity":2,"health_per_investigator":false,"traits":"Hazard.","real_traits":"Hazard.","illustrator":"Jon Bosco","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"a97a274f-ac7d-47a6-871b-e788ac51d3ec","url":"https:\/\/arkhamdb.com\/card\/07216","imagesrc":"\/bundles\/cards\/07216.png","spoiler":1},{"pack_code":"hhg","pack_name":"Horror in High Gear","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"horror_in_high_gear","encounter_name":"Horror in High Gear","position":217,"exceptional":false,"myriad":false,"encounter_position":37,"code":"07217","name":"\"I can't see!\"","real_name":"\"I can't see!\"","text":"<b>Revelation<\/b> - If you are...\n- ...not in a vehicle, test [willpower] (5). If you fail, take 3 horror.\n- ...in a vehicle, that vehicle's driver tests [willpower] (3). If the driver fails, each investigator in your vehicle takes 2 horror.","real_text":"<b>Revelation<\/b> - If you are...\n- ...not in a vehicle, test [willpower] (5). If you fail, take 3 horror.\n- ...in a vehicle, that vehicle's driver tests [willpower] (3). If the driver fails, each investigator in your vehicle takes 2 horror.","quantity":2,"health_per_investigator":false,"traits":"Hazard.","real_traits":"Hazard.","illustrator":"Romana Kendelic","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"9217c00d-0e55-40b9-9c8b-7413ba31f3fd","url":"https:\/\/arkhamdb.com\/card\/07217","imagesrc":"\/bundles\/cards\/07217.png","spoiler":1},{"pack_code":"hhg","pack_name":"Horror in High Gear","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"horror_in_high_gear","encounter_name":"Horror in High Gear","position":218,"exceptional":false,"myriad":false,"encounter_position":39,"code":"07218","name":"Eyes in the Trees","real_name":"Eyes in the Trees","text":"<b>Revelation<\/b> - Test [willpower] (4). If you fail, you must either discard an asset you control, or discard 1 card from your hand for each point you failed by. If you fail and you are in a vehicle, each other investigator in your vehicle must also resolve this effect as if they had just failed.","real_text":"<b>Revelation<\/b> - Test [willpower] (4). If you fail, you must either discard an asset you control, or discard 1 card from your hand for each point you failed by. If you fail and you are in a vehicle, each other investigator in your vehicle must also resolve this effect as if they had just failed.","quantity":2,"health_per_investigator":false,"traits":"Hazard.","real_traits":"Hazard.","illustrator":"Matthew Cowdery","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"4420aa92-0d2a-4515-bb69-cfee768d36a0","url":"https:\/\/arkhamdb.com\/card\/07218","imagesrc":"\/bundles\/cards\/07218.png","spoiler":1},{"pack_code":"hhg","pack_name":"Horror in High Gear","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"horror_in_high_gear","encounter_name":"Horror in High Gear","position":219,"exceptional":false,"myriad":false,"encounter_position":41,"code":"07219","name":"\"They're catching up!\"","real_name":"\"They're catching up!\"","text":"<b>Revelation<\/b> - Resolve the hunter keyword on each enemy in play. If no enemies move as a result of this effect, discard cards from the top of the encounter deck until a [[Vehicle]] enemy is discarded and spawn that enemy at the rearmost location.","real_text":"<b>Revelation<\/b> - Resolve the hunter keyword on each enemy in play. If no enemies move as a result of this effect, discard cards from the top of the encounter deck until a [[Vehicle]] enemy is discarded and spawn that enemy at the rearmost location.","quantity":2,"health_per_investigator":false,"traits":"Scheme.","real_traits":"Scheme.","illustrator":"Ryan Barger","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"091e6f7b-bc0f-4c01-a0d6-004c3c728dab","url":"https:\/\/arkhamdb.com\/card\/07219","imagesrc":"\/bundles\/cards\/07219.png","spoiler":1},{"pack_code":"lod","pack_name":"The Lair of Dagon","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","position":273,"exceptional":false,"myriad":false,"code":"07273","name":"Purifying Corruption","real_name":"Purifying Corruption","cost":4,"text":"[reaction] When you draw a non-weakness treachery, take 1 damage and 1 horror: Cancel that card's revelation effect and place 1 resource on this card, as corruption. If this card has 3 or more corruption, remove it from the game.\n[fast] Draw the top card of the encounter deck: Either heal 1 damage and 1 horror, or remove 1 corruption from this card.","real_text":"[reaction] When you draw a non-weakness treachery, take 1 damage and 1 horror: Cancel that card's revelation effect and place 1 resource on this card, as corruption. If this card has 3 or more corruption, remove it from the game.\n[fast] Draw the top card of the encounter deck: Either heal 1 damage and 1 horror, or remove 1 corruption from this card.","quantity":2,"skill_wild":1,"xp":4,"health_per_investigator":false,"deck_limit":2,"traits":"Ritual. Blessed. Cursed.","real_traits":"Ritual. Blessed. Cursed.","tags":"hd.hh.","illustrator":"Carlos Palma Cruchaga","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"7b963a6d-ba1d-4411-8534-a6d144985eda","url":"https:\/\/arkhamdb.com\/card\/07273","imagesrc":"\/bundles\/cards\/07273.png"},{"pack_code":"itm","pack_name":"Into the Maelstrom","type_code":"asset","type_name":"Asset","faction_code":"guardian","faction_name":"Guardian","position":302,"exceptional":false,"myriad":false,"code":"07302","name":"Holy Spear","real_name":"Holy Spear","cost":4,"text":"[action]: <b>Fight.<\/b> You get +2 [combat] and deal +1 damage for this attack. When you initiate this ability, you may release a [bless] token sealed on Holy Spear.\n[action] Search the chaos bag for 2 [bless] tokens and seal them on Holy Spear: <b>Fight.<\/b> You get +4 [combat] and deal +2 damage for this attack.","real_text":"[action]: <b>Fight.<\/b> You get +2 [combat] and deal +1 damage for this attack. When you initiate this ability, you may release a [bless] token sealed on Holy Spear.\n[action] Search the chaos bag for 2 [bless] tokens and seal them on Holy Spear: <b>Fight.<\/b> You get +4 [combat] and deal +2 damage for this attack.","quantity":2,"skill_willpower":1,"skill_combat":2,"xp":5,"health_per_investigator":false,"deck_limit":2,"slot":"Hand x2","real_slot":"Hand x2","traits":"Item. Weapon. Melee. Blessed.","real_traits":"Item. Weapon. Melee. Blessed.","tags":"se.","illustrator":"R\u00e9gis Moulun","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"ab67b288-bb25-4b3b-afed-2536443d9be3","url":"https:\/\/arkhamdb.com\/card\/07302","imagesrc":"\/bundles\/cards\/07302.png"},{"pack_code":"itm","pack_name":"Into the Maelstrom","type_code":"asset","type_name":"Asset","faction_code":"seeker","faction_name":"Seeker","position":303,"exceptional":true,"myriad":false,"code":"07303","name":"Ancestral Knowledge","real_name":"Ancestral Knowledge","text":"Permanent. Exceptional.\nYour deck must include at least 10 skills. Your deck size is increased by 5.\n[reaction] Before drawing your opening hand: Attach 5 random non-weakness skills from your deck facedown to this card.\n[fast] Exhaust Ancestral Knowledge: Draw 1 attached skill.","real_text":"Permanent. Exceptional.\nYour deck must include at least 10 skills. Your deck size is increased by 5.\n[reaction] Before drawing your opening hand: Attach 5 random non-weakness skills from your deck facedown to this card.\n[fast] Exhaust Ancestral Knowledge: Draw 1 attached skill.","quantity":1,"xp":3,"health_per_investigator":false,"deck_limit":1,"traits":"Talent.","real_traits":"Talent.","illustrator":"Alexander Chelyshev","is_unique":false,"permanent":true,"double_sided":false,"octgn_id":"1e4178a3-c799-48e2-a360-0c30ed5818f6","url":"https:\/\/arkhamdb.com\/card\/07303","imagesrc":"\/bundles\/cards\/07303.png"},{"pack_code":"itm","pack_name":"Into the Maelstrom","type_code":"asset","type_name":"Asset","faction_code":"rogue","faction_name":"Rogue","position":305,"exceptional":false,"myriad":false,"code":"07305","name":".25 Automatic","real_name":".25 Automatic","cost":4,"text":"Fast. Uses (4 ammo).\n[action] Spend 1 ammo: <b>Fight.<\/b> If the attacked enemy is exhausted, you get +2 [combat] and deal +1 damage for this attack.\n[reaction] After you evade an enemy at your location: Perform the above <b>Fight<\/b> ability without spending an action.","real_text":"Fast. Uses (4 ammo).\n[action] Spend 1 ammo: <b>Fight.<\/b> If the attacked enemy is exhausted, you get +2 [combat] and deal +1 damage for this attack.\n[reaction] After you evade an enemy at your location: Perform the above <b>Fight<\/b> ability without spending an action.","quantity":2,"skill_combat":1,"skill_agility":1,"xp":2,"health_per_investigator":false,"deck_limit":2,"slot":"Hand","real_slot":"Hand","traits":"Item. Weapon. Firearm. Illicit.","real_traits":"Item. Weapon. Firearm. Illicit.","illustrator":"Mauro Dal Bo","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"c4ba2b87-f844-49a5-a74c-32299b05869f","url":"https:\/\/arkhamdb.com\/card\/07305","imagesrc":"\/bundles\/cards\/07305.png"},{"pack_code":"itm","pack_name":"Into the Maelstrom","type_code":"event","type_name":"Event","faction_code":"mystic","faction_name":"Mystic","position":308,"exceptional":false,"myriad":false,"code":"07308","name":"Rite of Equilibrium","real_name":"Rite of Equilibrium","cost":0,"text":"Either (choose one):\n- Add X [curse] tokens to the chaos bag to add X [bless] tokens to the chaos bag.\n- Remove X [curse] and X [bless] tokens from the chaos bag to heal X total horror from among cards at your location.","real_text":"Either (choose one):\n- Add X [curse] tokens to the chaos bag to add X [bless] tokens to the chaos bag.\n- Remove X [curse] and X [bless] tokens from the chaos bag to heal X total horror from among cards at your location.","quantity":2,"skill_wild":1,"xp":5,"health_per_investigator":false,"deck_limit":2,"traits":"Spell. Blessed. Cursed.","real_traits":"Spell. Blessed. Cursed.","tags":"hh.","illustrator":"Adam S. Doyle","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"6d836ed1-fc30-4e1d-ba89-619971aea3c5","url":"https:\/\/arkhamdb.com\/card\/07308","imagesrc":"\/bundles\/cards\/07308.png"},{"pack_code":"itm","pack_name":"Into the Maelstrom","type_code":"asset","type_name":"Asset","faction_code":"survivor","faction_name":"Survivor","position":309,"exceptional":false,"myriad":false,"code":"07309","name":"Jacob Morrison","real_name":"Jacob Morrison","subname":"Coast Guard Captain","cost":3,"text":"Jacob Morrison does not ready during the upkeep phase.\n[reaction] When you would fail a skill test, exhaust Jacob Morrison: You get +2 skill value for that test.\n[reaction] After a [bless] token is revealed from the chaos bag during a skill test you are performing: Ready Jacob Morrison.","real_text":"Jacob Morrison does not ready during the upkeep phase.\n[reaction] When you would fail a skill test, exhaust Jacob Morrison: You get +2 skill value for that test.\n[reaction] After a [bless] token is revealed from the chaos bag during a skill test you are performing: Ready Jacob Morrison.","quantity":2,"skill_wild":1,"xp":3,"health":2,"health_per_investigator":false,"sanity":2,"deck_limit":2,"slot":"Ally","real_slot":"Ally","traits":"Ally. Blessed.","real_traits":"Ally. Blessed.","illustrator":"Tony Foti","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"3720260a-ed1b-40ce-98fe-0f764238942c","url":"https:\/\/arkhamdb.com\/card\/07309","imagesrc":"\/bundles\/cards\/07309.png"},{"pack_code":"itm","pack_name":"Into the Maelstrom","type_code":"event","type_name":"Event","faction_code":"survivor","faction_name":"Survivor","position":310,"exceptional":false,"myriad":false,"code":"07310","name":"Shrine of the Moirai","real_name":"Shrine of the Moirai","cost":1,"text":"Attach to your location. Uses (3 offerings).\nAttached location gains: \"[fast] Draw the top card of the encounter deck, exhaust Shrine of the Moirai, and spend 1 offering: Return up to 2 cards with a total combined level of 5 or less from your discard pile to your hand. Any investigator at this location may trigger this ability.\"\n<b>Card design by the Moirai at Arkham Nights 2019.<\/b>","real_text":"Attach to your location. Uses (3 offerings).\nAttached location gains: \"[fast] Draw the top card of the encounter deck, exhaust Shrine of the Moirai, and spend 1 offering: Return up to 2 cards with a total combined level of 5 or less from your discard pile to your hand. Any investigator at this location may trigger this ability.\"\n<b>Card design by the Moirai at Arkham Nights 2019.<\/b>","errata_date":{"date":"2022-08-26 00:00:00.000000","timezone_type":3,"timezone":"UTC"},"quantity":2,"skill_willpower":1,"skill_intellect":1,"skill_agility":1,"xp":3,"health_per_investigator":false,"deck_limit":2,"traits":"Fortune. Blessed. Cursed.","real_traits":"Fortune. Blessed. Cursed.","illustrator":"Alexander Chelyshev","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"e4b1d10a-90b5-4bee-af40-65345266d566","url":"https:\/\/arkhamdb.com\/card\/07310","imagesrc":"\/bundles\/cards\/07310.png"},{"pack_code":"eoep","pack_name":"Edge of the Earth Investigator Expansion","type_code":"event","type_name":"Event","faction_code":"guardian","faction_name":"Guardian","position":23,"exceptional":false,"myriad":false,"code":"08023","name":"Sweeping Kick","real_name":"Sweeping Kick","cost":1,"text":"<b>Fight.<\/b> Add your [agility] to your skill value for this attack. This attack deals +1 damage. If you succeed, automatically evade the attacked enemy.","real_text":"<b>Fight.<\/b> Add your [agility] to your skill value for this attack. This attack deals +1 damage. If you succeed, automatically evade the attacked enemy.","quantity":2,"skill_combat":1,"skill_agility":1,"xp":1,"health_per_investigator":false,"deck_limit":2,"traits":"Spirit. Tactic. Trick.","real_traits":"Spirit. Tactic. Trick.","flavor":"\"Very good, Li. Now, again.\"","illustrator":"Isuardi Therianto","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"1c324bb8-d4ec-4941-a99c-4ef48f7f111f","url":"https:\/\/arkhamdb.com\/card\/08023","imagesrc":"\/bundles\/cards\/08023.png"},{"pack_code":"eoep","pack_name":"Edge of the Earth Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"guardian","faction_name":"Guardian","position":25,"exceptional":false,"myriad":false,"code":"08025","name":"Butterfly Swords","real_name":"Butterfly Swords","cost":3,"text":"[action]: <b>Fight.<\/b> You get +1 [combat] for this attack. After this attack, you may exhaust Butterfly Swords to fight again, adding your [agility] to your skill value for that attack. That attack deals +1 damage.","real_text":"[action]: <b>Fight.<\/b> You get +1 [combat] for this attack. After this attack, you may exhaust Butterfly Swords to fight again, adding your [agility] to your skill value for that attack. That attack deals +1 damage.","quantity":2,"skill_combat":1,"skill_agility":1,"xp":2,"health_per_investigator":false,"deck_limit":2,"slot":"Hand x2","real_slot":"Hand x2","traits":"Item. Weapon. Melee.","real_traits":"Item. Weapon. Melee.","flavor":"In a practiced grip, they are an extension of the empty hand.","illustrator":"Steve Ellis","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"775d1eed-bb47-438a-aa6b-66a32e0b5833","url":"https:\/\/arkhamdb.com\/card\/08025","imagesrc":"\/bundles\/cards\/08025.png"},{"pack_code":"eoep","pack_name":"Edge of the Earth Investigator Expansion","type_code":"event","type_name":"Event","faction_code":"seeker","faction_name":"Seeker","position":34,"exceptional":false,"myriad":false,"code":"08034","name":"Written in the Stars","real_name":"Written in the Stars","cost":1,"text":"Fast. Play only during your turn.\nDiscard the top card of your deck. If that card is a weakness, shuffle it back into your deck. Otherwise, for the remainder of your turn, while that card is in your discard pile, commit it to each eligible skill test you perform.","real_text":"Fast. Play only during your turn.\nDiscard the top card of your deck. If that card is a weakness, shuffle it back into your deck. Otherwise, for the remainder of your turn, while that card is in your discard pile, commit it to each eligible skill test you perform.","quantity":2,"skill_wild":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"traits":"Insight.","real_traits":"Insight.","illustrator":"Adam S. Doyle","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"24a78e4a-0724-4f0c-a5e4-6177d4ca6457","url":"https:\/\/arkhamdb.com\/card\/08034","imagesrc":"\/bundles\/cards\/08034.png"},{"pack_code":"eoep","pack_name":"Edge of the Earth Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"mystic","faction_name":"Mystic","position":60,"exceptional":false,"myriad":false,"code":"08060","name":"Dragon Pole","real_name":"Dragon Pole","cost":3,"text":"You have 1 additional arcane slot.\n[action]: <b>Fight.<\/b> You get +1 [combat] for this attack for each of your arcane slots that is filled. If at least 2 of your arcane slots are filled, this attack deals +1 damage.","real_text":"You have 1 additional arcane slot.\n[action]: <b>Fight.<\/b> You get +1 [combat] for this attack for each of your arcane slots that is filled. If at least 2 of your arcane slots are filled, this attack deals +1 damage.","quantity":2,"skill_combat":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"slot":"Hand x2","real_slot":"Hand x2","traits":"Item. Weapon. Melee.","real_traits":"Item. Weapon. Melee.","illustrator":"Duallbrush","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"6df93083-eceb-49b6-97f2-4d06437d4047","url":"https:\/\/arkhamdb.com\/card\/08060","imagesrc":"\/bundles\/cards\/08060.png"},{"pack_code":"eoep","pack_name":"Edge of the Earth Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"mystic","faction_name":"Mystic","position":67,"exceptional":false,"myriad":false,"code":"08067","name":"Astronomical Atlas","real_name":"Astronomical Atlas","cost":3,"text":"[fast] Exhaust Astronomical Atlas: Look at the top card of your deck. If it is not a weakness, attach it facedown to Astronomical Atlas (max 5 cards attached).\n[fast]: Commit a card attached to Astronomical Atlas to an eligible skill test. If that test succeeds, add that card to your hand instead of discarding it. (Limit once per test.)","real_text":"[fast] Exhaust Astronomical Atlas: Look at the top card of your deck. If it is not a weakness, attach it facedown to Astronomical Atlas (max 5 cards attached).\n[fast]: Commit a card attached to Astronomical Atlas to an eligible skill test. If that test succeeds, add that card to your hand instead of discarding it. (Limit once per test.)","quantity":2,"skill_willpower":1,"skill_intellect":2,"xp":3,"health_per_investigator":false,"deck_limit":2,"slot":"Hand","real_slot":"Hand","traits":"Item. Tome.","real_traits":"Item. Tome.","illustrator":"Jessie Calderon","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"93f61b87-a2d9-4339-8f6e-96b911931b58","url":"https:\/\/arkhamdb.com\/card\/08067","imagesrc":"\/bundles\/cards\/08067.png"},{"pack_code":"eoep","pack_name":"Edge of the Earth Investigator Expansion","type_code":"skill","type_name":"Skill","faction_code":"survivor","faction_name":"Survivor","position":77,"exceptional":false,"myriad":false,"code":"08077","name":"Strength in Numbers","real_name":"Strength in Numbers","text":"Strength in Numbers gains a [wild] icon for each different class among cards you control.","real_text":"Strength in Numbers gains a [wild] icon for each different class among cards you control.","quantity":2,"skill_wild":1,"xp":1,"health_per_investigator":false,"deck_limit":2,"traits":"Innate. Synergy.","real_traits":"Innate. Synergy.","flavor":"\"Watch my back, will ya? In fact, watch my front, too.\"","illustrator":"Yoann Boissonnet","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"4765baba-3e34-4c23-a317-79ca098327b5","url":"https:\/\/arkhamdb.com\/card\/08077","imagesrc":"\/bundles\/cards\/08077.png"},{"pack_code":"eoep","pack_name":"Edge of the Earth Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"guardian","faction_name":"Guardian","faction2_code":"seeker","faction2_name":"Seeker","position":83,"exceptional":false,"myriad":false,"code":"08083","name":"Medical Student","real_name":"Medical Student","cost":2,"text":"[reaction] After Medical Student enters play: Heal 1 damage and 1 horror from an investigator or [[Ally]] asset at your location.","real_text":"[reaction] After Medical Student enters play: Heal 1 damage and 1 horror from an investigator or [[Ally]] asset at your location.","quantity":2,"skill_willpower":1,"xp":0,"health":1,"health_per_investigator":false,"sanity":1,"deck_limit":2,"slot":"Ally","real_slot":"Ally","traits":"Ally. Miskatonic. Science.","real_traits":"Ally. Miskatonic. Science.","tags":"hd.hh.","flavor":"\"Can I get course credit for this?\"","illustrator":"Jen Zee","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"e53e655d-7396-4745-9c27-2e3626fb7a2d","url":"https:\/\/arkhamdb.com\/card\/08083","imagesrc":"\/bundles\/cards\/08083.png"},{"pack_code":"eoep","pack_name":"Edge of the Earth Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"guardian","faction_name":"Guardian","faction2_code":"seeker","faction2_name":"Seeker","position":86,"exceptional":false,"myriad":false,"code":"08086","name":"Michael Leigh","real_name":"Michael Leigh","subname":"Experienced Hunter","cost":4,"text":"You get +1 [intellect] and +1 [combat].\n[reaction] After you successfully investigate: Place 1 resource <i>(from the token pool)<\/i> on Michael Leigh, as evidence (to a maximum of 3 evidence).\n[reaction] When you initiate an attack, exhaust Michael Leigh and spend 1 evidence: You deal +1 damage for this attack.","real_text":"You get +1 [intellect] and +1 [combat].\n[reaction] After you successfully investigate: Place 1 resource <i>(from the token pool)<\/i> on Michael Leigh, as evidence (to a maximum of 3 evidence).\n[reaction] When you initiate an attack, exhaust Michael Leigh and spend 1 evidence: You deal +1 damage for this attack.","quantity":2,"skill_intellect":1,"skill_combat":1,"skill_wild":1,"xp":5,"health":3,"health_per_investigator":false,"sanity":3,"deck_limit":2,"slot":"Ally","real_slot":"Ally","traits":"Ally. Detective.","real_traits":"Ally. Detective.","illustrator":"Derek D. Edgell","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"5ba3a1b6-57f8-428b-a1cb-6e85281a4316","url":"https:\/\/arkhamdb.com\/card\/08086","imagesrc":"\/bundles\/cards\/08086.png"},{"pack_code":"eoep","pack_name":"Edge of the Earth Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"seeker","faction_name":"Seeker","faction2_code":"mystic","faction2_name":"Mystic","position":101,"exceptional":false,"myriad":false,"code":"08101","name":"Divination","real_name":"Divination","cost":3,"text":"Uses (4 charges).\n[action]: <b>Investigate.<\/b> For this investigation, you may use [willpower] instead of [intellect], and you get +1 skill value. If you succeed, spend 1 or 2 charges. Instead of discovering a clue at your location, discover 1 clue at your location for each charge spent. If you succeed by 0, choose and discard a card from your hand.","real_text":"Uses (4 charges).\n[action]: <b>Investigate.<\/b> For this investigation, you may use [willpower] instead of [intellect], and you get +1 skill value. If you succeed, spend 1 or 2 charges. Instead of discovering a clue at your location, discover 1 clue at your location for each charge spent. If you succeed by 0, choose and discard a card from your hand.","quantity":2,"skill_intellect":1,"xp":1,"health_per_investigator":false,"deck_limit":2,"slot":"Arcane","real_slot":"Arcane","traits":"Spell. Augury.","real_traits":"Spell. Augury.","illustrator":"Adam S. Doyle","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"2a678207-0a81-4948-ab0a-367ae88792f8","url":"https:\/\/arkhamdb.com\/card\/08101","imagesrc":"\/bundles\/cards\/08101.png"},{"pack_code":"eoep","pack_name":"Edge of the Earth Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"rogue","faction_name":"Rogue","faction2_code":"mystic","faction2_name":"Mystic","position":109,"exceptional":false,"myriad":false,"code":"08109","name":"Blur","real_name":"Blur","cost":2,"text":"Uses (3 charges).\n[action] If Blur has charges remaining: <b>Evade.<\/b> For this evasion attempt, you may use [willpower] instead of [agility], and you get +1 skill value. If you succeed, spend 1 charge and you may take an additional action this turn. If you succeed by 0, take 1 damage.","real_text":"Uses (3 charges).\n[action] If Blur has charges remaining: <b>Evade.<\/b> For this evasion attempt, you may use [willpower] instead of [agility], and you get +1 skill value. If you succeed, spend 1 charge and you may take an additional action this turn. If you succeed by 0, take 1 damage.","quantity":2,"skill_agility":1,"xp":1,"health_per_investigator":false,"deck_limit":2,"slot":"Arcane","real_slot":"Arcane","traits":"Spell.","real_traits":"Spell.","illustrator":"Andreas Zafiratos","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"f85b1866-c672-44f5-b385-729d6840f0ef","url":"https:\/\/arkhamdb.com\/card\/08109","imagesrc":"\/bundles\/cards\/08109.png"},{"pack_code":"lif","pack_name":"A Light in the Fog","type_code":"scenario","type_name":"Scenario","faction_code":"mythos","faction_name":"Mythos","encounter_code":"a_light_in_the_fog","encounter_name":"A Light in the Fog","position":231,"exceptional":false,"myriad":false,"encounter_position":1,"code":"07231","name":"A Light in the Fog","real_name":"A Light in the Fog","text":"Easy \/ Standard\n[skull]: -1. If your location is flooded, reveal an additional chaos token.\n[cultist]: -2. If you fail, after this test ends, increase the flood level of your location.\n[tablet]: -3. If you fail this test and your location is flooded, take 1 damage.\n[elder_thing]: -4. If you fail, move the nearest ready unengaged enemy once toward your location. It loses aloof during this movement.","real_text":"Easy \/ Standard\n[skull]: -1. If your location is flooded, reveal an additional chaos token.\n[cultist]: -2. If you fail, after this test ends, increase the flood level of your location.\n[tablet]: -3. If you fail this test and your location is flooded, take 1 damage.\n[elder_thing]: -4. If you fail, move the nearest ready unengaged enemy once toward your location. It loses aloof during this movement.","quantity":1,"health_per_investigator":false,"is_unique":false,"permanent":false,"double_sided":true,"back_text":"Hard \/ Expert\n[skull]: -2. If your location is flooded, reveal an additional chaos token.\n[cultist]: -2. If you fail, after this test ends, increase the flood level of your location (if you cannot, take 1 horror instead).\n[tablet]: -3. If you fail this test and your location is flooded, take 2 damage.\n[elder_thing]: -4. Move the nearest unengaged enemy once toward your location. It loses aloof during this movement.","octgn_id":"241b4844-5e70-42ae-b760-4c248d2b3ee5","url":"https:\/\/arkhamdb.com\/card\/07231","imagesrc":"\/bundles\/cards\/07231.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/07231b.png"},{"pack_code":"lif","pack_name":"A Light in the Fog","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"a_light_in_the_fog","encounter_name":"A Light in the Fog","position":232,"exceptional":false,"myriad":false,"encounter_position":2,"code":"07232","name":"Fog on the Bay","real_name":"Fog on the Bay","text":"Locations on the same row are connected to one another.\n<b>Forced<\/b> - When this agenda advances: Move all doom on it to the next agenda.","real_text":"Locations on the same row are connected to one another.\n<b>Forced<\/b> - When this agenda advances: Move all doom on it to the next agenda.","quantity":1,"doom":4,"health_per_investigator":false,"stage":1,"flavor":"A curl of mist wraps the lighthouse in an otherworldy veil. The waves lap at the rocks on the shoreline like hungry, wet tongues. Overhead, the moon gleams unnaturally bright in the sky. You have a curious feeling you are not alone...","illustrator":"Alex Eckman-Lawn","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Spawn the set-aside Oceiros Marsh enemy engaged with the lead investigator. Place the set-aside blue key on Oceiros Marsh.\nShuffle each set-aside copy of Worth His Salt into the encounter deck.\nEach investigator loses each of their clues.\nPut the set-aside Lighthouse Basement location into play directly below Lighthouse Stairwell.\nAdvance the act directly to act 2a <i>(do not resolve act 1b)<\/i>.","back_flavor":"You don't see the attack coming until it is too late. Just as you round a corner, you are struck across the head and sent reeling. Your ambusher pins you against the wall, his grin full of sharp, jagged teeth. You recognize the repulsive face from your memories.\n\"It's you again,\" Oceiros says with a hint of surprise in his croaking voice. \"So you're the ones who've been snooping around. No matter. Your meddling ends now.\"","back_name":"Ambushed!","octgn_id":"93e3e558-b4b0-4b78-b985-194574a959e9","url":"https:\/\/arkhamdb.com\/card\/07232","imagesrc":"\/bundles\/cards\/07232.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/07232b.png"},{"pack_code":"lif","pack_name":"A Light in the Fog","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"a_light_in_the_fog","encounter_name":"A Light in the Fog","position":233,"exceptional":false,"myriad":false,"encounter_position":3,"code":"07233","name":"Unchanging as the Sea","real_name":"Unchanging as the Sea","text":"Locations on the same row are connected to one another.\n<b>Forced<\/b> - When an investigator is captured: Advance this agenda.\n<b>Forced<\/b> - When this agenda advances: Move all doom on it to the next agenda.","real_text":"Locations on the same row are connected to one another.\n<b>Forced<\/b> - When an investigator is captured: Advance this agenda.\n<b>Forced<\/b> - When this agenda advances: Move all doom on it to the next agenda.","quantity":1,"doom":7,"health_per_investigator":false,"stage":2,"flavor":"The Order knows you\u2019re here. You have little time to spare - you have to find the way into their lair before they mobilize to capture you!","illustrator":"Alex Eckman-Lawn","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Each investigator is captured. Place each of their keys on Holding Cells. If Oceiros Marsh is in play, set him aside, out of play. Shuffle each set-aside copy of Taken Captive into the encounter deck.\nReveal the Lighthouse Basement. Put Sunken Grotto <i>(Lower Depths)<\/i> into play directly below Sunken Grotto <i>(Upper Depths)<\/i> and Sunken Grotto <i>(Final Depths)<\/i> into play directly below Sunken Grotto <i>(Lower Depths)<\/i>. Then, put random set-aside Tidal Tunnel locations into play until there are exactly 4 locations on each row, except for the row with the Lantern Room. <i>(See Campaign Guide for diagram.)<\/i>\nAdvance the act directly to act 3a <i>(do not resolve act 2b)<\/i>.","back_flavor":"Suddenly, you are ambushed by more of the repulsive hybrid creatures than you can possibly fend off. Cold, scaled hands grab your arms and pin them behind your back. The next thing you know, a sack is thrown over your head, obscuring your vision. You struggle in vain against your captors, but you are outnumbered and outmatched. \"Take them below,\" a croaking voice commands. \"They must learn the consequences of trespassing on sacred ground.\"","back_name":"Seized by Deep Ones","octgn_id":"6e3fa89a-0324-454d-9420-28384a50b9c2","url":"https:\/\/arkhamdb.com\/card\/07233","imagesrc":"\/bundles\/cards\/07233.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/07233b.png"},{"pack_code":"lif","pack_name":"A Light in the Fog","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"a_light_in_the_fog","encounter_name":"A Light in the Fog","position":234,"exceptional":false,"myriad":false,"encounter_position":4,"code":"07234","name":"The Tide Rises","real_name":"The Tide Rises","text":"Locations on the same row are connected to one another.","real_text":"Locations on the same row are connected to one another.","quantity":1,"doom":10,"health_per_investigator":false,"stage":3,"flavor":"A wave of cold familiarity washes over you as you see the water level starting to rise throughout the tunnels. The tide is rolling in. If you aren\u2019t quick, there won\u2019t be much left here to investigate. Luckily, you still have a way out should the tide rise too quickly...","illustrator":"Alex Eckman-Lawn","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Search all out-of-play areas for Oceiros Marsh and spawn him in the Sunken Grotto <i>(Upper Depths)<\/i>.\nRemove each [[Falcon Point]] location from the game (or add them to the victory display if they have <b>Victory X<\/b> and no clues on them). Move each enemy and investigator at those locations to Sunken Grotto <i>(Upper Depths)<\/i>. Each other card at those locations is discarded.\nFind the 4 bottommost locations that can have their flood levels increased. Increase each of their flood levels.","back_flavor":"Familiar, heavy breathing echoes across the slick rocks of the caverns and the stone walls of the lighthouse. You duck behind some cover as you hear footsteps approaching. Then comes the loud creaking and slamming of a heavy metal door, followed by a telltale click that stops your heart dead. Someone has sealed the exit to the lighthouse above...","back_name":"Locked In","octgn_id":"1cad245a-dd02-4436-bb1e-192ba6034c02","url":"https:\/\/arkhamdb.com\/card\/07234","imagesrc":"\/bundles\/cards\/07234.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/07234b.png"},{"pack_code":"lif","pack_name":"A Light in the Fog","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"a_light_in_the_fog","encounter_name":"A Light in the Fog","position":235,"exceptional":false,"myriad":false,"encounter_position":5,"code":"07235","name":"Terror at Falcon Point","real_name":"Terror at Falcon Point","text":"Oceiros Marsh gets +2 [per_investigator] health.\nLocations on the same row are connected to one another.\n<i>(Beware - the scenario may not end when this agenda advances, but the tide will continue to rise...)<\/i>","real_text":"Oceiros Marsh gets +2 [per_investigator] health.\nLocations on the same row are connected to one another.\n<i>(Beware - the scenario may not end when this agenda advances, but the tide will continue to rise...)<\/i>","quantity":1,"doom":3,"health_per_investigator":false,"stage":4,"flavor":"The crash of waves on the shoreline echoes through the porous tunnels underneath the lighthouse. Your pulse pounds in your ears as you struggle to stay ahead of the water.","illustrator":"Alex Eckman-Lawn","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Find the 4 bottommost locations that can have their flood levels increased. Increase each of their flood levels. If you cannot, proceed to <b>(\u2192R3)<\/b>. Otherwise, flip this agenda back over and continue playing.","back_flavor":"The tide continues to rise...","back_name":"Full Tide","octgn_id":"8582b90b-fd96-40a1-8cb9-7a9e8aa892b5","url":"https:\/\/arkhamdb.com\/card\/07235","imagesrc":"\/bundles\/cards\/07235.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/07235b.png"},{"pack_code":"lif","pack_name":"A Light in the Fog","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"a_light_in_the_fog","encounter_name":"A Light in the Fog","position":236,"exceptional":false,"myriad":false,"encounter_position":6,"code":"07236","name":"The Lighthouse","real_name":"The Lighthouse","text":"<b>Objective<\/b> - Spend the requisite number of clues before the agenda advances.","real_text":"<b>Objective<\/b> - Spend the requisite number of clues before the agenda advances.","quantity":1,"clues":3,"health_per_investigator":false,"stage":1,"flavor":"All signs point to this lighthouse being a base of operations for the Esoteric Order of Dagon. There\u2019s not much left of Innsmouth to investigate, so this is your best chance to find answers. What exactly is the Order up to? You must find out before they realize you\u2019re here...","illustrator":"Imad Awan","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Spawn the set-aside Oceiros Marsh enemy in Lighthouse Keeper's Cottage, exhausted. Place the set-aside blue key on him.\nShuffle each set-aside copy of Worth His Salt into the encounter deck.\nPut the set-aside Lighthouse Basement location into play directly below Lighthouse Stairwell.\nAdvance the agenda directly to agenda 2a <i>(do not resolve agenda 1b)<\/i>.","back_flavor":"As you tiptoe through the old, timeworn structure, you hear muffled conversation from within the small cottage attached to the lighthouse. You press your ear upon a nearby wall and stand perfectly still, your heart racing.\n\"Find them,\" a deep, croaking voice orders. \"Do not let them reach the grotto. The Order's secrets must be preserved.\"\n\"Yes, Oceiros,\" a few quiet voices reply in unison. You wait until the sound of footsteps has faded before you resume your investigation. It looks like your hunch was right. Oceiros is here!","back_name":"Eavesdropping on the Enemy","octgn_id":"061f1081-8679-4f62-ac1f-f85da3e31031","url":"https:\/\/arkhamdb.com\/card\/07236","imagesrc":"\/bundles\/cards\/07236.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/07236b.png"},{"pack_code":"lif","pack_name":"A Light in the Fog","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"a_light_in_the_fog","encounter_name":"A Light in the Fog","position":237,"exceptional":false,"myriad":false,"encounter_position":7,"code":"07237","name":"Finding the Path","real_name":"Finding the Path","text":"<b>Objective<\/b> - If an investigator enters Lighthouse Basement before the agenda advances, advance.","real_text":"<b>Objective<\/b> - If an investigator enters Lighthouse Basement before the agenda advances, advance.","quantity":1,"health_per_investigator":false,"stage":2,"flavor":"Falcon Point contains many secrets the Order does not wish you to know. Perhaps dealing with Oceiros will open the way.","illustrator":"Imad Awan","is_unique":false,"permanent":false,"double_sided":true,"back_text":"If Oceiros Marsh is in play, add him to the victory display.\nPut Sunken Grotto <i>(Lower Depths)<\/i> into play directly below Sunken Grotto <i>(Upper Depths)<\/i> and Sunken Grotto <i>(Final Depths)<\/i> into play directly below Sunken Grotto <i>(Lower Depths)<\/i>. Then, put random set-aside Tidal Tunnel locations into play until there are exactly 4 locations on each row, except for the row with the Lantern Room. <i>(See Campaign Guide for diagram.)<\/i>\nShuffle each set-aside copy of Taken Captive into the encounter deck.\nAdvance the agenda directly to agenda 3a <i>(do not resolve agenda 2b)<\/i>.","back_flavor":"You use Oceiros's key to open the basement door of the lighthouse, expecting to find a small stone cellar. What you find instead is a network of flooded caverns extending deep into the cliffside of Falcon Point, perhaps even below sea level. You were right to come here - who knows what secrets the Order keeps here, away from prying eyes?","back_name":"Exploring the Depths","octgn_id":"fe928e12-8ee5-4064-bf61-2701f83c3faf","url":"https:\/\/arkhamdb.com\/card\/07237","imagesrc":"\/bundles\/cards\/07237.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/07237b.png"},{"pack_code":"lif","pack_name":"A Light in the Fog","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"a_light_in_the_fog","encounter_name":"A Light in the Fog","position":238,"exceptional":false,"myriad":false,"encounter_position":8,"code":"07238","name":"Worshippers of the Deep","real_name":"Worshippers of the Deep","text":"<b>Forced<\/b> - At the end of the investigation phase: Each investigator at a fully flooded location must either take 3 damage or move to the location directly below their location.\n<b>Objective<\/b> - If each undefeated investigator has resigned, advance. <i>(Hint - You may wish to find what you came for before you leave this place. The black and red keys represent the objects you need the most.)<\/i>","real_text":"<b>Forced<\/b> - At the end of the investigation phase: Each investigator at a fully flooded location must either take 3 damage or move to the location directly below their location.\n<b>Objective<\/b> - If each undefeated investigator has resigned, advance. <i>(Hint - You may wish to find what you came for before you leave this place. The black and red keys represent the objects you need the most.)<\/i>","quantity":1,"health_per_investigator":false,"stage":3,"flavor":"Deep below the lighthouse is a web of tunnels filled with information pertaining to the Order\u2019s activities. You must learn what you can before escaping.","illustrator":"Imad Awan","is_unique":false,"permanent":false,"double_sided":true,"back_text":"<b>If at least 1 investigator resigned from the Moon Room:<\/b>\n<blockquote><i>The underwater tunnels seem to go on forever, stretching into murk-ridden eddies. Dark salt water crashes against the glass helmet of your suit. After what feels like an eternity, you burst into the cold evening air, chilled to the bone. You pull the heavy suit off, piece by piece, the moment you reach the shore.<\/i><\/blockquote>\n<b>(\u2192R1)<\/b>\n<b>If each investigator who resigned did so from the Falcon Point Gatehouse:<\/b>\n<blockquote><i>You flee into the lonely woods, panting for air. Somehow, you've escaped the denizens of the deep once more.<\/i><\/blockquote><b>(\u2192R2)<\/b>","back_name":"Bound for Y'ha-nthlei","octgn_id":"3f5ca51b-11ae-43f5-9567-377758784b20","url":"https:\/\/arkhamdb.com\/card\/07238","imagesrc":"\/bundles\/cards\/07238.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/07238b.png"},{"pack_code":"lif","pack_name":"A Light in the Fog","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"a_light_in_the_fog","encounter_name":"A Light in the Fog","position":239,"exceptional":false,"myriad":false,"encounter_position":9,"code":"07239","name":"Falcon Point Gatehouse","real_name":"Falcon Point Gatehouse","text":"Falcon Point Gatehouse cannot be fully flooded.\n[action]: <b>Resign.<\/b> You head back into the woods, leaving the lighthouse and its mysteries behind. If you control the black or red keys, place each one you control on the current act.","real_text":"Falcon Point Gatehouse cannot be fully flooded.\n[action]: <b>Resign.<\/b> You head back into the woods, leaving the lighthouse and its mysteries behind. If you control the black or red keys, place each one you control on the current act.","quantity":1,"shroud":1,"clues":0,"health_per_investigator":false,"traits":"Falcon Point.","real_traits":"Falcon Point.","illustrator":"Adam Bray","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Falcon Point Gatehouse cannot be fully flooded.","back_flavor":"Thick fog obscures your approach as you climb the trail leading to Falcon Point. With any luck, the lighthouse will be abandoned... but luck hasn\u2019t been on your side as of late.","octgn_id":"00974c39-4825-4326-8b46-67a946883824","url":"https:\/\/arkhamdb.com\/card\/07239","imagesrc":"\/bundles\/cards\/07239.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/07239b.png"},{"pack_code":"lif","pack_name":"A Light in the Fog","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"a_light_in_the_fog","encounter_name":"A Light in the Fog","position":240,"exceptional":false,"myriad":false,"encounter_position":10,"code":"07240","name":"Lighthouse Stairwell","real_name":"Lighthouse Stairwell","text":"Lighthouse Stairwell cannot be fully flooded.\n[fast] If there are any [[Relic]] story assets currently set aside: Add 1 of them to your hand.","real_text":"Lighthouse Stairwell cannot be fully flooded.\n[fast] If there are any [[Relic]] story assets currently set aside: Add 1 of them to your hand.","quantity":1,"shroud":3,"clues":1,"health_per_investigator":false,"traits":"Falcon Point.","real_traits":"Falcon Point.","illustrator":"Dual Brush Studios","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Lighthouse Stairwell cannot be fully flooded.","back_flavor":"The heavy door leading into the lighthouse is already ajar. Somebody has been here recently...","octgn_id":"2302b2f5-58f1-4524-b2ed-64c3324f2889","url":"https:\/\/arkhamdb.com\/card\/07240","imagesrc":"\/bundles\/cards\/07240.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/07240b.png"},{"pack_code":"lif","pack_name":"A Light in the Fog","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"a_light_in_the_fog","encounter_name":"A Light in the Fog","position":241,"exceptional":false,"myriad":false,"encounter_position":11,"code":"07241","name":"Lantern Room","real_name":"Lantern Room","text":"Lantern Room cannot be flooded.\n<b>Forced<\/b> - After Lantern Room is revealed: Place the set-aside white key on it.","real_text":"Lantern Room cannot be flooded.\n<b>Forced<\/b> - After Lantern Room is revealed: Place the set-aside white key on it.","quantity":1,"shroud":2,"clues":2,"health_per_investigator":false,"victory":1,"traits":"Falcon Point.","real_traits":"Falcon Point.","illustrator":"Dual Brush Studios","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Lantern Room cannot be flooded.","back_flavor":"At the very top of the stairwell, a narrow wooden door warped by rain damage blocks your way to the lantern room atop the lighthouse.","octgn_id":"b8f5c862-3d14-44be-b8c9-7dc55d05e3fa","url":"https:\/\/arkhamdb.com\/card\/07241","imagesrc":"\/bundles\/cards\/07241.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/07241b.png"},{"pack_code":"lif","pack_name":"A Light in the Fog","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"a_light_in_the_fog","encounter_name":"A Light in the Fog","position":242,"exceptional":false,"myriad":false,"encounter_position":12,"code":"07242","name":"Falcon Point Cliffside","real_name":"Falcon Point Cliffside","text":"Falcon Point Cliffside cannot be fully flooded.\n[fast] If you control the white key: Using the white key, you peer out into the dark, stormy horizon, and something sparks in your memories. Read <b>Flashback XII<\/b> in the Campaign Guide.","real_text":"Falcon Point Cliffside cannot be fully flooded.\n[fast] If you control the white key: Using the white key, you peer out into the dark, stormy horizon, and something sparks in your memories. Read <b>Flashback XII<\/b> in the Campaign Guide.","quantity":1,"shroud":1,"clues":1,"health_per_investigator":false,"traits":"Falcon Point.","real_traits":"Falcon Point.","illustrator":"Alexandre Honor\u00e9","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Falcon Point Cliffside cannot be fully flooded.","back_flavor":"The sharp cliffside juts over the Innsmouth coast. Dark waves crash against the jagged rocks. A fall from here would certainly be deadly.","octgn_id":"ceb56983-b9e6-4100-a911-36ad4ceccd47","url":"https:\/\/arkhamdb.com\/card\/07242","imagesrc":"\/bundles\/cards\/07242.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/07242b.png"},{"pack_code":"lif","pack_name":"A Light in the Fog","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"a_light_in_the_fog","encounter_name":"A Light in the Fog","position":243,"exceptional":false,"myriad":false,"encounter_position":13,"code":"07243","name":"Lighthouse Keeper's Cottage","real_name":"Lighthouse Keeper's Cottage","text":"Lighthouse Keeper's Cottage cannot be fully flooded.\n<b>Forced<\/b> - After Lighthouse Keeper's Cottage is revealed: Place the set-aside yellow key on it.","real_text":"Lighthouse Keeper's Cottage cannot be fully flooded.\n<b>Forced<\/b> - After Lighthouse Keeper's Cottage is revealed: Place the set-aside yellow key on it.","quantity":1,"shroud":4,"clues":2,"health_per_investigator":false,"victory":1,"traits":"Falcon Point.","real_traits":"Falcon Point.","illustrator":"Alexander Chelyshev","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Lighthouse Keeper's Cottage cannot be fully flooded.","back_flavor":"The cottage next to the lighthouse is in shambles. It\u2019s a wonder the door hasn\u2019t already fallen off its hinges. Beyond, the building\u2019s interior smells of fish and mold.","octgn_id":"b6f6fdff-f066-407c-9e2d-ce3331003a70","url":"https:\/\/arkhamdb.com\/card\/07243","imagesrc":"\/bundles\/cards\/07243.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/07243b.png"},{"pack_code":"lif","pack_name":"A Light in the Fog","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"a_light_in_the_fog","encounter_name":"A Light in the Fog","position":244,"exceptional":false,"myriad":false,"encounter_position":14,"code":"07244","name":"Sunken Grotto","real_name":"Sunken Grotto","subname":"Upper Depths","text":"[fast] Investigators at this location spend 1 [per_investigator] clues, as a group: Look at the revealed side of a Tidal Tunnel location on this row.","real_text":"[fast] Investigators at this location spend 1 [per_investigator] clues, as a group: Look at the revealed side of a Tidal Tunnel location on this row.","quantity":1,"shroud":2,"clues":0,"health_per_investigator":false,"traits":"Cave.","real_traits":"Cave.","flavor":"Well, that's certainly not a cellar.","illustrator":"Greg Bobrowski","is_unique":false,"permanent":false,"double_sided":true,"back_text":"The door leading into the basement of the lighthouse is locked tight. You cannot enter this location unless you control the blue key.","back_flavor":"A thick padlock bars your way into what you suspect is a small cellar below the lighthouse.","back_name":"Lighthouse Basement","octgn_id":"9ecf5e96-6d8d-41e6-b446-574f6b64842c","url":"https:\/\/arkhamdb.com\/card\/07244","imagesrc":"\/bundles\/cards\/07244.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/07244b.png"},{"pack_code":"lif","pack_name":"A Light in the Fog","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"a_light_in_the_fog","encounter_name":"A Light in the Fog","position":245,"exceptional":false,"myriad":false,"encounter_position":15,"code":"07245","name":"Sunken Grotto","real_name":"Sunken Grotto","subname":"Lower Depths","text":"[fast] Investigators at this location spend 1 [per_investigator] clues, as a group: Look at the revealed side of a Tidal Tunnel location on this row.","real_text":"[fast] Investigators at this location spend 1 [per_investigator] clues, as a group: Look at the revealed side of a Tidal Tunnel location on this row.","quantity":1,"shroud":3,"clues":0,"health_per_investigator":false,"traits":"Cave.","real_traits":"Cave.","illustrator":"Greg Bobrowski","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"Rickety wooden stairways cut through the crust of the cliffside, leading deeper underground.","octgn_id":"3bad8c3b-17bf-48ba-89d1-e2c1090159f2","url":"https:\/\/arkhamdb.com\/card\/07245","imagesrc":"\/bundles\/cards\/07245.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/07245b.png"},{"pack_code":"lif","pack_name":"A Light in the Fog","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"a_light_in_the_fog","encounter_name":"A Light in the Fog","position":246,"exceptional":false,"myriad":false,"encounter_position":16,"code":"07246","name":"Sunken Grotto","real_name":"Sunken Grotto","subname":"Final Depths","text":"[fast] Investigators at this location spend 1 [per_investigator] clues, as a group: Look at the revealed side of a Tidal Tunnel location on this row.","real_text":"[fast] Investigators at this location spend 1 [per_investigator] clues, as a group: Look at the revealed side of a Tidal Tunnel location on this row.","quantity":1,"shroud":4,"clues":0,"health_per_investigator":false,"traits":"Cave.","real_traits":"Cave.","illustrator":"Greg Bobrowski","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"Rickety wooden stairways cut through the crust of the cliffside, leading deeper underground.","octgn_id":"fff53690-331f-4139-8920-549155298335","url":"https:\/\/arkhamdb.com\/card\/07246","imagesrc":"\/bundles\/cards\/07246.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/07246b.png"},{"pack_code":"lif","pack_name":"A Light in the Fog","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"a_light_in_the_fog","encounter_name":"A Light in the Fog","position":247,"exceptional":false,"myriad":false,"encounter_position":17,"code":"07247","name":"Shrine to Hydra","real_name":"Shrine to Hydra","text":"Clues cannot be discovered from Shrine to Hydra except by investigating.\nWhile an investigator at Shrine to Hydra controls the green key, Shrine to Hydra gets -3 shroud.\n<b>Forced<\/b> - After Shrine to Hydra is revealed: Place the set-aside red key on it.","real_text":"Clues cannot be discovered from Shrine to Hydra except by investigating.\nWhile an investigator at Shrine to Hydra controls the green key, Shrine to Hydra gets -3 shroud.\n<b>Forced<\/b> - After Shrine to Hydra is revealed: Place the set-aside red key on it.","quantity":1,"shroud":5,"clues":2,"health_per_investigator":false,"victory":1,"traits":"Cave.","real_traits":"Cave.","illustrator":"Stanislav Dikolenko","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"The air is frigid here, and there is no sound but the faint plinking of water dripping onto the rough stone ground. You shudder and proceed onward...","back_name":"Tidal Tunnel","octgn_id":"ca0991c1-c066-498f-9883-9853a69f2e97","url":"https:\/\/arkhamdb.com\/card\/07247","imagesrc":"\/bundles\/cards\/07247.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/07247b.png"},{"pack_code":"lif","pack_name":"A Light in the Fog","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"a_light_in_the_fog","encounter_name":"A Light in the Fog","position":248,"exceptional":false,"myriad":false,"encounter_position":18,"code":"07248","name":"Deep One Nursery","real_name":"Deep One Nursery","text":"[fast] If you control the purple key: You compare the purple key to the oversized eggs littering the flooded chamber and recall something. Read <b>Flashback XIII<\/b> in the Campaign Guide.\n<b>Forced<\/b> - After Deep One Nursery is revealed: Increase its flood level.","real_text":"[fast] If you control the purple key: You compare the purple key to the oversized eggs littering the flooded chamber and recall something. Read <b>Flashback XIII<\/b> in the Campaign Guide.\n<b>Forced<\/b> - After Deep One Nursery is revealed: Increase its flood level.","quantity":1,"shroud":2,"clues":0,"health_per_investigator":false,"traits":"Cave.","real_traits":"Cave.","illustrator":"\u00c1lvaro Calvo Escudero","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"The air is frigid here, and there is no sound but the faint plinking of water dripping onto the rough stone ground. You shudder and proceed onward...","back_name":"Tidal Tunnel","octgn_id":"9a4d325d-6eda-43fe-acd8-b1c14b2a1211","url":"https:\/\/arkhamdb.com\/card\/07248","imagesrc":"\/bundles\/cards\/07248.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/07248b.png"},{"pack_code":"lif","pack_name":"A Light in the Fog","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"a_light_in_the_fog","encounter_name":"A Light in the Fog","position":249,"exceptional":false,"myriad":false,"encounter_position":19,"code":"07249","name":"The Moon Room","real_name":"The Moon Room","text":"[action] If The Moon Room is unflooded: <b>Resign.<\/b> You don one of the empty diving suits and dive into the reflecting pool. If you control the black or red keys, place each one you control on the current act.\n<b>Forced<\/b> - After The Moon Room is revealed: Increase its flood level.","real_text":"[action] If The Moon Room is unflooded: <b>Resign.<\/b> You don one of the empty diving suits and dive into the reflecting pool. If you control the black or red keys, place each one you control on the current act.\n<b>Forced<\/b> - After The Moon Room is revealed: Increase its flood level.","quantity":1,"shroud":3,"clues":0,"health_per_investigator":false,"traits":"Cave.","real_traits":"Cave.","illustrator":"Sarah Lindstrom","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"The air is frigid here, and there is no sound but the faint plinking of water dripping onto the rough stone ground. You shudder and proceed onward...","back_name":"Tidal Tunnel","octgn_id":"bcd3815f-2cbf-4204-b3aa-f5ade760a0af","url":"https:\/\/arkhamdb.com\/card\/07249","imagesrc":"\/bundles\/cards\/07249.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/07249b.png"},{"pack_code":"lif","pack_name":"A Light in the Fog","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"a_light_in_the_fog","encounter_name":"A Light in the Fog","position":250,"exceptional":false,"myriad":false,"encounter_position":20,"code":"07250","name":"Sunken Archives","real_name":"Sunken Archives","text":"Clues cannot be discovered at Sunken Archives while it is flooded.\n<b>Forced<\/b> - After Sunken Archives is revealed: It becomes fully flooded. Place the set-aside black key on it.","real_text":"Clues cannot be discovered at Sunken Archives while it is flooded.\n<b>Forced<\/b> - After Sunken Archives is revealed: It becomes fully flooded. Place the set-aside black key on it.","quantity":1,"shroud":2,"clues":1,"health_per_investigator":false,"victory":1,"traits":"Cave.","real_traits":"Cave.","illustrator":"Dual Brush Studios","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"The air is frigid here, and there is no sound but the faint plinking of water dripping onto the rough stone ground. You shudder and proceed onward...","back_name":"Tidal Tunnel","octgn_id":"3ab945e0-f38d-42c3-950f-772ee59ccf42","url":"https:\/\/arkhamdb.com\/card\/07250","imagesrc":"\/bundles\/cards\/07250.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/07250b.png"},{"pack_code":"lif","pack_name":"A Light in the Fog","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"a_light_in_the_fog","encounter_name":"A Light in the Fog","position":251,"exceptional":false,"myriad":false,"encounter_position":21,"code":"07251","name":"Pump Room","real_name":"Pump Room","text":"[action]: Test [intellect] (2) or [agility] (2). If you succeed, choose two locations. Decrease the flood level of one location and increase the flood level of the other (if you succeed by 2 or more, you may instead choose just one location and decrease its flood level).","real_text":"[action]: Test [intellect] (2) or [agility] (2). If you succeed, choose two locations. Decrease the flood level of one location and increase the flood level of the other (if you succeed by 2 or more, you may instead choose just one location and decrease its flood level).","quantity":1,"shroud":3,"clues":0,"health_per_investigator":false,"traits":"Cave.","real_traits":"Cave.","illustrator":"\u00c1lvaro Calvo Escudero","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"The air is frigid here, and there is no sound but the faint plinking of water dripping onto the rough stone ground. You shudder and proceed onward...","back_name":"Tidal Tunnel","octgn_id":"29bc6a66-853e-4093-85d8-62cdf3902dc6","url":"https:\/\/arkhamdb.com\/card\/07251","imagesrc":"\/bundles\/cards\/07251.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/07251b.png"},{"pack_code":"lif","pack_name":"A Light in the Fog","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"a_light_in_the_fog","encounter_name":"A Light in the Fog","linked_to_code":"07252b","linked_to_name":"Holding Cells","position":252,"exceptional":false,"myriad":false,"encounter_position":22,"code":"07252","name":"Captured!","real_name":"Captured!","text":"<b>The first time an investigator is captured, read the following:<\/b>\n<blockquote><i>You are bound and dragged deep underground, then thrown into a sealed prison cell, surrounded on all sides by dripping stone walls. Your cries fall on deaf ears as your captor's footsteps fade into the distance.<\/i><\/blockquote>\nRemove the captured investigator from their location and return each asset in that investigator's hand slots to their hand.\nTurn that investigator's mini-card sideways to indicate that they have been captured. Captured investigators cannot move, fight, or be engaged.\nFlip this story card over to its \"Holding Cells\" side and put it into play. It is not on any existing row or column, and is only connected to Sunken Grotto locations through its connection icons. Place the captured investigator in Holding Cells.\nFrom now on, whenever an investigator is captured, resolve this same effect (return each asset in their hand slots to their hand, turn their mini-card sideways, and place them in Holding Cells).","real_text":"<b>The first time an investigator is captured, read the following:<\/b>\n<blockquote><i>You are bound and dragged deep underground, then thrown into a sealed prison cell, surrounded on all sides by dripping stone walls. Your cries fall on deaf ears as your captor's footsteps fade into the distance.<\/i><\/blockquote>\nRemove the captured investigator from their location and return each asset in that investigator's hand slots to their hand.\nTurn that investigator's mini-card sideways to indicate that they have been captured. Captured investigators cannot move, fight, or be engaged.\nFlip this story card over to its \"Holding Cells\" side and put it into play. It is not on any existing row or column, and is only connected to Sunken Grotto locations through its connection icons. Place the captured investigator in Holding Cells.\nFrom now on, whenever an investigator is captured, resolve this same effect (return each asset in their hand slots to their hand, turn their mini-card sideways, and place them in Holding Cells).","quantity":1,"health_per_investigator":false,"is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"62f932da-faba-424f-8f95-9333d80e296d","url":"https:\/\/arkhamdb.com\/card\/07252","imagesrc":"\/bundles\/cards\/07252.png","spoiler":1,"linked_card":{"pack_code":"lif","pack_name":"A Light in the Fog","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"a_light_in_the_fog","encounter_name":"A Light in the Fog","id":3214,"position":252,"exceptional":false,"myriad":false,"encounter_position":22,"code":"07252b","name":"Holding Cells","real_name":"Holding Cells","subname":null,"bonded_to":null,"bonded_count":null,"cost":null,"text":"<p>Holding Cells cannot be flooded. <\/p><p>Enemies cannot enter or spawn at Holding Cells (if one would spawn here, spawn it at any Sunken Grotto instead).<\/p><p><span class=\"icon-action\" title=\"Action\"><\/span>: Test <span class=\"icon-combat\" title=\"Combat\"><\/span> (3) to break the bars or <span class=\"icon-agility\" title=\"Agility\"><\/span> (3) to pick the locks. If you control the yellow key, this test automatically succeeds. If you succeed, free an investigator who is captured here.<\/p>","customization_text":null,"customization_change":null,"real_text":"Holding Cells cannot be flooded. \nEnemies cannot enter or spawn at Holding Cells (if one would spawn here, spawn it at any Sunken Grotto instead).\n[action]: Test [combat] (3) to break the bars or [agility] (3) to pick the locks. If you control the yellow key, this test automatically succeeds. If you succeed, free an investigator who is captured here.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":3,"clues":1,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":1,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":null,"stage":null,"traits":"Cave.","real_traits":"Cave.","tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"","illustrator":"Stanislav Dikolenko","is_unique":false,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/07252b","imagesrc":"\/bundles\/cards\/07252b.png","spoiler":1}},{"pack_code":"lif","pack_name":"A Light in the Fog","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"a_light_in_the_fog","encounter_name":"A Light in the Fog","position":252,"exceptional":false,"myriad":false,"encounter_position":22,"code":"07252b","name":"Holding Cells","real_name":"Holding Cells","text":"Holding Cells cannot be flooded. \nEnemies cannot enter or spawn at Holding Cells (if one would spawn here, spawn it at any Sunken Grotto instead).\n[action]: Test [combat] (3) to break the bars or [agility] (3) to pick the locks. If you control the yellow key, this test automatically succeeds. If you succeed, free an investigator who is captured here.","real_text":"Holding Cells cannot be flooded. \nEnemies cannot enter or spawn at Holding Cells (if one would spawn here, spawn it at any Sunken Grotto instead).\n[action]: Test [combat] (3) to break the bars or [agility] (3) to pick the locks. If you control the yellow key, this test automatically succeeds. If you succeed, free an investigator who is captured here.","quantity":1,"shroud":3,"clues":1,"health_per_investigator":false,"victory":1,"traits":"Cave.","real_traits":"Cave.","illustrator":"Stanislav Dikolenko","is_unique":false,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/07252b","imagesrc":"\/bundles\/cards\/07252b.png","spoiler":1},{"pack_code":"lif","pack_name":"A Light in the Fog","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"a_light_in_the_fog","encounter_name":"A Light in the Fog","position":253,"exceptional":false,"myriad":false,"encounter_position":23,"code":"07253","name":"Oceiros Marsh","real_name":"Oceiros Marsh","subname":"Keeper of the Lighthouse","text":"Hunter. Retaliate.\nOceiros Marsh gets +2 evade while his location is flooded.\n<b>Forced<\/b> - After Oceiros Marsh is successfully evaded: For each point you succeeded by, take control of 1 key on him.\n<b>Forced<\/b> - After Oceiros Marsh attacks you during the enemy phase: You are captured. Place each of your keys on Oceiros Marsh.","real_text":"Hunter. Retaliate.\nOceiros Marsh gets +2 evade while his location is flooded.\n<b>Forced<\/b> - After Oceiros Marsh is successfully evaded: For each point you succeeded by, take control of 1 key on him.\n<b>Forced<\/b> - After Oceiros Marsh attacks you during the enemy phase: You are captured. Place each of your keys on Oceiros Marsh.","quantity":1,"health":6,"health_per_investigator":false,"enemy_damage":1,"enemy_horror":1,"enemy_fight":4,"enemy_evade":2,"victory":2,"traits":"Humanoid. Deep One. Hybrid. Elite.","real_traits":"Humanoid. Deep One. Hybrid. Elite.","illustrator":"Apterus","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"7cb4b8b4-f309-49fc-b1d5-6caac1395a0f","url":"https:\/\/arkhamdb.com\/card\/07253","imagesrc":"\/bundles\/cards\/07253.png","spoiler":1},{"pack_code":"lif","pack_name":"A Light in the Fog","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"a_light_in_the_fog","encounter_name":"A Light in the Fog","position":254,"exceptional":false,"myriad":false,"encounter_position":24,"code":"07254","name":"Deep One Nursemaid","real_name":"Deep One Nursemaid","text":"Aloof. Retaliate.\nWhile Deep One Nursemaid is unengaged, each other [[Deep One]] enemy at its location or connecting locations gets +1 fight and +1 evade.\n<b>Forced<\/b> - After Deep One Nursemaid engages you: Draw the top card of the encounter deck. That card loses surge.","real_text":"Aloof. Retaliate.\nWhile Deep One Nursemaid is unengaged, each other [[Deep One]] enemy at its location or connecting locations gets +1 fight and +1 evade.\n<b>Forced<\/b> - After Deep One Nursemaid engages you: Draw the top card of the encounter deck. That card loses surge.","quantity":2,"health":2,"health_per_investigator":false,"enemy_damage":1,"enemy_horror":1,"enemy_fight":3,"enemy_evade":2,"traits":"Humanoid. Monster. Deep One.","real_traits":"Humanoid. Monster. Deep One.","illustrator":"Apterus","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"ac3df1a0-b569-4df5-b156-62e72128e3ba","url":"https:\/\/arkhamdb.com\/card\/07254","imagesrc":"\/bundles\/cards\/07254.png","spoiler":1},{"pack_code":"lif","pack_name":"A Light in the Fog","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"a_light_in_the_fog","encounter_name":"A Light in the Fog","position":255,"exceptional":false,"myriad":false,"encounter_position":26,"code":"07255","name":"Deep One Hatchling","real_name":"Deep One Hatchling","text":"Surge.\n<b>Forced<\/b> - After you engage Deep One Hatchling: Either lose 1 action or it attacks you.\n<b>Forced<\/b> - After you defeat Deep One Hatchling: Move the nearest ready, unengaged [[Deep One]] enemy once toward your location. That enemy loses aloof during this movement.","real_text":"Surge.\n<b>Forced<\/b> - After you engage Deep One Hatchling: Either lose 1 action or it attacks you.\n<b>Forced<\/b> - After you defeat Deep One Hatchling: Move the nearest ready, unengaged [[Deep One]] enemy once toward your location. That enemy loses aloof during this movement.","quantity":4,"health":1,"health_per_investigator":false,"enemy_horror":1,"enemy_fight":1,"enemy_evade":1,"traits":"Monster. Deep One.","real_traits":"Monster. Deep One.","illustrator":"\u00c1lvaro Calvo Escudero","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"8c656ed3-1760-4a39-b803-6c22d11f7522","url":"https:\/\/arkhamdb.com\/card\/07255","imagesrc":"\/bundles\/cards\/07255.png","spoiler":1},{"pack_code":"lif","pack_name":"A Light in the Fog","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"a_light_in_the_fog","encounter_name":"A Light in the Fog","position":256,"exceptional":false,"myriad":false,"encounter_position":30,"code":"07256","name":"Hideous Lullaby","real_name":"Hideous Lullaby","text":"<b>Revelation<\/b> - If there are no [[Deep One]] enemies in play, Hideous Lullaby gains surge. Otherwise, find the [[Deep One]] enemy with the highest fight value. Test [willpower] (X), where X is that enemy's fight value. If you fail, take 2 horror.","real_text":"<b>Revelation<\/b> - If there are no [[Deep One]] enemies in play, Hideous Lullaby gains surge. Otherwise, find the [[Deep One]] enemy with the highest fight value. Test [willpower] (X), where X is that enemy's fight value. If you fail, take 2 horror.","quantity":3,"health_per_investigator":false,"traits":"Terror.","real_traits":"Terror.","illustrator":"\u00c1lvaro Calvo Escudero","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"02410d04-6144-417b-90be-5fa3fb2bd4f4","url":"https:\/\/arkhamdb.com\/card\/07256","imagesrc":"\/bundles\/cards\/07256.png","spoiler":1},{"pack_code":"lif","pack_name":"A Light in the Fog","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"a_light_in_the_fog","encounter_name":"A Light in the Fog","position":257,"exceptional":false,"myriad":false,"encounter_position":33,"code":"07257","name":"Kiss of Brine","real_name":"Kiss of Brine","text":"<b>Revelation<\/b> - Test [combat] (2). Increase the difficulty of this test by 2 if you are at a flooded location. If you fail, take 1 damage and put Kiss of Brine into play in your threat area.\nYou cannot gain resources or draw cards.\n<b>Forced<\/b> - At the end of the enemy phase: Discard Kiss of Brine.","real_text":"<b>Revelation<\/b> - Test [combat] (2). Increase the difficulty of this test by 2 if you are at a flooded location. If you fail, take 1 damage and put Kiss of Brine into play in your threat area.\nYou cannot gain resources or draw cards.\n<b>Forced<\/b> - At the end of the enemy phase: Discard Kiss of Brine.","quantity":2,"health_per_investigator":false,"traits":"Curse. Hazard.","real_traits":"Curse. Hazard.","illustrator":"Stanislav Dikolenko","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"79f60dd5-1b1d-48f3-81d5-ad1215d6c372","url":"https:\/\/arkhamdb.com\/card\/07257","imagesrc":"\/bundles\/cards\/07257.png","spoiler":1},{"pack_code":"lif","pack_name":"A Light in the Fog","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"a_light_in_the_fog","encounter_name":"A Light in the Fog","position":258,"exceptional":false,"myriad":false,"encounter_position":35,"code":"07258","name":"Totality","real_name":"Totality","text":"<b>Revelation<\/b> - Test [willpower] (3). If you fail, put Totality into play in your threat area.\n<b>Forced<\/b> - After you enter a flooded location: Take 1 horror.\n<b>Forced<\/b> - At the end of your turn: Discard Totality.","real_text":"<b>Revelation<\/b> - Test [willpower] (3). If you fail, put Totality into play in your threat area.\n<b>Forced<\/b> - After you enter a flooded location: Take 1 horror.\n<b>Forced<\/b> - At the end of your turn: Discard Totality.","quantity":2,"health_per_investigator":false,"traits":"Omen. Terror.","real_traits":"Omen. Terror.","illustrator":"Adam S. Doyle","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"d450e742-8099-4636-944a-805fbee345a5","url":"https:\/\/arkhamdb.com\/card\/07258","imagesrc":"\/bundles\/cards\/07258.png","spoiler":1},{"pack_code":"lif","pack_name":"A Light in the Fog","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"a_light_in_the_fog","encounter_name":"A Light in the Fog","position":259,"exceptional":false,"myriad":false,"encounter_position":37,"code":"07259","name":"Worth His Salt","real_name":"Worth His Salt","text":"<b>Revelation<\/b> - Attach to Oceiros Marsh, even if he is in the victory display.\n<b>Forced<\/b> - After Oceiros Marsh moves via his hunter keyword, if he is unengaged: Resolve his hunter keyword again. He cannot attack this phase. (Limit once per round.)\n<b>Forced<\/b> - When Oceiros Marsh attacks: This attack deals +1 damage and +1 horror. Discard this card.","real_text":"<b>Revelation<\/b> - Attach to Oceiros Marsh, even if he is in the victory display.\n<b>Forced<\/b> - After Oceiros Marsh moves via his hunter keyword, if he is unengaged: Resolve his hunter keyword again. He cannot attack this phase. (Limit once per round.)\n<b>Forced<\/b> - When Oceiros Marsh attacks: This attack deals +1 damage and +1 horror. Discard this card.","quantity":2,"health_per_investigator":false,"traits":"Scheme.","real_traits":"Scheme.","illustrator":"Jorge Ramos M\u00e1rquez","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"36f3a92d-2c4e-49f2-adaf-0db3e4e8f8cd","url":"https:\/\/arkhamdb.com\/card\/07259","imagesrc":"\/bundles\/cards\/07259.png","spoiler":1},{"pack_code":"lif","pack_name":"A Light in the Fog","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"a_light_in_the_fog","encounter_name":"A Light in the Fog","position":260,"exceptional":false,"myriad":false,"encounter_position":39,"code":"07260","name":"Taken Captive","real_name":"Taken Captive","text":"<b>Revelation<\/b> - Test [agility] (4). If you fail, you are captured; place each of your keys on Holding Cells.","real_text":"<b>Revelation<\/b> - Test [agility] (4). If you fail, you are captured; place each of your keys on Holding Cells.","quantity":2,"health_per_investigator":false,"traits":"Scheme.","real_traits":"Scheme.","flavor":"You are hurled into the dark cell and hear the heart\u2011stopping click of the lock closing behind you.","illustrator":"Brad Rigney","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"54a0331a-2acc-46de-b726-18a83b97d05b","url":"https:\/\/arkhamdb.com\/card\/07260","imagesrc":"\/bundles\/cards\/07260.png","spoiler":1},{"pack_code":"btb","pack_name":"By the Book","type_code":"investigator","type_name":"Investigator","faction_code":"guardian","faction_name":"Guardian","alternate_of_code":"01001","alternate_of_name":"Roland Banks","position":24,"exceptional":false,"myriad":false,"code":"90024","name":"Roland Banks","real_name":"Roland Banks","subname":"The Fed","text":"At deck creation, choose 3 different Directive assets to add to your deck.\n[fast]: Flip a Directive asset facedown <i>(ignoring its permanent keyword)<\/i>. (Limit once per game.)\n[elder_sign] effect: +2. Choose a Directive asset. You may ignore its regulation ability this round.","real_text":"At deck creation, choose 3 different Directive assets to add to your deck.\n[fast]: Flip a Directive asset facedown <i>(ignoring its permanent keyword)<\/i>. (Limit once per game.)\n[elder_sign] effect: +2. Choose a Directive asset. You may ignore its regulation ability this round.","quantity":1,"skill_willpower":3,"skill_intellect":3,"skill_combat":4,"skill_agility":2,"health":9,"health_per_investigator":false,"sanity":5,"deck_limit":1,"traits":"Agency. Detective.","real_traits":"Agency. Detective.","deck_requirements":{"size":30,"card":{"01006":{"01006":"01006","98005":"98005","90030":"90030"},"01007":{"01007":"01007","98006":"98006","90031":"90031"}},"random":[{"target":"subtype","value":"basicweakness"}]},"deck_options":[{"faction":["guardian"],"level":{"min":0,"max":3}},{"faction":["neutral"],"level":{"min":0,"max":5}},{"trait":["insight","tactic"],"level":{"min":0,"max":3}}],"flavor":"\"If I stir up trouble, Sheriff, it will be because there's trouble to stir up.\"","illustrator":"Magali Villeneuve","is_unique":true,"permanent":false,"double_sided":true,"back_text":"<b>Deck size<\/b>: 30.\n<b>Deckbuilding Options<\/b>: Guardian cards ([guardian]) level 0-3, [[Insight]] cards level 0-3, [[Tactic]] cards level 0-3, Neutral cards level 0-5.\n<b>Deckbuilding Requirements<\/b> (do not count toward deck size): Roland's .38 Special, Cover Up, 1 random basic weakness.\n<b>Bonus Experience<\/b>: You begin the campaign with 5 additional experience (does not affect the number of weakneses you must take in Standalone Mode).","back_flavor":"Roland had always taken comfort in procedure and rules. As an agent in the Bureau, he was relieved to have guidelines to follow in any given situation. But lately, his Federal Agent's Handbook had been entirely unhelpful given the cases he'd been assigned. Try as he might, Roland could find no mention of what to do when confronted with strange creatures, gates through time and space, or magic spells. If he hadn't seen it with his own eyes, he would never have believed it... and there's no way his superiors would understand.","octgn_id":"3306dbdf-fc6e-46c0-b5cb-f34254b8de51","url":"https:\/\/arkhamdb.com\/card\/90024","imagesrc":"\/bundles\/cards\/90024.png","backimagesrc":"\/bundles\/cards\/90024b.png"},{"pack_code":"btb","pack_name":"By the Book","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","position":25,"exceptional":false,"myriad":false,"code":"90025","name":"Directive","real_name":"Directive","subname":"Due Diligence","text":"Roland Banks deck only. Permanent.\n<i>Regulation<\/i> - You cannot fight more than twice each round.\n[fast] During a skill test while investigating, evading, or parleying, exhaust this Directive: You get +2 skill value for this test for each enemy engaged with you.","real_text":"Roland Banks deck only. Permanent.\n<i>Regulation<\/i> - You cannot fight more than twice each round.\n[fast] During a skill test while investigating, evading, or parleying, exhaust this Directive: You get +2 skill value for this test for each enemy engaged with you.","quantity":1,"health_per_investigator":false,"deck_limit":1,"tags":"pa.","restrictions":{"investigator":{"01001":"01001"}},"illustrator":"Adam Lane","is_unique":false,"permanent":true,"double_sided":false,"octgn_id":"700a6cb8-b7ed-4cff-ac6f-44decc193de0","url":"https:\/\/arkhamdb.com\/card\/90025","imagesrc":"\/bundles\/cards\/90025.png"},{"pack_code":"btb","pack_name":"By the Book","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","position":26,"exceptional":false,"myriad":false,"code":"90026","name":"Directive","real_name":"Directive","subname":"Red Tape","text":"Roland Banks deck only. Permanent.\n<i>Regulation<\/i> - You cannot play more than 2 cards each round.\n[reaction] When you play an [[Insight]] or [[Tactic]] event, exhaust this Directive: That event gains fast.","real_text":"Roland Banks deck only. Permanent.\n<i>Regulation<\/i> - You cannot play more than 2 cards each round.\n[reaction] When you play an [[Insight]] or [[Tactic]] event, exhaust this Directive: That event gains fast.","quantity":1,"health_per_investigator":false,"deck_limit":1,"restrictions":{"investigator":{"01001":"01001"}},"illustrator":"Adam Lane","is_unique":false,"permanent":true,"double_sided":false,"octgn_id":"addb2e1a-9174-4766-bb3e-526448cacc0f","url":"https:\/\/arkhamdb.com\/card\/90026","imagesrc":"\/bundles\/cards\/90026.png"},{"pack_code":"btb","pack_name":"By the Book","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","position":27,"exceptional":false,"myriad":false,"code":"90027","name":"Directive","real_name":"Directive","subname":"Consult Experts","text":"Roland Banks deck only. Permanent.\n<i>Regulation<\/i> - You cannot voluntarily assign damage or horror to [[Ally]] assets.\nYou have 1 additional ally slot.","real_text":"Roland Banks deck only. Permanent.\n<i>Regulation<\/i> - You cannot voluntarily assign damage or horror to [[Ally]] assets.\nYou have 1 additional ally slot.","quantity":1,"health_per_investigator":false,"deck_limit":1,"restrictions":{"investigator":{"01001":"01001"}},"illustrator":"Adam Lane","is_unique":false,"permanent":true,"double_sided":false,"octgn_id":"19a3be08-b04a-4e42-ac41-c4a584989129","url":"https:\/\/arkhamdb.com\/card\/90027","imagesrc":"\/bundles\/cards\/90027.png"},{"pack_code":"btb","pack_name":"By the Book","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","position":28,"exceptional":false,"myriad":false,"code":"90028","name":"Directive","real_name":"Directive","subname":"Seek the Truth","text":"Roland Banks deck only. Permanent.\n<i>Regulation<\/i> - When your location has 1 or more clues, you cannot commit cards to skill tests unless you have discovered a clue this round.\n[reaction] After you discover a clue, if an enemy is at your location, exhaust this Directive: Draw 1 card.","real_text":"Roland Banks deck only. Permanent.\n<i>Regulation<\/i> - When your location has 1 or more clues, you cannot commit cards to skill tests unless you have discovered a clue this round.\n[reaction] After you discover a clue, if an enemy is at your location, exhaust this Directive: Draw 1 card.","quantity":1,"health_per_investigator":false,"deck_limit":1,"restrictions":{"investigator":{"01001":"01001"}},"illustrator":"Adam Lane","is_unique":false,"permanent":true,"double_sided":false,"octgn_id":"4f5a3a0a-6162-4a5a-b76c-524b44e3938c","url":"https:\/\/arkhamdb.com\/card\/90028","imagesrc":"\/bundles\/cards\/90028.png"},{"pack_code":"btb","pack_name":"By the Book","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","position":29,"exceptional":false,"myriad":false,"code":"90029","name":"Directive","real_name":"Directive","subname":"Leave No Doubt","text":"Roland Banks deck only. Permanent.\n<i>Regulation<\/i> - You cannot move more than twice each round.\nYou get +3 sanity.","real_text":"Roland Banks deck only. Permanent.\n<i>Regulation<\/i> - You cannot move more than twice each round.\nYou get +3 sanity.","quantity":1,"health_per_investigator":false,"deck_limit":1,"restrictions":{"investigator":{"01001":"01001"}},"illustrator":"Adam Lane","is_unique":false,"permanent":true,"double_sided":false,"octgn_id":"dd7e1721-d3ef-4b7e-b229-658320bd25a2","url":"https:\/\/arkhamdb.com\/card\/90029","imagesrc":"\/bundles\/cards\/90029.png"},{"pack_code":"btb","pack_name":"By the Book","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","position":30,"exceptional":false,"myriad":false,"code":"90030","name":"Roland's .38 Special","real_name":"Roland's .38 Special","cost":3,"text":"Roland Banks deck only. Advanced. Uses (4 ammo).\n[action] Spend 1 ammo: <b>Fight.<\/b> You get +2 [combat] for this attack (if there are 1 or more clues on your location, you get +4 [combat], instead). This attack deals +1 damage. If this attack defeats an enemy and there are no clues on your location, place 1 ammo on Roland's .38 Special","real_text":"Roland Banks deck only. Advanced. Uses (4 ammo).\n[action] Spend 1 ammo: <b>Fight.<\/b> You get +2 [combat] for this attack (if there are 1 or more clues on your location, you get +4 [combat], instead). This attack deals +1 damage. If this attack defeats an enemy and there are no clues on your location, place 1 ammo on Roland's .38 Special","quantity":1,"skill_intellect":1,"skill_combat":1,"skill_agility":1,"skill_wild":1,"health_per_investigator":false,"deck_limit":1,"slot":"Hand","real_slot":"Hand","traits":"Item. Weapon. Firearm.","real_traits":"Item. Weapon. Firearm.","restrictions":{"investigator":{"01001":"01001"}},"illustrator":"Tiziano Baracchi","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"5e59bf81-aebe-4386-8874-4bc6f31b1772","url":"https:\/\/arkhamdb.com\/card\/90030","imagesrc":"\/bundles\/cards\/90030.png"},{"pack_code":"btb","pack_name":"By the Book","type_code":"treachery","type_name":"Treachery","subtype_code":"weakness","subtype_name":"Weakness","faction_code":"neutral","faction_name":"Neutral","position":31,"exceptional":false,"myriad":false,"code":"90031","name":"Cover Up","real_name":"Cover Up","text":"Advanced.\n<b>Revelation<\/b> - Put Cover Up into play in your threat area, with 4 clues on it.\n[reaction] When you would discover 1 or more clues at your location: Discard that many clues from Cover Up instead.\n<b>Forced<\/b> - When the game ends, if there are any clues on Cover Up: You suffer 1 mental trauma.","real_text":"Advanced.\n<b>Revelation<\/b> - Put Cover Up into play in your threat area, with 4 clues on it.\n[reaction] When you would discover 1 or more clues at your location: Discard that many clues from Cover Up instead.\n<b>Forced<\/b> - When the game ends, if there are any clues on Cover Up: You suffer 1 mental trauma.","quantity":1,"health_per_investigator":false,"deck_limit":1,"traits":"Task.","real_traits":"Task.","restrictions":{"investigator":{"01001":"01001"}},"illustrator":"Marcin Jakubowski","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"f09fe392-9073-4c42-8dd0-ae6687879f08","url":"https:\/\/arkhamdb.com\/card\/90031","imagesrc":"\/bundles\/cards\/90031.png"},{"pack_code":"btb","pack_name":"By the Book","type_code":"scenario","type_name":"Scenario","faction_code":"mythos","faction_name":"Mythos","encounter_code":"by_the_book","encounter_name":"By the Book","position":32,"exceptional":false,"myriad":false,"encounter_position":1,"code":"90032","name":"By the Book","real_name":"By the Book","text":"Easy \/ Standard\n[skull]: -X. X is the number of [[Cultist]] enemies in the victory display, to a maximum of 5.\n[cultist]: -2. If a [[Cultist]] enemy is engaged with you, reveal an additional chaos token.\n[tablet]: -3. Ready each [[Cultist]] enemy engaged with you.\n[elder_thing]: -4. If you fail, Roland Banks takes 1 damage.","real_text":"Easy \/ Standard\n[skull]: -X. X is the number of [[Cultist]] enemies in the victory display, to a maximum of 5.\n[cultist]: -2. If a [[Cultist]] enemy is engaged with you, reveal an additional chaos token.\n[tablet]: -3. Ready each [[Cultist]] enemy engaged with you.\n[elder_thing]: -4. If you fail, Roland Banks takes 1 damage.","quantity":1,"health_per_investigator":false,"is_unique":false,"permanent":false,"double_sided":true,"back_text":"Hard \/ Expert\n[skull]: -X. X is 1 plus the number of [[Cultist]] enemies in the victory display.\n[cultist]: -3. If a [[Cultist]] enemy is engaged with you, reveal an additional chaos token.\n[tablet]: -4. Ready each [[Cultist]] enemy engaged with you.\n[elder_thing]: -5. If you fail, Roland Banks takes 1 damage.","octgn_id":"f9fead41-dc88-4ece-a316-890df8213fd4","url":"https:\/\/arkhamdb.com\/card\/90032","imagesrc":"\/bundles\/cards\/90032.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/90032b.jpg"},{"pack_code":"btb","pack_name":"By the Book","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"by_the_book","encounter_name":"By the Book","linked_to_code":"90033b","linked_to_name":"Mr. Grey","position":33,"exceptional":false,"myriad":false,"encounter_position":2,"code":"90033a","name":"A Covert Conspiracy","real_name":"A Covert Conspiracy","text":"<b>Forced<\/b> - When a non-weakness [[Cultist]] enemy would be defeated: Heal damage from that enemy until it has 1 remaining health, instead.\n<b>Forced<\/b> - If Roland Banks is defeated: Proceed to <b>(\u2192R2)<\/b>\n[action]: <b>Resign.<\/b> You don't want to miss your deadline, so you close the case.","real_text":"<b>Forced<\/b> - When a non-weakness [[Cultist]] enemy would be defeated: Heal damage from that enemy until it has 1 remaining health, instead.\n<b>Forced<\/b> - If Roland Banks is defeated: Proceed to <b>(\u2192R2)<\/b>\n[action]: <b>Resign.<\/b> You don't want to miss your deadline, so you close the case.","quantity":1,"doom":6,"health_per_investigator":false,"stage":1,"flavor":"Mr. Grey is a powerful man with a lot of friends. Getting him behind bars is going to be tricky.","illustrator":"Sasha Jones","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"2aedc0ac-0ec1-46ec-9687-714c4e06e54e","url":"https:\/\/arkhamdb.com\/card\/90033a","imagesrc":"\/bundles\/cards\/90033a.jpg","spoiler":1,"linked_card":{"pack_code":"btb","pack_name":"By the Book","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"by_the_book","encounter_name":"By the Book","id":3233,"position":33,"exceptional":false,"myriad":false,"encounter_position":2,"code":"90033b","name":"Mr. Grey","real_name":"Mr. Grey","subname":"Corrupt Politician","bonded_to":null,"bonded_count":null,"cost":null,"text":"<p><b>Spawn<\/b> - Engaged with Roland Banks.<\/p><p>Hunter. Mr. Grey gets +2 <span class=\"icon-per_investigator\" title=\"Per Investigator\"><\/span> health.<\/p><p><b>Forced<\/b> - After Mr. Grey attacks an investigator: That investigator draws the top card of the encounter deck.<\/p>","customization_text":null,"customization_change":null,"real_text":"<b>Spawn<\/b> - Engaged with Roland Banks.\nHunter. Mr. Grey gets +2 [per_investigator] health.\n<b>Forced<\/b> - After Mr. Grey attacks an investigator: That investigator draws the top card of the encounter deck.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":3,"health_per_investigator":false,"sanity":null,"enemy_damage":1,"enemy_horror":1,"enemy_fight":3,"enemy_evade":2,"victory":1,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":null,"stage":null,"traits":"Humanoid. Cultist. Elite.","real_traits":"Humanoid. Cultist. Elite.","tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"\"Take comfort in the idea that your death serves a much greater purpose.\"","illustrator":"Michael Koch","is_unique":true,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/90033b","imagesrc":null,"spoiler":1}},{"pack_code":"btb","pack_name":"By the Book","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"by_the_book","encounter_name":"By the Book","position":33,"exceptional":false,"myriad":false,"encounter_position":2,"code":"90033b","name":"Mr. Grey","real_name":"Mr. Grey","subname":"Corrupt Politician","text":"<b>Spawn<\/b> - Engaged with Roland Banks.\nHunter. Mr. Grey gets +2 [per_investigator] health.\n<b>Forced<\/b> - After Mr. Grey attacks an investigator: That investigator draws the top card of the encounter deck.","real_text":"<b>Spawn<\/b> - Engaged with Roland Banks.\nHunter. Mr. Grey gets +2 [per_investigator] health.\n<b>Forced<\/b> - After Mr. Grey attacks an investigator: That investigator draws the top card of the encounter deck.","quantity":1,"health":3,"health_per_investigator":false,"enemy_damage":1,"enemy_horror":1,"enemy_fight":3,"enemy_evade":2,"victory":1,"traits":"Humanoid. Cultist. Elite.","real_traits":"Humanoid. Cultist. Elite.","flavor":"\"Take comfort in the idea that your death serves a much greater purpose.\"","illustrator":"Michael Koch","is_unique":true,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/90033b","spoiler":1},{"pack_code":"btb","pack_name":"By the Book","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"by_the_book","encounter_name":"By the Book","position":34,"exceptional":false,"myriad":false,"encounter_position":3,"code":"90034","name":"Your Deadline Nears","real_name":"Your Deadline Nears","text":"<b>Forced<\/b> - When a non-weakness [[Cultist]] enemy would be defeated: Heal damage from that enemy until it has 1 remaining health, instead.\n<b>Forced<\/b> - If Roland Banks is defeated: Proceed to <b>(\u2192R2)<\/b>\n[action]: <b>Resign.<\/b> You don't want to miss your deadline, so you close the case.","real_text":"<b>Forced<\/b> - When a non-weakness [[Cultist]] enemy would be defeated: Heal damage from that enemy until it has 1 remaining health, instead.\n<b>Forced<\/b> - If Roland Banks is defeated: Proceed to <b>(\u2192R2)<\/b>\n[action]: <b>Resign.<\/b> You don't want to miss your deadline, so you close the case.","quantity":1,"doom":8,"health_per_investigator":false,"stage":2,"flavor":"Your superiors are pressuring you to drop your investigation. Mr. Grey's influence, no doubt. Meanwhile, he and his lackies are doing everything in their power to quietly remove you from the equation, once and for all.","illustrator":"Sasha Jones","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Remove a [[Cultist]] enemy in the victory display from the game (Mr. Grey, if able).\n<b>(\u2192R1)<\/b>.","back_flavor":"\"It's not enough,\" your superior scolds you. \"I'm sorry, but it's just too contrived for me to believe. And if I don't believe it, the courts won't, either. I mean, honestly. Cults? Human sacrifices?\"\nYou grit your teeth and slam your hand down on the myriad documents and evidence you've collected. It's all there, you insist.\n\"It's been weeks and you don't have a real case here. Just a lot of circumstantial mumbo-jumbo,\" he deflects. \"And besides, Mr. Grey is a cornerstone of this community. That you would disparage him with these accusations...\" The hint of derision towards you in his voice gives him away. Is he on Grey's payroll? Or worse? Either way, it's clear arguing won't get you anywhere. You know better than to make a fuss. You'll have to keep your head down and do things your own way if you want to make a difference in Arkham.","back_name":"Time Has Run Out","octgn_id":"5a89fa81-a9b5-42a1-afec-4090e08bba0d","url":"https:\/\/arkhamdb.com\/card\/90034","imagesrc":"\/bundles\/cards\/90034.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/90034b.jpg"},{"pack_code":"btb","pack_name":"By the Book","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"by_the_book","encounter_name":"By the Book","position":35,"exceptional":false,"myriad":false,"encounter_position":4,"code":"90035","name":"Capture the Conspirators","real_name":"Capture the Conspirators","text":"[fast] The investigators spend 1 [per_investigator] clues, as a group: Flip over a facedown conspirator at your location and put it into play engaged with you.\n[fast] Spend 1 resource: Exhaust a [[Cultist]] enemy engaged with you <i>(it remains engaged)<\/i>. Only Roland Banks may trigger this ability.]\n<b>Objective<\/b> - Parley with as many conspirators as you can. If 10 [[Cultist]] enemies are in the victory display, advance.","real_text":"[fast] The investigators spend 1 [per_investigator] clues, as a group: Flip over a facedown conspirator at your location and put it into play engaged with you.\n[fast] Spend 1 resource: Exhaust a [[Cultist]] enemy engaged with you <i>(it remains engaged)<\/i>. Only Roland Banks may trigger this ability.]\n<b>Objective<\/b> - Parley with as many conspirators as you can. If 10 [[Cultist]] enemies are in the victory display, advance.","quantity":1,"health_per_investigator":false,"stage":1,"flavor":"Taking down the culprits behind the sacrifices can only be done with proof, in a court of law. You'll have to do this fair and square.","illustrator":"Romana Kendelic","is_unique":false,"permanent":false,"double_sided":true,"back_text":"<b>(\u2192R1)<\/b>","back_flavor":"Mr. Grey paces the length of his cell, glaring at you from behind the bars. \"You're going to regret this, Agent Banks,\" he snarls. \"You'll be begging for my mercy when this is over.\"\nYou politely remind Mr. Grey that threatening a federal agent is a felony.\n\"There are worse things to be afraid of than the likes of you,\" he replies, before slumping into the corner of his cell, defeated.\nThe true culprit is behind bars, but you still don't know what his real purpose was in aiding the conspirators behind the murders. What could possibly compel one to take the lives of so many? You don't know - but you intend to find out.","back_name":"Secrets Uncovered","octgn_id":"9fbcfa48-0ea4-4b2c-9978-8532094e535f","url":"https:\/\/arkhamdb.com\/card\/90035","imagesrc":"\/bundles\/cards\/90035.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/90035b.jpg"},{"pack_code":"btb","pack_name":"By the Book","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"by_the_book","encounter_name":"By the Book","position":36,"exceptional":false,"myriad":false,"encounter_position":5,"code":"90036","name":"Arkham Police Station","real_name":"Arkham Police Station","text":"Arkham Police Station is connected to Rivertown, Downtown, and Easttown, and vice versa.\n[fast]: Move to a connecting location.\n[fast] Choose a non-weakness [[Cultist]] enemy at this location and spend clues equal to its remaining health: <b>Parley.<\/b> Add that enemy to the victory display.","real_text":"Arkham Police Station is connected to Rivertown, Downtown, and Easttown, and vice versa.\n[fast]: Move to a connecting location.\n[fast] Choose a non-weakness [[Cultist]] enemy at this location and spend clues equal to its remaining health: <b>Parley.<\/b> Add that enemy to the victory display.","quantity":1,"shroud":4,"clues":2,"clues_fixed":true,"health_per_investigator":false,"traits":"Arkham.","real_traits":"Arkham.","illustrator":"Yoann Boissonnet","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Arkham Police Station is connected to Rivertown, Downtown, and Easttown, and vice versa.","back_flavor":"With Sheriff Engel and the rest of the officers dismissive of your suspicions, you set off to investigate the murders yourself.","octgn_id":"aaef0de4-b9c7-483b-b0a1-11a6606063a2","url":"https:\/\/arkhamdb.com\/card\/90036","imagesrc":"\/bundles\/cards\/90036.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/90036b.jpg"},{"pack_code":"rttcu","pack_name":"Return to the Circle Undone","type_code":"asset","type_name":"Asset","faction_code":"guardian","faction_name":"Guardian","position":2,"exceptional":false,"myriad":false,"code":"54002","name":"Hallowed Mirror","real_name":"Hallowed Mirror","cost":2,"text":"Limit 1 per deck.\n[reaction] When you play a copy of Soothing Melody: Either change each \"2\" on it to a \"3,\" or shuffle it into your deck instead of discarding it.\n<b>Forced<\/b> - After Hallowed Mirror enters play: Search your bonded cards for 3 copies of Soothing Melody. Add 1 to your hand and shuffle the other 2 into your deck.","real_text":"Limit 1 per deck.\n[reaction] When you play a copy of Soothing Melody: Either change each \"2\" on it to a \"3,\" or shuffle it into your deck instead of discarding it.\n<b>Forced<\/b> - After Hallowed Mirror enters play: Search your bonded cards for 3 copies of Soothing Melody. Add 1 to your hand and shuffle the other 2 into your deck.","quantity":1,"skill_willpower":2,"xp":3,"health_per_investigator":false,"deck_limit":1,"slot":"Accessory","real_slot":"Accessory","traits":"Item. Relic. Occult. Blessed.","real_traits":"Item. Relic. Occult. Blessed.","tags":"","illustrator":"John Pacer","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"2549b53d-8040-4737-9e8e-454c6f2053d6","url":"https:\/\/arkhamdb.com\/card\/54002","imagesrc":"\/bundles\/cards\/54002.png","bonded_cards":[{"count":3,"code":"05314"}]},{"pack_code":"rttcu","pack_name":"Return to the Circle Undone","type_code":"asset","type_name":"Asset","faction_code":"seeker","faction_name":"Seeker","position":3,"exceptional":false,"myriad":false,"code":"54003","name":"The World \u2022 XXI","real_name":"The World \u2022 XXI","subname":"The Journey is Complete","cost":3,"text":"[fast] If you have 8 or more cards in your hand, exhaust The World \u2022 XXI: Draw 1 card.\n[reaction] When the game begins, if The World \u2022 XXI is in your opening hand: Put it into play.","real_text":"[fast] If you have 8 or more cards in your hand, exhaust The World \u2022 XXI: Draw 1 card.\n[reaction] When the game begins, if The World \u2022 XXI is in your opening hand: Put it into play.","quantity":2,"xp":3,"health_per_investigator":false,"deck_limit":2,"slot":"Tarot","real_slot":"Tarot","traits":"Tarot.","real_traits":"Tarot.","illustrator":"Robert Laskey","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"cbb8e41e-04f4-4d24-8a09-4c920e69e43a","url":"https:\/\/arkhamdb.com\/card\/54003","imagesrc":"\/bundles\/cards\/54003.png"},{"pack_code":"rttcu","pack_name":"Return to the Circle Undone","type_code":"asset","type_name":"Asset","faction_code":"seeker","faction_name":"Seeker","position":4,"exceptional":false,"myriad":false,"code":"54004","name":"Occult Lexicon","real_name":"Occult Lexicon","cost":2,"text":"Limit 1 per deck.\n[reaction] When you play a copy of Blood-Rite: Either change each \"2\" on it to a \"3,\" or shuffle it into your deck instead of discarding it.\n<b>Forced<\/b> - After Occult Lexicon enters play: Search your bonded cards for 3 copies of Blood-Rite. Add 1 to your hand and shuffle the other 2 into your deck.","real_text":"Limit 1 per deck.\n[reaction] When you play a copy of Blood-Rite: Either change each \"2\" on it to a \"3,\" or shuffle it into your deck instead of discarding it.\n<b>Forced<\/b> - After Occult Lexicon enters play: Search your bonded cards for 3 copies of Blood-Rite. Add 1 to your hand and shuffle the other 2 into your deck.","quantity":1,"skill_intellect":2,"xp":3,"health_per_investigator":false,"deck_limit":1,"slot":"Hand","real_slot":"Hand","traits":"Item. Tome. Occult.","real_traits":"Item. Tome. Occult.","tags":"","illustrator":"Dimitri Bielak","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"6125d748-425e-4392-a1d4-5f5b11a52d9a","url":"https:\/\/arkhamdb.com\/card\/54004","imagesrc":"\/bundles\/cards\/54004.png","bonded_cards":[{"count":3,"code":"05317"}]},{"pack_code":"rttcu","pack_name":"Return to the Circle Undone","type_code":"asset","type_name":"Asset","faction_code":"rogue","faction_name":"Rogue","position":5,"exceptional":false,"myriad":false,"code":"54005","name":"Knight of Swords","real_name":"Knight of Swords","subname":"Charge Ever Onward","cost":3,"text":"[reaction] When you would succeed at a skill test: You get +1 skill value for this test. You may discard Knight of Swords to get +3 instead.\n[reaction] When the game begins, if Knight of Swords is in your opening hand: Put it into play.","real_text":"[reaction] When you would succeed at a skill test: You get +1 skill value for this test. You may discard Knight of Swords to get +3 instead.\n[reaction] When the game begins, if Knight of Swords is in your opening hand: Put it into play.","quantity":2,"xp":3,"health_per_investigator":false,"deck_limit":2,"slot":"Tarot","real_slot":"Tarot","traits":"Tarot.","real_traits":"Tarot.","illustrator":"Robert Laskey","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"51fed4ef-643f-45f6-b636-5d0a392fea70","url":"https:\/\/arkhamdb.com\/card\/54005","imagesrc":"\/bundles\/cards\/54005.png"},{"pack_code":"rttcu","pack_name":"Return to the Circle Undone","type_code":"asset","type_name":"Asset","faction_code":"rogue","faction_name":"Rogue","position":6,"exceptional":false,"myriad":false,"code":"54006","name":"Well Connected","real_name":"Well Connected","cost":2,"text":"Limit 1 per investigator.\n[fast] Exhaust Well Connected: You get +1 skill value for this skill test for every 4 resources you have.\n[fast] Spend 2 resources: Ready Well Connected. (Limit once per round.)","real_text":"Limit 1 per investigator.\n[fast] Exhaust Well Connected: You get +1 skill value for this skill test for every 4 resources you have.\n[fast] Spend 2 resources: Ready Well Connected. (Limit once per round.)","quantity":2,"skill_intellect":1,"skill_agility":1,"xp":3,"health_per_investigator":false,"deck_limit":2,"traits":"Condition.","real_traits":"Condition.","illustrator":"Tiziano Baracchi","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"b079da7c-2bff-4ce6-8aa8-1624091d2cce","url":"https:\/\/arkhamdb.com\/card\/54006","imagesrc":"\/bundles\/cards\/54006.png"},{"pack_code":"rttcu","pack_name":"Return to the Circle Undone","type_code":"asset","type_name":"Asset","faction_code":"mystic","faction_name":"Mystic","position":8,"exceptional":false,"myriad":false,"code":"54008","name":"Sign Magick","real_name":"Sign Magick","cost":3,"text":"Fast.\nYou have 1 additional arcane slot, which can only be used to hold a [[Spell]] or [[Ritual]] asset.\n[reaction] After you activate an [action] ability on a [[Spell]] or [[Ritual]] asset, exhaust Sign Magick: Activate an [action] ability on a different [[Spell]] or [[Ritual]] asset you control <i>(without paying its [action] cost)<\/i>.","real_text":"Fast.\nYou have 1 additional arcane slot, which can only be used to hold a [[Spell]] or [[Ritual]] asset.\n[reaction] After you activate an [action] ability on a [[Spell]] or [[Ritual]] asset, exhaust Sign Magick: Activate an [action] ability on a different [[Spell]] or [[Ritual]] asset you control <i>(without paying its [action] cost)<\/i>.","quantity":2,"skill_willpower":1,"skill_intellect":1,"xp":3,"health_per_investigator":false,"deck_limit":2,"slot":"Hand","real_slot":"Hand","traits":"Ritual. Talent.","real_traits":"Ritual. Talent.","illustrator":"John Pacer","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"5f56a969-2c65-42fb-8b37-3a6f7ed0e072","url":"https:\/\/arkhamdb.com\/card\/54008","imagesrc":"\/bundles\/cards\/54008.png"},{"pack_code":"rttcu","pack_name":"Return to the Circle Undone","type_code":"asset","type_name":"Asset","faction_code":"survivor","faction_name":"Survivor","position":9,"exceptional":false,"myriad":false,"code":"54009","name":"Nine of Rods","real_name":"Nine of Rods","subname":"Every Trial a Lesson","cost":3,"text":"[reaction] When you draw a non-weakness encounter card, exhaust Nine of Rods: Cancel all of that card's effects and shuffle it into the encounter deck. Then, draw another card from the top of the encounter deck.\n[reaction] When the game begins, if Nine of Rods is in your opening hand: Put it into play.","real_text":"[reaction] When you draw a non-weakness encounter card, exhaust Nine of Rods: Cancel all of that card's effects and shuffle it into the encounter deck. Then, draw another card from the top of the encounter deck.\n[reaction] When the game begins, if Nine of Rods is in your opening hand: Put it into play.","quantity":2,"xp":3,"health_per_investigator":false,"deck_limit":2,"slot":"Tarot","real_slot":"Tarot","traits":"Tarot.","real_traits":"Tarot.","illustrator":"Robert Laskey","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"6ca0a9e0-522c-4f00-b706-22a41d796b93","url":"https:\/\/arkhamdb.com\/card\/54009","imagesrc":"\/bundles\/cards\/54009.png"},{"pack_code":"rttcu","pack_name":"Return to the Circle Undone","type_code":"event","type_name":"Event","faction_code":"survivor","faction_name":"Survivor","position":10,"exceptional":false,"myriad":false,"code":"54010","name":"Trial by Fire","real_name":"Trial by Fire","cost":2,"text":"Fast. Play only during your turn.\nUntil the end of your turn, set the base value of each of your skills to 5, or the base value of one of your skills to 7.","real_text":"Fast. Play only during your turn.\nUntil the end of your turn, set the base value of each of your skills to 5, or the base value of one of your skills to 7.","quantity":2,"skill_wild":2,"xp":3,"health_per_investigator":false,"deck_limit":2,"traits":"Spirit.","real_traits":"Spirit.","flavor":"You never really know what you are capable of until something is trying to eat you.","illustrator":"Javier Charro Martinez","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"cb572ffa-8ebc-4c95-be1a-66faf8b437d9","url":"https:\/\/arkhamdb.com\/card\/54010","imagesrc":"\/bundles\/cards\/54010.png"},{"pack_code":"rttcu","pack_name":"Return to the Circle Undone","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","position":11,"exceptional":false,"myriad":false,"code":"54011","name":"The Fool \u2022 0","real_name":"The Fool \u2022 0","subname":"Unlimited Potential","cost":3,"text":"[reaction] When you play a card, exhaust The Fool \u2022 0: Reduce that card's cost by 1.\n[reaction] When the game begins, if The Fool \u2022 0 is in your opening hand: Put it into play.","real_text":"[reaction] When you play a card, exhaust The Fool \u2022 0: Reduce that card's cost by 1.\n[reaction] When the game begins, if The Fool \u2022 0 is in your opening hand: Put it into play.","quantity":2,"xp":3,"health_per_investigator":false,"deck_limit":2,"slot":"Tarot","real_slot":"Tarot","traits":"Tarot.","real_traits":"Tarot.","illustrator":"Robert Laskey","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"f5449744-bc04-47a3-9713-681f2379dc85","url":"https:\/\/arkhamdb.com\/card\/54011","imagesrc":"\/bundles\/cards\/54011.png"},{"pack_code":"rttcu","pack_name":"Return to the Circle Undone","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","position":13,"exceptional":false,"myriad":false,"code":"54013","name":"Observed","real_name":"Observed","text":"Permanent. Limit 1 per investigator.\nBefore setting up each game, draw 3 random cards from the tarot deck and choose 1. Place the chosen card in front of you, in the upright position. Each other investigator ignores its effects. Shuffle the rest back into the tarot deck.","real_text":"Permanent. Limit 1 per investigator.\nBefore setting up each game, draw 3 random cards from the tarot deck and choose 1. Place the chosen card in front of you, in the upright position. Each other investigator ignores its effects. Shuffle the rest back into the tarot deck.","quantity":1,"xp":4,"health_per_investigator":false,"deck_limit":1,"traits":"Blessed.","real_traits":"Blessed.","illustrator":"Allan Bednar","is_unique":false,"permanent":true,"double_sided":false,"octgn_id":"509ebed0-b96f-4ffa-9158-2b76111e92a7","url":"https:\/\/arkhamdb.com\/card\/54013","imagesrc":"\/bundles\/cards\/54013.png"},{"pack_code":"rttcu","pack_name":"Return to the Circle Undone","type_code":"treachery","type_name":"Treachery","subtype_code":"basicweakness","subtype_name":"Basic Weakness","faction_code":"neutral","faction_name":"Neutral","position":14,"exceptional":false,"myriad":false,"code":"54014","name":"Damned","real_name":"Damned","text":"Permanent.\nBefore setting up each game, draw a random card from the tarot deck and place the chosen card in front of you, in the reverse position. Each other investigator ignores its effects.","real_text":"Permanent.\nBefore setting up each game, draw a random card from the tarot deck and place the chosen card in front of you, in the reverse position. Each other investigator ignores its effects.","quantity":1,"health_per_investigator":false,"deck_limit":1,"traits":"Curse. Omen.","real_traits":"Curse. Omen.","illustrator":"Marco Caradonna","is_unique":false,"permanent":true,"double_sided":false,"octgn_id":"fe1e364e-e5bf-463b-998b-5c79bec5d761","url":"https:\/\/arkhamdb.com\/card\/54014","imagesrc":"\/bundles\/cards\/54014.png"},{"pack_code":"rttcu","pack_name":"Return to the Circle Undone","type_code":"asset","type_name":"Asset","subtype_code":"basicweakness","subtype_name":"Basic Weakness","faction_code":"neutral","faction_name":"Neutral","position":15,"exceptional":false,"myriad":false,"code":"54015","name":"The Devil \u2022 XV","real_name":"The Devil \u2022 XV","subname":"Your Shadow Hungers","cost":3,"text":"You cannot play assets other than The Devil \u2022 XV while it is in your hand.\nIf The Devil \u2022 XV is drawn in your opening hand during setup <i>(before or after taking a mulligan)<\/i>, you cannot replace it. It must stay in your opening hand.","real_text":"You cannot play assets other than The Devil \u2022 XV while it is in your hand.\nIf The Devil \u2022 XV is drawn in your opening hand during setup <i>(before or after taking a mulligan)<\/i>, you cannot replace it. It must stay in your opening hand.","quantity":2,"health_per_investigator":false,"deck_limit":2,"slot":"Tarot","real_slot":"Tarot","traits":"Omen. Tarot.","real_traits":"Omen. Tarot.","illustrator":"Robert Laskey","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"cd5a908e-1477-4c6a-850b-e231cd8a6349","url":"https:\/\/arkhamdb.com\/card\/54015","imagesrc":"\/bundles\/cards\/54015.png"},{"pack_code":"rttcu","pack_name":"Return to the Circle Undone","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"return_to_the_wages_of_sin","encounter_name":"Return to The Wages of Sin","position":41,"exceptional":false,"myriad":false,"encounter_position":9,"code":"54041","name":"Erynn MacAoidh","real_name":"Erynn MacAoidh","subname":"Devoted Enchantress","cost":2,"text":"Uses (3 secrets).\nYou get +1 [willpower].\n[reaction] When you draw a non-weakness [[Curse]] or [[Power]] treachery, spend 1 secret and exhaust Erynn MacAoidh: Cancel that card's revelation effect.","real_text":"Uses (3 secrets).\nYou get +1 [willpower].\n[reaction] When you draw a non-weakness [[Curse]] or [[Power]] treachery, spend 1 secret and exhaust Erynn MacAoidh: Cancel that card's revelation effect.","quantity":1,"skill_willpower":2,"health":2,"health_per_investigator":false,"sanity":2,"deck_limit":1,"slot":"Ally","real_slot":"Ally","traits":"Ally. Witch.","real_traits":"Ally. Witch.","illustrator":"Drazenka Kimpel","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"2194a594-c3d0-46c7-a0cd-d3185375ebf1","url":"https:\/\/arkhamdb.com\/card\/54041","imagesrc":"\/bundles\/cards\/54041.png","spoiler":1},{"pack_code":"lod","pack_name":"The Lair of Dagon","type_code":"scenario","type_name":"Scenario","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_lair_of_dagon","encounter_name":"The Lair of Dagon","position":274,"exceptional":false,"myriad":false,"encounter_position":1,"code":"07274","name":"The Lair of Dagon","real_name":"The Lair of Dagon","text":"Easy \/ Standard\n[skull]: -1 for each key on this card.\n[cultist]: 0. Reveal an additional chaos token. If you reveal 1 or more [curse] tokens during this test, you automatically fail.\n[tablet]: -3. If you fail, place each key you control on your location.\n[elder_thing]: -4. If you fail, add 1 [curse] token to the chaos bag.","real_text":"Easy \/ Standard\n[skull]: -1 for each key on this card.\n[cultist]: 0. Reveal an additional chaos token. If you reveal 1 or more [curse] tokens during this test, you automatically fail.\n[tablet]: -3. If you fail, place each key you control on your location.\n[elder_thing]: -4. If you fail, add 1 [curse] token to the chaos bag.","quantity":1,"health_per_investigator":false,"is_unique":false,"permanent":false,"double_sided":true,"back_text":"Hard \/ Expert\n[skull]: -2 for each key on this card.\n[cultist]: -2. Reveal an additional chaos token. If you reveal 1 or more [curse] tokens during this test, you automatically fail.\n[tablet]: -3. Place each key you control on your location and take 1 damage.\n[elder_thing]: -4. Add 2 [curse] tokens to the chaos bag.","octgn_id":"911eb331-94e6-4391-8a5c-21a9fd1e54bb","url":"https:\/\/arkhamdb.com\/card\/07274","imagesrc":"\/bundles\/cards\/07274.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/07274b.png"},{"pack_code":"lod","pack_name":"The Lair of Dagon","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_lair_of_dagon","encounter_name":"The Lair of Dagon","position":275,"exceptional":false,"myriad":false,"encounter_position":2,"code":"07275","name":"The Initiation (v. I)","real_name":"The Initiation (v. I)","text":"<b>Forced<\/b> - When your turn begins, if you are at a fully flooded location, you struggle for air: When your turn ends, if you did not enter an unflooded or partially flooded location during your turn, take 5 direct damage.","real_text":"<b>Forced<\/b> - When your turn begins, if you are at a fully flooded location, you struggle for air: When your turn ends, if you did not enter an unflooded or partially flooded location during your turn, take 5 direct damage.","quantity":1,"doom":6,"health_per_investigator":false,"stage":1,"flavor":"The interior of the old masonic hall is eerily quiet, aside from the distant plink of dripping water and the creaking of the building under the weight of your feet. You get the feeling that your arrival may have been expected.","illustrator":"Nele Diel","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Add 2 [curse] tokens to the chaos bag. Check Campaign Log.\n- If <i>a jailbreak<\/i> is listed under \"Memories Recovered\" in your Campaign Log, spawn the set-aside [[Suspect]] enemy at a [[Third Floor]] location, or at the Grand Entryway if a [[Third Floor]] location is not in play <i>(ignoring that enemy's revelation ability)<\/i>. Place the set-aside blue key on that enemy.\n- Otherwise, the lead investigator searches the encounter deck for a [[Cultist]] enemy and spawns it in a connecting location. Shuffle the encounter deck.","back_flavor":"In a flooded hall of the Order, you come across an onyx statue depicting a creature similar to the ones you saw in Devil Reef. Just as you are pondering the nature of its existence, you hear faint chanting up ahead: \"Y'ha-nthlei! Y'ha-nthlei!\" Before you can interpret the strange syllables, there is a splash behind you. You hide and hold your breath as the figures approach. The gentle sloshing of their steps passes and fades into the distance. You shadow the figures, following them to the site of their ritual...","back_name":"Encounter in the Deep","octgn_id":"e5bf04d0-21cc-4bac-8fc4-9a189bd50b5e","url":"https:\/\/arkhamdb.com\/card\/07275","imagesrc":"\/bundles\/cards\/07275.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/07275b.png"},{"pack_code":"lod","pack_name":"The Lair of Dagon","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_lair_of_dagon","encounter_name":"The Lair of Dagon","position":276,"exceptional":false,"myriad":false,"encounter_position":3,"code":"07276","name":"The Initiation (v. II)","real_name":"The Initiation (v. II)","text":"<b>Forced<\/b> - When your turn begins, if you are at a fully flooded location, you struggle for air: When your turn ends, if you did not enter an unflooded or partially flooded location during your turn, take 5 direct damage.","real_text":"<b>Forced<\/b> - When your turn begins, if you are at a fully flooded location, you struggle for air: When your turn ends, if you did not enter an unflooded or partially flooded location during your turn, take 5 direct damage.","quantity":1,"doom":6,"health_per_investigator":false,"stage":1,"flavor":"The interior of the old masonic hall is eerily quiet, aside from the distant plink of dripping water and the creaking of the building under the weight of your feet. You get the feeling that your arrival may have been expected.","illustrator":"Nele Diel","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Remove 2 [curse] tokens from the chaos bag. Check Campaign Log.\n- If <i>a jailbreak<\/i> is listed under \"Memories Recovered\" in your Campaign Log, spawn the set-aside [[Suspect]] enemy at a [[Third Floor]] location, or at the Grand Entryway if a [[Third Floor]] location is not in play <i>(ignoring that enemy's revelation ability)<\/i>. That enemy enters play exhausted.\n- Otherwise, nothing else happens.","back_flavor":"In a flooded hall of the Order, you come across an onyx statue depicting a creature similar to the ones you saw in Devil Reef. Just as you are pondering the nature of its existence, you hear faint chanting up ahead: \"Y'ha-nthlei! Y'ha-nthlei!\" Before you can interpret the strange syllables, there is a splash behind you. You retreat as the figures approach, hoping to evade them. Their muffled chanting reaches a crescendo when, suddenly, all goes quiet.","back_name":"Encounter in the Deep","octgn_id":"b18a5153-6dfe-490b-b19a-97d33f98334f","url":"https:\/\/arkhamdb.com\/card\/07276","imagesrc":"\/bundles\/cards\/07276.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/07276b.png"},{"pack_code":"lod","pack_name":"The Lair of Dagon","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_lair_of_dagon","encounter_name":"The Lair of Dagon","position":277,"exceptional":false,"myriad":false,"encounter_position":4,"code":"07277","name":"What Lurks Below (v. I)","real_name":"What Lurks Below (v. I)","text":"<b>Forced<\/b> - When your turn begins, if you are at a fully flooded location, you struggle for air: When your turn ends, if you did not enter an unflooded or partially flooded location during your turn, take 5 direct damage.","real_text":"<b>Forced<\/b> - When your turn begins, if you are at a fully flooded location, you struggle for air: When your turn ends, if you did not enter an unflooded or partially flooded location during your turn, take 5 direct damage.","quantity":1,"doom":6,"health_per_investigator":false,"stage":2,"flavor":"\"Glancing up at the window I had left, I observed it was still dark, though far across the crumbling chimneys to the north I could see lights ominously blazing in the Order of Dagon Hall...\" - H. P. Lovecraft, <u>The Shadow over Innsmouth<\/u>","illustrator":"Nele Diel","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Add 4 [curse] tokens to the chaos bag.","back_flavor":"The silence that pervades the building retreats as sinister chanting rises from the depths, each uncanny syllable a reminder of the Order's inhuman origins. What was once the rhythmic <i>drip, drip, drip<\/i> of trickling water is now a distant, resounding roar of rushing floodwater. But there is also something else. The rumbling of something enormous, something that stirs under the bedrock...","back_name":"Cursed Luck","octgn_id":"0ad49587-455a-4fb6-ae9e-48b6c90d3002","url":"https:\/\/arkhamdb.com\/card\/07277","imagesrc":"\/bundles\/cards\/07277.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/07277b.png"},{"pack_code":"lod","pack_name":"The Lair of Dagon","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_lair_of_dagon","encounter_name":"The Lair of Dagon","position":278,"exceptional":false,"myriad":false,"encounter_position":5,"code":"07278","name":"What Lurks Below (v. II)","real_name":"What Lurks Below (v. II)","text":"<b>Forced<\/b> - When your turn begins, if you are at a fully flooded location, you struggle for air: When your turn ends, if you did not enter an unflooded or partially flooded location during your turn, take 5 direct damage.","real_text":"<b>Forced<\/b> - When your turn begins, if you are at a fully flooded location, you struggle for air: When your turn ends, if you did not enter an unflooded or partially flooded location during your turn, take 5 direct damage.","quantity":1,"doom":6,"health_per_investigator":false,"stage":2,"flavor":"\"Glancing up at the window I had left, I observed it was still dark, though far across the crumbling chimneys to the north I could see lights ominously blazing in the Order of Dagon Hall...\" - H. P. Lovecraft, <u>The Shadow over Innsmouth<\/u>","illustrator":"Nele Diel","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Remove 4 [curse] tokens from the chaos bag.\nChoose an investigator to take control of the set-aside Thomas Dawson story asset. For the remainder of this scenario, Thomas Dawson does not take up an ally slot. That investigator may also take control of 1 spent key on the scenario reference card.","back_flavor":"Hearing footsteps up ahead, you press yourself against a nearby wall, fearing the worst. You and your would-be ambusher leap out at the same time, brandishing your weapons... then immediately withdraw once you recognize one another.\n\"Oh, it's you,\" Dawson says, holstering his handgun. \"I've searched that entire wing,\" he says, motioning to the hall he came from. \"Found this, but not much else.\" He offers the key in his possession, then pulls out his flashlight and takes the lead. \"Might as well stick together from here on out.\"","back_name":"Dawson Returns","octgn_id":"8f51525c-641b-4055-82bc-91bfe9aa14b3","url":"https:\/\/arkhamdb.com\/card\/07278","imagesrc":"\/bundles\/cards\/07278.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/07278b.png"},{"pack_code":"lod","pack_name":"The Lair of Dagon","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_lair_of_dagon","encounter_name":"The Lair of Dagon","position":279,"exceptional":false,"myriad":false,"encounter_position":6,"code":"07279","name":"The Ritual Advances","real_name":"The Ritual Advances","text":"<b>Forced<\/b> - When your turn begins, if you are at a fully flooded location, you struggle for air: When your turn ends, if you did not enter an unflooded or partially flooded location during your turn, take 5 direct damage.","real_text":"<b>Forced<\/b> - When your turn begins, if you are at a fully flooded location, you struggle for air: When your turn ends, if you did not enter an unflooded or partially flooded location during your turn, take 5 direct damage.","quantity":1,"doom":6,"health_per_investigator":false,"stage":3,"flavor":"The building rumbles to its foundations. Something sinister is happening deep below the halls of the Order of Dagon. If you don't stop it, who knows what may be unleashed?","illustrator":"Nele Diel","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Each investigator who has not resigned is defeated and suffers 1 mental trauma.\nIn your Campaign Log, record <i>Dagon has awakened<\/i>.\n<b>(\u2192R1)<\/b>","back_flavor":"Suddenly, a tremendous sound thunders through the building, like a furious explosion and the resonance of a booming voice all at once. At first you think the building must be collapsing. You take cover and lift your arms above your head to shield yourself from falling rubble, but no debris strikes you. Instead, it is an echoing roar that brings you to your knees and forces the air out of your lungs. Your eardrums threaten to shatter as the sound grows louder and louder. Darkness creeps into your vision until it swallows your memories whole.","back_name":"An Awakening","octgn_id":"5e00d99a-1745-4ca9-b804-db557517b85a","url":"https:\/\/arkhamdb.com\/card\/07279","imagesrc":"\/bundles\/cards\/07279.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/07279b.png"},{"pack_code":"lod","pack_name":"The Lair of Dagon","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_lair_of_dagon","encounter_name":"The Lair of Dagon","position":280,"exceptional":false,"myriad":false,"encounter_position":7,"code":"07280","name":"The First Oath","real_name":"The First Oath","text":"Each [[Suspect]] enemy gets +1 [per_investigator] health, loses aloof, and cannot be parleyed with.\n[fast] Spend the blue, red, white, or yellow key: Discard each [[Obstacle]] card attached to your location.\n<b>Objective<\/b> - If each surviving investigator is at Grand Entryway and the investigators have \"unlocked the entrance to the caves,\" advance.","real_text":"Each [[Suspect]] enemy gets +1 [per_investigator] health, loses aloof, and cannot be parleyed with.\n[fast] Spend the blue, red, white, or yellow key: Discard each [[Obstacle]] card attached to your location.\n<b>Objective<\/b> - If each surviving investigator is at Grand Entryway and the investigators have \"unlocked the entrance to the caves,\" advance.","quantity":1,"health_per_investigator":false,"stage":1,"flavor":"\"We all hed to take the Oath o' Dagon, an' later on they was secon' an' third Oaths that some of us took.\" - H. P. Lovecraft, <u>The Shadow over Innsmouth<\/u>","illustrator":"Romana Kendelic","is_unique":false,"permanent":false,"double_sided":true,"back_text":"If a [[Suspect]] enemy is in play, remove it from the game.\nRemove each location other than Grand Entryway from the game (or add them to the victory display if they have <b>Victory X<\/b> and no clues on them), discarding each card at those locations.\nShuffle the set-aside Tidal Tunnel locations and put each of them into play.\nIncrease the flood level of each location.\nShuffle each set-aside Syzygy and Tidal Alignment card into the encounter deck, along with the encounter discard pile.","back_flavor":"Each of the Order's chambers are devoted to an aspect of their grand scheme - the secret that lies at the foundation of the Order, the poison that dwells in the roots of Innsmouth - but whatever that secret is, it is just beyond your grasp. At least, until the moment you discover the truth behind the building itself: It is nothing but a cover for the Order's true headquarters. As you unlock the pathway that leads into the cavernous depths beneath the building, you wonder what secrets could possibly dwell below...","back_name":"Secrecy","octgn_id":"39e75896-7813-4c04-bf5c-d1904096e834","url":"https:\/\/arkhamdb.com\/card\/07280","imagesrc":"\/bundles\/cards\/07280.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/07280b.png"},{"pack_code":"lod","pack_name":"The Lair of Dagon","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_lair_of_dagon","encounter_name":"The Lair of Dagon","position":281,"exceptional":false,"myriad":false,"encounter_position":8,"code":"07281","name":"The Second Oath","real_name":"The Second Oath","text":"Each [[Suspect]] enemy gets +1 [per_investigator] health, loses aloof, and cannot be parleyed with.\n[fast] Spend the blue, red, white, or yellow key: Discard each [[Obstacle]] card attached to your location.\n<b>Objective<\/b> - If an investigator has \"unlocked the final depths,\" advance.","real_text":"Each [[Suspect]] enemy gets +1 [per_investigator] health, loses aloof, and cannot be parleyed with.\n[fast] Spend the blue, red, white, or yellow key: Discard each [[Obstacle]] card attached to your location.\n<b>Objective<\/b> - If an investigator has \"unlocked the final depths,\" advance.","quantity":1,"health_per_investigator":false,"stage":2,"flavor":"You descend into the caverns beneath the Order of Dagon's headquarters, unaware of the horrific fate that awaits you in the depths.","illustrator":"Romana Kendelic","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Put the set-aside Lair of Dagon location into play, fully flooded.\nPut the set-aside Dagon enemy into play at Lair of Dagon, <i>(Deep in Slumber)<\/i> side faceup.\nCheck the current agenda.\n- If it is agenda 1a, add 10 [curse] tokens to the chaos bag.\n- If it is agenda 2a, add 5 [curse] tokens to the chaos bag.","back_flavor":"The more you explore the caverns, the more alien and inhuman the architecture becomes. Soon, it feels like you have crossed the threshold of another world entirely. It is reminiscent of the ruins you saw beneath Devil Reef, but those depths are miles from here... right? Or is this network of caves so vast, it spans the entirety of Innsmouth?\nSoon you come upon a grand set of doors in the center of the web of gilded corridors. Many other paths stem from this hall, but it is this door - and the strange, heavy breathing that thrums throughout the walls and the floor - that calls to you...","back_name":"Loyalty","octgn_id":"a8620344-11bc-4c08-be04-4b6d31fa5c35","url":"https:\/\/arkhamdb.com\/card\/07281","imagesrc":"\/bundles\/cards\/07281.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/07281b.png"},{"pack_code":"lod","pack_name":"The Lair of Dagon","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_lair_of_dagon","encounter_name":"The Lair of Dagon","position":282,"exceptional":false,"myriad":false,"encounter_position":9,"code":"07282","name":"The Third Oath","real_name":"The Third Oath","text":"Each [[Suspect]] enemy gets +1 [per_investigator] health, loses aloof, and cannot be parleyed with.\n[fast] Spend the blue, red, white, or yellow key: Discard each [[Obstacle]] card attached to your location.\n<b>Objective<\/b> - Disrupt the Order's ritual by placing clues on this act. If there are 3 [per_investigator] clues on this act, advance.","real_text":"Each [[Suspect]] enemy gets +1 [per_investigator] health, loses aloof, and cannot be parleyed with.\n[fast] Spend the blue, red, white, or yellow key: Discard each [[Obstacle]] card attached to your location.\n<b>Objective<\/b> - Disrupt the Order's ritual by placing clues on this act. If there are 3 [per_investigator] clues on this act, advance.","quantity":1,"health_per_investigator":false,"stage":3,"flavor":"The Order's final secret lies just beyond this door. The entity to which the Order's service is pledged. The creature that holds them in its clutches. The conspiracy's beating heart.","illustrator":"Romana Kendelic","is_unique":false,"permanent":false,"double_sided":true,"back_text":"In your Campaign Log, record <i>the Order's ritual was disrupted<\/i>.\n- If Dagon <i>(Deep in Slumber)<\/i> is in play, in your Campaign Log, record <i>Dagon still slumbers<\/i>.\n- If Dagon <i>(Awakened and Enraged)<\/i> is in play or in the victory display, in your Campaign Log, record <i>Dagon has awakened<\/i>.\n<b>(\u2192R1)<\/b>","back_flavor":"A sudden stillness permeates the chamber. The only sound you hear is the gentle rippling of the reflecting pool inside the cult's hidden lair, and the pounding of your own heart in your chest as you struggle to understand what you have seen. Whatever ritual the Order was performing has been disrupted by your hand, but Agent Dawson does not look relieved. \"Okay. Okay. Right,\" he says through choked breaths. His hands shake as he lowers his weapon. \"Come on, quickly. We have another task to perform.\" Another task? You have no idea what Dawson is talking about. He notices your confusion and shakes his head. \"No time to explain. Follow me.\" Then a fuzzy darkness overtakes your memories...","back_name":"Rebirth","octgn_id":"9beb2671-eb92-47ed-a7f5-6858ec94cb7d","url":"https:\/\/arkhamdb.com\/card\/07282","imagesrc":"\/bundles\/cards\/07282.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/07282b.png"},{"pack_code":"lod","pack_name":"The Lair of Dagon","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_lair_of_dagon","encounter_name":"The Lair of Dagon","position":283,"exceptional":false,"myriad":false,"encounter_position":10,"code":"07283","name":"Grand Entryway","real_name":"Grand Entryway","text":"Grand Entryway is connected to each [[Cave]] location, and vice versa.\n[action] <b>Resign.<\/b> You've had enough of this place.\n[action] Investigators at the Grand Entryway spend the purple key and 3 [per_investigator] clues, as a group: Remember that you have \"unlocked the entrance to the caves\".","real_text":"Grand Entryway is connected to each [[Cave]] location, and vice versa.\n[action] <b>Resign.<\/b> You've had enough of this place.\n[action] Investigators at the Grand Entryway spend the purple key and 3 [per_investigator] clues, as a group: Remember that you have \"unlocked the entrance to the caves\".","quantity":1,"shroud":1,"clues":0,"health_per_investigator":false,"traits":"Ground Floor.","real_traits":"Ground Floor.","illustrator":"Emilio Rodriguez","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"The lobby is full of old wealth hidden under layers of decrepitude. Two cracked statues flank the entrance, behind which loom two sets of wooden stairs leading up to the second floor. Two more doors hide under the stairways to your left and right, and a final locked door stands at the end of the hall.","octgn_id":"890cb643-c70b-4877-a99b-a2680466aea3","url":"https:\/\/arkhamdb.com\/card\/07283","imagesrc":"\/bundles\/cards\/07283.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/07283b.png"},{"pack_code":"lod","pack_name":"The Lair of Dagon","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_lair_of_dagon","encounter_name":"The Lair of Dagon","position":284,"exceptional":false,"myriad":false,"encounter_position":11,"code":"07284","name":"Hall of Blood","real_name":"Hall of Blood","text":"<b>Forced<\/b> - After Hall of Blood is revealed: Place the set-aside red key on it.\n<b>Forced<\/b> - After you fail a skill test while investigating Hall of Blood: Take 1 horror.","real_text":"<b>Forced<\/b> - After Hall of Blood is revealed: Place the set-aside red key on it.\n<b>Forced<\/b> - After you fail a skill test while investigating Hall of Blood: Take 1 horror.","quantity":1,"shroud":3,"clues":1,"health_per_investigator":false,"traits":"Ground Floor.","real_traits":"Ground Floor.","illustrator":"Dual Brush Studios","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"A foul stench emanates from behind the crooked door beneath the staircase.","back_name":"First Floor Hall","octgn_id":"29022ef6-40d4-42e4-b18f-b8834d912c76","url":"https:\/\/arkhamdb.com\/card\/07284","imagesrc":"\/bundles\/cards\/07284.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/07284b.png"},{"pack_code":"lod","pack_name":"The Lair of Dagon","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_lair_of_dagon","encounter_name":"The Lair of Dagon","position":285,"exceptional":false,"myriad":false,"encounter_position":12,"code":"07285","name":"Hall of the Deep","real_name":"Hall of the Deep","text":"[action] Spend the red key: There is an audible click as the crest of blood fits into the stone altar. Put the set-aside Y'ha-nthlei Statue story asset into play under your control, [[Cursed]] side faceup.\n<b>Forced<\/b> - After Hall of the Deep is revealed: Increase its flood level.","real_text":"[action] Spend the red key: There is an audible click as the crest of blood fits into the stone altar. Put the set-aside Y'ha-nthlei Statue story asset into play under your control, [[Cursed]] side faceup.\n<b>Forced<\/b> - After Hall of the Deep is revealed: Increase its flood level.","quantity":1,"shroud":3,"clues":1,"health_per_investigator":false,"victory":1,"traits":"Ground Floor.","real_traits":"Ground Floor.","illustrator":"Stanislav Dikolenko","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"A foul stench emanates from behind the crooked door beneath the staircase.","back_name":"First Floor Hall","octgn_id":"1cdcdf08-183f-4c0e-a095-45cc06b5c099","url":"https:\/\/arkhamdb.com\/card\/07285","imagesrc":"\/bundles\/cards\/07285.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/07285b.png"},{"pack_code":"lod","pack_name":"The Lair of Dagon","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_lair_of_dagon","encounter_name":"The Lair of Dagon","position":286,"exceptional":false,"myriad":false,"encounter_position":13,"code":"07286","name":"Foul Corridors","real_name":"Foul Corridors","text":"[action] Spend the black key: Remember that you have \"unlocked the third floor.\"","real_text":"[action] Spend the black key: Remember that you have \"unlocked the third floor.\"","quantity":1,"shroud":2,"clues":0,"health_per_investigator":false,"traits":"Second Floor. Passageway.","real_traits":"Second Floor. Passageway.","flavor":"This might have been an opulent hall, once. Now it reeks of mold and decay.","illustrator":"Lukasz Jaskolski","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"Behind the door to the hall, muffled footsteps fade into the distance. Is there someone here?","octgn_id":"6290cd5a-eddb-42c3-924c-54e96b91b6e9","url":"https:\/\/arkhamdb.com\/card\/07286","imagesrc":"\/bundles\/cards\/07286.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/07286b.png"},{"pack_code":"lod","pack_name":"The Lair of Dagon","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_lair_of_dagon","encounter_name":"The Lair of Dagon","position":287,"exceptional":false,"myriad":false,"encounter_position":14,"code":"07287","name":"Hall of Loyalty","real_name":"Hall of Loyalty","text":"[fast] Spend the blue, red, white, or yellow key: Choose 3 of the following - \n- Heal 1 damage.\n- Draw 2 cards.\n- Gain 3 resources.\n- Add 4 [bless] tokens to the chaos bag.","real_text":"[fast] Spend the blue, red, white, or yellow key: Choose 3 of the following - \n- Heal 1 damage.\n- Draw 2 cards.\n- Gain 3 resources.\n- Add 4 [bless] tokens to the chaos bag.","quantity":1,"shroud":4,"clues":1,"health_per_investigator":false,"victory":1,"traits":"Second Floor.","real_traits":"Second Floor.","illustrator":"Dual Brush Studios","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"Muffled chanting fills the corridor from behind one of the two doors on the second floor. The reverberation of sound throughout the hall makes it difficult to determine which.","back_name":"Second Floor Hall","octgn_id":"aeb60006-d47f-4090-9828-063e9fb85baf","url":"https:\/\/arkhamdb.com\/card\/07287","imagesrc":"\/bundles\/cards\/07287.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/07287b.png"},{"pack_code":"lod","pack_name":"The Lair of Dagon","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_lair_of_dagon","encounter_name":"The Lair of Dagon","position":288,"exceptional":false,"myriad":false,"encounter_position":15,"code":"07288","name":"Hall of Rebirth","real_name":"Hall of Rebirth","text":"<b>Forced<\/b> - After you reveal Hall of Rebirth: Draw the set-aside Apostle of Dagon enemy.","real_text":"<b>Forced<\/b> - After you reveal Hall of Rebirth: Draw the set-aside Apostle of Dagon enemy.","quantity":1,"shroud":2,"clues":1,"clues_fixed":true,"health_per_investigator":false,"traits":"Second Floor.","real_traits":"Second Floor.","flavor":"\"Offer yourself to Mother Hydra and Father Dagon and be born anew!\" the whispers propose.","illustrator":"Sarah Lindstrom","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"Muffled chanting fills the corridor from behind one of the two doors on the second floor. The reverberation of sound throughout the hall makes it difficult to determine which.","back_name":"Second Floor Hall","octgn_id":"538e153c-4433-4bfb-869b-f4aa48896573","url":"https:\/\/arkhamdb.com\/card\/07288","imagesrc":"\/bundles\/cards\/07288.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/07288b.png"},{"pack_code":"lod","pack_name":"The Lair of Dagon","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_lair_of_dagon","encounter_name":"The Lair of Dagon","position":289,"exceptional":false,"myriad":false,"encounter_position":16,"code":"07289","name":"Hall of Silence","real_name":"Hall of Silence","text":"<b>Forced<\/b> - After Hall of Silence is revealed: Place the set-aside purple key on it.\n<b>Forced<\/b> - After an investigator at this location fails a skill test: Add 1 [curse] token to the chaos bag.","real_text":"<b>Forced<\/b> - After Hall of Silence is revealed: Place the set-aside purple key on it.\n<b>Forced<\/b> - After an investigator at this location fails a skill test: Add 1 [curse] token to the chaos bag.","quantity":1,"shroud":4,"clues":1,"health_per_investigator":false,"traits":"Third Floor.","real_traits":"Third Floor.","illustrator":"Ed Mattinian","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Investigators cannot move to Third Floor Hall unless an investigator has \"unlocked the third floor.\"","back_flavor":"A circular indentation on the door at the top of the staircase suggests that something must be placed here in order to open the way forward.","back_name":"Third Floor Hall","octgn_id":"10bc8725-c57c-4660-b5f5-0c15aff12e3f","url":"https:\/\/arkhamdb.com\/card\/07289","imagesrc":"\/bundles\/cards\/07289.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/07289b.png"},{"pack_code":"lod","pack_name":"The Lair of Dagon","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_lair_of_dagon","encounter_name":"The Lair of Dagon","position":290,"exceptional":false,"myriad":false,"encounter_position":17,"code":"07290","name":"Doorway to the Depths","real_name":"Doorway to the Depths","text":"<b>Forced<\/b> - After Doorway to the Depths is revealed: Place the set-aside green key on the location with the most clues.\n[action] Investigators at the Doorway to the Depths spend the green key and 3 [per_investigator] clues, as a group: Remember that you have \"unlocked the final depths.\"","real_text":"<b>Forced<\/b> - After Doorway to the Depths is revealed: Place the set-aside green key on the location with the most clues.\n[action] Investigators at the Doorway to the Depths spend the green key and 3 [per_investigator] clues, as a group: Remember that you have \"unlocked the final depths.\"","quantity":1,"shroud":5,"clues":1,"clues_fixed":true,"health_per_investigator":false,"traits":"Cave.","real_traits":"Cave.","illustrator":"Greg Bobrowski","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"The air is frigid here, and there is no sound but the faint plinking of water dripping onto the rough stone ground. You shudder and proceed onward...","back_name":"Tidal Tunnel","octgn_id":"55dc4f7a-f45f-434b-a6e9-88d145b14298","url":"https:\/\/arkhamdb.com\/card\/07290","imagesrc":"\/bundles\/cards\/07290.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/07290b.png"},{"pack_code":"lod","pack_name":"The Lair of Dagon","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_lair_of_dagon","encounter_name":"The Lair of Dagon","position":291,"exceptional":false,"myriad":false,"encounter_position":18,"code":"07291","name":"Lair of Dagon","real_name":"Lair of Dagon","text":"<b>Forced<\/b> - After you enter Lair of Dagon: Test your lowest skill (3). If you fail, take 1 horror.\n[action]: Test [willpower] (3) or [agility] (3). If you succeed, place 1 of your clues on the current act. You may spend 1 key to place 1 more of your clues on the current act.","real_text":"<b>Forced<\/b> - After you enter Lair of Dagon: Test your lowest skill (3). If you fail, take 1 horror.\n[action]: Test [willpower] (3) or [agility] (3). If you succeed, place 1 of your clues on the current act. You may spend 1 key to place 1 more of your clues on the current act.","quantity":1,"shroud":3,"clues":3,"health_per_investigator":false,"victory":1,"traits":"Y'ha-nthlei. Lair.","real_traits":"Y'ha-nthlei. Lair.","illustrator":"Daria Khlebnikova","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"The steep, twisting stairway beyond the doorway leads you deeper and deeper into the caverns below the building. Effigies depicting aquatic monstrosities watch you from both sides as you descend into a realm of alien architecture and otherworldly riches.","octgn_id":"8ec9484f-8936-49c5-ace4-e11bf3dd3a32","url":"https:\/\/arkhamdb.com\/card\/07291","imagesrc":"\/bundles\/cards\/07291.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/07291b.png"},{"pack_code":"lod","pack_name":"The Lair of Dagon","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_lair_of_dagon","encounter_name":"The Lair of Dagon","position":292,"exceptional":false,"myriad":false,"encounter_position":19,"code":"07292a","name":"Dagon","real_name":"Dagon","subname":"Deep in Slumber","text":"Dagon is slumbering. He cannot attack or engage, and is immune to investigator actions and player card effects.\n<b>Forced<\/b> - After an investigator at this location fails a skill test: Place 1 resource on Dagon. Then, if there are at least 1 [per_investigator] +2 resources on Dagon, flip him.\n[action] Spend 1 key: Remove 1 resource from Dagon.","real_text":"Dagon is slumbering. He cannot attack or engage, and is immune to investigator actions and player card effects.\n<b>Forced<\/b> - After an investigator at this location fails a skill test: Place 1 resource on Dagon. Then, if there are at least 1 [per_investigator] +2 resources on Dagon, flip him.\n[action] Spend 1 key: Remove 1 resource from Dagon.","quantity":1,"health_per_investigator":false,"traits":"Ancient One. Elite.","real_traits":"Ancient One. Elite.","illustrator":"Stanislav Dikolenko","is_unique":true,"hidden":true,"permanent":false,"double_sided":false,"octgn_id":"6b97f2cc-13a9-4add-8683-23e2ff7fb06b","url":"https:\/\/arkhamdb.com\/card\/07292a","imagesrc":"\/bundles\/cards\/07292a.png","spoiler":1},{"pack_code":"lod","pack_name":"The Lair of Dagon","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_lair_of_dagon","encounter_name":"The Lair of Dagon","linked_to_code":"07292a","linked_to_name":"Dagon","position":292,"exceptional":false,"myriad":false,"encounter_position":19,"code":"07292b","name":"Dagon","real_name":"Dagon","subname":"Awakened and Enraged","text":"Massive.\nDagon gets +6 [per_investigator] health.\n<b>Forced<\/b> - After an investigator at this location fails a skill test: Ready Dagon. Dagon attacks that investigator.","real_text":"Massive.\nDagon gets +6 [per_investigator] health.\n<b>Forced<\/b> - After an investigator at this location fails a skill test: Ready Dagon. Dagon attacks that investigator.","quantity":1,"health":6,"health_per_investigator":false,"enemy_damage":2,"enemy_horror":3,"enemy_fight":4,"enemy_evade":4,"victory":1,"traits":"Ancient One. Elite.","real_traits":"Ancient One. Elite.","illustrator":"Stanislav Dikolenko","is_unique":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/07292b","imagesrc":"\/bundles\/cards\/07292b.png","spoiler":1,"linked_card":{"pack_code":"lod","pack_name":"The Lair of Dagon","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_lair_of_dagon","encounter_name":"The Lair of Dagon","id":3268,"position":292,"exceptional":false,"myriad":false,"encounter_position":19,"code":"07292a","name":"Dagon","real_name":"Dagon","subname":"Deep in Slumber","bonded_to":null,"bonded_count":null,"cost":null,"text":"<p>Dagon is slumbering. He cannot attack or engage, and is immune to investigator actions and player card effects.<\/p><p><b>Forced<\/b> - After an investigator at this location fails a skill test: Place 1 resource on Dagon. Then, if there are at least 1 <span class=\"icon-per_investigator\" title=\"Per Investigator\"><\/span> +2 resources on Dagon, flip him.<\/p><p><span class=\"icon-action\" title=\"Action\"><\/span> Spend 1 key: Remove 1 resource from Dagon.<\/p>","customization_text":null,"customization_change":null,"real_text":"Dagon is slumbering. He cannot attack or engage, and is immune to investigator actions and player card effects.\n<b>Forced<\/b> - After an investigator at this location fails a skill test: Place 1 resource on Dagon. Then, if there are at least 1 [per_investigator] +2 resources on Dagon, flip him.\n[action] Spend 1 key: Remove 1 resource from Dagon.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":null,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":null,"stage":null,"traits":"Ancient One. Elite.","real_traits":"Ancient One. Elite.","tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"","illustrator":"Stanislav Dikolenko","is_unique":true,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":"6b97f2cc-13a9-4add-8683-23e2ff7fb06b","url":"https:\/\/arkhamdb.com\/card\/07292a","imagesrc":"\/bundles\/cards\/07292a.png","spoiler":1}},{"pack_code":"lod","pack_name":"The Lair of Dagon","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_lair_of_dagon","encounter_name":"The Lair of Dagon","position":293,"exceptional":false,"myriad":false,"encounter_position":20,"code":"07293","name":"Apostle of Dagon","real_name":"Apostle of Dagon","text":"Apostle of Dagon gets +1 [per_investigator] health.\n<b>Forced<\/b> - After Apostle of Dagon enters play: Place the set-aside black key on it.\n<b>Forced<\/b> - When an investigator deals 1 or more damage to Apostle of Dagon: Add 1 [curse] token to the chaos bag.","real_text":"Apostle of Dagon gets +1 [per_investigator] health.\n<b>Forced<\/b> - After Apostle of Dagon enters play: Place the set-aside black key on it.\n<b>Forced<\/b> - When an investigator deals 1 or more damage to Apostle of Dagon: Add 1 [curse] token to the chaos bag.","quantity":1,"health":3,"health_per_investigator":false,"enemy_damage":1,"enemy_horror":1,"enemy_fight":2,"enemy_evade":2,"victory":1,"traits":"Humanoid. Hybrid. Cultist.","real_traits":"Humanoid. Hybrid. Cultist.","illustrator":"Romana Kendelic","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"c004574d-7773-4569-bd7a-548a96335ce6","url":"https:\/\/arkhamdb.com\/card\/07293","imagesrc":"\/bundles\/cards\/07293.png","spoiler":1},{"pack_code":"lod","pack_name":"The Lair of Dagon","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_lair_of_dagon","encounter_name":"The Lair of Dagon","position":294,"exceptional":false,"myriad":false,"encounter_position":21,"code":"07294","name":"Cerenerian Deep One","real_name":"Cerenerian Deep One","text":"<b>Prey<\/b> - Lowest [willpower].\nHunter.\n<b>Forced<\/b> - After Cerenerian Deep One engages you: Add 2 [curse] tokens to the chaos bag.","real_text":"<b>Prey<\/b> - Lowest [willpower].\nHunter.\n<b>Forced<\/b> - After Cerenerian Deep One engages you: Add 2 [curse] tokens to the chaos bag.","quantity":2,"health":3,"health_per_investigator":false,"enemy_damage":1,"enemy_horror":1,"enemy_fight":2,"enemy_evade":2,"traits":"Humanoid. Monster. Deep One.","real_traits":"Humanoid. Monster. Deep One.","illustrator":"Marissa Rivera","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"e787a907-bba4-437f-8138-475e8decfa0b","url":"https:\/\/arkhamdb.com\/card\/07294","imagesrc":"\/bundles\/cards\/07294.png","spoiler":1},{"pack_code":"lod","pack_name":"The Lair of Dagon","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_lair_of_dagon","encounter_name":"The Lair of Dagon","position":295,"exceptional":false,"myriad":false,"encounter_position":23,"code":"07295","name":"Fulfill the Oaths","real_name":"Fulfill the Oaths","text":"<b>Revelation<\/b> - If it is...\n- ... act 1, test [agility] (3).\n- ... act 2, test [agility] (3), then [combat] (2).\n- ... act 3, test [agility] (3), then [combat] (2), then [intellect] (2).\nFor each of these skill tests you fail, take 1 damage.","real_text":"<b>Revelation<\/b> - If it is...\n- ... act 1, test [agility] (3).\n- ... act 2, test [agility] (3), then [combat] (2).\n- ... act 3, test [agility] (3), then [combat] (2), then [intellect] (2).\nFor each of these skill tests you fail, take 1 damage.","quantity":3,"health_per_investigator":false,"traits":"Hazard.","real_traits":"Hazard.","illustrator":"Jeff Himmelman","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"2ae245d8-1cf4-45ce-8538-db8a75ea5c8a","url":"https:\/\/arkhamdb.com\/card\/07295","imagesrc":"\/bundles\/cards\/07295.png","spoiler":1},{"pack_code":"lod","pack_name":"The Lair of Dagon","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_lair_of_dagon","encounter_name":"The Lair of Dagon","position":296,"exceptional":false,"myriad":false,"encounter_position":26,"code":"07296","name":"Secret Gathering","real_name":"Secret Gathering","text":"<b>Revelation<\/b> - Add 1 [curse] token to the chaos bag. Test [willpower] (4). If you fail, place 1 doom on each [[Cultist]] enemy and take 1 horror (2 horror instead if 1 or more [curse] tokens were revealed during this test).","real_text":"<b>Revelation<\/b> - Add 1 [curse] token to the chaos bag. Test [willpower] (4). If you fail, place 1 doom on each [[Cultist]] enemy and take 1 horror (2 horror instead if 1 or more [curse] tokens were revealed during this test).","quantity":2,"health_per_investigator":false,"traits":"Hex.","real_traits":"Hex.","illustrator":"Cristi Balanescu","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"e92728a0-ee7a-46ad-be1d-a9a09e4bf3c8","url":"https:\/\/arkhamdb.com\/card\/07296","imagesrc":"\/bundles\/cards\/07296.png","spoiler":1},{"pack_code":"lod","pack_name":"The Lair of Dagon","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_lair_of_dagon","encounter_name":"The Lair of Dagon","position":297,"exceptional":false,"myriad":false,"encounter_position":28,"code":"07297","name":"Esoteric Ritual","real_name":"Esoteric Ritual","text":"<b>Revelation<\/b> - Test [willpower] (4). If you fail, choose and discard 2 cards from your hand or discard an asset you control (if 1 or more [curse] tokens were revealed during this test, do both instead).","real_text":"<b>Revelation<\/b> - Test [willpower] (4). If you fail, choose and discard 2 cards from your hand or discard an asset you control (if 1 or more [curse] tokens were revealed during this test, do both instead).","quantity":3,"health_per_investigator":false,"traits":"Hex.","real_traits":"Hex.","illustrator":"John Moriarty","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"32eb319d-7943-4689-bcc6-9737820cd75a","url":"https:\/\/arkhamdb.com\/card\/07297","imagesrc":"\/bundles\/cards\/07297.png","spoiler":1},{"pack_code":"lod","pack_name":"The Lair of Dagon","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_lair_of_dagon","encounter_name":"The Lair of Dagon","position":298,"exceptional":false,"myriad":false,"encounter_position":31,"code":"07298","name":"Heralds of the Deep","real_name":"Heralds of the Deep","text":"<b>Revelation<\/b> - Test [willpower] (3) (5 instead if your location is flooded). For each point you fail by, add 1 [curse] token to the chaos bag (if you cannot, Heralds of the Deep gains surge).","real_text":"<b>Revelation<\/b> - Test [willpower] (3) (5 instead if your location is flooded). For each point you fail by, add 1 [curse] token to the chaos bag (if you cannot, Heralds of the Deep gains surge).","quantity":3,"health_per_investigator":false,"traits":"Curse.","real_traits":"Curse.","illustrator":"Derek D. Edgell","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"1ed9ade1-e183-4659-bf13-a7d6a1611a1f","url":"https:\/\/arkhamdb.com\/card\/07298","imagesrc":"\/bundles\/cards\/07298.png","spoiler":1},{"pack_code":"lod","pack_name":"The Lair of Dagon","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_lair_of_dagon","encounter_name":"The Lair of Dagon","position":299,"exceptional":false,"myriad":false,"encounter_position":34,"code":"07299","name":"Stone Barrier","real_name":"Stone Barrier","text":"<b>Revelation<\/b> - Attach to the nearest location without a Stone Barrier attached. If attached location is flooded, Stone Barrier gains surge.\nWhile Stone Barrier is ready, investigators cannot move out of attached location.\n[action]: Test [agility] (1), [combat] (2), or [intellect] (3). If you succeed, exhaust Stone Barrier.","real_text":"<b>Revelation<\/b> - Attach to the nearest location without a Stone Barrier attached. If attached location is flooded, Stone Barrier gains surge.\nWhile Stone Barrier is ready, investigators cannot move out of attached location.\n[action]: Test [agility] (1), [combat] (2), or [intellect] (3). If you succeed, exhaust Stone Barrier.","quantity":2,"health_per_investigator":false,"traits":"Obstacle.","real_traits":"Obstacle.","illustrator":"Andreas Zafiratos","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"0555dd14-eb92-4179-bf88-568affc284a1","url":"https:\/\/arkhamdb.com\/card\/07299","imagesrc":"\/bundles\/cards\/07299.png","spoiler":1},{"pack_code":"lod","pack_name":"The Lair of Dagon","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"the_lair_of_dagon","encounter_name":"The Lair of Dagon","position":300,"exceptional":false,"myriad":false,"encounter_position":36,"code":"07300","name":"Y'ha-nthlei Statue","real_name":"Y'ha-nthlei Statue","subname":"Mysterious Relic","text":"[fast] Exhaust Y'ha-nthlei Statue and add 2 [curse] tokens to the chaos bag: Deal 1 damage to a [[Humanoid]] enemy at your location.\n[action] Spend the blue, white, red, or yellow key: Ready Y'ha-nthlei Statue and flip it to its other side.","real_text":"[fast] Exhaust Y'ha-nthlei Statue and add 2 [curse] tokens to the chaos bag: Deal 1 damage to a [[Humanoid]] enemy at your location.\n[action] Spend the blue, white, red, or yellow key: Ready Y'ha-nthlei Statue and flip it to its other side.","quantity":1,"health_per_investigator":false,"traits":"Item. Relic. Cursed.","real_traits":"Item. Relic. Cursed.","illustrator":"Mathias Kollros","is_unique":true,"hidden":true,"permanent":false,"double_sided":false,"octgn_id":"3ccec31f-fe68-41df-b86d-a73b43131bb0","url":"https:\/\/arkhamdb.com\/card\/07300","imagesrc":"\/bundles\/cards\/07300.jpg","spoiler":1},{"pack_code":"lod","pack_name":"The Lair of Dagon","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"the_lair_of_dagon","encounter_name":"The Lair of Dagon","linked_to_code":"07300","linked_to_name":"Y'ha-nthlei Statue","position":300,"exceptional":false,"myriad":false,"encounter_position":36,"code":"07300b","name":"Y'ha-nthlei Statue","real_name":"Y'ha-nthlei Statue","subname":"Dynamic Relic","text":"[fast] Exhaust Y'ha-nthlei Statue: Deal 1 damage to a [[Humanoid]] enemy at your location.\n[fast] Exhaust Y'ha-nthlei Statue: Remove 2 [curse] tokens from the chaos bag and replace them with an equal number of [bless] tokens.","real_text":"[fast] Exhaust Y'ha-nthlei Statue: Deal 1 damage to a [[Humanoid]] enemy at your location.\n[fast] Exhaust Y'ha-nthlei Statue: Remove 2 [curse] tokens from the chaos bag and replace them with an equal number of [bless] tokens.","quantity":1,"health_per_investigator":false,"traits":"Item. Relic. Blessed.","real_traits":"Item. Relic. Blessed.","illustrator":"Mathias Kollros","is_unique":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/07300b","imagesrc":"\/bundles\/cards\/07300b.jpg","spoiler":1,"linked_card":{"pack_code":"lod","pack_name":"The Lair of Dagon","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"the_lair_of_dagon","encounter_name":"The Lair of Dagon","id":3277,"position":300,"exceptional":false,"myriad":false,"encounter_position":36,"code":"07300","name":"Y'ha-nthlei Statue","real_name":"Y'ha-nthlei Statue","subname":"Mysterious Relic","bonded_to":null,"bonded_count":null,"cost":null,"text":"<p><span class=\"icon-lightning\" title=\"Fast Action\"><\/span> Exhaust Y'ha-nthlei Statue and add 2 <span class=\"icon-curse\" title=\"Curse\"><\/span> tokens to the chaos bag: Deal 1 damage to a <b><i>Humanoid<\/i><\/b> enemy at your location.<\/p><p><span class=\"icon-action\" title=\"Action\"><\/span> Spend the blue, white, red, or yellow key: Ready Y'ha-nthlei Statue and flip it to its other side.<\/p>","customization_text":null,"customization_change":null,"real_text":"[fast] Exhaust Y'ha-nthlei Statue and add 2 [curse] tokens to the chaos bag: Deal 1 damage to a [[Humanoid]] enemy at your location.\n[action] Spend the blue, white, red, or yellow key: Ready Y'ha-nthlei Statue and flip it to its other side.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":null,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":null,"stage":null,"traits":"Item. Relic. Cursed.","real_traits":"Item. Relic. Cursed.","tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"","illustrator":"Mathias Kollros","is_unique":true,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":"3ccec31f-fe68-41df-b86d-a73b43131bb0","url":"https:\/\/arkhamdb.com\/card\/07300","imagesrc":"\/bundles\/cards\/07300.jpg","spoiler":1}},{"pack_code":"itm","pack_name":"Into the Maelstrom","type_code":"scenario","type_name":"Scenario","faction_code":"mythos","faction_name":"Mythos","encounter_code":"into_the_maelstrom","encounter_name":"Into the Maelstrom","position":311,"exceptional":false,"myriad":false,"encounter_position":1,"code":"07311","name":"Into the Maelstrom","real_name":"Into the Maelstrom","text":"Easy \/ Standard\n[skull]: -1 (-3 instead if there are 4 or more unflooded [[Y'ha-nthlei]] locations in play).\n[cultist]: -3. If you fail, place 1 doom on the current agenda (this may cause the current agenda to advance).\n[tablet]: -4. If you fail, you must either increase the flood level of your location or take 1 damage.\n[elder_thing]: -5. If you fail and there is a key on your location, take 1 horror.","real_text":"Easy \/ Standard\n[skull]: -1 (-3 instead if there are 4 or more unflooded [[Y'ha-nthlei]] locations in play).\n[cultist]: -3. If you fail, place 1 doom on the current agenda (this may cause the current agenda to advance).\n[tablet]: -4. If you fail, you must either increase the flood level of your location or take 1 damage.\n[elder_thing]: -5. If you fail and there is a key on your location, take 1 horror.","quantity":1,"health_per_investigator":false,"is_unique":false,"permanent":false,"double_sided":true,"back_text":"Hard \/ Expert\n[skull]: -2 (-4 instead if there are 4 or more unflooded [[Y'ha-nthlei]] locations in play).\n[cultist]: -4. If you fail, place 1 doom on the current agenda (this may cause the current agenda to advance).\n[tablet]: -5. If you fail, you must either increase the flood level of your location or take 1 damage.\n[elder_thing]: -6. If you fail and there is a key on your location, take 1 horror.","octgn_id":"0f573314-b0f2-4b0e-8ed6-7423d890815d","url":"https:\/\/arkhamdb.com\/card\/07311","imagesrc":"\/bundles\/cards\/07311.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/07311b.png"},{"pack_code":"itm","pack_name":"Into the Maelstrom","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"into_the_maelstrom","encounter_name":"Into the Maelstrom","position":312,"exceptional":false,"myriad":false,"encounter_position":2,"code":"07312","name":"Under the Surface","real_name":"Under the Surface","text":"<b>Forced<\/b> - When your turn begins, if you are at a fully flooded location, you struggle for air: When your turn ends, if you did not enter an unflooded or partially flooded location during your turn, take 5 direct damage.","real_text":"<b>Forced<\/b> - When your turn begins, if you are at a fully flooded location, you struggle for air: When your turn ends, if you did not enter an unflooded or partially flooded location during your turn, take 5 direct damage.","quantity":1,"doom":6,"health_per_investigator":false,"stage":1,"flavor":"Your boat lands on the black reef, and you descend once more into the tidal caverns. Deeper and deeper still you travel, until all thoughts of returning to the surface seem like fantasy.","illustrator":"Brad Rigney","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Shuffle the set-aside Lloigor enemy and the set-aside Aquatic Abomination enemy into the encounter deck, along with the encounter discard pile.","back_flavor":"The waters continue to roil in ebullient energy, as if somehow alive. With each passing moment, the sea grows more and more volatile. Stranger still are the monstrous creatures that now prowl the dark waters - creatures that defy all laws of nature...","back_name":"Maelstrom Mutation","octgn_id":"3998c770-4379-42a7-a140-1b831128d533","url":"https:\/\/arkhamdb.com\/card\/07312","imagesrc":"\/bundles\/cards\/07312.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/07312b.png"},{"pack_code":"itm","pack_name":"Into the Maelstrom","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"into_the_maelstrom","encounter_name":"Into the Maelstrom","position":313,"exceptional":false,"myriad":false,"encounter_position":3,"code":"07313","name":"Celestial Alignment","real_name":"Celestial Alignment","text":"<b>Forced<\/b> - When your turn begins, if you are at a fully flooded location, you struggle for air: When your turn ends, if you did not enter an unflooded or partially flooded location during your turn, take 5 direct damage.","real_text":"<b>Forced<\/b> - When your turn begins, if you are at a fully flooded location, you struggle for air: When your turn ends, if you did not enter an unflooded or partially flooded location during your turn, take 5 direct damage.","quantity":1,"doom":8,"health_per_investigator":false,"stage":2,"flavor":"Even this deep beneath the surface of the ocean, you can tell that your time is running short. You feel the pull of the tide as it courses through the water. Every bone in your body quakes. The walls breathe as though alive.","illustrator":"Brad Rigney","is_unique":false,"permanent":false,"double_sided":true,"back_text":"If Hydra is in play, flip her to her <i>(Awakened and Enraged)<\/i> side.\nIf Dagon is in play and slumbering, flip him to his <i>(Awakened and Enraged)<\/i> side.","back_name":"Tyrants of the Deep","octgn_id":"1351ffd4-12c3-460a-91ec-d333914b791e","url":"https:\/\/arkhamdb.com\/card\/07313","imagesrc":"\/bundles\/cards\/07313.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/07313b.png"},{"pack_code":"itm","pack_name":"Into the Maelstrom","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"into_the_maelstrom","encounter_name":"Into the Maelstrom","position":314,"exceptional":false,"myriad":false,"encounter_position":4,"code":"07314","name":"The Flood","real_name":"The Flood","text":"If an [[Ancient One]] enemy is slumbering, flip it to its <i>(Awakened and Enraged)<\/i> side.\n<b>Forced<\/b> - When your turn begins, if you are at a fully flooded location, you struggle for air: When your turn ends, if you did not enter an unflooded or partially flooded location during your turn, take 5 direct damage.","real_text":"If an [[Ancient One]] enemy is slumbering, flip it to its <i>(Awakened and Enraged)<\/i> side.\n<b>Forced<\/b> - When your turn begins, if you are at a fully flooded location, you struggle for air: When your turn ends, if you did not enter an unflooded or partially flooded location during your turn, take 5 direct damage.","quantity":1,"doom":10,"health_per_investigator":false,"stage":3,"flavor":"The great flood has begun. With the ritual complete, the seas shall overtake the Earth, and there will be nothing left but the primordial ocean and its denizens. You are all that stands in the way of humanity's extinction.","illustrator":"Brad Rigney","is_unique":false,"permanent":false,"double_sided":true,"back_text":"<b>(\u2192R8)<\/b>","back_flavor":"The chanting of the Deep Ones rises to a crescendo. The alien walls of Y'ha-nthlei twist and contort before your eyes, like lungs desperately clawing for breath. The air becomes thin. Water seeps through the walls. Nothing can stop the pull of the tide now. Nothing can stop the great flood. A triumphant roar sounds throughout the city, and the citizens of the deep rise to meet the cry in their jubilance. You collapse in exhaustion and resignation. Your part is over, now. The part of humanity will soon follow.","back_name":"Into the Maelstrom","octgn_id":"1f0dc5a1-27cf-4be7-ae3b-2a99736523d6","url":"https:\/\/arkhamdb.com\/card\/07314","imagesrc":"\/bundles\/cards\/07314.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/07314b.png"},{"pack_code":"itm","pack_name":"Into the Maelstrom","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"into_the_maelstrom","encounter_name":"Into the Maelstrom","position":315,"exceptional":false,"myriad":false,"encounter_position":5,"code":"07315","name":"Back into the Depths","real_name":"Back into the Depths","text":"<b>Objective<\/b> - If each investigator is at Gateway to Y'ha-nthlei and the investigators possess each of the following keys (blue, red, yellow, and green), you may choose to advance.","real_text":"<b>Objective<\/b> - If each investigator is at Gateway to Y'ha-nthlei and the investigators possess each of the following keys (blue, red, yellow, and green), you may choose to advance.","errata_date":{"date":"2021-06-28 00:00:00.000000","timezone_type":3,"timezone":"UTC"},"quantity":1,"health_per_investigator":false,"stage":1,"flavor":"Finally you reach the gateway to the final depths: a swirling vortex of otherworldly currents beyond which Y'ha-nthlei, the city of the Deep Ones, waits. Somehow, you must gain entrance...","illustrator":"Carlos Palma Cruchaga","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Remove each location other than Gateway to Y'ha-nthlei from the game (or add them to the victory display if they have <b>Victory X<\/b> and no clues remaining). Discard each card at those locations.\nPut set-aside locations into play as shown in the Campaign Guide, following the \"Act 2 Setup\" instructions. <i>(Note that the number of Y'ha-nthlei locations used and the arrangement of the locations varies depending on the number of investigators in the game.)<\/i>\nPut the set-aside Hydra enemy into play in the Lair of Hydra, <i>(Deep in Slumber)<\/i> side faceup.\nPut the set-aside Dagon enemy into play in the Lair of Dagon. Check Campaign Log. If <i>Dagon has awakened<\/i>, he enters play <i>(Awakened and Enraged)<\/i> side faceup. If <i>Dagon still slumbers<\/i>, he enters play <i>(Deep in Slumber)<\/i> side faceup.","back_flavor":"A maelstrom of currents tugs at your flesh as you cross through the gateway. When you emerge on the other side, you are no longer in the simple tidal caverns beneath Devil Reef, but inside a vast city within the depths: a city of otherworldly, alien architecture and, surprisingly, riches beyond your wildest imagination.","back_name":"To Y'ha-nthlei","octgn_id":"6de9b136-8876-420d-b287-3c6c7ef027b6","url":"https:\/\/arkhamdb.com\/card\/07315","imagesrc":"\/bundles\/cards\/07315.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/07315b.png"},{"pack_code":"itm","pack_name":"Into the Maelstrom","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"into_the_maelstrom","encounter_name":"Into the Maelstrom","position":316,"exceptional":false,"myriad":false,"encounter_position":6,"code":"07316","name":"City of the Deep (v. I)","real_name":"City of the Deep (v. I)","text":"[fast] Either remove 1 [per_investigator] damage from an [[Ancient One]] enemy at your location, or investigators at a [[Lair]] location spend 1 [per_investigator] clues, as a group: Decrease the flood level of any non-[[Sanctum]] location in play\n<b>Objective<\/b> - Stop the Deep Ones' ritual by draining the city. If each location in play is unflooded, advance.","real_text":"[fast] Either remove 1 [per_investigator] damage from an [[Ancient One]] enemy at your location, or investigators at a [[Lair]] location spend 1 [per_investigator] clues, as a group: Decrease the flood level of any non-[[Sanctum]] location in play\n<b>Objective<\/b> - Stop the Deep Ones' ritual by draining the city. If each location in play is unflooded, advance.","quantity":1,"health_per_investigator":false,"victory":2,"stage":2,"flavor":"Deep within the city of Y'ha-nthlei, the Deep Ones are performing a ritual that will drown the Earth under the seas. The only way to counteract this ritual is to unveil the depths and expose the city to the sky.","illustrator":"Carlos Palma Cruchaga","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Add this card to the victory display.\n- If there is another act card in play, you may choose to either continue playing in order to accomplish the objective on that act card, or proceed immediately to <b>(\u2192R1)<\/b> without fulfilling that objective.\n- If there are no other act cards in play, proceed to <b>(\u2192R1)<\/b>.\n<b>Victory 2.<\/b>","back_flavor":"The seas part with a roaring torrent. Chill air flows through the corridors of Y'ha-nthlei as it rises. When the stars look down upon its alien, emerald halls, something in the air changes. There is a sound like a snap and the hissing of air being pulled through the vacuum of space. Then, like automobiles lurching to life, the Earth and the Moon begin to move once more.","back_name":"Shattering the Alignment","octgn_id":"75fac2ce-6e15-4009-86aa-7d57fcff973f","url":"https:\/\/arkhamdb.com\/card\/07316","imagesrc":"\/bundles\/cards\/07316.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/07316b.png"},{"pack_code":"itm","pack_name":"Into the Maelstrom","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"into_the_maelstrom","encounter_name":"Into the Maelstrom","position":317,"exceptional":false,"myriad":false,"encounter_position":7,"code":"07317","name":"City of the Deep (v. II)","real_name":"City of the Deep (v. II)","text":"<b>Objective<\/b> - Recover the riches of the Deep Ones. If the Lair of Dagon, the Lair of Hydra, and the Vault of Riches with the purple key have no clues on them, advance.","real_text":"<b>Objective<\/b> - Recover the riches of the Deep Ones. If the Lair of Dagon, the Lair of Hydra, and the Vault of Riches with the purple key have no clues on them, advance.","quantity":1,"health_per_investigator":false,"victory":2,"stage":2,"flavor":"You've agreed to help Agent Harper complete her mission to find and bring back the vast wealth of Y'ha-nthlei. Who knows what the government will do with such riches...","illustrator":"Carlos Palma Cruchaga","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Add this card to the victory display.\n- If there is another act card in play, you may choose to either continue playing in order to accomplish the objective on that act card, or proceed immediately to <b>(\u2192R1)<\/b> without fulfilling that objective.\n- If there are no other act cards in play, proceed to <b>(\u2192R1)<\/b>.\n<b>Victory 2.<\/b>","back_flavor":"The gold and jewels hoarded in the vaults of the Deep Ones are too plentiful to count. There is no doubt in your mind: This is how the creatures - and by proxy, the Esoteric Order of Dagon - were able to manipulate the people of Innsmouth and bring more into their fold. Even a few handfuls of such riches would be enough for one to live comfortably for the rest of their life. You and Agent Harper grab only the most valuable relics you can find, leaving the rest to sink with the remainder of the city. \"We have submarines stationed off the coast. When we're done here, they'll blow this place apart,\" she explains.","back_name":"Conspiracy Fulfilled","octgn_id":"4bb2013c-688f-47cd-bf46-00280365d008","url":"https:\/\/arkhamdb.com\/card\/07317","imagesrc":"\/bundles\/cards\/07317.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/07317b.png"},{"pack_code":"itm","pack_name":"Into the Maelstrom","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"into_the_maelstrom","encounter_name":"Into the Maelstrom","position":318,"exceptional":false,"myriad":false,"encounter_position":8,"code":"07318","name":"City of the Deep (v. III)","real_name":"City of the Deep (v. III)","text":"<b>Objective<\/b> - Collapse the vault containing the Deep Ones' riches. If Dagon and Hydra each have at least 4 [per_investigator] damage on them, advance.","real_text":"<b>Objective<\/b> - Collapse the vault containing the Deep Ones' riches. If Dagon and Hydra each have at least 4 [per_investigator] damage on them, advance.","quantity":1,"health_per_investigator":false,"victory":2,"stage":2,"flavor":"You refuse to be a pawn in the government's schemes. Even so, you don't wish Agent Harper to come to any harm. You tell her to escape while she can, and she slips away, cursing under her breath. Now you have a new goal - send the riches of Y'ha-nthlei into the depths so they can never again be used against humanity.","illustrator":"Carlos Palma Cruchaga","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Add this card to the victory display.\n- If there is another act card in play, you may choose to either continue playing in order to accomplish the objective on that act card, or proceed immediately to <b>(\u2192R1)<\/b> without fulfilling that objective.\n- If there are no other act cards in play, proceed to <b>(\u2192R1)<\/b>.\n<b>Victory 2.<\/b>","back_flavor":"With the deities of the Deep Ones thrashing and howling in pain, sections of the city begin to collapse all around you. Hoping to use this to your advantage, you lure the creatures closer and closer to the vaults where their riches are held. The vast hoards of gold and jewels are no doubt how the creatures - and by proxy, the Esoteric Order of Dagon - were able to manipulate the people of Innsmouth and bring more into their fold. You cannot let that ever happen again. One final blow sends one of the creatures staggering through the wall. The ceiling collapses, and a torrent of seawater follows. You escape just before you are caught inside.","back_name":"Conspiracy Dismantled","octgn_id":"ef7a1616-a779-4a9e-8e4d-e277879a73df","url":"https:\/\/arkhamdb.com\/card\/07318","imagesrc":"\/bundles\/cards\/07318.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/07318b.png"},{"pack_code":"itm","pack_name":"Into the Maelstrom","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"into_the_maelstrom","encounter_name":"Into the Maelstrom","position":319,"exceptional":false,"myriad":false,"encounter_position":9,"code":"07319","name":"Dark Abyss","real_name":"Dark Abyss","text":"<b>Forced<\/b> - After Dark Abyss is revealed: Randomly choose 1 of the set-aside facedown keys and place it on Dark Abyss without looking at it.\n<b>Forced<\/b> - After the last clue is discovered from Dark Abyss: Dark Abyss becomes fully flooded. Increase the flood level of each location connected to Dark Abyss.","real_text":"<b>Forced<\/b> - After Dark Abyss is revealed: Randomly choose 1 of the set-aside facedown keys and place it on Dark Abyss without looking at it.\n<b>Forced<\/b> - After the last clue is discovered from Dark Abyss: Dark Abyss becomes fully flooded. Increase the flood level of each location connected to Dark Abyss.","quantity":2,"shroud":2,"clues":1,"health_per_investigator":false,"traits":"Cave.","real_traits":"Cave.","illustrator":"Emilio Rodriguez","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"The air is frigid here, and there is no sound but the faint plinking of water dripping onto the rough stone ground. You shudder and proceed onward...","back_name":"Tidal Tunnel","octgn_id":"7f42bf83-e6db-441f-92e2-0e4fc3a89187","url":"https:\/\/arkhamdb.com\/card\/07319","imagesrc":"\/bundles\/cards\/07319.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/07319b.png"},{"pack_code":"itm","pack_name":"Into the Maelstrom","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"into_the_maelstrom","encounter_name":"Into the Maelstrom","position":320,"exceptional":false,"myriad":false,"encounter_position":11,"code":"07320","name":"Gateway to Y'ha-nthlei","real_name":"Gateway to Y'ha-nthlei","quantity":1,"shroud":2,"clues":0,"health_per_investigator":false,"traits":"Y'ha-nthlei. Otherworld.","real_traits":"Y'ha-nthlei. Otherworld.","flavor":"The gateway to the city of the deep is a roiling vortex of seawater - a portal of currents beyond which lies Y'ha-nthlei, your final destination.","illustrator":"Sarah Lindstrom","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Gateway to Y'ha-nthlei enters play partially flooded <i>(even while it is unrevealed)<\/i>.","back_flavor":"\"Stupendous and unheard-of splendours await me below, and I shall seek them soon.\" - H. P. Lovecraft, <u>The Shadow over Innsmouth<\/u>","octgn_id":"6972143e-4502-4b66-9fcc-5953d5a863d0","url":"https:\/\/arkhamdb.com\/card\/07320","imagesrc":"\/bundles\/cards\/07320.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/07320b.png"},{"pack_code":"itm","pack_name":"Into the Maelstrom","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"into_the_maelstrom","encounter_name":"Into the Maelstrom","position":321,"exceptional":false,"myriad":false,"encounter_position":12,"code":"07321","name":"Sunken Halls","real_name":"Sunken Halls","text":"[action] If you control the black key: Place it on Sunken Halls.\n<b>Forced<\/b> - After an enemy enters Sunken Halls, if the black key is on Sunken Halls: Deal 2 damage to that enemy.","real_text":"[action] If you control the black key: Place it on Sunken Halls.\n<b>Forced<\/b> - After an enemy enters Sunken Halls, if the black key is on Sunken Halls: Deal 2 damage to that enemy.","quantity":2,"shroud":2,"clues":1,"health_per_investigator":false,"traits":"Y'ha-nthlei.","real_traits":"Y'ha-nthlei.","illustrator":"Dimitri Bielak","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Y'ha-nthlei enters play partially flooded <i>(even while it is unrevealed)<\/i>.","back_flavor":"\"We shall swim out to that brooding reef in the sea and dive down through black abysses to Cyclopean and many-columned Y'ha-nthlei...\" - H. P. Lovecraft, <u>The Shadow over Innsmouth<\/u>","back_name":"Y'ha-nthlei","octgn_id":"b693ea7a-af28-4465-8603-8fd1ded87ee7","url":"https:\/\/arkhamdb.com\/card\/07321","imagesrc":"\/bundles\/cards\/07321.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/07321b.png"},{"pack_code":"itm","pack_name":"Into the Maelstrom","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"into_the_maelstrom","encounter_name":"Into the Maelstrom","position":322,"exceptional":false,"myriad":false,"encounter_position":14,"code":"07322","name":"Vault of Riches","real_name":"Vault of Riches","text":"[action] If you control the purple key: Place it on Vault of Riches. Then, choose a non-[[Elite]] enemy at any location. Automatically evade that enemy and move it to Vault of Riches. That enemy does not ready during the next upkeep phase. (Group limit once per game.)","real_text":"[action] If you control the purple key: Place it on Vault of Riches. Then, choose a non-[[Elite]] enemy at any location. Automatically evade that enemy and move it to Vault of Riches. That enemy does not ready during the next upkeep phase. (Group limit once per game.)","quantity":2,"shroud":4,"clues":2,"health_per_investigator":false,"traits":"Y'ha-nthlei.","real_traits":"Y'ha-nthlei.","illustrator":"Vlad Ricean","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Y'ha-nthlei enters play partially flooded <i>(even while it is unrevealed)<\/i>.","back_flavor":"\"We shall swim out to that brooding reef in the sea and dive down through black abysses to Cyclopean and many-columned Y'ha-nthlei...\" - H. P. Lovecraft, <u>The Shadow over Innsmouth<\/u>","back_name":"Y'ha-nthlei","octgn_id":"f9334eb9-3501-471d-9a80-b8027f8027ca","url":"https:\/\/arkhamdb.com\/card\/07322","imagesrc":"\/bundles\/cards\/07322.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/07322b.png"},{"pack_code":"itm","pack_name":"Into the Maelstrom","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"into_the_maelstrom","encounter_name":"Into the Maelstrom","position":323,"exceptional":false,"myriad":false,"encounter_position":16,"code":"07323","name":"Undersea Corridors","real_name":"Undersea Corridors","text":"[action] If you control the white key: Place it on Undersea Corridors.\n[fast] If the white key is on Undersea Corridors: <b>Move.<\/b> Move to a connecting location. (Limit once per round.)","real_text":"[action] If you control the white key: Place it on Undersea Corridors.\n[fast] If the white key is on Undersea Corridors: <b>Move.<\/b> Move to a connecting location. (Limit once per round.)","quantity":3,"shroud":6,"clues":0,"health_per_investigator":false,"traits":"Y'ha-nthlei.","real_traits":"Y'ha-nthlei.","illustrator":"Lukasz Jaskolski","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Y'ha-nthlei enters play partially flooded <i>(even while it is unrevealed)<\/i>.","back_flavor":"\"We shall swim out to that brooding reef in the sea and dive down through black abysses to Cyclopean and many-columned Y'ha-nthlei...\" - H. P. Lovecraft, <u>The Shadow over Innsmouth<\/u>","back_name":"Y'ha-nthlei","octgn_id":"ed7c6aee-63ca-4ca4-b022-cad16be33d8d","url":"https:\/\/arkhamdb.com\/card\/07323","imagesrc":"\/bundles\/cards\/07323.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/07323b.png"},{"pack_code":"itm","pack_name":"Into the Maelstrom","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"into_the_maelstrom","encounter_name":"Into the Maelstrom","position":324,"exceptional":false,"myriad":false,"encounter_position":19,"code":"07324","name":"Statues in the Deep","real_name":"Statues in the Deep","text":"[action] If you control the blue key, place it on this location and investigators here spend 1 [per_investigator] clues, as a group: Automatically evade each [[Ancient One]] enemy. Unflood this location. For the remainder of the game, this location cannot be flooded. (Group limit once per game.)\n<b>Forced<\/b> - After you fail a skill test while investigating this location: Take 1 damage.","real_text":"[action] If you control the blue key, place it on this location and investigators here spend 1 [per_investigator] clues, as a group: Automatically evade each [[Ancient One]] enemy. Unflood this location. For the remainder of the game, this location cannot be flooded. (Group limit once per game.)\n<b>Forced<\/b> - After you fail a skill test while investigating this location: Take 1 damage.","quantity":1,"shroud":3,"clues":1,"health_per_investigator":false,"traits":"Y'ha-nthlei. Sanctum.","real_traits":"Y'ha-nthlei. Sanctum.","illustrator":"Ben Zweifel","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Y'ha-nthlei Sanctum enters play fully flooded <i>(even while it is unrevealed)<\/i>.","back_flavor":"\"... in that lair of the Deep Ones we shall dwell amidst wonder and glory for ever.\" - H. P. Lovecraft, <u>The Shadow over Innsmouth<\/u>","back_name":"Y'ha-nthlei Sanctum","octgn_id":"b112f0ff-166b-4b5d-81ae-06d8b912025f","url":"https:\/\/arkhamdb.com\/card\/07324","imagesrc":"\/bundles\/cards\/07324.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/07324b.png"},{"pack_code":"itm","pack_name":"Into the Maelstrom","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"into_the_maelstrom","encounter_name":"Into the Maelstrom","position":325,"exceptional":false,"myriad":false,"encounter_position":20,"code":"07325","name":"Submerged Temple","real_name":"Submerged Temple","text":"Each [[Deep One]] enemy at this location gets +2 fight.\n[action] If you control the green key, place it on this location and investigators here spend 1 [per_investigator] clues, as a group: Automatically evade each [[Ancient One]] enemy. Unflood this location. For the remainder of the game, this location cannot be flooded. (Group limit once per game.)","real_text":"Each [[Deep One]] enemy at this location gets +2 fight.\n[action] If you control the green key, place it on this location and investigators here spend 1 [per_investigator] clues, as a group: Automatically evade each [[Ancient One]] enemy. Unflood this location. For the remainder of the game, this location cannot be flooded. (Group limit once per game.)","quantity":1,"shroud":5,"clues":1,"health_per_investigator":false,"traits":"Y'ha-nthlei. Sanctum.","real_traits":"Y'ha-nthlei. Sanctum.","illustrator":"Nele Diel","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Y'ha-nthlei Sanctum enters play fully flooded <i>(even while it is unrevealed)<\/i>.","back_flavor":"\"... in that lair of the Deep Ones we shall dwell amidst wonder and glory for ever.\" - H. P. Lovecraft, <u>The Shadow over Innsmouth<\/u>","back_name":"Y'ha-nthlei Sanctum","octgn_id":"8ec4cdee-c9ff-44ac-ba1f-8ccc4238a64c","url":"https:\/\/arkhamdb.com\/card\/07325","imagesrc":"\/bundles\/cards\/07325.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/07325b.png"},{"pack_code":"itm","pack_name":"Into the Maelstrom","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"into_the_maelstrom","encounter_name":"Into the Maelstrom","position":326,"exceptional":false,"myriad":false,"encounter_position":21,"code":"07326","name":"Syzygy Chamber","real_name":"Syzygy Chamber","text":"[action] If you control the red key, place it on this location and investigators here spend 1 [per_investigator] clues, as a group: Automatically evade each [[Ancient One]] enemy. Unflood this location. For the remainder of the game, this location cannot be flooded. (Group limit once per game.)\n<b>Forced<\/b> - After any location's flood value is increased: Each investigator at this location takes 1 horror.","real_text":"[action] If you control the red key, place it on this location and investigators here spend 1 [per_investigator] clues, as a group: Automatically evade each [[Ancient One]] enemy. Unflood this location. For the remainder of the game, this location cannot be flooded. (Group limit once per game.)\n<b>Forced<\/b> - After any location's flood value is increased: Each investigator at this location takes 1 horror.","quantity":1,"shroud":4,"clues":1,"health_per_investigator":false,"traits":"Y'ha-nthlei. Sanctum.","real_traits":"Y'ha-nthlei. Sanctum.","illustrator":"Stanislav Dikolenko","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Y'ha-nthlei Sanctum enters play fully flooded <i>(even while it is unrevealed)<\/i>.","back_flavor":"\"... in that lair of the Deep Ones we shall dwell amidst wonder and glory for ever.\" - H. P. Lovecraft, <u>The Shadow over Innsmouth<\/u>","back_name":"Y'ha-nthlei Sanctum","octgn_id":"15aa8a7c-4a96-4725-8bd9-d793ad52b50a","url":"https:\/\/arkhamdb.com\/card\/07326","imagesrc":"\/bundles\/cards\/07326.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/07326b.png"},{"pack_code":"itm","pack_name":"Into the Maelstrom","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"into_the_maelstrom","encounter_name":"Into the Maelstrom","position":327,"exceptional":false,"myriad":false,"encounter_position":22,"code":"07327","name":"Onyx Guardians","real_name":"Onyx Guardians","text":"During the enemy phase, each ready [[Ancient One]] enemy can attack investigators here as if they were engaged.\n[action] If you control the yellow key, place it on this location and investigators here spend 1 [per_investigator] clues, as a group: Automatically evade each [[Ancient One]] enemy. Unflood this location. For the remainder of the game, this location cannot be flooded. (Group limit once per game.)","real_text":"During the enemy phase, each ready [[Ancient One]] enemy can attack investigators here as if they were engaged.\n[action] If you control the yellow key, place it on this location and investigators here spend 1 [per_investigator] clues, as a group: Automatically evade each [[Ancient One]] enemy. Unflood this location. For the remainder of the game, this location cannot be flooded. (Group limit once per game.)","quantity":1,"shroud":2,"clues":1,"health_per_investigator":false,"traits":"Y'ha-nthlei. Sanctum.","real_traits":"Y'ha-nthlei. Sanctum.","illustrator":"Emilio Rodriguez","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Y'ha-nthlei Sanctum enters play fully flooded <i>(even while it is unrevealed)<\/i>.","back_flavor":"\"... in that lair of the Deep Ones we shall dwell amidst wonder and glory for ever.\" - H. P. Lovecraft, <u>The Shadow over Innsmouth<\/u>","back_name":"Y'ha-nthlei Sanctum","octgn_id":"0ed12152-e083-4f80-b11e-0c41127adc3e","url":"https:\/\/arkhamdb.com\/card\/07327","imagesrc":"\/bundles\/cards\/07327.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/07327b.png"},{"pack_code":"itm","pack_name":"Into the Maelstrom","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"into_the_maelstrom","encounter_name":"Into the Maelstrom","position":328,"exceptional":false,"myriad":false,"encounter_position":23,"code":"07328","name":"Lair of Dagon","real_name":"Lair of Dagon","subname":"Sanctuary of Father Dagon","text":"Lair of Dagon gets -1 shroud for each [[Sanctum]] location with a key on it.\n[fast] Check Campaign Log. If all 7 keys are on locations and <i>the Order's ritual was disrupted<\/i>: You dig deep into your memories to recall what happened the last time you were here. Read <b>Flashback XIV<\/b> in the Campaign Guide.","real_text":"Lair of Dagon gets -1 shroud for each [[Sanctum]] location with a key on it.\n[fast] Check Campaign Log. If all 7 keys are on locations and <i>the Order's ritual was disrupted<\/i>: You dig deep into your memories to recall what happened the last time you were here. Read <b>Flashback XIV<\/b> in the Campaign Guide.","quantity":1,"shroud":6,"clues":3,"health_per_investigator":false,"traits":"Y'ha-nthlei. Lair.","real_traits":"Y'ha-nthlei. Lair.","illustrator":"Daria Khlebnikova","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"As you descend the familiar steps, something tugs at your memories. You've been here before, haven't you?","octgn_id":"61abd6d4-20f5-4e2b-b0dc-c13cd83e24b4","url":"https:\/\/arkhamdb.com\/card\/07328","imagesrc":"\/bundles\/cards\/07328.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/07328b.png"},{"pack_code":"itm","pack_name":"Into the Maelstrom","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"into_the_maelstrom","encounter_name":"Into the Maelstrom","position":329,"exceptional":false,"myriad":false,"encounter_position":24,"code":"07329","name":"Lair of Hydra","real_name":"Lair of Hydra","subname":"High Temple of Mother Hydra","text":"Lair of Hydra gets -1 shroud for each [[Sanctum]] location with a key on it.\n[action] Place the black, purple, or white key on this location: Deal 3 damage to an [[Ancient One]] enemy that is not slumbering. (Group limit once per game.)","real_text":"Lair of Hydra gets -1 shroud for each [[Sanctum]] location with a key on it.\n[action] Place the black, purple, or white key on this location: Deal 3 damage to an [[Ancient One]] enemy that is not slumbering. (Group limit once per game.)","quantity":1,"shroud":6,"clues":3,"health_per_investigator":false,"traits":"Y'ha-nthlei. Lair.","real_traits":"Y'ha-nthlei. Lair.","illustrator":"Daria Khlebnikova","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"Amidst the sound of cascading waterfalls, the deep rumbling of something enormous stirring emanates from below. Each of the thing's breaths resounds throughout the city, shaking the walls, filling your heart with fear, and yet, calling to you.","octgn_id":"a015165e-ca9a-4a30-8e90-b2dd1caf6dc8","url":"https:\/\/arkhamdb.com\/card\/07329","imagesrc":"\/bundles\/cards\/07329.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/07329b.png"},{"pack_code":"itm","pack_name":"Into the Maelstrom","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"into_the_maelstrom","encounter_name":"Into the Maelstrom","linked_to_code":"07330b","linked_to_name":"Dagon","position":330,"exceptional":false,"myriad":false,"encounter_position":25,"code":"07330a","name":"Dagon","real_name":"Dagon","subname":"Deep in Slumber","text":"Dagon is slumbering. He cannot attack or engage, and is immune to investigator actions and player card effects.\n<b>Forced<\/b> - At the end of the investigation phase, if an investigator is in Lair of Dagon and Dagon is ready: Place 1 doom on him.\n[action]: Test [willpower] (4). If you succeed, either exhaust Dagon or remove 1 doom from him. If you fail by 3 or more, place 1 doom on him.","real_text":"Dagon is slumbering. He cannot attack or engage, and is immune to investigator actions and player card effects.\n<b>Forced<\/b> - At the end of the investigation phase, if an investigator is in Lair of Dagon and Dagon is ready: Place 1 doom on him.\n[action]: Test [willpower] (4). If you succeed, either exhaust Dagon or remove 1 doom from him. If you fail by 3 or more, place 1 doom on him.","errata_date":{"date":"2022-08-26 00:00:00.000000","timezone_type":3,"timezone":"UTC"},"quantity":1,"health_per_investigator":false,"traits":"Ancient One. Elite.","real_traits":"Ancient One. Elite.","illustrator":"Stanislav Dikolenko","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"d805f29b-9775-4507-a594-34245185217d","url":"https:\/\/arkhamdb.com\/card\/07330a","imagesrc":"\/bundles\/cards\/07330a.png","spoiler":1,"linked_card":{"pack_code":"itm","pack_name":"Into the Maelstrom","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"into_the_maelstrom","encounter_name":"Into the Maelstrom","id":3299,"position":330,"exceptional":false,"myriad":false,"encounter_position":25,"code":"07330b","name":"Dagon","real_name":"Dagon","subname":"Awakened and Enraged","bonded_to":null,"bonded_count":null,"cost":null,"text":"<p>Hunter. Massive. Retaliate.<\/p><p>Dagon gets -1 fight for each <b><i>Sanctum<\/i><\/b> location with a key on it.<\/p><p><b>Forced<\/b> - After Dagon is evaded or dealt damage: Do the same to a copy of Dagon's Brood in play, as well.<\/p>","customization_text":null,"customization_change":null,"real_text":"Hunter. Massive. Retaliate.\nDagon gets -1 fight for each [[Sanctum]] location with a key on it.\n<b>Forced<\/b> - After Dagon is evaded or dealt damage: Do the same to a copy of Dagon's Brood in play, as well.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":1,"enemy_horror":2,"enemy_fight":7,"enemy_evade":4,"victory":null,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":null,"stage":null,"traits":"Ancient One. Elite.","real_traits":"Ancient One. Elite.","tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"","illustrator":"Stanislav Dikolenko","is_unique":true,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/07330b","imagesrc":"\/bundles\/cards\/07330b.png","spoiler":1}},{"pack_code":"itm","pack_name":"Into the Maelstrom","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"into_the_maelstrom","encounter_name":"Into the Maelstrom","position":330,"exceptional":false,"myriad":false,"encounter_position":25,"code":"07330b","name":"Dagon","real_name":"Dagon","subname":"Awakened and Enraged","text":"Hunter. Massive. Retaliate.\nDagon gets -1 fight for each [[Sanctum]] location with a key on it.\n<b>Forced<\/b> - After Dagon is evaded or dealt damage: Do the same to a copy of Dagon's Brood in play, as well.","real_text":"Hunter. Massive. Retaliate.\nDagon gets -1 fight for each [[Sanctum]] location with a key on it.\n<b>Forced<\/b> - After Dagon is evaded or dealt damage: Do the same to a copy of Dagon's Brood in play, as well.","quantity":1,"health_per_investigator":false,"enemy_damage":1,"enemy_horror":2,"enemy_fight":7,"enemy_evade":4,"traits":"Ancient One. Elite.","real_traits":"Ancient One. Elite.","illustrator":"Stanislav Dikolenko","is_unique":true,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/07330b","imagesrc":"\/bundles\/cards\/07330b.png","spoiler":1},{"pack_code":"itm","pack_name":"Into the Maelstrom","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"into_the_maelstrom","encounter_name":"Into the Maelstrom","linked_to_code":"07331b","linked_to_name":"Hydra","position":331,"exceptional":false,"myriad":false,"encounter_position":26,"code":"07331a","name":"Hydra","real_name":"Hydra","subname":"Deep in Slumber","text":"Hydra is slumbering. She cannot attack or engage, and is immune to investigator actions and player card effects.\n<b>Forced<\/b> - At the end of the investigation phase, if an investigator is in Lair of Hydra and Hydra is ready: Place 1 doom on her.\n[action]: Test [willpower] (4). If you succeed, either exhaust Hydra or remove 1 doom from her. If you fail by 3 or more, place 1 doom on her.","real_text":"Hydra is slumbering. She cannot attack or engage, and is immune to investigator actions and player card effects.\n<b>Forced<\/b> - At the end of the investigation phase, if an investigator is in Lair of Hydra and Hydra is ready: Place 1 doom on her.\n[action]: Test [willpower] (4). If you succeed, either exhaust Hydra or remove 1 doom from her. If you fail by 3 or more, place 1 doom on her.","errata_date":{"date":"2022-08-26 00:00:00.000000","timezone_type":3,"timezone":"UTC"},"quantity":1,"health_per_investigator":false,"traits":"Ancient One. Elite.","real_traits":"Ancient One. Elite.","illustrator":"Matthew Cowdery","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"76342d78-147b-43d6-8ef3-94f13fa30d0f","url":"https:\/\/arkhamdb.com\/card\/07331a","imagesrc":"\/bundles\/cards\/07331a.png","spoiler":1,"linked_card":{"pack_code":"itm","pack_name":"Into the Maelstrom","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"into_the_maelstrom","encounter_name":"Into the Maelstrom","id":3301,"position":331,"exceptional":false,"myriad":false,"encounter_position":26,"code":"07331b","name":"Hydra","real_name":"Hydra","subname":"Awakened and Enraged","bonded_to":null,"bonded_count":null,"cost":null,"text":"<p>Hunter. Massive. Retaliate.<\/p><p>Hydra gets -1 fight for each <b><i>Sanctum<\/i><\/b> location with a key on it.<\/p><p><b>Forced<\/b> - After Hydra is evaded or dealt damage: Do the same to a copy of Hydra's Brood in play, as well.<\/p>","customization_text":null,"customization_change":null,"real_text":"Hunter. Massive. Retaliate.\nHydra gets -1 fight for each [[Sanctum]] location with a key on it.\n<b>Forced<\/b> - After Hydra is evaded or dealt damage: Do the same to a copy of Hydra's Brood in play, as well.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":2,"enemy_horror":1,"enemy_fight":7,"enemy_evade":4,"victory":null,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":null,"stage":null,"traits":"Ancient One. Elite.","real_traits":"Ancient One. Elite.","tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"","illustrator":"Matthew Cowdery","is_unique":true,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/07331b","imagesrc":"\/bundles\/cards\/07331b.png","spoiler":1}},{"pack_code":"itm","pack_name":"Into the Maelstrom","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"into_the_maelstrom","encounter_name":"Into the Maelstrom","position":331,"exceptional":false,"myriad":false,"encounter_position":26,"code":"07331b","name":"Hydra","real_name":"Hydra","subname":"Awakened and Enraged","text":"Hunter. Massive. Retaliate.\nHydra gets -1 fight for each [[Sanctum]] location with a key on it.\n<b>Forced<\/b> - After Hydra is evaded or dealt damage: Do the same to a copy of Hydra's Brood in play, as well.","real_text":"Hunter. Massive. Retaliate.\nHydra gets -1 fight for each [[Sanctum]] location with a key on it.\n<b>Forced<\/b> - After Hydra is evaded or dealt damage: Do the same to a copy of Hydra's Brood in play, as well.","quantity":1,"health_per_investigator":false,"enemy_damage":2,"enemy_horror":1,"enemy_fight":7,"enemy_evade":4,"traits":"Ancient One. Elite.","real_traits":"Ancient One. Elite.","illustrator":"Matthew Cowdery","is_unique":true,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/07331b","imagesrc":"\/bundles\/cards\/07331b.png","spoiler":1},{"pack_code":"itm","pack_name":"Into the Maelstrom","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"into_the_maelstrom","encounter_name":"Into the Maelstrom","position":332,"exceptional":false,"myriad":false,"encounter_position":27,"code":"07332","name":"Aquatic Abomination","real_name":"Aquatic Abomination","text":"Hunter.\nWhile Aquatic Abomination is moving, fully flooded locations are considered to be connected to one another.\nAquatic Abomination cannot attack during the same phase it moved via its hunter keyword.","real_text":"Hunter.\nWhile Aquatic Abomination is moving, fully flooded locations are considered to be connected to one another.\nAquatic Abomination cannot attack during the same phase it moved via its hunter keyword.","quantity":1,"health":7,"health_per_investigator":false,"enemy_damage":2,"enemy_horror":2,"enemy_fight":5,"enemy_evade":2,"traits":"Monster. Abomination.","real_traits":"Monster. Abomination.","illustrator":"Stephen Somers","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"5a6c8233-69bc-47a5-9b17-b23374a946bf","url":"https:\/\/arkhamdb.com\/card\/07332","imagesrc":"\/bundles\/cards\/07332.png","spoiler":1},{"pack_code":"itm","pack_name":"Into the Maelstrom","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"into_the_maelstrom","encounter_name":"Into the Maelstrom","position":333,"exceptional":false,"myriad":false,"encounter_position":28,"code":"07333","name":"Dagon's Brood","real_name":"Dagon's Brood","text":"<b>Spawn<\/b> - Lair of Dagon or Gateway to Y'ha-nthlei (whichever is farther from you).\nHunter.\n<b>Forced<\/b> - After Dagon's Brood engages you, if Dagon is in play: Either place 1 doom on Dagon, or Dagon attacks you.","real_text":"<b>Spawn<\/b> - Lair of Dagon or Gateway to Y'ha-nthlei (whichever is farther from you).\nHunter.\n<b>Forced<\/b> - After Dagon's Brood engages you, if Dagon is in play: Either place 1 doom on Dagon, or Dagon attacks you.","quantity":2,"health":4,"health_per_investigator":false,"enemy_damage":1,"enemy_fight":1,"enemy_evade":3,"traits":"Humanoid. Monster. Deep One.","real_traits":"Humanoid. Monster. Deep One.","illustrator":"Daarken","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"23ec9ae3-8988-47ec-996a-15d436e93762","url":"https:\/\/arkhamdb.com\/card\/07333","imagesrc":"\/bundles\/cards\/07333.png","spoiler":1},{"pack_code":"itm","pack_name":"Into the Maelstrom","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"into_the_maelstrom","encounter_name":"Into the Maelstrom","position":334,"exceptional":false,"myriad":false,"encounter_position":30,"code":"07334","name":"Hydra's Brood","real_name":"Hydra's Brood","text":"<b>Spawn<\/b> - Lair of Hydra or Gateway to Y'ha-nthlei (whichever is farther from you).\nHunter.\n<b>Forced<\/b> - After Hydra's Brood engages you, if Hydra is in play: Either place 1 doom on Hydra, or Hydra attacks you.","real_text":"<b>Spawn<\/b> - Lair of Hydra or Gateway to Y'ha-nthlei (whichever is farther from you).\nHunter.\n<b>Forced<\/b> - After Hydra's Brood engages you, if Hydra is in play: Either place 1 doom on Hydra, or Hydra attacks you.","quantity":2,"health":3,"health_per_investigator":false,"enemy_horror":1,"enemy_fight":3,"enemy_evade":2,"traits":"Humanoid. Monster. Deep One.","real_traits":"Humanoid. Monster. Deep One.","illustrator":"\u00c1lvaro Calvo Escudero","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"e6c658a9-38f8-4b46-abe8-4eeeccd29d5b","url":"https:\/\/arkhamdb.com\/card\/07334","imagesrc":"\/bundles\/cards\/07334.png","spoiler":1},{"pack_code":"itm","pack_name":"Into the Maelstrom","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"into_the_maelstrom","encounter_name":"Into the Maelstrom","position":335,"exceptional":false,"myriad":false,"encounter_position":32,"code":"07335","name":"Treacherous Depths","real_name":"Treacherous Depths","text":"Peril.\n<b>Revelation<\/b> - You must either (choose one):\n- Increase the flood level of your current location.\n- Discard assets from your play area with a total resource cost of at least X, where X is your location's shroud value.","real_text":"Peril.\n<b>Revelation<\/b> - You must either (choose one):\n- Increase the flood level of your current location.\n- Discard assets from your play area with a total resource cost of at least X, where X is your location's shroud value.","quantity":3,"health_per_investigator":false,"traits":"Hazard.","real_traits":"Hazard.","illustrator":"Jason Ward","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"5f4b9680-3717-4648-9334-e9399f3a2246","url":"https:\/\/arkhamdb.com\/card\/07335","imagesrc":"\/bundles\/cards\/07335.png","spoiler":1},{"pack_code":"itm","pack_name":"Into the Maelstrom","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"into_the_maelstrom","encounter_name":"Into the Maelstrom","position":336,"exceptional":false,"myriad":false,"encounter_position":35,"code":"07336","name":"Conspiracy of Deep Ones","real_name":"Conspiracy of Deep Ones","text":"Peril.\n<b>Revelation<\/b> - Test [willpower] (2). This test gets +1 difficulty for each [[Sanctum]] location with a key on it. If you fail, you must either place 1 doom on the current agenda (this effect may cause the current agenda to advance), or the nearest [[Ancient One]] enemy in play attacks you.","real_text":"Peril.\n<b>Revelation<\/b> - Test [willpower] (2). This test gets +1 difficulty for each [[Sanctum]] location with a key on it. If you fail, you must either place 1 doom on the current agenda (this effect may cause the current agenda to advance), or the nearest [[Ancient One]] enemy in play attacks you.","quantity":2,"health_per_investigator":false,"traits":"Scheme.","real_traits":"Scheme.","illustrator":"Ryan Barger","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"03b69707-209f-461c-9b61-3cbed87956a3","url":"https:\/\/arkhamdb.com\/card\/07336","imagesrc":"\/bundles\/cards\/07336.png","spoiler":1},{"pack_code":"itm","pack_name":"Into the Maelstrom","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"into_the_maelstrom","encounter_name":"Into the Maelstrom","position":337,"exceptional":false,"myriad":false,"encounter_position":37,"code":"07337","name":"Thalassophobia","real_name":"Thalassophobia","text":"<b>Revelation<\/b> - If no investigators are at flooded locations, Thalassophobia gains surge. Otherwise, each investigator at a partially flooded location takes 1 horror, and each investigator at a fully flooded location takes 1 direct horror that cannot be prevented.","real_text":"<b>Revelation<\/b> - If no investigators are at flooded locations, Thalassophobia gains surge. Otherwise, each investigator at a partially flooded location takes 1 horror, and each investigator at a fully flooded location takes 1 direct horror that cannot be prevented.","quantity":2,"health_per_investigator":false,"traits":"Terror.","real_traits":"Terror.","illustrator":"John Gravato","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"8d33066c-bd49-425b-858e-c4d78d4de3a9","url":"https:\/\/arkhamdb.com\/card\/07337","imagesrc":"\/bundles\/cards\/07337.png","spoiler":1},{"pack_code":"itm","pack_name":"Into the Maelstrom","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"into_the_maelstrom","encounter_name":"Into the Maelstrom","position":338,"exceptional":false,"myriad":false,"encounter_position":39,"code":"07338","name":"Diving Suit","real_name":"Diving Suit","cost":3,"text":"You ignore the <b>Forced<\/b> ability on the current agenda.\n<b>Forced<\/b> - When any amount of damage would be placed on you: Place 1 of that damage on Diving Suit.\n<b>Forced<\/b> - When Diving Suit leaves play: Remove it from the game.","real_text":"You ignore the <b>Forced<\/b> ability on the current agenda.\n<b>Forced<\/b> - When any amount of damage would be placed on you: Place 1 of that damage on Diving Suit.\n<b>Forced<\/b> - When Diving Suit leaves play: Remove it from the game.","quantity":4,"health":3,"health_per_investigator":false,"slot":"Body","real_slot":"Body","traits":"Item. Armor.","real_traits":"Item. Armor.","illustrator":"Angela Sung","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"40035a0c-e11b-4c40-a7cc-cf8688b0857e","url":"https:\/\/arkhamdb.com\/card\/07338","imagesrc":"\/bundles\/cards\/07338.png","spoiler":1},{"pack_code":"eoep","pack_name":"Edge of the Earth Investigator Expansion","type_code":"investigator","type_name":"Investigator","faction_code":"seeker","faction_name":"Seeker","position":4,"exceptional":false,"myriad":false,"code":"08004","name":"Norman Withers","real_name":"Norman Withers","subname":"The Astronomer","text":"Play with the top card of your deck revealed.\nOnce per round, you may play the top card of your deck as if it were in your hand, at -1 resource cost.\n<b>Forced<\/b> - After a weakness is revealed while on top of your deck: Draw it.\n[elder_sign] effect: +X. You may swap the top card of your deck with a card in your hand. X is the resource cost of the top card of your deck.","real_text":"Play with the top card of your deck revealed.\nOnce per round, you may play the top card of your deck as if it were in your hand, at -1 resource cost.\n<b>Forced<\/b> - After a weakness is revealed while on top of your deck: Draw it.\n[elder_sign] effect: +X. You may swap the top card of your deck with a card in your hand. X is the resource cost of the top card of your deck.","quantity":1,"skill_willpower":4,"skill_intellect":5,"skill_combat":2,"skill_agility":1,"health":6,"health_per_investigator":false,"sanity":8,"deck_limit":1,"traits":"Miskatonic.","real_traits":"Miskatonic.","deck_requirements":{"size":30,"card":{"08005":{"08005":"08005","98008":"98008"},"08006":{"08006":"08006","98009":"98009"}},"random":[{"target":"subtype","value":"basicweakness"}]},"deck_options":[{"faction":["seeker"],"level":{"min":0,"max":0}},{"faction":["neutral"],"level":{"min":0,"max":5}},{"faction":["mystic"],"level":{"min":1,"max":5}},{"faction":["mystic"],"level":{"min":0,"max":0},"limit":5,"error":"You cannot have more than 5 level 0 Mystic cards"}],"illustrator":"Shane Pierce","is_unique":true,"permanent":false,"double_sided":true,"back_text":"<b>Deck Size<\/b>: 30.\n<b>Deckbuilding Options<\/b>: Seeker cards ([seeker]) level 0, Mystic cards ([mystic]) level 1-5, Neutral cards level 0-5, up to 5 other Mystic cards ([mystic]) level 0.\n<b>Deckbuilding Requirements<\/b> (do not count toward deck size): Livre d'Eibon, The Harbinger, 1 random basic weakness.","back_flavor":"The stars hold many secrets, and Norman was never one to ignore a mystery. So when six stars vanished from the sky, he simply couldn't let it go - not even when his colleagues told him he was just imaginging things. It took him years, and the near-death of his career, but he eventually found his answers in an ancient tome. It described the stars, and the sequence in which they would vanish, down to the very date and time. It was a sign, the book said, of the end of everything. It was the harbinger of a great beast that would tear asunder all that man had wrought. Norman isn't sure what he can do to stop the beast from destroying the world, but if the stars hold the answer, then he will find it.","octgn_id":"13a31bd3-9d16-44cd-9ff3-6abd2de5d889:5c8b894e-65b8-45f3-aa32-08d735118816","url":"https:\/\/arkhamdb.com\/card\/08004","imagesrc":"\/bundles\/cards\/08004.png","backimagesrc":"\/bundles\/cards\/08004b.png"},{"pack_code":"eoep","pack_name":"Edge of the Earth Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","position":5,"exceptional":false,"myriad":false,"code":"08005","name":"Livre d'Eibon","real_name":"Livre d'Eibon","subname":"Hyperborean Grimoire","cost":2,"text":"Norman Withers deck only.\n[fast] Exhaust Livre d'Eibon: Swap the top card of your deck with a card in your hand.\n[fast] Exhaust Livre d'Eibon: Commit the top card of your deck to an eligible skill test performed by an investigator at your location.","real_text":"Norman Withers deck only.\n[fast] Exhaust Livre d'Eibon: Swap the top card of your deck with a card in your hand.\n[fast] Exhaust Livre d'Eibon: Commit the top card of your deck to an eligible skill test performed by an investigator at your location.","quantity":1,"skill_willpower":2,"skill_wild":1,"health_per_investigator":false,"deck_limit":1,"slot":"Hand","real_slot":"Hand","traits":"Item. Relic. Tome.","real_traits":"Item. Relic. Tome.","restrictions":{"investigator":{"08004":"08004","98007":"98007"}},"illustrator":"Michele Giorgi","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"7444e51d-dc87-4d9e-91bb-5783218ac2a6","url":"https:\/\/arkhamdb.com\/card\/08005","imagesrc":"\/bundles\/cards\/08005.png"},{"pack_code":"eoep","pack_name":"Edge of the Earth Investigator Expansion","type_code":"treachery","type_name":"Treachery","subtype_code":"weakness","subtype_name":"Weakness","faction_code":"neutral","faction_name":"Neutral","position":6,"exceptional":false,"myriad":false,"code":"08006","name":"The Harbinger","real_name":"The Harbinger","text":"<b>Revelation<\/b> - Place this card on top of your deck.\nWhile The Harbinger is revealed and on top of your deck, cards in your deck cannot be searched, drawn, or manipulated in any way except by the below ability.\n[action] [action]: Discard The Harbinger. This ability may be activated while The Harbinger is on top of your deck, as if it were in your threat area.","real_text":"<b>Revelation<\/b> - Place this card on top of your deck.\nWhile The Harbinger is revealed and on top of your deck, cards in your deck cannot be searched, drawn, or manipulated in any way except by the below ability.\n[action] [action]: Discard The Harbinger. This ability may be activated while The Harbinger is on top of your deck, as if it were in your threat area.","quantity":1,"health_per_investigator":false,"deck_limit":1,"traits":"Omen. Endtimes.","real_traits":"Omen. Endtimes.","restrictions":{"investigator":{"08004":"08004","98007":"98007"}},"illustrator":"Adam S. Doyle","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"79b28168-6fca-4fe3-a2d2-8f249e0bc497","url":"https:\/\/arkhamdb.com\/card\/08006","imagesrc":"\/bundles\/cards\/08006.png"},{"pack_code":"eoep","pack_name":"Edge of the Earth Investigator Expansion","type_code":"investigator","type_name":"Investigator","faction_code":"rogue","faction_name":"Rogue","position":7,"exceptional":false,"myriad":false,"code":"08007","name":"Monterey Jack","real_name":"Monterey Jack","subname":"The Archaeologist","text":"[reaction] At the end of your turn, if you started this round 1 location away from your current location: Either gain 1 resource or draw 1 card (if you started this round 2 or more locations away, do both instead).\n[elder_sign] effect: +1. If you started this round 1 or more locations away from your current location, gain 1 resource or draw 1 card.","real_text":"[reaction] At the end of your turn, if you started this round 1 location away from your current location: Either gain 1 resource or draw 1 card (if you started this round 2 or more locations away, do both instead).\n[elder_sign] effect: +1. If you started this round 1 or more locations away from your current location, gain 1 resource or draw 1 card.","quantity":1,"skill_willpower":1,"skill_intellect":4,"skill_combat":2,"skill_agility":5,"health":8,"health_per_investigator":false,"sanity":6,"deck_limit":1,"traits":"Wayfarer.","real_traits":"Wayfarer.","deck_requirements":{"size":30,"card":{"08008":{"08008":"08008","90063":"90063"},"08009":{"08009":"08009","90064":"90064"}},"random":[{"target":"subtype","value":"basicweakness"}]},"deck_options":[{"faction":["rogue"],"level":{"min":0,"max":0}},{"faction":["neutral"],"level":{"min":0,"max":5}},{"faction":["seeker"],"level":{"min":1,"max":5}},{"faction":["seeker"],"level":{"min":0,"max":0},"limit":5,"error":"You cannot have more than 5 level 0 Seeker cards"}],"illustrator":"Tony Foti","is_unique":true,"permanent":false,"double_sided":true,"back_text":"<b>Deck Size<\/b>: 30.\n<b>Deckbuilding Options<\/b>: Rogue cards ([rogue]) level 0, Seeker cards ([seeker]) level 1-5, Neutral cards level 0-5, up to 5 other Seeker cards ([seeker]) level 0.\n<b>Deckbuilding Requirements<\/b> (do not count toward deck size): Trusty Bullwhip, Buried Secrets, 1 random basic weakness.","back_flavor":"Young Jack traveled the world with his father's archaeological expeditions. Now a globe-trotting treasure hunter and an accomplished archaeologist in his own right, \"Monterey\" follows in his father's footsteps, securing the treasures of ancient civilizations and lost cultures. But after discovering a silver pendant with a familiar symbol on it, Monterey must explore his own past. Years ago, his father was found murdered with the very same sigil carved in his forehead. The image has haunted Monterey's dreams ever since. But he's getting close. He won't stop until he solves the mystery of his father's murder... no matter what it takes.","octgn_id":"fc3f4dde-5bfa-4712-98dd-eb3e5517550e:09b2d0ba-89ae-4920-bf05-749e837e0736","url":"https:\/\/arkhamdb.com\/card\/08007","imagesrc":"\/bundles\/cards\/08007.png","backimagesrc":"\/bundles\/cards\/08007b.png","alternated_by":["90062"]},{"pack_code":"eoep","pack_name":"Edge of the Earth Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","position":8,"exceptional":false,"myriad":false,"code":"08008","name":"Trusty Bullwhip","real_name":"Trusty Bullwhip","cost":2,"text":"Fast. Monterey Jack deck only.\n[action]: <b>Fight.<\/b> This attack uses [agility] instead of [combat]. If this attack succeeds, you may exhaust Trusty Bullwhip to either automatically evade the attacked enemy or deal +1 damage for this attack.","real_text":"Fast. Monterey Jack deck only.\n[action]: <b>Fight.<\/b> This attack uses [agility] instead of [combat]. If this attack succeeds, you may exhaust Trusty Bullwhip to either automatically evade the attacked enemy or deal +1 damage for this attack.","quantity":1,"skill_agility":2,"skill_wild":1,"health_per_investigator":false,"deck_limit":1,"slot":"Hand","real_slot":"Hand","traits":"Item. Weapon. Melee.","real_traits":"Item. Weapon. Melee.","restrictions":{"investigator":{"08007":"08007"}},"illustrator":"Duallbrush","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"e059d5bf-068c-4cef-aa26-ddac8f1a4cfe","url":"https:\/\/arkhamdb.com\/card\/08008","imagesrc":"\/bundles\/cards\/08008.png"},{"pack_code":"eoep","pack_name":"Edge of the Earth Investigator Expansion","type_code":"treachery","type_name":"Treachery","subtype_code":"weakness","subtype_name":"Weakness","faction_code":"neutral","faction_name":"Neutral","position":9,"exceptional":false,"myriad":false,"code":"08009","name":"Buried Secrets","real_name":"Buried Secrets","text":"<b>Revelation<\/b> - Put Buried Secrets into play in your threat area.\nIf your location can be investigated, you cannot move except by scenario card effects.\n[action]: <b>Investigate.<\/b> If you succeed, instead of discovering clues, discard Buried Secrets. If you fail, you may take 2 horror to shuffle it into your deck.","real_text":"<b>Revelation<\/b> - Put Buried Secrets into play in your threat area.\nIf your location can be investigated, you cannot move except by scenario card effects.\n[action]: <b>Investigate.<\/b> If you succeed, instead of discovering clues, discard Buried Secrets. If you fail, you may take 2 horror to shuffle it into your deck.","quantity":1,"health_per_investigator":false,"deck_limit":1,"traits":"Mystery.","real_traits":"Mystery.","restrictions":{"investigator":{"08007":"08007"}},"illustrator":"Raymond Bonilla","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"ad866f13-ebc3-40b5-b414-f22a0ba3b2ba","url":"https:\/\/arkhamdb.com\/card\/08009","imagesrc":"\/bundles\/cards\/08009.png"},{"pack_code":"eoep","pack_name":"Edge of the Earth Investigator Expansion","type_code":"investigator","type_name":"Investigator","faction_code":"mystic","faction_name":"Mystic","position":10,"exceptional":false,"myriad":false,"code":"08010","name":"Lily Chen","real_name":"Lily Chen","subname":"The Martial Artist","text":"You begin the game with each Discipline in your deck in play, [[Unbroken]] side faceup.\n[elder_sign] effect: +2. After this test ends, flip a [[Broken]] Discipline you control to its [[Unbroken]] side.","real_text":"You begin the game with each Discipline in your deck in play, [[Unbroken]] side faceup.\n[elder_sign] effect: +2. After this test ends, flip a [[Broken]] Discipline you control to its [[Unbroken]] side.","quantity":1,"skill_willpower":3,"skill_intellect":2,"skill_combat":4,"skill_agility":3,"health":7,"health_per_investigator":false,"sanity":7,"deck_limit":1,"traits":"Chosen. Warden.","real_traits":"Chosen. Warden.","deck_requirements":{"size":30,"card":{"08015":{"08015":"08015"}},"random":[{"target":"subtype","value":"basicweakness"}]},"deck_options":[{"not":true,"trait":["firearm"]},{"faction":["mystic"],"level":{"min":0,"max":0}},{"faction":["neutral"],"level":{"min":0,"max":5}},{"faction":["guardian"],"level":{"min":1,"max":5}},{"faction":["guardian"],"level":{"min":0,"max":0},"limit":5,"error":"You cannot have more than 5 level 0 Guardian cards"}],"flavor":"\"I have been preparing to confront this evil my entire life. My focus must be absolute.\"","illustrator":"Magali Villeneuve","is_unique":true,"permanent":false,"double_sided":true,"back_text":"<b>Deck Size<\/b>: 30.\n<b>Deckbuilding Options<\/b>: Mystic cards ([mystic]) level 0, Guardian cards ([guardian]) level 1-5, Neutral cards level 0-5, up to 5 other Guardian cards ([guardian]) level 0.\n<b>Deckbuilding Requirements<\/b> (do not count toward deck size): 1 Burden of Destiny for each Discipline asset (see below), 1 random basic weakness.\n<b>Deckbuilding Restrictions<\/b>: No [[Firearm]] assets.\n<b>Additional Requirements<\/b>: At deck creation, choose a Discipline asset to add to your deck. It is considered part of your Deckbuilding Requirements. For every 15 experience you've earned in total, you may choose and add a different Discipline asset to your deck.","back_flavor":"Chen Li speaks rarely. When she does, her words are measured and wise. After a lifetime of disciplined training, every gesture is graceful, uncluttered by hesitation. The monks who raised her said that she was born for a special purpose, to face a great evil. Now, they believe that evil is at hand, and she is the only one who can stop it.","octgn_id":"68c316fa-1d85-4120-a354-8761087bdd39:e7b6642f-4e28-4e01-8a34-6e6956656626","url":"https:\/\/arkhamdb.com\/card\/08010","imagesrc":"\/bundles\/cards\/08010.png","backimagesrc":"\/bundles\/cards\/08010b.png"},{"pack_code":"eoep","pack_name":"Edge of the Earth Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","linked_to_code":"08011b","linked_to_name":"Discipline","position":11,"exceptional":false,"myriad":false,"code":"08011a","name":"Discipline","real_name":"Discipline","subname":"Alignment of Spirit","text":"Lily Chen deck only. Permanent.\nYou get +1 [willpower].\n[action]: Take 1 direct damage to heal 3 horror, or take 1 direct horror to heal 3 damage. Flip this asset over.","real_text":"Lily Chen deck only. Permanent.\nYou get +1 [willpower].\n[action]: Take 1 direct damage to heal 3 horror, or take 1 direct horror to heal 3 damage. Flip this asset over.","quantity":1,"health_per_investigator":false,"deck_limit":1,"traits":"Unbroken.","real_traits":"Unbroken.","tags":"hd.hh.","restrictions":{"investigator":{"08010":"08010"}},"illustrator":"Lin Hsiang","is_unique":false,"permanent":true,"double_sided":false,"octgn_id":"a75d85b0-3917-455c-a698-c2f5df02731c","url":"https:\/\/arkhamdb.com\/card\/08011a","imagesrc":"\/bundles\/cards\/08011a.png","linked_card":{"pack_code":"eoep","pack_name":"Edge of the Earth Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","id":3317,"position":11,"exceptional":false,"myriad":false,"encounter_position":null,"code":"08011b","name":"Discipline","real_name":"Discipline","subname":"Alignment of Spirit","bonded_to":null,"bonded_count":null,"cost":null,"text":"<p>Lily Chen deck only. Permanent.<\/p><p><span class=\"icon-reaction\" title=\"Reaction\"><\/span> After the round ends, if you took no damage or horror this round: Flip this asset over to its <b><i>Unbroken<\/i><\/b> side.<\/p>","customization_text":null,"customization_change":null,"real_text":"Lily Chen deck only. Permanent.\n[reaction] After the round ends, if you took no damage or horror this round: Flip this asset over to its [[Unbroken]] side.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":null,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":null,"stage":null,"traits":"Broken.","real_traits":"Broken.","tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"","illustrator":"Lin Hsiang","is_unique":false,"exile":false,"hidden":true,"permanent":true,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/08011b","imagesrc":"\/bundles\/cards\/08011b.png"}},{"pack_code":"eoep","pack_name":"Edge of the Earth Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","position":11,"exceptional":false,"myriad":false,"code":"08011b","name":"Discipline","real_name":"Discipline","subname":"Alignment of Spirit","text":"Lily Chen deck only. Permanent.\n[reaction] After the round ends, if you took no damage or horror this round: Flip this asset over to its [[Unbroken]] side.","real_text":"Lily Chen deck only. Permanent.\n[reaction] After the round ends, if you took no damage or horror this round: Flip this asset over to its [[Unbroken]] side.","quantity":1,"health_per_investigator":false,"traits":"Broken.","real_traits":"Broken.","illustrator":"Lin Hsiang","is_unique":false,"hidden":true,"permanent":true,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/08011b","imagesrc":"\/bundles\/cards\/08011b.png"},{"pack_code":"eoep","pack_name":"Edge of the Earth Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","linked_to_code":"08012b","linked_to_name":"Discipline","position":12,"exceptional":false,"myriad":false,"code":"08012a","name":"Discipline","real_name":"Discipline","subname":"Quiescence of Thought","text":"Lily Chen deck only. Permanent.\nYou get +1 [intellect].\n[action]: If you have fewer than 5 cards in your hand: Draw cards until there are 5 cards in your hand. Flip this asset over.","real_text":"Lily Chen deck only. Permanent.\nYou get +1 [intellect].\n[action]: If you have fewer than 5 cards in your hand: Draw cards until there are 5 cards in your hand. Flip this asset over.","quantity":1,"health_per_investigator":false,"deck_limit":1,"traits":"Unbroken.","real_traits":"Unbroken.","restrictions":{"investigator":{"08010":"08010"}},"illustrator":"Lin Hsiang","is_unique":false,"permanent":true,"double_sided":false,"octgn_id":"96b2f101-4a49-4221-9ba5-4714b1f6e5e4","url":"https:\/\/arkhamdb.com\/card\/08012a","imagesrc":"\/bundles\/cards\/08012a.png","linked_card":{"pack_code":"eoep","pack_name":"Edge of the Earth Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","id":3319,"position":12,"exceptional":false,"myriad":false,"encounter_position":null,"code":"08012b","name":"Discipline","real_name":"Discipline","subname":"Quiescence of Thought","bonded_to":null,"bonded_count":null,"cost":null,"text":"<p>Lily Chen deck only. Permanent.<\/p><p><span class=\"icon-reaction\" title=\"Reaction\"><\/span> After the round ends, if your hand did not have 2 or more cards in it at any point this round: Flip this asset over to its <b><i>Unbroken<\/i><\/b> side.<\/p>","customization_text":null,"customization_change":null,"real_text":"Lily Chen deck only. Permanent.\n[reaction] After the round ends, if your hand did not have 2 or more cards in it at any point this round: Flip this asset over to its [[Unbroken]] side.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":null,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":null,"stage":null,"traits":"Broken.","real_traits":"Broken.","tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"","illustrator":"Lin Hsiang","is_unique":false,"exile":false,"hidden":true,"permanent":true,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/08012b","imagesrc":"\/bundles\/cards\/08012b.png"}},{"pack_code":"eoep","pack_name":"Edge of the Earth Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","position":12,"exceptional":false,"myriad":false,"code":"08012b","name":"Discipline","real_name":"Discipline","subname":"Quiescence of Thought","text":"Lily Chen deck only. Permanent.\n[reaction] After the round ends, if your hand did not have 2 or more cards in it at any point this round: Flip this asset over to its [[Unbroken]] side.","real_text":"Lily Chen deck only. Permanent.\n[reaction] After the round ends, if your hand did not have 2 or more cards in it at any point this round: Flip this asset over to its [[Unbroken]] side.","quantity":1,"health_per_investigator":false,"traits":"Broken.","real_traits":"Broken.","illustrator":"Lin Hsiang","is_unique":false,"hidden":true,"permanent":true,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/08012b","imagesrc":"\/bundles\/cards\/08012b.png"},{"pack_code":"eoep","pack_name":"Edge of the Earth Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","linked_to_code":"08013b","linked_to_name":"Discipline","position":13,"exceptional":false,"myriad":false,"code":"08013a","name":"Discipline","real_name":"Discipline","subname":"Prescience of Fate","text":"Lily Chen deck only. Permanent.\nYou get +1 [combat].\n[action]: You get +5 skill value for the next skill test you perform this turn. After that skill test ends, flip this asset over. This action does not provoke attacks of opportunity.","real_text":"Lily Chen deck only. Permanent.\nYou get +1 [combat].\n[action]: You get +5 skill value for the next skill test you perform this turn. After that skill test ends, flip this asset over. This action does not provoke attacks of opportunity.","quantity":1,"health_per_investigator":false,"deck_limit":1,"traits":"Unbroken.","real_traits":"Unbroken.","restrictions":{"investigator":{"08010":"08010"}},"illustrator":"Lin Hsiang","is_unique":false,"permanent":true,"double_sided":false,"octgn_id":"d050756e-70c8-4102-9529-b3cb26780370","url":"https:\/\/arkhamdb.com\/card\/08013a","imagesrc":"\/bundles\/cards\/08013a.png","linked_card":{"pack_code":"eoep","pack_name":"Edge of the Earth Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","id":3321,"position":13,"exceptional":false,"myriad":false,"encounter_position":null,"code":"08013b","name":"Discipline","real_name":"Discipline","subname":"Prescience of Fate","bonded_to":null,"bonded_count":null,"cost":null,"text":"<p>Lily Chen deck only. Permanent.<\/p><p><span class=\"icon-reaction\" title=\"Reaction\"><\/span> After the round ends, if you performed no skill tests this round: Flip this asset over to its <b><i>Unbroken<\/i><\/b> side.<\/p>","customization_text":null,"customization_change":null,"real_text":"Lily Chen deck only. Permanent.\n[reaction] After the round ends, if you performed no skill tests this round: Flip this asset over to its [[Unbroken]] side.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":null,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":null,"stage":null,"traits":"Broken.","real_traits":"Broken.","tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"","illustrator":"Lin Hsiang","is_unique":false,"exile":false,"hidden":true,"permanent":true,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/08013b","imagesrc":"\/bundles\/cards\/08013b.png"}},{"pack_code":"eoep","pack_name":"Edge of the Earth Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","position":13,"exceptional":false,"myriad":false,"code":"08013b","name":"Discipline","real_name":"Discipline","subname":"Prescience of Fate","text":"Lily Chen deck only. Permanent.\n[reaction] After the round ends, if you performed no skill tests this round: Flip this asset over to its [[Unbroken]] side.","real_text":"Lily Chen deck only. Permanent.\n[reaction] After the round ends, if you performed no skill tests this round: Flip this asset over to its [[Unbroken]] side.","quantity":1,"health_per_investigator":false,"traits":"Broken.","real_traits":"Broken.","illustrator":"Lin Hsiang","is_unique":false,"hidden":true,"permanent":true,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/08013b","imagesrc":"\/bundles\/cards\/08013b.png"},{"pack_code":"eoep","pack_name":"Edge of the Earth Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","linked_to_code":"08014b","linked_to_name":"Discipline","position":14,"exceptional":false,"myriad":false,"code":"08014a","name":"Discipline","real_name":"Discipline","subname":"Balance of Body","text":"Lily Chen deck only. Permanent.\nYou get +1 [agility].\n[action]: One at a time, take up to 3 different fight or evade actions. Flip this asset over. This action does not provoke attacks of opportunity.","real_text":"Lily Chen deck only. Permanent.\nYou get +1 [agility].\n[action]: One at a time, take up to 3 different fight or evade actions. Flip this asset over. This action does not provoke attacks of opportunity.","quantity":1,"health_per_investigator":false,"deck_limit":1,"traits":"Unbroken.","real_traits":"Unbroken.","restrictions":{"investigator":{"08010":"08010"}},"illustrator":"Lin Hsiang","is_unique":false,"permanent":true,"double_sided":false,"octgn_id":"cbc60bfa-d369-47da-9b2c-6607596b0d06","url":"https:\/\/arkhamdb.com\/card\/08014a","imagesrc":"\/bundles\/cards\/08014a.png","linked_card":{"pack_code":"eoep","pack_name":"Edge of the Earth Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","id":3323,"position":14,"exceptional":false,"myriad":false,"encounter_position":null,"code":"08014b","name":"Discipline","real_name":"Discipline","subname":"Balance of Body","bonded_to":null,"bonded_count":null,"cost":null,"text":"<p>Lily Chen deck only. Permanent.<\/p><p><span class=\"icon-reaction\" title=\"Reaction\"><\/span> After the round ends, if no enemies were at the same location as you at any point this round: Flip this asset over to its <b><i>Unbroken<\/i><\/b> side.<\/p>","customization_text":null,"customization_change":null,"real_text":"Lily Chen deck only. Permanent.\n[reaction] After the round ends, if no enemies were at the same location as you at any point this round: Flip this asset over to its [[Unbroken]] side.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":null,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":null,"stage":null,"traits":"Broken.","real_traits":"Broken.","tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"","illustrator":"Lin Hsiang","is_unique":false,"exile":false,"hidden":true,"permanent":true,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/08014b","imagesrc":"\/bundles\/cards\/08014b.png"}},{"pack_code":"eoep","pack_name":"Edge of the Earth Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","position":14,"exceptional":false,"myriad":false,"code":"08014b","name":"Discipline","real_name":"Discipline","subname":"Balance of Body","text":"Lily Chen deck only. Permanent.\n[reaction] After the round ends, if no enemies were at the same location as you at any point this round: Flip this asset over to its [[Unbroken]] side.","real_text":"Lily Chen deck only. Permanent.\n[reaction] After the round ends, if no enemies were at the same location as you at any point this round: Flip this asset over to its [[Unbroken]] side.","quantity":1,"health_per_investigator":false,"traits":"Broken.","real_traits":"Broken.","illustrator":"Lin Hsiang","is_unique":false,"hidden":true,"permanent":true,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/08014b","imagesrc":"\/bundles\/cards\/08014b.png"},{"pack_code":"eoep","pack_name":"Edge of the Earth Investigator Expansion","type_code":"treachery","type_name":"Treachery","subtype_code":"weakness","subtype_name":"Weakness","faction_code":"neutral","faction_name":"Neutral","position":15,"exceptional":false,"myriad":false,"code":"08015","name":"Burden of Destiny","real_name":"Burden of Destiny","text":"<b>Revelation<\/b> - You must either (choose one):\n- Flip a Discipline you control to its [[Broken]] side. It cannot be flipped back this round.\n- Take 1 damage and 1 horror.","real_text":"<b>Revelation<\/b> - You must either (choose one):\n- Flip a Discipline you control to its [[Broken]] side. It cannot be flipped back this round.\n- Take 1 damage and 1 horror.","quantity":4,"health_per_investigator":false,"deck_limit":4,"traits":"Flaw.","real_traits":"Flaw.","restrictions":{"investigator":{"08010":"08010"}},"flavor":"\"How can I save them if I can't even save myself?\"","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"7358111d-3e24-404d-aad1-af059218b738","url":"https:\/\/arkhamdb.com\/card\/08015","imagesrc":"\/bundles\/cards\/08015.png"},{"pack_code":"eoep","pack_name":"Edge of the Earth Investigator Expansion","type_code":"investigator","type_name":"Investigator","faction_code":"survivor","faction_name":"Survivor","position":16,"exceptional":false,"myriad":false,"code":"08016","name":"Bob Jenkins","real_name":"Bob Jenkins","subname":"The Salesman","text":"At any time, an investigator at your location may reveal to you the [[Item]] assets in their hand.\nYou may take an additional action during your turn, which can only be used to play an [[Item]] asset from the hand of an investigator at your location, under their control. (Both investigators may spend resources to pay its cost).\n[elder_sign] effect: +1 for each [[Item]] asset you control.","real_text":"At any time, an investigator at your location may reveal to you the [[Item]] assets in their hand.\nYou may take an additional action during your turn, which can only be used to play an [[Item]] asset from the hand of an investigator at your location, under their control. (Both investigators may spend resources to pay its cost).\n[elder_sign] effect: +1 for each [[Item]] asset you control.","quantity":1,"skill_willpower":2,"skill_intellect":4,"skill_combat":3,"skill_agility":3,"health":6,"health_per_investigator":false,"sanity":8,"deck_limit":1,"traits":"Entrepreneur.","real_traits":"Entrepreneur.","deck_requirements":{"size":30,"card":{"08017":{"08017":"08017"},"08018":{"08018":"08018"}},"random":[{"target":"subtype","value":"basicweakness"}]},"deck_options":[{"faction":["survivor"],"level":{"min":0,"max":0}},{"faction":["neutral"],"level":{"min":0,"max":5}},{"faction":["rogue"],"level":{"min":1,"max":5}},{"faction":["rogue"],"level":{"min":0,"max":0},"limit":5,"error":"You cannot have more than 5 level 0 Rogue cards"}],"illustrator":"Cristi Balanescu","is_unique":true,"permanent":false,"double_sided":true,"back_text":"<b>Deck Size<\/b>: 30.\n<b>Deckbuilding Options<\/b>: Survivor cards ([survivor]) level 0, Rogue cards ([rogue]) level 1-5, Neutral cards level 0-5, up to 5 other Rogue cards ([rogue]) level 0.\n<b>Deckbuilding Requirements<\/b> (do not count toward deck size): Shrewd Dealings, Greed, 1 random basic weakness.","back_flavor":"According to Bob, the secret to success as a salesman is persistence. People just need to be told what it is that they want. Repeatedly. Recently, Bob came into possession of a handful of \"cursed\" golden coins, and he hopes the same persistence he so famously advocates will help him to uncover their origin and purpose. If he plays his cards right, maybe this will be his big score. Maybe he'll finally be able to retire and buy that boat he's had his eye on and spend the rest of his days fishing in a tropical paradise. Or maybe Bob will finally come to see all that glitters is not gold.","octgn_id":"8e3a3e88-b6a3-4af3-92e7-90c388d95144:82ba4a4c-9340-46a4-adfc-9246fae3e1bd","url":"https:\/\/arkhamdb.com\/card\/08016","imagesrc":"\/bundles\/cards\/08016.png","backimagesrc":"\/bundles\/cards\/08016b.png"},{"pack_code":"eoep","pack_name":"Edge of the Earth Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","position":17,"exceptional":false,"myriad":false,"code":"08017","name":"Shrewd Dealings","real_name":"Shrewd Dealings","cost":2,"text":"Bob Jenkins deck only.\nReduce the cost of each [[Item]] asset you play by 1.\n[reaction] When you play an [[Item]] asset: Play it under the control of any investigator at your location.","real_text":"Bob Jenkins deck only.\nReduce the cost of each [[Item]] asset you play by 1.\n[reaction] When you play an [[Item]] asset: Play it under the control of any investigator at your location.","quantity":1,"skill_intellect":2,"skill_wild":1,"health_per_investigator":false,"deck_limit":1,"traits":"Talent.","real_traits":"Talent.","restrictions":{"investigator":{"08016":"08016"}},"flavor":"\"You say the 'end of the world.' I hear 'business opportunity.'\"","illustrator":"Quintin Gleim","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"411f2c47-ca57-43f4-afec-8e217b85f3dd","url":"https:\/\/arkhamdb.com\/card\/08017","imagesrc":"\/bundles\/cards\/08017.png"},{"pack_code":"eoep","pack_name":"Edge of the Earth Investigator Expansion","type_code":"treachery","type_name":"Treachery","subtype_code":"weakness","subtype_name":"Weakness","faction_code":"neutral","faction_name":"Neutral","position":18,"exceptional":false,"myriad":false,"code":"08018","name":"Greed","real_name":"Greed","text":"<b>Revelation<\/b> - Take 1 horror. If you have...\n- ...10 or fewer resources, take 1 additional horror.\n- ...5 or fewer resources, take 1 additional horror.\n- ...0 resources, take 1 additional horror.","real_text":"<b>Revelation<\/b> - Take 1 horror. If you have...\n- ...10 or fewer resources, take 1 additional horror.\n- ...5 or fewer resources, take 1 additional horror.\n- ...0 resources, take 1 additional horror.","quantity":1,"health_per_investigator":false,"deck_limit":1,"traits":"Flaw.","real_traits":"Flaw.","restrictions":{"investigator":{"08016":"08016"}},"flavor":"Worshipped by its own cult, one might say.","illustrator":"Tiziano Baracchi","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"1e3b9a58-5970-464b-ac4e-85a7a3c8d091","url":"https:\/\/arkhamdb.com\/card\/08018","imagesrc":"\/bundles\/cards\/08018.png"},{"pack_code":"eoep","pack_name":"Edge of the Earth Investigator Expansion","type_code":"event","type_name":"Event","faction_code":"rogue","faction_name":"Rogue","position":48,"exceptional":false,"myriad":false,"code":"08048","name":"21 or Bust","real_name":"21 or Bust","cost":2,"text":"One at a time, reveal random tokens from the chaos bag until you choose to stop. Treat each [skull], [cultist], [tablet], or [elder_thing] as a 5; the [auto_fail] as a 10; and the [elder_sign] as either a 1 or an 11. If the combined value of those tokens (ignoring +\/-) is...\n- ...18 or less, gain 4 resources.\n- ...19, gain 5 resources.\n- ...20, gain 6 resources.\n- ...21, gain 9 resources.","real_text":"One at a time, reveal random tokens from the chaos bag until you choose to stop. Treat each [skull], [cultist], [tablet], or [elder_thing] as a 5; the [auto_fail] as a 10; and the [elder_sign] as either a 1 or an 11. If the combined value of those tokens (ignoring +\/-) is...\n- ...18 or less, gain 4 resources.\n- ...19, gain 5 resources.\n- ...20, gain 6 resources.\n- ...21, gain 9 resources.","quantity":2,"skill_combat":1,"skill_agility":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"traits":"Fortune. Gambit.","real_traits":"Fortune. Gambit.","illustrator":"Vlad Ricean","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"da2c7b6c-8062-476b-aa14-5c60963b6c80","url":"https:\/\/arkhamdb.com\/card\/08048","imagesrc":"\/bundles\/cards\/08048.png"},{"pack_code":"eoep","pack_name":"Edge of the Earth Investigator Expansion","type_code":"event","type_name":"Event","faction_code":"rogue","faction_name":"Rogue","position":51,"exceptional":false,"myriad":false,"code":"08051","name":"Untimely Transaction","real_name":"Untimely Transaction","cost":0,"text":"Reveal an [[Item]] asset in your hand. Another investigator at your location may play that asset as if it were in their hand. If they do, draw 1 card and gain resources equal to that asset's printed cost.","real_text":"Reveal an [[Item]] asset in your hand. Another investigator at your location may play that asset as if it were in their hand. If they do, draw 1 card and gain resources equal to that asset's printed cost.","quantity":2,"skill_wild":1,"xp":1,"health_per_investigator":false,"deck_limit":2,"traits":"Favor.","real_traits":"Favor.","flavor":"\"Really? You're going to haggle with me now?\"","illustrator":"Romana Kendelic","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"c0b2a0ca-ac61-4a8c-845c-8631c9697328","url":"https:\/\/arkhamdb.com\/card\/08051","imagesrc":"\/bundles\/cards\/08051.png"},{"pack_code":"eoep","pack_name":"Edge of the Earth Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"rogue","faction_name":"Rogue","position":53,"exceptional":true,"myriad":false,"code":"08053","name":"The Red Clock","real_name":"The Red Clock","subname":"Broken but Reliable","cost":2,"text":"Exceptional. Uses (0 charges).\n<b>Forced<\/b> - After your turn begins: Either place 1 charge here, or take all charges here, as resources. Then, if it has exactly...\n- 1 charge, you get +3 skill value for your next skill test.\n- 2 charges, you may move up to 2 times.\n- 3 charges, you may take an additional action this turn.","real_text":"Exceptional. Uses (0 charges).\n<b>Forced<\/b> - After your turn begins: Either place 1 charge here, or take all charges here, as resources. Then, if it has exactly...\n- 1 charge, you get +3 skill value for your next skill test.\n- 2 charges, you may move up to 2 times.\n- 3 charges, you may take an additional action this turn.","quantity":1,"skill_wild":1,"xp":2,"health_per_investigator":false,"deck_limit":1,"slot":"Accessory","real_slot":"Accessory","traits":"Item. Relic.","real_traits":"Item. Relic.","illustrator":"Robert Laskey","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"c0bf8ab1-d566-48ad-9abb-0e7bb53dbb00","url":"https:\/\/arkhamdb.com\/card\/08053","imagesrc":"\/bundles\/cards\/08053.png"},{"pack_code":"eoep","pack_name":"Edge of the Earth Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"survivor","faction_name":"Survivor","position":72,"exceptional":false,"myriad":false,"code":"08072","name":"Schoffner's Catalogue","real_name":"Schoffner's Catalogue","cost":2,"text":"Uses (5 secrets). If Schoffner's Catalogue has no secrets, discard it.\nYou may spend secrets on Schoffner's Catalogue as resources to pay for [[Item]] assets played by any investigator at your location.","real_text":"Uses (5 secrets). If Schoffner's Catalogue has no secrets, discard it.\nYou may spend secrets on Schoffner's Catalogue as resources to pay for [[Item]] assets played by any investigator at your location.","quantity":2,"skill_intellect":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"traits":"Item. Tome.","real_traits":"Item. Tome.","illustrator":"Patrick McEvoy","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"622940c2-6398-45e3-ae18-6cf3c0c217f4","url":"https:\/\/arkhamdb.com\/card\/08072","imagesrc":"\/bundles\/cards\/08072.png"},{"pack_code":"eoep","pack_name":"Edge of the Earth Investigator Expansion","type_code":"event","type_name":"Event","faction_code":"rogue","faction_name":"Rogue","position":47,"exceptional":false,"myriad":false,"code":"08047","name":"Scout Ahead","real_name":"Scout Ahead","cost":1,"text":"<b>Move.<\/b> Move up to 3 times. Enemies do not engage you during this movement.","real_text":"<b>Move.<\/b> Move up to 3 times. Enemies do not engage you during this movement.","quantity":2,"skill_agility":2,"xp":0,"health_per_investigator":false,"deck_limit":2,"traits":"Insight. Trick.","real_traits":"Insight. Trick.","flavor":"\"... a viewless aura repelled me and bade me retreat from antique and sinister secrets that no man should see, and no man else had ever dared to see.\" - H. P. Lovecraft, \"The Nameless City\"","illustrator":"Vlad Ricean","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"58c617e7-e573-4364-be93-852fb9180d90","url":"https:\/\/arkhamdb.com\/card\/08047","imagesrc":"\/bundles\/cards\/08047.png"},{"pack_code":"eoep","pack_name":"Edge of the Earth Investigator Expansion","type_code":"investigator","type_name":"Investigator","faction_code":"guardian","faction_name":"Guardian","position":1,"exceptional":false,"myriad":false,"code":"08001","name":"Daniela Reyes","real_name":"Daniela Reyes","subname":"The Mechanic","text":"[reaction] After an enemy attacks you (except an attack of opportunity you provoked), even if that attack was canceled: Either deal 1 damage to that enemy, or automatically evade it.\n[elder_sign] effect: +1. If you were attacked by an enemy this round, you automatically succeed, instead.","real_text":"[reaction] After an enemy attacks you (except an attack of opportunity you provoked), even if that attack was canceled: Either deal 1 damage to that enemy, or automatically evade it.\n[elder_sign] effect: +1. If you were attacked by an enemy this round, you automatically succeed, instead.","quantity":1,"skill_willpower":4,"skill_intellect":1,"skill_combat":5,"skill_agility":2,"health":8,"health_per_investigator":false,"sanity":6,"deck_limit":1,"traits":"Entrepreneur.","real_traits":"Entrepreneur.","deck_requirements":{"size":30,"card":{"08002":{"08002":"08002"},"08003":{"08003":"08003"}},"random":[{"target":"subtype","value":"basicweakness"}]},"deck_options":[{"faction":["guardian"],"level":{"min":0,"max":0}},{"faction":["neutral"],"level":{"min":0,"max":5}},{"faction":["survivor"],"level":{"min":1,"max":5}},{"faction":["survivor"],"level":{"min":0,"max":0},"limit":5,"error":"You cannot have more than 5 level 0 Survivor cards"}],"flavor":"\"Relax, tough guy. I'll handle this. You stand over there and look pretty.\"","illustrator":"Cristi Balanescu","is_unique":true,"permanent":false,"double_sided":true,"back_text":"<b>Deck Size<\/b>: 30.\n<b>Deckbuilding Options<\/b>: Guardian cards ([guardian]) level 0, Survivor cards ([survivor]) level 1-5, Neutral cards level 0-5, up to 5 other Survivor cards ([survivor]) level 0.\n<b>Deckbuilding Requirements<\/b> (do not count toward deck size): Mechanic's Wrench, Mob Goons, 1 random basic weakness.","back_flavor":"Daniela always figured she had a good life. She had a loving, boisterous family. She had a steady job that used her brains and her hands. She had enough money to spend on fast cars, pretty girls, and her motorcycle, Gabriel. Then her brother, Ramon, got caught up in some trouble. Her mother warned her to be careful, that darkness lay ahead. Daniela set a glass of water behind the door for her mother's sake, to catch evil spirits - just as she'd been taught as a child. When Daniela awoke to find it shattered, she was determined to figure out what happened and fix it. Just like she always did.","octgn_id":"e4be1fdc-e5e5-4cc5-863d-8ca5cb295d93:0ba17e64-1420-4830-87cc-e693afb108d8","url":"https:\/\/arkhamdb.com\/card\/08001","imagesrc":"\/bundles\/cards\/08001.png","backimagesrc":"\/bundles\/cards\/08001b.png"},{"pack_code":"eoep","pack_name":"Edge of the Earth Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","position":2,"exceptional":false,"myriad":false,"code":"08002","name":"Mechanic's Wrench","real_name":"Mechanic's Wrench","cost":2,"text":"Daniela Reyes deck only.\n[fast] Exhaust Mechanic's Wrench: Choose an enemy at your location. That enemy attacks you.\n[action]: <b>Fight.<\/b> Use this ability only against an enemy that has attacked you since the end of your last turn. You get +2 [combat] for this attack and deal +1 damage for this attack.","real_text":"Daniela Reyes deck only.\n[fast] Exhaust Mechanic's Wrench: Choose an enemy at your location. That enemy attacks you.\n[action]: <b>Fight.<\/b> Use this ability only against an enemy that has attacked you since the end of your last turn. You get +2 [combat] for this attack and deal +1 damage for this attack.","quantity":1,"skill_combat":2,"skill_wild":1,"health_per_investigator":false,"deck_limit":1,"slot":"Hand","real_slot":"Hand","traits":"Item. Tool. Melee.","real_traits":"Item. Tool. Melee.","restrictions":{"investigator":{"08001":"08001"}},"illustrator":"Duallbrush","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"47155565-b32a-4e4c-adb0-9b4650b08353","url":"https:\/\/arkhamdb.com\/card\/08002","imagesrc":"\/bundles\/cards\/08002.png"},{"pack_code":"eoep","pack_name":"Edge of the Earth Investigator Expansion","type_code":"enemy","type_name":"Enemy","subtype_code":"weakness","subtype_name":"Weakness","faction_code":"neutral","faction_name":"Neutral","position":3,"exceptional":false,"myriad":false,"code":"08003","name":"Mob Goons","real_name":"Mob Goons","text":"Hunter.\n<b>Prey<\/b> - Daniela Reyes only.\nThis enemy's attacks cannot be canceled.\nDamage\/horror dealt by this enemy's attacks is treated as direct.","real_text":"Hunter.\n<b>Prey<\/b> - Daniela Reyes only.\nThis enemy's attacks cannot be canceled.\nDamage\/horror dealt by this enemy's attacks is treated as direct.","quantity":1,"health":3,"health_per_investigator":false,"enemy_damage":1,"enemy_horror":1,"enemy_fight":3,"enemy_evade":3,"deck_limit":1,"traits":"Humanoid. Criminal.","real_traits":"Humanoid. Criminal.","restrictions":{"investigator":{"08001":"08001"}},"flavor":"Debt is a family affair.","illustrator":"Tiziano Baracchi","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"08d21898-26dc-4261-89e4-949a9ee0b33f","url":"https:\/\/arkhamdb.com\/card\/08003","imagesrc":"\/bundles\/cards\/08003.png"},{"pack_code":"eoep","pack_name":"Edge of the Earth Investigator Expansion","type_code":"event","type_name":"Event","faction_code":"guardian","faction_name":"Guardian","position":20,"exceptional":false,"myriad":false,"code":"08020","name":"Toe to Toe","real_name":"Toe to Toe","cost":0,"text":"<b>Fight.<\/b> This attack deals +1 damage and is automatically successful. As an additional cost to perform this attack, the chosen enemy makes an attack against you.","real_text":"<b>Fight.<\/b> This attack deals +1 damage and is automatically successful. As an additional cost to perform this attack, the chosen enemy makes an attack against you.","quantity":2,"skill_combat":1,"skill_agility":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"traits":"Spirit. Tactic.","real_traits":"Spirit. Tactic.","flavor":"Sometimes, the only way out is through.","illustrator":"David Gaillet","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"0c811f0d-7338-4aa4-adb1-4301592ed55c","url":"https:\/\/arkhamdb.com\/card\/08020","imagesrc":"\/bundles\/cards\/08020.png"},{"pack_code":"eoep","pack_name":"Edge of the Earth Investigator Expansion","type_code":"event","type_name":"Event","faction_code":"guardian","faction_name":"Guardian","position":21,"exceptional":false,"myriad":false,"code":"08021","name":"\"Get behind me!\"","real_name":"\"Get behind me!\"","cost":0,"text":"Fast. Play during any [fast] window.\nUntil the end of the phase, whenever an enemy would attack another investigator at your location, it attacks you instead, then engages you. Cancel 1 horror dealt by each attack made in this way.","real_text":"Fast. Play during any [fast] window.\nUntil the end of the phase, whenever an enemy would attack another investigator at your location, it attacks you instead, then engages you. Cancel 1 horror dealt by each attack made in this way.","quantity":2,"skill_willpower":1,"skill_combat":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"traits":"Spirit. Tactic.","real_traits":"Spirit. Tactic.","illustrator":"Isuardi Therianto","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"7b4163ff-2905-405d-a976-fbd580611f7e","url":"https:\/\/arkhamdb.com\/card\/08021","imagesrc":"\/bundles\/cards\/08021.png"},{"pack_code":"eoep","pack_name":"Edge of the Earth Investigator Expansion","type_code":"event","type_name":"Event","faction_code":"guardian","faction_name":"Guardian","position":22,"exceptional":false,"myriad":false,"code":"08022","name":"Gang Up","real_name":"Gang Up","cost":3,"text":"<b>Fight.<\/b> For each different class among cards you control, you get +1 [combat] and deal +1 damage for this attack.","real_text":"<b>Fight.<\/b> For each different class among cards you control, you get +1 [combat] and deal +1 damage for this attack.","quantity":2,"skill_willpower":1,"skill_combat":1,"xp":1,"health_per_investigator":false,"deck_limit":2,"traits":"Spirit. Synergy.","real_traits":"Spirit. Synergy.","flavor":"\"You mess wit' one of us, you mess wit' all of us!\"","illustrator":"Patrick McEvoy","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"00efd7fd-aafe-4168-b5bc-78b2ce508838","url":"https:\/\/arkhamdb.com\/card\/08022","imagesrc":"\/bundles\/cards\/08022.png"},{"pack_code":"eoep","pack_name":"Edge of the Earth Investigator Expansion","type_code":"skill","type_name":"Skill","faction_code":"guardian","faction_name":"Guardian","position":24,"exceptional":false,"myriad":false,"code":"08024","name":"Defensive Stance","real_name":"Defensive Stance","text":"While Defensive Stance is in your hand or committed to a skill test, it gains [combat] icons equal to your [agility], and [agility] icons equal to your [combat].","real_text":"While Defensive Stance is in your hand or committed to a skill test, it gains [combat] icons equal to your [agility], and [agility] icons equal to your [combat].","quantity":2,"xp":1,"health_per_investigator":false,"deck_limit":2,"traits":"Practiced. Expert.","real_traits":"Practiced. Expert.","flavor":"You slide your feet into position, take a deep breath, and center yourself. They are many, but you are one.","illustrator":"Lin Hsiang","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"581db38c-b653-406a-a90d-bb686989b83c","url":"https:\/\/arkhamdb.com\/card\/08024","imagesrc":"\/bundles\/cards\/08024.png"},{"pack_code":"eoep","pack_name":"Edge of the Earth Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"seeker","faction_name":"Seeker","position":32,"exceptional":false,"myriad":false,"code":"08032","name":"Jeremiah Kirby","real_name":"Jeremiah Kirby","subname":"Arctic Archaeologist","cost":4,"text":"You get +1 [intellect].\n[reaction] After Jeremiah Kirby enters play, choose \"even\" or \"odd:\" Reveal the top 5 cards of your deck. Draw each card with a cost that matches the chosen option. Shuffle the remaining cards into your deck.","real_text":"You get +1 [intellect].\n[reaction] After Jeremiah Kirby enters play, choose \"even\" or \"odd:\" Reveal the top 5 cards of your deck. Draw each card with a cost that matches the chosen option. Shuffle the remaining cards into your deck.","quantity":2,"skill_intellect":1,"xp":0,"health":2,"health_per_investigator":false,"sanity":1,"deck_limit":2,"slot":"Ally","real_slot":"Ally","traits":"Ally. Miskatonic. Wayfarer.","real_traits":"Ally. Miskatonic. Wayfarer.","illustrator":"Romana Kendelic","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"b5b399d6-072b-428b-8dd5-85122d007aa2","url":"https:\/\/arkhamdb.com\/card\/08032","imagesrc":"\/bundles\/cards\/08032.png"},{"pack_code":"eoep","pack_name":"Edge of the Earth Investigator Expansion","type_code":"event","type_name":"Event","faction_code":"seeker","faction_name":"Seeker","position":36,"exceptional":false,"myriad":false,"code":"08036","name":"Join the Caravan","real_name":"Join the Caravan","cost":5,"text":"Fast. Play only during your turn. Reduce the cost of this card by 1 for each different class among cards you control.\nMove to any revealed location.","real_text":"Fast. Play only during your turn. Reduce the cost of this card by 1 for each different class among cards you control.\nMove to any revealed location.","quantity":2,"skill_intellect":1,"skill_agility":1,"xp":1,"health_per_investigator":false,"deck_limit":2,"traits":"Insight. Synergy.","real_traits":"Insight. Synergy.","flavor":"The true journey is the one we take in our minds.","illustrator":"Juan Carlos Barquet","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"b3d14d2e-8fb8-4338-baa9-844199c100ad","url":"https:\/\/arkhamdb.com\/card\/08036","imagesrc":"\/bundles\/cards\/08036.png"},{"pack_code":"eoep","pack_name":"Edge of the Earth Investigator Expansion","type_code":"skill","type_name":"Skill","faction_code":"seeker","faction_name":"Seeker","position":37,"exceptional":false,"myriad":false,"code":"08037","name":"Survey the Area","real_name":"Survey the Area","text":"While Survey the Area is in your hand or committed to a skill test, it gains [intellect] icons equal to your [agility], and [agility] icons equal to your [intellect].","real_text":"While Survey the Area is in your hand or committed to a skill test, it gains [intellect] icons equal to your [agility], and [agility] icons equal to your [intellect].","quantity":2,"xp":1,"health_per_investigator":false,"deck_limit":2,"traits":"Practiced. Expert.","real_traits":"Practiced. Expert.","flavor":"They won't believe you if you don't capture it on film. Hell, they probably still won't believe you.","illustrator":"Nicole Cardiff","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"2c739c89-2c7f-4d46-81cf-b96a0daa1724","url":"https:\/\/arkhamdb.com\/card\/08037","imagesrc":"\/bundles\/cards\/08037.png"},{"pack_code":"eoep","pack_name":"Edge of the Earth Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"seeker","faction_name":"Seeker","position":38,"exceptional":false,"myriad":false,"code":"08038","name":"Medical Texts","real_name":"Medical Texts","cost":2,"text":"[action]: Choose an investigator at your location and test [intellect] (2). If you succeed, heal 1 damage from that investigator (2 damage instead if you succeed by 2 or more). If you fail, you must either exhaust Medical Texts or deal 1 damage to that investigator.","real_text":"[action]: Choose an investigator at your location and test [intellect] (2). If you succeed, heal 1 damage from that investigator (2 damage instead if you succeed by 2 or more). If you fail, you must either exhaust Medical Texts or deal 1 damage to that investigator.","quantity":2,"skill_intellect":1,"skill_combat":1,"xp":2,"health_per_investigator":false,"deck_limit":2,"slot":"Hand","real_slot":"Hand","traits":"Item. Tome.","real_traits":"Item. Tome.","tags":"hd.","illustrator":"Anna Christenson","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"a36a53d3-8b86-4d16-8517-18b24a128a14","url":"https:\/\/arkhamdb.com\/card\/08038","imagesrc":"\/bundles\/cards\/08038.png"},{"pack_code":"eoep","pack_name":"Edge of the Earth Investigator Expansion","type_code":"event","type_name":"Event","faction_code":"seeker","faction_name":"Seeker","position":39,"exceptional":false,"myriad":false,"code":"08039","name":"Unearth the Ancients","real_name":"Unearth the Ancients","cost":0,"text":"<b>Investigate.<\/b> Choose up to 2 [seeker] assets in your hand. The difficulty of this skill test is equal to the combined cost of the chosen assets. If you succeed, put the chosen assets into play, one at a time. For each [[Relic]] asset put into play by this ability, draw 1 card.","real_text":"<b>Investigate.<\/b> Choose up to 2 [seeker] assets in your hand. The difficulty of this skill test is equal to the combined cost of the chosen assets. If you succeed, put the chosen assets into play, one at a time. For each [[Relic]] asset put into play by this ability, draw 1 card.","quantity":2,"skill_intellect":2,"skill_agility":1,"xp":2,"health_per_investigator":false,"deck_limit":2,"traits":"Insight.","real_traits":"Insight.","illustrator":"Lindsey Messecar","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"d34669ce-d7c3-444e-bb95-d905137cc497","url":"https:\/\/arkhamdb.com\/card\/08039","imagesrc":"\/bundles\/cards\/08039.png"},{"pack_code":"eoep","pack_name":"Edge of the Earth Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"seeker","faction_name":"Seeker","position":45,"exceptional":false,"myriad":false,"code":"08045","name":"Prophesiae Profana","real_name":"Prophesiae Profana","subname":"Atlas of the Unknowable","cost":4,"text":"While you are not at the locus, you get +1 [intellect], +1 [agility], and you may ignore attacks of opportunity.\n[reaction] After Prophesiae Profana enters play: Choose a revealed location. That location is \"the locus\" until Prophesiae Profana leaves play.\n[action]: Move any investigator to the locus.","real_text":"While you are not at the locus, you get +1 [intellect], +1 [agility], and you may ignore attacks of opportunity.\n[reaction] After Prophesiae Profana enters play: Choose a revealed location. That location is \"the locus\" until Prophesiae Profana leaves play.\n[action]: Move any investigator to the locus.","quantity":2,"skill_wild":2,"xp":5,"health_per_investigator":false,"deck_limit":2,"slot":"Hand","real_slot":"Hand","traits":"Item. Relic. Tome.","real_traits":"Item. Relic. Tome.","illustrator":"Drazenka Kimpel","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"01b9c020-cc85-4162-ac85-8424c707d570","url":"https:\/\/arkhamdb.com\/card\/08045","imagesrc":"\/bundles\/cards\/08045.png"},{"pack_code":"eoep","pack_name":"Edge of the Earth Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"rogue","faction_name":"Rogue","position":46,"exceptional":false,"myriad":false,"code":"08046","name":"Underworld Support","real_name":"Underworld Support","text":"Permanent. Limit 1 per deck. Purchase at deck creation.\nYour deck cannot include more than 1 copy of each non-weakness, non-signature card (by title).\nReduce your deck size by 5.","real_text":"Permanent. Limit 1 per deck. Purchase at deck creation.\nYour deck cannot include more than 1 copy of each non-weakness, non-signature card (by title).\nReduce your deck size by 5.","quantity":1,"xp":0,"health_per_investigator":false,"deck_limit":1,"traits":"Favor. Illicit.","real_traits":"Favor. Illicit.","illustrator":"Juan Martinez Pinilla","is_unique":false,"permanent":true,"double_sided":false,"octgn_id":"1f9b3401-2c1a-4de1-8c6a-ceb88cad89a9","url":"https:\/\/arkhamdb.com\/card\/08046","imagesrc":"\/bundles\/cards\/08046.png"},{"pack_code":"eoep","pack_name":"Edge of the Earth Investigator Expansion","type_code":"event","type_name":"Event","faction_code":"rogue","faction_name":"Rogue","position":50,"exceptional":false,"myriad":false,"code":"08050","name":"Cheat the System","real_name":"Cheat the System","cost":0,"text":"Fast. Play during any [fast] window.\nGain 1 resource for each different class among cards you control.","real_text":"Fast. Play during any [fast] window.\nGain 1 resource for each different class among cards you control.","quantity":2,"skill_intellect":1,"skill_agility":1,"xp":1,"health_per_investigator":false,"deck_limit":2,"traits":"Trick. Synergy.","real_traits":"Trick. Synergy.","flavor":"If you weren't supposed to do it, it wouldn't be legal.","illustrator":"Alexandre Dainche","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"5e9a5e69-f653-4e01-b845-d636ea882dba","url":"https:\/\/arkhamdb.com\/card\/08050","imagesrc":"\/bundles\/cards\/08050.png"},{"pack_code":"eoep","pack_name":"Edge of the Earth Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"survivor","faction_name":"Survivor","position":71,"exceptional":false,"myriad":false,"code":"08071","name":"Short Supply","real_name":"Short Supply","text":"Permanent. Limit 1 per deck. Purchase at deck creation.\n<b>Forced<\/b> - When your first turn of the game begins: Discard the top 10 cards of your deck.","real_text":"Permanent. Limit 1 per deck. Purchase at deck creation.\n<b>Forced<\/b> - When your first turn of the game begins: Discard the top 10 cards of your deck.","quantity":1,"xp":0,"health_per_investigator":false,"deck_limit":1,"traits":"Talent.","real_traits":"Talent.","flavor":"You can only pray that it's enough.","illustrator":"Duallbrush","is_unique":false,"permanent":true,"double_sided":false,"octgn_id":"6e0d58ce-fd43-48a3-b295-3e16e5672e64","url":"https:\/\/arkhamdb.com\/card\/08071","imagesrc":"\/bundles\/cards\/08071.png"},{"pack_code":"eoep","pack_name":"Edge of the Earth Investigator Expansion","type_code":"event","type_name":"Event","faction_code":"survivor","faction_name":"Survivor","position":82,"exceptional":false,"myriad":false,"code":"08082","name":"Fend Off","real_name":"Fend Off","cost":2,"text":"Fast. Play when a non-[[Elite]] enemy spawns at your location.\nThat enemy attacks you. Then, automatically evade that enemy and attach Fend Off to it.\nAttached enemy cannot ready.","real_text":"Fast. Play when a non-[[Elite]] enemy spawns at your location.\nThat enemy attacks you. Then, automatically evade that enemy and attach Fend Off to it.\nAttached enemy cannot ready.","quantity":2,"skill_agility":2,"xp":3,"health_per_investigator":false,"deck_limit":2,"traits":"Gambit. Trick.","real_traits":"Gambit. Trick.","illustrator":"Robert Laskey","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"97e3d98c-2fe0-424c-8a1c-32dc859f6565","url":"https:\/\/arkhamdb.com\/card\/08082","imagesrc":"\/bundles\/cards\/08082.png"},{"pack_code":"eoep","pack_name":"Edge of the Earth Investigator Expansion","type_code":"event","type_name":"Event","faction_code":"guardian","faction_name":"Guardian","faction2_code":"seeker","faction2_name":"Seeker","position":85,"exceptional":false,"myriad":false,"code":"08085","name":"On the Trail","real_name":"On the Trail","cost":1,"text":"Choose an enemy at any location other than yours. Move twice toward that enemy. Discover 1 clue at each location you entered by this effect.","real_text":"Choose an enemy at any location other than yours. Move twice toward that enemy. Discover 1 clue at each location you entered by this effect.","quantity":2,"skill_intellect":2,"skill_combat":1,"skill_agility":1,"xp":3,"health_per_investigator":false,"deck_limit":2,"traits":"Insight. Tactic.","real_traits":"Insight. Tactic.","flavor":"\"The game is afoot!\"","illustrator":"Billy Norrby","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"fdc4738f-e93e-4b4b-acbf-2b8cc0ff1d4c","url":"https:\/\/arkhamdb.com\/card\/08085","imagesrc":"\/bundles\/cards\/08085.png"},{"pack_code":"eoep","pack_name":"Edge of the Earth Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"guardian","faction_name":"Guardian","faction2_code":"mystic","faction2_name":"Mystic","position":90,"exceptional":false,"myriad":false,"code":"08090","name":"Brand of Cthugha","real_name":"Brand of Cthugha","cost":2,"text":"Uses (6 charges).\n[action]: <b>Fight.<\/b> For this attack, you may use [willpower] instead of [combat], and you get +1 skill value. If you succeed, spend 1 or 2 charges. Instead of its standard damage, this attack deals 1 damage for each charge spent. If you succeed by 0, lose 1 action.","real_text":"Uses (6 charges).\n[action]: <b>Fight.<\/b> For this attack, you may use [willpower] instead of [combat], and you get +1 skill value. If you succeed, spend 1 or 2 charges. Instead of its standard damage, this attack deals 1 damage for each charge spent. If you succeed by 0, lose 1 action.","quantity":2,"skill_combat":1,"xp":1,"health_per_investigator":false,"deck_limit":2,"slot":"Arcane","real_slot":"Arcane","traits":"Spell.","real_traits":"Spell.","illustrator":"Michele Giorgi","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"d157e51b-ec68-4619-8005-bcbabc99a443","url":"https:\/\/arkhamdb.com\/card\/08090","imagesrc":"\/bundles\/cards\/08090.png"},{"pack_code":"eoep","pack_name":"Edge of the Earth Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"guardian","faction_name":"Guardian","faction2_code":"mystic","faction2_name":"Mystic","position":91,"exceptional":false,"myriad":false,"code":"08091","name":"Nkosi Mabati","real_name":"Nkosi Mabati","subname":"Enigmatic Warlock","cost":4,"text":"[reaction] After Nkosi Mabati enters play: Name a non-[elder_sign] chaos token with a symbol. Until this card leaves play, the named symbol is your \"sigil.\"\n[reaction] When an investigator at your location reveals a [cultist], [tablet], or [elder_thing] symbol, exhaust Nkosi Mabati: Search the chaos bag for your sigil and reveal it, instead <i>(returning the other token to the chaos bag)<\/i>.","real_text":"[reaction] After Nkosi Mabati enters play: Name a non-[elder_sign] chaos token with a symbol. Until this card leaves play, the named symbol is your \"sigil.\"\n[reaction] When an investigator at your location reveals a [cultist], [tablet], or [elder_thing] symbol, exhaust Nkosi Mabati: Search the chaos bag for your sigil and reveal it, instead <i>(returning the other token to the chaos bag)<\/i>.","quantity":2,"skill_willpower":2,"xp":3,"health":2,"health_per_investigator":false,"sanity":2,"deck_limit":2,"slot":"Ally","real_slot":"Ally","traits":"Ally. Sorcerer.","real_traits":"Ally. Sorcerer.","illustrator":"Tony Foti","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"dcf1ff0b-d02d-47a8-a276-83b1c789e435","url":"https:\/\/arkhamdb.com\/card\/08091","imagesrc":"\/bundles\/cards\/08091.png"},{"pack_code":"eoep","pack_name":"Edge of the Earth Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"guardian","faction_name":"Guardian","faction2_code":"mystic","faction2_name":"Mystic","position":93,"exceptional":false,"myriad":false,"code":"08093","name":"Cyclopean Hammer","real_name":"Cyclopean Hammer","cost":5,"text":"[action]: <b>Fight.<\/b> Add your [willpower] to your skill value for this attack. You deal +1 damage for this attack. If you succeed and the enemy is non-[[Elite]], you may move it one location away from you. (If you succeed by 3 or more, you instead deal +2 damage and may move the enemy up to two locations away from you.)","real_text":"[action]: <b>Fight.<\/b> Add your [willpower] to your skill value for this attack. You deal +1 damage for this attack. If you succeed and the enemy is non-[[Elite]], you may move it one location away from you. (If you succeed by 3 or more, you instead deal +2 damage and may move the enemy up to two locations away from you.)","quantity":2,"skill_willpower":2,"skill_combat":2,"xp":5,"health_per_investigator":false,"deck_limit":2,"slot":"Hand x2","real_slot":"Hand x2","traits":"Item. Relic. Weapon. Melee.","real_traits":"Item. Relic. Weapon. Melee.","illustrator":"Robert Laskey","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"b1a10946-6c96-447a-9919-70f258792508","url":"https:\/\/arkhamdb.com\/card\/08093","imagesrc":"\/bundles\/cards\/08093.png"},{"pack_code":"eoep","pack_name":"Edge of the Earth Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"seeker","faction_name":"Seeker","faction2_code":"rogue","faction2_name":"Rogue","position":100,"exceptional":false,"myriad":false,"code":"08100","name":"Eon Chart","real_name":"Eon Chart","cost":2,"text":"Uses (3 secrets).\n[fast] During your turn, exhaust Eon Chart and spend 1 secret: Choose and take two different actions of the following, in any order (move, evade, or investigate).","real_text":"Uses (3 secrets).\n[fast] During your turn, exhaust Eon Chart and spend 1 secret: Choose and take two different actions of the following, in any order (move, evade, or investigate).","quantity":2,"skill_intellect":1,"skill_agility":1,"skill_wild":1,"xp":4,"health_per_investigator":false,"deck_limit":2,"slot":"Accessory","real_slot":"Accessory","traits":"Item. Relic.","real_traits":"Item. Relic.","illustrator":"Ignacio Baz\u00e1n Lazcano","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"8ff6fa90-3299-49ef-91a3-d160da2cf341","url":"https:\/\/arkhamdb.com\/card\/08100","imagesrc":"\/bundles\/cards\/08100.png"},{"pack_code":"eoep","pack_name":"Edge of the Earth Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"seeker","faction_name":"Seeker","faction2_code":"survivor","faction2_name":"Survivor","position":106,"exceptional":false,"myriad":false,"code":"08106","name":"Professor William Webb","real_name":"Professor William Webb","subname":"Finder of Hidden Connections","cost":3,"text":"Uses (3 secrets).\n[reaction] When you successfully investigate, exhaust Professor William Webb and spend 1 secret: Choose an [[Item]] card in your discard pile and add it to your hand. Instead of discovering a clue at your location, you may discover a clue at a connecting location.","real_text":"Uses (3 secrets).\n[reaction] When you successfully investigate, exhaust Professor William Webb and spend 1 secret: Choose an [[Item]] card in your discard pile and add it to your hand. Instead of discovering a clue at your location, you may discover a clue at a connecting location.","quantity":2,"skill_intellect":1,"skill_wild":1,"xp":2,"health":1,"health_per_investigator":false,"sanity":3,"deck_limit":2,"slot":"Ally","real_slot":"Ally","traits":"Ally. Miskatonic.","real_traits":"Ally. Miskatonic.","illustrator":"Romana Kendelic","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"24f02efa-b251-4086-9776-5e93f45f348d","url":"https:\/\/arkhamdb.com\/card\/08106","imagesrc":"\/bundles\/cards\/08106.png"},{"pack_code":"eoep","pack_name":"Edge of the Earth Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"rogue","faction_name":"Rogue","faction2_code":"mystic","faction2_name":"Mystic","position":111,"exceptional":false,"myriad":false,"code":"08111","name":"Blur","real_name":"Blur","cost":2,"text":"Uses (4 charges).\n[action] If Blur has charges remaining: <b>Evade.<\/b> For this evasion attempt, you may use [willpower] instead of [agility] and get +2 skill value. If you succeed, spend 1 or 2 charges and you may take that many additional actions this turn. If you succeed by 0, take 2 damage.","real_text":"Uses (4 charges).\n[action] If Blur has charges remaining: <b>Evade.<\/b> For this evasion attempt, you may use [willpower] instead of [agility] and get +2 skill value. If you succeed, spend 1 or 2 charges and you may take that many additional actions this turn. If you succeed by 0, take 2 damage.","quantity":2,"skill_willpower":1,"skill_agility":1,"xp":4,"health_per_investigator":false,"deck_limit":2,"slot":"Arcane","real_slot":"Arcane","traits":"Spell.","real_traits":"Spell.","illustrator":"Andreas Zafiratos","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"f30ffc13-8c25-4661-b9d1-3e807b883d39","url":"https:\/\/arkhamdb.com\/card\/08111","imagesrc":"\/bundles\/cards\/08111.png"},{"pack_code":"eoep","pack_name":"Edge of the Earth Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","position":127,"exceptional":false,"myriad":false,"code":"08127","name":"Sled Dog","real_name":"Sled Dog","cost":3,"text":"You may include up to 4 copies of Sled Dog in your deck. Up to 2 Sled Dog cards take up a single ally slot.\n[action] Exhaust X Sled Dogs: <b>Move.<\/b> Move X times.\n[action] Exhaust X Sled Dogs: <b>Fight.<\/b> You get +X [combat] for this attack. Instead of its standard damage, this attack deals X damage.","real_text":"You may include up to 4 copies of Sled Dog in your deck. Up to 2 Sled Dog cards take up a single ally slot.\n[action] Exhaust X Sled Dogs: <b>Move.<\/b> Move X times.\n[action] Exhaust X Sled Dogs: <b>Fight.<\/b> You get +X [combat] for this attack. Instead of its standard damage, this attack deals X damage.","quantity":4,"skill_combat":1,"xp":0,"health":2,"health_per_investigator":false,"sanity":2,"deck_limit":4,"slot":"Ally","real_slot":"Ally","traits":"Ally. Creature.","real_traits":"Ally. Creature.","illustrator":"Dleoblack","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"f82e452d-5995-4bd2-98ed-5dbeff81fd36","url":"https:\/\/arkhamdb.com\/card\/08127","imagesrc":"\/bundles\/cards\/08127.png"},{"pack_code":"eoep","pack_name":"Edge of the Earth Investigator Expansion","type_code":"event","type_name":"Event","faction_code":"neutral","faction_name":"Neutral","position":129,"exceptional":false,"myriad":false,"code":"08129","name":"Call for Backup","real_name":"Call for Backup","cost":1,"text":"One at a time, in any order, if you control a...\n- [rogue] card, you may move to a connecting location.\n- [guardian] card, deal 1 damage to an enemy at your location.\n- [seeker] card, discover 1 clue at your location.\n- [mystic] card, heal 1 horror from any card.\n- [survivor] card, heal 1 damage from any card.","real_text":"One at a time, in any order, if you control a...\n- [rogue] card, you may move to a connecting location.\n- [guardian] card, deal 1 damage to an enemy at your location.\n- [seeker] card, discover 1 clue at your location.\n- [mystic] card, heal 1 horror from any card.\n- [survivor] card, heal 1 damage from any card.","quantity":2,"skill_wild":1,"xp":2,"health_per_investigator":false,"deck_limit":2,"traits":"Favor. Synergy.","real_traits":"Favor. Synergy.","tags":"hd.hh.","illustrator":"Adam Schumpert","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"738bf7bf-cfad-442a-87a0-9020de3ac8bc","url":"https:\/\/arkhamdb.com\/card\/08129","imagesrc":"\/bundles\/cards\/08129.png"},{"pack_code":"eoep","pack_name":"Edge of the Earth Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"guardian","faction_name":"Guardian","position":19,"exceptional":false,"myriad":false,"code":"08019","name":"Geared Up","real_name":"Geared Up","text":"Permanent. Limit 1 per deck. Purchase at deck creation.\n<b>Forced<\/b> - When your first turn of the game begins: One at a time, play any number of [[Item]] assets from your hand, reducing the cost of each by 1. During this turn, you have 3 fewer actions to take.","real_text":"Permanent. Limit 1 per deck. Purchase at deck creation.\n<b>Forced<\/b> - When your first turn of the game begins: One at a time, play any number of [[Item]] assets from your hand, reducing the cost of each by 1. During this turn, you have 3 fewer actions to take.","errata_date":{"date":"2022-08-26 00:00:00.000000","timezone_type":3,"timezone":"UTC"},"quantity":1,"xp":0,"health_per_investigator":false,"deck_limit":1,"traits":"Talent.","real_traits":"Talent.","illustrator":"Lindsey Messecar","is_unique":false,"permanent":true,"double_sided":false,"octgn_id":"72d6431f-ee56-43c6-b3b7-88d53f98cd54","url":"https:\/\/arkhamdb.com\/card\/08019","imagesrc":"\/bundles\/cards\/08019.png"},{"pack_code":"eoep","pack_name":"Edge of the Earth Investigator Expansion","type_code":"event","type_name":"Event","faction_code":"mystic","faction_name":"Mystic","position":61,"exceptional":false,"myriad":false,"code":"08061","name":"Meditative Trance","real_name":"Meditative Trance","cost":2,"text":"For each of your arcane slots that is filled, either heal 1 damage or 1 horror.","real_text":"For each of your arcane slots that is filled, either heal 1 damage or 1 horror.","quantity":2,"skill_willpower":1,"skill_intellect":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"traits":"Insight. Spirit.","real_traits":"Insight. Spirit.","tags":"hd.hh.","flavor":"You let your mind drift into cold, meaningless oblivion. The emptiness feels like home.","illustrator":"Mauro Dal Bo","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"e8995076-2cb2-4874-8f3c-1ee14ee3a5df","url":"https:\/\/arkhamdb.com\/card\/08061","imagesrc":"\/bundles\/cards\/08061.png"},{"pack_code":"eoep","pack_name":"Edge of the Earth Investigator Expansion","type_code":"event","type_name":"Event","faction_code":"mystic","faction_name":"Mystic","position":64,"exceptional":false,"myriad":false,"code":"08064","name":"Foresight","real_name":"Foresight","cost":0,"text":"Fast. Play when an investigator at your location would draw a card from their deck or from the encounter deck.\nName a card. If the drawn card is the named card, that investigator may either (choose one):\n- Cancel that card's effects and discard it.\n- Immediately play that card at -2 cost.","real_text":"Fast. Play when an investigator at your location would draw a card from their deck or from the encounter deck.\nName a card. If the drawn card is the named card, that investigator may either (choose one):\n- Cancel that card's effects and discard it.\n- Immediately play that card at -2 cost.","quantity":2,"skill_intellect":2,"xp":1,"health_per_investigator":false,"deck_limit":2,"traits":"Augury.","real_traits":"Augury.","illustrator":"Pavel Kolomeyets","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"54e44dee-c779-41f3-a60d-dc5dce475b7d","url":"https:\/\/arkhamdb.com\/card\/08064","imagesrc":"\/bundles\/cards\/08064.png"},{"pack_code":"eoep","pack_name":"Edge of the Earth Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"survivor","faction_name":"Survivor","position":80,"exceptional":false,"myriad":false,"code":"08080","name":"Fire Extinguisher","real_name":"Fire Extinguisher","cost":2,"text":"[action]: <b>Fight.<\/b> You get +1 [combat] and deal +1 damage for this attack.\n[action] Discard Fire Extinguisher: <b>Evade.<\/b> Automatically evade all enemies engaged with you. You may exile Fire Extinguisher instead of discarding it to discard each non-[[Elite]] enemy evaded by this effect.","real_text":"[action]: <b>Fight.<\/b> You get +1 [combat] and deal +1 damage for this attack.\n[action] Discard Fire Extinguisher: <b>Evade.<\/b> Automatically evade all enemies engaged with you. You may exile Fire Extinguisher instead of discarding it to discard each non-[[Elite]] enemy evaded by this effect.","quantity":2,"skill_agility":2,"xp":3,"health_per_investigator":false,"deck_limit":2,"slot":"Hand","real_slot":"Hand","traits":"Item. Tool. Melee.","real_traits":"Item. Tool. Melee.","illustrator":"Marcin Jakubowski","is_unique":false,"exile":true,"permanent":false,"double_sided":false,"octgn_id":"7de10d10-8e09-4be5-a997-10b5461ffcf6","url":"https:\/\/arkhamdb.com\/card\/08080","imagesrc":"\/bundles\/cards\/08080.png"},{"pack_code":"eoep","pack_name":"Edge of the Earth Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"seeker","faction_name":"Seeker","faction2_code":"rogue","faction2_name":"Rogue","position":99,"exceptional":false,"myriad":false,"code":"08099","name":"Gen\u00e9 Beauregard","real_name":"Gen\u00e9 Beauregard","subname":"Intrepid Explorer","cost":5,"text":"You get +1 [intellect] and +1 [agility].\n[reaction] During your turn, after you move to a location, exhaust Gen\u00e9 Beauregard: Move a clue or a non-[[Elite]] enemy from a connecting location to your location, or vice versa.","real_text":"You get +1 [intellect] and +1 [agility].\n[reaction] During your turn, after you move to a location, exhaust Gen\u00e9 Beauregard: Move a clue or a non-[[Elite]] enemy from a connecting location to your location, or vice versa.","quantity":2,"skill_intellect":1,"skill_agility":1,"xp":3,"health":2,"health_per_investigator":false,"sanity":2,"deck_limit":2,"slot":"Ally","real_slot":"Ally","traits":"Ally. Wayfarer.","real_traits":"Ally. Wayfarer.","illustrator":"Vlad Ricean","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"3ec817e4-3a54-4494-adc7-d362a4f74df8","url":"https:\/\/arkhamdb.com\/card\/08099","imagesrc":"\/bundles\/cards\/08099.png"},{"pack_code":"eoep","pack_name":"Edge of the Earth Investigator Expansion","type_code":"event","type_name":"Event","faction_code":"seeker","faction_name":"Seeker","faction2_code":"mystic","faction2_name":"Mystic","position":102,"exceptional":false,"myriad":false,"code":"08102","name":"Protecting the Anirniq","real_name":"Protecting the Anirniq","cost":1,"text":"Fast. Play after an [[Ally]] asset at your location is discarded by a card effect or is defeated.\nEither return that asset to its owner's hand, or its owner draws 3 cards.","real_text":"Fast. Play after an [[Ally]] asset at your location is discarded by a card effect or is defeated.\nEither return that asset to its owner's hand, or its owner draws 3 cards.","quantity":2,"skill_intellect":1,"skill_agility":1,"xp":2,"health_per_investigator":false,"deck_limit":2,"traits":"Ritual.","real_traits":"Ritual.","flavor":"All living things have breath.\nBe careful they do not curse you with theirs.","illustrator":"Chris Pritchard","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"f51dda6c-7600-4469-ac30-b314535b79e1","url":"https:\/\/arkhamdb.com\/card\/08102","imagesrc":"\/bundles\/cards\/08102.png"},{"pack_code":"eoep","pack_name":"Edge of the Earth Investigator Expansion","type_code":"event","type_name":"Event","faction_code":"rogue","faction_name":"Rogue","faction2_code":"survivor","faction2_name":"Survivor","position":112,"exceptional":false,"myriad":false,"code":"08112","name":"\"Hit me!\"","real_name":"\"Hit me!\"","cost":1,"text":"Fast. Play after you reveal a chaos token during a skill test.\nReveal an additional chaos token, switching its \"-\" to a \"+\". If that chaos token is a [skull] token, you automatically fail.","real_text":"Fast. Play after you reveal a chaos token during a skill test.\nReveal an additional chaos token, switching its \"-\" to a \"+\". If that chaos token is a [skull] token, you automatically fail.","quantity":2,"skill_agility":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"traits":"Fortune. Gambit.","real_traits":"Fortune. Gambit.","illustrator":"Drazenka Kimpel","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"8e2d743f-00d5-443a-9be3-2876bb4e493f","url":"https:\/\/arkhamdb.com\/card\/08112","imagesrc":"\/bundles\/cards\/08112.png"},{"pack_code":"eoep","pack_name":"Edge of the Earth Investigator Expansion","type_code":"event","type_name":"Event","faction_code":"guardian","faction_name":"Guardian","position":26,"exceptional":false,"myriad":false,"code":"08026","name":"Dodge","real_name":"Dodge","cost":0,"text":"Fast. Play when an enemy attacks an investigator at your location.\nCancel that attack. Then, test [agility] (1). If you succeed, deal 1 damage to that enemy.","real_text":"Fast. Play when an enemy attacks an investigator at your location.\nCancel that attack. Then, test [agility] (1). If you succeed, deal 1 damage to that enemy.","quantity":2,"skill_willpower":1,"skill_agility":2,"xp":2,"health_per_investigator":false,"deck_limit":2,"traits":"Tactic.","real_traits":"Tactic.","illustrator":"Dane Cozens","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"a8e63618-738d-4c32-8f73-f2fef7a84acc","url":"https:\/\/arkhamdb.com\/card\/08026","imagesrc":"\/bundles\/cards\/08026.png"},{"pack_code":"eoep","pack_name":"Edge of the Earth Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"guardian","faction_name":"Guardian","position":27,"exceptional":false,"myriad":false,"code":"08027","name":"Combat Training","real_name":"Combat Training","cost":0,"text":"Fast. Limit 1 [[Composure]] in play.\nYou get +1 [combat] and +1 [agility].\nNon-direct damage\/horror must be assigned to Combat Training before it can be assigned to your investigator card.\n[fast] Spend 1 resource: You get +1 [combat] or +1 [agility] for this skill test.","real_text":"Fast. Limit 1 [[Composure]] in play.\nYou get +1 [combat] and +1 [agility].\nNon-direct damage\/horror must be assigned to Combat Training before it can be assigned to your investigator card.\n[fast] Spend 1 resource: You get +1 [combat] or +1 [agility] for this skill test.","quantity":2,"skill_combat":2,"skill_agility":2,"xp":3,"health":3,"health_per_investigator":false,"sanity":1,"deck_limit":2,"traits":"Talent. Composure.","real_traits":"Talent. Composure.","illustrator":"RJ Palmer","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"34f452ab-a976-404b-b2a8-9b6ec93f62ae","url":"https:\/\/arkhamdb.com\/card\/08027","imagesrc":"\/bundles\/cards\/08027.png"},{"pack_code":"eoep","pack_name":"Edge of the Earth Investigator Expansion","type_code":"event","type_name":"Event","faction_code":"guardian","faction_name":"Guardian","position":28,"exceptional":false,"myriad":false,"code":"08028","name":"On the Hunt","real_name":"On the Hunt","cost":0,"text":"Fast. Play when you would draw an encounter card during the mythos phase.\nInstead, search the encounter deck for an enemy, spawn it engaged with you <i>(instead of its normal spawn location)<\/i>, attach On the Hunt to it, and shuffle the encounter deck.\n[reaction] When you defeat attached enemy: Gain 3 resources.","real_text":"Fast. Play when you would draw an encounter card during the mythos phase.\nInstead, search the encounter deck for an enemy, spawn it engaged with you <i>(instead of its normal spawn location)<\/i>, attach On the Hunt to it, and shuffle the encounter deck.\n[reaction] When you defeat attached enemy: Gain 3 resources.","quantity":2,"skill_willpower":1,"skill_intellect":1,"skill_combat":1,"xp":3,"health_per_investigator":false,"deck_limit":2,"traits":"Tactic.","real_traits":"Tactic.","illustrator":"Derk Venneman","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"ffe9692f-5acb-4f21-af4d-61569c1442ee","url":"https:\/\/arkhamdb.com\/card\/08028","imagesrc":"\/bundles\/cards\/08028.png"},{"pack_code":"eoep","pack_name":"Edge of the Earth Investigator Expansion","type_code":"event","type_name":"Event","faction_code":"guardian","faction_name":"Guardian","position":29,"exceptional":false,"myriad":false,"code":"08029","name":"Fang of Tyr'thrha","real_name":"Fang of Tyr'thrha","cost":3,"text":"<b>Fight.<\/b> Choose an enemy at any revealed location as the target for this attack. Before resolving this attack, you may move to that enemy's location. Add your [agility] to your [combat] for this attack. This attack deals +3 damage.","real_text":"<b>Fight.<\/b> Choose an enemy at any revealed location as the target for this attack. Before resolving this attack, you may move to that enemy's location. Add your [agility] to your [combat] for this attack. This attack deals +3 damage.","quantity":2,"skill_combat":2,"skill_agility":2,"xp":4,"health_per_investigator":false,"deck_limit":2,"traits":"Spell.","real_traits":"Spell.","flavor":"The fangs of Tindalos reach any prey.","illustrator":"Isuardi Therianto","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"acf66a5e-2a84-48c9-8a5e-07c978d7e865","url":"https:\/\/arkhamdb.com\/card\/08029","imagesrc":"\/bundles\/cards\/08029.png"},{"pack_code":"eoep","pack_name":"Edge of the Earth Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"guardian","faction_name":"Guardian","position":30,"exceptional":false,"myriad":false,"code":"08030","name":"Butterfly Swords","real_name":"Butterfly Swords","cost":3,"text":"[action]: <b>Fight.<\/b> You get +2 [combat] for this attack. After this attack, you may fight again, adding your [agility] to your skill value for that attack. If both attacks are successful, you may exhaust Butterfly Swords to have the second attack deal +1 damage.","real_text":"[action]: <b>Fight.<\/b> You get +2 [combat] for this attack. After this attack, you may fight again, adding your [agility] to your skill value for that attack. If both attacks are successful, you may exhaust Butterfly Swords to have the second attack deal +1 damage.","quantity":2,"skill_combat":1,"skill_agility":1,"skill_wild":1,"xp":5,"health_per_investigator":false,"deck_limit":2,"slot":"Hand x2","real_slot":"Hand x2","traits":"Item. Weapon. Melee.","real_traits":"Item. Weapon. Melee.","illustrator":"Steve Ellis","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"2b57e1a0-462b-4a71-aa8a-2267ce679858","url":"https:\/\/arkhamdb.com\/card\/08030","imagesrc":"\/bundles\/cards\/08030.png"},{"pack_code":"eoep","pack_name":"Edge of the Earth Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"seeker","faction_name":"Seeker","position":31,"exceptional":false,"myriad":false,"code":"08031","name":"Forced Learning","real_name":"Forced Learning","text":"Permanent. Limit 1 per deck. Purchase at deck creation.\nIncrease your deck size by 15.\nDuring each upkeep phase, instead of drawing 1 card, draw 2 cards and discard 1 of them.","real_text":"Permanent. Limit 1 per deck. Purchase at deck creation.\nIncrease your deck size by 15.\nDuring each upkeep phase, instead of drawing 1 card, draw 2 cards and discard 1 of them.","quantity":1,"xp":0,"health_per_investigator":false,"deck_limit":1,"traits":"Talent. Ritual.","real_traits":"Talent. Ritual.","illustrator":"Derek D. Edgell","is_unique":false,"permanent":true,"double_sided":false,"octgn_id":"acf011d2-c962-4ce2-9109-0a77c98d0bbb","url":"https:\/\/arkhamdb.com\/card\/08031","imagesrc":"\/bundles\/cards\/08031.png"},{"pack_code":"eoep","pack_name":"Edge of the Earth Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"seeker","faction_name":"Seeker","position":33,"exceptional":false,"myriad":false,"code":"08033","name":"Archive of Conduits","real_name":"Archive of Conduits","subname":"Unidentified","cost":2,"text":"Limit 1 per deck. As an additional cost to play this asset, place 1 resource on 4 different locations, as leylines.\n[reaction] After you successfully investigate a location with a leyline, exhaust this asset: Move that leyline onto this asset. Then, if there are 4 leylines on it, discard it, take its leylines as resources, and record in your Campaign Log that \"you have identified the gateway.\"","real_text":"Limit 1 per deck. As an additional cost to play this asset, place 1 resource on 4 different locations, as leylines.\n[reaction] After you successfully investigate a location with a leyline, exhaust this asset: Move that leyline onto this asset. Then, if there are 4 leylines on it, discard it, take its leylines as resources, and record in your Campaign Log that \"you have identified the gateway.\"","quantity":1,"skill_wild":1,"xp":0,"health_per_investigator":false,"deck_limit":1,"slot":"Hand","real_slot":"Hand","traits":"Item. Tome. Occult.","real_traits":"Item. Tome. Occult.","illustrator":"Anna Mohrbacher","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"6c691373-b1a8-431b-8b7a-9c99236681bd","url":"https:\/\/arkhamdb.com\/card\/08033","imagesrc":"\/bundles\/cards\/08033.png"},{"pack_code":"eoep","pack_name":"Edge of the Earth Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"seeker","faction_name":"Seeker","position":35,"exceptional":false,"myriad":false,"code":"08035","name":"Hiking Boots","real_name":"Hiking Boots","cost":2,"text":"Limit 1 [[Footwear]] per investigator.\nYou get +1 [agility].\n[reaction] After the last clue is discovered from your location, exhaust Hiking Boots: Move to a connecting location with at least 1 clue, or to a connecting unrevealed location.","real_text":"Limit 1 [[Footwear]] per investigator.\nYou get +1 [agility].\n[reaction] After the last clue is discovered from your location, exhaust Hiking Boots: Move to a connecting location with at least 1 clue, or to a connecting unrevealed location.","quantity":2,"skill_agility":1,"xp":1,"health_per_investigator":false,"deck_limit":2,"traits":"Item. Clothing. Footwear.","real_traits":"Item. Clothing. Footwear.","illustrator":"Drazenka Kimpel","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"ca8b7ed8-4390-418d-8ccf-3bc514358a8d","url":"https:\/\/arkhamdb.com\/card\/08035","imagesrc":"\/bundles\/cards\/08035.png"},{"pack_code":"eoep","pack_name":"Edge of the Earth Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"seeker","faction_name":"Seeker","position":40,"exceptional":false,"myriad":false,"code":"08040","name":"Scientific Theory","real_name":"Scientific Theory","cost":0,"text":"Fast. Limit 1 [[Composure]] in play.\nYou get +1 [intellect] and +1 [combat].\nNon-direct damage\/horror must be assigned to Scientific Theory before it can be assigned to your investigator card.\n[fast] Spend 1 resource: You get +1 [intellect] or +1 [combat] for this skill test.","real_text":"Fast. Limit 1 [[Composure]] in play.\nYou get +1 [intellect] and +1 [combat].\nNon-direct damage\/horror must be assigned to Scientific Theory before it can be assigned to your investigator card.\n[fast] Spend 1 resource: You get +1 [intellect] or +1 [combat] for this skill test.","quantity":2,"skill_intellect":2,"skill_combat":2,"xp":3,"health":1,"health_per_investigator":false,"sanity":3,"deck_limit":2,"traits":"Talent. Composure.","real_traits":"Talent. Composure.","illustrator":"Mark Molnar","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"61f174c3-3bd0-4d60-b743-d88b358ca329","url":"https:\/\/arkhamdb.com\/card\/08040","imagesrc":"\/bundles\/cards\/08040.png"},{"pack_code":"eoep","pack_name":"Edge of the Earth Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"seeker","faction_name":"Seeker","position":41,"exceptional":false,"myriad":false,"code":"08041","name":"Archive of Conduits","real_name":"Archive of Conduits","subname":"Gateway to Tindalos","cost":4,"text":"Researched. Uses (4 leylines). Limit 1 per deck.\n[fast]: Move 1 leyline from this asset to a non-[[Elite]] enemy.\n[action]: Choose an investigator, and an enemy with a leyline at a revealed location. That investigator moves to that location. You may remove the leyline to deal 1 damage to that enemy.","real_text":"Researched. Uses (4 leylines). Limit 1 per deck.\n[fast]: Move 1 leyline from this asset to a non-[[Elite]] enemy.\n[action]: Choose an investigator, and an enemy with a leyline at a revealed location. That investigator moves to that location. You may remove the leyline to deal 1 damage to that enemy.","quantity":1,"skill_combat":2,"skill_wild":1,"xp":4,"health_per_investigator":false,"deck_limit":1,"slot":"Arcane","real_slot":"Arcane","traits":"Ritual.","real_traits":"Ritual.","illustrator":"Anna Mohrbacher","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"d46c727f-ef59-411d-b216-91dc483f63c1","url":"https:\/\/arkhamdb.com\/card\/08041","imagesrc":"\/bundles\/cards\/08041.png"},{"pack_code":"eoep","pack_name":"Edge of the Earth Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"seeker","faction_name":"Seeker","position":42,"exceptional":false,"myriad":false,"code":"08042","name":"Archive of Conduits","real_name":"Archive of Conduits","subname":"Gateway to Acheron","cost":4,"text":"Researched. Uses (4 leylines). Limit 1 per deck.\n[fast]: Move 1 leyline from this asset to a revealed location.\n[action]: Choose an investigator and a revealed location with a leyline. That investigator moves to that location. You may remove the leyline to have them take an investigate action.","real_text":"Researched. Uses (4 leylines). Limit 1 per deck.\n[fast]: Move 1 leyline from this asset to a revealed location.\n[action]: Choose an investigator and a revealed location with a leyline. That investigator moves to that location. You may remove the leyline to have them take an investigate action.","quantity":1,"skill_intellect":2,"skill_wild":1,"xp":4,"health_per_investigator":false,"deck_limit":1,"slot":"Arcane","real_slot":"Arcane","traits":"Ritual.","real_traits":"Ritual.","illustrator":"Anna Mohrbacher","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"d22c3f1c-515d-4124-80b0-69797bf8b1ca","url":"https:\/\/arkhamdb.com\/card\/08042","imagesrc":"\/bundles\/cards\/08042.png"},{"pack_code":"eoep","pack_name":"Edge of the Earth Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"seeker","faction_name":"Seeker","position":43,"exceptional":false,"myriad":false,"code":"08043","name":"Archive of Conduits","real_name":"Archive of Conduits","subname":"Gateway to Aldebaran","cost":4,"text":"Researched. Uses (4 leylines). Limit 1 per deck.\n[fast]: Move 1 leyline from this asset to a non-[[Elite]] enemy.\n[action]: Choose an investigator engaged with an enemy with a leyline. That investigator disengages from that enemy and moves to a connecting location. You may remove the leyline to automatically evade that enemy. This action does not provoke attacks of opportunity.","real_text":"Researched. Uses (4 leylines). Limit 1 per deck.\n[fast]: Move 1 leyline from this asset to a non-[[Elite]] enemy.\n[action]: Choose an investigator engaged with an enemy with a leyline. That investigator disengages from that enemy and moves to a connecting location. You may remove the leyline to automatically evade that enemy. This action does not provoke attacks of opportunity.","quantity":1,"skill_agility":2,"skill_wild":1,"xp":4,"health_per_investigator":false,"deck_limit":1,"slot":"Arcane","real_slot":"Arcane","traits":"Ritual.","real_traits":"Ritual.","illustrator":"Anna Mohrbacher","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"19e9743a-3efd-4f27-b1c1-87145a501d12","url":"https:\/\/arkhamdb.com\/card\/08043","imagesrc":"\/bundles\/cards\/08043.png"},{"pack_code":"eoep","pack_name":"Edge of the Earth Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"seeker","faction_name":"Seeker","position":44,"exceptional":false,"myriad":false,"code":"08044","name":"Archive of Conduits","real_name":"Archive of Conduits","subname":"Gateway to Paradise","cost":4,"text":"Researched. Uses (4 leylines). Limit 1 per deck.\n[fast]: Move 1 leyline from this asset to an investigator.\n[action]: Choose an investigator with a leyline. That investigator draws 1 card and heals 1 damage or 1 horror. You may remove the leyline to have them instead draw 2 cards and heal 2 damage or 2 horror.","real_text":"Researched. Uses (4 leylines). Limit 1 per deck.\n[fast]: Move 1 leyline from this asset to an investigator.\n[action]: Choose an investigator with a leyline. That investigator draws 1 card and heals 1 damage or 1 horror. You may remove the leyline to have them instead draw 2 cards and heal 2 damage or 2 horror.","quantity":1,"skill_willpower":2,"skill_wild":1,"xp":4,"health_per_investigator":false,"deck_limit":1,"slot":"Arcane","real_slot":"Arcane","traits":"Ritual.","real_traits":"Ritual.","tags":"hd.hh.","illustrator":"Anna Mohrbacher","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"1d10debb-9b26-4e73-af6c-e3a66489e2de","url":"https:\/\/arkhamdb.com\/card\/08044","imagesrc":"\/bundles\/cards\/08044.png"},{"pack_code":"eoep","pack_name":"Edge of the Earth Investigator Expansion","type_code":"event","type_name":"Event","faction_code":"rogue","faction_name":"Rogue","position":49,"exceptional":false,"myriad":false,"code":"08049","name":"Counterespionage","real_name":"Counterespionage","cost":2,"text":"Fast. Play when you draw a non-weakness treachery.\nCancel that card's revelation effect and draw the top card of the encounter deck.\n[reaction] When you play Counterespionage, increase its cost by 2: Change \"the encounter deck\" to \"your deck\".\n[reaction] When you play Counterespionage, increase its cost by 2: Change \"you\" to \"any investigator\".","real_text":"Fast. Play when you draw a non-weakness treachery.\nCancel that card's revelation effect and draw the top card of the encounter deck.\n[reaction] When you play Counterespionage, increase its cost by 2: Change \"the encounter deck\" to \"your deck\".\n[reaction] When you play Counterespionage, increase its cost by 2: Change \"you\" to \"any investigator\".","quantity":2,"skill_willpower":2,"xp":1,"health_per_investigator":false,"deck_limit":2,"traits":"Favor. Service.","real_traits":"Favor. Service.","illustrator":"Mark-Erwan Tarrisse","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"3287d5c0-1e2c-41dd-8364-ef3ce55569d6","url":"https:\/\/arkhamdb.com\/card\/08049","imagesrc":"\/bundles\/cards\/08049.png"},{"pack_code":"eoep","pack_name":"Edge of the Earth Investigator Expansion","type_code":"skill","type_name":"Skill","faction_code":"rogue","faction_name":"Rogue","position":52,"exceptional":false,"myriad":false,"code":"08052","name":"Savant","real_name":"Savant","text":"Savant gains [wild] icons equal to your lowest skill other than the skill being tested.","real_text":"Savant gains [wild] icons equal to your lowest skill other than the skill being tested.","quantity":2,"skill_wild":1,"xp":1,"health_per_investigator":false,"deck_limit":2,"traits":"Innate. Developed.","real_traits":"Innate. Developed.","flavor":"Fifty percent luck, a hundred percent skill.","illustrator":"Sarah Finnigan","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"16b56778-078f-465a-a2f8-a91113d0a345","url":"https:\/\/arkhamdb.com\/card\/08052","imagesrc":"\/bundles\/cards\/08052.png"},{"pack_code":"eoep","pack_name":"Edge of the Earth Investigator Expansion","type_code":"event","type_name":"Event","faction_code":"rogue","faction_name":"Rogue","position":54,"exceptional":false,"myriad":false,"code":"08054","name":"Money Talks","real_name":"Money Talks","cost":0,"text":"Fast. Play when an investigator at any location initiates a skill test.\nInstead of the skill type indicated for this test ([willpower], [intellect], [combat], or [agility]), this is a resource skill test. The performing investigator's base skill value for this test is equal to half the number of resources in your resource pool (rounded down). Draw 1 card.","real_text":"Fast. Play when an investigator at any location initiates a skill test.\nInstead of the skill type indicated for this test ([willpower], [intellect], [combat], or [agility]), this is a resource skill test. The performing investigator's base skill value for this test is equal to half the number of resources in your resource pool (rounded down). Draw 1 card.","quantity":2,"skill_wild":1,"xp":2,"health_per_investigator":false,"deck_limit":2,"traits":"Favor. Gambit.","real_traits":"Favor. Gambit.","illustrator":"Robert Laskey","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"999395c4-986d-4776-842e-69569b679b01","url":"https:\/\/arkhamdb.com\/card\/08054","imagesrc":"\/bundles\/cards\/08054.png"},{"pack_code":"eoep","pack_name":"Edge of the Earth Investigator Expansion","type_code":"event","type_name":"Event","faction_code":"rogue","faction_name":"Rogue","position":55,"exceptional":false,"myriad":false,"code":"08055","name":"Black Market","real_name":"Black Market","cost":1,"text":"Fast. Play at the start of the investigation phase.\nOne at a time, reveal cards from the top of any investigator deck(s) until exactly 5 cards have been revealed. Set those cards aside, out of play. While set aside, any investigator may play any of those cards as if they were in their hand. At the start of the next investigation phase, shuffle each of those cards still set aside into its owner's deck.","real_text":"Fast. Play at the start of the investigation phase.\nOne at a time, reveal cards from the top of any investigator deck(s) until exactly 5 cards have been revealed. Set those cards aside, out of play. While set aside, any investigator may play any of those cards as if they were in their hand. At the start of the next investigation phase, shuffle each of those cards still set aside into its owner's deck.","quantity":2,"xp":2,"health_per_investigator":false,"deck_limit":2,"traits":"Favor.","real_traits":"Favor.","illustrator":"Matt Stawicki","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"82c3218f-cd87-42d7-a2d3-068fbc8a67f1","url":"https:\/\/arkhamdb.com\/card\/08055","imagesrc":"\/bundles\/cards\/08055.png"},{"pack_code":"eoep","pack_name":"Edge of the Earth Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"rogue","faction_name":"Rogue","position":56,"exceptional":false,"myriad":false,"code":"08056","name":"Moxie","real_name":"Moxie","cost":0,"text":"Fast. Limit 1 [[Composure]] in play.\nYou get +1 [willpower] and +1 [agility].\nNon-direct damage\/horror must be assigned to Moxie before it can be assigned to your investigator card.\n[fast] Spend 1 resource: You get +1 [willpower] or +1 [agility] for this skill test.","real_text":"Fast. Limit 1 [[Composure]] in play.\nYou get +1 [willpower] and +1 [agility].\nNon-direct damage\/horror must be assigned to Moxie before it can be assigned to your investigator card.\n[fast] Spend 1 resource: You get +1 [willpower] or +1 [agility] for this skill test.","quantity":2,"skill_willpower":2,"skill_agility":2,"xp":3,"health":3,"health_per_investigator":false,"sanity":1,"deck_limit":2,"traits":"Talent. Composure.","real_traits":"Talent. Composure.","illustrator":"Jeff Lee Johnson","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"c980a979-4aaf-45ab-84c6-9d95b8eef214","url":"https:\/\/arkhamdb.com\/card\/08056","imagesrc":"\/bundles\/cards\/08056.png"},{"pack_code":"eoep","pack_name":"Edge of the Earth Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"rogue","faction_name":"Rogue","position":57,"exceptional":true,"myriad":false,"code":"08057","name":"The Black Fan","real_name":"The Black Fan","subname":"Symbol of Power","cost":3,"text":"Exceptional.\nWhile you have...\n- ...10+ resources, you get +1 health and +1 sanity.\n- ...15+ resources, you may take one additional action during your turn.\n- ...20+ resources, you get +1 to each of your skills.","real_text":"Exceptional.\nWhile you have...\n- ...10+ resources, you get +1 health and +1 sanity.\n- ...15+ resources, you may take one additional action during your turn.\n- ...20+ resources, you get +1 to each of your skills.","quantity":1,"skill_intellect":1,"skill_agility":1,"skill_wild":1,"xp":3,"health_per_investigator":false,"deck_limit":1,"slot":"Hand","real_slot":"Hand","traits":"Item. Relic.","real_traits":"Item. Relic.","illustrator":"Priscilla Kim","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"30ae1f74-056c-4022-a7da-2180ace0c3b2","url":"https:\/\/arkhamdb.com\/card\/08057","imagesrc":"\/bundles\/cards\/08057.png"},{"pack_code":"eoep","pack_name":"Edge of the Earth Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"rogue","faction_name":"Rogue","position":58,"exceptional":true,"myriad":false,"code":"08058","name":"The Red Clock","real_name":"The Red Clock","subname":"Broken but Reliable","cost":2,"text":"Exceptional. Uses (0 charges).\n<b>Forced<\/b> - After your turn begins: You may take all charges here, as resources. Place 1 charge here. If it has exactly...\n- 1 charge, you get +4 skill value for your next skill test.\n- 2 charges, you may move up to 3 times.\n- 3 charges, you may take 2 additional actions this turn.","real_text":"Exceptional. Uses (0 charges).\n<b>Forced<\/b> - After your turn begins: You may take all charges here, as resources. Place 1 charge here. If it has exactly...\n- 1 charge, you get +4 skill value for your next skill test.\n- 2 charges, you may move up to 3 times.\n- 3 charges, you may take 2 additional actions this turn.","quantity":1,"skill_wild":2,"xp":5,"health_per_investigator":false,"deck_limit":1,"slot":"Accessory","real_slot":"Accessory","traits":"Item. Relic.","real_traits":"Item. Relic.","illustrator":"Robert Laskey","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"40ceed33-e79a-4f04-8811-6510ec7358e6","url":"https:\/\/arkhamdb.com\/card\/08058","imagesrc":"\/bundles\/cards\/08058.png"},{"pack_code":"eoep","pack_name":"Edge of the Earth Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"mystic","faction_name":"Mystic","position":59,"exceptional":false,"myriad":false,"code":"08059","name":"Down the Rabbit Hole","real_name":"Down the Rabbit Hole","text":"Permanent. Limit 1 per deck. Purchase at deck creation.\nAfter each scenario of a campaign, reduce the experience cost of the first 2 cards you upgrade before the next scenario by 1.\nIncrease the experience cost for you to purchase new cards by 1.","real_text":"Permanent. Limit 1 per deck. Purchase at deck creation.\nAfter each scenario of a campaign, reduce the experience cost of the first 2 cards you upgrade before the next scenario by 1.\nIncrease the experience cost for you to purchase new cards by 1.","quantity":1,"xp":0,"health_per_investigator":false,"deck_limit":1,"traits":"Talent.","real_traits":"Talent.","illustrator":"Derek D. Edgell","is_unique":false,"permanent":true,"double_sided":false,"octgn_id":"e3ee3a98-17f3-48b8-9c05-2ac7edc88b37","url":"https:\/\/arkhamdb.com\/card\/08059","imagesrc":"\/bundles\/cards\/08059.png"},{"pack_code":"eoep","pack_name":"Edge of the Earth Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"mystic","faction_name":"Mystic","position":62,"exceptional":false,"myriad":false,"code":"08062","name":"Close the Circle","real_name":"Close the Circle","cost":2,"text":"Uses (1 charge for each class among cards you control, including this one).\n[fast] Spend 1 charge and exhaust Close the Circle: Take a basic action. For each skill test performed during that action, you may use your [willpower] instead of the skill indicated for that action.","real_text":"Uses (1 charge for each class among cards you control, including this one).\n[fast] Spend 1 charge and exhaust Close the Circle: Take a basic action. For each skill test performed during that action, you may use your [willpower] instead of the skill indicated for that action.","quantity":2,"skill_combat":1,"skill_agility":1,"xp":1,"health_per_investigator":false,"deck_limit":2,"slot":"Arcane","real_slot":"Arcane","traits":"Ritual. Synergy.","real_traits":"Ritual. Synergy.","illustrator":"Mark Behm","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"c4d1320b-313a-4bb0-9228-03fcfa3bf78b","url":"https:\/\/arkhamdb.com\/card\/08062","imagesrc":"\/bundles\/cards\/08062.png"},{"pack_code":"eoep","pack_name":"Edge of the Earth Investigator Expansion","type_code":"event","type_name":"Event","faction_code":"mystic","faction_name":"Mystic","position":63,"exceptional":false,"myriad":false,"code":"08063","name":"Winds of Power","real_name":"Winds of Power","cost":2,"text":"Place 2 charges on an asset you control.\n[reaction] After you draw Winds of Power during your turn: Play it.","real_text":"Place 2 charges on an asset you control.\n[reaction] After you draw Winds of Power during your turn: Play it.","quantity":2,"skill_willpower":2,"xp":1,"health_per_investigator":false,"deck_limit":2,"traits":"Spirit.","real_traits":"Spirit.","flavor":"May Oya's breath guide us all.","illustrator":"Pavel Kolomeyets","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"532e31ba-210b-46f6-922f-741c1fc60baf","url":"https:\/\/arkhamdb.com\/card\/08063","imagesrc":"\/bundles\/cards\/08063.png"},{"pack_code":"eoep","pack_name":"Edge of the Earth Investigator Expansion","type_code":"skill","type_name":"Skill","faction_code":"mystic","faction_name":"Mystic","position":65,"exceptional":false,"myriad":false,"code":"08065","name":"Occult Theory","real_name":"Occult Theory","text":"While Occult Theory is in your hand or committed to a skill test, it gains [willpower] icons equal to your [intellect], and [intellect] icons equal to your [willpower].","real_text":"While Occult Theory is in your hand or committed to a skill test, it gains [willpower] icons equal to your [intellect], and [intellect] icons equal to your [willpower].","quantity":2,"xp":1,"health_per_investigator":false,"deck_limit":2,"traits":"Practiced. Expert.","real_traits":"Practiced. Expert.","flavor":"When knowledge is lacking, belief must suffice.","illustrator":"Mark Bulahao","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"4c75ab2c-ecf5-4a26-9f69-5a28ab6d08d0","url":"https:\/\/arkhamdb.com\/card\/08065","imagesrc":"\/bundles\/cards\/08065.png"},{"pack_code":"eoep","pack_name":"Edge of the Earth Investigator Expansion","type_code":"event","type_name":"Event","faction_code":"mystic","faction_name":"Mystic","position":66,"exceptional":false,"myriad":false,"code":"08066","name":"Parallel Fates","real_name":"Parallel Fates","cost":0,"text":"Look at the top 6 cards of an investigator's deck or the encounter deck. You may either return them to the top of that deck in any order, or shuffle them into that deck. If you looked at an investigator's deck, that investigator may draw 1 card.","real_text":"Look at the top 6 cards of an investigator's deck or the encounter deck. You may either return them to the top of that deck in any order, or shuffle them into that deck. If you looked at an investigator's deck, that investigator may draw 1 card.","quantity":2,"skill_willpower":1,"skill_wild":1,"xp":2,"health_per_investigator":false,"deck_limit":2,"traits":"Augury.","real_traits":"Augury.","flavor":"\"If I said that I could tell you when you were going to die, would you want to know?\"","illustrator":"Alice Duke","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"d99b8a82-2bb5-405b-a4e7-537d8bf59bc9","url":"https:\/\/arkhamdb.com\/card\/08066","imagesrc":"\/bundles\/cards\/08066.png"},{"pack_code":"eoep","pack_name":"Edge of the Earth Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"mystic","faction_name":"Mystic","position":68,"exceptional":false,"myriad":false,"code":"08068","name":"Healing Words","real_name":"Healing Words","cost":2,"text":"Uses (4 charges).\n[action] Spend 1 charge: Heal 2 damage from among investigators at your location.","real_text":"Uses (4 charges).\n[action] Spend 1 charge: Heal 2 damage from among investigators at your location.","quantity":2,"skill_willpower":2,"xp":3,"health_per_investigator":false,"deck_limit":2,"slot":"Arcane","real_slot":"Arcane","traits":"Spell.","real_traits":"Spell.","tags":"hd.","flavor":"You don't necessarily trust the occult words, but you have no other choice.","illustrator":"Clark Huggins","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"3b087de5-9322-4cf6-bcee-4e215851406d","url":"https:\/\/arkhamdb.com\/card\/08068","imagesrc":"\/bundles\/cards\/08068.png"},{"pack_code":"eoep","pack_name":"Edge of the Earth Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"mystic","faction_name":"Mystic","position":69,"exceptional":false,"myriad":false,"code":"08069","name":"Grounded","real_name":"Grounded","cost":0,"text":"Fast. Limit 1 [[Composure]] in play.\nYou get +1 skill value during skill tests on [[Spell]] cards.\nNon-direct damage\/horror must be assigned to Grounded before it can be assigned to your investigator card.\n[fast] During a skill test on a [[Spell]] card, spend 1 resource: You get +1 skill value for this test.","real_text":"Fast. Limit 1 [[Composure]] in play.\nYou get +1 skill value during skill tests on [[Spell]] cards.\nNon-direct damage\/horror must be assigned to Grounded before it can be assigned to your investigator card.\n[fast] During a skill test on a [[Spell]] card, spend 1 resource: You get +1 skill value for this test.","quantity":2,"skill_wild":2,"xp":3,"health":2,"health_per_investigator":false,"sanity":2,"deck_limit":2,"traits":"Talent. Composure.","real_traits":"Talent. Composure.","illustrator":"Ilich Henriquez","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"916336e5-fd04-43df-8003-4cb68cabd61f","url":"https:\/\/arkhamdb.com\/card\/08069","imagesrc":"\/bundles\/cards\/08069.png"},{"pack_code":"eoep","pack_name":"Edge of the Earth Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"mystic","faction_name":"Mystic","position":70,"exceptional":false,"myriad":false,"code":"08070","name":"True Magick","real_name":"True Magick","subname":"Reworking Reality","cost":4,"text":"Uses (1 charge). Replenish this charge at the start of each round.\nYou may resolve abilities on [[Spell]] assets in your hand by revealing them from your hand. Treat True Magick as if it were the revealed asset <i>(to pay its costs, spend charges, perfom its effect, etc)<\/i>.","real_text":"Uses (1 charge). Replenish this charge at the start of each round.\nYou may resolve abilities on [[Spell]] assets in your hand by revealing them from your hand. Treat True Magick as if it were the revealed asset <i>(to pay its costs, spend charges, perfom its effect, etc)<\/i>.","quantity":2,"skill_willpower":2,"skill_wild":1,"xp":5,"health_per_investigator":false,"deck_limit":2,"slot":"Hand. Arcane","real_slot":"Hand. Arcane","traits":"Item. Relic. Tome.","real_traits":"Item. Relic. Tome.","illustrator":"Matthew Cowdery","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"1a802616-8835-4590-82e2-85ec22ed6f80","url":"https:\/\/arkhamdb.com\/card\/08070","imagesrc":"\/bundles\/cards\/08070.png"},{"pack_code":"eoep","pack_name":"Edge of the Earth Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"survivor","faction_name":"Survivor","position":73,"exceptional":false,"myriad":false,"code":"08073","name":"Bandages","real_name":"Bandages","cost":2,"text":"Uses (3 supplies). If Bandages has no supplies, discard it.\n[reaction] After an investigator or [[Ally]] asset at your location takes 1 or more damage, spend 1 supply: Heal 1 damage from that card.","real_text":"Uses (3 supplies). If Bandages has no supplies, discard it.\n[reaction] After an investigator or [[Ally]] asset at your location takes 1 or more damage, spend 1 supply: Heal 1 damage from that card.","quantity":2,"skill_agility":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"traits":"Item.","real_traits":"Item.","tags":"hd.","illustrator":"Duallbrush","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"9f264713-919b-4979-b6c2-342639326c41","url":"https:\/\/arkhamdb.com\/card\/08073","imagesrc":"\/bundles\/cards\/08073.png","duplicated_by":["12073"]},{"pack_code":"eoep","pack_name":"Edge of the Earth Investigator Expansion","type_code":"event","type_name":"Event","faction_code":"survivor","faction_name":"Survivor","position":74,"exceptional":false,"myriad":false,"code":"08074","name":"Jury-Rig","real_name":"Jury-Rig","cost":0,"text":"Uses (3 durability).\nAttach to an [[Item]] asset controlled by an investigator at your location.\n[fast] During a skill test on attached asset, spend 1 durability: You get +2 skill value for this test.","real_text":"Uses (3 durability).\nAttach to an [[Item]] asset controlled by an investigator at your location.\n[fast] During a skill test on attached asset, spend 1 durability: You get +2 skill value for this test.","quantity":2,"skill_intellect":1,"skill_combat":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"traits":"Upgrade.","real_traits":"Upgrade.","flavor":"If it ain't broke, make it better.","illustrator":"Duallbrush","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"d5e2db6b-b284-40c9-be78-ed9ed1f08861","url":"https:\/\/arkhamdb.com\/card\/08074","imagesrc":"\/bundles\/cards\/08074.png"},{"pack_code":"eoep","pack_name":"Edge of the Earth Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"survivor","faction_name":"Survivor","position":75,"exceptional":false,"myriad":false,"code":"08075","name":"Bangle of Jinxes","real_name":"Bangle of Jinxes","cost":2,"text":"Uses (1 charge).\n[fast] Spend 1 charge: You get +2 skill value for this test. (Limit once per test.)\n[reaction] After an enemy attacks you: Place 1 charge on Bangle of Jinxes.","real_text":"Uses (1 charge).\n[fast] Spend 1 charge: You get +2 skill value for this test. (Limit once per test.)\n[reaction] After an enemy attacks you: Place 1 charge on Bangle of Jinxes.","quantity":2,"skill_willpower":1,"xp":1,"health_per_investigator":false,"deck_limit":2,"slot":"Accessory","real_slot":"Accessory","traits":"Item. Charm. Cursed.","real_traits":"Item. Charm. Cursed.","illustrator":"Tiziano Baracchi","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"55069461-55f1-4bda-a1d7-a49af3ed0eeb","url":"https:\/\/arkhamdb.com\/card\/08075","imagesrc":"\/bundles\/cards\/08075.png"},{"pack_code":"eoep","pack_name":"Edge of the Earth Investigator Expansion","type_code":"event","type_name":"Event","faction_code":"survivor","faction_name":"Survivor","position":76,"exceptional":false,"myriad":false,"code":"08076","name":"Burn After Reading","real_name":"Burn After Reading","cost":1,"text":"Exile a level 0-5 card in your hand. Discover 2 clues at your location. If the exiled card was level 2 or higher, remove 1 doom from the current agenda. Exile Burn After Reading.\n<b>Card designed by the Council-in-Exile at Gen Con 2020<\/b>","real_text":"Exile a level 0-5 card in your hand. Discover 2 clues at your location. If the exiled card was level 2 or higher, remove 1 doom from the current agenda. Exile Burn After Reading.\n<b>Card designed by the Council-in-Exile at Gen Con 2020<\/b>","quantity":2,"skill_wild":1,"xp":1,"health_per_investigator":false,"deck_limit":2,"traits":"Insight.","real_traits":"Insight.","illustrator":"Romana Kendelic","is_unique":false,"exile":true,"permanent":false,"double_sided":false,"octgn_id":"50e87e5f-6d92-4dd6-86a4-ab8ba454799c","url":"https:\/\/arkhamdb.com\/card\/08076","imagesrc":"\/bundles\/cards\/08076.png"},{"pack_code":"eoep","pack_name":"Edge of the Earth Investigator Expansion","type_code":"skill","type_name":"Skill","faction_code":"survivor","faction_name":"Survivor","position":78,"exceptional":false,"myriad":false,"code":"08078","name":"Dauntless Spirit","real_name":"Dauntless Spirit","text":"While Dauntless Spirit is in your hand or committed to a skill test, it gains [willpower] icons equal to your [combat], and [combat] icons equal to your [willpower].","real_text":"While Dauntless Spirit is in your hand or committed to a skill test, it gains [willpower] icons equal to your [combat], and [combat] icons equal to your [willpower].","quantity":2,"xp":1,"health_per_investigator":false,"deck_limit":2,"traits":"Innate. Developed.","real_traits":"Innate. Developed.","flavor":"This day just keeps getting better and better.","illustrator":"Brian Valenzuela","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"b43de0c7-dcb2-4d38-bd6a-c899e691088c","url":"https:\/\/arkhamdb.com\/card\/08078","imagesrc":"\/bundles\/cards\/08078.png"},{"pack_code":"eoep","pack_name":"Edge of the Earth Investigator Expansion","type_code":"event","type_name":"Event","faction_code":"survivor","faction_name":"Survivor","position":79,"exceptional":false,"myriad":false,"code":"08079","name":"Blood Will Have Blood","real_name":"Blood Will Have Blood","cost":1,"text":"Fast. Play after an enemy attacks you. Max 1 per attack.\nDamage\/horror from this attack cannot be assigned to [[Ally]] assets. For each point of damage and\/or horror you took from this attack, draw 1 card.","real_text":"Fast. Play after an enemy attacks you. Max 1 per attack.\nDamage\/horror from this attack cannot be assigned to [[Ally]] assets. For each point of damage and\/or horror you took from this attack, draw 1 card.","quantity":2,"skill_willpower":1,"skill_combat":1,"xp":2,"health_per_investigator":false,"deck_limit":2,"traits":"Pact. Cursed.","real_traits":"Pact. Cursed.","illustrator":"Romain Leguay","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"40149e7c-b8fc-4339-995a-5b8c22cd973b","url":"https:\/\/arkhamdb.com\/card\/08079","imagesrc":"\/bundles\/cards\/08079.png"},{"pack_code":"eoep","pack_name":"Edge of the Earth Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"survivor","faction_name":"Survivor","position":81,"exceptional":false,"myriad":false,"code":"08081","name":"Plucky","real_name":"Plucky","cost":0,"text":"Fast. Limit 1 [[Composure]] in play.\nYou get +1 [willpower] and +1 [intellect].\nNon-direct damage\/horror must be assigned to Plucky before it can be assigned to your investigator card.\n[fast] Spend 1 resource: You get +1 [willpower] or +1 [intellect] for this skill test.","real_text":"Fast. Limit 1 [[Composure]] in play.\nYou get +1 [willpower] and +1 [intellect].\nNon-direct damage\/horror must be assigned to Plucky before it can be assigned to your investigator card.\n[fast] Spend 1 resource: You get +1 [willpower] or +1 [intellect] for this skill test.","quantity":2,"skill_willpower":2,"skill_intellect":2,"xp":3,"health":1,"health_per_investigator":false,"sanity":3,"deck_limit":2,"traits":"Talent. Composure.","real_traits":"Talent. Composure.","illustrator":"Dani Hartel","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"25d96da9-6813-4115-9f19-53ae8abdbfcd","url":"https:\/\/arkhamdb.com\/card\/08081","imagesrc":"\/bundles\/cards\/08081.png"},{"pack_code":"eoep","pack_name":"Edge of the Earth Investigator Expansion","type_code":"event","type_name":"Event","faction_code":"guardian","faction_name":"Guardian","faction2_code":"seeker","faction2_name":"Seeker","position":84,"exceptional":false,"myriad":false,"code":"08084","name":"On the Trail","real_name":"On the Trail","cost":1,"text":"Choose an enemy at any location other than yours. Either move twice toward that enemy, or discover 1 clue at any empty location between you and the chosen enemy, along the shortest path to reach that enemy.","real_text":"Choose an enemy at any location other than yours. Either move twice toward that enemy, or discover 1 clue at any empty location between you and the chosen enemy, along the shortest path to reach that enemy.","quantity":2,"skill_intellect":1,"skill_agility":1,"xp":1,"health_per_investigator":false,"deck_limit":2,"traits":"Insight. Tactic.","real_traits":"Insight. Tactic.","flavor":"\"The game is afoot!\"","illustrator":"Billy Norrby","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"533a1733-6327-4233-9051-ea3e867c23a3","url":"https:\/\/arkhamdb.com\/card\/08084","imagesrc":"\/bundles\/cards\/08084.png"},{"pack_code":"eoep","pack_name":"Edge of the Earth Investigator Expansion","type_code":"event","type_name":"Event","faction_code":"guardian","faction_name":"Guardian","faction2_code":"rogue","faction2_name":"Rogue","position":87,"exceptional":false,"myriad":false,"code":"08087","name":"Snipe","real_name":"Snipe","cost":0,"text":"During the next fight action you perform this turn using a [[Ranged]] or [[Firearm]] asset, treat each [skull], [cultist], [tablet], [elder_thing], or [auto_fail] token you reveal as a \"0\" token. This action does not provoke attacks of opportunity.","real_text":"During the next fight action you perform this turn using a [[Ranged]] or [[Firearm]] asset, treat each [skull], [cultist], [tablet], [elder_thing], or [auto_fail] token you reveal as a \"0\" token. This action does not provoke attacks of opportunity.","quantity":2,"skill_combat":1,"skill_agility":1,"xp":1,"health_per_investigator":false,"deck_limit":2,"traits":"Tactic.","real_traits":"Tactic.","tags":"fa.","illustrator":"Steve Ellis","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"f7437976-a932-4ff0-940b-be5905fb4f31","url":"https:\/\/arkhamdb.com\/card\/08087","imagesrc":"\/bundles\/cards\/08087.png"},{"pack_code":"eoep","pack_name":"Edge of the Earth Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"guardian","faction_name":"Guardian","faction2_code":"rogue","faction2_name":"Rogue","position":88,"exceptional":false,"myriad":false,"code":"08088","name":"Old Shotgun","real_name":"Old Shotgun","cost":0,"text":"Uses (0 ammo). While playing an event, treat Old Shotgun's uses value as 2.\n[action] Spend 1 ammo: <b>Fight.<\/b> You get +3 [combat] for this attack. Instead of its standard damage, this attack's damage is equal to the amount you succeed by, or fail by if you fail and would damage another investigator (to a minimum of 1, to a maximum of 3).","real_text":"Uses (0 ammo). While playing an event, treat Old Shotgun's uses value as 2.\n[action] Spend 1 ammo: <b>Fight.<\/b> You get +3 [combat] for this attack. Instead of its standard damage, this attack's damage is equal to the amount you succeed by, or fail by if you fail and would damage another investigator (to a minimum of 1, to a maximum of 3).","quantity":2,"skill_combat":1,"xp":2,"health_per_investigator":false,"deck_limit":2,"slot":"Hand x2","real_slot":"Hand x2","traits":"Item. Weapon. Firearm.","real_traits":"Item. Weapon. Firearm.","illustrator":"Duallbrush","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"10043101-45b6-4b5b-a682-3737f8f0d633","url":"https:\/\/arkhamdb.com\/card\/08088","imagesrc":"\/bundles\/cards\/08088.png"},{"pack_code":"eoep","pack_name":"Edge of the Earth Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"guardian","faction_name":"Guardian","faction2_code":"rogue","faction2_name":"Rogue","position":89,"exceptional":false,"myriad":false,"code":"08089","name":"Quickdraw Holster","real_name":"Quickdraw Holster","cost":4,"text":"[fast]: Choose a [[Firearm]] asset taking up only 1 hand slot in your play area. Attach it to Quickdraw Holster, or switch it with the attached asset. The attached asset takes up no hand slots. (Limit 1 attached asset.)\n[fast] Exhaust Quickdraw Holster: Perform a fight action on the attached asset without paying its [action] cost.","real_text":"[fast]: Choose a [[Firearm]] asset taking up only 1 hand slot in your play area. Attach it to Quickdraw Holster, or switch it with the attached asset. The attached asset takes up no hand slots. (Limit 1 attached asset.)\n[fast] Exhaust Quickdraw Holster: Perform a fight action on the attached asset without paying its [action] cost.","quantity":2,"skill_combat":1,"skill_agility":2,"xp":4,"health_per_investigator":false,"deck_limit":2,"slot":"Body","real_slot":"Body","traits":"Item. Tool. Illicit.","real_traits":"Item. Tool. Illicit.","tags":"fa.","illustrator":"Drazenka Kimpel","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"c687a890-a509-49e2-a96e-f0c03afc9afc","url":"https:\/\/arkhamdb.com\/card\/08089","imagesrc":"\/bundles\/cards\/08089.png"},{"pack_code":"eoep","pack_name":"Edge of the Earth Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"guardian","faction_name":"Guardian","faction2_code":"mystic","faction2_name":"Mystic","position":92,"exceptional":false,"myriad":false,"code":"08092","name":"Brand of Cthugha","real_name":"Brand of Cthugha","cost":2,"text":"Uses (9 charges).\n[action]: <b>Fight.<\/b> For this attack, you may use [willpower] instead of [combat], and you get +2 skill value. If you succeed, spend 1, 2, or 3 charges. Instead of its standard damage, this attack deals 1 damage for each charge spent. If you succeed by 0, lose 2 actions.","real_text":"Uses (9 charges).\n[action]: <b>Fight.<\/b> For this attack, you may use [willpower] instead of [combat], and you get +2 skill value. If you succeed, spend 1, 2, or 3 charges. Instead of its standard damage, this attack deals 1 damage for each charge spent. If you succeed by 0, lose 2 actions.","quantity":2,"skill_willpower":1,"skill_combat":1,"xp":4,"health_per_investigator":false,"deck_limit":2,"slot":"Arcane","real_slot":"Arcane","traits":"Spell.","real_traits":"Spell.","illustrator":"Michele Giorgi","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"29757371-7c06-476a-8887-b19589b57a46","url":"https:\/\/arkhamdb.com\/card\/08092","imagesrc":"\/bundles\/cards\/08092.png"},{"pack_code":"eoep","pack_name":"Edge of the Earth Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"guardian","faction_name":"Guardian","faction2_code":"survivor","faction2_name":"Survivor","position":94,"exceptional":false,"myriad":false,"code":"08094","name":"Sledgehammer","real_name":"Sledgehammer","cost":3,"text":"[action]: <b>Fight.<\/b> You get -1 [combat] and deal +1 damage for this attack.\n[action] [action]: <b>Fight.<\/b> You get +2 [combat] and deal +2 damage for this attack.","real_text":"[action]: <b>Fight.<\/b> You get -1 [combat] and deal +1 damage for this attack.\n[action] [action]: <b>Fight.<\/b> You get +2 [combat] and deal +2 damage for this attack.","quantity":2,"skill_combat":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"slot":"Hand x2","real_slot":"Hand x2","traits":"Item. Tool. Weapon. Melee.","real_traits":"Item. Tool. Weapon. Melee.","flavor":"Twenty pounds of steel vengeance.","illustrator":"Tysen Johnson","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"485ab57c-7add-4966-b84b-7337ea6cfabd","url":"https:\/\/arkhamdb.com\/card\/08094","imagesrc":"\/bundles\/cards\/08094.png"},{"pack_code":"eoep","pack_name":"Edge of the Earth Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"guardian","faction_name":"Guardian","faction2_code":"survivor","faction2_name":"Survivor","position":95,"exceptional":false,"myriad":false,"code":"08095","name":"Protective Gear","real_name":"Protective Gear","cost":4,"text":"[reaction] When you draw a [[Hazard]] treachery, deal 1 damage and 1 horror to Protective Gear: Cancel that card's revelation effect.","real_text":"[reaction] When you draw a [[Hazard]] treachery, deal 1 damage and 1 horror to Protective Gear: Cancel that card's revelation effect.","quantity":2,"skill_willpower":1,"skill_agility":1,"xp":2,"health":3,"health_per_investigator":false,"sanity":3,"deck_limit":2,"slot":"Body","real_slot":"Body","traits":"Item. Armor.","real_traits":"Item. Armor.","flavor":"After what you've seen, you intend to sleep in it.","illustrator":"Tony Foti","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"42659a59-ff4d-433b-abff-4dfac5c26f2e","url":"https:\/\/arkhamdb.com\/card\/08095","imagesrc":"\/bundles\/cards\/08095.png"},{"pack_code":"eoep","pack_name":"Edge of the Earth Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"guardian","faction_name":"Guardian","faction2_code":"survivor","faction2_name":"Survivor","position":96,"exceptional":false,"myriad":false,"code":"08096","name":"Sledgehammer","real_name":"Sledgehammer","cost":3,"text":"[action]: <b>Fight.<\/b> You get +1 [combat] and deal +1 damage for this attack.\n[action] [action] [action]: <b>Fight.<\/b> You get +5 [combat] and deal +5 damage for this attack.","real_text":"[action]: <b>Fight.<\/b> You get +1 [combat] and deal +1 damage for this attack.\n[action] [action] [action]: <b>Fight.<\/b> You get +5 [combat] and deal +5 damage for this attack.","quantity":2,"skill_combat":3,"xp":4,"health_per_investigator":false,"deck_limit":2,"slot":"Hand x2","real_slot":"Hand x2","traits":"Item. Tool. Weapon. Melee.","real_traits":"Item. Tool. Weapon. Melee.","flavor":"Twenty-five pounds of steel vengeance.","illustrator":"Tysen Johnson","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"af188a22-caef-46d0-b1af-daa97c68ceb9","url":"https:\/\/arkhamdb.com\/card\/08096","imagesrc":"\/bundles\/cards\/08096.png"},{"pack_code":"eoep","pack_name":"Edge of the Earth Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"seeker","faction_name":"Seeker","faction2_code":"rogue","faction2_name":"Rogue","position":97,"exceptional":false,"myriad":false,"code":"08097","name":"Pocket Telescope","real_name":"Pocket Telescope","cost":2,"text":"[fast] Exhaust Pocket Telescope: Look at the revealed side of a connecting unrevealed location.\n[action]: <b>Investigate.<\/b> Investigate a revealed connecting location as if you were there.","real_text":"[fast] Exhaust Pocket Telescope: Look at the revealed side of a connecting unrevealed location.\n[action]: <b>Investigate.<\/b> Investigate a revealed connecting location as if you were there.","quantity":2,"skill_intellect":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"slot":"Hand","real_slot":"Hand","traits":"Item. Tool.","real_traits":"Item. Tool.","illustrator":"Felicia Cano","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"20a6fb1a-5632-49aa-a76f-2cc34eb6750e","url":"https:\/\/arkhamdb.com\/card\/08097","imagesrc":"\/bundles\/cards\/08097.png"},{"pack_code":"eoep","pack_name":"Edge of the Earth Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"seeker","faction_name":"Seeker","faction2_code":"rogue","faction2_name":"Rogue","position":98,"exceptional":false,"myriad":false,"code":"08098","name":"Eon Chart","real_name":"Eon Chart","cost":2,"text":"Uses (3 secrets).\n[fast] During your turn, exhaust Eon Chart and spend 1 secret: Choose and take one of the following actions (move, evade, or investigate).","real_text":"Uses (3 secrets).\n[fast] During your turn, exhaust Eon Chart and spend 1 secret: Choose and take one of the following actions (move, evade, or investigate).","quantity":2,"skill_intellect":1,"skill_agility":1,"xp":1,"health_per_investigator":false,"deck_limit":2,"slot":"Accessory","real_slot":"Accessory","traits":"Item. Relic.","real_traits":"Item. Relic.","illustrator":"Ignacio Baz\u00e1n Lazcano","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"86e023c2-9ce3-4285-ad91-92228094e6e9","url":"https:\/\/arkhamdb.com\/card\/08098","imagesrc":"\/bundles\/cards\/08098.png"},{"pack_code":"eoep","pack_name":"Edge of the Earth Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"seeker","faction_name":"Seeker","faction2_code":"mystic","faction2_name":"Mystic","position":103,"exceptional":false,"myriad":false,"code":"08103","name":"Divination","real_name":"Divination","cost":3,"text":"Uses (6 charges).\n[action]: <b>Investigate.<\/b> For this investigation, you may use [willpower] instead of [intellect], and you get +2 skill value. If you succeed, spend 1, 2, or 3 charges. Instead of discovering a clue at your location, discover 1 clue at your location for each charge spent. If you succeed by 0, choose and discard 2 cards from your hand.","real_text":"Uses (6 charges).\n[action]: <b>Investigate.<\/b> For this investigation, you may use [willpower] instead of [intellect], and you get +2 skill value. If you succeed, spend 1, 2, or 3 charges. Instead of discovering a clue at your location, discover 1 clue at your location for each charge spent. If you succeed by 0, choose and discard 2 cards from your hand.","quantity":2,"skill_willpower":1,"skill_intellect":1,"xp":4,"health_per_investigator":false,"deck_limit":2,"slot":"Arcane","real_slot":"Arcane","traits":"Spell. Augury.","real_traits":"Spell. Augury.","illustrator":"Adam S. Doyle","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"143433d6-07e7-4e09-bd0c-305e3f6b48ae","url":"https:\/\/arkhamdb.com\/card\/08103","imagesrc":"\/bundles\/cards\/08103.png"},{"pack_code":"eoep","pack_name":"Edge of the Earth Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"seeker","faction_name":"Seeker","faction2_code":"survivor","faction2_name":"Survivor","position":104,"exceptional":false,"myriad":false,"code":"08104","name":"Professor William Webb","real_name":"Professor William Webb","subname":"Finder of Hidden Connections","cost":3,"text":"Uses (3 secrets).\n[reaction] When you successfully investigate, exhaust Professor William Webb and spend 1 secret: Instead of discovering a clue at your location, either choose an [[Item]] card in your discard pile and add it to your hand, or discover a clue at a connecting location.","real_text":"Uses (3 secrets).\n[reaction] When you successfully investigate, exhaust Professor William Webb and spend 1 secret: Instead of discovering a clue at your location, either choose an [[Item]] card in your discard pile and add it to your hand, or discover a clue at a connecting location.","quantity":2,"skill_intellect":1,"xp":0,"health":1,"health_per_investigator":false,"sanity":2,"deck_limit":2,"slot":"Ally","real_slot":"Ally","traits":"Ally. Miskatonic.","real_traits":"Ally. Miskatonic.","illustrator":"Romana Kendelic","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"0ad15cba-ed6d-4b49-938c-c7cf563be552","url":"https:\/\/arkhamdb.com\/card\/08104","imagesrc":"\/bundles\/cards\/08104.png"},{"pack_code":"eoep","pack_name":"Edge of the Earth Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"seeker","faction_name":"Seeker","faction2_code":"survivor","faction2_name":"Survivor","position":105,"exceptional":false,"myriad":false,"code":"08105","name":"Ice Pick","real_name":"Ice Pick","cost":1,"text":"Fast.\n[fast] During a skill test while fighting or investigating, exhaust Ice Pick: You get +1 skill value for this test.","real_text":"Fast.\n[fast] During a skill test while fighting or investigating, exhaust Ice Pick: You get +1 skill value for this test.","quantity":2,"skill_combat":1,"xp":1,"health_per_investigator":false,"deck_limit":2,"slot":"Hand","real_slot":"Hand","traits":"Item. Tool. Melee.","real_traits":"Item. Tool. Melee.","illustrator":"Tiziano Baracchi","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"5c932342-ab22-4228-a4c8-e6b57c5e706b","url":"https:\/\/arkhamdb.com\/card\/08105","imagesrc":"\/bundles\/cards\/08105.png"},{"pack_code":"eoep","pack_name":"Edge of the Earth Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"seeker","faction_name":"Seeker","faction2_code":"survivor","faction2_name":"Survivor","position":107,"exceptional":false,"myriad":false,"code":"08107","name":"Ice Pick","real_name":"Ice Pick","cost":1,"text":"Fast.\n[fast] During a skill test while fighting or investigating, exhaust Ice Pick: You get +1 skill value for this test. If you succeed, you may discard Ice Pick to have this attack deal +1 damage <i>(if you are fighting)<\/i>, or to discover 1 additional clue at your location <i>(if you are investigating)<\/i>.","real_text":"Fast.\n[fast] During a skill test while fighting or investigating, exhaust Ice Pick: You get +1 skill value for this test. If you succeed, you may discard Ice Pick to have this attack deal +1 damage <i>(if you are fighting)<\/i>, or to discover 1 additional clue at your location <i>(if you are investigating)<\/i>.","quantity":2,"skill_intellect":1,"skill_combat":1,"xp":3,"health_per_investigator":false,"deck_limit":2,"slot":"Hand","real_slot":"Hand","traits":"Item. Tool. Melee.","real_traits":"Item. Tool. Melee.","illustrator":"Tiziano Baracchi","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"3f49e626-31c7-4934-b9b2-661608b34fdb","url":"https:\/\/arkhamdb.com\/card\/08107","imagesrc":"\/bundles\/cards\/08107.png"},{"pack_code":"eoep","pack_name":"Edge of the Earth Investigator Expansion","type_code":"event","type_name":"Event","faction_code":"rogue","faction_name":"Rogue","faction2_code":"mystic","faction2_name":"Mystic","position":108,"exceptional":false,"myriad":false,"code":"08108","name":"Ethereal Slip","real_name":"Ethereal Slip","cost":2,"text":"Choose a non-[[Elite]] enemy at a revealed location up to 2 connections away. Swap places with that enemy.","real_text":"Choose a non-[[Elite]] enemy at a revealed location up to 2 connections away. Swap places with that enemy.","quantity":2,"skill_willpower":1,"skill_agility":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"traits":"Spell. Trick.","real_traits":"Spell. Trick.","flavor":"\"Now, for my next trick...\"","illustrator":"Lin Hsiang","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"107451ac-c448-430a-b150-3d8260e704c5","url":"https:\/\/arkhamdb.com\/card\/08108","imagesrc":"\/bundles\/cards\/08108.png"},{"pack_code":"eoep","pack_name":"Edge of the Earth Investigator Expansion","type_code":"event","type_name":"Event","faction_code":"rogue","faction_name":"Rogue","faction2_code":"mystic","faction2_name":"Mystic","position":110,"exceptional":false,"myriad":false,"code":"08110","name":"Ethereal Slip","real_name":"Ethereal Slip","cost":1,"text":"Choose a non-[[Elite]] enemy at any revealed location. Swap places with that enemy.","real_text":"Choose a non-[[Elite]] enemy at any revealed location. Swap places with that enemy.","quantity":2,"skill_willpower":1,"skill_agility":2,"xp":2,"health_per_investigator":false,"deck_limit":2,"traits":"Spell. Trick.","real_traits":"Spell. Trick.","flavor":"\"Now, for my next trick...\"","illustrator":"Lin Hsiang","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"c03fabce-16d3-42f2-a167-3fed43b0e94f","url":"https:\/\/arkhamdb.com\/card\/08110","imagesrc":"\/bundles\/cards\/08110.png"},{"pack_code":"eoep","pack_name":"Edge of the Earth Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"rogue","faction_name":"Rogue","faction2_code":"survivor","faction2_name":"Survivor","position":113,"exceptional":false,"myriad":false,"code":"08113","name":"Unscrupulous Loan","real_name":"Unscrupulous Loan","cost":0,"text":"Limit 1 per investigator. Cannot leave play.\n[reaction] After you play Unscrupulous Loan: Gain 10 resources.\n<b>Forced<\/b> - When the game ends or you are eliminated, if you have fewer than 10 resources in your resource pool: Exile Unscrupulous Loan.","real_text":"Limit 1 per investigator. Cannot leave play.\n[reaction] After you play Unscrupulous Loan: Gain 10 resources.\n<b>Forced<\/b> - When the game ends or you are eliminated, if you have fewer than 10 resources in your resource pool: Exile Unscrupulous Loan.","quantity":2,"xp":3,"health_per_investigator":false,"deck_limit":2,"traits":"Pact.","real_traits":"Pact.","illustrator":"Drazenka Kimpel","is_unique":false,"exile":true,"permanent":false,"double_sided":false,"octgn_id":"90f645d5-0de3-409b-bb6e-5cd89178004b","url":"https:\/\/arkhamdb.com\/card\/08113","imagesrc":"\/bundles\/cards\/08113.png"},{"pack_code":"eoep","pack_name":"Edge of the Earth Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"rogue","faction_name":"Rogue","faction2_code":"survivor","faction2_name":"Survivor","position":114,"exceptional":false,"myriad":false,"code":"08114","name":"Precious Memento","real_name":"Precious Memento","subname":"From a Former Life","cost":3,"text":"Limit 1 Precious Memento <i>(From a Former Life)<\/i> per deck.\n[reaction] After you fail a skill test by 2 or more, exhaust Precious Memento: Heal 1 damage from it.\n[reaction] After you succeed at a skill test by 2 or more, exhaust Precious Memento: Heal 1 horror from it.","real_text":"Limit 1 Precious Memento <i>(From a Former Life)<\/i> per deck.\n[reaction] After you fail a skill test by 2 or more, exhaust Precious Memento: Heal 1 damage from it.\n[reaction] After you succeed at a skill test by 2 or more, exhaust Precious Memento: Heal 1 horror from it.","quantity":1,"skill_wild":2,"xp":4,"health":3,"health_per_investigator":false,"sanity":3,"deck_limit":1,"slot":"Accessory","real_slot":"Accessory","traits":"Item. Charm. Blessed.","real_traits":"Item. Charm. Blessed.","tags":"hd.hh.","illustrator":"Greg Bobrowski","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"ca84a5b3-98a0-4c2e-b183-d2f9e6b15a8b","url":"https:\/\/arkhamdb.com\/card\/08114","imagesrc":"\/bundles\/cards\/08114.png"},{"pack_code":"eoep","pack_name":"Edge of the Earth Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"rogue","faction_name":"Rogue","faction2_code":"survivor","faction2_name":"Survivor","position":115,"exceptional":false,"myriad":false,"code":"08115","name":"Precious Memento","real_name":"Precious Memento","subname":"From a Future Life","cost":3,"text":"Limit 1 Precious Memento <i>(From a Future Life)<\/i> per deck.\n[reaction] After you fail a skill test by 2 or more, exhaust Precious Memento: Heal 1 horror from it.\n[reaction] After you succeed at a skill test by 2 or more, exhaust Precious Memento: Heal 1 damage from it.","real_text":"Limit 1 Precious Memento <i>(From a Future Life)<\/i> per deck.\n[reaction] After you fail a skill test by 2 or more, exhaust Precious Memento: Heal 1 horror from it.\n[reaction] After you succeed at a skill test by 2 or more, exhaust Precious Memento: Heal 1 damage from it.","quantity":1,"skill_wild":2,"xp":4,"health":3,"health_per_investigator":false,"sanity":3,"deck_limit":1,"slot":"Accessory","real_slot":"Accessory","traits":"Item. Charm. Cursed.","real_traits":"Item. Charm. Cursed.","tags":"hd.hh.","illustrator":"Greg Bobrowski","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"458486e9-f9f3-43dc-85b6-e20bc88a2bf6","url":"https:\/\/arkhamdb.com\/card\/08115","imagesrc":"\/bundles\/cards\/08115.png"},{"pack_code":"eoep","pack_name":"Edge of the Earth Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"mystic","faction_name":"Mystic","faction2_code":"survivor","faction2_name":"Survivor","position":116,"exceptional":false,"myriad":false,"code":"08116","name":"Talisman of Protection","real_name":"Talisman of Protection","cost":2,"text":"Fast. Play only during your turn.\nPlay Talisman of Protection under the control of any investigator at your location.\n[reaction] When you assign damage and\/or horror that would defeat you, discard Talisman of Protection: Cancel up to 2 of that damage and\/or horror.","real_text":"Fast. Play only during your turn.\nPlay Talisman of Protection under the control of any investigator at your location.\n[reaction] When you assign damage and\/or horror that would defeat you, discard Talisman of Protection: Cancel up to 2 of that damage and\/or horror.","quantity":2,"skill_willpower":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"slot":"Arcane","real_slot":"Arcane","traits":"Item. Charm.","real_traits":"Item. Charm.","illustrator":"Alex Aguilar","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"831b68df-e325-47c5-8ab7-19fb821ad5fa","url":"https:\/\/arkhamdb.com\/card\/08116","imagesrc":"\/bundles\/cards\/08116.png"},{"pack_code":"eoep","pack_name":"Edge of the Earth Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"mystic","faction_name":"Mystic","faction2_code":"survivor","faction2_name":"Survivor","position":117,"exceptional":false,"myriad":false,"code":"08117","name":"Earthly Serenity","real_name":"Earthly Serenity","cost":2,"text":"Uses (4 charges).\n[action]: Test [willpower] (1). For each point you succeed by, you may spend 1 charge to heal 1 damage or 1 horror from an investigator at your location. If you succeed by 0, lose 1 resource.","real_text":"Uses (4 charges).\n[action]: Test [willpower] (1). For each point you succeed by, you may spend 1 charge to heal 1 damage or 1 horror from an investigator at your location. If you succeed by 0, lose 1 resource.","quantity":2,"skill_willpower":1,"xp":1,"health_per_investigator":false,"deck_limit":2,"slot":"Arcane","real_slot":"Arcane","traits":"Spell.","real_traits":"Spell.","tags":"hd.hh.","illustrator":"Drazenka Kimpel","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"626bfb71-5eb1-4f06-afe7-77342b32f95a","url":"https:\/\/arkhamdb.com\/card\/08117","imagesrc":"\/bundles\/cards\/08117.png"},{"pack_code":"eoep","pack_name":"Edge of the Earth Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"mystic","faction_name":"Mystic","faction2_code":"survivor","faction2_name":"Survivor","position":118,"exceptional":false,"myriad":false,"code":"08118","name":"Enchanted Bow","real_name":"Enchanted Bow","cost":3,"text":"Uses (3 charges).\n[action] Exhaust Enchanted Bow: <b>Fight.<\/b> You must use either [willpower] or [agility] instead of [combat] and get +1 skill value for this attack. This attack deals +1 damage. As an additional cost to initiate this ability, you may spend 1 charge to have this attack target a non-[[Elite]] enemy at a connecting location; if you do, ignore the aloof and retaliate keywords for this attack.","real_text":"Uses (3 charges).\n[action] Exhaust Enchanted Bow: <b>Fight.<\/b> You must use either [willpower] or [agility] instead of [combat] and get +1 skill value for this attack. This attack deals +1 damage. As an additional cost to initiate this ability, you may spend 1 charge to have this attack target a non-[[Elite]] enemy at a connecting location; if you do, ignore the aloof and retaliate keywords for this attack.","quantity":2,"skill_willpower":1,"skill_agility":1,"xp":2,"health_per_investigator":false,"deck_limit":2,"slot":"Hand x2. Arcane","real_slot":"Hand x2. Arcane","traits":"Spell. Blessed. Weapon. Ranged.","real_traits":"Spell. Blessed. Weapon. Ranged.","illustrator":"Kate Laird","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"afbe7bac-7720-4d1d-bc75-56bca51a7bc2","url":"https:\/\/arkhamdb.com\/card\/08118","imagesrc":"\/bundles\/cards\/08118.png"},{"pack_code":"eoep","pack_name":"Edge of the Earth Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"mystic","faction_name":"Mystic","faction2_code":"survivor","faction2_name":"Survivor","position":119,"exceptional":false,"myriad":false,"code":"08119","name":"Earthly Serenity","real_name":"Earthly Serenity","cost":2,"text":"Uses (6 charges).\n[action]: Test [willpower] (0). For each point you succeed by, you may spend 1 charge to heal 1 damage or 1 horror from an investigator at your location. If you succeed by 0, lose 2 resources.","real_text":"Uses (6 charges).\n[action]: Test [willpower] (0). For each point you succeed by, you may spend 1 charge to heal 1 damage or 1 horror from an investigator at your location. If you succeed by 0, lose 2 resources.","quantity":2,"skill_willpower":2,"xp":4,"health_per_investigator":false,"deck_limit":2,"slot":"Arcane","real_slot":"Arcane","traits":"Spell.","real_traits":"Spell.","tags":"hd.hh.","illustrator":"Drazenka Kimpel","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"9a95e697-1e56-4650-817f-5d9353541ed8","url":"https:\/\/arkhamdb.com\/card\/08119","imagesrc":"\/bundles\/cards\/08119.png"},{"pack_code":"eoep","pack_name":"Edge of the Earth Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"guardian","faction_name":"Guardian","faction2_code":"mystic","faction2_name":"Mystic","faction3_code":"survivor","faction3_name":"Survivor","position":120,"exceptional":false,"myriad":false,"code":"08120","name":"Prophetic","real_name":"Prophetic","cost":3,"text":"Uses (2 resources). Replenish these resources at the start of each round.\nResources on Prophetic may be spent to pay for [[Fortune]], [[Spell]], or [[Spirit]] cards.\n[fast] During a skill test on a [[Fortune]], [[Spell]], or [[Spirit]] card, spend 1 resource from Prophetic: You get +1 skill value for this test.","real_text":"Uses (2 resources). Replenish these resources at the start of each round.\nResources on Prophetic may be spent to pay for [[Fortune]], [[Spell]], or [[Spirit]] cards.\n[fast] During a skill test on a [[Fortune]], [[Spell]], or [[Spirit]] card, spend 1 resource from Prophetic: You get +1 skill value for this test.","quantity":2,"skill_willpower":2,"xp":3,"health_per_investigator":false,"deck_limit":2,"traits":"Talent.","real_traits":"Talent.","illustrator":"Pavel Kolomeyets","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"cfe36097-a0bc-48c7-a593-c7ab5217c1fa","url":"https:\/\/arkhamdb.com\/card\/08120","imagesrc":"\/bundles\/cards\/08120.png"},{"pack_code":"eoep","pack_name":"Edge of the Earth Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"guardian","faction_name":"Guardian","faction2_code":"seeker","faction2_name":"Seeker","faction3_code":"mystic","faction3_name":"Mystic","position":121,"exceptional":false,"myriad":false,"code":"08121","name":"Sleuth","real_name":"Sleuth","cost":3,"text":"Uses (2 resources). Replenish these resources at the start of each round.\nResources on Sleuth may be spent to pay for [[Charm]], [[Tactic]], or [[Tome]] cards.\n[fast] During a skill test on a [[Charm]], [[Tactic]], or [[Tome]] card, spend 1 resource from Sleuth: You get +1 skill value for this test.","real_text":"Uses (2 resources). Replenish these resources at the start of each round.\nResources on Sleuth may be spent to pay for [[Charm]], [[Tactic]], or [[Tome]] cards.\n[fast] During a skill test on a [[Charm]], [[Tactic]], or [[Tome]] card, spend 1 resource from Sleuth: You get +1 skill value for this test.","quantity":2,"skill_intellect":2,"xp":3,"health_per_investigator":false,"deck_limit":2,"traits":"Talent.","real_traits":"Talent.","illustrator":"Daniel Masso","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"a90a6c20-c031-4289-ae0b-e5f0850c66ed","url":"https:\/\/arkhamdb.com\/card\/08121","imagesrc":"\/bundles\/cards\/08121.png"},{"pack_code":"eoep","pack_name":"Edge of the Earth Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"guardian","faction_name":"Guardian","faction2_code":"rogue","faction2_name":"Rogue","faction3_code":"survivor","faction3_name":"Survivor","position":122,"exceptional":false,"myriad":false,"code":"08122","name":"Bruiser","real_name":"Bruiser","cost":3,"text":"Uses (2 resources). Replenish these resources at the start of each round.\nResources on Bruiser may be spent to pay for [[Armor]], [[Firearm]], or [[Melee]] cards.\n[fast] During a skill test on a [[Armor]], [[Firearm]], or [[Melee]] card, spend 1 resource from Bruiser: You get +1 skill value for this test.","real_text":"Uses (2 resources). Replenish these resources at the start of each round.\nResources on Bruiser may be spent to pay for [[Armor]], [[Firearm]], or [[Melee]] cards.\n[fast] During a skill test on a [[Armor]], [[Firearm]], or [[Melee]] card, spend 1 resource from Bruiser: You get +1 skill value for this test.","quantity":2,"skill_combat":2,"xp":3,"health_per_investigator":false,"deck_limit":2,"traits":"Talent.","real_traits":"Talent.","tags":"fa.","illustrator":"Rafa\u0142 Hrynkiewicz","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"44e6f38a-4174-4c13-8441-64fc92c91028","url":"https:\/\/arkhamdb.com\/card\/08122","imagesrc":"\/bundles\/cards\/08122.png"},{"pack_code":"eoep","pack_name":"Edge of the Earth Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"seeker","faction_name":"Seeker","faction2_code":"rogue","faction2_name":"Rogue","faction3_code":"survivor","faction3_name":"Survivor","position":123,"exceptional":false,"myriad":false,"code":"08123","name":"Crafty","real_name":"Crafty","cost":3,"text":"Uses (2 resources). Replenish these resources at the start of each round.\nResources on Crafty may be spent to pay for [[Insight]], [[Tool]], or [[Trick]] cards.\n[fast] During a skill test on a [[Insight]], [[Tool]], or [[Trick]] card, spend 1 resource from Crafty: You get +1 skill value for this test.","real_text":"Uses (2 resources). Replenish these resources at the start of each round.\nResources on Crafty may be spent to pay for [[Insight]], [[Tool]], or [[Trick]] cards.\n[fast] During a skill test on a [[Insight]], [[Tool]], or [[Trick]] card, spend 1 resource from Crafty: You get +1 skill value for this test.","quantity":2,"skill_agility":2,"xp":3,"health_per_investigator":false,"deck_limit":2,"traits":"Talent.","real_traits":"Talent.","illustrator":"Falk","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"5d4bfc34-d597-4507-9ce6-a84a05d6b600","url":"https:\/\/arkhamdb.com\/card\/08123","imagesrc":"\/bundles\/cards\/08123.png"},{"pack_code":"eoep","pack_name":"Edge of the Earth Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"seeker","faction_name":"Seeker","faction2_code":"rogue","faction2_name":"Rogue","faction3_code":"mystic","faction3_name":"Mystic","position":124,"exceptional":false,"myriad":false,"code":"08124","name":"Antiquary","real_name":"Antiquary","cost":3,"text":"Uses (2 resources). Replenish these resources at the start of each round.\nResources on Antiquary may be spent to pay for [[Favor]], [[Relic]] or [[Ritual]] cards.\n[fast] During a skill test on a [[Favor]], [[Relic]] or [[Ritual]] card, spend 1 resource from Antiquary: You get +1 skill value for this test.","real_text":"Uses (2 resources). Replenish these resources at the start of each round.\nResources on Antiquary may be spent to pay for [[Favor]], [[Relic]] or [[Ritual]] cards.\n[fast] During a skill test on a [[Favor]], [[Relic]] or [[Ritual]] card, spend 1 resource from Antiquary: You get +1 skill value for this test.","quantity":2,"skill_wild":1,"xp":3,"health_per_investigator":false,"deck_limit":2,"traits":"Talent.","real_traits":"Talent.","illustrator":"Caravan Studio","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"0a1bdce2-fda8-478b-9279-773b29537dc3","url":"https:\/\/arkhamdb.com\/card\/08124","imagesrc":"\/bundles\/cards\/08124.png"},{"pack_code":"eoep","pack_name":"Edge of the Earth Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","position":125,"exceptional":false,"myriad":false,"code":"08125","name":"In the Thick of It","real_name":"In the Thick of It","text":"Permanent. Limit 1 per deck. Purchase at deck creation.\nWhen you purchase In the Thick of It, suffer 2 total physical and\/or mental trauma. Then, earn 3 experience.","real_text":"Permanent. Limit 1 per deck. Purchase at deck creation.\nWhen you purchase In the Thick of It, suffer 2 total physical and\/or mental trauma. Then, earn 3 experience.","quantity":1,"xp":0,"health_per_investigator":false,"deck_limit":1,"traits":"Curse.","real_traits":"Curse.","illustrator":"Steve Ellis","is_unique":false,"permanent":true,"double_sided":false,"octgn_id":"5fcd9e92-c2a5-4bfc-bdad-6d25df9906a5","url":"https:\/\/arkhamdb.com\/card\/08125","imagesrc":"\/bundles\/cards\/08125.png"},{"pack_code":"eoep","pack_name":"Edge of the Earth Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","position":126,"exceptional":false,"myriad":false,"code":"08126","name":"Heavy Furs","real_name":"Heavy Furs","cost":2,"text":"[reaction] After you reveal a non-[auto_fail] symbol on a chaos token during a skill test you are perfoming, deal 1 damage to Heavy Furs: Cancel that chaos token and return it to the bag. Reveal a new chaos token.","real_text":"[reaction] After you reveal a non-[auto_fail] symbol on a chaos token during a skill test you are perfoming, deal 1 damage to Heavy Furs: Cancel that chaos token and return it to the bag. Reveal a new chaos token.","quantity":2,"skill_combat":1,"xp":0,"health":2,"health_per_investigator":false,"deck_limit":2,"slot":"Body","real_slot":"Body","traits":"Item. Armor.","real_traits":"Item. Armor.","illustrator":"Tiziano Baracchi","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"527d85d6-6cfd-48e0-8012-af4107e1973d","url":"https:\/\/arkhamdb.com\/card\/08126","imagesrc":"\/bundles\/cards\/08126.png"},{"pack_code":"eoep","pack_name":"Edge of the Earth Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","position":128,"exceptional":false,"myriad":false,"code":"08128","name":"Rod of Animalism","real_name":"Rod of Animalism","cost":2,"text":"You have 2 additional ally slots, which can only be used to hold [[Creature]] assets.\n[reaction] When you play a [[Creature]] asset during your turn: Reduce that asset's cost by 1.","real_text":"You have 2 additional ally slots, which can only be used to hold [[Creature]] assets.\n[reaction] When you play a [[Creature]] asset during your turn: Reduce that asset's cost by 1.","quantity":2,"skill_willpower":1,"xp":1,"health_per_investigator":false,"deck_limit":2,"slot":"Accessory","real_slot":"Accessory","traits":"Item. Relic.","real_traits":"Item. Relic.","illustrator":"Robert Laskey","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"d7768542-e5c0-4148-942f-677917f8cb75","url":"https:\/\/arkhamdb.com\/card\/08128","imagesrc":"\/bundles\/cards\/08128.png"},{"pack_code":"eoep","pack_name":"Edge of the Earth Investigator Expansion","type_code":"treachery","type_name":"Treachery","subtype_code":"basicweakness","subtype_name":"Basic Weakness","faction_code":"neutral","faction_name":"Neutral","position":130,"exceptional":false,"myriad":false,"code":"08130","name":"Arm Injury","real_name":"Arm Injury","text":"<b>Revelation<\/b> - Put Arm Injury into play in your threat area.\nArm Injury can be healed as if it were a single point of damage on you <i>(if it is healed, discard it)<\/i>.\n<b>Forced<\/b> - After you take a fight or activate action: You cannot take any of those types of actions for the remainder of the turn.","real_text":"<b>Revelation<\/b> - Put Arm Injury into play in your threat area.\nArm Injury can be healed as if it were a single point of damage on you <i>(if it is healed, discard it)<\/i>.\n<b>Forced<\/b> - After you take a fight or activate action: You cannot take any of those types of actions for the remainder of the turn.","quantity":1,"health_per_investigator":false,"deck_limit":1,"traits":"Injury.","real_traits":"Injury.","illustrator":"Robert Laskey","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"d2bbecb1-3c9f-4961-ad31-c1b269d7f45d","url":"https:\/\/arkhamdb.com\/card\/08130","imagesrc":"\/bundles\/cards\/08130.png"},{"pack_code":"eoep","pack_name":"Edge of the Earth Investigator Expansion","type_code":"treachery","type_name":"Treachery","subtype_code":"basicweakness","subtype_name":"Basic Weakness","faction_code":"neutral","faction_name":"Neutral","position":131,"exceptional":false,"myriad":false,"code":"08131","name":"Leg Injury","real_name":"Leg Injury","text":"<b>Revelation<\/b> - Put Leg Injury into play in your threat area.\nLeg Injury can be healed as if it were a single point of damage on you <i>(if it is healed, discard it)<\/i>.\n<b>Forced<\/b> - After you take a move, resign, or evade action: You cannot take any of those types of actions for the remainder of the turn.","real_text":"<b>Revelation<\/b> - Put Leg Injury into play in your threat area.\nLeg Injury can be healed as if it were a single point of damage on you <i>(if it is healed, discard it)<\/i>.\n<b>Forced<\/b> - After you take a move, resign, or evade action: You cannot take any of those types of actions for the remainder of the turn.","quantity":1,"health_per_investigator":false,"deck_limit":1,"traits":"Injury.","real_traits":"Injury.","illustrator":"Robert Laskey","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"b6888962-a290-418b-8bd7-d7502e4fb46b","url":"https:\/\/arkhamdb.com\/card\/08131","imagesrc":"\/bundles\/cards\/08131.png"},{"pack_code":"eoep","pack_name":"Edge of the Earth Investigator Expansion","type_code":"treachery","type_name":"Treachery","subtype_code":"basicweakness","subtype_name":"Basic Weakness","faction_code":"neutral","faction_name":"Neutral","position":132,"exceptional":false,"myriad":false,"code":"08132","name":"Panic","real_name":"Panic","text":"<b>Revelation<\/b> - Put Panic into play in your threat area.\nPanic can be healed as if it were a single point of horror on you <i>(if it is healed, discard it)<\/i>.\n<b>Forced<\/b> - After you take a play, engage, or resource action: You cannot take any of those types of actions for the remainder of the turn.","real_text":"<b>Revelation<\/b> - Put Panic into play in your threat area.\nPanic can be healed as if it were a single point of horror on you <i>(if it is healed, discard it)<\/i>.\n<b>Forced<\/b> - After you take a play, engage, or resource action: You cannot take any of those types of actions for the remainder of the turn.","quantity":1,"health_per_investigator":false,"deck_limit":1,"traits":"Madness.","real_traits":"Madness.","illustrator":"Felicia Cano","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"baa8ea33-6c08-4da8-9653-8745c91cffd2","url":"https:\/\/arkhamdb.com\/card\/08132","imagesrc":"\/bundles\/cards\/08132.png"},{"pack_code":"eoep","pack_name":"Edge of the Earth Investigator Expansion","type_code":"treachery","type_name":"Treachery","subtype_code":"basicweakness","subtype_name":"Basic Weakness","faction_code":"neutral","faction_name":"Neutral","position":133,"exceptional":false,"myriad":false,"code":"08133","name":"Stupor","real_name":"Stupor","text":"<b>Revelation<\/b> - Put Stupor into play in your threat area.\nStupor can be healed as if it were a single point of horror on you <i>(if it is healed, discard it)<\/i>.\n<b>Forced<\/b> - After you take a parley, draw, or investigate action: You cannot take any of those types of actions for the remainder of the turn.","real_text":"<b>Revelation<\/b> - Put Stupor into play in your threat area.\nStupor can be healed as if it were a single point of horror on you <i>(if it is healed, discard it)<\/i>.\n<b>Forced<\/b> - After you take a parley, draw, or investigate action: You cannot take any of those types of actions for the remainder of the turn.","quantity":1,"health_per_investigator":false,"deck_limit":1,"traits":"Madness.","real_traits":"Madness.","tags":"pa.","illustrator":"Tom Garden","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"f30eb071-0b6d-4ab2-bc77-ad6bd8866f72","url":"https:\/\/arkhamdb.com\/card\/08133","imagesrc":"\/bundles\/cards\/08133.png"},{"pack_code":"rcore","pack_name":"Revised Core Set","type_code":"asset","type_name":"Asset","faction_code":"guardian","faction_name":"Guardian","duplicate_of_code":"01016","duplicate_of_name":".45 Automatic","position":16,"exceptional":false,"myriad":false,"code":"01516","name":".45 Automatic","real_name":".45 Automatic","cost":4,"text":"Uses (4 ammo).\n[action] Spend 1 ammo: <b>Fight.<\/b> You get +1 [combat] for this attack. This attack deals +1 damage.","real_text":"Uses (4 ammo).\n[action] Spend 1 ammo: <b>Fight.<\/b> You get +1 [combat] for this attack. This attack deals +1 damage.","quantity":2,"skill_agility":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"slot":"Hand","real_slot":"Hand","traits":"Item. Weapon. Firearm.","real_traits":"Item. Weapon. Firearm.","illustrator":"John Pacer","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/01516","imagesrc":"\/bundles\/cards\/01516.png"},{"pack_code":"rcore","pack_name":"Revised Core Set","type_code":"asset","type_name":"Asset","faction_code":"guardian","faction_name":"Guardian","duplicate_of_code":"01017","duplicate_of_name":"Physical Training","position":17,"exceptional":false,"myriad":false,"code":"01517","name":"Physical Training","real_name":"Physical Training","cost":2,"text":"[fast] Spend 1 resource: You get +1 [willpower] for this skill test.\n[fast] Spend 1 resource: You get +1 [combat] for this skill test.","real_text":"[fast] Spend 1 resource: You get +1 [willpower] for this skill test.\n[fast] Spend 1 resource: You get +1 [combat] for this skill test.","quantity":2,"skill_willpower":1,"skill_combat":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"traits":"Talent.","real_traits":"Talent.","illustrator":"Lake Hurwitz","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/01517","imagesrc":"\/bundles\/cards\/01517.png"},{"pack_code":"rcore","pack_name":"Revised Core Set","type_code":"asset","type_name":"Asset","faction_code":"guardian","faction_name":"Guardian","duplicate_of_code":"01018","duplicate_of_name":"Beat Cop","position":18,"exceptional":false,"myriad":false,"code":"01518","name":"Beat Cop","real_name":"Beat Cop","cost":4,"text":"You get +1 [combat].\n[fast] Discard Beat Cop: Deal 1 damage to an enemy at your location.","real_text":"You get +1 [combat].\n[fast] Discard Beat Cop: Deal 1 damage to an enemy at your location.","quantity":2,"skill_combat":1,"xp":0,"health":2,"health_per_investigator":false,"sanity":2,"deck_limit":2,"slot":"Ally","real_slot":"Ally","traits":"Ally. Police.","real_traits":"Ally. Police.","illustrator":"Nicholas Elias","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/01518","imagesrc":"\/bundles\/cards\/01518.png"},{"pack_code":"rcore","pack_name":"Revised Core Set","type_code":"asset","type_name":"Asset","faction_code":"guardian","faction_name":"Guardian","duplicate_of_code":"01019","duplicate_of_name":"First Aid","position":19,"exceptional":false,"myriad":false,"code":"01519","name":"First Aid","real_name":"First Aid","cost":2,"text":"Uses (3 supplies). If First Aid has no supplies, discard it.\n[action] Spend 1 supply: Heal 1 damage or horror from an investigator at your location.","real_text":"Uses (3 supplies). If First Aid has no supplies, discard it.\n[action] Spend 1 supply: Heal 1 damage or horror from an investigator at your location.","quantity":2,"skill_willpower":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"traits":"Talent. Science.","real_traits":"Talent. Science.","tags":"hd.hh.","illustrator":"Sara Biddle","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/01519","imagesrc":"\/bundles\/cards\/01519.png"},{"pack_code":"rcore","pack_name":"Revised Core Set","type_code":"asset","type_name":"Asset","faction_code":"guardian","faction_name":"Guardian","duplicate_of_code":"01020","duplicate_of_name":"Machete","position":20,"exceptional":false,"myriad":false,"code":"01520","name":"Machete","real_name":"Machete","cost":3,"text":"[action]: <b>Fight.<\/b> You get +1 [combat] for this attack. If the attacked enemy is the only enemy engaged with you, this attack deals +1 damage.","real_text":"[action]: <b>Fight.<\/b> You get +1 [combat] for this attack. If the attacked enemy is the only enemy engaged with you, this attack deals +1 damage.","quantity":2,"skill_combat":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"slot":"Hand","real_slot":"Hand","traits":"Item. Weapon. Melee.","real_traits":"Item. Weapon. Melee.","flavor":"Cuts through vines, underbrush, and tentacles equally well.","illustrator":"Jason Caffoe","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/01520","imagesrc":"\/bundles\/cards\/01520.png"},{"pack_code":"rcore","pack_name":"Revised Core Set","type_code":"asset","type_name":"Asset","faction_code":"guardian","faction_name":"Guardian","duplicate_of_code":"01021","duplicate_of_name":"Guard Dog","position":21,"exceptional":false,"myriad":false,"code":"01521","name":"Guard Dog","real_name":"Guard Dog","cost":3,"text":"[reaction] When an enemy attack deals damage to Guard Dog: Deal 1 damage to the attacking enemy.","real_text":"[reaction] When an enemy attack deals damage to Guard Dog: Deal 1 damage to the attacking enemy.","quantity":2,"skill_combat":1,"xp":0,"health":3,"health_per_investigator":false,"sanity":1,"deck_limit":2,"slot":"Ally","real_slot":"Ally","traits":"Ally. Creature.","real_traits":"Ally. Creature.","flavor":"Fiercely loyal, these trained canines make for perfect companions.","illustrator":"Stephen Somers","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/01521","imagesrc":"\/bundles\/cards\/01521.png"},{"pack_code":"rcore","pack_name":"Revised Core Set","type_code":"event","type_name":"Event","faction_code":"guardian","faction_name":"Guardian","duplicate_of_code":"01022","duplicate_of_name":"Evidence!","position":22,"exceptional":false,"myriad":false,"code":"01522","name":"Evidence!","real_name":"Evidence!","cost":1,"text":"Fast. Play after you defeat an enemy.\nDiscover 1 clue at your location.","real_text":"Fast. Play after you defeat an enemy.\nDiscover 1 clue at your location.","quantity":2,"skill_intellect":2,"xp":0,"health_per_investigator":false,"deck_limit":2,"traits":"Insight.","real_traits":"Insight.","flavor":"Just as I suspected!","illustrator":"Mark Behm","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/01522","imagesrc":"\/bundles\/cards\/01522.png"},{"pack_code":"rcore","pack_name":"Revised Core Set","type_code":"event","type_name":"Event","faction_code":"guardian","faction_name":"Guardian","duplicate_of_code":"01023","duplicate_of_name":"Dodge","position":23,"exceptional":false,"myriad":false,"code":"01523","name":"Dodge","real_name":"Dodge","cost":1,"text":"Fast. Play when an enemy attacks an investigator at your location.\nCancel that attack.","real_text":"Fast. Play when an enemy attacks an investigator at your location.\nCancel that attack.","quantity":2,"skill_willpower":1,"skill_agility":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"traits":"Tactic.","real_traits":"Tactic.","illustrator":"Dane Cozens","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/01523","imagesrc":"\/bundles\/cards\/01523.png"},{"pack_code":"rcore","pack_name":"Revised Core Set","type_code":"event","type_name":"Event","faction_code":"guardian","faction_name":"Guardian","duplicate_of_code":"01024","duplicate_of_name":"Dynamite Blast","position":24,"exceptional":false,"myriad":false,"code":"01524","name":"Dynamite Blast","real_name":"Dynamite Blast","cost":5,"text":"Choose either your location or a connecting location. Deal 3 damage to each enemy and to each investigator at the chosen location.","real_text":"Choose either your location or a connecting location. Deal 3 damage to each enemy and to each investigator at the chosen location.","quantity":2,"skill_willpower":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"traits":"Tactic.","real_traits":"Tactic.","illustrator":"Dimitri Bielak","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/01524","imagesrc":"\/bundles\/cards\/01524.png"},{"pack_code":"rcore","pack_name":"Revised Core Set","type_code":"skill","type_name":"Skill","faction_code":"guardian","faction_name":"Guardian","duplicate_of_code":"01025","duplicate_of_name":"Vicious Blow","position":25,"exceptional":false,"myriad":false,"code":"01525","name":"Vicious Blow","real_name":"Vicious Blow","text":"If this skill test is successful during an attack, that attack deals +1 damage.","real_text":"If this skill test is successful during an attack, that attack deals +1 damage.","quantity":2,"skill_combat":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"traits":"Practiced.","real_traits":"Practiced.","flavor":"With a sickening smack, he struck the abomination over and over... until at last, it stopped moving.","illustrator":"JB Casacop","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/01525","imagesrc":"\/bundles\/cards\/01525.png"},{"pack_code":"rcore","pack_name":"Revised Core Set","type_code":"event","type_name":"Event","faction_code":"guardian","faction_name":"Guardian","duplicate_of_code":"01026","duplicate_of_name":"Extra Ammunition","position":26,"exceptional":false,"myriad":false,"code":"01526","name":"Extra Ammunition","real_name":"Extra Ammunition","cost":2,"text":"Place 3 ammo tokens on a [[Firearm]] asset controlled by an investigator at your location.","real_text":"Place 3 ammo tokens on a [[Firearm]] asset controlled by an investigator at your location.","quantity":2,"skill_intellect":1,"xp":1,"health_per_investigator":false,"deck_limit":2,"traits":"Supply.","real_traits":"Supply.","tags":"fa.","flavor":"I've never met a beast that could outsmart a bullet.","illustrator":"Michael J. Williams","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/01526","imagesrc":"\/bundles\/cards\/01526.png"},{"pack_code":"rcore","pack_name":"Revised Core Set","type_code":"asset","type_name":"Asset","faction_code":"guardian","faction_name":"Guardian","duplicate_of_code":"01027","duplicate_of_name":"Police Badge","position":27,"exceptional":false,"myriad":false,"code":"01527","name":"Police Badge","real_name":"Police Badge","cost":3,"text":"You get +1 [willpower].\n[fast] While an investigator at your location is taking his or her turn, discard Police Badge: That investigator may take 2 additional actions this turn.","real_text":"You get +1 [willpower].\n[fast] While an investigator at your location is taking his or her turn, discard Police Badge: That investigator may take 2 additional actions this turn.","quantity":2,"skill_willpower":1,"skill_wild":1,"xp":2,"health_per_investigator":false,"deck_limit":2,"slot":"Accessory","real_slot":"Accessory","traits":"Item.","real_traits":"Item.","illustrator":"Stanislav Dikolenko","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/01527","imagesrc":"\/bundles\/cards\/01527.png"},{"pack_code":"rcore","pack_name":"Revised Core Set","type_code":"asset","type_name":"Asset","faction_code":"guardian","faction_name":"Guardian","duplicate_of_code":"01028","duplicate_of_name":"Beat Cop","position":28,"exceptional":false,"myriad":false,"code":"01528","name":"Beat Cop","real_name":"Beat Cop","cost":4,"text":"You get +1 [combat].\n[fast] Exhaust Beat Cop and deal 1 damage to it: Deal 1 damage to an enemy at your location.","real_text":"You get +1 [combat].\n[fast] Exhaust Beat Cop and deal 1 damage to it: Deal 1 damage to an enemy at your location.","quantity":2,"skill_combat":1,"skill_agility":1,"xp":2,"health":3,"health_per_investigator":false,"sanity":2,"deck_limit":2,"slot":"Ally","real_slot":"Ally","traits":"Ally. Police.","real_traits":"Ally. Police.","illustrator":"Nicholas Elias","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/01528","imagesrc":"\/bundles\/cards\/01528.png"},{"pack_code":"rcore","pack_name":"Revised Core Set","type_code":"asset","type_name":"Asset","faction_code":"guardian","faction_name":"Guardian","duplicate_of_code":"01029","duplicate_of_name":"Shotgun","position":29,"exceptional":false,"myriad":false,"code":"01529","name":"Shotgun","real_name":"Shotgun","cost":5,"text":"Uses (2 ammo).\n[action] Spend 1 ammo: <b>Fight.<\/b> You get +3 [combat] for this attack. Instead of its standard damage, this attack deals 1 damage for each point you succeed by (to a minimum of 1, to a maximum of 5). If you fail and would damage another investigator, this attack deals 1 damage for each point you fail by (to a minimum of 1, to a maximum of 5).","real_text":"Uses (2 ammo).\n[action] Spend 1 ammo: <b>Fight.<\/b> You get +3 [combat] for this attack. Instead of its standard damage, this attack deals 1 damage for each point you succeed by (to a minimum of 1, to a maximum of 5). If you fail and would damage another investigator, this attack deals 1 damage for each point you fail by (to a minimum of 1, to a maximum of 5).","quantity":2,"skill_combat":2,"xp":4,"health_per_investigator":false,"deck_limit":2,"slot":"Hand x2","real_slot":"Hand x2","traits":"Item. Weapon. Firearm.","real_traits":"Item. Weapon. Firearm.","illustrator":"Tony Foti","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/01529","imagesrc":"\/bundles\/cards\/01529.png"},{"pack_code":"rcore","pack_name":"Revised Core Set","type_code":"asset","type_name":"Asset","faction_code":"seeker","faction_name":"Seeker","duplicate_of_code":"01030","duplicate_of_name":"Magnifying Glass","position":30,"exceptional":false,"myriad":false,"code":"01530","name":"Magnifying Glass","real_name":"Magnifying Glass","cost":1,"text":"Fast.\nYou get +1 [intellect] while investigating.","real_text":"Fast.\nYou get +1 [intellect] while investigating.","quantity":2,"skill_intellect":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"slot":"Hand","real_slot":"Hand","traits":"Item. Tool.","real_traits":"Item. Tool.","flavor":"A lens into a world unseen can reveal things you wish it hadn't.","illustrator":"German Nobile","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/01530","imagesrc":"\/bundles\/cards\/01530.png"},{"pack_code":"rcore","pack_name":"Revised Core Set","type_code":"asset","type_name":"Asset","faction_code":"seeker","faction_name":"Seeker","duplicate_of_code":"01031","duplicate_of_name":"Old Book of Lore","position":31,"exceptional":false,"myriad":false,"code":"01531","name":"Old Book of Lore","real_name":"Old Book of Lore","cost":3,"text":"[action] Exhaust Old Book of Lore: Choose an investigator at your location. That investigator searches the top 3 cards of his or her deck for a card, draws it, and shuffles the remaining cards into his or her deck.","real_text":"[action] Exhaust Old Book of Lore: Choose an investigator at your location. That investigator searches the top 3 cards of his or her deck for a card, draws it, and shuffles the remaining cards into his or her deck.","quantity":2,"skill_willpower":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"slot":"Hand","real_slot":"Hand","traits":"Item. Tome.","real_traits":"Item. Tome.","illustrator":"Dimitri Bielak","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/01531","imagesrc":"\/bundles\/cards\/01531.png"},{"pack_code":"rcore","pack_name":"Revised Core Set","type_code":"asset","type_name":"Asset","faction_code":"seeker","faction_name":"Seeker","duplicate_of_code":"01032","duplicate_of_name":"Research Librarian","position":32,"exceptional":false,"myriad":false,"code":"01532","name":"Research Librarian","real_name":"Research Librarian","cost":2,"text":"[reaction] After Research Librarian enters play: Search your deck for a [[Tome]] asset and add it to your hand. Shuffle your deck.","real_text":"[reaction] After Research Librarian enters play: Search your deck for a [[Tome]] asset and add it to your hand. Shuffle your deck.","quantity":2,"skill_agility":1,"xp":0,"health":1,"health_per_investigator":false,"sanity":1,"deck_limit":2,"slot":"Ally","real_slot":"Ally","traits":"Ally. Miskatonic.","real_traits":"Ally. Miskatonic.","flavor":"\"There have been problems at the Orne Library, as we both know, given poor Armitage's condition, and the other, unrelated... incident of a few years ago...\"","illustrator":"Tomasz Jedruszek","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/01532","imagesrc":"\/bundles\/cards\/01532.png"},{"pack_code":"rcore","pack_name":"Revised Core Set","type_code":"asset","type_name":"Asset","faction_code":"seeker","faction_name":"Seeker","duplicate_of_code":"01033","duplicate_of_name":"Dr. Milan Christopher","position":33,"exceptional":false,"myriad":false,"code":"01533","name":"Dr. Milan Christopher","real_name":"Dr. Milan Christopher","subname":"Professor of Entomology","cost":4,"text":"You get +1 [intellect].\n[reaction] After you successfully investigate: Gain 1 resource.","real_text":"You get +1 [intellect].\n[reaction] After you successfully investigate: Gain 1 resource.","quantity":2,"skill_intellect":1,"xp":0,"health":1,"health_per_investigator":false,"sanity":2,"deck_limit":2,"slot":"Ally","real_slot":"Ally","traits":"Ally. Miskatonic.","real_traits":"Ally. Miskatonic.","flavor":"\"While I truly believe that this nightmare is just a singular abomination, I must admit that I am exhilarated by the possibility that this is but one specimen of a new genus!\"","illustrator":"Anthony Devine","is_unique":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/01533","imagesrc":"\/bundles\/cards\/01533.png"},{"pack_code":"rcore","pack_name":"Revised Core Set","type_code":"asset","type_name":"Asset","faction_code":"seeker","faction_name":"Seeker","duplicate_of_code":"01034","duplicate_of_name":"Hyperawareness","position":34,"exceptional":false,"myriad":false,"code":"01534","name":"Hyperawareness","real_name":"Hyperawareness","cost":2,"text":"[fast] Spend 1 resource: You get +1 [intellect] for this skill test.\n[fast] Spend 1 resource: You get +1 [agility] for this skill test.","real_text":"[fast] Spend 1 resource: You get +1 [intellect] for this skill test.\n[fast] Spend 1 resource: You get +1 [agility] for this skill test.","quantity":2,"skill_intellect":1,"skill_agility":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"traits":"Talent.","real_traits":"Talent.","illustrator":"Aurore Folny","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/01534","imagesrc":"\/bundles\/cards\/01534.png"},{"pack_code":"rcore","pack_name":"Revised Core Set","type_code":"asset","type_name":"Asset","faction_code":"seeker","faction_name":"Seeker","duplicate_of_code":"01035","duplicate_of_name":"Medical Texts","position":35,"exceptional":false,"myriad":false,"code":"01535","name":"Medical Texts","real_name":"Medical Texts","cost":2,"text":"[action] Choose an investigator at your location and test [intellect] (2). If you succeed, heal 1 damage from that investigator. If you fail, deal 1 damage to that investigator.","real_text":"[action] Choose an investigator at your location and test [intellect] (2). If you succeed, heal 1 damage from that investigator. If you fail, deal 1 damage to that investigator.","quantity":2,"skill_combat":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"slot":"Hand","real_slot":"Hand","traits":"Item. Tome.","real_traits":"Item. Tome.","tags":"hd.","illustrator":"Anna Christenson","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/01535","imagesrc":"\/bundles\/cards\/01535.png"},{"pack_code":"rcore","pack_name":"Revised Core Set","type_code":"event","type_name":"Event","faction_code":"seeker","faction_name":"Seeker","duplicate_of_code":"01036","duplicate_of_name":"Mind over Matter","position":36,"exceptional":false,"myriad":false,"code":"01536","name":"Mind over Matter","real_name":"Mind over Matter","cost":1,"text":"Fast. Play only during your turn.\nUntil the end of the round, you may use your [intellect] in place of your [combat] and [agility].","real_text":"Fast. Play only during your turn.\nUntil the end of the round, you may use your [intellect] in place of your [combat] and [agility].","quantity":2,"skill_combat":1,"skill_agility":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"traits":"Insight.","real_traits":"Insight.","illustrator":"Maggie Ivy","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/01536","imagesrc":"\/bundles\/cards\/01536.png"},{"pack_code":"rcore","pack_name":"Revised Core Set","type_code":"event","type_name":"Event","faction_code":"seeker","faction_name":"Seeker","duplicate_of_code":"01037","duplicate_of_name":"Working a Hunch","position":37,"exceptional":false,"myriad":false,"code":"01537","name":"Working a Hunch","real_name":"Working a Hunch","cost":2,"text":"Fast. Play only during your turn.\nDiscover 1 clue at your location.","real_text":"Fast. Play only during your turn.\nDiscover 1 clue at your location.","quantity":2,"skill_intellect":2,"xp":0,"health_per_investigator":false,"deck_limit":2,"traits":"Insight.","real_traits":"Insight.","illustrator":"Maggie Ivy","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/01537","imagesrc":"\/bundles\/cards\/01537.png"},{"pack_code":"rcore","pack_name":"Revised Core Set","type_code":"event","type_name":"Event","faction_code":"seeker","faction_name":"Seeker","duplicate_of_code":"01038","duplicate_of_name":"Barricade","position":38,"exceptional":false,"myriad":false,"code":"01538","name":"Barricade","real_name":"Barricade","cost":0,"text":"Attach to your location.\nNon-[[Elite]] enemies cannot move into attached location.\n<b>Forced<\/b> - When an investigator leaves attached location: Discard Barricade.","real_text":"Attach to your location.\nNon-[[Elite]] enemies cannot move into attached location.\n<b>Forced<\/b> - When an investigator leaves attached location: Discard Barricade.","quantity":2,"skill_willpower":1,"skill_intellect":1,"skill_agility":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"traits":"Insight. Tactic.","real_traits":"Insight. Tactic.","illustrator":"Stephen Somers","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/01538","imagesrc":"\/bundles\/cards\/01538.png"},{"pack_code":"rcore","pack_name":"Revised Core Set","type_code":"skill","type_name":"Skill","faction_code":"seeker","faction_name":"Seeker","duplicate_of_code":"01039","duplicate_of_name":"Deduction","position":39,"exceptional":false,"myriad":false,"code":"01539","name":"Deduction","real_name":"Deduction","text":"If this skill test is successful while investigating a location, discover 1 additional clue at that location.","real_text":"If this skill test is successful while investigating a location, discover 1 additional clue at that location.","quantity":2,"skill_intellect":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"traits":"Practiced.","real_traits":"Practiced.","flavor":"I knew I had seen this symbol before. I must warn the others before it is too late!","illustrator":"Felicia Cano","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/01539","imagesrc":"\/bundles\/cards\/01539.png"},{"pack_code":"rcore","pack_name":"Revised Core Set","type_code":"asset","type_name":"Asset","faction_code":"seeker","faction_name":"Seeker","duplicate_of_code":"01040","duplicate_of_name":"Magnifying Glass","position":40,"exceptional":false,"myriad":false,"code":"01540","name":"Magnifying Glass","real_name":"Magnifying Glass","cost":0,"text":"Fast.\nYou get +1 [intellect] while investigating.\n[fast] If there are no clues on your location: Return Magnifying Glass to your hand.","real_text":"Fast.\nYou get +1 [intellect] while investigating.\n[fast] If there are no clues on your location: Return Magnifying Glass to your hand.","quantity":2,"skill_intellect":1,"xp":1,"health_per_investigator":false,"deck_limit":2,"slot":"Hand","real_slot":"Hand","traits":"Item. Tool.","real_traits":"Item. Tool.","flavor":"A lens into a world unseen can reveal things you wish it hadn't.","illustrator":"German Nobile","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/01540","imagesrc":"\/bundles\/cards\/01540.png"},{"pack_code":"rcore","pack_name":"Revised Core Set","type_code":"asset","type_name":"Asset","faction_code":"seeker","faction_name":"Seeker","duplicate_of_code":"01041","duplicate_of_name":"Disc of Itzamna","position":41,"exceptional":false,"myriad":false,"code":"01541","name":"Disc of Itzamna","real_name":"Disc of Itzamna","subname":"Protective Amulet","cost":3,"text":"[reaction] When a non-[[Elite]] enemy spawns at your location, discard Disc of Itzamna: Discard that enemy.","real_text":"[reaction] When a non-[[Elite]] enemy spawns at your location, discard Disc of Itzamna: Discard that enemy.","quantity":2,"skill_willpower":1,"skill_intellect":1,"skill_combat":1,"xp":2,"health_per_investigator":false,"deck_limit":2,"slot":"Accessory","real_slot":"Accessory","traits":"Item. Relic.","real_traits":"Item. Relic.","flavor":"Do they fear it because of what it will do to them? Or, do they fear it because of what it will do to you?","illustrator":"Melissa Findley","is_unique":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/01541","imagesrc":"\/bundles\/cards\/01541.png"},{"pack_code":"rcore","pack_name":"Revised Core Set","type_code":"asset","type_name":"Asset","faction_code":"seeker","faction_name":"Seeker","duplicate_of_code":"01042","duplicate_of_name":"Encyclopedia","position":42,"exceptional":false,"myriad":false,"code":"01542","name":"Encyclopedia","real_name":"Encyclopedia","cost":2,"text":"[action] Exhaust Encyclopedia: Choose an investigator at your location. That investigator gets +2 to a skill of your choice until the end of the phase.","real_text":"[action] Exhaust Encyclopedia: Choose an investigator at your location. That investigator gets +2 to a skill of your choice until the end of the phase.","quantity":2,"skill_wild":1,"xp":2,"health_per_investigator":false,"deck_limit":2,"slot":"Hand","real_slot":"Hand","traits":"Item. Tome.","real_traits":"Item. Tome.","flavor":"It's supposed to be comprehensive, but the more I search through its pages, the more I realize we know nothing about the real truths of the cosmos.","illustrator":"Eric Wilkerson","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/01542","imagesrc":"\/bundles\/cards\/01542.png"},{"pack_code":"rcore","pack_name":"Revised Core Set","type_code":"event","type_name":"Event","faction_code":"seeker","faction_name":"Seeker","duplicate_of_code":"01043","duplicate_of_name":"Cryptic Research","position":43,"exceptional":false,"myriad":false,"code":"01543","name":"Cryptic Research","real_name":"Cryptic Research","cost":0,"text":"Fast. Play only during your turn.\nChoose an investigator at your location. That investigator draws 3 cards.","real_text":"Fast. Play only during your turn.\nChoose an investigator at your location. That investigator draws 3 cards.","quantity":2,"xp":4,"health_per_investigator":false,"deck_limit":2,"traits":"Insight.","real_traits":"Insight.","illustrator":"Tomasz Jedruszek","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/01543","imagesrc":"\/bundles\/cards\/01543.png"},{"pack_code":"rcore","pack_name":"Revised Core Set","type_code":"asset","type_name":"Asset","faction_code":"rogue","faction_name":"Rogue","duplicate_of_code":"01044","duplicate_of_name":"Switchblade","position":44,"exceptional":false,"myriad":false,"code":"01544","name":"Switchblade","real_name":"Switchblade","cost":1,"text":"Fast.\n[action]: <b>Fight.<\/b> If you succeed by 2 or more, this attack deals +1 damage.","real_text":"Fast.\n[action]: <b>Fight.<\/b> If you succeed by 2 or more, this attack deals +1 damage.","quantity":2,"skill_agility":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"slot":"Hand","real_slot":"Hand","traits":"Item. Weapon. Melee. Illicit.","real_traits":"Item. Weapon. Melee. Illicit.","illustrator":"Matthew Cowdery","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/01544","imagesrc":"\/bundles\/cards\/01544.png"},{"pack_code":"rcore","pack_name":"Revised Core Set","type_code":"asset","type_name":"Asset","faction_code":"rogue","faction_name":"Rogue","duplicate_of_code":"01045","duplicate_of_name":"Burglary","position":45,"exceptional":false,"myriad":false,"code":"01545","name":"Burglary","real_name":"Burglary","cost":1,"text":"[action] Exhaust Burglary: <b>Investigate.<\/b> If you succeed, instead of discovering clues, gain 3 resources.","real_text":"[action] Exhaust Burglary: <b>Investigate.<\/b> If you succeed, instead of discovering clues, gain 3 resources.","quantity":2,"skill_intellect":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"traits":"Talent. Illicit.","real_traits":"Talent. Illicit.","illustrator":"Sara Biddle","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/01545","imagesrc":"\/bundles\/cards\/01545.png"},{"pack_code":"rcore","pack_name":"Revised Core Set","type_code":"asset","type_name":"Asset","faction_code":"rogue","faction_name":"Rogue","duplicate_of_code":"01046","duplicate_of_name":"Pickpocketing","position":46,"exceptional":false,"myriad":false,"code":"01546","name":"Pickpocketing","real_name":"Pickpocketing","cost":2,"text":"[reaction] After you evade an enemy, exhaust Pickpocketing: Draw 1 card.","real_text":"[reaction] After you evade an enemy, exhaust Pickpocketing: Draw 1 card.","quantity":2,"skill_agility":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"traits":"Talent. Illicit.","real_traits":"Talent. Illicit.","illustrator":"Stanislav Dikolenko","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/01546","imagesrc":"\/bundles\/cards\/01546.png"},{"pack_code":"rcore","pack_name":"Revised Core Set","type_code":"asset","type_name":"Asset","faction_code":"rogue","faction_name":"Rogue","duplicate_of_code":"01047","duplicate_of_name":".41 Derringer","position":47,"exceptional":false,"myriad":false,"code":"01547","name":".41 Derringer","real_name":".41 Derringer","cost":3,"text":"Uses (3 ammo).\n[action] Spend 1 ammo: <b>Fight.<\/b> You get +2 [combat] for this attack. If you succeed by 2 or more, this attack deals +1 damage.","real_text":"Uses (3 ammo).\n[action] Spend 1 ammo: <b>Fight.<\/b> You get +2 [combat] for this attack. If you succeed by 2 or more, this attack deals +1 damage.","quantity":2,"skill_combat":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"slot":"Hand","real_slot":"Hand","traits":"Item. Weapon. Firearm. Illicit.","real_traits":"Item. Weapon. Firearm. Illicit.","illustrator":"John Pacer","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/01547","imagesrc":"\/bundles\/cards\/01547.png"},{"pack_code":"rcore","pack_name":"Revised Core Set","type_code":"asset","type_name":"Asset","faction_code":"rogue","faction_name":"Rogue","duplicate_of_code":"01048","duplicate_of_name":"Leo De Luca","position":48,"exceptional":false,"myriad":false,"code":"01548","name":"Leo De Luca","real_name":"Leo De Luca","subname":"The Louisiana Lion","cost":6,"text":"You may take an additional action during your turn.","real_text":"You may take an additional action during your turn.","quantity":2,"skill_intellect":1,"xp":0,"health":2,"health_per_investigator":false,"sanity":2,"deck_limit":2,"slot":"Ally","real_slot":"Ally","traits":"Ally. Criminal.","real_traits":"Ally. Criminal.","flavor":"\"I was born in Mississippi. Louisiana just sounded better.\"","illustrator":"Paco Rico Torres","is_unique":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/01548","imagesrc":"\/bundles\/cards\/01548.png"},{"pack_code":"rcore","pack_name":"Revised Core Set","type_code":"asset","type_name":"Asset","faction_code":"rogue","faction_name":"Rogue","duplicate_of_code":"01049","duplicate_of_name":"Hard Knocks","position":49,"exceptional":false,"myriad":false,"code":"01549","name":"Hard Knocks","real_name":"Hard Knocks","cost":2,"text":"[fast] Spend 1 resource: You get +1 [combat] for this skill test.\n[fast] Spend 1 resource: You get +1 [agility] for this skill test.","real_text":"[fast] Spend 1 resource: You get +1 [combat] for this skill test.\n[fast] Spend 1 resource: You get +1 [agility] for this skill test.","quantity":2,"skill_combat":1,"skill_agility":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"traits":"Talent.","real_traits":"Talent.","illustrator":"Magali Villeneuve","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/01549","imagesrc":"\/bundles\/cards\/01549.png"},{"pack_code":"rcore","pack_name":"Revised Core Set","type_code":"event","type_name":"Event","faction_code":"rogue","faction_name":"Rogue","duplicate_of_code":"01050","duplicate_of_name":"Elusive","position":50,"exceptional":false,"myriad":false,"code":"01550","name":"Elusive","real_name":"Elusive","cost":2,"text":"Fast. Play only during your turn.\nDisengage from each enemy engaged with you and move to a revealed location with no enemies.","real_text":"Fast. Play only during your turn.\nDisengage from each enemy engaged with you and move to a revealed location with no enemies.","quantity":2,"skill_intellect":1,"skill_agility":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"traits":"Tactic.","real_traits":"Tactic.","illustrator":"Adam Schumpert","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/01550","imagesrc":"\/bundles\/cards\/01550.png"},{"pack_code":"rcore","pack_name":"Revised Core Set","type_code":"event","type_name":"Event","faction_code":"rogue","faction_name":"Rogue","duplicate_of_code":"01051","duplicate_of_name":"Backstab","position":51,"exceptional":false,"myriad":false,"code":"01551","name":"Backstab","real_name":"Backstab","cost":3,"text":"<b>Fight.<\/b> This attack uses [agility] instead of [combat]. This attack deals +2 damage.","real_text":"<b>Fight.<\/b> This attack uses [agility] instead of [combat]. This attack deals +2 damage.","quantity":2,"skill_combat":1,"skill_agility":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"traits":"Tactic.","real_traits":"Tactic.","illustrator":"Federico Piatti","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/01551","imagesrc":"\/bundles\/cards\/01551.png"},{"pack_code":"rcore","pack_name":"Revised Core Set","type_code":"event","type_name":"Event","faction_code":"rogue","faction_name":"Rogue","duplicate_of_code":"01052","duplicate_of_name":"Sneak Attack","position":52,"exceptional":false,"myriad":false,"code":"01552","name":"Sneak Attack","real_name":"Sneak Attack","cost":2,"text":"Deal 2 damage to an exhausted enemy at your location.","real_text":"Deal 2 damage to an exhausted enemy at your location.","quantity":2,"skill_intellect":1,"skill_combat":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"traits":"Tactic.","real_traits":"Tactic.","illustrator":"Stanislav Dikolenko","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/01552","imagesrc":"\/bundles\/cards\/01552.png"},{"pack_code":"rcore","pack_name":"Revised Core Set","type_code":"skill","type_name":"Skill","faction_code":"rogue","faction_name":"Rogue","duplicate_of_code":"01053","duplicate_of_name":"Opportunist","position":53,"exceptional":false,"myriad":false,"code":"01553","name":"Opportunist","real_name":"Opportunist","text":"Commit only to a skill test you are performing.\nIf you succeed by 3 or more, return Opportunist to your hand after this test instead of discarding it.","real_text":"Commit only to a skill test you are performing.\nIf you succeed by 3 or more, return Opportunist to your hand after this test instead of discarding it.","quantity":2,"skill_wild":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"traits":"Innate.","real_traits":"Innate.","illustrator":"Rafa\u0142 Hrynkiewicz","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/01553","imagesrc":"\/bundles\/cards\/01553.png"},{"pack_code":"rcore","pack_name":"Revised Core Set","type_code":"asset","type_name":"Asset","faction_code":"rogue","faction_name":"Rogue","duplicate_of_code":"01054","duplicate_of_name":"Leo De Luca","position":54,"exceptional":false,"myriad":false,"code":"01554","name":"Leo De Luca","real_name":"Leo De Luca","subname":"The Louisiana Lion","cost":5,"text":"You may take an additional action during your turn.","real_text":"You may take an additional action during your turn.","quantity":2,"skill_intellect":1,"xp":1,"health":2,"health_per_investigator":false,"sanity":2,"deck_limit":2,"slot":"Ally","real_slot":"Ally","traits":"Ally. Criminal.","real_traits":"Ally. Criminal.","flavor":"\"I was born in Mississippi. Louisiana just sounded better.\"","illustrator":"Paco Rico Torres","is_unique":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/01554","imagesrc":"\/bundles\/cards\/01554.png"},{"pack_code":"rcore","pack_name":"Revised Core Set","type_code":"asset","type_name":"Asset","faction_code":"rogue","faction_name":"Rogue","duplicate_of_code":"01055","duplicate_of_name":"Cat Burglar","position":55,"exceptional":false,"myriad":false,"code":"01555","name":"Cat Burglar","real_name":"Cat Burglar","cost":4,"text":"You get +1 [agility].\n[action] Exhaust Cat Burglar: Disengage from each enemy engaged with you and move to a connecting location. This action does not provoke attacks of opportunity.","real_text":"You get +1 [agility].\n[action] Exhaust Cat Burglar: Disengage from each enemy engaged with you and move to a connecting location. This action does not provoke attacks of opportunity.","quantity":2,"skill_willpower":1,"skill_agility":1,"xp":1,"health":2,"health_per_investigator":false,"sanity":2,"deck_limit":2,"slot":"Ally","real_slot":"Ally","traits":"Ally. Criminal.","real_traits":"Ally. Criminal.","illustrator":"JB Casacop","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/01555","imagesrc":"\/bundles\/cards\/01555.png"},{"pack_code":"rcore","pack_name":"Revised Core Set","type_code":"event","type_name":"Event","faction_code":"rogue","faction_name":"Rogue","duplicate_of_code":"01056","duplicate_of_name":"Sure Gamble","position":56,"exceptional":false,"myriad":false,"code":"01556","name":"Sure Gamble","real_name":"Sure Gamble","cost":2,"text":"Fast. Play after you reveal a chaos token with a negative modifier.\nSwitch that token's \"-\" to a \"+\".","real_text":"Fast. Play after you reveal a chaos token with a negative modifier.\nSwitch that token's \"-\" to a \"+\".","quantity":2,"xp":3,"health_per_investigator":false,"deck_limit":2,"traits":"Fortune. Insight.","real_traits":"Fortune. Insight.","illustrator":"Sara Biddle","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/01556","imagesrc":"\/bundles\/cards\/01556.png"},{"pack_code":"rcore","pack_name":"Revised Core Set","type_code":"event","type_name":"Event","faction_code":"rogue","faction_name":"Rogue","duplicate_of_code":"01057","duplicate_of_name":"Hot Streak","position":57,"exceptional":false,"myriad":false,"code":"01557","name":"Hot Streak","real_name":"Hot Streak","cost":3,"text":"Gain 10 resources.","real_text":"Gain 10 resources.","quantity":2,"skill_wild":1,"xp":4,"health_per_investigator":false,"deck_limit":2,"traits":"Fortune.","real_traits":"Fortune.","flavor":"\"I win again! Sorry sugar, it's just not your night.\"","illustrator":"Sara Biddle","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/01557","imagesrc":"\/bundles\/cards\/01557.png"},{"pack_code":"rcore","pack_name":"Revised Core Set","type_code":"asset","type_name":"Asset","faction_code":"mystic","faction_name":"Mystic","duplicate_of_code":"01058","duplicate_of_name":"Forbidden Knowledge","position":58,"exceptional":false,"myriad":false,"code":"01558","name":"Forbidden Knowledge","real_name":"Forbidden Knowledge","cost":0,"text":"Uses (4 secrets). If Forbidden Knowledge has no secrets, discard it.\n[fast] Exhaust Forbidden Knowledge and take 1 horror: Move 1 secret from Forbidden Knowledge to your resource pool, as a resource.","real_text":"Uses (4 secrets). If Forbidden Knowledge has no secrets, discard it.\n[fast] Exhaust Forbidden Knowledge and take 1 horror: Move 1 secret from Forbidden Knowledge to your resource pool, as a resource.","quantity":2,"skill_intellect":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"traits":"Talent.","real_traits":"Talent.","illustrator":"Alexandr Elichev","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/01558","imagesrc":"\/bundles\/cards\/01558.png"},{"pack_code":"rcore","pack_name":"Revised Core Set","type_code":"asset","type_name":"Asset","faction_code":"mystic","faction_name":"Mystic","duplicate_of_code":"01059","duplicate_of_name":"Holy Rosary","position":59,"exceptional":false,"myriad":false,"code":"01559","name":"Holy Rosary","real_name":"Holy Rosary","cost":2,"text":"You get +1 [willpower].","real_text":"You get +1 [willpower].","quantity":2,"skill_willpower":1,"xp":0,"health_per_investigator":false,"sanity":2,"deck_limit":2,"slot":"Accessory","real_slot":"Accessory","traits":"Item. Charm.","real_traits":"Item. Charm.","flavor":"Whether focused through a mundane trinket or a mystical artifact, there is real power in faith all the same.","illustrator":"Sara Biddle","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/01559","imagesrc":"\/bundles\/cards\/01559.png"},{"pack_code":"rcore","pack_name":"Revised Core Set","type_code":"asset","type_name":"Asset","faction_code":"mystic","faction_name":"Mystic","duplicate_of_code":"01060","duplicate_of_name":"Shrivelling","position":60,"exceptional":false,"myriad":false,"code":"01560","name":"Shrivelling","real_name":"Shrivelling","cost":3,"text":"Uses (4 charges).\n[action] Spend 1 charge: <b>Fight.<\/b> This attack uses [willpower] instead of [combat] and deals +1 damage. If a [skull], [cultist], [tablet], [elder_thing], or [auto_fail] symbol is revealed during this attack, take 1 horror.","real_text":"Uses (4 charges).\n[action] Spend 1 charge: <b>Fight.<\/b> This attack uses [willpower] instead of [combat] and deals +1 damage. If a [skull], [cultist], [tablet], [elder_thing], or [auto_fail] symbol is revealed during this attack, take 1 horror.","quantity":2,"skill_combat":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"slot":"Arcane","real_slot":"Arcane","traits":"Spell.","real_traits":"Spell.","illustrator":"Brian Valenzuela","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/01560","imagesrc":"\/bundles\/cards\/01560.png"},{"pack_code":"rcore","pack_name":"Revised Core Set","type_code":"asset","type_name":"Asset","faction_code":"mystic","faction_name":"Mystic","duplicate_of_code":"01061","duplicate_of_name":"Scrying","position":61,"exceptional":false,"myriad":false,"code":"01561","name":"Scrying","real_name":"Scrying","cost":1,"text":"Uses (3 charges).\n[action] Exhaust Scrying and spend 1 charge: Look at the top 3 cards of any investigator's deck or the encounter deck. Return them to the top of that deck in any order.","real_text":"Uses (3 charges).\n[action] Exhaust Scrying and spend 1 charge: Look at the top 3 cards of any investigator's deck or the encounter deck. Return them to the top of that deck in any order.","quantity":2,"skill_intellect":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"slot":"Arcane","real_slot":"Arcane","traits":"Spell.","real_traits":"Spell.","illustrator":"Romana Kendelic","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/01561","imagesrc":"\/bundles\/cards\/01561.png"},{"pack_code":"rcore","pack_name":"Revised Core Set","type_code":"asset","type_name":"Asset","faction_code":"mystic","faction_name":"Mystic","duplicate_of_code":"01062","duplicate_of_name":"Arcane Studies","position":62,"exceptional":false,"myriad":false,"code":"01562","name":"Arcane Studies","real_name":"Arcane Studies","cost":2,"text":"[fast] Spend 1 resource: You get +1 [willpower] for this skill test.\n[fast] Spend 1 resource: You get +1 [intellect] for this skill test.","real_text":"[fast] Spend 1 resource: You get +1 [willpower] for this skill test.\n[fast] Spend 1 resource: You get +1 [intellect] for this skill test.","quantity":2,"skill_willpower":1,"skill_intellect":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"traits":"Talent.","real_traits":"Talent.","illustrator":"Alexandre Dainche","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/01562","imagesrc":"\/bundles\/cards\/01562.png"},{"pack_code":"rcore","pack_name":"Revised Core Set","type_code":"asset","type_name":"Asset","faction_code":"mystic","faction_name":"Mystic","duplicate_of_code":"01063","duplicate_of_name":"Arcane Initiate","position":63,"exceptional":false,"myriad":false,"code":"01563","name":"Arcane Initiate","real_name":"Arcane Initiate","cost":1,"text":"<b>Forced<\/b> - After Arcane Initiate enters play: Place 1 doom on it.\n[fast] Exhaust Arcane Initiate: Search the top 3 cards of your deck for a [[Spell]] card and draw it. Shuffle your deck.","real_text":"<b>Forced<\/b> - After Arcane Initiate enters play: Place 1 doom on it.\n[fast] Exhaust Arcane Initiate: Search the top 3 cards of your deck for a [[Spell]] card and draw it. Shuffle your deck.","quantity":2,"skill_willpower":1,"xp":0,"health":1,"health_per_investigator":false,"sanity":2,"deck_limit":2,"slot":"Ally","real_slot":"Ally","traits":"Ally. Sorcerer.","real_traits":"Ally. Sorcerer.","illustrator":"Xia Taptara","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/01563","imagesrc":"\/bundles\/cards\/01563.png"},{"pack_code":"rcore","pack_name":"Revised Core Set","type_code":"event","type_name":"Event","faction_code":"mystic","faction_name":"Mystic","duplicate_of_code":"01064","duplicate_of_name":"Drawn to the Flame","position":64,"exceptional":false,"myriad":false,"code":"01564","name":"Drawn to the Flame","real_name":"Drawn to the Flame","cost":0,"text":"Draw the top card of the encounter deck. Then, discover 2 clues at your location.","real_text":"Draw the top card of the encounter deck. Then, discover 2 clues at your location.","quantity":2,"skill_willpower":1,"skill_intellect":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"traits":"Insight.","real_traits":"Insight.","flavor":"\"We live on a placid island of ignorance in the midst of black seas of infinity, and it was not meant that we should voyage far.\" <cite>H. P. Lovecraft, \"The Call of Cthulhu\"<\/cite>","illustrator":"Magali Villeneuve","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/01564","imagesrc":"\/bundles\/cards\/01564.png"},{"pack_code":"rcore","pack_name":"Revised Core Set","type_code":"event","type_name":"Event","faction_code":"mystic","faction_name":"Mystic","duplicate_of_code":"01065","duplicate_of_name":"Ward of Protection","position":65,"exceptional":false,"myriad":false,"code":"01565","name":"Ward of Protection","real_name":"Ward of Protection","cost":1,"text":"Fast. Play when you draw a non-weakness treachery card.\nCancel that card's revelation effect. Then, take 1 horror.","real_text":"Fast. Play when you draw a non-weakness treachery card.\nCancel that card's revelation effect. Then, take 1 horror.","quantity":2,"skill_wild":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"traits":"Spell. Spirit.","real_traits":"Spell. Spirit.","illustrator":"Alexandr Elichev","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/01565","imagesrc":"\/bundles\/cards\/01565.png"},{"pack_code":"rcore","pack_name":"Revised Core Set","type_code":"event","type_name":"Event","faction_code":"mystic","faction_name":"Mystic","duplicate_of_code":"01066","duplicate_of_name":"Blinding Light","position":66,"exceptional":false,"myriad":false,"code":"01566","name":"Blinding Light","real_name":"Blinding Light","cost":2,"text":"<b>Evade.<\/b> This evasion attempt uses [willpower] instead of [agility]. If you succeed, deal 1 damage to the enemy just evaded. If a [skull], [cultist], [tablet], [elder_thing], or [auto_fail] symbol is revealed during this evasion attempt, lose 1 action this turn.","real_text":"<b>Evade.<\/b> This evasion attempt uses [willpower] instead of [agility]. If you succeed, deal 1 damage to the enemy just evaded. If a [skull], [cultist], [tablet], [elder_thing], or [auto_fail] symbol is revealed during this evasion attempt, lose 1 action this turn.","quantity":2,"skill_willpower":1,"skill_agility":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"traits":"Spell.","real_traits":"Spell.","illustrator":"Stephen Somers","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/01566","imagesrc":"\/bundles\/cards\/01566.png"},{"pack_code":"rcore","pack_name":"Revised Core Set","type_code":"skill","type_name":"Skill","faction_code":"mystic","faction_name":"Mystic","duplicate_of_code":"01067","duplicate_of_name":"Fearless","position":67,"exceptional":false,"myriad":false,"code":"01567","name":"Fearless","real_name":"Fearless","text":"If this skill test is successful, heal 1 horror.","real_text":"If this skill test is successful, heal 1 horror.","quantity":2,"skill_willpower":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"traits":"Innate.","real_traits":"Innate.","tags":"hh.","flavor":"Only by standing firm against the darkness can we live to see the light of another day.","illustrator":"RJ Palmer","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/01567","imagesrc":"\/bundles\/cards\/01567.png"},{"pack_code":"rcore","pack_name":"Revised Core Set","type_code":"event","type_name":"Event","faction_code":"mystic","faction_name":"Mystic","duplicate_of_code":"01068","duplicate_of_name":"Mind Wipe","position":68,"exceptional":false,"myriad":false,"code":"01568","name":"Mind Wipe","real_name":"Mind Wipe","cost":1,"text":"Fast. Play after a phase begins.\nChoose a non-[[Elite]] enemy at your location. Treat the chosen enemy's printed text box as if it were blank (except for [[Traits]]) until the end of the phase.","real_text":"Fast. Play after a phase begins.\nChoose a non-[[Elite]] enemy at your location. Treat the chosen enemy's printed text box as if it were blank (except for [[Traits]]) until the end of the phase.","quantity":2,"skill_willpower":1,"skill_combat":1,"xp":1,"health_per_investigator":false,"deck_limit":2,"traits":"Spell.","real_traits":"Spell.","illustrator":"Rafa\u0142 Hrynkiewicz","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/01568","imagesrc":"\/bundles\/cards\/01568.png"},{"pack_code":"rcore","pack_name":"Revised Core Set","type_code":"event","type_name":"Event","faction_code":"mystic","faction_name":"Mystic","duplicate_of_code":"01069","duplicate_of_name":"Blinding Light","position":69,"exceptional":false,"myriad":false,"code":"01569","name":"Blinding Light","real_name":"Blinding Light","cost":1,"text":"<b>Evade.<\/b> This evasion attempt uses [willpower] instead of [agility]. If you succeed, deal 2 damage to the enemy just evaded. If a [skull], [cultist], [tablet], [elder_thing], or [auto_fail] symbol is revealed during this evasion attempt, lose 1 action this turn and take 1 horror.","real_text":"<b>Evade.<\/b> This evasion attempt uses [willpower] instead of [agility]. If you succeed, deal 2 damage to the enemy just evaded. If a [skull], [cultist], [tablet], [elder_thing], or [auto_fail] symbol is revealed during this evasion attempt, lose 1 action this turn and take 1 horror.","quantity":2,"skill_willpower":1,"skill_agility":1,"xp":2,"health_per_investigator":false,"deck_limit":2,"traits":"Spell.","real_traits":"Spell.","illustrator":"Stephen Somers","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/01569","imagesrc":"\/bundles\/cards\/01569.png"},{"pack_code":"rcore","pack_name":"Revised Core Set","type_code":"asset","type_name":"Asset","faction_code":"mystic","faction_name":"Mystic","duplicate_of_code":"01070","duplicate_of_name":"Book of Shadows","position":70,"exceptional":false,"myriad":false,"code":"01570","name":"Book of Shadows","real_name":"Book of Shadows","cost":4,"text":"You have 1 additional arcane slot.\n[action] Exhaust Book of Shadows: Add 1 charge to a [[Spell]] asset you control.","real_text":"You have 1 additional arcane slot.\n[action] Exhaust Book of Shadows: Add 1 charge to a [[Spell]] asset you control.","quantity":2,"skill_willpower":1,"skill_intellect":1,"xp":3,"health_per_investigator":false,"deck_limit":2,"slot":"Hand","real_slot":"Hand","traits":"Item. Tome.","real_traits":"Item. Tome.","illustrator":"Dimitri Bielak","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/01570","imagesrc":"\/bundles\/cards\/01570.png"},{"pack_code":"rcore","pack_name":"Revised Core Set","type_code":"asset","type_name":"Asset","faction_code":"mystic","faction_name":"Mystic","duplicate_of_code":"01071","duplicate_of_name":"Grotesque Statue","position":71,"exceptional":false,"myriad":false,"code":"01571","name":"Grotesque Statue","real_name":"Grotesque Statue","cost":2,"text":"Uses (4 charges). If Grotesque Statue has no charges, discard it.\n[reaction] When you would reveal a chaos token, spend 1 charge: Reveal 2 chaos tokens instead of 1. Choose 1 of those tokens to resolve, and ignore the other.","real_text":"Uses (4 charges). If Grotesque Statue has no charges, discard it.\n[reaction] When you would reveal a chaos token, spend 1 charge: Reveal 2 chaos tokens instead of 1. Choose 1 of those tokens to resolve, and ignore the other.","quantity":2,"skill_wild":1,"xp":4,"health_per_investigator":false,"deck_limit":2,"slot":"Hand","real_slot":"Hand","traits":"Item. Relic.","real_traits":"Item. Relic.","illustrator":"Josh Stewart","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/01571","imagesrc":"\/bundles\/cards\/01571.png"},{"pack_code":"rcore","pack_name":"Revised Core Set","type_code":"asset","type_name":"Asset","faction_code":"survivor","faction_name":"Survivor","duplicate_of_code":"01072","duplicate_of_name":"Leather Coat","position":72,"exceptional":false,"myriad":false,"code":"01572","name":"Leather Coat","real_name":"Leather Coat","cost":0,"quantity":2,"skill_combat":1,"xp":0,"health":2,"health_per_investigator":false,"deck_limit":2,"slot":"Body","real_slot":"Body","traits":"Item. Armor.","real_traits":"Item. Armor.","flavor":"The coat was not the most fashionable choice, but it did feel warm and reassuring in its bulk.","illustrator":"Andreia Ugrai","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/01572","imagesrc":"\/bundles\/cards\/01572.png"},{"pack_code":"rcore","pack_name":"Revised Core Set","type_code":"asset","type_name":"Asset","faction_code":"survivor","faction_name":"Survivor","duplicate_of_code":"01073","duplicate_of_name":"Scavenging","position":73,"exceptional":false,"myriad":false,"code":"01573","name":"Scavenging","real_name":"Scavenging","cost":1,"text":"[reaction] After you successfully investigate by 2 or more, exhaust Scavenging: Choose an [[Item]] card in your discard pile and add it to your hand.","real_text":"[reaction] After you successfully investigate by 2 or more, exhaust Scavenging: Choose an [[Item]] card in your discard pile and add it to your hand.","quantity":2,"skill_intellect":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"traits":"Talent.","real_traits":"Talent.","illustrator":"Derk Venneman","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/01573","imagesrc":"\/bundles\/cards\/01573.png"},{"pack_code":"rcore","pack_name":"Revised Core Set","type_code":"asset","type_name":"Asset","faction_code":"survivor","faction_name":"Survivor","duplicate_of_code":"01074","duplicate_of_name":"Baseball Bat","position":74,"exceptional":false,"myriad":false,"code":"01574","name":"Baseball Bat","real_name":"Baseball Bat","cost":2,"text":"[action]: <b>Fight.<\/b> You get +2 [combat] for this attack. This attack deals +1 damage. If a [skull] or [auto_fail] symbol is revealed during this attack, discard Baseball Bat after the attack resolves.","real_text":"[action]: <b>Fight.<\/b> You get +2 [combat] for this attack. This attack deals +1 damage. If a [skull] or [auto_fail] symbol is revealed during this attack, discard Baseball Bat after the attack resolves.","quantity":2,"skill_combat":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"slot":"Hand x2","real_slot":"Hand x2","traits":"Item. Weapon. Melee.","real_traits":"Item. Weapon. Melee.","illustrator":"Mauro Dal Bo","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/01574","imagesrc":"\/bundles\/cards\/01574.png"},{"pack_code":"rcore","pack_name":"Revised Core Set","type_code":"asset","type_name":"Asset","faction_code":"survivor","faction_name":"Survivor","duplicate_of_code":"01075","duplicate_of_name":"Rabbit's Foot","position":75,"exceptional":false,"myriad":false,"code":"01575","name":"Rabbit's Foot","real_name":"Rabbit's Foot","cost":1,"text":"[reaction] After you fail a skill test, exhaust Rabbit's Foot: Draw 1 card.","real_text":"[reaction] After you fail a skill test, exhaust Rabbit's Foot: Draw 1 card.","quantity":2,"skill_wild":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"slot":"Accessory","real_slot":"Accessory","traits":"Item. Charm.","real_traits":"Item. Charm.","flavor":"They claimed it would bring me good luck. I wouldn't say that's true. But now I feel like it would be even worse luck to get rid of it.","illustrator":"Matthew Cowdery","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/01575","imagesrc":"\/bundles\/cards\/01575.png"},{"pack_code":"rcore","pack_name":"Revised Core Set","type_code":"asset","type_name":"Asset","faction_code":"survivor","faction_name":"Survivor","duplicate_of_code":"01076","duplicate_of_name":"Stray Cat","position":76,"exceptional":false,"myriad":false,"code":"01576","name":"Stray Cat","real_name":"Stray Cat","cost":1,"text":"[fast] Discard Stray Cat: Automatically evade a non-[[Elite]] enemy at your location.","real_text":"[fast] Discard Stray Cat: Automatically evade a non-[[Elite]] enemy at your location.","quantity":2,"skill_agility":1,"xp":0,"health":1,"health_per_investigator":false,"deck_limit":2,"slot":"Ally","real_slot":"Ally","traits":"Ally. Creature.","real_traits":"Ally. Creature.","flavor":"He never came if you called for him. It always seemed like he had his own agenda.","illustrator":"Stephen Somers","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/01576","imagesrc":"\/bundles\/cards\/01576.png"},{"pack_code":"rcore","pack_name":"Revised Core Set","type_code":"asset","type_name":"Asset","faction_code":"survivor","faction_name":"Survivor","duplicate_of_code":"01077","duplicate_of_name":"Dig Deep","position":77,"exceptional":false,"myriad":false,"code":"01577","name":"Dig Deep","real_name":"Dig Deep","cost":2,"text":"[fast] Spend 1 resource: You get +1 [willpower] for this skill test.\n[fast] Spend 1 resource: You get +1 [agility] for this skill test.","real_text":"[fast] Spend 1 resource: You get +1 [willpower] for this skill test.\n[fast] Spend 1 resource: You get +1 [agility] for this skill test.","quantity":2,"skill_willpower":1,"skill_agility":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"traits":"Talent.","real_traits":"Talent.","illustrator":"David Gaillet","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/01577","imagesrc":"\/bundles\/cards\/01577.png"},{"pack_code":"rcore","pack_name":"Revised Core Set","type_code":"event","type_name":"Event","faction_code":"survivor","faction_name":"Survivor","duplicate_of_code":"01078","duplicate_of_name":"Cunning Distraction","position":78,"exceptional":false,"myriad":false,"code":"01578","name":"Cunning Distraction","real_name":"Cunning Distraction","cost":5,"text":"<b>Evade.<\/b> Automatically evade all enemies at your location.","real_text":"<b>Evade.<\/b> Automatically evade all enemies at your location.","quantity":2,"skill_willpower":1,"skill_wild":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"traits":"Tactic.","real_traits":"Tactic.","flavor":"That should buy us some time.","illustrator":"JB Casacop","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/01578","imagesrc":"\/bundles\/cards\/01578.png"},{"pack_code":"rcore","pack_name":"Revised Core Set","type_code":"event","type_name":"Event","faction_code":"survivor","faction_name":"Survivor","duplicate_of_code":"01079","duplicate_of_name":"\"Look what I found!\"","position":79,"exceptional":false,"myriad":false,"code":"01579","name":"\"Look what I found!\"","real_name":"\"Look what I found!\"","cost":2,"text":"Fast. Play after you fail a skill test by 2 or less while investigating.\nDiscover 2 clues in your location.","real_text":"Fast. Play after you fail a skill test by 2 or less while investigating.\nDiscover 2 clues in your location.","quantity":2,"skill_intellect":2,"xp":0,"health_per_investigator":false,"deck_limit":2,"traits":"Fortune.","real_traits":"Fortune.","illustrator":"Mark Molnar","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/01579","imagesrc":"\/bundles\/cards\/01579.png"},{"pack_code":"rcore","pack_name":"Revised Core Set","type_code":"event","type_name":"Event","faction_code":"survivor","faction_name":"Survivor","duplicate_of_code":"01080","duplicate_of_name":"Lucky!","position":80,"exceptional":false,"myriad":false,"code":"01580","name":"Lucky!","real_name":"Lucky!","cost":1,"text":"Fast. Play when you would fail a skill test.\nGet +2 to your skill value for that test.","real_text":"Fast. Play when you would fail a skill test.\nGet +2 to your skill value for that test.","quantity":2,"xp":0,"health_per_investigator":false,"deck_limit":2,"traits":"Fortune.","real_traits":"Fortune.","illustrator":"David Auden Nash","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/01580","imagesrc":"\/bundles\/cards\/01580.png"},{"pack_code":"rcore","pack_name":"Revised Core Set","type_code":"skill","type_name":"Skill","faction_code":"survivor","faction_name":"Survivor","duplicate_of_code":"01081","duplicate_of_name":"Survival Instinct","position":81,"exceptional":false,"myriad":false,"code":"01581","name":"Survival Instinct","real_name":"Survival Instinct","text":"If this skill test is successful during an evasion attempt, the evading investigator may immediately disengage from each other enemy engaged with him or her, and may move to a connecting location.","real_text":"If this skill test is successful during an evasion attempt, the evading investigator may immediately disengage from each other enemy engaged with him or her, and may move to a connecting location.","quantity":2,"skill_agility":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"traits":"Innate.","real_traits":"Innate.","illustrator":"David Auden Nash","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/01581","imagesrc":"\/bundles\/cards\/01581.png"},{"pack_code":"rcore","pack_name":"Revised Core Set","type_code":"asset","type_name":"Asset","faction_code":"survivor","faction_name":"Survivor","duplicate_of_code":"01082","duplicate_of_name":"Aquinnah","position":82,"exceptional":false,"myriad":false,"code":"01582","name":"Aquinnah","real_name":"Aquinnah","subname":"The Forgotten Daughter","cost":5,"text":"[reaction] When an enemy attacks you, exhaust Aquinnah and deal 1 horror to her: Deal that enemy's damage to another enemy at your location, instead. (You still take horror dealt by the attack.)","real_text":"[reaction] When an enemy attacks you, exhaust Aquinnah and deal 1 horror to her: Deal that enemy's damage to another enemy at your location, instead. (You still take horror dealt by the attack.)","quantity":2,"skill_willpower":1,"xp":1,"health":1,"health_per_investigator":false,"sanity":4,"deck_limit":2,"slot":"Ally","real_slot":"Ally","traits":"Ally.","real_traits":"Ally.","flavor":"\"Do not be frightened by what you see. Be frightened by what you cannot see.\"","illustrator":"Tommy Arnold","is_unique":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/01582","imagesrc":"\/bundles\/cards\/01582.png"},{"pack_code":"rcore","pack_name":"Revised Core Set","type_code":"event","type_name":"Event","faction_code":"survivor","faction_name":"Survivor","duplicate_of_code":"01083","duplicate_of_name":"Close Call","position":83,"exceptional":false,"myriad":false,"code":"01583","name":"Close Call","real_name":"Close Call","cost":2,"text":"Fast. Play after a non-weakness, non-[[Elite]] enemy at your location is evaded.\nShuffle that enemy into the encounter deck.","real_text":"Fast. Play after a non-weakness, non-[[Elite]] enemy at your location is evaded.\nShuffle that enemy into the encounter deck.","quantity":2,"skill_combat":1,"skill_agility":1,"xp":2,"health_per_investigator":false,"deck_limit":2,"traits":"Fortune.","real_traits":"Fortune.","illustrator":"Alexandre Dainche","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/01583","imagesrc":"\/bundles\/cards\/01583.png"},{"pack_code":"rcore","pack_name":"Revised Core Set","type_code":"event","type_name":"Event","faction_code":"survivor","faction_name":"Survivor","duplicate_of_code":"01084","duplicate_of_name":"Lucky!","position":84,"exceptional":false,"myriad":false,"code":"01584","name":"Lucky!","real_name":"Lucky!","cost":1,"text":"Fast. Play when you would fail a skill test.\nGet +2 to your skill value for that test. Draw 1 card.","real_text":"Fast. Play when you would fail a skill test.\nGet +2 to your skill value for that test. Draw 1 card.","quantity":2,"xp":2,"health_per_investigator":false,"deck_limit":2,"traits":"Fortune.","real_traits":"Fortune.","illustrator":"David Auden Nash","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/01584","imagesrc":"\/bundles\/cards\/01584.png"},{"pack_code":"rcore","pack_name":"Revised Core Set","type_code":"event","type_name":"Event","faction_code":"survivor","faction_name":"Survivor","duplicate_of_code":"01085","duplicate_of_name":"Will to Survive","position":85,"exceptional":false,"myriad":false,"code":"01585","name":"Will to Survive","real_name":"Will to Survive","cost":4,"text":"Fast. Play only during your turn.\nUntil the end of your turn, do not reveal chaos tokens for any skill tests you perform.","real_text":"Fast. Play only during your turn.\nUntil the end of your turn, do not reveal chaos tokens for any skill tests you perform.","quantity":2,"skill_combat":1,"skill_wild":1,"xp":3,"health_per_investigator":false,"deck_limit":2,"traits":"Spirit.","real_traits":"Spirit.","illustrator":"Ilich Henriquez","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/01585","imagesrc":"\/bundles\/cards\/01585.png"},{"pack_code":"rcore","pack_name":"Revised Core Set","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","duplicate_of_code":"01086","duplicate_of_name":"Knife","position":86,"exceptional":false,"myriad":false,"code":"01586","name":"Knife","real_name":"Knife","cost":1,"text":"[action]: <b>Fight.<\/b> You get +1 [combat] for this attack.\n[action] Discard Knife: <b>Fight.<\/b> You get +2 [combat] for this attack. This attack deals +1 damage.","real_text":"[action]: <b>Fight.<\/b> You get +1 [combat] for this attack.\n[action] Discard Knife: <b>Fight.<\/b> You get +2 [combat] for this attack. This attack deals +1 damage.","quantity":10,"skill_combat":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"slot":"Hand","real_slot":"Hand","traits":"Item. Weapon. Melee.","real_traits":"Item. Weapon. Melee.","illustrator":"Henning Ludvigsen","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/01586","imagesrc":"\/bundles\/cards\/01586.png"},{"pack_code":"rcore","pack_name":"Revised Core Set","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","duplicate_of_code":"01087","duplicate_of_name":"Flashlight","position":87,"exceptional":false,"myriad":false,"code":"01587","name":"Flashlight","real_name":"Flashlight","cost":2,"text":"Uses (3 supplies).\n[action] Spend 1 supply: <b>Investigate.<\/b> Your location gets -2 shroud for this investigation.","real_text":"Uses (3 supplies).\n[action] Spend 1 supply: <b>Investigate.<\/b> Your location gets -2 shroud for this investigation.","quantity":10,"skill_intellect":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"slot":"Hand","real_slot":"Hand","traits":"Item. Tool.","real_traits":"Item. Tool.","illustrator":"Kip Ayers","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/01587","imagesrc":"\/bundles\/cards\/01587.png"},{"pack_code":"rcore","pack_name":"Revised Core Set","type_code":"event","type_name":"Event","faction_code":"neutral","faction_name":"Neutral","duplicate_of_code":"01088","duplicate_of_name":"Emergency Cache","position":88,"exceptional":false,"myriad":false,"code":"01588","name":"Emergency Cache","real_name":"Emergency Cache","cost":0,"text":"Gain 3 resources.","real_text":"Gain 3 resources.","quantity":10,"xp":0,"health_per_investigator":false,"deck_limit":2,"traits":"Supply.","real_traits":"Supply.","flavor":"You can never be too prepared.","illustrator":"Vincent Dutrait","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/01588","imagesrc":"\/bundles\/cards\/01588.png"},{"pack_code":"rcore","pack_name":"Revised Core Set","type_code":"skill","type_name":"Skill","faction_code":"neutral","faction_name":"Neutral","duplicate_of_code":"01089","duplicate_of_name":"Guts","position":89,"exceptional":false,"myriad":false,"code":"01589","name":"Guts","real_name":"Guts","text":"Max 1 committed per skill test.\nIf this test is successful, draw 1 card.","real_text":"Max 1 committed per skill test.\nIf this test is successful, draw 1 card.","quantity":4,"skill_willpower":2,"xp":0,"health_per_investigator":false,"deck_limit":2,"traits":"Innate.","real_traits":"Innate.","flavor":"Stay back! I'll handle this.","illustrator":"Clark Huggins","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/01589","imagesrc":"\/bundles\/cards\/01589.png"},{"pack_code":"rcore","pack_name":"Revised Core Set","type_code":"skill","type_name":"Skill","faction_code":"neutral","faction_name":"Neutral","duplicate_of_code":"01090","duplicate_of_name":"Perception","position":90,"exceptional":false,"myriad":false,"code":"01590","name":"Perception","real_name":"Perception","text":"Max 1 committed per skill test.\nIf this test is successful, draw 1 card.","real_text":"Max 1 committed per skill test.\nIf this test is successful, draw 1 card.","quantity":4,"skill_intellect":2,"xp":0,"health_per_investigator":false,"deck_limit":2,"traits":"Practiced.","real_traits":"Practiced.","flavor":"At last, I've found it!","illustrator":"Andreia Ugrai","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/01590","imagesrc":"\/bundles\/cards\/01590.png"},{"pack_code":"rcore","pack_name":"Revised Core Set","type_code":"skill","type_name":"Skill","faction_code":"neutral","faction_name":"Neutral","duplicate_of_code":"01091","duplicate_of_name":"Overpower","position":91,"exceptional":false,"myriad":false,"code":"01591","name":"Overpower","real_name":"Overpower","text":"Max 1 committed per skill test.\nIf this test is successful, draw 1 card.","real_text":"Max 1 committed per skill test.\nIf this test is successful, draw 1 card.","quantity":4,"skill_combat":2,"xp":0,"health_per_investigator":false,"deck_limit":2,"traits":"Practiced.","real_traits":"Practiced.","flavor":"Die, you beast!","illustrator":"Jose Vega","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/01591","imagesrc":"\/bundles\/cards\/01591.png"},{"pack_code":"rcore","pack_name":"Revised Core Set","type_code":"skill","type_name":"Skill","faction_code":"neutral","faction_name":"Neutral","duplicate_of_code":"01092","duplicate_of_name":"Manual Dexterity","position":92,"exceptional":false,"myriad":false,"code":"01592","name":"Manual Dexterity","real_name":"Manual Dexterity","text":"Max 1 committed per skill test.\nIf this test is successful, draw 1 card.","real_text":"Max 1 committed per skill test.\nIf this test is successful, draw 1 card.","quantity":4,"skill_agility":2,"xp":0,"health_per_investigator":false,"deck_limit":2,"traits":"Innate.","real_traits":"Innate.","flavor":"Too easy.","illustrator":"Priscilla Kim","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/01592","imagesrc":"\/bundles\/cards\/01592.png"},{"pack_code":"rcore","pack_name":"Revised Core Set","type_code":"skill","type_name":"Skill","faction_code":"neutral","faction_name":"Neutral","duplicate_of_code":"01093","duplicate_of_name":"Unexpected Courage","position":93,"exceptional":false,"myriad":false,"code":"01593","name":"Unexpected Courage","real_name":"Unexpected Courage","text":"Max 1 committed per skill test.","real_text":"Max 1 committed per skill test.","quantity":4,"skill_wild":2,"xp":0,"health_per_investigator":false,"deck_limit":2,"traits":"Innate.","real_traits":"Innate.","flavor":"Sometimes, the most selfless acts can come from the strangest places","illustrator":"Dleoblack","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/01593","imagesrc":"\/bundles\/cards\/01593.png"},{"pack_code":"rcore","pack_name":"Revised Core Set","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","duplicate_of_code":"01094","duplicate_of_name":"Bulletproof Vest","position":94,"exceptional":false,"myriad":false,"code":"01594","name":"Bulletproof Vest","real_name":"Bulletproof Vest","cost":2,"quantity":2,"skill_combat":1,"skill_wild":1,"xp":3,"health":4,"health_per_investigator":false,"deck_limit":2,"slot":"Body","real_slot":"Body","traits":"Item. Armor.","real_traits":"Item. Armor.","flavor":"Bullets are one thing... twelve-inch fangs quite another.","illustrator":"David Auden Nash","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/01594","imagesrc":"\/bundles\/cards\/01594.png"},{"pack_code":"rcore","pack_name":"Revised Core Set","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","duplicate_of_code":"01095","duplicate_of_name":"Elder Sign Amulet","position":95,"exceptional":false,"myriad":false,"code":"01595","name":"Elder Sign Amulet","real_name":"Elder Sign Amulet","cost":2,"quantity":2,"skill_willpower":1,"skill_wild":1,"xp":3,"health_per_investigator":false,"sanity":4,"deck_limit":2,"slot":"Accessory","real_slot":"Accessory","traits":"Item. Relic.","real_traits":"Item. Relic.","flavor":"This has been in my family for generations. Take care of it, and it will take care of you.","illustrator":"Dimitri Bielak","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/01595","imagesrc":"\/bundles\/cards\/01595.png"},{"pack_code":"rcore","pack_name":"Revised Core Set","type_code":"treachery","type_name":"Treachery","subtype_code":"basicweakness","subtype_name":"Basic Weakness","faction_code":"neutral","faction_name":"Neutral","duplicate_of_code":"01096","duplicate_of_name":"Amnesia","position":96,"exceptional":false,"myriad":false,"code":"01596","name":"Amnesia","real_name":"Amnesia","text":"<b>Revelation<\/b> - Choose and discard all but 1 card from your hand.","real_text":"<b>Revelation<\/b> - Choose and discard all but 1 card from your hand.","quantity":2,"health_per_investigator":false,"deck_limit":2,"traits":"Madness.","real_traits":"Madness.","flavor":"Wait... where am I? What was I doing?","illustrator":"Chris Peuler","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/01596","imagesrc":"\/bundles\/cards\/01596.png"},{"pack_code":"rcore","pack_name":"Revised Core Set","type_code":"treachery","type_name":"Treachery","subtype_code":"basicweakness","subtype_name":"Basic Weakness","faction_code":"neutral","faction_name":"Neutral","duplicate_of_code":"01097","duplicate_of_name":"Paranoia","position":97,"exceptional":false,"myriad":false,"code":"01597","name":"Paranoia","real_name":"Paranoia","text":"<b>Revelation<\/b> - Discard all your resources.","real_text":"<b>Revelation<\/b> - Discard all your resources.","quantity":2,"health_per_investigator":false,"deck_limit":2,"traits":"Madness.","real_traits":"Madness.","flavor":"What was that noise?","illustrator":"Cristina Vela","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/01597","imagesrc":"\/bundles\/cards\/01597.png"},{"pack_code":"rcore","pack_name":"Revised Core Set","type_code":"treachery","type_name":"Treachery","subtype_code":"basicweakness","subtype_name":"Basic Weakness","faction_code":"neutral","faction_name":"Neutral","duplicate_of_code":"01098","duplicate_of_name":"Haunted","position":98,"exceptional":false,"myriad":false,"code":"01598","name":"Haunted","real_name":"Haunted","text":"<b>Revelation<\/b> - Add Haunted to your threat area.\nYou get -1 to each of your skills.\n[action] [action]: Discard Haunted.","real_text":"<b>Revelation<\/b> - Add Haunted to your threat area.\nYou get -1 to each of your skills.\n[action] [action]: Discard Haunted.","quantity":1,"health_per_investigator":false,"deck_limit":1,"traits":"Curse.","real_traits":"Curse.","illustrator":"Magali Villeneuve","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/01598","imagesrc":"\/bundles\/cards\/01598.png"},{"pack_code":"rcore","pack_name":"Revised Core Set","type_code":"treachery","type_name":"Treachery","subtype_code":"basicweakness","subtype_name":"Basic Weakness","faction_code":"neutral","faction_name":"Neutral","duplicate_of_code":"01099","duplicate_of_name":"Psychosis","position":99,"exceptional":false,"myriad":false,"code":"01599","name":"Psychosis","real_name":"Psychosis","text":"<b>Revelation<\/b> - Add Psychosis to your threat area.\n<b>Forced<\/b> - After you take 1 or more horror: Take 1 direct damage.\n[action] [action]: Discard Psychosis.","real_text":"<b>Revelation<\/b> - Add Psychosis to your threat area.\n<b>Forced<\/b> - After you take 1 or more horror: Take 1 direct damage.\n[action] [action]: Discard Psychosis.","quantity":1,"health_per_investigator":false,"deck_limit":1,"traits":"Madness.","real_traits":"Madness.","illustrator":"Tiziano Baracchi","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/01599","imagesrc":"\/bundles\/cards\/01599.png"},{"pack_code":"rcore","pack_name":"Revised Core Set","type_code":"treachery","type_name":"Treachery","subtype_code":"basicweakness","subtype_name":"Basic Weakness","faction_code":"neutral","faction_name":"Neutral","duplicate_of_code":"01100","duplicate_of_name":"Hypochondria","position":100,"exceptional":false,"myriad":false,"code":"01600","name":"Hypochondria","real_name":"Hypochondria","text":"<b>Revelation<\/b> - Add Hypochondria to your threat area.\n<b>Forced<\/b> - After you take 1 or more damage: Take 1 direct horror.\n[action] [action]: Discard Hypochondria.","real_text":"<b>Revelation<\/b> - Add Hypochondria to your threat area.\n<b>Forced<\/b> - After you take 1 or more damage: Take 1 direct horror.\n[action] [action]: Discard Hypochondria.","quantity":1,"health_per_investigator":false,"deck_limit":1,"traits":"Madness.","real_traits":"Madness.","illustrator":"Rafa\u0142 Hrynkiewicz","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/01600","imagesrc":"\/bundles\/cards\/01600.png"},{"pack_code":"rcore","pack_name":"Revised Core Set","type_code":"enemy","type_name":"Enemy","subtype_code":"basicweakness","subtype_name":"Basic Weakness","faction_code":"neutral","faction_name":"Neutral","duplicate_of_code":"01101","duplicate_of_name":"Mob Enforcer","position":101,"exceptional":false,"myriad":false,"code":"01601","name":"Mob Enforcer","real_name":"Mob Enforcer","text":"<b>Prey<\/b> - Bearer only.\nHunter.\n[action] Spend 4 resources: <b>Parley.<\/b> Discard Mob Enforcer.","real_text":"<b>Prey<\/b> - Bearer only.\nHunter.\n[action] Spend 4 resources: <b>Parley.<\/b> Discard Mob Enforcer.","quantity":1,"health":3,"health_per_investigator":false,"enemy_damage":1,"enemy_fight":4,"enemy_evade":3,"deck_limit":1,"traits":"Humanoid. Criminal.","real_traits":"Humanoid. Criminal.","tags":"pa.","flavor":"You knew you shouldn't have borrowed money from the O'Bannion gang. It seems like they're always looking to collect at the worst times.","illustrator":"Rafa\u0142 Hrynkiewicz","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/01601","imagesrc":"\/bundles\/cards\/01601.png"},{"pack_code":"rcore","pack_name":"Revised Core Set","type_code":"enemy","type_name":"Enemy","subtype_code":"basicweakness","subtype_name":"Basic Weakness","faction_code":"neutral","faction_name":"Neutral","duplicate_of_code":"01102","duplicate_of_name":"Silver Twilight Acolyte","position":102,"exceptional":false,"myriad":false,"code":"01602","name":"Silver Twilight Acolyte","real_name":"Silver Twilight Acolyte","text":"<b>Prey<\/b> - Bearer only.\nHunter.\n<b>Forced<\/b> - After Silver Twilight Acolyte attacks: Place 1 doom on the current agenda.","real_text":"<b>Prey<\/b> - Bearer only.\nHunter.\n<b>Forced<\/b> - After Silver Twilight Acolyte attacks: Place 1 doom on the current agenda.","quantity":1,"health":3,"health_per_investigator":false,"enemy_damage":1,"enemy_fight":2,"enemy_evade":3,"deck_limit":1,"traits":"Humanoid. Cultist. Silver Twilight.","real_traits":"Humanoid. Cultist. Silver Twilight.","flavor":"You'll never forget the day you learned the true secret of the Silver Twilight Lodge's inner circle. The truth is too terrible for the Lodge to let you live.","illustrator":"Mauro Dal Bo","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/01602","imagesrc":"\/bundles\/cards\/01602.png"},{"pack_code":"rcore","pack_name":"Revised Core Set","type_code":"enemy","type_name":"Enemy","subtype_code":"basicweakness","subtype_name":"Basic Weakness","faction_code":"neutral","faction_name":"Neutral","duplicate_of_code":"01103","duplicate_of_name":"Stubborn Detective","position":103,"exceptional":false,"myriad":false,"code":"01603","name":"Stubborn Detective","real_name":"Stubborn Detective","text":"<b>Prey<\/b> - Bearer only.\nHunter.\nWhile Stubborn Detective is at your location, treat your investigator as if his or her printed text box were blank (except for [[Traits]]).","real_text":"<b>Prey<\/b> - Bearer only.\nHunter.\nWhile Stubborn Detective is at your location, treat your investigator as if his or her printed text box were blank (except for [[Traits]]).","quantity":1,"health":2,"health_per_investigator":false,"enemy_damage":1,"enemy_fight":3,"enemy_evade":2,"deck_limit":1,"traits":"Humanoid. Detective.","real_traits":"Humanoid. Detective.","flavor":"Despite everything, he still won't believe you had nothing to do with those murders.","illustrator":"Tiziano Baracchi","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/01603","imagesrc":"\/bundles\/cards\/01603.png"},{"pack_code":"rcore","pack_name":"Revised Core Set","type_code":"asset","type_name":"Asset","faction_code":"guardian","faction_name":"Guardian","duplicate_of_code":"03230","duplicate_of_name":"First Aid","position":183,"exceptional":false,"myriad":false,"code":"01683","name":"First Aid","real_name":"First Aid","cost":2,"text":"Uses (4 supplies). If First Aid has no supplies, discard it.\n[action] Spend 1 supply: Heal 1 damage and 1 horror from an investigator or [[Ally]] asset in your location.","real_text":"Uses (4 supplies). If First Aid has no supplies, discard it.\n[action] Spend 1 supply: Heal 1 damage and 1 horror from an investigator or [[Ally]] asset in your location.","quantity":2,"skill_willpower":2,"xp":3,"health_per_investigator":false,"deck_limit":2,"traits":"Talent. Science.","real_traits":"Talent. Science.","tags":"hd.hh.","illustrator":"Sara Biddle","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/01683","imagesrc":"\/bundles\/cards\/01683.png"},{"pack_code":"rcore","pack_name":"Revised Core Set","type_code":"event","type_name":"Event","faction_code":"guardian","faction_name":"Guardian","duplicate_of_code":"02261","duplicate_of_name":"\"I've had worse\u2026\"","position":184,"exceptional":false,"myriad":false,"code":"01684","name":"\"I've had worse\u2026\"","real_name":"\"I've had worse\u2026\"","cost":0,"text":"Fast. Play when you are dealt damage and\/or horror.\nCancel up to 5 damage and\/or horror just dealt to you. Then, gain that many resources.","real_text":"Fast. Play when you are dealt damage and\/or horror.\nCancel up to 5 damage and\/or horror just dealt to you. Then, gain that many resources.","quantity":2,"skill_willpower":2,"skill_agility":1,"xp":4,"health_per_investigator":false,"deck_limit":2,"traits":"Spirit.","real_traits":"Spirit.","illustrator":"Tiziano Baracchi","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/01684","imagesrc":"\/bundles\/cards\/01684.png"},{"pack_code":"rcore","pack_name":"Revised Core Set","type_code":"event","type_name":"Event","faction_code":"seeker","faction_name":"Seeker","duplicate_of_code":"60227","duplicate_of_name":"Seeking Answers","position":185,"exceptional":false,"myriad":false,"code":"01685","name":"Seeking Answers","real_name":"Seeking Answers","cost":1,"text":"<b>Investigate.<\/b> If you succeed, instead of discovering a clue at your location, discover 2 total clues from among your location and connecting locations.","real_text":"<b>Investigate.<\/b> If you succeed, instead of discovering a clue at your location, discover 2 total clues from among your location and connecting locations.","errata_date":{"date":"2021-06-28 00:00:00.000000","timezone_type":3,"timezone":"UTC"},"quantity":2,"skill_intellect":1,"skill_agility":2,"xp":2,"health_per_investigator":false,"deck_limit":2,"traits":"Insight.","real_traits":"Insight.","flavor":"Some people need to know the truth at any cost. Some truths can cut like knives.","illustrator":"Andreia Ugrai","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/01685","imagesrc":"\/bundles\/cards\/01685.png"},{"pack_code":"rcore","pack_name":"Revised Core Set","type_code":"asset","type_name":"Asset","faction_code":"seeker","faction_name":"Seeker","duplicate_of_code":"06279","duplicate_of_name":"Old Book of Lore","position":186,"exceptional":false,"myriad":false,"code":"01686","name":"Old Book of Lore","real_name":"Old Book of Lore","cost":2,"text":"Uses (2 secrets).\n[action] Exhaust Old Book of Lore: Choose an investigator at your location. That investigator searches the top 3 cards of their deck for a card, draws it, and shuffles their deck. Then, you may spend 1 secret to have that investigator immediately play that card, reducing its cost by 2.","real_text":"Uses (2 secrets).\n[action] Exhaust Old Book of Lore: Choose an investigator at your location. That investigator searches the top 3 cards of their deck for a card, draws it, and shuffles their deck. Then, you may spend 1 secret to have that investigator immediately play that card, reducing its cost by 2.","quantity":2,"skill_willpower":1,"skill_intellect":1,"xp":3,"health_per_investigator":false,"deck_limit":2,"slot":"Hand","real_slot":"Hand","traits":"Item. Tome.","real_traits":"Item. Tome.","illustrator":"Dimitri Bielak","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/01686","imagesrc":"\/bundles\/cards\/01686.png"},{"pack_code":"rcore","pack_name":"Revised Core Set","type_code":"asset","type_name":"Asset","faction_code":"rogue","faction_name":"Rogue","duplicate_of_code":"03031","duplicate_of_name":"Lockpicks","position":187,"exceptional":false,"myriad":false,"code":"01687","name":"Lockpicks","real_name":"Lockpicks","cost":3,"text":"Uses (3 supplies). If Lockpicks has no supplies, discard it.\n[action] Exhaust Lockpicks: <b>Investigate.<\/b> Add your [agility] value to your skill value for this investigation. If you do not succeed by at least 2, remove 1 supply from Lockpicks.","real_text":"Uses (3 supplies). If Lockpicks has no supplies, discard it.\n[action] Exhaust Lockpicks: <b>Investigate.<\/b> Add your [agility] value to your skill value for this investigation. If you do not succeed by at least 2, remove 1 supply from Lockpicks.","quantity":2,"skill_intellect":1,"xp":1,"health_per_investigator":false,"deck_limit":2,"slot":"Hand","real_slot":"Hand","traits":"Item. Tool. Illicit.","real_traits":"Item. Tool. Illicit.","illustrator":"Daniel Rizea","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/01687","imagesrc":"\/bundles\/cards\/01687.png"},{"pack_code":"rcore","pack_name":"Revised Core Set","type_code":"asset","type_name":"Asset","faction_code":"rogue","faction_name":"Rogue","duplicate_of_code":"03234","duplicate_of_name":".41 Derringer","position":188,"exceptional":false,"myriad":false,"code":"01688","name":".41 Derringer","real_name":".41 Derringer","cost":3,"text":"Uses (3 ammo).\n[action] Spend 1 ammo: <b>Fight.<\/b> You get +2 [combat] for this attack. If you succeed by 1 or more, this attack deals +1 damage. Once per turn, if you succeed by 3 or more, you may take an additional action this turn.","real_text":"Uses (3 ammo).\n[action] Spend 1 ammo: <b>Fight.<\/b> You get +2 [combat] for this attack. If you succeed by 1 or more, this attack deals +1 damage. Once per turn, if you succeed by 3 or more, you may take an additional action this turn.","quantity":2,"skill_combat":1,"skill_agility":1,"xp":2,"health_per_investigator":false,"deck_limit":2,"slot":"Hand","real_slot":"Hand","traits":"Item. Weapon. Firearm. Illicit.","real_traits":"Item. Weapon. Firearm. Illicit.","illustrator":"John Pacer","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/01688","imagesrc":"\/bundles\/cards\/01688.png"},{"pack_code":"rcore","pack_name":"Revised Core Set","type_code":"asset","type_name":"Asset","faction_code":"mystic","faction_name":"Mystic","duplicate_of_code":"51007","duplicate_of_name":"Rite of Seeking","position":189,"exceptional":false,"myriad":false,"code":"01689","name":"Rite of Seeking","real_name":"Rite of Seeking","cost":4,"text":"Uses (3 charges).\n[action] Spend 1 charge: <b>Investigate.<\/b> Investigate using [willpower] instead of [intellect]. You get +2 [willpower] for this test. If you succeed you discover 1 additional clue at this location. If a [skull], [cultist], [tablet], [elder_thing], or [auto_fail] symbol is revealed during this test, after this test resolves lose all remaining actions and immediately end your turn.","real_text":"Uses (3 charges).\n[action] Spend 1 charge: <b>Investigate.<\/b> Investigate using [willpower] instead of [intellect]. You get +2 [willpower] for this test. If you succeed you discover 1 additional clue at this location. If a [skull], [cultist], [tablet], [elder_thing], or [auto_fail] symbol is revealed during this test, after this test resolves lose all remaining actions and immediately end your turn.","quantity":2,"skill_intellect":1,"xp":2,"health_per_investigator":false,"deck_limit":2,"slot":"Arcane","real_slot":"Arcane","traits":"Spell.","real_traits":"Spell.","illustrator":"Romana Kendelic","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/01689","imagesrc":"\/bundles\/cards\/01689.png"},{"pack_code":"rcore","pack_name":"Revised Core Set","type_code":"asset","type_name":"Asset","faction_code":"mystic","faction_name":"Mystic","duplicate_of_code":"03236","duplicate_of_name":"Scrying","position":190,"exceptional":false,"myriad":false,"code":"01690","name":"Scrying","real_name":"Scrying","cost":1,"text":"Uses (3 charges).\n[fast] Exhaust Scrying and spend 1 charge: Look at the top 3 cards of any investigator's deck, or the encounter deck. Return them to the top of that deck, in any order. If a [[Terror]] or [[Omen]] card is among the looked-at cards, take 1 horror.","real_text":"Uses (3 charges).\n[fast] Exhaust Scrying and spend 1 charge: Look at the top 3 cards of any investigator's deck, or the encounter deck. Return them to the top of that deck, in any order. If a [[Terror]] or [[Omen]] card is among the looked-at cards, take 1 horror.","quantity":2,"skill_intellect":2,"xp":3,"health_per_investigator":false,"deck_limit":2,"slot":"Arcane","real_slot":"Arcane","traits":"Spell.","real_traits":"Spell.","illustrator":"Romana Kendelic","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/01690","imagesrc":"\/bundles\/cards\/01690.png"},{"pack_code":"rcore","pack_name":"Revised Core Set","type_code":"asset","type_name":"Asset","faction_code":"survivor","faction_name":"Survivor","duplicate_of_code":"02308","duplicate_of_name":"Aquinnah","position":191,"exceptional":false,"myriad":false,"code":"01691","name":"Aquinnah","real_name":"Aquinnah","subname":"The Forgotten Daughter","cost":4,"text":"[reaction] When an enemy attacks you, exhaust Aquinnah and deal 1 horror to her: Deal that enemy's damage to any enemy at your location, instead. (You still take horror dealt by the attack.)","real_text":"[reaction] When an enemy attacks you, exhaust Aquinnah and deal 1 horror to her: Deal that enemy's damage to any enemy at your location, instead. (You still take horror dealt by the attack.)","quantity":2,"skill_willpower":1,"skill_agility":1,"xp":3,"health":1,"health_per_investigator":false,"sanity":4,"deck_limit":2,"slot":"Ally","real_slot":"Ally","traits":"Ally.","real_traits":"Ally.","flavor":"\"Do not be frightened by what you see.\nBe frightened by what you cannot see.\"","illustrator":"Tommy Arnold","is_unique":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/01691","imagesrc":"\/bundles\/cards\/01691.png"},{"pack_code":"rcore","pack_name":"Revised Core Set","type_code":"event","type_name":"Event","faction_code":"survivor","faction_name":"Survivor","duplicate_of_code":"05324","duplicate_of_name":"Eucatastrophe","position":192,"exceptional":false,"myriad":false,"code":"01692","name":"Eucatastrophe","real_name":"Eucatastrophe","cost":2,"text":"Fast. Play when you reveal a chaos token that would reduce your skill value to 0 during a skill test (including the [auto_fail] token).\nCancel that token and treat it as an [elder_sign] token, instead.","real_text":"Fast. Play when you reveal a chaos token that would reduce your skill value to 0 during a skill test (including the [auto_fail] token).\nCancel that token and treat it as an [elder_sign] token, instead.","quantity":2,"skill_wild":2,"xp":3,"health_per_investigator":false,"deck_limit":2,"traits":"Fortune. Blessed.","real_traits":"Fortune. Blessed.","illustrator":"Julian Kok","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/01692","imagesrc":"\/bundles\/cards\/01692.png"},{"pack_code":"rcore","pack_name":"Revised Core Set","type_code":"event","type_name":"Event","faction_code":"neutral","faction_name":"Neutral","duplicate_of_code":"02194","duplicate_of_name":"Emergency Cache","position":193,"exceptional":false,"myriad":false,"code":"01693","name":"Emergency Cache","real_name":"Emergency Cache","cost":0,"text":"Gain 3 resources and draw 1 card.","real_text":"Gain 3 resources and draw 1 card.","quantity":2,"xp":2,"health_per_investigator":false,"deck_limit":2,"traits":"Supply.","real_traits":"Supply.","flavor":"You can never be too prepared.","illustrator":"Vincent Dutrait","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/01693","imagesrc":"\/bundles\/cards\/01693.png"},{"pack_code":"rcore","pack_name":"Revised Core Set","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","duplicate_of_code":"02158","duplicate_of_name":"Charisma","position":194,"exceptional":false,"myriad":false,"code":"01694","name":"Charisma","real_name":"Charisma","text":"Permanent.\nYou have 1 additional ally slot.","real_text":"Permanent.\nYou have 1 additional ally slot.","quantity":2,"xp":3,"health_per_investigator":false,"deck_limit":2,"traits":"Talent.","real_traits":"Talent.","flavor":"When you turn on the charm, it could light the entire town.","illustrator":"David Auden Nash","is_unique":false,"permanent":true,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/01694","imagesrc":"\/bundles\/cards\/01694.png"},{"pack_code":"rcore","pack_name":"Revised Core Set","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","duplicate_of_code":"02157","duplicate_of_name":"Relic Hunter","position":195,"exceptional":false,"myriad":false,"code":"01695","name":"Relic Hunter","real_name":"Relic Hunter","text":"Permanent.\nYou have 1 additional accessory slot.","real_text":"Permanent.\nYou have 1 additional accessory slot.","quantity":2,"xp":3,"health_per_investigator":false,"deck_limit":2,"traits":"Talent.","real_traits":"Talent.","flavor":"No stone unturned, no ancient treasure left behind.","illustrator":"Arden Beckwith","is_unique":false,"permanent":true,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/01695","imagesrc":"\/bundles\/cards\/01695.png"},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"fatal_mirage","encounter_name":"Fatal Mirage","position":87,"exceptional":false,"myriad":false,"encounter_position":45,"code":"08587","name":"Professor William Dyer","real_name":"Professor William Dyer","subname":"Professor of Geology","text":"Partner. Uses (3 secrets).\n[fast] Spend 1 secret and exhaust Professor William Dyer: Heal 2 horror from an investigator or another [[Ally]] asset at your location.","real_text":"Partner. Uses (3 secrets).\n[fast] Spend 1 secret and exhaust Professor William Dyer: Heal 2 horror from an investigator or another [[Ally]] asset at your location.","quantity":1,"health":1,"health_per_investigator":false,"sanity":6,"deck_limit":0,"traits":"Ally. Miskatonic. Resolute.","real_traits":"Ally. Miskatonic. Resolute.","flavor":"\"We should never have come back.\"","illustrator":"Ian Kirkpatrick","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"fabc7a03-b2e8-4886-afd5-67f74d10787a","url":"https:\/\/arkhamdb.com\/card\/08587","imagesrc":"\/bundles\/cards\/08587.png","spoiler":1},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"fatal_mirage","encounter_name":"Fatal Mirage","position":88,"exceptional":false,"myriad":false,"encounter_position":46,"code":"08588","name":"Danforth","real_name":"Danforth","subname":"Brilliant Student","text":"Partner. Uses (5 secrets).\n[reaction] After an investigator at your location resolves a Tekeli-li weakness, exhaust Danforth and spend 1 secret: That investigator draws 3 cards. Discard each Tekeli-li weakness drawn by this effect without resolving its effects.","real_text":"Partner. Uses (5 secrets).\n[reaction] After an investigator at your location resolves a Tekeli-li weakness, exhaust Danforth and spend 1 secret: That investigator draws 3 cards. Discard each Tekeli-li weakness drawn by this effect without resolving its effects.","quantity":1,"health":2,"health_per_investigator":false,"sanity":5,"deck_limit":0,"traits":"Ally. Miskatonic. Resolute.","real_traits":"Ally. Miskatonic. Resolute.","flavor":"\"...the windowless place... wings... eyes in the darkness...\"","illustrator":"Alexandre Dainche","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"f7532df3-210f-4238-8899-b88334380e10","url":"https:\/\/arkhamdb.com\/card\/08588","imagesrc":"\/bundles\/cards\/08588.png","spoiler":1},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"fatal_mirage","encounter_name":"Fatal Mirage","position":89,"exceptional":false,"myriad":false,"encounter_position":47,"code":"08589","name":"Eliyah Ashevak","real_name":"Eliyah Ashevak","subname":"Dog Handler","text":"Partner. Uses (3 secrets).\n[fast] During your turn, spend 1 secret and exhaust Eliyah Ashevak: <b>Evade.<\/b> Attempt to evade with a base [agility] skill of 6. If you succeed, you may move to a connecting location.","real_text":"Partner. Uses (3 secrets).\n[fast] During your turn, spend 1 secret and exhaust Eliyah Ashevak: <b>Evade.<\/b> Attempt to evade with a base [agility] skill of 6. If you succeed, you may move to a connecting location.","quantity":1,"health":4,"health_per_investigator":false,"sanity":4,"deck_limit":0,"traits":"Ally. Wayfarer. Resolute.","real_traits":"Ally. Wayfarer. Resolute.","flavor":"\"I know, Anyu. This place is all wrong.\"","illustrator":"Romain Leguay","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"e17d8e96-8900-4381-a3d2-2c33f904913b","url":"https:\/\/arkhamdb.com\/card\/08589","imagesrc":"\/bundles\/cards\/08589.png","spoiler":1},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"fatal_mirage","encounter_name":"Fatal Mirage","position":90,"exceptional":false,"myriad":false,"encounter_position":48,"code":"08590","name":"Dr. Mala Sinha","real_name":"Dr. Mala Sinha","subname":"Daring Physician","text":"Partner. Uses (3 supplies).\n[fast] Spend 1 supply and exhaust Dr. Mala Sinha: Heal 2 damage from an investigator or another [[Ally]] asset at your location.","real_text":"Partner. Uses (3 supplies).\n[fast] Spend 1 supply and exhaust Dr. Mala Sinha: Heal 2 damage from an investigator or another [[Ally]] asset at your location.","quantity":1,"health":4,"health_per_investigator":false,"sanity":3,"deck_limit":0,"traits":"Ally. Wayfarer. Resolute.","real_traits":"Ally. Wayfarer. Resolute.","flavor":"\"I'll see what I can do, but some of these wounds are beyond the understanding of modern medicine...\"","illustrator":"Lin Hsiang","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"4d3b4f08-980d-4a98-b9de-3d0c84a058cf","url":"https:\/\/arkhamdb.com\/card\/08590","imagesrc":"\/bundles\/cards\/08590.png","spoiler":1},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"fatal_mirage","encounter_name":"Fatal Mirage","position":91,"exceptional":false,"myriad":false,"encounter_position":49,"code":"08591","name":"Avery Claypool","real_name":"Avery Claypool","subname":"Antarctic Guide","text":"Partner. Uses (3 supplies).\n[reaction] When an investigator at your location reveals a [frost] token during a skill test, exhaust Avery Claypool: Cancel that token. Then, you must either reveal a new chaos token, or spend 1 supply.","real_text":"Partner. Uses (3 supplies).\n[reaction] When an investigator at your location reveals a [frost] token during a skill test, exhaust Avery Claypool: Cancel that token. Then, you must either reveal a new chaos token, or spend 1 supply.","quantity":1,"health":4,"health_per_investigator":false,"sanity":3,"deck_limit":0,"traits":"Ally. Wayfarer. Resolute.","real_traits":"Ally. Wayfarer. Resolute.","flavor":"\"These are not stormclouds. These are something else entirely.\"","illustrator":"Peter Tikos","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"825ca429-7c8f-4d49-a341-fc0d2b558282","url":"https:\/\/arkhamdb.com\/card\/08591","imagesrc":"\/bundles\/cards\/08591.png","spoiler":1},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"fatal_mirage","encounter_name":"Fatal Mirage","position":92,"exceptional":false,"myriad":false,"encounter_position":50,"code":"08592","name":"James \"Cookie\" Fredericks","real_name":"James \"Cookie\" Fredericks","subname":"Dubious Choice","text":"Partner. Uses (3 ammo).\n[fast] During your turn, spend 1 ammo and exhaust James \"Cookie\" Fredericks: <b>Fight.<\/b> Fight with a base [combat] skill of 6. If you succeed and the attacked enemy is non-[[Elite]], it cannot attack for the remainder of the round.","real_text":"Partner. Uses (3 ammo).\n[fast] During your turn, spend 1 ammo and exhaust James \"Cookie\" Fredericks: <b>Fight.<\/b> Fight with a base [combat] skill of 6. If you succeed and the attacked enemy is non-[[Elite]], it cannot attack for the remainder of the round.","quantity":1,"health":6,"health_per_investigator":false,"sanity":1,"deck_limit":0,"traits":"Ally. Veteran. Wayfarer. Resolute.","real_traits":"Ally. Veteran. Wayfarer. Resolute.","flavor":"\"Next thing that moves is gettin' a lead hole through its teeth.\"","illustrator":"Scott McSorley","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"302253ec-d5d1-42e9-8a62-6fd874f75c6a","url":"https:\/\/arkhamdb.com\/card\/08592","imagesrc":"\/bundles\/cards\/08592.png","spoiler":1},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"fatal_mirage","encounter_name":"Fatal Mirage","position":93,"exceptional":false,"myriad":false,"encounter_position":51,"code":"08593","name":"Dr. Amy Kensler","real_name":"Dr. Amy Kensler","subname":"Professor of Biology","text":"Partner. Uses (3 secrets).\n[fast] During your turn, spend 1 secret and exhaust Dr. Amy Kensler: <b>Investigate.<\/b> Investigate with a base [intellect] skill of 6. If you succeed, look at the top card of any investigator's deck or the encounter deck. You may discard that card.","real_text":"Partner. Uses (3 secrets).\n[fast] During your turn, spend 1 secret and exhaust Dr. Amy Kensler: <b>Investigate.<\/b> Investigate with a base [intellect] skill of 6. If you succeed, look at the top card of any investigator's deck or the encounter deck. You may discard that card.","quantity":1,"health":3,"health_per_investigator":false,"sanity":4,"deck_limit":0,"traits":"Ally. Miskatonic. Resolute.","real_traits":"Ally. Miskatonic. Resolute.","flavor":"\"The beings that built this place... did they create this, too?\"","illustrator":"Drazenka Kimpel","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"ec63f12b-22e8-46c5-b5d9-25952a42b937","url":"https:\/\/arkhamdb.com\/card\/08593","imagesrc":"\/bundles\/cards\/08593.png","spoiler":1},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"fatal_mirage","encounter_name":"Fatal Mirage","position":94,"exceptional":false,"myriad":false,"encounter_position":52,"code":"08594","name":"Roald Ellsworth","real_name":"Roald Ellsworth","subname":"Intrepid Explorer","text":"Partner. Uses (3 supplies).\n[fast] During an investigator's turn, either exhaust Roald Ellsworth or spend 1 supply: Choose a non-weakness treachery in play. Treat that treachery's text box as if it were blank until the end of this turn.","real_text":"Partner. Uses (3 supplies).\n[fast] During an investigator's turn, either exhaust Roald Ellsworth or spend 1 supply: Choose a non-weakness treachery in play. Treat that treachery's text box as if it were blank until the end of this turn.","quantity":1,"health":5,"health_per_investigator":false,"sanity":2,"deck_limit":0,"traits":"Ally. Miskatonic. Wayfarer. Resolute.","real_traits":"Ally. Miskatonic. Wayfarer. Resolute.","flavor":"\"I thought I knew this place. I really did.\"","illustrator":"David Chen","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"7e3cf564-080d-45c7-8ef2-fe235aefd601","url":"https:\/\/arkhamdb.com\/card\/08594","imagesrc":"\/bundles\/cards\/08594.png","spoiler":1},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"fatal_mirage","encounter_name":"Fatal Mirage","position":95,"exceptional":false,"myriad":false,"encounter_position":53,"code":"08595","name":"Takada Hiroko","real_name":"Takada Hiroko","subname":"Aeroplane Mechanic","text":"Partner. Uses (9 resources).\n[action] Exhaust Takada Hiroko: Gain 1 resource. Move up to 3 resources from Takada Hiroko to your resource pool.","real_text":"Partner. Uses (9 resources).\n[action] Exhaust Takada Hiroko: Gain 1 resource. Move up to 3 resources from Takada Hiroko to your resource pool.","quantity":1,"health":3,"health_per_investigator":false,"sanity":4,"deck_limit":0,"traits":"Ally. Wayfarer. Resolute.","real_traits":"Ally. Wayfarer. Resolute.","flavor":"\"No wonder nobody has flown over these parts.\"","illustrator":"Lin Hsiang","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"63f6a083-f2d9-4b1c-b592-e9ef0827f6a1","url":"https:\/\/arkhamdb.com\/card\/08595","imagesrc":"\/bundles\/cards\/08595.png","spoiler":1},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"to_the_forbidden_peaks","encounter_name":"To the Forbidden Peaks","position":114,"exceptional":false,"myriad":false,"encounter_position":28,"code":"08614","name":"Green Soapstone","real_name":"Green Soapstone","subname":"Jinxed Idol","cost":0,"text":"Uses (4 charges).\n[reaction] When you perform a successful attack, spend 1 charge and exhaust Green Soapstone: Deal +1 damage for that attack.","real_text":"Uses (4 charges).\n[reaction] When you perform a successful attack, spend 1 charge and exhaust Green Soapstone: Deal +1 damage for that attack.","quantity":1,"skill_combat":2,"skill_wild":1,"health_per_investigator":false,"deck_limit":1,"traits":"Item. Expedition.","real_traits":"Item. Expedition.","illustrator":"Drazenka Kimpel","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"f7845011-b525-4cc8-a0a7-a1937ed14ba8","url":"https:\/\/arkhamdb.com\/card\/08614","imagesrc":"\/bundles\/cards\/08614.png","spoiler":1},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"to_the_forbidden_peaks","encounter_name":"To the Forbidden Peaks","position":115,"exceptional":false,"myriad":false,"encounter_position":29,"code":"08615","name":"Wooden Sledge","real_name":"Wooden Sledge","cost":0,"text":"[action] Exhaust Wooden Sledge: An investigator at this location searches the top 6 cards of their deck for up to 3 non-weakness [[Item]] or [[Supply]] cards and attaches them facedown to Wooden Sledge. Shuffle their deck.\nWhile Wooden Sledge is under an investigator's control, facedown cards attached to it may be played as if they were in the hand of any investigator at its location.","real_text":"[action] Exhaust Wooden Sledge: An investigator at this location searches the top 6 cards of their deck for up to 3 non-weakness [[Item]] or [[Supply]] cards and attaches them facedown to Wooden Sledge. Shuffle their deck.\nWhile Wooden Sledge is under an investigator's control, facedown cards attached to it may be played as if they were in the hand of any investigator at its location.","quantity":1,"skill_agility":1,"skill_wild":2,"health_per_investigator":false,"deck_limit":1,"traits":"Item. Expedition.","real_traits":"Item. Expedition.","illustrator":"Robert Laskey","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"dd357ff5-7108-4fe6-85f4-5e5e5242df9f","url":"https:\/\/arkhamdb.com\/card\/08615","imagesrc":"\/bundles\/cards\/08615.png","spoiler":1},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"to_the_forbidden_peaks","encounter_name":"To the Forbidden Peaks","position":116,"exceptional":false,"myriad":false,"encounter_position":30,"code":"08616","name":"Dynamite","real_name":"Dynamite","cost":0,"text":"Uses (2 supplies).\n[action] Spend 1 supply and exhaust Dynamite: Choose either your location or a connecting location. Deal 3 damage to each enemy and investigator at the chosen location.","real_text":"Uses (2 supplies).\n[action] Spend 1 supply and exhaust Dynamite: Choose either your location or a connecting location. Deal 3 damage to each enemy and investigator at the chosen location.","quantity":1,"skill_combat":2,"skill_wild":1,"health_per_investigator":false,"deck_limit":1,"traits":"Item. Expedition.","real_traits":"Item. Expedition.","illustrator":"Robert Laskey","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"0296a06b-2db3-4ff8-b158-a95e94984e62","url":"https:\/\/arkhamdb.com\/card\/08616","imagesrc":"\/bundles\/cards\/08616.png","spoiler":1},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"to_the_forbidden_peaks","encounter_name":"To the Forbidden Peaks","position":117,"exceptional":false,"myriad":false,"encounter_position":31,"code":"08617","name":"Miasmic Crystal","real_name":"Miasmic Crystal","subname":"Strange Evidence","cost":0,"text":"Uses (3 charges).\n[reaction] When an investigator at your location draws a Tekeli-li weakness, spend 1 charge: That investigator cancels the effects of that weakness, places it on the bottom of the Tekeli-li deck, and draws 1 card.","real_text":"Uses (3 charges).\n[reaction] When an investigator at your location draws a Tekeli-li weakness, spend 1 charge: That investigator cancels the effects of that weakness, places it on the bottom of the Tekeli-li deck, and draws 1 card.","quantity":1,"skill_willpower":2,"skill_wild":1,"health_per_investigator":false,"deck_limit":1,"traits":"Item. Relic. Expedition.","real_traits":"Item. Relic. Expedition.","illustrator":"Ian Kirkpatrick","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"f4fb3395-a79f-4129-99f2-660cef2653c8","url":"https:\/\/arkhamdb.com\/card\/08617","imagesrc":"\/bundles\/cards\/08617.png","spoiler":1},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"to_the_forbidden_peaks","encounter_name":"To the Forbidden Peaks","position":118,"exceptional":false,"myriad":false,"encounter_position":32,"code":"08618","name":"Mineral Specimen","real_name":"Mineral Specimen","cost":0,"text":"Uses (3 charges).\n[action] Spend 1 charge: <b>Investigate.<\/b> Investigate with a base [intellect] skill of 5. Cancel each [frost] token revealed during this test. If you succeed, discover 1 additional clue at your location.","real_text":"Uses (3 charges).\n[action] Spend 1 charge: <b>Investigate.<\/b> Investigate with a base [intellect] skill of 5. Cancel each [frost] token revealed during this test. If you succeed, discover 1 additional clue at your location.","quantity":1,"skill_intellect":2,"skill_wild":1,"health_per_investigator":false,"deck_limit":1,"traits":"Item. Relic. Expedition.","real_traits":"Item. Relic. Expedition.","illustrator":"Romana Kendelic","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"d2193f0f-bc7a-4d57-932b-6f6e64373fc7","url":"https:\/\/arkhamdb.com\/card\/08618","imagesrc":"\/bundles\/cards\/08618.png","spoiler":1},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"to_the_forbidden_peaks","encounter_name":"To the Forbidden Peaks","position":119,"exceptional":false,"myriad":false,"encounter_position":33,"code":"08619","name":"Small Radio","real_name":"Small Radio","cost":0,"text":"Uses (3 supplies).\nYou may trigger abilities on assets from the <i>Expedition Team<\/i> encounter set that are not in play, but whose names are not crossed off in the Campaign Log. Instead of paying that ability's non-[action] costs, exhaust Small Radio and spend 1 supply.","real_text":"Uses (3 supplies).\nYou may trigger abilities on assets from the <i>Expedition Team<\/i> encounter set that are not in play, but whose names are not crossed off in the Campaign Log. Instead of paying that ability's non-[action] costs, exhaust Small Radio and spend 1 supply.","quantity":1,"skill_intellect":2,"skill_wild":1,"health_per_investigator":false,"deck_limit":1,"traits":"Item. Expedition.","real_traits":"Item. Expedition.","illustrator":"Drazenka Kimpel","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"e990bdda-ef15-45b2-a484-eca132f0c661","url":"https:\/\/arkhamdb.com\/card\/08619","imagesrc":"\/bundles\/cards\/08619.png","spoiler":1},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"to_the_forbidden_peaks","encounter_name":"To the Forbidden Peaks","position":120,"exceptional":false,"myriad":false,"encounter_position":34,"code":"08620","name":"Spare Parts","real_name":"Spare Parts","cost":0,"text":"Uses (3 supplies).\n[fast] Spend 1 supply and exhaust Spare Parts: Add 1 supply to another asset at your location, or choose an investigator at your location to gain 1 resource.","real_text":"Uses (3 supplies).\n[fast] Spend 1 supply and exhaust Spare Parts: Add 1 supply to another asset at your location, or choose an investigator at your location to gain 1 resource.","quantity":1,"skill_willpower":2,"skill_wild":1,"health_per_investigator":false,"deck_limit":1,"traits":"Item. Expedition.","real_traits":"Item. Expedition.","illustrator":"Robert Laskey","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"4cbe4392-539e-427a-8144-8c2d55b16bb7","url":"https:\/\/arkhamdb.com\/card\/08620","imagesrc":"\/bundles\/cards\/08620.png","spoiler":1},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"treachery","type_name":"Treachery","subtype_code":"weakness","subtype_name":"Weakness","faction_code":"neutral","faction_name":"Neutral","encounter_code":"city_of_the_elder_things","encounter_name":"City of the Elder Things","position":146,"exceptional":false,"myriad":false,"encounter_position":40,"code":"08646","name":"Frostbitten","real_name":"Frostbitten","text":"<b>Revelation<\/b> - Put Frostbitten into play in your threat area.\nFrostbitten can be healed as if it were a single point of damage on you <i>(if it is healed, discard it)<\/i>.\n<b>Forced<\/b> - When you reveal a [frost] token during a skill test: You must either take 1 damage or you automatically fail this test. (Limit once per test.)","real_text":"<b>Revelation<\/b> - Put Frostbitten into play in your threat area.\nFrostbitten can be healed as if it were a single point of damage on you <i>(if it is healed, discard it)<\/i>.\n<b>Forced<\/b> - When you reveal a [frost] token during a skill test: You must either take 1 damage or you automatically fail this test. (Limit once per test.)","quantity":4,"health_per_investigator":false,"deck_limit":1,"traits":"Injury.","real_traits":"Injury.","illustrator":"Rafa\u0142 Hrynkiewicz","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"55d59e6b-b086-49fd-92bf-0177c080b2ea","url":"https:\/\/arkhamdb.com\/card\/08646","imagesrc":"\/bundles\/cards\/08646.png","spoiler":1},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"treachery","type_name":"Treachery","subtype_code":"weakness","subtype_name":"Weakness","faction_code":"neutral","faction_name":"Neutral","encounter_code":"city_of_the_elder_things","encounter_name":"City of the Elder Things","position":147,"exceptional":false,"myriad":false,"encounter_position":44,"code":"08647","name":"Possessed","real_name":"Possessed","text":"<b>Revelation<\/b> - Put Possessed into play in your threat area.\nPossessed can be healed as if it were a single point of horror on you <i>(if it is healed, discard it)<\/i>.\n<b>Forced<\/b> - When you reveal a [frost] token during a skill test: You must either take 1 horror or you automatically fail this test. (Limit once per test.)","real_text":"<b>Revelation<\/b> - Put Possessed into play in your threat area.\nPossessed can be healed as if it were a single point of horror on you <i>(if it is healed, discard it)<\/i>.\n<b>Forced<\/b> - When you reveal a [frost] token during a skill test: You must either take 1 horror or you automatically fail this test. (Limit once per test.)","quantity":4,"health_per_investigator":false,"deck_limit":1,"traits":"Madness.","real_traits":"Madness.","illustrator":"Stanislav Dikolenko","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"4abec6a2-a534-4756-a176-bb365c619306","url":"https:\/\/arkhamdb.com\/card\/08647","imagesrc":"\/bundles\/cards\/08647.png","spoiler":1},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"expedition_team","encounter_name":"Expedition Team","position":214,"exceptional":false,"myriad":false,"encounter_position":1,"code":"08714","name":"Professor William Dyer","real_name":"Professor William Dyer","subname":"Professor of Geology","text":"Partner. Uses (3 secrets).\n[action] Spend 1 secret and exhaust Professor William Dyer: Heal 2 horror from an investigator or another [[Ally]] asset at your location.","real_text":"Partner. Uses (3 secrets).\n[action] Spend 1 secret and exhaust Professor William Dyer: Heal 2 horror from an investigator or another [[Ally]] asset at your location.","quantity":1,"health":1,"health_per_investigator":false,"sanity":5,"deck_limit":0,"traits":"Ally. Miskatonic.","real_traits":"Ally. Miskatonic.","flavor":"\"Doubt of the real facts, as I must reveal them, is inevitable.\"\n - H.P. Lovecraft, <i>At the Mountains of Madness<\/i>","illustrator":"Ian Kirkpatrick","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"b819df59-4863-46b1-b79a-0498695aa64f","url":"https:\/\/arkhamdb.com\/card\/08714","imagesrc":"\/bundles\/cards\/08714.png","spoiler":1},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"expedition_team","encounter_name":"Expedition Team","position":215,"exceptional":false,"myriad":false,"encounter_position":2,"code":"08715","name":"Danforth","real_name":"Danforth","subname":"Brilliant Student","text":"Partner. Uses (5 secrets).\n[reaction] After an investigator at your location resolves a Tekeli-li weakness, exhaust Danforth and spend 1 secret: That investigator draws 2 cards.","real_text":"Partner. Uses (5 secrets).\n[reaction] After an investigator at your location resolves a Tekeli-li weakness, exhaust Danforth and spend 1 secret: That investigator draws 2 cards.","quantity":1,"health":2,"health_per_investigator":false,"sanity":4,"deck_limit":0,"traits":"Ally. Miskatonic.","real_traits":"Ally. Miskatonic.","flavor":"\"Danforth was a great reader of bizarre material...\"\n - H.P. Lovecraft, <i>At the Mountains of Madness<\/i>","illustrator":"Alexandre Dainche","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"3c960fba-b17c-4c23-8fef-5edb40fe6cdb","url":"https:\/\/arkhamdb.com\/card\/08715","imagesrc":"\/bundles\/cards\/08715.png","spoiler":1},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"expedition_team","encounter_name":"Expedition Team","position":216,"exceptional":false,"myriad":false,"encounter_position":3,"code":"08716","name":"Eliyah Ashevak","real_name":"Eliyah Ashevak","subname":"Dog Handler","text":"Partner. Uses (3 secrets).\n[action] Spend 1 secret and exhaust Eliyah Ashevak: <b>Evade.<\/b> Attempt to evade with a base [agility] skill of 5. If you succeed, you may move to a connecting location.","real_text":"Partner. Uses (3 secrets).\n[action] Spend 1 secret and exhaust Eliyah Ashevak: <b>Evade.<\/b> Attempt to evade with a base [agility] skill of 5. If you succeed, you may move to a connecting location.","quantity":1,"health":3,"health_per_investigator":false,"sanity":3,"deck_limit":0,"traits":"Ally. Wayfarer.","real_traits":"Ally. Wayfarer.","flavor":"\"Anyu's got the scent. Haven't you, girl?\"","illustrator":"Romain Leguay","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"b72cfd3d-fe06-4952-afd4-0c700c28b1c2","url":"https:\/\/arkhamdb.com\/card\/08716","imagesrc":"\/bundles\/cards\/08716.png","spoiler":1},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"expedition_team","encounter_name":"Expedition Team","position":217,"exceptional":false,"myriad":false,"encounter_position":4,"code":"08717","name":"Dr. Mala Sinha","real_name":"Dr. Mala Sinha","subname":"Daring Physician","text":"Partner. Uses (3 supplies).\n[action] Spend 1 supply and exhaust Dr. Mala Sinha: Heal 2 damage from an investigator or another [[Ally]] asset at your location.","real_text":"Partner. Uses (3 supplies).\n[action] Spend 1 supply and exhaust Dr. Mala Sinha: Heal 2 damage from an investigator or another [[Ally]] asset at your location.","quantity":1,"health":4,"health_per_investigator":false,"sanity":2,"deck_limit":0,"traits":"Ally. Wayfarer.","real_traits":"Ally. Wayfarer.","flavor":"\"Want to survive the trip? Good. Then don't get on my bad side.\"","illustrator":"Lin Hsiang","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"c939e391-df63-4833-b5e4-b6504b594e67","url":"https:\/\/arkhamdb.com\/card\/08717","imagesrc":"\/bundles\/cards\/08717.png","spoiler":1},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"expedition_team","encounter_name":"Expedition Team","position":218,"exceptional":false,"myriad":false,"encounter_position":5,"code":"08718","name":"Avery Claypool","real_name":"Avery Claypool","subname":"Antarctic Guide","text":"Partner. Uses (5 supplies).\n[reaction] When an investigator at your location reveals a [frost] token during a skill test, exhaust Avery Claypool and spend 1 supply: Cancel that token and reveal a new one.","real_text":"Partner. Uses (5 supplies).\n[reaction] When an investigator at your location reveals a [frost] token during a skill test, exhaust Avery Claypool and spend 1 supply: Cancel that token and reveal a new one.","quantity":1,"health":3,"health_per_investigator":false,"sanity":3,"deck_limit":0,"traits":"Ally. Wayfarer.","real_traits":"Ally. Wayfarer.","flavor":"\"Weather is turning foul again. I would tell you to turn back, but I gather you would refuse - right?\"","illustrator":"Peter Tikos","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"860a606b-94c5-49d4-807e-53cd26be0363","url":"https:\/\/arkhamdb.com\/card\/08718","imagesrc":"\/bundles\/cards\/08718.png","spoiler":1},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"expedition_team","encounter_name":"Expedition Team","position":219,"exceptional":false,"myriad":false,"encounter_position":6,"code":"08719","name":"James \"Cookie\" Fredericks","real_name":"James \"Cookie\" Fredericks","subname":"Dubious Choice","text":"Partner. Uses (3 ammo).\n[action] Spend 1 ammo and exhaust James \"Cookie\" Fredericks: <b>Fight.<\/b> Fight with a base [combat] skill of 5. If you succeed and the attacked enemy is non-[[Elite]], it cannot attack for the remainder of the round.","real_text":"Partner. Uses (3 ammo).\n[action] Spend 1 ammo and exhaust James \"Cookie\" Fredericks: <b>Fight.<\/b> Fight with a base [combat] skill of 5. If you succeed and the attacked enemy is non-[[Elite]], it cannot attack for the remainder of the round.","quantity":1,"health":5,"health_per_investigator":false,"sanity":1,"deck_limit":0,"traits":"Ally. Veteran. Wayfarer.","real_traits":"Ally. Veteran. Wayfarer.","flavor":"\"No I ain't leavin' my damn gun back at camp!\"","illustrator":"Scott McSorley","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"e2a51143-7b37-4823-b075-7b7cfb51f27b","url":"https:\/\/arkhamdb.com\/card\/08719","imagesrc":"\/bundles\/cards\/08719.png","spoiler":1},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"expedition_team","encounter_name":"Expedition Team","position":220,"exceptional":false,"myriad":false,"encounter_position":7,"code":"08720","name":"Dr. Amy Kensler","real_name":"Dr. Amy Kensler","subname":"Professor of Biology","text":"Partner. Uses (3 secrets).\n[action] Spend 1 secret and exhaust Dr. Amy Kensler: <b>Investigate.<\/b> Investigate with a base [intellect] skill of 5. If you succeed, look at the top card of any investigator's deck or the encounter deck. You may discard that card.","real_text":"Partner. Uses (3 secrets).\n[action] Spend 1 secret and exhaust Dr. Amy Kensler: <b>Investigate.<\/b> Investigate with a base [intellect] skill of 5. If you succeed, look at the top card of any investigator's deck or the encounter deck. You may discard that card.","quantity":1,"health":2,"health_per_investigator":false,"sanity":4,"deck_limit":0,"traits":"Ally. Miskatonic.","real_traits":"Ally. Miskatonic.","flavor":"\"All of this is so fascinating! Do you not agree?\"","illustrator":"Drazenka Kimpel","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"adec2399-e1f7-4347-a0a8-e59019c0b9e3","url":"https:\/\/arkhamdb.com\/card\/08720","imagesrc":"\/bundles\/cards\/08720.png","spoiler":1},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"expedition_team","encounter_name":"Expedition Team","position":221,"exceptional":false,"myriad":false,"encounter_position":8,"code":"08721","name":"Roald Ellsworth","real_name":"Roald Ellsworth","subname":"Intrepid Explorer","text":"Partner. Uses (5 supplies).\n[fast] During an investigator's turn, exhaust Roald Ellsworth and spend 1 supply: Choose a treachery attached to any location. Treat that treachery's text box as if it were blank until the end of this turn.","real_text":"Partner. Uses (5 supplies).\n[fast] During an investigator's turn, exhaust Roald Ellsworth and spend 1 supply: Choose a treachery attached to any location. Treat that treachery's text box as if it were blank until the end of this turn.","quantity":1,"health":4,"health_per_investigator":false,"sanity":2,"deck_limit":0,"traits":"Ally. Miskatonic. Wayfarer.","real_traits":"Ally. Miskatonic. Wayfarer.","flavor":"\"I have been all over the world. Please, just trust me.\"","illustrator":"David Chen","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"74607a1b-4c89-4107-ac15-894192592ad4","url":"https:\/\/arkhamdb.com\/card\/08721","imagesrc":"\/bundles\/cards\/08721.png","spoiler":1},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"expedition_team","encounter_name":"Expedition Team","position":222,"exceptional":false,"myriad":false,"encounter_position":9,"code":"08722","name":"Takada Hiroko","real_name":"Takada Hiroko","subname":"Aeroplane Mechanic","text":"Partner. Uses (9 resources).\n[action] Exhaust Takada Hiroko: Move up to 3 resources from Takada Hiroko to your resource pool.","real_text":"Partner. Uses (9 resources).\n[action] Exhaust Takada Hiroko: Move up to 3 resources from Takada Hiroko to your resource pool.","quantity":1,"health":3,"health_per_investigator":false,"sanity":3,"deck_limit":0,"traits":"Ally. Wayfarer.","real_traits":"Ally. Wayfarer.","flavor":"\"Nobody knows these machines better than I do.\"","illustrator":"Lin Hsiang","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"017afea9-17d3-461d-b914-d426ac6370d5","url":"https:\/\/arkhamdb.com\/card\/08722","imagesrc":"\/bundles\/cards\/08722.png","spoiler":1},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"treachery","type_name":"Treachery","subtype_code":"weakness","subtype_name":"Weakness","faction_code":"neutral","faction_name":"Neutral","encounter_code":"tekelili","encounter_name":"Tekeli-Li","position":223,"exceptional":false,"myriad":false,"encounter_position":1,"code":"08723","name":"Tekeli-li","real_name":"Tekeli-li","text":"<b>Revelation<\/b> - Take 1 horror. Place Tekeli-li on the bottom of the Tekeli-li deck.","real_text":"<b>Revelation<\/b> - Take 1 horror. Place Tekeli-li on the bottom of the Tekeli-li deck.","quantity":3,"health_per_investigator":false,"deck_limit":3,"traits":"Madness.","real_traits":"Madness.","flavor":"\"Still came that eldritch, mocking cry - 'Tekeli-li! Tekeli-li!'\"\n - H.P. Lovecraft, <i>At the Mountains of Madness<\/i>.","illustrator":"Michele Giorgi","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"8a69bc8c-7435-4350-818e-9608ba0aef39","url":"https:\/\/arkhamdb.com\/card\/08723","imagesrc":"\/bundles\/cards\/08723.png","spoiler":1},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"treachery","type_name":"Treachery","subtype_code":"weakness","subtype_name":"Weakness","faction_code":"neutral","faction_name":"Neutral","encounter_code":"tekelili","encounter_name":"Tekeli-Li","position":224,"exceptional":false,"myriad":false,"encounter_position":4,"code":"08724","name":"Tekeli-li","real_name":"Tekeli-li","text":"<b>Revelation<\/b> - Take 1 damage. Place Tekeli-li on the bottom of the Tekeli-li deck.","real_text":"<b>Revelation<\/b> - Take 1 damage. Place Tekeli-li on the bottom of the Tekeli-li deck.","quantity":3,"health_per_investigator":false,"deck_limit":3,"traits":"Madness.","real_traits":"Madness.","flavor":"\"Still came that eldritch, mocking cry - 'Tekeli-li! Tekeli-li!'\"\n - H.P. Lovecraft, <i>At the Mountains of Madness<\/i>.","illustrator":"Michele Giorgi","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"c4a1a54a-8c5d-422b-9b05-52590b08523d","url":"https:\/\/arkhamdb.com\/card\/08724","imagesrc":"\/bundles\/cards\/08724.png","spoiler":1},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"treachery","type_name":"Treachery","subtype_code":"weakness","subtype_name":"Weakness","faction_code":"neutral","faction_name":"Neutral","encounter_code":"tekelili","encounter_name":"Tekeli-Li","position":225,"exceptional":false,"myriad":false,"encounter_position":7,"code":"08725","name":"Tekeli-li","real_name":"Tekeli-li","text":"<b>Revelation<\/b> - Discard 1 card at random from your hand. Place Tekeli-li on the bottom of the Tekeli-li deck.","real_text":"<b>Revelation<\/b> - Discard 1 card at random from your hand. Place Tekeli-li on the bottom of the Tekeli-li deck.","quantity":2,"health_per_investigator":false,"deck_limit":2,"traits":"Madness.","real_traits":"Madness.","flavor":"\"Still came that eldritch, mocking cry - 'Tekeli-li! Tekeli-li!'\"\n - H.P. Lovecraft, <i>At the Mountains of Madness<\/i>.","illustrator":"Michele Giorgi","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"7ba8710d-40c7-413f-a256-6dccc9f594eb","url":"https:\/\/arkhamdb.com\/card\/08725","imagesrc":"\/bundles\/cards\/08725.png","spoiler":1},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"treachery","type_name":"Treachery","subtype_code":"weakness","subtype_name":"Weakness","faction_code":"neutral","faction_name":"Neutral","encounter_code":"tekelili","encounter_name":"Tekeli-Li","position":226,"exceptional":false,"myriad":false,"encounter_position":9,"code":"08726","name":"Tekeli-li","real_name":"Tekeli-li","text":"<b>Revelation<\/b> - Lose 2 resources. Place Tekeli-li on the bottom of the Tekeli-li deck.","real_text":"<b>Revelation<\/b> - Lose 2 resources. Place Tekeli-li on the bottom of the Tekeli-li deck.","quantity":2,"health_per_investigator":false,"deck_limit":2,"traits":"Madness.","real_traits":"Madness.","flavor":"\"Still came that eldritch, mocking cry - 'Tekeli-li! Tekeli-li!'\"\n - H.P. Lovecraft, <i>At the Mountains of Madness<\/i>.","illustrator":"Michele Giorgi","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"c44b803a-f7b0-4fff-b3ba-63336574360c","url":"https:\/\/arkhamdb.com\/card\/08726","imagesrc":"\/bundles\/cards\/08726.png","spoiler":1},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"treachery","type_name":"Treachery","subtype_code":"weakness","subtype_name":"Weakness","faction_code":"neutral","faction_name":"Neutral","encounter_code":"tekelili","encounter_name":"Tekeli-Li","position":227,"exceptional":false,"myriad":false,"encounter_position":11,"code":"08727","name":"Tekeli-li","real_name":"Tekeli-li","text":"<b>Revelation<\/b> - If it is your turn, lose 1 action. Otherwise, lose 1 action during your next turn. Place Tekeli-li on the bottom of the Tekeli-li deck.","real_text":"<b>Revelation<\/b> - If it is your turn, lose 1 action. Otherwise, lose 1 action during your next turn. Place Tekeli-li on the bottom of the Tekeli-li deck.","quantity":2,"health_per_investigator":false,"deck_limit":2,"traits":"Madness.","real_traits":"Madness.","flavor":"\"Still came that eldritch, mocking cry - 'Tekeli-li! Tekeli-li!'\"\n - H.P. Lovecraft, <i>At the Mountains of Madness<\/i>.","illustrator":"Michele Giorgi","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"68769c7d-2edd-4424-b297-6839b83690ff","url":"https:\/\/arkhamdb.com\/card\/08727","imagesrc":"\/bundles\/cards\/08727.png","spoiler":1},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"treachery","type_name":"Treachery","subtype_code":"weakness","subtype_name":"Weakness","faction_code":"neutral","faction_name":"Neutral","encounter_code":"tekelili","encounter_name":"Tekeli-Li","position":228,"exceptional":false,"myriad":false,"encounter_position":13,"code":"08728","name":"Tekeli-li","real_name":"Tekeli-li","text":"<b>Revelation<\/b> - Place 1 of your clues on your location. Place Tekeli-li on the bottom of the Tekeli-li deck.","real_text":"<b>Revelation<\/b> - Place 1 of your clues on your location. Place Tekeli-li on the bottom of the Tekeli-li deck.","quantity":2,"health_per_investigator":false,"deck_limit":2,"traits":"Madness.","real_traits":"Madness.","flavor":"\"Still came that eldritch, mocking cry - 'Tekeli-li! Tekeli-li!'\"\n - H.P. Lovecraft, <i>At the Mountains of Madness<\/i>.","illustrator":"Michele Giorgi","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"97442004-59dd-4996-bcc6-2c0e440f4fb3","url":"https:\/\/arkhamdb.com\/card\/08728","imagesrc":"\/bundles\/cards\/08728.png","spoiler":1},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"treachery","type_name":"Treachery","subtype_code":"weakness","subtype_name":"Weakness","faction_code":"neutral","faction_name":"Neutral","encounter_code":"tekelili","encounter_name":"Tekeli-Li","position":229,"exceptional":false,"myriad":false,"encounter_position":15,"code":"08729","name":"Tekeli-li","real_name":"Tekeli-li","text":"<b>Revelation<\/b> - Discard an asset you control. Place Tekeli-li on the bottom of the Tekeli-li deck.","real_text":"<b>Revelation<\/b> - Discard an asset you control. Place Tekeli-li on the bottom of the Tekeli-li deck.","quantity":2,"health_per_investigator":false,"deck_limit":2,"traits":"Madness.","real_traits":"Madness.","flavor":"\"Still came that eldritch, mocking cry - 'Tekeli-li! Tekeli-li!'\"\n - H.P. Lovecraft, <i>At the Mountains of Madness<\/i>.","illustrator":"Michele Giorgi","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"5623e387-cfcd-4085-bc22-6cdb5e92bd96","url":"https:\/\/arkhamdb.com\/card\/08729","imagesrc":"\/bundles\/cards\/08729.png","spoiler":1},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"memorials_of_the_lost","encounter_name":"Memorials of the Lost","position":230,"exceptional":false,"myriad":false,"encounter_position":1,"code":"08730","name":"Claypool's Furs","real_name":"Claypool's Furs","cost":2,"text":"Fast.\n[reaction] When you reveal a [frost] token during a skill test you are performing, deal 1 damage to Claypool's Furs: Cancel that chaos token and return it to the bag. Reveal a new chaos token.","real_text":"Fast.\n[reaction] When you reveal a [frost] token during a skill test you are performing, deal 1 damage to Claypool's Furs: Cancel that chaos token and return it to the bag. Reveal a new chaos token.","quantity":1,"skill_combat":1,"skill_wild":1,"health":3,"health_per_investigator":false,"deck_limit":1,"slot":"Body","real_slot":"Body","traits":"Item. Clothing.","real_traits":"Item. Clothing.","illustrator":"Tiziano Baracchi","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"9a3624eb-d730-4c5b-b9e2-f6bc58068584","url":"https:\/\/arkhamdb.com\/card\/08730","imagesrc":"\/bundles\/cards\/08730.png","spoiler":1},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"memorials_of_the_lost","encounter_name":"Memorials of the Lost","position":231,"exceptional":false,"myriad":false,"encounter_position":2,"code":"08731","name":"Collected Works of Poe","real_name":"Collected Works of Poe","cost":1,"text":"Uses (3 charges).\n[action] Spend 1 charge: Choose an investigator at your location to search the top 6 cards of their deck for each copy of Tekeli-li and place each of them on the bottom of the Tekeli-li deck. Shuffle that investigator's deck. That investigator draws 1 card.","real_text":"Uses (3 charges).\n[action] Spend 1 charge: Choose an investigator at your location to search the top 6 cards of their deck for each copy of Tekeli-li and place each of them on the bottom of the Tekeli-li deck. Shuffle that investigator's deck. That investigator draws 1 card.","quantity":1,"skill_willpower":1,"skill_wild":1,"health_per_investigator":false,"deck_limit":1,"slot":"Hand","real_slot":"Hand","traits":"Item. Tome.","real_traits":"Item. Tome.","illustrator":"Drazenka Kimpel","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"2290e0e2-e347-4048-8cf7-03ea4b825723","url":"https:\/\/arkhamdb.com\/card\/08731","imagesrc":"\/bundles\/cards\/08731.png","spoiler":1},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"memorials_of_the_lost","encounter_name":"Memorials of the Lost","position":232,"exceptional":false,"myriad":false,"encounter_position":3,"code":"08732","name":"Cookie's Custom .32","real_name":"Cookie's Custom .32","cost":2,"text":"Fast. Uses (2 ammo).\n[action] Spend 1 ammo: <b>Fight.<\/b> Either fight with a base [combat] skill of 5, or get +2 [combat] for this attack. This attack deals +1 damage.","real_text":"Fast. Uses (2 ammo).\n[action] Spend 1 ammo: <b>Fight.<\/b> Either fight with a base [combat] skill of 5, or get +2 [combat] for this attack. This attack deals +1 damage.","quantity":1,"skill_combat":1,"skill_wild":1,"health_per_investigator":false,"deck_limit":1,"slot":"Hand","real_slot":"Hand","traits":"Item. Weapon. Firearm.","real_traits":"Item. Weapon. Firearm.","illustrator":"Mauro Dal Bo","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"68d7f50b-03dd-455b-8cee-89c86850514c","url":"https:\/\/arkhamdb.com\/card\/08732","imagesrc":"\/bundles\/cards\/08732.png","spoiler":1},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"event","type_name":"Event","faction_code":"neutral","faction_name":"Neutral","encounter_code":"memorials_of_the_lost","encounter_name":"Memorials of the Lost","position":233,"exceptional":false,"myriad":false,"encounter_position":4,"code":"08733","name":"Dyer's Sketches","real_name":"Dyer's Sketches","cost":2,"text":"Fast. Play during any [fast] window.\nDraw 3 cards.","real_text":"Fast. Play during any [fast] window.\nDraw 3 cards.","quantity":1,"skill_intellect":1,"skill_wild":1,"health_per_investigator":false,"deck_limit":1,"traits":"Insight.","real_traits":"Insight.","flavor":"Professor Dyer kept many sketches depicting the creatures he encountered.","illustrator":"Germ\u00e1n N\u00f3bile","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"f7cba110-af13-40d3-9f56-ca3bc1323aca","url":"https:\/\/arkhamdb.com\/card\/08733","imagesrc":"\/bundles\/cards\/08733.png","spoiler":1},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"memorials_of_the_lost","encounter_name":"Memorials of the Lost","position":234,"exceptional":false,"myriad":false,"encounter_position":5,"code":"08734","name":"Ellsworth's Boots","real_name":"Ellsworth's Boots","cost":2,"text":"Limit 1 [[Footwear]] per investigator.\n[reaction] After the last clue is discovered from your location, exhaust Ellsworth's Boots: Move to a connecting location, or discard Ellsworth's Boots to move to any revealed location.","real_text":"Limit 1 [[Footwear]] per investigator.\n[reaction] After the last clue is discovered from your location, exhaust Ellsworth's Boots: Move to a connecting location, or discard Ellsworth's Boots to move to any revealed location.","quantity":1,"skill_agility":1,"skill_wild":1,"health_per_investigator":false,"deck_limit":1,"traits":"Item. Clothing. Footwear.","real_traits":"Item. Clothing. Footwear.","illustrator":"Drazenka Kimpel","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"dae54a14-ac1e-44dd-a4c6-b172f214eaa6","url":"https:\/\/arkhamdb.com\/card\/08734","imagesrc":"\/bundles\/cards\/08734.png","spoiler":1},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"memorials_of_the_lost","encounter_name":"Memorials of the Lost","position":235,"exceptional":false,"myriad":false,"encounter_position":6,"code":"08735","name":"Kensler's Log","real_name":"Kensler's Log","cost":2,"text":"Fast. Uses (2 secrets).\n[action] Spend 1 secret: <b>Investigate.<\/b> Either investigate with a base [intellect] skill of 5, or get +2 [intellect] for this investigation. If you succeed, you discover 1 additional clue at your location.","real_text":"Fast. Uses (2 secrets).\n[action] Spend 1 secret: <b>Investigate.<\/b> Either investigate with a base [intellect] skill of 5, or get +2 [intellect] for this investigation. If you succeed, you discover 1 additional clue at your location.","quantity":1,"skill_intellect":1,"skill_wild":1,"health_per_investigator":false,"deck_limit":1,"slot":"Hand","real_slot":"Hand","traits":"Item. Tome.","real_traits":"Item. Tome.","illustrator":"Drazenka Kimpel","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"adc34cda-b639-4068-967f-f0c8a91cc207","url":"https:\/\/arkhamdb.com\/card\/08735","imagesrc":"\/bundles\/cards\/08735.png","spoiler":1},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"memorials_of_the_lost","encounter_name":"Memorials of the Lost","position":236,"exceptional":false,"myriad":false,"encounter_position":7,"code":"08736","name":"Sinha's Medical Kit","real_name":"Sinha's Medical Kit","cost":1,"text":"Uses (3 supplies).\n[fast] Exhaust Sinha's Medical Kit and spend 1 supply: Heal 1 damage or 1 horror from an investigator or [[Ally]] asset at your location.","real_text":"Uses (3 supplies).\n[fast] Exhaust Sinha's Medical Kit and spend 1 supply: Heal 1 damage or 1 horror from an investigator or [[Ally]] asset at your location.","quantity":1,"skill_willpower":1,"skill_wild":1,"health_per_investigator":false,"deck_limit":1,"traits":"Item. Science.","real_traits":"Item. Science.","illustrator":"Mauro Dal Bo","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"404e6b72-060e-448b-b55d-ad88b7f48ca1","url":"https:\/\/arkhamdb.com\/card\/08736","imagesrc":"\/bundles\/cards\/08736.png","spoiler":1},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"event","type_name":"Event","faction_code":"neutral","faction_name":"Neutral","encounter_code":"memorials_of_the_lost","encounter_name":"Memorials of the Lost","position":237,"exceptional":false,"myriad":false,"encounter_position":8,"code":"08737","name":"Takada's Cache","real_name":"Takada's Cache","cost":0,"text":"Fast. Play during any [fast] window.\nGain 3 resources and draw 1 card. Remove Takada's Cache from the game.","real_text":"Fast. Play during any [fast] window.\nGain 3 resources and draw 1 card. Remove Takada's Cache from the game.","quantity":1,"skill_wild":1,"health_per_investigator":false,"deck_limit":1,"traits":"Supply.","real_traits":"Supply.","flavor":"Takada left these spare supplies behind. Maybe you can make use of them.","illustrator":"Vincent Dutrait","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"95cbdf4f-64a0-47ac-89cf-a38f240c08ee","url":"https:\/\/arkhamdb.com\/card\/08737","imagesrc":"\/bundles\/cards\/08737.png","spoiler":1},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"memorials_of_the_lost","encounter_name":"Memorials of the Lost","position":238,"exceptional":false,"myriad":false,"encounter_position":9,"code":"08738","name":"Anyu","real_name":"Anyu","subname":"Faithful Companion","cost":3,"text":"[fast] Exhaust Anyu: Choose one, or discard Anyu to choose up to three, in any order -\n - Move to a connecting location.\n - You get +2 skill value for your next skill test this round.\n - <b>Evade.<\/b> Attempt to evade with a base [agility] skill of 4.","real_text":"[fast] Exhaust Anyu: Choose one, or discard Anyu to choose up to three, in any order -\n - Move to a connecting location.\n - You get +2 skill value for your next skill test this round.\n - <b>Evade.<\/b> Attempt to evade with a base [agility] skill of 4.","quantity":1,"skill_agility":1,"skill_wild":1,"health":2,"health_per_investigator":false,"sanity":2,"deck_limit":1,"slot":"Ally","real_slot":"Ally","traits":"Ally. Creature.","real_traits":"Ally. Creature.","illustrator":"Carlos Palma Cruchaga","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"93172556-cdc1-410f-a673-5f89351d991f","url":"https:\/\/arkhamdb.com\/card\/08738","imagesrc":"\/bundles\/cards\/08738.png","spoiler":1},{"pack_code":"mtt","pack_name":"Machinations Through Time","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"machinations_through_time","encounter_name":"Machinations Through Time","position":14,"exceptional":false,"myriad":false,"encounter_position":13,"code":"87014","name":"Nikola Tesla","real_name":"Nikola Tesla","subname":"Renowned Inventor","cost":1,"text":"[fast] Exhaust Nikola Tesla: <b>Parley.<\/b> Test [intellect] (1). If you succeed, either gain 1 clue <i>(from the token pool)<\/i>, draw 2 cards, or gain 3 resources. (Max once per game per option.)","real_text":"[fast] Exhaust Nikola Tesla: <b>Parley.<\/b> Test [intellect] (1). If you succeed, either gain 1 clue <i>(from the token pool)<\/i>, draw 2 cards, or gain 3 resources. (Max once per game per option.)","quantity":1,"skill_willpower":1,"skill_intellect":1,"skill_wild":1,"health":2,"health_per_investigator":false,"sanity":1,"deck_limit":1,"slot":"Ally","real_slot":"Ally","traits":"Scientist. Ally. Past.","real_traits":"Scientist. Ally. Past.","flavor":"The high-voltage demonstrations performed by Tesla throughout America and Europe were truly awe-inspiring.","illustrator":"Grzegorz Greg Opalinski","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"8a0ae19b-cf5d-4840-952e-9295b13abd18","url":"https:\/\/arkhamdb.com\/card\/87014","imagesrc":"\/bundles\/cards\/87014.png","spoiler":1},{"pack_code":"mtt","pack_name":"Machinations Through Time","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"machinations_through_time","encounter_name":"Machinations Through Time","position":23,"exceptional":false,"myriad":false,"encounter_position":22,"code":"87023","name":"Ezra Graves","real_name":"Ezra Graves","subname":"Professor of the Arcane","cost":3,"text":"[fast] During any investigator's turn, exhaust Ezra Graves and spend 1 resource: Immediately take an action as if it were your turn.\n[action]: Choose an [[Ally]] asset in your discard pile and put it into play under your control (Max once per game.)","real_text":"[fast] During any investigator's turn, exhaust Ezra Graves and spend 1 resource: Immediately take an action as if it were your turn.\n[action]: Choose an [[Ally]] asset in your discard pile and put it into play under your control (Max once per game.)","quantity":1,"skill_intellect":2,"skill_wild":1,"health":1,"health_per_investigator":false,"sanity":2,"deck_limit":1,"slot":"Ally","real_slot":"Ally","traits":"Scientist. Ally. Present.","real_traits":"Scientist. Ally. Present.","illustrator":"Jarreau Wimberly","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"594017ad-07f0-4311-b3a0-3e171c2d616f","url":"https:\/\/arkhamdb.com\/card\/87023","imagesrc":"\/bundles\/cards\/87023.png","spoiler":1},{"pack_code":"mtt","pack_name":"Machinations Through Time","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"machinations_through_time","encounter_name":"Machinations Through Time","position":32,"exceptional":false,"myriad":false,"encounter_position":31,"code":"87032","name":"Dimensional Beam Machine","real_name":"Dimensional Beam Machine","cost":1,"text":"Uses (2 charges).\n[fast] During your turn, exhaust Dimensional Beam Machine and spend 1 charge: Move an investigator or a non-[[Elite]] enemy at your location to any revealed location.","real_text":"Uses (2 charges).\n[fast] During your turn, exhaust Dimensional Beam Machine and spend 1 charge: Move an investigator or a non-[[Elite]] enemy at your location to any revealed location.","quantity":1,"skill_wild":2,"health_per_investigator":false,"deck_limit":1,"traits":"Item. Science. Tool. Future.","real_traits":"Item. Science. Tool. Future.","illustrator":"Tiziano Baracchi","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"5a3e8ec6-6bce-40d6-b1f8-30c31abc97be","url":"https:\/\/arkhamdb.com\/card\/87032","imagesrc":"\/bundles\/cards\/87032.png","spoiler":1},{"pack_code":"rttcu","pack_name":"Return to the Circle Undone","type_code":"scenario","type_name":"Scenario","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_disappearance_at_the_twilight_estate","encounter_name":"Return to Disappearance at the Twilight Estate","position":16,"exceptional":false,"myriad":false,"encounter_position":1,"code":"54016","name":"Return to Disappearance at the Twilight Estate","real_name":"Return to Disappearance at the Twilight Estate","text":"Perform the setup as indicated in <i>The Circle Undone<\/i> Campaign Guide, with the following exceptions:\n- When gathering encounter sets, also gather the new encounter sets for <i>Return to Disappearance at the Twilight Estate<\/i> shown here.\n<b>(Continued on reverse side.)<\/b>","real_text":"Perform the setup as indicated in <i>The Circle Undone<\/i> Campaign Guide, with the following exceptions:\n- When gathering encounter sets, also gather the new encounter sets for <i>Return to Disappearance at the Twilight Estate<\/i> shown here.\n<b>(Continued on reverse side.)<\/b>","quantity":1,"health_per_investigator":false,"is_unique":false,"permanent":false,"double_sided":true,"back_text":"- Put the [[Spectral]] version of the Wine Cellar <i>(card #28)<\/i> into play.<hr>\nFor the duration of this scenario, the following additional rule applies:\n\"While resolving The Watcher's Grasp treachery, The Spectral Watcher does not exhaust after it attacks.\".\nAttach this card to the scenario reference card as a reminder.","octgn_id":"b9f90e2a-4894-4178-9beb-ce669bdf91be","url":"https:\/\/arkhamdb.com\/card\/54016","imagesrc":"\/bundles\/cards\/54016.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/54016b.png"},{"pack_code":"rttcu","pack_name":"Return to the Circle Undone","type_code":"scenario","type_name":"Scenario","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_the_witching_hour","encounter_name":"Return to The Witching Hour","position":17,"exceptional":false,"myriad":false,"encounter_position":1,"code":"54017","name":"Return to The Witching Hour","real_name":"Return to The Witching Hour","text":"Perform the setup as indicated in <i>The Circle Undone<\/i> Campaign Guide, with the following exceptions:\n- When gathering encounter sets, also gather the new encounter sets for <i>Return to The Witching Hour<\/i> shown here.\n- Remove Arkham Woods <i>(Quiet Glade)<\/i> from the game.\n<b>(Continued on reverse side.)<\/b>","real_text":"Perform the setup as indicated in <i>The Circle Undone<\/i> Campaign Guide, with the following exceptions:\n- When gathering encounter sets, also gather the new encounter sets for <i>Return to The Witching Hour<\/i> shown here.\n- Remove Arkham Woods <i>(Quiet Glade)<\/i> from the game.\n<b>(Continued on reverse side.)<\/b>","quantity":1,"health_per_investigator":false,"is_unique":false,"permanent":false,"double_sided":true,"back_text":"- When choosing 5 Witch-Haunted Woods locations to put into play at random, include the 2 new Witch-Haunted Woods included in this encounter set, for a total of 9 possibilities.\n- Set each of the new Arkham Woods locations aside, out of play. (You may optionally gather the Arkham Woods locations included in the <i>Return to The Devourer Below<\/i> and set those aside, as well, if your collection includes them. This encounter set can be found in the <i>Return to the Night of the Zealot<\/i> expansion.)\n- When building the act deck, include both versions of act 4. When advancing to act 4a, put both act cards into play; the text on both cards is active.","octgn_id":"0ac8a069-15ea-4020-ac27-03d296c40f89","url":"https:\/\/arkhamdb.com\/card\/54017","imagesrc":"\/bundles\/cards\/54017.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/54017b.png"},{"pack_code":"rttcu","pack_name":"Return to the Circle Undone","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_the_witching_hour","encounter_name":"Return to The Witching Hour","position":18,"exceptional":false,"myriad":false,"encounter_position":2,"code":"54018","name":"A Circle Unbroken","real_name":"A Circle Unbroken","text":"<b>Objective<\/b> - <i>\"Perhaps we can learn more from them...\"<\/i> If there are more than 1 [per_investigator] exhausted [[Witch]] enemies at the Witches' Circle, investigators at the Witches' Circle may spend the requisite number of clues, as a group, to advance.","real_text":"<b>Objective<\/b> - <i>\"Perhaps we can learn more from them...\"<\/i> If there are more than 1 [per_investigator] exhausted [[Witch]] enemies at the Witches' Circle, investigators at the Witches' Circle may spend the requisite number of clues, as a group, to advance.","quantity":1,"clues":2,"health_per_investigator":false,"stage":4,"flavor":"For what purpose have these people gathered? Are they the cause of the disturbances in these woods? And if so, what is their true goal?","illustrator":"Sebastian Rodriguez","is_unique":false,"permanent":false,"double_sided":true,"back_text":"<b>(\u2192R5)<\/b>","back_flavor":"The hooded figures stand down once they realize you are not fighting them or working to disrupt their ritual. \"They are not the ones from before - the interlopers who interfered with our ritual,\" one of them says, pulling off her hood to reveal striking red hair that glows in the firelight. Embers dance around her fingers. \"Are you of the same mind as us, then?\" she asks.\n\"nNo, Erynn,\" the leader of the coven answers for you. \"They are lost.\" She studies you with harsh eyes. \"How came you here?\"\nYou explain how you awoke in the woods, how you were attacked by terrible creatures, and how you came to the center of this circle to discover the truth behind your ordeal.\n\"Anette, I think someone delivered them here,\" the red-haired witch named Erynn whispers, mystified.\n\"We should finish here while the circle remains closed. There may be others in these woods. Come, sisters. Let us continue our work,\" Anette says.","back_name":"A Circle Forged","octgn_id":"9fbba271-b0f6-42f0-a69f-4d7596a035c4","url":"https:\/\/arkhamdb.com\/card\/54018","imagesrc":"\/bundles\/cards\/54018.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/54018b.png"},{"pack_code":"rttcu","pack_name":"Return to the Circle Undone","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_the_witching_hour","encounter_name":"Return to The Witching Hour","position":19,"exceptional":false,"myriad":false,"encounter_position":3,"code":"54019","name":"Witch-Haunted Woods","real_name":"Witch-Haunted Woods","subname":"Witch Tree","text":"[fast] Take 1 direct damage and 1 direct horror: Choose an investigator at a different Witch-Haunted Woods. That investigator heals 1 damage and 1 horror. (Group limit once per round.)","real_text":"[fast] Take 1 direct damage and 1 direct horror: Choose an investigator at a different Witch-Haunted Woods. That investigator heals 1 damage and 1 horror. (Group limit once per round.)","quantity":1,"shroud":4,"clues":1,"health_per_investigator":false,"victory":1,"traits":"Woods.","real_traits":"Woods.","illustrator":"Marc Simonetti","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"The frigid wind howls around you as you venture deeper into the haunted woods beyond Arkham.","octgn_id":"60511c8a-42f0-43ba-9320-0e078715783b","url":"https:\/\/arkhamdb.com\/card\/54019","imagesrc":"\/bundles\/cards\/54019.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/54019b.png"},{"pack_code":"rttcu","pack_name":"Return to the Circle Undone","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_the_witching_hour","encounter_name":"Return to The Witching Hour","position":20,"exceptional":false,"myriad":false,"encounter_position":4,"code":"54020","name":"Witch-Haunted Woods","real_name":"Witch-Haunted Woods","subname":"Unmarked Graveyard","text":"<b>Forced<\/b> - When you discover the last clue from this location: Draw the topmost [[Hex]] treachery in the encounter discard pile. (If you cannot, instead discard cards from the top of the encounter deck until a [[Hex]] treachery is discarded, and draw it.)","real_text":"<b>Forced<\/b> - When you discover the last clue from this location: Draw the topmost [[Hex]] treachery in the encounter discard pile. (If you cannot, instead discard cards from the top of the encounter deck until a [[Hex]] treachery is discarded, and draw it.)","quantity":1,"shroud":0,"clues":2,"health_per_investigator":false,"victory":1,"traits":"Woods.","real_traits":"Woods.","illustrator":"Torstein Nordstrand","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"The frigid wind howls around you as you venture deeper into the haunted woods beyond Arkham.","octgn_id":"fdab7abd-b702-40f8-9c78-23be4ec20668","url":"https:\/\/arkhamdb.com\/card\/54020","imagesrc":"\/bundles\/cards\/54020.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/54020b.png"},{"pack_code":"rttcu","pack_name":"Return to the Circle Undone","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_the_witching_hour","encounter_name":"Return to The Witching Hour","position":21,"exceptional":false,"myriad":false,"encounter_position":5,"code":"54021","name":"Arkham Woods","real_name":"Arkham Woods","subname":"Hidden Path","text":"During the \"enemy attacks\" step of the enemy phase, instead of their standard attack, each ready [[Witch]] enemy at this location attacks each investigator in play. Attacks made in this way do not cause the enemy to exhaust.","real_text":"During the \"enemy attacks\" step of the enemy phase, instead of their standard attack, each ready [[Witch]] enemy at this location attacks each investigator in play. Attacks made in this way do not cause the enemy to exhaust.","quantity":1,"shroud":2,"clues":1,"health_per_investigator":false,"traits":"Woods.","real_traits":"Woods.","illustrator":"Jokubas Uogintas","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"Growing up, you were always warned to stay out of the woods at night. Now you know why.","octgn_id":"e78fbff8-4fa7-400e-8142-12f91c601142","url":"https:\/\/arkhamdb.com\/card\/54021","imagesrc":"\/bundles\/cards\/54021.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/54021b.png"},{"pack_code":"rttcu","pack_name":"Return to the Circle Undone","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_the_witching_hour","encounter_name":"Return to The Witching Hour","position":22,"exceptional":false,"myriad":false,"encounter_position":6,"code":"54022","name":"Arkham Woods","real_name":"Arkham Woods","subname":"Place of Power","text":"While you are at this location, you cannot cancel or ignore card or game effects, and each encounter card you draw gains peril.","real_text":"While you are at this location, you cannot cancel or ignore card or game effects, and each encounter card you draw gains peril.","quantity":1,"shroud":3,"clues":1,"health_per_investigator":false,"traits":"Woods.","real_traits":"Woods.","illustrator":"Tommy Arnold","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"Growing up, you were always warned to stay out of the woods at night. Now you know why.","octgn_id":"c457336b-4d2d-4e23-abd8-60abd6542df1","url":"https:\/\/arkhamdb.com\/card\/54022","imagesrc":"\/bundles\/cards\/54022.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/54022b.png"},{"pack_code":"rttcu","pack_name":"Return to the Circle Undone","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_the_witching_hour","encounter_name":"Return to The Witching Hour","position":23,"exceptional":false,"myriad":false,"encounter_position":7,"code":"54023","name":"Arkham Woods","real_name":"Arkham Woods","subname":"Bootlegging Operation","text":"<b>Forced<\/b> - After you successfully investigate this location: Discard 1 card from the top of the encounter deck for each point you succeeded by.\n<b>Forced<\/b> - When the encounter deck runs out of cards: Each investigator at this location takes 2 damage.","real_text":"<b>Forced<\/b> - After you successfully investigate this location: Discard 1 card from the top of the encounter deck for each point you succeeded by.\n<b>Forced<\/b> - When the encounter deck runs out of cards: Each investigator at this location takes 2 damage.","quantity":1,"shroud":1,"clues":1,"health_per_investigator":false,"traits":"Woods.","real_traits":"Woods.","illustrator":"Yoann Boissonnet","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"Growing up, you were always warned to stay out of the woods at night. Now you know why.","octgn_id":"e0d8c1d0-0365-463b-b216-a452fc4a1515","url":"https:\/\/arkhamdb.com\/card\/54023","imagesrc":"\/bundles\/cards\/54023.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/54023b.png"},{"pack_code":"rttcu","pack_name":"Return to the Circle Undone","type_code":"scenario","type_name":"Scenario","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_at_deaths_doorstep","encounter_name":"Return to At Death's Doorstep","position":24,"exceptional":false,"myriad":false,"encounter_position":1,"code":"54024","name":"Return to At Death's Doorstep","real_name":"Return to At Death's Doorstep","text":"Perform the setup as indicated in <i>The Circle Undone<\/i> Campaign Guide, with the following exceptions:\n- When gathering encounter sets, also gather the new encounter sets for <i>Return to At Death's Doorstep<\/i> shown here.\n<b>(Continued on reverse side.)<\/b>","real_text":"Perform the setup as indicated in <i>The Circle Undone<\/i> Campaign Guide, with the following exceptions:\n- When gathering encounter sets, also gather the new encounter sets for <i>Return to At Death's Doorstep<\/i> shown here.\n<b>(Continued on reverse side.)<\/b>","quantity":1,"health_per_investigator":false,"is_unique":false,"permanent":false,"double_sided":true,"back_text":"- Put the Senator Nathaniel Rhodes enemy into play in the Entry Hall, with 1 [per_investigator] clues on him.\n- Put the Wine Cellar location into play.\n- Set the [[Spectral]] version of the Wine Cellar aside, out of play.\n- Set the <i>Unstable Realm<\/i> encounter set aside, out of play, instead of the <i>Realm of Death<\/i> encounter set. Likewise, when act 1b instructs the players to shuffle the <i>Realm of Death<\/i> encounter set into the encounter deck, shuffle in the <i>Unstable Realm<\/i> encounter set instead.<hr>\nFor the duration of this scenario, the following additional rule applies:\n\"While resolving The Watcher's Grasp treachery, The Spectral Watcher does not exhaust after it attacks.\"\nAttach this card to the scenario reference card as a reminder.","octgn_id":"60550675-05a5-4982-bf2f-612571e411c1","url":"https:\/\/arkhamdb.com\/card\/54024","imagesrc":"\/bundles\/cards\/54024.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/54024b.png"},{"pack_code":"rttcu","pack_name":"Return to the Circle Undone","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_at_deaths_doorstep","encounter_name":"Return to At Death's Doorstep","position":25,"exceptional":false,"myriad":false,"encounter_position":2,"code":"54025","name":"Senator Nathaniel Rhodes","real_name":"Senator Nathaniel Rhodes","subname":"Adept Politician","text":"Aloof.\n[action]: <b>Parley.<\/b> Test [willpower] (2) to speak with the Senator. If you succeed, either take control of 1 of his clues, or flip 1 doom on him to its clue side. If you fail, flip one of his clues to its doom side.","real_text":"Aloof.\n[action]: <b>Parley.<\/b> Test [willpower] (2) to speak with the Senator. If you succeed, either take control of 1 of his clues, or flip 1 doom on him to its clue side. If you fail, flip one of his clues to its doom side.","quantity":1,"health":2,"health_per_investigator":false,"enemy_horror":1,"enemy_fight":1,"enemy_evade":1,"traits":"Humanoid. Cultist. Silver Twilight.","real_traits":"Humanoid. Cultist. Silver Twilight.","flavor":"\"Change is what the people demand, and change is what I aim to give them!\"","illustrator":"Tiziano Baracchi","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"fc96ad6e-b8d2-4982-8a5a-8ee77226714a","url":"https:\/\/arkhamdb.com\/card\/54025","imagesrc":"\/bundles\/cards\/54025.png","spoiler":1},{"pack_code":"rttcu","pack_name":"Return to the Circle Undone","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_at_deaths_doorstep","encounter_name":"Return to At Death's Doorstep","position":26,"exceptional":false,"myriad":false,"encounter_position":3,"code":"54026","name":"Dmitri Konstantinov","real_name":"Dmitri Konstantinov","subname":"Taking the Long View","text":"<b>Spawn<\/b> - The location with no other [[Silver Twilight]] enemies farthest from you.\n<b>Forced<\/b> - After Dmitri Konstantinov enters play: Place 2 doom on him.\n[reaction] After you evade Dmitri Konstantinov: For every 2 points you succeeded by, remove 1 doom from him.","real_text":"<b>Spawn<\/b> - The location with no other [[Silver Twilight]] enemies farthest from you.\n<b>Forced<\/b> - After Dmitri Konstantinov enters play: Place 2 doom on him.\n[reaction] After you evade Dmitri Konstantinov: For every 2 points you succeeded by, remove 1 doom from him.","quantity":1,"health":3,"health_per_investigator":false,"enemy_damage":1,"enemy_fight":4,"enemy_evade":2,"traits":"Humanoid. Cultist. Silver Twilight.","real_traits":"Humanoid. Cultist. Silver Twilight.","flavor":"\"Do you understand who you are meddling with?\"","illustrator":"Florian Devos","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"407b1145-748a-4f3a-990c-90974d520855","url":"https:\/\/arkhamdb.com\/card\/54026","imagesrc":"\/bundles\/cards\/54026.png","spoiler":1},{"pack_code":"rttcu","pack_name":"Return to the Circle Undone","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_at_deaths_doorstep","encounter_name":"Return to At Death's Doorstep","position":27,"exceptional":false,"myriad":false,"encounter_position":4,"code":"54027","name":"Wine Cellar","real_name":"Wine Cellar","text":"Victorian Halls is connected to Wine Cellar.\n[action]: You disturb the tranquility of this quiet place in search of evidence. Discard cards from the top of the encounter deck until a [[Monster]] enemy is discarded. Set that enemy aside, out of play. Then gain 2 clues <i>(from the token pool)<\/i>. (Group limit once per game.)","real_text":"Victorian Halls is connected to Wine Cellar.\n[action]: You disturb the tranquility of this quiet place in search of evidence. Discard cards from the top of the encounter deck until a [[Monster]] enemy is discarded. Set that enemy aside, out of play. Then gain 2 clues <i>(from the token pool)<\/i>. (Group limit once per game.)","quantity":1,"shroud":5,"clues":1,"health_per_investigator":false,"illustrator":"Duallbrush","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Victorian Halls is connected to Wine Cellar.","back_flavor":"A long, darkened stairway leads down into Josef Meiger's cellar. If you're careful, maybe you can take a gander at what he keeps down there...","octgn_id":"c9ca58b5-4f0b-41e7-afaf-affafd54da06","url":"https:\/\/arkhamdb.com\/card\/54027","imagesrc":"\/bundles\/cards\/54027.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/54027b.png"},{"pack_code":"rttcu","pack_name":"Return to the Circle Undone","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_at_deaths_doorstep","encounter_name":"Return to At Death's Doorstep","position":28,"exceptional":false,"myriad":false,"encounter_position":5,"code":"54028","name":"Wine Cellar","real_name":"Wine Cellar","text":"Victorian Halls is connected to Wine Cellar.\n[reaction] After you successfully investigate the Wine Cellar: Either discover 1 additional clue, or remove 1 doom from a [[Silver Twilight]] enemy in play.\n<b>Haunted<\/b> - You must either place 1 doom on a [[Silver Twilight]] enemy in play, or take 1 direct horror.","real_text":"Victorian Halls is connected to Wine Cellar.\n[reaction] After you successfully investigate the Wine Cellar: Either discover 1 additional clue, or remove 1 doom from a [[Silver Twilight]] enemy in play.\n<b>Haunted<\/b> - You must either place 1 doom on a [[Silver Twilight]] enemy in play, or take 1 direct horror.","quantity":1,"shroud":5,"clues":2,"health_per_investigator":false,"traits":"Spectral.","real_traits":"Spectral.","illustrator":"Duallbrush","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Victorian Halls is connected to Wine Cellar.","back_flavor":"The stench of blood and decaying wood emanates from behind the door at the bottom of the dark, dank staircase.","octgn_id":"025ffcbd-87fb-4a1c-9a99-6886ce56d54e","url":"https:\/\/arkhamdb.com\/card\/54028","imagesrc":"\/bundles\/cards\/54028.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/54028b.png"},{"pack_code":"rttcu","pack_name":"Return to the Circle Undone","type_code":"scenario","type_name":"Scenario","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_the_secret_name","encounter_name":"Return to The Secret Name","position":29,"exceptional":false,"myriad":false,"encounter_position":1,"code":"54029","name":"Return to The Secret Name","real_name":"Return to The Secret Name","text":"Perform the setup as indicated in <i>The Circle Undone<\/i> Campaign Guide, with the following exceptions:\n- When gathering encounter sets, also gather the new encounter sets for <i>Return to The Secret Name<\/i> shown here.\n<b>(Continued on reverse side.)<\/b>","real_text":"Perform the setup as indicated in <i>The Circle Undone<\/i> Campaign Guide, with the following exceptions:\n- When gathering encounter sets, also gather the new encounter sets for <i>Return to The Secret Name<\/i> shown here.\n<b>(Continued on reverse side.)<\/b>","quantity":1,"health_per_investigator":false,"is_unique":false,"permanent":false,"double_sided":true,"back_text":"- Before creating the \"Unknown Places\" deck, add the 4 new Unknown Places locations to the original 7 Unknown Places locations. Set the Witch House Ruins aside and randomly remove 4 Unknown Places locations from the game. Then, continue creating the Unknown Places deck as normal.","octgn_id":"f8d4cc06-c85d-4f70-92a7-428b383bc934","url":"https:\/\/arkhamdb.com\/card\/54029","imagesrc":"\/bundles\/cards\/54029.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/54029b.png"},{"pack_code":"rttcu","pack_name":"Return to the Circle Undone","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_the_secret_name","encounter_name":"Return to The Secret Name","position":30,"exceptional":false,"myriad":false,"encounter_position":2,"code":"54030","name":"Temple of R'lyeh","real_name":"Temple of R'lyeh","text":"<b>Forced<\/b> - After you reveal Temple of R'lyeh: Test [willpower] (3). If you fail, draw the top card of the encounter deck. If you fail by 3 or more, that card gains surge.","real_text":"<b>Forced<\/b> - After you reveal Temple of R'lyeh: Test [willpower] (3). If you fail, draw the top card of the encounter deck. If you fail by 3 or more, that card gains surge.","quantity":1,"shroud":3,"clues":2,"health_per_investigator":false,"victory":1,"traits":"Extradimensional. Otherworld.","real_traits":"Extradimensional. Otherworld.","illustrator":"Alex Tooth","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"It was also possible that the inhabitants of a given dimensional realm could survive entry to many unknown and incomprehensible realms of additional or indefinitely multiplied dimensions - be they within or outside the given space-time continuum - and that the converse would be likewise true.\n- H. P. Lovecraft, <u>The Dreams in the Witch House<\/u>","back_name":"Unknown Places","octgn_id":"4db2e3c0-a4af-44d7-8ed5-fa79d135a320","url":"https:\/\/arkhamdb.com\/card\/54030","imagesrc":"\/bundles\/cards\/54030.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/54030b.png"},{"pack_code":"rttcu","pack_name":"Return to the Circle Undone","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_the_secret_name","encounter_name":"Return to The Secret Name","position":31,"exceptional":false,"myriad":false,"encounter_position":3,"code":"54031","name":"The Price Manor","real_name":"The Price Manor","text":"[action]: Test [combat] (5) to topple the strange, eldritch statue. If you succeed, remove 1 doom from Nahab, even if she is out of play. (Group limit one success per game.)\n<b>Haunted<\/b> - Place 1 doom on Nahab (even if she is out of play).","real_text":"[action]: Test [combat] (5) to topple the strange, eldritch statue. If you succeed, remove 1 doom from Nahab, even if she is out of play. (Group limit one success per game.)\n<b>Haunted<\/b> - Place 1 doom on Nahab (even if she is out of play).","quantity":1,"shroud":2,"clues":1,"health_per_investigator":false,"traits":"Extradimensional.","real_traits":"Extradimensional.","illustrator":"Tommy Arnold","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"It was also possible that the inhabitants of a given dimensional realm could survive entry to many unknown and incomprehensible realms of additional or indefinitely multiplied dimensions - be they within or outside the given space-time continuum - and that the converse would be likewise true.\n- H. P. Lovecraft, <u>The Dreams in the Witch House<\/u>","back_name":"Unknown Places","octgn_id":"a8e987fa-56c4-4c3e-a7e1-bd883f2aba78","url":"https:\/\/arkhamdb.com\/card\/54031","imagesrc":"\/bundles\/cards\/54031.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/54031b.png"},{"pack_code":"rttcu","pack_name":"Return to the Circle Undone","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_the_secret_name","encounter_name":"Return to The Secret Name","position":32,"exceptional":false,"myriad":false,"encounter_position":4,"code":"54032","name":"The 9th Ward","real_name":"The 9th Ward","text":"[action]: <b>Investigate.<\/b> Investigate using [agility] instead of [intellect]. If you succeed, after discovering clues, you may move to any [[Extradimensional]] location.\n<b>Haunted<\/b> - You cannot leave The 9th Ward this round. During your turn, reduce the shroud value of The 9th Ward by 1.","real_text":"[action]: <b>Investigate.<\/b> Investigate using [agility] instead of [intellect]. If you succeed, after discovering clues, you may move to any [[Extradimensional]] location.\n<b>Haunted<\/b> - You cannot leave The 9th Ward this round. During your turn, reduce the shroud value of The 9th Ward by 1.","quantity":1,"shroud":5,"clues":1,"health_per_investigator":false,"traits":"Extradimensional.","real_traits":"Extradimensional.","illustrator":"Preston Stone","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"It was also possible that the inhabitants of a given dimensional realm could survive entry to many unknown and incomprehensible realms of additional or indefinitely multiplied dimensions - be they within or outside the given space-time continuum - and that the converse would be likewise true.\n- H. P. Lovecraft, <u>The Dreams in the Witch House<\/u>","back_name":"Unknown Places","octgn_id":"6a56e734-b822-4040-9d00-e0f12832c93c","url":"https:\/\/arkhamdb.com\/card\/54032","imagesrc":"\/bundles\/cards\/54032.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/54032b.png"},{"pack_code":"rttcu","pack_name":"Return to the Circle Undone","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_the_secret_name","encounter_name":"Return to The Secret Name","position":33,"exceptional":false,"myriad":false,"encounter_position":5,"code":"54033","name":"Library of Ebla","real_name":"Library of Ebla","text":"[action]: Test [willpower] (5) to search the library for arcane lore. If you succeed, deal 3 damage to Nahab, even if she is out of play. (Group limit one success per game.)","real_text":"[action]: Test [willpower] (5) to search the library for arcane lore. If you succeed, deal 3 damage to Nahab, even if she is out of play. (Group limit one success per game.)","quantity":1,"shroud":4,"clues":2,"health_per_investigator":false,"victory":1,"traits":"Extradimensional.","real_traits":"Extradimensional.","illustrator":"David Demaret","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"It was also possible that the inhabitants of a given dimensional realm could survive entry to many unknown and incomprehensible realms of additional or indefinitely multiplied dimensions - be they within or outside the given space-time continuum - and that the converse would be likewise true.\n- H. P. Lovecraft, <u>The Dreams in the Witch House<\/u>","back_name":"Unknown Places","octgn_id":"599b548c-ee48-4479-ba95-f2672ee7917b","url":"https:\/\/arkhamdb.com\/card\/54033","imagesrc":"\/bundles\/cards\/54033.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/54033b.png"},{"pack_code":"rttcu","pack_name":"Return to the Circle Undone","type_code":"scenario","type_name":"Scenario","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_the_wages_of_sin","encounter_name":"Return to The Wages of Sin","position":34,"exceptional":false,"myriad":false,"encounter_position":1,"code":"54034","name":"Return to The Wages of Sin","real_name":"Return to The Wages of Sin","text":"Perform the setup as indicated in <i>The Circle Undone<\/i> Campaign Guide, with the following exceptions:\n- When gathering encounter sets, also gather the new encounter sets for <i>Return to The Wages of Sin<\/i> shown here.\n- Set the Erynn MacAoidh story asset aside, out of play.\n<b>(Continued on reverse side.)<\/b>","real_text":"Perform the setup as indicated in <i>The Circle Undone<\/i> Campaign Guide, with the following exceptions:\n- When gathering encounter sets, also gather the new encounter sets for <i>Return to The Wages of Sin<\/i> shown here.\n- Set the Erynn MacAoidh story asset aside, out of play.\n<b>(Continued on reverse side.)<\/b>","quantity":1,"health_per_investigator":false,"is_unique":false,"permanent":false,"double_sided":true,"back_text":"- Check the Campaign Log. <i>If Erynn wants to meet<\/i>, when building the act deck, use the new Act 1a - \"In Pursuit of Answers\" instead of the original act 1, and include both versions of act 2. When advancing to act 2a, put both act cards into play; the text on both cards is active.\n- Randomly choose one of the two Hangman's Brook locations to use during this scenario's setup. Remove the other version from the game.\n- When randomly choosing 4 Heretic enemies to set aside, shuffle the 2 new Heretic enemies in with the original 6, for a total of 8 possibilities.<hr>\nFor the duration of this scenario, the following additional rule applies:\n\"While resolving The Watcher's Grasp treachery, The Spectral Watcher does not exhaust after it attacks.\"\nAttach this card to the scenario reference card as a reminder.","octgn_id":"badb8128-92f1-4582-91b8-4e29bb1e9092","url":"https:\/\/arkhamdb.com\/card\/54034","imagesrc":"\/bundles\/cards\/54034.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/54034b.png"},{"pack_code":"rttcu","pack_name":"Return to the Circle Undone","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_the_wages_of_sin","encounter_name":"Return to The Wages of Sin","position":35,"exceptional":false,"myriad":false,"encounter_position":2,"code":"54035","name":"In Pursuit of Answers","real_name":"In Pursuit of Answers","text":"Locations cannot be flipped to their [[Spectral]] side.","real_text":"Locations cannot be flipped to their [[Spectral]] side.","quantity":1,"clues":3,"health_per_investigator":false,"stage":1,"flavor":"You have come to Hangman's Hill to investigate reports over the last few nights of ghost sightings and strange activities in the woods. The witch named Erynn told you to meet her here...but for what purpose?","illustrator":"Alexander Tooth","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Spawn 1 set-aside Heretic enemy at each of the following locations: The Gallows, Heretics' Graves, Chapel Attic, and Chapel Crypt. Add 2 [per_investigator] clues to each location.\nPut the set-aside Erynn MacAoidh story asset into play at the Haunted Fields, under no player's control.\nEach investigator puts into play 1 set-aside Spectral Web asset, under their control.","back_flavor":"Soft chanting guides you to a gloomy clearing near the abandoned chapel. A circle of witchweed surrounds the clearing, swaying gently in the breeze. At the center of the clearing, a cloaked woman kneels before an unmarked grave, far from the rest of the graveyard. You watch in quiet for a few minutes while the woman sings an old, somber melody. It reminds you somewhat of a child's lullaby, with a dark gravity that betrays its purpose. As soon as the song ends, she turns to face you. You recognize Erynn by her crimson red hair and the dark circles that hang beneath her eyes. \"You again.\" She rises. \"Have you come here for answers, as I have?\"","back_name":"The Barrier Crossed","octgn_id":"537fb5a0-29b6-4251-849d-2366fe47b138","url":"https:\/\/arkhamdb.com\/card\/54035","imagesrc":"\/bundles\/cards\/54035.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/54035b.png"},{"pack_code":"rttcu","pack_name":"Return to the Circle Undone","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_the_wages_of_sin","encounter_name":"Return to The Wages of Sin","position":36,"exceptional":false,"myriad":false,"encounter_position":3,"code":"54036","name":"In Pursuit of the Beyond","real_name":"In Pursuit of the Beyond","text":"[reaction] When you would \"banish\" a ghost: You may instead place it beneath Erynn MacAoidh, Heretic side faceup.\n[action] If you are at Erynn MacAoidh's location, spend 1 [per_investigator] clues: <b>Parley.<\/b> Choose a Heretic beneath her and place it beneath this act.\n<b>Objective<\/b> - Help Erynn find answers by placing Heretics beneath this act. If there are 3 beneath this act, advance.","real_text":"[reaction] When you would \"banish\" a ghost: You may instead place it beneath Erynn MacAoidh, Heretic side faceup.\n[action] If you are at Erynn MacAoidh's location, spend 1 [per_investigator] clues: <b>Parley.<\/b> Choose a Heretic beneath her and place it beneath this act.\n<b>Objective<\/b> - Help Erynn find answers by placing Heretics beneath this act. If there are 3 beneath this act, advance.","quantity":1,"health_per_investigator":false,"stage":2,"flavor":"\"The spirits of my kin are restless,\" Erynn explains. \"But the knowledge they possess is too great to ignore. Please, help me learn from them.\"","illustrator":"Alexander Tooth","is_unique":false,"permanent":false,"double_sided":true,"back_text":"<b>(\u2192R3)<\/b>","back_flavor":"\"I...I do not know what to make of this,\" Erynn says as you ruminate on the discoveries you've made. The spirits were indeed roused by the presence of the creature in the mist, but it almost seemed to be guiding them. Commanding them. You ask Erynn what kind of creature could do such a thing.\n\"She was one of us, once. The greatest of us. And perhaps the most dangerous.\" She sighs. It all makes sense now. There is only one witch you know of who would inspire such reverence and such fear: Keziah Mason.\n\"Now Anette grasps at the forbidden knowledge she once held. This ritual... I am no longer sure we should go through with it. I fear I have been a fool this whole time.\" Her dark gaze meets yours, unwavering. \"Let me come with you. Perhaps together we can put a stop to this.\"","back_name":"Questionable Motives","octgn_id":"c0e67db8-ace2-4fd6-abe7-1a6e6b31ea47","url":"https:\/\/arkhamdb.com\/card\/54036","imagesrc":"\/bundles\/cards\/54036.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/54036b.png"},{"pack_code":"rttcu","pack_name":"Return to the Circle Undone","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_the_wages_of_sin","encounter_name":"Return to The Wages of Sin","position":37,"exceptional":false,"myriad":false,"encounter_position":4,"code":"54037b","name":"Hangman's Brook","real_name":"Hangman's Brook","text":"[action]: <b>Resign.<\/b> \"Whose bright idea was this, anyway?\"\n<b>Haunted<\/b> - Place 1 clue from the supply on Hangman's Brook.","real_text":"[action]: <b>Resign.<\/b> \"Whose bright idea was this, anyway?\"\n<b>Haunted<\/b> - Place 1 clue from the supply on Hangman's Brook.","quantity":1,"shroud":3,"health_per_investigator":false,"traits":"Spectral.","real_traits":"Spectral.","illustrator":"Duallbrush","is_unique":false,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/54037b","spoiler":1},{"pack_code":"rttcu","pack_name":"Return to the Circle Undone","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_the_wages_of_sin","encounter_name":"Return to The Wages of Sin","linked_to_code":"54037b","linked_to_name":"Hangman's Brook","position":37,"exceptional":false,"myriad":false,"encounter_position":4,"code":"54037","name":"Hangman's Brook","real_name":"Hangman's Brook","text":"[action]: <b>Resign.<\/b> \"Whose bright idea was this, anyway?\"","real_text":"[action]: <b>Resign.<\/b> \"Whose bright idea was this, anyway?\"","quantity":1,"shroud":4,"clues":1,"health_per_investigator":false,"flavor":"Originating from a natural spring near the peak of Hangman\u2019s Hill, the narrow, shallow brook fills the surrounding woods with a quiet, peaceful babbling. The brook winds down the hill southward, forming the western border of Arkham's Uptown district.","illustrator":"Dual Brush Studios","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"86b08ac8-715e-4c28-a6a4-aca1a38f65e9","url":"https:\/\/arkhamdb.com\/card\/54037","imagesrc":"\/bundles\/cards\/54037.png","spoiler":1,"linked_card":{"pack_code":"rttcu","pack_name":"Return to the Circle Undone","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_the_wages_of_sin","encounter_name":"Return to The Wages of Sin","id":3604,"position":37,"exceptional":false,"myriad":false,"encounter_position":4,"code":"54037b","name":"Hangman's Brook","real_name":"Hangman's Brook","subname":null,"bonded_to":null,"bonded_count":null,"cost":null,"text":"<p><span class=\"icon-action\" title=\"Action\"><\/span>: <b>Resign.<\/b> \"Whose bright idea was this, anyway?\"<\/p><p><b>Haunted<\/b> - Place 1 clue from the supply on Hangman's Brook.<\/p>","customization_text":null,"customization_change":null,"real_text":"[action]: <b>Resign.<\/b> \"Whose bright idea was this, anyway?\"\n<b>Haunted<\/b> - Place 1 clue from the supply on Hangman's Brook.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":3,"clues":null,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":null,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":null,"stage":null,"traits":"Spectral.","real_traits":"Spectral.","tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"","illustrator":"Duallbrush","is_unique":false,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/54037b","imagesrc":null,"spoiler":1}},{"pack_code":"rttcu","pack_name":"Return to the Circle Undone","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_the_wages_of_sin","encounter_name":"Return to The Wages of Sin","linked_to_code":"54038b","linked_to_name":"Unfinished Business","position":38,"exceptional":false,"myriad":false,"encounter_position":5,"code":"54038","name":"Heretic","real_name":"Heretic","text":"Heretic gets +2 [per_investigator] health.\nWhile Heretic is at a non-[[Spectral]] location, it gains aloof and cannot be engaged or damaged.\n[fast] Spend 1 clue: <b>Parley.<\/b> Look at Heretic's other side <i>(without resolving its text)<\/i>.\n<b>Forced<\/b> - After Heretic is defeated: Flip it over and resolve the text on its other side.","real_text":"Heretic gets +2 [per_investigator] health.\nWhile Heretic is at a non-[[Spectral]] location, it gains aloof and cannot be engaged or damaged.\n[fast] Spend 1 clue: <b>Parley.<\/b> Look at Heretic's other side <i>(without resolving its text)<\/i>.\n<b>Forced<\/b> - After Heretic is defeated: Flip it over and resolve the text on its other side.","quantity":1,"health":2,"health_per_investigator":false,"enemy_damage":1,"enemy_horror":1,"enemy_fight":4,"enemy_evade":3,"traits":"Monster. Geist. Witch. Spectral. Elite.","real_traits":"Monster. Geist. Witch. Spectral. Elite.","illustrator":"Stanislav Dikolenko","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"f1eb1928-14ad-43c5-a540-14430beb95e9","url":"https:\/\/arkhamdb.com\/card\/54038","imagesrc":"\/bundles\/cards\/54038.png","spoiler":1,"linked_card":{"pack_code":"rttcu","pack_name":"Return to the Circle Undone","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_the_wages_of_sin","encounter_name":"Return to The Wages of Sin","id":3607,"position":38,"exceptional":false,"myriad":false,"encounter_position":5,"code":"54038b","name":"Unfinished Business","real_name":"Unfinished Business","subname":null,"bonded_to":null,"bonded_count":null,"cost":null,"text":"<p><blockquote><i>The drowned spirit lunges for you, croaking with the garbled sounds of torment. Sodden weeds are tangled through its hair.<\/i><\/blockquote><\/p><p>Keep this card in your threat area (this side faceup). If you are eliminated, flip it over.<\/p><p><b>Forced<\/b> - At the end of the round: You must either discard an asset you control or flip this card back to its enemy side.<\/p><p><span class=\"icon-action\" title=\"Action\"><\/span> If you are at Hangman's Brook and it has no clues on it: Test a skill of your choice (5). If you succeed, the ghost is \"banished\" (resolve the text below).<hr><\/p><p><b>Do not read until this ghost is \"banished.\"<\/b><\/p><p><blockquote><i>At the bottom of the riverbank, you find the spirit's remains. You dig a shallow grave beside the brook and there you lay its body to rest, dry and safe at long last.<\/i><\/blockquote><\/p><p>Add this card to the victory display.<\/p>","customization_text":null,"customization_change":null,"real_text":"<blockquote><i>The drowned spirit lunges for you, croaking with the garbled sounds of torment. Sodden weeds are tangled through its hair.<\/i><\/blockquote>\nKeep this card in your threat area (this side faceup). If you are eliminated, flip it over.\n<b>Forced<\/b> - At the end of the round: You must either discard an asset you control or flip this card back to its enemy side.\n[action] If you are at Hangman's Brook and it has no clues on it: Test a skill of your choice (5). If you succeed, the ghost is \"banished\" (resolve the text below).<hr>\n<b>Do not read until this ghost is \"banished.\"<\/b>\n<blockquote><i>At the bottom of the riverbank, you find the spirit's remains. You dig a shallow grave beside the brook and there you lay its body to rest, dry and safe at long last.<\/i><\/blockquote>\nAdd this card to the victory display.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":1,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":null,"stage":null,"traits":null,"real_traits":null,"tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"AIR... PLEASE, I NEED AIR...","illustrator":null,"is_unique":false,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/54038b","imagesrc":null,"spoiler":1}},{"pack_code":"rttcu","pack_name":"Return to the Circle Undone","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_the_wages_of_sin","encounter_name":"Return to The Wages of Sin","position":38,"exceptional":false,"myriad":false,"encounter_position":5,"code":"54038b","name":"Unfinished Business","real_name":"Unfinished Business","text":"<blockquote><i>The drowned spirit lunges for you, croaking with the garbled sounds of torment. Sodden weeds are tangled through its hair.<\/i><\/blockquote>\nKeep this card in your threat area (this side faceup). If you are eliminated, flip it over.\n<b>Forced<\/b> - At the end of the round: You must either discard an asset you control or flip this card back to its enemy side.\n[action] If you are at Hangman's Brook and it has no clues on it: Test a skill of your choice (5). If you succeed, the ghost is \"banished\" (resolve the text below).<hr>\n<b>Do not read until this ghost is \"banished.\"<\/b>\n<blockquote><i>At the bottom of the riverbank, you find the spirit's remains. You dig a shallow grave beside the brook and there you lay its body to rest, dry and safe at long last.<\/i><\/blockquote>\nAdd this card to the victory display.","real_text":"<blockquote><i>The drowned spirit lunges for you, croaking with the garbled sounds of torment. Sodden weeds are tangled through its hair.<\/i><\/blockquote>\nKeep this card in your threat area (this side faceup). If you are eliminated, flip it over.\n<b>Forced<\/b> - At the end of the round: You must either discard an asset you control or flip this card back to its enemy side.\n[action] If you are at Hangman's Brook and it has no clues on it: Test a skill of your choice (5). If you succeed, the ghost is \"banished\" (resolve the text below).<hr>\n<b>Do not read until this ghost is \"banished.\"<\/b>\n<blockquote><i>At the bottom of the riverbank, you find the spirit's remains. You dig a shallow grave beside the brook and there you lay its body to rest, dry and safe at long last.<\/i><\/blockquote>\nAdd this card to the victory display.","quantity":1,"health_per_investigator":false,"victory":1,"flavor":"AIR... PLEASE, I NEED AIR...","is_unique":false,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/54038b","spoiler":1},{"pack_code":"rttcu","pack_name":"Return to the Circle Undone","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_the_wages_of_sin","encounter_name":"Return to The Wages of Sin","linked_to_code":"54039b","linked_to_name":"Unfinished Business","position":39,"exceptional":false,"myriad":false,"encounter_position":6,"code":"54039","name":"Heretic","real_name":"Heretic","text":"Heretic gets +2 [per_investigator] health.\nWhile Heretic is at a non-[[Spectral]] location, it gains aloof and cannot be engaged or damaged.\n[fast] Spend 1 clue: <b>Parley.<\/b> Look at Heretic's other side <i>(without resolving its text)<\/i>.\n<b>Forced<\/b> - After Heretic is defeated: Flip it over and resolve the text on its other side.","real_text":"Heretic gets +2 [per_investigator] health.\nWhile Heretic is at a non-[[Spectral]] location, it gains aloof and cannot be engaged or damaged.\n[fast] Spend 1 clue: <b>Parley.<\/b> Look at Heretic's other side <i>(without resolving its text)<\/i>.\n<b>Forced<\/b> - After Heretic is defeated: Flip it over and resolve the text on its other side.","quantity":1,"health":2,"health_per_investigator":false,"enemy_damage":1,"enemy_horror":1,"enemy_fight":4,"enemy_evade":3,"traits":"Monster. Geist. Witch. Spectral. Elite.","real_traits":"Monster. Geist. Witch. Spectral. Elite.","illustrator":"Stanislav Dikolenko","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"2b7d1409-17f5-43a9-8203-9b79eb3bcc0f","url":"https:\/\/arkhamdb.com\/card\/54039","imagesrc":"\/bundles\/cards\/54039.png","spoiler":1,"linked_card":{"pack_code":"rttcu","pack_name":"Return to the Circle Undone","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_the_wages_of_sin","encounter_name":"Return to The Wages of Sin","id":3609,"position":39,"exceptional":false,"myriad":false,"encounter_position":6,"code":"54039b","name":"Unfinished Business","real_name":"Unfinished Business","subname":null,"bonded_to":null,"bonded_count":null,"cost":null,"text":"<p><blockquote><i>The wraith is in a panic, casting its gaze into the dark woods in search of some enigmatic predator. What could something that is dead possibly fear?<\/i><\/blockquote><\/p><p>Keep this card in your threat area (this side faceup). If you are eliminated, flip it over.<\/p><p><b>Forced<\/b> - At the start of the enemy phase: If The Spectral Watcher is in play, ready it.<\/p><p><span class=\"icon-action\" title=\"Action\"><\/span>: <b>Evade.<\/b> Use only on The Spectral Watcher. Use your lowest skill for this evasion attempt. If you succeed, the ghost is \"banished\" (resolve the text below) <i>(in addition to evading The Spectral Watcher)<\/i>.<hr><\/p><p><b>Do not read until this ghost is \"banished.\"<\/b><\/p><p><blockquote><i>You force the spectral horror back, buying enough time to calm the spirit down. As it dissolves into the night, its gaze never wanders from the watcher's form.<\/i><\/blockquote><\/p><p>Add this card to the victory display.<\/p>","customization_text":null,"customization_change":null,"real_text":"<blockquote><i>The wraith is in a panic, casting its gaze into the dark woods in search of some enigmatic predator. What could something that is dead possibly fear?<\/i><\/blockquote>\nKeep this card in your threat area (this side faceup). If you are eliminated, flip it over.\n<b>Forced<\/b> - At the start of the enemy phase: If The Spectral Watcher is in play, ready it.\n[action]: <b>Evade.<\/b> Use only on The Spectral Watcher. Use your lowest skill for this evasion attempt. If you succeed, the ghost is \"banished\" (resolve the text below) <i>(in addition to evading The Spectral Watcher)<\/i>.<hr>\n<b>Do not read until this ghost is \"banished.\"<\/b>\n<blockquote><i>You force the spectral horror back, buying enough time to calm the spirit down. As it dissolves into the night, its gaze never wanders from the watcher's form.<\/i><\/blockquote>\nAdd this card to the victory display.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":1,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":null,"stage":null,"traits":null,"real_traits":null,"tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"IT'S COMING! IT'S COMING FOR US BOTH!","illustrator":null,"is_unique":false,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/54039b","imagesrc":null,"spoiler":1}},{"pack_code":"rttcu","pack_name":"Return to the Circle Undone","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_the_wages_of_sin","encounter_name":"Return to The Wages of Sin","position":39,"exceptional":false,"myriad":false,"encounter_position":6,"code":"54039b","name":"Unfinished Business","real_name":"Unfinished Business","text":"<blockquote><i>The wraith is in a panic, casting its gaze into the dark woods in search of some enigmatic predator. What could something that is dead possibly fear?<\/i><\/blockquote>\nKeep this card in your threat area (this side faceup). If you are eliminated, flip it over.\n<b>Forced<\/b> - At the start of the enemy phase: If The Spectral Watcher is in play, ready it.\n[action]: <b>Evade.<\/b> Use only on The Spectral Watcher. Use your lowest skill for this evasion attempt. If you succeed, the ghost is \"banished\" (resolve the text below) <i>(in addition to evading The Spectral Watcher)<\/i>.<hr>\n<b>Do not read until this ghost is \"banished.\"<\/b>\n<blockquote><i>You force the spectral horror back, buying enough time to calm the spirit down. As it dissolves into the night, its gaze never wanders from the watcher's form.<\/i><\/blockquote>\nAdd this card to the victory display.","real_text":"<blockquote><i>The wraith is in a panic, casting its gaze into the dark woods in search of some enigmatic predator. What could something that is dead possibly fear?<\/i><\/blockquote>\nKeep this card in your threat area (this side faceup). If you are eliminated, flip it over.\n<b>Forced<\/b> - At the start of the enemy phase: If The Spectral Watcher is in play, ready it.\n[action]: <b>Evade.<\/b> Use only on The Spectral Watcher. Use your lowest skill for this evasion attempt. If you succeed, the ghost is \"banished\" (resolve the text below) <i>(in addition to evading The Spectral Watcher)<\/i>.<hr>\n<b>Do not read until this ghost is \"banished.\"<\/b>\n<blockquote><i>You force the spectral horror back, buying enough time to calm the spirit down. As it dissolves into the night, its gaze never wanders from the watcher's form.<\/i><\/blockquote>\nAdd this card to the victory display.","quantity":1,"health_per_investigator":false,"victory":1,"flavor":"IT'S COMING! IT'S COMING FOR US BOTH!","is_unique":false,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/54039b","spoiler":1},{"pack_code":"rttcu","pack_name":"Return to the Circle Undone","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_the_wages_of_sin","encounter_name":"Return to The Wages of Sin","position":40,"exceptional":false,"myriad":false,"encounter_position":7,"code":"54040","name":"Witchweed","real_name":"Witchweed","text":"Peril.\n<b>Revelation<\/b> - If Witchweed is drawn...\n- ...from the standard encounter deck, shuffle it into the spectral encounter deck.\n- ...from the spectral encounter deck, trigger each haunted ability on your location twice. You may give Witchweed surge to place it in the standard encounter discard pile. Otherwise, place it in the spectral encounter discard pile.","real_text":"Peril.\n<b>Revelation<\/b> - If Witchweed is drawn...\n- ...from the standard encounter deck, shuffle it into the spectral encounter deck.\n- ...from the spectral encounter deck, trigger each haunted ability on your location twice. You may give Witchweed surge to place it in the standard encounter discard pile. Otherwise, place it in the spectral encounter discard pile.","errata_date":{"date":"2022-08-26 00:00:00.000000","timezone_type":3,"timezone":"UTC"},"quantity":2,"health_per_investigator":false,"traits":"Curse.","real_traits":"Curse.","illustrator":"Tiziano Baracchi","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"10b66103-4fc8-473f-817c-935bf5cf4148","url":"https:\/\/arkhamdb.com\/card\/54040","imagesrc":"\/bundles\/cards\/54040.png","spoiler":1},{"pack_code":"rttcu","pack_name":"Return to the Circle Undone","type_code":"scenario","type_name":"Scenario","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_for_the_greater_good","encounter_name":"Return to For the Greater Good","position":42,"exceptional":false,"myriad":false,"encounter_position":1,"code":"54042","name":"Return to For the Greater Good","real_name":"Return to For the Greater Good","text":"Perform the setup as indicated in <i>The Circle Undone<\/i> Campaign Guide, with the following exceptions:\n- When gathering encounter sets, also gather the new encounter sets for <i>Return to For the Greater Good<\/i> shown here.\n- Set the new Hidden Passageway and Sanctum Doorway locations aside, out of play.\n<b>(Continued on reverse side.)<\/b>","real_text":"Perform the setup as indicated in <i>The Circle Undone<\/i> Campaign Guide, with the following exceptions:\n- When gathering encounter sets, also gather the new encounter sets for <i>Return to For the Greater Good<\/i> shown here.\n- Set the new Hidden Passageway and Sanctum Doorway locations aside, out of play.\n<b>(Continued on reverse side.)<\/b>","quantity":1,"health_per_investigator":false,"is_unique":false,"permanent":false,"double_sided":true,"back_text":"- Choose 1 of the 2 Lounge locations at random. Put it into play along with the rest of the starting locations. Remove the other version of the Lounge from the game.<hr>\nFor the duration of this scenario, the following additional rules apply:\n\"The <b>Objective<\/b> on Act 3a is optional.\nAfter all other ([skull]\/[cultist]\/[tablet]\/[elder_thing]) keys have been put into play, if another effect would cause a set-aside key to be put into play, use another unused (+\/-) chaos token instead of putting no key into play.\nAt the end of the scenario, add each (+\/-) chaos token controlled by an investigator to the victory display. Each one is worth <b>Victory 1<\/b>.\"\nAttach this card to the scenario reference card as a reminder.","octgn_id":"651b4870-1239-4fa3-8d5a-f3d688e77b1a","url":"https:\/\/arkhamdb.com\/card\/54042","imagesrc":"\/bundles\/cards\/54042.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/54042b.png"},{"pack_code":"rttcu","pack_name":"Return to the Circle Undone","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_for_the_greater_good","encounter_name":"Return to For the Greater Good","position":43,"exceptional":false,"myriad":false,"encounter_position":2,"code":"54043","name":"Lounge","real_name":"Lounge","text":"<b>Forced<\/b> - After the Lounge is revealed: Put the set-aside Vault and Library locations into play.\n[action] Investigators at the Lounge spend 1 [per_investigator] clues, as a group: Put the set-aside Hidden Passageway location into play.","real_text":"<b>Forced<\/b> - After the Lounge is revealed: Put the set-aside Vault and Library locations into play.\n[action] Investigators at the Lounge spend 1 [per_investigator] clues, as a group: Put the set-aside Hidden Passageway location into play.","quantity":1,"shroud":2,"clues":2,"health_per_investigator":false,"traits":"Lodge.","real_traits":"Lodge.","flavor":"The lounge is warm, cozy, and surprisingly empty. There's got to be something else here...right?","illustrator":"Duallbrush","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"As you approach the staircase leading to the second floor of the mansion, you smell burning candle wax. It is quiet enough that you can hear the gentle crinkling of a page being turned.","octgn_id":"d5380250-d0e7-4314-93ca-d109717c32c7","url":"https:\/\/arkhamdb.com\/card\/54043","imagesrc":"\/bundles\/cards\/54043.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/54043b.png"},{"pack_code":"rttcu","pack_name":"Return to the Circle Undone","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_for_the_greater_good","encounter_name":"Return to For the Greater Good","position":44,"exceptional":false,"myriad":false,"encounter_position":3,"code":"54044","name":"Relic Storage","real_name":"Relic Storage","text":"While an investigator controls the [skull] key, Relic Storage is connected to Lodge Catacombs, and vice versa.\n<b>Forced<\/b> - After Relic Storage is revealed: Place 1 random set-aside key on it.","real_text":"While an investigator controls the [skull] key, Relic Storage is connected to Lodge Catacombs, and vice versa.\n<b>Forced<\/b> - After Relic Storage is revealed: Place 1 random set-aside key on it.","quantity":1,"shroud":5,"clues":1,"health_per_investigator":false,"traits":"Lodge.","real_traits":"Lodge.","illustrator":"Tiziano Baracchi","is_unique":false,"permanent":false,"double_sided":true,"back_text":"<b>Forced<\/b> - When you enter Hidden Passageway: Test [agility] (3). If you fail, place 1 doom on the nearest [[Cultist]] enemy as they hear you shifting the bookcase.","back_name":"Hidden Passageway","octgn_id":"0ddac250-1f19-4c34-b971-28db640ef2e0","url":"https:\/\/arkhamdb.com\/card\/54044","imagesrc":"\/bundles\/cards\/54044.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/54044b.png"},{"pack_code":"rttcu","pack_name":"Return to the Circle Undone","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_for_the_greater_good","encounter_name":"Return to For the Greater Good","position":45,"exceptional":false,"myriad":false,"encounter_position":4,"code":"54045","name":"Shrouded Archive","real_name":"Shrouded Archive","text":"[action]: Choose a ([skull]\/[cultist]\/[tablet]\/[elder_thing]) key on a card and test [willpower] or [intellect] (8). Reduce the difficulty of this test by 1 for each [[Silver Twilight]] enemy in play. If you succeed, swap the chosen key with another key in play or with a set-aside ([skull]\/[cultist]\/[tablet]\/[elder_thing]) key.","real_text":"[action]: Choose a ([skull]\/[cultist]\/[tablet]\/[elder_thing]) key on a card and test [willpower] or [intellect] (8). Reduce the difficulty of this test by 1 for each [[Silver Twilight]] enemy in play. If you succeed, swap the chosen key with another key in play or with a set-aside ([skull]\/[cultist]\/[tablet]\/[elder_thing]) key.","quantity":1,"shroud":4,"clues":0,"health_per_investigator":false,"traits":"Lodge. Sanctum.","real_traits":"Lodge. Sanctum.","illustrator":"Henning Ludvigsen","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"Beyond a stone archway lies an unmarked iron door, mocking you with untold secrets and hidden truths.","back_name":"Sanctum Doorway","octgn_id":"b2889727-bb78-4d8b-907d-5dda774ccc97","url":"https:\/\/arkhamdb.com\/card\/54045","imagesrc":"\/bundles\/cards\/54045.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/54045b.png"},{"pack_code":"rttcu","pack_name":"Return to the Circle Undone","type_code":"scenario","type_name":"Scenario","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_union_and_disillusion","encounter_name":"Return to Union and Disillusion","position":46,"exceptional":false,"myriad":false,"encounter_position":1,"code":"54046","name":"Return to Union and Disillusion","real_name":"Return to Union and Disillusion","text":"Perform the setup as indicated in <i>The Circle Undone<\/i> Campaign Guide, with the following exceptions:\n- When gathering encounter sets, also gather the new encounter sets for <i>Return to Union and Disillusion<\/i> shown here.\n<b>(Continued on reverse side.)<\/b>","real_text":"Perform the setup as indicated in <i>The Circle Undone<\/i> Campaign Guide, with the following exceptions:\n- When gathering encounter sets, also gather the new encounter sets for <i>Return to Union and Disillusion<\/i> shown here.\n<b>(Continued on reverse side.)<\/b>","quantity":1,"health_per_investigator":false,"is_unique":false,"permanent":false,"double_sided":true,"back_text":"- When choosing which version of Acts 3 and 4 to use during setup, add the following bullet point above all the others:\n- <i>If the investigator sided with the Lodge<\/i> and <i>Erynn joined the investigators<\/i>, use the new Act 3 - \"Beyond the Mist (v. V)\" and Act 4 - \"The Binding Rite.\"<hr>\nFor the duration of this scenario, the following additional rule applies:\n\"While resolving The Watcher's Grasp treachery, The Spectral Watcher does not exhaust after it attacks.\"\nAttach this card to the scenario reference card as a reminder.","octgn_id":"c4bb411a-ac72-4844-a9c4-a549cb7b9ac4","url":"https:\/\/arkhamdb.com\/card\/54046","imagesrc":"\/bundles\/cards\/54046.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/54046b.png"},{"pack_code":"rttcu","pack_name":"Return to the Circle Undone","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_union_and_disillusion","encounter_name":"Return to Union and Disillusion","position":47,"exceptional":false,"myriad":false,"encounter_position":2,"code":"54047","name":"Beyond the Mist (v. V)","real_name":"Beyond the Mist (v. V)","text":"[fast] During a <b>circle<\/b> action, spend 1 clue: Reduce the difficulty of this skill test by 2.\n<b>Objective<\/b> - If each Unvisited Isle location in play is revealed and the brazier on each of them is lit, advance.","real_text":"[fast] During a <b>circle<\/b> action, spend 1 clue: Reduce the difficulty of this skill test by 2.\n<b>Objective<\/b> - If each Unvisited Isle location in play is revealed and the brazier on each of them is lit, advance.","quantity":1,"health_per_investigator":false,"stage":3,"flavor":"You are close to the site of the binding ritual. You must light all the braziers to find the way. Then, all that is left to do is bait the watcher to the trap and bind it there.","illustrator":"Frej Agelii","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Reveal The Geist-Trap location. Move each investigator at an Unvisited Isle location to The Geist-Trap.\nSpawn the set-aside Anette Mason at The Geist-Trap, with 2 [per_investigator] damage on her.","back_flavor":"After nearly an hour spent searching through the dense mist, you finally arrive at the Lodge's ritual site to find it in chaos. Members of the Silver Twilight Lodge, in robes of blue and silver, are embroiled in battle with the witches. Anette turns her attention to you, shocked and angered at your arrival. \"You! What are you doing here?\" She calls to her coven: \"Sisters! We must not let them interfere!\"\n\"No, Anette,\" Erynn replies, standing by your side. \"You have gone too far this time. It is you we must stop.\" Unsure who to follow, the rest of the witches stand down as the two face off.\n\"You must complete the ritual!\" Carl Sanford commands you from across the clearing. \"It is the only way!\"","back_name":"Erynn's Plot","octgn_id":"a299ffac-8b58-4d40-9607-685e2c95d15d","url":"https:\/\/arkhamdb.com\/card\/54047","imagesrc":"\/bundles\/cards\/54047.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/54047b.png"},{"pack_code":"rttcu","pack_name":"Return to the Circle Undone","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_union_and_disillusion","encounter_name":"Return to Union and Disillusion","position":48,"exceptional":false,"myriad":false,"encounter_position":3,"code":"54048","name":"Brazier Enchantment","real_name":"Brazier Enchantment","text":"<b>Revelation<\/b> - Put Brazier Enchantment into play next to the agenda deck.\nIncrease the difficulty of each skill test during <b>circle<\/b> actions on locations by 2.\n[action]: <b>Circle.<\/b> Test your lowest skill + your next lowest skill (6). If you succeed, discard Brazier Enchantment. If you fail, resolve each haunted ability on your location.","real_text":"<b>Revelation<\/b> - Put Brazier Enchantment into play next to the agenda deck.\nIncrease the difficulty of each skill test during <b>circle<\/b> actions on locations by 2.\n[action]: <b>Circle.<\/b> Test your lowest skill + your next lowest skill (6). If you succeed, discard Brazier Enchantment. If you fail, resolve each haunted ability on your location.","quantity":2,"health_per_investigator":false,"traits":"Curse. Hex.","real_traits":"Curse. Hex.","illustrator":"Marc Scheff","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"e020b0ee-ac25-4bcb-8f1c-ee24f3ad284d","url":"https:\/\/arkhamdb.com\/card\/54048","imagesrc":"\/bundles\/cards\/54048.png","spoiler":1},{"pack_code":"rttcu","pack_name":"Return to the Circle Undone","type_code":"scenario","type_name":"Scenario","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_in_the_clutches_of_chaos","encounter_name":"Return to In the Clutches of Chaos","position":49,"exceptional":false,"myriad":false,"encounter_position":1,"code":"54049","name":"Return to In the Clutches of Chaos","real_name":"Return to In the Clutches of Chaos","text":"Perform the setup as indicated in <i>The Circle Undone<\/i> Campaign Guide, with the following exceptions:\n- When gathering encounter sets, also gather the new encounter sets for <i>Return to In the Clutches of Chaos<\/i> shown here.\n<b>(Continued on reverse side.)<\/b>","real_text":"Perform the setup as indicated in <i>The Circle Undone<\/i> Campaign Guide, with the following exceptions:\n- When gathering encounter sets, also gather the new encounter sets for <i>Return to In the Clutches of Chaos<\/i> shown here.\n<b>(Continued on reverse side.)<\/b>","quantity":1,"health_per_investigator":false,"is_unique":false,"permanent":false,"double_sided":true,"back_text":"- Choose at random one of the three copies of each of the following locations: French Hill, Rivertown, Southside, Uptown, South Church, and Merchant District. Remove the chosen locations from the game. Use the rest throughout setup, as normal.","octgn_id":"cfb20893-7491-4feb-afae-c75238779a62","url":"https:\/\/arkhamdb.com\/card\/54049","imagesrc":"\/bundles\/cards\/54049.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/54049b.png"},{"pack_code":"rttcu","pack_name":"Return to the Circle Undone","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_in_the_clutches_of_chaos","encounter_name":"Return to In the Clutches of Chaos","position":50,"exceptional":false,"myriad":false,"encounter_position":2,"code":"54050","name":"French Hill","real_name":"French Hill","text":"[action]: Move any number of breaches from French Hill to the current act. Then, test [willpower] (X), where X is the number of breaches moved. For each point you fail by, take 1 horror.","real_text":"[action]: Move any number of breaches from French Hill to the current act. Then, test [willpower] (X), where X is the number of breaches moved. For each point you fail by, take 1 horror.","quantity":1,"shroud":2,"clues":0,"health_per_investigator":false,"traits":"Arkham.","real_traits":"Arkham.","illustrator":"Cristi Balanescu","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"One of the richest and most historical neighborhoods in Arkham, the many decaying mansions and estates of French Hill hold a lot of old wealth... and many more secrets.","octgn_id":"808efdba-610f-4683-b351-174fb6cebb33","url":"https:\/\/arkhamdb.com\/card\/54050","imagesrc":"\/bundles\/cards\/54050.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/54050b.png"},{"pack_code":"rttcu","pack_name":"Return to the Circle Undone","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_in_the_clutches_of_chaos","encounter_name":"Return to In the Clutches of Chaos","position":51,"exceptional":false,"myriad":false,"encounter_position":3,"code":"54051","name":"Rivertown","real_name":"Rivertown","text":"[action]: Move any number of breaches from Rivertown to the current act. Then, test [intellect] (X), where X is 1 more than the number of breaches moved. For each point you fail by, either take 1 horror or 1 damage.","real_text":"[action]: Move any number of breaches from Rivertown to the current act. Then, test [intellect] (X), where X is 1 more than the number of breaches moved. For each point you fail by, either take 1 horror or 1 damage.","quantity":1,"shroud":2,"clues":0,"health_per_investigator":false,"traits":"Arkham.","real_traits":"Arkham.","illustrator":"Cristi Balanescu","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"These past few weeks, the warehouses and docks of Rivertown have been swathed in grey mist, making an already quiet district even more empty and desolate.","octgn_id":"44341ac7-e4ea-4a7c-ba3f-44ca6dfccc6d","url":"https:\/\/arkhamdb.com\/card\/54051","imagesrc":"\/bundles\/cards\/54051.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/54051b.png"},{"pack_code":"rttcu","pack_name":"Return to the Circle Undone","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_in_the_clutches_of_chaos","encounter_name":"Return to In the Clutches of Chaos","position":52,"exceptional":false,"myriad":false,"encounter_position":4,"code":"54052","name":"Southside","real_name":"Southside","text":"[action]: <b>Evade.<\/b> Use this ability on any enemy in play or in the encounter discard pile. If you fail, that enemy attacks you <i>(even if it is not in play)<\/i>. If you succeed, instead of evading the chosen enemy, move all breaches from Southside to the current act.","real_text":"[action]: <b>Evade.<\/b> Use this ability on any enemy in play or in the encounter discard pile. If you fail, that enemy attacks you <i>(even if it is not in play)<\/i>. If you succeed, instead of evading the chosen enemy, move all breaches from Southside to the current act.","quantity":1,"shroud":3,"clues":0,"health_per_investigator":false,"traits":"Arkham. Central.","real_traits":"Arkham. Central.","illustrator":"Cristi Balanescu","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"If you didn\u2019t know any better, you would think Southside was a ghost town. All of the residents have retreated into their homes and locked their doors. The only light you see seems to be coming from the Catholic church to the south.","octgn_id":"31c1123a-b0fd-4a2f-9fff-2cf6639068d1","url":"https:\/\/arkhamdb.com\/card\/54052","imagesrc":"\/bundles\/cards\/54052.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/54052b.png"},{"pack_code":"rttcu","pack_name":"Return to the Circle Undone","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_in_the_clutches_of_chaos","encounter_name":"Return to In the Clutches of Chaos","position":53,"exceptional":false,"myriad":false,"encounter_position":5,"code":"54053","name":"Uptown","real_name":"Uptown","text":"[action]: Move any number of breaches from Uptown to the current act. Then, test [agility] (X), where X is the number of breaches moved. For each point you fail by, take 1 damage.","real_text":"[action]: Move any number of breaches from Uptown to the current act. Then, test [agility] (X), where X is the number of breaches moved. For each point you fail by, take 1 damage.","quantity":1,"shroud":2,"clues":0,"health_per_investigator":false,"traits":"Arkham.","real_traits":"Arkham.","illustrator":"Cristi Balanescu","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"Typically a safe neighborhood, the cobbled streets of Uptown have taken a very different mood this night. Tendrils of mist reach out from the woods that border the town, stretching over Hangman\u2019s Brook and crawling through the streets.","octgn_id":"8357c994-e6f2-4bcc-86dd-2ee926027092","url":"https:\/\/arkhamdb.com\/card\/54053","imagesrc":"\/bundles\/cards\/54053.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/54053b.png"},{"pack_code":"rttcu","pack_name":"Return to the Circle Undone","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_in_the_clutches_of_chaos","encounter_name":"Return to In the Clutches of Chaos","position":54,"exceptional":false,"myriad":false,"encounter_position":6,"code":"54054","name":"South Church","real_name":"South Church","text":"[action] [action]: Move all breaches from South Church to the current act.\n[action]: <b>Resign.<\/b> You hide through the night.","real_text":"[action] [action]: Move all breaches from South Church to the current act.\n[action]: <b>Resign.<\/b> You hide through the night.","quantity":1,"shroud":3,"clues":0,"health_per_investigator":false,"traits":"Arkham.","real_traits":"Arkham.","flavor":"Many fearful citizens are seated at the church's wooden pews, praying and whispering amongst themselves.","illustrator":"Mark Molnar","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"The massive Romanesque building towers over the rest of Uptown, light shining from within its stained glass windows. Father Michael has made it a point to keep the church open at all hours, and despite the strange happenings throughout town, tonight is no different.","octgn_id":"0c631f75-3130-418a-bf61-e553c3a3bb82","url":"https:\/\/arkhamdb.com\/card\/54054","imagesrc":"\/bundles\/cards\/54054.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/54054b.png"},{"pack_code":"rttcu","pack_name":"Return to the Circle Undone","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_in_the_clutches_of_chaos","encounter_name":"Return to In the Clutches of Chaos","position":55,"exceptional":false,"myriad":false,"encounter_position":7,"code":"54055","name":"Merchant District","real_name":"Merchant District","text":"[action]: Move 1 breach from Merchant District to the current act. You may spend any number of charges, secrets, supplies, or ammo from any assets you control to move that many additional breaches.","real_text":"[action]: Move 1 breach from Merchant District to the current act. You may spend any number of charges, secrets, supplies, or ammo from any assets you control to move that many additional breaches.","quantity":1,"shroud":4,"clues":0,"health_per_investigator":false,"traits":"Arkham.","real_traits":"Arkham.","illustrator":"Cristi Balanescu","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"The commercial center of Arkham, the Merchant District is usually bustling at all hours. But tonight, the dockhands and sailors have vanished, leaving you with a sense of unease. The mist over the dark waters of the Miskatonic River seems to take unnatural shapes as you watch from afar.","octgn_id":"87dfbcf4-49b2-47a2-af19-c9cc3f3ba32a","url":"https:\/\/arkhamdb.com\/card\/54055","imagesrc":"\/bundles\/cards\/54055.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/54055b.png"},{"pack_code":"rttcu","pack_name":"Return to the Circle Undone","type_code":"scenario","type_name":"Scenario","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_before_the_black_throne","encounter_name":"Return to Before the Black Throne","position":56,"exceptional":false,"myriad":false,"encounter_position":1,"code":"54056","name":"Return to Before the Black Throne","real_name":"Return to Before the Black Throne","text":"Perform the setup as indicated in <i>The Circle Undone<\/i> Campaign Guide, with the following exceptions:\n- When gathering encounter sets, also gather the new encounter sets for <i>Return to Before the Black Throne<\/i> shown here.\n<b>(Continued on reverse side.)<\/b>","real_text":"Perform the setup as indicated in <i>The Circle Undone<\/i> Campaign Guide, with the following exceptions:\n- When gathering encounter sets, also gather the new encounter sets for <i>Return to Before the Black Throne<\/i> shown here.\n<b>(Continued on reverse side.)<\/b>","quantity":1,"health_per_investigator":false,"is_unique":false,"permanent":false,"double_sided":true,"back_text":"- When building the act deck, replace the original version of act 3 with the new version included in this encounter set. Remove the original version from the game.\n- When building the Cosmos, include the 3 new Cosmos locations included in the <i>Return to Before the Black Throne<\/i> encounter set.\n- When the game begins, the investigators may remove 2 resources from the scenario reference card to have each investigator begin the game with a Nightgaunt Steed story asset in play. Remove each remaining Nightgaunt Steed from the game.","octgn_id":"67131214-e612-4d9f-b22e-f9349af70472","url":"https:\/\/arkhamdb.com\/card\/54056","imagesrc":"\/bundles\/cards\/54056.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/54056b.png"},{"pack_code":"rttcu","pack_name":"Return to the Circle Undone","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_before_the_black_throne","encounter_name":"Return to Before the Black Throne","position":57,"exceptional":false,"myriad":false,"encounter_position":2,"code":"54057","name":"What Must Be Done (v. II)","real_name":"What Must Be Done (v. II)","text":"[action] Spend X clues: Draw the top X cards of the Cosmos. Choose one to put into play using its \"<b>Cosmos<\/b> -\" instructions, and move to it. Shuffle the rest back into the Cosmos.\n<b>Objective<\/b> - If the lead investigator is a The Black Throne and there are no clues on it, advance.","real_text":"[action] Spend X clues: Draw the top X cards of the Cosmos. Choose one to put into play using its \"<b>Cosmos<\/b> -\" instructions, and move to it. Shuffle the rest back into the Cosmos.\n<b>Objective<\/b> - If the lead investigator is a The Black Throne and there are no clues on it, advance.","quantity":1,"health_per_investigator":false,"stage":3,"flavor":"You are close now. You can feel the churning and twisting of aeons in the emptiness around you. Here, in the nucleus of all things - the very center of chaos itself - your objective, and your ultimate fate, lie at hand.","illustrator":"Reiko Murakami","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Check the Campaign Log.\n- If at least two of the following are true, you may proceed to <b>(\u2192R2)<\/b>: <i>You accepted your fate<\/i>, <i>Mesmerizing Flute<\/i> is listed under \"Mementos Discovered,\" and <i>Ritual Components<\/i> is listed under \"Mementos Discovered.\"\n- If at least two of the following are true, you may proceed to <b>(\u2192R3)<\/b>: <i>You rejected your fate<\/i>, <i>Scrap of Torn Shadow<\/i> is listed under \"Mementos Discovered,\" and <i>Wisp of Spectral Mist<\/i> is listed under \"Mementos Discovered.\"\n- If <i>Strange Incantation<\/i> and <i>Bloody Tree Carvings<\/i> are listed under \"Mementos Discovered,\" you may proceed to <b>(\u2192R6)<\/b>\n- Otherwise, <b>(\u2192R4)<\/b>.","back_flavor":"You stand on a precipice before the Black Throne and gaze up at the blind, voiceless monstrosity that is Azathoth. The mere sight of it causes your vision to blur and your body to shake uncontrollably. The monotonous piping is so loud now, it rattles your bones and causes blood to drip from your eyes and ears. Should Azathoth awaken, it will devour every world that ever was.","back_name":"The End","octgn_id":"2bde7e8d-8ef6-42a6-a6aa-a03ccb13ab32","url":"https:\/\/arkhamdb.com\/card\/54057","imagesrc":"\/bundles\/cards\/54057.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/54057b.png"},{"pack_code":"rttcu","pack_name":"Return to the Circle Undone","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_before_the_black_throne","encounter_name":"Return to Before the Black Throne","position":58,"exceptional":false,"myriad":false,"encounter_position":3,"code":"54058","name":"Nightmare Breach","real_name":"Nightmare Breach","text":"<b>Cosmos<\/b> - Connect in a direction of your choice, but only onto a spot where an empty space exists. Remove that empty space from the game instead of shuffling it back into its owner's deck. Then, discard each other copy of that card from play and from each investigator's hand.","real_text":"<b>Cosmos<\/b> - Connect in a direction of your choice, but only onto a spot where an empty space exists. Remove that empty space from the game instead of shuffling it back into its owner's deck. Then, discard each other copy of that card from play and from each investigator's hand.","quantity":1,"shroud":5,"clues":1,"clues_fixed":true,"health_per_investigator":false,"traits":"Otherworld. Void.","real_traits":"Otherworld. Void.","illustrator":"Stephen Somers","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"The stars danced mockingly, almost shifting now and then to form pale signs of doom that one might wonder one had not seen and feared before; and ever the winds of aether howled of vague blackness and loneliness beyond the cosmos.\n- H. P. Lovecraft, <u>The Dream-Quest of Unknown Kadath<\/u>","back_name":"Cosmos","octgn_id":"46119837-12d9-402e-9977-1ab37a5072ce","url":"https:\/\/arkhamdb.com\/card\/54058","imagesrc":"\/bundles\/cards\/54058.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/54058b.png"},{"pack_code":"rttcu","pack_name":"Return to the Circle Undone","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_before_the_black_throne","encounter_name":"Return to Before the Black Throne","position":59,"exceptional":false,"myriad":false,"encounter_position":4,"code":"54059","name":"Interstellar Abyss","real_name":"Interstellar Abyss","text":"<b>Cosmos<\/b> - Connect in the direction nearest to The Black Throne (or any direction if The Black Throne is not in play).\nWhile you are at Interstellar Abyss, you cannot spend clues.","real_text":"<b>Cosmos<\/b> - Connect in the direction nearest to The Black Throne (or any direction if The Black Throne is not in play).\nWhile you are at Interstellar Abyss, you cannot spend clues.","quantity":1,"shroud":6,"clues":0,"health_per_investigator":false,"traits":"Otherworld. Void.","real_traits":"Otherworld. Void.","illustrator":"Greg Bobrowski","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"The stars danced mockingly, almost shifting now and then to form pale signs of doom that one might wonder one had not seen and feared before; and ever the winds of aether howled of vague blackness and loneliness beyond the cosmos.\n- H. P. Lovecraft, <u>The Dream-Quest of Unknown Kadath<\/u>","back_name":"Cosmos","octgn_id":"0cfa72be-0ab7-4499-8067-4ee85c7dc1a7","url":"https:\/\/arkhamdb.com\/card\/54059","imagesrc":"\/bundles\/cards\/54059.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/54059b.png"},{"pack_code":"rttcu","pack_name":"Return to the Circle Undone","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"return_to_before_the_black_throne","encounter_name":"Return to Before the Black Throne","position":60,"exceptional":false,"myriad":false,"encounter_position":5,"code":"54060","name":"Winding Gulf","real_name":"Winding Gulf","text":"<b>Cosmos<\/b> - Connect to the leftmost revealed location in a direction of your choice. You may choose not to move to Winding Gulf and instead place 1 doom on Azathoth.\n<b>Haunted<\/b> - Take 1 damage and 1 horror.","real_text":"<b>Cosmos<\/b> - Connect to the leftmost revealed location in a direction of your choice. You may choose not to move to Winding Gulf and instead place 1 doom on Azathoth.\n<b>Haunted<\/b> - Take 1 damage and 1 horror.","errata_date":{"date":"2022-08-26 00:00:00.000000","timezone_type":3,"timezone":"UTC"},"quantity":1,"shroud":2,"clues":2,"clues_fixed":true,"health_per_investigator":false,"traits":"Otherworld. Void.","real_traits":"Otherworld. Void.","illustrator":"Greg Bobrowski","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"The stars danced mockingly, almost shifting now and then to form pale signs of doom that one might wonder one had not seen and feared before; and ever the winds of aether howled of vague blackness and loneliness beyond the cosmos.\n- H. P. Lovecraft, <u>The Dream-Quest of Unknown Kadath<\/u>","back_name":"Cosmos","octgn_id":"291e30a0-c769-49b5-8fc7-679c840b8a13","url":"https:\/\/arkhamdb.com\/card\/54060","imagesrc":"\/bundles\/cards\/54060.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/54060b.png"},{"pack_code":"rttcu","pack_name":"Return to the Circle Undone","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"return_to_before_the_black_throne","encounter_name":"Return to Before the Black Throne","position":61,"exceptional":false,"myriad":false,"encounter_position":6,"code":"54061","name":"Nightgaunt Steed","real_name":"Nightgaunt Steed","text":"While you control Nightgaunt Steed, you may enter empty space as if it were a location.\n<b>Forced<\/b> - After you enter empty space, Nightgaunt Steed takes 1 direct damage.\n<b>Forced<\/b> - If Nightgaunt Steed leaves play, remove it from the game and move to the nearest revealed location.","real_text":"While you control Nightgaunt Steed, you may enter empty space as if it were a location.\n<b>Forced<\/b> - After you enter empty space, Nightgaunt Steed takes 1 direct damage.\n<b>Forced<\/b> - If Nightgaunt Steed leaves play, remove it from the game and move to the nearest revealed location.","quantity":4,"health":3,"health_per_investigator":false,"traits":"Monster. Nightgaunt.","real_traits":"Monster. Nightgaunt.","illustrator":"James Ryman","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"b1307bec-b31a-48d2-986d-7168eed437ee","url":"https:\/\/arkhamdb.com\/card\/54061","imagesrc":"\/bundles\/cards\/54061.png","spoiler":1},{"pack_code":"rttcu","pack_name":"Return to the Circle Undone","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"hexcraft","encounter_name":"Hexcraft","position":62,"exceptional":false,"myriad":false,"encounter_position":1,"code":"54062","name":"Trespasser!","real_name":"Trespasser!","text":"<b>Revelation<\/b> - Test [willpower] (2). This test gets +1 difficulty for each non-weakness treachery in your threat area. If you fail, take 2 damage or 2 horror.","real_text":"<b>Revelation<\/b> - Test [willpower] (2). This test gets +1 difficulty for each non-weakness treachery in your threat area. If you fail, take 2 damage or 2 horror.","quantity":3,"health_per_investigator":false,"traits":"Curse.","real_traits":"Curse.","illustrator":"Jeff Himmelman","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"4cf9fdbc-4edf-4bf2-bbe3-062e86bdd11b","url":"https:\/\/arkhamdb.com\/card\/54062","imagesrc":"\/bundles\/cards\/54062.png","spoiler":1},{"pack_code":"rttcu","pack_name":"Return to the Circle Undone","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"hexcraft","encounter_name":"Hexcraft","position":63,"exceptional":false,"myriad":false,"encounter_position":4,"code":"54063","name":"Despoiled","real_name":"Despoiled","text":"<b>Revelation<\/b> - Put Despoiled into play in your threat area.\n<b>Forced<\/b> - After you succeed at a skill test during your turn: Increase the difficulty of each subsequent test you perform this turn by 1.\n[action]: Test [willpower] (3). If you succeed, discard Despoiled. If there is an exhausted [[Witch]] enemy at your location, this test is automatically successful.","real_text":"<b>Revelation<\/b> - Put Despoiled into play in your threat area.\n<b>Forced<\/b> - After you succeed at a skill test during your turn: Increase the difficulty of each subsequent test you perform this turn by 1.\n[action]: Test [willpower] (3). If you succeed, discard Despoiled. If there is an exhausted [[Witch]] enemy at your location, this test is automatically successful.","quantity":2,"health_per_investigator":false,"traits":"Hex.","real_traits":"Hex.","illustrator":"Sacha Diener","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"4b08d18b-6a19-44d3-abd4-8daa50f6f421","url":"https:\/\/arkhamdb.com\/card\/54063","imagesrc":"\/bundles\/cards\/54063.png","spoiler":1},{"pack_code":"rttcu","pack_name":"Return to the Circle Undone","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"hexcraft","encounter_name":"Hexcraft","position":64,"exceptional":false,"myriad":false,"encounter_position":6,"code":"54064","name":"Maligned","real_name":"Maligned","text":"<b>Revelation<\/b> - Put Maligned into play in your threat area.\nIncrease the cost of each card you play by 1.\n[action]: Test [willpower] (3). If you succeed, discard Maligned. If there is an exhausted [[Witch]] enemy at your location, this test is automatically successful.","real_text":"<b>Revelation<\/b> - Put Maligned into play in your threat area.\nIncrease the cost of each card you play by 1.\n[action]: Test [willpower] (3). If you succeed, discard Maligned. If there is an exhausted [[Witch]] enemy at your location, this test is automatically successful.","quantity":2,"health_per_investigator":false,"traits":"Hex.","real_traits":"Hex.","illustrator":"Gabrielle Portal","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"28e48dbf-edc1-439a-87ea-0dad071863dc","url":"https:\/\/arkhamdb.com\/card\/54064","imagesrc":"\/bundles\/cards\/54064.png","spoiler":1},{"pack_code":"rttcu","pack_name":"Return to the Circle Undone","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"impending_evils","encounter_name":"Impending Evils","position":65,"exceptional":false,"myriad":false,"encounter_position":1,"code":"54065","name":"Impending Evils","real_name":"Impending Evils","text":"Peril.\n<b>Revelation<\/b> - You must either take 1 damage and 1 horror, or put Impending Evils into play next to the agenda deck and it gains surge.\nIf there are 3 copies of Impending Evils next to the agenda deck, discard them and advance the current agenda.","real_text":"Peril.\n<b>Revelation<\/b> - You must either take 1 damage and 1 horror, or put Impending Evils into play next to the agenda deck and it gains surge.\nIf there are 3 copies of Impending Evils next to the agenda deck, discard them and advance the current agenda.","quantity":3,"health_per_investigator":false,"traits":"Omen.","real_traits":"Omen.","illustrator":"Alexandr Elichev","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"d9fffae3-9726-433c-871c-861956f3b660","url":"https:\/\/arkhamdb.com\/card\/54065","imagesrc":"\/bundles\/cards\/54065.png","spoiler":1},{"pack_code":"rttcu","pack_name":"Return to the Circle Undone","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"unspeakable_fate","encounter_name":"Unspeakable Fate","position":66,"exceptional":false,"myriad":false,"encounter_position":1,"code":"54066","name":"Unavoidable Demise","real_name":"Unavoidable Demise","text":"<b>Revelation<\/b> - Test [agility] (2). If you fail, take 2 damage. If you succeed, put Unavoidable Demise into play next to the agenda deck.\nWhile Unavoidable Demise is next to the agenda deck, each other copy of Unavoidable Demise gets +1 difficulty and deals +1 damage if its test is failed.","real_text":"<b>Revelation<\/b> - Test [agility] (2). If you fail, take 2 damage. If you succeed, put Unavoidable Demise into play next to the agenda deck.\nWhile Unavoidable Demise is next to the agenda deck, each other copy of Unavoidable Demise gets +1 difficulty and deals +1 damage if its test is failed.","quantity":3,"health_per_investigator":false,"traits":"Hazard. Spectral.","real_traits":"Hazard. Spectral.","illustrator":"Jeff Lee Johnson","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"e4332900-06b8-4ee7-8857-d6c1c853634c","url":"https:\/\/arkhamdb.com\/card\/54066","imagesrc":"\/bundles\/cards\/54066.png","spoiler":1},{"pack_code":"rttcu","pack_name":"Return to the Circle Undone","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"unspeakable_fate","encounter_name":"Unspeakable Fate","position":67,"exceptional":false,"myriad":false,"encounter_position":4,"code":"54067","name":"Fate of All Fools","real_name":"Fate of All Fools","text":"<b>Revelation<\/b> - If there is no other copy of Fate of All Fools in play, put Fate of All Fools into play in your threat area. Otherwise, an investigator with another copy of Fate of All Fools in their threat area draws the top card of the encounter deck. That card gains peril, its effects cannot be canceled, and cards cannot be committed to skill tests while resolving its revelation effect.","real_text":"<b>Revelation<\/b> - If there is no other copy of Fate of All Fools in play, put Fate of All Fools into play in your threat area. Otherwise, an investigator with another copy of Fate of All Fools in their threat area draws the top card of the encounter deck. That card gains peril, its effects cannot be canceled, and cards cannot be committed to skill tests while resolving its revelation effect.","quantity":3,"health_per_investigator":false,"traits":"Omen. Spectral.","real_traits":"Omen. Spectral.","illustrator":"Brian Valenzuela","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"4fc84f9b-9301-4e2c-be39-501df6451b2a","url":"https:\/\/arkhamdb.com\/card\/54067","imagesrc":"\/bundles\/cards\/54067.png","spoiler":1},{"pack_code":"rttcu","pack_name":"Return to the Circle Undone","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"unstable_realm","encounter_name":"Unstable Realm","position":68,"exceptional":false,"myriad":false,"encounter_position":1,"code":"54068","name":"Unstable Energies","real_name":"Unstable Energies","text":"<b>Revelation<\/b> - Attach to your location.\n<b>Forced<\/b> - After you leave attached location: Resolve each haunted ability on it.\n<b>Forced<\/b> - At the end of the round: If there are no investigators at attached location, discard Unstable Energies.","real_text":"<b>Revelation<\/b> - Attach to your location.\n<b>Forced<\/b> - After you leave attached location: Resolve each haunted ability on it.\n<b>Forced<\/b> - At the end of the round: If there are no investigators at attached location, discard Unstable Energies.","errata_date":{"date":"2022-08-26 00:00:00.000000","timezone_type":3,"timezone":"UTC"},"quantity":2,"health_per_investigator":false,"traits":"Hazard. Spectral.","real_traits":"Hazard. Spectral.","illustrator":"Cyril Van Der Haegen","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"a96075fe-39b9-4b0e-a32f-218718ebb2d7","url":"https:\/\/arkhamdb.com\/card\/54068","imagesrc":"\/bundles\/cards\/54068.png","spoiler":1},{"pack_code":"rttcu","pack_name":"Return to the Circle Undone","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"unstable_realm","encounter_name":"Unstable Realm","position":69,"exceptional":false,"myriad":false,"encounter_position":3,"code":"54069","name":"From the Other Side","real_name":"From the Other Side","text":"<b>Revelation<\/b> - Test [agility] (3). If you fail, resolve each haunted ability on your location (if you fail by 3 or more, resolve each of them twice, instead).","real_text":"<b>Revelation<\/b> - Test [agility] (3). If you fail, resolve each haunted ability on your location (if you fail by 3 or more, resolve each of them twice, instead).","quantity":2,"health_per_investigator":false,"traits":"Terror. Spectral.","real_traits":"Terror. Spectral.","illustrator":"Joshua Cair\u00f3s","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"a9929353-9a67-45fb-b7a7-06ad6ad7821e","url":"https:\/\/arkhamdb.com\/card\/54069","imagesrc":"\/bundles\/cards\/54069.png","spoiler":1},{"pack_code":"rttcu","pack_name":"Return to the Circle Undone","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"city_of_the_damned","encounter_name":"City of the Damned","position":70,"exceptional":false,"myriad":false,"encounter_position":1,"code":"54070","name":"Vice and Villainy","real_name":"Vice and Villainy","text":"<b>Revelation<\/b> - Attach Vice and Villainy to a non-permanent asset you control. Limit 1 per asset.\n<b>Forced<\/b> - When the encounter deck runs out of cards: Discard attached asset.\n<b>Forced<\/b> - When attached asset leaves play: Test [willpower] (3). If you fail, attach Vice and Villainy to a different non-permanent asset you control.","real_text":"<b>Revelation<\/b> - Attach Vice and Villainy to a non-permanent asset you control. Limit 1 per asset.\n<b>Forced<\/b> - When the encounter deck runs out of cards: Discard attached asset.\n<b>Forced<\/b> - When attached asset leaves play: Test [willpower] (3). If you fail, attach Vice and Villainy to a different non-permanent asset you control.","quantity":2,"health_per_investigator":false,"traits":"Curse.","real_traits":"Curse.","illustrator":"David Sourwine","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"19897337-867f-46da-88ef-d992a7ab68e2","url":"https:\/\/arkhamdb.com\/card\/54070","imagesrc":"\/bundles\/cards\/54070.png","spoiler":1},{"pack_code":"rttcu","pack_name":"Return to the Circle Undone","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"city_of_the_damned","encounter_name":"City of the Damned","position":71,"exceptional":false,"myriad":false,"encounter_position":3,"code":"54071","name":"Unhallowed Land","real_name":"Unhallowed Land","text":"<b>Revelation<\/b> - Test [agility] (5). For each point you fail by, discard the top card of the encounter deck. If a [[Curse]] treachery is discarded by this effect, deal 1 direct horror to your investigator and to each of your [[Ally]] assets.","real_text":"<b>Revelation<\/b> - Test [agility] (5). For each point you fail by, discard the top card of the encounter deck. If a [[Curse]] treachery is discarded by this effect, deal 1 direct horror to your investigator and to each of your [[Ally]] assets.","quantity":3,"health_per_investigator":false,"traits":"Curse.","real_traits":"Curse.","illustrator":"Ignacio Baz\u00e1n Lazcano","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"91418bff-c5a2-48a2-a558-d98bafa70448","url":"https:\/\/arkhamdb.com\/card\/54071","imagesrc":"\/bundles\/cards\/54071.png","spoiler":1},{"pack_code":"rttcu","pack_name":"Return to the Circle Undone","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"chilling_mists","encounter_name":"Chilling Mists","position":72,"exceptional":false,"myriad":false,"encounter_position":1,"code":"54072","name":"Supernatural Tempest","real_name":"Supernatural Tempest","text":"<b>Revelation<\/b> - Test [agility] (5). If you fail, choose and discard cards from your play area and\/or from your hand with a total printed resource cost of at least X, where X is the amount you failed by.","real_text":"<b>Revelation<\/b> - Test [agility] (5). If you fail, choose and discard cards from your play area and\/or from your hand with a total printed resource cost of at least X, where X is the amount you failed by.","quantity":2,"health_per_investigator":false,"traits":"Hazard.","real_traits":"Hazard.","illustrator":"Marius Bota","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"f6c9ad08-d42e-4f69-aeaf-a6703e294888","url":"https:\/\/arkhamdb.com\/card\/54072","imagesrc":"\/bundles\/cards\/54072.png","spoiler":1},{"pack_code":"rttcu","pack_name":"Return to the Circle Undone","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"chilling_mists","encounter_name":"Chilling Mists","position":73,"exceptional":false,"myriad":false,"encounter_position":3,"code":"54073","name":"Mists from Beyond","real_name":"Mists from Beyond","text":"<b>Revelation<\/b> - Attach to your location.\nAttached location gets +1 shroud.\nForced - At the end of the round, if there are no clues on attached location: Move Mists from Beyond once toward the nearest location with 1 or more clues.","real_text":"<b>Revelation<\/b> - Attach to your location.\nAttached location gets +1 shroud.\nForced - At the end of the round, if there are no clues on attached location: Move Mists from Beyond once toward the nearest location with 1 or more clues.","quantity":2,"health_per_investigator":false,"traits":"Hazard.","real_traits":"Hazard.","illustrator":"Kelley R. Harris","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"3aee7012-8900-4967-a4d6-0720c4ee9d11","url":"https:\/\/arkhamdb.com\/card\/54073","imagesrc":"\/bundles\/cards\/54073.png","spoiler":1},{"pack_code":"rttcu","pack_name":"Return to the Circle Undone","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"bloodthirsty_spirits","encounter_name":"Bloodthirsty Spirits","position":74,"exceptional":false,"myriad":false,"encounter_position":1,"code":"54074","name":"Screeching Banshee","real_name":"Screeching Banshee","text":"Hunter.\n<b>Forced<\/b> - When you deal 1 or more damage to Screeching Banshee (except from a [[Spell]] or [[Relic]]): Resolve each haunted ability at its location.","real_text":"Hunter.\n<b>Forced<\/b> - When you deal 1 or more damage to Screeching Banshee (except from a [[Spell]] or [[Relic]]): Resolve each haunted ability at its location.","quantity":2,"health":3,"health_per_investigator":false,"enemy_damage":2,"enemy_fight":3,"enemy_evade":1,"traits":"Monster. Geist. Spectral.","real_traits":"Monster. Geist. Spectral.","illustrator":"Andreas Zafiratos","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"cd8fb7bd-a8fc-439a-b939-2f4f961d65fd","url":"https:\/\/arkhamdb.com\/card\/54074","imagesrc":"\/bundles\/cards\/54074.png","spoiler":1},{"pack_code":"rttcu","pack_name":"Return to the Circle Undone","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"bloodthirsty_spirits","encounter_name":"Bloodthirsty Spirits","position":75,"exceptional":false,"myriad":false,"encounter_position":3,"code":"54075","name":"Bloodthirsty Spirits","real_name":"Bloodthirsty Spirits","text":"<b>Revelation<\/b> - Put Bloodthirsty Spirits into play in your threat area.\nWhile your location is haunted, as an additional cost for you to commit 1 or more cards to a skill test, you must resolve each haunted ability on your location.\n<b>Forced<\/b> - At the end of your turn: Test [willpower] (3). If you succeed, discard Bloodthirsty Spirits.","real_text":"<b>Revelation<\/b> - Put Bloodthirsty Spirits into play in your threat area.\nWhile your location is haunted, as an additional cost for you to commit 1 or more cards to a skill test, you must resolve each haunted ability on your location.\n<b>Forced<\/b> - At the end of your turn: Test [willpower] (3). If you succeed, discard Bloodthirsty Spirits.","quantity":2,"health_per_investigator":false,"traits":"Terror. Spectral.","real_traits":"Terror. Spectral.","illustrator":"Rafa\u0142 Hrynkiewicz","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"28bde228-9ade-4b8b-a5db-3991a4dd9671","url":"https:\/\/arkhamdb.com\/card\/54075","imagesrc":"\/bundles\/cards\/54075.png","spoiler":1},{"pack_code":"rtr","pack_name":"Red Tide Rising","type_code":"investigator","type_name":"Investigator","faction_code":"survivor","faction_name":"Survivor","alternate_of_code":"01005","alternate_of_name":"Wendy Adams","position":37,"exceptional":false,"myriad":false,"code":"90037","name":"Wendy Adams","real_name":"Wendy Adams","subname":"The Urchin","text":"Add Tidal Memento to your deck.\n[reaction] After you successfully evade a non-[[Elite]] enemy: Seal either 1 [bless] or [curse] token from the chaos bag, or any [bless] or [curse] tokens revealed from the chaos bag during this test, on that enemy.\n[elder_sign] effect: +2. Search the chaos bag for up to 2 [bless] and\/or [curse] tokens and reveal them, ignoring their effects.","real_text":"Add Tidal Memento to your deck.\n[reaction] After you successfully evade a non-[[Elite]] enemy: Seal either 1 [bless] or [curse] token from the chaos bag, or any [bless] or [curse] tokens revealed from the chaos bag during this test, on that enemy.\n[elder_sign] effect: +2. Search the chaos bag for up to 2 [bless] and\/or [curse] tokens and reveal them, ignoring their effects.","quantity":1,"skill_willpower":4,"skill_intellect":3,"skill_combat":1,"skill_agility":4,"health":7,"health_per_investigator":false,"sanity":7,"deck_limit":1,"traits":"Drifter. Blessed. Cursed.","real_traits":"Drifter. Blessed. Cursed.","tags":"se.","deck_requirements":{"size":30,"card":{"01014":{"01014":"01014","90039":"90039"},"01015":{"01015":"01015","90040":"90040"}},"random":[{"target":"subtype","value":"basicweakness"}]},"deck_options":[{"faction":["survivor","neutral"],"level":{"min":0,"max":5}},{"name":"Trait Choice","option_select":[{"id":"blessed","name":"Blessed","trait":["blessed"],"level":{"min":0,"max":5}},{"id":"cursed","name":"Cursed","trait":["cursed"],"level":{"min":0,"max":5}},{"id":"both","name":"Blessed and Cursed","trait":["blessed","cursed"],"level":{"min":0,"max":5},"size":5}]}],"flavor":"\"The little things are important. Grown-ups don't see that.\"","illustrator":"Jacob Murray","is_unique":true,"permanent":false,"double_sided":true,"back_text":"<b>Deck Size<\/b>: 30.\n<b>[[Trait]] Choice<\/b>: At deck creation, choose [[Blessed]] or [[Cursed]], or choose both and gain +5 Deck Size.\n<b>Deckbuilding Options<\/b>: Survivor cards ([survivor]) level 0-5, Neutral cards level 0-5, cards of your chosen trait(s) 0-5.\n<b>Deckbuilding Requirements<\/b> (do not count toward deck size): Wendy's Amulet, Abandoned and Alone, 1 random basic weakness.","back_flavor":"Mama used to let Wendy play with her necklace when she was small. Mama would tell her stories, and Wendy would spin the necklace and watch as it glittered. Then, word came that her father had been lost at sea, and Mama started acting strange, drawing unusual symbols in chalk all over the house. They took Mama to the asylum, and Wendy went to the orphanage. Before they took her away, Mama gave her the necklace, to \"protect her.\" Wendy stayed in the orphanage for several years before running away, deciding that she could take better care of herself on her own.","octgn_id":"99622e09-54ac-4bdb-9c36-781c93867415","url":"https:\/\/arkhamdb.com\/card\/90037","imagesrc":"\/bundles\/cards\/90037.png","backimagesrc":"\/bundles\/cards\/90037b.png"},{"pack_code":"rtr","pack_name":"Red Tide Rising","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","position":38,"exceptional":false,"myriad":false,"code":"90038","name":"Tidal Memento","real_name":"Tidal Memento","text":"Wendy Adams deck only. Permanent.\n[reaction] When an enemy would ready or doom would be placed on it, release a [bless] or [curse] token sealed on that enemy: Cancel that effect.\n[reaction] During a skill test you are performing, when a chaos token would be revealed from the chaos bag: Resolve a [bless] or [curse] token sealed on an enemy instead.","real_text":"Wendy Adams deck only. Permanent.\n[reaction] When an enemy would ready or doom would be placed on it, release a [bless] or [curse] token sealed on that enemy: Cancel that effect.\n[reaction] During a skill test you are performing, when a chaos token would be revealed from the chaos bag: Resolve a [bless] or [curse] token sealed on an enemy instead.","quantity":1,"health_per_investigator":false,"deck_limit":1,"traits":"Item. Charm.","real_traits":"Item. Charm.","tags":"se.","restrictions":{"investigator":{"01005":"01005"}},"illustrator":"Richard Jossy","is_unique":true,"permanent":true,"double_sided":false,"octgn_id":"f72e8669-cc74-4130-a1d3-30526a886a02","url":"https:\/\/arkhamdb.com\/card\/90038","imagesrc":"\/bundles\/cards\/90038.png"},{"pack_code":"rtr","pack_name":"Red Tide Rising","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","position":39,"exceptional":false,"myriad":false,"code":"90039","name":"Wendy's Amulet","real_name":"Wendy's Amulet","cost":2,"text":"Wendy Adams deck only. Advanced.\nYou may play any event in your discard pile as if it were in your hand.\n<b>Forced<\/b> - After you play an event or discard an event from play: Place it on the bottom of your deck instead of in your discard pile.","real_text":"Wendy Adams deck only. Advanced.\nYou may play any event in your discard pile as if it were in your hand.\n<b>Forced<\/b> - After you play an event or discard an event from play: Place it on the bottom of your deck instead of in your discard pile.","quantity":1,"skill_willpower":1,"skill_wild":2,"health_per_investigator":false,"deck_limit":1,"slot":"Accessory","real_slot":"Accessory","traits":"Item. Relic.","real_traits":"Item. Relic.","restrictions":{"investigator":{"01005":"01005"}},"illustrator":"Linda Tso","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"5db6bb4f-f7f9-43f3-b365-4952ebb9727c","url":"https:\/\/arkhamdb.com\/card\/90039","imagesrc":"\/bundles\/cards\/90039.png"},{"pack_code":"rtr","pack_name":"Red Tide Rising","type_code":"treachery","type_name":"Treachery","subtype_code":"weakness","subtype_name":"Weakness","faction_code":"neutral","faction_name":"Neutral","position":40,"exceptional":false,"myriad":false,"code":"90040","name":"Abandoned and Alone","real_name":"Abandoned and Alone","text":"Advanced.\n<b>Revelation<\/b> - Remove all non-weakness cards in your discard pile from the game. If no cards were removed by this effect, shuffle this card back into your deck. Otherwise, take 3 direct horror.","real_text":"Advanced.\n<b>Revelation<\/b> - Remove all non-weakness cards in your discard pile from the game. If no cards were removed by this effect, shuffle this card back into your deck. Otherwise, take 3 direct horror.","quantity":1,"health_per_investigator":false,"deck_limit":1,"traits":"Madness.","real_traits":"Madness.","restrictions":{"investigator":{"01005":"01005"}},"flavor":"I don't need them. I don't need anyone.","illustrator":"Ben Zweifel","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"c3619019-1c3b-47da-892e-f2b36034427e","url":"https:\/\/arkhamdb.com\/card\/90040","imagesrc":"\/bundles\/cards\/90040.png"},{"pack_code":"rtr","pack_name":"Red Tide Rising","type_code":"scenario","type_name":"Scenario","faction_code":"mythos","faction_name":"Mythos","encounter_code":"red_tide_rising","encounter_name":"Red Tide Rising","position":41,"exceptional":false,"myriad":false,"encounter_position":1,"code":"90041","name":"Red Tide Rising","real_name":"Red Tide Rising","text":"Easy \/ Standard\n[skull]: -X. X is half the number of [[Suspect]] and [[Hideout]] cards in the victory display (rounded up).\n[cultist]: -2. (-4 instead if you are parleying with a [[Suspect]] enemy or investigating a [[Hideout]] location).\n[tablet]: -3. If you succeed, look at the top card of the Leads deck. You may choose to shuffle the Leads deck.\n[elder_thing]: -1. If you fail, shuffle the top card of the encounter deck into the Leads deck.","real_text":"Easy \/ Standard\n[skull]: -X. X is half the number of [[Suspect]] and [[Hideout]] cards in the victory display (rounded up).\n[cultist]: -2. (-4 instead if you are parleying with a [[Suspect]] enemy or investigating a [[Hideout]] location).\n[tablet]: -3. If you succeed, look at the top card of the Leads deck. You may choose to shuffle the Leads deck.\n[elder_thing]: -1. If you fail, shuffle the top card of the encounter deck into the Leads deck.","quantity":1,"health_per_investigator":false,"is_unique":false,"permanent":false,"double_sided":true,"back_text":"Hard \/ Expert\n[skull]: -X. X is the number of [[Suspect]] and [[Hideout]] cards in the victory display.\n[cultist]: -3. (-5 instead if you are parleying with a [[Suspect]] enemy or investigating a [[Hideout]] location).\n[tablet]: -4. If you succeed, look at the top card of the Leads deck. You may choose to shuffle the Leads deck.\n[elder_thing]: -2. If you fail, shuffle the top card of the encounter deck into the Leads deck.","octgn_id":"9096236d-547d-4c7e-be6d-c2dad493a949","url":"https:\/\/arkhamdb.com\/card\/90041","imagesrc":"\/bundles\/cards\/90041.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/90041b.jpg"},{"pack_code":"rtr","pack_name":"Red Tide Rising","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"red_tide_rising","encounter_name":"Red Tide Rising","position":42,"exceptional":false,"myriad":false,"encounter_position":2,"code":"90042","name":"The New Girl","real_name":"The New Girl","text":"<b>Forced<\/b> - When this agenda would advance by reaching its doom threshold: Instead, remove all doom in play and shuffle a random set-aside [[Monster]] enemy into the [[Leads]] deck. Then, if there are no set-aside [[Monster]] enemies, advance to agenda 1b.","real_text":"<b>Forced<\/b> - When this agenda would advance by reaching its doom threshold: Instead, remove all doom in play and shuffle a random set-aside [[Monster]] enemy into the [[Leads]] deck. Then, if there are no set-aside [[Monster]] enemies, advance to agenda 1b.","quantity":1,"doom":3,"health_per_investigator":false,"stage":1,"flavor":"You arrive in Innsmouth and immediately set to work asking the townspeople if they\u2019ve seen your Dad, the place in the photograph, or the man in the derby who dropped off the photo.","illustrator":"Cyril van der Haegen","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Spawn the set-aside Angry Mob enemy at Innsmouth Square, exhausted.\nPlace 1 [per_investigator] clues on each [[Suspect]] enemy and [[Hideout]] location in play.","back_flavor":"You\u2019re used to people turning you down and pushing you away, but for some reason, the locals here are even more upset at your prying questions than you could have expected. The last person you speak to is a man who reeks of fish, with pale, sickly skin and strange ridges across his neck. Next thing you know, you are being followed everywhere you go, and the lot of them don\u2019t look all too friendly.","back_name":"Too Many Questions","octgn_id":"a6d01cbb-72b5-4f85-85ce-e70138a29c43","url":"https:\/\/arkhamdb.com\/card\/90042","imagesrc":"\/bundles\/cards\/90042.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/90042b.jpg"},{"pack_code":"rtr","pack_name":"Red Tide Rising","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"red_tide_rising","encounter_name":"Red Tide Rising","position":43,"exceptional":false,"myriad":false,"encounter_position":3,"code":"90043","name":"Trail Goes Cold","real_name":"Trail Goes Cold","text":"Angry Mob cannot be defeated.\n[reaction] After Wendy Adams evades Angry Mob: She may discover 1 clue from its location.\nEach [[Suspect]] enemy loses aloof and enters play with +1 [per_investigator] clues.\nEach [[Hideout]] location gets +1 [per_investigator] clue value.","real_text":"Angry Mob cannot be defeated.\n[reaction] After Wendy Adams evades Angry Mob: She may discover 1 clue from its location.\nEach [[Suspect]] enemy loses aloof and enters play with +1 [per_investigator] clues.\nEach [[Hideout]] location gets +1 [per_investigator] clue value.","quantity":1,"doom":9,"health_per_investigator":false,"stage":2,"flavor":"The longer you stick around and the more questions you ask, the more danger seeks you out. The locals eye you with anger and suspicion, and worse: strange winged creatures prowl about the rooftops, searching for prey...","illustrator":"Cyril van der Haegen","is_unique":false,"permanent":false,"double_sided":true,"back_text":"<b>(\u2192R2)<\/b>","back_flavor":"You hide behind a sour-smelling pile of trash and wait for the pounding of heavy steps as the mob searches relentlessly for you. You don\u2019t know why they\u2019re after you\u2014you were only asking questions!\u2014but it\u2019s clear you can\u2019t stay here any longer. In Arkham, everyone\u2019s gaze passes right over street urchins like you. Suddenly, you wish that were the case here, too.","back_name":"Out of Time","octgn_id":"5f27f498-3b86-4043-a8d9-b84bac974fae","url":"https:\/\/arkhamdb.com\/card\/90043","imagesrc":"\/bundles\/cards\/90043.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/90043b.jpg"},{"pack_code":"rtr","pack_name":"Red Tide Rising","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"red_tide_rising","encounter_name":"Red Tide Rising","position":44,"exceptional":false,"myriad":false,"encounter_position":4,"code":"90044","name":"Searching for Dad","real_name":"Searching for Dad","text":"[[Suspect]] and [[Hideout]] cards cannot be added to the victory display except using Mysterious Photo.\n<b>Forced<\/b> \u2013 If there are no [[Suspect]] or [[Hideout]] cards in play: Wendy Adams must draw cards from the top of the Leads deck until she draws a [[Suspect]] or [[Hideout]] card.\n<b>Objective<\/b> \u2013 Search for Dad using Mysterious Photo. The fewer cards that remain in the Leads deck, the better. If it is empty, advance.","real_text":"[[Suspect]] and [[Hideout]] cards cannot be added to the victory display except using Mysterious Photo.\n<b>Forced<\/b> \u2013 If there are no [[Suspect]] or [[Hideout]] cards in play: Wendy Adams must draw cards from the top of the Leads deck until she draws a [[Suspect]] or [[Hideout]] card.\n<b>Objective<\/b> \u2013 Search for Dad using Mysterious Photo. The fewer cards that remain in the Leads deck, the better. If it is empty, advance.","quantity":1,"health_per_investigator":false,"stage":1,"flavor":"To say that this town is less friendly than even Arkham would be an understatement.","illustrator":"Tomasz Jedruszek","is_unique":false,"permanent":false,"double_sided":true,"back_text":"<b>(\u2192R1)<\/b>","back_flavor":"It\u2019s no use. Maybe Dad was in Innsmouth at some point, but he\u2019s long gone now. And the townsfolk here don\u2019t seem too keen on anybody asking about him. Might be they know more than they\u2019re letting on, or it might just be they\u2019re protecting other, unrelated secrets. Either way, it\u2019s no longer safe to stick around.\nBut just as you are ready to give up and head back to the bus stop to return to Arkham, you spot a man in a familiar outfit: a long wool coat and a brown derby.","back_name":"It's Him!","octgn_id":"c0c158bd-38cb-4ec0-8ecf-03bf209c082d","url":"https:\/\/arkhamdb.com\/card\/90044","imagesrc":"\/bundles\/cards\/90044.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/90044b.jpg"},{"pack_code":"rtr","pack_name":"Red Tide Rising","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"red_tide_rising","encounter_name":"Red Tide Rising","linked_to_code":"90045b","linked_to_name":"Mysterious Photo","position":45,"exceptional":false,"myriad":false,"encounter_position":5,"code":"90045a","name":"Mysterious Photo","real_name":"Mysterious Photo","subname":"All I Have Left of Him","text":"[fast] Exhaust Mysterious Photo: Either take a parley action on a [[Suspect]] enemy or flip Mysterious Photo over.\n[fast] If there is a [[Suspect]] enemy with no clues on it at your location, investigators at your location spend 1 [per_investigator] clues, as a group (2 [per_investigator] clues instead if it is agenda 2): <i>\u201cHave you seen my dad?\u201d<\/i> Add that enemy to the victory display.","real_text":"[fast] Exhaust Mysterious Photo: Either take a parley action on a [[Suspect]] enemy or flip Mysterious Photo over.\n[fast] If there is a [[Suspect]] enemy with no clues on it at your location, investigators at your location spend 1 [per_investigator] clues, as a group (2 [per_investigator] clues instead if it is agenda 2): <i>\u201cHave you seen my dad?\u201d<\/i> Add that enemy to the victory display.","quantity":1,"health_per_investigator":false,"traits":"Item.","real_traits":"Item.","illustrator":"Grzegorz Bobrowski","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"53dc91b7-547c-416a-adf0-9d17c001c212","url":"https:\/\/arkhamdb.com\/card\/90045a","imagesrc":"\/bundles\/cards\/90045a.jpg","spoiler":1,"linked_card":{"pack_code":"rtr","pack_name":"Red Tide Rising","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"red_tide_rising","encounter_name":"Red Tide Rising","id":3654,"position":45,"exceptional":false,"myriad":false,"encounter_position":5,"code":"90045b","name":"Mysterious Photo","real_name":"Mysterious Photo","subname":"All I Have Left of Him","bonded_to":null,"bonded_count":null,"cost":null,"text":"<p><span class=\"icon-lightning\" title=\"Fast Action\"><\/span> Exhaust Mysterious Photo: Either take an investigate action at a <b><i>Hideout<\/i><\/b> location or flip Mysterious Photo over. <span class=\"icon-lightning\" title=\"Fast Action\"><\/span> If you are at a <b><i>Hideout<\/i><\/b> location with no clues on it, investigators at that location spend clues, as a group, equal to its clue value: <i>\u201cWhere is Dad now?\u201d<\/i> Add that location to the victory display, moving each enemy and investigator there to a connecting location.<\/p>","customization_text":null,"customization_change":null,"real_text":"[fast] Exhaust Mysterious Photo: Either take an investigate action at a [[Hideout]] location or flip Mysterious Photo over. [fast] If you are at a [[Hideout]] location with no clues on it, investigators at that location spend clues, as a group, equal to its clue value: <i>\u201cWhere is Dad now?\u201d<\/i> Add that location to the victory display, moving each enemy and investigator there to a connecting location.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":null,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":null,"stage":null,"traits":"Item.","real_traits":"Item.","tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"","illustrator":"Grzegorz Bobrowski","is_unique":false,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/90045b","imagesrc":null,"spoiler":1}},{"pack_code":"rtr","pack_name":"Red Tide Rising","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"red_tide_rising","encounter_name":"Red Tide Rising","position":45,"exceptional":false,"myriad":false,"encounter_position":5,"code":"90045b","name":"Mysterious Photo","real_name":"Mysterious Photo","subname":"All I Have Left of Him","text":"[fast] Exhaust Mysterious Photo: Either take an investigate action at a [[Hideout]] location or flip Mysterious Photo over. [fast] If you are at a [[Hideout]] location with no clues on it, investigators at that location spend clues, as a group, equal to its clue value: <i>\u201cWhere is Dad now?\u201d<\/i> Add that location to the victory display, moving each enemy and investigator there to a connecting location.","real_text":"[fast] Exhaust Mysterious Photo: Either take an investigate action at a [[Hideout]] location or flip Mysterious Photo over. [fast] If you are at a [[Hideout]] location with no clues on it, investigators at that location spend clues, as a group, equal to its clue value: <i>\u201cWhere is Dad now?\u201d<\/i> Add that location to the victory display, moving each enemy and investigator there to a connecting location.","quantity":1,"health_per_investigator":false,"traits":"Item.","real_traits":"Item.","illustrator":"Grzegorz Bobrowski","is_unique":false,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/90045b","spoiler":1},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"scenario","type_name":"Scenario","faction_code":"mythos","faction_name":"Mythos","encounter_code":"ice_and_death","encounter_name":"Ice and Death","position":1,"exceptional":false,"myriad":false,"encounter_position":1,"code":"08501","name":"Ice and Death","real_name":"Ice and Death","text":"Easy \/ Standard\n[skull]: -X. X is half the shelter value of your location (rounded up).\n[cultist]: -2. If you fail, shuffle the top card of the Tekeli-li deck into your deck without looking at it (if you cannot, take 1 horror).\n[tablet]: -3. For each point you fail by, discard the top card of your deck. Draw each weakness discarded by this effect.","real_text":"Easy \/ Standard\n[skull]: -X. X is half the shelter value of your location (rounded up).\n[cultist]: -2. If you fail, shuffle the top card of the Tekeli-li deck into your deck without looking at it (if you cannot, take 1 horror).\n[tablet]: -3. For each point you fail by, discard the top card of your deck. Draw each weakness discarded by this effect.","quantity":1,"health_per_investigator":false,"is_unique":false,"permanent":false,"double_sided":true,"back_text":"Hard \/ Expert\n[skull]: -X. X is the shelter value of your location.\n[cultist]: -2. For each point you fail by, shuffle the top card of the Tekeli-li deck into your deck without looking at it (for each card you cannot shuffle, take 1 horror).\n[tablet]: -4. For each point you fail by, discard the top card of your deck. Draw each weakness discarded by this effect.","octgn_id":"13be5676-f87d-49a9-b7a4-a98d438e0c66","url":"https:\/\/arkhamdb.com\/card\/08501","imagesrc":"\/bundles\/cards\/08501.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/08501b.png"},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"ice_and_death","encounter_name":"Ice and Death","position":2,"exceptional":false,"myriad":false,"encounter_position":2,"code":"08502","name":"Crash Site","real_name":"Crash Site","text":"[action]: Test [intellect] or [agility] (3) to scavenge from the wreckage. If you succeed, in the \"Supplies Recovered\" section of the Campaign Log, record Spare Parts. (Max one success per campaign.)\n<b>Shelter 0.<\/b>","real_text":"[action]: Test [intellect] or [agility] (3) to scavenge from the wreckage. If you succeed, in the \"Supplies Recovered\" section of the Campaign Log, record Spare Parts. (Max one success per campaign.)\n<b>Shelter 0.<\/b>","quantity":1,"shroud":2,"clues":0,"health_per_investigator":false,"illustrator":"Alexander Chelyshev","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"\"It was risky business sailing over the antarctic in a single a\u00ebroplane without any line of bases...\"\n - H. P. Lovecraft, <i>At the Mountains of Madness<\/i>","octgn_id":"d1f481f6-63f5-4e2d-a930-dba511be0d4b","url":"https:\/\/arkhamdb.com\/card\/08502","imagesrc":"\/bundles\/cards\/08502.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/08502b.png"},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"ice_and_death","encounter_name":"Ice and Death","position":3,"exceptional":false,"myriad":false,"encounter_position":3,"code":"08503","name":"Frozen Shores","real_name":"Frozen Shores","text":"Frozen Shores gets +2 shroud if an encounter card is attached to it.\n<b>Shelter 2.<\/b>","real_text":"Frozen Shores gets +2 shroud if an encounter card is attached to it.\n<b>Shelter 2.<\/b>","quantity":1,"shroud":2,"clues":1,"health_per_investigator":false,"traits":"Mainland.","real_traits":"Mainland.","flavor":"The sun never quite sets over the horizon past the icy shoreline, painting the sky a myriad tapestry of beautiful colors.","illustrator":"Duallbrush","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"\"There now stretched off to the east the low, white line of the great ice barrier...\"\n - H. P. Lovecraft, <i>At the Mountains of Madness<\/i>","octgn_id":"d7407469-77b0-4384-95d2-e0d022a3fdc1","url":"https:\/\/arkhamdb.com\/card\/08503","imagesrc":"\/bundles\/cards\/08503.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/08503b.png"},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"ice_and_death","encounter_name":"Ice and Death","position":4,"exceptional":false,"myriad":false,"encounter_position":4,"code":"08504","name":"Treacherous Path","real_name":"Treacherous Path","text":"<b>Forced<\/b> - After you reveal 1 or more [frost] tokens during a skill test at Treacherous Path: Take 1 damage or horror for each [frost] token revealed.\n<b>Shelter 1.<\/b>","real_text":"<b>Forced<\/b> - After you reveal 1 or more [frost] tokens during a skill test at Treacherous Path: Take 1 damage or horror for each [frost] token revealed.\n<b>Shelter 1.<\/b>","quantity":1,"shroud":2,"clues":1,"health_per_investigator":false,"traits":"Mountains.","real_traits":"Mountains.","illustrator":"Mark Molnar","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"\"...in order to recover the Archaean slate vein in which he had found the odd markings, he would have to make a long sledge trip from these foothills to the steep slopes of the gigantic mountains themselves.\"\n - H. P. Lovecraft, <i>At the Mountains of Madness<\/i>","octgn_id":"367fde15-46b5-4160-bfee-2d9e5ade1c8e","url":"https:\/\/arkhamdb.com\/card\/08504","imagesrc":"\/bundles\/cards\/08504.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/08504b.png"},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"ice_and_death","encounter_name":"Ice and Death","position":5,"exceptional":false,"myriad":false,"encounter_position":5,"code":"08505","name":"Precarious Ice Sheet","real_name":"Precarious Ice Sheet","text":"[reaction] When you draw a [[Hazard]] treachery while at Precarious Ice Sheet, add 1 [frost] token to the chaos bag: Cancel that card's effects and discard it. (Group limit once per round.)\n<b>Shelter 2.<\/b>","real_text":"[reaction] When you draw a [[Hazard]] treachery while at Precarious Ice Sheet, add 1 [frost] token to the chaos bag: Cancel that card's effects and discard it. (Group limit once per round.)\n<b>Shelter 2.<\/b>","quantity":1,"shroud":4,"clues":1,"health_per_investigator":false,"traits":"Glacier.","real_traits":"Glacier.","illustrator":"David Frasheski","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"\"The ice-sheet was very thin, with dark ground here and there visible...\"\n - H. P. Lovecraft, <i>At the Mountains of Madness<\/i>","octgn_id":"aa22adc3-3dfd-4de8-a005-5f8a9b0298f9","url":"https:\/\/arkhamdb.com\/card\/08505","imagesrc":"\/bundles\/cards\/08505.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/08505b.png"},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"ice_and_death","encounter_name":"Ice and Death","position":6,"exceptional":false,"myriad":false,"encounter_position":6,"code":"08506","name":"Broad Snowdrifts","real_name":"Broad Snowdrifts","text":"[reaction] When you successfully investigate Broad Snowdrifts, add 1 [frost] token to the chaos bag: Discover 3 additional clues at Broad Snowdrifts. (Group limit once per game.)\n<b>Shelter 4.<\/b>","real_text":"[reaction] When you successfully investigate Broad Snowdrifts, add 1 [frost] token to the chaos bag: Discover 3 additional clues at Broad Snowdrifts. (Group limit once per game.)\n<b>Shelter 4.<\/b>","quantity":1,"shroud":1,"clues":2,"health_per_investigator":false,"traits":"Mainland. Uncharted.","real_traits":"Mainland. Uncharted.","illustrator":"Carlos Palma Cruchaga","is_unique":false,"permanent":false,"double_sided":true,"back_text":"As an additional cost for you to enter this location, investigators at your location must spend 1 [per_investigator] clues, as a group.","back_flavor":"\"...on the lofty ice barrier in the background, myriads of grotesque penguins squawked and flapped their fins...\"\n - H. P. Lovecraft, <i>At the Mountains of Madness<\/i>","octgn_id":"98701dd6-e698-40e5-8fd1-c4838190e700","url":"https:\/\/arkhamdb.com\/card\/08506","imagesrc":"\/bundles\/cards\/08506.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/08506b.png"},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"ice_and_death","encounter_name":"Ice and Death","position":7,"exceptional":false,"myriad":false,"encounter_position":7,"code":"08507","name":"Icy Wastes","real_name":"Icy Wastes","text":"Treat the modifier of the first [frost] token revealed during each skill test at Icy Wastes as -3, instead of -1.\n<b>Shelter 4.<\/b>","real_text":"Treat the modifier of the first [frost] token revealed during each skill test at Icy Wastes as -3, instead of -1.\n<b>Shelter 4.<\/b>","quantity":1,"shroud":2,"clues":2,"health_per_investigator":false,"traits":"Glacier. Uncharted.","real_traits":"Glacier. Uncharted.","illustrator":"Raya Golden","is_unique":false,"permanent":false,"double_sided":true,"back_text":"As an additional cost for you to enter this location, investigators at your location must spend 1 [per_investigator] clues, as a group.","back_flavor":"\"...in ten more miles we came to an unbroken waste virtually without signs of sentient artifice.\"\n - H. P. Lovecraft, <i>At the Mountains of Madness<\/i>","octgn_id":"5b9e4305-200a-4b5c-bda8-9ee4e8437c8e","url":"https:\/\/arkhamdb.com\/card\/08507","imagesrc":"\/bundles\/cards\/08507.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/08507b.png"},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"ice_and_death","encounter_name":"Ice and Death","position":8,"exceptional":false,"myriad":false,"encounter_position":8,"code":"08508","name":"Rocky Crags","real_name":"Rocky Crags","text":"<b>Forced<\/b> - When a treachery is attached to Rocky Crags: That treachery gains surge. (Max once per phase.)\n<b>Shelter 3.<\/b>","real_text":"<b>Forced<\/b> - When a treachery is attached to Rocky Crags: That treachery gains surge. (Max once per phase.)\n<b>Shelter 3.<\/b>","quantity":1,"shroud":3,"clues":2,"health_per_investigator":false,"traits":"Mountains. Uncharted.","real_traits":"Mountains. Uncharted.","illustrator":"Sam White","is_unique":false,"permanent":false,"double_sided":true,"back_text":"As an additional cost for you to enter this location, investigators at your location must spend 1 [per_investigator] clues, as a group.","back_flavor":"\"...rising perpendicularly to a height of 200 feet like the rocky cliffs of Quebec, and marking the end of southward navigation.\"\n - H. P. Lovecraft, <i>At the Mountains of Madness<\/i>","octgn_id":"52a312d4-a8f0-4706-bd6f-d86d0806a96c","url":"https:\/\/arkhamdb.com\/card\/08508","imagesrc":"\/bundles\/cards\/08508.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/08508b.png"},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"ice_and_death","encounter_name":"Ice and Death","position":9,"exceptional":false,"myriad":false,"encounter_position":9,"code":"08509","name":"Snow Graves","real_name":"Snow Graves","text":"[reaction] After you discover the last clue from Snow Graves, shuffle the top 3 cards of the Tekeli-li deck into your deck without looking at them: In the \"Supplies Recovered\" section of the Campaign Log, record Green Soapstone. (Group limit once per campaign.)\n<b>Shelter 5.<\/b>","real_text":"[reaction] After you discover the last clue from Snow Graves, shuffle the top 3 cards of the Tekeli-li deck into your deck without looking at them: In the \"Supplies Recovered\" section of the Campaign Log, record Green Soapstone. (Group limit once per campaign.)\n<b>Shelter 5.<\/b>","quantity":1,"shroud":3,"clues":2,"health_per_investigator":false,"traits":"Mainland. Uncharted.","real_traits":"Mainland. Uncharted.","illustrator":"McLean Kendree","is_unique":false,"permanent":false,"double_sided":true,"back_text":"As an additional cost for you to enter this location, investigators at your location must spend 2 [per_investigator] clues, as a group.","back_flavor":"\"...it surely looked like madness to find six imperfect monstrosities carefully buried upright in nine-foot snow graves under five-pointed mounds...\"\n - H. P. Lovecraft, <i>At the Mountains of Madness<\/i>","octgn_id":"0f734159-37f7-486a-97c4-265d8fd088c0","url":"https:\/\/arkhamdb.com\/card\/08509","imagesrc":"\/bundles\/cards\/08509.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/08509b.png"},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"ice_and_death","encounter_name":"Ice and Death","position":10,"exceptional":false,"myriad":false,"encounter_position":10,"code":"08510","name":"Icebreaker Landing","real_name":"Icebreaker Landing","text":"[action]: <b>Parley.<\/b> Test [intellect] (4) to search the trapped ship for supplies. If you succeed, either remove 1 [frost] token from the chaos bag or record Small Radio in the \"Supplies Recovered\" section of the Campaign Log. (Max one success per campaign.)\n<b>Shelter 5.<\/b>","real_text":"[action]: <b>Parley.<\/b> Test [intellect] (4) to search the trapped ship for supplies. If you succeed, either remove 1 [frost] token from the chaos bag or record Small Radio in the \"Supplies Recovered\" section of the Campaign Log. (Max one success per campaign.)\n<b>Shelter 5.<\/b>","quantity":1,"shroud":2,"clues":2,"health_per_investigator":false,"traits":"Glacier. Uncharted.","real_traits":"Glacier. Uncharted.","illustrator":"Cristi Balanescu","is_unique":false,"permanent":false,"double_sided":true,"back_text":"As an additional cost for you to enter this location, investigators at your location must spend 2 [per_investigator] clues, as a group.","back_flavor":"\"...we effected a difficult landing on Ross Island shortly after midnight on the morning of the 9th...\"\n - H. P. Lovecraft, <i>At the Mountains of Madness<\/i>","octgn_id":"645e031c-4b67-4c57-b3ef-b5db9ed07858","url":"https:\/\/arkhamdb.com\/card\/08510","imagesrc":"\/bundles\/cards\/08510.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/08510b.png"},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"ice_and_death","encounter_name":"Ice and Death","position":11,"exceptional":false,"myriad":false,"encounter_position":11,"code":"08511","name":"Frigid Cave","real_name":"Frigid Cave","text":"[action] Add 1 [frost] token to the chaos bag: In the \"Supplies Recovered\" section of the Campaign Log, record Mineral Specimen. (Group limit once per campaign.)\n<b>Shelter 6.<\/b>","real_text":"[action] Add 1 [frost] token to the chaos bag: In the \"Supplies Recovered\" section of the Campaign Log, record Mineral Specimen. (Group limit once per campaign.)\n<b>Shelter 6.<\/b>","quantity":1,"shroud":4,"clues":2,"health_per_investigator":false,"traits":"Mountains. Uncharted.","real_traits":"Mountains. Uncharted.","illustrator":"Stanislav Dikolenko","is_unique":false,"permanent":false,"double_sided":true,"back_text":"As an additional cost for you to enter this location, investigators at your location must spend 2 [per_investigator] clues, as a group.","back_flavor":"\"Close flying shews many cave-mouths, some unusually regular in outline, square or semicircular. You must come and investigate.\"\n - H. P. Lovecraft, <i>At the Mountains of Madness<\/i>","octgn_id":"8bbd3bbe-7ca2-409e-ae98-b3304fc876de","url":"https:\/\/arkhamdb.com\/card\/08511","imagesrc":"\/bundles\/cards\/08511.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/08511b.png"},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"ice_and_death","encounter_name":"Ice and Death","position":12,"exceptional":false,"myriad":false,"encounter_position":12,"code":"08512","name":"Barrier Camp","real_name":"Barrier Camp","text":"[action]: <b>Parley.<\/b> Test [willpower] (4) to convince some of the other explorers here to give you something useful. If you succeed, in the \"Supplies Recovered\" section of the Campaign Log, record Dynamite. (Max one success per campaign.)\n<b>Shelter 7.<\/b>","real_text":"[action]: <b>Parley.<\/b> Test [willpower] (4) to convince some of the other explorers here to give you something useful. If you succeed, in the \"Supplies Recovered\" section of the Campaign Log, record Dynamite. (Max one success per campaign.)\n<b>Shelter 7.<\/b>","quantity":1,"shroud":4,"clues":3,"health_per_investigator":false,"traits":"Glacier. Uncharted.","real_traits":"Glacier. Uncharted.","illustrator":"Carlos Palma Cruchaga","is_unique":false,"permanent":false,"double_sided":true,"back_text":"As an additional cost for you to enter this location, investigators at your location must spend 4 [per_investigator] clues, as a group.","back_flavor":"\"Our camp on the frozen shore below the volcano's slope was only a provisional one; headquarters being kept aboard the <i>Arkham<\/i>.\"\n - H. P. Lovecraft, <i>At the Mountains of Madness<\/i>","octgn_id":"a9a3947a-6270-48dd-8aa1-0299deaaea12","url":"https:\/\/arkhamdb.com\/card\/08512","imagesrc":"\/bundles\/cards\/08512.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/08512b.png"},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"ice_and_death","encounter_name":"Ice and Death","position":13,"exceptional":false,"myriad":false,"encounter_position":13,"code":"08513","name":"Remnants of Lake's Camp","real_name":"Remnants of Lake's Camp","text":"[action]: Test [combat] (4) to dig through the snow in search of supplies. If you succeed, in the \"Supplies Recovered\" section of the Campaign Log, record Wooden Sledge. (Max one success per campaign.)\n<b>Shelter 7.<\/b>","real_text":"[action]: Test [combat] (4) to dig through the snow in search of supplies. If you succeed, in the \"Supplies Recovered\" section of the Campaign Log, record Wooden Sledge. (Max one success per campaign.)\n<b>Shelter 7.<\/b>","quantity":1,"shroud":3,"clues":3,"health_per_investigator":false,"traits":"Mainland. Uncharted.","real_traits":"Mainland. Uncharted.","illustrator":"Duallbrush","is_unique":false,"permanent":false,"double_sided":true,"back_text":"As an additional cost for you to enter this location, investigators at your location must spend 4 [per_investigator] clues, as a group.","back_flavor":"\"It is only with vast hesitancy and repugnance that I let my mind go back to Lake's camp and what we really found there...\"\n - H. P. Lovecraft, <i>At the Mountains of Madness<\/i>","octgn_id":"e52a5593-18ee-4dff-add9-e0efe0d9d479","url":"https:\/\/arkhamdb.com\/card\/08513","imagesrc":"\/bundles\/cards\/08513.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/08513b.png"},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"ice_and_death","encounter_name":"Ice and Death","position":14,"exceptional":false,"myriad":false,"encounter_position":14,"code":"08514","name":"Crystalline Cavern","real_name":"Crystalline Cavern","text":"[action]: Test [agility] (5) to climb up one of the crystalline walls in search of evidence. If you succeed, in the \"Supplies Recovered\" section of the Campaign Log, record Miasmic Crystal. (Max one success per campaign.)\n<b>Shelter 8.<\/b>","real_text":"[action]: Test [agility] (5) to climb up one of the crystalline walls in search of evidence. If you succeed, in the \"Supplies Recovered\" section of the Campaign Log, record Miasmic Crystal. (Max one success per campaign.)\n<b>Shelter 8.<\/b>","quantity":1,"shroud":5,"clues":3,"health_per_investigator":false,"traits":"Mountains. Uncharted.","real_traits":"Mountains. Uncharted.","illustrator":"Duallbrush","is_unique":false,"permanent":false,"double_sided":true,"back_text":"As an additional cost for you to enter this location, investigators at your location must spend 4 [per_investigator] clues, as a group.","back_flavor":"\"Parts, especially upper parts, seem to be of lighter-coloured rock than any visible strata on slopes proper, hence an evidently crystalline origin.\"\n - H. P. Lovecraft, <i>At the Mountains of Madness<\/i>","octgn_id":"773e89c0-eb37-4825-bd0f-607633799989","url":"https:\/\/arkhamdb.com\/card\/08514","imagesrc":"\/bundles\/cards\/08514.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/08514b.png"},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"ice_and_death","encounter_name":"Ice and Death","position":15,"exceptional":false,"myriad":false,"encounter_position":15,"code":"08515","name":"Skittering Nonsense","real_name":"Skittering Nonsense","text":"Hunter.\n<b>Forced<\/b> - When you defeat Skittering Nonsense: Shuffle the top card of the Tekeli-li deck into your deck without looking at it (if you cannot, Skittering Nonsense attacks you).","real_text":"Hunter.\n<b>Forced<\/b> - When you defeat Skittering Nonsense: Shuffle the top card of the Tekeli-li deck into your deck without looking at it (if you cannot, Skittering Nonsense attacks you).","quantity":3,"health":2,"health_per_investigator":false,"enemy_damage":1,"enemy_horror":1,"enemy_fight":2,"enemy_evade":4,"traits":"Monster. Eidolon.","real_traits":"Monster. Eidolon.","illustrator":"Pavel Kolomeyets","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"f86a8105-0d71-441b-ac1c-59e00fd8cf23","url":"https:\/\/arkhamdb.com\/card\/08515","imagesrc":"\/bundles\/cards\/08515.png","spoiler":1},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"ice_and_death","encounter_name":"Ice and Death","position":16,"exceptional":false,"myriad":false,"encounter_position":18,"code":"08516","name":"Apeirophobia","real_name":"Apeirophobia","text":"<b>Revelation<\/b> - Test [willpower] (X), where X is your location's shelter value. If you fail, you must decide (choose one):\n- Take 1 horror for each point you failed by.\n- Place 2 of your clues on your location.\n- Add 1 [frost] token to the chaos bag.","real_text":"<b>Revelation<\/b> - Test [willpower] (X), where X is your location's shelter value. If you fail, you must decide (choose one):\n- Take 1 horror for each point you failed by.\n- Place 2 of your clues on your location.\n- Add 1 [frost] token to the chaos bag.","quantity":2,"health_per_investigator":false,"traits":"Terror.","real_traits":"Terror.","illustrator":"Magali Villeneuve","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"233b5f0d-e335-40b4-ae58-4e737917d664","url":"https:\/\/arkhamdb.com\/card\/08516","imagesrc":"\/bundles\/cards\/08516.png","spoiler":1},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"ice_and_death","encounter_name":"Ice and Death","position":17,"exceptional":false,"myriad":false,"encounter_position":20,"code":"08517","name":"Zero Visibility","real_name":"Zero Visibility","text":"<b>Revelation<\/b> - Put Zero Visibility into play in your threat area.\nAs an additional cost for you to leave a location with a treachery attached to it, you must spend 1 action.\n<b>Forced<\/b> - At the end of your turn: Test [agility] (2). If you succeed, discard Zero Visibility.","real_text":"<b>Revelation<\/b> - Put Zero Visibility into play in your threat area.\nAs an additional cost for you to leave a location with a treachery attached to it, you must spend 1 action.\n<b>Forced<\/b> - At the end of your turn: Test [agility] (2). If you succeed, discard Zero Visibility.","quantity":2,"health_per_investigator":false,"traits":"Hazard.","real_traits":"Hazard.","illustrator":"Lin Hsiang","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"bf151ba3-4b82-453c-bab8-7098c569b8d5","url":"https:\/\/arkhamdb.com\/card\/08517","imagesrc":"\/bundles\/cards\/08517.png","spoiler":1},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_crash","encounter_name":"The Crash","position":18,"exceptional":false,"myriad":false,"encounter_position":1,"code":"08518","name":"Cold Welcome","real_name":"Cold Welcome","text":"<b>Forced<\/b> - After a location is entered by an investigator for the first time: Put into play each set-aside location connected to that location. <i>(Use the map in the Campaign Guide for reference.)<\/i>","real_text":"<b>Forced<\/b> - After a location is entered by an investigator for the first time: Put into play each set-aside location connected to that location. <i>(Use the map in the Campaign Guide for reference.)<\/i>","quantity":1,"doom":4,"health_per_investigator":false,"stage":1,"flavor":"This isn't exactly how you imagined your first foray into the Antarctic wilds. The stinging cold and lashing, frozen winds will only get worse over time.","illustrator":"Juan Carlos Barquet","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Spawn a set-aside Skittering Nonsense at the lead investigator's location. Shuffle the remainder of the set-aside Skittering Nonsense enemies and the set-aside <i>Creatures in the Ice<\/i> encounter set into the encounter deck.","back_flavor":"\"Hold on! Come see this!\" one of the other team members shouts as you trudge ahead through the snow. You turn back and examine what they have found - a second set of tracks in the snow, but smaller, misshapen. Almost impossibly so.\n\"What in the hell could have made these tracks?\" one of your party asks. You stand dumbfounded. Very little wildlife exists out here in the frozen wastes. And these tracks match nothing you've ever seen before. Nothing you can even imagine.\nYou don't have to question what could make such tracks for long. A shape emerges from the erupting snow, twisted and deformed, like a splotch of ink spilled upon the canvas of reality. It makes a strange, almost familiar cry that is eaten by the howling wind: \"-li! -li!\" Then, with terrifying speed, it rushes toward you.","back_name":"Under the Ice","octgn_id":"08675c77-8ec5-4ba3-be79-561a29143dc5","url":"https:\/\/arkhamdb.com\/card\/08518","imagesrc":"\/bundles\/cards\/08518.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/08518b.png"},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_crash","encounter_name":"The Crash","position":19,"exceptional":false,"myriad":false,"encounter_position":2,"code":"08519","name":"Into the White","real_name":"Into the White","text":"<b>Forced<\/b> - After a location is entered by an investigator for the first time: Put into play each set-aside location connected to that location. <i>(Use the map in the Campaign Guide for reference.)<\/i>","real_text":"<b>Forced<\/b> - After a location is entered by an investigator for the first time: Put into play each set-aside location connected to that location. <i>(Use the map in the Campaign Guide for reference.)<\/i>","quantity":1,"doom":7,"health_per_investigator":false,"stage":2,"flavor":"Something dwells beneath the ice. Something you've never seen or heard of before, not even in William Dyer's horrifying report. Something...unreal.","illustrator":"Juan Carlos Barquet","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Spawn the set-aside Terror of the Stars enemy at the revealed location with the highest shelter value.","back_flavor":"These things, these manifestations, they're not beasts or even alien creatures like those Dyer and Danforth encountered in their last expedition. You're not even sure they are entities at all. They have no shape, consisting of an almost proto-plasmic substance that seeps back into the ice when harmed or whenever you escape their clutches. Given the persistence of these entities and the inclement, deadly conditions of Antarctica, you know you won't survive the night without finding shelter.\nJust as you are pondering what your next move should be, the ice beneath you rumbles with tremendous force, letting out a terrifying groan. \"An earthquake?\" one of your party asks over the raucous noise.\n\"No, that's impossible,\" another replies. You share a dreadful glance. Could it be one of those...things?","back_name":"It Dwells Inside","octgn_id":"3a83a27c-1ee3-488f-a9e8-f0ee6cea4949","url":"https:\/\/arkhamdb.com\/card\/08519","imagesrc":"\/bundles\/cards\/08519.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/08519b.png"},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_crash","encounter_name":"The Crash","position":20,"exceptional":false,"myriad":false,"encounter_position":3,"code":"08520","name":"Running Out of Time","real_name":"Running Out of Time","text":"<b>Forced<\/b> - After a location is entered by an investigator for the first time: Put into play each set-aside location connected to that location. <i>(Use the map in the Campaign Guide for reference.)<\/i>","real_text":"<b>Forced<\/b> - After a location is entered by an investigator for the first time: Put into play each set-aside location connected to that location. <i>(Use the map in the Campaign Guide for reference.)<\/i>","quantity":1,"doom":7,"health_per_investigator":false,"stage":3,"flavor":"The sun hangs low in the sky, but never sets. Your party is exhausted from the long, arduous day. Though the sky is never plunged into the dark of night, you know it's only a matter of time before you are forced to make camp.","illustrator":"Juan Carlos Barquet","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Each investigator, including those who are eliminated, shuffles the top card of the Tekeli-li deck into their deck.\nChoose a location in play with no clues on it. Each undefeated investigator moves to that location and immediately resigns. The higher that location's shelter value, the better. If the investigators cannot choose such a location, they must move to the Crash Site and immediately resign, even if they otherwise could not. <i>(Then, resolve the [[Objective]] on act 1a.)<\/i>","back_flavor":"You can go on no longer. It's not ideal, but you'll have to make do with the shelter you've found. You only hope that it's enough to keep your party from freezing... or worse.","back_name":"Forced into Shelter","octgn_id":"92ca82e4-b767-4d93-b6a3-663820852642","url":"https:\/\/arkhamdb.com\/card\/08520","imagesrc":"\/bundles\/cards\/08520.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/08520b.png"},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_crash","encounter_name":"The Crash","position":21,"exceptional":false,"myriad":false,"encounter_position":4,"code":"08521","name":"Search for a Camp Site","real_name":"Search for a Camp Site","text":"[action] If each investigator is at the same location and that location has no clues on it: <b>Resign.<\/b> You set up camp. Each investigator resigns.\n<b>Objective<\/b> - Find somewhere safe to set up camp. If each undefeated investigator has resigned, advance. The higher the shelter value of the location they resigned at, the better.","real_text":"[action] If each investigator is at the same location and that location has no clues on it: <b>Resign.<\/b> You set up camp. Each investigator resigns.\n<b>Objective<\/b> - Find somewhere safe to set up camp. If each undefeated investigator has resigned, advance. The higher the shelter value of the location they resigned at, the better.","quantity":1,"health_per_investigator":false,"stage":1,"flavor":"You're going to have to find a way back to camp, and soon...or you'll have to make due camping in the wilds.","illustrator":"Juan Carlos Barquet","is_unique":false,"permanent":false,"double_sided":true,"back_text":"<b>(\u2192R1)<\/b>","back_flavor":"Exhausted and terrified by your ordeal, you decide this is as good a place as any to make camp for the night. Perhaps tomorrow you can salvage some kind of academic value out of this hellish journey, but for now such things seem trivial. Survival is the only thing on your mind.","back_name":"Under the Stars","octgn_id":"6a7a9cf9-5b4e-46a7-9d11-ba670ec86cb8","url":"https:\/\/arkhamdb.com\/card\/08521","imagesrc":"\/bundles\/cards\/08521.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/08521b.png"},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_crash","encounter_name":"The Crash","position":22,"exceptional":false,"myriad":false,"encounter_position":5,"code":"08522","name":"Terror of the Stars","real_name":"Terror of the Stars","subname":"Bringer of Ice and Death","text":"Hunter. Massive.\nTerror of the Stars gets +3 [per_investigator] health.\nWhile Terror of the Stars is ready, investigators cannot resign at its location or discover clues at its location.","real_text":"Hunter. Massive.\nTerror of the Stars gets +3 [per_investigator] health.\nWhile Terror of the Stars is ready, investigators cannot resign at its location or discover clues at its location.","quantity":1,"health":3,"health_per_investigator":false,"enemy_damage":2,"enemy_horror":2,"enemy_fight":4,"enemy_evade":3,"victory":1,"traits":"Monster. Eidolon. Elite.","real_traits":"Monster. Eidolon. Elite.","illustrator":"Apterus","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"16646028-9576-4d7b-8338-95dbb65bed75","url":"https:\/\/arkhamdb.com\/card\/08522","imagesrc":"\/bundles\/cards\/08522.png","spoiler":1},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"lost_in_the_night","encounter_name":"Lost in the Night","position":23,"exceptional":false,"myriad":false,"encounter_position":1,"code":"08523","name":"A Harsh Wind Blows","real_name":"A Harsh Wind Blows","quantity":1,"doom":5,"health_per_investigator":false,"stage":4,"flavor":"Several of your party have mysteriously vanished in the night. Without a sign of any struggle, you can only assume they left of their own accord...but why?","illustrator":"Juan Carlos Barquet","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Choose a facedown encounter card beneath a location. Look at the other side of that card <i>(without resolving its text)<\/i>. Then return it facedown beneath that location.","back_flavor":"As you journey through the glacial wilds, you stumble across a set of tracks in the snow leading farther from camp. You pause and investigate further. Were these tracks made by one of your missing team members? Or by something more...monstrous?","back_name":"Tracks in the Snow","octgn_id":"709a6d78-3ad6-41e0-9dc8-1bdad637e742","url":"https:\/\/arkhamdb.com\/card\/08523","imagesrc":"\/bundles\/cards\/08523.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/08523b.png"},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"lost_in_the_night","encounter_name":"Lost in the Night","position":24,"exceptional":false,"myriad":false,"encounter_position":2,"code":"08524","name":"The Chill of Night","real_name":"The Chill of Night","quantity":1,"doom":5,"health_per_investigator":false,"stage":5,"flavor":"The low-hanging sun dimly illuminates the Antarctic night. Gray clouds cover the sky, threatening an icy storm.","illustrator":"Juan Carlos Barquet","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Choose a facedown encounter card beneath a location. Look at the other side of that card <i>(without resolving its text)<\/i>. Then return it facedown beneath that location.","back_flavor":"As you journey through the glacial wilds, you stumble across a set of tracks in the snow leading farther from camp. You pause and investigate further. Were these tracks made by one of your missing team members? Or by something more...monstrous?","back_name":"Tracks in the Snow","octgn_id":"273cc224-004b-4d65-81ee-bcc2bc612ae2","url":"https:\/\/arkhamdb.com\/card\/08524","imagesrc":"\/bundles\/cards\/08524.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/08524b.png"},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"lost_in_the_night","encounter_name":"Lost in the Night","position":25,"exceptional":false,"myriad":false,"encounter_position":3,"code":"08525","name":"Madness and Death","real_name":"Madness and Death","quantity":1,"doom":6,"health_per_investigator":false,"stage":6,"flavor":"The storm grows closer, and with it looming in the sky, that damnable sound returns. It haunts you with its presence, worming its way into your mind. Is it the cause of this folly? This madness?","illustrator":"Juan Carlos Barquet","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Each remaining investigator is defeated and suffers 1 mental trauma.\n<b>(\u2192R1)<\/b>","back_flavor":"As the night ends, the storm arrives in its full ferocity. Raging, icy winds and dense snowfall make your task impossible. You'll never find the remaining team members in these conditions, and even if you did...\nA hard lump of guilt and despair forms in your throat. There's no way they would survive in this storm, not without supplies or shelter. That you are forced to choose between your life and theirs is a burden you will surely carry with you for the rest of your life. And you'll be lucky if that's more than a couple of days.","back_name":"Forced to Retreat","octgn_id":"7f359eb3-c45e-4ef7-811b-f697da5e259c","url":"https:\/\/arkhamdb.com\/card\/08525","imagesrc":"\/bundles\/cards\/08525.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/08525b.png"},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"lost_in_the_night","encounter_name":"Lost in the Night","position":26,"exceptional":false,"myriad":false,"encounter_position":4,"code":"08526","name":"The Lost Expedition","real_name":"The Lost Expedition","text":"[fast] Investigators at your location spend 1 [per_investigator] clues, as a group: Draw the encounter card beneath your location.\n[action] If you are at camp: <b>Resign.<\/b> You turn in for the night.\n<b>Objective<\/b> - Find as many missing expedition members as you can by adding them to the victory display, then head back to camp before daybreak. If each undefeated investigator has resigned, advance.","real_text":"[fast] Investigators at your location spend 1 [per_investigator] clues, as a group: Draw the encounter card beneath your location.\n[action] If you are at camp: <b>Resign.<\/b> You turn in for the night.\n<b>Objective<\/b> - Find as many missing expedition members as you can by adding them to the victory display, then head back to camp before daybreak. If each undefeated investigator has resigned, advance.","quantity":1,"health_per_investigator":false,"stage":2,"flavor":"You set out to search for the missing team members, hoping to find them before daybreak...","illustrator":"Juan Carlos Barquet","is_unique":false,"permanent":false,"double_sided":true,"back_text":"<b>(\u2192R1)<\/b>","back_flavor":"With night coming to a close, the storm approaches faster and faster. Soon, the weather will be too deadly for your search to continue. If anyone is still out there, you doubt they'll survive - and neither will you if you remain unsheltered any longer. You return to your camp, your heart heavy with guilt and and your mind addled by that foul noise that festers within.","back_name":"Turning In","octgn_id":"88c13893-1ff8-4f50-8308-b2c6202a9976","url":"https:\/\/arkhamdb.com\/card\/08526","imagesrc":"\/bundles\/cards\/08526.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/08526b.png"},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"lost_in_the_night","encounter_name":"Lost in the Night","position":27,"exceptional":false,"myriad":false,"encounter_position":5,"code":"08527","name":"Dead End","real_name":"Dead End","text":"Remove 1 [frost] token from the chaos bag.\nAdd this story card to the victory display.","real_text":"Remove 1 [frost] token from the chaos bag.\nAdd this story card to the victory display.","quantity":1,"health_per_investigator":false,"victory":0,"flavor":"There is nothing here but ice and snow, and no sign of any missing team members. Frustrated, you turn back. You won't find anyone here.","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"c0f04ee0-d9bd-4b98-828e-6ff67bcdfc11","url":"https:\/\/arkhamdb.com\/card\/08527","imagesrc":"\/bundles\/cards\/08527.png","spoiler":1},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"lost_in_the_night","encounter_name":"Lost in the Night","position":28,"exceptional":false,"myriad":false,"encounter_position":6,"code":"08528","name":"Cracks in the Ice","real_name":"Cracks in the Ice","text":"Search your deck for a copy of Tekeli-li and place it on the bottom of the Tekeli-li deck without resolving it. Shuffle your deck.\nAdd this story card to the victory display.","real_text":"Search your deck for a copy of Tekeli-li and place it on the bottom of the Tekeli-li deck without resolving it. Shuffle your deck.\nAdd this story card to the victory display.","quantity":1,"health_per_investigator":false,"victory":0,"flavor":"As you traverse the glacial wilds, something rumbles and churns beneath your feet. Is that where these creatures are coming from? In the depths of the ice?\nA somber thought crosses your mind. If you are right, such entities could exert their vile influence no matter where you stand. Perhaps this has something to do with your missing companions after all, though there are no signs of them here.","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"dcc48a17-70c7-4fe8-adb0-e3b149f4e6c5","url":"https:\/\/arkhamdb.com\/card\/08528","imagesrc":"\/bundles\/cards\/08528.png","spoiler":1},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"lost_in_the_night","encounter_name":"Lost in the Night","position":29,"exceptional":false,"myriad":false,"encounter_position":7,"code":"08529","name":"Somber Remains","real_name":"Somber Remains","text":"Search the top 9 cards of your deck for each copy of Tekeli-li and place each one you find on the bottom of the Tekeli-li deck without resolving it. Shuffle your deck.\nAdd this story card to the victory display.","real_text":"Search the top 9 cards of your deck for each copy of Tekeli-li and place each one you find on the bottom of the Tekeli-li deck without resolving it. Shuffle your deck.\nAdd this story card to the victory display.","quantity":1,"health_per_investigator":false,"victory":0,"flavor":"You come across evidence of one of your lost companions, abandoned and half-buried in snow - torn scraps from a heavy fur coat and a pair of goggles. Examining the goggles closely yields a terrifying discovery - a dark, sticky substance that you cannot, for the life of you, identify.","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"37efdc62-c3ca-4640-8fc8-2ecf6c9f532b","url":"https:\/\/arkhamdb.com\/card\/08529","imagesrc":"\/bundles\/cards\/08529.png","spoiler":1},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"lost_in_the_night","encounter_name":"Lost in the Night","position":30,"exceptional":false,"myriad":false,"encounter_position":8,"code":"08530","name":"Disappearing Footprints","real_name":"Disappearing Footprints","text":"Remove 1 [frost] token from the chaos bag.\nAdd this story card to the victory display.","real_text":"Remove 1 [frost] token from the chaos bag.\nAdd this story card to the victory display.","quantity":1,"health_per_investigator":false,"victory":0,"flavor":"The tracks continue for some time before vanishing, bafflingly, into the snow. There's no sign of any struggle, nor are there any other tracks that might indicate where they could have gone. Could the winds have covered the tracks? And if so, why were you able to follow the rest of the footprints so easily?\nBut when you turn back to examine the prints you first followed, they too are gone.","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"81d47354-4015-46fc-979e-05d9a16d2763","url":"https:\/\/arkhamdb.com\/card\/08530","imagesrc":"\/bundles\/cards\/08530.png","spoiler":1},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"lost_in_the_night","encounter_name":"Lost in the Night","position":31,"exceptional":false,"myriad":false,"encounter_position":9,"code":"08531","name":"Dissected Explorer","real_name":"Dissected Explorer","text":"Search your deck for a copy of Tekeli-li and place it on the bottom of the Tekeli-li deck without resolving it. Shuffle your deck.\nAdd this story card to the victory display.","real_text":"Search your deck for a copy of Tekeli-li and place it on the bottom of the Tekeli-li deck without resolving it. Shuffle your deck.\nAdd this story card to the victory display.","quantity":1,"health_per_investigator":false,"victory":0,"flavor":"You follow a set of tracks into a small cavern carved into a glacial wall, and your stomach lurches at the sight before you. One of your missing team members lies in a crumpled heap at the end of the hollow, his clothing torn open. A clean vertical incision has bisected his torso open from his sternum to his belly, and his entrails have been carefully removed. You struggle not to retch. Who could have possibly done such a thing?","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"58825210-4ba9-4f30-9a66-9a3b5af0efbb","url":"https:\/\/arkhamdb.com\/card\/08531","imagesrc":"\/bundles\/cards\/08531.png","spoiler":1},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"lost_in_the_night","encounter_name":"Lost in the Night","position":32,"exceptional":false,"myriad":false,"encounter_position":10,"code":"08532","name":"Evil Within","real_name":"Evil Within","text":"Discard an [[Eidolon]] enemy that does not have the [[Elite]] trait from play.\nAdd this story card to the victory display.","real_text":"Discard an [[Eidolon]] enemy that does not have the [[Elite]] trait from play.\nAdd this story card to the victory display.","quantity":1,"health_per_investigator":false,"victory":0,"flavor":"You are fleeing from a creature made of kaleidoscopic ooze when you suddenly freeze in place, a web of cracks reaching out across the ice beneath your boots. Your breath catches in your throat. Another step could spell your doom or save your life. Behind you, the entity gains on you, reaching out with arms that are not quite solid or liquid. Feeling lucky, you decide to roll the dice, striking the ground behind you and fleeing to the side. Just as you hoped, the ice is thin enough to splinter open, and the creature tumbles down through the crack, into the icy depths. You breathe a sigh of relief, thankful you did not share a similar fate.","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"99ec0cd8-6e53-4994-865b-7fb5f214dd3d","url":"https:\/\/arkhamdb.com\/card\/08532","imagesrc":"\/bundles\/cards\/08532.png","spoiler":1},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"lost_in_the_night","encounter_name":"Lost in the Night","position":33,"exceptional":false,"myriad":false,"encounter_position":11,"code":"08533","name":"Bloody Evidence","real_name":"Bloody Evidence","text":"Search the top 9 cards of your deck for each copy of Tekeli-li and place each one you find on the bottom of the Tekeli-li deck without resolving it. Shuffle your deck.\nAdd this story card to the victory display.","real_text":"Search the top 9 cards of your deck for each copy of Tekeli-li and place each one you find on the bottom of the Tekeli-li deck without resolving it. Shuffle your deck.\nAdd this story card to the victory display.","quantity":1,"health_per_investigator":false,"victory":0,"flavor":"You follow a set of footprints through the snow, hoping they will lead you to a sign, any sign, of your lost companions. Sadly, the evidence you discover is not the kind you were hoping to find. Where the prints end, you find an ice pick covered in freshly frozen blood. To your horror, a human eye lies nearby, staining the snow red. A shudder creeps up your spine. What on Earth could compel somebody to do such a thing?","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"0695010f-0c10-4982-9ea0-dcbd9e9594c1","url":"https:\/\/arkhamdb.com\/card\/08533","imagesrc":"\/bundles\/cards\/08533.png","spoiler":1},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"lost_in_the_night","encounter_name":"Lost in the Night","position":34,"exceptional":false,"myriad":false,"encounter_position":12,"code":"08534","name":"Madness Inside","real_name":"Madness Inside","text":"Choose a [[Possessed]] enemy in play that does not have the [[Elite]] trait. Take control of each doom on that enemy, flipping them to their clue sides. Discard the chosen enemy.\nAdd this story card to the victory display.","real_text":"Choose a [[Possessed]] enemy in play that does not have the [[Elite]] trait. Take control of each doom on that enemy, flipping them to their clue sides. Discard the chosen enemy.\nAdd this story card to the victory display.","quantity":1,"health_per_investigator":false,"victory":0,"flavor":"To your relief, you come across one of your missing team members - but they are not themself. Their eyes glazed over, their expression dazed and lost. A murky, slimy substance drips from their face and trickles onto the ice below. When you finally manage to get through to them, they wipe the strange, inky miasma from their face, staining their cheeks black. \"What...was I doing?\" they ask.","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"f8621699-917f-4a9e-a40a-c7cf3b26f8a7","url":"https:\/\/arkhamdb.com\/card\/08534","imagesrc":"\/bundles\/cards\/08534.png","spoiler":1},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"lost_in_the_night","encounter_name":"Lost in the Night","position":35,"exceptional":false,"myriad":false,"encounter_position":13,"code":"08535","name":"Professor William Dyer","real_name":"Professor William Dyer","subname":"Professor of Geology","text":"[action] Choose and discard up to 2 cards from your hand: <b>Parley.<\/b> Place that many resources on Professor William Dyer <i>(from the token bank)<\/i>. If there are 3 [per_investigator] resources on him, add him to the victory display.\n<b>Forced<\/b> - If Professor William Dyer is defeated: Cross his name off in the Campaign Log.","real_text":"[action] Choose and discard up to 2 cards from your hand: <b>Parley.<\/b> Place that many resources on Professor William Dyer <i>(from the token bank)<\/i>. If there are 3 [per_investigator] resources on him, add him to the victory display.\n<b>Forced<\/b> - If Professor William Dyer is defeated: Cross his name off in the Campaign Log.","quantity":1,"health":2,"health_per_investigator":false,"enemy_horror":2,"enemy_fight":4,"enemy_evade":2,"victory":1,"traits":"Humanoid. Possessed. Elite.","real_traits":"Humanoid. Possessed. Elite.","illustrator":"Ian Kirkpatrick","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"b26f9f47-0ebc-4d85-9956-543ef46b2afb","url":"https:\/\/arkhamdb.com\/card\/08535","imagesrc":"\/bundles\/cards\/08535.png","spoiler":1},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"lost_in_the_night","encounter_name":"Lost in the Night","position":36,"exceptional":false,"myriad":false,"encounter_position":14,"code":"08536","name":"Danforth","real_name":"Danforth","subname":"Brilliant Student","text":"[action]: <b>Parley.<\/b> You listen closely to Danforth's rambling. Draw up to 2 cards from the top of the Tekeli-li deck. Then, place that many resources on Danforth <i>(from the token pool)<\/i>. If there are 3 [per_investigator] resources on him, add him to the victory display.\n<b>Forced<\/b> - If Danforth is defeated: Cross his name off in the Campaign Log.","real_text":"[action]: <b>Parley.<\/b> You listen closely to Danforth's rambling. Draw up to 2 cards from the top of the Tekeli-li deck. Then, place that many resources on Danforth <i>(from the token pool)<\/i>. If there are 3 [per_investigator] resources on him, add him to the victory display.\n<b>Forced<\/b> - If Danforth is defeated: Cross his name off in the Campaign Log.","quantity":1,"health":2,"health_per_investigator":false,"enemy_horror":2,"enemy_fight":2,"enemy_evade":4,"victory":1,"traits":"Humanoid. Possessed. Elite.","real_traits":"Humanoid. Possessed. Elite.","illustrator":"Alexandre Dainche","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"cc349f17-b0de-4b25-b3d0-9cf037b19ddf","url":"https:\/\/arkhamdb.com\/card\/08536","imagesrc":"\/bundles\/cards\/08536.png","spoiler":1},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"lost_in_the_night","encounter_name":"Lost in the Night","position":37,"exceptional":false,"myriad":false,"encounter_position":15,"code":"08537","name":"Eliyah Ashevak","real_name":"Eliyah Ashevak","subname":"Dog Handler","text":"[action]: <b>Parley.<\/b> Test [agility] (2) to sneak by Anyu and speak with Eliyah. For each point you succeed by, place 1 resource on him <i>(from the token pool)<\/i>. If you fail, he attacks you. If there are 2 [per_investigator] resources on him, add him to the victory display.\n<b>Forced<\/b> - If Eliyah Ashevak is defeated: Cross his name off in the Campaign Log.","real_text":"[action]: <b>Parley.<\/b> Test [agility] (2) to sneak by Anyu and speak with Eliyah. For each point you succeed by, place 1 resource on him <i>(from the token pool)<\/i>. If you fail, he attacks you. If there are 2 [per_investigator] resources on him, add him to the victory display.\n<b>Forced<\/b> - If Eliyah Ashevak is defeated: Cross his name off in the Campaign Log.","quantity":1,"health":3,"health_per_investigator":false,"enemy_damage":1,"enemy_horror":1,"enemy_fight":1,"enemy_evade":4,"victory":1,"traits":"Humanoid. Possessed. Elite.","real_traits":"Humanoid. Possessed. Elite.","illustrator":"Romain Leguay","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"596595fe-bbfc-4f18-afd3-b9efe216b035","url":"https:\/\/arkhamdb.com\/card\/08537","imagesrc":"\/bundles\/cards\/08537.png","spoiler":1},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"lost_in_the_night","encounter_name":"Lost in the Night","position":38,"exceptional":false,"myriad":false,"encounter_position":16,"code":"08538","name":"Dr. Mala Sinha","real_name":"Dr. Mala Sinha","subname":"Daring Physician","text":"[action]: <b>Parley.<\/b> Test [willpower] (2) to attempt to calm Dr. Sinha down. For each point you succeed by, place 1 resource on her <i>(from the token pool)<\/i>. If you fail, she attacks you. If there are 2 [per_investigator] resources on her, add her to the victory display.\n<b>Forced<\/b> - If Dr. Mala Sinha is defeated: Cross her name off in the Campaign Log.","real_text":"[action]: <b>Parley.<\/b> Test [willpower] (2) to attempt to calm Dr. Sinha down. For each point you succeed by, place 1 resource on her <i>(from the token pool)<\/i>. If you fail, she attacks you. If there are 2 [per_investigator] resources on her, add her to the victory display.\n<b>Forced<\/b> - If Dr. Mala Sinha is defeated: Cross her name off in the Campaign Log.","quantity":1,"health":2,"health_per_investigator":false,"enemy_damage":1,"enemy_horror":1,"enemy_fight":3,"enemy_evade":4,"victory":1,"traits":"Humanoid. Possessed. Elite.","real_traits":"Humanoid. Possessed. Elite.","illustrator":"Lin Hsiang","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"c8b6846f-0cea-423e-b1ea-56d317ba819a","url":"https:\/\/arkhamdb.com\/card\/08538","imagesrc":"\/bundles\/cards\/08538.png","spoiler":1},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"lost_in_the_night","encounter_name":"Lost in the Night","position":39,"exceptional":false,"myriad":false,"encounter_position":17,"code":"08539","name":"Avery Claypool","real_name":"Avery Claypool","subname":"Antarctic Guide","text":"[action]: <b>Parley.<\/b> Test [willpower] or [intellect] (5) to get Claypool to stop babbling nonsense. If you succeed, place 1 resource on him <i>(from the token pool)<\/i>. If you fail, he attacks you. If there are 1 [per_investigator] resources on him, add him to the victory display.\n<b>Forced<\/b> - If Avery Claypool is defeated: Cross his name off in the Campaign Log.","real_text":"[action]: <b>Parley.<\/b> Test [willpower] or [intellect] (5) to get Claypool to stop babbling nonsense. If you succeed, place 1 resource on him <i>(from the token pool)<\/i>. If you fail, he attacks you. If there are 1 [per_investigator] resources on him, add him to the victory display.\n<b>Forced<\/b> - If Avery Claypool is defeated: Cross his name off in the Campaign Log.","quantity":1,"health":3,"health_per_investigator":false,"enemy_damage":2,"enemy_horror":1,"enemy_fight":1,"enemy_evade":3,"victory":1,"traits":"Humanoid. Possessed. Elite.","real_traits":"Humanoid. Possessed. Elite.","illustrator":"Peter Tikos","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"b3fc5893-968c-441e-8b1e-c3801c46b3ae","url":"https:\/\/arkhamdb.com\/card\/08539","imagesrc":"\/bundles\/cards\/08539.png","spoiler":1},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"lost_in_the_night","encounter_name":"Lost in the Night","position":40,"exceptional":false,"myriad":false,"encounter_position":18,"code":"08540","name":"James \"Cookie\" Fredericks","real_name":"James \"Cookie\" Fredericks","subname":"Dubious Choice","text":"Retaliate.\n[action]: <b>Parley.<\/b> Test [combat] (2) to wrestle the gun away from Cookie. For each point you succeed by, place 1 resource on him <i>(from the token pool)<\/i>. If you fail, he attacks you. If there are 2 [per_investigator] resources on him, add him to the victory display.\n<b>Forced<\/b> - If James \"Cookie\" Fredericks is defeated: Cross his name off in the Campaign Log.","real_text":"Retaliate.\n[action]: <b>Parley.<\/b> Test [combat] (2) to wrestle the gun away from Cookie. For each point you succeed by, place 1 resource on him <i>(from the token pool)<\/i>. If you fail, he attacks you. If there are 2 [per_investigator] resources on him, add him to the victory display.\n<b>Forced<\/b> - If James \"Cookie\" Fredericks is defeated: Cross his name off in the Campaign Log.","quantity":1,"health":4,"health_per_investigator":false,"enemy_damage":2,"enemy_fight":3,"enemy_evade":1,"victory":1,"traits":"Humanoid. Possessed. Elite.","real_traits":"Humanoid. Possessed. Elite.","illustrator":"Scott McSorley","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"41f35e7b-9c75-438d-99e8-8e2a7650a972","url":"https:\/\/arkhamdb.com\/card\/08540","imagesrc":"\/bundles\/cards\/08540.png","spoiler":1},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"lost_in_the_night","encounter_name":"Lost in the Night","position":41,"exceptional":false,"myriad":false,"encounter_position":19,"code":"08541","name":"Dr. Amy Kensler","real_name":"Dr. Amy Kensler","subname":"Professor of Biology","text":"[action]: <b>Parley.<\/b> Test [intellect] (2) to convince Dr. Kensler to tell you what she has seen. For each point you succeed by, place 1 resource on her <i>(from the token pool)<\/i>. If you fail, she attacks you. If there are 2 [per_investigator] resources on her, add her to the victory display.\n<b>Forced<\/b> - If Dr. Amy Kensler is defeated: Cross her name off in the Campaign Log.","real_text":"[action]: <b>Parley.<\/b> Test [intellect] (2) to convince Dr. Kensler to tell you what she has seen. For each point you succeed by, place 1 resource on her <i>(from the token pool)<\/i>. If you fail, she attacks you. If there are 2 [per_investigator] resources on her, add her to the victory display.\n<b>Forced<\/b> - If Dr. Amy Kensler is defeated: Cross her name off in the Campaign Log.","quantity":1,"health":2,"health_per_investigator":false,"enemy_damage":1,"enemy_horror":1,"enemy_fight":4,"enemy_evade":3,"victory":1,"traits":"Humanoid. Possessed. Elite.","real_traits":"Humanoid. Possessed. Elite.","illustrator":"Drazenka Kimpel","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"3f1dfd99-7a08-4813-b3cc-33594fb4a654","url":"https:\/\/arkhamdb.com\/card\/08541","imagesrc":"\/bundles\/cards\/08541.png","spoiler":1},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"lost_in_the_night","encounter_name":"Lost in the Night","position":42,"exceptional":false,"myriad":false,"encounter_position":20,"code":"08542","name":"Roald Ellsworth","real_name":"Roald Ellsworth","subname":"Intrepid Explorer","text":"[action]: <b>Parley.<\/b> Test [combat] or [agility] (5) to get Ellsworth to let go of the strange rock he is clutching. If you succeed, place 1 resource on him <i>(from the token pool)<\/i>. If you fail, he attacks you. If there are 1 [per_investigator] resources on him, add him to the victory display.\n<b>Forced<\/b> - If Roald Ellsworth is defeated: Cross his name off in the Campaign Log.","real_text":"[action]: <b>Parley.<\/b> Test [combat] or [agility] (5) to get Ellsworth to let go of the strange rock he is clutching. If you succeed, place 1 resource on him <i>(from the token pool)<\/i>. If you fail, he attacks you. If there are 1 [per_investigator] resources on him, add him to the victory display.\n<b>Forced<\/b> - If Roald Ellsworth is defeated: Cross his name off in the Campaign Log.","quantity":1,"health":2,"health_per_investigator":false,"enemy_damage":1,"enemy_horror":2,"enemy_fight":3,"enemy_evade":1,"victory":1,"traits":"Humanoid. Possessed. Elite.","real_traits":"Humanoid. Possessed. Elite.","illustrator":"David Chen","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"cac87ddc-fdc0-42b1-89e9-8b6ba59817e2","url":"https:\/\/arkhamdb.com\/card\/08542","imagesrc":"\/bundles\/cards\/08542.png","spoiler":1},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"lost_in_the_night","encounter_name":"Lost in the Night","position":43,"exceptional":false,"myriad":false,"encounter_position":21,"code":"08543","name":"Takada Hiroko","real_name":"Takada Hiroko","subname":"Aeroplane Mechanic","text":"[action] Spend up to 3 resources: <b>Parley.<\/b> Place each of these resources on Takada Hiroko. If there are 5 [per_investigator] resources on her, add her to the victory display.\n<b>Forced<\/b> - If Takada Hiroko is defeated: Cross her name off in the Campaign Log.","real_text":"[action] Spend up to 3 resources: <b>Parley.<\/b> Place each of these resources on Takada Hiroko. If there are 5 [per_investigator] resources on her, add her to the victory display.\n<b>Forced<\/b> - If Takada Hiroko is defeated: Cross her name off in the Campaign Log.","quantity":1,"health":3,"health_per_investigator":false,"enemy_damage":2,"enemy_fight":3,"enemy_evade":3,"victory":1,"traits":"Humanoid. Possessed. Elite.","real_traits":"Humanoid. Possessed. Elite.","illustrator":"Lin Hsiang","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"bb5aefa2-62b2-4302-a4e4-53b838f2d33a","url":"https:\/\/arkhamdb.com\/card\/08543","imagesrc":"\/bundles\/cards\/08543.png","spoiler":1},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"seeping_nightmares","encounter_name":"Seeping Nightmares","position":44,"exceptional":false,"myriad":false,"encounter_position":1,"code":"08544","name":"Manifestations of Evil","real_name":"Manifestations of Evil","text":"<b>Forced<\/b> - When this agenda would advance, if there is at least 1 facedown card beneath a Seeping Nightmare: Instead of advancing this agenda, remove 2 doom from play and find the Seeping Nightmare with the most facedown cards beneath it. Choose one of the cards beneath it at random and spawn it at its location.","real_text":"<b>Forced<\/b> - When this agenda would advance, if there is at least 1 facedown card beneath a Seeping Nightmare: Instead of advancing this agenda, remove 2 doom from play and find the Seeping Nightmare with the most facedown cards beneath it. Choose one of the cards beneath it at random and spawn it at its location.","quantity":1,"doom":2,"health_per_investigator":false,"stage":7,"flavor":"Something stirs beneath the ice. Through the cracks, a vile ichor bubbles forth, its odor pungent and rancid.","illustrator":"Juan Carlos Barquet","is_unique":false,"permanent":false,"double_sided":true,"back_text":"The lead investigator must decide (choose one):\n- Add 1 [frost] token to the chaos bag.\n- In player order, each investigator shuffles the top 2 cards of the Tekeli-li deck into their deck (each investigator who cannot takes 1 damage and 1 horror instead).","back_flavor":"This place is not what it seems. You feel as though you have trespassed somewhere ancient and terrible, and now its wrath is erupting all around you.","back_name":"A Foul Air","octgn_id":"6f6c1823-e596-4945-bae5-e3e16f5660c6","url":"https:\/\/arkhamdb.com\/card\/08544","imagesrc":"\/bundles\/cards\/08544.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/08544b.png"},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"seeping_nightmares","encounter_name":"Seeping Nightmares","position":45,"exceptional":false,"myriad":false,"encounter_position":2,"code":"08545","name":"Icy Depths","real_name":"Icy Depths","quantity":1,"doom":6,"health_per_investigator":false,"stage":8,"flavor":"The violent quakes have risen to a crescendo. Any second now, you feel as though the entire ice shelf could collapse, spilling you into the frigid ocean - or worse, if your theory about the underground source of these creatures is correct.","illustrator":"Juan Carlos Barquet","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Each remaining investigator is defeated and suffers 1 physical trauma.","back_flavor":"Your only warning is a thin web of cracks that tears through the ice before your feet, and then a sudden explosion of mist and ink-like miasma erupts around you. The force slams you to the ground. You crawl desperately along the freezing-cold ice as the miasma reaches for you. An incomprehensible sound, like the rushing of a furious whirlwind, fills your ears. Then a thunderous crack, and you are falling - no, sliding - down along the ice toward the freezing cold waters below.\nIt is a wonder you are even still conscious. You summon all of your strength and cling to the ice shelf just before you plummet below. You finally haul yourself back over the edge, casting a panicked glance at the horizon, but there is no sign of any miasma or mist. The crack in the ice shelf extends for hundreds of feet in front of you, separating you from your pursuers. Somehow, you've unwittingly escaped...although you won't be forgetting that near-death experience anytime soon.","back_name":"Ice Shelf Collapse","octgn_id":"cfdae839-c618-4395-a02a-018483b8aa08","url":"https:\/\/arkhamdb.com\/card\/08545","imagesrc":"\/bundles\/cards\/08545.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/08545b.png"},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"seeping_nightmares","encounter_name":"Seeping Nightmares","position":46,"exceptional":false,"myriad":false,"encounter_position":3,"code":"08546","name":"Under Attack!","real_name":"Under Attack!","text":"Each [[Eidolon]] enemy gains <b>Victory 0.<\/b>\nThe camp gains: \"[action] Investigators at your location spend 4 clues, as a group: <b>Resign.<\/b>\"\n<b>Objective<\/b> - If there are no [[Eidolon]] enemies in play, advance.\n<b>Objective<\/b> - If each undefeated investigator has resigned, advance.","real_text":"Each [[Eidolon]] enemy gains <b>Victory 0.<\/b>\nThe camp gains: \"[action] Investigators at your location spend 4 clues, as a group: <b>Resign.<\/b>\"\n<b>Objective<\/b> - If there are no [[Eidolon]] enemies in play, advance.\n<b>Objective<\/b> - If each undefeated investigator has resigned, advance.","quantity":1,"health_per_investigator":false,"stage":3,"flavor":"Your camp has been discovered, and now the monsters prowling about the ice and snow are converging on your position. You have only two ways out of this nightmare: you must fight, or you must flee.","illustrator":"Juan Carlos Barquet","is_unique":false,"permanent":false,"double_sided":true,"back_text":"<b>If there are no [[Eidolon]] enemies in play:<\/b>\n<blockquote><i>The last of the nightmarish creatures falls, its miasmatic body at once dissolving into inky, prismatic liquid and dissipating into wisps of gray mist filled with screaming shapes. Then, silence.<\/i><\/blockquote>\n<b>(\u2192R1)<\/b>\n<b><hr>If the investigators advanced by resigning:<\/b>\n<blockquote><i>You follow a makeshift path through a jagged split in the ice shelf, making your way deeper into the mainland, toward the mountains. You don't know if these creatures can follow human tracks - or indeed if they need tracks at all in order to pursue you - but you take the time to cover them, regardless. Hopefully, with this shortcut you've found, you'll be safe...<\/i><\/blockquote>\n<b>(\u2192R2)<\/b>","back_name":"The Last Breath","octgn_id":"33908c51-5bba-438f-841a-637afcf0be96","url":"https:\/\/arkhamdb.com\/card\/08546","imagesrc":"\/bundles\/cards\/08546.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/08546b.png"},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"seeping_nightmares","encounter_name":"Seeping Nightmares","position":47,"exceptional":false,"myriad":false,"encounter_position":4,"code":"08547","name":"Seeping Nightmare","real_name":"Seeping Nightmare","text":"While an [[Eidolon]] enemy at Seeping Nightmare's location is moving, its location is considered connected to the camp.\nWhile there are no facedown cards beneath Seeping Nightmare, it gains hunter.\n<b>Forced<\/b> - When Seeping Nightmare is defeated: Remove each facedown card beneath it from the game.","real_text":"While an [[Eidolon]] enemy at Seeping Nightmare's location is moving, its location is considered connected to the camp.\nWhile there are no facedown cards beneath Seeping Nightmare, it gains hunter.\n<b>Forced<\/b> - When Seeping Nightmare is defeated: Remove each facedown card beneath it from the game.","quantity":4,"health":6,"health_per_investigator":false,"enemy_damage":2,"enemy_horror":2,"enemy_fight":3,"enemy_evade":3,"traits":"Monster. Eidolon. Elite.","real_traits":"Monster. Eidolon. Elite.","illustrator":"Pavel Kolomeyets","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"9e7b0ad1-9fc1-4061-8f31-0497fad74979","url":"https:\/\/arkhamdb.com\/card\/08547","imagesrc":"\/bundles\/cards\/08547.png","spoiler":1},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"seeping_nightmares","encounter_name":"Seeping Nightmares","position":48,"exceptional":false,"myriad":false,"encounter_position":8,"code":"08548","name":"Phantasmagoria","real_name":"Phantasmagoria","text":"<b>Revelation<\/b> - If there are no Seeping Nightmares in play, Phantasmagoria gains surge. Otherwise, find the Seeping Nightmare nearest to an investigator. If there are 1 or more cards beneath it, choose one of them at random and spawn it at its location. If there are no cards beneath it, it moves and attacks as if it were the enemy phase (without exhausting).","real_text":"<b>Revelation<\/b> - If there are no Seeping Nightmares in play, Phantasmagoria gains surge. Otherwise, find the Seeping Nightmare nearest to an investigator. If there are 1 or more cards beneath it, choose one of them at random and spawn it at its location. If there are no cards beneath it, it moves and attacks as if it were the enemy phase (without exhausting).","quantity":2,"health_per_investigator":false,"traits":"Curse.","real_traits":"Curse.","illustrator":"Stanislav Dikolenko","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"cee43a3c-35c7-4c7d-b6d8-f331f925a935","url":"https:\/\/arkhamdb.com\/card\/08548","imagesrc":"\/bundles\/cards\/08548.png","spoiler":1},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"scenario","type_name":"Scenario","faction_code":"mythos","faction_name":"Mythos","encounter_code":"fatal_mirage","encounter_name":"Fatal Mirage","position":49,"exceptional":false,"myriad":false,"encounter_position":1,"code":"08549","name":"Fatal Mirage","real_name":"Fatal Mirage","text":"Easy \/ Standard\n[skull]: -X. X is the number of story cards in the victory display.\n[cultist]: -2. If you fail, place 1 of your clues on your location.\n[tablet]: -3. If you fail, you must either move to the Prison of Memories, or shuffle the top card of the Tekeli-li deck into your deck without looking at it.\n[elder_thing]: -4. If you fail, place 1 doom on an [[Eidolon]] enemy in play.","real_text":"Easy \/ Standard\n[skull]: -X. X is the number of story cards in the victory display.\n[cultist]: -2. If you fail, place 1 of your clues on your location.\n[tablet]: -3. If you fail, you must either move to the Prison of Memories, or shuffle the top card of the Tekeli-li deck into your deck without looking at it.\n[elder_thing]: -4. If you fail, place 1 doom on an [[Eidolon]] enemy in play.","quantity":1,"health_per_investigator":false,"is_unique":false,"permanent":false,"double_sided":true,"back_text":"Hard \/ Expert\n[skull]: -X. X is the current agenda number plus the number of story cards in the victory display.\n[cultist]: -2. If you do not succeed by at least 2, place 1 of your clues on your location.\n[tablet]: -4. If you fail, you must either move to the Prison of Memories, or shuffle the top card of the Tekeli-li deck into your deck without looking at it. (If you fail by 2 or more, do both instead.)\n[elder_thing]: -5. If you fail, place 1 doom on an [[Eidolon]] enemy in play.","octgn_id":"16e7a747-e1ba-42a8-b7fe-1d8da3335258","url":"https:\/\/arkhamdb.com\/card\/08549","imagesrc":"\/bundles\/cards\/08549.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/08549b.png"},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"fatal_mirage","encounter_name":"Fatal Mirage","position":50,"exceptional":false,"myriad":false,"encounter_position":2,"code":"08550","name":"Ethereal Tangle (v. I)","real_name":"Ethereal Tangle (v. I)","text":"[fast] Take 1 horror: Move to the Prison of Memories.","real_text":"[fast] Take 1 horror: Move to the Prison of Memories.","quantity":1,"doom":15,"health_per_investigator":false,"stage":1,"flavor":"You find yourself trapped in an endless prison of distorted thought. Each door is another world to discover, another memory to explore...","illustrator":"Lin Hsiang","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Each remaining investigator is defeated and must shuffle the top card of the Tekeli-li deck into their deck.","back_flavor":"Bit by bit, your consciousness fades. You are lost in the ever-expanding weave of memories, your senses drowning in a deluge of thought and emotion. A jumbled cage of fear, doubt, and horror.\nWhen you finally awaken, only seconds have passed.","back_name":"Fade Away","octgn_id":"01a82ec2-01a6-4ca6-9a2d-04735d98a7e1","url":"https:\/\/arkhamdb.com\/card\/08550","imagesrc":"\/bundles\/cards\/08550.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/08550b.png"},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"fatal_mirage","encounter_name":"Fatal Mirage","position":51,"exceptional":false,"myriad":false,"encounter_position":3,"code":"08551","name":"Ethereal Tangle (v. II)","real_name":"Ethereal Tangle (v. II)","text":"[fast] Take 1 horror: Move to the Prison of Memories.","real_text":"[fast] Take 1 horror: Move to the Prison of Memories.","quantity":1,"doom":13,"health_per_investigator":false,"stage":2,"flavor":"You once again find yourself trapped in an endless prison of distorted thought...","illustrator":"Lin Hsiang","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Each remaining investigator is defeated and must either suffer 1 mental trauma or shuffle the top 2 cards of the Tekeli-li deck into their deck.","back_flavor":"Again, your consciousness fades. You tumble through everlasting moments, empathy tugging your emotions in every direction at once. It is an ocean of bottomless thought, deep and dark and tenebrous.\nWhen you finally awaken, once again only seconds have passed.","back_name":"Emotional Pull","octgn_id":"fdb14de1-1156-4d18-ab18-e9cef72ae94b","url":"https:\/\/arkhamdb.com\/card\/08551","imagesrc":"\/bundles\/cards\/08551.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/08551b.png"},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"fatal_mirage","encounter_name":"Fatal Mirage","position":52,"exceptional":false,"myriad":false,"encounter_position":4,"code":"08552","name":"Ethereal Tangle (v. III)","real_name":"Ethereal Tangle (v. III)","text":"[fast] Take 1 horror: Move to the Prison of Memories.","real_text":"[fast] Take 1 horror: Move to the Prison of Memories.","quantity":1,"doom":11,"health_per_investigator":false,"stage":3,"flavor":"You once again find yourself trapped in an endless prison of distorted thought...","illustrator":"Lin Hsiang","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Each remaining investigator is defeated and suffers 1 mental trauma.","back_flavor":"Your consciousness is dismantled, this time violently. It is as though your capacity to feel, to think, has been ripped to shreds by the incomprehensible depth of this awful prison. Infinite leagues apart, your every molecule struggles to remain you as your mind is usurped.\nWhen you finally awaken, a full day has passed.","back_name":"Deconstruction","octgn_id":"754b1174-13b0-4315-be61-cee00223e14c","url":"https:\/\/arkhamdb.com\/card\/08552","imagesrc":"\/bundles\/cards\/08552.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/08552b.png"},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"fatal_mirage","encounter_name":"Fatal Mirage","position":53,"exceptional":false,"myriad":false,"encounter_position":5,"code":"08553","name":"Shadow of the Past (v. I)","real_name":"Shadow of the Past (v. I)","text":"<b>Objective<\/b> - Confront your demons to strengthen your resolve. <i>(Hint: You may have more than one opportunity to advance this act. Until then, you are trapped. If you are running out of time and are given the chance to advance, consider taking it...)<\/i>","real_text":"<b>Objective<\/b> - Confront your demons to strengthen your resolve. <i>(Hint: You may have more than one opportunity to advance this act. Until then, you are trapped. If you are running out of time and are given the chance to advance, consider taking it...)<\/i>","quantity":1,"health_per_investigator":false,"stage":1,"flavor":"In this strange, alternate reality, past memories and nightmares come to life. Is this place real or a figment of your imagination? Or perhaps both?","illustrator":"Pavel Kolomeyets","is_unique":false,"permanent":false,"double_sided":true,"back_text":"<b>(\u2192R1)<\/b>","back_flavor":"Understanding sets in. Dream though it may be, this place is like a nexus of minds - a place within the miasma where thought is material. Where madness is embodied.\nAs you ponder the deeper truths that might have taken shape in this maze of horrors, a door appears just in the periphery of your sight: the same door you once used to trap yourself in this hellish place.\nPerhaps there are more mysteries to discover here, but for now, you've seen enough. You open the door...","back_name":"Deeper Mysteries","octgn_id":"804b06ed-9a6c-4e7d-8dcf-1d63879a919a","url":"https:\/\/arkhamdb.com\/card\/08553","imagesrc":"\/bundles\/cards\/08553.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/08553b.png"},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"fatal_mirage","encounter_name":"Fatal Mirage","position":54,"exceptional":false,"myriad":false,"encounter_position":6,"code":"08554","name":"Shadow of the Past (v. II)","real_name":"Shadow of the Past (v. II)","text":"<b>Objective<\/b> - Confront your demons to strengthen your resolve. <i>(Hint: You may have more than one opportunity to advance this act. Until then, you are trapped. If you are running out of time and are given the chance to advance, consider taking it...)<\/i>","real_text":"<b>Objective<\/b> - Confront your demons to strengthen your resolve. <i>(Hint: You may have more than one opportunity to advance this act. Until then, you are trapped. If you are running out of time and are given the chance to advance, consider taking it...)<\/i>","quantity":1,"health_per_investigator":false,"stage":2,"flavor":"In this strange, alternate reality, past memories and nightmares come to life. Is this place real or a figment of your imagination? Or perhaps both?","illustrator":"Pavel Kolomeyets","is_unique":false,"permanent":false,"double_sided":true,"back_text":"<b>(\u2192R1)<\/b>","back_flavor":"Once again, as you wonder about the deeper significance this place holds, the exit appears before you, a door of solid oak that stands out within the mirage. Hallucination or not, it is your only way out of this strange place. Maybe the truth is out there, somewhere, but for now, it's safer to leave and return to reality. You open the door...","back_name":"Willing Victim","octgn_id":"497d70f2-1586-4421-a45b-65268d1f5266","url":"https:\/\/arkhamdb.com\/card\/08554","imagesrc":"\/bundles\/cards\/08554.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/08554b.png"},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"fatal_mirage","encounter_name":"Fatal Mirage","position":55,"exceptional":false,"myriad":false,"encounter_position":7,"code":"08555","name":"Shadow of the Past (v. III)","real_name":"Shadow of the Past (v. III)","text":"<b>Objective<\/b> - Confront your demons to strengthen your resolve. <i>(Hint: You may have more than one opportunity to advance this act. Until then, you are trapped. If you are running out of time and are given the chance to advance, consider taking it...)<\/i>","real_text":"<b>Objective<\/b> - Confront your demons to strengthen your resolve. <i>(Hint: You may have more than one opportunity to advance this act. Until then, you are trapped. If you are running out of time and are given the chance to advance, consider taking it...)<\/i>","quantity":1,"health_per_investigator":false,"stage":3,"flavor":"In this strange, alternate reality, past memories and nightmares come to life. Is this place real or a figment of your imagination? Or perhaps both?","illustrator":"Pavel Kolomeyets","is_unique":false,"permanent":false,"double_sided":true,"back_text":"<b>(\u2192R1)<\/b>","back_flavor":"As you confront yet another memory locked inside this strange hallucination, you spot another door - not a wooden one or indeed any door made by human hands, but rather a colossal circular gate of rock with an elaborately carved slab of slate-gray stone blocking your way. Enigmatic glyphs wind around its frame, their meaning inscrutable. You step forward, place your hand upon the stone, and to your surprise, the door cracks open with an immense rumble.\nA layer of thick, prismatic miasma drips from the doorway as you peer inside. <i>Thum-thum. Thum-thum. Thum-thum.<\/i> The beating is tremendous. Something quivers and throbs on the other side, something hideous and enormous, like a beating heart. <i>Thum-thum. Thum-thum. Thum-thum.<\/i> The heart of the mountain. The heart of the mirage. Then the door slams open, tendrils of ichor slap around your wrists, and you are dragged, screaming, through the door-","back_name":"Return to Reality","octgn_id":"db13fadd-bbdd-4b9e-81e1-a40744829af4","url":"https:\/\/arkhamdb.com\/card\/08555","imagesrc":"\/bundles\/cards\/08555.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/08555b.png"},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"fatal_mirage","encounter_name":"Fatal Mirage","linked_to_code":"08556b","linked_to_name":"Prison of Memories","position":56,"exceptional":false,"myriad":false,"encounter_position":8,"code":"08556","name":"Prison of Memories","real_name":"Prison of Memories","text":"Mirage 1 [per_investigator] (Base Camp, Deck of the Theodosia, University Halls).\nX is the current agenda number.","real_text":"Mirage 1 [per_investigator] (Base Camp, Deck of the Theodosia, University Halls).\nX is the current agenda number.","quantity":1,"shroud":-2,"clues":3,"health_per_investigator":false,"traits":"Otherworld. Mirage.","real_traits":"Otherworld. Mirage.","illustrator":"Alexander Chelyshev","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"20cb1b2c-eee7-4a58-a41e-2c52e53579e6","url":"https:\/\/arkhamdb.com\/card\/08556","imagesrc":"\/bundles\/cards\/08556.png","spoiler":1,"linked_card":{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"fatal_mirage","encounter_name":"Fatal Mirage","id":3711,"position":56,"exceptional":false,"myriad":false,"encounter_position":8,"code":"08556b","name":"Prison of Memories","real_name":"Prison of Memories","subname":null,"bonded_to":null,"bonded_count":null,"cost":null,"text":"<p>Choose one:<\/p><p>- Put the set-aside Base Camp location into play.<\/p><p>- Put the set-aside Deck of the Theodosia location into play.<\/p><p>- Put the set-aside University Halls location into play.<\/p><p>Flip this card back over.<\/p>","customization_text":null,"customization_change":null,"real_text":"Choose one:\n- Put the set-aside Base Camp location into play.\n- Put the set-aside Deck of the Theodosia location into play.\n- Put the set-aside University Halls location into play.\nFlip this card back over.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":null,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":null,"stage":null,"traits":null,"real_traits":null,"tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"You wander for what seems like hours through the myriad reflections. The further you venture from where you arrived, the more distant reality becomes. There are many paths to take through the hallucination. Places you recognize from your memories, and others you do not, taken from the memories of your companions.\nAs the shape of the mirage changes around you, you consider which prison might be worse - the one that reveals its true, deadly nature? Or the one that hides it?","illustrator":null,"is_unique":false,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/08556b","imagesrc":null,"spoiler":1}},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"fatal_mirage","encounter_name":"Fatal Mirage","position":56,"exceptional":false,"myriad":false,"encounter_position":8,"code":"08556b","name":"Prison of Memories","real_name":"Prison of Memories","text":"Choose one:\n- Put the set-aside Base Camp location into play.\n- Put the set-aside Deck of the Theodosia location into play.\n- Put the set-aside University Halls location into play.\nFlip this card back over.","real_text":"Choose one:\n- Put the set-aside Base Camp location into play.\n- Put the set-aside Deck of the Theodosia location into play.\n- Put the set-aside University Halls location into play.\nFlip this card back over.","quantity":1,"health_per_investigator":false,"flavor":"You wander for what seems like hours through the myriad reflections. The further you venture from where you arrived, the more distant reality becomes. There are many paths to take through the hallucination. Places you recognize from your memories, and others you do not, taken from the memories of your companions.\nAs the shape of the mirage changes around you, you consider which prison might be worse - the one that reveals its true, deadly nature? Or the one that hides it?","is_unique":false,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/08556b","spoiler":1},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"fatal_mirage","encounter_name":"Fatal Mirage","linked_to_code":"08557b","linked_to_name":"Base Camp","position":57,"exceptional":false,"myriad":false,"encounter_position":9,"code":"08557","name":"Base Camp","real_name":"Base Camp","text":"Mirage 1 [per_investigator] (Coastal Waters, Deserted Station, Riverview Theatre).\n[reaction] When you would you fail a skill test by exactly 1 while investigating Base Camp, take 1 horror: You get +1 skill value for this test.","real_text":"Mirage 1 [per_investigator] (Coastal Waters, Deserted Station, Riverview Theatre).\n[reaction] When you would you fail a skill test by exactly 1 while investigating Base Camp, take 1 horror: You get +1 skill value for this test.","quantity":1,"shroud":4,"clues":3,"health_per_investigator":false,"traits":"Mirage.","real_traits":"Mirage.","illustrator":"Emilio Rodriguez","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"beef0279-aed5-4eca-8d4d-b8d2f81041cb","url":"https:\/\/arkhamdb.com\/card\/08557","imagesrc":"\/bundles\/cards\/08557.png","spoiler":1,"linked_card":{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"fatal_mirage","encounter_name":"Fatal Mirage","id":3713,"position":57,"exceptional":false,"myriad":false,"encounter_position":9,"code":"08557b","name":"Base Camp","real_name":"Base Camp","subname":null,"bonded_to":null,"bonded_count":null,"cost":null,"text":"<p>Choose one:<\/p><p>- <i>Follow Takada's memories.<\/i> Put the set-aside Coastal Waters location into play.<\/p><p>- <i>Follow Eliyah's memories.<\/i> Put the set-aside Deserted Station location into play.<\/p><p>- <i>Follow Dr. Sinha's memories.<\/i> Put the set-aside Riverview Theatre location into play.<\/p><p>Flip this card back over.<\/p>","customization_text":null,"customization_change":null,"real_text":"Choose one:\n- <i>Follow Takada's memories.<\/i> Put the set-aside Coastal Waters location into play.\n- <i>Follow Eliyah's memories.<\/i> Put the set-aside Deserted Station location into play.\n- <i>Follow Dr. Sinha's memories.<\/i> Put the set-aside Riverview Theatre location into play.\nFlip this card back over.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":null,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":null,"stage":null,"traits":null,"real_traits":null,"tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"Eliyah and his companion, Anyu, shimmer into view along the outskirts of the camp. \"Where have you been?\" Takada says, also appearing before your very eyes.\n\"It is foolish to venture out alone,\" Dr. Sinha joins in the scolding.\n\"Relax. I wasn't alone,\" Eliyah replies, his gloved hand gently petting Anyu's neck.\nThe physician rolls her eyes and departs, but Takada remains, folding her arms across her chest. \"There is still a lot to do before we head out, you know,\" she states.\nEliyah sighs and nods. \"I know. Just...anxious. Something about this place...\" he trails off.\nTakada nods. \"Yes. I feel it, too.\"","illustrator":null,"is_unique":false,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/08557b","imagesrc":null,"spoiler":1}},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"fatal_mirage","encounter_name":"Fatal Mirage","position":57,"exceptional":false,"myriad":false,"encounter_position":9,"code":"08557b","name":"Base Camp","real_name":"Base Camp","text":"Choose one:\n- <i>Follow Takada's memories.<\/i> Put the set-aside Coastal Waters location into play.\n- <i>Follow Eliyah's memories.<\/i> Put the set-aside Deserted Station location into play.\n- <i>Follow Dr. Sinha's memories.<\/i> Put the set-aside Riverview Theatre location into play.\nFlip this card back over.","real_text":"Choose one:\n- <i>Follow Takada's memories.<\/i> Put the set-aside Coastal Waters location into play.\n- <i>Follow Eliyah's memories.<\/i> Put the set-aside Deserted Station location into play.\n- <i>Follow Dr. Sinha's memories.<\/i> Put the set-aside Riverview Theatre location into play.\nFlip this card back over.","quantity":1,"health_per_investigator":false,"flavor":"Eliyah and his companion, Anyu, shimmer into view along the outskirts of the camp. \"Where have you been?\" Takada says, also appearing before your very eyes.\n\"It is foolish to venture out alone,\" Dr. Sinha joins in the scolding.\n\"Relax. I wasn't alone,\" Eliyah replies, his gloved hand gently petting Anyu's neck.\nThe physician rolls her eyes and departs, but Takada remains, folding her arms across her chest. \"There is still a lot to do before we head out, you know,\" she states.\nEliyah sighs and nods. \"I know. Just...anxious. Something about this place...\" he trails off.\nTakada nods. \"Yes. I feel it, too.\"","is_unique":false,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/08557b","spoiler":1},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"fatal_mirage","encounter_name":"Fatal Mirage","linked_to_code":"08558b","linked_to_name":"Deck of the Theodosia","position":58,"exceptional":false,"myriad":false,"encounter_position":10,"code":"08558","name":"Deck of the Theodosia","real_name":"Deck of the Theodosia","text":"Mirage 1 [per_investigator] (Coastal Waters, Hedge Maze, Standing Stones).\n<b>Forced<\/b> - When you investigate Deck of the Theodosia: You must either give it +2 shroud for this investigation, or spend 1 additional action to investigate it.","real_text":"Mirage 1 [per_investigator] (Coastal Waters, Hedge Maze, Standing Stones).\n<b>Forced<\/b> - When you investigate Deck of the Theodosia: You must either give it +2 shroud for this investigation, or spend 1 additional action to investigate it.","quantity":1,"shroud":1,"clues":3,"health_per_investigator":false,"traits":"Mirage.","real_traits":"Mirage.","illustrator":"David Frasheski","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"fba0d5d4-f2fb-4f2c-a67c-0c980a458411","url":"https:\/\/arkhamdb.com\/card\/08558","imagesrc":"\/bundles\/cards\/08558.png","spoiler":1,"linked_card":{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"fatal_mirage","encounter_name":"Fatal Mirage","id":3715,"position":58,"exceptional":false,"myriad":false,"encounter_position":10,"code":"08558b","name":"Deck of the Theodosia","real_name":"Deck of the Theodosia","subname":null,"bonded_to":null,"bonded_count":null,"cost":null,"text":"<p>Choose one:<\/p><p>- <i>Follow Cookie's memories.<\/i> Put the set-aside Coastal Waters location into play.<\/p><p>- <i>Follow Ellsworth's memories.<\/i> Put the set-aside Hedge Maze location into play.<\/p><p>- <i>Follow Claypool's memories.<\/i> Put the set-aside Standing Stones location into play.<\/p><p>Flip this card back over.<\/p>","customization_text":null,"customization_change":null,"real_text":"Choose one:\n- <i>Follow Cookie's memories.<\/i> Put the set-aside Coastal Waters location into play.\n- <i>Follow Ellsworth's memories.<\/i> Put the set-aside Hedge Maze location into play.\n- <i>Follow Claypool's memories.<\/i> Put the set-aside Standing Stones location into play.\nFlip this card back over.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":null,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":null,"stage":null,"traits":null,"real_traits":null,"tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"Ellsworth appears in a shimmer of mirage-light, staring out over the railing into the cold, blue ocean. \"Beautiful, isn't it?\" he says.\nCookie and Claypool appear nearby, carrying several crates of supplies between them. \"Y'know what would be beautiful?\" Cookie hollers. \"If maybe yeh helped out a lil' bit. Think yeh might get off yer ass for a minute 'n pitch in, Ellsworth?\"\nThe explorer nods with a soft sigh and takes the weight from Claypool's hands, nodding aside for him to take a break. Claypool gives him a gentle, knowing smile.","illustrator":null,"is_unique":false,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/08558b","imagesrc":null,"spoiler":1}},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"fatal_mirage","encounter_name":"Fatal Mirage","position":58,"exceptional":false,"myriad":false,"encounter_position":10,"code":"08558b","name":"Deck of the Theodosia","real_name":"Deck of the Theodosia","text":"Choose one:\n- <i>Follow Cookie's memories.<\/i> Put the set-aside Coastal Waters location into play.\n- <i>Follow Ellsworth's memories.<\/i> Put the set-aside Hedge Maze location into play.\n- <i>Follow Claypool's memories.<\/i> Put the set-aside Standing Stones location into play.\nFlip this card back over.","real_text":"Choose one:\n- <i>Follow Cookie's memories.<\/i> Put the set-aside Coastal Waters location into play.\n- <i>Follow Ellsworth's memories.<\/i> Put the set-aside Hedge Maze location into play.\n- <i>Follow Claypool's memories.<\/i> Put the set-aside Standing Stones location into play.\nFlip this card back over.","quantity":1,"health_per_investigator":false,"flavor":"Ellsworth appears in a shimmer of mirage-light, staring out over the railing into the cold, blue ocean. \"Beautiful, isn't it?\" he says.\nCookie and Claypool appear nearby, carrying several crates of supplies between them. \"Y'know what would be beautiful?\" Cookie hollers. \"If maybe yeh helped out a lil' bit. Think yeh might get off yer ass for a minute 'n pitch in, Ellsworth?\"\nThe explorer nods with a soft sigh and takes the weight from Claypool's hands, nodding aside for him to take a break. Claypool gives him a gentle, knowing smile.","is_unique":false,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/08558b","spoiler":1},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"fatal_mirage","encounter_name":"Fatal Mirage","linked_to_code":"08559b","linked_to_name":"University Halls","position":59,"exceptional":false,"myriad":false,"encounter_position":11,"code":"08559","name":"University Halls","real_name":"University Halls","text":"Mirage 1 [per_investigator] (Elder Chamber, Riverview Theatre, Standing Stones).\n<b>Forced<\/b> - When University Halls is flipped over: Each investigator discards the top 3 cards of their deck for each clue they spent. Each investigator draws each Tekeli-li weakness they discarded in this way. Shuffle each other weakness discarded in this way back into its owner's deck.","real_text":"Mirage 1 [per_investigator] (Elder Chamber, Riverview Theatre, Standing Stones).\n<b>Forced<\/b> - When University Halls is flipped over: Each investigator discards the top 3 cards of their deck for each clue they spent. Each investigator draws each Tekeli-li weakness they discarded in this way. Shuffle each other weakness discarded in this way back into its owner's deck.","quantity":1,"shroud":2,"clues":3,"health_per_investigator":false,"traits":"Mirage.","real_traits":"Mirage.","illustrator":"Stanislav Dikolenko","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"b45f4a74-3480-4fc2-b4c3-029f951e64ed","url":"https:\/\/arkhamdb.com\/card\/08559","imagesrc":"\/bundles\/cards\/08559.png","spoiler":1,"linked_card":{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"fatal_mirage","encounter_name":"Fatal Mirage","id":3717,"position":59,"exceptional":false,"myriad":false,"encounter_position":11,"code":"08559b","name":"University Halls","real_name":"University Halls","subname":null,"bonded_to":null,"bonded_count":null,"cost":null,"text":"<p>Choose one:<\/p><p>- <i>Follow Danforth's memories.<\/i> Put the set-aside Elder Chamber location into play.<\/p><p>- <i>Follow Dr. Kensler's memories.<\/i> Put the set-aside Riverview Theatre location into play.<\/p><p>- <i>Follow Dyer's memories.<\/i> Put the set-aside Standing Stones location into play.<\/p><p>Flip this card back over.<\/p>","customization_text":null,"customization_change":null,"real_text":"Choose one:\n- <i>Follow Danforth's memories.<\/i> Put the set-aside Elder Chamber location into play.\n- <i>Follow Dr. Kensler's memories.<\/i> Put the set-aside Riverview Theatre location into play.\n- <i>Follow Dyer's memories.<\/i> Put the set-aside Standing Stones location into play.\nFlip this card back over.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":null,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":null,"stage":null,"traits":null,"real_traits":null,"tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"Three figures shimmer into view as they cross one another in the darkened halls. \"Professor,\" you hear Dr. Kensler's voice acknowledge, and her outline becomes defined. Professor Dyer and his prot\u00e9g\u00e9 appear next. \"I do hope you'll consider my proposal,\" she continues. If she truly cared one way or the other, her tone of voice surely does not reveal it.\nIn response, Dyer simply glances at Danforth, who appears to be staring behind her - far, far behind her. \"Well. In any event...\" she adjusts her glasses, and enters the door labeled with her name.\nDyer shakes his head with a sigh, but Danforth is the one who breaks the silence. \"I...I think we should go.\"","illustrator":null,"is_unique":false,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/08559b","imagesrc":null,"spoiler":1}},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"fatal_mirage","encounter_name":"Fatal Mirage","position":59,"exceptional":false,"myriad":false,"encounter_position":11,"code":"08559b","name":"University Halls","real_name":"University Halls","text":"Choose one:\n- <i>Follow Danforth's memories.<\/i> Put the set-aside Elder Chamber location into play.\n- <i>Follow Dr. Kensler's memories.<\/i> Put the set-aside Riverview Theatre location into play.\n- <i>Follow Dyer's memories.<\/i> Put the set-aside Standing Stones location into play.\nFlip this card back over.","real_text":"Choose one:\n- <i>Follow Danforth's memories.<\/i> Put the set-aside Elder Chamber location into play.\n- <i>Follow Dr. Kensler's memories.<\/i> Put the set-aside Riverview Theatre location into play.\n- <i>Follow Dyer's memories.<\/i> Put the set-aside Standing Stones location into play.\nFlip this card back over.","quantity":1,"health_per_investigator":false,"flavor":"Three figures shimmer into view as they cross one another in the darkened halls. \"Professor,\" you hear Dr. Kensler's voice acknowledge, and her outline becomes defined. Professor Dyer and his prot\u00e9g\u00e9 appear next. \"I do hope you'll consider my proposal,\" she continues. If she truly cared one way or the other, her tone of voice surely does not reveal it.\nIn response, Dyer simply glances at Danforth, who appears to be staring behind her - far, far behind her. \"Well. In any event...\" she adjusts her glasses, and enters the door labeled with her name.\nDyer shakes his head with a sigh, but Danforth is the one who breaks the silence. \"I...I think we should go.\"","is_unique":false,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/08559b","spoiler":1},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"fatal_mirage","encounter_name":"Fatal Mirage","linked_to_code":"08560b","linked_to_name":"Hedge Maze","position":60,"exceptional":false,"myriad":false,"encounter_position":12,"code":"08560","name":"Hedge Maze","real_name":"Hedge Maze","text":"Mirage 2 [per_investigator] (Mo'ai Statues).\n<b>Forced<\/b> - After you investigate Hedge Maze during your turn: Increase its shroud value by 1 until the end of your turn. You cannot leave Hedge Maze this turn.","real_text":"Mirage 2 [per_investigator] (Mo'ai Statues).\n<b>Forced<\/b> - After you investigate Hedge Maze during your turn: Increase its shroud value by 1 until the end of your turn. You cannot leave Hedge Maze this turn.","quantity":1,"shroud":2,"clues":2,"health_per_investigator":false,"traits":"Mirage.","real_traits":"Mirage.","illustrator":"Jonas Springborg","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"f2aebc06-50c3-464e-9ba0-febc66532dd3","url":"https:\/\/arkhamdb.com\/card\/08560","imagesrc":"\/bundles\/cards\/08560.png","spoiler":1,"linked_card":{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"fatal_mirage","encounter_name":"Fatal Mirage","id":3719,"position":60,"exceptional":false,"myriad":false,"encounter_position":12,"code":"08560b","name":"Hedge Maze","real_name":"Hedge Maze","subname":null,"bonded_to":null,"bonded_count":null,"cost":null,"text":"<p>Put the set-aside Mo'ai Statues location into play.<\/p><p>Flip this card back over.<\/p>","customization_text":null,"customization_change":null,"real_text":"Put the set-aside Mo'ai Statues location into play.\nFlip this card back over.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":null,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":null,"stage":null,"traits":null,"real_traits":null,"tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"\"You really think I can't navigate a simple maze?\" Ellsworth chuckles. He looks several years younger and wears a proper tuxedo instead of his comfortable jacket and trousers. The figure he speaks to stands just out of view, a dark silhouette with a muffled, indistinct voice. \"Fine,\" the explorer replies with a roll of his eyes. He hands the figure his champagne glass and loosens his tie. \"But when I get back, you are going to tell me what this is really all about.\"","illustrator":null,"is_unique":false,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/08560b","imagesrc":null,"spoiler":1}},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"fatal_mirage","encounter_name":"Fatal Mirage","position":60,"exceptional":false,"myriad":false,"encounter_position":12,"code":"08560b","name":"Hedge Maze","real_name":"Hedge Maze","text":"Put the set-aside Mo'ai Statues location into play.\nFlip this card back over.","real_text":"Put the set-aside Mo'ai Statues location into play.\nFlip this card back over.","quantity":1,"health_per_investigator":false,"flavor":"\"You really think I can't navigate a simple maze?\" Ellsworth chuckles. He looks several years younger and wears a proper tuxedo instead of his comfortable jacket and trousers. The figure he speaks to stands just out of view, a dark silhouette with a muffled, indistinct voice. \"Fine,\" the explorer replies with a roll of his eyes. He hands the figure his champagne glass and loosens his tie. \"But when I get back, you are going to tell me what this is really all about.\"","is_unique":false,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/08560b","spoiler":1},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"fatal_mirage","encounter_name":"Fatal Mirage","linked_to_code":"08561b","linked_to_name":"Deserted Station","position":61,"exceptional":false,"myriad":false,"encounter_position":13,"code":"08561","name":"Deserted Station","real_name":"Deserted Station","text":"Mirage 2 [per_investigator] (Alaskan Wilds).\nDeserted Station gets +3 shroud while there is at least one treachery attached to it.","real_text":"Mirage 2 [per_investigator] (Alaskan Wilds).\nDeserted Station gets +3 shroud while there is at least one treachery attached to it.","quantity":1,"shroud":3,"clues":2,"health_per_investigator":false,"traits":"Mirage.","real_traits":"Mirage.","illustrator":"Jokubas Uogintas","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"031cd983-7146-4d61-8458-0508ddcbe4c9","url":"https:\/\/arkhamdb.com\/card\/08561","imagesrc":"\/bundles\/cards\/08561.png","spoiler":1,"linked_card":{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"fatal_mirage","encounter_name":"Fatal Mirage","id":3721,"position":61,"exceptional":false,"myriad":false,"encounter_position":13,"code":"08561b","name":"Deserted Station","real_name":"Deserted Station","subname":null,"bonded_to":null,"bonded_count":null,"cost":null,"text":"<p>Put the set-aside Alaskan Wilds location into play.<\/p><p>Flip this card back over.<\/p>","customization_text":null,"customization_change":null,"real_text":"Put the set-aside Alaskan Wilds location into play.\nFlip this card back over.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":null,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":null,"stage":null,"traits":null,"real_traits":null,"tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"When Eliyah materializes into view, you are stunned to see him without his steadfast companion, Anyu. He holds an unfamiliar woman's hands, her wavy hair the color of a brilliant ruby. The two young lovers stare into one another's eyes as the old train approaches. \"How long do you think you will be gone?\"\n\"I...I'm not sure,\" he confesses. \"It is a lengthy journey. Alaska is a hell of a big place.\"\n\"So, this is goodbye, then,\" the woman says. She wipes angry tears from her eyes. \"Will you write?\"\n\"I'll try, but...\" he glances away.\n\"Right, right,\" she says, understanding. The train pulls into the station, its piercing squeal muffling their words. \"You...fool.\" She leans up and kisses his cheek. \"You are a fool, Eliyah.\"\n\"I...I know,\" he replies. \"I know.\"","illustrator":null,"is_unique":false,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/08561b","imagesrc":null,"spoiler":1}},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"fatal_mirage","encounter_name":"Fatal Mirage","position":61,"exceptional":false,"myriad":false,"encounter_position":13,"code":"08561b","name":"Deserted Station","real_name":"Deserted Station","text":"Put the set-aside Alaskan Wilds location into play.\nFlip this card back over.","real_text":"Put the set-aside Alaskan Wilds location into play.\nFlip this card back over.","quantity":1,"health_per_investigator":false,"flavor":"When Eliyah materializes into view, you are stunned to see him without his steadfast companion, Anyu. He holds an unfamiliar woman's hands, her wavy hair the color of a brilliant ruby. The two young lovers stare into one another's eyes as the old train approaches. \"How long do you think you will be gone?\"\n\"I...I'm not sure,\" he confesses. \"It is a lengthy journey. Alaska is a hell of a big place.\"\n\"So, this is goodbye, then,\" the woman says. She wipes angry tears from her eyes. \"Will you write?\"\n\"I'll try, but...\" he glances away.\n\"Right, right,\" she says, understanding. The train pulls into the station, its piercing squeal muffling their words. \"You...fool.\" She leans up and kisses his cheek. \"You are a fool, Eliyah.\"\n\"I...I know,\" he replies. \"I know.\"","is_unique":false,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/08561b","spoiler":1},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"fatal_mirage","encounter_name":"Fatal Mirage","linked_to_code":"08562b","linked_to_name":"Coastal Waters","position":62,"exceptional":false,"myriad":false,"encounter_position":14,"code":"08562","name":"Coastal Waters","real_name":"Coastal Waters","text":"Mirage 2 [per_investigator] (Airfield, Ottoman Front).\n<b>Forced<\/b> - After you reveal a [frost] token while investigating Coastal Waters: Take 1 horror. If this investigation is successful, discover 1 additional clue at Coastal Waters. (Limit once per test.)","real_text":"Mirage 2 [per_investigator] (Airfield, Ottoman Front).\n<b>Forced<\/b> - After you reveal a [frost] token while investigating Coastal Waters: Take 1 horror. If this investigation is successful, discover 1 additional clue at Coastal Waters. (Limit once per test.)","quantity":1,"shroud":2,"clues":4,"health_per_investigator":false,"traits":"Mirage.","real_traits":"Mirage.","illustrator":"Emilio Rodriguez","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"cd56a114-21d6-43b7-945e-0c15054b16c5","url":"https:\/\/arkhamdb.com\/card\/08562","imagesrc":"\/bundles\/cards\/08562.png","spoiler":1,"linked_card":{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"fatal_mirage","encounter_name":"Fatal Mirage","id":3723,"position":62,"exceptional":false,"myriad":false,"encounter_position":14,"code":"08562b","name":"Coastal Waters","real_name":"Coastal Waters","subname":null,"bonded_to":null,"bonded_count":null,"cost":null,"text":"<p>Choose one:<\/p><p>- <i>Follow Takada's memories.<\/i> Put the set-aside Airfield location into play.<\/p><p>- <i>Follow Cookie's memories.<\/i> Put the set-aside Ottoman Front location into play.<\/p><p>Flip this card back over.<\/p>","customization_text":null,"customization_change":null,"real_text":"Choose one:\n- <i>Follow Takada's memories.<\/i> Put the set-aside Airfield location into play.\n- <i>Follow Cookie's memories.<\/i> Put the set-aside Ottoman Front location into play.\nFlip this card back over.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":null,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":null,"stage":null,"traits":null,"real_traits":null,"tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"\"Hell of a test run!\" Cookie yells over the roar of the rushing wind. The two of them are up in one of Takada's aeroplanes - this must have happened just after she completed work on the first plane, before the lot of you set off toward the peaks, and the events that ensued.\n\"Get used to it!\" Takada shouts from the pilot's seat. \"Weather's gonna be rough anytime we're in the air. Don't worry though, she'll hold.\" You see the grim copilot hold back a smile. \"You're enjoying this, aren't you?\" Takada chimes.\n\"Naw,\" Cookie lies. \"Just been a while, is all.\"","illustrator":null,"is_unique":false,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/08562b","imagesrc":null,"spoiler":1}},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"fatal_mirage","encounter_name":"Fatal Mirage","position":62,"exceptional":false,"myriad":false,"encounter_position":14,"code":"08562b","name":"Coastal Waters","real_name":"Coastal Waters","text":"Choose one:\n- <i>Follow Takada's memories.<\/i> Put the set-aside Airfield location into play.\n- <i>Follow Cookie's memories.<\/i> Put the set-aside Ottoman Front location into play.\nFlip this card back over.","real_text":"Choose one:\n- <i>Follow Takada's memories.<\/i> Put the set-aside Airfield location into play.\n- <i>Follow Cookie's memories.<\/i> Put the set-aside Ottoman Front location into play.\nFlip this card back over.","quantity":1,"health_per_investigator":false,"flavor":"\"Hell of a test run!\" Cookie yells over the roar of the rushing wind. The two of them are up in one of Takada's aeroplanes - this must have happened just after she completed work on the first plane, before the lot of you set off toward the peaks, and the events that ensued.\n\"Get used to it!\" Takada shouts from the pilot's seat. \"Weather's gonna be rough anytime we're in the air. Don't worry though, she'll hold.\" You see the grim copilot hold back a smile. \"You're enjoying this, aren't you?\" Takada chimes.\n\"Naw,\" Cookie lies. \"Just been a while, is all.\"","is_unique":false,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/08562b","spoiler":1},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"fatal_mirage","encounter_name":"Fatal Mirage","linked_to_code":"08563b","linked_to_name":"Elder Chamber","position":63,"exceptional":false,"myriad":false,"encounter_position":15,"code":"08563","name":"Elder Chamber","real_name":"Elder Chamber","text":"Mirage 2 [per_investigator] (Cluttered Dormitory).\n<b>Forced<\/b> - After you discover 2 or more clues from Elder Chamber during a single investigation or card effect: Shuffle the top card of the Tekeli-li deck into your deck.","real_text":"Mirage 2 [per_investigator] (Cluttered Dormitory).\n<b>Forced<\/b> - After you discover 2 or more clues from Elder Chamber during a single investigation or card effect: Shuffle the top card of the Tekeli-li deck into your deck.","quantity":1,"shroud":1,"clues":2,"health_per_investigator":false,"traits":"Mirage.","real_traits":"Mirage.","illustrator":"Duallbrush","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"443d27ec-5293-4a89-bc5d-f293bb074f01","url":"https:\/\/arkhamdb.com\/card\/08563","imagesrc":"\/bundles\/cards\/08563.png","spoiler":1,"linked_card":{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"fatal_mirage","encounter_name":"Fatal Mirage","id":3725,"position":63,"exceptional":false,"myriad":false,"encounter_position":15,"code":"08563b","name":"Elder Chamber","real_name":"Elder Chamber","subname":null,"bonded_to":null,"bonded_count":null,"cost":null,"text":"<p>Put the set-aside Cluttered Dormitory location into play.<\/p><p>Flip this card back over.<\/p>","customization_text":null,"customization_change":null,"real_text":"Put the set-aside Cluttered Dormitory location into play.\nFlip this card back over.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":null,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":null,"stage":null,"traits":null,"real_traits":null,"tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"These are the sledges missing from Lake's camp,\" Professor Dyer remarks, shimmering into view. He doesn't sound particularly surprised - it seems they must have accounted for this possibility.\nDanforth is already at the first of the sledges, examining its contents. \"Here's the gasoline stove, the fuel, all of their research instruments...\" he trails off. \"God, what is that awful stench?\" He motions toward the farthest sledge, the tarpaulin strapped around its cargo bulging oddly.\n\"Danforth, don't-\" Dyer calls out, but it's too late. The moment Danforth removes the tarpaulin, he staggers backward, covering his mouth and nose. Frozen and preserved beneath the tarpaulin are the corpses of a young explorer and one of his sled dogs.\n\"Gedney,\" Dyer whispers.","illustrator":null,"is_unique":false,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/08563b","imagesrc":null,"spoiler":1}},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"fatal_mirage","encounter_name":"Fatal Mirage","position":63,"exceptional":false,"myriad":false,"encounter_position":15,"code":"08563b","name":"Elder Chamber","real_name":"Elder Chamber","text":"Put the set-aside Cluttered Dormitory location into play.\nFlip this card back over.","real_text":"Put the set-aside Cluttered Dormitory location into play.\nFlip this card back over.","quantity":1,"health_per_investigator":false,"flavor":"These are the sledges missing from Lake's camp,\" Professor Dyer remarks, shimmering into view. He doesn't sound particularly surprised - it seems they must have accounted for this possibility.\nDanforth is already at the first of the sledges, examining its contents. \"Here's the gasoline stove, the fuel, all of their research instruments...\" he trails off. \"God, what is that awful stench?\" He motions toward the farthest sledge, the tarpaulin strapped around its cargo bulging oddly.\n\"Danforth, don't-\" Dyer calls out, but it's too late. The moment Danforth removes the tarpaulin, he staggers backward, covering his mouth and nose. Frozen and preserved beneath the tarpaulin are the corpses of a young explorer and one of his sled dogs.\n\"Gedney,\" Dyer whispers.","is_unique":false,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/08563b","spoiler":1},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"fatal_mirage","encounter_name":"Fatal Mirage","linked_to_code":"08564b","linked_to_name":"Riverview Theatre","position":64,"exceptional":false,"myriad":false,"encounter_position":16,"code":"08564","name":"Riverview Theatre","real_name":"Riverview Theatre","text":"Mirage 2 [per_investigator] (Dr. Kensler's Office, Infirmary).\n<b>Forced<\/b> - When you draw a Tekeli-li card while at Riverview Theatre: Resolve its effects an additional time. Then, discover 1 clue at Riverview Theatre.","real_text":"Mirage 2 [per_investigator] (Dr. Kensler's Office, Infirmary).\n<b>Forced<\/b> - When you draw a Tekeli-li card while at Riverview Theatre: Resolve its effects an additional time. Then, discover 1 clue at Riverview Theatre.","quantity":1,"shroud":1,"clues":4,"health_per_investigator":false,"traits":"Mirage.","real_traits":"Mirage.","illustrator":"Emilio Rodriguez","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"d7b93661-de87-4377-b995-ba61de760924","url":"https:\/\/arkhamdb.com\/card\/08564","imagesrc":"\/bundles\/cards\/08564.png","spoiler":1,"linked_card":{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"fatal_mirage","encounter_name":"Fatal Mirage","id":3727,"position":64,"exceptional":false,"myriad":false,"encounter_position":16,"code":"08564b","name":"Riverview Theatre","real_name":"Riverview Theatre","subname":null,"bonded_to":null,"bonded_count":null,"cost":null,"text":"<p>Choose one:<\/p><p>- <i>Follow Dr. Kensler's memories.<\/i> Put the set-aside Dr. Kensler's Office location into play.<\/p><p>- <i>Follow Dr. Sinha's memories.<\/i> Put the set-aside Infirmary location into play.<\/p><p>Flip this card back over.<\/p>","customization_text":null,"customization_change":null,"real_text":"Choose one:\n- <i>Follow Dr. Kensler's memories.<\/i> Put the set-aside Dr. Kensler's Office location into play.\n- <i>Follow Dr. Sinha's memories.<\/i> Put the set-aside Infirmary location into play.\nFlip this card back over.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":null,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":null,"stage":null,"traits":null,"real_traits":null,"tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"\"Thank you for...for inviting me here, Dr. Sinha,\" Dr. Kensler says quietly, her outline shimmering into view. She and Dr. Sinha sit next to one another in the almost-empty theatre. The lights are dim and the curtain drawn, but the show has not yet begun.\n\"Of course. And just Mala is fine.\"\nKensler flinches and clears her throat. \"Then call me Amy.\"\n\"I already do,\" the physician replies as the screen in front of them kindles to life.","illustrator":null,"is_unique":false,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/08564b","imagesrc":null,"spoiler":1}},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"fatal_mirage","encounter_name":"Fatal Mirage","position":64,"exceptional":false,"myriad":false,"encounter_position":16,"code":"08564b","name":"Riverview Theatre","real_name":"Riverview Theatre","text":"Choose one:\n- <i>Follow Dr. Kensler's memories.<\/i> Put the set-aside Dr. Kensler's Office location into play.\n- <i>Follow Dr. Sinha's memories.<\/i> Put the set-aside Infirmary location into play.\nFlip this card back over.","real_text":"Choose one:\n- <i>Follow Dr. Kensler's memories.<\/i> Put the set-aside Dr. Kensler's Office location into play.\n- <i>Follow Dr. Sinha's memories.<\/i> Put the set-aside Infirmary location into play.\nFlip this card back over.","quantity":1,"health_per_investigator":false,"flavor":"\"Thank you for...for inviting me here, Dr. Sinha,\" Dr. Kensler says quietly, her outline shimmering into view. She and Dr. Sinha sit next to one another in the almost-empty theatre. The lights are dim and the curtain drawn, but the show has not yet begun.\n\"Of course. And just Mala is fine.\"\nKensler flinches and clears her throat. \"Then call me Amy.\"\n\"I already do,\" the physician replies as the screen in front of them kindles to life.","is_unique":false,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/08564b","spoiler":1},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"fatal_mirage","encounter_name":"Fatal Mirage","linked_to_code":"08565b","linked_to_name":"Standing Stones","position":65,"exceptional":false,"myriad":false,"encounter_position":17,"code":"08565","name":"Standing Stones","real_name":"Standing Stones","text":"Mirage 2 [per_investigator] (The Black Stone, Dyer's Classroom).\n<b>Forced<\/b> - After you reveal a [frost] token while investigating Standing Stones: Take 1 damage. If this investigation is successful, discover 1 additional clue at Standing Stones. (Limit once per test.)","real_text":"Mirage 2 [per_investigator] (The Black Stone, Dyer's Classroom).\n<b>Forced<\/b> - After you reveal a [frost] token while investigating Standing Stones: Take 1 damage. If this investigation is successful, discover 1 additional clue at Standing Stones. (Limit once per test.)","quantity":1,"shroud":2,"clues":4,"health_per_investigator":false,"traits":"Mirage.","real_traits":"Mirage.","illustrator":"Michael Komarck","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"20852103-1242-4682-8687-d349e200fbd6","url":"https:\/\/arkhamdb.com\/card\/08565","imagesrc":"\/bundles\/cards\/08565.png","spoiler":1,"linked_card":{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"fatal_mirage","encounter_name":"Fatal Mirage","id":3729,"position":65,"exceptional":false,"myriad":false,"encounter_position":17,"code":"08565b","name":"Standing Stones","real_name":"Standing Stones","subname":null,"bonded_to":null,"bonded_count":null,"cost":null,"text":"<p>Choose one:<\/p><p>- <i>Follow Claypool's memories.<\/i> Put the set-aside The Black Stone location into play.<\/p><p>- <i>Follow Dyer's memories.<\/i> Put the set-aside Dyer's Classroom location into play.<\/p><p>Flip this card back over.<\/p>","customization_text":null,"customization_change":null,"real_text":"Choose one:\n- <i>Follow Claypool's memories.<\/i> Put the set-aside The Black Stone location into play.\n- <i>Follow Dyer's memories.<\/i> Put the set-aside Dyer's Classroom location into play.\nFlip this card back over.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":null,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":null,"stage":null,"traits":null,"real_traits":null,"tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"Claypool stares up at the ruins with a twinkle of wonder in his eyes. \"Marvelous, isn't it, William?\" Behind him, Professor Dyer materializes within the mirage. Both of them are at least a decade younger, perhaps more. You note Claypool did not address the professor by his title.\n\"Marvelous and mysterious,\" Dyer replies. \"Nobody knows the true purpose of this site. Perhaps nobody ever will.\"\n\"But that's why we do this, right?\" Claypool says with a grin. \"To learn the truth.\"\nDyer glances back at the youth, lines of worry pulling at his eyes. \"Yes,\" he whispers, \"the truth.\"","illustrator":null,"is_unique":false,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/08565b","imagesrc":null,"spoiler":1}},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"fatal_mirage","encounter_name":"Fatal Mirage","position":65,"exceptional":false,"myriad":false,"encounter_position":17,"code":"08565b","name":"Standing Stones","real_name":"Standing Stones","text":"Choose one:\n- <i>Follow Claypool's memories.<\/i> Put the set-aside The Black Stone location into play.\n- <i>Follow Dyer's memories.<\/i> Put the set-aside Dyer's Classroom location into play.\nFlip this card back over.","real_text":"Choose one:\n- <i>Follow Claypool's memories.<\/i> Put the set-aside The Black Stone location into play.\n- <i>Follow Dyer's memories.<\/i> Put the set-aside Dyer's Classroom location into play.\nFlip this card back over.","quantity":1,"health_per_investigator":false,"flavor":"Claypool stares up at the ruins with a twinkle of wonder in his eyes. \"Marvelous, isn't it, William?\" Behind him, Professor Dyer materializes within the mirage. Both of them are at least a decade younger, perhaps more. You note Claypool did not address the professor by his title.\n\"Marvelous and mysterious,\" Dyer replies. \"Nobody knows the true purpose of this site. Perhaps nobody ever will.\"\n\"But that's why we do this, right?\" Claypool says with a grin. \"To learn the truth.\"\nDyer glances back at the youth, lines of worry pulling at his eyes. \"Yes,\" he whispers, \"the truth.\"","is_unique":false,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/08565b","spoiler":1},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"fatal_mirage","encounter_name":"Fatal Mirage","linked_to_code":"08566b","linked_to_name":"Airfield","position":66,"exceptional":false,"myriad":false,"encounter_position":18,"code":"08566","name":"Airfield","real_name":"Airfield","text":"Mirage 2 [per_investigator] (Memory of a Missing Father).\nWhile Takada Hiroko is at this location, it gets -2 shroud.\nAs an additional cost for you to investigate Airfield, you must spend 1 resource.","real_text":"Mirage 2 [per_investigator] (Memory of a Missing Father).\nWhile Takada Hiroko is at this location, it gets -2 shroud.\nAs an additional cost for you to investigate Airfield, you must spend 1 resource.","quantity":1,"shroud":4,"clues":2,"health_per_investigator":false,"traits":"Mirage.","real_traits":"Mirage.","illustrator":"Lino Drieghe","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"03bfb1c4-3c0f-48e6-ad26-1e08307bb8e3","url":"https:\/\/arkhamdb.com\/card\/08566","imagesrc":"\/bundles\/cards\/08566.png","spoiler":1,"linked_card":{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"fatal_mirage","encounter_name":"Fatal Mirage","id":3731,"position":66,"exceptional":false,"myriad":false,"encounter_position":18,"code":"08566b","name":"Airfield","real_name":"Airfield","subname":null,"bonded_to":null,"bonded_count":null,"cost":null,"text":"<p><b>If Takada Hiroko is alive:<\/b><\/p><p>Spawn the set-aside Memory of a Missing Father enemy at this location.<\/p><p>Flip this card back over.<\/p><p><b>If Takada Hiroko is crossed out:<\/b><\/p><p>Move each investigator and enemy at this location to Prison of Memories. Discard each card attached to this location. Add this card to the victory display.<\/p><p>The investigators may advance the current act or continue playing.<\/p>","customization_text":null,"customization_change":null,"real_text":"<b>If Takada Hiroko is alive:<\/b>\nSpawn the set-aside Memory of a Missing Father enemy at this location.\nFlip this card back over.\n<b>If Takada Hiroko is crossed out:<\/b>\nMove each investigator and enemy at this location to Prison of Memories. Discard each card attached to this location. Add this card to the victory display.\nThe investigators may advance the current act or continue playing.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":2,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":null,"stage":null,"traits":null,"real_traits":null,"tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"A teenage girl shimmers into view. You recognize Takada's chestnut eyes and thin, straight hair. Her cheeks are stained with tears and rain. She waves as the old, rickety aeroplane takes off. You don't recognize the design - this must have been over a decade ago. \"Don't worry, kiddo.\" The man next to her grips her shoulder encouragingly. \"He'll be back soon,\" he reassures her, his voice soft with compassion. \"You'll see.\"","illustrator":null,"is_unique":false,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/08566b","imagesrc":null,"spoiler":1}},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"fatal_mirage","encounter_name":"Fatal Mirage","position":66,"exceptional":false,"myriad":false,"encounter_position":18,"code":"08566b","name":"Airfield","real_name":"Airfield","text":"<b>If Takada Hiroko is alive:<\/b>\nSpawn the set-aside Memory of a Missing Father enemy at this location.\nFlip this card back over.\n<b>If Takada Hiroko is crossed out:<\/b>\nMove each investigator and enemy at this location to Prison of Memories. Discard each card attached to this location. Add this card to the victory display.\nThe investigators may advance the current act or continue playing.","real_text":"<b>If Takada Hiroko is alive:<\/b>\nSpawn the set-aside Memory of a Missing Father enemy at this location.\nFlip this card back over.\n<b>If Takada Hiroko is crossed out:<\/b>\nMove each investigator and enemy at this location to Prison of Memories. Discard each card attached to this location. Add this card to the victory display.\nThe investigators may advance the current act or continue playing.","quantity":1,"health_per_investigator":false,"victory":2,"flavor":"A teenage girl shimmers into view. You recognize Takada's chestnut eyes and thin, straight hair. Her cheeks are stained with tears and rain. She waves as the old, rickety aeroplane takes off. You don't recognize the design - this must have been over a decade ago. \"Don't worry, kiddo.\" The man next to her grips her shoulder encouragingly. \"He'll be back soon,\" he reassures her, his voice soft with compassion. \"You'll see.\"","is_unique":false,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/08566b","spoiler":1},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"fatal_mirage","encounter_name":"Fatal Mirage","linked_to_code":"08567b","linked_to_name":"Alaskan Wilds","position":67,"exceptional":false,"myriad":false,"encounter_position":19,"code":"08567","name":"Alaskan Wilds","real_name":"Alaskan Wilds","text":"Mirage 2 [per_investigator] (Memory of a Hunt Gone Awry).\nWhile Eliyah Ashevak is at this location, it gets -2 shroud.\nAs an additional cost for you to enter Alaskan Wilds, you must either shuffle the top card of the Tekeli-li deck into your deck, or spend 1 action.","real_text":"Mirage 2 [per_investigator] (Memory of a Hunt Gone Awry).\nWhile Eliyah Ashevak is at this location, it gets -2 shroud.\nAs an additional cost for you to enter Alaskan Wilds, you must either shuffle the top card of the Tekeli-li deck into your deck, or spend 1 action.","quantity":1,"shroud":3,"clues":2,"health_per_investigator":false,"traits":"Mirage.","real_traits":"Mirage.","illustrator":"Simon Dominic","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"bb528665-b8b8-4828-8ed9-5cdb4cc2f310","url":"https:\/\/arkhamdb.com\/card\/08567","imagesrc":"\/bundles\/cards\/08567.png","spoiler":1,"linked_card":{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"fatal_mirage","encounter_name":"Fatal Mirage","id":3733,"position":67,"exceptional":false,"myriad":false,"encounter_position":19,"code":"08567b","name":"Alaskan Wilds","real_name":"Alaskan Wilds","subname":null,"bonded_to":null,"bonded_count":null,"cost":null,"text":"<p><b>If Eliyah Ashevak is alive:<\/b><\/p><p>Spawn the set-aside Memory of a Hunt Gone Awry enemy at this location.<\/p><p>Flip this card back over.<\/p><p><b>If Eliyah Ashevak is crossed out:<\/b><\/p><p>Move each investigator and enemy at this location to Prison of Memories. Discard each card attached to this location. Add this card to the victory display.<\/p><p>The investigators may advance the current act or continue playing.<\/p>","customization_text":null,"customization_change":null,"real_text":"<b>If Eliyah Ashevak is alive:<\/b>\nSpawn the set-aside Memory of a Hunt Gone Awry enemy at this location.\nFlip this card back over.\n<b>If Eliyah Ashevak is crossed out:<\/b>\nMove each investigator and enemy at this location to Prison of Memories. Discard each card attached to this location. Add this card to the victory display.\nThe investigators may advance the current act or continue playing.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":2,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":null,"stage":null,"traits":null,"real_traits":null,"tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"Eliyah sits huddled up against a tree, a torrent of snow falling around him. In his arms, Anyu whines. Blood soaks his gloves, staining the dog's fur red as he holds her tight. \"I know, girl,\" he chants, \"I know, I know. We...we are going to be okay. You and me, girl. Anyu, right? That was your name?\" The dog peers up into his eyes. \"We will be okay, Anyu. I promise you.\"","illustrator":null,"is_unique":false,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/08567b","imagesrc":null,"spoiler":1}},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"fatal_mirage","encounter_name":"Fatal Mirage","position":67,"exceptional":false,"myriad":false,"encounter_position":19,"code":"08567b","name":"Alaskan Wilds","real_name":"Alaskan Wilds","text":"<b>If Eliyah Ashevak is alive:<\/b>\nSpawn the set-aside Memory of a Hunt Gone Awry enemy at this location.\nFlip this card back over.\n<b>If Eliyah Ashevak is crossed out:<\/b>\nMove each investigator and enemy at this location to Prison of Memories. Discard each card attached to this location. Add this card to the victory display.\nThe investigators may advance the current act or continue playing.","real_text":"<b>If Eliyah Ashevak is alive:<\/b>\nSpawn the set-aside Memory of a Hunt Gone Awry enemy at this location.\nFlip this card back over.\n<b>If Eliyah Ashevak is crossed out:<\/b>\nMove each investigator and enemy at this location to Prison of Memories. Discard each card attached to this location. Add this card to the victory display.\nThe investigators may advance the current act or continue playing.","quantity":1,"health_per_investigator":false,"victory":2,"flavor":"Eliyah sits huddled up against a tree, a torrent of snow falling around him. In his arms, Anyu whines. Blood soaks his gloves, staining the dog's fur red as he holds her tight. \"I know, girl,\" he chants, \"I know, I know. We...we are going to be okay. You and me, girl. Anyu, right? That was your name?\" The dog peers up into his eyes. \"We will be okay, Anyu. I promise you.\"","is_unique":false,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/08567b","spoiler":1},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"fatal_mirage","encounter_name":"Fatal Mirage","linked_to_code":"08568b","linked_to_name":"Cluttered Dormitory","position":68,"exceptional":false,"myriad":false,"encounter_position":20,"code":"08568","name":"Cluttered Dormitory","real_name":"Cluttered Dormitory","text":"Mirage 2 [per_investigator] (Memory of an Unspeakable Evil).\nWhile Danforth is at this location, it gets -2 shroud.\n<b>Forced<\/b> - When you resolve the revelation ability on a Tekeli-li card while at Cluttered Dormitory: Shuffle it back into your deck instead of placing it on the bottom of the Tekeli-li deck.","real_text":"Mirage 2 [per_investigator] (Memory of an Unspeakable Evil).\nWhile Danforth is at this location, it gets -2 shroud.\n<b>Forced<\/b> - When you resolve the revelation ability on a Tekeli-li card while at Cluttered Dormitory: Shuffle it back into your deck instead of placing it on the bottom of the Tekeli-li deck.","quantity":1,"shroud":4,"clues":2,"health_per_investigator":false,"traits":"Mirage.","real_traits":"Mirage.","illustrator":"Alexander Chelyshev","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"9afe5895-0b15-47eb-9b23-62240b90ad69","url":"https:\/\/arkhamdb.com\/card\/08568","imagesrc":"\/bundles\/cards\/08568.png","spoiler":1,"linked_card":{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"fatal_mirage","encounter_name":"Fatal Mirage","id":3735,"position":68,"exceptional":false,"myriad":false,"encounter_position":20,"code":"08568b","name":"Cluttered Dormitory","real_name":"Cluttered Dormitory","subname":null,"bonded_to":null,"bonded_count":null,"cost":null,"text":"<p><b>If Danforth is alive:<\/b><\/p><p>Spawn the set-aside Memory of an Unspeakable Evil enemy at this location.<\/p><p>Flip this card back over.<\/p><p><b>If Danforth is crossed out:<\/b><\/p><p>Move each investigator and enemy at this location to Prison of Memories. Discard each card attached to this location. Add this card to the victory display.<\/p><p>The investigators may advance the current act or continue playing.<\/p>","customization_text":null,"customization_change":null,"real_text":"<b>If Danforth is alive:<\/b>\nSpawn the set-aside Memory of an Unspeakable Evil enemy at this location.\nFlip this card back over.\n<b>If Danforth is crossed out:<\/b>\nMove each investigator and enemy at this location to Prison of Memories. Discard each card attached to this location. Add this card to the victory display.\nThe investigators may advance the current act or continue playing.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":2,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":null,"stage":null,"traits":null,"real_traits":null,"tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"Danforth screams and throws his covers aside. Sweat drenches his forehead and drips down his cheeks. \"Just a dream,\" he whispers. \"Just a dream, just a dream.\" He collapses from his bed, dabs his head with a handkerchief, and wanders over to the nearby window to peer outside. The shape he sees on the other side causes him to leap back in fear, crashing into the opposite wall. \"No...no!\"","illustrator":null,"is_unique":false,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/08568b","imagesrc":null,"spoiler":1}},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"fatal_mirage","encounter_name":"Fatal Mirage","position":68,"exceptional":false,"myriad":false,"encounter_position":20,"code":"08568b","name":"Cluttered Dormitory","real_name":"Cluttered Dormitory","text":"<b>If Danforth is alive:<\/b>\nSpawn the set-aside Memory of an Unspeakable Evil enemy at this location.\nFlip this card back over.\n<b>If Danforth is crossed out:<\/b>\nMove each investigator and enemy at this location to Prison of Memories. Discard each card attached to this location. Add this card to the victory display.\nThe investigators may advance the current act or continue playing.","real_text":"<b>If Danforth is alive:<\/b>\nSpawn the set-aside Memory of an Unspeakable Evil enemy at this location.\nFlip this card back over.\n<b>If Danforth is crossed out:<\/b>\nMove each investigator and enemy at this location to Prison of Memories. Discard each card attached to this location. Add this card to the victory display.\nThe investigators may advance the current act or continue playing.","quantity":1,"health_per_investigator":false,"victory":2,"flavor":"Danforth screams and throws his covers aside. Sweat drenches his forehead and drips down his cheeks. \"Just a dream,\" he whispers. \"Just a dream, just a dream.\" He collapses from his bed, dabs his head with a handkerchief, and wanders over to the nearby window to peer outside. The shape he sees on the other side causes him to leap back in fear, crashing into the opposite wall. \"No...no!\"","is_unique":false,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/08568b","spoiler":1},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"fatal_mirage","encounter_name":"Fatal Mirage","linked_to_code":"08569b","linked_to_name":"Dyer's Classroom","position":69,"exceptional":false,"myriad":false,"encounter_position":21,"code":"08569","name":"Dyer's Classroom","real_name":"Dyer's Classroom","text":"Mirage 2 [per_investigator] (Memory of a Regretful Voyage).\nWhile Professor William Dyer is at this location, it gets -2 shroud.\n[action] Shuffle the top card of the Tekeli-li deck into your deck: Heal 1 horror from an investigator or [[Ally]] asset at this location.","real_text":"Mirage 2 [per_investigator] (Memory of a Regretful Voyage).\nWhile Professor William Dyer is at this location, it gets -2 shroud.\n[action] Shuffle the top card of the Tekeli-li deck into your deck: Heal 1 horror from an investigator or [[Ally]] asset at this location.","quantity":1,"shroud":5,"clues":2,"health_per_investigator":false,"traits":"Mirage.","real_traits":"Mirage.","illustrator":"Emilio Rodriguez","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"e8c48cf3-f8b4-40e6-ba98-37d990004092","url":"https:\/\/arkhamdb.com\/card\/08569","imagesrc":"\/bundles\/cards\/08569.png","spoiler":1,"linked_card":{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"fatal_mirage","encounter_name":"Fatal Mirage","id":3737,"position":69,"exceptional":false,"myriad":false,"encounter_position":21,"code":"08569b","name":"Dyer's Classroom","real_name":"Dyer's Classroom","subname":null,"bonded_to":null,"bonded_count":null,"cost":null,"text":"<p><b>If Professor William Dyer is alive:<\/b><\/p><p>Spawn the set-aside Memory of a Regretful Voyage enemy at this location.<\/p><p>Flip this card back over.<\/p><p><b>If Professor William Dyer is crossed out:<\/b><\/p><p>Move each investigator and enemy at this location to Prison of Memories. Discard each card attached to this location. Add this card to the victory display.<\/p><p>The investigators may advance the current act or continue playing.<\/p>","customization_text":null,"customization_change":null,"real_text":"<b>If Professor William Dyer is alive:<\/b>\nSpawn the set-aside Memory of a Regretful Voyage enemy at this location.\nFlip this card back over.\n<b>If Professor William Dyer is crossed out:<\/b>\nMove each investigator and enemy at this location to Prison of Memories. Discard each card attached to this location. Add this card to the victory display.\nThe investigators may advance the current act or continue playing.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":2,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":null,"stage":null,"traits":null,"real_traits":null,"tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"Dyer shakes the man's hand vigorously, a smile beaming across his face. \"You have no idea how much this means to me,\" he exclaims. \"This will be a journey of profound importance. For all of us.\"\nYou recognize the man he speaks to - it is the late Professor Lake, one of many who ventured with Dyer to Antarctica and never returned.\n\"Yes, William,\" Lake replies, his eyes dribbling over with terrible black ichor. \"This expedition will change everything.\"","illustrator":null,"is_unique":false,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/08569b","imagesrc":null,"spoiler":1}},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"fatal_mirage","encounter_name":"Fatal Mirage","position":69,"exceptional":false,"myriad":false,"encounter_position":21,"code":"08569b","name":"Dyer's Classroom","real_name":"Dyer's Classroom","text":"<b>If Professor William Dyer is alive:<\/b>\nSpawn the set-aside Memory of a Regretful Voyage enemy at this location.\nFlip this card back over.\n<b>If Professor William Dyer is crossed out:<\/b>\nMove each investigator and enemy at this location to Prison of Memories. Discard each card attached to this location. Add this card to the victory display.\nThe investigators may advance the current act or continue playing.","real_text":"<b>If Professor William Dyer is alive:<\/b>\nSpawn the set-aside Memory of a Regretful Voyage enemy at this location.\nFlip this card back over.\n<b>If Professor William Dyer is crossed out:<\/b>\nMove each investigator and enemy at this location to Prison of Memories. Discard each card attached to this location. Add this card to the victory display.\nThe investigators may advance the current act or continue playing.","quantity":1,"health_per_investigator":false,"victory":2,"flavor":"Dyer shakes the man's hand vigorously, a smile beaming across his face. \"You have no idea how much this means to me,\" he exclaims. \"This will be a journey of profound importance. For all of us.\"\nYou recognize the man he speaks to - it is the late Professor Lake, one of many who ventured with Dyer to Antarctica and never returned.\n\"Yes, William,\" Lake replies, his eyes dribbling over with terrible black ichor. \"This expedition will change everything.\"","is_unique":false,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/08569b","spoiler":1},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"fatal_mirage","encounter_name":"Fatal Mirage","linked_to_code":"08570b","linked_to_name":"Infirmary","position":70,"exceptional":false,"myriad":false,"encounter_position":22,"code":"08570","name":"Infirmary","real_name":"Infirmary","text":"Mirage 2 [per_investigator] (Memory of a Lost Patient).\nWhile Dr. Mala Sinha is at this location, it gets -2 shroud.\n<b>Forced<\/b> - After you enter Infirmary for the first time this game, if you have more than 6 remaining health: Take damage until you have exactly 6 remaining health. Otherwise, take 1 damage.","real_text":"Mirage 2 [per_investigator] (Memory of a Lost Patient).\nWhile Dr. Mala Sinha is at this location, it gets -2 shroud.\n<b>Forced<\/b> - After you enter Infirmary for the first time this game, if you have more than 6 remaining health: Take damage until you have exactly 6 remaining health. Otherwise, take 1 damage.","quantity":1,"shroud":4,"clues":2,"health_per_investigator":false,"traits":"Mirage.","real_traits":"Mirage.","illustrator":"Alexander Chelyshev","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"54e74efc-51fc-4282-b1ef-57bd5b57ccbc","url":"https:\/\/arkhamdb.com\/card\/08570","imagesrc":"\/bundles\/cards\/08570.png","spoiler":1,"linked_card":{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"fatal_mirage","encounter_name":"Fatal Mirage","id":3739,"position":70,"exceptional":false,"myriad":false,"encounter_position":22,"code":"08570b","name":"Infirmary","real_name":"Infirmary","subname":null,"bonded_to":null,"bonded_count":null,"cost":null,"text":"<p><b>If Dr. Mala Sinha is alive:<\/b><\/p><p>Spawn the set-aside Memory of a Lost Patient enemy at this location. Flip this card back over.<\/p><p><b>If Dr. Mala Sinha is crossed out:<\/b><\/p><p>Move each investigator and enemy at this location to Prison of Memories. Discard each card attached to this location. Add this card to the victory display.<\/p><p>The investigators may advance the current act or continue playing.<\/p>","customization_text":null,"customization_change":null,"real_text":"<b>If Dr. Mala Sinha is alive:<\/b>\nSpawn the set-aside Memory of a Lost Patient enemy at this location. Flip this card back over.\n<b>If Dr. Mala Sinha is crossed out:<\/b>\nMove each investigator and enemy at this location to Prison of Memories. Discard each card attached to this location. Add this card to the victory display.\nThe investigators may advance the current act or continue playing.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":2,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":null,"stage":null,"traits":null,"real_traits":null,"tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"A young Dr. Sinha appears by the bedside, her face contorted with grief. You have never seen her so stricken. A nurse places a hand on top of Dr. Sinha's in consolation, but she bats it away. \"Don't,\" she barks, choking back a sob.\n\"There is nothing more you could have done, Doctor,\" the nurse says.\n\"There is <i>always<\/i> more that can be done,\" Dr. Sinha shouts. \"We could have been smarter! Faster!\" Her hands shake as she tries to make a fist. Black miasma seeps from between her knuckles. \"We - I - this is my fault. All my fault.\"","illustrator":null,"is_unique":false,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/08570b","imagesrc":null,"spoiler":1}},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"fatal_mirage","encounter_name":"Fatal Mirage","position":70,"exceptional":false,"myriad":false,"encounter_position":22,"code":"08570b","name":"Infirmary","real_name":"Infirmary","text":"<b>If Dr. Mala Sinha is alive:<\/b>\nSpawn the set-aside Memory of a Lost Patient enemy at this location. Flip this card back over.\n<b>If Dr. Mala Sinha is crossed out:<\/b>\nMove each investigator and enemy at this location to Prison of Memories. Discard each card attached to this location. Add this card to the victory display.\nThe investigators may advance the current act or continue playing.","real_text":"<b>If Dr. Mala Sinha is alive:<\/b>\nSpawn the set-aside Memory of a Lost Patient enemy at this location. Flip this card back over.\n<b>If Dr. Mala Sinha is crossed out:<\/b>\nMove each investigator and enemy at this location to Prison of Memories. Discard each card attached to this location. Add this card to the victory display.\nThe investigators may advance the current act or continue playing.","quantity":1,"health_per_investigator":false,"victory":2,"flavor":"A young Dr. Sinha appears by the bedside, her face contorted with grief. You have never seen her so stricken. A nurse places a hand on top of Dr. Sinha's in consolation, but she bats it away. \"Don't,\" she barks, choking back a sob.\n\"There is nothing more you could have done, Doctor,\" the nurse says.\n\"There is <i>always<\/i> more that can be done,\" Dr. Sinha shouts. \"We could have been smarter! Faster!\" Her hands shake as she tries to make a fist. Black miasma seeps from between her knuckles. \"We - I - this is my fault. All my fault.\"","is_unique":false,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/08570b","spoiler":1},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"fatal_mirage","encounter_name":"Fatal Mirage","linked_to_code":"08571b","linked_to_name":"Dr. Kensler's Office","position":71,"exceptional":false,"myriad":false,"encounter_position":23,"code":"08571","name":"Dr. Kensler's Office","real_name":"Dr. Kensler's Office","text":"Mirage 2 [per_investigator] (Memory of an Unrequited Love).\nWhile Dr. Amy Kensler is at this location, it gets -2 shroud.\n<b>Forced<\/b> - After you successfully investigate Dr. Kensler's Office: You must either take 1 horror, or remove 1 secret from an asset you control.","real_text":"Mirage 2 [per_investigator] (Memory of an Unrequited Love).\nWhile Dr. Amy Kensler is at this location, it gets -2 shroud.\n<b>Forced<\/b> - After you successfully investigate Dr. Kensler's Office: You must either take 1 horror, or remove 1 secret from an asset you control.","quantity":1,"shroud":3,"clues":2,"health_per_investigator":false,"traits":"Mirage.","real_traits":"Mirage.","illustrator":"Emilio Rodriguez","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"92457484-653e-4859-b7fb-9c700d5651aa","url":"https:\/\/arkhamdb.com\/card\/08571","imagesrc":"\/bundles\/cards\/08571.png","spoiler":1,"linked_card":{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"fatal_mirage","encounter_name":"Fatal Mirage","id":3741,"position":71,"exceptional":false,"myriad":false,"encounter_position":23,"code":"08571b","name":"Dr. Kensler's Office","real_name":"Dr. Kensler's Office","subname":null,"bonded_to":null,"bonded_count":null,"cost":null,"text":"<p><b>If Dr. Amy Kensler is alive:<\/b><\/p><p>Spawn the set-aside Memory of an Unrequited Love enemy at this location. Flip this card back over.<\/p><p><b>If Dr. Amy Kensler is crossed out:<\/b><\/p><p>Move each investigator and enemy at this location to Prison of Memories. Discard each card attached to this location. Add this card to the victory display.<\/p><p>The investigators may advance the current act or continue playing.<\/p>","customization_text":null,"customization_change":null,"real_text":"<b>If Dr. Amy Kensler is alive:<\/b>\nSpawn the set-aside Memory of an Unrequited Love enemy at this location. Flip this card back over.\n<b>If Dr. Amy Kensler is crossed out:<\/b>\nMove each investigator and enemy at this location to Prison of Memories. Discard each card attached to this location. Add this card to the victory display.\nThe investigators may advance the current act or continue playing.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":2,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":null,"stage":null,"traits":null,"real_traits":null,"tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"Dr. Kensler sits at her desk, struggling to focus on her work. Various papers sit in neat piles around her, and the bookshelf is perfectly ordered, just as you would expect from the professor. But the journal she writes in is cluttered and unkempt. She runs her hand through her hair, undoing her ponytail. \"No, no, no...\" she mutters, ripping a piece of paper from the book. You spot a photograph serving as a bookmark, keeping her page as she shuts the journal angrily. She opens one of her desk drawers and throws the crumpled paper inside, barely noticing the way the drawer bubbles over with miasma, and the putrid gray mist emanating from within...","illustrator":null,"is_unique":false,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/08571b","imagesrc":null,"spoiler":1}},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"fatal_mirage","encounter_name":"Fatal Mirage","position":71,"exceptional":false,"myriad":false,"encounter_position":23,"code":"08571b","name":"Dr. Kensler's Office","real_name":"Dr. Kensler's Office","text":"<b>If Dr. Amy Kensler is alive:<\/b>\nSpawn the set-aside Memory of an Unrequited Love enemy at this location. Flip this card back over.\n<b>If Dr. Amy Kensler is crossed out:<\/b>\nMove each investigator and enemy at this location to Prison of Memories. Discard each card attached to this location. Add this card to the victory display.\nThe investigators may advance the current act or continue playing.","real_text":"<b>If Dr. Amy Kensler is alive:<\/b>\nSpawn the set-aside Memory of an Unrequited Love enemy at this location. Flip this card back over.\n<b>If Dr. Amy Kensler is crossed out:<\/b>\nMove each investigator and enemy at this location to Prison of Memories. Discard each card attached to this location. Add this card to the victory display.\nThe investigators may advance the current act or continue playing.","quantity":1,"health_per_investigator":false,"victory":2,"flavor":"Dr. Kensler sits at her desk, struggling to focus on her work. Various papers sit in neat piles around her, and the bookshelf is perfectly ordered, just as you would expect from the professor. But the journal she writes in is cluttered and unkempt. She runs her hand through her hair, undoing her ponytail. \"No, no, no...\" she mutters, ripping a piece of paper from the book. You spot a photograph serving as a bookmark, keeping her page as she shuts the journal angrily. She opens one of her desk drawers and throws the crumpled paper inside, barely noticing the way the drawer bubbles over with miasma, and the putrid gray mist emanating from within...","is_unique":false,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/08571b","spoiler":1},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"fatal_mirage","encounter_name":"Fatal Mirage","linked_to_code":"08572b","linked_to_name":"Mo'ai Statues","position":72,"exceptional":false,"myriad":false,"encounter_position":24,"code":"08572","name":"Mo'ai Statues","real_name":"Mo'ai Statues","text":"Mirage 2 [per_investigator] (Memory of an Alien Translation).\nWhile Roald Ellsworth is at this location, it gets -2 shroud.\n<b>Forced<\/b> - When the revelation effect of a treachery attaches it to Mo'ai Statues: That treachery gains surge. (Limit once per phase.)","real_text":"Mirage 2 [per_investigator] (Memory of an Alien Translation).\nWhile Roald Ellsworth is at this location, it gets -2 shroud.\n<b>Forced<\/b> - When the revelation effect of a treachery attaches it to Mo'ai Statues: That treachery gains surge. (Limit once per phase.)","quantity":1,"shroud":5,"clues":2,"health_per_investigator":false,"traits":"Mirage.","real_traits":"Mirage.","illustrator":"Mark Poole","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"04eb6525-62e1-4bb2-8108-b51bfcdf5e37","url":"https:\/\/arkhamdb.com\/card\/08572","imagesrc":"\/bundles\/cards\/08572.png","spoiler":1,"linked_card":{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"fatal_mirage","encounter_name":"Fatal Mirage","id":3743,"position":72,"exceptional":false,"myriad":false,"encounter_position":24,"code":"08572b","name":"Mo'ai Statues","real_name":"Mo'ai Statues","subname":null,"bonded_to":null,"bonded_count":null,"cost":null,"text":"<p><b>If Roald Ellsworth is alive:<\/b><\/p><p>Spawn the set-aside Memory of an Alien Translation enemy at this location.<\/p><p>Flip this card back over.<\/p><p><b>If Roald Ellsworth is crossed out:<\/b><\/p><p>Move each investigator and enemy at this location to Prison of Memories. Discard each card attached to this location. Add this card to the victory display.<\/p><p>The investigators may advance the current act or continue playing.<\/p>","customization_text":null,"customization_change":null,"real_text":"<b>If Roald Ellsworth is alive:<\/b>\nSpawn the set-aside Memory of an Alien Translation enemy at this location.\nFlip this card back over.\n<b>If Roald Ellsworth is crossed out:<\/b>\nMove each investigator and enemy at this location to Prison of Memories. Discard each card attached to this location. Add this card to the victory display.\nThe investigators may advance the current act or continue playing.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":2,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":null,"stage":null,"traits":null,"real_traits":null,"tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"Rain patters against the face of the statue as Ellsworth examines the inscription at its foundation. \"This one isn't like the rest,\" he murmurs to himself. \"This isn't Rapa Nui. This isn't one of the mo'ai at all.\" The statue in the mirage cracks open, and miasma begins to seep from inside...","illustrator":null,"is_unique":false,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/08572b","imagesrc":null,"spoiler":1}},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"fatal_mirage","encounter_name":"Fatal Mirage","position":72,"exceptional":false,"myriad":false,"encounter_position":24,"code":"08572b","name":"Mo'ai Statues","real_name":"Mo'ai Statues","text":"<b>If Roald Ellsworth is alive:<\/b>\nSpawn the set-aside Memory of an Alien Translation enemy at this location.\nFlip this card back over.\n<b>If Roald Ellsworth is crossed out:<\/b>\nMove each investigator and enemy at this location to Prison of Memories. Discard each card attached to this location. Add this card to the victory display.\nThe investigators may advance the current act or continue playing.","real_text":"<b>If Roald Ellsworth is alive:<\/b>\nSpawn the set-aside Memory of an Alien Translation enemy at this location.\nFlip this card back over.\n<b>If Roald Ellsworth is crossed out:<\/b>\nMove each investigator and enemy at this location to Prison of Memories. Discard each card attached to this location. Add this card to the victory display.\nThe investigators may advance the current act or continue playing.","quantity":1,"health_per_investigator":false,"victory":2,"flavor":"Rain patters against the face of the statue as Ellsworth examines the inscription at its foundation. \"This one isn't like the rest,\" he murmurs to himself. \"This isn't Rapa Nui. This isn't one of the mo'ai at all.\" The statue in the mirage cracks open, and miasma begins to seep from inside...","is_unique":false,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/08572b","spoiler":1},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"fatal_mirage","encounter_name":"Fatal Mirage","linked_to_code":"08573b","linked_to_name":"Ottoman Front","position":73,"exceptional":false,"myriad":false,"encounter_position":25,"code":"08573","name":"Ottoman Front","real_name":"Ottoman Front","text":"Mirage 2 [per_investigator] (Memory of a Ravaged Country).\nWhile James \"Cookie\" Fredericks is at this location, it gets -2 shroud.\nEach non-[[Elite]] enemy at Ottoman Front gets +2 fight and loses retaliate.","real_text":"Mirage 2 [per_investigator] (Memory of a Ravaged Country).\nWhile James \"Cookie\" Fredericks is at this location, it gets -2 shroud.\nEach non-[[Elite]] enemy at Ottoman Front gets +2 fight and loses retaliate.","quantity":1,"shroud":4,"clues":2,"health_per_investigator":false,"traits":"Mirage.","real_traits":"Mirage.","illustrator":"Rafa\u0142 Hrynkiewicz","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"ea303408-0ba1-4658-8969-db96dae2bda8","url":"https:\/\/arkhamdb.com\/card\/08573","imagesrc":"\/bundles\/cards\/08573.png","spoiler":1,"linked_card":{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"fatal_mirage","encounter_name":"Fatal Mirage","id":3745,"position":73,"exceptional":false,"myriad":false,"encounter_position":25,"code":"08573b","name":"Ottoman Front","real_name":"Ottoman Front","subname":null,"bonded_to":null,"bonded_count":null,"cost":null,"text":"<p><b>If James \"Cookie\" Fredericks is alive:<\/b><\/p><p>Spawn the set-aside Memory of a Ravaged Country enemy at this location.<\/p><p>Flip this card back over.<\/p><p><b>If James \"Cookie\" Fredericks is crossed out:<\/b><\/p><p>Move each investigator and enemy at this location to Prison of Memories. Discard each card attached to this location. Add this card to the victory display.<\/p><p>The investigators may advance the current act or continue playing.<\/p>","customization_text":null,"customization_change":null,"real_text":"<b>If James \"Cookie\" Fredericks is alive:<\/b>\nSpawn the set-aside Memory of a Ravaged Country enemy at this location.\nFlip this card back over.\n<b>If James \"Cookie\" Fredericks is crossed out:<\/b>\nMove each investigator and enemy at this location to Prison of Memories. Discard each card attached to this location. Add this card to the victory display.\nThe investigators may advance the current act or continue playing.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":2,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":null,"stage":null,"traits":null,"real_traits":null,"tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"Through the din of war - a hail of gunfire and mortars so loud it shakes the earth - Cookie reloads his rifle, slowly and methodically. \"Sergeant Fredericks!\" a voice calls out to him. His companion ducks through the trench as another nearby explosion kicks up a spray of mud. \"Germans broke the line last night. They're circling around. We have to get out of here!\"\nCookie affixes a bayonet to the end of his rifle. \"Did the lieutenant give the order?\" he asks.\n\"Lieutenant Williams is dead,\" the soldier replies, the fear in his voice palpable. \"Sir...you're in charge.\"","illustrator":null,"is_unique":false,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/08573b","imagesrc":null,"spoiler":1}},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"fatal_mirage","encounter_name":"Fatal Mirage","position":73,"exceptional":false,"myriad":false,"encounter_position":25,"code":"08573b","name":"Ottoman Front","real_name":"Ottoman Front","text":"<b>If James \"Cookie\" Fredericks is alive:<\/b>\nSpawn the set-aside Memory of a Ravaged Country enemy at this location.\nFlip this card back over.\n<b>If James \"Cookie\" Fredericks is crossed out:<\/b>\nMove each investigator and enemy at this location to Prison of Memories. Discard each card attached to this location. Add this card to the victory display.\nThe investigators may advance the current act or continue playing.","real_text":"<b>If James \"Cookie\" Fredericks is alive:<\/b>\nSpawn the set-aside Memory of a Ravaged Country enemy at this location.\nFlip this card back over.\n<b>If James \"Cookie\" Fredericks is crossed out:<\/b>\nMove each investigator and enemy at this location to Prison of Memories. Discard each card attached to this location. Add this card to the victory display.\nThe investigators may advance the current act or continue playing.","quantity":1,"health_per_investigator":false,"victory":2,"flavor":"Through the din of war - a hail of gunfire and mortars so loud it shakes the earth - Cookie reloads his rifle, slowly and methodically. \"Sergeant Fredericks!\" a voice calls out to him. His companion ducks through the trench as another nearby explosion kicks up a spray of mud. \"Germans broke the line last night. They're circling around. We have to get out of here!\"\nCookie affixes a bayonet to the end of his rifle. \"Did the lieutenant give the order?\" he asks.\n\"Lieutenant Williams is dead,\" the soldier replies, the fear in his voice palpable. \"Sir...you're in charge.\"","is_unique":false,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/08573b","spoiler":1},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"fatal_mirage","encounter_name":"Fatal Mirage","linked_to_code":"08574b","linked_to_name":"The Black Stone","position":74,"exceptional":false,"myriad":false,"encounter_position":26,"code":"08574","name":"The Black Stone","real_name":"The Black Stone","text":"Mirage 2 [per_investigator] (Memory of a Terrible Discovery).\nWhile Avery Claypool is at this location, it gets -2 shroud.\n[fast] Add 1 [frost] token to the chaos bag: Discover 2 clues at The Black Stone. (Group limit once per game.)","real_text":"Mirage 2 [per_investigator] (Memory of a Terrible Discovery).\nWhile Avery Claypool is at this location, it gets -2 shroud.\n[fast] Add 1 [frost] token to the chaos bag: Discover 2 clues at The Black Stone. (Group limit once per game.)","quantity":1,"shroud":4,"clues":2,"health_per_investigator":false,"traits":"Mirage.","real_traits":"Mirage.","illustrator":"Thomas Wievegg","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"13bd6acf-2007-4f14-b4c6-a1da150ddd58","url":"https:\/\/arkhamdb.com\/card\/08574","imagesrc":"\/bundles\/cards\/08574.png","spoiler":1,"linked_card":{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"fatal_mirage","encounter_name":"Fatal Mirage","id":3747,"position":74,"exceptional":false,"myriad":false,"encounter_position":26,"code":"08574b","name":"The Black Stone","real_name":"The Black Stone","subname":null,"bonded_to":null,"bonded_count":null,"cost":null,"text":"<p><b>If Avery Claypool is alive:<\/b><\/p><p>Spawn the set-aside Memory of a Terrible Discovery enemy at this location. Flip this card back over.<\/p><p><b>If Avery Claypool is crossed out:<\/b><\/p><p>Move each investigator and enemy at this location to Prison of Memories. Discard each card attached to this location. Add this card to the victory display.<\/p><p>The investigators may advance the current act or continue playing.<\/p>","customization_text":null,"customization_change":null,"real_text":"<b>If Avery Claypool is alive:<\/b>\nSpawn the set-aside Memory of a Terrible Discovery enemy at this location. Flip this card back over.\n<b>If Avery Claypool is crossed out:<\/b>\nMove each investigator and enemy at this location to Prison of Memories. Discard each card attached to this location. Add this card to the victory display.\nThe investigators may advance the current act or continue playing.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":2,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":null,"stage":null,"traits":null,"real_traits":null,"tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"\"According to Inuit legend, this megalith has stood here since before humanity walked the Earth,\" a young Avery recounts, examining the runic language along its surface.\n\"I don't know about any of that, but it is definitely ancient. That's not even the weirdest part, though.\"\n\"What is?\" one of the other explorers asks, pulling his hood down to get a better view of the towering structure.\n\"See for yourself,\" Claypool says, unfolding a map and placing it against the smooth stone. Drawn over the map's surface are many rings and lines depicting various weather patterns. \"This thing...is like a lightning rod.\"","illustrator":null,"is_unique":false,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/08574b","imagesrc":null,"spoiler":1}},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"fatal_mirage","encounter_name":"Fatal Mirage","position":74,"exceptional":false,"myriad":false,"encounter_position":26,"code":"08574b","name":"The Black Stone","real_name":"The Black Stone","text":"<b>If Avery Claypool is alive:<\/b>\nSpawn the set-aside Memory of a Terrible Discovery enemy at this location. Flip this card back over.\n<b>If Avery Claypool is crossed out:<\/b>\nMove each investigator and enemy at this location to Prison of Memories. Discard each card attached to this location. Add this card to the victory display.\nThe investigators may advance the current act or continue playing.","real_text":"<b>If Avery Claypool is alive:<\/b>\nSpawn the set-aside Memory of a Terrible Discovery enemy at this location. Flip this card back over.\n<b>If Avery Claypool is crossed out:<\/b>\nMove each investigator and enemy at this location to Prison of Memories. Discard each card attached to this location. Add this card to the victory display.\nThe investigators may advance the current act or continue playing.","quantity":1,"health_per_investigator":false,"victory":2,"flavor":"\"According to Inuit legend, this megalith has stood here since before humanity walked the Earth,\" a young Avery recounts, examining the runic language along its surface.\n\"I don't know about any of that, but it is definitely ancient. That's not even the weirdest part, though.\"\n\"What is?\" one of the other explorers asks, pulling his hood down to get a better view of the towering structure.\n\"See for yourself,\" Claypool says, unfolding a map and placing it against the smooth stone. Drawn over the map's surface are many rings and lines depicting various weather patterns. \"This thing...is like a lightning rod.\"","is_unique":false,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/08574b","spoiler":1},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"fatal_mirage","encounter_name":"Fatal Mirage","linked_to_code":"08575b","linked_to_name":"Memory of a Hunt Gone Awry","position":75,"exceptional":false,"myriad":false,"encounter_position":27,"code":"08575","name":"Memory of a Hunt Gone Awry","real_name":"Memory of a Hunt Gone Awry","text":"Alert. Retaliate.\n<b>Prey<\/b> - Investigator with Eliyah Ashevak.\n[reaction] After you successfully evade this enemy by 3 or more: Deal it 3 damage.\n<b>Forced<\/b> - When this enemy is defeated: Flip it over and resolve the text on its other side.","real_text":"Alert. Retaliate.\n<b>Prey<\/b> - Investigator with Eliyah Ashevak.\n[reaction] After you successfully evade this enemy by 3 or more: Deal it 3 damage.\n<b>Forced<\/b> - When this enemy is defeated: Flip it over and resolve the text on its other side.","quantity":1,"health":3,"health_per_investigator":true,"enemy_damage":1,"enemy_horror":1,"enemy_fight":5,"enemy_evade":2,"traits":"Monster. Eidolon. Elite.","real_traits":"Monster. Eidolon. Elite.","illustrator":"Steve Ellis","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"8cbe0b81-994f-43fc-826a-04ce34e5c5c0","url":"https:\/\/arkhamdb.com\/card\/08575","imagesrc":"\/bundles\/cards\/08575.png","spoiler":1,"linked_card":{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"fatal_mirage","encounter_name":"Fatal Mirage","id":3749,"position":75,"exceptional":false,"myriad":false,"encounter_position":27,"code":"08575b","name":"Memory of a Hunt Gone Awry","real_name":"Memory of a Hunt Gone Awry","subname":null,"bonded_to":null,"bonded_count":null,"cost":null,"text":"<p>In your Campaign Log, record <i>Eliyah has confronted his demons<\/i>. Draw a checkmark next to his name in the Expedition Team section.<\/p><p>From now on, whenever Eliyah Ashevak is included or used during a scenario, use the set-aside <b><i>Resolute<\/i><\/b> version instead of the version from the <i>Expedition Team<\/i> encounter set. If he is currently in play, switch him with that version now.<\/p><p>Add this card to the victory display.<\/p><p>The investigators may advance the current act or continue playing.<\/p>","customization_text":null,"customization_change":null,"real_text":"In your Campaign Log, record <i>Eliyah has confronted his demons<\/i>. Draw a checkmark next to his name in the Expedition Team section.\nFrom now on, whenever Eliyah Ashevak is included or used during a scenario, use the set-aside [[Resolute]] version instead of the version from the <i>Expedition Team<\/i> encounter set. If he is currently in play, switch him with that version now.\nAdd this card to the victory display.\nThe investigators may advance the current act or continue playing.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":1,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":null,"stage":null,"traits":null,"real_traits":null,"tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"\"We almost died that day. Anyu and I,\" the real Eliyah says as the mirage fades. Anyu licks his gloved hand and whines. \"We were the only two that survived. And nobody ever believed me when I told them about the creature that attacked us. They turned me into a pariah. I thought...maybe I was crazy, after all.\" He shudders as he recalls the shape the mirage took. \"But now I know. What attacked us that day was real.\"","illustrator":null,"is_unique":false,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/08575b","imagesrc":null,"spoiler":1}},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"fatal_mirage","encounter_name":"Fatal Mirage","position":75,"exceptional":false,"myriad":false,"encounter_position":27,"code":"08575b","name":"Memory of a Hunt Gone Awry","real_name":"Memory of a Hunt Gone Awry","text":"In your Campaign Log, record <i>Eliyah has confronted his demons<\/i>. Draw a checkmark next to his name in the Expedition Team section.\nFrom now on, whenever Eliyah Ashevak is included or used during a scenario, use the set-aside [[Resolute]] version instead of the version from the <i>Expedition Team<\/i> encounter set. If he is currently in play, switch him with that version now.\nAdd this card to the victory display.\nThe investigators may advance the current act or continue playing.","real_text":"In your Campaign Log, record <i>Eliyah has confronted his demons<\/i>. Draw a checkmark next to his name in the Expedition Team section.\nFrom now on, whenever Eliyah Ashevak is included or used during a scenario, use the set-aside [[Resolute]] version instead of the version from the <i>Expedition Team<\/i> encounter set. If he is currently in play, switch him with that version now.\nAdd this card to the victory display.\nThe investigators may advance the current act or continue playing.","quantity":1,"health_per_investigator":false,"victory":1,"flavor":"\"We almost died that day. Anyu and I,\" the real Eliyah says as the mirage fades. Anyu licks his gloved hand and whines. \"We were the only two that survived. And nobody ever believed me when I told them about the creature that attacked us. They turned me into a pariah. I thought...maybe I was crazy, after all.\" He shudders as he recalls the shape the mirage took. \"But now I know. What attacked us that day was real.\"","is_unique":false,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/08575b","spoiler":1},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"fatal_mirage","encounter_name":"Fatal Mirage","linked_to_code":"08576b","linked_to_name":"Memory of a Lost Patient","position":76,"exceptional":false,"myriad":false,"encounter_position":28,"code":"08576","name":"Memory of a Lost Patient","real_name":"Memory of a Lost Patient","text":"Retaliate.\n<b>Prey<\/b> - Investigator with Dr. Mala Sinha.\n[reaction] After you heal 1 or more damage while this enemy is exhausted: Deal that much damage to this enemy.\n<b>Forced<\/b> - When this enemy is defeated: Flip it over and resolve the text on its other side.","real_text":"Retaliate.\n<b>Prey<\/b> - Investigator with Dr. Mala Sinha.\n[reaction] After you heal 1 or more damage while this enemy is exhausted: Deal that much damage to this enemy.\n<b>Forced<\/b> - When this enemy is defeated: Flip it over and resolve the text on its other side.","quantity":1,"health":4,"health_per_investigator":true,"enemy_damage":1,"enemy_horror":1,"enemy_fight":3,"enemy_evade":4,"traits":"Monster. Eidolon. Elite.","real_traits":"Monster. Eidolon. Elite.","illustrator":"Steve Ellis","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"f14c2df6-b696-4cce-89f2-426671ac7cda","url":"https:\/\/arkhamdb.com\/card\/08576","imagesrc":"\/bundles\/cards\/08576.png","spoiler":1,"linked_card":{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"fatal_mirage","encounter_name":"Fatal Mirage","id":3751,"position":76,"exceptional":false,"myriad":false,"encounter_position":28,"code":"08576b","name":"Memory of a Lost Patient","real_name":"Memory of a Lost Patient","subname":null,"bonded_to":null,"bonded_count":null,"cost":null,"text":"<p>In your Campaign Log, record <i>Dr. Sinha has confronted her demons<\/i>. Draw a checkmark next to her name in the Expedition Team section.<\/p><p>From now on, whenever Dr. Mala Sinha is included or used during a scenario, use the set-aside <b><i>Resolute<\/i><\/b> version instead of the version from the <i>Expedition Team<\/i> encounter set. If she is currently in play, switch her with that version now.<\/p><p>Add this card to the victory display.<\/p><p>The investigators may advance the current act or continue playing.<\/p>","customization_text":null,"customization_change":null,"real_text":"In your Campaign Log, record <i>Dr. Sinha has confronted her demons<\/i>. Draw a checkmark next to her name in the Expedition Team section.\nFrom now on, whenever Dr. Mala Sinha is included or used during a scenario, use the set-aside [[Resolute]] version instead of the version from the <i>Expedition Team<\/i> encounter set. If she is currently in play, switch her with that version now.\nAdd this card to the victory display.\nThe investigators may advance the current act or continue playing.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":1,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":null,"stage":null,"traits":null,"real_traits":null,"tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"\"I will never forget that day. The day I lost my first patient.\" She crosses her arms as the mirage fades. Her eyes are tired and worn. \"They tell you it happens to even the best of us, but even so, we are never prepared. I was not foolish enough to vow that I would never lose another one. I knew that was a fantasy.\" She glances at you knowingly. \"Instead, I simply vowed never to get attached. So do not be upset at my distance. It is for my own sake. So if - when - I lose you, I am not lost, myself.\"","illustrator":null,"is_unique":false,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/08576b","imagesrc":null,"spoiler":1}},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"fatal_mirage","encounter_name":"Fatal Mirage","position":76,"exceptional":false,"myriad":false,"encounter_position":28,"code":"08576b","name":"Memory of a Lost Patient","real_name":"Memory of a Lost Patient","text":"In your Campaign Log, record <i>Dr. Sinha has confronted her demons<\/i>. Draw a checkmark next to her name in the Expedition Team section.\nFrom now on, whenever Dr. Mala Sinha is included or used during a scenario, use the set-aside [[Resolute]] version instead of the version from the <i>Expedition Team<\/i> encounter set. If she is currently in play, switch her with that version now.\nAdd this card to the victory display.\nThe investigators may advance the current act or continue playing.","real_text":"In your Campaign Log, record <i>Dr. Sinha has confronted her demons<\/i>. Draw a checkmark next to her name in the Expedition Team section.\nFrom now on, whenever Dr. Mala Sinha is included or used during a scenario, use the set-aside [[Resolute]] version instead of the version from the <i>Expedition Team<\/i> encounter set. If she is currently in play, switch her with that version now.\nAdd this card to the victory display.\nThe investigators may advance the current act or continue playing.","quantity":1,"health_per_investigator":false,"victory":1,"flavor":"\"I will never forget that day. The day I lost my first patient.\" She crosses her arms as the mirage fades. Her eyes are tired and worn. \"They tell you it happens to even the best of us, but even so, we are never prepared. I was not foolish enough to vow that I would never lose another one. I knew that was a fantasy.\" She glances at you knowingly. \"Instead, I simply vowed never to get attached. So do not be upset at my distance. It is for my own sake. So if - when - I lose you, I am not lost, myself.\"","is_unique":false,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/08576b","spoiler":1},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"fatal_mirage","encounter_name":"Fatal Mirage","linked_to_code":"08577b","linked_to_name":"Memory of a Missing Father","position":77,"exceptional":false,"myriad":false,"encounter_position":29,"code":"08577","name":"Memory of a Missing Father","real_name":"Memory of a Missing Father","text":"Retaliate.\n<b>Prey<\/b> - Investigator with Takada Hiroko.\n[reaction] After you gain 1 or more resources while this enemy is exhausted: Deal 1 damage to this enemy.\n<b>Forced<\/b> - When this enemy is defeated: Flip it over and resolve the text on its other side.","real_text":"Retaliate.\n<b>Prey<\/b> - Investigator with Takada Hiroko.\n[reaction] After you gain 1 or more resources while this enemy is exhausted: Deal 1 damage to this enemy.\n<b>Forced<\/b> - When this enemy is defeated: Flip it over and resolve the text on its other side.","quantity":1,"health":4,"health_per_investigator":true,"enemy_damage":1,"enemy_horror":1,"enemy_fight":3,"enemy_evade":4,"traits":"Monster. Eidolon. Elite.","real_traits":"Monster. Eidolon. Elite.","illustrator":"Steve Ellis","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"da62e71f-a4fd-4be7-8df8-d8e5e1ffb400","url":"https:\/\/arkhamdb.com\/card\/08577","imagesrc":"\/bundles\/cards\/08577.png","spoiler":1,"linked_card":{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"fatal_mirage","encounter_name":"Fatal Mirage","id":3753,"position":77,"exceptional":false,"myriad":false,"encounter_position":29,"code":"08577b","name":"Memory of a Missing Father","real_name":"Memory of a Missing Father","subname":null,"bonded_to":null,"bonded_count":null,"cost":null,"text":"<p>In your Campaign Log, record <i>Takada has confronted her demons<\/i>. Draw a checkmark next to her name in the Expedition Team section.<\/p><p>From now on, whenever Takada Hiroko is included or used during a scenario, use the set-aside <b><i>Resolute<\/i><\/b> version instead of the version from the <i>Expedition Team<\/i> encounter set. If she is currently in play, switch her with that version now.<\/p><p>Add this card to the victory display.<\/p><p>The investigators may advance the current act or continue playing.<\/p>","customization_text":null,"customization_change":null,"real_text":"In your Campaign Log, record <i>Takada has confronted her demons<\/i>. Draw a checkmark next to her name in the Expedition Team section.\nFrom now on, whenever Takada Hiroko is included or used during a scenario, use the set-aside [[Resolute]] version instead of the version from the <i>Expedition Team<\/i> encounter set. If she is currently in play, switch her with that version now.\nAdd this card to the victory display.\nThe investigators may advance the current act or continue playing.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":1,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":null,"stage":null,"traits":null,"real_traits":null,"tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"\"He never did come home,\" Takada whispers, choking on her words. \"I spent my whole life following in his footsteps. I thought...I thought if I did, maybe...\" she wipes the tears - and inky miasma - from her eyes. \"He's gone. Gone forever.\"","illustrator":null,"is_unique":false,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/08577b","imagesrc":null,"spoiler":1}},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"fatal_mirage","encounter_name":"Fatal Mirage","position":77,"exceptional":false,"myriad":false,"encounter_position":29,"code":"08577b","name":"Memory of a Missing Father","real_name":"Memory of a Missing Father","text":"In your Campaign Log, record <i>Takada has confronted her demons<\/i>. Draw a checkmark next to her name in the Expedition Team section.\nFrom now on, whenever Takada Hiroko is included or used during a scenario, use the set-aside [[Resolute]] version instead of the version from the <i>Expedition Team<\/i> encounter set. If she is currently in play, switch her with that version now.\nAdd this card to the victory display.\nThe investigators may advance the current act or continue playing.","real_text":"In your Campaign Log, record <i>Takada has confronted her demons<\/i>. Draw a checkmark next to her name in the Expedition Team section.\nFrom now on, whenever Takada Hiroko is included or used during a scenario, use the set-aside [[Resolute]] version instead of the version from the <i>Expedition Team<\/i> encounter set. If she is currently in play, switch her with that version now.\nAdd this card to the victory display.\nThe investigators may advance the current act or continue playing.","quantity":1,"health_per_investigator":false,"victory":1,"flavor":"\"He never did come home,\" Takada whispers, choking on her words. \"I spent my whole life following in his footsteps. I thought...I thought if I did, maybe...\" she wipes the tears - and inky miasma - from her eyes. \"He's gone. Gone forever.\"","is_unique":false,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/08577b","spoiler":1},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"fatal_mirage","encounter_name":"Fatal Mirage","linked_to_code":"08578b","linked_to_name":"Memory of a Ravaged Country","position":78,"exceptional":false,"myriad":false,"encounter_position":30,"code":"08578","name":"Memory of a Ravaged Country","real_name":"Memory of a Ravaged Country","text":"Retaliate.\n<b>Prey<\/b> - Investigator with James \"Cookie\" Fredericks.\n[reaction] After this enemy attacks you: Deal it 1 damage.\n<b>Forced<\/b> - When this enemy is defeated: Flip it over and resolve the text on its other side.","real_text":"Retaliate.\n<b>Prey<\/b> - Investigator with James \"Cookie\" Fredericks.\n[reaction] After this enemy attacks you: Deal it 1 damage.\n<b>Forced<\/b> - When this enemy is defeated: Flip it over and resolve the text on its other side.","quantity":1,"health":3,"health_per_investigator":true,"enemy_damage":2,"enemy_horror":1,"enemy_fight":5,"enemy_evade":3,"traits":"Monster. Eidolon. Elite.","real_traits":"Monster. Eidolon. Elite.","illustrator":"Steve Ellis","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"e9db623b-4b00-430d-ab98-9c342053a6fc","url":"https:\/\/arkhamdb.com\/card\/08578","imagesrc":"\/bundles\/cards\/08578.png","spoiler":1,"linked_card":{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"fatal_mirage","encounter_name":"Fatal Mirage","id":3755,"position":78,"exceptional":false,"myriad":false,"encounter_position":30,"code":"08578b","name":"Memory of a Ravaged Country","real_name":"Memory of a Ravaged Country","subname":null,"bonded_to":null,"bonded_count":null,"cost":null,"text":"<p>In your Campaign Log, record <i>Cookie has confronted his demons<\/i>. Draw a checkmark next to his name in the Expedition Team section.<\/p><p>From now on, whenever James \"Cookie\" Fredericks is included or used during a scenario, use the set-aside <b><i>Resolute<\/i><\/b> version instead of the version from the <i>Expedition Team<\/i> encounter set. If he is currently in play, switch him with that version now.<\/p><p>Add this card to the victory display.<\/p><p>The investigators may advance the current act or continue playing.<\/p>","customization_text":null,"customization_change":null,"real_text":"In your Campaign Log, record <i>Cookie has confronted his demons<\/i>. Draw a checkmark next to his name in the Expedition Team section.\nFrom now on, whenever James \"Cookie\" Fredericks is included or used during a scenario, use the set-aside [[Resolute]] version instead of the version from the <i>Expedition Team<\/i> encounter set. If he is currently in play, switch him with that version now.\nAdd this card to the victory display.\nThe investigators may advance the current act or continue playing.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":1,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":null,"stage":null,"traits":null,"real_traits":null,"tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"As the mirage dissolves, you watch a young Sergeant James Fredericks command his men to flee, a hail of bullets and mortar fire following in their wake. \"Kid never did make it back,\" the real Cookie says, grinding his teeth. \"Very few of us did that day. And for what?\" He spits. The roar of gunfire fades into the distance. \"For what?\"","illustrator":null,"is_unique":false,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/08578b","imagesrc":null,"spoiler":1}},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"fatal_mirage","encounter_name":"Fatal Mirage","position":78,"exceptional":false,"myriad":false,"encounter_position":30,"code":"08578b","name":"Memory of a Ravaged Country","real_name":"Memory of a Ravaged Country","text":"In your Campaign Log, record <i>Cookie has confronted his demons<\/i>. Draw a checkmark next to his name in the Expedition Team section.\nFrom now on, whenever James \"Cookie\" Fredericks is included or used during a scenario, use the set-aside [[Resolute]] version instead of the version from the <i>Expedition Team<\/i> encounter set. If he is currently in play, switch him with that version now.\nAdd this card to the victory display.\nThe investigators may advance the current act or continue playing.","real_text":"In your Campaign Log, record <i>Cookie has confronted his demons<\/i>. Draw a checkmark next to his name in the Expedition Team section.\nFrom now on, whenever James \"Cookie\" Fredericks is included or used during a scenario, use the set-aside [[Resolute]] version instead of the version from the <i>Expedition Team<\/i> encounter set. If he is currently in play, switch him with that version now.\nAdd this card to the victory display.\nThe investigators may advance the current act or continue playing.","quantity":1,"health_per_investigator":false,"victory":1,"flavor":"As the mirage dissolves, you watch a young Sergeant James Fredericks command his men to flee, a hail of bullets and mortar fire following in their wake. \"Kid never did make it back,\" the real Cookie says, grinding his teeth. \"Very few of us did that day. And for what?\" He spits. The roar of gunfire fades into the distance. \"For what?\"","is_unique":false,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/08578b","spoiler":1},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"fatal_mirage","encounter_name":"Fatal Mirage","linked_to_code":"08579b","linked_to_name":"Memory of a Regretful Voyage","position":79,"exceptional":false,"myriad":false,"encounter_position":31,"code":"08579","name":"Memory of a Regretful Voyage","real_name":"Memory of a Regretful Voyage","text":"Retaliate.\n<b>Prey<\/b> - Investigator with Dr. William Dyer.\n[reaction] After you draw 1 or more cards while this enemy is exhausted: Deal that much damage to this enemy.\n<b>Forced<\/b> - When this enemy is defeated: Flip it over and resolve the text on its other side.","real_text":"Retaliate.\n<b>Prey<\/b> - Investigator with Dr. William Dyer.\n[reaction] After you draw 1 or more cards while this enemy is exhausted: Deal that much damage to this enemy.\n<b>Forced<\/b> - When this enemy is defeated: Flip it over and resolve the text on its other side.","quantity":1,"health":5,"health_per_investigator":true,"enemy_horror":1,"enemy_fight":2,"enemy_evade":5,"traits":"Monster. Eidolon. Elite.","real_traits":"Monster. Eidolon. Elite.","illustrator":"Steve Ellis","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"0340a066-e1c4-47e8-8095-7a794c7b2501","url":"https:\/\/arkhamdb.com\/card\/08579","imagesrc":"\/bundles\/cards\/08579.png","spoiler":1,"linked_card":{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"fatal_mirage","encounter_name":"Fatal Mirage","id":3757,"position":79,"exceptional":false,"myriad":false,"encounter_position":31,"code":"08579b","name":"Memory of a Regretful Voyage","real_name":"Memory of a Regretful Voyage","subname":null,"bonded_to":null,"bonded_count":null,"cost":null,"text":"<p>In your Campaign Log, record <i>Dyer has confronted his demons<\/i>. Draw a checkmark next to his name in the Expedition Team section.<\/p><p>From now on, whenever Professor William Dyer is included or used during a scenario, use the set-aside <b><i>Resolute<\/i><\/b> version instead of the version from the <i>Expedition Team<\/i> encounter set. If he is currently in play, switch him with that version now.<\/p><p>Add this card to the victory display.<\/p><p>The investigators may advance the current act or continue playing.<\/p>","customization_text":null,"customization_change":null,"real_text":"In your Campaign Log, record <i>Dyer has confronted his demons<\/i>. Draw a checkmark next to his name in the Expedition Team section.\nFrom now on, whenever Professor William Dyer is included or used during a scenario, use the set-aside [[Resolute]] version instead of the version from the <i>Expedition Team<\/i> encounter set. If he is currently in play, switch him with that version now.\nAdd this card to the victory display.\nThe investigators may advance the current act or continue playing.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":1,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":null,"stage":null,"traits":null,"real_traits":null,"tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"\"We never should have gone,\" the real Dyer whispers as the shape of Professor Lake fades into the mirage. \"I should have convinced him. I should have...but I was too greedy, too eager.\" he chokes. \"And now, here I am again. You and I, we have led these people to their ends. Even if we survive, we will never forget what we have done to these people. What we have risked.\"","illustrator":null,"is_unique":false,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/08579b","imagesrc":null,"spoiler":1}},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"fatal_mirage","encounter_name":"Fatal Mirage","position":79,"exceptional":false,"myriad":false,"encounter_position":31,"code":"08579b","name":"Memory of a Regretful Voyage","real_name":"Memory of a Regretful Voyage","text":"In your Campaign Log, record <i>Dyer has confronted his demons<\/i>. Draw a checkmark next to his name in the Expedition Team section.\nFrom now on, whenever Professor William Dyer is included or used during a scenario, use the set-aside [[Resolute]] version instead of the version from the <i>Expedition Team<\/i> encounter set. If he is currently in play, switch him with that version now.\nAdd this card to the victory display.\nThe investigators may advance the current act or continue playing.","real_text":"In your Campaign Log, record <i>Dyer has confronted his demons<\/i>. Draw a checkmark next to his name in the Expedition Team section.\nFrom now on, whenever Professor William Dyer is included or used during a scenario, use the set-aside [[Resolute]] version instead of the version from the <i>Expedition Team<\/i> encounter set. If he is currently in play, switch him with that version now.\nAdd this card to the victory display.\nThe investigators may advance the current act or continue playing.","quantity":1,"health_per_investigator":false,"victory":1,"flavor":"\"We never should have gone,\" the real Dyer whispers as the shape of Professor Lake fades into the mirage. \"I should have convinced him. I should have...but I was too greedy, too eager.\" he chokes. \"And now, here I am again. You and I, we have led these people to their ends. Even if we survive, we will never forget what we have done to these people. What we have risked.\"","is_unique":false,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/08579b","spoiler":1},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"fatal_mirage","encounter_name":"Fatal Mirage","linked_to_code":"08580b","linked_to_name":"Memory of an Unspeakable Evil","position":80,"exceptional":false,"myriad":false,"encounter_position":32,"code":"08580","name":"Memory of an Unspeakable Evil","real_name":"Memory of an Unspeakable Evil","text":"Alert. Retaliate.\n<b>Prey<\/b> - Investigator with Danforth.\n[action][action] Shuffle the top 3 cards of the Tekeli-li deck into your deck: <b>Parley.<\/b> Deal 3 damage to this enemy.\n<b>Forced<\/b> - When this enemy is defeated: Flip it over and resolve the text on its other side.","real_text":"Alert. Retaliate.\n<b>Prey<\/b> - Investigator with Danforth.\n[action][action] Shuffle the top 3 cards of the Tekeli-li deck into your deck: <b>Parley.<\/b> Deal 3 damage to this enemy.\n<b>Forced<\/b> - When this enemy is defeated: Flip it over and resolve the text on its other side.","quantity":1,"health":3,"health_per_investigator":true,"enemy_horror":2,"enemy_fight":4,"enemy_evade":4,"traits":"Monster. Eidolon. Elite.","real_traits":"Monster. Eidolon. Elite.","illustrator":"Steve Ellis","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"bffd2b39-99cd-4e4e-ad09-edfcbe020e29","url":"https:\/\/arkhamdb.com\/card\/08580","imagesrc":"\/bundles\/cards\/08580.png","spoiler":1,"linked_card":{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"fatal_mirage","encounter_name":"Fatal Mirage","id":3759,"position":80,"exceptional":false,"myriad":false,"encounter_position":32,"code":"08580b","name":"Memory of an Unspeakable Evil","real_name":"Memory of an Unspeakable Evil","subname":null,"bonded_to":null,"bonded_count":null,"cost":null,"text":"<p>In your Campaign Log, record <i>Danforth has confronted his demons<\/i>. Draw a checkmark next to his name in the Expedition Team section.<\/p><p>From now on, whenever Danforth is included or used during a scenario, use the set-aside <b><i>Resolute<\/i><\/b> version instead of the version from the <i>Expedition Team<\/i> encounter set. If he is currently in play, switch him with that version now.<\/p><p>Add this card to the victory display.<\/p><p>The investigators may advance the current act or continue playing.<\/p>","customization_text":null,"customization_change":null,"real_text":"In your Campaign Log, record <i>Danforth has confronted his demons<\/i>. Draw a checkmark next to his name in the Expedition Team section.\nFrom now on, whenever Danforth is included or used during a scenario, use the set-aside [[Resolute]] version instead of the version from the <i>Expedition Team<\/i> encounter set. If he is currently in play, switch him with that version now.\nAdd this card to the victory display.\nThe investigators may advance the current act or continue playing.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":1,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":null,"stage":null,"traits":null,"real_traits":null,"tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"\"It's here, it's here,\" the real Danforth mutters as he sees the miasma dripping from the cracked window. \"It was always here, always here and I returned, returned to hear that accursed sound...\" He continues to watch in horror as the miasma retreats, returning his dormitory to its natural state. It takes several minutes for him to stop shaking.","illustrator":null,"is_unique":false,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/08580b","imagesrc":null,"spoiler":1}},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"fatal_mirage","encounter_name":"Fatal Mirage","position":80,"exceptional":false,"myriad":false,"encounter_position":32,"code":"08580b","name":"Memory of an Unspeakable Evil","real_name":"Memory of an Unspeakable Evil","text":"In your Campaign Log, record <i>Danforth has confronted his demons<\/i>. Draw a checkmark next to his name in the Expedition Team section.\nFrom now on, whenever Danforth is included or used during a scenario, use the set-aside [[Resolute]] version instead of the version from the <i>Expedition Team<\/i> encounter set. If he is currently in play, switch him with that version now.\nAdd this card to the victory display.\nThe investigators may advance the current act or continue playing.","real_text":"In your Campaign Log, record <i>Danforth has confronted his demons<\/i>. Draw a checkmark next to his name in the Expedition Team section.\nFrom now on, whenever Danforth is included or used during a scenario, use the set-aside [[Resolute]] version instead of the version from the <i>Expedition Team<\/i> encounter set. If he is currently in play, switch him with that version now.\nAdd this card to the victory display.\nThe investigators may advance the current act or continue playing.","quantity":1,"health_per_investigator":false,"victory":1,"flavor":"\"It's here, it's here,\" the real Danforth mutters as he sees the miasma dripping from the cracked window. \"It was always here, always here and I returned, returned to hear that accursed sound...\" He continues to watch in horror as the miasma retreats, returning his dormitory to its natural state. It takes several minutes for him to stop shaking.","is_unique":false,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/08580b","spoiler":1},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"fatal_mirage","encounter_name":"Fatal Mirage","linked_to_code":"08581b","linked_to_name":"Memory of a Terrible Discovery","position":81,"exceptional":false,"myriad":false,"encounter_position":33,"code":"08581","name":"Memory of a Terrible Discovery","real_name":"Memory of a Terrible Discovery","text":"Alert.\n<b>Prey<\/b> - Investigator with Avery Claypool.\n[action] Add 1 [frost] token to the chaos bag: <b>Parley.<\/b> Deal 4 damage to this enemy.\n<b>Forced<\/b> - When this enemy is defeated: Flip it over and resolve the text on its other side.","real_text":"Alert.\n<b>Prey<\/b> - Investigator with Avery Claypool.\n[action] Add 1 [frost] token to the chaos bag: <b>Parley.<\/b> Deal 4 damage to this enemy.\n<b>Forced<\/b> - When this enemy is defeated: Flip it over and resolve the text on its other side.","quantity":1,"health":4,"health_per_investigator":true,"enemy_damage":1,"enemy_horror":1,"enemy_fight":3,"enemy_evade":3,"traits":"Monster. Eidolon. Elite.","real_traits":"Monster. Eidolon. Elite.","illustrator":"Steve Ellis","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"59f3e9fd-b4a4-429f-8e9e-f443c176ce1b","url":"https:\/\/arkhamdb.com\/card\/08581","imagesrc":"\/bundles\/cards\/08581.png","spoiler":1,"linked_card":{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"fatal_mirage","encounter_name":"Fatal Mirage","id":3761,"position":81,"exceptional":false,"myriad":false,"encounter_position":33,"code":"08581b","name":"Memory of a Terrible Discovery","real_name":"Memory of a Terrible Discovery","subname":null,"bonded_to":null,"bonded_count":null,"cost":null,"text":"<p>In your Campaign Log, record <i>Claypool has confronted his demons<\/i>. Draw a checkmark next to his name in the Expedition Team section.<\/p><p>From now on, whenever Avery Claypool is included or used during a scenario, use the set-aside <b><i>Resolute<\/i><\/b> version instead of the version from the <i>Expedition Team<\/i> encounter set. If he is currently in play, switch him with that version now.<\/p><p>Add this card to the victory display.<\/p><p>The investigators may advance the current act or continue playing.<\/p>","customization_text":null,"customization_change":null,"real_text":"In your Campaign Log, record <i>Claypool has confronted his demons<\/i>. Draw a checkmark next to his name in the Expedition Team section.\nFrom now on, whenever Avery Claypool is included or used during a scenario, use the set-aside [[Resolute]] version instead of the version from the <i>Expedition Team<\/i> encounter set. If he is currently in play, switch him with that version now.\nAdd this card to the victory display.\nThe investigators may advance the current act or continue playing.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":1,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":null,"stage":null,"traits":null,"real_traits":null,"tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"\"After that, there was no going back,\" the real Claypool explains. \"We had opened Pandora's box, so to speak. I could no longer bury my head in the sand. There are forces out there beyond our comprehension. Things that science cannot explain. Just as I could not explain that stone's meteorological impact on the region. Nor could I explain the nature of the storm that hit us after we uncovered it.\"\nYou ask Claypool what happened to the other man who was with him that day. He grinds his teeth and shakes his head.","illustrator":null,"is_unique":false,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/08581b","imagesrc":null,"spoiler":1}},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"fatal_mirage","encounter_name":"Fatal Mirage","position":81,"exceptional":false,"myriad":false,"encounter_position":33,"code":"08581b","name":"Memory of a Terrible Discovery","real_name":"Memory of a Terrible Discovery","text":"In your Campaign Log, record <i>Claypool has confronted his demons<\/i>. Draw a checkmark next to his name in the Expedition Team section.\nFrom now on, whenever Avery Claypool is included or used during a scenario, use the set-aside [[Resolute]] version instead of the version from the <i>Expedition Team<\/i> encounter set. If he is currently in play, switch him with that version now.\nAdd this card to the victory display.\nThe investigators may advance the current act or continue playing.","real_text":"In your Campaign Log, record <i>Claypool has confronted his demons<\/i>. Draw a checkmark next to his name in the Expedition Team section.\nFrom now on, whenever Avery Claypool is included or used during a scenario, use the set-aside [[Resolute]] version instead of the version from the <i>Expedition Team<\/i> encounter set. If he is currently in play, switch him with that version now.\nAdd this card to the victory display.\nThe investigators may advance the current act or continue playing.","quantity":1,"health_per_investigator":false,"victory":1,"flavor":"\"After that, there was no going back,\" the real Claypool explains. \"We had opened Pandora's box, so to speak. I could no longer bury my head in the sand. There are forces out there beyond our comprehension. Things that science cannot explain. Just as I could not explain that stone's meteorological impact on the region. Nor could I explain the nature of the storm that hit us after we uncovered it.\"\nYou ask Claypool what happened to the other man who was with him that day. He grinds his teeth and shakes his head.","is_unique":false,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/08581b","spoiler":1},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"fatal_mirage","encounter_name":"Fatal Mirage","linked_to_code":"08582b","linked_to_name":"Memory of an Alien Translation","position":82,"exceptional":false,"myriad":false,"encounter_position":34,"code":"08582","name":"Memory of an Alien Translation","real_name":"Memory of an Alien Translation","text":"Alert.\n<b>Prey<\/b> - Investigator with Roald Ellsworth.\n[reaction] After this enemy is exhausted, if there is an attachment on its location: Deal 4 damage to this enemy.\n<b>Forced<\/b> - When this enemy is defeated: Flip it over and resolve the text on its other side.","real_text":"Alert.\n<b>Prey<\/b> - Investigator with Roald Ellsworth.\n[reaction] After this enemy is exhausted, if there is an attachment on its location: Deal 4 damage to this enemy.\n<b>Forced<\/b> - When this enemy is defeated: Flip it over and resolve the text on its other side.","quantity":1,"health":4,"health_per_investigator":true,"enemy_damage":1,"enemy_horror":1,"enemy_fight":3,"enemy_evade":5,"traits":"Monster. Eidolon. Elite.","real_traits":"Monster. Eidolon. Elite.","illustrator":"Steve Ellis","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"a6559de0-5d3c-4df7-825a-4edb03b7ac0d","url":"https:\/\/arkhamdb.com\/card\/08582","imagesrc":"\/bundles\/cards\/08582.png","spoiler":1,"linked_card":{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"fatal_mirage","encounter_name":"Fatal Mirage","id":3763,"position":82,"exceptional":false,"myriad":false,"encounter_position":34,"code":"08582b","name":"Memory of an Alien Translation","real_name":"Memory of an Alien Translation","subname":null,"bonded_to":null,"bonded_count":null,"cost":null,"text":"<p>In your Campaign Log, record <i>Ellsworth has confronted his demons<\/i>. Draw a checkmark next to his name in the Expedition Team section.<\/p><p>From now on, whenever Roald Ellsworth is included or used during a scenario, use the set-aside <b><i>Resolute<\/i><\/b> version instead of the version from the <i>Expedition Team<\/i> encounter set. If he is currently in play, switch him with that version now.<\/p><p>Add this card to the victory display.<\/p><p>The investigators may advance the current act or continue playing.<\/p>","customization_text":null,"customization_change":null,"real_text":"In your Campaign Log, record <i>Ellsworth has confronted his demons<\/i>. Draw a checkmark next to his name in the Expedition Team section.\nFrom now on, whenever Roald Ellsworth is included or used during a scenario, use the set-aside [[Resolute]] version instead of the version from the <i>Expedition Team<\/i> encounter set. If he is currently in play, switch him with that version now.\nAdd this card to the victory display.\nThe investigators may advance the current act or continue playing.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":1,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":null,"stage":null,"traits":null,"real_traits":null,"tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"\"I...I remember this,\" the real Ellsworth says, staring at his own memory. \"This is what made me want to become an explorer. To discover things like this. Ancient secrets, left behind by God knows what. But the more I discover, the more I think that perhaps there are parts of the Earth better left alone. Perhaps all of this is the fault of people like me, who refuse to let history lie. Arrogant fools, the lot of us.\"","illustrator":null,"is_unique":false,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/08582b","imagesrc":null,"spoiler":1}},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"fatal_mirage","encounter_name":"Fatal Mirage","position":82,"exceptional":false,"myriad":false,"encounter_position":34,"code":"08582b","name":"Memory of an Alien Translation","real_name":"Memory of an Alien Translation","text":"In your Campaign Log, record <i>Ellsworth has confronted his demons<\/i>. Draw a checkmark next to his name in the Expedition Team section.\nFrom now on, whenever Roald Ellsworth is included or used during a scenario, use the set-aside [[Resolute]] version instead of the version from the <i>Expedition Team<\/i> encounter set. If he is currently in play, switch him with that version now.\nAdd this card to the victory display.\nThe investigators may advance the current act or continue playing.","real_text":"In your Campaign Log, record <i>Ellsworth has confronted his demons<\/i>. Draw a checkmark next to his name in the Expedition Team section.\nFrom now on, whenever Roald Ellsworth is included or used during a scenario, use the set-aside [[Resolute]] version instead of the version from the <i>Expedition Team<\/i> encounter set. If he is currently in play, switch him with that version now.\nAdd this card to the victory display.\nThe investigators may advance the current act or continue playing.","quantity":1,"health_per_investigator":false,"victory":1,"flavor":"\"I...I remember this,\" the real Ellsworth says, staring at his own memory. \"This is what made me want to become an explorer. To discover things like this. Ancient secrets, left behind by God knows what. But the more I discover, the more I think that perhaps there are parts of the Earth better left alone. Perhaps all of this is the fault of people like me, who refuse to let history lie. Arrogant fools, the lot of us.\"","is_unique":false,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/08582b","spoiler":1},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"fatal_mirage","encounter_name":"Fatal Mirage","linked_to_code":"08583b","linked_to_name":"Memory of an Unrequited Love","position":83,"exceptional":false,"myriad":false,"encounter_position":35,"code":"08583","name":"Memory of an Unrequited Love","real_name":"Memory of an Unrequited Love","text":"Alert.\n<b>Prey<\/b> - Investigator with Dr. Amy Kensler.\n[reaction] After you discover 1 or more clues at this enemy's location: Deal that much damage to this enemy.\n<b>Forced<\/b> - When this enemy is defeated: Flip it over and resolve the text on its other side.","real_text":"Alert.\n<b>Prey<\/b> - Investigator with Dr. Amy Kensler.\n[reaction] After you discover 1 or more clues at this enemy's location: Deal that much damage to this enemy.\n<b>Forced<\/b> - When this enemy is defeated: Flip it over and resolve the text on its other side.","quantity":1,"health":3,"health_per_investigator":true,"enemy_damage":1,"enemy_horror":1,"enemy_fight":4,"enemy_evade":3,"traits":"Monster. Eidolon. Elite.","real_traits":"Monster. Eidolon. Elite.","illustrator":"Steve Ellis","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"f0824eef-5fd7-4828-8bda-599503a535c1","url":"https:\/\/arkhamdb.com\/card\/08583","imagesrc":"\/bundles\/cards\/08583.png","spoiler":1,"linked_card":{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"fatal_mirage","encounter_name":"Fatal Mirage","id":3765,"position":83,"exceptional":false,"myriad":false,"encounter_position":35,"code":"08583b","name":"Memory of an Unrequited Love","real_name":"Memory of an Unrequited Love","subname":null,"bonded_to":null,"bonded_count":null,"cost":null,"text":"<p>In your Campaign Log, record <i>Dr. Kensler has confronted her demons<\/i>. Draw a checkmark next to her name in the Expedition Team section.<\/p><p>From now on, whenever Dr. Amy Kensler is included or used during a scenario, use the set-aside <b><i>Resolute<\/i><\/b> version instead of the version from the <i>Expedition Team<\/i> encounter set. If she is currently in play, switch her with that version now.<\/p><p>Add this card to the victory display.<\/p><p>The investigators may advance the current act or continue playing.<\/p>","customization_text":null,"customization_change":null,"real_text":"In your Campaign Log, record <i>Dr. Kensler has confronted her demons<\/i>. Draw a checkmark next to her name in the Expedition Team section.\nFrom now on, whenever Dr. Amy Kensler is included or used during a scenario, use the set-aside [[Resolute]] version instead of the version from the <i>Expedition Team<\/i> encounter set. If she is currently in play, switch her with that version now.\nAdd this card to the victory display.\nThe investigators may advance the current act or continue playing.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":1,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":null,"stage":null,"traits":null,"real_traits":null,"tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"Dr. Kensler - the real one - eyes you coldly. \"This memory is not for you,\" she warns. \"Though I suppose you have no more control over this than I do.\" You cannot help but be a little curious what kind of academic work would rattle somebody like her, so you ask. \"It was not academic in nature,\" she confesses, running her hand idly along the vision of her office desk, before pulling the photograph out from inside the journal and examining it in private. \"I was never very skilled in expressing myself in...matters of the heart,\" she says, and the photograph fades in her hands, along with the rest of the mirage. \"Come along. I do not wish to remain here any longer,\" she states.","illustrator":null,"is_unique":false,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/08583b","imagesrc":null,"spoiler":1}},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"fatal_mirage","encounter_name":"Fatal Mirage","position":83,"exceptional":false,"myriad":false,"encounter_position":35,"code":"08583b","name":"Memory of an Unrequited Love","real_name":"Memory of an Unrequited Love","text":"In your Campaign Log, record <i>Dr. Kensler has confronted her demons<\/i>. Draw a checkmark next to her name in the Expedition Team section.\nFrom now on, whenever Dr. Amy Kensler is included or used during a scenario, use the set-aside [[Resolute]] version instead of the version from the <i>Expedition Team<\/i> encounter set. If she is currently in play, switch her with that version now.\nAdd this card to the victory display.\nThe investigators may advance the current act or continue playing.","real_text":"In your Campaign Log, record <i>Dr. Kensler has confronted her demons<\/i>. Draw a checkmark next to her name in the Expedition Team section.\nFrom now on, whenever Dr. Amy Kensler is included or used during a scenario, use the set-aside [[Resolute]] version instead of the version from the <i>Expedition Team<\/i> encounter set. If she is currently in play, switch her with that version now.\nAdd this card to the victory display.\nThe investigators may advance the current act or continue playing.","quantity":1,"health_per_investigator":false,"victory":1,"flavor":"Dr. Kensler - the real one - eyes you coldly. \"This memory is not for you,\" she warns. \"Though I suppose you have no more control over this than I do.\" You cannot help but be a little curious what kind of academic work would rattle somebody like her, so you ask. \"It was not academic in nature,\" she confesses, running her hand idly along the vision of her office desk, before pulling the photograph out from inside the journal and examining it in private. \"I was never very skilled in expressing myself in...matters of the heart,\" she says, and the photograph fades in her hands, along with the rest of the mirage. \"Come along. I do not wish to remain here any longer,\" she states.","is_unique":false,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/08583b","spoiler":1},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"fatal_mirage","encounter_name":"Fatal Mirage","position":84,"exceptional":false,"myriad":false,"encounter_position":36,"code":"08584","name":"Horrifying Shade","real_name":"Horrifying Shade","text":"Aloof. Hunter.\nWhile Horrifying Shade is at a location that is cleared of mirages, it loses aloof.\n<b>Forced<\/b> - After you discover or take control of 1 or more clues at Horrifying Shade's location: Place an equal amount of doom on Horrifying Shade.","real_text":"Aloof. Hunter.\nWhile Horrifying Shade is at a location that is cleared of mirages, it loses aloof.\n<b>Forced<\/b> - After you discover or take control of 1 or more clues at Horrifying Shade's location: Place an equal amount of doom on Horrifying Shade.","quantity":3,"health":3,"health_per_investigator":false,"enemy_damage":1,"enemy_horror":1,"enemy_fight":3,"enemy_evade":3,"traits":"Monster. Eidolon.","real_traits":"Monster. Eidolon.","illustrator":"Michele Giorgi","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"b81be006-8014-4888-8acd-bdbff4a6ce06","url":"https:\/\/arkhamdb.com\/card\/08584","imagesrc":"\/bundles\/cards\/08584.png","spoiler":1},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"fatal_mirage","encounter_name":"Fatal Mirage","position":85,"exceptional":false,"myriad":false,"encounter_position":39,"code":"08585","name":"Evanescent Mist","real_name":"Evanescent Mist","text":"<b>Revelation<\/b> - Attach Evanescent Mist to the nearest location that is not cleared of mirages. Place 2 clues on attached location.\nIn order to flip attached location over, investigators at attached location must either spend 2 additional clues as a group, or each take 2 damage.\n<b>Forced<\/b> - If attached location is cleared of mirages: Discard Evanescent Mist.","real_text":"<b>Revelation<\/b> - Attach Evanescent Mist to the nearest location that is not cleared of mirages. Place 2 clues on attached location.\nIn order to flip attached location over, investigators at attached location must either spend 2 additional clues as a group, or each take 2 damage.\n<b>Forced<\/b> - If attached location is cleared of mirages: Discard Evanescent Mist.","quantity":3,"health_per_investigator":false,"traits":"Curse. Hazard.","real_traits":"Curse. Hazard.","illustrator":"David Frasheski","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"ece2ea62-f6ad-4eec-846e-aea4bf047e36","url":"https:\/\/arkhamdb.com\/card\/08585","imagesrc":"\/bundles\/cards\/08585.png","spoiler":1},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"fatal_mirage","encounter_name":"Fatal Mirage","position":86,"exceptional":false,"myriad":false,"encounter_position":42,"code":"08586","name":"Anamnesis","real_name":"Anamnesis","text":"Peril.\n<b>Revelation<\/b> - You must either (choose one):\n- Take 2 horror.\n- Place 1 doom on the current agenda. This effect can cause the current agenda to advance.","real_text":"Peril.\n<b>Revelation<\/b> - You must either (choose one):\n- Take 2 horror.\n- Place 1 doom on the current agenda. This effect can cause the current agenda to advance.","quantity":3,"health_per_investigator":false,"traits":"Terror.","real_traits":"Terror.","illustrator":"Drazenka Kimpel","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"03d4c831-a57b-41d7-8d7c-20eef401b44b","url":"https:\/\/arkhamdb.com\/card\/08586","imagesrc":"\/bundles\/cards\/08586.png","spoiler":1},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"scenario","type_name":"Scenario","faction_code":"mythos","faction_name":"Mythos","encounter_code":"to_the_forbidden_peaks","encounter_name":"To the Forbidden Peaks","position":96,"exceptional":false,"myriad":false,"encounter_position":1,"code":"08596","name":"To the Forbidden Peaks","real_name":"To the Forbidden Peaks","text":"Easy \/ Standard\n[skull]: -X. X is the level of your location.\n[cultist]: -1. If you fail, after this test ends move to the location directly below you.\n[tablet]: -3. If you fail, lose control of an [[Expedition]] asset and place it at your location.\n[elder_thing]: -4. If you fail, the nearest [[Elder Thing]] enemy moves once toward you. If it is engaged with you, it attacks.","real_text":"Easy \/ Standard\n[skull]: -X. X is the level of your location.\n[cultist]: -1. If you fail, after this test ends move to the location directly below you.\n[tablet]: -3. If you fail, lose control of an [[Expedition]] asset and place it at your location.\n[elder_thing]: -4. If you fail, the nearest [[Elder Thing]] enemy moves once toward you. If it is engaged with you, it attacks.","quantity":1,"health_per_investigator":false,"is_unique":false,"permanent":false,"double_sided":true,"back_text":"Hard \/ Expert\n[skull]: -X. X is 2 plus the level of your location.\n[cultist]: -1. After this test ends move to the location directly below you.\n[tablet]: -4. If you fail, lose control of an [[Expedition]] asset and place it at your location.\n[elder_thing]: -5. If you fail, the nearest [[Elder Thing]] enemy moves once toward you. If it is engaged with you, it attacks.","octgn_id":"e459f835-285c-41c1-b3ac-28a8b2c9cb29","url":"https:\/\/arkhamdb.com\/card\/08596","imagesrc":"\/bundles\/cards\/08596.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/08596b.png"},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"to_the_forbidden_peaks","encounter_name":"To the Forbidden Peaks","position":97,"exceptional":false,"myriad":false,"encounter_position":2,"code":"08597","name":"Forbidden Peaks","real_name":"Forbidden Peaks","text":"<b>Forced<\/b> - After you move to a location: Return all of your clues to the token pool.","real_text":"<b>Forced<\/b> - After you move to a location: Return all of your clues to the token pool.","quantity":1,"doom":6,"health_per_investigator":false,"stage":1,"flavor":"You arrive at the foothills of the menacing mountain. The strange caves and odd formations at the mountain's summit beg to be explored.","illustrator":"Marius Bota","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Put the set-aside Terror of the Stars enemy into play at the highest level location with one or more investigators. Each investigator at that location loses control of all [[Expedition]] assets and places them at their location.\nRead <b>Scenario Interlude: Tragedy Strikes<\/b> in the Campaign Guide.","back_flavor":"The mountainside splits and erupts with snow. A storm of jagged ice shards bursts forth from the womb of the mountain. Behind it, the beast emerges: a whirlwind of mist; haunting, alien shapes; hideous effluvia. It sets its terrible gaze on your party and reaches for you with a tendril of miasma.","back_name":"Re-Emergence","octgn_id":"758e7189-fa05-483b-aa8e-36991575e170","url":"https:\/\/arkhamdb.com\/card\/08597","imagesrc":"\/bundles\/cards\/08597.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/08597b.png"},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"to_the_forbidden_peaks","encounter_name":"To the Forbidden Peaks","position":98,"exceptional":false,"myriad":false,"encounter_position":3,"code":"08598","name":"Terror Descends","real_name":"Terror Descends","text":"<b>Forced<\/b> - After you move to a location: Return all of your clues to the token pool.","real_text":"<b>Forced<\/b> - After you move to a location: Return all of your clues to the token pool.","quantity":1,"doom":8,"health_per_investigator":false,"stage":2,"flavor":"The once-flurrying snow has become a tempest of wind and heavy snowfall. If you don't make it across the peaks soon, you'll be forced to take shelter...or spend the rest of eternity as a frozen corpse along the mountainside.","illustrator":"Marius Bota","is_unique":false,"permanent":false,"double_sided":true,"back_text":"If one or more investigators have resigned, proceed to <b>(\u2192R1)<\/b>.\nOtherwise, proceed to <b>(\u2192R2)<\/b>.","back_flavor":"The snowfall is so thick now that you can no longer see your destination, nor can you hear your companions' shouts over the howling wind. Every step takes the breath out of you. The air is so thin up here, it is a wonder you even have any breath to spare. You glance up at the blanket of white cast in an endless net overhead. Perhaps you were never close to the summit - just another trick of the eye, like everything else in this godforsaken place.","back_name":"Terror Prevails","octgn_id":"aa7f6d76-39a1-4c8b-a21e-436c1f7ed891","url":"https:\/\/arkhamdb.com\/card\/08598","imagesrc":"\/bundles\/cards\/08598.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/08598b.png"},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"to_the_forbidden_peaks","encounter_name":"To the Forbidden Peaks","position":99,"exceptional":false,"myriad":false,"encounter_position":4,"code":"08599","name":"Ascend the Mountain","real_name":"Ascend the Mountain","text":"[action]: Take control of an [[Expedition]] asset at your location.\n<b>Objective<\/b> - Get to the top of the mountain. If each undefeated investigator has resigned, advance.","real_text":"[action]: Take control of an [[Expedition]] asset at your location.\n<b>Objective<\/b> - Get to the top of the mountain. If each undefeated investigator has resigned, advance.","quantity":1,"health_per_investigator":false,"stage":1,"flavor":"Carrying as much expedition gear as you can, you must climb the imposing mountainside to unlock the secrets that lie on the other side.","illustrator":"Rom","is_unique":false,"permanent":false,"double_sided":true,"back_text":"<b>(\u2192R1)<\/b>","back_flavor":"After a long and arduous journey up the mountainside, you've reached the forbidden peaks. You hope the pain and horror you've suffered along the way is behind you, but you fear that it will persist...and become relentless.","back_name":"A City of Wonder","octgn_id":"8d915337-8f6e-4fb5-aece-7b250370bbba","url":"https:\/\/arkhamdb.com\/card\/08599","imagesrc":"\/bundles\/cards\/08599.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/08599b.png"},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"to_the_forbidden_peaks","encounter_name":"To the Forbidden Peaks","position":100,"exceptional":false,"myriad":false,"encounter_position":5,"code":"08600","name":"Deep Drifts","real_name":"Deep Drifts","text":"<b>Forced<\/b> - After you move to Deep Drifts from a location below it: Discard the top 3 cards of your deck. Draw each weakness discarded this way.","real_text":"<b>Forced<\/b> - After you move to Deep Drifts from a location below it: Discard the top 3 cards of your deck. Draw each weakness discarded this way.","quantity":1,"shroud":1,"clues":3,"health_per_investigator":false,"victory":1,"traits":"Mountain.","real_traits":"Mountain.","illustrator":"David Frasheski","is_unique":false,"permanent":false,"double_sided":true,"back_text":"You cannot enter this location unless all of the clues on the location directly below it have been discovered.","back_flavor":"\"The touch of evil mystery in these barrier mountains, and in the beckoning sea of opalescent sky glimpsed betwixt their summits, was a highly subtle and attenuated matter...\"\n - H. P. Lovecraft, <i>At the Mountains of Madness<\/i>","back_name":"Mountainside","octgn_id":"8c68da16-729c-4c64-97a7-dce549982282","url":"https:\/\/arkhamdb.com\/card\/08600","imagesrc":"\/bundles\/cards\/08600.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/08600b.png"},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"to_the_forbidden_peaks","encounter_name":"To the Forbidden Peaks","position":101,"exceptional":false,"myriad":false,"encounter_position":6,"code":"08601","name":"White Bluff","real_name":"White Bluff","text":"<b>Forced<\/b> - After you move to White Bluff from a location below it: Test [agility] (X). X is 1 plus this location's level. If you fail, lose control of an [[Expedition]] asset and place it at White Bluff.","real_text":"<b>Forced<\/b> - After you move to White Bluff from a location below it: Test [agility] (X). X is 1 plus this location's level. If you fail, lose control of an [[Expedition]] asset and place it at White Bluff.","quantity":1,"shroud":3,"clues":1,"health_per_investigator":false,"victory":1,"traits":"Mountain.","real_traits":"Mountain.","illustrator":"David Frasheski","is_unique":false,"permanent":false,"double_sided":true,"back_text":"You cannot enter this location unless all of the clues on the location directly below it have been discovered.","back_flavor":"\"The touch of evil mystery in these barrier mountains, and in the beckoning sea of opalescent sky glimpsed betwixt their summits, was a highly subtle and attenuated matter...\"\n - H. P. Lovecraft, <i>At the Mountains of Madness<\/i>","back_name":"Mountainside","octgn_id":"38c0ac88-d03e-4a64-9a83-94bee679cfdd","url":"https:\/\/arkhamdb.com\/card\/08601","imagesrc":"\/bundles\/cards\/08601.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/08601b.png"},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"to_the_forbidden_peaks","encounter_name":"To the Forbidden Peaks","position":102,"exceptional":false,"myriad":false,"encounter_position":7,"code":"08602","name":"Steep Incline","real_name":"Steep Incline","text":"<b>Forced<\/b> - After you move to Steep Incline from a location below it: Take 1 damage.","real_text":"<b>Forced<\/b> - After you move to Steep Incline from a location below it: Take 1 damage.","quantity":1,"shroud":2,"clues":2,"health_per_investigator":false,"victory":1,"traits":"Mountain.","real_traits":"Mountain.","flavor":"\"The last stage of our descent to the town was unusually steep and abrupt....\"\n - H. P. Lovecraft, <i>At the Mountains of Madness<\/i>","illustrator":"Pavel Kolomeyets","is_unique":false,"permanent":false,"double_sided":true,"back_text":"You cannot enter this location unless all of the clues on the location directly below it have been discovered.","back_flavor":"\"The touch of evil mystery in these barrier mountains, and in the beckoning sea of opalescent sky glimpsed betwixt their summits, was a highly subtle and attenuated matter...\"\n - H. P. Lovecraft, <i>At the Mountains of Madness<\/i>","back_name":"Mountainside","octgn_id":"4dfb8e04-78ef-4405-af15-6e27597b7eb9","url":"https:\/\/arkhamdb.com\/card\/08602","imagesrc":"\/bundles\/cards\/08602.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/08602b.png"},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"to_the_forbidden_peaks","encounter_name":"To the Forbidden Peaks","position":103,"exceptional":false,"myriad":false,"encounter_position":8,"code":"08603","name":"Narrow Ridge","real_name":"Narrow Ridge","text":"<b>Forced<\/b> - After you move to Narrow Ridge from a location below it: Take 1 horror.","real_text":"<b>Forced<\/b> - After you move to Narrow Ridge from a location below it: Take 1 horror.","quantity":1,"shroud":2,"clues":2,"health_per_investigator":false,"victory":1,"traits":"Mountain.","real_traits":"Mountain.","flavor":"\"...before noon we all felt a thrill of excitement at beholding a vast, lofty, and snow-clad mountain chain which opened out and covered the whole vista ahead.\"\n - H. P. Lovecraft, <i>At the Mountains of Madness<\/i>","illustrator":"Alexander Chelyshev","is_unique":false,"permanent":false,"double_sided":true,"back_text":"You cannot enter this location unless all of the clues on the location directly below it have been discovered.","back_flavor":"\"The touch of evil mystery in these barrier mountains, and in the beckoning sea of opalescent sky glimpsed betwixt their summits, was a highly subtle and attenuated matter...\"\n - H. P. Lovecraft, <i>At the Mountains of Madness<\/i>","back_name":"Mountainside","octgn_id":"cda00de7-f331-45e1-aee3-e45c4b9362cf","url":"https:\/\/arkhamdb.com\/card\/08603","imagesrc":"\/bundles\/cards\/08603.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/08603b.png"},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"to_the_forbidden_peaks","encounter_name":"To the Forbidden Peaks","position":104,"exceptional":false,"myriad":false,"encounter_position":9,"code":"08604","name":"Rocky Ledge","real_name":"Rocky Ledge","text":"<b>Forced<\/b> - After you move to Rocky Ledge from a location below it: Shuffle the top card of the Tekeli-li deck into your deck without looking at it.","real_text":"<b>Forced<\/b> - After you move to Rocky Ledge from a location below it: Shuffle the top card of the Tekeli-li deck into your deck without looking at it.","quantity":1,"shroud":4,"clues":1,"health_per_investigator":false,"victory":1,"traits":"Mountain.","real_traits":"Mountain.","flavor":"\"They had crossed the icy peaks on whose templed slopes they had once worshipped and roamed among the tree-ferns.\"\n - H. P. Lovecraft, <i>At the Mountains of Madness<\/i>","illustrator":"Alexander Chelyshev","is_unique":false,"permanent":false,"double_sided":true,"back_text":"You cannot enter this location unless all of the clues on the location directly below it have been discovered.","back_flavor":"\"The touch of evil mystery in these barrier mountains, and in the beckoning sea of opalescent sky glimpsed betwixt their summits, was a highly subtle and attenuated matter...\"\n - H. P. Lovecraft, <i>At the Mountains of Madness<\/i>","back_name":"Mountainside","octgn_id":"da6dc0fb-7b54-4065-9412-06ef05b89d5e","url":"https:\/\/arkhamdb.com\/card\/08604","imagesrc":"\/bundles\/cards\/08604.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/08604b.png"},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"to_the_forbidden_peaks","encounter_name":"To the Forbidden Peaks","position":105,"exceptional":false,"myriad":false,"encounter_position":10,"code":"08605","name":"Snow-Covered Crag","real_name":"Snow-Covered Crag","text":"<b>Forced<\/b> - After you move to Snow-Covered Crag from a location below it: Exhaust each asset you control.","real_text":"<b>Forced<\/b> - After you move to Snow-Covered Crag from a location below it: Exhaust each asset you control.","quantity":1,"shroud":2,"clues":2,"health_per_investigator":false,"victory":1,"traits":"Mountain.","real_traits":"Mountain.","flavor":"\"The distribution of cryptical cave-mouths on the black snow-denuded summits seemed roughly even....\"\n - H. P. Lovecraft, <i>At the Mountains of Madness<\/i>","illustrator":"Borja Pindado","is_unique":false,"permanent":false,"double_sided":true,"back_text":"You cannot enter this location unless all of the clues on the location directly below it have been discovered.","back_flavor":"\"The touch of evil mystery in these barrier mountains, and in the beckoning sea of opalescent sky glimpsed betwixt their summits, was a highly subtle and attenuated matter...\"\n - H. P. Lovecraft, <i>At the Mountains of Madness<\/i>","back_name":"Mountainside","octgn_id":"e089009e-20aa-4616-a90a-9ae663c4e66b","url":"https:\/\/arkhamdb.com\/card\/08605","imagesrc":"\/bundles\/cards\/08605.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/08605b.png"},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"to_the_forbidden_peaks","encounter_name":"To the Forbidden Peaks","position":106,"exceptional":false,"myriad":false,"encounter_position":11,"code":"08606","name":"Windswept Path","real_name":"Windswept Path","text":"<b>Forced<\/b> - After Windswept Path is revealed: If it is at level 0, place 1 [per_investigator] clues on it <i>(from the token pool)<\/i>.\n<b>Forced<\/b> - After you move to Windswept Path from a location below it: Place 1 clue on it <i>(from the token pool)<\/i>.","real_text":"<b>Forced<\/b> - After Windswept Path is revealed: If it is at level 0, place 1 [per_investigator] clues on it <i>(from the token pool)<\/i>.\n<b>Forced<\/b> - After you move to Windswept Path from a location below it: Place 1 clue on it <i>(from the token pool)<\/i>.","quantity":1,"shroud":3,"clues":0,"health_per_investigator":false,"victory":1,"traits":"Mountain.","real_traits":"Mountain.","illustrator":"Stanislav Dikolenko","is_unique":false,"permanent":false,"double_sided":true,"back_text":"You cannot enter this location unless all of the clues on the location directly below it have been discovered.","back_flavor":"\"The touch of evil mystery in these barrier mountains, and in the beckoning sea of opalescent sky glimpsed betwixt their summits, was a highly subtle and attenuated matter...\"\n - H. P. Lovecraft, <i>At the Mountains of Madness<\/i>","back_name":"Mountainside","octgn_id":"58f0d116-e720-41ab-8bb4-19c9bca242e8","url":"https:\/\/arkhamdb.com\/card\/08606","imagesrc":"\/bundles\/cards\/08606.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/08606b.png"},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"to_the_forbidden_peaks","encounter_name":"To the Forbidden Peaks","position":107,"exceptional":false,"myriad":false,"encounter_position":12,"code":"08607","name":"The Summit","real_name":"The Summit","text":"Clues on The Summit can only be discovered by investigating.\n<b>Forced<\/b> - When The Summit is revealed: Add 1 [frost] token to the chaos bag.\n[action]: <b>Resign.<\/b> Add each [[Expedition]] asset you control to the victory display. Return all of your clues to the token pool.","real_text":"Clues on The Summit can only be discovered by investigating.\n<b>Forced<\/b> - When The Summit is revealed: Add 1 [frost] token to the chaos bag.\n[action]: <b>Resign.<\/b> Add each [[Expedition]] asset you control to the victory display. Return all of your clues to the token pool.","quantity":1,"shroud":3,"clues":3,"health_per_investigator":false,"victory":1,"traits":"Mountain.","real_traits":"Mountain.","illustrator":"Pavel Kolomeyets","is_unique":false,"permanent":false,"double_sided":true,"back_text":"You cannot enter this location unless all of the clues on the location directly below it have been discovered.","back_flavor":"\"As we drew near the forbidding peaks, dark and sinister above the line of crevasse-riven snow and interstitial glaciers, we noticed more and more the curiously regular formations...\"\n - H. P. Lovecraft, <i>At the Mountains of Madness<\/i>","octgn_id":"eb8ec375-4d36-4095-9ea8-f22b427d053e","url":"https:\/\/arkhamdb.com\/card\/08607","imagesrc":"\/bundles\/cards\/08607.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/08607b.png"},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"to_the_forbidden_peaks","encounter_name":"To the Forbidden Peaks","position":108,"exceptional":false,"myriad":false,"encounter_position":13,"code":"08608","name":"Terror of the Stars","real_name":"Terror of the Stars","subname":"Guardian of Forbidden Peaks","text":"Hunter. Massive.\nTerror of the Stars gets +3 [per_investigator] health.\nX is the level of your location (to a minimum of 1).\n<b>Forced<\/b> - At the end of the round: Move all investigators at Terror of the Stars's location to the location directly below it.","real_text":"Hunter. Massive.\nTerror of the Stars gets +3 [per_investigator] health.\nX is the level of your location (to a minimum of 1).\n<b>Forced<\/b> - At the end of the round: Move all investigators at Terror of the Stars's location to the location directly below it.","quantity":1,"health":3,"health_per_investigator":false,"enemy_damage":2,"enemy_horror":2,"enemy_fight":-2,"enemy_evade":-2,"victory":1,"traits":"Monster. Eidolon. Elite.","real_traits":"Monster. Eidolon. Elite.","illustrator":"Apterus","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"e84f81ed-2dcd-4068-9021-ce1a9ab061b6","url":"https:\/\/arkhamdb.com\/card\/08608","imagesrc":"\/bundles\/cards\/08608.png","spoiler":1},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"to_the_forbidden_peaks","encounter_name":"To the Forbidden Peaks","position":109,"exceptional":false,"myriad":false,"encounter_position":14,"code":"08609","name":"Constricting Elder Thing","real_name":"Constricting Elder Thing","text":"Hunter.\nX is the level of your location (to a minimum of 1).\nWhile Constricting Elder Thing is engaged with you, you cannot move to locations above your location.","real_text":"Hunter.\nX is the level of your location (to a minimum of 1).\nWhile Constricting Elder Thing is engaged with you, you cannot move to locations above your location.","quantity":3,"health":-2,"health_per_investigator":false,"enemy_damage":1,"enemy_horror":2,"enemy_fight":3,"enemy_evade":2,"traits":"Monster. Elder Thing.","real_traits":"Monster. Elder Thing.","illustrator":"Katherine Dinger","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"a9fe462c-03d4-4e33-bbe5-2bb983446452","url":"https:\/\/arkhamdb.com\/card\/08609","imagesrc":"\/bundles\/cards\/08609.png","spoiler":1},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"to_the_forbidden_peaks","encounter_name":"To the Forbidden Peaks","position":110,"exceptional":false,"myriad":false,"encounter_position":17,"code":"08610","name":"Snowfall","real_name":"Snowfall","text":"<b>Revelation<\/b> - Place 2 clues on your location <i>(from the token pool)<\/i>.","real_text":"<b>Revelation<\/b> - Place 2 clues on your location <i>(from the token pool)<\/i>.","quantity":3,"health_per_investigator":false,"traits":"Hazard.","real_traits":"Hazard.","flavor":"\"...the still lower horizon-grazing southern sun of midnight poured its hazy reddish rays over the white snow, bluish ice and water lanes, and black bits of exposed granite slope.\"\n - H. P. Lovecraft, <i>At the Mountains of Madness<\/i>","illustrator":"Carlos Palma Cruchaga","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"243e3bde-d1c9-4de4-8b0c-dc77cba89eb7","url":"https:\/\/arkhamdb.com\/card\/08610","imagesrc":"\/bundles\/cards\/08610.png","spoiler":1},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"to_the_forbidden_peaks","encounter_name":"To the Forbidden Peaks","position":111,"exceptional":false,"myriad":false,"encounter_position":20,"code":"08611","name":"Avalanche","real_name":"Avalanche","text":"<b>Revelation<\/b> - If the level of your location is 1-4, move to the location directly below you. Then test [willpower] (X). X is the level of your location. If you fail, repeat this process. If you did not move by this effect, Avalanche gains surge.","real_text":"<b>Revelation<\/b> - If the level of your location is 1-4, move to the location directly below you. Then test [willpower] (X). X is the level of your location. If you fail, repeat this process. If you did not move by this effect, Avalanche gains surge.","quantity":2,"health_per_investigator":false,"traits":"Hazard.","real_traits":"Hazard.","illustrator":"David Frasheski","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"bf678b47-83ac-4c39-bd65-46ba946a8d4b","url":"https:\/\/arkhamdb.com\/card\/08611","imagesrc":"\/bundles\/cards\/08611.png","spoiler":1},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"to_the_forbidden_peaks","encounter_name":"To the Forbidden Peaks","position":112,"exceptional":false,"myriad":false,"encounter_position":22,"code":"08612","name":"Hanging on the Edge","real_name":"Hanging on the Edge","text":"<b>Revelation<\/b> - Test [agility] (3). If you fail, take 2 damage, lose control of each [[Expedition]] asset you control (placing it at your location), and move to the location directly below you.","real_text":"<b>Revelation<\/b> - Test [agility] (3). If you fail, take 2 damage, lose control of each [[Expedition]] asset you control (placing it at your location), and move to the location directly below you.","quantity":3,"health_per_investigator":false,"traits":"Hazard.","real_traits":"Hazard.","illustrator":"Trevor Cook","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"b7c40547-d4d1-4c00-b5d6-1eef638597ff","url":"https:\/\/arkhamdb.com\/card\/08612","imagesrc":"\/bundles\/cards\/08612.png","spoiler":1},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"to_the_forbidden_peaks","encounter_name":"To the Forbidden Peaks","position":113,"exceptional":false,"myriad":false,"encounter_position":25,"code":"08613","name":"Hypothermia","real_name":"Hypothermia","text":"<b>Revelation<\/b> - Test [willpower] (3). If the level of your location is 4 or 5, reveal 1 additional chaos token for this skill test. If you fail, either add 1 [frost] token to the chaos bag, or take 1 horror for each point you failed by.","real_text":"<b>Revelation<\/b> - Test [willpower] (3). If the level of your location is 4 or 5, reveal 1 additional chaos token for this skill test. If you fail, either add 1 [frost] token to the chaos bag, or take 1 horror for each point you failed by.","quantity":3,"health_per_investigator":false,"traits":"Hazard.","real_traits":"Hazard.","illustrator":"Robert Laskey","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"5e7a9e82-b0ee-4781-91d5-146ecdd81b75","url":"https:\/\/arkhamdb.com\/card\/08613","imagesrc":"\/bundles\/cards\/08613.png","spoiler":1},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"scenario","type_name":"Scenario","faction_code":"mythos","faction_name":"Mythos","encounter_code":"city_of_the_elder_things","encounter_name":"City of the Elder Things","position":121,"exceptional":false,"myriad":false,"encounter_position":1,"code":"08621","name":"City of the Elder Things","real_name":"City of the Elder Things","text":"Easy \/ Standard\n[skull]: -X. X is the number of keys you control.\n[cultist]: -2. If you fail, place a key you control on your location.\n[tablet]: -3. If a [frost] token was revealed during this test, you automatically fail, instead.\n[elder_thing]: -4. If you fail, the nearest enemy moves once toward you. If it is engaged with you, it attacks.","real_text":"Easy \/ Standard\n[skull]: -X. X is the number of keys you control.\n[cultist]: -2. If you fail, place a key you control on your location.\n[tablet]: -3. If a [frost] token was revealed during this test, you automatically fail, instead.\n[elder_thing]: -4. If you fail, the nearest enemy moves once toward you. If it is engaged with you, it attacks.","quantity":1,"health_per_investigator":false,"is_unique":false,"permanent":false,"double_sided":true,"back_text":"Hard \/ Expert\n[skull]: -X. X is 2 plus the number of keys you control.\n[cultist]: -2. Place a key you control on your location.\n[tablet]: -4. If a [frost] token was revealed during this test, take 1 damage and you automatically fail, instead.\n[elder_thing]: -5. If you fail, the nearest enemy moves once toward you. If it is engaged with you, it attacks.","octgn_id":"463e7f4f-d856-4498-b34d-8adc51f7dbf0","url":"https:\/\/arkhamdb.com\/card\/08621","imagesrc":"\/bundles\/cards\/08621.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/08621b.png"},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"city_of_the_elder_things","encounter_name":"City of the Elder Things","position":122,"exceptional":false,"myriad":false,"encounter_position":2,"code":"08622","name":"Lurking Horrors","real_name":"Lurking Horrors","text":"[fast] During your turn, spend 1 clue: Look at the revealed side of a City Landscape in your column or row. (Limit once per round.)\n[fast] During your turn, spend 3 clues: Move to any location in your column or row. (Limit once per round.)","real_text":"[fast] During your turn, spend 1 clue: Look at the revealed side of a City Landscape in your column or row. (Limit once per round.)\n[fast] During your turn, spend 3 clues: Move to any location in your column or row. (Limit once per round.)","quantity":1,"doom":6,"health_per_investigator":false,"stage":1,"flavor":"The hidden alien city looms before you, ancient and enigmatic. What secrets - and terrors - lie in wait within?","illustrator":"Emilio Rodriguez","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Read <b>Scenario Interlude: Gaze into Madness<\/b> in the Campaign Log.","back_flavor":"The walls of the city call to you in surreptitious whispers, ethereal songs indecipherable to human ears, and yet somehow familiar all the same. You try your best to shut them out, to make believe it is just your imagination, but not all of your companions are as successful...","back_name":"Awakened Monstrosities","octgn_id":"de58597f-518c-4e88-8185-c130649c1e48","url":"https:\/\/arkhamdb.com\/card\/08622","imagesrc":"\/bundles\/cards\/08622.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/08622b.png"},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"city_of_the_elder_things","encounter_name":"City of the Elder Things","position":123,"exceptional":false,"myriad":false,"encounter_position":3,"code":"08623","name":"Doom from Below","real_name":"Doom from Below","text":"[fast] During your turn, spend 1 clue: Look at the revealed side of a City Landscape in your column or row. (Limit once per round.)\n[fast] During your turn, spend 3 clues: Move to any location in your column or row. (Limit once per round.)","real_text":"[fast] During your turn, spend 1 clue: Look at the revealed side of a City Landscape in your column or row. (Limit once per round.)\n[fast] During your turn, spend 3 clues: Move to any location in your column or row. (Limit once per round.)","quantity":1,"doom":10,"health_per_investigator":false,"stage":2,"flavor":"Below the darkened ice, more of the city lies trapped, encased and frozen in time. This is but the tip of the iceberg...","illustrator":"Emilio Rodriguez","is_unique":false,"permanent":false,"double_sided":true,"back_text":"<b>(\u2192R2)<\/b>","back_flavor":"Your thoughts become convoluted, a tangle of fear, worry, and doubt. Danger lurks around every corner of this abominable place, but most dangerous of all is the growing feeling that you should not be here - that you should flee from this place and never return.\nAs the weather outside turns foul, you hole up in the relative safety of one of the city's towering structures. It is too late to return to camp. Your only hope is to take shelter within the alien city, hoping your presence goes unnoticed by the denizens that still prowl through its streets and ancient halls.","back_name":"Digging Too Deep","octgn_id":"26344cb8-e686-4e58-ac77-f11a35fdc789","url":"https:\/\/arkhamdb.com\/card\/08623","imagesrc":"\/bundles\/cards\/08623.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/08623b.png"},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"city_of_the_elder_things","encounter_name":"City of the Elder Things","position":124,"exceptional":false,"myriad":false,"encounter_position":4,"code":"08624","name":"Sprawling City (v. I)","real_name":"Sprawling City (v. I)","text":"[action] Spend two [elder_thing] keys: Remember that the team \"studied the history of the Elder Things.\"\n[action] Spend two [tablet] keys: Remember that the team \"discerned the origin of the Shoggoths.\"\n<b>Objective<\/b> - If the team has \"studied the history of the Elder Things\" and \"discerned the origin of the Shoggoths,\" advance.","real_text":"[action] Spend two [elder_thing] keys: Remember that the team \"studied the history of the Elder Things.\"\n[action] Spend two [tablet] keys: Remember that the team \"discerned the origin of the Shoggoths.\"\n<b>Objective<\/b> - If the team has \"studied the history of the Elder Things\" and \"discerned the origin of the Shoggoths,\" advance.","quantity":1,"health_per_investigator":false,"stage":1,"flavor":"This is the discovery of a lifetime. Dyer's report was true - all of it. You must explore this alien civilization in order to learn more...","illustrator":"Lin Hsiang","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Shuffle the set-aside <i>Shoggoths<\/i> encounter set and the encounter discard pile into the encounter deck.\nYou know the route into the undercity. Reveal the Hidden Tunnel.\nPut the set-aside Terror of the Stars enemy into play at the Hidden Tunnel, exhausted.","back_flavor":"What you have found is almost too wild to believe. According to the murals and records within the city, the \"Elder Things\" were travelers from the stars. They colonized the Earth long before the time of humanity, settling far and wide. And deep in the undercity beneath the tallest mountain, they created monstrous creatures - \"Shoggoths\" - to be their servants. But the Shoggoths rebelled against them and soon their civilization collapsed...\nSuddenly, a distant noise stops you and the other explorers in their tracks: a deep, bellowing roar that seems to come from somewhere far below. You dare not ponder what kind of monstrosity could have made such a hideous sound.","back_name":"Aeons-Long History","octgn_id":"7cb3cb79-29b9-44fe-8ee1-c546baca9579","url":"https:\/\/arkhamdb.com\/card\/08624","imagesrc":"\/bundles\/cards\/08624.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/08624b.png"},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"city_of_the_elder_things","encounter_name":"City of the Elder Things","position":125,"exceptional":false,"myriad":false,"encounter_position":5,"code":"08625","name":"Sprawling City (v. II)","real_name":"Sprawling City (v. II)","text":"[action] Spend two [elder_thing] keys: Remember that the team \"studied the history of the Elder Things.\"\n[action] Spend two [cultist] keys: Remember that the team \"discovered a hidden power.\"\n<b>Objective<\/b> - If the team has \"studied the history of the Elder Things\" and \"discovered a hidden power,\" advance.","real_text":"[action] Spend two [elder_thing] keys: Remember that the team \"studied the history of the Elder Things.\"\n[action] Spend two [cultist] keys: Remember that the team \"discovered a hidden power.\"\n<b>Objective<\/b> - If the team has \"studied the history of the Elder Things\" and \"discovered a hidden power,\" advance.","quantity":1,"health_per_investigator":false,"stage":1,"flavor":"This is the discovery of a lifetime. Dyer's report was true - all of it. You must explore this alien civilization in order to learn more...","illustrator":"Lin Hsiang","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Shuffle the set-aside <i>Creatures in the Ice<\/i> encounter set and the encounter discard pile into the encounter deck.\nYou know the route into the undercity. Reveal the Hidden Tunnel.\nAdd 1 [frost] token to the chaos bag.","back_flavor":"What you have found is almost too wild to believe. According to the murals and records within the city, the \"Elder Things\" were travelers from the stars. They colonized the Earth long before the time of humanity, settling far and wide. And deep in the undercity beneath the tallest mountain, they found a dormant, primordial power - something so terrifying, they built a gateway to seal it within. But eventually, it began to escape, and their civilization collapsed...\nThere must be even more preposterous secrets buried deep below. You have to learn the truth of this ancient power, and in order to do so, you must find the secret passageway that will lead you deeper into the heart of the mountain.","back_name":"Aeons-Long History","octgn_id":"a7d78daa-beb8-47d7-8b5f-9552981ea6eb","url":"https:\/\/arkhamdb.com\/card\/08625","imagesrc":"\/bundles\/cards\/08625.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/08625b.png"},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"city_of_the_elder_things","encounter_name":"City of the Elder Things","position":126,"exceptional":false,"myriad":false,"encounter_position":6,"code":"08626","name":"Sprawling City (v. III)","real_name":"Sprawling City (v. III)","text":"[action] Spend two [tablet] keys: Remember that the team \"discerned the origin of the Shoggoths.\"\n[action] Spend two [cultist] keys: Remember that the team \"discovered a hidden power.\"\n<b>Objective<\/b> - If the team has \"discerned the origin of the Shoggoths\" and \"discovered a hidden power,\" advance.","real_text":"[action] Spend two [tablet] keys: Remember that the team \"discerned the origin of the Shoggoths.\"\n[action] Spend two [cultist] keys: Remember that the team \"discovered a hidden power.\"\n<b>Objective<\/b> - If the team has \"discerned the origin of the Shoggoths\" and \"discovered a hidden power,\" advance.","quantity":1,"health_per_investigator":false,"stage":1,"flavor":"This is the discovery of a lifetime. Dyer's report was true - all of it. You must explore this alien civilization in order to learn more...","illustrator":"Lin Hsiang","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Shuffle the set-aside <i>Shoggoths<\/i> encounter set and the encounter discard pile into the encounter deck.\nYou know the route into the undercity. Reveal the Hidden Tunnel.\nIn player order, each investigator draws 1 card from the top of the encounter deck.","back_flavor":"What you have found is almost too wild to believe. According to the murals and records within the city, a race of monstrous creatures known as \"Shoggoths\" were created to serve the masters of this city. The Shoggoths were sent deep into the undercity beneath the tallest mountain, where they would construct a gateway to seal some dormant, primordial power, something so terrifying even the Shoggoths' masters feared it. But the Shoggoths rebelled against them and let the seal decay, leading to the collapse of this ancient civilization...\nSuddenly, a distant noise stops you and the other explorers in their tracks: a deep, bellowing roar that seems to come from somewhere far below. You dare not ponder what kind of monstrosity could have made such a hideous sound.","back_name":"Aeons-Long History","octgn_id":"5ed71642-8d23-42de-9ea5-3c9ea2e8f1ab","url":"https:\/\/arkhamdb.com\/card\/08626","imagesrc":"\/bundles\/cards\/08626.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/08626b.png"},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"city_of_the_elder_things","encounter_name":"City of the Elder Things","position":127,"exceptional":false,"myriad":false,"encounter_position":7,"code":"08627","name":"Pursuit of the Unknown (v. I)","real_name":"Pursuit of the Unknown (v. I)","text":"[action] Spend two [cultist] keys: Each investigator may heal 1 damage, 1 horror, and 1 trauma.\n<b>Objective<\/b> - If each undefeated investigator is at the Hidden Tunnel and it has no clues, advance.","real_text":"[action] Spend two [cultist] keys: Each investigator may heal 1 damage, 1 horror, and 1 trauma.\n<b>Objective<\/b> - If each undefeated investigator is at the Hidden Tunnel and it has no clues, advance.","quantity":1,"health_per_investigator":false,"stage":2,"flavor":"Somewhere in this sprawling web of icy streets and cyclopean structures lies an ancient gateway leading to the undercity beneath the great mountain. You'll have to find it if you wish to learn more...","illustrator":"Lin Hsiang","is_unique":false,"permanent":false,"double_sided":true,"back_text":"<b>(\u2192R1)<\/b>","back_flavor":"The path, now clear, leads into a labyrinth of dark, treacherous tunnels. For good or ill, your rigorous journey is coming to an end. Taking a deep breath, you gather your courage and delve into the depths of the mountain.","back_name":"To the Undercity","octgn_id":"1b514fdb-bec3-4441-9cb8-aff873b73ada","url":"https:\/\/arkhamdb.com\/card\/08627","imagesrc":"\/bundles\/cards\/08627.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/08627b.png"},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"city_of_the_elder_things","encounter_name":"City of the Elder Things","position":128,"exceptional":false,"myriad":false,"encounter_position":8,"code":"08628","name":"Pursuit of the Unknown (v. II)","real_name":"Pursuit of the Unknown (v. II)","text":"[action] Spend two [tablet] keys: Each investigator searches their deck for each Tekeli-li weakness, shuffles each of them into the Tekeli-li deck, then shuffles their deck.\n<b>Objective<\/b> - If each undefeated investigator is at the Hidden Tunnel and it has no clues, advance.","real_text":"[action] Spend two [tablet] keys: Each investigator searches their deck for each Tekeli-li weakness, shuffles each of them into the Tekeli-li deck, then shuffles their deck.\n<b>Objective<\/b> - If each undefeated investigator is at the Hidden Tunnel and it has no clues, advance.","quantity":1,"health_per_investigator":false,"stage":2,"flavor":"Somewhere in this sprawling web of icy streets and cyclopean structures lies an ancient gateway leading to the undercity beneath the great mountain. You'll have to find it if you wish to learn more...","illustrator":"Lin Hsiang","is_unique":false,"permanent":false,"double_sided":true,"back_text":"<b>(\u2192R1)<\/b>","back_flavor":"The path, now clear, leads into a labyrinth of dark, treacherous tunnels. For good or ill, your rigorous journey is coming to an end. Taking a deep breath, you gather your courage and delve into the depths of the mountain.","back_name":"To the Undercity","octgn_id":"5530cdc9-5496-474c-969f-881c7f4e505b","url":"https:\/\/arkhamdb.com\/card\/08628","imagesrc":"\/bundles\/cards\/08628.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/08628b.png"},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"city_of_the_elder_things","encounter_name":"City of the Elder Things","position":129,"exceptional":false,"myriad":false,"encounter_position":9,"code":"08629","name":"Pursuit of the Unknown (v. III)","real_name":"Pursuit of the Unknown (v. III)","text":"<b>Forced<\/b> - When a [[Shoggoth]] or [[Elite]] enemy enters a location: Defeat each [[Elder Thing]] enemy at that location.\n[action] Spend two [elder_thing] keys: Remove each [elder_thing] token from the chaos bag.\n<b>Objective<\/b> - If each undefeated investigator is at the Hidden Tunnel and it has no clues, advance.","real_text":"<b>Forced<\/b> - When a [[Shoggoth]] or [[Elite]] enemy enters a location: Defeat each [[Elder Thing]] enemy at that location.\n[action] Spend two [elder_thing] keys: Remove each [elder_thing] token from the chaos bag.\n<b>Objective<\/b> - If each undefeated investigator is at the Hidden Tunnel and it has no clues, advance.","quantity":1,"health_per_investigator":false,"stage":2,"flavor":"Somewhere in this sprawling web of icy streets and cyclopean structures lies an ancient gateway leading to the undercity beneath the great mountain. You'll have to find it if you wish to learn more...","illustrator":"Lin Hsiang","is_unique":false,"permanent":false,"double_sided":true,"back_text":"<b>(\u2192R1)<\/b>","back_flavor":"The path, now clear, leads into a labyrinth of dark, treacherous tunnels. For good or ill, your rigorous journey is coming to an end. Taking a deep breath, you gather your courage and delve into the depths of the mountain.","back_name":"To the Undercity","octgn_id":"8e57d5c4-cebf-4fd8-8175-2febf2926e1e","url":"https:\/\/arkhamdb.com\/card\/08629","imagesrc":"\/bundles\/cards\/08629.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/08629b.png"},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"city_of_the_elder_things","encounter_name":"City of the Elder Things","position":130,"exceptional":false,"myriad":false,"encounter_position":10,"code":"08630","name":"Hidden Tunnel","real_name":"Hidden Tunnel","subname":"Entrance to the Depths","text":"Clues on Hidden Tunnel cannot be discovered or moved to other locations.\n[action]: Test a skill of your choice (4). You may spend a [skull] key to get +5 skill value for this test. If you succeed, return 1 clue on Hidden Tunnel to the token pool (2 clues instead if you spent a [skull] key).","real_text":"Clues on Hidden Tunnel cannot be discovered or moved to other locations.\n[action]: Test a skill of your choice (4). You may spend a [skull] key to get +5 skill value for this test. If you succeed, return 1 clue on Hidden Tunnel to the token pool (2 clues instead if you spent a [skull] key).","quantity":1,"clues":2,"health_per_investigator":false,"victory":1,"traits":"City.","real_traits":"City.","illustrator":"Alexander Chelyshev","is_unique":false,"permanent":false,"double_sided":true,"back_text":"The passageway into the undercity is hidden. You cannot enter the Hidden Tunnel.","back_flavor":"\"...our study of the decadent sculptures brought about a change in our immediate objective. This of course had to do with the chiselled avenues to the black inner world, of whose existence we had not known before....\"\n - H. P. Lovecraft, <i>At the Mountains of Madness<\/i>","octgn_id":"0b129c63-eb74-4210-a29b-795847f7fe9d","url":"https:\/\/arkhamdb.com\/card\/08630","imagesrc":"\/bundles\/cards\/08630.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/08630b.png"},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"city_of_the_elder_things","encounter_name":"City of the Elder Things","position":131,"exceptional":false,"myriad":false,"encounter_position":11,"code":"08631","name":"Ancient Planetarium","real_name":"Ancient Planetarium","text":"[action] Spend two \"0\" keys: Add one of the spent \"0\" keys to the chaos bag <i>(as a chaos token)<\/i> for the remainder of the campaign. Record in the Campaign Log <i>the team photographed the astronomical charts.<\/i>","real_text":"[action] Spend two \"0\" keys: Add one of the spent \"0\" keys to the chaos bag <i>(as a chaos token)<\/i> for the remainder of the campaign. Record in the Campaign Log <i>the team photographed the astronomical charts.<\/i>","quantity":1,"shroud":2,"clues":1,"health_per_investigator":false,"traits":"City.","real_traits":"City.","illustrator":"Alexander Chelyshev","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"\"Yet now the sway of reason seemed irrefutably shaken, for this Cyclopean maze of squared, curved, and angled blocks had features which cut off all comfortable refuge. It was, very clearly, the blasphemous city of the mirage in stark, objective, and ineluctable reality.\"\n - H. P. Lovecraft, <i>At the Mountains of Madness<\/i>","back_name":"City Landscape","octgn_id":"b9d75fa5-e823-4e14-9e8b-3c2f459b5702","url":"https:\/\/arkhamdb.com\/card\/08631","imagesrc":"\/bundles\/cards\/08631.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/08631b.png"},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"city_of_the_elder_things","encounter_name":"City of the Elder Things","position":132,"exceptional":false,"myriad":false,"encounter_position":12,"code":"08632","name":"Stone Bridge","real_name":"Stone Bridge","text":"[action]: Test [combat] (4) or [agility] (4). If you succeed, discover 1 clue from Stone Bridge.\n[action]: Move to another Stone Bridge location.","real_text":"[action]: Test [combat] (4) or [agility] (4). If you succeed, discover 1 clue from Stone Bridge.\n[action]: Move to another Stone Bridge location.","quantity":3,"shroud":3,"clues":1,"health_per_investigator":false,"traits":"City.","real_traits":"City.","flavor":"\"All of these febrile structures seemed knit together by tubular bridges crossing from one to the other at various dizzy heights...\"\n - H. P. Lovecraft, <i>At the Mountains of Madness<\/i>","illustrator":"Greg Bobrowski","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"\"Yet now the sway of reason seemed irrefutably shaken, for this Cyclopean maze of squared, curved, and angled blocks had features which cut off all comfortable refuge. It was, very clearly, the blasphemous city of the mirage in stark, objective, and ineluctable reality.\"\n - H. P. Lovecraft, <i>At the Mountains of Madness<\/i>","back_name":"City Landscape","octgn_id":"91113822-3cea-4253-a8b6-023c7f6d5793","url":"https:\/\/arkhamdb.com\/card\/08632","imagesrc":"\/bundles\/cards\/08632.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/08632b.png"},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"city_of_the_elder_things","encounter_name":"City of the Elder Things","position":133,"exceptional":false,"myriad":false,"encounter_position":15,"code":"08633","name":"Cylindrical Tower","real_name":"Cylindrical Tower","text":"[action] Spend two \"-2\" keys: Draw 2 cards, gain 2 resources, and remove 2 [frost] tokens from the chaos bag. Record in the Campaign Log <i>the team studied the mural carvings.<\/i>","real_text":"[action] Spend two \"-2\" keys: Draw 2 cards, gain 2 resources, and remove 2 [frost] tokens from the chaos bag. Record in the Campaign Log <i>the team studied the mural carvings.<\/i>","quantity":1,"shroud":2,"clues":1,"health_per_investigator":false,"traits":"City.","real_traits":"City.","illustrator":"Yoann Boissonnet","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"\"Yet now the sway of reason seemed irrefutably shaken, for this Cyclopean maze of squared, curved, and angled blocks had features which cut off all comfortable refuge. It was, very clearly, the blasphemous city of the mirage in stark, objective, and ineluctable reality.\"\n - H. P. Lovecraft, <i>At the Mountains of Madness<\/i>","back_name":"City Landscape","octgn_id":"0e92b2e1-fcb4-4e93-8aff-b29c270e2e6a","url":"https:\/\/arkhamdb.com\/card\/08633","imagesrc":"\/bundles\/cards\/08633.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/08633b.png"},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"city_of_the_elder_things","encounter_name":"City of the Elder Things","position":134,"exceptional":false,"myriad":false,"encounter_position":16,"code":"08634","name":"Labyrinthine Chamber","real_name":"Labyrinthine Chamber","text":"Each time a chaos token is revealed during a skill test at this location, double its modifier if a key matching that chaos token is on this location or under the control of an investigator at this location.","real_text":"Each time a chaos token is revealed during a skill test at this location, double its modifier if a key matching that chaos token is on this location or under the control of an investigator at this location.","quantity":2,"shroud":3,"clues":2,"health_per_investigator":false,"victory":1,"traits":"City.","real_traits":"City.","illustrator":"Emilio Rodriguez","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"\"Yet now the sway of reason seemed irrefutably shaken, for this Cyclopean maze of squared, curved, and angled blocks had features which cut off all comfortable refuge. It was, very clearly, the blasphemous city of the mirage in stark, objective, and ineluctable reality.\"\n - H. P. Lovecraft, <i>At the Mountains of Madness<\/i>","back_name":"City Landscape","octgn_id":"934d85e2-3626-49fe-9ba9-26f1194478d8","url":"https:\/\/arkhamdb.com\/card\/08634","imagesrc":"\/bundles\/cards\/08634.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/08634b.png"},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"city_of_the_elder_things","encounter_name":"City of the Elder Things","position":135,"exceptional":false,"myriad":false,"encounter_position":18,"code":"08635","name":"Map Room","real_name":"Map Room","text":"[action] Spend two \"-3\" keys: Choose 3 locations other than Hidden Tunnel and reveal them. Discover 1 clue from each of these locations. Record in the Campaign Log <i>the team read the map.<\/i>","real_text":"[action] Spend two \"-3\" keys: Choose 3 locations other than Hidden Tunnel and reveal them. Discover 1 clue from each of these locations. Record in the Campaign Log <i>the team read the map.<\/i>","quantity":1,"shroud":2,"clues":1,"health_per_investigator":false,"traits":"City.","real_traits":"City.","illustrator":"Alexander Chelyshev","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"\"Yet now the sway of reason seemed irrefutably shaken, for this Cyclopean maze of squared, curved, and angled blocks had features which cut off all comfortable refuge. It was, very clearly, the blasphemous city of the mirage in stark, objective, and ineluctable reality.\"\n - H. P. Lovecraft, <i>At the Mountains of Madness<\/i>","back_name":"City Landscape","octgn_id":"52cc40f2-5c93-49d1-8b28-da161f9355e6","url":"https:\/\/arkhamdb.com\/card\/08635","imagesrc":"\/bundles\/cards\/08635.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/08635b.png"},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"city_of_the_elder_things","encounter_name":"City of the Elder Things","position":136,"exceptional":false,"myriad":false,"encounter_position":19,"code":"08636","name":"Roofless Rampart","real_name":"Roofless Rampart","text":"[action] Spend two \"-1\" keys: Either remove 1 doom from the agenda, or choose and discard from play 1 non-[[Elite]] enemy or treachery. Record in the Campaign Log <i>the team discovered an ancient vault.<\/i>","real_text":"[action] Spend two \"-1\" keys: Either remove 1 doom from the agenda, or choose and discard from play 1 non-[[Elite]] enemy or treachery. Record in the Campaign Log <i>the team discovered an ancient vault.<\/i>","quantity":1,"shroud":2,"clues":1,"health_per_investigator":false,"traits":"City.","real_traits":"City.","flavor":"\"...farther on there was a huge roofless rampart still complete in its gigantic five-pointed outline...\"\n - H. P. Lovecraft, <i>At the Mountains of Madness<\/i>","illustrator":"Emilio Rodriguez","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"\"Yet now the sway of reason seemed irrefutably shaken, for this Cyclopean maze of squared, curved, and angled blocks had features which cut off all comfortable refuge. It was, very clearly, the blasphemous city of the mirage in stark, objective, and ineluctable reality.\"\n - H. P. Lovecraft, <i>At the Mountains of Madness<\/i>","back_name":"City Landscape","octgn_id":"0db60949-aadf-4586-a439-7dbafdc24625","url":"https:\/\/arkhamdb.com\/card\/08636","imagesrc":"\/bundles\/cards\/08636.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/08636b.png"},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"city_of_the_elder_things","encounter_name":"City of the Elder Things","position":137,"exceptional":false,"myriad":false,"encounter_position":20,"code":"08637","name":"Ruinous Streets","real_name":"Ruinous Streets","text":"<b>Forced<\/b> - After you reveal 1 or more [frost] tokens during a skill test at Ruinous Streets: Take 1 damage.\n[reaction] After you discover the last clue from Ruinous Streets: Discover 1 clue on a connecting location.","real_text":"<b>Forced<\/b> - After you reveal 1 or more [frost] tokens during a skill test at Ruinous Streets: Take 1 damage.\n[reaction] After you discover the last clue from Ruinous Streets: Discover 1 clue on a connecting location.","quantity":2,"shroud":4,"clues":1,"health_per_investigator":false,"traits":"City.","real_traits":"City.","illustrator":"Vlad Ricean","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"\"Yet now the sway of reason seemed irrefutably shaken, for this Cyclopean maze of squared, curved, and angled blocks had features which cut off all comfortable refuge. It was, very clearly, the blasphemous city of the mirage in stark, objective, and ineluctable reality.\"\n - H. P. Lovecraft, <i>At the Mountains of Madness<\/i>","back_name":"City Landscape","octgn_id":"eeadd1f2-226a-4b4b-8bcc-a69f1ded0548","url":"https:\/\/arkhamdb.com\/card\/08637","imagesrc":"\/bundles\/cards\/08637.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/08637b.png"},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"city_of_the_elder_things","encounter_name":"City of the Elder Things","position":138,"exceptional":false,"myriad":false,"encounter_position":22,"code":"08638","name":"Cyclopean Spires","real_name":"Cyclopean Spires","text":"[action]: Move 1 key on another location in this row to Cyclopean Spires. (Group limit once per game.)","real_text":"[action]: Move 1 key on another location in this row to Cyclopean Spires. (Group limit once per game.)","quantity":1,"shroud":3,"clues":1,"health_per_investigator":false,"traits":"City.","real_traits":"City.","flavor":"\"There were composite cones and pyramids either alone or surmounting cylinders or cubes or flatter truncated cones and pyramids, and occasional needle-like spires in curious clusters...\"\n - H. P. Lovecraft, <i>At the Mountains of Madness<\/i>","illustrator":"Anders Fin\u00e9r","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"\"Yet now the sway of reason seemed irrefutably shaken, for this Cyclopean maze of squared, curved, and angled blocks had features which cut off all comfortable refuge. It was, very clearly, the blasphemous city of the mirage in stark, objective, and ineluctable reality.\"\n - H. P. Lovecraft, <i>At the Mountains of Madness<\/i>","back_name":"City Landscape","octgn_id":"1071ca93-2d3b-41e6-94d0-f52a0cf19f3b","url":"https:\/\/arkhamdb.com\/card\/08638","imagesrc":"\/bundles\/cards\/08638.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/08638b.png"},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"city_of_the_elder_things","encounter_name":"City of the Elder Things","position":139,"exceptional":false,"myriad":false,"encounter_position":23,"code":"08639","name":"Submerged Passageway","real_name":"Submerged Passageway","text":"[action]: Move 1 clue from this location to an unrevealed location in this column or row.","real_text":"[action]: Move 1 clue from this location to an unrevealed location in this column or row.","quantity":2,"shroud":5,"clues":1,"health_per_investigator":false,"traits":"City.","real_traits":"City.","flavor":"\"Had the coming of the ice been foreseen, and had a nameless population left en masse to seek a less doomed abode?\"\n - H. P. Lovecraft, <i>At the Mountains of Madness<\/i>","illustrator":"Patrick McEvoy","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"\"Yet now the sway of reason seemed irrefutably shaken, for this Cyclopean maze of squared, curved, and angled blocks had features which cut off all comfortable refuge. It was, very clearly, the blasphemous city of the mirage in stark, objective, and ineluctable reality.\"\n - H. P. Lovecraft, <i>At the Mountains of Madness<\/i>","back_name":"City Landscape","octgn_id":"ee2e2366-9c0c-4328-88ab-63913bde0f2a","url":"https:\/\/arkhamdb.com\/card\/08639","imagesrc":"\/bundles\/cards\/08639.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/08639b.png"},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"city_of_the_elder_things","encounter_name":"City of the Elder Things","position":140,"exceptional":false,"myriad":false,"encounter_position":25,"code":"08640","name":"Temple of the Elder Things","real_name":"Temple of the Elder Things","text":"<b>Forced<\/b> - After you reveal 1 or more [frost] tokens during a skill test at this location: Take 1 horror.\n[action] If there are no clues on Temple of the Elder Things: Choose 2 locations with keys on them. Swap each key on those locations. (Group limit once per game.)","real_text":"<b>Forced<\/b> - After you reveal 1 or more [frost] tokens during a skill test at this location: Take 1 horror.\n[action] If there are no clues on Temple of the Elder Things: Choose 2 locations with keys on them. Swap each key on those locations. (Group limit once per game.)","quantity":2,"shroud":4,"clues":1,"health_per_investigator":false,"traits":"City.","real_traits":"City.","illustrator":"Anders Fin\u00e9r","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"\"Yet now the sway of reason seemed irrefutably shaken, for this Cyclopean maze of squared, curved, and angled blocks had features which cut off all comfortable refuge. It was, very clearly, the blasphemous city of the mirage in stark, objective, and ineluctable reality.\"\n - H. P. Lovecraft, <i>At the Mountains of Madness<\/i>","back_name":"City Landscape","octgn_id":"43abab35-19d4-4e87-b0d1-d1cbbcfbd901","url":"https:\/\/arkhamdb.com\/card\/08640","imagesrc":"\/bundles\/cards\/08640.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/08640b.png"},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"city_of_the_elder_things","encounter_name":"City of the Elder Things","position":141,"exceptional":false,"myriad":false,"encounter_position":27,"code":"08641","name":"Terror of the Stars","real_name":"Terror of the Stars","subname":"Bane of the Elder Things","text":"Hunter. Massive.\nTerror of the Stars gets +3 [per_investigator] health.\nWhile Terror of the Stars is ready, investigators at its location cannot spend or take control of keys.","real_text":"Hunter. Massive.\nTerror of the Stars gets +3 [per_investigator] health.\nWhile Terror of the Stars is ready, investigators at its location cannot spend or take control of keys.","quantity":1,"health":3,"health_per_investigator":false,"enemy_damage":2,"enemy_horror":2,"enemy_fight":4,"enemy_evade":3,"victory":1,"traits":"Monster. Eidolon. Elite.","real_traits":"Monster. Eidolon. Elite.","illustrator":"Apterus","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"b7b54ba3-4b70-4104-acb0-2bd87c895ce1","url":"https:\/\/arkhamdb.com\/card\/08641","imagesrc":"\/bundles\/cards\/08641.png","spoiler":1},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"city_of_the_elder_things","encounter_name":"City of the Elder Things","position":142,"exceptional":false,"myriad":false,"encounter_position":28,"code":"08642","name":"Benign Elder Thing","real_name":"Benign Elder Thing","text":"<b>Spawn<\/b> - Any empty location.\nBenign Elder Thing enters play with 1 doom on it.\n<b>Forced<\/b> - When Benign Elder Thing is defeated: Place 1 doom on the agenda.\n[action]: <b>Parley.<\/b> Test [willpower] (3). If you succeed, remove Benign Elder Thing from the game.","real_text":"<b>Spawn<\/b> - Any empty location.\nBenign Elder Thing enters play with 1 doom on it.\n<b>Forced<\/b> - When Benign Elder Thing is defeated: Place 1 doom on the agenda.\n[action]: <b>Parley.<\/b> Test [willpower] (3). If you succeed, remove Benign Elder Thing from the game.","quantity":3,"health":1,"health_per_investigator":false,"enemy_damage":1,"enemy_horror":1,"enemy_fight":1,"enemy_evade":1,"traits":"Monster. Elder Thing.","real_traits":"Monster. Elder Thing.","illustrator":"Henning Ludvigsen","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"b28e0c90-b6ef-441e-9012-4e2c2fb24414","url":"https:\/\/arkhamdb.com\/card\/08642","imagesrc":"\/bundles\/cards\/08642.png","spoiler":1},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"city_of_the_elder_things","encounter_name":"City of the Elder Things","position":143,"exceptional":false,"myriad":false,"encounter_position":31,"code":"08643","name":"Reawakened Elder Thing","real_name":"Reawakened Elder Thing","text":"Hunter.\n<b>Forced<\/b> - When this enemy engages you: Place a key you control on it. When it leaves play, place that key on its location.\n<b>Forced<\/b> - When an investigator at this enemy's location takes control of a key: This enemy readies, engages, and attacks them.","real_text":"Hunter.\n<b>Forced<\/b> - When this enemy engages you: Place a key you control on it. When it leaves play, place that key on its location.\n<b>Forced<\/b> - When an investigator at this enemy's location takes control of a key: This enemy readies, engages, and attacks them.","quantity":3,"health":3,"health_per_investigator":false,"enemy_damage":1,"enemy_horror":1,"enemy_fight":2,"enemy_evade":1,"traits":"Monster. Elder Thing.","real_traits":"Monster. Elder Thing.","illustrator":"James Ryman","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"6d6c0869-2b66-480e-86e6-32862ba6e34d","url":"https:\/\/arkhamdb.com\/card\/08643","imagesrc":"\/bundles\/cards\/08643.png","spoiler":1},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"city_of_the_elder_things","encounter_name":"City of the Elder Things","position":144,"exceptional":false,"myriad":false,"encounter_position":34,"code":"08644","name":"Dawning of the Truth","real_name":"Dawning of the Truth","text":"<b>Revelation<\/b> - Test [willpower] (2). Increase the difficulty of this test by 1 for each key on your location or under your control. If you fail, take 2 horror (3 horror instead if you fail by 3 or more).","real_text":"<b>Revelation<\/b> - Test [willpower] (2). Increase the difficulty of this test by 1 for each key on your location or under your control. If you fail, take 2 horror (3 horror instead if you fail by 3 or more).","quantity":3,"health_per_investigator":false,"traits":"Terror.","real_traits":"Terror.","illustrator":"Marius Bota","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"5431b949-bb65-46dc-94b6-ba505a3a07a4","url":"https:\/\/arkhamdb.com\/card\/08644","imagesrc":"\/bundles\/cards\/08644.png","spoiler":1},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"city_of_the_elder_things","encounter_name":"City of the Elder Things","position":145,"exceptional":false,"myriad":false,"encounter_position":37,"code":"08645","name":"Crumbling Ruins","real_name":"Crumbling Ruins","text":"<b>Revelation<\/b> - Test [agility] (3). During this test, if you reveal a chaos token that matches a key on your location or under the control of an investigator at your location, you automatically fail. For each point you fail by, take 1 damage.","real_text":"<b>Revelation<\/b> - Test [agility] (3). During this test, if you reveal a chaos token that matches a key on your location or under the control of an investigator at your location, you automatically fail. For each point you fail by, take 1 damage.","quantity":3,"health_per_investigator":false,"traits":"Hazard.","real_traits":"Hazard.","illustrator":"Patrick McEvoy","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"294c045c-89fc-4c6e-825a-720cec675334","url":"https:\/\/arkhamdb.com\/card\/08645","imagesrc":"\/bundles\/cards\/08645.png","spoiler":1},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"scenario","type_name":"Scenario","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_heart_of_madness","encounter_name":"The Heart of Madness","position":148,"exceptional":false,"myriad":false,"encounter_position":1,"code":"08648","name":"The Heart of Madness","real_name":"The Heart of Madness","text":"Easy \/ Standard\n[skull]: -1 (-3 instead if there is an [[Ancient One]] enemy at your location).\n[cultist]: -1. If there is a seal at your location, or if your location is a Mist-Pylon, treat this token as a [frost] token, instead.\n[tablet]: -3. If you fail, draw the top card of the Tekeli-li deck.\n[elder_thing]: -4. If you fail by 3 or more, place 1 doom on the current agenda. This can cause the current agenda to advance.","real_text":"Easy \/ Standard\n[skull]: -1 (-3 instead if there is an [[Ancient One]] enemy at your location).\n[cultist]: -1. If there is a seal at your location, or if your location is a Mist-Pylon, treat this token as a [frost] token, instead.\n[tablet]: -3. If you fail, draw the top card of the Tekeli-li deck.\n[elder_thing]: -4. If you fail by 3 or more, place 1 doom on the current agenda. This can cause the current agenda to advance.","quantity":1,"health_per_investigator":false,"is_unique":false,"permanent":false,"double_sided":true,"back_text":"Hard \/ Expert\n[skull]: -2 (-4 instead if there is an [[Ancient One]] enemy at your location).\n[cultist]: -1. If there is a seal at your location, or if your location is a Mist-Pylon, treat this token as a [frost] token in addition to its modifier.\n[tablet]: -3. Draw the top card of the Tekeli-li deck.\n[elder_thing]: -5. If you fail by 3 or more, place 1 doom on the current agenda. This can cause the current agenda to advance.","octgn_id":"80c094f7-3e54-483a-9ce5-560dd250a837","url":"https:\/\/arkhamdb.com\/card\/08648","imagesrc":"\/bundles\/cards\/08648.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/08648b.png"},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_heart_of_madness","encounter_name":"The Heart of Madness","position":149,"exceptional":false,"myriad":false,"encounter_position":2,"code":"08649","name":"The Gate of Y'quaa","real_name":"The Gate of Y'quaa","subname":"Primordial Seal","text":"[action]: Place an activated seal you control on The Gate of Y'quaa.\n[action]: <b>Resign.<\/b> You retreat, hoping you've done enough to seal away whatever lies beyond the gate. (If you control 1 or more seals, you retain control of them.)","real_text":"[action]: Place an activated seal you control on The Gate of Y'quaa.\n[action]: <b>Resign.<\/b> You retreat, hoping you've done enough to seal away whatever lies beyond the gate. (If you control 1 or more seals, you retain control of them.)","quantity":1,"shroud":1,"clues":1,"health_per_investigator":false,"traits":"Ruins.","real_traits":"Ruins.","illustrator":"Greg Bobrowski","is_unique":false,"permanent":false,"double_sided":true,"back_text":"A wall of churning miasma blocks the ancient gateway. Investigators and enemies cannot enter The Gate of Y'quaa. The Gate of Y'quaa cannot have attachments.","back_flavor":"-the black pit - the carven rim - the proto-shoggoths - the windowless solids with five dimensions - the nameless cylinder - the elder pharos - the primal white jelly - the wings - the eyes in darkness - the moon-ladder - the original - the eternal - the undying-","octgn_id":"0f4d767e-28fd-4276-a776-b2865582894e","url":"https:\/\/arkhamdb.com\/card\/08649","imagesrc":"\/bundles\/cards\/08649.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/08649b.png"},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_heart_of_madness","encounter_name":"The Heart of Madness","position":150,"exceptional":false,"myriad":false,"encounter_position":3,"code":"08650","name":"Geothermal Vent","real_name":"Geothermal Vent","text":"[action] If you control the [seal_a] seal: Test [combat] (3). If you succeed, investigators at Geothermal Vent spend 1 [per_investigator] clues, as a group, to activate the [seal_a] seal. Then, remove 1 [frost] token from the chaos bag.","real_text":"[action] If you control the [seal_a] seal: Test [combat] (3). If you succeed, investigators at Geothermal Vent spend 1 [per_investigator] clues, as a group, to activate the [seal_a] seal. Then, remove 1 [frost] token from the chaos bag.","quantity":1,"shroud":4,"clues":1,"health_per_investigator":false,"traits":"Ruins.","real_traits":"Ruins.","illustrator":"Stanislav Dikolenko","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"\"Other apertures were undoubtedly connected with bygone mechanical facilities - heating, lighting, and the like - of a sort suggested in many of the carvings. Ceilings tended to be plain, but had sometimes been inlaid with green soapstone or other tiles, mostly fallen now.\"\n - H. P. Lovecraft, <i>At the Mountains of Madness<\/i>","back_name":"Ancient Facility","octgn_id":"5b852aff-3a58-4abe-b48a-a3ddb40910ae","url":"https:\/\/arkhamdb.com\/card\/08650","imagesrc":"\/bundles\/cards\/08650.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/08650b.png"},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_heart_of_madness","encounter_name":"The Heart of Madness","position":151,"exceptional":false,"myriad":false,"encounter_position":4,"code":"08651","name":"Forsaken Temple","real_name":"Forsaken Temple","text":"[action] If you control the [seal_c] seal: Test [willpower] (3). If you succeed, investigators at Forsaken Temple spend 1 [per_investigator] clues, as a group, to activate the [seal_c] seal. Then, look at the revealed side of each unrevealed location on the same spoke as Forsaken Temple.","real_text":"[action] If you control the [seal_c] seal: Test [willpower] (3). If you succeed, investigators at Forsaken Temple spend 1 [per_investigator] clues, as a group, to activate the [seal_c] seal. Then, look at the revealed side of each unrevealed location on the same spoke as Forsaken Temple.","quantity":1,"shroud":3,"clues":1,"health_per_investigator":false,"traits":"Ruins.","real_traits":"Ruins.","illustrator":"Daria Khlebnikova","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"\"Other apertures were undoubtedly connected with bygone mechanical facilities - heating, lighting, and the like - of a sort suggested in many of the carvings. Ceilings tended to be plain, but had sometimes been inlaid with green soapstone or other tiles, mostly fallen now.\"\n - H. P. Lovecraft, <i>At the Mountains of Madness<\/i>","back_name":"Ancient Facility","octgn_id":"e5fab5ad-24e3-40dc-a234-c0573eedd7fa","url":"https:\/\/arkhamdb.com\/card\/08651","imagesrc":"\/bundles\/cards\/08651.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/08651b.png"},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_heart_of_madness","encounter_name":"The Heart of Madness","position":152,"exceptional":false,"myriad":false,"encounter_position":5,"code":"08652","name":"Library of K\u00f3s","real_name":"Library of K\u00f3s","text":"[action] If you control the [seal_b] seal: Test [intellect] (3). If you succeed, investigators at Library of K\u00f3s spend 1 [per_investigator] clues, as a group, to activate the [seal_b] seal. Then, look at the revealed side of each unrevealed location on the same ring as Library of K\u00f3s.","real_text":"[action] If you control the [seal_b] seal: Test [intellect] (3). If you succeed, investigators at Library of K\u00f3s spend 1 [per_investigator] clues, as a group, to activate the [seal_b] seal. Then, look at the revealed side of each unrevealed location on the same ring as Library of K\u00f3s.","quantity":1,"shroud":5,"clues":1,"health_per_investigator":false,"traits":"Ruins.","real_traits":"Ruins.","illustrator":"Emilio Rodriguez","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"\"Other apertures were undoubtedly connected with bygone mechanical facilities - heating, lighting, and the like - of a sort suggested in many of the carvings. Ceilings tended to be plain, but had sometimes been inlaid with green soapstone or other tiles, mostly fallen now.\"\n - H. P. Lovecraft, <i>At the Mountains of Madness<\/i>","back_name":"Ancient Facility","octgn_id":"04bd10b3-2309-475d-b7e7-0bb8a884f07b","url":"https:\/\/arkhamdb.com\/card\/08652","imagesrc":"\/bundles\/cards\/08652.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/08652b.png"},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_heart_of_madness","encounter_name":"The Heart of Madness","position":153,"exceptional":false,"myriad":false,"encounter_position":6,"code":"08653","name":"Protoplasmic Pool","real_name":"Protoplasmic Pool","text":"[action] If you control the [seal_d] seal: Test [agility] (3). If you succeed, investigators at Protoplasmic Pool spend 1 [per_investigator] clues, as a group, to activate the [seal_d] seal. Then, deal 2 damage to each enemy in play.","real_text":"[action] If you control the [seal_d] seal: Test [agility] (3). If you succeed, investigators at Protoplasmic Pool spend 1 [per_investigator] clues, as a group, to activate the [seal_d] seal. Then, deal 2 damage to each enemy in play.","quantity":1,"shroud":4,"clues":1,"health_per_investigator":false,"traits":"Ruins.","real_traits":"Ruins.","illustrator":"Stanislav Dikolenko","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"\"Other apertures were undoubtedly connected with bygone mechanical facilities - heating, lighting, and the like - of a sort suggested in many of the carvings. Ceilings tended to be plain, but had sometimes been inlaid with green soapstone or other tiles, mostly fallen now.\"\n - H. P. Lovecraft, <i>At the Mountains of Madness<\/i>","back_name":"Ancient Facility","octgn_id":"c3cae23e-9a3d-425e-b5df-c2c56318a74b","url":"https:\/\/arkhamdb.com\/card\/08653","imagesrc":"\/bundles\/cards\/08653.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/08653b.png"},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_heart_of_madness","encounter_name":"The Heart of Madness","position":154,"exceptional":false,"myriad":false,"encounter_position":7,"code":"08654","name":"Hall of the Sunless Sea","real_name":"Hall of the Sunless Sea","text":"[action] If you control the [seal_e] seal, investigators at Hall of the Sunless Sea spend 1 [per_investigator] clues and discard 2 [per_investigator] cards from their hands, as a group: Activate the [seal_e] seal.","real_text":"[action] If you control the [seal_e] seal, investigators at Hall of the Sunless Sea spend 1 [per_investigator] clues and discard 2 [per_investigator] cards from their hands, as a group: Activate the [seal_e] seal.","quantity":1,"shroud":3,"clues":1,"health_per_investigator":false,"traits":"Ruins.","real_traits":"Ruins.","illustrator":"Daria Khlebnikova","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"\"Other apertures were undoubtedly connected with bygone mechanical facilities - heating, lighting, and the like - of a sort suggested in many of the carvings. Ceilings tended to be plain, but had sometimes been inlaid with green soapstone or other tiles, mostly fallen now.\"\n - H. P. Lovecraft, <i>At the Mountains of Madness<\/i>","back_name":"Ancient Facility","octgn_id":"0636dcea-8bd7-417d-9bc4-5df4353c0cd3","url":"https:\/\/arkhamdb.com\/card\/08654","imagesrc":"\/bundles\/cards\/08654.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/08654b.png"},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_heart_of_madness","encounter_name":"The Heart of Madness","position":155,"exceptional":false,"myriad":false,"encounter_position":8,"code":"08655","name":"Subnautical Sprawl","real_name":"Subnautical Sprawl","text":"Treat the modifier of the first [frost] token revealed during each skill test at Subnautical Sprawl as -3 instead of -1. (Limit once per round.)","real_text":"Treat the modifier of the first [frost] token revealed during each skill test at Subnautical Sprawl as -3 instead of -1. (Limit once per round.)","quantity":2,"shroud":2,"clues":2,"health_per_investigator":false,"traits":"Ruins.","real_traits":"Ruins.","illustrator":"Daria Khlebnikova","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"\"Other apertures were undoubtedly connected with bygone mechanical facilities - heating, lighting, and the like - of a sort suggested in many of the carvings. Ceilings tended to be plain, but had sometimes been inlaid with green soapstone or other tiles, mostly fallen now.\"\n - H. P. Lovecraft, <i>At the Mountains of Madness<\/i>","back_name":"Ancient Facility","octgn_id":"6b158d83-ccd7-452f-af72-4c7b585f1566","url":"https:\/\/arkhamdb.com\/card\/08655","imagesrc":"\/bundles\/cards\/08655.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/08655b.png"},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_heart_of_madness","encounter_name":"The Heart of Madness","position":156,"exceptional":false,"myriad":false,"encounter_position":10,"code":"08656","name":"Vaulted Corridor","real_name":"Vaulted Corridor","text":"[fast]: Choose another Vaulted Corridor and test [agility] (X). X is the number of locations away that Vaulted Corridor is from this one. If you succeed, move there. (Limit once per round.)","real_text":"[fast]: Choose another Vaulted Corridor and test [agility] (X). X is the number of locations away that Vaulted Corridor is from this one. If you succeed, move there. (Limit once per round.)","quantity":3,"shroud":3,"clues":1,"health_per_investigator":false,"traits":"Ruins.","real_traits":"Ruins.","illustrator":"Patrick McEvoy","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"\"Other apertures were undoubtedly connected with bygone mechanical facilities - heating, lighting, and the like - of a sort suggested in many of the carvings. Ceilings tended to be plain, but had sometimes been inlaid with green soapstone or other tiles, mostly fallen now.\"\n - H. P. Lovecraft, <i>At the Mountains of Madness<\/i>","back_name":"Ancient Facility","octgn_id":"811d6c73-0856-4408-a089-79fe30260cd7","url":"https:\/\/arkhamdb.com\/card\/08656","imagesrc":"\/bundles\/cards\/08656.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/08656b.png"},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_heart_of_madness","encounter_name":"The Heart of Madness","position":157,"exceptional":false,"myriad":false,"encounter_position":13,"code":"08657","name":"Primeval Terror","real_name":"Primeval Terror","text":"<b>Revelation<\/b> - Test [willpower] (2). This test gets +1 difficulty for each location away from The Gate of Y'quaa you are. If you fail, take 2 horror.","real_text":"<b>Revelation<\/b> - Test [willpower] (2). This test gets +1 difficulty for each location away from The Gate of Y'quaa you are. If you fail, take 2 horror.","quantity":3,"health_per_investigator":false,"traits":"Terror.","real_traits":"Terror.","flavor":"\"The sheer appalling antiquity and lethal desolation of the place were enough to overwhelm almost any sensitive person...\"\n - H. P. Lovecraft, <i>At the Mountains of Madness<\/i>","illustrator":"Borja Pindado","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"4e41e96a-b2ec-48b9-8f28-e926b16936fa","url":"https:\/\/arkhamdb.com\/card\/08657","imagesrc":"\/bundles\/cards\/08657.png","spoiler":1},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_heart_of_madness","encounter_name":"The Heart of Madness","position":158,"exceptional":false,"myriad":false,"encounter_position":16,"code":"08658","name":"Roots of the Earth","real_name":"Roots of the Earth","text":"<b>Revelation<\/b> - Test [agility] (2). This test gets +1 difficulty for each location away from The Gate of Y'quaa you are. If you fail, take 2 damage.","real_text":"<b>Revelation<\/b> - Test [agility] (2). This test gets +1 difficulty for each location away from The Gate of Y'quaa you are. If you fail, take 2 damage.","quantity":3,"health_per_investigator":false,"traits":"Hazard.","real_traits":"Hazard.","flavor":"\"The things once rearing and dwelling in this frightful masonry in the age of dinosaurs were not indeed dinosaurs, but far worse.\"\n - H. P. Lovecraft, <i>At the Mountains of Madness<\/i>","illustrator":"Guilherme Motta","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"e9ab7d7e-17c0-4597-a774-2cb37b0c3872","url":"https:\/\/arkhamdb.com\/card\/08658","imagesrc":"\/bundles\/cards\/08658.png","spoiler":1},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_great_seal","encounter_name":"The Great Seal","position":159,"exceptional":false,"myriad":false,"encounter_position":1,"code":"08659","name":"The Beating Heart","real_name":"The Beating Heart","text":"<b>Forced<\/b> - If two or more activated seals are controlled by investigators at the same location: The latent energy stored within the seals fuses together, and the ensuing chain reaction sets off an electrostatic detonation that destroys all life on Earth. <b>(\u2192R3)<\/b>","real_text":"<b>Forced<\/b> - If two or more activated seals are controlled by investigators at the same location: The latent energy stored within the seals fuses together, and the ensuing chain reaction sets off an electrostatic detonation that destroys all life on Earth. <b>(\u2192R3)<\/b>","quantity":1,"doom":5,"health_per_investigator":false,"stage":1,"flavor":"Five darkened paths lead away from the gateway, through icy caverns and down vaulted corridors of smooth black stone. Quiet dread fills the ancient, dormant structure.","illustrator":"Greg Bobrowski","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Read <b>Scenario Interlude: The Final Straw<\/b> in the Campaign Guide.","back_flavor":"A dark, primordial energy seeps forth from the walls, the very same miasma that has haunted your every step throughout this doomed journey. You freeze in your tracks and back away. You've seen the kinds of hideous shapes it can take. The kinds of memories it conjures- foul and fair alike. But not everyone sees the mirage for what it truly is...","back_name":"Unknowable End","octgn_id":"92839474-8f98-41c9-85f6-69a0662b2424","url":"https:\/\/arkhamdb.com\/card\/08659","imagesrc":"\/bundles\/cards\/08659.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/08659b.png"},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_great_seal","encounter_name":"The Great Seal","position":160,"exceptional":false,"myriad":false,"encounter_position":2,"code":"08660","name":"The Miasma Beckons","real_name":"The Miasma Beckons","text":"<b>Forced<\/b> - If two or more activated seals are controlled by investigators at the same location: The latent energy stored within the seals fuses together, and the ensuing chain reaction sets off an electrostatic detonation that destroys all life on Earth. <b>(\u2192R3)<\/b>","real_text":"<b>Forced<\/b> - If two or more activated seals are controlled by investigators at the same location: The latent energy stored within the seals fuses together, and the ensuing chain reaction sets off an electrostatic detonation that destroys all life on Earth. <b>(\u2192R3)<\/b>","quantity":1,"doom":6,"health_per_investigator":false,"stage":2,"flavor":"Eldritch whispers and the dribbling of inky miasma permeates the once-silent ruins. Something is reaching out to you from within its walls. Calling to you.","illustrator":"Greg Bobrowski","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Check the seals controlled by each investigator (if a seal is not controlled by an investigator, skip it).\nThe investigator who controls the [seal_a] seal takes 1 damage (2 instead if the seal is activated).\nThe investigator who controls the [seal_b] seal discards 2 random cards from their hand (4 instead if the seal is activated).\nThe investigator who controls the [seal_c] seal takes 1 horror (2 instead if the seal is activated).\nThe investigator who controls the [seal_d] seal loses 1 action (2 instead if the seal is activated).\nThe investigator who controls the [seal_e] seal loses 3 resources (6 instead if the seal is activated).","back_flavor":"The seals pulse with dangerous electrostatic energy, filling the icy chambers with bright blue light. You struggle to contain the power within each seal as you move quickly to put them in their proper place.","back_name":"Uncontrollable Power","octgn_id":"e29d4798-5d4e-48ec-9951-145b924aa9e4","url":"https:\/\/arkhamdb.com\/card\/08660","imagesrc":"\/bundles\/cards\/08660.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/08660b.png"},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_great_seal","encounter_name":"The Great Seal","position":161,"exceptional":false,"myriad":false,"encounter_position":3,"code":"08661","name":"Call of Madness","real_name":"Call of Madness","text":"<b>Forced<\/b> - If two or more activated seals are controlled by investigators at the same location: The latent energy stored within the seals fuses together, and the ensuing chain reaction sets off an electrostatic detonation that destroys all life on Earth. <b>(\u2192R3)<\/b>","real_text":"<b>Forced<\/b> - If two or more activated seals are controlled by investigators at the same location: The latent energy stored within the seals fuses together, and the ensuing chain reaction sets off an electrostatic detonation that destroys all life on Earth. <b>(\u2192R3)<\/b>","quantity":1,"doom":6,"health_per_investigator":false,"stage":3,"flavor":"The gateway stirs. Whatever is calling to you from within these walls, it hears your every word, your every footstep. It knows of your presence, of your hopes, of your fears. And it yearns to be free.","illustrator":"Greg Bobrowski","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Each remaining investigator is defeated and must either suffer 1 mental trauma or shuffle the top 3 cards of the Tekeli-li deck into their deck.","back_flavor":"Before you can find and place all five seals, a tremendous noise fills the cavernous halls of the facility, and inky, prismatic miasma begins to seep from every inch of the walls and ceiling. Waves of creeping ichor and wafting black mist block every route but the one from which you came. You flee back to the gateway to escape or find another path forward, but by the time you reach the massive door, it is too late.","back_name":"Impure Expanse","octgn_id":"43071e44-2c0c-4da1-a6c5-bba52cfded34","url":"https:\/\/arkhamdb.com\/card\/08661","imagesrc":"\/bundles\/cards\/08661.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/08661b.png"},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_great_seal","encounter_name":"The Great Seal","position":162,"exceptional":false,"myriad":false,"encounter_position":4,"code":"08662","name":"Dormancy","real_name":"Dormancy","text":"<b>Objective<\/b> - If an activated seal is placed on The Gate of Y'quaa, advance.","real_text":"<b>Objective<\/b> - If an activated seal is placed on The Gate of Y'quaa, advance.","quantity":1,"health_per_investigator":false,"stage":1,"flavor":"You have decided to explore the rest of this antediluvian complex in order to find the devices that fit this strange doorway.","illustrator":"Lin Hsiang","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Check which seal was just placed <i>(do not remove it)<\/i>.\nIf it was the [seal_a] seal, the investigator who placed it heals 1 damage.\nIf it was the [seal_b] seal, the investigator who placed it draws 2 cards.\nIf it was the [seal_c] seal, the investigator who placed it heals 1 horror.\nIf it was the [seal_d] seal, the investigator who placed it may take an additional action this turn.\nIf it was the [seal_e] seal, the investigator who placed it gains 3 resources.","back_flavor":"As soon as you set the seal into place, it locks into the door with an audible click. The energy stored within the seal reaches out, coursing through channels and grooves along the doorway, and lighting the entire chamber with an eerie glow. Perhaps if you can activate and place the remaining four seals, you can put a stop to this madness.","back_name":"The First of Five","octgn_id":"426b0b30-9a1b-41a7-8e2d-94ec06980b30","url":"https:\/\/arkhamdb.com\/card\/08662","imagesrc":"\/bundles\/cards\/08662.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/08662b.png"},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_great_seal","encounter_name":"The Great Seal","position":163,"exceptional":false,"myriad":false,"encounter_position":5,"code":"08663","name":"The Great Seal","real_name":"The Great Seal","text":"<b>Objective<\/b> - Place as many activated seals as you can on The Gate of Y'quaa before whatever is inside escapes. If all five seals have been placed, advance.","real_text":"<b>Objective<\/b> - Place as many activated seals as you can on The Gate of Y'quaa before whatever is inside escapes. If all five seals have been placed, advance.","quantity":1,"health_per_investigator":false,"stage":2,"flavor":"Placing the first of the five seals has awoken a strange power within the facility. You believe if you can find and activate the remaining seals, they will aid in containing the thing that dwells on the other side of this gate...","illustrator":"Lin Hsiang","is_unique":false,"permanent":false,"double_sided":true,"back_text":"<b>(\u2192R1)<\/b>","back_flavor":"The final seal locks into place. With a hum, power flows through the facility. Small orbs embedded in the ceiling begin to light, one by one. The realization dawns on you that this sanctuary is far more advanced than you could have ever imagined.","back_name":"The Final Seal","octgn_id":"1795837a-0008-4c09-b454-5a7e46b94c58","url":"https:\/\/arkhamdb.com\/card\/08663","imagesrc":"\/bundles\/cards\/08663.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/08663b.png"},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_great_seal","encounter_name":"The Great Seal","position":164,"exceptional":false,"myriad":false,"encounter_position":6,"code":"08664","name":"Glacial Grotto","real_name":"Glacial Grotto","text":"<b>Forced<\/b> - After Glacial Grotto is revealed: Place the dormant [seal_a] seal on it.\n[action]: Test [combat] (2) to shatter the ice. If you succeed, investigators at Glacial Grotto may spend 1 [per_investigator] clues, as a group, for you to take control of the seal on it.","real_text":"<b>Forced<\/b> - After Glacial Grotto is revealed: Place the dormant [seal_a] seal on it.\n[action]: Test [combat] (2) to shatter the ice. If you succeed, investigators at Glacial Grotto may spend 1 [per_investigator] clues, as a group, for you to take control of the seal on it.","quantity":1,"shroud":3,"clues":0,"health_per_investigator":false,"traits":"Ruins.","real_traits":"Ruins.","illustrator":"Alexander Chelyshev","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"\"Other apertures were undoubtedly connected with bygone mechanical facilities - heating, lighting, and the like - of a sort suggested in many of the carvings. Ceilings tended to be plain, but had sometimes been inlaid with green soapstone or other tiles, mostly fallen now.\"\n - H. P. Lovecraft, <i>At the Mountains of Madness<\/i>","back_name":"Ancient Facility","octgn_id":"24258e06-8c99-43bd-a0a4-96ff1d838b52","url":"https:\/\/arkhamdb.com\/card\/08664","imagesrc":"\/bundles\/cards\/08664.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/08664b.png"},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_great_seal","encounter_name":"The Great Seal","position":165,"exceptional":false,"myriad":false,"encounter_position":7,"code":"08665","name":"Sculptured Crypt","real_name":"Sculptured Crypt","text":"<b>Forced<\/b> - After Sculptured Crypt is revealed: Place the dormant [seal_b] seal on it.\n[action]: Test [intellect] (2) to decipher the alien script. If you succeed, investigators at Sculptured Crypt may spend 1 [per_investigator] clues, as a group, for you to take control of the seal on it.","real_text":"<b>Forced<\/b> - After Sculptured Crypt is revealed: Place the dormant [seal_b] seal on it.\n[action]: Test [intellect] (2) to decipher the alien script. If you succeed, investigators at Sculptured Crypt may spend 1 [per_investigator] clues, as a group, for you to take control of the seal on it.","quantity":1,"shroud":4,"clues":0,"health_per_investigator":false,"traits":"Ruins.","real_traits":"Ruins.","illustrator":"Alexander Chelyshev","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"\"Other apertures were undoubtedly connected with bygone mechanical facilities - heating, lighting, and the like - of a sort suggested in many of the carvings. Ceilings tended to be plain, but had sometimes been inlaid with green soapstone or other tiles, mostly fallen now.\"\n - H. P. Lovecraft, <i>At the Mountains of Madness<\/i>","back_name":"Ancient Facility","octgn_id":"28a33065-293e-40ad-99b0-4bf8085be70f","url":"https:\/\/arkhamdb.com\/card\/08665","imagesrc":"\/bundles\/cards\/08665.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/08665b.png"},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_great_seal","encounter_name":"The Great Seal","position":166,"exceptional":false,"myriad":false,"encounter_position":8,"code":"08666","name":"Undercity Altar","real_name":"Undercity Altar","text":"<b>Forced<\/b> - After Undercity Altar is revealed: Place the dormant [seal_c] seal on it.\n[action]: Test [willpower] (2) to break the ancient ward. If you succeed, investigators at Undercity Altar may spend 1 [per_investigator] clues, as a group, for you to take control of the seal on it.","real_text":"<b>Forced<\/b> - After Undercity Altar is revealed: Place the dormant [seal_c] seal on it.\n[action]: Test [willpower] (2) to break the ancient ward. If you succeed, investigators at Undercity Altar may spend 1 [per_investigator] clues, as a group, for you to take control of the seal on it.","quantity":1,"shroud":3,"clues":0,"health_per_investigator":false,"traits":"Ruins.","real_traits":"Ruins.","illustrator":"Yoann Boissonnet","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"\"Other apertures were undoubtedly connected with bygone mechanical facilities - heating, lighting, and the like - of a sort suggested in many of the carvings. Ceilings tended to be plain, but had sometimes been inlaid with green soapstone or other tiles, mostly fallen now.\"\n - H. P. Lovecraft, <i>At the Mountains of Madness<\/i>","back_name":"Ancient Facility","octgn_id":"002ed2fb-004c-4927-9339-9eb4a2574479","url":"https:\/\/arkhamdb.com\/card\/08666","imagesrc":"\/bundles\/cards\/08666.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/08666b.png"},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_great_seal","encounter_name":"The Great Seal","position":167,"exceptional":false,"myriad":false,"encounter_position":9,"code":"08667","name":"Ichor-Laden Tunnels","real_name":"Ichor-Laden Tunnels","text":"<b>Forced<\/b> - After Ichor-Laden Tunnels is revealed: Place the dormant [seal_d] seal on it.\n[action]: Test [agility] (2) to traverse the ichor. If you succeed, investigators at Ichor-Laden Tunnels may spend 1 [per_investigator] clues, as a group, for you to take control of the seal on it.","real_text":"<b>Forced<\/b> - After Ichor-Laden Tunnels is revealed: Place the dormant [seal_d] seal on it.\n[action]: Test [agility] (2) to traverse the ichor. If you succeed, investigators at Ichor-Laden Tunnels may spend 1 [per_investigator] clues, as a group, for you to take control of the seal on it.","quantity":1,"shroud":3,"clues":0,"health_per_investigator":false,"traits":"Ruins.","real_traits":"Ruins.","illustrator":"Robert Laskey","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"\"Other apertures were undoubtedly connected with bygone mechanical facilities - heating, lighting, and the like - of a sort suggested in many of the carvings. Ceilings tended to be plain, but had sometimes been inlaid with green soapstone or other tiles, mostly fallen now.\"\n - H. P. Lovecraft, <i>At the Mountains of Madness<\/i>","back_name":"Ancient Facility","octgn_id":"222c0481-27f9-41cd-af3a-cc67fca39ce4","url":"https:\/\/arkhamdb.com\/card\/08667","imagesrc":"\/bundles\/cards\/08667.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/08667b.png"},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_great_seal","encounter_name":"The Great Seal","position":168,"exceptional":false,"myriad":false,"encounter_position":10,"code":"08668","name":"Limestone Caverns","real_name":"Limestone Caverns","text":"<b>Forced<\/b> - After Limestone Caverns is revealed: Place the dormant [seal_e] seal on it.\n[action] Investigators at Limestone Caverns spend 1 [per_investigator] clues and 3 [per_investigator] resources, as a group: Take control of the seal on Limestone Caverns.","real_text":"<b>Forced<\/b> - After Limestone Caverns is revealed: Place the dormant [seal_e] seal on it.\n[action] Investigators at Limestone Caverns spend 1 [per_investigator] clues and 3 [per_investigator] resources, as a group: Take control of the seal on Limestone Caverns.","quantity":1,"shroud":2,"clues":0,"health_per_investigator":false,"traits":"Ruins.","real_traits":"Ruins.","illustrator":"Patrick McEvoy","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"\"Other apertures were undoubtedly connected with bygone mechanical facilities - heating, lighting, and the like - of a sort suggested in many of the carvings. Ceilings tended to be plain, but had sometimes been inlaid with green soapstone or other tiles, mostly fallen now.\"\n - H. P. Lovecraft, <i>At the Mountains of Madness<\/i>","back_name":"Ancient Facility","octgn_id":"5df32b11-652d-4389-acbc-c4485ae7a065","url":"https:\/\/arkhamdb.com\/card\/08668","imagesrc":"\/bundles\/cards\/08668.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/08668b.png"},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_great_seal","encounter_name":"The Great Seal","position":169,"exceptional":false,"myriad":false,"encounter_position":11,"code":"08669","name":"Protoplasmic Mass","real_name":"Protoplasmic Mass","text":"Hunter.\n<b>Spawn<\/b> - Location farthest from you on the outer ring.\n<b>Prey<\/b> - Nearest investigator with a seal only.\n<b>Forced<\/b> - When the enemy phase ends, if an investigator controls an activated seal: Protoplasmic Mass readies and resolves the enemy phase again <i>(it resolves its hunter keyword and attacks a second time)<\/i>. (Limit once per phase.)","real_text":"Hunter.\n<b>Spawn<\/b> - Location farthest from you on the outer ring.\n<b>Prey<\/b> - Nearest investigator with a seal only.\n<b>Forced<\/b> - When the enemy phase ends, if an investigator controls an activated seal: Protoplasmic Mass readies and resolves the enemy phase again <i>(it resolves its hunter keyword and attacks a second time)<\/i>. (Limit once per phase.)","quantity":2,"health":4,"health_per_investigator":false,"enemy_damage":1,"enemy_horror":1,"enemy_fight":6,"enemy_evade":3,"traits":"Monster. Shoggoth.","real_traits":"Monster. Shoggoth.","illustrator":"Guilherme Motta","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"bae941d7-16a5-452d-896e-e54ca1a52dd6","url":"https:\/\/arkhamdb.com\/card\/08669","imagesrc":"\/bundles\/cards\/08669.png","spoiler":1},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_great_seal","encounter_name":"The Great Seal","position":170,"exceptional":false,"myriad":false,"encounter_position":13,"code":"08670","name":"Electrostatic Discharge","real_name":"Electrostatic Discharge","text":"Surge.\n<b>Revelation<\/b> - Each investigator at the same location as a seal takes 1 horror, and 1 damage if that seal is activated","real_text":"Surge.\n<b>Revelation<\/b> - Each investigator at the same location as a seal takes 1 horror, and 1 damage if that seal is activated","quantity":2,"health_per_investigator":false,"traits":"Hazard.","real_traits":"Hazard.","illustrator":"Greg Bobrowski","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"92ad87ac-d06a-49cb-b2e5-c74e7d497260","url":"https:\/\/arkhamdb.com\/card\/08670","imagesrc":"\/bundles\/cards\/08670.png","spoiler":1},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"stirring_in_the_deep","encounter_name":"Stirring in the Deep","position":171,"exceptional":false,"myriad":false,"encounter_position":1,"code":"08671","name":"The Seal Weakens","real_name":"The Seal Weakens","quantity":1,"doom":3,"health_per_investigator":false,"stage":4,"flavor":"Miasma has completely consumed this part of the facility. The walls and ceiling drip with polychromatic ooze, polar mist swirls through the halls, and the air shimmers with the insubstantial quality of a mirage. What manner of power is this? And how can you possibly hope to destroy it?","illustrator":"Greg Bobrowski","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Spawn 1 set-aside copy of The Nameless Madness enemy at the Mist-Pylon nearest to an investigator.\n<b><hr>Check the Campaign Log. <i>If the truth of the mirage eludes you:<\/i><\/b>\n<blockquote><i>You stare, dumbstruck, at the hideous phantasmagoria. The air shimmers with a dreamlike quality about its damnable form, an endless weave of intermingled nightmare and memory. The very sight of it drives you to your knees. It is the final truth. Reality was the mirage.<\/i><\/blockquote>\nEach investigator searches their deck for each copy of Tekeli-li and draws them one at a time in a random order, without placing them on the bottom of the Tekeli-li deck. After resolving all of them, shuffle each of them back into their bearer's deck.","back_flavor":"From the nameless depths at the very core of the Earth, the miasma's true form emerges. It is a shapeless thing, a creature of whirling mist and putrid ichor that screams and whispers and crawls and flies. It seeps through the walls and up from the ice; it is everywhere; it is everything.","back_name":"It Emerges...","octgn_id":"d135cbcc-4819-4a68-baec-ef798cc4fd60","url":"https:\/\/arkhamdb.com\/card\/08671","imagesrc":"\/bundles\/cards\/08671.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/08671b.png"},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"stirring_in_the_deep","encounter_name":"Stirring in the Deep","position":172,"exceptional":false,"myriad":false,"encounter_position":2,"code":"08672","name":"That Which Has No Name","real_name":"That Which Has No Name","text":"<b>Forced<\/b> - When 1 or more doom would be put into play, if there are any copies of The Nameless Madness still set aside: Instead, spawn 1 set-aside copy of The Nameless Madness at the location nearest to an investigator without a copy of that enemy that is connected to a location with a copy of that enemy.\n<b>Objective<\/b> - At the end of the round, if all 15 copies of The Nameless Madness are in play and not every Mist-Pylon is collapsed, advance this agenda.","real_text":"<b>Forced<\/b> - When 1 or more doom would be put into play, if there are any copies of The Nameless Madness still set aside: Instead, spawn 1 set-aside copy of The Nameless Madness at the location nearest to an investigator without a copy of that enemy that is connected to a location with a copy of that enemy.\n<b>Objective<\/b> - At the end of the round, if all 15 copies of The Nameless Madness are in play and not every Mist-Pylon is collapsed, advance this agenda.","quantity":1,"health_per_investigator":false,"stage":5,"flavor":"Tekeli-li! Tekeli-li! Tekeli-li! Tekeli-li! Tekeli-li! Tekeli-li! Tekeli-li! Tekeli-li! Tekeli-li! Tekeli-li!","illustrator":"Greg Bobrowski","is_unique":false,"permanent":false,"double_sided":true,"back_text":"For each Mist-Pylon that is collapsed, set 3 copies of The Nameless Madness aside.\nEach investigator loses all of their clues.\nRemove each location except The Gate of Y'quaa from the game. Investigators and copies of The Nameless Madness are not defeated by this effect. All other cards at these locations are discarded.\nPut the 4 set-aside Titanic Ramp locations into play in a straight line to the right of The Gate of Y'quaa. Put the set-aside Hidden Tunnel location into play to the right of the rightmost Titanic Ramp. Place each investigator and each remaining copy of The Nameless Madness in play at the leftmost Titanic Ramp.\nRemove the act deck from the game and advance to the set-aside The Final Mirage. It is both the current act and the current agenda.","back_flavor":"It is too late. You cannot contain the creature that dwells beneath the mountain. All you can hope to do now is escape with your lives.","back_name":"The Mountain Falls","octgn_id":"276af67c-6515-4d9b-bc7e-d4205353b5d5","url":"https:\/\/arkhamdb.com\/card\/08672","imagesrc":"\/bundles\/cards\/08672.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/08672b.png"},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"stirring_in_the_deep","encounter_name":"Stirring in the Deep","position":173,"exceptional":false,"myriad":false,"encounter_position":3,"code":"08673","name":"Collapse the Pylons","real_name":"Collapse the Pylons","text":"Each revealed Mist-Pylon can be attacked as if it were an enemy. Its fight value is equal to its shroud value and its health is equal to its clue value. While it has no health remaining, it is collapsed <i>(it remains in play)<\/i>.\n[reaction] When you discover 1 or more clues at a Mist-Pylon, spend those clues: Deal that much damage to that Mist-Pylon.\n<b>Objective<\/b> - At the end of the round, if each Mist-Pylon is collapsed, advance this act.","real_text":"Each revealed Mist-Pylon can be attacked as if it were an enemy. Its fight value is equal to its shroud value and its health is equal to its clue value. While it has no health remaining, it is collapsed <i>(it remains in play)<\/i>.\n[reaction] When you discover 1 or more clues at a Mist-Pylon, spend those clues: Deal that much damage to that Mist-Pylon.\n<b>Objective<\/b> - At the end of the round, if each Mist-Pylon is collapsed, advance this act.","quantity":1,"health_per_investigator":false,"stage":3,"flavor":"Five pylons hold this facility together. Your only hope is to destroy them - and everything else.","illustrator":"Lin Hsiang","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Set all but 3 copies of The Nameless Madness aside.\nEach investigator loses all of their clues.\nRemove each location except The Gate of Y'quaa from the game. Investigators and copies of The Nameless Madness are not defeated by this effect. All other cards at those locations are discarded.\nPut the 4 set-aside Titanic Ramp locations into play in a straight line to the right of The Gate of Y'quaa. Put the set-aside Hidden Tunnel location into play to the right of the rightmost Titanic Ramp. Place each investigator and each remaining copy of The Nameless Madness in play at the leftmost Titanic Ramp.\nRemove the agenda deck from the game and advance to the set-aside The Final Mirage. It is both the current act and the current agenda.","back_flavor":"The facility shakes to its very core. Without the Mist-Pylons powering the structure, the nameless entity that resides within is free - and its days are numbered, as are yours. The mountain groans and trembles, threatening to collapse all around you.","back_name":"Self-Destructions","octgn_id":"ded6f784-b70d-4b04-b0a5-7f528d734f76","url":"https:\/\/arkhamdb.com\/card\/08673","imagesrc":"\/bundles\/cards\/08673.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/08673b.png"},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"stirring_in_the_deep","encounter_name":"Stirring in the Deep","position":174,"exceptional":false,"myriad":false,"encounter_position":4,"code":"08674","name":"Mist-Pylon","real_name":"Mist-Pylon","text":"[fast] If you control the [seal_a] seal, and it is activated: You unleash the seal's power. Place the [seal_a] seal on this Mist-Pylon. For the remainder of the game, each time you deal damage to a Mist-Pylon, deal 1 additional damage.","real_text":"[fast] If you control the [seal_a] seal, and it is activated: You unleash the seal's power. Place the [seal_a] seal on this Mist-Pylon. For the remainder of the game, each time you deal damage to a Mist-Pylon, deal 1 additional damage.","quantity":1,"shroud":1,"clues":4,"health_per_investigator":false,"traits":"Ruins.","real_traits":"Ruins.","illustrator":"Nele Diel","is_unique":false,"permanent":false,"double_sided":true,"back_text":"As an additional cost for you to enter Mist-Pylon, investigators at your location must spend 1 [per_investigator] clues, as a group.","back_flavor":"\"In the whole spectacle there was a persistent, pervasive hint of stupendous secrecy and potential revelation; as if these stark, nightmare spires marked the pylons of a frightful gateway...\"\n - H. P. Lovecraft, <i>At the Mountains of Madness<\/i>","octgn_id":"0cc85119-a4cd-4f3a-af87-0f1f77844a41","url":"https:\/\/arkhamdb.com\/card\/08674","imagesrc":"\/bundles\/cards\/08674.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/08674b.png"},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"stirring_in_the_deep","encounter_name":"Stirring in the Deep","position":175,"exceptional":false,"myriad":false,"encounter_position":5,"code":"08675","name":"Mist-Pylon","real_name":"Mist-Pylon","text":"[fast] If you control the [seal_b] seal, and it is activated: You unleash the seal's power. Place the [seal_b] seal on this Mist-Pylon. For the remainder of the game, reduce the shroud value of each Mist-Pylon by 2.","real_text":"[fast] If you control the [seal_b] seal, and it is activated: You unleash the seal's power. Place the [seal_b] seal on this Mist-Pylon. For the remainder of the game, reduce the shroud value of each Mist-Pylon by 2.","quantity":1,"shroud":5,"clues":1,"health_per_investigator":false,"traits":"Ruins.","real_traits":"Ruins.","illustrator":"Nele Diel","is_unique":false,"permanent":false,"double_sided":true,"back_text":"As an additional cost for you to enter Mist-Pylon, investigators at your location must spend 1 [per_investigator] clues, as a group.","back_flavor":"\"In the whole spectacle there was a persistent, pervasive hint of stupendous secrecy and potential revelation; as if these stark, nightmare spires marked the pylons of a frightful gateway...\"\n - H. P. Lovecraft, <i>At the Mountains of Madness<\/i>","octgn_id":"008121ad-c57e-457b-960c-684c031b3268","url":"https:\/\/arkhamdb.com\/card\/08675","imagesrc":"\/bundles\/cards\/08675.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/08675b.png"},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"stirring_in_the_deep","encounter_name":"Stirring in the Deep","position":176,"exceptional":false,"myriad":false,"encounter_position":6,"code":"08676","name":"Mist-Pylon","real_name":"Mist-Pylon","text":"[fast] If you control the [seal_c] seal, and it is activated: You unleash the seal's power. Place the [seal_c] seal on this Mist-Pylon. For the remainder of the game, each investigator gets +1 to each of their skills while they are at a Mist-Pylon.","real_text":"[fast] If you control the [seal_c] seal, and it is activated: You unleash the seal's power. Place the [seal_c] seal on this Mist-Pylon. For the remainder of the game, each investigator gets +1 to each of their skills while they are at a Mist-Pylon.","quantity":1,"shroud":4,"clues":2,"health_per_investigator":false,"traits":"Ruins.","real_traits":"Ruins.","illustrator":"Nele Diel","is_unique":false,"permanent":false,"double_sided":true,"back_text":"As an additional cost for you to enter Mist-Pylon, investigators at your location must spend 1 [per_investigator] clues, as a group.","back_flavor":"\"In the whole spectacle there was a persistent, pervasive hint of stupendous secrecy and potential revelation; as if these stark, nightmare spires marked the pylons of a frightful gateway...\"\n - H. P. Lovecraft, <i>At the Mountains of Madness<\/i>","octgn_id":"75152d52-ff96-4614-8359-be0eb32dee7a","url":"https:\/\/arkhamdb.com\/card\/08676","imagesrc":"\/bundles\/cards\/08676.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/08676b.png"},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"stirring_in_the_deep","encounter_name":"Stirring in the Deep","position":177,"exceptional":false,"myriad":false,"encounter_position":7,"code":"08677","name":"Mist-Pylon","real_name":"Mist-Pylon","text":"[fast] If you control the [seal_d] seal, and it is activated: You unleash the seal's power. Place the [seal_d] seal on this Mist-Pylon. For the remainder of the game, whenever an investigator at a Mist-Pylon would be dealt 1 or more damage and\/or horror, cancel 1 of that damage or horror.","real_text":"[fast] If you control the [seal_d] seal, and it is activated: You unleash the seal's power. Place the [seal_d] seal on this Mist-Pylon. For the remainder of the game, whenever an investigator at a Mist-Pylon would be dealt 1 or more damage and\/or horror, cancel 1 of that damage or horror.","quantity":1,"shroud":3,"clues":2,"health_per_investigator":false,"traits":"Ruins.","real_traits":"Ruins.","illustrator":"Nele Diel","is_unique":false,"permanent":false,"double_sided":true,"back_text":"As an additional cost for you to enter Mist-Pylon, investigators at your location must spend 1 [per_investigator] clues, as a group.","back_flavor":"\"In the whole spectacle there was a persistent, pervasive hint of stupendous secrecy and potential revelation; as if these stark, nightmare spires marked the pylons of a frightful gateway...\"\n - H. P. Lovecraft, <i>At the Mountains of Madness<\/i>","octgn_id":"feae9f39-bf62-48e6-81ab-9c17d4c84c5b","url":"https:\/\/arkhamdb.com\/card\/08677","imagesrc":"\/bundles\/cards\/08677.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/08677b.png"},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"stirring_in_the_deep","encounter_name":"Stirring in the Deep","position":178,"exceptional":false,"myriad":false,"encounter_position":8,"code":"08678","name":"Mist-Pylon","real_name":"Mist-Pylon","text":"[fast] If you control the [seal_e] seal, and it is activated: You unleash the seal's power. Place the [seal_e] seal on this Mist-Pylon. For the remainder of the game, each enemy gets -2 fight and -2 evade while it is at a Mist-Pylon.","real_text":"[fast] If you control the [seal_e] seal, and it is activated: You unleash the seal's power. Place the [seal_e] seal on this Mist-Pylon. For the remainder of the game, each enemy gets -2 fight and -2 evade while it is at a Mist-Pylon.","quantity":1,"shroud":2,"clues":3,"health_per_investigator":false,"traits":"Ruins.","real_traits":"Ruins.","illustrator":"Nele Diel","is_unique":false,"permanent":false,"double_sided":true,"back_text":"As an additional cost for you to enter Mist-Pylon, investigators at your location must spend 1 [per_investigator] clues, as a group.","back_flavor":"\"In the whole spectacle there was a persistent, pervasive hint of stupendous secrecy and potential revelation; as if these stark, nightmare spires marked the pylons of a frightful gateway...\"\n - H. P. Lovecraft, <i>At the Mountains of Madness<\/i>","octgn_id":"2eeb7aaa-ef83-4247-bb43-22a176cf3dc6","url":"https:\/\/arkhamdb.com\/card\/08678","imagesrc":"\/bundles\/cards\/08678.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/08678b.png"},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"stirring_in_the_deep","encounter_name":"Stirring in the Deep","position":179,"exceptional":false,"myriad":false,"encounter_position":9,"code":"08679","name":"The Nameless Madness","real_name":"The Nameless Madness","subname":"The Entity in the Mirage","text":"Alert. Massive. Retaliate.\nThe Nameless Madness cannot take damage.\n<b>Forced<\/b> - After you successfully evade or attack The Nameless Madness: For each point you succeeded by, exhaust the nearest ready copy of The Nameless Madness.","real_text":"Alert. Massive. Retaliate.\nThe Nameless Madness cannot take damage.\n<b>Forced<\/b> - After you successfully evade or attack The Nameless Madness: For each point you succeeded by, exhaust the nearest ready copy of The Nameless Madness.","quantity":15,"health_per_investigator":false,"enemy_damage":1,"enemy_horror":1,"enemy_fight":1,"enemy_evade":1,"traits":"Ancient One. Eidolon. Elite.","real_traits":"Ancient One. Eidolon. Elite.","illustrator":"Pavel Kolomeyets","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"333e7ae4-bf27-4d61-8fec-3ced99024500","url":"https:\/\/arkhamdb.com\/card\/08679","imagesrc":"\/bundles\/cards\/08679.png","spoiler":1},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"stirring_in_the_deep","encounter_name":"Stirring in the Deep","position":180,"exceptional":false,"myriad":false,"encounter_position":24,"code":"08680","name":"Unsealed Phantasm","real_name":"Unsealed Phantasm","text":"<b>Spawn<\/b> - The nearest Mist-Pylon that is not collapsed (or your location, if there are none in play).\nWhile Unsealed Phantasm is ready and at a Mist-Pylon, damage cannot be dealt to that Mist-Pylon.\n<b>Forced<\/b> - At the end of the enemy phase, if Unsealed Phantasm is ready: Move it once toward the Mist-Pylon nearest to it that is not collapsed.","real_text":"<b>Spawn<\/b> - The nearest Mist-Pylon that is not collapsed (or your location, if there are none in play).\nWhile Unsealed Phantasm is ready and at a Mist-Pylon, damage cannot be dealt to that Mist-Pylon.\n<b>Forced<\/b> - At the end of the enemy phase, if Unsealed Phantasm is ready: Move it once toward the Mist-Pylon nearest to it that is not collapsed.","quantity":2,"health":5,"health_per_investigator":false,"enemy_damage":2,"enemy_horror":2,"enemy_fight":5,"enemy_evade":4,"victory":1,"traits":"Monster. Eidolon. Shoggoth.","real_traits":"Monster. Eidolon. Shoggoth.","illustrator":"Pavel Kolomeyets","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"2eb012b1-fa1f-4cc0-9bf4-30f7f75639d2","url":"https:\/\/arkhamdb.com\/card\/08680","imagesrc":"\/bundles\/cards\/08680.png","spoiler":1},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"stirring_in_the_deep","encounter_name":"Stirring in the Deep","position":181,"exceptional":false,"myriad":false,"encounter_position":26,"code":"08681","name":"The Final Mirage","real_name":"The Final Mirage","text":"The Nameless Madness gains hunter.\n<b>Forced<\/b> - When 1 or more doom would be put into play: Instead, spawn 1 set-aside copy of The Nameless Madness at the leftmost investigator's location.\n<b>Objective<\/b> - Run.","real_text":"The Nameless Madness gains hunter.\n<b>Forced<\/b> - When 1 or more doom would be put into play: Instead, spawn 1 set-aside copy of The Nameless Madness at the leftmost investigator's location.\n<b>Objective<\/b> - Run.","quantity":1,"health_per_investigator":false,"stage":4,"illustrator":"Pavel Kolomeyets","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Check the Campaign Log.\n- If all 5 Mist-Pylons were collapsed and <i>Dr. Kensler has a plan<\/i>, proceed to <b>(\u2192R1)<\/b>.\n- If all 5 Mist-Pylons were collapsed and <i>the truth of the mirage eludes you<\/i>, proceed to <b>(\u2192R2)<\/b>.\n- Otherwise, proceed to <b>(\u2192R3)<\/b>.","back_flavor":"You emerge from the tunnel, daylight blinding you as the sun peeks out from behind the jagged mountaintops in the distance. Behind you, the entity rushes toward the exit. You prepare yourself for the end, the wall of mist, miasma, and madness feeling much like an oncoming train.","back_name":"Nameless Reckoning","octgn_id":"777dd1dc-39e0-4181-b5b5-274fb4b3413d","url":"https:\/\/arkhamdb.com\/card\/08681","imagesrc":"\/bundles\/cards\/08681.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/08681b.png"},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"stirring_in_the_deep","encounter_name":"Stirring in the Deep","position":182,"exceptional":false,"myriad":false,"encounter_position":27,"code":"08682","name":"Titanic Ramp","real_name":"Titanic Ramp","text":"Titanic Ramp is connected to the locations to its left and right.\nAs an additional cost for you to leave Titanic Ramp, test [agility] (4). If you fail, cancel the effects of the move. Any investigator at your location or a connecting location may spend 1 clue to have you automatically succeed at this test.","real_text":"Titanic Ramp is connected to the locations to its left and right.\nAs an additional cost for you to leave Titanic Ramp, test [agility] (4). If you fail, cancel the effects of the move. Any investigator at your location or a connecting location may spend 1 clue to have you automatically succeed at this test.","quantity":1,"shroud":1,"clues":1,"health_per_investigator":false,"traits":"Ruins.","real_traits":"Ruins.","illustrator":"Vlad Ricean","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Titanic Ramp is connected to the locations to its left and right.","back_flavor":"\"...over our former trail back to the city, along ice-sunken megalithic corridors to the great open circle, and up that archaic spiral ramp in a frenzied automatic plunge for the sane outer air and light of day.\"\n - H. P. Lovecraft, <i>At the Mountains of Madness<\/i>","octgn_id":"32343f3f-857d-4416-9c80-1e3275c2b8bf","url":"https:\/\/arkhamdb.com\/card\/08682","imagesrc":"\/bundles\/cards\/08682.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/08682b.png"},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"stirring_in_the_deep","encounter_name":"Stirring in the Deep","position":183,"exceptional":false,"myriad":false,"encounter_position":28,"code":"08683","name":"Titanic Ramp","real_name":"Titanic Ramp","text":"Titanic Ramp is connected to the locations to its left and right.\nAs an additional cost for you to leave Titanic Ramp, test [agility] (3). If you fail, cancel the effects of the move. Any investigator at your location or a connecting location may spend 1 clue to have you automatically succeed at this test.","real_text":"Titanic Ramp is connected to the locations to its left and right.\nAs an additional cost for you to leave Titanic Ramp, test [agility] (3). If you fail, cancel the effects of the move. Any investigator at your location or a connecting location may spend 1 clue to have you automatically succeed at this test.","quantity":1,"shroud":2,"clues":1,"health_per_investigator":false,"traits":"Ruins.","real_traits":"Ruins.","illustrator":"Vlad Ricean","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Titanic Ramp is connected to the locations to its left and right.","back_flavor":"\"...over our former trail back to the city, along ice-sunken megalithic corridors to the great open circle, and up that archaic spiral ramp in a frenzied automatic plunge for the sane outer air and light of day.\"\n - H. P. Lovecraft, <i>At the Mountains of Madness<\/i>","octgn_id":"444f331d-e17a-4801-b747-a3e395d3a4ed","url":"https:\/\/arkhamdb.com\/card\/08683","imagesrc":"\/bundles\/cards\/08683.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/08683b.png"},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"stirring_in_the_deep","encounter_name":"Stirring in the Deep","position":184,"exceptional":false,"myriad":false,"encounter_position":29,"code":"08684","name":"Titanic Ramp","real_name":"Titanic Ramp","text":"Titanic Ramp is connected to the locations to its left and right.\nAs an additional cost for you to leave Titanic Ramp, test [agility] (2). If you fail, cancel the effects of the move. Any investigator at your location or a connecting location may spend 1 clue to have you automatically succeed at this test.","real_text":"Titanic Ramp is connected to the locations to its left and right.\nAs an additional cost for you to leave Titanic Ramp, test [agility] (2). If you fail, cancel the effects of the move. Any investigator at your location or a connecting location may spend 1 clue to have you automatically succeed at this test.","quantity":1,"shroud":3,"clues":1,"health_per_investigator":false,"traits":"Ruins.","real_traits":"Ruins.","illustrator":"Vlad Ricean","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Titanic Ramp is connected to the locations to its left and right.","back_flavor":"\"...over our former trail back to the city, along ice-sunken megalithic corridors to the great open circle, and up that archaic spiral ramp in a frenzied automatic plunge for the sane outer air and light of day.\"\n - H. P. Lovecraft, <i>At the Mountains of Madness<\/i>","octgn_id":"a7e6b2a8-f544-42a7-9311-01f879a21abd","url":"https:\/\/arkhamdb.com\/card\/08684","imagesrc":"\/bundles\/cards\/08684.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/08684b.png"},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"stirring_in_the_deep","encounter_name":"Stirring in the Deep","position":185,"exceptional":false,"myriad":false,"encounter_position":30,"code":"08685","name":"Titanic Ramp","real_name":"Titanic Ramp","text":"Titanic Ramp is connected to the locations to its left and right.\nAs an additional cost for you to leave Titanic Ramp, test [agility] (1). If you fail, cancel the effects of the move. Any investigator at your location or a connecting location may spend 1 clue to have you automatically succeed at this test.","real_text":"Titanic Ramp is connected to the locations to its left and right.\nAs an additional cost for you to leave Titanic Ramp, test [agility] (1). If you fail, cancel the effects of the move. Any investigator at your location or a connecting location may spend 1 clue to have you automatically succeed at this test.","quantity":1,"shroud":4,"clues":1,"health_per_investigator":false,"traits":"Ruins.","real_traits":"Ruins.","illustrator":"Vlad Ricean","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Titanic Ramp is connected to the locations to its left and right.","back_flavor":"\"...over our former trail back to the city, along ice-sunken megalithic corridors to the great open circle, and up that archaic spiral ramp in a frenzied automatic plunge for the sane outer air and light of day.\"\n - H. P. Lovecraft, <i>At the Mountains of Madness<\/i>","octgn_id":"66f27019-0103-4717-abc0-0735efe0b85e","url":"https:\/\/arkhamdb.com\/card\/08685","imagesrc":"\/bundles\/cards\/08685.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/08685b.png"},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"stirring_in_the_deep","encounter_name":"Stirring in the Deep","position":186,"exceptional":false,"myriad":false,"encounter_position":31,"code":"08686","name":"Hidden Tunnel","real_name":"Hidden Tunnel","subname":"A Way Out","text":"Hidden Tunnel is connected to the location to its left.\n<b>Objective<\/b> - If each undefeated investigator is at the Hidden Tunnel, advance the act.","real_text":"Hidden Tunnel is connected to the location to its left.\n<b>Objective<\/b> - If each undefeated investigator is at the Hidden Tunnel, advance the act.","quantity":1,"shroud":5,"clues":0,"health_per_investigator":false,"traits":"Ruins.","real_traits":"Ruins.","flavor":"\"...not even the fear of collapse could make us pause before reaching the normal outer realm of sun and sky.\"\n - H. P. Lovecraft, <i>At the Mountains of Madness<\/i>","illustrator":"Vlad Ricean","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Hidden Tunnel is connected to the location to its left.","back_flavor":"\"Thank heaven we did not slacken our run. The curling mist had thickened again, and was driving ahead with increased speed; whilst the straying penguins in our rear were squawking and screaming...\"\n - H. P. Lovecraft, <i>At the Mountains of Madness<\/i>","octgn_id":"c8afc004-a0f7-47eb-b22c-9c238393a60c","url":"https:\/\/arkhamdb.com\/card\/08686","imagesrc":"\/bundles\/cards\/08686.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/08686b.png"},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"agents_of_the_unknown","encounter_name":"Agents of the Unknown","position":187,"exceptional":false,"myriad":false,"encounter_position":1,"code":"08687","name":"Primordial Evil","real_name":"Primordial Evil","text":"Hunter. Retaliate.\n<b>Forced<\/b> - When you deal any amount of damage to Primordial Evil: Shuffle the top card of the Tekeli-li deck into your deck without looking at it (if you cannot, Primordial Evil attacks you).","real_text":"Hunter. Retaliate.\n<b>Forced<\/b> - When you deal any amount of damage to Primordial Evil: Shuffle the top card of the Tekeli-li deck into your deck without looking at it (if you cannot, Primordial Evil attacks you).","quantity":2,"health":5,"health_per_investigator":false,"enemy_damage":2,"enemy_horror":1,"enemy_fight":3,"enemy_evade":1,"traits":"Monster. Eidolon.","real_traits":"Monster. Eidolon.","illustrator":"Igor Kieryluk","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"8c2cc935-8757-4991-8efc-efe0750d8544","url":"https:\/\/arkhamdb.com\/card\/08687","imagesrc":"\/bundles\/cards\/08687.png","spoiler":1},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"agents_of_the_unknown","encounter_name":"Agents of the Unknown","position":188,"exceptional":false,"myriad":false,"encounter_position":3,"code":"08688","name":"The Madness Within","real_name":"The Madness Within","text":"<b>Revelation<\/b> - Test [willpower] (4). For each point you fail by, shuffle the top card of the Tekeli-li deck into your deck without looking at it (for each card you cannot shuffle, take 1 horror).","real_text":"<b>Revelation<\/b> - Test [willpower] (4). For each point you fail by, shuffle the top card of the Tekeli-li deck into your deck without looking at it (for each card you cannot shuffle, take 1 horror).","quantity":2,"health_per_investigator":false,"traits":"Curse.","real_traits":"Curse.","illustrator":"Rafa\u0142 Hrynkiewicz","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"0be81780-c1a5-4be7-9de1-7fa218732c81","url":"https:\/\/arkhamdb.com\/card\/08688","imagesrc":"\/bundles\/cards\/08688.png","spoiler":1},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"creatures_in_the_ice","encounter_name":"Creatures in the Ice","position":189,"exceptional":false,"myriad":false,"encounter_position":1,"code":"08689","name":"Manifestation of Madness","real_name":"Manifestation of Madness","text":"Hunter.\n<b>Forced<\/b> - When Manifestation of Madness attacks you: Shuffle the top 2 cards of the Tekeli-li deck into your deck without looking at them (for each card you cannot shuffle, Manifestation of Madness deals +1 damage and +1 horror for this attack).","real_text":"Hunter.\n<b>Forced<\/b> - When Manifestation of Madness attacks you: Shuffle the top 2 cards of the Tekeli-li deck into your deck without looking at them (for each card you cannot shuffle, Manifestation of Madness deals +1 damage and +1 horror for this attack).","quantity":3,"health":3,"health_per_investigator":false,"enemy_damage":1,"enemy_horror":1,"enemy_fight":3,"enemy_evade":3,"traits":"Monster. Eidolon.","real_traits":"Monster. Eidolon.","illustrator":"Steve Ellis","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"b88c5a21-0627-44e4-bbe3-0e4821e94baf","url":"https:\/\/arkhamdb.com\/card\/08689","imagesrc":"\/bundles\/cards\/08689.png","spoiler":1},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"creatures_in_the_ice","encounter_name":"Creatures in the Ice","position":190,"exceptional":false,"myriad":false,"encounter_position":4,"code":"08690","name":"Glacial Phantasm","real_name":"Glacial Phantasm","text":"<b>Forced<\/b> - At the end of the enemy phase, if Glacial Phantasm is ready: Move it once toward the location with the most investigators. In player order, each investigator at Glacial Phantasm's location or a connecting location shuffles the top card of the Tekeli-li deck into their deck without looking at it (each investigator who cannot takes 1 horror).","real_text":"<b>Forced<\/b> - At the end of the enemy phase, if Glacial Phantasm is ready: Move it once toward the location with the most investigators. In player order, each investigator at Glacial Phantasm's location or a connecting location shuffles the top card of the Tekeli-li deck into their deck without looking at it (each investigator who cannot takes 1 horror).","quantity":2,"health":4,"health_per_investigator":false,"enemy_damage":1,"enemy_horror":1,"enemy_fight":4,"enemy_evade":2,"traits":"Monster. Eidolon.","real_traits":"Monster. Eidolon.","illustrator":"Alexander Chelyshev","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"5016bb93-7532-4411-ab9a-a796bfef90cf","url":"https:\/\/arkhamdb.com\/card\/08690","imagesrc":"\/bundles\/cards\/08690.png","spoiler":1},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"creatures_in_the_ice","encounter_name":"Creatures in the Ice","position":191,"exceptional":false,"myriad":false,"encounter_position":6,"code":"08691","name":"Kindred Mist","real_name":"Kindred Mist","text":"<b>Revelation<\/b> - Attach to the nearest location without a copy of Kindred Mist attached.\n<b>Forced<\/b> - When 1 or more cards from the Tekeli-li deck would be shuffled into your deck while you are at attached location: Draw them instead, placing them on the bottom of your deck instead of the bottom of the Tekeli-li deck. Discard Kindred Mist at the end of this round.","real_text":"<b>Revelation<\/b> - Attach to the nearest location without a copy of Kindred Mist attached.\n<b>Forced<\/b> - When 1 or more cards from the Tekeli-li deck would be shuffled into your deck while you are at attached location: Draw them instead, placing them on the bottom of your deck instead of the bottom of the Tekeli-li deck. Discard Kindred Mist at the end of this round.","quantity":2,"health_per_investigator":false,"traits":"Curse.","real_traits":"Curse.","illustrator":"Borja Pindado","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"b9f5938a-906d-4064-99bb-3bc25055690e","url":"https:\/\/arkhamdb.com\/card\/08691","imagesrc":"\/bundles\/cards\/08691.png","spoiler":1},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"deadly_weather","encounter_name":"Deadly Weather","position":192,"exceptional":false,"myriad":false,"encounter_position":1,"code":"08692","name":"Antarctic Wind","real_name":"Antarctic Wind","text":"<b>Revelation<\/b> - Attach to the nearest location without a copy of Antarctic Wind attached.\nInvestigators at attached location cannot play cards or draw cards from their deck.\n<b>Forced<\/b> - At the end of the round: Discard Antarctic Wind.","real_text":"<b>Revelation<\/b> - Attach to the nearest location without a copy of Antarctic Wind attached.\nInvestigators at attached location cannot play cards or draw cards from their deck.\n<b>Forced<\/b> - At the end of the round: Discard Antarctic Wind.","quantity":2,"health_per_investigator":false,"traits":"Hazard.","real_traits":"Hazard.","illustrator":"Germ\u00e1n N\u00f3bile","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"eed5503a-6581-401a-a171-ab6c257c79e9","url":"https:\/\/arkhamdb.com\/card\/08692","imagesrc":"\/bundles\/cards\/08692.png","spoiler":1},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"deadly_weather","encounter_name":"Deadly Weather","position":193,"exceptional":false,"myriad":false,"encounter_position":3,"code":"08693","name":"Whiteout","real_name":"Whiteout","text":"<b>Revelation<\/b> - Attach to your location.\nEach investigator at attached location gets -1 [willpower], -1 [intellect], -1 [combat], and -1 [agility].\n<b>Forced<\/b> - At the end of the round: Discard Whiteout.","real_text":"<b>Revelation<\/b> - Attach to your location.\nEach investigator at attached location gets -1 [willpower], -1 [intellect], -1 [combat], and -1 [agility].\n<b>Forced<\/b> - At the end of the round: Discard Whiteout.","quantity":2,"health_per_investigator":false,"traits":"Hazard.","real_traits":"Hazard.","illustrator":"Raya Golden","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"1477f90a-39b9-4f1c-a9ff-17175e8e35c9","url":"https:\/\/arkhamdb.com\/card\/08693","imagesrc":"\/bundles\/cards\/08693.png","spoiler":1},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"deadly_weather","encounter_name":"Deadly Weather","position":194,"exceptional":false,"myriad":false,"encounter_position":5,"code":"08694","name":"Polar Vortex","real_name":"Polar Vortex","text":"<b>Revelation<\/b> - Attach to your location.\n<b>Forced<\/b> - When you end your turn at attached location: Each card you control with health <i>(including your investigator)<\/i> takes 1 direct damage.\n<b>Forced<\/b> - At the end of the round: Discard Polar Vortex.","real_text":"<b>Revelation<\/b> - Attach to your location.\n<b>Forced<\/b> - When you end your turn at attached location: Each card you control with health <i>(including your investigator)<\/i> takes 1 direct damage.\n<b>Forced<\/b> - At the end of the round: Discard Polar Vortex.","quantity":2,"health_per_investigator":false,"traits":"Hazard.","real_traits":"Hazard.","illustrator":"David Demaret","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"ea83e404-32f1-44c7-b224-ea15955d8d6b","url":"https:\/\/arkhamdb.com\/card\/08694","imagesrc":"\/bundles\/cards\/08694.png","spoiler":1},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"elder_things","encounter_name":"Elder Things","position":195,"exceptional":false,"myriad":false,"encounter_position":1,"code":"08695","name":"Elder Thing Scavenger","real_name":"Elder Thing Scavenger","text":"Hunter.\n<b>Forced<\/b> - After Elder Thing Scavenger attacks you: Discard the top 3 cards of your deck. Draw each weakness discarded this way.","real_text":"Hunter.\n<b>Forced<\/b> - After Elder Thing Scavenger attacks you: Discard the top 3 cards of your deck. Draw each weakness discarded this way.","quantity":2,"health":3,"health_per_investigator":false,"enemy_damage":1,"enemy_horror":1,"enemy_fight":3,"enemy_evade":3,"traits":"Monster. Elder Thing.","real_traits":"Monster. Elder Thing.","flavor":"\"Of the life of the Old Ones, both under the sea and after part of them migrated to land, volumes could be written.\"\n - H. P. Lovecraft, <i>At the Mountains of Madness<\/i>","illustrator":"Hector Ortiz","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"bcb4320c-2c4c-4f33-a009-b6f924f0e9fd","url":"https:\/\/arkhamdb.com\/card\/08695","imagesrc":"\/bundles\/cards\/08695.png","spoiler":1},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"elder_things","encounter_name":"Elder Things","position":196,"exceptional":false,"myriad":false,"encounter_position":3,"code":"08696","name":"Guardian Elder Thing","real_name":"Guardian Elder Thing","text":"Hunter.\n<b>Forced<\/b> - When you deal damage to Guardian Elder Thing: For each point of damage dealt, discard the top card of your deck. Draw each weakness discarded this way.","real_text":"Hunter.\n<b>Forced<\/b> - When you deal damage to Guardian Elder Thing: For each point of damage dealt, discard the top card of your deck. Draw each weakness discarded this way.","quantity":2,"health":4,"health_per_investigator":false,"enemy_damage":1,"enemy_horror":1,"enemy_fight":3,"enemy_evade":1,"traits":"Monster. Elder Thing.","real_traits":"Monster. Elder Thing.","illustrator":"Cris Griffin","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"45d4c9b3-a7af-4b02-82df-3738851d506e","url":"https:\/\/arkhamdb.com\/card\/08696","imagesrc":"\/bundles\/cards\/08696.png","spoiler":1},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"elder_things","encounter_name":"Elder Things","position":197,"exceptional":false,"myriad":false,"encounter_position":5,"code":"08697","name":"Rise of the Elder Things","real_name":"Rise of the Elder Things","text":"<b>Revelation<\/b> - Find the topmost [[Elder Thing]] enemy in the encounter discard pile and spawn it engaged with you. Each [[Elder Thing]] enemy currently engaged with you gets +1 fight and +1 evade until the end of the round. If Rise of the Elder Things put no enemies into play, it gains surge.","real_text":"<b>Revelation<\/b> - Find the topmost [[Elder Thing]] enemy in the encounter discard pile and spawn it engaged with you. Each [[Elder Thing]] enemy currently engaged with you gets +1 fight and +1 evade until the end of the round. If Rise of the Elder Things put no enemies into play, it gains surge.","quantity":2,"health_per_investigator":false,"traits":"Hazard.","real_traits":"Hazard.","illustrator":"Igor Kieryluk","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"3cf17f20-28fe-4043-b7e2-e776774b80ee","url":"https:\/\/arkhamdb.com\/card\/08697","imagesrc":"\/bundles\/cards\/08697.png","spoiler":1},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"hazards_of_antarctica","encounter_name":"Hazards of Antarctica","position":198,"exceptional":false,"myriad":false,"encounter_position":1,"code":"08698","name":"Ice Shaft","real_name":"Ice Shaft","text":"<b>Revelation<\/b> - Test [agility] (3). For each [frost] token revealed during this test, take 1 damage. If you fail, take 2 damage.","real_text":"<b>Revelation<\/b> - Test [agility] (3). For each [frost] token revealed during this test, take 1 damage. If you fail, take 2 damage.","quantity":3,"health_per_investigator":false,"traits":"Hazard.","real_traits":"Hazard.","flavor":"One false step...","illustrator":"Paul Guzenko","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"5e083598-152c-43be-9a5a-42f3a6ff9e8d","url":"https:\/\/arkhamdb.com\/card\/08698","imagesrc":"\/bundles\/cards\/08698.png","spoiler":1},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"hazards_of_antarctica","encounter_name":"Hazards of Antarctica","position":199,"exceptional":false,"myriad":false,"encounter_position":4,"code":"08699","name":"Through the Ice","real_name":"Through the Ice","text":"<b>Revelation<\/b> - Attach to the nearest location without a copy of Through the Ice attached.\nAs an additional cost for you to enter or leave attached location (except by a scenario card effect), test [agility] (2). If you fail, cancel the effects of the move, take 1 damage and 1 horror, and discard Through the Ice.","real_text":"<b>Revelation<\/b> - Attach to the nearest location without a copy of Through the Ice attached.\nAs an additional cost for you to enter or leave attached location (except by a scenario card effect), test [agility] (2). If you fail, cancel the effects of the move, take 1 damage and 1 horror, and discard Through the Ice.","quantity":2,"health_per_investigator":false,"traits":"Hazard.","real_traits":"Hazard.","illustrator":"Yoann Boissonnet","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"3786a8b7-c5ad-4a2f-816d-0bf02807abe7","url":"https:\/\/arkhamdb.com\/card\/08699","imagesrc":"\/bundles\/cards\/08699.png","spoiler":1},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"left_behind","encounter_name":"Left Behind","position":200,"exceptional":false,"myriad":false,"encounter_position":1,"code":"08700","name":"Lost Researcher","real_name":"Lost Researcher","text":"<b>Spawn<\/b> - Any location (empty, if able).\nLost Researcher enters play with 1 doom on it.\n<b>Forced<\/b> - When Lost Researcher is defeated: Move each doom on it to its location.\n[action]: <b>Parley.<\/b> Test [willpower] or [intellect] (3). If you succeed, take control of 1 doom on Lost Researcher and flip it to its clue side. Then, if there is no doom on Lost Researcher, discard it.","real_text":"<b>Spawn<\/b> - Any location (empty, if able).\nLost Researcher enters play with 1 doom on it.\n<b>Forced<\/b> - When Lost Researcher is defeated: Move each doom on it to its location.\n[action]: <b>Parley.<\/b> Test [willpower] or [intellect] (3). If you succeed, take control of 1 doom on Lost Researcher and flip it to its clue side. Then, if there is no doom on Lost Researcher, discard it.","quantity":2,"health":1,"health_per_investigator":false,"enemy_damage":1,"enemy_horror":1,"enemy_fight":1,"enemy_evade":1,"traits":"Humanoid. Possessed.","real_traits":"Humanoid. Possessed.","illustrator":"Guilherme Motta","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"50827384-6512-4a1e-a6be-6476eb935325","url":"https:\/\/arkhamdb.com\/card\/08700","imagesrc":"\/bundles\/cards\/08700.png","spoiler":1},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"left_behind","encounter_name":"Left Behind","position":201,"exceptional":false,"myriad":false,"encounter_position":3,"code":"08701","name":"Frenzied Explorer","real_name":"Frenzied Explorer","text":"Frenzied Explorer enters play with 1 doom on it.\n<b>Forced<\/b> - When Frenzied Explorer is defeated: Move each doom on it to its location.\n[reaction] After you successfully evade Frenzied Explorer by 2 or more: Take control of 1 doom on Frenzied Explorer and flip it to its clue side. Then, if there is no doom on Frenzied Explorer, discard it.","real_text":"Frenzied Explorer enters play with 1 doom on it.\n<b>Forced<\/b> - When Frenzied Explorer is defeated: Move each doom on it to its location.\n[reaction] After you successfully evade Frenzied Explorer by 2 or more: Take control of 1 doom on Frenzied Explorer and flip it to its clue side. Then, if there is no doom on Frenzied Explorer, discard it.","quantity":2,"health":2,"health_per_investigator":false,"enemy_damage":1,"enemy_horror":1,"enemy_fight":2,"enemy_evade":2,"traits":"Humanoid. Possessed.","real_traits":"Humanoid. Possessed.","illustrator":"Rafa\u0142 Hrynkiewicz","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"f9f4bceb-8b22-4cc0-89d1-e58fc310b0c1","url":"https:\/\/arkhamdb.com\/card\/08701","imagesrc":"\/bundles\/cards\/08701.png","spoiler":1},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"left_behind","encounter_name":"Left Behind","position":202,"exceptional":false,"myriad":false,"encounter_position":5,"code":"08702","name":"Abandoned to Madness","real_name":"Abandoned to Madness","text":"<b>Revelation<\/b> - Attach to the nearest [[Possessed]] enemy and place 1 doom on that enemy. If there are no [[Possessed]] enemies in play, search the encounter deck and discard pile for a [[Possessed]] enemy, draw it, and attach Abandoned to Madness to it (shuffle the encounter deck).\nIncrease the difficulty to fight, evade, or parley with attached enemy by 1.","real_text":"<b>Revelation<\/b> - Attach to the nearest [[Possessed]] enemy and place 1 doom on that enemy. If there are no [[Possessed]] enemies in play, search the encounter deck and discard pile for a [[Possessed]] enemy, draw it, and attach Abandoned to Madness to it (shuffle the encounter deck).\nIncrease the difficulty to fight, evade, or parley with attached enemy by 1.","quantity":2,"health_per_investigator":false,"traits":"Curse.","real_traits":"Curse.","illustrator":"Stanislav Dikolenko","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"0bf7a19c-add3-44a8-8f95-d788dd64e23b","url":"https:\/\/arkhamdb.com\/card\/08702","imagesrc":"\/bundles\/cards\/08702.png","spoiler":1},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"nameless_horrors","encounter_name":"Nameless Horrors","position":203,"exceptional":false,"myriad":false,"encounter_position":1,"code":"08703","name":"Blasphemous Visions","real_name":"Blasphemous Visions","text":"<b>Revelation<\/b> - Shuffle the top card of the Tekeli-li deck into your deck without looking at it. Then, put Blasphemous Visions into play in your threat area.\nResolve the effects of each Tekeli-li weakness you draw an additional time.\n[action]: Test [willpower] (3). If you succeed, discard Blasphemous Visions.","real_text":"<b>Revelation<\/b> - Shuffle the top card of the Tekeli-li deck into your deck without looking at it. Then, put Blasphemous Visions into play in your threat area.\nResolve the effects of each Tekeli-li weakness you draw an additional time.\n[action]: Test [willpower] (3). If you succeed, discard Blasphemous Visions.","quantity":2,"health_per_investigator":false,"traits":"Terror.","real_traits":"Terror.","illustrator":"Michele Giorgi","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"68ab0df2-8972-468e-a645-0f3569ced61d","url":"https:\/\/arkhamdb.com\/card\/08703","imagesrc":"\/bundles\/cards\/08703.png","spoiler":1},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"nameless_horrors","encounter_name":"Nameless Horrors","position":204,"exceptional":false,"myriad":false,"encounter_position":3,"code":"08704","name":"Glimpse the Unspeakable","real_name":"Glimpse the Unspeakable","text":"Peril.\n<b>Revelation<\/b> - Draw the top card of the Tekeli-li deck <i>(and resolve its effects)<\/i>. Shuffle it into any investigator's deck instead of placing it on the bottom of the Tekeli-li deck. If no Tekeli-li weakness is drawn by this effect, Glimpse the Unspeakable gains surge.","real_text":"Peril.\n<b>Revelation<\/b> - Draw the top card of the Tekeli-li deck <i>(and resolve its effects)<\/i>. Shuffle it into any investigator's deck instead of placing it on the bottom of the Tekeli-li deck. If no Tekeli-li weakness is drawn by this effect, Glimpse the Unspeakable gains surge.","quantity":2,"health_per_investigator":false,"traits":"Terror.","real_traits":"Terror.","illustrator":"Stanislav Dikolenko","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"5c4251a2-5517-441a-b024-61accf78a11c","url":"https:\/\/arkhamdb.com\/card\/08704","imagesrc":"\/bundles\/cards\/08704.png","spoiler":1},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"nameless_horrors","encounter_name":"Nameless Horrors","position":205,"exceptional":false,"myriad":false,"encounter_position":5,"code":"08705","name":"Nightmarish Vapors","real_name":"Nightmarish Vapors","text":"Peril.\n<b>Revelation<\/b> - You must either (choose one):\n- Lose 2 actions.\n- Shuffle the top 2 cards of the Tekeli-li deck into your deck without looking at them.","real_text":"Peril.\n<b>Revelation<\/b> - You must either (choose one):\n- Lose 2 actions.\n- Shuffle the top 2 cards of the Tekeli-li deck into your deck without looking at them.","quantity":2,"health_per_investigator":false,"traits":"Terror.","real_traits":"Terror.","illustrator":"Guilherme Motta","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"42002f8d-6b09-4bb8-9422-938037ce812d","url":"https:\/\/arkhamdb.com\/card\/08705","imagesrc":"\/bundles\/cards\/08705.png","spoiler":1},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"miasma","encounter_name":"Miasma","position":206,"exceptional":false,"myriad":false,"encounter_position":1,"code":"08706","name":"Miasmatic Torment","real_name":"Miasmatic Torment","text":"<b>Revelation<\/b> - If you control a partner asset, exhaust them and attach Miasmatic Torment to them. Otherwise, Miasmatic Torment gains surge.\nAttached asset cannot ready.\n<b>Forced<\/b> - At the end of your turn: Attached asset takes 1 damage or 1 horror.\n[action]: Test [willpower] or [intellect] (3). If you succeed, discard Miasmatic Torment.","real_text":"<b>Revelation<\/b> - If you control a partner asset, exhaust them and attach Miasmatic Torment to them. Otherwise, Miasmatic Torment gains surge.\nAttached asset cannot ready.\n<b>Forced<\/b> - At the end of your turn: Attached asset takes 1 damage or 1 horror.\n[action]: Test [willpower] or [intellect] (3). If you succeed, discard Miasmatic Torment.","quantity":2,"health_per_investigator":false,"traits":"Curse.","real_traits":"Curse.","illustrator":"Lin Hsiang","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"47c87140-b486-4fb2-9a72-ad42d60853b6","url":"https:\/\/arkhamdb.com\/card\/08706","imagesrc":"\/bundles\/cards\/08706.png","spoiler":1},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"miasma","encounter_name":"Miasma","position":207,"exceptional":false,"myriad":false,"encounter_position":3,"code":"08707","name":"Nebulous Miasma","real_name":"Nebulous Miasma","text":"<b>Revelation<\/b> - Attach to your location.\n<b>Forced<\/b> - When you end your turn at attached location: Each card you control with sanity <i>(including your investigator)<\/i> takes 1 direct horror.\n<b>Forced<\/b> - At the end of the round: Discard Nebulous Miasma.","real_text":"<b>Revelation<\/b> - Attach to your location.\n<b>Forced<\/b> - When you end your turn at attached location: Each card you control with sanity <i>(including your investigator)<\/i> takes 1 direct horror.\n<b>Forced<\/b> - At the end of the round: Discard Nebulous Miasma.","quantity":2,"health_per_investigator":false,"traits":"Curse. Hazard.","real_traits":"Curse. Hazard.","illustrator":"R\u00e9gis Moulun","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"f2f4dc96-1c90-4f08-b477-57da16908d36","url":"https:\/\/arkhamdb.com\/card\/08707","imagesrc":"\/bundles\/cards\/08707.png","spoiler":1},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"penguins","encounter_name":"Penguins","position":208,"exceptional":false,"myriad":false,"encounter_position":1,"code":"08708","name":"Giant Albino Penguin","real_name":"Giant Albino Penguin","text":"Aloof.\nAs an additional cost for you to enter or leave this enemy's location, you must spend 1 action.","real_text":"Aloof.\nAs an additional cost for you to enter or leave this enemy's location, you must spend 1 action.","quantity":2,"health":3,"health_per_investigator":false,"enemy_damage":1,"enemy_horror":1,"enemy_fight":2,"enemy_evade":2,"traits":"Creature.","real_traits":"Creature.","flavor":"\"...it was only a penguin - albeit of a huge, unknown species larger than the greatest of the known king penguins, and monstrous in its combined albinism and virtual eyelessness.\"\n - H. P. Lovecraft, <i>At the Mountains of Madness<\/i>","illustrator":"Carlos Palma Cruchaga","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"cd02b453-7b4f-490a-b569-89efc071e3ee","url":"https:\/\/arkhamdb.com\/card\/08708","imagesrc":"\/bundles\/cards\/08708.png","spoiler":1},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"penguins","encounter_name":"Penguins","position":209,"exceptional":false,"myriad":false,"encounter_position":3,"code":"08709","name":"Wuk! Wuk! Wuk!","real_name":"Wuk! Wuk! Wuk!","text":"<b>Revelation<\/b> - Find the Giant Albino Penguin enemy farthest from you. You must either move it to your location or place 1 doom on it. If there are no Giant Albino Penguins in play, search the encounter deck and discard pile for a Giant Albino Penguin, draw it, and shuffle the encounter deck.","real_text":"<b>Revelation<\/b> - Find the Giant Albino Penguin enemy farthest from you. You must either move it to your location or place 1 doom on it. If there are no Giant Albino Penguins in play, search the encounter deck and discard pile for a Giant Albino Penguin, draw it, and shuffle the encounter deck.","quantity":2,"health_per_investigator":false,"traits":"Hazard.","real_traits":"Hazard.","illustrator":"Borja Pindado","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"7113894d-c73b-44ae-8daa-de76cfc73ab7","url":"https:\/\/arkhamdb.com\/card\/08709","imagesrc":"\/bundles\/cards\/08709.png","spoiler":1},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"shoggoths","encounter_name":"Shoggoths","position":210,"exceptional":false,"myriad":false,"encounter_position":1,"code":"08710","name":"Forgotten Shoggoth","real_name":"Forgotten Shoggoth","text":"Hunter.\n<b>Forced<\/b> - After Forgotten Shoggoth engages you: Draw the top card of the Tekeli-li deck (if you cannot, Forgotten Shoggoth attacks you).","real_text":"Hunter.\n<b>Forced<\/b> - After Forgotten Shoggoth engages you: Draw the top card of the Tekeli-li deck (if you cannot, Forgotten Shoggoth attacks you).","quantity":2,"health":6,"health_per_investigator":false,"enemy_damage":1,"enemy_horror":2,"enemy_fight":3,"enemy_evade":2,"traits":"Monster. Shoggoth.","real_traits":"Monster. Shoggoth.","flavor":"\"...shoggoths and their work ought not to be seen by human beings or portrayed by any beings.\"\n - H. P. Lovecraft, <i>At the Mountains of Madness<\/i>","illustrator":"Henning Ludvigsen","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"010123b4-9463-4689-bdc1-bd11e4115786","url":"https:\/\/arkhamdb.com\/card\/08710","imagesrc":"\/bundles\/cards\/08710.png","spoiler":1},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"shoggoths","encounter_name":"Shoggoths","position":211,"exceptional":false,"myriad":false,"encounter_position":3,"code":"08711","name":"Rampaging Shoggoth","real_name":"Rampaging Shoggoth","text":"Hunter. Massive.\nRampaging Shoggoth gets +2 [per_investigator] health.\n<b>Forced<\/b> - At the end of the enemy phase: Deal 2 damage to each investigator and non-[[Shoggoth]] enemy at Rampaging Shoggoth's location. Each of those investigators draws the top card of the Tekeli-li deck.","real_text":"Hunter. Massive.\nRampaging Shoggoth gets +2 [per_investigator] health.\n<b>Forced<\/b> - At the end of the enemy phase: Deal 2 damage to each investigator and non-[[Shoggoth]] enemy at Rampaging Shoggoth's location. Each of those investigators draws the top card of the Tekeli-li deck.","quantity":1,"health":4,"health_per_investigator":false,"enemy_damage":2,"enemy_horror":1,"enemy_fight":3,"enemy_evade":1,"victory":1,"traits":"Monster. Shoggoth. Elite.","real_traits":"Monster. Shoggoth. Elite.","illustrator":"Timo Karhula","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"677ab147-eef1-4ad6-8c49-16f773b36c57","url":"https:\/\/arkhamdb.com\/card\/08711","imagesrc":"\/bundles\/cards\/08711.png","spoiler":1},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"silence_and_mystery","encounter_name":"Silence and Mystery","position":212,"exceptional":false,"myriad":false,"encounter_position":1,"code":"08712","name":"Polar Mirage","real_name":"Polar Mirage","text":"<b>Revelation<\/b> - Attach to the nearest location with at least 1 clue, and without a copy of Polar Mirage attached.\n<b>Forced<\/b> - After you discover or take control of 1 or more clues at attached location: Discard each non-weakness card in your hand. Discard Polar Mirage.","real_text":"<b>Revelation<\/b> - Attach to the nearest location with at least 1 clue, and without a copy of Polar Mirage attached.\n<b>Forced<\/b> - After you discover or take control of 1 or more clues at attached location: Discard each non-weakness card in your hand. Discard Polar Mirage.","quantity":2,"health_per_investigator":false,"traits":"Terror.","real_traits":"Terror.","illustrator":"Lake Hurwitz","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"8c008260-3c65-4989-9667-ec63de14f303","url":"https:\/\/arkhamdb.com\/card\/08712","imagesrc":"\/bundles\/cards\/08712.png","spoiler":1},{"pack_code":"eoec","pack_name":"Edge of the Earth Campaign Expansion","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"silence_and_mystery","encounter_name":"Silence and Mystery","position":213,"exceptional":false,"myriad":false,"encounter_position":3,"code":"08713","name":"Dark Aurora","real_name":"Dark Aurora","text":"<b>Revelation<\/b> - Test [willpower] (3). For each [frost] token revealed during this test, take 1 horror. If you fail, take 2 horror.","real_text":"<b>Revelation<\/b> - Test [willpower] (3). For each [frost] token revealed during this test, take 1 horror. If you fail, take 2 horror.","quantity":3,"health_per_investigator":false,"traits":"Terror.","real_traits":"Terror.","flavor":"\"The phosphorescent organisms supplied light with vast effectiveness, and doubtless atoned for the loss of the familiar polar auroras of the outer-world night.\"\n - H. P. Lovecraft, <i>At the Mountains of Madness<\/i>","illustrator":"Ryan Yee","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"4c4cfcf5-99de-49e5-923c-42634c7107e9","url":"https:\/\/arkhamdb.com\/card\/08713","imagesrc":"\/bundles\/cards\/08713.png","spoiler":1},{"pack_code":"tskp","pack_name":"The Scarlet Keys Investigator Expansion","type_code":"investigator","type_name":"Investigator","faction_code":"neutral","faction_name":"Neutral","position":18,"exceptional":false,"myriad":false,"code":"09018","name":"Charlie Kane","real_name":"Charlie Kane","subname":"The Politician","text":"You have 3 additional ally slots.\n[fast] During a skill test you are performing, exhaust an [[Ally]] asset you control: For this test, you get +1 skill value, plus an additional +1 for each skill icon that [[Ally]] asset has that matches this test's type.\n[elder_sign] effect: +3. Ready an [[Ally]] asset at your location.","real_text":"You have 3 additional ally slots.\n[fast] During a skill test you are performing, exhaust an [[Ally]] asset you control: For this test, you get +1 skill value, plus an additional +1 for each skill icon that [[Ally]] asset has that matches this test's type.\n[elder_sign] effect: +3. Ready an [[Ally]] asset at your location.","quantity":1,"skill_willpower":1,"skill_intellect":1,"skill_combat":1,"skill_agility":1,"health":6,"health_per_investigator":false,"sanity":6,"deck_limit":1,"traits":"Civic. Socialite.","real_traits":"Civic. Socialite.","deck_requirements":{"size":30,"card":{"09019":{"09019":"09019"},"09020":{"09020":"09020"}},"random":[{"target":"subtype","value":"basicweakness"}]},"deck_options":[{"faction":["neutral"],"level":{"min":0,"max":5}},{"trait":["ally"],"level":{"min":0,"max":5}},{"name":"Class Choice","id":"faction_1","faction_select":["guardian","seeker","rogue","mystic","survivor"],"level":{"min":0,"max":2}},{"name":"Class Choice","id":"faction_2","faction_select":["guardian","seeker","rogue","mystic","survivor"],"level":{"min":0,"max":2}}],"flavor":"\"It can be arranged. It's just a matter of acceptable terms.\"","illustrator":"Magali Villeneuve","is_unique":true,"permanent":false,"double_sided":true,"back_text":"<b>Deck Size<\/b>: 30.\n<b>Class Choices<\/b>: At deck creation, choose 2 classes ([guardian], [seeker], [rogue], [mystic], or [survivor]).\n<b>Deckbuilding Options<\/b>: [[Ally]] cards level 0-5, Neutral cards level 0-5, cards from your chosen classes level 0-2.\n<b>Deckbuilding Requirements<\/b> (do not count toward deck size): Bonnie Walsh, Burden of Leadership, 1 random basic weakness.","back_flavor":"Charlie Kane promised the people of Arkham a safer future. He made a lot of promises - lower taxes, better schools, less crime. It was part of the job, after all. And although he sometimes had to do things he wasn't proud of, Charlie always did work for the greater good. So when he started hearing the reports, he put the people first. Of course, he couldn't tell anyone. Widespread panic would not serve the public good. Besides, who'd believe him? Still, Charlie has always had connections in town. So he made a few calls, put a task force together, and went to work.","octgn_id":"8c1ebd97-ad8d-41e4-ad68-32ec78a045d3:eb9868bc-b82d-4810-9e9c-7ec761dc8eaa","url":"https:\/\/arkhamdb.com\/card\/09018","imagesrc":"\/bundles\/cards\/09018.png","backimagesrc":"\/bundles\/cards\/09018b.png"},{"pack_code":"tskp","pack_name":"The Scarlet Keys Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","position":19,"exceptional":false,"myriad":false,"code":"09019","name":"Bonnie Walsh","real_name":"Bonnie Walsh","subname":"Loyal Assistant","cost":3,"text":"Charlie Kane deck only.\n[reaction] After you exhaust Bonnie Walsh: Ready another [[Ally]] asset you control. (Limit once per round.)","real_text":"Charlie Kane deck only.\n[reaction] After you exhaust Bonnie Walsh: Ready another [[Ally]] asset you control. (Limit once per round.)","quantity":1,"skill_wild":2,"health":2,"health_per_investigator":false,"sanity":2,"deck_limit":1,"slot":"Ally","real_slot":"Ally","traits":"Ally. Civic. Assistant.","real_traits":"Ally. Civic. Assistant.","restrictions":{"investigator":{"09018":"09018"}},"flavor":"\"Don't forget you have a 9 p.m. appointment with Mr. Sanford. Shall I book your usual table at La Bella Luna? Also, you bought me a wristwatch for my birthday. Thank you very much.\"","illustrator":"Isuardi Therianto","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"86c49c90-1ace-4854-9993-fb0d35daf5a7","url":"https:\/\/arkhamdb.com\/card\/09019","imagesrc":"\/bundles\/cards\/09019.png"},{"pack_code":"tskp","pack_name":"The Scarlet Keys Investigator Expansion","type_code":"treachery","type_name":"Treachery","subtype_code":"weakness","subtype_name":"Weakness","faction_code":"neutral","faction_name":"Neutral","position":20,"exceptional":false,"myriad":false,"code":"09020","name":"Burden of Leadership","real_name":"Burden of Leadership","text":"<b>Revelation<\/b> - If you control no [[Ally]] assets, shuffle Burden of Leadership back into your deck. Otherwise, for each [[Ally]] asset you control, you must either exhaust it or deal it 1 direct damage and 1 direct horror.","real_text":"<b>Revelation<\/b> - If you control no [[Ally]] assets, shuffle Burden of Leadership back into your deck. Otherwise, for each [[Ally]] asset you control, you must either exhaust it or deal it 1 direct damage and 1 direct horror.","errata_date":{"date":"2024-02-20 00:00:00.000000","timezone_type":3,"timezone":"UTC"},"quantity":1,"health_per_investigator":false,"deck_limit":1,"traits":"Flaw.","real_traits":"Flaw.","restrictions":{"investigator":{"09018":"09018"}},"flavor":"\"I tell myself it was for the greater good. Was it, Bonnie?\"","illustrator":"Borja Pindado","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"ade311d4-60a5-40f5-8534-52926b2be3c1","url":"https:\/\/arkhamdb.com\/card\/09020","imagesrc":"\/bundles\/cards\/09020.png"},{"pack_code":"rcore","pack_name":"Revised Core Set","type_code":"investigator","type_name":"Investigator","faction_code":"guardian","faction_name":"Guardian","duplicate_of_code":"01001","duplicate_of_name":"Roland Banks","alternate_of_code":"01001","alternate_of_name":"Roland Banks","position":1,"exceptional":false,"myriad":false,"code":"01501","name":"Roland Banks","real_name":"Roland Banks","subname":"The Fed","text":"[reaction] After you defeat an enemy: Discover 1 clue at your location. (Limit once per round.)\n[elder_sign] effect: +1 for each clue on your location.","real_text":"[reaction] After you defeat an enemy: Discover 1 clue at your location. (Limit once per round.)\n[elder_sign] effect: +1 for each clue on your location.","quantity":1,"skill_willpower":3,"skill_intellect":3,"skill_combat":4,"skill_agility":2,"health":9,"health_per_investigator":false,"sanity":5,"deck_limit":1,"traits":"Agency. Detective.","real_traits":"Agency. Detective.","deck_requirements":{"size":30,"card":{"01006":{"01006":"01006","98005":"98005","90030":"90030"},"01007":{"01007":"01007","98006":"98006","90031":"90031"}},"random":[{"target":"subtype","value":"basicweakness"}]},"deck_options":[{"faction":["guardian","neutral"],"level":{"min":0,"max":5}},{"faction":["seeker"],"level":{"min":0,"max":2}}],"flavor":"Everything by the book: every \"i\" dotted, every \"t\" crossed. It had worked, until now.","illustrator":"Magali Villeneuve","is_unique":true,"permanent":false,"double_sided":true,"back_text":"<b>Deck Size<\/b>: 30.\n<b>Deckbuilding Options<\/b>: Guardian cards ([guardian]) level 0-5, Seeker cards ([seeker]) level 0-2, Neutral cards level 0-5.\n<b>Deckbuilding Requirements<\/b> (do not count toward deck size): Roland's .38 Special, Cover Up, 1 random basic weakness.","back_flavor":"Roland had always taken comfort in procedure and rules. As an agent in the Bureau, he was relieved to have guidelines to follow in any given situation. But lately, his Federal Agent's Handbook had been entirely unhelpful given the cases he'd been assigned. Try as he might, Roland could find no mention of what to do when confronted with strange creatures, gates through time and space, or magic spells. If he hadn't seen it with his own eyes, he would never have believed it... and there's no way his superiors would understand. Roland knew he would have to handle this one himself.","url":"https:\/\/arkhamdb.com\/card\/01501","imagesrc":"\/bundles\/cards\/01501.png","backimagesrc":"\/bundles\/cards\/01501b.png"},{"pack_code":"rcore","pack_name":"Revised Core Set","type_code":"investigator","type_name":"Investigator","faction_code":"seeker","faction_name":"Seeker","duplicate_of_code":"01002","duplicate_of_name":"Daisy Walker","alternate_of_code":"01002","alternate_of_name":"Daisy Walker","position":2,"exceptional":false,"myriad":false,"code":"01502","name":"Daisy Walker","real_name":"Daisy Walker","subname":"The Librarian","text":"You may take an additional action during your turn, which can only be used on [[Tome]] [action] abilities.\n[elder_sign] effect: +0. If you succeed, draw 1 card for each [[Tome]] you control.","real_text":"You may take an additional action during your turn, which can only be used on [[Tome]] [action] abilities.\n[elder_sign] effect: +0. If you succeed, draw 1 card for each [[Tome]] you control.","quantity":1,"skill_willpower":3,"skill_intellect":5,"skill_combat":2,"skill_agility":2,"health":5,"health_per_investigator":false,"sanity":9,"deck_limit":1,"traits":"Miskatonic.","real_traits":"Miskatonic.","deck_requirements":{"size":30,"card":{"01008":{"01008":"01008","90002":"90002"},"01009":{"01009":"01009","90003":"90003"}},"random":[{"target":"subtype","value":"basicweakness"}]},"deck_options":[{"faction":["seeker","neutral"],"level":{"min":0,"max":5}},{"faction":["mystic"],"level":{"min":0,"max":2}}],"flavor":"\"I know of books so powerful, they can rewrite reality.\"","illustrator":"Magali Villeneuve","is_unique":true,"permanent":false,"double_sided":true,"back_text":"<b>Deck Size<\/b>: 30.\n<b>Deckbuilding Options<\/b>: Seeker cards ([seeker]) level 0-5, Mystic cards ([mystic]) level 0-2, Neutral cards level 0-5.\n<b>Deckbuilding Requirements<\/b> (do not count toward deck size): Daisy\u2019s Tote Bag, The Necronomicon (John Dee Translation), 1 random basic weakness.","back_flavor":"As a respected librarian at Miskatonic University, Daisy had always felt that books were the most important thing in her life. She explored in fiction what she abhorred in life: horror, violence, fear. Then, she stumbled across the John Dee translation of the Necronomicon. It was blasphemous, unholy, and too awful to be read. But given her studies in obscure and occult subjects, Daisy knew there was more truth than fiction within the book's pages. She began to wonder what other secrets the restricted collection of the Orne Library held...","url":"https:\/\/arkhamdb.com\/card\/01502","imagesrc":"\/bundles\/cards\/01502.png","backimagesrc":"\/bundles\/cards\/01502b.png"},{"pack_code":"rcore","pack_name":"Revised Core Set","type_code":"investigator","type_name":"Investigator","faction_code":"rogue","faction_name":"Rogue","duplicate_of_code":"01003","duplicate_of_name":"\"Skids\" O'Toole","alternate_of_code":"01003","alternate_of_name":"\"Skids\" O'Toole","position":3,"exceptional":false,"myriad":false,"code":"01503","name":"\"Skids\" O'Toole","real_name":"\"Skids\" O'Toole","subname":"The Ex-Con","text":"[fast] During your turn, spend 2 resources: You may take an additional action this turn. (Limit once per turn.)\n[elder_sign] effect: +2. If you succeed, gain 2 resources.","real_text":"[fast] During your turn, spend 2 resources: You may take an additional action this turn. (Limit once per turn.)\n[elder_sign] effect: +2. If you succeed, gain 2 resources.","quantity":1,"skill_willpower":2,"skill_intellect":3,"skill_combat":3,"skill_agility":4,"health":8,"health_per_investigator":false,"sanity":6,"deck_limit":1,"traits":"Criminal.","real_traits":"Criminal.","deck_requirements":{"size":30,"card":{"01010":{"01010":"01010","90009":"90009"},"01011":{"01011":"01011","90010":"90010"}},"random":[{"target":"subtype","value":"basicweakness"}]},"deck_options":[{"faction":["rogue","neutral"],"level":{"min":0,"max":5}},{"faction":["guardian"],"level":{"min":0,"max":2}}],"flavor":"\"I didn't get out of the joint just to watch the world end.\"","illustrator":"Magali Villeneuve","is_unique":true,"permanent":false,"double_sided":true,"back_text":"<b>Deck Size<\/b>: 30.\n<b>Deckbuilding Options<\/b>: Rogue cards ([rogue]) level 0-5, Guardian cards ([guardian]) level 0-2, Neutral cards level 0-5.\n<b>Deckbuilding Requirements<\/b> (do not count toward deck size): On the Lam, Hospital Debts, 1 random basic weakness.","back_flavor":"Skids hadn't planned on a life of crime. But sometimes doing the right thing means getting your hands dirty. The cops didn't care that Skids needed the money for his mother's operation. His mother died of her illness during the second year of his sentence. His cellmate, Brad Hollins, told him there were worse fates than death. He ranted and raved in a quiet voice every evening about the \"Old Ones\" and told Skids about bizarre adventures he'd had while dreaming. Skids didn't give it much thought until the night he woke to the sight of his cellmate bursting into flames. When Skids was finally released, he returned to Arkham, looking for answers.","url":"https:\/\/arkhamdb.com\/card\/01503","imagesrc":"\/bundles\/cards\/01503.png","backimagesrc":"\/bundles\/cards\/01503b.png"},{"pack_code":"rcore","pack_name":"Revised Core Set","type_code":"investigator","type_name":"Investigator","faction_code":"mystic","faction_name":"Mystic","duplicate_of_code":"01004","duplicate_of_name":"Agnes Baker","alternate_of_code":"01004","alternate_of_name":"Agnes Baker","position":4,"exceptional":false,"myriad":false,"code":"01504","name":"Agnes Baker","real_name":"Agnes Baker","subname":"The Waitress","text":"[reaction] After 1 or more horror is placed on Agnes Baker: Deal 1 damage to an enemy at your location. (Limit once per phase.)\n[elder_sign] effect: +1 for each horror on Agnes Baker.","real_text":"[reaction] After 1 or more horror is placed on Agnes Baker: Deal 1 damage to an enemy at your location. (Limit once per phase.)\n[elder_sign] effect: +1 for each horror on Agnes Baker.","quantity":1,"skill_willpower":5,"skill_intellect":2,"skill_combat":2,"skill_agility":3,"health":6,"health_per_investigator":false,"sanity":8,"deck_limit":1,"traits":"Sorcerer.","real_traits":"Sorcerer.","deck_requirements":{"size":30,"card":{"01012":{"01012":"01012","90018":"90018"},"01013":{"01013":"01013","90019":"90019"}},"random":[{"target":"subtype","value":"basicweakness"}]},"deck_options":[{"faction":["mystic","neutral"],"level":{"min":0,"max":5}},{"faction":["survivor"],"level":{"min":0,"max":2}}],"flavor":"\"I remember another life, one of sorcery and conquest.\"","illustrator":"Magali Villeneuve","is_unique":true,"permanent":false,"double_sided":true,"back_text":"<b>Deck Size<\/b>: 30.\n<b>Deckbuilding Options<\/b>: Mystic cards ([mystic]) level 0-5, Survivor cards ([survivor]) level 0-2, Neutral cards level 0-5.\n<b>Deckbuilding Requirements<\/b> (do not count toward deck size): Heirloom of Hyperborea, Dark Memory, 1 random basic weakness.","back_flavor":"Agnes Baker may be just an unassuming waitress in this life, but in a previous life, in a time and age undreamed of in the modern world, she had been a powerful witch. It began when she found a strange artifact - a key of some kind - in a dusty collection of family belongings in her attic. When she touched it, the memories came flooding back, along with one word: \"Hyperborea.\" The more she delved into the visions and memories of her former life, the stronger her powers grew... and the more frightened she became.","url":"https:\/\/arkhamdb.com\/card\/01504","imagesrc":"\/bundles\/cards\/01504.png","backimagesrc":"\/bundles\/cards\/01504b.png"},{"pack_code":"rcore","pack_name":"Revised Core Set","type_code":"investigator","type_name":"Investigator","faction_code":"survivor","faction_name":"Survivor","duplicate_of_code":"01005","duplicate_of_name":"Wendy Adams","alternate_of_code":"01005","alternate_of_name":"Wendy Adams","position":5,"exceptional":false,"myriad":false,"code":"01505","name":"Wendy Adams","real_name":"Wendy Adams","subname":"The Urchin","text":"[reaction] When you reveal a chaos token, choose and discard 1 card from your hand: Cancel that chaos token and return it to the bag. Reveal a new chaos token. (Limit once per test\/ability.)\n[elder_sign] effect: +0. If Wendy's Amulet is in play, you automatically succeed instead.","real_text":"[reaction] When you reveal a chaos token, choose and discard 1 card from your hand: Cancel that chaos token and return it to the bag. Reveal a new chaos token. (Limit once per test\/ability.)\n[elder_sign] effect: +0. If Wendy's Amulet is in play, you automatically succeed instead.","quantity":1,"skill_willpower":4,"skill_intellect":3,"skill_combat":1,"skill_agility":4,"health":7,"health_per_investigator":false,"sanity":7,"deck_limit":1,"traits":"Drifter.","real_traits":"Drifter.","deck_requirements":{"size":30,"card":{"01014":{"01014":"01014","90039":"90039"},"01015":{"01015":"01015","90040":"90040"}},"random":[{"target":"subtype","value":"basicweakness"}]},"deck_options":[{"faction":["survivor","neutral"],"level":{"min":0,"max":5}},{"faction":["rogue"],"level":{"min":0,"max":2}}],"illustrator":"Jacob Murray","is_unique":true,"permanent":false,"double_sided":true,"back_text":"<b>Deck Size<\/b>: 30.\n<b>Deckbuilding Options<\/b>: Survivor cards ([survivor]) level 0-5, Rogue cards ([rogue]) level 0-2, Neutral cards level 0-5.\n<b>Deckbuilding Requirements<\/b> (do not count toward deck size): Wendy's Amulet, Abandoned and Alone, 1 random basic weakness.","back_flavor":"Mama used to let Wendy play with her necklace when she was small. Mama would tell her stories, and Wendy would spin the necklace and watch as it glittered. Then, word came that her father had been lost at sea, and Mama started acting strange, drawing unusual symbols in chalk all over the house. They took Mama to the asylum, and Wendy went to the orphanage. Before they took her away, Mama gave her the necklace, to \"protect her.\" Wendy stayed in the orphanage for several years before running away, deciding that she could take better care of herself on her own.","url":"https:\/\/arkhamdb.com\/card\/01505","imagesrc":"\/bundles\/cards\/01505.png","backimagesrc":"\/bundles\/cards\/01505b.png"},{"pack_code":"rcore","pack_name":"Revised Core Set","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","duplicate_of_code":"01006","duplicate_of_name":"Roland's .38 Special","position":6,"exceptional":false,"myriad":false,"code":"01506","name":"Roland's .38 Special","real_name":"Roland's .38 Special","cost":3,"text":"Roland Banks deck only.\nUses (4 ammo).\n[action] Spend 1 ammo: <b>Fight.<\/b> You get +1 [combat] for this attack (if there are 1 or more clues on your location, you get +3 [combat], instead). This attack deals +1 damage.","real_text":"Roland Banks deck only.\nUses (4 ammo).\n[action] Spend 1 ammo: <b>Fight.<\/b> You get +1 [combat] for this attack (if there are 1 or more clues on your location, you get +3 [combat], instead). This attack deals +1 damage.","errata_date":{"date":"2017-02-15 00:00:00.000000","timezone_type":3,"timezone":"UTC"},"quantity":1,"skill_combat":1,"skill_agility":1,"skill_wild":1,"health_per_investigator":false,"deck_limit":1,"slot":"Hand","real_slot":"Hand","traits":"Item. Weapon. Firearm.","real_traits":"Item. Weapon. Firearm.","restrictions":{"investigator":{"01001":"01001"}},"illustrator":"Tiziano Baracchi","is_unique":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/01506","imagesrc":"\/bundles\/cards\/01506.png"},{"pack_code":"rcore","pack_name":"Revised Core Set","type_code":"treachery","type_name":"Treachery","subtype_code":"weakness","subtype_name":"Weakness","faction_code":"neutral","faction_name":"Neutral","duplicate_of_code":"01007","duplicate_of_name":"Cover Up","position":7,"exceptional":false,"myriad":false,"code":"01507","name":"Cover Up","real_name":"Cover Up","text":"<b>Revelation<\/b> - Put Cover Up into play in your threat area, with 3 clues on it.\n[reaction] When you would discover 1 or more clues at your location: Discard that many clues from Cover Up instead.\n<b>Forced<\/b> - When the game ends, if there are any clues on Cover Up: You suffer 1 mental trauma.","real_text":"<b>Revelation<\/b> - Put Cover Up into play in your threat area, with 3 clues on it.\n[reaction] When you would discover 1 or more clues at your location: Discard that many clues from Cover Up instead.\n<b>Forced<\/b> - When the game ends, if there are any clues on Cover Up: You suffer 1 mental trauma.","quantity":1,"health_per_investigator":false,"deck_limit":1,"traits":"Task.","real_traits":"Task.","restrictions":{"investigator":{"01001":"01001"}},"illustrator":"Marcin Jakubowski","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/01507","imagesrc":"\/bundles\/cards\/01507.png"},{"pack_code":"rcore","pack_name":"Revised Core Set","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","duplicate_of_code":"01008","duplicate_of_name":"Daisy's Tote Bag","position":8,"exceptional":false,"myriad":false,"code":"01508","name":"Daisy's Tote Bag","real_name":"Daisy's Tote Bag","cost":2,"text":"Daisy Walker deck only.\nYou have 2 additional hand slots, which can only be used to hold [[Tome]] assets.","real_text":"Daisy Walker deck only.\nYou have 2 additional hand slots, which can only be used to hold [[Tome]] assets.","errata_date":{"date":"2017-02-15 00:00:00.000000","timezone_type":3,"timezone":"UTC"},"quantity":1,"skill_willpower":1,"skill_intellect":1,"skill_wild":1,"health_per_investigator":false,"deck_limit":1,"traits":"Item.","real_traits":"Item.","restrictions":{"investigator":{"01002":"01002"}},"illustrator":"Dani Hartel","is_unique":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/01508","imagesrc":"\/bundles\/cards\/01508.png"},{"pack_code":"rcore","pack_name":"Revised Core Set","type_code":"asset","type_name":"Asset","subtype_code":"weakness","subtype_name":"Weakness","faction_code":"neutral","faction_name":"Neutral","duplicate_of_code":"01009","duplicate_of_name":"The Necronomicon","position":9,"exceptional":false,"myriad":false,"code":"01509","name":"The Necronomicon","real_name":"The Necronomicon","subname":"John Dee Translation","text":"<b>Revelation<\/b> - Put The Necronomicon into play in your threat area, with 3 horror on it. It cannot leave play while it has 1 or more horror on it.\nTreat each [elder_sign] you reveal on a chaos token as a [auto_fail].\n[action]: Move 1 horror from The Necronomicon to Daisy Walker. Then, if The Necronomicon has no horror on it, discard it.","real_text":"<b>Revelation<\/b> - Put The Necronomicon into play in your threat area, with 3 horror on it. It cannot leave play while it has 1 or more horror on it.\nTreat each [elder_sign] you reveal on a chaos token as a [auto_fail].\n[action]: Move 1 horror from The Necronomicon to Daisy Walker. Then, if The Necronomicon has no horror on it, discard it.","quantity":1,"health_per_investigator":false,"deck_limit":1,"slot":"Hand","real_slot":"Hand","traits":"Item. Tome.","real_traits":"Item. Tome.","restrictions":{"investigator":{"01002":"01002"}},"illustrator":"Jessie Calderon","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/01509","imagesrc":"\/bundles\/cards\/01509.png"},{"pack_code":"rcore","pack_name":"Revised Core Set","type_code":"event","type_name":"Event","faction_code":"neutral","faction_name":"Neutral","duplicate_of_code":"01010","duplicate_of_name":"On the Lam","position":10,"exceptional":false,"myriad":false,"code":"01510","name":"On the Lam","real_name":"On the Lam","cost":1,"text":"\"Skids\" O'Toole deck only.\nFast. Play after your turn begins.\nUntil the end of the round, non-[[Elite]] enemies cannot attack you.","real_text":"\"Skids\" O'Toole deck only.\nFast. Play after your turn begins.\nUntil the end of the round, non-[[Elite]] enemies cannot attack you.","errata_date":{"date":"2017-02-15 00:00:00.000000","timezone_type":3,"timezone":"UTC"},"quantity":1,"skill_intellect":1,"skill_agility":1,"skill_wild":2,"health_per_investigator":false,"deck_limit":1,"traits":"Tactic.","real_traits":"Tactic.","restrictions":{"investigator":{"01003":"01003"}},"flavor":"I ain't going to the pen a second time.","illustrator":"John Pacer","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/01510","imagesrc":"\/bundles\/cards\/01510.png"},{"pack_code":"rcore","pack_name":"Revised Core Set","type_code":"treachery","type_name":"Treachery","subtype_code":"weakness","subtype_name":"Weakness","faction_code":"neutral","faction_name":"Neutral","duplicate_of_code":"01011","duplicate_of_name":"Hospital Debts","position":11,"exceptional":false,"myriad":false,"code":"01511","name":"Hospital Debts","real_name":"Hospital Debts","text":"<b>Revelation<\/b> - Put Hospital Debts into play in your threat area.\n[fast]: Move 1 resource from your resource pool to Hospital Debts. (Limit twice per round.)\n<b>Forced<\/b> - When the game ends, if Hospital Debts has fewer than 6 resources on it: You earn 2 fewer experience for this scenario.","real_text":"<b>Revelation<\/b> - Put Hospital Debts into play in your threat area.\n[fast]: Move 1 resource from your resource pool to Hospital Debts. (Limit twice per round.)\n<b>Forced<\/b> - When the game ends, if Hospital Debts has fewer than 6 resources on it: You earn 2 fewer experience for this scenario.","quantity":1,"health_per_investigator":false,"deck_limit":1,"traits":"Task.","real_traits":"Task.","restrictions":{"investigator":{"01003":"01003"}},"illustrator":"Adam Lane","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/01511","imagesrc":"\/bundles\/cards\/01511.png"},{"pack_code":"rcore","pack_name":"Revised Core Set","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","duplicate_of_code":"01012","duplicate_of_name":"Heirloom of Hyperborea","position":12,"exceptional":false,"myriad":false,"code":"01512","name":"Heirloom of Hyperborea","real_name":"Heirloom of Hyperborea","subname":"Artifact from Another Life","cost":3,"text":"Agnes Baker deck only.\n[reaction] After you play a [[Spell]] card: Draw 1 card.","real_text":"Agnes Baker deck only.\n[reaction] After you play a [[Spell]] card: Draw 1 card.","errata_date":{"date":"2017-02-15 00:00:00.000000","timezone_type":3,"timezone":"UTC"},"quantity":1,"skill_willpower":1,"skill_combat":1,"skill_wild":1,"health_per_investigator":false,"deck_limit":1,"slot":"Accessory","real_slot":"Accessory","traits":"Item. Relic.","real_traits":"Item. Relic.","restrictions":{"investigator":{"01004":"01004"}},"flavor":"The etchings on its surface change from day to day, shifting and moving whenever I'm not looking.","illustrator":"Dani Hartel","is_unique":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/01512","imagesrc":"\/bundles\/cards\/01512.png"},{"pack_code":"rcore","pack_name":"Revised Core Set","type_code":"event","type_name":"Event","subtype_code":"weakness","subtype_name":"Weakness","faction_code":"neutral","faction_name":"Neutral","duplicate_of_code":"01013","duplicate_of_name":"Dark Memory","position":13,"exceptional":false,"myriad":false,"code":"01513","name":"Dark Memory","real_name":"Dark Memory","cost":2,"text":"Place 1 doom on the current agenda. This effect can cause the current agenda to advance.\n<b>Forced<\/b> - If Dark Memory is in your hand at the end of your turn, reveal it and take 2 horror.","real_text":"Place 1 doom on the current agenda. This effect can cause the current agenda to advance.\n<b>Forced<\/b> - If Dark Memory is in your hand at the end of your turn, reveal it and take 2 horror.","quantity":1,"health_per_investigator":false,"deck_limit":1,"traits":"Spell.","real_traits":"Spell.","restrictions":{"investigator":{"01004":"01004"}},"flavor":"No... not again!","illustrator":"Falk","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/01513","imagesrc":"\/bundles\/cards\/01513.png"},{"pack_code":"rcore","pack_name":"Revised Core Set","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","duplicate_of_code":"01014","duplicate_of_name":"Wendy's Amulet","position":14,"exceptional":false,"myriad":false,"code":"01514","name":"Wendy's Amulet","real_name":"Wendy's Amulet","cost":2,"text":"Wendy Adams deck only.\nYou may play the topmost event in your discard pile as if it were in your hand.\n<b>Forced<\/b> - After you play an event or discard an event from play: Place it on the bottom of your deck instead of in your discard pile.","real_text":"Wendy Adams deck only.\nYou may play the topmost event in your discard pile as if it were in your hand.\n<b>Forced<\/b> - After you play an event or discard an event from play: Place it on the bottom of your deck instead of in your discard pile.","errata_date":{"date":"2021-06-28 00:00:00.000000","timezone_type":3,"timezone":"UTC"},"quantity":1,"skill_wild":2,"health_per_investigator":false,"deck_limit":1,"slot":"Accessory","real_slot":"Accessory","traits":"Item. Relic.","real_traits":"Item. Relic.","restrictions":{"investigator":{"01005":"01005"}},"illustrator":"Linda Tso","is_unique":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/01514","imagesrc":"\/bundles\/cards\/01514.png"},{"pack_code":"rcore","pack_name":"Revised Core Set","type_code":"treachery","type_name":"Treachery","subtype_code":"weakness","subtype_name":"Weakness","faction_code":"neutral","faction_name":"Neutral","duplicate_of_code":"01015","duplicate_of_name":"Abandoned and Alone","position":15,"exceptional":false,"myriad":false,"code":"01515","name":"Abandoned and Alone","real_name":"Abandoned and Alone","text":"<b>Revelation<\/b> - Take 2 direct horror and remove all cards in your discard pile from the game.","real_text":"<b>Revelation<\/b> - Take 2 direct horror and remove all cards in your discard pile from the game.","quantity":1,"health_per_investigator":false,"deck_limit":1,"traits":"Madness.","real_traits":"Madness.","restrictions":{"investigator":{"01005":"01005"}},"flavor":"I don't need them. I don't need anyone.","illustrator":"Ben Zweifel","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/01515","imagesrc":"\/bundles\/cards\/01515.png"},{"pack_code":"tskp","pack_name":"The Scarlet Keys Investigator Expansion","type_code":"skill","type_name":"Skill","faction_code":"neutral","faction_name":"Neutral","position":2,"exceptional":false,"myriad":false,"code":"09002","name":"\"As you wish\"","real_name":"\"As you wish\"","text":"Carson Sinclair deck only.\nCommit only to a skill test being performed by another investigator.\nIf this test succeeds, the performing investigator draws 1 card. If this test fails, you draw 1 card.","real_text":"Carson Sinclair deck only.\nCommit only to a skill test being performed by another investigator.\nIf this test succeeds, the performing investigator draws 1 card. If this test fails, you draw 1 card.","quantity":2,"skill_wild":3,"health_per_investigator":false,"deck_limit":2,"traits":"Practiced. Expert.","real_traits":"Practiced. Expert.","restrictions":{"investigator":{"09001":"09001"}},"illustrator":"Tiziano Baracchi","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"dcadded4-d492-4088-b953-9d4d94863882","url":"https:\/\/arkhamdb.com\/card\/09002","imagesrc":"\/bundles\/cards\/09002.png"},{"pack_code":"tskp","pack_name":"The Scarlet Keys Investigator Expansion","type_code":"treachery","type_name":"Treachery","subtype_code":"weakness","subtype_name":"Weakness","faction_code":"neutral","faction_name":"Neutral","position":3,"exceptional":false,"myriad":false,"code":"09003","name":"Selfless to a Fault","real_name":"Selfless to a Fault","text":"<b>Revelation<\/b> - Put Selfless to a Fault into play in your threat area.\n<b>Forced<\/b> - At the end of your turn, if you did not commit at least 1 card to a skill test performed by another investigator this turn: Take 1 horror and shuffle Selfless to a Fault into your deck.","real_text":"<b>Revelation<\/b> - Put Selfless to a Fault into play in your threat area.\n<b>Forced<\/b> - At the end of your turn, if you did not commit at least 1 card to a skill test performed by another investigator this turn: Take 1 horror and shuffle Selfless to a Fault into your deck.","quantity":1,"health_per_investigator":false,"deck_limit":1,"traits":"Flaw.","real_traits":"Flaw.","restrictions":{"investigator":{"09001":"09001"}},"illustrator":"Sarah Lindstrom","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"59c7cd24-0474-411a-8d96-0e3c79d1ff7e","url":"https:\/\/arkhamdb.com\/card\/09003","imagesrc":"\/bundles\/cards\/09003.png"},{"pack_code":"tskp","pack_name":"The Scarlet Keys Investigator Expansion","type_code":"investigator","type_name":"Investigator","faction_code":"rogue","faction_name":"Rogue","position":8,"exceptional":false,"myriad":false,"code":"09008","name":"Kymani Jones","real_name":"Kymani Jones","subname":"The Security Consultant","text":"[fast]: Engage an exhausted enemy at your location.\n[reaction] When you attempt to evade an exhausted non-[[Elite]] enemy: Add your [intellect] to your skill value for this attempt. If you succeed by at least X, discard that enemy. X is that enemy's remaining health.\n[elder_sign] effect: +1. If there is an exhausted enemy at your location, you automatically succeed instead.","real_text":"[fast]: Engage an exhausted enemy at your location.\n[reaction] When you attempt to evade an exhausted non-[[Elite]] enemy: Add your [intellect] to your skill value for this attempt. If you succeed by at least X, discard that enemy. X is that enemy's remaining health.\n[elder_sign] effect: +1. If there is an exhausted enemy at your location, you automatically succeed instead.","quantity":1,"skill_willpower":3,"skill_intellect":2,"skill_combat":2,"skill_agility":5,"health":8,"health_per_investigator":false,"sanity":6,"deck_limit":1,"traits":"Criminal.","real_traits":"Criminal.","deck_requirements":{"size":30,"card":{"09009":{"09009":"09009"},"09010":{"09010":"09010"}},"random":[{"target":"subtype","value":"basicweakness"}]},"deck_options":[{"faction":["neutral","rogue"],"level":{"min":0,"max":5}},{"trait":["tool"],"level":{"min":0,"max":4}}],"flavor":"\"This doesn't belong to you.\"","illustrator":"Aleksander Karcz","is_unique":true,"permanent":false,"double_sided":true,"back_text":"<b>Deck Size<\/b>: 30.\n<b>Deckbuilding Options<\/b>: Rogue cards ([rogue]) level 0-5, [[Tool]] cards level 0-4, Neutral cards level 0-5.\n<b>Deckbuilding Requirements<\/b> (do not count toward deck size): Grappling Hook, Agent Fletcher, 1 random basic weakness.\n<b>Bonus Experience<\/b>: You begin the campaign with 5 additional experience (does not affect the number of weaknesses you must take in Standalone Mode).","back_flavor":"When the Ta\u00edno artifacts went missing from the Miskatonic Museum, Kymani was hired to assess the museum's liability. Of course, Kymani already knew who the thief was - it has been their own heist, all along. But Kymani had no interest in selling the relics. As far as Kymani was concerned, they weren't the one who really stole them. No; Kymani had sent the historical artifacts back home, where they truly belonged. The museum and the insurance company see only a villain to catch, but Kymani is faster, smarter, and better.","octgn_id":"67c71fe3-c45e-4e4b-9c58-46c4f8167062:7565887b-fd3a-4def-a880-1330b34027b9","url":"https:\/\/arkhamdb.com\/card\/09008","imagesrc":"\/bundles\/cards\/09008.png","backimagesrc":"\/bundles\/cards\/09008b.png"},{"pack_code":"tskp","pack_name":"The Scarlet Keys Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","position":9,"exceptional":false,"myriad":false,"code":"09009","name":"Grappling Hook","real_name":"Grappling Hook","cost":3,"text":"Kymani Jones deck only.\nActions performed using Grappling Hook do not provoke attacks of opportunity.\n[action][action] Exhaust Grappling Hook: Take up to 3 different basic actions from the following list, in any order (engage, evade, investigate, or move). If you investigate, use your [agility] instead of your [intellect].","real_text":"Kymani Jones deck only.\nActions performed using Grappling Hook do not provoke attacks of opportunity.\n[action][action] Exhaust Grappling Hook: Take up to 3 different basic actions from the following list, in any order (engage, evade, investigate, or move). If you investigate, use your [agility] instead of your [intellect].","quantity":1,"skill_intellect":1,"skill_agility":1,"skill_wild":1,"health_per_investigator":false,"deck_limit":1,"slot":"Hand","real_slot":"Hand","traits":"Item. Tool.","real_traits":"Item. Tool.","restrictions":{"investigator":{"09008":"09008"}},"illustrator":"JB Casacop","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"8278a5d4-853f-4b5b-93d5-134638efb50d","url":"https:\/\/arkhamdb.com\/card\/09009","imagesrc":"\/bundles\/cards\/09009.png"},{"pack_code":"tskp","pack_name":"The Scarlet Keys Investigator Expansion","type_code":"enemy","type_name":"Enemy","subtype_code":"weakness","subtype_name":"Weakness","faction_code":"neutral","faction_name":"Neutral","position":10,"exceptional":false,"myriad":false,"code":"09010","name":"Agent Fletcher","real_name":"Agent Fletcher","text":"Alert. Hunter.\n<b>Prey<\/b> - Kymani Jones only.\nWhile Kymani Jones is evading Agent Fletcher, reduce their [intellect] value to 0.","real_text":"Alert. Hunter.\n<b>Prey<\/b> - Kymani Jones only.\nWhile Kymani Jones is evading Agent Fletcher, reduce their [intellect] value to 0.","quantity":1,"health":3,"health_per_investigator":false,"enemy_damage":1,"enemy_horror":1,"enemy_fight":2,"enemy_evade":3,"deck_limit":1,"traits":"Humanoid. Coterie. Detective.","real_traits":"Humanoid. Coterie. Detective.","restrictions":{"investigator":{"09008":"09008"}},"flavor":"\"I know who you really are, Jones.\"","illustrator":"Lin Hsiang","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"344861bc-3a94-448e-83b7-df119d35887c","url":"https:\/\/arkhamdb.com\/card\/09010","imagesrc":"\/bundles\/cards\/09010.png"},{"pack_code":"tskp","pack_name":"The Scarlet Keys Investigator Expansion","type_code":"event","type_name":"Event","faction_code":"neutral","faction_name":"Neutral","position":12,"exceptional":false,"myriad":false,"code":"09012","name":"Word of Woe","real_name":"Word of Woe","cost":2,"text":"Amina Zidane deck only.\nFast. Play only during your turn.\nPlace 1 doom on an asset you control to resolve an [action] ability on it, ignoring all costs <i>(including its [action] cost)<\/i>. Then, if Word of Weal is in your discard pile, you may shuffle it into your deck.","real_text":"Amina Zidane deck only.\nFast. Play only during your turn.\nPlace 1 doom on an asset you control to resolve an [action] ability on it, ignoring all costs <i>(including its [action] cost)<\/i>. Then, if Word of Weal is in your discard pile, you may shuffle it into your deck.","quantity":1,"health_per_investigator":false,"deck_limit":1,"traits":"Pact.","real_traits":"Pact.","restrictions":{"investigator":{"09011":"09011"}},"illustrator":"Aleksander Karcz","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"f93f5049-9c3a-4649-881f-6c2619305f70","url":"https:\/\/arkhamdb.com\/card\/09012","imagesrc":"\/bundles\/cards\/09012.png"},{"pack_code":"tskp","pack_name":"The Scarlet Keys Investigator Expansion","type_code":"event","type_name":"Event","faction_code":"neutral","faction_name":"Neutral","position":13,"exceptional":false,"myriad":false,"code":"09013","name":"Word of Weal","real_name":"Word of Weal","cost":0,"text":"Amina Zidane deck only.\nFast. Play when you perform a skill test on an asset with 1 or more doom on it.\nAdd your [willpower] to your skill value for this test. Then, if Word of Woe is in your discard pile, you may shuffle it into your deck.","real_text":"Amina Zidane deck only.\nFast. Play when you perform a skill test on an asset with 1 or more doom on it.\nAdd your [willpower] to your skill value for this test. Then, if Word of Woe is in your discard pile, you may shuffle it into your deck.","quantity":1,"health_per_investigator":false,"deck_limit":1,"traits":"Pact.","real_traits":"Pact.","restrictions":{"investigator":{"09011":"09011"}},"illustrator":"Aleksander Karcz","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"9e0b6ea8-fa7a-4fb5-ac29-977db5433d3f","url":"https:\/\/arkhamdb.com\/card\/09013","imagesrc":"\/bundles\/cards\/09013.png"},{"pack_code":"tskp","pack_name":"The Scarlet Keys Investigator Expansion","type_code":"treachery","type_name":"Treachery","subtype_code":"weakness","subtype_name":"Weakness","faction_code":"neutral","faction_name":"Neutral","position":14,"exceptional":false,"myriad":false,"code":"09014","name":"Deafening Silence","real_name":"Deafening Silence","text":"<b>Revelation<\/b> - Move 1 doom from an asset you control to the current agenda. This may cause the current agenda to advance. If no doom is moved in this way, shuffle Deafening Silence back into your deck.","real_text":"<b>Revelation<\/b> - Move 1 doom from an asset you control to the current agenda. This may cause the current agenda to advance. If no doom is moved in this way, shuffle Deafening Silence back into your deck.","quantity":1,"health_per_investigator":false,"deck_limit":1,"traits":"Omen.","real_traits":"Omen.","restrictions":{"investigator":{"09011":"09011"}},"flavor":"<span class='tsk-glyphs'>I can hear you too, Amina.<\/span>","illustrator":"Adam Doyle","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"b9188126-fa7d-4575-80ef-55524142d31d","url":"https:\/\/arkhamdb.com\/card\/09014","imagesrc":"\/bundles\/cards\/09014.png"},{"pack_code":"tskp","pack_name":"The Scarlet Keys Investigator Expansion","type_code":"investigator","type_name":"Investigator","faction_code":"survivor","faction_name":"Survivor","position":15,"exceptional":false,"myriad":false,"code":"09015","name":"Darrell Simmons","real_name":"Darrell Simmons","subname":"The Photographer","text":"You begin the game with Darrell's Kodak in play.\n[fast] During a skill test at your location, spend 1 evidence from an asset you control: Reduce the difficulty of this test by 2. (Limit once per test.)\n[elder_sign] effect: +1. Place 1 evidence on an asset you control.","real_text":"You begin the game with Darrell's Kodak in play.\n[fast] During a skill test at your location, spend 1 evidence from an asset you control: Reduce the difficulty of this test by 2. (Limit once per test.)\n[elder_sign] effect: +1. Place 1 evidence on an asset you control.","quantity":1,"skill_willpower":2,"skill_intellect":5,"skill_combat":2,"skill_agility":3,"health":6,"health_per_investigator":false,"sanity":8,"deck_limit":1,"traits":"Reporter.","real_traits":"Reporter.","deck_requirements":{"size":30,"card":{"09016":{"09016":"09016"},"09017":{"09017":"09017"}},"random":[{"target":"subtype","value":"basicweakness"}]},"deck_options":[{"faction":["survivor","neutral"],"level":{"min":0,"max":5}},{"faction":["seeker"],"level":{"min":0,"max":2}}],"flavor":"\"The truth is darker than any of us know.\"","illustrator":"Cristi Balanescu","is_unique":true,"permanent":false,"double_sided":true,"back_text":"<b>Deck Size<\/b>: 30.\n<b>Deckbuilding Options<\/b>: Survivor cards ([survivor]) level 0-5, Seeker cards ([seeker]) level 0-2, Neutral cards level 0-5.\n<b>Deckbuilding Requirements<\/b> (do not count toward deck size): Darrell's Kodak, Ruined Film, 1 random basic weakness.","back_flavor":"Even while growing up in Arkham, Darrell always knew that there was something not quite right about the strange little town. After graduating from high school, he went to work for the <i>Arkham Advertiser<\/i> as a photographer, and in the years since, he's scoured every inch of the city. But on one fateful night, he saw something truly indescribable - a horror that shook his world to the core. His editor says he was just seeing things, but he knows the truth. With his trusty camera in tow, he will not rest until he has captured photographic evidence of the horrors that dwell in the shadows of his hometown and beyond. Just one good shot is all he needs.","octgn_id":"dbb52e42-7fbf-4141-a1f5-dd54dc1de1d0:96afed2b-58b3-4df9-a489-7e5b3b40d275","url":"https:\/\/arkhamdb.com\/card\/09015","imagesrc":"\/bundles\/cards\/09015.png","backimagesrc":"\/bundles\/cards\/09015b.png"},{"pack_code":"tskp","pack_name":"The Scarlet Keys Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","position":16,"exceptional":false,"myriad":false,"code":"09016","name":"Darrell's Kodak","real_name":"Darrell's Kodak","subname":"Proof in the Pudding","cost":2,"text":"Darrell Simmons deck only.\n[reaction] After an enemy or treachery enters play, exhaust Darrell's Kodak: Place 1 resource <i>(from the token pool)<\/i> on that enemy or treachery, as evidence.\n[reaction] After you discover any number of clues: Move that many evidence on enemies or treacheries at that location (or not at any location) to Darrell's Kodak.","real_text":"Darrell Simmons deck only.\n[reaction] After an enemy or treachery enters play, exhaust Darrell's Kodak: Place 1 resource <i>(from the token pool)<\/i> on that enemy or treachery, as evidence.\n[reaction] After you discover any number of clues: Move that many evidence on enemies or treacheries at that location (or not at any location) to Darrell's Kodak.","quantity":1,"skill_intellect":1,"skill_agility":1,"skill_wild":1,"health_per_investigator":false,"deck_limit":1,"traits":"Item. Tool.","real_traits":"Item. Tool.","restrictions":{"investigator":{"09015":"09015"}},"illustrator":"Pixoloid Studios","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"8cbd63c8-ec24-46d6-a040-1fa82bdd8890","url":"https:\/\/arkhamdb.com\/card\/09016","imagesrc":"\/bundles\/cards\/09016.png"},{"pack_code":"tskp","pack_name":"The Scarlet Keys Investigator Expansion","type_code":"treachery","type_name":"Treachery","subtype_code":"weakness","subtype_name":"Weakness","faction_code":"neutral","faction_name":"Neutral","position":17,"exceptional":false,"myriad":false,"code":"09017","name":"Ruined Film","real_name":"Ruined Film","text":"<b>Revelation<\/b> - Remove 4 evidence from cards you control. For each evidence you cannot remove in this way, take 1 horror.","real_text":"<b>Revelation<\/b> - Remove 4 evidence from cards you control. For each evidence you cannot remove in this way, take 1 horror.","quantity":1,"health_per_investigator":false,"deck_limit":1,"traits":"Blunder.","real_traits":"Blunder.","restrictions":{"investigator":{"09015":"09015"}},"flavor":"Irrefutable proof, reduced to nothing by the light of day.","illustrator":"Pixoloid Studios","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"1a7e699e-a7c9-4abe-aa2c-ace7cd2887a9","url":"https:\/\/arkhamdb.com\/card\/09017","imagesrc":"\/bundles\/cards\/09017.png"},{"pack_code":"tskp","pack_name":"The Scarlet Keys Investigator Expansion","type_code":"event","type_name":"Event","faction_code":"guardian","faction_name":"Guardian","position":27,"exceptional":false,"myriad":false,"code":"09027","name":"Grievous Wound","real_name":"Grievous Wound","cost":1,"text":"Fast. Play after you successfully attack a non-[[Elite]] enemy using a [[Melee]] asset.\nAttach Grievous Wound to the attacked enemy.\n<b>Forced<\/b> - At the end of the round: Deal 1 damage to attached enemy.","real_text":"Fast. Play after you successfully attack a non-[[Elite]] enemy using a [[Melee]] asset.\nAttach Grievous Wound to the attacked enemy.\n<b>Forced<\/b> - At the end of the round: Deal 1 damage to attached enemy.","quantity":2,"skill_combat":2,"xp":0,"health_per_investigator":false,"deck_limit":2,"traits":"Tactic.","real_traits":"Tactic.","flavor":"This is gonna hurt.","illustrator":"Pixoloid Studios","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"6927999c-04d6-4cae-ad9f-c08e93ccd5b5","url":"https:\/\/arkhamdb.com\/card\/09027","imagesrc":"\/bundles\/cards\/09027.png"},{"pack_code":"tskp","pack_name":"The Scarlet Keys Investigator Expansion","type_code":"event","type_name":"Event","faction_code":"guardian","faction_name":"Guardian","position":28,"exceptional":false,"myriad":false,"code":"09028","name":"Motivational Speech","real_name":"Motivational Speech","cost":0,"text":"<b>Parley.<\/b> Choose an investigator at your location. That investigator may play an [[Ally]] asset from their hand, reducing its cost by 3.","real_text":"<b>Parley.<\/b> Choose an investigator at your location. That investigator may play an [[Ally]] asset from their hand, reducing its cost by 3.","quantity":2,"skill_willpower":1,"skill_intellect":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"traits":"Spirit.","real_traits":"Spirit.","tags":"pa.","flavor":"\"Think they bought it?\"\n\"They certainly do not suspect the world is ending, Mr. Kane.\"","illustrator":"Isuardi Therianto","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"af1fe98e-96ff-4102-985c-fa1fa8dfd30b","url":"https:\/\/arkhamdb.com\/card\/09028","imagesrc":"\/bundles\/cards\/09028.png"},{"pack_code":"tskp","pack_name":"The Scarlet Keys Investigator Expansion","type_code":"event","type_name":"Event","faction_code":"guardian","faction_name":"Guardian","position":29,"exceptional":false,"myriad":false,"code":"09029","name":"One in the Chamber","real_name":"One in the Chamber","cost":1,"text":"Fast. Play at the end of an attack or effect that spends the last ammo from a [[Firearm]] asset you control.\nAdd 1 ammo to that asset. You get +3 skill value for your next attack with that asset this round.","real_text":"Fast. Play at the end of an attack or effect that spends the last ammo from a [[Firearm]] asset you control.\nAdd 1 ammo to that asset. You get +3 skill value for your next attack with that asset this round.","quantity":2,"skill_combat":1,"skill_agility":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"traits":"Fortune. Tactic.","real_traits":"Fortune. Tactic.","tags":"fa.","illustrator":"Rob Laskey","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"4ea9cbae-2b05-4634-8e2f-63c4cb489629","url":"https:\/\/arkhamdb.com\/card\/09029","imagesrc":"\/bundles\/cards\/09029.png"},{"pack_code":"tskp","pack_name":"The Scarlet Keys Investigator Expansion","type_code":"skill","type_name":"Skill","faction_code":"guardian","faction_name":"Guardian","position":30,"exceptional":false,"myriad":false,"code":"09030","name":"Fighting Lessons","real_name":"Fighting Lessons","text":"Commit only to a skill test during an attack or evasion attempt.\nYou can commit this skill to an investigator's test at any location.","real_text":"Commit only to a skill test during an attack or evasion attempt.\nYou can commit this skill to an investigator's test at any location.","quantity":2,"skill_combat":1,"skill_agility":1,"skill_wild":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"traits":"Practiced.","real_traits":"Practiced.","flavor":"\"Aim and pull the damned trigger. It ain't hard, kid.\"","illustrator":"Carlos Palma Cruchaga","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"e9fcb038-a796-466c-833f-ac3fd0ec487f","url":"https:\/\/arkhamdb.com\/card\/09030","imagesrc":"\/bundles\/cards\/09030.png"},{"pack_code":"tskp","pack_name":"The Scarlet Keys Investigator Expansion","type_code":"skill","type_name":"Skill","faction_code":"guardian","faction_name":"Guardian","position":31,"exceptional":false,"myriad":false,"code":"09031","name":"Helping Hand","real_name":"Helping Hand","text":"You may commit Helping Hand to any type of test. Max 1 committed per test.\nWhile Helping Hand is committed to a skill test, double the skill icons of each other card committed to that test.","real_text":"You may commit Helping Hand to any type of test. Max 1 committed per test.\nWhile Helping Hand is committed to a skill test, double the skill icons of each other card committed to that test.","quantity":2,"xp":0,"health_per_investigator":false,"deck_limit":2,"traits":"Innate.","real_traits":"Innate.","illustrator":"Rob Laskey","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"10a04fc5-82a0-4129-8e7e-19c8b43ddd27","url":"https:\/\/arkhamdb.com\/card\/09031","imagesrc":"\/bundles\/cards\/09031.png"},{"pack_code":"tskp","pack_name":"The Scarlet Keys Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"guardian","faction_name":"Guardian","position":33,"exceptional":false,"myriad":false,"code":"09033","name":"Field Agent","real_name":"Field Agent","cost":4,"text":"You get +1 [intellect].\n[fast] Exhaust Field Agent and deal 1 horror to it: Discover 1 clue at your location.","real_text":"You get +1 [intellect].\n[fast] Exhaust Field Agent and deal 1 horror to it: Discover 1 clue at your location.","quantity":2,"skill_intellect":1,"skill_agility":1,"xp":2,"health":2,"health_per_investigator":false,"sanity":2,"deck_limit":2,"slot":"Ally","real_slot":"Ally","traits":"Ally. Agency.","real_traits":"Ally. Agency.","flavor":"Day 15. The entities appear to be feeding. On what, I cannot imagine. I dare not approach further.","illustrator":"Sedone Thongvilay","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"0d3c6d76-8b22-4e79-bd5f-70b7c7a6ae34","url":"https:\/\/arkhamdb.com\/card\/09033","imagesrc":"\/bundles\/cards\/09033.png"},{"pack_code":"tskp","pack_name":"The Scarlet Keys Investigator Expansion","type_code":"event","type_name":"Event","faction_code":"seeker","faction_name":"Seeker","position":47,"exceptional":false,"myriad":false,"code":"09047","name":"Captivating Discovery","real_name":"Captivating Discovery","cost":1,"text":"Search the top 6 cards of your deck. You may place up to 3 of your clues on your location. For each clue placed in this way, choose and add 2 of the searched cards to your hand. Shuffle your deck.","real_text":"Search the top 6 cards of your deck. You may place up to 3 of your clues on your location. For each clue placed in this way, choose and add 2 of the searched cards to your hand. Shuffle your deck.","quantity":2,"skill_intellect":1,"skill_agility":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"traits":"Insight.","real_traits":"Insight.","flavor":"\"Don't you realize what this means?\"\n\"Why don't you calm down and tell me very slowly?\"","illustrator":"Stephen Somers","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"cbfa05cb-2785-46ff-aeeb-2d04ec4e7ff0","url":"https:\/\/arkhamdb.com\/card\/09047","imagesrc":"\/bundles\/cards\/09047.png"},{"pack_code":"tskp","pack_name":"The Scarlet Keys Investigator Expansion","type_code":"event","type_name":"Event","faction_code":"seeker","faction_name":"Seeker","position":52,"exceptional":false,"myriad":false,"code":"09052","name":"Existential Riddle","real_name":"Existential Riddle","cost":1,"text":"<b>Parley.<\/b> Choose a non-[[Elite]] enemy at your location and test [willpower] or [intellect] (8). This test gets -1 difficulty for each other card in your hand. If you succeed, automatically evade the chosen enemy and attach Existential Riddle to it.\nAttached enemy gains aloof.","real_text":"<b>Parley.<\/b> Choose a non-[[Elite]] enemy at your location and test [willpower] or [intellect] (8). This test gets -1 difficulty for each other card in your hand. If you succeed, automatically evade the chosen enemy and attach Existential Riddle to it.\nAttached enemy gains aloof.","quantity":2,"skill_willpower":1,"skill_intellect":1,"xp":1,"health_per_investigator":false,"deck_limit":2,"traits":"Insight. Paradox.","real_traits":"Insight. Paradox.","tags":"pa.","illustrator":"Adam Doyle","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"f102cecd-cdea-41f5-83a4-005860f2e4e8","url":"https:\/\/arkhamdb.com\/card\/09052","imagesrc":"\/bundles\/cards\/09052.png"},{"pack_code":"tskp","pack_name":"The Scarlet Keys Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"rogue","faction_name":"Rogue","position":64,"exceptional":false,"myriad":false,"code":"09064","name":"Thieves' Kit","real_name":"Thieves' Kit","cost":3,"text":"Uses (6 supplies).\n[action] Spend 1 supply: <b>Investigate.<\/b> You may use [agility] instead of [intellect] for this investigation. If you succeed, gain 1 resource.","real_text":"Uses (6 supplies).\n[action] Spend 1 supply: <b>Investigate.<\/b> You may use [agility] instead of [intellect] for this investigation. If you succeed, gain 1 resource.","quantity":2,"skill_intellect":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"slot":"Hand","real_slot":"Hand","traits":"Item. Tool. Illicit.","real_traits":"Item. Tool. Illicit.","flavor":"\"Why do I keep these on me? Why, to be better informed regarding the unsavory methods of art thieves, of course.\"","illustrator":"Mauro Dal Bo","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"d543800a-fff7-4d51-9acb-fc4b5b1103ac","url":"https:\/\/arkhamdb.com\/card\/09064","imagesrc":"\/bundles\/cards\/09064.png","duplicated_by":["12049"]},{"pack_code":"tskp","pack_name":"The Scarlet Keys Investigator Expansion","type_code":"event","type_name":"Event","faction_code":"rogue","faction_name":"Rogue","position":66,"exceptional":false,"myriad":false,"code":"09066","name":"Hit and Run","real_name":"Hit and Run","cost":1,"text":"Fast. Play only during your turn.\nPut an [[Ally]] asset from your hand into play. At the end of your turn, if that asset is still in play, return it to your hand.","real_text":"Fast. Play only during your turn.\nPut an [[Ally]] asset from your hand into play. At the end of your turn, if that asset is still in play, return it to your hand.","quantity":2,"skill_combat":1,"skill_agility":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"traits":"Tactic. Trick.","real_traits":"Tactic. Trick.","flavor":"\"Impeccable timing, Mr. Fergus.\"","illustrator":"Robert Laskey","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"91e9392b-9d88-4084-af3b-bd0ee6266e75","url":"https:\/\/arkhamdb.com\/card\/09066","imagesrc":"\/bundles\/cards\/09066.png"},{"pack_code":"tskp","pack_name":"The Scarlet Keys Investigator Expansion","type_code":"event","type_name":"Event","faction_code":"rogue","faction_name":"Rogue","position":67,"exceptional":false,"myriad":false,"code":"09067","name":"\"I'll take that!\"","real_name":"\"I'll take that!\"","cost":0,"text":"Fast. Play when you successfully evade a [[Humanoid]] enemy or successfully investigate.\nPlay an [[Item]] asset from your hand, reducing its cost by X, where X is the amount you succeeded by. Attach \"I'll take that!\" to that asset. Attached asset gains [[Illicit]].","real_text":"Fast. Play when you successfully evade a [[Humanoid]] enemy or successfully investigate.\nPlay an [[Item]] asset from your hand, reducing its cost by X, where X is the amount you succeeded by. Attach \"I'll take that!\" to that asset. Attached asset gains [[Illicit]].","quantity":2,"skill_intellect":1,"skill_agility":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"traits":"Trick. Upgrade. Illicit.","real_traits":"Trick. Upgrade. Illicit.","illustrator":"Aleksander Karcz","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"4da7fbce-6a8c-4fdd-8934-a34bb0da6559","url":"https:\/\/arkhamdb.com\/card\/09067","imagesrc":"\/bundles\/cards\/09067.png"},{"pack_code":"tskp","pack_name":"The Scarlet Keys Investigator Expansion","type_code":"event","type_name":"Event","faction_code":"rogue","faction_name":"Rogue","position":69,"exceptional":false,"myriad":false,"code":"09069","name":"Quick Getaway","real_name":"Quick Getaway","cost":2,"text":"Fast. Play when an enemy attacks you.\n<b>Evade.<\/b> Attempt to evade the attacking enemy. If you succeed, cancel that enemy's attack.","real_text":"Fast. Play when an enemy attacks you.\n<b>Evade.<\/b> Attempt to evade the attacking enemy. If you succeed, cancel that enemy's attack.","quantity":2,"skill_agility":2,"xp":0,"health_per_investigator":false,"deck_limit":2,"traits":"Trick.","real_traits":"Trick.","flavor":"It's out of sight, but never out of mind.","illustrator":"Adam Schumpert","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"89b77907-2457-4a9a-a609-9833890b50bc","url":"https:\/\/arkhamdb.com\/card\/09069","imagesrc":"\/bundles\/cards\/09069.png"},{"pack_code":"tskp","pack_name":"The Scarlet Keys Investigator Expansion","type_code":"skill","type_name":"Skill","faction_code":"rogue","faction_name":"Rogue","position":70,"exceptional":false,"myriad":false,"code":"09070","name":"Calculated Risk","real_name":"Calculated Risk","text":"Max 1 committed per skill test.\nCommit only to a test you are performing of any type, and only if it is your turn.\nCalculated Risk gains [wild] for each action you performed this turn <i>(including this one)<\/i>.\nAfter this test ends, end your turn.","real_text":"Max 1 committed per skill test.\nCommit only to a test you are performing of any type, and only if it is your turn.\nCalculated Risk gains [wild] for each action you performed this turn <i>(including this one)<\/i>.\nAfter this test ends, end your turn.","quantity":2,"xp":0,"health_per_investigator":false,"deck_limit":2,"traits":"Gambit. Fated.","real_traits":"Gambit. Fated.","illustrator":"German Nobile","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"3d255bdc-cdbd-4601-8e27-35485338736f","url":"https:\/\/arkhamdb.com\/card\/09070","imagesrc":"\/bundles\/cards\/09070.png"},{"pack_code":"tskp","pack_name":"The Scarlet Keys Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"rogue","faction_name":"Rogue","position":75,"exceptional":false,"myriad":false,"code":"09075","name":"Thieves' Kit","real_name":"Thieves' Kit","cost":3,"text":"Uses (6 supplies).\n[action] Spend 1 supply: <b>Investigate.<\/b> For this investigation, you may use [agility] instead of [intellect], and you get +1 skill value. If you succeed, gain 1 resource (2 resources instead if you succeed by 2 or more).","real_text":"Uses (6 supplies).\n[action] Spend 1 supply: <b>Investigate.<\/b> For this investigation, you may use [agility] instead of [intellect], and you get +1 skill value. If you succeed, gain 1 resource (2 resources instead if you succeed by 2 or more).","quantity":2,"skill_intellect":1,"skill_agility":1,"xp":3,"health_per_investigator":false,"deck_limit":2,"slot":"Hand","real_slot":"Hand","traits":"Item. Tool. Illicit.","real_traits":"Item. Tool. Illicit.","flavor":"\"...okay, fine, they're mine.\"","illustrator":"Mauro Dal Bo","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"ba7b9e07-cbdc-4358-a0c7-e07c89cd9c99","url":"https:\/\/arkhamdb.com\/card\/09075","imagesrc":"\/bundles\/cards\/09075.png"},{"pack_code":"tskp","pack_name":"The Scarlet Keys Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"mystic","faction_name":"Mystic","position":82,"exceptional":false,"myriad":false,"code":"09082","name":"Ceremonial Sickle","real_name":"Ceremonial Sickle","cost":3,"text":"[action]: <b>Fight.<\/b> Either use your [willpower] or get +1 [combat] for this attack. When you initiate this ability, choose one -\n- Exhaust Ceremonial Sickle and place 1 doom on it to get +1 skill value and deal +1 damage for this attack.\n- If this attack defeats an enemy, remove 1 doom from Ceremonial Sickle.","real_text":"[action]: <b>Fight.<\/b> Either use your [willpower] or get +1 [combat] for this attack. When you initiate this ability, choose one -\n- Exhaust Ceremonial Sickle and place 1 doom on it to get +1 skill value and deal +1 damage for this attack.\n- If this attack defeats an enemy, remove 1 doom from Ceremonial Sickle.","quantity":2,"skill_combat":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"slot":"Hand","real_slot":"Hand","traits":"Item. Charm. Weapon. Melee.","real_traits":"Item. Charm. Weapon. Melee.","illustrator":"Steve Hamilton","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"cb9b6fd6-915c-4b63-8777-d41df3e41e2e","url":"https:\/\/arkhamdb.com\/card\/09082","imagesrc":"\/bundles\/cards\/09082.png"},{"pack_code":"tskp","pack_name":"The Scarlet Keys Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"mystic","faction_name":"Mystic","position":83,"exceptional":false,"myriad":false,"code":"09083","name":"Dowsing Rod","real_name":"Dowsing Rod","cost":4,"text":"[action]: <b>Investigate.<\/b> Either use your [willpower] or get +1 [intellect] for this investigation. When you initiate this ability, choose one -\n- Exhaust Dowsing Rod and place 1 doom on it to move to a connecting location.\n- If this investigation discovers the last clue at a location, remove 1 doom from Dowsing Rod.","real_text":"[action]: <b>Investigate.<\/b> Either use your [willpower] or get +1 [intellect] for this investigation. When you initiate this ability, choose one -\n- Exhaust Dowsing Rod and place 1 doom on it to move to a connecting location.\n- If this investigation discovers the last clue at a location, remove 1 doom from Dowsing Rod.","quantity":2,"skill_intellect":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"slot":"Hand","real_slot":"Hand","traits":"Item. Charm.","real_traits":"Item. Charm.","illustrator":"Tiziano Baracchi","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"de6fc00d-de33-46c3-92c4-581e5715fab0","url":"https:\/\/arkhamdb.com\/card\/09083","imagesrc":"\/bundles\/cards\/09083.png"},{"pack_code":"tskp","pack_name":"The Scarlet Keys Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"mystic","faction_name":"Mystic","position":84,"exceptional":false,"myriad":false,"code":"09084","name":"Hallowed Chalice","real_name":"Hallowed Chalice","cost":3,"text":"[action]: Choose an investigator at your location and either (choose one) -\n- Exhaust Hallowed Chalice and place 1 doom on it to heal 2 damage or 2 horror from that investigator.\n- Heal 1 damage or 1 horror from that investigator. If you heal the last damage or horror from that investigator, remove 1 doom from Hallowed Chalice.","real_text":"[action]: Choose an investigator at your location and either (choose one) -\n- Exhaust Hallowed Chalice and place 1 doom on it to heal 2 damage or 2 horror from that investigator.\n- Heal 1 damage or 1 horror from that investigator. If you heal the last damage or horror from that investigator, remove 1 doom from Hallowed Chalice.","quantity":2,"skill_willpower":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"slot":"Hand","real_slot":"Hand","traits":"Item. Charm.","real_traits":"Item. Charm.","tags":"hd.hh.","illustrator":"Steve Hamilton","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"1a5c70b0-4a01-4442-b297-515fb4253d8d","url":"https:\/\/arkhamdb.com\/card\/09084","imagesrc":"\/bundles\/cards\/09084.png"},{"pack_code":"tskp","pack_name":"The Scarlet Keys Investigator Expansion","type_code":"event","type_name":"Event","faction_code":"mystic","faction_name":"Mystic","position":88,"exceptional":false,"myriad":false,"code":"09088","name":"String of Curses","real_name":"String of Curses","cost":1,"text":"<b>Parley.<\/b> Choose a non-[[Elite]] enemy at your location and either (choose one):\n- Automatically evade that enemy and place 1 doom on it. It cannot take damage for the remainder of the round. Discover 1 clue at your location.\n- If that enemy has 1 or more doom on it, defeat it. Gain 1 resource for each doom that was on it.","real_text":"<b>Parley.<\/b> Choose a non-[[Elite]] enemy at your location and either (choose one):\n- Automatically evade that enemy and place 1 doom on it. It cannot take damage for the remainder of the round. Discover 1 clue at your location.\n- If that enemy has 1 or more doom on it, defeat it. Gain 1 resource for each doom that was on it.","quantity":2,"skill_combat":1,"skill_agility":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"traits":"Spell.","real_traits":"Spell.","tags":"pa.","illustrator":"Brian Valenzuela","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"cfec6c36-0458-460a-817b-174811e0976d","url":"https:\/\/arkhamdb.com\/card\/09088","imagesrc":"\/bundles\/cards\/09088.png"},{"pack_code":"tskp","pack_name":"The Scarlet Keys Investigator Expansion","type_code":"skill","type_name":"Skill","faction_code":"mystic","faction_name":"Mystic","position":90,"exceptional":false,"myriad":false,"code":"09090","name":"Ghastly Possession","real_name":"Ghastly Possession","text":"After you commit Ghastly Possession to a skill test on an asset, choose one:\n- Place 1 doom on that asset. Ghastly Possession gains [wild][wild].\n- If this test is successful, either remove 1 doom from this asset, or replenish half of its uses (rounded down).","real_text":"After you commit Ghastly Possession to a skill test on an asset, choose one:\n- Place 1 doom on that asset. Ghastly Possession gains [wild][wild].\n- If this test is successful, either remove 1 doom from this asset, or replenish half of its uses (rounded down).","quantity":2,"skill_wild":1,"xp":1,"health_per_investigator":false,"deck_limit":2,"traits":"Innate. Spell.","real_traits":"Innate. Spell.","illustrator":"Anders Finer","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"54a33d8f-78f9-4364-b98c-14fd5cb1393a","url":"https:\/\/arkhamdb.com\/card\/09090","imagesrc":"\/bundles\/cards\/09090.png"},{"pack_code":"tskp","pack_name":"The Scarlet Keys Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"mystic","faction_name":"Mystic","position":92,"exceptional":false,"myriad":false,"code":"09092","name":"Elle Rubash","real_name":"Elle Rubash","subname":"Purifying Purpose","cost":3,"text":"You get +1 skill value while resolving a skill test on an attached asset.\n1 doom on each attached asset does not count towards the agenda's doom threshold.\n[fast] Exhaust Elle Rubash: Choose an asset in your play area with 1 or more doom on it. Attach it to Elle Rubash, or switch it with an attached asset. (Limit 2 attached assets).","real_text":"You get +1 skill value while resolving a skill test on an attached asset.\n1 doom on each attached asset does not count towards the agenda's doom threshold.\n[fast] Exhaust Elle Rubash: Choose an asset in your play area with 1 or more doom on it. Attach it to Elle Rubash, or switch it with an attached asset. (Limit 2 attached assets).","quantity":2,"skill_willpower":1,"skill_agility":1,"xp":2,"health":1,"health_per_investigator":false,"sanity":2,"deck_limit":2,"slot":"Ally","real_slot":"Ally","traits":"Ally. Witch.","real_traits":"Ally. Witch.","illustrator":"Andreas Zafiratos","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"e177e229-f1a1-4252-8731-de7ab004b23d","url":"https:\/\/arkhamdb.com\/card\/09092","imagesrc":"\/bundles\/cards\/09092.png"},{"pack_code":"tskp","pack_name":"The Scarlet Keys Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"mystic","faction_name":"Mystic","position":94,"exceptional":true,"myriad":false,"code":"09094","name":"Sin-Eater","real_name":"Sin-Eater","text":"Permanent. Exceptional.\n[fast] Exhaust Sin-Eater: Move 1 doom from an asset you control to Sin-Eater. Then, either ready that asset or place 1 charge on it.\n[action]: Remove all doom from Sin-Eater.","real_text":"Permanent. Exceptional.\n[fast] Exhaust Sin-Eater: Move 1 doom from an asset you control to Sin-Eater. Then, either ready that asset or place 1 charge on it.\n[action]: Remove all doom from Sin-Eater.","quantity":1,"xp":3,"health_per_investigator":false,"deck_limit":1,"traits":"Ritual.","real_traits":"Ritual.","illustrator":"Brian Valenzuela","is_unique":false,"permanent":true,"double_sided":false,"octgn_id":"f292eb54-db94-43ed-ad00-f706ce03f8c2","url":"https:\/\/arkhamdb.com\/card\/09094","imagesrc":"\/bundles\/cards\/09094.png"},{"pack_code":"tskp","pack_name":"The Scarlet Keys Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"survivor","faction_name":"Survivor","position":103,"exceptional":false,"myriad":false,"code":"09103","name":"Improvised Shield","real_name":"Improvised Shield","cost":1,"text":"Improvised Shield can only be played from your discard pile.\n<b>Forced<\/b> - When Improvised Shield is defeated: Shuffle it into your deck instead of discarding it.","real_text":"Improvised Shield can only be played from your discard pile.\n<b>Forced<\/b> - When Improvised Shield is defeated: Shuffle it into your deck instead of discarding it.","quantity":2,"xp":0,"health":3,"health_per_investigator":false,"deck_limit":2,"slot":"Hand","real_slot":"Hand","traits":"Item. Armor. Improvised.","real_traits":"Item. Armor. Improvised.","illustrator":"Sam Perin","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"2b12ef42-1679-4215-94b8-0fcd26b134e5","url":"https:\/\/arkhamdb.com\/card\/09103","imagesrc":"\/bundles\/cards\/09103.png"},{"pack_code":"tskp","pack_name":"The Scarlet Keys Investigator Expansion","type_code":"event","type_name":"Event","faction_code":"survivor","faction_name":"Survivor","position":107,"exceptional":false,"myriad":false,"code":"09107","name":"Predator or Prey","real_name":"Predator or Prey","text":"Max 2 [[Dilemma]] per round.\n<b>Revelation<\/b> - If there are no enemies in play, draw 1 card. Otherwise, you must decide (choose one):\n- Each unengaged non-[[Elite]] enemy moves once toward the nearest investigator.\n- Each investigator disengages from each enemy engaged with them and moves once away from the nearest enemy.","real_text":"Max 2 [[Dilemma]] per round.\n<b>Revelation<\/b> - If there are no enemies in play, draw 1 card. Otherwise, you must decide (choose one):\n- Each unengaged non-[[Elite]] enemy moves once toward the nearest investigator.\n- Each investigator disengages from each enemy engaged with them and moves once away from the nearest enemy.","errata_date":{"date":"2025-07-11 00:00:00.000000","timezone_type":3,"timezone":"UTC"},"quantity":2,"xp":0,"health_per_investigator":false,"deck_limit":2,"traits":"Dilemma. Tactic.","real_traits":"Dilemma. Tactic.","illustrator":"David Hovey","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"e2abfe0e-e719-408c-8661-e5be67878819","url":"https:\/\/arkhamdb.com\/card\/09107","imagesrc":"\/bundles\/cards\/09107.png"},{"pack_code":"tskp","pack_name":"The Scarlet Keys Investigator Expansion","type_code":"event","type_name":"Event","faction_code":"survivor","faction_name":"Survivor","position":116,"exceptional":false,"myriad":false,"code":"09116","name":"Salvage","real_name":"Salvage","cost":0,"text":"Choose an [[Item]] asset in your discard pile. Either (choose one):\n- Remove that asset from the game and gain resources equal to its cost.\n- Play that asset <i>(paying its cost)<\/i>.","real_text":"Choose an [[Item]] asset in your discard pile. Either (choose one):\n- Remove that asset from the game and gain resources equal to its cost.\n- Play that asset <i>(paying its cost)<\/i>.","quantity":2,"skill_intellect":1,"xp":2,"health_per_investigator":false,"deck_limit":2,"traits":"Insight.","real_traits":"Insight.","flavor":"You feel a bit discarded, too.","illustrator":"Robert Laskey","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"afe7fef2-1bad-4274-920e-405a7727bea9","url":"https:\/\/arkhamdb.com\/card\/09116","imagesrc":"\/bundles\/cards\/09116.png"},{"pack_code":"tskp","pack_name":"The Scarlet Keys Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","position":120,"exceptional":false,"myriad":false,"code":"09120","name":"Tool Belt","real_name":"Tool Belt","cost":2,"text":"Each attached asset takes up no slots and its text box is treated as if it were blank (except for [[Traits]]).\n[fast] Exhaust Tool Belt: Choose one - attach a [[Tool]] asset in your play area to Tool Belt, switch a [[Tool]] asset in your play area with an attached asset, or detach an attached asset.","real_text":"Each attached asset takes up no slots and its text box is treated as if it were blank (except for [[Traits]]).\n[fast] Exhaust Tool Belt: Choose one - attach a [[Tool]] asset in your play area to Tool Belt, switch a [[Tool]] asset in your play area with an attached asset, or detach an attached asset.","quantity":2,"skill_willpower":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"slot":"Body","real_slot":"Body","traits":"Item. Clothing.","real_traits":"Item. Clothing.","illustrator":"Carlos Palma Cruchaga","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"e3e5bf6c-5122-4d99-bfe6-79d3542f2fbc","url":"https:\/\/arkhamdb.com\/card\/09120","imagesrc":"\/bundles\/cards\/09120.png"},{"pack_code":"tskp","pack_name":"The Scarlet Keys Investigator Expansion","type_code":"enemy","type_name":"Enemy","subtype_code":"basicweakness","subtype_name":"Basic Weakness","faction_code":"neutral","faction_name":"Neutral","position":127,"exceptional":false,"myriad":false,"code":"09127","name":"Ectoplasmic Horror","real_name":"Ectoplasmic Horror","text":"[mystic] investigator only.\nHunter.\nThe first time you reveal a chaos token while attacking or attempting to evade Ectoplasmic Horror, reveal an additional token for each empty arcane slot you have.","real_text":"[mystic] investigator only.\nHunter.\nThe first time you reveal a chaos token while attacking or attempting to evade Ectoplasmic Horror, reveal an additional token for each empty arcane slot you have.","quantity":1,"health":2,"health_per_investigator":false,"enemy_horror":1,"enemy_fight":2,"enemy_evade":2,"deck_limit":1,"traits":"Monster. Geist.","real_traits":"Monster. Geist.","restrictions":{"faction":{"mystic":{"min":false,"max":false}}},"illustrator":"Rafa\u0142 Hrynkiewicz","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"c79109e5-563d-4af3-90bf-656dc59fd07f","url":"https:\/\/arkhamdb.com\/card\/09127","imagesrc":"\/bundles\/cards\/09127.png"},{"pack_code":"tskp","pack_name":"The Scarlet Keys Investigator Expansion","type_code":"investigator","type_name":"Investigator","faction_code":"seeker","faction_name":"Seeker","position":4,"exceptional":false,"myriad":false,"code":"09004","name":"Vincent Lee","real_name":"Vincent Lee","subname":"The Doctor","text":"[reaction] After one of your card effects heals damage from an investigator or an investigator's [[Ally]] asset: Add one of your set-aside On the Mend skills to that investigator's hand.\n[elder_sign] effect: +1. You may heal 1 damage from an investigator or [[Ally]] asset at your location.","real_text":"[reaction] After one of your card effects heals damage from an investigator or an investigator's [[Ally]] asset: Add one of your set-aside On the Mend skills to that investigator's hand.\n[elder_sign] effect: +1. You may heal 1 damage from an investigator or [[Ally]] asset at your location.","quantity":1,"skill_willpower":3,"skill_intellect":4,"skill_combat":3,"skill_agility":1,"health":9,"health_per_investigator":false,"sanity":6,"deck_limit":1,"traits":"Medic.","real_traits":"Medic.","deck_requirements":{"size":30,"card":{"09005":{"09005":"09005"},"09006":{"09006":"09006"},"09007":{"09007":"09007"}},"random":[{"target":"subtype","value":"basicweakness"}]},"deck_options":[{"faction":["seeker"],"level":{"min":0,"max":3}},{"faction":["neutral"],"level":{"min":0,"max":5}},{"text":["[Hh]eals? (that much )?((((\\d+)|(all)|(X total)) )?horror (from that asset )?(and|or) )?(((\\d+)|(all)|(X total)) )?damage"],"tag":["hd"],"level":{"min":0,"max":5}},{"faction":["guardian","survivor"],"level":{"min":0,"max":1},"limit":15,"error":"You cannot have more than 15 level 0-1 Guardian and\/or Survivor cards"}],"flavor":"\"I will find the answers, even if it kills me.\"","illustrator":"Cristi Balanescu","is_unique":true,"permanent":false,"double_sided":true,"back_text":"<b>Deck Size<\/b>: 30.\n<b>Deckbuilding Options<\/b>: Seeker cards ([seeker]) level 0-3, Neutral cards level 0-5, cards that \"heal damage\" level 0-5, up to 15 other Guardian and\/or Survivor cards level 0-1 ([guardian] and\/or [survivor]).\n<b>Deckbuilding Requirements<\/b> (do not count toward deck size): Bonesaw, 1 [per_investigator] copies of On the Mend, Wounded Bystander, 1 random basic weakness.\n<b>Additional Setup<\/b>: You begin each game with 1 [per_investigator] copies of On the Mend set aside, out of play.","back_flavor":"After the third or fourth mutilated body showed up during his time at St. Mary\u2019s Hospital in Arkham, Vincent Lee began to suspect that these were not mere wild animal attacks. When a young man died screaming in his sleep from a burst heart, Vincent knew for a fact that dark times were ahead. Taking a leave of absence from his position at the hospital, he has set out to ease the suffering of those afflicted by the spreading chaos, hoping that the trail of bodies will lead him to the answers he craves.","octgn_id":"7fb7a3ea-cd40-4c51-bba3-6912faf2e419:9461e982-05d3-4e53-9583-238c7ae3aac9","url":"https:\/\/arkhamdb.com\/card\/09004","imagesrc":"\/bundles\/cards\/09004.png","backimagesrc":"\/bundles\/cards\/09004b.png"},{"pack_code":"tskp","pack_name":"The Scarlet Keys Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","position":5,"exceptional":false,"myriad":false,"code":"09005","name":"Bonesaw","real_name":"Bonesaw","cost":3,"text":"Vincent Lee deck only.\n[action]: <b>Fight.<\/b> You get +2 [combat] for this attack. If this attack is successful, you may take 1 damage to deal +1 damage for this attack.\n[action]: Heal 5 damage from an investigator at your location. Test [intellect] (4). If you fail, that investigator suffers 1 physical trauma. (Max once per game.)","real_text":"Vincent Lee deck only.\n[action]: <b>Fight.<\/b> You get +2 [combat] for this attack. If this attack is successful, you may take 1 damage to deal +1 damage for this attack.\n[action]: Heal 5 damage from an investigator at your location. Test [intellect] (4). If you fail, that investigator suffers 1 physical trauma. (Max once per game.)","quantity":1,"skill_intellect":1,"skill_combat":1,"skill_wild":1,"health_per_investigator":false,"deck_limit":1,"slot":"Hand","real_slot":"Hand","traits":"Item. Tool. Melee.","real_traits":"Item. Tool. Melee.","tags":"hd.","restrictions":{"investigator":{"09004":"09004"}},"illustrator":"JB Casacop","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"6c2bff61-f54a-46c0-b0f2-07ca261c0dbb","url":"https:\/\/arkhamdb.com\/card\/09005","imagesrc":"\/bundles\/cards\/09005.png"},{"pack_code":"tskp","pack_name":"The Scarlet Keys Investigator Expansion","type_code":"skill","type_name":"Skill","faction_code":"neutral","faction_name":"Neutral","position":6,"exceptional":false,"myriad":false,"code":"09006","name":"On the Mend","real_name":"On the Mend","text":"Limit 1 On the Mend in your hand.\nCommit only to a test you are performing.\n<b>Forced<\/b> - When On the Mend would be discarded from anywhere: Set it aside, out of play, instead.","real_text":"Limit 1 On the Mend in your hand.\nCommit only to a test you are performing.\n<b>Forced<\/b> - When On the Mend would be discarded from anywhere: Set it aside, out of play, instead.","quantity":4,"skill_wild":2,"health_per_investigator":false,"deck_limit":4,"traits":"Innate.","real_traits":"Innate.","restrictions":{"investigator":{"09004":"09004"}},"illustrator":"JB Casacop","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"553f6847-75b2-4017-adaf-42e52181efc0","url":"https:\/\/arkhamdb.com\/card\/09006","imagesrc":"\/bundles\/cards\/09006.png"},{"pack_code":"tskp","pack_name":"The Scarlet Keys Investigator Expansion","type_code":"asset","type_name":"Asset","subtype_code":"weakness","subtype_name":"Weakness","faction_code":"neutral","faction_name":"Neutral","position":7,"exceptional":false,"myriad":false,"code":"09007","name":"Wounded Bystander","real_name":"Wounded Bystander","subname":"On Death's Doorstep","text":"<b>Revelation<\/b> - Put Wounded Bystander into play in your play area with 3 damage on it. It cannot leave play while it has damage (unless it is defeated). If it has no damage, discard it.\n<b>Forced<\/b> - When you take non-direct damage: At least 1 of it must be assigned to Wounded Bystander, if able.\n<b>Forced<\/b> - If Wounded Bystander is defeated: You suffer 1 mental trauma.","real_text":"<b>Revelation<\/b> - Put Wounded Bystander into play in your play area with 3 damage on it. It cannot leave play while it has damage (unless it is defeated). If it has no damage, discard it.\n<b>Forced<\/b> - When you take non-direct damage: At least 1 of it must be assigned to Wounded Bystander, if able.\n<b>Forced<\/b> - If Wounded Bystander is defeated: You suffer 1 mental trauma.","quantity":1,"health":5,"health_per_investigator":false,"deck_limit":1,"traits":"Ally. Bystander.","real_traits":"Ally. Bystander.","restrictions":{"investigator":{"09004":"09004"}},"illustrator":"Rafa\u0142 Hrynkiewicz","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"40de4b0d-7178-4d19-9160-a00f85e4f87e","url":"https:\/\/arkhamdb.com\/card\/09007","imagesrc":"\/bundles\/cards\/09007.png"},{"pack_code":"tskp","pack_name":"The Scarlet Keys Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"guardian","faction_name":"Guardian","position":38,"exceptional":false,"myriad":false,"code":"09038","name":"Girish Kadakia","real_name":"Girish Kadakia","subname":"ICPC Punjab Detective","cost":4,"text":"Girish Kadakia may be assigned damage and\/or horror dealt to other investigators at your location.\n[fast] During a skill test being performed by an investigator at your location, exhaust Girish Kadakia: That investigator gets +2 skill value for this test. If this test is successful, heal 1 damage or horror from Girish Kadakia.","real_text":"Girish Kadakia may be assigned damage and\/or horror dealt to other investigators at your location.\n[fast] During a skill test being performed by an investigator at your location, exhaust Girish Kadakia: That investigator gets +2 skill value for this test. If this test is successful, heal 1 damage or horror from Girish Kadakia.","quantity":2,"skill_willpower":1,"skill_wild":1,"xp":4,"health":3,"health_per_investigator":false,"sanity":3,"deck_limit":2,"slot":"Ally","real_slot":"Ally","traits":"Ally. Police.","real_traits":"Ally. Police.","tags":"hd.hh.","illustrator":"Tiziano Baracchi","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"bf5b2884-e26e-4329-acc9-e436aaf6ee99","url":"https:\/\/arkhamdb.com\/card\/09038","imagesrc":"\/bundles\/cards\/09038.png"},{"pack_code":"tskp","pack_name":"The Scarlet Keys Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"seeker","faction_name":"Seeker","position":45,"exceptional":false,"myriad":false,"code":"09045","name":"Research Notes","real_name":"Research Notes","cost":1,"text":"[reaction] After a player card ability places 1 or more of your clues on your location: Place that many resources on Research Notes, as evidence.\n[action]: Test [intellect] (0). For each point you succeed by, you may spend 1 evidence to discover 1 clue at your location.","real_text":"[reaction] After a player card ability places 1 or more of your clues on your location: Place that many resources on Research Notes, as evidence.\n[action]: Test [intellect] (0). For each point you succeed by, you may spend 1 evidence to discover 1 clue at your location.","quantity":2,"skill_intellect":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"slot":"Hand","real_slot":"Hand","traits":"Item. Tome. Science.","real_traits":"Item. Tome. Science.","illustrator":"Pixoloid Studios","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"31b210cb-325b-4a50-9e7b-cccb0dd8f04a","url":"https:\/\/arkhamdb.com\/card\/09045","imagesrc":"\/bundles\/cards\/09045.png"},{"pack_code":"tskp","pack_name":"The Scarlet Keys Investigator Expansion","type_code":"event","type_name":"Event","faction_code":"seeker","faction_name":"Seeker","position":48,"exceptional":false,"myriad":false,"code":"09048","name":"Map the Area","real_name":"Map the Area","cost":1,"text":"<b>Investigate.<\/b> Add your [willpower] or [agility] to your skill value for this investigation. If you succeed, instead of discovering clues at this location, attach Map the Area to it. Limit 1 per location.\nReduce the difficulty of all skill tests at attached location by 1.","real_text":"<b>Investigate.<\/b> Add your [willpower] or [agility] to your skill value for this investigation. If you succeed, instead of discovering clues at this location, attach Map the Area to it. Limit 1 per location.\nReduce the difficulty of all skill tests at attached location by 1.","quantity":2,"skill_willpower":1,"skill_agility":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"traits":"Insight. Tactic.","real_traits":"Insight. Tactic.","illustrator":"Pixoloid Studios","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"aaa32505-bdcc-48c0-9319-723b6dabce17","url":"https:\/\/arkhamdb.com\/card\/09048","imagesrc":"\/bundles\/cards\/09048.png"},{"pack_code":"tskp","pack_name":"The Scarlet Keys Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"seeker","faction_name":"Seeker","position":51,"exceptional":false,"myriad":false,"code":"09051","name":"Orphic Theory","real_name":"Orphic Theory","cost":2,"text":"Uses (4 secrets).\n[fast] Spend 1 secret: Choose any non-weakness treachery not attached to an [[Elite]] enemy. Until the end of the round, treat that card's printed text box as if it were blank (except for [[Traits]]).","real_text":"Uses (4 secrets).\n[fast] Spend 1 secret: Choose any non-weakness treachery not attached to an [[Elite]] enemy. Until the end of the round, treat that card's printed text box as if it were blank (except for [[Traits]]).","quantity":2,"skill_intellect":1,"xp":1,"health_per_investigator":false,"deck_limit":2,"slot":"Arcane","real_slot":"Arcane","traits":"Spell.","real_traits":"Spell.","illustrator":"Ethan Patrick Harris","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"a5c095d0-d64a-4750-be0e-2037b8ec2e14","url":"https:\/\/arkhamdb.com\/card\/09051","imagesrc":"\/bundles\/cards\/09051.png"},{"pack_code":"tskp","pack_name":"The Scarlet Keys Investigator Expansion","type_code":"event","type_name":"Event","faction_code":"rogue","faction_name":"Rogue","position":65,"exceptional":false,"myriad":false,"code":"09065","name":"Hidden Pocket","real_name":"Hidden Pocket","cost":1,"text":"Fast. Play only during your turn.\nAttach to a [[Clothing]] or [[Armor]] asset you control.\nAttached asset gains: \"You have 1 additional hand or accessory slot (your choice), which can only be used to hold an [[Illicit]] asset.\"","real_text":"Fast. Play only during your turn.\nAttach to a [[Clothing]] or [[Armor]] asset you control.\nAttached asset gains: \"You have 1 additional hand or accessory slot (your choice), which can only be used to hold an [[Illicit]] asset.\"","quantity":2,"skill_intellect":1,"skill_agility":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"traits":"Upgrade. Illicit.","real_traits":"Upgrade. Illicit.","flavor":"\"Thanks! It has pockets!\"","illustrator":"Pixoloid Studios","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"9c693d4b-467d-4660-a107-251514acae19","url":"https:\/\/arkhamdb.com\/card\/09065","imagesrc":"\/bundles\/cards\/09065.png"},{"pack_code":"tskp","pack_name":"The Scarlet Keys Investigator Expansion","type_code":"event","type_name":"Event","faction_code":"rogue","faction_name":"Rogue","position":74,"exceptional":false,"myriad":false,"code":"09074","name":"Breaking and Entering","real_name":"Breaking and Entering","cost":2,"text":"<b>Investigate.<\/b> Add your [agility] value to your skill value for this investigation. If you succeed by 1 or more, you may automatically evade an enemy at this location. If you succeed by 3 or more, return Breaking and Entering to your hand at the end of your turn. This action does not provoke attacks of opportunity.","real_text":"<b>Investigate.<\/b> Add your [agility] value to your skill value for this investigation. If you succeed by 1 or more, you may automatically evade an enemy at this location. If you succeed by 3 or more, return Breaking and Entering to your hand at the end of your turn. This action does not provoke attacks of opportunity.","quantity":2,"skill_intellect":1,"skill_agility":1,"xp":2,"health_per_investigator":false,"deck_limit":2,"traits":"Trick.","real_traits":"Trick.","flavor":"If you're careful, it's just \"entering.\"","illustrator":"Lake Hurwitz","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"b5f01b8a-e815-4b38-82a9-fab99c0f141e","url":"https:\/\/arkhamdb.com\/card\/09074","imagesrc":"\/bundles\/cards\/09074.png"},{"pack_code":"tskp","pack_name":"The Scarlet Keys Investigator Expansion","type_code":"event","type_name":"Event","faction_code":"mystic","faction_name":"Mystic","position":86,"exceptional":false,"myriad":false,"code":"09086","name":"Eldritch Initiation","real_name":"Eldritch Initiation","cost":1,"text":"For each arcane slot you have, draw 1 card (max 5). For each filled arcane slot you have, choose and discard 1 card from your hand.","real_text":"For each arcane slot you have, draw 1 card (max 5). For each filled arcane slot you have, choose and discard 1 card from your hand.","quantity":2,"skill_willpower":1,"skill_intellect":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"traits":"Ritual.","real_traits":"Ritual.","flavor":"By both light and shadow \/\nmay dusk beget dawn;\nMay the turning of the world \/\nlead to power everlasting.","illustrator":"Anders Finer","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"a03658da-0f56-4551-bb80-4cbccabbdc59","url":"https:\/\/arkhamdb.com\/card\/09086","imagesrc":"\/bundles\/cards\/09086.png"},{"pack_code":"tskp","pack_name":"The Scarlet Keys Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"mystic","faction_name":"Mystic","position":91,"exceptional":false,"myriad":false,"code":"09091","name":"Astral Mirror","real_name":"Astral Mirror","cost":3,"text":"For each of your arcane slots that are empty, you have one additional hand slot.\nYou may take an additional action during your turn, which can only be used to play an asset into one of your hand slots.","real_text":"For each of your arcane slots that are empty, you have one additional hand slot.\nYou may take an additional action during your turn, which can only be used to play an asset into one of your hand slots.","quantity":2,"skill_combat":1,"xp":2,"health_per_investigator":false,"deck_limit":2,"slot":"Body","real_slot":"Body","traits":"Ritual.","real_traits":"Ritual.","illustrator":"Borja Pindado","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"54604d0b-0ce0-48b1-90bd-088f2d364d13","url":"https:\/\/arkhamdb.com\/card\/09091","imagesrc":"\/bundles\/cards\/09091.png"},{"pack_code":"tskp","pack_name":"The Scarlet Keys Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"mystic","faction_name":"Mystic","position":96,"exceptional":false,"myriad":false,"code":"09096","name":"Ceremonial Sickle","real_name":"Ceremonial Sickle","cost":3,"text":"[action]: <b>Fight.<\/b> Either use your [willpower] or get +1 [combat] for this attack. When you initiate this ability, choose one -\n- Exhaust Ceremonial Sickle and place 1 doom on it to get +3 skill value and deal +1 damage for this attack.\n- If this attack defeats an enemy, ready Ceremonial Sickle and remove all doom from it.","real_text":"[action]: <b>Fight.<\/b> Either use your [willpower] or get +1 [combat] for this attack. When you initiate this ability, choose one -\n- Exhaust Ceremonial Sickle and place 1 doom on it to get +3 skill value and deal +1 damage for this attack.\n- If this attack defeats an enemy, ready Ceremonial Sickle and remove all doom from it.","quantity":2,"skill_combat":2,"xp":4,"health_per_investigator":false,"deck_limit":2,"slot":"Hand","real_slot":"Hand","traits":"Item. Charm. Weapon. Melee.","real_traits":"Item. Charm. Weapon. Melee.","illustrator":"Steve Hamilton","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"519a0c8c-e27b-49e8-8b5d-7060927a4744","url":"https:\/\/arkhamdb.com\/card\/09096","imagesrc":"\/bundles\/cards\/09096.png"},{"pack_code":"tskp","pack_name":"The Scarlet Keys Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"survivor","faction_name":"Survivor","position":102,"exceptional":false,"myriad":false,"code":"09102","name":"Idol of Xanatos","real_name":"Idol of Xanatos","subname":"Watcher Beyond Time","cost":3,"text":"[reaction] When you are dealt damage and\/or horror, exhaust Idol of Xanatos and discard up to 3 cards from your hand: Cancel that much damage\/horror.","real_text":"[reaction] When you are dealt damage and\/or horror, exhaust Idol of Xanatos and discard up to 3 cards from your hand: Cancel that much damage\/horror.","quantity":2,"skill_willpower":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"slot":"Accessory","real_slot":"Accessory","traits":"Item. Relic.","real_traits":"Item. Relic.","flavor":"The weight of it was reassuring, the metal warm against her skin.","illustrator":"Steve Hamilton","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"a86c2602-608b-4f30-90cc-ba7ffc6ed1c7","url":"https:\/\/arkhamdb.com\/card\/09102","imagesrc":"\/bundles\/cards\/09102.png"},{"pack_code":"tskp","pack_name":"The Scarlet Keys Investigator Expansion","type_code":"event","type_name":"Event","faction_code":"survivor","faction_name":"Survivor","position":105,"exceptional":false,"myriad":false,"code":"09105","name":"Exploit Weakness","real_name":"Exploit Weakness","cost":2,"text":"Fast. Play before revealing a chaos token during an attack or evasion attempt you are performing, and only if the difficulty of this test is currently 0.\nThis test automatically succeeds. Instead of this test's normal effects, discard the attacked or evaded enemy (if it is [[Elite]], automatically evade it and deal it 3 damage instead).","real_text":"Fast. Play before revealing a chaos token during an attack or evasion attempt you are performing, and only if the difficulty of this test is currently 0.\nThis test automatically succeeds. Instead of this test's normal effects, discard the attacked or evaded enemy (if it is [[Elite]], automatically evade it and deal it 3 damage instead).","quantity":2,"skill_combat":1,"skill_agility":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"traits":"Tactic. Trick.","real_traits":"Tactic. Trick.","illustrator":"Lin Hsiang","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"bc354df6-d54e-4a0e-81f4-134150090bb2","url":"https:\/\/arkhamdb.com\/card\/09105","imagesrc":"\/bundles\/cards\/09105.png"},{"pack_code":"tskp","pack_name":"The Scarlet Keys Investigator Expansion","type_code":"event","type_name":"Event","faction_code":"survivor","faction_name":"Survivor","position":106,"exceptional":false,"myriad":false,"code":"09106","name":"Making Preparations","real_name":"Making Preparations","text":"Max 2 [[Dilemma]] per round.\n<b>Revelation<\/b> - Choose two skills ([willpower], [intellect], [combat], or [agility]). Until the end of the investigation phase, each investigator gets +1 to each of the chosen skills, and -1 to each other skill.","real_text":"Max 2 [[Dilemma]] per round.\n<b>Revelation<\/b> - Choose two skills ([willpower], [intellect], [combat], or [agility]). Until the end of the investigation phase, each investigator gets +1 to each of the chosen skills, and -1 to each other skill.","quantity":2,"xp":0,"health_per_investigator":false,"deck_limit":2,"traits":"Dilemma. Tactic.","real_traits":"Dilemma. Tactic.","flavor":"There is a certain clarity in the grim mathematics of survival.","illustrator":"Lin Hsiang","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"6b39f3ca-5527-4200-959e-6f7080a028f4","url":"https:\/\/arkhamdb.com\/card\/09106","imagesrc":"\/bundles\/cards\/09106.png"},{"pack_code":"tskp","pack_name":"The Scarlet Keys Investigator Expansion","type_code":"event","type_name":"Event","faction_code":"survivor","faction_name":"Survivor","position":109,"exceptional":false,"myriad":false,"code":"09109","name":"At a Crossroads","real_name":"At a Crossroads","text":"Max 2 [[Dilemma]] per round.\n<b>Revelation<\/b> - Choose an investigator and decide (choose one):\n- The chosen investigator must immediately take an action as if it were their turn, then discards 1 card at random from their hand.\n- The chosen investigator loses 1 action during their next turn, then draws 3 cards.","real_text":"Max 2 [[Dilemma]] per round.\n<b>Revelation<\/b> - Choose an investigator and decide (choose one):\n- The chosen investigator must immediately take an action as if it were their turn, then discards 1 card at random from their hand.\n- The chosen investigator loses 1 action during their next turn, then draws 3 cards.","quantity":2,"xp":1,"health_per_investigator":false,"deck_limit":2,"traits":"Dilemma. Insight.","real_traits":"Dilemma. Insight.","illustrator":"Aleksander Karcz","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"1426b8e7-d2a2-4e30-a97b-d8d94bc50b0f","url":"https:\/\/arkhamdb.com\/card\/09109","imagesrc":"\/bundles\/cards\/09109.png"},{"pack_code":"tskp","pack_name":"The Scarlet Keys Investigator Expansion","type_code":"event","type_name":"Event","faction_code":"survivor","faction_name":"Survivor","position":111,"exceptional":false,"myriad":false,"code":"09111","name":"Nature of the Beast","real_name":"Nature of the Beast","text":"Max 2 [[Dilemma]] per round.\n<b>Revelation<\/b> - Reveal the top 3 cards of the encounter deck. Choose an investigator to draw 1 of the revealed cards and discard the rest. Then, choose an investigator to discover 1 clue at any revealed location.","real_text":"Max 2 [[Dilemma]] per round.\n<b>Revelation<\/b> - Reveal the top 3 cards of the encounter deck. Choose an investigator to draw 1 of the revealed cards and discard the rest. Then, choose an investigator to discover 1 clue at any revealed location.","quantity":2,"xp":1,"health_per_investigator":false,"deck_limit":2,"traits":"Dilemma. Insight.","real_traits":"Dilemma. Insight.","illustrator":"David Hovey","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"d391c4f5-699c-4203-9a32-6d504bf0f273","url":"https:\/\/arkhamdb.com\/card\/09111","imagesrc":"\/bundles\/cards\/09111.png"},{"pack_code":"tskp","pack_name":"The Scarlet Keys Investigator Expansion","type_code":"event","type_name":"Event","faction_code":"survivor","faction_name":"Survivor","position":115,"exceptional":false,"myriad":false,"code":"09115","name":"Heed the Dream","real_name":"Heed the Dream","text":"Max 2 [[Dilemma]] per round.\n<b>Revelation<\/b> - Reveal the top card from each investigator's deck and place them in a pile. Repeat this two more times. Choose one of the three piles. Each investigator draws each of their cards from that pile. Shuffle each weakness in each other pile into its owner's deck. Remove each other revealed card from the game.","real_text":"Max 2 [[Dilemma]] per round.\n<b>Revelation<\/b> - Reveal the top card from each investigator's deck and place them in a pile. Repeat this two more times. Choose one of the three piles. Each investigator draws each of their cards from that pile. Shuffle each weakness in each other pile into its owner's deck. Remove each other revealed card from the game.","quantity":2,"xp":2,"health_per_investigator":false,"deck_limit":2,"traits":"Augury. Dilemma.","real_traits":"Augury. Dilemma.","illustrator":"Quintin Gleim","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"e3e5febb-a2f8-4c27-b4d4-b10252459f28","url":"https:\/\/arkhamdb.com\/card\/09115","imagesrc":"\/bundles\/cards\/09115.png"},{"pack_code":"tskp","pack_name":"The Scarlet Keys Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","position":123,"exceptional":true,"myriad":false,"code":"09123","name":"Soul Sanctification","real_name":"Soul Sanctification","text":"Permanent. Exceptional.\nFor every point of damage and\/or horror you heal in excess of an investigator's current damage\/horror, place 1 resource on Soul Sanctification, as an offering. This still counts as healing.\n[fast] Spend 1 offering: You get +2 skill value for this test. (Limit twice per test.)","real_text":"Permanent. Exceptional.\nFor every point of damage and\/or horror you heal in excess of an investigator's current damage\/horror, place 1 resource on Soul Sanctification, as an offering. This still counts as healing.\n[fast] Spend 1 offering: You get +2 skill value for this test. (Limit twice per test.)","quantity":1,"xp":3,"health_per_investigator":false,"deck_limit":1,"traits":"Ritual.","real_traits":"Ritual.","illustrator":"Brian Valenzuela","is_unique":true,"permanent":true,"double_sided":false,"octgn_id":"5ef57c9d-d99c-45a4-932a-5e9e596903af","url":"https:\/\/arkhamdb.com\/card\/09123","imagesrc":"\/bundles\/cards\/09123.png"},{"pack_code":"tskp","pack_name":"The Scarlet Keys Investigator Expansion","type_code":"event","type_name":"Event","subtype_code":"basicweakness","subtype_name":"Basic Weakness","faction_code":"neutral","faction_name":"Neutral","position":125,"exceptional":false,"myriad":false,"code":"09125","name":"Quantum Paradox","real_name":"Quantum Paradox","cost":0,"text":"[seeker] investigator only.\nAs an additional cost to play Quantum Paradox, you must choose and discard 4 other cards from your hand.\n<b>Forced<\/b> - If Quantum Paradox is in your hand at the end of your turn: Reveal it and take 1 horror.","real_text":"[seeker] investigator only.\nAs an additional cost to play Quantum Paradox, you must choose and discard 4 other cards from your hand.\n<b>Forced<\/b> - If Quantum Paradox is in your hand at the end of your turn: Reveal it and take 1 horror.","quantity":1,"health_per_investigator":false,"deck_limit":1,"traits":"Paradox.","real_traits":"Paradox.","restrictions":{"faction":{"seeker":{"min":false,"max":false}}},"illustrator":"Bryce Cook","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"6f20a97f-1d46-45f0-8c6f-f936ba6ce4f1","url":"https:\/\/arkhamdb.com\/card\/09125","imagesrc":"\/bundles\/cards\/09125.png"},{"pack_code":"tskp","pack_name":"The Scarlet Keys Investigator Expansion","type_code":"event","type_name":"Event","subtype_code":"basicweakness","subtype_name":"Basic Weakness","faction_code":"neutral","faction_name":"Neutral","position":128,"exceptional":false,"myriad":false,"code":"09128","name":"Underprepared","real_name":"Underprepared","cost":1,"text":"[survivor] investigator only.\nPlay only if Underprepared is the only card in your hand and you have exactly 1 resource in your resource pool.\nWhile Underprepared is in your hand, each card you commit to skill tests is considered to have 1 fewer matching skill icon.","real_text":"[survivor] investigator only.\nPlay only if Underprepared is the only card in your hand and you have exactly 1 resource in your resource pool.\nWhile Underprepared is in your hand, each card you commit to skill tests is considered to have 1 fewer matching skill icon.","quantity":1,"health_per_investigator":false,"deck_limit":1,"traits":"Blunder.","real_traits":"Blunder.","restrictions":{"faction":{"survivor":{"min":false,"max":false}}},"illustrator":"Anders Finer","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"90ca0cee-4c23-451a-9cec-302fabea4a7a","url":"https:\/\/arkhamdb.com\/card\/09128","imagesrc":"\/bundles\/cards\/09128.png"},{"pack_code":"tskp","pack_name":"The Scarlet Keys Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"guardian","faction_name":"Guardian","position":21,"exceptional":false,"myriad":false,"code":"09021","name":"Hunter's Armor","real_name":"Hunter's Armor","cost":4,"text":"Customizable.","customization_text":"\u25a1 <b>Enchanted.<\/b> Hunter's Armor gains the [[Relic]] trait and takes up an arcane slot instead of a body slot.\n\u25a1\u25a1 <b>Protective Runes.<\/b> Hunter's Armor may be assigned damage and\/or horror dealt to other investigators at your location.\n\u25a1\u25a1 <b>Durable.<\/b> Hunter's Armor gains +2 health.\n\u25a1\u25a1 <b>Hallowed.<\/b> Hunter's Armor gains +2 sanity.\n\u25a1\u25a1 <b>Lightweight.<\/b> Hunter's Armor gets -1 cost and playing it does not provoke attacks of opportunity.\n\u25a1\u25a1\u25a1 <b>Hexdrinker.<\/b> After 1 or more damage or horror is assigned to Hunter's Armor from a treachery effect, you may exhaust it to draw 1 card.\n\u25a1\u25a1\u25a1 <b>Armor of Thorns.<\/b> After 1 or more damage or horror is assigned to Hunter's Armor from an enemy attack, you may exhaust it to deal 1 damage to that enemy.","customization_change":"Item. Armor. Relic.\nHunter's Armor may be assigned damage and\/or horror dealt to other investigators at your location.\n\n\nPlaying Hunter's Armor does not provoke attacks of opportunity.\nAfter 1 or more damage or horror is assigned to Hunter's Armor from a treachery effect, you may exhaust it to draw 1 card.\nAfter 1 or more damage or horror is assigned to Hunter's Armor from an enemy attack, you may exhaust it to deal 1 damage to that enemy.","real_text":"Customizable.","quantity":2,"skill_willpower":1,"xp":0,"health":2,"health_per_investigator":false,"sanity":2,"deck_limit":2,"slot":"Body","real_slot":"Body","traits":"Item. Armor.","real_traits":"Item. Armor.","customization_options":[{"xp":1,"real_traits":"Item. Armor. Relic.","real_slot":"Arcane","text_change":"trait"},{"xp":2,"text_change":"append"},{"xp":2,"health":2},{"xp":2,"sanity":2},{"xp":2,"cost":-1,"text_change":"append"},{"xp":3,"text_change":"append"},{"xp":3,"text_change":"append"}],"flavor":"You cobbled this suit together yourself from the remnants of ancient armor, mixed with more modern \"bulletproof\" plating used in the Great War. It's not much, yet. But with some improvements, maybe it'll be enough.","illustrator":"Rob Laskey","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"28e5adb2-55c0-46b5-a7c5-a70176782755","url":"https:\/\/arkhamdb.com\/card\/09021","imagesrc":"\/bundles\/cards\/09021.png"},{"pack_code":"tskp","pack_name":"The Scarlet Keys Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"guardian","faction_name":"Guardian","position":22,"exceptional":false,"myriad":false,"code":"09022","name":"Runic Axe","real_name":"Runic Axe","cost":4,"text":"Customizable. Uses (4 charges). Replenish 1 of these charges at the start of each round.\n[action]: <b>Fight.<\/b> You get +1 [combat] for this attack. Before this attack, you may spend any number of charges to imbue the axe with that many different inscriptions -\n- <i>Accuracy<\/i> - You get an additional +2 [combat] for this attack.\n- <i>Power<\/i> - This attack deals +1 damage.","customization_text":"\u25a1 <b>Heirloom.<\/b> This asset gets -1 cost and gains the [[Relic]] trait.\n\u25a1 <b>Inscription of Glory.<\/b> Add this inscription: \"- <i>Glory<\/i> - If this attack defeats an enemy, choose one: draw 1 card, heal 1 damage, or heal 1 horror.\"\n\u25a1 <b>Inscription of the Elders.<\/b> Add this inscription: \"- <i>Elders<\/i> - If this attack succeeds by an amount equal to or greater than your location's shroud, discover 1 clue at your location.\"\n\u25a1 <b>Inscription of the Hunt.<\/b> Add this inscription: \"- <i>Hunt<\/i> - Immediately move to a connecting location or engage an enemy at your location.\"\n\u25a1 <b>Inscription of Fury.<\/b> Add this inscription: \"- <i>Fury<\/i> - If this attack is successful, in addition to its standard damage, deal 1 damage to each other enemy engaged with you.\"\n\u25a1\u25a1\u25a1 <b>Ancient Power.<\/b> You may imbue the same inscription up to three times.\n\u25a1\u25a1\u25a1 <b>Saga.<\/b> Replenish 2 of Runic Axe's charges at the start of each round, instead of only 1.\n\u25a1\u25a1\u25a1\u25a1 <b>Scriptweaver.<\/b> For every charge spent, you may imbue the axe with up to two different inscriptions.","customization_change":"Item. Weapon. Melee. Relic.\n- <i>Glory<\/i> - If this attack defeats an enemy, choose one: draw 1 card, heal 1 damage, or heal 1 horror.\n- <i>Elders<\/i> - If this attack succeeds by an amount equal to or greater than your location's shroud, discover 1 clue at your location.\n- <i>Hunt<\/i> - Immediately move to a connecting location or engage an enemy at your location.\n- <i>Fury<\/i> - If this attack is successful, in addition to its standard damage, deal 1 damage to each other enemy engaged with you.\nYou may imbue the same inscription up to three times.\nCustomizable. Uses (4 charges). Replenish 2 of these charges at the start of each round.\n[action]: <b>Fight.<\/b> You get +1 [combat] for this attack. Before this attack, you may spend any number of charges to imbue the axe with twice as many different inscriptions -","real_text":"Customizable. Uses (4 charges). Replenish 1 of these charges at the start of each round.\n[action]: <b>Fight.<\/b> You get +1 [combat] for this attack. Before this attack, you may spend any number of charges to imbue the axe with that many different inscriptions -\n- <i>Accuracy<\/i> - You get an additional +2 [combat] for this attack.\n- <i>Power<\/i> - This attack deals +1 damage.","quantity":2,"skill_combat":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"slot":"Hand x2","real_slot":"Hand x2","traits":"Item. Weapon. Melee.","real_traits":"Item. Weapon. Melee.","customization_options":[{"xp":1,"cost":-1,"real_traits":"Item. Weapon. Melee. Relic.","text_change":"trait"},{"xp":1,"real_text":"- <i>Glory<\/i> - If this attack defeats an enemy, choose one: draw 1 card, heal 1 damage, or heal 1 horror.","tags":"hd.hh.","text_change":"append"},{"xp":1,"text_change":"append"},{"xp":1,"text_change":"append"},{"xp":1,"text_change":"append"},{"xp":3,"text_change":"insert","position":1},{"xp":3,"text_change":"replace","position":0},{"xp":4,"text_change":"replace","position":1}],"illustrator":"Pixoloid Studios","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"5ef0a6ec-da59-43c4-9232-db4e9fe927b9","url":"https:\/\/arkhamdb.com\/card\/09022","imagesrc":"\/bundles\/cards\/09022.png"},{"pack_code":"tskp","pack_name":"The Scarlet Keys Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"guardian","faction_name":"Guardian","position":37,"exceptional":false,"myriad":false,"code":"09037","name":"Martyr's Vambrace","real_name":"Martyr's Vambrace","subname":"Remnant of the Unknown","cost":2,"text":"You get +1 skill value while resolving revelation abilities on encounter cards.\n[reaction] After another investigator at your location draws a non-peril encounter card, before resolving that card's effects, exhaust Martyr's Vambrace: You are considered to have drawn that encounter card, instead.","real_text":"You get +1 skill value while resolving revelation abilities on encounter cards.\n[reaction] After another investigator at your location draws a non-peril encounter card, before resolving that card's effects, exhaust Martyr's Vambrace: You are considered to have drawn that encounter card, instead.","quantity":2,"skill_willpower":1,"skill_wild":1,"xp":3,"health":2,"health_per_investigator":false,"sanity":2,"deck_limit":2,"slot":"Accessory","real_slot":"Accessory","traits":"Item. Charm. Armor.","real_traits":"Item. Charm. Armor.","illustrator":"Carlos Palma Cruchaga","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"9b7e1af8-2ecf-470a-a20b-78af162e39fa","url":"https:\/\/arkhamdb.com\/card\/09037","imagesrc":"\/bundles\/cards\/09037.png"},{"pack_code":"tskp","pack_name":"The Scarlet Keys Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"seeker","faction_name":"Seeker","position":40,"exceptional":false,"myriad":false,"code":"09040","name":"Alchemical Distillation","real_name":"Alchemical Distillation","cost":2,"text":"Customizable. Uses (3 supplies).\n[action] Spend 1 supply: Choose an investigator at your location and test [intellect] (1). If you succeed, that investigator performs one of the following options -\n- Draw 2 cards.\n- Gain 2 resources.","customization_text":"\u25a1 <b>Mending Distillate.<\/b> Add this option: \"- Heal 2 damage.\"\n\u25a1 <b>Calming Distillate.<\/b> Add this option: \"- Heal 2 horror.\"\n\u25a1 <b>Enlightening Distillate.<\/b> Add this option: \"- Place 1 charge or secret on an asset you control.\"\n\u25a1 <b>Quickening Distillate.<\/b> Add this option: \"- Move up to 2 times.\"\n\u25a1\u25a1 <b>Refined.<\/b> Alchemical Distillation enters play with 2 additional supplies on it.\n\u25a1\u25a1\u25a1\u25a1 <b>Empowered.<\/b> When you initiate this skill test, you may increase its difficulty by 2. If you do, increase the value of the effect granted by each option by 1 for this test.\n\u25a1\u25a1\u25a1\u25a1\u25a1 <b>Perfected.<\/b> If you succeed by 2 or more, the chosen investigator may perform two different options instead of one.","customization_change":"- Heal 2 damage.\n- Heal 2 horror.\n- Place 1 charge or secret on an asset you control.\n- Move up to 2 times.\nCustomizable. Uses (5 supplies).\nWhen you initiate this skill test, you may increase its difficulty by 2. If you do, increase the value of the effect granted by each option by 1 for this test.\n[action] Spend 1 supply: Choose an investigator at your location and test [intellect] (1). If you succeed, that investigator performs one of the following options (2 options instead if you succeed by 2 or more) -","real_text":"Customizable. Uses (3 supplies).\n[action] Spend 1 supply: Choose an investigator at your location and test [intellect] (1). If you succeed, that investigator performs one of the following options -\n- Draw 2 cards.\n- Gain 2 resources.","quantity":2,"skill_willpower":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"slot":"Hand","real_slot":"Hand","traits":"Item. Science.","real_traits":"Item. Science.","customization_options":[{"xp":1,"real_text":"- Heal 2 damage.","tags":"hd.","text_change":"append"},{"xp":1,"real_text":"- Heal 2 horror.","tags":"hh.","text_change":"append"},{"xp":1,"text_change":"append"},{"xp":1,"text_change":"append"},{"xp":2,"text_change":"replace","position":0},{"xp":4,"text_change":"insert","position":1},{"xp":5,"text_change":"replace","position":1}],"illustrator":"Steve Hamilton","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"3abd6ecf-e58e-4fca-ae1b-798832250b54","url":"https:\/\/arkhamdb.com\/card\/09040","imagesrc":"\/bundles\/cards\/09040.png"},{"pack_code":"tskp","pack_name":"The Scarlet Keys Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"seeker","faction_name":"Seeker","position":41,"exceptional":false,"myriad":false,"code":"09041","name":"Empirical Hypothesis","real_name":"Empirical Hypothesis","cost":2,"text":"Customizable. Limit 1 per investigator.\n<b>Forced<\/b> - At the start of the round: Choose one of the following criteria for this round\n- You fail a test by 2 or more.\n- You succeed at a test by 3 or more.\nWhen the chosen criteria is met, you may exhaust Empirical Hypothesis to add 1 evidence to it.\n[fast] Spend 1 evidence: Draw 1 card.","customization_text":"\u25a1 <b>Pessimistic Outlook.<\/b> Add the following criteria: \"you run out of cards in your hand.\"\n\u25a1 <b>Trial and Error.<\/b> Add the following criteria: \"you are dealt damage or horror.\"\n\u25a1 <b>Independent Variable.<\/b> Add the following criteria: \"you discard a treachery or enemy from play.\"\n\u25a1 <b>Field Research.<\/b> Add the following criteria: \"you enter a location with 3 or more shroud.\"\n\u25a1\u25a1 <b>Peer Review.<\/b> The chosen criteria is met if any investigator at your location meets it, instead of only you. Other investigators at your location may trigger [fast] abilities on Empirical Hypothesis.\n\u25a1\u25a1 <b>Research Grant.<\/b> Empirical Hypothesis gains: \"[fast] Spend 2 evidence: Reduce the cost of the next card you play by 3.\"\n\u25a1\u25a1\u25a1 <b>Irrefutable Proof.<\/b> Empirical Hypothesis gains: \"[fast] Spend 3 evidence: Discover 1 clue at your location.\"\n\u25a1\u25a1\u25a1\u25a1 <b>Alternative Hypothesis.<\/b> After you exhaust Empirical Hypothesis, you may resolve its forced effect, choosing a criteria you have not chosen this round. Then, ready it.","customization_change":"- You run out of cards in your hand.\n- You are dealt damage or horror.\n- You discard a treachery or enemy from play.\n- You enter a location with 3 or more shroud.\nWhen the chosen criteria is met by any investigator at your location, you may exhaust Empirical Hypothesis to add 1 evidence to it. Other investigators at your location may trigger [fast] abilities on Empirical Hypothesis.\n[fast] Spend 2 evidence: Reduce the cost of the next card you play this phase by 3.\n[fast] Spend 3 evidence: Discover 1 clue at your location.\nAfter you exhaust Empirical Hypothesis, you may resolve its forced effect, choosing a criteria you have not chosen this round. Then, ready it.","real_text":"Customizable. Limit 1 per investigator.\n<b>Forced<\/b> - At the start of the round: Choose one of the following criteria for this round\n- You fail a test by 2 or more.\n- You succeed at a test by 3 or more.\nWhen the chosen criteria is met, you may exhaust Empirical Hypothesis to add 1 evidence to it.\n[fast] Spend 1 evidence: Draw 1 card.","quantity":2,"skill_intellect":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"traits":"Talent. Science.","real_traits":"Talent. Science.","customization_options":[{"xp":1,"text_change":"insert","position":3},{"xp":1,"text_change":"insert","position":3},{"xp":1,"text_change":"insert","position":3},{"xp":1,"text_change":"insert","position":3},{"xp":2,"text_change":"replace","position":4},{"xp":2,"text_change":"append"},{"xp":3,"text_change":"append"},{"xp":4,"text_change":"insert","position":4}],"illustrator":"Isuardi Therianto","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"482bd50b-d746-4e73-8df5-da49c9641ece","url":"https:\/\/arkhamdb.com\/card\/09041","imagesrc":"\/bundles\/cards\/09041.png"},{"pack_code":"tskp","pack_name":"The Scarlet Keys Investigator Expansion","type_code":"event","type_name":"Event","faction_code":"seeker","faction_name":"Seeker","position":42,"exceptional":false,"myriad":false,"code":"09042","name":"The Raven Quill","real_name":"The Raven Quill","cost":3,"text":"Customizable. When you purchase The Raven Quill, name a [[Tome]] or [[Spell]] asset and record that name on its upgrade sheet.\nAttach to a named asset you control.\n[reaction] When you resign or the game ends: Either mark a checkbox on The Raven Quill's upgrade sheet, or reduce the experience cost to upgrade the attached asset before the next scenario by 1.","customization_text":"Named [[Tome]] or [[Spell]] asset:\n\u25a1 <b>Living Quill.<\/b> Using attached asset's [action] abilities does not provoke attacks of opportunity.\n\u25a1 <b>Spectral Binding.<\/b> Attached asset does not take up any slots.\n\u25a1\u25a1 <b>Mystic Vane.<\/b> You get +2 skill value while performing skill tests on attached asset.\n\u25a1\u25a1 <b>Endless Inkwell.<\/b> Name two more [[Tome]] or [[Spell]] assets:\n\u25a1\u25a1 <b>Energy Sap.<\/b> The Raven Quill gains: \"[fast] Exhaust The Raven Quill: Move 1 secret or charge from an asset you control to attached asset.\"\n\u25a1\u25a1\u25a1 <b>Interwoven Ink.<\/b> After you resolve an [action] ability on attached asset, you may exhaust The Raven Quill to ready another asset you control.\n\u25a1\u25a1\u25a1\u25a1 <b>Supernatural Record.<\/b> When you play The Raven Quill, instead of attaching it to a named asset you control, you may search your deck, discard pile, and hand for a copy of a named asset and play it <i>(paying its cost)<\/i>. Then, attach The Raven Quill to it.","customization_change":"Named asset:\nUsing attached asset's [action] abilities does not provoke attacks of opportunity.\nAttached asset does not take up any slots.\nYou get +2 skill value while performing skill tests on attached asset.\nAdditional named assets:\n[fast] Exhaust The Raven Quill: Move 1 secret or charge from an asset you control to attached asset.\nAfter you resolve an [action] ability on attached asset, you may exhaust The Raven Quill to ready another asset you control.\nAttach to a named asset you control, or you may search your deck, discard pile, and hand for a copy of a named asset and play it <i>(paying its cost)<\/i>. Then, attach The Raven Quill to it.","real_text":"Customizable. When you purchase The Raven Quill, name a [[Tome]] or [[Spell]] asset and record that name on its upgrade sheet.\nAttach to a named asset you control.\n[reaction] When you resign or the game ends: Either mark a checkbox on The Raven Quill's upgrade sheet, or reduce the experience cost to upgrade the attached asset before the next scenario by 1.","quantity":2,"skill_intellect":2,"xp":0,"health_per_investigator":false,"deck_limit":2,"traits":"Item. Relic. Upgrade.","real_traits":"Item. Relic. Upgrade.","customization_options":[{"xp":0,"text_change":"insert","position":0,"choice":"choose_card","quantity":1,"card":{"type":["asset"],"trait":["Tome","Spell"]}},{"xp":1,"text_change":"append"},{"xp":1,"text_change":"append"},{"xp":2,"text_change":"append"},{"xp":2,"text_change":"insert","position":0,"choice":"choose_card","quantity":2,"card":{"type":["asset"],"trait":["Tome","Spell"]}},{"xp":2,"text_change":"append"},{"xp":3,"text_change":"append"},{"xp":4,"text_change":"replace","position":1}],"illustrator":"Ethan Patrick Harris","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"faf31a0e-cd8a-4d87-ab4e-bda4ae698bc9","url":"https:\/\/arkhamdb.com\/card\/09042","imagesrc":"\/bundles\/cards\/09042.png"},{"pack_code":"tskp","pack_name":"The Scarlet Keys Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"seeker","faction_name":"Seeker","position":56,"exceptional":false,"myriad":false,"code":"09056","name":"Surgical Kit","real_name":"Surgical Kit","cost":2,"text":"Uses (4 supplies).\n[reaction] When one of your card effects heals damage from an investigator, spend 1 supply: Either that effect heals 1 additional damage, or you draw 1 card and heal 1 horror.\n[action] [action]: Heal 3 damage from an investigator or [[Ally]] asset at your location.","real_text":"Uses (4 supplies).\n[reaction] When one of your card effects heals damage from an investigator, spend 1 supply: Either that effect heals 1 additional damage, or you draw 1 card and heal 1 horror.\n[action] [action]: Heal 3 damage from an investigator or [[Ally]] asset at your location.","quantity":2,"skill_intellect":2,"xp":3,"health_per_investigator":false,"deck_limit":2,"traits":"Item. Tool. Science.","real_traits":"Item. Tool. Science.","tags":"hd.hh.","illustrator":"Mauro Dal Bo","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"8d1957ba-c0d1-4ec5-8272-f581834d9084","url":"https:\/\/arkhamdb.com\/card\/09056","imagesrc":"\/bundles\/cards\/09056.png"},{"pack_code":"tskp","pack_name":"The Scarlet Keys Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"seeker","faction_name":"Seeker","position":58,"exceptional":false,"myriad":false,"code":"09058","name":"Gray's Anatomy","real_name":"Gray's Anatomy","subname":"The Doctors' Bible","cost":3,"text":"[action]: Choose a card at your location and test [intellect] (1). For each point you succeed by, choose one -\n- The next time that card would be healed this round, heal +1 damage\/horror (to a maximum of +3).\n- The next time that card would be dealt damage this round, deal +1 damage (to a maximum of +3).","real_text":"[action]: Choose a card at your location and test [intellect] (1). For each point you succeed by, choose one -\n- The next time that card would be healed this round, heal +1 damage\/horror (to a maximum of +3).\n- The next time that card would be dealt damage this round, deal +1 damage (to a maximum of +3).","quantity":2,"skill_willpower":1,"skill_intellect":1,"skill_wild":1,"xp":5,"health_per_investigator":false,"deck_limit":2,"slot":"Hand","real_slot":"Hand","traits":"Item. Tome.","real_traits":"Item. Tome.","tags":"hd.hh.","illustrator":"Pixoloid Studios","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"80e02508-15d3-4dea-bb0b-a652055af491","url":"https:\/\/arkhamdb.com\/card\/09058","imagesrc":"\/bundles\/cards\/09058.png"},{"pack_code":"tskp","pack_name":"The Scarlet Keys Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"rogue","faction_name":"Rogue","position":59,"exceptional":false,"myriad":false,"code":"09059","name":"Damning Testimony","real_name":"Damning Testimony","cost":4,"text":"Customizable. Uses (3 evidence).\n[action] Exhaust Damning Testimony and choose an enemy at any location: <b>Investigate<\/b> <i>(your location)<\/i>. If you succeed, you may spend 1 evidence to discover 1 additional clue at the chosen enemy's location.","customization_text":"\u25a1 <b>Search Warrant.<\/b> While investigating using Damning Testimony, you may ignore any effect or keyword on the investigated location that would trigger.\n\u25a1\u25a1 <b>Fabricated Evidence.<\/b> Damning Testimony enters play with 2 additional evidence on it.\n\u25a1\u25a1 <b>Blackmail.<\/b> You get +2 [intellect] while investigating using Damning Testimony.\n\u25a1\u25a1\u25a1 <b>Extort.<\/b> When you successfully investigate using Damning Testimony, you may spend 1 evidence to automatically evade the chosen enemy.\n\u25a1\u25a1\u25a1 <b>Surveil.<\/b> You may use Damning Testimony's ability to investigate the chosen enemy's location instead of your location.\n\u25a1\u25a1\u25a1\u25a1 <b>Expose.<\/b> When you successfully investigate using Damning Testimony, you may spend X evidence to discard the chosen enemy if it is non-[[Elite]]. X is that enemy's remaining health.","customization_change":"While investigating using Damning Testimony, you may ignore any effect or keyword on the investigated location that would trigger.\nCustomizable. Uses (5 evidence).\nYou get +2 [intellect] while investigating using Damning Testimony.\nWhen you successfully investigate using Damning Testimony, you may spend 1 evidence to automatically evade the chosen enemy.\nYou may use Damning Testimony's ability to investigate the chosen enemy's location instead of your location.\nWhen you successfully investigate using Damning Testimony, you may spend X evidence to discard the chosen enemy if it is non-[[Elite]]. X is that enemy's remaining health.","real_text":"Customizable. Uses (3 evidence).\n[action] Exhaust Damning Testimony and choose an enemy at any location: <b>Investigate<\/b> <i>(your location)<\/i>. If you succeed, you may spend 1 evidence to discover 1 additional clue at the chosen enemy's location.","quantity":2,"skill_intellect":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"slot":"Hand","real_slot":"Hand","traits":"Item. Illicit.","real_traits":"Item. Illicit.","customization_options":[{"xp":1,"text_change":"append"},{"xp":2,"text_change":"replace","position":0},{"xp":2,"text_change":"append"},{"xp":3,"text_change":"append"},{"xp":3,"text_change":"append"},{"xp":4,"text_change":"append"}],"illustrator":"Pixoloid Studios","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"691e4ced-ccb2-42aa-9be4-e52dfefc1aa6","url":"https:\/\/arkhamdb.com\/card\/09059","imagesrc":"\/bundles\/cards\/09059.png"},{"pack_code":"tskp","pack_name":"The Scarlet Keys Investigator Expansion","type_code":"event","type_name":"Event","faction_code":"rogue","faction_name":"Rogue","position":60,"exceptional":false,"myriad":false,"code":"09060","name":"Friends in Low Places","real_name":"Friends in Low Places","cost":0,"text":"Customizable. When you purchase Friends in Low Places, choose and record a [[Trait]] on its upgrade sheet.\nLook at the top 6 cards of your deck. For each looked-at card with the chosen [[Trait]](s), you may spend 1 resource to add that card to your hand. Shuffle the remaining cards into your deck.","customization_text":"Chosen [[Trait]]: _____\n\u25a1 <b>Helpful.<\/b> When you play Friends in Low Places, you may choose another investigator at your location to resolve its effects.\n\u25a1\u25a1 <b>Versatile.<\/b> Choose another [[Trait]]: _____. When you play Friends in Low Places, you may choose one of the looked-at cards with both chosen [[Traits]] to add to your hand without spending 1 resource.\n\u25a1\u25a1 <b>Bolstering.<\/b> Each card added to your hand by Friends in Low Places gains a [wild] icon until the end of the phase.\n\u25a1\u25a1 <b>Clever.<\/b> Instead of shuffling the remaining cards into your deck, you may place each of them on the top of your deck, in any order.\n\u25a1\u25a1 <b>Prompt.<\/b> Friends in Low Places gains fast and \"play during any [fast] window\".\n\u25a1\u25a1\u25a1 <b>Experienced.<\/b> Increase the number of cards looked at by 3.\n\u25a1\u25a1\u25a1 <b>Swift.<\/b> You may play one of the cards added to your hand <i>(paying its cost)<\/i>.","customization_change":"Customizable. Chosen trait: _____\nWhen you play Friends in Low Places, you may choose another investigator at your location to resolve its effects.\nChoose another trait: _____. When you play Friends in Low Places, you may choose one of the looked-at cards with both chosen [[Traits]] to add to your hand without spending 1 resource.\nEach card added to your hand by Friends in Low Places gains a [wild] icon until the end of the phase.\nInstead of shuffling the remaining cards into your deck, you may place each of them on the top of your deck, in any order.\nFast. Play during any [fast] window.\nLook at the top 9 cards of your deck. For each looked-at card with the chosen [[Trait]](s), you may spend 1 resource to add that card to your hand. Shuffle the remaining cards into your deck.\nYou may play one of the cards added to your hand <i>(paying its cost)<\/i>.","real_text":"Customizable. When you purchase Friends in Low Places, choose and record a [[Trait]] on its upgrade sheet.\nLook at the top 6 cards of your deck. For each looked-at card with the chosen [[Trait]](s), you may spend 1 resource to add that card to your hand. Shuffle the remaining cards into your deck.","quantity":2,"skill_intellect":1,"skill_agility":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"traits":"Favor.","real_traits":"Favor.","customization_options":[{"xp":0,"text_change":"replace","position":0,"choice":"choose_trait","quantity":1},{"xp":1,"text_change":"append"},{"xp":2,"text_change":"insert","position":0,"choice":"choose_trait","quantity":1},{"xp":2,"text_change":"append"},{"xp":2,"text_change":"append"},{"xp":2,"text_change":"insert","position":-1},{"xp":3,"text_change":"replace","position":1},{"xp":3,"text_change":"append"}],"flavor":"\"Pleasure doing business with you, Ms. O'Bannion.\"","illustrator":"Borja Pindado","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"485e25bb-d220-4909-a81b-a70789c7dde1","url":"https:\/\/arkhamdb.com\/card\/09060","imagesrc":"\/bundles\/cards\/09060.png"},{"pack_code":"tskp","pack_name":"The Scarlet Keys Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"rogue","faction_name":"Rogue","position":62,"exceptional":false,"myriad":false,"code":"09062","name":"Disguise","real_name":"Disguise","cost":3,"text":"Uses (4 supplies).\n[action] Spend 1 supply: <b>Evade.<\/b> You get +2 [agility] for this evasion attempt. If you succeed and the evaded enemy is non-[[Elite]], it does not ready during the next upkeep phase.","real_text":"Uses (4 supplies).\n[action] Spend 1 supply: <b>Evade.<\/b> You get +2 [agility] for this evasion attempt. If you succeed and the evaded enemy is non-[[Elite]], it does not ready during the next upkeep phase.","quantity":2,"skill_agility":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"traits":"Talent. Trick. Illicit.","real_traits":"Talent. Trick. Illicit.","illustrator":"Drazenka Kimpel","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"d8281697-9f3f-4916-acfc-adc9a2e02068","url":"https:\/\/arkhamdb.com\/card\/09062","imagesrc":"\/bundles\/cards\/09062.png"},{"pack_code":"tskp","pack_name":"The Scarlet Keys Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"rogue","faction_name":"Rogue","position":63,"exceptional":false,"myriad":false,"code":"09063","name":"Embezzled Treasure","real_name":"Embezzled Treasure","cost":0,"text":"[fast] Exhaust Embezzled Treasure: Move up to 2 resources from your resource pool to Embezzled Treasure (to a maximum of 10 resources on it).\n<b>Forced<\/b> - When you resign or the game ends: For every 2 resources on Embezzled Treasure, an investigator of your choice begins the next scenario of the campaign with 1 additional resource in their resource pool.","real_text":"[fast] Exhaust Embezzled Treasure: Move up to 2 resources from your resource pool to Embezzled Treasure (to a maximum of 10 resources on it).\n<b>Forced<\/b> - When you resign or the game ends: For every 2 resources on Embezzled Treasure, an investigator of your choice begins the next scenario of the campaign with 1 additional resource in their resource pool.","quantity":2,"skill_intellect":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"traits":"Item. Illicit.","real_traits":"Item. Illicit.","illustrator":"Steve Hamilton","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"b35d861b-93a3-42ba-97c4-5fd0a16d543e","url":"https:\/\/arkhamdb.com\/card\/09063","imagesrc":"\/bundles\/cards\/09063.png"},{"pack_code":"tskp","pack_name":"The Scarlet Keys Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"rogue","faction_name":"Rogue","position":77,"exceptional":true,"myriad":false,"code":"09077","name":"Underworld Market","real_name":"Underworld Market","text":"Permanent. Exceptional. You get +10 deck size.\n[reaction] Before drawing your opening hand, choose 10 [[Illicit]] cards from your deck: Shuffle them together and place them next to Underworld Market, as your market deck.\n[reaction] At the start of your turn: Reveal the top 2 cards of your market deck. You may spend 1 resource to draw 1 of them. Place the rest on the bottom, in any order.","real_text":"Permanent. Exceptional. You get +10 deck size.\n[reaction] Before drawing your opening hand, choose 10 [[Illicit]] cards from your deck: Shuffle them together and place them next to Underworld Market, as your market deck.\n[reaction] At the start of your turn: Reveal the top 2 cards of your market deck. You may spend 1 resource to draw 1 of them. Place the rest on the bottom, in any order.","quantity":1,"xp":2,"health_per_investigator":false,"deck_limit":1,"traits":"Connection. Illicit.","real_traits":"Connection. Illicit.","illustrator":"Anders Finer","is_unique":false,"permanent":true,"double_sided":false,"octgn_id":"ca637eba-e67c-4fe3-a6b9-ee91efceb665","url":"https:\/\/arkhamdb.com\/card\/09077","imagesrc":"\/bundles\/cards\/09077.png"},{"pack_code":"tskp","pack_name":"The Scarlet Keys Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"mystic","faction_name":"Mystic","position":80,"exceptional":false,"myriad":false,"code":"09080","name":"Summoned Servitor","real_name":"Summoned Servitor","cost":2,"text":"Customizable. As an additional cost to play Summoned Servitor, you must discard another asset you control.\nSummoned Servitor enters play at your location. It can take 1 action during each of your turns, which can only be used to take the following action:\n- Move Summoned Servitor to a connecting revealed location.","customization_text":"\u25a1 <b>Armored Carapace.<\/b> Summoned Servitor gains a health value of 3. It can be assigned damage dealt to any investigator at its location.\n\u25a1 <b>Claws that Catch.<\/b> Add this action: \"- <b>Fight.<\/b> You fight any enemy at this location with a base [combat] of 4. Ignore the aloof and retaliate keywords for this attack.\"\n\u25a1 <b>Jaws that Snatch.<\/b> Add this action: \"- <b>Evade.<\/b> You attempt to evade any enemy at this location with a base [agility] of 4. Ignore the alert keyword for this evasion attempt.\"\n\u25a1 <b>Eyes of Flame.<\/b> Add this action: \"- <b>Investigate.<\/b> You investigate this location with a base [intellect] of 4.\"\n\u25a1 <b>Wings of Night.<\/b> After Summoned Servitor moves from your location to a connecting location, you may move to that location, as well.\n\u25a1\u25a1 <b>Dominance.<\/b> Summoned Servitor no longer takes up an (circle one): arcane \/ ally slot.\n\u25a1\u25a1\u25a1 <b>Dreaming Call.<\/b> Instead of discarding another asset you control in order to play Summoned Servitor, you may return that asset to its owner's hand.\n\u25a1\u25a1\u25a1\u25a1\u25a1 <b>D\u00e6monic Influence.<\/b> Summoned Servitor can take 2 different actions instead of 1 during each of your turns.","customization_change":"Summoned Servitor can be assigned damage dealt to any investigator at its location.\n- <b>Fight.<\/b> You fight any enemy at this location with a base [combat] of 4. Ignore the aloof and retaliate keywords for this attack.\n- <b>Evade.<\/b> You attempt to evade any enemy at this location with a base [agility] of 4. Ignore the alert keyword for this evasion attempt.\n- <b>Investigate.<\/b> You investigate this location with a base [intellect] of 4.\nAfter Summoned Servitor moves from your location to a connecting location, you may move to that location, as well.\n\nCustomizable. As an additional cost to play Summoned Servitor, you must discard another asset you control or return that asset to its owner's hand.\nSummoned Servitor enters play at your location. It can take 2 different actions during each of your turns, which can only be used to take the following actions:","real_text":"Customizable. As an additional cost to play Summoned Servitor, you must discard another asset you control.\nSummoned Servitor enters play at your location. It can take 1 action during each of your turns, which can only be used to take the following action:\n- Move Summoned Servitor to a connecting revealed location.","quantity":2,"skill_willpower":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"slot":"Ally. Arcane","real_slot":"Ally. Arcane","traits":"Summon.","real_traits":"Summon.","customization_options":[{"xp":1,"health":3,"text_change":"insert","position":0},{"xp":1,"text_change":"append"},{"xp":1,"text_change":"append"},{"xp":1,"text_change":"append"},{"xp":1,"text_change":"append"},{"xp":2,"choice":"remove_slot"},{"xp":3,"text_change":"replace","position":0},{"xp":5,"text_change":"replace","position":1}],"illustrator":"Anders Finer","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"d41522fe-09ec-462c-8d45-9f6a7e7ecb5b","url":"https:\/\/arkhamdb.com\/card\/09080","imagesrc":"\/bundles\/cards\/09080.png"},{"pack_code":"tskp","pack_name":"The Scarlet Keys Investigator Expansion","type_code":"event","type_name":"Event","faction_code":"mystic","faction_name":"Mystic","position":81,"exceptional":false,"myriad":false,"code":"09081","name":"Power Word","real_name":"Power Word","cost":3,"text":"Customizable. Fast. Play only during your turn.\nAttach to a non-[[Elite]] enemy at your location.\n[action] If attached enemy is at your location: <b>Parley.<\/b> Give it a command (limit once per round per command) -\n- <i>\"Go.\"<\/i> This enemy moves once in a direction of your choice.\n- <i>\"Cower.\"<\/i> This enemy exhausts.","customization_text":"\u25a1 <b>Betray.<\/b> Add the command: \"- <i>'Betray.'<\/i> Deal 1 damage to any enemy at this enemy's location with an equal or lower fight value than this enemy.\"\n\u25a1 <b>Mercy.<\/b> Add the command: \"- <i>'Mercy.'<\/i> An investigator at this enemy's location heals damage or horror equal to this enemy's respective damage\/horror value.\"\n\u25a1 <b>Confess.<\/b> Add the command: \"- <i>'Confess.'<\/i> Discover 1 clue at this enemy's location if its health is equal to or higher than its location's shroud.\"\n\u25a1 <b>Distract.<\/b> Add the command: \"- <i>'Distract.'<\/i> Automatically evade any enemy at this enemy's location with an equal or lower evade value than this enemy.\"\n\u25a1\u25a1 <b>Greater Control.<\/b> Power Word gains \"[fast]: Return Power Word to your hand.\"\n\u25a1\u25a1\u25a1 <b>Bonded.<\/b> You may activate the parley ability on Power Word from up to one location away from the attached enemy.\n\u25a1\u25a1\u25a1 <b>Tonguetwister.<\/b> When you parley with Power Word, you may give up to two different commands.\n\u25a1\u25a1\u25a1 <b>Thrice Spoken.<\/b> You may include three copies of Power Word in your deck. When you give a command using one copy, also give that command to each other enemy with one of your copies of Power Word attached.","customization_change":"- <i>\"Betray.\"<\/i> Deal 1 damage to any enemy at this enemy's location with an equal or lower fight value than this enemy.\n- <i>\"Mercy.\"<\/i> An investigator at this enemy's location heals damage or horror equal to this enemy's respective damage\/horror value.\n- <i>\"Confess.\"<\/i> Discover 1 clue at this enemy's location if its health is equal to or higher than its location's shroud.\n- <i>\"Distract.\"<\/i> Automatically evade any enemy at this enemy's location with an equal or lower evade value than this enemy.\n[fast]: Return Power Word to your hand.\nYou may activate the parley ability on Power Word from up to one location away from the attached enemy.\n[action] If attached enemy is at your location: <b>Parley.<\/b> Give it up to two different commands (limit once per round per command) -\nYou may include three copies of Power Word in your deck. When you give a command using one copy, also give that command to each other enemy with one of your copies of Power Word attached.","real_text":"Customizable. Fast. Play only during your turn.\nAttach to a non-[[Elite]] enemy at your location.\n[action] If attached enemy is at your location: <b>Parley.<\/b> Give it a command (limit once per round per command) -\n- <i>\"Go.\"<\/i> This enemy moves once in a direction of your choice.\n- <i>\"Cower.\"<\/i> This enemy exhausts.","quantity":3,"skill_intellect":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"traits":"Spell.","real_traits":"Spell.","tags":"pa.","customization_options":[{"xp":1,"text_change":"append"},{"xp":1,"real_text":"- <i>'Mercy.'<\/i> An investigator at this enemy's location heals damage or horror equal to this enemy's respective damage\/horror value.","tags":"hd.hh.","text_change":"append"},{"xp":1,"text_change":"append"},{"xp":1,"text_change":"append"},{"xp":2,"text_change":"insert","position":1},{"xp":3,"text_change":"insert","position":1},{"xp":3,"text_change":"replace","position":2},{"xp":3,"deck_limit":3,"text_change":"insert","position":1}],"illustrator":"Anders Finer","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"fe908036-fc59-4d16-9499-bb1921915c6d","url":"https:\/\/arkhamdb.com\/card\/09081","imagesrc":"\/bundles\/cards\/09081.png"},{"pack_code":"tskp","pack_name":"The Scarlet Keys Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"survivor","faction_name":"Survivor","position":99,"exceptional":false,"myriad":false,"code":"09099","name":"Pocket Multi Tool","real_name":"Pocket Multi Tool","cost":3,"text":"Customizable. Limit 1 per investigator.\n[fast] During a skill test you are performing, exhaust Pocket Multi Tool: You get +1 skill value for this test.","customization_text":"\u25a1 <b>Detachable.<\/b> Other investigators at your location may use the ability on Pocket Multi Tool.\n\u25a1 <b>Pry Bar.<\/b> You get an additional +1 skill value if this is during a skill test on a treachery.\n\u25a1\u25a1 <b>Sharpened Knife.<\/b> You get an additional +1 skill value if this is during an attack.\n\u25a1\u25a1 <b>Signal Mirror.<\/b> You get an additional +1 skill value if this is during an evasion attempt.\n\u25a1\u25a1 <b>Magnifying Lens.<\/b> You get an additional +1 skill value if this is during an investigation.\n\u25a1\u25a1\u25a1 <b>Lucky Charm.<\/b> After you fail a skill test, ready Pocket Multi Tool.\n\u25a1\u25a1\u25a1\u25a1 <b>Spring-Loaded.<\/b> Pocket Multi Tool's ability is now a [reaction] ability with the trigger: \"When you would fail a skill test you are performing, exhaust Pocket Multi Tool...\"","customization_change":"Other investigators at your location may use the ability on Pocket Multi Tool.\nYou get an additional +1 skill value if this is during a skill test on a treachery.\nYou get an additional +1 skill value if this is during an attack.\nYou get an additional +1 skill value if this is during an evasion attempt.\nYou get an additional +1 skill value if this is during an investigation.\nAfter you fail a skill test, ready Pocket Multi Tool.\n[reaction] When you would fail a skill test you are performing, exhaust Pocket Multi Tool: You get +1 skill value for this test.","real_text":"Customizable. Limit 1 per investigator.\n[fast] During a skill test you are performing, exhaust Pocket Multi Tool: You get +1 skill value for this test.","quantity":2,"skill_wild":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"slot":"Hand","real_slot":"Hand","traits":"Item. Tool.","real_traits":"Item. Tool.","customization_options":[{"xp":1,"text_change":"append"},{"xp":1,"text_change":"append"},{"xp":2,"text_change":"append"},{"xp":2,"text_change":"append"},{"xp":2,"text_change":"append"},{"xp":3,"text_change":"append"},{"xp":4,"text_change":"replace","position":1}],"flavor":"But wait - there's more!","illustrator":"JB Casacop","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"a22bd078-db41-42af-bb60-b6ef6908987c","url":"https:\/\/arkhamdb.com\/card\/09099","imagesrc":"\/bundles\/cards\/09099.png"},{"pack_code":"tskp","pack_name":"The Scarlet Keys Investigator Expansion","type_code":"skill","type_name":"Skill","faction_code":"survivor","faction_name":"Survivor","position":101,"exceptional":false,"myriad":false,"code":"09101","name":"Grizzled","real_name":"Grizzled","text":"Customizable. When you purchase Grizzled, choose and record two [[Traits]] on its upgrade sheet.\nIf this is a skill test on or against an encounter card <i>(including fighting, evading, or parleying)<\/i>, Grizzled gains [wild][wild] for each of the chosen traits that encounter card possesses.","customization_text":"[[Traits]] chosen: _____\n\u25a1 <b>Specialist.<\/b> Choose another trait: _____\n\u25a1\u25a1 <b>Specialist.<\/b> Choose another trait: _____\n\u25a1\u25a1\u25a1 <b>Nemesis.<\/b> If this is a skill test on or against an enemy with a chosen trait and the test is successful, you may attach Grizzled to that enemy. Reduce the difficulty of tests on or against the attached enemy by 1.\n\u25a1\u25a1\u25a1\u25a1 <b>Mythos-Hardened.<\/b> If this skill test is on a treachery with a chosen trait and the test is successful, you may add both Grizzled and that treachery to the victory display.\n\u25a1\u25a1\u25a1\u25a1\u25a1 <b>Always Prepared.<\/b> After you draw an encounter card with a chosen trait, return one copy of Grizzled from your discard pile to your hand. (Max once per round.)","customization_change":"Customizable. Traits chosen: _____\nAdditional Trait:  _____\nAdditional Trait: _____\nIf this is a skill test on or against an enemy with a chosen trait and the test is successful, you may attach Grizzled to that enemy. Reduce the difficulty of tests on or against the attached enemy by 1.\nIf this skill test is on a treachery with a chosen trait and the test is successful, you may add both Grizzled and that treachery to the victory display.\nAfter you draw an encounter card with a chosen trait, return one copy of Grizzled from your discard pile to your hand. (Max once per round.)","real_text":"Customizable. When you purchase Grizzled, choose and record two [[Traits]] on its upgrade sheet.\nIf this is a skill test on or against an encounter card <i>(including fighting, evading, or parleying)<\/i>, Grizzled gains [wild][wild] for each of the chosen traits that encounter card possesses.","quantity":2,"skill_wild":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"traits":"Innate. Developed.","real_traits":"Innate. Developed.","tags":"pa.","customization_options":[{"xp":0,"text_change":"replace","position":0,"choice":"choose_trait","quantity":2},{"xp":1,"text_change":"insert","position":0,"choice":"choose_trait","quantity":1},{"xp":2,"text_change":"insert","position":0,"choice":"choose_trait","quantity":1},{"xp":3,"text_change":"append"},{"xp":4,"text_change":"append"},{"xp":5,"text_change":"append"}],"illustrator":"David Hovey","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"49b19980-ac74-4cf2-831a-ad7b893a5788","url":"https:\/\/arkhamdb.com\/card\/09101","imagesrc":"\/bundles\/cards\/09101.png"},{"pack_code":"tskp","pack_name":"The Scarlet Keys Investigator Expansion","type_code":"event","type_name":"Event","subtype_code":"basicweakness","subtype_name":"Basic Weakness","faction_code":"neutral","faction_name":"Neutral","position":126,"exceptional":false,"myriad":false,"code":"09126","name":"Pay Your Due","real_name":"Pay Your Due","cost":10,"text":"[rogue] investigator only.\nAs an additional cost to play Pay Your Due, you may spend any number of additional actions. Reduce its cost by 5 for each additional action spent.\n<b>Forced<\/b> - If Pay Your Due is in your hand at the end of your turn: Reveal it and take 1 damage.","real_text":"[rogue] investigator only.\nAs an additional cost to play Pay Your Due, you may spend any number of additional actions. Reduce its cost by 5 for each additional action spent.\n<b>Forced<\/b> - If Pay Your Due is in your hand at the end of your turn: Reveal it and take 1 damage.","quantity":1,"health_per_investigator":false,"deck_limit":1,"traits":"Pact.","real_traits":"Pact.","restrictions":{"faction":{"rogue":{"min":false,"max":false}}},"illustrator":"John Moriarty","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"d8cb5ca7-a153-4752-a401-229960159312","url":"https:\/\/arkhamdb.com\/card\/09126","imagesrc":"\/bundles\/cards\/09126.png"},{"pack_code":"tskp","pack_name":"The Scarlet Keys Investigator Expansion","type_code":"investigator","type_name":"Investigator","faction_code":"guardian","faction_name":"Guardian","position":1,"exceptional":false,"myriad":false,"code":"09001","name":"Carson Sinclair","real_name":"Carson Sinclair","subname":"The Butler","text":"You may take an additional action during your turn, which can only be used on the below [action] ability.\n[action]: Choose another investigator at your location. They immediately take an action as if it were their turn. (Limit once per round for each investigator.)\n[elder_sign] effect: +0. Draw 1 card. You may resolve this effect anytime another investigator at your location resolves their [elder_sign] effect.","real_text":"You may take an additional action during your turn, which can only be used on the below [action] ability.\n[action]: Choose another investigator at your location. They immediately take an action as if it were their turn. (Limit once per round for each investigator.)\n[elder_sign] effect: +0. Draw 1 card. You may resolve this effect anytime another investigator at your location resolves their [elder_sign] effect.","quantity":1,"skill_willpower":2,"skill_intellect":2,"skill_combat":2,"skill_agility":2,"health":6,"health_per_investigator":false,"sanity":6,"deck_limit":1,"traits":"Assistant.","real_traits":"Assistant.","deck_requirements":{"size":30,"card":{"09002":{"09002":"09002"},"09003":{"09003":"09003"}},"random":[{"target":"subtype","value":"basicweakness"}]},"deck_options":[{"faction":["guardian","neutral"],"level":{"min":0,"max":5}},{"name":"Secondary Class","faction_select":["seeker","mystic","survivor"],"level":{"min":0,"max":1},"type":["event","skill"],"limit":10}],"illustrator":"Magali Villeneuve","is_unique":true,"permanent":false,"double_sided":true,"back_text":"<b>Deck Size<\/b>: 30.\n<b>Secondary Class Choice<\/b>: At deck creation, choose Seeker ([seeker]), Mystic ([mystic]), or Survivor ([survivor]).\n<b>Deckbuilding Options<\/b>: Guardian cards ([guardian]) level 0-5, Neutral cards level 0-5, up to 10 level 0-1 events and\/or skills of your chosen secondary class.\n<b>Deckbuilding Requirements<\/b> (do not count toward deck size): 2 copies of \"As you wish\", Selfless to a Fault, 1 random basic weakness.","back_flavor":"Carson Sinclair has served three generations of the Webb family in Arkham. Always proper, Carson watched with disapproval as his most recent employer, Hercule Webb, began bringing bizarre artifacts and profane tomes into the house, aided in these endeavors by Webb's business manager, Dupuis. When Mr. Webb was swallowed by a dimensional rift, no one believed Carson's description of the harrowing event. Carson has devoted himself to proving Dupuis's guilt, and to restoring the children as the rightful heirs to the Webb fortune.","octgn_id":"c0d1ce2f-73e6-4101-b69b-34290e2a216a:61834bff-59c6-4828-93d1-e2cd519f8e59","url":"https:\/\/arkhamdb.com\/card\/09001","imagesrc":"\/bundles\/cards\/09001.png","backimagesrc":"\/bundles\/cards\/09001b.png"},{"pack_code":"tskp","pack_name":"The Scarlet Keys Investigator Expansion","type_code":"investigator","type_name":"Investigator","faction_code":"mystic","faction_name":"Mystic","position":11,"exceptional":false,"myriad":false,"code":"09011","name":"Amina Zidane","real_name":"Amina Zidane","subname":"The Operator","text":"[reaction] When you play an asset: Reduce its resource cost by 3. It enters play with 1 doom on it. (Limit once per round.)\n[elder_sign] effect: +2. You may move all doom from a card at your location to another card at your location.","real_text":"[reaction] When you play an asset: Reduce its resource cost by 3. It enters play with 1 doom on it. (Limit once per round.)\n[elder_sign] effect: +2. You may move all doom from a card at your location to another card at your location.","quantity":1,"skill_willpower":3,"skill_intellect":3,"skill_combat":3,"skill_agility":3,"health":5,"health_per_investigator":false,"sanity":9,"deck_limit":1,"traits":"Chosen. Cursed.","real_traits":"Chosen. Cursed.","deck_requirements":{"size":30,"card":{"09012":{"09012":"09012"},"09013":{"09013":"09013"},"09014":{"09014":"09014"}},"random":[{"target":"subtype","value":"basicweakness"}]},"deck_options":[{"faction":["mystic","neutral"],"level":{"min":0,"max":5}},{"trait":["charm"],"level":{"min":0,"max":4}}],"flavor":"\"What is it trying to tell me?\"","illustrator":"Aleksander Karcz","is_unique":true,"permanent":false,"double_sided":true,"back_text":"<b>Deck Size<\/b>: 30.\n<b>Deckbuilding Options<\/b>: Mystic cards ([mystic]) level 0-5, Neutral cards level 0-5, [[Charm]] cards level 0-4.\n<b>Deckbuilding Requirements<\/b> (do not count toward deck size): Word of Woe, Word of Weal, Deafening Silence, 1 random basic weakness.","back_flavor":"A refugee from French-occupied Algeria, Amina arrived in Arkham with nothing more than she could carry. Six years later, Amina's sharp mind and technical skill placed her at the switchboard for the Miskatonic Valley Telephone Company. Soon after, she began to catch snippets of something strange while at work - distorted words in an unrecognizable language, out-of-place noises, calls that connected to nowhere at all and dropped almost immediately. As the phantom calls grew in frequency, Amina sought answers. She found the right extension, connected to the line, and listened in. Despite not understanding a word of the alien language on the other side, she could tell the eldritch words held real power.","octgn_id":"d394896c-0849-4e67-a557-034556540f9b:b8de7cd7-2a40-4cc1-975e-949ecb9ec6ce","url":"https:\/\/arkhamdb.com\/card\/09011","imagesrc":"\/bundles\/cards\/09011.png","backimagesrc":"\/bundles\/cards\/09011b.png"},{"pack_code":"tskp","pack_name":"The Scarlet Keys Investigator Expansion","type_code":"event","type_name":"Event","faction_code":"guardian","faction_name":"Guardian","position":23,"exceptional":false,"myriad":false,"code":"09023","name":"Custom Modifications","real_name":"Custom Modifications","cost":3,"text":"Customizable.\nAttach to a [[Firearm]] asset you control. Limit 1 per asset.\n[reaction] When you reveal a non-[auto_fail] chaos token attacking with attached asset, exhaust Custom Modifications: Cancel that chaos token, return it to the chaos bag, and reveal a new one.","customization_text":"\u25a1 <b>Notched Sight.<\/b> If you perform an attack with attached asset against an enemy engaged with another investigator and fail, you deal no damage.\n\u25a1\u25a1 <b>Extended Stock.<\/b> You get +2 [combat] while attacking with attached asset.\n\u25a1\u25a1 <b>Counterbalance.<\/b> After you attach an [[Upgrade]] card other than Custom Modifications to attached asset, draw 1 card.\n\u25a1\u25a1\u25a1 <b>Leather Grip.<\/b> Custom Modifications gets -1 cost and gains: \"Fast. Play only during your turn.\"\n\u25a1\u25a1\u25a1 <b>Extended Magazine.<\/b> After ammo is spent from or placed on attached asset by another event, place 1 ammo on attached asset.\n\u25a1\u25a1\u25a1\u25a1 <b>Quicksilver Bullets.<\/b> If you succeed by 3 or more while attacking with attached asset, this attack deals +1 damage.","customization_change":"If you perform an attack with attached asset against an enemy engaged with another investigator and fail, you deal no damage.\nYou get +2 [combat] while attacking with attached asset.\nAfter you attach an [[Upgrade]] card other than Custom Modifications to attached asset, draw 1 card.\nFast. Play only during your turn.\nAfter ammo is spent from or placed on attached asset by another event, place 1 ammo on attached asset.\nIf you succeed by 3 or more while attacking with attached asset, this attack deals +1 damage.","real_text":"Customizable.\nAttach to a [[Firearm]] asset you control. Limit 1 per asset.\n[reaction] When you reveal a non-[auto_fail] chaos token attacking with attached asset, exhaust Custom Modifications: Cancel that chaos token, return it to the chaos bag, and reveal a new one.","quantity":2,"skill_combat":1,"skill_agility":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"traits":"Upgrade. Supply.","real_traits":"Upgrade. Supply.","tags":"fa.","customization_options":[{"xp":1,"text_change":"append"},{"xp":2,"text_change":"append"},{"xp":2,"text_change":"append"},{"xp":3,"cost":-1,"text_change":"insert","position":0},{"xp":3,"text_change":"append"},{"xp":4,"text_change":"append"}],"flavor":"It's like an old friend in your grip.","illustrator":"Mauro Dal Bo","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"331f6c43-ffdf-49e5-b4fa-847e5799061b","url":"https:\/\/arkhamdb.com\/card\/09023","imagesrc":"\/bundles\/cards\/09023.png"},{"pack_code":"tskp","pack_name":"The Scarlet Keys Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"guardian","faction_name":"Guardian","position":24,"exceptional":false,"myriad":false,"code":"09024","name":"Obsidian Bracelet","real_name":"Obsidian Bracelet","cost":3,"text":"Obsidian Bracelet may only be assigned damage and\/or horror dealt by treachery effects.\nObsidian Bracelet may be assigned damage and\/or horror dealt to other investigators at your location.","real_text":"Obsidian Bracelet may only be assigned damage and\/or horror dealt by treachery effects.\nObsidian Bracelet may be assigned damage and\/or horror dealt to other investigators at your location.","quantity":2,"skill_willpower":1,"xp":0,"health":3,"health_per_investigator":false,"sanity":3,"deck_limit":2,"slot":"Hand","real_slot":"Hand","traits":"Item. Charm.","real_traits":"Item. Charm.","flavor":"You're not about to question why it works. All you know is that you're never taking it off again.","illustrator":"Tiziano Baracchi","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"aee145c5-e8d7-4ff7-8f64-90d1e64ebf0f","url":"https:\/\/arkhamdb.com\/card\/09024","imagesrc":"\/bundles\/cards\/09024.png"},{"pack_code":"tskp","pack_name":"The Scarlet Keys Investigator Expansion","type_code":"event","type_name":"Event","faction_code":"guardian","faction_name":"Guardian","position":25,"exceptional":false,"myriad":false,"code":"09025","name":"Bolas","real_name":"Bolas","cost":1,"text":"<b>Evade.<\/b> Attempt to evade using [combat] instead of [agility]. If you succeed and the enemy is non-[[Elite]], attach Bolas to it.\nAttached enemy gets -1 evade value.\n<b>Forced<\/b> - After attached enemy moves: Exhaust it.","real_text":"<b>Evade.<\/b> Attempt to evade using [combat] instead of [agility]. If you succeed and the enemy is non-[[Elite]], attach Bolas to it.\nAttached enemy gets -1 evade value.\n<b>Forced<\/b> - After attached enemy moves: Exhaust it.","quantity":2,"skill_combat":1,"skill_agility":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"traits":"Tactic.","real_traits":"Tactic.","illustrator":"Rob Laskey","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"7199d0e1-1d9c-4748-acc6-c5632fb5efb9","url":"https:\/\/arkhamdb.com\/card\/09025","imagesrc":"\/bundles\/cards\/09025.png"},{"pack_code":"tskp","pack_name":"The Scarlet Keys Investigator Expansion","type_code":"event","type_name":"Event","faction_code":"guardian","faction_name":"Guardian","position":26,"exceptional":false,"myriad":false,"code":"09026","name":"Breach the Door","real_name":"Breach the Door","cost":2,"text":"Test [combat] (1). If you succeed, attach Breach the Door to your location with 1 resource on it for each point you succeeded by, as leads.\nReduce attached location's shroud by 1 for each lead on Breach the Door.","real_text":"Test [combat] (1). If you succeed, attach Breach the Door to your location with 1 resource on it for each point you succeeded by, as leads.\nReduce attached location's shroud by 1 for each lead on Breach the Door.","quantity":2,"skill_intellect":1,"skill_combat":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"traits":"Insight. Tactic. Police.","real_traits":"Insight. Tactic. Police.","flavor":"\"Let's see those hands!\"","illustrator":"Caravan Studio","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"a91e90bc-8f87-4121-8825-9556a8312756","url":"https:\/\/arkhamdb.com\/card\/09026","imagesrc":"\/bundles\/cards\/09026.png"},{"pack_code":"tskp","pack_name":"The Scarlet Keys Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"guardian","faction_name":"Guardian","position":32,"exceptional":false,"myriad":false,"code":"09032","name":"Bestow Resolve","real_name":"Bestow Resolve","cost":2,"text":"Uses (4 charges).\n[fast] During a skill test performed by an investigator at your location or a connecting location, spend 1 charge: Commit a non-weakness card from your hand to that skill test, treating all of its skill icons as [wild].","real_text":"Uses (4 charges).\n[fast] During a skill test performed by an investigator at your location or a connecting location, spend 1 charge: Commit a non-weakness card from your hand to that skill test, treating all of its skill icons as [wild].","quantity":2,"skill_willpower":1,"xp":2,"health_per_investigator":false,"deck_limit":2,"slot":"Arcane","real_slot":"Arcane","traits":"Ritual.","real_traits":"Ritual.","illustrator":"Robert Laskey","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"bd496b91-e162-4708-9cf0-e48e5fd7c410","url":"https:\/\/arkhamdb.com\/card\/09032","imagesrc":"\/bundles\/cards\/09032.png"},{"pack_code":"tskp","pack_name":"The Scarlet Keys Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"guardian","faction_name":"Guardian","position":34,"exceptional":false,"myriad":false,"code":"09034","name":"Guard Dog","real_name":"Guard Dog","cost":3,"text":"[fast] Exhaust Guard Dog: Engage an enemy at your location. That enemy attacks you.\n[reaction] When an enemy attack deals damage and\/or horror to Guard Dog: Deal 1 damage to the attacking enemy.\n<b>Card design by the Council-in-Exile at Arkham Nights 2020.<\/b>","real_text":"[fast] Exhaust Guard Dog: Engage an enemy at your location. That enemy attacks you.\n[reaction] When an enemy attack deals damage and\/or horror to Guard Dog: Deal 1 damage to the attacking enemy.\n<b>Card design by the Council-in-Exile at Arkham Nights 2020.<\/b>","quantity":2,"skill_willpower":1,"skill_combat":1,"xp":2,"health":4,"health_per_investigator":false,"sanity":2,"deck_limit":2,"slot":"Ally","real_slot":"Ally","traits":"Ally. Creature.","real_traits":"Ally. Creature.","illustrator":"Stephen Somers","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"6e83593a-23ac-447e-bf2a-cce161d1d5ce","url":"https:\/\/arkhamdb.com\/card\/09034","imagesrc":"\/bundles\/cards\/09034.png"},{"pack_code":"tskp","pack_name":"The Scarlet Keys Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"guardian","faction_name":"Guardian","position":35,"exceptional":false,"myriad":false,"code":"09035","name":"Handcuffs","real_name":"Handcuffs","cost":1,"text":"Fast.\n[action] If Handcuffs is not attached to an enemy: <b>Evade.<\/b> Use only on a [[Humanoid]] enemy. This evasion attempt uses [combat] instead of [agility]. If you succeed, remove all doom from the just-evaded enemy and attach Handcuffs to it.\nIf the attached enemy is non-[[Elite]], it cannot ready and doom cannot be placed on it.","real_text":"Fast.\n[action] If Handcuffs is not attached to an enemy: <b>Evade.<\/b> Use only on a [[Humanoid]] enemy. This evasion attempt uses [combat] instead of [agility]. If you succeed, remove all doom from the just-evaded enemy and attach Handcuffs to it.\nIf the attached enemy is non-[[Elite]], it cannot ready and doom cannot be placed on it.","quantity":2,"skill_combat":1,"skill_agility":1,"xp":2,"health_per_investigator":false,"deck_limit":2,"traits":"Item. Police.","real_traits":"Item. Police.","illustrator":"Magali Villeneuve","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"9d9a9e96-fcb8-4624-9005-914b0a57c2b9","url":"https:\/\/arkhamdb.com\/card\/09035","imagesrc":"\/bundles\/cards\/09035.png"},{"pack_code":"tskp","pack_name":"The Scarlet Keys Investigator Expansion","type_code":"event","type_name":"Event","faction_code":"guardian","faction_name":"Guardian","position":36,"exceptional":false,"myriad":false,"code":"09036","name":"Prepared for the Worst","real_name":"Prepared for the Worst","cost":0,"text":"Choose an investigator at your location. That investigator search the top 9 cards of their deck for a [[Weapon]] asset, adds it to their hand or plays it <i>(paying its resource cost)<\/i>, and shuffles their deck.","real_text":"Choose an investigator at your location. That investigator search the top 9 cards of their deck for a [[Weapon]] asset, adds it to their hand or plays it <i>(paying its resource cost)<\/i>, and shuffles their deck.","quantity":2,"skill_intellect":1,"skill_combat":1,"skill_agility":1,"xp":2,"health_per_investigator":false,"deck_limit":2,"traits":"Tactic.","real_traits":"Tactic.","illustrator":"Robert Laskey","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"22bfbebd-60c1-4c2d-84d8-10c638f5fed0","url":"https:\/\/arkhamdb.com\/card\/09036","imagesrc":"\/bundles\/cards\/09036.png"},{"pack_code":"tskp","pack_name":"The Scarlet Keys Investigator Expansion","type_code":"event","type_name":"Event","faction_code":"guardian","faction_name":"Guardian","position":39,"exceptional":false,"myriad":false,"code":"09039","name":"Ever Vigilant","real_name":"Ever Vigilant","cost":0,"text":"One at a time, investigators at your location, as a group, may play up to 4 assets in total from their hands, reducing the resource cost of each by 1.","real_text":"One at a time, investigators at your location, as a group, may play up to 4 assets in total from their hands, reducing the resource cost of each by 1.","quantity":2,"skill_willpower":1,"skill_intellect":2,"xp":4,"health_per_investigator":false,"deck_limit":2,"traits":"Tactic.","real_traits":"Tactic.","flavor":"He had to give Logan credit:\nthe man knew how to gear up for Armageddon.","illustrator":"Mauro Dal Bo","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"f9bd2eb1-b801-4848-8c98-beab85751bec","url":"https:\/\/arkhamdb.com\/card\/09039","imagesrc":"\/bundles\/cards\/09039.png"},{"pack_code":"tskp","pack_name":"The Scarlet Keys Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"seeker","faction_name":"Seeker","position":43,"exceptional":false,"myriad":false,"code":"09043","name":"Dissection Tools","real_name":"Dissection Tools","cost":2,"text":"[reaction] After an enemy at your location is defeated: Place 1 resource <i>(from the token pool)<\/i> on this card, as evidence.\nWhile Dissection Tools has...\n- ... 1 or more evidence, you get +1 [agility].\n- ... 2 or more evidence, you get +1 [combat].\n- ... 3 or more evidence, you get +1 sanity.","real_text":"[reaction] After an enemy at your location is defeated: Place 1 resource <i>(from the token pool)<\/i> on this card, as evidence.\nWhile Dissection Tools has...\n- ... 1 or more evidence, you get +1 [agility].\n- ... 2 or more evidence, you get +1 [combat].\n- ... 3 or more evidence, you get +1 sanity.","quantity":2,"skill_agility":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"slot":"Hand","real_slot":"Hand","traits":"Item. Tool. Science.","real_traits":"Item. Tool. Science.","illustrator":"Mauro Dal Bo","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"719283b6-a221-4616-990d-afa742b293d7","url":"https:\/\/arkhamdb.com\/card\/09043","imagesrc":"\/bundles\/cards\/09043.png"},{"pack_code":"tskp","pack_name":"The Scarlet Keys Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"seeker","faction_name":"Seeker","position":44,"exceptional":false,"myriad":false,"code":"09044","name":"Grim Memoir","real_name":"Grim Memoir","cost":3,"text":"Uses (4 secrets).\n[action] Spend 1 secret: <b>Investigate.<\/b> You get +2 [intellect] for this investigation. If you succeed by 2 or more, you may draw 1 card.","real_text":"Uses (4 secrets).\n[action] Spend 1 secret: <b>Investigate.<\/b> You get +2 [intellect] for this investigation. If you succeed by 2 or more, you may draw 1 card.","quantity":2,"skill_intellect":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"slot":"Hand","real_slot":"Hand","traits":"Item. Tome.","real_traits":"Item. Tome.","flavor":"What follows is a true account. Would that it were not so.","illustrator":"Pixoloid Studios","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"5d89f37b-6b6d-4373-8fdb-ba91053404f6","url":"https:\/\/arkhamdb.com\/card\/09044","imagesrc":"\/bundles\/cards\/09044.png"},{"pack_code":"tskp","pack_name":"The Scarlet Keys Investigator Expansion","type_code":"event","type_name":"Event","faction_code":"seeker","faction_name":"Seeker","position":46,"exceptional":false,"myriad":false,"code":"09046","name":"Bizarre Diagnosis","real_name":"Bizarre Diagnosis","cost":0,"text":"Place 1 of your clues on your location. Then, heal 3 damage from an investigator or [[Ally]] asset at your location.","real_text":"Place 1 of your clues on your location. Then, heal 3 damage from an investigator or [[Ally]] asset at your location.","quantity":2,"skill_intellect":2,"xp":0,"health_per_investigator":false,"deck_limit":2,"traits":"Insight. Science.","real_traits":"Insight. Science.","tags":"hd.","flavor":"Unconventional ailments require unconventional treatments.","illustrator":"Darek Zabrocki","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"f28d75ad-1e9a-43c3-869a-8486e22236c9","url":"https:\/\/arkhamdb.com\/card\/09046","imagesrc":"\/bundles\/cards\/09046.png"},{"pack_code":"tskp","pack_name":"The Scarlet Keys Investigator Expansion","type_code":"skill","type_name":"Skill","faction_code":"seeker","faction_name":"Seeker","position":49,"exceptional":false,"myriad":false,"code":"09049","name":"Analysis","real_name":"Analysis","text":"After revealing a chaos token for this skill test, you may place 1 of your clues on your location to cancel that chaos token, return it to the chaos bag, and reveal a new one. <i>(You may do this any number of times.)<\/i>","real_text":"After revealing a chaos token for this skill test, you may place 1 of your clues on your location to cancel that chaos token, return it to the chaos bag, and reveal a new one. <i>(You may do this any number of times.)<\/i>","quantity":2,"skill_wild":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"traits":"Practiced.","real_traits":"Practiced.","illustrator":"Roberto Campus","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"a1c004f0-9f9e-4ad8-a264-e19d28462476","url":"https:\/\/arkhamdb.com\/card\/09049","imagesrc":"\/bundles\/cards\/09049.png"},{"pack_code":"tskp","pack_name":"The Scarlet Keys Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"seeker","faction_name":"Seeker","position":50,"exceptional":false,"myriad":false,"code":"09050","name":"Lab Coat","real_name":"Lab Coat","cost":2,"text":"[reaction] When you would fail a skill test on a [seeker] card by 1 or less, exhaust Lab Coat: You succeed by 0, instead.","real_text":"[reaction] When you would fail a skill test on a [seeker] card by 1 or less, exhaust Lab Coat: You succeed by 0, instead.","quantity":2,"skill_willpower":1,"xp":1,"health":1,"health_per_investigator":false,"sanity":1,"deck_limit":2,"slot":"Body","real_slot":"Body","traits":"Item. Clothing. Science.","real_traits":"Item. Clothing. Science.","flavor":"It makes you feel like you know what you're doing, even when you're in way over your head.","illustrator":"Pixoloid Studios","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"58daa40a-fa37-4cf9-9b0b-15b03bb80879","url":"https:\/\/arkhamdb.com\/card\/09050","imagesrc":"\/bundles\/cards\/09050.png"},{"pack_code":"tskp","pack_name":"The Scarlet Keys Investigator Expansion","type_code":"event","type_name":"Event","faction_code":"seeker","faction_name":"Seeker","position":53,"exceptional":false,"myriad":false,"code":"09053","name":"Guidance","real_name":"Guidance","cost":0,"text":"Choose another investigator at your location who has yet to take their turn this round. During their turn this round, the chosen investigator gets +1 to each of their skills, and may take an additional action. Playing Guidance does not provoke attacks of opportunity.","real_text":"Choose another investigator at your location who has yet to take their turn this round. During their turn this round, the chosen investigator gets +1 to each of their skills, and may take an additional action. Playing Guidance does not provoke attacks of opportunity.","quantity":2,"skill_willpower":1,"skill_wild":1,"xp":1,"health_per_investigator":false,"deck_limit":2,"traits":"Insight.","real_traits":"Insight.","illustrator":"Bryce Cook","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"40485a9a-387a-4903-9560-32c7e70ddc63","url":"https:\/\/arkhamdb.com\/card\/09053","imagesrc":"\/bundles\/cards\/09053.png"},{"pack_code":"tskp","pack_name":"The Scarlet Keys Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"seeker","faction_name":"Seeker","position":54,"exceptional":false,"myriad":false,"code":"09054","name":"Dr. William T. Maleson","real_name":"Dr. William T. Maleson","subname":"Working on Something Bigger","cost":1,"text":"[reaction] When any investigator draws an encounter card from the encounter deck, exhaust Dr. William T. Maleson and place 1 of your clues on your location: That investigator draws another card from the top of the encounter deck, chooses one of those 2 cards to resolve, and cancels and discards the other.","real_text":"[reaction] When any investigator draws an encounter card from the encounter deck, exhaust Dr. William T. Maleson and place 1 of your clues on your location: That investigator draws another card from the top of the encounter deck, chooses one of those 2 cards to resolve, and cancels and discards the other.","quantity":2,"skill_willpower":1,"skill_intellect":1,"xp":2,"health":2,"health_per_investigator":false,"sanity":2,"deck_limit":2,"slot":"Ally","real_slot":"Ally","traits":"Ally. Miskatonic.","real_traits":"Ally. Miskatonic.","illustrator":"Sara Winters","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"c380993b-ae57-445d-84e2-f9229eb81a59","url":"https:\/\/arkhamdb.com\/card\/09054","imagesrc":"\/bundles\/cards\/09054.png"},{"pack_code":"tskp","pack_name":"The Scarlet Keys Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"seeker","faction_name":"Seeker","position":55,"exceptional":false,"myriad":false,"code":"09055","name":"Press Pass","real_name":"Press Pass","cost":4,"text":"[reaction] After you spend 1 or more clues or place 1 or more clues on your location, exhaust Press Pass: You may take an additional action during this turn (or your next turn if it is not currently your turn).","real_text":"[reaction] After you spend 1 or more clues or place 1 or more clues on your location, exhaust Press Pass: You may take an additional action during this turn (or your next turn if it is not currently your turn).","quantity":2,"skill_willpower":1,"skill_agility":1,"xp":2,"health_per_investigator":false,"deck_limit":2,"slot":"Accessory","real_slot":"Accessory","traits":"Item. Charm.","real_traits":"Item. Charm.","flavor":"It's amazing how differently everyone treats you while you're wearing one.","illustrator":"Pixoloid Studios","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"540790ff-7e6c-4b9d-a549-67f30d8bfbfc","url":"https:\/\/arkhamdb.com\/card\/09055","imagesrc":"\/bundles\/cards\/09055.png"},{"pack_code":"tskp","pack_name":"The Scarlet Keys Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"seeker","faction_name":"Seeker","position":57,"exceptional":false,"myriad":false,"code":"09057","name":"Fingerprint Kit","real_name":"Fingerprint Kit","cost":5,"text":"Uses (3 supplies).\n[action] Exhaust Fingerprint Kit and spend 1 supply: <b>Investigate.<\/b> You get +2 [intellect] for this investigation. If you succeed, you discover 2 additional clues at your location.","real_text":"Uses (3 supplies).\n[action] Exhaust Fingerprint Kit and spend 1 supply: <b>Investigate.<\/b> You get +2 [intellect] for this investigation. If you succeed, you discover 2 additional clues at your location.","quantity":2,"skill_intellect":2,"xp":4,"health_per_investigator":false,"deck_limit":2,"slot":"Hand","real_slot":"Hand","traits":"Item. Tool.","real_traits":"Item. Tool.","illustrator":"Quintin Gleim","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"6886ff28-d10e-4506-b00b-57f3b0f01980","url":"https:\/\/arkhamdb.com\/card\/09057","imagesrc":"\/bundles\/cards\/09057.png"},{"pack_code":"tskp","pack_name":"The Scarlet Keys Investigator Expansion","type_code":"event","type_name":"Event","faction_code":"rogue","faction_name":"Rogue","position":61,"exceptional":false,"myriad":false,"code":"09061","name":"Honed Instinct","real_name":"Honed Instinct","cost":1,"text":"Customizable. Fast. Play this card only after one of the following conditions is met:\n- The agenda or act advances.\n- You succeed at a skill test by 3 or more.\nImmediately take an action as if it were your turn. (Max once per round.)","customization_text":"\u25a1 <b>Reflex Response.<\/b> Add the following play condition: \"- You take damage or horror.\"\n\u25a1 <b>Situational Awareness.<\/b> Add the following play condition: \"- A location enters play or is revealed.\"\n\u25a1 <b>Killer Instinct.<\/b> Add the following play condition: \"- An enemy engages you.\"\n\u25a1 <b>Gut Reaction.<\/b> Add the following play condition: \"- A treachery enters your threat area.\"\n\u25a1 <b>Muscle Memory.<\/b> Add the following play condition: \"- You play an asset.\"\n\u25a1\u25a1 <b>Sharpened Talent.<\/b> During the action granted by Honed Instinct, you get +2 to each of your skills.\n\u25a1\u25a1\u25a1 <b>Impulse Control.<\/b> You may include up to three copies of Honed Instinct in your deck. Honed Instinct gets -1 cost.\n\u25a1\u25a1\u25a1\u25a1\u25a1 <b>Force of Habit.<\/b> When you play Honed Instinct, you may take 2 actions instead of 1 (one at a time). Then, remove it from the game.","customization_change":"- You take damage or horror.\n- A location enters play or is revealed.\n- An enemy engages you.\n- A treachery enters your threat area.\n- You play an asset\nDuring the action granted by Honed Instinct, you get +2 to each of your skills.\n\nImmediately take 2 actions as if it were your turn (one at a time). Then, remove Honed Instinct from the game. (Max once per round).","real_text":"Customizable. Fast. Play this card only after one of the following conditions is met:\n- The agenda or act advances.\n- You succeed at a skill test by 3 or more.\nImmediately take an action as if it were your turn. (Max once per round.)","quantity":3,"skill_agility":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"traits":"Gambit.","real_traits":"Gambit.","customization_options":[{"xp":1,"text_change":"insert","position":2},{"xp":1,"text_change":"insert","position":2},{"xp":1,"text_change":"insert","position":2},{"xp":1,"text_change":"insert","position":2},{"xp":1,"text_change":"insert","position":2},{"xp":2,"text_change":"append"},{"xp":3,"deck_limit":3,"cost":-1},{"xp":5,"text_change":"replace","position":3}],"illustrator":"Tiziano Baracchi","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"c507ec6a-6451-4ae7-b725-082a9b618f37","url":"https:\/\/arkhamdb.com\/card\/09061","imagesrc":"\/bundles\/cards\/09061.png"},{"pack_code":"tskp","pack_name":"The Scarlet Keys Investigator Expansion","type_code":"event","type_name":"Event","faction_code":"rogue","faction_name":"Rogue","position":68,"exceptional":false,"myriad":false,"code":"09068","name":"Kicking the Hornet's Nest","real_name":"Kicking the Hornet's Nest","cost":0,"text":"Search the top 9 cards of the encounter deck for a non-[[Elite]] enemy and spawn it engaged with you <i>(instead of its normal spawn location)<\/i>. Then, discover 1 clue at your location and gain X resources, where X is that enemy's health value. Shuffle the encounter deck.","real_text":"Search the top 9 cards of the encounter deck for a non-[[Elite]] enemy and spawn it engaged with you <i>(instead of its normal spawn location)<\/i>. Then, discover 1 clue at your location and gain X resources, where X is that enemy's health value. Shuffle the encounter deck.","quantity":2,"skill_intellect":1,"skill_combat":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"traits":"Gambit. Tactic.","real_traits":"Gambit. Tactic.","illustrator":"Aleksander Karcz","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"85b68bc4-bf3d-41c3-8602-123387e6afa6","url":"https:\/\/arkhamdb.com\/card\/09068","imagesrc":"\/bundles\/cards\/09068.png"},{"pack_code":"tskp","pack_name":"The Scarlet Keys Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"rogue","faction_name":"Rogue","position":71,"exceptional":false,"myriad":false,"code":"09071","name":"Stylish Coat","real_name":"Stylish Coat","cost":2,"text":"[reaction] When you gain 1 or more resources during your turn via another player card effect, exhaust Stylish Coat: Gain 1 additional resource.","real_text":"[reaction] When you gain 1 or more resources during your turn via another player card effect, exhaust Stylish Coat: Gain 1 additional resource.","quantity":2,"skill_agility":1,"xp":1,"health":1,"health_per_investigator":false,"sanity":1,"deck_limit":2,"slot":"Body","real_slot":"Body","traits":"Item. Clothing.","real_traits":"Item. Clothing.","flavor":"\"Dress for the job you want, you say. What if the job I want is yours?\"","illustrator":"Robert Laskey","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"bde10344-9a2c-45b1-af42-002cae1d6532","url":"https:\/\/arkhamdb.com\/card\/09071","imagesrc":"\/bundles\/cards\/09071.png"},{"pack_code":"tskp","pack_name":"The Scarlet Keys Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"rogue","faction_name":"Rogue","position":72,"exceptional":false,"myriad":false,"code":"09072","name":"Chuck Fergus","real_name":"Chuck Fergus","subname":"O'Bannion Driver","cost":4,"text":"[reaction] When you play a [[Tactic]] or [[Trick]] event, exhaust Chuck Fergus: Choose one -\n- That event gains fast.\n- That event costs 2 fewer resources to play.\n- You get +2 skill value while performing a skill test during the resolution of that event.","real_text":"[reaction] When you play a [[Tactic]] or [[Trick]] event, exhaust Chuck Fergus: Choose one -\n- That event gains fast.\n- That event costs 2 fewer resources to play.\n- You get +2 skill value while performing a skill test during the resolution of that event.","quantity":2,"skill_combat":1,"skill_agility":1,"xp":2,"health":2,"health_per_investigator":false,"sanity":2,"deck_limit":2,"slot":"Ally","real_slot":"Ally","traits":"Ally. Criminal.","real_traits":"Ally. Criminal.","illustrator":"Derek D. Edgell","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"83443640-f237-4329-99c5-8fa5cf890157","url":"https:\/\/arkhamdb.com\/card\/09072","imagesrc":"\/bundles\/cards\/09072.png"},{"pack_code":"tskp","pack_name":"The Scarlet Keys Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"rogue","faction_name":"Rogue","position":73,"exceptional":false,"myriad":false,"code":"09073","name":"Dirty Fighting","real_name":"Dirty Fighting","cost":3,"text":"Limit 1 per investigator.\nWhile attacking, parleying, or attempting to evade an exhausted enemy, you get +2 skill value.\n[reaction] After you evade an enemy, exhaust Dirty Fighting: Take a fight action against that enemy. Ignore the aloof keyword for this attack.","real_text":"Limit 1 per investigator.\nWhile attacking, parleying, or attempting to evade an exhausted enemy, you get +2 skill value.\n[reaction] After you evade an enemy, exhaust Dirty Fighting: Take a fight action against that enemy. Ignore the aloof keyword for this attack.","quantity":2,"skill_combat":1,"xp":2,"health_per_investigator":false,"deck_limit":2,"traits":"Talent. Trick. Illicit.","real_traits":"Talent. Trick. Illicit.","tags":"pa.","illustrator":"Lin Hsiang","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"ba7119c0-3e8d-43da-b3a3-ddb36d9c1d77","url":"https:\/\/arkhamdb.com\/card\/09073","imagesrc":"\/bundles\/cards\/09073.png"},{"pack_code":"tskp","pack_name":"The Scarlet Keys Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"rogue","faction_name":"Rogue","position":76,"exceptional":false,"myriad":false,"code":"09076","name":"Trigger Man","real_name":"Trigger Man","cost":4,"text":"[reaction] After Trigger Man enters play: Attach an [[Illicit]] asset from your hand to Trigger Man <i>(it is considered to be in play and under your control)<\/i>.\n[fast] Exhaust Trigger Man and spend 1 resource: Resolve an [action] ability on attached asset, without paying its [action] cost. Resolve that ability with a base skill value of 4.","real_text":"[reaction] After Trigger Man enters play: Attach an [[Illicit]] asset from your hand to Trigger Man <i>(it is considered to be in play and under your control)<\/i>.\n[fast] Exhaust Trigger Man and spend 1 resource: Resolve an [action] ability on attached asset, without paying its [action] cost. Resolve that ability with a base skill value of 4.","quantity":2,"skill_combat":1,"xp":3,"health":2,"health_per_investigator":false,"sanity":1,"deck_limit":2,"slot":"Ally","real_slot":"Ally","traits":"Ally. Criminal.","real_traits":"Ally. Criminal.","illustrator":"Allan Bednar","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"44ee642d-8b1f-4978-853d-b80ac5504a33","url":"https:\/\/arkhamdb.com\/card\/09076","imagesrc":"\/bundles\/cards\/09076.png"},{"pack_code":"tskp","pack_name":"The Scarlet Keys Investigator Expansion","type_code":"event","type_name":"Event","faction_code":"rogue","faction_name":"Rogue","position":78,"exceptional":false,"myriad":false,"code":"09078","name":"Clean Sneak","real_name":"Clean Sneak","cost":0,"text":"Fast. Play only during your turn.\nFor each exhausted non-swarm enemy at your location, choose a different option:\n- Gain 2 resources.\n- Deal 2 damage to that enemy.\n- Discover 1 clue at your location.\n- Draw 1 card.","real_text":"Fast. Play only during your turn.\nFor each exhausted non-swarm enemy at your location, choose a different option:\n- Gain 2 resources.\n- Deal 2 damage to that enemy.\n- Discover 1 clue at your location.\n- Draw 1 card.","quantity":2,"skill_agility":2,"xp":4,"health_per_investigator":false,"deck_limit":2,"traits":"Gambit. Trick.","real_traits":"Gambit. Trick.","illustrator":"Lin Hsiang","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"167c04f4-6a62-4ba0-8c1e-93416ef4abb8","url":"https:\/\/arkhamdb.com\/card\/09078","imagesrc":"\/bundles\/cards\/09078.png"},{"pack_code":"tskp","pack_name":"The Scarlet Keys Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"mystic","faction_name":"Mystic","position":79,"exceptional":false,"myriad":false,"code":"09079","name":"Living Ink","real_name":"Living Ink","cost":0,"text":"Customizable. When you purchase Living Ink, choose a skill and circle it on its upgrade sheet.\nUses (3 charges).\nRemove 1 charge from Living Ink at the start of each of your turns. If Living Ink has no charges, discard it.\nYou get +1 to the chosen skill(s).","customization_text":"Chosen skill:\n\u25a1 <b>Shifting Ink.<\/b> You may play Living Ink under the control of another investigator at your location.\n\u25a1 <b>Subtle Depiction.<\/b> At the start of your turn, you may choose not to remove 1 charge from Living Ink and ignore its ability for the remainder of the round.\n\u25a1\u25a1 <b>Imbued Ink.<\/b> Living Ink enters play with 2 additional charges and takes up an arcane slot instead of a body slot.\n\u25a1\u25a1 <b>Eldritch Ink.<\/b> Choose another skill.\n\u25a1\u25a1\u25a1 <b>Eldritch Ink.<\/b> Choose another skill.\n\u25a1\u25a1\u25a1 <b>Macabre Depiction.<\/b> Living Ink gains: \"[reaction] After you reveal a chaos token with a symbol, exhaust Living Ink: Place 1 charge on it.\"\n\u25a1\u25a1\u25a1 <b>Vibrancy.<\/b> Living Ink grants an additional +1 to the chosen skills and -1 to each other skill.","customization_change":"Customizable. Chosen skill: _____\nYou may play Living Ink under the control of any investigator at your location.\nAt the start of your turn, either remove 1 charge from Living Ink or ignore its ability for the remainder of the round. If Living Ink has no charges, discard it.\nUses (5 charges).\nAdditional skill: _____\nAdditional skill: _____\n[reaction] After you reveal a chaos token with a symbol, exhaust Living Ink: Place 1 charge on it.\nYou get +2 to the chosen skill(s) and -1 to each other skill.","real_text":"Customizable. When you purchase Living Ink, choose a skill and circle it on its upgrade sheet.\nUses (3 charges).\nRemove 1 charge from Living Ink at the start of each of your turns. If Living Ink has no charges, discard it.\nYou get +1 to the chosen skill(s).","quantity":2,"xp":0,"health_per_investigator":false,"deck_limit":2,"slot":"Body","real_slot":"Body","traits":"Ritual.","real_traits":"Ritual.","customization_options":[{"xp":0,"choice":"choose_skill","text_change":"replace","position":0},{"xp":1,"text_change":"append"},{"xp":1,"text_change":"replace","position":2},{"xp":2,"real_slot":"Arcane","text_change":"replace","position":1},{"xp":2,"choice":"choose_skill","text_change":"insert","position":0},{"xp":3,"choice":"choose_skill","text_change":"insert","position":0},{"xp":3,"text_change":"append"},{"xp":3,"text_change":"replace","position":3}],"illustrator":"Kelley R. Harris","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"e96ca021-829e-425c-bbd7-7a6db2ddd2e7","url":"https:\/\/arkhamdb.com\/card\/09079","imagesrc":"\/bundles\/cards\/09079.png"},{"pack_code":"tskp","pack_name":"The Scarlet Keys Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"mystic","faction_name":"Mystic","position":85,"exceptional":false,"myriad":false,"code":"09085","name":"Onyx Pentacle","real_name":"Onyx Pentacle","cost":3,"text":"[action]: <b>Evade.<\/b> Either use your [willpower] or get +1 [agility] for this evasion attempt. When you initiate this ability, choose one -\n- Exhaust Onyx Pentacle and place 1 doom on it to target any enemy at your location or a connecting location, and get +1 skill value for this evasion attempt.\n- If you succeed by 2 or more, remove 1 doom from Onyx Pentacle.","real_text":"[action]: <b>Evade.<\/b> Either use your [willpower] or get +1 [agility] for this evasion attempt. When you initiate this ability, choose one -\n- Exhaust Onyx Pentacle and place 1 doom on it to target any enemy at your location or a connecting location, and get +1 skill value for this evasion attempt.\n- If you succeed by 2 or more, remove 1 doom from Onyx Pentacle.","quantity":2,"skill_agility":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"slot":"Hand","real_slot":"Hand","traits":"Item. Charm.","real_traits":"Item. Charm.","illustrator":"Drazenka Kimpel","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"3f76acdd-2fcd-4863-bbd2-b25d60af8334","url":"https:\/\/arkhamdb.com\/card\/09085","imagesrc":"\/bundles\/cards\/09085.png"},{"pack_code":"tskp","pack_name":"The Scarlet Keys Investigator Expansion","type_code":"event","type_name":"Event","faction_code":"mystic","faction_name":"Mystic","position":87,"exceptional":false,"myriad":false,"code":"09087","name":"Explosive Ward","real_name":"Explosive Ward","cost":-2,"text":"Before you play Explosive Ward, you may discard any number of cards from your arcane slots.\nDeal X damage to a non-[[Elite]] enemy engaged with you. X cannot be greater than the number of empty arcane slots you have. This action does not provoke attacks of opportunity.","real_text":"Before you play Explosive Ward, you may discard any number of cards from your arcane slots.\nDeal X damage to a non-[[Elite]] enemy engaged with you. X cannot be greater than the number of empty arcane slots you have. This action does not provoke attacks of opportunity.","quantity":2,"skill_combat":2,"xp":0,"health_per_investigator":false,"deck_limit":2,"traits":"Spell.","real_traits":"Spell.","illustrator":"Anders Finer","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"9770ef57-f06b-4f3c-aef5-79666d32b274","url":"https:\/\/arkhamdb.com\/card\/09087","imagesrc":"\/bundles\/cards\/09087.png"},{"pack_code":"tskp","pack_name":"The Scarlet Keys Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"mystic","faction_name":"Mystic","position":89,"exceptional":false,"myriad":false,"code":"09089","name":"Binder's Jar","real_name":"Binder's Jar","subname":"Interdimensional Prison","cost":2,"text":"You get +1 arcane slot for each enemy beneath Binder's Jar.\n[reaction] After a non-[[Elite]] enemy is defeated at your location: Place that enemy facedown beneath Binder's Jar (limit 2 enemies beneath it).\n[reaction] When an enemy attacks you, discard an enemy beneath Binder's Jar that shares a [[Trait]] with the attacking enemy: Cancel that attack.","real_text":"You get +1 arcane slot for each enemy beneath Binder's Jar.\n[reaction] After a non-[[Elite]] enemy is defeated at your location: Place that enemy facedown beneath Binder's Jar (limit 2 enemies beneath it).\n[reaction] When an enemy attacks you, discard an enemy beneath Binder's Jar that shares a [[Trait]] with the attacking enemy: Cancel that attack.","quantity":2,"skill_willpower":1,"xp":1,"health_per_investigator":false,"deck_limit":2,"slot":"Accessory","real_slot":"Accessory","traits":"Item. Relic.","real_traits":"Item. Relic.","illustrator":"Steve Hamilton","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"9ed7b478-4e3e-48cf-a977-e8bed7f13ca4","url":"https:\/\/arkhamdb.com\/card\/09089","imagesrc":"\/bundles\/cards\/09089.png"},{"pack_code":"tskp","pack_name":"The Scarlet Keys Investigator Expansion","type_code":"event","type_name":"Event","faction_code":"mystic","faction_name":"Mystic","position":93,"exceptional":false,"myriad":false,"code":"09093","name":"Moonlight Ritual","real_name":"Moonlight Ritual","cost":0,"text":"Fast. Play only during your turn.\nRemove all doom from a non-[[Elite]] card at your location.","real_text":"Fast. Play only during your turn.\nRemove all doom from a non-[[Elite]] card at your location.","quantity":2,"skill_intellect":1,"skill_agility":1,"skill_wild":1,"xp":2,"health_per_investigator":false,"deck_limit":2,"traits":"Spell. Insight.","real_traits":"Spell. Insight.","flavor":"\"In the name of the moon...\"","illustrator":"Andreia Ugrai","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"13fda5ae-6ccb-457f-a5ef-c304187134aa","url":"https:\/\/arkhamdb.com\/card\/09093","imagesrc":"\/bundles\/cards\/09093.png"},{"pack_code":"tskp","pack_name":"The Scarlet Keys Investigator Expansion","type_code":"event","type_name":"Event","faction_code":"mystic","faction_name":"Mystic","position":95,"exceptional":false,"myriad":false,"code":"09095","name":"Uncage the Soul","real_name":"Uncage the Soul","cost":0,"text":"You may discard a [[Spell]] or [[Ritual]] asset you control. Play a [[Spell]] or [[Ritual]] card from your hand or discard pile, reducing its resource cost by 3.","real_text":"You may discard a [[Spell]] or [[Ritual]] asset you control. Play a [[Spell]] or [[Ritual]] card from your hand or discard pile, reducing its resource cost by 3.","quantity":2,"skill_willpower":1,"skill_wild":1,"xp":3,"health_per_investigator":false,"deck_limit":2,"traits":"Spirit.","real_traits":"Spirit.","flavor":"The power seized her, made her shudder and spasm.\nIts energy united with hers, and then,\nshe opened her eyes\u2026","illustrator":"Antonio Jos\u00e9 Manzanedo","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"2fc76e1d-6963-4686-925f-e2689e07a76e","url":"https:\/\/arkhamdb.com\/card\/09095","imagesrc":"\/bundles\/cards\/09095.png"},{"pack_code":"tskp","pack_name":"The Scarlet Keys Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"mystic","faction_name":"Mystic","position":97,"exceptional":false,"myriad":false,"code":"09097","name":"Dowsing Rod","real_name":"Dowsing Rod","cost":4,"text":"[action]: <b>Investigate.<\/b> Either use your [willpower] or get +1 [intellect] for this investigation. When you initiate this ability, choose one -\n- Exhaust Dowsing Rod and place 1 doom on it to move to a connecting location and get +2 skill value for this investigation.\n- If this investigation discovers the last clue at a location, ready Dowsing Rod and remove all doom from it.","real_text":"[action]: <b>Investigate.<\/b> Either use your [willpower] or get +1 [intellect] for this investigation. When you initiate this ability, choose one -\n- Exhaust Dowsing Rod and place 1 doom on it to move to a connecting location and get +2 skill value for this investigation.\n- If this investigation discovers the last clue at a location, ready Dowsing Rod and remove all doom from it.","quantity":2,"skill_intellect":2,"xp":4,"health_per_investigator":false,"deck_limit":2,"slot":"Hand","real_slot":"Hand","traits":"Item. Charm.","real_traits":"Item. Charm.","illustrator":"Tiziano Baracchi","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"a6b23d12-6ae9-4621-9f10-bc01e9603797","url":"https:\/\/arkhamdb.com\/card\/09097","imagesrc":"\/bundles\/cards\/09097.png"},{"pack_code":"tskp","pack_name":"The Scarlet Keys Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"mystic","faction_name":"Mystic","position":98,"exceptional":false,"myriad":false,"code":"09098","name":"Onyx Pentacle","real_name":"Onyx Pentacle","cost":3,"text":"[action]: <b>Evade.<\/b> Either use your [willpower] or get +1 [agility] for this evasion attempt. When you initiate this ability, choose one -\n- Exhaust Onyx Pentacle and place 1 doom on it to target any enemy at your location or a connecting location, and get +3 skill value for this evasion attempt.\n- If you succeed by 2 or more, ready Onyx Pentacle and remove all doom from it.","real_text":"[action]: <b>Evade.<\/b> Either use your [willpower] or get +1 [agility] for this evasion attempt. When you initiate this ability, choose one -\n- Exhaust Onyx Pentacle and place 1 doom on it to target any enemy at your location or a connecting location, and get +3 skill value for this evasion attempt.\n- If you succeed by 2 or more, ready Onyx Pentacle and remove all doom from it.","quantity":2,"skill_agility":2,"xp":4,"health_per_investigator":false,"deck_limit":2,"slot":"Hand","real_slot":"Hand","traits":"Item. Charm.","real_traits":"Item. Charm.","illustrator":"Drazenka Kimpel","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"891fcff8-f777-4359-903c-314cd1892ac6","url":"https:\/\/arkhamdb.com\/card\/09098","imagesrc":"\/bundles\/cards\/09098.png"},{"pack_code":"tskp","pack_name":"The Scarlet Keys Investigator Expansion","type_code":"event","type_name":"Event","faction_code":"survivor","faction_name":"Survivor","position":100,"exceptional":false,"myriad":false,"code":"09100","name":"Makeshift Trap","real_name":"Makeshift Trap","cost":1,"text":"Customizable. Uses (2 time). If Makeshift Trap has no time, discard it.\nAttach to your location.\nEach non-[[Elite]] enemy at attached location get -1 fight and -1 evade.\n<b>Forced<\/b> - At the end of the round: Remove 1 time from Makeshift Trap.","customization_text":"\u25a1 <b>Improved Timer.<\/b> When you play Makeshift Trap, you may increase or decrease its uses by 1.\n\u25a1 <b>Tripwire.<\/b> Only trigger Makeshift Trap's forced ability if there are 1 or more enemies at attached location.\n\u25a1\u25a1 <b>Simple.<\/b> Makeshift Trap gains fast and \"play during any [fast] window.\"\n\u25a1\u25a1 <b>Poisonous.<\/b> When you remove 1 or more time from Makeshift Trap, deal 1 damage to an enemy at attached location.\n\u25a1\u25a1 <b>Remote Configuration.<\/b> When you play Makeshift Trap, you may attach it to a revealed connecting location.\n\u25a1\u25a1\u25a1 <b>Net.<\/b> Non-[[Elite]] enemies at attached location cannot move or make attacks of opportunity.\n\u25a1\u25a1\u25a1\u25a1 <b>Explosive Device.<\/b> When Makeshift Trap has no time and is discarded, deal 3 damage to each enemy and investigator at attached location.","customization_change":"When you play Makeshift Trap, you may increase or decrease its uses by 1.\n<b>Forced<\/b> - At the end of the round, if there are one or more enemies at attached location: Remove 1 time from Makeshift Trap.\nFast. Play during any [fast] window.\nWhen you remove 1 or more time from Makeshift Trap, deal 1 damage to an enemy at attached location.\nAttach to your location, or to a revealed connecting location.\nEach non-[[Elite]] enemy at attached location get -1 fight and -1 evade, and cannot move or make attacks of opportunity.\nCustomizable. Uses (2 time). When Makeshift Trap has no time, discard it and deal 3 damage to each enemy and investigator at attached location.","real_text":"Customizable. Uses (2 time). If Makeshift Trap has no time, discard it.\nAttach to your location.\nEach non-[[Elite]] enemy at attached location get -1 fight and -1 evade.\n<b>Forced<\/b> - At the end of the round: Remove 1 time from Makeshift Trap.","quantity":2,"skill_intellect":1,"skill_agility":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"traits":"Improvised. Trap.","real_traits":"Improvised. Trap.","customization_options":[{"xp":1,"text_change":"insert","position":0},{"xp":1,"text_change":"replace","position":3},{"xp":2,"text_change":"insert","position":-1},{"xp":2,"text_change":"append"},{"xp":2,"text_change":"replace","position":1},{"xp":3,"text_change":"replace","position":2},{"xp":4,"text_change":"replace","position":0}],"illustrator":"Tiziano Baracchi","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"439ce98a-9ab0-44dd-8bba-e5bf84056b2d","url":"https:\/\/arkhamdb.com\/card\/09100","imagesrc":"\/bundles\/cards\/09100.png"},{"pack_code":"tskp","pack_name":"The Scarlet Keys Investigator Expansion","type_code":"event","type_name":"Event","faction_code":"survivor","faction_name":"Survivor","position":104,"exceptional":false,"myriad":false,"code":"09104","name":"End of the Road","real_name":"End of the Road","cost":0,"text":"Fast. Play during your turn only if the final agenda is in play.\nDraw 1 card, gain 1 resource, and gain 1 additional action. Remove End of the Road from the game.","real_text":"Fast. Play during your turn only if the final agenda is in play.\nDraw 1 card, gain 1 resource, and gain 1 additional action. Remove End of the Road from the game.","quantity":2,"xp":0,"health_per_investigator":false,"deck_limit":2,"traits":"Insight. Spirit.","real_traits":"Insight. Spirit.","flavor":"\"So... should we turn around?\"","illustrator":"Roman Semenenko","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"d0a33e6c-666b-44dc-b3d1-13b38e74d937","url":"https:\/\/arkhamdb.com\/card\/09104","imagesrc":"\/bundles\/cards\/09104.png"},{"pack_code":"tskp","pack_name":"The Scarlet Keys Investigator Expansion","type_code":"event","type_name":"Event","faction_code":"survivor","faction_name":"Survivor","position":108,"exceptional":false,"myriad":false,"code":"09108","name":"Shed a Light","real_name":"Shed a Light","cost":2,"text":"Fast. Play before revealing a chaos token during an investigation you are performing, and only if the difficulty of this test is currently 0.\nThis test automatically succeeds. You discover 1 additional clue at this location and 1 additional clue at any location.","real_text":"Fast. Play before revealing a chaos token during an investigation you are performing, and only if the difficulty of this test is currently 0.\nThis test automatically succeeds. You discover 1 additional clue at this location and 1 additional clue at any location.","quantity":2,"skill_intellect":1,"skill_agility":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"traits":"Insight. Trick.","real_traits":"Insight. Trick.","illustrator":"Anders Finer","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"a366d030-1313-4e6a-9390-cb5ac6ea4b54","url":"https:\/\/arkhamdb.com\/card\/09108","imagesrc":"\/bundles\/cards\/09108.png"},{"pack_code":"tskp","pack_name":"The Scarlet Keys Investigator Expansion","type_code":"event","type_name":"Event","faction_code":"survivor","faction_name":"Survivor","position":110,"exceptional":false,"myriad":false,"code":"09110","name":"Lifeline","real_name":"Lifeline","cost":1,"text":"Max 1 per turn.\nFast. Play when an investigator's turn would end.\nThat investigator may take X additional actions during their turn. X is the number of skill tests they failed during their turn. Exile Lifeline.","real_text":"Max 1 per turn.\nFast. Play when an investigator's turn would end.\nThat investigator may take X additional actions during their turn. X is the number of skill tests they failed during their turn. Exile Lifeline.","quantity":2,"skill_wild":1,"xp":1,"health_per_investigator":false,"deck_limit":2,"traits":"Fortune.","real_traits":"Fortune.","illustrator":"Robert Laskey","is_unique":false,"exile":true,"permanent":false,"double_sided":false,"octgn_id":"26397bdd-9632-4fc5-a3c5-5569b99fc446","url":"https:\/\/arkhamdb.com\/card\/09110","imagesrc":"\/bundles\/cards\/09110.png"},{"pack_code":"tskp","pack_name":"The Scarlet Keys Investigator Expansion","type_code":"skill","type_name":"Skill","faction_code":"survivor","faction_name":"Survivor","position":112,"exceptional":false,"myriad":false,"code":"09112","name":"Gumption","real_name":"Gumption","text":"Max 1 committed per skill test.\nYou may commit Gumption to any type of skill test.\nWhile Gumption is committed to a skill test, that test gets -2 difficulty.","real_text":"Max 1 committed per skill test.\nYou may commit Gumption to any type of skill test.\nWhile Gumption is committed to a skill test, that test gets -2 difficulty.","quantity":2,"xp":1,"health_per_investigator":false,"deck_limit":2,"traits":"Innate.","real_traits":"Innate.","flavor":"\"Now you listen here, mister!\"","illustrator":"Andreia Ugrai","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"4c6b98aa-6ebb-4b5d-9e61-a4c55136fa36","url":"https:\/\/arkhamdb.com\/card\/09112","imagesrc":"\/bundles\/cards\/09112.png"},{"pack_code":"tskp","pack_name":"The Scarlet Keys Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"survivor","faction_name":"Survivor","position":113,"exceptional":false,"myriad":false,"code":"09113","name":"Baseball Bat","real_name":"Baseball Bat","cost":2,"text":"[action]: <b>Fight.<\/b> You get +2 [combat] for this attack. This attack deals +1 damage. If a [skull] or [auto_fail] symbol is revealed during this attack, either (choose one):\n- Return Baseball Bat to your hand after this attack.\n- This attack deals an additional +1 damage. Discard Baseball Bat after this attack.","real_text":"[action]: <b>Fight.<\/b> You get +2 [combat] for this attack. This attack deals +1 damage. If a [skull] or [auto_fail] symbol is revealed during this attack, either (choose one):\n- Return Baseball Bat to your hand after this attack.\n- This attack deals an additional +1 damage. Discard Baseball Bat after this attack.","quantity":2,"skill_combat":2,"xp":2,"health_per_investigator":false,"deck_limit":2,"slot":"Hand x2","real_slot":"Hand x2","traits":"Item. Weapon. Melee.","real_traits":"Item. Weapon. Melee.","illustrator":"Robert Laskey","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"2dcb6cfd-e4da-4de5-a675-dc68a5ea4bb1","url":"https:\/\/arkhamdb.com\/card\/09113","imagesrc":"\/bundles\/cards\/09113.png"},{"pack_code":"tskp","pack_name":"The Scarlet Keys Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"survivor","faction_name":"Survivor","position":114,"exceptional":false,"myriad":false,"code":"09114","name":"Katja Eastbank","real_name":"Katja Eastbank","subname":"Keeper of Esoteric Lore","cost":3,"text":"[reaction] When you draw a non-weakness card from the top of your deck, before resolving any of its effects, exhaust Katja Eastbank: Place that card facedown beneath her (limit 5 cards beneath her). Draw a new card to replace it.\n[action]: Draw any card beneath Katja Eastbank.","real_text":"[reaction] When you draw a non-weakness card from the top of your deck, before resolving any of its effects, exhaust Katja Eastbank: Place that card facedown beneath her (limit 5 cards beneath her). Draw a new card to replace it.\n[action]: Draw any card beneath Katja Eastbank.","quantity":2,"skill_willpower":1,"skill_intellect":1,"xp":2,"health":2,"health_per_investigator":false,"sanity":2,"deck_limit":2,"slot":"Ally","real_slot":"Ally","traits":"Ally. Scholar.","real_traits":"Ally. Scholar.","flavor":"\"Let's bookmark that for later.\"","illustrator":"Aleksander Karcz","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"9b5e5422-a716-494a-89a3-3cd8aa912d63","url":"https:\/\/arkhamdb.com\/card\/09114","imagesrc":"\/bundles\/cards\/09114.png"},{"pack_code":"tskp","pack_name":"The Scarlet Keys Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"survivor","faction_name":"Survivor","position":117,"exceptional":false,"myriad":false,"code":"09117","name":"Old Keyring","real_name":"Old Keyring","cost":1,"text":"Uses (3 keys). If there are no keys on Old Keyring, discard it.\n[action]: <b>Investigate.<\/b> Your location gets -2 shroud for this investigation. If you succeed, remove 1 key from Old Keyring, and if this test's difficulty is 0, you discover 1 additional clue.","real_text":"Uses (3 keys). If there are no keys on Old Keyring, discard it.\n[action]: <b>Investigate.<\/b> Your location gets -2 shroud for this investigation. If you succeed, remove 1 key from Old Keyring, and if this test's difficulty is 0, you discover 1 additional clue.","quantity":2,"skill_intellect":2,"xp":3,"health_per_investigator":false,"deck_limit":2,"slot":"Hand","real_slot":"Hand","traits":"Item. Tool.","real_traits":"Item. Tool.","illustrator":"Robert Laskey","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"38b0690a-5f1c-4fc5-b749-af4fe7c8db0d","url":"https:\/\/arkhamdb.com\/card\/09117","imagesrc":"\/bundles\/cards\/09117.png"},{"pack_code":"tskp","pack_name":"The Scarlet Keys Investigator Expansion","type_code":"event","type_name":"Event","faction_code":"survivor","faction_name":"Survivor","position":118,"exceptional":false,"myriad":false,"code":"09118","name":"Fickle Fortune","real_name":"Fickle Fortune","text":"Max 2 [[Dilemma]] per round.\n<b>Revelation<\/b> - You must decide (choose one):\n- Place 1 doom on the current agenda. Each investigator heals 3 damage and 3 horror.\n- Remove 1 doom from the current agenda. Each investigator takes 1 direct damage and 1 direct horror. Remove Fickle Fortune from the game.","real_text":"Max 2 [[Dilemma]] per round.\n<b>Revelation<\/b> - You must decide (choose one):\n- Place 1 doom on the current agenda. Each investigator heals 3 damage and 3 horror.\n- Remove 1 doom from the current agenda. Each investigator takes 1 direct damage and 1 direct horror. Remove Fickle Fortune from the game.","quantity":2,"xp":3,"health_per_investigator":false,"deck_limit":2,"traits":"Dilemma. Fortune.","real_traits":"Dilemma. Fortune.","tags":"hd.hh.","illustrator":"Billy Norrby","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"d69d9c3b-be27-46ab-8ddf-3ae6e9c8fc36","url":"https:\/\/arkhamdb.com\/card\/09118","imagesrc":"\/bundles\/cards\/09118.png"},{"pack_code":"tskp","pack_name":"The Scarlet Keys Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","position":119,"exceptional":false,"myriad":false,"code":"09119","name":"Hyperphysical Shotcaster","real_name":"Hyperphysical Shotcaster","subname":"Theoretical Device","cost":4,"text":"Customizable. Uses (4 aether). If Hyperphysical Shotcaster has no aether, discard it.\n[action] Spend 1 aether: Resolve the <i>Manifest<\/i> ability of the Hyperphysical Shotcaster's current form.\n[fast] Exhaust Hyperphysical Shotcaster: Change its form <i>(to one you have unlocked on its upgrade sheet).<\/i>","customization_text":"\u25a1\u25a1 <b>Railshooter.<\/b> Hyperphysical Shotcaster has this form: \"<i>Manifest<\/i> - <b>Fight.<\/b> Fight with any skill. This attack deals +1 damage.\"\n\u25a1\u25a1 <b>Telescanner.<\/b> Hyperphysical Shotcaster has this form: \"<i>Manifest<\/i> - <b>Investigate.<\/b> Investigate with any skill. If you succeed, discover a clue at any revealed location instead of your location.\"\n\u25a1\u25a1 <b>Translocator.<\/b> Hyperphysical Shotcaster has this form: \"<i>Manifest<\/i> - <b>Evade.<\/b> Attempt to evade with any skill. Before or after this attempt, you may move an investigator or a non-[[Elite]] enemy at your location to a connecting location, or vice versa.\"\n\u25a1\u25a1 <b>Realitycollapser.<\/b> Hyperphysical Shotcaster has this form: \"<i>Manifest<\/i> - Test any skill (3). If you succeed, discard from play a non-weakness treachery that is not attached to an [[Elite]] enemy.\"\n\u25a1\u25a1 <b>Matterweaver.<\/b> Hyperphysical Shotcaster has this form: \"<i>Manifest<\/i> - Choose an asset in your hand and test any skill (X), where X is that asset's cost. If you succeed, play that asset at no cost.\"\n\u25a1\u25a1\u25a1\u25a1 <b>Aetheric Link.<\/b> Hyperphysical Shotcaster enters play with 2 additional aether.\n\u25a1\u25a1\u25a1\u25a1 <b>Empowered Configuration.<\/b> While using a <i>Manifest<\/i> ability, you get +2 skill value.","customization_change":"Railshooter form: <i>Manifest<\/i> - <b>Fight.<\/b> Fight with any skill. This attack deals +1 damage.\nTelescanner form: <i>Manifest<\/i> - <b>Investigate.<\/b> Investigate with any skill. If you succeed, discover a clue at any revealed location instead of your location.\nTranslocator form: <i>Manifest<\/i> - <b>Evade.<\/b> Attempt to evade with any skill. Before or after this attempt, you may move an investigator or a non-[[Elite]] enemy at your location to a connecting location, or vice versa.\nRealitycollapser form: <i>Manifest<\/i> - Test any skill (3). If you succeed, discard from play a non-weakness treachery that is not attached to an [[Elite]] enemy.\nMatterweaver form: <i>Manifest<\/i> - Choose an asset in your hand and test any skill (X), where X is that asset's cost. If you succeed, play that asset at no cost.\nCustomizable. Uses (6 aether). If Hyperphysical Shotcaster has no aether, discard it.\nWhile using a <i>Manifest<\/i> ability, you get +2 skill value.","real_text":"Customizable. Uses (4 aether). If Hyperphysical Shotcaster has no aether, discard it.\n[action] Spend 1 aether: Resolve the <i>Manifest<\/i> ability of the Hyperphysical Shotcaster's current form.\n[fast] Exhaust Hyperphysical Shotcaster: Change its form <i>(to one you have unlocked on its upgrade sheet).<\/i>","quantity":2,"skill_wild":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"slot":"Hand","real_slot":"Hand","traits":"Item. Relic. Weapon. Firearm.","real_traits":"Item. Relic. Weapon. Firearm.","customization_options":[{"xp":2,"text_change":"append"},{"xp":2,"text_change":"append"},{"xp":2,"text_change":"append"},{"xp":2,"text_change":"append"},{"xp":2,"text_change":"append"},{"xp":4,"text_change":"replace","position":0},{"xp":4,"text_change":"insert","position":1}],"illustrator":"JB Casacop","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"275b8fab-b962-48b5-9b72-d735181c87d6","url":"https:\/\/arkhamdb.com\/card\/09119","imagesrc":"\/bundles\/cards\/09119.png"},{"pack_code":"tskp","pack_name":"The Scarlet Keys Investigator Expansion","type_code":"event","type_name":"Event","faction_code":"neutral","faction_name":"Neutral","position":121,"exceptional":false,"myriad":false,"code":"09121","name":"Refine","real_name":"Refine","cost":3,"text":"As an additional cost to play Refine, spend an action.\nImmediately mark a checkbox on an upgrade sheet for a customizable card you own, even if it is not in play.\nMax once per game for each investigator.","real_text":"As an additional cost to play Refine, spend an action.\nImmediately mark a checkbox on an upgrade sheet for a customizable card you own, even if it is not in play.\nMax once per game for each investigator.","quantity":2,"skill_willpower":1,"skill_agility":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"traits":"Supply. Double.","real_traits":"Supply. Double.","illustrator":"Drazenka Kimpel","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"0540ef75-a4b1-468a-8c53-a48995daa25c","url":"https:\/\/arkhamdb.com\/card\/09121","imagesrc":"\/bundles\/cards\/09121.png"},{"pack_code":"tskp","pack_name":"The Scarlet Keys Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","position":122,"exceptional":false,"myriad":false,"code":"09122","name":"Flashlight","real_name":"Flashlight","cost":2,"text":"Uses (4 supplies).\n[reaction] When you perform a skill test while investigating or attempting to evade, spend 1 supply: This test gets -2 difficulty.\n<b>Card design by the Council-in-Exile at Arkham Nights 2020.<\/b>","real_text":"Uses (4 supplies).\n[reaction] When you perform a skill test while investigating or attempting to evade, spend 1 supply: This test gets -2 difficulty.\n<b>Card design by the Council-in-Exile at Arkham Nights 2020.<\/b>","quantity":2,"skill_intellect":1,"skill_agility":1,"xp":3,"health_per_investigator":false,"deck_limit":2,"slot":"Hand","real_slot":"Hand","traits":"Item. Tool.","real_traits":"Item. Tool.","illustrator":"Kip Ayers","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"a9435e19-cc38-4d4a-af17-9c4f0dd25e6f","url":"https:\/\/arkhamdb.com\/card\/09122","imagesrc":"\/bundles\/cards\/09122.png"},{"pack_code":"tskp","pack_name":"The Scarlet Keys Investigator Expansion","type_code":"enemy","type_name":"Enemy","subtype_code":"basicweakness","subtype_name":"Basic Weakness","faction_code":"neutral","faction_name":"Neutral","position":124,"exceptional":false,"myriad":false,"code":"09124","name":"Lurker in the Dark","real_name":"Lurker in the Dark","text":"[guardian] investigator only.\nHunter.\n<b>Spawn<\/b> - Any connecting location.\nLurker in the Dark can only be attacked or damaged using [[Weapon]] assets or [[Tactic]] events, and takes 1 fewer damage from each source.","real_text":"[guardian] investigator only.\nHunter.\n<b>Spawn<\/b> - Any connecting location.\nLurker in the Dark can only be attacked or damaged using [[Weapon]] assets or [[Tactic]] events, and takes 1 fewer damage from each source.","quantity":1,"health":2,"health_per_investigator":false,"enemy_damage":1,"enemy_fight":3,"enemy_evade":1,"deck_limit":1,"traits":"Monster. Shoggoth.","real_traits":"Monster. Shoggoth.","restrictions":{"faction":{"guardian":{"min":false,"max":false}}},"illustrator":"Brynn Metheney","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"6ec455fb-7189-4031-a8de-dfec4ef449ad","url":"https:\/\/arkhamdb.com\/card\/09124","imagesrc":"\/bundles\/cards\/09124.png"},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"globetrotting","encounter_name":"Globetrotting","position":262,"exceptional":false,"myriad":false,"encounter_position":1,"code":"09762","name":"Inspector Flint","real_name":"Inspector Flint","subname":"With Pride and Care","cost":2,"text":"[reaction] When you expose a decoy, exhaust Inspector Flint: Cancel the exposing of that decoy, flip it facedown and either draw 1 card or choose a different concealed mini-card at that location to expose.","real_text":"[reaction] When you expose a decoy, exhaust Inspector Flint: Cancel the exposing of that decoy, flip it facedown and either draw 1 card or choose a different concealed mini-card at that location to expose.","quantity":1,"skill_wild":1,"health":3,"health_per_investigator":false,"sanity":3,"deck_limit":1,"slot":"Ally","real_slot":"Ally","traits":"Ally. Agency. Detective.","real_traits":"Ally. Agency. Detective.","flavor":"If you know both yourself and your enemy, you can win a hundred battles without a single loss. - Sun Tzu","illustrator":"Tony Foti","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"226056d0-8be6-453c-a964-f77fb6e713cc","url":"https:\/\/arkhamdb.com\/card\/09762","imagesrc":"\/bundles\/cards\/09762.png","spoiler":1},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"globetrotting","encounter_name":"Globetrotting","position":263,"exceptional":false,"myriad":false,"encounter_position":2,"code":"09763","name":"Agent Ari Quinn","real_name":"Agent Ari Quinn","subname":"Foundation Researcher","cost":3,"text":"While there is a concealed mini-card at your location, you get +1 [intellect], +1 [combat], and +1 [agility].\n[reaction] After you expose a card in the shadows, exhaust Agent Ari Quinn: Draw 1 card.","real_text":"While there is a concealed mini-card at your location, you get +1 [intellect], +1 [combat], and +1 [agility].\n[reaction] After you expose a card in the shadows, exhaust Agent Ari Quinn: Draw 1 card.","quantity":1,"skill_intellect":1,"skill_combat":1,"skill_agility":1,"health":3,"health_per_investigator":false,"sanity":2,"deck_limit":1,"slot":"Ally","real_slot":"Ally","traits":"Ally. Agency. Detective.","real_traits":"Ally. Agency. Detective.","flavor":"\"The truth is out there.\"","illustrator":"Drazenka Kimpel","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"ec14dc9b-4361-4fce-b7ae-38b2053f5ce3","url":"https:\/\/arkhamdb.com\/card\/09763","imagesrc":"\/bundles\/cards\/09763.png","spoiler":1},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"globetrotting","encounter_name":"Globetrotting","position":264,"exceptional":false,"myriad":false,"encounter_position":3,"code":"09764","name":"Dr. Dewi Irawan","real_name":"Dr. Dewi Irawan","subname":"\"Cryptozoologist\"","cost":2,"text":"You get +1 [willpower].\n[fast] Exhaust Dr. Dewi Irawan: Either reveal a card from your hand to shuffle each copy of that card that is set-aside as a hollow into its owner's deck, or discard a card from your hand to shuffle any set-aside hollow into its owner's deck. In either case, gain 1 resource for each card shuffled in this way.","real_text":"You get +1 [willpower].\n[fast] Exhaust Dr. Dewi Irawan: Either reveal a card from your hand to shuffle each copy of that card that is set-aside as a hollow into its owner's deck, or discard a card from your hand to shuffle any set-aside hollow into its owner's deck. In either case, gain 1 resource for each card shuffled in this way.","quantity":1,"skill_willpower":1,"skill_intellect":1,"health":2,"health_per_investigator":false,"sanity":3,"deck_limit":1,"slot":"Ally","real_slot":"Ally","traits":"Ally. Scholar.","real_traits":"Ally. Scholar.","illustrator":"Chris Seaman","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"c4080609-f678-48ab-a7fb-40149ce0a506","url":"https:\/\/arkhamdb.com\/card\/09764","imagesrc":"\/bundles\/cards\/09764.png","spoiler":1},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"globetrotting","encounter_name":"Globetrotting","position":265,"exceptional":false,"myriad":false,"encounter_position":4,"code":"09765","name":"Expedited Ticket","real_name":"Expedited Ticket","text":"Permanent.\nWhile embarking to a new destination on the map, you may exile Expedited Ticket and mark 1 <b>time<\/b> in your Campaign Log to travel anywhere on the map.","real_text":"Permanent.\nWhile embarking to a new destination on the map, you may exile Expedited Ticket and mark 1 <b>time<\/b> in your Campaign Log to travel anywhere on the map.","quantity":1,"health_per_investigator":false,"deck_limit":1,"traits":"Item.","real_traits":"Item.","illustrator":"Grzegorz Bobrowski","is_unique":false,"exile":true,"permanent":true,"double_sided":false,"octgn_id":"79a9dda0-a0ea-4c3d-96cc-769aac356019","url":"https:\/\/arkhamdb.com\/card\/09765","imagesrc":"\/bundles\/cards\/09765.png","spoiler":1},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"asset","type_name":"Asset","subtype_code":"weakness","subtype_name":"Weakness","faction_code":"neutral","faction_name":"Neutral","encounter_code":"globetrotting","encounter_name":"Globetrotting","position":266,"exceptional":false,"myriad":false,"encounter_position":5,"code":"09766","name":"Foundation Intel","real_name":"Foundation Intel","text":"Foundation Intel cannot leave your hand.","real_text":"Foundation Intel cannot leave your hand.","quantity":4,"health_per_investigator":false,"deck_limit":1,"traits":"Item. Evidence.","real_traits":"Item. Evidence.","flavor":"This dossier, while filled with important findings, isn't related to your situation in the slightest. You should probably drop it off at the sanctum Taylor indicated at your earliest convenience.","illustrator":"Rafa\u0142 Hrynkiewicz","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"deecb491-9251-4bef-8201-2d1d125c5a6f","url":"https:\/\/arkhamdb.com\/card\/09766","imagesrc":"\/bundles\/cards\/09766.png","spoiler":1},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"treachery","type_name":"Treachery","subtype_code":"weakness","subtype_name":"Weakness","faction_code":"neutral","faction_name":"Neutral","encounter_code":"globetrotting","encounter_name":"Globetrotting","position":267,"exceptional":false,"myriad":false,"encounter_position":9,"code":"09767","name":"Paradimensional Understanding","real_name":"Paradimensional Understanding","text":"<b>Revelation<\/b> - You must either (choose one):\n- Immediately shift an [[Unstable]] key you control.\n- Flip each [[Stable]] key you control to its [[Unstable]] side.","real_text":"<b>Revelation<\/b> - You must either (choose one):\n- Immediately shift an [[Unstable]] key you control.\n- Flip each [[Stable]] key you control to its [[Unstable]] side.","quantity":4,"health_per_investigator":false,"deck_limit":1,"traits":"Madness. Paradox.","real_traits":"Madness. Paradox.","illustrator":"Ryan Barger","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"a77fb6b4-00d6-43b2-959c-375895dce086","url":"https:\/\/arkhamdb.com\/card\/09767","imagesrc":"\/bundles\/cards\/09767.png","spoiler":1},{"pack_code":"fof","pack_name":"Fortune and Folly","type_code":"scenario","type_name":"Scenario","faction_code":"mythos","faction_name":"Mythos","encounter_code":"fortune_and_folly","encounter_name":"Fortune and Folly","position":1,"exceptional":false,"myriad":false,"encounter_position":1,"code":"88001","name":"Fortune and Folly","real_name":"Fortune and Folly","text":"Easy \/ Standard\n[skull]: -X. X is half your alarm level (rounded up).\n[cultist]: Reveal another token. If you fail, raise your alarm level by 1.\n[tablet]: -3. If you fail, the nearest enemy moves once toward you.\n[elder_thing]: -5. You may raise your alarm level by 1 to automatically succeed, instead.","real_text":"Easy \/ Standard\n[skull]: -X. X is half your alarm level (rounded up).\n[cultist]: Reveal another token. If you fail, raise your alarm level by 1.\n[tablet]: -3. If you fail, the nearest enemy moves once toward you.\n[elder_thing]: -5. You may raise your alarm level by 1 to automatically succeed, instead.","quantity":1,"health_per_investigator":false,"is_unique":false,"permanent":false,"double_sided":true,"back_text":"Hard \/ Expert\n[skull]: -X. X is your alarm level.\n[cultist]: Reveal another token. If you fail, raise your alarm level by 1.\n[tablet]: -4. The nearest enemy moves once toward you.\n[elder_thing]: -6. You may raise your alarm level by 1 to automatically succeed, instead.","octgn_id":"a54696c4-3697-4c72-bd54-4d3f3868afc4","url":"https:\/\/arkhamdb.com\/card\/88001","imagesrc":"\/bundles\/cards\/88001.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/88001b.png"},{"pack_code":"fof","pack_name":"Fortune and Folly","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"fortune_and_folly","encounter_name":"Fortune and Folly","linked_to_code":"88034b","linked_to_name":"Abarran Arrigorriagakoa","position":34,"exceptional":false,"myriad":false,"encounter_position":34,"code":"88034a","name":"Abarran Arrigorriagakoa","real_name":"Abarran Arrigorriagakoa","subname":"The Man with the Ruby Ring","text":"Aloof. Patrol (clockwise).\n<b>Forced<\/b> - When you engage Abarran Arrigorriagakoa: Immediately advance the agenda.\n[action]: Test [agility](3). If you fail, raise your alarm level by 1. If you succeed, discard the top card of the encounter deck and check its game icon. If its color is red, remember that you \"stole Abarran's keys.\"\n\u2666A","real_text":"Aloof. Patrol (clockwise).\n<b>Forced<\/b> - When you engage Abarran Arrigorriagakoa: Immediately advance the agenda.\n[action]: Test [agility](3). If you fail, raise your alarm level by 1. If you succeed, discard the top card of the encounter deck and check its game icon. If its color is red, remember that you \"stole Abarran's keys.\"\n\u2666A","quantity":1,"health_per_investigator":false,"traits":"Humanoid. Casino. Coterie. Elite.","real_traits":"Humanoid. Casino. Coterie. Elite.","illustrator":"Borja Pindado","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"cb0590d7-079f-4aff-80fa-f70ffa2a9c5d","url":"https:\/\/arkhamdb.com\/card\/88034a","imagesrc":"\/bundles\/cards\/88034a.png","spoiler":1,"linked_card":{"pack_code":"fof","pack_name":"Fortune and Folly","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"fortune_and_folly","encounter_name":"Fortune and Folly","id":4029,"position":34,"exceptional":false,"myriad":false,"encounter_position":34,"code":"88034b","name":"Abarran Arrigorriagakoa","real_name":"Abarran Arrigorriagakoa","subname":"Abarran Unleashed","bonded_to":null,"bonded_count":null,"cost":null,"text":"<p>While an investigator's alarm level is 5 or higher, Abarran Arrigorriagakoa gains hunter.<\/p><p><b>Forced<\/b> - When you deal 1 or more damage to Abarran Arrigorriagakoa, if he is ready: Discard the top card of the encounter deck and check its game icon. If its suit is \u2666, Abarran attacks you.<\/p><p>\u2666A<\/p>","customization_text":null,"customization_change":null,"real_text":"While an investigator's alarm level is 5 or higher, Abarran Arrigorriagakoa gains hunter.\n<b>Forced<\/b> - When you deal 1 or more damage to Abarran Arrigorriagakoa, if he is ready: Discard the top card of the encounter deck and check its game icon. If its suit is \u2666, Abarran attacks you.\n\u2666A","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":4,"health_per_investigator":true,"sanity":null,"enemy_damage":2,"enemy_horror":2,"enemy_fight":4,"enemy_evade":3,"victory":1,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":null,"stage":null,"traits":"Humanoid. Casino. Coterie. Elite.","real_traits":"Humanoid. Casino. Coterie. Elite.","tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"","illustrator":"Borja Pindado","is_unique":true,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/88034b","imagesrc":null,"spoiler":1}},{"pack_code":"fof","pack_name":"Fortune and Folly","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"fortune_and_folly","encounter_name":"Fortune and Folly","position":34,"exceptional":false,"myriad":false,"encounter_position":34,"code":"88034b","name":"Abarran Arrigorriagakoa","real_name":"Abarran Arrigorriagakoa","subname":"Abarran Unleashed","text":"While an investigator's alarm level is 5 or higher, Abarran Arrigorriagakoa gains hunter.\n<b>Forced<\/b> - When you deal 1 or more damage to Abarran Arrigorriagakoa, if he is ready: Discard the top card of the encounter deck and check its game icon. If its suit is \u2666, Abarran attacks you.\n\u2666A","real_text":"While an investigator's alarm level is 5 or higher, Abarran Arrigorriagakoa gains hunter.\n<b>Forced<\/b> - When you deal 1 or more damage to Abarran Arrigorriagakoa, if he is ready: Discard the top card of the encounter deck and check its game icon. If its suit is \u2666, Abarran attacks you.\n\u2666A","quantity":1,"health":4,"health_per_investigator":true,"enemy_damage":2,"enemy_horror":2,"enemy_fight":4,"enemy_evade":3,"victory":1,"traits":"Humanoid. Casino. Coterie. Elite.","real_traits":"Humanoid. Casino. Coterie. Elite.","illustrator":"Borja Pindado","is_unique":true,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/88034b","spoiler":1},{"pack_code":"fof","pack_name":"Fortune and Folly","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"fortune_and_folly","encounter_name":"Fortune and Folly","linked_to_code":"88043b","linked_to_name":"Deck of Possibilities","position":43,"exceptional":false,"myriad":false,"encounter_position":59,"code":"88043","name":"Deck of Possibilities","real_name":"Deck of Possibilities","subname":"Tychokinetic Implement","text":"Permanent.\n[action]: Draw the top card of the possibilities deck. Flip this card over and consult the list on its other side to resolve its effect. Remove the drawn card from the possibilities deck for the remainder of the campaign. (Limit once per game.)","real_text":"Permanent.\n[action]: Draw the top card of the possibilities deck. Flip this card over and consult the list on its other side to resolve its effect. Remove the drawn card from the possibilities deck for the remainder of the campaign. (Limit once per game.)","quantity":1,"health_per_investigator":false,"deck_limit":1,"traits":"Item. Relic.","real_traits":"Item. Relic.","illustrator":"Robert Laskey","is_unique":true,"permanent":true,"double_sided":false,"octgn_id":"bdf125d1-50f9-420d-aa3b-b7850d1e02c5","url":"https:\/\/arkhamdb.com\/card\/88043","imagesrc":"\/bundles\/cards\/88043.png","spoiler":1,"linked_card":{"pack_code":"fof","pack_name":"Fortune and Folly","type_code":"story","type_name":"Story","faction_code":"neutral","faction_name":"Neutral","encounter_code":"fortune_and_folly","encounter_name":"Fortune and Folly","id":4031,"position":43,"exceptional":false,"myriad":false,"encounter_position":59,"code":"88043b","name":"Deck of Possibilities","real_name":"Deck of Possibilities","subname":null,"bonded_to":null,"bonded_count":null,"cost":null,"text":"<p>- J\u2660: <b>The Prayer.<\/b> Nothing happens.<\/p><p>- J\u2665: <b>The Wind.<\/b> You may take an additional 3 actions this turn.<\/p><p>- J\u2666: <b>The Chest.<\/b> Gain 10 resources.<\/p><p>- J\u2663: <b>The Tome.<\/b> Choose 2 different skills. You get +1 to each of those skills for the remainder of the game.<\/p><p>- Q\u2666: <b>The Champion.<\/b> Select an <b><i>Ally<\/i><\/b> asset from among your collection and put it into play <i>(for the remainder of the game)<\/i>.<\/p><p>- Q\u2660: <b>The Sword.<\/b> Select an <b><i>Item<\/i><\/b> asset from among your collection and put it into play <i>(for the remainder of the game)<\/i>.<\/p><p>- K\u2665: <b>The Lifeblood.<\/b> Heal all damage and horror on your investigator.<\/p><p>- K\u2663: <b>The Lamp.<\/b> Choose a non-<b><i>Elite<\/i><\/b> enemy or treachery in play. That card ceases to exist (remove it from the game).<\/p><p>- A\u2660: <b>The Evil Eye.<\/b> For the remainder of the game, treat each <span class=\"icon-elder_sign\" title=\"Elder Sign\"><\/span> you reveal on a chaos token as an <span class=\"icon-auto_fail\" title=\"Auto Fail\"><\/span>.<\/p>","customization_text":null,"customization_change":null,"real_text":"- J\u2660: <b>The Prayer.<\/b> Nothing happens.\n- J\u2665: <b>The Wind.<\/b> You may take an additional 3 actions this turn.\n- J\u2666: <b>The Chest.<\/b> Gain 10 resources.\n- J\u2663: <b>The Tome.<\/b> Choose 2 different skills. You get +1 to each of those skills for the remainder of the game.\n- Q\u2666: <b>The Champion.<\/b> Select an [[Ally]] asset from among your collection and put it into play <i>(for the remainder of the game)<\/i>.\n- Q\u2660: <b>The Sword.<\/b> Select an [[Item]] asset from among your collection and put it into play <i>(for the remainder of the game)<\/i>.\n- K\u2665: <b>The Lifeblood.<\/b> Heal all damage and horror on your investigator.\n- K\u2663: <b>The Lamp.<\/b> Choose a non-[[Elite]] enemy or treachery in play. That card ceases to exist (remove it from the game).\n- A\u2660: <b>The Evil Eye.<\/b> For the remainder of the game, treat each [elder_sign] you reveal on a chaos token as an [auto_fail].","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":null,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":null,"stage":null,"traits":null,"real_traits":null,"tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"","illustrator":null,"is_unique":false,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/88043b","imagesrc":null,"spoiler":1}},{"pack_code":"fof","pack_name":"Fortune and Folly","type_code":"story","type_name":"Story","faction_code":"neutral","faction_name":"Neutral","encounter_code":"fortune_and_folly","encounter_name":"Fortune and Folly","position":43,"exceptional":false,"myriad":false,"encounter_position":59,"code":"88043b","name":"Deck of Possibilities","real_name":"Deck of Possibilities","text":"- J\u2660: <b>The Prayer.<\/b> Nothing happens.\n- J\u2665: <b>The Wind.<\/b> You may take an additional 3 actions this turn.\n- J\u2666: <b>The Chest.<\/b> Gain 10 resources.\n- J\u2663: <b>The Tome.<\/b> Choose 2 different skills. You get +1 to each of those skills for the remainder of the game.\n- Q\u2666: <b>The Champion.<\/b> Select an [[Ally]] asset from among your collection and put it into play <i>(for the remainder of the game)<\/i>.\n- Q\u2660: <b>The Sword.<\/b> Select an [[Item]] asset from among your collection and put it into play <i>(for the remainder of the game)<\/i>.\n- K\u2665: <b>The Lifeblood.<\/b> Heal all damage and horror on your investigator.\n- K\u2663: <b>The Lamp.<\/b> Choose a non-[[Elite]] enemy or treachery in play. That card ceases to exist (remove it from the game).\n- A\u2660: <b>The Evil Eye.<\/b> For the remainder of the game, treat each [elder_sign] you reveal on a chaos token as an [auto_fail].","real_text":"- J\u2660: <b>The Prayer.<\/b> Nothing happens.\n- J\u2665: <b>The Wind.<\/b> You may take an additional 3 actions this turn.\n- J\u2666: <b>The Chest.<\/b> Gain 10 resources.\n- J\u2663: <b>The Tome.<\/b> Choose 2 different skills. You get +1 to each of those skills for the remainder of the game.\n- Q\u2666: <b>The Champion.<\/b> Select an [[Ally]] asset from among your collection and put it into play <i>(for the remainder of the game)<\/i>.\n- Q\u2660: <b>The Sword.<\/b> Select an [[Item]] asset from among your collection and put it into play <i>(for the remainder of the game)<\/i>.\n- K\u2665: <b>The Lifeblood.<\/b> Heal all damage and horror on your investigator.\n- K\u2663: <b>The Lamp.<\/b> Choose a non-[[Elite]] enemy or treachery in play. That card ceases to exist (remove it from the game).\n- A\u2660: <b>The Evil Eye.<\/b> For the remainder of the game, treat each [elder_sign] you reveal on a chaos token as an [auto_fail].","quantity":1,"health_per_investigator":false,"is_unique":false,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/88043b","spoiler":1},{"pack_code":"fof","pack_name":"Fortune and Folly","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"fortune_and_folly","encounter_name":"Fortune and Folly","position":44,"exceptional":false,"myriad":false,"encounter_position":60,"code":"88044","name":"Isamara Ordo\u00f1ez","real_name":"Isamara Ordo\u00f1ez","subname":"The Torch Singer","cost":3,"text":"You get +1 [willpower].\nDuring the upkeep phase, you may choose to not ready Isamara Ordo\u00f1ez.\n[fast] Exhaust Isamara Ordo\u00f1ez and deal 1 horror to her: Choose a non-[[Elite]] enemy at your location or a connecting location. That enemy cannot move until Isamara Ordo\u00f1ez readies or leaves play.","real_text":"You get +1 [willpower].\nDuring the upkeep phase, you may choose to not ready Isamara Ordo\u00f1ez.\n[fast] Exhaust Isamara Ordo\u00f1ez and deal 1 horror to her: Choose a non-[[Elite]] enemy at your location or a connecting location. That enemy cannot move until Isamara Ordo\u00f1ez readies or leaves play.","quantity":1,"skill_willpower":1,"skill_wild":1,"health":1,"health_per_investigator":false,"sanity":3,"deck_limit":1,"slot":"Ally","real_slot":"Ally","traits":"Ally. Performer.","real_traits":"Ally. Performer.","illustrator":"Viktoria Gavrilenko","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"b6ff5b94-a3b9-4fad-a1b9-f99e7b66ceb6","url":"https:\/\/arkhamdb.com\/card\/88044","imagesrc":"\/bundles\/cards\/88044.png","spoiler":1},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"scenario","type_name":"Scenario","faction_code":"mythos","faction_name":"Mythos","encounter_code":"riddles_and_rain","encounter_name":"Riddles and Rain","position":1,"exceptional":false,"myriad":false,"encounter_position":1,"code":"09501","name":"Riddles and Rain","real_name":"Riddles and Rain","text":"Easy \/ Standard\n[skull]: -1 (-3 instead if you have 2 or more clues).\n[tablet]: -1. If there is a concealed mini-card at your location, reveal another chaos token.\n[elder_thing]: -3. If you fail, you must either spend 1 clue or place 1 doom on an enemy in the shadows.","real_text":"Easy \/ Standard\n[skull]: -1 (-3 instead if you have 2 or more clues).\n[tablet]: -1. If there is a concealed mini-card at your location, reveal another chaos token.\n[elder_thing]: -3. If you fail, you must either spend 1 clue or place 1 doom on an enemy in the shadows.","quantity":1,"health_per_investigator":false,"is_unique":false,"permanent":false,"double_sided":true,"back_text":"Hard \/ Expert\n[skull]: -2 (-4 instead if you have 2 or more clues).\n[tablet]: -2. If there is a concealed mini-card at your location, reveal another chaos token.\n[elder_thing]: -4. If you fail, you must either spend 1 clue or place 1 doom on an enemy in the shadows.","octgn_id":"42d439f3-a7fc-474f-9bea-0ca04e370caf","url":"https:\/\/arkhamdb.com\/card\/09501","imagesrc":"\/bundles\/cards\/09501.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/09501b.png"},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"riddles_and_rain","encounter_name":"Riddles and Rain","position":2,"exceptional":false,"myriad":false,"encounter_position":2,"code":"09502","name":"When It Rains...","real_name":"When It Rains...","text":"<b>Forced<\/b> - When this agenda advances: Move all doom on it to the next agenda.","real_text":"<b>Forced<\/b> - When this agenda advances: Move all doom on it to the next agenda.","quantity":1,"doom":2,"health_per_investigator":false,"stage":1,"flavor":"Arriving in London, you patiently await your contact... but none arrives. Inspector Flint - or one of his proxies - was supposed to meet you at a quiet teahouse tucked away in a narrow storefront just outside Trafalgar Square. Wondering what could have gone wrong, and suspecting the worst, you set off to investigate.","illustrator":"Borja Pindado","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Each investigator takes 1 horror. Put the set-aside Kensington Gardens, Westminster Abbey, and Big Ben locations into play.\nThe lead investigator draws the set-aside The Red-Gloved Man enemy and resolves his concealed keyword. <i>(Spawn The Red-Gloved Man in the shadows. Take his mini-card and 1 [per_investigator] decoys, shuffle them facedown, and put them into play divided as evenly as possible among the locations nearest to the lead investigator.)<\/i>\nEach investigator loses each of their clues. Advance the act directly to act 2a <i>(do not resolve act 1b)<\/i>.","back_flavor":"Eventually, you notice the tail. The figure stalks you through the rainy streets, pretending to have some other pressing task at hand. For once, you believe your paranoia may have paid off. But there is only one way to know for sure. So you test your theory - walking faster, moving aimlessly through the streets, and doubling back to see what they do. Every time, there they are. Watching you. It's a tail, all right. You flip the script and begin to give chase, instead. If they work for the man with the red gloves, you are going to find out.","back_name":"Just Out of Reach","octgn_id":"e82bcdf9-631b-4eaa-b611-c9606722028b","url":"https:\/\/arkhamdb.com\/card\/09502","imagesrc":"\/bundles\/cards\/09502.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/09502b.png"},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"riddles_and_rain","encounter_name":"Riddles and Rain","position":3,"exceptional":false,"myriad":false,"encounter_position":3,"code":"09503","name":"Figures in the Fog","real_name":"Figures in the Fog","text":"<b>Forced<\/b> - When this agenda advances: Move all doom on it to the next agenda.","real_text":"<b>Forced<\/b> - When this agenda advances: Move all doom on it to the next agenda.","quantity":1,"doom":4,"health_per_investigator":false,"stage":2,"flavor":"Your mind must be playing tricks on you. Misshapen figures dance through the dense London fog whenever the rain lets up. Are these distortions, like the one in the photograph Inspector Flint showed you? Or is it your quarry hiding in the mist and gloom?","illustrator":"Borja Pindado","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Mark 1 <b>time<\/b> in your Campaign Log. Set The Red-Gloved Man enemy and each concealed mini-card aside, out of play. Put the set-aside Tower Bridge and Tower of London locations into play. Shuffle the encounter discard pile and the set-aside <i>Crimson Conspiracy<\/i> and <i>Outsiders<\/i> encounter sets into the encounter deck. Each investigator loses each of their clues. Advance the act directly to act 3a <i>(do not resolve act 2b)<\/i>.","back_flavor":"Through the rainy streets and dense fog you give chase, but no matter what you do, the man you seek constantly eludes your grasp. All you catch is the barest hint of the color red as he slips out of view once more. Then, fast as a flash of lightning and gone just as swiftly, a formless shape ducks out of view. A chunk of a nearby telephone booth goes along with it. After a moment of trepidation, you inch forward and examine what remains of the booth. All that remains is an ectoplasmic substance, appearing like the negative of an undeveloped photo. It takes you a while to pick up the trail once more. When you do, you find that your quarry has fled to the east, where the Tower Bridge looms over the skyline.","back_name":"He Got Away!","octgn_id":"0040379b-6d9c-4101-bfad-81091eb0a7ee","url":"https:\/\/arkhamdb.com\/card\/09503","imagesrc":"\/bundles\/cards\/09503.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/09503b.png"},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"riddles_and_rain","encounter_name":"Riddles and Rain","position":4,"exceptional":false,"myriad":false,"encounter_position":4,"code":"09504","name":"The Connection","real_name":"The Connection","quantity":1,"doom":9,"health_per_investigator":false,"stage":3,"flavor":"It is clear now that Inspector Flint's hunches were correct. The man in the red gloves is not operating alone, and whatever he is up to, it has something to do with the recent vanishings. You could wait to report what you have seen, but by then the man and his cohorts may have already put into motion whatever scheme the planning. No - you have only one choice. You must find the man with the red gloves, at all costs.","illustrator":"Borja Pindado","is_unique":false,"permanent":false,"double_sided":true,"back_text":"The lead investigator must decide (choose one):\n- Search the encounter deck and discard pile for a Coterie Agent enemy and draw it. Shuffle the encounter deck.\n- Each investigator takes 1 damage and 1 horror.","back_flavor":"As the night grows deeper and the rain becomes a torrent, you flinch at every moving shadow, every sound, every shape. You wonder if perhaps this investigation is getting the best of you.\nOr maybe there are more of them than you thought, watching you. Lying in wait for the perfect opportunity to strike.","back_name":"Mysterious Shapes","octgn_id":"dbb5e606-b7ad-49d6-99f6-f564c7f316ee","url":"https:\/\/arkhamdb.com\/card\/09504","imagesrc":"\/bundles\/cards\/09504.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/09504b.png"},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"riddles_and_rain","encounter_name":"Riddles and Rain","position":5,"exceptional":false,"myriad":false,"encounter_position":5,"code":"09505","name":"Plots and Panic","real_name":"Plots and Panic","quantity":1,"doom":7,"health_per_investigator":false,"stage":4,"flavor":"Deep fog blots out the moonlight, bathing the city in utter darkness. From the rooftops, ravens watch your progress with inhuman intelligence. Every moving shadow sets your mind racing. If you don't find the man with the red gloves and stop his plans, who knows what he will do next?","illustrator":"Borja Pindado","is_unique":false,"permanent":false,"double_sided":true,"back_text":"<b>If it is act 1, 2, or 3:<\/b>\n<blockquote><i>Despite your best efforts, the trail has gone cold. You cannot find any sign of the man with the red gloves or his cohorts. What's worse, you have no idea what their goal was in London to begin with. You have no choice but to report back to Inspector Flint with what little you have learned.<\/i><\/blockquote><b>(\u2192R4)<\/b> <i>(page 8)<\/i>\n<b>If it is act 4:<\/b>\n<blockquote><i>Your search for the man with the red gloves has led you into a hidden section of the tower prison. You duck under stone archways and sneak through dank, forgotten halls until finally, you find him: the man with the red gloves. He has lifted the lid from a stone crypt and is studying the corpse inside. The moment he sees you enter, he pulls a small ruby marble from the eyesocket of the unfortunate soul, then slips back into the shadows.<\/i><\/blockquote>\n<b>(\u2192R3)<\/b> <i>(page 8)<\/i>","back_name":"The Plot Succeeds","octgn_id":"519b2509-7915-42b0-bca0-6ba2d96732a4","url":"https:\/\/arkhamdb.com\/card\/09505","imagesrc":"\/bundles\/cards\/09505.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/09505b.png"},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"riddles_and_rain","encounter_name":"Riddles and Rain","position":6,"exceptional":false,"myriad":false,"encounter_position":6,"code":"09506","name":"Clues and Capers","real_name":"Clues and Capers","text":"<b>Objective<\/b> - As a group, spend the requisite number of clues to advance before the agenda advances.","real_text":"<b>Objective<\/b> - As a group, spend the requisite number of clues to advance before the agenda advances.","quantity":1,"clues":2,"health_per_investigator":false,"stage":1,"flavor":"You draw your umbrella closer, using it to obscure your identity. Each person you pass on the street could be your contact... or be out to get you.","illustrator":"Borja Pindado","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Put the set-aside Kensington Gardens, Westminster Abbey, and Big Ben locations into play.\nThe lead investigator draws the set-aside The Red-Gloved Man enemy and resolves his concealed keyword. <i>(Spawn The Red-Gloved Man in the shadows. Take his mini-card and 1 [per_investigator] decoys, shuffle them facedown, and put them into play divided as evenly as possible among the locations nearest to the lead investigator.)<\/i>\nAdvance the agenda directly to agenda 2a <i>(do not resolve agenda 1b)<\/i>.","back_flavor":"You spot the figure on the other side of the street just as a bright red bus approaches. You are certain whoever was there was staring directly at you. The bus cuts a swath through the foggy street, and when it has passed, the figure is gone.\nPerhaps it is just your paranoia at work, but it cannot be a coincidence. It must have either been your contact, or one of their foes. Perhaps even the reason they are missing. Steeling yourself for any possibility, you set off in chase.","back_name":"Movement in the Dark","octgn_id":"8f4d180c-d0e1-4047-92c8-35e4c3727ded","url":"https:\/\/arkhamdb.com\/card\/09506","imagesrc":"\/bundles\/cards\/09506.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/09506b.png"},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"riddles_and_rain","encounter_name":"Riddles and Rain","position":7,"exceptional":false,"myriad":false,"encounter_position":7,"code":"09507","name":"The Game is Afoot!","real_name":"The Game is Afoot!","text":"<b>Objective<\/b> - Chase down the mysterious figure before the agenda advances. If an investigator engages The Red-Gloved Man, advance.","real_text":"<b>Objective<\/b> - Chase down the mysterious figure before the agenda advances. If an investigator engages The Red-Gloved Man, advance.","quantity":1,"health_per_investigator":false,"stage":2,"flavor":"You chase a shadow shrouded by night. It might as well be a needle in a haystack. But still you search, hoping for any clue that may lead you to the truth...","illustrator":"Borja Pindado","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Set The Red-Gloved Man aside, out of play. Put the set-aside Tower Bridge and Tower of London locations into play. Shuffle the set-aside <i>Crimson Conspiracy<\/i> and <i>Outsiders<\/i> encounter sets into the encounter deck, along with the encounter discard pile. Advance the agenda directly to agenda 3a <i>(do not resolve agenda 2b)<\/i>.","back_flavor":"After much toil and pursuit, you finally catch up to the figure you've been chasing. A feeling of vindication washes over you as you spot the red gloves the man wears. It was no phantom you chased; this is the one you have sought all along. You corner him in a narrow alleyway, sheets of rain and fog masking your approach. Several more figures flank the man - a meeting, perhaps? To your surprise, he casts an expressionless glance in your direction. Then, fast as a flash of lightning and gone just as swiftly, a formless shape ducks out of view. A chunk of a nearby building goes along with it. When you turn to question your quarry about what happened, they have all fled east. You inch forward and examine the partially-excised wall, covered in an ectoplasmic substance, like the negative of an undeveloped photo.","back_name":"The Chase is On!","octgn_id":"0b39e614-d5cf-4dbe-aa89-f723265b3571","url":"https:\/\/arkhamdb.com\/card\/09507","imagesrc":"\/bundles\/cards\/09507.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/09507b.png"},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"riddles_and_rain","encounter_name":"Riddles and Rain","position":8,"exceptional":false,"myriad":false,"encounter_position":8,"code":"09508","name":"Eyes in the Tower","real_name":"Eyes in the Tower","text":"<b>Objective<\/b> - Only investigators at the Tower of London may spend the requisite number of clues, as a group, to advance.","real_text":"<b>Objective<\/b> - Only investigators at the Tower of London may spend the requisite number of clues, as a group, to advance.","quantity":1,"clues":3,"health_per_investigator":false,"stage":3,"flavor":"Your gaze turns eastward, in the direction you last saw the man heading. Over the Tower Bridge lies the famed Tower of London, where even more eyes watch your approach, these belonging to a conspiracy of dark and brooding ravens. For what reason could he be heading there...?","illustrator":"Borja Pindado","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Put the set-aside Tower Prison location into play. Attach the set-aside The Eye of Ravens key to the Tower Prison, not controlled by anyone.\nMove all concealed mini-cards in play to the Tower Prison.\nDraw the set-aside The Red-Gloved Man enemy and resolve his concealed keyword, putting all of those concealed mini-cards into play at the Tower Prison.","back_flavor":"Quietly and cautiously, you follow the figure from a distance. With measured haste, he darts to and fro inside the ominous tower. Searching for something.\nFinally, while you watch from the shadows, the man with the red gloves finds what he is looking for: a loose brick along one of the candlelit hall's many columns. He casually rotates the stone back into place with the kind of nonchalance as if he were dealing with a piece of misplaced laundry. To your surprise, a section of the nearby wall rotates in turn, revealing a secret passageway. He ascends into darkness, and you follow in secret.","back_name":"He's Here!","octgn_id":"7148b8e2-1274-4a67-add3-17cd4ca74d4b","url":"https:\/\/arkhamdb.com\/card\/09508","imagesrc":"\/bundles\/cards\/09508.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/09508b.png"},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"riddles_and_rain","encounter_name":"Riddles and Rain","position":9,"exceptional":false,"myriad":false,"encounter_position":9,"code":"09509","name":"Caught Red-Handed","real_name":"Caught Red-Handed","text":"The Red-Gloved Man gains: \"[action]: <b>Parley.<\/b> Test [willpower] or [intellect] (5) to interrogate The Red-Gloved Man. If you succeed, place 1 resource on him.\"\n<b>Objective<\/b> - Stop The Red-Gloved Man from stealing The Eye of Ravens. If he is defeated, or if there are 1 [per_investigator] resources on him, advance.","real_text":"The Red-Gloved Man gains: \"[action]: <b>Parley.<\/b> Test [willpower] or [intellect] (5) to interrogate The Red-Gloved Man. If you succeed, place 1 resource on him.\"\n<b>Objective<\/b> - Stop The Red-Gloved Man from stealing The Eye of Ravens. If he is defeated, or if there are 1 [per_investigator] resources on him, advance.","quantity":1,"health_per_investigator":false,"stage":4,"flavor":"Somewhere in these forgotten crypts, the man with the red gloves is searching for something... but for what purpose?","illustrator":"Borja Pindado","is_unique":false,"permanent":false,"double_sided":true,"back_text":"<b>If you defeated The Red-Gloved Man:<\/b>\n<blockquote><i>The figure reels backward, grasping at his wound. Something small clatters to the ground. The man says nothing - only glares at you from the darkness. His gloves seem to ripple around his hands, like the disturbed surface of a deep crimson pool, and after a moment, he straightens himself. Then, blending into the shadows, he tips his hat and is gone.<\/i><\/blockquote>Add The Red-Gloved Man to the victory display. <b>(\u2192R1)<\/b> <i>(page 7)<\/i>\n<b>If there are 1 [per_investigator] resources on The Red-Gloved Man:<\/b>\n<blockquote><i>The man stops and faces you, seemingly intrigued by your line of questioning, although in the darkness you cannot study his expression. \"... interesting,\" he whispers. \"Very interesting.\" His voice has a strange, uneven quality, like he is testing the tone of each word. Like one unaccustomed to speaking.<\/i><\/blockquote>\nAdd The Red-Gloved Man to the victory display. <b>(\u2192R2)<\/b> <i>(page 7)<\/i>","back_name":"The Plot is Foiled","octgn_id":"5df061f2-35aa-49d2-982e-23e0c409c465","url":"https:\/\/arkhamdb.com\/card\/09509","imagesrc":"\/bundles\/cards\/09509.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/09509b.png"},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"riddles_and_rain","encounter_name":"Riddles and Rain","position":10,"exceptional":false,"myriad":false,"encounter_position":10,"code":"09510","name":"Rainy London Streets","real_name":"Rainy London Streets","text":"Rainy London Streets gets +X shroud. X is the current act number.\n<b>Forced<\/b> - If there are no clues on Rainy London Streets: Add clues to it until it has 1 [per_investigator] clues on it.\n[action]: <b>Resign.<\/b> <i>\"We should wait for Inspector Flint...\"<\/i>","real_text":"Rainy London Streets gets +X shroud. X is the current act number.\n<b>Forced<\/b> - If there are no clues on Rainy London Streets: Add clues to it until it has 1 [per_investigator] clues on it.\n[action]: <b>Resign.<\/b> <i>\"We should wait for Inspector Flint...\"<\/i>","quantity":1,"shroud":1,"clues":2,"health_per_investigator":false,"traits":"London.","real_traits":"London.","illustrator":"Borja Pindado","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"Cold rain pelts the dreary streets in a rhythmic pitter-patter. Despite the hour, the square is bustling with automobiles, carriages, and pedestrians. Somewhere in this crowded city is the man you seek... or are you already too late?","octgn_id":"4ccdc40b-b21e-429a-99f9-9ce04de9a553","url":"https:\/\/arkhamdb.com\/card\/09510","imagesrc":"\/bundles\/cards\/09510.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/09510b.png"},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"riddles_and_rain","encounter_name":"Riddles and Rain","position":11,"exceptional":false,"myriad":false,"encounter_position":11,"code":"09511","name":"Big Ben","real_name":"Big Ben","text":"[fast]: Choose a concealed mini-card at Big Ben or a connecting location and test [agility] (2). If you succeed, look at the revealed side of that concealed mini-card <i>(without exposing it)<\/i>. If you fail, take 1 horror. (Limit once per turn.)","real_text":"[fast]: Choose a concealed mini-card at Big Ben or a connecting location and test [agility] (2). If you succeed, look at the revealed side of that concealed mini-card <i>(without exposing it)<\/i>. If you fail, take 1 horror. (Limit once per turn.)","quantity":1,"shroud":4,"clues":1,"health_per_investigator":false,"victory":1,"traits":"London.","real_traits":"London.","illustrator":"Ed Mattinian","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"A fixture of the London skyline, the clock tower at the north end of the Palace of Westminster looms over the city, its face like the eye of a watchful guardian.","octgn_id":"42b2632c-d174-4a08-ab38-2628a91c5d0e","url":"https:\/\/arkhamdb.com\/card\/09511","imagesrc":"\/bundles\/cards\/09511.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/09511b.png"},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"riddles_and_rain","encounter_name":"Riddles and Rain","position":12,"exceptional":false,"myriad":false,"encounter_position":12,"code":"09512","name":"Westminster Abbey","real_name":"Westminster Abbey","text":"[action]: <b>Parley.<\/b> Choose a location and test [willpower] (1) to ask around the abbey. For each point you succeed by, look at the revealed side of a concealed mini-card at the chosen location <i>(without exposing it)<\/i>. (Group limit once per game.)","real_text":"[action]: <b>Parley.<\/b> Choose a location and test [willpower] (1) to ask around the abbey. For each point you succeed by, look at the revealed side of a concealed mini-card at the chosen location <i>(without exposing it)<\/i>. (Group limit once per game.)","quantity":1,"shroud":1,"clues":1,"health_per_investigator":false,"traits":"London.","real_traits":"London.","illustrator":"Pixoloid Studios","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"The Gothic abbey near the palace is both a place of religious significance and a traditional burial site for English royals. Lights flicker in the windows as the gentle rain turns to an ominous downpour. You would not be the first to seek guidance on such hallowed ground, but you wonder what else may be at work within its aged walls.","octgn_id":"995e7df8-dab5-4ff2-be2c-46654e69d37b","url":"https:\/\/arkhamdb.com\/card\/09512","imagesrc":"\/bundles\/cards\/09512.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/09512b.png"},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"riddles_and_rain","encounter_name":"Riddles and Rain","position":13,"exceptional":false,"myriad":false,"encounter_position":13,"code":"09513","name":"Kensington Gardens","real_name":"Kensington Gardens","text":"[reaction] After you expose a decoy at Kensington Gardens: Heal 1 horror.\n<b>Forced<\/b> - After you expose an enemy at Kensington Gardens: Take 1 horror.","real_text":"[reaction] After you expose a decoy at Kensington Gardens: Heal 1 horror.\n<b>Forced<\/b> - After you expose an enemy at Kensington Gardens: Take 1 horror.","quantity":1,"shroud":2,"clues":1,"health_per_investigator":false,"victory":1,"traits":"London.","real_traits":"London.","illustrator":"Emilio Rodriguez","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"The night's unusually somber mood is enough to drown out even the beauty of the royal park. The Round Pond threatens to flood as the downpour continues. This place has been a popular meeting ground for many years - perhaps the man with the red gloves and his cohorts are here?","octgn_id":"feb84aa7-a2ae-47de-bb2e-3f7a0c22db50","url":"https:\/\/arkhamdb.com\/card\/09513","imagesrc":"\/bundles\/cards\/09513.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/09513b.png"},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"riddles_and_rain","encounter_name":"Riddles and Rain","position":14,"exceptional":false,"myriad":false,"encounter_position":14,"code":"09514","name":"The Tower Bridge","real_name":"The Tower Bridge","text":"[action]: <i>\"Maybe there is another way in...\"<\/i> Test [willpower] or [intellect] (5). If you succeed, put the set-aside Traitors' Gate location into play.","real_text":"[action]: <i>\"Maybe there is another way in...\"<\/i> Test [willpower] or [intellect] (5). If you succeed, put the set-aside Traitors' Gate location into play.","quantity":1,"shroud":2,"clues":1,"health_per_investigator":false,"traits":"London.","real_traits":"London.","flavor":"Stories have been told of the prisoners who were brought to the Tower of London by barge along the River Thames. Perhaps you could follow their morbid example.","illustrator":"Pixoloid Studios","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"Spanning the River Thames, the newly built Tower Bridge has quickly become a cultural icon, connecting Central London with the East End, which has seen much growth in recent years. To the north, just over the bridge, a dark cloud encircles the Tower of London.","octgn_id":"f07a05d5-7b76-4f52-b0a6-c54758e2cbe7","url":"https:\/\/arkhamdb.com\/card\/09514","imagesrc":"\/bundles\/cards\/09514.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/09514b.png"},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"riddles_and_rain","encounter_name":"Riddles and Rain","position":15,"exceptional":false,"myriad":false,"encounter_position":15,"code":"09515","name":"Traitors' Gate","real_name":"Traitors' Gate","text":"[action]: Test [combat] or [agility] (5). If you succeed, reveal the Tower of London. If you fail, take 1 damage.","real_text":"[action]: Test [combat] or [agility] (5). If you succeed, reveal the Tower of London. If you fail, take 1 damage.","quantity":1,"shroud":4,"clues":1,"health_per_investigator":false,"traits":"London.","real_traits":"London.","flavor":"Finding a way in through here will be tricky, but if your hunch is right, you might be able to slip in without anyone suspecting your approach. You prepare yourself for an underwater excursion, hoping the gate wasn't fully blocked off...","illustrator":"Pixoloid Studios","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"Although the original entrance to the water gate has long since been bricked up, you commandeer a small vessel and make your way along the river anyway. Perhaps there is still a secret route one might take from here to infiltrate the Tower of London.","octgn_id":"1d772efc-a39f-4588-898a-7c19ba3dcecc","url":"https:\/\/arkhamdb.com\/card\/09515","imagesrc":"\/bundles\/cards\/09515.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/09515b.png"},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"riddles_and_rain","encounter_name":"Riddles and Rain","position":16,"exceptional":false,"myriad":false,"encounter_position":16,"code":"09516","name":"Tower of London","real_name":"Tower of London","text":"<b>Forced<\/b> - After you end your turn at the Tower of London: You must either lose 2 resources, or each enemy in the shadows attacks you.","real_text":"<b>Forced<\/b> - After you end your turn at the Tower of London: You must either lose 2 resources, or each enemy in the shadows attacks you.","quantity":1,"shroud":3,"clues":1,"health_per_investigator":false,"traits":"London.","real_traits":"London.","illustrator":"Pixoloid Studios","is_unique":false,"permanent":false,"double_sided":true,"back_text":"The main gate into the Tower is locked and securely guarded. As an additional cost to enter the Tower of London, investigators at The Tower Bridge must spend 2 [per_investigator] clues, as a group.","back_flavor":"A conspiracy of ravens circle ominously over the castle walls. Far too many to be a coincidence.","octgn_id":"95d972cb-d5b3-4cae-b637-41064cf78678","url":"https:\/\/arkhamdb.com\/card\/09516","imagesrc":"\/bundles\/cards\/09516.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/09516b.png"},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"riddles_and_rain","encounter_name":"Riddles and Rain","position":17,"exceptional":false,"myriad":false,"encounter_position":17,"code":"09517","name":"Tower Prison","real_name":"Tower Prison","text":"[fast] While an investigator at Tower Prison is performing a skill test, spend 1 clue: That investigator gets +2 skill value for this test.\n<b>Forced<\/b> - When a concealed mini-card would enter play anywhere other than Tower Prison: Put it into play at Tower Prison, instead.","real_text":"[fast] While an investigator at Tower Prison is performing a skill test, spend 1 clue: That investigator gets +2 skill value for this test.\n<b>Forced<\/b> - When a concealed mini-card would enter play anywhere other than Tower Prison: Put it into play at Tower Prison, instead.","quantity":1,"shroud":4,"clues":2,"health_per_investigator":false,"victory":1,"traits":"London.","real_traits":"London.","illustrator":"Grzegorz Bobrowski","is_unique":false,"permanent":false,"double_sided":true,"back_text":"<b>Forced<\/b> - When a concealed mini-card would enter play anywhere other than Tower Prison: Put it into play at Tower Prison, instead.","back_flavor":"What could the man with the red gloves possibly want in this place?","octgn_id":"d7ddefe6-911b-4bcd-bff0-ee969375246c","url":"https:\/\/arkhamdb.com\/card\/09517","imagesrc":"\/bundles\/cards\/09517.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/09517b.png"},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"riddles_and_rain","encounter_name":"Riddles and Rain","position":18,"exceptional":false,"myriad":false,"encounter_position":18,"code":"09518","name":"The Red-Gloved Man","real_name":"The Red-Gloved Man","subname":"Shrouded in Mystery","text":"Concealed 1 [per_investigator]. Retaliate.","real_text":"Concealed 1 [per_investigator]. Retaliate.","quantity":1,"health":2,"health_per_investigator":true,"enemy_damage":1,"enemy_horror":1,"enemy_fight":5,"enemy_evade":5,"victory":1,"traits":"Humanoid. Coterie. Elite.","real_traits":"Humanoid. Coterie. Elite.","flavor":"\"The only detail I could remember was his gloves; red, red as blood.\"","illustrator":"Ryan Barger","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"48601225-fc8e-4d31-89b6-bbf34621560c","url":"https:\/\/arkhamdb.com\/card\/09518","imagesrc":"\/bundles\/cards\/09518.png","spoiler":1},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"key","type_name":"Key","faction_code":"neutral","faction_name":"Neutral","encounter_code":"riddles_and_rain","encounter_name":"Riddles and Rain","linked_to_code":"09519b","linked_to_name":"The Eye of Ravens","position":19,"exceptional":false,"myriad":false,"encounter_position":19,"code":"09519a","name":"The Eye of Ravens","real_name":"The Eye of Ravens","subname":"Macabre Ruby Marble","text":"<b>Shift<\/b> - During a skill test at your location, the performing investigator sets their base skill value for this test to 6. Flip this key to its [[Unstable]] side.","real_text":"<b>Shift<\/b> - During a skill test at your location, the performing investigator sets their base skill value for this test to 6. Flip this key to its [[Unstable]] side.","quantity":1,"health_per_investigator":false,"traits":"Stable.","real_traits":"Stable.","flavor":"File #5-A19 \/ Subject Class: Yellow \/ Key appears as small red marble found lodged in eyesocket of deceased Coterie operative. Paradimensional capabilities unknown.","illustrator":"Robert Laskey","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"0f1ac6bc-d50c-423c-a77d-1bc9f69d2bdc","url":"https:\/\/arkhamdb.com\/card\/09519a","imagesrc":"\/bundles\/cards\/09519a.png","spoiler":1,"linked_card":{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"key","type_name":"Key","faction_code":"neutral","faction_name":"Neutral","encounter_code":"riddles_and_rain","encounter_name":"Riddles and Rain","id":4052,"position":19,"exceptional":false,"myriad":false,"encounter_position":19,"code":"09519b","name":"The Eye of Ravens","real_name":"The Eye of Ravens","subname":"Macabre Ruby Marble","bonded_to":null,"bonded_count":null,"cost":null,"text":"<p><b>Shift<\/b> - Draw the top card of the encounter deck. Then, if an investigator shifted this key, flip it to its <b><i>Stable<\/i><\/b> side.<\/p>","customization_text":null,"customization_change":null,"real_text":"<b>Shift<\/b> - Draw the top card of the encounter deck. Then, if an investigator shifted this key, flip it to its [[Stable]] side.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":null,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":null,"stage":null,"traits":"Unstable.","real_traits":"Unstable.","tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"...completely impregnable despite all piercing and crushing attempts. What could possibly be inside? A device? Or another world entirely?","illustrator":"Robert Laskey","is_unique":true,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":"a90a0b05-879e-4312-93f3-63b6f795ce9c","url":"https:\/\/arkhamdb.com\/card\/09519b","imagesrc":null,"spoiler":1}},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"key","type_name":"Key","faction_code":"neutral","faction_name":"Neutral","encounter_code":"riddles_and_rain","encounter_name":"Riddles and Rain","position":19,"exceptional":false,"myriad":false,"encounter_position":19,"code":"09519b","name":"The Eye of Ravens","real_name":"The Eye of Ravens","subname":"Macabre Ruby Marble","text":"<b>Shift<\/b> - Draw the top card of the encounter deck. Then, if an investigator shifted this key, flip it to its [[Stable]] side.","real_text":"<b>Shift<\/b> - Draw the top card of the encounter deck. Then, if an investigator shifted this key, flip it to its [[Stable]] side.","quantity":1,"health_per_investigator":false,"traits":"Unstable.","real_traits":"Unstable.","flavor":"...completely impregnable despite all piercing and crushing attempts. What could possibly be inside? A device? Or another world entirely?","illustrator":"Robert Laskey","is_unique":true,"hidden":true,"permanent":false,"double_sided":false,"octgn_id":"a90a0b05-879e-4312-93f3-63b6f795ce9c","url":"https:\/\/arkhamdb.com\/card\/09519b","spoiler":1},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"scenario","type_name":"Scenario","faction_code":"mythos","faction_name":"Mythos","encounter_code":"dead_heat","encounter_name":"Dead Heat","position":20,"exceptional":false,"myriad":false,"encounter_position":1,"code":"09520","name":"Dead Heat","real_name":"Dead Heat","text":"Easy \/ Standard\n[skull]: -1 for every 1 [per_investigator] civilians slain.\n[cultist]: -4. If you fail, choose a non-[[Elite]] enemy at your location. That enemy readies and attacks you.\n[tablet]: -1. You may take 1 damage. If you do not, a civilian at your location is slain.\n[elder_thing]: -3. If you fail, choose and discard 1 card from your hand.","real_text":"Easy \/ Standard\n[skull]: -1 for every 1 [per_investigator] civilians slain.\n[cultist]: -4. If you fail, choose a non-[[Elite]] enemy at your location. That enemy readies and attacks you.\n[tablet]: -1. You may take 1 damage. If you do not, a civilian at your location is slain.\n[elder_thing]: -3. If you fail, choose and discard 1 card from your hand.","quantity":1,"health_per_investigator":false,"is_unique":false,"permanent":false,"double_sided":true,"back_text":"Hard \/ Expert\n[skull]: -2 for every 1 [per_investigator] civilians slain.\n[cultist]: -6. Choose a non-[[Elite]] enemy at your location. That enemy readies and attacks you.\n[tablet]: -2. Take 1 damage. A civilian at your location is slain.\n[elder_thing]: -4. If you fail, discard 1 card from your hand at random.","octgn_id":"7321c88b-f50d-4091-b6b4-bd4e64f939d0","url":"https:\/\/arkhamdb.com\/card\/09520","imagesrc":"\/bundles\/cards\/09520.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/09520b.png"},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"dead_heat","encounter_name":"Dead Heat","position":21,"exceptional":false,"myriad":false,"encounter_position":2,"code":"09521","name":"Gnashing Teeth","real_name":"Gnashing Teeth","text":"Each [[Risen]] enemy and each [[Ghoul]] enemy gains \"<b>Spawn<\/b> - Random location.\"","real_text":"Each [[Risen]] enemy and each [[Ghoul]] enemy gains \"<b>Spawn<\/b> - Random location.\"","errata_date":{"date":"2024-02-20 00:00:00.000000","timezone_type":3,"timezone":"UTC"},"quantity":1,"doom":8,"health_per_investigator":false,"stage":1,"flavor":"Everywhere you go, you have the distinct feeling of being followed, as though the shadows themselves move of their own accord. In nearby alleyways and backroads, you hear the gnashing of teeth and the tearing of meat. The palpable sense of unease only grows stronger as night falls.","illustrator":"Aitor Prieto","is_unique":false,"permanent":false,"double_sided":true,"back_text":"For every 1 [per_investigator] civilians slain, search the encounter deck and discard pile for a [[Risen]] or [[Ghoul]] enemy and spawn it at a random location. Shuffle the encounter discard pile into the encounter deck.\nEach investigator decides (choose one):\n- Heal 2 damage from each [[Elite]] enemy in play.\n- 1 civilian at your location is slain.","back_flavor":"As night falls, your sense of being followed only grows. Turning around, you see a trio of tall, lanky figures moving slowly. The shadows obscure their features, but a glint of light reflects on wet, red jaws and hollow eyes. When you quicken your pace, they quicken theirs. As the group bears down on you, you duck into a nearby alleyway and sprint away from them. After several minutes of running, you hear a rasping, gutteral howl followed by a sound like ripping cloth behind you.","back_name":"The Risen Dead","octgn_id":"060defb1-6246-487e-9572-41f12c6c61c9","url":"https:\/\/arkhamdb.com\/card\/09521","imagesrc":"\/bundles\/cards\/09521.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/09521b.png"},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"dead_heat","encounter_name":"Dead Heat","position":22,"exceptional":false,"myriad":false,"encounter_position":3,"code":"09522","name":"Empty Streets","real_name":"Empty Streets","text":"Each [[Risen]] enemy and each [[Ghoul]] enemy gains hunter and \"<b>Spawn<\/b> - Random location.\"","real_text":"Each [[Risen]] enemy and each [[Ghoul]] enemy gains hunter and \"<b>Spawn<\/b> - Random location.\"","quantity":1,"doom":7,"health_per_investigator":false,"stage":2,"flavor":"The city grows quieter as more and more civilians disappear each night. The soul-deadening heat of the day sees more hollow-eyed figures walk the streets. Once a thriving oasis of life and culture, Marrakesh now feels like an empty echo of its former self.","illustrator":"Aitor Prieto","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Each investigator suffers 1 physical trauma.\nCheck which enemies are in play.\n- If Razin Farhi is in play, proceed to <b>(\u2192R1)<\/b> <i>(page 13)<\/i>.\n- Otherwise, proceed to <b>(\u2192R2)<\/b> <i> (page 13)<\/i>.","back_flavor":"A crimson sunrise casts the ruined city in an awful glow: cars overturned, stalls razed, cobblestones covered in blood smears. What few civilians remain cower behind boarded up windows, fearfully praying for their lives. Whatever terrible thing Amaranth aimed to do here, she has succeeded. The city's ruin is a grim testament to her awful power.\nHeart heavy with the weight of such great loss, you make a path through the devastation. A pack of the hungering dead catch wind of your scent and pursue you relentlessly to the city limits, picking at you with sharp, hungry claws. You barely escape with your life.","back_name":"The Hungering Dead","octgn_id":"500b0332-1757-4797-bba1-95e5d971bd05","url":"https:\/\/arkhamdb.com\/card\/09522","imagesrc":"\/bundles\/cards\/09522.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/09522b.png"},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"dead_heat","encounter_name":"Dead Heat","position":23,"exceptional":false,"myriad":false,"encounter_position":4,"code":"09523","name":"Find Amaranth","real_name":"Find Amaranth","text":"<b>Objective<\/b> - At the end of the round, investigators at a [[Ritual Site]] location may spend the requisite number of clues, as a group, to advance.","real_text":"<b>Objective<\/b> - At the end of the round, investigators at a [[Ritual Site]] location may spend the requisite number of clues, as a group, to advance.","quantity":1,"clues":2,"health_per_investigator":false,"stage":1,"flavor":"Strange happenings are afoot. A tomb robbery of an ancient philosopher. Rumors of the dead walking the streets. A string of disappearances. If you can gather information on Amaranth's whereabouts, you may be able to get to the bottom of things.","illustrator":"Anders Finer","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Spawn the set-aside Amaranth enemy at Bahia Palace Gardens, <i>(Lurking Corruption)<\/i> side faceup, and attach the set-aside The Last Blossom key to her. Put the set-aside Save the Civilians story card into play next to the agenda deck.\nShuffle the set-aside Khalid enemy into the encounter deck.","back_flavor":"Showing the photograph of Amaranth to several locals, they direct you to the verdant Bahia Palace Gardens. Approaching carefully, you find the woman with the red flower standing at the edge of a ritual circle, candles lit at each point, with gleaming offerings gathered around a corpse laid on an altar in the center. On either side of the corpse, two dead warriors are laid on the ground, bedecked in ancient finery.\n\"Soon, my love,\" Amaranth strokes the cheek of the corpse as the blossom in her hair unfurls. Tenebrous vines radiate out from the circle and creep across the garden. The grass and greenery shrivel under their touch, and eerie green light shimmers up the black vines, drinking the life around it. \"It appears we have guests,\" Amaranth smirks.","back_name":"Night Has Come","octgn_id":"67d8561c-0375-4f87-a64f-8566082e31e9","url":"https:\/\/arkhamdb.com\/card\/09523","imagesrc":"\/bundles\/cards\/09523.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/09523b.png"},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"dead_heat","encounter_name":"Dead Heat","position":24,"exceptional":false,"myriad":false,"encounter_position":5,"code":"09524","name":"Ritual of Life and Death","real_name":"Ritual of Life and Death","text":"<b>Forced<\/b> - After a civilian is slain, if 4[per_investigator] or more civilians have been slain: Advance this act.\n<b>Objective<\/b> - If Amaranth would be defeated, advance.","real_text":"<b>Forced<\/b> - After a civilian is slain, if 4[per_investigator] or more civilians have been slain: Advance this act.\n<b>Objective<\/b> - If Amaranth would be defeated, advance.","quantity":1,"health_per_investigator":false,"stage":2,"flavor":"A network of necrous vines has grown through the city, spurred on by Amaranth. The woman with the red flower is conducting strange rites upon a stolen corpse in the Bahia Palace Gardens. You must stop her at any cost.","illustrator":"Anders Finer","is_unique":false,"permanent":false,"double_sided":true,"back_text":"<b>If this act advanced because of its forced ability:<\/b>\n<blockquote><i>\"Razin, my love!\" exclaims Amaranth. The body in the ritual circle rises to stand, along with two newly-resurrected warriors. Amaranth embraces the ancient philosopher, the two of them entwined with awful black tendrils. She speaks softly: \"Let me make this place a paradise for you, my love. A true paradise.\"<\/i><\/blockquote>\nSpawn the set-aside Razin Farhi enemy at Bahia Palace Gardens. Shuffle both copies of the set-aside Ancient Raider enemy into the encounter deck.\n<hr><b>If this act advanced because Amaranth would be defeated:<\/b>\n<blockquote><i>Your final blow knocks Amaranth back, toppling an ancient brazier. As hungry flames consume the remnants of the ritual and the corpses, she screeches in anguish. \"Do you have any idea what you have done? Razin, my love...\"<\/i><\/blockquote>\nFlip Amaranth to her <i>(Corruption Revealed)<\/i> side, keeping all tokens and attachments on her, and move her to a random location with no investigators. Shuffle both copies of the set-aside Ancient Raider enemy into the encounter deck.","back_name":"The Land is Dark","octgn_id":"1d26f7b1-b35f-4997-ba66-9a8151663064","url":"https:\/\/arkhamdb.com\/card\/09524","imagesrc":"\/bundles\/cards\/09524.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/09524b.png"},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"dead_heat","encounter_name":"Dead Heat","position":25,"exceptional":false,"myriad":false,"encounter_position":6,"code":"09525","name":"Queen of Nothing at All","real_name":"Queen of Nothing at All","text":"<b>Objective<\/b> - If neither Amaranth nor Razin Farhi are in play, advance.","real_text":"<b>Objective<\/b> - If neither Amaranth nor Razin Farhi are in play, advance.","quantity":1,"health_per_investigator":false,"stage":3,"flavor":"Unnatural vines choke the city streets as Amaranth pursues you, drunk with power. The blossom in her hair stretches wide like a garnet maw as she laughs cruelly.","illustrator":"Anders Finer","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Check your Campaign Log.\n- <i>If the cell knows Amaranth's real name<\/i>, proceed to <b>(\u2192R3)<\/b> <i>(page 13)<\/i>.\n- Otherwise, proceed to <b>(\u2192R4)<\/b> <i>(page 13)<\/i>.","back_flavor":"Amaranth's tortured cry resounds through the streets as she collapses. A heady wind picks up, whipping the dust in the street into a frantic dervish as the hot sun beats down overhead. Black ichor pools around Amaranth's body as the nexus of vines begins to wither and dessicate around you. The hordes of risen dead stop in their tracks, as if waiting for your move. You can see the remaining civilians of Marrakesh flee the city beyond them.\nStanding over the beautiful, terrible woman, you feel a pang of pity. As you turn her over, you notice the voluptuous flower behind her ear has wilted in the heat. She lets out a primal scream as you pull the blossom from her ear: the stem is several inches longer than you expected, and sticky with blood.","back_name":"Stand By Me","octgn_id":"3fcb2fd7-8990-4967-8b08-c8cc5eb962f9","url":"https:\/\/arkhamdb.com\/card\/09525","imagesrc":"\/bundles\/cards\/09525.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/09525b.png"},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"dead_heat","encounter_name":"Dead Heat","position":26,"exceptional":false,"myriad":false,"encounter_position":7,"code":"09526","name":"Marrakesh Railway Station","real_name":"Marrakesh Railway Station","text":"[fast]: <b>Move<\/b> <i>(to a connecting location)<\/i>. (Group limit once per turn.)\n[action]: <b>Resign.<\/b> You flee the city. <i>(Note: If there are no investigators in play, all remaining civilians in play will be slain.)<\/i>\n<b>Forced<\/b> - If Marrakesh Railway Station has no civilians on it: Swap it with its set-aside [[Abandoned]] version.","real_text":"[fast]: <b>Move<\/b> <i>(to a connecting location)<\/i>. (Group limit once per turn.)\n[action]: <b>Resign.<\/b> You flee the city. <i>(Note: If there are no investigators in play, all remaining civilians in play will be slain.)<\/i>\n<b>Forced<\/b> - If Marrakesh Railway Station has no civilians on it: Swap it with its set-aside [[Abandoned]] version.","quantity":1,"shroud":3,"clues":0,"health_per_investigator":false,"traits":"Marrakesh.","real_traits":"Marrakesh.","illustrator":"Yoann Boissonnet","is_unique":false,"permanent":false,"double_sided":true,"back_text":"<b>Forced<\/b> - If Marrakesh Railway Station has no civilians on it: Swap it with its set-aside [[Abandoned]] version.","back_flavor":"Your initial impression of Marrakesh seems pleasant, from the gentle, dry heat to the striking Moorish architecture and colorful tilework. However, you also sense an unspoken fear among those around you.","octgn_id":"6eb2079b-1405-4b68-86b6-07d71eabb055","url":"https:\/\/arkhamdb.com\/card\/09526","imagesrc":"\/bundles\/cards\/09526.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/09526b.png"},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"dead_heat","encounter_name":"Dead Heat","position":27,"exceptional":false,"myriad":false,"encounter_position":8,"code":"09527","name":"Jemaa el-Fnaa Square","real_name":"Jemaa el-Fnaa Square","text":"[action] If 1 or more civilians are on this location: Reveal the top 6 cards of your deck. You may play an asset from among those cards <i>(paying its cost)<\/i>. Shuffle the rest into your deck. (Limit once per game.)\n<b>Forced<\/b> - If Jemaa el-Fnaa Square has no civilians on it: Swap it with its set-aside [[Abandoned]] version.","real_text":"[action] If 1 or more civilians are on this location: Reveal the top 6 cards of your deck. You may play an asset from among those cards <i>(paying its cost)<\/i>. Shuffle the rest into your deck. (Limit once per game.)\n<b>Forced<\/b> - If Jemaa el-Fnaa Square has no civilians on it: Swap it with its set-aside [[Abandoned]] version.","quantity":1,"shroud":3,"clues":3,"health_per_investigator":false,"traits":"Marrakesh.","real_traits":"Marrakesh.","illustrator":"Greg Bobrowski","is_unique":false,"permanent":false,"double_sided":true,"back_text":"<b>Forced<\/b> - If Jemaa el-Fnaa Square has no civilians on it: Swap it with its set-aside [[Abandoned]] version.","back_flavor":"The center of commerce in Marrakesh, this huge open-air market is the go-to place for acquiring food and supplies. The air is thick with the music of buskers and the smell of spices and roasted meats.","octgn_id":"ed938b82-19f2-48c5-a837-f0fd255f69de","url":"https:\/\/arkhamdb.com\/card\/09527","imagesrc":"\/bundles\/cards\/09527.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/09527b.png"},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"dead_heat","encounter_name":"Dead Heat","position":28,"exceptional":false,"myriad":false,"encounter_position":9,"code":"09528","name":"Saadian's Tombs","real_name":"Saadian's Tombs","text":"Saadian's Tombs gets +1 shroud for each civilian on it.\n<b>Forced<\/b> - When a non-[[Elite]] enemy enters or spawns at Saadian's Tombs, before it engages any investigators: Exhaust it.\n<b>Forced<\/b> - If Saadian's Tombs has no civilians on it: Swap it with its set-aside [[Abandoned]] version.","real_text":"Saadian's Tombs gets +1 shroud for each civilian on it.\n<b>Forced<\/b> - When a non-[[Elite]] enemy enters or spawns at Saadian's Tombs, before it engages any investigators: Exhaust it.\n<b>Forced<\/b> - If Saadian's Tombs has no civilians on it: Swap it with its set-aside [[Abandoned]] version.","quantity":1,"shroud":1,"clues":3,"health_per_investigator":false,"traits":"Marrakesh.","real_traits":"Marrakesh.","illustrator":"Nele Diel","is_unique":false,"permanent":false,"double_sided":true,"back_text":"<b>Forced<\/b> - If Saadian's Tombs has no civilians on it: Swap it with its set-aside [[Abandoned]] version.","back_flavor":"The royal necropolis of the Saadian dynasty, this is the final resting place for much of Morocco's 16th-century royalty. Some of its beautiful tilework was destroyed with the recent theft.","octgn_id":"ff1e2eae-acaf-4502-89ce-75f42ea53f05","url":"https:\/\/arkhamdb.com\/card\/09528","imagesrc":"\/bundles\/cards\/09528.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/09528b.png"},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"dead_heat","encounter_name":"Dead Heat","position":29,"exceptional":false,"myriad":false,"encounter_position":10,"code":"09529","name":"Tanneries","real_name":"Tanneries","text":"[fast] Choose a [[Risen]] enemy from the encounter discard pile and spawn it engaged with you: Place clues on Tanneries <i>(from the token pool)<\/i> equal to that enemy's health.\n<b>Forced<\/b> - If Tanneries has no civilians on it: Swap it with its set-aside [[Abandoned]] version.","real_text":"[fast] Choose a [[Risen]] enemy from the encounter discard pile and spawn it engaged with you: Place clues on Tanneries <i>(from the token pool)<\/i> equal to that enemy's health.\n<b>Forced<\/b> - If Tanneries has no civilians on it: Swap it with its set-aside [[Abandoned]] version.","quantity":1,"shroud":2,"clues":1,"health_per_investigator":false,"traits":"Marrakesh.","real_traits":"Marrakesh.","illustrator":"Alexander Chelyshev","is_unique":false,"permanent":false,"double_sided":true,"back_text":"<b>Forced<\/b> - If Tanneries has no civilians on it: Swap it with its set-aside [[Abandoned]] version.","back_flavor":"You have heard reports of strange disappearances near the tanneries, where leather is processed in large vats of pungent chemicals and dyes.","octgn_id":"6df65c3e-ef6e-42e3-a67b-9af3c451f346","url":"https:\/\/arkhamdb.com\/card\/09529","imagesrc":"\/bundles\/cards\/09529.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/09529b.png"},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"dead_heat","encounter_name":"Dead Heat","position":30,"exceptional":false,"myriad":false,"encounter_position":11,"code":"09530","name":"Bahia Palace Gardens","real_name":"Bahia Palace Gardens","text":"[reaction] After you rescue a civilian on Bahia Palace Gardens: Heal 1 damage or 1 horror.\n<b>Forced<\/b> - If Bahia Palace Gardens has no civilians on it: Swap it with its set-aside [[Abandoned]] version.","real_text":"[reaction] After you rescue a civilian on Bahia Palace Gardens: Heal 1 damage or 1 horror.\n<b>Forced<\/b> - If Bahia Palace Gardens has no civilians on it: Swap it with its set-aside [[Abandoned]] version.","quantity":1,"shroud":4,"clues":2,"health_per_investigator":false,"traits":"Marrakesh. Ritual Site.","real_traits":"Marrakesh. Ritual Site.","illustrator":"Yoann Boissonnet","is_unique":false,"permanent":false,"double_sided":true,"back_text":"<b>Forced<\/b> - If Bahia Palace Gardens has no civilians on it: Swap it with its set-aside [[Abandoned]] version.","back_flavor":"The sprawling and opulent palace draws many admirers. The jewel of the palace is its courtyard garden: an oasis of lush vegetation amidst a harsh desert.","octgn_id":"76bf1176-f541-4a23-9257-5558c7c7531e","url":"https:\/\/arkhamdb.com\/card\/09530","imagesrc":"\/bundles\/cards\/09530.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/09530b.png"},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"dead_heat","encounter_name":"Dead Heat","position":31,"exceptional":false,"myriad":false,"encounter_position":12,"code":"09531","name":"Marrakesh Railway Station","real_name":"Marrakesh Railway Station","text":"As an additional cost for you to move out of Marrakesh Railway Station, you must spend 1 resource.\n[action]: <b>Resign.<\/b> You run for your life. <i>(Note: If there are no investigators in play, all remaining civilians in play will be slain.)<\/i>","real_text":"As an additional cost for you to move out of Marrakesh Railway Station, you must spend 1 resource.\n[action]: <b>Resign.<\/b> You run for your life. <i>(Note: If there are no investigators in play, all remaining civilians in play will be slain.)<\/i>","quantity":1,"shroud":2,"health_per_investigator":false,"traits":"Marrakesh. Abandoned.","real_traits":"Marrakesh. Abandoned.","illustrator":"Yoann Boissonnet","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"The once-bustling station is now quiet and lonely. The attendants in charge have delayed the train until tomorrow; news of what is happening in Marrakesh seems to have spread quickly.","octgn_id":"d5e244e8-1b15-426d-aee7-716284e13ea2","url":"https:\/\/arkhamdb.com\/card\/09531","imagesrc":"\/bundles\/cards\/09531.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/09531b.png"},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"dead_heat","encounter_name":"Dead Heat","position":32,"exceptional":false,"myriad":false,"encounter_position":13,"code":"09532","name":"Jemaa el-Fnaa Square","real_name":"Jemaa el-Fnaa Square","text":"While you are at Jemaa el-Fnaa Square, increase the cost of each asset you play by 2.","real_text":"While you are at Jemaa el-Fnaa Square, increase the cost of each asset you play by 2.","quantity":1,"shroud":4,"health_per_investigator":false,"traits":"Marrakesh. Abandoned.","real_traits":"Marrakesh. Abandoned.","flavor":"Stalls and tables are tipped over and merchandize is ruined. The entire square is devoid of both patrons and merchants. You won't be buying anything here anytime soon.","illustrator":"Greg Bobrowski","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"Wind whistles through the empty square, accompanied by the sound of slow footsteps and low groans of the risen.","octgn_id":"5d037330-c645-4593-94ec-866780a433a6","url":"https:\/\/arkhamdb.com\/card\/09532","imagesrc":"\/bundles\/cards\/09532.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/09532b.png"},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"dead_heat","encounter_name":"Dead Heat","position":33,"exceptional":false,"myriad":false,"encounter_position":14,"code":"09533","name":"Saadian's Tombs","real_name":"Saadian's Tombs","text":"<b>Forced<\/b> - When a non-[[Elite]] enemy enters Saadian's Tombs, before it engages any investigators: Heal all damage from it.","real_text":"<b>Forced<\/b> - When a non-[[Elite]] enemy enters Saadian's Tombs, before it engages any investigators: Heal all damage from it.","quantity":1,"shroud":5,"health_per_investigator":false,"traits":"Marrakesh. Abandoned.","real_traits":"Marrakesh. Abandoned.","flavor":"Do the risen throngs still fear the tombs? Or do they merely resent death?","illustrator":"Nele Diel","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"This once-holy place is now desecrated and overrun with figures that reek of death and fresh blood.","octgn_id":"906a376a-8aad-41d6-bd72-d1e59b7a3340","url":"https:\/\/arkhamdb.com\/card\/09533","imagesrc":"\/bundles\/cards\/09533.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/09533b.png"},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"dead_heat","encounter_name":"Dead Heat","position":34,"exceptional":false,"myriad":false,"encounter_position":15,"code":"09534","name":"Tanneries","real_name":"Tanneries","text":"Each [[Risen]] enemy at Tanneries gets +1 fight and +1 evade.","real_text":"Each [[Risen]] enemy at Tanneries gets +1 fight and +1 evade.","quantity":1,"shroud":3,"health_per_investigator":false,"traits":"Marrakesh. Abandoned.","real_traits":"Marrakesh. Abandoned.","flavor":"You watch the risen intentionally submerge themselves into pools of chemicals and swallow great mouthfuls of the foul liquid. Amaranth's power can only stave off decomposition so long. Perhaps this strange ritual preserves their rotting tissue.","illustrator":"Alexander Chelyshev","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"For some reason, the risen dead have been especially active near the old tanneries. Why congregate here?","octgn_id":"807eeaf6-cc76-422c-8fbd-5e33d26301c2","url":"https:\/\/arkhamdb.com\/card\/09534","imagesrc":"\/bundles\/cards\/09534.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/09534b.png"},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"dead_heat","encounter_name":"Dead Heat","position":35,"exceptional":false,"myriad":false,"encounter_position":16,"code":"09535","name":"Bahia Palace Gardens","real_name":"Bahia Palace Gardens","text":"<b>Forced<\/b> - When you end your turn at Bahia Palace Gardens: Take 1 damage or 1 horror.","real_text":"<b>Forced<\/b> - When you end your turn at Bahia Palace Gardens: Take 1 damage or 1 horror.","quantity":1,"shroud":4,"health_per_investigator":false,"traits":"Marrakesh. Ritual Site. Abandoned.","real_traits":"Marrakesh. Ritual Site. Abandoned.","flavor":"\"Man selects only for his own good: Nature only for that of the being which she tends.\"\n- Charles Darwin, <i>The Origin of Species<\/i>","illustrator":"Yoann Boissonnet","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"The once-vibrant gardens are choked with black, thorned vines. The remaining trees are frail and flake under your touch, and the fountains run dry.","octgn_id":"ee6754df-39ab-42b0-a224-9b347a67fd93","url":"https:\/\/arkhamdb.com\/card\/09535","imagesrc":"\/bundles\/cards\/09535.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/09535b.png"},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"dead_heat","encounter_name":"Dead Heat","linked_to_code":"09536b","linked_to_name":"Aftermath","position":36,"exceptional":false,"myriad":false,"encounter_position":17,"code":"09536","name":"Save the Civilians","real_name":"Save the Civilians","text":"The civilians of Marrakesh are under attack! By getting them out of harm's way, you may be able to avert a massacre. <i>(Note: Civilians still on locations are neither rescued nor slain.)<\/i>\n[action] Spend 1 clue: Rescue a civilian from your location <i>(place it on this card)<\/i>.\n<b>Forced<\/b> - When the game ends: flip this card <i>(keep all tokens on it)<\/i>.","real_text":"The civilians of Marrakesh are under attack! By getting them out of harm's way, you may be able to avert a massacre. <i>(Note: Civilians still on locations are neither rescued nor slain.)<\/i>\n[action] Spend 1 clue: Rescue a civilian from your location <i>(place it on this card)<\/i>.\n<b>Forced<\/b> - When the game ends: flip this card <i>(keep all tokens on it)<\/i>.","quantity":1,"health_per_investigator":false,"flavor":"A piercing howl resounds through the dusty streets, accompanied by the sound of feeding. Bystanders flee packs of the hungry dead as you traverse the city. All around you is the scent of rot and blood. Only you can save the people of this city from a terrible fate.","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"dd2df038-209c-4523-98c7-0cc3fc6299de","url":"https:\/\/arkhamdb.com\/card\/09536","imagesrc":"\/bundles\/cards\/09536.png","spoiler":1,"linked_card":{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"dead_heat","encounter_name":"Dead Heat","id":4070,"position":36,"exceptional":false,"myriad":false,"encounter_position":17,"code":"09536b","name":"Aftermath","real_name":"Aftermath","subname":null,"bonded_to":null,"bonded_count":null,"cost":null,"text":"<p>Compare the number of rescued civilians on Aftermath with the number of slain civilians on the Scenario Reference card. <i>(Note: Civilians still on locations are neither rescued nor slain.)<\/i><\/p><p>- If the number of rescued civilians is more than the number of slain civilians, each investigator earns 2 bonus experience. If the number of rescued civilians is more than twice the number of slain civilians, each investigator earns 2 additional bonus experience.<\/p><p>-  If the number of slain civilians is more than the number of rescued civilians, each investigator suffers 1 mental trauma. If the number of is more than twice the number of rescued civilians, each investigator suffers 1 additional mental trauma.<\/p><p>- If it is a tie, nothing happens.<\/p>","customization_text":null,"customization_change":null,"real_text":"Compare the number of rescued civilians on Aftermath with the number of slain civilians on the Scenario Reference card. <i>(Note: Civilians still on locations are neither rescued nor slain.)<\/i>\n- If the number of rescued civilians is more than the number of slain civilians, each investigator earns 2 bonus experience. If the number of rescued civilians is more than twice the number of slain civilians, each investigator earns 2 additional bonus experience.\n-  If the number of slain civilians is more than the number of rescued civilians, each investigator suffers 1 mental trauma. If the number of is more than twice the number of rescued civilians, each investigator suffers 1 additional mental trauma.\n- If it is a tie, nothing happens.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":null,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":null,"stage":null,"traits":null,"real_traits":null,"tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"As day breaks, the remaining survivors in Marrakesh emerge and the morbid arithmetic of counting survivors begins.","illustrator":null,"is_unique":false,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/09536b","imagesrc":null,"spoiler":1}},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"dead_heat","encounter_name":"Dead Heat","position":36,"exceptional":false,"myriad":false,"encounter_position":17,"code":"09536b","name":"Aftermath","real_name":"Aftermath","text":"Compare the number of rescued civilians on Aftermath with the number of slain civilians on the Scenario Reference card. <i>(Note: Civilians still on locations are neither rescued nor slain.)<\/i>\n- If the number of rescued civilians is more than the number of slain civilians, each investigator earns 2 bonus experience. If the number of rescued civilians is more than twice the number of slain civilians, each investigator earns 2 additional bonus experience.\n-  If the number of slain civilians is more than the number of rescued civilians, each investigator suffers 1 mental trauma. If the number of is more than twice the number of rescued civilians, each investigator suffers 1 additional mental trauma.\n- If it is a tie, nothing happens.","real_text":"Compare the number of rescued civilians on Aftermath with the number of slain civilians on the Scenario Reference card. <i>(Note: Civilians still on locations are neither rescued nor slain.)<\/i>\n- If the number of rescued civilians is more than the number of slain civilians, each investigator earns 2 bonus experience. If the number of rescued civilians is more than twice the number of slain civilians, each investigator earns 2 additional bonus experience.\n-  If the number of slain civilians is more than the number of rescued civilians, each investigator suffers 1 mental trauma. If the number of is more than twice the number of rescued civilians, each investigator suffers 1 additional mental trauma.\n- If it is a tie, nothing happens.","quantity":1,"health_per_investigator":false,"flavor":"As day breaks, the remaining survivors in Marrakesh emerge and the morbid arithmetic of counting survivors begins.","is_unique":false,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/09536b","spoiler":1},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"dead_heat","encounter_name":"Dead Heat","linked_to_code":"09537b","linked_to_name":"Amaranth","position":37,"exceptional":false,"myriad":false,"encounter_position":18,"code":"09537","name":"Amaranth","real_name":"Amaranth","subname":"Lurking Corruption","text":"Hunter.\n<b>Forced<\/b> - When damage or horror from Amaranth's attack is assigned to an asset: Defeat that asset and Amaranth shifts each of her attached keys.","real_text":"Hunter.\n<b>Forced<\/b> - When damage or horror from Amaranth's attack is assigned to an asset: Defeat that asset and Amaranth shifts each of her attached keys.","quantity":1,"health":3,"health_per_investigator":true,"enemy_damage":1,"enemy_horror":2,"enemy_fight":3,"enemy_evade":4,"victory":1,"traits":"Humanoid. Coterie. Elite.","real_traits":"Humanoid. Coterie. Elite.","flavor":"\"Many say they would do anything for love. But I actually mean it.\"","illustrator":"Cynthia Sheppard","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"0d815999-c491-4e34-ab78-f2826d9e3618","url":"https:\/\/arkhamdb.com\/card\/09537","imagesrc":"\/bundles\/cards\/09537.png","spoiler":1,"linked_card":{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"dead_heat","encounter_name":"Dead Heat","id":4072,"position":37,"exceptional":false,"myriad":false,"encounter_position":18,"code":"09537b","name":"Amaranth","real_name":"Amaranth","subname":"Corruption Revealed","bonded_to":null,"bonded_count":null,"cost":null,"text":"<p>Hunter. Retaliate.<\/p><p><b>Forced<\/b> - When Amaranth attacks: She shifts each of her attached keys. If damage and\/or horror from this attack is assigned to an asset, defeat that asset.<\/p>","customization_text":null,"customization_change":null,"real_text":"Hunter. Retaliate.\n<b>Forced<\/b> - When Amaranth attacks: She shifts each of her attached keys. If damage and\/or horror from this attack is assigned to an asset, defeat that asset.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":6,"health_per_investigator":true,"sanity":null,"enemy_damage":2,"enemy_horror":1,"enemy_fight":4,"enemy_evade":4,"victory":1,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":null,"stage":null,"traits":"Humanoid. Coterie. Elite.","real_traits":"Humanoid. Coterie. Elite.","tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"\"All of you are just weeds in my garden.\"","illustrator":"Marzena","is_unique":true,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/09537b","imagesrc":null,"spoiler":1}},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"dead_heat","encounter_name":"Dead Heat","position":37,"exceptional":false,"myriad":false,"encounter_position":18,"code":"09537b","name":"Amaranth","real_name":"Amaranth","subname":"Corruption Revealed","text":"Hunter. Retaliate.\n<b>Forced<\/b> - When Amaranth attacks: She shifts each of her attached keys. If damage and\/or horror from this attack is assigned to an asset, defeat that asset.","real_text":"Hunter. Retaliate.\n<b>Forced<\/b> - When Amaranth attacks: She shifts each of her attached keys. If damage and\/or horror from this attack is assigned to an asset, defeat that asset.","quantity":1,"health":6,"health_per_investigator":true,"enemy_damage":2,"enemy_horror":1,"enemy_fight":4,"enemy_evade":4,"victory":1,"traits":"Humanoid. Coterie. Elite.","real_traits":"Humanoid. Coterie. Elite.","flavor":"\"All of you are just weeds in my garden.\"","illustrator":"Marzena","is_unique":true,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/09537b","spoiler":1},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"dead_heat","encounter_name":"Dead Heat","position":38,"exceptional":false,"myriad":false,"encounter_position":19,"code":"09538","name":"Razin Farhi","real_name":"Razin Farhi","subname":"Reanimated Artificer","text":"Alert. Hunter. Retaliate.\n<b>Forced<\/b> - After any key is shifted: If Razin Farhi is exhausted, ready him. Otherwise, he makes an immediate attack against the engaged investigator.","real_text":"Alert. Hunter. Retaliate.\n<b>Forced<\/b> - After any key is shifted: If Razin Farhi is exhausted, ready him. Otherwise, he makes an immediate attack against the engaged investigator.","quantity":1,"health":4,"health_per_investigator":true,"enemy_damage":1,"enemy_horror":1,"enemy_fight":4,"enemy_evade":3,"victory":0,"traits":"Humanoid. Coterie. Risen. Elite.","real_traits":"Humanoid. Coterie. Risen. Elite.","flavor":"\"I have not crossed vast oceans of time only to be defeated by the likes of you!\"","illustrator":"Borja Pindado","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"60fdb129-49ef-436e-9cf6-5dd35f763ca4","url":"https:\/\/arkhamdb.com\/card\/09538","imagesrc":"\/bundles\/cards\/09538.png","spoiler":1},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"dead_heat","encounter_name":"Dead Heat","position":39,"exceptional":false,"myriad":false,"encounter_position":20,"code":"09539","name":"Thrall","real_name":"Thrall","text":"The first copy of Thrall drawn each round gains surge.\n[fast] During your turn: Attempt to evade Thrall. It gains alert for this evasion attempt. (Limit once per turn).","real_text":"The first copy of Thrall drawn each round gains surge.\n[fast] During your turn: Attempt to evade Thrall. It gains alert for this evasion attempt. (Limit once per turn).","quantity":4,"health":2,"health_per_investigator":false,"enemy_damage":1,"enemy_fight":2,"enemy_evade":1,"traits":"Humanoid. Risen.","real_traits":"Humanoid. Risen.","flavor":"With dim light and thick clothing they can clumsily pass for living, but by daylight their unnatural pallor, glassy eyes, and gruesome wounds are impossible to hide.","illustrator":"JB Casacop","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"51a14c10-7f4f-4fb5-914a-0a8ade13fc8d","url":"https:\/\/arkhamdb.com\/card\/09539","imagesrc":"\/bundles\/cards\/09539.png","spoiler":1},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"dead_heat","encounter_name":"Dead Heat","position":40,"exceptional":false,"myriad":false,"encounter_position":24,"code":"09540","name":"Ancient Raider","real_name":"Ancient Raider","text":"Hunter. Retaliate.\n<b>Forced<\/b> - After Ancient Raider attacks you: 1 civilian at your location is slain.","real_text":"Hunter. Retaliate.\n<b>Forced<\/b> - After Ancient Raider attacks you: 1 civilian at your location is slain.","quantity":2,"health":3,"health_per_investigator":false,"enemy_damage":1,"enemy_fight":3,"enemy_evade":2,"traits":"Humanoid. Risen.","real_traits":"Humanoid. Risen.","flavor":"The former vanguard of Razin Farhi, these soldiers now serve Amaranth with an unnatural fervor.","illustrator":"JB Casacop","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"dc3dd390-98be-4eec-9a69-b9b45466ffb9","url":"https:\/\/arkhamdb.com\/card\/09540","imagesrc":"\/bundles\/cards\/09540.png","spoiler":1},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"dead_heat","encounter_name":"Dead Heat","position":41,"exceptional":false,"myriad":false,"encounter_position":26,"code":"09541","name":"Khalid","real_name":"Khalid","subname":"Beloved Companion","text":"Hunter.\n<b>Forced<\/b> - After Khalid enters play: Move each other non-[[Elite]] enemy and civilian from its location to a connecting location (distributed as evenly as possible).","real_text":"Hunter.\n<b>Forced<\/b> - After Khalid enters play: Move each other non-[[Elite]] enemy and civilian from its location to a connecting location (distributed as evenly as possible).","quantity":1,"health":5,"health_per_investigator":false,"enemy_damage":2,"enemy_horror":1,"enemy_fight":4,"enemy_evade":3,"victory":1,"traits":"Creature. Risen.","real_traits":"Creature. Risen.","flavor":"\"They say cats have nine lives, but my sweet Khalid is already on his tenth.\"","illustrator":"Marzena","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"78ae36a1-6fbd-4d88-90be-5b33bb918802","url":"https:\/\/arkhamdb.com\/card\/09541","imagesrc":"\/bundles\/cards\/09541.png","spoiler":1},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"dead_heat","encounter_name":"Dead Heat","position":42,"exceptional":false,"myriad":false,"encounter_position":27,"code":"09542","name":"Famine","real_name":"Famine","text":"<b>Revelation<\/b> - Put Famine into play next to the agenda deck.\nIncrease the cost of each card you play by 1.\n<b>Forced<\/b> - At the end of the round: Discard Famine from play.","real_text":"<b>Revelation<\/b> - Put Famine into play next to the agenda deck.\nIncrease the cost of each card you play by 1.\n<b>Forced<\/b> - At the end of the round: Discard Famine from play.","quantity":2,"health_per_investigator":false,"traits":"Corruption.","real_traits":"Corruption.","flavor":"Those that ate the blighted crop died even faster than those who chose to starve.","illustrator":"Samuel Araya","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"d4717ee0-839e-461d-af1f-12ed08bc0f00","url":"https:\/\/arkhamdb.com\/card\/09542","imagesrc":"\/bundles\/cards\/09542.png","spoiler":1},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"dead_heat","encounter_name":"Dead Heat","position":43,"exceptional":false,"myriad":false,"encounter_position":29,"code":"09543","name":"Cornered!","real_name":"Cornered!","text":"<b>Revelation<\/b> - Test [combat] (3). If you fail, either (choose one):\n- 1 civilian at your location is slain.\n- Take 1 damage for each point you fail by.","real_text":"<b>Revelation<\/b> - Test [combat] (3). If you fail, either (choose one):\n- 1 civilian at your location is slain.\n- Take 1 damage for each point you fail by.","quantity":2,"health_per_investigator":false,"traits":"Hazard.","real_traits":"Hazard.","flavor":"Although the risen move slowly, they hunt like wolves, surrounding their prey before they pounce.","illustrator":"Ilich Henriquez","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"baa3012b-97ca-47a6-a949-76d17c1b1269","url":"https:\/\/arkhamdb.com\/card\/09543","imagesrc":"\/bundles\/cards\/09543.png","spoiler":1},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"key","type_name":"Key","faction_code":"neutral","faction_name":"Neutral","encounter_code":"dead_heat","encounter_name":"Dead Heat","linked_to_code":"09544b","linked_to_name":"The Last Blossom","position":44,"exceptional":false,"myriad":false,"encounter_position":31,"code":"09544a","name":"The Last Blossom","real_name":"The Last Blossom","subname":"Paracausal Symbiote","text":"<b>Shift<\/b> - Heal 1 damage and 1 horror from each investigator at your location. Flip this key to its [[Unstable]] side.","real_text":"<b>Shift<\/b> - Heal 1 damage and 1 horror from each investigator at your location. Flip this key to its [[Unstable]] side.","quantity":1,"health_per_investigator":false,"traits":"Stable.","real_traits":"Stable.","flavor":"File #11-B31 \/ Subject Class: Red \/ Key appears as flora of extraterrestrial origin, with long, black prehnsile vines that attach intravenously with host.","illustrator":"Robert Laskey","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"fd53d35d-bdf3-4355-852d-8ec94210435e","url":"https:\/\/arkhamdb.com\/card\/09544a","imagesrc":"\/bundles\/cards\/09544a.png","spoiler":1,"linked_card":{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"key","type_name":"Key","faction_code":"neutral","faction_name":"Neutral","encounter_code":"dead_heat","encounter_name":"Dead Heat","id":4080,"position":44,"exceptional":false,"myriad":false,"encounter_position":31,"code":"09544b","name":"The Last Blossom","real_name":"The Last Blossom","subname":"Paracausal Symbiote","bonded_to":null,"bonded_count":null,"cost":null,"text":"<p><b>Shift<\/b> - Heal 1 damage from each enemy in play. Then, if an investigator shifted this key, flip it to its <b><i>Stable<\/i><\/b> side.<\/p>","customization_text":null,"customization_change":null,"real_text":"<b>Shift<\/b> - Heal 1 damage from each enemy in play. Then, if an investigator shifted this key, flip it to its [[Stable]] side.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":null,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":null,"stage":null,"traits":"Unstable.","real_traits":"Unstable.","tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"...forming a neural link with host, much like the symbiotic relationship of a parasite, with access to host's thoughts and memories.","illustrator":"Robert Laskey","is_unique":true,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/09544b","imagesrc":null,"spoiler":1}},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"key","type_name":"Key","faction_code":"neutral","faction_name":"Neutral","encounter_code":"dead_heat","encounter_name":"Dead Heat","position":44,"exceptional":false,"myriad":false,"encounter_position":31,"code":"09544b","name":"The Last Blossom","real_name":"The Last Blossom","subname":"Paracausal Symbiote","text":"<b>Shift<\/b> - Heal 1 damage from each enemy in play. Then, if an investigator shifted this key, flip it to its [[Stable]] side.","real_text":"<b>Shift<\/b> - Heal 1 damage from each enemy in play. Then, if an investigator shifted this key, flip it to its [[Stable]] side.","quantity":1,"health_per_investigator":false,"traits":"Unstable.","real_traits":"Unstable.","flavor":"...forming a neural link with host, much like the symbiotic relationship of a parasite, with access to host's thoughts and memories.","illustrator":"Robert Laskey","is_unique":true,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/09544b","spoiler":1},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"scenario","type_name":"Scenario","faction_code":"mythos","faction_name":"Mythos","encounter_code":"sanguine_shadows","encounter_name":"Sanguine Shadows","position":45,"exceptional":false,"myriad":false,"encounter_position":1,"code":"09545","name":"Sanguine Shadows","real_name":"Sanguine Shadows","text":"Easy \/ Standard\n[skull]: -X. X is the number of targets on this card.\n[cultist]: -5. If you fail by 2 or more, shuffle each concealed mini-card at your location and at each connecting location facedown, then place them at random in the positions they were in.\n[tablet]: -1. Cancel the effects and icons of each card committed to this skill test.\n[elder_thing]: -2. If you fail, you must either place 1 doom on the current agenda, or the nearest [[Coterie]] enemy attacks you <i>(even if it is in the shadows)<\/i>.","real_text":"Easy \/ Standard\n[skull]: -X. X is the number of targets on this card.\n[cultist]: -5. If you fail by 2 or more, shuffle each concealed mini-card at your location and at each connecting location facedown, then place them at random in the positions they were in.\n[tablet]: -1. Cancel the effects and icons of each card committed to this skill test.\n[elder_thing]: -2. If you fail, you must either place 1 doom on the current agenda, or the nearest [[Coterie]] enemy attacks you <i>(even if it is in the shadows)<\/i>.","quantity":1,"health_per_investigator":false,"is_unique":false,"permanent":false,"double_sided":true,"back_text":"Hard \/ Expert\n[skull]: -X. X is 1 more than the number of targets on this card.\n[cultist]: -7. If you fail by 2 or more, shuffle each concealed mini-card at your location and at each connecting location facedown, then place them at random in the positions they were in.\n[tablet]: -2. Cancel the effects and icons of each card committed to this skill test.\n[elder_thing]: -3. If you fail, you must either place 1 doom on the current agenda, or the nearest [[Coterie]] enemy attacks you <i>(even if it is in the shadows)<\/i>.","octgn_id":"2698b15b-34f6-4803-a02a-b84d467fcb08","url":"https:\/\/arkhamdb.com\/card\/09545","imagesrc":"\/bundles\/cards\/09545.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/09545b.png"},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"sanguine_shadows","encounter_name":"Sanguine Shadows","position":46,"exceptional":false,"myriad":false,"encounter_position":2,"code":"09546","name":"Where is She...?","real_name":"Where is She...?","text":"<b>Forced<\/b> - At the start of the game, or after the agenda deck resets: Set the amount of doom on this agenda to 1 [per_investigator].\n<b>Forced<\/b> - After you expose a decoy: La Chica Roja attacks you.\n<i>(Hint - when this agenda advances, La Chica Roja will collect one of the pieces she seeks!)<\/i>","real_text":"<b>Forced<\/b> - At the start of the game, or after the agenda deck resets: Set the amount of doom on this agenda to 1 [per_investigator].\n<b>Forced<\/b> - After you expose a decoy: La Chica Roja attacks you.\n<i>(Hint - when this agenda advances, La Chica Roja will collect one of the pieces she seeks!)<\/i>","quantity":1,"doom":7,"health_per_investigator":false,"stage":1,"flavor":"La Chica Roja is stealing pieces divided up from an old art collection, which you believe are parts of an ancient Key.","illustrator":"Drazenka Kimpel","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Reveal each concealed mini-card in play and set each decoy aside, out of play.\nFind the location with a target on it nearest to La Chica Roja (or her mini-card). La Chica Roja collects that target <i>(place it on her)<\/i>. If there are 3 targets on La Chica Roja, proceed to <b>(\u2192R3)<\/b>.\nOtherwise, resolve La Chica Roja's concealed keyword, distributing each of those concealed mini-cards as evenly as possible among each location with a target. Reset the act and agenda decks to agenda 1 and act 1.\nAdd clues to each location until it has clues equal to its clue value.","back_flavor":"Hot on the thief's heels, you bust through the door leading to her current target, only to find her already leaving with a piece of the statuette. She gives you a mischievous smirk before escaping through a nearby window.","back_name":"Bamboozled!","octgn_id":"7ca66c9d-8881-4c47-9158-3acde28c7629","url":"https:\/\/arkhamdb.com\/card\/09546","imagesrc":"\/bundles\/cards\/09546.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/09546b.png"},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"sanguine_shadows","encounter_name":"Sanguine Shadows","position":47,"exceptional":false,"myriad":false,"encounter_position":3,"code":"09547","name":"The Scarlet Shadow","real_name":"The Scarlet Shadow","text":"<b>Objective<\/b> - Expose the thief's whereabouts. If an investigator engages La Chica Roja, advance.","real_text":"<b>Objective<\/b> - Expose the thief's whereabouts. If an investigator engages La Chica Roja, advance.","quantity":1,"health_per_investigator":false,"stage":1,"flavor":"Thanks to Officer Bol\u00edvar, you believe you know which buildings might hold the pieces La Chica Roja is after. All that is left is to catch her in the act.","illustrator":"Drazenka Kimpel","is_unique":false,"permanent":false,"double_sided":true,"back_text":"<b>If this is the first time this act has been advanced:<\/b>\n<blockquote><i>Following all of your leads, you manage to beat La Chica Roja to her target and lie in ambush. She arrives soon after and sets to work, but it's not long before she realizes something is wrong. She hums a jazzy improvisation and saunters around the room, scanning for something. \"Come on out,\" she says at last, a smirk on her lips. You reveal yourself and tell her to stop what she is doing. \"Or what?\" she grins. \"You gonna make me?\"<\/i><\/blockquote>\n<hr><b>Otherwise:<\/b>\n<blockquote><i>Once again, you beat your rival to the punch, and she spots you immediately. \"You again?\" she says dismissively. \"Don't you have anything better to do? I'm quite busy, as you can see.\"<\/i><\/blockquote>","back_name":"Exposed!","octgn_id":"693272bb-e051-492c-9c41-6e45977180bb","url":"https:\/\/arkhamdb.com\/card\/09547","imagesrc":"\/bundles\/cards\/09547.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/09547b.png"},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"sanguine_shadows","encounter_name":"Sanguine Shadows","position":48,"exceptional":false,"myriad":false,"encounter_position":4,"code":"09548","name":"In the Searchlight","real_name":"In the Searchlight","text":"La Chica Roja gains: \"[action] <b>Parley.<\/b> Test [intellect] or [agility] (6) to outsmart the thief. You may spend 1 clue to reduce this test's difficulty by 2. If you fail, La Chica Roja attacks you.\"\n<b>Objective<\/b> - If La Chica Roja would be defeated, instead advance.\n<b>Objective<\/b> - If an investigator successfully parleys with La Chica Roja, advance.","real_text":"La Chica Roja gains: \"[action] <b>Parley.<\/b> Test [intellect] or [agility] (6) to outsmart the thief. You may spend 1 clue to reduce this test's difficulty by 2. If you fail, La Chica Roja attacks you.\"\n<b>Objective<\/b> - If La Chica Roja would be defeated, instead advance.\n<b>Objective<\/b> - If an investigator successfully parleys with La Chica Roja, advance.","quantity":1,"health_per_investigator":false,"stage":2,"flavor":"You finally have her in your sights!","illustrator":"Drazenka Kimpel","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Find the location with a target on it nearest to La Chica Roja. Place that target on the scenario reference card. Then, if there are 3 targets on the scenario reference card, skip the rest of this act and instead proceed to <b>Scenario Interlude: Cast a Light<\/b>. Otherwise, continue reading the following.\n<blockquote><i>\"Fine, you can have this one,\" the mysterious thief calls to you as she makes her escape. \"There's more where that came from, anyway!\" Before you can catch her, with a twirl of her stark red coat, she vanishes into the shadows without a trace.<\/i><\/blockquote>\nHeal all damage from La Chica Roja, return her to the shadows, and resolve her concealed keyword, distributing each of those concealed mini-cards as evenly as possible among each location with a target. Reset the act and agenda decks to agenda 1 and act 1.\nEach investigator loses each of their clues. Add clues to each location until it has clues equal to its clue value.","back_name":"The Getaway","octgn_id":"4cd2db3c-3afd-4e19-ab7b-a4dbb7bd43c4","url":"https:\/\/arkhamdb.com\/card\/09548","imagesrc":"\/bundles\/cards\/09548.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/09548b.png"},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"sanguine_shadows","encounter_name":"Sanguine Shadows","position":49,"exceptional":false,"myriad":false,"encounter_position":5,"code":"09549","name":"Avenida de Mayo","real_name":"Avenida de Mayo","text":"If your difficulty level is...\n- ...Easy, X is 2.\n- ...Standard, X is 3.\n - ...Hard, X is 4.\n- ...Expert, X is 5.\n[action]: <b>Resign.<\/b> Looks like La Chica Roja wins this game.","real_text":"If your difficulty level is...\n- ...Easy, X is 2.\n- ...Standard, X is 3.\n - ...Hard, X is 4.\n- ...Expert, X is 5.\n[action]: <b>Resign.<\/b> Looks like La Chica Roja wins this game.","quantity":1,"shroud":-2,"clues":1,"health_per_investigator":false,"traits":"Buenos Aires. Central.","real_traits":"Buenos Aires. Central.","illustrator":"Pixoloid Studios","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"You step out onto the broad avenue, eyes darting to every alleyway and rooftop. This street connects with the Plaza de Mayo and many of the buildings which Officer Bol\u00edvar marked as potential targets for La Chica Roja's campaign of thievery. It's as good a place as any to start your search.","octgn_id":"b0fad26b-74ad-4b06-85c0-c764d8d7beb4","url":"https:\/\/arkhamdb.com\/card\/09549","imagesrc":"\/bundles\/cards\/09549.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/09549b.png"},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"sanguine_shadows","encounter_name":"Sanguine Shadows","position":50,"exceptional":false,"myriad":false,"encounter_position":6,"code":"09550","name":"Casa Rosada","real_name":"Casa Rosada","text":"[action] Spend 1 clue: Test [intellect] (4) to observe the staff. You may spend 1 additional clue to reduce the difficulty of this test by 2. If you succeed, look at the revealed side of a concealed mini-card at this location <i>(without exposing it)<\/i>. For every 2 points you succeed by, look at an additional mini-card at this location.","real_text":"[action] Spend 1 clue: Test [intellect] (4) to observe the staff. You may spend 1 additional clue to reduce the difficulty of this test by 2. If you succeed, look at the revealed side of a concealed mini-card at this location <i>(without exposing it)<\/i>. For every 2 points you succeed by, look at an additional mini-card at this location.","quantity":1,"shroud":4,"clues":2,"clues_fixed":true,"health_per_investigator":false,"traits":"Buenos Aires.","real_traits":"Buenos Aires.","illustrator":"Pixoloid Studios","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"Serving as the office of the President of Argentina, the Rose House is also home to several antiques and curios inherited from past leaders. One might be a piece of the Key your quarry seeks.","octgn_id":"0a0828c0-23fe-4aa2-b828-3e12c32563f5","url":"https:\/\/arkhamdb.com\/card\/09550","imagesrc":"\/bundles\/cards\/09550.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/09550b.png"},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"sanguine_shadows","encounter_name":"Sanguine Shadows","position":51,"exceptional":false,"myriad":false,"encounter_position":7,"code":"09551","name":"Catedral Metropolitana","real_name":"Catedral Metropolitana","text":"[action] Spend 1 clue: Test [agility] (4) to watch the rooftops of the cathedral. You may spend 1 additional clue to reduce the difficulty of this test by 2. If you succeed, look at the revealed side of a concealed mini-card at this location <i>(without exposing it)<\/i>. For every 2 points you succeed by, look at an additional mini-card at this location.","real_text":"[action] Spend 1 clue: Test [agility] (4) to watch the rooftops of the cathedral. You may spend 1 additional clue to reduce the difficulty of this test by 2. If you succeed, look at the revealed side of a concealed mini-card at this location <i>(without exposing it)<\/i>. For every 2 points you succeed by, look at an additional mini-card at this location.","quantity":1,"shroud":5,"clues":1,"clues_fixed":true,"health_per_investigator":false,"traits":"Buenos Aires.","real_traits":"Buenos Aires.","illustrator":"Grzegorz Bobrowski","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"Overlooking the Plaza de Mayo looms the impressive fa\u00e7ade of the Metropolitan Cathedral. In addition to the usual trappings of the church, Bol\u00edvar has informed you that it houses many magnificent pieces of art, as well as a mausoleum. It seems a likely target for La Chica Roja.","octgn_id":"353404ff-52cc-4ebf-bfdc-65854c4389fb","url":"https:\/\/arkhamdb.com\/card\/09551","imagesrc":"\/bundles\/cards\/09551.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/09551b.png"},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"sanguine_shadows","encounter_name":"Sanguine Shadows","position":52,"exceptional":false,"myriad":false,"encounter_position":8,"code":"09552","name":"Cementario de la Recoleta","real_name":"Cementario de la Recoleta","text":"[action] Spend X clues and take X horror: Look at the revealed side of X concealed mini-cards at this location <i>(without exposing them)<\/i>.","real_text":"[action] Spend X clues and take X horror: Look at the revealed side of X concealed mini-cards at this location <i>(without exposing them)<\/i>.","quantity":1,"shroud":2,"clues":3,"clues_fixed":true,"health_per_investigator":false,"traits":"Buenos Aires.","real_traits":"Buenos Aires.","illustrator":"Nele Diel","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"Robbing the dead has long been a crime reserved for only the foulest of thieves, so naturally, Officer Bol\u00edvar believes Recoleta Cemetery is on the list of potential targets. Who knows what valuables may be locked with the dead in the cemetery's countless marble vaults and mausoleums?","octgn_id":"5fb2cbf5-dedd-4790-bc6a-0c73888810d2","url":"https:\/\/arkhamdb.com\/card\/09552","imagesrc":"\/bundles\/cards\/09552.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/09552b.png"},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"sanguine_shadows","encounter_name":"Sanguine Shadows","position":53,"exceptional":false,"myriad":false,"encounter_position":9,"code":"09553","name":"Palacio Err\u00e1zuriz","real_name":"Palacio Err\u00e1zuriz","text":"[action] Spend 1 clue: Test [combat] (4) to break into the mansion. You may spend 1 additional clue to reduce the difficulty of this test by 2. If you succeed, look at the revealed side of a concealed mini-card at this location <i>(without exposing it)<\/i>. For every 2 points you succeed by, look at an additional mini-card at this location.","real_text":"[action] Spend 1 clue: Test [combat] (4) to break into the mansion. You may spend 1 additional clue to reduce the difficulty of this test by 2. If you succeed, look at the revealed side of a concealed mini-card at this location <i>(without exposing it)<\/i>. For every 2 points you succeed by, look at an additional mini-card at this location.","quantity":1,"shroud":2,"clues":1,"health_per_investigator":false,"traits":"Buenos Aires.","real_traits":"Buenos Aires.","illustrator":"Nele Diel","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"This privately-owned mansion contains many pieces of art that fit the profile of your mark's past robberies. Judging from the ornate architecture, its owners must be important high society types. You're unlikely to be allowed to patrol the area, so you'll have to resort to La Chica Roja's own methods if you plan on watching for her here.","octgn_id":"deb8f96f-cc95-4baa-914b-4424a9d71726","url":"https:\/\/arkhamdb.com\/card\/09553","imagesrc":"\/bundles\/cards\/09553.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/09553b.png"},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"sanguine_shadows","encounter_name":"Sanguine Shadows","position":54,"exceptional":false,"myriad":false,"encounter_position":10,"code":"09554","name":"The Cabildo","real_name":"The Cabildo","text":"[fast]: Look at the revealed side of a concealed mini-card at this location <i>(without exposing it)<\/i>. Then, draw the top card of the encounter deck. You may spend 2 clues to cancel this card's effects and discard it.","real_text":"[fast]: Look at the revealed side of a concealed mini-card at this location <i>(without exposing it)<\/i>. Then, draw the top card of the encounter deck. You may spend 2 clues to cancel this card's effects and discard it.","quantity":1,"shroud":4,"clues":2,"clues_fixed":true,"health_per_investigator":false,"traits":"Buenos Aires.","real_traits":"Buenos Aires.","illustrator":"Pixoloid Studios","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"Officer Bol\u00edvar has marked this public administrative building as a potential target for La Chica Roja. Steeped in history, the Cabildo de Buenos Aires likely houses artifacts from the city's colonial era. Perhaps one is a piece of the Key she is assembling?","octgn_id":"d789b42d-aaa0-42c9-9767-049ee5f1c4b2","url":"https:\/\/arkhamdb.com\/card\/09554","imagesrc":"\/bundles\/cards\/09554.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/09554b.png"},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"sanguine_shadows","encounter_name":"Sanguine Shadows","position":55,"exceptional":false,"myriad":false,"encounter_position":11,"code":"09555","name":"Banco de la Provincia","real_name":"Banco de la Provincia","text":"[action] Spend X clues and thrice as many resources: Look at the revealed side of X concealed mini-cards at this location <i>(without exposing them)<\/i>.","real_text":"[action] Spend X clues and thrice as many resources: Look at the revealed side of X concealed mini-cards at this location <i>(without exposing them)<\/i>.","quantity":1,"shroud":3,"clues":1,"health_per_investigator":false,"traits":"Buenos Aires.","real_traits":"Buenos Aires.","illustrator":"Pixoloid Studios","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"While you know La Chica Roja isn't after money, Officer Bol\u00edvar insists that the largest bank in the city is a prime target.","octgn_id":"6f0daaad-330f-4436-88e3-1ef04a537298","url":"https:\/\/arkhamdb.com\/card\/09555","imagesrc":"\/bundles\/cards\/09555.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/09555b.png"},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"sanguine_shadows","encounter_name":"Sanguine Shadows","position":56,"exceptional":false,"myriad":false,"encounter_position":12,"code":"09556","name":"Teatro Col\u00f3n","real_name":"Teatro Col\u00f3n","text":"[action] Spend 1 clue: Test [willpower] (4) to stake out the rafters of the opera house. You may spend 1 additional clue to reduce the difficulty of this test by 2. If you succeed, look at the revealed side of a concealed mini-card at this location <i>(without exposing it)<\/i>. For every 2 points you succeed by, look at an additional mini-card at this location.","real_text":"[action] Spend 1 clue: Test [willpower] (4) to stake out the rafters of the opera house. You may spend 1 additional clue to reduce the difficulty of this test by 2. If you succeed, look at the revealed side of a concealed mini-card at this location <i>(without exposing it)<\/i>. For every 2 points you succeed by, look at an additional mini-card at this location.","quantity":1,"shroud":3,"clues":1,"health_per_investigator":false,"traits":"Buenos Aires.","real_traits":"Buenos Aires.","illustrator":"Pixoloid Studios","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"Many prolific figures of opera, including the famed Arturo Toscanini, have laid their mark on this gorgeous opera house - easily one of the best in the world. Bol\u00edvar can provide you with tickets to the current showing of <i>Aida<\/i>, but you're probably going to stand out like a sore thumb.","octgn_id":"efab4527-16d3-4274-a8cf-fb4231421458","url":"https:\/\/arkhamdb.com\/card\/09556","imagesrc":"\/bundles\/cards\/09556.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/09556b.png"},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"sanguine_shadows","encounter_name":"Sanguine Shadows","linked_to_code":"09557b","linked_to_name":"La Chica Roja","position":57,"exceptional":false,"myriad":false,"encounter_position":13,"code":"09557","name":"La Chica Roja","real_name":"La Chica Roja","subname":"The Girl in the Carmine Coat","text":"Concealed 5.\n<b>Forced<\/b> - When an investigator engaged with La Chica Roja moves: Disengage her from that investigator.","real_text":"Concealed 5.\n<b>Forced<\/b> - When an investigator engaged with La Chica Roja moves: Disengage her from that investigator.","quantity":1,"health":2,"health_per_investigator":false,"enemy_damage":1,"enemy_horror":1,"enemy_fight":3,"enemy_evade":5,"victory":1,"traits":"Humanoid. Coterie. Elite.","real_traits":"Humanoid. Coterie. Elite.","flavor":"\"Think out your plan like a woman of action. Then act out your plan like a woman of thought.\"","illustrator":"Drazenka Kimpel","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"b1a787e6-41d8-42e1-baab-0d696514865d","url":"https:\/\/arkhamdb.com\/card\/09557","imagesrc":"\/bundles\/cards\/09557.png","spoiler":1,"linked_card":{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"sanguine_shadows","encounter_name":"Sanguine Shadows","id":4094,"position":57,"exceptional":false,"myriad":false,"encounter_position":13,"code":"09557b","name":"La Chica Roja","real_name":"La Chica Roja","subname":"Your Watchful Shadow","bonded_to":null,"bonded_count":null,"cost":null,"text":"<p><span class=\"icon-reaction\" title=\"Reaction\"><\/span> When your turn ends, exhaust La Chica Roja: Place your investigator mini-card in the shadows. While you are in the shadows, you are not at any location. Enemies that would spawn engaged with you instead spawn at your previous location. At the start of your turn, move back to your previous location (or any revealed location if you cannot).<\/p>","customization_text":null,"customization_change":null,"real_text":"[reaction] When your turn ends, exhaust La Chica Roja: Place your investigator mini-card in the shadows. While you are in the shadows, you are not at any location. Enemies that would spawn engaged with you instead spawn at your previous location. At the start of your turn, move back to your previous location (or any revealed location if you cannot).","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":3,"health_per_investigator":false,"sanity":3,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":null,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":null,"stage":null,"traits":"Ally. Conspirator.","real_traits":"Ally. Conspirator.","tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"","illustrator":"Drazenka Kimpel","is_unique":true,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/09557b","imagesrc":null,"spoiler":1}},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"sanguine_shadows","encounter_name":"Sanguine Shadows","position":57,"exceptional":false,"myriad":false,"encounter_position":13,"code":"09557b","name":"La Chica Roja","real_name":"La Chica Roja","subname":"Your Watchful Shadow","text":"[reaction] When your turn ends, exhaust La Chica Roja: Place your investigator mini-card in the shadows. While you are in the shadows, you are not at any location. Enemies that would spawn engaged with you instead spawn at your previous location. At the start of your turn, move back to your previous location (or any revealed location if you cannot).","real_text":"[reaction] When your turn ends, exhaust La Chica Roja: Place your investigator mini-card in the shadows. While you are in the shadows, you are not at any location. Enemies that would spawn engaged with you instead spawn at your previous location. At the start of your turn, move back to your previous location (or any revealed location if you cannot).","quantity":1,"health":3,"health_per_investigator":false,"sanity":3,"traits":"Ally. Conspirator.","real_traits":"Ally. Conspirator.","illustrator":"Drazenka Kimpel","is_unique":true,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/09557b","spoiler":1},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"sanguine_shadows","encounter_name":"Sanguine Shadows","position":58,"exceptional":false,"myriad":false,"encounter_position":14,"code":"09558","name":"Bound Nightgaunt","real_name":"Bound Nightgaunt","text":"Hunter.\nWhile attacking Bound Nightgaunt, double the negative modifier of each revealed chaos token.","real_text":"Hunter.\nWhile attacking Bound Nightgaunt, double the negative modifier of each revealed chaos token.","quantity":2,"health":3,"health_per_investigator":false,"enemy_horror":2,"enemy_fight":1,"enemy_evade":3,"traits":"Monster. Nightgaunt.","real_traits":"Monster. Nightgaunt.","flavor":"\"He had learned that they are bound by solemn treaties...\" - H. P. Lovecraft, <i>The Dream-Quest of Unknown Kadath<\/i>","illustrator":"Alexander Chelyshev","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"649eb2ca-2e2c-4a22-8ee9-7bb83c80cdf5","url":"https:\/\/arkhamdb.com\/card\/09558","imagesrc":"\/bundles\/cards\/09558.png","spoiler":1},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"sanguine_shadows","encounter_name":"Sanguine Shadows","position":59,"exceptional":false,"myriad":false,"encounter_position":16,"code":"09559","name":"Cat and Mouse","real_name":"Cat and Mouse","text":"Peril. Surge.\n<b>Revelation<\/b> - If there is a concealed mini-card at your location, you may expose it. If an enemy's mini-card would be exposed by this effect, instead flip it back over and shuffle it facedown with the concealed mini-cards at your location.","real_text":"Peril. Surge.\n<b>Revelation<\/b> - If there is a concealed mini-card at your location, you may expose it. If an enemy's mini-card would be exposed by this effect, instead flip it back over and shuffle it facedown with the concealed mini-cards at your location.","quantity":2,"health_per_investigator":false,"traits":"Scheme.","real_traits":"Scheme.","illustrator":"Grzegorz Bobrowski","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"f4bb607a-ebbc-48bc-bf23-ef3f65f6e0f2","url":"https:\/\/arkhamdb.com\/card\/09559","imagesrc":"\/bundles\/cards\/09559.png","spoiler":1},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"sanguine_shadows","encounter_name":"Sanguine Shadows","position":60,"exceptional":false,"myriad":false,"encounter_position":18,"code":"09560","name":"Calling Card","real_name":"Calling Card","text":"<b>Revelation<\/b> - Attach to a location without a target, and without a copy of Calling Card attached.\nWhile Calling Card is in play, clues cannot be spent <i>(at any location)<\/i>.\n[reaction] After you successfully investigate attached location by 2 or more: Discard Calling Card. Look at the revealed side of a concealed mini-card at any location <i>(without exposing it)<\/i>.","real_text":"<b>Revelation<\/b> - Attach to a location without a target, and without a copy of Calling Card attached.\nWhile Calling Card is in play, clues cannot be spent <i>(at any location)<\/i>.\n[reaction] After you successfully investigate attached location by 2 or more: Discard Calling Card. Look at the revealed side of a concealed mini-card at any location <i>(without exposing it)<\/i>.","quantity":2,"health_per_investigator":false,"traits":"Evidence.","real_traits":"Evidence.","illustrator":"Robert Laskey","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"123d2332-ecae-43aa-a95c-bf4bf757b95e","url":"https:\/\/arkhamdb.com\/card\/09560","imagesrc":"\/bundles\/cards\/09560.png","spoiler":1},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"sanguine_shadows","encounter_name":"Sanguine Shadows","position":61,"exceptional":false,"myriad":false,"encounter_position":20,"code":"09561","name":"Outsmarted","real_name":"Outsmarted","text":"<b>Revelation<\/b> - Test [intellect] (4). If you fail, you must decide (choose one):\n- Place 1 doom on the current agenda. This effect can cause the agenda to advance.\n- The nearest [[Coterie]] enemy attacks you.","real_text":"<b>Revelation<\/b> - Test [intellect] (4). If you fail, you must decide (choose one):\n- Place 1 doom on the current agenda. This effect can cause the agenda to advance.\n- The nearest [[Coterie]] enemy attacks you.","quantity":2,"health_per_investigator":false,"traits":"Scheme.","real_traits":"Scheme.","flavor":"\"Better luck next time!\"","illustrator":"Drazenka Kimpel","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"2d2eae08-5df3-4c81-b39b-66c0526ca5a8","url":"https:\/\/arkhamdb.com\/card\/09561","imagesrc":"\/bundles\/cards\/09561.png","spoiler":1},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"sanguine_shadows","encounter_name":"Sanguine Shadows","position":62,"exceptional":false,"myriad":false,"encounter_position":22,"code":"09562","name":"Seeing Red","real_name":"Seeing Red","text":"<b>Forced<\/b> - After a decoy is exposed: Place 1 doom on this agenda.\n<b>Forced<\/b> - When this agenda would advance by reaching its doom threshold: Each investigator is defeated and suffers 1 mental trauma.\n<b>Objective<\/b> - If the Sanguine Watcher is defeated, advance.","real_text":"<b>Forced<\/b> - After a decoy is exposed: Place 1 doom on this agenda.\n<b>Forced<\/b> - When this agenda would advance by reaching its doom threshold: Each investigator is defeated and suffers 1 mental trauma.\n<b>Objective<\/b> - If the Sanguine Watcher is defeated, advance.","quantity":1,"doom":11,"health_per_investigator":false,"flavor":"Scarlet light drowns the city. Somewhere, La Chica Roja's rival lies in wait, hoping to claim the final pieces of the Key for himself.","illustrator":"Borja Pindado","is_unique":false,"permanent":false,"double_sided":true,"back_text":"<b>(\u2192R2)<\/b>","back_flavor":"It has taken much investigative work and even more toil, but you and your new ally have finally managed to confront the Coterie elder known only as The Sanguine Watcher. The spell protecting his body has faltered, and he is at your mercy. Heartless, empty eyes gaze back at you from behind his ruby spectacles. \"I knew we never should have let you into our fold,\" he scolds the girl in red. \"You are young and insolent. A jester who dons the clothes of a queen. A mockery of our great circle.\"\n\"You are the one who gives us a bad name,\" she barks back. \"We are supposed to protect humanity, not torment it. If it were up to me, you would be driven out.\"\n\"We shall see.\" He pulls his ruby glasses down, revealing dark, empty sockets where his eyes should be. Scarlet light bounces off the ominous rims resting on the tip of his nose. \"Watch your step, girl. Not even your tricks can save you from me.\" Then, with a thrashing of dark, nightmarish wings, he is snatched from above and carried into the night.","back_name":"The Truth in Red","octgn_id":"135b34e3-3f8b-4f1a-b03a-545605acb6fb","url":"https:\/\/arkhamdb.com\/card\/09562","imagesrc":"\/bundles\/cards\/09562.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/09562b.png"},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"sanguine_shadows","encounter_name":"Sanguine Shadows","position":63,"exceptional":false,"myriad":false,"encounter_position":23,"code":"09563","name":"The Sanguine Watcher","real_name":"The Sanguine Watcher","subname":"With the Ruby Spectacles","text":"Retaliate.\n<b>Forced<\/b> - At the end of the enemy phase, if The Sanguine Watcher is ready: Each investigator must either take 2 damage or 2 horror.","real_text":"Retaliate.\n<b>Forced<\/b> - At the end of the enemy phase, if The Sanguine Watcher is ready: Each investigator must either take 2 damage or 2 horror.","quantity":1,"health":5,"health_per_investigator":true,"enemy_damage":2,"enemy_horror":2,"enemy_fight":4,"enemy_evade":4,"victory":2,"traits":"Humanoid. Coterie. Elite.","real_traits":"Humanoid. Coterie. Elite.","flavor":"\"You dare get in my way, girl?\"","illustrator":"Nikolay Stoyanov","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"efe0bf5c-0255-427d-aa8c-4421ecaf2307","url":"https:\/\/arkhamdb.com\/card\/09563","imagesrc":"\/bundles\/cards\/09563.png","spoiler":1},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"sanguine_shadows","encounter_name":"Sanguine Shadows","position":64,"exceptional":false,"myriad":false,"encounter_position":24,"code":"09564","name":"Apportioned Ka","real_name":"Apportioned Ka","text":"Concealed 4.\n<b>Forced<\/b> - After Apportioned Ka is exposed: Deal 5 damage to the Sanguine Watcher. Return Apportioned Ka to the shadows and resolve its concealed keyword, distributing those concealed mini-cards as evenly as possible among each non-[[Central]] location without a target.","real_text":"Concealed 4.\n<b>Forced<\/b> - After Apportioned Ka is exposed: Deal 5 damage to the Sanguine Watcher. Return Apportioned Ka to the shadows and resolve its concealed keyword, distributing those concealed mini-cards as evenly as possible among each non-[[Central]] location without a target.","quantity":1,"health_per_investigator":false,"enemy_damage":1,"enemy_horror":1,"traits":"Ritual. Elite.","real_traits":"Ritual. Elite.","illustrator":"JB Casacop","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"d3833308-163b-4d50-a1db-2f09fdccc8bf","url":"https:\/\/arkhamdb.com\/card\/09564","imagesrc":"\/bundles\/cards\/09564.png","spoiler":1},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"key","type_name":"Key","faction_code":"neutral","faction_name":"Neutral","encounter_code":"sanguine_shadows","encounter_name":"Sanguine Shadows","linked_to_code":"09565b","linked_to_name":"The Weeping Lady","position":65,"exceptional":false,"myriad":false,"encounter_position":25,"code":"09565a","name":"The Weeping Lady","real_name":"The Weeping Lady","subname":"Broken Statuette","text":"<b>Shift<\/b> - Discover 1 clue at your location or a connecting location. Flip this key to its [[Unstable]] side.","real_text":"<b>Shift<\/b> - Discover 1 clue at your location or a connecting location. Flip this key to its [[Unstable]] side.","quantity":1,"health_per_investigator":false,"traits":"Stable.","real_traits":"Stable.","flavor":"File #16-D25 \/ Subject Class: Green \/ Once assembled, Key appears as small statuette of unidentified woman, weeping trandimensional, red fluid (\"tears?\") of unknown origin.","illustrator":"Robert Laskey","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"68bbb90f-6597-45e9-9746-24a9e83d8dd6","url":"https:\/\/arkhamdb.com\/card\/09565a","imagesrc":"\/bundles\/cards\/09565a.png","spoiler":1,"linked_card":{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"key","type_name":"Key","faction_code":"neutral","faction_name":"Neutral","encounter_code":"sanguine_shadows","encounter_name":"Sanguine Shadows","id":4103,"position":65,"exceptional":false,"myriad":false,"encounter_position":25,"code":"09565b","name":"The Weeping Lady","real_name":"The Weeping Lady","subname":"Broken Statuette","bonded_to":null,"bonded_count":null,"cost":null,"text":"<p><b>Shift<\/b> - Each investigator must discard an asset they control, if able. Then, if an investigator shifted this key, flip it to its <b><i>Stable<\/i><\/b> side.<\/p>","customization_text":null,"customization_change":null,"real_text":"<b>Shift<\/b> - Each investigator must discard an asset they control, if able. Then, if an investigator shifted this key, flip it to its [[Stable]] side.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":null,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":null,"stage":null,"traits":"Unstable.","real_traits":"Unstable.","tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"...emergence of unknown substance does not cease despite external manipulation. Fluid pH 11. Contains no impurities or known bacteria of any kind.","illustrator":"Robert Laskey","is_unique":true,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/09565b","imagesrc":null,"spoiler":1}},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"key","type_name":"Key","faction_code":"neutral","faction_name":"Neutral","encounter_code":"sanguine_shadows","encounter_name":"Sanguine Shadows","position":65,"exceptional":false,"myriad":false,"encounter_position":25,"code":"09565b","name":"The Weeping Lady","real_name":"The Weeping Lady","subname":"Broken Statuette","text":"<b>Shift<\/b> - Each investigator must discard an asset they control, if able. Then, if an investigator shifted this key, flip it to its [[Stable]] side.","real_text":"<b>Shift<\/b> - Each investigator must discard an asset they control, if able. Then, if an investigator shifted this key, flip it to its [[Stable]] side.","quantity":1,"health_per_investigator":false,"traits":"Unstable.","real_traits":"Unstable.","flavor":"...emergence of unknown substance does not cease despite external manipulation. Fluid pH 11. Contains no impurities or known bacteria of any kind.","illustrator":"Robert Laskey","is_unique":true,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/09565b","spoiler":1},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"scenario","type_name":"Scenario","faction_code":"mythos","faction_name":"Mythos","encounter_code":"dealings_in_the_dark","encounter_name":"Dealings in the Dark","position":66,"exceptional":false,"myriad":false,"encounter_position":1,"code":"09566","name":"Dealings in the Dark","real_name":"Dealings in the Dark","text":"Easy \/ Standard\n[skull]: -X. X is the highest number of clues on a [[Cultist]] enemy in play, to a maximum of 3. (If it is act 3, X is 3.)\n[cultist]: -5. You may place 1 doom on the nearest [[Cultist]] enemy to change this token's modifier to -1.\n[tablet]: -3. If you fail, place 1 of your clues on your location.\n[elder_thing]: -2. If you fail, place 1 doom on the nearest [[Cultist]] enemy.","real_text":"Easy \/ Standard\n[skull]: -X. X is the highest number of clues on a [[Cultist]] enemy in play, to a maximum of 3. (If it is act 3, X is 3.)\n[cultist]: -5. You may place 1 doom on the nearest [[Cultist]] enemy to change this token's modifier to -1.\n[tablet]: -3. If you fail, place 1 of your clues on your location.\n[elder_thing]: -2. If you fail, place 1 doom on the nearest [[Cultist]] enemy.","quantity":1,"health_per_investigator":false,"is_unique":false,"permanent":false,"double_sided":true,"back_text":"Hard \/ Expert\n[skull]: -X. X is the total number of clues on [[Cultist]] enemies in play, to a maximum of 4. (If it is act 3, X is 4.)\n[cultist]: -7. You may place 1 doom on the nearest [[Cultist]] enemy to change this token's modifier to -3.\n[tablet]: -4. If you fail, place 1 of your clues on your location.\n[elder_thing]: -2. Place 1 doom on the nearest [[Cultist]] enemy.","octgn_id":"da36a34a-9416-4f44-9a8b-961109da5360","url":"https:\/\/arkhamdb.com\/card\/09566","imagesrc":"\/bundles\/cards\/09566.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/09566b.png"},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"dealings_in_the_dark","encounter_name":"Dealings in the Dark","position":67,"exceptional":false,"myriad":false,"encounter_position":2,"code":"09567","name":"Agents of the Dark","real_name":"Agents of the Dark","text":"Each non-weakness [[Cultist]] enemy gains concealed 1.\n<b>Forced<\/b> - After you evade a [[Cultist]] enemy, return it to the shadows and resolve its concealed keyword: Take control of 1 of its clues.","real_text":"Each non-weakness [[Cultist]] enemy gains concealed 1.\n<b>Forced<\/b> - After you evade a [[Cultist]] enemy, return it to the shadows and resolve its concealed keyword: Take control of 1 of its clues.","quantity":1,"doom":4,"health_per_investigator":false,"stage":1,"flavor":"The cult operating in Istanbul is secretive and deadly, with eyes everywhere and ears in every dark corner of the city.","illustrator":"Lin Hsiang","is_unique":false,"permanent":false,"double_sided":true,"back_text":"In player order, each investigator must choose: Either place 1 clue <i>(from the token pool)<\/i> on Clues Unveiled, or search the encounter deck and discard pile for a [[Cultist]] enemy and draw it; it gains concealed 1 (if no [[Cultist]] enemy is found, place 1 clue on Clues Unveiled, instead). Shuffle the encounter deck if it is searched.\nFor each eclipse that was on this agenda when it advanced, an investigator must resolve the above effect an additional time.\nFlip this agenda back over, adding 1 resource to it, as an eclipse. (It keeps each other eclipse it had, as well.)","back_flavor":"The daylight dims, and you strain your eyes to examine why. A strange, black shape has begun to crawl its way over the outline of the sun. An eclipse? Whatever the cult is up to, you better stop it soon...","back_name":"In a Shadow of Voidlight","octgn_id":"cf33ac6c-630a-41da-9d0b-1b8cc292c70f","url":"https:\/\/arkhamdb.com\/card\/09567","imagesrc":"\/bundles\/cards\/09567.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/09567b.png"},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"dealings_in_the_dark","encounter_name":"Dealings in the Dark","position":68,"exceptional":false,"myriad":false,"encounter_position":3,"code":"09568","name":"Search for the Manuscript","real_name":"Search for the Manuscript","text":"<b>Objective<\/b> - Find the talisman before the cult does! If either the cult, or investigators at any location(s), possess the requisite number of clues as a group, advance. <i>(Do not spend any clues when you advance.)<\/i>","real_text":"<b>Objective<\/b> - Find the talisman before the cult does! If either the cult, or investigators at any location(s), possess the requisite number of clues as a group, advance. <i>(Do not spend any clues when you advance.)<\/i>","quantity":1,"clues":4,"health_per_investigator":false,"stage":1,"flavor":"According to Ms. \u015eahin, the talisman has been hidden somewhere in the city for many hundreds of years. You must not let it fall into the cult's hands!","illustrator":"Borja Pindado","is_unique":false,"permanent":false,"double_sided":true,"back_text":"<b>If the investigators reached the clue threshold first:<\/b>\n<blockquote><i>You discover what you believe to be the talisman's resting place and scramble to find the Key before your adversaries find you. But to your surprise, inside is only an ancient manuscript.<\/i><\/blockquote>\n<hr><b>If the cult reached the clue threshold first:<\/b>\n<blockquote><i>You discover what you believe to be the talisman's resting place and find it already torn apart. Resting on the ground nearby is a torn-up manuscript, which you hastily begin to restore.<\/i><\/blockquote>\n<hr><b>In either case:<\/b>\nResolve the concealed keyword on each non-weakness [[Cultist]] enemy not already in the shadows <i>(as granted by agenda 1a)<\/i>.\nShuffle the encounter discard pile and the set-aside Umbral Harbinger and Emissary from Yuggoth enemies into the encounter deck.\nProceed to <b>Act 2 Setup<\/b> in the Campaign Guide.","back_name":"Manuscript Discovered","octgn_id":"373a93e6-bedb-4019-8ca3-2ee2532af549","url":"https:\/\/arkhamdb.com\/card\/09568","imagesrc":"\/bundles\/cards\/09568.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/09568b.png"},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"dealings_in_the_dark","encounter_name":"Dealings in the Dark","position":69,"exceptional":false,"myriad":false,"encounter_position":4,"code":"09569","name":"Search for the Talisman","real_name":"Search for the Talisman","text":"<b>Objective<\/b> - Find the talisman before the cult does! If either the cult, or investigators at the location designated as the east gate, possess the requisite number of clues as a group, advance. <i>(Do not spend any clues when you advance.)<\/i>","real_text":"<b>Objective<\/b> - Find the talisman before the cult does! If either the cult, or investigators at the location designated as the east gate, possess the requisite number of clues as a group, advance. <i>(Do not spend any clues when you advance.)<\/i>","quantity":1,"clues":8,"health_per_investigator":false,"stage":2,"flavor":"According to the manuscript, the talisman was discovered somewhat recently by a third party, and brought to the Grand Bazaar as a valuable item to be sold. You can't let that happen!","illustrator":"Borja Pindado","is_unique":false,"permanent":false,"double_sided":true,"back_text":"If the investigators reached the clue threshold first, attach The Twisted Antiprism key to any investigator at the east gate.\nIf the cult reached the clue threshold first, attach The Twisted Antiprism key to the [[Cultist]] enemy with the most clues.\nReveal each concealed mini-card in play. For each enemy's mini-card, move that enemy from the shadows to that location. Set each concealed mini-card aside, out of play.\nPut the locations from act 1 that were previously set aside back into play, with Hagia Sophia to the left of the entrance to the Grand Bazaar. These two locations are connected to one another for the rest of the scenario. Put Galata Docks into play.\nIf the cult reached the clue threshold first, for every 1 [per_investigator] more clues they had than the investigators, move the [[Cultist]] enemy with The Twisted Antiprism once toward Galata Docks.\nEach investigator and [[Cultist]] enemy loses each of their clues. Flip The Unveiling story card over to its other side, removing all clues from it. Advance the act and agenda deck directly to \"The Chase.\" It is both the current act and the current agenda.","back_name":"Talisman Discovered","octgn_id":"c5f8f9ad-97fc-49b7-bde5-4a1d74fe4453","url":"https:\/\/arkhamdb.com\/card\/09569","imagesrc":"\/bundles\/cards\/09569.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/09569b.png"},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"dealings_in_the_dark","encounter_name":"Dealings in the Dark","position":70,"exceptional":false,"myriad":false,"encounter_position":5,"code":"09570","name":"The Chase","real_name":"The Chase","text":"<b>Objective<\/b> - <i>\"Get this thing out of here!\"<\/i> If an investigator with The Twisted Antiprism is at Galata Docks, you may proceed to <b>(\u2192R1)<\/b> <i>(page 25)<\/i>.\n<b>Objective<\/b> - <i>\"Don't let them get away with the Key!\"<\/i> If an enemy with The Twisted Antiprism is at Galata Docks, or if the investigator with The Twisted Antiprism is defeated, proceed to <b>(\u2192R6)<\/b> <i>(page 25)<\/i>.","real_text":"<b>Objective<\/b> - <i>\"Get this thing out of here!\"<\/i> If an investigator with The Twisted Antiprism is at Galata Docks, you may proceed to <b>(\u2192R1)<\/b> <i>(page 25)<\/i>.\n<b>Objective<\/b> - <i>\"Don't let them get away with the Key!\"<\/i> If an enemy with The Twisted Antiprism is at Galata Docks, or if the investigator with The Twisted Antiprism is defeated, proceed to <b>(\u2192R6)<\/b> <i>(page 25)<\/i>.","quantity":1,"doom":3,"health_per_investigator":false,"stage":2,"illustrator":"Jake Murray","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Each enemy in play moves and attacks as if it were the enemy phase (without exhausting).\nIf there are fewer enemies in play than the number of investigators, in player order, discard cards from the top of the encounter deck until a [[Cultist]] enemy is discarded, and draw it <i>(shuffling the encounter discard pile to form a new encounter deck if necessary)<\/i>. Repeat this until there are enemies in play equal to the number of investigators.\nFlip this card back over.","back_flavor":"In the dark light of an alien moon, your enemies work tirelessly to escape with the talisman in their possession.","back_name":"Rush for the Key","octgn_id":"466888de-8827-458b-8fcb-366c57903f40","url":"https:\/\/arkhamdb.com\/card\/09570","imagesrc":"\/bundles\/cards\/09570.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/09570b.png"},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"dealings_in_the_dark","encounter_name":"Dealings in the Dark","linked_to_code":"09571b","linked_to_name":"The Unsealing","position":71,"exceptional":false,"myriad":false,"encounter_position":6,"code":"09571","name":"The Unveiling","real_name":"The Unveiling","text":"<b>Forced<\/b> - After 1 or more doom is placed on a [[Cultist]] enemy: Flip them to their clue side.\nIf an enemy has more than 3 clues on it, move the clues in excess of 3 to Clues Unveiled, below.\nThe number of clues possessed by the cult is equal to the total number of clues on [[Cultist]] enemies in play plus the number of clues on Clues Unveiled, below.","real_text":"<b>Forced<\/b> - After 1 or more doom is placed on a [[Cultist]] enemy: Flip them to their clue side.\nIf an enemy has more than 3 clues on it, move the clues in excess of 3 to Clues Unveiled, below.\nThe number of clues possessed by the cult is equal to the total number of clues on [[Cultist]] enemies in play plus the number of clues on Clues Unveiled, below.","quantity":1,"health_per_investigator":false,"is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"febb2a18-7985-4e6e-a5c9-e24350ddafe4","url":"https:\/\/arkhamdb.com\/card\/09571","imagesrc":"\/bundles\/cards\/09571.png","spoiler":1,"linked_card":{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"dealings_in_the_dark","encounter_name":"Dealings in the Dark","id":4110,"position":71,"exceptional":false,"myriad":false,"encounter_position":6,"code":"09571b","name":"The Unsealing","real_name":"The Unsealing","subname":null,"bonded_to":null,"bonded_count":null,"cost":null,"text":"<p>Each non-weakness enemy gains: \"Hunter. <b>Prey<\/b> - Investigator with The Twisted Antiprism.\" If The Twisted Antiprism is attached to that enemy, it instead gains \"Patrol (Galata Docks).\"<\/p><p><b>Forced<\/b> - When 1 or more doom would be placed on an enemy: It instead moves and attacks as if it were the enemy phase (without exhausting).<\/p><p><b>Forced<\/b> - After a non-weakness enemy attacks the investigator with The Twisted Antiprism: Attach The Twisted Antiprism to that enemy, <b><i>Unstable<\/i><\/b> side faceup. Then, that enemy shifts it.<\/p><p><span class=\"icon-reaction\" title=\"Reaction\"><\/span> After you evade or defeat the enemy with The Twisted Antiprism: Take control of The Twisted Antiprism, attaching it to your investigator.<\/p>","customization_text":null,"customization_change":null,"real_text":"Each non-weakness enemy gains: \"Hunter. <b>Prey<\/b> - Investigator with The Twisted Antiprism.\" If The Twisted Antiprism is attached to that enemy, it instead gains \"Patrol (Galata Docks).\"\n<b>Forced<\/b> - When 1 or more doom would be placed on an enemy: It instead moves and attacks as if it were the enemy phase (without exhausting).\n<b>Forced<\/b> - After a non-weakness enemy attacks the investigator with The Twisted Antiprism: Attach The Twisted Antiprism to that enemy, [[Unstable]] side faceup. Then, that enemy shifts it.\n[reaction] After you evade or defeat the enemy with The Twisted Antiprism: Take control of The Twisted Antiprism, attaching it to your investigator.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":null,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":null,"stage":null,"traits":null,"real_traits":null,"tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"","illustrator":null,"is_unique":false,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/09571b","imagesrc":null,"spoiler":1}},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"dealings_in_the_dark","encounter_name":"Dealings in the Dark","position":71,"exceptional":false,"myriad":false,"encounter_position":6,"code":"09571b","name":"The Unsealing","real_name":"The Unsealing","text":"Each non-weakness enemy gains: \"Hunter. <b>Prey<\/b> - Investigator with The Twisted Antiprism.\" If The Twisted Antiprism is attached to that enemy, it instead gains \"Patrol (Galata Docks).\"\n<b>Forced<\/b> - When 1 or more doom would be placed on an enemy: It instead moves and attacks as if it were the enemy phase (without exhausting).\n<b>Forced<\/b> - After a non-weakness enemy attacks the investigator with The Twisted Antiprism: Attach The Twisted Antiprism to that enemy, [[Unstable]] side faceup. Then, that enemy shifts it.\n[reaction] After you evade or defeat the enemy with The Twisted Antiprism: Take control of The Twisted Antiprism, attaching it to your investigator.","real_text":"Each non-weakness enemy gains: \"Hunter. <b>Prey<\/b> - Investigator with The Twisted Antiprism.\" If The Twisted Antiprism is attached to that enemy, it instead gains \"Patrol (Galata Docks).\"\n<b>Forced<\/b> - When 1 or more doom would be placed on an enemy: It instead moves and attacks as if it were the enemy phase (without exhausting).\n<b>Forced<\/b> - After a non-weakness enemy attacks the investigator with The Twisted Antiprism: Attach The Twisted Antiprism to that enemy, [[Unstable]] side faceup. Then, that enemy shifts it.\n[reaction] After you evade or defeat the enemy with The Twisted Antiprism: Take control of The Twisted Antiprism, attaching it to your investigator.","quantity":1,"health_per_investigator":false,"is_unique":false,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/09571b","spoiler":1},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"dealings_in_the_dark","encounter_name":"Dealings in the Dark","position":72,"exceptional":false,"myriad":false,"encounter_position":7,"code":"09572","name":"Galata Docks","real_name":"Galata Docks","text":"You can only enter Galata Docks from Galata. As an additional cost for you to do so, you must discard any combination of cards from your hand or assets from your play area with at least 3 matching skill icons.","real_text":"You can only enter Galata Docks from Galata. As an additional cost for you to do so, you must discard any combination of cards from your hand or assets from your play area with at least 3 matching skill icons.","quantity":1,"shroud":5,"clues":1,"health_per_investigator":false,"victory":1,"traits":"Istanbul.","real_traits":"Istanbul.","flavor":"With the Foundation's travel documents, you should be able to charter a ship out of the city with ease.","illustrator":"Pixoloid Studios","is_unique":false,"permanent":false,"double_sided":true,"back_text":"You can only enter Galata Docks from Galata. As an additional cost for you to do so, you must discard any combination of cards from your hand or assets from your play area with at least 3 matching skill icons.","back_flavor":"The Galata Bridge spans over the Golden Horn, separating the piers from the rest of the city.","octgn_id":"67d13889-2b0d-49a2-bec8-2713ac00819a","url":"https:\/\/arkhamdb.com\/card\/09572","imagesrc":"\/bundles\/cards\/09572.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/09572b.png"},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"dealings_in_the_dark","encounter_name":"Dealings in the Dark","position":73,"exceptional":false,"myriad":false,"encounter_position":8,"code":"09573","name":"Galata","real_name":"Galata","text":"[fast] Spend 3 resources: <b>Parley.<\/b> Expose a concealed mini-card at any location. (Group limit once per round.)","real_text":"[fast] Spend 3 resources: <b>Parley.<\/b> Expose a concealed mini-card at any location. (Group limit once per round.)","quantity":1,"shroud":3,"clues":1,"health_per_investigator":false,"traits":"Istanbul.","real_traits":"Istanbul.","illustrator":"Pixoloid Studios","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"The ancient Galata Tower looms over this well-traveled district, where tourists and residents intermingle. You pass several embassies, warehouses, and commercial buildings for businesses both local and foreign. One of the district's older buildings may have once hid the talisman. Perhaps even the famed Galata Tower itself?","octgn_id":"3eb82d3b-a81b-4b0b-9eea-36f82c6de998","url":"https:\/\/arkhamdb.com\/card\/09573","imagesrc":"\/bundles\/cards\/09573.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/09573b.png"},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"dealings_in_the_dark","encounter_name":"Dealings in the Dark","position":74,"exceptional":false,"myriad":false,"encounter_position":9,"code":"09574","name":"Obelisk of Theodosius","real_name":"Obelisk of Theodosius","text":"<b>Forced<\/b> - After you fail a skill test while investigating the Obelisk of Theodosius: Move 1 of your clues to the nearest [[Cultist]] enemy.","real_text":"<b>Forced<\/b> - After you fail a skill test while investigating the Obelisk of Theodosius: Move 1 of your clues to the nearest [[Cultist]] enemy.","quantity":1,"shroud":3,"clues":1,"health_per_investigator":false,"victory":1,"traits":"Istanbul.","real_traits":"Istanbul.","illustrator":"Yoann Boissonnet","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"Originally brought to the city from Egypt by the Romans, the Obelisk looms ominously over Sultanahmet Square. Its inscription commemorates the triumphs of conquerors past.","octgn_id":"f4fd6d4c-b8bb-4751-b2dc-5dbda7bab894","url":"https:\/\/arkhamdb.com\/card\/09574","imagesrc":"\/bundles\/cards\/09574.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/09574b.png"},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"dealings_in_the_dark","encounter_name":"Dealings in the Dark","position":75,"exceptional":false,"myriad":false,"encounter_position":10,"code":"09575","name":"Istanbul University","real_name":"Istanbul University","text":"[action]: Test [willpower] or [intellect] (6). If you succeed, take control of 1 clue on Clues Unveiled. (Max one success per game.)","real_text":"[action]: Test [willpower] or [intellect] (6). If you succeed, take control of 1 clue on Clues Unveiled. (Max one success per game.)","quantity":1,"shroud":4,"clues":1,"health_per_investigator":false,"victory":1,"traits":"Istanbul.","real_traits":"Istanbul.","illustrator":"Pixoloid Studios","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"Housing faculties of theology, arts, mathematics, and science, as well as other recent additions, the newly reconstituted university is as prestigious as its campus is beautiful. If there's anywhere in the city you'll be able to find information regarding relics from its past, it's here.","octgn_id":"3e21df79-638c-4dd4-9900-08804a0e042d","url":"https:\/\/arkhamdb.com\/card\/09575","imagesrc":"\/bundles\/cards\/09575.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/09575b.png"},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"dealings_in_the_dark","encounter_name":"Dealings in the Dark","position":76,"exceptional":false,"myriad":false,"encounter_position":11,"code":"09576","name":"Hagia Sophia","real_name":"Hagia Sophia","text":"Hagia Sophia gets +3 shroud for each study token on it.\n[action]: Place 1 [per_investigator] clues on Hagia Sophia <i>(from the token pool)<\/i>. Place 1 resource on Hagia Sophia <i>(also from the token pool)<\/i>, as a study token.","real_text":"Hagia Sophia gets +3 shroud for each study token on it.\n[action]: Place 1 [per_investigator] clues on Hagia Sophia <i>(from the token pool)<\/i>. Place 1 resource on Hagia Sophia <i>(also from the token pool)<\/i>, as a study token.","quantity":1,"shroud":2,"clues":1,"health_per_investigator":false,"traits":"Istanbul.","real_traits":"Istanbul.","illustrator":"Emilio Rodriguez","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"Originally built as a cathedral, the Hagia Sophia Grand Mosque is one of the most iconic buildings in the entire world and the epitome of Byzantine architecture. Having survived the city's numerous transformations throughout the ages, this holy place may contain a wealth of information pertinent to your investigation, if you know where to look.","octgn_id":"edb46df1-70a4-4da6-bfcc-844775dd0c20","url":"https:\/\/arkhamdb.com\/card\/09576","imagesrc":"\/bundles\/cards\/09576.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/09576b.png"},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"dealings_in_the_dark","encounter_name":"Dealings in the Dark","position":77,"exceptional":false,"myriad":false,"encounter_position":12,"code":"09577","name":"Grand Bazaar","real_name":"Grand Bazaar","subname":"Darkened Alley","text":"Increase the difficulty to fight or evade each concealed mini-card at this location by 2.","real_text":"Increase the difficulty to fight or evade each concealed mini-card at this location by 2.","quantity":1,"shroud":2,"clues":1,"clues_fixed":true,"health_per_investigator":false,"traits":"Istanbul. Bazaar.","real_traits":"Istanbul. Bazaar.","illustrator":"Pixoloid Studios","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"The bustling streets of the bazaar's domed interior are dense with stalls and traders selling all manner of goods, from jewelry and clothes to carpets and furniture. Somewhere in this labyrinthine market lies the Key you and your enemies search for... but where?","octgn_id":"0f47dfc8-adb2-4816-bc3e-d961de0ba1af","url":"https:\/\/arkhamdb.com\/card\/09577","imagesrc":"\/bundles\/cards\/09577.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/09577b.png"},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"dealings_in_the_dark","encounter_name":"Dealings in the Dark","position":78,"exceptional":false,"myriad":false,"encounter_position":13,"code":"09578","name":"Grand Bazaar","real_name":"Grand Bazaar","subname":"Public Baths","text":"While you are at this location, treat the text box of each [[Weapon]] asset you control as if it were blank (except for [[Traits]]).","real_text":"While you are at this location, treat the text box of each [[Weapon]] asset you control as if it were blank (except for [[Traits]]).","quantity":1,"shroud":2,"clues":1,"health_per_investigator":false,"traits":"Istanbul. Bazaar.","real_traits":"Istanbul. Bazaar.","illustrator":"Pixoloid Studios","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"The bustling streets of the bazaar's domed interior are dense with stalls and traders selling all manner of goods, from jewelry and clothes to carpets and furniture. Somewhere in this labyrinthine market lies the Key you and your enemies search for... but where?","octgn_id":"3673165a-85d9-44e3-8a98-5908a67fcd57","url":"https:\/\/arkhamdb.com\/card\/09578","imagesrc":"\/bundles\/cards\/09578.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/09578b.png"},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"dealings_in_the_dark","encounter_name":"Dealings in the Dark","position":79,"exceptional":false,"myriad":false,"encounter_position":14,"code":"09579","name":"Grand Bazaar","real_name":"Grand Bazaar","subname":"Marble Fountain","text":"[fast]: <b>Parley.<\/b> Take control of 1 clue from a [[Cultist]] enemy at this location. Then, return that enemy to the shadows and resolve its concealed keyword. (Limit once per round.)","real_text":"[fast]: <b>Parley.<\/b> Take control of 1 clue from a [[Cultist]] enemy at this location. Then, return that enemy to the shadows and resolve its concealed keyword. (Limit once per round.)","quantity":1,"shroud":5,"clues":3,"clues_fixed":true,"health_per_investigator":false,"victory":1,"traits":"Istanbul. Bazaar.","real_traits":"Istanbul. Bazaar.","illustrator":"Pixoloid Studios","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"The bustling streets of the bazaar's domed interior are dense with stalls and traders selling all manner of goods, from jewelry and clothes to carpets and furniture. Somewhere in this labyrinthine market lies the Key you and your enemies search for... but where?","octgn_id":"5cde392b-90e5-427e-977b-995be13cba7c","url":"https:\/\/arkhamdb.com\/card\/09579","imagesrc":"\/bundles\/cards\/09579.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/09579b.png"},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"dealings_in_the_dark","encounter_name":"Dealings in the Dark","position":80,"exceptional":false,"myriad":false,"encounter_position":15,"code":"09580","name":"Grand Bazaar","real_name":"Grand Bazaar","subname":"Crowded Shops","text":"<b>Forced<\/b> - After you expose a decoy at this location: Move 1 clue from this location to the nearest [[Cultist]] enemy.","real_text":"<b>Forced<\/b> - After you expose a decoy at this location: Move 1 clue from this location to the nearest [[Cultist]] enemy.","quantity":1,"shroud":3,"clues":1,"health_per_investigator":false,"traits":"Istanbul. Bazaar.","real_traits":"Istanbul. Bazaar.","illustrator":"Pixoloid Studios","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"The bustling streets of the bazaar's domed interior are dense with stalls and traders selling all manner of goods, from jewelry and clothes to carpets and furniture. Somewhere in this labyrinthine market lies the Key you and your enemies search for... but where?","octgn_id":"830980ed-373a-466a-99e4-c95ba2e17b93","url":"https:\/\/arkhamdb.com\/card\/09580","imagesrc":"\/bundles\/cards\/09580.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/09580b.png"},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"dealings_in_the_dark","encounter_name":"Dealings in the Dark","position":81,"exceptional":false,"myriad":false,"encounter_position":16,"code":"09581","name":"Grand Bazaar","real_name":"Grand Bazaar","subname":"Busy Walkway","text":"<b>Forced<\/b> - When you would move out of this location: Test [agility] (3). If you fail, you must either lose 1 action or cancel the effects of the move.","real_text":"<b>Forced<\/b> - When you would move out of this location: Test [agility] (3). If you fail, you must either lose 1 action or cancel the effects of the move.","quantity":1,"shroud":1,"clues":1,"health_per_investigator":false,"traits":"Istanbul. Bazaar.","real_traits":"Istanbul. Bazaar.","illustrator":"Pixoloid Studios","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"The bustling streets of the bazaar's domed interior are dense with stalls and traders selling all manner of goods, from jewelry and clothes to carpets and furniture. Somewhere in this labyrinthine market lies the Key you and your enemies search for... but where?","octgn_id":"0e80be26-56ac-4ba4-81ba-7bb000ff7295","url":"https:\/\/arkhamdb.com\/card\/09581","imagesrc":"\/bundles\/cards\/09581.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/09581b.png"},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"dealings_in_the_dark","encounter_name":"Dealings in the Dark","position":82,"exceptional":false,"myriad":false,"encounter_position":17,"code":"09582","name":"Grand Bazaar","real_name":"Grand Bazaar","subname":"Rooftop Access","text":"[reaction] After you move to this location from a connecting location: Test [agility] (4). If you succeed, move again.\n<b>Forced<\/b> - After an enemy moves to this location via hunter or patrol: Resolve that keyword again.","real_text":"[reaction] After you move to this location from a connecting location: Test [agility] (4). If you succeed, move again.\n<b>Forced<\/b> - After an enemy moves to this location via hunter or patrol: Resolve that keyword again.","quantity":1,"shroud":4,"clues":1,"health_per_investigator":false,"victory":1,"traits":"Istanbul. Bazaar.","real_traits":"Istanbul. Bazaar.","illustrator":"Pixoloid Studios","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"The bustling streets of the bazaar's domed interior are dense with stalls and traders selling all manner of goods, from jewelry and clothes to carpets and furniture. Somewhere in this labyrinthine market lies the Key you and your enemies search for... but where?","octgn_id":"510b239d-37a8-4ec5-9668-d45cdab30de6","url":"https:\/\/arkhamdb.com\/card\/09582","imagesrc":"\/bundles\/cards\/09582.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/09582b.png"},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"dealings_in_the_dark","encounter_name":"Dealings in the Dark","position":83,"exceptional":false,"myriad":false,"encounter_position":18,"code":"09583","name":"Grand Bazaar","real_name":"Grand Bazaar","subname":"Jewelers' Road","text":"[action]: <b>Investigate.<\/b> If you succeed, instead of discovering clues, you may play a [[Charm]] or [[Relic]] asset from your hand, reducing its cost by 1 for each point you succeeded by <i>(to a minimum of 0)<\/i>.","real_text":"[action]: <b>Investigate.<\/b> If you succeed, instead of discovering clues, you may play a [[Charm]] or [[Relic]] asset from your hand, reducing its cost by 1 for each point you succeeded by <i>(to a minimum of 0)<\/i>.","quantity":1,"shroud":3,"clues":2,"clues_fixed":true,"health_per_investigator":false,"victory":1,"traits":"Istanbul. Bazaar.","real_traits":"Istanbul. Bazaar.","illustrator":"Pixoloid Studios","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"The bustling streets of the bazaar's domed interior are dense with stalls and traders selling all manner of goods, from jewelry and clothes to carpets and furniture. Somewhere in this labyrinthine market lies the Key you and your enemies search for... but where?","octgn_id":"665343e1-3d99-4569-b6f6-6e085c0ea46f","url":"https:\/\/arkhamdb.com\/card\/09583","imagesrc":"\/bundles\/cards\/09583.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/09583b.png"},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"dealings_in_the_dark","encounter_name":"Dealings in the Dark","position":84,"exceptional":false,"myriad":false,"encounter_position":19,"code":"09584","name":"Ece \u015eahin","real_name":"Ece \u015eahin","subname":"The Vermillion-Veiled Lady","text":"[fast] Exhaust Ece \u015eahin: Look at the top card of any investigator's deck. If it is not a weakness, you may place it facedown beneath Ece Sahin (limit 5 cards beneath her).\n<b>Forced<\/b> - After any key is shifted: The owner of each card beneath Ece \u015eahin draws that card.","real_text":"[fast] Exhaust Ece \u015eahin: Look at the top card of any investigator's deck. If it is not a weakness, you may place it facedown beneath Ece Sahin (limit 5 cards beneath her).\n<b>Forced<\/b> - After any key is shifted: The owner of each card beneath Ece \u015eahin draws that card.","quantity":1,"health":2,"health_per_investigator":false,"sanity":3,"traits":"Ally. Conspirator.","real_traits":"Ally. Conspirator.","flavor":"\"Why do you suppose the keys have not been erased?\"","illustrator":"Drazenka Kimpel","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"8cf4407b-0ac8-4188-a2f4-7eec97144824","url":"https:\/\/arkhamdb.com\/card\/09584","imagesrc":"\/bundles\/cards\/09584.png","spoiler":1},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"dealings_in_the_dark","encounter_name":"Dealings in the Dark","position":85,"exceptional":false,"myriad":false,"encounter_position":20,"code":"09585","name":"Umbral Harbinger","real_name":"Umbral Harbinger","text":"Hunter.\n<b>Forced<\/b> - When Umbral Harbinger is dealt damage: Place 1 doom on the [[Cultist]] enemy nearest to it.","real_text":"Hunter.\n<b>Forced<\/b> - When Umbral Harbinger is dealt damage: Place 1 doom on the [[Cultist]] enemy nearest to it.","quantity":1,"health":5,"health_per_investigator":false,"enemy_damage":1,"enemy_horror":1,"enemy_fight":3,"enemy_evade":1,"victory":1,"traits":"Monster. Yuggoth.","real_traits":"Monster. Yuggoth.","flavor":"\"Trouble with memory. I see things I never knew before. Other worlds and other galaxies... Dark... The lightning seems dark and the darkness seems light...\"\n- H. P. Lovecraft, \"The Haunter of the Dark\"","illustrator":"Anders Finer","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"a8c2b55e-af6f-458e-a13d-376e5e7ed15f","url":"https:\/\/arkhamdb.com\/card\/09585","imagesrc":"\/bundles\/cards\/09585.png","spoiler":1},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"dealings_in_the_dark","encounter_name":"Dealings in the Dark","position":86,"exceptional":false,"myriad":false,"encounter_position":21,"code":"09586a","name":"Sinister Aspirant (A)","real_name":"Sinister Aspirant (A)","text":"Alert.\n<b>Forced<\/b> - At the end of the enemy phase, if Sinister Aspirant is ready: Place 1 doom on it.","real_text":"Alert.\n<b>Forced<\/b> - At the end of the enemy phase, if Sinister Aspirant is ready: Place 1 doom on it.","quantity":1,"health":3,"health_per_investigator":false,"enemy_horror":1,"enemy_fight":2,"enemy_evade":4,"traits":"Humanoid. Cultist.","real_traits":"Humanoid. Cultist.","flavor":"I have seen the dark universe yawning\nWhere the black planets roll without aim...\n- H. P. Lovecraft, \"The Haunter of the Dark\"","illustrator":"Tiziano Baracchi","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"b4c96c27-0198-4c8c-9e4e-c38b63410365:9113a044-c054-4033-9981-942d004f9e84:46361575-0b38-402c-bcb1-8393ce72750b","url":"https:\/\/arkhamdb.com\/card\/09586a","imagesrc":"\/bundles\/cards\/09586a.png","spoiler":1},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"dealings_in_the_dark","encounter_name":"Dealings in the Dark","position":86,"exceptional":false,"myriad":false,"encounter_position":22,"code":"09586b","name":"Sinister Aspirant (B)","real_name":"Sinister Aspirant (B)","text":"Alert.\n<b>Forced<\/b> - At the end of the enemy phase, if Sinister Aspirant is ready: Place 1 doom on it.","real_text":"Alert.\n<b>Forced<\/b> - At the end of the enemy phase, if Sinister Aspirant is ready: Place 1 doom on it.","quantity":1,"health":3,"health_per_investigator":false,"enemy_horror":1,"enemy_fight":2,"enemy_evade":4,"traits":"Humanoid. Cultist.","real_traits":"Humanoid. Cultist.","flavor":"I have seen the dark universe yawning\nWhere the black planets roll without aim...\n- H. P. Lovecraft, \"The Haunter of the Dark\"","illustrator":"Tiziano Baracchi","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/09586b","imagesrc":"\/bundles\/cards\/09586b.png","spoiler":1},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"dealings_in_the_dark","encounter_name":"Dealings in the Dark","position":86,"exceptional":false,"myriad":false,"encounter_position":23,"code":"09586c","name":"Sinister Aspirant (C)","real_name":"Sinister Aspirant (C)","text":"Alert.\n<b>Forced<\/b> - At the end of the enemy phase, if Sinister Aspirant is ready: Place 1 doom on it.","real_text":"Alert.\n<b>Forced<\/b> - At the end of the enemy phase, if Sinister Aspirant is ready: Place 1 doom on it.","quantity":1,"health":3,"health_per_investigator":false,"enemy_horror":1,"enemy_fight":2,"enemy_evade":4,"traits":"Humanoid. Cultist.","real_traits":"Humanoid. Cultist.","flavor":"I have seen the dark universe yawning\nWhere the black planets roll without aim...\n- H. P. Lovecraft, \"The Haunter of the Dark\"","illustrator":"Tiziano Baracchi","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/09586c","imagesrc":"\/bundles\/cards\/09586c.png","spoiler":1},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"dealings_in_the_dark","encounter_name":"Dealings in the Dark","position":87,"exceptional":false,"myriad":false,"encounter_position":24,"code":"09587","name":"Shadowed","real_name":"Shadowed","text":"<b>Revelation<\/b> - If there are no [[Cultist]] enemies in play, take 1 horror and Shadowed gains surge. Otherwise, find the [[Cultist]] enemy nearest to you. Place 1 doom on that enemy and test [willpower] (X), where X is that enemy's fight value. If you fail, take 2 horror.","real_text":"<b>Revelation<\/b> - If there are no [[Cultist]] enemies in play, take 1 horror and Shadowed gains surge. Otherwise, find the [[Cultist]] enemy nearest to you. Place 1 doom on that enemy and test [willpower] (X), where X is that enemy's fight value. If you fail, take 2 horror.","quantity":2,"health_per_investigator":false,"traits":"Scheme.","real_traits":"Scheme.","illustrator":"Andreia Ugrai","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"86f1953b-fb30-4d9f-b5f5-b5df8ee3102a","url":"https:\/\/arkhamdb.com\/card\/09587","imagesrc":"\/bundles\/cards\/09587.png","spoiler":1},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"dealings_in_the_dark","encounter_name":"Dealings in the Dark","position":88,"exceptional":false,"myriad":false,"encounter_position":26,"code":"09588","name":"Accosted","real_name":"Accosted","text":"<b>Revelation<\/b> - If there are no [[Cultist]] enemies in play, take 1 damage and Accosted gains surge. Otherwise, find the [[Cultist]] enemy nearest to you. Place 1 doom on that enemy and test [agility] (X), where X is that enemy's evade value. If you fail, take 2 damage.","real_text":"<b>Revelation<\/b> - If there are no [[Cultist]] enemies in play, take 1 damage and Accosted gains surge. Otherwise, find the [[Cultist]] enemy nearest to you. Place 1 doom on that enemy and test [agility] (X), where X is that enemy's evade value. If you fail, take 2 damage.","quantity":2,"health_per_investigator":false,"traits":"Scheme.","real_traits":"Scheme.","illustrator":"Drazenka Kimpel","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"97d97100-1069-48b8-aa2d-3f40aa2cead6","url":"https:\/\/arkhamdb.com\/card\/09588","imagesrc":"\/bundles\/cards\/09588.png","spoiler":1},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"dealings_in_the_dark","encounter_name":"Dealings in the Dark","position":89,"exceptional":false,"myriad":false,"encounter_position":28,"code":"09589","name":"Light Out of Void","real_name":"Light Out of Void","text":"Peril.\n<b>Revelation<\/b> - You must either (choose one):\n-  Place 1 doom on the [[Cultist]] enemy in play with the highest evade.\n- Take 1 damage and 1 horror.\nIf the investigators possess more clues than the cult, or if it is act 3, resolve this revelation ability a second time.","real_text":"Peril.\n<b>Revelation<\/b> - You must either (choose one):\n-  Place 1 doom on the [[Cultist]] enemy in play with the highest evade.\n- Take 1 damage and 1 horror.\nIf the investigators possess more clues than the cult, or if it is act 3, resolve this revelation ability a second time.","quantity":2,"health_per_investigator":false,"traits":"Hex.","real_traits":"Hex.","illustrator":"Adam S. Doyle","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"c298aee7-654c-4c32-9d47-d42d492da014","url":"https:\/\/arkhamdb.com\/card\/09589","imagesrc":"\/bundles\/cards\/09589.png","spoiler":1},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"key","type_name":"Key","faction_code":"neutral","faction_name":"Neutral","encounter_code":"dealings_in_the_dark","encounter_name":"Dealings in the Dark","linked_to_code":"09590b","linked_to_name":"The Twisted Antiprism","position":90,"exceptional":false,"myriad":false,"encounter_position":30,"code":"09590a","name":"The Twisted Antiprism","real_name":"The Twisted Antiprism","subname":"Talisman of Infinite Darkness","text":"<b>Shift<\/b> - Look at the top 3 cards of your deck. Draw 1 of those cards and shuffle the rest back into your deck. Flip this key to its [[Unstable]] side.","real_text":"<b>Shift<\/b> - Look at the top 3 cards of your deck. Draw 1 of those cards and shuffle the rest back into your deck. Flip this key to its [[Unstable]] side.","quantity":1,"health_per_investigator":false,"traits":"Stable.","real_traits":"Stable.","flavor":"File #21-F30 \/ Subject Class: Red \/ Key is a trapezohedron-shaped crystal of unknown mineral, roughly 19 cm in length, impervious to both matter and light.","illustrator":"Robert Laskey","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"a90a0b05-879e-4312-93f3-63b6f795ce9c","url":"https:\/\/arkhamdb.com\/card\/09590a","imagesrc":"\/bundles\/cards\/09590a.png","spoiler":1,"linked_card":{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"key","type_name":"Key","faction_code":"neutral","faction_name":"Neutral","encounter_code":"dealings_in_the_dark","encounter_name":"Dealings in the Dark","id":4132,"position":90,"exceptional":false,"myriad":false,"encounter_position":30,"code":"09590b","name":"The Twisted Antiprism","real_name":"The Twisted Antiprism","subname":"Talisman of Infinite Darkness","bonded_to":null,"bonded_count":null,"cost":null,"text":"<p><b>Shift<\/b> - The nearest investigator must place 1 doom on an asset they control, an encounter card at their location, or the current agenda. Then, if an investigator shifted this key, flip it to its <b><i>Stable<\/i><\/b> side.<\/p>","customization_text":null,"customization_change":null,"real_text":"<b>Shift<\/b> - The nearest investigator must place 1 doom on an asset they control, an encounter card at their location, or the current agenda. Then, if an investigator shifted this key, flip it to its [[Stable]] side.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":null,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":null,"stage":null,"traits":"Unstable.","real_traits":"Unstable.","tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"...do not store in darkness under any circumstances.","illustrator":"Robert Laskey","is_unique":true,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/09590b","imagesrc":null,"spoiler":1}},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"key","type_name":"Key","faction_code":"neutral","faction_name":"Neutral","encounter_code":"dealings_in_the_dark","encounter_name":"Dealings in the Dark","position":90,"exceptional":false,"myriad":false,"encounter_position":30,"code":"09590b","name":"The Twisted Antiprism","real_name":"The Twisted Antiprism","subname":"Talisman of Infinite Darkness","text":"<b>Shift<\/b> - The nearest investigator must place 1 doom on an asset they control, an encounter card at their location, or the current agenda. Then, if an investigator shifted this key, flip it to its [[Stable]] side.","real_text":"<b>Shift<\/b> - The nearest investigator must place 1 doom on an asset they control, an encounter card at their location, or the current agenda. Then, if an investigator shifted this key, flip it to its [[Stable]] side.","quantity":1,"health_per_investigator":false,"traits":"Unstable.","real_traits":"Unstable.","flavor":"...do not store in darkness under any circumstances.","illustrator":"Robert Laskey","is_unique":true,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/09590b","spoiler":1},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"scenario","type_name":"Scenario","faction_code":"mythos","faction_name":"Mythos","encounter_code":"dancing_mad","encounter_name":"Dancing Mad","position":91,"exceptional":false,"myriad":false,"encounter_position":1,"code":"09591","name":"Dancing Mad","real_name":"Dancing Mad","text":"Easy \/ Standard\n[skull]: -X. X is the number of enemies in the shadows (max 3).\n[cultist]: -4. If you fail, put a decoy into play at your location, flip it over, and shuffle each concealed mini-card at your location facedown.\n[tablet]: -3. If you fail, set each non-weakness card committed to this test aside, out of play, as a hollow.\n[elder_thing]: -1. If there is a concealed mini-card at your location, either take 1 damage or treat this token's modifier as -3.","real_text":"Easy \/ Standard\n[skull]: -X. X is the number of enemies in the shadows (max 3).\n[cultist]: -4. If you fail, put a decoy into play at your location, flip it over, and shuffle each concealed mini-card at your location facedown.\n[tablet]: -3. If you fail, set each non-weakness card committed to this test aside, out of play, as a hollow.\n[elder_thing]: -1. If there is a concealed mini-card at your location, either take 1 damage or treat this token's modifier as -3.","quantity":1,"health_per_investigator":false,"is_unique":false,"permanent":false,"double_sided":true,"back_text":"Hard \/ Expert\n[skull]: -X. X is the number of enemies in the shadows (max 5).\n[cultist]: -6. If you fail, put a decoy into play at your location, flip it over, and shuffle each concealed mini-card at your location facedown.\n[tablet]: -3. Set each non-weakness card committed to this test aside, out of play, as a hollow.\n[elder_thing]: -1. If there is a concealed mini-card at your location, either take 2 damage or treat this token's modifier as -5.","octgn_id":"83f261ab-9729-47ad-a2f0-4f5d3c8d0276","url":"https:\/\/arkhamdb.com\/card\/09591","imagesrc":"\/bundles\/cards\/09591.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/09591b.png"},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"dancing_mad","encounter_name":"Dancing Mad","position":92,"exceptional":false,"myriad":false,"encounter_position":2,"code":"09592","name":"Silence Speaks","real_name":"Silence Speaks","text":"<b>Forced<\/b> - If there are 5 [per_investigator] or more set-aside hollows: Choose and remove 3 [per_investigator] of them from the game and place 1 doom on this agenda. This effect may cause this agenda to advance.","real_text":"<b>Forced<\/b> - If there are 5 [per_investigator] or more set-aside hollows: Choose and remove 3 [per_investigator] of them from the game and place 1 doom on this agenda. This effect may cause this agenda to advance.","quantity":1,"doom":6,"health_per_investigator":false,"stage":1,"flavor":"A gentle patter of rain gives the moonless night a somber, moody ambience. Distant music and conversation drift on the wind, accompanied by a light drizzle.","illustrator":"Yoann Boissonnet","is_unique":false,"permanent":false,"double_sided":true,"back_text":"The lead investigator must decide (choose one):\n- Search the encounter deck and discard pile for an enemy with the concealed keyword and draw it <i>(resolving its concealed keyword)<\/i>. Shuffle the encounter deck.\n- Reveal the top card of each investigator's deck. Each investigator draws each weakness they revealed in this way. Set each other revealed card aside, out of play, as a hollow.","back_flavor":"A flash of lightning draws your attention to the sky. Or, is it even lightning at all? Clouds and distorted space roll through the gloom of night. A shimmer. A blur. A blemish. And then one of the roiling clouds simply vanishes. Perhaps it was just your imagination. But something feels... strange. Is it possible the creatures you spotted in London could devour even the sky itself?","back_name":"Vanishing Sky","octgn_id":"91906086-bd8c-4ca5-8f95-be67930f92d0","url":"https:\/\/arkhamdb.com\/card\/09592","imagesrc":"\/bundles\/cards\/09592.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/09592b.png"},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"dancing_mad","encounter_name":"Dancing Mad","position":93,"exceptional":false,"myriad":false,"encounter_position":3,"code":"09593","name":"Easy Prey","real_name":"Easy Prey","text":"<b>Forced<\/b> - If there are 4 [per_investigator] or more set-aside hollows: Choose and remove 2 [per_investigator] of them from the game and place 1 doom on this agenda. This effect may cause this agenda to advance.","real_text":"<b>Forced<\/b> - If there are 4 [per_investigator] or more set-aside hollows: Choose and remove 2 [per_investigator] of them from the game and place 1 doom on this agenda. This effect may cause this agenda to advance.","quantity":1,"doom":6,"health_per_investigator":false,"stage":2,"flavor":"Being hunted by the Coterie was bad enough; now you worry any random object you pass on the street, or even the sky itself, could simply swallow you whole, never to be seen or heard from again.","illustrator":"Yoann Boissonnet","is_unique":false,"permanent":false,"double_sided":true,"back_text":"The lead investigator must decide (choose one):\n- Search the encounter deck and discard pile for an enemy with the concealed keyword and draw it <i>(resolving its concealed keyword)<\/i>. Shuffle the encounter deck.\n- Reveal the top card of each investigator's deck. Each investigator draws each weakness they revealed in this way. Set each other revealed card aside, out of play, as a hollow.","back_flavor":"As if possessed by a strange compulsion, your eyes continuously drift to the clouds obscuring the starless night sky. Every now and again, one cloud haunts your sight. The same cloud, every time. Its shape burns into your retina. Are you going mad? Your eyes trace around its outline. It cannot be the same. You saw the flash that caused that cloud to vanish. Didn't you?","back_name":"Mimicry","octgn_id":"57d4c4b2-9ac5-4f49-bfcb-b331d0c61a18","url":"https:\/\/arkhamdb.com\/card\/09593","imagesrc":"\/bundles\/cards\/09593.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/09593b.png"},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"dancing_mad","encounter_name":"Dancing Mad","position":94,"exceptional":false,"myriad":false,"encounter_position":4,"code":"09594","name":"A Betrayal of Eyes","real_name":"A Betrayal of Eyes","text":"<b>Forced<\/b> - If there are 3 [per_investigator] or more set-aside hollows: Choose and remove 1 [per_investigator] of them from the game and place 1 doom on this agenda. This effect may cause this agenda to advance.","real_text":"<b>Forced<\/b> - If there are 3 [per_investigator] or more set-aside hollows: Choose and remove 1 [per_investigator] of them from the game and place 1 doom on this agenda. This effect may cause this agenda to advance.","quantity":1,"doom":5,"health_per_investigator":false,"stage":3,"flavor":"The city is alive. Not alive in its usual sense - music and revelry and glamor - but truly, disturbingly <i>alive<\/i>. The streets shift under your feet, walls undulating as though breathing, windows glaring at you from afar. Sweat beads on your forehead. Is this all real? Or just paranoia?","illustrator":"Yoann Boissonnet","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Remove each hollow from the game.\nGather each hollow that was removed from the game throughout this scenario. Each investigator finds their hollow with the highest experience cost and exiles it.\nIn the Campaign Log, record <i>erased from existence:<\/i> and next to this, record the names of each unique card exiled in this way. For the rest of the campaign, players cannot include any copies of those cards <i>(by title)<\/i> in their decks (immediately remove any copies from each investigator's deck).\n<b>(\u2192R2)<\/b> <i>(page 31)<\/i>","back_flavor":"You stop in your tracks, taking stock of your surroundings. The joyous noise of Havana has returned. A stillness has settled over the city. No more eyes in the shadows. No more familiar clouds. Stars twinkle above, mocking your suspicion with their charming beauty. Desi and his crew are nowhere to be found. And, worse...\nThere are sudden gaps in your memory.","back_name":"Erasure","octgn_id":"d9c633ab-a267-4802-8ed1-f5632eea9f96","url":"https:\/\/arkhamdb.com\/card\/09594","imagesrc":"\/bundles\/cards\/09594.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/09594b.png"},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"dancing_mad","encounter_name":"Dancing Mad","position":95,"exceptional":false,"myriad":false,"encounter_position":5,"code":"09595","name":"False Step (v. I)","real_name":"False Step (v. I)","text":"[action]: <b>Resign.<\/b> <i>\"The deal's off!\"<\/i> You leave Desi and his crew to their fate.\n<b>Forced<\/b> - If Desiderio Delgado \u00c1lvarez leaves play: Set him aside, out of play. Each investigator takes 1 horror.","real_text":"[action]: <b>Resign.<\/b> <i>\"The deal's off!\"<\/i> You leave Desi and his crew to their fate.\n<b>Forced<\/b> - If Desiderio Delgado \u00c1lvarez leaves play: Set him aside, out of play. Each investigator takes 1 horror.","quantity":1,"clues":3,"health_per_investigator":false,"stage":1,"flavor":"You and Desi are looking into the disappearances taking place in Havana. It has to be the work of the creatures you were investigating back in London. But they haven't been forgotten yet - maybe there is a way to bring them back?","illustrator":"Carlos Palma Cruchaga","is_unique":false,"permanent":false,"double_sided":true,"back_text":"If the Desiderio Delgado \u00c1lvarez story asset is in play, set him aside, out of play <i>(removing all tokens and attachments from him)<\/i>.\nFind the set-aside Desiderio Delgado \u00c1lvarez enemy with the encounter card back. The lead investigator draws that enemy, resolving his concealed keyword. One at a time, in player order, each other investigator chooses a different set-aside [[Coterie]] enemy and draws it, resolving its concealed keyword.\nShuffle the encounter discard pile and the remainder of the <i>Crimson Conspiracy<\/i> and <i>Cleanup Crew<\/i> encounter sets into the encounter deck.","back_flavor":"\"There's something off about all of this...\" Desi remarks as you patrol the rainy streets of Havana. \"I swear, I keep seeing something following us, but when I look-\" Fate must have a sense of cosmic irony, as the moment Desi turns around, a formless shape not unlike a distortion in reality opens its gaping maw and swallows him whole. You shout his name in terror... but to your surprise, the distortion reshapes itself in his image. The imposter gives you a sinister grin before vanishing into the shadows, taking the real Desi with him.","back_name":"Pursued into the Streets","octgn_id":"8b71b292-8d33-4219-8a3d-3ec3dd20d142","url":"https:\/\/arkhamdb.com\/card\/09595","imagesrc":"\/bundles\/cards\/09595.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/09595b.png"},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"dancing_mad","encounter_name":"Dancing Mad","position":96,"exceptional":false,"myriad":false,"encounter_position":6,"code":"09596","name":"False Colors (v. I)","real_name":"False Colors (v. I)","text":"[reaction] When an investigator would resolve an enemy's concealed X keyword, spend X clues, as a group: Spawn it engaged with that investigator instead.\n[action]: <b>Resign.<\/b> You leave Desi and his crew to their fate.\n<b>Objective<\/b> - If there are no enemies in the shadows, investigators may spend the requisite clues to advance.","real_text":"[reaction] When an investigator would resolve an enemy's concealed X keyword, spend X clues, as a group: Spawn it engaged with that investigator instead.\n[action]: <b>Resign.<\/b> You leave Desi and his crew to their fate.\n<b>Objective<\/b> - If there are no enemies in the shadows, investigators may spend the requisite clues to advance.","quantity":1,"clues":1,"health_per_investigator":false,"stage":2,"flavor":"Wait - what in the world just happened? That entity touched Desi and assumed his form. Is that what has been happening to Desi's crew? You have to find him before it finishes the job!","illustrator":"Carlos Palma Cruchaga","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Ready the Desiderio Delgado \u00c1lvarez enemy, remove all tokens from him, and discard all attachments from him. Find the previously set-aside Desiderio Delgado \u00c1lvarez story asset, flip him to his enemy side, and spawn him at the same location as the one in play, randomizing them so you do not know which is which.","back_flavor":"It's clear now what has been happening to Desi's crew. They are being snatched by the very same entities you and Flint had been investigating and replaced by deadly imposters. But their true objective seems to be eliminating the evidence of their mimicry. Are they trying to infiltrate the Coterie from within? Are these creatures truly intelligent enough for such a scheme?\nWhatever the case may be, you've tracked down the imposter. Desi is in danger of being erased from existence, or worse. You're not sure you can trust him, but you have to do something to help.","back_name":"Truths Untold","octgn_id":"1e49fa2b-47ab-4100-ac61-715c54c7f425","url":"https:\/\/arkhamdb.com\/card\/09596","imagesrc":"\/bundles\/cards\/09596.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/09596b.png"},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"dancing_mad","encounter_name":"Dancing Mad","position":97,"exceptional":false,"myriad":false,"encounter_position":7,"code":"09597","name":"False Step (v. II)","real_name":"False Step (v. II)","text":"<b>Forced<\/b> - At the end of the enemy phase: Deal X total damage to investigators at Caf\u00e9 Luna, divided as they wish. X is the number of enemies in the shadows.\n[reaction] After a [[Coterie]] enemy takes any amount of damage: Discover half that many clues at Caf\u00e9 Luna (rounded down).","real_text":"<b>Forced<\/b> - At the end of the enemy phase: Deal X total damage to investigators at Caf\u00e9 Luna, divided as they wish. X is the number of enemies in the shadows.\n[reaction] After a [[Coterie]] enemy takes any amount of damage: Discover half that many clues at Caf\u00e9 Luna (rounded down).","quantity":1,"clues":2,"health_per_investigator":false,"stage":1,"flavor":"Negotiations didn't go so well after all.","illustrator":"Carlos Palma Cruchaga","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Shuffle the encounter discard pile and each set-aside [[Outsider]] enemy into the encounter deck.\nIf Desiderio Delgado \u00c1lvarez is not in the shadows, return him to the shadows and resolve his concealed keyword.\nPut each set-aside [[Havana]] location into play.\nTake each concealed mini-card in play, shuffle them, and randomly distribute them as evenly as possible among each location other than Caf\u00e9 Luna.","back_flavor":"With a bit of stealth, a bit of speed, and a lot of luck, you manage to make your way out the club's back entrance and into the streets of Havana. The gunfire continues for a few seconds, then ceases once your attackers realize you're no longer inside. Over the pounding of your heart in your chest, you listen closely for voices and hear Desi's, broken and uneven, on the other side of the building. \"Find them - and when you do - end them,\" he orders. The sound of his voice grates against your mind. \"They must not be allowed - to escape.\" Footsteps pound on the pavement as they split up in search of you.","back_name":"Pursued into the Streets","octgn_id":"c45dbc75-9cd7-4ebf-9789-4fef35ad5a27","url":"https:\/\/arkhamdb.com\/card\/09597","imagesrc":"\/bundles\/cards\/09597.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/09597b.png"},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"dancing_mad","encounter_name":"Dancing Mad","position":98,"exceptional":false,"myriad":false,"encounter_position":8,"code":"09598","name":"False Colors (v. II)","real_name":"False Colors (v. II)","text":"[action] As a group, investigators at your location place clues they control on a [[Coterie]] enemy at your location equal to that enemy's remaining health: <b>Parley.<\/b> You gain some insight into the situation. Remove all doom from that enemy and automatically evade it.\n[action]: <b>Resign.<\/b> <i>\"I thought we had a deal!\"<\/i> You get out of the city while you still can.\n<b>Objective<\/b> - Discover why your contacts are after you. If there are 4 [per_investigator] total clues among enemies in play, advance.","real_text":"[action] As a group, investigators at your location place clues they control on a [[Coterie]] enemy at your location equal to that enemy's remaining health: <b>Parley.<\/b> You gain some insight into the situation. Remove all doom from that enemy and automatically evade it.\n[action]: <b>Resign.<\/b> <i>\"I thought we had a deal!\"<\/i> You get out of the city while you still can.\n<b>Objective<\/b> - Discover why your contacts are after you. If there are 4 [per_investigator] total clues among enemies in play, advance.","quantity":1,"health_per_investigator":false,"stage":2,"flavor":"Desi and his crew are pursuing and attacking you everywhere you go! But why?","illustrator":"Carlos Palma Cruchaga","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Reveal each concealed mini-card in play. For each enemy's mini-card, move that enemy from the shadows to that location. Then, set each concealed mini-card aside, out of play.\nReady the Desiderio Delgado \u00c1lvarez enemy, remove all tokens from him, and discard all attachments from him. Spawn the other set-aside Desiderio Delgado \u00c1lvarez enemy at the same location as the one in play, randomizing them so you do not know which is which.\nRemove all clues from each enemy in play. For each clue removed from an enemy in this way, heal 1 damage from that enemy.","back_flavor":"From your encounters with Desi's crew, you believe you've made a startling discovery. Their mannerisms don't appear to be their own, and their hostility is feral, alien. But it is the very slight distortion that occasionally follows in their wake that leads to your realization. The people who attacked you weren't Desi and his crew at all. They were taken by the entities you and Flint had been investigating and replaced by deadly imposters. But perhaps the real Desi is still out there, somewhere. If so, he's definitely in danger!","back_name":"Truths Untold","octgn_id":"57e450d3-0c35-4fc6-8426-67de4d265081","url":"https:\/\/arkhamdb.com\/card\/09598","imagesrc":"\/bundles\/cards\/09598.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/09598b.png"},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"dancing_mad","encounter_name":"Dancing Mad","position":99,"exceptional":false,"myriad":false,"encounter_position":9,"code":"09599","name":"False Light","real_name":"False Light","text":"Each copy of Desiderio Delgado \u00c1lvarez loses concealed X, loses hunter, gains aloof, and gains the following ability: \"[action]: <b>Parley.<\/b> Check the Campaign Log. <i>If the cell knows Desi's past<\/i>, you ask a question only he can answer. Look at the other side of this enemy.\"\n<b>Objective<\/b> - If either copy of Desiderio Delgado \u00c1lvarez is defeated, advance. <b>(Do not look at its other side.)<\/b>","real_text":"Each copy of Desiderio Delgado \u00c1lvarez loses concealed X, loses hunter, gains aloof, and gains the following ability: \"[action]: <b>Parley.<\/b> Check the Campaign Log. <i>If the cell knows Desi's past<\/i>, you ask a question only he can answer. Look at the other side of this enemy.\"\n<b>Objective<\/b> - If either copy of Desiderio Delgado \u00c1lvarez is defeated, advance. <b>(Do not look at its other side.)<\/b>","quantity":1,"health_per_investigator":false,"stage":3,"flavor":"You arrive just in time to see two exact replicas of Desiderio embroiled in a deadly battle for the fate of his identity. In the midst of this chaos, it's impossible to tell which is which. There is no time to study their mannerisms. You have to act!","illustrator":"Carlos Palma Cruchaga","is_unique":false,"permanent":false,"double_sided":true,"back_text":"<b>For the remainder of the campaign, do not look at the other sides of either copy of Desiderio Delgado \u00c1lvarez until you are instructed to do so.<\/b>\nFind the copy of Desiderio Delgado \u00c1lvarez that is in play (if both copies are in the victory display, return one to play). Store this copy of Desiderio Delgado \u00c1lvarez in a safe place where you may refer to it later in the campaign.\n<b>(\u2192R1)<\/b> <i>(page 31)<\/i>","back_flavor":"Your intervention gives the Desi you suspect is real just enough time to gain the advantage. While you had been pulling your punches, Desi has no such qualms. He shoves his firearm in his imposter's stomach and pulls the trigger. The other Desi collapses, lifeless, to the floor. Blood pools from his bullet wound and soaks his body crimson. Desi spits on the corpse of the mimic. <i>\"P\u00fadrete en el infierno,\"<\/i> he mutters under his breath. Then he clasps your shoulder and gives you a grin. \"Thanks. I really owe you one.\" From what you can tell, his mannerisms seem perfectly natural. You breathe a sigh of relief.","back_name":"No Man Like Me","octgn_id":"5882416a-e5fc-4197-9dcf-3e4e70f9d022","url":"https:\/\/arkhamdb.com\/card\/09599","imagesrc":"\/bundles\/cards\/09599.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/09599b.png"},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"dancing_mad","encounter_name":"Dancing Mad","linked_to_code":"09600b","linked_to_name":"Caf\u00e9 Luna","position":100,"exceptional":false,"myriad":false,"encounter_position":10,"code":"09600a","name":"Caf\u00e9 Luna","real_name":"Caf\u00e9 Luna","subname":"Coterie Haunt","quantity":1,"shroud":3,"clues":2,"health_per_investigator":false,"traits":"Havana.","real_traits":"Havana.","flavor":"Desi's bar offers a variety of drinks and a rich, wild nightlife for both locals and tourists from the States looking to escape the tight grip of Prohibition... or, at least, it used to, before he and his guns shot the place to hell. What in the world is going on here?","illustrator":"Yoann Boissonnet","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"707217d2-7f4b-4ed7-b893-fb261e0720bd","url":"https:\/\/arkhamdb.com\/card\/09600a","imagesrc":"\/bundles\/cards\/09600a.png","spoiler":1,"linked_card":{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"dancing_mad","encounter_name":"Dancing Mad","id":4143,"position":100,"exceptional":false,"myriad":false,"encounter_position":10,"code":"09600b","name":"Caf\u00e9 Luna","real_name":"Caf\u00e9 Luna","subname":"Bastion of Remembrance","bonded_to":null,"bonded_count":null,"cost":null,"text":"<p>Caf\u00e9 Luna gets -1 shroud for each <b><i>Outsider<\/i><\/b> enemy in play.<\/p><p><b>Forced<\/b> - If there are no clues on Caf\u00e9 Luna: Add clues to it until it has 1 <span class=\"icon-per_investigator\" title=\"Per Investigator\"><\/span> clues on it.<\/p>","customization_text":null,"customization_change":null,"real_text":"Caf\u00e9 Luna gets -1 shroud for each [[Outsider]] enemy in play.\n<b>Forced<\/b> - If there are no clues on Caf\u00e9 Luna: Add clues to it until it has 1 [per_investigator] clues on it.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":5,"clues":1,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":null,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":null,"stage":null,"traits":"Havana.","real_traits":"Havana.","tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"Desi's bar offers a variety of drinks and a rich, wild nightlife for both locals and tourists from the States looking to escape the tight grip of Prohibition.","illustrator":"Yoann Boissonnet","is_unique":false,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/09600b","imagesrc":null,"spoiler":1}},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"dancing_mad","encounter_name":"Dancing Mad","position":100,"exceptional":false,"myriad":false,"encounter_position":10,"code":"09600b","name":"Caf\u00e9 Luna","real_name":"Caf\u00e9 Luna","subname":"Bastion of Remembrance","text":"Caf\u00e9 Luna gets -1 shroud for each [[Outsider]] enemy in play.\n<b>Forced<\/b> - If there are no clues on Caf\u00e9 Luna: Add clues to it until it has 1 [per_investigator] clues on it.","real_text":"Caf\u00e9 Luna gets -1 shroud for each [[Outsider]] enemy in play.\n<b>Forced<\/b> - If there are no clues on Caf\u00e9 Luna: Add clues to it until it has 1 [per_investigator] clues on it.","quantity":1,"shroud":5,"clues":1,"health_per_investigator":false,"traits":"Havana.","real_traits":"Havana.","flavor":"Desi's bar offers a variety of drinks and a rich, wild nightlife for both locals and tourists from the States looking to escape the tight grip of Prohibition.","illustrator":"Yoann Boissonnet","is_unique":false,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/09600b","spoiler":1},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"dancing_mad","encounter_name":"Dancing Mad","position":101,"exceptional":false,"myriad":false,"encounter_position":11,"code":"09601","name":"El Malec\u00f3n","real_name":"El Malec\u00f3n","text":"[reaction] After you expose a decoy at El Malec\u00f3n: Expose another concealed mini-card at El Malec\u00f3n. (Group limit once per round.)","real_text":"[reaction] After you expose a decoy at El Malec\u00f3n: Expose another concealed mini-card at El Malec\u00f3n. (Group limit once per round.)","quantity":1,"shroud":5,"clues":1,"health_per_investigator":false,"victory":1,"traits":"Havana.","real_traits":"Havana.","flavor":"A patter of drizzling rain sets a somber mood as you scour the Malec\u00f3n for any trace of Desi's crew.","illustrator":"Pixoloid Studios","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"The broad roadway along Havana's northern seawall is a perfect place for both public gatherings and clandestine meetings. Could the Coterie have agents posted there?","octgn_id":"dbdbe06f-f563-4258-a021-9ecb03ede19c","url":"https:\/\/arkhamdb.com\/card\/09601","imagesrc":"\/bundles\/cards\/09601.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/09601b.png"},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"dancing_mad","encounter_name":"Dancing Mad","position":102,"exceptional":false,"myriad":false,"encounter_position":12,"code":"09602","name":"Jardines de la Tropical","real_name":"Jardines de la Tropical","text":"[reaction] After you successfully investigate Jardines de la Tropical by 3 or more: Choose a set-aside hollow. Its owner draws it.\n<b>Forced<\/b> - After you fail by 3 or more while investigating Jardines de la Tropical: Choose a non-weakness card in your hand and set it aside, out of play, as a hollow.","real_text":"[reaction] After you successfully investigate Jardines de la Tropical by 3 or more: Choose a set-aside hollow. Its owner draws it.\n<b>Forced<\/b> - After you fail by 3 or more while investigating Jardines de la Tropical: Choose a non-weakness card in your hand and set it aside, out of play, as a hollow.","quantity":1,"shroud":3,"clues":1,"health_per_investigator":false,"victory":1,"traits":"Havana.","real_traits":"Havana.","illustrator":"Nele Diel","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"When it comes to high society in Havana, nothing is more iconic than this outdoor venue. But if this is one of Desi's haunts, there has to be something else at work here.","octgn_id":"0b45062f-8d0e-41c9-a02f-e211d2630b64","url":"https:\/\/arkhamdb.com\/card\/09602","imagesrc":"\/bundles\/cards\/09602.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/09602b.png"},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"dancing_mad","encounter_name":"Dancing Mad","position":103,"exceptional":false,"myriad":false,"encounter_position":13,"code":"09603","name":"Gran Teatro de La Habana","real_name":"Gran Teatro de La Habana","text":"[fast] During your turn, spend 2 resources: Reduce Gran Teatro de La Habana's shroud by 2 until the end of your turn. (Limit once per turn.)","real_text":"[fast] During your turn, spend 2 resources: Reduce Gran Teatro de La Habana's shroud by 2 until the end of your turn. (Limit once per turn.)","quantity":1,"shroud":4,"clues":1,"health_per_investigator":false,"victory":1,"traits":"Havana.","real_traits":"Havana.","illustrator":"Pixoloid Studios","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"Nobody else seems to notice the presence swirling above the Teatro Nacional, but you've seen it before, in London. And where such creatures roost, the Coterie is sure to be present, as well. Perhaps you should get tickets and see for yourself.","octgn_id":"61c00fdd-7c88-41a6-828b-f5176f883da9","url":"https:\/\/arkhamdb.com\/card\/09603","imagesrc":"\/bundles\/cards\/09603.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/09603b.png"},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"dancing_mad","encounter_name":"Dancing Mad","position":104,"exceptional":false,"myriad":false,"encounter_position":14,"code":"09604","name":"Miramar Yacht Club","real_name":"Miramar Yacht Club","text":"[action]: <b>Investigate.<\/b> Instead of discovering clues, look at the revealed side of a concealed mini-card at Miramar Yacht Club. For every 2 points you succeed by, look at the revealed side of an additional concealed mini-card at Miramar Yacht Club.","real_text":"[action]: <b>Investigate.<\/b> Instead of discovering clues, look at the revealed side of a concealed mini-card at Miramar Yacht Club. For every 2 points you succeed by, look at the revealed side of an additional concealed mini-card at Miramar Yacht Club.","quantity":1,"shroud":1,"clues":1,"health_per_investigator":false,"traits":"Havana.","real_traits":"Havana.","flavor":"Desi's crew sure know how to live it up.","illustrator":"Pixoloid Studios","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"If Desi is a member of the Club, chances are, it's no coincidence. Wherever he and his crew show up, those <i>things<\/i> are sure to follow. Or is it the other way around?\nOnly one way to find out for sure.","octgn_id":"3b910e93-fffc-4bfd-a24a-9ba0c6ac25fa","url":"https:\/\/arkhamdb.com\/card\/09604","imagesrc":"\/bundles\/cards\/09604.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/09604b.png"},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"dancing_mad","encounter_name":"Dancing Mad","position":105,"exceptional":false,"myriad":false,"encounter_position":15,"code":"09605","name":"Plaza Hotel","real_name":"Plaza Hotel","text":"[fast] Take 1 horror: Look at the revealed side of a concealed mini-card at Plaza Hotel or at a connecting location <i>(without exposing it)<\/i>. (Group limit once per round.)","real_text":"[fast] Take 1 horror: Look at the revealed side of a concealed mini-card at Plaza Hotel or at a connecting location <i>(without exposing it)<\/i>. (Group limit once per round.)","quantity":1,"shroud":2,"clues":1,"health_per_investigator":false,"victory":1,"traits":"Havana.","real_traits":"Havana.","illustrator":"Pixoloid Studios","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"Recently renovated, the famed Plaza Hotel offers all of the modern amenities, and has hosted a variety of famous guests. But recent gossip of living shadows and otherworldly figures prowling its halls at night have you thinking there's more at play here after dark.","octgn_id":"061c0a14-971f-45cb-b65d-21a52ea9797a","url":"https:\/\/arkhamdb.com\/card\/09605","imagesrc":"\/bundles\/cards\/09605.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/09605b.png"},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"dancing_mad","encounter_name":"Dancing Mad","position":106,"exceptional":false,"myriad":false,"encounter_position":16,"code":"09606a","name":"Desiderio Delgado \u00c1lvarez","real_name":"Desiderio Delgado \u00c1lvarez","subname":"The Man in the Blood-Soaked Suit","text":"Alert. Concealed 1 [per_investigator]. Hunter. Retaliate.\nDesiderio Delgado \u00c1lvarez gets +2 [per_investigator] health.\n<b>Forced<\/b> - When Desiderio Delgado \u00c1lvarez takes damage during act 1 or 2: Instead, automatically evade him.\n[reaction] After Desiderio Delgado \u00c1lvarez is evaded by 2 or more and there is another copy of him at your location, that copy deals this one 2 damage.","real_text":"Alert. Concealed 1 [per_investigator]. Hunter. Retaliate.\nDesiderio Delgado \u00c1lvarez gets +2 [per_investigator] health.\n<b>Forced<\/b> - When Desiderio Delgado \u00c1lvarez takes damage during act 1 or 2: Instead, automatically evade him.\n[reaction] After Desiderio Delgado \u00c1lvarez is evaded by 2 or more and there is another copy of him at your location, that copy deals this one 2 damage.","quantity":1,"health":2,"health_per_investigator":false,"enemy_damage":2,"enemy_horror":1,"enemy_fight":4,"enemy_evade":3,"victory":1,"traits":"Humanoid. Coterie. Elite.","real_traits":"Humanoid. Coterie. Elite.","illustrator":"Drazenka Kimpel","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"16c5b1ca-fe51-4e7e-af38-e00e4d2eccbc:8d120191-01a7-44d5-9eb3-eb0d21349884","url":"https:\/\/arkhamdb.com\/card\/09606a","imagesrc":"\/bundles\/cards\/09606a.png","spoiler":1},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"dancing_mad","encounter_name":"Dancing Mad","linked_to_code":"09607b","linked_to_name":"Desiderio Delgado \u00c1lvarez","position":107,"exceptional":false,"myriad":false,"encounter_position":17,"code":"09607a","name":"Desiderio Delgado \u00c1lvarez","real_name":"Desiderio Delgado \u00c1lvarez","subname":"The Man in the Blood-Soaked Suit","text":"Alert. Concealed 1 [per_investigator]. Hunter. Retaliate.\nDesiderio Delgado \u00c1lvarez gets +2 [per_investigator] health.\n<b>Forced<\/b> - When Desiderio Delgado \u00c1lvarez takes damage during act 1 or 2: Instead, automatically evade him.\n[reaction] After Desiderio Delgado \u00c1lvarez is evaded by 2 or more and there is another copy of him at your location, that copy deals this one 2 damage.","real_text":"Alert. Concealed 1 [per_investigator]. Hunter. Retaliate.\nDesiderio Delgado \u00c1lvarez gets +2 [per_investigator] health.\n<b>Forced<\/b> - When Desiderio Delgado \u00c1lvarez takes damage during act 1 or 2: Instead, automatically evade him.\n[reaction] After Desiderio Delgado \u00c1lvarez is evaded by 2 or more and there is another copy of him at your location, that copy deals this one 2 damage.","quantity":1,"health":2,"health_per_investigator":false,"enemy_damage":2,"enemy_horror":1,"enemy_fight":4,"enemy_evade":3,"victory":1,"traits":"Humanoid. Coterie. Elite.","real_traits":"Humanoid. Coterie. Elite.","illustrator":"Drazenka Kimpel","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/09607a","imagesrc":"\/bundles\/cards\/09607a.png","spoiler":1,"linked_card":{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"asset","type_name":"Asset","faction_code":"mythos","faction_name":"Mythos","encounter_code":"dancing_mad","encounter_name":"Dancing Mad","id":4151,"position":107,"exceptional":false,"myriad":false,"encounter_position":17,"code":"09607b","name":"Desiderio Delgado \u00c1lvarez","real_name":"Desiderio Delgado \u00c1lvarez","subname":"In Your Debt, Despite it All","bonded_to":null,"bonded_count":null,"cost":null,"text":"<p><span class=\"icon-reaction\" title=\"Reaction\"><\/span> When an attack from a <b><i>Monster<\/i><\/b> enemy deals damage to Desiderio Delgado \u00c1lvarez, exhaust him: Cancel 1 of that damage and deal 1 damage to the attacking enemy.<\/p>","customization_text":null,"customization_change":null,"real_text":"[reaction] When an attack from a [[Monster]] enemy deals damage to Desiderio Delgado \u00c1lvarez, exhaust him: Cancel 1 of that damage and deal 1 damage to the attacking enemy.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":4,"health_per_investigator":false,"sanity":1,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":null,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":null,"stage":null,"traits":"Ally. Conspirator.","real_traits":"Ally. Conspirator.","tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"","illustrator":null,"is_unique":true,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/09607b","imagesrc":null,"spoiler":1}},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"asset","type_name":"Asset","faction_code":"mythos","faction_name":"Mythos","encounter_code":"dancing_mad","encounter_name":"Dancing Mad","position":107,"exceptional":false,"myriad":false,"encounter_position":17,"code":"09607b","name":"Desiderio Delgado \u00c1lvarez","real_name":"Desiderio Delgado \u00c1lvarez","subname":"In Your Debt, Despite it All","text":"[reaction] When an attack from a [[Monster]] enemy deals damage to Desiderio Delgado \u00c1lvarez, exhaust him: Cancel 1 of that damage and deal 1 damage to the attacking enemy.","real_text":"[reaction] When an attack from a [[Monster]] enemy deals damage to Desiderio Delgado \u00c1lvarez, exhaust him: Cancel 1 of that damage and deal 1 damage to the attacking enemy.","quantity":1,"health":4,"health_per_investigator":false,"sanity":1,"traits":"Ally. Conspirator.","real_traits":"Ally. Conspirator.","is_unique":true,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/09607b","spoiler":1},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"dancing_mad","encounter_name":"Dancing Mad","position":108,"exceptional":false,"myriad":false,"encounter_position":18,"code":"09608","name":"Body Snatched","real_name":"Body Snatched","text":"<b>Revelation<\/b> - Test [willpower] (4). If you fail, choose an [[Ally]] or [[Item]] asset you control and set it aside, out of play, as a hollow (if you cannot, take 2 horror instead).","real_text":"<b>Revelation<\/b> - Test [willpower] (4). If you fail, choose an [[Ally]] or [[Item]] asset you control and set it aside, out of play, as a hollow (if you cannot, take 2 horror instead).","quantity":2,"health_per_investigator":false,"traits":"Scheme. Power.","real_traits":"Scheme. Power.","flavor":"A false facsimile? Or a paradimensional plot?","illustrator":"Ilich Henriquez","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"dc632a33-f7a2-4fcd-9b13-3c39ac695d78","url":"https:\/\/arkhamdb.com\/card\/09608","imagesrc":"\/bundles\/cards\/09608.png","spoiler":1},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"scenario","type_name":"Scenario","faction_code":"mythos","faction_name":"Mythos","encounter_code":"on_thin_ice","encounter_name":"On Thin Ice","position":109,"exceptional":false,"myriad":false,"encounter_position":1,"code":"09609","name":"On Thin Ice","real_name":"On Thin Ice","text":"Easy \/ Standard\n[skull]: -X. X is the number of [[Hazard]] treacheries in play.\n[cultist]: -4. If you fail, choose a non-weakness card in your hand and set it aside, out of play, as a hollow.\n[tablet]: -2 (-5 instead if Void Chimera is at your location).\n[elder_thing]: -3. If you fail, look at the top card of your deck. If it is not a weakness, set it aside, out of play, as a hollow.","real_text":"Easy \/ Standard\n[skull]: -X. X is the number of [[Hazard]] treacheries in play.\n[cultist]: -4. If you fail, choose a non-weakness card in your hand and set it aside, out of play, as a hollow.\n[tablet]: -2 (-5 instead if Void Chimera is at your location).\n[elder_thing]: -3. If you fail, look at the top card of your deck. If it is not a weakness, set it aside, out of play, as a hollow.","quantity":1,"health_per_investigator":false,"is_unique":false,"permanent":false,"double_sided":true,"back_text":"Hard \/ Expert\n[skull]: -X. X is 1 more than the number of [[Hazard]] treacheries in play.\n[cultist]: -5. Choose a non-weakness card in your hand and set it aside, out of play, as a hollow.\n[tablet]: -3. If Void Chimera is at your location, you automatically fail, instead.\n[elder_thing]: -4. Look at the top card of your deck. If it is not a weakness, set it aside, out of play, as a hollow.","octgn_id":"918907fc-f58e-4f73-af8f-6c8e0dfc10c0","url":"https:\/\/arkhamdb.com\/card\/09609","imagesrc":"\/bundles\/cards\/09609.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/09609b.png"},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"on_thin_ice","encounter_name":"On Thin Ice","position":110,"exceptional":false,"myriad":false,"encounter_position":2,"code":"09610","name":"Lost and Forgotten","real_name":"Lost and Forgotten","quantity":1,"doom":7,"health_per_investigator":false,"stage":1,"flavor":"The prospector's journal described a horrifying predator. Some call the thing stalking the woods a beast, some call it a spirit, and others know it as a shapeshifter. Describing the thing seems to fill each witness with a primal, unspeakable terror.","illustrator":"Anna Ignatieva","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Each investigator chooses an [[Ally]] or [[Item]] asset in their hand or play area and sets it aside, out of play, as a hollow.","back_flavor":"The frigid landscape fills you with a kind of numbness. At first, you dismiss the feeling as purely physical, a side effect of the cold. It is only when you stop and consider the feeling itself that it dawns on you: the numbness is a result of some strange influence. You are forgetting small moments. Memories of the surrounding area. It is as though your mind itself is being hunted and fed upon.","back_name":"Frozen Thoughts","octgn_id":"2a1d8a81-c525-474f-a37d-fd1aa95546fd","url":"https:\/\/arkhamdb.com\/card\/09610","imagesrc":"\/bundles\/cards\/09610.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/09610b.png"},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"on_thin_ice","encounter_name":"On Thin Ice","position":111,"exceptional":false,"myriad":false,"encounter_position":3,"code":"09611","name":"Eyes of the Void","real_name":"Eyes of the Void","quantity":1,"doom":6,"health_per_investigator":false,"stage":2,"flavor":"As you explore the region, you cannot shake the feeling that you are being watched. It as though a thousand eyes are staring directly at you... or perhaps through you. The surrounding forest is filled with a deafening silence.","illustrator":"Anna Ignatieva","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Each investigator chooses an [[Ally]] or [[Item]] asset in their hand or play area and sets it aside, out of play, as a hollow.","back_flavor":"During your exploration, you stop and look up at the majestic vista of a nearby mountain range. One of the mountains appears strangely damaged, as though a great fist has punched a hole in the mountainside. Although it is covered in a layer of snow, there is something ominous about the deep, empty pit gouged into the side of the rock. You wonder what horrible thing burst out of the heart of the mountain.\nAs you stare at the impossible destruction around you, a faint buzzing in the back of your mind sets you on edge. You have a creeping feeling that you have forgotten something, or someone...","back_name":"The Heartless Mountain","octgn_id":"9641b64d-ad21-4892-8508-5fb1b84acdd6","url":"https:\/\/arkhamdb.com\/card\/09611","imagesrc":"\/bundles\/cards\/09611.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/09611b.png"},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"on_thin_ice","encounter_name":"On Thin Ice","position":112,"exceptional":false,"myriad":false,"encounter_position":4,"code":"09612","name":"Annihilation","real_name":"Annihilation","quantity":1,"doom":5,"health_per_investigator":false,"stage":3,"flavor":"The landscape around you is being actively devoured, stolen from existence and memory. A feeling of numbness spreads through you as you stare at the fading wilderness. An uncanny sense that you are losing your grip on reality nags at the edge of your mind.","illustrator":"Anna Ignatieva","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Remove each hollow from the game.\nGather each hollow that was removed from the game throughout this scenario. Each investigator finds their hollow with the highest experience cost and exiles it.\nIn the Campaign Log, record <i>erased from existence:<\/i> and next to this, record the names of each unique card exiled in this way. For the rest of the campaign, players cannot include any copies of those cards <i>(by title)<\/i> in their decks (immediately remove any copies from each investigator's deck).\n<b>(\u2192R4)<\/b> <i>(page 35)<\/i>","back_flavor":"Suddenly, a horde of blurred figures coalesces around you. An obscene numbness overtakes your senses as sight blurs and sense splinters. The numbness gives way to bliss as you slip under whatever awful influence has been changing this place. You struggle to hold onto reality, but your awareness drifts to unconsciousness, and you are dragged into a deep, forgetful slumber.","back_name":"This Never Happened","octgn_id":"d353477f-5c58-4845-b874-68bc35d1a1da","url":"https:\/\/arkhamdb.com\/card\/09612","imagesrc":"\/bundles\/cards\/09612.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/09612b.png"},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"on_thin_ice","encounter_name":"On Thin Ice","position":113,"exceptional":false,"myriad":false,"encounter_position":5,"code":"09613","name":"Quest for the Sable Glass","real_name":"Quest for the Sable Glass","text":"<b>Objective<\/b> - Only investigators at the Condemned Gold Mine may spend the requisite number of clues, as a group, to advance.","real_text":"<b>Objective<\/b> - Only investigators at the Condemned Gold Mine may spend the requisite number of clues, as a group, to advance.","quantity":1,"clues":3,"health_per_investigator":false,"stage":1,"flavor":"Thorne may have a head start in their search for the Sable Glass, but you have something they don't: Rhett Landry's journal. If you can reach the prospector's gold mine before the Coterie, you may be able to keep the Key out of their hands.","illustrator":"Yoann Boissonnet","is_unique":false,"permanent":false,"double_sided":true,"back_text":"<b>If it is agenda 1:<\/b>\n<blockquote><i>Ignoring signs warning that the mine is condemned and dangerous, you trace a path to the branch Landry wrote about in his journal and find the Sable Glass buried in the rock. When you emerge, however, you are not alone.<\/i><\/blockquote>\n<hr><b>If it is agenda 2 or 3:<\/b>\n<blockquote><i>As you approach the condemned mine, you see from the broken barricades and tracks in the snow that Thorne and the Coterie have already arrived. Before you can backtrack, two guards emerge from the shadows brandishing shotguns. \"Don't move,\" one of them says.<\/i><\/blockquote>\n<hr><b>In either case:<\/b>\nRead <b>Scenario Interlude: Raw Deal<\/b> in the Campaign Guide.","back_name":"Negotiations","octgn_id":"158179a2-a2e7-437d-a552-bac876bf028c","url":"https:\/\/arkhamdb.com\/card\/09613","imagesrc":"\/bundles\/cards\/09613.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/09613b.png"},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"on_thin_ice","encounter_name":"On Thin Ice","position":114,"exceptional":false,"myriad":false,"encounter_position":6,"code":"09614","name":"If It Bleeds...","real_name":"If It Bleeds...","text":"[action] If your location has the [[Wilderness]] trait and investigators at your location spend 1 [per_investigator] clues, as a group: Place 1 resource on your location, as a scouting report. (Limit 1 scouting report per [[Wilderness]] location.)\n<b>Objective<\/b> - You may advance at the end of any round. <i>(Hint: You will lure out the predator when you advance. Advance when you believe you are prepared.)<\/i>","real_text":"[action] If your location has the [[Wilderness]] trait and investigators at your location spend 1 [per_investigator] clues, as a group: Place 1 resource on your location, as a scouting report. (Limit 1 scouting report per [[Wilderness]] location.)\n<b>Objective<\/b> - You may advance at the end of any round. <i>(Hint: You will lure out the predator when you advance. Advance when you believe you are prepared.)<\/i>","quantity":1,"health_per_investigator":false,"stage":2,"flavor":"Thorne said they were trying to track the predator in these woods. Although the beast leaves no trace, you can surely scout the surrounding area before luring it out.","illustrator":"Yoann Boissonnet","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Spawn Void Chimera <i>(True Form)<\/i> in the shadows and resolve its concealed keyword, distributing each of those concealed mini-cards as evenly as possible among each [[Wilderness]] location in play.\nFor each location with a scouting report on it, you may look at the revealed side of the concealed mini-card just placed at that location.","back_flavor":"After making what preparations you can, you wait around a campfire. Your very presence in this territory makes you a prime lure for whatever awful predator stalks these woods. Soon enough, you hear a twig snap and see a multitude of glowing eyes watching you from the trees.","back_name":"The True Face of Terror","octgn_id":"67d234d4-54fd-4b68-9f6b-843a2ea14052","url":"https:\/\/arkhamdb.com\/card\/09614","imagesrc":"\/bundles\/cards\/09614.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/09614b.png"},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"on_thin_ice","encounter_name":"On Thin Ice","linked_to_code":"09615b","linked_to_name":"Outsiders' Lair","position":115,"exceptional":false,"myriad":false,"encounter_position":7,"code":"09615a","name":"Prowling Nightmare","real_name":"Prowling Nightmare","text":"<b>Objective<\/b> - After Void Chimera <i>(True Form)<\/i> is exposed, advance the act.","real_text":"<b>Objective<\/b> - After Void Chimera <i>(True Form)<\/i> is exposed, advance the act.","quantity":1,"health_per_investigator":false,"stage":3,"flavor":"The shifting, chimeric form of the paradimensional beast flits in and out of view. It is playing games with you, much like a cat plays with a mouse. If you can expose its true form, perhaps you can turn the game on its head and banish it once and for all.","illustrator":"Yoann Boissonnet","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"f859519f-bcdd-4f73-bbfa-1efee252894f","url":"https:\/\/arkhamdb.com\/card\/09615a","imagesrc":"\/bundles\/cards\/09615a.png","spoiler":1,"linked_card":{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"on_thin_ice","encounter_name":"On Thin Ice","id":4160,"position":115,"exceptional":false,"myriad":false,"encounter_position":7,"code":"09615b","name":"Outsiders' Lair","real_name":"Outsiders' Lair","subname":null,"bonded_to":null,"bonded_count":null,"cost":null,"text":"<p><b>Revelation<\/b> - Put Outsiders' Lair into play and move Void Chimera <i>(True Form)<\/i> and each investigator at its location to Outsiders' Lair.<\/p><p>While Outsiders' Lair has no clues on it, Void Chimera <i>(True Form)<\/i> gets -1 fight and -1 evade.<\/p>","customization_text":null,"customization_change":null,"real_text":"<b>Revelation<\/b> - Put Outsiders' Lair into play and move Void Chimera <i>(True Form)<\/i> and each investigator at its location to Outsiders' Lair.\nWhile Outsiders' Lair has no clues on it, Void Chimera <i>(True Form)<\/i> gets -1 fight and -1 evade.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":4,"clues":2,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":1,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":null,"stage":null,"traits":"Otherworld.","real_traits":"Otherworld.","tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"","illustrator":"Hai Hoang","is_unique":false,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/09615b","imagesrc":null,"spoiler":1}},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"on_thin_ice","encounter_name":"On Thin Ice","position":115,"exceptional":false,"myriad":false,"encounter_position":7,"code":"09615b","name":"Outsiders' Lair","real_name":"Outsiders' Lair","text":"<b>Revelation<\/b> - Put Outsiders' Lair into play and move Void Chimera <i>(True Form)<\/i> and each investigator at its location to Outsiders' Lair.\nWhile Outsiders' Lair has no clues on it, Void Chimera <i>(True Form)<\/i> gets -1 fight and -1 evade.","real_text":"<b>Revelation<\/b> - Put Outsiders' Lair into play and move Void Chimera <i>(True Form)<\/i> and each investigator at its location to Outsiders' Lair.\nWhile Outsiders' Lair has no clues on it, Void Chimera <i>(True Form)<\/i> gets -1 fight and -1 evade.","quantity":1,"shroud":4,"clues":2,"health_per_investigator":false,"victory":1,"traits":"Otherworld.","real_traits":"Otherworld.","illustrator":"Hai Hoang","is_unique":false,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/09615b","spoiler":1},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"on_thin_ice","encounter_name":"On Thin Ice","position":116,"exceptional":false,"myriad":false,"encounter_position":8,"code":"09616","name":"Last Stand","real_name":"Last Stand","text":"The location where Void Chimera <i>(True Form)<\/i> was exposed is connected to Outsiders' Lair <i>(but not vice versa.)<\/i>\n<b>Objective<\/b> - If Void Chimera <i>(True Form)<\/i> is defeated, advance the act.","real_text":"The location where Void Chimera <i>(True Form)<\/i> was exposed is connected to Outsiders' Lair <i>(but not vice versa.)<\/i>\n<b>Objective<\/b> - If Void Chimera <i>(True Form)<\/i> is defeated, advance the act.","quantity":1,"health_per_investigator":false,"stage":4,"flavor":"Your prey has trapped you in its own lair. The alien beast unveils itself in all its otherworldly grandeur, looming over you in myriad, amorphous forms.","illustrator":"Yoann Boissonnet","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Check which version of Thorne is in play:\n- If the Thorne story asset is in play, <b>(\u2192R1)<\/b> <i>(page 35).<\/i>\n- If the Thorne enemy is in play, <b>(\u2192R2)<\/b> <i>(page 35).<\/i>\n- If Thorne is not in play, <b>(\u2192R3)<\/b> <i>(page 35).<\/i>","back_flavor":"As you land a final blow, the shifting, violent thing collapses into itself with a noisome cacophony and a sudden suction of air. As its form crumbles, the strange otherworld around you also begins to disintegrate, and you find yourself drawn back to reality in a rush of static and ozone.","back_name":"The Killing Blow","octgn_id":"815b0222-bdd2-416c-a7dd-58f5574b466a","url":"https:\/\/arkhamdb.com\/card\/09616","imagesrc":"\/bundles\/cards\/09616.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/09616b.png"},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"on_thin_ice","encounter_name":"On Thin Ice","position":117,"exceptional":false,"myriad":false,"encounter_position":9,"code":"09617","name":"Anchorage","real_name":"Anchorage","text":"[action]: Choose a set-aside hollow. Its owner draws it. (Limit once per round.)\n[action]: <b>Resign.<\/b> <i>\"I thought Alaska was supposed to be nice this time of year!\"<\/i>","real_text":"[action]: Choose a set-aside hollow. Its owner draws it. (Limit once per round.)\n[action]: <b>Resign.<\/b> <i>\"I thought Alaska was supposed to be nice this time of year!\"<\/i>","quantity":1,"shroud":2,"clues":1,"health_per_investigator":false,"illustrator":"Mark Molnar","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"Anchorage bustles with excitement brought on by the gold rush. Almost every street you walk down has a new fa\u00e7ade under construction. The sheer number of rugged pioneer folk walking the streets makes you feel out of place in your everyday clothes.","octgn_id":"e2da1536-862d-4cf3-9ffa-57c389ad5948","url":"https:\/\/arkhamdb.com\/card\/09617","imagesrc":"\/bundles\/cards\/09617.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/09617b.png"},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"on_thin_ice","encounter_name":"On Thin Ice","position":118,"exceptional":false,"myriad":false,"encounter_position":10,"code":"09618","name":"Fairbanks","real_name":"Fairbanks","text":"[reaction] When an investigator at Fairbanks draws a [[Hazard]] treachery: Spend 2 resources to cancel that treachery's effects and discard it.","real_text":"[reaction] When an investigator at Fairbanks draws a [[Hazard]] treachery: Spend 2 resources to cancel that treachery's effects and discard it.","quantity":1,"shroud":2,"clues":0,"health_per_investigator":false,"flavor":"All around me I sensed a queer coldness in the demeanor of my neighbors, my friends.\n - Virgil Gray, \"In the Court of the Outsiders\"","illustrator":"Mark Molnar","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"Fairbanks is the perfect place to replenish your supplies and research routes to the gold mine.","octgn_id":"a5ab84d7-7825-45f8-92d1-dbdf00cb87b7","url":"https:\/\/arkhamdb.com\/card\/09618","imagesrc":"\/bundles\/cards\/09618.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/09618b.png"},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"on_thin_ice","encounter_name":"On Thin Ice","position":119,"exceptional":false,"myriad":false,"encounter_position":11,"code":"09619","name":"Mountain Stream","real_name":"Mountain Stream","text":"<b>Forced<\/b> - After you enter Mountain Stream: Test [intellect] or [agility] (1). If you fail, take 1 damage.\n<b>Forced<\/b> - After the last clue is discovered from Mountain Stream: Put the 3 set-aside Outer Wilderness locations into play adjacent to it.","real_text":"<b>Forced<\/b> - After you enter Mountain Stream: Test [intellect] or [agility] (1). If you fail, take 1 damage.\n<b>Forced<\/b> - After the last clue is discovered from Mountain Stream: Put the 3 set-aside Outer Wilderness locations into play adjacent to it.","quantity":1,"shroud":1,"clues":1,"health_per_investigator":false,"traits":"Wilderness.","real_traits":"Wilderness.","flavor":"Crossing the cracking ice is incredibly dangerous, but you have little other choice.","illustrator":"Pixoloid Studios","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"The bleak splendours of these remote and lonely forests rather overwhelmed him with the sense of his own littleness.\n - Algernon Blackwood, <i>The Wendigo<\/i>","back_name":"Alaskan Wilderness","octgn_id":"ae5ad647-6136-4bcc-b04b-8525394939f2","url":"https:\/\/arkhamdb.com\/card\/09619","imagesrc":"\/bundles\/cards\/09619.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/09619b.png"},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"on_thin_ice","encounter_name":"On Thin Ice","position":120,"exceptional":false,"myriad":false,"encounter_position":12,"code":"09620","name":"Frozen Lake","real_name":"Frozen Lake","text":"<b>Forced<\/b> - After an investigator at this location reveals a [skull], [cultist], [tablet], or [elder_thing] symbol during a skill test they are performing: They must either choose and discard 1 card from their hand, or take 1 horror.","real_text":"<b>Forced<\/b> - After an investigator at this location reveals a [skull], [cultist], [tablet], or [elder_thing] symbol during a skill test they are performing: They must either choose and discard 1 card from their hand, or take 1 horror.","quantity":1,"shroud":3,"clues":2,"health_per_investigator":false,"traits":"Wilderness.","real_traits":"Wilderness.","illustrator":"David Nash","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"The bleak splendours of these remote and lonely forests rather overwhelmed him with the sense of his own littleness.\n - Algernon Blackwood, <i>The Wendigo<\/i>","back_name":"Alaskan Wilderness","octgn_id":"7c61dbf8-4c2e-4eea-a0fd-2eac5003860f","url":"https:\/\/arkhamdb.com\/card\/09620","imagesrc":"\/bundles\/cards\/09620.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/09620b.png"},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"on_thin_ice","encounter_name":"On Thin Ice","position":121,"exceptional":false,"myriad":false,"encounter_position":13,"code":"09621","name":"Isolated Road","real_name":"Isolated Road","text":"The first [[Hazard]] treachery revealed by an investigator at this location each round gains surge.","real_text":"The first [[Hazard]] treachery revealed by an investigator at this location each round gains surge.","quantity":1,"shroud":3,"clues":2,"health_per_investigator":false,"victory":1,"traits":"Wilderness.","real_traits":"Wilderness.","flavor":"The silence of the vast listening forest stole forward and enveloped them.\n - Algernon Blackwood, <i>The Wendigo<\/i>","illustrator":"Juan Carlos Barquet","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"The bleak splendours of these remote and lonely forests rather overwhelmed him with the sense of his own littleness.\n - Algernon Blackwood, <i>The Wendigo<\/i>","back_name":"Alaskan Wilderness","octgn_id":"f659eb39-9974-4924-82b0-432ba54fbaec","url":"https:\/\/arkhamdb.com\/card\/09621","imagesrc":"\/bundles\/cards\/09621.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/09621b.png"},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"on_thin_ice","encounter_name":"On Thin Ice","position":122,"exceptional":false,"myriad":false,"encounter_position":14,"code":"09622","name":"Forgotten Outpost","real_name":"Forgotten Outpost","text":"[action]: Draw 3 cards. (Limit once per game.)","real_text":"[action]: Draw 3 cards. (Limit once per game.)","quantity":1,"shroud":4,"clues":1,"health_per_investigator":false,"traits":"Wilderness.","real_traits":"Wilderness.","flavor":"While hardly large enough to qualify as a town, this small settlement feels like a bastion of comfort after days on end of trying wilderness.","illustrator":"Emilio Rodriguez","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"In the draughts of night that poured their silent tide from the depths of the forest, with messages from distant ridges and from lakes just beginning to freeze, there lay already the faint, bleak odors of coming winter.\n - Algernon Blackwood, <i>The Wendigo<\/i>","back_name":"Outer Wilderness","octgn_id":"b673de61-cc56-4b7d-a01b-43091e403068","url":"https:\/\/arkhamdb.com\/card\/09622","imagesrc":"\/bundles\/cards\/09622.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/09622b.png"},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"on_thin_ice","encounter_name":"On Thin Ice","position":123,"exceptional":false,"myriad":false,"encounter_position":15,"code":"09623","name":"Hunter's Lodge","real_name":"Hunter's Lodge","text":"<b>Forced<\/b> - When you reveal Hunter's Lodge: Test [willpower] or [intellect] (3) to talk the hunter down. If you fail, take 1 damage.\n<b>Forced<\/b> - When a [[Monster]] enemy enters this location: Deal 1 damage to it.","real_text":"<b>Forced<\/b> - When you reveal Hunter's Lodge: Test [willpower] or [intellect] (3) to talk the hunter down. If you fail, take 1 damage.\n<b>Forced<\/b> - When a [[Monster]] enemy enters this location: Deal 1 damage to it.","quantity":1,"shroud":4,"clues":1,"health_per_investigator":false,"victory":1,"traits":"Wilderness.","real_traits":"Wilderness.","flavor":"And here you thought the Outsiders were the dangerous ones.","illustrator":"Carlos Palma Cruchaga","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"In the draughts of night that poured their silent tide from the depths of the forest, with messages from distant ridges and from lakes just beginning to freeze, there lay already the faint, bleak odors of coming winter.\n - Algernon Blackwood, <i>The Wendigo<\/i>","back_name":"Outer Wilderness","octgn_id":"c6294378-6527-4438-a963-c62c1689358d","url":"https:\/\/arkhamdb.com\/card\/09623","imagesrc":"\/bundles\/cards\/09623.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/09623b.png"},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"on_thin_ice","encounter_name":"On Thin Ice","position":124,"exceptional":false,"myriad":false,"encounter_position":16,"code":"09624","name":"Condemned Gold Mine","real_name":"Condemned Gold Mine","text":"[action]: Reveal 1 random chaos token from the chaos bag plus 1 additional token for each depletion token on Condemned Gold Mine. If you did not reveal any [skull], [cultist], [tablet], or [elder_thing] symbols in this way, gain 4 resources and place 1 resource <i>(from the token pool)<\/i> on Condemned Gold Mine, as a depletion token.","real_text":"[action]: Reveal 1 random chaos token from the chaos bag plus 1 additional token for each depletion token on Condemned Gold Mine. If you did not reveal any [skull], [cultist], [tablet], or [elder_thing] symbols in this way, gain 4 resources and place 1 resource <i>(from the token pool)<\/i> on Condemned Gold Mine, as a depletion token.","quantity":1,"shroud":6,"clues":0,"health_per_investigator":false,"illustrator":"Emilio Rodriguez","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"In the draughts of night that poured their silent tide from the depths of the forest, with messages from distant ridges and from lakes just beginning to freeze, there lay already the faint, bleak odors of coming winter.\n - Algernon Blackwood, <i>The Wendigo<\/i>","back_name":"Outer Wilderness","octgn_id":"5b38085e-053a-4e0f-aa0a-e09f2627d636","url":"https:\/\/arkhamdb.com\/card\/09624","imagesrc":"\/bundles\/cards\/09624.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/09624b.png"},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"on_thin_ice","encounter_name":"On Thin Ice","linked_to_code":"09625b","linked_to_name":"Thorne","position":125,"exceptional":false,"myriad":false,"encounter_position":17,"code":"09625a","name":"Thorne","real_name":"Thorne","subname":"The One with the Red Cravat","text":"Hunter. Retaliate.\nThorne gets +2 [per_investigator] health.\n<b>Forced<\/b> - After a [[Hazard]] treachery is drawn: Thorne shifts each of their attached keys.\n<b>Forced<\/b> - When Thorne is defeated: If The Sable Glass is attached to Thorne, attach it to any investigator, under that investigator's control.","real_text":"Hunter. Retaliate.\nThorne gets +2 [per_investigator] health.\n<b>Forced<\/b> - After a [[Hazard]] treachery is drawn: Thorne shifts each of their attached keys.\n<b>Forced<\/b> - When Thorne is defeated: If The Sable Glass is attached to Thorne, attach it to any investigator, under that investigator's control.","quantity":1,"health":6,"health_per_investigator":false,"enemy_damage":2,"enemy_horror":1,"enemy_fight":4,"enemy_evade":4,"victory":0,"traits":"Humanoid. Coterie. Elite.","real_traits":"Humanoid. Coterie. Elite.","illustrator":"Anna Ignatieva","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"d3a25a46-1a59-42a5-b09e-a0810cb7632b","url":"https:\/\/arkhamdb.com\/card\/09625a","imagesrc":"\/bundles\/cards\/09625a.png","spoiler":1,"linked_card":{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"on_thin_ice","encounter_name":"On Thin Ice","id":4171,"position":125,"exceptional":false,"myriad":false,"encounter_position":17,"code":"09625b","name":"Thorne","real_name":"Thorne","subname":"Consummate Professional","bonded_to":null,"bonded_count":null,"cost":null,"text":"<p><span class=\"icon-reaction\" title=\"Reaction\"><\/span> After an investigator at your location sets a card aside as a hollow, exhaust Thorne: That investigator may take an immediate action as if it were their turn.<\/p>","customization_text":null,"customization_change":null,"real_text":"[reaction] After an investigator at your location sets a card aside as a hollow, exhaust Thorne: That investigator may take an immediate action as if it were their turn.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":2,"health_per_investigator":false,"sanity":2,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":null,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":null,"stage":null,"traits":"Ally. Conspirator.","real_traits":"Ally. Conspirator.","tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"\"Just admit it. I'm better at this than you.\"","illustrator":"Anna Ignatieva","is_unique":true,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/09625b","imagesrc":null,"spoiler":1}},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"on_thin_ice","encounter_name":"On Thin Ice","position":125,"exceptional":false,"myriad":false,"encounter_position":17,"code":"09625b","name":"Thorne","real_name":"Thorne","subname":"Consummate Professional","text":"[reaction] After an investigator at your location sets a card aside as a hollow, exhaust Thorne: That investigator may take an immediate action as if it were their turn.","real_text":"[reaction] After an investigator at your location sets a card aside as a hollow, exhaust Thorne: That investigator may take an immediate action as if it were their turn.","quantity":1,"health":2,"health_per_investigator":false,"sanity":2,"traits":"Ally. Conspirator.","real_traits":"Ally. Conspirator.","flavor":"\"Just admit it. I'm better at this than you.\"","illustrator":"Anna Ignatieva","is_unique":true,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/09625b","spoiler":1},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"on_thin_ice","encounter_name":"On Thin Ice","position":126,"exceptional":false,"myriad":false,"encounter_position":18,"code":"09626","name":"Void Chimera","real_name":"Void Chimera","subname":"True Form","text":"Concealed 4. Massive.\nYou cannot expose any concealed mini-cards while one of Void Chimera's other forms is in play.\n<b>Forced<\/b> - After you expose one of Void Chimera's decoys: Find the set-aside version of Void Chimera with the matching subtitle and spawn it at your location.","real_text":"Concealed 4. Massive.\nYou cannot expose any concealed mini-cards while one of Void Chimera's other forms is in play.\n<b>Forced<\/b> - After you expose one of Void Chimera's decoys: Find the set-aside version of Void Chimera with the matching subtitle and spawn it at your location.","quantity":1,"health":4,"health_per_investigator":true,"enemy_damage":1,"enemy_horror":1,"enemy_fight":4,"enemy_evade":4,"victory":1,"traits":"Monster. Outsider. Elite.","real_traits":"Monster. Outsider. Elite.","illustrator":"Ethan Patrick Harris","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"363d9cb9-3019-4290-896e-6311eed6c506","url":"https:\/\/arkhamdb.com\/card\/09626","imagesrc":"\/bundles\/cards\/09626.png","spoiler":1},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"on_thin_ice","encounter_name":"On Thin Ice","position":127,"exceptional":false,"myriad":false,"encounter_position":19,"code":"09627","name":"Void Chimera","real_name":"Void Chimera","subname":"Fellbeak","text":"Patrol ([[Wilderness]] location with the most investigators). Retaliate.\nVoid Chimera <i>(Fellbeak)<\/i> gets +1 [per_investigator] health.","real_text":"Patrol ([[Wilderness]] location with the most investigators). Retaliate.\nVoid Chimera <i>(Fellbeak)<\/i> gets +1 [per_investigator] health.","quantity":1,"health":2,"health_per_investigator":false,"enemy_damage":3,"enemy_fight":4,"enemy_evade":2,"victory":0,"traits":"Monster. Outsider. Elite.","real_traits":"Monster. Outsider. Elite.","flavor":"The beast's exquisite plumage is quite literally stunning.","illustrator":"Ethan Patrick Harris","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"3959e724-2c6a-4067-aba0-1e5ad7367ba2","url":"https:\/\/arkhamdb.com\/card\/09627","imagesrc":"\/bundles\/cards\/09627.png","spoiler":1},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"on_thin_ice","encounter_name":"On Thin Ice","position":128,"exceptional":false,"myriad":false,"encounter_position":20,"code":"09628","name":"Void Chimera","real_name":"Void Chimera","subname":"Earsplitter","text":"Alert. Hunter.\nVoid Chimera <i>(Earsplitter)<\/i> gets +1 [per_investigator] health.","real_text":"Alert. Hunter.\nVoid Chimera <i>(Earsplitter)<\/i> gets +1 [per_investigator] health.","quantity":1,"health":3,"health_per_investigator":false,"enemy_horror":3,"enemy_fight":3,"enemy_evade":4,"victory":0,"traits":"Monster. Outsider. Elite.","real_traits":"Monster. Outsider. Elite.","flavor":"The beast's carapace rattles with an unsettling hiss. While much of the sound lies beyond the scope of your hearing, its eerie resonance shakes you to your core.","illustrator":"Ethan Patrick Harris","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"704dbf7e-4be6-4a2a-b8d2-1771a494c9b0","url":"https:\/\/arkhamdb.com\/card\/09628","imagesrc":"\/bundles\/cards\/09628.png","spoiler":1},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"on_thin_ice","encounter_name":"On Thin Ice","position":129,"exceptional":false,"myriad":false,"encounter_position":21,"code":"09629","name":"Void Chimera","real_name":"Void Chimera","subname":"Gorefeaster","text":"Hunter.\nVoid Chimera <i>(Gorefeaster)<\/i> gets +1 [per_investigator] health.\n<b>Forced<\/b> - After Void Chimera <i>(Gorefeaster)<\/i> attacks you: Look at the top card of your deck. If it is not a weakness, set it aside, out of play, as a hollow, and heal damage from Void Chimera <i>(Gorefeaster)<\/i> equal to that hollow's printed cost.","real_text":"Hunter.\nVoid Chimera <i>(Gorefeaster)<\/i> gets +1 [per_investigator] health.\n<b>Forced<\/b> - After Void Chimera <i>(Gorefeaster)<\/i> attacks you: Look at the top card of your deck. If it is not a weakness, set it aside, out of play, as a hollow, and heal damage from Void Chimera <i>(Gorefeaster)<\/i> equal to that hollow's printed cost.","quantity":1,"health":4,"health_per_investigator":false,"enemy_damage":1,"enemy_horror":2,"enemy_fight":3,"enemy_evade":3,"victory":0,"traits":"Monster. Outsider. Elite.","real_traits":"Monster. Outsider. Elite.","illustrator":"Ethan Patrick Harris","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"a143b7a0-c84d-4ef3-bdc7-b32432ab8fff","url":"https:\/\/arkhamdb.com\/card\/09629","imagesrc":"\/bundles\/cards\/09629.png","spoiler":1},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"on_thin_ice","encounter_name":"On Thin Ice","position":130,"exceptional":false,"myriad":false,"encounter_position":22,"code":"09630","name":"Void Chimera","real_name":"Void Chimera","subname":"Fellhound","text":"Hunter.\nVoid Chimera <i>(Fellhound)<\/i> gets +1 [per_investigator] health.\nWhile you are attacking or attempting to evade Void Chimera <i>(Fellhound)<\/i>, if you own any set-aside hollows, it gains alert and retaliate.","real_text":"Hunter.\nVoid Chimera <i>(Fellhound)<\/i> gets +1 [per_investigator] health.\nWhile you are attacking or attempting to evade Void Chimera <i>(Fellhound)<\/i>, if you own any set-aside hollows, it gains alert and retaliate.","quantity":1,"health":2,"health_per_investigator":false,"enemy_damage":2,"enemy_horror":1,"enemy_fight":4,"enemy_evade":4,"victory":0,"traits":"Monster. Outsider. Elite.","real_traits":"Monster. Outsider. Elite.","illustrator":"Ethan Patrick Harris","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"80d699f0-66e7-416b-809c-89ffd747e500","url":"https:\/\/arkhamdb.com\/card\/09630","imagesrc":"\/bundles\/cards\/09630.png","spoiler":1},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"on_thin_ice","encounter_name":"On Thin Ice","position":131,"exceptional":false,"myriad":false,"encounter_position":23,"code":"09631","name":"Ravenous Grizzly","real_name":"Ravenous Grizzly","text":"Hunter. Retaliate.\n<b>Spawn<\/b> - Nearest [[Wilderness]] location.\nRavenous Grizzly cannot enter non-[[Wilderness]] locations.\nWhile Ravenous Grizzly is moving, it skips over connecting non-[[Wilderness]] locations.","real_text":"Hunter. Retaliate.\n<b>Spawn<\/b> - Nearest [[Wilderness]] location.\nRavenous Grizzly cannot enter non-[[Wilderness]] locations.\nWhile Ravenous Grizzly is moving, it skips over connecting non-[[Wilderness]] locations.","quantity":2,"health":3,"health_per_investigator":false,"enemy_damage":2,"enemy_fight":4,"enemy_evade":2,"traits":"Creature.","real_traits":"Creature.","illustrator":"Sandara Tang","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"7dc78d98-3aa8-4e06-adcc-4a323b31d73f","url":"https:\/\/arkhamdb.com\/card\/09631","imagesrc":"\/bundles\/cards\/09631.png","spoiler":1},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"on_thin_ice","encounter_name":"On Thin Ice","position":132,"exceptional":false,"myriad":false,"encounter_position":25,"code":"09632","name":"Cracking Ice","real_name":"Cracking Ice","text":"<b>Revelation<\/b> - Put Cracking Ice into play next to the agenda deck. Then, if there are 3 or more copies of Cracking Ice next to the agenda deck, discard them all and each investigator at a [[Wilderness]] location tests [agility] (4). Each investigator who fails must take 1 damage, take 1 horror, or lose 1 action for each point they failed by.","real_text":"<b>Revelation<\/b> - Put Cracking Ice into play next to the agenda deck. Then, if there are 3 or more copies of Cracking Ice next to the agenda deck, discard them all and each investigator at a [[Wilderness]] location tests [agility] (4). Each investigator who fails must take 1 damage, take 1 horror, or lose 1 action for each point they failed by.","quantity":4,"health_per_investigator":false,"traits":"Hazard.","real_traits":"Hazard.","illustrator":"Tiziano Baracchi","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"ee28fbba-b8f8-4d1a-bf96-78350526b810","url":"https:\/\/arkhamdb.com\/card\/09632","imagesrc":"\/bundles\/cards\/09632.png","spoiler":1},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"on_thin_ice","encounter_name":"On Thin Ice","position":133,"exceptional":false,"myriad":false,"encounter_position":29,"code":"09633","name":"Snowslide","real_name":"Snowslide","text":"<b>Revelation<\/b> - Test [agility] (3). If you fail, you and each asset with health you control takes 1 direct damage.","real_text":"<b>Revelation<\/b> - Test [agility] (3). If you fail, you and each asset with health you control takes 1 direct damage.","quantity":2,"health_per_investigator":false,"traits":"Hazard.","real_traits":"Hazard.","flavor":"If you hear that soft roar approaching, it's already too late.","illustrator":"Dimitri Bielak","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"ff454278-bcf7-4736-b870-024e58d571ee","url":"https:\/\/arkhamdb.com\/card\/09633","imagesrc":"\/bundles\/cards\/09633.png","spoiler":1},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"key","type_name":"Key","faction_code":"neutral","faction_name":"Neutral","encounter_code":"on_thin_ice","encounter_name":"On Thin Ice","linked_to_code":"09634b","linked_to_name":"The Sable Glass","position":134,"exceptional":false,"myriad":false,"encounter_position":31,"code":"09634a","name":"The Sable Glass","real_name":"The Sable Glass","subname":"Translocated Lens","text":"<b>Shift<\/b> - Look at the revealed side of each concealed mini-card at your location <i>(without exposing them)<\/i>. Flip this key to its [[Unstable]] side.","real_text":"<b>Shift<\/b> - Look at the revealed side of each concealed mini-card at your location <i>(without exposing them)<\/i>. Flip this key to its [[Unstable]] side.","quantity":1,"health_per_investigator":false,"traits":"Stable.","real_traits":"Stable.","flavor":"File #33-K31 \/ Subject Class: Green \/ Subject is a warped lens of indeterminate translucent material. Layer appears as window to other layers when viewed through lens.","illustrator":"Robert Laskey","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"6d9243dd-ab92-4b8b-b1b1-6c04d15cfa7c","url":"https:\/\/arkhamdb.com\/card\/09634a","imagesrc":"\/bundles\/cards\/09634a.png","spoiler":1,"linked_card":{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"key","type_name":"Key","faction_code":"neutral","faction_name":"Neutral","encounter_code":"on_thin_ice","encounter_name":"On Thin Ice","id":4181,"position":134,"exceptional":false,"myriad":false,"encounter_position":31,"code":"09634b","name":"The Sable Glass","real_name":"The Sable Glass","subname":"Translocated Lens","bonded_to":null,"bonded_count":null,"cost":null,"text":"<p><b>Shift<\/b> - Each investigator sets the non-weakness card in their hand with the highest printed cost aside, out of play, as a hollow. Then, if an investigator shifted this key, flip it to its <b><i>Stable<\/i><\/b> side.<\/p>","customization_text":null,"customization_change":null,"real_text":"<b>Shift<\/b> - Each investigator sets the non-weakness card in their hand with the highest printed cost aside, out of play, as a hollow. Then, if an investigator shifted this key, flip it to its [[Stable]] side.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":null,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":null,"stage":null,"traits":"Unstable.","real_traits":"Unstable.","tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"...beware of prolonged exposure to paradimensional viewpoint \/ other side can see you, too...","illustrator":"Robert Laskey","is_unique":true,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/09634b","imagesrc":null,"spoiler":1}},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"key","type_name":"Key","faction_code":"neutral","faction_name":"Neutral","encounter_code":"on_thin_ice","encounter_name":"On Thin Ice","position":134,"exceptional":false,"myriad":false,"encounter_position":31,"code":"09634b","name":"The Sable Glass","real_name":"The Sable Glass","subname":"Translocated Lens","text":"<b>Shift<\/b> - Each investigator sets the non-weakness card in their hand with the highest printed cost aside, out of play, as a hollow. Then, if an investigator shifted this key, flip it to its [[Stable]] side.","real_text":"<b>Shift<\/b> - Each investigator sets the non-weakness card in their hand with the highest printed cost aside, out of play, as a hollow. Then, if an investigator shifted this key, flip it to its [[Stable]] side.","quantity":1,"health_per_investigator":false,"traits":"Unstable.","real_traits":"Unstable.","flavor":"...beware of prolonged exposure to paradimensional viewpoint \/ other side can see you, too...","illustrator":"Robert Laskey","is_unique":true,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/09634b","spoiler":1},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"scenario","type_name":"Scenario","faction_code":"mythos","faction_name":"Mythos","encounter_code":"dogs_of_war","encounter_name":"Dogs of War","position":135,"exceptional":false,"myriad":false,"encounter_position":1,"code":"09635","name":"Dogs of War","real_name":"Dogs of War","text":"Easy \/ Standard\n[skull]: -1 (-3 instead if you are at a location with a Key Locus).\n[cultist]: -3. If you fail, either take 1 damage and 1 horror, or place 1 doom on the nearest Key Locus or [[Locus Site]] location.\n[tablet]: -2. If this is an attack against an enemy with patrol, after this attack, it disengages and resolves its patrol keyword.\n[elder_thing]: -2. For each point you fail by, lose 1 resource (max 3).","real_text":"Easy \/ Standard\n[skull]: -1 (-3 instead if you are at a location with a Key Locus).\n[cultist]: -3. If you fail, either take 1 damage and 1 horror, or place 1 doom on the nearest Key Locus or [[Locus Site]] location.\n[tablet]: -2. If this is an attack against an enemy with patrol, after this attack, it disengages and resolves its patrol keyword.\n[elder_thing]: -2. For each point you fail by, lose 1 resource (max 3).","quantity":1,"health_per_investigator":false,"is_unique":false,"permanent":false,"double_sided":true,"back_text":"Hard \/ Expert\n[skull]: -2 (-4 instead if you are at a location with a Key Locus).\n[cultist]: -5. If you fail, either take 1 damage and 1 horror, or place 1 doom on the nearest Key Locus or [[Locus Site]] location.\n[tablet]: -2. If this is an attack against an enemy with patrol, after this attack, it attacks you, disengages, and resolves its patrol keyword.\n[elder_thing]: -3. For each point you fail by, lose 1 resource.","octgn_id":"20d4881d-5813-444d-91be-739148339b5c","url":"https:\/\/arkhamdb.com\/card\/09635","imagesrc":"\/bundles\/cards\/09635.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/09635b.png"},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"dogs_of_war","encounter_name":"Dogs of War","position":136,"exceptional":false,"myriad":false,"encounter_position":2,"code":"09636","name":"Brewing Catastrophe (v. I)","real_name":"Brewing Catastrophe (v. I)","text":"Each enemy loses hunter and gains patrol (nearest location with a Key Locus).\nWhile there are no other Key Locuses in play, The Claret Knight counts as a Key Locus for the purposes of card abilities.\nWhen checking the doom threshold, doom on cards other than this agenda subtract from the total doom in play instead of adding to it.\n<b>Objective<\/b> - Defend the Knight! If The Claret Knight is defeated, advance this agenda.","real_text":"Each enemy loses hunter and gains patrol (nearest location with a Key Locus).\nWhile there are no other Key Locuses in play, The Claret Knight counts as a Key Locus for the purposes of card abilities.\nWhen checking the doom threshold, doom on cards other than this agenda subtract from the total doom in play instead of adding to it.\n<b>Objective<\/b> - Defend the Knight! If The Claret Knight is defeated, advance this agenda.","quantity":1,"doom":12,"health_per_investigator":false,"stage":1,"flavor":"The Beast is coming to claim its due...","illustrator":"Ed Mattinian","is_unique":false,"permanent":false,"double_sided":true,"back_text":"<b>If this agenda advanced by reaching its doom threshold:<\/b>\n<blockquote><i>The storm rages on. Doors batter and foundations shake. The Key Locuses dim. You've stood your ground for as long as you can. Weary and terrified that you have chosen an impossible course, you and your unlikely Coterie allies retreat to the Claret Knight's office as a last line of defense. The mood is tense and quiet. Any moment you suspect the Beast or its devotees will tear down the door and turn this chamber into a bloodbath...<\/i><\/blockquote>\nAdvance the act.\n<hr><b>If The Claret Knight was defeated:<\/b>\n<blockquote><i>The storm rages on. Doors batter and foundations shake. The Key Locuses have failed. You've stood your ground for as long as you could. Weary and terrified that you have chosen an impossible course, you are forced to lay low for a moment to lick your wounds. That is when the Beast strikes...<\/i><\/blockquote>\n<b>(\u2192R3)<\/b> <i>(page 42)<\/i>","back_name":"Final Stand","octgn_id":"18e3577e-09a3-4cf3-ba4e-ff6395918cf1","url":"https:\/\/arkhamdb.com\/card\/09636","imagesrc":"\/bundles\/cards\/09636.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/09636b.png"},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"dogs_of_war","encounter_name":"Dogs of War","position":137,"exceptional":false,"myriad":false,"encounter_position":3,"code":"09637","name":"Brewing Catastrophe (v. II)","real_name":"Brewing Catastrophe (v. II)","text":"While there are no other Key Locuses in play, The Bourse counts as a Key Locus for the purposes of card abilities.","real_text":"While there are no other Key Locuses in play, The Bourse counts as a Key Locus for the purposes of card abilities.","quantity":1,"doom":14,"health_per_investigator":false,"stage":1,"flavor":"You've refused the offer of the Coterie agent who appears to control things in Alexandria, and instead teamed up with a local Foundation operative, Hossam Sirry, who hopes to see the Coterie ousted from the city. With any luck, you can claim the Key here for yourself as well, killing two birds with one stone.","illustrator":"Ed Mattinian","is_unique":false,"permanent":false,"double_sided":true,"back_text":"The investigators must decide (choose one):\n- Each surviving investigator immediately takes 1 direct damage and suffers 1 physical trauma. Flip this agenda back over and place 10 doom on it.\n- Each surviving investigator immediately resigns.","back_flavor":"The storm rages on. Doors batter and foundations shake. You have tried your damnedest, but the Claret Knight - and thus the last of the Key Locuses preventing you from acquiring your prize - still stands. With the supernatural storm growing more and more potent, and the rest of the Coterie mobilizing for all-out war with one another, you don't think you'll get another chance like this. Perhaps it would be better to retreat and lay low.","back_name":"Power Retained","octgn_id":"72e2b3b0-6574-4759-bfc3-15971c2b98e9","url":"https:\/\/arkhamdb.com\/card\/09637","imagesrc":"\/bundles\/cards\/09637.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/09637b.png"},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"dogs_of_war","encounter_name":"Dogs of War","position":138,"exceptional":false,"myriad":false,"encounter_position":4,"code":"09638","name":"Brewing Catastrophe (v. III)","real_name":"Brewing Catastrophe (v. III)","text":"While there are no other Key Locuses in play, Catacombs of Kom el Shoqafa counts as a Key Locus for the purposes of card abilities.","real_text":"While there are no other Key Locuses in play, Catacombs of Kom el Shoqafa counts as a Key Locus for the purposes of card abilities.","quantity":1,"doom":14,"health_per_investigator":false,"stage":1,"flavor":"In your pursuit of Alexandria's Key, you are on the trail of the Beast in a Cowl of Crimson, a Coterie member so dangerous and chaotic, even the rest of the Coterie fears its wrath. Its bloody rampage has sent the entire city into a state of terror.","illustrator":"Ed Mattinian","is_unique":false,"permanent":false,"double_sided":true,"back_text":"The investigators must decide (choose one):\n- Each surviving investigator immediately takes 1 direct damage and suffers 1 physical trauma. Flip this agenda back over and place 10 doom on it.\n- Each surviving investigator immediately resigns.","back_flavor":"The storm rages on. Doors batter and foundations shake. You have tried your damnedest, but the Beast in a Cowl of Crimson is too dangerous and too agile to pin down. So long as its lair remains undisturbed - and thus the last of the Key Locuses still standing - you cannot reclaim the creature's Key. With the supernatural storm growing more and more potent and the Beast's devotees growing bolder and stronger by the hour, you don't think you'll get another chance like this. Perhaps it would be better to retreat and lay low.","back_name":"Overrun","octgn_id":"67b697a9-23b0-4e88-835f-8ade5d1301a2","url":"https:\/\/arkhamdb.com\/card\/09638","imagesrc":"\/bundles\/cards\/09638.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/09638b.png"},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"dogs_of_war","encounter_name":"Dogs of War","position":139,"exceptional":false,"myriad":false,"encounter_position":5,"code":"09639","name":"Rabbits Who Run (v. I)","real_name":"Rabbits Who Run (v. I)","text":"During the \"enemies attack\" step of the enemy phase, in addition to their standard attacks, each ready enemy attacks each Key Locus at its location as if it were an engaged investigator. Horror dealt by these attacks is dealt as damage, instead.\n<b>Objective<\/b> - Defend the Key and hold out for as long as you can. <i>(The agenda represents how long you must defend it. You will be instructed when to advance.)<\/i>","real_text":"During the \"enemies attack\" step of the enemy phase, in addition to their standard attacks, each ready enemy attacks each Key Locus at its location as if it were an engaged investigator. Horror dealt by these attacks is dealt as damage, instead.\n<b>Objective<\/b> - Defend the Key and hold out for as long as you can. <i>(The agenda represents how long you must defend it. You will be instructed when to advance.)<\/i>","quantity":1,"health_per_investigator":false,"stage":1,"flavor":"You've agreed to help The Claret Knight and his enforcers defend his Key from another member of the Coterie - the Beast in a Cowl of Crimson.","illustrator":"Tiziano Baracchi","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Add The Beast in a Cowl of Crimson to the victory display.\nAdd each Key Locus in play to the victory display.\n <b>(\u2192R1)<\/b> <i>(page 42)<\/i>","back_flavor":"...But when the storm passes, you still stand, and the Light of Pharos is safe. Your host orders several of his agents to track down the Beast's whereabouts, and you are surprised to find that it has fled the city. \"We're safe,\" one of them says, letting out a held breath. \"We're finally safe.\"","back_name":"Knight's Stronghold","octgn_id":"6f6f1b2c-4629-4a54-87cc-69ed7c9ee04c","url":"https:\/\/arkhamdb.com\/card\/09639","imagesrc":"\/bundles\/cards\/09639.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/09639b.png"},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"dogs_of_war","encounter_name":"Dogs of War","position":140,"exceptional":false,"myriad":false,"encounter_position":6,"code":"09640","name":"Rabbits Who Run (v. II)","real_name":"Rabbits Who Run (v. II)","text":"<b>Objective<\/b> - If The Claret Knight is defeated, or if an investigator controls The Light of Pharos, advance.","real_text":"<b>Objective<\/b> - If The Claret Knight is defeated, or if an investigator controls The Light of Pharos, advance.","quantity":1,"health_per_investigator":false,"stage":1,"flavor":"\"The Bourse is their base of operations,\" Agent Sirry summarizes what you know before you put your plan into action. \"If we're going to confront the Coterie, we have to first destroy the Key Locuses scattered around the city. Otherwise, we don't stand a chance.\"\nYou nod, recalling what the Claret Knight told you earlier. If you can find and destroy these locuses, you can enter The Bourse once more.","illustrator":"Tiziano Baracchi","is_unique":false,"permanent":false,"double_sided":true,"back_text":"<b>If the investigators took control of the Light of Pharos:<\/b>\n<blockquote><i>You safely enter the office where you met with the Coterie earlier and crack open the vault. The light inside shines on undisturbed. You snatch the Key from its resting place and abscond before the rest of the knight's enforcers catch up to you.<\/i><\/blockquote>\n<b>(\u2192R2)<\/b> <i>(page 42)<\/i>\n<b>If the investigators defeated The Claret Knight:<\/b>\n<blockquote><i>\"Fools,\" the knight utters, clutching his side. \"Do you not understand? We are the last guardians of humanity. Without us...\" Cutting him off, several of his bodyguards suddenly rush into the chamber, but they are too late to stop you. Rather than confront you, they pull their leader to safety. \"You will pay for this,\" the elderly man shouts through a barrage of coughs as he is escorted off the premises. \"We will <i>all<\/i> pay for this.\"<\/i><\/blockquote>\n<b>(\u2192R2)<\/b> <i>(page 42)<\/i>","back_name":"Fallen Stronghold","octgn_id":"42c8502c-a64d-49fe-a2c0-43d3fc01ee32","url":"https:\/\/arkhamdb.com\/card\/09640","imagesrc":"\/bundles\/cards\/09640.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/09640b.png"},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"dogs_of_war","encounter_name":"Dogs of War","position":141,"exceptional":false,"myriad":false,"encounter_position":7,"code":"09641","name":"Rabbits Who Run (v. III)","real_name":"Rabbits Who Run (v. III)","text":"<b>Objective<\/b> - If The Beast in a Cowl of Crimson is defeated, or if an investigator controls The Light of Pharos, advance.","real_text":"<b>Objective<\/b> - If The Beast in a Cowl of Crimson is defeated, or if an investigator controls The Light of Pharos, advance.","quantity":1,"health_per_investigator":false,"stage":1,"flavor":"Somewhere in the city, the Beast dwells in its lair, sending its devotees to the streets to spill blood and kidnap victims to feast upon. If you are to stop this bloodbath, you'll have to first destroy the Key Locuses scattered around the city which protect the Beast's lair. Only then can you retrieve the Key it has stolen and drive the Beast from Alexandria.","illustrator":"Tiziano Baracchi","is_unique":false,"permanent":false,"double_sided":true,"back_text":"<b>If the investigators took control of the Light of Pharos:<\/b>\n<blockquote><i>You sneak carefully through the catacombs, searching for the place where the Beast has hidden the Light of Pharos. Eventually, you find a hidden passage leading to a tomb much deeper beneath the city. Inside, a telltale glow emanates from the cracks of an ancient sarcophagus. You push off the stone lid and claim the Key from within, fleeing before the Beast realizes what you have done.<\/i><\/blockquote>\n<hr><b>If the investigators defeated the Beast in a Cowl of Crimson:<\/b>\n<blockquote><i>The Beast lets out a sinister growl and retreats, leaving a trail of ichorous blood in its wake. You could pursue it, but your prize lies deeper in the catacombs, and besides, you worry how dangerous such a creature might become when cornered...<\/i><\/blockquote>\n<hr><b>In either case:<\/b>\nCheck the Campaign Log:\n- <i>If the cell made a deal with the Claret Knight,<\/i> <b>(\u2192R5)<\/b> <i>(page 43)<\/i>\n- <i>If the cell is assisting Agent Sirry,<\/i> <b>(\u2192R6)<\/b> <i>(page 43)<\/i>","back_name":"Den of Evil","octgn_id":"27930802-7bde-4901-aa95-979230f3e35c","url":"https:\/\/arkhamdb.com\/card\/09641","imagesrc":"\/bundles\/cards\/09641.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/09641b.png"},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"dogs_of_war","encounter_name":"Dogs of War","position":142,"exceptional":false,"myriad":false,"encounter_position":8,"code":"09642","name":"The Bourse","real_name":"The Bourse","subname":"Locus Safeguard","text":"Unless The Claret Knight is the only Key Locus in play, enemies cannot enter The Bourse (if an enemy would spawn here, spawn it at a connecting location instead).\n[action] Investigators at The Bourse spend 1[per_investigator] clues, as a group: Remove 1 doom from any location or from an asset you control. Any player may trigger this ability.","real_text":"Unless The Claret Knight is the only Key Locus in play, enemies cannot enter The Bourse (if an enemy would spawn here, spawn it at a connecting location instead).\n[action] Investigators at The Bourse spend 1[per_investigator] clues, as a group: Remove 1 doom from any location or from an asset you control. Any player may trigger this ability.","quantity":1,"shroud":2,"clues":2,"health_per_investigator":false,"traits":"Alexandria.","real_traits":"Alexandria.","illustrator":"Pixoloid Studios","is_unique":false,"permanent":false,"double_sided":true,"back_text":"The entrance to the offices is secure. Unless The Claret Knight is the only Key Locus in play, enemies cannot enter The Bourse (if an enemy would spawn here, spawn it at a connecting location instead).","back_flavor":"The stock exchange building in Alexandria is more than just a place of business, it seems - it is also the Claret Knight's chosen hiding place for the Key you are searching for.","octgn_id":"88803b8e-8d39-4106-b8e3-88ba8b091bdf","url":"https:\/\/arkhamdb.com\/card\/09642","imagesrc":"\/bundles\/cards\/09642.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/09642b.png"},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"dogs_of_war","encounter_name":"Dogs of War","position":143,"exceptional":false,"myriad":false,"encounter_position":9,"code":"09643","name":"The Bourse","real_name":"The Bourse","subname":"Coterie Post","text":"[action]: Test [willpower] or [agility] (4). If you succeed, investigators at this location may spend 1 [per_investigator] clues, as a group, to place 1 resource on the Light of Pharos. Then, if there are 3 resources on the Light of Pharos, choose an investigator at this location to take control of it.","real_text":"[action]: Test [willpower] or [agility] (4). If you succeed, investigators at this location may spend 1 [per_investigator] clues, as a group, to place 1 resource on the Light of Pharos. Then, if there are 3 resources on the Light of Pharos, choose an investigator at this location to take control of it.","quantity":1,"shroud":3,"clues":3,"health_per_investigator":false,"victory":1,"traits":"Alexandria.","real_traits":"Alexandria.","illustrator":"Pixoloid Studios","is_unique":false,"permanent":false,"double_sided":true,"back_text":"The entrance to the offices is guarded. You cannot enter The Bourse unless it is the only Key Locus in play.","back_flavor":"It seems the Coterie has set up shop in Alexandria's stock exchange building. What better place to hide than in plain sight?","octgn_id":"116749ef-088f-4e5b-bd88-d823c0b90a36","url":"https:\/\/arkhamdb.com\/card\/09643","imagesrc":"\/bundles\/cards\/09643.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/09643b.png"},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"dogs_of_war","encounter_name":"Dogs of War","position":144,"exceptional":false,"myriad":false,"encounter_position":10,"code":"09644","name":"The Bourse","real_name":"The Bourse","subname":"Commercial Center","text":"[action]: <b>Investigate.<\/b> If you succeed, instead of discovering clues, gain 4 resources. You may reduce the difficulty of this test by 2. If you do, gain 2 fewer resources if you succeed. (Group limit once per round.)","real_text":"[action]: <b>Investigate.<\/b> If you succeed, instead of discovering clues, gain 4 resources. You may reduce the difficulty of this test by 2. If you do, gain 2 fewer resources if you succeed. (Group limit once per round.)","quantity":1,"shroud":4,"clues":1,"health_per_investigator":false,"traits":"Alexandria.","real_traits":"Alexandria.","illustrator":"Pixoloid Studios","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"The Bourse is the site of Alexandria's stock exchange, cementing the city as a major economic center for Egypt. It is a bustling place during the day, with many carriages and automobiles parked nearby at all hours, and dozens of people entering and exiting.","octgn_id":"065a827b-10d7-443f-8d67-6c0efb3e486e","url":"https:\/\/arkhamdb.com\/card\/09644","imagesrc":"\/bundles\/cards\/09644.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/09644b.png"},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"dogs_of_war","encounter_name":"Dogs of War","position":145,"exceptional":false,"myriad":false,"encounter_position":11,"code":"09645","name":"Windsor Palace Hotel","real_name":"Windsor Palace Hotel","text":"While you are at Windsor Palace Hotel...\n- ...if there is a Key Locus here, increase the cost of each [[Item]] or [[Ally]] asset you play by 1.\n- ...if there is no Key Locus here, reduce the cost of each [[Item]] or [[Ally]] asset you play by 1.","real_text":"While you are at Windsor Palace Hotel...\n- ...if there is a Key Locus here, increase the cost of each [[Item]] or [[Ally]] asset you play by 1.\n- ...if there is no Key Locus here, reduce the cost of each [[Item]] or [[Ally]] asset you play by 1.","quantity":1,"shroud":2,"clues":1,"health_per_investigator":false,"traits":"Alexandria. Locus Site.","real_traits":"Alexandria. Locus Site.","illustrator":"Pixoloid Studios","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"Established along the coast, the Windsor Palace is one of the finest hotels in the city, serving its elite. If there is anywhere Coterie envoys might be hiding, this is it. According to your intel, it's also the hiding place of one of the Claret Knight's supposed \"loci.\"","octgn_id":"3560a7b7-cffa-44e4-8663-93192d997024","url":"https:\/\/arkhamdb.com\/card\/09645","imagesrc":"\/bundles\/cards\/09645.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/09645b.png"},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"dogs_of_war","encounter_name":"Dogs of War","position":146,"exceptional":false,"myriad":false,"encounter_position":12,"code":"09646","name":"Victoria College","real_name":"Victoria College","text":"[reaction] When you would draw exactly 1 card from your deck while you are at Victoria College: Instead, look at the top 2 cards of your deck, choose 1 to draw, and shuffle the other back into your deck. (Limit once per round.)","real_text":"[reaction] When you would draw exactly 1 card from your deck while you are at Victoria College: Instead, look at the top 2 cards of your deck, choose 1 to draw, and shuffle the other back into your deck. (Limit once per round.)","quantity":1,"shroud":4,"clues":1,"health_per_investigator":false,"traits":"Alexandria. Locus Site.","real_traits":"Alexandria. Locus Site.","illustrator":"Pixoloid Studios","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"Founded just two decades ago, the college is home to many important and well-to-do students. Your intel indicates that one of the Claret Knight's loci might have moved recently - it wouldn't be a surprise to you if this was the chosen site.","octgn_id":"ce3b05eb-bad8-4984-9dad-3a89535b08c6","url":"https:\/\/arkhamdb.com\/card\/09646","imagesrc":"\/bundles\/cards\/09646.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/09646b.png"},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"dogs_of_war","encounter_name":"Dogs of War","position":147,"exceptional":false,"myriad":false,"encounter_position":13,"code":"09647","name":"Qaitbay Citadel","real_name":"Qaitbay Citadel","text":"<b>Forced<\/b> - After you fail a skill test while investigating Qaitbay Citadel: You cannot discover clues or expose concealed mini-cards at Qaitbay Citadel for the remainder of the round.","real_text":"<b>Forced<\/b> - After you fail a skill test while investigating Qaitbay Citadel: You cannot discover clues or expose concealed mini-cards at Qaitbay Citadel for the remainder of the round.","quantity":1,"shroud":3,"clues":1,"health_per_investigator":false,"traits":"Alexandria.","real_traits":"Alexandria.","illustrator":"Emilio Rodriguez","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"One of the most important historical strongholds along the Mediterranean, the Citadel was built on the site of the ancient and famed Lighthouse of Alexandria.","octgn_id":"20c0db47-9b0a-4c21-953d-027f63a50a92","url":"https:\/\/arkhamdb.com\/card\/09647","imagesrc":"\/bundles\/cards\/09647.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/09647b.png"},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"dogs_of_war","encounter_name":"Dogs of War","position":148,"exceptional":false,"myriad":false,"encounter_position":14,"code":"09648","name":"The Corniche","real_name":"The Corniche","text":"<b>Forced<\/b> - After The Corniche is successfully investigated: Increase the difficulty of each other test performed at The Corniche this round by 2.","real_text":"<b>Forced<\/b> - After The Corniche is successfully investigated: Increase the difficulty of each other test performed at The Corniche this round by 2.","quantity":1,"shroud":2,"clues":1,"health_per_investigator":false,"traits":"Alexandria. Locus Site.","real_traits":"Alexandria. Locus Site.","illustrator":"Emilio Rodriguez","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"Waves crash against the road that runs along Alexandria's coast, spilling water into the streets. A hub of activity, many streets intersect with the Corniche along its lengthy route - perhaps the perfect hiding place for a Key Locus?","octgn_id":"7ee2c20a-760f-405a-9895-2c428afe869f","url":"https:\/\/arkhamdb.com\/card\/09648","imagesrc":"\/bundles\/cards\/09648.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/09648b.png"},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"dogs_of_war","encounter_name":"Dogs of War","position":149,"exceptional":false,"myriad":false,"encounter_position":15,"code":"09649","name":"Zan'et el Settat","real_name":"Zan'et el Settat","text":"<b>Forced<\/b> - When you fight an enemy while at Zan'et el Settat: You must either spend 1 action or increase that enemy's fight by 2 for this attack.","real_text":"<b>Forced<\/b> - When you fight an enemy while at Zan'et el Settat: You must either spend 1 action or increase that enemy's fight by 2 for this attack.","quantity":1,"shroud":3,"clues":1,"health_per_investigator":false,"traits":"Alexandria. Locus Site.","real_traits":"Alexandria. Locus Site.","illustrator":"Yoann Boissonnet","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"This busy, crowded marketplace is known for its twisting streets, bustling shops, and grisly past. You can't help but dart your eyes between the many alleys and hiding places along these narrow streets as you search for the Key Locus tucked away here.","octgn_id":"2e57a2be-f1fb-4562-bf16-f7643993ebbf","url":"https:\/\/arkhamdb.com\/card\/09649","imagesrc":"\/bundles\/cards\/09649.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/09649b.png"},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"dogs_of_war","encounter_name":"Dogs of War","position":150,"exceptional":false,"myriad":false,"encounter_position":16,"code":"09650","name":"Catacombs of Kom el Shoqafa","real_name":"Catacombs of Kom el Shoqafa","subname":"Den of the Beast","text":"[action]: Test [willpower] or [agility] (4). If you succeed, investigators at this location may spend 1 [per_investigator] clues, as a group, to place 1 resource on the Light of Pharos. Then, if there are 3 resources on the Light of Pharos, choose an investigator at this location to take control of it.","real_text":"[action]: Test [willpower] or [agility] (4). If you succeed, investigators at this location may spend 1 [per_investigator] clues, as a group, to place 1 resource on the Light of Pharos. Then, if there are 3 resources on the Light of Pharos, choose an investigator at this location to take control of it.","quantity":1,"shroud":5,"clues":2,"health_per_investigator":false,"victory":1,"traits":"Alexandria.","real_traits":"Alexandria.","illustrator":"Emilio Rodriguez","is_unique":false,"permanent":false,"double_sided":true,"back_text":"The way into the catacombs is hidden. You cannot enter the Catacombs of Kom el Shoqafa unless it is the only Key Locus in play.","back_flavor":"The necropolis is home to several prominent dead, but is also the lair of something far more terrifying.","octgn_id":"86c6fc16-d633-487b-b935-c9dfb54438b6","url":"https:\/\/arkhamdb.com\/card\/09650","imagesrc":"\/bundles\/cards\/09650.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/09650b.png"},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"dogs_of_war","encounter_name":"Dogs of War","position":151,"exceptional":false,"myriad":false,"encounter_position":17,"code":"09651","name":"Catacombs of Kom el Shoqafa","real_name":"Catacombs of Kom el Shoqafa","subname":"Bloody Nexus","text":"[action]: Test [willpower] (6). If you succeed, automatically evade The Beast in a Cowl of Crimson <i>(regardless of its current location)<\/i>. (Group limit once per game.)","real_text":"[action]: Test [willpower] (6). If you succeed, automatically evade The Beast in a Cowl of Crimson <i>(regardless of its current location)<\/i>. (Group limit once per game.)","quantity":1,"shroud":5,"clues":2,"health_per_investigator":false,"victory":1,"traits":"Alexandria.","real_traits":"Alexandria.","flavor":"The interior of the necropolis is covered in scorch marks and lined with streaks of dried blood. What in the hell happened here...?","illustrator":"Emilio Rodriguez","is_unique":false,"permanent":false,"double_sided":true,"back_text":"The way into the catacombs is blocked. You cannot enter the Catacombs of Kom el Shoqafa. The Beast in a Cowl of Crimson cannot leave Catacombs of Kom el Shoqafa.\n<b>Forced<\/b> - If there is 6 or more doom on the current agenda: Reveal Catacombs of Kom el Shoqafa.","octgn_id":"61022b6d-179d-4b10-ae64-68809783b64b","url":"https:\/\/arkhamdb.com\/card\/09651","imagesrc":"\/bundles\/cards\/09651.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/09651b.png"},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"dogs_of_war","encounter_name":"Dogs of War","position":152,"exceptional":false,"myriad":false,"encounter_position":18,"code":"09652","name":"Catacombs of Kom el Shoqafa","real_name":"Catacombs of Kom el Shoqafa","subname":"Ancient Tomb","text":"[action]: <b>Investigate.<\/b> If you succeed, instead of discovering clues, draw 3 cards. You may reduce the difficulty of this test by 2. If you do, draw 1 fewer card if you succeed. (Group limit once per round.)","real_text":"[action]: <b>Investigate.<\/b> If you succeed, instead of discovering clues, draw 3 cards. You may reduce the difficulty of this test by 2. If you do, draw 1 fewer card if you succeed. (Group limit once per round.)","quantity":1,"shroud":5,"clues":1,"health_per_investigator":false,"traits":"Alexandria.","real_traits":"Alexandria.","illustrator":"Emilio Rodriguez","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"Kom el Shoqafa - meaning Mound of Shards - is the site of many tombs, statues and other ancient relics, a conflux of Egyptian, Roman, and Greek influences. It is now partially underwater and closed to the public. Who knows what other secrets lie buried within?","octgn_id":"fa0116bf-0b6d-4ddc-ac86-a08d21018710","url":"https:\/\/arkhamdb.com\/card\/09652","imagesrc":"\/bundles\/cards\/09652.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/09652b.png"},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"dogs_of_war","encounter_name":"Dogs of War","linked_to_code":"09653b","linked_to_name":"Key Locus","position":153,"exceptional":false,"myriad":false,"encounter_position":19,"code":"09653a","name":"Key Locus","real_name":"Key Locus","subname":"Defensive Barrier","text":"You may attack Key Locus as if it were an enemy with 4 fight.\n[action] Spend 1 clue: Deal 2 damage to Key Locus.\n<b>Forced<\/b> - If Key Locus is defeated: Add it to the victory display.","real_text":"You may attack Key Locus as if it were an enemy with 4 fight.\n[action] Spend 1 clue: Deal 2 damage to Key Locus.\n<b>Forced<\/b> - If Key Locus is defeated: Add it to the victory display.","quantity":4,"health":3,"health_per_investigator":true,"victory":1,"traits":"Ritual.","real_traits":"Ritual.","illustrator":"Michal Milkowski","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"357e3766-b7a9-4b56-b35f-e2cd9595cea3","url":"https:\/\/arkhamdb.com\/card\/09653a","imagesrc":"\/bundles\/cards\/09653a.png","spoiler":1,"linked_card":{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"dogs_of_war","encounter_name":"Dogs of War","id":4201,"position":153,"exceptional":false,"myriad":false,"encounter_position":19,"code":"09653b","name":"Key Locus","real_name":"Key Locus","subname":"Last Bastion","bonded_to":null,"bonded_count":null,"cost":null,"text":"<p><span class=\"icon-action\" title=\"Action\"><\/span> Spend 1 clue: Test <span class=\"icon-willpower\" title=\"Willpower\"><\/span> (2). Heal 1 damage from Key Locus, plus 1 additional damage for each point you succeed by.<\/p><p><b>Forced<\/b> - If Key Locus is defeated: Remove it from the game <i>(do not add it to the victory display)<\/i>.<\/p>","customization_text":null,"customization_change":null,"real_text":"[action] Spend 1 clue: Test [willpower] (2). Heal 1 damage from Key Locus, plus 1 additional damage for each point you succeed by.\n<b>Forced<\/b> - If Key Locus is defeated: Remove it from the game <i>(do not add it to the victory display)<\/i>.","quantity":4,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":6,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":1,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":null,"stage":null,"traits":"Ritual.","real_traits":"Ritual.","tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"","illustrator":"Michal Milkowski","is_unique":false,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/09653b","imagesrc":null,"spoiler":1}},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"dogs_of_war","encounter_name":"Dogs of War","position":153,"exceptional":false,"myriad":false,"encounter_position":19,"code":"09653b","name":"Key Locus","real_name":"Key Locus","subname":"Last Bastion","text":"[action] Spend 1 clue: Test [willpower] (2). Heal 1 damage from Key Locus, plus 1 additional damage for each point you succeed by.\n<b>Forced<\/b> - If Key Locus is defeated: Remove it from the game <i>(do not add it to the victory display)<\/i>.","real_text":"[action] Spend 1 clue: Test [willpower] (2). Heal 1 damage from Key Locus, plus 1 additional damage for each point you succeed by.\n<b>Forced<\/b> - If Key Locus is defeated: Remove it from the game <i>(do not add it to the victory display)<\/i>.","quantity":4,"health":6,"health_per_investigator":false,"victory":1,"traits":"Ritual.","real_traits":"Ritual.","illustrator":"Michal Milkowski","is_unique":false,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/09653b","spoiler":1},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"dogs_of_war","encounter_name":"Dogs of War","linked_to_code":"09654b","linked_to_name":"The Claret Knight","position":154,"exceptional":false,"myriad":false,"encounter_position":23,"code":"09654a","name":"The Claret Knight","real_name":"The Claret Knight","subname":"Coterie Kingpin","text":"<b>Forced<\/b> - After you fail a skill test while at The Claret Knight's location, if he is ready: He shifts each of his attached keys.","real_text":"<b>Forced<\/b> - After you fail a skill test while at The Claret Knight's location, if he is ready: He shifts each of his attached keys.","quantity":1,"health":4,"health_per_investigator":true,"enemy_damage":1,"enemy_horror":2,"enemy_fight":4,"enemy_evade":3,"victory":1,"traits":"Humanoid. Coterie. Elite.","real_traits":"Humanoid. Coterie. Elite.","flavor":"\"I do not involve myself in the matters of mice.\"","illustrator":"Bryce Cook","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"d2aef09d-78aa-46c5-92a2-f67c30db3962","url":"https:\/\/arkhamdb.com\/card\/09654a","imagesrc":"\/bundles\/cards\/09654a.png","spoiler":1,"linked_card":{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"dogs_of_war","encounter_name":"Dogs of War","id":4203,"position":154,"exceptional":false,"myriad":false,"encounter_position":23,"code":"09654b","name":"The Claret Knight","real_name":"The Claret Knight","subname":"Her Sworn Champion","bonded_to":null,"bonded_count":null,"cost":null,"text":"<p><span class=\"icon-lightning\" title=\"Fast Action\"><\/span> Exhaust The Claret Knight: Move up to 3 resources from your resource pool to The Claret Knight.<\/p><p><span class=\"icon-lightning\" title=\"Fast Action\"><\/span> Exhaust The Claret Knight: Move up to 3 resources from The Claret Knight to your resource pool, or to an asset you control as charges, ammo, supplies, or secrets.<\/p>","customization_text":null,"customization_change":null,"real_text":"[fast] Exhaust The Claret Knight: Move up to 3 resources from your resource pool to The Claret Knight.\n[fast] Exhaust The Claret Knight: Move up to 3 resources from The Claret Knight to your resource pool, or to an asset you control as charges, ammo, supplies, or secrets.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":4,"health_per_investigator":false,"sanity":2,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":null,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":null,"stage":null,"traits":"Ally. Conspirator.","real_traits":"Ally. Conspirator.","tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"\"I will serve, until such time as I am no longer needed.\"","illustrator":"Bryce Cook","is_unique":true,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/09654b","imagesrc":null,"spoiler":1}},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"dogs_of_war","encounter_name":"Dogs of War","position":154,"exceptional":false,"myriad":false,"encounter_position":23,"code":"09654b","name":"The Claret Knight","real_name":"The Claret Knight","subname":"Her Sworn Champion","text":"[fast] Exhaust The Claret Knight: Move up to 3 resources from your resource pool to The Claret Knight.\n[fast] Exhaust The Claret Knight: Move up to 3 resources from The Claret Knight to your resource pool, or to an asset you control as charges, ammo, supplies, or secrets.","real_text":"[fast] Exhaust The Claret Knight: Move up to 3 resources from your resource pool to The Claret Knight.\n[fast] Exhaust The Claret Knight: Move up to 3 resources from The Claret Knight to your resource pool, or to an asset you control as charges, ammo, supplies, or secrets.","quantity":1,"health":4,"health_per_investigator":false,"sanity":2,"traits":"Ally. Conspirator.","real_traits":"Ally. Conspirator.","flavor":"\"I will serve, until such time as I am no longer needed.\"","illustrator":"Bryce Cook","is_unique":true,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/09654b","spoiler":1},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"dogs_of_war","encounter_name":"Dogs of War","linked_to_code":"09655b","linked_to_name":"The Beast in a Cowl of Crimson","position":155,"exceptional":false,"myriad":false,"encounter_position":24,"code":"09655a","name":"The Beast in a Cowl of Crimson","real_name":"The Beast in a Cowl of Crimson","subname":"Ravager in Red","text":"Patrol (nearest location with a Key Locus). Retaliate.\n<b>Forced<\/b> - When The Beast in a Cowl of Crimson would be defeated: Instead, heal all damage from it, exhaust it, and move it to Catacombs of Kom el Shoqafa, unengaged.","real_text":"Patrol (nearest location with a Key Locus). Retaliate.\n<b>Forced<\/b> - When The Beast in a Cowl of Crimson would be defeated: Instead, heal all damage from it, exhaust it, and move it to Catacombs of Kom el Shoqafa, unengaged.","quantity":1,"health":3,"health_per_investigator":true,"enemy_damage":2,"enemy_horror":2,"enemy_fight":3,"enemy_evade":4,"victory":1,"traits":"Humanoid. Coterie. Elite.","real_traits":"Humanoid. Coterie. Elite.","illustrator":"Carlos Palma Cruchaga","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"7d3707c9-d4d3-4d06-a05d-4aca0beb23e5","url":"https:\/\/arkhamdb.com\/card\/09655a","imagesrc":"\/bundles\/cards\/09655a.png","spoiler":1,"linked_card":{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"dogs_of_war","encounter_name":"Dogs of War","id":4205,"position":155,"exceptional":false,"myriad":false,"encounter_position":24,"code":"09655b","name":"The Beast in a Cowl of Crimson","real_name":"The Beast in a Cowl of Crimson","subname":"Wolf in Sheep's Clothing","bonded_to":null,"bonded_count":null,"cost":null,"text":"<p><b>Forced<\/b> - After you fail a skill test while at The Beast in a Cowl of Crimson's location, if it is ready: It shifts each of its attached keys.<\/p>","customization_text":null,"customization_change":null,"real_text":"<b>Forced<\/b> - After you fail a skill test while at The Beast in a Cowl of Crimson's location, if it is ready: It shifts each of its attached keys.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":5,"health_per_investigator":true,"sanity":null,"enemy_damage":2,"enemy_horror":2,"enemy_fight":3,"enemy_evade":4,"victory":1,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":null,"stage":null,"traits":"Humanoid. Coterie. Elite.","real_traits":"Humanoid. Coterie. Elite.","tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"The thing in the cowl growls, its voice low and gutteral. Is it even human?","illustrator":"Carlos Palma Cruchaga","is_unique":true,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/09655b","imagesrc":null,"spoiler":1}},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"dogs_of_war","encounter_name":"Dogs of War","position":155,"exceptional":false,"myriad":false,"encounter_position":24,"code":"09655b","name":"The Beast in a Cowl of Crimson","real_name":"The Beast in a Cowl of Crimson","subname":"Wolf in Sheep's Clothing","text":"<b>Forced<\/b> - After you fail a skill test while at The Beast in a Cowl of Crimson's location, if it is ready: It shifts each of its attached keys.","real_text":"<b>Forced<\/b> - After you fail a skill test while at The Beast in a Cowl of Crimson's location, if it is ready: It shifts each of its attached keys.","quantity":1,"health":5,"health_per_investigator":true,"enemy_damage":2,"enemy_horror":2,"enemy_fight":3,"enemy_evade":4,"victory":1,"traits":"Humanoid. Coterie. Elite.","real_traits":"Humanoid. Coterie. Elite.","flavor":"The thing in the cowl growls, its voice low and gutteral. Is it even human?","illustrator":"Carlos Palma Cruchaga","is_unique":true,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/09655b","spoiler":1},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"dogs_of_war","encounter_name":"Dogs of War","position":156,"exceptional":false,"myriad":false,"encounter_position":25,"code":"09656","name":"Scarlet Beast","real_name":"Scarlet Beast","text":"Alert. Hunter. Retaliate.\nScarlet Beast gets +2 fight and -2 evade while it is at a [[Locus Site]] location.","real_text":"Alert. Hunter. Retaliate.\nScarlet Beast gets +2 fight and -2 evade while it is at a [[Locus Site]] location.","quantity":2,"health":4,"health_per_investigator":false,"enemy_damage":1,"enemy_horror":1,"enemy_fight":2,"enemy_evade":4,"traits":"Monster. Coterie.","real_traits":"Monster. Coterie.","flavor":"A creature of crimson, fueled by blood and instinct. It snarls and eyes you as one might a delicious meal.","illustrator":"Anders Finer","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"9f3debd5-6126-4f6f-9bc8-a95180803ac1","url":"https:\/\/arkhamdb.com\/card\/09656","imagesrc":"\/bundles\/cards\/09656.png","spoiler":1},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"dogs_of_war","encounter_name":"Dogs of War","position":157,"exceptional":false,"myriad":false,"encounter_position":27,"code":"09657","name":"Coterie Provocateur","real_name":"Coterie Provocateur","text":"Aloof. Patrol (nearest location with a Key Locus).\n<b>Spawn<\/b> - Nearest location with a Key Locus.\nWhile Coterie Provocateur is ready, investigators at its location cannot attack anything with a title other than Coterie Provocateur.","real_text":"Aloof. Patrol (nearest location with a Key Locus).\n<b>Spawn<\/b> - Nearest location with a Key Locus.\nWhile Coterie Provocateur is ready, investigators at its location cannot attack anything with a title other than Coterie Provocateur.","quantity":2,"health":2,"health_per_investigator":false,"enemy_horror":1,"enemy_fight":4,"enemy_evade":3,"traits":"Humanoid. Coterie.","real_traits":"Humanoid. Coterie.","illustrator":"Lin Hsiang","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"e5706bcc-073d-4e2a-9949-3d9e693c82d3","url":"https:\/\/arkhamdb.com\/card\/09657","imagesrc":"\/bundles\/cards\/09657.png","spoiler":1},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"dogs_of_war","encounter_name":"Dogs of War","position":159,"exceptional":false,"myriad":false,"encounter_position":29,"code":"09658","name":"Locus Pulse","real_name":"Locus Pulse","text":"<b>Revelation<\/b> - Attach Locus Pulse to the nearest location with a Key Locus. Each investigator at that location takes 1 damage and 1 horror.\n<b>Forced<\/b> - If there is no Key Locus at attached location: Discard Locus Pulse.","real_text":"<b>Revelation<\/b> - Attach Locus Pulse to the nearest location with a Key Locus. Each investigator at that location takes 1 damage and 1 horror.\n<b>Forced<\/b> - If there is no Key Locus at attached location: Discard Locus Pulse.","quantity":2,"health_per_investigator":false,"traits":"Hex.","real_traits":"Hex.","illustrator":"Alexander Chelyshev","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"d171594c-f3b7-475d-8eb5-d5104cf9644e","url":"https:\/\/arkhamdb.com\/card\/09658","imagesrc":"\/bundles\/cards\/09658.png","spoiler":1},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"key","type_name":"Key","faction_code":"neutral","faction_name":"Neutral","encounter_code":"dogs_of_war","encounter_name":"Dogs of War","linked_to_code":"09659b","linked_to_name":"The Light of Pharos","position":159,"exceptional":false,"myriad":false,"encounter_position":31,"code":"09659a","name":"The Light of Pharos","real_name":"The Light of Pharos","subname":"Coral Prism","text":"<b>Shift<\/b> - Play a card from your hand, at -3 cost. Flip this key to its [[Unstable]] side.","real_text":"<b>Shift<\/b> - Play a card from your hand, at -3 cost. Flip this key to its [[Unstable]] side.","quantity":1,"health_per_investigator":false,"traits":"Stable.","real_traits":"Stable.","flavor":"File #38-N31 \/ Subject Class: Yellow \/ Subject is a crystalline container filled with rippling liquid of unknown origin. Key emits sapphire light and is warm to the touch.","illustrator":"Robert Laskey","is_unique":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/09659a","imagesrc":"\/bundles\/cards\/09659a.png","spoiler":1,"linked_card":{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"key","type_name":"Key","faction_code":"neutral","faction_name":"Neutral","encounter_code":"dogs_of_war","encounter_name":"Dogs of War","id":4210,"position":159,"exceptional":false,"myriad":false,"encounter_position":31,"code":"09659b","name":"The Light of Pharos","real_name":"The Light of Pharos","subname":"Coral Prism","bonded_to":null,"bonded_count":null,"cost":null,"text":"<p><b>Shift<\/b> - Each investigator must discard 2 random non-weakness cards from their hand. Then, if an investigator shifted this key, flip it to its <b><i>Stable<\/i><\/b> side.<\/p>","customization_text":null,"customization_change":null,"real_text":"<b>Shift<\/b> - Each investigator must discard 2 random non-weakness cards from their hand. Then, if an investigator shifted this key, flip it to its [[Stable]] side.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":null,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":null,"stage":null,"traits":"Unstable.","real_traits":"Unstable.","tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"...liquid cannot be allowed to leak from container. In event of catastrophic containment failure, alert Foundation operatives at once.","illustrator":"Robert Laskey","is_unique":true,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/09659b","imagesrc":null,"spoiler":1}},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"key","type_name":"Key","faction_code":"neutral","faction_name":"Neutral","encounter_code":"dogs_of_war","encounter_name":"Dogs of War","position":159,"exceptional":false,"myriad":false,"encounter_position":31,"code":"09659b","name":"The Light of Pharos","real_name":"The Light of Pharos","subname":"Coral Prism","text":"<b>Shift<\/b> - Each investigator must discard 2 random non-weakness cards from their hand. Then, if an investigator shifted this key, flip it to its [[Stable]] side.","real_text":"<b>Shift<\/b> - Each investigator must discard 2 random non-weakness cards from their hand. Then, if an investigator shifted this key, flip it to its [[Stable]] side.","quantity":1,"health_per_investigator":false,"traits":"Unstable.","real_traits":"Unstable.","flavor":"...liquid cannot be allowed to leak from container. In event of catastrophic containment failure, alert Foundation operatives at once.","illustrator":"Robert Laskey","is_unique":true,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/09659b","spoiler":1},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"scenario","type_name":"Scenario","faction_code":"mythos","faction_name":"Mythos","encounter_code":"shades_of_suffering","encounter_name":"Shades of Suffering","position":160,"exceptional":false,"myriad":false,"encounter_position":1,"code":"09660","name":"Shades of Suffering","real_name":"Shades of Suffering","text":"Easy \/ Standard\n[skull]: -X. X is half the number of charges on The Shade Reaper, rounded up (X cannot be greater than 6).\n[cultist]: -4. If you fail by 2 or more, place 1 charge on The Shade Reaper.\n[tablet]: -1. If you are at a location with a [[Geist]] enemy, reveal an additional chaos token.\n[elder_thing]: -4. You may place 1 charge on The Shade Reaper to treat this token's modifier as 0 instead.","real_text":"Easy \/ Standard\n[skull]: -X. X is half the number of charges on The Shade Reaper, rounded up (X cannot be greater than 6).\n[cultist]: -4. If you fail by 2 or more, place 1 charge on The Shade Reaper.\n[tablet]: -1. If you are at a location with a [[Geist]] enemy, reveal an additional chaos token.\n[elder_thing]: -4. You may place 1 charge on The Shade Reaper to treat this token's modifier as 0 instead.","quantity":1,"health_per_investigator":false,"is_unique":false,"permanent":false,"double_sided":true,"back_text":"Hard \/ Expert\n[skull]: -X. X is the number of charges on The Shade Reaper.\n[cultist]: -5. Place 1 charge on The Shade Reaper.\n[tablet]: -3. If you are at a location with a [[Geist]] enemy, you automatically fail.\n[elder_thing]: -6. You may place 1 charge on The Shade Reaper to treat this token's modifier as -3 instead.","octgn_id":"4f04a77a-ab22-4983-bcdf-e993d2d52968","url":"https:\/\/arkhamdb.com\/card\/09660","imagesrc":"\/bundles\/cards\/09660.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/09660b.png"},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"shades_of_suffering","encounter_name":"Shades of Suffering","position":161,"exceptional":false,"myriad":false,"encounter_position":2,"code":"09661","name":"Painful History","real_name":"Painful History","quantity":1,"doom":3,"health_per_investigator":false,"stage":1,"flavor":"The city buzzes with spiritual activity. Empty halls resound with footsteps, phantom knocks, voiceless whispers. Some deep pain in this city longs to be known. A wordless dread fills the silence and pervades every moment.","illustrator":"JB Casacop","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Each investigator loses all of their clues.\nThe lead investigator must decide (choose one):\n- Discard the [[Ally]] asset in play with the highest printed cost. Test [willpower] (X), where X is that asset's printed cost. If you fail, place charges on The Shade Reaper equal to the discarded asset's printed cost.\n- Place 1 doom on Tzu San Niang.\nIf it is act 1, advance the act <i>(to act 1b)<\/i>.","back_flavor":"Amidst the throng of a busy street, you see the woman with the red parasol flit past a food stall down a narrow back alley. Following her, you step into an alley filled with a hazy, silvery light. A strange feeling comes over you, and your head swims with alien whispers.","back_name":"Strange Whispers","octgn_id":"610d9501-7cfb-4246-a983-a672b6182bbe","url":"https:\/\/arkhamdb.com\/card\/09661","imagesrc":"\/bundles\/cards\/09661.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/09661b.png"},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"shades_of_suffering","encounter_name":"Shades of Suffering","position":162,"exceptional":false,"myriad":false,"encounter_position":3,"code":"09662","name":"Restless Dead","real_name":"Restless Dead","text":"If there is only one investigator in the game, this agenda gets +1 doom threshold.\n<b>Forced<\/b> - When you engage Tzu San Niang: Investigators at your location must spend 1 [per_investigator] clues, as a group. If they cannot, draw the top card of the encounter deck instead.\n<i>(Hint: When this agenda advances, Tzu San Niang will harvest a nearby spirit if her location is unknown!)<\/i>","real_text":"If there is only one investigator in the game, this agenda gets +1 doom threshold.\n<b>Forced<\/b> - When you engage Tzu San Niang: Investigators at your location must spend 1 [per_investigator] clues, as a group. If they cannot, draw the top card of the encounter deck instead.\n<i>(Hint: When this agenda advances, Tzu San Niang will harvest a nearby spirit if her location is unknown!)<\/i>","quantity":1,"doom":3,"health_per_investigator":false,"stage":2,"flavor":"The sense that you are not alone grows, and the spirits' wordless screams fill your mind. An oily fog rolls in to choke the streets of Kuala Lumpur in a ghostly aura.","illustrator":"JB Casacop","is_unique":false,"permanent":false,"double_sided":true,"back_text":"<b>If Tzu San Niang is in play at any location:<\/b>\nTzu San Niang attacks each investigator at her location. Return her to the shadows and resolve her concealed keyword, distributing each of those concealed mini-cards as evenly as possible among each location with a non-weakness [[Geist]] enemy. Flip this card back to agenda 2a.\n<hr><b>If Tzu San Niang is in the shadows:<\/b>\nReveal all concealed mini-cards in play and set each decoy aside, out of play. Swap the Tzu San Niang enemy with her concealed mini-card. Place each non-weakness [[Geist]] enemy at her location facedown beneath her, then place 4 charges on The Shade Reaper.\nIf there are no non-weakness [[Geist]] enemies in play, advance the act to act 2b. Otherwise, return Tzu San Niang to the shadows and resolve her concealed keyword, distributing each of those concealed mini-cards as evenly as possible among each location with a non-weakness [[Geist]] enemy. Flip this card back to agenda 2a.","back_name":"Hungry for Pain","octgn_id":"c54f8661-b9d2-4a6c-83de-01346bd36b87","url":"https:\/\/arkhamdb.com\/card\/09662","imagesrc":"\/bundles\/cards\/09662.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/09662b.png"},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"shades_of_suffering","encounter_name":"Shades of Suffering","position":163,"exceptional":false,"myriad":false,"encounter_position":4,"code":"09663","name":"Fear The Reaper","real_name":"Fear The Reaper","text":"Each [[Geist]] enemy gain hunter and retaliate and cannot be flipped over.\n<b>Forced<\/b> - When doom is placed on this agenda: Remove 1 [[Geist]] enemy from beneath Tzu San Niang and spawn it faceup at her location.","real_text":"Each [[Geist]] enemy gain hunter and retaliate and cannot be flipped over.\n<b>Forced<\/b> - When doom is placed on this agenda: Remove 1 [[Geist]] enemy from beneath Tzu San Niang and spawn it faceup at her location.","quantity":1,"doom":4,"health_per_investigator":false,"stage":3,"flavor":"Tzu San Niang smiles sweetly as she bears down on you. Behind her, a massive shadow moves of its own accord, writhing in fulminant patterns on the wall. \"This will be quick,\" she coos.","illustrator":"JB Casacop","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Each investigator is defeated and suffers 1 mental trauma.\n<b>(\u2192R3)<\/b>","back_flavor":"Tzu San Niang corners you in a narrow alley, her face heavily shadowed in the harsh evening light. \"Don't be afraid,\" her voice worms its way into your mind. \"I do not wish you harm. Quite the opposite, I think we should be friends.\" She grins and snaps her parasol shut, pointing it directly at you. \"Well, 'friend' is a little too kind. You're my new <i>pet<\/i>.\" The tip dances with crackling, silvery light, and a torrent of energy tears through the air toward you. As waves of pain wash over you, you fall to your knees, wracked with agony. Tzu San Niang laughs as you lose consciousness.","back_name":"\"Don't Be Afraid\"","octgn_id":"66f4ace2-ee5c-42ac-ae69-1c24321d2e86","url":"https:\/\/arkhamdb.com\/card\/09663","imagesrc":"\/bundles\/cards\/09663.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/09663b.png"},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"shades_of_suffering","encounter_name":"Shades of Suffering","position":164,"exceptional":false,"myriad":false,"encounter_position":5,"code":"09664","name":"The Lady with the Red Parasol","real_name":"The Lady with the Red Parasol","text":"<b>Objective<\/b> - Find Tzu San Niang before the agenda advances. When you engage Tzu San Niang, investigators must spend the requisite number of clues, as a group, to advance. If they cannot, return her to the shadows and resolve her concealed keyword.","real_text":"<b>Objective<\/b> - Find Tzu San Niang before the agenda advances. When you engage Tzu San Niang, investigators must spend the requisite number of clues, as a group, to advance. If they cannot, return her to the shadows and resolve her concealed keyword.","quantity":1,"clues":1,"health_per_investigator":false,"stage":1,"flavor":"The figure holding a red parasol melts into the bustle of the city, but is she aware of your presence? If you can track her to her destination, you may better understand her aims in Kuala Lumpur.","illustrator":"Borja Pindado","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Put the set-aside Melati's Shop location into play and reveal it. Disengage each investigator from each enemy engaged with them and move each investigator to Melati's Shop.\nRead <b>Scenario Interlude: The Bomoh<\/b> <i>(page 47)<\/i>.","back_flavor":"After what feels like hours of searching, you catch the trail of the Lady with the Red Parasol. You follow her down a narrow side-street to the worn fa\u00e7ade of an old shop, which she steps inside. Uncertain of the risk she might pose, you wait for her to emerge rather than follow her into a potential trap. However, after some time passes, you grow impatient and step into the shop.","back_name":"The Bomoh's Shop","octgn_id":"bc0dcbc6-732e-40b3-8f32-acc9bdd73840","url":"https:\/\/arkhamdb.com\/card\/09664","imagesrc":"\/bundles\/cards\/09664.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/09664b.png"},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"shades_of_suffering","encounter_name":"Shades of Suffering","position":165,"exceptional":false,"myriad":false,"encounter_position":6,"code":"09665","name":"Ghost Light","real_name":"Ghost Light","text":"[[Geist]] enemies cannot leave [[Haunted]] locations.\n<b>Objective<\/b> - Quell the restless spirits before they are consumed by Tzu San Niang! At the end of the round, if there are no non-weakness [[Geist]] enemies in play, advance.","real_text":"[[Geist]] enemies cannot leave [[Haunted]] locations.\n<b>Objective<\/b> - Quell the restless spirits before they are consumed by Tzu San Niang! At the end of the round, if there are no non-weakness [[Geist]] enemies in play, advance.","quantity":1,"health_per_investigator":false,"stage":2,"flavor":"Melati spoke of the great suffering Tzu San Niang has brought to this city. Perhaps by entreating the spirits and laying them to rest, you can stop her from reaping the pain she has sown.","illustrator":"Borja Pindado","is_unique":false,"permanent":false,"double_sided":true,"back_text":"<b>If there are no enemies facedown beneath Tzu San Niang:<\/b>\n<blockquote><i>A petite figure emerges from the yellow haze. Tzu San Niang points at you accusingly. \"How dare you! You have no right to interfere with my work,\" she seethes. The parasol in her hand glows with strange energy.<\/i><\/blockquote>\nReveal all concealed mini-cards and remove them from the game. Flip Tzu San Niang to her <i>(Out for Blood)<\/i> side and spawn her at the location where her mini-card was. Advance the agenda directly to agenda 3a <i>(do not resolve agenda 2b)<\/i>.\n<hr><b>If there is at least 1 enemy facedown beneath Tzu San Niang:<\/b>\n<blockquote><i>A petite figure emerges from the yellow haze. Tzu San Niang smirks as she twirls her parasol overhead. \"What is it? You're still thirsty?\" she coos, speaking to something you can't see. \"They're ready to harvest.\" The parasol in her hand glows with strange energy.<\/i><\/blockquote>\nThe lead investigator exposes all concealed mini-cards. Flip Tzu San Niang to her <i>(Out for Blood)<\/i> side and heal all damage from her. She engages the lead investigator. Advance the agenda directly to agenda 3a <i>(do not resolve agenda 2b)<\/i>.","back_name":"Reap the Whirlwind","octgn_id":"4d86ca04-6799-411e-8d64-7dbb5c4f2964","url":"https:\/\/arkhamdb.com\/card\/09665","imagesrc":"\/bundles\/cards\/09665.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/09665b.png"},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"shades_of_suffering","encounter_name":"Shades of Suffering","position":166,"exceptional":false,"myriad":false,"encounter_position":7,"code":"09666","name":"Harvester of Woe","real_name":"Harvester of Woe","text":"[reaction] When you are dealt damage and\/or horror from Tzu San Niang's forced effect, investigators at your location may spend any number of clues: Cancel that much damage\/horror.\n<b>Objective<\/b> - If Tzu San Niang is defeated, advance.","real_text":"[reaction] When you are dealt damage and\/or horror from Tzu San Niang's forced effect, investigators at your location may spend any number of clues: Cancel that much damage\/horror.\n<b>Objective<\/b> - If Tzu San Niang is defeated, advance.","quantity":1,"health_per_investigator":false,"stage":3,"flavor":"The Lady with the Red Parasol has shifted her attention to you. She sings a haunting song as she stalks through the streets. Under any other circumstance, you might find the melody beautiful.","illustrator":"Borja Pindado","is_unique":false,"permanent":false,"double_sided":true,"back_text":"The investigators must decide (choose one):\n- Use the parasol against her. <b>(\u2192R1)<\/b>\n- Let her go. <b>(\u2192R2)<\/b>","back_flavor":"As Tzu San Niang fires another eldritch beam of crackling light at you, you charge forward, ignoring the pain, and wrest the parasol from her grip. She fights back with all the fury of a cornered animal. Countless souls, all bound in torment to the Key, cry out at once. The woman lets out an ear-piercing scream as the red parasol is wrenched away from her. You step back, brandishing her own weapon.\n\"A hollow victory,\" she says haughtily. \"I know you don't have the nerve to use my shade against me.\" She turns to walk away.","back_name":"Don't Fear the Reaper","octgn_id":"f632912b-2f7d-4fdc-85b7-291645376bd7","url":"https:\/\/arkhamdb.com\/card\/09666","imagesrc":"\/bundles\/cards\/09666.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/09666b.png"},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"shades_of_suffering","encounter_name":"Shades of Suffering","position":167,"exceptional":false,"myriad":false,"encounter_position":8,"code":"09667","name":"Kuala Lumpur Station","real_name":"Kuala Lumpur Station","subname":"East Wing","text":"[fast] During your turn, pay 2 resources: <b>Move<\/b> <i>(to a connecting location)<\/i>. (Limit once per turn.)\n[action] Discard an asset you control from play: Gain resources equal to half the discarded asset's printed cost, rounded down, and remember that you \"traded for a kitten.\" (Group limit once per game.)","real_text":"[fast] During your turn, pay 2 resources: <b>Move<\/b> <i>(to a connecting location)<\/i>. (Limit once per turn.)\n[action] Discard an asset you control from play: Gain resources equal to half the discarded asset's printed cost, rounded down, and remember that you \"traded for a kitten.\" (Group limit once per game.)","quantity":1,"shroud":3,"clues":1,"health_per_investigator":false,"traits":"Kuala Lumpur.","real_traits":"Kuala Lumpur.","illustrator":"Pixoloid Studios","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"This busy railway stop brings in travelers from all over the world, near and far. The recently completed platform now connects Kuala Lumpur to Singapore and Siam.","octgn_id":"477684c2-3ab7-4a15-be34-f05d2e778c08","url":"https:\/\/arkhamdb.com\/card\/09667","imagesrc":"\/bundles\/cards\/09667.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/09667b.png"},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"shades_of_suffering","encounter_name":"Shades of Suffering","position":168,"exceptional":false,"myriad":false,"encounter_position":9,"code":"09668","name":"Kuala Lumpur Station","real_name":"Kuala Lumpur Station","subname":"West Wing","text":"[action]: <b>Resign.<\/b> <i>\"There's nothing more we can do here.\"<\/i> You hastily book passage out of the city.\n[action] Investigators at this location spend 1 [per_investigator] clues, as a group: Heal 2 horror. Remember that you \"found a cheap memento.\"","real_text":"[action]: <b>Resign.<\/b> <i>\"There's nothing more we can do here.\"<\/i> You hastily book passage out of the city.\n[action] Investigators at this location spend 1 [per_investigator] clues, as a group: Heal 2 horror. Remember that you \"found a cheap memento.\"","quantity":1,"shroud":4,"clues":1,"health_per_investigator":false,"victory":1,"traits":"Kuala Lumpur. Haunted.","real_traits":"Kuala Lumpur. Haunted.","illustrator":"Pixoloid Studios","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"The western wing of the station is veiled in a heavy fog. Glimmering shapes flit to and fro in the haze.","octgn_id":"dbbeadb1-7853-44bc-8e2c-ca6e76faff0d","url":"https:\/\/arkhamdb.com\/card\/09668","imagesrc":"\/bundles\/cards\/09668.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/09668b.png"},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"shades_of_suffering","encounter_name":"Shades of Suffering","position":169,"exceptional":false,"myriad":false,"encounter_position":10,"code":"09669","name":"Selangor Club","real_name":"Selangor Club","text":"Each investigator at Selangor Club does not collect resources during the upkeep phase.\n[action] Spend 2 resources: <b>Parley.<\/b> You enjoy a pleasant meal and drinks. Heal 1 damage and 1 horror from an investigator or [[Ally]] asset at your location. (Limit once per round.)","real_text":"Each investigator at Selangor Club does not collect resources during the upkeep phase.\n[action] Spend 2 resources: <b>Parley.<\/b> You enjoy a pleasant meal and drinks. Heal 1 damage and 1 horror from an investigator or [[Ally]] asset at your location. (Limit once per round.)","quantity":1,"shroud":2,"clues":1,"health_per_investigator":false,"traits":"Kuala Lumpur.","real_traits":"Kuala Lumpur.","illustrator":"Pixoloid Studios","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"The Selangor Club attracts all the city's wealthiest clientele, but especially caters to the British imperialists that run much of the export business.","octgn_id":"999dded0-65f7-4181-9c87-58cde7c521ff","url":"https:\/\/arkhamdb.com\/card\/09669","imagesrc":"\/bundles\/cards\/09669.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/09669b.png"},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"shades_of_suffering","encounter_name":"Shades of Suffering","position":170,"exceptional":false,"myriad":false,"encounter_position":11,"code":"09670","name":"Selangor Club Padang","real_name":"Selangor Club Padang","text":"[action]: <b>Parley.<\/b> Test [combat] (4) to join the games. If you fail, remember that you \"embarrassed the consulate.\" If you succeed, gain 3 resources. (Max one success per round.)","real_text":"[action]: <b>Parley.<\/b> Test [combat] (4) to join the games. If you fail, remember that you \"embarrassed the consulate.\" If you succeed, gain 3 resources. (Max one success per round.)","quantity":1,"shroud":3,"clues":2,"health_per_investigator":false,"victory":1,"traits":"Kuala Lumpur.","real_traits":"Kuala Lumpur.","flavor":"The tight-lipped expatriates become much more trusting once you help their team achieve victory.","illustrator":"Pixoloid Studios","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"The large padang, or square, is a well-manicured lawn used for all sorts of sporting events, from cricket to rugby. Spectators watch the games from either side of the square or from inside the clubhouse.","octgn_id":"123d21b7-ce77-4019-89b8-112a4c8ac3d0","url":"https:\/\/arkhamdb.com\/card\/09670","imagesrc":"\/bundles\/cards\/09670.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/09670b.png"},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"shades_of_suffering","encounter_name":"Shades of Suffering","position":171,"exceptional":false,"myriad":false,"encounter_position":12,"code":"09671","name":"Melati's Shop","real_name":"Melati's Shop","text":"[action] Investigators at Melati's Shop spend 1 [per_investigator] clues, as a group: Remember that you \"peered beyond.\" Look at the revealed side of a concealed mini-card or the other side of a [[Geist]] enemy in play.","real_text":"[action] Investigators at Melati's Shop spend 1 [per_investigator] clues, as a group: Remember that you \"peered beyond.\" Look at the revealed side of a concealed mini-card or the other side of a [[Geist]] enemy in play.","quantity":1,"shroud":2,"clues":0,"health_per_investigator":false,"traits":"Kuala Lumpur.","real_traits":"Kuala Lumpur.","flavor":"\"When I quiet my mind, I can hear them clearly.\"","illustrator":"Pixoloid Studios","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"The bomoh's shop is primarily an apothecary, with shelf after shelf filled with dried bundles of herbs and flowers, some ground up in little jars or in alcohol tinctures. Other supplies for the bomoh's practice rest on a bookshelf behind the counter: lime, resin, and a dagger in a wooden sheath.","octgn_id":"e9e772bf-39d7-4c4a-8594-ab92a4174bd0","url":"https:\/\/arkhamdb.com\/card\/09671","imagesrc":"\/bundles\/cards\/09671.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/09671b.png"},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"shades_of_suffering","encounter_name":"Shades of Suffering","position":172,"exceptional":false,"myriad":false,"encounter_position":13,"code":"09672","name":"Wayang Kulit Theater","real_name":"Wayang Kulit Theater","text":"X is equal to half the charges on The Shade Reaper, rounded up (to a max of 8).\n[action] Investigators at Wayang Kulit Theater spend 1 [per_investigator] clues, as a group: Heal 2 damage. Remember that you \"shared a deep pain.\"","real_text":"X is equal to half the charges on The Shade Reaper, rounded up (to a max of 8).\n[action] Investigators at Wayang Kulit Theater spend 1 [per_investigator] clues, as a group: Heal 2 damage. Remember that you \"shared a deep pain.\"","quantity":1,"shroud":-2,"clues":1,"health_per_investigator":false,"victory":1,"traits":"Kuala Lumpur. Haunted.","real_traits":"Kuala Lumpur. Haunted.","illustrator":"Hai Hoang","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"The elaborate shadow puppet shows that take place on stage make this theater a popular attraction. The distinctive puppets are made to cast stylized silhouettes on a backlit screen. The effect gives the impression that the screen is a veil between reality and some shadowy other world.","octgn_id":"dfe10561-ed30-4ef6-a7ed-5eeb60b431f2","url":"https:\/\/arkhamdb.com\/card\/09672","imagesrc":"\/bundles\/cards\/09672.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/09672b.png"},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"shades_of_suffering","encounter_name":"Shades of Suffering","position":173,"exceptional":false,"myriad":false,"encounter_position":14,"code":"09673","name":"Tin Mine","real_name":"Tin Mine","text":"[action]: Test [agility] (6). Investigators at Tin Mine may spend 1 [per_investigator] clues, as a group, to automatically succeed. If you succeed, draw 2 cards and remember that you \"found hidden bones.\" (Group limit once per game.)\n<b>Forced<\/b> - After you fail a skill test while at Tin Mine: Take 1 damage.","real_text":"[action]: Test [agility] (6). Investigators at Tin Mine may spend 1 [per_investigator] clues, as a group, to automatically succeed. If you succeed, draw 2 cards and remember that you \"found hidden bones.\" (Group limit once per game.)\n<b>Forced<\/b> - After you fail a skill test while at Tin Mine: Take 1 damage.","quantity":1,"shroud":3,"clues":2,"health_per_investigator":false,"victory":1,"traits":"Kuala Lumpur. Haunted.","real_traits":"Kuala Lumpur. Haunted.","illustrator":"Carlos Palma Cruchaga","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"Large pits yawn like open mouths in the earth: some are filled with rainwater, some flicker like shuttering eyes in the low light. The supports that hold up the rickety scaffolding that spans the pits are temporary, at best.","octgn_id":"563f005a-27c1-4ce8-8d20-0433033731bd","url":"https:\/\/arkhamdb.com\/card\/09673","imagesrc":"\/bundles\/cards\/09673.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/09673b.png"},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"shades_of_suffering","encounter_name":"Shades of Suffering","linked_to_code":"09674b","linked_to_name":"Playful Shadows","position":174,"exceptional":false,"myriad":false,"encounter_position":15,"code":"09674a","name":"Uncanny Shadow","real_name":"Uncanny Shadow","text":"Uncanny Shadow gets +1 [per_investigator] health.\n[action] Discard 1-3 cards from your hand at random: <b>Parley.<\/b> Test [willpower] (6). Reduce the difficulty of this test by 1 for each card you discarded as part of this action's cost. If you succeed, flip this card and resolve the text on its other side.\n<b>Forced<\/b> - When Uncanny Shadow would be defeated: Flip it over and resolve the text on its other side.","real_text":"Uncanny Shadow gets +1 [per_investigator] health.\n[action] Discard 1-3 cards from your hand at random: <b>Parley.<\/b> Test [willpower] (6). Reduce the difficulty of this test by 1 for each card you discarded as part of this action's cost. If you succeed, flip this card and resolve the text on its other side.\n<b>Forced<\/b> - When Uncanny Shadow would be defeated: Flip it over and resolve the text on its other side.","quantity":1,"health":4,"health_per_investigator":false,"enemy_damage":1,"enemy_horror":1,"enemy_fight":3,"enemy_evade":3,"victory":0,"traits":"Monster. Geist. Elite.","real_traits":"Monster. Geist. Elite.","illustrator":"Adam S. Doyle","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"4bf47b4e-16a7-4f77-99a9-1f1a8280edc5:1c73dbf2-ba36-431b-8b2a-415a914a794a","url":"https:\/\/arkhamdb.com\/card\/09674a","imagesrc":"\/bundles\/cards\/09674a.png","spoiler":1,"linked_card":{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"shades_of_suffering","encounter_name":"Shades of Suffering","id":4226,"position":174,"exceptional":false,"myriad":false,"encounter_position":15,"code":"09674b","name":"Playful Shadows","real_name":"Playful Shadows","subname":null,"bonded_to":null,"bonded_count":null,"cost":null,"text":"<p>If an investigator has \"embarrassed the consulate,\" read the following (otherwise, flip this card back to its enemy side, heal all damage from it, disengage it from all investigators, and exhaust it):<\/p><p><blockquote><i>The sound of laughter turns to weeping, then turns back to laughter. \"It is the spirit of a boy,\" Melati tells you. A round ball rolls out from the darkness to your feet as you look up at the trembling forms. \"The padang where he once played is now the ground of one of Ms. Tzu's endeavors. Your small gesture amused him. I think he will be at peace now.\"<\/i><\/blockquote><\/p><p>Add this card to the victory display.<\/p>","customization_text":null,"customization_change":null,"real_text":"If an investigator has \"embarrassed the consulate,\" read the following (otherwise, flip this card back to its enemy side, heal all damage from it, disengage it from all investigators, and exhaust it):\n<blockquote><i>The sound of laughter turns to weeping, then turns back to laughter. \"It is the spirit of a boy,\" Melati tells you. A round ball rolls out from the darkness to your feet as you look up at the trembling forms. \"The padang where he once played is now the ground of one of Ms. Tzu's endeavors. Your small gesture amused him. I think he will be at peace now.\"<\/i><\/blockquote>\nAdd this card to the victory display.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":1,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":null,"stage":null,"traits":null,"real_traits":null,"tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"The theater fills with the sound of chittering laughter as wavering shapes dance against a papery backdrop. Melati chuckles as she looks at you. \"No need to worry,\" she says. \"This spirit is restless, but it does not bear us ill will.\" Looking up at the papery shadows, she intones a low chant in Malay.","illustrator":null,"is_unique":false,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/09674b","imagesrc":null,"spoiler":1}},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"shades_of_suffering","encounter_name":"Shades of Suffering","position":174,"exceptional":false,"myriad":false,"encounter_position":15,"code":"09674b","name":"Playful Shadows","real_name":"Playful Shadows","text":"If an investigator has \"embarrassed the consulate,\" read the following (otherwise, flip this card back to its enemy side, heal all damage from it, disengage it from all investigators, and exhaust it):\n<blockquote><i>The sound of laughter turns to weeping, then turns back to laughter. \"It is the spirit of a boy,\" Melati tells you. A round ball rolls out from the darkness to your feet as you look up at the trembling forms. \"The padang where he once played is now the ground of one of Ms. Tzu's endeavors. Your small gesture amused him. I think he will be at peace now.\"<\/i><\/blockquote>\nAdd this card to the victory display.","real_text":"If an investigator has \"embarrassed the consulate,\" read the following (otherwise, flip this card back to its enemy side, heal all damage from it, disengage it from all investigators, and exhaust it):\n<blockquote><i>The sound of laughter turns to weeping, then turns back to laughter. \"It is the spirit of a boy,\" Melati tells you. A round ball rolls out from the darkness to your feet as you look up at the trembling forms. \"The padang where he once played is now the ground of one of Ms. Tzu's endeavors. Your small gesture amused him. I think he will be at peace now.\"<\/i><\/blockquote>\nAdd this card to the victory display.","quantity":1,"health_per_investigator":false,"victory":1,"flavor":"The theater fills with the sound of chittering laughter as wavering shapes dance against a papery backdrop. Melati chuckles as she looks at you. \"No need to worry,\" she says. \"This spirit is restless, but it does not bear us ill will.\" Looking up at the papery shadows, she intones a low chant in Malay.","is_unique":false,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/09674b","spoiler":1},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"shades_of_suffering","encounter_name":"Shades of Suffering","linked_to_code":"09674d","linked_to_name":"Timorous Shadows","position":174,"exceptional":false,"myriad":false,"encounter_position":16,"code":"09674c","name":"Uncanny Shadow","real_name":"Uncanny Shadow","text":"Uncanny Shadow gets +1 [per_investigator] health.\n[action] Discard 1-3 cards from your hand at random: <b>Parley.<\/b> Test [willpower] (6). Reduce the difficulty of this test by 1 for each card you discarded as part of this action's cost. If you succeed, flip this card and resolve the text on its other side.\n<b>Forced<\/b> - When Uncanny Shadow would be defeated: Flip it over and resolve the text on its other side.","real_text":"Uncanny Shadow gets +1 [per_investigator] health.\n[action] Discard 1-3 cards from your hand at random: <b>Parley.<\/b> Test [willpower] (6). Reduce the difficulty of this test by 1 for each card you discarded as part of this action's cost. If you succeed, flip this card and resolve the text on its other side.\n<b>Forced<\/b> - When Uncanny Shadow would be defeated: Flip it over and resolve the text on its other side.","quantity":1,"health":4,"health_per_investigator":false,"enemy_damage":1,"enemy_horror":1,"enemy_fight":3,"enemy_evade":3,"victory":0,"traits":"Monster. Geist. Elite.","real_traits":"Monster. Geist. Elite.","illustrator":"Adam S. Doyle","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/09674c","imagesrc":"\/bundles\/cards\/09674c.png","spoiler":1,"linked_card":{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"shades_of_suffering","encounter_name":"Shades of Suffering","id":4228,"position":174,"exceptional":false,"myriad":false,"encounter_position":16,"code":"09674d","name":"Timorous Shadows","real_name":"Timorous Shadows","subname":null,"bonded_to":null,"bonded_count":null,"cost":null,"text":"<p>If an investigator has \"peered beyond,\" read the following (otherwise, flip this card back to its enemy side, heal all damage from it, disengage it from all investigators, and exhaust it):<\/p><p><blockquote><i>\"It is the spirit of a girl. She watched many stories unfold in this very theater,\" says Melati. The shadow on the screen forms a hungry smile filled with sharp teeth that turns to a fearful frown. \"She is loathe to let go of this place, for she does not know if her story will continue.\" As Melati translates, you assure the spirit that you have looked beyond the veil and she can leave this plane of existence. As the hoary shadows dissipate, you feel a coldness as you reflect on what you saw - and didn't see - in the beyond. Was it wrong to reassure her?<\/i><\/blockquote><\/p><p>Add this card to the victory display.<\/p>","customization_text":null,"customization_change":null,"real_text":"If an investigator has \"peered beyond,\" read the following (otherwise, flip this card back to its enemy side, heal all damage from it, disengage it from all investigators, and exhaust it):\n<blockquote><i>\"It is the spirit of a girl. She watched many stories unfold in this very theater,\" says Melati. The shadow on the screen forms a hungry smile filled with sharp teeth that turns to a fearful frown. \"She is loathe to let go of this place, for she does not know if her story will continue.\" As Melati translates, you assure the spirit that you have looked beyond the veil and she can leave this plane of existence. As the hoary shadows dissipate, you feel a coldness as you reflect on what you saw - and didn't see - in the beyond. Was it wrong to reassure her?<\/i><\/blockquote>\nAdd this card to the victory display.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":1,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":null,"stage":null,"traits":null,"real_traits":null,"tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"The theater fills with cacophonous laughter as a spindly shape on the paper screen grows menacing. Melati strides forward, her voice firm. \"I know that you are restless,\" she says. \"But you have nothing to fear from us.\" She intones a low chant in Malay.","illustrator":null,"is_unique":false,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/09674d","imagesrc":null,"spoiler":1}},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"shades_of_suffering","encounter_name":"Shades of Suffering","position":174,"exceptional":false,"myriad":false,"encounter_position":16,"code":"09674d","name":"Timorous Shadows","real_name":"Timorous Shadows","text":"If an investigator has \"peered beyond,\" read the following (otherwise, flip this card back to its enemy side, heal all damage from it, disengage it from all investigators, and exhaust it):\n<blockquote><i>\"It is the spirit of a girl. She watched many stories unfold in this very theater,\" says Melati. The shadow on the screen forms a hungry smile filled with sharp teeth that turns to a fearful frown. \"She is loathe to let go of this place, for she does not know if her story will continue.\" As Melati translates, you assure the spirit that you have looked beyond the veil and she can leave this plane of existence. As the hoary shadows dissipate, you feel a coldness as you reflect on what you saw - and didn't see - in the beyond. Was it wrong to reassure her?<\/i><\/blockquote>\nAdd this card to the victory display.","real_text":"If an investigator has \"peered beyond,\" read the following (otherwise, flip this card back to its enemy side, heal all damage from it, disengage it from all investigators, and exhaust it):\n<blockquote><i>\"It is the spirit of a girl. She watched many stories unfold in this very theater,\" says Melati. The shadow on the screen forms a hungry smile filled with sharp teeth that turns to a fearful frown. \"She is loathe to let go of this place, for she does not know if her story will continue.\" As Melati translates, you assure the spirit that you have looked beyond the veil and she can leave this plane of existence. As the hoary shadows dissipate, you feel a coldness as you reflect on what you saw - and didn't see - in the beyond. Was it wrong to reassure her?<\/i><\/blockquote>\nAdd this card to the victory display.","quantity":1,"health_per_investigator":false,"victory":1,"flavor":"The theater fills with cacophonous laughter as a spindly shape on the paper screen grows menacing. Melati strides forward, her voice firm. \"I know that you are restless,\" she says. \"But you have nothing to fear from us.\" She intones a low chant in Malay.","is_unique":false,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/09674d","spoiler":1},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"shades_of_suffering","encounter_name":"Shades of Suffering","linked_to_code":"09675b","linked_to_name":"A Lost Memento","position":175,"exceptional":false,"myriad":false,"encounter_position":17,"code":"09675a","name":"Buried Miner","real_name":"Buried Miner","text":"Buried Miner gets +1 [per_investigator] health.\n[action] Take 1-3 horror: <b>Parley.<\/b> Test [combat] (6). Reduce the difficulty of this test by 1 for each horror you took as part of this action's cost. If you succeed, flip this card and resolve the text on its other side.\n<b>Forced<\/b> - When Buried Miner would be defeated: Flip it over and resolve the text on its other side.","real_text":"Buried Miner gets +1 [per_investigator] health.\n[action] Take 1-3 horror: <b>Parley.<\/b> Test [combat] (6). Reduce the difficulty of this test by 1 for each horror you took as part of this action's cost. If you succeed, flip this card and resolve the text on its other side.\n<b>Forced<\/b> - When Buried Miner would be defeated: Flip it over and resolve the text on its other side.","quantity":1,"health":4,"health_per_investigator":false,"enemy_damage":1,"enemy_horror":1,"enemy_fight":2,"enemy_evade":4,"victory":0,"traits":"Monster. Geist. Elite.","real_traits":"Monster. Geist. Elite.","illustrator":"JB Casacop","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"c0fd2211-1493-420b-837f-791a09170f04:ee13cd39-3bde-4d46-a054-f598c00b1218","url":"https:\/\/arkhamdb.com\/card\/09675a","imagesrc":"\/bundles\/cards\/09675a.png","spoiler":1,"linked_card":{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"shades_of_suffering","encounter_name":"Shades of Suffering","id":4230,"position":175,"exceptional":false,"myriad":false,"encounter_position":17,"code":"09675b","name":"A Lost Memento","real_name":"A Lost Memento","subname":null,"bonded_to":null,"bonded_count":null,"cost":null,"text":"<p>If an investigator has \"found a cheap memento,\" read the following (otherwise, flip this card back to its enemy side, heal all damage from it, disengage it from all investigators, and exhaust it):<\/p><p><blockquote><i>\"These are the spirits of fallen miners,\" says Melati, holding onto the flimsy tin figurine you found. \"This belonged to one of them. It is sculpted from tin from this very mine. Tzu San Niang's heartless business separated the workers from their families. And now, they will never be reunited, except in death.\"<\/p><p>She holds the tin figurine over the surface of the water and lets go of it. You think you can see the outline of wispy, spectral hands grasping at it as it sinks to the bottom of the pit.<\/i><\/blockquote><\/p><p>Add this card to the victory display.<\/p>","customization_text":null,"customization_change":null,"real_text":"If an investigator has \"found a cheap memento,\" read the following (otherwise, flip this card back to its enemy side, heal all damage from it, disengage it from all investigators, and exhaust it):\n<blockquote><i>\"These are the spirits of fallen miners,\" says Melati, holding onto the flimsy tin figurine you found. \"This belonged to one of them. It is sculpted from tin from this very mine. Tzu San Niang's heartless business separated the workers from their families. And now, they will never be reunited, except in death.\"\nShe holds the tin figurine over the surface of the water and lets go of it. You think you can see the outline of wispy, spectral hands grasping at it as it sinks to the bottom of the pit.<\/i><\/blockquote>\nAdd this card to the victory display.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":1,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":null,"stage":null,"traits":null,"real_traits":null,"tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"Warm, heavy rain begins to fall as you traverse the treacherous walkways. The moans of the departed echo in the dim. Melati holds one hand to her forehead and puts the other to the chiseled rock.","illustrator":null,"is_unique":false,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/09675b","imagesrc":null,"spoiler":1}},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"shades_of_suffering","encounter_name":"Shades of Suffering","position":175,"exceptional":false,"myriad":false,"encounter_position":17,"code":"09675b","name":"A Lost Memento","real_name":"A Lost Memento","text":"If an investigator has \"found a cheap memento,\" read the following (otherwise, flip this card back to its enemy side, heal all damage from it, disengage it from all investigators, and exhaust it):\n<blockquote><i>\"These are the spirits of fallen miners,\" says Melati, holding onto the flimsy tin figurine you found. \"This belonged to one of them. It is sculpted from tin from this very mine. Tzu San Niang's heartless business separated the workers from their families. And now, they will never be reunited, except in death.\"\nShe holds the tin figurine over the surface of the water and lets go of it. You think you can see the outline of wispy, spectral hands grasping at it as it sinks to the bottom of the pit.<\/i><\/blockquote>\nAdd this card to the victory display.","real_text":"If an investigator has \"found a cheap memento,\" read the following (otherwise, flip this card back to its enemy side, heal all damage from it, disengage it from all investigators, and exhaust it):\n<blockquote><i>\"These are the spirits of fallen miners,\" says Melati, holding onto the flimsy tin figurine you found. \"This belonged to one of them. It is sculpted from tin from this very mine. Tzu San Niang's heartless business separated the workers from their families. And now, they will never be reunited, except in death.\"\nShe holds the tin figurine over the surface of the water and lets go of it. You think you can see the outline of wispy, spectral hands grasping at it as it sinks to the bottom of the pit.<\/i><\/blockquote>\nAdd this card to the victory display.","quantity":1,"health_per_investigator":false,"victory":1,"flavor":"Warm, heavy rain begins to fall as you traverse the treacherous walkways. The moans of the departed echo in the dim. Melati holds one hand to her forehead and puts the other to the chiseled rock.","is_unique":false,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/09675b","spoiler":1},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"shades_of_suffering","encounter_name":"Shades of Suffering","linked_to_code":"09675d","linked_to_name":"Exhume the Bones","position":175,"exceptional":false,"myriad":false,"encounter_position":18,"code":"09675c","name":"Buried Miner","real_name":"Buried Miner","text":"Buried Miner gets +1 [per_investigator] health.\n[action] Take 1-3 horror: <b>Parley.<\/b> Test [combat] (6). Reduce the difficulty of this test by 1 for each horror you took as part of this action's cost. If you succeed, flip this card and resolve the text on its other side.\n<b>Forced<\/b> - When Buried Miner would be defeated: Flip it over and resolve the text on its other side.","real_text":"Buried Miner gets +1 [per_investigator] health.\n[action] Take 1-3 horror: <b>Parley.<\/b> Test [combat] (6). Reduce the difficulty of this test by 1 for each horror you took as part of this action's cost. If you succeed, flip this card and resolve the text on its other side.\n<b>Forced<\/b> - When Buried Miner would be defeated: Flip it over and resolve the text on its other side.","quantity":1,"health":4,"health_per_investigator":false,"enemy_damage":1,"enemy_horror":1,"enemy_fight":2,"enemy_evade":4,"victory":0,"traits":"Monster. Geist. Elite.","real_traits":"Monster. Geist. Elite.","illustrator":"JB Casacop","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/09675c","imagesrc":"\/bundles\/cards\/09675c.png","spoiler":1,"linked_card":{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"shades_of_suffering","encounter_name":"Shades of Suffering","id":4232,"position":175,"exceptional":false,"myriad":false,"encounter_position":18,"code":"09675d","name":"Exhume the Bones","real_name":"Exhume the Bones","subname":null,"bonded_to":null,"bonded_count":null,"cost":null,"text":"<p>If an investigator has \"found hidden bones,\" read the following (otherwise, flip this card back to its enemy side, heal all damage from it, disengage it from all investigators, and exhaust it):<\/p><p><blockquote><i>\"These are the spirits of fallen miners,\" says Melati, gesturing to the oily dark water. \"Compelled by Tzu San Niang's relentless greed, the foreman of the mine has worked them... well, literally to the bone. Their bodies lie, unburied, in these deep pits.\"<\/p><p>With her help, you begin exhuming the bones of the fallen miners. It is gruesome, awful work, but as you do it, you can feel a sense of gratitude wash over you. Only when you are finished can you feel a final wave of relief emanate from your surroundings.<\/i><\/blockquote><\/p><p>Add this card to the victory display.<\/p>","customization_text":null,"customization_change":null,"real_text":"If an investigator has \"found hidden bones,\" read the following (otherwise, flip this card back to its enemy side, heal all damage from it, disengage it from all investigators, and exhaust it):\n<blockquote><i>\"These are the spirits of fallen miners,\" says Melati, gesturing to the oily dark water. \"Compelled by Tzu San Niang's relentless greed, the foreman of the mine has worked them... well, literally to the bone. Their bodies lie, unburied, in these deep pits.\"\nWith her help, you begin exhuming the bones of the fallen miners. It is gruesome, awful work, but as you do it, you can feel a sense of gratitude wash over you. Only when you are finished can you feel a final wave of relief emanate from your surroundings.<\/i><\/blockquote>\nAdd this card to the victory display.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":1,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":null,"stage":null,"traits":null,"real_traits":null,"tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"The mines are pocked with deep pits brimming with dark, black rainwater. As you traverse the treacherous paths, spectral hands dart out of the water, grasping at you. Melati holds up one hand and turns her ear, as if listening for a whisper.","illustrator":null,"is_unique":false,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/09675d","imagesrc":null,"spoiler":1}},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"shades_of_suffering","encounter_name":"Shades of Suffering","position":175,"exceptional":false,"myriad":false,"encounter_position":18,"code":"09675d","name":"Exhume the Bones","real_name":"Exhume the Bones","text":"If an investigator has \"found hidden bones,\" read the following (otherwise, flip this card back to its enemy side, heal all damage from it, disengage it from all investigators, and exhaust it):\n<blockquote><i>\"These are the spirits of fallen miners,\" says Melati, gesturing to the oily dark water. \"Compelled by Tzu San Niang's relentless greed, the foreman of the mine has worked them... well, literally to the bone. Their bodies lie, unburied, in these deep pits.\"\nWith her help, you begin exhuming the bones of the fallen miners. It is gruesome, awful work, but as you do it, you can feel a sense of gratitude wash over you. Only when you are finished can you feel a final wave of relief emanate from your surroundings.<\/i><\/blockquote>\nAdd this card to the victory display.","real_text":"If an investigator has \"found hidden bones,\" read the following (otherwise, flip this card back to its enemy side, heal all damage from it, disengage it from all investigators, and exhaust it):\n<blockquote><i>\"These are the spirits of fallen miners,\" says Melati, gesturing to the oily dark water. \"Compelled by Tzu San Niang's relentless greed, the foreman of the mine has worked them... well, literally to the bone. Their bodies lie, unburied, in these deep pits.\"\nWith her help, you begin exhuming the bones of the fallen miners. It is gruesome, awful work, but as you do it, you can feel a sense of gratitude wash over you. Only when you are finished can you feel a final wave of relief emanate from your surroundings.<\/i><\/blockquote>\nAdd this card to the victory display.","quantity":1,"health_per_investigator":false,"victory":1,"flavor":"The mines are pocked with deep pits brimming with dark, black rainwater. As you traverse the treacherous paths, spectral hands dart out of the water, grasping at you. Melati holds up one hand and turns her ear, as if listening for a whisper.","is_unique":false,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/09675d","spoiler":1},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"shades_of_suffering","encounter_name":"Shades of Suffering","linked_to_code":"09676b","linked_to_name":"Sympathy Pain","position":176,"exceptional":false,"myriad":false,"encounter_position":19,"code":"09676a","name":"Slain Foreman","real_name":"Slain Foreman","text":"Slain Foreman gets +1 [per_investigator] health.\n[action] Discard an asset you control: <b>Parley.<\/b> Test [intellect] (6). Reduce the difficulty of this test by the printed cost of the asset discarded as part of this action's cost. If you succeed, flip this card and resolve the text on its other side.\n<b>Forced<\/b> - When Slain Foreman would be defeated: Flip it over and resolve the text on its other side.","real_text":"Slain Foreman gets +1 [per_investigator] health.\n[action] Discard an asset you control: <b>Parley.<\/b> Test [intellect] (6). Reduce the difficulty of this test by the printed cost of the asset discarded as part of this action's cost. If you succeed, flip this card and resolve the text on its other side.\n<b>Forced<\/b> - When Slain Foreman would be defeated: Flip it over and resolve the text on its other side.","quantity":1,"health":5,"health_per_investigator":false,"enemy_damage":1,"enemy_horror":1,"enemy_fight":4,"enemy_evade":2,"victory":0,"traits":"Monster. Geist. Elite.","real_traits":"Monster. Geist. Elite.","illustrator":"Tiziano Baracchi","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"44da6492-c03c-439c-a342-291b6f2f603a:27831dd6-1936-4ed6-8898-af3cc5212059","url":"https:\/\/arkhamdb.com\/card\/09676a","imagesrc":"\/bundles\/cards\/09676a.png","spoiler":1,"linked_card":{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"shades_of_suffering","encounter_name":"Shades of Suffering","id":4234,"position":176,"exceptional":false,"myriad":false,"encounter_position":19,"code":"09676b","name":"Sympathy Pain","real_name":"Sympathy Pain","subname":null,"bonded_to":null,"bonded_count":null,"cost":null,"text":"<p>If an investigator has \"shared a deep pain,\" read the following (otherwise, flip this card back to its enemy side, heal all damage from it, disengage it from all investigators, and exhaust it):<\/p><p><blockquote><i>Melati prepares a ritual of banishment as you stare into the spirit's eyes. While the bomoh chants, you feel a ripple of pain resonate in your own mind, and for a moment you glimpse a memory from the rail worker's life: them, holding a sledgehammer, as a shadowy figure stood above them, smiling cruelly. A sudden blur of motion, followed by an awful screech. As the memory fades, so too does the spirit.<\/i><\/blockquote><\/p><p>Add this card to the victory display.<\/p>","customization_text":null,"customization_change":null,"real_text":"If an investigator has \"shared a deep pain,\" read the following (otherwise, flip this card back to its enemy side, heal all damage from it, disengage it from all investigators, and exhaust it):\n<blockquote><i>Melati prepares a ritual of banishment as you stare into the spirit's eyes. While the bomoh chants, you feel a ripple of pain resonate in your own mind, and for a moment you glimpse a memory from the rail worker's life: them, holding a sledgehammer, as a shadowy figure stood above them, smiling cruelly. A sudden blur of motion, followed by an awful screech. As the memory fades, so too does the spirit.<\/i><\/blockquote>\nAdd this card to the victory display.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":1,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":null,"stage":null,"traits":null,"real_traits":null,"tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"A pained howl echoes through the station as the shade bears down on you, bleeding ethereal blood and clutching its side. Melati holds up one hand to stop you. \"This spirit is in great distress for a loss,\" she says. \"It will only respond to one who has shared in its anguish.\"","illustrator":null,"is_unique":false,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/09676b","imagesrc":null,"spoiler":1}},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"shades_of_suffering","encounter_name":"Shades of Suffering","position":176,"exceptional":false,"myriad":false,"encounter_position":19,"code":"09676b","name":"Sympathy Pain","real_name":"Sympathy Pain","text":"If an investigator has \"shared a deep pain,\" read the following (otherwise, flip this card back to its enemy side, heal all damage from it, disengage it from all investigators, and exhaust it):\n<blockquote><i>Melati prepares a ritual of banishment as you stare into the spirit's eyes. While the bomoh chants, you feel a ripple of pain resonate in your own mind, and for a moment you glimpse a memory from the rail worker's life: them, holding a sledgehammer, as a shadowy figure stood above them, smiling cruelly. A sudden blur of motion, followed by an awful screech. As the memory fades, so too does the spirit.<\/i><\/blockquote>\nAdd this card to the victory display.","real_text":"If an investigator has \"shared a deep pain,\" read the following (otherwise, flip this card back to its enemy side, heal all damage from it, disengage it from all investigators, and exhaust it):\n<blockquote><i>Melati prepares a ritual of banishment as you stare into the spirit's eyes. While the bomoh chants, you feel a ripple of pain resonate in your own mind, and for a moment you glimpse a memory from the rail worker's life: them, holding a sledgehammer, as a shadowy figure stood above them, smiling cruelly. A sudden blur of motion, followed by an awful screech. As the memory fades, so too does the spirit.<\/i><\/blockquote>\nAdd this card to the victory display.","quantity":1,"health_per_investigator":false,"victory":1,"flavor":"A pained howl echoes through the station as the shade bears down on you, bleeding ethereal blood and clutching its side. Melati holds up one hand to stop you. \"This spirit is in great distress for a loss,\" she says. \"It will only respond to one who has shared in its anguish.\"","is_unique":false,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/09676b","spoiler":1},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"shades_of_suffering","encounter_name":"Shades of Suffering","linked_to_code":"09676d","linked_to_name":"Familial Pain","position":176,"exceptional":false,"myriad":false,"encounter_position":20,"code":"09676c","name":"Slain Foreman","real_name":"Slain Foreman","text":"Slain Foreman gets +1 [per_investigator] health.\n[action] Discard an asset you control: <b>Parley.<\/b> Test [intellect] (6). Reduce the difficulty of this test by the printed cost of the asset discarded as part of this action's cost. If you succeed, flip this card and resolve the text on its other side.\n<b>Forced<\/b> - When Slain Foreman would be defeated: Flip it over and resolve the text on its other side.","real_text":"Slain Foreman gets +1 [per_investigator] health.\n[action] Discard an asset you control: <b>Parley.<\/b> Test [intellect] (6). Reduce the difficulty of this test by the printed cost of the asset discarded as part of this action's cost. If you succeed, flip this card and resolve the text on its other side.\n<b>Forced<\/b> - When Slain Foreman would be defeated: Flip it over and resolve the text on its other side.","quantity":1,"health":5,"health_per_investigator":false,"enemy_damage":1,"enemy_horror":1,"enemy_fight":4,"enemy_evade":2,"victory":0,"traits":"Monster. Geist. Elite.","real_traits":"Monster. Geist. Elite.","illustrator":"Tiziano Baracchi","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/09676c","imagesrc":"\/bundles\/cards\/09676c.png","spoiler":1,"linked_card":{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"shades_of_suffering","encounter_name":"Shades of Suffering","id":4236,"position":176,"exceptional":false,"myriad":false,"encounter_position":20,"code":"09676d","name":"Familial Pain","real_name":"Familial Pain","subname":null,"bonded_to":null,"bonded_count":null,"cost":null,"text":"<p>If an investigator has \"traded for a kitten,\" read the following (otherwise, flip this card back to its enemy side, heal all damage from it, disengage it from all investigators, and exhaust it):<\/p><p><blockquote><i>Melati gestures for you to hold the kitten out to the spirit. \"This one had two daughters and many cats,\" the bomoh says. \"They simply want to know their loved ones are cared for.\" The spirit reaches out and strokes the kitten's fur with a glimmering, spectral hand.<\/p><p>After speaking rapidly in Malay, Melati looks to you. \"Bringing this animal to the family of the departed would comfort them. I have told the spirit I will bring it as a gift soon.\" When you look, the spirit has vanished.<\/i><\/blockquote><\/p><p>Add this card to the victory display.<\/p>","customization_text":null,"customization_change":null,"real_text":"If an investigator has \"traded for a kitten,\" read the following (otherwise, flip this card back to its enemy side, heal all damage from it, disengage it from all investigators, and exhaust it):\n<blockquote><i>Melati gestures for you to hold the kitten out to the spirit. \"This one had two daughters and many cats,\" the bomoh says. \"They simply want to know their loved ones are cared for.\" The spirit reaches out and strokes the kitten's fur with a glimmering, spectral hand.\nAfter speaking rapidly in Malay, Melati looks to you. \"Bringing this animal to the family of the departed would comfort them. I have told the spirit I will bring it as a gift soon.\" When you look, the spirit has vanished.<\/i><\/blockquote>\nAdd this card to the victory display.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":1,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":null,"stage":null,"traits":null,"real_traits":null,"tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"As Melati entreats the spirit, it turns its head, as if it hears something you can't. The bomoh pulls you aside, a gentle smile upon her face. \"It's searching for something,\" she explains. \"Something that reminds it of home.\"","illustrator":null,"is_unique":false,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/09676d","imagesrc":null,"spoiler":1}},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"shades_of_suffering","encounter_name":"Shades of Suffering","position":176,"exceptional":false,"myriad":false,"encounter_position":20,"code":"09676d","name":"Familial Pain","real_name":"Familial Pain","text":"If an investigator has \"traded for a kitten,\" read the following (otherwise, flip this card back to its enemy side, heal all damage from it, disengage it from all investigators, and exhaust it):\n<blockquote><i>Melati gestures for you to hold the kitten out to the spirit. \"This one had two daughters and many cats,\" the bomoh says. \"They simply want to know their loved ones are cared for.\" The spirit reaches out and strokes the kitten's fur with a glimmering, spectral hand.\nAfter speaking rapidly in Malay, Melati looks to you. \"Bringing this animal to the family of the departed would comfort them. I have told the spirit I will bring it as a gift soon.\" When you look, the spirit has vanished.<\/i><\/blockquote>\nAdd this card to the victory display.","real_text":"If an investigator has \"traded for a kitten,\" read the following (otherwise, flip this card back to its enemy side, heal all damage from it, disengage it from all investigators, and exhaust it):\n<blockquote><i>Melati gestures for you to hold the kitten out to the spirit. \"This one had two daughters and many cats,\" the bomoh says. \"They simply want to know their loved ones are cared for.\" The spirit reaches out and strokes the kitten's fur with a glimmering, spectral hand.\nAfter speaking rapidly in Malay, Melati looks to you. \"Bringing this animal to the family of the departed would comfort them. I have told the spirit I will bring it as a gift soon.\" When you look, the spirit has vanished.<\/i><\/blockquote>\nAdd this card to the victory display.","quantity":1,"health_per_investigator":false,"victory":1,"flavor":"As Melati entreats the spirit, it turns its head, as if it hears something you can't. The bomoh pulls you aside, a gentle smile upon her face. \"It's searching for something,\" she explains. \"Something that reminds it of home.\"","is_unique":false,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/09676d","spoiler":1},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"shades_of_suffering","encounter_name":"Shades of Suffering","position":177,"exceptional":false,"myriad":false,"encounter_position":21,"code":"09677","name":"Excruciate","real_name":"Excruciate","text":"<b>Revelation<\/b> - Place 1 charge on The Shade Reaper. Test [willpower] (3) (6 instead if there are 8 or more charges on The Shade Reaper). If you fail, you must either discard 1 card from your hand for each point you fail by, or take 2 damage.","real_text":"<b>Revelation<\/b> - Place 1 charge on The Shade Reaper. Test [willpower] (3) (6 instead if there are 8 or more charges on The Shade Reaper). If you fail, you must either discard 1 card from your hand for each point you fail by, or take 2 damage.","quantity":2,"health_per_investigator":false,"traits":"Hex.","real_traits":"Hex.","flavor":"\"Your pain feeds me.\"","illustrator":"Paul Davey","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"9bc4f9ea-1cb6-46e1-a876-e9005a0c3260","url":"https:\/\/arkhamdb.com\/card\/09677","imagesrc":"\/bundles\/cards\/09677.png","spoiler":1},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"shades_of_suffering","encounter_name":"Shades of Suffering","position":178,"exceptional":false,"myriad":false,"encounter_position":23,"code":"09678","name":"Spirit Harvest","real_name":"Spirit Harvest","text":"Peril.\n<b>Revelation<\/b> - Either (choose one):\n- Each investigator takes 1 damage and 1 horror.\n- Tzu San Niang shifts The Shade Reaper and then places 2 charges on it.","real_text":"Peril.\n<b>Revelation<\/b> - Either (choose one):\n- Each investigator takes 1 damage and 1 horror.\n- Tzu San Niang shifts The Shade Reaper and then places 2 charges on it.","quantity":3,"health_per_investigator":false,"traits":"Hex.","real_traits":"Hex.","illustrator":"John Goodenough","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"d12a12de-98d9-4e7c-b9c0-39be50938cc0","url":"https:\/\/arkhamdb.com\/card\/09678","imagesrc":"\/bundles\/cards\/09678.png","spoiler":1},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"shades_of_suffering","encounter_name":"Shades of Suffering","linked_to_code":"09679b","linked_to_name":"Tzu San Niang","position":179,"exceptional":false,"myriad":false,"encounter_position":26,"code":"09679a","name":"Tzu San Niang","real_name":"Tzu San Niang","subname":"The Lady with the Red Parasol","text":"Concealed 2.\n<b>Forced<\/b> - When Tzu San Niang would be defeated: Instead, heal all damage from her, remove all doom from play, return her to the shadows, and resolve her concealed keyword, distributing each of those concealed mini-cards as evenly as possible among each location with a non-weakness [[Geist]] enemy.","real_text":"Concealed 2.\n<b>Forced<\/b> - When Tzu San Niang would be defeated: Instead, heal all damage from her, remove all doom from play, return her to the shadows, and resolve her concealed keyword, distributing each of those concealed mini-cards as evenly as possible among each location with a non-weakness [[Geist]] enemy.","quantity":1,"health":2,"health_per_investigator":true,"enemy_damage":1,"enemy_horror":1,"enemy_fight":2,"enemy_evade":2,"traits":"Humanoid. Coterie. Elite.","real_traits":"Humanoid. Coterie. Elite.","illustrator":"Drazenka Kimpel","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"6000b263-36d0-4d99-ba0d-9059b92c2ee3","url":"https:\/\/arkhamdb.com\/card\/09679a","imagesrc":"\/bundles\/cards\/09679a.png","spoiler":1,"linked_card":{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"shades_of_suffering","encounter_name":"Shades of Suffering","id":4240,"position":179,"exceptional":false,"myriad":false,"encounter_position":26,"code":"09679b","name":"Tzu San Niang","real_name":"Tzu San Niang","subname":"Out for Blood","bonded_to":null,"bonded_count":null,"cost":null,"text":"<p>Hunter. Retaliate.<\/p><p>Tzu San Niang gets +2 <span class=\"icon-per_investigator\" title=\"Per Investigator\"><\/span> health.<\/p><p><b>Forced<\/b> - When you succeed at a skill test while attempting to fight or evade Tzu San Niang: Remove 1 charge from The Shade Reaper for each point you succeeded by. Take damage and\/or horror equal to the number of charges removed, divided as equally as possible.<\/p>","customization_text":null,"customization_change":null,"real_text":"Hunter. Retaliate.\nTzu San Niang gets +2 [per_investigator] health.\n<b>Forced<\/b> - When you succeed at a skill test while attempting to fight or evade Tzu San Niang: Remove 1 charge from The Shade Reaper for each point you succeeded by. Take damage and\/or horror equal to the number of charges removed, divided as equally as possible.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":4,"health_per_investigator":false,"sanity":null,"enemy_damage":1,"enemy_horror":1,"enemy_fight":2,"enemy_evade":2,"victory":1,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":null,"stage":null,"traits":"Humanoid. Coterie. Elite.","real_traits":"Humanoid. Coterie. Elite.","tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"","illustrator":"Drazenka Kimpel","is_unique":true,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/09679b","imagesrc":null,"spoiler":1}},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"shades_of_suffering","encounter_name":"Shades of Suffering","position":179,"exceptional":false,"myriad":false,"encounter_position":26,"code":"09679b","name":"Tzu San Niang","real_name":"Tzu San Niang","subname":"Out for Blood","text":"Hunter. Retaliate.\nTzu San Niang gets +2 [per_investigator] health.\n<b>Forced<\/b> - When you succeed at a skill test while attempting to fight or evade Tzu San Niang: Remove 1 charge from The Shade Reaper for each point you succeeded by. Take damage and\/or horror equal to the number of charges removed, divided as equally as possible.","real_text":"Hunter. Retaliate.\nTzu San Niang gets +2 [per_investigator] health.\n<b>Forced<\/b> - When you succeed at a skill test while attempting to fight or evade Tzu San Niang: Remove 1 charge from The Shade Reaper for each point you succeeded by. Take damage and\/or horror equal to the number of charges removed, divided as equally as possible.","quantity":1,"health":4,"health_per_investigator":false,"enemy_damage":1,"enemy_horror":1,"enemy_fight":2,"enemy_evade":2,"victory":1,"traits":"Humanoid. Coterie. Elite.","real_traits":"Humanoid. Coterie. Elite.","illustrator":"Drazenka Kimpel","is_unique":true,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/09679b","spoiler":1},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"key","type_name":"Key","faction_code":"neutral","faction_name":"Neutral","encounter_code":"shades_of_suffering","encounter_name":"Shades of Suffering","linked_to_code":"09680b","linked_to_name":"The Shade Reaper","position":180,"exceptional":false,"myriad":false,"encounter_position":27,"code":"09680a","name":"The Shade Reaper","real_name":"The Shade Reaper","subname":"Harvester of Woe","text":"<b>Shift<\/b> - Choose a non-[[Elite]] enemy at your location. You may move that enemy to a connecting location. You may force that enemy to attack another enemy at its location, dealing its horror as damage. Flip this key to its [[Unstable]] side.","real_text":"<b>Shift<\/b> - Choose a non-[[Elite]] enemy at your location. You may move that enemy to a connecting location. You may force that enemy to attack another enemy at its location, dealing its horror as damage. Flip this key to its [[Unstable]] side.","quantity":1,"health_per_investigator":false,"traits":"Stable.","real_traits":"Stable.","flavor":"File #46-Q27 \/ Subject Class: Red \/ Key unknown","illustrator":"Robert Laskey","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"6675ff91-eea3-4ce2-ab81-1a302e3f7db8","url":"https:\/\/arkhamdb.com\/card\/09680a","imagesrc":"\/bundles\/cards\/09680a.png","spoiler":1,"linked_card":{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"key","type_name":"Key","faction_code":"neutral","faction_name":"Neutral","encounter_code":"shades_of_suffering","encounter_name":"Shades of Suffering","id":4242,"position":180,"exceptional":false,"myriad":false,"encounter_position":27,"code":"09680b","name":"The Shade Reaper","real_name":"The Shade Reaper","subname":"Harvester of Woe","bonded_to":null,"bonded_count":null,"cost":null,"text":"<p><b>Shift<\/b> - Each investigator loses 1 action (or if it is not their turn, loses 1 action during their next turn). Then, if an investigator shifted this key, flip it to its <b><i>Stable<\/i><\/b> side.<\/p>","customization_text":null,"customization_change":null,"real_text":"<b>Shift<\/b> - Each investigator loses 1 action (or if it is not their turn, loses 1 action during their next turn). Then, if an investigator shifted this key, flip it to its [[Stable]] side.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":null,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":null,"stage":null,"traits":"Unstable.","real_traits":"Unstable.","tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"...capable of metaphysical absorption? \/ release conforms to indicated patterns of neural suppression...","illustrator":"Robert Laskey","is_unique":true,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/09680b","imagesrc":null,"spoiler":1}},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"key","type_name":"Key","faction_code":"neutral","faction_name":"Neutral","encounter_code":"shades_of_suffering","encounter_name":"Shades of Suffering","position":180,"exceptional":false,"myriad":false,"encounter_position":27,"code":"09680b","name":"The Shade Reaper","real_name":"The Shade Reaper","subname":"Harvester of Woe","text":"<b>Shift<\/b> - Each investigator loses 1 action (or if it is not their turn, loses 1 action during their next turn). Then, if an investigator shifted this key, flip it to its [[Stable]] side.","real_text":"<b>Shift<\/b> - Each investigator loses 1 action (or if it is not their turn, loses 1 action during their next turn). Then, if an investigator shifted this key, flip it to its [[Stable]] side.","quantity":1,"health_per_investigator":false,"traits":"Unstable.","real_traits":"Unstable.","flavor":"...capable of metaphysical absorption? \/ release conforms to indicated patterns of neural suppression...","illustrator":"Robert Laskey","is_unique":true,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/09680b","spoiler":1},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"scenario","type_name":"Scenario","faction_code":"mythos","faction_name":"Mythos","encounter_code":"without_a_trace","encounter_name":"Without a Trace","position":181,"exceptional":false,"myriad":false,"encounter_position":1,"code":"09681","name":"Without a Trace","real_name":"Without a Trace","text":"Easy \/ Standard\n[skull]: -X. X is half the number of locations in play, rounded down.\n[cultist]: -4. If you fail, the nearest [[Outsider]] enemy readies, moves once toward you, and attacks you if it is at your location.\n[tablet]: -X. X is the number of set-aside hollows you own (max 5).\n[elder_thing]: -3. If you fail, choose a non-weakness card in your hand and set it aside, as a hollow.","real_text":"Easy \/ Standard\n[skull]: -X. X is half the number of locations in play, rounded down.\n[cultist]: -4. If you fail, the nearest [[Outsider]] enemy readies, moves once toward you, and attacks you if it is at your location.\n[tablet]: -X. X is the number of set-aside hollows you own (max 5).\n[elder_thing]: -3. If you fail, choose a non-weakness card in your hand and set it aside, as a hollow.","quantity":1,"health_per_investigator":false,"is_unique":false,"permanent":false,"double_sided":true,"back_text":"Hard \/ Expert\n[skull]: -X. X is the number of locations in play.\n[cultist]: -6. If you fail, the nearest [[Outsider]] enemy readies, moves once toward you, and attacks you if it is at your location.\n[tablet]: -X. X is 1 plus the number of set-aside hollows you own.\n[elder_thing]: -3. Choose a non-weakness card in your hand and set it aside, as a hollow.","octgn_id":"084a0384-4b44-47c4-a76a-ecb557920cc0","url":"https:\/\/arkhamdb.com\/card\/09681","imagesrc":"\/bundles\/cards\/09681.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/09681b.png"},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"without_a_trace","encounter_name":"Without a Trace","position":182,"exceptional":false,"myriad":false,"encounter_position":2,"code":"09682","name":"Otherworldly Horror","real_name":"Otherworldly Horror","text":"As an additional cost to enter an unrevealed location, investigators at your location must spend 1[per_investigator] clues, as a group.\n[reaction] After you expose a location: Move to that location <i>(from an adjacent location)<\/i>.","real_text":"As an additional cost to enter an unrevealed location, investigators at your location must spend 1[per_investigator] clues, as a group.\n[reaction] After you expose a location: Move to that location <i>(from an adjacent location)<\/i>.","quantity":1,"doom":5,"health_per_investigator":false,"stage":1,"flavor":"Beyond our reality, in the dimension known only to the forgotten and the forsaken, lies the preposterous City of Remnants - the home world of the Outsiders themselves.","illustrator":"Ryan Barger","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Shuffle the set-aside Apocalyptic Presage and Protoplasmic Reassembler enemies into the encounter deck.\nThe investigators must choose two options, as a group:\n- Each investigator takes 1 damage and 1 horror.\n- Each investigator chooses a non-weakness card they control in their hand or play area and sets it aside, out of play, as a hollow.\n- Shuffle all concealed mini-cards facedown, then place them at random in the positions they were in.","back_flavor":"Whirlwinds of cosmic dust swirl throughout the alien sky, threads of radiant starlight and tempests of gravity-defying rubble shifting, churning, rearranging. Every inch of this place is a deliberate act of insanity, a premeditated manipulation of your mind, designed to make you lose your sense of self.","back_name":"Alien Sky","octgn_id":"2359c3c6-3788-4acd-b713-5a2f5929f3d3","url":"https:\/\/arkhamdb.com\/card\/09682","imagesrc":"\/bundles\/cards\/09682.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/09682b.png"},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"without_a_trace","encounter_name":"Without a Trace","position":183,"exceptional":false,"myriad":false,"encounter_position":3,"code":"09683","name":"Otherworldly Lambs","real_name":"Otherworldly Lambs","text":"As an additional cost to enter an unrevealed location, investigators at your location must spend 1[per_investigator] clues, as a group.\n[reaction] After you expose a location: Move to that location <i>(from an adjacent location)<\/i>.","real_text":"As an additional cost to enter an unrevealed location, investigators at your location must spend 1[per_investigator] clues, as a group.\n[reaction] After you expose a location: Move to that location <i>(from an adjacent location)<\/i>.","quantity":1,"doom":5,"health_per_investigator":false,"stage":2,"flavor":"The longer you stay in this realm, the more your grip on the world you came from begins to slip. Faces, names, and places all fall through the gaps in your memory. You realize with horror that the power of the Outside goes both ways. Simply being in this realm, even of your own volition, is enough to lose yourself.","illustrator":"Ryan Barger","is_unique":false,"permanent":false,"double_sided":true,"back_text":"The investigators must choose two options, as a group:\n- Each investigator takes 1 damage and 1 horror.\n- Each investigator chooses a non-weakness card they control in their hand or play area and sets it aside, out of play, as a hollow.\n- Shuffle all concealed mini-cards facedown, then place them at random in the positions they were in.","back_flavor":"The weight of an infinite, dimensionless universe forces you to your knees. You imagine Taylor's \"layer cake,\" layer upon layer upon layer, worlds upon worlds upon wolrds, and yours is the thinnest of all. You are hurtling through barriers humanity was never meant to cross, and if you remain here any longer, you won't even <i>remember<\/i> where you came from.","back_name":"Alien Earth","octgn_id":"c946fb8f-c2f4-470f-be02-4fadc63a1991","url":"https:\/\/arkhamdb.com\/card\/09683","imagesrc":"\/bundles\/cards\/09683.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/09683b.png"},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"without_a_trace","encounter_name":"Without a Trace","position":184,"exceptional":false,"myriad":false,"encounter_position":4,"code":"09684","name":"Otherworldly Slaughter","real_name":"Otherworldly Slaughter","text":"As an additional cost to enter an unrevealed location, investigators at your location must spend 1[per_investigator] clues, as a group.\n[reaction] After you expose a location: Move to that location <i>(from an adjacent location)<\/i>.\n[fast] Take 1 direct damage or 1 direct horror: Look at the revealed side of a concealed mini-card <i>(without exposing it)<\/i>. (Group limit once per round.)","real_text":"As an additional cost to enter an unrevealed location, investigators at your location must spend 1[per_investigator] clues, as a group.\n[reaction] After you expose a location: Move to that location <i>(from an adjacent location)<\/i>.\n[fast] Take 1 direct damage or 1 direct horror: Look at the revealed side of a concealed mini-card <i>(without exposing it)<\/i>. (Group limit once per round.)","quantity":1,"doom":6,"health_per_investigator":false,"stage":3,"flavor":"<span class='tsk-glyphs'>come you did<\/span> what\n<span class='tsk-glyphs'>do to<\/span> here\n?<span class=''>again<\/span>","illustrator":"Ryan Barger","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Each investigator who has not resigned is driven insane, and is never seen or heard from again. All memory of their existence is purged from reality.\nIf any investigators resigned, those investigators may immediately advance to act 3b.","back_flavor":"<span class='tsk-glyphs'>You are<\/span> nothing; <span class='tsk-glyphs'>timeless,<\/span> forgotten, <span class='tsk-glyphs'>a figment, a shard of a fractured<\/span> memory; <span class='tsk-glyphs'>but here, so much more;<\/span> a promise, <span class='tsk-glyphs'>a signatory, a blood-inked curse in a covenant of tear<\/span>drops ever <span class='tsk-glyphs'>swimming<\/span> ever <span class='tsk-glyphs'>falling<\/span> ever <span class='tsk-glyphs'> drowning in thoughts in memory in<\/span> time; <span class='tsk-glyphs'>and it, it is the final err, it is the final terror that shall reign; and your thoughts, your memories, they are its and it is you; coin-sides, both and all and nothing at once,<\/span> all <span class='tsk-glyphs'>at<\/span> once, <span class='tsk-glyphs'>all at once.<\/span>","back_name":"Coin-Sides","octgn_id":"0492d64f-f4ec-406c-a146-14f46022ccab","url":"https:\/\/arkhamdb.com\/card\/09684","imagesrc":"\/bundles\/cards\/09684.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/09684b.png"},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"without_a_trace","encounter_name":"Without a Trace","position":185,"exceptional":false,"myriad":false,"encounter_position":5,"code":"09685","name":"Traversing the Outside","real_name":"Traversing the Outside","text":"<b>Objective<\/b> - Find the heart of the Outsiders' domain. When the Outsiders' Lair is revealed, advance.","real_text":"<b>Objective<\/b> - Find the heart of the Outsiders' domain. When the Outsiders' Lair is revealed, advance.","quantity":1,"health_per_investigator":false,"stage":1,"flavor":"Somewhere in this strange otherworld lies a secret so vital, an ages-old member of the Red Coterie was willing to reach out to you personally to have you help her find this place - the world where all things stolen from memory end up. If the truth is anywhere, it must be here.","illustrator":"Lin Hsiang","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Spawn the set-aside Mimetic Nemesis enemy at Outsiders' Lair, exhausted.\nEach investigator chooses 2 non-weakness cards in their discard pile and sets them aside, out of play, as hollows.\nFind the set-aside The Red-Gloved Man story asset and place him with the other set-aside hollows, as a hollow. He is considered to be owned by all of the investigators. If he is the bearer of any keys, <b>do not<\/b> attach those keys to him.","back_flavor":"As the dark, beating heart of the City of Remnants is a mess of a structure, all black onyx stone and jagged, twisting glass. Hanging throughout the horrid lair is a jumbled nest of chains, fencewire, and alien cables. One of the entities floats in the center of the chamber: a ball of twisted, distorted space with two tendrils of shimmering plasmic light. The tendrils reach down to a humanoid figure in tattered cloth, touching its unconscious mind and pumping something <i>out<\/i> of it. You step closer and realize with horror that you recognize the covered figure upon the altar - or, at least, you recognize its stark red gloves.","back_name":"Illusions within Illusions","octgn_id":"922edf68-11b6-4f5b-ae26-cd5d0215ead5","url":"https:\/\/arkhamdb.com\/card\/09685","imagesrc":"\/bundles\/cards\/09685.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/09685b.png"},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"without_a_trace","encounter_name":"Without a Trace","position":186,"exceptional":false,"myriad":false,"encounter_position":6,"code":"09686","name":"Red Ruin","real_name":"Red Ruin","text":"The Red-Gloved Man cannot be discarded or drawn.\n[action] If Mimetic Nemesis is at your location, spend 1 clue: Deal 2 damage to it. This action does not provoke attacks of opportunity from Mimetic Nemesis.\n<b>Objective<\/b> - When The Red-Gloved man enters play, advance.","real_text":"The Red-Gloved Man cannot be discarded or drawn.\n[action] If Mimetic Nemesis is at your location, spend 1 clue: Deal 2 damage to it. This action does not provoke attacks of opportunity from Mimetic Nemesis.\n<b>Objective<\/b> - When The Red-Gloved man enters play, advance.","quantity":1,"health_per_investigator":false,"stage":2,"flavor":"You don't truly know what's going on, but you know it can't be good. You have to stop whatever process is happening here - only then can you learn the truth from the man in the red gloves.","illustrator":"Lin Hsiang","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"You finally manage to pry the body of the Red-Gloved Man away from the creature's flashing tendrils and drag him off of the altar. He drifts in and out of consciousness as you carry him out of the entity's lair, speaking only nonsense words in an unearthly language. The moment his eyelids open before the alien skies of the Outside, he shudders awake in agony, letting out gasping, pained breaths and clutching the very spot on his forehead where the creature had latched onto him.\nYou give him a moment to recover before asking him how he got here and what it was doing to him. To his credit, the man does not take long to return to his usual stoic demeanor, adjusting the cuffs of his suit and lowering the brim of his hat to obscure the sweat dripping down his forehead. \"Not here,\" he says. As if on cue, the structure of glass and onyx shudders into ruin and the entity emerges, its tendrils unfolding into a massive, eldritch shape of luminous distortion. \"I don't suppose you know a way out of here?\" the man asks.","back_name":"Out of the Frying Pan","octgn_id":"00d62de7-cc28-4f84-bc19-0ae485efe9f8","url":"https:\/\/arkhamdb.com\/card\/09686","imagesrc":"\/bundles\/cards\/09686.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/09686b.png"},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"without_a_trace","encounter_name":"Without a Trace","position":187,"exceptional":false,"myriad":false,"encounter_position":7,"code":"09687","name":"Escaping the Otherworld","real_name":"Escaping the Otherworld","text":"Each [[Outsider]] enemy loses aloof.\n<b>Forced<\/b> - If The Red-Gloved Man is defeated: Remove him from the game.\n<b>Objective<\/b> - Time to get the hell out of here! If each surviving investigator has resigned, advance.","real_text":"Each [[Outsider]] enemy loses aloof.\n<b>Forced<\/b> - If The Red-Gloved Man is defeated: Remove him from the game.\n<b>Objective<\/b> - Time to get the hell out of here! If each surviving investigator has resigned, advance.","quantity":1,"health_per_investigator":false,"stage":3,"flavor":"The Red-Gloved Man is on your side and answers are finally within reach. But first you must find a way back home... because if you can't, <i>this<\/i> might become your new home.","illustrator":"Lin Hsiang","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Check which [[Conspirator]] assets are in the victory display.\n- If both The Red-Gloved Man and Aliki Zoni Uperetria are in the victory display, proceed to <b>(\u2192R1)<\/b> <i>(page 57)<\/i>.\n- If The Red-Gloved Man is in the victory display, proceed to <b>(\u2192R2)<\/b> <i>(page 58)<\/i>.\n- If Aliki Zoni Uperetria is in the victory display, proceed to <b>(\u2192R3)<\/b> <i>(page 58)<\/i>.\n- If neither The Red-Gloved Man nor Aliki Zoni Uperetria are in the victory display, proceed to <b>(\u2192R4)<\/b> <i>(page 58)<\/i>.","back_flavor":"You stand at the edge of the platform upon which you arrived in this realm, wondering how to return to your own. There is no sign whatsoever of the ship that fell into the pit below. Perhaps it made its way back. Or perhaps it is still falling. You have no way to know for sure, but very few alternatives. Holding your breath, you look away from the bottomless pit, and take a leap of faith...","back_name":"The Real World","octgn_id":"e8d54ccf-387a-411a-8845-b1a07ed58e07","url":"https:\/\/arkhamdb.com\/card\/09687","imagesrc":"\/bundles\/cards\/09687.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/09687b.png"},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"without_a_trace","encounter_name":"Without a Trace","position":188,"exceptional":false,"myriad":false,"encounter_position":8,"code":"09688","name":"Court of the Outsiders","real_name":"Court of the Outsiders","text":"[action]: <b>Resign.<\/b> Test [willpower] or [agility] (4). If you succeed, you resign, adding each [[Conspirator]] asset you control to the victory display. If you fail, you remain trapped here, and this test gets -1 difficulty until the end of your turn. If each surviving investigator has resigned, immediately advance to act 3b.","real_text":"[action]: <b>Resign.<\/b> Test [willpower] or [agility] (4). If you succeed, you resign, adding each [[Conspirator]] asset you control to the victory display. If you fail, you remain trapped here, and this test gets -1 difficulty until the end of your turn. If each surviving investigator has resigned, immediately advance to act 3b.","quantity":1,"shroud":2,"clues":2,"health_per_investigator":false,"traits":"Otherworld.","real_traits":"Otherworld.","illustrator":"Alexander Chelyshev","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"Before you lies an otherworldly landscape unlike anything you have ever seen - the twisting, jumbled structures, the alien flora and strange effigies, all of it against a backdrop of familiar architecture and gadgetry both modern and ancient. The ship that led you here teeters on the brink of this eldritch platform for a moment, and then, with a deafening ruckus, plunges into the endless oblivion below.","octgn_id":"b9a93f94-0c26-4911-8d42-654eb02f0e7e","url":"https:\/\/arkhamdb.com\/card\/09688","imagesrc":"\/bundles\/cards\/09688.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/09688b.png"},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"without_a_trace","encounter_name":"Without a Trace","position":189,"exceptional":false,"myriad":false,"encounter_position":9,"code":"09689","name":"Outsiders' Lair","real_name":"Outsiders' Lair","text":"Each [[Outsider]] enemy at this location loses aloof and gets +1 fight and +1 evade.\n[fast] If The Red-Gloved Man is the only set-aside hollow: Put him into play under the control of any investigator at Outsiders' Lair.","real_text":"Each [[Outsider]] enemy at this location loses aloof and gets +1 fight and +1 evade.\n[fast] If The Red-Gloved Man is the only set-aside hollow: Put him into play under the control of any investigator at Outsiders' Lair.","quantity":1,"shroud":5,"clues":2,"health_per_investigator":false,"victory":1,"traits":"Otherworld.","real_traits":"Otherworld.","illustrator":"Hai Hoang","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Concealed 1.\n<b>Forced<\/b> - When you expose this location:\n- If it is in the left position in the shadows, take 1 damage.\n- If it is in the middle position in the shadows, choose a non-weakness card in your hand and set it aside, out of play, as a hollow.\n- If it is on the right position in the shadows, take 1 horror.","back_name":"City of Remnants","octgn_id":"3f4e7d28-df31-4e1f-9a2f-a3b356638b66","url":"https:\/\/arkhamdb.com\/card\/09689","imagesrc":"\/bundles\/cards\/09689.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/09689b.png"},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"without_a_trace","encounter_name":"Without a Trace","position":190,"exceptional":false,"myriad":false,"encounter_position":10,"code":"09690","name":"Mimetic Nemesis","real_name":"Mimetic Nemesis","subname":"Otherworldly Subjugator","text":"Alert. Hunter. Massive. Retaliate.\n<b>Forced<\/b> - When you would deal damage to this enemy: Instead, choose and discard that many set-aside hollows.\n<b>Forced<\/b> - At the end of the round: Each investigator at this enemy's location must either choose a non-weakness card in their hand and set it aside, as a hollow, or this enemy attacks them.","real_text":"Alert. Hunter. Massive. Retaliate.\n<b>Forced<\/b> - When you would deal damage to this enemy: Instead, choose and discard that many set-aside hollows.\n<b>Forced<\/b> - At the end of the round: Each investigator at this enemy's location must either choose a non-weakness card in their hand and set it aside, as a hollow, or this enemy attacks them.","quantity":1,"health_per_investigator":false,"enemy_damage":1,"enemy_horror":1,"enemy_fight":3,"enemy_evade":4,"traits":"Monster. Outsider. Elite.","real_traits":"Monster. Outsider. Elite.","illustrator":"Mauro Dal Bo","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"9a361ed8-911d-4e83-a05f-12aaa68a2eaa","url":"https:\/\/arkhamdb.com\/card\/09690","imagesrc":"\/bundles\/cards\/09690.png","spoiler":1},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"without_a_trace","encounter_name":"Without a Trace","position":191,"exceptional":false,"myriad":false,"encounter_position":11,"code":"09691","name":"Protoplasmic Reassembler","real_name":"Protoplasmic Reassembler","text":"Massive.\n<b>Spawn<\/b> - Location farthest from all investigators.\n<b>Forced<\/b> - At the end of the enemy phase, if this enemy is ready: Spawn the top card of the nearest investigator's deck facedown at its location as a Golem enemy. Golems have: \"[[Monster. Outsider.]] Hunter. 1 fight, 1 health, 1 evade, 1 damage value. If Golem is defeated, set it aside, out of play, as a hollow.\"","real_text":"Massive.\n<b>Spawn<\/b> - Location farthest from all investigators.\n<b>Forced<\/b> - At the end of the enemy phase, if this enemy is ready: Spawn the top card of the nearest investigator's deck facedown at its location as a Golem enemy. Golems have: \"[[Monster. Outsider.]] Hunter. 1 fight, 1 health, 1 evade, 1 damage value. If Golem is defeated, set it aside, out of play, as a hollow.\"","quantity":1,"health":6,"health_per_investigator":false,"enemy_damage":1,"enemy_horror":2,"enemy_fight":2,"enemy_evade":2,"victory":1,"traits":"Monster. Outsider.","real_traits":"Monster. Outsider.","illustrator":"Ethan Patrick Harris","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"a2214161-9150-422a-9315-fd4485d7d4d8","url":"https:\/\/arkhamdb.com\/card\/09691","imagesrc":"\/bundles\/cards\/09691.png","spoiler":1},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"without_a_trace","encounter_name":"Without a Trace","position":192,"exceptional":false,"myriad":false,"encounter_position":12,"code":"09692","name":"The Red-Gloved Man","real_name":"The Red-Gloved Man","subname":"He Was Always There","text":"[reaction] After you successfully fight or evade an [[Outsider]] enemy by 2 or more, exhaust The Red-Gloved Man: Deal 1 damage to that enemy and discover 1 clue at your location.","real_text":"[reaction] After you successfully fight or evade an [[Outsider]] enemy by 2 or more, exhaust The Red-Gloved Man: Deal 1 damage to that enemy and discover 1 clue at your location.","quantity":1,"health":3,"health_per_investigator":false,"sanity":3,"traits":"Ally. Conspirator.","real_traits":"Ally. Conspirator.","flavor":"\"The final shift - has it told you what it means?\"","illustrator":"Ryan Barger","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"4972bf0c-0edb-4d6d-ae4d-f1b423406ece","url":"https:\/\/arkhamdb.com\/card\/09692","imagesrc":"\/bundles\/cards\/09692.png","spoiler":1},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"without_a_trace","encounter_name":"Without a Trace","position":193,"exceptional":false,"myriad":false,"encounter_position":13,"code":"09693","name":"Aliki Zoni Uperetria","real_name":"Aliki Zoni Uperetria","subname":"The Maid with the Scarlet Sash","text":"[reaction] After a concealed mini-card is exposed, exhaust Aliki Zoni Uperetria: Choose a set-aside hollow. Its owner draws it.","real_text":"[reaction] After a concealed mini-card is exposed, exhaust Aliki Zoni Uperetria: Choose a set-aside hollow. Its owner draws it.","quantity":1,"health":2,"health_per_investigator":false,"sanity":2,"traits":"Ally. Conspirator.","real_traits":"Ally. Conspirator.","flavor":"\"... ... ...\"","illustrator":"Cynthia Sheppard","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"255525cd-df2c-42a4-b6dc-cadbb68ef2e7","url":"https:\/\/arkhamdb.com\/card\/09693","imagesrc":"\/bundles\/cards\/09693.png","spoiler":1},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"scenario","type_name":"Scenario","faction_code":"mythos","faction_name":"Mythos","encounter_code":"congress_of_the_keys","encounter_name":"Congress of the Keys","position":194,"exceptional":false,"myriad":false,"encounter_position":1,"code":"09694","name":"Congress of the Keys","real_name":"Congress of the Keys","text":"Easy \/ Standard\n[skull]: -X. X is the current act number.\n[cultist]: -5. You may flip a [[Stable]] key you control to its [[Unstable]] side to treat this token's modifier as -2, instead.\n[tablet]: -2. If this is an attack against a ready [[Outsider]] enemy, you automatically fail, instead.\n[elder_thing]: -3. Cancel the effects and icons of each card committed to this test and set each of them aside, out of play, as hollows.","real_text":"Easy \/ Standard\n[skull]: -X. X is the current act number.\n[cultist]: -5. You may flip a [[Stable]] key you control to its [[Unstable]] side to treat this token's modifier as -2, instead.\n[tablet]: -2. If this is an attack against a ready [[Outsider]] enemy, you automatically fail, instead.\n[elder_thing]: -3. Cancel the effects and icons of each card committed to this test and set each of them aside, out of play, as hollows.","quantity":1,"health_per_investigator":false,"is_unique":false,"permanent":false,"double_sided":true,"back_text":"Hard \/ Expert\n[skull]: -X. X is 1 more than the current act number.\n[cultist]: -7. You may flip a [[Stable]] key you control to its [[Unstable]] side to treat this token's modifier as -4, instead.\n[tablet]: -2. If there is a ready [[Outsider]] enemy at your location, you automatically fail, instead.\n[elder_thing]: -4. Cancel the effects and icons of each card committed to this test and set each of them aside, out of play, as hollows.","octgn_id":"74a22bdd-af77-4316-9770-d49c52a538e1","url":"https:\/\/arkhamdb.com\/card\/09694","imagesrc":"\/bundles\/cards\/09694.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/09694b.png"},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"congress_of_the_keys","encounter_name":"Congress of the Keys","position":195,"exceptional":false,"myriad":false,"encounter_position":2,"code":"09695","name":"Conflux of Consequence","real_name":"Conflux of Consequence","text":"<b>Forced<\/b> - When this agenda advances, if it is act 2, 3, or 4: Skip the \"b\" side of this agenda and proceed directly to agenda 2a.","real_text":"<b>Forced<\/b> - When this agenda advances, if it is act 2, 3, or 4: Skip the \"b\" side of this agenda and proceed directly to agenda 2a.","quantity":1,"doom":3,"health_per_investigator":false,"stage":1,"flavor":"<span class='tsk-glyphs'>You have come here to find us, but we found you long, long ago. You will be just another set piece in the monument that is our ultimate prayer to the Elder Ones. See our Grand Temple and hear our Call, O Great Ones beyond the beyond!<\/span>","illustrator":"Anders Finer","is_unique":false,"permanent":false,"double_sided":true,"back_text":"<b>If the current act is Secrets and Lies (v. I):<\/b>\n<blockquote><i>Leylines of paradimensional energy surround you, threatening to tear you apart.<\/i><\/blockquote>\nEach enemy shifts each of their attached keys. Immediately resolve an additional enemy phase <i>(then resume the current phase)<\/i>.\n<br><b>If the current act is Secrets and Lies (v. II):<\/b>\n<blockquote><i>The portal the red-gloved man opened is almost shut! With no time left to prepare, you leap inside just before it closes.<\/i><\/blockquote>\nPlace 4 doom on agenda 2a. Advance the act.\n<br><b>If the current act is Secrets and Lies (v. III):<\/b>\n<blockquote><i>Extradimensional entities surround you, threatening to erase your very existence.<\/i><\/blockquote>\nFlip 1 [per_investigator] keys from their [[Stable]] side to their [[Unstable]] side. Immediately resolve an additional enemy phase <i>(then resume with the current phase)<\/i>.","back_name":"Swift as Scarlet","octgn_id":"e01a2e66-1f6c-45e7-89c0-dad654a6d456","url":"https:\/\/arkhamdb.com\/card\/09695","imagesrc":"\/bundles\/cards\/09695.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/09695b.png"},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"congress_of_the_keys","encounter_name":"Congress of the Keys","position":196,"exceptional":false,"myriad":false,"encounter_position":3,"code":"09696","name":"The World Unbidden","real_name":"The World Unbidden","quantity":1,"doom":10,"health_per_investigator":false,"stage":2,"flavor":"<span class='tsk-glyphs'>So you deign to scale our monument? Our relic to the many worlds we have devoured? Oh yes; yours is not the first. Very well then. Climb to the vertex, if you can, and behold your ruin.<\/span>","illustrator":"Anders Finer","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Flip each decoy over. Shuffle all concealed mini-cards in play, then place them at random in the positions they were in.\nEach investigator takes 2 damage and 2 horror but may either (choose one, or neither):\n- Shift an [[Unstable]] key they control without flipping it to its [[Stable]] side to cancel all of the damage and horror just dealt to them by the above effect.\n- Flip any number of [[Stable]] keys they control to their [[Unstable]] side to cancel that much damage\/horror just dealt to them by the above effect.","back_flavor":"A peal of thunder resounds across dimensions. In the deep recesses of your mind, the building pressure of infinite forgotten worlds crushes your every sense. Your keys, surging with paradimensional energy, rattle and hum in your hands. Without them, you could scarcely withstand the strain of this realm.","back_name":"Transdimensional Shock","octgn_id":"17d52bc1-7b51-433f-9d61-d1142aefc12e","url":"https:\/\/arkhamdb.com\/card\/09696","imagesrc":"\/bundles\/cards\/09696.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/09696b.png"},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"congress_of_the_keys","encounter_name":"Congress of the Keys","position":197,"exceptional":false,"myriad":false,"encounter_position":4,"code":"09697","name":"Running Red","real_name":"Running Red","quantity":1,"doom":7,"health_per_investigator":false,"stage":3,"flavor":"<span class='tsk-glyphs'>Hark! You approach your own ruin. Its scarlet robes are the skin of foes long since vanquished. Its embroidery woven with the arteries of Kings long devoured. Its crown forged from the obelisks of once-great civilizations. You are just another meal. You, too, will be forgotten. And in the end only we shall reign.<\/span>","illustrator":"Anders Finer","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Each investigator is defeated.","back_flavor":"<span class='tsk-glyphs'>This is the forgotten<\/span> end<span class='tsk-glyphs'>-that-is-not-an-<\/span>end<span class='tsk-glyphs'>; not an<\/span> erasure <span class='tsk-glyphs'>but a turning of the moons; the great twist of irony in the<\/span> cosmic <span class='tsk-glyphs'>joke that is<\/span> existence; consciousness <span class='tsk-glyphs'>and<\/span> memory <span class='tsk-glyphs'>and being together at once and at last; and when the great work of the beyond is complete, your thoughts and dreams will be just a<\/span> drop <span class='tsk-glyphs'>of water in an<\/span> endless <span class='tsk-glyphs'>ocean of<\/span> sentience<span class='tsk-glyphs'>; mine but yours and ours together; and this place will be our home, from now until<\/span> eternity<span class='tsk-glyphs'>, and you shall never again hope nor despair, for we will be one and the<\/span> same<span class='tsk-glyphs'>.<\/span>","back_name":"Red Sky Falling","octgn_id":"db3f3ddd-725f-4eb3-9288-25babb2d0e24","url":"https:\/\/arkhamdb.com\/card\/09697","imagesrc":"\/bundles\/cards\/09697.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/09697b.png"},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"congress_of_the_keys","encounter_name":"Congress of the Keys","position":198,"exceptional":false,"myriad":false,"encounter_position":5,"code":"09698","name":"Secrets and Lies (v. I)","real_name":"Secrets and Lies (v. I)","text":"The Red-Gloved Man gains concealed 1 [per_investigator] and cannot be damaged.\n<b>Objective<\/b> - At the end of the round, if each investigator is at the same location as The Red-Gloved Man, they may spend the requisite number of clues, as a group, to advance.","real_text":"The Red-Gloved Man gains concealed 1 [per_investigator] and cannot be damaged.\n<b>Objective<\/b> - At the end of the round, if each investigator is at the same location as The Red-Gloved Man, they may spend the requisite number of clues, as a group, to advance.","quantity":1,"clues":2,"health_per_investigator":false,"stage":1,"flavor":"You have to find the man with the red gloves and discover what his plan is, but the remainder of the Red Coterie stands in your way. Don't they realize the true threat here?","illustrator":"Tom Garden","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Remove each location from the game. <i>(Investigators are not defeated during this process. Other enemies and attachments at those locations are discarded, and concealed mini-cards are set aside.)<\/i>\nPut The Knotted Tower, Gravity-Defying Climb, and The Towering Vertex locations into play in a straight vertical line, with The Towering Vertex at the top and The Knotted Tower at the bottom. Take the top 3 locations in the Otherworld deck and place them in the shadows, arranged in a line from left to right. Take the 3 City of Remnants mini-cards, shuffle them facedown, and arrange them around The Knotted Tower as follows: One to its left, one to its right, and one below.\nPlace each investigator at The Knotted Tower and The Red-Gloved Man enemy at the Towering Vertex. Remove the encounter deck and encounter discard pile from the game, replacing them with the second encounter deck.","back_flavor":"Finally, you spot the man with the red gloves just before he ducks into a shimmering, extradimensional portal. There is no time to lose - it's now or never! You follow swiftly as the portal closes...","back_name":"Another World (v. I)","octgn_id":"5aeb684f-1131-497f-a214-1ecf7d0b7f4f","url":"https:\/\/arkhamdb.com\/card\/09698","imagesrc":"\/bundles\/cards\/09698.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/09698b.png"},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"congress_of_the_keys","encounter_name":"Congress of the Keys","position":199,"exceptional":false,"myriad":false,"encounter_position":6,"code":"09699","name":"Secrets and Lies (v. II)","real_name":"Secrets and Lies (v. II)","text":"Do not draw cards from the encounter deck during the mythos phase.\n<b>Objective<\/b> - Prepare for your journey into the Outside, and proceed when you are ready. At the end of any round, if each investigator is at the same location, they may advance. The sooner, the better. <i>(Hint - You will also be forced to advance automatically when the agenda advances.)<\/i>","real_text":"Do not draw cards from the encounter deck during the mythos phase.\n<b>Objective<\/b> - Prepare for your journey into the Outside, and proceed when you are ready. At the end of any round, if each investigator is at the same location, they may advance. The sooner, the better. <i>(Hint - You will also be forced to advance automatically when the agenda advances.)<\/i>","quantity":1,"health_per_investigator":false,"stage":1,"flavor":"You have one last chance to explore the Red Coterie's hideout before you depart. But time is of the essence!","illustrator":"Tom Garden","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Remove agenda 1a from the game, moving all of its doom to agenda 2a. Remove each location from the game. <i>(Investigators are not defeated during this process. Other enemies and attachments at those locations are discarded, and concealed mini-cards are set aside.)<\/i>\nPut The Knotted Tower, Gravity-Defying Climb, and The Towering Vertex locations into play in a straight vertical line, with The Towering Vertex at the top and The Knotted Tower at the bottom. Take the top 3 locations in the Otherworld deck and place them in the shadows, arranged in a line from left to right. Take the 3 City of Remnants mini-cards and X decoys, where X is the amount of doom on agenda 2a, shuffle them facedown, and distribute them as evenly as possible around The Knotted Tower to its left, right, and below.\nPlace each investigator at The Knotted Tower and The Red-Gloved Man enemy at the Towering Vertex. Shuffle each other set-aside [[Coterie]] enemy into the encounter deck. <i>(Note: From now on, draw cards from the encounter deck during each mythos phase, as normal.)<\/i>","back_flavor":"You step through the portal, uncertain if you will ever return...","back_name":"Another World (v. II)","octgn_id":"bd202b08-a7b8-4268-a7ae-cd5411bd93cb","url":"https:\/\/arkhamdb.com\/card\/09699","imagesrc":"\/bundles\/cards\/09699.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/09699b.png"},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"congress_of_the_keys","encounter_name":"Congress of the Keys","position":200,"exceptional":false,"myriad":false,"encounter_position":7,"code":"09700","name":"Secrets and Lies (v. III)","real_name":"Secrets and Lies (v. III)","text":"The Red-Gloved Man gains concealed 1 [per_investigator] and cannot be damaged.\n<b>Objective<\/b> - At the end of the round, if each investigator is at the same location as The Red-Gloved Man, they may spend the requisite number of clues, as a group, to advance.","real_text":"The Red-Gloved Man gains concealed 1 [per_investigator] and cannot be damaged.\n<b>Objective<\/b> - At the end of the round, if each investigator is at the same location as The Red-Gloved Man, they may spend the requisite number of clues, as a group, to advance.","quantity":1,"clues":2,"health_per_investigator":false,"stage":1,"flavor":"Outsiders have attacked the Red Coterie's hideout! Only one among them has the answers you seek. You must find the \"Red-Gloved Man\" - or the entity that wears his face - and follow it back to the world whence it came.","illustrator":"Tom Garden","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Remove each location from the game. <i>(Investigators are not defeated during this process. Other enemies and attachments at those locations are discarded, and concealed mini-cards are set aside.)<\/i>\nPut The Knotted Tower, Gravity-Defying Climb, and The Towering Vertex locations into play in a straight vertical line, with The Towering Vertex at the top and The Knotted Tower at the bottom.\nTake the top 3 locations in the Otherworld deck and place them in the shadows, arranged in a line from left to right.\nTake the 3 City of Remnants mini-cards, shuffle them facedown, and arrange them around The Knotted Tower as follows: One to its left, one to its right, and one below.\nPlace each investigator at The Knotted Tower and The Red-Gloved Man enemy at the Towering Vertex.","back_flavor":"Finally, you spot the man with the red gloves just before he ducks into a shimmering, extradimensional portal. There is no time to lose - it's now or never! You follow swiftly as the portal closes...","back_name":"Another World (v. III)","octgn_id":"f9145f69-634b-465f-b26b-cf296c773a5b","url":"https:\/\/arkhamdb.com\/card\/09700","imagesrc":"\/bundles\/cards\/09700.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/09700b.png"},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"congress_of_the_keys","encounter_name":"Congress of the Keys","position":201,"exceptional":false,"myriad":false,"encounter_position":8,"code":"09701","name":"To the Tower","real_name":"To the Tower","text":"Locations and concealed mini-cards cannot be placed adjacent to [[Tower]] locations.\n<b>Objective<\/b> - Find a way into the tower where the infiltrator lies in wait. If an investigator enters the Gravity-Defying Climb, advance.","real_text":"Locations and concealed mini-cards cannot be placed adjacent to [[Tower]] locations.\n<b>Objective<\/b> - Find a way into the tower where the infiltrator lies in wait. If an investigator enters the Gravity-Defying Climb, advance.","quantity":1,"health_per_investigator":false,"stage":2,"flavor":"Beyond all of known reality, in the dimension known only to the forgotten and the forsaken, lies the preposterous City of Remnants - the home world of the Outsiders themselves. Looming before you, a terrifying, twisted tower of jumbled architecture is a nexus of roiling mist and clouds across an alien sky.","illustrator":"Tom Garden","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Set each concealed mini-card aside, out of play. Remove each City of Remnants in the shadows and the remainder of the Otherworld deck from the game.\nTake the 3 City of Remnants concealed mini-cards and 1 [per_investigator] decoys, shuffle them facedown, and arrange them around Gravity-Defying Climb in a random order.","back_flavor":"Seven forgotten locks grant entry to the tower, each one a piece of history from a realm long since erased from time. You forget they exist the moment the gates open. On the other side, steps course their way up the spire's baffling length. Winding, perplexing, and seemingly infinite, the ascent to the apex of the tower that binds this world together is paradoxical, a Gordian knot twisted far too many times. Even if you make it to the top, you doubt you will ever find a way back.","back_name":"Into the Tower","octgn_id":"527a0c95-ee0a-427f-a02d-35ccbadc917e","url":"https:\/\/arkhamdb.com\/card\/09701","imagesrc":"\/bundles\/cards\/09701.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/09701b.png"},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"congress_of_the_keys","encounter_name":"Congress of the Keys","position":202,"exceptional":false,"myriad":false,"encounter_position":9,"code":"09702","name":"The Ascent","real_name":"The Ascent","text":"<b>Objective<\/b> - Ascend. If an investigator enters The Towering Vertex, advance.","real_text":"<b>Objective<\/b> - Ascend. If an investigator enters The Towering Vertex, advance.","quantity":1,"health_per_investigator":false,"stage":3,"flavor":"A terrible feeling of vertigo washes over you as you begin to scale the cyclopean, Escheresque steps.\nOnly one way to go now.","illustrator":"Tom Garden","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Set each concealed mini-card aside, out of play.\nSwap the set-aside Mimetic Nemesis enemy with The Red-Gloved Man enemy at The Towering Vertex.\nTake the Mimetic Nemesis's mini-card and 2 [per_investigator] decoys, shuffle them facedown, and arrange them around The Towering Vertex in a random order.","back_flavor":"With herculean effort, you practically crawl from the final step to the tower's pinnacle. Twisting clouds of crimson and violet clash in a multidimensional sky, infinite gateways to infinite worlds, all of them oblivious, all of them blind, all of them theirs for the taking. You look out upon the world of the Outsiders with both awe and pity, upon the countless worlds' worth of ruin they have collected, discarded, forsaken, lost to all time. It is a garbage heap of cosmic proportions. At the very center lies your foe who has orchestrated humanity's erasure. Its body only scarcely resembles that of the Red-Gloved Man now. With no human face to wear, its gaze is empty, its expression unknowable.","back_name":"Windows and Doors","octgn_id":"9b42e71e-ee4f-4f62-809c-df22ae0ebe00","url":"https:\/\/arkhamdb.com\/card\/09702","imagesrc":"\/bundles\/cards\/09702.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/09702b.png"},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"congress_of_the_keys","encounter_name":"Congress of the Keys","position":203,"exceptional":false,"myriad":false,"encounter_position":10,"code":"09703","name":"The Final Err","real_name":"The Final Err","text":"[action] Flip a [[Stable]] key you control to its [[Unstable]] side: Remove an exposed decoy from the game.\n<b>Objective<\/b> - If Mimetic Nemesis is defeated, advance.","real_text":"[action] Flip a [[Stable]] key you control to its [[Unstable]] side: Remove an exposed decoy from the game.\n<b>Objective<\/b> - If Mimetic Nemesis is defeated, advance.","quantity":1,"health_per_investigator":false,"stage":4,"flavor":"You brandish the keys you have collected and brace yourself. If you cannot <span class='tsk-glyphs'>expel<\/span> this entity and <span class='tsk-glyphs'>collapse<\/span> this <span class='tsk-glyphs'>dimension<\/span>, it will be the <span class='tsk-glyphs'>end of you all<\/span> - and none will ever be the wiser. This is it. Your <span class='tsk-glyphs'>last chance before there is nothing of you left. nothing of you left nothing<\/span>","illustrator":"Tom Garden","is_unique":false,"permanent":false,"double_sided":true,"back_text":"<b>(\u2192R1)<\/b>","back_flavor":"The entity collapses upon itself, its wordless screech washing over the world and worlds beyond, reverberating through your skull, tearing you apart molecule by molecule. You remain tethered to reality only by the energy of your keys, which endure even as all else implodes around you. There is a sensation of tugging at the back of your skull, a feeling of being yanked by a fishhook out of ravaged waters.\nThen, darkness.","back_name":"Of Goldfish and Whales","octgn_id":"54038285-9fd9-41a9-bd87-d81b89600fff","url":"https:\/\/arkhamdb.com\/card\/09703","imagesrc":"\/bundles\/cards\/09703.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/09703b.png"},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"congress_of_the_keys","encounter_name":"Congress of the Keys","position":204,"exceptional":false,"myriad":false,"encounter_position":11,"code":"09704","name":"Scarlet Halls","real_name":"Scarlet Halls","text":"[fast] Exhaust a [[Conspirator]] asset you control: <b>Move<\/b> <i>(to a connecting location)<\/i>.","real_text":"[fast] Exhaust a [[Conspirator]] asset you control: <b>Move<\/b> <i>(to a connecting location)<\/i>.","quantity":1,"shroud":2,"clues":0,"health_per_investigator":false,"traits":"Sanctum.","real_traits":"Sanctum.","flavor":"Perhaps if you had a guide, these labyrinthine halls would not be so perplexing.","illustrator":"Pixoloid Studios","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"The halls of the Red Coterie's secret hideout celebrate its long history of meddling with humanity, its walls adorned with ancient relics from past civilizations, scarlet-red tapestries, and numerous portraits of important-looking people, all clad in red.","octgn_id":"e3dcc604-cd63-427f-94cd-7e561ae45d33","url":"https:\/\/arkhamdb.com\/card\/09704","imagesrc":"\/bundles\/cards\/09704.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/09704b.png"},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"congress_of_the_keys","encounter_name":"Congress of the Keys","position":205,"exceptional":false,"myriad":false,"encounter_position":12,"code":"09705","name":"Scarlet Halls","real_name":"Scarlet Halls","text":"<b>Forced<\/b> - After you enter Scarlet Halls: For the remainder of your turn, as an additional cost for you to move from Scarlet Halls to a connecting location, you must either exhaust a [[Conspirator]] asset you control or spend an additional action.","real_text":"<b>Forced<\/b> - After you enter Scarlet Halls: For the remainder of your turn, as an additional cost for you to move from Scarlet Halls to a connecting location, you must either exhaust a [[Conspirator]] asset you control or spend an additional action.","quantity":1,"shroud":2,"clues":0,"health_per_investigator":false,"traits":"Lair.","real_traits":"Lair.","illustrator":"Pixoloid Studios","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"The halls of the Red Coterie's secret hideout celebrate its long history of meddling with humanity, its walls adorned with ancient relics from past civilizations, scarlet-red tapestries, and numerous portraits of important-looking people, all clad in red.","octgn_id":"d7b25c31-ea00-4c3e-8588-d3b90d1affe4","url":"https:\/\/arkhamdb.com\/card\/09705","imagesrc":"\/bundles\/cards\/09705.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/09705b.png"},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"congress_of_the_keys","encounter_name":"Congress of the Keys","position":206,"exceptional":false,"myriad":false,"encounter_position":13,"code":"09706","name":"Congress Chamber","real_name":"Congress Chamber","text":"[action] Exhaust a [[Conspirator]] asset you control: Search the top 6 cards of your deck for an asset, draw it, and shuffle the rest into your deck.","real_text":"[action] Exhaust a [[Conspirator]] asset you control: Search the top 6 cards of your deck for an asset, draw it, and shuffle the rest into your deck.","quantity":1,"shroud":3,"clues":1,"health_per_investigator":false,"traits":"Sanctum.","real_traits":"Sanctum.","flavor":"The ceremonial chamber where your trial took place is dominated by an enormous table and lit by candlelight. Extravagant decorations adorn the walls, crimson in color.","illustrator":"Pixoloid Studios","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"The Red Coterie's inner sanctum is steeped in ancient tradition and ceremony, welcoming and sinister all at once.","back_name":"Coterie Sanctuary","octgn_id":"870cece4-ce60-4380-a94e-47bb67b99f29","url":"https:\/\/arkhamdb.com\/card\/09706","imagesrc":"\/bundles\/cards\/09706.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/09706b.png"},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"congress_of_the_keys","encounter_name":"Congress of the Keys","position":207,"exceptional":false,"myriad":false,"encounter_position":14,"code":"09707","name":"Congress Chamber","real_name":"Congress Chamber","text":"While there is a ready [[Coterie]] enemy at Congress Chamber, increase the cost of each asset played by each investigator at Congress Chamber by 2.","real_text":"While there is a ready [[Coterie]] enemy at Congress Chamber, increase the cost of each asset played by each investigator at Congress Chamber by 2.","quantity":1,"shroud":3,"clues":1,"health_per_investigator":false,"traits":"Lair.","real_traits":"Lair.","flavor":"The ceremonial chamber where your trial took place is dominated by an enormous table and lit by candlelight. Extravagant decorations adorn the walls, crimson in color.","illustrator":"Pixoloid Studios","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"The Red Coterie's inner sanctum is steeped in ancient tradition and ceremony, welcoming and sinister all at once.","back_name":"Coterie Sanctuary","octgn_id":"a9a35f57-2be9-462a-8575-5db25c5c1e5a","url":"https:\/\/arkhamdb.com\/card\/09707","imagesrc":"\/bundles\/cards\/09707.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/09707b.png"},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"congress_of_the_keys","encounter_name":"Congress of the Keys","position":208,"exceptional":false,"myriad":false,"encounter_position":15,"code":"09708","name":"Coterie Library","real_name":"Coterie Library","text":"[action]: Reduce the cost of the next asset you play this round by 2. You may exhaust a [[Conspirator]] asset to treat this ability as a [fast] ability instead of an [action] ability for this activation.","real_text":"[action]: Reduce the cost of the next asset you play this round by 2. You may exhaust a [[Conspirator]] asset to treat this ability as a [fast] ability instead of an [action] ability for this activation.","quantity":1,"shroud":4,"clues":1,"health_per_investigator":false,"traits":"Sanctum.","real_traits":"Sanctum.","flavor":"A treasure trove of aged books, preserved scrolls and dusty tomes fills this ancient hall, centuries of knowledge hidden away for only the Coterie to see.","illustrator":"Pixoloid Studios","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"The Red Coterie's inner sanctum is steeped in ancient tradition and ceremony, welcoming and sinister all at once.","back_name":"Coterie Sanctuary","octgn_id":"8fe91a60-e3ab-474f-ba54-e9c486ace54c","url":"https:\/\/arkhamdb.com\/card\/09708","imagesrc":"\/bundles\/cards\/09708.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/09708b.png"},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"congress_of_the_keys","encounter_name":"Congress of the Keys","position":209,"exceptional":false,"myriad":false,"encounter_position":16,"code":"09709","name":"Coterie Library","real_name":"Coterie Library","text":"<b>Forced<\/b> - After you fail a skill test while investigating Coterie Library: The nearest [[Coterie]] enemy with an attached key shifts each of their attached keys.","real_text":"<b>Forced<\/b> - After you fail a skill test while investigating Coterie Library: The nearest [[Coterie]] enemy with an attached key shifts each of their attached keys.","quantity":1,"shroud":4,"clues":1,"health_per_investigator":false,"traits":"Lair.","real_traits":"Lair.","flavor":"A treasure trove of aged books, preserved scrolls and dusty tomes fills this ancient hall, centuries of knowledge hidden away for only the Coterie to see.","illustrator":"Pixoloid Studios","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"The Red Coterie's inner sanctum is steeped in ancient tradition and ceremony, welcoming and sinister all at once.","back_name":"Coterie Sanctuary","octgn_id":"b1729a9e-e0d6-4092-9e0c-61172785e064","url":"https:\/\/arkhamdb.com\/card\/09709","imagesrc":"\/bundles\/cards\/09709.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/09709b.png"},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"congress_of_the_keys","encounter_name":"Congress of the Keys","position":210,"exceptional":false,"myriad":false,"encounter_position":17,"code":"09710","name":"The Key Reliquary","real_name":"The Key Reliquary","text":"[reaction] After you successfully investigate The Key Reliquary: Instead of discovering clues, choose an unempowered key attached to an investigator at your location. Place a resource <i>(from the token pool)<\/i> on that key, as an empowerment; that key is empowered (if it is shifted, its controller may spend the empowerment instead of flipping it to its [[Unstable]] side).","real_text":"[reaction] After you successfully investigate The Key Reliquary: Instead of discovering clues, choose an unempowered key attached to an investigator at your location. Place a resource <i>(from the token pool)<\/i> on that key, as an empowerment; that key is empowered (if it is shifted, its controller may spend the empowerment instead of flipping it to its [[Unstable]] side).","quantity":1,"shroud":5,"clues":1,"health_per_investigator":false,"traits":"Sanctum.","real_traits":"Sanctum.","illustrator":"Robert Laskey","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"The Red Coterie's inner sanctum is steeped in ancient tradition and ceremony, welcoming and sinister all at once.","back_name":"Coterie Sanctuary","octgn_id":"26c272ad-eca2-4160-b5a5-1ae7ee1cabc0","url":"https:\/\/arkhamdb.com\/card\/09710","imagesrc":"\/bundles\/cards\/09710.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/09710b.png"},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"congress_of_the_keys","encounter_name":"Congress of the Keys","position":211,"exceptional":false,"myriad":false,"encounter_position":18,"code":"09711","name":"The Key Reliquary","real_name":"The Key Reliquary","text":"The Key Reliquary gets +2 shroud for each [[Unstable]] key in play.","real_text":"The Key Reliquary gets +2 shroud for each [[Unstable]] key in play.","quantity":1,"shroud":1,"clues":1,"health_per_investigator":false,"traits":"Lair.","real_traits":"Lair.","flavor":"How many Keys have been tucked away here for years, lost to history? How many more were used as tools of oppression?","illustrator":"Robert Laskey","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"The Red Coterie's inner sanctum is steeped in ancient tradition and ceremony, welcoming and sinister all at once.","back_name":"Coterie Sanctuary","octgn_id":"ba12320c-bdb5-423e-a9ef-ff06457292c4","url":"https:\/\/arkhamdb.com\/card\/09711","imagesrc":"\/bundles\/cards\/09711.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/09711b.png"},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"congress_of_the_keys","encounter_name":"Congress of the Keys","position":212,"exceptional":false,"myriad":false,"encounter_position":19,"code":"09712","name":"The Knotted Tower","real_name":"The Knotted Tower","text":"[reaction] After a location is placed adjacent to The Knotted Tower: Move to that location <i>(from The Knotted Tower)<\/i>.","real_text":"[reaction] After a location is placed adjacent to The Knotted Tower: Move to that location <i>(from The Knotted Tower)<\/i>.","quantity":1,"shroud":3,"clues":0,"health_per_investigator":false,"traits":"Otherworld.","real_traits":"Otherworld.","flavor":"And o'er it all loomed the blasphemous effigy,\na ruinous testament to conquered worlds.\n - Virgil Gray, \"In the Court of the Outsiders\"","illustrator":"Alexander Chelyshev","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"In the nexus of this jumbled otherworld rises the tower: a sinister structure of assorted materials climbing out of the tangled city, looming countless stories over you like a skyscraper of forgotten architecture. An otherworldly mist snakes around the tower's length, flanked on all sides by barren, jagged peaks.","octgn_id":"d8982fa1-961c-4d32-8074-0c2cd40351ba","url":"https:\/\/arkhamdb.com\/card\/09712","imagesrc":"\/bundles\/cards\/09712.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/09712b.png"},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"congress_of_the_keys","encounter_name":"Congress of the Keys","position":213,"exceptional":false,"myriad":false,"encounter_position":20,"code":"09713","name":"Gravity-Defying Climb","real_name":"Gravity-Defying Climb","text":"<b>Forced<\/b> - When a concealed mini-card around Gravity-Defying Climb is exposed: If it is...\n- ...the next in the sequence listed on The Towering Vertex, it remains in play and exposed, and you may expose another concealed mini-card.\n- ...any other mini-card, flip it and each other concealed mini-card facedown <i>(without shuffling them)<\/i>.","real_text":"<b>Forced<\/b> - When a concealed mini-card around Gravity-Defying Climb is exposed: If it is...\n- ...the next in the sequence listed on The Towering Vertex, it remains in play and exposed, and you may expose another concealed mini-card.\n- ...any other mini-card, flip it and each other concealed mini-card facedown <i>(without shuffling them)<\/i>.","quantity":1,"shroud":4,"clues":0,"health_per_investigator":false,"traits":"Otherworld. Tower.","real_traits":"Otherworld. Tower.","illustrator":"Alexander Chelyshev","is_unique":false,"permanent":false,"double_sided":true,"back_text":"The gate to Gravity-Defying Climb is sealed and forgotten. As an additional cost to enter Gravity-Defying Climb, investigators at The Knotted Tower must spend 4 [per_investigator] clues.","octgn_id":"5468496e-4d8c-46cf-8f06-999662081ef1","url":"https:\/\/arkhamdb.com\/card\/09713","imagesrc":"\/bundles\/cards\/09713.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/09713b.png"},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"congress_of_the_keys","encounter_name":"Congress of the Keys","position":214,"exceptional":false,"myriad":false,"encounter_position":21,"code":"09714","name":"The Towering Vertex","real_name":"The Towering Vertex","subname":"Ruinous Conflux","text":"<b>Forced<\/b> - When a concealed mini-card around The Towering Vertex is exposed: If it is...\n- ...the Mimetic Nemesis's mini-card, deal the Mimetic Nemesis 3 damage, then flip all concealed mini-cards facedown and shuffle them facedown.\n- ...a decoy, it remains in play and exposed.","real_text":"<b>Forced<\/b> - When a concealed mini-card around The Towering Vertex is exposed: If it is...\n- ...the Mimetic Nemesis's mini-card, deal the Mimetic Nemesis 3 damage, then flip all concealed mini-cards facedown and shuffle them facedown.\n- ...a decoy, it remains in play and exposed.","quantity":1,"shroud":6,"clues":0,"health_per_investigator":false,"traits":"Otherworld. Tower.","real_traits":"Otherworld. Tower.","illustrator":"Alexander Chelyshev","is_unique":false,"permanent":false,"double_sided":true,"back_text":"The Red-Gloved Man cannot be defeated.\nThe way to The Towering Vertex is impossibly perplexing. In order for an investigator to enter The Towering Vertex, concealed mini-cards around Gravity-Defying Climb must be exposed in the following sequence: <b>First, City of Remnants (L); second, City of Remnants (M); third, City of Remnants (R)<\/b>.","octgn_id":"f299e4ef-6690-4007-b316-1717fe88d898","url":"https:\/\/arkhamdb.com\/card\/09714","imagesrc":"\/bundles\/cards\/09714.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/09714b.png"},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"congress_of_the_keys","encounter_name":"Congress of the Keys","position":215,"exceptional":false,"myriad":false,"encounter_position":22,"code":"09715","name":"Mimetic Nemesis","real_name":"Mimetic Nemesis","subname":"Infiltrator of Realities","text":"Massive. Cannot make attacks of opportunity.\nMimetic Nemesis gets +3 [per_investigator] health.\n<b>Forced<\/b> - When Mimetic Nemesis would take 1 or more damage from an attack or player card: Choose and reveal a concealed mini-card. If it is a decoy, cancel all damage just dealt (the decoy remains in play and faceup). Otherwise, the damage is dealt as normal, then flip all revealed mini-cards facedown and shuffle them.","real_text":"Massive. Cannot make attacks of opportunity.\nMimetic Nemesis gets +3 [per_investigator] health.\n<b>Forced<\/b> - When Mimetic Nemesis would take 1 or more damage from an attack or player card: Choose and reveal a concealed mini-card. If it is a decoy, cancel all damage just dealt (the decoy remains in play and faceup). Otherwise, the damage is dealt as normal, then flip all revealed mini-cards facedown and shuffle them.","quantity":1,"health":3,"health_per_investigator":false,"enemy_damage":3,"enemy_horror":3,"enemy_fight":5,"enemy_evade":5,"traits":"Ancient One. Outsider. Elite.","real_traits":"Ancient One. Outsider. Elite.","illustrator":"Mauro Dal Bo","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"67b88a3f-30d9-4b11-913f-98b1c8b92cfb","url":"https:\/\/arkhamdb.com\/card\/09715","imagesrc":"\/bundles\/cards\/09715.png","spoiler":1},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"crimson_conspiracy","encounter_name":"Crimson Conspiracy","position":216,"exceptional":false,"myriad":false,"encounter_position":1,"code":"09716a","name":"Coterie Agent (A)","real_name":"Coterie Agent (A)","text":"Concealed 2.\n<b>Forced<\/b> - After Coterie Agent enters the shadows: Place 1 doom on it.\n[reaction] When Coterie Agent is exposed: Discard it.","real_text":"Concealed 2.\n<b>Forced<\/b> - After Coterie Agent enters the shadows: Place 1 doom on it.\n[reaction] When Coterie Agent is exposed: Discard it.","quantity":1,"health":1,"health_per_investigator":false,"enemy_damage":1,"enemy_fight":1,"enemy_evade":1,"traits":"Humanoid. Coterie.","real_traits":"Humanoid. Coterie.","flavor":"A flash of red and a fleeting shadow.","illustrator":"Lin Hsiang","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"a8a2dae8-4b88-4560-ab2b-088c634086d5:0f1c620b-c1b6-4a39-beae-643351dad2d4:1ec97b42-f004-4c45-b8b3-594d9c5ada95","url":"https:\/\/arkhamdb.com\/card\/09716a","imagesrc":"\/bundles\/cards\/09716a.png","spoiler":1},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"crimson_conspiracy","encounter_name":"Crimson Conspiracy","position":216,"exceptional":false,"myriad":false,"encounter_position":2,"code":"09716b","name":"Coterie Agent (B)","real_name":"Coterie Agent (B)","text":"Concealed 2.\n<b>Forced<\/b> - After Coterie Agent enters the shadows: Place 1 doom on it.\n[reaction] When Coterie Agent is exposed: Discard it.","real_text":"Concealed 2.\n<b>Forced<\/b> - After Coterie Agent enters the shadows: Place 1 doom on it.\n[reaction] When Coterie Agent is exposed: Discard it.","quantity":1,"health":1,"health_per_investigator":false,"enemy_damage":1,"enemy_fight":1,"enemy_evade":1,"traits":"Humanoid. Coterie.","real_traits":"Humanoid. Coterie.","flavor":"A flash of red and a fleeting shadow.","illustrator":"Lin Hsiang","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/09716b","imagesrc":"\/bundles\/cards\/09716b.png","spoiler":1},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"crimson_conspiracy","encounter_name":"Crimson Conspiracy","position":216,"exceptional":false,"myriad":false,"encounter_position":3,"code":"09716c","name":"Coterie Agent (C)","real_name":"Coterie Agent (C)","text":"Concealed 2.\n<b>Forced<\/b> - After Coterie Agent enters the shadows: Place 1 doom on it.\n[reaction] When Coterie Agent is exposed: Discard it.","real_text":"Concealed 2.\n<b>Forced<\/b> - After Coterie Agent enters the shadows: Place 1 doom on it.\n[reaction] When Coterie Agent is exposed: Discard it.","quantity":1,"health":1,"health_per_investigator":false,"enemy_damage":1,"enemy_fight":1,"enemy_evade":1,"traits":"Humanoid. Coterie.","real_traits":"Humanoid. Coterie.","flavor":"A flash of red and a fleeting shadow.","illustrator":"Lin Hsiang","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/09716c","imagesrc":"\/bundles\/cards\/09716c.png","spoiler":1},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"crimson_conspiracy","encounter_name":"Crimson Conspiracy","position":217,"exceptional":false,"myriad":false,"encounter_position":4,"code":"09717","name":"Conspiracy in Red","real_name":"Conspiracy in Red","text":"<b>Revelation<\/b> - Place 1 doom on an enemy in the shadows. If there are no enemies in the shadows, search the encounter deck and discard pile for an enemy with the concealed keyword and draw it. Shuffle the encounter deck.","real_text":"<b>Revelation<\/b> - Place 1 doom on an enemy in the shadows. If there are no enemies in the shadows, search the encounter deck and discard pile for an enemy with the concealed keyword and draw it. Shuffle the encounter deck.","quantity":2,"health_per_investigator":false,"traits":"Scheme.","real_traits":"Scheme.","flavor":"The moment she described his outfit, the line went dead.","illustrator":"Edward Reed","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"d1f8ab16-2c6d-4e9b-9488-7e0b3431bab4","url":"https:\/\/arkhamdb.com\/card\/09717","imagesrc":"\/bundles\/cards\/09717.png","spoiler":1},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"strange_happenings","encounter_name":"Strange Happenings","position":218,"exceptional":false,"myriad":false,"encounter_position":1,"code":"09718","name":"Pinch in Reality","real_name":"Pinch in Reality","text":"Peril.\n<b>Revelation<\/b> - You must either (choose one): Spend 1 clue or choose and discard half of the non-weakness cards in your hand (rounded up).","real_text":"Peril.\n<b>Revelation<\/b> - You must either (choose one): Spend 1 clue or choose and discard half of the non-weakness cards in your hand (rounded up).","quantity":2,"health_per_investigator":false,"traits":"Power.","real_traits":"Power.","flavor":"\"Flint, are you seeing what I am seeing?\"","illustrator":"Alexander Chelyshev","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"c9126986-3fd1-4265-a85a-9c6d3a4d686b","url":"https:\/\/arkhamdb.com\/card\/09718","imagesrc":"\/bundles\/cards\/09718.png","spoiler":1},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"strange_happenings","encounter_name":"Strange Happenings","position":219,"exceptional":false,"myriad":false,"encounter_position":3,"code":"09719","name":"Heavy Rain","real_name":"Heavy Rain","text":"<b>Revelation<\/b> - Test [willpower] (3). For each point you fail by, you must either take 1 horror, or place 1 of your clues on your location.","real_text":"<b>Revelation<\/b> - Test [willpower] (3). For each point you fail by, you must either take 1 horror, or place 1 of your clues on your location.","quantity":2,"health_per_investigator":false,"traits":"Hazard.","real_traits":"Hazard.","flavor":"They mostly come out when it rains. Mostly.","illustrator":"Alexander Chelyshev","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"165330a4-e458-4385-a20c-bd44ff0d3a46","url":"https:\/\/arkhamdb.com\/card\/09719","imagesrc":"\/bundles\/cards\/09719.png","spoiler":1},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"mysteries_abound","encounter_name":"Mysteries Abound","position":220,"exceptional":false,"myriad":false,"encounter_position":1,"code":"09720","name":"Coterie Envoy","real_name":"Coterie Envoy","text":"Aloof. Patrol (nearest location with a concealed mini-card and no Coterie Envoy)\nWhile Coterie Envoy is ready, concealed mini-cards at its location cannot be exposed via player card effects.\n[reaction] After you defeat Coterie Envoy: Look at the revealed side of any concealed mini-card in play.","real_text":"Aloof. Patrol (nearest location with a concealed mini-card and no Coterie Envoy)\nWhile Coterie Envoy is ready, concealed mini-cards at its location cannot be exposed via player card effects.\n[reaction] After you defeat Coterie Envoy: Look at the revealed side of any concealed mini-card in play.","quantity":2,"health":3,"health_per_investigator":false,"enemy_damage":1,"enemy_fight":2,"enemy_evade":2,"traits":"Humanoid. Coterie.","real_traits":"Humanoid. Coterie.","illustrator":"Lin Hsiang","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"ef80d2df-7ca5-44ad-8fe8-b88e1f408ebe","url":"https:\/\/arkhamdb.com\/card\/09720","imagesrc":"\/bundles\/cards\/09720.png","spoiler":1},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"mysteries_abound","encounter_name":"Mysteries Abound","position":221,"exceptional":false,"myriad":false,"encounter_position":3,"code":"09721","name":"In Plain Sight","real_name":"In Plain Sight","text":"<b>Revelation<\/b> - Attach to an enemy in the shadows without a copy of In Plain Sight attached. If you cannot, In Plain Sight gains surge.\n<b>Forced<\/b> - After you expose attached enemy: That enemy attacks you and gets +2 fight until the end of the round. Discard In Plain Sight.","real_text":"<b>Revelation<\/b> - Attach to an enemy in the shadows without a copy of In Plain Sight attached. If you cannot, In Plain Sight gains surge.\n<b>Forced<\/b> - After you expose attached enemy: That enemy attacks you and gets +2 fight until the end of the round. Discard In Plain Sight.","quantity":2,"health_per_investigator":false,"traits":"Scheme.","real_traits":"Scheme.","illustrator":"Anna Ignatieva","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"910f4b6e-9f05-40e1-8581-80f33ad2f64a","url":"https:\/\/arkhamdb.com\/card\/09721","imagesrc":"\/bundles\/cards\/09721.png","spoiler":1},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"shadow_of_a_doubt","encounter_name":"Shadow of a Doubt","position":222,"exceptional":false,"myriad":false,"encounter_position":1,"code":"09722","name":"Knives in the Dark","real_name":"Knives in the Dark","text":"<b>Revelation<\/b> - Put Knives in the Dark into play in your threat area if there is no copy of it in your threat area. Otherwise, this card gains surge.\n<b>Forced<\/b> - After you expose a decoy: Take 2 damage. (Limit once per round.)\n<b>Forced<\/b> - At the end of your turn: Test [agility] (3). If you succeed, discard Knives in the Dark.","real_text":"<b>Revelation<\/b> - Put Knives in the Dark into play in your threat area if there is no copy of it in your threat area. Otherwise, this card gains surge.\n<b>Forced<\/b> - After you expose a decoy: Take 2 damage. (Limit once per round.)\n<b>Forced<\/b> - At the end of your turn: Test [agility] (3). If you succeed, discard Knives in the Dark.","quantity":2,"health_per_investigator":false,"traits":"Scheme.","real_traits":"Scheme.","illustrator":"Ryan Barger","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"891e5282-a197-4bfc-af98-2946b34f999e","url":"https:\/\/arkhamdb.com\/card\/09722","imagesrc":"\/bundles\/cards\/09722.png","spoiler":1},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"shadow_of_a_doubt","encounter_name":"Shadow of a Doubt","position":223,"exceptional":false,"myriad":false,"encounter_position":3,"code":"09723","name":"Undercover","real_name":"Undercover","text":"<b>Revelation<\/b> - If there are no enemies in the shadows, Undercover gains surge. Otherwise, test [intellect] or [agility] (4). If you fail, place a decoy at the location with the most concealed mini-cards, flip it facedown, and shuffle each concealed mini-card at that location.","real_text":"<b>Revelation<\/b> - If there are no enemies in the shadows, Undercover gains surge. Otherwise, test [intellect] or [agility] (4). If you fail, place a decoy at the location with the most concealed mini-cards, flip it facedown, and shuffle each concealed mini-card at that location.","quantity":2,"health_per_investigator":false,"traits":"Scheme.","real_traits":"Scheme.","illustrator":"Tiziano Baracchi","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"da5578a9-4553-4f4f-9723-5ed8570194d3","url":"https:\/\/arkhamdb.com\/card\/09723","imagesrc":"\/bundles\/cards\/09723.png","spoiler":1},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"dark_veiling","encounter_name":"Dark Veiling","position":224,"exceptional":false,"myriad":false,"encounter_position":1,"code":"09724","name":"Seeing Shadows","real_name":"Seeing Shadows","text":"<b>Revelation<\/b> - Put Seeing Shadows into play in your threat area.\n<b>Forced<\/b> - After you fail a skill test while at a location with a concealed mini-card: Take 1 horror.\n[action][action]: Discard Seeing Shadows.","real_text":"<b>Revelation<\/b> - Put Seeing Shadows into play in your threat area.\n<b>Forced<\/b> - After you fail a skill test while at a location with a concealed mini-card: Take 1 horror.\n[action][action]: Discard Seeing Shadows.","quantity":2,"health_per_investigator":false,"traits":"Terror.","real_traits":"Terror.","illustrator":"Joao Bosco","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"3fbca601-2044-44e5-991f-35b8cb61bef9","url":"https:\/\/arkhamdb.com\/card\/09724","imagesrc":"\/bundles\/cards\/09724.png","spoiler":1},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"dark_veiling","encounter_name":"Dark Veiling","position":225,"exceptional":false,"myriad":false,"encounter_position":3,"code":"09725","name":"Figures in the Dark","real_name":"Figures in the Dark","text":"Peril.\n<b>Revelation<\/b> - If there are no enemies in the shadows, Figures in the Dark gains surge. Otherwise, you must decide (choose one):\n- Each enemy in the shadows attacks you.\n- Each investigator loses an action.","real_text":"Peril.\n<b>Revelation<\/b> - If there are no enemies in the shadows, Figures in the Dark gains surge. Otherwise, you must decide (choose one):\n- Each enemy in the shadows attacks you.\n- Each investigator loses an action.","quantity":2,"health_per_investigator":false,"traits":"Scheme.","real_traits":"Scheme.","illustrator":"Carlos Palma Cruchaga","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"ad385cbf-8023-4074-9f0e-9155e5c36e97","url":"https:\/\/arkhamdb.com\/card\/09725","imagesrc":"\/bundles\/cards\/09725.png","spoiler":1},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"cleanup_crew","encounter_name":"Cleanup Crew","position":226,"exceptional":false,"myriad":false,"encounter_position":1,"code":"09726a","name":"Coterie Enforcer (A)","real_name":"Coterie Enforcer (A)","text":"Concealed 1.\n<b>Forced<\/b> - After you expose an enemy in the shadows not named Coterie Enforcer, if Coterie Enforcer is in the shadows: It attacks you.","real_text":"Concealed 1.\n<b>Forced<\/b> - After you expose an enemy in the shadows not named Coterie Enforcer, if Coterie Enforcer is in the shadows: It attacks you.","quantity":1,"health":3,"health_per_investigator":false,"enemy_horror":1,"enemy_fight":4,"enemy_evade":1,"traits":"Humanoid. Coterie.","real_traits":"Humanoid. Coterie.","flavor":"\"You know what to do.\"","illustrator":"Lin Hsiang","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"2e08f922-33d4-4ced-a0ff-d5d9fb862e6f:95ccb142-c03e-4793-8837-98ea84e87f8f","url":"https:\/\/arkhamdb.com\/card\/09726a","imagesrc":"\/bundles\/cards\/09726a.png","spoiler":1},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"cleanup_crew","encounter_name":"Cleanup Crew","position":226,"exceptional":false,"myriad":false,"encounter_position":2,"code":"09726b","name":"Coterie Enforcer (B)","real_name":"Coterie Enforcer (B)","text":"Concealed 1.\n<b>Forced<\/b> - After you expose an enemy in the shadows not named Coterie Enforcer, if Coterie Enforcer is in the shadows: It attacks you.","real_text":"Concealed 1.\n<b>Forced<\/b> - After you expose an enemy in the shadows not named Coterie Enforcer, if Coterie Enforcer is in the shadows: It attacks you.","quantity":1,"health":3,"health_per_investigator":false,"enemy_horror":1,"enemy_fight":4,"enemy_evade":1,"traits":"Humanoid. Coterie.","real_traits":"Humanoid. Coterie.","flavor":"\"You know what to do.\"","illustrator":"Lin Hsiang","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/09726b","imagesrc":"\/bundles\/cards\/09726b.png","spoiler":1},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"cleanup_crew","encounter_name":"Cleanup Crew","position":227,"exceptional":false,"myriad":false,"encounter_position":3,"code":"09727a","name":"Coterie Assassin (A)","real_name":"Coterie Assassin (A)","text":"Concealed 1.\n<b>Forced<\/b> - At the end of the enemy phase, if Coterie Assassin is in the shadows: It attacks each investigator at each location with 1 or more concealed mini-cards.","real_text":"Concealed 1.\n<b>Forced<\/b> - At the end of the enemy phase, if Coterie Assassin is in the shadows: It attacks each investigator at each location with 1 or more concealed mini-cards.","quantity":1,"health":2,"health_per_investigator":false,"enemy_damage":1,"enemy_fight":2,"enemy_evade":4,"traits":"Humanoid. Coterie.","real_traits":"Humanoid. Coterie.","flavor":"By any means necessary.","illustrator":"Lin Hsiang","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"1e710d77-cbd6-4370-9a34-be1c6183e325:a062cdb7-bacd-4e83-aee7-6d75ccb045c3","url":"https:\/\/arkhamdb.com\/card\/09727a","imagesrc":"\/bundles\/cards\/09727a.png","spoiler":1},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"cleanup_crew","encounter_name":"Cleanup Crew","position":227,"exceptional":false,"myriad":false,"encounter_position":4,"code":"09727b","name":"Coterie Assassin (B)","real_name":"Coterie Assassin (B)","text":"Concealed 1.\n<b>Forced<\/b> - At the end of the enemy phase, if Coterie Assassin is in the shadows: It attacks each investigator at each location with 1 or more concealed mini-cards.","real_text":"Concealed 1.\n<b>Forced<\/b> - At the end of the enemy phase, if Coterie Assassin is in the shadows: It attacks each investigator at each location with 1 or more concealed mini-cards.","quantity":1,"health":2,"health_per_investigator":false,"enemy_damage":1,"enemy_fight":2,"enemy_evade":4,"traits":"Humanoid. Coterie.","real_traits":"Humanoid. Coterie.","flavor":"By any means necessary.","illustrator":"Lin Hsiang","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/09727b","imagesrc":"\/bundles\/cards\/09727b.png","spoiler":1},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"cleanup_crew","encounter_name":"Cleanup Crew","position":228,"exceptional":false,"myriad":false,"encounter_position":5,"code":"09728","name":"Swift Retreat","real_name":"Swift Retreat","text":"<b>Revelation<\/b> - If there are no [[Coterie]] enemies in play, Swift Retreat gains surge. Otherwise, find the nearest [[Coterie]] enemy and test [agility] (3). If you fail, that enemy attacks you. If you fail and that enemy is not in the shadows, resolve its concealed keyword <i>(if able)<\/i>.","real_text":"<b>Revelation<\/b> - If there are no [[Coterie]] enemies in play, Swift Retreat gains surge. Otherwise, find the nearest [[Coterie]] enemy and test [agility] (3). If you fail, that enemy attacks you. If you fail and that enemy is not in the shadows, resolve its concealed keyword <i>(if able)<\/i>.","quantity":2,"health_per_investigator":false,"traits":"Scheme.","real_traits":"Scheme.","illustrator":"Robert Laskey","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"b4ba2294-69b7-468a-9b6d-f32590417bfc","url":"https:\/\/arkhamdb.com\/card\/09728","imagesrc":"\/bundles\/cards\/09728.png","spoiler":1},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"scarlet_sorcery","encounter_name":"Scarlet Sorcery","position":229,"exceptional":false,"myriad":false,"encounter_position":1,"code":"09729","name":"Bound in Red","real_name":"Bound in Red","text":"<b>Revelation<\/b> - If there are no [[Coterie]] enemies in play, Bound in Red gains surge. Otherwise, attach it to the [[Coterie]] enemy with the highest printed health.\nAttached enemy gets +1 fight, +1 evade, +1 damage, and +1 horror.\n[action]: Flip a [[Stable]] key you control to its [[Unstable]] side. Then, discard Bound in Red. An investigator at any location may trigger this ability.","real_text":"<b>Revelation<\/b> - If there are no [[Coterie]] enemies in play, Bound in Red gains surge. Otherwise, attach it to the [[Coterie]] enemy with the highest printed health.\nAttached enemy gets +1 fight, +1 evade, +1 damage, and +1 horror.\n[action]: Flip a [[Stable]] key you control to its [[Unstable]] side. Then, discard Bound in Red. An investigator at any location may trigger this ability.","quantity":2,"health_per_investigator":false,"traits":"Hex.","real_traits":"Hex.","illustrator":"Carlos Palma Cruchaga","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"a92947e5-2f61-4480-9294-4f78b4d943e2","url":"https:\/\/arkhamdb.com\/card\/09729","imagesrc":"\/bundles\/cards\/09729.png","spoiler":1},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"scarlet_sorcery","encounter_name":"Scarlet Sorcery","position":230,"exceptional":false,"myriad":false,"encounter_position":3,"code":"09730","name":"Key Charge","real_name":"Key Charge","text":"Surge.\n<b>Revelation<\/b> - Each [[Coterie]] enemy shifts each key attached to it.","real_text":"Surge.\n<b>Revelation<\/b> - Each [[Coterie]] enemy shifts each key attached to it.","quantity":2,"health_per_investigator":false,"traits":"Hex.","real_traits":"Hex.","flavor":"My vision blurred as they manipulated the tool with some daemonic purpose...\n- Virgil Gray, \"In the Court of the Outsiders\"","illustrator":"Ryan Barger","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"58739101-18fd-4c92-abb8-988e4a19b482","url":"https:\/\/arkhamdb.com\/card\/09730","imagesrc":"\/bundles\/cards\/09730.png","spoiler":1},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"outsiders","encounter_name":"Outsiders","position":231,"exceptional":false,"myriad":false,"encounter_position":1,"code":"09731","name":"Paracausal Entity","real_name":"Paracausal Entity","text":"Hunter.\n<b>Forced<\/b> - When Paracausal Entity engages you: Look at the top card of your deck. If it is not a weakness, set it aside, out of play, as a hollow.","real_text":"Hunter.\n<b>Forced<\/b> - When Paracausal Entity engages you: Look at the top card of your deck. If it is not a weakness, set it aside, out of play, as a hollow.","quantity":3,"health":2,"health_per_investigator":false,"enemy_damage":1,"enemy_horror":1,"enemy_fight":3,"enemy_evade":3,"traits":"Monster. Outsider.","real_traits":"Monster. Outsider.","flavor":"File #AT-151 \/ Subject appears as hyperphysical distortion devoid of mass. Capable of \"hollowing\" contacted matter (see file #AV-245). Containment impossible.","illustrator":"Emilio Rodriguez","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"090ae3e8-00c1-4e7f-a5bd-769697064c19","url":"https:\/\/arkhamdb.com\/card\/09731","imagesrc":"\/bundles\/cards\/09731.png","spoiler":1},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"outsiders","encounter_name":"Outsiders","position":232,"exceptional":false,"myriad":false,"encounter_position":4,"code":"09732","name":"Apocalyptic Presage","real_name":"Apocalyptic Presage","text":"<b>Forced<\/b> - When Apocalyptic Presage enters play: Each investigator chooses a non-weakness card they control in their hand or play area and sets it aside, out of play, as a hollow.\n[reaction] When Apocalyptic Presage is defeated: Instead of adding it to the victory display, discard it and choose up to 3 set-aside hollows. Add them to their owners' hands.","real_text":"<b>Forced<\/b> - When Apocalyptic Presage enters play: Each investigator chooses a non-weakness card they control in their hand or play area and sets it aside, out of play, as a hollow.\n[reaction] When Apocalyptic Presage is defeated: Instead of adding it to the victory display, discard it and choose up to 3 set-aside hollows. Add them to their owners' hands.","quantity":1,"health":5,"health_per_investigator":false,"enemy_damage":1,"enemy_horror":2,"enemy_fight":4,"enemy_evade":2,"victory":1,"traits":"Monster. Outsider.","real_traits":"Monster. Outsider.","illustrator":"Alexander Chelyshev","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"5685d438-216a-4c07-8a0d-0e9787f07ae9","url":"https:\/\/arkhamdb.com\/card\/09732","imagesrc":"\/bundles\/cards\/09732.png","spoiler":1},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"outsiders","encounter_name":"Outsiders","position":233,"exceptional":false,"myriad":false,"encounter_position":5,"code":"09733","name":"Substance Dissimulation","real_name":"Substance Dissimulation","text":"<b>Revelation<\/b> - For each set-aside hollow you own, if there are 1 or more copies of that hollow in your play area and\/or hand, discard those copies and take 1 damage and 1 horror. If no cards are discarded by this effect, choose a non-weakness card you control in your hand or play area and set it aside, out of play, as a hollow.","real_text":"<b>Revelation<\/b> - For each set-aside hollow you own, if there are 1 or more copies of that hollow in your play area and\/or hand, discard those copies and take 1 damage and 1 horror. If no cards are discarded by this effect, choose a non-weakness card you control in your hand or play area and set it aside, out of play, as a hollow.","quantity":2,"health_per_investigator":false,"traits":"Power.","real_traits":"Power.","flavor":"File #AV-245, supplemental \/ No energy conversion observed. What happens to hollowed matter?","illustrator":"Alexander Chelyshev","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"e963b289-3980-4918-a691-7cd487abd073","url":"https:\/\/arkhamdb.com\/card\/09733","imagesrc":"\/bundles\/cards\/09733.png","spoiler":1},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"secret_war","encounter_name":"Secret War","position":234,"exceptional":false,"myriad":false,"encounter_position":1,"code":"09734","name":"Otherworldly Mimic","real_name":"Otherworldly Mimic","text":"Aloof. Hunter.\n<b>Forced<\/b> - If Otherworldly Mimic is ready, when an investigator at its location plays, commits, or triggers an ability on a copy of a set-aside hollow: It attacks that investigator.","real_text":"Aloof. Hunter.\n<b>Forced<\/b> - If Otherworldly Mimic is ready, when an investigator at its location plays, commits, or triggers an ability on a copy of a set-aside hollow: It attacks that investigator.","quantity":2,"health":2,"health_per_investigator":false,"enemy_horror":2,"enemy_fight":3,"enemy_evade":4,"traits":"Monster. Outsider.","real_traits":"Monster. Outsider.","flavor":"File #AV-261, supplemental \/ Subject appears to have returned to normal state of matter.","illustrator":"Alexander Chelyshev","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"7c9c9a08-7c62-432b-abc1-78f56872e602","url":"https:\/\/arkhamdb.com\/card\/09734","imagesrc":"\/bundles\/cards\/09734.png","spoiler":1},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"secret_war","encounter_name":"Secret War","position":235,"exceptional":false,"myriad":false,"encounter_position":3,"code":"09735","name":"Memory Variant","real_name":"Memory Variant","text":"<b>Revelation<\/b> - Put Memory Variant into play next to the agenda deck.\n<b>Forced<\/b> - After an event is played: Instead of discarding it, set it aside, out of play, as a hollow.\n[action]: Test [willpower] (4). If you succeed, discard Memory Variant. Any investigator may trigger this ability.","real_text":"<b>Revelation<\/b> - Put Memory Variant into play next to the agenda deck.\n<b>Forced<\/b> - After an event is played: Instead of discarding it, set it aside, out of play, as a hollow.\n[action]: Test [willpower] (4). If you succeed, discard Memory Variant. Any investigator may trigger this ability.","quantity":2,"health_per_investigator":false,"traits":"Power.","real_traits":"Power.","illustrator":"Tiziano Baracchi","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"3d3b57a2-49be-4047-ba7a-d8d57dd31816","url":"https:\/\/arkhamdb.com\/card\/09735","imagesrc":"\/bundles\/cards\/09735.png","spoiler":1},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"secret_war","encounter_name":"Secret War","position":236,"exceptional":false,"myriad":false,"encounter_position":5,"code":"09736","name":"Secrets Lost","real_name":"Secrets Lost","text":"<b>Revelation<\/b> - Test [willpower] (3). For each point you fail by, choose a non-weakness card in your hand and set it aside, out of play, as a hollow. If you succeed by 2 or more, you may take 1 horror to choose a set-aside hollow and add it to its owner's hand.","real_text":"<b>Revelation<\/b> - Test [willpower] (3). For each point you fail by, choose a non-weakness card in your hand and set it aside, out of play, as a hollow. If you succeed by 2 or more, you may take 1 horror to choose a set-aside hollow and add it to its owner's hand.","quantity":3,"health_per_investigator":false,"traits":"Power.","real_traits":"Power.","illustrator":"Daniel Masso","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"56f3de0a-fd2a-45fc-8c15-c061cbf81974","url":"https:\/\/arkhamdb.com\/card\/09736","imagesrc":"\/bundles\/cards\/09736.png","spoiler":1},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"agents_of_the_outside","encounter_name":"Agents of the Outside","position":237,"exceptional":false,"myriad":false,"encounter_position":1,"code":"09737","name":"Paradigm Effacer","real_name":"Paradigm Effacer","text":"Aloof. Hunter.\n<b>Forced<\/b> - After you end your turn at Paradigm Effacer's location: Look at the top card of your deck. If it is not a weakness, set it aside, out of play, as a hollow. Then, if you own 3 or more set-aside hollows, Paradigm Effacer attacks you.","real_text":"Aloof. Hunter.\n<b>Forced<\/b> - After you end your turn at Paradigm Effacer's location: Look at the top card of your deck. If it is not a weakness, set it aside, out of play, as a hollow. Then, if you own 3 or more set-aside hollows, Paradigm Effacer attacks you.","quantity":2,"health":3,"health_per_investigator":false,"enemy_damage":1,"enemy_horror":1,"enemy_fight":3,"enemy_evade":3,"traits":"Monster. Outsider.","real_traits":"Monster. Outsider.","illustrator":"Alexander Chelyshev","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"892b50ff-fe2a-4b60-9a4e-1d5f2ff51baf","url":"https:\/\/arkhamdb.com\/card\/09737","imagesrc":"\/bundles\/cards\/09737.png","spoiler":1},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"agents_of_the_outside","encounter_name":"Agents of the Outside","position":238,"exceptional":false,"myriad":false,"encounter_position":3,"code":"09738","name":"Matter Inversion","real_name":"Matter Inversion","text":"<b>Revelation<\/b> - Attach to an [[Outsider]] enemy without a copy of Matter Inversion attached. If you cannot, Matter Inversion gains surge.\nAttached enemy loses aloof, gains retaliate, and gets +1 fight and +1 evade.\n<b>Forced<\/b> - After attached enemy is successfully evaded: Discard Matter Inversion and draw 1 of your set-aside hollows.","real_text":"<b>Revelation<\/b> - Attach to an [[Outsider]] enemy without a copy of Matter Inversion attached. If you cannot, Matter Inversion gains surge.\nAttached enemy loses aloof, gains retaliate, and gets +1 fight and +1 evade.\n<b>Forced<\/b> - After attached enemy is successfully evaded: Discard Matter Inversion and draw 1 of your set-aside hollows.","quantity":2,"health_per_investigator":false,"traits":"Power.","real_traits":"Power.","illustrator":"Emilio Rodriguez","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"47c62915-ade2-4d82-9058-90c01615e018","url":"https:\/\/arkhamdb.com\/card\/09738","imagesrc":"\/bundles\/cards\/09738.png","spoiler":1},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"agents_of_yuggoth","encounter_name":"Agents of Yuggoth","position":239,"exceptional":false,"myriad":false,"encounter_position":1,"code":"09739","name":"Emissary from Yuggoth","real_name":"Emissary from Yuggoth","text":"Concealed 2. Hunter. Massive.\n<b>Forced<\/b> - After you discover a clue at a location with 1 or more concealed mini-cards, if Emissary from Yuggoth is in the shadows: It attacks you.","real_text":"Concealed 2. Hunter. Massive.\n<b>Forced<\/b> - After you discover a clue at a location with 1 or more concealed mini-cards, if Emissary from Yuggoth is in the shadows: It attacks you.","quantity":1,"health":4,"health_per_investigator":false,"enemy_damage":1,"enemy_horror":1,"enemy_fight":3,"enemy_evade":3,"victory":1,"traits":"Monster. Yuggoth.","real_traits":"Monster. Yuggoth.","illustrator":"Michal Milkowski","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"f42b7253-6e12-4e5b-952f-6731f4edf737","url":"https:\/\/arkhamdb.com\/card\/09739","imagesrc":"\/bundles\/cards\/09739.png","spoiler":1},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"agents_of_yuggoth","encounter_name":"Agents of Yuggoth","position":240,"exceptional":false,"myriad":false,"encounter_position":2,"code":"09740","name":"Tenebrous Eclipse","real_name":"Tenebrous Eclipse","text":"<b>Revelation<\/b> - Put Tenebrous Eclipse into play next to the agenda deck.\nNo more than 1 concealed mini-card can be exposed by each investigator each round.\n<b>Forced<\/b> - At the end of the round: Discard 1 copy of Tenebrous Eclipse from play. (Max once per round.)","real_text":"<b>Revelation<\/b> - Put Tenebrous Eclipse into play next to the agenda deck.\nNo more than 1 concealed mini-card can be exposed by each investigator each round.\n<b>Forced<\/b> - At the end of the round: Discard 1 copy of Tenebrous Eclipse from play. (Max once per round.)","quantity":3,"health_per_investigator":false,"traits":"Omen.","real_traits":"Omen.","illustrator":"Adam S. Doyle","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"d08e0b74-a845-4f39-801f-36ad7559b2cc","url":"https:\/\/arkhamdb.com\/card\/09740","imagesrc":"\/bundles\/cards\/09740.png","spoiler":1},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"spatial_anomaly","encounter_name":"Spatial Anomaly","position":241,"exceptional":false,"myriad":false,"encounter_position":1,"code":"09741","name":"Splintered Space","real_name":"Splintered Space","text":"<b>Revelation<\/b> - Attach Splintered Space to your location and test [agility] (3). If you fail, take 1 damage for each [[Hex]] treachery attached to your location. After this test ends, if there are exactly 3 copies of Splintered Space in play, discard them.","real_text":"<b>Revelation<\/b> - Attach Splintered Space to your location and test [agility] (3). If you fail, take 1 damage for each [[Hex]] treachery attached to your location. After this test ends, if there are exactly 3 copies of Splintered Space in play, discard them.","quantity":3,"health_per_investigator":false,"traits":"Hex.","real_traits":"Hex.","illustrator":"Michal Milkowski","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"a501357c-e410-4349-bcd3-7608e4aed841","url":"https:\/\/arkhamdb.com\/card\/09741","imagesrc":"\/bundles\/cards\/09741.png","spoiler":1},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"spatial_anomaly","encounter_name":"Spatial Anomaly","position":242,"exceptional":false,"myriad":false,"encounter_position":4,"code":"09742","name":"Beyond the Pale","real_name":"Beyond the Pale","text":"<b>Revelation<\/b> - Attach Beyond the Pale to your location and test [willpower] (3). If you fail, take 1 horror for each [[Hex]] treachery attached to your location. After this test ends, if there are exactly 3 copies of Beyond the Pale in play, discard them.","real_text":"<b>Revelation<\/b> - Attach Beyond the Pale to your location and test [willpower] (3). If you fail, take 1 horror for each [[Hex]] treachery attached to your location. After this test ends, if there are exactly 3 copies of Beyond the Pale in play, discard them.","quantity":3,"health_per_investigator":false,"traits":"Hex.","real_traits":"Hex.","illustrator":"Aitor Prieto","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"86dd8238-2380-4852-b713-a6d49d8b4a63","url":"https:\/\/arkhamdb.com\/card\/09742","imagesrc":"\/bundles\/cards\/09742.png","spoiler":1},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"spatial_anomaly","encounter_name":"Spatial Anomaly","position":243,"exceptional":false,"myriad":false,"encounter_position":7,"code":"09743","name":"Warped Reality","real_name":"Warped Reality","text":"<b>Revelation<\/b> - Attach to your location.\n<b>Forced<\/b> - After you end your turn at attached location: Choose a non-weakness card in your hand and set it aside, out of play, as a hollow.\n[action][action]: Discard Warped Reality.","real_text":"<b>Revelation<\/b> - Attach to your location.\n<b>Forced<\/b> - After you end your turn at attached location: Choose a non-weakness card in your hand and set it aside, out of play, as a hollow.\n[action][action]: Discard Warped Reality.","quantity":2,"health_per_investigator":false,"traits":"Hex.","real_traits":"Hex.","illustrator":"Lake Hurwitz","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"17b09869-5af4-4228-b84e-dd5270d96fc6","url":"https:\/\/arkhamdb.com\/card\/09743","imagesrc":"\/bundles\/cards\/09743.png","spoiler":1},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"spreading_corruption","encounter_name":"Spreading Corruption","position":244,"exceptional":false,"myriad":false,"encounter_position":1,"code":"09744","name":"Touch of the Beyond","real_name":"Touch of the Beyond","text":"<b>Revelation<\/b> - Place 1 doom on the asset you control with the highest printed resource cost. If no doom was placed by this effect, Touch of the Beyond gains surge.","real_text":"<b>Revelation<\/b> - Place 1 doom on the asset you control with the highest printed resource cost. If no doom was placed by this effect, Touch of the Beyond gains surge.","quantity":2,"health_per_investigator":false,"traits":"Curse.","real_traits":"Curse.","flavor":"I felt a curious humming from deep within, as though I were being called elsewhere.\n- Virgil Gray, \"In the Court of the Outsiders\"","illustrator":"Robert Laskey","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"bec05344-3331-4f19-a00d-df7a39c0385c","url":"https:\/\/arkhamdb.com\/card\/09744","imagesrc":"\/bundles\/cards\/09744.png","spoiler":1},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"spreading_corruption","encounter_name":"Spreading Corruption","position":245,"exceptional":false,"myriad":false,"encounter_position":3,"code":"09745","name":"Compulsion","real_name":"Compulsion","text":"<b>Revelation<\/b> - Put Compulsion into play in your threat area.\n<b>Forced<\/b> - When your turn begins: Reveal a random chaos token from the chaos bag. If it is a [skull], [cultist], [tablet], or [elder_thing] token, the first action you perform during this turn must be the below ability, if able.\n[action][action]: Discard Compulsion.","real_text":"<b>Revelation<\/b> - Put Compulsion into play in your threat area.\n<b>Forced<\/b> - When your turn begins: Reveal a random chaos token from the chaos bag. If it is a [skull], [cultist], [tablet], or [elder_thing] token, the first action you perform during this turn must be the below ability, if able.\n[action][action]: Discard Compulsion.","quantity":2,"health_per_investigator":false,"traits":"Curse. Terror.","real_traits":"Curse. Terror.","illustrator":"Aleksander Karcz","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"ae247f93-9931-4f4f-adb0-bd11a24ccba7","url":"https:\/\/arkhamdb.com\/card\/09745","imagesrc":"\/bundles\/cards\/09745.png","spoiler":1},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"spreading_corruption","encounter_name":"Spreading Corruption","position":246,"exceptional":false,"myriad":false,"encounter_position":5,"code":"09746","name":"Distorted Reasoning","real_name":"Distorted Reasoning","text":"<b>Revelation<\/b> - Put Distorted Reasoning into play in your threat area.\nYou cannot perform the same type of action twice in a row. <i>(Types include activate, engage, evade, fight, investigate, move, play, resource, and draw.)<\/i>\n<b>Forced<\/b> - At the end of your turn: Test [willpower] (3). If you succeed, discard Distorted Reasoning.","real_text":"<b>Revelation<\/b> - Put Distorted Reasoning into play in your threat area.\nYou cannot perform the same type of action twice in a row. <i>(Types include activate, engage, evade, fight, investigate, move, play, resource, and draw.)<\/i>\n<b>Forced<\/b> - At the end of your turn: Test [willpower] (3). If you succeed, discard Distorted Reasoning.","quantity":2,"health_per_investigator":false,"traits":"Curse. Terror.","real_traits":"Curse. Terror.","illustrator":"Tiziano Baracchi","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"88348873-a4f8-4280-a0d8-94ad7e3259be","url":"https:\/\/arkhamdb.com\/card\/09746","imagesrc":"\/bundles\/cards\/09746.png","spoiler":1},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"beyond_the_beyond","encounter_name":"Beyond the Beyond","position":247,"exceptional":false,"myriad":false,"encounter_position":1,"code":"09747a","name":"Rambling Route","real_name":"Rambling Route","text":"Increase the difficulty to fight or evade each concealed mini-card at Rambling Route by 2.\n[action] Spend X resources: Choose a concealed mini-card adjacent to a location X connections away. Look at its revealed side <i>(without exposing it)<\/i>. (Group limit once per game.)","real_text":"Increase the difficulty to fight or evade each concealed mini-card at Rambling Route by 2.\n[action] Spend X resources: Choose a concealed mini-card adjacent to a location X connections away. Look at its revealed side <i>(without exposing it)<\/i>. (Group limit once per game.)","quantity":1,"shroud":2,"clues":1,"health_per_investigator":false,"traits":"Otherworld.","real_traits":"Otherworld.","illustrator":"Alexander Chelyshev","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Concealed 1.\n<b>Forced<\/b> - When you expose this location:\n- If it is in the left position in the shadows, take 1 damage.\n- If it is in the right position in the shadows, take 1 horror.","back_name":"City of Remnants","octgn_id":"12b9d897-105b-43e8-81c7-494149364338:ba379910-7003-404a-9100-a59ec61ad7ec:1932b8a0-e1b2-4297-b00f-2409dc7c78a2","url":"https:\/\/arkhamdb.com\/card\/09747a","imagesrc":"\/bundles\/cards\/09747a.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/09747ab.png"},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"beyond_the_beyond","encounter_name":"Beyond the Beyond","position":247,"exceptional":false,"myriad":false,"encounter_position":2,"code":"09747b","name":"Rambling Route","real_name":"Rambling Route","text":"Increase the difficulty to fight or evade each concealed mini-card at Rambling Route by 2.\n[action] Spend X resources: Choose a concealed mini-card adjacent to a location X connections away. Look at its revealed side <i>(without exposing it)<\/i>. (Group limit once per game.)","real_text":"Increase the difficulty to fight or evade each concealed mini-card at Rambling Route by 2.\n[action] Spend X resources: Choose a concealed mini-card adjacent to a location X connections away. Look at its revealed side <i>(without exposing it)<\/i>. (Group limit once per game.)","quantity":1,"shroud":2,"clues":1,"health_per_investigator":false,"traits":"Otherworld.","real_traits":"Otherworld.","illustrator":"Alexander Chelyshev","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Concealed 1.\n<b>Forced<\/b> - When you expose this location:\n- If it is in the left position in the shadows, lose 2 resources.\n- If it is in the middle position in the shadows, lose 1 action.","back_name":"City of Remnants","url":"https:\/\/arkhamdb.com\/card\/09747b","imagesrc":"\/bundles\/cards\/09747b.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/09747bb.png"},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"beyond_the_beyond","encounter_name":"Beyond the Beyond","position":247,"exceptional":false,"myriad":false,"encounter_position":3,"code":"09747c","name":"Rambling Route","real_name":"Rambling Route","text":"Increase the difficulty to fight or evade each concealed mini-card at Rambling Route by 2.\n[action] Spend X resources: Choose a concealed mini-card adjacent to a location X connections away. Look at its revealed side <i>(without exposing it)<\/i>. (Group limit once per game.)","real_text":"Increase the difficulty to fight or evade each concealed mini-card at Rambling Route by 2.\n[action] Spend X resources: Choose a concealed mini-card adjacent to a location X connections away. Look at its revealed side <i>(without exposing it)<\/i>. (Group limit once per game.)","quantity":1,"shroud":2,"clues":1,"health_per_investigator":false,"traits":"Otherworld.","real_traits":"Otherworld.","illustrator":"Alexander Chelyshev","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Concealed 1.\n<b>Forced<\/b> - When you expose this location:\n- If it is in the middle position in the shadows, choose a non-weakness card in your hand and set it aside, out of play, as a hollow.\n- If it is in the right position in the shadows, set an asset you control aside, out of play, as a hollow.","back_name":"City of Remnants","url":"https:\/\/arkhamdb.com\/card\/09747c","imagesrc":"\/bundles\/cards\/09747c.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/09747cb.png"},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"beyond_the_beyond","encounter_name":"Beyond the Beyond","position":248,"exceptional":false,"myriad":false,"encounter_position":4,"code":"09748a","name":"Alien Frontier","real_name":"Alien Frontier","text":"<b>Forced<\/b> - When you move from Alien Frontier to a connecting location to its left or right, test [agility] (5). If you fail, take 2 damage.\n[action] Take 1 horror: Look at the revealed side of either a location in the shadows, or the top card of the Otherworld deck. (Group limit once per game.)","real_text":"<b>Forced<\/b> - When you move from Alien Frontier to a connecting location to its left or right, test [agility] (5). If you fail, take 2 damage.\n[action] Take 1 horror: Look at the revealed side of either a location in the shadows, or the top card of the Otherworld deck. (Group limit once per game.)","quantity":1,"shroud":3,"clues":1,"health_per_investigator":false,"traits":"Otherworld.","real_traits":"Otherworld.","illustrator":"Nele Diel","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Concealed 1.\n<b>Forced<\/b> - When you expose this location:\n- If it is in the left position in the shadows, take 1 damage.\n- If it is in the right position in the shadows, take 1 horror.","back_name":"City of Remnants","octgn_id":"f7c89b9b-e05f-4929-bb1b-cf4a111c1ae2:f7aac815-8731-4873-8c2b-5fd4368344f1","url":"https:\/\/arkhamdb.com\/card\/09748a","imagesrc":"\/bundles\/cards\/09748a.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/09748ab.png"},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"beyond_the_beyond","encounter_name":"Beyond the Beyond","position":248,"exceptional":false,"myriad":false,"encounter_position":5,"code":"09748b","name":"Alien Frontier","real_name":"Alien Frontier","text":"<b>Forced<\/b> - When you move from Alien Frontier to a connecting location above or below it, test [agility] (5). If you fail, take 2 damage.\n[action] Take 1 horror: Look at the revealed side of either a location in the shadows, or the top card of the Otherworld deck. (Group limit once per game.)","real_text":"<b>Forced<\/b> - When you move from Alien Frontier to a connecting location above or below it, test [agility] (5). If you fail, take 2 damage.\n[action] Take 1 horror: Look at the revealed side of either a location in the shadows, or the top card of the Otherworld deck. (Group limit once per game.)","quantity":1,"shroud":3,"clues":1,"health_per_investigator":false,"traits":"Otherworld.","real_traits":"Otherworld.","illustrator":"Nele Diel","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Concealed 1.\n<b>Forced<\/b> - When you expose this location:\n- If it is in the left position in the shadows, lose 2 resources.\n- If it is in the middle position in the shadows, lose 1 action.","back_name":"City of Remnants","url":"https:\/\/arkhamdb.com\/card\/09748b","imagesrc":"\/bundles\/cards\/09748b.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/09748bb.png"},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"beyond_the_beyond","encounter_name":"Beyond the Beyond","position":249,"exceptional":false,"myriad":false,"encounter_position":6,"code":"09749a","name":"Weald of Effigies","real_name":"Weald of Effigies","text":"<b>Forced<\/b> - After you reveal Weald of Effigies: Look at the top card of your deck. If it is not a weakness, set it aside, out of play, as a hollow.\n[fast] If there are no clues on Weald of Effigies: Either swap the positions of 2 concealed mini-cards adjacent to locations, or swap the positions of 2 locations in the shadows. (Group limit once per game.)","real_text":"<b>Forced<\/b> - After you reveal Weald of Effigies: Look at the top card of your deck. If it is not a weakness, set it aside, out of play, as a hollow.\n[fast] If there are no clues on Weald of Effigies: Either swap the positions of 2 concealed mini-cards adjacent to locations, or swap the positions of 2 locations in the shadows. (Group limit once per game.)","quantity":1,"shroud":4,"clues":1,"health_per_investigator":false,"victory":1,"traits":"Otherworld.","real_traits":"Otherworld.","illustrator":"Nele Diel","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Concealed 1.\n<b>Forced<\/b> - When you expose this location:\n- If it is in the left position in the shadows, lose 2 resources.\n- If it is in the middle position in the shadows, lose 1 action.","back_name":"City of Remnants","octgn_id":"f7d81d65-5fa0-4397-b1f2-26350def3e18:09777a3a-216f-45f3-ab69-f2261d916ca8","url":"https:\/\/arkhamdb.com\/card\/09749a","imagesrc":"\/bundles\/cards\/09749a.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/09749ab.png"},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"beyond_the_beyond","encounter_name":"Beyond the Beyond","position":249,"exceptional":false,"myriad":false,"encounter_position":7,"code":"09749b","name":"Weald of Effigies","real_name":"Weald of Effigies","text":"<b>Forced<\/b> - After you reveal Weald of Effigies: Look at the top card of your deck. If it is not a weakness, set it aside, out of play, as a hollow.\n[fast] If there are no clues on Weald of Effigies: Either swap the positions of 2 concealed mini-cards adjacent to locations, or swap the positions of 2 locations in the shadows. (Group limit once per game.)","real_text":"<b>Forced<\/b> - After you reveal Weald of Effigies: Look at the top card of your deck. If it is not a weakness, set it aside, out of play, as a hollow.\n[fast] If there are no clues on Weald of Effigies: Either swap the positions of 2 concealed mini-cards adjacent to locations, or swap the positions of 2 locations in the shadows. (Group limit once per game.)","quantity":1,"shroud":4,"clues":1,"health_per_investigator":false,"victory":1,"traits":"Otherworld.","real_traits":"Otherworld.","illustrator":"Nele Diel","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Concealed 1.\n<b>Forced<\/b> - When you expose this location:\n- If it is in the middle position in the shadows, choose a non-weakness card in your hand and set it aside, out of play, as a hollow.\n- If it is in the right position in the shadows, set an asset you control aside, out of play, as a hollow.","back_name":"City of Remnants","url":"https:\/\/arkhamdb.com\/card\/09749b","imagesrc":"\/bundles\/cards\/09749b.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/09749bb.png"},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"beyond_the_beyond","encounter_name":"Beyond the Beyond","position":250,"exceptional":false,"myriad":false,"encounter_position":8,"code":"09750","name":"Cliffs of Insanity","real_name":"Cliffs of Insanity","text":"<b>Forced<\/b> - After you reveal Cliffs of Insanity: Move each concealed mini-card adjacent to it so they are arranged as evenly as possible in empty spots adjacent to locations not named Cliffs of Insanity.","real_text":"<b>Forced<\/b> - After you reveal Cliffs of Insanity: Move each concealed mini-card adjacent to it so they are arranged as evenly as possible in empty spots adjacent to locations not named Cliffs of Insanity.","quantity":2,"shroud":3,"clues":2,"health_per_investigator":false,"victory":1,"traits":"Otherworld.","real_traits":"Otherworld.","illustrator":"Walter Brocca","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Concealed 1.\n<b>Forced<\/b> - When you expose this location:\n- If it is in the left position in the shadows, take 1 damage.\n- If it is in the middle position in the shadows, choose a non-weakness card in your hand and set it aside, out of play, as a hollow.\n- If it is in the right position in the shadows, take 1 horror.","back_name":"City of Remnants","octgn_id":"cf0ee586-ebc0-4edc-8ef2-bd1531a22923","url":"https:\/\/arkhamdb.com\/card\/09750","imagesrc":"\/bundles\/cards\/09750.png","spoiler":1,"backimagesrc":"\/bundles\/cards\/09750b.png"},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"beyond_the_beyond","encounter_name":"Beyond the Beyond","position":251,"exceptional":false,"myriad":false,"encounter_position":10,"code":"09751","name":"Paradimensional Terror","real_name":"Paradimensional Terror","text":"Peril.\n<b>Revelation<\/b> - You must decide (choose one):\n- Flip each decoy over. Shuffle all concealed mini-cards in play, then place them facedown at random in the positions they were in.\n- Each investigator takes 1 damage and 1 horror.","real_text":"Peril.\n<b>Revelation<\/b> - You must decide (choose one):\n- Flip each decoy over. Shuffle all concealed mini-cards in play, then place them facedown at random in the positions they were in.\n- Each investigator takes 1 damage and 1 horror.","quantity":2,"health_per_investigator":false,"traits":"Terror.","real_traits":"Terror.","illustrator":"Ethan Patrick Harris","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"7b922f18-4896-4f62-9d95-23b6bac76657","url":"https:\/\/arkhamdb.com\/card\/09751","imagesrc":"\/bundles\/cards\/09751.png","spoiler":1},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"red_coterie","encounter_name":"Red Coterie","position":252,"exceptional":false,"myriad":false,"encounter_position":1,"code":"09752","name":"The Red-Gloved Man","real_name":"The Red-Gloved Man","subname":"Purpose Unknown","text":"Retaliate.\n<b>Forced<\/b> - After you flip a key from its [[Unstable]] side to its [[Stable]] side: The Red-Gloved Man attacks you. Then, the Red-Gloved Man shifts each of his attached keys.","real_text":"Retaliate.\n<b>Forced<\/b> - After you flip a key from its [[Unstable]] side to its [[Stable]] side: The Red-Gloved Man attacks you. Then, the Red-Gloved Man shifts each of his attached keys.","quantity":1,"health":3,"health_per_investigator":false,"enemy_damage":1,"enemy_horror":1,"enemy_fight":5,"enemy_evade":5,"victory":0,"traits":"Humanoid. Coterie. Elite.","real_traits":"Humanoid. Coterie. Elite.","flavor":"\"So you - remember. The final - err.\"","illustrator":"Ryan Barger","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"f1e0a7a3-bf68-4214-af51-984fcb7bcff2","url":"https:\/\/arkhamdb.com\/card\/09752","imagesrc":"\/bundles\/cards\/09752.png","spoiler":1},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"red_coterie","encounter_name":"Red Coterie","position":253,"exceptional":false,"myriad":false,"encounter_position":2,"code":"09753","name":"La Chica Roja","real_name":"La Chica Roja","subname":"Hot on Your Tail","text":"Aloof.\n<b>Spawn<\/b> - Location farthest from you.\n<b>Forced<\/b> - At the end of the enemy phase, if La Chica Roja is unengaged: Move 1 resource from each investigator to her. She shifts each of her attached keys.\n[reaction] After La Chica Roja is defeated: Distribute her resources among the investigators, as you wish.","real_text":"Aloof.\n<b>Spawn<\/b> - Location farthest from you.\n<b>Forced<\/b> - At the end of the enemy phase, if La Chica Roja is unengaged: Move 1 resource from each investigator to her. She shifts each of her attached keys.\n[reaction] After La Chica Roja is defeated: Distribute her resources among the investigators, as you wish.","quantity":1,"health":3,"health_per_investigator":false,"enemy_damage":1,"enemy_horror":1,"enemy_fight":3,"enemy_evade":5,"victory":0,"traits":"Humanoid. Coterie. Elite.","real_traits":"Humanoid. Coterie. Elite.","illustrator":"Drazenka Kimpel","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"5ed08365-e62f-4a77-a230-8b1082eec101","url":"https:\/\/arkhamdb.com\/card\/09753","imagesrc":"\/bundles\/cards\/09753.png","spoiler":1},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"red_coterie","encounter_name":"Red Coterie","position":254,"exceptional":false,"myriad":false,"encounter_position":3,"code":"09754","name":"The Sanguine Watcher","real_name":"The Sanguine Watcher","subname":"He Sees What Is Not There","text":"Hunter.\n<b>Forced<\/b> - When you defeat The Sanguine Watcher: He shifts each of his attached keys twice.","real_text":"Hunter.\n<b>Forced<\/b> - When you defeat The Sanguine Watcher: He shifts each of his attached keys twice.","quantity":1,"health":4,"health_per_investigator":false,"enemy_damage":2,"enemy_horror":2,"enemy_fight":4,"enemy_evade":4,"victory":0,"traits":"Humanoid. Coterie. Elite.","real_traits":"Humanoid. Coterie. Elite.","flavor":"\"I have a... hypothesis. Would you care to let me test it with you?\"","illustrator":"Nikolay Stoyanov","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"3f574831-242d-448e-a54b-668048bfe00d","url":"https:\/\/arkhamdb.com\/card\/09754","imagesrc":"\/bundles\/cards\/09754.png","spoiler":1},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"red_coterie","encounter_name":"Red Coterie","position":255,"exceptional":false,"myriad":false,"encounter_position":4,"code":"09755","name":"The Beast in a Cowl of Crimson","real_name":"The Beast in a Cowl of Crimson","subname":"Leaving a Trail of Destruction","text":"Hunter.\n<b>Spawn<\/b> - Location farthest from you.\n<b>Forced<\/b> - After you fail a skill test while at The Beast in a Cowl of Crimson's location, if it is ready: It shifts each of its attached keys.","real_text":"Hunter.\n<b>Spawn<\/b> - Location farthest from you.\n<b>Forced<\/b> - After you fail a skill test while at The Beast in a Cowl of Crimson's location, if it is ready: It shifts each of its attached keys.","quantity":1,"health":5,"health_per_investigator":false,"enemy_damage":2,"enemy_horror":2,"enemy_fight":3,"enemy_evade":4,"victory":0,"traits":"Humanoid. Coterie. Elite.","real_traits":"Humanoid. Coterie. Elite.","illustrator":"Carlos Palma Cruchaga","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"daee1408-3e4e-4ada-ae3a-dd89b5cb7f9d","url":"https:\/\/arkhamdb.com\/card\/09755","imagesrc":"\/bundles\/cards\/09755.png","spoiler":1},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"red_coterie","encounter_name":"Red Coterie","position":256,"exceptional":false,"myriad":false,"encounter_position":5,"code":"09756","name":"The Claret Knight","real_name":"The Claret Knight","subname":"Holds You in Contempt","text":"<b>Spawn<\/b> - Location farthest from you.\nEach other [[Coterie]] enemy gets +2 fight.\n<b>Forced<\/b> - After another [[Coterie]] enemy is discarded from play: The Claret Knight shifts each of his attached keys.","real_text":"<b>Spawn<\/b> - Location farthest from you.\nEach other [[Coterie]] enemy gets +2 fight.\n<b>Forced<\/b> - After another [[Coterie]] enemy is discarded from play: The Claret Knight shifts each of his attached keys.","quantity":1,"health":4,"health_per_investigator":false,"enemy_damage":1,"enemy_horror":2,"enemy_fight":4,"enemy_evade":3,"victory":0,"traits":"Humanoid. Coterie. Elite.","real_traits":"Humanoid. Coterie. Elite.","flavor":"\"Dispose of these irrelevant rats!\"","illustrator":"Bryce Cook","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"a31f80a0-8074-4013-8ee2-d59bce53b99f","url":"https:\/\/arkhamdb.com\/card\/09756","imagesrc":"\/bundles\/cards\/09756.png","spoiler":1},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"red_coterie","encounter_name":"Red Coterie","position":257,"exceptional":false,"myriad":false,"encounter_position":6,"code":"09757","name":"Thorne","real_name":"Thorne","subname":"Open to Negotiation","text":"Hunter.\n<b>Forced<\/b> - After Thorne enters play: They shift each of their attached keys.\n[fast] Choose a key attached to your investigator and remove it from the game: Add Thorne to the victory display. Thorne is now the bearer of the chosen key. <i>(Update the Campaign Log.)<\/i>","real_text":"Hunter.\n<b>Forced<\/b> - After Thorne enters play: They shift each of their attached keys.\n[fast] Choose a key attached to your investigator and remove it from the game: Add Thorne to the victory display. Thorne is now the bearer of the chosen key. <i>(Update the Campaign Log.)<\/i>","quantity":1,"health":4,"health_per_investigator":false,"enemy_damage":1,"enemy_horror":1,"enemy_fight":4,"enemy_evade":4,"victory":0,"traits":"Humanoid. Coterie. Elite.","real_traits":"Humanoid. Coterie. Elite.","illustrator":"Anna Ignatieva","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"fb729840-028e-49b2-a8d5-04a85fb5cc54","url":"https:\/\/arkhamdb.com\/card\/09757","imagesrc":"\/bundles\/cards\/09757.png","spoiler":1},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"red_coterie","encounter_name":"Red Coterie","position":258,"exceptional":false,"myriad":false,"encounter_position":7,"code":"09758","name":"Desiderio Delgado \u00c1lvarez","real_name":"Desiderio Delgado \u00c1lvarez","subname":"Red in His Ledger","text":"Patrol (nearest location with at least one other [[Coterie]] enemy).\n<b>Forced<\/b> - When another [[Coterie]] enemy at Desiderio Delgado \u00c1lvarez's location would take 1 or more damage: Deal that damage to him, instead. Then, he shifts each of his attached keys.","real_text":"Patrol (nearest location with at least one other [[Coterie]] enemy).\n<b>Forced<\/b> - When another [[Coterie]] enemy at Desiderio Delgado \u00c1lvarez's location would take 1 or more damage: Deal that damage to him, instead. Then, he shifts each of his attached keys.","quantity":1,"health":5,"health_per_investigator":false,"enemy_damage":2,"enemy_horror":1,"enemy_fight":4,"enemy_evade":3,"victory":0,"traits":"Humanoid. Coterie. Elite.","real_traits":"Humanoid. Coterie. Elite.","flavor":"\"I look out for my own.\"","illustrator":"Drazenka Kimpel","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"b91c972e-1792-4538-aa42-9eee187cbc10","url":"https:\/\/arkhamdb.com\/card\/09758","imagesrc":"\/bundles\/cards\/09758.png","spoiler":1},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"red_coterie","encounter_name":"Red Coterie","position":259,"exceptional":false,"myriad":false,"encounter_position":8,"code":"09759","name":"Amaranth","real_name":"Amaranth","subname":"Scarlet Scorn","text":"Hunter.\n<b>Forced<\/b> - When Amaranth attacks: She shifts each of her attached keys. If damage and\/or horror from this attack is assigned to an asset, defeat that asset.","real_text":"Hunter.\n<b>Forced<\/b> - When Amaranth attacks: She shifts each of her attached keys. If damage and\/or horror from this attack is assigned to an asset, defeat that asset.","quantity":1,"health":3,"health_per_investigator":false,"enemy_damage":2,"enemy_horror":1,"enemy_fight":4,"enemy_evade":4,"victory":0,"traits":"Humanoid. Coterie. Elite.","real_traits":"Humanoid. Coterie. Elite.","flavor":"\"You won't be coming back.\"","illustrator":"Marzena Piwowar","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"51a64992-f45d-4cd1-9d20-fcddbdc81ac6","url":"https:\/\/arkhamdb.com\/card\/09759","imagesrc":"\/bundles\/cards\/09759.png","spoiler":1},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"red_coterie","encounter_name":"Red Coterie","position":260,"exceptional":false,"myriad":false,"encounter_position":9,"code":"09760","name":"Tzu San Niang","real_name":"Tzu San Niang","subname":"A Whisper in Your Ear","text":"Hunter. Retaliate.\n<b>Forced<\/b> - When you succeed at a skill test by 2 or more while fighting or attempting to evade Tzu San Niang: She shifts each of her attached keys.","real_text":"Hunter. Retaliate.\n<b>Forced<\/b> - When you succeed at a skill test by 2 or more while fighting or attempting to evade Tzu San Niang: She shifts each of her attached keys.","quantity":1,"health":3,"health_per_investigator":false,"enemy_damage":1,"enemy_horror":2,"enemy_fight":4,"enemy_evade":4,"victory":0,"traits":"Humanoid. Coterie. Elite.","real_traits":"Humanoid. Coterie. Elite.","flavor":"\"Shhh... soon, my shade, soon.\"","illustrator":"Drazenka Kimpel","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"990f4631-82df-4432-83c0-86514aa064e4","url":"https:\/\/arkhamdb.com\/card\/09760","imagesrc":"\/bundles\/cards\/09760.png","spoiler":1},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"red_coterie","encounter_name":"Red Coterie","position":261,"exceptional":false,"myriad":false,"encounter_position":10,"code":"09761","name":"Aliki Zoni Uperetria","real_name":"Aliki Zoni Uperetria","subname":"Speaks in Death","text":"Aloof.\n<b>Forced<\/b> - At the end of the enemy phase: Each investigator looks at the top card of their deck. Set each non-weakness card looked at in this way aside, out of play, as a hollow. If there is already a copy of that card set aside as a hollow, Aliki Zoni Uperetria shifts each of her attached keys.","real_text":"Aloof.\n<b>Forced<\/b> - At the end of the enemy phase: Each investigator looks at the top card of their deck. Set each non-weakness card looked at in this way aside, out of play, as a hollow. If there is already a copy of that card set aside as a hollow, Aliki Zoni Uperetria shifts each of her attached keys.","quantity":1,"health":3,"health_per_investigator":false,"enemy_damage":1,"enemy_horror":1,"enemy_fight":2,"enemy_evade":2,"victory":0,"traits":"Humanoid. Coterie. Elite.","real_traits":"Humanoid. Coterie. Elite.","flavor":"\"... ... ...\"","illustrator":"Cynthia Sheppard","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"056bf5a7-28eb-4176-9611-7cf27298186e","url":"https:\/\/arkhamdb.com\/card\/09761","imagesrc":"\/bundles\/cards\/09761.png","spoiler":1},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"key","type_name":"Key","faction_code":"neutral","faction_name":"Neutral","encounter_code":"globetrotting","encounter_name":"Globetrotting","linked_to_code":"09768b","linked_to_name":"The Mirroring Blade","position":268,"exceptional":false,"myriad":false,"encounter_position":13,"code":"09768a","name":"The Mirroring Blade","real_name":"The Mirroring Blade","subname":"Reflects Only Violence","text":"<b>Shift<\/b> - Deal 2 damage to an enemy at your location, or 1 damage to all enemies at your location. Flip this key to its [[Unstable]] side.","real_text":"<b>Shift<\/b> - Deal 2 damage to an enemy at your location, or 1 damage to all enemies at your location. Flip this key to its [[Unstable]] side.","quantity":1,"health_per_investigator":false,"traits":"Stable.","real_traits":"Stable.","flavor":"File #52-U13 \/ Subject Class: Red \/ Subject is glasslike shard 26 cm in length and less than 3 mm at thinnest edge, sharp enough to cut through any known material.","illustrator":"Robert Laskey","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"9b13b3e7-ea9a-4f27-8cd7-eb0a5cd6670e","url":"https:\/\/arkhamdb.com\/card\/09768a","imagesrc":"\/bundles\/cards\/09768a.png","spoiler":1,"linked_card":{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"key","type_name":"Key","faction_code":"neutral","faction_name":"Neutral","encounter_code":"globetrotting","encounter_name":"Globetrotting","id":4333,"position":268,"exceptional":false,"myriad":false,"encounter_position":13,"code":"09768b","name":"The Mirroring Blade","real_name":"The Mirroring Blade","subname":"Reflects Only Violence","bonded_to":null,"bonded_count":null,"cost":null,"text":"<p><b>Shift<\/b> - Each investigator takes 1 direct damage.  Then, if an investigator shifted this key, flip it to its <b><i>Stable<\/i><\/b> side.<\/p>","customization_text":null,"customization_change":null,"real_text":"<b>Shift<\/b> - Each investigator takes 1 direct damage.  Then, if an investigator shifted this key, flip it to its [[Stable]] side.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":null,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":null,"stage":null,"traits":"Unstable.","real_traits":"Unstable.","tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"...different for each individual who perceives reflection. No known explanation for this discrepancy.","illustrator":"Robert Laskey","is_unique":true,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/09768b","imagesrc":null,"spoiler":1}},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"key","type_name":"Key","faction_code":"neutral","faction_name":"Neutral","encounter_code":"globetrotting","encounter_name":"Globetrotting","position":268,"exceptional":false,"myriad":false,"encounter_position":13,"code":"09768b","name":"The Mirroring Blade","real_name":"The Mirroring Blade","subname":"Reflects Only Violence","text":"<b>Shift<\/b> - Each investigator takes 1 direct damage.  Then, if an investigator shifted this key, flip it to its [[Stable]] side.","real_text":"<b>Shift<\/b> - Each investigator takes 1 direct damage.  Then, if an investigator shifted this key, flip it to its [[Stable]] side.","quantity":1,"health_per_investigator":false,"traits":"Unstable.","real_traits":"Unstable.","flavor":"...different for each individual who perceives reflection. No known explanation for this discrepancy.","illustrator":"Robert Laskey","is_unique":true,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/09768b","spoiler":1},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"key","type_name":"Key","faction_code":"neutral","faction_name":"Neutral","encounter_code":"globetrotting","encounter_name":"Globetrotting","linked_to_code":"09769b","linked_to_name":"The Bale Engine","position":269,"exceptional":false,"myriad":false,"encounter_position":14,"code":"09769a","name":"The Bale Engine","real_name":"The Bale Engine","subname":"Infernal Mechanism","text":"<b>Shift<\/b> - Add 1 ammo, charge, secret, supply, or evidence to an asset controlled by an investigator at your location. Flip this key to its [[Unstable]] side.","real_text":"<b>Shift<\/b> - Add 1 ammo, charge, secret, supply, or evidence to an asset controlled by an investigator at your location. Flip this key to its [[Unstable]] side.","quantity":1,"health_per_investigator":false,"traits":"Stable.","real_traits":"Stable.","flavor":"File #54-W14 \/ Subject Class: Green \/ Subject appears to be mechanical apparatus of unknown design. Engineering purpose eludes any known school of science.","illustrator":"Robert Laskey","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"cfc346e0-1b3e-4ea2-aa9d-7aab76ca8c28","url":"https:\/\/arkhamdb.com\/card\/09769a","imagesrc":"\/bundles\/cards\/09769a.png","spoiler":1,"linked_card":{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"key","type_name":"Key","faction_code":"neutral","faction_name":"Neutral","encounter_code":"globetrotting","encounter_name":"Globetrotting","id":4335,"position":269,"exceptional":false,"myriad":false,"encounter_position":14,"code":"09769b","name":"The Bale Engine","real_name":"The Bale Engine","subname":"Infernal Mechanism","bonded_to":null,"bonded_count":null,"cost":null,"text":"<p><b>Shift<\/b> - Each investigator loses 3 resources. Then, if an investigator shifted this key, flip it to its <b><i>Stable<\/i><\/b> side.<\/p>","customization_text":null,"customization_change":null,"real_text":"<b>Shift<\/b> - Each investigator loses 3 resources. Then, if an investigator shifted this key, flip it to its [[Stable]] side.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":null,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":null,"stage":null,"traits":"Unstable.","real_traits":"Unstable.","tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"...currently does not recommend activation of device, without understanding of indirect consequences.","illustrator":"Robert Laskey","is_unique":true,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/09769b","imagesrc":null,"spoiler":1}},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"key","type_name":"Key","faction_code":"neutral","faction_name":"Neutral","encounter_code":"globetrotting","encounter_name":"Globetrotting","position":269,"exceptional":false,"myriad":false,"encounter_position":14,"code":"09769b","name":"The Bale Engine","real_name":"The Bale Engine","subname":"Infernal Mechanism","text":"<b>Shift<\/b> - Each investigator loses 3 resources. Then, if an investigator shifted this key, flip it to its [[Stable]] side.","real_text":"<b>Shift<\/b> - Each investigator loses 3 resources. Then, if an investigator shifted this key, flip it to its [[Stable]] side.","quantity":1,"health_per_investigator":false,"traits":"Unstable.","real_traits":"Unstable.","flavor":"...currently does not recommend activation of device, without understanding of indirect consequences.","illustrator":"Robert Laskey","is_unique":true,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/09769b","spoiler":1},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"key","type_name":"Key","faction_code":"neutral","faction_name":"Neutral","encounter_code":"globetrotting","encounter_name":"Globetrotting","linked_to_code":"09770b","linked_to_name":"The Ruinous Chime","position":270,"exceptional":false,"myriad":false,"encounter_position":15,"code":"09770a","name":"The Ruinous Chime","real_name":"The Ruinous Chime","subname":"Silent Cacophony","text":"<b>Shift<\/b> - Automatically evade all enemies at your location. Flip this key to its [[Unstable]] side.","real_text":"<b>Shift<\/b> - Automatically evade all enemies at your location. Flip this key to its [[Unstable]] side.","quantity":1,"health_per_investigator":false,"traits":"Stable.","real_traits":"Stable.","flavor":"File #45-P15 \/ Subject Class: Yellow \/ Subject appears as small bell made of black metallic substance. Despite lack of clapper, subject resounds with paradimensional acoustics when disturbed.","illustrator":"Robert Laskey","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"7d3fc161-66aa-4e89-866f-fe3284630c87","url":"https:\/\/arkhamdb.com\/card\/09770a","imagesrc":"\/bundles\/cards\/09770a.png","spoiler":1,"linked_card":{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"key","type_name":"Key","faction_code":"neutral","faction_name":"Neutral","encounter_code":"globetrotting","encounter_name":"Globetrotting","id":4337,"position":270,"exceptional":false,"myriad":false,"encounter_position":15,"code":"09770b","name":"The Ruinous Chime","real_name":"The Ruinous Chime","subname":"Silent Cacophony","bonded_to":null,"bonded_count":null,"cost":null,"text":"<p><b>Shift<\/b> - Each investigator takes 1 direct horror. Then, if an investigator shifted this key, flip it to its <b><i>Stable<\/i><\/b> side.<\/p>","customization_text":null,"customization_change":null,"real_text":"<b>Shift<\/b> - Each investigator takes 1 direct horror. Then, if an investigator shifted this key, flip it to its [[Stable]] side.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":null,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":null,"stage":null,"traits":"Unstable.","real_traits":"Unstable.","tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"...unclear what parameters establish capability to hear or endure subject frequency. Use with caution.","illustrator":"Robert Laskey","is_unique":true,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/09770b","imagesrc":null,"spoiler":1}},{"pack_code":"tskc","pack_name":"The Scarlet Keys Campaign Expansion","type_code":"key","type_name":"Key","faction_code":"neutral","faction_name":"Neutral","encounter_code":"globetrotting","encounter_name":"Globetrotting","position":270,"exceptional":false,"myriad":false,"encounter_position":15,"code":"09770b","name":"The Ruinous Chime","real_name":"The Ruinous Chime","subname":"Silent Cacophony","text":"<b>Shift<\/b> - Each investigator takes 1 direct horror. Then, if an investigator shifted this key, flip it to its [[Stable]] side.","real_text":"<b>Shift<\/b> - Each investigator takes 1 direct horror. Then, if an investigator shifted this key, flip it to its [[Stable]] side.","quantity":1,"health_per_investigator":false,"traits":"Unstable.","real_traits":"Unstable.","flavor":"...unclear what parameters establish capability to hear or endure subject frequency. Use with caution.","illustrator":"Robert Laskey","is_unique":true,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/09770b","spoiler":1},{"pack_code":"otr","pack_name":"On the Road Again","type_code":"investigator","type_name":"Investigator","faction_code":"survivor","faction_name":"Survivor","alternate_of_code":"02005","alternate_of_name":"\"Ashcan\" Pete","position":46,"exceptional":false,"myriad":false,"code":"90046","name":"\"Ashcan\" Pete","real_name":"\"Ashcan\" Pete","subname":"The Drifter","text":"You begin the game with Pete's Guitar in play.\n[reaction] When a card you own that is attached to a scenario card would be discarded: Add it to your hand instead. (Limit once per round.)\n[elder_sign] effect: +1. Choose a card you own attached to a scenario card. You may return the chosen card to your hand.","real_text":"You begin the game with Pete's Guitar in play.\n[reaction] When a card you own that is attached to a scenario card would be discarded: Add it to your hand instead. (Limit once per round.)\n[elder_sign] effect: +1. Choose a card you own attached to a scenario card. You may return the chosen card to your hand.","quantity":1,"skill_willpower":4,"skill_intellect":2,"skill_combat":3,"skill_agility":3,"health":7,"health_per_investigator":false,"sanity":7,"deck_limit":1,"traits":"Drifter.","real_traits":"Drifter.","deck_requirements":{"size":30,"card":{"02014":{"02014":"02014","90047":"90047"},"02015":{"02015":"02015","90048":"90048"}},"random":[{"target":"subtype","value":"basicweakness"}]},"deck_options":[{"faction":["survivor"],"level":{"min":0,"max":3}},{"faction":["neutral"],"level":{"min":0,"max":5}},{"trait":["improvised","tactic"],"level":{"min":0,"max":4}},{"level":{"min":0,"max":0},"limit":5,"faction":["guardian"],"error":"You cannot have more than 5 level 0 Guardian cards"}],"flavor":"\"C'mere, boy... We got work to do.\"","illustrator":"Jake Murray","is_unique":true,"permanent":false,"double_sided":true,"back_text":"<b>Deck size<\/b>: 30.\n<b>Deckbuilding Options<\/b>: Survivor cards ([survivor]) level 0-3, [[Improvised]] and [[Tactic]] cards level 0-4, Neutral cards level 0-5, up to 5 other Guardian cards ([guardian]) level 0.\n<b>Deckbuilding Requirements<\/b> (do not count toward deck size): Duke, Wracked by Nightmares, 1 random basic weakness.","back_flavor":"At night, \"Ashcan\" Pete sleeps wherever his travels take him: in a field, on a train, or maybe, if he\u2019s lucky, in a barn. He bunks with his loyal hound dog, Duke, on one side and his beat-up guitar on the other. And sometimes when Pete sleeps, he dreams. He dreams of haunted, tortured places and of horrible creatures. When he wakes up, he knows that someone needs his help, because his dreams are true. He could not say how long he has been on the road, living by his wits, but he can say for certain no place is too far to go to help someone in need. And as long as Pete can help people, he is not likely to stop wandering any time soon.","octgn_id":"47b6c3d1-59fc-46f9-be13-5e85765d1483","url":"https:\/\/arkhamdb.com\/card\/90046","imagesrc":"\/bundles\/cards\/90046.jpg","backimagesrc":"\/bundles\/cards\/90046b.jpg"},{"pack_code":"otr","pack_name":"On the Road Again","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","position":47,"exceptional":false,"myriad":false,"code":"90047","name":"Pete's Guitar","real_name":"Pete's Guitar","subname":"Still Holdin' Up","cost":2,"text":"\"Ashcan\" Pete deck only. Replacement.\n[fast] Exhaust Pete's Guitar: Choose a non-[[Elite]] enemy at your location or a connecting location. Move that enemy once in a direction of your choice. Then, if there are no enemies at your location, either heal 1 horror or gain 1 resource.","real_text":"\"Ashcan\" Pete deck only. Replacement.\n[fast] Exhaust Pete's Guitar: Choose a non-[[Elite]] enemy at your location or a connecting location. Move that enemy once in a direction of your choice. Then, if there are no enemies at your location, either heal 1 horror or gain 1 resource.","quantity":1,"health_per_investigator":false,"deck_limit":1,"traits":"Item. Instrument.","real_traits":"Item. Instrument.","tags":"hh.","restrictions":{"investigator":{"02005":"02005"}},"illustrator":"Jake Murray","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"4de97427-3808-48e0-8ca6-f662d9bca88b","url":"https:\/\/arkhamdb.com\/card\/90047","imagesrc":"\/bundles\/cards\/90047.jpg"},{"pack_code":"otr","pack_name":"On the Road Again","type_code":"treachery","type_name":"Treachery","subtype_code":"weakness","subtype_name":"Weakness","faction_code":"neutral","faction_name":"Neutral","position":48,"exceptional":false,"myriad":false,"code":"90048","name":"Hard Times","real_name":"Hard Times","text":"Replacement.\n<b>Revelation<\/b> - Put Hard Times into play in your threat area.\n<b>Forced<\/b> - After you draw 1 or more cards: Choose and discard that many cards from hand.\n[action][action]: Discard Hard Times.","real_text":"Replacement.\n<b>Revelation<\/b> - Put Hard Times into play in your threat area.\n<b>Forced<\/b> - After you draw 1 or more cards: Choose and discard that many cards from hand.\n[action][action]: Discard Hard Times.","quantity":1,"health_per_investigator":false,"deck_limit":1,"traits":"Hardship.","real_traits":"Hardship.","restrictions":{"investigator":{"02005":"02005"}},"illustrator":"Antonio Ma\u00ednez","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"a906e205-7daa-467e-bae6-c5d89a7274d0","url":"https:\/\/arkhamdb.com\/card\/90048","imagesrc":"\/bundles\/cards\/90048.jpg"},{"pack_code":"blbe","pack_name":"The Blob That Ate Everything ELSE!","type_code":"investigator","type_name":"Investigator","faction_code":"neutral","faction_name":"Neutral","position":1,"exceptional":false,"myriad":false,"code":"89001","name":"Subject 5U-21","real_name":"Subject 5U-21","subname":"The Anomaly","text":"You begin the game with Ravenous <i>(Controlled Hunger)<\/i> in play.\nDuring each upkeep phase, draw 1 additional card and devour a non-weakness player card in your hand.\n[fast]: Devour a non-story card controlled by an investigator at your location. (Limit once per round.)\n[elder_sign] effect: +2. After this test ends, you may add a devoured card to its owner's hand.","real_text":"You begin the game with Ravenous <i>(Controlled Hunger)<\/i> in play.\nDuring each upkeep phase, draw 1 additional card and devour a non-weakness player card in your hand.\n[fast]: Devour a non-story card controlled by an investigator at your location. (Limit once per round.)\n[elder_sign] effect: +2. After this test ends, you may add a devoured card to its owner's hand.","quantity":1,"skill_willpower":1,"skill_intellect":1,"skill_combat":1,"skill_agility":1,"health":6,"health_per_investigator":false,"sanity":6,"deck_limit":1,"traits":"Manifold.","real_traits":"Manifold.","deck_requirements":{"size":50,"card":{"89002":{"89002":"89002"},"89003":{"89003":"89003"},"89004":{"89004":"89004"}},"random":[{"target":"subtype","value":"basicweakness"},{"target":"subtype","value":"basicweakness"}]},"deck_options":[{"not":true,"permanent":true,"level":{"min":0,"max":5},"text":["Permanent\\."],"error":"No permanents except story and signature permanents"},{"faction":["neutral"],"level":{"min":0,"max":5}},{"faction":["guardian","seeker","rogue","mystic","survivor"],"base_level":{"min":0,"max":0},"level":{"min":0,"max":5},"atleast":{"factions":5,"min":7},"error":"You must have at least 7 cards from each class"}],"flavor":"","illustrator":"Peter Polach","is_unique":true,"permanent":false,"double_sided":true,"back_text":"<b>Deck Size<\/b>: 50.\n<b>Deckbuilding Options<\/b>: Neutral cards level 0-5, cards from any class level 0.\n<b>Deckbuilding Requirements<\/b> (do not count toward deck size): Ravenous, 3 copies of Regurgitation, 3 copies of Reality Acid, 2 random basic weaknesses.\n<b>Deckbuilding Restrictions:<\/b> No permanents except story and signature permanents.\n<b>Additional Requirements:<\/b> Your deck must include at least 7 cards from each class ([guardian], [seeker], [rogue], [mystic], and [survivor]).\n<b>Additional Upgrade Options:<\/b> After each scenario ends, separate each card you devoured <i>(beneath Ravenous and set-aside)<\/i> by class. Before the next scenario in this campaign, you may spend experience to purchase or upgrade 1 or more cards of any level from the class with the most devoured cards (if there is a tie, choose one).","octgn_id":"6b9a401f-0930-4129-9293-092e5baf03be:8a0749c2-7a26-4935-bc0c-92c7efb77923","url":"https:\/\/arkhamdb.com\/card\/89001","imagesrc":"\/bundles\/cards\/89001.png","backimagesrc":"\/bundles\/cards\/89001b.png"},{"pack_code":"blbe","pack_name":"The Blob That Ate Everything ELSE!","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","linked_to_code":"89002b","linked_to_name":"Ravenous","position":2,"exceptional":false,"myriad":false,"code":"89002","name":"Ravenous","real_name":"Ravenous","subname":"Controlled Hunger","text":"Subject 5U-21 deck only. Permanent.\nEach time you devour a card, place it facedown beneath Ravenous. You get +1 to each of your skills for each card beneath Ravenous (max +5).\n<b>Forced<\/b> - If there are 5 or more cards beneath Ravenous: Flip it over.","real_text":"Subject 5U-21 deck only. Permanent.\nEach time you devour a card, place it facedown beneath Ravenous. You get +1 to each of your skills for each card beneath Ravenous (max +5).\n<b>Forced<\/b> - If there are 5 or more cards beneath Ravenous: Flip it over.","quantity":1,"health_per_investigator":false,"deck_limit":1,"traits":"Talent.","real_traits":"Talent.","restrictions":{"investigator":{"89001":"89001"}},"illustrator":"Peter Polach","is_unique":false,"permanent":true,"double_sided":false,"octgn_id":"a06c59f2-64c3-445f-9815-7ca7d20d35e8","url":"https:\/\/arkhamdb.com\/card\/89002","imagesrc":"\/bundles\/cards\/89002.png","linked_card":{"pack_code":"blbe","pack_name":"The Blob That Ate Everything ELSE!","type_code":"asset","type_name":"Asset","subtype_code":"weakness","subtype_name":"Weakness","faction_code":"neutral","faction_name":"Neutral","id":4343,"position":2,"exceptional":false,"myriad":false,"encounter_position":null,"code":"89002b","name":"Ravenous","real_name":"Ravenous","subname":"Uncontrolled Hunger","bonded_to":null,"bonded_count":null,"cost":null,"text":"<p>Subject 5U-21 deck only. Permanent.<\/p><p>Each time you devour a card, set it aside, out of play. You get +1 to each of your skills for each card beneath Ravenous (max +5).<\/p><p><b>Forced<\/b> - At the end of your turn: Devour a non-story card beneath Ravenous or controlled by an investigator at your location. If there is nothing beneath Ravenous, flip it over.<\/p>","customization_text":null,"customization_change":null,"real_text":"Subject 5U-21 deck only. Permanent.\nEach time you devour a card, set it aside, out of play. You get +1 to each of your skills for each card beneath Ravenous (max +5).\n<b>Forced<\/b> - At the end of your turn: Devour a non-story card beneath Ravenous or controlled by an investigator at your location. If there is nothing beneath Ravenous, flip it over.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":null,"vengeance":null,"deck_limit":1,"slot":null,"real_slot":null,"stage":null,"traits":"Flaw.","real_traits":"Flaw.","tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":{"investigator":{"89001":"89001"}},"flavor":"","illustrator":"Peter Polach","is_unique":false,"exile":false,"hidden":true,"permanent":true,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/89002b","imagesrc":null}},{"pack_code":"blbe","pack_name":"The Blob That Ate Everything ELSE!","type_code":"asset","type_name":"Asset","subtype_code":"weakness","subtype_name":"Weakness","faction_code":"neutral","faction_name":"Neutral","position":2,"exceptional":false,"myriad":false,"code":"89002b","name":"Ravenous","real_name":"Ravenous","subname":"Uncontrolled Hunger","text":"Subject 5U-21 deck only. Permanent.\nEach time you devour a card, set it aside, out of play. You get +1 to each of your skills for each card beneath Ravenous (max +5).\n<b>Forced<\/b> - At the end of your turn: Devour a non-story card beneath Ravenous or controlled by an investigator at your location. If there is nothing beneath Ravenous, flip it over.","real_text":"Subject 5U-21 deck only. Permanent.\nEach time you devour a card, set it aside, out of play. You get +1 to each of your skills for each card beneath Ravenous (max +5).\n<b>Forced<\/b> - At the end of your turn: Devour a non-story card beneath Ravenous or controlled by an investigator at your location. If there is nothing beneath Ravenous, flip it over.","quantity":1,"health_per_investigator":false,"deck_limit":1,"traits":"Flaw.","real_traits":"Flaw.","restrictions":{"investigator":{"89001":"89001"}},"illustrator":"Peter Polach","is_unique":false,"hidden":true,"permanent":true,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/89002b"},{"pack_code":"blbe","pack_name":"The Blob That Ate Everything ELSE!","type_code":"event","type_name":"Event","faction_code":"neutral","faction_name":"Neutral","position":3,"exceptional":false,"myriad":false,"code":"89003","name":"Regurgitation","real_name":"Regurgitation","cost":0,"text":"Subject 5U-21 deck only.\nFast. Play only during your turn.\nIf Ravenous <i>(Uncontrolled Hunger)<\/i> is face up, flip it over. Choose and return up to 3 cards you devoured <i>(beneath Ravenous or set-aside)<\/i> to their owners' hands. For each card returned in this way, heal 1 damage or 1 horror.","real_text":"Subject 5U-21 deck only.\nFast. Play only during your turn.\nIf Ravenous <i>(Uncontrolled Hunger)<\/i> is face up, flip it over. Choose and return up to 3 cards you devoured <i>(beneath Ravenous or set-aside)<\/i> to their owners' hands. For each card returned in this way, heal 1 damage or 1 horror.","quantity":3,"skill_wild":1,"health_per_investigator":false,"deck_limit":3,"traits":"Power.","real_traits":"Power.","tags":"hd.hh.","restrictions":{"investigator":{"89001":"89001"}},"illustrator":"Pixoloid Studios","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"15ba54ab-bc99-4520-b44a-78c54c806120","url":"https:\/\/arkhamdb.com\/card\/89003","imagesrc":"\/bundles\/cards\/89003.png"},{"pack_code":"blbe","pack_name":"The Blob That Ate Everything ELSE!","type_code":"treachery","type_name":"Treachery","subtype_code":"weakness","subtype_name":"Weakness","faction_code":"neutral","faction_name":"Neutral","position":4,"exceptional":false,"myriad":false,"code":"89004","name":"Reality Acid","real_name":"Reality Acid","cost":0,"text":"<b>Revelation<\/b> - If Ravenous <i>(Controlled Hunger)<\/i> is face up, flip it over. You devour a random aspect of reality. Reveal a random chaos token from the chaos bag and consult Reality Acid reference card to determine what you devoured.","real_text":"<b>Revelation<\/b> - If Ravenous <i>(Controlled Hunger)<\/i> is face up, flip it over. You devour a random aspect of reality. Reveal a random chaos token from the chaos bag and consult Reality Acid reference card to determine what you devoured.","quantity":3,"health_per_investigator":false,"deck_limit":3,"traits":"Power.","real_traits":"Power.","restrictions":{"investigator":{"89001":"89001"}},"illustrator":"Pixoloid Studios","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"04e93c74-8277-46fd-ac3b-e741f8ef4e7d","url":"https:\/\/arkhamdb.com\/card\/89004","imagesrc":"\/bundles\/cards\/89004.png"},{"pack_code":"blbe","pack_name":"The Blob That Ate Everything ELSE!","type_code":"story","type_name":"Story","faction_code":"neutral","faction_name":"Neutral","linked_to_code":"89005b","linked_to_name":"Reality Acid","position":5,"exceptional":false,"myriad":false,"code":"89005","name":"Reality Acid","real_name":"Reality Acid","text":"<b>Subject 5U-21 Devours...<\/b>\n<i>(If the chaos token revealed is not listed, or if the listed aspect cannot be devoured, reveal a new chaos token and consult the list again.)<\/i>\n- [elder_sign]: ...a non-[[Elite]] enemy or treachery, at your location and worth no victory points.\n- <b>+1<\/b>: ...the top card of each investigator's discard pile.\n- <b>0<\/b>: ...the top card of each investigator's deck.\n- <b>-1<\/b>: ...1 card at random from your hand.\n- <b>-2<\/b>: ...a non-story, non-weakness asset controlled by an investigator at your location.\n- <b>-3<\/b>: ...a player card attached to your location, or attached to an encounter card at your location.\n- <b>-4<\/b>: ...the top 2 cards of each investigator's deck.\n- <b>-5<\/b>: ...-3 cards of your choice from your hand.","real_text":"<b>Subject 5U-21 Devours...<\/b>\n<i>(If the chaos token revealed is not listed, or if the listed aspect cannot be devoured, reveal a new chaos token and consult the list again.)<\/i>\n- [elder_sign]: ...a non-[[Elite]] enemy or treachery, at your location and worth no victory points.\n- <b>+1<\/b>: ...the top card of each investigator's discard pile.\n- <b>0<\/b>: ...the top card of each investigator's deck.\n- <b>-1<\/b>: ...1 card at random from your hand.\n- <b>-2<\/b>: ...a non-story, non-weakness asset controlled by an investigator at your location.\n- <b>-3<\/b>: ...a player card attached to your location, or attached to an encounter card at your location.\n- <b>-4<\/b>: ...the top 2 cards of each investigator's deck.\n- <b>-5<\/b>: ...-3 cards of your choice from your hand.","quantity":1,"health_per_investigator":false,"is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"10e34661-f8bf-4a40-b414-320ea3e1681c","url":"https:\/\/arkhamdb.com\/card\/89005","imagesrc":"\/bundles\/cards\/89005.png","linked_card":{"pack_code":"blbe","pack_name":"The Blob That Ate Everything ELSE!","type_code":"story","type_name":"Story","faction_code":"neutral","faction_name":"Neutral","id":5579,"position":5,"exceptional":false,"myriad":false,"encounter_position":null,"code":"89005b","name":"Reality Acid","real_name":"Reality Acid","subname":null,"bonded_to":null,"bonded_count":null,"cost":null,"text":"<p>- <b>-6<\/b>: ...all events from each investigator's hand.<\/p><p>- <b>-7<\/b>: ...a non-story, non-weakness asset from each investigator's play area.<\/p><p>- <b>-8<\/b>: ...a non-weakness siganture card in any player's deck, hand, discard pile, or play area.<\/p><p>- <span class=\"icon-skull\" title=\"Skull\"><\/span>: ...1 card beneath Ravenous, at random.<\/p><p>- <span class=\"icon-cultist\" title=\"Cultist\"><\/span>: ...each card committed to each skill test at your location <i>(after the test ends)<\/i>, until the end of the next investigation phase.<\/p><p>- <span class=\"icon-tablet\" title=\"Tablet\"><\/span>: ...each event played by investigators at your location, until the end of the next investigation phase.<\/p><p>- <span class=\"icon-elder_thing\" title=\"Elder Thing\"><\/span>: ...the player card at your location with the most evidence, supplies, ammo, charges, or secrets on it.<\/p><p>- <span class=\"icon-auto_fail\" title=\"Auto Fail\"><\/span>: Reveal 3 more chaos tokens and resolve each of those devour effects.<\/p>","customization_text":null,"customization_change":null,"real_text":"- <b>-6<\/b>: ...all events from each investigator's hand.\n- <b>-7<\/b>: ...a non-story, non-weakness asset from each investigator's play area.\n- <b>-8<\/b>: ...a non-weakness siganture card in any player's deck, hand, discard pile, or play area.\n- [skull]: ...1 card beneath Ravenous, at random.\n- [cultist]: ...each card committed to each skill test at your location <i>(after the test ends)<\/i>, until the end of the next investigation phase.\n- [tablet]: ...each event played by investigators at your location, until the end of the next investigation phase.\n- [elder_thing]: ...the player card at your location with the most evidence, supplies, ammo, charges, or secrets on it.\n- [auto_fail]: Reveal 3 more chaos tokens and resolve each of those devour effects.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":null,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":null,"stage":null,"traits":null,"real_traits":null,"tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"","illustrator":null,"is_unique":false,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/89005b","imagesrc":null}},{"pack_code":"blbe","pack_name":"The Blob That Ate Everything ELSE!","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"migo_incursion_2","encounter_name":"Mi-Go Incursion II","position":19,"exceptional":false,"myriad":false,"encounter_position":10,"code":"89019","name":"G-Men","real_name":"G-Men","subname":"Top Secret Ops","cost":2,"text":"You get +1 to all skills.\n[reaction] When you would fail a skill test by exactly 1: Play G-Men from your hand. <i>(This may cause the test to succeed.)<\/i>\n<b>Forced<\/b> \u2013 At the end of the phase: Return G-Men to your hand.","real_text":"You get +1 to all skills.\n[reaction] When you would fail a skill test by exactly 1: Play G-Men from your hand. <i>(This may cause the test to succeed.)<\/i>\n<b>Forced<\/b> \u2013 At the end of the phase: Return G-Men to your hand.","quantity":1,"health":2,"health_per_investigator":false,"sanity":2,"deck_limit":1,"traits":"Ally. Agency.","real_traits":"Ally. Agency.","illustrator":"Raymond Bonilla","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"f7040d8b-2ff3-4a82-bd29-49502f4cd7c0","url":"https:\/\/arkhamdb.com\/card\/89019","imagesrc":"\/bundles\/cards\/89019.jpg","spoiler":1},{"pack_code":"blbe","pack_name":"The Blob That Ate Everything ELSE!","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"migo_incursion_2","encounter_name":"Mi-Go Incursion II","position":20,"exceptional":false,"myriad":false,"encounter_position":11,"code":"89020","name":"Corrosive Cloud","real_name":"Corrosive Cloud","cost":2,"text":"Uses (3 charges).\n[action] Spend 1 charge: <b>Evade.<\/b> If you succeed, automatically evade each enemy at your location and deal 1 damage to each of them. If a [skull], [cultist], [tablet], [elder_thing], or [auto_fail] symbol is revealed during this test, each investigator at your location takes 1 damage and loses 1 action.","real_text":"Uses (3 charges).\n[action] Spend 1 charge: <b>Evade.<\/b> If you succeed, automatically evade each enemy at your location and deal 1 damage to each of them. If a [skull], [cultist], [tablet], [elder_thing], or [auto_fail] symbol is revealed during this test, each investigator at your location takes 1 damage and loses 1 action.","quantity":1,"health_per_investigator":false,"deck_limit":1,"slot":"Arcane","real_slot":"Arcane","traits":"Spell.","real_traits":"Spell.","illustrator":"Derk Venneman","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"bd735d2a-378c-40a4-93d3-2e9780146fad","url":"https:\/\/arkhamdb.com\/card\/89020","imagesrc":"\/bundles\/cards\/89020.jpg","spoiler":1},{"pack_code":"blbe","pack_name":"The Blob That Ate Everything ELSE!","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"migo_incursion_2","encounter_name":"Mi-Go Incursion II","position":21,"exceptional":false,"myriad":false,"encounter_position":12,"code":"89021","name":"Alien Instruments","real_name":"Alien Instruments","cost":2,"text":"[action]: <b>Investigate.<\/b> Choose an exhausted [[Creature]] or [[Monster]] enemy at your location. The difficulty of this skill test is equal to the chosen enemy\u2019s evade value. If you succeed, deal 1 damage to the chosen enemy and discover 1 additional clue at your location.","real_text":"[action]: <b>Investigate.<\/b> Choose an exhausted [[Creature]] or [[Monster]] enemy at your location. The difficulty of this skill test is equal to the chosen enemy\u2019s evade value. If you succeed, deal 1 damage to the chosen enemy and discover 1 additional clue at your location.","quantity":1,"health_per_investigator":false,"deck_limit":1,"slot":"Hand","real_slot":"Hand","traits":"Item. Tool. Science.","real_traits":"Item. Tool. Science.","illustrator":"Shane Watson","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"e510d9dd-9e35-4295-b17e-3fc7e40a967c","url":"https:\/\/arkhamdb.com\/card\/89021","imagesrc":"\/bundles\/cards\/89021.jpg","spoiler":1},{"pack_code":"fhvp","pack_name":"The Feast of Hemlock Vale Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"seeker","faction_name":"Seeker","position":40,"exceptional":false,"myriad":false,"code":"10040","name":"Chemistry Set","real_name":"Chemistry Set","cost":2,"text":"[action] Exhaust Chemistry Set: <b>Investigate.<\/b> If you...\n- ...fail by exactly 2, discard Chemistry Set.\n- ...succeed by exactly 0, gain 2 resources.\n- ...succeed by exactly 2, draw 1 card.\n- ...succeed by exactly 4, discover 1 additional clue at your location.","real_text":"[action] Exhaust Chemistry Set: <b>Investigate.<\/b> If you...\n- ...fail by exactly 2, discard Chemistry Set.\n- ...succeed by exactly 0, gain 2 resources.\n- ...succeed by exactly 2, draw 1 card.\n- ...succeed by exactly 4, discover 1 additional clue at your location.","quantity":2,"skill_intellect":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"slot":"Accessory","real_slot":"Accessory","traits":"Item. Tool. Science.","real_traits":"Item. Tool. Science.","illustrator":"Pixoloid Studios","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"8ad0a029-028e-443b-9f30-a4ed52a628bc","url":"https:\/\/arkhamdb.com\/card\/10040","imagesrc":"\/bundles\/cards\/10040.png"},{"pack_code":"fhvp","pack_name":"The Feast of Hemlock Vale Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"seeker","faction_name":"Seeker","position":41,"exceptional":false,"myriad":false,"code":"10041","name":"Dr. Charles West III","real_name":"Dr. Charles West III","subname":"Knows His Purpose","cost":3,"text":"You have 1 additional hand slot, which can only be used to hold a [[Tool]] asset.\n[reaction] After you successfully investigate by exactly 1 or 3, exhaust Dr. Charles West III: Deal 1 damage to an enemy at your location.","real_text":"You have 1 additional hand slot, which can only be used to hold a [[Tool]] asset.\n[reaction] After you successfully investigate by exactly 1 or 3, exhaust Dr. Charles West III: Deal 1 damage to an enemy at your location.","quantity":2,"skill_intellect":1,"skill_combat":1,"xp":0,"health":1,"health_per_investigator":false,"sanity":2,"deck_limit":2,"slot":"Ally","real_slot":"Ally","traits":"Ally. Science.","real_traits":"Ally. Science.","illustrator":"Colin Boyer","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"3f9be592-af4f-4172-9df0-c29ee199865a","url":"https:\/\/arkhamdb.com\/card\/10041","imagesrc":"\/bundles\/cards\/10041.png"},{"pack_code":"fhvp","pack_name":"The Feast of Hemlock Vale Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"seeker","faction_name":"Seeker","position":42,"exceptional":false,"myriad":false,"code":"10042","name":"Microscope","real_name":"Microscope","cost":2,"text":"[reaction] After an enemy at your location is successfully evaded or defeated, exhaust Microscope: Place 1 resource on Microscope, as evidence.\n[action] [action]: <b>Investigate.<\/b> You get +1 [intellect] for this investigation for each evidence on Microscope (max +3 [intellect]). If you succeed, you may spend up to 2 evidence to discover that many additional clues at your location.","real_text":"[reaction] After an enemy at your location is successfully evaded or defeated, exhaust Microscope: Place 1 resource on Microscope, as evidence.\n[action] [action]: <b>Investigate.<\/b> You get +1 [intellect] for this investigation for each evidence on Microscope (max +3 [intellect]). If you succeed, you may spend up to 2 evidence to discover that many additional clues at your location.","quantity":2,"skill_intellect":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"slot":"Hand","real_slot":"Hand","traits":"Item. Tool. Science.","real_traits":"Item. Tool. Science.","illustrator":"Jason Caffoe","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"d3fdb064-a219-4646-aebf-fc1a9f9085c9","url":"https:\/\/arkhamdb.com\/card\/10042","imagesrc":"\/bundles\/cards\/10042.png"},{"pack_code":"fhvp","pack_name":"The Feast of Hemlock Vale Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"seeker","faction_name":"Seeker","position":44,"exceptional":false,"myriad":false,"code":"10044","name":"Ravenous Myconid","real_name":"Ravenous Myconid","subname":"Unidentified","cost":2,"text":"Limit 1 per deck.\n[action]: Search your bonded cards for Uncanny Growth and add it to your hand.\n[action] If Ravenous Myconid has 3 or more growth on it: Move each growth to your resource pool, as resources. Record in your Campaign Log that \"you have classified a new species.\"","real_text":"Limit 1 per deck.\n[action]: Search your bonded cards for Uncanny Growth and add it to your hand.\n[action] If Ravenous Myconid has 3 or more growth on it: Move each growth to your resource pool, as resources. Record in your Campaign Log that \"you have classified a new species.\"","quantity":1,"skill_agility":1,"xp":0,"health":1,"health_per_investigator":false,"sanity":1,"deck_limit":1,"traits":"Creature. Monster. Flora. Science.","real_traits":"Creature. Monster. Flora. Science.","illustrator":"JB Casacop","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"5719b325-5a82-40c5-bff4-7955dc5f3f1e","url":"https:\/\/arkhamdb.com\/card\/10044","imagesrc":"\/bundles\/cards\/10044.png","bonded_cards":[{"count":1,"code":"10045"}]},{"pack_code":"fhvp","pack_name":"The Feast of Hemlock Vale Investigator Expansion","type_code":"event","type_name":"Event","faction_code":"seeker","faction_name":"Seeker","position":45,"exceptional":false,"myriad":false,"code":"10045","name":"Uncanny Growth","real_name":"Uncanny Growth","bonded_to":"Ravenous Myconid","bonded_count":1,"cost":1,"text":"Bonded (Ravenous Myconid).\n<b>Investigate.<\/b> After this test resolves, place 1 resource on Ravenous Myconid, as growth, for each point you succeed by. Set Uncanny Growth aside, out of play. If you fail, return Uncanny Growth to your hand.","real_text":"Bonded (Ravenous Myconid).\n<b>Investigate.<\/b> After this test resolves, place 1 resource on Ravenous Myconid, as growth, for each point you succeed by. Set Uncanny Growth aside, out of play. If you fail, return Uncanny Growth to your hand.","quantity":1,"health_per_investigator":false,"deck_limit":0,"traits":"Insight. Science.","real_traits":"Insight. Science.","illustrator":"Edgar S\u00e1nchez Hidalgo","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"a9f5a863-1ae4-448e-b8a4-a19447ce50ec","url":"https:\/\/arkhamdb.com\/card\/10045","imagesrc":"\/bundles\/cards\/10045.png"},{"pack_code":"fhvp","pack_name":"The Feast of Hemlock Vale Investigator Expansion","type_code":"skill","type_name":"Skill","faction_code":"seeker","faction_name":"Seeker","position":51,"exceptional":false,"myriad":false,"code":"10051","name":"Well-Funded","real_name":"Well-Funded","text":"While you control a [[Science]] or [[Tool]] asset, Well-Funded gains [wild] (while you control 3 or more [[Science]] and\/or [[Tool]] assets, Well-Funded gains [wild] [wild], instead).","real_text":"While you control a [[Science]] or [[Tool]] asset, Well-Funded gains [wild] (while you control 3 or more [[Science]] and\/or [[Tool]] assets, Well-Funded gains [wild] [wild], instead).","quantity":2,"skill_wild":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"traits":"Fortune.","real_traits":"Fortune.","flavor":"Every cent of that research grant counts.","illustrator":"Pixoloid Studios","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"879601f1-772b-4c00-9dae-de10e9b9c000","url":"https:\/\/arkhamdb.com\/card\/10051","imagesrc":"\/bundles\/cards\/10051.png"},{"pack_code":"fhvp","pack_name":"The Feast of Hemlock Vale Investigator Expansion","type_code":"event","type_name":"Event","faction_code":"rogue","faction_name":"Rogue","position":72,"exceptional":false,"myriad":false,"code":"10072","name":"\"I'll Pay You Back!\"","real_name":"\"I'll Pay You Back!\"","cost":0,"text":"Fast. Play only during your turn.\nChoose another investigator at your location. Move all resources from that investigator's resource pool to your resource pool. At the end of the round, move all resources from your resource pool to that investigator's resource pool.","real_text":"Fast. Play only during your turn.\nChoose another investigator at your location. Move all resources from that investigator's resource pool to your resource pool. At the end of the round, move all resources from your resource pool to that investigator's resource pool.","quantity":2,"skill_willpower":1,"skill_agility":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"traits":"Gambit. Trick.","real_traits":"Gambit. Trick.","illustrator":"Carlos Palma Cruchaga","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"857a5561-02ad-4ab0-8ae1-b592b94c08b9","url":"https:\/\/arkhamdb.com\/card\/10072","imagesrc":"\/bundles\/cards\/10072.png"},{"pack_code":"fhvp","pack_name":"The Feast of Hemlock Vale Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"survivor","faction_name":"Survivor","position":110,"exceptional":false,"myriad":false,"code":"10110","name":"Pitchfork","real_name":"Pitchfork","cost":3,"text":"[action]: <b>Fight.<\/b> You get +1 [combat] and deal +2 damage for this attack. If this attack is successful, lose control of Pitchfork and attach it to your location. Attached location gains:\n\"[action]: Take control of Pitchfork. Any investigator at Pitchfork's location may trigger this ability.\"","real_text":"[action]: <b>Fight.<\/b> You get +1 [combat] and deal +2 damage for this attack. If this attack is successful, lose control of Pitchfork and attach it to your location. Attached location gains:\n\"[action]: Take control of Pitchfork. Any investigator at Pitchfork's location may trigger this ability.\"","errata_date":{"date":"2025-07-11 00:00:00.000000","timezone_type":3,"timezone":"UTC"},"quantity":2,"skill_combat":1,"skill_agility":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"slot":"Hand x2","real_slot":"Hand x2","traits":"Item. Tool. Weapon. Melee.","real_traits":"Item. Tool. Weapon. Melee.","illustrator":"Pixoloid Studios","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"bf60a6bd-3b95-4440-807a-47708578d013","url":"https:\/\/arkhamdb.com\/card\/10110","imagesrc":"\/bundles\/cards\/10110.png"},{"pack_code":"fhvp","pack_name":"The Feast of Hemlock Vale Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"survivor","faction_name":"Survivor","position":111,"exceptional":false,"myriad":false,"code":"10111","name":"Sparrow Mask","real_name":"Sparrow Mask","subname":"The Wanderer's Companion","cost":1,"text":"Limit 1 [[Mask]] per investigator.\nUses (2 offerings). Replenish 1 of these offerings after you take 1 or more damage and\/or horror.\n[fast] Spend 1 offering: You get +2 [willpower] or +2 [agility] for this skill test. (Limit once per test.)","real_text":"Limit 1 [[Mask]] per investigator.\nUses (2 offerings). Replenish 1 of these offerings after you take 1 or more damage and\/or horror.\n[fast] Spend 1 offering: You get +2 [willpower] or +2 [agility] for this skill test. (Limit once per test.)","quantity":2,"skill_willpower":1,"skill_agility":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"traits":"Item. Charm. Mask.","real_traits":"Item. Charm. Mask.","illustrator":"Rob Laskey","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"96d4ae6c-7c66-4dfc-80ad-9fa1b69e56fd","url":"https:\/\/arkhamdb.com\/card\/10111","imagesrc":"\/bundles\/cards\/10111.png"},{"pack_code":"fhvp","pack_name":"The Feast of Hemlock Vale Investigator Expansion","type_code":"event","type_name":"Event","faction_code":"survivor","faction_name":"Survivor","position":113,"exceptional":false,"myriad":false,"code":"10113","name":"Pushed to the Limit","real_name":"Pushed to the Limit","cost":2,"text":"Choose a [[Weapon]] or [[Tool]] asset in your discard pile. Resolve an [action] ability on that asset, ignoring all costs <i>(including its [action] cost)<\/i>. After this effect resolves, shuffle the chosen asset into your deck. Playing this card does not provoke attacks of opportunity.","real_text":"Choose a [[Weapon]] or [[Tool]] asset in your discard pile. Resolve an [action] ability on that asset, ignoring all costs <i>(including its [action] cost)<\/i>. After this effect resolves, shuffle the chosen asset into your deck. Playing this card does not provoke attacks of opportunity.","quantity":2,"skill_willpower":1,"skill_combat":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"traits":"Tactic. Improvised.","real_traits":"Tactic. Improvised.","illustrator":"Lin Hsiang","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"df4c7ff2-ff5c-4045-8275-1f9b18a336e2","url":"https:\/\/arkhamdb.com\/card\/10113","imagesrc":"\/bundles\/cards\/10113.png"},{"pack_code":"fhvp","pack_name":"The Feast of Hemlock Vale Investigator Expansion","type_code":"event","type_name":"Event","faction_code":"survivor","faction_name":"Survivor","position":114,"exceptional":false,"myriad":false,"code":"10114","name":"Stall for Time","real_name":"Stall for Time","cost":1,"text":"<b>Parley.<\/b> Choose an enemy at your location. Test [willpower] (X), where X is the chosen enemy's fight or evade value, whichever is lower. If you succeed, exhaust the chosen enemy <i>(but do not disengage from it)<\/i>. If it is non-[[Elite]], it does not ready during the next upkeep phase. If you fail, return Stall for Time to your hand.","real_text":"<b>Parley.<\/b> Choose an enemy at your location. Test [willpower] (X), where X is the chosen enemy's fight or evade value, whichever is lower. If you succeed, exhaust the chosen enemy <i>(but do not disengage from it)<\/i>. If it is non-[[Elite]], it does not ready during the next upkeep phase. If you fail, return Stall for Time to your hand.","quantity":2,"skill_willpower":1,"skill_intellect":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"traits":"Tactic. Trick.","real_traits":"Tactic. Trick.","tags":"pa.","illustrator":"Isuardi Therianto","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"74274225-c693-4d71-aad4-8b347d854c99","url":"https:\/\/arkhamdb.com\/card\/10114","imagesrc":"\/bundles\/cards\/10114.png"},{"pack_code":"fhvp","pack_name":"The Feast of Hemlock Vale Investigator Expansion","type_code":"event","type_name":"Event","faction_code":"survivor","faction_name":"Survivor","position":115,"exceptional":false,"myriad":false,"code":"10115","name":"Wrong Place, Right Time","real_name":"Wrong Place, Right Time","cost":0,"text":"As an additional cost to play Wrong Place, Right Time, spend an action.\nMove up to 5 damage and\/or horror from your investigator to assets controlled by investigators at your location. For each asset defeated by this effect, draw 1 card. Remove Wrong Place, Right Time from the game.","real_text":"As an additional cost to play Wrong Place, Right Time, spend an action.\nMove up to 5 damage and\/or horror from your investigator to assets controlled by investigators at your location. For each asset defeated by this effect, draw 1 card. Remove Wrong Place, Right Time from the game.","quantity":2,"skill_willpower":1,"skill_agility":1,"skill_wild":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"traits":"Spirit. Double.","real_traits":"Spirit. Double.","illustrator":"Adam Schumpert","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"c693660b-7590-4f7b-a5db-cd66ae529e97","url":"https:\/\/arkhamdb.com\/card\/10115","imagesrc":"\/bundles\/cards\/10115.png"},{"pack_code":"fhvp","pack_name":"The Feast of Hemlock Vale Investigator Expansion","type_code":"skill","type_name":"Skill","faction_code":"survivor","faction_name":"Survivor","position":116,"exceptional":false,"myriad":false,"code":"10116","name":"Long Shot","real_name":"Long Shot","text":"You may commit Long Shot to a fight or evasion test against an enemy at your location or a connecting location.\nIf this test is successful, deal 1 damage to that enemy.","real_text":"You may commit Long Shot to a fight or evasion test against an enemy at your location or a connecting location.\nIf this test is successful, deal 1 damage to that enemy.","quantity":2,"xp":0,"health_per_investigator":false,"deck_limit":2,"traits":"Practiced.","real_traits":"Practiced.","illustrator":"Carlos Palma Cruchaga","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"1592a659-370f-45ad-b3e6-7ec121aec7e7","url":"https:\/\/arkhamdb.com\/card\/10116","imagesrc":"\/bundles\/cards\/10116.png"},{"pack_code":"ltr","pack_name":"Laid to Rest","type_code":"investigator","type_name":"Investigator","faction_code":"mystic","faction_name":"Mystic","alternate_of_code":"02004","alternate_of_name":"Jim Culver","position":49,"exceptional":false,"myriad":false,"code":"90049","name":"Jim Culver","real_name":"Jim Culver","subname":"The Musician","text":"[reaction] After you reveal 1 or more [skull] or [curse] tokens during a skill test you are performing: Replenish 1 charge on an asset you control. (Limit once per round.)\n[elder_sign] effect: +2. You may treat this token as if it were a [skull] or [curse] token instead.","real_text":"[reaction] After you reveal 1 or more [skull] or [curse] tokens during a skill test you are performing: Replenish 1 charge on an asset you control. (Limit once per round.)\n[elder_sign] effect: +2. You may treat this token as if it were a [skull] or [curse] token instead.","quantity":1,"skill_willpower":4,"skill_intellect":3,"skill_combat":3,"skill_agility":2,"health":7,"health_per_investigator":false,"sanity":8,"deck_limit":1,"traits":"Performer. Cursed.","real_traits":"Performer. Cursed.","deck_requirements":{"size":30,"card":{"02012":{"02012":"02012","90050":"90050"},"02013":{"02013":"02013","90051":"90051"},"90052":{"90052":"90052"}},"random":[{"target":"subtype","value":"basicweakness"}]},"deck_options":[{"faction":["mystic"],"level":{"min":0,"max":3}},{"faction":["neutral"],"level":{"min":0,"max":5}},{"trait":["spell","cursed"],"level":{"min":0,"max":4}},{"faction":["survivor"],"level":{"min":0,"max":0},"limit":5,"error":"You cannot have more than 5 Survivor cards."}],"flavor":"\u201cI know I can make the dead dance.\u201d","illustrator":"Magali Villeneuve","is_unique":true,"permanent":false,"double_sided":true,"back_text":"<b>Deck Size<\/b>: 30.\n<b>Deckbuilding Options<\/b>: Mystic cards ([mystic]) level 0-3, [[Spell]] and [[Cursed]] cards level 0-4, Neutral cards level 0-5, up to five other Survivor cards ([survivor]) level 0.\n<b>Deckbuilding Requirements<\/b> (do not count toward deck size): Jim's Trumpet, Final Rhapsody, The Beyond, 1 random basic weakness.\n<b>Spirit Deck Size<\/b>: 10.\n<b>Spirit Deckbuilding Options<\/b>: 9 different [[Ally]] assets from any class level 0\u20132, Vengeful Shade.\n<b>Spirit Deck Instructions<\/b>: Shuffle the \u201cspirit deck\u201d separately from your deck and place it next to The Beyond asset, facedown. This deck may be upgraded separately using your unspent experience.","back_flavor":"Jazz has been nothing but trouble for Jim since the day he picked up his daddy\u2019s trumpet. But the dead sure love it when he plays, so Jim has no intention of stopping.","octgn_id":"47f5b028-27e6-4ce7-a9ee-f2a6c41a3fe7","url":"https:\/\/arkhamdb.com\/card\/90049","imagesrc":"\/bundles\/cards\/90049.jpg","backimagesrc":"\/bundles\/cards\/90049b.jpg"},{"pack_code":"ltr","pack_name":"Laid to Rest","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","position":50,"exceptional":false,"myriad":false,"code":"90050","name":"Jim's Trumpet","real_name":"Jim's Trumpet","subname":"The Dead Speak","cost":2,"text":"Jim Culver deck only. Advanced.\n[reaction] When a [skull] or [curse] token is revealed during a skill test you are performing, exhaust Jim's Trumpet: Heal 1 horror from each investigator and [[Ally]] asset at your location or a connecting location.","real_text":"Jim Culver deck only. Advanced.\n[reaction] When a [skull] or [curse] token is revealed during a skill test you are performing, exhaust Jim's Trumpet: Heal 1 horror from each investigator and [[Ally]] asset at your location or a connecting location.","quantity":1,"skill_willpower":2,"skill_wild":2,"health_per_investigator":false,"deck_limit":1,"slot":"Hand","real_slot":"Hand","traits":"Item. Instrument. Relic.","real_traits":"Item. Instrument. Relic.","tags":"hh.","restrictions":{"investigator":{"02004":"02004"}},"illustrator":"John Pacer","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"2e7dfe17-96d4-4083-8354-f8c453567c88","url":"https:\/\/arkhamdb.com\/card\/90050","imagesrc":"\/bundles\/cards\/90050.jpg"},{"pack_code":"ltr","pack_name":"Laid to Rest","type_code":"treachery","type_name":"Treachery","subtype_code":"weakness","subtype_name":"Weakness","faction_code":"neutral","faction_name":"Neutral","position":51,"exceptional":false,"myriad":false,"code":"90051","name":"Final Rhapsody","real_name":"Final Rhapsody","text":"Advanced.\n<b>Revelation<\/b> - Reveal 5 chaos tokens from the chaos bag. For each non-[elder_sign], non-[bless] symbol token revealed, take 1 damage and 1 horror.","real_text":"Advanced.\n<b>Revelation<\/b> - Reveal 5 chaos tokens from the chaos bag. For each non-[elder_sign], non-[bless] symbol token revealed, take 1 damage and 1 horror.","quantity":1,"health_per_investigator":false,"deck_limit":1,"traits":"Endtimes.","real_traits":"Endtimes.","restrictions":{"investigator":{"02004":"02004"}},"flavor":"When the dead start talking about what scares them, that's when it's time to listen.","illustrator":"Preston Stone","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"fa73cb95-31e7-4edd-9424-f27662c9ca48","url":"https:\/\/arkhamdb.com\/card\/90051","imagesrc":"\/bundles\/cards\/90051.jpg"},{"pack_code":"ltr","pack_name":"Laid to Rest","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","linked_to_code":"90052b","linked_to_name":"The Beyond","position":52,"exceptional":false,"myriad":false,"code":"90052","name":"The Beyond","real_name":"The Beyond","subname":"Black Netherworld","text":"Jim Culver deck only. Permanent.\nEach attached spirit loses all printed traits and gains the [[Geist]] trait. When damage\/horror would be placed on an attached spirit, it must be placed on Jim Culver, instead.\n<b>Forced<\/b> \u2013 When your turn begins: Attach the top card of the spirit deck to The Beyond, as a spirit. If 4 or more spirits are attached, flip this card and resolve its text.","real_text":"Jim Culver deck only. Permanent.\nEach attached spirit loses all printed traits and gains the [[Geist]] trait. When damage\/horror would be placed on an attached spirit, it must be placed on Jim Culver, instead.\n<b>Forced<\/b> \u2013 When your turn begins: Attach the top card of the spirit deck to The Beyond, as a spirit. If 4 or more spirits are attached, flip this card and resolve its text.","quantity":1,"health_per_investigator":false,"deck_limit":1,"traits":"Sanctum. Spectral.","real_traits":"Sanctum. Spectral.","restrictions":{"investigator":{"02004":"02004"}},"illustrator":"Stephen Somers","is_unique":true,"permanent":true,"double_sided":false,"octgn_id":"b29ef026-7bff-48ba-867a-deb41ece59ca","url":"https:\/\/arkhamdb.com\/card\/90052","imagesrc":"\/bundles\/cards\/90052.jpg","linked_card":{"pack_code":"ltr","pack_name":"Laid to Rest","type_code":"story","type_name":"Story","faction_code":"neutral","faction_name":"Neutral","id":4367,"position":52,"exceptional":false,"myriad":false,"encounter_position":null,"code":"90052b","name":"The Beyond","real_name":"The Beyond","subname":null,"bonded_to":null,"bonded_count":null,"cost":null,"text":"<p><b>Forced<\/b> \u2013 One at a time, choose each non-weakness spirit attached to The Beyond and reveal a random token from the chaos bag. If it is...<\/p><p>- ... an <span class=\"icon-elder_sign\" title=\"Elder Sign\"><\/span> token: You may either heal 1 horror, or attach the top card of the spirit deck to The Beyond, as a spirit. <i>(Do not reveal tokens for the spirit you attach after resolving this effect.)<\/i><\/p><p>- ... an <span class=\"icon-auto_fail\" title=\"Auto Fail\"><\/span> token: Discard this spirit. Take 1 direct damage\/horror.<\/p><p>- ...a <span class=\"icon-skull\" title=\"Skull\"><\/span> token: Discard this spirit. Heal 1 horror.<\/p><p>- ...a <span class=\"icon-cultist\" title=\"Cultist\"><\/span>, <span class=\"icon-elder_thing\" title=\"Elder Thing\"><\/span>, <span class=\"icon-tablet\" title=\"Tablet\"><\/span>, or <span class=\"icon-curse\" title=\"Curse\"><\/span> token: You must either discard this spirit or take 1 direct damage.<\/p><p>- ...any other token: Discard this spirit.<\/p><p>Flip this card back to its asset side.<\/p><p><hr><b>Reminder:<\/b> <i>Spirits attached to The Beyond are in play but only retain their names and text boxes. Spirits do not take up slots and do not have health or sanity values. When a unique spirit is attached to The Beyond, any other asset that shares its name and is already in play is discarded. Spirits are always discarded to the<\/i> <b>bottom<\/b> <i>of the spirit deck.<\/i><\/p>","customization_text":null,"customization_change":null,"real_text":"<b>Forced<\/b> \u2013 One at a time, choose each non-weakness spirit attached to The Beyond and reveal a random token from the chaos bag. If it is...\n- ... an [elder_sign] token: You may either heal 1 horror, or attach the top card of the spirit deck to The Beyond, as a spirit. <i>(Do not reveal tokens for the spirit you attach after resolving this effect.)<\/i>\n- ... an [auto_fail] token: Discard this spirit. Take 1 direct damage\/horror.\n- ...a [skull] token: Discard this spirit. Heal 1 horror.\n- ...a [cultist], [elder_thing], [tablet], or [curse] token: You must either discard this spirit or take 1 direct damage.\n- ...any other token: Discard this spirit.\nFlip this card back to its asset side.\n<hr><b>Reminder:<\/b> <i>Spirits attached to The Beyond are in play but only retain their names and text boxes. Spirits do not take up slots and do not have health or sanity values. When a unique spirit is attached to The Beyond, any other asset that shares its name and is already in play is discarded. Spirits are always discarded to the<\/i> <b>bottom<\/b> <i>of the spirit deck.<\/i>","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":null,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":null,"stage":null,"traits":null,"real_traits":null,"tags":"hh.","deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"","illustrator":null,"is_unique":false,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/90052b","imagesrc":null}},{"pack_code":"ltr","pack_name":"Laid to Rest","type_code":"story","type_name":"Story","faction_code":"neutral","faction_name":"Neutral","position":52,"exceptional":false,"myriad":false,"code":"90052b","name":"The Beyond","real_name":"The Beyond","text":"<b>Forced<\/b> \u2013 One at a time, choose each non-weakness spirit attached to The Beyond and reveal a random token from the chaos bag. If it is...\n- ... an [elder_sign] token: You may either heal 1 horror, or attach the top card of the spirit deck to The Beyond, as a spirit. <i>(Do not reveal tokens for the spirit you attach after resolving this effect.)<\/i>\n- ... an [auto_fail] token: Discard this spirit. Take 1 direct damage\/horror.\n- ...a [skull] token: Discard this spirit. Heal 1 horror.\n- ...a [cultist], [elder_thing], [tablet], or [curse] token: You must either discard this spirit or take 1 direct damage.\n- ...any other token: Discard this spirit.\nFlip this card back to its asset side.\n<hr><b>Reminder:<\/b> <i>Spirits attached to The Beyond are in play but only retain their names and text boxes. Spirits do not take up slots and do not have health or sanity values. When a unique spirit is attached to The Beyond, any other asset that shares its name and is already in play is discarded. Spirits are always discarded to the<\/i> <b>bottom<\/b> <i>of the spirit deck.<\/i>","real_text":"<b>Forced<\/b> \u2013 One at a time, choose each non-weakness spirit attached to The Beyond and reveal a random token from the chaos bag. If it is...\n- ... an [elder_sign] token: You may either heal 1 horror, or attach the top card of the spirit deck to The Beyond, as a spirit. <i>(Do not reveal tokens for the spirit you attach after resolving this effect.)<\/i>\n- ... an [auto_fail] token: Discard this spirit. Take 1 direct damage\/horror.\n- ...a [skull] token: Discard this spirit. Heal 1 horror.\n- ...a [cultist], [elder_thing], [tablet], or [curse] token: You must either discard this spirit or take 1 direct damage.\n- ...any other token: Discard this spirit.\nFlip this card back to its asset side.\n<hr><b>Reminder:<\/b> <i>Spirits attached to The Beyond are in play but only retain their names and text boxes. Spirits do not take up slots and do not have health or sanity values. When a unique spirit is attached to The Beyond, any other asset that shares its name and is already in play is discarded. Spirits are always discarded to the<\/i> <b>bottom<\/b> <i>of the spirit deck.<\/i>","quantity":1,"health_per_investigator":false,"tags":"hh.","is_unique":false,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/90052b"},{"pack_code":"ltr","pack_name":"Laid to Rest","type_code":"enemy","type_name":"Enemy","subtype_code":"weakness","subtype_name":"Weakness","faction_code":"neutral","faction_name":"Neutral","position":53,"exceptional":false,"myriad":false,"code":"90053","name":"Vengeful Shade","real_name":"Vengeful Shade","text":"Hunter. <b>Prey<\/b> \u2013 Jim Culver only.\nYou may fight or evade this enemy while it is attached to The Beyond (as if it were engaged with you). If you succeed, discard it. If you fail, spawn it engaged with you.\n<b>Forced<\/b> \u2013 When you attach a spirit to The Beyond via its forced effect: Vengeful Shade attacks you <i>(even if it is not at your location)<\/i>.","real_text":"Hunter. <b>Prey<\/b> \u2013 Jim Culver only.\nYou may fight or evade this enemy while it is attached to The Beyond (as if it were engaged with you). If you succeed, discard it. If you fail, spawn it engaged with you.\n<b>Forced<\/b> \u2013 When you attach a spirit to The Beyond via its forced effect: Vengeful Shade attacks you <i>(even if it is not at your location)<\/i>.","quantity":1,"health":2,"health_per_investigator":false,"enemy_horror":2,"enemy_fight":5,"enemy_evade":5,"deck_limit":1,"traits":"Monster. Geist.","real_traits":"Monster. Geist.","restrictions":{"investigator":{"02004":"02004"}},"illustrator":"Andreas Zafiratos","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"8c1e9f95-fbec-4e0c-a55a-f906b3213629","url":"https:\/\/arkhamdb.com\/card\/90053","imagesrc":"\/bundles\/cards\/90053.jpg"},{"pack_code":"ltr","pack_name":"Laid to Rest","type_code":"scenario","type_name":"Scenario","faction_code":"mythos","faction_name":"Mythos","encounter_code":"laid_to_rest","encounter_name":"Laid to Rest","position":54,"exceptional":false,"myriad":false,"encounter_position":1,"code":"90054","name":"Laid to Rest","real_name":"Laid to Rest","text":"Easy \/ Standard\n[skull]: -X. X is 1 more than the number of copies of Unfinished Business in the victory display.\n[cultist]: -X. X is the number of cards attached to The Beyond.\n[tablet]: -X. X is the number of [[Spectral]] locations in play.\n[elder_thing]: -2. If there is a [[Geist]] enemy at your location, reveal another token.","real_text":"Easy \/ Standard\n[skull]: -X. X is 1 more than the number of copies of Unfinished Business in the victory display.\n[cultist]: -X. X is the number of cards attached to The Beyond.\n[tablet]: -X. X is the number of [[Spectral]] locations in play.\n[elder_thing]: -2. If there is a [[Geist]] enemy at your location, reveal another token.","quantity":1,"health_per_investigator":false,"is_unique":false,"permanent":false,"double_sided":true,"back_text":"Hard \/ Expert\n[skull]: -X. X is 2 more than the number of copies of Unfinished Business in the victory display.\n[cultist]: -X. X is twice the number of cards attached to The Beyond.\n[tablet]: -X. X is twice the number of [[Spectral]] locations in play.\n[elder_thing]: -3. If there is a [[Geist]] enemy at your location, you automatically fail.","octgn_id":"5854a7e0-1775-488e-9d01-591310648733","url":"https:\/\/arkhamdb.com\/card\/90054","imagesrc":"\/bundles\/cards\/90054.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/90054b.jpg"},{"pack_code":"ltr","pack_name":"Laid to Rest","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"laid_to_rest","encounter_name":"Laid to Rest","position":55,"exceptional":false,"myriad":false,"encounter_position":2,"code":"90055","name":"Gathering Mists","real_name":"Gathering Mists","text":"<b>Forced<\/b> \u2013 When the enemy phase begins: Deal 1 damage to Jean Devereux for each ready Ravenous Spirit at his location.\n<b>Forced<\/b> \u2013 If Jim Culver is defeated: Advance the act.\n[action] Spend 2 [per_investigator] clues, as a group: <b>Parley.<\/b> You banish a spirit. Discard the top card of the Spirit deck. <i>(Hint: Draw Heretics out of the Beyond and summon them with Jean\u2019s help!)<\/i>","real_text":"<b>Forced<\/b> \u2013 When the enemy phase begins: Deal 1 damage to Jean Devereux for each ready Ravenous Spirit at his location.\n<b>Forced<\/b> \u2013 If Jim Culver is defeated: Advance the act.\n[action] Spend 2 [per_investigator] clues, as a group: <b>Parley.<\/b> You banish a spirit. Discard the top card of the Spirit deck. <i>(Hint: Draw Heretics out of the Beyond and summon them with Jean\u2019s help!)<\/i>","quantity":1,"doom":4,"health_per_investigator":false,"stage":1,"flavor":"Hangman\u2019s Hill is crawling with specters.","illustrator":"Lenka \u0160ime\u010dkov\u00e1","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Place 1 horror on the scenario reference card under Spiritual Disturbance. If there is 4 horror on the scenario reference card, each investigator who has not been eliminated is defeated and suffers 1 mental trauma. <b>(\u2192R2)<\/b>\nOtherwise <i>(if there is 3 or fewer horror on the scenario reference card)<\/i>, perform the following:\n- Place clues on each location until it has 1 [per_investigator] clues on it.\n- Flip each location except for Jean Devereux\u2019s location to its non-[[Spectral]] side.\nFlip this agenda back over.","back_flavor":"A cold wind blows down the haunted hill, chilling your bones. The spirits grow more and more restless.","back_name":"The Hour Grows Late...","octgn_id":"8199aece-ad4f-4628-8ca5-c65a2f3562da","url":"https:\/\/arkhamdb.com\/card\/90055","imagesrc":"\/bundles\/cards\/90055.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/90055b.jpg"},{"pack_code":"ltr","pack_name":"Laid to Rest","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"laid_to_rest","encounter_name":"Laid to Rest","position":56,"exceptional":false,"myriad":false,"encounter_position":3,"code":"90056","name":"Laid to Rest","real_name":"Laid to Rest","text":"[fast] Either exhaust Jim\u2019s Trumpet, or spend 1 [per_investigator] clues, as a group: Choose an enemy to move once toward Jim Culver\u2019s location.\n[fast] Spend 1 [per_investigator] clues, as a group: Flip your location. (Group limit once per round per location.)\n<b>Objective<\/b> \u2013 If there are 4 copies of Unfinished Business in the victory display, advance.","real_text":"[fast] Either exhaust Jim\u2019s Trumpet, or spend 1 [per_investigator] clues, as a group: Choose an enemy to move once toward Jim Culver\u2019s location.\n[fast] Spend 1 [per_investigator] clues, as a group: Flip your location. (Group limit once per round per location.)\n<b>Objective<\/b> \u2013 If there are 4 copies of Unfinished Business in the victory display, advance.","quantity":1,"health_per_investigator":false,"stage":1,"flavor":"If you help these ghosts, they'll help you.","illustrator":"Alexander Tooth","is_unique":false,"permanent":false,"double_sided":true,"back_text":"<b>If this act advanced via its objective:<\/b>\n<blockquote><i>\u201cWait,\u201d says Jean, steadying himself. His eyes roll back in his head and he collapses into your arms, shaking. The spiritual energy around you seems to still.<\/i><\/blockquote>\nFind each Ravenous Spirit in play and place it in the victory display. <b>(\u2192R1)<\/b>\n<hr><b>Otherwise:<\/b>\n<blockquote><i>\u201cIt\u2019s too much!\u201d Jean screams as he holds his hands to his bleeding ears. A cacophanous cry echoes across the wind-swept hill as you both flee the scene.<\/i><\/blockquote>\nJim Culver suffers 1 mental trauma for each Heretic enemy still in The Beyond (to a minimum of 1 mental trauma). Each other investigator who was not eliminated is defeated and suffers 1 mental trauma. <b>(\u2192R2)<\/b>","back_flavor":"Soft chanting guides you to a gloomy clearing near the abandoned chapel. A circle of witchweed surrounds the clearing, swaying gently in the breeze. At the center of the clearing, a cloaked woman kneels in front of an unmarked grave, far from the remainder of the graveyard. You watch in quiet for a few minutes while the woman sings an old, somber melody. It reminds you somewhat of a child's lullaby - soothing, but with a dark gravity that betrays its purpose. As soon as the song ends, the woman's cloak dissolves into mist, and she vanishes in a swirl of shadows.","back_name":"The Spectral Storm","octgn_id":"425ce02a-8893-4ea9-a61c-93aaf21fbcb9","url":"https:\/\/arkhamdb.com\/card\/90056","imagesrc":"\/bundles\/cards\/90056.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/90056b.jpg"},{"pack_code":"ltr","pack_name":"Laid to Rest","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"laid_to_rest","encounter_name":"Laid to Rest","linked_to_code":"90057b","linked_to_name":"Jean Devereux","position":57,"exceptional":false,"myriad":false,"encounter_position":4,"code":"90057a","name":"Jean Devereux","real_name":"Jean Devereux","subname":"Seeking Closure","text":"Aloof. Patrol (Nearest location with a Ravenous Spirit enemy beneath it). Cannot be engaged.\n[action] Draw a facedown card beneath Jean Devereux\u2019s location and choose a Heretic attached to The Beyond: <b>Parley.<\/b> Jim Culver draws the chosen Heretic, flips it, and resolves its text.\n<b>Forced<\/b> \u2013 When Jean Devereux would be defeated: Instead, heal all damage from him and flip him.","real_text":"Aloof. Patrol (Nearest location with a Ravenous Spirit enemy beneath it). Cannot be engaged.\n[action] Draw a facedown card beneath Jean Devereux\u2019s location and choose a Heretic attached to The Beyond: <b>Parley.<\/b> Jim Culver draws the chosen Heretic, flips it, and resolves its text.\n<b>Forced<\/b> \u2013 When Jean Devereux would be defeated: Instead, heal all damage from him and flip him.","quantity":1,"health":3,"health_per_investigator":true,"enemy_damage":1,"enemy_fight":3,"enemy_evade":3,"traits":"Humanoid. Sorcerer. Elite.","real_traits":"Humanoid. Sorcerer. Elite.","illustrator":"Anthony Devine","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"16758f96-4409-412c-bcc4-4d5e5da7ea1e","url":"https:\/\/arkhamdb.com\/card\/90057a","imagesrc":"\/bundles\/cards\/90057a.jpg","spoiler":1,"linked_card":{"pack_code":"ltr","pack_name":"Laid to Rest","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"laid_to_rest","encounter_name":"Laid to Rest","id":4373,"position":57,"exceptional":false,"myriad":false,"encounter_position":4,"code":"90057b","name":"Jean Devereux","real_name":"Jean Devereux","subname":"Possessed","bonded_to":null,"bonded_count":null,"cost":null,"text":"<p>Hunter. Prey \u2013 Jim Culver only.<\/p><p><span class=\"icon-action\" title=\"Action\"><\/span>: <b>Parley.<\/b> Test <span class=\"icon-willpower\" title=\"Willpower\"><\/span> (3). This test gets +1 difficulty for each copy of Unfinished Business in the victory display. If you succeed, heal all damage from Jean Devereux and flip him <i>(he is no longer engaged)<\/i>.<\/p><p><b>Forced<\/b> \u2013 If Jean Devereux is defeated: Advance the act.<\/p>","customization_text":null,"customization_change":null,"real_text":"Hunter. Prey \u2013 Jim Culver only.\n[action]: <b>Parley.<\/b> Test [willpower] (3). This test gets +1 difficulty for each copy of Unfinished Business in the victory display. If you succeed, heal all damage from Jean Devereux and flip him <i>(he is no longer engaged)<\/i>.\n<b>Forced<\/b> \u2013 If Jean Devereux is defeated: Advance the act.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":3,"health_per_investigator":true,"sanity":null,"enemy_damage":1,"enemy_horror":1,"enemy_fight":4,"enemy_evade":2,"victory":null,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":null,"stage":null,"traits":"Humanoid. Sorcerer. Elite.","real_traits":"Humanoid. Sorcerer. Elite.","tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"","illustrator":"Anthony Devine","is_unique":true,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/90057b","imagesrc":null,"spoiler":1}},{"pack_code":"ltr","pack_name":"Laid to Rest","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"laid_to_rest","encounter_name":"Laid to Rest","position":57,"exceptional":false,"myriad":false,"encounter_position":4,"code":"90057b","name":"Jean Devereux","real_name":"Jean Devereux","subname":"Possessed","text":"Hunter. Prey \u2013 Jim Culver only.\n[action]: <b>Parley.<\/b> Test [willpower] (3). This test gets +1 difficulty for each copy of Unfinished Business in the victory display. If you succeed, heal all damage from Jean Devereux and flip him <i>(he is no longer engaged)<\/i>.\n<b>Forced<\/b> \u2013 If Jean Devereux is defeated: Advance the act.","real_text":"Hunter. Prey \u2013 Jim Culver only.\n[action]: <b>Parley.<\/b> Test [willpower] (3). This test gets +1 difficulty for each copy of Unfinished Business in the victory display. If you succeed, heal all damage from Jean Devereux and flip him <i>(he is no longer engaged)<\/i>.\n<b>Forced<\/b> \u2013 If Jean Devereux is defeated: Advance the act.","quantity":1,"health":3,"health_per_investigator":true,"enemy_damage":1,"enemy_horror":1,"enemy_fight":4,"enemy_evade":2,"traits":"Humanoid. Sorcerer. Elite.","real_traits":"Humanoid. Sorcerer. Elite.","illustrator":"Anthony Devine","is_unique":true,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/90057b","spoiler":1},{"pack_code":"ltr","pack_name":"Laid to Rest","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"laid_to_rest","encounter_name":"Laid to Rest","position":58,"exceptional":false,"myriad":false,"encounter_position":5,"code":"90058","name":"Ravenous Spirit","real_name":"Ravenous Spirit","subname":"Possessed","text":"Aloof. Patrol (Jean Devereux\u2019s location). Retaliate.\nRavenous Spirit gets +2 [per_investigator] health.\n<b>Forced<\/b> \u2013 When this enemy enters a location: Flip that location to its [[Spectral]] side. One at a time, each investigator at that location resolves each haunted ability on it.","real_text":"Aloof. Patrol (Jean Devereux\u2019s location). Retaliate.\nRavenous Spirit gets +2 [per_investigator] health.\n<b>Forced<\/b> \u2013 When this enemy enters a location: Flip that location to its [[Spectral]] side. One at a time, each investigator at that location resolves each haunted ability on it.","quantity":4,"health":4,"health_per_investigator":false,"enemy_damage":1,"enemy_horror":1,"enemy_fight":4,"enemy_evade":4,"victory":1,"traits":"Monster. Geist. Spectral. Elite.","real_traits":"Monster. Geist. Spectral. Elite.","illustrator":"Crystal Sullivan ","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"10621d75-f211-4fb5-87d0-dbf7ca0690a3","url":"https:\/\/arkhamdb.com\/card\/90058","imagesrc":"\/bundles\/cards\/90058.jpg","spoiler":1},{"pack_code":"ptr","pack_name":"Path of the Righteous","type_code":"investigator","type_name":"Investigator","faction_code":"guardian","faction_name":"Guardian","alternate_of_code":"02001","alternate_of_name":"Zoey Samaras","position":59,"exceptional":false,"myriad":false,"code":"90059","name":"Zoey Samaras","real_name":"Zoey Samaras","subname":"The Chef","text":"[reaction] After you deal 1 or more damage to an enemy: Add 1 [bless] token to the chaos bag. (Limit once per phase.)\n[fast] Before you reveal chaos tokens during an attack, remove 3 [bless] tokens from the chaos bag: This attack deals +1 damage. (Limit once per round.)\n[elder_sign] effect: +1 for each [bless] token in the chaos bag.","real_text":"[reaction] After you deal 1 or more damage to an enemy: Add 1 [bless] token to the chaos bag. (Limit once per phase.)\n[fast] Before you reveal chaos tokens during an attack, remove 3 [bless] tokens from the chaos bag: This attack deals +1 damage. (Limit once per round.)\n[elder_sign] effect: +1 for each [bless] token in the chaos bag.","quantity":1,"skill_willpower":4,"skill_intellect":2,"skill_combat":4,"skill_agility":2,"health":8,"health_per_investigator":false,"sanity":6,"deck_limit":1,"traits":"Believer. Hunter.","real_traits":"Believer. Hunter.","deck_requirements":{"size":30,"card":{"02006":{"02006":"02006","90060":"90060"},"02007":{"02007":"02007","90061":"90061"}},"random":[{"target":"subtype","value":"basicweakness"}]},"deck_options":[{"faction":["guardian"],"level":{"min":0,"max":3}},{"faction":["neutral"],"level":{"min":0,"max":5}},{"trait":["blessed","charm"],"level":{"min":0,"max":4}},{"faction":["mystic"],"level":{"min":0,"max":0},"limit":5,"error":"You cannot have more than 5 Mystic cards."}],"flavor":"\"His work is not yet done.\"","illustrator":"Magali Villeneuve","is_unique":true,"permanent":false,"double_sided":true,"back_text":"<b>Deck Size<\/b>: 30.\n<b>Deckbuilding Options<\/b>: Guardian cards ([guardian]) level 0-3, [[Blessed]] and [[Charm]] cards level 0-4, Neutral cards level 0-5, up to five other Mystic cards ([mystic]) level 0.\n<b>Deckbuilding Requirements<\/b> (do not count toward deck size): Zoey's Cross, Smite the Wicked, 1 random basic weakness.","back_flavor":"Zoey had known that she was special ever since God spoke to her one night when she was six years old... the night that terrible fire took away her parents. He told her that He had chosen her from among all the people of the world to be His agent. She would protect the innocent and punish the wicked. Since then, He comes to her in times of trouble, offering guidance and comfort. Zoey now travels from city to city, taking work as a chef to support herself. When she isn\u2019t working, she stalks the night, guided by the Lord\u2019s voice. Wherever she finds wickedness, she strikes it down without remorse or hesitation.","octgn_id":"f1e46787-ec37-4e49-b777-8d8b864feb07","url":"https:\/\/arkhamdb.com\/card\/90059","imagesrc":"\/bundles\/cards\/90059.jpg","backimagesrc":"\/bundles\/cards\/90059b.jpg"},{"pack_code":"ptr","pack_name":"Path of the Righteous","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","position":60,"exceptional":false,"myriad":false,"code":"90060","name":"Zoey's Cross","real_name":"Zoey's Cross","subname":"Symbol of Righteousness","cost":1,"text":"Zoey Samaras deck only. Advanced.\n[reaction] After you engage an enemy, exhaust Zoey\u2019s Cross and spend 1 resource: Deal 1 damage to that enemy.\n[fast] Remove 2 [bless] tokens from the chaos bag: Engage an enemy at your location.","real_text":"Zoey Samaras deck only. Advanced.\n[reaction] After you engage an enemy, exhaust Zoey\u2019s Cross and spend 1 resource: Deal 1 damage to that enemy.\n[fast] Remove 2 [bless] tokens from the chaos bag: Engage an enemy at your location.","quantity":1,"skill_combat":2,"skill_wild":1,"health_per_investigator":false,"deck_limit":1,"slot":"Accessory","real_slot":"Accessory","traits":"Item. Charm.","real_traits":"Item. Charm.","restrictions":{"investigator":{"02001":"02001"}},"illustrator":"Preston Stone","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"c089c6d6-f97a-448b-9828-317fafa422be","url":"https:\/\/arkhamdb.com\/card\/90060","imagesrc":"\/bundles\/cards\/90060.jpg"},{"pack_code":"ptr","pack_name":"Path of the Righteous","type_code":"treachery","type_name":"Treachery","subtype_code":"weakness","subtype_name":"Weakness","faction_code":"neutral","faction_name":"Neutral","position":61,"exceptional":false,"myriad":false,"code":"90061","name":"Smite the Wicked","real_name":"Smite the Wicked","text":"Advanced. Attached enemy gets +2 fight and +2 health.\n<b>Revelation<\/b> - Discard cards from the top of the encounter deck until an enemy is discarded. Attach Smite the Wicked to that enemy and spawn it at the location farthest from you.\n<b>Forced<\/b> - When the game ends, if attached enemy is in play: Zoey Samaras suffers 1 mental trauma.","real_text":"Advanced. Attached enemy gets +2 fight and +2 health.\n<b>Revelation<\/b> - Discard cards from the top of the encounter deck until an enemy is discarded. Attach Smite the Wicked to that enemy and spawn it at the location farthest from you.\n<b>Forced<\/b> - When the game ends, if attached enemy is in play: Zoey Samaras suffers 1 mental trauma.","quantity":1,"health_per_investigator":false,"deck_limit":1,"traits":"Task.","real_traits":"Task.","restrictions":{"investigator":{"02001":"02001"}},"illustrator":"Preston Stone","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"ab41eeb8-1dd3-496f-92db-846a114eb9e9","url":"https:\/\/arkhamdb.com\/card\/90061","imagesrc":"\/bundles\/cards\/90061.jpg"},{"pack_code":"fhvp","pack_name":"The Feast of Hemlock Vale Investigator Expansion","type_code":"investigator","type_name":"Investigator","faction_code":"guardian","faction_name":"Guardian","position":1,"exceptional":false,"myriad":false,"code":"10001","name":"Wilson Richards","real_name":"Wilson Richards","subname":"The Handyman","text":"Reduce the resource cost of the first [[Tool]] asset you play each round by 1.\nYou get +1 skill value during skill tests on [[Tool]] assets.\n[elder_sign] effect: +0. You may swap a [[Tool]] asset in your play area with a [[Tool]] asset in your hand with equal or lower printed cost.","real_text":"Reduce the resource cost of the first [[Tool]] asset you play each round by 1.\nYou get +1 skill value during skill tests on [[Tool]] assets.\n[elder_sign] effect: +0. You may swap a [[Tool]] asset in your play area with a [[Tool]] asset in your hand with equal or lower printed cost.","quantity":1,"skill_willpower":3,"skill_intellect":3,"skill_combat":3,"skill_agility":3,"health":8,"health_per_investigator":false,"sanity":6,"deck_limit":1,"traits":"Drifter.","real_traits":"Drifter.","deck_requirements":{"size":30,"card":{"10002":{"10002":"10002"},"10003":{"10003":"10003"}},"random":[{"target":"subtype","value":"basicweakness"}]},"deck_options":[{"trait":["tool"],"level":{"min":0,"max":5}},{"faction":["guardian"],"level":{"min":0,"max":4}},{"faction":["neutral"],"level":{"min":0,"max":5}},{"trait":["improvised","upgrade"],"level":{"min":0,"max":1},"limit":5}],"illustrator":"Magali Villeneuve","is_unique":true,"permanent":false,"double_sided":true,"back_text":"<b>Deck Size<\/b>: 30.\n<b>Deckbuilding Options<\/b>: [[Tool]] cards level 0-5, Guardian cards ([guardian]) level 0-4, Neutral cards level 0-5, up to 5 other [[Improvised]] and\/or [[Upgrade]] cards level 0-1.\n<b>Deckbuilding Requirements<\/b> (do not count toward deck size): Ad Hoc, Hasty Repairs, 1 random basic weakness.","back_flavor":"Wilson takes pride in always having the right tool for the job. Leaky plumbing? Pipe wrench. Fallen tree? Hand saw. Interior remodeling? Sledgehammer. But recently his jobs in and around Arkham have taken on a certain strangeness. Creaky floorboards give way to labyrinthine tunnels. A broken roof shows signs of bursting outward instead of collapsing inward. It's Wilson's job to fix problems, and when those problems involve bizarre and horrifying creatures and unexplained phenomena, well, then it's time to get creative with what he's got.","octgn_id":"f6cc888e-08e8-4124-9a98-cc84696a2886:3371bcc6-1acc-4dee-a6bc-2daa0b31306b","url":"https:\/\/arkhamdb.com\/card\/10001","imagesrc":"\/bundles\/cards\/10001.png","backimagesrc":"\/bundles\/cards\/10001b.png"},{"pack_code":"fhvp","pack_name":"The Feast of Hemlock Vale Investigator Expansion","type_code":"event","type_name":"Event","faction_code":"neutral","faction_name":"Neutral","position":2,"exceptional":false,"myriad":false,"code":"10002","name":"Ad Hoc","real_name":"Ad Hoc","cost":2,"text":"Wilson Richards deck only.\nAttach Ad Hoc to a [[Tool]] or [[Weapon]] asset you control.\n[reaction] After resolving an [action] ability on attached asset, exhaust Ad Hoc and discard a [[Tool]] or [[Weapon]] asset from your hand: Resolve an [action] ability on the discarded asset, ignoring all costs.","real_text":"Wilson Richards deck only.\nAttach Ad Hoc to a [[Tool]] or [[Weapon]] asset you control.\n[reaction] After resolving an [action] ability on attached asset, exhaust Ad Hoc and discard a [[Tool]] or [[Weapon]] asset from your hand: Resolve an [action] ability on the discarded asset, ignoring all costs.","quantity":1,"skill_wild":2,"health_per_investigator":false,"deck_limit":1,"traits":"Improvised. Upgrade.","real_traits":"Improvised. Upgrade.","restrictions":{"investigator":{"10001":"10001"}},"flavor":"\"This is one heckuva job.\"","illustrator":"Adam S. Doyle","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"47f04f0a-3711-48c3-a163-0a5fcba5a6d9","url":"https:\/\/arkhamdb.com\/card\/10002","imagesrc":"\/bundles\/cards\/10002.png"},{"pack_code":"fhvp","pack_name":"The Feast of Hemlock Vale Investigator Expansion","type_code":"treachery","type_name":"Treachery","subtype_code":"weakness","subtype_name":"Weakness","faction_code":"neutral","faction_name":"Neutral","position":3,"exceptional":false,"myriad":false,"code":"10003","name":"Hasty Repairs","real_name":"Hasty Repairs","text":"<b>Revelation<\/b> - Put Hasty Repairs into play in your threat area.\nWhile triggering abilities on assets you control, set your base skill value to 0.\n[action] [action]: Discard Hasty Repairs.","real_text":"<b>Revelation<\/b> - Put Hasty Repairs into play in your threat area.\nWhile triggering abilities on assets you control, set your base skill value to 0.\n[action] [action]: Discard Hasty Repairs.","quantity":1,"health_per_investigator":false,"deck_limit":1,"traits":"Blunder.","real_traits":"Blunder.","restrictions":{"investigator":{"10001":"10001"}},"illustrator":"Rob Laskey","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"64ff0e1e-7d2c-4b95-a75e-f4c019233439","url":"https:\/\/arkhamdb.com\/card\/10003","imagesrc":"\/bundles\/cards\/10003.png"},{"pack_code":"fhvp","pack_name":"The Feast of Hemlock Vale Investigator Expansion","type_code":"investigator","type_name":"Investigator","faction_code":"rogue","faction_name":"Rogue","position":9,"exceptional":false,"myriad":false,"code":"10009","name":"Alessandra Zorzi","real_name":"Alessandra Zorzi","subname":"The Countess","text":"You may take an additional action during your turn, which can only be used to parley.\n[elder_sign] effect: +2. If you succeed, choose a non-[[Elite]] enemy at your location or at a revealed connecting location. Automatically evade that enemy.","real_text":"You may take an additional action during your turn, which can only be used to parley.\n[elder_sign] effect: +2. If you succeed, choose a non-[[Elite]] enemy at your location or at a revealed connecting location. Automatically evade that enemy.","quantity":1,"skill_willpower":3,"skill_intellect":4,"skill_combat":2,"skill_agility":4,"health":7,"health_per_investigator":false,"sanity":7,"deck_limit":1,"traits":"Drifter. Socialite.","real_traits":"Drifter. Socialite.","tags":"pa.","deck_requirements":{"size":30,"card":{"10010":{"10010":"10010"},"10011":{"10011":"10011"}},"random":[{"target":"subtype","value":"basicweakness"}]},"deck_options":[{"faction":["rogue","neutral"],"level":{"min":0,"max":5}},{"text":["<b>Parley\\.<\\\/b>"],"tag":["pa"],"level":{"min":0,"max":5}}],"flavor":"\"I love a good party.\"","illustrator":"Aleksander Karcz","is_unique":true,"permanent":false,"double_sided":true,"back_text":"<b>Deck Size<\/b>: 30.\n<b>Deckbuilding Options<\/b>: Rogue cards ([rogue]) level 0-5, cards with \"parley\" level 0-5, Neutral cards level 0-5.\n<b>Deckbuilding Requirements<\/b> (do not count toward deck size): 3 copies of Beguile, Zamacona, 1 random basic weakness.","back_flavor":"Alessandra's life of carefree luxury enables her to hop from a stately gala in New York City to a banquet with the Maharaja of India with ease. The Countess has sampled every dish, drink, and dame from Marrakesh to Chicago. The regal title is just an act, however: behind the scenes, Alessandra uses her cover to pilfer from art galleries, banks, and the hearts and pocketbooks of the rich and frivolous. Her silver tongue has gotten her into and out of plenty of trouble. A new job with the shadowy Zamacona brought Alessandra to Arkham, Massachusetts, where the Countess learned that more lurks beyond the suggestible rich and frivolous excess than she previously thought.","octgn_id":"aa96e65b-1e7a-4f3e-8d57-227bef0653a4:fbe03eab-db73-45c4-b61b-8b8caa8a70c5","url":"https:\/\/arkhamdb.com\/card\/10009","imagesrc":"\/bundles\/cards\/10009.png","backimagesrc":"\/bundles\/cards\/10009b.png"},{"pack_code":"fhvp","pack_name":"The Feast of Hemlock Vale Investigator Expansion","type_code":"event","type_name":"Event","faction_code":"neutral","faction_name":"Neutral","position":10,"exceptional":false,"myriad":false,"code":"10010","name":"Beguile","real_name":"Beguile","cost":2,"text":"Alessandra Zorzi deck only. Fast. Play only during your turn.\nAttach Beguile to a non-[[Elite]] enemy at your location.\n[action]: <b>Parley.<\/b> Either move attached enemy to a revealed connecting location, or perform a basic investigate or evade action at its location. If you fail a skill test while resolving this ability, discard Beguile. You may activate this ability from any location.","real_text":"Alessandra Zorzi deck only. Fast. Play only during your turn.\nAttach Beguile to a non-[[Elite]] enemy at your location.\n[action]: <b>Parley.<\/b> Either move attached enemy to a revealed connecting location, or perform a basic investigate or evade action at its location. If you fail a skill test while resolving this ability, discard Beguile. You may activate this ability from any location.","quantity":3,"skill_wild":1,"health_per_investigator":false,"deck_limit":3,"traits":"Trick.","real_traits":"Trick.","tags":"pa.","restrictions":{"investigator":{"10009":"10009"}},"illustrator":"Aleksander Karcz","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"c2499dbb-d089-49c0-bb1e-7eba501f443b","url":"https:\/\/arkhamdb.com\/card\/10010","imagesrc":"\/bundles\/cards\/10010.png"},{"pack_code":"fhvp","pack_name":"The Feast of Hemlock Vale Investigator Expansion","type_code":"enemy","type_name":"Enemy","subtype_code":"weakness","subtype_name":"Weakness","faction_code":"neutral","faction_name":"Neutral","position":11,"exceptional":false,"myriad":false,"code":"10011","name":"Zamacona","real_name":"Zamacona","text":"Elusive.\n<b>Spawn<\/b> - Nearest empty location, if able.\nAlessandra Zorzi cannot parley with Zamacona.\n<b>Forced<\/b> - The first time Alessandra Zorzi parleys each round: Place 1 doom on Zamacona.","real_text":"Elusive.\n<b>Spawn<\/b> - Nearest empty location, if able.\nAlessandra Zorzi cannot parley with Zamacona.\n<b>Forced<\/b> - The first time Alessandra Zorzi parleys each round: Place 1 doom on Zamacona.","quantity":1,"health":3,"health_per_investigator":false,"enemy_damage":1,"enemy_fight":3,"enemy_evade":3,"deck_limit":1,"traits":"Humanoid. Criminal.","real_traits":"Humanoid. Criminal.","tags":"pa.","restrictions":{"investigator":{"10009":"10009"}},"illustrator":"Tiziano Baracchi","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"13554dbd-3d51-4dbc-9201-7a19301bfa1a","url":"https:\/\/arkhamdb.com\/card\/10011","imagesrc":"\/bundles\/cards\/10011.png"},{"pack_code":"fhvp","pack_name":"The Feast of Hemlock Vale Investigator Expansion","type_code":"investigator","type_name":"Investigator","faction_code":"mystic","faction_name":"Mystic","position":12,"exceptional":false,"myriad":false,"code":"10012","name":"K\u014dhaku Narukami","real_name":"K\u014dhaku Narukami","subname":"The Folklorist","text":"[reaction] At the start of your turn: Either add 1 [bless] token or 1 [curse] token to the chaos bag, whichever there are fewer of <i>(in case of a tie, you choose)<\/i>, or remove 2 [bless] tokens and 2 [curse] tokens from the chaos bag to take an additional action this turn.\n[elder_sign] effect: +2. Add 1 [bless] and 1 [curse] token to the chaos bag.","real_text":"[reaction] At the start of your turn: Either add 1 [bless] token or 1 [curse] token to the chaos bag, whichever there are fewer of <i>(in case of a tie, you choose)<\/i>, or remove 2 [bless] tokens and 2 [curse] tokens from the chaos bag to take an additional action this turn.\n[elder_sign] effect: +2. Add 1 [bless] and 1 [curse] token to the chaos bag.","quantity":1,"skill_willpower":4,"skill_intellect":4,"skill_combat":3,"skill_agility":1,"health":6,"health_per_investigator":false,"sanity":8,"deck_limit":1,"traits":"Scholar. Blessed. Cursed.","real_traits":"Scholar. Blessed. Cursed.","deck_requirements":{"size":30,"card":{"10013":{"10013":"10013"},"10014":{"10014":"10014"}},"random":[{"target":"subtype","value":"basicweakness"}]},"deck_options":[{"trait":["blessed","cursed"],"level":{"min":0,"max":5}},{"faction":["mystic"],"level":{"min":0,"max":3}},{"faction":["neutral"],"level":{"min":0,"max":5}},{"trait":["occult"],"level":{"min":0,"max":0}}],"flavor":"\"Why not greet the unknown with wonder rather than fear?\"","illustrator":"Aleksander Karcz","is_unique":true,"permanent":false,"double_sided":true,"back_text":"<b>Deck Size<\/b>: 30.\n<b>Deckbuilding Options<\/b>: [[Blessed]] cards level 0-5, [[Cursed]] cards level 0-5, [[Occult]] cards level 0, Mystic cards ([mystic]) level 0-3, Neutral cards level 0-5.\n<b>Deckbuilding Requirements<\/b> (do not count toward deck size): Book of Living Myths, Weeping Yurei, 1 random basic weakness.","back_flavor":"Everyone in the Arkham Historical Society recognizes K\u014dhaku's booming laughter, and the haunting tales he tells of both the y\u014dkai from his childhood home outside Tokyo and the strange creatures that haunt the Arkham Woods. The eccentric folklorist tells everyone that the chronicling and publication of these phenomena's existence will be his greatest work. It is only when he is home with his partner Gabriel that he hears the cries of the same spirit who haunted his father, and fears that his \"greatest work\" will never allow him a night's sleep.","octgn_id":"fa8573ca-e327-428b-ae65-c3271ba2aee9:8b379591-ecbe-4853-aba1-d35b0dd8683d","url":"https:\/\/arkhamdb.com\/card\/10012","imagesrc":"\/bundles\/cards\/10012.png","backimagesrc":"\/bundles\/cards\/10012b.png"},{"pack_code":"fhvp","pack_name":"The Feast of Hemlock Vale Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","position":13,"exceptional":false,"myriad":false,"code":"10013","name":"Book of Living Myths","real_name":"Book of Living Myths","subname":"Chronicle of Wonders","cost":2,"text":"K\u014dhaku Narukami deck only.\n[reaction] When a chaos token would be revealed at your location, exhaust Book of Living Myths: Search the chaos bag for a [bless] or [curse] token, whichever there are more of <i>(in case of a tie, you choose)<\/i>, and resolve it instead.","real_text":"K\u014dhaku Narukami deck only.\n[reaction] When a chaos token would be revealed at your location, exhaust Book of Living Myths: Search the chaos bag for a [bless] or [curse] token, whichever there are more of <i>(in case of a tie, you choose)<\/i>, and resolve it instead.","quantity":1,"skill_willpower":1,"skill_intellect":1,"skill_wild":1,"health_per_investigator":false,"deck_limit":1,"slot":"Hand","real_slot":"Hand","traits":"Item. Tome. Blessed. Cursed.","real_traits":"Item. Tome. Blessed. Cursed.","restrictions":{"investigator":{"10012":"10012"}},"illustrator":"Pixoloid Studios","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"6547b5e0-cfe1-4c2d-beb9-d32b49041462","url":"https:\/\/arkhamdb.com\/card\/10013","imagesrc":"\/bundles\/cards\/10013.png"},{"pack_code":"fhvp","pack_name":"The Feast of Hemlock Vale Investigator Expansion","type_code":"enemy","type_name":"Enemy","subtype_code":"weakness","subtype_name":"Weakness","faction_code":"neutral","faction_name":"Neutral","position":14,"exceptional":false,"myriad":false,"code":"10014","name":"Weeping Yurei","real_name":"Weeping Yurei","text":"Aloof. Elusive. Hunter.\n<b>Prey<\/b> - K\u014dhaku Narukami only.\n<b>Forced<\/b> - After an investigator reveals a [bless] token or [curse] token during a skill test at Weeping Yurei's location, if it is ready: Weeping Yurei attacks that investigator. (Limit once per test).","real_text":"Aloof. Elusive. Hunter.\n<b>Prey<\/b> - K\u014dhaku Narukami only.\n<b>Forced<\/b> - After an investigator reveals a [bless] token or [curse] token during a skill test at Weeping Yurei's location, if it is ready: Weeping Yurei attacks that investigator. (Limit once per test).","quantity":1,"health":2,"health_per_investigator":false,"enemy_horror":2,"enemy_fight":2,"enemy_evade":2,"deck_limit":1,"traits":"Monster. Geist.","real_traits":"Monster. Geist.","restrictions":{"investigator":{"10012":"10012"}},"illustrator":"JB Casacop","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"0f2c6347-0770-49d7-826c-cc2cc24ded5c","url":"https:\/\/arkhamdb.com\/card\/10014","imagesrc":"\/bundles\/cards\/10014.png"},{"pack_code":"fhvp","pack_name":"The Feast of Hemlock Vale Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"guardian","faction_name":"Guardian","position":22,"exceptional":false,"myriad":false,"code":"10022","name":"Ofuda","real_name":"Ofuda","cost":2,"text":"Uses (1 charge). Replenish this charge the first time a [bless] token is revealed at your location each round.\n[fast] Choose a non-[[Elite]] enemy at your location and spend 1 charge: That enemy loses the alert, aloof, elusive, and retaliate keywords until the end of the round.","real_text":"Uses (1 charge). Replenish this charge the first time a [bless] token is revealed at your location each round.\n[fast] Choose a non-[[Elite]] enemy at your location and spend 1 charge: That enemy loses the alert, aloof, elusive, and retaliate keywords until the end of the round.","quantity":2,"skill_willpower":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"traits":"Item. Charm. Blessed.","real_traits":"Item. Charm. Blessed.","illustrator":"Kate Swazee","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"acfc0a29-cb5d-4f5a-8d3a-1fa3f62eda38","url":"https:\/\/arkhamdb.com\/card\/10022","imagesrc":"\/bundles\/cards\/10022.png"},{"pack_code":"fhvp","pack_name":"The Feast of Hemlock Vale Investigator Expansion","type_code":"event","type_name":"Event","faction_code":"guardian","faction_name":"Guardian","position":28,"exceptional":false,"myriad":false,"code":"10028","name":"Tinker","real_name":"Tinker","cost":1,"text":"Fast. Play only during your turn.\nAttach Tinker to a [[Tool]] asset in your play area. Limit 1 per asset.\nAttached asset takes up 1 fewer hand or accessory slot.","real_text":"Fast. Play only during your turn.\nAttach Tinker to a [[Tool]] asset in your play area. Limit 1 per asset.\nAttached asset takes up 1 fewer hand or accessory slot.","quantity":2,"skill_intellect":1,"skill_agility":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"traits":"Insight. Upgrade.","real_traits":"Insight. Upgrade.","flavor":"\"You still call that a wrench?!\"","illustrator":"Pixoloid Studios","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"92a1bb2b-831a-4d4a-baeb-d05dcc9e04e2","url":"https:\/\/arkhamdb.com\/card\/10028","imagesrc":"\/bundles\/cards\/10028.png"},{"pack_code":"fhvp","pack_name":"The Feast of Hemlock Vale Investigator Expansion","type_code":"event","type_name":"Event","faction_code":"guardian","faction_name":"Guardian","position":30,"exceptional":false,"myriad":false,"code":"10030","name":"Hand-Eye Coordination","real_name":"Hand-Eye Coordination","cost":1,"text":"Fast. Play only during your turn.\nResolve an [action] ability on a [[Tool]] or [[Weapon]] asset you control without paying its [action] cost.","real_text":"Fast. Play only during your turn.\nResolve an [action] ability on a [[Tool]] or [[Weapon]] asset you control without paying its [action] cost.","quantity":2,"skill_intellect":1,"skill_combat":1,"xp":1,"health_per_investigator":false,"deck_limit":2,"traits":"Insight.","real_traits":"Insight.","flavor":"Keep your eyes on the target.","illustrator":"Romana Kendelic","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"954ce62e-2b3a-47a1-902a-387f29c12f8a","url":"https:\/\/arkhamdb.com\/card\/10030","imagesrc":"\/bundles\/cards\/10030.png"},{"pack_code":"fhvp","pack_name":"The Feast of Hemlock Vale Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"rogue","faction_name":"Rogue","position":64,"exceptional":false,"myriad":false,"code":"10064","name":"Blackmail File","real_name":"Blackmail File","cost":2,"text":"[action] Choose a non-[[Elite]] enemy at your location: <b>Parley.<\/b> Test [willpower] (X), where X is that enemy's printed health value. If you succeed, that enemy disengages from each investigator and gains aloof until the end of the round.","real_text":"[action] Choose a non-[[Elite]] enemy at your location: <b>Parley.<\/b> Test [willpower] (X), where X is that enemy's printed health value. If you succeed, that enemy disengages from each investigator and gains aloof until the end of the round.","quantity":2,"skill_willpower":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"traits":"Item. Tome. Illicit.","real_traits":"Item. Tome. Illicit.","tags":"pa.","illustrator":"Ian Kirkpatrick","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"6908477f-ee17-41e0-b6ad-f9dbc5d1d7fb","url":"https:\/\/arkhamdb.com\/card\/10064","imagesrc":"\/bundles\/cards\/10064.png"},{"pack_code":"fhvp","pack_name":"The Feast of Hemlock Vale Investigator Expansion","type_code":"event","type_name":"Event","faction_code":"rogue","faction_name":"Rogue","position":70,"exceptional":false,"myriad":false,"code":"10070","name":"False Surrender","real_name":"False Surrender","cost":1,"text":"<b>Parley.<\/b> Choose an enemy at your location and play a [[Weapon]] asset from your hand, reducing its cost by 1. You may then take a fight action with that weapon against the chosen enemy, using [agility] instead of the skill indicated.","real_text":"<b>Parley.<\/b> Choose an enemy at your location and play a [[Weapon]] asset from your hand, reducing its cost by 1. You may then take a fight action with that weapon against the chosen enemy, using [agility] instead of the skill indicated.","quantity":2,"skill_willpower":1,"skill_intellect":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"traits":"Tactic. Trick.","real_traits":"Tactic. Trick.","tags":"pa.","flavor":"\"You'd have made a pretty good cowboy.\"","illustrator":"Carlos Palma Cruchaga","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"bb9deb77-8b35-4476-8a7a-c652d7f2ac9d","url":"https:\/\/arkhamdb.com\/card\/10070","imagesrc":"\/bundles\/cards\/10070.png"},{"pack_code":"fhvp","pack_name":"The Feast of Hemlock Vale Investigator Expansion","type_code":"event","type_name":"Event","faction_code":"rogue","faction_name":"Rogue","position":71,"exceptional":false,"myriad":false,"code":"10071","name":"Grift","real_name":"Grift","cost":0,"text":"<b>Parley.<\/b> Choose an enemy at your location and test [agility] (0). For each point you succeed by, gain 1 resource (to a maximum of 6). If you fail, that enemy attacks you.","real_text":"<b>Parley.<\/b> Choose an enemy at your location and test [agility] (0). For each point you succeed by, gain 1 resource (to a maximum of 6). If you fail, that enemy attacks you.","quantity":2,"skill_intellect":1,"skill_agility":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"traits":"Trick. Illicit.","real_traits":"Trick. Illicit.","tags":"pa.","flavor":"\"Look! A dumb bird!\"\n\"I don't see a bird.\"\n\"I do.\"","illustrator":"Rob Laskey","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"5cc78984-28d7-409b-bda6-ab81a80158f0","url":"https:\/\/arkhamdb.com\/card\/10071","imagesrc":"\/bundles\/cards\/10071.png"},{"pack_code":"fhvp","pack_name":"The Feast of Hemlock Vale Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"mystic","faction_name":"Mystic","position":91,"exceptional":false,"myriad":false,"code":"10091","name":"Speak to the Dead","real_name":"Speak to the Dead","cost":1,"text":"Uses (6 offerings).\n[action] Spend any number of offerings: <b>Parley.<\/b> Choose a [[Spell]] or [[Ritual]] event in your discard pile and reveal tokens from the chaos bag equal to the number of offerings spent. If at least 1 [skull] or [curse] token was revealed, return the chosen event to your hand.","real_text":"Uses (6 offerings).\n[action] Spend any number of offerings: <b>Parley.<\/b> Choose a [[Spell]] or [[Ritual]] event in your discard pile and reveal tokens from the chaos bag equal to the number of offerings spent. If at least 1 [skull] or [curse] token was revealed, return the chosen event to your hand.","quantity":2,"skill_willpower":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"slot":"Arcane","real_slot":"Arcane","traits":"Talent. Ritual.","real_traits":"Talent. Ritual.","tags":"pa.","illustrator":"Adam S. Doyle","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"5222f637-0e95-42d6-97bf-73628edffc06","url":"https:\/\/arkhamdb.com\/card\/10091","imagesrc":"\/bundles\/cards\/10091.png"},{"pack_code":"fhvp","pack_name":"The Feast of Hemlock Vale Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"mystic","faction_name":"Mystic","position":92,"exceptional":false,"myriad":false,"code":"10092","name":"Wicked Athame","real_name":"Wicked Athame","subname":"Cursed Blade","cost":2,"text":"[action] Add 1-3 [curse] tokens to the chaos bag: <b>Fight.<\/b> You get +2 [combat] for this attack for each [curse] token added as part of this action's cost. If this attack defeats an enemy, replenish 1 charge or offering on an asset you control.","real_text":"[action] Add 1-3 [curse] tokens to the chaos bag: <b>Fight.<\/b> You get +2 [combat] for this attack for each [curse] token added as part of this action's cost. If this attack defeats an enemy, replenish 1 charge or offering on an asset you control.","quantity":2,"skill_combat":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"slot":"Hand","real_slot":"Hand","traits":"Item. Weapon. Melee. Cursed.","real_traits":"Item. Weapon. Melee. Cursed.","illustrator":"Rob Laskey","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"d0812010-b5e4-4331-acd7-5bd0640337af","url":"https:\/\/arkhamdb.com\/card\/10092","imagesrc":"\/bundles\/cards\/10092.png"},{"pack_code":"fhvp","pack_name":"The Feast of Hemlock Vale Investigator Expansion","type_code":"skill","type_name":"Skill","faction_code":"mystic","faction_name":"Mystic","position":95,"exceptional":false,"myriad":false,"code":"10095","name":"Accursed","real_name":"Accursed","text":"When you commit Accursed to a skill test, add up to 3 [curse] tokens to the chaos bag. During this skill test, treat the modifier of each [curse] token revealed as 0.","real_text":"When you commit Accursed to a skill test, add up to 3 [curse] tokens to the chaos bag. During this skill test, treat the modifier of each [curse] token revealed as 0.","quantity":2,"skill_wild":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"traits":"Innate. Cursed.","real_traits":"Innate. Cursed.","flavor":"Not all who wander are lost.","illustrator":"David Hovey","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"b91b94e1-9e01-4207-b06d-0409bde90ba6","url":"https:\/\/arkhamdb.com\/card\/10095","imagesrc":"\/bundles\/cards\/10095.png"},{"pack_code":"fhvp","pack_name":"The Feast of Hemlock Vale Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"mystic","faction_name":"Mystic","position":97,"exceptional":false,"myriad":false,"code":"10097","name":"Olive McBride","real_name":"Olive McBride","subname":"Tried Everything Once","cost":2,"text":"[reaction] When you would reveal a chaos token, exhaust Olive McBride: Reveal 4 chaos tokens instead of 1. Choose 2 of those tokens to resolve, and ignore the rest.","real_text":"[reaction] When you would reveal a chaos token, exhaust Olive McBride: Reveal 4 chaos tokens instead of 1. Choose 2 of those tokens to resolve, and ignore the rest.","quantity":2,"skill_willpower":2,"xp":2,"health":1,"health_per_investigator":false,"sanity":3,"deck_limit":2,"slot":"Ally","real_slot":"Ally","traits":"Ally. Witch.","real_traits":"Ally. Witch.","flavor":"You must invest yourself in every spell. Sometimes literally.","illustrator":"Aurore Folny","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"4b2d66ea-3d0e-494f-9555-f87ff1e8f4ce","url":"https:\/\/arkhamdb.com\/card\/10097","imagesrc":"\/bundles\/cards\/10097.png"},{"pack_code":"fhvp","pack_name":"The Feast of Hemlock Vale Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","position":128,"exceptional":false,"myriad":false,"code":"10128","name":"Eldritch Tongue","real_name":"Eldritch Tongue","cost":2,"text":"Uses (4 charges).\nYou may play events with \"parley\" from your discard pile as if they were in your hand. As an additional cost to play an event this way, spend 1 charge from Eldritch Tongue. After that event resolves, remove it from the game.","real_text":"Uses (4 charges).\nYou may play events with \"parley\" from your discard pile as if they were in your hand. As an additional cost to play an event this way, spend 1 charge from Eldritch Tongue. After that event resolves, remove it from the game.","quantity":2,"skill_willpower":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"slot":"Arcane","real_slot":"Arcane","traits":"Ritual.","real_traits":"Ritual.","tags":"pa.","illustrator":"Romana Kendelic","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"0a9e34e4-c7f4-4b05-bf80-710bc391828f","url":"https:\/\/arkhamdb.com\/card\/10128","imagesrc":"\/bundles\/cards\/10128.png"},{"pack_code":"fhvp","pack_name":"The Feast of Hemlock Vale Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","position":132,"exceptional":false,"myriad":false,"code":"10132","name":"Occult Reliquary","real_name":"Occult Reliquary","subname":"Dubious Source","text":"Permanent. Limit 1 per deck.\nYou have 1 additional hand, accessory, or arcane slot, which can only be used to hold a [[Blessed]] or [[Cursed]] asset.","real_text":"Permanent. Limit 1 per deck.\nYou have 1 additional hand, accessory, or arcane slot, which can only be used to hold a [[Blessed]] or [[Cursed]] asset.","quantity":1,"xp":3,"health_per_investigator":false,"deck_limit":1,"traits":"Boon. Pact.","real_traits":"Boon. Pact.","flavor":"\"The price is but a pittance for what you will gain.\"","illustrator":"Pixoloid Studios","is_unique":false,"permanent":true,"double_sided":false,"octgn_id":"36248166-8d5e-4226-bf3e-f2447e4453ac","url":"https:\/\/arkhamdb.com\/card\/10132","imagesrc":"\/bundles\/cards\/10132.png"},{"pack_code":"rop","pack_name":"Relics of the Past","type_code":"investigator","type_name":"Investigator","faction_code":"rogue","faction_name":"Rogue","alternate_of_code":"08007","alternate_of_name":"Monterey Jack","position":62,"exceptional":false,"myriad":false,"code":"90062","name":"Monterey Jack","real_name":"Monterey Jack","subname":"The Archaeologist","text":"[reaction] After you discover the last clue at your location: Search the top X cards of your deck for a [[Charm]] or [[Relic]] asset and play it, reducing its cost by X. X is the printed shroud of your location. Shuffle your deck. (Limit once per round.)\n[elder_sign] effect: +1. Gain 1 resource for each [[Charm]] asset and each [[Relic]] asset you control.","real_text":"[reaction] After you discover the last clue at your location: Search the top X cards of your deck for a [[Charm]] or [[Relic]] asset and play it, reducing its cost by X. X is the printed shroud of your location. Shuffle your deck. (Limit once per round.)\n[elder_sign] effect: +1. Gain 1 resource for each [[Charm]] asset and each [[Relic]] asset you control.","quantity":1,"skill_willpower":1,"skill_intellect":4,"skill_combat":2,"skill_agility":5,"health":8,"health_per_investigator":false,"sanity":6,"deck_limit":1,"traits":"Wayfarer.","real_traits":"Wayfarer.","deck_requirements":{"size":30,"card":{"08008":{"08008":"08008","90063":"90063"},"08009":{"08009":"08009","90064":"90064"}},"random":[{"target":"subtype","value":"basicweakness"}]},"deck_options":[{"faction":["rogue"],"level":{"min":0,"max":3}},{"trait":["charm","relic"],"level":{"min":0,"max":4}},{"faction":["neutral"],"level":{"min":0,"max":5}},{"faction":["seeker"],"level":{"min":0,"max":0},"limit":5,"error":"You cannot have more than 5 level 0 Seeker cards"}],"flavor":"\"You call this archaeology?\"","illustrator":"Tony Foti","is_unique":true,"permanent":false,"double_sided":true,"back_text":"<b>Deck Size<\/b>: 30.\n<b>Deckbuilding Options<\/b>: Rogue cards ([rogue]) level 0-3, [[Charm]] and [[Relic]] cards level 0-4, Neutral cards level 0-5, up to 5 other Seeker cards ([seeker]) level 0.\n<b>Deckbuilding Requirements<\/b> (do not count toward deck size): Trusty Bullwhip, Buried Secrets, 1 random basic weakness.","back_flavor":"Young Jack traveled the world with his father\u2019s archaeological expeditions. Now a globe-trotting treasure hunter and an accomplished archaeologist in his own right, \u201cMonterey\u201d follows in his father\u2019s footsteps, securing the treasures of ancient civilizations and lost cultures. But after discovering a silver pendant with a familiar symbol on it, Monterey must explore his own past. Years ago, his father was found murdered with the very same sigil carved onto his forehead. The image has haunted Monterey\u2019s dreams ever since. But he\u2019s getting close. He won\u2019t stop until he solves the mystery of his father\u2019s murder... no matter what it takes.","octgn_id":"702988dc-f488-48d1-98a3-f1238ca59526","url":"https:\/\/arkhamdb.com\/card\/90062","imagesrc":"\/bundles\/cards\/90062.jpg","backimagesrc":"\/bundles\/cards\/90062b.jpg"},{"pack_code":"rop","pack_name":"Relics of the Past","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","position":63,"exceptional":false,"myriad":false,"code":"90063","name":"Trusty Bullwhip","real_name":"Trusty Bullwhip","cost":1,"text":"Fast. Monterey Jack deck only. Advanced.\n[action]: <b>Fight.<\/b> This attack uses [agility] instead of [combat]. You get +2 skill value for this attack. If this attack succeeds, you may exhaust Trusty Bullwhip to deal +1 damage for this attack and automatically evade the attacked enemy.","real_text":"Fast. Monterey Jack deck only. Advanced.\n[action]: <b>Fight.<\/b> This attack uses [agility] instead of [combat]. You get +2 skill value for this attack. If this attack succeeds, you may exhaust Trusty Bullwhip to deal +1 damage for this attack and automatically evade the attacked enemy.","quantity":1,"skill_intellect":1,"skill_agility":2,"skill_wild":1,"health_per_investigator":false,"deck_limit":1,"slot":"Hand","real_slot":"Hand","traits":"Item. Weapon. Melee.","real_traits":"Item. Weapon. Melee.","restrictions":{"investigator":{"08007":"08007"}},"illustrator":"Duallbrush","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"13f1e54e-d964-4f36-948c-5cfc5cae4827","url":"https:\/\/arkhamdb.com\/card\/90063","imagesrc":"\/bundles\/cards\/90063.jpg"},{"pack_code":"rop","pack_name":"Relics of the Past","type_code":"treachery","type_name":"Treachery","subtype_code":"weakness","subtype_name":"Weakness","faction_code":"neutral","faction_name":"Neutral","position":64,"exceptional":false,"myriad":false,"code":"90064","name":"Buried Secrets","real_name":"Buried Secrets","text":"Advanced.\n<b>Revelation<\/b> - Put Buried Secrets into play in your threat area.\nIf your location can be investigated, you cannot move except by scenario card effects.\n[action] [action]: <b>Investigate.<\/b> If you succeed, instead of discovering clues, discard Buried Secrets.","real_text":"Advanced.\n<b>Revelation<\/b> - Put Buried Secrets into play in your threat area.\nIf your location can be investigated, you cannot move except by scenario card effects.\n[action] [action]: <b>Investigate.<\/b> If you succeed, instead of discovering clues, discard Buried Secrets.","quantity":1,"health_per_investigator":false,"deck_limit":1,"traits":"Mystery.","real_traits":"Mystery.","restrictions":{"investigator":{"08007":"08007"}},"illustrator":"Raymond Bonilla","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"24e814a9-2dbd-4a7c-8d0c-f36688a0d0db","url":"https:\/\/arkhamdb.com\/card\/90064","imagesrc":"\/bundles\/cards\/90064.jpg"},{"pack_code":"fhvp","pack_name":"The Feast of Hemlock Vale Investigator Expansion","type_code":"investigator","type_name":"Investigator","faction_code":"seeker","faction_name":"Seeker","position":4,"exceptional":false,"myriad":false,"code":"10004","name":"Kate Winthrop","real_name":"Kate Winthrop","subname":"The Scientist","text":"You begin the game with Flux Stabilizer <i>(Inactive)<\/i> side faceup.\n[fast]: Move 1 clue from Kate Winthrop to a [[Science]] or [[Tool]] asset you control with no clues on it.\n<b>Forced<\/b> - When an asset you control with a clue on it leaves play: Place its clue on your location.\n[elder_sign] effect: +0. You may move 1 clue from an asset you control back to Kate Winthrop.","real_text":"You begin the game with Flux Stabilizer <i>(Inactive)<\/i> side faceup.\n[fast]: Move 1 clue from Kate Winthrop to a [[Science]] or [[Tool]] asset you control with no clues on it.\n<b>Forced<\/b> - When an asset you control with a clue on it leaves play: Place its clue on your location.\n[elder_sign] effect: +0. You may move 1 clue from an asset you control back to Kate Winthrop.","quantity":1,"skill_willpower":2,"skill_intellect":4,"skill_combat":2,"skill_agility":4,"health":6,"health_per_investigator":false,"sanity":8,"deck_limit":1,"traits":"Miskatonic. Scholar.","real_traits":"Miskatonic. Scholar.","deck_requirements":{"size":30,"card":{"10005":{"10005":"10005"},"10008":{"10008":"10008"}},"random":[{"target":"subtype","value":"basicweakness"}]},"deck_options":[{"faction":["seeker","neutral"],"level":{"min":0,"max":5}},{"trait":["science"],"level":{"min":0,"max":4}},{"trait":["insight"],"level":{"min":0,"max":1}}],"illustrator":"Cristi Balanescu","is_unique":true,"permanent":false,"double_sided":true,"back_text":"<b>Deck Size<\/b>: 30.\n<b>Deckbuilding Options<\/b>: Seeker cards ([seeker]) level 0-5, [[Science]] cards level 0-4, [[Insight]] cards level 0-1, Neutral cards level 0-5.\n<b>Deckbuilding Requirements<\/b> (do not count toward deck size): Flux Stabilizer, Failed Experiment, 1 random basic weakness.","back_flavor":"Kate Winthrop has spent years researching in the basement of Miskatonic University's science building, passing up funding and academic prestige in pursuit of progress. Her single-minded focus finally paid off with the invention of the Flux Stabilizer: a powerful device capable of channeling a new form of energy. However, the price of progress is steep. The first successful test of this groundbreaking invention took the life of her friend and mentor Professor Young. Since then, Kate has worked tirelessly to understand these alien currents, in hopes that she find a way to reverse their effects.","octgn_id":"8625b3db-bac5-4490-9589-03ceb1604aaa:e391b2a3-852c-46d5-b8cc-b427360716b1","url":"https:\/\/arkhamdb.com\/card\/10004","imagesrc":"\/bundles\/cards\/10004.png","backimagesrc":"\/bundles\/cards\/10004b.png"},{"pack_code":"fhvp","pack_name":"The Feast of Hemlock Vale Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","linked_to_code":"10005b","linked_to_name":"Flux Stabilizer","position":5,"exceptional":false,"myriad":false,"code":"10005","name":"Flux Stabilizer","real_name":"Flux Stabilizer","subname":"Inactive","text":"Permanent. Kate Winthrop deck only.\n<b>Forced<\/b> - After a clue is placed on Flux Stabilizer: Search your bonded cards or discard pile for 1 copy of Aetheric Current and shuffle it into your deck. Flip Flux Stabilizer <i>(keeping all tokens and attachments)<\/i>.","real_text":"Permanent. Kate Winthrop deck only.\n<b>Forced<\/b> - After a clue is placed on Flux Stabilizer: Search your bonded cards or discard pile for 1 copy of Aetheric Current and shuffle it into your deck. Flip Flux Stabilizer <i>(keeping all tokens and attachments)<\/i>.","quantity":1,"health_per_investigator":false,"deck_limit":1,"traits":"Item. Tool. Science.","real_traits":"Item. Tool. Science.","restrictions":{"investigator":{"10004":"10004"}},"illustrator":"Falk Haensel","is_unique":true,"permanent":true,"double_sided":false,"octgn_id":"636f9f59-d744-4ffb-ba16-69934cbd5654","url":"https:\/\/arkhamdb.com\/card\/10005","imagesrc":"\/bundles\/cards\/10005.png","linked_card":{"pack_code":"fhvp","pack_name":"The Feast of Hemlock Vale Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","id":4404,"position":5,"exceptional":false,"myriad":false,"encounter_position":null,"code":"10005b","name":"Flux Stabilizer","real_name":"Flux Stabilizer","subname":"Active","bonded_to":null,"bonded_count":null,"cost":null,"text":"<p>Permanent. Kate Winthrop deck only.<\/p><p><span class=\"icon-reaction\" title=\"Reaction\"><\/span> When you place a clue on an asset you control: Get +2 skill value for your next skill test this phase.<\/p>","customization_text":null,"customization_change":null,"real_text":"Permanent. Kate Winthrop deck only.\n[reaction] When you place a clue on an asset you control: Get +2 skill value for your next skill test this phase.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":null,"vengeance":null,"deck_limit":1,"slot":null,"real_slot":null,"stage":null,"traits":"Item. Tool. Science.","real_traits":"Item. Tool. Science.","tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":{"investigator":{"10004":"10004"}},"flavor":"Is this the same energy harnessed by Nikola Tesla?","illustrator":"Falk Haensel","is_unique":true,"exile":false,"hidden":true,"permanent":true,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/10005b","imagesrc":null,"bonded_cards":[{},{}]},"bonded_cards":[{"count":1,"code":"10006"},{"count":1,"code":"10007"}]},{"pack_code":"fhvp","pack_name":"The Feast of Hemlock Vale Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","position":5,"exceptional":false,"myriad":false,"code":"10005b","name":"Flux Stabilizer","real_name":"Flux Stabilizer","subname":"Active","text":"Permanent. Kate Winthrop deck only.\n[reaction] When you place a clue on an asset you control: Get +2 skill value for your next skill test this phase.","real_text":"Permanent. Kate Winthrop deck only.\n[reaction] When you place a clue on an asset you control: Get +2 skill value for your next skill test this phase.","quantity":1,"health_per_investigator":false,"deck_limit":1,"traits":"Item. Tool. Science.","real_traits":"Item. Tool. Science.","restrictions":{"investigator":{"10004":"10004"}},"flavor":"Is this the same energy harnessed by Nikola Tesla?","illustrator":"Falk Haensel","is_unique":true,"hidden":true,"permanent":true,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/10005b","bonded_cards":[{"count":1,"code":"10006"},{"count":1,"code":"10007"}]},{"pack_code":"fhvp","pack_name":"The Feast of Hemlock Vale Investigator Expansion","type_code":"event","type_name":"Event","faction_code":"neutral","faction_name":"Neutral","position":6,"exceptional":false,"myriad":false,"code":"10006","name":"Aetheric Current","real_name":"Aetheric Current","subname":"Yuggoth","bonded_to":"Flux Stabilizer","bonded_count":1,"cost":0,"text":"Bonded (Flux Stabilizer). Play only if Flux Stabilizer is on its <i>(Active)<\/i> side.\n<b>Fight.<\/b> Move all clues on assets you control to Kate Winthrop. For this attack, you may use [intellect] instead of [combat]. If you succeed and the attacked enemy is non-[[Elite]], you may exhaust it and move it to any location. Draw 1 card. Flip Flux Stabilizer <i>(keeping all tokens and attachments)<\/i>.","real_text":"Bonded (Flux Stabilizer). Play only if Flux Stabilizer is on its <i>(Active)<\/i> side.\n<b>Fight.<\/b> Move all clues on assets you control to Kate Winthrop. For this attack, you may use [intellect] instead of [combat]. If you succeed and the attacked enemy is non-[[Elite]], you may exhaust it and move it to any location. Draw 1 card. Flip Flux Stabilizer <i>(keeping all tokens and attachments)<\/i>.","quantity":1,"skill_combat":1,"health_per_investigator":false,"deck_limit":0,"traits":"Science.","real_traits":"Science.","restrictions":{"investigator":{"10004":"10004"}},"illustrator":"Balance Sheet","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"9862a004-45c1-481f-8a0a-6b60e0855ba2","url":"https:\/\/arkhamdb.com\/card\/10006","imagesrc":"\/bundles\/cards\/10006.png"},{"pack_code":"fhvp","pack_name":"The Feast of Hemlock Vale Investigator Expansion","type_code":"event","type_name":"Event","faction_code":"neutral","faction_name":"Neutral","position":7,"exceptional":false,"myriad":false,"code":"10007","name":"Aetheric Current","real_name":"Aetheric Current","subname":"Yoth","bonded_to":"Flux Stabilizer","bonded_count":1,"cost":0,"text":"Bonded (Flux Stabilizer). Play only if Flux Stabilizer is on its <i>(Active)<\/i> side.\n<b>Evade.<\/b> Move all clues on assets you control to Kate Winthrop. For this evasion attempt, you may use [intellect] instead of [agility]. If you succeed and the target of this evasion is non-[[Elite]], shuffle it into the encounter deck. Draw 1 card. Flip Flux Stabilizer <i>(keeping all tokens and attachments)<\/i>.","real_text":"Bonded (Flux Stabilizer). Play only if Flux Stabilizer is on its <i>(Active)<\/i> side.\n<b>Evade.<\/b> Move all clues on assets you control to Kate Winthrop. For this evasion attempt, you may use [intellect] instead of [agility]. If you succeed and the target of this evasion is non-[[Elite]], shuffle it into the encounter deck. Draw 1 card. Flip Flux Stabilizer <i>(keeping all tokens and attachments)<\/i>.","quantity":1,"skill_agility":1,"health_per_investigator":false,"deck_limit":0,"traits":"Science.","real_traits":"Science.","restrictions":{"investigator":{"10004":"10004"}},"illustrator":"Balance Sheet","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"fd8d9ed1-2bdf-403b-8f32-cf26a1189571","url":"https:\/\/arkhamdb.com\/card\/10007","imagesrc":"\/bundles\/cards\/10007.png"},{"pack_code":"fhvp","pack_name":"The Feast of Hemlock Vale Investigator Expansion","type_code":"treachery","type_name":"Treachery","subtype_code":"weakness","subtype_name":"Weakness","faction_code":"neutral","faction_name":"Neutral","position":8,"exceptional":false,"myriad":false,"code":"10008","name":"Failed Experiment","real_name":"Failed Experiment","text":"<b>Revelation<\/b> - Test [willpower] (3). This test gets +1 difficulty for each asset you control with a clue on it. For each point you fail by, you must either take 1 horror or place 1 of your clues on your location.","real_text":"<b>Revelation<\/b> - Test [willpower] (3). This test gets +1 difficulty for each asset you control with a clue on it. For each point you fail by, you must either take 1 horror or place 1 of your clues on your location.","quantity":1,"health_per_investigator":false,"deck_limit":1,"traits":"Blunder.","real_traits":"Blunder.","restrictions":{"investigator":{"10004":"10004"}},"flavor":"\"I've made a huge mistake.\"","illustrator":"Drazenka Kimpel","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"c94eece9-d27c-4d2c-bfc0-124887c3c983","url":"https:\/\/arkhamdb.com\/card\/10008","imagesrc":"\/bundles\/cards\/10008.png"},{"pack_code":"fhvp","pack_name":"The Feast of Hemlock Vale Investigator Expansion","type_code":"investigator","type_name":"Investigator","faction_code":"survivor","faction_name":"Survivor","position":15,"exceptional":false,"myriad":false,"code":"10015","name":"Hank Samson","real_name":"Hank Samson","subname":"The Farmhand","text":"You may be assigned damage\/horror dealt to [[Ally]] assets or other investigators at your location.\n[reaction] When you would be defeated by damage and\/or horror: Instead, heal all of your damage and horror and swap this card with its bonded [[Resolute]] version, either side faceup.\n[elder_sign] effect: +1.","real_text":"You may be assigned damage\/horror dealt to [[Ally]] assets or other investigators at your location.\n[reaction] When you would be defeated by damage and\/or horror: Instead, heal all of your damage and horror and swap this card with its bonded [[Resolute]] version, either side faceup.\n[elder_sign] effect: +1.","quantity":1,"skill_willpower":3,"skill_intellect":1,"skill_combat":5,"skill_agility":3,"health":5,"health_per_investigator":false,"sanity":5,"deck_limit":1,"traits":"Assistant. Warden.","real_traits":"Assistant. Warden.","deck_requirements":{"size":35,"card":{"10017":{"10017":"10017"},"10018":{"10018":"10018"}},"random":[{"target":"subtype","value":"basicweakness"}]},"deck_options":[{"faction":["survivor","neutral"],"level":{"min":0,"max":5}},{"trait":["spirit","innate"],"level":{"min":0,"max":2},"limit":10}],"illustrator":"Magali Villeneuve","is_unique":true,"permanent":false,"double_sided":true,"back_text":"<b>Deck Size<\/b>: 35.\n<b>Deckbuilding Options<\/b>: Survivor cards ([survivor]) level 0-5, Neutral cards level 0-5, up to 10 other [[Innate]] and\/or [[Spirit]] cards level 0-2.\n<b>Deckbuilding Requirements<\/b> (do not count toward deck size): Stouthearted, \"Where's Pa?\", 1 random basic weakness.","back_flavor":"Growing up on a farm, Hank Samson did all the chores Ma and Pa told him to do, including taking care of his brothers and sisters. When Pa showed him the strange animals in the city stockyard, Hank felt uneasy, but he did as he was told. When Pa told him to wait, he waited. And when Pa didn't come back, Hank went to find him. Pa taught him that family is everything, and you don't just leave family behind.","octgn_id":"0e195ac1-77bd-4a69-87e9-cfafd7482962:4f2a5f9b-8888-43df-ba0f-380d531e7cba:0b47ec14-d252-4692-9d78-90efd034ff8c","url":"https:\/\/arkhamdb.com\/card\/10015","imagesrc":"\/bundles\/cards\/10015.png","backimagesrc":"\/bundles\/cards\/10015b.png","bonded_cards":[{"count":1,"code":"10016a"},{"count":1,"code":"10016b"}]},{"pack_code":"fhvp","pack_name":"The Feast of Hemlock Vale Investigator Expansion","type_code":"investigator","type_name":"Investigator","faction_code":"survivor","faction_name":"Survivor","position":16,"exceptional":false,"myriad":false,"code":"10016a","name":"Hank Samson","real_name":"Hank Samson","subname":"The Farmhand","bonded_to":"Hank Samson","bonded_count":1,"text":"Bonded (Hank Samson).\nYou cannot be healed. You may be assigned damage\/horror dealt to [[Ally]] assets or other investigators at your location.\n[reaction] When 1 or more horror is placed on you: Draw 1 card.\n[elder_sign] effect: +1. Move 1 horror from Hank Samson to an asset you control.","real_text":"Bonded (Hank Samson).\nYou cannot be healed. You may be assigned damage\/horror dealt to [[Ally]] assets or other investigators at your location.\n[reaction] When 1 or more horror is placed on you: Draw 1 card.\n[elder_sign] effect: +1. Move 1 horror from Hank Samson to an asset you control.","quantity":1,"skill_willpower":3,"skill_intellect":3,"skill_combat":4,"skill_agility":4,"health":4,"health_per_investigator":false,"sanity":6,"deck_limit":0,"traits":"Assistant. Resolute.","real_traits":"Assistant. Resolute.","illustrator":"Magali Villeneuve","is_unique":true,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/10016a","imagesrc":"\/bundles\/cards\/10016a.png","bonded_cards":[{"count":1,"code":"10016a"},{"count":1,"code":"10016b"}]},{"pack_code":"fhvp","pack_name":"The Feast of Hemlock Vale Investigator Expansion","type_code":"investigator","type_name":"Investigator","faction_code":"survivor","faction_name":"Survivor","position":16,"exceptional":false,"myriad":false,"code":"10016b","name":"Hank Samson","real_name":"Hank Samson","subname":"The Farmhand","bonded_to":"Hank Samson","bonded_count":1,"text":"Bonded (Hank Samson).\nYou cannot be healed. You may be assigned damage\/horror dealt to [[Ally]] assets or other investigators at your location.\n[reaction] When 1 or more damage is placed on you: Gain 2 resources.\n[elder_sign] effect: +1. Move 1 damage from Hank Samson to an asset you control.","real_text":"Bonded (Hank Samson).\nYou cannot be healed. You may be assigned damage\/horror dealt to [[Ally]] assets or other investigators at your location.\n[reaction] When 1 or more damage is placed on you: Gain 2 resources.\n[elder_sign] effect: +1. Move 1 damage from Hank Samson to an asset you control.","quantity":1,"skill_willpower":4,"skill_intellect":1,"skill_combat":6,"skill_agility":3,"health":6,"health_per_investigator":false,"sanity":4,"deck_limit":0,"traits":"Warden. Resolute.","real_traits":"Warden. Resolute.","illustrator":"Magali Villeneuve","is_unique":true,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/10016b","imagesrc":"\/bundles\/cards\/10016b.png","bonded_cards":[{"count":1,"code":"10016a"},{"count":1,"code":"10016b"}]},{"pack_code":"fhvp","pack_name":"The Feast of Hemlock Vale Investigator Expansion","type_code":"event","type_name":"Event","faction_code":"neutral","faction_name":"Neutral","position":17,"exceptional":false,"myriad":false,"code":"10017","name":"Stouthearted","real_name":"Stouthearted","cost":2,"text":"Hank Samson deck only.\nFast. Play when you engage a non-[[Elite]] enemy.\nMove up to 2 damage and\/or horror from Hank Samson to that enemy, as damage.","real_text":"Hank Samson deck only.\nFast. Play when you engage a non-[[Elite]] enemy.\nMove up to 2 damage and\/or horror from Hank Samson to that enemy, as damage.","quantity":1,"skill_willpower":1,"skill_combat":1,"skill_wild":1,"health_per_investigator":false,"deck_limit":1,"traits":"Spirit.","real_traits":"Spirit.","restrictions":{"investigator":{"10015":"10015"}},"flavor":"Everyone is a hero to someone.","illustrator":"Lin Hsiang","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"2ff74165-2497-4028-a20f-059ac6b5af27","url":"https:\/\/arkhamdb.com\/card\/10017","imagesrc":"\/bundles\/cards\/10017.png"},{"pack_code":"fhvp","pack_name":"The Feast of Hemlock Vale Investigator Expansion","type_code":"treachery","type_name":"Treachery","subtype_code":"weakness","subtype_name":"Weakness","faction_code":"neutral","faction_name":"Neutral","position":18,"exceptional":false,"myriad":false,"code":"10018","name":"\"Where's Pa?\"","real_name":"\"Where's Pa?\"","text":"<b>Revelation<\/b> - Discard cards from the top of the encounter deck until an enemy is discarded. Attach \"Where's Pa?\" to that enemy and spawn it at a connecting location, if able.\nAttached enemy gains elusive.\n<b>Forced<\/b> - At the end of the round: Hank Samson takes 1 direct horror.","real_text":"<b>Revelation<\/b> - Discard cards from the top of the encounter deck until an enemy is discarded. Attach \"Where's Pa?\" to that enemy and spawn it at a connecting location, if able.\nAttached enemy gains elusive.\n<b>Forced<\/b> - At the end of the round: Hank Samson takes 1 direct horror.","quantity":1,"health_per_investigator":false,"deck_limit":1,"traits":"Flaw.","real_traits":"Flaw.","restrictions":{"investigator":{"10015":"10015"}},"illustrator":"Tiziano Baracchi","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"b0d8ad05-3263-44ff-a6b2-5282e4ebc8ab","url":"https:\/\/arkhamdb.com\/card\/10018","imagesrc":"\/bundles\/cards\/10018.png"},{"pack_code":"fhvp","pack_name":"The Feast of Hemlock Vale Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"guardian","faction_name":"Guardian","position":19,"exceptional":false,"myriad":false,"code":"10019","name":"Ancestral Token","real_name":"Ancestral Token","cost":3,"text":"[reaction] After you defeat an enemy, exhaust Ancestral Token: Add [bless] tokens to the chaos bag equal to that enemy's printed health (max 5).","real_text":"[reaction] After you defeat an enemy, exhaust Ancestral Token: Add [bless] tokens to the chaos bag equal to that enemy's printed health (max 5).","quantity":2,"skill_willpower":1,"xp":0,"health_per_investigator":false,"sanity":2,"deck_limit":2,"slot":"Accessory","real_slot":"Accessory","traits":"Item. Charm. Blessed.","real_traits":"Item. Charm. Blessed.","flavor":"Never forget those who came before.","illustrator":"Kate Swazee","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"8afe0e4b-b16f-4dbc-ab01-1de202a6a623","url":"https:\/\/arkhamdb.com\/card\/10019","imagesrc":"\/bundles\/cards\/10019.png"},{"pack_code":"fhvp","pack_name":"The Feast of Hemlock Vale Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"guardian","faction_name":"Guardian","position":23,"exceptional":false,"myriad":false,"code":"10023","name":"Wolf Mask","real_name":"Wolf Mask","subname":"The Moon's Sire","cost":1,"text":"Limit 1 [[Mask]] per investigator.\nUses (2 offerings). Replenish 1 of these offerings after you engage an enemy.\n[fast] Spend 1 offering: You get +2 [combat] or +2 [agility] for this skill test. (Limit once per test.)","real_text":"Limit 1 [[Mask]] per investigator.\nUses (2 offerings). Replenish 1 of these offerings after you engage an enemy.\n[fast] Spend 1 offering: You get +2 [combat] or +2 [agility] for this skill test. (Limit once per test.)","quantity":2,"skill_combat":1,"skill_agility":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"traits":"Item. Charm. Mask.","real_traits":"Item. Charm. Mask.","illustrator":"Rob Laskey","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"78c335da-7815-453c-80d1-1aa4a9834fbe","url":"https:\/\/arkhamdb.com\/card\/10023","imagesrc":"\/bundles\/cards\/10023.png"},{"pack_code":"fhvp","pack_name":"The Feast of Hemlock Vale Investigator Expansion","type_code":"event","type_name":"Event","faction_code":"guardian","faction_name":"Guardian","position":24,"exceptional":false,"myriad":false,"code":"10024","name":"Absolution","real_name":"Absolution","cost":-2,"text":"Reveal 3 random tokens from the chaos bag, along with X additional tokens.\nFor each non-symbol token revealed, add 1 [bless] token to the chaos bag. For each [bless] token revealed, heal 1 horror from an investigator or [[Ally]] asset at your location.","real_text":"Reveal 3 random tokens from the chaos bag, along with X additional tokens.\nFor each non-symbol token revealed, add 1 [bless] token to the chaos bag. For each [bless] token revealed, heal 1 horror from an investigator or [[Ally]] asset at your location.","quantity":2,"skill_willpower":2,"xp":0,"health_per_investigator":false,"deck_limit":2,"traits":"Spell. Blessed.","real_traits":"Spell. Blessed.","tags":"hh.","illustrator":"Cristi Balanescu","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"48de9d96-614a-4e32-ab5b-48979710993c","url":"https:\/\/arkhamdb.com\/card\/10024","imagesrc":"\/bundles\/cards\/10024.png"},{"pack_code":"fhvp","pack_name":"The Feast of Hemlock Vale Investigator Expansion","type_code":"event","type_name":"Event","faction_code":"guardian","faction_name":"Guardian","position":25,"exceptional":false,"myriad":false,"code":"10025","name":"Guided by Faith","real_name":"Guided by Faith","cost":2,"text":"<b>Investigate.<\/b> You may use [willpower] instead of [intellect] for this investigation. Before revealing chaos tokens for this test, add 2 [bless] tokens to the chaos bag. If a [bless] or [elder_sign] token is revealed during this skill test, discover 1 additional clue at your location.","real_text":"<b>Investigate.<\/b> You may use [willpower] instead of [intellect] for this investigation. Before revealing chaos tokens for this test, add 2 [bless] tokens to the chaos bag. If a [bless] or [elder_sign] token is revealed during this skill test, discover 1 additional clue at your location.","quantity":2,"skill_willpower":1,"skill_intellect":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"traits":"Spirit. Blessed.","real_traits":"Spirit. Blessed.","illustrator":"Alexandre Dainche","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"efceb7e7-04b3-4c5e-a12e-3034a1b7a2d2","url":"https:\/\/arkhamdb.com\/card\/10025","imagesrc":"\/bundles\/cards\/10025.png"},{"pack_code":"fhvp","pack_name":"The Feast of Hemlock Vale Investigator Expansion","type_code":"event","type_name":"Event","faction_code":"guardian","faction_name":"Guardian","position":26,"exceptional":false,"myriad":false,"code":"10026","name":"Hold Up","real_name":"Hold Up","cost":1,"text":"<b>Parley.<\/b> Choose an enemy at your location and an [[Item]] asset in your hand. Perform a fight action against the chosen enemy. If you succeed, instead of dealing damage, play the chosen asset, reducing its cost by each point you succeeded by.","real_text":"<b>Parley.<\/b> Choose an enemy at your location and an [[Item]] asset in your hand. Perform a fight action against the chosen enemy. If you succeed, instead of dealing damage, play the chosen asset, reducing its cost by each point you succeeded by.","quantity":2,"skill_combat":1,"skill_agility":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"traits":"Tactic. Trick.","real_traits":"Tactic. Trick.","tags":"pa.","flavor":"\"H-hands where I can see 'em!\"","illustrator":"Rob Laskey","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"efca1b28-b12d-4ec1-a6ab-515271ea9579","url":"https:\/\/arkhamdb.com\/card\/10026","imagesrc":"\/bundles\/cards\/10026.png"},{"pack_code":"fhvp","pack_name":"The Feast of Hemlock Vale Investigator Expansion","type_code":"skill","type_name":"Skill","faction_code":"guardian","faction_name":"Guardian","position":29,"exceptional":false,"myriad":false,"code":"10029","name":"Purified","real_name":"Purified","text":"Max 1 committed per skill test.\nYou may commit Purified to any type of test.\nIf this test is successful, for each point you succeeded by (to a maximum of 5), add 1 [bless] token or remove 1 [curse] token from the chaos bag.","real_text":"Max 1 committed per skill test.\nYou may commit Purified to any type of test.\nIf this test is successful, for each point you succeeded by (to a maximum of 5), add 1 [bless] token or remove 1 [curse] token from the chaos bag.","quantity":2,"xp":0,"health_per_investigator":false,"deck_limit":2,"traits":"Innate. Blessed.","real_traits":"Innate. Blessed.","illustrator":"Cristina Vela","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"201c8452-f96b-4461-ac10-21c34ba7824b","url":"https:\/\/arkhamdb.com\/card\/10029","imagesrc":"\/bundles\/cards\/10029.png"},{"pack_code":"fhvp","pack_name":"The Feast of Hemlock Vale Investigator Expansion","type_code":"skill","type_name":"Skill","faction_code":"guardian","faction_name":"Guardian","position":31,"exceptional":false,"myriad":false,"code":"10031","name":"Strong-Armed","real_name":"Strong-Armed","text":"While Strong-Armed is committed to an attack using a [[Melee]] or [[Ranged]] asset, this attack deals +1 damage. After revealing chaos token(s) for this skill test, you may take 1 damage to cancel that chaos token, return it to the chaos bag, and reveal a new one. <i>(You may do this any number of times.)<\/i>","real_text":"While Strong-Armed is committed to an attack using a [[Melee]] or [[Ranged]] asset, this attack deals +1 damage. After revealing chaos token(s) for this skill test, you may take 1 damage to cancel that chaos token, return it to the chaos bag, and reveal a new one. <i>(You may do this any number of times.)<\/i>","quantity":2,"skill_combat":1,"skill_agility":1,"xp":1,"health_per_investigator":false,"deck_limit":2,"traits":"Innate.","real_traits":"Innate.","illustrator":"Jo\u00e3o Bosco","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"39216cc4-c0f9-488e-aa00-e6ed4ce989af","url":"https:\/\/arkhamdb.com\/card\/10031","imagesrc":"\/bundles\/cards\/10031.png"},{"pack_code":"fhvp","pack_name":"The Feast of Hemlock Vale Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"seeker","faction_name":"Seeker","position":43,"exceptional":false,"myriad":false,"code":"10043","name":"Mouse Mask","real_name":"Mouse Mask","subname":"The Meek Watcher","cost":1,"text":"Limit 1 [[Mask]] per investigator.\nUses (2 offerings). Replenish 1 of these offerings after you reveal a location or put a new location into play.\n[fast] Spend 1 offering: You get +2 [willpower] or +2 [intellect] for this skill test. (Limit once per test.)","real_text":"Limit 1 [[Mask]] per investigator.\nUses (2 offerings). Replenish 1 of these offerings after you reveal a location or put a new location into play.\n[fast] Spend 1 offering: You get +2 [willpower] or +2 [intellect] for this skill test. (Limit once per test.)","quantity":2,"skill_willpower":1,"skill_intellect":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"traits":"Item. Charm. Mask.","real_traits":"Item. Charm. Mask.","illustrator":"Rob Laskey","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"7430584f-ee26-4832-8a9d-70e878ee1b75","url":"https:\/\/arkhamdb.com\/card\/10043","imagesrc":"\/bundles\/cards\/10043.png"},{"pack_code":"fhvp","pack_name":"The Feast of Hemlock Vale Investigator Expansion","type_code":"event","type_name":"Event","faction_code":"seeker","faction_name":"Seeker","position":49,"exceptional":false,"myriad":false,"code":"10049","name":"\"Throw the Book at Them!\"","real_name":"\"Throw the Book at Them!\"","cost":1,"text":"<b>Fight.<\/b> Choose a [[Tome]] asset you control. You get +X [combat] for this attack, where X is that asset's printed cost. If you succeed, you may either automatically evade the attacked enemy, or after the attack ends, you may resolve an [action] or [fast] ability on the chosen asset <i>(ignoring its [action] cost, if any)<\/i>.","real_text":"<b>Fight.<\/b> Choose a [[Tome]] asset you control. You get +X [combat] for this attack, where X is that asset's printed cost. If you succeed, you may either automatically evade the attacked enemy, or after the attack ends, you may resolve an [action] or [fast] ability on the chosen asset <i>(ignoring its [action] cost, if any)<\/i>.","quantity":2,"skill_intellect":1,"skill_combat":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"traits":"Gambit. Improvised.","real_traits":"Gambit. Improvised.","flavor":"\"Kid, you... you took that a lot more literally than I expected you to.\"","illustrator":"David Hovey","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"e17a1013-fee5-4360-afb5-93de02540a81","url":"https:\/\/arkhamdb.com\/card\/10049","imagesrc":"\/bundles\/cards\/10049.png"},{"pack_code":"fhvp","pack_name":"The Feast of Hemlock Vale Investigator Expansion","type_code":"event","type_name":"Event","faction_code":"seeker","faction_name":"Seeker","position":50,"exceptional":false,"myriad":false,"code":"10050","name":"Transmogrify","real_name":"Transmogrify","cost":1,"text":"<b>Evade.<\/b> You may use [intellect] instead of [agility] for this evasion attempt. If you succeed and the enemy is non-[[Elite]], attach Transmogrify to it.\nAttached enemy gains: \"Massive. Cannot move.\n[reaction] After you evade this enemy: Discover 1 clue at its location. (Limit once per round.)\"","real_text":"<b>Evade.<\/b> You may use [intellect] instead of [agility] for this evasion attempt. If you succeed and the enemy is non-[[Elite]], attach Transmogrify to it.\nAttached enemy gains: \"Massive. Cannot move.\n[reaction] After you evade this enemy: Discover 1 clue at its location. (Limit once per round.)\"","quantity":2,"skill_willpower":1,"skill_intellect":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"traits":"Gambit. Science.","real_traits":"Gambit. Science.","flavor":"\"I said 'blow it up,' not '<u>blow<\/u> it up!\"","illustrator":"Edgar S\u00e1nchez Hidalgo","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"badc144b-f265-49b5-97c9-1560b01d652b","url":"https:\/\/arkhamdb.com\/card\/10050","imagesrc":"\/bundles\/cards\/10050.png"},{"pack_code":"fhvp","pack_name":"The Feast of Hemlock Vale Investigator Expansion","type_code":"event","type_name":"Event","faction_code":"seeker","faction_name":"Seeker","position":54,"exceptional":false,"myriad":false,"code":"10054","name":"Fine Tuning","real_name":"Fine Tuning","cost":2,"text":"Attach to a [[Tool]] or [[Science]] asset you control. Limit 1 per asset.\n[reaction] After attached asset exhausts, exhaust Fine Tuning: Ready attached asset.","real_text":"Attach to a [[Tool]] or [[Science]] asset you control. Limit 1 per asset.\n[reaction] After attached asset exhausts, exhaust Fine Tuning: Ready attached asset.","quantity":2,"skill_intellect":1,"skill_agility":1,"xp":1,"health_per_investigator":false,"deck_limit":2,"traits":"Insight. Upgrade.","real_traits":"Insight. Upgrade.","flavor":"\"I assure you there's nothing to fear!\"","illustrator":"Billy Norrby","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"baa13e0c-80c2-4ffb-86d6-41ac2475b756","url":"https:\/\/arkhamdb.com\/card\/10054","imagesrc":"\/bundles\/cards\/10054.png"},{"pack_code":"fhvp","pack_name":"The Feast of Hemlock Vale Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"seeker","faction_name":"Seeker","position":56,"exceptional":false,"myriad":false,"code":"10056","name":"Prismatic Spectacles","real_name":"Prismatic Spectacles","subname":"Lens to the Otherworld","cost":2,"text":"[action] Add 1 [curse] token to the chaos bag: <b>Investigate.<\/b> You get +2 skill value for this investigation. If a [curse] token is revealed during this investigation, you may exhaust Prismatic Spectacles to discover 1 additional clue at your location.","real_text":"[action] Add 1 [curse] token to the chaos bag: <b>Investigate.<\/b> You get +2 skill value for this investigation. If a [curse] token is revealed during this investigation, you may exhaust Prismatic Spectacles to discover 1 additional clue at your location.","quantity":2,"skill_intellect":1,"xp":2,"health_per_investigator":false,"deck_limit":2,"slot":"Accessory","real_slot":"Accessory","traits":"Item. Relic. Cursed.","real_traits":"Item. Relic. Cursed.","illustrator":"Pixoloid Studios","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"beec5399-aea7-45f5-932f-a19ae226303f","url":"https:\/\/arkhamdb.com\/card\/10056","imagesrc":"\/bundles\/cards\/10056.png"},{"pack_code":"fhvp","pack_name":"The Feast of Hemlock Vale Investigator Expansion","type_code":"event","type_name":"Event","faction_code":"seeker","faction_name":"Seeker","position":57,"exceptional":false,"myriad":false,"code":"10057","name":"Confound","real_name":"Confound","cost":2,"text":"<b>Parley.<\/b> Choose an enemy at your location. Test [intellect] (X), where X is the chosen enemy's evade value. If you succeed, discover 2 clues at your location. Then, if the chosen enemy is non-[[Elite]], automatically evade it. It does not ready during the next upkeep phase.","real_text":"<b>Parley.<\/b> Choose an enemy at your location. Test [intellect] (X), where X is the chosen enemy's evade value. If you succeed, discover 2 clues at your location. Then, if the chosen enemy is non-[[Elite]], automatically evade it. It does not ready during the next upkeep phase.","quantity":2,"skill_willpower":1,"skill_intellect":1,"xp":3,"health_per_investigator":false,"deck_limit":2,"traits":"Insight. Trick.","real_traits":"Insight. Trick.","tags":"pa.","flavor":"\"It'll never work, Herbert.\"","illustrator":"Andreia Ugrai","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"18459517-ec74-4993-a4d3-d56cac3b5480","url":"https:\/\/arkhamdb.com\/card\/10057","imagesrc":"\/bundles\/cards\/10057.png"},{"pack_code":"fhvp","pack_name":"The Feast of Hemlock Vale Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"rogue","faction_name":"Rogue","position":66,"exceptional":false,"myriad":false,"code":"10066","name":"Fake Credentials","real_name":"Fake Credentials","cost":3,"text":"[action] Choose an enemy at your location and exhaust Fake Credentials: <b>Parley.<\/b> Test [intellect] (1). This test gets +1 difficulty for each suspicion on Fake Credentials. If you succeed, discover 1 clue at your location and place 1 resource on Fake Credentials, as suspicion. If you fail, you must either discard Fake Credentials, or the chosen enemy attacks you.","real_text":"[action] Choose an enemy at your location and exhaust Fake Credentials: <b>Parley.<\/b> Test [intellect] (1). This test gets +1 difficulty for each suspicion on Fake Credentials. If you succeed, discover 1 clue at your location and place 1 resource on Fake Credentials, as suspicion. If you fail, you must either discard Fake Credentials, or the chosen enemy attacks you.","quantity":2,"skill_intellect":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"slot":"Hand","real_slot":"Hand","traits":"Item. Illicit.","real_traits":"Item. Illicit.","tags":"pa.","illustrator":"Lin Hsiang","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"b6ad5ad2-81fc-4960-aecd-a91ab40bd796","url":"https:\/\/arkhamdb.com\/card\/10066","imagesrc":"\/bundles\/cards\/10066.png"},{"pack_code":"fhvp","pack_name":"The Feast of Hemlock Vale Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"rogue","faction_name":"Rogue","position":68,"exceptional":false,"myriad":false,"code":"10068","name":"Scrimshaw Charm","real_name":"Scrimshaw Charm","subname":"From Distant Shores","cost":1,"text":"[action] Add 1-3 [curse] tokens to the chaos bag and exhaust Scrimshaw Charm: Gain 1 resource. For each token added, gain 1 additional resource.","real_text":"[action] Add 1-3 [curse] tokens to the chaos bag and exhaust Scrimshaw Charm: Gain 1 resource. For each token added, gain 1 additional resource.","quantity":2,"skill_willpower":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"slot":"Accessory","real_slot":"Accessory","traits":"Item. Charm. Cursed.","real_traits":"Item. Charm. Cursed.","flavor":"\"Let faith oust fact; let fancy oust memory; I look deep down and do believe.\" - Herman Melville, <u>Moby-Dick<\/u>","illustrator":"Lale Ann","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"36602924-358e-4c0e-b73c-fe85aae00ae0","url":"https:\/\/arkhamdb.com\/card\/10068","imagesrc":"\/bundles\/cards\/10068.png"},{"pack_code":"fhvp","pack_name":"The Feast of Hemlock Vale Investigator Expansion","type_code":"event","type_name":"Event","faction_code":"rogue","faction_name":"Rogue","position":74,"exceptional":false,"myriad":false,"code":"10074","name":"Vamp","real_name":"Vamp","cost":1,"text":"<b>Parley.<\/b> Choose an enemy at your location and test any skill (3). If you succeed and you tested...\n- ...[willpower], remove 1 doom from that enemy.\n- ...[intellect], discover 1 clue at your location.\n- ...[agility], automatically evade that enemy. If it is non-[[Elite]], move it to a connecting location.\n- ...[combat], deal 2 damage to that enemy.","real_text":"<b>Parley.<\/b> Choose an enemy at your location and test any skill (3). If you succeed and you tested...\n- ...[willpower], remove 1 doom from that enemy.\n- ...[intellect], discover 1 clue at your location.\n- ...[agility], automatically evade that enemy. If it is non-[[Elite]], move it to a connecting location.\n- ...[combat], deal 2 damage to that enemy.","quantity":2,"skill_wild":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"traits":"Trick.","real_traits":"Trick.","tags":"pa.","illustrator":"Christine Thomas","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"e65c0938-e220-427e-8e8a-8e467d35d80e","url":"https:\/\/arkhamdb.com\/card\/10074","imagesrc":"\/bundles\/cards\/10074.png"},{"pack_code":"fhvp","pack_name":"The Feast of Hemlock Vale Investigator Expansion","type_code":"event","type_name":"Event","faction_code":"rogue","faction_name":"Rogue","position":78,"exceptional":false,"myriad":false,"code":"10078","name":"Snitch","real_name":"Snitch","cost":1,"text":"Fast. Play after you succeed at a skill test while parleying.\nDiscover 2 total clues from among your location and connecting locations.","real_text":"Fast. Play after you succeed at a skill test while parleying.\nDiscover 2 total clues from among your location and connecting locations.","quantity":2,"skill_intellect":1,"skill_agility":1,"xp":2,"health_per_investigator":false,"deck_limit":2,"traits":"Favor. Trick.","real_traits":"Favor. Trick.","tags":"pa.","flavor":"\"I shouldn't be telling you this, but since you seem trustworthy...\"","illustrator":"Drazenka Kimpel","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"1322fdea-30a6-46c7-ae32-12e51f87239d","url":"https:\/\/arkhamdb.com\/card\/10078","imagesrc":"\/bundles\/cards\/10078.png"},{"pack_code":"fhvp","pack_name":"The Feast of Hemlock Vale Investigator Expansion","type_code":"event","type_name":"Event","faction_code":"rogue","faction_name":"Rogue","position":81,"exceptional":false,"myriad":false,"code":"10081","name":"Vamp","real_name":"Vamp","cost":1,"text":"<b>Parley.<\/b> Choose an enemy at your location and any number of skills. One at a time, in any order, test each chosen skill (2). For each test you succeeded, if it was...\n- ...[willpower], remove 1 doom from that enemy.\n- ...[intellect], discover 1 clue at that enemy's location.\n- ...[agility], automatically evade that enemy. Move it to a connecting location if it is non-[[Elite]].\n- ...[combat], deal 2 damage to that enemy.","real_text":"<b>Parley.<\/b> Choose an enemy at your location and any number of skills. One at a time, in any order, test each chosen skill (2). For each test you succeeded, if it was...\n- ...[willpower], remove 1 doom from that enemy.\n- ...[intellect], discover 1 clue at that enemy's location.\n- ...[agility], automatically evade that enemy. Move it to a connecting location if it is non-[[Elite]].\n- ...[combat], deal 2 damage to that enemy.","quantity":2,"skill_wild":2,"xp":3,"health_per_investigator":false,"deck_limit":2,"traits":"Trick.","real_traits":"Trick.","tags":"pa.","illustrator":"Christine Thomas","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"7baff100-fa90-482e-9c0a-5281c996b3c5","url":"https:\/\/arkhamdb.com\/card\/10081","imagesrc":"\/bundles\/cards\/10081.png"},{"pack_code":"fhvp","pack_name":"The Feast of Hemlock Vale Investigator Expansion","type_code":"event","type_name":"Event","faction_code":"rogue","faction_name":"Rogue","position":83,"exceptional":false,"myriad":false,"code":"10083","name":"Stir the Pot","real_name":"Stir the Pot","cost":3,"text":"<b>Parley.<\/b> Choose an enemy at your location and test [intellect] (X), where X is the chosen enemy's combined damage\/horror values. If you succeed, deal X damage to each enemy at your location. After this effect resolves, you may disengage from each enemy and move to a connecting location.","real_text":"<b>Parley.<\/b> Choose an enemy at your location and test [intellect] (X), where X is the chosen enemy's combined damage\/horror values. If you succeed, deal X damage to each enemy at your location. After this effect resolves, you may disengage from each enemy and move to a connecting location.","quantity":2,"skill_willpower":1,"skill_intellect":1,"xp":5,"health_per_investigator":false,"deck_limit":2,"traits":"Trick. Gambit.","real_traits":"Trick. Gambit.","tags":"pa.","flavor":"\"...and I heard he called you stupid too!\"","illustrator":"Ibazan Lazcano","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"a7bbc969-e278-487a-9cd2-b97f3ac56e68","url":"https:\/\/arkhamdb.com\/card\/10083","imagesrc":"\/bundles\/cards\/10083.png"},{"pack_code":"fhvp","pack_name":"The Feast of Hemlock Vale Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"mystic","faction_name":"Mystic","position":84,"exceptional":false,"myriad":false,"code":"10084","name":"Cat Mask","real_name":"Cat Mask","subname":"The Capricious Meddler","cost":1,"text":"Limit 1 [[Mask]] per investigator.\nUses (2 offerings). Replenish 2 of these offerings after doom is placed on a card with no doom.\n[fast] Spend 1 offering: You get +2 [willpower] or +2 [combat] for this skill test. (Limit once per test.)","real_text":"Limit 1 [[Mask]] per investigator.\nUses (2 offerings). Replenish 2 of these offerings after doom is placed on a card with no doom.\n[fast] Spend 1 offering: You get +2 [willpower] or +2 [combat] for this skill test. (Limit once per test.)","quantity":2,"skill_willpower":1,"skill_combat":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"traits":"Item. Charm. Mask.","real_traits":"Item. Charm. Mask.","illustrator":"Rob Laskey","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"e60da322-640d-48e5-9bed-a346be10a116","url":"https:\/\/arkhamdb.com\/card\/10084","imagesrc":"\/bundles\/cards\/10084.png"},{"pack_code":"fhvp","pack_name":"The Feast of Hemlock Vale Investigator Expansion","type_code":"event","type_name":"Event","faction_code":"mystic","faction_name":"Mystic","position":94,"exceptional":false,"myriad":false,"code":"10094","name":"Drain Essence","real_name":"Drain Essence","cost":2,"text":"<b>Parley.<\/b> Choose an enemy at your location and test [willpower] (X), where X is the chosen enemy's fight value. If you succeed, move 1 damage from your investigator to the chosen enemy (up to 2 damage instead if the chosen enemy is non-[[Elite]]).","real_text":"<b>Parley.<\/b> Choose an enemy at your location and test [willpower] (X), where X is the chosen enemy's fight value. If you succeed, move 1 damage from your investigator to the chosen enemy (up to 2 damage instead if the chosen enemy is non-[[Elite]]).","quantity":2,"skill_willpower":1,"skill_intellect":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"traits":"Spell.","real_traits":"Spell.","tags":"pa.","flavor":"What was yours is now mine.","illustrator":"JB Casacop","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"cf312a34-6734-4686-8253-03b10c6871ae","url":"https:\/\/arkhamdb.com\/card\/10094","imagesrc":"\/bundles\/cards\/10094.png"},{"pack_code":"fhvp","pack_name":"The Feast of Hemlock Vale Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"mystic","faction_name":"Mystic","position":104,"exceptional":false,"myriad":false,"code":"10104","name":"The Key of Solomon","real_name":"The Key of Solomon","subname":"Secrets of the Unknown","cost":2,"text":"[fast] If there are more [bless] than [curse] tokens in the chaos bag, remove 1 [bless] token from the chaos bag and exhaust The Key of Solomon: Heal up to 2 damage and\/or horror from an investigator or [[Ally]] asset at your location.\n[fast] If there are more [curse] than [bless] tokens in the chaos bag, remove 1 [curse] token from the chaos bag and exhaust The Key of Solomon: Gain 2 resources.","real_text":"[fast] If there are more [bless] than [curse] tokens in the chaos bag, remove 1 [bless] token from the chaos bag and exhaust The Key of Solomon: Heal up to 2 damage and\/or horror from an investigator or [[Ally]] asset at your location.\n[fast] If there are more [curse] than [bless] tokens in the chaos bag, remove 1 [curse] token from the chaos bag and exhaust The Key of Solomon: Gain 2 resources.","quantity":2,"skill_willpower":1,"skill_intellect":1,"skill_wild":2,"xp":4,"health_per_investigator":false,"deck_limit":2,"slot":"Hand","real_slot":"Hand","traits":"Item. Tome. Blessed. Cursed.","real_traits":"Item. Tome. Blessed. Cursed.","tags":"hd.hh.","illustrator":"Daniel Masso","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"6e1efa67-6907-482c-9397-8b5015d72b48","url":"https:\/\/arkhamdb.com\/card\/10104","imagesrc":"\/bundles\/cards\/10104.png"},{"pack_code":"fhvp","pack_name":"The Feast of Hemlock Vale Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"survivor","faction_name":"Survivor","position":108,"exceptional":false,"myriad":false,"code":"10108","name":"Matchbox","real_name":"Matchbox","cost":1,"text":"Uses (3 supplies). If Matchbox has no supplies, discard it.\n[fast] During any investigator's turn, exhaust Matchbox and spend 1 supply: Your location gets -1 shroud until the end of this turn.","real_text":"Uses (3 supplies). If Matchbox has no supplies, discard it.\n[fast] During any investigator's turn, exhaust Matchbox and spend 1 supply: Your location gets -1 shroud until the end of this turn.","quantity":2,"skill_intellect":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"traits":"Item. Tool.","real_traits":"Item. Tool.","illustrator":"Pixoloid Studios","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"a8e09d90-09b5-493d-9455-84fc91375133","url":"https:\/\/arkhamdb.com\/card\/10108","imagesrc":"\/bundles\/cards\/10108.jpg"},{"pack_code":"fhvp","pack_name":"The Feast of Hemlock Vale Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"survivor","faction_name":"Survivor","position":109,"exceptional":false,"myriad":false,"code":"10109","name":"Pelt Shipment","real_name":"Pelt Shipment","text":"While Pelt Shipment is in your hand, your maximum hand size is reduced by 3.\n[reaction] When the game ends or you resign, if Pelt Shipment is in your hand: Reduce the experience cost of the next new card you purchase before the next scenario by 1.","real_text":"While Pelt Shipment is in your hand, your maximum hand size is reduced by 3.\n[reaction] When the game ends or you resign, if Pelt Shipment is in your hand: Reduce the experience cost of the next new card you purchase before the next scenario by 1.","quantity":2,"xp":0,"health_per_investigator":false,"deck_limit":2,"traits":"Item. Supply.","real_traits":"Item. Supply.","illustrator":"Rafal Hrynkiewicz","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"9bdac05f-b84a-4e06-aff7-da31c8054c27","url":"https:\/\/arkhamdb.com\/card\/10109","imagesrc":"\/bundles\/cards\/10109.png"},{"pack_code":"fhvp","pack_name":"The Feast of Hemlock Vale Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"survivor","faction_name":"Survivor","position":117,"exceptional":false,"myriad":false,"code":"10117","name":"Hatchet","real_name":"Hatchet","cost":2,"text":"[action]: <b>Fight.<\/b> Add your [agility] to your skill value for this attack. This attack deals +1 damage. If this attack defeats an enemy, discard Hatchet. Otherwise, lose control of Hatchet and attach it to the attacked enemy. Attached enemy gains:\n\"[reaction] When attached enemy is defeated: Take control of Hatchet. Any investigator at Hatchet's location may trigger this ability.\"","real_text":"[action]: <b>Fight.<\/b> Add your [agility] to your skill value for this attack. This attack deals +1 damage. If this attack defeats an enemy, discard Hatchet. Otherwise, lose control of Hatchet and attach it to the attacked enemy. Attached enemy gains:\n\"[reaction] When attached enemy is defeated: Take control of Hatchet. Any investigator at Hatchet's location may trigger this ability.\"","quantity":2,"skill_agility":1,"xp":1,"health_per_investigator":false,"deck_limit":2,"slot":"Hand","real_slot":"Hand","traits":"Item. Tool. Weapon. Ranged.","real_traits":"Item. Tool. Weapon. Ranged.","illustrator":"Rob Laskey","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"9eb269e1-f40f-44d1-a69a-d3999de7d127","url":"https:\/\/arkhamdb.com\/card\/10117","imagesrc":"\/bundles\/cards\/10117.png"},{"pack_code":"fhvp","pack_name":"The Feast of Hemlock Vale Investigator Expansion","type_code":"skill","type_name":"Skill","faction_code":"survivor","faction_name":"Survivor","position":118,"exceptional":false,"myriad":false,"code":"10118","name":"Persistence","real_name":"Persistence","text":"You may commit Persistence to a skill test from your discard pile. If you do, shuffle it into your deck after this test ends.","real_text":"You may commit Persistence to a skill test from your discard pile. If you do, shuffle it into your deck after this test ends.","quantity":2,"skill_wild":1,"xp":1,"health_per_investigator":false,"deck_limit":2,"traits":"Innate.","real_traits":"Innate.","flavor":"\"Anyone but a stolid farmer would have fainted or gone mad...\" - H.P. Lovecraft, <u>The Colour Out of Space<\/u>","illustrator":"Tiziano Baracchi","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"5688da4f-0ff6-4222-9e88-129966c8ee65","url":"https:\/\/arkhamdb.com\/card\/10118","imagesrc":"\/bundles\/cards\/10118.png"},{"pack_code":"fhvp","pack_name":"The Feast of Hemlock Vale Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"survivor","faction_name":"Survivor","position":123,"exceptional":false,"myriad":false,"code":"10123","name":"Survival Technique","real_name":"Survival Technique","cost":2,"text":"[fast] Choose a card you own that is attached to your location and exhaust Survival Technique: Add that card to your hand.\n[fast] During a skill test on a location or on a treachery attached to your location, exhaust Survival Technique: You get +2 skill value for this test.","real_text":"[fast] Choose a card you own that is attached to your location and exhaust Survival Technique: Add that card to your hand.\n[fast] During a skill test on a location or on a treachery attached to your location, exhaust Survival Technique: You get +2 skill value for this test.","quantity":2,"skill_agility":1,"xp":2,"health_per_investigator":false,"deck_limit":2,"traits":"Talent. Science.","real_traits":"Talent. Science.","illustrator":"Carlos Palma Cruchaga","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"5f5715d9-d12a-4c4d-a3c7-06458a8c0622","url":"https:\/\/arkhamdb.com\/card\/10123","imagesrc":"\/bundles\/cards\/10123.png"},{"pack_code":"fhvp","pack_name":"The Feast of Hemlock Vale Investigator Expansion","type_code":"skill","type_name":"Skill","faction_code":"survivor","faction_name":"Survivor","position":125,"exceptional":false,"myriad":false,"code":"10125","name":"Providential","real_name":"Providential","text":"If this skill test is successful, add 1 [bless] token to the chaos bag for each damage or horror on you (whichever is less).","real_text":"If this skill test is successful, add 1 [bless] token to the chaos bag for each damage or horror on you (whichever is less).","quantity":2,"skill_willpower":1,"skill_combat":1,"skill_wild":1,"xp":2,"health_per_investigator":false,"deck_limit":2,"traits":"Innate. Blessed.","real_traits":"Innate. Blessed.","flavor":"Courage is your best defense against whatever horrors lurk beyond.","illustrator":"Yoann Boissonnet","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"c015726e-d1dd-4949-b980-489b62d27e08","url":"https:\/\/arkhamdb.com\/card\/10125","imagesrc":"\/bundles\/cards\/10125.png"},{"pack_code":"fhvp","pack_name":"The Feast of Hemlock Vale Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"survivor","faction_name":"Survivor","position":126,"exceptional":false,"myriad":false,"code":"10126","name":"Token of Faith","real_name":"Token of Faith","cost":2,"text":"[reaction] After a skill test ends in which 1 or more [curse] or [auto_fail] tokens were revealed, exhaust Token of Faith: Add that many [bless] tokens to the chaos bag. If this skill test failed, after resolving all effects from the failed test, the performing investigator may attempt that test again. (Max once per test.)","real_text":"[reaction] After a skill test ends in which 1 or more [curse] or [auto_fail] tokens were revealed, exhaust Token of Faith: Add that many [bless] tokens to the chaos bag. If this skill test failed, after resolving all effects from the failed test, the performing investigator may attempt that test again. (Max once per test.)","quantity":2,"skill_willpower":1,"skill_intellect":1,"xp":3,"health_per_investigator":false,"deck_limit":2,"slot":"Accessory","real_slot":"Accessory","traits":"Item. Charm. Blessed.","real_traits":"Item. Charm. Blessed.","illustrator":"Stephen Somers","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"383f7365-2137-42f5-9f98-53fbfa168d97","url":"https:\/\/arkhamdb.com\/card\/10126","imagesrc":"\/bundles\/cards\/10126.png"},{"pack_code":"fhvp","pack_name":"The Feast of Hemlock Vale Investigator Expansion","type_code":"skill","type_name":"Skill","faction_code":"neutral","faction_name":"Neutral","position":130,"exceptional":false,"myriad":false,"code":"10130","name":"Well-Dressed","real_name":"Well-Dressed","text":"While Well-Dressed is committed to a skill test during a parley action, it gains [wild] [wild] [wild].","real_text":"While Well-Dressed is committed to a skill test during a parley action, it gains [wild] [wild] [wild].","quantity":2,"skill_wild":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"traits":"Practiced. Fortune.","real_traits":"Practiced. Fortune.","tags":"pa.","flavor":"The fine clothes do all the talking.","illustrator":"Andreia Ugrai","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"cd0f46ee-c24c-4d0c-8572-d40eded72ebf","url":"https:\/\/arkhamdb.com\/card\/10130","imagesrc":"\/bundles\/cards\/10130.png"},{"pack_code":"fhvp","pack_name":"The Feast of Hemlock Vale Investigator Expansion","type_code":"asset","type_name":"Asset","subtype_code":"basicweakness","subtype_name":"Basic Weakness","faction_code":"neutral","faction_name":"Neutral","position":137,"exceptional":false,"myriad":false,"code":"10137","name":"The Silver Moth","real_name":"The Silver Moth","text":"<b>Revelation<\/b> - You must either put The Silver Moth into play in your threat area, or take 1 horror and shuffle it into your deck. It cannot leave play except by the [action] [action] ability below.\nYou get -1 sanity.\n[action] [action]: Discard The Silver Moth.","real_text":"<b>Revelation<\/b> - You must either put The Silver Moth into play in your threat area, or take 1 horror and shuffle it into your deck. It cannot leave play except by the [action] [action] ability below.\nYou get -1 sanity.\n[action] [action]: Discard The Silver Moth.","quantity":1,"health_per_investigator":false,"deck_limit":1,"slot":"Accessory","real_slot":"Accessory","traits":"Item. Relic.","real_traits":"Item. Relic.","illustrator":"JB Casacop","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"fc2e4265-2df2-4932-bb2f-b7a0e01c6827","url":"https:\/\/arkhamdb.com\/card\/10137","imagesrc":"\/bundles\/cards\/10137.jpg"},{"pack_code":"fhvp","pack_name":"The Feast of Hemlock Vale Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"rogue","faction_name":"Rogue","position":67,"exceptional":false,"myriad":false,"code":"10067","name":"Fox Mask","real_name":"Fox Mask","subname":"The Wise Trickster","cost":1,"text":"Limit 1 [[Mask]] per investigator.\nUses (2 offerings). Replenish 1 of these offerings after you move out of a location with an enemy.\n[fast] Spend 1 offering: You get +2 [intellect] or +2 [agility] for this skill test. (Limit once per test.)","real_text":"Limit 1 [[Mask]] per investigator.\nUses (2 offerings). Replenish 1 of these offerings after you move out of a location with an enemy.\n[fast] Spend 1 offering: You get +2 [intellect] or +2 [agility] for this skill test. (Limit once per test.)","quantity":2,"skill_intellect":1,"skill_agility":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"traits":"Item. Charm. Mask.","real_traits":"Item. Charm. Mask.","illustrator":"Rob Laskey","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"232d1c33-3d38-4ff5-8f24-b3953d4fefba","url":"https:\/\/arkhamdb.com\/card\/10067","imagesrc":"\/bundles\/cards\/10067.jpg"},{"pack_code":"fhvp","pack_name":"The Feast of Hemlock Vale Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"guardian","faction_name":"Guardian","position":20,"exceptional":false,"myriad":false,"code":"10020","name":"Cleaning Kit","real_name":"Cleaning Kit","cost":3,"text":"Uses (3 supplies).\nSupplies on Cleaning Kit may be spent as if they were supplies or ammo on assets you control.","real_text":"Uses (3 supplies).\nSupplies on Cleaning Kit may be spent as if they were supplies or ammo on assets you control.","quantity":2,"skill_intellect":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"slot":"Accessory","real_slot":"Accessory","traits":"Item. Tool.","real_traits":"Item. Tool.","flavor":"\"It cleans! It fixes! It picks, plucks, shines, and swishes!\"\n-Schoffner's Catalogue, Winter 1924 ed.","illustrator":"Pixoloid Studios","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"05f549fd-fcdf-49b7-ac4c-a51b12e982db","url":"https:\/\/arkhamdb.com\/card\/10020","imagesrc":"\/bundles\/cards\/10020.jpg"},{"pack_code":"fhvp","pack_name":"The Feast of Hemlock Vale Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"guardian","faction_name":"Guardian","position":21,"exceptional":false,"myriad":false,"code":"10021","name":"Katana","real_name":"Katana","cost":4,"text":"[action]: <b>Fight.<\/b> You get +2 [combat] for this test. If you succeed by exactly 2, you may exhaust Katana to deal +2 damage for this attack.\n[fast]Exhaust Katana: <b>Fight.<\/b> Use [agility] instead of [combat] for this attack.","real_text":"[action]: <b>Fight.<\/b> You get +2 [combat] for this test. If you succeed by exactly 2, you may exhaust Katana to deal +2 damage for this attack.\n[fast]Exhaust Katana: <b>Fight.<\/b> Use [agility] instead of [combat] for this attack.","quantity":2,"skill_combat":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"slot":"Hand x2","real_slot":"Hand x2","traits":"Item. Weapon. Melee.","real_traits":"Item. Weapon. Melee.","illustrator":"Carlos Palma Cruchaga","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"868e21d6-b47d-4cac-9b86-dc2f065f8ff9","url":"https:\/\/arkhamdb.com\/card\/10021","imagesrc":"\/bundles\/cards\/10021.jpg"},{"pack_code":"fhvp","pack_name":"The Feast of Hemlock Vale Investigator Expansion","type_code":"event","type_name":"Event","faction_code":"guardian","faction_name":"Guardian","position":27,"exceptional":false,"myriad":false,"code":"10027","name":"Task Force","real_name":"Task Force","cost":2,"text":"As an additional cost to play Task Force, spend an action. One at a time, in any order, choose an investigator at your location to...\n- ...resolve an [action] ability on an asset they control without paying its [action] cost.\n- ...move to a connecting location.\n- ...discover 1 clue at their location.","real_text":"As an additional cost to play Task Force, spend an action. One at a time, in any order, choose an investigator at your location to...\n- ...resolve an [action] ability on an asset they control without paying its [action] cost.\n- ...move to a connecting location.\n- ...discover 1 clue at their location.","quantity":2,"skill_intellect":1,"skill_combat":1,"skill_agility":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"traits":"Tactic. Double.","real_traits":"Tactic. Double.","illustrator":"Nicholas Stohlman","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"fd88296e-2696-4a1d-9d2d-d019e39fa900","url":"https:\/\/arkhamdb.com\/card\/10027","imagesrc":"\/bundles\/cards\/10027.jpg"},{"pack_code":"fhvp","pack_name":"The Feast of Hemlock Vale Investigator Expansion","type_code":"event","type_name":"Event","faction_code":"guardian","faction_name":"Guardian","position":32,"exceptional":false,"myriad":false,"code":"10032","name":"Second Wind","real_name":"Second Wind","cost":0,"text":"Play only as your first action.\nHeal 2 damage (3 damage instead if you drew a treachery this round). Draw 1 card.","real_text":"Play only as your first action.\nHeal 2 damage (3 damage instead if you drew a treachery this round). Draw 1 card.","quantity":2,"skill_willpower":1,"skill_wild":1,"xp":2,"health_per_investigator":false,"deck_limit":2,"traits":"Spirit. Bold.","real_traits":"Spirit. Bold.","tags":"hd.","illustrator":"Tiziano Baracchi","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"a47cf111-ed3c-47fc-9262-a407fd5e7125","url":"https:\/\/arkhamdb.com\/card\/10032","imagesrc":"\/bundles\/cards\/10032.jpg"},{"pack_code":"fhvp","pack_name":"The Feast of Hemlock Vale Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"guardian","faction_name":"Guardian","position":33,"exceptional":false,"myriad":false,"code":"10033","name":"Cleaning Kit","real_name":"Cleaning Kit","cost":3,"text":"Uses (4 supplies).\nSupplies on Cleaning Kit may be spent as if they were supplies or ammo on assets you control.\n[reaction] When a supply is spent from Cleaning Kit, exhaust it: The performing investigator gets +2 skill value for this test.","real_text":"Uses (4 supplies).\nSupplies on Cleaning Kit may be spent as if they were supplies or ammo on assets you control.\n[reaction] When a supply is spent from Cleaning Kit, exhaust it: The performing investigator gets +2 skill value for this test.","quantity":2,"skill_intellect":1,"skill_agility":1,"xp":3,"health_per_investigator":false,"deck_limit":2,"slot":"Accessory","real_slot":"Accessory","traits":"Item. Tool.","real_traits":"Item. Tool.","illustrator":"Pixoloid Studios","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"5da8ddfe-fa79-4b37-9b05-3fad16738ca2","url":"https:\/\/arkhamdb.com\/card\/10033","imagesrc":"\/bundles\/cards\/10033.jpg"},{"pack_code":"fhvp","pack_name":"The Feast of Hemlock Vale Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"guardian","faction_name":"Guardian","position":34,"exceptional":false,"myriad":false,"code":"10034","name":"Blessed Blade","real_name":"Blessed Blade","cost":3,"text":"[action]: <b>Fight.<\/b> You get +2 [combat] for this attack. If this attack is successful, it deals +1 damage. Return each [bless] token revealed during this attack to the chaos bag. Before revealing chaos token(s) for this attack, you may exhaust Blessed Blade to add 2 [bless] tokens to the chaos bag.","real_text":"[action]: <b>Fight.<\/b> You get +2 [combat] for this attack. If this attack is successful, it deals +1 damage. Return each [bless] token revealed during this attack to the chaos bag. Before revealing chaos token(s) for this attack, you may exhaust Blessed Blade to add 2 [bless] tokens to the chaos bag.","quantity":2,"skill_willpower":1,"skill_combat":1,"xp":4,"health_per_investigator":false,"deck_limit":2,"slot":"Hand","real_slot":"Hand","traits":"Item. Weapon. Melee. Blessed.","real_traits":"Item. Weapon. Melee. Blessed.","illustrator":"Carlos Palma Cruchaga","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"4407b517-e12b-43ad-882a-ebd12a517992","url":"https:\/\/arkhamdb.com\/card\/10034","imagesrc":"\/bundles\/cards\/10034.jpg"},{"pack_code":"fhvp","pack_name":"The Feast of Hemlock Vale Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"guardian","faction_name":"Guardian","position":35,"exceptional":false,"myriad":false,"code":"10035","name":"Eyes of Valusia","real_name":"Eyes of Valusia","subname":"The Mother's Cunning","cost":3,"text":"[action]: <b>Parley.<\/b> Choose an enemy at your location. Until the end of the round, each investigator gets +1 skill value while fighting, evading, or parleying with the chosen enemy. Place 1 resource on Eyes of Valusia, as a charge.\n[fast]: Search your bonded cards for Blade of Yoth and swap it with Eyes of Valusia, moving all charges from Eyes of Valusia to Blade of Yoth.","real_text":"[action]: <b>Parley.<\/b> Choose an enemy at your location. Until the end of the round, each investigator gets +1 skill value while fighting, evading, or parleying with the chosen enemy. Place 1 resource on Eyes of Valusia, as a charge.\n[fast]: Search your bonded cards for Blade of Yoth and swap it with Eyes of Valusia, moving all charges from Eyes of Valusia to Blade of Yoth.","quantity":2,"skill_willpower":1,"skill_combat":1,"xp":4,"health_per_investigator":false,"deck_limit":2,"slot":"Hand. Arcane","real_slot":"Hand. Arcane","traits":"Item. Relic. Spell.","real_traits":"Item. Relic. Spell.","tags":"pa.","illustrator":"Drazenka Kimpel","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"dcf89178-7890-42b1-a12a-96bd23cfd9e4","url":"https:\/\/arkhamdb.com\/card\/10035","imagesrc":"\/bundles\/cards\/10035.jpg","bonded_cards":[{"count":1,"code":"10036"}]},{"pack_code":"fhvp","pack_name":"The Feast of Hemlock Vale Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"guardian","faction_name":"Guardian","position":36,"exceptional":false,"myriad":false,"code":"10036","name":"Blade of Yoth","real_name":"Blade of Yoth","subname":"The Father's Ire","bonded_to":"Eyes of Valusia","bonded_count":1,"text":"Bonded (Eyes of Valusia).\n[action] Spend 1-3 charges: <b>Fight.<\/b> For this attack, you may use [willpower] instead of [combat]. You get +2 skill value and deal +1 damage for each charge spent as part of this action's cost.\n[fast]: Search your bonded cards for Eyes of Valusia and swap it with Blade of Yoth, discarding all charges.","real_text":"Bonded (Eyes of Valusia).\n[action] Spend 1-3 charges: <b>Fight.<\/b> For this attack, you may use [willpower] instead of [combat]. You get +2 skill value and deal +1 damage for each charge spent as part of this action's cost.\n[fast]: Search your bonded cards for Eyes of Valusia and swap it with Blade of Yoth, discarding all charges.","quantity":1,"skill_combat":1,"skill_agility":1,"health_per_investigator":false,"deck_limit":0,"slot":"Hand. Arcane","real_slot":"Hand. Arcane","traits":"Item. Relic. Weapon. Melee.","real_traits":"Item. Relic. Weapon. Melee.","illustrator":"Drazenka Kimpel","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"2361d7ae-d571-46c9-a7f6-c3392c0f72b9","url":"https:\/\/arkhamdb.com\/card\/10036","imagesrc":"\/bundles\/cards\/10036.jpg"},{"pack_code":"fhvp","pack_name":"The Feast of Hemlock Vale Investigator Expansion","type_code":"event","type_name":"Event","faction_code":"guardian","faction_name":"Guardian","position":37,"exceptional":false,"myriad":false,"code":"10037","name":"Flurry of Blows","real_name":"Flurry of Blows","cost":2,"text":"Play only if you control a [[Melee]] asset. As an additional cost to play Flurry of Blows, spend an action.\n<b>Fight.<\/b> Choose a [[Melee]] asset you control and take an immediate fight action with that asset <i>(without paying its [action] cost)<\/i>. You may repeat this effect up to three times. After the final attack resolves, if it is your turn, end your turn.","real_text":"Play only if you control a [[Melee]] asset. As an additional cost to play Flurry of Blows, spend an action.\n<b>Fight.<\/b> Choose a [[Melee]] asset you control and take an immediate fight action with that asset <i>(without paying its [action] cost)<\/i>. You may repeat this effect up to three times. After the final attack resolves, if it is your turn, end your turn.","quantity":2,"skill_combat":1,"skill_agility":1,"skill_wild":1,"xp":5,"health_per_investigator":false,"deck_limit":2,"traits":"Tactic. Double. Fated.","real_traits":"Tactic. Double. Fated.","illustrator":"Lin Hsiang","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"23a682fe-0fa0-44c3-bc34-b5c70df43fd6","url":"https:\/\/arkhamdb.com\/card\/10037","imagesrc":"\/bundles\/cards\/10037.jpg"},{"pack_code":"fhvp","pack_name":"The Feast of Hemlock Vale Investigator Expansion","type_code":"event","type_name":"Event","faction_code":"guardian","faction_name":"Guardian","position":38,"exceptional":false,"myriad":false,"code":"10038","name":"Miracle Wish","real_name":"Miracle Wish","cost":-2,"text":"Fast. Play after 1 or more [bless] tokens are revealed during a skill test at your location.\nSearch your bonded cards for Evanescent Ascension and put it into play. Place up to X resources on it, as wishes (to a maximum of the number of [bless] tokens revealed). Remove Miracle Wish from the game.","real_text":"Fast. Play after 1 or more [bless] tokens are revealed during a skill test at your location.\nSearch your bonded cards for Evanescent Ascension and put it into play. Place up to X resources on it, as wishes (to a maximum of the number of [bless] tokens revealed). Remove Miracle Wish from the game.","quantity":2,"skill_willpower":1,"skill_wild":1,"xp":5,"health_per_investigator":false,"deck_limit":2,"traits":"Favor. Blessed.","real_traits":"Favor. Blessed.","illustrator":"Adam S. Doyle","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"2f052b70-f45a-4597-830f-f45b305c599b","url":"https:\/\/arkhamdb.com\/card\/10038","imagesrc":"\/bundles\/cards\/10038.jpg","bonded_cards":[{"count":1,"code":"10039"}]},{"pack_code":"fhvp","pack_name":"The Feast of Hemlock Vale Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"guardian","faction_name":"Guardian","position":39,"exceptional":false,"myriad":false,"code":"10039","name":"Evanescent Ascension","real_name":"Evanescent Ascension","subname":"The Morning Star","bonded_to":"Miracle Wish","bonded_count":1,"text":"Bonded (Miracle Wish). If Evanescent Ascension has no wishes, set it aside, out of play.\n[reaction] When an investigator at your location would fail a skill test, spend 1 wish and exhaust Evanescent Ascension: Resolve that investigator's [elder_sign] effect <i>(in addition to all other tokens revealed during this test)<\/i>.","real_text":"Bonded (Miracle Wish). If Evanescent Ascension has no wishes, set it aside, out of play.\n[reaction] When an investigator at your location would fail a skill test, spend 1 wish and exhaust Evanescent Ascension: Resolve that investigator's [elder_sign] effect <i>(in addition to all other tokens revealed during this test)<\/i>.","quantity":1,"health_per_investigator":false,"deck_limit":0,"slot":"Arcane","real_slot":"Arcane","traits":"Ritual. Pact. Blessed.","real_traits":"Ritual. Pact. Blessed.","illustrator":"Adam S. Doyle","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"c43f3577-cc02-4881-a9e0-c9fe20131e91","url":"https:\/\/arkhamdb.com\/card\/10039","imagesrc":"\/bundles\/cards\/10039.jpg"},{"pack_code":"fhvp","pack_name":"The Feast of Hemlock Vale Investigator Expansion","type_code":"event","type_name":"Event","faction_code":"seeker","faction_name":"Seeker","position":46,"exceptional":false,"myriad":false,"code":"10046","name":"Control Variable","real_name":"Control Variable","cost":1,"text":"Fast. Play after an investigator reveals a [curse] token during a skill test at your location.\nDiscover 1 clue at your location.","real_text":"Fast. Play after an investigator reveals a [curse] token during a skill test at your location.\nDiscover 1 clue at your location.","quantity":2,"skill_willpower":1,"skill_intellect":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"traits":"Insight. Science. Cursed.","real_traits":"Insight. Science. Cursed.","flavor":"\"There was a solution which he injected into the veins of dead things, and if they were fresh enough they responded in strange ways.\"\n-H.P. Lovecraft, <i>Herbert West - Reanimator<\/i>","illustrator":"D Sourwine","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"72b27237-8690-454a-8ab3-9c5bd3b1796e","url":"https:\/\/arkhamdb.com\/card\/10046","imagesrc":"\/bundles\/cards\/10046.jpg"},{"pack_code":"fhvp","pack_name":"The Feast of Hemlock Vale Investigator Expansion","type_code":"event","type_name":"Event","faction_code":"seeker","faction_name":"Seeker","position":47,"exceptional":false,"myriad":false,"code":"10047","name":"Testing Sprint","real_name":"Testing Sprint","cost":1,"text":"As an additional cost to play Testing Sprint, spend an action.\n<b>Investigate.<\/b> One at a time, investigate your location and each connecting location once each in ascending order of shroud, until you either fail to investigate or successfully investigate each eligible location.","real_text":"As an additional cost to play Testing Sprint, spend an action.\n<b>Investigate.<\/b> One at a time, investigate your location and each connecting location once each in ascending order of shroud, until you either fail to investigate or successfully investigate each eligible location.","quantity":2,"skill_willpower":1,"skill_intellect":1,"skill_agility":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"traits":"Insight. Double.","real_traits":"Insight. Double.","illustrator":"Cristi Balanescu","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"43b277cc-23e4-40b2-ab6f-e87dbf0277b2","url":"https:\/\/arkhamdb.com\/card\/10047","imagesrc":"\/bundles\/cards\/10047.jpg"},{"pack_code":"fhvp","pack_name":"The Feast of Hemlock Vale Investigator Expansion","type_code":"event","type_name":"Event","faction_code":"seeker","faction_name":"Seeker","position":48,"exceptional":false,"myriad":false,"code":"10048","name":"Thorough Inquiry","real_name":"Thorough Inquiry","cost":2,"text":"As an additional cost to play Thorough Inquiry, spend an action.\nInvestigators at your location draw a combined total of 5 cards <i>(you decide how many cards each investigator draws)<\/i>.","real_text":"As an additional cost to play Thorough Inquiry, spend an action.\nInvestigators at your location draw a combined total of 5 cards <i>(you decide how many cards each investigator draws)<\/i>.","quantity":2,"skill_intellect":1,"skill_agility":1,"skill_wild":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"traits":"Insight. Double.","real_traits":"Insight. Double.","flavor":"The truth is often hidden in plain sight.","illustrator":"David Nash","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"3d340e3d-e7d7-4750-b7f8-d828e8414306","url":"https:\/\/arkhamdb.com\/card\/10048","imagesrc":"\/bundles\/cards\/10048.jpg"},{"pack_code":"fhvp","pack_name":"The Feast of Hemlock Vale Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"seeker","faction_name":"Seeker","position":52,"exceptional":false,"myriad":false,"code":"10052","name":"Gabriel Carillo","real_name":"Gabriel Carillo","subname":"Trusted Confidante","cost":4,"text":"You get +1 [intellect].\n[reaction] At the start of your turn, add 1 [curse] token to the chaos bag: Draw 1 card.","real_text":"You get +1 [intellect].\n[reaction] At the start of your turn, add 1 [curse] token to the chaos bag: Draw 1 card.","quantity":2,"skill_intellect":1,"xp":1,"health":2,"health_per_investigator":false,"sanity":1,"deck_limit":2,"slot":"Ally","real_slot":"Ally","traits":"Ally. Scholar. Cursed.","real_traits":"Ally. Scholar. Cursed.","flavor":"\"Helping you is easier than teaching my students geometry.\"","illustrator":"Borja Pindado","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"09f3443a-04fc-4fef-bb33-87844873293b","url":"https:\/\/arkhamdb.com\/card\/10052","imagesrc":"\/bundles\/cards\/10052.jpg"},{"pack_code":"fhvp","pack_name":"The Feast of Hemlock Vale Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"seeker","faction_name":"Seeker","position":53,"exceptional":false,"myriad":false,"code":"10053","name":"Steady-Handed","real_name":"Steady-Handed","cost":2,"text":"Limit 1 per investigator.\n[reaction] When you would succeed at a skill test, exhaust Steady-Handed: You either succeed by 1 more or 1 less. If you succeeded by exactly 2, heal 1 horror.","real_text":"Limit 1 per investigator.\n[reaction] When you would succeed at a skill test, exhaust Steady-Handed: You either succeed by 1 more or 1 less. If you succeeded by exactly 2, heal 1 horror.","quantity":2,"skill_willpower":1,"skill_intellect":1,"xp":1,"health_per_investigator":false,"deck_limit":2,"traits":"Talent. Science.","real_traits":"Talent. Science.","tags":"hh.","flavor":"A nick can be the difference between life and death.","illustrator":"Pixoloid Studios","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"1d367d09-7163-498a-b600-c5a5d80a1973","url":"https:\/\/arkhamdb.com\/card\/10053","imagesrc":"\/bundles\/cards\/10053.jpg"},{"pack_code":"fhvp","pack_name":"The Feast of Hemlock Vale Investigator Expansion","type_code":"skill","type_name":"Skill","faction_code":"seeker","faction_name":"Seeker","position":55,"exceptional":false,"myriad":false,"code":"10055","name":"Esoteric Method","real_name":"Esoteric Method","text":"After this skill test ends, add 1 [curse] token to the chaos bag for each point the performing investigator either succeeded or failed by.","real_text":"After this skill test ends, add 1 [curse] token to the chaos bag for each point the performing investigator either succeeded or failed by.","quantity":2,"skill_wild":4,"xp":1,"health_per_investigator":false,"deck_limit":2,"traits":"Practiced. Cursed.","real_traits":"Practiced. Cursed.","flavor":"Rumor has it the university's last phrenology professor enjoyed an unnaturally long tenure.","illustrator":"G Portal","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"a53157ac-fb4b-47c9-a716-7f67a47f4206","url":"https:\/\/arkhamdb.com\/card\/10055","imagesrc":"\/bundles\/cards\/10055.jpg"},{"pack_code":"fhvp","pack_name":"The Feast of Hemlock Vale Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"seeker","faction_name":"Seeker","position":58,"exceptional":false,"myriad":false,"code":"10058","name":"Microscope","real_name":"Microscope","cost":2,"text":"[reaction] After an enemy at your location is successfully evaded or defeated: Place 1 resource on Microscope, as evidence.\n[action] [action]: <b>Investigate.<\/b> You get +2 [intellect] for this investigation for each evidence on Microscope (max +6 [intellect]). If you succeed, you may spend up to 3 evidence to discover that many additional clues at your location.","real_text":"[reaction] After an enemy at your location is successfully evaded or defeated: Place 1 resource on Microscope, as evidence.\n[action] [action]: <b>Investigate.<\/b> You get +2 [intellect] for this investigation for each evidence on Microscope (max +6 [intellect]). If you succeed, you may spend up to 3 evidence to discover that many additional clues at your location.","quantity":2,"skill_intellect":2,"xp":4,"health_per_investigator":false,"deck_limit":2,"slot":"Hand","real_slot":"Hand","traits":"Item. Tool. Science.","real_traits":"Item. Tool. Science.","illustrator":"Jason Caffoe","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"96a5509a-cb48-458b-ab4b-a916d9dc52ec","url":"https:\/\/arkhamdb.com\/card\/10058","imagesrc":"\/bundles\/cards\/10058.jpg"},{"pack_code":"fhvp","pack_name":"The Feast of Hemlock Vale Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"seeker","faction_name":"Seeker","position":59,"exceptional":false,"myriad":false,"code":"10059","name":"Ravenous Myconid","real_name":"Ravenous Myconid","subname":"Sentient Strain","cost":2,"text":"Researched. Limit 1 per deck.\n[fast]: Search your bonded cards for Uncanny Growth and add it to your hand. (Limit once per round.)\n[reaction] When an investigator draws a non-weakness treachery card, if their locations shroud is equal to or less than Ravenous Myconid's growth: Cancel that treachery's effects and discard it. Remove all growth from Ravenous Myconid.","real_text":"Researched. Limit 1 per deck.\n[fast]: Search your bonded cards for Uncanny Growth and add it to your hand. (Limit once per round.)\n[reaction] When an investigator draws a non-weakness treachery card, if their locations shroud is equal to or less than Ravenous Myconid's growth: Cancel that treachery's effects and discard it. Remove all growth from Ravenous Myconid.","quantity":1,"skill_intellect":1,"xp":4,"health":1,"health_per_investigator":false,"sanity":1,"deck_limit":1,"traits":"Creature. Science.","real_traits":"Creature. Science.","illustrator":"JB Casacop","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"aecbfa60-22c0-44b9-9d89-0037e06320db","url":"https:\/\/arkhamdb.com\/card\/10059","imagesrc":"\/bundles\/cards\/10059.jpg","bonded_cards":[{"count":1,"code":"10045"}]},{"pack_code":"fhvp","pack_name":"The Feast of Hemlock Vale Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"seeker","faction_name":"Seeker","position":60,"exceptional":false,"myriad":false,"code":"10060","name":"Ravenous Myconid","real_name":"Ravenous Myconid","subname":"Carnivorous Strain","cost":2,"text":"Researched. Limit 1 per deck.\n[fast]: Search your bonded cards for Uncanny Growth and add it to your hand. (Limit once per round.)\n[fast] Choose a non-[[Elite]] enemy at your location with equal or fewer remaining health than the amount of growth on Ravenous Myconid: Defeat that enemy. Remove all growth from Ravenous Myconid.","real_text":"Researched. Limit 1 per deck.\n[fast]: Search your bonded cards for Uncanny Growth and add it to your hand. (Limit once per round.)\n[fast] Choose a non-[[Elite]] enemy at your location with equal or fewer remaining health than the amount of growth on Ravenous Myconid: Defeat that enemy. Remove all growth from Ravenous Myconid.","quantity":1,"skill_combat":1,"xp":4,"health":1,"health_per_investigator":false,"sanity":1,"deck_limit":1,"traits":"Monster. Science.","real_traits":"Monster. Science.","illustrator":"JB Casacop","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"6f426c03-ea92-4c7d-bd07-e99c6231a7c5","url":"https:\/\/arkhamdb.com\/card\/10060","imagesrc":"\/bundles\/cards\/10060.jpg","bonded_cards":[{"count":1,"code":"10045"}]},{"pack_code":"fhvp","pack_name":"The Feast of Hemlock Vale Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"seeker","faction_name":"Seeker","position":61,"exceptional":false,"myriad":false,"code":"10061","name":"Ravenous Myconid","real_name":"Ravenous Myconid","subname":"Nurturing Strain","cost":2,"text":"Researched. Limit 1 per deck.\n[fast]: Search your bonded cards for Uncanny Growth and add it to your hand. (Limit once per round.)\n[fast] Remove all growth from Ravenous Myconid: Either heal that much damage\/horror from Ravenous Myconid, or move that much damage\/horror from investigators or [[Ally]] assets at your location to Ravenous Myconid.","real_text":"Researched. Limit 1 per deck.\n[fast]: Search your bonded cards for Uncanny Growth and add it to your hand. (Limit once per round.)\n[fast] Remove all growth from Ravenous Myconid: Either heal that much damage\/horror from Ravenous Myconid, or move that much damage\/horror from investigators or [[Ally]] assets at your location to Ravenous Myconid.","quantity":1,"skill_willpower":1,"xp":4,"health":3,"health_per_investigator":false,"sanity":3,"deck_limit":1,"traits":"Flora. Science.","real_traits":"Flora. Science.","tags":"hd.hh.","illustrator":"JB Casacop","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"0519cc84-832b-42aa-8a4e-45e439a8b52c","url":"https:\/\/arkhamdb.com\/card\/10061","imagesrc":"\/bundles\/cards\/10061.jpg","bonded_cards":[{"count":1,"code":"10045"}]},{"pack_code":"fhvp","pack_name":"The Feast of Hemlock Vale Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"rogue","faction_name":"Rogue","position":62,"exceptional":false,"myriad":false,"code":"10062","name":"Bianca \"Die Katz\"","real_name":"Bianca \"Die Katz\"","subname":"Singing Your Song","cost":2,"text":"Limit 1 per deck. Uses (10 resources).\n[action] Exhaust Bianca \"Die Katz\": <b>Parley.<\/b> Move X resources from Bianca \"Die Katz\" to your resource pool. X cannot be more than 5. Test [agility] (X). If you fail, remember \"you owe Bianca X resources.\" Then, search your bonded cards for the Bianca \"Die Katz\" enemy and spawn her at your location. Remove this card from the game.","real_text":"Limit 1 per deck. Uses (10 resources).\n[action] Exhaust Bianca \"Die Katz\": <b>Parley.<\/b> Move X resources from Bianca \"Die Katz\" to your resource pool. X cannot be more than 5. Test [agility] (X). If you fail, remember \"you owe Bianca X resources.\" Then, search your bonded cards for the Bianca \"Die Katz\" enemy and spawn her at your location. Remove this card from the game.","quantity":1,"skill_agility":1,"xp":0,"health":2,"health_per_investigator":false,"sanity":1,"deck_limit":1,"slot":"Ally","real_slot":"Ally","traits":"Ally. Criminal. Socialite.","real_traits":"Ally. Criminal. Socialite.","tags":"pa.","illustrator":"Magali Villeneuve","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"71059b44-c524-4c61-868d-8629d123af7d","url":"https:\/\/arkhamdb.com\/card\/10062","imagesrc":"\/bundles\/cards\/10062.jpg","bonded_cards":[{"count":1,"code":"10063"}]},{"pack_code":"fhvp","pack_name":"The Feast of Hemlock Vale Investigator Expansion","type_code":"enemy","type_name":"Enemy","subtype_code":"weakness","subtype_name":"Weakness","faction_code":"neutral","faction_name":"Neutral","position":63,"exceptional":false,"myriad":false,"code":"10063","name":"Bianca \"Die Katz\"","real_name":"Bianca \"Die Katz\"","bonded_to":"Bianca \"Die Katz\"","bonded_count":1,"text":"Bonded (Bianca \"Die Katz\"). Hunter.\n<b>Prey<\/b> - Bearer only.\n[action] If \"you owe Bianca X resources,\" spend X resources: <b>Parley.<\/b> Add Bianca \"Die Katz\" to the victory display.\n<b>Forced<\/b> - When Bianca \"Die Katz\" leaves play (except by the above ability): Shuffle her into your deck.","real_text":"Bonded (Bianca \"Die Katz\"). Hunter.\n<b>Prey<\/b> - Bearer only.\n[action] If \"you owe Bianca X resources,\" spend X resources: <b>Parley.<\/b> Add Bianca \"Die Katz\" to the victory display.\n<b>Forced<\/b> - When Bianca \"Die Katz\" leaves play (except by the above ability): Shuffle her into your deck.","quantity":1,"health":3,"health_per_investigator":false,"enemy_damage":2,"enemy_fight":3,"enemy_evade":3,"victory":0,"deck_limit":0,"traits":"Humanoid. Criminal. Socialite.","real_traits":"Humanoid. Criminal. Socialite.","tags":"pa.","illustrator":"Wilkerson","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"c2389729-f652-471d-950d-47e5e0b54276","url":"https:\/\/arkhamdb.com\/card\/10063","imagesrc":"\/bundles\/cards\/10063.jpg","bonded_cards":[{"count":1,"code":"10063"}]},{"pack_code":"fhvp","pack_name":"The Feast of Hemlock Vale Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"rogue","faction_name":"Rogue","position":65,"exceptional":false,"myriad":false,"code":"10065","name":"British Bull Dog","real_name":"British Bull Dog","cost":3,"text":"Uses (3 ammo).\n[action] Spend 1 ammo: <b>Fight.<\/b> You may use [agility] instead of [combat] for this attack. This attack deals +1 damage.\n[reaction] After you fail a skill test while parleying with an enemy: Put British Bull Dog into play from your hand.","real_text":"Uses (3 ammo).\n[action] Spend 1 ammo: <b>Fight.<\/b> You may use [agility] instead of [combat] for this attack. This attack deals +1 damage.\n[reaction] After you fail a skill test while parleying with an enemy: Put British Bull Dog into play from your hand.","quantity":2,"skill_combat":1,"skill_agility":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"slot":"Hand","real_slot":"Hand","traits":"Item. Weapon. Firearm. Illicit.","real_traits":"Item. Weapon. Firearm. Illicit.","tags":"pa.","illustrator":"Pixoloid Studios","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"25b890d8-e755-4434-b3af-f99427ba6004","url":"https:\/\/arkhamdb.com\/card\/10065","imagesrc":"\/bundles\/cards\/10065.jpg"},{"pack_code":"fhvp","pack_name":"The Feast of Hemlock Vale Investigator Expansion","type_code":"event","type_name":"Event","faction_code":"rogue","faction_name":"Rogue","position":69,"exceptional":false,"myriad":false,"code":"10069","name":"Bank Job","real_name":"Bank Job","cost":2,"text":"As an additional cost to play Bank Job, spend an action.\nInvestigators at your location gain a total of 8 resources, distributed as you wish.","real_text":"As an additional cost to play Bank Job, spend an action.\nInvestigators at your location gain a total of 8 resources, distributed as you wish.","quantity":2,"skill_intellect":1,"skill_combat":1,"skill_agility":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"traits":"Gambit. Double. Illicit.","real_traits":"Gambit. Double. Illicit.","flavor":"\"No names, Skids.\"\n\"Sorry, Finn.\"","illustrator":"Lin Hsiang","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"4c0e71c9-3559-4771-a84e-787358437c06","url":"https:\/\/arkhamdb.com\/card\/10069","imagesrc":"\/bundles\/cards\/10069.jpg"},{"pack_code":"fhvp","pack_name":"The Feast of Hemlock Vale Investigator Expansion","type_code":"event","type_name":"Event","faction_code":"rogue","faction_name":"Rogue","position":73,"exceptional":false,"myriad":false,"code":"10073","name":"Stir the Pot","real_name":"Stir the Pot","cost":3,"text":"<b>Parley.<\/b> Choose an enemy at your location and test [intellect] (X), where X is the chosen enemy's combined damage and horror values. If you succeed, deal 2 damage to each enemy at your location. If you succeed by 2 or more, after this effect resolves you may disengage from each enemy and move to a connecting location.","real_text":"<b>Parley.<\/b> Choose an enemy at your location and test [intellect] (X), where X is the chosen enemy's combined damage and horror values. If you succeed, deal 2 damage to each enemy at your location. If you succeed by 2 or more, after this effect resolves you may disengage from each enemy and move to a connecting location.","quantity":2,"skill_willpower":1,"skill_intellect":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"traits":"Trick. Gambit.","real_traits":"Trick. Gambit.","tags":"pa.","flavor":"\"He <u>did<\/u> say something about your hair...\"","illustrator":"Ibazan Lazcano","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"5c315e15-fe28-4239-9e4e-c9fa8f352c8e","url":"https:\/\/arkhamdb.com\/card\/10073","imagesrc":"\/bundles\/cards\/10073.jpg"},{"pack_code":"fhvp","pack_name":"The Feast of Hemlock Vale Investigator Expansion","type_code":"skill","type_name":"Skill","faction_code":"rogue","faction_name":"Rogue","position":75,"exceptional":false,"myriad":false,"code":"10075","name":"Diabolical Luck","real_name":"Diabolical Luck","text":"When you reveal a [curse] token during a skill test you are performing, you may commit Diabolical Luck to that skill test from your hand. If you do, Diabolical Luck gains [wild][wild][wild].","real_text":"When you reveal a [curse] token during a skill test you are performing, you may commit Diabolical Luck to that skill test from your hand. If you do, Diabolical Luck gains [wild][wild][wild].","quantity":2,"skill_wild":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"traits":"Fortune. Cursed.","real_traits":"Fortune. Cursed.","flavor":"\"Shoggoths. Why did it have to be shoggoths?\"","illustrator":"Darren Tan","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"aa5bf446-a1df-4dc6-87f4-6ba95f07b317","url":"https:\/\/arkhamdb.com\/card\/10075","imagesrc":"\/bundles\/cards\/10075.jpg"},{"pack_code":"fhvp","pack_name":"The Feast of Hemlock Vale Investigator Expansion","type_code":"skill","type_name":"Skill","faction_code":"rogue","faction_name":"Rogue","position":76,"exceptional":false,"myriad":false,"code":"10076","name":"Lightfooted","real_name":"Lightfooted","text":"If this skill test is successful during an evasion attempt, you may automatically evade another enemy at your location.","real_text":"If this skill test is successful during an evasion attempt, you may automatically evade another enemy at your location.","quantity":2,"skill_agility":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"traits":"Practiced. Trick.","real_traits":"Practiced. Trick.","flavor":"\"I never ran from anything like that devil tonight, though. Hope I never have to again.\"\n-<i>Rita Young, Investigators of Arkham Horror<\/i>","illustrator":"Lin Hsiang","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"3bf9f23b-cb50-498a-a667-60b3d379ce60","url":"https:\/\/arkhamdb.com\/card\/10076","imagesrc":"\/bundles\/cards\/10076.jpg"},{"pack_code":"fhvp","pack_name":"The Feast of Hemlock Vale Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"rogue","faction_name":"Rogue","position":77,"exceptional":false,"myriad":false,"code":"10077","name":"British Bull Dog","real_name":"British Bull Dog","cost":3,"text":"Uses (3 ammo).\n[action] Spend 1 ammo: <b>Fight.<\/b> You may use [agility] instead of [combat] for this attack and you get +2 skill value. This attack deals +1 damage. Ignore the aloof keyword for this attack.\n[reaction] After you fail a skill test while parleying with an enemy: Put British Bull Dog into play from your hand.","real_text":"Uses (3 ammo).\n[action] Spend 1 ammo: <b>Fight.<\/b> You may use [agility] instead of [combat] for this attack and you get +2 skill value. This attack deals +1 damage. Ignore the aloof keyword for this attack.\n[reaction] After you fail a skill test while parleying with an enemy: Put British Bull Dog into play from your hand.","quantity":2,"skill_combat":1,"skill_agility":1,"xp":2,"health_per_investigator":false,"deck_limit":2,"slot":"Hand","real_slot":"Hand","traits":"Item. Weapon. Firearm. Illicit.","real_traits":"Item. Weapon. Firearm. Illicit.","tags":"pa.","illustrator":"Pixoloid Studios","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"120bd8c5-ba05-4be2-8bbf-9a59a6c66205","url":"https:\/\/arkhamdb.com\/card\/10077","imagesrc":"\/bundles\/cards\/10077.jpg"},{"pack_code":"fhvp","pack_name":"The Feast of Hemlock Vale Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"rogue","faction_name":"Rogue","position":79,"exceptional":true,"myriad":false,"code":"10079","name":"Bewitching","real_name":"Bewitching","text":"Permanent. Exceptional.\n[reaction] Before you draw your opening hand: Search your deck for up to 3 different [[Trick]] cards, and attach them facedown to Bewitching. Shuffle your deck.\n[reaction] When you engage an enemy, exhaust Bewitching: Either draw 1 attached card, or search the top 9 cards of your deck for a copy of an attached card, draw it, and shuffle your deck.","real_text":"Permanent. Exceptional.\n[reaction] Before you draw your opening hand: Search your deck for up to 3 different [[Trick]] cards, and attach them facedown to Bewitching. Shuffle your deck.\n[reaction] When you engage an enemy, exhaust Bewitching: Either draw 1 attached card, or search the top 9 cards of your deck for a copy of an attached card, draw it, and shuffle your deck.","quantity":1,"xp":3,"health_per_investigator":false,"deck_limit":1,"traits":"Talent. Trick.","real_traits":"Talent. Trick.","illustrator":"Jean Tay","is_unique":false,"permanent":true,"double_sided":false,"octgn_id":"e1994cc9-4cc7-46db-8e6b-43b80d9bb13a","url":"https:\/\/arkhamdb.com\/card\/10079","imagesrc":"\/bundles\/cards\/10079.jpg"},{"pack_code":"fhvp","pack_name":"The Feast of Hemlock Vale Investigator Expansion","type_code":"event","type_name":"Event","faction_code":"rogue","faction_name":"Rogue","position":80,"exceptional":false,"myriad":false,"code":"10080","name":"Dirty Deeds","real_name":"Dirty Deeds","cost":1,"text":"As an additional cost to play Dirty Deeds, spend an action.\nSearch your deck for an [[Illicit]] asset and play it, paying its cost. Then, you may resolve an [action] or [fast] ability on that asset, ignoring all costs <i>(including its [action] cost, if any)<\/i>. Playing this card does not provoke attacks of opportunity.","real_text":"As an additional cost to play Dirty Deeds, spend an action.\nSearch your deck for an [[Illicit]] asset and play it, paying its cost. Then, you may resolve an [action] or [fast] ability on that asset, ignoring all costs <i>(including its [action] cost, if any)<\/i>. Playing this card does not provoke attacks of opportunity.","quantity":2,"skill_combat":1,"skill_agility":1,"skill_wild":1,"xp":3,"health_per_investigator":false,"deck_limit":2,"traits":"Favor. Double. Illicit.","real_traits":"Favor. Double. Illicit.","illustrator":"Derek D Edgell","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"886b0e37-b4d8-4d98-97c9-ac98adbf1260","url":"https:\/\/arkhamdb.com\/card\/10080","imagesrc":"\/bundles\/cards\/10080.jpg"},{"pack_code":"fhvp","pack_name":"The Feast of Hemlock Vale Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"rogue","faction_name":"Rogue","position":82,"exceptional":false,"myriad":false,"code":"10082","name":"Fake Credentials","real_name":"Fake Credentials","cost":2,"text":"[action] Choose an enemy at your location: <b>Parley.<\/b> Test [intellect](0). This test gets +1 difficulty for each suspicion on Fake Credentials. If you succeed, discover 1 clue at your location or a connecting location. If you did not succeed by 2 or more, place 1 resource on Fake Credentials, as suspicion. If you fail, return Fake Credentials to your hand.","real_text":"[action] Choose an enemy at your location: <b>Parley.<\/b> Test [intellect](0). This test gets +1 difficulty for each suspicion on Fake Credentials. If you succeed, discover 1 clue at your location or a connecting location. If you did not succeed by 2 or more, place 1 resource on Fake Credentials, as suspicion. If you fail, return Fake Credentials to your hand.","quantity":2,"skill_intellect":1,"skill_agility":1,"xp":4,"health_per_investigator":false,"deck_limit":2,"slot":"Hand","real_slot":"Hand","traits":"Item. Illicit.","real_traits":"Item. Illicit.","tags":"pa.","illustrator":"Lin Hsiang","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"5b764b33-416c-4a2e-97e1-0d79cd9f6182","url":"https:\/\/arkhamdb.com\/card\/10082","imagesrc":"\/bundles\/cards\/10082.jpg"},{"pack_code":"fhvp","pack_name":"The Feast of Hemlock Vale Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"mystic","faction_name":"Mystic","position":85,"exceptional":false,"myriad":false,"code":"10085","name":"Rod of Carnamagos","real_name":"Rod of Carnamagos","subname":"Scepter of the Mad Seer","cost":2,"text":"Limit 1 per deck.\n[fast] Choose a non-[[Elite]] enemy at any location and exhaust Rod of Carnamagos: Reveal 5 random chaos tokens from the chaos bag. If a [curse] token is revealed, search your bonded cards for a random [[Rot]] event and attach it to that enemy.","real_text":"Limit 1 per deck.\n[fast] Choose a non-[[Elite]] enemy at any location and exhaust Rod of Carnamagos: Reveal 5 random chaos tokens from the chaos bag. If a [curse] token is revealed, search your bonded cards for a random [[Rot]] event and attach it to that enemy.","quantity":1,"skill_willpower":1,"xp":0,"health_per_investigator":false,"deck_limit":1,"slot":"Hand","real_slot":"Hand","traits":"Item. Relic. Occult. Cursed.","real_traits":"Item. Relic. Occult. Cursed.","illustrator":"Borja Pindado","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"3466a80d-480b-4026-94d9-9d646fdb104a","url":"https:\/\/arkhamdb.com\/card\/10085","imagesrc":"\/bundles\/cards\/10085.jpg","bonded_cards":[{"count":1,"code":"10086"},{"count":1,"code":"10087"},{"count":1,"code":"10088"},{"count":1,"code":"10089"},{"count":1,"code":"10090"}]},{"pack_code":"fhvp","pack_name":"The Feast of Hemlock Vale Investigator Expansion","type_code":"event","type_name":"Event","faction_code":"mystic","faction_name":"Mystic","position":86,"exceptional":false,"myriad":false,"code":"10086","name":"Abyssal Rot","real_name":"Abyssal Rot","bonded_to":"Rod of Carnamagos","bonded_count":1,"text":"Bonded (Rod of Carnamagos).\nAttached enemy cannot attack.\n<b>Forced<\/b> - When attached enemy leaves play: Set Abyssal Rot aside, out of play.","real_text":"Bonded (Rod of Carnamagos).\nAttached enemy cannot attack.\n<b>Forced<\/b> - When attached enemy leaves play: Set Abyssal Rot aside, out of play.","quantity":1,"health_per_investigator":false,"deck_limit":0,"traits":"Spell. Rot. Cursed.","real_traits":"Spell. Rot. Cursed.","illustrator":"Peter Polach","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"23f25b30-d3c6-406b-b040-db07b53a3f2d","url":"https:\/\/arkhamdb.com\/card\/10086","imagesrc":"\/bundles\/cards\/10086.jpg"},{"pack_code":"fhvp","pack_name":"The Feast of Hemlock Vale Investigator Expansion","type_code":"event","type_name":"Event","faction_code":"mystic","faction_name":"Mystic","position":87,"exceptional":false,"myriad":false,"code":"10087","name":"Aember Rot","real_name":"Aember Rot","bonded_to":"Rod of Carnamagos","bonded_count":1,"text":"Bonded (Rod of Carnamagos).\n<b>Forced<\/b> - When attached enemy is defeated: Gain resources equal to its printed health (to a maximum of 5).\n<b>Forced<\/b> - When attached enemy leaves play: Set Aember Rot aside, out of play.","real_text":"Bonded (Rod of Carnamagos).\n<b>Forced<\/b> - When attached enemy is defeated: Gain resources equal to its printed health (to a maximum of 5).\n<b>Forced<\/b> - When attached enemy leaves play: Set Aember Rot aside, out of play.","quantity":1,"health_per_investigator":false,"deck_limit":0,"traits":"Spell. Rot. Cursed.","real_traits":"Spell. Rot. Cursed.","illustrator":"Peter Polach","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"1d8a27c4-e9df-40fd-9728-9f19a43eff48","url":"https:\/\/arkhamdb.com\/card\/10087","imagesrc":"\/bundles\/cards\/10087.jpg"},{"pack_code":"fhvp","pack_name":"The Feast of Hemlock Vale Investigator Expansion","type_code":"event","type_name":"Event","faction_code":"mystic","faction_name":"Mystic","position":88,"exceptional":false,"myriad":false,"code":"10088","name":"Putrescent Rot","real_name":"Putrescent Rot","bonded_to":"Rod of Carnamagos","bonded_count":1,"text":"Bonded (Rod of Carnamagos).\nAttached enemy gets -1 fight and -1 evade.\n<b>Forced<\/b> - When attached enemy leaves play: Set Putrescent Rot aside, out of play.","real_text":"Bonded (Rod of Carnamagos).\nAttached enemy gets -1 fight and -1 evade.\n<b>Forced<\/b> - When attached enemy leaves play: Set Putrescent Rot aside, out of play.","quantity":1,"health_per_investigator":false,"deck_limit":0,"traits":"Spell. Rot. Cursed.","real_traits":"Spell. Rot. Cursed.","illustrator":"Peter Polach","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"0c9b04e2-b446-4826-8211-a0a8ea408524","url":"https:\/\/arkhamdb.com\/card\/10088","imagesrc":"\/bundles\/cards\/10088.jpg"},{"pack_code":"fhvp","pack_name":"The Feast of Hemlock Vale Investigator Expansion","type_code":"event","type_name":"Event","faction_code":"mystic","faction_name":"Mystic","position":89,"exceptional":false,"myriad":false,"code":"10089","name":"Scarlet Rot","real_name":"Scarlet Rot","bonded_to":"Rod of Carnamagos","bonded_count":1,"text":"Bonded (Rod of Carnamagos).\n<b>Forced<\/b> - At the end of the round: Attached enemy takes 1 damage.\n<b>Forced<\/b> - When attached enemy leaves play: Set Scarlet Rot aside, out of play.","real_text":"Bonded (Rod of Carnamagos).\n<b>Forced<\/b> - At the end of the round: Attached enemy takes 1 damage.\n<b>Forced<\/b> - When attached enemy leaves play: Set Scarlet Rot aside, out of play.","quantity":1,"health_per_investigator":false,"deck_limit":0,"traits":"Spell. Rot. Cursed.","real_traits":"Spell. Rot. Cursed.","illustrator":"Peter Polach","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"9621d6c9-24e5-4947-beb7-1dc12209cdc9","url":"https:\/\/arkhamdb.com\/card\/10089","imagesrc":"\/bundles\/cards\/10089.jpg"},{"pack_code":"fhvp","pack_name":"The Feast of Hemlock Vale Investigator Expansion","type_code":"event","type_name":"Event","faction_code":"mystic","faction_name":"Mystic","position":90,"exceptional":false,"myriad":false,"code":"10090","name":"Virescent Rot","real_name":"Virescent Rot","bonded_to":"Rod of Carnamagos","bonded_count":1,"text":"Bonded (Rod of Carnamagos).\nAttached enemy cannot move.\n<b>Forced<\/b> - When attached enemy leaves play: Set Virescent Rot aside, out of play.","real_text":"Bonded (Rod of Carnamagos).\nAttached enemy cannot move.\n<b>Forced<\/b> - When attached enemy leaves play: Set Virescent Rot aside, out of play.","quantity":1,"health_per_investigator":false,"deck_limit":0,"traits":"Spell. Rot. Cursed.","real_traits":"Spell. Rot. Cursed.","illustrator":"Peter Polach","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"3ccdff3e-e825-48f3-8b65-075d4a6ea34f","url":"https:\/\/arkhamdb.com\/card\/10090","imagesrc":"\/bundles\/cards\/10090.jpg"},{"pack_code":"fhvp","pack_name":"The Feast of Hemlock Vale Investigator Expansion","type_code":"event","type_name":"Event","faction_code":"mystic","faction_name":"Mystic","position":93,"exceptional":false,"myriad":false,"code":"10093","name":"Antediluvian Hymn","real_name":"Antediluvian Hymn","cost":2,"text":"As an additional cost to play Antediluvian Hymn, spend an action.\nReveal the top 5 cards of the encounter deck. For each card revealed, you may add 1 [curse] token to the chaos bag to place that card on the bottom of the encounter deck. Return the rest to the top of the encounter deck in any order.","real_text":"As an additional cost to play Antediluvian Hymn, spend an action.\nReveal the top 5 cards of the encounter deck. For each card revealed, you may add 1 [curse] token to the chaos bag to place that card on the bottom of the encounter deck. Return the rest to the top of the encounter deck in any order.","quantity":2,"skill_willpower":1,"skill_intellect":1,"skill_combat":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"traits":"Augury. Double.","real_traits":"Augury. Double.","illustrator":"Balance Sheet","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"8ad6c0f7-8203-4a81-ac36-d0f2e2b08079","url":"https:\/\/arkhamdb.com\/card\/10093","imagesrc":"\/bundles\/cards\/10093.jpg"},{"pack_code":"fhvp","pack_name":"The Feast of Hemlock Vale Investigator Expansion","type_code":"skill","type_name":"Skill","faction_code":"mystic","faction_name":"Mystic","position":96,"exceptional":false,"myriad":false,"code":"10096","name":"Mesmeric Influence","real_name":"Mesmeric Influence","text":"While this card is committed to a skill test, the performing investigator may ignore all keyword or location effects that would trigger during this test.","real_text":"While this card is committed to a skill test, the performing investigator may ignore all keyword or location effects that would trigger during this test.","quantity":2,"skill_willpower":1,"skill_wild":1,"xp":1,"health_per_investigator":false,"deck_limit":2,"traits":"Practiced.","real_traits":"Practiced.","flavor":"The dreaming mind is as deep as any sea.","illustrator":"Daniel Watson","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"01673705-d512-46d3-9361-6a3f9a4b3da4","url":"https:\/\/arkhamdb.com\/card\/10096","imagesrc":"\/bundles\/cards\/10096.jpg"},{"pack_code":"fhvp","pack_name":"The Feast of Hemlock Vale Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"mystic","faction_name":"Mystic","position":98,"exceptional":false,"myriad":false,"code":"10098","name":"Rod of Carnamagos","real_name":"Rod of Carnamagos","subname":"Scepter of the Mad Seer","cost":2,"text":"[fast] Choose a non-[[Elite]] enemy at any location and exhaust Rod of Carnamagos: Reveal 5 random chaos tokens from the chaos bag. For each [curse] token revealed, you may search your bonded cards for a [[Rot]] event and attach it to that enemy.","real_text":"[fast] Choose a non-[[Elite]] enemy at any location and exhaust Rod of Carnamagos: Reveal 5 random chaos tokens from the chaos bag. For each [curse] token revealed, you may search your bonded cards for a [[Rot]] event and attach it to that enemy.","quantity":2,"skill_willpower":1,"xp":2,"health_per_investigator":false,"deck_limit":2,"slot":"Hand","real_slot":"Hand","traits":"Item. Relic. Occult. Cursed.","real_traits":"Item. Relic. Occult. Cursed.","illustrator":"Borja Pindado","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"3605ca00-677a-48f2-90d6-5ce6ea96e583","url":"https:\/\/arkhamdb.com\/card\/10098","imagesrc":"\/bundles\/cards\/10098.jpg","bonded_cards":[{"count":1,"code":"10086"},{"count":1,"code":"10087"},{"count":1,"code":"10088"},{"count":1,"code":"10089"},{"count":1,"code":"10090"}]},{"pack_code":"fhvp","pack_name":"The Feast of Hemlock Vale Investigator Expansion","type_code":"event","type_name":"Event","faction_code":"mystic","faction_name":"Mystic","position":99,"exceptional":false,"myriad":false,"code":"10099","name":"Call the Beyond","real_name":"Call the Beyond","cost":0,"text":"As an additional cost to play Call the Beyond, add 3 [curse] tokens to the chaos bag.\nChoose an asset you control with \"uses (charges)\" or \"uses (secrets)\". Replenish all of that asset's charges or secrets. Then, you may resolve an [action] or [fast] ability on that asset without paying its [action] cost, if any.","real_text":"As an additional cost to play Call the Beyond, add 3 [curse] tokens to the chaos bag.\nChoose an asset you control with \"uses (charges)\" or \"uses (secrets)\". Replenish all of that asset's charges or secrets. Then, you may resolve an [action] or [fast] ability on that asset without paying its [action] cost, if any.","quantity":2,"skill_willpower":1,"skill_intellect":1,"xp":2,"health_per_investigator":false,"deck_limit":2,"traits":"Ritual. Cursed.","real_traits":"Ritual. Cursed.","illustrator":"Leonardo Borazio","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"2efd89f3-d6d6-4ce1-8d0d-97d4f5a676fa","url":"https:\/\/arkhamdb.com\/card\/10099","imagesrc":"\/bundles\/cards\/10099.jpg"},{"pack_code":"fhvp","pack_name":"The Feast of Hemlock Vale Investigator Expansion","type_code":"event","type_name":"Event","faction_code":"mystic","faction_name":"Mystic","position":100,"exceptional":false,"myriad":false,"code":"10100","name":"Ethereal Form","real_name":"Ethereal Form","cost":2,"text":"<b>Evade.<\/b> Add your [willpower] value to your skill value for this evasion attempt. If you succeed, disengage from each other enemy engaged with you, and for the remainder of the round, you are ethereal (enemies cannot engage or be engaged with you, and you cannot attack or deal damage to enemies). If a symbol was revealed during this evasion attempt, return Ethereal Form to your hand at the end of your turn.","real_text":"<b>Evade.<\/b> Add your [willpower] value to your skill value for this evasion attempt. If you succeed, disengage from each other enemy engaged with you, and for the remainder of the round, you are ethereal (enemies cannot engage or be engaged with you, and you cannot attack or deal damage to enemies). If a symbol was revealed during this evasion attempt, return Ethereal Form to your hand at the end of your turn.","quantity":2,"skill_willpower":1,"skill_agility":1,"skill_wild":1,"xp":2,"health_per_investigator":false,"deck_limit":2,"traits":"Spell.","real_traits":"Spell.","illustrator":"Pavel Kolomeyets","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"b8367675-e55d-4957-a98f-d559039901d7","url":"https:\/\/arkhamdb.com\/card\/10100","imagesrc":"\/bundles\/cards\/10100.jpg"},{"pack_code":"fhvp","pack_name":"The Feast of Hemlock Vale Investigator Expansion","type_code":"event","type_name":"Event","faction_code":"mystic","faction_name":"Mystic","position":101,"exceptional":false,"myriad":false,"code":"10101","name":"Read the Signs","real_name":"Read the Signs","cost":2,"text":"<b>Investigate.<\/b> Add your [willpower] value to your skill value for this investigation. You may ignore any effect or keyword on your location which would trigger during this investigation. If you succeed, discover 1 additional clue at this location. If a symbol was revealed during this investigation, return Read the Signs to your hand at the end of your turn.","real_text":"<b>Investigate.<\/b> Add your [willpower] value to your skill value for this investigation. You may ignore any effect or keyword on your location which would trigger during this investigation. If you succeed, discover 1 additional clue at this location. If a symbol was revealed during this investigation, return Read the Signs to your hand at the end of your turn.","quantity":2,"skill_willpower":1,"skill_intellect":1,"skill_wild":1,"xp":2,"health_per_investigator":false,"deck_limit":2,"traits":"Spell.","real_traits":"Spell.","illustrator":"Ilich Henriquez","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"c7fcd521-c0cc-4556-b602-72bb5cd92c65","url":"https:\/\/arkhamdb.com\/card\/10101","imagesrc":"\/bundles\/cards\/10101.jpg"},{"pack_code":"fhvp","pack_name":"The Feast of Hemlock Vale Investigator Expansion","type_code":"event","type_name":"Event","faction_code":"mystic","faction_name":"Mystic","position":102,"exceptional":false,"myriad":false,"code":"10102","name":"Spectral Razor","real_name":"Spectral Razor","cost":2,"text":"<b>Fight.<\/b> Add your [willpower] value to your skill value for this attack. Immediately before this attack, you may engage the attacked enemy. This attack deals +1 damage (+2 damage instead if the enemy is non-[[Elite]]). If a symbol was revealed during this attack, return Spectral Razor to your hand at the end of your turn.","real_text":"<b>Fight.<\/b> Add your [willpower] value to your skill value for this attack. Immediately before this attack, you may engage the attacked enemy. This attack deals +1 damage (+2 damage instead if the enemy is non-[[Elite]]). If a symbol was revealed during this attack, return Spectral Razor to your hand at the end of your turn.","quantity":2,"skill_willpower":1,"skill_combat":1,"skill_wild":1,"xp":2,"health_per_investigator":false,"deck_limit":2,"traits":"Spell.","real_traits":"Spell.","illustrator":"Pavel Kolomeyets","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"df01607f-abca-47af-996e-85ef5f9a8457","url":"https:\/\/arkhamdb.com\/card\/10102","imagesrc":"\/bundles\/cards\/10102.jpg"},{"pack_code":"fhvp","pack_name":"The Feast of Hemlock Vale Investigator Expansion","type_code":"event","type_name":"Event","faction_code":"mystic","faction_name":"Mystic","position":103,"exceptional":false,"myriad":false,"code":"10103","name":"Ethereal Weaving","real_name":"Ethereal Weaving","cost":1,"text":"As an additional cost to play Ethereal Weaving, spend an action.\nReveal up to 3 different [[Spell]] events from your hand. One at a time, play each revealed event, reducing its cost by 1. While resolving each of these events, you get +2 skill value.","real_text":"As an additional cost to play Ethereal Weaving, spend an action.\nReveal up to 3 different [[Spell]] events from your hand. One at a time, play each revealed event, reducing its cost by 1. While resolving each of these events, you get +2 skill value.","quantity":2,"skill_willpower":1,"skill_agility":1,"skill_wild":1,"xp":3,"health_per_investigator":false,"deck_limit":2,"traits":"Spirit. Double.","real_traits":"Spirit. Double.","illustrator":"Aleksander Karcz","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"980cb40a-7afa-49d4-be86-73e101e2c1b9","url":"https:\/\/arkhamdb.com\/card\/10103","imagesrc":"\/bundles\/cards\/10103.jpg"},{"pack_code":"fhvp","pack_name":"The Feast of Hemlock Vale Investigator Expansion","type_code":"event","type_name":"Event","faction_code":"mystic","faction_name":"Mystic","position":105,"exceptional":false,"myriad":false,"code":"10105","name":"Seal of the Elders","real_name":"Seal of the Elders","cost":0,"text":"Fast. Play after a skill test at your location ends in which at least 2 [curse] tokens or 2 [bless] tokens were revealed.\nIf 2 [curse] tokens were revealed, search your bonded cards for 1 copy of Servant of Brass and put it into play. If 2 [bless] tokens were revealed, search your bonded cards for Keeper of the Key and put it into play. If 2 [curse] tokens and 2 [bless] tokens were revealed, do both instead. Remove Seal of the Elders from the game.","real_text":"Fast. Play after a skill test at your location ends in which at least 2 [curse] tokens or 2 [bless] tokens were revealed.\nIf 2 [curse] tokens were revealed, search your bonded cards for 1 copy of Servant of Brass and put it into play. If 2 [bless] tokens were revealed, search your bonded cards for Keeper of the Key and put it into play. If 2 [curse] tokens and 2 [bless] tokens were revealed, do both instead. Remove Seal of the Elders from the game.","quantity":2,"skill_willpower":1,"skill_combat":1,"xp":5,"health_per_investigator":false,"deck_limit":2,"traits":"Spell. Pact. Blessed. Cursed.","real_traits":"Spell. Pact. Blessed. Cursed.","illustrator":"Rob Laskey","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"2b985df0-72f6-4549-9815-e7f641066867","url":"https:\/\/arkhamdb.com\/card\/10105","imagesrc":"\/bundles\/cards\/10105.jpg","bonded_cards":[{"count":1,"code":"10106"},{"count":1,"code":"10107"}]},{"pack_code":"fhvp","pack_name":"The Feast of Hemlock Vale Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"mystic","faction_name":"Mystic","position":106,"exceptional":false,"myriad":false,"code":"10106","name":"Keeper of the Key","real_name":"Keeper of the Key","subname":"Celestial Ward","bonded_to":"Seal of the Elders","bonded_count":1,"text":"Bonded (Seal of the Elders).\n[reaction] When a [bless] token is revealed during a skill test at your location: Deal 1 horror to Keeper of the Key and discover 1 clue at your location or a connecting location.\n<b>Forced<\/b> - When Keeper of the Key would leave play: Set it aside, out of play.","real_text":"Bonded (Seal of the Elders).\n[reaction] When a [bless] token is revealed during a skill test at your location: Deal 1 horror to Keeper of the Key and discover 1 clue at your location or a connecting location.\n<b>Forced<\/b> - When Keeper of the Key would leave play: Set it aside, out of play.","quantity":1,"health_per_investigator":false,"sanity":4,"deck_limit":0,"traits":"Summon.","real_traits":"Summon.","illustrator":"Peter Polach","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"3f2815ac-d303-4ef2-bb6c-12efa621fc3f","url":"https:\/\/arkhamdb.com\/card\/10106","imagesrc":"\/bundles\/cards\/10106.jpg"},{"pack_code":"fhvp","pack_name":"The Feast of Hemlock Vale Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"mystic","faction_name":"Mystic","position":107,"exceptional":false,"myriad":false,"code":"10107","name":"Servant of Brass","real_name":"Servant of Brass","subname":"Daemonaic Vassal","bonded_to":"Seal of the Elders","bonded_count":1,"text":"Bonded (Seal of the Elders).\n[reaction] When a [curse] token is revealed during a skill test at your location: Deal 1 damage to Servant of Brass and 2 damage to an enemy at your location or a connecting location.\n<b>Forced<\/b> - When Servant of Brass would leave play: Set it aside, out of play.","real_text":"Bonded (Seal of the Elders).\n[reaction] When a [curse] token is revealed during a skill test at your location: Deal 1 damage to Servant of Brass and 2 damage to an enemy at your location or a connecting location.\n<b>Forced<\/b> - When Servant of Brass would leave play: Set it aside, out of play.","quantity":1,"health":4,"health_per_investigator":false,"deck_limit":0,"traits":"Summon.","real_traits":"Summon.","illustrator":"Peter Polach","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"f46d6d7c-10e6-49f7-9553-d71969d692e8","url":"https:\/\/arkhamdb.com\/card\/10107","imagesrc":"\/bundles\/cards\/10107.jpg"},{"pack_code":"fhvp","pack_name":"The Feast of Hemlock Vale Investigator Expansion","type_code":"event","type_name":"Event","faction_code":"survivor","faction_name":"Survivor","position":112,"exceptional":false,"myriad":false,"code":"10112","name":"Elaborate Distraction","real_name":"Elaborate Distraction","cost":3,"text":"As an additional cost to play Elaborate Distraction, spend an action. Playing Elaborate Distraction does not provoke attacks of opportunity.\nFor each enemy at your location and at each connecting location <i>(choose one)<\/i>:\n- Automatically evade that enemy if it is non-[[Elite]].\n- Deal 1 damage to that enemy.","real_text":"As an additional cost to play Elaborate Distraction, spend an action. Playing Elaborate Distraction does not provoke attacks of opportunity.\nFor each enemy at your location and at each connecting location <i>(choose one)<\/i>:\n- Automatically evade that enemy if it is non-[[Elite]].\n- Deal 1 damage to that enemy.","quantity":2,"skill_willpower":1,"skill_combat":1,"skill_agility":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"traits":"Trick. Double.","real_traits":"Trick. Double.","illustrator":"M Findley","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"911c7839-c7b1-40b1-ae9d-0d07873cee44","url":"https:\/\/arkhamdb.com\/card\/10112","imagesrc":"\/bundles\/cards\/10112.jpg"},{"pack_code":"fhvp","pack_name":"The Feast of Hemlock Vale Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"survivor","faction_name":"Survivor","position":119,"exceptional":false,"myriad":false,"code":"10119","name":"\"Devil\"","real_name":"\"Devil\"","subname":"Friend or Foe?","cost":1,"text":"<b>Forced<\/b> - When your turn begins: Move 1 damage from your investigator to \"Devil\".\n<b>Forced<\/b> - When \"Devil\" is defeated: Deal 2 damage to each enemy and investigator at your location.","real_text":"<b>Forced<\/b> - When your turn begins: Move 1 damage from your investigator to \"Devil\".\n<b>Forced<\/b> - When \"Devil\" is defeated: Deal 2 damage to each enemy and investigator at your location.","quantity":2,"skill_agility":1,"xp":2,"health":3,"health_per_investigator":false,"deck_limit":2,"slot":"Ally","real_slot":"Ally","traits":"Ally. Creature. Cursed.","real_traits":"Ally. Creature. Cursed.","flavor":"I will guide thy hand.","illustrator":"Edgar S\u00e1nchez Hidalgo","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"9260673d-1862-4ad1-a96e-2ef70ffd479d","url":"https:\/\/arkhamdb.com\/card\/10119","imagesrc":"\/bundles\/cards\/10119.jpg"},{"pack_code":"fhvp","pack_name":"The Feast of Hemlock Vale Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"survivor","faction_name":"Survivor","position":120,"exceptional":false,"myriad":false,"code":"10120","name":"Fire Axe","real_name":"Fire Axe","cost":1,"text":"Fast.\n[action]: <b>Fight.<\/b> If you have no resources in your resource pool, this attack deals +1 damage.\n[fast] During an attack using Fire Axe, spend 1 resource: You get +2 [combat] for this skill test. (Limit three times per attack.)","real_text":"Fast.\n[action]: <b>Fight.<\/b> If you have no resources in your resource pool, this attack deals +1 damage.\n[fast] During an attack using Fire Axe, spend 1 resource: You get +2 [combat] for this skill test. (Limit three times per attack.)","quantity":2,"skill_combat":2,"xp":2,"health_per_investigator":false,"deck_limit":2,"slot":"Hand","real_slot":"Hand","traits":"Item. Weapon. Melee.","real_traits":"Item. Weapon. Melee.","illustrator":"Stephen Somers","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"28669221-c6ec-4ea6-8b4a-5e509f4e4619","url":"https:\/\/arkhamdb.com\/card\/10120","imagesrc":"\/bundles\/cards\/10120.jpg"},{"pack_code":"fhvp","pack_name":"The Feast of Hemlock Vale Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"survivor","faction_name":"Survivor","position":121,"exceptional":false,"myriad":false,"code":"10121","name":"Hunting Jacket","real_name":"Hunting Jacket","cost":2,"text":"[fast] Exhaust Hunting Jacket: Choose 1 non-weakness card in your hand and attach it facedown to Hunting Jacket (max 3 cards attached). Then, gain 1 resource for each attached card.\n[reaction] When Hunting Jacket is defeated: Draw each attached card.","real_text":"[fast] Exhaust Hunting Jacket: Choose 1 non-weakness card in your hand and attach it facedown to Hunting Jacket (max 3 cards attached). Then, gain 1 resource for each attached card.\n[reaction] When Hunting Jacket is defeated: Draw each attached card.","quantity":2,"skill_agility":1,"xp":2,"health":2,"health_per_investigator":false,"sanity":2,"deck_limit":2,"slot":"Body","real_slot":"Body","traits":"Item. Clothing.","real_traits":"Item. Clothing.","illustrator":"Drazenka Kimpel","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"ade16443-7d98-43b3-b4cf-833a6d91cab1","url":"https:\/\/arkhamdb.com\/card\/10121","imagesrc":"\/bundles\/cards\/10121.jpg"},{"pack_code":"fhvp","pack_name":"The Feast of Hemlock Vale Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"survivor","faction_name":"Survivor","position":122,"exceptional":false,"myriad":false,"code":"10122","name":"Mariner's Compass","real_name":"Mariner's Compass","cost":2,"text":"[action] Exhaust Mariner's Compass: <b>Investigate.<\/b> If you fail, ready Mariner's Compass. If you succeed and have no resources in your resource pool, discover 1 additional clue at your location.\n[fast] During an investigation using Mariner's Compass, spend 1 resource: You get +1 [intellect] for this skill test. (Limit three times per investigation.)","real_text":"[action] Exhaust Mariner's Compass: <b>Investigate.<\/b> If you fail, ready Mariner's Compass. If you succeed and have no resources in your resource pool, discover 1 additional clue at your location.\n[fast] During an investigation using Mariner's Compass, spend 1 resource: You get +1 [intellect] for this skill test. (Limit three times per investigation.)","quantity":2,"skill_intellect":2,"xp":2,"health_per_investigator":false,"deck_limit":2,"slot":"Hand","real_slot":"Hand","traits":"Item. Tool.","real_traits":"Item. Tool.","illustrator":"Romana Kendelic","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"29f13324-4d10-4e15-b17b-ce31bdf71c2e","url":"https:\/\/arkhamdb.com\/card\/10122","imagesrc":"\/bundles\/cards\/10122.jpg"},{"pack_code":"fhvp","pack_name":"The Feast of Hemlock Vale Investigator Expansion","type_code":"event","type_name":"Event","faction_code":"survivor","faction_name":"Survivor","position":124,"exceptional":false,"myriad":false,"code":"10124","name":"Keep Faith","real_name":"Keep Faith","cost":0,"text":"Fast. Play during any [fast] window.\nAdd 4 [bless] tokens to the chaos bag.","real_text":"Fast. Play during any [fast] window.\nAdd 4 [bless] tokens to the chaos bag.","quantity":2,"skill_willpower":2,"xp":2,"health_per_investigator":false,"deck_limit":2,"traits":"Fortune. Blessed.","real_traits":"Fortune. Blessed.","flavor":"Those who walk in faith need not fear the dark.","illustrator":"Roberto Campus","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"aeea4e87-5f6b-4af0-81e4-59b97b650be1","url":"https:\/\/arkhamdb.com\/card\/10124","imagesrc":"\/bundles\/cards\/10124.jpg"},{"pack_code":"fhvp","pack_name":"The Feast of Hemlock Vale Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"survivor","faction_name":"Survivor","position":127,"exceptional":false,"myriad":false,"code":"10127","name":"Dark Horse","real_name":"Dark Horse","text":"Permanent. Limit 1 per deck.\nDuring the upkeep phase, you may choose to not gain resources.\nWhile you have no resources in your resource pool, you get +1 [willpower], +1 [intellect], +1 [combat], and +1 [agility].","real_text":"Permanent. Limit 1 per deck.\nDuring the upkeep phase, you may choose to not gain resources.\nWhile you have no resources in your resource pool, you get +1 [willpower], +1 [intellect], +1 [combat], and +1 [agility].","quantity":1,"xp":5,"health_per_investigator":false,"deck_limit":1,"traits":"Condition.","real_traits":"Condition.","illustrator":"Stanislav Dikolenko","is_unique":false,"permanent":true,"double_sided":false,"octgn_id":"2c12ccd6-b731-4f10-993c-76e4a55a6442","url":"https:\/\/arkhamdb.com\/card\/10127","imagesrc":"\/bundles\/cards\/10127.jpg"},{"pack_code":"fhvp","pack_name":"The Feast of Hemlock Vale Investigator Expansion","type_code":"event","type_name":"Event","faction_code":"neutral","faction_name":"Neutral","position":129,"exceptional":false,"myriad":false,"code":"10129","name":"Bide Your Time","real_name":"Bide Your Time","cost":0,"text":"As an additional cost to play Bide Your Time, spend an action.\nDuring your next turn, you may take two additional actions.","real_text":"As an additional cost to play Bide Your Time, spend an action.\nDuring your next turn, you may take two additional actions.","quantity":2,"skill_wild":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"traits":"Double.","real_traits":"Double.","flavor":"It's half past midnight, and you're starting to wonder if the whole thing's a ruse.","illustrator":"Lin Hsiang","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"2710f8ec-f2ab-4819-bf0c-096b2b564cbf","url":"https:\/\/arkhamdb.com\/card\/10129","imagesrc":"\/bundles\/cards\/10129.jpg"},{"pack_code":"fhvp","pack_name":"The Feast of Hemlock Vale Investigator Expansion","type_code":"event","type_name":"Event","faction_code":"neutral","faction_name":"Neutral","position":131,"exceptional":false,"myriad":false,"code":"10131","name":"Dawn Star","real_name":"Dawn Star","cost":1,"text":"Fast. Play after revealing chaos tokens during a skill test at your location.\nIgnore the modifiers of each [curse] token revealed during this test. For each [curse] token ignored, deal 1 damage to an enemy at your location.","real_text":"Fast. Play after revealing chaos tokens during a skill test at your location.\nIgnore the modifiers of each [curse] token revealed during this test. For each [curse] token ignored, deal 1 damage to an enemy at your location.","quantity":2,"skill_wild":1,"xp":1,"health_per_investigator":false,"deck_limit":2,"traits":"Ritual. Blessed.","real_traits":"Ritual. Blessed.","flavor":"Only the strongest spirit can sunder the dark.","illustrator":"Edgar S\u00e1nchez Hidalgo","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"1b463117-f589-44b7-872f-54cd24c6e82a","url":"https:\/\/arkhamdb.com\/card\/10131","imagesrc":"\/bundles\/cards\/10131.jpg"},{"pack_code":"fhvp","pack_name":"The Feast of Hemlock Vale Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","position":133,"exceptional":false,"myriad":false,"code":"10133","name":"Broken Diadem","real_name":"Broken Diadem","subname":"Crown of Dying Light","cost":1,"text":"Limit 1 per deck. Limit 1 [[Mask]] per investigator.\n[reaction] After a skill test at your location ends in which both a [bless] and [curse] token were revealed: Place 1 resource on this card, as an offering. Then, if there are 3 offerings on this card, search your bonded cards for Twilight Diadem and swap it with this card, moving all offerings from this card to Twilight Diadem.","real_text":"Limit 1 per deck. Limit 1 [[Mask]] per investigator.\n[reaction] After a skill test at your location ends in which both a [bless] and [curse] token were revealed: Place 1 resource on this card, as an offering. Then, if there are 3 offerings on this card, search your bonded cards for Twilight Diadem and swap it with this card, moving all offerings from this card to Twilight Diadem.","quantity":1,"skill_wild":1,"xp":5,"health_per_investigator":false,"deck_limit":1,"traits":"Item. Charm. Mask.","real_traits":"Item. Charm. Mask.","illustrator":"Drazenka Kimpel","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"70f59ae1-66c7-492a-9c5e-1a2665aed317","url":"https:\/\/arkhamdb.com\/card\/10133","imagesrc":"\/bundles\/cards\/10133.jpg","bonded_cards":[{"count":1,"code":"10134"}]},{"pack_code":"fhvp","pack_name":"The Feast of Hemlock Vale Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","position":134,"exceptional":false,"myriad":false,"code":"10134","name":"Twilight Diadem","real_name":"Twilight Diadem","subname":"Crown of Dying Light","bonded_to":"Broken Diadem","bonded_count":1,"text":"Bonded (Broken Diadem). Limit 1 [[Mask]] per investigator.\n[reaction] When you reveal either a [bless] or [curse] token during a skill test, spend 1 offering and exhaust this card: Treat the revealed token as an [elder_sign] token instead, returning it to the chaos bag. Then, if this card has no offerings, search your bonded cards for Broken Diadem and swap it with this card.","real_text":"Bonded (Broken Diadem). Limit 1 [[Mask]] per investigator.\n[reaction] When you reveal either a [bless] or [curse] token during a skill test, spend 1 offering and exhaust this card: Treat the revealed token as an [elder_sign] token instead, returning it to the chaos bag. Then, if this card has no offerings, search your bonded cards for Broken Diadem and swap it with this card.","quantity":1,"health_per_investigator":false,"deck_limit":1,"traits":"Item. Charm. Mask. Blessed.","real_traits":"Item. Charm. Mask. Blessed.","illustrator":"Drazenka Kimpel","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"c2050a4e-8c52-4e54-a178-39aaac179b37","url":"https:\/\/arkhamdb.com\/card\/10134","imagesrc":"\/bundles\/cards\/10134.jpg"},{"pack_code":"fhvp","pack_name":"The Feast of Hemlock Vale Investigator Expansion","type_code":"asset","type_name":"Asset","subtype_code":"basicweakness","subtype_name":"Basic Weakness","faction_code":"neutral","faction_name":"Neutral","position":135,"exceptional":false,"myriad":false,"code":"10135","name":"Maimed Hand","real_name":"Maimed Hand","text":"<b>Revelation<\/b> - You must either put Maimed Hand into play in your threat area, or take 1 damage and shuffle it into your deck. It cannot leave play except by the [action] [action] ability below.\nYou get -1 health.\n[action] [action]: Discard Maimed Hand.","real_text":"<b>Revelation<\/b> - You must either put Maimed Hand into play in your threat area, or take 1 damage and shuffle it into your deck. It cannot leave play except by the [action] [action] ability below.\nYou get -1 health.\n[action] [action]: Discard Maimed Hand.","quantity":1,"health_per_investigator":false,"deck_limit":1,"slot":"Hand","real_slot":"Hand","traits":"Injury.","real_traits":"Injury.","illustrator":"Pixoloid Studios","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"84ded66d-b9fd-4061-9697-cc0bb6b666ca","url":"https:\/\/arkhamdb.com\/card\/10135","imagesrc":"\/bundles\/cards\/10135.jpg"},{"pack_code":"fhvp","pack_name":"The Feast of Hemlock Vale Investigator Expansion","type_code":"asset","type_name":"Asset","subtype_code":"basicweakness","subtype_name":"Basic Weakness","faction_code":"neutral","faction_name":"Neutral","position":136,"exceptional":false,"myriad":false,"code":"10136","name":"Back Injury","real_name":"Back Injury","text":"<b>Revelation<\/b> - You must either put Back Injury into play in your threat area, or take 1 damage and shuffle it into your deck. It cannot leave play except by the [action] [action] ability below.\nYou get -1 health.\n[action] [action]: Discard Back Injury.","real_text":"<b>Revelation<\/b> - You must either put Back Injury into play in your threat area, or take 1 damage and shuffle it into your deck. It cannot leave play except by the [action] [action] ability below.\nYou get -1 health.\n[action] [action]: Discard Back Injury.","quantity":1,"health_per_investigator":false,"deck_limit":1,"slot":"Body","real_slot":"Body","traits":"Injury.","real_traits":"Injury.","illustrator":"Rob Laskey","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"eb5b0c06-cefa-4cc4-b710-420e0fd32245","url":"https:\/\/arkhamdb.com\/card\/10136","imagesrc":"\/bundles\/cards\/10136.jpg"},{"pack_code":"fhvp","pack_name":"The Feast of Hemlock Vale Investigator Expansion","type_code":"asset","type_name":"Asset","subtype_code":"basicweakness","subtype_name":"Basic Weakness","faction_code":"neutral","faction_name":"Neutral","position":138,"exceptional":false,"myriad":false,"code":"10138","name":"Vow of Drzytelech","real_name":"Vow of Drzytelech","text":"<b>Revelation<\/b> - You must either put Vow of Drzytelech into play in your threat area, or take 1 horror and shuffle it into your deck. It cannot leave play except by the [action] [action] ability below.\nYou get -1 sanity.\n[action] [action]: Discard Vow of Drzytelech.","real_text":"<b>Revelation<\/b> - You must either put Vow of Drzytelech into play in your threat area, or take 1 horror and shuffle it into your deck. It cannot leave play except by the [action] [action] ability below.\nYou get -1 sanity.\n[action] [action]: Discard Vow of Drzytelech.","quantity":1,"health_per_investigator":false,"deck_limit":1,"slot":"Arcane","real_slot":"Arcane","traits":"Pact.","real_traits":"Pact.","illustrator":"JB Casacop","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"31d5c1cd-e2ff-45fa-bf31-be3b34d39dcc","url":"https:\/\/arkhamdb.com\/card\/10138","imagesrc":"\/bundles\/cards\/10138.jpg"},{"pack_code":"rop","pack_name":"Relics of the Past","type_code":"scenario","type_name":"Scenario","faction_code":"mythos","faction_name":"Mythos","encounter_code":"relics_of_the_past","encounter_name":"Relics of the Past","position":65,"exceptional":false,"myriad":false,"encounter_position":1,"code":"90065","name":"Relics of the Past","real_name":"Relics of the Past","text":"Easy \/ Standard\n[skull]: -X. X is the number of locations with 1 or more doom on them.\n[cultist]: -1. If you are poisoned, reveal another token.\n[tablet]: -3. If you fail, place 1 doom on your location.\n[elder_thing]: -3. If you fail, the nearest ready unengaged [[Serpent]] enemy moves once toward your location.","real_text":"Easy \/ Standard\n[skull]: -X. X is the number of locations with 1 or more doom on them.\n[cultist]: -1. If you are poisoned, reveal another token.\n[tablet]: -3. If you fail, place 1 doom on your location.\n[elder_thing]: -3. If you fail, the nearest ready unengaged [[Serpent]] enemy moves once toward your location.","quantity":1,"health_per_investigator":false,"is_unique":false,"permanent":false,"double_sided":true,"back_text":"Hard \/ Expert\n[skull]: -X. X is 1 more than the number of locations with 1 or more doom on them.\n[cultist]: -2. If you are poisoned, reveal another token.\n[tablet]: -4. Place 1 doom on your location.\n[elder_thing]: -5. After this test resolves, the nearest ready unengaged [[Serpent]] enemy moves once toward your location.","octgn_id":"9966898e-124c-443f-a9a6-72d80a9ef9cb","url":"https:\/\/arkhamdb.com\/card\/90065","imagesrc":"\/bundles\/cards\/90065.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/90065b.jpg"},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"scenario","type_name":"Scenario","faction_code":"mythos","faction_name":"Mythos","encounter_code":"written_in_rock","encounter_name":"Written in Rock","position":1,"exceptional":false,"myriad":false,"encounter_position":1,"code":"10501","name":"Written in Rock","real_name":"Written in Rock","text":"Easy \/ Standard - Act 1\n[skull]: -X. X is your location's column number.\n[cultist]: -1. Place 1 resource on this card, as a scrap.\n[tablet]: -2. If you fail, remove 1 scrap from this card.\n[elder_thing]: -3. If you fail, take 1 damage.","real_text":"Easy \/ Standard - Act 1\n[skull]: -X. X is your location's column number.\n[cultist]: -1. Place 1 resource on this card, as a scrap.\n[tablet]: -2. If you fail, remove 1 scrap from this card.\n[elder_thing]: -3. If you fail, take 1 damage.","quantity":1,"health_per_investigator":false,"is_unique":false,"permanent":false,"double_sided":true,"back_text":"Easy \/ Standard - Act 2\n[skull]: -X. X is your location's column number.\n[cultist]: -2. Place 1 resource on this card, as a switch.\n[tablet]: -3. If you fail, move the Mine Cart once.\n[elder_thing]: -4. If you fail, remove 1 switch from this card.","octgn_id":"227ae60f-7df7-4791-af07-abb0458c748c","url":"https:\/\/arkhamdb.com\/card\/10501","imagesrc":"\/bundles\/cards\/10501.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/10501b.jpg"},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"scenario","type_name":"Scenario","faction_code":"mythos","faction_name":"Mythos","encounter_code":"written_in_rock","encounter_name":"Written in Rock","position":2,"exceptional":false,"myriad":false,"encounter_position":2,"code":"10502","name":"Written in Rock","real_name":"Written in Rock","text":"Hard \/ Expert - Act 1\n[skull]: -X. X is twice your location's column number.\n[cultist]: -3. If you succeed, place 1 resource on this card, as a scrap.\n[tablet]: -4. Remove 1 scrap from this card.\n[elder_thing]: -5. Take 1 damage.","real_text":"Hard \/ Expert - Act 1\n[skull]: -X. X is twice your location's column number.\n[cultist]: -3. If you succeed, place 1 resource on this card, as a scrap.\n[tablet]: -4. Remove 1 scrap from this card.\n[elder_thing]: -5. Take 1 damage.","quantity":1,"health_per_investigator":false,"is_unique":false,"permanent":false,"double_sided":true,"back_text":"Hard \/ Expert - Act 2\n[skull]: -X. X is twice your location's column number.\n[cultist]: -3. If you succeed, place 1 resource on this card, as a switch.\n[tablet]: -4. Move the Mine Cart once.\n[elder_thing]: -5. Remove 1 switch from this card.","octgn_id":"224f08fb-5660-454a-904c-b3f8a6fe1df8","url":"https:\/\/arkhamdb.com\/card\/10502","imagesrc":"\/bundles\/cards\/10502.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/10502b.jpg"},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"written_in_rock","encounter_name":"Written in Rock","position":22,"exceptional":false,"myriad":false,"encounter_position":36,"code":"10522","name":"Prismatic Shard","real_name":"Prismatic Shard","subname":"Alien Meteorite","cost":2,"text":"Uses (4 brilliance).\n[reaction] When a scenario card or weakness card effect would discard any number of cards from your hand, exhaust Prismatic Shard and spend 1 brilliance: Ignore that effect and draw that many cards, instead.","real_text":"Uses (4 brilliance).\n[reaction] When a scenario card or weakness card effect would discard any number of cards from your hand, exhaust Prismatic Shard and spend 1 brilliance: Ignore that effect and draw that many cards, instead.","quantity":1,"health_per_investigator":false,"deck_limit":1,"traits":"Item. Relic. Colour.","real_traits":"Item. Relic. Colour.","illustrator":"Kate Swazee","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"a422eca2-4646-4a99-9cd8-e3eb45f3a02e","url":"https:\/\/arkhamdb.com\/card\/10522","imagesrc":"\/bundles\/cards\/10522.jpg","spoiler":1},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"scenario","type_name":"Scenario","faction_code":"mythos","faction_name":"Mythos","encounter_code":"hemlock_house","encounter_name":"Hemlock House","position":23,"exceptional":false,"myriad":false,"encounter_position":1,"code":"10523","name":"Hemlock House","real_name":"Hemlock House","text":"Easy \/ Standard\n[skull]: -X. X is your current floor number (to a minimum of 1).\n[cultist]: -1. If your location is an enemy, exhaust it.\n[tablet]: -3. If you fail, heal 1 damage from the nearest enemy-location.\n[elder_thing]: -4. If you fail, and it is agenda 2a or 3a, after this test resolves, remove this token from the chaos bag and add it to the predation bag.","real_text":"Easy \/ Standard\n[skull]: -X. X is your current floor number (to a minimum of 1).\n[cultist]: -1. If your location is an enemy, exhaust it.\n[tablet]: -3. If you fail, heal 1 damage from the nearest enemy-location.\n[elder_thing]: -4. If you fail, and it is agenda 2a or 3a, after this test resolves, remove this token from the chaos bag and add it to the predation bag.","quantity":1,"health_per_investigator":false,"is_unique":false,"permanent":false,"double_sided":true,"back_text":"Hard \/ Expert\n[skull]: -X. X is twice your current floor number (to a minimum of 2).\n[cultist]: -2. If you succeed and your location is an enemy, exhaust it.\n[tablet]: -4. If you fail, heal 1 [per_investigator] damage from the nearest enemy-location.\n[elder_thing]: -5. If it is agenda 2a or 3a, after this test resolves, remove this token from the chaos bag and add it to the predation bag.","octgn_id":"f16123cb-52b4-4fb8-aee6-47e30d24a0f6","url":"https:\/\/arkhamdb.com\/card\/10523","imagesrc":"\/bundles\/cards\/10523.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/10523b.jpg"},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"hemlock_house","encounter_name":"Hemlock House","position":48,"exceptional":false,"myriad":false,"encounter_position":31,"code":"10548","name":"Little Sylvie","real_name":"Little Sylvie","subname":"A Cracked Memento","cost":1,"text":"[reaction] When Little Sylvie is discarded from your hand or deck: Play it <i>(paying its cost)<\/i>.\n[reaction] When a scenario card effect would discard a card from your hand or deck, exhaust Little Sylvie: Place that card on top of your deck, instead.","real_text":"[reaction] When Little Sylvie is discarded from your hand or deck: Play it <i>(paying its cost)<\/i>.\n[reaction] When a scenario card effect would discard a card from your hand or deck, exhaust Little Sylvie: Place that card on top of your deck, instead.","quantity":1,"health_per_investigator":false,"sanity":1,"deck_limit":1,"slot":"Accessory","real_slot":"Accessory","traits":"Item. Charm. Cursed.","real_traits":"Item. Charm. Cursed.","illustrator":"David Chen","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"765145a2-5884-4432-9c8a-70d34e4bab02","url":"https:\/\/arkhamdb.com\/card\/10548","imagesrc":"\/bundles\/cards\/10548.jpg","spoiler":1},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"hemlock_house","encounter_name":"Hemlock House","position":28,"exceptional":false,"myriad":false,"encounter_position":6,"code":"10528","name":"Living Walls","real_name":"Living Walls","text":"<b>Forced<\/b> - When the mythos phase ends: Make a predation test.\n[fast] Either place 1 [per_investigator] of your clues on your location or remove a seal from it: Ready it and flip it over.","real_text":"<b>Forced<\/b> - When the mythos phase ends: Make a predation test.\n[fast] Either place 1 [per_investigator] of your clues on your location or remove a seal from it: Ready it and flip it over.","quantity":1,"doom":8,"health_per_investigator":false,"stage":3,"flavor":"Either the house is alive, or the creature within its walls has grown to encompass it entirely. Your only hope now is to either secure all of the rooms, turn this place into rubble, or flee and make sure nobody ever ventures near this place ever again.","illustrator":"Romain Leguay","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Each surviving investigator who has not resigned is defeated and suffers 1 mental trauma.","back_flavor":"Wood cracks and splinters as the walls press in around you. Furniture topples, making way for more of the creature's slithering tentacles. They wrap around your limbs and pin you to the floor as the ceiling descends, warped and contorted. It is a pulsating organ, a stomach devouring its meal. Wood, caulk, and plaster enclose you as the house's rumblings dissolve into muffled gnashing.\nYour senses are flooded with a surge of adrenaline, and you shake out of the thing's grip. Head pounding, you sprint out of the house as its doors slam open and shut like hungry mouths.","back_name":"The Walls Close In...","octgn_id":"ed3f0ea1-dde3-43b4-9add-d78d9fde39c0","url":"https:\/\/arkhamdb.com\/card\/10528","imagesrc":"\/bundles\/cards\/10528.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/10528b.jpg"},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"scenario","type_name":"Scenario","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_silent_heath","encounter_name":"The Silent Heath","position":49,"exceptional":false,"myriad":false,"encounter_position":1,"code":"10549","name":"The Silent Heath","real_name":"The Silent Heath","text":"Easy \/ Standard\n[skull]: -X. X is half the number of [[Insect]] enemies in play and in the victory display (rounded up).\n[cultist]: -1. You may shuffle a non-[[Elite]] enemy in the victory display into the encounter deck.\n[tablet]: -3. If you fail, choose an [[Insect]] enemy at your location. It engages you and makes an immediate attack.\n[elder_thing]: -2. If you are at a [[Lair]] location, reveal another token.","real_text":"Easy \/ Standard\n[skull]: -X. X is half the number of [[Insect]] enemies in play and in the victory display (rounded up).\n[cultist]: -1. You may shuffle a non-[[Elite]] enemy in the victory display into the encounter deck.\n[tablet]: -3. If you fail, choose an [[Insect]] enemy at your location. It engages you and makes an immediate attack.\n[elder_thing]: -2. If you are at a [[Lair]] location, reveal another token.","quantity":1,"health_per_investigator":false,"is_unique":false,"permanent":false,"double_sided":true,"back_text":"Hard \/ Expert\n[skull]: -X. X the number of [[Insect]] enemies in play and in the victory display.\n[cultist]: -3. If you succeed, you may shuffle a non-[[Elite]] enemy in the victory display into the encounter deck.\n[tablet]: -5. Ready the nearest [[Insect]] enemy. It moves and attacks as if it were the enemy phase.\n[elder_thing]: -4. If you are at a [[Lair]] location, you automatically fail.","octgn_id":"0cbd58bc-bdba-4ad6-87ba-c5c16c79b7eb","url":"https:\/\/arkhamdb.com\/card\/10549","imagesrc":"\/bundles\/cards\/10549.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/10549b.jpg"},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"scenario","type_name":"Scenario","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_thing_in_the_depths","encounter_name":"The Thing in the Depths","position":88,"exceptional":false,"myriad":false,"encounter_position":1,"code":"10588","name":"The Thing in the Depths","real_name":"The Thing in the Depths","text":"Easy \/ Standard\n[skull]: -X. X is half the number of [[Sunken]] locations in play (rounded up).\n[cultist]: -1. You may remove 1 sinkhole from the nearest [[Bog]] location.\n[tablet]: -3. If you fail, place 1 damage on the nearest [[Bog]] location, as a sinkhole.\n[elder_thing]: -4. If you fail, search the encounter deck and discard pile for a Grasping Tendril enemy and draw it, ignoring its surge keyword.","real_text":"Easy \/ Standard\n[skull]: -X. X is half the number of [[Sunken]] locations in play (rounded up).\n[cultist]: -1. You may remove 1 sinkhole from the nearest [[Bog]] location.\n[tablet]: -3. If you fail, place 1 damage on the nearest [[Bog]] location, as a sinkhole.\n[elder_thing]: -4. If you fail, search the encounter deck and discard pile for a Grasping Tendril enemy and draw it, ignoring its surge keyword.","quantity":1,"health_per_investigator":false,"is_unique":false,"permanent":false,"double_sided":true,"back_text":"Hard \/ Expert\n[skull]: -X. X the number of [[Sunken]] locations in play (rounded up).\n[cultist]: -3. If you succeed, you may remove 1 sinkhole from the nearest [[Bog]] location.\n[tablet]: -5. Place 1 damage on the nearest [[Bog]] location, as a sinkhole.\n[elder_thing]: -5. Search the encounter deck and discard pile for a Grasping Tendril enemy and draw it, ignoring its surge keyword.","octgn_id":"5a5b5f83-fbe7-44db-9049-add8397d37d0","url":"https:\/\/arkhamdb.com\/card\/10588","imagesrc":"\/bundles\/cards\/10588.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/10588b.jpg"},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"scenario","type_name":"Scenario","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_twisted_hollow","encounter_name":"The Twisted Hollow","position":105,"exceptional":false,"myriad":false,"encounter_position":1,"code":"10605","name":"The Twisted Hollow","real_name":"The Twisted Hollow","text":"Easy \/ Standard\n[skull]: -X. X is the current darkness level.\n[cultist]: -1. Heal 1 damage from your investigator.\n[tablet]: -3. If you fail, find the enemy in pursuit with the highest evade. Spawn it at your location.\n[elder_thing]: -4. If you fail, take 1 horror.","real_text":"Easy \/ Standard\n[skull]: -X. X is the current darkness level.\n[cultist]: -1. Heal 1 damage from your investigator.\n[tablet]: -3. If you fail, find the enemy in pursuit with the highest evade. Spawn it at your location.\n[elder_thing]: -4. If you fail, take 1 horror.","quantity":1,"health_per_investigator":false,"is_unique":false,"permanent":false,"double_sided":true,"back_text":"Hard \/ Expert\n[skull]: -X. X is twice the current darkness level.\n[cultist]: -3. If you succeed, heal 1 damage from your investigator.\n[tablet]: -4. Find the enemy in pursuit with the highest evade. Spawn it at your location.\n[elder_thing]: -5. Take 1 horror.","octgn_id":"15ed7cae-eaa8-4739-9958-2e904305e13a","url":"https:\/\/arkhamdb.com\/card\/10605","imagesrc":"\/bundles\/cards\/10605.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/10605b.jpg"},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"scenario","type_name":"Scenario","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_longest_night","encounter_name":"The Longest Night","position":126,"exceptional":false,"myriad":false,"encounter_position":1,"code":"10626","name":"The Longest Night","real_name":"The Longest Night","text":"Easy \/ Standard\n[skull]: -X. X is half the number of doom in play (rounded up).\n[cultist]: -2. Place 1 barrier at your location.\n[tablet]: -1. Reveal another token. If you fail, the nearest enemy readies, moves, and attacks as if it were the enemy phase.\n[elder_thing]: -4. If you fail, remove 1 barrier, decoy, or trap at your location.","real_text":"Easy \/ Standard\n[skull]: -X. X is half the number of doom in play (rounded up).\n[cultist]: -2. Place 1 barrier at your location.\n[tablet]: -1. Reveal another token. If you fail, the nearest enemy readies, moves, and attacks as if it were the enemy phase.\n[elder_thing]: -4. If you fail, remove 1 barrier, decoy, or trap at your location.","quantity":1,"health_per_investigator":false,"is_unique":false,"permanent":false,"double_sided":true,"back_text":"Hard \/ Expert\n[skull]: -X. X is the number of doom in play.\n[cultist]: -3. If you succeed, place 1 barrier at your location.\n[tablet]: -4. The nearest enemy readies, moves, and attacks as if it were the enemy phase.\n[elder_thing]: -5. Remove a barrier, decoy, or trap at your location.","octgn_id":"a415aa6a-4385-4c8c-b324-1df86a0cb20b","url":"https:\/\/arkhamdb.com\/card\/10626","imagesrc":"\/bundles\/cards\/10626.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/10626b.jpg"},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"the_longest_night","encounter_name":"The Longest Night","position":142,"exceptional":false,"myriad":false,"encounter_position":17,"code":"10642","name":"Ajax","real_name":"Ajax","subname":"Faithful Steed","cost":2,"text":"Your first action each round does not provoke attacks of opportunity.\n[action] Exhaust Ajax: <b>Move.<\/b> Either move twice, or choose any [[Field]] location and move to it.\n[action] If Ajax is at your location: Take control of him. Any player at Ajax's location may trigger this ability.","real_text":"Your first action each round does not provoke attacks of opportunity.\n[action] Exhaust Ajax: <b>Move.<\/b> Either move twice, or choose any [[Field]] location and move to it.\n[action] If Ajax is at your location: Take control of him. Any player at Ajax's location may trigger this ability.","quantity":1,"health":2,"health_per_investigator":false,"deck_limit":1,"slot":"Ally","real_slot":"Ally","traits":"Ally. Creature.","real_traits":"Ally. Creature.","illustrator":"Carlos Palma Cruchaga","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"a82c220b-ddd4-41d3-a2eb-a186ad492cf0","url":"https:\/\/arkhamdb.com\/card\/10642","imagesrc":"\/bundles\/cards\/10642.jpg","spoiler":1},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"scenario","type_name":"Scenario","faction_code":"mythos","faction_name":"Mythos","encounter_code":"fate_of_the_vale","encounter_name":"Fate of the Vale","position":151,"exceptional":false,"myriad":false,"encounter_position":1,"code":"10651","name":"Fate of the Vale","real_name":"Fate of the Vale","text":"Easy \/ Standard\n[skull]: -X. X is 1 more than the current act number.\n[cultist]: -4. If you fail, discard 1 card at random from your hand.\n[tablet]: -5. You may place 1 doom on your investigator card to treat this token's modifier as 0, instead.\n[elder_thing]: -2. If this is a fight or evasion attempt against Cosmic Emissary, reveal another token.","real_text":"Easy \/ Standard\n[skull]: -X. X is 1 more than the current act number.\n[cultist]: -4. If you fail, discard 1 card at random from your hand.\n[tablet]: -5. You may place 1 doom on your investigator card to treat this token's modifier as 0, instead.\n[elder_thing]: -2. If this is a fight or evasion attempt against Cosmic Emissary, reveal another token.","quantity":1,"health_per_investigator":false,"is_unique":false,"permanent":false,"double_sided":true,"back_text":"Hard \/ Expert\n[skull]: -X. X is the number of [[Colour]] enemies in play.\n[cultist]: -6. Discard 1 card at random from your hand.\n[tablet]: -8. You may place 1 doom on your investigator card to treat this token's modifier as -3, instead.\n[elder_thing]: -5. If this is a fight or evasion attempt against Cosmic Emissary, you automatically fail instead.","octgn_id":"452807b8-916f-4937-b04e-c13b9146a7fa","url":"https:\/\/arkhamdb.com\/card\/10651","imagesrc":"\/bundles\/cards\/10651.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/10651b.jpg"},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"fate_of_the_vale","encounter_name":"Fate of the Vale","linked_to_code":"10662b","linked_to_name":"Cosmic Emissary","position":162,"exceptional":false,"myriad":false,"encounter_position":15,"code":"10662a","name":"Cosmic Emissary","real_name":"Cosmic Emissary","subname":"The Abyss","text":"Massive.\nCannot make attacks of opportunity.\n<b>Forced<\/b> - When you successfully fight or evade this enemy: Instead of damaging or exhausting it, this enemy does not attack during the enemy phase this round.","real_text":"Massive.\nCannot make attacks of opportunity.\n<b>Forced<\/b> - When you successfully fight or evade this enemy: Instead of damaging or exhausting it, this enemy does not attack during the enemy phase this round.","quantity":1,"health_per_investigator":false,"enemy_horror":2,"enemy_fight":4,"enemy_evade":4,"traits":"Emissary. Colour. Elite.","real_traits":"Emissary. Colour. Elite.","illustrator":"Ethan Patrick Harris","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"b3ed525c-aa4b-4e3d-a679-00cfa9da3d87","url":"https:\/\/arkhamdb.com\/card\/10662a","imagesrc":"\/bundles\/cards\/10662a.jpg","spoiler":1,"linked_card":{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"fate_of_the_vale","encounter_name":"Fate of the Vale","id":4833,"position":162,"exceptional":false,"myriad":false,"encounter_position":15,"code":"10662b","name":"Cosmic Emissary","real_name":"Cosmic Emissary","subname":"The Abyss","bonded_to":null,"bonded_count":null,"cost":null,"text":"<p>Massive.<\/p><p>Cosmic Emissary gets +2 <span class=\"icon-per_investigator\" title=\"Per Investigator\"><\/span> health.<\/p><p><b>Forced<\/b> - When this enemy is defeated: Each investigator tests <span class=\"icon-willpower\" title=\"Willpower\"><\/span> (100). Each investigator who fails is devoured <i>(they are<\/i> <b>killed<\/b><i>)<\/i>.<\/p>","customization_text":null,"customization_change":null,"real_text":"Massive.\nCosmic Emissary gets +2 [per_investigator] health.\n<b>Forced<\/b> - When this enemy is defeated: Each investigator tests [willpower] (100). Each investigator who fails is devoured <i>(they are<\/i> <b>killed<\/b><i>)<\/i>.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":10,"health_per_investigator":false,"sanity":null,"enemy_damage":1,"enemy_horror":1,"enemy_fight":4,"enemy_evade":4,"victory":5,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":null,"stage":null,"traits":"Emissary. Shattered. Elite.","real_traits":"Emissary. Shattered. Elite.","tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"","illustrator":"Ethan Patrick Harris","is_unique":true,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/10662b","imagesrc":null,"spoiler":1}},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"fate_of_the_vale","encounter_name":"Fate of the Vale","linked_to_code":"10663b","linked_to_name":"Cosmic Emissary","position":163,"exceptional":false,"myriad":false,"encounter_position":16,"code":"10663a","name":"Cosmic Emissary","real_name":"Cosmic Emissary","subname":"The Phantasm","text":"Massive. Retaliate.\nCannot make attacks of opportunity.\n<b>Forced<\/b> - When you successfully fight or evade this enemy: Instead of damaging or exhausting it, this enemy does not attack during the enemy phase this round.","real_text":"Massive. Retaliate.\nCannot make attacks of opportunity.\n<b>Forced<\/b> - When you successfully fight or evade this enemy: Instead of damaging or exhausting it, this enemy does not attack during the enemy phase this round.","quantity":1,"health_per_investigator":false,"enemy_damage":1,"enemy_horror":1,"enemy_fight":2,"enemy_evade":4,"traits":"Emissary. Colour. Elite.","real_traits":"Emissary. Colour. Elite.","illustrator":"Ethan Patrick Harris","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"20207dfb-c95f-4373-a866-fa5f69e72eab","url":"https:\/\/arkhamdb.com\/card\/10663a","imagesrc":"\/bundles\/cards\/10663a.jpg","spoiler":1,"linked_card":{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"fate_of_the_vale","encounter_name":"Fate of the Vale","id":4834,"position":163,"exceptional":false,"myriad":false,"encounter_position":16,"code":"10663b","name":"Cosmic Emissary","real_name":"Cosmic Emissary","subname":"The Phantasm","bonded_to":null,"bonded_count":null,"cost":null,"text":"<p>Aloof. Hunter. Retaliate.<\/p><p><b>Prey<\/b> - Highest <span class=\"icon-combat\" title=\"Combat\"><\/span>.<\/p><p><b>Forced<\/b> - After you reveal an <span class=\"icon-elder_thing\" title=\"Elder Thing\"><\/span> token during a skill test at this location: Either this test automatically fails, or this enemy attacks you.<\/p>","customization_text":null,"customization_change":null,"real_text":"Aloof. Hunter. Retaliate.\n<b>Prey<\/b> - Highest [combat].\n<b>Forced<\/b> - After you reveal an [elder_thing] token during a skill test at this location: Either this test automatically fails, or this enemy attacks you.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":10,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":3,"enemy_fight":2,"enemy_evade":4,"victory":1,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":null,"stage":null,"traits":"Emissary. Shattered. Elite.","real_traits":"Emissary. Shattered. Elite.","tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"","illustrator":"Ethan Patrick Harris","is_unique":true,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/10663b","imagesrc":null,"spoiler":1}},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"fate_of_the_vale","encounter_name":"Fate of the Vale","linked_to_code":"10664b","linked_to_name":"Cosmic Emissary","position":164,"exceptional":false,"myriad":false,"encounter_position":17,"code":"10664a","name":"Cosmic Emissary","real_name":"Cosmic Emissary","subname":"The Miasma","text":"Massive. Alert.\nCannot make attacks of opportunity.\n<b>Forced<\/b> - When you successfully fight or evade this enemy: Instead of damaging or exhausting it, this enemy does not attack during the enemy phase this round.","real_text":"Massive. Alert.\nCannot make attacks of opportunity.\n<b>Forced<\/b> - When you successfully fight or evade this enemy: Instead of damaging or exhausting it, this enemy does not attack during the enemy phase this round.","quantity":1,"health_per_investigator":false,"enemy_damage":2,"enemy_fight":4,"enemy_evade":2,"traits":"Emissary. Colour. Elite.","real_traits":"Emissary. Colour. Elite.","illustrator":"Ethan Patrick Harris","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"964601b8-b50c-44ab-9519-d86e5fefe059","url":"https:\/\/arkhamdb.com\/card\/10664a","imagesrc":"\/bundles\/cards\/10664a.jpg","spoiler":1,"linked_card":{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"fate_of_the_vale","encounter_name":"Fate of the Vale","id":4835,"position":164,"exceptional":false,"myriad":false,"encounter_position":17,"code":"10664b","name":"Cosmic Emissary","real_name":"Cosmic Emissary","subname":"The Miasma","bonded_to":null,"bonded_count":null,"cost":null,"text":"<p>Aloof. Hunter. Alert.<\/p><p><b>Prey<\/b> - Highest <span class=\"icon-agility\" title=\"Agility\"><\/span>.<\/p><p><b>Forced<\/b> - After you reveal a <span class=\"icon-cultist\" title=\"Cultist\"><\/span> token during a skill test at this location: Either this test automatically fails, or this enemy attacks you.<\/p>","customization_text":null,"customization_change":null,"real_text":"Aloof. Hunter. Alert.\n<b>Prey<\/b> - Highest [agility].\n<b>Forced<\/b> - After you reveal a [cultist] token during a skill test at this location: Either this test automatically fails, or this enemy attacks you.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":10,"health_per_investigator":false,"sanity":null,"enemy_damage":3,"enemy_horror":null,"enemy_fight":4,"enemy_evade":2,"victory":1,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":null,"stage":null,"traits":"Emissary. Shattered. Elite.","real_traits":"Emissary. Shattered. Elite.","tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"","illustrator":"Ethan Patrick Harris","is_unique":true,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/10664b","imagesrc":null,"spoiler":1}},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"fate_of_the_vale","encounter_name":"Fate of the Vale","linked_to_code":"10665b","linked_to_name":"Cosmic Emissary","position":165,"exceptional":false,"myriad":false,"encounter_position":18,"code":"10665a","name":"Cosmic Emissary","real_name":"Cosmic Emissary","subname":"The Brilliance","text":"Massive.\nCannot make attacks of opportunity.\n<b>Forced<\/b> - When you successfully fight or evade this enemy: Instead of damaging or exhausting it, this enemy does not attack during the enemy phase this round.","real_text":"Massive.\nCannot make attacks of opportunity.\n<b>Forced<\/b> - When you successfully fight or evade this enemy: Instead of damaging or exhausting it, this enemy does not attack during the enemy phase this round.","quantity":1,"health_per_investigator":false,"enemy_damage":1,"enemy_horror":1,"enemy_fight":3,"enemy_evade":3,"traits":"Emissary. Colour. Elite.","real_traits":"Emissary. Colour. Elite.","illustrator":"Ethan Patrick Harris","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"3956e51b-1655-416c-ba8b-71f30f1d2247","url":"https:\/\/arkhamdb.com\/card\/10665a","imagesrc":"\/bundles\/cards\/10665a.jpg","spoiler":1,"linked_card":{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"fate_of_the_vale","encounter_name":"Fate of the Vale","id":4836,"position":165,"exceptional":false,"myriad":false,"encounter_position":18,"code":"10665b","name":"Cosmic Emissary","real_name":"Cosmic Emissary","subname":"The Brilliance","bonded_to":null,"bonded_count":null,"cost":null,"text":"<p>Aloof. Elusive. Hunter.<\/p><p><b>Prey<\/b> - Highest <span class=\"icon-willpower\" title=\"Willpower\"><\/span>.<\/p><p><b>Forced<\/b> - After you reveal a <span class=\"icon-tablet\" title=\"Tablet\"><\/span> token during a skill test at this location: Either this test automatically fails, or this enemy attacks you.<\/p>","customization_text":null,"customization_change":null,"real_text":"Aloof. Elusive. Hunter.\n<b>Prey<\/b> - Highest [willpower].\n<b>Forced<\/b> - After you reveal a [tablet] token during a skill test at this location: Either this test automatically fails, or this enemy attacks you.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":10,"health_per_investigator":false,"sanity":null,"enemy_damage":2,"enemy_horror":2,"enemy_fight":3,"enemy_evade":3,"victory":1,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":null,"stage":null,"traits":"Emissary. Shattered. Elite.","real_traits":"Emissary. Shattered. Elite.","tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"","illustrator":"Ethan Patrick Harris","is_unique":true,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/10665b","imagesrc":null,"spoiler":1}},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"skill","type_name":"Skill","subtype_code":"weakness","subtype_name":"Weakness","faction_code":"neutral","faction_name":"Neutral","encounter_code":"day_of_rain","encounter_name":"Day of Rain","position":185,"exceptional":false,"myriad":false,"encounter_position":3,"code":"10685","name":"The Hemlock Curse","real_name":"The Hemlock Curse","subname":"Endless Hunger","text":"This skill's icons subtract from your skill value instead of adding to it.\nIf this skill test fails, discard each card in your hand.\n<b>Forced<\/b> - At the end of your turn, if The Hemlock Curse is in your hand: Discard 1 card at random from your hand.","real_text":"This skill's icons subtract from your skill value instead of adding to it.\nIf this skill test fails, discard each card in your hand.\n<b>Forced<\/b> - At the end of your turn, if The Hemlock Curse is in your hand: Discard 1 card at random from your hand.","quantity":4,"skill_wild":1,"health_per_investigator":false,"deck_limit":1,"traits":"Blight. Colour.","real_traits":"Blight. Colour.","illustrator":"Jeff Himmelman","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"9e5fcb7d-e192-4392-9f3f-5b7891d81541:f3578f81-469d-429c-8c0f-542ede38331a:2dddf74c-9d57-4eea-a633-72005055a731:390cfb5d-24f7-4451-bfc9-5739411e364b","url":"https:\/\/arkhamdb.com\/card\/10685","imagesrc":"\/bundles\/cards\/10685.jpg","spoiler":1},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"residents","encounter_name":"Residents","linked_to_code":"10693b","linked_to_name":"Mother Rachel","position":193,"exceptional":false,"myriad":false,"encounter_position":1,"code":"10693","name":"Mother Rachel","real_name":"Mother Rachel","subname":"Kindly Matron","text":"While you control Mother Rachel, you have 1 additional arcane slot.\n[action]: <b>Parley.<\/b> Test [willpower](2). If you succeed, <b>([codex] 1)<\/b>.\n<b>Forced<\/b> - After Mother Rachel is defeated: Set her aside, out of play. In your Campaign Log, decrease her Relationship Level.","real_text":"While you control Mother Rachel, you have 1 additional arcane slot.\n[action]: <b>Parley.<\/b> Test [willpower](2). If you succeed, <b>([codex] 1)<\/b>.\n<b>Forced<\/b> - After Mother Rachel is defeated: Set her aside, out of play. In your Campaign Log, decrease her Relationship Level.","quantity":1,"health":4,"health_per_investigator":false,"sanity":4,"traits":"Resident.","real_traits":"Resident.","illustrator":"Billy Norrby","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"e676d1b5-4f3d-4b67-ba3b-80ddc45f0829","url":"https:\/\/arkhamdb.com\/card\/10693","imagesrc":"\/bundles\/cards\/10693.jpg","spoiler":1,"linked_card":{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"residents","encounter_name":"Residents","id":5040,"position":193,"exceptional":false,"myriad":false,"encounter_position":1,"code":"10693b","name":"Mother Rachel","real_name":"Mother Rachel","subname":null,"bonded_to":null,"bonded_count":null,"cost":null,"text":"<p>Aloof. Retaliate.<\/p><p>Mother Rachel gets +2 <span class=\"icon-per_investigator\" title=\"Per Investigator\"><\/span> health.<\/p><p><b>Forced<\/b> - After you deal 1 or more damage to Mother Rachel: Choose a different <b><i>Resident<\/i><\/b> enemy at her location. That enemy attacks you.<\/p>","customization_text":null,"customization_change":null,"real_text":"Aloof. Retaliate.\nMother Rachel gets +2 [per_investigator] health.\n<b>Forced<\/b> - After you deal 1 or more damage to Mother Rachel: Choose a different [[Resident]] enemy at her location. That enemy attacks you.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":2,"health_per_investigator":false,"sanity":null,"enemy_damage":1,"enemy_horror":2,"enemy_fight":4,"enemy_evade":2,"victory":1,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":null,"stage":null,"traits":"Humanoid. Resident. Elite.","real_traits":"Humanoid. Resident. Elite.","tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"","illustrator":"Billy Norrby","is_unique":true,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/10693b","imagesrc":null,"spoiler":1}},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"residents","encounter_name":"Residents","linked_to_code":"10694b","linked_to_name":"Leah Atwood","position":194,"exceptional":false,"myriad":false,"encounter_position":2,"code":"10694","name":"Leah Atwood","real_name":"Leah Atwood","subname":"The Vale Cook","text":"While you control Leah Atwood, you get +1 [combat].\n[action]: <b>Parley.<\/b> Test [combat](2). If you succeed, <b>([codex] 2)<\/b>.\n<b>Forced<\/b> - After Leah Atwood is defeated. Set her aside, out of play. In your Campaign Log, decrease her Relationship Level.","real_text":"While you control Leah Atwood, you get +1 [combat].\n[action]: <b>Parley.<\/b> Test [combat](2). If you succeed, <b>([codex] 2)<\/b>.\n<b>Forced<\/b> - After Leah Atwood is defeated. Set her aside, out of play. In your Campaign Log, decrease her Relationship Level.","quantity":1,"health":3,"health_per_investigator":false,"sanity":1,"traits":"Resident.","real_traits":"Resident.","illustrator":"Billy Norrby","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"1757e956-c378-426e-b7b5-43f59cd4900e","url":"https:\/\/arkhamdb.com\/card\/10694","imagesrc":"\/bundles\/cards\/10694.jpg","spoiler":1,"linked_card":{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"residents","encounter_name":"Residents","id":5041,"position":194,"exceptional":false,"myriad":false,"encounter_position":2,"code":"10694b","name":"Leah Atwood","real_name":"Leah Atwood","subname":null,"bonded_to":null,"bonded_count":null,"cost":null,"text":"<p>Retaliate.<\/p><p><span class=\"icon-action\" title=\"Action\"><\/span>: <b>Parley.<\/b> Test <span class=\"icon-combat\" title=\"Combat\"><\/span> (5). If you succeed, set Leah Atwood aside, out of play.<\/p>","customization_text":null,"customization_change":null,"real_text":"Retaliate.\n[action]: <b>Parley.<\/b> Test [combat] (5). If you succeed, set Leah Atwood aside, out of play.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":4,"health_per_investigator":false,"sanity":null,"enemy_damage":1,"enemy_horror":null,"enemy_fight":4,"enemy_evade":2,"victory":0,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":null,"stage":null,"traits":"Humanoid. Resident. Elite.","real_traits":"Humanoid. Resident. Elite.","tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"\"Just get out of here. Nobody wants you here.\"","illustrator":"Billy Norrby","is_unique":true,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/10694b","imagesrc":null,"spoiler":1}},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"residents","encounter_name":"Residents","linked_to_code":"10695b","linked_to_name":"Simeon Atwood","position":195,"exceptional":false,"myriad":false,"encounter_position":3,"code":"10695","name":"Simeon Atwood","real_name":"Simeon Atwood","subname":"Dedicated Troublemaker","text":"While you control Simeon Atwood, you get +1 [agility].\n[action]: <b>Parley.<\/b> Test [agility](2). If you succeed, <b>([codex] 3)<\/b>.\n<b>Forced<\/b> - After Simeon Atwood is defeated: Set him aside, out of play. In your Campaign Log, decrease his Relationship Level.","real_text":"While you control Simeon Atwood, you get +1 [agility].\n[action]: <b>Parley.<\/b> Test [agility](2). If you succeed, <b>([codex] 3)<\/b>.\n<b>Forced<\/b> - After Simeon Atwood is defeated: Set him aside, out of play. In your Campaign Log, decrease his Relationship Level.","quantity":1,"health":3,"health_per_investigator":false,"sanity":2,"traits":"Resident.","real_traits":"Resident.","illustrator":"Billy Norrby","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"5f5a37ea-5cbd-45be-9b20-06832162d7f5","url":"https:\/\/arkhamdb.com\/card\/10695","imagesrc":"\/bundles\/cards\/10695.jpg","spoiler":1,"linked_card":{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"residents","encounter_name":"Residents","id":5042,"position":195,"exceptional":false,"myriad":false,"encounter_position":3,"code":"10695b","name":"Simeon Atwood","real_name":"Simeon Atwood","subname":null,"bonded_to":null,"bonded_count":null,"cost":null,"text":"<p>Elusive. Hunter.<\/p><p><span class=\"icon-action\" title=\"Action\"><\/span>: <b>Parley.<\/b> Test <span class=\"icon-agility\" title=\"Agility\"><\/span> (5). If you succeed, set Simeon Atwood aside, out of play.<\/p>","customization_text":null,"customization_change":null,"real_text":"Elusive. Hunter.\n[action]: <b>Parley.<\/b> Test [agility] (5). If you succeed, set Simeon Atwood aside, out of play.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":2,"health_per_investigator":false,"sanity":null,"enemy_damage":1,"enemy_horror":null,"enemy_fight":1,"enemy_evade":4,"victory":0,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":null,"stage":null,"traits":"Humanoid. Resident. Elite.","real_traits":"Humanoid. Resident. Elite.","tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"\"Wanna see a magic trick? I can make this grass disappear. All of it.\"","illustrator":"Billy Norrby","is_unique":true,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/10695b","imagesrc":null,"spoiler":1}},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"residents","encounter_name":"Residents","linked_to_code":"10696b","linked_to_name":"William Hemlock","position":196,"exceptional":false,"myriad":false,"encounter_position":4,"code":"10696","name":"William Hemlock","real_name":"William Hemlock","subname":"Aspiring Poet","text":"While you control William Hemlock, you get +1 [intellect].\n[action]: <b>Parley.<\/b> Test [intellect](2). If you succeed, <b>([codex] 4)<\/b>.\n<b>Forced<\/b> - After William Hemlock is defeated. Set him aside, out of play. In your Campaign Log, decrease his Relationship Level.","real_text":"While you control William Hemlock, you get +1 [intellect].\n[action]: <b>Parley.<\/b> Test [intellect](2). If you succeed, <b>([codex] 4)<\/b>.\n<b>Forced<\/b> - After William Hemlock is defeated. Set him aside, out of play. In your Campaign Log, decrease his Relationship Level.","quantity":1,"health":2,"health_per_investigator":false,"sanity":2,"traits":"Resident.","real_traits":"Resident.","illustrator":"Lin Hsiang","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"59528658-51fd-426c-87b6-d40ae4d7c4cb","url":"https:\/\/arkhamdb.com\/card\/10696","imagesrc":"\/bundles\/cards\/10696.jpg","spoiler":1,"linked_card":{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"residents","encounter_name":"Residents","id":5043,"position":196,"exceptional":false,"myriad":false,"encounter_position":4,"code":"10696b","name":"William Hemlock","real_name":"William Hemlock","subname":null,"bonded_to":null,"bonded_count":null,"cost":null,"text":"<p>Elusive.<\/p><p><span class=\"icon-action\" title=\"Action\"><\/span>: <b>Parley.<\/b> Test <span class=\"icon-intellect\" title=\"Intellect\"><\/span> (5). If you succeed, set William Hemlock aside, out of play.<\/p>","customization_text":null,"customization_change":null,"real_text":"Elusive.\n[action]: <b>Parley.<\/b> Test [intellect] (5). If you succeed, set William Hemlock aside, out of play.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":3,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":1,"enemy_fight":1,"enemy_evade":2,"victory":0,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":null,"stage":null,"traits":"Humanoid. Resident. Elite.","real_traits":"Humanoid. Resident. Elite.","tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"\"I will do what I must to protect my family's legacy.\"","illustrator":"Lin Hsiang","is_unique":true,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/10696b","imagesrc":null,"spoiler":1}},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"residents","encounter_name":"Residents","linked_to_code":"10697b","linked_to_name":"River Hawthorne","position":197,"exceptional":false,"myriad":false,"encounter_position":5,"code":"10697","name":"River Hawthorne","real_name":"River Hawthorne","subname":"Big in New York","text":"While you control River Hawthorne, you get +1 [willpower].\n][action]: <b>Parley.<\/b> Test either [willpower] or [intellect] (3). If you succeed, <b>([codex] 5)<\/b>.\n<b>Forced<\/b> - After River Hawthorne is defeated: Set them aside, out of play. In your Campaign Log, decrease their Relationship Level.","real_text":"While you control River Hawthorne, you get +1 [willpower].\n][action]: <b>Parley.<\/b> Test either [willpower] or [intellect] (3). If you succeed, <b>([codex] 5)<\/b>.\n<b>Forced<\/b> - After River Hawthorne is defeated: Set them aside, out of play. In your Campaign Log, decrease their Relationship Level.","quantity":1,"health":2,"health_per_investigator":false,"sanity":2,"traits":"Resident.","real_traits":"Resident.","illustrator":"Billy Norrby","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"bac54b72-a860-4d5b-9373-aca1940208c9","url":"https:\/\/arkhamdb.com\/card\/10697","imagesrc":"\/bundles\/cards\/10697.jpg","spoiler":1,"linked_card":{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"residents","encounter_name":"Residents","id":5044,"position":197,"exceptional":false,"myriad":false,"encounter_position":5,"code":"10697b","name":"River Hawthorne","real_name":"River Hawthorne","subname":null,"bonded_to":null,"bonded_count":null,"cost":null,"text":"<p>Aloof. Hunter.<\/p><p>The first treachery drawn at River Hawthorne's location each round gains surge.<\/p><p><span class=\"icon-action\" title=\"Action\"><\/span>: <b>Parley.<\/b> Test <span class=\"icon-willpower\" title=\"Willpower\"><\/span> (5). If you succeed, set River Hawthorne aside, out of play.<\/p>","customization_text":null,"customization_change":null,"real_text":"Aloof. Hunter.\nThe first treachery drawn at River Hawthorne's location each round gains surge.\n[action]: <b>Parley.<\/b> Test [willpower] (5). If you succeed, set River Hawthorne aside, out of play.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":3,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":1,"enemy_fight":1,"enemy_evade":4,"victory":0,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":null,"stage":null,"traits":"Humanoid. Resident. Elite.","real_traits":"Humanoid. Resident. Elite.","tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"","illustrator":"Billy Norrby","is_unique":true,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/10697b","imagesrc":null,"spoiler":1}},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"residents","encounter_name":"Residents","linked_to_code":"10698b","linked_to_name":"Gideon Mizrah","position":198,"exceptional":false,"myriad":false,"encounter_position":6,"code":"10698","name":"Gideon Mizrah","real_name":"Gideon Mizrah","subname":"Seasoned Sailor","text":"While you control Gideon Mizrah, you have 1 additional accessory slot.\n[action] [action]: <b>Parley.<\/b> <b>([codex] 6)<\/b>.\n<b>Forced<\/b> - After Gideon Mizrah is defeated: Set him aside, out of play. In your Campaign Log, decrease his Relationship Level.","real_text":"While you control Gideon Mizrah, you have 1 additional accessory slot.\n[action] [action]: <b>Parley.<\/b> <b>([codex] 6)<\/b>.\n<b>Forced<\/b> - After Gideon Mizrah is defeated: Set him aside, out of play. In your Campaign Log, decrease his Relationship Level.","quantity":1,"health":1,"health_per_investigator":false,"sanity":3,"traits":"Resident.","real_traits":"Resident.","illustrator":"Natascha Roeoesli","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"c120e7b2-b197-4d5e-b849-46f3e1b626c1","url":"https:\/\/arkhamdb.com\/card\/10698","imagesrc":"\/bundles\/cards\/10698.jpg","spoiler":1,"linked_card":{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"residents","encounter_name":"Residents","id":5045,"position":198,"exceptional":false,"myriad":false,"encounter_position":6,"code":"10698b","name":"Gideon Mizrah","real_name":"Gideon Mizrah","subname":null,"bonded_to":null,"bonded_count":null,"cost":null,"text":"<p>Retaliate.<\/p><p><b>Forced<\/b> - After Gideon Mizrah attacks you: Discard 1 card at random from your hand.<\/p><p><span class=\"icon-action\" title=\"Action\"><\/span> <span class=\"icon-action\" title=\"Action\"><\/span> <span class=\"icon-action\" title=\"Action\"><\/span>: <b>Parley.<\/b> Set Gideon Mizrah aside, out of play.<\/p>","customization_text":null,"customization_change":null,"real_text":"Retaliate.\n<b>Forced<\/b> - After Gideon Mizrah attacks you: Discard 1 card at random from your hand.\n[action] [action] [action]: <b>Parley.<\/b> Set Gideon Mizrah aside, out of play.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":3,"health_per_investigator":false,"sanity":null,"enemy_damage":1,"enemy_horror":null,"enemy_fight":2,"enemy_evade":1,"victory":0,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":null,"stage":null,"traits":"Humanoid. Resident. Elite.","real_traits":"Humanoid. Resident. Elite.","tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"","illustrator":"Romana Kendelic","is_unique":true,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/10698b","imagesrc":null,"spoiler":1}},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"residents","encounter_name":"Residents","linked_to_code":"10699b","linked_to_name":"Judith Park","position":199,"exceptional":false,"myriad":false,"encounter_position":7,"code":"10699","name":"Judith Park","real_name":"Judith Park","subname":"The Muscle","text":"While you control Judith Park, you may take an additional action during your turn, which can only be used to fight.\n[action] Spend X resources, where X is the current day number: <b>Parley.<\/b> <b>([codex] 7)<\/b>.\n<b>Forced<\/b> - After Judith Park is defeated: Set her aside, out of play. In your Campaign Log, decrease her Relationship Level.","real_text":"While you control Judith Park, you may take an additional action during your turn, which can only be used to fight.\n[action] Spend X resources, where X is the current day number: <b>Parley.<\/b> <b>([codex] 7)<\/b>.\n<b>Forced<\/b> - After Judith Park is defeated: Set her aside, out of play. In your Campaign Log, decrease her Relationship Level.","quantity":1,"health":3,"health_per_investigator":false,"sanity":2,"traits":"Resident.","real_traits":"Resident.","illustrator":"Billy Norrby","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"02e8da66-f046-404d-9125-8562ebd89eeb","url":"https:\/\/arkhamdb.com\/card\/10699","imagesrc":"\/bundles\/cards\/10699.jpg","spoiler":1,"linked_card":{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"residents","encounter_name":"Residents","id":5046,"position":199,"exceptional":false,"myriad":false,"encounter_position":7,"code":"10699b","name":"Judith Park","real_name":"Judith Park","subname":null,"bonded_to":null,"bonded_count":null,"cost":null,"text":"<p>Hunter. Retaliate.<\/p><p><span class=\"icon-action\" title=\"Action\"><\/span> Spend 5 resources: <b>Parley.<\/b> Set Judith Park aside, out of play.<\/p>","customization_text":null,"customization_change":null,"real_text":"Hunter. Retaliate.\n[action] Spend 5 resources: <b>Parley.<\/b> Set Judith Park aside, out of play.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":3,"health_per_investigator":false,"sanity":null,"enemy_damage":1,"enemy_horror":null,"enemy_fight":5,"enemy_evade":2,"victory":0,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":null,"stage":null,"traits":"Humanoid. Resident. Elite.","real_traits":"Humanoid. Resident. Elite.","tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"\"Don't make me do this.\"","illustrator":"Billy Norrby","is_unique":true,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/10699b","imagesrc":null,"spoiler":1}},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"residents","encounter_name":"Residents","linked_to_code":"10700b","linked_to_name":"Theo Peters","position":200,"exceptional":false,"myriad":false,"encounter_position":8,"code":"10700","name":"Theo Peters","real_name":"Theo Peters","subname":"Jack of All Trades","text":"While you control Theo Peters, you may take an additional action during your turn, which can only be used to move.\n[action]  Choose and discard X cards from your hand, where X is the current day number: <b>Parley.<\/b> <b>([codex] 8)<\/b>.\n<b>Forced<\/b> - After Theo Peters is defeated: Set him aside, out of play. In your Campaign Log, decrease his Relationship Level.","real_text":"While you control Theo Peters, you may take an additional action during your turn, which can only be used to move.\n[action]  Choose and discard X cards from your hand, where X is the current day number: <b>Parley.<\/b> <b>([codex] 8)<\/b>.\n<b>Forced<\/b> - After Theo Peters is defeated: Set him aside, out of play. In your Campaign Log, decrease his Relationship Level.","quantity":1,"health":2,"health_per_investigator":false,"sanity":3,"traits":"Resident.","real_traits":"Resident.","illustrator":"Drazenka Kimpel","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"658206a7-dd4a-4e80-977c-6c26f10ce25f","url":"https:\/\/arkhamdb.com\/card\/10700","imagesrc":"\/bundles\/cards\/10700.jpg","spoiler":1,"linked_card":{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"residents","encounter_name":"Residents","id":5047,"position":200,"exceptional":false,"myriad":false,"encounter_position":8,"code":"10700b","name":"Theo Peters","real_name":"Theo Peters","subname":null,"bonded_to":null,"bonded_count":null,"cost":null,"text":"<p>Elusive. Alert.<\/p><p><span class=\"icon-action\" title=\"Action\"><\/span> Discard 3 cards at random from your hand: <b>Parley.<\/b> Set Theo Peters aside, out of play.<\/p>","customization_text":null,"customization_change":null,"real_text":"Elusive. Alert.\n[action] Discard 3 cards at random from your hand: <b>Parley.<\/b> Set Theo Peters aside, out of play.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":3,"health_per_investigator":false,"sanity":null,"enemy_damage":1,"enemy_horror":null,"enemy_fight":3,"enemy_evade":3,"victory":0,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":null,"stage":null,"traits":"Humanoid. Resident. Elite.","real_traits":"Humanoid. Resident. Elite.","tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"\"We're all family here. Except for you!\"","illustrator":"Drazenka Kimpel","is_unique":true,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/10700b","imagesrc":null,"spoiler":1}},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"residents","encounter_name":"Residents","linked_to_code":"10701b","linked_to_name":"Bertie Musgrave","position":201,"exceptional":false,"myriad":false,"encounter_position":9,"code":"10701","name":"Bertie Musgrave","real_name":"Bertie Musgrave","subname":"A True Aesthete","text":"While you control Bertie Musgrave, you get +1 health and +1 sanity.\n[fast] Take either 1 damage or 1 horror and exhaust Bertie Musgrave: <b>Parley.<\/b> Draw 1 card <b>([codex] \u03a9)<\/b>.\n<b>Forced<\/b> - After Bertie Musgrave is defeated: Set him aside, out of play.","real_text":"While you control Bertie Musgrave, you get +1 health and +1 sanity.\n[fast] Take either 1 damage or 1 horror and exhaust Bertie Musgrave: <b>Parley.<\/b> Draw 1 card <b>([codex] \u03a9)<\/b>.\n<b>Forced<\/b> - After Bertie Musgrave is defeated: Set him aside, out of play.","quantity":1,"health":2,"health_per_investigator":false,"sanity":1,"traits":"Ally. Miskatonic. Assistant.","real_traits":"Ally. Miskatonic. Assistant.","illustrator":"Romana Kendelic","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"55e6bafa-eff7-4248-9213-7cdc39a6c7cf","url":"https:\/\/arkhamdb.com\/card\/10701","imagesrc":"\/bundles\/cards\/10701.jpg","spoiler":1,"linked_card":{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"residents","encounter_name":"Residents","id":5048,"position":201,"exceptional":false,"myriad":false,"encounter_position":9,"code":"10701b","name":"Bertie Musgrave","real_name":"Bertie Musgrave","subname":null,"bonded_to":null,"bonded_count":null,"cost":null,"text":"<p>Aloof. Patrol (Mother Rachel's location).<\/p><p><b>Forced<\/b> - When damage would be assigned to a <b><i>Resident<\/i><\/b> enemy at Bertie Musgrave's location and he is ready: It is assigned to Bertie Musgrave, instead.<\/p><p><b>Forced<\/b> - After Bertie Musgrave is defeated: <b>([codex] \u03a9)<\/b>.<\/p>","customization_text":null,"customization_change":null,"real_text":"Aloof. Patrol (Mother Rachel's location).\n<b>Forced<\/b> - When damage would be assigned to a [[Resident]] enemy at Bertie Musgrave's location and he is ready: It is assigned to Bertie Musgrave, instead.\n<b>Forced<\/b> - After Bertie Musgrave is defeated: <b>([codex] \u03a9)<\/b>.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":3,"health_per_investigator":false,"sanity":null,"enemy_damage":1,"enemy_horror":null,"enemy_fight":3,"enemy_evade":3,"victory":0,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":null,"stage":null,"traits":"Humanoid. Miskatonic.","real_traits":"Humanoid. Miskatonic.","tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"","illustrator":"Romana Kendelic","is_unique":true,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/10701b","imagesrc":null,"spoiler":1}},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"residents","encounter_name":"Residents","position":202,"exceptional":false,"myriad":false,"encounter_position":10,"code":"10702","name":"Dr. Rosa Marquez","real_name":"Dr. Rosa Marquez","subname":"Best in Her Field","cost":4,"text":"While you control Dr. Rosa Marquez, you get +1 [intellect] and +1 [agility].\n[reaction] After you discover the last clue at your location: <b>([codex] \u0398).<\/b>","real_text":"While you control Dr. Rosa Marquez, you get +1 [intellect] and +1 [agility].\n[reaction] After you discover the last clue at your location: <b>([codex] \u0398).<\/b>","quantity":1,"skill_intellect":1,"skill_agility":1,"skill_wild":1,"health":2,"health_per_investigator":false,"sanity":2,"deck_limit":1,"slot":"Ally","real_slot":"Ally","traits":"Ally. Miskatonic. Wayfarer.","real_traits":"Ally. Miskatonic. Wayfarer.","flavor":"\"If it's survival of the fittest, I intend to survive.\"","illustrator":"Lin Hsiang","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"0a6fe9d4-1060-4439-9c3f-c5c7b194355a","url":"https:\/\/arkhamdb.com\/card\/10702","imagesrc":"\/bundles\/cards\/10702.jpg","spoiler":1},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"residents","encounter_name":"Residents","position":203,"exceptional":false,"myriad":false,"encounter_position":11,"code":"10703","name":"Helen Peters","real_name":"Helen Peters","subname":"The Eldest Sister","cost":3,"text":"<b>(Day [day])<\/b> you get +1 [combat]. <b>(Night [night])<\/b> you get +1 [agility].\n[reaction] After you enter a location, exhaust Helen Peters and deal 1 damage to her: Choose a non-[[Elite]] enemy at your location and automatically evade it.","real_text":"<b>(Day [day])<\/b> you get +1 [combat]. <b>(Night [night])<\/b> you get +1 [agility].\n[reaction] After you enter a location, exhaust Helen Peters and deal 1 damage to her: Choose a non-[[Elite]] enemy at your location and automatically evade it.","quantity":1,"skill_willpower":1,"skill_combat":1,"skill_wild":1,"health":3,"health_per_investigator":false,"sanity":2,"deck_limit":1,"slot":"Ally","real_slot":"Ally","traits":"Ally. Hunter.","real_traits":"Ally. Hunter.","flavor":"\"Change is inevitable. The question is how we weather it.\"","illustrator":"Drazenka Kimpel","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"88b6df5b-a43d-470d-ad6a-ed0283e704e2","url":"https:\/\/arkhamdb.com\/card\/10703","imagesrc":"\/bundles\/cards\/10703.jpg","spoiler":1},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"scenario","type_name":"Scenario","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_vale","encounter_name":"The Vale","position":204,"exceptional":false,"myriad":false,"encounter_position":1,"code":"10704","name":"The Vale","real_name":"The Vale","text":"Easy \/ Standard\n[skull]: -X. X is the current day number.\n[cultist]: +1. If this is a parley attempt, you automatically succeed.\n[tablet]: -2. If you have fewer than 3 cards in hand, treat this token's modifier as 0 instead.\n[elder_thing]: -1. If this is a parley attempt, reveal another token.","real_text":"Easy \/ Standard\n[skull]: -X. X is the current day number.\n[cultist]: +1. If this is a parley attempt, you automatically succeed.\n[tablet]: -2. If you have fewer than 3 cards in hand, treat this token's modifier as 0 instead.\n[elder_thing]: -1. If this is a parley attempt, reveal another token.","quantity":1,"health_per_investigator":false,"is_unique":false,"permanent":false,"double_sided":true,"back_text":"Hard \/ Expert\n[skull]: -X. X is 1 more than the current day number.\n[cultist]: -1. If this is a parley attempt, treat this token's modifier as a +1, instead.\n[tablet]: -4. If you have fewer than 2 cards in hand, treat this token's modifier as -2 instead.\n[elder_thing]: -3. If this is a parley attempt, reveal another token.","octgn_id":"a57e0b1c-81e8-4e04-9050-f241a325b15c","url":"https:\/\/arkhamdb.com\/card\/10704","imagesrc":"\/bundles\/cards\/10704.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/10704b.jpg"},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"heirlooms","encounter_name":"Heirlooms","position":213,"exceptional":false,"myriad":false,"encounter_position":1,"code":"10713","name":"Worry Rock","real_name":"Worry Rock","subname":"Token of Safety","cost":1,"text":"Fast.\n[reaction] When a scenario card effect discards Worry Rock from your hand: Draw 3 cards. (Limit once per game.)","real_text":"Fast.\n[reaction] When a scenario card effect discards Worry Rock from your hand: Draw 3 cards. (Limit once per game.)","quantity":1,"health_per_investigator":false,"deck_limit":1,"slot":"Accessory","real_slot":"Accessory","traits":"Item. Charm. Blessed.","real_traits":"Item. Charm. Blessed.","flavor":"The stone is worn and smooth.","illustrator":"Romana Kendelic","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"e7215e4e-a261-4b2e-ad2a-b5dc1a07dca7","url":"https:\/\/arkhamdb.com\/card\/10713","imagesrc":"\/bundles\/cards\/10713.jpg","spoiler":1},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"heirlooms","encounter_name":"Heirlooms","position":214,"exceptional":false,"myriad":false,"encounter_position":2,"code":"10714","name":"Corn Husk Doll","real_name":"Corn Husk Doll","subname":"Symbol of Innocence","cost":1,"text":"Fast. Uses (3 wishes).\n[reaction] When a [skull] or [tablet] token is revealed at your location, spend 1 wish and exhaust Corn Husk Doll: Treat that token as a [cultist] token instead.","real_text":"Fast. Uses (3 wishes).\n[reaction] When a [skull] or [tablet] token is revealed at your location, spend 1 wish and exhaust Corn Husk Doll: Treat that token as a [cultist] token instead.","quantity":1,"skill_willpower":1,"skill_agility":1,"health":1,"health_per_investigator":false,"deck_limit":1,"slot":"Accessory","real_slot":"Accessory","traits":"Item. Charm.","real_traits":"Item. Charm.","flavor":"A traditional Abenaki doll made to look like Mother Rachel.","illustrator":"Jeff Lee Johnson","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"ac1d78f4-027a-4743-919b-4813ffda930b","url":"https:\/\/arkhamdb.com\/card\/10714","imagesrc":"\/bundles\/cards\/10714.jpg","spoiler":1},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"heirlooms","encounter_name":"Heirlooms","position":215,"exceptional":false,"myriad":false,"encounter_position":3,"code":"10715","name":"The Pearl Diary","real_name":"The Pearl Diary","subname":"A Grim Account","cost":1,"text":"<b>(Day [day])<\/b> You get +1 [intellect]. <b>(Night [night])<\/b> You get +1 [willpower].\n[reaction] After an investigator at your location draws a [[Blight]] or [[Power]] card from the encounter deck, exhaust The Pearl Diary: That investigator draws 1 card.","real_text":"<b>(Day [day])<\/b> You get +1 [intellect]. <b>(Night [night])<\/b> You get +1 [willpower].\n[reaction] After an investigator at your location draws a [[Blight]] or [[Power]] card from the encounter deck, exhaust The Pearl Diary: That investigator draws 1 card.","quantity":1,"skill_intellect":1,"skill_agility":1,"health_per_investigator":false,"deck_limit":1,"slot":"Hand","real_slot":"Hand","traits":"Item. Tome.","real_traits":"Item. Tome.","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"e06fa6e6-1c1d-476e-8341-1ae97ccb8846","url":"https:\/\/arkhamdb.com\/card\/10715","imagesrc":"\/bundles\/cards\/10715.jpg","spoiler":1},{"pack_code":"hfa","pack_name":"Hunting for Answers","type_code":"investigator","type_name":"Investigator","faction_code":"seeker","faction_name":"Seeker","alternate_of_code":"02002","alternate_of_name":"Rex Murphy","position":78,"exceptional":false,"myriad":false,"code":"90078","name":"Rex Murphy","real_name":"Rex Murphy","subname":"The Reporter","text":"[reaction] When you would either place 1 of your clues on your location, or add 2 [curse] tokens to the chaos bag: Do the other instead. (This can still satisfy the cost of an ability.)\n[elder_sign] effect: +2 for each [curse] token revealed during this test. Draw 1 card for each [curse] token revealed during this test.","real_text":"[reaction] When you would either place 1 of your clues on your location, or add 2 [curse] tokens to the chaos bag: Do the other instead. (This can still satisfy the cost of an ability.)\n[elder_sign] effect: +2 for each [curse] token revealed during this test. Draw 1 card for each [curse] token revealed during this test.","quantity":1,"skill_willpower":3,"skill_intellect":4,"skill_combat":2,"skill_agility":3,"health":6,"health_per_investigator":false,"sanity":9,"deck_limit":1,"traits":"Reporter. Cursed.","real_traits":"Reporter. Cursed.","deck_requirements":{"size":30,"card":{"02008":{"02008":"02008","90079":"90079"},"02009":{"02009":"02009","90080":"90080"}},"random":[{"target":"subtype","value":"basicweakness"}]},"deck_options":[{"faction":["neutral"],"trait":["cursed"],"level":{"min":0,"max":5}},{"trait":["cursed"],"level":{"min":0,"max":4}},{"not":true,"trait":["fortune","blessed"],"level":{"min":0,"max":5}},{"faction":["seeker"],"level":{"min":0,"max":3}},{"faction":["neutral"],"level":{"min":0,"max":5}},{"trait":["gambit"],"level":{"min":0,"max":4}},{"faction":["rogue"],"level":{"min":0,"max":0},"limit":5,"error":"You cannot have more than 5 Rogue cards."}],"flavor":"\"Oh, come on, not <u>again<\/u>!\"","illustrator":"Cristi Balanescu","is_unique":true,"permanent":false,"double_sided":true,"back_text":"<b>Deck Size<\/b>: 30.\n<b>Deckbuilding Options<\/b>: Seeker cards ([seeker]) level 0-3, [[Cursed]] and [[Gambit]] cards level 0-4, Neutral cards level 0-5, up to five other Rogue cards ([rogue]) level 0.\n<b>Deckbuilding Requirements<\/b> (do not count toward deck size): Search for the Truth, Rex's Curse, 1 random basic weakness.\n<b>Deckbuilding Restrictions<\/b>: No [[Fortune]] or [[Blessed]] cards (unless they are also [[Cursed]]).","back_flavor":"When disaster strikes, Rex Murphy is usually on hand, suffering the consequences. After spending a day with Rex, even the most hardened skeptic will concede that the man is cursed. Anytime he had a lead on a good story, something would go wrong, like that business in Innsmouth with the photographs that blew out to sea. His terrible fortune has more than once exposed him to gruesome beasts and occult conspiracies. To survive, Rex has developed an inquisitive mind, keeping one step ahead of the next disaster.","octgn_id":"96c1a8de-9258-4638-aac4-10c24562425a","url":"https:\/\/arkhamdb.com\/card\/90078","imagesrc":"\/bundles\/cards\/90078.jpg","backimagesrc":"\/bundles\/cards\/90078b.jpg"},{"pack_code":"hfa","pack_name":"Hunting for Answers","type_code":"event","type_name":"Event","faction_code":"neutral","faction_name":"Neutral","position":79,"exceptional":false,"myriad":false,"code":"90079","name":"Search for the Truth","real_name":"Search for the Truth","cost":1,"text":"Rex Murphy deck only. Advanced.\nFor each clue on Rex Murphy (to a maximum of 5) you may either:\n- Draw 1 card.\n- Place that clue on your location and return any card from your discard pile to your hand.","real_text":"Rex Murphy deck only. Advanced.\nFor each clue on Rex Murphy (to a maximum of 5) you may either:\n- Draw 1 card.\n- Place that clue on your location and return any card from your discard pile to your hand.","quantity":1,"skill_intellect":2,"skill_wild":1,"health_per_investigator":false,"deck_limit":1,"traits":"Insight.","real_traits":"Insight.","restrictions":{"investigator":{"02002":"02002"}},"illustrator":"Torstein Nordstrand","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"3f7dd530-d152-4cd5-a01c-8bc1b7ffbf5e","url":"https:\/\/arkhamdb.com\/card\/90079","imagesrc":"\/bundles\/cards\/90079.jpg"},{"pack_code":"hfa","pack_name":"Hunting for Answers","type_code":"treachery","type_name":"Treachery","subtype_code":"weakness","subtype_name":"Weakness","faction_code":"neutral","faction_name":"Neutral","position":80,"exceptional":false,"myriad":false,"code":"90080","name":"Rex's Curse","real_name":"Rex's Curse","text":"Advanced.\n<b>Revelation<\/b> - Put Rex's Curse into play in your threat area.\n<b>Forced<\/b> - When you would succeed at a skill test: Reveal an additional chaos token. If this effect causes you to fail the test, shuffle Rex's Curse into your deck. (Limit once per test.)","real_text":"Advanced.\n<b>Revelation<\/b> - Put Rex's Curse into play in your threat area.\n<b>Forced<\/b> - When you would succeed at a skill test: Reveal an additional chaos token. If this effect causes you to fail the test, shuffle Rex's Curse into your deck. (Limit once per test.)","quantity":1,"health_per_investigator":false,"deck_limit":1,"traits":"Curse.","real_traits":"Curse.","restrictions":{"investigator":{"02002":"02002"}},"illustrator":"Falk","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"b2016522-d854-4db5-8c96-a74cbd400884","url":"https:\/\/arkhamdb.com\/card\/90080","imagesrc":"\/bundles\/cards\/90080.jpg"},{"pack_code":"fof","pack_name":"Fortune and Folly","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"fortune_and_folly","encounter_name":"Fortune and Folly","position":2,"exceptional":false,"myriad":false,"encounter_position":2,"code":"88002","name":"The House Always Watches","real_name":"The House Always Watches","text":"<b>Forced<\/b> - At the start of the enemy phase: Each investigator who is at the same location as a ready [[Casino]] enemy raises their alarm level by 1.\n<b>Forced<\/b> - After an investigator defeats a [[Casino]] enemy: Raise that investigator's alarm level by 1.","real_text":"<b>Forced<\/b> - At the start of the enemy phase: Each investigator who is at the same location as a ready [[Casino]] enemy raises their alarm level by 1.\n<b>Forced<\/b> - After an investigator defeats a [[Casino]] enemy: Raise that investigator's alarm level by 1.","quantity":1,"doom":8,"health_per_investigator":false,"stage":1,"flavor":"You have arrived at D\u00e9fis de la Roulette. If you are to recover the Wellspring, you must learn all that you can about this casino and the cult that operates it.","illustrator":"Borja Pindado","is_unique":false,"permanent":false,"double_sided":true,"back_text":"If the investigators, as a group, possess 10 [per_investigator] or more resources, remember that you \"cleaned out the house.\" <b>(\u2192R1)<\/b>","back_flavor":"The stray glances that you have started attracting from the dealers and guards have become more frequent. In a shadowed corner, a group of uniformed security gathers together in conversation. As you watch them, one looks at you and points in your direction. They begin to head your way...","back_name":"Worn Out Welcome","octgn_id":"9b9b9eb2-eaeb-41de-b192-9db9a76c7700","url":"https:\/\/arkhamdb.com\/card\/88002","imagesrc":"\/bundles\/cards\/88002.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/88002b.jpg"},{"pack_code":"fof","pack_name":"Fortune and Folly","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"fortune_and_folly","encounter_name":"Fortune and Folly","position":3,"exceptional":false,"myriad":false,"encounter_position":3,"code":"88003","name":"Opening Hand","real_name":"Opening Hand","text":"<b>Forced<\/b> - At the start of the enemy phase: Each investigator who is at the same location as a ready [[Casino]] enemy raises their alarm level by 1.\n<b>Forced<\/b> - After an investigator defeats a [[Casino]] enemy: Raise that investigator's alarm level by 1.","real_text":"<b>Forced<\/b> - At the start of the enemy phase: Each investigator who is at the same location as a ready [[Casino]] enemy raises their alarm level by 1.\n<b>Forced<\/b> - After an investigator defeats a [[Casino]] enemy: Raise that investigator's alarm level by 1.","quantity":1,"doom":5,"health_per_investigator":false,"stage":2,"flavor":"D\u00e9fis de la Roulette is bustling on this busy night \u2014 the perfect cover for you and your crew. You hope that your long days of planning will pay off.","illustrator":"Borja Pindado","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Spawn the set-aside Dimensional Shambler at the Roulette Wheel. Shuffle the encounter discard pile and the set-aside <i>Plan in Shambles<\/i> encounter set into the encounter deck.\nRaise each investigator's alarm level by 1.","back_flavor":"A voice from the roulette tables cuts clearly through the din of the entire casino: \"Red 19!\" Someone nearby shouts in excitement. A few moments later, the same voice calls out once more: \"Red 19 hits again!\" You hear murmurings around you. Such an event is highly improbable. For a moment, you feel a small crackling in the air, but you shrug it off. Then, just when normalcy seems to have reasserted itself, the voice calls out once more in disbelief: \"Red 19 a third time!\" The crackling is unmistakable this time and begins to intensify until everything seems to blur for a moment. When your vision clears, a terrible creature beyond all imagining stands in the middle of the crowded casino, towering above the humans surrounding it. With a sinking feeling, you remember Isamara's warning that the relic's presence might invite disaster. If that wasn't bad enough, said disaster will fall on those who are not favored by the bearer of the Wellspring.","back_name":"Bluff Called","octgn_id":"033a4cf5-1e53-4121-a7b3-607ce8810765","url":"https:\/\/arkhamdb.com\/card\/88003","imagesrc":"\/bundles\/cards\/88003.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/88003b.jpg"},{"pack_code":"fof","pack_name":"Fortune and Folly","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"fortune_and_folly","encounter_name":"Fortune and Folly","position":4,"exceptional":false,"myriad":false,"encounter_position":4,"code":"88004","name":"The Turn","real_name":"The Turn","text":"<b>Forced<\/b> - At the start of the enemy phase: Each investigator who is at the same location as a ready [[Casino]] enemy raises their alarm level by 1.\n<b>Forced<\/b> - After an investigator defeats a [[Casino]] enemy: Raise that investigator's alarm level by 1.","real_text":"<b>Forced<\/b> - At the start of the enemy phase: Each investigator who is at the same location as a ready [[Casino]] enemy raises their alarm level by 1.\n<b>Forced<\/b> - After an investigator defeats a [[Casino]] enemy: Raise that investigator's alarm level by 1.","quantity":1,"doom":3,"health_per_investigator":false,"stage":3,"flavor":"The heist has become more complicated than you could have ever imagined. Terrifying monsters have appeared on the casino floor. The patrons, however, seem to be in a daze, while the staff continue to watch for suspicious activity. Can they not see the danger they are all in?","illustrator":"Borja Pindado","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Shuffle the 3 set-aside Fortune's Disfavor story cards and select 1 of them at random, resolving its text.\nRaise each investigator's alarm level by 1.","back_flavor":"Just when it seems like things couldn't get any worse, there is a strange transformation in the atmosphere of the casino, the calm before a storm. Then, like the last gasp before drowning, the storm of misfortune breaks...","back_name":"Improbable Chaos","octgn_id":"b7582d2f-df22-414e-8a4a-4224cc1970bf","url":"https:\/\/arkhamdb.com\/card\/88004","imagesrc":"\/bundles\/cards\/88004.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/88004b.jpg"},{"pack_code":"fof","pack_name":"Fortune and Folly","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"fortune_and_folly","encounter_name":"Fortune and Folly","position":5,"exceptional":false,"myriad":false,"encounter_position":5,"code":"88005","name":"All Bets Down","real_name":"All Bets Down","text":"<b>Forced<\/b> - At the start of the enemy phase: Each investigator who is at the same location as a ready [[Casino]] enemy raises their alarm level by 1.\n<b>Forced<\/b> - After an investigator defeats a [[Casino]] enemy: Raise that investigator's alarm level by 1.","real_text":"<b>Forced<\/b> - At the start of the enemy phase: Each investigator who is at the same location as a ready [[Casino]] enemy raises their alarm level by 1.\n<b>Forced<\/b> - After an investigator defeats a [[Casino]] enemy: Raise that investigator's alarm level by 1.","quantity":1,"doom":12,"health_per_investigator":false,"stage":4,"flavor":"The cult is against you. Creatures from beyond time and space are against you. Now fortune itself is against you. No one said this would be easy.","illustrator":"Borja Pindado","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Each investigator who did not resign is defeated and suffers 1 physical trauma. <b>(\u2192R3)<\/b>","back_flavor":"You try desperately to escape, but your luck has run out at last. Several cultists wearing familiar coin medallions block your way out. Behind you, the horrifying creatures that were summoned by the Wellspring's power rampage through the casino. Chaos erupts around you. It is only then the crowds and the casino security seem to finally notice the horrible truth lurking within the casino. You try your best to fend off both the creatures and the cultists, and you barely escape with your life.","back_name":"Cleaned Out","octgn_id":"c8713e25-0361-4543-bc22-4f3d33eba622","url":"https:\/\/arkhamdb.com\/card\/88005","imagesrc":"\/bundles\/cards\/88005.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/88005b.jpg"},{"pack_code":"fof","pack_name":"Fortune and Folly","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"fortune_and_folly","encounter_name":"Fortune and Folly","position":6,"exceptional":false,"myriad":false,"encounter_position":6,"code":"88006","name":"Casing the Joint","real_name":"Casing the Joint","text":"[reaction] After you trigger the [action] ability on a [[Game]] location: Remove 1 clue from The Wellspring of Fortune (2 clues instead if you gained resources from the [[Game]] location's ability).\n<b>Objective<\/b> - Accomplish as many tasks as you can and get out before you are noticed! If each undefeated investigator has resigned, advance.","real_text":"[reaction] After you trigger the [action] ability on a [[Game]] location: Remove 1 clue from The Wellspring of Fortune (2 clues instead if you gained resources from the [[Game]] location's ability).\n<b>Objective<\/b> - Accomplish as many tasks as you can and get out before you are noticed! If each undefeated investigator has resigned, advance.","quantity":1,"health_per_investigator":false,"stage":1,"flavor":"You must tread carefully, as arousing suspicion may ruin your plans before they have even begun.","illustrator":"Borja Pindado","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Each investigator who was defeated raises their alarm level by 2.\nIf the investigators, as a group, possess 10 [per_investigator] or more resources, remember that you \u201ccleaned out the house.\u201d <b>(\u2192R2)<\/b>","back_flavor":"With one last parting glance, you exit the casino. You're confident that none of the dealers or security suspected you for anything other than what you pretended to be: just another hopeful gambler. Regardless of any money that you made or lost tonight, your real winnings will be the information that you were able to gather. You hope that it will be enough to prepare you for the improbable scheme that you must now concoct and pull off.","back_name":"Come Back Soon!","octgn_id":"6573cc74-9470-4bbe-b8bd-909344f76547","url":"https:\/\/arkhamdb.com\/card\/88006","imagesrc":"\/bundles\/cards\/88006.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/88006b.jpg"},{"pack_code":"fof","pack_name":"Fortune and Folly","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"fortune_and_folly","encounter_name":"Fortune and Folly","position":7,"exceptional":false,"myriad":false,"encounter_position":7,"code":"88007","name":"The Take","real_name":"The Take","text":"[reaction] After you trigger the [action] ability on a [[Game]] location: Remove 1 clue from The Wellspring of Fortune (2 clues instead if you gained resources from the [[Game]] location's ability).\n<b>Objective<\/b> - If an investigator controls The Wellspring of Fortune, advance.","real_text":"[reaction] After you trigger the [action] ability on a [[Game]] location: Remove 1 clue from The Wellspring of Fortune (2 clues instead if you gained resources from the [[Game]] location's ability).\n<b>Objective<\/b> - If an investigator controls The Wellspring of Fortune, advance.","quantity":1,"health_per_investigator":false,"stage":2,"flavor":"The heist begins. You must open the vault door, locate the Wellspring, make it past the mystical defenses, and find a way to open the container that holds it.","illustrator":"Borja Pindado","is_unique":false,"permanent":false,"double_sided":true,"back_text":"<b>If Abarran Arrigorriagakoa is still in play...<\/b>\n<blockquote><i>Just as you are ready to celebrate victory, a voice calls from the door behind you. \"You come into my casino and steal from me?\" Abarran stands there, shaking with fury. \"You'll ruin everything I built. But I won't let you!\" Any front of professionalism has been dropped. The true danger of the man has been revealed.<\/i><\/blockquote>\nMove Abarran Arrigorriagakoa <i>(Abarran Unleashed)<\/i> to Relic Room.<hr><b>If Abarran Arrigorriagakoa is in the victory display...<\/b><blockquote><i>A ragged voice gasps from behind you. \"I won't let you take it!\" Abarran is somehow still on his feet in the doorway behind you. Although he looks ready to collapse, his eyes burn with hatred. Before you can stop him, he slams his fist against some kind of mechanism on the wall before slumping to the ground. Large sections of the solid steel ceiling begin to fall from above...<\/i><\/blockquote>\nEach investigator must test [agility] (3). Each investigator who fails takes 2 damage.","back_name":"Relic Acquired","octgn_id":"cccebe4b-4cab-403e-a9ad-a69d05363c8b","url":"https:\/\/arkhamdb.com\/card\/88007","imagesrc":"\/bundles\/cards\/88007.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/88007b.jpg"},{"pack_code":"fof","pack_name":"Fortune and Folly","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"fortune_and_folly","encounter_name":"Fortune and Folly","position":8,"exceptional":false,"myriad":false,"encounter_position":8,"code":"88008","name":"The Exit","real_name":"The Exit","text":"Each [[Casino]] enemy loses aloof and patrol.\nEach [[Casino]] enemy gains hunter and \"<b>Prey<\/b> - Investigator that controls The Wellspring of Fortune.\"\n<b>Objective<\/b> - If the investigator with The Wellspring of Fortune has resigned, advance. <i>(Beware - any investigator who has not resigned will be left behind!)<\/i>","real_text":"Each [[Casino]] enemy loses aloof and patrol.\nEach [[Casino]] enemy gains hunter and \"<b>Prey<\/b> - Investigator that controls The Wellspring of Fortune.\"\n<b>Objective<\/b> - If the investigator with The Wellspring of Fortune has resigned, advance. <i>(Beware - any investigator who has not resigned will be left behind!)<\/i>","quantity":1,"health_per_investigator":false,"stage":3,"flavor":"Getting in was one thing, but now you must make it out with your prize. It feels as if the whole casino stands between you and the world outside.","illustrator":"Borja Pindado","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Each investigator who has not resigned is defeated and suffers 1 physical trauma. <b>(\u2192R1)<\/b>","back_flavor":"There were times when you weren't sure whether you would make it out of the casino with your skin and soul intact, but here you stand. It almost feels like a dream, but you can still hear a commotion inside. It's time to leave this place behind and make yourself scarce.","back_name":"Sweet Freedom","octgn_id":"e5f7d775-d45a-4648-9dac-a162438ab9b8","url":"https:\/\/arkhamdb.com\/card\/88008","imagesrc":"\/bundles\/cards\/88008.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/88008b.jpg"},{"pack_code":"fof","pack_name":"Fortune and Folly","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"fortune_and_folly","encounter_name":"Fortune and Folly","linked_to_code":"88009b","linked_to_name":"Casino Floor","position":9,"exceptional":false,"myriad":false,"encounter_position":9,"code":"88009","name":"Casino Floor","real_name":"Casino Floor","subname":"Calm Night","text":"[action]: <b>Resign.<\/b> It's time to get out of here!\n[action]: Place an asset from your hand or play area facedown beneath Casino Floor, as part of your crew's \"stash for the heist.\" (Limit once per turn.)","real_text":"[action]: <b>Resign.<\/b> It's time to get out of here!\n[action]: Place an asset from your hand or play area facedown beneath Casino Floor, as part of your crew's \"stash for the heist.\" (Limit once per turn.)","quantity":1,"shroud":2,"clues":0,"health_per_investigator":false,"traits":"Public. Casino.","real_traits":"Public. Casino.","flavor":"Standing in the center of the casino floor is overwhelming, with its dazzling interior and the clamor of well-to-do patrons.","illustrator":"Pixoloid Studios","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"37971a80-f19a-4126-82d8-806aa4ca13cb","url":"https:\/\/arkhamdb.com\/card\/88009","imagesrc":"\/bundles\/cards\/88009.jpg","spoiler":1,"linked_card":{"pack_code":"fof","pack_name":"Fortune and Folly","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"fortune_and_folly","encounter_name":"Fortune and Folly","id":4552,"position":9,"exceptional":false,"myriad":false,"encounter_position":9,"code":"88009b","name":"Casino Floor","real_name":"Casino Floor","subname":"Busy Night","bonded_to":null,"bonded_count":null,"cost":null,"text":"<p><span class=\"icon-action\" title=\"Action\"><\/span>: <b>Resign.<\/b> It's time to get out of here!<\/p><p><span class=\"icon-action\" title=\"Action\"><\/span> If an investigator \"impersonated a high roller\" and your alarm level is 6 or lower, spend 2 resources: You set up a delivery to the vault. Search the encounter deck and discard pile for a <b><i>Casino<\/i><\/b> enemy, spawn it here, and attach the set-aside Package Delivery story card to it. (Group limit once per game.)<\/p>","customization_text":null,"customization_change":null,"real_text":"[action]: <b>Resign.<\/b> It's time to get out of here!\n[action] If an investigator \"impersonated a high roller\" and your alarm level is 6 or lower, spend 2 resources: You set up a delivery to the vault. Search the encounter deck and discard pile for a [[Casino]] enemy, spawn it here, and attach the set-aside Package Delivery story card to it. (Group limit once per game.)","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":2,"clues":0,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":null,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":null,"stage":null,"traits":"Public. Casino.","real_traits":"Public. Casino.","tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"","illustrator":"Pixoloid Studios","is_unique":false,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/88009b","imagesrc":null,"spoiler":1}},{"pack_code":"fof","pack_name":"Fortune and Folly","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"fortune_and_folly","encounter_name":"Fortune and Folly","position":9,"exceptional":false,"myriad":false,"encounter_position":9,"code":"88009b","name":"Casino Floor","real_name":"Casino Floor","subname":"Busy Night","text":"[action]: <b>Resign.<\/b> It's time to get out of here!\n[action] If an investigator \"impersonated a high roller\" and your alarm level is 6 or lower, spend 2 resources: You set up a delivery to the vault. Search the encounter deck and discard pile for a [[Casino]] enemy, spawn it here, and attach the set-aside Package Delivery story card to it. (Group limit once per game.)","real_text":"[action]: <b>Resign.<\/b> It's time to get out of here!\n[action] If an investigator \"impersonated a high roller\" and your alarm level is 6 or lower, spend 2 resources: You set up a delivery to the vault. Search the encounter deck and discard pile for a [[Casino]] enemy, spawn it here, and attach the set-aside Package Delivery story card to it. (Group limit once per game.)","quantity":1,"shroud":2,"clues":0,"health_per_investigator":false,"traits":"Public. Casino.","real_traits":"Public. Casino.","illustrator":"Pixoloid Studios","is_unique":false,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/88009b","spoiler":1},{"pack_code":"fof","pack_name":"Fortune and Folly","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"fortune_and_folly","encounter_name":"Fortune and Folly","position":10,"exceptional":false,"myriad":false,"encounter_position":10,"code":"88010","name":"Poker Table","real_name":"Poker Table","text":"[action] Spend 2 resources: Discard the top 5 cards of the encounter deck and check their game icons. You may mulligan once. If all 5 cards have a sequential rank, or if 3 or more of the cards have the same rank, gain 5 resources.","real_text":"[action] Spend 2 resources: Discard the top 5 cards of the encounter deck and check their game icons. You may mulligan once. If all 5 cards have a sequential rank, or if 3 or more of the cards have the same rank, gain 5 resources.","quantity":1,"shroud":3,"clues":1,"health_per_investigator":false,"traits":"Public. Casino. Game.","real_traits":"Public. Casino. Game.","flavor":"Omaha 8-or-better, nothing's wild, sky's the limit.","illustrator":"Pixoloid Studios","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"The poker tables are constantly in demand, each game filled with players from around the continent and the world. Clattering fills the air as piles of chips are relentlessly pushed and stacked, each one a bet against destiny. The air is thick with smoke, sweat, and the tension of a good bluff.","octgn_id":"f9c3e618-41b9-44d9-b6a6-83bfa46868ad","url":"https:\/\/arkhamdb.com\/card\/88010","imagesrc":"\/bundles\/cards\/88010.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/88010b.jpg"},{"pack_code":"fof","pack_name":"Fortune and Folly","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"fortune_and_folly","encounter_name":"Fortune and Folly","position":11,"exceptional":false,"myriad":false,"encounter_position":11,"code":"88011","name":"Roulette Wheel","real_name":"Roulette Wheel","text":"[action] Spend 1 resource: Name a color and a rank. Then, discard the top card of the encounter deck and check its game icon. If it matches the named color and rank, gain 5 resources.","real_text":"[action] Spend 1 resource: Name a color and a rank. Then, discard the top card of the encounter deck and check its game icon. If it matches the named color and rank, gain 5 resources.","quantity":1,"shroud":3,"clues":1,"health_per_investigator":false,"traits":"Public. Casino. Game.","real_traits":"Public. Casino. Game.","flavor":"Red or black, what tickles your fancy?","illustrator":"Robert Laskey","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"Roulette seems to be a favorite of many patrons and of the establishment itself. The casino is named after this icon of Monte Carlo gambling, after all.","octgn_id":"c6e32fe0-b572-4dbf-a90c-0aa5dd8e9268","url":"https:\/\/arkhamdb.com\/card\/88011","imagesrc":"\/bundles\/cards\/88011.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/88011b.jpg"},{"pack_code":"fof","pack_name":"Fortune and Folly","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"fortune_and_folly","encounter_name":"Fortune and Folly","position":12,"exceptional":false,"myriad":false,"encounter_position":12,"code":"88012","name":"Baccarat Table","real_name":"Baccarat Table","text":"[action] Spend 2 resources: Name \"player,\" \"banker,\" or \"tie.\" Discard the top 2 cards of the encounter deck and check their game icons. If the combined value of their ranks is higher than 18, the \"player\" wins. If the combined value is lower than 18, the \"banker\" wins. If the combined value is equal to 18, it is a \"tie.\" If this result matches the result you named, gain 4 resources.","real_text":"[action] Spend 2 resources: Name \"player,\" \"banker,\" or \"tie.\" Discard the top 2 cards of the encounter deck and check their game icons. If the combined value of their ranks is higher than 18, the \"player\" wins. If the combined value is lower than 18, the \"banker\" wins. If the combined value is equal to 18, it is a \"tie.\" If this result matches the result you named, gain 4 resources.","quantity":1,"shroud":4,"clues":1,"health_per_investigator":false,"traits":"Public. Casino. Game.","real_traits":"Public. Casino. Game.","illustrator":"Pixoloid Studios","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"Baccarat has been popular among French nobility and aristocrats for over a century, perhaps longer. Even in this casino, this seems to remain true, with the most well-dressed and ostentatious sitting around the baccarat tables.","octgn_id":"4aa5daa2-022a-4e52-a72a-a90bab1901ff","url":"https:\/\/arkhamdb.com\/card\/88012","imagesrc":"\/bundles\/cards\/88012.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/88012b.jpg"},{"pack_code":"fof","pack_name":"Fortune and Folly","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"fortune_and_folly","encounter_name":"Fortune and Folly","position":13,"exceptional":false,"myriad":false,"encounter_position":13,"code":"88013","name":"Slot Machines","real_name":"Slot Machines","text":"[action] Spend 1 resource: Discard the top 3 cards of the encounter deck and check their game icons. If all 3 cards have the same suit or same rank, gain 3 resources.","real_text":"[action] Spend 1 resource: Discard the top 3 cards of the encounter deck and check their game icons. If all 3 cards have the same suit or same rank, gain 3 resources.","quantity":1,"shroud":2,"clues":1,"health_per_investigator":false,"traits":"Public. Casino. Game.","real_traits":"Public. Casino. Game.","flavor":"\"Jackpot!\"","illustrator":"Pixoloid Studios","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"Several rows of machines stand to one side, hooking unwary souls into an endless cycle of spend and pull, spend and pull, spend and pull. No skill or finesse needed here - just raw submission to the whims of fortune.","octgn_id":"9729bb0b-8450-4ae5-8373-5d9fa914dbe6","url":"https:\/\/arkhamdb.com\/card\/88013","imagesrc":"\/bundles\/cards\/88013.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/88013b.jpg"},{"pack_code":"fof","pack_name":"Fortune and Folly","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"fortune_and_folly","encounter_name":"Fortune and Folly","linked_to_code":"88014b","linked_to_name":"High Roller's Table","position":14,"exceptional":false,"myriad":false,"encounter_position":14,"code":"88014","name":"High Roller's Table","real_name":"High Roller's Table","subname":"Calm Night","text":"[action] If there are no clues here, spend 4 resources: Remember that you \"impersonated a high roller.\" Discard the top 5 cards of the encounter deck and check their game icons. You may mulligan once. If all 5 cards have the same suit or a sequential rank, or if 4 of the cards have the same rank, gain 8 resources.","real_text":"[action] If there are no clues here, spend 4 resources: Remember that you \"impersonated a high roller.\" Discard the top 5 cards of the encounter deck and check their game icons. You may mulligan once. If all 5 cards have the same suit or a sequential rank, or if 4 of the cards have the same rank, gain 8 resources.","quantity":1,"shroud":3,"clues":2,"health_per_investigator":false,"traits":"Public. Casino. Game.","real_traits":"Public. Casino. Game.","illustrator":"Pixoloid Studios","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"e8f6eca5-7747-48fa-bccf-770560504b2f","url":"https:\/\/arkhamdb.com\/card\/88014","imagesrc":"\/bundles\/cards\/88014.jpg","spoiler":1,"linked_card":{"pack_code":"fof","pack_name":"Fortune and Folly","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"fortune_and_folly","encounter_name":"Fortune and Folly","id":4558,"position":14,"exceptional":false,"myriad":false,"encounter_position":14,"code":"88014b","name":"High Roller's Table","real_name":"High Roller's Table","subname":"Busy Night","bonded_to":null,"bonded_count":null,"cost":null,"text":"<p><span class=\"icon-action\" title=\"Action\"><\/span> Spend 4 resources: Discard the top 5 cards of the encounter deck and check their game icons. You may mulligan once. If all 5 cards have the same suit or a sequential rank, or if 4 cards have the same rank, gain 8 resources and remember that you \"won a cultist medallion.\"<\/p>","customization_text":null,"customization_change":null,"real_text":"[action] Spend 4 resources: Discard the top 5 cards of the encounter deck and check their game icons. You may mulligan once. If all 5 cards have the same suit or a sequential rank, or if 4 cards have the same rank, gain 8 resources and remember that you \"won a cultist medallion.\"","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":3,"clues":2,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":null,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":null,"stage":null,"traits":"Public. Casino. Game.","real_traits":"Public. Casino. Game.","tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"","illustrator":"Pixoloid Studios","is_unique":false,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/88014b","imagesrc":null,"spoiler":1}},{"pack_code":"fof","pack_name":"Fortune and Folly","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"fortune_and_folly","encounter_name":"Fortune and Folly","position":14,"exceptional":false,"myriad":false,"encounter_position":14,"code":"88014b","name":"High Roller's Table","real_name":"High Roller's Table","subname":"Busy Night","text":"[action] Spend 4 resources: Discard the top 5 cards of the encounter deck and check their game icons. You may mulligan once. If all 5 cards have the same suit or a sequential rank, or if 4 cards have the same rank, gain 8 resources and remember that you \"won a cultist medallion.\"","real_text":"[action] Spend 4 resources: Discard the top 5 cards of the encounter deck and check their game icons. You may mulligan once. If all 5 cards have the same suit or a sequential rank, or if 4 cards have the same rank, gain 8 resources and remember that you \"won a cultist medallion.\"","quantity":1,"shroud":3,"clues":2,"health_per_investigator":false,"traits":"Public. Casino. Game.","real_traits":"Public. Casino. Game.","illustrator":"Pixoloid Studios","is_unique":false,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/88014b","spoiler":1},{"pack_code":"fof","pack_name":"Fortune and Folly","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"fortune_and_folly","encounter_name":"Fortune and Folly","linked_to_code":"88015b","linked_to_name":"Casino Lounge","position":15,"exceptional":false,"myriad":false,"encounter_position":15,"code":"88015","name":"Casino Lounge","real_name":"Casino Lounge","subname":"Calm Night","text":"[action] If there are no clues on Casino Lounge: Test [agility] (3). If you succeed, remember that you \"found a vent.\"","real_text":"[action] If there are no clues on Casino Lounge: Test [agility] (3). If you succeed, remember that you \"found a vent.\"","quantity":1,"shroud":5,"clues":2,"health_per_investigator":false,"traits":"Public. Casino.","real_traits":"Public. Casino.","flavor":"The sumptuous lounge area boasts culinary delights, a stage suitable for all manner of entertainment, and countless tables for conducting business - both legal and illicit.","illustrator":"Pixoloid Studios","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"b75f9734-ce61-4f74-b29a-06f58939b660","url":"https:\/\/arkhamdb.com\/card\/88015","imagesrc":"\/bundles\/cards\/88015.jpg","spoiler":1,"linked_card":{"pack_code":"fof","pack_name":"Fortune and Folly","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"fortune_and_folly","encounter_name":"Fortune and Folly","id":4560,"position":15,"exceptional":false,"myriad":false,"encounter_position":15,"code":"88015b","name":"Casino Lounge","real_name":"Casino Lounge","subname":"Busy Night","bonded_to":null,"bonded_count":null,"cost":null,"text":"<p><span class=\"icon-action\" title=\"Action\"><\/span> If you \"found a vent,\" investigators at Casino Lounge spend 2 <span class=\"icon-per_investigator\" title=\"Per Investigator\"><\/span> clues, as a group: <b>Move.<\/b> Move to Guard Room. Then, reveal Staff Access Hallway if it has not already been revealed. Remember that \"the vent is open.\" (Group limit once per game.)<\/p><p>While \"the vent is open,\" investigators may move from Casino Lounge to Guard Room as if they were connected, and vice versa.<\/p>","customization_text":null,"customization_change":null,"real_text":"[action] If you \"found a vent,\" investigators at Casino Lounge spend 2 [per_investigator] clues, as a group: <b>Move.<\/b> Move to Guard Room. Then, reveal Staff Access Hallway if it has not already been revealed. Remember that \"the vent is open.\" (Group limit once per game.)\nWhile \"the vent is open,\" investigators may move from Casino Lounge to Guard Room as if they were connected, and vice versa.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":4,"clues":2,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":1,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":null,"stage":null,"traits":"Public. Casino.","real_traits":"Public. Casino.","tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"","illustrator":"Pixoloid Studios","is_unique":false,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/88015b","imagesrc":null,"spoiler":1}},{"pack_code":"fof","pack_name":"Fortune and Folly","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"fortune_and_folly","encounter_name":"Fortune and Folly","position":15,"exceptional":false,"myriad":false,"encounter_position":15,"code":"88015b","name":"Casino Lounge","real_name":"Casino Lounge","subname":"Busy Night","text":"[action] If you \"found a vent,\" investigators at Casino Lounge spend 2 [per_investigator] clues, as a group: <b>Move.<\/b> Move to Guard Room. Then, reveal Staff Access Hallway if it has not already been revealed. Remember that \"the vent is open.\" (Group limit once per game.)\nWhile \"the vent is open,\" investigators may move from Casino Lounge to Guard Room as if they were connected, and vice versa.","real_text":"[action] If you \"found a vent,\" investigators at Casino Lounge spend 2 [per_investigator] clues, as a group: <b>Move.<\/b> Move to Guard Room. Then, reveal Staff Access Hallway if it has not already been revealed. Remember that \"the vent is open.\" (Group limit once per game.)\nWhile \"the vent is open,\" investigators may move from Casino Lounge to Guard Room as if they were connected, and vice versa.","quantity":1,"shroud":4,"clues":2,"health_per_investigator":false,"victory":1,"traits":"Public. Casino.","real_traits":"Public. Casino.","illustrator":"Pixoloid Studios","is_unique":false,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/88015b","spoiler":1},{"pack_code":"fof","pack_name":"Fortune and Folly","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"fortune_and_folly","encounter_name":"Fortune and Folly","position":16,"exceptional":false,"myriad":false,"encounter_position":16,"code":"88016","name":"Staff Access Hallway","real_name":"Staff Access Hallway","text":"<b>Forced<\/b> - When Staff Access Hallway is revealed: Spawn Abarran Arrigorriagakoa <i>(Abarran Unleashed)<\/i> at Owner's Office. Shuffle the encounter discard pile and the set-aside <i>Fortune's Chosen<\/i> encounter set into the encounter deck.","real_text":"<b>Forced<\/b> - When Staff Access Hallway is revealed: Spawn Abarran Arrigorriagakoa <i>(Abarran Unleashed)<\/i> at Owner's Office. Shuffle the encounter discard pile and the set-aside <i>Fortune's Chosen<\/i> encounter set into the encounter deck.","quantity":1,"shroud":2,"clues":0,"health_per_investigator":false,"traits":"Restricted. Casino.","real_traits":"Restricted. Casino.","flavor":"\"Is this the way to the bathroom?\"","illustrator":"Pixoloid Studios","is_unique":false,"permanent":false,"double_sided":true,"back_text":"As an additional cost to enter Staff Access Hallway, investigators at a connecting location must spend 4 [per_investigator] clues, as a group.","back_flavor":"The door to the restricted section of the casino beckons... but you must find a way through when no one is looking and the entrance is unguarded.","octgn_id":"fc2c198e-ad4e-4b78-a33d-21fb3b69eb27","url":"https:\/\/arkhamdb.com\/card\/88016","imagesrc":"\/bundles\/cards\/88016.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/88016b.jpg"},{"pack_code":"fof","pack_name":"Fortune and Folly","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"fortune_and_folly","encounter_name":"Fortune and Folly","position":17,"exceptional":false,"myriad":false,"encounter_position":17,"code":"88017","name":"Security Office","real_name":"Security Office","text":"[action]: Choose 1, 2, or 3. Discard that many cards from the top of the encounter deck and check their game icons. If an icon matches the rank of an enemy in play, remember that you \"observed the staff.\" If the combined value of the discarded cards is 19 or higher, draw the top card in the encounter discard pile.","real_text":"[action]: Choose 1, 2, or 3. Discard that many cards from the top of the encounter deck and check their game icons. If an icon matches the rank of an enemy in play, remember that you \"observed the staff.\" If the combined value of the discarded cards is 19 or higher, draw the top card in the encounter discard pile.","quantity":1,"shroud":4,"clues":2,"health_per_investigator":false,"victory":1,"traits":"Restricted. Casino.","real_traits":"Restricted. Casino.","illustrator":"Pixoloid Studios","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"A sign on the door reads \"Security.\" You've heard from your sources that the staff has some means of monitoring the casino at all times. Perhaps whatever is behind this door provides the answer.","octgn_id":"8d87e557-f9d5-48f4-85f7-7d1f32d7a7a2","url":"https:\/\/arkhamdb.com\/card\/88017","imagesrc":"\/bundles\/cards\/88017.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/88017b.jpg"},{"pack_code":"fof","pack_name":"Fortune and Folly","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"fortune_and_folly","encounter_name":"Fortune and Folly","position":18,"exceptional":false,"myriad":false,"encounter_position":18,"code":"88018","name":"Guard Room","real_name":"Guard Room","text":"[action] If all of the following are true, remember that you \"impersonated a guard:\"\n- There are no enemies at Guard Room.\n- There are no clues remaining on Guard Room.\n- An investigator \"obtained an employee uniform.\"","real_text":"[action] If all of the following are true, remember that you \"impersonated a guard:\"\n- There are no enemies at Guard Room.\n- There are no clues remaining on Guard Room.\n- An investigator \"obtained an employee uniform.\"","quantity":1,"shroud":2,"clues":2,"health_per_investigator":false,"traits":"Restricted. Casino.","real_traits":"Restricted. Casino.","illustrator":"Pixoloid Studios","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"Through a crack in the door, you see a room filled with security uniforms and equipment.","octgn_id":"a9c4d4e8-121b-4623-be6e-e7be2de5a744","url":"https:\/\/arkhamdb.com\/card\/88018","imagesrc":"\/bundles\/cards\/88018.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/88018b.jpg"},{"pack_code":"fof","pack_name":"Fortune and Folly","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"fortune_and_folly","encounter_name":"Fortune and Folly","position":19,"exceptional":false,"myriad":false,"encounter_position":19,"code":"88019","name":"Owner's Office","real_name":"Owner's Office","text":"X is equal to the highest alarm level among investigators at Owner's Office.\n[action] If there are no clues on Owner's Office: Remember that you \"found Abarran's sigil.\"","real_text":"X is equal to the highest alarm level among investigators at Owner's Office.\n[action] If there are no clues on Owner's Office: Remember that you \"found Abarran's sigil.\"","quantity":1,"shroud":-2,"clues":3,"health_per_investigator":false,"victory":1,"traits":"Restricted. Casino.","real_traits":"Restricted. Casino.","flavor":"Abarran's safe and desk drawers are locked. The far side of the office peers into the main hall of the casino through a false wall.","illustrator":"Pixoloid Studios","is_unique":false,"permanent":false,"double_sided":true,"back_text":"The Owner's Office is locked. As an additional cost to enter Owner's Office, investigators at a connecting location must spend 2 [per_investigator] clues, as a group, unless an investigator \"stole Abarran's keys.\"","back_flavor":"The placard next to the door reads \"Abarran Arrigorriagakoa.\" It's likely that important secrets and materials might be kept here... if only you could get in.","octgn_id":"dcd2d3c9-f668-464a-9ae5-970ca90d045b","url":"https:\/\/arkhamdb.com\/card\/88019","imagesrc":"\/bundles\/cards\/88019.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/88019b.jpg"},{"pack_code":"fof","pack_name":"Fortune and Folly","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"fortune_and_folly","encounter_name":"Fortune and Folly","position":20,"exceptional":false,"myriad":false,"encounter_position":20,"code":"88020","name":"Counting Room","real_name":"Counting Room","text":"[action] Investigators at Counting Room spend 10 [per_investigator] resources, as a group (5 [per_investigator] instead if you \"found a vent\"): Remember that you \"obtained a schematic.\"\n[reaction] After you successfully investigate Counting Room by 2 or more: Gain 2 resources. (Limit once per turn.)","real_text":"[action] Investigators at Counting Room spend 10 [per_investigator] resources, as a group (5 [per_investigator] instead if you \"found a vent\"): Remember that you \"obtained a schematic.\"\n[reaction] After you successfully investigate Counting Room by 2 or more: Gain 2 resources. (Limit once per turn.)","quantity":1,"shroud":3,"clues":1,"health_per_investigator":false,"traits":"Restricted. Casino.","real_traits":"Restricted. Casino.","illustrator":"Pixoloid Studios","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"The clinking of chips and coins emanates through the doorway of this room. You're not really here for money, though\u2026 right?","octgn_id":"86a2e02c-84ea-4e33-b29f-6e49af99e9b2","url":"https:\/\/arkhamdb.com\/card\/88020","imagesrc":"\/bundles\/cards\/88020.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/88020b.jpg"},{"pack_code":"fof","pack_name":"Fortune and Folly","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"fortune_and_folly","encounter_name":"Fortune and Folly","position":21,"exceptional":false,"myriad":false,"encounter_position":21,"code":"88021","name":"Vault Door","real_name":"Vault Door","text":"[action] <b>Move.<\/b> Discard the top card of the encounter deck and check its game icon (if an investigator \"obtained a schematic,\" you may mulligan up to two times):\n- Ifits suit is \u2663 or \u2660: Move to Guard Room.\n- If its suit is \u2665: Move to Casino Lounge.\n- If its suit is \u2666: Move to Baccarat Table.","real_text":"[action] <b>Move.<\/b> Discard the top card of the encounter deck and check its game icon (if an investigator \"obtained a schematic,\" you may mulligan up to two times):\n- Ifits suit is \u2663 or \u2660: Move to Guard Room.\n- If its suit is \u2665: Move to Casino Lounge.\n- If its suit is \u2666: Move to Baccarat Table.","quantity":1,"shroud":3,"clues":0,"health_per_investigator":false,"traits":"Restricted. Casino.","real_traits":"Restricted. Casino.","illustrator":"Pixoloid Studios","is_unique":false,"permanent":false,"double_sided":true,"back_text":"The door to the casino vault is locked, guarded, and warded with magic. You cannot enter Vault Door unless you have completed at least 4 of the tasks on The Heist story card.","back_flavor":"A massive steel door looms before you. Miniscule grooves run through it from top to bottom, seemingly acting as channels for the arcane energy that keeps it shut.","octgn_id":"15a6567c-f195-4a01-aa63-612217300040","url":"https:\/\/arkhamdb.com\/card\/88021","imagesrc":"\/bundles\/cards\/88021.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/88021b.jpg"},{"pack_code":"fof","pack_name":"Fortune and Folly","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"fortune_and_folly","encounter_name":"Fortune and Folly","position":22,"exceptional":false,"myriad":false,"encounter_position":22,"code":"88022","name":"Relic Room","real_name":"Relic Room","subname":"Sanctum of Fortune","text":"<b>Forced<\/b> - After Relic Room is revealed: Move all clues from The Wellspring of Fortune to Relic Room.\n[action] If there are no clues on Relic Room: Take control of The Wellspring of Fortune and attach it to your investigator card.","real_text":"<b>Forced<\/b> - After Relic Room is revealed: Move all clues from The Wellspring of Fortune to Relic Room.\n[action] If there are no clues on Relic Room: Take control of The Wellspring of Fortune and attach it to your investigator card.","quantity":1,"shroud":4,"clues":1,"health_per_investigator":false,"victory":1,"traits":"Restricted. Casino.","real_traits":"Restricted. Casino.","illustrator":"Pixoloid Studios","is_unique":false,"permanent":false,"double_sided":true,"back_text":"You cannot enter Relic Room.\nVault Door gains: \"[action] Take 1 damage and 1 horror unless an investigator \"found Abarran's sigil\": Test [willpower] or [agility] (4). If you succeed, investigators at Vault Door may spend 4 [per_investigator] clues, as a group, to reveal Relic Room.","octgn_id":"875f30a4-b168-4b3d-a4f3-a3287d2b2e88","url":"https:\/\/arkhamdb.com\/card\/88022","imagesrc":"\/bundles\/cards\/88022.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/88022b.jpg"},{"pack_code":"fof","pack_name":"Fortune and Folly","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"fortune_and_folly","encounter_name":"Fortune and Folly","position":23,"exceptional":false,"myriad":false,"encounter_position":23,"code":"88023","name":"The Stakeout","real_name":"The Stakeout","text":"<b>Each of the following is a task that can be completed in <i>Fortune and Folly, Part I<\/i>:<\/b>\n \u25a1 An investigator \"found a vent.\"\n \u25a1 An investigator \"impersonated a high roller.\"\n \u25a1 An investigator \"convinced Isamara to participate in the heist.\"\n \u25a1 An investigator \"obtained an employee uniform.\"\n \u25a1 An investigator \"stole Abarran's keys.\"\n \u25a1 An investigator \"cleaned out the house.\"<hr><b>Forced<\/b> - When an investigator is eliminated <i>(by defeat or resignation)<\/i>: Place each of that investigator's clues on this story card, instead of placing them at their location.","real_text":"<b>Each of the following is a task that can be completed in <i>Fortune and Folly, Part I<\/i>:<\/b>\n \u25a1 An investigator \"found a vent.\"\n \u25a1 An investigator \"impersonated a high roller.\"\n \u25a1 An investigator \"convinced Isamara to participate in the heist.\"\n \u25a1 An investigator \"obtained an employee uniform.\"\n \u25a1 An investigator \"stole Abarran's keys.\"\n \u25a1 An investigator \"cleaned out the house.\"<hr><b>Forced<\/b> - When an investigator is eliminated <i>(by defeat or resignation)<\/i>: Place each of that investigator's clues on this story card, instead of placing them at their location.","quantity":1,"health_per_investigator":false,"is_unique":false,"permanent":false,"double_sided":true,"back_text":"<b>Each of the following is a task that can be completed in <i>Fortune and Folly, Part II<\/i>:<\/b>\n \u25a1 An investigator \"won a cultist medallion.\"\n \u25a1 An investigator \"observed the staff.\"\n \u25a1 An investigator \"found Abarran's sigil.\"\n \u25a1 An investigator \"obtained a schematic.\"\n \u25a1 An investigator \"impersonated a guard.\"\n \u25a1 An investigator \"stayed out of sight.\"\n \u25a1 An investigator \"delivered a decoy package.\"\n \u25a1 \"Isamara mesmerized the guards with her song.\"\n<i>Hint: You must complete at least 4 of these tasks to unlock the vault door.<\/i>","back_name":"The Heist","octgn_id":"882e7977-0849-4a91-888c-7e94272665b3","url":"https:\/\/arkhamdb.com\/card\/88023","imagesrc":"\/bundles\/cards\/88023.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/88023b.jpg"},{"pack_code":"fof","pack_name":"Fortune and Folly","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"fortune_and_folly","encounter_name":"Fortune and Folly","position":24,"exceptional":false,"myriad":false,"encounter_position":24,"code":"88024","name":"If the Uniform Fits\u2026","real_name":"If the Uniform Fits\u2026","text":"<blockquote><i>This casino employee looks like they are\nwearing a uniform in your size.<\/i><\/blockquote>\n[action]: <b>Fight.<\/b> Perform this attack only on the attached enemy. Test [combat] (3). If you succeed, attached enemy has been knocked out <i>(read the section below)<\/i>. If you fail, raise your alarm level by 1.\nIf attached enemy leaves play, remove this story card from the game.<hr><b>If attached enemy is knocked out:<\/b>\nRemember that you \"obtained an employee uniform.\"\nRaise your alarm level by 1 if another enemy is at your location or a connecting location.\nDiscard the attached enemy. Remove this story card from the game.","real_text":"<blockquote><i>This casino employee looks like they are\nwearing a uniform in your size.<\/i><\/blockquote>\n[action]: <b>Fight.<\/b> Perform this attack only on the attached enemy. Test [combat] (3). If you succeed, attached enemy has been knocked out <i>(read the section below)<\/i>. If you fail, raise your alarm level by 1.\nIf attached enemy leaves play, remove this story card from the game.<hr><b>If attached enemy is knocked out:<\/b>\nRemember that you \"obtained an employee uniform.\"\nRaise your alarm level by 1 if another enemy is at your location or a connecting location.\nDiscard the attached enemy. Remove this story card from the game.","quantity":1,"health_per_investigator":false,"is_unique":false,"permanent":false,"double_sided":true,"back_text":"<blockquote><i>You pass the package to the employee.<\/i><\/blockquote>\nThe attached enemy's patrol location changes to Vault Door. Attached enemy loses the [[Casino]] trait.\nIf attached enemy enters Vault Door, the package has been delivered <i>(read the section below)<\/i>.\nIf attached enemy leaves play, remove this story card from the game.<hr><b>If the package has been delivered:<\/b>\nChoose an investigator to search their deck for an [[Ally]] or [[Item]] asset and place it facedown beneath Vault Door. Remember that you \"delivered a decoy package.\"\nDiscard the attached enemy and attach this story card to Vault Door.\n[action]: Put the facedown asset beneath Vault Door into play under your control. Remove this story card from the game.","back_name":"Package Delivery","octgn_id":"41d19722-589e-4049-9ff8-e3e02f67f038","url":"https:\/\/arkhamdb.com\/card\/88024","imagesrc":"\/bundles\/cards\/88024.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/88024b.jpg"},{"pack_code":"fof","pack_name":"Fortune and Folly","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"fortune_and_folly","encounter_name":"Fortune and Folly","position":25,"exceptional":false,"myriad":false,"encounter_position":25,"code":"88025","name":"Fortune's Disfavor","real_name":"Fortune's Disfavor","text":"<blockquote><i>Isamara warned you that the relic you seek possesses strange abilities that bring misfortune upon those who are not favored by its bearer. Perhaps, then, you should have factored a sudden turn of fortune into your plans. For, at this moment, in the midst of your high-stakes heist, everything is about to be turned upside-down...<\/i><\/blockquote>\nFlip this card over and resolve the text on its other side.","real_text":"<blockquote><i>Isamara warned you that the relic you seek possesses strange abilities that bring misfortune upon those who are not favored by its bearer. Perhaps, then, you should have factored a sudden turn of fortune into your plans. For, at this moment, in the midst of your high-stakes heist, everything is about to be turned upside-down...<\/i><\/blockquote>\nFlip this card over and resolve the text on its other side.","quantity":1,"health_per_investigator":false,"is_unique":false,"permanent":false,"double_sided":true,"back_text":"<blockquote><i>Just as you are about to act, there is a sudden pop and a spark, and the casino plunges into total darkness. There are panicked whispers from all around. This seems like an unfortunately timed malfunction of some kind. Now you must find your way forward in the dark unless you can find a way to restore the power.<\/i><\/blockquote>\nPut this card into play next to the agenda deck. Place a damage token on each location.\nEach location with a damage token has no lights and gains: \"This location gets +1 shroud. As an additional cost to trigger an ability on this location, you must either spend an additional action or take 1 horror.\"\nWhile an investigator is at Security Office, they may perform the following action:\n[action]: Spend 1 [per_investigator] clues. Choose one -\n- Restore power to the main hall. Remove a damage token from each [[Public]] location.\n- Restore power to the staff area. Remove a damage token from each [[Restricted]] location.","back_name":"Lights Out!","octgn_id":"8c030ac9-e3db-42e9-a0c4-d838bac9959d","url":"https:\/\/arkhamdb.com\/card\/88025","imagesrc":"\/bundles\/cards\/88025.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/88025b.jpg"},{"pack_code":"fof","pack_name":"Fortune and Folly","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"fortune_and_folly","encounter_name":"Fortune and Folly","position":26,"exceptional":false,"myriad":false,"encounter_position":26,"code":"88026","name":"Fortune's Disfavor","real_name":"Fortune's Disfavor","text":"<blockquote><i>Isamara warned you that the relic you seek possesses strange abilities that bring misfortune upon those who are not favored by its bearer. Perhaps, then, you should have factored a sudden turn of fortune into your plans. For, at this moment, in the midst of your high-stakes heist, everything is about to be turned upside-down...<\/i><\/blockquote>\nFlip this card over and resolve the text on its other side.","real_text":"<blockquote><i>Isamara warned you that the relic you seek possesses strange abilities that bring misfortune upon those who are not favored by its bearer. Perhaps, then, you should have factored a sudden turn of fortune into your plans. For, at this moment, in the midst of your high-stakes heist, everything is about to be turned upside-down...<\/i><\/blockquote>\nFlip this card over and resolve the text on its other side.","quantity":1,"health_per_investigator":false,"is_unique":false,"permanent":false,"double_sided":true,"back_text":"<blockquote><i>What suddenly strikes the casino can only be described as a series of extremely unlikely and unfortunate mishaps. Glasses shatter, stray dice cause patrons to slip and fall, and chandeliers crash onto skulls.<\/i><\/blockquote>\nPut this card into play next to the agenda deck. One at a time, each investigator discards the top card of the encounter deck and checks its game icon. The following injury applies to that investigator for the remainder of the game:\n- If its suit is \u2665: You are limited to one move action per turn.\n- If its suit is \u2666: You are limited to one investigate action per turn.\n- If its suit is \u2663: You are limited to one fight action per turn.\n- If its suit is \u2660: You are limited to one activate action per turn.\n[fast] Take 1 damage or 1 horror: Ignore the effects of your injury until the end of your turn. Any investigator may trigger this ability. (Limit once per turn.)","back_name":"Unlikely Injuries","octgn_id":"7caf336d-2d6b-45e1-8a9e-a866e3ce05e3","url":"https:\/\/arkhamdb.com\/card\/88026","imagesrc":"\/bundles\/cards\/88026.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/88026b.jpg"},{"pack_code":"fof","pack_name":"Fortune and Folly","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"fortune_and_folly","encounter_name":"Fortune and Folly","position":27,"exceptional":false,"myriad":false,"encounter_position":27,"code":"88027","name":"Fortune's Disfavor","real_name":"Fortune's Disfavor","text":"<blockquote><i>Isamara warned you that the relic you seek possesses strange abilities that bring misfortune upon those who are not favored by its bearer. Perhaps, then, you should have factored a sudden turn of fortune into your plans. For, at this moment, in the midst of your high-stakes heist, everything is about to be turned upside-down...<\/i><\/blockquote>\nFlip this card over and resolve the text on its other side.","real_text":"<blockquote><i>Isamara warned you that the relic you seek possesses strange abilities that bring misfortune upon those who are not favored by its bearer. Perhaps, then, you should have factored a sudden turn of fortune into your plans. For, at this moment, in the midst of your high-stakes heist, everything is about to be turned upside-down...<\/i><\/blockquote>\nFlip this card over and resolve the text on its other side.","quantity":1,"health_per_investigator":false,"is_unique":false,"permanent":false,"double_sided":true,"back_text":"<blockquote><i>You have learned that someone from your past works in this casino - what are the odds? Unfortunately, Abarran has learned of this connection as well. You have to rescue them before it's too late!<\/i><\/blockquote>\nAttach this story card to Owner's Office. This story card represents somebody connected to the lead investigator.\n[action] Investigators at Owner's Office spend 1 [per_investigator] clues, as a group: Remove this story card from the game.\n<b>Forced<\/b> - At the end of the enemy phase: Place 1 horror on this story card (2 horror instead if there is an enemy at Owner's Office).<hr><b>If there is 6 or more horror on this story card:<\/b>\nYou are too late. The lead investigator suffers 1 mental trauma. Each investigator takes 2 direct horror. Remove this story card from the game.","back_name":"Personal Entanglement","octgn_id":"8e825d78-7b64-46c5-bdc1-07e12a3c1483","url":"https:\/\/arkhamdb.com\/card\/88027","imagesrc":"\/bundles\/cards\/88027.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/88027b.jpg"},{"pack_code":"fof","pack_name":"Fortune and Folly","type_code":"asset","type_name":"Asset","faction_code":"mythos","faction_name":"Mythos","encounter_code":"fortune_and_folly","encounter_name":"Fortune and Folly","linked_to_code":"88028b","linked_to_name":"The Face","position":28,"exceptional":false,"myriad":false,"encounter_position":28,"code":"88028","name":"The Face","real_name":"The Face","text":"Cannot be discarded.\n[action] <b>Parley.<\/b> Choose a [[Casino]] enemy at your location and test [willpower] or [intellect] (3). If you succeed, exhaust The Face to reduce any investigator's alarm level by 1.","real_text":"Cannot be discarded.\n[action] <b>Parley.<\/b> Choose a [[Casino]] enemy at your location and test [willpower] or [intellect] (3). If you succeed, exhaust The Face to reduce any investigator's alarm level by 1.","quantity":1,"health_per_investigator":false,"traits":"Role. Unpracticed.","real_traits":"Role. Unpracticed.","flavor":"Who needs lockpicks when you have this smile?","illustrator":"Mauro Dal Bo","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"799384ab-659e-4455-923e-98637b2d9620","url":"https:\/\/arkhamdb.com\/card\/88028","imagesrc":"\/bundles\/cards\/88028.jpg","spoiler":1,"linked_card":{"pack_code":"fof","pack_name":"Fortune and Folly","type_code":"asset","type_name":"Asset","faction_code":"mythos","faction_name":"Mythos","encounter_code":"fortune_and_folly","encounter_name":"Fortune and Folly","id":4574,"position":28,"exceptional":false,"myriad":false,"encounter_position":28,"code":"88028b","name":"The Face","real_name":"The Face","subname":null,"bonded_to":null,"bonded_count":null,"cost":null,"text":"<p>Cannot be discarded.<\/p><p><span class=\"icon-action\" title=\"Action\"><\/span> <b>Parley.<\/b> Choose a <b><i>Casino<\/i><\/b> enemy at your location or a connecting location and test <span class=\"icon-willpower\" title=\"Willpower\"><\/span> or <span class=\"icon-intellect\" title=\"Intellect\"><\/span> (2). If you succeed, exhaust The Face to reduce any investigator's alarm level by 1.<\/p>","customization_text":null,"customization_change":null,"real_text":"Cannot be discarded.\n[action] <b>Parley.<\/b> Choose a [[Casino]] enemy at your location or a connecting location and test [willpower] or [intellect] (2). If you succeed, exhaust The Face to reduce any investigator's alarm level by 1.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":null,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":null,"stage":null,"traits":"Role. Practiced.","real_traits":"Role. Practiced.","tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"","illustrator":"Mauro Dal Bo","is_unique":false,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/88028b","imagesrc":null,"spoiler":1}},{"pack_code":"fof","pack_name":"Fortune and Folly","type_code":"asset","type_name":"Asset","faction_code":"mythos","faction_name":"Mythos","encounter_code":"fortune_and_folly","encounter_name":"Fortune and Folly","position":28,"exceptional":false,"myriad":false,"encounter_position":28,"code":"88028b","name":"The Face","real_name":"The Face","text":"Cannot be discarded.\n[action] <b>Parley.<\/b> Choose a [[Casino]] enemy at your location or a connecting location and test [willpower] or [intellect] (2). If you succeed, exhaust The Face to reduce any investigator's alarm level by 1.","real_text":"Cannot be discarded.\n[action] <b>Parley.<\/b> Choose a [[Casino]] enemy at your location or a connecting location and test [willpower] or [intellect] (2). If you succeed, exhaust The Face to reduce any investigator's alarm level by 1.","quantity":1,"health_per_investigator":false,"traits":"Role. Practiced.","real_traits":"Role. Practiced.","illustrator":"Mauro Dal Bo","is_unique":false,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/88028b","spoiler":1},{"pack_code":"fof","pack_name":"Fortune and Folly","type_code":"asset","type_name":"Asset","faction_code":"mythos","faction_name":"Mythos","encounter_code":"fortune_and_folly","encounter_name":"Fortune and Folly","linked_to_code":"88029b","linked_to_name":"The Muscle","position":29,"exceptional":false,"myriad":false,"encounter_position":29,"code":"88029","name":"The Muscle","real_name":"The Muscle","text":"Cannot be discarded.\n[reaction] After you defeat a [[Casino]] enemy, exhaust The Muscle: Reduce your alarm level by 1 (2 instead if there are no other [[Casino]] enemies at your location or a connecting location).","real_text":"Cannot be discarded.\n[reaction] After you defeat a [[Casino]] enemy, exhaust The Muscle: Reduce your alarm level by 1 (2 instead if there are no other [[Casino]] enemies at your location or a connecting location).","quantity":1,"health_per_investigator":false,"traits":"Role. Unpracticed.","real_traits":"Role. Unpracticed.","illustrator":"Mauro Dal Bo","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"ceb69c38-aa04-4b26-a2d0-b1fc55f1e7da","url":"https:\/\/arkhamdb.com\/card\/88029","imagesrc":"\/bundles\/cards\/88029.jpg","spoiler":1,"linked_card":{"pack_code":"fof","pack_name":"Fortune and Folly","type_code":"asset","type_name":"Asset","faction_code":"mythos","faction_name":"Mythos","encounter_code":"fortune_and_folly","encounter_name":"Fortune and Folly","id":4576,"position":29,"exceptional":false,"myriad":false,"encounter_position":29,"code":"88029b","name":"The Muscle","real_name":"The Muscle","subname":null,"bonded_to":null,"bonded_count":null,"cost":null,"text":"<p>Cannot be discarded.<\/p><p><span class=\"icon-reaction\" title=\"Reaction\"><\/span> After you defeat a <b><i>Casino<\/i><\/b> enemy, exhaust The Muscle: Reduce your alarm level by 1 (2 instead if there are no other <b><i>Casino<\/i><\/b> enemies at your location).<\/p>","customization_text":null,"customization_change":null,"real_text":"Cannot be discarded.\n[reaction] After you defeat a [[Casino]] enemy, exhaust The Muscle: Reduce your alarm level by 1 (2 instead if there are no other [[Casino]] enemies at your location).","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":null,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":null,"stage":null,"traits":"Role. Practiced.","real_traits":"Role. Practiced.","tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"Shh. Shhhhh. Go to sleep.","illustrator":"Mauro Dal Bo","is_unique":false,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/88029b","imagesrc":null,"spoiler":1}},{"pack_code":"fof","pack_name":"Fortune and Folly","type_code":"asset","type_name":"Asset","faction_code":"mythos","faction_name":"Mythos","encounter_code":"fortune_and_folly","encounter_name":"Fortune and Folly","position":29,"exceptional":false,"myriad":false,"encounter_position":29,"code":"88029b","name":"The Muscle","real_name":"The Muscle","text":"Cannot be discarded.\n[reaction] After you defeat a [[Casino]] enemy, exhaust The Muscle: Reduce your alarm level by 1 (2 instead if there are no other [[Casino]] enemies at your location).","real_text":"Cannot be discarded.\n[reaction] After you defeat a [[Casino]] enemy, exhaust The Muscle: Reduce your alarm level by 1 (2 instead if there are no other [[Casino]] enemies at your location).","quantity":1,"health_per_investigator":false,"traits":"Role. Practiced.","real_traits":"Role. Practiced.","flavor":"Shh. Shhhhh. Go to sleep.","illustrator":"Mauro Dal Bo","is_unique":false,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/88029b","spoiler":1},{"pack_code":"fof","pack_name":"Fortune and Folly","type_code":"asset","type_name":"Asset","faction_code":"mythos","faction_name":"Mythos","encounter_code":"fortune_and_folly","encounter_name":"Fortune and Folly","linked_to_code":"88030b","linked_to_name":"The Thief","position":30,"exceptional":false,"myriad":false,"encounter_position":30,"code":"88030","name":"The Thief","real_name":"The Thief","text":"Cannot be discarded.\n[reaction] When a [[Casino]] enemy at a connecting location resolves its patrol keyword, exhaust The Thief: Change the patrol location of that enemy from \"clockwise\" to \"counterclockwise,\" or vice versa, for this move.","real_text":"Cannot be discarded.\n[reaction] When a [[Casino]] enemy at a connecting location resolves its patrol keyword, exhaust The Thief: Change the patrol location of that enemy from \"clockwise\" to \"counterclockwise,\" or vice versa, for this move.","quantity":1,"health_per_investigator":false,"traits":"Role. Unpracticed.","real_traits":"Role. Unpracticed.","illustrator":"Mauro Dal Bo","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"f0cede79-3337-4479-be56-226f7246c45d","url":"https:\/\/arkhamdb.com\/card\/88030","imagesrc":"\/bundles\/cards\/88030.jpg","spoiler":1,"linked_card":{"pack_code":"fof","pack_name":"Fortune and Folly","type_code":"asset","type_name":"Asset","faction_code":"mythos","faction_name":"Mythos","encounter_code":"fortune_and_folly","encounter_name":"Fortune and Folly","id":4578,"position":30,"exceptional":false,"myriad":false,"encounter_position":30,"code":"88030b","name":"The Thief","real_name":"The Thief","subname":null,"bonded_to":null,"bonded_count":null,"cost":null,"text":"<p>Cannot be discarded.<\/p><p><span class=\"icon-reaction\" title=\"Reaction\"><\/span> When a Casino enemy up to 2 locations away resolves its patrol keyword, exhaust The Thief: Change the patrol location of that enemy from \"clockwise\" to \"counterclockwise,\" or vice versa, for this move.<\/p>","customization_text":null,"customization_change":null,"real_text":"Cannot be discarded.\n[reaction] When a Casino enemy up to 2 locations away resolves its patrol keyword, exhaust The Thief: Change the patrol location of that enemy from \"clockwise\" to \"counterclockwise,\" or vice versa, for this move.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":null,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":null,"stage":null,"traits":"Role. Practiced.","real_traits":"Role. Practiced.","tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"","illustrator":"Mauro Dal Bo","is_unique":false,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/88030b","imagesrc":null,"spoiler":1}},{"pack_code":"fof","pack_name":"Fortune and Folly","type_code":"asset","type_name":"Asset","faction_code":"mythos","faction_name":"Mythos","encounter_code":"fortune_and_folly","encounter_name":"Fortune and Folly","position":30,"exceptional":false,"myriad":false,"encounter_position":30,"code":"88030b","name":"The Thief","real_name":"The Thief","text":"Cannot be discarded.\n[reaction] When a Casino enemy up to 2 locations away resolves its patrol keyword, exhaust The Thief: Change the patrol location of that enemy from \"clockwise\" to \"counterclockwise,\" or vice versa, for this move.","real_text":"Cannot be discarded.\n[reaction] When a Casino enemy up to 2 locations away resolves its patrol keyword, exhaust The Thief: Change the patrol location of that enemy from \"clockwise\" to \"counterclockwise,\" or vice versa, for this move.","quantity":1,"health_per_investigator":false,"traits":"Role. Practiced.","real_traits":"Role. Practiced.","illustrator":"Mauro Dal Bo","is_unique":false,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/88030b","spoiler":1},{"pack_code":"fof","pack_name":"Fortune and Folly","type_code":"asset","type_name":"Asset","faction_code":"mythos","faction_name":"Mythos","encounter_code":"fortune_and_folly","encounter_name":"Fortune and Folly","linked_to_code":"88031b","linked_to_name":"The Grifter","position":31,"exceptional":false,"myriad":false,"encounter_position":31,"code":"88031","name":"The Grifter","real_name":"The Grifter","text":"Cannot be discarded.\n[reaction]\nWhen you check game icons while resolving an ability on a [[Game]] location, exhaust The Grifter: Choose one -\n- Raise your alarm level by 1 to change the rank, suit, or color of a discarded game icon <i>(to anything)<\/i>.\n- Reduce your alarm level by 1.","real_text":"Cannot be discarded.\n[reaction]\nWhen you check game icons while resolving an ability on a [[Game]] location, exhaust The Grifter: Choose one -\n- Raise your alarm level by 1 to change the rank, suit, or color of a discarded game icon <i>(to anything)<\/i>.\n- Reduce your alarm level by 1.","quantity":1,"health_per_investigator":false,"traits":"Role. Unpracticed.","real_traits":"Role. Unpracticed.","illustrator":"Mauro Dal Bo","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"6a8915b8-9e23-4179-9a0e-296f703d9d7f","url":"https:\/\/arkhamdb.com\/card\/88031","imagesrc":"\/bundles\/cards\/88031.jpg","spoiler":1,"linked_card":{"pack_code":"fof","pack_name":"Fortune and Folly","type_code":"asset","type_name":"Asset","faction_code":"mythos","faction_name":"Mythos","encounter_code":"fortune_and_folly","encounter_name":"Fortune and Folly","id":4580,"position":31,"exceptional":false,"myriad":false,"encounter_position":31,"code":"88031b","name":"The Grifter","real_name":"The Grifter","subname":null,"bonded_to":null,"bonded_count":null,"cost":null,"text":"<p>Cannot be discarded.<\/p><p><span class=\"icon-reaction\" title=\"Reaction\"><\/span><\/p><p>When you check game icons while resolving an ability on a <b><i>Game<\/i><\/b> location, exhaust The Grifter: Choose one -<\/p><p>- Raise your alarm level by 1 to change the rank, suit, or color of up to 2 discarded game icons <i>(to anything)<\/i>.<\/p><p>- Reduce your alarm level by 1.<\/p>","customization_text":null,"customization_change":null,"real_text":"Cannot be discarded.\n[reaction]\nWhen you check game icons while resolving an ability on a [[Game]] location, exhaust The Grifter: Choose one -\n- Raise your alarm level by 1 to change the rank, suit, or color of up to 2 discarded game icons <i>(to anything)<\/i>.\n- Reduce your alarm level by 1.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":null,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":null,"stage":null,"traits":"Role. Practiced.","real_traits":"Role. Practiced.","tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"","illustrator":"Mauro Dal Bo","is_unique":false,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/88031b","imagesrc":null,"spoiler":1}},{"pack_code":"fof","pack_name":"Fortune and Folly","type_code":"asset","type_name":"Asset","faction_code":"mythos","faction_name":"Mythos","encounter_code":"fortune_and_folly","encounter_name":"Fortune and Folly","position":31,"exceptional":false,"myriad":false,"encounter_position":31,"code":"88031b","name":"The Grifter","real_name":"The Grifter","text":"Cannot be discarded.\n[reaction]\nWhen you check game icons while resolving an ability on a [[Game]] location, exhaust The Grifter: Choose one -\n- Raise your alarm level by 1 to change the rank, suit, or color of up to 2 discarded game icons <i>(to anything)<\/i>.\n- Reduce your alarm level by 1.","real_text":"Cannot be discarded.\n[reaction]\nWhen you check game icons while resolving an ability on a [[Game]] location, exhaust The Grifter: Choose one -\n- Raise your alarm level by 1 to change the rank, suit, or color of up to 2 discarded game icons <i>(to anything)<\/i>.\n- Reduce your alarm level by 1.","quantity":1,"health_per_investigator":false,"traits":"Role. Practiced.","real_traits":"Role. Practiced.","illustrator":"Mauro Dal Bo","is_unique":false,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/88031b","spoiler":1},{"pack_code":"fof","pack_name":"Fortune and Folly","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"fortune_and_folly","encounter_name":"Fortune and Folly","linked_to_code":"88032b","linked_to_name":"Isamara Ordo\u00f1ez","position":32,"exceptional":false,"myriad":false,"encounter_position":32,"code":"88032","name":"Isamara Ordo\u00f1ez","real_name":"Isamara Ordo\u00f1ez","subname":"Lounge Singer","text":"[action]: <b>Parley.<\/b> Test [willpower] (X), where X is the highest alarm level among the investigators. If you succeed, place 1 clue <i>(from the token pool)<\/i> on Isamara Ordo\u00f1ez. Then, if there are 1 [per_investigator] clues on her, remember that you \"convinced Isamara to participate in the heist.\"","real_text":"[action]: <b>Parley.<\/b> Test [willpower] (X), where X is the highest alarm level among the investigators. If you succeed, place 1 clue <i>(from the token pool)<\/i> on Isamara Ordo\u00f1ez. Then, if there are 1 [per_investigator] clues on her, remember that you \"convinced Isamara to participate in the heist.\"","quantity":1,"health_per_investigator":false,"traits":"Ally. Casino. Inconspicuous.","real_traits":"Ally. Casino. Inconspicuous.","illustrator":"Viktoria Gavrilenko","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"bcb86e6c-9cbb-456c-8c2c-e2ab121ea711","url":"https:\/\/arkhamdb.com\/card\/88032","imagesrc":"\/bundles\/cards\/88032.jpg","spoiler":1,"linked_card":{"pack_code":"fof","pack_name":"Fortune and Folly","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"fortune_and_folly","encounter_name":"Fortune and Folly","id":4582,"position":32,"exceptional":false,"myriad":false,"encounter_position":32,"code":"88032b","name":"Isamara Ordo\u00f1ez","real_name":"Isamara Ordo\u00f1ez","subname":"Lounge Singer","bonded_to":null,"bonded_count":null,"cost":null,"text":"<p><span class=\"icon-action\" title=\"Action\"><\/span>: <b>Parley.<\/b> Take control of Isamara Ordo\u00f1ez.<\/p><p><span class=\"icon-action\" title=\"Action\"><\/span>: If you control Isamara Ordo\u00f1ez: <b>Parley.<\/b> Automatically evade all <b><i>Casino<\/i><\/b> enemies at your location. Then, test <span class=\"icon-willpower\" title=\"Willpower\"><\/span> (3). If you fail, lose 2 actions. If at least 1 enemy at a <b><i>Restricted<\/i><\/b> location was evaded by this effect, remember that \"Isamara mesmerized the guards with her song.\" (Group limit once per game.)<\/p>","customization_text":null,"customization_change":null,"real_text":"[action]: <b>Parley.<\/b> Take control of Isamara Ordo\u00f1ez.\n[action]: If you control Isamara Ordo\u00f1ez: <b>Parley.<\/b> Automatically evade all [[Casino]] enemies at your location. Then, test [willpower] (3). If you fail, lose 2 actions. If at least 1 enemy at a [[Restricted]] location was evaded by this effect, remember that \"Isamara mesmerized the guards with her song.\" (Group limit once per game.)","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":1,"health_per_investigator":false,"sanity":3,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":null,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":null,"stage":null,"traits":"Ally. Casino. Crew.","real_traits":"Ally. Casino. Crew.","tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"","illustrator":"Viktoria Gavrilenko","is_unique":true,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/88032b","imagesrc":null,"spoiler":1}},{"pack_code":"fof","pack_name":"Fortune and Folly","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"fortune_and_folly","encounter_name":"Fortune and Folly","position":32,"exceptional":false,"myriad":false,"encounter_position":32,"code":"88032b","name":"Isamara Ordo\u00f1ez","real_name":"Isamara Ordo\u00f1ez","subname":"Lounge Singer","text":"[action]: <b>Parley.<\/b> Take control of Isamara Ordo\u00f1ez.\n[action]: If you control Isamara Ordo\u00f1ez: <b>Parley.<\/b> Automatically evade all [[Casino]] enemies at your location. Then, test [willpower] (3). If you fail, lose 2 actions. If at least 1 enemy at a [[Restricted]] location was evaded by this effect, remember that \"Isamara mesmerized the guards with her song.\" (Group limit once per game.)","real_text":"[action]: <b>Parley.<\/b> Take control of Isamara Ordo\u00f1ez.\n[action]: If you control Isamara Ordo\u00f1ez: <b>Parley.<\/b> Automatically evade all [[Casino]] enemies at your location. Then, test [willpower] (3). If you fail, lose 2 actions. If at least 1 enemy at a [[Restricted]] location was evaded by this effect, remember that \"Isamara mesmerized the guards with her song.\" (Group limit once per game.)","quantity":1,"health":1,"health_per_investigator":false,"sanity":3,"traits":"Ally. Casino. Crew.","real_traits":"Ally. Casino. Crew.","illustrator":"Viktoria Gavrilenko","is_unique":true,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/88032b","spoiler":1},{"pack_code":"fof","pack_name":"Fortune and Folly","type_code":"asset","type_name":"Asset","faction_code":"mythos","faction_name":"Mythos","encounter_code":"fortune_and_folly","encounter_name":"Fortune and Folly","position":33,"exceptional":false,"myriad":false,"encounter_position":33,"code":"88033","name":"Cash Cart","real_name":"Cash Cart","text":"[fast]: Move Cash Cart to a connecting location.\n[reaction] When an enemy would engage you or enter your location: Deal 1 damage to Cash Cart. Until the end of the round, enemies at this location cannot engage you.\n<b>Forced<\/b> - When Cash Cart is defeated: Remember that you \"stayed out of sight.\" Remove Cash Cart from the game.","real_text":"[fast]: Move Cash Cart to a connecting location.\n[reaction] When an enemy would engage you or enter your location: Deal 1 damage to Cash Cart. Until the end of the round, enemies at this location cannot engage you.\n<b>Forced<\/b> - When Cash Cart is defeated: Remember that you \"stayed out of sight.\" Remove Cash Cart from the game.","quantity":1,"health":3,"health_per_investigator":false,"traits":"Casino.","real_traits":"Casino.","illustrator":"Robert Laskey","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"7547cde2-b4cb-47b6-adf5-58293aa3c7c9","url":"https:\/\/arkhamdb.com\/card\/88033","imagesrc":"\/bundles\/cards\/88033.jpg","spoiler":1},{"pack_code":"fof","pack_name":"Fortune and Folly","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"fortune_and_folly","encounter_name":"Fortune and Folly","position":35,"exceptional":false,"myriad":false,"encounter_position":35,"code":"88035a","name":"Casino Guard","real_name":"Casino Guard","text":"Aloof. Patrol (counterclockwise).\n<b>Spawn<\/b> - High Roller's Table or Guard Room (whichever is nearest to you).\n<b>Forced<\/b> - After you raise your alarm level while at Casino Guard's location: Take 1 damage.\n\u2663Q","real_text":"Aloof. Patrol (counterclockwise).\n<b>Spawn<\/b> - High Roller's Table or Guard Room (whichever is nearest to you).\n<b>Forced<\/b> - After you raise your alarm level while at Casino Guard's location: Take 1 damage.\n\u2663Q","quantity":1,"health":3,"health_per_investigator":false,"enemy_damage":2,"enemy_fight":3,"enemy_evade":2,"traits":"Humanoid. Casino.","real_traits":"Humanoid. Casino.","flavor":"I need to talk to you for a moment.","illustrator":"Lin Hsiang","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"6c16838a-4b6b-422d-9a29-1b5b2d194379:f15d1b0a-90f9-42f3-a69a-151d5cc2a773:af5ab8c9-5e21-46f9-af85-d6689ec97844","url":"https:\/\/arkhamdb.com\/card\/88035a","imagesrc":"\/bundles\/cards\/88035a.jpg","spoiler":1},{"pack_code":"fof","pack_name":"Fortune and Folly","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"fortune_and_folly","encounter_name":"Fortune and Folly","position":35,"exceptional":false,"myriad":false,"encounter_position":36,"code":"88035b","name":"Casino Guard","real_name":"Casino Guard","text":"Aloof. Patrol (counterclockwise).\n<b>Spawn<\/b> - High Roller's Table or Guard Room (whichever is nearest to you).\n<b>Forced<\/b> - After you raise your alarm level while at Casino Guard's location: Take 1 damage.\n\u2663J","real_text":"Aloof. Patrol (counterclockwise).\n<b>Spawn<\/b> - High Roller's Table or Guard Room (whichever is nearest to you).\n<b>Forced<\/b> - After you raise your alarm level while at Casino Guard's location: Take 1 damage.\n\u2663J","quantity":1,"health":3,"health_per_investigator":false,"enemy_damage":2,"enemy_fight":3,"enemy_evade":2,"traits":"Humanoid. Casino.","real_traits":"Humanoid. Casino.","flavor":"I need to talk to you for a moment.","illustrator":"Lin Hsiang","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/88035b","imagesrc":"\/bundles\/cards\/88035b.jpg","spoiler":1},{"pack_code":"fof","pack_name":"Fortune and Folly","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"fortune_and_folly","encounter_name":"Fortune and Folly","position":35,"exceptional":false,"myriad":false,"encounter_position":37,"code":"88035c","name":"Casino Guard","real_name":"Casino Guard","text":"Aloof. Patrol (clockwise).\n<b>Spawn<\/b> - High Roller's Table or Guard Room (whichever is nearest to you).\n<b>Forced<\/b> - After you raise your alarm level while at Casino Guard's location: Take 1 damage.\n\u266510","real_text":"Aloof. Patrol (clockwise).\n<b>Spawn<\/b> - High Roller's Table or Guard Room (whichever is nearest to you).\n<b>Forced<\/b> - After you raise your alarm level while at Casino Guard's location: Take 1 damage.\n\u266510","quantity":1,"health":3,"health_per_investigator":false,"enemy_damage":2,"enemy_fight":3,"enemy_evade":2,"traits":"Humanoid. Casino.","real_traits":"Humanoid. Casino.","flavor":"I need to talk to you for a moment.","illustrator":"Lin Hsiang","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/88035c","imagesrc":"\/bundles\/cards\/88035c.jpg","spoiler":1},{"pack_code":"fof","pack_name":"Fortune and Folly","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"fortune_and_folly","encounter_name":"Fortune and Folly","position":36,"exceptional":false,"myriad":false,"encounter_position":38,"code":"88036a","name":"House Dealer","real_name":"House Dealer","text":"Aloof. Patrol (clockwise).\nWhile House Dealer is ready, each ability on its location costs an additional action to trigger.\n\u26659","real_text":"Aloof. Patrol (clockwise).\nWhile House Dealer is ready, each ability on its location costs an additional action to trigger.\n\u26659","quantity":1,"health":1,"health_per_investigator":false,"enemy_horror":1,"enemy_fight":2,"enemy_evade":2,"traits":"Humanoid. Casino.","real_traits":"Humanoid. Casino.","flavor":"Would you like to stay or hit?","illustrator":"Lin Hsiang","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"c70e10aa-07b4-4f7d-9418-3bc5a342aa63:c7c14236-3ea1-4298-80f8-b5229e4ec501","url":"https:\/\/arkhamdb.com\/card\/88036a","imagesrc":"\/bundles\/cards\/88036a.jpg","spoiler":1},{"pack_code":"fof","pack_name":"Fortune and Folly","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"fortune_and_folly","encounter_name":"Fortune and Folly","position":36,"exceptional":false,"myriad":false,"encounter_position":39,"code":"88036b","name":"House Dealer","real_name":"House Dealer","text":"Aloof. Patrol (counterclockwise).\nWhile House Dealer is ready, each ability on its location costs an additional action to trigger.\n\u26639","real_text":"Aloof. Patrol (counterclockwise).\nWhile House Dealer is ready, each ability on its location costs an additional action to trigger.\n\u26639","quantity":1,"health":1,"health_per_investigator":false,"enemy_horror":1,"enemy_fight":2,"enemy_evade":2,"traits":"Humanoid. Casino.","real_traits":"Humanoid. Casino.","flavor":"Would you like to stay or hit?","illustrator":"Lin Hsiang","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/88036b","imagesrc":"\/bundles\/cards\/88036b.jpg","spoiler":1},{"pack_code":"fof","pack_name":"Fortune and Folly","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"fortune_and_folly","encounter_name":"Fortune and Folly","position":37,"exceptional":false,"myriad":false,"encounter_position":40,"code":"88037a","name":"Security Patrol","real_name":"Security Patrol","text":"Aloof. Patrol (clockwise).\n<b>Spawn<\/b> - Casino Lounge or Security Office (whichever is nearest to you).\n<b>Forced<\/b> - After Security Patrol moves to your location during the enemy phase: Raise your alarm level by 1.\n\u2665Q","real_text":"Aloof. Patrol (clockwise).\n<b>Spawn<\/b> - Casino Lounge or Security Office (whichever is nearest to you).\n<b>Forced<\/b> - After Security Patrol moves to your location during the enemy phase: Raise your alarm level by 1.\n\u2665Q","quantity":1,"health":2,"health_per_investigator":false,"enemy_damage":1,"enemy_fight":3,"enemy_evade":3,"traits":"Humanoid. Casino.","real_traits":"Humanoid. Casino.","illustrator":"Drazenka Kimpel","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"8af0e9d5-0888-4eb6-8e26-4a1e69be1cd6:127a84df-405b-4a94-b866-9c16b972df3d:e5ae0062-15eb-4bba-8464-055754d3f3df","url":"https:\/\/arkhamdb.com\/card\/88037a","imagesrc":"\/bundles\/cards\/88037a.jpg","spoiler":1},{"pack_code":"fof","pack_name":"Fortune and Folly","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"fortune_and_folly","encounter_name":"Fortune and Folly","position":37,"exceptional":false,"myriad":false,"encounter_position":41,"code":"88037b","name":"Security Patrol","real_name":"Security Patrol","text":"Aloof. Patrol (clockwise).\n<b>Spawn<\/b> - Casino Lounge or Security Office (whichever is nearest to you).\n<b>Forced<\/b> - After Security Patrol moves to your location during the enemy phase: Raise your alarm level by 1.\n\u2665J","real_text":"Aloof. Patrol (clockwise).\n<b>Spawn<\/b> - Casino Lounge or Security Office (whichever is nearest to you).\n<b>Forced<\/b> - After Security Patrol moves to your location during the enemy phase: Raise your alarm level by 1.\n\u2665J","quantity":1,"health":2,"health_per_investigator":false,"enemy_damage":1,"enemy_fight":3,"enemy_evade":3,"traits":"Humanoid. Casino.","real_traits":"Humanoid. Casino.","illustrator":"Drazenka Kimpel","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/88037b","imagesrc":"\/bundles\/cards\/88037b.jpg","spoiler":1},{"pack_code":"fof","pack_name":"Fortune and Folly","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"fortune_and_folly","encounter_name":"Fortune and Folly","position":37,"exceptional":false,"myriad":false,"encounter_position":42,"code":"88037c","name":"Security Patrol","real_name":"Security Patrol","text":"Aloof. Patrol (counterclockwise).\n<b>Spawn<\/b> - Casino Lounge or Security Office (whichever is nearest to you).\n<b>Forced<\/b> - After Security Patrol moves to your location during the enemy phase: Raise your alarm level by 1.\n\u266310","real_text":"Aloof. Patrol (counterclockwise).\n<b>Spawn<\/b> - Casino Lounge or Security Office (whichever is nearest to you).\n<b>Forced<\/b> - After Security Patrol moves to your location during the enemy phase: Raise your alarm level by 1.\n\u266310","quantity":1,"health":2,"health_per_investigator":false,"enemy_damage":1,"enemy_fight":3,"enemy_evade":3,"traits":"Humanoid. Casino.","real_traits":"Humanoid. Casino.","illustrator":"Drazenka Kimpel","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/88037c","imagesrc":"\/bundles\/cards\/88037c.jpg","spoiler":1},{"pack_code":"fof","pack_name":"Fortune and Folly","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"fortune_and_folly","encounter_name":"Fortune and Folly","position":38,"exceptional":false,"myriad":false,"encounter_position":43,"code":"88038a","name":"Inconvenient Questioning","real_name":"Inconvenient Questioning","text":"<b>Revelation<\/b> - If there are no non-unique [[Casino]] enemies in play, Inconvenient Questioning gains surge. Otherwise, the nearest non-unique [[Casino]] enemy moves once toward you, and you test [intellect] (3). If you fail, raise your alarm level by 1 and each non-unique [[Casino]] enemy at your location loses aloof until the end of this round.\n\u26609","real_text":"<b>Revelation<\/b> - If there are no non-unique [[Casino]] enemies in play, Inconvenient Questioning gains surge. Otherwise, the nearest non-unique [[Casino]] enemy moves once toward you, and you test [intellect] (3). If you fail, raise your alarm level by 1 and each non-unique [[Casino]] enemy at your location loses aloof until the end of this round.\n\u26609","quantity":1,"health_per_investigator":false,"traits":"Scheme.","real_traits":"Scheme.","illustrator":"Drazenka Kimpel","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"f852434f-9735-4e94-ba81-493b2876e11c:ef3b3e28-7358-4132-a253-6f0845ca02a4:5aa44412-bae6-4a6b-b0db-89d3055b7ab5:69bb2cbf-cc10-44a8-b376-3b2dfd8c575b","url":"https:\/\/arkhamdb.com\/card\/88038a","imagesrc":"\/bundles\/cards\/88038a.jpg","spoiler":1},{"pack_code":"fof","pack_name":"Fortune and Folly","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"fortune_and_folly","encounter_name":"Fortune and Folly","position":38,"exceptional":false,"myriad":false,"encounter_position":44,"code":"88038b","name":"Inconvenient Questioning","real_name":"Inconvenient Questioning","text":"<b>Revelation<\/b> - If there are no non-unique [[Casino]] enemies in play, Inconvenient Questioning gains surge. Otherwise, the nearest non-unique [[Casino]] enemy moves once toward you, and you test [intellect] (3). If you fail, raise your alarm level by 1 and each non-unique [[Casino]] enemy at your location loses aloof until the end of this round.\n\u26669","real_text":"<b>Revelation<\/b> - If there are no non-unique [[Casino]] enemies in play, Inconvenient Questioning gains surge. Otherwise, the nearest non-unique [[Casino]] enemy moves once toward you, and you test [intellect] (3). If you fail, raise your alarm level by 1 and each non-unique [[Casino]] enemy at your location loses aloof until the end of this round.\n\u26669","quantity":1,"health_per_investigator":false,"traits":"Scheme.","real_traits":"Scheme.","illustrator":"Drazenka Kimpel","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/88038b","imagesrc":"\/bundles\/cards\/88038b.jpg","spoiler":1},{"pack_code":"fof","pack_name":"Fortune and Folly","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"fortune_and_folly","encounter_name":"Fortune and Folly","position":38,"exceptional":false,"myriad":false,"encounter_position":45,"code":"88038c","name":"Inconvenient Questioning","real_name":"Inconvenient Questioning","text":"<b>Revelation<\/b> - If there are no non-unique [[Casino]] enemies in play, Inconvenient Questioning gains surge. Otherwise, the nearest non-unique [[Casino]] enemy moves once toward you, and you test [intellect] (3). If you fail, raise your alarm level by 1 and each non-unique [[Casino]] enemy at your location loses aloof until the end of this round.\n\u26608","real_text":"<b>Revelation<\/b> - If there are no non-unique [[Casino]] enemies in play, Inconvenient Questioning gains surge. Otherwise, the nearest non-unique [[Casino]] enemy moves once toward you, and you test [intellect] (3). If you fail, raise your alarm level by 1 and each non-unique [[Casino]] enemy at your location loses aloof until the end of this round.\n\u26608","quantity":1,"health_per_investigator":false,"traits":"Scheme.","real_traits":"Scheme.","illustrator":"Drazenka Kimpel","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/88038c","imagesrc":"\/bundles\/cards\/88038c.jpg","spoiler":1},{"pack_code":"fof","pack_name":"Fortune and Folly","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"fortune_and_folly","encounter_name":"Fortune and Folly","position":38,"exceptional":false,"myriad":false,"encounter_position":46,"code":"88038d","name":"Inconvenient Questioning","real_name":"Inconvenient Questioning","text":"<b>Revelation<\/b> - If there are no non-unique [[Casino]] enemies in play, Inconvenient Questioning gains surge. Otherwise, the nearest non-unique [[Casino]] enemy moves once toward you, and you test [intellect] (3). If you fail, raise your alarm level by 1 and each non-unique [[Casino]] enemy at your location loses aloof until the end of this round.\n\u26668","real_text":"<b>Revelation<\/b> - If there are no non-unique [[Casino]] enemies in play, Inconvenient Questioning gains surge. Otherwise, the nearest non-unique [[Casino]] enemy moves once toward you, and you test [intellect] (3). If you fail, raise your alarm level by 1 and each non-unique [[Casino]] enemy at your location loses aloof until the end of this round.\n\u26668","quantity":1,"health_per_investigator":false,"traits":"Scheme.","real_traits":"Scheme.","illustrator":"Drazenka Kimpel","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/88038d","imagesrc":"\/bundles\/cards\/88038d.jpg","spoiler":1},{"pack_code":"fof","pack_name":"Fortune and Folly","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"fortune_and_folly","encounter_name":"Fortune and Folly","position":39,"exceptional":false,"myriad":false,"encounter_position":47,"code":"88039a","name":"Arcane Spotlight","real_name":"Arcane Spotlight","text":"<b>Revelation<\/b> - Attach to the nearest location without a copy of Arcane Spotlight attached.\n<b>Forced<\/b> - After you enter attached location: Raise your alarm level by 1.\n<b>Forced<\/b> - At the end of the round: Each investigator at attached location raises their alarm level by 1. Discard Arcane Spotlight.\n\u2660Q","real_text":"<b>Revelation<\/b> - Attach to the nearest location without a copy of Arcane Spotlight attached.\n<b>Forced<\/b> - After you enter attached location: Raise your alarm level by 1.\n<b>Forced<\/b> - At the end of the round: Each investigator at attached location raises their alarm level by 1. Discard Arcane Spotlight.\n\u2660Q","quantity":1,"health_per_investigator":false,"traits":"Hex. Obstacle.","real_traits":"Hex. Obstacle.","illustrator":"Pixoloid Studios","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"69e2a0db-60bf-41c9-881c-04d92c533f4c:beaf0833-66c9-4e15-98da-9e637eff5117:fb3624d7-372c-4b5c-8fdb-9dbf31abc7f9","url":"https:\/\/arkhamdb.com\/card\/88039a","imagesrc":"\/bundles\/cards\/88039a.jpg","spoiler":1},{"pack_code":"fof","pack_name":"Fortune and Folly","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"fortune_and_folly","encounter_name":"Fortune and Folly","position":39,"exceptional":false,"myriad":false,"encounter_position":48,"code":"88039b","name":"Arcane Spotlight","real_name":"Arcane Spotlight","text":"<b>Revelation<\/b> - Attach to the nearest location without a copy of Arcane Spotlight attached.\n<b>Forced<\/b> - After you enter attached location: Raise your alarm level by 1.\n<b>Forced<\/b> - At the end of the round: Each investigator at attached location raises their alarm level by 1. Discard Arcane Spotlight.\n\u2660J","real_text":"<b>Revelation<\/b> - Attach to the nearest location without a copy of Arcane Spotlight attached.\n<b>Forced<\/b> - After you enter attached location: Raise your alarm level by 1.\n<b>Forced<\/b> - At the end of the round: Each investigator at attached location raises their alarm level by 1. Discard Arcane Spotlight.\n\u2660J","quantity":1,"health_per_investigator":false,"traits":"Hex. Obstacle.","real_traits":"Hex. Obstacle.","illustrator":"Pixoloid Studios","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/88039b","imagesrc":"\/bundles\/cards\/88039b.jpg","spoiler":1},{"pack_code":"fof","pack_name":"Fortune and Folly","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"fortune_and_folly","encounter_name":"Fortune and Folly","position":39,"exceptional":false,"myriad":false,"encounter_position":49,"code":"88039c","name":"Arcane Spotlight","real_name":"Arcane Spotlight","text":"<b>Revelation<\/b> - Attach to the nearest location without a copy of Arcane Spotlight attached.\n<b>Forced<\/b> - After you enter attached location: Raise your alarm level by 1.\n<b>Forced<\/b> - At the end of the round: Each investigator at attached location raises their alarm level by 1. Discard Arcane Spotlight.\n\u266010","real_text":"<b>Revelation<\/b> - Attach to the nearest location without a copy of Arcane Spotlight attached.\n<b>Forced<\/b> - After you enter attached location: Raise your alarm level by 1.\n<b>Forced<\/b> - At the end of the round: Each investigator at attached location raises their alarm level by 1. Discard Arcane Spotlight.\n\u266010","quantity":1,"health_per_investigator":false,"traits":"Hex. Obstacle.","real_traits":"Hex. Obstacle.","illustrator":"Pixoloid Studios","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/88039c","imagesrc":"\/bundles\/cards\/88039c.jpg","spoiler":1},{"pack_code":"fof","pack_name":"Fortune and Folly","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"fortune_and_folly","encounter_name":"Fortune and Folly","position":40,"exceptional":false,"myriad":false,"encounter_position":50,"code":"88040a","name":"Avarice Calls","real_name":"Avarice Calls","text":"Peril.\n<b>Revelation<\/b> - You must either (choose one):\n- Take 2 horror.\n- Test [willpower] (X), where X is half your alarm level (rounded up). If you succeed, gain 2 resources. If you fail, take 2 horror and raise your alarm level by 1.\n\u2666Q","real_text":"Peril.\n<b>Revelation<\/b> - You must either (choose one):\n- Take 2 horror.\n- Test [willpower] (X), where X is half your alarm level (rounded up). If you succeed, gain 2 resources. If you fail, take 2 horror and raise your alarm level by 1.\n\u2666Q","quantity":1,"health_per_investigator":false,"traits":"Curse.","real_traits":"Curse.","illustrator":"Carlos Palma Cruchaga","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"a2ab1f19-9c4b-4a43-9808-8456a3eed907:9b01ac41-9bc5-4612-a43d-da67e504b7ff:982206fb-799b-441f-a5a1-7e1944239860","url":"https:\/\/arkhamdb.com\/card\/88040a","imagesrc":"\/bundles\/cards\/88040a.jpg","spoiler":1},{"pack_code":"fof","pack_name":"Fortune and Folly","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"fortune_and_folly","encounter_name":"Fortune and Folly","position":40,"exceptional":false,"myriad":false,"encounter_position":51,"code":"88040b","name":"Avarice Calls","real_name":"Avarice Calls","text":"Peril.\n<b>Revelation<\/b> - You must either (choose one):\n- Take 2 horror.\n- Test [willpower] (X), where X is half your alarm level (rounded up). If you succeed, gain 2 resources. If you fail, take 2 horror and raise your alarm level by 1.\n\u2666J","real_text":"Peril.\n<b>Revelation<\/b> - You must either (choose one):\n- Take 2 horror.\n- Test [willpower] (X), where X is half your alarm level (rounded up). If you succeed, gain 2 resources. If you fail, take 2 horror and raise your alarm level by 1.\n\u2666J","quantity":1,"health_per_investigator":false,"traits":"Curse.","real_traits":"Curse.","illustrator":"Carlos Palma Cruchaga","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/88040b","imagesrc":"\/bundles\/cards\/88040b.jpg","spoiler":1},{"pack_code":"fof","pack_name":"Fortune and Folly","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"fortune_and_folly","encounter_name":"Fortune and Folly","position":40,"exceptional":false,"myriad":false,"encounter_position":52,"code":"88040c","name":"Avarice Calls","real_name":"Avarice Calls","text":"Peril.\n<b>Revelation<\/b> - You must either (choose one):\n- Take 2 horror.\n- Test [willpower] (X), where X is half your alarm level (rounded up). If you succeed, gain 2 resources. If you fail, take 2 horror and raise your alarm level by 1.\n\u266610","real_text":"Peril.\n<b>Revelation<\/b> - You must either (choose one):\n- Take 2 horror.\n- Test [willpower] (X), where X is half your alarm level (rounded up). If you succeed, gain 2 resources. If you fail, take 2 horror and raise your alarm level by 1.\n\u266610","quantity":1,"health_per_investigator":false,"traits":"Curse.","real_traits":"Curse.","illustrator":"Carlos Palma Cruchaga","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/88040c","imagesrc":"\/bundles\/cards\/88040c.jpg","spoiler":1},{"pack_code":"fof","pack_name":"Fortune and Folly","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"fortune_and_folly","encounter_name":"Fortune and Folly","position":41,"exceptional":false,"myriad":false,"encounter_position":53,"code":"88041a","name":"Suspicious Gaze","real_name":"Suspicious Gaze","text":"<b>Revelation<\/b> - Test [agility] (3). If you fail, you must either take damage equal to half your alarm level (rounded up), or raise your alarm level by 1.\n\u26638","real_text":"<b>Revelation<\/b> - Test [agility] (3). If you fail, you must either take damage equal to half your alarm level (rounded up), or raise your alarm level by 1.\n\u26638","quantity":1,"health_per_investigator":false,"traits":"Scheme.","real_traits":"Scheme.","flavor":"Are they watching you or somebody else? All the same, might be better to get lost in the crowd.","illustrator":"Drazenka Kimpel","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"d5a7ca14-9878-477e-b8d3-6693de0e05df:f0723a1b-4230-4898-87bc-58ae5817982f:9facb047-0aab-4461-8819-c4a6a7a370c1","url":"https:\/\/arkhamdb.com\/card\/88041a","imagesrc":"\/bundles\/cards\/88041a.jpg","spoiler":1},{"pack_code":"fof","pack_name":"Fortune and Folly","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"fortune_and_folly","encounter_name":"Fortune and Folly","position":41,"exceptional":false,"myriad":false,"encounter_position":54,"code":"88041b","name":"Suspicious Gaze","real_name":"Suspicious Gaze","text":"<b>Revelation<\/b> - Test [agility] (3). If you fail, you must either take damage equal to half your alarm level (rounded up), or raise your alarm level by 1.\n\u26607","real_text":"<b>Revelation<\/b> - Test [agility] (3). If you fail, you must either take damage equal to half your alarm level (rounded up), or raise your alarm level by 1.\n\u26607","quantity":1,"health_per_investigator":false,"traits":"Scheme.","real_traits":"Scheme.","flavor":"Are they watching you or somebody else? All the same, might be better to get lost in the crowd.","illustrator":"Drazenka Kimpel","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/88041b","imagesrc":"\/bundles\/cards\/88041b.jpg","spoiler":1},{"pack_code":"fof","pack_name":"Fortune and Folly","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"fortune_and_folly","encounter_name":"Fortune and Folly","position":41,"exceptional":false,"myriad":false,"encounter_position":55,"code":"88041c","name":"Suspicious Gaze","real_name":"Suspicious Gaze","text":"<b>Revelation<\/b> - Test [agility] (3). If you fail, you must either take damage equal to half your alarm level (rounded up), or raise your alarm level by 1.\n\u26637","real_text":"<b>Revelation<\/b> - Test [agility] (3). If you fail, you must either take damage equal to half your alarm level (rounded up), or raise your alarm level by 1.\n\u26637","quantity":1,"health_per_investigator":false,"traits":"Scheme.","real_traits":"Scheme.","flavor":"Are they watching you or somebody else? All the same, might be better to get lost in the crowd.","illustrator":"Drazenka Kimpel","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/88041c","imagesrc":"\/bundles\/cards\/88041c.jpg","spoiler":1},{"pack_code":"fof","pack_name":"Fortune and Folly","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"fortune_and_folly","encounter_name":"Fortune and Folly","position":42,"exceptional":false,"myriad":false,"encounter_position":56,"code":"88042a","name":"Obsessed Gambler","real_name":"Obsessed Gambler","text":"<b>Revelation<\/b> - Put Obsessed Gambler into play in your threat area. Limit 1 per investigator.\n<b>Forced<\/b> - At the end of your turn: Take 1 horror if you did not gain resources this turn. Test [willpower] (3). If you succeed, discard Obsessed Gambler.\n\u26658","real_text":"<b>Revelation<\/b> - Put Obsessed Gambler into play in your threat area. Limit 1 per investigator.\n<b>Forced<\/b> - At the end of your turn: Take 1 horror if you did not gain resources this turn. Test [willpower] (3). If you succeed, discard Obsessed Gambler.\n\u26658","quantity":1,"health_per_investigator":false,"traits":"Terror.","real_traits":"Terror.","illustrator":"Lin Hsiang","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"91ccd380-0557-4992-b6fa-f4c44f882ecc:000c8064-f1fb-4743-9ea8-a122bf700bfa:1fd4d1ee-4050-4874-8dc6-ea16a8dc5153","url":"https:\/\/arkhamdb.com\/card\/88042a","imagesrc":"\/bundles\/cards\/88042a.jpg","spoiler":1},{"pack_code":"fof","pack_name":"Fortune and Folly","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"fortune_and_folly","encounter_name":"Fortune and Folly","position":42,"exceptional":false,"myriad":false,"encounter_position":57,"code":"88042b","name":"Obsessed Gambler","real_name":"Obsessed Gambler","text":"<b>Revelation<\/b> - Put Obsessed Gambler into play in your threat area. Limit 1 per investigator.\n<b>Forced<\/b> - At the end of your turn: Take 1 horror if you did not gain resources this turn. Test [willpower] (3). If you succeed, discard Obsessed Gambler.\n\u26667","real_text":"<b>Revelation<\/b> - Put Obsessed Gambler into play in your threat area. Limit 1 per investigator.\n<b>Forced<\/b> - At the end of your turn: Take 1 horror if you did not gain resources this turn. Test [willpower] (3). If you succeed, discard Obsessed Gambler.\n\u26667","quantity":1,"health_per_investigator":false,"traits":"Terror.","real_traits":"Terror.","illustrator":"Lin Hsiang","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/88042b","imagesrc":"\/bundles\/cards\/88042b.jpg","spoiler":1},{"pack_code":"fof","pack_name":"Fortune and Folly","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"fortune_and_folly","encounter_name":"Fortune and Folly","position":42,"exceptional":false,"myriad":false,"encounter_position":58,"code":"88042c","name":"Obsessed Gambler","real_name":"Obsessed Gambler","text":"<b>Revelation<\/b> - Put Obsessed Gambler into play in your threat area. Limit 1 per investigator.\n<b>Forced<\/b> - At the end of your turn: Take 1 horror if you did not gain resources this turn. Test [willpower] (3). If you succeed, discard Obsessed Gambler.\n\u26657","real_text":"<b>Revelation<\/b> - Put Obsessed Gambler into play in your threat area. Limit 1 per investigator.\n<b>Forced<\/b> - At the end of your turn: Take 1 horror if you did not gain resources this turn. Test [willpower] (3). If you succeed, discard Obsessed Gambler.\n\u26657","quantity":1,"health_per_investigator":false,"traits":"Terror.","real_traits":"Terror.","illustrator":"Lin Hsiang","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/88042c","imagesrc":"\/bundles\/cards\/88042c.jpg","spoiler":1},{"pack_code":"fof","pack_name":"Fortune and Folly","type_code":"key","type_name":"Key","faction_code":"mythos","faction_name":"Mythos","encounter_code":"fortune_and_folly","encounter_name":"Fortune and Folly","linked_to_code":"88045b","linked_to_name":"The Wellspring of Fortune","position":45,"exceptional":false,"myriad":false,"encounter_position":61,"code":"88045","name":"The Wellspring of Fortune","real_name":"The Wellspring of Fortune","subname":"Symbol of Providence","text":"<b>Shift<\/b> - During the next skill test performed this round, the performing investigator reveals an additional chaos token, chooses one to resolve, and ignores the other. Flip this key to its [[Unstable]] side.","real_text":"<b>Shift<\/b> - During the next skill test performed this round, the performing investigator reveals an additional chaos token, chooses one to resolve, and ignores the other. Flip this key to its [[Unstable]] side.","quantity":1,"health_per_investigator":false,"traits":"Stable.","real_traits":"Stable.","flavor":"File #93-\u2660 \/ Subject Class: Yellow \/ Subject appears as small coin, 34 mm in diameter, of unidentified metal.","illustrator":"Robert Laskey","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"6f735de7-ccdd-4387-b41d-0d31e8b11e8b","url":"https:\/\/arkhamdb.com\/card\/88045","imagesrc":"\/bundles\/cards\/88045.jpg","spoiler":1,"linked_card":{"pack_code":"fof","pack_name":"Fortune and Folly","type_code":"key","type_name":"Key","faction_code":"mythos","faction_name":"Mythos","encounter_code":"fortune_and_folly","encounter_name":"Fortune and Folly","id":4609,"position":45,"exceptional":false,"myriad":false,"encounter_position":61,"code":"88045b","name":"The Wellspring of Fortune","real_name":"The Wellspring of Fortune","subname":"Symbol of Providence","bonded_to":null,"bonded_count":null,"cost":null,"text":"<p><b>Shift<\/b> - During the next skill test performed this round, the performing investigator reveals an additional chaos token <i>(resolve both)<\/i>. Then, if an investigator triggered this ability, flip this key to its <b><i>Stable<\/i><\/b> side.<\/p>","customization_text":null,"customization_change":null,"real_text":"<b>Shift<\/b> - During the next skill test performed this round, the performing investigator reveals an additional chaos token <i>(resolve both)<\/i>. Then, if an investigator triggered this ability, flip this key to its [[Stable]] side.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":null,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":null,"stage":null,"traits":"Unstable.","real_traits":"Unstable.","tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"... pertains to no known civilization or currency.","illustrator":"Robert Laskey","is_unique":false,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/88045b","imagesrc":null,"spoiler":1}},{"pack_code":"fof","pack_name":"Fortune and Folly","type_code":"key","type_name":"Key","faction_code":"mythos","faction_name":"Mythos","encounter_code":"fortune_and_folly","encounter_name":"Fortune and Folly","position":45,"exceptional":false,"myriad":false,"encounter_position":61,"code":"88045b","name":"The Wellspring of Fortune","real_name":"The Wellspring of Fortune","subname":"Symbol of Providence","text":"<b>Shift<\/b> - During the next skill test performed this round, the performing investigator reveals an additional chaos token <i>(resolve both)<\/i>. Then, if an investigator triggered this ability, flip this key to its [[Stable]] side.","real_text":"<b>Shift<\/b> - During the next skill test performed this round, the performing investigator reveals an additional chaos token <i>(resolve both)<\/i>. Then, if an investigator triggered this ability, flip this key to its [[Stable]] side.","quantity":1,"health_per_investigator":false,"traits":"Unstable.","real_traits":"Unstable.","flavor":"... pertains to no known civilization or currency.","illustrator":"Robert Laskey","is_unique":false,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/88045b","spoiler":1},{"pack_code":"fof","pack_name":"Fortune and Folly","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"fortunes_chosen","encounter_name":"Fortune's Chosen","position":46,"exceptional":false,"myriad":false,"encounter_position":1,"code":"88046a","name":"Fortune's Shield","real_name":"Fortune's Shield","text":"Patrol (counterclockwise). Retaliate.\n<b>Forced<\/b> - When you would deal 1 or more damage to Fortune's Shield: Discard the top card of the encounter deck and check its game icon. If its suit is \u2665, cancel 1 of that damage.\n\u2660K","real_text":"Patrol (counterclockwise). Retaliate.\n<b>Forced<\/b> - When you would deal 1 or more damage to Fortune's Shield: Discard the top card of the encounter deck and check its game icon. If its suit is \u2665, cancel 1 of that damage.\n\u2660K","quantity":1,"health":4,"health_per_investigator":false,"enemy_damage":1,"enemy_horror":1,"enemy_fight":2,"enemy_evade":3,"traits":"Humanoid. Casino. Cultist.","real_traits":"Humanoid. Casino. Cultist.","illustrator":"Lin Hsiang","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"97ef2433-923c-4ed6-8b8b-b17e07e45c3b:8b784acd-3067-4860-9d98-81d201ce758f","url":"https:\/\/arkhamdb.com\/card\/88046a","imagesrc":"\/bundles\/cards\/88046a.jpg","spoiler":1},{"pack_code":"fof","pack_name":"Fortune and Folly","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"fortunes_chosen","encounter_name":"Fortune's Chosen","position":46,"exceptional":false,"myriad":false,"encounter_position":2,"code":"88046b","name":"Fortune's Shield","real_name":"Fortune's Shield","text":"Patrol (clockwise). Retaliate.\n<b>Forced<\/b> - When you would deal 1 or more damage to Fortune's Shield: Discard the top card of the encounter deck and check its game icon. If its suit is \u2665, cancel 1 of that damage.\n\u2665K","real_text":"Patrol (clockwise). Retaliate.\n<b>Forced<\/b> - When you would deal 1 or more damage to Fortune's Shield: Discard the top card of the encounter deck and check its game icon. If its suit is \u2665, cancel 1 of that damage.\n\u2665K","quantity":1,"health":4,"health_per_investigator":false,"enemy_damage":1,"enemy_horror":1,"enemy_fight":2,"enemy_evade":3,"traits":"Humanoid. Casino. Cultist.","real_traits":"Humanoid. Casino. Cultist.","illustrator":"Lin Hsiang","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/88046b","imagesrc":"\/bundles\/cards\/88046b.jpg","spoiler":1},{"pack_code":"fof","pack_name":"Fortune and Folly","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"fortunes_chosen","encounter_name":"Fortune's Chosen","position":47,"exceptional":false,"myriad":false,"encounter_position":3,"code":"88047a","name":"Fortune's Dagger","real_name":"Fortune's Dagger","text":"Patrol (counterclockwise). Retaliate.\n<b>Forced<\/b> - When Fortune's Dagger attacks you: Discard the top 2 cards of the encounter deck and check their game icons. For each card that has the \u2663 suit, this attack deals +1 damage.\n\u2663K","real_text":"Patrol (counterclockwise). Retaliate.\n<b>Forced<\/b> - When Fortune's Dagger attacks you: Discard the top 2 cards of the encounter deck and check their game icons. For each card that has the \u2663 suit, this attack deals +1 damage.\n\u2663K","quantity":1,"health":3,"health_per_investigator":false,"enemy_damage":1,"enemy_horror":1,"enemy_fight":4,"enemy_evade":2,"traits":"Humanoid. Casino. Cultist.","real_traits":"Humanoid. Casino. Cultist.","illustrator":"Lin Hsiang","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"933b80b7-9c5d-4bee-8855-464bb38bc4da:5eab3ed3-3618-4275-811a-c8abe2b8ed8c","url":"https:\/\/arkhamdb.com\/card\/88047a","imagesrc":"\/bundles\/cards\/88047a.jpg","spoiler":1},{"pack_code":"fof","pack_name":"Fortune and Folly","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"fortunes_chosen","encounter_name":"Fortune's Chosen","position":47,"exceptional":false,"myriad":false,"encounter_position":4,"code":"88047b","name":"Fortune's Dagger","real_name":"Fortune's Dagger","text":"Patrol (clockwise). Retaliate.\n<b>Forced<\/b> - When Fortune's Dagger attacks you: Discard the top 2 cards of the encounter deck and check their game icons. For each card that has the \u2663 suit, this attack deals +1 damage.\n\u2666K","real_text":"Patrol (clockwise). Retaliate.\n<b>Forced<\/b> - When Fortune's Dagger attacks you: Discard the top 2 cards of the encounter deck and check their game icons. For each card that has the \u2663 suit, this attack deals +1 damage.\n\u2666K","quantity":1,"health":3,"health_per_investigator":false,"enemy_damage":1,"enemy_horror":1,"enemy_fight":4,"enemy_evade":2,"traits":"Humanoid. Casino. Cultist.","real_traits":"Humanoid. Casino. Cultist.","illustrator":"Lin Hsiang","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/88047b","imagesrc":"\/bundles\/cards\/88047b.jpg","spoiler":1},{"pack_code":"fof","pack_name":"Fortune and Folly","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"plan_in_shambles","encounter_name":"Plan in Shambles","position":48,"exceptional":false,"myriad":false,"encounter_position":1,"code":"88048","name":"Dimensional Shambler","real_name":"Dimensional Shambler","subname":"Hunter from Beyond","text":"Hunter.\n<b>Forced<\/b> - After any investigator performs the same type of action twice in a row during the same phase, if Dimensional Shambler is ready and unengaged: Move it once toward that investigator. (Limit once per turn.)\n\u2660A","real_text":"Hunter.\n<b>Forced<\/b> - After any investigator performs the same type of action twice in a row during the same phase, if Dimensional Shambler is ready and unengaged: Move it once toward that investigator. (Limit once per turn.)\n\u2660A","quantity":1,"health":5,"health_per_investigator":false,"enemy_damage":2,"enemy_horror":2,"enemy_fight":6,"enemy_evade":2,"victory":1,"traits":"Monster. Extradimensional. Elite.","real_traits":"Monster. Extradimensional. Elite.","illustrator":"Helge C. Balzer","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"56dc43cc-b841-4fd4-a8a4-da2007280126","url":"https:\/\/arkhamdb.com\/card\/88048","imagesrc":"\/bundles\/cards\/88048.jpg","spoiler":1},{"pack_code":"fof","pack_name":"Fortune and Folly","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"plan_in_shambles","encounter_name":"Plan in Shambles","position":49,"exceptional":false,"myriad":false,"encounter_position":2,"code":"88049a","name":"Dimensional Duplicator","real_name":"Dimensional Duplicator","text":"Hunter.\n<b>Forced<\/b> - After you deal 1 or more damage to Dimensional Duplicator: Put the top card of your deck into play facedown, engaged with you. Treat this card as an [[Extradimensional]] enemy with 1 fight, 1 health, 1 evade, 1 damage, and 1 horror. If that enemy disengages from you, discard it.\n\u26606","real_text":"Hunter.\n<b>Forced<\/b> - After you deal 1 or more damage to Dimensional Duplicator: Put the top card of your deck into play facedown, engaged with you. Treat this card as an [[Extradimensional]] enemy with 1 fight, 1 health, 1 evade, 1 damage, and 1 horror. If that enemy disengages from you, discard it.\n\u26606","quantity":1,"health":3,"health_per_investigator":false,"enemy_damage":1,"enemy_horror":1,"enemy_fight":3,"enemy_evade":3,"traits":"Monster. Extradimensional.","real_traits":"Monster. Extradimensional.","illustrator":"Peter Polach","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"4c8be08e-5bd8-40dd-9f57-cb436cc93328:2fa73334-d799-4a23-bec6-bccbb95240bf","url":"https:\/\/arkhamdb.com\/card\/88049a","imagesrc":"\/bundles\/cards\/88049a.jpg","spoiler":1},{"pack_code":"fof","pack_name":"Fortune and Folly","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"plan_in_shambles","encounter_name":"Plan in Shambles","position":49,"exceptional":false,"myriad":false,"encounter_position":3,"code":"88049b","name":"Dimensional Duplicator","real_name":"Dimensional Duplicator","text":"Hunter.\n<b>Forced<\/b> - After you deal 1 or more damage to Dimensional Duplicator: Put the top card of your deck into play facedown, engaged with you. Treat this card as an [[Extradimensional]] enemy with 1 fight, 1 health, 1 evade, 1 damage, and 1 horror. If that enemy disengages from you, discard it.\n\u26636","real_text":"Hunter.\n<b>Forced<\/b> - After you deal 1 or more damage to Dimensional Duplicator: Put the top card of your deck into play facedown, engaged with you. Treat this card as an [[Extradimensional]] enemy with 1 fight, 1 health, 1 evade, 1 damage, and 1 horror. If that enemy disengages from you, discard it.\n\u26636","quantity":1,"health":3,"health_per_investigator":false,"enemy_damage":1,"enemy_horror":1,"enemy_fight":3,"enemy_evade":3,"traits":"Monster. Extradimensional.","real_traits":"Monster. Extradimensional.","illustrator":"Peter Polach","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/88049b","imagesrc":"\/bundles\/cards\/88049b.jpg","spoiler":1},{"pack_code":"fof","pack_name":"Fortune and Folly","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"plan_in_shambles","encounter_name":"Plan in Shambles","position":50,"exceptional":false,"myriad":false,"encounter_position":4,"code":"88050a","name":"Dimensional Displacer","real_name":"Dimensional Displacer","text":"Hunter. Retaliate.\n<b>Spawn<\/b> - Discard the nearest non-unique [[Casino]] enemy without an encounter card attached to it. Spawn Dimensional Displacer at that location. (If there are no such enemies in play, instead discard Dimensional Displacer and it gains surge.)\n\u26666","real_text":"Hunter. Retaliate.\n<b>Spawn<\/b> - Discard the nearest non-unique [[Casino]] enemy without an encounter card attached to it. Spawn Dimensional Displacer at that location. (If there are no such enemies in play, instead discard Dimensional Displacer and it gains surge.)\n\u26666","quantity":1,"health":2,"health_per_investigator":false,"enemy_horror":2,"enemy_fight":5,"enemy_evade":3,"traits":"Monster. Extradimensional.","real_traits":"Monster. Extradimensional.","illustrator":"JB Casacop","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"6805d4a9-b3e5-4c95-8f00-9db0b8ddb481:23c8d42e-d047-4011-bc6a-ed706f529b49","url":"https:\/\/arkhamdb.com\/card\/88050a","imagesrc":"\/bundles\/cards\/88050a.jpg","spoiler":1},{"pack_code":"fof","pack_name":"Fortune and Folly","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"plan_in_shambles","encounter_name":"Plan in Shambles","position":50,"exceptional":false,"myriad":false,"encounter_position":5,"code":"88050b","name":"Dimensional Displacer","real_name":"Dimensional Displacer","text":"Hunter. Retaliate.\n<b>Spawn<\/b> - Discard the nearest non-unique [[Casino]] enemy without an encounter card attached to it. Spawn Dimensional Displacer at that location. (If there are no such enemies in play, instead discard Dimensional Displacer and it gains surge.)\n\u26656","real_text":"Hunter. Retaliate.\n<b>Spawn<\/b> - Discard the nearest non-unique [[Casino]] enemy without an encounter card attached to it. Spawn Dimensional Displacer at that location. (If there are no such enemies in play, instead discard Dimensional Displacer and it gains surge.)\n\u26656","quantity":1,"health":2,"health_per_investigator":false,"enemy_horror":2,"enemy_fight":5,"enemy_evade":3,"traits":"Monster. Extradimensional.","real_traits":"Monster. Extradimensional.","illustrator":"JB Casacop","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/88050b","imagesrc":"\/bundles\/cards\/88050b.jpg","spoiler":1},{"pack_code":"fof","pack_name":"Fortune and Folly","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"plan_in_shambles","encounter_name":"Plan in Shambles","position":51,"exceptional":false,"myriad":false,"encounter_position":6,"code":"88051a","name":"Dimensional Hypnosis","real_name":"Dimensional Hypnosis","text":"<b>Revelation<\/b> - Attach to the nearest location without a copy of Dimensional Hypnosis attached.\nAs an additional cost for you to leave attached location, test [willpower] (3). If you fail, cancel the effects of the move, move the nearest [[Extradimensional]] enemy once toward you, and discard Dimensional Hypnosis.\n\u26605","real_text":"<b>Revelation<\/b> - Attach to the nearest location without a copy of Dimensional Hypnosis attached.\nAs an additional cost for you to leave attached location, test [willpower] (3). If you fail, cancel the effects of the move, move the nearest [[Extradimensional]] enemy once toward you, and discard Dimensional Hypnosis.\n\u26605","quantity":1,"health_per_investigator":false,"traits":"Terror.","real_traits":"Terror.","illustrator":"Carlos Palma Cruchaga","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"2946c8ed-c9fb-4e2d-9488-3f792e6c2d43:e8c2e4df-7f93-4869-b2fb-50368046d8cb:8c80ed70-c351-4a7a-97e5-78bf5e8c526c","url":"https:\/\/arkhamdb.com\/card\/88051a","imagesrc":"\/bundles\/cards\/88051a.jpg","spoiler":1},{"pack_code":"fof","pack_name":"Fortune and Folly","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"plan_in_shambles","encounter_name":"Plan in Shambles","position":51,"exceptional":false,"myriad":false,"encounter_position":7,"code":"88051b","name":"Dimensional Hypnosis","real_name":"Dimensional Hypnosis","text":"<b>Revelation<\/b> - Attach to the nearest location without a copy of Dimensional Hypnosis attached.\nAs an additional cost for you to leave attached location, test [willpower] (3). If you fail, cancel the effects of the move, move the nearest [[Extradimensional]] enemy once toward you, and discard Dimensional Hypnosis.\n\u26635","real_text":"<b>Revelation<\/b> - Attach to the nearest location without a copy of Dimensional Hypnosis attached.\nAs an additional cost for you to leave attached location, test [willpower] (3). If you fail, cancel the effects of the move, move the nearest [[Extradimensional]] enemy once toward you, and discard Dimensional Hypnosis.\n\u26635","quantity":1,"health_per_investigator":false,"traits":"Terror.","real_traits":"Terror.","illustrator":"Carlos Palma Cruchaga","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/88051b","imagesrc":"\/bundles\/cards\/88051b.jpg","spoiler":1},{"pack_code":"fof","pack_name":"Fortune and Folly","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"plan_in_shambles","encounter_name":"Plan in Shambles","position":51,"exceptional":false,"myriad":false,"encounter_position":8,"code":"88051c","name":"Dimensional Hypnosis","real_name":"Dimensional Hypnosis","text":"<b>Revelation<\/b> - Attach to the nearest location without a copy of Dimensional Hypnosis attached.\nAs an additional cost for you to leave attached location, test [willpower] (3). If you fail, cancel the effects of the move, move the nearest [[Extradimensional]] enemy once toward you, and discard Dimensional Hypnosis.\n\u26604","real_text":"<b>Revelation<\/b> - Attach to the nearest location without a copy of Dimensional Hypnosis attached.\nAs an additional cost for you to leave attached location, test [willpower] (3). If you fail, cancel the effects of the move, move the nearest [[Extradimensional]] enemy once toward you, and discard Dimensional Hypnosis.\n\u26604","quantity":1,"health_per_investigator":false,"traits":"Terror.","real_traits":"Terror.","illustrator":"Carlos Palma Cruchaga","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/88051c","imagesrc":"\/bundles\/cards\/88051c.jpg","spoiler":1},{"pack_code":"fof","pack_name":"Fortune and Folly","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"plan_in_shambles","encounter_name":"Plan in Shambles","position":52,"exceptional":false,"myriad":false,"encounter_position":9,"code":"88052a","name":"Grip of the Beyond","real_name":"Grip of the Beyond","text":"<b>Revelation<\/b> - Put Grip of the Beyond into play in your threat area.\n<b>Forced<\/b> - At the end of your turn: Take 2 damage. Reduce this damage by 1 for each time you moved this turn. Discard Grip of the Beyond.\n\u26665","real_text":"<b>Revelation<\/b> - Put Grip of the Beyond into play in your threat area.\n<b>Forced<\/b> - At the end of your turn: Take 2 damage. Reduce this damage by 1 for each time you moved this turn. Discard Grip of the Beyond.\n\u26665","quantity":1,"health_per_investigator":false,"traits":"Hazard.","real_traits":"Hazard.","illustrator":"Ethan Patrick Harris","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"07d83df3-676d-4588-90c7-32550edaaa00:175a39cb-8cf1-4a12-96de-3b04d4c86551:e842ff32-cba9-48e9-bfd3-6637f50a66e3","url":"https:\/\/arkhamdb.com\/card\/88052a","imagesrc":"\/bundles\/cards\/88052a.jpg","spoiler":1},{"pack_code":"fof","pack_name":"Fortune and Folly","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"plan_in_shambles","encounter_name":"Plan in Shambles","position":52,"exceptional":false,"myriad":false,"encounter_position":10,"code":"88052b","name":"Grip of the Beyond","real_name":"Grip of the Beyond","text":"<b>Revelation<\/b> - Put Grip of the Beyond into play in your threat area.\n<b>Forced<\/b> - At the end of your turn: Take 2 damage. Reduce this damage by 1 for each time you moved this turn. Discard Grip of the Beyond.\n\u26655","real_text":"<b>Revelation<\/b> - Put Grip of the Beyond into play in your threat area.\n<b>Forced<\/b> - At the end of your turn: Take 2 damage. Reduce this damage by 1 for each time you moved this turn. Discard Grip of the Beyond.\n\u26655","quantity":1,"health_per_investigator":false,"traits":"Hazard.","real_traits":"Hazard.","illustrator":"Ethan Patrick Harris","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/88052b","imagesrc":"\/bundles\/cards\/88052b.jpg","spoiler":1},{"pack_code":"fof","pack_name":"Fortune and Folly","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"plan_in_shambles","encounter_name":"Plan in Shambles","position":52,"exceptional":false,"myriad":false,"encounter_position":11,"code":"88052c","name":"Grip of the Beyond","real_name":"Grip of the Beyond","text":"<b>Revelation<\/b> - Put Grip of the Beyond into play in your threat area.\n<b>Forced<\/b> - At the end of your turn: Take 2 damage. Reduce this damage by 1 for each time you moved this turn. Discard Grip of the Beyond.\n\u26664","real_text":"<b>Revelation<\/b> - Put Grip of the Beyond into play in your threat area.\n<b>Forced<\/b> - At the end of your turn: Take 2 damage. Reduce this damage by 1 for each time you moved this turn. Discard Grip of the Beyond.\n\u26664","quantity":1,"health_per_investigator":false,"traits":"Hazard.","real_traits":"Hazard.","illustrator":"Ethan Patrick Harris","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/88052c","imagesrc":"\/bundles\/cards\/88052c.jpg","spoiler":1},{"pack_code":"fof","pack_name":"Fortune and Folly","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"plan_in_shambles","encounter_name":"Plan in Shambles","position":53,"exceptional":false,"myriad":false,"encounter_position":12,"code":"88053a","name":"Hunter's Hunger","real_name":"Hunter's Hunger","text":"Peril.\n<b>Revelation<\/b> - You must either (choose one):\n- Discard an [[Ally]] asset you control. Each other investigator takes 1 horror.\n- Test [agility] (3). If you fail, take 1 direct damage and 1 direct horror.\n\u26634","real_text":"Peril.\n<b>Revelation<\/b> - You must either (choose one):\n- Discard an [[Ally]] asset you control. Each other investigator takes 1 horror.\n- Test [agility] (3). If you fail, take 1 direct damage and 1 direct horror.\n\u26634","quantity":1,"health_per_investigator":false,"traits":"Hazard.","real_traits":"Hazard.","illustrator":"Ethan Patrick Harris","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"3152101b-5daa-482a-ae98-27affcb4c8be:d30f0174-d98f-4450-8445-5295849f935e","url":"https:\/\/arkhamdb.com\/card\/88053a","imagesrc":"\/bundles\/cards\/88053a.jpg","spoiler":1},{"pack_code":"fof","pack_name":"Fortune and Folly","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"plan_in_shambles","encounter_name":"Plan in Shambles","position":53,"exceptional":false,"myriad":false,"encounter_position":13,"code":"88053b","name":"Hunter's Hunger","real_name":"Hunter's Hunger","text":"Peril.\n<b>Revelation<\/b> - You must either (choose one):\n- Discard an [[Ally]] asset you control. Each other investigator takes 1 horror.\n- Test [agility] (3). If you fail, take 1 direct damage and 1 direct horror.\n\u26654","real_text":"Peril.\n<b>Revelation<\/b> - You must either (choose one):\n- Discard an [[Ally]] asset you control. Each other investigator takes 1 horror.\n- Test [agility] (3). If you fail, take 1 direct damage and 1 direct horror.\n\u26654","quantity":1,"health_per_investigator":false,"traits":"Hazard.","real_traits":"Hazard.","illustrator":"Ethan Patrick Harris","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/88053b","imagesrc":"\/bundles\/cards\/88053b.jpg","spoiler":1},{"pack_code":"mtt","pack_name":"Machinations Through Time","type_code":"scenario","type_name":"Scenario","faction_code":"mythos","faction_name":"Mythos","encounter_code":"machinations_through_time","encounter_name":"Machinations Through Time","position":1,"exceptional":false,"myriad":false,"encounter_position":1,"code":"87001","name":"Machinations Through Time","real_name":"Machinations Through Time","text":"Easy \/ Standard\n[skull]: -X. X is 1 plus the number of story cards in the victory display.\n[cultist]: -1. If you are at Tindalos, you automatically fail.\n[tablet]: -2 (-4 instead if a [[Scientist]] asset is at your location).\n[elder_thing]: -3. If you fail, deal 1 damage or 1 horror to an [[Ally]] asset at your location.","real_text":"Easy \/ Standard\n[skull]: -X. X is 1 plus the number of story cards in the victory display.\n[cultist]: -1. If you are at Tindalos, you automatically fail.\n[tablet]: -2 (-4 instead if a [[Scientist]] asset is at your location).\n[elder_thing]: -3. If you fail, deal 1 damage or 1 horror to an [[Ally]] asset at your location.","quantity":1,"health_per_investigator":false,"is_unique":false,"permanent":false,"double_sided":true,"back_text":"Hard \/ Expert\n[skull]: -X. X is 2 plus the number of story cards in the victory display.\n[cultist]: -2. If you are at Tindalos, you automatically fail.\n[tablet]: -3 (-6 instead of a [[Scientist]] asset is at your location).\n[elder_thing]: -4. If you fail, deal 1 damange or 1 horror to an [[Ally]] asset at your location.","octgn_id":"01b7fd7d-7de0-42a8-98f5-c4bb1d7e6a25","url":"https:\/\/arkhamdb.com\/card\/87001","imagesrc":"\/bundles\/cards\/87001.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/87001b.jpg"},{"pack_code":"mtt","pack_name":"Machinations Through Time","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"machinations_through_time","encounter_name":"Machinations Through Time","position":2,"exceptional":false,"myriad":false,"encounter_position":2,"code":"87002","name":"Into the Void","real_name":"Into the Void","text":"<b>Forced<\/b> - When a [[Scientist]] asset would be defeated: It is abducted instead <i>(set it aside, out of play)<\/i>.","real_text":"<b>Forced<\/b> - When a [[Scientist]] asset would be defeated: It is abducted instead <i>(set it aside, out of play)<\/i>.","quantity":1,"doom":9,"health_per_investigator":false,"stage":1,"flavor":"In order to mend time, you must traverse the maze of winding pathways to rescue those trapped within Tindalos, then reconstruct the significant events of Thomas and Mary's journey.","illustrator":"Adam Doyle","is_unique":false,"permanent":false,"double_sided":true,"back_text":"<b>If the Anomalies in Spacetime story card is in play:<\/b>\nPlace 1 [per_investigator] horror on a River Docks location, as anomalies. Then, add 1 anomaly to each location with an anomaly.<hr><b>If the Mob Troubles story card is in play:<\/b>\nFlip it over. Shuffle all 3 set-aside Sheldon Gang enemies into the encounter deck. If the [[Present]] Tick-Tock Club is in play, spawn the set-aside Old Sadie Sheldon enemy at it.<hr><b>If the Unspeakable Abomination story card is in play:<\/b>\nFlip it over. Spawn the set aside Tyr'thrha enemy at Tindalos.<hr><b>If the A Bitter Rivalry story card is in play:<\/b>\nFlip it over. If you are playing the past era, spawn the set-aside Edwin Bennet enemy at the lead investigator's location.","back_flavor":"Traveling through time may cause unintended consequences...","back_name":"Time Bends","octgn_id":"9a093876-c2ec-4016-a76e-1ed71f19cea8","url":"https:\/\/arkhamdb.com\/card\/87002","imagesrc":"\/bundles\/cards\/87002.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/87002b.jpg"},{"pack_code":"mtt","pack_name":"Machinations Through Time","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"machinations_through_time","encounter_name":"Machinations Through Time","position":3,"exceptional":false,"myriad":false,"encounter_position":3,"code":"87003","name":"Time Marches On","real_name":"Time Marches On","text":"<b>Forced<\/b> - When a [[Scientist]] asset would be defeated: It is abducted instead <i>(set it aside, out of play)<\/i>.","real_text":"<b>Forced<\/b> - When a [[Scientist]] asset would be defeated: It is abducted instead <i>(set it aside, out of play)<\/i>.","quantity":1,"doom":9,"health_per_investigator":false,"stage":2,"flavor":"The more you travel through Tindalos, the more likely its minions are to take notice and pursue you. If you don't complete your mission in time, you might become permanent guests of Tindalos.","illustrator":"Adam Doyle","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Each remaining investigator in all eras is defeated and suffers 1 mental trauma.\nIf the Edwin Bennet asset is in play in any era, proceed to <b>(\u2192R2)<\/b>.\nIf the Edwin Bennet enemy is in play in any era, proceed to <b>(\u2192R3)<\/b>.\nOtherwise, proceed to <b>(\u2192R4)<\/b>.","back_flavor":"No matter what you do, no matter where you go, packs of Hounds harry and pursue you. They emerge from angular space to snatch you up and drag you to their realm of hellish torment. You can go on no further. You have failed to fix the broken timeline.","back_name":"Imprisoned in Tindalos","octgn_id":"baa2e726-e282-4e6a-9576-4387edfa9552","url":"https:\/\/arkhamdb.com\/card\/87003","imagesrc":"\/bundles\/cards\/87003.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/87003b.jpg"},{"pack_code":"mtt","pack_name":"Machinations Through Time","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"machinations_through_time","encounter_name":"Machinations Through Time","position":4,"exceptional":false,"myriad":false,"encounter_position":4,"code":"87004","name":"Walking Through Time","real_name":"Walking Through Time","text":"Abilities on [[Scientist]] assets can be triggered by any investigator at that asset's location.\n[reaction] When you move to a location, if one or more [[Scientist]] assets are at your location: Move any number of them with you.\n<b>Objective<\/b> - Restore the timeline by completing the objective on each story card. If Thomas Corrigan and Mary Zielinski are at non-Tindalos locations in all 3 eras, and each era has no story cards in play, advance.","real_text":"Abilities on [[Scientist]] assets can be triggered by any investigator at that asset's location.\n[reaction] When you move to a location, if one or more [[Scientist]] assets are at your location: Move any number of them with you.\n<b>Objective<\/b> - Restore the timeline by completing the objective on each story card. If Thomas Corrigan and Mary Zielinski are at non-Tindalos locations in all 3 eras, and each era has no story cards in play, advance.","quantity":1,"health_per_investigator":false,"stage":1,"flavor":"Nervously, you step through a portal and enter the realm of angular time and infinite depths.","illustrator":"Borja Pindado","is_unique":false,"permanent":false,"double_sided":true,"back_text":"<b>(\u2192R1)<\/b>","back_flavor":"You breathe a sigh of relief as you watch Thomas and Mary receive their well-earned award. The timeline appears to have been stitched back together, and things are as they should be. They thank you profusely, forever grateful for your integral contributions to their legacy. You wonder with cautious hope whether Edwin's machinations are truly over. The forces of Tindalos may never be defanged. You can only remain vigilant and hope that your meddling has caused no further paradox.","back_name":"Time Mends","octgn_id":"8bc4af31-a311-48b5-8c3f-568451a0a916","url":"https:\/\/arkhamdb.com\/card\/87004","imagesrc":"\/bundles\/cards\/87004.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/87004b.jpg"},{"pack_code":"mtt","pack_name":"Machinations Through Time","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"machinations_through_time_single_group","encounter_name":"Single Group","linked_to_code":"87005b","linked_to_name":"Tindalos","position":5,"exceptional":false,"myriad":false,"encounter_position":1,"code":"87005a","name":"Tindalos","real_name":"Tindalos","subname":"Realm of Angular Time","text":"Tindalos is connected to each [[Portal]] location, and vice versa.\n[fast] If it is your turn: Move to a [[Portal]] location.\n[action]: Test [combat] (2) or [agility] (2). If you succeed, rescue an abducted [[Scientist]] asset and put it into play at Tindalos, exhausted.","real_text":"Tindalos is connected to each [[Portal]] location, and vice versa.\n[fast] If it is your turn: Move to a [[Portal]] location.\n[action]: Test [combat] (2) or [agility] (2). If you succeed, rescue an abducted [[Scientist]] asset and put it into play at Tindalos, exhausted.","quantity":1,"shroud":5,"clues":0,"health_per_investigator":false,"traits":"Past. Present. Future.","real_traits":"Past. Present. Future.","illustrator":"Hai Hoang","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"7c4ce164-233b-4434-bfef-4ad9ec4ca8d7","url":"https:\/\/arkhamdb.com\/card\/87005a","imagesrc":"\/bundles\/cards\/87005a.jpg","spoiler":1,"linked_card":{"pack_code":"mtt","pack_name":"Machinations Through Time","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"machinations_through_time_epic_multiplayer","encounter_name":"Epic Multiplayer","id":4632,"position":5,"exceptional":false,"myriad":false,"encounter_position":1,"code":"87005b","name":"Tindalos","real_name":"Tindalos","subname":"Maze of Infinite Depths","bonded_to":null,"bonded_count":null,"cost":null,"text":"<p>Tindalos is connected to each <b><i>Portal<\/i><\/b> location, and vice versa.<\/p><p><span class=\"icon-lightning\" title=\"Fast Action\"><\/span>: Place 1 of your clues on Tindalos, or take control of 1 clue on a Tindalos location in any era.<\/p><p><span class=\"icon-action\" title=\"Action\"><\/span>: Test <span class=\"icon-combat\" title=\"Combat\"><\/span> (3) or <span class=\"icon-agility\" title=\"Agility\"><\/span> (3). If you succeed, rescue an abducted <b><i>Scientist<\/i><\/b> asset and put it into play at Tindalos, exhausted.<\/p>","customization_text":null,"customization_change":null,"real_text":"Tindalos is connected to each [[Portal]] location, and vice versa.\n[fast]: Place 1 of your clues on Tindalos, or take control of 1 clue on a Tindalos location in any era.\n[action]: Test [combat] (3) or [agility] (3). If you succeed, rescue an abducted [[Scientist]] asset and put it into play at Tindalos, exhausted.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":5,"clues":0,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":null,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":null,"stage":null,"traits":"Past. Present. Future.","real_traits":"Past. Present. Future.","tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"","illustrator":"Hai Hoang","is_unique":false,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/87005b","imagesrc":"\/bundles\/cards\/87005b.jpg","spoiler":1}},{"pack_code":"mtt","pack_name":"Machinations Through Time","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"machinations_through_time_epic_multiplayer","encounter_name":"Epic Multiplayer","position":5,"exceptional":false,"myriad":false,"encounter_position":1,"code":"87005b","name":"Tindalos","real_name":"Tindalos","subname":"Maze of Infinite Depths","text":"Tindalos is connected to each [[Portal]] location, and vice versa.\n[fast]: Place 1 of your clues on Tindalos, or take control of 1 clue on a Tindalos location in any era.\n[action]: Test [combat] (3) or [agility] (3). If you succeed, rescue an abducted [[Scientist]] asset and put it into play at Tindalos, exhausted.","real_text":"Tindalos is connected to each [[Portal]] location, and vice versa.\n[fast]: Place 1 of your clues on Tindalos, or take control of 1 clue on a Tindalos location in any era.\n[action]: Test [combat] (3) or [agility] (3). If you succeed, rescue an abducted [[Scientist]] asset and put it into play at Tindalos, exhausted.","quantity":1,"shroud":5,"clues":0,"health_per_investigator":false,"traits":"Past. Present. Future.","real_traits":"Past. Present. Future.","illustrator":"Hai Hoang","is_unique":false,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/87005b","imagesrc":"\/bundles\/cards\/87005b.jpg","spoiler":1},{"pack_code":"mtt","pack_name":"Machinations Through Time","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"machinations_through_time","encounter_name":"Machinations Through Time","linked_to_code":"87006b","linked_to_name":"A Noble Legacy (Past)","position":6,"exceptional":false,"myriad":false,"encounter_position":5,"code":"87006","name":"A Noble Legacy (Past)","real_name":"A Noble Legacy (Past)","text":"<b>Setup<\/b>: Place the Nikola Tesla asset at the [[Past]] River Docks. Flip this story card over.","real_text":"<b>Setup<\/b>: Place the Nikola Tesla asset at the [[Past]] River Docks. Flip this story card over.","quantity":1,"health_per_investigator":false,"flavor":"Thomas and Mary met as promising undergraduate students attending Miskatonic University. It is paramount that these two gifted minds meet and form an everlasting friendship.\nFamed inventor Nikola Tesla is touring America and has arrived in Arkham by sea. You know Thomas and Mary witnessed Tesla's electrifying demonstration and regarded it as highly inspirational in their pursuit of science.\nIn its devotion to the sciences, the Universtiy is looking to upgrade and expand its campus. High on the wish list is an observatory, but a lack of funding makes such an exorbitant facility unlikely. A sizable donation would surely get the momentum started on such a notable project.","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"b94a2f14-3906-4ed9-a34b-14c2f10b3179","url":"https:\/\/arkhamdb.com\/card\/87006","imagesrc":"\/bundles\/cards\/87006.jpg","spoiler":1,"linked_card":{"pack_code":"mtt","pack_name":"Machinations Through Time","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"machinations_through_time","encounter_name":"Machinations Through Time","id":5556,"position":6,"exceptional":false,"myriad":false,"encounter_position":5,"code":"87006b","name":"A Noble Legacy (Past)","real_name":"A Noble Legacy (Past)","subname":null,"bonded_to":null,"bonded_count":null,"cost":null,"text":"<p><span class=\"icon-action\" title=\"Action\"><\/span> If you, Thomas Corrigan, and Mary Zielinski are all at the <b><i>Past<\/i><\/b> Miskatonic University: Announce \"Thomas and Mary have met.\"<\/p><p><span class=\"icon-action\" title=\"Action\"><\/span> If Thomas Corrigan, Mary Zielinski, and Nikola Tesla are all at the same location, spend 2 <span class=\"icon-per_investigator\" title=\"Per Investigator\"><\/span> clues, as a group: Announce \"Thomas and Mary are inspired by Nikola Tesla.\"<\/p><p><span class=\"icon-lightning\" title=\"Fast Action\"><\/span> If you are at the <b><i>Past<\/i><\/b> Miskatonic University, spend 2 <span class=\"icon-per_investigator\" title=\"Per Investigator\"><\/span> resources: Announce \"funding for an observatory has begun.\"<\/p><p><b>Objective<\/b> - If all 3 abilities on this story card have been triggered, add it to the victory display <i>(Place a resource token over each ability when it is triggered)<\/i>.<\/p>","customization_text":null,"customization_change":null,"real_text":"[action] If you, Thomas Corrigan, and Mary Zielinski are all at the [[Past]] Miskatonic University: Announce \"Thomas and Mary have met.\"\n[action] If Thomas Corrigan, Mary Zielinski, and Nikola Tesla are all at the same location, spend 2 [per_investigator] clues, as a group: Announce \"Thomas and Mary are inspired by Nikola Tesla.\"\n[fast] If you are at the [[Past]] Miskatonic University, spend 2 [per_investigator] resources: Announce \"funding for an observatory has begun.\"\n<b>Objective<\/b> - If all 3 abilities on this story card have been triggered, add it to the victory display <i>(Place a resource token over each ability when it is triggered)<\/i>.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":0,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":null,"stage":null,"traits":null,"real_traits":null,"tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"","illustrator":null,"is_unique":false,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/87006b","imagesrc":"\/bundles\/cards\/87006b.jpg","spoiler":1}},{"pack_code":"mtt","pack_name":"Machinations Through Time","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"machinations_through_time","encounter_name":"Machinations Through Time","position":7,"exceptional":false,"myriad":false,"encounter_position":6,"code":"87007","name":"Arkham Gazette","real_name":"Arkham Gazette","text":"[action]: Test any skill (4). If you succeed, gain 1 clue <i>(from the token pool)<\/i>.\n[fast] Remove 1 newspaper from this location: Place 1 [per_investigator] clues <i>(from the token pool)<\/i> on this location. Look at the top 5 cards of the encounter deck, add 1 to the victory display, and put the rest on the top and\/or bottom of that deck in any order.","real_text":"[action]: Test any skill (4). If you succeed, gain 1 clue <i>(from the token pool)<\/i>.\n[fast] Remove 1 newspaper from this location: Place 1 [per_investigator] clues <i>(from the token pool)<\/i> on this location. Look at the top 5 cards of the encounter deck, add 1 to the victory display, and put the rest on the top and\/or bottom of that deck in any order.","quantity":1,"shroud":2,"clues":1,"health_per_investigator":false,"traits":"Arkham. Portal. Past.","real_traits":"Arkham. Portal. Past.","illustrator":"Pixoloid Studios Ltd","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"The <u>Arkham Gazette<\/u> goes all the way back to the Revolutionary era, when the newspaper was a single handsheet publicizing local notices and businesses. Industrialization led to the <u>Gazette's<\/u> first automated printing press, and the newspaper's influence quickly spread beyond Arkham.","octgn_id":"cfe19f0d-59b4-48d3-8ab9-66097c898e61","url":"https:\/\/arkhamdb.com\/card\/87007","imagesrc":"\/bundles\/cards\/87007.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/87007b.jpg"},{"pack_code":"mtt","pack_name":"Machinations Through Time","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"machinations_through_time","encounter_name":"Machinations Through Time","position":8,"exceptional":false,"myriad":false,"encounter_position":7,"code":"87008","name":"O'Malley's Watch Shop","real_name":"O'Malley's Watch Shop","text":"[action] Remove 1 time from this location: Remove 1 doom from an agenda in any era. If Thomas Corrigan is at this location, you may exhaust him to place 1 resource <i>(from the token pool)<\/i> on the [[Present]] Tick-Tock Club, as time.","real_text":"[action] Remove 1 time from this location: Remove 1 doom from an agenda in any era. If Thomas Corrigan is at this location, you may exhaust him to place 1 resource <i>(from the token pool)<\/i> on the [[Present]] Tick-Tock Club, as time.","quantity":1,"shroud":4,"clues":3,"health_per_investigator":false,"victory":1,"traits":"Arkham. Portal. Past.","real_traits":"Arkham. Portal. Past.","illustrator":"Pixoloid Studios Ltd","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"Exquisitely crafted timepieces of all shapes, sizes, and styles adorn the walls of O'Malley's Watch Shop. Each clock is unique and displays a different time, causing the serence ringing of various bells and chimes every few minutes.","octgn_id":"71868b3c-dd1b-4a68-b9c0-2e905b330b74","url":"https:\/\/arkhamdb.com\/card\/87008","imagesrc":"\/bundles\/cards\/87008.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/87008b.jpg"},{"pack_code":"mtt","pack_name":"Machinations Through Time","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"machinations_through_time","encounter_name":"Machinations Through Time","position":9,"exceptional":false,"myriad":false,"encounter_position":8,"code":"87009","name":"River Docks","real_name":"River Docks","text":"[action] Spend 2 resources or exhaust a [[Scientist]] asset at this location: Place 1 resource <i>(from the token pool)<\/i> on the [[Present]] or [[Future]] River Docks, as a shipment. (Limit once per turn.)","real_text":"[action] Spend 2 resources or exhaust a [[Scientist]] asset at this location: Place 1 resource <i>(from the token pool)<\/i> on the [[Present]] or [[Future]] River Docks, as a shipment. (Limit once per turn.)","quantity":1,"shroud":-11,"clues":1,"health_per_investigator":false,"traits":"Arkham. Portal. Past.","real_traits":"Arkham. Portal. Past.","illustrator":"Pixoloid Studios Ltd","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"Whirling with activity at all hours, the River Docks along the banks of the Miskatonic are the heart of the Merchant District. Numerous goods and travelers from across the Eastern Seaboard pass through the harbor every day.","octgn_id":"ecc59dcb-d7af-4e99-9325-a9f1ab0ff1ac","url":"https:\/\/arkhamdb.com\/card\/87009","imagesrc":"\/bundles\/cards\/87009.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/87009b.jpg"},{"pack_code":"mtt","pack_name":"Machinations Through Time","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"machinations_through_time","encounter_name":"Machinations Through Time","position":10,"exceptional":false,"myriad":false,"encounter_position":9,"code":"87010","name":"Miskatonic University","real_name":"Miskatonic University","text":"[action] [action] Remove 1 seed from this location: Announce \"a tree seed has been planted.\" Gain 1 resource for each [[Scientist]] asset at this location.","real_text":"[action] [action] Remove 1 seed from this location: Announce \"a tree seed has been planted.\" Gain 1 resource for each [[Scientist]] asset at this location.","quantity":1,"shroud":3,"clues":1,"health_per_investigator":false,"traits":"Arkham. Portal. Past.","real_traits":"Arkham. Portal. Past.","flavor":"The brilliant minds of Miskatonic's College of Sciences motivate one another to ever-ascending heights.","illustrator":"Pixoloid Studios Ltd","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"Founded in 1690, the prestigious Miskatonic University is one of New England's most notable institutions of higher learning. The university's lauded academic disciplines attract promising students from across the country and abroad.","octgn_id":"acb69613-9ff2-437b-b5fe-80c813d38a15","url":"https:\/\/arkhamdb.com\/card\/87010","imagesrc":"\/bundles\/cards\/87010.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/87010b.jpg"},{"pack_code":"mtt","pack_name":"Machinations Through Time","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"machinations_through_time","encounter_name":"Machinations Through Time","position":11,"exceptional":false,"myriad":false,"encounter_position":10,"code":"87011","name":"Childhood Home","real_name":"Childhood Home","text":"[action] If \"Thomas and Mary have met\" and Thomas Corrigan and Mary Zielinski are at this location: Announce \"Thomas and Mary have married.\"\n[action] [action] If \"Corrigan Industries has been founded:\" Place 1 resource <i>(from the token pool)<\/i> on Corrigan Industries, as a time capsule. (Group limit once per game.)","real_text":"[action] If \"Thomas and Mary have met\" and Thomas Corrigan and Mary Zielinski are at this location: Announce \"Thomas and Mary have married.\"\n[action] [action] If \"Corrigan Industries has been founded:\" Place 1 resource <i>(from the token pool)<\/i> on Corrigan Industries, as a time capsule. (Group limit once per game.)","quantity":1,"shroud":2,"clues":2,"health_per_investigator":false,"traits":"Arkham. Past.","real_traits":"Arkham. Past.","illustrator":"Pixoloid Studios Ltd","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"Born and raised in a small yet cozy house built in 1858 by his father, Thomas Corrigan and his love for science grew rapidly as the ever changing seasons of New England passed.","octgn_id":"b2e97097-3c51-4ed2-aa40-36266ae1fa17","url":"https:\/\/arkhamdb.com\/card\/87011","imagesrc":"\/bundles\/cards\/87011.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/87011b.jpg"},{"pack_code":"mtt","pack_name":"Machinations Through Time","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"machinations_through_time","encounter_name":"Machinations Through Time","position":12,"exceptional":false,"myriad":false,"encounter_position":11,"code":"87012","name":"Thomas Corrigan","real_name":"Thomas Corrigan","subname":"Physics Student","text":"[reaction] When you initiate a skill test, exhaust Thomas Corrigan: If you succeed, draw 1 card.","real_text":"[reaction] When you initiate a skill test, exhaust Thomas Corrigan: If you succeed, draw 1 card.","quantity":1,"health":2,"health_per_investigator":false,"sanity":2,"traits":"Scientist. Ally. Past.","real_traits":"Scientist. Ally. Past.","flavor":"Ever since he was a toddler exploring the woods and creek near his home, Thomas has had an abundance of curiosity and the drive to satiate it.","illustrator":"Robert Laskey","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"eafa5f43-8c6d-4912-b0ea-ad64fbc3cb31","url":"https:\/\/arkhamdb.com\/card\/87012","imagesrc":"\/bundles\/cards\/87012.jpg","spoiler":1},{"pack_code":"mtt","pack_name":"Machinations Through Time","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"machinations_through_time","encounter_name":"Machinations Through Time","position":13,"exceptional":false,"myriad":false,"encounter_position":12,"code":"87013","name":"Mary Zielinski","real_name":"Mary Zielinski","subname":"Chemistry Student","text":"[action] Exhaust Mary Zielinski: <b>Investigate.<\/b> If you succeed, instead of discovering a clue at your location, gain 1 clue <i>(from the token pool)<\/i>.","real_text":"[action] Exhaust Mary Zielinski: <b>Investigate.<\/b> If you succeed, instead of discovering a clue at your location, gain 1 clue <i>(from the token pool)<\/i>.","quantity":1,"health":2,"health_per_investigator":false,"sanity":2,"traits":"Scientist. Ally. Past.","real_traits":"Scientist. Ally. Past.","flavor":"Born in Warsaw, Poland, Mary's intense passion for the Sciences led her across the world to Miskatonic University.","illustrator":"Romana Kendelic","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"e1e3d0a2-8852-4449-a82c-c5344c34b2a4","url":"https:\/\/arkhamdb.com\/card\/87013","imagesrc":"\/bundles\/cards\/87013.jpg","spoiler":1},{"pack_code":"mtt","pack_name":"Machinations Through Time","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"machinations_through_time","encounter_name":"Machinations Through Time","linked_to_code":"87015b","linked_to_name":"A Noble Legacy (Present)","position":15,"exceptional":false,"myriad":false,"encounter_position":14,"code":"87015","name":"A Noble Legacy (Present)","real_name":"A Noble Legacy (Present)","text":"<b>Setup<\/b>: Place the Ezra Graves asset at the [[Present]] Arkham Advertiser. Flip this story card over.","real_text":"<b>Setup<\/b>: Place the Ezra Graves asset at the [[Present]] Arkham Advertiser. Flip this story card over.","quantity":1,"health_per_investigator":false,"flavor":"When funding is reached and construction is completed, Miskatonic University's newest building, the Gerald Warren Astronomical Observatory, will sit high atop Crane Hill. The facility will feature state-of-the-art equipment, such as a high-powered telescope, that will be able to explore the depths of the universe. The new data it provides could be invaluable to the research of Thomas and Mary.\nWhile brief, the fortuitous collaboration with a professor of the arcane, Ezra Graves, was vital in steering Thomas and Mary down the right path. You'll have to ensure this chance encounter occurs.","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"bfd2731e-2920-4152-92cc-cd32af3cb3a0","url":"https:\/\/arkhamdb.com\/card\/87015","imagesrc":"\/bundles\/cards\/87015.jpg","spoiler":1,"linked_card":{"pack_code":"mtt","pack_name":"Machinations Through Time","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"machinations_through_time","encounter_name":"Machinations Through Time","id":5557,"position":15,"exceptional":false,"myriad":false,"encounter_position":14,"code":"87015b","name":"A Noble Legacy (Present)","real_name":"A Noble Legacy (Present)","subname":null,"bonded_to":null,"bonded_count":null,"cost":null,"text":"<p><span class=\"icon-action\" title=\"Action\"><\/span> If you are at the <b><i>Present<\/i><\/b> Miskatonic University and \"funding for an observatory has begun:\" Announce \"the observatory is built.\"<\/p><p><span class=\"icon-action\" title=\"Action\"><\/span> If \"the observatory is built,\" \"Thomas and Mary are inspired by Nikola Tesla,\" and Thomas Corrigan, Mary Zielinski and Ezra Graves are at the <b><i>Present<\/i><\/b> Miskatonic University, spend 2 <span class=\"icon-per_investigator\" title=\"Per Investigator\"><\/span> clues, as a group (4 <span class=\"icon-per_investigator\" title=\"Per Investigator\"><\/span> clues, as a group, instead if you are playing in <i>Epic Multiplayer Mode<\/i>): Announce \"teleportation research has begun.\"<\/p><p><span class=\"icon-lightning\" title=\"Fast Action\"><\/span> If \"Thomas and Mary have met\" and Thomas Corrigan and Mary Zielinski are at Ye Olde Magick Shoppe, spend 1 <span class=\"icon-per_investigator\" title=\"Per Investigator\"><\/span> resources: Announce \"Corrigan Industries has been founded\" and put the set-aside Corrigan Industries location into play in the future era.<\/p><p><b>Objective<\/b> - If all 3 abilities on this story card have been triggered, add it to the victory display <i>(place a resource token over each ability when it is triggered)<\/i>.<\/p>","customization_text":null,"customization_change":null,"real_text":"[action] If you are at the [[Present]] Miskatonic University and \"funding for an observatory has begun:\" Announce \"the observatory is built.\"\n[action] If \"the observatory is built,\" \"Thomas and Mary are inspired by Nikola Tesla,\" and Thomas Corrigan, Mary Zielinski and Ezra Graves are at the [[Present]] Miskatonic University, spend 2 [per_investigator] clues, as a group (4 [per_investigator] clues, as a group, instead if you are playing in <i>Epic Multiplayer Mode<\/i>): Announce \"teleportation research has begun.\"\n[fast] If \"Thomas and Mary have met\" and Thomas Corrigan and Mary Zielinski are at Ye Olde Magick Shoppe, spend 1 [per_investigator] resources: Announce \"Corrigan Industries has been founded\" and put the set-aside Corrigan Industries location into play in the future era.\n<b>Objective<\/b> - If all 3 abilities on this story card have been triggered, add it to the victory display <i>(place a resource token over each ability when it is triggered)<\/i>.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":0,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":null,"stage":null,"traits":null,"real_traits":null,"tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"","illustrator":null,"is_unique":false,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/87015b","imagesrc":"\/bundles\/cards\/87015b.jpg","spoiler":1}},{"pack_code":"mtt","pack_name":"Machinations Through Time","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"machinations_through_time","encounter_name":"Machinations Through Time","position":16,"exceptional":false,"myriad":false,"encounter_position":15,"code":"87016","name":"Arkham Advertiser","real_name":"Arkham Advertiser","text":"[fast] Spend 1 resource: Ready a [[Scientist]] asset at this location. (Limit once per round.)\n[action] Remove 1 newspaper from this location: Place 1 [per_investigator] clues <i>(from the token pool)<\/i> on this location. Take 4 additional actions this turn.","real_text":"[fast] Spend 1 resource: Ready a [[Scientist]] asset at this location. (Limit once per round.)\n[action] Remove 1 newspaper from this location: Place 1 [per_investigator] clues <i>(from the token pool)<\/i> on this location. Take 4 additional actions this turn.","quantity":1,"shroud":2,"clues":1,"health_per_investigator":false,"traits":"Arkham. Portal. Present.","real_traits":"Arkham. Portal. Present.","illustrator":"Pixoloid Studios Ltd","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"Situated north of the Miskatonic River, the <u>Arkham Advertiser's<\/u> headquarters is home to a crack team of investigative reporters and photographers committed to uncovering the truth. Readers consider the newspaper a trusted source filled with exclusive stories and information.","octgn_id":"e294a523-a41c-46df-adb3-a5fecb08d609","url":"https:\/\/arkhamdb.com\/card\/87016","imagesrc":"\/bundles\/cards\/87016.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/87016b.jpg"},{"pack_code":"mtt","pack_name":"Machinations Through Time","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"machinations_through_time","encounter_name":"Machinations Through Time","position":17,"exceptional":false,"myriad":false,"encounter_position":16,"code":"87017","name":"Tick-Tock Club","real_name":"Tick-Tock Club","text":"[action] Remove 1 time from this location: Remove 1 doom from an agenda in any era. If Thomas Corrigan is at this location, you may exhaust him to place 1 resource <i>(from the token pool)<\/i> on the [[Future]] Tick-Tock Club, as time.","real_text":"[action] Remove 1 time from this location: Remove 1 doom from an agenda in any era. If Thomas Corrigan is at this location, you may exhaust him to place 1 resource <i>(from the token pool)<\/i> on the [[Future]] Tick-Tock Club, as time.","quantity":1,"shroud":4,"clues":3,"health_per_investigator":false,"victory":1,"traits":"Arkham. Portal. Present.","real_traits":"Arkham. Portal. Present.","illustrator":"Pixoloid Studios Ltd","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"Tucked away in the back alley next to an old watch shop, the Tick-Tock Club is a popular speakeasy where jazz, laughter, and drinks flow. It's always midnight at the Tick-Tock Club.","octgn_id":"99a24157-f933-4c62-a67e-b08981159894","url":"https:\/\/arkhamdb.com\/card\/87017","imagesrc":"\/bundles\/cards\/87017.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/87017b.jpg"},{"pack_code":"mtt","pack_name":"Machinations Through Time","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"machinations_through_time","encounter_name":"Machinations Through Time","position":18,"exceptional":false,"myriad":false,"encounter_position":17,"code":"87018","name":"River Docks","real_name":"River Docks","text":"[fast] Remove 1 shipment from this location: Gain 4 resources or 1 clue <i>(from the token pool)<\/i>.\n[action] Spend 3 resources or exhaust 2 [[Scientist]] assets at this location: Place 1 resource <i>(from the token pool)<\/i> on the [[Future]] River Docks, as a shipment.","real_text":"[fast] Remove 1 shipment from this location: Gain 4 resources or 1 clue <i>(from the token pool)<\/i>.\n[action] Spend 3 resources or exhaust 2 [[Scientist]] assets at this location: Place 1 resource <i>(from the token pool)<\/i> on the [[Future]] River Docks, as a shipment.","quantity":1,"shroud":-11,"clues":1,"health_per_investigator":false,"traits":"Arkham. Portal. Present.","real_traits":"Arkham. Portal. Present.","illustrator":"Pixoloid Studios Ltd","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"Whirling with activity at all hours, the River Docks along the banks of the Miskatonic are the heart of the Merchant District. Numerous goods and travelers from around the country pass through the harbor every day, creating ideal circumstances for bootleggers and smugglers to move contraband unnoticed.","octgn_id":"38f00ff4-ba26-4e82-8cdc-2ab6bdc2dd48","url":"https:\/\/arkhamdb.com\/card\/87018","imagesrc":"\/bundles\/cards\/87018.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/87018b.jpg"},{"pack_code":"mtt","pack_name":"Machinations Through Time","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"machinations_through_time","encounter_name":"Machinations Through Time","position":19,"exceptional":false,"myriad":false,"encounter_position":18,"code":"87019","name":"Miskatonic University","real_name":"Miskatonic University","text":"[action] If \"a tree seed has been planted:\" Gain 1 clue <i>(from the token pool)<\/i> for each [[Scientist]] asset at this location. (Group limit once per game.)","real_text":"[action] If \"a tree seed has been planted:\" Gain 1 clue <i>(from the token pool)<\/i> for each [[Scientist]] asset at this location. (Group limit once per game.)","quantity":1,"shroud":3,"clues":1,"health_per_investigator":false,"traits":"Arkham. Portal. Present.","real_traits":"Arkham. Portal. Present.","flavor":"The new facilities on campus have attracted additional prominent researchers to Miskatonic University.","illustrator":"Pixoloid Studios Ltd","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"An increase in donations has led to the funding of a multitude of projects at Miskatonic University. Most notable among these has been the construction of the state-of-the-art Warren Observatory, perched high atop the eastern hill on campus.","octgn_id":"745503d5-33ce-4650-a455-640f0ae5a7bd","url":"https:\/\/arkhamdb.com\/card\/87019","imagesrc":"\/bundles\/cards\/87019.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/87019b.jpg"},{"pack_code":"mtt","pack_name":"Machinations Through Time","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"machinations_through_time","encounter_name":"Machinations Through Time","position":20,"exceptional":false,"myriad":false,"encounter_position":19,"code":"87020","name":"Ye Olde Magick Shoppe","real_name":"Ye Olde Magick Shoppe","text":"[fast] If Ezra Graves is at this location, exhaust him and spend 1 clue: Defeat a non-[[Elite]] enemy in any era. (Group limit once per game.)","real_text":"[fast] If Ezra Graves is at this location, exhaust him and spend 1 clue: Defeat a non-[[Elite]] enemy in any era. (Group limit once per game.)","quantity":1,"shroud":3,"clues":1,"health_per_investigator":false,"traits":"Arkham. Present.","real_traits":"Arkham. Present.","illustrator":"Nele Diel","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"Just south of Miskatonic University in Uptown, Miriam Beecher's novelty shop is filled with various arcane oddities the likes of which science cannot explain. After many years of work, Miriam ponders retirement and perhaps the sale of her store.","octgn_id":"5b5d424c-96bb-4d2e-82fe-59e32b03cebe","url":"https:\/\/arkhamdb.com\/card\/87020","imagesrc":"\/bundles\/cards\/87020.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/87020b.jpg"},{"pack_code":"mtt","pack_name":"Machinations Through Time","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"machinations_through_time","encounter_name":"Machinations Through Time","position":21,"exceptional":false,"myriad":false,"encounter_position":20,"code":"87021","name":"Thomas Corrigan","real_name":"Thomas Corrigan","subname":"Preeminent Astrophysicist","text":"[fast] Exhaust Thomas Corrigan: You get +2 [willpower] for this skill test.\n[reaction] When you initiate a skill test, exhaust Thomas Corrigan: If you succeed, draw 1 card.","real_text":"[fast] Exhaust Thomas Corrigan: You get +2 [willpower] for this skill test.\n[reaction] When you initiate a skill test, exhaust Thomas Corrigan: If you succeed, draw 1 card.","quantity":1,"health":2,"health_per_investigator":false,"sanity":2,"traits":"Scientist. Ally. Present.","real_traits":"Scientist. Ally. Present.","illustrator":"Robert Laskey","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"9cf210b4-0830-47ae-93da-ecf2b5686dd4","url":"https:\/\/arkhamdb.com\/card\/87021","imagesrc":"\/bundles\/cards\/87021.jpg","spoiler":1},{"pack_code":"mtt","pack_name":"Machinations Through Time","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"machinations_through_time","encounter_name":"Machinations Through Time","position":22,"exceptional":false,"myriad":false,"encounter_position":21,"code":"87022","name":"Mary Zielinski","real_name":"Mary Zielinski","subname":"Distinguished Chemist","text":"[fast] Exhaust Mary Zielinski: You get +2 [intellect] for this skill test.\n[action] Exhaust Mary Zielinski: <b>Investigate.<\/b> If you succeed, instead of discovering a clue at your location, gain 1 clue <i>(from the token pool)<\/i>.","real_text":"[fast] Exhaust Mary Zielinski: You get +2 [intellect] for this skill test.\n[action] Exhaust Mary Zielinski: <b>Investigate.<\/b> If you succeed, instead of discovering a clue at your location, gain 1 clue <i>(from the token pool)<\/i>.","quantity":1,"health":2,"health_per_investigator":false,"sanity":2,"traits":"Scientist. Ally. Present.","real_traits":"Scientist. Ally. Present.","illustrator":"Romana Kendelic","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"81ce9a51-ec8d-4dea-af76-d660f1672905","url":"https:\/\/arkhamdb.com\/card\/87022","imagesrc":"\/bundles\/cards\/87022.jpg","spoiler":1},{"pack_code":"mtt","pack_name":"Machinations Through Time","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"machinations_through_time","encounter_name":"Machinations Through Time","linked_to_code":"87024b","linked_to_name":"A Noble Legacy (Future)","position":24,"exceptional":false,"myriad":false,"encounter_position":23,"code":"87024","name":"A Noble Legacy (Future)","real_name":"A Noble Legacy (Future)","text":"<b>Setup<\/b>: Set the Dimensional Beam Machine asset aside, out of play. Flip this story card over.","real_text":"<b>Setup<\/b>: Set the Dimensional Beam Machine asset aside, out of play. Flip this story card over.","quantity":1,"health_per_investigator":false,"flavor":"Once all of the necessary pieces are in place, it could take countless years of researching - if it is possible at all - to make a significant breakthrough on one of the greatest mysteries of the universe: teleportation - the moving of matter from one point to another without traversing the physical space between them. Thomas and Mary believe they are on the verge of sending a human through spacetime.\nSuch a momentous discovery should have occurred - Thomas and Mary's Nobel Prize, their worldwide acclaim, the event at the <i>Arkham Advertiser<\/i>, the two of them holding up the newspaper celebrating their accomplishments - and yet, there is no trace of such events happening. Unless you intervene...","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"7244c419-14f7-48dc-b98e-67e7ddd2807c","url":"https:\/\/arkhamdb.com\/card\/87024","imagesrc":"\/bundles\/cards\/87024.jpg","spoiler":1,"linked_card":{"pack_code":"mtt","pack_name":"Machinations Through Time","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"machinations_through_time","encounter_name":"Machinations Through Time","id":5558,"position":24,"exceptional":false,"myriad":false,"encounter_position":23,"code":"87024b","name":"A Noble Legacy (Future)","real_name":"A Noble Legacy (Future)","subname":null,"bonded_to":null,"bonded_count":null,"cost":null,"text":"<p><span class=\"icon-action\" title=\"Action\"><\/span> If Thomas Corrigan and Mary Zielinski are at Corrigan Industries: Put the set-aside Dimensional Beam Machine asset into play under your control <i>(if you are eliminated, set it aside, out of play)<\/i>.<\/p><p><span class=\"icon-action\" title=\"Action\"><\/span> If \"teleportation research has begun\" and Thomas Corrigan, Mary Zielinski, and the Dimensional Beam Machine are at the <b><i>Future<\/i><\/b> Miskatonic University: Test <span class=\"icon-intellect\" title=\"Intellect\"><\/span> (3). If you succeed, spend 2 <span class=\"icon-per_investigator\" title=\"Per Investigator\"><\/span> clues, as a group (8 <span class=\"icon-per_investigator\" title=\"Per Investigator\"><\/span> clues, as a group, instead if you are playing in <i>Epic Multiplayer Mode<\/i>) and announce \"Thomas and Mary have made a historic discovery.\"<\/p><p><span class=\"icon-action\" title=\"Action\"><\/span> If \"Thomas and Mary have made a historic discovery\" and Thomas Corrigan and Mary Zielinski are at the <b><i>Future<\/i><\/b> Arkham Advertiser: Announce \"Thomas and Mary have won a Nobel Prize.\"<\/p><p><b>Objective<\/b> - If all 3 abilities on this story card have been triggered, add it to the victory display <i>(place a resource token over each ability when it is triggered)<\/i>.<\/p>","customization_text":null,"customization_change":null,"real_text":"[action] If Thomas Corrigan and Mary Zielinski are at Corrigan Industries: Put the set-aside Dimensional Beam Machine asset into play under your control <i>(if you are eliminated, set it aside, out of play)<\/i>.\n[action] If \"teleportation research has begun\" and Thomas Corrigan, Mary Zielinski, and the Dimensional Beam Machine are at the [[Future]] Miskatonic University: Test [intellect] (3). If you succeed, spend 2 [per_investigator] clues, as a group (8 [per_investigator] clues, as a group, instead if you are playing in <i>Epic Multiplayer Mode<\/i>) and announce \"Thomas and Mary have made a historic discovery.\"\n[action] If \"Thomas and Mary have made a historic discovery\" and Thomas Corrigan and Mary Zielinski are at the [[Future]] Arkham Advertiser: Announce \"Thomas and Mary have won a Nobel Prize.\"\n<b>Objective<\/b> - If all 3 abilities on this story card have been triggered, add it to the victory display <i>(place a resource token over each ability when it is triggered)<\/i>.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":1,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":null,"stage":null,"traits":null,"real_traits":null,"tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"","illustrator":null,"is_unique":false,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/87024b","imagesrc":"\/bundles\/cards\/87024b.jpg","spoiler":1}},{"pack_code":"mtt","pack_name":"Machinations Through Time","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"machinations_through_time","encounter_name":"Machinations Through Time","position":25,"exceptional":false,"myriad":false,"encounter_position":24,"code":"87025","name":"Arkham Advertiser","real_name":"Arkham Advertiser","text":"[action]: Place 1 resource <i>(from the token pool)<\/i> on the Arkham Gazette or on an Arkham Advertiser in any era, as a newspaper. (Group limit twice per game.)\n[fast] Remove 1 newspaper from this location: Place 1 [per_investigator] clues <i>(from the token pool)<\/i> on this location. Remove 1 [skull], [cultist], [tablet], or [elder_thing] token from the chaos bag for the remainder of the game.","real_text":"[action]: Place 1 resource <i>(from the token pool)<\/i> on the Arkham Gazette or on an Arkham Advertiser in any era, as a newspaper. (Group limit twice per game.)\n[fast] Remove 1 newspaper from this location: Place 1 [per_investigator] clues <i>(from the token pool)<\/i> on this location. Remove 1 [skull], [cultist], [tablet], or [elder_thing] token from the chaos bag for the remainder of the game.","quantity":1,"shroud":2,"clues":1,"health_per_investigator":false,"traits":"Arkham. Portal. Future.","real_traits":"Arkham. Portal. Future.","illustrator":"Pixoloid Studios Ltd","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"As the buildings and factories of Arkham's Northside grow in size over the years, all but one is relatively silent by nightfall: the <u>Arkham Advertiser<\/u>. Even the witching hour is filled with the constant bustling of reporters, editors, and operators as the latest edition comes off the humming presses.","octgn_id":"8efe0014-b894-4ac2-96f2-1527faa6d2b0","url":"https:\/\/arkhamdb.com\/card\/87025","imagesrc":"\/bundles\/cards\/87025.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/87025b.jpg"},{"pack_code":"mtt","pack_name":"Machinations Through Time","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"machinations_through_time","encounter_name":"Machinations Through Time","position":26,"exceptional":false,"myriad":false,"encounter_position":25,"code":"87026","name":"Tick-Tock Club","real_name":"Tick-Tock Club","text":"[action] If Thomas Corrigan is at this location, exhaust him and spend 1 [per_investigator] clues: Place 1 resource <i>(from the token pool)<\/i> on O'Malley's Watch Shop, as time. (Group limit once per game.)\n[action] Remove 1 time from this location: Remove 1 doom from an agenda in any era.","real_text":"[action] If Thomas Corrigan is at this location, exhaust him and spend 1 [per_investigator] clues: Place 1 resource <i>(from the token pool)<\/i> on O'Malley's Watch Shop, as time. (Group limit once per game.)\n[action] Remove 1 time from this location: Remove 1 doom from an agenda in any era.","quantity":1,"shroud":4,"clues":2,"health_per_investigator":false,"victory":1,"traits":"Arkham. Portal. Future.","real_traits":"Arkham. Portal. Future.","illustrator":"Pixoloid Studios Ltd","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"Located in the Merchant District, the Tick-Tock Club is a popular nightclub where jazz, rock-n-roll, laughter, and drinks flow. It's always midnight at the Tick-Tock Club.","octgn_id":"6ee4e310-716b-4dca-a350-02355ede241c","url":"https:\/\/arkhamdb.com\/card\/87026","imagesrc":"\/bundles\/cards\/87026.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/87026b.jpg"},{"pack_code":"mtt","pack_name":"Machinations Through Time","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"machinations_through_time","encounter_name":"Machinations Through Time","position":27,"exceptional":false,"myriad":false,"encounter_position":26,"code":"87027","name":"River Docks","real_name":"River Docks","text":"[fast] Remove 1 shipment from this location: Gain 4 resources or 1 clue <i>(from the token pool)<\/i>.\n[fast] Spend 3 resources or exhaust 2 [[Scientist]] assets at this location: Place 1 resource <i>(from the token pool)<\/i> on the [[Present]] River Docks, as a shipment. (Limit once per round.)","real_text":"[fast] Remove 1 shipment from this location: Gain 4 resources or 1 clue <i>(from the token pool)<\/i>.\n[fast] Spend 3 resources or exhaust 2 [[Scientist]] assets at this location: Place 1 resource <i>(from the token pool)<\/i> on the [[Present]] River Docks, as a shipment. (Limit once per round.)","quantity":1,"shroud":-11,"clues":1,"health_per_investigator":false,"traits":"Arkham. Portal. Future.","real_traits":"Arkham. Portal. Future.","illustrator":"Pixoloid Studios Ltd","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"Whirling with activity at all hours, the River Docks along the banks of the Miskatonic are the heart of the Merchant District. Numerous goods and travelers from around the world pass through the harbor every day.","octgn_id":"a8a41277-b0a7-4214-a3b1-a423611893ae","url":"https:\/\/arkhamdb.com\/card\/87027","imagesrc":"\/bundles\/cards\/87027.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/87027b.jpg"},{"pack_code":"mtt","pack_name":"Machinations Through Time","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"machinations_through_time","encounter_name":"Machinations Through Time","position":28,"exceptional":false,"myriad":false,"encounter_position":27,"code":"87028","name":"Miskatonic University","real_name":"Miskatonic University","text":"[action] If Mary Zielinski is at this location: Place 1 resource <i>(from the token pool)<\/i> on the [[Past]] Miskatonic University, as a seed. (Group limit once per game.)\n[fast]: If \"a tree seed has been planted:\" Gain 1 clue <i>(from the token pool)<\/i> for each [[Scientist]] asset at this location. (Group limit once per game.)","real_text":"[action] If Mary Zielinski is at this location: Place 1 resource <i>(from the token pool)<\/i> on the [[Past]] Miskatonic University, as a seed. (Group limit once per game.)\n[fast]: If \"a tree seed has been planted:\" Gain 1 clue <i>(from the token pool)<\/i> for each [[Scientist]] asset at this location. (Group limit once per game.)","quantity":1,"shroud":3,"clues":1,"health_per_investigator":false,"traits":"Arkham. Portal. Future.","real_traits":"Arkham. Portal. Future.","illustrator":"Pixoloid Studios Ltd","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"In time, continued donations and construction have led to a sprawling campus at Miskatonic University, with record-high enrollment. But by twilight, eerie shadows blanket the quiet campus, and rumors mount of late-night taboo experiments within the laboratories.","octgn_id":"4910a1a3-f716-4728-bed9-8332f48658ac","url":"https:\/\/arkhamdb.com\/card\/87028","imagesrc":"\/bundles\/cards\/87028.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/87028b.jpg"},{"pack_code":"mtt","pack_name":"Machinations Through Time","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"machinations_through_time","encounter_name":"Machinations Through Time","position":29,"exceptional":false,"myriad":false,"encounter_position":28,"code":"87029","name":"Corrigan Industries","real_name":"Corrigan Industries","text":"[action] Remove 1 time capsule from this location: Choose up to 4 cards in your discard pile and add them to your hand.\n[action] [action] If \"Thomas and Mary have married:\" Their children inherit Corrigan Industries. Gain 10 resources. (Group limit once per game.)","real_text":"[action] Remove 1 time capsule from this location: Choose up to 4 cards in your discard pile and add them to your hand.\n[action] [action] If \"Thomas and Mary have married:\" Their children inherit Corrigan Industries. Gain 10 resources. (Group limit once per game.)","quantity":1,"shroud":2,"clues":1,"health_per_investigator":false,"traits":"Arkham. Future.","real_traits":"Arkham. Future.","illustrator":"Pixoloid Studios Ltd","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"Built on the site of Thomas Corrigan's childhood home, Corrigan Industries is a dream come to fruition. Innovation and discovery are the hallmarks of the company as it uses science to improve society.","octgn_id":"ecd727f9-6287-4a3b-a448-ba73aab58576","url":"https:\/\/arkhamdb.com\/card\/87029","imagesrc":"\/bundles\/cards\/87029.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/87029b.jpg"},{"pack_code":"mtt","pack_name":"Machinations Through Time","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"machinations_through_time","encounter_name":"Machinations Through Time","position":30,"exceptional":false,"myriad":false,"encounter_position":29,"code":"87030","name":"Thomas Corrigan","real_name":"Thomas Corrigan","subname":"Cofounder of Corrigan Industries","text":"Each investigator at Thomas Corrigan's location gets +1 [willpower].\n[reaction] When you initiate a skill test, exhaust Thomas Corrigan: If you succeed, draw 1 card.","real_text":"Each investigator at Thomas Corrigan's location gets +1 [willpower].\n[reaction] When you initiate a skill test, exhaust Thomas Corrigan: If you succeed, draw 1 card.","quantity":1,"health":1,"health_per_investigator":false,"sanity":2,"traits":"Scientist. Ally. Future.","real_traits":"Scientist. Ally. Future.","illustrator":"Robert Laskey","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"c3f5c9be-4273-439b-ab2d-55829211a859","url":"https:\/\/arkhamdb.com\/card\/87030","imagesrc":"\/bundles\/cards\/87030.jpg","spoiler":1},{"pack_code":"mtt","pack_name":"Machinations Through Time","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"machinations_through_time","encounter_name":"Machinations Through Time","position":31,"exceptional":false,"myriad":false,"encounter_position":30,"code":"87031","name":"Mary Zielinski","real_name":"Mary Zielinski","subname":"Cofounder of Corrigan Industries","text":"Each investigator at Mary Zielinski's location gets +1 [intellect].\n[action] Exhaust Mary Zielinski: <b>Investigate.<\/b> If you succeed, instead of discovering a clue at your location, gain 1 clue <i>(from the token pool)<\/i>.","real_text":"Each investigator at Mary Zielinski's location gets +1 [intellect].\n[action] Exhaust Mary Zielinski: <b>Investigate.<\/b> If you succeed, instead of discovering a clue at your location, gain 1 clue <i>(from the token pool)<\/i>.","quantity":1,"health":1,"health_per_investigator":false,"sanity":2,"traits":"Scientist. Ally. Future.","real_traits":"Scientist. Ally. Future.","illustrator":"Romana Kendelic","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"bb23f3a4-6d1d-457f-ab2e-abaefe7b6d58","url":"https:\/\/arkhamdb.com\/card\/87031","imagesrc":"\/bundles\/cards\/87031.jpg","spoiler":1},{"pack_code":"mtt","pack_name":"Machinations Through Time","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"machinations_through_time","encounter_name":"Machinations Through Time","linked_to_code":"87033b","linked_to_name":"A Bitter Rivalry","position":33,"exceptional":false,"myriad":false,"encounter_position":32,"code":"87033","name":"A Bitter Rivalry","real_name":"A Bitter Rivalry","text":"<b>Setup<\/b>: Follow the instructions for your relevant era(s), below.<hr><b>Past<\/b>: Set Thoman Corrigan aside, out of play; he has been abducted. Place Mary Zielinski at Arkham Gazette. Set the Edwin Bennet enemy aside, out of play.<hr><b>Present and Future<\/b>: Set Thomas Corrigan and Mary Zielinski aside, out of play; they have been abducted. If you are playing in <i>Epic Multiplayer Mode<\/i>, set the Edwin Bennet enemy aside, out of play.","real_text":"<b>Setup<\/b>: Follow the instructions for your relevant era(s), below.<hr><b>Past<\/b>: Set Thoman Corrigan aside, out of play; he has been abducted. Place Mary Zielinski at Arkham Gazette. Set the Edwin Bennet enemy aside, out of play.<hr><b>Present and Future<\/b>: Set Thomas Corrigan and Mary Zielinski aside, out of play; they have been abducted. If you are playing in <i>Epic Multiplayer Mode<\/i>, set the Edwin Bennet enemy aside, out of play.","quantity":1,"health_per_investigator":false,"traits":"Machination.","real_traits":"Machination.","flavor":"There's no sign of Edwin Bennet but you know he could appear anywhere at any moment. Deranged and obsessed, he swears revenge on those who \"betrayed\" him. The fame and glory will be his alone. Nothing will convince him otherwise.","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"cfb8621f-5fa4-404d-856f-339f308258b9","url":"https:\/\/arkhamdb.com\/card\/87033","imagesrc":"\/bundles\/cards\/87033.jpg","spoiler":1,"linked_card":{"pack_code":"mtt","pack_name":"Machinations Through Time","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"machinations_through_time","encounter_name":"Machinations Through Time","id":5559,"position":33,"exceptional":false,"myriad":false,"encounter_position":32,"code":"87033b","name":"A Bitter Rivalry","real_name":"A Bitter Rivalry","subname":null,"bonded_to":null,"bonded_count":null,"cost":null,"text":"<p><span class=\"icon-action\" title=\"Action\"><\/span> <span class=\"icon-action\" title=\"Action\"><\/span>: Ready and move Edwin Bennet to your location <i>(even if he is in another era)<\/i>.<\/p><p><span class=\"icon-action\" title=\"Action\"><\/span> If Edwin Bennet is at your location: <b>Fight<\/b>\/<b>Evade.<\/b> Either attack or attempt to evade Edwin Bennet. If you succeed, spend X clues as a group, where X is the global number of players. Then, place 1 resource on him, as a target. (Group limit once per round.)<\/p><p><b>Objective<\/b> - If Edwin Bennet has 3 targets on him and he is at Tindalos, the forces of Tindalos seize him. Remove Edwin Bennet from the game and add all copies of this story card in each era to the victory display.<\/p>","customization_text":null,"customization_change":null,"real_text":"[action] [action]: Ready and move Edwin Bennet to your location <i>(even if he is in another era)<\/i>.\n[action] If Edwin Bennet is at your location: <b>Fight<\/b>\/<b>Evade.<\/b> Either attack or attempt to evade Edwin Bennet. If you succeed, spend X clues as a group, where X is the global number of players. Then, place 1 resource on him, as a target. (Group limit once per round.)\n<b>Objective<\/b> - If Edwin Bennet has 3 targets on him and he is at Tindalos, the forces of Tindalos seize him. Remove Edwin Bennet from the game and add all copies of this story card in each era to the victory display.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":1,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":null,"stage":null,"traits":null,"real_traits":null,"tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"","illustrator":null,"is_unique":false,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/87033b","imagesrc":"\/bundles\/cards\/87033b.jpg","spoiler":1}},{"pack_code":"mtt","pack_name":"Machinations Through Time","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"machinations_through_time","encounter_name":"Machinations Through Time","linked_to_code":"87034b","linked_to_name":"Redeem a Former Colleague","position":34,"exceptional":false,"myriad":false,"encounter_position":33,"code":"87034","name":"Redeem a Former Colleague","real_name":"Redeem a Former Colleague","text":"<b>Setup<\/b>: Follow the instructions for your relevant era(s), below. Then, flip this story card over.<hr><b>Past<\/b>: Set Mary Zielinski aside, out of play; she has been abducted. Place Thomas Corrigan at Childhood Home. If you are playing in <i>Epic Multiplayer Mode<\/i>, set the Edwin Bennet enemy aside, out of play.<hr><b>Present<\/b>: Set Thomas Corrigan and Mary Zielinsky aside, out of play: they have been abducted. Spawn the Edwin Bennet enemy at Miskatonic University.<hr><b>Future<\/b>: Set Thomas Corrigan and Mary Zielinski aside, out of play; they have been abducted. If you are playing in <i>Epic Multiplayer Mode<\/i>, set the Edwin Bennet enemy aside, out of play.","real_text":"<b>Setup<\/b>: Follow the instructions for your relevant era(s), below. Then, flip this story card over.<hr><b>Past<\/b>: Set Mary Zielinski aside, out of play; she has been abducted. Place Thomas Corrigan at Childhood Home. If you are playing in <i>Epic Multiplayer Mode<\/i>, set the Edwin Bennet enemy aside, out of play.<hr><b>Present<\/b>: Set Thomas Corrigan and Mary Zielinsky aside, out of play: they have been abducted. Spawn the Edwin Bennet enemy at Miskatonic University.<hr><b>Future<\/b>: Set Thomas Corrigan and Mary Zielinski aside, out of play; they have been abducted. If you are playing in <i>Epic Multiplayer Mode<\/i>, set the Edwin Bennet enemy aside, out of play.","quantity":1,"health_per_investigator":false,"traits":"Machination.","real_traits":"Machination.","flavor":"Edwin Bennet's grudge for his former colleagues has spiraled out of control and he must be swiftly subdued. Undaunted, you're determined to restore his sanity and dissolve his vendetta.","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"e14188a4-d3d7-4c13-811c-c7b8a26a9e9b","url":"https:\/\/arkhamdb.com\/card\/87034","imagesrc":"\/bundles\/cards\/87034.jpg","spoiler":1,"linked_card":{"pack_code":"mtt","pack_name":"Machinations Through Time","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"machinations_through_time","encounter_name":"Machinations Through Time","id":5560,"position":34,"exceptional":false,"myriad":false,"encounter_position":33,"code":"87034b","name":"Redeem a Former Colleague","real_name":"Redeem a Former Colleague","subname":null,"bonded_to":null,"bonded_count":null,"cost":null,"text":"<p><span class=\"icon-action\" title=\"Action\"><\/span> <span class=\"icon-action\" title=\"Action\"><\/span>: Ready and move Edwin Bennet to your location <i>(even if he is in another era)<\/i>.<\/p><p><span class=\"icon-action\" title=\"Action\"><\/span> If Edwin Bennet is at your location: <b>Parley.<\/b> Test <span class=\"icon-willpower\" title=\"Willpower\"><\/span> (3) or <span class=\"icon-intellect\" title=\"Intellect\"><\/span> (3). If you succeed, spend X clues, as a group where X is the global number of players. Then, place 1 resource on him, as a redemption.<\/p><p><b>Objective<\/b> - If Edwin Bennet has 3 or more redemption on him and he is at any Miskatonic University with Thomas Corrigan and Mary Zielinski, he is redeemed. Remove all redemption from him and flip him over. Add all copies of this story card in each era to the victory display.<\/p>","customization_text":null,"customization_change":null,"real_text":"[action] [action]: Ready and move Edwin Bennet to your location <i>(even if he is in another era)<\/i>.\n[action] If Edwin Bennet is at your location: <b>Parley.<\/b> Test [willpower] (3) or [intellect] (3). If you succeed, spend X clues, as a group where X is the global number of players. Then, place 1 resource on him, as a redemption.\n<b>Objective<\/b> - If Edwin Bennet has 3 or more redemption on him and he is at any Miskatonic University with Thomas Corrigan and Mary Zielinski, he is redeemed. Remove all redemption from him and flip him over. Add all copies of this story card in each era to the victory display.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":1,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":null,"stage":null,"traits":null,"real_traits":null,"tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"","illustrator":null,"is_unique":false,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/87034b","imagesrc":"\/bundles\/cards\/87034b.jpg","spoiler":1}},{"pack_code":"mtt","pack_name":"Machinations Through Time","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"machinations_through_time","encounter_name":"Machinations Through Time","linked_to_code":"87035b","linked_to_name":"Uneasy Alliance","position":35,"exceptional":false,"myriad":false,"encounter_position":34,"code":"87035","name":"Uneasy Alliance","real_name":"Uneasy Alliance","text":"<b>Setup<\/b>: Follow the instructions for your relevant era(s), below. Then, flip this story card over.<hr><b>Past<\/b>: Place Thomas Corrigan at Childhood Home. Place Mary Zielinski at O'Malley's Watch Shop. Place the Edwin Bennet asset at Arkham Gazette with 12 clues on him, then remove 3 [per_investigator] clues from him.<hr><b>Present and Future<\/b>: Set Thomas Corrigan and Mary Zielinsky aside, out of play: they have been abducted. If you are playing in <i>Epic Multiplayer Mode<\/i>, set the Edwin Bennet asset aside, out of play.","real_text":"<b>Setup<\/b>: Follow the instructions for your relevant era(s), below. Then, flip this story card over.<hr><b>Past<\/b>: Place Thomas Corrigan at Childhood Home. Place Mary Zielinski at O'Malley's Watch Shop. Place the Edwin Bennet asset at Arkham Gazette with 12 clues on him, then remove 3 [per_investigator] clues from him.<hr><b>Present and Future<\/b>: Set Thomas Corrigan and Mary Zielinsky aside, out of play: they have been abducted. If you are playing in <i>Epic Multiplayer Mode<\/i>, set the Edwin Bennet asset aside, out of play.","quantity":1,"health_per_investigator":false,"traits":"Machination.","real_traits":"Machination.","flavor":"Nothing in the past appears to be out of the ordinary. You wonder if Edwin Bennet is trustworthy. Surely his vast knowledge could prove extremely useful in aiding you. Reluctantly, you convince yourself the payoff is worth the risk, but it will take a great deal of persuasion to keep Edwin from betraying you.","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"8fb9b0a3-40bf-4cc5-b73d-77b16bcd1b1b","url":"https:\/\/arkhamdb.com\/card\/87035","imagesrc":"\/bundles\/cards\/87035.jpg","spoiler":1,"linked_card":{"pack_code":"mtt","pack_name":"Machinations Through Time","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"machinations_through_time","encounter_name":"Machinations Through Time","id":5561,"position":35,"exceptional":false,"myriad":false,"encounter_position":34,"code":"87035b","name":"Uneasy Alliance","real_name":"Uneasy Alliance","subname":null,"bonded_to":null,"bonded_count":null,"cost":null,"text":"<p><span class=\"icon-action\" title=\"Action\"><\/span> If Edwin Bennet is at your location and he is ready: <b>Parley.<\/b> Place 1 of your clues on him. You may test <span class=\"icon-intellect\" title=\"Intellect\"><\/span> (4). If you succeed, place 1 more of your clues on him. If you fail, exhaust him.<\/p><p><span class=\"icon-action\" title=\"Action\"><\/span>: Ready and move Edwin Bennet to your loaction <i>(even if he is in another era)<\/i>.<\/p><p><b>Forced<\/b> - At the end of the round: Remove 1 clue from Edwin Bennet (2 clues instead if you are playing in <i>Epic Multiplayer Mode<\/i>). If you cannot, place 1 doom on the current agenda. This effect can cause the current agenda to advance.<\/p><p><b>Forced<\/b> - When Edwin Bennet would be abducted: Remove all damage and horror from him and place 2 doom on the current agenda instead.<\/p><p><b>Objective<\/b> - If \"Thomas and Mary have won a Nobel Prize\" and there is no <b><i>Plot<\/i><\/b> story card in play in any era, add this story card to the victory display.<\/p>","customization_text":null,"customization_change":null,"real_text":"[action] If Edwin Bennet is at your location and he is ready: <b>Parley.<\/b> Place 1 of your clues on him. You may test [intellect] (4). If you succeed, place 1 more of your clues on him. If you fail, exhaust him.\n[action]: Ready and move Edwin Bennet to your loaction <i>(even if he is in another era)<\/i>.\n<b>Forced<\/b> - At the end of the round: Remove 1 clue from Edwin Bennet (2 clues instead if you are playing in <i>Epic Multiplayer Mode<\/i>). If you cannot, place 1 doom on the current agenda. This effect can cause the current agenda to advance.\n<b>Forced<\/b> - When Edwin Bennet would be abducted: Remove all damage and horror from him and place 2 doom on the current agenda instead.\n<b>Objective<\/b> - If \"Thomas and Mary have won a Nobel Prize\" and there is no [[Plot]] story card in play in any era, add this story card to the victory display.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":1,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":null,"stage":null,"traits":"Machination.","real_traits":"Machination.","tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"","illustrator":null,"is_unique":false,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/87035b","imagesrc":"\/bundles\/cards\/87035b.jpg","spoiler":1}},{"pack_code":"mtt","pack_name":"Machinations Through Time","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"machinations_through_time_single_group","encounter_name":"Single Group","linked_to_code":"87036b","linked_to_name":"Edwin Bennet","position":36,"exceptional":false,"myriad":false,"encounter_position":2,"code":"87036a","name":"Edwin Bennet","real_name":"Edwin Bennet","subname":"Bitter Adversary","text":"Patrol (nearest location with a [[Scientist]] asset).\nEdwin Bennet cannot be damaged.\nClues cannot be discovered from Edwin Bennet's location.\n<b>Forced<\/b> - At the end of the mythos phase: Deal 1 damage to a [[Scientist]] asset at Edwin Bennet's location.","real_text":"Patrol (nearest location with a [[Scientist]] asset).\nEdwin Bennet cannot be damaged.\nClues cannot be discovered from Edwin Bennet's location.\n<b>Forced<\/b> - At the end of the mythos phase: Deal 1 damage to a [[Scientist]] asset at Edwin Bennet's location.","quantity":1,"health_per_investigator":false,"enemy_damage":1,"enemy_horror":1,"enemy_fight":2,"enemy_evade":2,"traits":"Humanoid. Elite.","real_traits":"Humanoid. Elite.","illustrator":"Drazenka Kimpel","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"32815239-9aa4-4fd9-a4bb-800142a5587c","url":"https:\/\/arkhamdb.com\/card\/87036a","imagesrc":"\/bundles\/cards\/87036a.jpg","spoiler":1,"linked_card":{"pack_code":"mtt","pack_name":"Machinations Through Time","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"machinations_through_time_single_group","encounter_name":"Single Group","id":4661,"position":36,"exceptional":false,"myriad":false,"encounter_position":2,"code":"87036b","name":"Edwin Bennet","real_name":"Edwin Bennet","subname":"Astute Associate","bonded_to":null,"bonded_count":null,"cost":null,"text":"<p><span class=\"icon-lightning\" title=\"Fast Action\"><\/span> If it is your turn and you are at a <b><i>Portal<\/i><\/b> location, exhaust Edwin Bennet and spend 2 resources: Move to Tindalos.<\/p>","customization_text":null,"customization_change":null,"real_text":"[fast] If it is your turn and you are at a [[Portal]] location, exhaust Edwin Bennet and spend 2 resources: Move to Tindalos.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":2,"health_per_investigator":false,"sanity":2,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":null,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":null,"stage":null,"traits":"Scientist. Ally.","real_traits":"Scientist. Ally.","tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"A truly brilliant, yet unstable, mastermind.","illustrator":"Drazenka Kimpel","is_unique":true,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/87036b","imagesrc":null,"spoiler":1}},{"pack_code":"mtt","pack_name":"Machinations Through Time","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"machinations_through_time_single_group","encounter_name":"Single Group","position":36,"exceptional":false,"myriad":false,"encounter_position":2,"code":"87036b","name":"Edwin Bennet","real_name":"Edwin Bennet","subname":"Astute Associate","text":"[fast] If it is your turn and you are at a [[Portal]] location, exhaust Edwin Bennet and spend 2 resources: Move to Tindalos.","real_text":"[fast] If it is your turn and you are at a [[Portal]] location, exhaust Edwin Bennet and spend 2 resources: Move to Tindalos.","quantity":1,"health":2,"health_per_investigator":false,"sanity":2,"traits":"Scientist. Ally.","real_traits":"Scientist. Ally.","flavor":"A truly brilliant, yet unstable, mastermind.","illustrator":"Drazenka Kimpel","is_unique":true,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/87036b","spoiler":1},{"pack_code":"mtt","pack_name":"Machinations Through Time","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"machinations_through_time_epic_multiplayer","encounter_name":"Epic Multiplayer","linked_to_code":"87037b","linked_to_name":"Edwin Bennet","position":37,"exceptional":false,"myriad":false,"encounter_position":2,"code":"87037a","name":"Edwin Bennet","real_name":"Edwin Bennet","subname":"Envious Rival","text":"Patrol (nearest location with a [[Scientist]] asset).\nEdwin Bennet cannot be damaged.\nClues cannot be discovered from Edwin Bennet's location.\n<b>Forced<\/b> - At the end of the mythos phase: Deal 1 damage to each [[Scientist]] asset at Edwin Bennet's location. Then, choose an investigator to draw the top card of the encounter deck.","real_text":"Patrol (nearest location with a [[Scientist]] asset).\nEdwin Bennet cannot be damaged.\nClues cannot be discovered from Edwin Bennet's location.\n<b>Forced<\/b> - At the end of the mythos phase: Deal 1 damage to each [[Scientist]] asset at Edwin Bennet's location. Then, choose an investigator to draw the top card of the encounter deck.","quantity":1,"health_per_investigator":false,"enemy_damage":1,"enemy_horror":1,"enemy_fight":3,"enemy_evade":3,"traits":"Humanoid. Elite.","real_traits":"Humanoid. Elite.","illustrator":"Drazenka Kimpel","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"f8f92cda-94dd-4cb8-a228-38b470f8b5cd","url":"https:\/\/arkhamdb.com\/card\/87037a","imagesrc":"\/bundles\/cards\/87037a.jpg","spoiler":1,"linked_card":{"pack_code":"mtt","pack_name":"Machinations Through Time","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"machinations_through_time_epic_multiplayer","encounter_name":"Epic Multiplayer","id":4663,"position":37,"exceptional":false,"myriad":false,"encounter_position":2,"code":"87037b","name":"Edwin Bennet","real_name":"Edwin Bennet","subname":"Esteemed Colleague","bonded_to":null,"bonded_count":null,"cost":null,"text":"<p><b>Forced<\/b> - After Edwin Bennet exhausts: Choose an investigator to draw the top card of the encounter deck.<\/p><p><span class=\"icon-reaction\" title=\"Reaction\"><\/span> When you draw an encounter card, exhaust Edwin Bennet: Cancel all of that card's effects and discard it.<\/p>","customization_text":null,"customization_change":null,"real_text":"<b>Forced<\/b> - After Edwin Bennet exhausts: Choose an investigator to draw the top card of the encounter deck.\n[reaction] When you draw an encounter card, exhaust Edwin Bennet: Cancel all of that card's effects and discard it.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":2,"health_per_investigator":false,"sanity":2,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":null,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":null,"stage":null,"traits":"Scientist. Ally.","real_traits":"Scientist. Ally.","tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"","illustrator":"Drazenka Kimpel","is_unique":true,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/87037b","imagesrc":null,"spoiler":1}},{"pack_code":"mtt","pack_name":"Machinations Through Time","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"machinations_through_time_epic_multiplayer","encounter_name":"Epic Multiplayer","position":37,"exceptional":false,"myriad":false,"encounter_position":2,"code":"87037b","name":"Edwin Bennet","real_name":"Edwin Bennet","subname":"Esteemed Colleague","text":"<b>Forced<\/b> - After Edwin Bennet exhausts: Choose an investigator to draw the top card of the encounter deck.\n[reaction] When you draw an encounter card, exhaust Edwin Bennet: Cancel all of that card's effects and discard it.","real_text":"<b>Forced<\/b> - After Edwin Bennet exhausts: Choose an investigator to draw the top card of the encounter deck.\n[reaction] When you draw an encounter card, exhaust Edwin Bennet: Cancel all of that card's effects and discard it.","quantity":1,"health":2,"health_per_investigator":false,"sanity":2,"traits":"Scientist. Ally.","real_traits":"Scientist. Ally.","illustrator":"Drazenka Kimpel","is_unique":true,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/87037b","spoiler":1},{"pack_code":"mtt","pack_name":"Machinations Through Time","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"machinations_through_time","encounter_name":"Machinations Through Time","linked_to_code":"87038b","linked_to_name":"Anomalies in Spacetime","position":38,"exceptional":false,"myriad":false,"encounter_position":35,"code":"87038","name":"Anomalies in Spacetime","real_name":"Anomalies in Spacetime","text":"<b>Setup<\/b>: Place 1 [per_investigator] horror on each Miskatonic University location, as anomalies. If you are playing in <i>Epic Multiplayer Mode<\/i>, also place 1 [per_investigator] horror on the following locations, as anomalies: Arkham Gazette, Arkham Advertiser, O'Malley's Watch Shop, and Tick-Tock Club.\nRemove the following enemies from the game: Tyr'thrha, Old Sadie Sheldon, and all 3 copies of Sheldon Gang. Flip this story card over.","real_text":"<b>Setup<\/b>: Place 1 [per_investigator] horror on each Miskatonic University location, as anomalies. If you are playing in <i>Epic Multiplayer Mode<\/i>, also place 1 [per_investigator] horror on the following locations, as anomalies: Arkham Gazette, Arkham Advertiser, O'Malley's Watch Shop, and Tick-Tock Club.\nRemove the following enemies from the game: Tyr'thrha, Old Sadie Sheldon, and all 3 copies of Sheldon Gang. Flip this story card over.","quantity":1,"health_per_investigator":false,"traits":"Plot.","real_traits":"Plot.","flavor":"Seemingly random peculiarities are affecting spacetime. Strange hotspots in Arkham disrupt day-to-day life and terrify residents. Apparently, these aberrations began at Miskatonic University, and some blame the distortions on taboo experiments in the Science Building's laboratories.","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"545c1c62-c420-42c4-90f9-dd6b9761729c","url":"https:\/\/arkhamdb.com\/card\/87038","imagesrc":"\/bundles\/cards\/87038.jpg","spoiler":1,"linked_card":{"pack_code":"mtt","pack_name":"Machinations Through Time","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"machinations_through_time","encounter_name":"Machinations Through Time","id":5562,"position":35,"exceptional":false,"myriad":false,"encounter_position":35,"code":"87038b","name":"Anomalies in Spacetime","real_name":"Anomalies in Spacetime","subname":null,"bonded_to":null,"bonded_count":null,"cost":null,"text":"<p>Abilities on locations with an anomaly cannot be triggered.<\/p><p><span class=\"icon-action\" title=\"Action\"><\/span> Spend any number of clues: Test <span class=\"icon-willpower\" title=\"Willpower\"><\/span> (3) or <span class=\"icon-agility\" title=\"Agility\"><\/span> (3). You get +3 skill value to this test for each clue spent this way. If you succeed, remove 1 anomaly from your location (2 anomalies instead if you succeed by 3 or more). Then, if you succeed by 4 or more and \"Corrigan Industries has been founded,\" remove 1 anomaly from a location with the same title as your location, in any era.<\/p><p><b>Objective<\/b> - If it is agenda 2a and each location has no anomalies, add this story card to the victory display.<\/p>","customization_text":null,"customization_change":null,"real_text":"Abilities on locations with an anomaly cannot be triggered.\n[action] Spend any number of clues: Test [willpower] (3) or [agility] (3). You get +3 skill value to this test for each clue spent this way. If you succeed, remove 1 anomaly from your location (2 anomalies instead if you succeed by 3 or more). Then, if you succeed by 4 or more and \"Corrigan Industries has been founded,\" remove 1 anomaly from a location with the same title as your location, in any era.\n<b>Objective<\/b> - If it is agenda 2a and each location has no anomalies, add this story card to the victory display.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":1,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":null,"stage":null,"traits":"Plot.","real_traits":"Plot.","tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"","illustrator":null,"is_unique":false,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/87038b","imagesrc":"\/bundles\/cards\/87038b.jpg","spoiler":1}},{"pack_code":"mtt","pack_name":"Machinations Through Time","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"machinations_through_time","encounter_name":"Machinations Through Time","linked_to_code":"87039b","linked_to_name":"Mob Troubles","position":39,"exceptional":false,"myriad":false,"encounter_position":36,"code":"87039","name":"Mob Troubles","real_name":"Mob Troubles","text":"<b>Setup<\/b>: Set the Old Sadie Sheldon enemy and all 3 copies of the Sheldon Gang enemy aside, out of play. Remove the Tyr'thrha enemy from the game. You make a deal with Old Sadie Sheldon: each investigator playing the present era gains 2 resources.","real_text":"<b>Setup<\/b>: Set the Old Sadie Sheldon enemy and all 3 copies of the Sheldon Gang enemy aside, out of play. Remove the Tyr'thrha enemy from the game. You make a deal with Old Sadie Sheldon: each investigator playing the present era gains 2 resources.","quantity":1,"health_per_investigator":false,"traits":"Plot.","real_traits":"Plot.","flavor":"Desperate times call for desperate measures. Out of options, you go to the infamous crime boss, Old Sadie Sheldon. Notorious for bottlegging large quantities of Canadian whiskey, Sheldon and his gang maintain a vast reserve of cash for those in need of an urgent loan. Just be sure you reimburse the short-tempered kingpin in a timely fashion...","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"fe2ce7c1-dd75-4304-a06b-88d2d8019d52","url":"https:\/\/arkhamdb.com\/card\/87039","imagesrc":"\/bundles\/cards\/87039.jpg","spoiler":1,"linked_card":{"pack_code":"mtt","pack_name":"Machinations Through Time","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"machinations_through_time","encounter_name":"Machinations Through Time","id":5563,"position":39,"exceptional":false,"myriad":false,"encounter_position":36,"code":"87039b","name":"Mob Troubles","real_name":"Mob Troubles","subname":null,"bonded_to":null,"bonded_count":null,"cost":null,"text":"<p><span class=\"icon-action\" title=\"Action\"><\/span> If \"the debt has been paid,\" spend 1 <span class=\"icon-per_investigator\" title=\"Per Investigator\"><\/span> clues, as a group: Search the play area, encounter deck, or encounter discard pile for a Sheldon Gang enemy and add it to the victory display. If you searched the encounter deck, shuffle it. This action does not cause attacks of opportunity.<\/p><p><b>Objective<\/b> - If all 3 Sheldon Gang enemies are in the victory display, add this story card to the victory display.<\/p>","customization_text":null,"customization_change":null,"real_text":"[action] If \"the debt has been paid,\" spend 1 [per_investigator] clues, as a group: Search the play area, encounter deck, or encounter discard pile for a Sheldon Gang enemy and add it to the victory display. If you searched the encounter deck, shuffle it. This action does not cause attacks of opportunity.\n<b>Objective<\/b> - If all 3 Sheldon Gang enemies are in the victory display, add this story card to the victory display.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":1,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":null,"stage":null,"traits":"Plot.","real_traits":"Plot.","tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"","illustrator":null,"is_unique":false,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/87039b","imagesrc":"\/bundles\/cards\/87039b.jpg","spoiler":1}},{"pack_code":"mtt","pack_name":"Machinations Through Time","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"machinations_through_time","encounter_name":"Machinations Through Time","position":40,"exceptional":false,"myriad":false,"encounter_position":37,"code":"87040","name":"Old Sadie Sheldon","real_name":"Old Sadie Sheldon","subname":"Bootlegging Kingpin","text":"Aloof.\nEach Sheldon Gang enemy gets +1 fight and +1 evade.\n[action]: <b>Parley.<\/b> Test [intellect] (2). If you succeed, spend 3 [per_investigator] resources, as a group, to add Old Sadie Sheldon to the victory display and announce \"the debt has been paid.\"","real_text":"Aloof.\nEach Sheldon Gang enemy gets +1 fight and +1 evade.\n[action]: <b>Parley.<\/b> Test [intellect] (2). If you succeed, spend 3 [per_investigator] resources, as a group, to add Old Sadie Sheldon to the victory display and announce \"the debt has been paid.\"","quantity":1,"health":1,"health_per_investigator":false,"enemy_damage":1,"enemy_fight":1,"enemy_evade":1,"victory":0,"traits":"Humanoid. Criminal. Syndicate.","real_traits":"Humanoid. Criminal. Syndicate.","illustrator":"Rafal Hrynkiewicz","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"ccee5cc2-fd29-45ef-8455-2170f69376e1","url":"https:\/\/arkhamdb.com\/card\/87040","imagesrc":"\/bundles\/cards\/87040.jpg","spoiler":1},{"pack_code":"mtt","pack_name":"Machinations Through Time","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"machinations_through_time","encounter_name":"Machinations Through Time","position":41,"exceptional":false,"myriad":false,"encounter_position":38,"code":"87041","name":"Sheldon Gang","real_name":"Sheldon Gang","text":"Surge. Hunter. Massive.\nSheldon Gang gets +2 [per_investigator] health.\n<b>Forced<\/b> - After an investigator at Sheldon Gang's location plays a card: Ready Sheldon Gang and discard the top 3 cards of the encounter deck. Put each [[Criminal]] enemy discarded this way into play at that location.","real_text":"Surge. Hunter. Massive.\nSheldon Gang gets +2 [per_investigator] health.\n<b>Forced<\/b> - After an investigator at Sheldon Gang's location plays a card: Ready Sheldon Gang and discard the top 3 cards of the encounter deck. Put each [[Criminal]] enemy discarded this way into play at that location.","quantity":3,"health":1,"health_per_investigator":false,"enemy_damage":2,"enemy_fight":3,"enemy_evade":2,"victory":0,"traits":"Humanoid. Criminal. Syndicate. Elite.","real_traits":"Humanoid. Criminal. Syndicate. Elite.","illustrator":"Marco Caradonna","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"4b917af7-30e2-4c6e-a51c-370dbe6e1323","url":"https:\/\/arkhamdb.com\/card\/87041","imagesrc":"\/bundles\/cards\/87041.jpg","spoiler":1},{"pack_code":"mtt","pack_name":"Machinations Through Time","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"machinations_through_time","encounter_name":"Machinations Through Time","linked_to_code":"87042b","linked_to_name":"Unspeakable Abomination","position":42,"exceptional":false,"myriad":false,"encounter_position":41,"code":"87042","name":"Unspeakable Abomination","real_name":"Unspeakable Abomination","text":"<b>Setup<\/b>: Set the Tyr'thrha enemy aside, out of play. Remove the Old Sadie Sheldon enemy and all 3 copies of the Sheldon Gang enemy from the game.","real_text":"<b>Setup<\/b>: Set the Tyr'thrha enemy aside, out of play. Remove the Old Sadie Sheldon enemy and all 3 copies of the Sheldon Gang enemy from the game.","quantity":1,"health_per_investigator":false,"traits":"Plot.","real_traits":"Plot.","flavor":"The extreme warping of spacetime in Tindalos has affected everything within. The satyrs and Hounds of Tindalos aren't the only beings to stalk about the realm of angular time - a being exponentially larger and more powerful twists spacetime itself.\nThose who continually walk the paths of this vast maze are bound to draw the ire of those who call it home, andnothing compares to the wrath of the Arch-Lord of Tindalos.","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"c36c8b34-e92a-4d08-971d-086b6fdace71","url":"https:\/\/arkhamdb.com\/card\/87042","imagesrc":"\/bundles\/cards\/87042.jpg","spoiler":1,"linked_card":{"pack_code":"mtt","pack_name":"Machinations Through Time","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"machinations_through_time","encounter_name":"Machinations Through Time","id":5564,"position":42,"exceptional":false,"myriad":false,"encounter_position":41,"code":"87042b","name":"Unspeakable Abomination","real_name":"Unspeakable Abomination","subname":null,"bonded_to":null,"bonded_count":null,"cost":null,"text":"<p><span class=\"icon-action\" title=\"Action\"><\/span> If Tyr'thrha is at your location, spend 1 clue: Test <span class=\"icon-intellect\" title=\"Intellect\"><\/span> (3). If you succeed, deal 2 damage to Tyr'thrha (3 damage instead if you succeed by 3 or more). This action does not provoke attacks of opportunity.<\/p><p><b>Objective<\/b> - If Tyr'thrha is defeated, add this story card to the victory display.<\/p>","customization_text":null,"customization_change":null,"real_text":"[action] If Tyr'thrha is at your location, spend 1 clue: Test [intellect] (3). If you succeed, deal 2 damage to Tyr'thrha (3 damage instead if you succeed by 3 or more). This action does not provoke attacks of opportunity.\n<b>Objective<\/b> - If Tyr'thrha is defeated, add this story card to the victory display.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":1,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":null,"stage":null,"traits":"Plot.","real_traits":"Plot.","tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"","illustrator":null,"is_unique":false,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/87042b","imagesrc":"\/bundles\/cards\/87042b.jpg","spoiler":1}},{"pack_code":"mtt","pack_name":"Machinations Through Time","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"machinations_through_time","encounter_name":"Machinations Through Time","position":43,"exceptional":false,"myriad":false,"encounter_position":42,"code":"87043","name":"Tyr'thrha","real_name":"Tyr'thrha","subname":"Arch-Lord of Tindalos","text":"Massive. Retaliate. Patrol (nearest location with a [[Scientist]] asset).\n*Tyr'thrha has a global health pool of 6 [per_investigator].\n<b>Forced<\/b> - When Tyr'thrha enters a location: Each [[Scientist]] asset at that location is abducted.","real_text":"Massive. Retaliate. Patrol (nearest location with a [[Scientist]] asset).\n*Tyr'thrha has a global health pool of 6 [per_investigator].\n<b>Forced<\/b> - When Tyr'thrha enters a location: Each [[Scientist]] asset at that location is abducted.","quantity":1,"health":-3,"health_per_investigator":false,"enemy_damage":1,"enemy_horror":2,"enemy_fight":3,"enemy_evade":3,"victory":0,"traits":"Ancient One. Tindalos. Elite.","real_traits":"Ancient One. Tindalos. Elite.","illustrator":"Helge C Balzer","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"af5c3ef6-fba7-45e8-abe9-dc58d603342c","url":"https:\/\/arkhamdb.com\/card\/87043","imagesrc":"\/bundles\/cards\/87043.jpg","spoiler":1},{"pack_code":"mtt","pack_name":"Machinations Through Time","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"machinations_through_time","encounter_name":"Machinations Through Time","position":44,"exceptional":false,"myriad":false,"encounter_position":43,"code":"87044","name":"Ghastly Satyr","real_name":"Ghastly Satyr","text":"Patrol (nearest location with a [[Scientist]] asset).\nGhastly Satyr gets +1 fight while it is at a [[Past]] location and +2 fight while it is at a [[Present]] location.\n<b>Forced<\/b> - At the end of the enemy phase, if Ghastly Satyr is ready: Deal 1 damage to each [[Scientist]] asset at its location.","real_text":"Patrol (nearest location with a [[Scientist]] asset).\nGhastly Satyr gets +1 fight while it is at a [[Past]] location and +2 fight while it is at a [[Present]] location.\n<b>Forced<\/b> - At the end of the enemy phase, if Ghastly Satyr is ready: Deal 1 damage to each [[Scientist]] asset at its location.","quantity":3,"health":3,"health_per_investigator":false,"enemy_damage":1,"enemy_fight":2,"enemy_evade":2,"traits":"Monster. Extradimensional. Tindalos.","real_traits":"Monster. Extradimensional. Tindalos.","illustrator":"Marius Bota","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"24a94b4f-0d01-4a4a-8818-3e74e3b0ea3d","url":"https:\/\/arkhamdb.com\/card\/87044","imagesrc":"\/bundles\/cards\/87044.jpg","spoiler":1},{"pack_code":"mtt","pack_name":"Machinations Through Time","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"machinations_through_time","encounter_name":"Machinations Through Time","position":45,"exceptional":false,"myriad":false,"encounter_position":46,"code":"87045","name":"Hound of Tindalos","real_name":"Hound of Tindalos","text":"Patrol (nearest location with a [[Scientist]] asset).\nHound of Tindalos gets +1 health while it is at a [[Present]] location and +2 health while it is at a [[Future]] location.\n<b>Forced<\/b> - At the end of the enemy phase, if Hound of Tindalos is ready: Deal 1 horror to each [[Scientist]] asset at its location, and move each [[Scientist]] asset and investigator at its location to Tindalos.","real_text":"Patrol (nearest location with a [[Scientist]] asset).\nHound of Tindalos gets +1 health while it is at a [[Present]] location and +2 health while it is at a [[Future]] location.\n<b>Forced<\/b> - At the end of the enemy phase, if Hound of Tindalos is ready: Deal 1 horror to each [[Scientist]] asset at its location, and move each [[Scientist]] asset and investigator at its location to Tindalos.","quantity":4,"health":2,"health_per_investigator":false,"enemy_horror":1,"enemy_fight":3,"enemy_evade":3,"traits":"Monster. Extradimensional. Tindalos.","real_traits":"Monster. Extradimensional. Tindalos.","illustrator":"Helge C Balzer","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"91894847-afd1-47f8-94c7-4e67feef6e04","url":"https:\/\/arkhamdb.com\/card\/87045","imagesrc":"\/bundles\/cards\/87045.jpg","spoiler":1},{"pack_code":"mtt","pack_name":"Machinations Through Time","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"machinations_through_time","encounter_name":"Machinations Through Time","position":46,"exceptional":false,"myriad":false,"encounter_position":50,"code":"87046","name":"Many-Angled Thing","real_name":"Many-Angled Thing","text":"<b>Spawn<\/b> - Tindalos.\nHunter. While Many-Angled Thing is at a...\n- ...[[Past]] location, it gets +1 evade and gains alert.\n- ...[[Present]] location, it gets +1 damage and +1 horror.\n- ...[[Future]] location, it gets +1 fight and gains retaliate.","real_text":"<b>Spawn<\/b> - Tindalos.\nHunter. While Many-Angled Thing is at a...\n- ...[[Past]] location, it gets +1 evade and gains alert.\n- ...[[Present]] location, it gets +1 damage and +1 horror.\n- ...[[Future]] location, it gets +1 fight and gains retaliate.","quantity":1,"health":7,"health_per_investigator":false,"enemy_damage":1,"enemy_horror":1,"enemy_fight":2,"enemy_evade":2,"victory":1,"traits":"Monster. Extradimensional. Tindalos. Elite.","real_traits":"Monster. Extradimensional. Tindalos. Elite.","illustrator":"Derk Venneman","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"523a78a0-f86c-415f-b134-c42f6feef4b8","url":"https:\/\/arkhamdb.com\/card\/87046","imagesrc":"\/bundles\/cards\/87046.jpg","spoiler":1},{"pack_code":"mtt","pack_name":"Machinations Through Time","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"machinations_through_time","encounter_name":"Machinations Through Time","position":47,"exceptional":false,"myriad":false,"encounter_position":51,"code":"87047","name":"Tindalos Alpha","real_name":"Tindalos Alpha","text":"Alert. Retaliate.\n<b>Forced<\/b> - After Tindalos Alpha attacks you: Shuffle a non-story asset you control into your deck, moving all damage and horror from that asset to your investigator. Discard Tindalos Alpha.\n<b>Forced<\/b> - At the end of the enemy phase: Discard Tindalos Alpha.","real_text":"Alert. Retaliate.\n<b>Forced<\/b> - After Tindalos Alpha attacks you: Shuffle a non-story asset you control into your deck, moving all damage and horror from that asset to your investigator. Discard Tindalos Alpha.\n<b>Forced<\/b> - At the end of the enemy phase: Discard Tindalos Alpha.","quantity":1,"health":3,"health_per_investigator":false,"enemy_damage":1,"enemy_horror":1,"enemy_fight":4,"enemy_evade":4,"traits":"Monster. Extradimensional. Tindalos.","real_traits":"Monster. Extradimensional. Tindalos.","illustrator":"Jo\u00e3o Bosco","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"14f31ade-059a-4d31-99d1-ef6433830197","url":"https:\/\/arkhamdb.com\/card\/87047","imagesrc":"\/bundles\/cards\/87047.jpg","spoiler":1},{"pack_code":"mtt","pack_name":"Machinations Through Time","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"machinations_through_time","encounter_name":"Machinations Through Time","position":48,"exceptional":false,"myriad":false,"encounter_position":52,"code":"87048","name":"A Tear in Time","real_name":"A Tear in Time","text":"<b>Revelation<\/b> - Test [willpower] (3). For each point you fail by, you must either lose 1 action or take 1 horror.","real_text":"<b>Revelation<\/b> - Test [willpower] (3). For each point you fail by, you must either lose 1 action or take 1 horror.","quantity":2,"health_per_investigator":false,"traits":"Hex.","real_traits":"Hex.","flavor":"We've been conceptualizing time as if it were a straight line, moving forward from one point to the next. The truth is quite different.","illustrator":"Dennis Chan","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"d596a72e-8970-43b4-b971-4fb5387598be","url":"https:\/\/arkhamdb.com\/card\/87048","imagesrc":"\/bundles\/cards\/87048.jpg","spoiler":1},{"pack_code":"mtt","pack_name":"Machinations Through Time","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"machinations_through_time","encounter_name":"Machinations Through Time","position":49,"exceptional":false,"myriad":false,"encounter_position":54,"code":"87049","name":"Abducted","real_name":"Abducted","text":"Peril.\n<b>Revelation<\/b> - If there are no [[Ally]] assets at your location, Abducted gains surge. Otherwise, test [willpower] (5). If you fail, exhaust all [[Ally]] assets at your location and deal 5 horror to one of them.","real_text":"Peril.\n<b>Revelation<\/b> - If there are no [[Ally]] assets at your location, Abducted gains surge. Otherwise, test [willpower] (5). If you fail, exhaust all [[Ally]] assets at your location and deal 5 horror to one of them.","quantity":3,"health_per_investigator":false,"traits":"Scheme.","real_traits":"Scheme.","flavor":"One risks becoming hunted down when traveling into and out of the domain of the Hounds.","illustrator":"Toren Arkinson","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"f43b4799-3cb2-4f87-ba89-9fa2f19eb37c","url":"https:\/\/arkhamdb.com\/card\/87049","imagesrc":"\/bundles\/cards\/87049.jpg","spoiler":1},{"pack_code":"mtt","pack_name":"Machinations Through Time","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"machinations_through_time","encounter_name":"Machinations Through Time","position":50,"exceptional":false,"myriad":false,"encounter_position":57,"code":"87050","name":"Broken Space","real_name":"Broken Space","text":"<b>Revelation<\/b> - If you are at a...\n- ...[[Past]] location, lose 3 resources.\n- ...[[Present]] location, place 2 of your clues on it.\n- ...[[Future]] location, lose 1 action.","real_text":"<b>Revelation<\/b> - If you are at a...\n- ...[[Past]] location, lose 3 resources.\n- ...[[Present]] location, place 2 of your clues on it.\n- ...[[Future]] location, lose 1 action.","quantity":3,"health_per_investigator":false,"traits":"Hex.","real_traits":"Hex.","illustrator":"Jonas Springborg","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"abd78d09-fe93-4e85-a30f-5a642fe098ba","url":"https:\/\/arkhamdb.com\/card\/87050","imagesrc":"\/bundles\/cards\/87050.jpg","spoiler":1},{"pack_code":"mtt","pack_name":"Machinations Through Time","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"machinations_through_time","encounter_name":"Machinations Through Time","position":51,"exceptional":false,"myriad":false,"encounter_position":60,"code":"87051","name":"Dimensional Breach","real_name":"Dimensional Breach","text":"<b>Revelation<\/b> - Attach to the nearest [[Portal]] location. Place 1 doom on Dimensional Breach.\nEach enemy at attached location gets +1 fight, +1 evade, and +1 health.\n[action]: Test [willpower] (3). If you succeed, discard Dimensional Breach.","real_text":"<b>Revelation<\/b> - Attach to the nearest [[Portal]] location. Place 1 doom on Dimensional Breach.\nEach enemy at attached location gets +1 fight, +1 evade, and +1 health.\n[action]: Test [willpower] (3). If you succeed, discard Dimensional Breach.","quantity":2,"health_per_investigator":false,"traits":"Hazard. Power.","real_traits":"Hazard. Power.","illustrator":"Chun Lo","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"7455af69-bb1d-45c6-9a72-9c6a78e01ad4","url":"https:\/\/arkhamdb.com\/card\/87051","imagesrc":"\/bundles\/cards\/87051.jpg","spoiler":1},{"pack_code":"mtt","pack_name":"Machinations Through Time","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"machinations_through_time","encounter_name":"Machinations Through Time","position":52,"exceptional":false,"myriad":false,"encounter_position":62,"code":"87052","name":"From All Angles","real_name":"From All Angles","text":"<b>Revelation<\/b> - Test [agility] (4). If you fail and you are at a...\n- ...[[Past]] location, exhaust all assets at it.\n- ...[[Present]] location, take 1 direct damage. Deal 1 damage to each [[Ally]] asset at your location.\n- ...[[Future]] location, take 1 direct horror. Deal 1 horror to each [[Ally]] asset at your location.","real_text":"<b>Revelation<\/b> - Test [agility] (4). If you fail and you are at a...\n- ...[[Past]] location, exhaust all assets at it.\n- ...[[Present]] location, take 1 direct damage. Deal 1 damage to each [[Ally]] asset at your location.\n- ...[[Future]] location, take 1 direct horror. Deal 1 horror to each [[Ally]] asset at your location.","quantity":3,"health_per_investigator":false,"traits":"Terror.","real_traits":"Terror.","illustrator":"Drazenka Kimpel","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"6cbcfd94-6600-4ed0-919e-9152e7d5ed34","url":"https:\/\/arkhamdb.com\/card\/87052","imagesrc":"\/bundles\/cards\/87052.jpg","spoiler":1},{"pack_code":"mtt","pack_name":"Machinations Through Time","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"machinations_through_time","encounter_name":"Machinations Through Time","position":53,"exceptional":false,"myriad":false,"encounter_position":65,"code":"87053","name":"Lost in Time","real_name":"Lost in Time","text":"<b>Revelation<\/b> - Shuffle a non-story asset you control into your deck, moving all damage and horror from that asset to your investigator. If no asset is shuffled into your deck by this effect, choose and discard 3 cards from your hand.","real_text":"<b>Revelation<\/b> - Shuffle a non-story asset you control into your deck, moving all damage and horror from that asset to your investigator. If no asset is shuffled into your deck by this effect, choose and discard 3 cards from your hand.","quantity":1,"health_per_investigator":false,"traits":"Hex.","real_traits":"Hex.","illustrator":"Reiko Murakami","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"fa7155a5-f998-4034-b0b6-463e0cd0a2f9","url":"https:\/\/arkhamdb.com\/card\/87053","imagesrc":"\/bundles\/cards\/87053.jpg","spoiler":1},{"pack_code":"mtt","pack_name":"Machinations Through Time","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"machinations_through_time","encounter_name":"Machinations Through Time","position":54,"exceptional":false,"myriad":false,"encounter_position":66,"code":"87054","name":"Merging Timelines","real_name":"Merging Timelines","text":"<b>Revelation<\/b> - Discard the top 5 cards of your deck. For each card in your hand that matches one of the discarded cards <i>(by title)<\/i>, discard that card from your hand and lose 1 action. Shuffle each weakness discarded by this effect into your deck.","real_text":"<b>Revelation<\/b> - Discard the top 5 cards of your deck. For each card in your hand that matches one of the discarded cards <i>(by title)<\/i>, discard that card from your hand and lose 1 action. Shuffle each weakness discarded by this effect into your deck.","quantity":2,"health_per_investigator":false,"traits":"Hex.","real_traits":"Hex.","illustrator":"Nele Diel","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"08b90b20-a674-4a53-9a2c-5172c0b104f2","url":"https:\/\/arkhamdb.com\/card\/87054","imagesrc":"\/bundles\/cards\/87054.jpg","spoiler":1},{"pack_code":"mtt","pack_name":"Machinations Through Time","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"machinations_through_time","encounter_name":"Machinations Through Time","position":55,"exceptional":false,"myriad":false,"encounter_position":68,"code":"87055","name":"Open Portal","real_name":"Open Portal","text":"<b>Revelation<\/b> - Take 1 damage. Test [agility] (3). If you fail, take 1 additional damage and move to Tindalos.","real_text":"<b>Revelation<\/b> - Take 1 damage. Test [agility] (3). If you fail, take 1 additional damage and move to Tindalos.","quantity":3,"health_per_investigator":false,"traits":"Hazard.","real_traits":"Hazard.","flavor":"An alluring destination awaits on the other side... or the snarling jaws of a fearsome Hound.","illustrator":"Stephen Somers","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"6731ec89-9f83-42a4-957f-eef3d01a1f88","url":"https:\/\/arkhamdb.com\/card\/87055","imagesrc":"\/bundles\/cards\/87055.jpg","spoiler":1},{"pack_code":"mtt","pack_name":"Machinations Through Time","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"machinations_through_time","encounter_name":"Machinations Through Time","position":56,"exceptional":false,"myriad":false,"encounter_position":71,"code":"87056","name":"Temporal Distortion","real_name":"Temporal Distortion","text":"<b>Revelation<\/b> - Attach to the current agenda.\nAbilities on story cards cannot be triggered.\n[action]: If you are at a [[Past]] location, you may test [willpower] (2). If you are at a [[Present]] location, you may test [agility] (3). If you are at a [[Future]] location, you may test [combat] (4). If you succeed at 1 or more of these tests, discard Temporal Distortion.","real_text":"<b>Revelation<\/b> - Attach to the current agenda.\nAbilities on story cards cannot be triggered.\n[action]: If you are at a [[Past]] location, you may test [willpower] (2). If you are at a [[Present]] location, you may test [agility] (3). If you are at a [[Future]] location, you may test [combat] (4). If you succeed at 1 or more of these tests, discard Temporal Distortion.","quantity":2,"health_per_investigator":false,"traits":"Hazard.","real_traits":"Hazard.","illustrator":"Adam Doyle","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"85dc9c54-ef49-4f84-a671-1204ab3d6603","url":"https:\/\/arkhamdb.com\/card\/87056","imagesrc":"\/bundles\/cards\/87056.jpg","spoiler":1},{"pack_code":"mtt","pack_name":"Machinations Through Time","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"machinations_through_time","encounter_name":"Machinations Through Time","position":57,"exceptional":false,"myriad":false,"encounter_position":73,"code":"87057","name":"Vanishing History","real_name":"Vanishing History","text":"<b>Revelation<\/b> - You must decide (choose one):\n- Discard a non-story [[Item]] asset you control.\n- Choose and discard 3 non-weakness cards from your hand.","real_text":"<b>Revelation<\/b> - You must decide (choose one):\n- Discard a non-story [[Item]] asset you control.\n- Choose and discard 3 non-weakness cards from your hand.","quantity":3,"health_per_investigator":false,"traits":"Hex.","real_traits":"Hex.","illustrator":"Drazenka Kimpel","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"ee19f98b-2f5c-4636-9b5b-4cbcdd13dd16","url":"https:\/\/arkhamdb.com\/card\/87057","imagesrc":"\/bundles\/cards\/87057.jpg","spoiler":1},{"pack_code":"pap","pack_name":"Pistols and Pearls","type_code":"investigator","type_name":"Investigator","faction_code":"rogue","faction_name":"Rogue","alternate_of_code":"02003","alternate_of_name":"Jenny Barnes","position":84,"exceptional":false,"myriad":false,"code":"90084","name":"Jenny Barnes","real_name":"Jenny Barnes","subname":"The Dilettante","text":"[reaction] After your turn begins: Play a [[Talent]] asset, reducing its cost by 1.\n[fast] Discard a [[Talent]] asset you control: Gain resources equal to that asset's printed cost. (Limit 5 resources per round.)\n[elder_sign] effect: +0. If you succeed, gain 3 resources.","real_text":"[reaction] After your turn begins: Play a [[Talent]] asset, reducing its cost by 1.\n[fast] Discard a [[Talent]] asset you control: Gain resources equal to that asset's printed cost. (Limit 5 resources per round.)\n[elder_sign] effect: +0. If you succeed, gain 3 resources.","quantity":1,"skill_willpower":3,"skill_intellect":3,"skill_combat":3,"skill_agility":3,"health":8,"health_per_investigator":false,"sanity":7,"deck_limit":1,"traits":"Drifter. Socialite.","real_traits":"Drifter. Socialite.","deck_requirements":{"size":30,"card":{"02010":{"02010":"02010","98002":"98002","90085":"90085"},"02011":{"02011":"02011","98003":"98003","90086":"90086"}},"random":[{"target":"subtype","value":"basicweakness"}]},"deck_options":[{"faction":["neutral"],"level":{"min":0,"max":5}},{"faction":["rogue"],"level":{"min":0,"max":3}},{"trait":["talent"],"level":{"min":0,"max":5},"permanent":false,"limit":10}],"flavor":"\"Oh honey, I'm making this up as I go along.\"","illustrator":"Tony Foti","is_unique":true,"permanent":false,"double_sided":true,"back_text":"<b>Deck Size<\/b>: 30.\n<b>Deckbuilding Options<\/b>: Rogue cards ([rogue]) level 0-3, Neutral cards level 0-5, up to 10 other non-permanent [[Talent]] cards level 0-5.\n<b>Deckbuilding Requirements<\/b> (do not count toward deck size): Jenny's Twin .45s, Searching for Izzie, 1 random basic weakness.","back_flavor":"Jenny Barnes has spent the majority of her young life in pursuit of creature comforts, fine dining, and the latest fashions. That all changed when she received a letter from her sister, Isabelle. In this letter, Isabelle confessed that mysterious forces were aligning against her and that she feared she may fall victim to some paranormal threat. It was the last letter Jenny received from her beloved sister. Jenny has since returned to the States to track down and investigate all occult occurrences she can find. Hardly a wilting flower, she has proven herself a crack shot as well as a fearless and clever investigator of the unknown. Until Isabelle's disappearance is explained, Jenny will never relent in her search.","octgn_id":"f51dbc8c-243d-4391-98bd-e2154eb4f57c","url":"https:\/\/arkhamdb.com\/card\/90084","imagesrc":"\/bundles\/cards\/90084.jpg","backimagesrc":"\/bundles\/cards\/90084b.jpg"},{"pack_code":"pap","pack_name":"Pistols and Pearls","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","position":85,"exceptional":false,"myriad":false,"code":"90085","name":"Jenny's Twin .45s","real_name":"Jenny's Twin .45s","subname":"A Perfect Fit","cost":-2,"text":"Jenny Barnes deck only. Advanced. Uses (X ammo).\n[action] Spend 1 ammo: <b>Fight.<\/b> You get +2 [combat] for this attack. This attack deals +1 damage.\n[reaction] After you defeat an enemy using the above ability, exhaust Jenny's Twin .45s: Gain resources equal to that enemy's printed health.","real_text":"Jenny Barnes deck only. Advanced. Uses (X ammo).\n[action] Spend 1 ammo: <b>Fight.<\/b> You get +2 [combat] for this attack. This attack deals +1 damage.\n[reaction] After you defeat an enemy using the above ability, exhaust Jenny's Twin .45s: Gain resources equal to that enemy's printed health.","quantity":1,"skill_agility":1,"skill_wild":2,"health_per_investigator":false,"deck_limit":1,"slot":"Hand x2","real_slot":"Hand x2","traits":"Item. Weapon. Firearm.","real_traits":"Item. Weapon. Firearm.","restrictions":{"investigator":{"02003":"02003"}},"illustrator":"John Pacer","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"495cafd5-8746-45f9-8b3e-5c960e83309e","url":"https:\/\/arkhamdb.com\/card\/90085","imagesrc":"\/bundles\/cards\/90085.jpg"},{"pack_code":"pap","pack_name":"Pistols and Pearls","type_code":"treachery","type_name":"Treachery","subtype_code":"weakness","subtype_name":"Weakness","faction_code":"neutral","faction_name":"Neutral","position":86,"exceptional":false,"myriad":false,"code":"90086","name":"Searching for Izzie","real_name":"Searching for Izzie","text":"Advanced.\n<b>Revelation<\/b> - Attach Searching for Izzie to the location farthest from you. Attached location gets +2 shroud.\n[action] [action]: <b>Investigate.<\/b> If you succeed, instead of discovering clues, discard Searching for Izzie.\n<b>Forced<\/b> - When the game ends, if Searching for Izzie is in play: You suffer 1 mental trauma.","real_text":"Advanced.\n<b>Revelation<\/b> - Attach Searching for Izzie to the location farthest from you. Attached location gets +2 shroud.\n[action] [action]: <b>Investigate.<\/b> If you succeed, instead of discovering clues, discard Searching for Izzie.\n<b>Forced<\/b> - When the game ends, if Searching for Izzie is in play: You suffer 1 mental trauma.","quantity":1,"health_per_investigator":false,"deck_limit":1,"traits":"Task.","real_traits":"Task.","restrictions":{"investigator":{"02003":"02003"}},"illustrator":"Jeff Lee Johnson","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"b075ca7b-ab45-45d3-9063-71f460dd2066","url":"https:\/\/arkhamdb.com\/card\/90086","imagesrc":"\/bundles\/cards\/90086.jpg"},{"pack_code":"aof","pack_name":"Aura of Faith","type_code":"investigator","type_name":"Investigator","faction_code":"mystic","faction_name":"Mystic","alternate_of_code":"04004","alternate_of_name":"Father Mateo","position":81,"exceptional":false,"myriad":false,"code":"90081","name":"Father Mateo","real_name":"Father Mateo","subname":"The Priest","text":"[fast] During your turn: Seal a [bless] token on an investigator at your location with no [bless] token sealed on them. (Limit once per round.)\n[reaction] When an investigator would reveal a chaos token: Resolve the [bless] token sealed on them instead. Release that token.\n[elder_sign] effect: +1. Resolve Father Mateo's [fast] ability, ignoring its limit.","real_text":"[fast] During your turn: Seal a [bless] token on an investigator at your location with no [bless] token sealed on them. (Limit once per round.)\n[reaction] When an investigator would reveal a chaos token: Resolve the [bless] token sealed on them instead. Release that token.\n[elder_sign] effect: +1. Resolve Father Mateo's [fast] ability, ignoring its limit.","quantity":1,"skill_willpower":4,"skill_intellect":3,"skill_combat":2,"skill_agility":3,"health":6,"health_per_investigator":false,"sanity":8,"deck_limit":1,"traits":"Believer. Warden.","real_traits":"Believer. Warden.","deck_requirements":{"size":30,"card":{"04013":{"04013":"04013","90082":"90082"},"04014":{"04014":"04014","90083":"90083"}},"random":[{"target":"subtype","value":"basicweakness"}]},"deck_options":[{"faction":["mystic"],"level":{"min":0,"max":3}},{"trait":["blessed"],"level":{"min":0,"max":5}},{"faction":["neutral"],"level":{"min":0,"max":5}},{"tag":["se"],"level":{"min":0,"max":5},"limit":5}],"illustrator":"Magali Villeneuve","is_unique":true,"permanent":false,"double_sided":true,"back_text":"<b>Deck Size:<\/b> 30.\n<b>Deckbuilding Options:<\/b> Mystic cards ([mystic]) level 0-3, [[Blessed]] cards level 0-5, Neutral cards level 0-5, up to 5 other cards with \"seal\" level 0-5.\n<b>Deckbuilding Requirements<\/b> (do not count toward deck size): The Codex of Ages, Serpents of Yig, 1 random basic weakness.\n","back_flavor":"Mateo Castile's life has not been easy since he became a priest. Recent decades in Mexico have been wracked with instability and conflict. Father Mateo struggled to balance his faith with the pragmatic concerns of preaching when the law told him he must not. But this is not what has assaulted Mateo's faith at its core. The nearby murders and kidnappings were not politically motivated, as he had suspected. A gruesome and horrid cult thrives at the heart of the brewing war. How, Mateo wonders, could a kind and loving God allow what he saw that night to exist?","octgn_id":"89989f91-5fc3-4fe8-9205-00469bfc4285","url":"https:\/\/arkhamdb.com\/card\/90081","imagesrc":"\/bundles\/cards\/90081.jpg","backimagesrc":"\/bundles\/cards\/90081b.jpg"},{"pack_code":"aof","pack_name":"Aura of Faith","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","position":82,"exceptional":false,"myriad":false,"code":"90082","name":"The Codex of Ages","real_name":"The Codex of Ages","subname":"finis omnium nunc est","cost":2,"text":"Father Mateo deck only. Advanced. Seal ([elder_sign] or up to 3 [bless]).\nYou get +1 to each of your skills while there is a token sealed here.\n[reaction] When an investigator at your location would reveal a chaos token from the chaos bag: That investigator resolves a token sealed here instead, then releases that token. (Limit once per test.)","real_text":"Father Mateo deck only. Advanced. Seal ([elder_sign] or up to 3 [bless]).\nYou get +1 to each of your skills while there is a token sealed here.\n[reaction] When an investigator at your location would reveal a chaos token from the chaos bag: That investigator resolves a token sealed here instead, then releases that token. (Limit once per test.)","quantity":1,"skill_willpower":1,"skill_intellect":1,"skill_wild":1,"health_per_investigator":false,"deck_limit":1,"slot":"Hand","real_slot":"Hand","traits":"Item. Relic. Tome. Blessed.","real_traits":"Item. Relic. Tome. Blessed.","tags":"se.","restrictions":{"investigator":{"04004":"04004"}},"illustrator":"Andreia Ugrai","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"f3d29f52-cb67-4373-bdda-304f3e6087fc","url":"https:\/\/arkhamdb.com\/card\/90082","imagesrc":"\/bundles\/cards\/90082.jpg"},{"pack_code":"aof","pack_name":"Aura of Faith","type_code":"enemy","type_name":"Enemy","subtype_code":"weakness","subtype_name":"Weakness","faction_code":"neutral","faction_name":"Neutral","position":83,"exceptional":false,"myriad":false,"code":"90083","name":"Serpents of Yig","real_name":"Serpents of Yig","text":"Advanced. <b>Prey<\/b> - Father Mateo only. Hunter.\n<b>Revelation<\/b> - Search the chaos bag and all play areas for the [elder_sign] token and each [bless] token and seal them on Serpents of Yig.","real_text":"Advanced. <b>Prey<\/b> - Father Mateo only. Hunter.\n<b>Revelation<\/b> - Search the chaos bag and all play areas for the [elder_sign] token and each [bless] token and seal them on Serpents of Yig.","quantity":1,"health":4,"health_per_investigator":false,"enemy_damage":1,"enemy_horror":1,"enemy_fight":3,"enemy_evade":3,"deck_limit":1,"traits":"Humanoid. Monster. Serpent.","real_traits":"Humanoid. Monster. Serpent.","tags":"se.","restrictions":{"investigator":{"04004":"04004"}},"illustrator":"Matthew Cowdery","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"9c611746-9801-4d28-b708-3bc4d9c9cd9b","url":"https:\/\/arkhamdb.com\/card\/90083","imagesrc":"\/bundles\/cards\/90083.jpg"},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"written_in_rock","encounter_name":"Written in Rock","position":3,"exceptional":false,"myriad":false,"encounter_position":3,"code":"10503","name":"Underground Survey","real_name":"Underground Survey","text":"<b>Forced<\/b> - When this agenda advances: Move all doom on it to the next agenda.\n[action] Draw the top card of the encounter deck: Move 1 resource from your location to the scenario reference card, as a scrap. If the enconter card just drawn was a [[Power]] treachery, gain 5 resources.","real_text":"<b>Forced<\/b> - When this agenda advances: Move all doom on it to the next agenda.\n[action] Draw the top card of the encounter deck: Move 1 resource from your location to the scenario reference card, as a scrap. If the enconter card just drawn was a [[Power]] treachery, gain 5 resources.","quantity":1,"doom":5,"health_per_investigator":false,"stage":1,"flavor":"The old mine is full of dilapidated machinery and an old rail track. What secrets are written in rock below?","illustrator":"Rob Laskey","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Deal 2 damage to each investigator and 1 direct damage to each [[Ally] asset they control.\nReveal the Control Station location and move each surviving investigator to it.\nEach investigator loses all of their clues.\nAdvance the act.","back_flavor":"A wooden beam buckes with a sharp crack, coming down on your skull. The impact of the blow nearly knocks you out. Further tremors rock the cave from deeper within the mine.","back_name":"Caved-In","octgn_id":"b22632b6-4382-4759-aa3c-9b07a9d3690d","url":"https:\/\/arkhamdb.com\/card\/10503","imagesrc":"\/bundles\/cards\/10503.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/10503b.jpg"},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"written_in_rock","encounter_name":"Written in Rock","position":4,"exceptional":false,"myriad":false,"encounter_position":4,"code":"10504","name":"Dangerous Ride","real_name":"Dangerous Ride","text":"Locations with a story asset on them cannot be slid or swapped.\nEach enemy gains the hunter keyword and resolves its hunter keyword an additional time during the enemy phase.\nWhen an enemy moves, each adjacent location is considered to be connected to its location.","real_text":"Locations with a story asset on them cannot be slid or swapped.\nEach enemy gains the hunter keyword and resolves its hunter keyword an additional time during the enemy phase.\nWhen an enemy moves, each adjacent location is considered to be connected to its location.","quantity":1,"doom":14,"health_per_investigator":false,"stage":2,"flavor":"You now know why North Point Mine was abandoned. Writhing abominations and frenzied miners prowl the tunnels, hungry for their next meal.","illustrator":"Rob Laskey","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Each surviving investigator is defeated and suffers 1 physical or 1 mental trauma.","back_flavor":"The tunnel collapses behind the mine cart to expose a cavern filled with glowing violet crystals. The cart crashes into a boulder to send you flying headlong into the dark. As more tremors rock the tunnel, you scramble to keep ahead of the cave-in, terrified of what might happen if you are trapped here. As you sprint past a rotten, slack-jawed corpse, you almost gag from the stench, then trip on a fallen rock and hit your head.\nYou wake up hours later, head pounding, and wonder in a daze until you catch the scent of fresh air and follow it out of the mine.","back_name":"Utter Collapse","octgn_id":"ae4e5933-f870-4b56-8e03-289d79ebecf7","url":"https:\/\/arkhamdb.com\/card\/10504","imagesrc":"\/bundles\/cards\/10504.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/10504b.jpg"},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"written_in_rock","encounter_name":"Written in Rock","position":5,"exceptional":false,"myriad":false,"encounter_position":5,"code":"10505","name":"Descent into the Mines","real_name":"Descent into the Mines","text":"<b>Objective<\/b> - At the end of the round, if each surviving investigator is at Control Station, advance. <i>(Hint: Get to the Control Station before the agenda advances!)<\/i>","real_text":"<b>Objective<\/b> - At the end of the round, if each surviving investigator is at Control Station, advance. <i>(Hint: Get to the Control Station before the agenda advances!)<\/i>","quantity":1,"health_per_investigator":false,"stage":1,"flavor":"You realize the eerie hum in the air comes from vibrating crystal formations. Something feels strange, though you cannot say what...","illustrator":"Rob Laskey","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Remove each [[Cave]] location from the game <i>(discarding all enemies, tokens, and attachments at those locations)<\/i>. If River Hawthorne is in play but not under control of any investigator, remove them from the game.\nEach investigator loses all but 2 of their clues.\nIf it is agenda 1a, advance the agenda directly to agenda 2a <i>(do not resolve agenda 1b)<\/i>.\nYour search for supplies will help you navigate whatever is ahead. Flip the scenario reference card over to its other side, moving all scraps on it to that side, as switches.\nRead <b>Scenario interlude: The Cave-In<\/b> <i>(page 10)<\/i>.","back_flavor":"A chunk of rock falls from the ceiling, narrowly missing you. More rocks come loose, forcing you deeper.","back_name":"No Turning Back","octgn_id":"be7a7e5e-25f6-4d47-bacd-73a9610c274c","url":"https:\/\/arkhamdb.com\/card\/10505","imagesrc":"\/bundles\/cards\/10505.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/10505b.jpg"},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"written_in_rock","encounter_name":"Written in Rock","position":6,"exceptional":false,"myriad":false,"encounter_position":6,"code":"10506","name":"The Underground Maze","real_name":"The Underground Maze","text":"[fast] During your turn, spend 1 [per_investigator] clues, as a group: Either slide a location into an empty adjacent space, or swap 2 adjacent locations.\n[action] Spend 1 [per_investigator] resources: Slide a revealed location into an empty adjacent space. (Group limit once per round.)\n[action] If the Prismatic Shard story asset is at your location: Take control of it.\n<b>Objective<\/b> - Get to the Rail Exit! When the Mine Card enters Rail Exit, immediately advance.","real_text":"[fast] During your turn, spend 1 [per_investigator] clues, as a group: Either slide a location into an empty adjacent space, or swap 2 adjacent locations.\n[action] Spend 1 [per_investigator] resources: Slide a revealed location into an empty adjacent space. (Group limit once per round.)\n[action] If the Prismatic Shard story asset is at your location: Take control of it.\n<b>Objective<\/b> - Get to the Rail Exit! When the Mine Card enters Rail Exit, immediately advance.","quantity":1,"health_per_investigator":false,"stage":2,"flavor":"The only way out of North Point Mine is through the maze of rail tunnels.","illustrator":"Rob Laskey","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Check the following:\n- If an investigator controls Simeon Atwood, <b>(\u2192R1)<\/b>.\n- If an investigator controls Leah Atwood, <b>(\u2192R2)<\/b>.\n- If Simeon Atwood is set aside or still in play and not under the control of an investigator, <b>(\u2192R3)<\/b>.\n- If Leah Atwood is set aside or still in play and not under the control of an investigator, <b>(\u2192R4)<\/b>. \n- If none of the above is true, <b>(\u2192R5)<\/b>.","back_flavor":"Sparks fly off the tracks as you pump the cart brakes until you slow to a stop.","back_name":"Safe At Last","octgn_id":"98d25734-8d38-4c79-afd0-ea3c3a92f188","url":"https:\/\/arkhamdb.com\/card\/10506","imagesrc":"\/bundles\/cards\/10506.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/10506b.jpg"},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"hemlock_house","encounter_name":"Hemlock House","linked_to_code":"10524b","linked_to_name":"Predation Test","position":24,"exceptional":false,"myriad":false,"encounter_position":2,"code":"10524","name":"The Predatory House","real_name":"The Predatory House","text":"Create a separate bag consisting of the following tokens: [cultist], [tablet], and [elder_thing]. (If you do not have a second bag, you can use a cup, bowl, or other opaque container.) This is the predation bag, and these are predation tokens. They are not chaos tokens.\nThen, add the following tokens to the predation bag based on the current day:\n- <b>Day 1:<\/b> Add [cultist], [cultist] to the predation bag.\n- <b>Day 2:<\/b> Add [cultist] to the predation bag.\n- <b>Day 3:<\/b> No change is made.\nSome abilities will instruct investigators to make a predation test. A predation test may cause the house to come alive and prey on the investigators. To resolve a predation test, reveal a random token from the predation bag and resolve the effects for that token as indicated on the other side of this card.\nFlip this card over and place it next to the scenario reference card.","real_text":"Create a separate bag consisting of the following tokens: [cultist], [tablet], and [elder_thing]. (If you do not have a second bag, you can use a cup, bowl, or other opaque container.) This is the predation bag, and these are predation tokens. They are not chaos tokens.\nThen, add the following tokens to the predation bag based on the current day:\n- <b>Day 1:<\/b> Add [cultist], [cultist] to the predation bag.\n- <b>Day 2:<\/b> Add [cultist] to the predation bag.\n- <b>Day 3:<\/b> No change is made.\nSome abilities will instruct investigators to make a predation test. A predation test may cause the house to come alive and prey on the investigators. To resolve a predation test, reveal a random token from the predation bag and resolve the effects for that token as indicated on the other side of this card.\nFlip this card over and place it next to the scenario reference card.","quantity":1,"health_per_investigator":false,"is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"91c597fd-0beb-4265-822e-2fec5dc4d952","url":"https:\/\/arkhamdb.com\/card\/10524","imagesrc":"\/bundles\/cards\/10524.jpg","spoiler":1,"linked_card":{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"hemlock_house","encounter_name":"Hemlock House","id":4695,"position":24,"exceptional":false,"myriad":false,"encounter_position":2,"code":"10524b","name":"Predation Test","real_name":"Predation Test","subname":null,"bonded_to":null,"bonded_count":null,"cost":null,"text":"<p><i>Use these results only when revealing tokens from the predation bag.<\/i><\/p><p><span class=\"icon-cultist\" title=\"Cultist\"><\/span>: Set this token aside.<\/p><p><span class=\"icon-tablet\" title=\"Tablet\"><\/span>: Each enemy-location attacks each investigator at that location. If no attack was made by this effect, the lead investigator draws the top card of the encounter deck. Return this token and each set-aside token to the predation bag.<\/p><p><span class=\"icon-elder_thing\" title=\"Elder Thing\"><\/span>: Set this token aside. Find the unsealed, <b><i>Dormant<\/i><\/b> location nearest to the lead investigator. Flip that location to its enemy-location side.<\/p>","customization_text":null,"customization_change":null,"real_text":"<i>Use these results only when revealing tokens from the predation bag.<\/i>\n[cultist]: Set this token aside.\n[tablet]: Each enemy-location attacks each investigator at that location. If no attack was made by this effect, the lead investigator draws the top card of the encounter deck. Return this token and each set-aside token to the predation bag.\n[elder_thing]: Set this token aside. Find the unsealed, [[Dormant]] location nearest to the lead investigator. Flip that location to its enemy-location side.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":null,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":null,"stage":null,"traits":null,"real_traits":null,"tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"","illustrator":null,"is_unique":false,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/10524b","imagesrc":null,"spoiler":1}},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"hemlock_house","encounter_name":"Hemlock House","position":24,"exceptional":false,"myriad":false,"encounter_position":2,"code":"10524b","name":"Predation Test","real_name":"Predation Test","text":"<i>Use these results only when revealing tokens from the predation bag.<\/i>\n[cultist]: Set this token aside.\n[tablet]: Each enemy-location attacks each investigator at that location. If no attack was made by this effect, the lead investigator draws the top card of the encounter deck. Return this token and each set-aside token to the predation bag.\n[elder_thing]: Set this token aside. Find the unsealed, [[Dormant]] location nearest to the lead investigator. Flip that location to its enemy-location side.","real_text":"<i>Use these results only when revealing tokens from the predation bag.<\/i>\n[cultist]: Set this token aside.\n[tablet]: Each enemy-location attacks each investigator at that location. If no attack was made by this effect, the lead investigator draws the top card of the encounter deck. Return this token and each set-aside token to the predation bag.\n[elder_thing]: Set this token aside. Find the unsealed, [[Dormant]] location nearest to the lead investigator. Flip that location to its enemy-location side.","quantity":1,"health_per_investigator":false,"is_unique":false,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/10524b","spoiler":1},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"hemlock_house","encounter_name":"Hemlock House","position":25,"exceptional":false,"myriad":false,"encounter_position":3,"code":"10525","name":"Eerie Silence","real_name":"Eerie Silence","quantity":1,"doom":2,"health_per_investigator":false,"stage":1,"flavor":"Your first steps into the old manor come with a fetid odor and an intense feeling of being watched. The air is too still, and for an abandoned house, there is an unsettling lack of dust on the furniture and floors. If nobody has lived here for years, then why does it feel like everything has moved recently?","illustrator":"Romain Leguay","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Shuffle each copy of the set-aside Out of the Walls and Pulled In treacheries into the encounter deck, along with the encounter discard pile.\nFind the unsealed [[Dormant]] location nearest to the most investigators. Flip that location to its enemy-location side.\nFind the set-aside The Predatory House story card and resolve its text.","back_flavor":"At the sound of creaking wood, you spin to face the hall you came from. Everything looks as it was, and yet you cannot shake the feeling that things are subtly different. Letting out a held breath, you resume your investigation, only to find the furniture in your room settling into place, like children playing a game of musical chairs. A slimy tentacle retreats between a gap in the wood.\nThe rumors regarding Hemlock House were only half right. There is something living within its walls. But it is something far worse than you could have imagined.","back_name":"The Living House","octgn_id":"8c6a87b3-2441-4b62-a21d-a7d364391c77","url":"https:\/\/arkhamdb.com\/card\/10525","imagesrc":"\/bundles\/cards\/10525.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/10525b.jpg"},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"hemlock_house","encounter_name":"Hemlock House","position":26,"exceptional":false,"myriad":false,"encounter_position":4,"code":"10526","name":"The House Stirs (v. I)","real_name":"The House Stirs (v. I)","text":"<b>Forced<\/b> - When the mythos phase ends: Make a predation test.\n[fast] Either place 1 [per_investigator] of your clues on your location or remove a seal from it: Ready it and flip it over.","real_text":"<b>Forced<\/b> - When the mythos phase ends: Make a predation test.\n[fast] Either place 1 [per_investigator] of your clues on your location or remove a seal from it: Ready it and flip it over.","quantity":1,"doom":5,"health_per_investigator":false,"stage":2,"flavor":"It is no mere infestation of rats or woodland creatures that haunts this decrepit manor. Something vile lives in Hemlock House. It burrows through the floor, writhes within its walls, and watches you with invisible, hungry eyes.","illustrator":"Romain Leguay","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Shuffle the encounter discard pile into the encounter deck. Find the unsealed [[Dormant]] location nearest to the most investigators. Flip that location to its enemy-location side.","back_flavor":"The house groans and creaks, as though it is still settling. Movement stirs in the corner of your eye: the floor itself ripples like water as something moves beneath the creaking old boards.","back_name":"It's Alive!","octgn_id":"205facf7-edd2-4774-8bfb-40aa17686a66","url":"https:\/\/arkhamdb.com\/card\/10526","imagesrc":"\/bundles\/cards\/10526.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/10526b.jpg"},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"hemlock_house","encounter_name":"Hemlock House","position":27,"exceptional":false,"myriad":false,"encounter_position":5,"code":"10527","name":"The House Stirs (v.II)","real_name":"The House Stirs (v.II)","text":"<b>Forced<\/b> - When the mythos phase ends: Make a predation test.\n[fast] Either place 1 [per_investigator] of your clues on your location or remove a seal from it: Ready it and flip it over.","real_text":"<b>Forced<\/b> - When the mythos phase ends: Make a predation test.\n[fast] Either place 1 [per_investigator] of your clues on your location or remove a seal from it: Ready it and flip it over.","quantity":1,"doom":5,"health_per_investigator":false,"stage":2,"flavor":"It is no mere infestation of rats or woodland creatures that haunts this decrepit manor. Something vile lives in Hemlock House. It burrows through the floor, writhes within its walls, and watches you with invisible, hungry eyes.","illustrator":"Romain Leguay","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Find the unsealed [[Dormant]] location nearest to the most investigators. Flip that location to its enemy-location side.\nAttach a set-aside Fire! treachery to the leftmost location on the highest floor. Shuffle each other copy of Fire! into the encounter deck, along with the encounter discard pile.","back_flavor":"Tumultuous rain pelts the roof of the house. The sky outside is swathed in dark clouds, illuminated only by brief flashes of light in the distance. Your skin crawls as the groans and creaks are muffled by the roar of thunder and the downpour crashing against the windows. Just then, bright light floods the room, and a resounding crack booms from the top floor of the house. The smell of burning wood drifts down into the halls. Lightning has struck the house!","back_name":"Dark and Stormy","octgn_id":"a6f58b76-82b2-4482-8d73-29fe511a5b2e","url":"https:\/\/arkhamdb.com\/card\/10527","imagesrc":"\/bundles\/cards\/10527.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/10527b.jpg"},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"hemlock_house","encounter_name":"Hemlock House","position":29,"exceptional":false,"myriad":false,"encounter_position":7,"code":"10529","name":"Strange Infestation","real_name":"Strange Infestation","text":"Clues cannot be discovered from locations with no investigators.\n[action] If your location is unsealed and [[Dormant]], investigators at that location spend 1 [per_investigator] clues, as a group: Place 1 resource on it, as a seal.\n<b>Objective<\/b> - At the end of the round, if a total of 7 locations are sealed and\/or in the victory display, advance.","real_text":"Clues cannot be discovered from locations with no investigators.\n[action] If your location is unsealed and [[Dormant]], investigators at that location spend 1 [per_investigator] clues, as a group: Place 1 resource on it, as a seal.\n<b>Objective<\/b> - At the end of the round, if a total of 7 locations are sealed and\/or in the victory display, advance.","quantity":1,"health_per_investigator":false,"stage":1,"illustrator":"Romain Leguay","is_unique":false,"permanent":false,"double_sided":true,"back_text":"<b>If there are more seals in play than enemy-locations in the victory display:<\/b>\n<blockquote><i>Your efforts to suppress the strange infestation seem to have angered it. A noisome screech shakes the foundation of the house, and the air floods with a fetid stench of something awful down below.<\/i><\/blockquote>\nPut the set-aside Shapeless Cellar enemy-location into play on the Cellar Floor, as close to the middle column as possible.\nAdvance to the set-aside act 2a \"The Heart of the House\" and remove act 2a \"Against the House\" from the game.\n<hr>\n<b>If there are more enemy-locations in the victory display than seals in play:<\/b>\n<blockquote><i>The foundations of the house shake as another room threatens to collapse. If you bring this house down, the abomination that lives inside it won't survive long.<\/i><\/blockquote>\nAdvance to the set-aside act 2a \"Against the House\" and remove act 2a \"The Heart of the House\" from the game.","back_name":"Walls of Flesh","octgn_id":"833a5d15-5e09-4227-b7e1-b54827bc8b58","url":"https:\/\/arkhamdb.com\/card\/10529","imagesrc":"\/bundles\/cards\/10529.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/10529b.jpg"},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"hemlock_house","encounter_name":"Hemlock House","position":30,"exceptional":false,"myriad":false,"encounter_position":8,"code":"10530","name":"Against the House","real_name":"Against the House","text":"Clues cannot be discovered from locations with no investigators.\n<b>Objective<\/b> - Bring this house down! If no locations are in play, immediately advance <i>(this occurs before investigators would be defeated by not being at a location)<\/i>.","real_text":"Clues cannot be discovered from locations with no investigators.\n<b>Objective<\/b> - Bring this house down! If no locations are in play, immediately advance <i>(this occurs before investigators would be defeated by not being at a location)<\/i>.","quantity":1,"health_per_investigator":false,"stage":2,"flavor":"Sealing this creature away won't solve anything. Whatever sort of monster has taken over Hemlock House, it needs to be destroyed.","illustrator":"Romain Leguay","is_unique":false,"permanent":false,"double_sided":true,"back_text":"<b>(\u2192R1)<\/b> <i>(page 18)<\/i>.","back_flavor":"You escape just in time as the last remnant of Hemlock House collapses into rubble and ruin. Through the cloud of dirt and dust, you watch as the creature's remaining tentacles slither into its foundations and retreat underground. Whatever it was, it is gone now.","back_name":"Fall of the House of Hemlock","octgn_id":"2d36a285-f6fb-4303-9957-ab9f4dd07bb7","url":"https:\/\/arkhamdb.com\/card\/10530","imagesrc":"\/bundles\/cards\/10530.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/10530b.jpg"},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"hemlock_house","encounter_name":"Hemlock House","position":31,"exceptional":false,"myriad":false,"encounter_position":9,"code":"10531","name":"The Heart of the House","real_name":"The Heart of the House","text":"Clues cannot be discovered from locations with no investigators.\n[action] If your location is unsealed and [[Dormant]], investigators at that location spend 1 [per_investigator] clues, as a group: Place 1 resource on it, as a seal.\n<b>Forced<\/b> - After an enemy-location attacks you: Move (one location at a time) to Shapeless Cellar.\n<b>Objective<\/b> - When the Shapeless Cellar is in the victory display, advance.","real_text":"Clues cannot be discovered from locations with no investigators.\n[action] If your location is unsealed and [[Dormant]], investigators at that location spend 1 [per_investigator] clues, as a group: Place 1 resource on it, as a seal.\n<b>Forced<\/b> - After an enemy-location attacks you: Move (one location at a time) to Shapeless Cellar.\n<b>Objective<\/b> - When the Shapeless Cellar is in the victory display, advance.","quantity":1,"health_per_investigator":false,"stage":2,"flavor":"If you want to seal the house for good, you must delve into the loathsome sepulchre below.","illustrator":"Romain Leguay","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Flip each enemy-location to its location side. Place 1 resource, as a seal, on each unsealed [[Dormant]] location.\n<b>(\u2192R1)<\/b> <i>(page 18)<\/i>.","back_flavor":"The house shudders, then stills. Sealing off the crevices and nooks where the creature was breaching through the house's walls seems to have forced it to retreat, or perhaps lay dormant for a while. Hopefully it won't resurface, but in the meantime, the legacy of the Hemlock family still stands. Maybe in time, they can find a way to exterminate the creature for good.","back_name":"Laid to Rest","octgn_id":"d10f4825-2846-436f-af9e-44f99cffbd4b","url":"https:\/\/arkhamdb.com\/card\/10531","imagesrc":"\/bundles\/cards\/10531.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/10531b.jpg"},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"hemlock_house","encounter_name":"Hemlock House","linked_to_code":"10532b","linked_to_name":"Living Bedroom","position":32,"exceptional":false,"myriad":false,"encounter_position":10,"code":"10532","name":"Bedroom","real_name":"Bedroom","text":"X is 1 more than this location's floor number.\n[reaction] After you place a seal on this location: Draw 1 card or gain 2 resources.","real_text":"X is 1 more than this location's floor number.\n[reaction] After you place a seal on this location: Draw 1 card or gain 2 resources.","quantity":1,"shroud":-2,"clues":1,"health_per_investigator":false,"victory":0,"traits":"Room. Dormant.","real_traits":"Room. Dormant.","flavor":"The room stirs with gentle movement, the window curtains and bedsheets swaying in a breeze you cannot feel.","illustrator":"Pixoloid Studios","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"532dd951-0523-4586-8953-3c661c7c4117","url":"https:\/\/arkhamdb.com\/card\/10532","imagesrc":"\/bundles\/cards\/10532.jpg","spoiler":1,"linked_card":{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"enemy_location","type_name":"Enemy-Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"hemlock_house","encounter_name":"Hemlock House","id":4703,"position":32,"exceptional":false,"myriad":false,"encounter_position":10,"code":"10532b","name":"Living Bedroom","real_name":"Living Bedroom","subname":null,"bonded_to":null,"bonded_count":null,"cost":null,"text":"<p>Massive. Cannot make attacks of opportunity. Living Bedroom gets +2 <span class=\"icon-per_investigator\" title=\"Per Investigator\"><\/span> health.<\/p><p><b>Forced<\/b> - When this enemy-location is revealed: Place 1 doom on it.<\/p>","customization_text":null,"customization_change":null,"real_text":"Massive. Cannot make attacks of opportunity. Living Bedroom gets +2 [per_investigator] health.\n<b>Forced<\/b> - When this enemy-location is revealed: Place 1 doom on it.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":3,"clues":null,"clues_fixed":false,"doom":null,"health":3,"health_per_investigator":false,"sanity":null,"enemy_damage":2,"enemy_horror":null,"enemy_fight":3,"enemy_evade":2,"victory":0,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":null,"stage":null,"traits":"Room. Monster. Elite.","real_traits":"Room. Monster. Elite.","tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"This time, there really is a monster under the bed.","illustrator":"Pixoloid Studios","is_unique":false,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/10532b","imagesrc":null,"spoiler":1}},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"enemy_location","type_name":"Enemy-Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"hemlock_house","encounter_name":"Hemlock House","position":32,"exceptional":false,"myriad":false,"encounter_position":10,"code":"10532b","name":"Living Bedroom","real_name":"Living Bedroom","text":"Massive. Cannot make attacks of opportunity. Living Bedroom gets +2 [per_investigator] health.\n<b>Forced<\/b> - When this enemy-location is revealed: Place 1 doom on it.","real_text":"Massive. Cannot make attacks of opportunity. Living Bedroom gets +2 [per_investigator] health.\n<b>Forced<\/b> - When this enemy-location is revealed: Place 1 doom on it.","quantity":1,"shroud":3,"health":3,"health_per_investigator":false,"enemy_damage":2,"enemy_fight":3,"enemy_evade":2,"victory":0,"traits":"Room. Monster. Elite.","real_traits":"Room. Monster. Elite.","flavor":"This time, there really is a monster under the bed.","illustrator":"Pixoloid Studios","is_unique":false,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/10532b","spoiler":1},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"hemlock_house","encounter_name":"Hemlock House","linked_to_code":"10533b","linked_to_name":"Living Bedroom","position":33,"exceptional":false,"myriad":false,"encounter_position":11,"code":"10533","name":"Bedroom","real_name":"Bedroom","text":"X is 1 more than this location's floor number.\n[reaction] After you place a seal on this location: Draw 1 card or gain 2 resources.","real_text":"X is 1 more than this location's floor number.\n[reaction] After you place a seal on this location: Draw 1 card or gain 2 resources.","quantity":1,"shroud":-2,"clues":1,"health_per_investigator":false,"victory":0,"traits":"Room. Dormant.","real_traits":"Room. Dormant.","flavor":"The room stirs with gentle movement, the window curtains and bedsheets swaying in a breeze you cannot feel.","illustrator":"Pixoloid Studios","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"0bb53f12-8cad-47ed-b8fc-81b5ff858fe6","url":"https:\/\/arkhamdb.com\/card\/10533","imagesrc":"\/bundles\/cards\/10533.jpg","spoiler":1,"linked_card":{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"enemy_location","type_name":"Enemy-Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"hemlock_house","encounter_name":"Hemlock House","id":4705,"position":33,"exceptional":false,"myriad":false,"encounter_position":11,"code":"10533b","name":"Living Bedroom","real_name":"Living Bedroom","subname":null,"bonded_to":null,"bonded_count":null,"cost":null,"text":"<p>Massive. Cannot make attacks of opportunity. Living Bedroom gets +2 <span class=\"icon-per_investigator\" title=\"Per Investigator\"><\/span> health.<\/p><p><b>Forced<\/b> - When this enemy-location is revealed: It attacks each investigator at this location.<\/p>","customization_text":null,"customization_change":null,"real_text":"Massive. Cannot make attacks of opportunity. Living Bedroom gets +2 [per_investigator] health.\n<b>Forced<\/b> - When this enemy-location is revealed: It attacks each investigator at this location.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":3,"clues":null,"clues_fixed":false,"doom":null,"health":3,"health_per_investigator":false,"sanity":null,"enemy_damage":1,"enemy_horror":1,"enemy_fight":3,"enemy_evade":2,"victory":0,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":null,"stage":null,"traits":"Room. Monster. Elite.","real_traits":"Room. Monster. Elite.","tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"This time, there really is a monster under the bed.","illustrator":"Pixoloid Studios","is_unique":false,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/10533b","imagesrc":null,"spoiler":1}},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"enemy_location","type_name":"Enemy-Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"hemlock_house","encounter_name":"Hemlock House","position":33,"exceptional":false,"myriad":false,"encounter_position":11,"code":"10533b","name":"Living Bedroom","real_name":"Living Bedroom","text":"Massive. Cannot make attacks of opportunity. Living Bedroom gets +2 [per_investigator] health.\n<b>Forced<\/b> - When this enemy-location is revealed: It attacks each investigator at this location.","real_text":"Massive. Cannot make attacks of opportunity. Living Bedroom gets +2 [per_investigator] health.\n<b>Forced<\/b> - When this enemy-location is revealed: It attacks each investigator at this location.","quantity":1,"shroud":3,"health":3,"health_per_investigator":false,"enemy_damage":1,"enemy_horror":1,"enemy_fight":3,"enemy_evade":2,"victory":0,"traits":"Room. Monster. Elite.","real_traits":"Room. Monster. Elite.","flavor":"This time, there really is a monster under the bed.","illustrator":"Pixoloid Studios","is_unique":false,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/10533b","spoiler":1},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"hemlock_house","encounter_name":"Hemlock House","linked_to_code":"10534b","linked_to_name":"Living Bedroom","position":34,"exceptional":false,"myriad":false,"encounter_position":12,"code":"10534","name":"Bedroom","real_name":"Bedroom","text":"X is 1 more than this location's floor number.\n[reaction] After you place a seal on this location: Draw 1 card or gain 2 resources.","real_text":"X is 1 more than this location's floor number.\n[reaction] After you place a seal on this location: Draw 1 card or gain 2 resources.","quantity":1,"shroud":-2,"clues":1,"health_per_investigator":false,"victory":0,"traits":"Room. Dormant.","real_traits":"Room. Dormant.","flavor":"The room stirs with gentle movement, the window curtains and bedsheets swaying in a breeze you cannot feel.","illustrator":"Pixoloid Studios","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"8fa9a1f3-2294-4b03-9eb0-8043787181b0","url":"https:\/\/arkhamdb.com\/card\/10534","imagesrc":"\/bundles\/cards\/10534.jpg","spoiler":1,"linked_card":{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"enemy_location","type_name":"Enemy-Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"hemlock_house","encounter_name":"Hemlock House","id":4707,"position":34,"exceptional":false,"myriad":false,"encounter_position":12,"code":"10534b","name":"Living Bedroom","real_name":"Living Bedroom","subname":null,"bonded_to":null,"bonded_count":null,"cost":null,"text":"<p>Massive. Cannot make attacks of opportunity. Living Bedroom gets +2 <span class=\"icon-per_investigator\" title=\"Per Investigator\"><\/span> health.<\/p><p><b>Forced<\/b> - When this enemy-location is revealed: Make a predation test.<\/p>","customization_text":null,"customization_change":null,"real_text":"Massive. Cannot make attacks of opportunity. Living Bedroom gets +2 [per_investigator] health.\n<b>Forced<\/b> - When this enemy-location is revealed: Make a predation test.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":3,"clues":null,"clues_fixed":false,"doom":null,"health":3,"health_per_investigator":false,"sanity":null,"enemy_damage":1,"enemy_horror":1,"enemy_fight":3,"enemy_evade":2,"victory":0,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":null,"stage":null,"traits":"Room. Monster. Elite.","real_traits":"Room. Monster. Elite.","tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"This time, there really is a monster under the bed.","illustrator":"Pixoloid Studios","is_unique":false,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/10534b","imagesrc":null,"spoiler":1}},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"enemy_location","type_name":"Enemy-Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"hemlock_house","encounter_name":"Hemlock House","position":34,"exceptional":false,"myriad":false,"encounter_position":12,"code":"10534b","name":"Living Bedroom","real_name":"Living Bedroom","text":"Massive. Cannot make attacks of opportunity. Living Bedroom gets +2 [per_investigator] health.\n<b>Forced<\/b> - When this enemy-location is revealed: Make a predation test.","real_text":"Massive. Cannot make attacks of opportunity. Living Bedroom gets +2 [per_investigator] health.\n<b>Forced<\/b> - When this enemy-location is revealed: Make a predation test.","quantity":1,"shroud":3,"health":3,"health_per_investigator":false,"enemy_damage":1,"enemy_horror":1,"enemy_fight":3,"enemy_evade":2,"victory":0,"traits":"Room. Monster. Elite.","real_traits":"Room. Monster. Elite.","flavor":"This time, there really is a monster under the bed.","illustrator":"Pixoloid Studios","is_unique":false,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/10534b","spoiler":1},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"hemlock_house","encounter_name":"Hemlock House","linked_to_code":"10535b","linked_to_name":"Living Bedroom","position":35,"exceptional":false,"myriad":false,"encounter_position":13,"code":"10535","name":"Bedroom","real_name":"Bedroom","text":"X is 1 more than this location's floor number.\n[reaction] After you place a seal on this location: Draw 1 card or gain 2 resources.","real_text":"X is 1 more than this location's floor number.\n[reaction] After you place a seal on this location: Draw 1 card or gain 2 resources.","quantity":1,"shroud":-2,"clues":1,"health_per_investigator":false,"victory":0,"traits":"Room. Dormant.","real_traits":"Room. Dormant.","flavor":"The room stirs with gentle movement, the window curtains and bedsheets swaying in a breeze you cannot feel.","illustrator":"Pixoloid Studios","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"b583fe90-c15f-40cb-96c5-5dbb62cc4ca4","url":"https:\/\/arkhamdb.com\/card\/10535","imagesrc":"\/bundles\/cards\/10535.jpg","spoiler":1,"linked_card":{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"enemy_location","type_name":"Enemy-Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"hemlock_house","encounter_name":"Hemlock House","id":4709,"position":35,"exceptional":false,"myriad":false,"encounter_position":13,"code":"10535b","name":"Living Bedroom","real_name":"Living Bedroom","subname":null,"bonded_to":null,"bonded_count":null,"cost":null,"text":"<p>Massive. Cannot make attacks of opportunity. Living Bedroom gets +2 <span class=\"icon-per_investigator\" title=\"Per Investigator\"><\/span> health.<\/p><p><b>Forced<\/b> - When this enemy-location is revealed: It attacks each investigator at this location.<\/p>","customization_text":null,"customization_change":null,"real_text":"Massive. Cannot make attacks of opportunity. Living Bedroom gets +2 [per_investigator] health.\n<b>Forced<\/b> - When this enemy-location is revealed: It attacks each investigator at this location.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":3,"clues":null,"clues_fixed":false,"doom":null,"health":3,"health_per_investigator":false,"sanity":null,"enemy_damage":2,"enemy_horror":null,"enemy_fight":3,"enemy_evade":2,"victory":0,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":null,"stage":null,"traits":"Room. Monster. Elite.","real_traits":"Room. Monster. Elite.","tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"This time, there really is a monster under the bed.","illustrator":"Pixoloid Studios","is_unique":false,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/10535b","imagesrc":null,"spoiler":1}},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"enemy_location","type_name":"Enemy-Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"hemlock_house","encounter_name":"Hemlock House","position":35,"exceptional":false,"myriad":false,"encounter_position":13,"code":"10535b","name":"Living Bedroom","real_name":"Living Bedroom","text":"Massive. Cannot make attacks of opportunity. Living Bedroom gets +2 [per_investigator] health.\n<b>Forced<\/b> - When this enemy-location is revealed: It attacks each investigator at this location.","real_text":"Massive. Cannot make attacks of opportunity. Living Bedroom gets +2 [per_investigator] health.\n<b>Forced<\/b> - When this enemy-location is revealed: It attacks each investigator at this location.","quantity":1,"shroud":3,"health":3,"health_per_investigator":false,"enemy_damage":2,"enemy_fight":3,"enemy_evade":2,"victory":0,"traits":"Room. Monster. Elite.","real_traits":"Room. Monster. Elite.","flavor":"This time, there really is a monster under the bed.","illustrator":"Pixoloid Studios","is_unique":false,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/10535b","spoiler":1},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"hemlock_house","encounter_name":"Hemlock House","linked_to_code":"10536b","linked_to_name":"Living Washroom","position":36,"exceptional":false,"myriad":false,"encounter_position":14,"code":"10536","name":"Washroom","real_name":"Washroom","text":"[fast]: Move 1 clue on this location to the location directly below it. (Limit once per turn.)","real_text":"[fast]: Move 1 clue on this location to the location directly below it. (Limit once per turn.)","quantity":1,"shroud":4,"clues":1,"health_per_investigator":false,"victory":0,"traits":"Room. Dormant.","real_traits":"Room. Dormant.","flavor":"The faucet leaks a viscous brown fluid with a steady drip. The pipes croak unnaturally in the stillness.","illustrator":"Pixoloid Studios","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"b771867b-e35b-4114-af75-b94a66d24449","url":"https:\/\/arkhamdb.com\/card\/10536","imagesrc":"\/bundles\/cards\/10536.jpg","spoiler":1,"linked_card":{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"enemy_location","type_name":"Enemy-Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"hemlock_house","encounter_name":"Hemlock House","id":4711,"position":36,"exceptional":false,"myriad":false,"encounter_position":14,"code":"10536b","name":"Living Washroom","real_name":"Living Washroom","subname":null,"bonded_to":null,"bonded_count":null,"cost":null,"text":"<p>Massive. Cannot make attacks of opportunity.<\/p><p><b>Forced<\/b> - When this enemy-location is revealed, if there are 1 or more clues on it: It attacks each investigator at this location.<\/p>","customization_text":null,"customization_change":null,"real_text":"Massive. Cannot make attacks of opportunity.\n<b>Forced<\/b> - When this enemy-location is revealed, if there are 1 or more clues on it: It attacks each investigator at this location.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":4,"clues":null,"clues_fixed":false,"doom":null,"health":3,"health_per_investigator":true,"sanity":null,"enemy_damage":2,"enemy_horror":null,"enemy_fight":3,"enemy_evade":3,"victory":0,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":null,"stage":null,"traits":"Room. Monster. Elite.","real_traits":"Room. Monster. Elite.","tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"","illustrator":"Pixoloid Studios","is_unique":false,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/10536b","imagesrc":null,"spoiler":1}},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"enemy_location","type_name":"Enemy-Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"hemlock_house","encounter_name":"Hemlock House","position":36,"exceptional":false,"myriad":false,"encounter_position":14,"code":"10536b","name":"Living Washroom","real_name":"Living Washroom","text":"Massive. Cannot make attacks of opportunity.\n<b>Forced<\/b> - When this enemy-location is revealed, if there are 1 or more clues on it: It attacks each investigator at this location.","real_text":"Massive. Cannot make attacks of opportunity.\n<b>Forced<\/b> - When this enemy-location is revealed, if there are 1 or more clues on it: It attacks each investigator at this location.","quantity":1,"shroud":4,"health":3,"health_per_investigator":true,"enemy_damage":2,"enemy_fight":3,"enemy_evade":3,"victory":0,"traits":"Room. Monster. Elite.","real_traits":"Room. Monster. Elite.","illustrator":"Pixoloid Studios","is_unique":false,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/10536b","spoiler":1},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"hemlock_house","encounter_name":"Hemlock House","linked_to_code":"10537b","linked_to_name":"Living Washroom","position":37,"exceptional":false,"myriad":false,"encounter_position":15,"code":"10537","name":"Washroom","real_name":"Washroom","text":"[fast]: Move 1 clue on this location to the location directly below it. (Limit once per turn.)","real_text":"[fast]: Move 1 clue on this location to the location directly below it. (Limit once per turn.)","quantity":1,"shroud":4,"clues":1,"health_per_investigator":false,"victory":0,"traits":"Room. Dormant.","real_traits":"Room. Dormant.","flavor":"The faucet leaks a viscous brown fluid with a steady drip. The pipes croak unnaturally in the stillness.","illustrator":"Pixoloid Studios","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"d1f40cab-db24-4e1b-a985-067cf4e66bca","url":"https:\/\/arkhamdb.com\/card\/10537","imagesrc":"\/bundles\/cards\/10537.jpg","spoiler":1,"linked_card":{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"enemy_location","type_name":"Enemy-Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"hemlock_house","encounter_name":"Hemlock House","id":4713,"position":37,"exceptional":false,"myriad":false,"encounter_position":15,"code":"10537b","name":"Living Washroom","real_name":"Living Washroom","subname":null,"bonded_to":null,"bonded_count":null,"cost":null,"text":"<p>Massive. Cannot make attacks of opportunity.<\/p><p><b>Forced<\/b> - When this enemy-location is revealed, if there are 1 or more clues on it: It attacks each investigator at this location.<\/p>","customization_text":null,"customization_change":null,"real_text":"Massive. Cannot make attacks of opportunity.\n<b>Forced<\/b> - When this enemy-location is revealed, if there are 1 or more clues on it: It attacks each investigator at this location.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":4,"clues":null,"clues_fixed":false,"doom":null,"health":3,"health_per_investigator":true,"sanity":null,"enemy_damage":null,"enemy_horror":2,"enemy_fight":3,"enemy_evade":3,"victory":0,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":null,"stage":null,"traits":"Room. Monster. Elite.","real_traits":"Room. Monster. Elite.","tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"","illustrator":"Pixoloid Studios","is_unique":false,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/10537b","imagesrc":null,"spoiler":1}},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"enemy_location","type_name":"Enemy-Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"hemlock_house","encounter_name":"Hemlock House","position":37,"exceptional":false,"myriad":false,"encounter_position":15,"code":"10537b","name":"Living Washroom","real_name":"Living Washroom","text":"Massive. Cannot make attacks of opportunity.\n<b>Forced<\/b> - When this enemy-location is revealed, if there are 1 or more clues on it: It attacks each investigator at this location.","real_text":"Massive. Cannot make attacks of opportunity.\n<b>Forced<\/b> - When this enemy-location is revealed, if there are 1 or more clues on it: It attacks each investigator at this location.","quantity":1,"shroud":4,"health":3,"health_per_investigator":true,"enemy_horror":2,"enemy_fight":3,"enemy_evade":3,"victory":0,"traits":"Room. Monster. Elite.","real_traits":"Room. Monster. Elite.","illustrator":"Pixoloid Studios","is_unique":false,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/10537b","spoiler":1},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"hemlock_house","encounter_name":"Hemlock House","linked_to_code":"10538b","linked_to_name":"Living Washroom","position":38,"exceptional":false,"myriad":false,"encounter_position":16,"code":"10538","name":"Washroom","real_name":"Washroom","text":"[fast]: Move 1 clue on this location to the location directly below it. (Limit once per turn.)","real_text":"[fast]: Move 1 clue on this location to the location directly below it. (Limit once per turn.)","quantity":1,"shroud":4,"clues":1,"health_per_investigator":false,"victory":0,"traits":"Room. Dormant.","real_traits":"Room. Dormant.","flavor":"The faucet leaks a viscous brown fluid with a steady drip. The pipes croak unnaturally in the stillness.","illustrator":"Pixoloid Studios","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"eb927b4e-6e03-4cac-8142-b2901c0f5588","url":"https:\/\/arkhamdb.com\/card\/10538","imagesrc":"\/bundles\/cards\/10538.jpg","spoiler":1,"linked_card":{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"enemy_location","type_name":"Enemy-Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"hemlock_house","encounter_name":"Hemlock House","id":4715,"position":38,"exceptional":false,"myriad":false,"encounter_position":16,"code":"10538b","name":"Living Washroom","real_name":"Living Washroom","subname":null,"bonded_to":null,"bonded_count":null,"cost":null,"text":"<p>Massive. Cannot make attacks of opportunity.<\/p><p><b>Forced<\/b> - When this enemy-location is revealed: Each investigator at this location discards cards at random from their hand equal to the number of clues on this location.<\/p>","customization_text":null,"customization_change":null,"real_text":"Massive. Cannot make attacks of opportunity.\n<b>Forced<\/b> - When this enemy-location is revealed: Each investigator at this location discards cards at random from their hand equal to the number of clues on this location.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":4,"clues":null,"clues_fixed":false,"doom":null,"health":3,"health_per_investigator":true,"sanity":null,"enemy_damage":1,"enemy_horror":1,"enemy_fight":3,"enemy_evade":3,"victory":0,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":null,"stage":null,"traits":"Room. Monster. Elite.","real_traits":"Room. Monster. Elite.","tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"","illustrator":"Pixoloid Studios","is_unique":false,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/10538b","imagesrc":null,"spoiler":1}},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"enemy_location","type_name":"Enemy-Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"hemlock_house","encounter_name":"Hemlock House","position":38,"exceptional":false,"myriad":false,"encounter_position":16,"code":"10538b","name":"Living Washroom","real_name":"Living Washroom","text":"Massive. Cannot make attacks of opportunity.\n<b>Forced<\/b> - When this enemy-location is revealed: Each investigator at this location discards cards at random from their hand equal to the number of clues on this location.","real_text":"Massive. Cannot make attacks of opportunity.\n<b>Forced<\/b> - When this enemy-location is revealed: Each investigator at this location discards cards at random from their hand equal to the number of clues on this location.","quantity":1,"shroud":4,"health":3,"health_per_investigator":true,"enemy_damage":1,"enemy_horror":1,"enemy_fight":3,"enemy_evade":3,"victory":0,"traits":"Room. Monster. Elite.","real_traits":"Room. Monster. Elite.","illustrator":"Pixoloid Studios","is_unique":false,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/10538b","spoiler":1},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"hemlock_house","encounter_name":"Hemlock House","linked_to_code":"10539b","linked_to_name":"Living Library","position":39,"exceptional":false,"myriad":false,"encounter_position":17,"code":"10539","name":"Library","real_name":"Library","text":"[reaction] After you discover the last clue from Library: You find a secret passage. Choose any location and place 1 horror token on it, as a secret passage. For the remainder of this scenario, each copy of Library is connected to the location with a secret passage, and vice versa. (Max once per game.)","real_text":"[reaction] After you discover the last clue from Library: You find a secret passage. Choose any location and place 1 horror token on it, as a secret passage. For the remainder of this scenario, each copy of Library is connected to the location with a secret passage, and vice versa. (Max once per game.)","quantity":1,"shroud":3,"clues":1,"health_per_investigator":false,"victory":0,"traits":"Room. Dormant.","real_traits":"Room. Dormant.","illustrator":"Pixoloid Studios","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"ef3e4182-07d9-4571-b9c4-f7625fe4f3d5","url":"https:\/\/arkhamdb.com\/card\/10539","imagesrc":"\/bundles\/cards\/10539.jpg","spoiler":1,"linked_card":{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"enemy_location","type_name":"Enemy-Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"hemlock_house","encounter_name":"Hemlock House","id":4717,"position":39,"exceptional":false,"myriad":false,"encounter_position":17,"code":"10539b","name":"Living Library","real_name":"Living Library","subname":null,"bonded_to":null,"bonded_count":null,"cost":null,"text":"<p>Massive. Cannot make attacks of opportunity.<\/p><p>Living Library gets +1 <span class=\"icon-per_investigator\" title=\"Per Investigator\"><\/span> health.<\/p><p><b>Forced<\/b> - When this enemy-location is revealed: Each investigator at this location and each connecting location loses 2 resources.<\/p>","customization_text":null,"customization_change":null,"real_text":"Massive. Cannot make attacks of opportunity.\nLiving Library gets +1 [per_investigator] health.\n<b>Forced<\/b> - When this enemy-location is revealed: Each investigator at this location and each connecting location loses 2 resources.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":3,"clues":null,"clues_fixed":false,"doom":null,"health":4,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":3,"enemy_fight":4,"enemy_evade":2,"victory":0,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":null,"stage":null,"traits":"Room. Monster. Elite.","real_traits":"Room. Monster. Elite.","tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"","illustrator":"Pixoloid Studios","is_unique":false,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/10539b","imagesrc":null,"spoiler":1}},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"enemy_location","type_name":"Enemy-Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"hemlock_house","encounter_name":"Hemlock House","position":39,"exceptional":false,"myriad":false,"encounter_position":17,"code":"10539b","name":"Living Library","real_name":"Living Library","text":"Massive. Cannot make attacks of opportunity.\nLiving Library gets +1 [per_investigator] health.\n<b>Forced<\/b> - When this enemy-location is revealed: Each investigator at this location and each connecting location loses 2 resources.","real_text":"Massive. Cannot make attacks of opportunity.\nLiving Library gets +1 [per_investigator] health.\n<b>Forced<\/b> - When this enemy-location is revealed: Each investigator at this location and each connecting location loses 2 resources.","quantity":1,"shroud":3,"health":4,"health_per_investigator":false,"enemy_horror":3,"enemy_fight":4,"enemy_evade":2,"victory":0,"traits":"Room. Monster. Elite.","real_traits":"Room. Monster. Elite.","illustrator":"Pixoloid Studios","is_unique":false,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/10539b","spoiler":1},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"hemlock_house","encounter_name":"Hemlock House","linked_to_code":"10540b","linked_to_name":"Living Library","position":40,"exceptional":false,"myriad":false,"encounter_position":18,"code":"10540","name":"Library","real_name":"Library","text":"[reaction] After you discover the last clue from Library: You find a secret passage. Choose any location and place 1 horror token on it, as a secret passage. For the remainder of this scenario, each copy of Library is connected to the location with a secret passage, and vice versa. (Max once per game.)","real_text":"[reaction] After you discover the last clue from Library: You find a secret passage. Choose any location and place 1 horror token on it, as a secret passage. For the remainder of this scenario, each copy of Library is connected to the location with a secret passage, and vice versa. (Max once per game.)","quantity":1,"shroud":3,"clues":1,"health_per_investigator":false,"victory":0,"traits":"Room. Dormant.","real_traits":"Room. Dormant.","illustrator":"Pixoloid Studios","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"aaf2bdc4-49ab-46d3-861b-aab83089bf01","url":"https:\/\/arkhamdb.com\/card\/10540","imagesrc":"\/bundles\/cards\/10540.jpg","spoiler":1,"linked_card":{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"enemy_location","type_name":"Enemy-Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"hemlock_house","encounter_name":"Hemlock House","id":4719,"position":40,"exceptional":false,"myriad":false,"encounter_position":18,"code":"10540b","name":"Living Library","real_name":"Living Library","subname":null,"bonded_to":null,"bonded_count":null,"cost":null,"text":"<p>Massive. Cannot make attacks of opportunity.<\/p><p>Living Library gets +1 <span class=\"icon-per_investigator\" title=\"Per Investigator\"><\/span> health.<\/p><p><b>Forced<\/b> - When this enemy-location is revealed: Each investigator at this location and each connecting location takes 1 horror.<\/p>","customization_text":null,"customization_change":null,"real_text":"Massive. Cannot make attacks of opportunity.\nLiving Library gets +1 [per_investigator] health.\n<b>Forced<\/b> - When this enemy-location is revealed: Each investigator at this location and each connecting location takes 1 horror.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":3,"clues":null,"clues_fixed":false,"doom":null,"health":4,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":3,"enemy_fight":4,"enemy_evade":2,"victory":0,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":null,"stage":null,"traits":"Room. Monster. Elite.","real_traits":"Room. Monster. Elite.","tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"","illustrator":"Pixoloid Studios","is_unique":false,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/10540b","imagesrc":null,"spoiler":1}},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"enemy_location","type_name":"Enemy-Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"hemlock_house","encounter_name":"Hemlock House","position":40,"exceptional":false,"myriad":false,"encounter_position":18,"code":"10540b","name":"Living Library","real_name":"Living Library","text":"Massive. Cannot make attacks of opportunity.\nLiving Library gets +1 [per_investigator] health.\n<b>Forced<\/b> - When this enemy-location is revealed: Each investigator at this location and each connecting location takes 1 horror.","real_text":"Massive. Cannot make attacks of opportunity.\nLiving Library gets +1 [per_investigator] health.\n<b>Forced<\/b> - When this enemy-location is revealed: Each investigator at this location and each connecting location takes 1 horror.","quantity":1,"shroud":3,"health":4,"health_per_investigator":false,"enemy_horror":3,"enemy_fight":4,"enemy_evade":2,"victory":0,"traits":"Room. Monster. Elite.","real_traits":"Room. Monster. Elite.","illustrator":"Pixoloid Studios","is_unique":false,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/10540b","spoiler":1},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"hemlock_house","encounter_name":"Hemlock House","linked_to_code":"10541b","linked_to_name":"Living Parlor","position":41,"exceptional":false,"myriad":false,"encounter_position":19,"code":"10541","name":"Parlor","real_name":"Parlor","text":"[action] Spend 1 clue: Deal 2 damage to an enemy at a connecting location. You may test [intellect] (4). If you succeed, deal 1 additional damage to that enemy. (Limit once per round.)","real_text":"[action] Spend 1 clue: Deal 2 damage to an enemy at a connecting location. You may test [intellect] (4). If you succeed, deal 1 additional damage to that enemy. (Limit once per round.)","quantity":1,"shroud":4,"clues":2,"health_per_investigator":false,"victory":1,"traits":"Room. Dormant.","real_traits":"Room. Dormant.","flavor":"If there are creatures within the house's walls, maybe you can use the fireplace to smoke or burn them out?","illustrator":"Pixoloid Studios","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"100bd9f1-2b24-42ab-b185-59a383bc6872","url":"https:\/\/arkhamdb.com\/card\/10541","imagesrc":"\/bundles\/cards\/10541.jpg","spoiler":1,"linked_card":{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"enemy_location","type_name":"Enemy-Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"hemlock_house","encounter_name":"Hemlock House","id":4721,"position":41,"exceptional":false,"myriad":false,"encounter_position":19,"code":"10541b","name":"Living Parlor","real_name":"Living Parlor","subname":null,"bonded_to":null,"bonded_count":null,"cost":null,"text":"<p>Massive. Retaliate. Cannot make attacks of opportunity.<\/p><p>Living Parlor gets +2 <span class=\"icon-per_investigator\" title=\"Per Investigator\"><\/span> health.<\/p><p><b>Forced<\/b> - When this enemy-location is revealed: It attacks each investigator at this location.<\/p>","customization_text":null,"customization_change":null,"real_text":"Massive. Retaliate. Cannot make attacks of opportunity.\nLiving Parlor gets +2 [per_investigator] health.\n<b>Forced<\/b> - When this enemy-location is revealed: It attacks each investigator at this location.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":4,"clues":null,"clues_fixed":false,"doom":null,"health":3,"health_per_investigator":false,"sanity":null,"enemy_damage":1,"enemy_horror":2,"enemy_fight":3,"enemy_evade":1,"victory":1,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":null,"stage":null,"traits":"Room. Monster. Elite.","real_traits":"Room. Monster. Elite.","tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"","illustrator":"Pixoloid Studios","is_unique":false,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/10541b","imagesrc":null,"spoiler":1}},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"enemy_location","type_name":"Enemy-Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"hemlock_house","encounter_name":"Hemlock House","position":41,"exceptional":false,"myriad":false,"encounter_position":19,"code":"10541b","name":"Living Parlor","real_name":"Living Parlor","text":"Massive. Retaliate. Cannot make attacks of opportunity.\nLiving Parlor gets +2 [per_investigator] health.\n<b>Forced<\/b> - When this enemy-location is revealed: It attacks each investigator at this location.","real_text":"Massive. Retaliate. Cannot make attacks of opportunity.\nLiving Parlor gets +2 [per_investigator] health.\n<b>Forced<\/b> - When this enemy-location is revealed: It attacks each investigator at this location.","quantity":1,"shroud":4,"health":3,"health_per_investigator":false,"enemy_damage":1,"enemy_horror":2,"enemy_fight":3,"enemy_evade":1,"victory":1,"traits":"Room. Monster. Elite.","real_traits":"Room. Monster. Elite.","illustrator":"Pixoloid Studios","is_unique":false,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/10541b","spoiler":1},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"hemlock_house","encounter_name":"Hemlock House","linked_to_code":"10542b","linked_to_name":"Living Dining Room","position":42,"exceptional":false,"myriad":false,"encounter_position":20,"code":"10542","name":"Dining Room","real_name":"Dining Room","text":"<b>Forced<\/b> - After you discover the last clue at this location: Discard 1 card at random from your hand.","real_text":"<b>Forced<\/b> - After you discover the last clue at this location: Discard 1 card at random from your hand.","quantity":1,"shroud":2,"clues":3,"health_per_investigator":false,"victory":1,"traits":"Room. Dormant.","real_traits":"Room. Dormant.","flavor":"The hutch is filled with all manner of chipped plates and tarnished silverware. With each step you take, plates and glasses rattle precariously.","illustrator":"Pixoloid Studios","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"42a350f0-3d7f-4a6b-b198-036236fcf82e","url":"https:\/\/arkhamdb.com\/card\/10542","imagesrc":"\/bundles\/cards\/10542.jpg","spoiler":1,"linked_card":{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"enemy_location","type_name":"Enemy-Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"hemlock_house","encounter_name":"Hemlock House","id":4723,"position":42,"exceptional":false,"myriad":false,"encounter_position":20,"code":"10542b","name":"Living Dining Room","real_name":"Living Dining Room","subname":null,"bonded_to":null,"bonded_count":null,"cost":null,"text":"<p>Massive. Cannot make attacks of opportunity.<\/p><p>Living Dining Room gets +2 <span class=\"icon-per_investigator\" title=\"Per Investigator\"><\/span> health.<\/p><p><b>Forced<\/b> - When this enemy-location is revealed: Make a predation test.<\/p>","customization_text":null,"customization_change":null,"real_text":"Massive. Cannot make attacks of opportunity.\nLiving Dining Room gets +2 [per_investigator] health.\n<b>Forced<\/b> - When this enemy-location is revealed: Make a predation test.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":2,"clues":null,"clues_fixed":false,"doom":null,"health":4,"health_per_investigator":false,"sanity":null,"enemy_damage":1,"enemy_horror":1,"enemy_fight":3,"enemy_evade":3,"victory":1,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":null,"stage":null,"traits":"Room. Monster. Elite.","real_traits":"Room. Monster. Elite.","tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"","illustrator":"Pixoloid Studios","is_unique":false,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/10542b","imagesrc":null,"spoiler":1}},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"enemy_location","type_name":"Enemy-Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"hemlock_house","encounter_name":"Hemlock House","position":42,"exceptional":false,"myriad":false,"encounter_position":20,"code":"10542b","name":"Living Dining Room","real_name":"Living Dining Room","text":"Massive. Cannot make attacks of opportunity.\nLiving Dining Room gets +2 [per_investigator] health.\n<b>Forced<\/b> - When this enemy-location is revealed: Make a predation test.","real_text":"Massive. Cannot make attacks of opportunity.\nLiving Dining Room gets +2 [per_investigator] health.\n<b>Forced<\/b> - When this enemy-location is revealed: Make a predation test.","quantity":1,"shroud":2,"health":4,"health_per_investigator":false,"enemy_damage":1,"enemy_horror":1,"enemy_fight":3,"enemy_evade":3,"victory":1,"traits":"Room. Monster. Elite.","real_traits":"Room. Monster. Elite.","illustrator":"Pixoloid Studios","is_unique":false,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/10542b","spoiler":1},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"hemlock_house","encounter_name":"Hemlock House","linked_to_code":"10543b","linked_to_name":"Living Foyer","position":43,"exceptional":false,"myriad":false,"encounter_position":21,"code":"10543","name":"Foyer","real_name":"Foyer","text":"[fast] During your turn: <b>Move<\/b> <i>(to a connecting location)<\/i>. (Limit once per turn.)\n[action]: <b>Resign.<\/b> You flee the house.","real_text":"[fast] During your turn: <b>Move<\/b> <i>(to a connecting location)<\/i>. (Limit once per turn.)\n[action]: <b>Resign.<\/b> You flee the house.","quantity":1,"shroud":2,"clues":1,"health_per_investigator":false,"victory":0,"traits":"Room. Dormant.","real_traits":"Room. Dormant.","flavor":"The grandfather clock is stopped at 11:13.","illustrator":"Pixoloid Studios","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"ded975f4-69e0-4e62-9993-66d8eb212920","url":"https:\/\/arkhamdb.com\/card\/10543","imagesrc":"\/bundles\/cards\/10543.jpg","spoiler":1,"linked_card":{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"enemy_location","type_name":"Enemy-Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"hemlock_house","encounter_name":"Hemlock House","id":4725,"position":43,"exceptional":false,"myriad":false,"encounter_position":21,"code":"10543b","name":"Living Foyer","real_name":"Living Foyer","subname":null,"bonded_to":null,"bonded_count":null,"cost":null,"text":"<p>Massive. Cannot make attacks of opportunity.<\/p><p><b>Forced<\/b> - When this enemy-location is revealed: It attacks each investigator at this location.<\/p><p><span class=\"icon-action\" title=\"Action\"><\/span>: <b>Resign.<\/b> You flee the house.<\/p>","customization_text":null,"customization_change":null,"real_text":"Massive. Cannot make attacks of opportunity.\n<b>Forced<\/b> - When this enemy-location is revealed: It attacks each investigator at this location.\n[action]: <b>Resign.<\/b> You flee the house.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":2,"clues":null,"clues_fixed":false,"doom":null,"health":3,"health_per_investigator":true,"sanity":null,"enemy_damage":2,"enemy_horror":null,"enemy_fight":2,"enemy_evade":3,"victory":0,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":null,"stage":null,"traits":"Room. Monster. Elite.","real_traits":"Room. Monster. Elite.","tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"","illustrator":"Pixoloid Studios","is_unique":false,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/10543b","imagesrc":null,"spoiler":1}},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"enemy_location","type_name":"Enemy-Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"hemlock_house","encounter_name":"Hemlock House","position":43,"exceptional":false,"myriad":false,"encounter_position":21,"code":"10543b","name":"Living Foyer","real_name":"Living Foyer","text":"Massive. Cannot make attacks of opportunity.\n<b>Forced<\/b> - When this enemy-location is revealed: It attacks each investigator at this location.\n[action]: <b>Resign.<\/b> You flee the house.","real_text":"Massive. Cannot make attacks of opportunity.\n<b>Forced<\/b> - When this enemy-location is revealed: It attacks each investigator at this location.\n[action]: <b>Resign.<\/b> You flee the house.","quantity":1,"shroud":2,"health":3,"health_per_investigator":true,"enemy_damage":2,"enemy_fight":2,"enemy_evade":3,"victory":0,"traits":"Room. Monster. Elite.","real_traits":"Room. Monster. Elite.","illustrator":"Pixoloid Studios","is_unique":false,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/10543b","spoiler":1},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"hemlock_house","encounter_name":"Hemlock House","position":44,"exceptional":false,"myriad":false,"encounter_position":22,"code":"10544","name":"Grappling Spawn","real_name":"Grappling Spawn","text":"Hunter. <b>(Night [night])<\/b> Retaliate.\nGrappling Spawn gets +X health, where X is its current floor (to a minimum of +1 health).","real_text":"Hunter. <b>(Night [night])<\/b> Retaliate.\nGrappling Spawn gets +X health, where X is its current floor (to a minimum of +1 health).","quantity":2,"health":2,"health_per_investigator":false,"enemy_damage":1,"enemy_horror":1,"enemy_fight":4,"enemy_evade":2,"traits":"Monster. Mutated.","real_traits":"Monster. Mutated.","flavor":"\"It's got me!\"","illustrator":"JB Casacop","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"8cc52905-7ef7-4a53-94d2-135076dbe190","url":"https:\/\/arkhamdb.com\/card\/10544","imagesrc":"\/bundles\/cards\/10544.jpg","spoiler":1},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"hemlock_house","encounter_name":"Hemlock House","position":45,"exceptional":false,"myriad":false,"encounter_position":24,"code":"10545","name":"Out of the Walls","real_name":"Out of the Walls","text":"<b>Revelation<\/b> - Test [agility] (3). If you fail and...\n- ...your location is an enemy, take 1 damage and 1 horror.\n- ...your location is unsealed and [[Dormant]], flip it over.\n- ...your location is sealed, discard 1 card at random from your hand.","real_text":"<b>Revelation<\/b> - Test [agility] (3). If you fail and...\n- ...your location is an enemy, take 1 damage and 1 horror.\n- ...your location is unsealed and [[Dormant]], flip it over.\n- ...your location is sealed, discard 1 card at random from your hand.","quantity":4,"health_per_investigator":false,"traits":"Hazard.","real_traits":"Hazard.","illustrator":"Darek Zabrocki","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"5ebc97d2-df83-422d-bb89-72df9a74adf8","url":"https:\/\/arkhamdb.com\/card\/10545","imagesrc":"\/bundles\/cards\/10545.jpg","spoiler":1},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"hemlock_house","encounter_name":"Hemlock House","position":46,"exceptional":false,"myriad":false,"encounter_position":28,"code":"10546","name":"Pulled In","real_name":"Pulled In","text":"<b>Revelation<\/b> - If there are no enemy-locations in play, Pulled In gains surge. Otherwise, test [combat] (4). If you fail, choose the nearest enemy-location and move (one location at a time) to it. If you failed by 4 or more, the chosen enemy-location attacks you.","real_text":"<b>Revelation<\/b> - If there are no enemy-locations in play, Pulled In gains surge. Otherwise, test [combat] (4). If you fail, choose the nearest enemy-location and move (one location at a time) to it. If you failed by 4 or more, the chosen enemy-location attacks you.","quantity":2,"health_per_investigator":false,"traits":"Blunder.","real_traits":"Blunder.","flavor":"You should really watch where you step.","illustrator":"Jeffrey Lai","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"9809b8d5-c236-4e14-9386-ea1054f9fcf4","url":"https:\/\/arkhamdb.com\/card\/10546","imagesrc":"\/bundles\/cards\/10546.jpg","spoiler":1},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"enemy_location","type_name":"Enemy-Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"hemlock_house","encounter_name":"Hemlock House","position":47,"exceptional":false,"myriad":false,"encounter_position":30,"code":"10547","name":"Shapeless Cellar","real_name":"Shapeless Cellar","text":"Massive. Retaliate. Cannot make attacks of opportunity.\nShapeless Cellar cannot be sealed or flipped.\n<b>Forced<\/b> - After you fail a skill test while investigating Shapeless Cellar: Shapeless Cellar attacks you.\n<b>Forced<\/b> - If there are no clues on Shapeless Cellar: Add it to the victory display.","real_text":"Massive. Retaliate. Cannot make attacks of opportunity.\nShapeless Cellar cannot be sealed or flipped.\n<b>Forced<\/b> - After you fail a skill test while investigating Shapeless Cellar: Shapeless Cellar attacks you.\n<b>Forced<\/b> - If there are no clues on Shapeless Cellar: Add it to the victory display.","quantity":1,"shroud":4,"clues":3,"health":5,"health_per_investigator":true,"enemy_damage":1,"enemy_horror":2,"enemy_fight":3,"enemy_evade":2,"victory":1,"traits":"Room. Monster. Elite.","real_traits":"Room. Monster. Elite.","illustrator":"Guillaume Ducos","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"adb3b709-189f-4ae6-ad76-ec0978f50b04","url":"https:\/\/arkhamdb.com\/card\/10547","imagesrc":"\/bundles\/cards\/10547.jpg","spoiler":1},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_silent_heath","encounter_name":"The Silent Heath","position":50,"exceptional":false,"myriad":false,"encounter_position":2,"code":"10550","name":"Unsettling Silence","real_name":"Unsettling Silence","text":"<b>Forced<\/b> - When doom is placed on this agenda, if the Brood Queen enemy is set aside: Reveal tokens from the chaos bag equal to the number of [[Insect]] enemies in the victory display. If a [skull] or [auto_fail] token is revealed, spawn the set-aside Brood Queen enemy.","real_text":"<b>Forced<\/b> - When doom is placed on this agenda, if the Brood Queen enemy is set aside: Reveal tokens from the chaos bag equal to the number of [[Insect]] enemies in the victory display. If a [skull] or [auto_fail] token is revealed, spawn the set-aside Brood Queen enemy.","quantity":1,"doom":8,"health_per_investigator":false,"stage":1,"flavor":"The dry landscape is perfectly still. A beguiling glow hangs over everything.","illustrator":"Carlos Palma Cruchaga","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Discard cards from the top of the encounter deck until an [[Insect]] enemy is discarded. The lead investigator draws that enemy.\nShuffle the encounter discard pile into the encounter deck.","back_flavor":"An acrid stench wafts from somewhere deep below. The skittering of hundreds of legs fills the air before a monstrous insect emerges from underground. It has sickly, translucent skin and a pair of shriveled black wings that hang limply over its back. The creature stares at you with unfeeling beady eyes, waving its antennae to announce your presence.","back_name":"Strange Creatures","octgn_id":"b11ec93c-39be-4cee-860f-1ec3d77c8914","url":"https:\/\/arkhamdb.com\/card\/10550","imagesrc":"\/bundles\/cards\/10550.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/10550b.jpg"},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_silent_heath","encounter_name":"The Silent Heath","position":51,"exceptional":false,"myriad":false,"encounter_position":3,"code":"10551","name":"Desolation (v.I)","real_name":"Desolation (v.I)","text":"Each [[Insect]] enemy loses aloof.\n<b>Forced<\/b> - When doom is placed on this agenda, if the Brood Queen enemy is set aside: Reveal tokens from the chaos bag equal to the number of [[Insect]] enemies in the victory display. If a token with a symbol is revealed, spawn the set-aside Brood Queen enemy.","real_text":"Each [[Insect]] enemy loses aloof.\n<b>Forced<\/b> - When doom is placed on this agenda, if the Brood Queen enemy is set aside: Reveal tokens from the chaos bag equal to the number of [[Insect]] enemies in the victory display. If a token with a symbol is revealed, spawn the set-aside Brood Queen enemy.","quantity":1,"doom":7,"health_per_investigator":false,"stage":2,"flavor":"The insects scurry to and fro, alarmed by your presence.","illustrator":"Carlos Palma Cruchaga","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Each investigator who has not been eliminated is defeated and suffers 1 physical trauma.","back_flavor":"A swarm of insect soldiers descends upon you, blocking any escape. One of them buries its proboscis in your torso with near-mechanical efficiency. You feel pain, then numbness, then nothing as you pass out.\nYou come to hours later, covered in salt, in a dry cavern. Head pounding, you stagger out of the warrens into the arid heath. The wound in your side oozes a filmy blue poison, but it doesn't seem to be fatal...","back_name":"Swarmed!","octgn_id":"bd61e551-9d99-431e-bade-3e8f77d542a5","url":"https:\/\/arkhamdb.com\/card\/10551","imagesrc":"\/bundles\/cards\/10551.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/10551b.jpg"},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_silent_heath","encounter_name":"The Silent Heath","position":52,"exceptional":false,"myriad":false,"encounter_position":4,"code":"10552","name":"Desolation (v.II)","real_name":"Desolation (v.II)","text":"Each [[Insect]] enemy loses aloof and patrol and gains hunter.\n<b>Forced<\/b> - When doom is placed on this agenda, if the Brood Queen enemy is set aside: Reveal tokens from the chaos bag equal to the number of [[Insect]] enemies in the victory display. If a token with a symbol is revealed, spawn the set-aside Brood Queen enemy.","real_text":"Each [[Insect]] enemy loses aloof and patrol and gains hunter.\n<b>Forced<\/b> - When doom is placed on this agenda, if the Brood Queen enemy is set aside: Reveal tokens from the chaos bag equal to the number of [[Insect]] enemies in the victory display. If a token with a symbol is revealed, spawn the set-aside Brood Queen enemy.","quantity":1,"doom":7,"health_per_investigator":false,"stage":2,"flavor":"The insects scurry to and fro, alarmed by your presence.","illustrator":"Carlos Palma Cruchaga","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Each surviving investigator who has not been eliminated is defeated and suffers 1 physical trauma.","back_flavor":"A swarm of insects descends upon you, blocking any escape. One of them darts forward with almost mechanical efficiency, burying a proboscis in your torso. Sharp pain spasms through your body, followed by numbness. The milky white insect retracts a black proboscis dripping blue fluid as your vision begins to swim. Passing out is a mercy.\nYou come to hours later, covered in salt, in a dry chamber underground. Head pounding, you stagger out of the warrens into the arid heath. The wound in your side oozes a filmy blue poison, but it doesn't seem to be fatal...","back_name":"Swarmed!","octgn_id":"c2fcb6e7-8d13-45b3-ac54-807c19c26125","url":"https:\/\/arkhamdb.com\/card\/10552","imagesrc":"\/bundles\/cards\/10552.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/10552b.jpg"},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_silent_heath","encounter_name":"The Silent Heath","position":53,"exceptional":false,"myriad":false,"encounter_position":5,"code":"10553","name":"A Lost Legacy","real_name":"A Lost Legacy","text":"<b>Objective<\/b> - When the round ends, investigators at the Pearl Estate Ruins may spend the requisite number of clues, as a group, to advance.","real_text":"<b>Objective<\/b> - When the round ends, investigators at the Pearl Estate Ruins may spend the requisite number of clues, as a group, to advance.","quantity":1,"clues":2,"health_per_investigator":false,"stage":1,"flavor":"The legacy of Pearl Ridge is a story of note amongst the locals. The Pearls were a prominent family like the Hemlocks and Atwoods, but the family vanished in a curious incident back in 1906. What could have happened here?","illustrator":"Carlos Palma Cruchaga","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Randomly put the three set-aside locations from the <i>Horrors in the Rock<\/i> encounter set into play, unrevealed, adjacent to the three starting locations as explained on page 20 of the Campaign Guide.\nTake the remaining set-aside locations (Salt Chamber, Larval Tunnel, and Crystal Nursery) along with the top 3 cards of the encounter deck. Shuffle them together and randomly deal 1 card facedown beneath each location.","back_flavor":"Amongst the ruins of the Pearl Estate, you find Susan Pearl's diary. It details attempts to explore tunnels beneath the ridge. They were called \"The Warrens\" due to their mazelike structure. Perhaps some of the Pearl family disappeared in the surrounding tunnels, but why? You resolve to investigate.","back_name":"\"The Warrens\"","octgn_id":"14df058c-e2e9-4144-8b94-e27c3bc29093","url":"https:\/\/arkhamdb.com\/card\/10553","imagesrc":"\/bundles\/cards\/10553.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/10553b.jpg"},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_silent_heath","encounter_name":"The Silent Heath","position":54,"exceptional":false,"myriad":false,"encounter_position":6,"code":"10554","name":"Searching the Heath","real_name":"Searching the Heath","text":"[action] If there are no clues on your location: Draw the top card beneath your location.\n[fast] Investigators at your location spend 1 [per_investigator] clues, as a group: Look at the top card beneath your location. You may place that card on the bottom of its stack.\n<b>Objective<\/b> - If each undefeated investigator has resigned and there are 1 or more Crystal Remains in the victory display, advance.","real_text":"[action] If there are no clues on your location: Draw the top card beneath your location.\n[fast] Investigators at your location spend 1 [per_investigator] clues, as a group: Look at the top card beneath your location. You may place that card on the bottom of its stack.\n<b>Objective<\/b> - If each undefeated investigator has resigned and there are 1 or more Crystal Remains in the victory display, advance.","quantity":1,"health_per_investigator":false,"stage":2,"flavor":"The Warrens are likely the final resting place of the Pearl family. Studying their remains may shed light on what really happened here.","illustrator":"Carlos Palma Cruchaga","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Check the number of Crystal Remains in the victory display.\n- If there are exactly 3 Crystal Remains, <b>(\u2192R1)<\/b> <i>(page 22)<\/i>.\n- Otherwise, <b>(\u2192R2)<\/b> <i>(page 22)<\/i>.","back_flavor":"The scent of decay and the strange creatures' pheromones mix to create a uniquely awful musk. Emerging from the caverns, you lay down the last member of what you assume must be the Pearl family. The acidic residue from their strange, crystalline growths burns your skin. The bodies are painful to look at, their faces frozen in silent agony. Some invisible, heavy presence fills the air above the corpses, although there is no motion, no breeze or dust. Only a movement of something in the air. You feel a deep, bone-aching weariness.","back_name":"Laid to Rest","octgn_id":"372461e5-8959-4900-bfc8-9cdcdfca9ac2","url":"https:\/\/arkhamdb.com\/card\/10554","imagesrc":"\/bundles\/cards\/10554.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/10554b.jpg"},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_silent_heath","encounter_name":"The Silent Heath","position":55,"exceptional":false,"myriad":false,"encounter_position":7,"code":"10555","name":"Crystal Grove","real_name":"Crystal Grove","text":"[action] Investigators at Crystal Grove spend 1 [per_investigator] clues, as a group: Add a Crystal Remains you control to the victory display.","real_text":"[action] Investigators at Crystal Grove spend 1 [per_investigator] clues, as a group: Add a Crystal Remains you control to the victory display.","quantity":1,"shroud":2,"clues":1,"health_per_investigator":false,"traits":"Blight.","real_traits":"Blight.","flavor":"The world is changing around us. I think, truly, for the better. - from the personal diary of Susan Pearl","illustrator":"Nele Diel","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"A once-living orchard looks more like a delicate glasswork gallery. The apple trees have crystallized and reflect the light in shifting patterns.","octgn_id":"df8e62aa-1b51-44f1-a046-1af389d28b8d","url":"https:\/\/arkhamdb.com\/card\/10555","imagesrc":"\/bundles\/cards\/10555.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/10555b.jpg"},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_silent_heath","encounter_name":"The Silent Heath","position":56,"exceptional":false,"myriad":false,"encounter_position":8,"code":"10556","name":"Pearl Estate Ruins","real_name":"Pearl Estate Ruins","text":"[action]: <b>Resign.<\/b> You leave the heath behind. Add all Crystal Remains you control to the victory display.","real_text":"[action]: <b>Resign.<\/b> You leave the heath behind. Add all Crystal Remains you control to the victory display.","quantity":1,"shroud":3,"clues":1,"clues_fixed":true,"health_per_investigator":false,"traits":"Ruins.","real_traits":"Ruins.","flavor":"The former orchard and farm has turned to powder from years of neglect. Nearly two decades have passed, yet nature has not reclaimed the opulent estate.","illustrator":"Pixoloid Studios","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"The wreck of a once-great house stands precariously on the edge of a cliff. The decaying roofs look like an empty patchwork.","octgn_id":"47a5589c-5fef-4bbe-826f-144888ccf123","url":"https:\/\/arkhamdb.com\/card\/10556","imagesrc":"\/bundles\/cards\/10556.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/10556b.jpg"},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_silent_heath","encounter_name":"The Silent Heath","position":57,"exceptional":false,"myriad":false,"encounter_position":9,"code":"10557","name":"Ashen Slope","real_name":"Ashen Slope","text":"<b>Forced<\/b> - When you reveal Ashen Slope: Test [agility] (4). If you fail, take 2 damage.","real_text":"<b>Forced<\/b> - When you reveal Ashen Slope: Test [agility] (4). If you fail, take 2 damage.","quantity":1,"shroud":4,"clues":1,"health_per_investigator":false,"traits":"Blight.","real_traits":"Blight.","flavor":"The soft ash makes navigating the steep terrain especially treacherous.","illustrator":"Pixoloid Studios","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"The endless stretch of ash appears to be completely devoid of life.","octgn_id":"a00ff2ca-2c96-43cf-94c4-1deeba843620","url":"https:\/\/arkhamdb.com\/card\/10557","imagesrc":"\/bundles\/cards\/10557.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/10557b.jpg"},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_silent_heath","encounter_name":"The Silent Heath","position":58,"exceptional":false,"myriad":false,"encounter_position":10,"code":"10558","name":"Salt Chamber","real_name":"Salt Chamber","text":"<b>Revelation<\/b> - Put Salt Chamber into play adjacent to the location from which it was drawn <b>([codex] \u03a9)<\/b> <i>(page 21)<\/i>.\n[action] Investigators at Salt Chamber spend 1 [per_investigator] clues, as a group: Draw the top card of the stack beneath Salt Chamber. (Group limit once per round.)","real_text":"<b>Revelation<\/b> - Put Salt Chamber into play adjacent to the location from which it was drawn <b>([codex] \u03a9)<\/b> <i>(page 21)<\/i>.\n[action] Investigators at Salt Chamber spend 1 [per_investigator] clues, as a group: Draw the top card of the stack beneath Salt Chamber. (Group limit once per round.)","quantity":1,"shroud":4,"clues":3,"health_per_investigator":false,"traits":"Cave. Lair.","real_traits":"Cave. Lair.","illustrator":"Pixoloid Studios","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"08520483-0686-4b8e-a5cd-187753859fb7","url":"https:\/\/arkhamdb.com\/card\/10558","imagesrc":"\/bundles\/cards\/10558.jpg","spoiler":1},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_silent_heath","encounter_name":"The Silent Heath","position":59,"exceptional":false,"myriad":false,"encounter_position":11,"code":"10559","name":"Larval Tunnel","real_name":"Larval Tunnel","text":"<b>Revelation<\/b> - Put Larval Tunnel into play adjacent to the location from which it was drawn. Search the encounter deck and discard pile for a Colorless Larva and spawn it at this location <b>([codex] \u03a8)<\/b> <i>(page 21)<\/i>.\n[reaction] After you successfully evade an enemy at Larval Tunnel: Draw the top card of the stack beneath this location. (Group limit once per round.)","real_text":"<b>Revelation<\/b> - Put Larval Tunnel into play adjacent to the location from which it was drawn. Search the encounter deck and discard pile for a Colorless Larva and spawn it at this location <b>([codex] \u03a8)<\/b> <i>(page 21)<\/i>.\n[reaction] After you successfully evade an enemy at Larval Tunnel: Draw the top card of the stack beneath this location. (Group limit once per round.)","quantity":1,"shroud":2,"clues":3,"health_per_investigator":false,"traits":"Cave. Lair.","real_traits":"Cave. Lair.","illustrator":"BalanceSheet","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"f3db74ec-2242-4b98-820e-aeaa3cfb093b","url":"https:\/\/arkhamdb.com\/card\/10559","imagesrc":"\/bundles\/cards\/10559.jpg","spoiler":1},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_silent_heath","encounter_name":"The Silent Heath","position":60,"exceptional":false,"myriad":false,"encounter_position":12,"code":"10560","name":"Crystal Nursery","real_name":"Crystal Nursery","text":"<b>Revelation<\/b> - Put Crystal Nursery into play adjacent to the location from which it was drawn <b>([codex] \u0424)<\/b> <i>(page 21)<\/i>.\n[reaction] After you end your turn in Crystal Nursery, take 1 direct horror: Draw the top card of the stack beneath Crystal Nursery. (Group limit once per round.)","real_text":"<b>Revelation<\/b> - Put Crystal Nursery into play adjacent to the location from which it was drawn <b>([codex] \u0424)<\/b> <i>(page 21)<\/i>.\n[reaction] After you end your turn in Crystal Nursery, take 1 direct horror: Draw the top card of the stack beneath Crystal Nursery. (Group limit once per round.)","quantity":1,"shroud":3,"clues":2,"health_per_investigator":false,"traits":"Cave. Lair. Blight.","real_traits":"Cave. Lair. Blight.","illustrator":"BalanceSheet","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"d76945ea-4ec5-4e3a-840d-9d278ecf09fe","url":"https:\/\/arkhamdb.com\/card\/10560","imagesrc":"\/bundles\/cards\/10560.jpg","spoiler":1},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_silent_heath","encounter_name":"The Silent Heath","position":61,"exceptional":false,"myriad":false,"encounter_position":13,"code":"10561","name":"Commanding Resonance","real_name":"Commanding Resonance","text":"<b>Revelation<\/b> - Test [willpower] (3). For each point you fail by, choose a different option from the following, if able:\n- Take 1 damage.\n- Discard 1 card at random from your hand.\n- The nearest [[Insect]] enemy readies, moves (one location at a time) until it reaches your location, engages you, and makes an immediate attack.","real_text":"<b>Revelation<\/b> - Test [willpower] (3). For each point you fail by, choose a different option from the following, if able:\n- Take 1 damage.\n- Discard 1 card at random from your hand.\n- The nearest [[Insect]] enemy readies, moves (one location at a time) until it reaches your location, engages you, and makes an immediate attack.","quantity":2,"health_per_investigator":false,"traits":"Scheme.","real_traits":"Scheme.","illustrator":"Lin Hsiang","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"f9b0bec1-24b2-4191-a654-3bf66e1ce935","url":"https:\/\/arkhamdb.com\/card\/10561","imagesrc":"\/bundles\/cards\/10561.jpg","spoiler":1},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_silent_heath","encounter_name":"The Silent Heath","position":62,"exceptional":false,"myriad":false,"encounter_position":15,"code":"10562","name":"Defend the Nest","real_name":"Defend the Nest","text":"<b>Revelation<\/b> - Test [intellect] (2). Increase the difficulty of this test by 1 for each [[Lair]] location in play. If you fail, place 1 doom on the nearest [[Insect]] enemy. (If you cannot, take 2 horror instead.)","real_text":"<b>Revelation<\/b> - Test [intellect] (2). Increase the difficulty of this test by 1 for each [[Lair]] location in play. If you fail, place 1 doom on the nearest [[Insect]] enemy. (If you cannot, take 2 horror instead.)","quantity":2,"health_per_investigator":false,"traits":"Scheme.","real_traits":"Scheme.","flavor":"These ants can literally make mountains out of molehills.","illustrator":"Ryan Barger","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"60a810ce-8dee-46e7-874a-6f03b0138536","url":"https:\/\/arkhamdb.com\/card\/10562","imagesrc":"\/bundles\/cards\/10562.jpg","spoiler":1},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_silent_heath","encounter_name":"The Silent Heath","position":63,"exceptional":false,"myriad":false,"encounter_position":17,"code":"10563","name":"Colorless Larva","real_name":"Colorless Larva","text":"Aloof.\n<b>Forced<\/b> - After Colorless Larva attacks: Defeat it.","real_text":"Aloof.\n<b>Forced<\/b> - After Colorless Larva attacks: Defeat it.","quantity":3,"health":1,"health_per_investigator":false,"enemy_horror":1,"enemy_fight":1,"enemy_evade":1,"victory":0,"traits":"Creature. Insect. Mutated.","real_traits":"Creature. Insect. Mutated.","flavor":"The pale fluid dripping from the larva's eyes almost resemble tears.","illustrator":"BalanceSheet","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"898fe5cd-90fc-4ff1-9fa5-15d402543fc2","url":"https:\/\/arkhamdb.com\/card\/10563","imagesrc":"\/bundles\/cards\/10563.jpg","spoiler":1},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_silent_heath","encounter_name":"The Silent Heath","position":64,"exceptional":false,"myriad":false,"encounter_position":20,"code":"10564","name":"Brood Soldier","real_name":"Brood Soldier","text":"Aloof. Patrol ([[Cave]] location with clues).\nWhile Brood Soldier is ready, its location gets +2 shroud.","real_text":"Aloof. Patrol ([[Cave]] location with clues).\nWhile Brood Soldier is ready, its location gets +2 shroud.","quantity":3,"health":2,"health_per_investigator":false,"enemy_damage":1,"enemy_horror":1,"enemy_fight":3,"enemy_evade":3,"victory":0,"traits":"Creature. Insect. Mutated.","real_traits":"Creature. Insect. Mutated.","flavor":"\"The creatures were 8-12 feet long. Vestigial wings. Completely blind. Their venom burned like fire.\"\n - Dr. Rosa Marquez, <i>Miskatonic Survey, 1926<\/i>","illustrator":"Helge C. Balzer","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"42adf999-cafb-4ce6-a949-80a3bf25590b","url":"https:\/\/arkhamdb.com\/card\/10564","imagesrc":"\/bundles\/cards\/10564.jpg","spoiler":1},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_silent_heath","encounter_name":"The Silent Heath","position":65,"exceptional":false,"myriad":false,"encounter_position":23,"code":"10565","name":"Brood Queen","real_name":"Brood Queen","subname":"Dying Mother","text":"<b>Spawn<\/b> - <b>([codex] \u03a3)<\/b> <i>(page 21)<\/i>.\nMassive. Alert.\n[[Insect]] enemies at Brood Queen's location lose aloof.\nBrood Queen gets +1 fight for each other [[Insect]] enemy in play and +X [per_investigator] health, where X is the current day number.","real_text":"<b>Spawn<\/b> - <b>([codex] \u03a3)<\/b> <i>(page 21)<\/i>.\nMassive. Alert.\n[[Insect]] enemies at Brood Queen's location lose aloof.\nBrood Queen gets +1 fight for each other [[Insect]] enemy in play and +X [per_investigator] health, where X is the current day number.","quantity":1,"health":5,"health_per_investigator":false,"enemy_damage":2,"enemy_horror":2,"enemy_fight":1,"enemy_evade":3,"victory":2,"traits":"Creature. Insect. Mutated. Elite.","real_traits":"Creature. Insect. Mutated. Elite.","illustrator":"Helge C. Balzer","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"ddc6851f-7abc-4f44-b6c2-4d0f4d2947de","url":"https:\/\/arkhamdb.com\/card\/10565","imagesrc":"\/bundles\/cards\/10565.jpg","spoiler":1},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"the_silent_heath","encounter_name":"The Silent Heath","position":66,"exceptional":false,"myriad":false,"encounter_position":24,"code":"10566","name":"Crystal Remains","real_name":"Crystal Remains","subname":"The Child","text":"<b>Revelation<\/b> - Put Crystal Remains into play in your play area.\nIf Crystal Remains is defeated, shuffle it with the top 2 cards of the encounter deck and place them facedown in a stack beneath the nearest [[Lair]] location.\n<b>Forced<\/b> - When your turn begins: Take 1 damage or horror.","real_text":"<b>Revelation<\/b> - Put Crystal Remains into play in your play area.\nIf Crystal Remains is defeated, shuffle it with the top 2 cards of the encounter deck and place them facedown in a stack beneath the nearest [[Lair]] location.\n<b>Forced<\/b> - When your turn begins: Take 1 damage or horror.","quantity":1,"health":1,"health_per_investigator":false,"sanity":1,"victory":1,"traits":"Humanoid. Blight.","real_traits":"Humanoid. Blight.","illustrator":"Peter Polach","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"dbd73686-1b90-4046-b369-08a842133178","url":"https:\/\/arkhamdb.com\/card\/10566","imagesrc":"\/bundles\/cards\/10566.jpg","spoiler":1},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"the_silent_heath","encounter_name":"The Silent Heath","position":67,"exceptional":false,"myriad":false,"encounter_position":25,"code":"10567","name":"Crystal Remains","real_name":"Crystal Remains","subname":"The Father","text":"<b>Revelation<\/b> - Put Crystal Remains into play in your play area.\nIf Crystal Remains is defeated, shuffle it with the top 2 cards of the encounter deck and place them facedown in a stack beneath the nearest [[Lair]] location.\n<b>Forced<\/b> - When your turn begins: Take 1 horror.","real_text":"<b>Revelation<\/b> - Put Crystal Remains into play in your play area.\nIf Crystal Remains is defeated, shuffle it with the top 2 cards of the encounter deck and place them facedown in a stack beneath the nearest [[Lair]] location.\n<b>Forced<\/b> - When your turn begins: Take 1 horror.","quantity":1,"health_per_investigator":false,"sanity":1,"victory":1,"traits":"Humanoid. Blight.","real_traits":"Humanoid. Blight.","illustrator":"Peter Polach","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"d8a70a93-8fc7-4839-8819-605e98393793","url":"https:\/\/arkhamdb.com\/card\/10567","imagesrc":"\/bundles\/cards\/10567.jpg","spoiler":1},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"the_silent_heath","encounter_name":"The Silent Heath","position":68,"exceptional":false,"myriad":false,"encounter_position":26,"code":"10568","name":"Crystal Remains","real_name":"Crystal Remains","subname":"The Mother","text":"<b>Revelation<\/b> - Put Crystal Remains into play in your play area.\nIf Crystal Remains is defeated, shuffle it with the top 2 cards of the encounter deck and place them facedown in a stack beneath the nearest [[Lair]] location.\n<b>Forced<\/b> - When your turn begins: Take 1 damage.","real_text":"<b>Revelation<\/b> - Put Crystal Remains into play in your play area.\nIf Crystal Remains is defeated, shuffle it with the top 2 cards of the encounter deck and place them facedown in a stack beneath the nearest [[Lair]] location.\n<b>Forced<\/b> - When your turn begins: Take 1 damage.","quantity":1,"health":1,"health_per_investigator":false,"victory":1,"traits":"Humanoid. Blight.","real_traits":"Humanoid. Blight.","illustrator":"Peter Polach","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"68ba9757-5be3-426d-9914-405a3f345184","url":"https:\/\/arkhamdb.com\/card\/10568","imagesrc":"\/bundles\/cards\/10568.jpg","spoiler":1},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"scenario","type_name":"Scenario","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_lost_sister","encounter_name":"The Lost Sister","position":69,"exceptional":false,"myriad":false,"encounter_position":1,"code":"10569","name":"The Lost Sister","real_name":"The Lost Sister","text":"Easy \/ Standard\n[skull]: -X. X is half the number of revealed [[Cave]] locations in play (rounded up).\n[cultist]: -1. If you succeed, heal 1 horror.\n[tablet]: -2. If you are at a [[Cave]] location, treat this token's modifier as -4 instead.\n[elder_thing]: -2. If an [[Abomination]] enemy is at your location, reveal another token.","real_text":"Easy \/ Standard\n[skull]: -X. X is half the number of revealed [[Cave]] locations in play (rounded up).\n[cultist]: -1. If you succeed, heal 1 horror.\n[tablet]: -2. If you are at a [[Cave]] location, treat this token's modifier as -4 instead.\n[elder_thing]: -2. If an [[Abomination]] enemy is at your location, reveal another token.","quantity":1,"health_per_investigator":false,"is_unique":false,"permanent":false,"double_sided":true,"back_text":"Hard \/ Expert\n[skull]: -X. X the number of revealed [[Cave]] locations in play.\n[cultist]: -1. If you succeed by 2 or more, heal 1 horror.\n[tablet]: -4. If you are at a [[Cave]] location, treat this token's modifier as -6 instead.\n[elder_thing]: -3. If an [[Abomination]] enemy is at your location, this test automatically fails instead.","octgn_id":"f131faa5-feb6-43d7-86b4-a178a1e172db","url":"https:\/\/arkhamdb.com\/card\/10569","imagesrc":"\/bundles\/cards\/10569.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/10569b.jpg"},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_lost_sister","encounter_name":"The Lost Sister","position":70,"exceptional":false,"myriad":false,"encounter_position":2,"code":"10570","name":"Into the Caves","real_name":"Into the Caves","text":"Cards at [[Dark]] locations use <b>(Night [night])<\/b> effects. Cards at all other locations use <b>(Day [day])<\/b> effects.","real_text":"Cards at [[Dark]] locations use <b>(Night [night])<\/b> effects. Cards at all other locations use <b>(Day [day])<\/b> effects.","quantity":1,"doom":4,"health_per_investigator":false,"stage":1,"flavor":"Waves crash on the shoreline, threatening to wipe out a set of footprints that lead into the tidal caverns. You catch the faintest glimpse of a dim, blue glow deep within the tunnels.","illustrator":"Drazenka Kimpel","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Spawn one of the set-aside Crustacean Hybrid enemies at the [[Coastal]] location nearest to the most investigators, <i>(In the Light)<\/i> side faceup.\nEach investigator at a [[Dark]] location must discard 1 card at random from their hand.\nPlace doom on agenda 2a equal to the current day number.","back_flavor":"A whirring, chittering sound echoes off the tunnel walls. A large, crab-like creature emerges from a nearby tidal pool, antennae swaying in the air as if searching for you. The thing moves surprisingly fast on dozens of legs, and its carapace is covered in sharp barnacles and strings of kelp and rotten seaweed. Whatever it is, it emits the most awful, rotten stench you have ever smelled.","back_name":"Hunted","octgn_id":"12af72bc-07fd-4236-b567-1f66ed44fad4","url":"https:\/\/arkhamdb.com\/card\/10570","imagesrc":"\/bundles\/cards\/10570.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/10570b.jpg"},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_lost_sister","encounter_name":"The Lost Sister","position":71,"exceptional":false,"myriad":false,"encounter_position":3,"code":"10571","name":"Darkness Closes In","real_name":"Darkness Closes In","text":"Cards at [[Dark]] locations use <b>(Night [night])<\/b> effects. Cards at all other locations use <b>(Day [day])<\/b> effects.","real_text":"Cards at [[Dark]] locations use <b>(Night [night])<\/b> effects. Cards at all other locations use <b>(Day [day])<\/b> effects.","quantity":1,"doom":12,"health_per_investigator":false,"stage":2,"flavor":"The cavern walls are alive with churning, shifting fungal growths. And they seem to be following you.","illustrator":"Drazenka Kimpel","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Each surviving investigator who has not resigned is defeated and suffers 1 mental trauma.","back_flavor":"You find yourself surrounded in the dark by dozens of shadowy forms, clacking and chittering. More unsettling still is the soft glowing moss that spreads across the slick walls and ceiling of the tidal cave. As the creatures and shifting moss press in, suffocatingly close, you lose your balance and fall into a thick carpet of moss. Up close, you see small buds and spiny growths in the moss that palpitate and turn toward you like a hundred tiny mouths.\nAs you feel your limbs go numb, a pair of hands pulls you from the moss. Helen Peters drags you bodily out of the cave, cursing under her breath.","back_name":"Enveloped in Moss","octgn_id":"1477875b-fcae-415a-a073-5156e6a72e90","url":"https:\/\/arkhamdb.com\/card\/10571","imagesrc":"\/bundles\/cards\/10571.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/10571b.jpg"},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_lost_sister","encounter_name":"The Lost Sister","position":72,"exceptional":false,"myriad":false,"encounter_position":4,"code":"10572","name":"The Missing Sibling","real_name":"The Missing Sibling","text":"<b>Forced<\/b> - After the last clue is discovered from a [[Cave]] location: Put the top card of the Caverns deck into play adjacent to that location.\n<b>Objective<\/b> - Find Elizabeth Peters! If the investigators \"found a torn dog leash\" and \"found a set of footprints,\" immediately advance.","real_text":"<b>Forced<\/b> - After the last clue is discovered from a [[Cave]] location: Put the top card of the Caverns deck into play adjacent to that location.\n<b>Objective<\/b> - Find Elizabeth Peters! If the investigators \"found a torn dog leash\" and \"found a set of footprints,\" immediately advance.","quantity":1,"health_per_investigator":false,"stage":1,"flavor":"Elizabeth Peters has gone missing in these coastal caves, chasing after the family dog. Helen is determined to get her back.","illustrator":"Drazenka Kimpel","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Choose a [[Coastal]] location (with no investigators, if able). Put the set-aside Fungal Cave location into play adjacent to the chosen location.\nPut the top card of the Caverns deck into play, adjacent to the Fungal Cave. Repeat this until the Fungal Cave is connected to four locations, or the Caverns deck is empty.","back_flavor":"\"She's alive. Though I doubt Bruce is,\" Helen says, gripping the torn dog leash in one hand. You follow her as she tracks a set of footprints deeper into the darkness. As your eyes readjust to the low light, you notice the footprints glow with the leavings of the bioluminescent fungus covering the cavern floors.\n\"It's this way. Be ready for anything,\" Helen says. You steel yourself and keep step beside her. Ahead, an unsettling click and whir tell you that you are far from alone...","back_name":"A Glowing Trail","octgn_id":"a3032834-6e81-4106-b07a-453292c93455","url":"https:\/\/arkhamdb.com\/card\/10572","imagesrc":"\/bundles\/cards\/10572.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/10572b.jpg"},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_lost_sister","encounter_name":"The Lost Sister","position":73,"exceptional":false,"myriad":false,"encounter_position":5,"code":"10573","name":"On the Trail","real_name":"On the Trail","text":"[action] Spend 1 [per_investigator] clues and choose an enemy at a connecting [[Dark]] location: Move that enemy to your location.\n<b>Objective<\/b> - When an investigator enters Fungal Cave, immediately advance.","real_text":"[action] Spend 1 [per_investigator] clues and choose an enemy at a connecting [[Dark]] location: Move that enemy to your location.\n<b>Objective<\/b> - When an investigator enters Fungal Cave, immediately advance.","quantity":1,"health_per_investigator":false,"stage":2,"flavor":"Lizzie's glowing footprints lead to an unexplored chamber deep in the caverns. Through your exploration, you now know how to lure the ravenous creatures with glowing moss out of the darkness and into the light.","illustrator":"Drazenka Kimpel","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Spawn the set-aside Limulus Hybrid at the Fungal Cave.\nRemove Helen Peters from the game. If Theo Peters is under the control of any investigator, <b>([codex] \u03a3)<\/b> <i>(page 25)<\/i>.","back_flavor":"\"Helen!\" Elizabeth's shrill, desperate cry cuts through the silence. A young woman with a round face and torn clothes hobbles out of the darkness to embrace her sister. As the pair embrace, their reunion is cut short by a fearsome screech. A massive crustacean the size of a house advances, pincers raised threateningly. The thing's slick, shining form is illuminated in green and blue by the cavern moss, and it emits a smell like rotten shellfish.\n\"Can you walk?\" Helen asks her sister. Lizzie shakes her head. As the massive creature comes closer, you tell the pair to run. Helen looks torn for a moment, then nods in thanks before carrying her sister away.","back_name":"The Lobstrosity","octgn_id":"19884c71-da87-421f-95b0-4db6a3cba3ba","url":"https:\/\/arkhamdb.com\/card\/10573","imagesrc":"\/bundles\/cards\/10573.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/10573b.jpg"},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_lost_sister","encounter_name":"The Lost Sister","position":74,"exceptional":false,"myriad":false,"encounter_position":6,"code":"10574","name":"Face to Carapace","real_name":"Face to Carapace","text":"[action] Spend 1 [per_investigator] clues and choose an enemy at a connecting [[Dark]] location: Move that enemy to your location.\n<b>Objective<\/b> - If Limulus Hybrid is defeated, immediately advance.","real_text":"[action] Spend 1 [per_investigator] clues and choose an enemy at a connecting [[Dark]] location: Move that enemy to your location.\n<b>Objective<\/b> - If Limulus Hybrid is defeated, immediately advance.","quantity":1,"health_per_investigator":false,"stage":3,"flavor":"The abomination from the depths of the caves stalks you through the tunnels. You can only hope you can buy Helen and her sister enough time to escape.","illustrator":"Drazenka Kimpel","is_unique":false,"permanent":false,"double_sided":true,"back_text":"<b>(\u2192R1)<\/b> <i>(page 26)<\/i>.","back_flavor":"The towering abomination thrashes and squirms, its massive bulk shuddering in violent death throes. At long last, the monstrosity goes still. A filmy blue fluid leaks from its eyes and carapace, smelling like more awful, rotten shellfish. Covering your nose and mouth, you head back to Akwan.","back_name":"The Bigger They Are...","octgn_id":"0ab4a670-907c-495a-a285-22b8f2c51d67","url":"https:\/\/arkhamdb.com\/card\/10574","imagesrc":"\/bundles\/cards\/10574.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/10574b.jpg"},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_lost_sister","encounter_name":"The Lost Sister","position":75,"exceptional":false,"myriad":false,"encounter_position":7,"code":"10575","name":"Akwan","real_name":"Akwan","text":"[action]: <b>Resign.<\/b> You give up the search.\nIf it is <b>Day 1<\/b> or <b>Day 2<\/b>, Akwan gains: \"[action]: <b>Parley.<\/b> You ask around the village about the coastal caves. Look at the top 3 cards of the Caverns deck. Return them to the top of the Caverns deck in any order.\"","real_text":"[action]: <b>Resign.<\/b> You give up the search.\nIf it is <b>Day 1<\/b> or <b>Day 2<\/b>, Akwan gains: \"[action]: <b>Parley.<\/b> You ask around the village about the coastal caves. Look at the top 3 cards of the Caverns deck. Return them to the top of the Caverns deck in any order.\"","quantity":1,"shroud":3,"clues":0,"health_per_investigator":false,"traits":"Coastal.","real_traits":"Coastal.","illustrator":"Pixoloid Studios","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"The fishing village of Akwan sits quietly in a rocky bay on the northern shores of Hemlock Isle. A few people mill around on the village's boardwalks.","octgn_id":"1090ace9-f6aa-4d93-84f8-567e4de5dc90","url":"https:\/\/arkhamdb.com\/card\/10575","imagesrc":"\/bundles\/cards\/10575.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/10575b.jpg"},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_lost_sister","encounter_name":"The Lost Sister","position":76,"exceptional":false,"myriad":false,"encounter_position":8,"code":"10576","name":"Suspended Graveyard","real_name":"Suspended Graveyard","text":"[action] Take 1 horror: You dig through the bone-strewn moss covering the walls. Put the top card of the Caverns deck into play adjacent to this location. (Group limit once per game.)","real_text":"[action] Take 1 horror: You dig through the bone-strewn moss covering the walls. Put the top card of the Caverns deck into play adjacent to this location. (Group limit once per game.)","quantity":2,"shroud":4,"clues":1,"health_per_investigator":false,"traits":"Cave. Coastal.","real_traits":"Cave. Coastal.","flavor":"Dozens of grinning skulls and reaching skeletal arms hang down from the walls and ceiling.","illustrator":"Walter Brocca","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"After more aeons of descent I saw some side passages or burrows leading from unknown recesses of blackness to this shaft of nighted mystery\n - H.P. Lovecraft, \"The Festival\"","back_name":"Cavern","octgn_id":"666ded0b-6b10-40e1-b3b7-8210fd99e8e1","url":"https:\/\/arkhamdb.com\/card\/10576","imagesrc":"\/bundles\/cards\/10576.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/10576b.jpg"},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_lost_sister","encounter_name":"The Lost Sister","position":77,"exceptional":false,"myriad":false,"encounter_position":10,"code":"10577","name":"Hidden Cove","real_name":"Hidden Cove","text":"[action] Investigators at Hidden Cove spend 2 [per_investigator] clues, as a group: Remember that the investigators \"found a torn dog leash.\"\n<b>Forced<\/b> -  After you fail a skill test while fighting at Hidden Cove: Take 1 damage.","real_text":"[action] Investigators at Hidden Cove spend 2 [per_investigator] clues, as a group: Remember that the investigators \"found a torn dog leash.\"\n<b>Forced<\/b> -  After you fail a skill test while fighting at Hidden Cove: Take 1 damage.","quantity":1,"shroud":3,"clues":1,"health_per_investigator":false,"traits":"Coastal.","real_traits":"Coastal.","illustrator":"Yoann Boissonnet","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"After more aeons of descent I saw some side passages or burrows leading from unknown recesses of blackness to this shaft of nighted mystery\n - H.P. Lovecraft, \"The Festival\"","back_name":"Cavern","octgn_id":"b345b833-55cc-484c-9713-614930ad2957","url":"https:\/\/arkhamdb.com\/card\/10577","imagesrc":"\/bundles\/cards\/10577.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/10577b.jpg"},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_lost_sister","encounter_name":"The Lost Sister","position":78,"exceptional":false,"myriad":false,"encounter_position":11,"code":"10578","name":"Weed-Choked Beach","real_name":"Weed-Choked Beach","text":"<b>Forced<\/b> - After you fail a skill test while attempting to evade at Weed-Choked Beach: Lose 1 action.\n<b>Forced<\/b> - When you would leave Weed-Choked Beach: Reveal a chaos token. If a [skull], [tablet], [elder_thing], or [auto_fail] is revealed, you must either cancel the effects of the move or discard an [[Item]] asset you control.","real_text":"<b>Forced<\/b> - After you fail a skill test while attempting to evade at Weed-Choked Beach: Lose 1 action.\n<b>Forced<\/b> - When you would leave Weed-Choked Beach: Reveal a chaos token. If a [skull], [tablet], [elder_thing], or [auto_fail] is revealed, you must either cancel the effects of the move or discard an [[Item]] asset you control.","quantity":1,"shroud":3,"clues":1,"health_per_investigator":false,"traits":"Coastal. Cave.","real_traits":"Coastal. Cave.","illustrator":"Pixoloid Studios","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"After more aeons of descent I saw some side passages or burrows leading from unknown recesses of blackness to this shaft of nighted mystery\n - H.P. Lovecraft, \"The Festival\"","back_name":"Cavern","octgn_id":"5fb80a54-48a3-4bfd-81d0-1d38c65a513d","url":"https:\/\/arkhamdb.com\/card\/10578","imagesrc":"\/bundles\/cards\/10578.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/10578b.jpg"},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_lost_sister","encounter_name":"The Lost Sister","position":79,"exceptional":false,"myriad":false,"encounter_position":12,"code":"10579","name":"Rocky Shoreline","real_name":"Rocky Shoreline","text":"<b>Forced<\/b> - After you reveal Rocky Shoreline: Spawn a set-aside Crustacean Hybrid enemy at this location, <i>(In the Light)<\/i> side faceup.","real_text":"<b>Forced<\/b> - After you reveal Rocky Shoreline: Spawn a set-aside Crustacean Hybrid enemy at this location, <i>(In the Light)<\/i> side faceup.","quantity":1,"shroud":3,"clues":1,"health_per_investigator":false,"traits":"Coastal.","real_traits":"Coastal.","flavor":"Worse things than seaweed and jellyfish have washed up on this beach.","illustrator":"John Pacer","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"After more aeons of descent I saw some side passages or burrows leading from unknown recesses of blackness to this shaft of nighted mystery\n - H.P. Lovecraft, \"The Festival\"","back_name":"Cavern","octgn_id":"ec832b3f-100e-4c8e-b014-4527d3163aba","url":"https:\/\/arkhamdb.com\/card\/10579","imagesrc":"\/bundles\/cards\/10579.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/10579b.jpg"},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_lost_sister","encounter_name":"The Lost Sister","position":80,"exceptional":false,"myriad":false,"encounter_position":13,"code":"10580","name":"Underground Pools","real_name":"Underground Pools","text":"[action] Investigators at Underground Pools spend 2 [per_investigator] clues, as a group: Remember that the investigators \"found a set of footprints.\"\n<b>Forced<\/b> - After you fail a skill test while investigating Underground Pools: Take 1 horror.","real_text":"[action] Investigators at Underground Pools spend 2 [per_investigator] clues, as a group: Remember that the investigators \"found a set of footprints.\"\n<b>Forced<\/b> - After you fail a skill test while investigating Underground Pools: Take 1 horror.","quantity":1,"shroud":3,"clues":1,"health_per_investigator":false,"traits":"Cave. Dark.","real_traits":"Cave. Dark.","illustrator":"Nele Diel","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"After more aeons of descent I saw some side passages or burrows leading from unknown recesses of blackness to this shaft of nighted mystery\n - H.P. Lovecraft, \"The Festival\"","back_name":"Cavern","octgn_id":"0e7e9b51-235b-429a-853f-757c7534e5ce","url":"https:\/\/arkhamdb.com\/card\/10580","imagesrc":"\/bundles\/cards\/10580.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/10580b.jpg"},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_lost_sister","encounter_name":"The Lost Sister","position":81,"exceptional":false,"myriad":false,"encounter_position":14,"code":"10581","name":"Open Cave","real_name":"Open Cave","text":"[fast] During your turn: Test [agility] (2). This test gets +1 difficulty for each ready enemy at this location. If you succeed, Open Cave loses the [[Dark]] trait until the beginning of the next investigation phase <i>(all cards at this location to use <b>(Day [day])<\/b> effects)<\/i>. (Group limit once per round.)","real_text":"[fast] During your turn: Test [agility] (2). This test gets +1 difficulty for each ready enemy at this location. If you succeed, Open Cave loses the [[Dark]] trait until the beginning of the next investigation phase <i>(all cards at this location to use <b>(Day [day])<\/b> effects)<\/i>. (Group limit once per round.)","quantity":2,"shroud":3,"clues":1,"health_per_investigator":false,"traits":"Cave. Dark.","real_traits":"Cave. Dark.","illustrator":"Pixoloid Studios","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"After more aeons of descent I saw some side passages or burrows leading from unknown recesses of blackness to this shaft of nighted mystery\n - H.P. Lovecraft, \"The Festival\"","back_name":"Cavern","octgn_id":"2ffc60e9-db2d-4c3e-a3d6-69140cd421dd","url":"https:\/\/arkhamdb.com\/card\/10581","imagesrc":"\/bundles\/cards\/10581.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/10581b.jpg"},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_lost_sister","encounter_name":"The Lost Sister","position":82,"exceptional":false,"myriad":false,"encounter_position":16,"code":"10582","name":"Fungal Cave","real_name":"Fungal Cave","text":"[reaction] After you discover 1 or more clues from Fungal Cave: Heal 1 damage. (Group limit once per round.)\n<b>Forced<\/b> - At the end of the round: Each enemy at Fungal Cave heals 2 damage.","real_text":"[reaction] After you discover 1 or more clues from Fungal Cave: Heal 1 damage. (Group limit once per round.)\n<b>Forced<\/b> - At the end of the round: Each enemy at Fungal Cave heals 2 damage.","quantity":1,"shroud":4,"clues":2,"health_per_investigator":false,"victory":1,"traits":"Cave. Lair. Dark.","real_traits":"Cave. Lair. Dark.","illustrator":"Pixoloid Studios","is_unique":false,"permanent":false,"double_sided":true,"back_text":"As an additional cost for you to enter Fungal Cave, investigators at your location must spend 2 [per_investigator] clues, as a group.","back_flavor":"The glowing blue mushroom caps palpitate as you approach the mouth of this chamber.","octgn_id":"25aa1416-491a-48dc-8237-413c8708b05a","url":"https:\/\/arkhamdb.com\/card\/10582","imagesrc":"\/bundles\/cards\/10582.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/10582b.jpg"},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_lost_sister","encounter_name":"The Lost Sister","linked_to_code":"10583b","linked_to_name":"Limulus Hybrid [night]","position":83,"exceptional":false,"myriad":false,"encounter_position":17,"code":"10583a","name":"Limulus Hybrid [day]","real_name":"Limulus Hybrid [day]","subname":"In the Light","text":"Elusive. Massive.\nLimulus Hybrid gets +3 [per_investigator] health and cannot make attacks of opportunity.\n<b>Forced<\/b> - After Limulus Hybrid flips to this side: Deal 1 [per_investigator] damage to it.","real_text":"Elusive. Massive.\nLimulus Hybrid gets +3 [per_investigator] health and cannot make attacks of opportunity.\n<b>Forced<\/b> - After Limulus Hybrid flips to this side: Deal 1 [per_investigator] damage to it.","quantity":1,"health":5,"health_per_investigator":false,"enemy_damage":1,"enemy_horror":2,"enemy_fight":3,"enemy_evade":4,"victory":2,"traits":"Monster. Abomination. Elite.","real_traits":"Monster. Abomination. Elite.","illustrator":"Helge C. Balzer","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"37aaac5b-a78b-4886-92b9-7a5dd1a02e57","url":"https:\/\/arkhamdb.com\/card\/10583a","imagesrc":"\/bundles\/cards\/10583a.jpg","spoiler":1,"linked_card":{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_lost_sister","encounter_name":"The Lost Sister","id":4764,"position":83,"exceptional":false,"myriad":false,"encounter_position":17,"code":"10583b","name":"Limulus Hybrid [night]","real_name":"Limulus Hybrid [night]","subname":"In the Dark","bonded_to":null,"bonded_count":null,"cost":null,"text":"<p>Hunter. Massive. Retaliate.<\/p><p>Limulus Hybrid gets +3 <span class=\"icon-per_investigator\" title=\"Per Investigator\"><\/span> health.<\/p><p><b>Forced<\/b> - After you successfully attack Limulus Hybrid with a <b><i>Melee<\/i><\/b> card: Take 1 damage.<\/p>","customization_text":null,"customization_change":null,"real_text":"Hunter. Massive. Retaliate.\nLimulus Hybrid gets +3 [per_investigator] health.\n<b>Forced<\/b> - After you successfully attack Limulus Hybrid with a [[Melee]] card: Take 1 damage.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":5,"health_per_investigator":false,"sanity":null,"enemy_damage":2,"enemy_horror":1,"enemy_fight":4,"enemy_evade":3,"victory":2,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":null,"stage":null,"traits":"Monster. Abomination. Elite.","real_traits":"Monster. Abomination. Elite.","tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"","illustrator":"Helge C. Balzer","is_unique":false,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/10583b","imagesrc":null,"spoiler":1}},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_lost_sister","encounter_name":"The Lost Sister","position":83,"exceptional":false,"myriad":false,"encounter_position":17,"code":"10583b","name":"Limulus Hybrid [night]","real_name":"Limulus Hybrid [night]","subname":"In the Dark","text":"Hunter. Massive. Retaliate.\nLimulus Hybrid gets +3 [per_investigator] health.\n<b>Forced<\/b> - After you successfully attack Limulus Hybrid with a [[Melee]] card: Take 1 damage.","real_text":"Hunter. Massive. Retaliate.\nLimulus Hybrid gets +3 [per_investigator] health.\n<b>Forced<\/b> - After you successfully attack Limulus Hybrid with a [[Melee]] card: Take 1 damage.","quantity":1,"health":5,"health_per_investigator":false,"enemy_damage":2,"enemy_horror":1,"enemy_fight":4,"enemy_evade":3,"victory":2,"traits":"Monster. Abomination. Elite.","real_traits":"Monster. Abomination. Elite.","illustrator":"Helge C. Balzer","is_unique":false,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/10583b","spoiler":1},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_lost_sister","encounter_name":"The Lost Sister","linked_to_code":"10584b","linked_to_name":"Crustacean Hybrid [night]","position":84,"exceptional":false,"myriad":false,"encounter_position":18,"code":"10584a","name":"Crustacean Hybrid [day]","real_name":"Crustacean Hybrid [day]","subname":"In the Light","text":"Elusive. Hunter.\nCrustacean Hybrid gets +X health, where X is the current day number.\n<b>Forced<\/b> - When Crustacean Hybrid would take damage from an attack: Reduce that damage to 1.","real_text":"Elusive. Hunter.\nCrustacean Hybrid gets +X health, where X is the current day number.\n<b>Forced<\/b> - When Crustacean Hybrid would take damage from an attack: Reduce that damage to 1.","quantity":2,"health":3,"health_per_investigator":false,"enemy_damage":1,"enemy_horror":1,"enemy_fight":3,"enemy_evade":4,"victory":0,"traits":"Creature. Abomination. Elite.","real_traits":"Creature. Abomination. Elite.","illustrator":"JB Casacop","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"d40a2bbe-f5be-4515-b18e-8d99b588aaf3","url":"https:\/\/arkhamdb.com\/card\/10584a","imagesrc":"\/bundles\/cards\/10584a.jpg","spoiler":1,"linked_card":{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_lost_sister","encounter_name":"The Lost Sister","id":4766,"position":84,"exceptional":false,"myriad":false,"encounter_position":18,"code":"10584b","name":"Crustacean Hybrid [night]","real_name":"Crustacean Hybrid [night]","subname":"In the Dark","bonded_to":null,"bonded_count":null,"cost":null,"text":"<p>Hunter.<\/p><p>Crustacean Hybrid gets +X health, where X is the current day number.<\/p><p><b>Forced<\/b> - After Crustacean Hybrid flips to this side: Crustacean Hybrid deals 1 damage to each investigator at its location.<\/p>","customization_text":null,"customization_change":null,"real_text":"Hunter.\nCrustacean Hybrid gets +X health, where X is the current day number.\n<b>Forced<\/b> - After Crustacean Hybrid flips to this side: Crustacean Hybrid deals 1 damage to each investigator at its location.","quantity":2,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":3,"health_per_investigator":false,"sanity":null,"enemy_damage":1,"enemy_horror":1,"enemy_fight":4,"enemy_evade":3,"victory":0,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":null,"stage":null,"traits":"Creature. Abomination. Elite.","real_traits":"Creature. Abomination. Elite.","tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"","illustrator":"JB Casacop","is_unique":false,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/10584b","imagesrc":null,"spoiler":1}},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_lost_sister","encounter_name":"The Lost Sister","position":84,"exceptional":false,"myriad":false,"encounter_position":18,"code":"10584b","name":"Crustacean Hybrid [night]","real_name":"Crustacean Hybrid [night]","subname":"In the Dark","text":"Hunter.\nCrustacean Hybrid gets +X health, where X is the current day number.\n<b>Forced<\/b> - After Crustacean Hybrid flips to this side: Crustacean Hybrid deals 1 damage to each investigator at its location.","real_text":"Hunter.\nCrustacean Hybrid gets +X health, where X is the current day number.\n<b>Forced<\/b> - After Crustacean Hybrid flips to this side: Crustacean Hybrid deals 1 damage to each investigator at its location.","quantity":2,"health":3,"health_per_investigator":false,"enemy_damage":1,"enemy_horror":1,"enemy_fight":4,"enemy_evade":3,"victory":0,"traits":"Creature. Abomination. Elite.","real_traits":"Creature. Abomination. Elite.","illustrator":"JB Casacop","is_unique":false,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/10584b","spoiler":1},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_lost_sister","encounter_name":"The Lost Sister","position":85,"exceptional":false,"myriad":false,"encounter_position":20,"code":"10585","name":"Cavern Moss","real_name":"Cavern Moss","text":"Aloof. Hunter.\nWhile Cavern Moss is attached to an asset, it may be attacked as if it were an enemy engaged with you.\n<b>Forced<\/b> - After you succeed at a skill test while fighting or investigating at Cavern Moss's location, if it is ready: Attach Cavern Moss to an [[Item]] asset you control. Treat attached asset's text box as if it were blank (except for [[Traits]]).","real_text":"Aloof. Hunter.\nWhile Cavern Moss is attached to an asset, it may be attacked as if it were an enemy engaged with you.\n<b>Forced<\/b> - After you succeed at a skill test while fighting or investigating at Cavern Moss's location, if it is ready: Attach Cavern Moss to an [[Item]] asset you control. Treat attached asset's text box as if it were blank (except for [[Traits]]).","quantity":3,"health":3,"health_per_investigator":false,"enemy_damage":1,"enemy_fight":2,"enemy_evade":1,"traits":"Flora. Mutated.","real_traits":"Flora. Mutated.","illustrator":"Pixoloid Studios","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"126b9b46-29c6-4b9b-9816-3c9f36ab2561","url":"https:\/\/arkhamdb.com\/card\/10585","imagesrc":"\/bundles\/cards\/10585.jpg","spoiler":1},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_lost_sister","encounter_name":"The Lost Sister","position":86,"exceptional":false,"myriad":false,"encounter_position":23,"code":"10586","name":"Reclaimed by Nature","real_name":"Reclaimed by Nature","text":"<b>(Day [day]) Revelation<\/b> - Test [combat] (3). If you fail, you must either take 2 damage or choose the nearest enemy. That enemy attacks you.\n<b>(Night [night]) Revelation<\/b> - Test [willpower] (3). If you fail, you must either take 2 horror, or each enemy at your location and each connecting location heals 1 damage.","real_text":"<b>(Day [day]) Revelation<\/b> - Test [combat] (3). If you fail, you must either take 2 damage or choose the nearest enemy. That enemy attacks you.\n<b>(Night [night]) Revelation<\/b> - Test [willpower] (3). If you fail, you must either take 2 horror, or each enemy at your location and each connecting location heals 1 damage.","quantity":3,"health_per_investigator":false,"traits":"Hazard.","real_traits":"Hazard.","illustrator":"Rafal Hrynkiewicz","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"3f286d06-0024-4cb6-9eb3-44e14471f616","url":"https:\/\/arkhamdb.com\/card\/10586","imagesrc":"\/bundles\/cards\/10586.jpg","spoiler":1},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_lost_sister","encounter_name":"The Lost Sister","position":87,"exceptional":false,"myriad":false,"encounter_position":26,"code":"10587","name":"Luminous Growth","real_name":"Luminous Growth","text":"<b>Revelation<\/b> - Attach Luminous Growth to the nearest revealed [[Dark]] location without Luminous Growth attached, if able.\nAttached location loses the [[Dark]] trait. Enemies at attached location get +1 fight and +1 damage.\n[action]: Test [agility] (3). If you succeed, discard Luminous Growth.","real_text":"<b>Revelation<\/b> - Attach Luminous Growth to the nearest revealed [[Dark]] location without Luminous Growth attached, if able.\nAttached location loses the [[Dark]] trait. Enemies at attached location get +1 fight and +1 damage.\n[action]: Test [agility] (3). If you succeed, discard Luminous Growth.","quantity":3,"health_per_investigator":false,"traits":"Hazard. Flora.","real_traits":"Hazard. Flora.","illustrator":"Hai Hoang","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"f6e6d2fb-5f51-4e90-8306-68ec0ff4fd3b","url":"https:\/\/arkhamdb.com\/card\/10587","imagesrc":"\/bundles\/cards\/10587.jpg","spoiler":1},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_twisted_hollow","encounter_name":"The Twisted Hollow","position":106,"exceptional":false,"myriad":false,"encounter_position":2,"code":"10606","name":"Deepening Dark","real_name":"Deepening Dark","text":"<b>Forced<\/b> - After a location is revealed: Put locations from the top of the Woods deck into play above, below, to the left, and to the right of that location.\n<b>Forced<\/b> - When the investigation phase ends: Each investigator at a [[Dark]] location must either draw an enemy in pursuit with the highest evade or take 1 horror (cannot be canceled).","real_text":"<b>Forced<\/b> - After a location is revealed: Put locations from the top of the Woods deck into play above, below, to the left, and to the right of that location.\n<b>Forced<\/b> - When the investigation phase ends: Each investigator at a [[Dark]] location must either draw an enemy in pursuit with the highest evade or take 1 horror (cannot be canceled).","quantity":1,"doom":3,"health_per_investigator":false,"stage":1,"flavor":"The silent woods thrum with the sounds of hungry creatures and stalking shadows.","illustrator":"Rob Laskey","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Add 1 resource to the current darkness level. If the current darkness level is 6+ and you are playing in Campaign Mode, each surviving investigator is defeated and suffers 1 physical trauma.\nOtherwise, perform the following:\n- Put each enemy at a [[Dark]] location and not engaged with an investigator into the pursuit area.\n- Shuffle each unrevealed [[Dark]] location along with the top 2 cards of the Woods deck and place them on top of the Woods deck. Flip each revealed empty [[Dark]] location to its unrevealed side, discarding all tokens.\n- Put locations from the top of the Woods deck into play above, below, to the left, and to the right of each location with an investigator.\n- The investigator with the Vale Lantern tests [willpower] (X), where X is the current darkness level. If they fail, they must choose an enemy in the pursuit area to spawn engaged with them.\nFlip this card back to agenda 1a.","back_name":"Gathering Darkness","octgn_id":"b8196ad2-3690-4789-a122-68f370b0c94b","url":"https:\/\/arkhamdb.com\/card\/10606","imagesrc":"\/bundles\/cards\/10606.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/10606b.jpg"},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_twisted_hollow","encounter_name":"The Twisted Hollow","linked_to_code":"10607b","linked_to_name":"Ursine Hybrid","position":107,"exceptional":false,"myriad":false,"encounter_position":3,"code":"10607a","name":"Desperate Search","real_name":"Desperate Search","text":"Each enemy without spawn instructions gains \"<b>Spawn<\/b> - When this enemy is drawn from the encounter deck: Put this enemy in the pursuit area.\"\n<b>Objective<\/b> - At the end of the round, if each investigator is at the same [[Lair]] location, they may spend the requisite number of clues, as a group, to advance.","real_text":"Each enemy without spawn instructions gains \"<b>Spawn<\/b> - When this enemy is drawn from the encounter deck: Put this enemy in the pursuit area.\"\n<b>Objective<\/b> - At the end of the round, if each investigator is at the same [[Lair]] location, they may spend the requisite number of clues, as a group, to advance.","quantity":1,"clues":3,"health_per_investigator":false,"stage":1,"flavor":"There must be some trace or clue of Bertie in these woods. You only hope you aren't already too late.","illustrator":"Rob Laskey","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"fcef8563-96e4-4741-81e4-8a14c71d784d","url":"https:\/\/arkhamdb.com\/card\/10607a","imagesrc":"\/bundles\/cards\/10607a.jpg","spoiler":1,"linked_card":{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_twisted_hollow","encounter_name":"The Twisted Hollow","id":4772,"position":107,"exceptional":false,"myriad":false,"encounter_position":3,"code":"10607b","name":"Ursine Hybrid","real_name":"Ursine Hybrid","subname":"Glowing Abomination","bonded_to":null,"bonded_count":null,"cost":null,"text":"<p><b>Spawn<\/b> - <b>([codex] \u03a3)<\/b> <i>(page 37)<\/i>.<\/p><p>Hunter. Retaliate.<\/p><p>Ursine Hybrid gets +2 <span class=\"icon-per_investigator\" title=\"Per Investigator\"><\/span> health.<\/p><p><b>Forced<\/b> - When Ursine Hybrid would be defeated, if it is act 2: Heal all damage from it and put it in the pursuit area instead of the victory display.<\/p>","customization_text":null,"customization_change":null,"real_text":"<b>Spawn<\/b> - <b>([codex] \u03a3)<\/b> <i>(page 37)<\/i>.\nHunter. Retaliate.\nUrsine Hybrid gets +2 [per_investigator] health.\n<b>Forced<\/b> - When Ursine Hybrid would be defeated, if it is act 2: Heal all damage from it and put it in the pursuit area instead of the victory display.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":5,"health_per_investigator":false,"sanity":null,"enemy_damage":3,"enemy_horror":2,"enemy_fight":5,"enemy_evade":3,"victory":2,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":null,"stage":null,"traits":"Creature. Monster. Mutated. Elite.","real_traits":"Creature. Monster. Mutated. Elite.","tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"","illustrator":"Peter Polach","is_unique":false,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/10607b","imagesrc":null,"spoiler":1}},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_twisted_hollow","encounter_name":"The Twisted Hollow","position":107,"exceptional":false,"myriad":false,"encounter_position":3,"code":"10607b","name":"Ursine Hybrid","real_name":"Ursine Hybrid","subname":"Glowing Abomination","text":"<b>Spawn<\/b> - <b>([codex] \u03a3)<\/b> <i>(page 37)<\/i>.\nHunter. Retaliate.\nUrsine Hybrid gets +2 [per_investigator] health.\n<b>Forced<\/b> - When Ursine Hybrid would be defeated, if it is act 2: Heal all damage from it and put it in the pursuit area instead of the victory display.","real_text":"<b>Spawn<\/b> - <b>([codex] \u03a3)<\/b> <i>(page 37)<\/i>.\nHunter. Retaliate.\nUrsine Hybrid gets +2 [per_investigator] health.\n<b>Forced<\/b> - When Ursine Hybrid would be defeated, if it is act 2: Heal all damage from it and put it in the pursuit area instead of the victory display.","quantity":1,"health":5,"health_per_investigator":false,"enemy_damage":3,"enemy_horror":2,"enemy_fight":5,"enemy_evade":3,"victory":2,"traits":"Creature. Monster. Mutated. Elite.","real_traits":"Creature. Monster. Mutated. Elite.","illustrator":"Peter Polach","is_unique":false,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/10607b","spoiler":1},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_twisted_hollow","encounter_name":"The Twisted Hollow","position":108,"exceptional":false,"myriad":false,"encounter_position":4,"code":"10608","name":"Where's Bertie?","real_name":"Where's Bertie?","text":"[fast] Spend 1 clue: Look at the revealed side of an adjacent location.\n<b>Objective<\/b> - Find Bertie Musgrave. He is lost deep in the forest! <i>(Do not advance until you are instructed.)<\/i>","real_text":"[fast] Spend 1 clue: Look at the revealed side of an adjacent location.\n<b>Objective<\/b> - Find Bertie Musgrave. He is lost deep in the forest! <i>(Do not advance until you are instructed.)<\/i>","quantity":1,"health_per_investigator":false,"stage":2,"flavor":"The trees close in as you follow Bertie's trail deeper into the forest.","illustrator":"Rob Laskey","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Put the set-aside Bertie Musgrave story asset into play under the control of any investigator. Put each unengaged enemy in the pursuit area. Shuffle each other location except for The Twisted Hollow location into the Woods deck and put them into play according to the diagram on page 36.\nSearch all in- and out-of-play areas for the Ursine Hybrid enemy, heal all damage from it, and spawn it at The Twisted Hollow. Advance the act and agenda deck to the \"Back to the Vale!\" special agenda, moving all doom from the current agenda to it. It is both the current act and the current agenda.","back_flavor":"\"Stay back!\" squeaks a familiar voice. A pinecone whizzes past your ear. Bertie peers out from a hollow in the massive trunk. \"It's you!\" he chirps excitedly. \"I thought I was done for - but here you are!\" His eyes go wide as a familiar wheezing roar echoes through the hollow.","back_name":"Out of the Frying Pan...","octgn_id":"244d891d-eb14-4b14-b725-ff40cffbb131","url":"https:\/\/arkhamdb.com\/card\/10608","imagesrc":"\/bundles\/cards\/10608.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/10608b.jpg"},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_twisted_hollow","encounter_name":"The Twisted Hollow","position":109,"exceptional":false,"myriad":false,"encounter_position":5,"code":"10609","name":"Back to the Vale!","real_name":"Back to the Vale!","text":"[fast] Either exhaust the Vale Lantern or spend 1 [per_investigator] clues, as a group: Look at the revealed side of an adjacent location. You may move to that location.\n<b>Objective<\/b> - If each undefeated investigator has resigned, <b>(\u2192R1)<\/b> <i>(page 38)<\/i>.","real_text":"[fast] Either exhaust the Vale Lantern or spend 1 [per_investigator] clues, as a group: Look at the revealed side of an adjacent location. You may move to that location.\n<b>Objective<\/b> - If each undefeated investigator has resigned, <b>(\u2192R1)<\/b> <i>(page 38)<\/i>.","quantity":1,"doom":3,"health_per_investigator":false,"stage":3,"flavor":"With Bertie in tow, you must find your way back to Hemlock Vale.","illustrator":"Ignacio Bazan Lazcano","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Add 1 resource to the current darkness level. If the current darkness level is 6, each surviving investigator is defeated and suffers 1 physical trauma <b>(\u2192R2)<\/b> <i>(page 38<\/i>.\nOtherwise, in player order, each player must choose an enemy in the pursuit area and spawn it at the nearest [[Dark]] location. If they cannot, they must discard cards from the top of the encounter deck until an enemy is discarded and spawn it at the nearest [[Dark]] location.\nFlip this card.","back_flavor":"The forest closes in and the sound of slavering jaws and gnashing fangs fills the air. A sickly howl calls out from the underbrush and the familiar sound of a wheezing, hacking cough telegraphs the bear's approach.","back_name":"The Hungering Forest","octgn_id":"1c6f6acb-813f-4350-874c-e76ebfddcc51","url":"https:\/\/arkhamdb.com\/card\/10609","imagesrc":"\/bundles\/cards\/10609.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/10609b.jpg"},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"the_twisted_hollow","encounter_name":"The Twisted Hollow","linked_to_code":"10610b","linked_to_name":"Vale Lantern","position":110,"exceptional":false,"myriad":false,"encounter_position":6,"code":"10610a","name":"Vale Lantern","real_name":"Vale Lantern","subname":"Beacon of Hope","cost":2,"text":"Vale Lantern's location and each connecting location lose the [[Dark]] trait.\n[reaction] When an investigator at your location moves into and reveals a [[Forest]] location, exhaust Vale Lantern: They ignore that location's forced effect(s).\n<b>Forced<\/b> - When Vale Lantern would leave play: Flip it over and place it at the nearest location, instead.","real_text":"Vale Lantern's location and each connecting location lose the [[Dark]] trait.\n[reaction] When an investigator at your location moves into and reveals a [[Forest]] location, exhaust Vale Lantern: They ignore that location's forced effect(s).\n<b>Forced<\/b> - When Vale Lantern would leave play: Flip it over and place it at the nearest location, instead.","quantity":1,"health_per_investigator":false,"slot":"Hand","real_slot":"Hand","traits":"Item. Tool. Lit. Boon.","real_traits":"Item. Tool. Lit. Boon.","illustrator":"Pixoloid Studios","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"6a7c3887-778a-453d-8a67-501a29fa0879","url":"https:\/\/arkhamdb.com\/card\/10610a","imagesrc":"\/bundles\/cards\/10610a.jpg","spoiler":1,"linked_card":{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"the_twisted_hollow","encounter_name":"The Twisted Hollow","id":4776,"position":110,"exceptional":false,"myriad":false,"encounter_position":6,"code":"10610b","name":"Vale Lantern","real_name":"Vale Lantern","subname":"Extinguished Light","bonded_to":null,"bonded_count":null,"cost":2,"text":"<p><span class=\"icon-action\" title=\"Action\"><\/span>: Take control of Vale Lantern, then flip it over. Any investigator at Vale Lantern's location may trigger this ability.<\/p><p><b>Forced<\/b> - When Vale Lantern would leave play: Place it at the nearest location, instead.<\/p>","customization_text":null,"customization_change":null,"real_text":"[action]: Take control of Vale Lantern, then flip it over. Any investigator at Vale Lantern's location may trigger this ability.\n<b>Forced<\/b> - When Vale Lantern would leave play: Place it at the nearest location, instead.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":null,"vengeance":null,"deck_limit":null,"slot":"Hand","real_slot":"Hand","stage":null,"traits":"Item. Tool. Unlit. Boon.","real_traits":"Item. Tool. Unlit. Boon.","tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"","illustrator":"Pixoloid Studios","is_unique":false,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/10610b","imagesrc":null,"spoiler":1}},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"the_twisted_hollow","encounter_name":"The Twisted Hollow","position":110,"exceptional":false,"myriad":false,"encounter_position":6,"code":"10610b","name":"Vale Lantern","real_name":"Vale Lantern","subname":"Extinguished Light","cost":2,"text":"[action]: Take control of Vale Lantern, then flip it over. Any investigator at Vale Lantern's location may trigger this ability.\n<b>Forced<\/b> - When Vale Lantern would leave play: Place it at the nearest location, instead.","real_text":"[action]: Take control of Vale Lantern, then flip it over. Any investigator at Vale Lantern's location may trigger this ability.\n<b>Forced<\/b> - When Vale Lantern would leave play: Place it at the nearest location, instead.","quantity":1,"health_per_investigator":false,"slot":"Hand","real_slot":"Hand","traits":"Item. Tool. Unlit. Boon.","real_traits":"Item. Tool. Unlit. Boon.","illustrator":"Pixoloid Studios","is_unique":false,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/10610b","spoiler":1},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"the_twisted_hollow","encounter_name":"The Twisted Hollow","linked_to_code":"10611b","linked_to_name":"Vale Lantern","position":111,"exceptional":false,"myriad":false,"encounter_position":7,"code":"10611a","name":"Vale Lantern","real_name":"Vale Lantern","subname":"A Faint Hope","cost":2,"text":"Vale Lantern's location loses the [[Dark]] trait.\n[action] Exhaust Vale Lantern: Look at the revealed side of a connecting location. You may move to that location, ignoring its forced effect(s).\n<b>Forced<\/b> - When Vale Lantern would leave play: Flip it over and place it at the nearest location, instead.","real_text":"Vale Lantern's location loses the [[Dark]] trait.\n[action] Exhaust Vale Lantern: Look at the revealed side of a connecting location. You may move to that location, ignoring its forced effect(s).\n<b>Forced<\/b> - When Vale Lantern would leave play: Flip it over and place it at the nearest location, instead.","quantity":1,"health_per_investigator":false,"slot":"Hand","real_slot":"Hand","traits":"Item. Tool. Lit.","real_traits":"Item. Tool. Lit.","illustrator":"Pixoloid Studios","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"f577213b-ba14-412c-9b64-e914ef2b45d8","url":"https:\/\/arkhamdb.com\/card\/10611a","imagesrc":"\/bundles\/cards\/10611a.jpg","spoiler":1,"linked_card":{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"the_twisted_hollow","encounter_name":"The Twisted Hollow","id":4778,"position":111,"exceptional":false,"myriad":false,"encounter_position":7,"code":"10611b","name":"Vale Lantern","real_name":"Vale Lantern","subname":"Extinguished Light","bonded_to":null,"bonded_count":null,"cost":2,"text":"<p><span class=\"icon-lightning\" title=\"Fast Action\"><\/span>: Take control of Vale Lantern, then flip it over. Any investigator at Vale Lantern's location may trigger this ability.<\/p><p><b>Forced<\/b> - When Vale Lantern would leave play: Place it at the nearest location, instead.<\/p>","customization_text":null,"customization_change":null,"real_text":"[fast]: Take control of Vale Lantern, then flip it over. Any investigator at Vale Lantern's location may trigger this ability.\n<b>Forced<\/b> - When Vale Lantern would leave play: Place it at the nearest location, instead.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":null,"vengeance":null,"deck_limit":null,"slot":"Hand","real_slot":"Hand","stage":null,"traits":"Item. Tool. Unlit.","real_traits":"Item. Tool. Unlit.","tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"","illustrator":"Pixoloid Studios","is_unique":false,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/10611b","imagesrc":null,"spoiler":1}},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"the_twisted_hollow","encounter_name":"The Twisted Hollow","position":111,"exceptional":false,"myriad":false,"encounter_position":7,"code":"10611b","name":"Vale Lantern","real_name":"Vale Lantern","subname":"Extinguished Light","cost":2,"text":"[fast]: Take control of Vale Lantern, then flip it over. Any investigator at Vale Lantern's location may trigger this ability.\n<b>Forced<\/b> - When Vale Lantern would leave play: Place it at the nearest location, instead.","real_text":"[fast]: Take control of Vale Lantern, then flip it over. Any investigator at Vale Lantern's location may trigger this ability.\n<b>Forced<\/b> - When Vale Lantern would leave play: Place it at the nearest location, instead.","quantity":1,"health_per_investigator":false,"slot":"Hand","real_slot":"Hand","traits":"Item. Tool. Unlit.","real_traits":"Item. Tool. Unlit.","illustrator":"Pixoloid Studios","is_unique":false,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/10611b","spoiler":1},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_twisted_hollow","encounter_name":"The Twisted Hollow","position":112,"exceptional":false,"myriad":false,"encounter_position":8,"code":"10612","name":"Glimmering Woods","real_name":"Glimmering Woods","text":"[action]: <b>Resign.<\/b> \"I'm sure Bertie's fine!\"\n[action]: Heal 1 horror. (Limit once per round.)","real_text":"[action]: <b>Resign.<\/b> \"I'm sure Bertie's fine!\"\n[action]: Heal 1 horror. (Limit once per round.)","quantity":1,"shroud":2,"clues":0,"health_per_investigator":false,"traits":"Forest. Dark.","real_traits":"Forest. Dark.","flavor":"A dim though distinct luminosity seemed to inhere in all the vegetation, grass, leaves, and blossoms alike...\n - H. P. Lovecraft, \"The Colour Out of Space\"","illustrator":"Nele Diel","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"The trees grew too thickly, and their trunks were too big for any healthy New England wood. There was too much silence in the dim alleys between them, and the floor was too soft with the dank moss and mattings of infinite years of decay.\n - H. P. Lovecraft, \"The Colour Out of Space\"","back_name":"Western Woods","octgn_id":"5ce3ff90-02a6-4c2d-9b75-11f6dd1d5b23","url":"https:\/\/arkhamdb.com\/card\/10612","imagesrc":"\/bundles\/cards\/10612.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/10612b.jpg"},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_twisted_hollow","encounter_name":"The Twisted Hollow","position":113,"exceptional":false,"myriad":false,"encounter_position":9,"code":"10613","name":"Blighted Glade","real_name":"Blighted Glade","text":"<b>Forced<\/b> - After you reveal Blighted Glade: Choose the enemy in pursuit with the lowest fight and spawn it at this location.","real_text":"<b>Forced<\/b> - After you reveal Blighted Glade: Choose the enemy in pursuit with the lowest fight and spawn it at this location.","quantity":2,"shroud":2,"clues":1,"health_per_investigator":false,"traits":"Forest. Blight. Dark.","real_traits":"Forest. Blight. Dark.","flavor":"The boughs surely moved, and there was no wind.\n - H. P. Lovecraft, \"The Colour Out of Space\"","illustrator":"David Frasheski","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"The trees grew too thickly, and their trunks were too big for any healthy New England wood. There was too much silence in the dim alleys between them, and the floor was too soft with the dank moss and mattings of infinite years of decay.\n - H. P. Lovecraft, \"The Colour Out of Space\"","back_name":"Western Woods","octgn_id":"9b8fefe0-aec8-462e-9e0c-45873bc3b987","url":"https:\/\/arkhamdb.com\/card\/10613","imagesrc":"\/bundles\/cards\/10613.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/10613b.jpg"},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_twisted_hollow","encounter_name":"The Twisted Hollow","position":114,"exceptional":false,"myriad":false,"encounter_position":11,"code":"10614","name":"Poisoned Marsh","real_name":"Poisoned Marsh","text":"<b>Forced<\/b> - After you reveal Poisoned Marsh: You must either take 1 direct damage, or deal 1 damage to each [[Ally]] asset you control.","real_text":"<b>Forced<\/b> - After you reveal Poisoned Marsh: You must either take 1 direct damage, or deal 1 damage to each [[Ally]] asset you control.","quantity":2,"shroud":3,"clues":1,"health_per_investigator":false,"traits":"Forest. Blight. Dark.","real_traits":"Forest. Blight. Dark.","flavor":"\"Observed an intricate mycelium network with an animal-like digestive system. Fungus has reduced the wood to pulp.\"\n - Dr. Rosa Marquez, <u>Miskatonic Survey, 1926<\/u>","illustrator":"Nele Diel","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"The trees grew too thickly, and their trunks were too big for any healthy New England wood. There was too much silence in the dim alleys between them, and the floor was too soft with the dank moss and mattings of infinite years of decay.\n - H. P. Lovecraft, \"The Colour Out of Space\"","back_name":"Western Woods","octgn_id":"4f6bef84-c7ce-4f10-b824-2304f6be491f","url":"https:\/\/arkhamdb.com\/card\/10614","imagesrc":"\/bundles\/cards\/10614.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/10614b.jpg"},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_twisted_hollow","encounter_name":"The Twisted Hollow","position":115,"exceptional":false,"myriad":false,"encounter_position":13,"code":"10615","name":"Fecund Thicket","real_name":"Fecund Thicket","text":"Fecund Thicket gets -X shroud, where X is the current darkness level.\n<b>Forced<\/b> - After you reveal Fecund Thicket: Test [agility] (X), where X is the current darkness level. If you fail, find the enemy in pursuit with the highest printed health and spawn it at this location.","real_text":"Fecund Thicket gets -X shroud, where X is the current darkness level.\n<b>Forced<\/b> - After you reveal Fecund Thicket: Test [agility] (X), where X is the current darkness level. If you fail, find the enemy in pursuit with the highest printed health and spawn it at this location.","quantity":1,"shroud":6,"clues":1,"health_per_investigator":false,"traits":"Forest. Dark.","real_traits":"Forest. Dark.","illustrator":"Walter Brocca","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"The trees grew too thickly, and their trunks were too big for any healthy New England wood. There was too much silence in the dim alleys between them, and the floor was too soft with the dank moss and mattings of infinite years of decay.\n - H. P. Lovecraft, \"The Colour Out of Space\"","back_name":"Western Woods","octgn_id":"bcf723e1-c6e2-4a37-854e-b1803537f7d2","url":"https:\/\/arkhamdb.com\/card\/10615","imagesrc":"\/bundles\/cards\/10615.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/10615b.jpg"},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_twisted_hollow","encounter_name":"The Twisted Hollow","position":116,"exceptional":false,"myriad":false,"encounter_position":14,"code":"10616","name":"Mushroom Grove","real_name":"Mushroom Grove","text":"Mushroom Grove gets +2 shroud while it is not [[Dark]].\n<b>Forced<\/b> - After you reveal Mushroom Grove: Test [intellect] (X), where X is the current darkness level. If you fail, the enemy in pursuit with the highest evade attacks you.","real_text":"Mushroom Grove gets +2 shroud while it is not [[Dark]].\n<b>Forced<\/b> - After you reveal Mushroom Grove: Test [intellect] (X), where X is the current darkness level. If you fail, the enemy in pursuit with the highest evade attacks you.","quantity":2,"shroud":2,"clues":1,"health_per_investigator":false,"traits":"Forest. Dark.","real_traits":"Forest. Dark.","illustrator":"Nele Diel","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"The trees grew too thickly, and their trunks were too big for any healthy New England wood. There was too much silence in the dim alleys between them, and the floor was too soft with the dank moss and mattings of infinite years of decay.\n - H. P. Lovecraft, \"The Colour Out of Space\"","back_name":"Western Woods","octgn_id":"edc1390f-9e5c-4c74-bf31-18292d2df054","url":"https:\/\/arkhamdb.com\/card\/10616","imagesrc":"\/bundles\/cards\/10616.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/10616b.jpg"},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_twisted_hollow","encounter_name":"The Twisted Hollow","position":117,"exceptional":false,"myriad":false,"encounter_position":16,"code":"10617","name":"Moonlit Clearing","real_name":"Moonlit Clearing","text":"While an enemy is moving, its location is considered to be connected to Moonlit Clearing.\n<b>Forced<\/b> - After you reveal Moonlit Clearing: Test [willpower] (X), where X is the current darkness level. If you fail, find the enemy in pursuit with the highest fight and spawn it at this location.","real_text":"While an enemy is moving, its location is considered to be connected to Moonlit Clearing.\n<b>Forced<\/b> - After you reveal Moonlit Clearing: Test [willpower] (X), where X is the current darkness level. If you fail, find the enemy in pursuit with the highest fight and spawn it at this location.","quantity":1,"shroud":1,"clues":1,"health_per_investigator":false,"traits":"Forest. Lair. Dark.","real_traits":"Forest. Lair. Dark.","illustrator":"Simon Dominic","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"The trees grew too thickly, and their trunks were too big for any healthy New England wood. There was too much silence in the dim alleys between them, and the floor was too soft with the dank moss and mattings of infinite years of decay.\n - H. P. Lovecraft, \"The Colour Out of Space\"","back_name":"Western Woods","octgn_id":"ab5cda7c-9470-4ecd-806c-cc2efd7f91f1","url":"https:\/\/arkhamdb.com\/card\/10617","imagesrc":"\/bundles\/cards\/10617.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/10617b.jpg"},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_twisted_hollow","encounter_name":"The Twisted Hollow","position":118,"exceptional":false,"myriad":false,"encounter_position":17,"code":"10618","name":"Crooked Path","real_name":"Crooked Path","text":"X is the current darkness level.\n[reaction] After you discover a clue at this location: Look at the revealed side of a connecting location. You may move to that location.","real_text":"X is the current darkness level.\n[reaction] After you discover a clue at this location: Look at the revealed side of a connecting location. You may move to that location.","quantity":3,"shroud":-2,"clues":1,"clues_fixed":true,"health_per_investigator":false,"traits":"Forest. Dark.","real_traits":"Forest. Dark.","flavor":"The winding paths loop back on themselves.","illustrator":"Walter Brocca","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"The trees grew too thickly, and their trunks were too big for any healthy New England wood. There was too much silence in the dim alleys between them, and the floor was too soft with the dank moss and mattings of infinite years of decay.\n - H. P. Lovecraft, \"The Colour Out of Space\"","back_name":"Western Woods","octgn_id":"c43d6015-ca09-4150-90b9-31a9c09bc90d","url":"https:\/\/arkhamdb.com\/card\/10618","imagesrc":"\/bundles\/cards\/10618.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/10618b.jpg"},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_twisted_hollow","encounter_name":"The Twisted Hollow","position":119,"exceptional":false,"myriad":false,"encounter_position":20,"code":"10619","name":"Corpse Grove","real_name":"Corpse Grove","text":"<b>Forced<\/b> - After you reveal Corpse Grove: Take 1 horror.\n<b>Forced<\/b> - After you successfully investigate Corpse Grove: Take 1 horror.","real_text":"<b>Forced<\/b> - After you reveal Corpse Grove: Take 1 horror.\n<b>Forced<\/b> - After you successfully investigate Corpse Grove: Take 1 horror.","quantity":1,"shroud":3,"clues":1,"health_per_investigator":false,"traits":"Forest. Lair. Dark.","real_traits":"Forest. Lair. Dark.","illustrator":"Lin Hsiang","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"The trees grew too thickly, and their trunks were too big for any healthy New England wood. There was too much silence in the dim alleys between them, and the floor was too soft with the dank moss and mattings of infinite years of decay.\n - H. P. Lovecraft, \"The Colour Out of Space\"","back_name":"Western Woods","octgn_id":"5e90a70e-f067-4962-81fd-fd5ad6327afe","url":"https:\/\/arkhamdb.com\/card\/10619","imagesrc":"\/bundles\/cards\/10619.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/10619b.jpg"},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_twisted_hollow","encounter_name":"The Twisted Hollow","position":120,"exceptional":false,"myriad":false,"encounter_position":21,"code":"10620","name":"Bear Den","real_name":"Bear Den","text":"<b>Forced<\/b> - After you reveal Bear Den: Find the enemy in pursuit with the highest fight and spawn it engaged with you. If you cannot, draw the top card of the encounter deck.","real_text":"<b>Forced<\/b> - After you reveal Bear Den: Find the enemy in pursuit with the highest fight and spawn it engaged with you. If you cannot, draw the top card of the encounter deck.","quantity":1,"shroud":3,"clues":1,"health_per_investigator":false,"traits":"Forest. Lair. Dark.","real_traits":"Forest. Lair. Dark.","flavor":"Whatever lives here is clearly starved to the point of eating its own kind.","illustrator":"Pixoloid Studios","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"The trees grew too thickly, and their trunks were too big for any healthy New England wood. There was too much silence in the dim alleys between them, and the floor was too soft with the dank moss and mattings of infinite years of decay.\n - H. P. Lovecraft, \"The Colour Out of Space\"","back_name":"Western Woods","octgn_id":"ef50f715-6b15-4474-beed-2b9c3ae080c1","url":"https:\/\/arkhamdb.com\/card\/10620","imagesrc":"\/bundles\/cards\/10620.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/10620b.jpg"},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_twisted_hollow","encounter_name":"The Twisted Hollow","position":121,"exceptional":false,"myriad":false,"encounter_position":22,"code":"10621","name":"The Twisted Hollow","real_name":"The Twisted Hollow","text":"<b>Objective<\/b> - At the end of the round, if each surviving investigator is at The Twisted Hollow, investigators may spend 2 [per_investigator] clues, as a group, to advance to act 2b.","real_text":"<b>Objective<\/b> - At the end of the round, if each surviving investigator is at The Twisted Hollow, investigators may spend 2 [per_investigator] clues, as a group, to advance to act 2b.","quantity":1,"shroud":4,"clues":1,"health_per_investigator":false,"victory":1,"traits":"Forest. Dark.","real_traits":"Forest. Dark.","flavor":"The knotted old tree has seen far more than you ever will.","illustrator":"Walter Brocca","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"The trees grew too thickly, and their trunks were too big for any healthy New England wood. There was too much silence in the dim alleys between them, and the floor was too soft with the dank moss and mattings of infinite years of decay.\n - H. P. Lovecraft, \"The Colour Out of Space\"","back_name":"Western Woods","octgn_id":"eda48c9a-ec60-4cbe-bb58-3acdb548efca","url":"https:\/\/arkhamdb.com\/card\/10621","imagesrc":"\/bundles\/cards\/10621.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/10621b.jpg"},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_twisted_hollow","encounter_name":"The Twisted Hollow","position":122,"exceptional":false,"myriad":false,"encounter_position":23,"code":"10622","name":"Deep Shadows","real_name":"Deep Shadows","text":"<b>Revelation<\/b> - Test [willpower] (3). This test gets +2 difficulty if your location is [[Dark]]. If you fail, you must either <i>(choose one)<\/i>:\n- Take 2 horror.\n- The investigator who controls the Vale Lantern flips it to its [[Unlit]] side and places it at a connecting location.","real_text":"<b>Revelation<\/b> - Test [willpower] (3). This test gets +2 difficulty if your location is [[Dark]]. If you fail, you must either <i>(choose one)<\/i>:\n- Take 2 horror.\n- The investigator who controls the Vale Lantern flips it to its [[Unlit]] side and places it at a connecting location.","quantity":2,"health_per_investigator":false,"traits":"Hazard.","real_traits":"Hazard.","illustrator":"Igor Kieryluk","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"850257eb-0f2c-417c-8687-f284438e027d","url":"https:\/\/arkhamdb.com\/card\/10622","imagesrc":"\/bundles\/cards\/10622.jpg","spoiler":1},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_twisted_hollow","encounter_name":"The Twisted Hollow","position":123,"exceptional":false,"myriad":false,"encounter_position":25,"code":"10623","name":"Lurking Fear","real_name":"Lurking Fear","text":"<b>Revelation<\/b> - Test [agility] (3). This test gets +2 difficulty if your location is [[Dark]]. If you fail, you must either <i>(choose one)<\/i>:\n- Take 2 damage.\n- Find the enemy in pursuit with the highest fight and spawn it engaged with you.","real_text":"<b>Revelation<\/b> - Test [agility] (3). This test gets +2 difficulty if your location is [[Dark]]. If you fail, you must either <i>(choose one)<\/i>:\n- Take 2 damage.\n- Find the enemy in pursuit with the highest fight and spawn it engaged with you.","quantity":2,"health_per_investigator":false,"traits":"Terror.","real_traits":"Terror.","illustrator":"Rob Laskey","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"6862edda-d824-4aac-84a0-8216d9d0c9a4","url":"https:\/\/arkhamdb.com\/card\/10623","imagesrc":"\/bundles\/cards\/10623.jpg","spoiler":1},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_twisted_hollow","encounter_name":"The Twisted Hollow","position":124,"exceptional":false,"myriad":false,"encounter_position":27,"code":"10624","name":"Stolen Light","real_name":"Stolen Light","text":"Peril.\n<b>Revelation<\/b> - You must either <i>(choose one)<\/i>:\n- Place 1 doom on the current agenda. This effect can cause the agenda to advance.\n- Flip the Vale Lantern to its [[Unlit]] side. Place the Vale Lantern at the empty location farthest from all investigators.","real_text":"Peril.\n<b>Revelation<\/b> - You must either <i>(choose one)<\/i>:\n- Place 1 doom on the current agenda. This effect can cause the agenda to advance.\n- Flip the Vale Lantern to its [[Unlit]] side. Place the Vale Lantern at the empty location farthest from all investigators.","quantity":1,"health_per_investigator":false,"traits":"Scheme.","real_traits":"Scheme.","illustrator":"Pixoloid Studios","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"37e6b87b-9330-4bf0-9483-c9b0d9ada2e9","url":"https:\/\/arkhamdb.com\/card\/10624","imagesrc":"\/bundles\/cards\/10624.jpg","spoiler":1},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_twisted_hollow","encounter_name":"The Twisted Hollow","position":125,"exceptional":false,"myriad":false,"encounter_position":28,"code":"10625","name":"Stalking Hybrid","real_name":"Stalking Hybrid","text":"Hunter. Alert.\nX is the current darkness level.\n<b>Prey<\/b> - Investigator with the Vale Lantern only.\n<b>Forced<\/b> - After Stalking Hybrid attacks you, if you control the Vale Lantern: Flip the Vale Lantern to its [[Unlit]] side and place it at your location.","real_text":"Hunter. Alert.\nX is the current darkness level.\n<b>Prey<\/b> - Investigator with the Vale Lantern only.\n<b>Forced<\/b> - After Stalking Hybrid attacks you, if you control the Vale Lantern: Flip the Vale Lantern to its [[Unlit]] side and place it at your location.","quantity":4,"health":-2,"health_per_investigator":false,"enemy_fight":3,"enemy_evade":3,"traits":"Creature. Monster. Mutated.","real_traits":"Creature. Monster. Mutated.","illustrator":"Chun Lo","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"43d1b58a-d874-4483-80ea-9fe90508acdf","url":"https:\/\/arkhamdb.com\/card\/10625","imagesrc":"\/bundles\/cards\/10625.jpg","spoiler":1},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_longest_night","encounter_name":"The Longest Night","position":127,"exceptional":false,"myriad":false,"encounter_position":2,"code":"10627","name":"Barriers, Decoys, and Traps","real_name":"Barriers, Decoys, and Traps","text":"Token Effects\nEnemies that ignore a token's effects do not trigger its <b>Forced<\/b> abilities.\n<i>Resource<\/i> <b>Forced<\/b> - When an enemy would move via a keyword and 1 or more barriers are between its location and the location it is moving to: Remove one of those barriers. Cancel the effects of the move.\n<i>Horror<\/i> <b>Forced<\/b> - When an enemy enters a location with a decoy: Remove the decoy. Deal 1 damage to that enemy, disengage it from each investigator, and exhaust it. That enemy cannot ready for the remainder of the round.\n<i>Damage<\/i> <b>Forced<\/b> - When an enemy enters a location with a trap: Remove the trap. Deal 2 damage to that enemy.","real_text":"Token Effects\nEnemies that ignore a token's effects do not trigger its <b>Forced<\/b> abilities.\n<i>Resource<\/i> <b>Forced<\/b> - When an enemy would move via a keyword and 1 or more barriers are between its location and the location it is moving to: Remove one of those barriers. Cancel the effects of the move.\n<i>Horror<\/i> <b>Forced<\/b> - When an enemy enters a location with a decoy: Remove the decoy. Deal 1 damage to that enemy, disengage it from each investigator, and exhaust it. That enemy cannot ready for the remainder of the round.\n<i>Damage<\/i> <b>Forced<\/b> - When an enemy enters a location with a trap: Remove the trap. Deal 2 damage to that enemy.","quantity":1,"health_per_investigator":false,"is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"39370639-5507-45eb-be6b-acf713928988","url":"https:\/\/arkhamdb.com\/card\/10627","imagesrc":"\/bundles\/cards\/10627.jpg","spoiler":1},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_longest_night","encounter_name":"The Longest Night","position":128,"exceptional":false,"myriad":false,"encounter_position":3,"code":"10628","name":"The Onslaught","real_name":"The Onslaught","text":"When checking the doom threshold, doom on cards other than this agenda subtract from the total doom in play instead of adding to it.\n<b>Forced<\/b> - When a card effect would place doom on the agenda: Place it on The Captives story asset instead.\n<b>Forced<\/b> - After doom is placed on this agenda: In player order, each investigator draws the top card of the Enemy deck.","real_text":"When checking the doom threshold, doom on cards other than this agenda subtract from the total doom in play instead of adding to it.\n<b>Forced<\/b> - When a card effect would place doom on the agenda: Place it on The Captives story asset instead.\n<b>Forced<\/b> - After doom is placed on this agenda: In player order, each investigator draws the top card of the Enemy deck.","quantity":1,"doom":10,"health_per_investigator":false,"stage":1,"flavor":"Your only hope is to last until dawn.","illustrator":"Mauro Dal Bo","is_unique":false,"permanent":false,"double_sided":true,"back_text":"The lead investigator must decide (choose one):\n- Each undefeated investigator suffers 1 mental trauma.\n- Choose a resident under an investigator's control. That resident steps between you and the monstrosity, sacrificing themselves. In the Campaign Log, cross out the chosen resident's name. In that Resident's notes, record <i>[name] sacrificed themselves for the investigators<\/i>.\nAdvance the act.","back_flavor":"The first rays of dawn send streaks of violet and crimson across the sky, blotting out the stars. As you face the oncoming dawn, a fallen monstrosity rises from a heap of mangled corpses to charge toward you. You barely have time to react!","back_name":"A Final Sacrifice","octgn_id":"8f598169-3da9-4195-843d-8487d442e66e","url":"https:\/\/arkhamdb.com\/card\/10628","imagesrc":"\/bundles\/cards\/10628.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/10628b.jpg"},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_longest_night","encounter_name":"The Longest Night","position":129,"exceptional":false,"myriad":false,"encounter_position":4,"code":"10629","name":"The Longest Night","real_name":"The Longest Night","text":"[fast] During your turn, spend 1 clue: Place 1 barrier, decoy, or trap at your location.\n[action]: <b>Resign.<\/b> Then, if each undefeated investigator has resigned, <b>(\u2192R3)<\/b> <i>(page 50)<\/i>.\n<b>Objective<\/b> - Survive the night and protect as many captives as you can. <i>(Do not advance until you are instructed.)<\/i>","real_text":"[fast] During your turn, spend 1 clue: Place 1 barrier, decoy, or trap at your location.\n[action]: <b>Resign.<\/b> Then, if each undefeated investigator has resigned, <b>(\u2192R3)<\/b> <i>(page 50)<\/i>.\n<b>Objective<\/b> - Survive the night and protect as many captives as you can. <i>(Do not advance until you are instructed.)<\/i>","quantity":1,"health_per_investigator":false,"stage":1,"flavor":"You must protect the captives!","illustrator":"Mauro Dal Bo","is_unique":false,"permanent":false,"double_sided":true,"back_text":"<b>If 4 or fewer damage is on The Captives:<\/b>\n<blockquote><i>Despite the seemingly endless onslaught, relatively few of the captives were harmed. As you survey the wrecked interior of the farmhouse, some captives weep into their hands, and others look at you accusingly. How can you convince them that their lives were worth saving?<\/i><\/blockquote>\n<b>(\u2192R1)<\/b> <i>(page 50)<\/i>.\n<hr>\n<b>Otherwise:<\/b>\n<blockquote><i>The farm is a charnel house of gore and viscera. When confronted with the onslaught, many of the captives ran, screaming, into the jaws of the monstrosities. The morning light illuminates a scene that will haunt your dreams.<\/i><\/blockquote>\n<b>(\u2192R2)<\/b> <i>(page 50)<\/i>.","back_name":"By the Skin of Your Skin","octgn_id":"d081faab-ca81-49fe-bf92-b053510077de","url":"https:\/\/arkhamdb.com\/card\/10629","imagesrc":"\/bundles\/cards\/10629.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/10629b.jpg"},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_longest_night","encounter_name":"The Longest Night","position":130,"exceptional":false,"myriad":false,"encounter_position":5,"code":"10630","name":"The Farmhouse","real_name":"The Farmhouse","text":"The Farmhouse cannot have player card attachments, traps, or decoys.\n[fast] During your turn, spend 1 [per_investigator] resources: <b>Move<\/b> <i>(to a connecting location)<\/i>.\n[action]: Gain 1 clue <i>(from the token pool)<\/i>. (Group limit once per round.)","real_text":"The Farmhouse cannot have player card attachments, traps, or decoys.\n[fast] During your turn, spend 1 [per_investigator] resources: <b>Move<\/b> <i>(to a connecting location)<\/i>.\n[action]: Gain 1 clue <i>(from the token pool)<\/i>. (Group limit once per round.)","quantity":1,"shroud":4,"clues":2,"health_per_investigator":false,"traits":"Sanctum.","real_traits":"Sanctum.","illustrator":"Pixoloid Studios","is_unique":false,"permanent":false,"double_sided":true,"back_text":"The Farmhouse cannot have player card attachments, traps, or decoys.","back_flavor":"The aspect of the whole farm was shocking - greyish withered grass and leaves on the ground, vines falling in brittle wreckage from archaic walls and gables.\n - H.P. Lovecraft, \"The Colour Out of Space\"","octgn_id":"db32a282-e415-479a-8051-abc2701b0efe","url":"https:\/\/arkhamdb.com\/card\/10630","imagesrc":"\/bundles\/cards\/10630.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/10630b.jpg"},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_longest_night","encounter_name":"The Longest Night","position":131,"exceptional":false,"myriad":false,"encounter_position":6,"code":"10631","name":"Milkhouse","real_name":"Milkhouse","text":"[reaction] When you would place a decoy or a trap at Milkhouse: Place it at an adjacent location instead.\n[action]: Draw 1 set-aside Fire! treachery. Shuffle 1 copy of a set-aside Fire! treachery into the encounter deck. (Limit once per round.)","real_text":"[reaction] When you would place a decoy or a trap at Milkhouse: Place it at an adjacent location instead.\n[action]: Draw 1 set-aside Fire! treachery. Shuffle 1 copy of a set-aside Fire! treachery into the encounter deck. (Limit once per round.)","quantity":1,"shroud":3,"clues":1,"health_per_investigator":false,"traits":"Farm.","real_traits":"Farm.","illustrator":"Pixoloid Studios","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"The old farm is riddled with scraps, desiccated livestock, rotten feed, and rusted farming equipment.","back_name":"Atwood Farm","octgn_id":"51f0e85f-de9c-4672-8c45-3eaa4755224b","url":"https:\/\/arkhamdb.com\/card\/10631","imagesrc":"\/bundles\/cards\/10631.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/10631b.jpg"},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_longest_night","encounter_name":"The Longest Night","position":132,"exceptional":false,"myriad":false,"encounter_position":7,"code":"10632","name":"Vineyard","real_name":"Vineyard","text":"[fast] During your turn: Engage an enemy at Vineyard. (Limit once per turn.)\n<b>Forced<\/b> - When an enemy enters Vineyard: Heal 1 damage from it.","real_text":"[fast] During your turn: Engage an enemy at Vineyard. (Limit once per turn.)\n<b>Forced<\/b> - When an enemy enters Vineyard: Heal 1 damage from it.","quantity":1,"shroud":3,"clues":1,"health_per_investigator":false,"traits":"Farm.","real_traits":"Farm.","flavor":"The grapes are all skin and pop like puffballs when touched.","illustrator":"Pixoloid Studios","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"The old farm is riddled with scraps, desiccated livestock, rotten feed, and rusted farming equipment.","back_name":"Atwood Farm","octgn_id":"78e08819-37e1-4a95-84d5-1ac08a9646d2","url":"https:\/\/arkhamdb.com\/card\/10632","imagesrc":"\/bundles\/cards\/10632.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/10632b.jpg"},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_longest_night","encounter_name":"The Longest Night","position":133,"exceptional":false,"myriad":false,"encounter_position":8,"code":"10633","name":"Coop","real_name":"Coop","text":"While there is a decoy on Coop, this location gets -2 shroud.\nEach enemy at Coop gets +1 fight and +1 evade.\n[action]: Draw 1 set-aside Fire! treachery. Shuffle 1 copy of a set-aside Fire! treachery into the encounter deck. (Limit once per round.)","real_text":"While there is a decoy on Coop, this location gets -2 shroud.\nEach enemy at Coop gets +1 fight and +1 evade.\n[action]: Draw 1 set-aside Fire! treachery. Shuffle 1 copy of a set-aside Fire! treachery into the encounter deck. (Limit once per round.)","quantity":1,"shroud":4,"clues":1,"health_per_investigator":false,"traits":"Farm.","real_traits":"Farm.","illustrator":"Pixoloid Studios","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"The old farm is riddled with scraps, desiccated livestock, rotten feed, and rusted farming equipment.","back_name":"Atwood Farm","octgn_id":"eb8b875e-5fbd-4089-8541-845ab0292970","url":"https:\/\/arkhamdb.com\/card\/10633","imagesrc":"\/bundles\/cards\/10633.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/10633b.jpg"},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_longest_night","encounter_name":"The Longest Night","position":134,"exceptional":false,"myriad":false,"encounter_position":9,"code":"10634","name":"Barn","real_name":"Barn","text":"Enemies at Barn get +1 damage value.\n<b>Forced<\/b> - When Barn is revealed: Place the set-aside Ajax story asset at this location <b>([codex] \u03a9)<\/b>.","real_text":"Enemies at Barn get +1 damage value.\n<b>Forced<\/b> - When Barn is revealed: Place the set-aside Ajax story asset at this location <b>([codex] \u03a9)<\/b>.","errata_date":{"date":"2025-07-11 00:00:00.000000","timezone_type":3,"timezone":"UTC"},"quantity":1,"shroud":3,"clues":1,"health_per_investigator":false,"traits":"Farm.","real_traits":"Farm.","flavor":"The barn looks like it could collapse at any moment.","illustrator":"Pixoloid Studios","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"The old farm is riddled with scraps, desiccated livestock, rotten feed, and rusted farming equipment.","back_name":"Atwood Farm","octgn_id":"29515fc9-54ca-4d86-81bd-b94382ce922b","url":"https:\/\/arkhamdb.com\/card\/10634","imagesrc":"\/bundles\/cards\/10634.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/10634b.jpg"},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_longest_night","encounter_name":"The Longest Night","position":135,"exceptional":false,"myriad":false,"encounter_position":10,"code":"10635","name":"Pasture","real_name":"Pasture","text":"[fast] During your turn, if Pasture has a trap on it: <b>Move<\/b> <i>(to a connecting location)<\/i>.\n<b>Forced<\/b> - After a ready, unengaged enemy moves into Pasture via a keyword, if there are no barriers at Pasture: Resolve that keyword again.","real_text":"[fast] During your turn, if Pasture has a trap on it: <b>Move<\/b> <i>(to a connecting location)<\/i>.\n<b>Forced<\/b> - After a ready, unengaged enemy moves into Pasture via a keyword, if there are no barriers at Pasture: Resolve that keyword again.","quantity":1,"shroud":3,"clues":1,"health_per_investigator":false,"traits":"Farm.","real_traits":"Farm.","illustrator":"Pixoloid Studios","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"The old farm is riddled with scraps, desiccated livestock, rotten feed, and rusted farming equipment.","back_name":"Atwood Farm","octgn_id":"30d6f3ef-c56f-4f51-8fae-932ef9af32bd","url":"https:\/\/arkhamdb.com\/card\/10635","imagesrc":"\/bundles\/cards\/10635.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/10635b.jpg"},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_longest_night","encounter_name":"The Longest Night","position":136,"exceptional":false,"myriad":false,"encounter_position":11,"code":"10636","name":"Outer Fields","real_name":"Outer Fields","subname":"Bloodied Paths","text":"[action]: Move an enemy to a connecting location. (Group limit once per game.)\n[reaction] After you discover the last clue from this location: Heal 2 damage from The Captives. (Group limit once per game.)","real_text":"[action]: Move an enemy to a connecting location. (Group limit once per game.)\n[reaction] After you discover the last clue from this location: Heal 2 damage from The Captives. (Group limit once per game.)","quantity":1,"shroud":2,"clues":3,"health_per_investigator":false,"traits":"Field. Blight.","real_traits":"Field. Blight.","illustrator":"Nele Diel","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"All the verdure was going grey, and was developing a highly singular quality of brittleness.\n - H.P. Lovecraft, \"The Colour Out of Space\"","octgn_id":"91c22bc3-3a5f-44e0-ad2e-5ea2f8247039","url":"https:\/\/arkhamdb.com\/card\/10636","imagesrc":"\/bundles\/cards\/10636.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/10636b.jpg"},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_longest_night","encounter_name":"The Longest Night","position":137,"exceptional":false,"myriad":false,"encounter_position":12,"code":"10637","name":"Outer Fields","real_name":"Outer Fields","subname":"Desolate Hills","text":"[fast] During your turn: Look at the top 1 [per_investigator] cards of the Enemy deck. Discard any number of them and put the rest back on top in any order. (Group limit once per game.)","real_text":"[fast] During your turn: Look at the top 1 [per_investigator] cards of the Enemy deck. Discard any number of them and put the rest back on top in any order. (Group limit once per game.)","quantity":1,"shroud":2,"clues":3,"health_per_investigator":false,"traits":"Field. Blight.","real_traits":"Field. Blight.","illustrator":"Nele Diel","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"All the verdure was going grey, and was developing a highly singular quality of brittleness.\n - H.P. Lovecraft, \"The Colour Out of Space\"","octgn_id":"4f1fd002-10e6-4d11-83ab-caab84fec038","url":"https:\/\/arkhamdb.com\/card\/10637","imagesrc":"\/bundles\/cards\/10637.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/10637b.jpg"},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_longest_night","encounter_name":"The Longest Night","position":138,"exceptional":false,"myriad":false,"encounter_position":13,"code":"10638","name":"Outer Fields","real_name":"Outer Fields","subname":"Blighted Cornfields","text":"[reaction] After you discover the last clue from this location: Place 1 barrier at this location.\n[fast] During your turn: Choose a barrier at any location and move it to any other location. (Limit once per turn.)","real_text":"[reaction] After you discover the last clue from this location: Place 1 barrier at this location.\n[fast] During your turn: Choose a barrier at any location and move it to any other location. (Limit once per turn.)","quantity":1,"shroud":3,"clues":2,"health_per_investigator":false,"traits":"Field. Blight.","real_traits":"Field. Blight.","illustrator":"Nele Diel","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"All the verdure was going grey, and was developing a highly singular quality of brittleness.\n - H.P. Lovecraft, \"The Colour Out of Space\"","octgn_id":"92186062-fc4b-4700-aa12-fe87992b6f46","url":"https:\/\/arkhamdb.com\/card\/10638","imagesrc":"\/bundles\/cards\/10638.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/10638b.jpg"},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_longest_night","encounter_name":"The Longest Night","position":139,"exceptional":false,"myriad":false,"encounter_position":14,"code":"10639","name":"Outer Fields","real_name":"Outer Fields","subname":"Scorched Knoll","text":"[reaction] After you discover the last clue from this location: Place 1 trap at this location.\n[fast] During your turn: Choose a trap at any location and move it to any other location. (Limit once per turn.)","real_text":"[reaction] After you discover the last clue from this location: Place 1 trap at this location.\n[fast] During your turn: Choose a trap at any location and move it to any other location. (Limit once per turn.)","quantity":1,"shroud":3,"clues":2,"health_per_investigator":false,"traits":"Field. Blight.","real_traits":"Field. Blight.","illustrator":"Nele Diel","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"All the verdure was going grey, and was developing a highly singular quality of brittleness.\n - H.P. Lovecraft, \"The Colour Out of Space\"","octgn_id":"bdf0d393-f74a-468e-8e36-b10df7591e8b","url":"https:\/\/arkhamdb.com\/card\/10639","imagesrc":"\/bundles\/cards\/10639.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/10639b.jpg"},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_longest_night","encounter_name":"The Longest Night","position":140,"exceptional":false,"myriad":false,"encounter_position":15,"code":"10640","name":"Outer Fields","real_name":"Outer Fields","subname":"Rancid Crops","text":"[reaction] After you discover the last clue from this location: Place 1 decoy at this location.\n[fast] During your turn: Choose a decoy at any location and move it to any other location. (Limit once per turn.)","real_text":"[reaction] After you discover the last clue from this location: Place 1 decoy at this location.\n[fast] During your turn: Choose a decoy at any location and move it to any other location. (Limit once per turn.)","quantity":1,"shroud":3,"clues":2,"health_per_investigator":false,"traits":"Field. Blight.","real_traits":"Field. Blight.","illustrator":"Nele Diel","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"All the verdure was going grey, and was developing a highly singular quality of brittleness.\n - H.P. Lovecraft, \"The Colour Out of Space\"","octgn_id":"8a7642ee-1d3d-42fd-8cd8-d23259fb282b","url":"https:\/\/arkhamdb.com\/card\/10640","imagesrc":"\/bundles\/cards\/10640.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/10640b.jpg"},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"the_longest_night","encounter_name":"The Longest Night","position":141,"exceptional":false,"myriad":false,"encounter_position":16,"code":"10641","name":"The Captives","real_name":"The Captives","subname":"Star Children","text":"During the enemy phase, each ready, unengaged enemy at The Farmhouse attacks as though it were engaged with The Captives. Horror dealt to The Captives in this way is dealt as damage instead.\n<b>Forced<\/b> - When The Captives story asset is defeated: <b>(\u2192R3)<\/b> <i>(page 50)<\/i>.","real_text":"During the enemy phase, each ready, unengaged enemy at The Farmhouse attacks as though it were engaged with The Captives. Horror dealt to The Captives in this way is dealt as damage instead.\n<b>Forced<\/b> - When The Captives story asset is defeated: <b>(\u2192R3)<\/b> <i>(page 50)<\/i>.","quantity":1,"health":10,"health_per_investigator":false,"traits":"Innocent. Mutated.","real_traits":"Innocent. Mutated.","illustrator":"Peter Polach","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"92e89727-9ccb-401b-930a-8b502ee01106","url":"https:\/\/arkhamdb.com\/card\/10641","imagesrc":"\/bundles\/cards\/10641.jpg","spoiler":1},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_longest_night","encounter_name":"The Longest Night","position":143,"exceptional":false,"myriad":false,"encounter_position":18,"code":"10643","name":"Ursine Hybrid","real_name":"Ursine Hybrid","subname":"Starving Abomination","text":"Hunter. Massive. Retaliate.\n<b>Prey<\/b> - Lead investigator.\nUrsine Hybrid gets +3 [per_investigator] health and ignores barriers and decoys.\nWhile this enemy is moving, each [[Field]] location is considered connected to one another.","real_text":"Hunter. Massive. Retaliate.\n<b>Prey<\/b> - Lead investigator.\nUrsine Hybrid gets +3 [per_investigator] health and ignores barriers and decoys.\nWhile this enemy is moving, each [[Field]] location is considered connected to one another.","quantity":1,"health":6,"health_per_investigator":false,"enemy_damage":3,"enemy_horror":2,"enemy_fight":5,"enemy_evade":3,"victory":2,"traits":"Creature. Monster. Mutated. Elite.","real_traits":"Creature. Monster. Mutated. Elite.","illustrator":"Peter Polach","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"a1455f3f-2703-470e-9c18-1077a0b0750b","url":"https:\/\/arkhamdb.com\/card\/10643","imagesrc":"\/bundles\/cards\/10643.jpg","spoiler":1},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_longest_night","encounter_name":"The Longest Night","position":144,"exceptional":false,"myriad":false,"encounter_position":19,"code":"10644a","name":"Molting Hybrid","real_name":"Molting Hybrid","text":"<b>Spawn<\/b> - Outer Fields (east).\nAloof. Patrol (The Farmhouse).\nMolting Hybrid ignores barriers.\n<b>Forced<\/b> - When Molting Hybrid would take any amount of damage: Reduce that amount to 1.","real_text":"<b>Spawn<\/b> - Outer Fields (east).\nAloof. Patrol (The Farmhouse).\nMolting Hybrid ignores barriers.\n<b>Forced<\/b> - When Molting Hybrid would take any amount of damage: Reduce that amount to 1.","quantity":1,"health":3,"health_per_investigator":false,"enemy_horror":1,"enemy_fight":2,"enemy_evade":4,"traits":"Creature. Monster. Mutated.","real_traits":"Creature. Monster. Mutated.","illustrator":"Helge C. Balzer","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"4477c0a7-ff76-4db6-99c0-b72c51cd7622:6ee33aab-eade-4e8e-9b6c-7922954e1bb0:e4ac8cd9-25cf-46b1-98d5-f26777a37813","url":"https:\/\/arkhamdb.com\/card\/10644a","imagesrc":"\/bundles\/cards\/10644a.jpg","spoiler":1},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_longest_night","encounter_name":"The Longest Night","position":144,"exceptional":false,"myriad":false,"encounter_position":20,"code":"10644b","name":"Molting Hybrid","real_name":"Molting Hybrid","text":"<b>Spawn<\/b> - Outer Fields (south).\nAloof. Patrol (The Farmhouse).\nMolting Hybrid ignores barriers.\n<b>Forced<\/b> - When Molting Hybrid would take any amount of damage: Reduce that amount to 1.","real_text":"<b>Spawn<\/b> - Outer Fields (south).\nAloof. Patrol (The Farmhouse).\nMolting Hybrid ignores barriers.\n<b>Forced<\/b> - When Molting Hybrid would take any amount of damage: Reduce that amount to 1.","quantity":1,"health":3,"health_per_investigator":false,"enemy_horror":1,"enemy_fight":2,"enemy_evade":4,"traits":"Creature. Monster. Mutated.","real_traits":"Creature. Monster. Mutated.","illustrator":"Helge C. Balzer","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/10644b","imagesrc":"\/bundles\/cards\/10644b.jpg","spoiler":1},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_longest_night","encounter_name":"The Longest Night","position":144,"exceptional":false,"myriad":false,"encounter_position":21,"code":"10644c","name":"Molting Hybrid","real_name":"Molting Hybrid","text":"<b>Spawn<\/b> - Outer Fields (west).\nAloof. Patrol (The Farmhouse).\nMolting Hybrid ignores barriers.\n<b>Forced<\/b> - When Molting Hybrid would take any amount of damage: Reduce that amount to 1.","real_text":"<b>Spawn<\/b> - Outer Fields (west).\nAloof. Patrol (The Farmhouse).\nMolting Hybrid ignores barriers.\n<b>Forced<\/b> - When Molting Hybrid would take any amount of damage: Reduce that amount to 1.","quantity":1,"health":3,"health_per_investigator":false,"enemy_horror":1,"enemy_fight":2,"enemy_evade":4,"traits":"Creature. Monster. Mutated.","real_traits":"Creature. Monster. Mutated.","illustrator":"Helge C. Balzer","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/10644c","imagesrc":"\/bundles\/cards\/10644c.jpg","spoiler":1},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_longest_night","encounter_name":"The Longest Night","position":145,"exceptional":false,"myriad":false,"encounter_position":22,"code":"10645a","name":"Lupine Hybrid","real_name":"Lupine Hybrid","text":"<b>Spawn<\/b> - Outer Fields (north).\nRetaliate. Patrol (The Farmhouse).\n<b>Forced<\/b> - After Lupine Hybrid attacks: Heal 1 damage from it.","real_text":"<b>Spawn<\/b> - Outer Fields (north).\nRetaliate. Patrol (The Farmhouse).\n<b>Forced<\/b> - After Lupine Hybrid attacks: Heal 1 damage from it.","quantity":1,"health":4,"health_per_investigator":false,"enemy_damage":1,"enemy_horror":1,"enemy_fight":3,"enemy_evade":1,"traits":"Creature. Monster. Mutated. Elite.","real_traits":"Creature. Monster. Mutated. Elite.","flavor":"...strangely, they didn't howl. They laughed.\n - Dr. Rosa Marquez, <u>Miskatonic Survey, 1926<\/u>","illustrator":"Helge C. Balzer","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"a0b46394-eb78-4d21-aad1-d59bf74c05b0:cf140ab5-42ff-4b12-bda0-99ba8018235b:61fa810d-df06-4b40-915a-68d81a36e057","url":"https:\/\/arkhamdb.com\/card\/10645a","imagesrc":"\/bundles\/cards\/10645a.jpg","spoiler":1},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_longest_night","encounter_name":"The Longest Night","position":145,"exceptional":false,"myriad":false,"encounter_position":23,"code":"10645b","name":"Lupine Hybrid","real_name":"Lupine Hybrid","text":"<b>Spawn<\/b> - Outer Fields (east).\nRetaliate. Patrol (The Farmhouse).\n<b>Forced<\/b> - After Lupine Hybrid attacks: Heal 1 damage from it.","real_text":"<b>Spawn<\/b> - Outer Fields (east).\nRetaliate. Patrol (The Farmhouse).\n<b>Forced<\/b> - After Lupine Hybrid attacks: Heal 1 damage from it.","quantity":1,"health":4,"health_per_investigator":false,"enemy_damage":1,"enemy_horror":1,"enemy_fight":3,"enemy_evade":1,"traits":"Creature. Monster. Mutated. Elite.","real_traits":"Creature. Monster. Mutated. Elite.","flavor":"...strangely, they didn't howl. They laughed.\n - Dr. Rosa Marquez, <u>Miskatonic Survey, 1926<\/u>","illustrator":"Helge C. Balzer","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/10645b","imagesrc":"\/bundles\/cards\/10645b.jpg","spoiler":1},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_longest_night","encounter_name":"The Longest Night","position":145,"exceptional":false,"myriad":false,"encounter_position":24,"code":"10645c","name":"Lupine Hybrid","real_name":"Lupine Hybrid","text":"<b>Spawn<\/b> - Outer Fields (south).\nRetaliate. Patrol (The Farmhouse).\n<b>Forced<\/b> - After Lupine Hybrid attacks: Heal 1 damage from it.","real_text":"<b>Spawn<\/b> - Outer Fields (south).\nRetaliate. Patrol (The Farmhouse).\n<b>Forced<\/b> - After Lupine Hybrid attacks: Heal 1 damage from it.","quantity":1,"health":4,"health_per_investigator":false,"enemy_damage":1,"enemy_horror":1,"enemy_fight":3,"enemy_evade":1,"traits":"Creature. Monster. Mutated. Elite.","real_traits":"Creature. Monster. Mutated. Elite.","flavor":"...strangely, they didn't howl. They laughed.\n - Dr. Rosa Marquez, <u>Miskatonic Survey, 1926<\/u>","illustrator":"Helge C. Balzer","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/10645c","imagesrc":"\/bundles\/cards\/10645c.jpg","spoiler":1},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_longest_night","encounter_name":"The Longest Night","position":146,"exceptional":false,"myriad":false,"encounter_position":25,"code":"10646","name":"Capra Hybrid","real_name":"Capra Hybrid","text":"<b>Spawn<\/b> - Outer Fields location with the fewest enemies.\nAlert. Patrol (The Farmhouse).\nCapra Hybrid ignores decoys.","real_text":"<b>Spawn<\/b> - Outer Fields location with the fewest enemies.\nAlert. Patrol (The Farmhouse).\nCapra Hybrid ignores decoys.","quantity":3,"health":5,"health_per_investigator":false,"enemy_damage":1,"enemy_horror":2,"enemy_fight":3,"enemy_evade":3,"traits":"Creature. Monster. Mutated. Elite.","real_traits":"Creature. Monster. Mutated. Elite.","flavor":"I suppose that, like any goat, it eats everything.\n - Dr. Rosa Marquez, <u>Miskatonic Survey, 1926<\/u>","illustrator":"Stephen Somers","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"16f192c4-42f2-4b52-ad06-7c483dd1aa5e","url":"https:\/\/arkhamdb.com\/card\/10646","imagesrc":"\/bundles\/cards\/10646.jpg","spoiler":1},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_longest_night","encounter_name":"The Longest Night","position":147,"exceptional":false,"myriad":false,"encounter_position":28,"code":"10647a","name":"Equine Hybrid","real_name":"Equine Hybrid","text":"<b>Spawn<\/b> - Outer Fields (north).\nPatrol (The Farmhouse).\nEquine Hybrid ignores traps.\n<b>Forced<\/b> - When Equine Hybrid would take any amount of damage: Reduce that amount to 1.","real_text":"<b>Spawn<\/b> - Outer Fields (north).\nPatrol (The Farmhouse).\nEquine Hybrid ignores traps.\n<b>Forced<\/b> - When Equine Hybrid would take any amount of damage: Reduce that amount to 1.","quantity":1,"health":3,"health_per_investigator":false,"enemy_damage":2,"enemy_fight":2,"enemy_evade":2,"traits":"Creature. Monster. Mutated.","real_traits":"Creature. Monster. Mutated.","illustrator":"Peter Polach","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"70939d8f-91a5-441b-8148-ac13dd14c69a:4edd3c7a-c82f-497e-a3fa-96137b5e8e35:565b54e6-4218-42be-b2ad-099a2305736d","url":"https:\/\/arkhamdb.com\/card\/10647a","imagesrc":"\/bundles\/cards\/10647a.jpg","spoiler":1},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_longest_night","encounter_name":"The Longest Night","position":147,"exceptional":false,"myriad":false,"encounter_position":29,"code":"10647b","name":"Equine Hybrid","real_name":"Equine Hybrid","text":"<b>Spawn<\/b> - Outer Fields (east).\nPatrol (The Farmhouse).\nEquine Hybrid ignores traps.\n<b>Forced<\/b> - When Equine Hybrid would take any amount of damage: Reduce that amount to 1.","real_text":"<b>Spawn<\/b> - Outer Fields (east).\nPatrol (The Farmhouse).\nEquine Hybrid ignores traps.\n<b>Forced<\/b> - When Equine Hybrid would take any amount of damage: Reduce that amount to 1.","quantity":1,"health":3,"health_per_investigator":false,"enemy_damage":2,"enemy_fight":2,"enemy_evade":2,"traits":"Creature. Monster. Mutated.","real_traits":"Creature. Monster. Mutated.","illustrator":"Peter Polach","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/10647b","imagesrc":"\/bundles\/cards\/10647b.jpg","spoiler":1},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_longest_night","encounter_name":"The Longest Night","position":147,"exceptional":false,"myriad":false,"encounter_position":30,"code":"10647c","name":"Equine Hybrid","real_name":"Equine Hybrid","text":"<b>Spawn<\/b> - Outer Fields (west).\nPatrol (The Farmhouse).\nEquine Hybrid ignores traps.\n<b>Forced<\/b> - When Equine Hybrid would take any amount of damage: Reduce that amount to 1.","real_text":"<b>Spawn<\/b> - Outer Fields (west).\nPatrol (The Farmhouse).\nEquine Hybrid ignores traps.\n<b>Forced<\/b> - When Equine Hybrid would take any amount of damage: Reduce that amount to 1.","quantity":1,"health":3,"health_per_investigator":false,"enemy_damage":2,"enemy_fight":2,"enemy_evade":2,"traits":"Creature. Monster. Mutated.","real_traits":"Creature. Monster. Mutated.","illustrator":"Peter Polach","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/10647c","imagesrc":"\/bundles\/cards\/10647c.jpg","spoiler":1},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_longest_night","encounter_name":"The Longest Night","position":148,"exceptional":false,"myriad":false,"encounter_position":31,"code":"10648","name":"Slithering Hybrid","real_name":"Slithering Hybrid","text":"<b>Spawn<\/b> - Outer Fields location with the most enemies.\nAloof. Patrol (The Farmhouse).\nSlithering Hybrid ignores barriers, decoys, traps, and damage from Fire! treacheries.","real_text":"<b>Spawn<\/b> - Outer Fields location with the most enemies.\nAloof. Patrol (The Farmhouse).\nSlithering Hybrid ignores barriers, decoys, traps, and damage from Fire! treacheries.","quantity":2,"health":2,"health_per_investigator":false,"enemy_horror":2,"enemy_fight":3,"enemy_evade":2,"traits":"Creature. Monster. Mutated.","real_traits":"Creature. Monster. Mutated.","illustrator":"J. Tumburus","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"9f6db3e3-a952-476a-8393-c38db0020a8e","url":"https:\/\/arkhamdb.com\/card\/10648","imagesrc":"\/bundles\/cards\/10648.jpg","spoiler":1},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_longest_night","encounter_name":"The Longest Night","position":149,"exceptional":false,"myriad":false,"encounter_position":33,"code":"10649","name":"Endless Night","real_name":"Endless Night","text":"Peril.\n<b>Revelation<\/b> - You must decide (choose one):\n- Remove 1 doom from the agenda.\n- Deal 2 damage to The Captives story asset.\n- Take 3 direct damage and 3 direct horror.","real_text":"Peril.\n<b>Revelation<\/b> - You must decide (choose one):\n- Remove 1 doom from the agenda.\n- Deal 2 damage to The Captives story asset.\n- Take 3 direct damage and 3 direct horror.","quantity":2,"health_per_investigator":false,"traits":"Terror.","real_traits":"Terror.","illustrator":"Derek Zabrocki","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"95f91a94-8629-414a-91d1-b0953ec872bf","url":"https:\/\/arkhamdb.com\/card\/10649","imagesrc":"\/bundles\/cards\/10649.jpg","spoiler":1},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_longest_night","encounter_name":"The Longest Night","position":150,"exceptional":false,"myriad":false,"encounter_position":35,"code":"10650","name":"Incursion","real_name":"Incursion","text":"<b>Revelation<\/b> - Test [agility] (X). X is half the number of doom in play (rounded up). For each point you fail by, choose a different [[Mutated]] enemy nearest to The Farmhouse and ready it. Each chosen enemy moves, engages, and attacks as if it were the enemy phase.","real_text":"<b>Revelation<\/b> - Test [agility] (X). X is half the number of doom in play (rounded up). For each point you fail by, choose a different [[Mutated]] enemy nearest to The Farmhouse and ready it. Each chosen enemy moves, engages, and attacks as if it were the enemy phase.","quantity":4,"health_per_investigator":false,"traits":"Scheme.","real_traits":"Scheme.","illustrator":"Leonardo Borazio","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"d9434030-e818-4a27-9a47-9ea42b76f298","url":"https:\/\/arkhamdb.com\/card\/10650","imagesrc":"\/bundles\/cards\/10650.jpg","spoiler":1},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"fate_of_the_vale","encounter_name":"Fate of the Vale","position":152,"exceptional":false,"myriad":false,"encounter_position":2,"code":"10652","name":"The Silence","real_name":"The Silence","text":"If you look at the Cosmic Emissary enemy for more than 15 seconds at a time, you are <b>driven insane<\/b>.\n<b>Forced<\/b> - When you would draw 1 or more cards from the encounter deck: Instead, reveal cards from the bottom of The Abyss until a card with an encounter card back is revealed and draw it <i>(all other revealed cards are placed on top of The Abyss)<\/i>.","real_text":"If you look at the Cosmic Emissary enemy for more than 15 seconds at a time, you are <b>driven insane<\/b>.\n<b>Forced<\/b> - When you would draw 1 or more cards from the encounter deck: Instead, reveal cards from the bottom of The Abyss until a card with an encounter card back is revealed and draw it <i>(all other revealed cards are placed on top of The Abyss)<\/i>.","quantity":1,"doom":6,"health_per_investigator":false,"stage":1,"flavor":"A hoary shape flickers in spiraling gas.","illustrator":"Kip Ayers","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Each investigator tests [willpower] or [intellect] (4). For each point they fail by, they must either take 1 horror or shuffle the top card of their deck into The Abyss.","back_flavor":"You feel whispers in your head, speaking an alien language of clicks and whirs and strange, lilting music. It sounds familiar. A vague shape emerges from the roiling mist and reaches out to you. As you feel your mind begin to empty, you can't help but laugh. What was it that you forgot, exactly? It must not matter.","back_name":"Dissolving Mind","octgn_id":"9625e1ae-9022-4ec4-8d5c-2909c924d24e","url":"https:\/\/arkhamdb.com\/card\/10652","imagesrc":"\/bundles\/cards\/10652.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/10652b.jpg"},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"fate_of_the_vale","encounter_name":"Fate of the Vale","position":153,"exceptional":false,"myriad":false,"encounter_position":3,"code":"10653","name":"The Miasma","real_name":"The Miasma","text":"If you look at the Cosmic Emissary enemy for more than 15 seconds at a time, you are <b>driven insane<\/b>.\n<b>Forced<\/b> - When you would draw 1 or more cards from the encounter deck: Instead, reveal cards from the bottom of The Abyss until a card with an encounter card back is revealed and draw it <i>(all other revealed cards are placed on top of The Abyss)<\/i>.","real_text":"If you look at the Cosmic Emissary enemy for more than 15 seconds at a time, you are <b>driven insane<\/b>.\n<b>Forced<\/b> - When you would draw 1 or more cards from the encounter deck: Instead, reveal cards from the bottom of The Abyss until a card with an encounter card back is revealed and draw it <i>(all other revealed cards are placed on top of The Abyss)<\/i>.","quantity":1,"doom":5,"health_per_investigator":false,"stage":2,"flavor":"Nightmarish shapes coalesce in the mist.","illustrator":"Kip Ayers","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Each investigator tests [combat] or [agility] (4). For each point they fail by, they must either take 1 damage or shuffle the top card of their deck into The Abyss.","back_flavor":"Vapors rise from the ground, coalescing into harsh, corporeal shapes. A jagged, crystalline form juts out of the ground as you stumble forward in a daze. The longer you breathe the poisonous gas around you, the weaker you feel. Your life and vigor are being drained away.","back_name":"Dissolving Self","octgn_id":"939f6d7a-8c9e-46d6-91f1-501126803d8d","url":"https:\/\/arkhamdb.com\/card\/10653","imagesrc":"\/bundles\/cards\/10653.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/10653b.jpg"},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"fate_of_the_vale","encounter_name":"Fate of the Vale","position":154,"exceptional":false,"myriad":false,"encounter_position":4,"code":"10654","name":"The Spiral","real_name":"The Spiral","text":"If you look at the Cosmic Emissary enemy for more than 15 seconds at a time, you are <b>driven insane<\/b>.\n<b>Forced<\/b> - When you would draw 1 or more cards from the encounter deck: Instead, reveal cards from the bottom of The Abyss until a card with an encounter card back is revealed and draw it <i>(all other revealed cards are placed on top of The Abyss)<\/i>.","real_text":"If you look at the Cosmic Emissary enemy for more than 15 seconds at a time, you are <b>driven insane<\/b>.\n<b>Forced<\/b> - When you would draw 1 or more cards from the encounter deck: Instead, reveal cards from the bottom of The Abyss until a card with an encounter card back is revealed and draw it <i>(all other revealed cards are placed on top of The Abyss)<\/i>.","quantity":1,"doom":4,"health_per_investigator":false,"stage":3,"flavor":"Your vision refracts like broken glass.","illustrator":"Kip Ayers","is_unique":false,"permanent":false,"double_sided":true,"back_text":"All of Hemlock Isle has been transfigured in the great ascendance. Each investigator is <b>devoured<\/b> by the Colour Out of Space <i>(they are<\/i> <b>killed<\/b><i>)<\/i>.","back_flavor":"The rippling air stops, then churns into myriad faces, shapes, and forms. You struggle to breathe as the air is sucked out of your lungs and drawn into a pillar of light. The brilliance ascends into the night sky like a falling star in reverse, reducing everything around you to dust. Trees wither and desiccate, and fleeing wildlife are turned to bone and ash. Your body sublimates, rising into the blinding brilliance along with everything else on Hemlock Isle.\nYou have learned your place in infinity.","back_name":"A Feast of You","octgn_id":"4a4fbfdb-63b9-424b-bab4-28ba19803313","url":"https:\/\/arkhamdb.com\/card\/10654","imagesrc":"\/bundles\/cards\/10654.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/10654b.jpg"},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"fate_of_the_vale","encounter_name":"Fate of the Vale","position":155,"exceptional":false,"myriad":false,"encounter_position":5,"code":"10655","name":"Shattered Memories","real_name":"Shattered Memories","text":"[reaction] After you succeed at a skill test at a [[Lair]] location during your turn: Reveal cards from the bottom of The Abyss for each point you succeed by. Draw 1 of them, shuffle the rest, and place them on top of The Abyss.\n[fast] Spend 1 clue: You get +2 skill value for this skill test.\n<b>Objective<\/b> - If each player has their \"true\" investigator card, advance.","real_text":"[reaction] After you succeed at a skill test at a [[Lair]] location during your turn: Reveal cards from the bottom of The Abyss for each point you succeed by. Draw 1 of them, shuffle the rest, and place them on top of The Abyss.\n[fast] Spend 1 clue: You get +2 skill value for this skill test.\n<b>Objective<\/b> - If each player has their \"true\" investigator card, advance.","quantity":1,"health_per_investigator":false,"stage":1,"flavor":"Why Ii sii Tso Obr ig htT aml drEa Min G?","illustrator":"Mauro Dal Bo","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Place clues on each revealed location up to its clue value.\nCheck the Campaign Log and gather the set-aside <i>Residents<\/i> encounter set and set-aside [[Cave]] locations.\n- Mother Rachel has been <b>devoured<\/b>. Cross out Mother Rachel's name.\n- Shuffle each resident whose name is crossed out into The Abyss, along with each [[Cave]] location.\n- Each investigator may choose 1 resident at Relationship Level 4 or higher to put into play under their control, asset side faceup.\n- Set each remaining card from the <i>Residents<\/i> encounter set aside, out of play.","back_flavor":"As you come to your senses, you look up at the starry sky and blood-red moon high up above. You may be able to find a path back up to the surface.","back_name":"Ex Nihilo","octgn_id":"1e5b4bcc-edd9-49c9-ab3f-952e8a4b2371","url":"https:\/\/arkhamdb.com\/card\/10655","imagesrc":"\/bundles\/cards\/10655.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/10655b.jpg"},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"fate_of_the_vale","encounter_name":"Fate of the Vale","position":156,"exceptional":false,"myriad":false,"encounter_position":6,"code":"10656","name":"Lost Self","real_name":"Lost Self","text":"[reaction] After you succeed at a skill test at a [[Lair]] location during your turn: Reveal cards from the bottom of The Abyss for each point you succeed by. Draw 1 of them, shuffle the rest, and place them on top of The Abyss.\n[fast] Spend 1 clue: You get +2 skill value for this skill test.\n<b>Objective<\/b> - At the end of the round, if there are 3 or more revealed [[Cave]] locations in play with no clues on them, advance.","real_text":"[reaction] After you succeed at a skill test at a [[Lair]] location during your turn: Reveal cards from the bottom of The Abyss for each point you succeed by. Draw 1 of them, shuffle the rest, and place them on top of The Abyss.\n[fast] Spend 1 clue: You get +2 skill value for this skill test.\n<b>Objective<\/b> - At the end of the round, if there are 3 or more revealed [[Cave]] locations in play with no clues on them, advance.","quantity":1,"health_per_investigator":false,"stage":2,"flavor":"You must find a way back to the Vale!","illustrator":"Mauro Dal Bo","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Each investigator loses all of their clues.\nCheck the Campaign Log and proceed to <b>Scenario Interlude: Fate of the Vale<\/b> <i>(page 64)<\/i>. The investigators must decide their course of action (choose one):\n- \"Let's end this.\" (You may only choose this option if <i>Dr. Marquez has a hunch<\/i> <b>and<\/b> <i>Dr. Marquez has a plan<\/i>. You may also choose this option if <i>Gideon finished the tale of the<\/i> Annabelle Lee.) Proceed to <b>Fate of the Vale 1<\/b>.\n- \"Save the Vale!\" (You may only choose this option if <i>The Hemlock Family made a truce<\/i> and\/or <i>The Peters family was reunited<\/i>.) Proceed to <b>Fate of the Vale 2<\/b>.\n- \"Burn it all.\" (You may only choose this option if <i>The Vale is full of fireworks<\/i>.) Proceed to <b>Fate of the Vale 3<\/b>.\n- \"Escape with our lives.\" Proceed to <b>Fate of the Vale 4<\/b>.","back_flavor":"Dr. Marquez points up to a precarious shelf of ascending rock that leads back up to the surface. With a clear path out of the shining chamber, you must consider what to do next.","back_name":"A Fateful Choice","octgn_id":"0653fc4c-76e4-4041-bf97-cef3054a6004","url":"https:\/\/arkhamdb.com\/card\/10656","imagesrc":"\/bundles\/cards\/10656.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/10656b.jpg"},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"fate_of_the_vale","encounter_name":"Fate of the Vale","position":157,"exceptional":false,"myriad":false,"encounter_position":7,"code":"10657","name":"Fate of the Vale (v.I)","real_name":"Fate of the Vale (v.I)","text":"[reaction] After you succeed at a skill test at a [[Lair]] location during your turn: Reveal cards from the bottom of The Abyss for each point you succeed by. Draw each single-sided enemy card revealed by this effect. Remove each other revealed card from the game.\n[fast] Spend 1 clue: You get +2 skill value for this skill test.\n<b>Objective<\/b> - At the end of the round, if each surviving investigator is at The Abyss, investigators may spend the requisite clues, as a group, to advance.","real_text":"[reaction] After you succeed at a skill test at a [[Lair]] location during your turn: Reveal cards from the bottom of The Abyss for each point you succeed by. Draw each single-sided enemy card revealed by this effect. Remove each other revealed card from the game.\n[fast] Spend 1 clue: You get +2 skill value for this skill test.\n<b>Objective<\/b> - At the end of the round, if each surviving investigator is at The Abyss, investigators may spend the requisite clues, as a group, to advance.","quantity":1,"clues":2,"health_per_investigator":false,"stage":3,"flavor":"Dr. Marquez needs your help to save the Vale!","illustrator":"Mauro Dal Bo","is_unique":false,"permanent":false,"double_sided":true,"back_text":"The investigators must decide <i>(choose one)<\/i>:\n- Let Dr. Marquez carry out her plan <b>(\u2192R1)<\/b> <i>(page 66)<\/i>.\n- Do it ourselves <b>(\u2192R2)<\/b> <i>(page 67)<\/i>. (You may only choose this if an investigator controls Prismatic Shard story asset.)","back_flavor":"You stand next to Dr. Marquez at the base of a mound of desiccated bodies. Above, the Abyss flickers in the still, cold air. A hazy humanoid shape reaches toward you as the brilliance flares again, blindingly bright. \"It's no good. We need to disrupt it. Feed it something it can't 'digest,'\" Dr. Marquez says soberly. She hands you her satchel filled with survey notes and samples. \"I want you to have this.\" You ask why. \"Someone needs to tell Dr. Armitage the story of this...\" her eyes narrow, staring up at the flickering iridescence. \"...this colour out of space.\"","back_name":"Ad Nihilum","octgn_id":"130366dc-6a7a-462c-867d-84757c1ddee2","url":"https:\/\/arkhamdb.com\/card\/10657","imagesrc":"\/bundles\/cards\/10657.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/10657b.jpg"},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"fate_of_the_vale","encounter_name":"Fate of the Vale","position":158,"exceptional":false,"myriad":false,"encounter_position":8,"code":"10658","name":"Fate of the Vale (v.II)","real_name":"Fate of the Vale (v.II)","text":"[action] Choose and discard 1 card from your hand: <b>Parley.<\/b> Test [willpower] or [intellect] (3). If you succeed, draw the [[Resident]] card beneath your location, enemy side faceup. You may spend 1 [per_investigator] clues to put it into play exhausted.\n<b>Objective<\/b> - If no [[Resident]] enemies are beneath locations or in play, you may spend the requisite clues, as a group, to advance.","real_text":"[action] Choose and discard 1 card from your hand: <b>Parley.<\/b> Test [willpower] or [intellect] (3). If you succeed, draw the [[Resident]] card beneath your location, enemy side faceup. You may spend 1 [per_investigator] clues to put it into play exhausted.\n<b>Objective<\/b> - If no [[Resident]] enemies are beneath locations or in play, you may spend the requisite clues, as a group, to advance.","quantity":1,"clues":3,"health_per_investigator":false,"stage":3,"flavor":"You'll have to either talk sense into the frenzied residents... or knock it out of them.","illustrator":"Mauro Dal Bo","is_unique":false,"permanent":false,"double_sided":true,"back_text":"<b>(\u2192R3)<\/b> <i>(page 67)<\/i>.","back_flavor":"\"Get in the truck!\" A resident waves a crowd of dazed locals onto the vehicle. The remaining survivors pile into trucks and weather-beaten bikes and drive down the winding southern road. As you pass the dilapidated harbor, a pillar of pure light shoots up from the village center followed by an oily, viscous cloud. The train of survivors have just taken refuge in the southern lighthouse when a shockwave of hot air tears across the island with a hurricane force.","back_name":"To the Lighthouse!","octgn_id":"300ba813-9d20-48d7-8305-2be047291a2e","url":"https:\/\/arkhamdb.com\/card\/10658","imagesrc":"\/bundles\/cards\/10658.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/10658b.jpg"},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"fate_of_the_vale","encounter_name":"Fate of the Vale","position":159,"exceptional":false,"myriad":false,"encounter_position":9,"code":"10659","name":"Fate of the Vale (v.III)","real_name":"Fate of the Vale (v.III)","text":"[action] Spend X [per_investigator] clues: Place X resources on your location, as kindling (you may spend 5 resources or discard an [[Item]] asset you control to place 1 additional kindling).\n[action] If your location has kindling on it equal to or greater than its shroud value, remove all kindling from it: Draw 1 set-aside Fire! treachery. (Group limit once per location.)\n<b>Objective<\/b> - When the round ends, if there are 5 copies of Fire! in play, immediately advance.","real_text":"[action] Spend X [per_investigator] clues: Place X resources on your location, as kindling (you may spend 5 resources or discard an [[Item]] asset you control to place 1 additional kindling).\n[action] If your location has kindling on it equal to or greater than its shroud value, remove all kindling from it: Draw 1 set-aside Fire! treachery. (Group limit once per location.)\n<b>Objective<\/b> - When the round ends, if there are 5 copies of Fire! in play, immediately advance.","quantity":1,"health_per_investigator":false,"stage":3,"flavor":"Your only hope of stopping this thing is to burn this accursed island. All of it.","illustrator":"Mauro Dal Bo","is_unique":false,"permanent":false,"double_sided":true,"back_text":"<b>(\u2192R4)<\/b> <i>(page 67)<\/i>.","back_flavor":"Fireworks shoot up into the sky as Hemlock Vale is consumed in the blaze. The whizzing lights and loud crackles almost distract from the devastating inferno as it devours the landscape. Poms of red, yellow, and blue fireworks launch into the air to explode in the night sky.\nYou and Dr. Marquez join the few remaining survivors on a trek to the island's southern reach to take refuge in a crumbling lighthouse. As you watch the inferno from a smudged window, a thread of thin, gray light shoots up from the village center, then winks out. A small, phosphorescent light plummets back into the blaze like a fallen star.","back_name":"Up in Flames","octgn_id":"e46549b6-1293-4c26-a426-6138328bf475","url":"https:\/\/arkhamdb.com\/card\/10659","imagesrc":"\/bundles\/cards\/10659.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/10659b.jpg"},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"fate_of_the_vale","encounter_name":"Fate of the Vale","position":160,"exceptional":false,"myriad":false,"encounter_position":10,"code":"10660","name":"Fate of the Vale (v.IV)","real_name":"Fate of the Vale (v.IV)","text":"[action] If at least 5 of the following are true (<i>the investigators found gas<\/i>, <i>the investigators found Theo's truck<\/i>, <i>the road is clear<\/i>, <i>the survey notes were recovered<\/i>, <i>Bertie is fleeing<\/i>, <i>the samples were found<\/i>): <b>Resign.<\/b> You flee the Vale.\n<b>Objective<\/b> - Escape with your lives! If each undefeated investigator has resigned, advance.","real_text":"[action] If at least 5 of the following are true (<i>the investigators found gas<\/i>, <i>the investigators found Theo's truck<\/i>, <i>the road is clear<\/i>, <i>the survey notes were recovered<\/i>, <i>Bertie is fleeing<\/i>, <i>the samples were found<\/i>): <b>Resign.<\/b> You flee the Vale.\n<b>Objective<\/b> - Escape with your lives! If each undefeated investigator has resigned, advance.","quantity":1,"health_per_investigator":false,"stage":3,"flavor":"You must escape with your lives!","illustrator":"Mauro Dal Bo","is_unique":false,"permanent":false,"double_sided":true,"back_text":"<b>(\u2192R5)<\/b> <i>(page 67)<\/i>.","back_flavor":"With Dr. Marquez in tow, you gather the few survivors that remain and pile into Theo's sky blue truck. The locals shout directions as you drive south down a winding road to the southernmost point of the island. Shaking from the adrenaline, your small band of survivors takes refuge in the crumbling lighthouse.\nBefore you enter, you turn to see a sight you will never forget. A pillar of pure light shoots up from the Vale, drawing the oily viscous cloud in its wake. A shockwave tears across the island, and you fall to your knees, exhausted, as though years of your life were stolen from you in a single moment. You are transfixed by the dazzling light as it launches up through the stratosphere and into space.","back_name":"Just the Beginning...","octgn_id":"8eb93103-2254-402a-b857-1c03fc9d934d","url":"https:\/\/arkhamdb.com\/card\/10660","imagesrc":"\/bundles\/cards\/10660.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/10660b.jpg"},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"investigator","type_name":"Investigator","faction_code":"neutral","faction_name":"Neutral","encounter_code":"fate_of_the_vale","encounter_name":"Fate of the Vale","linked_to_code":"10661b","linked_to_name":"Old Memory","position":161,"exceptional":false,"myriad":false,"encounter_position":11,"code":"10661","name":"Shattered Self","real_name":"Shattered Self","subname":"Who Are You?","text":"Your maximum hand size is reduced by 3.\nX is the number of cards in your hand (max 5).\n[reaction] After you commit a card to a skill test you are performing: Double the skill icons on that card until the end of this test. (Limit once per test.)\n[elder_sign] effect: +2. You may draw 1 card.","real_text":"Your maximum hand size is reduced by 3.\nX is the number of cards in your hand (max 5).\n[reaction] After you commit a card to a skill test you are performing: Double the skill icons on that card until the end of this test. (Limit once per test.)\n[elder_sign] effect: +2. You may draw 1 card.","quantity":4,"skill_willpower":-2,"skill_intellect":-2,"skill_combat":-2,"skill_agility":-2,"health":7,"health_per_investigator":false,"sanity":7,"traits":"Shattered.","real_traits":"Shattered.","flavor":"I art thou uoht ma I","illustrator":"Brian Valenzuela","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"6361817f-15a5-4997-8631-e6d47ec56281","url":"https:\/\/arkhamdb.com\/card\/10661","imagesrc":"\/bundles\/cards\/10661.jpg","spoiler":1,"linked_card":{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"fate_of_the_vale","encounter_name":"Fate of the Vale","id":4832,"position":161,"exceptional":false,"myriad":false,"encounter_position":11,"code":"10661b","name":"Old Memory","real_name":"Old Memory","subname":"Remnant of Humanity","bonded_to":null,"bonded_count":null,"cost":null,"text":"<p><span class=\"icon-reaction\" title=\"Reaction\"><\/span> When a card is revealed or drawn from The Abyss, spend 1 <span class=\"icon-per_investigator\" title=\"Per Investigator\"><\/span> clues, as a group, and remove Old Memory from the game: Either choose an investigator to draw that card, or cancel that card's revelation effect and remove it from the game.<\/p>","customization_text":null,"customization_change":null,"real_text":"[reaction] When a card is revealed or drawn from The Abyss, spend 1 [per_investigator] clues, as a group, and remove Old Memory from the game: Either choose an investigator to draw that card, or cancel that card's revelation effect and remove it from the game.","quantity":4,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":null,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":null,"stage":null,"traits":"Condition. Innate.","real_traits":"Condition. Innate.","tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"","illustrator":"Lin Hsiang","is_unique":false,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":"6361817f-15a5-4997-8631-e6d47ec56281","url":"https:\/\/arkhamdb.com\/card\/10661b","imagesrc":null,"spoiler":1}},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"fate_of_the_vale","encounter_name":"Fate of the Vale","position":161,"exceptional":false,"myriad":false,"encounter_position":11,"code":"10661b","name":"Old Memory","real_name":"Old Memory","subname":"Remnant of Humanity","text":"[reaction] When a card is revealed or drawn from The Abyss, spend 1 [per_investigator] clues, as a group, and remove Old Memory from the game: Either choose an investigator to draw that card, or cancel that card's revelation effect and remove it from the game.","real_text":"[reaction] When a card is revealed or drawn from The Abyss, spend 1 [per_investigator] clues, as a group, and remove Old Memory from the game: Either choose an investigator to draw that card, or cancel that card's revelation effect and remove it from the game.","quantity":4,"health_per_investigator":false,"traits":"Condition. Innate.","real_traits":"Condition. Innate.","illustrator":"Lin Hsiang","is_unique":false,"hidden":true,"permanent":false,"double_sided":false,"octgn_id":"6361817f-15a5-4997-8631-e6d47ec56281","url":"https:\/\/arkhamdb.com\/card\/10661b","spoiler":1},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"fate_of_the_vale","encounter_name":"Fate of the Vale","position":162,"exceptional":false,"myriad":false,"encounter_position":15,"code":"10662b","name":"Cosmic Emissary","real_name":"Cosmic Emissary","subname":"The Abyss","text":"Massive.\nCosmic Emissary gets +2 [per_investigator] health.\n<b>Forced<\/b> - When this enemy is defeated: Each investigator tests [willpower] (100). Each investigator who fails is devoured <i>(they are<\/i> <b>killed<\/b><i>)<\/i>.","real_text":"Massive.\nCosmic Emissary gets +2 [per_investigator] health.\n<b>Forced<\/b> - When this enemy is defeated: Each investigator tests [willpower] (100). Each investigator who fails is devoured <i>(they are<\/i> <b>killed<\/b><i>)<\/i>.","quantity":1,"health":10,"health_per_investigator":false,"enemy_damage":1,"enemy_horror":1,"enemy_fight":4,"enemy_evade":4,"victory":5,"traits":"Emissary. Shattered. Elite.","real_traits":"Emissary. Shattered. Elite.","illustrator":"Ethan Patrick Harris","is_unique":true,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/10662b","spoiler":1},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"fate_of_the_vale","encounter_name":"Fate of the Vale","position":163,"exceptional":false,"myriad":false,"encounter_position":16,"code":"10663b","name":"Cosmic Emissary","real_name":"Cosmic Emissary","subname":"The Phantasm","text":"Aloof. Hunter. Retaliate.\n<b>Prey<\/b> - Highest [combat].\n<b>Forced<\/b> - After you reveal an [elder_thing] token during a skill test at this location: Either this test automatically fails, or this enemy attacks you.","real_text":"Aloof. Hunter. Retaliate.\n<b>Prey<\/b> - Highest [combat].\n<b>Forced<\/b> - After you reveal an [elder_thing] token during a skill test at this location: Either this test automatically fails, or this enemy attacks you.","quantity":1,"health":10,"health_per_investigator":false,"enemy_horror":3,"enemy_fight":2,"enemy_evade":4,"victory":1,"traits":"Emissary. Shattered. Elite.","real_traits":"Emissary. Shattered. Elite.","illustrator":"Ethan Patrick Harris","is_unique":true,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/10663b","spoiler":1},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"fate_of_the_vale","encounter_name":"Fate of the Vale","position":164,"exceptional":false,"myriad":false,"encounter_position":17,"code":"10664b","name":"Cosmic Emissary","real_name":"Cosmic Emissary","subname":"The Miasma","text":"Aloof. Hunter. Alert.\n<b>Prey<\/b> - Highest [agility].\n<b>Forced<\/b> - After you reveal a [cultist] token during a skill test at this location: Either this test automatically fails, or this enemy attacks you.","real_text":"Aloof. Hunter. Alert.\n<b>Prey<\/b> - Highest [agility].\n<b>Forced<\/b> - After you reveal a [cultist] token during a skill test at this location: Either this test automatically fails, or this enemy attacks you.","quantity":1,"health":10,"health_per_investigator":false,"enemy_damage":3,"enemy_fight":4,"enemy_evade":2,"victory":1,"traits":"Emissary. Shattered. Elite.","real_traits":"Emissary. Shattered. Elite.","illustrator":"Ethan Patrick Harris","is_unique":true,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/10664b","spoiler":1},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"fate_of_the_vale","encounter_name":"Fate of the Vale","position":165,"exceptional":false,"myriad":false,"encounter_position":18,"code":"10665b","name":"Cosmic Emissary","real_name":"Cosmic Emissary","subname":"The Brilliance","text":"Aloof. Elusive. Hunter.\n<b>Prey<\/b> - Highest [willpower].\n<b>Forced<\/b> - After you reveal a [tablet] token during a skill test at this location: Either this test automatically fails, or this enemy attacks you.","real_text":"Aloof. Elusive. Hunter.\n<b>Prey<\/b> - Highest [willpower].\n<b>Forced<\/b> - After you reveal a [tablet] token during a skill test at this location: Either this test automatically fails, or this enemy attacks you.","quantity":1,"health":10,"health_per_investigator":false,"enemy_damage":2,"enemy_horror":2,"enemy_fight":3,"enemy_evade":3,"victory":1,"traits":"Emissary. Shattered. Elite.","real_traits":"Emissary. Shattered. Elite.","illustrator":"Ethan Patrick Harris","is_unique":true,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/10665b","spoiler":1},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"fate_of_the_vale","encounter_name":"Fate of the Vale","position":166,"exceptional":false,"myriad":false,"encounter_position":19,"code":"10666","name":"Mirror Nest","real_name":"Mirror Nest","text":"Mirror Nest is connected to the location in the clockwise and counter-clockwise directions.\n<b>Forced<\/b> - When you end your turn at this location, if you did not successfully fight this round: You must either place 1 of your clues on this location, or discard 1 card at random from your hand.","real_text":"Mirror Nest is connected to the location in the clockwise and counter-clockwise directions.\n<b>Forced<\/b> - When you end your turn at this location, if you did not successfully fight this round: You must either place 1 of your clues on this location, or discard 1 card at random from your hand.","quantity":1,"shroud":3,"clues":2,"health_per_investigator":false,"traits":"Shattered. Lair.","real_traits":"Shattered. Lair.","illustrator":"Hai Hoang","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Mirror Nest is connected to the location in the clockwise and counter-clockwise directions.","back_flavor":"I was the sun, I was the shining sun in that perfect day, illuminating and whole and full and everyone laid in the tall grass and we prepared for the great ascension and she spoke and told us who we would become who we truly were...","octgn_id":"67df80d3-74d1-4a90-8b3d-26e136c852a8","url":"https:\/\/arkhamdb.com\/card\/10666","imagesrc":"\/bundles\/cards\/10666.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/10666b.jpg"},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"fate_of_the_vale","encounter_name":"Fate of the Vale","position":167,"exceptional":false,"myriad":false,"encounter_position":20,"code":"10667","name":"Mirror Nest","real_name":"Mirror Nest","text":"Mirror Nest is connected to the location in the clockwise and counter-clockwise directions.\n<b>Forced<\/b> - When you end your turn at this location, if you did not successfully evade this round: You must either place 1 of your clues on this location, or discard 1 card at random from your hand.","real_text":"Mirror Nest is connected to the location in the clockwise and counter-clockwise directions.\n<b>Forced<\/b> - When you end your turn at this location, if you did not successfully evade this round: You must either place 1 of your clues on this location, or discard 1 card at random from your hand.","quantity":1,"shroud":3,"clues":2,"health_per_investigator":false,"traits":"Shattered. Lair.","real_traits":"Shattered. Lair.","illustrator":"Hai Hoang","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Mirror Nest is connected to the location in the clockwise and counter-clockwise directions.","back_flavor":"I was the sun, I was the shining sun in that perfect day, illuminating and whole and full and everyone laid in the tall grass and we prepared for the great ascension and she spoke and told us who we would become who we truly were...","octgn_id":"58067f35-3f1f-4510-8f77-6fecc4ec699a","url":"https:\/\/arkhamdb.com\/card\/10667","imagesrc":"\/bundles\/cards\/10667.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/10667b.jpg"},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"fate_of_the_vale","encounter_name":"Fate of the Vale","position":168,"exceptional":false,"myriad":false,"encounter_position":21,"code":"10668","name":"Mirror Nest","real_name":"Mirror Nest","text":"Mirror Nest is connected to the location in the clockwise and counter-clockwise directions.\n<b>Forced<\/b> - When you end your turn at this location, if you did not successfully investigate this round: You must either place 1 of your clues on this location, or discard 1 card at random from your hand.","real_text":"Mirror Nest is connected to the location in the clockwise and counter-clockwise directions.\n<b>Forced<\/b> - When you end your turn at this location, if you did not successfully investigate this round: You must either place 1 of your clues on this location, or discard 1 card at random from your hand.","quantity":1,"shroud":3,"clues":2,"health_per_investigator":false,"traits":"Shattered. Lair.","real_traits":"Shattered. Lair.","illustrator":"Hai Hoang","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Mirror Nest is connected to the location in the clockwise and counter-clockwise directions.","back_flavor":"I was the sun, I was the shining sun in that perfect day, illuminating and whole and full and everyone laid in the tall grass and we prepared for the great ascension and she spoke and told us who we would become who we truly were...","octgn_id":"70375f95-bff0-41ef-9849-b322fbbaa359","url":"https:\/\/arkhamdb.com\/card\/10668","imagesrc":"\/bundles\/cards\/10668.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/10668b.jpg"},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"fate_of_the_vale","encounter_name":"Fate of the Vale","position":169,"exceptional":false,"myriad":false,"encounter_position":22,"code":"10669","name":"Mirror Nest","real_name":"Mirror Nest","text":"Mirror Nest is connected to the location in the clockwise and counter-clockwise directions.\n<b>Forced<\/b> - When you end your turn at this location: Discard 1 card at random from your hand.\n[action] Spend 7 [per_investigator] clues, as a group: Search The Abyss for a card and draw it. (Group limit once per act.)","real_text":"Mirror Nest is connected to the location in the clockwise and counter-clockwise directions.\n<b>Forced<\/b> - When you end your turn at this location: Discard 1 card at random from your hand.\n[action] Spend 7 [per_investigator] clues, as a group: Search The Abyss for a card and draw it. (Group limit once per act.)","quantity":1,"shroud":3,"clues":2,"health_per_investigator":false,"traits":"Shattered. Lair.","real_traits":"Shattered. Lair.","illustrator":"Hai Hoang","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Mirror Nest is connected to the location in the clockwise and counter-clockwise directions.","back_flavor":"I was the sun, I was the shining sun in that perfect day, illuminating and whole and full and everyone laid in the tall grass and we prepared for the great ascension and she spoke and told us who we would become who we truly were...","octgn_id":"45928e9a-e770-49ec-8fd4-7f6c388c23d6","url":"https:\/\/arkhamdb.com\/card\/10669","imagesrc":"\/bundles\/cards\/10669.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/10669b.jpg"},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"fate_of_the_vale","encounter_name":"Fate of the Vale","linked_to_code":"10670b","linked_to_name":"The Abyss","position":170,"exceptional":false,"myriad":false,"encounter_position":23,"code":"10670","name":"The Abyss","real_name":"The Abyss","subname":"Spiraling Oblivion","text":"<b>Forced<\/b> - When you enter The Abyss, if there are cards in The Abyss: You are <b>killed<\/b>.\nDuring the enemy phase, each [[Shattered]] enemy at The Abyss loses aloof.\nThe Abyss always covers the top of The Abyss deck.","real_text":"<b>Forced<\/b> - When you enter The Abyss, if there are cards in The Abyss: You are <b>killed<\/b>.\nDuring the enemy phase, each [[Shattered]] enemy at The Abyss loses aloof.\nThe Abyss always covers the top of The Abyss deck.","quantity":1,"shroud":5,"clues":2,"health_per_investigator":false,"traits":"Extradimensional. Shattered.","real_traits":"Extradimensional. Shattered.","illustrator":"Ethan Patrick Harris","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"c5d30d1f-c725-4e67-8b4c-aa7191d4f2db","url":"https:\/\/arkhamdb.com\/card\/10670","imagesrc":"\/bundles\/cards\/10670.jpg","spoiler":1,"linked_card":{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"fate_of_the_vale","encounter_name":"Fate of the Vale","id":4842,"position":170,"exceptional":false,"myriad":false,"encounter_position":23,"code":"10670b","name":"The Abyss","real_name":"The Abyss","subname":null,"bonded_to":null,"bonded_count":null,"cost":null,"text":"<p>This card must always cover the top of The Abyss.<\/p><p>Cards are always drawn and revealed from the bottom of The Abyss. When a non-weakness encounter card is discarded, it is <b>always<\/b> placed on top of The Abyss.<\/p><p><b>Forced<\/b> - When you draw a card from The Abyss, if that card is ...<\/p><p>- ...a treachery or an enemy: Draw it.<\/p><p>- ...a <b><i>Resident<\/i><\/b> card: Flip it to its enemy side. It gains \"<b>Revelation<\/b> - This enemy attacks you <i>(without engaging you)<\/i>. Discard this enemy.\"<\/p><p>- ...a player card: Add it to its owner's hand.<\/p><p>- ...a location: Put it into play, unrevealed, adjacent to the nearest Mirror Nest (that is not already connected to a <b><i>Cave<\/i><\/b> location, if able). For the remainder of this scenario, the two locations are connected to one another.<\/p><p>- ...any investigator's \"true\" investigator card: Its owner heals all damage and horror and takes control of it. Then, they flip their Shattered Self investigator card to its Old Memory side and put it into play under their control.<\/p>","customization_text":null,"customization_change":null,"real_text":"This card must always cover the top of The Abyss.\nCards are always drawn and revealed from the bottom of The Abyss. When a non-weakness encounter card is discarded, it is <b>always<\/b> placed on top of The Abyss.\n<b>Forced<\/b> - When you draw a card from The Abyss, if that card is ...\n- ...a treachery or an enemy: Draw it.\n- ...a [[Resident]] card: Flip it to its enemy side. It gains \"<b>Revelation<\/b> - This enemy attacks you <i>(without engaging you)<\/i>. Discard this enemy.\"\n- ...a player card: Add it to its owner's hand.\n- ...a location: Put it into play, unrevealed, adjacent to the nearest Mirror Nest (that is not already connected to a [[Cave]] location, if able). For the remainder of this scenario, the two locations are connected to one another.\n- ...any investigator's \"true\" investigator card: Its owner heals all damage and horror and takes control of it. Then, they flip their Shattered Self investigator card to its Old Memory side and put it into play under their control.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":null,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":null,"stage":null,"traits":null,"real_traits":null,"tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"","illustrator":null,"is_unique":false,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/10670b","imagesrc":null,"spoiler":1}},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"fate_of_the_vale","encounter_name":"Fate of the Vale","position":170,"exceptional":false,"myriad":false,"encounter_position":23,"code":"10670b","name":"The Abyss","real_name":"The Abyss","text":"This card must always cover the top of The Abyss.\nCards are always drawn and revealed from the bottom of The Abyss. When a non-weakness encounter card is discarded, it is <b>always<\/b> placed on top of The Abyss.\n<b>Forced<\/b> - When you draw a card from The Abyss, if that card is ...\n- ...a treachery or an enemy: Draw it.\n- ...a [[Resident]] card: Flip it to its enemy side. It gains \"<b>Revelation<\/b> - This enemy attacks you <i>(without engaging you)<\/i>. Discard this enemy.\"\n- ...a player card: Add it to its owner's hand.\n- ...a location: Put it into play, unrevealed, adjacent to the nearest Mirror Nest (that is not already connected to a [[Cave]] location, if able). For the remainder of this scenario, the two locations are connected to one another.\n- ...any investigator's \"true\" investigator card: Its owner heals all damage and horror and takes control of it. Then, they flip their Shattered Self investigator card to its Old Memory side and put it into play under their control.","real_text":"This card must always cover the top of The Abyss.\nCards are always drawn and revealed from the bottom of The Abyss. When a non-weakness encounter card is discarded, it is <b>always<\/b> placed on top of The Abyss.\n<b>Forced<\/b> - When you draw a card from The Abyss, if that card is ...\n- ...a treachery or an enemy: Draw it.\n- ...a [[Resident]] card: Flip it to its enemy side. It gains \"<b>Revelation<\/b> - This enemy attacks you <i>(without engaging you)<\/i>. Discard this enemy.\"\n- ...a player card: Add it to its owner's hand.\n- ...a location: Put it into play, unrevealed, adjacent to the nearest Mirror Nest (that is not already connected to a [[Cave]] location, if able). For the remainder of this scenario, the two locations are connected to one another.\n- ...any investigator's \"true\" investigator card: Its owner heals all damage and horror and takes control of it. Then, they flip their Shattered Self investigator card to its Old Memory side and put it into play under their control.","quantity":1,"health_per_investigator":false,"is_unique":false,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/10670b","spoiler":1},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"fate_of_the_vale","encounter_name":"Fate of the Vale","position":171,"exceptional":false,"myriad":false,"encounter_position":24,"code":"10671","name":"Crystal Mimic","real_name":"Crystal Mimic","text":"Elusive. Hunter.\nWhile you are fighting or evading this enemy, X is the number of cards in your hand. Otherwise, X is 6.\n<b>Forced<\/b> - After Crystal Mimic attacks you: Discard 1 card at random from your hand.","real_text":"Elusive. Hunter.\nWhile you are fighting or evading this enemy, X is the number of cards in your hand. Otherwise, X is 6.\n<b>Forced<\/b> - After Crystal Mimic attacks you: Discard 1 card at random from your hand.","quantity":2,"health":5,"health_per_investigator":false,"enemy_damage":1,"enemy_horror":1,"enemy_fight":-2,"enemy_evade":-2,"traits":"Humanoid. Colour.","real_traits":"Humanoid. Colour.","illustrator":"Peter Polach","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"70cab00c-3be9-4e02-9a02-500d5a9b7e21","url":"https:\/\/arkhamdb.com\/card\/10671","imagesrc":"\/bundles\/cards\/10671.jpg","spoiler":1},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"fate_of_the_vale","encounter_name":"Fate of the Vale","position":172,"exceptional":false,"myriad":false,"encounter_position":26,"code":"10672","name":"Sublimation","real_name":"Sublimation","text":"<b>Revelation<\/b> - Test [willpower] (4). If you fail, you must decide <i>(choose one)<\/i>:\n- For each point you fail by, choose 1 card in your hand to place on top of The Abyss.\n- The nearest Cosmic Emissary enemy attacks you (even if it is not at your location).","real_text":"<b>Revelation<\/b> - Test [willpower] (4). If you fail, you must decide <i>(choose one)<\/i>:\n- For each point you fail by, choose 1 card in your hand to place on top of The Abyss.\n- The nearest Cosmic Emissary enemy attacks you (even if it is not at your location).","quantity":2,"health_per_investigator":false,"traits":"Power.","real_traits":"Power.","illustrator":"Rob Laskey","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"4d9415ff-e68e-40ae-bb7b-834aa97cbf34","url":"https:\/\/arkhamdb.com\/card\/10672","imagesrc":"\/bundles\/cards\/10672.jpg","spoiler":1},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"fate_of_the_vale","encounter_name":"Fate of the Vale","position":173,"exceptional":false,"myriad":false,"encounter_position":28,"code":"10673","name":"Fragmentation","real_name":"Fragmentation","text":"<b>Revelation<\/b> - Test [agility] (4). If you fail, you must decide <i>(choose one)<\/i>:\n- Choose the asset in your play area with the highest printed cost and place it on top of The Abyss.\n- The nearest Cosmic Emissary enemy attacks you (even if it is not at your location).","real_text":"<b>Revelation<\/b> - Test [agility] (4). If you fail, you must decide <i>(choose one)<\/i>:\n- Choose the asset in your play area with the highest printed cost and place it on top of The Abyss.\n- The nearest Cosmic Emissary enemy attacks you (even if it is not at your location).","quantity":2,"health_per_investigator":false,"traits":"Power.","real_traits":"Power.","illustrator":"Rob Laskey","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"dd06a058-f962-42c9-9ca7-ad9d1e7df689","url":"https:\/\/arkhamdb.com\/card\/10673","imagesrc":"\/bundles\/cards\/10673.jpg","spoiler":1},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"fate_of_the_vale","encounter_name":"Fate of the Vale","position":174,"exceptional":false,"myriad":false,"encounter_position":30,"code":"10674","name":"Euphoria","real_name":"Euphoria","text":"<b>Revelation<\/b> - Test [intellect] (4). You must either take 2 horror, or place a non-story asset you control on top of The Abyss. If you fail, do both.","real_text":"<b>Revelation<\/b> - Test [intellect] (4). You must either take 2 horror, or place a non-story asset you control on top of The Abyss. If you fail, do both.","quantity":2,"health_per_investigator":false,"traits":"Terror.","real_traits":"Terror.","flavor":"\"There is a heart \/ Within the blight \/\nWe'll all go down \/ To purest light.\"\n - \"The Lands Beyond\", Songs of Bliss no. 235","illustrator":"Lin Hsiang","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"f28075c5-d92e-4bf0-bf30-806bb54cad25","url":"https:\/\/arkhamdb.com\/card\/10674","imagesrc":"\/bundles\/cards\/10674.jpg","spoiler":1},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_first_day","encounter_name":"The First Day","position":176,"exceptional":false,"myriad":false,"encounter_position":2,"code":"10676","name":"Swarm","real_name":"Swarm","text":"<b>Revelation<\/b> - Test [agility] (3). For each point you fail by, you must either lose 1 resource or take 1 damage.","real_text":"<b>Revelation<\/b> - Test [agility] (3). For each point you fail by, you must either lose 1 resource or take 1 damage.","quantity":3,"health_per_investigator":false,"traits":"Hazard.","real_traits":"Hazard.","flavor":"\"Most of the creatures seemed not quite usual in their aspects and motions...\"\n - H.P. Lovecraft, \"The Colour Out of Space\"","illustrator":"Moulun","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"7b78a351-0098-4125-a462-91b52e67f9d1","url":"https:\/\/arkhamdb.com\/card\/10676","imagesrc":"\/bundles\/cards\/10676.jpg","spoiler":1},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_second_day","encounter_name":"The Second Day","position":178,"exceptional":false,"myriad":false,"encounter_position":2,"code":"10678","name":"Downpour","real_name":"Downpour","text":"<b>Revelation<\/b> - Test [intellect] (3). For each point you fail by, you must either lose 1 action or place 1 of your clues on your location.","real_text":"<b>Revelation<\/b> - Test [intellect] (3). For each point you fail by, you must either lose 1 action or place 1 of your clues on your location.","quantity":3,"health_per_investigator":false,"traits":"Hazard.","real_traits":"Hazard.","flavor":"\"...there descended such a blinding sheet of torrential rain that shelter became imperative.\"\n - H.P. Lovecraft, \"The Lurking Fear\"","illustrator":"Drazenka Kimpel","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"805ba2f9-86db-4c9a-b743-e120963acff4","url":"https:\/\/arkhamdb.com\/card\/10678","imagesrc":"\/bundles\/cards\/10678.jpg","spoiler":1},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_final_day","encounter_name":"The Final Day","position":180,"exceptional":false,"myriad":false,"encounter_position":2,"code":"10680","name":"Otherworldly Visions","real_name":"Otherworldly Visions","text":"<b>Revelation<\/b> - Test [willpower] (3). This test gets +2 difficulty if there is a [[Colour]] enemy at your location. For each point you fail by, you must either take 1 horror or discard 1 card at random from your hand.","real_text":"<b>Revelation<\/b> - Test [willpower] (3). This test gets +2 difficulty if there is a [[Colour]] enemy at your location. For each point you fail by, you must either take 1 horror or discard 1 card at random from your hand.","quantity":3,"health_per_investigator":false,"traits":"Terror. Power.","real_traits":"Terror. Power.","flavor":"I am the eyes I am all eyes that see","illustrator":"Jason Behnke","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"db8a485f-b8b7-4fd9-89fb-1763e50e4c08","url":"https:\/\/arkhamdb.com\/card\/10680","imagesrc":"\/bundles\/cards\/10680.jpg","spoiler":1},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"day_of_rest","encounter_name":"Day of Rest","position":181,"exceptional":false,"myriad":false,"encounter_position":1,"code":"10681","name":"Welcome to Hemlock Vale!","real_name":"Welcome to Hemlock Vale!","text":"<b>Forced<\/b> - When you draw a weakness: cancel its revelation effect and discard it.","real_text":"<b>Forced<\/b> - When you draw a weakness: cancel its revelation effect and discard it.","quantity":1,"doom":6,"health_per_investigator":false,"stage":1,"flavor":"The Miskatonic Survey is staying in Hemlock Vale and making preparations for today's expedition. The more the locals trust you, the better you will understand the nature of Hemlock Isle.","illustrator":"Rob Laskey","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Each investigator resigns <b>(\u2192R1)<\/b> <i>(page 9)<\/i>.","back_flavor":"Bertie approaches, absolutely winded. \"Dr. Marquez requests your immediate presence,\" he huffs, butting into your conversation. \"And believe me, she will not like it if you're late at all.\"","back_name":"Time to Get to Work!","octgn_id":"c8f9fce3-2fcd-4e18-a40d-93cd3636e388","url":"https:\/\/arkhamdb.com\/card\/10681","imagesrc":"\/bundles\/cards\/10681.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/10681b.jpg"},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"day_of_rest","encounter_name":"Day of Rest","position":182,"exceptional":false,"myriad":false,"encounter_position":2,"code":"10682","name":"Dawn of the First Day","real_name":"Dawn of the First Day","text":"Investigators cannot take damage\/horror or be defeated.\n<b>Objective<\/b> - Befriend the locals and prepare for the first survey! <i>(Refer to the rules on page 6 for more information on preludes)<\/i>","real_text":"Investigators cannot take damage\/horror or be defeated.\n<b>Objective<\/b> - Befriend the locals and prepare for the first survey! <i>(Refer to the rules on page 6 for more information on preludes)<\/i>","quantity":1,"health_per_investigator":false,"stage":1,"flavor":"The village brims with excitement! Children play along the roadside wearing animal masks, while others hang gaudy flowers on eaves and along fences.","illustrator":"Rob Laskey","is_unique":false,"permanent":false,"double_sided":true,"back_text":"<b>If you flipped this act while or after playing the Dawn of the First Day prelude, read the following:<\/b>\n<blockquote><i>The sweetness of the air and the vibrant colors are overwhelming. Your pulse is electric as gooseflesh creeps up your arm and your skin prickles, almost as if under an invisible caress. You are not alone, you never were alone, but the one who is with you is you, and you, and you, and you, and you and you and and and and\nYou catch yourself staring up at the glassy sky, bewildered and drunk with wonder.<\/i><\/blockquote>\nYou (and only you) earn 1 bonus experience. <i>(do not spend it until instructed.)<\/i>","back_name":"The Brilliance","octgn_id":"b6416b72-dece-4b7f-badd-f900875c54bb","url":"https:\/\/arkhamdb.com\/card\/10682","imagesrc":"\/bundles\/cards\/10682.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/10682b.jpg"},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"day_of_rain","encounter_name":"Day of Rain","position":183,"exceptional":false,"myriad":false,"encounter_position":1,"code":"10683","name":"Dark Clouds","real_name":"Dark Clouds","text":"<b>Forced<\/b> - When you draw a weakness: cancel its revelation effect and discard it.","real_text":"<b>Forced<\/b> - When you draw a weakness: cancel its revelation effect and discard it.","quantity":1,"doom":6,"health_per_investigator":false,"stage":1,"flavor":"Dreary clouds threaten rain as thunder rumbles overhead. Locals bustle about making preparations.","illustrator":"Rob Laskey","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Check the campaign log:\n<i>If Bertie was rescued,<\/i> <b>(\u2192R1)<\/b> <i>(page 42)<\/i>.\nOtherwise, <b>(\u2192R2)<\/b> <i>(page 42)<\/i>.","back_flavor":"You reconvene back the boarding house. Ms. Olmstead lays out a spread of warm buttered cornbread, roasted radishes the size of your fist, and a pile of grey oily eggs. Your stomach growls as you nibble on some of your field rations rather than partake.","back_name":"Gnawing Hunger","octgn_id":"2c472e3a-e9e4-408a-b069-8b88d2d91a54","url":"https:\/\/arkhamdb.com\/card\/10683","imagesrc":"\/bundles\/cards\/10683.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/10683b.jpg"},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"day_of_rain","encounter_name":"Day of Rain","position":184,"exceptional":false,"myriad":false,"encounter_position":2,"code":"10684","name":"Dawn of the Second Day","real_name":"Dawn of the Second Day","text":"Investigators cannot take damage\/horror or be defeated.\n<b>Objective<\/b> - Talk to the locals and learn more about Hemlock Isle!","real_text":"Investigators cannot take damage\/horror or be defeated.\n<b>Objective<\/b> - Talk to the locals and learn more about Hemlock Isle!","quantity":1,"health_per_investigator":false,"stage":1,"flavor":"The village continues preparations with cheery resolve, despite the dour weather.","illustrator":"Rob Laskey","is_unique":false,"permanent":false,"double_sided":true,"back_text":"<b>If you flipped this act while or after playing the Dawn of the Second Day prelude, read the following:<\/b>\n<blockquote><i>As you walk through the village, a wave of dizziness washes over you and you stumble forward, putting your hand out to steady yourself. You cut your palm on the corner of a stack of mirrors and cry out in pain as thick, heavy raindrops begin to fall.<\/i><\/blockquote>\n<b>([codex] 17)<\/b> <i>(page 42).<\/i>","back_name":"A Mistake","octgn_id":"d9fa2626-5ad1-4702-9a01-4fd6cd295c8b","url":"https:\/\/arkhamdb.com\/card\/10684","imagesrc":"\/bundles\/cards\/10684.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/10684b.jpg"},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"day_of_the_feast","encounter_name":"Day of the Feast","position":186,"exceptional":false,"myriad":false,"encounter_position":1,"code":"10686","name":"All is Full of Love","real_name":"All is Full of Love","text":"<b>Forced<\/b> - When you draw a weakness: Cancel its revelation effect and discard it.","real_text":"<b>Forced<\/b> - When you draw a weakness: Cancel its revelation effect and discard it.","quantity":1,"doom":6,"health_per_investigator":false,"stage":1,"flavor":"The people of the Vale dance with an almost manic energy. Riotous music and a sweet perfume scent hang in the air.","illustrator":"Rob Laskey","is_unique":false,"permanent":false,"double_sided":true,"back_text":"<b>Check the Campaign Log. If <i>Bertie had an epiphany<\/i>:<\/b>\n<blockquote><i>You reconvene with Dr. Marquez at the Boarding House. Bertie approaches you with a manic gleam in his eye, wearing the white-gold cloak of the Vale. \"I've decided to join the Feast today - for the whole day. I understand this may put my grant in jeopardy but -\" Before Dr. Marquez can chastise him, the young man scampers off past a throng of dancers.<\/i><\/blockquote>\n<b>(\u2192R2)<\/b> <i>(page 54)<\/i>.\n<hr><b>Otherwise:<\/b>\n<blockquote><i>You reconvene with Dr. Marquez at the Boarding House. Bertie approaches you and the professor with obvious excitement. \"I've had a revelation about Hemlock Isle. The food chain is chaos. Predators predated by prey - poetic, isn't it? Something in the food or water induces a frenzy - in fact, this entire celebration is kind of frenzy,\" he gestures to the giddy figures and dancing children.<\/i><\/blockquote>\n<b>(\u2192R1)<\/b> <i>(page 54)<\/i>.","back_name":"Bertie's Choice","octgn_id":"083927f8-6a67-4bd6-bc68-d003cb269f32","url":"https:\/\/arkhamdb.com\/card\/10686","imagesrc":"\/bundles\/cards\/10686.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/10686b.jpg"},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"day_of_the_feast","encounter_name":"Day of the Feast","position":187,"exceptional":false,"myriad":false,"encounter_position":2,"code":"10687","name":"Dawn of the Final Day","real_name":"Dawn of the Final Day","text":"<b>Objective<\/b> - Talk to the locals and prepare yourself for the Feast.","real_text":"<b>Objective<\/b> - Talk to the locals and prepare yourself for the Feast.","quantity":1,"health_per_investigator":false,"stage":1,"flavor":"A beautiful sheen hangs over everything, shimmering in the air around you.","illustrator":"Rob Laskey","is_unique":false,"permanent":false,"double_sided":true,"back_text":"<b>If you flipped this act while or after playing the Dawn of the Final Day prelude, read the following:<\/b>\n<blockquote><i>you cannot say why but you know why you are here you are here to watch to see to know to perceive to feel to understand to hold in your heart the truth of the cosmos which is that you are but a mote of dust in the brilliant light of infinity and that a single puff of air will send you spiraling into oblivion a single moment and you will cease to be if you even ever were why did you look into the brilliance why did you stare so long at the shining blinding brightness of the stars<\/i><\/blockquote>\nYou must either suffer 1 mental trauma or search the collection for a random basic [[Madness]] weakness and add it to your deck. It does not count toward your deck size. You earn 2 bonus experience.","back_name":"The Bliss","octgn_id":"744b7eab-c560-4a9d-8d4e-b661df7219a5","url":"https:\/\/arkhamdb.com\/card\/10687","imagesrc":"\/bundles\/cards\/10687.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/10687b.jpg"},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"day_of_the_feast","encounter_name":"Day of the Feast","position":188,"exceptional":false,"myriad":false,"encounter_position":3,"code":"10688","name":"Around the Table","real_name":"Around the Table","text":"<b>Objective<\/b> - Confront Mother Rachel! If Mother Rachel is defeated: <b>(\u2192R1)<\/b>.","real_text":"<b>Objective<\/b> - Confront Mother Rachel! If Mother Rachel is defeated: <b>(\u2192R1)<\/b>.","quantity":1,"doom":6,"health_per_investigator":false,"stage":1,"flavor":"Revelers dance to raucous music while others gorge themselves on rank platters of oily food. Visitors and locals alike collapse in fits of laughter while others claw at their eyes. Each of them wear a wild, gleeful smile.","illustrator":"Rob Laskey","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Each investigator is defeated and suffers 1 mental or 1 physical trauma.","back_flavor":"Glowing spores hang in the air around the effigy, lighting up the mirrors and bathing the festival in a faerie glow. You breathe in and feel your mouth and throat buzz with a light, tingling sensation. The last thing you hear as you pass out is the sound of lilting flutes and tambourines.","back_name":"The Sleep","octgn_id":"b2701631-2f06-42de-8ec7-f95558175463","url":"https:\/\/arkhamdb.com\/card\/10688","imagesrc":"\/bundles\/cards\/10688.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/10688b.jpg"},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"day_of_the_feast","encounter_name":"Day of the Feast","position":189,"exceptional":false,"myriad":false,"encounter_position":4,"code":"10689","name":"Lambs to the Slaughter","real_name":"Lambs to the Slaughter","text":"You cannot trigger [codex] codex entries.\n[reaction] After you evade a [[Resident]] enemy by 2 or more: Add them to the victory display.\n<b>Objective<\/b> - If 1 plus 1 [per_investigator] [[Resident]] cards are in the victory display, <b>(\u2192R3)<\/b> <i>(page 60)<\/i>.","real_text":"You cannot trigger [codex] codex entries.\n[reaction] After you evade a [[Resident]] enemy by 2 or more: Add them to the victory display.\n<b>Objective<\/b> - If 1 plus 1 [per_investigator] [[Resident]] cards are in the victory display, <b>(\u2192R3)<\/b> <i>(page 60)<\/i>.","quantity":1,"doom":5,"health_per_investigator":false,"stage":3,"flavor":"You must gather Mother Rachel's flock, willing or not, to their place at the table.","illustrator":"Rob Laskey","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Each investigator resigns.","back_flavor":"\"Well done,\" Mother Rachel says to you. Lights dance in the sky overhead as the last of the Vale residents are led dutifully to their place at the table. Some look at you with rueful expressions, rightfully betrayed. As you move to assume your place at the table, Mother Rachel steps in your way.\n\"It is not your place to sit with us. You are our guest of honor,\" she smiles. You feel a sharp blow to the back of your head, and then nothing.","back_name":"Back in the Fold","octgn_id":"dacea896-a825-4e26-83f1-eb07a9ea6ae8","url":"https:\/\/arkhamdb.com\/card\/10689","imagesrc":"\/bundles\/cards\/10689.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/10689b.jpg"},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"day_of_the_feast","encounter_name":"Day of the Feast","linked_to_code":"10690b","linked_to_name":"The Crossroads","position":190,"exceptional":false,"myriad":false,"encounter_position":5,"code":"10690a","name":"The Crossroads","real_name":"The Crossroads","subname":"Morning [day]","text":"[action]: You ask the locals about the Vale <b>([codex] 10)<\/b>.\n[fast] If there are exactly 1 or 2 investigators in the game, during your turn: <b>Move<\/b> <i>(to a connecting location)<\/i>. (Group limit once per round.)","real_text":"[action]: You ask the locals about the Vale <b>([codex] 10)<\/b>.\n[fast] If there are exactly 1 or 2 investigators in the game, during your turn: <b>Move<\/b> <i>(to a connecting location)<\/i>. (Group limit once per round.)","quantity":1,"shroud":3,"clues":0,"health_per_investigator":false,"traits":"Hemlock Vale. Central.","real_traits":"Hemlock Vale. Central.","flavor":"Dozens of visitors gather around the base of the effigy.","illustrator":"Mauro Dal Bo","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"e5553d99-4eb2-4753-86f5-14e294609fc6","url":"https:\/\/arkhamdb.com\/card\/10690a","imagesrc":"\/bundles\/cards\/10690a.jpg","spoiler":1,"linked_card":{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"day_of_the_feast","encounter_name":"Day of the Feast","id":4859,"position":190,"exceptional":false,"myriad":false,"encounter_position":5,"code":"10690b","name":"The Crossroads","real_name":"The Crossroads","subname":"Evening [day]","bonded_to":null,"bonded_count":null,"cost":null,"text":"<p><span class=\"icon-action\" title=\"Action\"><\/span>: <b>Parley.<\/b> You exhort the locals for help. Test <span class=\"icon-willpower\" title=\"Willpower\"><\/span> (3). If you succeed, move 1 damage from your investigator to a <b><i>Resident<\/i><\/b> enemy at The Crossroads.<\/p>","customization_text":null,"customization_change":null,"real_text":"[action]: <b>Parley.<\/b> You exhort the locals for help. Test [willpower] (3). If you succeed, move 1 damage from your investigator to a [[Resident]] enemy at The Crossroads.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":3,"clues":0,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":null,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":null,"stage":null,"traits":"Hemlock Vale. Central.","real_traits":"Hemlock Vale. Central.","tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"A crowd of revelers dance around a roaring bonfire. Mother Rachel stands before it, smiling broadly.","illustrator":"Mauro Dal Bo","is_unique":false,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/10690b","imagesrc":null,"spoiler":1}},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"day_of_the_feast","encounter_name":"Day of the Feast","position":190,"exceptional":false,"myriad":false,"encounter_position":5,"code":"10690b","name":"The Crossroads","real_name":"The Crossroads","subname":"Evening [day]","text":"[action]: <b>Parley.<\/b> You exhort the locals for help. Test [willpower] (3). If you succeed, move 1 damage from your investigator to a [[Resident]] enemy at The Crossroads.","real_text":"[action]: <b>Parley.<\/b> You exhort the locals for help. Test [willpower] (3). If you succeed, move 1 damage from your investigator to a [[Resident]] enemy at The Crossroads.","quantity":1,"shroud":3,"clues":0,"health_per_investigator":false,"traits":"Hemlock Vale. Central.","real_traits":"Hemlock Vale. Central.","flavor":"A crowd of revelers dance around a roaring bonfire. Mother Rachel stands before it, smiling broadly.","illustrator":"Mauro Dal Bo","is_unique":false,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/10690b","spoiler":1},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"day_of_the_feast","encounter_name":"Day of the Feast","linked_to_code":"10691b","linked_to_name":"The Old Mill","position":191,"exceptional":false,"myriad":false,"encounter_position":6,"code":"10691a","name":"The Old Mill","real_name":"The Old Mill","subname":"Morning [day]","text":"[action] [action]: Discover 1 clue at The Old Mill.","real_text":"[action] [action]: Discover 1 clue at The Old Mill.","quantity":1,"shroud":4,"clues":1,"clues_fixed":true,"health_per_investigator":false,"traits":"Hemlock Vale.","real_traits":"Hemlock Vale.","flavor":"The mill appears to have been overtaken by sharp, knotted vines and fecund vegetation.","illustrator":"Pixoloid Studios","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"a6a06829-fa33-4aa6-87c7-e7d12ee80f50","url":"https:\/\/arkhamdb.com\/card\/10691a","imagesrc":"\/bundles\/cards\/10691a.jpg","spoiler":1,"linked_card":{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"day_of_the_feast","encounter_name":"Day of the Feast","id":4861,"position":191,"exceptional":false,"myriad":false,"encounter_position":6,"code":"10691b","name":"The Old Mill","real_name":"The Old Mill","subname":"Evening [day]","bonded_to":null,"bonded_count":null,"cost":null,"text":"<p><span class=\"icon-action\" title=\"Action\"><\/span>: You investigate the sounds of something rustling in the undergrowth <b>([codex] 12)<\/b>.<\/p>","customization_text":null,"customization_change":null,"real_text":"[action]: You investigate the sounds of something rustling in the undergrowth <b>([codex] 12)<\/b>.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":4,"clues":1,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":null,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":null,"stage":null,"traits":"Hemlock Vale.","real_traits":"Hemlock Vale.","tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"The daylight gives way to long, sinister shadows.","illustrator":"Pixoloid Studios","is_unique":false,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/10691b","imagesrc":null,"spoiler":1}},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"day_of_the_feast","encounter_name":"Day of the Feast","position":191,"exceptional":false,"myriad":false,"encounter_position":6,"code":"10691b","name":"The Old Mill","real_name":"The Old Mill","subname":"Evening [day]","text":"[action]: You investigate the sounds of something rustling in the undergrowth <b>([codex] 12)<\/b>.","real_text":"[action]: You investigate the sounds of something rustling in the undergrowth <b>([codex] 12)<\/b>.","quantity":1,"shroud":4,"clues":1,"health_per_investigator":false,"traits":"Hemlock Vale.","real_traits":"Hemlock Vale.","flavor":"The daylight gives way to long, sinister shadows.","illustrator":"Pixoloid Studios","is_unique":false,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/10691b","spoiler":1},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"day_of_the_feast","encounter_name":"Day of the Feast","position":192,"exceptional":false,"myriad":false,"encounter_position":7,"code":"10692","name":"Frenzied Reveler","real_name":"Frenzied Reveler","text":"<b>Forced<\/b> - When Frenzied Reveler is defeated: Place 1 doom on the agenda. This effect can cause the current agenda to advance.\n[action]: <b>Parley.<\/b> Test [agility] (4). If you succeed, remove Frenzied Reveler from the game.","real_text":"<b>Forced<\/b> - When Frenzied Reveler is defeated: Place 1 doom on the agenda. This effect can cause the current agenda to advance.\n[action]: <b>Parley.<\/b> Test [agility] (4). If you succeed, remove Frenzied Reveler from the game.","quantity":2,"health":2,"health_per_investigator":false,"enemy_damage":1,"enemy_fight":2,"enemy_evade":2,"traits":"Humanoid. Resident.","real_traits":"Humanoid. Resident.","illustrator":"Lin Hsiang","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"5dd1a34a-105f-47d0-9ea2-6e1285bb9fec","url":"https:\/\/arkhamdb.com\/card\/10692","imagesrc":"\/bundles\/cards\/10692.jpg","spoiler":1},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_vale","encounter_name":"The Vale","linked_to_code":"10705b","linked_to_name":"Boarding House","position":205,"exceptional":false,"myriad":false,"encounter_position":2,"code":"10705a","name":"Boarding House","real_name":"Boarding House","subname":"Day [day]","text":"[action]: You ask around about the Vale <b>([codex] 9)<\/b>.\n[action]: Heal 1 damage or 1 horror. (Limit once per game.)","real_text":"[action]: You ask around about the Vale <b>([codex] 9)<\/b>.\n[action]: Heal 1 damage or 1 horror. (Limit once per game.)","quantity":1,"shroud":3,"clues":0,"health_per_investigator":false,"traits":"Hemlock Vale.","real_traits":"Hemlock Vale.","flavor":"They say Ms. Olmstead runs a very tight ship.","illustrator":"Pixoloid Studios","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"313eb0b5-35e7-4a2e-ac78-0b3f2d5731c4","url":"https:\/\/arkhamdb.com\/card\/10705a","imagesrc":"\/bundles\/cards\/10705a.jpg","spoiler":1,"linked_card":{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_vale","encounter_name":"The Vale","id":4864,"position":205,"exceptional":false,"myriad":false,"encounter_position":2,"code":"10705b","name":"Boarding House","real_name":"Boarding House","subname":"Night [night]","bonded_to":null,"bonded_count":null,"cost":null,"text":"<p>The first encounter card drawn at this location each round gains surge.<\/p><p><span class=\"icon-action\" title=\"Action\"><\/span>: Test <span class=\"icon-willpower\" title=\"Willpower\"><\/span> (3), then <span class=\"icon-agility\" title=\"Agility\"><\/span> (2), then <span class=\"icon-combat\" title=\"Combat\"><\/span> (1). If you succeed at each of these tests, draw 3 cards. Then, if the current act is Fate of the Vale (v.IV), remember that \"the investigators found gas.\"<\/p>","customization_text":null,"customization_change":null,"real_text":"The first encounter card drawn at this location each round gains surge.\n[action]: Test [willpower] (3), then [agility] (2), then [combat] (1). If you succeed at each of these tests, draw 3 cards. Then, if the current act is Fate of the Vale (v.IV), remember that \"the investigators found gas.\"","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":3,"clues":1,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":null,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":null,"stage":null,"traits":"Hemlock Vale.","real_traits":"Hemlock Vale.","tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"","illustrator":"Pixoloid Studios","is_unique":false,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/10705b","imagesrc":null,"spoiler":1}},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_vale","encounter_name":"The Vale","position":205,"exceptional":false,"myriad":false,"encounter_position":2,"code":"10705b","name":"Boarding House","real_name":"Boarding House","subname":"Night [night]","text":"The first encounter card drawn at this location each round gains surge.\n[action]: Test [willpower] (3), then [agility] (2), then [combat] (1). If you succeed at each of these tests, draw 3 cards. Then, if the current act is Fate of the Vale (v.IV), remember that \"the investigators found gas.\"","real_text":"The first encounter card drawn at this location each round gains surge.\n[action]: Test [willpower] (3), then [agility] (2), then [combat] (1). If you succeed at each of these tests, draw 3 cards. Then, if the current act is Fate of the Vale (v.IV), remember that \"the investigators found gas.\"","quantity":1,"shroud":3,"clues":1,"health_per_investigator":false,"traits":"Hemlock Vale.","real_traits":"Hemlock Vale.","illustrator":"Pixoloid Studios","is_unique":false,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/10705b","spoiler":1},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_vale","encounter_name":"The Vale","linked_to_code":"10706b","linked_to_name":"The Crossroads","position":206,"exceptional":false,"myriad":false,"encounter_position":3,"code":"10706a","name":"The Crossroads","real_name":"The Crossroads","subname":"Day [day]","text":"[action]: You ask the locals about the Vale  <b>([codex] 10)<\/b>.\n[fast] If there are exactly 1 or 2 investigators in the game, during your turn: <b>Move<\/b> <i>(to a connecting location)<\/i>. (Group limit once per round.)","real_text":"[action]: You ask the locals about the Vale  <b>([codex] 10)<\/b>.\n[fast] If there are exactly 1 or 2 investigators in the game, during your turn: <b>Move<\/b> <i>(to a connecting location)<\/i>. (Group limit once per round.)","quantity":1,"shroud":2,"clues":0,"health_per_investigator":false,"traits":"Hemlock Vale. Central.","real_traits":"Hemlock Vale. Central.","flavor":"The elaborate effigy is the tallest structure in the Vale.","illustrator":"Mauro Dal Bo","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"3b9dff55-b6e6-4931-b2fe-d58267f8a1a1","url":"https:\/\/arkhamdb.com\/card\/10706a","imagesrc":"\/bundles\/cards\/10706a.jpg","spoiler":1,"linked_card":{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_vale","encounter_name":"The Vale","id":4866,"position":206,"exceptional":false,"myriad":false,"encounter_position":3,"code":"10706b","name":"The Crossroads","real_name":"The Crossroads","subname":"Night [night]","bonded_to":null,"bonded_count":null,"cost":null,"text":"<p>During the enemy phase, each <b><i>Shattered<\/i><\/b> enemy at The Crossroads loses aloof.<\/p><p><span class=\"icon-reaction\" title=\"Reaction\"><\/span> After you successfully evade a <b><i>Shattered<\/i><\/b> enemy at The Crossroads by 3 or more, if the current act is Fate of the Vale (v.IV): Remember that \"the road is clear.\"<\/p>","customization_text":null,"customization_change":null,"real_text":"During the enemy phase, each [[Shattered]] enemy at The Crossroads loses aloof.\n[reaction] After you successfully evade a [[Shattered]] enemy at The Crossroads by 3 or more, if the current act is Fate of the Vale (v.IV): Remember that \"the road is clear.\"","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":2,"clues":2,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":null,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":null,"stage":null,"traits":"Hemlock Vale. Central.","real_traits":"Hemlock Vale. Central.","tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"","illustrator":"Mauro Dal Bo","is_unique":false,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/10706b","imagesrc":null,"spoiler":1}},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_vale","encounter_name":"The Vale","position":206,"exceptional":false,"myriad":false,"encounter_position":3,"code":"10706b","name":"The Crossroads","real_name":"The Crossroads","subname":"Night [night]","text":"During the enemy phase, each [[Shattered]] enemy at The Crossroads loses aloof.\n[reaction] After you successfully evade a [[Shattered]] enemy at The Crossroads by 3 or more, if the current act is Fate of the Vale (v.IV): Remember that \"the road is clear.\"","real_text":"During the enemy phase, each [[Shattered]] enemy at The Crossroads loses aloof.\n[reaction] After you successfully evade a [[Shattered]] enemy at The Crossroads by 3 or more, if the current act is Fate of the Vale (v.IV): Remember that \"the road is clear.\"","quantity":1,"shroud":2,"clues":2,"health_per_investigator":false,"traits":"Hemlock Vale. Central.","real_traits":"Hemlock Vale. Central.","illustrator":"Mauro Dal Bo","is_unique":false,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/10706b","spoiler":1},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_vale","encounter_name":"The Vale","linked_to_code":"10707b","linked_to_name":"Hemlock Chapel","position":207,"exceptional":false,"myriad":false,"encounter_position":4,"code":"10707a","name":"Hemlock Chapel","real_name":"Hemlock Chapel","subname":"Day [day]","text":"[action]: You approach the overgrown chapel at the top of the hill <b>([codex] 11)<\/b>.\n[action]: Search the top 9 cards of your deck for a [[Spell]] card and draw it. Shuffle your deck. (Limit once per game.)","real_text":"[action]: You approach the overgrown chapel at the top of the hill <b>([codex] 11)<\/b>.\n[action]: Search the top 9 cards of your deck for a [[Spell]] card and draw it. Shuffle your deck. (Limit once per game.)","quantity":1,"shroud":3,"clues":0,"health_per_investigator":false,"traits":"Hemlock Vale.","real_traits":"Hemlock Vale.","flavor":"The chapel looks like something out of a storybook.","illustrator":"Pixoloid Studios","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"6d36fa4b-cd4a-48dd-9f1f-c732ca6378ff","url":"https:\/\/arkhamdb.com\/card\/10707a","imagesrc":"\/bundles\/cards\/10707a.jpg","spoiler":1,"linked_card":{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_vale","encounter_name":"The Vale","id":4868,"position":207,"exceptional":false,"myriad":false,"encounter_position":4,"code":"10707b","name":"Hemlock Chapel","real_name":"Hemlock Chapel","subname":"Night [night]","bonded_to":null,"bonded_count":null,"cost":null,"text":"<p><b>Forced<\/b> - After the last clue is discovered from Hemlock Chapel: Place 1 clue on each location in play. (Max once per game.)<\/p><p><span class=\"icon-action\" title=\"Action\"><\/span>: Heal 1 horror. Return a <b><i>Spell<\/i><\/b> card from your discard pile to your hand. (Limit once per game.)<\/p>","customization_text":null,"customization_change":null,"real_text":"<b>Forced<\/b> - After the last clue is discovered from Hemlock Chapel: Place 1 clue on each location in play. (Max once per game.)\n[action]: Heal 1 horror. Return a [[Spell]] card from your discard pile to your hand. (Limit once per game.)","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":4,"clues":1,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":null,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":null,"stage":null,"traits":"Hemlock Vale.","real_traits":"Hemlock Vale.","tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"","illustrator":"Pixoloid Studios","is_unique":false,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/10707b","imagesrc":null,"spoiler":1}},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_vale","encounter_name":"The Vale","position":207,"exceptional":false,"myriad":false,"encounter_position":4,"code":"10707b","name":"Hemlock Chapel","real_name":"Hemlock Chapel","subname":"Night [night]","text":"<b>Forced<\/b> - After the last clue is discovered from Hemlock Chapel: Place 1 clue on each location in play. (Max once per game.)\n[action]: Heal 1 horror. Return a [[Spell]] card from your discard pile to your hand. (Limit once per game.)","real_text":"<b>Forced<\/b> - After the last clue is discovered from Hemlock Chapel: Place 1 clue on each location in play. (Max once per game.)\n[action]: Heal 1 horror. Return a [[Spell]] card from your discard pile to your hand. (Limit once per game.)","quantity":1,"shroud":4,"clues":1,"health_per_investigator":false,"traits":"Hemlock Vale.","real_traits":"Hemlock Vale.","illustrator":"Pixoloid Studios","is_unique":false,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/10707b","spoiler":1},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_vale","encounter_name":"The Vale","linked_to_code":"10708b","linked_to_name":"The Old Mill","position":208,"exceptional":false,"myriad":false,"encounter_position":5,"code":"10708a","name":"The Old Mill","real_name":"The Old Mill","subname":"Day [day]","text":"[reaction] After you discover a clue at The Old Mill: <b>([codex] 12)<\/b>.","real_text":"[reaction] After you discover a clue at The Old Mill: <b>([codex] 12)<\/b>.","quantity":1,"shroud":2,"clues":1,"clues_fixed":true,"health_per_investigator":false,"traits":"Hemlock Vale.","real_traits":"Hemlock Vale.","flavor":"The morning breeze carries the fresh scent of lupines, asters, yarrow, and meadowsweet into the Vale.","illustrator":"Pixoloid Studios","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"75294809-d313-4be8-b151-502ce9d57441","url":"https:\/\/arkhamdb.com\/card\/10708a","imagesrc":"\/bundles\/cards\/10708a.jpg","spoiler":1,"linked_card":{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_vale","encounter_name":"The Vale","id":4870,"position":208,"exceptional":false,"myriad":false,"encounter_position":5,"code":"10708b","name":"The Old Mill","real_name":"The Old Mill","subname":"Night [night]","bonded_to":null,"bonded_count":null,"cost":null,"text":"<p><span class=\"icon-action\" title=\"Action\"><\/span>: Test <span class=\"icon-agility\" title=\"Agility\"><\/span> (8). If you succeed, heal 2 damage (if you fail you may spend 2 <span class=\"icon-per_investigator\" title=\"Per Investigator\"><\/span> clues to automatically succeed instead). Then, if the current act is Fate of the Vale (v.IV), remember that \"the samples were found.\"<\/p>","customization_text":null,"customization_change":null,"real_text":"[action]: Test [agility] (8). If you succeed, heal 2 damage (if you fail you may spend 2 [per_investigator] clues to automatically succeed instead). Then, if the current act is Fate of the Vale (v.IV), remember that \"the samples were found.\"","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":4,"clues":1,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":null,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":null,"stage":null,"traits":"Hemlock Vale.","real_traits":"Hemlock Vale.","tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"","illustrator":"Pixoloid Studios","is_unique":false,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/10708b","imagesrc":null,"spoiler":1}},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_vale","encounter_name":"The Vale","position":208,"exceptional":false,"myriad":false,"encounter_position":5,"code":"10708b","name":"The Old Mill","real_name":"The Old Mill","subname":"Night [night]","text":"[action]: Test [agility] (8). If you succeed, heal 2 damage (if you fail you may spend 2 [per_investigator] clues to automatically succeed instead). Then, if the current act is Fate of the Vale (v.IV), remember that \"the samples were found.\"","real_text":"[action]: Test [agility] (8). If you succeed, heal 2 damage (if you fail you may spend 2 [per_investigator] clues to automatically succeed instead). Then, if the current act is Fate of the Vale (v.IV), remember that \"the samples were found.\"","quantity":1,"shroud":4,"clues":1,"health_per_investigator":false,"traits":"Hemlock Vale.","real_traits":"Hemlock Vale.","illustrator":"Pixoloid Studios","is_unique":false,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/10708b","spoiler":1},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_vale","encounter_name":"The Vale","linked_to_code":"10709b","linked_to_name":"The Atwood House","position":209,"exceptional":false,"myriad":false,"encounter_position":6,"code":"10709a","name":"The Atwood House","real_name":"The Atwood House","subname":"Day [day]","text":"[action]: You approach the old homestead <b>([codex] 13)<\/b>.","real_text":"[action]: You approach the old homestead <b>([codex] 13)<\/b>.","quantity":1,"shroud":4,"clues":0,"health_per_investigator":false,"traits":"Hemlock Vale.","real_traits":"Hemlock Vale.","flavor":"The dour fa\u00e7ade of the old house carries a hint of its former glory. The locals seem to avoid the property.","illustrator":"Pixoloid Studios","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"42fe895a-fb9f-4f2a-8f93-5a94a2f63e91","url":"https:\/\/arkhamdb.com\/card\/10709a","imagesrc":"\/bundles\/cards\/10709a.jpg","spoiler":1,"linked_card":{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_vale","encounter_name":"The Vale","id":4872,"position":209,"exceptional":false,"myriad":false,"encounter_position":6,"code":"10709b","name":"The Atwood House","real_name":"The Atwood House","subname":"Night [night]","bonded_to":null,"bonded_count":null,"cost":null,"text":"<p><b>Forced<\/b> - After you fail a skill test while investigating The Atwood House: Take 1 horror.<\/p><p><span class=\"icon-action\" title=\"Action\"><\/span>: Test <span class=\"icon-willpower\" title=\"Willpower\"><\/span> (8). If you succeed, heal 2 horror (if you fail, you may spend 2 <span class=\"icon-per_investigator\" title=\"Per Investigator\"><\/span> clues to automatically succeed instead). Then, if the current act is Fate of the Vale (v.IV), remember that \"the survey notes were recovered.\"<\/p>","customization_text":null,"customization_change":null,"real_text":"<b>Forced<\/b> - After you fail a skill test while investigating The Atwood House: Take 1 horror.\n[action]: Test [willpower] (8). If you succeed, heal 2 horror (if you fail, you may spend 2 [per_investigator] clues to automatically succeed instead). Then, if the current act is Fate of the Vale (v.IV), remember that \"the survey notes were recovered.\"","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":3,"clues":1,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":null,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":null,"stage":null,"traits":"Hemlock Vale.","real_traits":"Hemlock Vale.","tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"","illustrator":"Pixoloid Studios","is_unique":false,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/10709b","imagesrc":null,"spoiler":1}},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_vale","encounter_name":"The Vale","position":209,"exceptional":false,"myriad":false,"encounter_position":6,"code":"10709b","name":"The Atwood House","real_name":"The Atwood House","subname":"Night [night]","text":"<b>Forced<\/b> - After you fail a skill test while investigating The Atwood House: Take 1 horror.\n[action]: Test [willpower] (8). If you succeed, heal 2 horror (if you fail, you may spend 2 [per_investigator] clues to automatically succeed instead). Then, if the current act is Fate of the Vale (v.IV), remember that \"the survey notes were recovered.\"","real_text":"<b>Forced<\/b> - After you fail a skill test while investigating The Atwood House: Take 1 horror.\n[action]: Test [willpower] (8). If you succeed, heal 2 horror (if you fail, you may spend 2 [per_investigator] clues to automatically succeed instead). Then, if the current act is Fate of the Vale (v.IV), remember that \"the survey notes were recovered.\"","quantity":1,"shroud":3,"clues":1,"health_per_investigator":false,"traits":"Hemlock Vale.","real_traits":"Hemlock Vale.","illustrator":"Pixoloid Studios","is_unique":false,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/10709b","spoiler":1},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_vale","encounter_name":"The Vale","linked_to_code":"10710b","linked_to_name":"Tad's General Store","position":210,"exceptional":false,"myriad":false,"encounter_position":7,"code":"10710a","name":"Tad's General Store","real_name":"Tad's General Store","subname":"Day [day]","text":"[action]: <b>Parley.<\/b> You haggle for goods and chat with the locals <b>([codex] 14)<\/b>.","real_text":"[action]: <b>Parley.<\/b> You haggle for goods and chat with the locals <b>([codex] 14)<\/b>.","quantity":1,"shroud":2,"clues":0,"health_per_investigator":false,"traits":"Hemlock Vale.","real_traits":"Hemlock Vale.","flavor":"The general store is abustle with locals and visitors buying up supplies for the coming Feast.","illustrator":"Pixoloid Studios","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"9c93bc4d-3364-4e5d-b808-f04052f13aa8","url":"https:\/\/arkhamdb.com\/card\/10710a","imagesrc":"\/bundles\/cards\/10710a.jpg","spoiler":1,"linked_card":{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_vale","encounter_name":"The Vale","id":4874,"position":210,"exceptional":false,"myriad":false,"encounter_position":7,"code":"10710b","name":"Tad's General Store","real_name":"Tad's General Store","subname":"Night [night]","bonded_to":null,"bonded_count":null,"cost":null,"text":"<p>Enemies at Tad's General Store get +1 fight.<\/p><p><span class=\"icon-reaction\" title=\"Reaction\"><\/span> After a kindling is placed on this location: Place 1 additional kindling. (Group limit once per round.)<\/p>","customization_text":null,"customization_change":null,"real_text":"Enemies at Tad's General Store get +1 fight.\n[reaction] After a kindling is placed on this location: Place 1 additional kindling. (Group limit once per round.)","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":4,"clues":0,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":null,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":null,"stage":null,"traits":"Hemlock Vale.","real_traits":"Hemlock Vale.","tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"A putrid stench wafts out of the emporium.","illustrator":"Pixoloid Studios","is_unique":false,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/10710b","imagesrc":null,"spoiler":1}},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_vale","encounter_name":"The Vale","position":210,"exceptional":false,"myriad":false,"encounter_position":7,"code":"10710b","name":"Tad's General Store","real_name":"Tad's General Store","subname":"Night [night]","text":"Enemies at Tad's General Store get +1 fight.\n[reaction] After a kindling is placed on this location: Place 1 additional kindling. (Group limit once per round.)","real_text":"Enemies at Tad's General Store get +1 fight.\n[reaction] After a kindling is placed on this location: Place 1 additional kindling. (Group limit once per round.)","quantity":1,"shroud":4,"clues":0,"health_per_investigator":false,"traits":"Hemlock Vale.","real_traits":"Hemlock Vale.","flavor":"A putrid stench wafts out of the emporium.","illustrator":"Pixoloid Studios","is_unique":false,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/10710b","spoiler":1},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_vale","encounter_name":"The Vale","linked_to_code":"10711b","linked_to_name":"Vale Schoolhouse","position":211,"exceptional":false,"myriad":false,"encounter_position":8,"code":"10711a","name":"Vale Schoolhouse","real_name":"Vale Schoolhouse","subname":"Day [day]","text":"[action]: You peruse the school library <b>([codex] 15)<\/b>.\n[action]: Search your deck for a [[Tome]] asset and draw it. Shuffle your deck. (Limit once per game.)","real_text":"[action]: You peruse the school library <b>([codex] 15)<\/b>.\n[action]: Search your deck for a [[Tome]] asset and draw it. Shuffle your deck. (Limit once per game.)","quantity":1,"shroud":3,"clues":0,"health_per_investigator":false,"traits":"Hemlock Vale.","real_traits":"Hemlock Vale.","flavor":"Several roads lead past the schoolhouse toward Hemlock Isle's southern point.","illustrator":"Pixoloid Studios","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"1a4c5fb7-181e-477e-aa7a-83d5f4e376c4","url":"https:\/\/arkhamdb.com\/card\/10711a","imagesrc":"\/bundles\/cards\/10711a.jpg","spoiler":1,"linked_card":{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_vale","encounter_name":"The Vale","id":4876,"position":211,"exceptional":false,"myriad":false,"encounter_position":8,"code":"10711b","name":"Vale Schoolhouse","real_name":"Vale Schoolhouse","subname":"Night [night]","bonded_to":null,"bonded_count":null,"cost":null,"text":"<p>Enemies at Vale Schoolhouse get +1 evade.<\/p><p><span class=\"icon-action\" title=\"Action\"><\/span>: Test <span class=\"icon-willpower\" title=\"Willpower\"><\/span> or <span class=\"icon-agility\" title=\"Agility\"><\/span> (3). If you succeed, heal 1 damage or 1 horror from an investigator or <b><i>Ally<\/i><\/b> asset at this location. (Limit once per round.)<\/p>","customization_text":null,"customization_change":null,"real_text":"Enemies at Vale Schoolhouse get +1 evade.\n[action]: Test [willpower] or [agility] (3). If you succeed, heal 1 damage or 1 horror from an investigator or [[Ally]] asset at this location. (Limit once per round.)","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":4,"clues":0,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":null,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":null,"stage":null,"traits":"Hemlock Vale.","real_traits":"Hemlock Vale.","tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"Fireflies dance in the air around the schoolhouse.","illustrator":"Pixoloid Studios","is_unique":false,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/10711b","imagesrc":null,"spoiler":1}},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_vale","encounter_name":"The Vale","position":211,"exceptional":false,"myriad":false,"encounter_position":8,"code":"10711b","name":"Vale Schoolhouse","real_name":"Vale Schoolhouse","subname":"Night [night]","text":"Enemies at Vale Schoolhouse get +1 evade.\n[action]: Test [willpower] or [agility] (3). If you succeed, heal 1 damage or 1 horror from an investigator or [[Ally]] asset at this location. (Limit once per round.)","real_text":"Enemies at Vale Schoolhouse get +1 evade.\n[action]: Test [willpower] or [agility] (3). If you succeed, heal 1 damage or 1 horror from an investigator or [[Ally]] asset at this location. (Limit once per round.)","quantity":1,"shroud":4,"clues":0,"health_per_investigator":false,"traits":"Hemlock Vale.","real_traits":"Hemlock Vale.","flavor":"Fireflies dance in the air around the schoolhouse.","illustrator":"Pixoloid Studios","is_unique":false,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/10711b","spoiler":1},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_vale","encounter_name":"The Vale","linked_to_code":"10712b","linked_to_name":"The Commons","position":212,"exceptional":false,"myriad":false,"encounter_position":9,"code":"10712a","name":"The Commons","real_name":"The Commons","subname":"Day [day]","text":"[action]: You inspect the communal hall and check out the local delivery service <b>([codex] 16)<\/b>.","real_text":"[action]: You inspect the communal hall and check out the local delivery service <b>([codex] 16)<\/b>.","quantity":1,"shroud":1,"clues":0,"health_per_investigator":false,"traits":"Hemlock Vale.","real_traits":"Hemlock Vale.","flavor":"The long barn-sized building is host to many dinners, dances, and community events in the Vale.","illustrator":"Pixoloid Studios","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"0176ece0-e2dc-4327-8dc2-aa8c8f7e2bbb","url":"https:\/\/arkhamdb.com\/card\/10712a","imagesrc":"\/bundles\/cards\/10712a.jpg","spoiler":1,"linked_card":{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_vale","encounter_name":"The Vale","id":4878,"position":212,"exceptional":false,"myriad":false,"encounter_position":9,"code":"10712b","name":"The Commons","real_name":"The Commons","subname":"Night [night]","bonded_to":null,"bonded_count":null,"cost":null,"text":"<p>While an enemy is moving, its location is considered to be connected to The Commons.<\/p><p><span class=\"icon-action\" title=\"Action\"><\/span>: Test <span class=\"icon-intellect\" title=\"Intellect\"><\/span> (3), then <span class=\"icon-combat\" title=\"Combat\"><\/span> (2), then <span class=\"icon-agility\" title=\"Agility\"><\/span> (1). If you succeed at each of these tests, gain 5 resources. Then, if the current act is Fate of the Vale (v.IV), remember that \"the investigators found Theo's truck.\"<\/p>","customization_text":null,"customization_change":null,"real_text":"While an enemy is moving, its location is considered to be connected to The Commons.\n[action]: Test [intellect] (3), then [combat] (2), then [agility] (1). If you succeed at each of these tests, gain 5 resources. Then, if the current act is Fate of the Vale (v.IV), remember that \"the investigators found Theo's truck.\"","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":2,"clues":1,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":null,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":null,"stage":null,"traits":"Hemlock Vale.","real_traits":"Hemlock Vale.","tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"","illustrator":"Pixoloid Studios","is_unique":false,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/10712b","imagesrc":null,"spoiler":1}},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_vale","encounter_name":"The Vale","position":212,"exceptional":false,"myriad":false,"encounter_position":9,"code":"10712b","name":"The Commons","real_name":"The Commons","subname":"Night [night]","text":"While an enemy is moving, its location is considered to be connected to The Commons.\n[action]: Test [intellect] (3), then [combat] (2), then [agility] (1). If you succeed at each of these tests, gain 5 resources. Then, if the current act is Fate of the Vale (v.IV), remember that \"the investigators found Theo's truck.\"","real_text":"While an enemy is moving, its location is considered to be connected to The Commons.\n[action]: Test [intellect] (3), then [combat] (2), then [agility] (1). If you succeed at each of these tests, gain 5 resources. Then, if the current act is Fate of the Vale (v.IV), remember that \"the investigators found Theo's truck.\"","quantity":1,"shroud":2,"clues":1,"health_per_investigator":false,"traits":"Hemlock Vale.","real_traits":"Hemlock Vale.","illustrator":"Pixoloid Studios","is_unique":false,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/10712b","spoiler":1},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"horrors_in_the_rock","encounter_name":"Horrors in the Rock","position":216,"exceptional":false,"myriad":false,"encounter_position":1,"code":"10716","name":"Dry Burrow","real_name":"Dry Burrow","text":"<b>(Day [day])<\/b> [fast] : <b>Move<\/b> <i>(to a connecting location)<\/i>. (Group limit once per round.)\n<b>(Night [night]) Forced<\/b> - After you end your turn in Dry Burrow: Take 1 horror.","real_text":"<b>(Day [day])<\/b> [fast] : <b>Move<\/b> <i>(to a connecting location)<\/i>. (Group limit once per round.)\n<b>(Night [night]) Forced<\/b> - After you end your turn in Dry Burrow: Take 1 horror.","quantity":2,"shroud":2,"clues":1,"health_per_investigator":false,"traits":"Cave. Dark.","real_traits":"Cave. Dark.","flavor":"The open paths seem safe enough... but are they?","illustrator":"Tysen Johnson","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"After more aeons of descent I saw some side passages or burrows leading from unknown recesses of blackness to this shaft of nighted mystery.\n - H. P. Lovecraft, \"The Festival\"","back_name":"Cavern","octgn_id":"551eba44-f88e-4f0f-a4ca-ea6c7fb05716","url":"https:\/\/arkhamdb.com\/card\/10716","imagesrc":"\/bundles\/cards\/10716.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/10716b.jpg"},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"horrors_in_the_rock","encounter_name":"Horrors in the Rock","position":217,"exceptional":false,"myriad":false,"encounter_position":3,"code":"10717","name":"Alkaline Forest","real_name":"Alkaline Forest","text":"<b>Forced<\/b> - After you reveal Alkaline Forest: You must either take 1 direct horror, or discard 2 cards at random from your hand.","real_text":"<b>Forced<\/b> - After you reveal Alkaline Forest: You must either take 1 direct horror, or discard 2 cards at random from your hand.","quantity":1,"shroud":2,"clues":2,"health_per_investigator":false,"traits":"Cave. Dark.","real_traits":"Cave. Dark.","flavor":"The rock formations resemble a jagged grove, wreathed in poisonous red gas.","illustrator":"Nele Diel","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"After more aeons of descent I saw some side passages or burrows leading from unknown recesses of blackness to this shaft of nighted mystery.\n - H. P. Lovecraft, \"The Festival\"","back_name":"Cavern","octgn_id":"a2848737-43da-4253-9d43-23753c18b45c","url":"https:\/\/arkhamdb.com\/card\/10717","imagesrc":"\/bundles\/cards\/10717.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/10717b.jpg"},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"horrors_in_the_rock","encounter_name":"Horrors in the Rock","position":218,"exceptional":false,"myriad":false,"encounter_position":4,"code":"10718","name":"Iridescent Passage","real_name":"Iridescent Passage","text":"<b>Forced<\/b> - After you fail a skill test while investigating Iridescent Passage: Choose and discard 1 card from your hand.","real_text":"<b>Forced<\/b> - After you fail a skill test while investigating Iridescent Passage: Choose and discard 1 card from your hand.","quantity":1,"shroud":3,"clues":2,"health_per_investigator":false,"traits":"Cave.","real_traits":"Cave.","flavor":"The mirror-like walls reflect your fractured face.","illustrator":"Nele Diel","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"After more aeons of descent I saw some side passages or burrows leading from unknown recesses of blackness to this shaft of nighted mystery.\n - H. P. Lovecraft, \"The Festival\"","back_name":"Cavern","octgn_id":"5fbe13bc-2e25-4cdb-8a7d-9261249af052","url":"https:\/\/arkhamdb.com\/card\/10718","imagesrc":"\/bundles\/cards\/10718.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/10718b.jpg"},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"horrors_in_the_rock","encounter_name":"Horrors in the Rock","position":219,"exceptional":false,"myriad":false,"encounter_position":5,"code":"10719","name":"Overgrown Tunnel","real_name":"Overgrown Tunnel","text":"While Overgrown Tunnel has clues on it, you must spend 1 additional action to move out of Overgrown Tunnel.","real_text":"While Overgrown Tunnel has clues on it, you must spend 1 additional action to move out of Overgrown Tunnel.","quantity":1,"shroud":3,"clues":1,"health_per_investigator":false,"traits":"Cave. Dark.","real_traits":"Cave. Dark.","flavor":"Thick sinewy roots choke the surrounding tunnels.","illustrator":"Pixoloid Studios","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"After more aeons of descent I saw some side passages or burrows leading from unknown recesses of blackness to this shaft of nighted mystery.\n - H. P. Lovecraft, \"The Festival\"","back_name":"Cavern","octgn_id":"78265a23-b915-45ca-bdce-a0f850e642ac","url":"https:\/\/arkhamdb.com\/card\/10719","imagesrc":"\/bundles\/cards\/10719.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/10719b.jpg"},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"horrors_in_the_rock","encounter_name":"Horrors in the Rock","position":220,"exceptional":false,"myriad":false,"encounter_position":6,"code":"10720","name":"Mineral Tunnel","real_name":"Mineral Tunnel","text":"While you are investigating Mineral Tunnel, it gets +1 shroud for each card in your hand (max +6 shroud on Easy\/Standard difficulty).","real_text":"While you are investigating Mineral Tunnel, it gets +1 shroud for each card in your hand (max +6 shroud on Easy\/Standard difficulty).","quantity":1,"shroud":0,"clues":1,"health_per_investigator":false,"traits":"Cave. Dark.","real_traits":"Cave. Dark.","flavor":"The formations resemble a shark's many-rowed teeth, and are just as sharp.","illustrator":"Nele Diel","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"After more aeons of descent I saw some side passages or burrows leading from unknown recesses of blackness to this shaft of nighted mystery.\n - H. P. Lovecraft, \"The Festival\"","back_name":"Cavern","octgn_id":"d96c30d5-4794-472f-b3be-e435e8d9a86b","url":"https:\/\/arkhamdb.com\/card\/10720","imagesrc":"\/bundles\/cards\/10720.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/10720b.jpg"},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"horrors_in_the_rock","encounter_name":"Horrors in the Rock","position":221,"exceptional":false,"myriad":false,"encounter_position":7,"code":"10721","name":"Crystal Parasite","real_name":"Crystal Parasite","text":"Hunter. Retaliate.\n<b>(Day [day]) Forced<\/b> - After Crystal Parasite attacks: Heal 2 damage from it.\n<b>(Night [night])<\/b> Crystal Parasite gets +2 fight and +1 damage value for every 2 damage on it.","real_text":"Hunter. Retaliate.\n<b>(Day [day]) Forced<\/b> - After Crystal Parasite attacks: Heal 2 damage from it.\n<b>(Night [night])<\/b> Crystal Parasite gets +2 fight and +1 damage value for every 2 damage on it.","quantity":2,"health":6,"health_per_investigator":false,"enemy_damage":1,"enemy_horror":1,"enemy_fight":2,"enemy_evade":2,"victory":1,"traits":"Monster. Insect. Blight.","real_traits":"Monster. Insect. Blight.","illustrator":"Peter Polach","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"6fe07b32-61f5-48a5-8e05-4c0264829738","url":"https:\/\/arkhamdb.com\/card\/10721","imagesrc":"\/bundles\/cards\/10721.jpg","spoiler":1},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"horrors_in_the_rock","encounter_name":"Horrors in the Rock","position":222,"exceptional":false,"myriad":false,"encounter_position":9,"code":"10722","name":"Chroma Blight","real_name":"Chroma Blight","text":"<b>Revelation<\/b> - Put Chroma Blight into play in your threat area. Limit 1 per investigator.\n<b>Forced<\/b> - After you draw 1 or more cards from your deck: Place 1 resource on Chroma Blight, as brilliance.\n<b>Forced<\/b> - If there is a total of 6 brilliance on Chroma Blight: Put a set-aside copy of Crystal Parasite into play at your location. Remove Chroma Blight from the game.","real_text":"<b>Revelation<\/b> - Put Chroma Blight into play in your threat area. Limit 1 per investigator.\n<b>Forced<\/b> - After you draw 1 or more cards from your deck: Place 1 resource on Chroma Blight, as brilliance.\n<b>Forced<\/b> - If there is a total of 6 brilliance on Chroma Blight: Put a set-aside copy of Crystal Parasite into play at your location. Remove Chroma Blight from the game.","quantity":2,"health_per_investigator":false,"traits":"Power. Blight.","real_traits":"Power. Blight.","illustrator":"Peter Polach","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"2d0b69e6-f536-4e19-934d-cf34108087f7","url":"https:\/\/arkhamdb.com\/card\/10722","imagesrc":"\/bundles\/cards\/10722.jpg","spoiler":1},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"horrors_in_the_rock","encounter_name":"Horrors in the Rock","position":223,"exceptional":false,"myriad":false,"encounter_position":11,"code":"10723","name":"Calcification","real_name":"Calcification","text":"<b>Revelation<\/b> - Put Calcification into play in your threat area. Limit 1 per investigator.\n<b>Forced<\/b> - The first time you move each round: Take 1 direct damage.\n[action]: Test [agility] (3). If you succeed, discard Calcification. (You may take 1 direct damage for this test to automatically succeed.)","real_text":"<b>Revelation<\/b> - Put Calcification into play in your threat area. Limit 1 per investigator.\n<b>Forced<\/b> - The first time you move each round: Take 1 direct damage.\n[action]: Test [agility] (3). If you succeed, discard Calcification. (You may take 1 direct damage for this test to automatically succeed.)","quantity":2,"health_per_investigator":false,"traits":"Hazard. Blight.","real_traits":"Hazard. Blight.","illustrator":"Peter Polach","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"2c246723-cc72-4d8b-9339-ce94a0258ae3","url":"https:\/\/arkhamdb.com\/card\/10723","imagesrc":"\/bundles\/cards\/10723.jpg","spoiler":1},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"agents_of_the_colour","encounter_name":"Agents of the Colour","position":224,"exceptional":false,"myriad":false,"encounter_position":1,"code":"10724","name":"Miasmatic Shadow","real_name":"Miasmatic Shadow","text":"Aloof. Hunter. <b>(Night [night])<\/b> Elusive.\nCannot be damaged except by [[Spell]], [[Relic]], [[Science]], or encounter cards.\n<b>Forced<\/b> - When you discard 1 or more cards from hand at Miasmatic Shadow's location, if it is ready: It engages you and makes an immediate attack.","real_text":"Aloof. Hunter. <b>(Night [night])<\/b> Elusive.\nCannot be damaged except by [[Spell]], [[Relic]], [[Science]], or encounter cards.\n<b>Forced<\/b> - When you discard 1 or more cards from hand at Miasmatic Shadow's location, if it is ready: It engages you and makes an immediate attack.","quantity":2,"health":3,"health_per_investigator":false,"enemy_damage":1,"enemy_horror":1,"enemy_fight":3,"enemy_evade":3,"victory":0,"traits":"Monster. Colour.","real_traits":"Monster. Colour.","illustrator":"Carlos Palma Cruchaga","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"613f0351-e5c2-4cb7-b79c-594738f434e0","url":"https:\/\/arkhamdb.com\/card\/10724","imagesrc":"\/bundles\/cards\/10724.jpg","spoiler":1},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"agents_of_the_colour","encounter_name":"Agents of the Colour","position":225,"exceptional":false,"myriad":false,"encounter_position":3,"code":"10725","name":"Alien Whispers","real_name":"Alien Whispers","text":"<b>Revelation<\/b> - Test [willpower] (3). For each point you fail by, you must <i>(choose one)<\/i>:\n- Take 1 damage, which can only be assigned to an asset you control.\n- Take 1 horror, which can only be assigned to an asset you control.\n- Discard 1 card at random from your hand.","real_text":"<b>Revelation<\/b> - Test [willpower] (3). For each point you fail by, you must <i>(choose one)<\/i>:\n- Take 1 damage, which can only be assigned to an asset you control.\n- Take 1 horror, which can only be assigned to an asset you control.\n- Discard 1 card at random from your hand.","quantity":2,"health_per_investigator":false,"traits":"Power. Colour.","real_traits":"Power. Colour.","illustrator":"Peter Polach","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"7e9157eb-c378-4819-b4e6-6d8b542272ec","url":"https:\/\/arkhamdb.com\/card\/10725","imagesrc":"\/bundles\/cards\/10725.jpg","spoiler":1},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"transfiguration","encounter_name":"Transfiguration","position":226,"exceptional":false,"myriad":false,"encounter_position":1,"code":"10726","name":"Strange Mutations","real_name":"Strange Mutations","text":"<b>Revelation<\/b> - Test [willpower] (5). Reduce the difficulty of this test by 1 for each horror on you. If you fail, you must either take 2 horror, or discard 2 cards at random from your hand.","real_text":"<b>Revelation<\/b> - Test [willpower] (5). Reduce the difficulty of this test by 1 for each horror on you. If you fail, you must either take 2 horror, or discard 2 cards at random from your hand.","quantity":2,"health_per_investigator":false,"traits":"Power.","real_traits":"Power.","flavor":"Knotty, scaly growths erupt on the skin, resembling scales or vestigial fingernails.","illustrator":"Tso","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"c964c9c6-2bca-4a44-8e36-bd3f45d53625","url":"https:\/\/arkhamdb.com\/card\/10726","imagesrc":"\/bundles\/cards\/10726.jpg","spoiler":1},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"transfiguration","encounter_name":"Transfiguration","position":227,"exceptional":false,"myriad":false,"encounter_position":3,"code":"10727","name":"Fungal Rot","real_name":"Fungal Rot","text":"<b>Revelation<\/b> - Attach Fungal Rot to an [[Item]] asset you control without Fungal Rot attached. If you cannot, Fungal Rot gains surge.\nTreat attached asset's text box as if it were blank (except for [[Traits]]).\n[action]: Test [combat] (3). If you succeed, discard Fungal Rot. Otherwise, take 1 damage.","real_text":"<b>Revelation<\/b> - Attach Fungal Rot to an [[Item]] asset you control without Fungal Rot attached. If you cannot, Fungal Rot gains surge.\nTreat attached asset's text box as if it were blank (except for [[Traits]]).\n[action]: Test [combat] (3). If you succeed, discard Fungal Rot. Otherwise, take 1 damage.","quantity":2,"health_per_investigator":false,"traits":"Hazard. Blight.","real_traits":"Hazard. Blight.","illustrator":"Stephen Somers","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"7cd00907-613c-48a4-953d-0aec85415dc3","url":"https:\/\/arkhamdb.com\/card\/10727","imagesrc":"\/bundles\/cards\/10727.jpg","spoiler":1},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"blight","encounter_name":"Blight","position":228,"exceptional":false,"myriad":false,"encounter_position":1,"code":"10728","name":"Enervation","real_name":"Enervation","text":"<b>Revelation<\/b> - Test [combat] (5). Reduce the difficulty of this test by 1 for each damage on you. If you fail, you must either take 2 damage, or choose the card with the highest printed cost in your hand and discard it.","real_text":"<b>Revelation<\/b> - Test [combat] (5). Reduce the difficulty of this test by 1 for each damage on you. If you fail, you must either take 2 damage, or choose the card with the highest printed cost in your hand and discard it.","quantity":2,"health_per_investigator":false,"traits":"Hazard. Blight.","real_traits":"Hazard. Blight.","flavor":"The sores won't heal on their own, and emit a sharp chemical scent.","illustrator":"Tiziano Baracchi","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"59f7440e-5ca9-48fa-9c27-fd7983dda060","url":"https:\/\/arkhamdb.com\/card\/10728","imagesrc":"\/bundles\/cards\/10728.jpg","spoiler":1},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"blight","encounter_name":"Blight","position":229,"exceptional":false,"myriad":false,"encounter_position":3,"code":"10729","name":"Desiccation","real_name":"Desiccation","text":"<b>Revelation<\/b> - Put Desiccation into play next to the agenda deck.\nAs an additional cost for an investigator to play a card, they must take 1 damage.\n<b>Forced<\/b> - At the end of the round: Discard 1 copy of Desiccation from play. (Max once per round.)","real_text":"<b>Revelation<\/b> - Put Desiccation into play next to the agenda deck.\nAs an additional cost for an investigator to play a card, they must take 1 damage.\n<b>Forced<\/b> - At the end of the round: Discard 1 copy of Desiccation from play. (Max once per round.)","quantity":2,"health_per_investigator":false,"traits":"Blight.","real_traits":"Blight.","illustrator":"Peter Polach","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"95abdeae-4459-41e6-81ba-914f6d5815b8","url":"https:\/\/arkhamdb.com\/card\/10729","imagesrc":"\/bundles\/cards\/10729.jpg","spoiler":1},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"refractions","encounter_name":"Refractions","position":230,"exceptional":false,"myriad":false,"encounter_position":1,"code":"10730","name":"Empyrean Brilliance","real_name":"Empyrean Brilliance","text":"<b>(Day [day]) Revelation<\/b> - Test [willpower] (2). Increase the difficulty of this test by 2 if you have 5 or more cards in hand. If you fail, choose and discard 2 cards from your hand.\n<b>(Night [night]) Revelation<\/b> - Discard 1 card at random from your hand. Test [willpower] (X). X is that card's printed cost. If you fail, take 2 horror.","real_text":"<b>(Day [day]) Revelation<\/b> - Test [willpower] (2). Increase the difficulty of this test by 2 if you have 5 or more cards in hand. If you fail, choose and discard 2 cards from your hand.\n<b>(Night [night]) Revelation<\/b> - Discard 1 card at random from your hand. Test [willpower] (X). X is that card's printed cost. If you fail, take 2 horror.","quantity":2,"health_per_investigator":false,"traits":"Power. Colour.","real_traits":"Power. Colour.","illustrator":"Brian Valenzuela","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"2076696e-bcf0-487d-b8cd-117bea53673f","url":"https:\/\/arkhamdb.com\/card\/10730","imagesrc":"\/bundles\/cards\/10730.jpg","spoiler":1},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"refractions","encounter_name":"Refractions","position":231,"exceptional":false,"myriad":false,"encounter_position":3,"code":"10731","name":"Captivating Gleam","real_name":"Captivating Gleam","text":"Surge.\n<b>Revelation<\/b> - Put Captivating Gleam into play in your threat area. Limit 1 per investigator.\n<b>Forced<\/b> - If you have no cards in hand: Take 5 horror and discard Captivating Gleam.","real_text":"Surge.\n<b>Revelation<\/b> - Put Captivating Gleam into play in your threat area. Limit 1 per investigator.\n<b>Forced<\/b> - If you have no cards in hand: Take 5 horror and discard Captivating Gleam.","quantity":3,"health_per_investigator":false,"traits":"Power. Colour.","real_traits":"Power. Colour.","flavor":"Who do you see beyond the veil?","illustrator":"Brian Valenzuela","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"fd01c3fb-b14b-4df3-a105-a2a66ec1e8d8","url":"https:\/\/arkhamdb.com\/card\/10731","imagesrc":"\/bundles\/cards\/10731.jpg","spoiler":1},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_forest","encounter_name":"The Forest","position":232,"exceptional":false,"myriad":false,"encounter_position":1,"code":"10732","name":"Poisonblossom","real_name":"Poisonblossom","text":"Retaliate.\n<b>(Day [day])<\/b> Poisonblossom gets +1 health and +1 damage value for each overgrowth on it.\n<b>(Night [night])<\/b> Poisonblossom gets +1 fight and +1 damage value for each overgrowth on it.\n<b>Forced<\/b> - At the end of the round: Place 1 resource on Poisonblossom, as overgrowth.","real_text":"Retaliate.\n<b>(Day [day])<\/b> Poisonblossom gets +1 health and +1 damage value for each overgrowth on it.\n<b>(Night [night])<\/b> Poisonblossom gets +1 fight and +1 damage value for each overgrowth on it.\n<b>Forced<\/b> - At the end of the round: Place 1 resource on Poisonblossom, as overgrowth.","quantity":2,"health":3,"health_per_investigator":false,"enemy_horror":1,"enemy_fight":2,"enemy_evade":1,"traits":"Creature. Flora. Mutated.","real_traits":"Creature. Flora. Mutated.","illustrator":"Rob Laskey","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"94a47ccd-3905-45ec-af82-84d9b24dbe69","url":"https:\/\/arkhamdb.com\/card\/10732","imagesrc":"\/bundles\/cards\/10732.jpg","spoiler":1},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_forest","encounter_name":"The Forest","position":233,"exceptional":false,"myriad":false,"encounter_position":3,"code":"10733","name":"Forest Watcher","real_name":"Forest Watcher","text":"Aloof. <b>(Night [night])<\/b> Elusive.\n<b>Spawn<\/b> - Any location (empty, if able).\n<b>Forced<\/b> - After Forest Watcher enters play: Place 1 doom on it.","real_text":"Aloof. <b>(Night [night])<\/b> Elusive.\n<b>Spawn<\/b> - Any location (empty, if able).\n<b>Forced<\/b> - After Forest Watcher enters play: Place 1 doom on it.","quantity":2,"health":2,"health_per_investigator":false,"enemy_damage":1,"enemy_fight":1,"enemy_evade":3,"traits":"Creature. Flora. Mutated.","real_traits":"Creature. Flora. Mutated.","flavor":"Don't even try to pet it.","illustrator":"Carlos Palma Cruchaga","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"913f68db-fe53-4363-bcb2-bd9c387da68f","url":"https:\/\/arkhamdb.com\/card\/10733","imagesrc":"\/bundles\/cards\/10733.jpg","spoiler":1},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_forest","encounter_name":"The Forest","position":234,"exceptional":false,"myriad":false,"encounter_position":5,"code":"10734","name":"Cochleal Stag","real_name":"Cochleal Stag","text":"Elusive. <b>(Night [night])<\/b> Hunter.\nEach investigator at Cochleal Stag's location and each connecting location gets -2 to all skills during the mythos phase.","real_text":"Elusive. <b>(Night [night])<\/b> Hunter.\nEach investigator at Cochleal Stag's location and each connecting location gets -2 to all skills during the mythos phase.","quantity":1,"health":5,"health_per_investigator":false,"enemy_damage":2,"enemy_horror":1,"enemy_fight":3,"enemy_evade":4,"traits":"Creature. Monster. Flora. Mutated.","real_traits":"Creature. Monster. Flora. Mutated.","flavor":"Half the majestic creature's flesh has been replaced with vascular, bark-like tissue.","illustrator":"Peter Polach","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"894ebdf1-d384-48af-b0a5-cb4f837f4702","url":"https:\/\/arkhamdb.com\/card\/10734","imagesrc":"\/bundles\/cards\/10734.jpg","spoiler":1},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_forest","encounter_name":"The Forest","position":235,"exceptional":false,"myriad":false,"encounter_position":6,"code":"10735","name":"Bloom","real_name":"Bloom","text":"<b>Revelation<\/b> - Choose the nearest [[Flora]] enemy and heal all damage from it (if that enemy is [[Elite]], heal 2 [per_investigator] damage from it instead). If no damage was healed by this effect, discard cards from the top of the encounter deck until a [[Flora]] card is discarded and draw it.","real_text":"<b>Revelation<\/b> - Choose the nearest [[Flora]] enemy and heal all damage from it (if that enemy is [[Elite]], heal 2 [per_investigator] damage from it instead). If no damage was healed by this effect, discard cards from the top of the encounter deck until a [[Flora]] card is discarded and draw it.","quantity":2,"health_per_investigator":false,"traits":"Power.","real_traits":"Power.","illustrator":"Rob Laskey","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"68db72e5-a366-4c00-bb5d-dd04de76fb50","url":"https:\/\/arkhamdb.com\/card\/10735","imagesrc":"\/bundles\/cards\/10735.jpg","spoiler":1},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_forest","encounter_name":"The Forest","position":236,"exceptional":false,"myriad":false,"encounter_position":8,"code":"10736","name":"Wall of Thorns","real_name":"Wall of Thorns","text":"<b>Revelation<\/b> - Attach Wall of Thorns to the nearest location without Wall of Thorns attached.\n<b>(Day [day]) Forced<\/b> - When you move into attached location: Take 2 damage. Discard Wall of Thorns.\n<b>(Night [night]) Forced<\/b> - When you move into or out of attached location: Take 1 damage.","real_text":"<b>Revelation<\/b> - Attach Wall of Thorns to the nearest location without Wall of Thorns attached.\n<b>(Day [day]) Forced<\/b> - When you move into attached location: Take 2 damage. Discard Wall of Thorns.\n<b>(Night [night]) Forced<\/b> - When you move into or out of attached location: Take 1 damage.","quantity":2,"health_per_investigator":false,"traits":"Hazard. Flora.","real_traits":"Hazard. Flora.","illustrator":"Carlos Palma Cruchaga","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"e76cb3de-023f-47b6-a0da-be8ff283d80e","url":"https:\/\/arkhamdb.com\/card\/10736","imagesrc":"\/bundles\/cards\/10736.jpg","spoiler":1},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_forest","encounter_name":"The Forest","position":237,"exceptional":false,"myriad":false,"encounter_position":10,"code":"10737","name":"Call of the Wild","real_name":"Call of the Wild","text":"<b>Revelation<\/b> - Test [agility] (3). If you fail, choose the nearest enemy. That enemy attacks you. If you failed and no enemy was chosen, take 2 damage instead.","real_text":"<b>Revelation<\/b> - Test [agility] (3). If you fail, choose the nearest enemy. That enemy attacks you. If you failed and no enemy was chosen, take 2 damage instead.","quantity":2,"health_per_investigator":false,"traits":"Terror.","real_traits":"Terror.","flavor":"\"...even the herbivores seem to have developed an unusual ability to plan, coordinate, and hunt.\"\n - Dr. Rosa Marquez, <u>Miskatonic Survey, 1926<\/u>","illustrator":"Carlos Palma Cruchaga","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"62bbabe4-ad91-4462-a314-f8270c750c6e","url":"https:\/\/arkhamdb.com\/card\/10737","imagesrc":"\/bundles\/cards\/10737.jpg","spoiler":1},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"myconids","encounter_name":"Myconids","position":238,"exceptional":false,"myriad":false,"encounter_position":1,"code":"10738","name":"Black Amanita","real_name":"Black Amanita","text":"<b>(Day [day])<\/b> Aloof. <b>(Night [night])<\/b> Massive.\n<b>Forced<\/b> - After you discover a clue at Black Amanita's location or a connecting location, if it is ready: Take 1 direct horror.","real_text":"<b>(Day [day])<\/b> Aloof. <b>(Night [night])<\/b> Massive.\n<b>Forced<\/b> - After you discover a clue at Black Amanita's location or a connecting location, if it is ready: Take 1 direct horror.","quantity":2,"health":2,"health_per_investigator":false,"enemy_horror":1,"enemy_fight":2,"enemy_evade":3,"traits":"Flora. Mutated.","real_traits":"Flora. Mutated.","flavor":"\"...and their spores smell of rotting meat.\"\n - Dr. Rosa Marquez, Miskatonic Survey, 1926","illustrator":"Walter Brocca","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"2406d7d1-c203-45a5-8bac-23be591c0760","url":"https:\/\/arkhamdb.com\/card\/10738","imagesrc":"\/bundles\/cards\/10738.jpg","spoiler":1},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"myconids","encounter_name":"Myconids","position":239,"exceptional":false,"myriad":false,"encounter_position":3,"code":"10739","name":"Corpse Lichen","real_name":"Corpse Lichen","text":"<b>(Day [day])<\/b> Corpse Lichen cannot move. <b>(Night [night])<\/b> Hunter. Alert.\n<b>Forced<\/b> - After Corpse Lichen attacks: Heal 1 damage from it.","real_text":"<b>(Day [day])<\/b> Corpse Lichen cannot move. <b>(Night [night])<\/b> Hunter. Alert.\n<b>Forced<\/b> - After Corpse Lichen attacks: Heal 1 damage from it.","quantity":1,"health":4,"health_per_investigator":false,"enemy_damage":1,"enemy_horror":1,"enemy_fight":4,"enemy_evade":3,"traits":"Humanoid. Monster. Flora. Mutated.","real_traits":"Humanoid. Monster. Flora. Mutated.","flavor":"The lichens animate the fleshless bones.","illustrator":"Carlos Palma Cruchaga","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"b6dec03f-ad94-42ed-b44e-0c3d3c107953","url":"https:\/\/arkhamdb.com\/card\/10739","imagesrc":"\/bundles\/cards\/10739.jpg","spoiler":1},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"myconids","encounter_name":"Myconids","position":240,"exceptional":false,"myriad":false,"encounter_position":4,"code":"10740","name":"Psychotropic Spores","real_name":"Psychotropic Spores","text":"<b>Revelation<\/b> - Put Psychotropic Spores into play in your threat area. Limit 1 per investigator.\n<b>Forced<\/b> - The first time you draw 1 or more cards from your deck each round: Take 1 direct horror.\n[action]: Test [intellect] (3). If you succeed, discard Psychotropic Spores. (You may take 1 direct horror for this test to automatically succeed.)","real_text":"<b>Revelation<\/b> - Put Psychotropic Spores into play in your threat area. Limit 1 per investigator.\n<b>Forced<\/b> - The first time you draw 1 or more cards from your deck each round: Take 1 direct horror.\n[action]: Test [intellect] (3). If you succeed, discard Psychotropic Spores. (You may take 1 direct horror for this test to automatically succeed.)","quantity":2,"health_per_investigator":false,"traits":"Hazard. Flora.","real_traits":"Hazard. Flora.","illustrator":"Aleksander Karcz","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"8f853a44-7ee9-4278-8d3d-8bc6a6ff6fbc","url":"https:\/\/arkhamdb.com\/card\/10740","imagesrc":"\/bundles\/cards\/10740.jpg","spoiler":1},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"mutations","encounter_name":"Mutations","position":241,"exceptional":false,"myriad":false,"encounter_position":1,"code":"10741","name":"Sudden Mutation","real_name":"Sudden Mutation","text":"<b>Revelation<\/b> - Attach to the nearest non-[[Elite]] enemy. If you cannot, search the encounter deck and discard pile for a [[Mutated]] enemy and draw it.\n<b>Forced<\/b> - When attached enemy is defeated: Discard cards from the top of the encounter deck until an enemy is discarded and spawn it at this location.","real_text":"<b>Revelation<\/b> - Attach to the nearest non-[[Elite]] enemy. If you cannot, search the encounter deck and discard pile for a [[Mutated]] enemy and draw it.\n<b>Forced<\/b> - When attached enemy is defeated: Discard cards from the top of the encounter deck until an enemy is discarded and spawn it at this location.","quantity":2,"health_per_investigator":false,"traits":"Power. Colour.","real_traits":"Power. Colour.","illustrator":"Carlos Palma Cruchaga","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"be8e59c0-4560-40a4-b641-9dbae9fa972d","url":"https:\/\/arkhamdb.com\/card\/10741","imagesrc":"\/bundles\/cards\/10741.jpg","spoiler":1},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"mutations","encounter_name":"Mutations","position":242,"exceptional":false,"myriad":false,"encounter_position":3,"code":"10742","name":"Unnatural Growth","real_name":"Unnatural Growth","text":"<b>Revelation<\/b> - Place 1 doom on the nearest enemy with no doom on it. If no doom was placed by this effect, discard 2 cards at random from your hand.","real_text":"<b>Revelation<\/b> - Place 1 doom on the nearest enemy with no doom on it. If no doom was placed by this effect, discard 2 cards at random from your hand.","quantity":2,"health_per_investigator":false,"traits":"Curse.","real_traits":"Curse.","flavor":"\"It is not the strongest of the species that survives, not the most intelligent that survives. It is the one that is most adaptable to change\"\n - Charles Darwin","illustrator":"Linda Berkvist","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"e32518a8-abd1-40ec-8e26-d6e3c6c8370d","url":"https:\/\/arkhamdb.com\/card\/10742","imagesrc":"\/bundles\/cards\/10742.jpg","spoiler":1},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"fire","encounter_name":"Fire!","position":243,"exceptional":false,"myriad":false,"encounter_position":1,"code":"10743","name":"Fire!","real_name":"Fire!","text":"<b>Revelation<\/b> - Attach Fire! to the nearest location with no copy of Fire! attached (connected to a location with Fire! attached, if able).\n[action]: Test [agility] (4). If you succeed, discard Fire!\n<b>Forced<\/b> - At the end of the round: Each card with health at this location takes 1 direct damage.","real_text":"<b>Revelation<\/b> - Attach Fire! to the nearest location with no copy of Fire! attached (connected to a location with Fire! attached, if able).\n[action]: Test [agility] (4). If you succeed, discard Fire!\n<b>Forced<\/b> - At the end of the round: Each card with health at this location takes 1 direct damage.","quantity":5,"health_per_investigator":false,"traits":"Hazard.","real_traits":"Hazard.","illustrator":"Carlos Palma Cruchaga","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"d2b4efa6-186a-4563-bf05-164455582383","url":"https:\/\/arkhamdb.com\/card\/10743","imagesrc":"\/bundles\/cards\/10743.jpg","spoiler":1},{"pack_code":"rop","pack_name":"Relics of the Past","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"relics_of_the_past","encounter_name":"Relics of the Past","linked_to_code":"90066b","linked_to_name":"Dweller in the Pit","position":66,"exceptional":false,"myriad":false,"encounter_position":2,"code":"90066a","name":"Something Else Stirs...","real_name":"Something Else Stirs...","text":"*This agenda gets +1 [per_investigator] doom threshold.\n<b>Forced<\/b> - When this agenda advances: Do not remove doom from locations in play.\n<b>Forced<\/b> - When an investigator is defeated: That investigator shuffles each [[Ancient]] story asset they control into the exploration deck.","real_text":"*This agenda gets +1 [per_investigator] doom threshold.\n<b>Forced<\/b> - When this agenda advances: Do not remove doom from locations in play.\n<b>Forced<\/b> - When an investigator is defeated: That investigator shuffles each [[Ancient]] story asset they control into the exploration deck.","quantity":1,"doom":4,"health_per_investigator":false,"stage":1,"flavor":"You've made your way to the Eztli ruins in search of ancient artifacts.","illustrator":"Logan Feliciano","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"72e649f2-0520-4dba-bd60-841eb2cd3b06","url":"https:\/\/arkhamdb.com\/card\/90066a","imagesrc":"\/bundles\/cards\/90066a.jpg","spoiler":1,"linked_card":{"pack_code":"rop","pack_name":"Relics of the Past","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"relics_of_the_past","encounter_name":"Relics of the Past","id":4908,"position":66,"exceptional":false,"myriad":false,"encounter_position":2,"code":"90066b","name":"Dweller in the Pit","real_name":"Dweller in the Pit","subname":"Guardian of the Past","bonded_to":null,"bonded_count":null,"cost":null,"text":"<p>Hunter. Retaliate. <b>Spawn<\/b> - Engaged with Monterey Jack.<\/p><p>Dweller in the Pit gets +1 <span class=\"icon-per_investigator\" title=\"Per Investigator\"><\/span> health and +1 fight for each vengeance point in the victory display (max +3 fight).<\/p><p><b>Forced<\/b> - After Dweller in the Pit deals damage to you, check your supplies: If you do not have the satchel, shuffle each <b><i>Ancient<\/i><\/b> asset you control into the exploration deck.<\/p>","customization_text":null,"customization_change":null,"real_text":"Hunter. Retaliate. <b>Spawn<\/b> - Engaged with Monterey Jack.\nDweller in the Pit gets +1 [per_investigator] health and +1 fight for each vengeance point in the victory display (max +3 fight).\n<b>Forced<\/b> - After Dweller in the Pit deals damage to you, check your supplies: If you do not have the satchel, shuffle each [[Ancient]] asset you control into the exploration deck.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":6,"health_per_investigator":false,"sanity":null,"enemy_damage":2,"enemy_horror":1,"enemy_fight":3,"enemy_evade":3,"victory":1,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":null,"stage":null,"traits":"Creature. Elite.","real_traits":"Creature. Elite.","tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"","illustrator":"John Moriarty","is_unique":true,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/90066b","imagesrc":null,"spoiler":1}},{"pack_code":"rop","pack_name":"Relics of the Past","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"relics_of_the_past","encounter_name":"Relics of the Past","position":66,"exceptional":false,"myriad":false,"encounter_position":2,"code":"90066b","name":"Dweller in the Pit","real_name":"Dweller in the Pit","subname":"Guardian of the Past","text":"Hunter. Retaliate. <b>Spawn<\/b> - Engaged with Monterey Jack.\nDweller in the Pit gets +1 [per_investigator] health and +1 fight for each vengeance point in the victory display (max +3 fight).\n<b>Forced<\/b> - After Dweller in the Pit deals damage to you, check your supplies: If you do not have the satchel, shuffle each [[Ancient]] asset you control into the exploration deck.","real_text":"Hunter. Retaliate. <b>Spawn<\/b> - Engaged with Monterey Jack.\nDweller in the Pit gets +1 [per_investigator] health and +1 fight for each vengeance point in the victory display (max +3 fight).\n<b>Forced<\/b> - After Dweller in the Pit deals damage to you, check your supplies: If you do not have the satchel, shuffle each [[Ancient]] asset you control into the exploration deck.","quantity":1,"health":6,"health_per_investigator":false,"enemy_damage":2,"enemy_horror":1,"enemy_fight":3,"enemy_evade":3,"victory":1,"traits":"Creature. Elite.","real_traits":"Creature. Elite.","illustrator":"John Moriarty","is_unique":true,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/90066b","spoiler":1},{"pack_code":"rop","pack_name":"Relics of the Past","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"relics_of_the_past","encounter_name":"Relics of the Past","position":67,"exceptional":false,"myriad":false,"encounter_position":3,"code":"90067","name":"Guardian of the Relics","real_name":"Guardian of the Relics","text":"*This agenda gets +1 [per_investigator] doom threshold.\n<b>Forced<\/b> - When an investigator is defeated: That investigator shuffles each [[Ancient]] story asset they control into the exploration deck.","real_text":"*This agenda gets +1 [per_investigator] doom threshold.\n<b>Forced<\/b> - When an investigator is defeated: That investigator shuffles each [[Ancient]] story asset they control into the exploration deck.","quantity":1,"doom":12,"health_per_investigator":false,"stage":2,"flavor":"From the darkness of the tunnel before you, the creature lumbers forward with a reptilian hiss.","illustrator":"Logan Feliciano","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Each investigator who has not been eliminated is defeated and suffers 1 physical trauma.","back_flavor":"The constant hissing echoes throughout the ruin. Snakes and serpentine humanoids close in on you, fangs beared and blades raised. Delving into these ruins has proved too dangerous to continue. You throw what few objects you had recovered at your pursuers, and then turn to flee back the way you came. At least, you think it was the way you came...","back_name":"Catastrophic Ruin","octgn_id":"f9643ae8-8800-4c35-b88f-4c14ae7fb132","url":"https:\/\/arkhamdb.com\/card\/90067","imagesrc":"\/bundles\/cards\/90067.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/90067b.jpg"},{"pack_code":"rop","pack_name":"Relics of the Past","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"relics_of_the_past","encounter_name":"Relics of the Past","position":68,"exceptional":false,"myriad":false,"encounter_position":4,"code":"90068","name":"Crumbling Ruin","real_name":"Crumbling Ruin","text":"[action]  If there are no clues on your location: <b>Explore<\/b>. Draw the top card of the exploration deck. If it is a connecting location, put it into play and move to it.\n<b>Objective<\/b> - When each surviving investigator is at Inner Chamber, they may spend the requisite number of clues, as a group, to advance.","real_text":"[action]  If there are no clues on your location: <b>Explore<\/b>. Draw the top card of the exploration deck. If it is a connecting location, put it into play and move to it.\n<b>Objective<\/b> - When each surviving investigator is at Inner Chamber, they may spend the requisite number of clues, as a group, to advance.","quantity":1,"clues":4,"health_per_investigator":false,"stage":1,"flavor":"As you traverse the tight corridors of the ruin, you feel a deep rumbling beneath your feet.","illustrator":"Vlad Ricean","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Move each unengaged [[Elite]] enemy directly to Inner Chamber.\nShuffle each of the following cards into the exploration deck: Each of the set-aside [[Ancient]] story assets, the set-aside Vengeant Past treachery, each single-sided location in play, and 1 copy of the set-aside Brood of Yig enemy for each vengeance point in the victory display.\nPlace 1 [per_investigator] clues on each revealed location (up to a maximum of its clue threshold).","back_flavor":"You cautiously step into the inner chamber, a room that has been sealed away for untold ages. As you look around at the various markings covering the floor and walls, you hear the grinding of stone on stone behind you. You wheel about to see the secret passage sliding closed. With a resounding thud, it slams shut, leaving only an unmarked wall in its place. You\u2019re trapped!","back_name":"Trapped in the Tombs","octgn_id":"bf619718-0b18-43ee-b181-2d0f637b70ff","url":"https:\/\/arkhamdb.com\/card\/90068","imagesrc":"\/bundles\/cards\/90068.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/90068b.jpg"},{"pack_code":"rop","pack_name":"Relics of the Past","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"relics_of_the_past","encounter_name":"Relics of the Past","position":69,"exceptional":false,"myriad":false,"encounter_position":5,"code":"90069","name":"Find the Way Out!","real_name":"Find the Way Out!","text":"[action]  If there are no clues on your location: <b>Explore<\/b>. Draw the top card of the exploration deck. If it is a connecting location, put it into play and move to it.\n<b>Objective<\/b> - Get out with as many [[Ancient]] relics as you can! If each surviving investigator has resigned, advance.","real_text":"[action]  If there are no clues on your location: <b>Explore<\/b>. Draw the top card of the exploration deck. If it is a connecting location, put it into play and move to it.\n<b>Objective<\/b> - Get out with as many [[Ancient]] relics as you can! If each surviving investigator has resigned, advance.","quantity":1,"health_per_investigator":false,"stage":2,"illustrator":"Vlad Ricean","is_unique":false,"permanent":false,"double_sided":true,"back_text":"<b>(\u2192R1)<\/b>","back_flavor":"At long last, you have found your way back to the entrance of the tomb and have left the creatures in the darkness behind you.","back_name":"Escape at Last","octgn_id":"320707c4-e13f-47a1-a22c-bff26d2814e8","url":"https:\/\/arkhamdb.com\/card\/90069","imagesrc":"\/bundles\/cards\/90069.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/90069b.jpg"},{"pack_code":"rop","pack_name":"Relics of the Past","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"relics_of_the_past","encounter_name":"Relics of the Past","position":70,"exceptional":false,"myriad":false,"encounter_position":6,"code":"90070","name":"Secret Passage","real_name":"Secret Passage","text":"<b>Revelation<\/b> - If Secret Passage is connected to your location, put it and the set-aside Inner Chamber into play. Otherwise, shuffle it into the exploration deck.\n<b>Forced<\/b> - After you enter Secret Passage: Check your supplies. If you have the compass, discover 1 clue from Secret Passage.","real_text":"<b>Revelation<\/b> - If Secret Passage is connected to your location, put it and the set-aside Inner Chamber into play. Otherwise, shuffle it into the exploration deck.\n<b>Forced<\/b> - After you enter Secret Passage: Check your supplies. If you have the compass, discover 1 clue from Secret Passage.","quantity":1,"shroud":5,"clues":1,"health_per_investigator":false,"victory":1,"traits":"Ancient. Ruins.","real_traits":"Ancient. Ruins.","illustrator":"Andreas Rocha","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"4eb5a52f-f274-4e94-b54a-ca1b890a3eb2","url":"https:\/\/arkhamdb.com\/card\/90070","imagesrc":"\/bundles\/cards\/90070.jpg","spoiler":1},{"pack_code":"rop","pack_name":"Relics of the Past","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"relics_of_the_past","encounter_name":"Relics of the Past","position":71,"exceptional":false,"myriad":false,"encounter_position":7,"code":"90071","name":"Inner Chamber","real_name":"Inner Chamber","text":"[action] Spend X clues: Reveal the top X cards of the exploration deck. Draw 1 non-location card revealed in this way and check your supplies. If you have chalk, you may choose 1 additional non-location card revealed and draw it. Shuffle the remaining cards into the exploration deck.","real_text":"[action] Spend X clues: Reveal the top X cards of the exploration deck. Draw 1 non-location card revealed in this way and check your supplies. If you have chalk, you may choose 1 additional non-location card revealed and draw it. Shuffle the remaining cards into the exploration deck.","errata_date":{"date":"2025-07-11 00:00:00.000000","timezone_type":3,"timezone":"UTC"},"quantity":1,"shroud":4,"clues":2,"health_per_investigator":false,"victory":1,"traits":"Forgotten. Ruins.","real_traits":"Forgotten. Ruins.","illustrator":"Andreas Zafiratos","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"The floor of this central chamber is intricately carved and glows strangely. The walls and floor are scuffed with signs of some past struggle.","octgn_id":"e7651555-a32b-470c-878a-dfed004420af","url":"https:\/\/arkhamdb.com\/card\/90071","imagesrc":"\/bundles\/cards\/90071.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/90071b.jpg"},{"pack_code":"rop","pack_name":"Relics of the Past","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"relics_of_the_past","encounter_name":"Relics of the Past","position":72,"exceptional":false,"myriad":false,"encounter_position":8,"code":"90072","name":"Ancient Hall","real_name":"Ancient Hall","text":"<b>Forced<\/b> - After doom is placed on Ancient Hall: Shuffle the top card of the encounter deck into the exploration deck. Any investigator at Ancient Hall may spend 3 resources to cancel this effect.","real_text":"<b>Forced<\/b> - After doom is placed on Ancient Hall: Shuffle the top card of the encounter deck into the exploration deck. Any investigator at Ancient Hall may spend 3 resources to cancel this effect.","quantity":1,"shroud":3,"clues":2,"health_per_investigator":false,"traits":"Ancient. Ruins.","real_traits":"Ancient. Ruins.","flavor":"The crumbling hall dares you to venture deeper.","illustrator":"Jose Vega","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"72446746-8c1d-456f-aa55-f1f3949c0864","url":"https:\/\/arkhamdb.com\/card\/90072","imagesrc":"\/bundles\/cards\/90072.jpg","spoiler":1},{"pack_code":"rop","pack_name":"Relics of the Past","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"relics_of_the_past","encounter_name":"Relics of the Past","position":73,"exceptional":false,"myriad":false,"encounter_position":9,"code":"90073","name":"Jade Crocodile","real_name":"Jade Crocodile","subname":"Effigy of the Guardian","text":"<b>Revelation<\/b> - Put Jade Crocodile into play under your control. You must either place 1 doom on your location, or take 2 damage.\n<b>Forced<\/b> - When you resign: Add Jade Crocodile to the victory display.","real_text":"<b>Revelation<\/b> - Put Jade Crocodile into play under your control. You must either place 1 doom on your location, or take 2 damage.\n<b>Forced<\/b> - When you resign: Add Jade Crocodile to the victory display.","quantity":1,"health_per_investigator":false,"victory":1,"traits":"Item. Relic. Ancient.","real_traits":"Item. Relic. Ancient.","illustrator":"Rob Laskey","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"24245188-0cd3-43b5-9e2a-3b9f6e99f83b","url":"https:\/\/arkhamdb.com\/card\/90073","imagesrc":"\/bundles\/cards\/90073.jpg","spoiler":1},{"pack_code":"rop","pack_name":"Relics of the Past","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"relics_of_the_past","encounter_name":"Relics of the Past","position":74,"exceptional":false,"myriad":false,"encounter_position":10,"code":"90074","name":"Obsidian Jaguar","real_name":"Obsidian Jaguar","subname":"Effigy of the Huntress","text":"<b>Revelation<\/b> - Put Obsidian Jaguar into play under your control. You must either place 1 doom on your location, or the nearest enemy attacks you.\n<b>Forced<\/b> - When you resign: Add Obsidian Jaguar to the victory display.","real_text":"<b>Revelation<\/b> - Put Obsidian Jaguar into play under your control. You must either place 1 doom on your location, or the nearest enemy attacks you.\n<b>Forced<\/b> - When you resign: Add Obsidian Jaguar to the victory display.","quantity":1,"health_per_investigator":false,"victory":1,"traits":"Item. Relic. Ancient.","real_traits":"Item. Relic. Ancient.","illustrator":"Rob Laskey","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"e61b9a38-18ac-4a14-9b95-a13b5ef3067a","url":"https:\/\/arkhamdb.com\/card\/90074","imagesrc":"\/bundles\/cards\/90074.jpg","spoiler":1},{"pack_code":"rop","pack_name":"Relics of the Past","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"relics_of_the_past","encounter_name":"Relics of the Past","position":75,"exceptional":false,"myriad":false,"encounter_position":11,"code":"90075","name":"Citrine Snake","real_name":"Citrine Snake","subname":"Effigy of the Child","text":"<b>Revelation<\/b> - Put Citrine Snake into play under your control. If you are poisoned, take 1 direct damage. If you are not poisoned, put a set-aside Poisoned weakness into play in your threat area.\n<b>Forced<\/b> - When you resign: Add Citrine Snake to the victory display.","real_text":"<b>Revelation<\/b> - Put Citrine Snake into play under your control. If you are poisoned, take 1 direct damage. If you are not poisoned, put a set-aside Poisoned weakness into play in your threat area.\n<b>Forced<\/b> - When you resign: Add Citrine Snake to the victory display.","quantity":1,"health_per_investigator":false,"victory":1,"traits":"Item. Relic. Ancient.","real_traits":"Item. Relic. Ancient.","illustrator":"Rob Laskey","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"469c97fe-c265-4acd-8e2c-0ad1499a1455","url":"https:\/\/arkhamdb.com\/card\/90075","imagesrc":"\/bundles\/cards\/90075.jpg","spoiler":1},{"pack_code":"rop","pack_name":"Relics of the Past","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"relics_of_the_past","encounter_name":"Relics of the Past","position":76,"exceptional":false,"myriad":false,"encounter_position":12,"code":"90076","name":"Turquoise Eagle","real_name":"Turquoise Eagle","subname":"Effigy of the Watcher","text":"<b>Revelation<\/b> - Put Turquoise Eagle into play under your control. You must either place 1 doom on your location, or take 2 horror.\n<b>Forced<\/b> - When you resign: Add Turquoise Eagle to the victory display.","real_text":"<b>Revelation<\/b> - Put Turquoise Eagle into play under your control. You must either place 1 doom on your location, or take 2 horror.\n<b>Forced<\/b> - When you resign: Add Turquoise Eagle to the victory display.","quantity":1,"health_per_investigator":false,"victory":1,"traits":"Item. Relic. Ancient.","real_traits":"Item. Relic. Ancient.","illustrator":"Rob Laskey","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"8601b87d-e818-458c-be9c-122911a466d8","url":"https:\/\/arkhamdb.com\/card\/90076","imagesrc":"\/bundles\/cards\/90076.jpg","spoiler":1},{"pack_code":"rop","pack_name":"Relics of the Past","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"relics_of_the_past","encounter_name":"Relics of the Past","position":77,"exceptional":false,"myriad":false,"encounter_position":13,"code":"90077","name":"Vengeant Past","real_name":"Vengeant Past","text":"Peril.\n<b>Revelation<\/b> - For each [[Ancient]] story asset controlled by an investigator, you must either <i>(choose one)<\/i>:\n- Deal 1 damage or horror to that asset's controller.\n- Shuffle that asset into the exploration deck.\nAfter this effect resolves, shuffle Vengeant Past into the exploration deck.","real_text":"Peril.\n<b>Revelation<\/b> - For each [[Ancient]] story asset controlled by an investigator, you must either <i>(choose one)<\/i>:\n- Deal 1 damage or horror to that asset's controller.\n- Shuffle that asset into the exploration deck.\nAfter this effect resolves, shuffle Vengeant Past into the exploration deck.","quantity":1,"health_per_investigator":false,"traits":"Power.","real_traits":"Power.","illustrator":"Rob Laskey","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"7012e854-1f24-49d2-8ba0-481e45b6c14b","url":"https:\/\/arkhamdb.com\/card\/90077","imagesrc":"\/bundles\/cards\/90077.jpg","spoiler":1},{"pack_code":"tmg","pack_name":"The Midwinter Gala","type_code":"scenario","type_name":"Scenario","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_midwinter_gala","encounter_name":"The Midwinter Gala","position":1,"exceptional":false,"myriad":false,"encounter_position":1,"code":"71001","name":"The Midwinter Gala","real_name":"The Midwinter Gala","text":"Easy \/ Standard\n[skull]: -X. X is the current agenda number.\n[cultist]: -X. X is the number of [[Guest]] assets at your location (to a maximum of 5).\n[tablet]: -2. (-4 instead if you are at a [[Private]] location).\n[elder_thing]: -3. If you fail or if The Bloodless Man is at your location, take 1 horror.","real_text":"Easy \/ Standard\n[skull]: -X. X is the current agenda number.\n[cultist]: -X. X is the number of [[Guest]] assets at your location (to a maximum of 5).\n[tablet]: -2. (-4 instead if you are at a [[Private]] location).\n[elder_thing]: -3. If you fail or if The Bloodless Man is at your location, take 1 horror.","quantity":1,"health_per_investigator":false,"is_unique":false,"permanent":false,"double_sided":true,"back_text":"Hard \/ Expert\n[skull]: -X. X is 1 plus the current agenda number.\n[cultist]: -X. X is the number of story assets at your location.\n[tablet]: -3 (-5 instead if you are at a [[Private]] location).\n[elder_thing]: -4. If you fail or if The Bloodless Man is at your location, take 1 horror.","url":"https:\/\/arkhamdb.com\/card\/71001","imagesrc":"\/bundles\/cards\/71001.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/71001b.jpg"},{"pack_code":"tmg","pack_name":"The Midwinter Gala","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_midwinter_gala","encounter_name":"The Midwinter Gala","position":2,"exceptional":false,"myriad":false,"encounter_position":2,"code":"71002","name":"Masked Revelers","real_name":"Masked Revelers","text":"Each [[Lantern Club]] enemy cannot be dealt damage.\nDoom cannot be removed from this agenda by card effects.\n<b>Forced<\/b> - When a single-sided [[Guest]] asset would leave play: It becomes spellbound instead <i>(flip it facedown, lose control of it, and heal all damage and horror from it)<\/i>.","real_text":"Each [[Lantern Club]] enemy cannot be dealt damage.\nDoom cannot be removed from this agenda by card effects.\n<b>Forced<\/b> - When a single-sided [[Guest]] asset would leave play: It becomes spellbound instead <i>(flip it facedown, lose control of it, and heal all damage and horror from it)<\/i>.","quantity":1,"doom":4,"health_per_investigator":false,"stage":1,"flavor":"Promising to be a night of intrigue and wonder, the gala is expected to be filled with secrets and whispers that are as much a part of the entertainment as the drinks and music.","illustrator":"Robert Laskey","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Shuffle each set-aside [[Monster]] enemy, both copies of the Vicious Ambush treachery, and the encounter discard pile into the encounter deck.","back_flavor":"A crash resounds from somewhere deeper in the manor, followed by a scream. Declan Pearce emerges to calm the crowd in the ballroom, but you can't help but notice the masked attendants have positioned themselves in front of each of the manor's many exits.","back_name":"Who Let the Gugs Out?","url":"https:\/\/arkhamdb.com\/card\/71002","imagesrc":"\/bundles\/cards\/71002.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/71002b.jpg"},{"pack_code":"tmg","pack_name":"The Midwinter Gala","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_midwinter_gala","encounter_name":"The Midwinter Gala","position":3,"exceptional":false,"myriad":false,"encounter_position":3,"code":"71003","name":"Unexpected Guests","real_name":"Unexpected Guests","text":"Parley abilities on each [[Lantern Club]] enemy cannot be triggered.\nDoom cannot be removed from this agenda by card effects.\n<b>Forced<\/b> - When a single-sided [[Guest]] asset would leave play: It becomes spellbound instead <i>(flip it facedown, lose control of it, and heal all damage and horror from it)<\/i>.","real_text":"Parley abilities on each [[Lantern Club]] enemy cannot be triggered.\nDoom cannot be removed from this agenda by card effects.\n<b>Forced<\/b> - When a single-sided [[Guest]] asset would leave play: It becomes spellbound instead <i>(flip it facedown, lose control of it, and heal all damage and horror from it)<\/i>.","quantity":1,"doom":6,"health_per_investigator":false,"stage":2,"flavor":"Commotion stirs deeper within the manor as various guests ask the attendants to be let out. Other guests shuffle through the manor with dead eyes and blank stares.","illustrator":"Robert Laskey","is_unique":false,"permanent":false,"double_sided":true,"back_text":"<b>If The Bloodless Man <i>(Silent Lurker)<\/i> is in play:<\/b>\n<blockquote><i>You turn around to see the Bloodless Man striding toward you with murderous intent. Before you can react, the imposing figure staggers, then falls face first onto the red carpet.<br><br>Moments later, a sharp sound of ripping cloth breaks the silence. Glistening appendages erupt from the Bloodless Man's torn suit and limbs, blossoming into a grotesque amalgam of flesh and writhing tentacles. Your stomach churns as the creature's bone-white mask stares down at you, set in a maw of nightmarish limbs and gnashing fangs.<\/i><\/blockquote>\nFlip The Bloodless Man <i>(Silent Lurker)<\/i> to his <i>(Unleashed)<\/i> side.\n<hr>\n<b>Otherwise:<\/b>\n<blockquote><i>The clamor around you seems to quiet for a moment.<\/i><\/blockquote>\nEach investigator may heal 1 horror from an investigator or [[Guest]] asset at their location.","back_name":"Mayhem Ensues","url":"https:\/\/arkhamdb.com\/card\/71003","imagesrc":"\/bundles\/cards\/71003.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/71003b.jpg"},{"pack_code":"tmg","pack_name":"The Midwinter Gala","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_midwinter_gala","encounter_name":"The Midwinter Gala","position":4,"exceptional":false,"myriad":false,"encounter_position":4,"code":"71004","name":"A Killer Party","real_name":"A Killer Party","text":"Parley abilities on each [[Lantern Club]] enemy cannot be triggered.\nDoom cannot be removed from this agenda by card effects.\n<b>Forced<\/b> - When a single-sided [[Guest]] asset would leave play: It becomes spellbound instead <i>(flip it facedown, lose control of it, and heal all damage and horror from it)<\/i>.","real_text":"Parley abilities on each [[Lantern Club]] enemy cannot be triggered.\nDoom cannot be removed from this agenda by card effects.\n<b>Forced<\/b> - When a single-sided [[Guest]] asset would leave play: It becomes spellbound instead <i>(flip it facedown, lose control of it, and heal all damage and horror from it)<\/i>.","quantity":1,"doom":6,"health_per_investigator":false,"stage":3,"flavor":"The party descends into utter mayhem, with guests throwing themselves out of glass doors and windows to escape the otherworldly monstrosities.","illustrator":"Robert Laskey","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Each investigator is defeated and suffers 1 mental trauma.","back_flavor":"A rank stench pervades the once-stately manor. As more and more nightmarish creatures overtake wounded or dazed guests, you dash out from a hiding place to make a beeline for the exit. A ravenous creature, the stuff of nightmares, catches wind of your scent and pursues you doggedly to the exit. You feel its claws on your throat as you throw yourself through the solid pane of glass, straight onto a gory pile of bodies covered in lightly falling snow.","back_name":"A Kingsport Goodbye","url":"https:\/\/arkhamdb.com\/card\/71004","imagesrc":"\/bundles\/cards\/71004.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/71004b.jpg"},{"pack_code":"tmg","pack_name":"The Midwinter Gala","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_midwinter_gala","encounter_name":"The Midwinter Gala","position":5,"exceptional":false,"myriad":false,"encounter_position":5,"code":"71005","name":"Meet and Greet","real_name":"Meet and Greet","text":"[[Guest]] assets do not take up ally slots.\n[action] Choose a [[Guest]] asset and a skill icon on it at your location: <b>Parley.<\/b> Test that skill (3). If you succeed, take control of that asset.\n[action] If you control a [[Guest]] asset: Give control of it to another investigator at your location.\n<b>Objective<\/b> - If each undefeated investigator controls a [[Guest]] asset and the current agenda is 2a or 3a, they may spend the requisite amount of clues, as a group, to advance.","real_text":"[[Guest]] assets do not take up ally slots.\n[action] Choose a [[Guest]] asset and a skill icon on it at your location: <b>Parley.<\/b> Test that skill (3). If you succeed, take control of that asset.\n[action] If you control a [[Guest]] asset: Give control of it to another investigator at your location.\n<b>Objective<\/b> - If each undefeated investigator controls a [[Guest]] asset and the current agenda is 2a or 3a, they may spend the requisite amount of clues, as a group, to advance.","quantity":1,"clues":3,"health_per_investigator":false,"stage":1,"flavor":"You notice the Jewel is no longer in the ballroom. Maybe a guest saw someone move it?","illustrator":"Pixoloid Studios","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Choose one of the set-aside [[Second Floor]] locations at random and put it into play directly above the Lobby. For the rest of the game, that location is connected to the Lobby, and vice versa. Put the other 2 set-aside locations into play in a row to the right of the previously placed [[Second Floor]] location.\nPut the set-aside rival story card into play next to the agenda, [[Rival]] side faceup, and follow its <b>Setup<\/b> text.\nRead <b>Interlude: The Fabled Jewel<\/b> <i>(page 13)<\/i>.","back_flavor":"You and your contact meet with several guests, who each confirm that the Jewel was taken by Declan Pearce from the display case in the Ballroom. Furthermore, strange sounds have begun to emanate from the second floor of the manor...","back_name":"Contacts Acquired","url":"https:\/\/arkhamdb.com\/card\/71005","imagesrc":"\/bundles\/cards\/71005.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/71005b.jpg"},{"pack_code":"tmg","pack_name":"The Midwinter Gala","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_midwinter_gala","encounter_name":"The Midwinter Gala","position":6,"exceptional":false,"myriad":false,"encounter_position":6,"code":"71006","name":"Finding the Jewel","real_name":"Finding the Jewel","text":"[[Guest]] assets do not take up ally slots.\n[action] Choose a [[Guest]] asset and a skill icon on it at your location: <b>Parley.<\/b> Test that skill (3). If you succeed, take control of that asset.\n<b>Objective<\/b> - Complete the objective on your faction story card, and try to accomplish as many tasks as you can <i>(see page 24 of the rulebook)<\/i>.","real_text":"[[Guest]] assets do not take up ally slots.\n[action] Choose a [[Guest]] asset and a skill icon on it at your location: <b>Parley.<\/b> Test that skill (3). If you succeed, take control of that asset.\n<b>Objective<\/b> - Complete the objective on your faction story card, and try to accomplish as many tasks as you can <i>(see page 24 of the rulebook)<\/i>.","quantity":1,"health_per_investigator":false,"stage":2,"flavor":"You must help your contact and their associates, no matter the cost.","illustrator":"Pixoloid Studios","is_unique":false,"permanent":false,"double_sided":true,"back_text":"<b>(\u2192R1)<\/b>.","back_flavor":"You take a deep breath as you stagger out into the cold night air. Snow falls thickly on the once-pristine lawn, now stained red with blood. The manor is dead silent behind you. The Jewel of Sarnath pulses with an unearthly light in your palm, and for a moment you feel a balmy breeze, the scent of another place both familiar and dreamlike. Was the gem worth all this devastation?","back_name":"The Party's Over","url":"https:\/\/arkhamdb.com\/card\/71006","imagesrc":"\/bundles\/cards\/71006.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/71006b.jpg"},{"pack_code":"tmg","pack_name":"The Midwinter Gala","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_midwinter_gala","encounter_name":"The Midwinter Gala","position":7,"exceptional":false,"myriad":false,"encounter_position":7,"code":"71007","name":"Lobby","real_name":"Lobby","text":"[fast] If the current agenda is 2a or 3a, spend 1 [per_investigator] resources: Someone is fashionably late. Reveal the top card of the Guest deck and put it into play at this location. (Group limit once per round.)","real_text":"[fast] If the current agenda is 2a or 3a, spend 1 [per_investigator] resources: Someone is fashionably late. Reveal the top card of the Guest deck and put it into play at this location. (Group limit once per round.)","quantity":1,"shroud":2,"clues":1,"health_per_investigator":false,"traits":"Manor. Ground Floor.","real_traits":"Manor. Ground Floor.","flavor":"The winter chill lingers in your bones. Something feels wrong.","illustrator":"Pixoloid Studios","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"The front door of the mansion leads to a room filled with art, attendees, and a beautiful chandelier. Grab yourself a drink; it could be a long night.","url":"https:\/\/arkhamdb.com\/card\/71007","imagesrc":"\/bundles\/cards\/71007.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/71007b.jpg"},{"pack_code":"tmg","pack_name":"The Midwinter Gala","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_midwinter_gala","encounter_name":"The Midwinter Gala","position":8,"exceptional":false,"myriad":false,"encounter_position":8,"code":"71008","name":"Lantern Chamber","real_name":"Lantern Chamber","text":"[fast] During your turn, name a card: Draw the top card of the encounter deck. If it is the named card, cancel its effects and discard it. Discover 1 clue at this location. (Limit once per turn.)\n[action] If this location has no clues: Test [willpower] (4). If you succeed, flip over any spellbound card.","real_text":"[fast] During your turn, name a card: Draw the top card of the encounter deck. If it is the named card, cancel its effects and discard it. Discover 1 clue at this location. (Limit once per turn.)\n[action] If this location has no clues: Test [willpower] (4). If you succeed, flip over any spellbound card.","quantity":1,"shroud":5,"clues":2,"health_per_investigator":false,"victory":1,"traits":"Manor. Private. Basement.","real_traits":"Manor. Private. Basement.","illustrator":"Pixoloid Studios","is_unique":false,"permanent":false,"double_sided":true,"back_text":"As an additional cost to enter this location, you must take 1 horror.","back_flavor":"You feel an icy chill when you put your hand on the knob to the silent sanctum.","url":"https:\/\/arkhamdb.com\/card\/71008","imagesrc":"\/bundles\/cards\/71008.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/71008b.jpg"},{"pack_code":"tmg","pack_name":"The Midwinter Gala","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_midwinter_gala","encounter_name":"The Midwinter Gala","position":9,"exceptional":false,"myriad":false,"encounter_position":9,"code":"71009","name":"Art Gallery","real_name":"Art Gallery","text":"[action]: There's more to be discovered in this room full of strange works of art. Place up to 2 clues <i>(from the token pool)<\/i> on this location. Gain 2 resources. (Group limit once per round.)","real_text":"[action]: There's more to be discovered in this room full of strange works of art. Place up to 2 clues <i>(from the token pool)<\/i> on this location. Gain 2 resources. (Group limit once per round.)","quantity":1,"shroud":3,"clues":1,"health_per_investigator":false,"traits":"Manor. Ground Floor.","real_traits":"Manor. Ground Floor.","flavor":"There's nothing quite like the pieces on display here.","illustrator":"Pixoloid Studios","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"The stately halls are filled with the sound of music and laughter.","back_name":"Ground-Floor Room","url":"https:\/\/arkhamdb.com\/card\/71009","imagesrc":"\/bundles\/cards\/71009.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/71009b.jpg"},{"pack_code":"tmg","pack_name":"The Midwinter Gala","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_midwinter_gala","encounter_name":"The Midwinter Gala","position":10,"exceptional":false,"myriad":false,"encounter_position":10,"code":"71010","name":"Ballroom","real_name":"Ballroom","text":"[action]: <b>Parley.<\/b> You persuade two of the guests to have a dance. Exhaust 2 [[Guest]] assets at this location. Then, heal 1 horror from each of them.","real_text":"[action]: <b>Parley.<\/b> You persuade two of the guests to have a dance. Exhaust 2 [[Guest]] assets at this location. Then, heal 1 horror from each of them.","quantity":1,"shroud":2,"clues":1,"health_per_investigator":false,"traits":"Manor. Ground Floor.","real_traits":"Manor. Ground Floor.","flavor":"They're playing \"Sogno e Follia in D Minor\" by a little known composer named E. Zann.","illustrator":"Pixoloid Studios","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"The stately halls are filled with the sound of music and laughter.","back_name":"Ground-Floor Room","url":"https:\/\/arkhamdb.com\/card\/71010","imagesrc":"\/bundles\/cards\/71010.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/71010b.jpg"},{"pack_code":"tmg","pack_name":"The Midwinter Gala","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_midwinter_gala","encounter_name":"The Midwinter Gala","position":11,"exceptional":false,"myriad":false,"encounter_position":11,"code":"71011","name":"Barroom","real_name":"Barroom","text":"[fast] Spend 1 resource: Buy a drink! Heal 1 damage or 1 horror from an investigator or [[Guest]] asset at this location. (Group limit once per round.)","real_text":"[fast] Spend 1 resource: Buy a drink! Heal 1 damage or 1 horror from an investigator or [[Guest]] asset at this location. (Group limit once per round.)","quantity":1,"shroud":3,"clues":2,"health_per_investigator":false,"traits":"Manor. Ground Floor.","real_traits":"Manor. Ground Floor.","flavor":"\"This jag juice has a nice kick!\"","illustrator":"Drazenka Kimpel","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"The stately halls are filled with the sound of music and laughter.","back_name":"Ground-Floor Room","url":"https:\/\/arkhamdb.com\/card\/71011","imagesrc":"\/bundles\/cards\/71011.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/71011b.jpg"},{"pack_code":"tmg","pack_name":"The Midwinter Gala","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_midwinter_gala","encounter_name":"The Midwinter Gala","position":12,"exceptional":false,"myriad":false,"encounter_position":12,"code":"71012","name":"Bedroom","real_name":"Bedroom","text":"[action] Choose an enemy at any [[Second Floor]] location: <b>Fight.<\/b> You may use [agility] instead of [combat] for this attack. If you succeed, you may spend 1 clue for this attack to deal +2 damage. (Limit once per turn.)","real_text":"[action] Choose an enemy at any [[Second Floor]] location: <b>Fight.<\/b> You may use [agility] instead of [combat] for this attack. If you succeed, you may spend 1 clue for this attack to deal +2 damage. (Limit once per turn.)","quantity":1,"shroud":3,"clues":2,"health_per_investigator":false,"traits":"Manor. Private. Second Floor.","real_traits":"Manor. Private. Second Floor.","illustrator":"Pixoloid Studios","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"The second floor is eerily silent.","back_name":"Second-Floor Room","url":"https:\/\/arkhamdb.com\/card\/71012","imagesrc":"\/bundles\/cards\/71012.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/71012b.jpg"},{"pack_code":"tmg","pack_name":"The Midwinter Gala","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_midwinter_gala","encounter_name":"The Midwinter Gala","position":13,"exceptional":false,"myriad":false,"encounter_position":13,"code":"71013","name":"Library","real_name":"Library","text":"You get +1 skill value while parleying at this location.\n[fast] If the Jewel of Sarnath is at this location: Test [intellect] (3). If you succeed, either place 1 damage on the Jewel of Sarnath or remove 1 token from it. (Group limit once per game.)","real_text":"You get +1 skill value while parleying at this location.\n[fast] If the Jewel of Sarnath is at this location: Test [intellect] (3). If you succeed, either place 1 damage on the Jewel of Sarnath or remove 1 token from it. (Group limit once per game.)","quantity":1,"shroud":4,"clues":3,"health_per_investigator":false,"victory":1,"traits":"Manor. Private. Second Floor.","real_traits":"Manor. Private. Second Floor.","illustrator":"Pixoloid Studios","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"The second floor is eerily silent.","back_name":"Second-Floor Room","url":"https:\/\/arkhamdb.com\/card\/71013","imagesrc":"\/bundles\/cards\/71013.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/71013b.jpg"},{"pack_code":"tmg","pack_name":"The Midwinter Gala","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_midwinter_gala","encounter_name":"The Midwinter Gala","position":14,"exceptional":false,"myriad":false,"encounter_position":14,"code":"71014","name":"Parlor","real_name":"Parlor","text":"This location gets -1 shroud for each [[Guest]] asset at it (to a minimum of 1 shroud).\n[fast] If you control the Jewel of Sarnath: Exhaust an enemy at any location. (Group limit once per game.)","real_text":"This location gets -1 shroud for each [[Guest]] asset at it (to a minimum of 1 shroud).\n[fast] If you control the Jewel of Sarnath: Exhaust an enemy at any location. (Group limit once per game.)","quantity":1,"shroud":6,"clues":3,"health_per_investigator":false,"victory":1,"traits":"Manor. Private. Second Floor.","real_traits":"Manor. Private. Second Floor.","flavor":"A moon-beast in a bottle? How bizarre.","illustrator":"Pixoloid Studios","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"The second floor is eerily silent.","back_name":"Second-Floor Room","url":"https:\/\/arkhamdb.com\/card\/71014","imagesrc":"\/bundles\/cards\/71014.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/71014b.jpg"},{"pack_code":"tmg","pack_name":"The Midwinter Gala","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_midwinter_gala","encounter_name":"The Midwinter Gala","linked_to_code":"71015b","linked_to_name":"The Foundation [guardian]","position":15,"exceptional":false,"myriad":false,"encounter_position":15,"code":"71015","name":"The Foundation [guardian]","real_name":"The Foundation [guardian]","text":"<b>Forced<\/b> - When The Bloodless Man <i>(Unleashed)<\/i> is defeated: If the Jewel of Sarnath is attached to him, attach it to his location.\n[action] If the Jewel of Sarnath is at your location and The Bloodless Man is not in play: Take control of the Jewel of Sarnath and place 1 damage on it.\n<b>Objective<\/b> - At the end of the round, if the investigators control the Jewel of Sarnath, they may spend 2 [per_investigator] clues, as a group, to advance the act.\n<b>End of game scoring:<\/b>\n4 points if no non-weakness enemies are in play (2 points instead if exactly one non-weakness enemy is in play).","real_text":"<b>Forced<\/b> - When The Bloodless Man <i>(Unleashed)<\/i> is defeated: If the Jewel of Sarnath is attached to him, attach it to his location.\n[action] If the Jewel of Sarnath is at your location and The Bloodless Man is not in play: Take control of the Jewel of Sarnath and place 1 damage on it.\n<b>Objective<\/b> - At the end of the round, if the investigators control the Jewel of Sarnath, they may spend 2 [per_investigator] clues, as a group, to advance the act.\n<b>End of game scoring:<\/b>\n4 points if no non-weakness enemies are in play (2 points instead if exactly one non-weakness enemy is in play).","quantity":1,"health_per_investigator":false,"traits":"Allied.","real_traits":"Allied.","flavor":"The 'authorities' seem to want you to acquire the Jewel by force. Good luck taking it from the Bloodless Man.","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/71015","imagesrc":"\/bundles\/cards\/71015.jpg","spoiler":1,"linked_card":{"pack_code":"tmg","pack_name":"The Midwinter Gala","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_midwinter_gala","encounter_name":"The Midwinter Gala","id":4935,"position":15,"exceptional":false,"myriad":false,"encounter_position":15,"code":"71015b","name":"The Foundation [guardian]","real_name":"The Foundation [guardian]","subname":null,"bonded_to":null,"bonded_count":null,"cost":null,"text":"<p><b>Setup:<\/b> Shuffle the set-aside Rookie Cop enemy into the encounter deck. Put the set-aside Valeriya Antonova card into play at the lead investigator's location, enemy side faceup.<\/p><p><span class=\"icon-action\" title=\"Action\"><\/span> If Valeriya Antonova is at your location: <b>Parley.<\/b> Test <span class=\"icon-combat\" title=\"Combat\"><\/span> (3). If you succeed, place 1 of your clues on this story card.<\/p><p><b>Forced<\/b> - When there are 1 plus 1 <span class=\"icon-per_investigator\" title=\"Per Investigator\"><\/span> clues on this story card: Add it and Valeriya Antonova to the victory display. Search the encounter deck, encounter discard pile, and all play areas for Rookie Cop and remove it from the game. If the encounter deck was searched, shuffle it.<\/p>","customization_text":null,"customization_change":null,"real_text":"<b>Setup:<\/b> Shuffle the set-aside Rookie Cop enemy into the encounter deck. Put the set-aside Valeriya Antonova card into play at the lead investigator's location, enemy side faceup.\n[action] If Valeriya Antonova is at your location: <b>Parley.<\/b> Test [combat] (3). If you succeed, place 1 of your clues on this story card.\n<b>Forced<\/b> - When there are 1 plus 1 [per_investigator] clues on this story card: Add it and Valeriya Antonova to the victory display. Search the encounter deck, encounter discard pile, and all play areas for Rookie Cop and remove it from the game. If the encounter deck was searched, shuffle it.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":null,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":null,"stage":null,"traits":"Rival.","real_traits":"Rival.","tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"The Foundation doesn't take kindly to your interest in the Jewel. If you make a show of force, you might convince them to back down.","illustrator":null,"is_unique":false,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/71015b","imagesrc":null,"spoiler":1}},{"pack_code":"tmg","pack_name":"The Midwinter Gala","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_midwinter_gala","encounter_name":"The Midwinter Gala","position":15,"exceptional":false,"myriad":false,"encounter_position":15,"code":"71015b","name":"The Foundation [guardian]","real_name":"The Foundation [guardian]","text":"<b>Setup:<\/b> Shuffle the set-aside Rookie Cop enemy into the encounter deck. Put the set-aside Valeriya Antonova card into play at the lead investigator's location, enemy side faceup.\n[action] If Valeriya Antonova is at your location: <b>Parley.<\/b> Test [combat] (3). If you succeed, place 1 of your clues on this story card.\n<b>Forced<\/b> - When there are 1 plus 1 [per_investigator] clues on this story card: Add it and Valeriya Antonova to the victory display. Search the encounter deck, encounter discard pile, and all play areas for Rookie Cop and remove it from the game. If the encounter deck was searched, shuffle it.","real_text":"<b>Setup:<\/b> Shuffle the set-aside Rookie Cop enemy into the encounter deck. Put the set-aside Valeriya Antonova card into play at the lead investigator's location, enemy side faceup.\n[action] If Valeriya Antonova is at your location: <b>Parley.<\/b> Test [combat] (3). If you succeed, place 1 of your clues on this story card.\n<b>Forced<\/b> - When there are 1 plus 1 [per_investigator] clues on this story card: Add it and Valeriya Antonova to the victory display. Search the encounter deck, encounter discard pile, and all play areas for Rookie Cop and remove it from the game. If the encounter deck was searched, shuffle it.","quantity":1,"health_per_investigator":false,"traits":"Rival.","real_traits":"Rival.","flavor":"The Foundation doesn't take kindly to your interest in the Jewel. If you make a show of force, you might convince them to back down.","is_unique":false,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/71015b","spoiler":1},{"pack_code":"tmg","pack_name":"The Midwinter Gala","type_code":"asset","type_name":"Asset","faction_code":"guardian","faction_name":"Guardian","encounter_code":"the_midwinter_gala","encounter_name":"The Midwinter Gala","linked_to_code":"71016b","linked_to_name":"Valeriya Antonova","position":16,"exceptional":false,"myriad":false,"encounter_position":16,"code":"71016","name":"Valeriya Antonova","real_name":"Valeriya Antonova","subname":"Wants Out of Here","text":"You get +1 [combat].\n[action] Exhaust Valeriya Antonova: Ready another [[Guest]] asset at your location. You get +1 to your next skill test this round for each [[Guest]] asset at your location.\n<b>Forced<\/b> - When Valeriya Antonova leaves play: Remove her from the game.","real_text":"You get +1 [combat].\n[action] Exhaust Valeriya Antonova: Ready another [[Guest]] asset at your location. You get +1 to your next skill test this round for each [[Guest]] asset at your location.\n<b>Forced<\/b> - When Valeriya Antonova leaves play: Remove her from the game.","quantity":1,"skill_willpower":1,"skill_intellect":1,"skill_combat":1,"health":2,"health_per_investigator":false,"sanity":3,"traits":"Leader. Guest. Agency.","real_traits":"Leader. Guest. Agency.","illustrator":"Lin Hsiang","is_unique":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/71016","imagesrc":"\/bundles\/cards\/71016.jpg","spoiler":1,"linked_card":{"pack_code":"tmg","pack_name":"The Midwinter Gala","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_midwinter_gala","encounter_name":"The Midwinter Gala","id":4937,"position":16,"exceptional":false,"myriad":false,"encounter_position":16,"code":"71016b","name":"Valeriya Antonova","real_name":"Valeriya Antonova","subname":"Don't Mess With Her","bonded_to":null,"bonded_count":null,"cost":null,"text":"<p>Aloof. Hunter.<\/p><p>Valeriya Antonova cannot be damaged.<\/p><p>Each investigator at this location gets -1 to each of their skills if they control an exhausted <b><i>Guest<\/i><\/b> asset.<\/p><p><b>Forced<\/b> - When the round ends: Exhaust each <b><i>Guest<\/i><\/b> asset at this location.<\/p>","customization_text":null,"customization_change":null,"real_text":"Aloof. Hunter.\nValeriya Antonova cannot be damaged.\nEach investigator at this location gets -1 to each of their skills if they control an exhausted [[Guest]] asset.\n<b>Forced<\/b> - When the round ends: Exhaust each [[Guest]] asset at this location.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":1,"enemy_fight":2,"enemy_evade":3,"victory":0,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":null,"stage":null,"traits":"Humanoid. Leader. Rival. Elite.","real_traits":"Humanoid. Leader. Rival. Elite.","tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"","illustrator":"Lin Hsiang","is_unique":true,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/71016b","imagesrc":null,"spoiler":1}},{"pack_code":"tmg","pack_name":"The Midwinter Gala","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_midwinter_gala","encounter_name":"The Midwinter Gala","position":16,"exceptional":false,"myriad":false,"encounter_position":16,"code":"71016b","name":"Valeriya Antonova","real_name":"Valeriya Antonova","subname":"Don't Mess With Her","text":"Aloof. Hunter.\nValeriya Antonova cannot be damaged.\nEach investigator at this location gets -1 to each of their skills if they control an exhausted [[Guest]] asset.\n<b>Forced<\/b> - When the round ends: Exhaust each [[Guest]] asset at this location.","real_text":"Aloof. Hunter.\nValeriya Antonova cannot be damaged.\nEach investigator at this location gets -1 to each of their skills if they control an exhausted [[Guest]] asset.\n<b>Forced<\/b> - When the round ends: Exhaust each [[Guest]] asset at this location.","quantity":1,"health_per_investigator":false,"enemy_horror":1,"enemy_fight":2,"enemy_evade":3,"victory":0,"traits":"Humanoid. Leader. Rival. Elite.","real_traits":"Humanoid. Leader. Rival. Elite.","illustrator":"Lin Hsiang","is_unique":true,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/71016b","spoiler":1},{"pack_code":"tmg","pack_name":"The Midwinter Gala","type_code":"asset","type_name":"Asset","faction_code":"guardian","faction_name":"Guardian","encounter_code":"the_midwinter_gala","encounter_name":"The Midwinter Gala","position":17,"exceptional":false,"myriad":false,"encounter_position":17,"code":"71017","name":"Archibald Hudson","real_name":"Archibald Hudson","subname":"Astute Agent","cost":2,"text":"[fast] During your turn, exhaust Archibald Hudson: Search the top 9 cards of the encounter deck for an enemy, draw it, and shuffle the encounter deck. Then, exhaust that enemy and gain 3 resources.\n[action] Spend 1 resource: Move 1 damage from an asset at your location to a non-[[Elite]] enemy at your location.","real_text":"[fast] During your turn, exhaust Archibald Hudson: Search the top 9 cards of the encounter deck for an enemy, draw it, and shuffle the encounter deck. Then, exhaust that enemy and gain 3 resources.\n[action] Spend 1 resource: Move 1 damage from an asset at your location to a non-[[Elite]] enemy at your location.","quantity":1,"skill_willpower":2,"skill_intellect":2,"health":2,"health_per_investigator":false,"sanity":2,"deck_limit":1,"slot":"Ally","real_slot":"Ally","traits":"Ally. Guest. Agency.","real_traits":"Ally. Guest. Agency.","illustrator":"Tiziano Baracchi","is_unique":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/71017","imagesrc":"\/bundles\/cards\/71017.jpg","spoiler":1},{"pack_code":"tmg","pack_name":"The Midwinter Gala","type_code":"asset","type_name":"Asset","faction_code":"guardian","faction_name":"Guardian","encounter_code":"the_midwinter_gala","encounter_name":"The Midwinter Gala","position":18,"exceptional":false,"myriad":false,"encounter_position":18,"code":"71018","name":"Special Agent Callahan","real_name":"Special Agent Callahan","subname":"Weapons Expert","cost":2,"text":"[action]: <b>Fight.<\/b> Reduce the difficulty of this test by 1.\n[reaction] After you trigger an [action] ability on an [[Ally]] or [[Weapon]] asset, exhaust Special Agent Callahan: Deal 1 damage to an enemy at your location.","real_text":"[action]: <b>Fight.<\/b> Reduce the difficulty of this test by 1.\n[reaction] After you trigger an [action] ability on an [[Ally]] or [[Weapon]] asset, exhaust Special Agent Callahan: Deal 1 damage to an enemy at your location.","quantity":1,"skill_intellect":2,"skill_combat":2,"health":3,"health_per_investigator":false,"sanity":1,"deck_limit":1,"slot":"Ally","real_slot":"Ally","traits":"Ally. Guest. Agency.","real_traits":"Ally. Guest. Agency.","flavor":"\"Say hello to my lil' boy, Tommy!\"","illustrator":"Stephen Somers","is_unique":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/71018","imagesrc":"\/bundles\/cards\/71018.jpg","spoiler":1},{"pack_code":"tmg","pack_name":"The Midwinter Gala","type_code":"asset","type_name":"Asset","faction_code":"guardian","faction_name":"Guardian","encounter_code":"the_midwinter_gala","encounter_name":"The Midwinter Gala","position":19,"exceptional":false,"myriad":false,"encounter_position":19,"code":"71019","name":"Horacio Martinez","real_name":"Horacio Martinez","subname":"Brash Bodyguard","cost":3,"text":"While you control Horacio Martinez, he may be assigned damage dealt to other investigators at your location.\n[reaction] After a non-[[Elite]] enemy attacks you, exhaust Horacio Martinez: Exhaust that enemy and it cannot ready this round <i>(do not disengage from it)<\/i>.","real_text":"While you control Horacio Martinez, he may be assigned damage dealt to other investigators at your location.\n[reaction] After a non-[[Elite]] enemy attacks you, exhaust Horacio Martinez: Exhaust that enemy and it cannot ready this round <i>(do not disengage from it)<\/i>.","quantity":1,"skill_combat":2,"skill_agility":2,"health":4,"health_per_investigator":false,"sanity":1,"deck_limit":1,"slot":"Ally","real_slot":"Ally","traits":"Ally. Guest. Agency.","real_traits":"Ally. Guest. Agency.","illustrator":"David Hovey","is_unique":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/71019","imagesrc":"\/bundles\/cards\/71019.jpg","spoiler":1},{"pack_code":"tmg","pack_name":"The Midwinter Gala","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_midwinter_gala","encounter_name":"The Midwinter Gala","position":20,"exceptional":false,"myriad":false,"encounter_position":20,"code":"71020","name":"Rookie Cop","real_name":"Rookie Cop","text":"Surge. Aloof. Hunter.\n<b>Forced<\/b> - After an investigator at this location attacks another enemy: Deal 1 damage to that investigator.","real_text":"Surge. Aloof. Hunter.\n<b>Forced<\/b> - After an investigator at this location attacks another enemy: Deal 1 damage to that investigator.","quantity":1,"health":2,"health_per_investigator":false,"enemy_damage":1,"enemy_fight":2,"enemy_evade":2,"traits":"Humanoid. Police. Rival.","real_traits":"Humanoid. Police. Rival.","illustrator":"Nicholas Elias","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/71020","imagesrc":"\/bundles\/cards\/71020.jpg","spoiler":1},{"pack_code":"tmg","pack_name":"The Midwinter Gala","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_midwinter_gala","encounter_name":"The Midwinter Gala","linked_to_code":"71021b","linked_to_name":"Miskatonic University [seeker]","position":21,"exceptional":false,"myriad":false,"encounter_position":21,"code":"71021","name":"Miskatonic University [seeker]","real_name":"Miskatonic University [seeker]","text":"Declan Pearce cannot be damaged or leave play while the Jewel of Sarnath is attached to him.\n[action] If Declan Pearce is at your location: <b>Parley.<\/b> Place up to 2 of your clues on Declan Pearce. Then, if 3 [per_investigator] or more clues are on him, take control of the Jewel of Sarnath and add Declan Pearce to the victory display.\n<b>Objective<\/b> - At the end of the round, if the investigators control the Jewel of Sarnath, they may advance the act.\n<b>End of game scoring:<\/b>\n1 point per 2 [per_investigator] total cards in hand among all investigators (to a maximum of 4 points).","real_text":"Declan Pearce cannot be damaged or leave play while the Jewel of Sarnath is attached to him.\n[action] If Declan Pearce is at your location: <b>Parley.<\/b> Place up to 2 of your clues on Declan Pearce. Then, if 3 [per_investigator] or more clues are on him, take control of the Jewel of Sarnath and add Declan Pearce to the victory display.\n<b>Objective<\/b> - At the end of the round, if the investigators control the Jewel of Sarnath, they may advance the act.\n<b>End of game scoring:<\/b>\n1 point per 2 [per_investigator] total cards in hand among all investigators (to a maximum of 4 points).","quantity":1,"health_per_investigator":false,"traits":"Allied.","real_traits":"Allied.","flavor":"You are assisting Dean Caldwell with \"acquiring\" the Jewel, but first you will have to persuade Declan Pearce to give it up.","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/71021","imagesrc":"\/bundles\/cards\/71021.jpg","spoiler":1,"linked_card":{"pack_code":"tmg","pack_name":"The Midwinter Gala","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_midwinter_gala","encounter_name":"The Midwinter Gala","id":4943,"position":21,"exceptional":false,"myriad":false,"encounter_position":21,"code":"71021b","name":"Miskatonic University [seeker]","real_name":"Miskatonic University [seeker]","subname":null,"bonded_to":null,"bonded_count":null,"cost":null,"text":"<p><b>Setup:<\/b> Shuffle the set-aside Confusion treachery into the encounter deck. Put the set-aside Caldwell Philips card into play at the lead investigator's location, enemy side faceup.<\/p><p><span class=\"icon-action\" title=\"Action\"><\/span> If Caldwell Philips is at your location: <b>Parley.<\/b> Test <span class=\"icon-intellect\" title=\"Intellect\"><\/span> (3). If you succeed, place 1 of your clues on this story card.<\/p><p><b>Forced<\/b> - When there are 1 plus 1 <span class=\"icon-per_investigator\" title=\"Per Investigator\"><\/span> clues on this story card: Add it and Caldwell Philips to the victory display. Search the encounter deck and discard pile for Confusion and remove it from the game. Shuffle the encounter deck.<\/p>","customization_text":null,"customization_change":null,"real_text":"<b>Setup:<\/b> Shuffle the set-aside Confusion treachery into the encounter deck. Put the set-aside Caldwell Philips card into play at the lead investigator's location, enemy side faceup.\n[action] If Caldwell Philips is at your location: <b>Parley.<\/b> Test [intellect] (3). If you succeed, place 1 of your clues on this story card.\n<b>Forced<\/b> - When there are 1 plus 1 [per_investigator] clues on this story card: Add it and Caldwell Philips to the victory display. Search the encounter deck and discard pile for Confusion and remove it from the game. Shuffle the encounter deck.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":null,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":null,"stage":null,"traits":"Rival.","real_traits":"Rival.","tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"The eggheads at Miskatonic University seem to think this Jewel belongs in their museum. Perhaps you can help them see reason.","illustrator":null,"is_unique":false,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/71021b","imagesrc":null,"spoiler":1}},{"pack_code":"tmg","pack_name":"The Midwinter Gala","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_midwinter_gala","encounter_name":"The Midwinter Gala","position":21,"exceptional":false,"myriad":false,"encounter_position":21,"code":"71021b","name":"Miskatonic University [seeker]","real_name":"Miskatonic University [seeker]","text":"<b>Setup:<\/b> Shuffle the set-aside Confusion treachery into the encounter deck. Put the set-aside Caldwell Philips card into play at the lead investigator's location, enemy side faceup.\n[action] If Caldwell Philips is at your location: <b>Parley.<\/b> Test [intellect] (3). If you succeed, place 1 of your clues on this story card.\n<b>Forced<\/b> - When there are 1 plus 1 [per_investigator] clues on this story card: Add it and Caldwell Philips to the victory display. Search the encounter deck and discard pile for Confusion and remove it from the game. Shuffle the encounter deck.","real_text":"<b>Setup:<\/b> Shuffle the set-aside Confusion treachery into the encounter deck. Put the set-aside Caldwell Philips card into play at the lead investigator's location, enemy side faceup.\n[action] If Caldwell Philips is at your location: <b>Parley.<\/b> Test [intellect] (3). If you succeed, place 1 of your clues on this story card.\n<b>Forced<\/b> - When there are 1 plus 1 [per_investigator] clues on this story card: Add it and Caldwell Philips to the victory display. Search the encounter deck and discard pile for Confusion and remove it from the game. Shuffle the encounter deck.","quantity":1,"health_per_investigator":false,"traits":"Rival.","real_traits":"Rival.","flavor":"The eggheads at Miskatonic University seem to think this Jewel belongs in their museum. Perhaps you can help them see reason.","is_unique":false,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/71021b","spoiler":1},{"pack_code":"tmg","pack_name":"The Midwinter Gala","type_code":"asset","type_name":"Asset","faction_code":"seeker","faction_name":"Seeker","encounter_code":"the_midwinter_gala","encounter_name":"The Midwinter Gala","linked_to_code":"71022b","linked_to_name":"Caldwell Philips","position":22,"exceptional":false,"myriad":false,"encounter_position":22,"code":"71022","name":"Caldwell Philips","real_name":"Caldwell Philips","subname":"Enthralled by Legends","text":"You get +1 [intellect].\n[reaction] After you discover 1 or more clues, exhaust Caldwell Philips: Draw that number of cards (to a maximum of 3).\n<b>Forced<\/b> - When Caldwell Philips leaves play: Remove him from the game.","real_text":"You get +1 [intellect].\n[reaction] After you discover 1 or more clues, exhaust Caldwell Philips: Draw that number of cards (to a maximum of 3).\n<b>Forced<\/b> - When Caldwell Philips leaves play: Remove him from the game.","quantity":1,"skill_willpower":1,"skill_intellect":1,"skill_agility":1,"health":2,"health_per_investigator":false,"sanity":3,"traits":"Leader. Guest. Miskatonic.","real_traits":"Leader. Guest. Miskatonic.","illustrator":"Tiziano Baracchi","is_unique":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/71022","imagesrc":"\/bundles\/cards\/71022.jpg","spoiler":1,"linked_card":{"pack_code":"tmg","pack_name":"The Midwinter Gala","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_midwinter_gala","encounter_name":"The Midwinter Gala","id":4945,"position":22,"exceptional":false,"myriad":false,"encounter_position":22,"code":"71022b","name":"Caldwell Philips","real_name":"Caldwell Philips","subname":"Compelled by Dreams","bonded_to":null,"bonded_count":null,"cost":null,"text":"<p>Aloof. Hunter.<\/p><p>Caldwell Philips cannot be damaged.<\/p><p><b>Forced<\/b> - When you end your turn at this location: Choose and discard a non-weakness card from your hand.<\/p>","customization_text":null,"customization_change":null,"real_text":"Aloof. Hunter.\nCaldwell Philips cannot be damaged.\n<b>Forced<\/b> - When you end your turn at this location: Choose and discard a non-weakness card from your hand.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":1,"enemy_fight":2,"enemy_evade":3,"victory":0,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":null,"stage":null,"traits":"Humanoid. Leader. Rival. Elite.","real_traits":"Humanoid. Leader. Rival. Elite.","tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"","illustrator":"Tiziano Baracchi","is_unique":true,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/71022b","imagesrc":null,"spoiler":1}},{"pack_code":"tmg","pack_name":"The Midwinter Gala","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_midwinter_gala","encounter_name":"The Midwinter Gala","position":22,"exceptional":false,"myriad":false,"encounter_position":22,"code":"71022b","name":"Caldwell Philips","real_name":"Caldwell Philips","subname":"Compelled by Dreams","text":"Aloof. Hunter.\nCaldwell Philips cannot be damaged.\n<b>Forced<\/b> - When you end your turn at this location: Choose and discard a non-weakness card from your hand.","real_text":"Aloof. Hunter.\nCaldwell Philips cannot be damaged.\n<b>Forced<\/b> - When you end your turn at this location: Choose and discard a non-weakness card from your hand.","quantity":1,"health_per_investigator":false,"enemy_horror":1,"enemy_fight":2,"enemy_evade":3,"victory":0,"traits":"Humanoid. Leader. Rival. Elite.","real_traits":"Humanoid. Leader. Rival. Elite.","illustrator":"Tiziano Baracchi","is_unique":true,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/71022b","spoiler":1},{"pack_code":"tmg","pack_name":"The Midwinter Gala","type_code":"asset","type_name":"Asset","faction_code":"seeker","faction_name":"Seeker","encounter_code":"the_midwinter_gala","encounter_name":"The Midwinter Gala","position":23,"exceptional":false,"myriad":false,"encounter_position":23,"code":"71023","name":"Dr. Mya Badry","real_name":"Dr. Mya Badry","subname":"Medical Examiner","cost":2,"text":"Your maximum hand size is increased by 2.\n[action] Exhaust Dr. Mya Badry: <b>Investigate.<\/b> Your base [intellect] value for this investigation is equal to the number of cards in your hand.","real_text":"Your maximum hand size is increased by 2.\n[action] Exhaust Dr. Mya Badry: <b>Investigate.<\/b> Your base [intellect] value for this investigation is equal to the number of cards in your hand.","quantity":1,"skill_intellect":2,"skill_agility":2,"health":2,"health_per_investigator":false,"sanity":2,"deck_limit":1,"slot":"Ally","real_slot":"Ally","traits":"Ally. Guest. Miskatonic.","real_traits":"Ally. Guest. Miskatonic.","flavor":"\"Disturbingly lifelike, isn't it?\"","illustrator":"Tiziano Baracchi","is_unique":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/71023","imagesrc":"\/bundles\/cards\/71023.jpg","spoiler":1},{"pack_code":"tmg","pack_name":"The Midwinter Gala","type_code":"asset","type_name":"Asset","faction_code":"seeker","faction_name":"Seeker","encounter_code":"the_midwinter_gala","encounter_name":"The Midwinter Gala","position":24,"exceptional":false,"myriad":false,"encounter_position":24,"code":"71024","name":"Lucas Tetlow","real_name":"Lucas Tetlow","subname":"Faculty Curator","cost":2,"text":"[reaction] After the last clue is discovered at your location, exhaust Lucas Tetlow: Search the top 9 cards of your deck for an [[Item]] asset and draw it. If it is a [[Relic]], gain 2 resources. If it is a [[Tome]], you may play it <i>(paying its cost)<\/i>. If it is a [[Tool]], discover 1 clue at a connecting location. Shuffle your deck.","real_text":"[reaction] After the last clue is discovered at your location, exhaust Lucas Tetlow: Search the top 9 cards of your deck for an [[Item]] asset and draw it. If it is a [[Relic]], gain 2 resources. If it is a [[Tome]], you may play it <i>(paying its cost)<\/i>. If it is a [[Tool]], discover 1 clue at a connecting location. Shuffle your deck.","quantity":1,"skill_intellect":2,"skill_combat":2,"health":3,"health_per_investigator":false,"sanity":1,"deck_limit":1,"slot":"Ally","real_slot":"Ally","traits":"Ally. Guest. Miskatonic.","real_traits":"Ally. Guest. Miskatonic.","illustrator":"Robert Laskey","is_unique":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/71024","imagesrc":"\/bundles\/cards\/71024.jpg","spoiler":1},{"pack_code":"tmg","pack_name":"The Midwinter Gala","type_code":"asset","type_name":"Asset","faction_code":"seeker","faction_name":"Seeker","encounter_code":"the_midwinter_gala","encounter_name":"The Midwinter Gala","position":25,"exceptional":false,"myriad":false,"encounter_position":25,"code":"71025","name":"Elizabeth Conrad","real_name":"Elizabeth Conrad","subname":"Completely Zozzled","cost":3,"text":"[reaction] After you draw a card during your turn, exhaust Elizabeth Conrad: Choose an investigator at your location to move to a connecting location.","real_text":"[reaction] After you draw a card during your turn, exhaust Elizabeth Conrad: Choose an investigator at your location to move to a connecting location.","quantity":1,"skill_willpower":2,"skill_agility":2,"health":1,"health_per_investigator":false,"sanity":3,"deck_limit":1,"slot":"Ally","real_slot":"Ally","traits":"Ally. Guest. Miskatonic.","real_traits":"Ally. Guest. Miskatonic.","flavor":"\"Has anyone else tried the giggle juice? It's fantastic!\"","illustrator":"Tiziano Baracchi","is_unique":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/71025","imagesrc":"\/bundles\/cards\/71025.jpg","spoiler":1},{"pack_code":"tmg","pack_name":"The Midwinter Gala","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_midwinter_gala","encounter_name":"The Midwinter Gala","position":26,"exceptional":false,"myriad":false,"encounter_position":26,"code":"71026","name":"Confusion","real_name":"Confusion","text":"Surge. Confusion cannot be canceled.\n<b>Revelation<\/b> - Place 2 of your clues on your location. For each clue you cannot place, take 1 horror.","real_text":"Surge. Confusion cannot be canceled.\n<b>Revelation<\/b> - Place 2 of your clues on your location. For each clue you cannot place, take 1 horror.","quantity":1,"health_per_investigator":false,"traits":"Blunder. Rival.","real_traits":"Blunder. Rival.","flavor":"What is this???","illustrator":"Robert Laskey","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/71026","imagesrc":"\/bundles\/cards\/71026.jpg","spoiler":1},{"pack_code":"tmg","pack_name":"The Midwinter Gala","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_midwinter_gala","encounter_name":"The Midwinter Gala","linked_to_code":"71027b","linked_to_name":"The Syndicate [rogue]","position":27,"exceptional":false,"myriad":false,"encounter_position":27,"code":"71027","name":"The Syndicate [rogue]","real_name":"The Syndicate [rogue]","text":"[action] Spend 1 [per_investigator] clues: Look at a mystery <i>(a facedown card)<\/i> beneath your location.\n[fast] During your turn, if there are 1 [per_investigator] or fewer clues on a location with a mystery: Draw that mystery.\n<b>Objective<\/b> - Find the Jewel of Sarnath and escape. At the end of the round, if an investigator at the Lobby controls the Jewel of Sarnath, the investigators may spend 4 [per_investigator] clues, as a group, to advance the act.\n<b>End of game scoring:<\/b>\n1 point per 3 [per_investigator] resources among all investigators (to a maximum of 4 points).","real_text":"[action] Spend 1 [per_investigator] clues: Look at a mystery <i>(a facedown card)<\/i> beneath your location.\n[fast] During your turn, if there are 1 [per_investigator] or fewer clues on a location with a mystery: Draw that mystery.\n<b>Objective<\/b> - Find the Jewel of Sarnath and escape. At the end of the round, if an investigator at the Lobby controls the Jewel of Sarnath, the investigators may spend 4 [per_investigator] clues, as a group, to advance the act.\n<b>End of game scoring:<\/b>\n1 point per 3 [per_investigator] resources among all investigators (to a maximum of 4 points).","quantity":1,"health_per_investigator":false,"traits":"Allied.","real_traits":"Allied.","flavor":"It's a job, and nothing more. If you can abscond with the Jewel, you know you'll be handsomely rewarded.","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/71027","imagesrc":"\/bundles\/cards\/71027.jpg","spoiler":1,"linked_card":{"pack_code":"tmg","pack_name":"The Midwinter Gala","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_midwinter_gala","encounter_name":"The Midwinter Gala","id":4951,"position":27,"exceptional":false,"myriad":false,"encounter_position":27,"code":"71027b","name":"The Syndicate [rogue]","real_name":"The Syndicate [rogue]","subname":null,"bonded_to":null,"bonded_count":null,"cost":null,"text":"<p><b>Setup:<\/b> Shuffle the set-aside Cold Streak treachery into the encounter deck. Put the set-aside Johnny Valone card into play at the lead investigator's location, enemy side faceup.<\/p><p><span class=\"icon-action\" title=\"Action\"><\/span> If Johnny Valone is at your location: <b>Parley.<\/b> Test <span class=\"icon-agility\" title=\"Agility\"><\/span> (3). If you succeed, place 1 of your clues on this story card.<\/p><p><b>Forced<\/b> - When there are 1 plus 1 <span class=\"icon-per_investigator\" title=\"Per Investigator\"><\/span> clues on this story card: Add it and Johnny Valone to the victory display. Search the encounter deck and discard pile for Cold Streak and remove it from the game. Shuffle the encounter deck.<\/p>","customization_text":null,"customization_change":null,"real_text":"<b>Setup:<\/b> Shuffle the set-aside Cold Streak treachery into the encounter deck. Put the set-aside Johnny Valone card into play at the lead investigator's location, enemy side faceup.\n[action] If Johnny Valone is at your location: <b>Parley.<\/b> Test [agility] (3). If you succeed, place 1 of your clues on this story card.\n<b>Forced<\/b> - When there are 1 plus 1 [per_investigator] clues on this story card: Add it and Johnny Valone to the victory display. Search the encounter deck and discard pile for Cold Streak and remove it from the game. Shuffle the encounter deck.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":null,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":null,"stage":null,"traits":"Rival.","real_traits":"Rival.","tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"The mob are easily angered, but you might be able to convince Johnny Valone that giving up the Jewel is in his best interest...","illustrator":null,"is_unique":false,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/71027b","imagesrc":null,"spoiler":1}},{"pack_code":"tmg","pack_name":"The Midwinter Gala","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_midwinter_gala","encounter_name":"The Midwinter Gala","position":27,"exceptional":false,"myriad":false,"encounter_position":27,"code":"71027b","name":"The Syndicate [rogue]","real_name":"The Syndicate [rogue]","text":"<b>Setup:<\/b> Shuffle the set-aside Cold Streak treachery into the encounter deck. Put the set-aside Johnny Valone card into play at the lead investigator's location, enemy side faceup.\n[action] If Johnny Valone is at your location: <b>Parley.<\/b> Test [agility] (3). If you succeed, place 1 of your clues on this story card.\n<b>Forced<\/b> - When there are 1 plus 1 [per_investigator] clues on this story card: Add it and Johnny Valone to the victory display. Search the encounter deck and discard pile for Cold Streak and remove it from the game. Shuffle the encounter deck.","real_text":"<b>Setup:<\/b> Shuffle the set-aside Cold Streak treachery into the encounter deck. Put the set-aside Johnny Valone card into play at the lead investigator's location, enemy side faceup.\n[action] If Johnny Valone is at your location: <b>Parley.<\/b> Test [agility] (3). If you succeed, place 1 of your clues on this story card.\n<b>Forced<\/b> - When there are 1 plus 1 [per_investigator] clues on this story card: Add it and Johnny Valone to the victory display. Search the encounter deck and discard pile for Cold Streak and remove it from the game. Shuffle the encounter deck.","quantity":1,"health_per_investigator":false,"traits":"Rival.","real_traits":"Rival.","flavor":"The mob are easily angered, but you might be able to convince Johnny Valone that giving up the Jewel is in his best interest...","is_unique":false,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/71027b","spoiler":1},{"pack_code":"tmg","pack_name":"The Midwinter Gala","type_code":"asset","type_name":"Asset","faction_code":"rogue","faction_name":"Rogue","encounter_code":"the_midwinter_gala","encounter_name":"The Midwinter Gala","linked_to_code":"71028b","linked_to_name":"Johnny Valone","position":28,"exceptional":false,"myriad":false,"encounter_position":28,"code":"71028","name":"Johnny Valone","real_name":"Johnny Valone","subname":"Ready to Make a Deal","text":"You get +1 [agility].\n[reaction] After you gain 1 or more resources via a card effect, exhaust Johnny Valone: Draw 1 card and gain 1 resource.\n<b>Forced<\/b> - When Johnny Valone leaves play: Remove him from the game.","real_text":"You get +1 [agility].\n[reaction] After you gain 1 or more resources via a card effect, exhaust Johnny Valone: Draw 1 card and gain 1 resource.\n<b>Forced<\/b> - When Johnny Valone leaves play: Remove him from the game.","quantity":1,"skill_intellect":1,"skill_combat":1,"skill_agility":1,"health":3,"health_per_investigator":false,"sanity":2,"traits":"Leader. Guest. Syndicate.","real_traits":"Leader. Guest. Syndicate.","flavor":"\"Fifty clams when the job's done.\"","illustrator":"Jeff Lee Johnson","is_unique":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/71028","imagesrc":"\/bundles\/cards\/71028.jpg","spoiler":1,"linked_card":{"pack_code":"tmg","pack_name":"The Midwinter Gala","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_midwinter_gala","encounter_name":"The Midwinter Gala","id":4953,"position":28,"exceptional":false,"myriad":false,"encounter_position":28,"code":"71028b","name":"Johnny Valone","real_name":"Johnny Valone","subname":"Here to Collect","bonded_to":null,"bonded_count":null,"cost":null,"text":"<p>Aloof. Hunter.<\/p><p>Johnny Valone cannot be damaged.<\/p><p><b>Forced<\/b> - When you end your turn at Johnny Valone's location: Lose 2 resources.<\/p>","customization_text":null,"customization_change":null,"real_text":"Aloof. Hunter.\nJohnny Valone cannot be damaged.\n<b>Forced<\/b> - When you end your turn at Johnny Valone's location: Lose 2 resources.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":1,"enemy_fight":3,"enemy_evade":2,"victory":0,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":null,"stage":null,"traits":"Humanoid. Leader. Rival. Elite.","real_traits":"Humanoid. Leader. Rival. Elite.","tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"\"The debt must be paid!\"","illustrator":"Jeff Lee Johnson","is_unique":true,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/71028b","imagesrc":null,"spoiler":1}},{"pack_code":"tmg","pack_name":"The Midwinter Gala","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_midwinter_gala","encounter_name":"The Midwinter Gala","position":28,"exceptional":false,"myriad":false,"encounter_position":28,"code":"71028b","name":"Johnny Valone","real_name":"Johnny Valone","subname":"Here to Collect","text":"Aloof. Hunter.\nJohnny Valone cannot be damaged.\n<b>Forced<\/b> - When you end your turn at Johnny Valone's location: Lose 2 resources.","real_text":"Aloof. Hunter.\nJohnny Valone cannot be damaged.\n<b>Forced<\/b> - When you end your turn at Johnny Valone's location: Lose 2 resources.","quantity":1,"health_per_investigator":false,"enemy_horror":1,"enemy_fight":3,"enemy_evade":2,"victory":0,"traits":"Humanoid. Leader. Rival. Elite.","real_traits":"Humanoid. Leader. Rival. Elite.","flavor":"\"The debt must be paid!\"","illustrator":"Jeff Lee Johnson","is_unique":true,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/71028b","spoiler":1},{"pack_code":"tmg","pack_name":"The Midwinter Gala","type_code":"asset","type_name":"Asset","faction_code":"rogue","faction_name":"Rogue","encounter_code":"the_midwinter_gala","encounter_name":"The Midwinter Gala","position":29,"exceptional":false,"myriad":false,"encounter_position":29,"code":"71029","name":"Miranda Keeper","real_name":"Miranda Keeper","subname":"Antiquities \"Trader\"","cost":2,"text":"Uses (3 supplies).\n[fast] Spend 1 supply: Place 1 resource on your location, as an antiquity. You get +2 to your next skill test this round.\n[reaction] After you succeed at a skill test by 2 or more, remove an antiquity from your location: Gain 2 resources.","real_text":"Uses (3 supplies).\n[fast] Spend 1 supply: Place 1 resource on your location, as an antiquity. You get +2 to your next skill test this round.\n[reaction] After you succeed at a skill test by 2 or more, remove an antiquity from your location: Gain 2 resources.","quantity":1,"skill_intellect":2,"skill_combat":2,"health":2,"health_per_investigator":false,"sanity":2,"deck_limit":1,"slot":"Ally","real_slot":"Ally","traits":"Ally. Guest. Syndicate.","real_traits":"Ally. Guest. Syndicate.","flavor":"\"You slay me.\"","illustrator":"Alexandre Dainche","is_unique":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/71029","imagesrc":"\/bundles\/cards\/71029.jpg","spoiler":1},{"pack_code":"tmg","pack_name":"The Midwinter Gala","type_code":"asset","type_name":"Asset","faction_code":"rogue","faction_name":"Rogue","encounter_code":"the_midwinter_gala","encounter_name":"The Midwinter Gala","position":30,"exceptional":false,"myriad":false,"encounter_position":30,"code":"71030","name":"Ars\u00e8ne Renard","real_name":"Ars\u00e8ne Renard","subname":"Gentleman Thief","cost":2,"text":"[fast]: Place 1 resource on each location, as an antiquity. (Group limit once per game.)\n[fast]: If there is an exhausted enemy at your location, remove an antiquity from your location: Either draw 1 card or gain 2 resources.","real_text":"[fast]: Place 1 resource on each location, as an antiquity. (Group limit once per game.)\n[fast]: If there is an exhausted enemy at your location, remove an antiquity from your location: Either draw 1 card or gain 2 resources.","quantity":1,"skill_intellect":2,"skill_agility":2,"health":1,"health_per_investigator":false,"sanity":3,"deck_limit":1,"slot":"Ally","real_slot":"Ally","traits":"Ally. Guest. Syndicate.","real_traits":"Ally. Guest. Syndicate.","illustrator":"Lin Hsiang","is_unique":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/71030","imagesrc":"\/bundles\/cards\/71030.jpg","spoiler":1},{"pack_code":"tmg","pack_name":"The Midwinter Gala","type_code":"asset","type_name":"Asset","faction_code":"rogue","faction_name":"Rogue","encounter_code":"the_midwinter_gala","encounter_name":"The Midwinter Gala","position":31,"exceptional":false,"myriad":false,"encounter_position":31,"code":"71031","name":"Nova Malone","real_name":"Nova Malone","subname":"Commanding Gangster","cost":3,"text":"[action] Exhaust Nova Malone: <b>Fight.<\/b> Your base [combat] value for this fight is equal to the number of resources in your resource pool (to a maximum of 7). This attack deals +1 damage.\n[reaction] After you defeat an enemy: Gain 1 resource. (Limit once per round.)","real_text":"[action] Exhaust Nova Malone: <b>Fight.<\/b> Your base [combat] value for this fight is equal to the number of resources in your resource pool (to a maximum of 7). This attack deals +1 damage.\n[reaction] After you defeat an enemy: Gain 1 resource. (Limit once per round.)","quantity":1,"skill_willpower":2,"skill_combat":2,"health":3,"health_per_investigator":false,"sanity":1,"deck_limit":1,"slot":"Ally","real_slot":"Ally","traits":"Ally. Guest. Syndicate.","real_traits":"Ally. Guest. Syndicate.","illustrator":"Lin Hsiang","is_unique":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/71031","imagesrc":"\/bundles\/cards\/71031.jpg","spoiler":1},{"pack_code":"tmg","pack_name":"The Midwinter Gala","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_midwinter_gala","encounter_name":"The Midwinter Gala","position":32,"exceptional":false,"myriad":false,"encounter_position":32,"code":"71032","name":"Cold Streak","real_name":"Cold Streak","text":"Surge. Cold Streak cannot be canceled.\n<b>Revelation<\/b> - Lose 4 resources. For each resource you cannot lose, take either 1 damage or 1 horror.","real_text":"Surge. Cold Streak cannot be canceled.\n<b>Revelation<\/b> - Lose 4 resources. For each resource you cannot lose, take either 1 damage or 1 horror.","quantity":1,"health_per_investigator":false,"traits":"Misfortune. Rival.","real_traits":"Misfortune. Rival.","flavor":"It's just not your night.","illustrator":"Sara Biddle","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/71032","imagesrc":"\/bundles\/cards\/71032.jpg","spoiler":1},{"pack_code":"tmg","pack_name":"The Midwinter Gala","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_midwinter_gala","encounter_name":"The Midwinter Gala","linked_to_code":"71033b","linked_to_name":"Silver Twilight Lodge [mystic]","position":33,"exceptional":false,"myriad":false,"encounter_position":33,"code":"71033","name":"Silver Twilight Lodge [mystic]","real_name":"Silver Twilight Lodge [mystic]","text":"[action]: You try to sense the Jewel's presence. Discard the top card of the encounter deck. You may draw that card. (Group limit twice per round.)\n<b>Objective<\/b> - Find the Jewel of Sarnath. At the end of the round, if the investigators control the Jewel of Sarnath, they may spend 5 [per_investigator] clues, as a group, to advance the act.\n<b>End of game scoring:<\/b>\n1 point for each treachery with no victory points in the victory display (to a maximum of 4 points).","real_text":"[action]: You try to sense the Jewel's presence. Discard the top card of the encounter deck. You may draw that card. (Group limit twice per round.)\n<b>Objective<\/b> - Find the Jewel of Sarnath. At the end of the round, if the investigators control the Jewel of Sarnath, they may spend 5 [per_investigator] clues, as a group, to advance the act.\n<b>End of game scoring:<\/b>\n1 point for each treachery with no victory points in the victory display (to a maximum of 4 points).","quantity":1,"health_per_investigator":false,"traits":"Allied.","real_traits":"Allied.","flavor":"Carl Sanford has promised you a lavish reward for acquiring the Jewel. But can you really trust him?","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/71033","imagesrc":"\/bundles\/cards\/71033.jpg","spoiler":1,"linked_card":{"pack_code":"tmg","pack_name":"The Midwinter Gala","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_midwinter_gala","encounter_name":"The Midwinter Gala","id":4959,"position":33,"exceptional":false,"myriad":false,"encounter_position":33,"code":"71033b","name":"Silver Twilight Lodge [mystic]","real_name":"Silver Twilight Lodge [mystic]","subname":null,"bonded_to":null,"bonded_count":null,"cost":null,"text":"<p><b>Setup:<\/b> Shuffle the set-aside Ward of Preservation treachery into the encounter deck. Put the set-aside Carl Sanford card into play at the lead investigator's location, enemy side faceup.<\/p><p><span class=\"icon-action\" title=\"Action\"><\/span> If Carl Sanford is at your location: <b>Parley.<\/b> Test <span class=\"icon-willpower\" title=\"Willpower\"><\/span> (3). If you succeed, place 1 of your clues on this story card.<\/p><p><b>Forced<\/b> - When there are 1 plus 1 <span class=\"icon-per_investigator\" title=\"Per Investigator\"><\/span> clues on this story card: Add it and Carl Sanford to the victory display. Search the encounter deck, encounter discard pile, and all play areas for Ward of Preservation and remove it from the game. Shuffle the encounter deck.<\/p>","customization_text":null,"customization_change":null,"real_text":"<b>Setup:<\/b> Shuffle the set-aside Ward of Preservation treachery into the encounter deck. Put the set-aside Carl Sanford card into play at the lead investigator's location, enemy side faceup.\n[action] If Carl Sanford is at your location: <b>Parley.<\/b> Test [willpower] (3). If you succeed, place 1 of your clues on this story card.\n<b>Forced<\/b> - When there are 1 plus 1 [per_investigator] clues on this story card: Add it and Carl Sanford to the victory display. Search the encounter deck, encounter discard pile, and all play areas for Ward of Preservation and remove it from the game. Shuffle the encounter deck.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":null,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":null,"stage":null,"traits":"Rival.","real_traits":"Rival.","tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"Perhaps you can gently convince Sanford and the Lodge to leave well enough alone.","illustrator":null,"is_unique":false,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/71033b","imagesrc":null,"spoiler":1}},{"pack_code":"tmg","pack_name":"The Midwinter Gala","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_midwinter_gala","encounter_name":"The Midwinter Gala","position":33,"exceptional":false,"myriad":false,"encounter_position":33,"code":"71033b","name":"Silver Twilight Lodge [mystic]","real_name":"Silver Twilight Lodge [mystic]","text":"<b>Setup:<\/b> Shuffle the set-aside Ward of Preservation treachery into the encounter deck. Put the set-aside Carl Sanford card into play at the lead investigator's location, enemy side faceup.\n[action] If Carl Sanford is at your location: <b>Parley.<\/b> Test [willpower] (3). If you succeed, place 1 of your clues on this story card.\n<b>Forced<\/b> - When there are 1 plus 1 [per_investigator] clues on this story card: Add it and Carl Sanford to the victory display. Search the encounter deck, encounter discard pile, and all play areas for Ward of Preservation and remove it from the game. Shuffle the encounter deck.","real_text":"<b>Setup:<\/b> Shuffle the set-aside Ward of Preservation treachery into the encounter deck. Put the set-aside Carl Sanford card into play at the lead investigator's location, enemy side faceup.\n[action] If Carl Sanford is at your location: <b>Parley.<\/b> Test [willpower] (3). If you succeed, place 1 of your clues on this story card.\n<b>Forced<\/b> - When there are 1 plus 1 [per_investigator] clues on this story card: Add it and Carl Sanford to the victory display. Search the encounter deck, encounter discard pile, and all play areas for Ward of Preservation and remove it from the game. Shuffle the encounter deck.","quantity":1,"health_per_investigator":false,"traits":"Rival.","real_traits":"Rival.","flavor":"Perhaps you can gently convince Sanford and the Lodge to leave well enough alone.","is_unique":false,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/71033b","spoiler":1},{"pack_code":"tmg","pack_name":"The Midwinter Gala","type_code":"asset","type_name":"Asset","faction_code":"mystic","faction_name":"Mystic","encounter_code":"the_midwinter_gala","encounter_name":"The Midwinter Gala","linked_to_code":"71034b","linked_to_name":"Carl Sanford","position":34,"exceptional":false,"myriad":false,"encounter_position":34,"code":"71034","name":"Carl Sanford","real_name":"Carl Sanford","subname":"Lusting for Power","text":"You get +1 [willpower]. You have one additional arcane slot.\n[reaction] After a revelation effect on a non-weakness treachery is canceled, exhaust Carl Sanford: Add that treachery to the victory display. Draw 1 card.\n<b>Forced<\/b> - When Carl Sanford leaves play: Remove him from the game.","real_text":"You get +1 [willpower]. You have one additional arcane slot.\n[reaction] After a revelation effect on a non-weakness treachery is canceled, exhaust Carl Sanford: Add that treachery to the victory display. Draw 1 card.\n<b>Forced<\/b> - When Carl Sanford leaves play: Remove him from the game.","quantity":1,"skill_willpower":1,"skill_intellect":1,"skill_combat":1,"health":3,"health_per_investigator":false,"sanity":3,"traits":"Leader. Guest. Silver Twilight.","real_traits":"Leader. Guest. Silver Twilight.","illustrator":"Nicholas Elias","is_unique":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/71034","imagesrc":"\/bundles\/cards\/71034.jpg","spoiler":1,"linked_card":{"pack_code":"tmg","pack_name":"The Midwinter Gala","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_midwinter_gala","encounter_name":"The Midwinter Gala","id":4961,"position":34,"exceptional":false,"myriad":false,"encounter_position":34,"code":"71034b","name":"Carl Sanford","real_name":"Carl Sanford","subname":"Intimidating Presence","bonded_to":null,"bonded_count":null,"cost":null,"text":"<p>Aloof. Hunter.<\/p><p>Carl Sanford cannot be damaged.<\/p><p>Each investigator at this location gets -1 <span class=\"icon-willpower\" title=\"Willpower\"><\/span>.<\/p>","customization_text":null,"customization_change":null,"real_text":"Aloof. Hunter.\nCarl Sanford cannot be damaged.\nEach investigator at this location gets -1 [willpower].","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":1,"enemy_fight":3,"enemy_evade":3,"victory":0,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":null,"stage":null,"traits":"Humanoid. Leader. Rival. Elite.","real_traits":"Humanoid. Leader. Rival. Elite.","tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"\"The Jewel is mine.\"","illustrator":"Nicholas Elias","is_unique":true,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/71034b","imagesrc":null,"spoiler":1}},{"pack_code":"tmg","pack_name":"The Midwinter Gala","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_midwinter_gala","encounter_name":"The Midwinter Gala","position":34,"exceptional":false,"myriad":false,"encounter_position":34,"code":"71034b","name":"Carl Sanford","real_name":"Carl Sanford","subname":"Intimidating Presence","text":"Aloof. Hunter.\nCarl Sanford cannot be damaged.\nEach investigator at this location gets -1 [willpower].","real_text":"Aloof. Hunter.\nCarl Sanford cannot be damaged.\nEach investigator at this location gets -1 [willpower].","quantity":1,"health_per_investigator":false,"enemy_horror":1,"enemy_fight":3,"enemy_evade":3,"victory":0,"traits":"Humanoid. Leader. Rival. Elite.","real_traits":"Humanoid. Leader. Rival. Elite.","flavor":"\"The Jewel is mine.\"","illustrator":"Nicholas Elias","is_unique":true,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/71034b","spoiler":1},{"pack_code":"tmg","pack_name":"The Midwinter Gala","type_code":"asset","type_name":"Asset","faction_code":"mystic","faction_name":"Mystic","encounter_code":"the_midwinter_gala","encounter_name":"The Midwinter Gala","position":35,"exceptional":false,"myriad":false,"encounter_position":35,"code":"71035","name":"Prudence Douglas","real_name":"Prudence Douglas","subname":"Pragmatic Occultist","cost":2,"text":"Uses (3 portents).\n[fast] During your turn, spend 1 portent and exhaust Prudence Douglas: Look at the top 4 cards of the encounter deck. Discard up to 2 non-[[Elite]] cards from among them and put the rest back on top in any order.","real_text":"Uses (3 portents).\n[fast] During your turn, spend 1 portent and exhaust Prudence Douglas: Look at the top 4 cards of the encounter deck. Discard up to 2 non-[[Elite]] cards from among them and put the rest back on top in any order.","quantity":1,"skill_willpower":2,"skill_agility":2,"health":2,"health_per_investigator":false,"sanity":2,"deck_limit":1,"slot":"Ally","real_slot":"Ally","traits":"Ally. Guest. Sorcerer. Silver Twilight.","real_traits":"Ally. Guest. Sorcerer. Silver Twilight.","illustrator":"Romana Kendelic","is_unique":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/71035","imagesrc":"\/bundles\/cards\/71035.jpg","spoiler":1},{"pack_code":"tmg","pack_name":"The Midwinter Gala","type_code":"asset","type_name":"Asset","faction_code":"mystic","faction_name":"Mystic","encounter_code":"the_midwinter_gala","encounter_name":"The Midwinter Gala","position":36,"exceptional":false,"myriad":false,"encounter_position":36,"code":"71036","name":"Sarah Van Shaw","real_name":"Sarah Van Shaw","subname":"Lodge Warden","cost":2,"text":"[action] Spend up to 2 resources and exhaust Sarah Van Shaw: <b>Fight.<\/b> Add your [willpower] value to your skill value for this attack. For each resource spent, this attack deals +1 damage.","real_text":"[action] Spend up to 2 resources and exhaust Sarah Van Shaw: <b>Fight.<\/b> Add your [willpower] value to your skill value for this attack. For each resource spent, this attack deals +1 damage.","quantity":1,"skill_combat":2,"skill_agility":2,"health":3,"health_per_investigator":false,"sanity":1,"deck_limit":1,"slot":"Ally","real_slot":"Ally","traits":"Ally. Guest. Silver Twilight.","real_traits":"Ally. Guest. Silver Twilight.","flavor":"\"Ares, Hades, heel. Good boys!\"","illustrator":"Mark Winters","is_unique":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/71036","imagesrc":"\/bundles\/cards\/71036.jpg","spoiler":1},{"pack_code":"tmg","pack_name":"The Midwinter Gala","type_code":"asset","type_name":"Asset","faction_code":"mystic","faction_name":"Mystic","encounter_code":"the_midwinter_gala","encounter_name":"The Midwinter Gala","position":37,"exceptional":false,"myriad":false,"encounter_position":37,"code":"71037","name":"Raymond Loggins","real_name":"Raymond Loggins","subname":"Mysterious Benefactor","cost":4,"text":"Uses (4 truths).\n[reaction] When you draw a non-weakness treachery, spend 1 truth: Cancel that card's revelation effect and discard it. Then, take 1 horror.","real_text":"Uses (4 truths).\n[reaction] When you draw a non-weakness treachery, spend 1 truth: Cancel that card's revelation effect and discard it. Then, take 1 horror.","quantity":1,"skill_willpower":2,"skill_intellect":2,"health":1,"health_per_investigator":false,"sanity":2,"deck_limit":1,"slot":"Ally","real_slot":"Ally","traits":"Ally. Guest. Sorcerer. Silver Twilight.","real_traits":"Ally. Guest. Sorcerer. Silver Twilight.","illustrator":"Tiziano Baracchi","is_unique":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/71037","imagesrc":"\/bundles\/cards\/71037.jpg","spoiler":1},{"pack_code":"tmg","pack_name":"The Midwinter Gala","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_midwinter_gala","encounter_name":"The Midwinter Gala","position":38,"exceptional":false,"myriad":false,"encounter_position":38,"code":"71038","name":"Ward of Preservation","real_name":"Ward of Preservation","text":"Surge. Ward of Preservation cannot be canceled.\n<b>Revelation<\/b> - Put Ward of Preservation into play in your threat area.\n<b>Forced<\/b> - When you play an event: Cancel its effects and take 1 horror. Then, discard Ward of Preservation.","real_text":"Surge. Ward of Preservation cannot be canceled.\n<b>Revelation<\/b> - Put Ward of Preservation into play in your threat area.\n<b>Forced<\/b> - When you play an event: Cancel its effects and take 1 horror. Then, discard Ward of Preservation.","quantity":1,"health_per_investigator":false,"traits":"Spell. Rival.","real_traits":"Spell. Rival.","illustrator":"Alexandr Elichev","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/71038","imagesrc":"\/bundles\/cards\/71038.jpg","spoiler":1},{"pack_code":"tmg","pack_name":"The Midwinter Gala","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_midwinter_gala","encounter_name":"The Midwinter Gala","linked_to_code":"71039b","linked_to_name":"Locals of Kingsport [survivor]","position":39,"exceptional":false,"myriad":false,"encounter_position":39,"code":"71039","name":"Locals of Kingsport [survivor]","real_name":"Locals of Kingsport [survivor]","text":"<b>Forced<\/b> - When Declan Pearce is defeated: Attach the Jewel of Sarnath to his location.\n[action] If the Jewel of Sarnath is attached to your location: You attempt to purge the corruption from the Jewel. Test [combat] or [agility] (3). If you succeed, remove 1 token from it. You may take control of it.\n<b>Objective<\/b> - At the end of the round, if the investigators control the Jewel of Sarnath and it has no tokens on it, they may spend 3 [per_investigator] clues, as a group, to advance the act.\n<b>End of game scoring:<\/b>\n4 points, minus 1 point for each card in the guest deck (to a minimum of 0 points).","real_text":"<b>Forced<\/b> - When Declan Pearce is defeated: Attach the Jewel of Sarnath to his location.\n[action] If the Jewel of Sarnath is attached to your location: You attempt to purge the corruption from the Jewel. Test [combat] or [agility] (3). If you succeed, remove 1 token from it. You may take control of it.\n<b>Objective<\/b> - At the end of the round, if the investigators control the Jewel of Sarnath and it has no tokens on it, they may spend 3 [per_investigator] clues, as a group, to advance the act.\n<b>End of game scoring:<\/b>\n4 points, minus 1 point for each card in the guest deck (to a minimum of 0 points).","quantity":1,"health_per_investigator":false,"traits":"Allied.","real_traits":"Allied.","flavor":"Bain has hinted at the dangerous power of the Jewel. Perhaps if you can wrest control of it from Declan Pearce, this nightmare will end.","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/71039","imagesrc":"\/bundles\/cards\/71039.jpg","spoiler":1,"linked_card":{"pack_code":"tmg","pack_name":"The Midwinter Gala","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_midwinter_gala","encounter_name":"The Midwinter Gala","id":4967,"position":39,"exceptional":false,"myriad":false,"encounter_position":39,"code":"71039b","name":"Locals of Kingsport [survivor]","real_name":"Locals of Kingsport [survivor]","subname":null,"bonded_to":null,"bonded_count":null,"cost":null,"text":"<p><b>Setup:<\/b> Shuffle the set-aside Unlucky treachery into the encounter deck. Put the set-aside William Bain card into play at the lead investigator's location, enemy side faceup.<\/p><p><span class=\"icon-action\" title=\"Action\"><\/span> If William Bain is at your location: <b>Parley.<\/b> Test any skill (4). If you succeed, place 1 of your clues on this story card.<\/p><p><b>Forced<\/b> - When there are 1 plus 1 <span class=\"icon-per_investigator\" title=\"Per Investigator\"><\/span> clues on this story card: Add it and William Bain to the victory display. Search the encounter deck, encounter discard pile, and all play areas for Unlucky and remove it from the game. Shuffle the encounter deck.<\/p>","customization_text":null,"customization_change":null,"real_text":"<b>Setup:<\/b> Shuffle the set-aside Unlucky treachery into the encounter deck. Put the set-aside William Bain card into play at the lead investigator's location, enemy side faceup.\n[action] If William Bain is at your location: <b>Parley.<\/b> Test any skill (4). If you succeed, place 1 of your clues on this story card.\n<b>Forced<\/b> - When there are 1 plus 1 [per_investigator] clues on this story card: Add it and William Bain to the victory display. Search the encounter deck, encounter discard pile, and all play areas for Unlucky and remove it from the game. Shuffle the encounter deck.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":null,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":null,"stage":null,"traits":"Rival.","real_traits":"Rival.","tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"The locals don't seem to have taken kindly to your involvement. Perhaps you can show them you don't mean any harm.","illustrator":null,"is_unique":false,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/71039b","imagesrc":null,"spoiler":1}},{"pack_code":"tmg","pack_name":"The Midwinter Gala","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_midwinter_gala","encounter_name":"The Midwinter Gala","position":39,"exceptional":false,"myriad":false,"encounter_position":39,"code":"71039b","name":"Locals of Kingsport [survivor]","real_name":"Locals of Kingsport [survivor]","text":"<b>Setup:<\/b> Shuffle the set-aside Unlucky treachery into the encounter deck. Put the set-aside William Bain card into play at the lead investigator's location, enemy side faceup.\n[action] If William Bain is at your location: <b>Parley.<\/b> Test any skill (4). If you succeed, place 1 of your clues on this story card.\n<b>Forced<\/b> - When there are 1 plus 1 [per_investigator] clues on this story card: Add it and William Bain to the victory display. Search the encounter deck, encounter discard pile, and all play areas for Unlucky and remove it from the game. Shuffle the encounter deck.","real_text":"<b>Setup:<\/b> Shuffle the set-aside Unlucky treachery into the encounter deck. Put the set-aside William Bain card into play at the lead investigator's location, enemy side faceup.\n[action] If William Bain is at your location: <b>Parley.<\/b> Test any skill (4). If you succeed, place 1 of your clues on this story card.\n<b>Forced<\/b> - When there are 1 plus 1 [per_investigator] clues on this story card: Add it and William Bain to the victory display. Search the encounter deck, encounter discard pile, and all play areas for Unlucky and remove it from the game. Shuffle the encounter deck.","quantity":1,"health_per_investigator":false,"traits":"Rival.","real_traits":"Rival.","flavor":"The locals don't seem to have taken kindly to your involvement. Perhaps you can show them you don't mean any harm.","is_unique":false,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/71039b","spoiler":1},{"pack_code":"tmg","pack_name":"The Midwinter Gala","type_code":"asset","type_name":"Asset","faction_code":"survivor","faction_name":"Survivor","encounter_code":"the_midwinter_gala","encounter_name":"The Midwinter Gala","linked_to_code":"71040b","linked_to_name":"William Bain","position":40,"exceptional":false,"myriad":false,"encounter_position":40,"code":"71040","name":"William Bain","real_name":"William Bain","subname":"Looking for Those Lost","text":"While there are 1 or more cards committed to a skill test you are performing, you get +1 to each of your skills.\n[reaction] After you commit 1 or more cards to a skill test, spend 1 [per_investigator] resources and exhaust William Bain: Reveal the top card of the Guest deck and put it into play at the Lobby.\n<b>Forced<\/b> - When William Bain leaves play: Remove him from the game.","real_text":"While there are 1 or more cards committed to a skill test you are performing, you get +1 to each of your skills.\n[reaction] After you commit 1 or more cards to a skill test, spend 1 [per_investigator] resources and exhaust William Bain: Reveal the top card of the Guest deck and put it into play at the Lobby.\n<b>Forced<\/b> - When William Bain leaves play: Remove him from the game.","quantity":1,"skill_willpower":1,"skill_combat":1,"skill_agility":1,"health":4,"health_per_investigator":false,"sanity":4,"traits":"Leader. Guest. Kingsport.","real_traits":"Leader. Guest. Kingsport.","illustrator":"Felicia Cano","is_unique":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/71040","imagesrc":"\/bundles\/cards\/71040.jpg","spoiler":1,"linked_card":{"pack_code":"tmg","pack_name":"The Midwinter Gala","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_midwinter_gala","encounter_name":"The Midwinter Gala","id":4969,"position":40,"exceptional":false,"myriad":false,"encounter_position":40,"code":"71040b","name":"William Bain","real_name":"William Bain","subname":"Defiant to the Last","bonded_to":null,"bonded_count":null,"cost":null,"text":"<p>Aloof. Hunter.<\/p><p>William Bain cannot be damaged.<\/p><p>Each investigator at this location cannot commit cards to skill tests.<\/p>","customization_text":null,"customization_change":null,"real_text":"Aloof. Hunter.\nWilliam Bain cannot be damaged.\nEach investigator at this location cannot commit cards to skill tests.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":1,"enemy_fight":4,"enemy_evade":4,"victory":0,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":null,"stage":null,"traits":"Humanoid. Leader. Rival. Elite.","real_traits":"Humanoid. Leader. Rival. Elite.","tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"\"Phonus balonus; I know you're with them.\"","illustrator":"Felicia Cano","is_unique":true,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/71040b","imagesrc":null,"spoiler":1}},{"pack_code":"tmg","pack_name":"The Midwinter Gala","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_midwinter_gala","encounter_name":"The Midwinter Gala","position":40,"exceptional":false,"myriad":false,"encounter_position":40,"code":"71040b","name":"William Bain","real_name":"William Bain","subname":"Defiant to the Last","text":"Aloof. Hunter.\nWilliam Bain cannot be damaged.\nEach investigator at this location cannot commit cards to skill tests.","real_text":"Aloof. Hunter.\nWilliam Bain cannot be damaged.\nEach investigator at this location cannot commit cards to skill tests.","quantity":1,"health_per_investigator":false,"enemy_horror":1,"enemy_fight":4,"enemy_evade":4,"victory":0,"traits":"Humanoid. Leader. Rival. Elite.","real_traits":"Humanoid. Leader. Rival. Elite.","flavor":"\"Phonus balonus; I know you're with them.\"","illustrator":"Felicia Cano","is_unique":true,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/71040b","spoiler":1},{"pack_code":"tmg","pack_name":"The Midwinter Gala","type_code":"asset","type_name":"Asset","faction_code":"survivor","faction_name":"Survivor","encounter_code":"the_midwinter_gala","encounter_name":"The Midwinter Gala","position":41,"exceptional":false,"myriad":false,"encounter_position":41,"code":"71041","name":"Delores Gadling","real_name":"Delores Gadling","subname":"Lantern Club Infiltrator","cost":2,"text":"While investigating and parleying, you get +1 [intellect] for each [[Humanoid]] enemy at your location.\nYou may ignore each attack of opportunity made by [[Humanoid]], non-[[Elite]] enemies against you.","real_text":"While investigating and parleying, you get +1 [intellect] for each [[Humanoid]] enemy at your location.\nYou may ignore each attack of opportunity made by [[Humanoid]], non-[[Elite]] enemies against you.","quantity":1,"skill_combat":2,"skill_agility":2,"health":1,"health_per_investigator":false,"sanity":3,"deck_limit":1,"slot":"Ally","real_slot":"Ally","traits":"Ally. Guest. Kingsport.","real_traits":"Ally. Guest. Kingsport.","flavor":"\"That club made me do terrible things. We must stop them.\"","illustrator":"Drazenka Kimpel","is_unique":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/71041","imagesrc":"\/bundles\/cards\/71041.jpg","spoiler":1},{"pack_code":"tmg","pack_name":"The Midwinter Gala","type_code":"asset","type_name":"Asset","faction_code":"survivor","faction_name":"Survivor","encounter_code":"the_midwinter_gala","encounter_name":"The Midwinter Gala","position":42,"exceptional":false,"myriad":false,"encounter_position":42,"code":"71042","name":"Thomas Olney","real_name":"Thomas Olney","subname":"Inquisitive Adventurer","cost":2,"text":"[fast] Name a [[Trait]] and exhaust Thomas Olney: Discard the top card of the encounter deck. If that card has the named [[Trait]], gain 2 resources.\n[fast] During a skill test at your location, exhaust Thomas Olney: Discard the top card of your deck. You may commit that card to this skill test, if able.","real_text":"[fast] Name a [[Trait]] and exhaust Thomas Olney: Discard the top card of the encounter deck. If that card has the named [[Trait]], gain 2 resources.\n[fast] During a skill test at your location, exhaust Thomas Olney: Discard the top card of your deck. You may commit that card to this skill test, if able.","quantity":1,"skill_willpower":2,"skill_intellect":2,"health":3,"health_per_investigator":false,"sanity":1,"deck_limit":1,"slot":"Ally","real_slot":"Ally","traits":"Ally. Guest. Wayfarer.","real_traits":"Ally. Guest. Wayfarer.","illustrator":"Robert Laskey","is_unique":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/71042","imagesrc":"\/bundles\/cards\/71042.jpg","spoiler":1},{"pack_code":"tmg","pack_name":"The Midwinter Gala","type_code":"asset","type_name":"Asset","faction_code":"survivor","faction_name":"Survivor","encounter_code":"the_midwinter_gala","encounter_name":"The Midwinter Gala","position":43,"exceptional":false,"myriad":false,"encounter_position":43,"code":"71043","name":"Claire Wilson","real_name":"Claire Wilson","subname":"Entirely Unimpressed","cost":2,"text":"[reaction] After you commit 1 or more cards to a skill test you are performing, exhaust Claire Wilson: You get +1 skill value for this test.","real_text":"[reaction] After you commit 1 or more cards to a skill test you are performing, exhaust Claire Wilson: You get +1 skill value for this test.","quantity":1,"skill_willpower":2,"skill_agility":2,"health":2,"health_per_investigator":false,"sanity":2,"deck_limit":1,"slot":"Ally","real_slot":"Ally","traits":"Ally. Guest. Kingsport.","real_traits":"Ally. Guest. Kingsport.","flavor":"\"I should've stayed home.\"","illustrator":"Robert Laskey","is_unique":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/71043","imagesrc":"\/bundles\/cards\/71043.jpg","spoiler":1},{"pack_code":"tmg","pack_name":"The Midwinter Gala","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_midwinter_gala","encounter_name":"The Midwinter Gala","position":44,"exceptional":false,"myriad":false,"encounter_position":44,"code":"71044","name":"Unlucky","real_name":"Unlucky","text":"Surge. Unlucky cannot be canceled.\n<b>Revelation<\/b> - Put Unlucky into play in your threat area.\nYou get -2 to each of your skills.\n<b>Forced<\/b> - When the round ends: Discard Unlucky.","real_text":"Surge. Unlucky cannot be canceled.\n<b>Revelation<\/b> - Put Unlucky into play in your threat area.\nYou get -2 to each of your skills.\n<b>Forced<\/b> - When the round ends: Discard Unlucky.","quantity":1,"health_per_investigator":false,"traits":"Misfortune. Rival.","real_traits":"Misfortune. Rival.","illustrator":"David Auden Nash","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/71044","imagesrc":"\/bundles\/cards\/71044.jpg","spoiler":1},{"pack_code":"tmg","pack_name":"The Midwinter Gala","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_midwinter_gala","encounter_name":"The Midwinter Gala","linked_to_code":"71045b","linked_to_name":"The Bloodless Man","position":45,"exceptional":false,"myriad":false,"encounter_position":45,"code":"71045","name":"The Bloodless Man","real_name":"The Bloodless Man","subname":"Silent Lurker","text":"Aloof. Patrol (nearest location with a [[Guest]]).\n<b>Forced<\/b> - When this enemy is defeated: Instead flip him over, exhaust him, and heal all but 3 [per_investigator] damage from him.\n<b>Forced<\/b> - When the investigation phase ends, if this enemy is ready: Deal 1 horror to each investigator and [[Guest]] asset at this location. If The Pale Lantern is attached to this enemy, each [[Guest]] asset at this location becomes spellbound.","real_text":"Aloof. Patrol (nearest location with a [[Guest]]).\n<b>Forced<\/b> - When this enemy is defeated: Instead flip him over, exhaust him, and heal all but 3 [per_investigator] damage from him.\n<b>Forced<\/b> - When the investigation phase ends, if this enemy is ready: Deal 1 horror to each investigator and [[Guest]] asset at this location. If The Pale Lantern is attached to this enemy, each [[Guest]] asset at this location becomes spellbound.","quantity":1,"health":3,"health_per_investigator":true,"enemy_damage":1,"enemy_horror":1,"enemy_fight":4,"enemy_evade":2,"traits":"Humanoid. Lantern Club. Elite.","real_traits":"Humanoid. Lantern Club. Elite.","illustrator":"Robert Laskey","is_unique":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/71045","imagesrc":"\/bundles\/cards\/71045.jpg","spoiler":1,"linked_card":{"pack_code":"tmg","pack_name":"The Midwinter Gala","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_midwinter_gala","encounter_name":"The Midwinter Gala","id":4975,"position":45,"exceptional":false,"myriad":false,"encounter_position":45,"code":"71045b","name":"The Bloodless Man","real_name":"The Bloodless Man","subname":"Unleashed","bonded_to":null,"bonded_count":null,"cost":null,"text":"<p>Hunter. Massive.<\/p><p><b>Forced<\/b> - After this enemy attacks you: Remove a <b><i>Guest<\/i><\/b> asset you control from the game, ignoring the agenda's <b>Forced<\/b> effect.<\/p>","customization_text":null,"customization_change":null,"real_text":"Hunter. Massive.\n<b>Forced<\/b> - After this enemy attacks you: Remove a [[Guest]] asset you control from the game, ignoring the agenda's <b>Forced<\/b> effect.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":6,"health_per_investigator":true,"sanity":null,"enemy_damage":2,"enemy_horror":1,"enemy_fight":3,"enemy_evade":3,"victory":1,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":null,"stage":null,"traits":"Monster. Abomination. Elite.","real_traits":"Monster. Abomination. Elite.","tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"","illustrator":"Helge C. Balzer","is_unique":true,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/71045b","imagesrc":null,"spoiler":1}},{"pack_code":"tmg","pack_name":"The Midwinter Gala","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_midwinter_gala","encounter_name":"The Midwinter Gala","position":45,"exceptional":false,"myriad":false,"encounter_position":45,"code":"71045b","name":"The Bloodless Man","real_name":"The Bloodless Man","subname":"Unleashed","text":"Hunter. Massive.\n<b>Forced<\/b> - After this enemy attacks you: Remove a [[Guest]] asset you control from the game, ignoring the agenda's <b>Forced<\/b> effect.","real_text":"Hunter. Massive.\n<b>Forced<\/b> - After this enemy attacks you: Remove a [[Guest]] asset you control from the game, ignoring the agenda's <b>Forced<\/b> effect.","quantity":1,"health":6,"health_per_investigator":true,"enemy_damage":2,"enemy_horror":1,"enemy_fight":3,"enemy_evade":3,"victory":1,"traits":"Monster. Abomination. Elite.","real_traits":"Monster. Abomination. Elite.","illustrator":"Helge C. Balzer","is_unique":true,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/71045b","spoiler":1},{"pack_code":"tmg","pack_name":"The Midwinter Gala","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"the_midwinter_gala","encounter_name":"The Midwinter Gala","linked_to_code":"71046b","linked_to_name":"The Pale Lantern","position":46,"exceptional":false,"myriad":false,"encounter_position":46,"code":"71046","name":"The Pale Lantern","real_name":"The Pale Lantern","subname":"Hypnotic Glow","text":"[action] If The Bloodless Man has 1 or more damage on him or is in the victory display: Test [combat] or [agility] (3). If you succeed, take control of The Pale Lantern and flip it over. Any investigator at this location may trigger this ability.\n<b>Forced<\/b> - When The Pale Lantern would leave play: Attach it to its location instead.","real_text":"[action] If The Bloodless Man has 1 or more damage on him or is in the victory display: Test [combat] or [agility] (3). If you succeed, take control of The Pale Lantern and flip it over. Any investigator at this location may trigger this ability.\n<b>Forced<\/b> - When The Pale Lantern would leave play: Attach it to its location instead.","quantity":1,"health_per_investigator":false,"traits":"Item. Relic.","real_traits":"Item. Relic.","illustrator":"Robert Laskey","is_unique":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/71046","imagesrc":"\/bundles\/cards\/71046.jpg","spoiler":1,"linked_card":{"pack_code":"tmg","pack_name":"The Midwinter Gala","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"the_midwinter_gala","encounter_name":"The Midwinter Gala","id":4977,"position":46,"exceptional":false,"myriad":false,"encounter_position":46,"code":"71046b","name":"The Pale Lantern","real_name":"The Pale Lantern","subname":"Beguiling Aura","bonded_to":null,"bonded_count":null,"cost":null,"text":"<p><span class=\"icon-action\" title=\"Action\"><\/span>: Flip over a spellbound card at your location.<\/p><p><span class=\"icon-action\" title=\"Action\"><\/span> Exhaust The Pale Lantern: Test <span class=\"icon-combat\" title=\"Combat\"><\/span> or <span class=\"icon-agility\" title=\"Agility\"><\/span> (2). If you succeed, place 1 damage on it. Then, if there is 4 damage on it, you break it; add it to the victory display (ignoring its <b>Forced<\/b> effect) and flip over each spellbound card.<\/p><p><b>Forced<\/b> - When The Pale Lantern would leave play: Flip it over and attach it to its location instead.<\/p>","customization_text":null,"customization_change":null,"real_text":"[action]: Flip over a spellbound card at your location.\n[action] Exhaust The Pale Lantern: Test [combat] or [agility] (2). If you succeed, place 1 damage on it. Then, if there is 4 damage on it, you break it; add it to the victory display (ignoring its <b>Forced<\/b> effect) and flip over each spellbound card.\n<b>Forced<\/b> - When The Pale Lantern would leave play: Flip it over and attach it to its location instead.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":1,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":null,"stage":null,"traits":"Item. Relic.","real_traits":"Item. Relic.","tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"","illustrator":"Robert Laskey","is_unique":true,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/71046b","imagesrc":null,"spoiler":1}},{"pack_code":"tmg","pack_name":"The Midwinter Gala","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"the_midwinter_gala","encounter_name":"The Midwinter Gala","position":46,"exceptional":false,"myriad":false,"encounter_position":46,"code":"71046b","name":"The Pale Lantern","real_name":"The Pale Lantern","subname":"Beguiling Aura","text":"[action]: Flip over a spellbound card at your location.\n[action] Exhaust The Pale Lantern: Test [combat] or [agility] (2). If you succeed, place 1 damage on it. Then, if there is 4 damage on it, you break it; add it to the victory display (ignoring its <b>Forced<\/b> effect) and flip over each spellbound card.\n<b>Forced<\/b> - When The Pale Lantern would leave play: Flip it over and attach it to its location instead.","real_text":"[action]: Flip over a spellbound card at your location.\n[action] Exhaust The Pale Lantern: Test [combat] or [agility] (2). If you succeed, place 1 damage on it. Then, if there is 4 damage on it, you break it; add it to the victory display (ignoring its <b>Forced<\/b> effect) and flip over each spellbound card.\n<b>Forced<\/b> - When The Pale Lantern would leave play: Flip it over and attach it to its location instead.","quantity":1,"health_per_investigator":false,"victory":1,"traits":"Item. Relic.","real_traits":"Item. Relic.","illustrator":"Robert Laskey","is_unique":true,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/71046b","spoiler":1},{"pack_code":"tmg","pack_name":"The Midwinter Gala","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_midwinter_gala","encounter_name":"The Midwinter Gala","position":47,"exceptional":false,"myriad":false,"encounter_position":47,"code":"71047","name":"Enraged Gug","real_name":"Enraged Gug","text":"Alert. Hunter.\nHorror dealt by this enemy must be assigned to [[Guest]] assets you control, if able.","real_text":"Alert. Hunter.\nHorror dealt by this enemy must be assigned to [[Guest]] assets you control, if able.","quantity":2,"health":3,"health_per_investigator":false,"enemy_damage":1,"enemy_horror":1,"enemy_fight":3,"enemy_evade":2,"traits":"Monster. Dreamlands. Gug.","real_traits":"Monster. Dreamlands. Gug.","flavor":"\"I wasn't expecting this kind of entertainment!\" - Elizabeth Conrad","illustrator":"Anders Finer","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/71047","imagesrc":"\/bundles\/cards\/71047.jpg","spoiler":1},{"pack_code":"tmg","pack_name":"The Midwinter Gala","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_midwinter_gala","encounter_name":"The Midwinter Gala","position":48,"exceptional":false,"myriad":false,"encounter_position":49,"code":"71048","name":"Abhorrent Moon-Beast","real_name":"Abhorrent Moon-Beast","text":"Hunter. Retaliate.\nDamage dealt by this enemy must be assigned to [[Guest]] assets you control, if able.","real_text":"Hunter. Retaliate.\nDamage dealt by this enemy must be assigned to [[Guest]] assets you control, if able.","quantity":2,"health":3,"health_per_investigator":false,"enemy_damage":1,"enemy_horror":1,"enemy_fight":2,"enemy_evade":4,"traits":"Monster. Dreamlands. Servitor.","real_traits":"Monster. Dreamlands. Servitor.","flavor":"\"Life imitates Art far more than Art imitates Life.\" - Oscar Wilde","illustrator":"Alexander Chelyshev","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/71048","imagesrc":"\/bundles\/cards\/71048.jpg","spoiler":1},{"pack_code":"tmg","pack_name":"The Midwinter Gala","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_midwinter_gala","encounter_name":"The Midwinter Gala","position":49,"exceptional":false,"myriad":false,"encounter_position":51,"code":"71049","name":"Savage Shantak","real_name":"Savage Shantak","text":"Hunter.\nSavage Shantak gets +1 fight and +1 evade for each [[Guest]] asset at its location.","real_text":"Hunter.\nSavage Shantak gets +1 fight and +1 evade for each [[Guest]] asset at its location.","quantity":1,"health":4,"health_per_investigator":false,"enemy_damage":2,"enemy_horror":1,"enemy_fight":1,"enemy_evade":1,"traits":"Monster. Dreamlands. Shantak.","real_traits":"Monster. Dreamlands. Shantak.","flavor":"And they whispered also that the rumoured Shantak-birds are no wholesome things... - H.P. Lovecraft, <u>The Dream-Quest of Unknown Kadath<\/u>","illustrator":"Alexander Chelyshev","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/71049","imagesrc":"\/bundles\/cards\/71049.jpg","spoiler":1},{"pack_code":"tmg","pack_name":"The Midwinter Gala","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_midwinter_gala","encounter_name":"The Midwinter Gala","position":50,"exceptional":false,"myriad":false,"encounter_position":52,"code":"71050","name":"Vicious Ambush","real_name":"Vicious Ambush","text":"<b>Revelation<\/b> - If no [[Monster]] enemies are in play, Vicious Ambush gains surge. Otherwise, the nearest [[Monster]] enemy readies, moves (one location at a time) until it reaches your location, engages you, and makes an immediate attack.","real_text":"<b>Revelation<\/b> - If no [[Monster]] enemies are in play, Vicious Ambush gains surge. Otherwise, the nearest [[Monster]] enemy readies, moves (one location at a time) until it reaches your location, engages you, and makes an immediate attack.","quantity":2,"health_per_investigator":false,"traits":"Scheme.","real_traits":"Scheme.","illustrator":"Helge C. Balzer","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/71050","imagesrc":"\/bundles\/cards\/71050.jpg","spoiler":1},{"pack_code":"tmg","pack_name":"The Midwinter Gala","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_midwinter_gala","encounter_name":"The Midwinter Gala","position":51,"exceptional":false,"myriad":false,"encounter_position":54,"code":"71051","name":"Declan Pearce","real_name":"Declan Pearce","subname":"Lantern Club Nomarch","text":"Hunter.\nDeclan Pearce gets +2 [per_investigator] health.\nWhile Declan Pearce is engaged with you, you get 1 fewer action during your turn.\n<b>Forced<\/b> - At the end of the enemy phase, if Declan Pearce is ready: Heal 1 damage from each enemy in play.","real_text":"Hunter.\nDeclan Pearce gets +2 [per_investigator] health.\nWhile Declan Pearce is engaged with you, you get 1 fewer action during your turn.\n<b>Forced<\/b> - At the end of the enemy phase, if Declan Pearce is ready: Heal 1 damage from each enemy in play.","quantity":1,"health":2,"health_per_investigator":false,"enemy_horror":2,"enemy_fight":2,"enemy_evade":2,"victory":0,"traits":"Humanoid. Lantern Club. Elite.","real_traits":"Humanoid. Lantern Club. Elite.","illustrator":"Lin Hsiang","is_unique":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/71051","imagesrc":"\/bundles\/cards\/71051.jpg","spoiler":1},{"pack_code":"tmg","pack_name":"The Midwinter Gala","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"the_midwinter_gala","encounter_name":"The Midwinter Gala","position":52,"exceptional":false,"myriad":false,"encounter_position":55,"code":"71052","name":"Jewel of Sarnath","real_name":"Jewel of Sarnath","subname":"Turning Dreams into Reality","text":"<b>Revelation<\/b> - Put Jewel of Sarnath into play under your control with 3 damage and 1 doom on it.\n<b>Forced<\/b> - When Jewel of Sarnath leaves play: Shuffle it into the encounter deck.\n[fast] Exhaust Jewel of Sarnath: Test [willpower] or [agility] (1). If you succeed, move 1 token on it to an enemy at your location.","real_text":"<b>Revelation<\/b> - Put Jewel of Sarnath into play under your control with 3 damage and 1 doom on it.\n<b>Forced<\/b> - When Jewel of Sarnath leaves play: Shuffle it into the encounter deck.\n[fast] Exhaust Jewel of Sarnath: Test [willpower] or [agility] (1). If you succeed, move 1 token on it to an enemy at your location.","quantity":1,"health_per_investigator":false,"traits":"Item. Relic.","real_traits":"Item. Relic.","illustrator":"Drazenka Kimpel","is_unique":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/71052","imagesrc":"\/bundles\/cards\/71052.jpg","spoiler":1},{"pack_code":"tmg","pack_name":"The Midwinter Gala","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_midwinter_gala","encounter_name":"The Midwinter Gala","position":53,"exceptional":false,"myriad":false,"encounter_position":56,"code":"71053","name":"Lantern Club Member","real_name":"Lantern Club Member","text":"[action] Spend 1 resource: <b>Parley.<\/b> Automatically evade this enemy (you may spend 2 additional resources to discard it instead).","real_text":"[action] Spend 1 resource: <b>Parley.<\/b> Automatically evade this enemy (you may spend 2 additional resources to discard it instead).","quantity":4,"health":2,"health_per_investigator":false,"enemy_horror":1,"enemy_fight":3,"enemy_evade":2,"traits":"Humanoid. Lantern Club.","real_traits":"Humanoid. Lantern Club.","flavor":"\"I hear Nomarch Pearce has quite the evening in store.\"","illustrator":"Robert Laskey","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/71053","imagesrc":"\/bundles\/cards\/71053.jpg","spoiler":1},{"pack_code":"tmg","pack_name":"The Midwinter Gala","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_midwinter_gala","encounter_name":"The Midwinter Gala","position":54,"exceptional":false,"myriad":false,"encounter_position":60,"code":"71054","name":"Bleeding Walls","real_name":"Bleeding Walls","text":"<b>Revelation<\/b> - Test [willpower] (X). X is the shroud value of your location. If you fail, lose 1 action and take 1 horror.","real_text":"<b>Revelation<\/b> - Test [willpower] (X). X is the shroud value of your location. If you fail, lose 1 action and take 1 horror.","quantity":2,"health_per_investigator":false,"traits":"Terror.","real_traits":"Terror.","flavor":"They needed redecorating anyway.","illustrator":"Rafa\u0142 Hrynkiewicz","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/71054","imagesrc":"\/bundles\/cards\/71054.jpg","spoiler":1},{"pack_code":"tmg","pack_name":"The Midwinter Gala","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_midwinter_gala","encounter_name":"The Midwinter Gala","position":55,"exceptional":false,"myriad":false,"encounter_position":62,"code":"71055","name":"Entrap","real_name":"Entrap","text":"<b>Revelation<\/b> - Test [agility] (3). If you fail and...\n- ...The Bloodless Man is at your location, a [[Guest]] asset you control becomes spellbound.\n- ...The Bloodless Man is at another location, he readies, moves (one location at a time) until he reaches your location, and engages you.\n- ...The Bloodless Man is not in play, Entrap gains surge.","real_text":"<b>Revelation<\/b> - Test [agility] (3). If you fail and...\n- ...The Bloodless Man is at your location, a [[Guest]] asset you control becomes spellbound.\n- ...The Bloodless Man is at another location, he readies, moves (one location at a time) until he reaches your location, and engages you.\n- ...The Bloodless Man is not in play, Entrap gains surge.","quantity":3,"health_per_investigator":false,"traits":"Hazard.","real_traits":"Hazard.","illustrator":"David Hovey","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/71055","imagesrc":"\/bundles\/cards\/71055.jpg","spoiler":1},{"pack_code":"tmg","pack_name":"The Midwinter Gala","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_midwinter_gala","encounter_name":"The Midwinter Gala","position":56,"exceptional":false,"myriad":false,"encounter_position":65,"code":"71056","name":"Inexplicable Cold","real_name":"Inexplicable Cold","text":"<b>Revelation<\/b> - Test [agility] (4). For each point you fail by, you must choose one:\n- Choose and discard 1 card from your play area.\n- Choose and discard 1 card from your hand.\n- Take 1 damage.","real_text":"<b>Revelation<\/b> - Test [agility] (4). For each point you fail by, you must choose one:\n- Choose and discard 1 card from your play area.\n- Choose and discard 1 card from your hand.\n- Take 1 damage.","quantity":1,"health_per_investigator":false,"traits":"Hazard.","real_traits":"Hazard.","illustrator":"Arden Beckwith","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/71056","imagesrc":"\/bundles\/cards\/71056.jpg","spoiler":1},{"pack_code":"tmg","pack_name":"The Midwinter Gala","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_midwinter_gala","encounter_name":"The Midwinter Gala","position":57,"exceptional":false,"myriad":false,"encounter_position":66,"code":"71057","name":"Mind Extraction","real_name":"Mind Extraction","text":"<b>Revelation<\/b> - Test [willpower] (X). X is 1 plus the current agenda number. If you fail, take 2 horror. Then, if The Bloodless Man is in play and an investigator controls The Pale Lantern, flip it over and attach it to The Bloodless Man <i>(leaving all tokens on it)<\/i>.","real_text":"<b>Revelation<\/b> - Test [willpower] (X). X is 1 plus the current agenda number. If you fail, take 2 horror. Then, if The Bloodless Man is in play and an investigator controls The Pale Lantern, flip it over and attach it to The Bloodless Man <i>(leaving all tokens on it)<\/i>.","quantity":3,"health_per_investigator":false,"traits":"Power.","real_traits":"Power.","illustrator":"Lin Hsiang","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/71057","imagesrc":"\/bundles\/cards\/71057.jpg","spoiler":1},{"pack_code":"tmg","pack_name":"The Midwinter Gala","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_midwinter_gala","encounter_name":"The Midwinter Gala","position":58,"exceptional":false,"myriad":false,"encounter_position":69,"code":"71058","name":"Noxious Fumes","real_name":"Noxious Fumes","text":"<b>Revelation<\/b> - In player order, each investigator at your location must choose:\n- Test [agility] (3) to attempt to flee before the gas fills the room. If you succeed, move to a connecting location. If you fail, take 2 damage.\n- Test [combat] (3) to attempt to hold your breath. For each point you fail by, take 1 damage.","real_text":"<b>Revelation<\/b> - In player order, each investigator at your location must choose:\n- Test [agility] (3) to attempt to flee before the gas fills the room. If you succeed, move to a connecting location. If you fail, take 2 damage.\n- Test [combat] (3) to attempt to hold your breath. For each point you fail by, take 1 damage.","quantity":1,"health_per_investigator":false,"traits":"Hazard.","real_traits":"Hazard.","illustrator":"Ethan Patrick Harris","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/71058","imagesrc":"\/bundles\/cards\/71058.jpg","spoiler":1},{"pack_code":"tmg","pack_name":"The Midwinter Gala","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_midwinter_gala","encounter_name":"The Midwinter Gala","position":59,"exceptional":false,"myriad":false,"encounter_position":70,"code":"71059","name":"Pushed into the Beyond","real_name":"Pushed into the Beyond","text":"<b>Revelation<\/b> - Choose and shuffle a non-story asset you control into its owner's deck. Discard the top 3 cards of that deck. If a copy of that asset is discarded, take 2 horror.","real_text":"<b>Revelation<\/b> - Choose and shuffle a non-story asset you control into its owner's deck. Discard the top 3 cards of that deck. If a copy of that asset is discarded, take 2 horror.","quantity":1,"health_per_investigator":false,"traits":"Hex.","real_traits":"Hex.","flavor":"Push it.","illustrator":"Igor Kieryluk","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/71059","imagesrc":"\/bundles\/cards\/71059.jpg","spoiler":1},{"pack_code":"tmg","pack_name":"The Midwinter Gala","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_midwinter_gala","encounter_name":"The Midwinter Gala","position":60,"exceptional":false,"myriad":false,"encounter_position":71,"code":"71060","name":"Secret Door","real_name":"Secret Door","text":"<b>Revelation<\/b> - Attach to the location with the most investigators, and without a Secret Door attached.\nInvestigators cannot leave this location.\n[action]: Test [willpower] (3) to search for the passage or [intellect] (3) to discern the way out. If you succeed, discard Secret Door.","real_text":"<b>Revelation<\/b> - Attach to the location with the most investigators, and without a Secret Door attached.\nInvestigators cannot leave this location.\n[action]: Test [willpower] (3) to search for the passage or [intellect] (3) to discern the way out. If you succeed, discard Secret Door.","quantity":2,"health_per_investigator":false,"traits":"Obstacle.","real_traits":"Obstacle.","illustrator":"Robert Laskey","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/71060","imagesrc":"\/bundles\/cards\/71060.jpg","spoiler":1},{"pack_code":"tmg","pack_name":"The Midwinter Gala","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_midwinter_gala","encounter_name":"The Midwinter Gala","position":61,"exceptional":false,"myriad":false,"encounter_position":73,"code":"71061","name":"Terror Gate","real_name":"Terror Gate","text":"<b>Revelation<\/b> - Test [willpower] (2). This test gets +2 difficulty if a [[Rival]] enemy is in play. If you fail and you allied with...\n- ...the [guardian] faction, take 2 damage.\n- ...the [seeker] faction, discard 2 cards from your hand.\n- ...the [rogue] faction, lose 3 resources.\n- ...the [mystic] faction, take 2 horror.\n- ...the [survivor] faction, lose 1 action.","real_text":"<b>Revelation<\/b> - Test [willpower] (2). This test gets +2 difficulty if a [[Rival]] enemy is in play. If you fail and you allied with...\n- ...the [guardian] faction, take 2 damage.\n- ...the [seeker] faction, discard 2 cards from your hand.\n- ...the [rogue] faction, lose 3 resources.\n- ...the [mystic] faction, take 2 horror.\n- ...the [survivor] faction, lose 1 action.","quantity":4,"health_per_investigator":false,"traits":"Terror.","real_traits":"Terror.","illustrator":"Anders Finer","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/71061","imagesrc":"\/bundles\/cards\/71061.jpg","spoiler":1},{"pack_code":"tmg","pack_name":"The Midwinter Gala","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_midwinter_gala","encounter_name":"The Midwinter Gala","position":62,"exceptional":false,"myriad":false,"encounter_position":77,"code":"71062","name":"Violent Commands","real_name":"Violent Commands","text":"<b>Revelation<\/b> - Put Violent Commands into play in your threat area.\n[action]: Deal 2 damage to an investigator at your location and discard Violent Commands.\n<b>Forced<\/b> - At the end of your turn: Test [willpower] (3). If you fail, take 1 horror.","real_text":"<b>Revelation<\/b> - Put Violent Commands into play in your threat area.\n[action]: Deal 2 damage to an investigator at your location and discard Violent Commands.\n<b>Forced<\/b> - At the end of your turn: Test [willpower] (3). If you fail, take 1 horror.","quantity":2,"health_per_investigator":false,"traits":"Terror.","real_traits":"Terror.","illustrator":"Stephen Somers","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/71062","imagesrc":"\/bundles\/cards\/71062.jpg","spoiler":1},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_thing_in_the_depths","encounter_name":"The Thing in the Depths","position":89,"exceptional":false,"myriad":false,"encounter_position":2,"code":"10589","name":"Sinking Ground","real_name":"Sinking Ground","text":"[action]: <b>Resign.<\/b> You flee the bog.\n<b>Forced<\/b> \u2013 When your turn ends, if you are at a [[Bog]] location: Place 1 damage on your location, as a sinkhole (2 sinkholes instead if there are 1 or 2 investigators in the game).\n<b>Forced<\/b> \u2013 If a location has 3 or more sinkholes on it: Remove all sinkholes from it and flip it over.","real_text":"[action]: <b>Resign.<\/b> You flee the bog.\n<b>Forced<\/b> \u2013 When your turn ends, if you are at a [[Bog]] location: Place 1 damage on your location, as a sinkhole (2 sinkholes instead if there are 1 or 2 investigators in the game).\n<b>Forced<\/b> \u2013 If a location has 3 or more sinkholes on it: Remove all sinkholes from it and flip it over.","quantity":1,"doom":3,"health_per_investigator":false,"stage":1,"flavor":"Light tremors ripple through the floating landscape. The bog is a fecund jungle of bright flowers and glassy, oily reflections.","illustrator":"Rob Laskey","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Flip the center location to its [[Sunken]] side, discarding all tokens and player card attachments. Spawn the set-aside Thing in the Depths enemy at it.","back_flavor":"An ear-splitting roar resounds through the bog, followed by several ripples that roll through the floating landscape. You feel a low tremble below you, and dive to safety just before a horrible monstrosity erupts from below. Rows of thin, needle-sharp teeth gnash at the air where you just were, and ghastly stalks on eyes turn to regard you with hunger.","back_name":"A Near Miss","octgn_id":"d1d153c3-99f3-4fb3-8f2a-45b9d6b4f570","url":"https:\/\/arkhamdb.com\/card\/10589","imagesrc":"\/bundles\/cards\/10589.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/10589b.jpg"},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_thing_in_the_depths","encounter_name":"The Thing in the Depths","position":90,"exceptional":false,"myriad":false,"encounter_position":3,"code":"10590","name":"The Thing in the Bog","real_name":"The Thing in the Bog","text":"<b>Forced<\/b> \u2013 When your turn ends, if you are at a [[Bog]] location: Place 1 damage on your location, as a sinkhole (2 sinkholes instead if there are 1 or 2 investigators in the game).\n<b>Forced<\/b> \u2013 If a location has 3 or more sinkholes on it: Remove all sinkholes from it and flip it over.\n<b>Objective<\/b> \u2013 If the Thing in the Depths is defeated, <b>(\u2192R4)<\/b>.","real_text":"<b>Forced<\/b> \u2013 When your turn ends, if you are at a [[Bog]] location: Place 1 damage on your location, as a sinkhole (2 sinkholes instead if there are 1 or 2 investigators in the game).\n<b>Forced<\/b> \u2013 If a location has 3 or more sinkholes on it: Remove all sinkholes from it and flip it over.\n<b>Objective<\/b> \u2013 If the Thing in the Depths is defeated, <b>(\u2192R4)<\/b>.","quantity":1,"doom":10,"health_per_investigator":false,"stage":2,"flavor":"The bog rocks with towering waves!","illustrator":"Rob Laskey","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Each surviving investigator is defeated and suffers 1 physical trauma.","back_flavor":"As your sidestep to avoid a grasping tendril, two more wrap around your legs and neck. The noisome monstrosity emerges below you, slick with ichor, and opens its wide-angled mouth. You thrash wildly, and tear at the mossy tissue gathered around the tendrils holding you. A sudden movement of a silvery blossom turns the creature's attention away from you, and it drops you to follow its new prey. You spring back to the shoreline and collapse in a dead faint at the edge of the road.","back_name":"Almost a Meal","octgn_id":"1a883d7f-f71f-47d4-9145-b258b0df0864","url":"https:\/\/arkhamdb.com\/card\/10590","imagesrc":"\/bundles\/cards\/10590.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/10590b.jpg"},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_thing_in_the_depths","encounter_name":"The Thing in the Depths","position":91,"exceptional":false,"myriad":false,"encounter_position":4,"code":"10591","name":"A Botanical Survey","real_name":"A Botanical Survey","text":"<b>Objective<\/b> \u2013 At the end of the round, investigators at the North Shore location may spend the requisite number of clues, as a group, to advance. <i>(See the Location Placement diagram on page 28 of the campaign guide for the North Short location.)<\/i>","real_text":"<b>Objective<\/b> \u2013 At the end of the round, investigators at the North Shore location may spend the requisite number of clues, as a group, to advance. <i>(See the Location Placement diagram on page 28 of the campaign guide for the North Short location.)<\/i>","quantity":1,"clues":3,"health_per_investigator":false,"stage":1,"flavor":"The bog is supposedly the origin of the sample that drew Dr. Marquez to the island in the first place. You have your work cut out for you.","illustrator":"Rob Laskey","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Spawn the set-aside Chelydran Hybrid enemy at the North Shore location. Choose a location adjacent to Chelydran Hybrid's location and spawn 1 of the set-aside Grasping Tendril enemies at that location.\nShuffle each other set-aside Grasping Tendril enemy into the encounter deck along with the discard pile.","back_flavor":"You come to a round still pond on the northeastern shore of the bog. Atop a mound of wildflowers is a silvery alkaloid blossom very much like the sample that drew Dr. Marquez to Hemlock Isle. When you approach, the blossom swells to release a cloud of spores, then closes. The scent of the spores is pleasant, almost like cloves, but grows bitter the longer it lingers. Suddenly the mound of flowers moves. A large reptilian head rises out of the water and looks at you with intelligent eyes before swiftly swimming away.","back_name":"The Wise Mound","octgn_id":"e4884ff4-c410-406e-9616-0aaed7502b14","url":"https:\/\/arkhamdb.com\/card\/10591","imagesrc":"\/bundles\/cards\/10591.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/10591b.jpg"},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_thing_in_the_depths","encounter_name":"The Thing in the Depths","position":92,"exceptional":false,"myriad":false,"encounter_position":5,"code":"10592","name":"Discovery of a Lifetime","real_name":"Discovery of a Lifetime","text":"[fast] Investigators at a single location adjacent to Chelydran Hybrid's location spend 1 [per_investigator] clues, as a group: For the remainder of the round, change Chelydran Hybrid's patrol location to that location.\n<b>Forced<\/b> \u2013 At the end of the enemy phase: Chelydran Hybrid takes 1 damage for each ready [[Abomination]] enemy at its location.\n<b>Objective<\/b> \u2013 At the end of the round, if the Chelydran Hybrid is at the Starting Location, immediately advance.","real_text":"[fast] Investigators at a single location adjacent to Chelydran Hybrid's location spend 1 [per_investigator] clues, as a group: For the remainder of the round, change Chelydran Hybrid's patrol location to that location.\n<b>Forced<\/b> \u2013 At the end of the enemy phase: Chelydran Hybrid takes 1 damage for each ready [[Abomination]] enemy at its location.\n<b>Objective<\/b> \u2013 At the end of the round, if the Chelydran Hybrid is at the Starting Location, immediately advance.","quantity":1,"health_per_investigator":false,"stage":2,"flavor":"The large flowering turtle-like creature is on the move. Perhaps you can herd it to safety.","illustrator":"Rob Laskey","is_unique":false,"permanent":false,"double_sided":true,"back_text":"<blockquote><i>You corner the reptilian creature in a shining pool, where it sinks into the mud, clearly exhausted. As it starts munching on a tangle of flowers, you take several sketches and notes of the thing's sprouting shell. The alkaloid blossom on its back seems to pulse. Producing a pair of shears, you prepare to take a sample.<\/i><\/blockquote>\n<hr>If it is <b>Day 1<\/b>, read the following. Otherwise, <b>(\u2192R1)<\/b>.\n<blockquote><i>\"Stop!\" Dr. Marquez shouts. \"That flower is parasitic. It is now part of the creature's anatomy. There's no telling how deeply it's embedded.\" She points to the flower's thick translucent stem: vicious white fluid pumps through it like an artery. \"If the flower dies, its host dies too.\"<\/i><\/blockquote>\n<b>(\u2192R2)<\/b> <i>(page 30)<\/i>.","back_name":"Strange Anatomy","octgn_id":"bd333b41-0934-4729-ba7b-68e6ea0c1552","url":"https:\/\/arkhamdb.com\/card\/10592","imagesrc":"\/bundles\/cards\/10592.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/10592b.jpg"},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_thing_in_the_depths","encounter_name":"The Thing in the Depths","linked_to_code":"10593b","linked_to_name":"Open Water","position":93,"exceptional":false,"myriad":false,"encounter_position":6,"code":"10593a","name":"Muddy Fen","real_name":"Muddy Fen","quantity":2,"shroud":4,"clues":2,"health_per_investigator":false,"victory":1,"traits":"Bog.","real_traits":"Bog.","flavor":"For some unknown reason I dreaded the thought of disturbing the ancient bog and its sunless secrets.\n \u2013 H. P. 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After you move into this location: Draw the top card of the encounter deck.","real_text":"<b>Forced<\/b> - After you move into this location: Draw the top card of the encounter deck.","quantity":1,"shroud":5,"health_per_investigator":false,"traits":"Sunken.","real_traits":"Sunken.","flavor":"The calm ripples hide something sinister deep below.","illustrator":"Pixoloid Studios","is_unique":false,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/10598b","spoiler":1},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_thing_in_the_depths","encounter_name":"The Thing in the Depths","linked_to_code":"10599b","linked_to_name":"Open Water","position":99,"exceptional":false,"myriad":false,"encounter_position":15,"code":"10599a","name":"Covered Bridge","real_name":"Covered Bridge","text":"<b>Forced<\/b> - After you reveal a token with a symbol while investigating Covered Bridge: Draw the top card of the encounter deck.","real_text":"<b>Forced<\/b> - After you reveal a token with a symbol while investigating Covered Bridge: Draw the top card of the encounter deck.","quantity":1,"shroud":4,"clues":1,"health_per_investigator":false,"victory":1,"traits":"Bog.","real_traits":"Bog.","flavor":"The pungent flowers small like honey and musk.","illustrator":"Pixoloid Studios","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"babad358-9cd1-4795-be6b-0eea3c68b0ab","url":"https:\/\/arkhamdb.com\/card\/10599a","imagesrc":"\/bundles\/cards\/10599a.jpg","spoiler":1,"linked_card":{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_thing_in_the_depths","encounter_name":"The Thing in the Depths","id":5011,"position":99,"exceptional":false,"myriad":false,"encounter_position":15,"code":"10599b","name":"Open Water","real_name":"Open Water","subname":null,"bonded_to":null,"bonded_count":null,"cost":null,"text":"<p><b>Forced<\/b> - After you move into this location: Draw the top card of the encounter deck.<\/p>","customization_text":null,"customization_change":null,"real_text":"<b>Forced<\/b> - After you move into this location: Draw the top card of the encounter deck.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":5,"clues":null,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":1,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":null,"stage":null,"traits":"Sunken.","real_traits":"Sunken.","tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"The calm ripples hide something sinister deep below.","illustrator":"Pixoloid Studios","is_unique":false,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/10599b","imagesrc":null,"spoiler":1}},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_thing_in_the_depths","encounter_name":"The Thing in the Depths","position":99,"exceptional":false,"myriad":false,"encounter_position":15,"code":"10599b","name":"Open Water","real_name":"Open Water","text":"<b>Forced<\/b> - After you move into this location: Draw the top card of the encounter deck.","real_text":"<b>Forced<\/b> - After you move into this location: Draw the top card of the encounter deck.","quantity":1,"shroud":5,"health_per_investigator":false,"victory":1,"traits":"Sunken.","real_traits":"Sunken.","flavor":"The calm ripples hide something sinister deep below.","illustrator":"Pixoloid Studios","is_unique":false,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/10599b","spoiler":1},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_thing_in_the_depths","encounter_name":"The Thing in the Depths","position":100,"exceptional":false,"myriad":false,"encounter_position":16,"code":"10600","name":"Thing in the Depths","real_name":"Thing in the Depths","subname":"Rising from the Deep","text":"Elusive. Hunter. Massive. Retaliate.\nThing in the Depths gets +5 [per_investigator] health and cannot make attacks of opportunity.\nWhile Thing in the Depths is moving, its location is considered to be connected to each [[Sunken]] location.\n<b>Forced<\/b> \u2013 After Thing in the Depths attacks at a [[Bog]] location: Heal 2 damage from it.","real_text":"Elusive. Hunter. Massive. Retaliate.\nThing in the Depths gets +5 [per_investigator] health and cannot make attacks of opportunity.\nWhile Thing in the Depths is moving, its location is considered to be connected to each [[Sunken]] location.\n<b>Forced<\/b> \u2013 After Thing in the Depths attacks at a [[Bog]] location: Heal 2 damage from it.","quantity":1,"health":10,"health_per_investigator":false,"enemy_damage":2,"enemy_horror":2,"enemy_fight":4,"enemy_evade":2,"victory":2,"traits":"Abomination. Flora. Mutated. Elite.","real_traits":"Abomination. Flora. Mutated. Elite.","illustrator":"Stephen Somers","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"724fec36-d455-4a76-9d58-688dab36e2fc","url":"https:\/\/arkhamdb.com\/card\/10600","imagesrc":"\/bundles\/cards\/10600.jpg","spoiler":1},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_thing_in_the_depths","encounter_name":"The Thing in the Depths","position":101,"exceptional":false,"myriad":false,"encounter_position":17,"code":"10601","name":"Chelydran Hybrid","real_name":"Chelydran Hybrid","subname":"Flowering Anomaly","text":"Aloof. Elusive. Patrol (nearest empty location).\nChelydran Hybrid cannot move if a ready [[Abomination]] enemy is at its location, or if it is engaged with an investigator.\n<b>Forced<\/b> \u2013 If this enemy is defeated, <b>(\u2192R3)<\/b>.","real_text":"Aloof. Elusive. Patrol (nearest empty location).\nChelydran Hybrid cannot move if a ready [[Abomination]] enemy is at its location, or if it is engaged with an investigator.\n<b>Forced<\/b> \u2013 If this enemy is defeated, <b>(\u2192R3)<\/b>.","quantity":1,"health":5,"health_per_investigator":false,"enemy_damage":1,"enemy_fight":2,"enemy_evade":2,"victory":0,"traits":"Creature. Flora. Mutated. Elite.","real_traits":"Creature. Flora. Mutated. Elite.","illustrator":"Peter Polach","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"7adc9567-01e9-4a27-ac85-38f12a05b5b6","url":"https:\/\/arkhamdb.com\/card\/10601","imagesrc":"\/bundles\/cards\/10601.jpg","spoiler":1},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_thing_in_the_depths","encounter_name":"The Thing in the Depths","position":102,"exceptional":false,"myriad":false,"encounter_position":18,"code":"10602","name":"Grasping Tendril","real_name":"Grasping Tendril","text":"Surge. <b>(Night [night])<\/b> Aloof.\n<b>Spawn<\/b> - Chelydran Hybrid's location.\nX is the current day number.","real_text":"Surge. <b>(Night [night])<\/b> Aloof.\n<b>Spawn<\/b> - Chelydran Hybrid's location.\nX is the current day number.","quantity":5,"health":-2,"health_per_investigator":false,"enemy_damage":1,"enemy_fight":2,"enemy_evade":4,"traits":"Abomination. Flora. Mutated.","real_traits":"Abomination. Flora. Mutated.","flavor":"Truthfully, 'Thing' was the best thing we could come up with to describe whatever was down there.\n \u2013 Dr. Rosa Marquez, <i>Miskatonic Survey, 1926<\/i>","illustrator":"Pixoloid Studios","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"d959e473-f650-49f9-be74-3acbb743e11a","url":"https:\/\/arkhamdb.com\/card\/10602","imagesrc":"\/bundles\/cards\/10602.jpg","spoiler":1},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_thing_in_the_depths","encounter_name":"The Thing in the Depths","position":103,"exceptional":false,"myriad":false,"encounter_position":23,"code":"10603","name":"Ground Disturbance","real_name":"Ground Disturbance","text":"<b>Revelation<\/b> \u2013 Test [intellect] or [agility] (4). For each point you fail by, you must either take 1 damage or place 1 damage on the nearest [[Bog]] location, as a sinkhole.","real_text":"<b>Revelation<\/b> \u2013 Test [intellect] or [agility] (4). For each point you fail by, you must either take 1 damage or place 1 damage on the nearest [[Bog]] location, as a sinkhole.","quantity":3,"health_per_investigator":false,"traits":"Hazard.","real_traits":"Hazard.","flavor":"The awful tremors are followed by a stampede of terrified forest creatures.","illustrator":"Carlos Palma Cruchaga","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"7df1ef6e-83c7-47f9-a444-d2157f2de81c","url":"https:\/\/arkhamdb.com\/card\/10603","imagesrc":"\/bundles\/cards\/10603.jpg","spoiler":1},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_thing_in_the_depths","encounter_name":"The Thing in the Depths","position":104,"exceptional":false,"myriad":false,"encounter_position":26,"code":"10604","name":"Sinking Sludge","real_name":"Sinking Sludge","text":"<b>Revelation<\/b> \u2013 If you are at a...\n- ...[[Sunken]] location, take 1 direct damage and deal 1 direct damage to each [[Ally]] asset you control.\n- ...[[Bog]] location, place 1 damage on your location, as a sinkhole.","real_text":"<b>Revelation<\/b> \u2013 If you are at a...\n- ...[[Sunken]] location, take 1 direct damage and deal 1 direct damage to each [[Ally]] asset you control.\n- ...[[Bog]] location, place 1 damage on your location, as a sinkhole.","quantity":4,"health_per_investigator":false,"traits":"Hazard.","real_traits":"Hazard.","illustrator":"Carlos Palma Cruchaga","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"19035154-87fa-482d-b962-482b80175143","url":"https:\/\/arkhamdb.com\/card\/10604","imagesrc":"\/bundles\/cards\/10604.jpg","spoiler":1},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_first_day","encounter_name":"The First Day","position":175,"exceptional":false,"myriad":false,"encounter_position":1,"code":"10675","name":"Day One","real_name":"Day One","text":"<i>In which we welcome new friends to Hemlock Vale.<\/i>","real_text":"<i>In which we welcome new friends to Hemlock Vale.<\/i>","quantity":1,"health_per_investigator":false,"illustrator":"Francesca Baerald","is_unique":false,"permanent":false,"double_sided":true,"back_text":"<i>In which the forest comes alive with many creatures, great and small.<\/i>","back_name":"Night One","octgn_id":"3b822bcf-a87c-452c-be5d-1eb6501e90bf","url":"https:\/\/arkhamdb.com\/card\/10675","imagesrc":"\/bundles\/cards\/10675.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/10675b.jpg"},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_second_day","encounter_name":"The Second Day","position":177,"exceptional":false,"myriad":false,"encounter_position":1,"code":"10677","name":"Day Two","real_name":"Day Two","text":"<i>In which we prepare for the Feast under a blanket of rain.<\/i>","real_text":"<i>In which we prepare for the Feast under a blanket of rain.<\/i>","quantity":1,"health_per_investigator":false,"illustrator":"Francesca Baerald","is_unique":false,"permanent":false,"double_sided":true,"back_text":"<i>In which we remember our place in the cosmos.<\/i>","back_name":"Night Two","octgn_id":"225b0393-3e0c-4e65-94f8-6ab4b6311b04","url":"https:\/\/arkhamdb.com\/card\/10677","imagesrc":"\/bundles\/cards\/10677.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/10677b.jpg"},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_final_day","encounter_name":"The Final Day","position":179,"exceptional":false,"myriad":false,"encounter_position":1,"code":"10679","name":"Day Three","real_name":"Day Three","text":"<i>In which we celebrate the joy of transfiguration.<\/i>","real_text":"<i>In which we celebrate the joy of transfiguration.<\/i>","quantity":1,"health_per_investigator":false,"illustrator":"Francesca Baerald","is_unique":false,"permanent":false,"double_sided":true,"back_text":"<i>In which we take our place in infinity.<\/i>","back_name":"Night Three","octgn_id":"08c8648e-94cb-46b9-a7b2-7a686e42fe3c","url":"https:\/\/arkhamdb.com\/card\/10679","imagesrc":"\/bundles\/cards\/10679.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/10679b.jpg"},{"pack_code":"tdcp","pack_name":"The Drowned City Investigator Expansion","type_code":"investigator","type_name":"Investigator","faction_code":"survivor","faction_name":"Survivor","position":17,"exceptional":false,"myriad":false,"code":"11017","name":"George Barnaby","real_name":"George Barnaby","subname":"The Lawyer","text":"Your max hand size is equal to the number of facedown cards beneath George Barnaby. (Limit 5 cards.)\nYou may commit facedown cards beneath George Barnaby to skill tests as if they were in your hand.\n[reaction] After you discard a card from your hand: Place it facedown beneath George Barnaby, then draw 1 card. (Limit once per phase.)\n[elder_sign] effect: +1. Draw 1 card.","real_text":"Your max hand size is equal to the number of facedown cards beneath George Barnaby. (Limit 5 cards.)\nYou may commit facedown cards beneath George Barnaby to skill tests as if they were in your hand.\n[reaction] After you discard a card from your hand: Place it facedown beneath George Barnaby, then draw 1 card. (Limit once per phase.)\n[elder_sign] effect: +1. Draw 1 card.","quantity":1,"skill_willpower":2,"skill_intellect":4,"skill_combat":3,"skill_agility":3,"health":7,"health_per_investigator":false,"sanity":7,"deck_limit":1,"traits":"Civic. Drifter.","real_traits":"Civic. Drifter.","deck_requirements":{"size":35,"card":{"11018":{"11018":"11018"},"11019":{"11019":"11019"}},"random":[{"target":"subtype","value":"basicweakness"}]},"deck_options":[{"faction":["survivor","neutral"],"level":{"min":0,"max":5}},{"faction":["seeker","rogue"],"level":{"min":0,"max":0},"limit":10}],"illustrator":"Magali Villeneuve","is_unique":true,"permanent":false,"double_sided":true,"back_text":"<b>Deck Size<\/b>: 35.\n<b>Deckbuilding Options<\/b>: Survivor cards ([survivor]) level 0-5, Neutral cards level 0-5, up to 10 other level 0 Seeker and\/or Rogue cards ([seeker]\/[rogue]).\n<b>Deckbuilding Requirements<\/b> (do not count toward deck size): 3 copies of Grim Resolve, Cast Adrift, 1 random basic weakness.\n<b>Additional Setup<\/b>: After drawing your opening hand, you may place any number of cards in your hand facedown beneath George Barnaby.","back_flavor":"After spending a month in jail at the age of 19, George Barnaby felt compelled to become a lawyer. He found great success and notoriety in his career, and as retirement approached he made plans to sail around the world with his wife Maria. On the eve of his retirement, however, his home was attacked and Maria was murdered by cultists. Now, with a lifetime of wealth and contacts at his back, George has tracked the culprits to the city of Arkham, vowing to bring them to justice for their hideous crimes.","octgn_id":"8899b676-bece-4da2-b788-94c75d0182fd:69308856-5165-441a-a122-eaf0f6383b8b","url":"https:\/\/arkhamdb.com\/card\/11017","imagesrc":"\/bundles\/cards\/11017.png","backimagesrc":"\/bundles\/cards\/11017b.jpg"},{"pack_code":"tdcp","pack_name":"The Drowned City Investigator Expansion","type_code":"skill","type_name":"Skill","faction_code":"neutral","faction_name":"Neutral","position":18,"exceptional":false,"myriad":false,"code":"11018","name":"Grim Resolve","real_name":"Grim Resolve","text":"George Barnaby deck only.\nAfter this skill test resolves, you may swap any number of cards beneath George Barnaby with the same number of non-weakness cards in your hand.","real_text":"George Barnaby deck only.\nAfter this skill test resolves, you may swap any number of cards beneath George Barnaby with the same number of non-weakness cards in your hand.","quantity":3,"skill_wild":1,"health_per_investigator":false,"deck_limit":3,"traits":"Innate. Developed.","real_traits":"Innate. Developed.","restrictions":{"investigator":{"11017":"11017"}},"illustrator":"Rob Laskey","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"436b2880-8965-463a-a801-3300eac8c5a7","url":"https:\/\/arkhamdb.com\/card\/11018","imagesrc":"\/bundles\/cards\/11018.jpg"},{"pack_code":"tdcp","pack_name":"The Drowned City Investigator Expansion","type_code":"treachery","type_name":"Treachery","subtype_code":"weakness","subtype_name":"Weakness","faction_code":"neutral","faction_name":"Neutral","position":19,"exceptional":false,"myriad":false,"code":"11019","name":"Cast Adrift","real_name":"Cast Adrift","text":"<b>Revelation<\/b> - If there are no cards beneath George Barnaby, shuffle Cast Adrift into your deck. Otherwise, discard each card beneath George Barnaby.","real_text":"<b>Revelation<\/b> - If there are no cards beneath George Barnaby, shuffle Cast Adrift into your deck. Otherwise, discard each card beneath George Barnaby.","quantity":1,"health_per_investigator":false,"deck_limit":1,"traits":"Hardship.","real_traits":"Hardship.","restrictions":{"investigator":{"11017":"11017"}},"illustrator":"Rob Laskey","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"c2cca98c-109f-4611-97cc-87132fede8e6","url":"https:\/\/arkhamdb.com\/card\/11019","imagesrc":"\/bundles\/cards\/11019.jpg"},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"written_in_rock","encounter_name":"Written in Rock","position":7,"exceptional":false,"myriad":false,"encounter_position":7,"code":"10507","name":"Mine Cart","real_name":"Mine Cart","subname":"Reliable but Broken","text":"<b>Forced<\/b> - At the end of the enemy phase: Move Mine Cart once. If it moves off the rail line, each investigator is defeated and suffers 1 physical trauma.\n[reaction] When Mine Cart moves, spend 1 switch: Either cancel the move, or move an additional time. (Group limit twice per phase.)","real_text":"<b>Forced<\/b> - At the end of the enemy phase: Move Mine Cart once. If it moves off the rail line, each investigator is defeated and suffers 1 physical trauma.\n[reaction] When Mine Cart moves, spend 1 switch: Either cancel the move, or move an additional time. (Group limit twice per phase.)","quantity":1,"health_per_investigator":false,"deck_limit":0,"traits":"Vehicle. Cart.","real_traits":"Vehicle. Cart.","illustrator":"Carlos Palma Cruchaga","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"38016177-3664-43ad-8a6a-a8d2b5b885d0","url":"https:\/\/arkhamdb.com\/card\/10507","imagesrc":"\/bundles\/cards\/10507.jpg","spoiler":1},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"written_in_rock","encounter_name":"Written in Rock","position":8,"exceptional":false,"myriad":false,"encounter_position":8,"code":"10508","name":"Control Station","real_name":"Control Station","text":"[fast] During your turn: Swap 2 adjacent [[Rail]] locations. (Group limit once per game.)","real_text":"[fast] During your turn: Swap 2 adjacent [[Rail]] locations. (Group limit once per game.)","quantity":1,"shroud":1,"clues":2,"health_per_investigator":false,"traits":"Rail. Station.","real_traits":"Rail. Station.","flavor":"The back of the station is filled with crates of very old dynamite and stocks of gunpowder.","illustrator":"Pixoloid Studios","is_unique":false,"permanent":false,"double_sided":true,"back_text":"As an additional cost to enter Control Station, investigators at an adjacent location must spend 2[per_investigator] clues, as a group.","back_flavor":"The lantern in the shed is lit. Who was here before you?","octgn_id":"65aeeb19-c3d2-4132-8902-0404b1bf449d","url":"https:\/\/arkhamdb.com\/card\/10508","imagesrc":"\/bundles\/cards\/10508.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/10508b.jpg"},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"written_in_rock","encounter_name":"Written in Rock","position":9,"exceptional":false,"myriad":false,"encounter_position":9,"code":"10509","name":"Rail Exit","real_name":"Rail Exit","text":"Rail Exit cannot be slid or swapped.","real_text":"Rail Exit cannot be slid or swapped.","quantity":1,"shroud":1,"clues":0,"health_per_investigator":false,"victory":1,"traits":"Rail.","real_traits":"Rail.","flavor":"Scratch marks score the walls and beams nearby. You shudder to think of the frenzied creatures who have excaped North Point Mine to hunt for their next meal.","illustrator":"Pixoloid Studios","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Rail Exit cannot be slid or swapped.","back_flavor":"The inviting glow of lamps and the scent of fresh air surely means there is another exit.","octgn_id":"511db99e-2ad9-4455-91bb-416cbdb69a7b","url":"https:\/\/arkhamdb.com\/card\/10509","imagesrc":"\/bundles\/cards\/10509.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/10509b.jpg"},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"written_in_rock","encounter_name":"Written in Rock","position":10,"exceptional":false,"myriad":false,"encounter_position":10,"code":"10510a","name":"Left Turn","real_name":"Left Turn","text":"[action] [action]: Swap 2 adjacent [[Rail]] locations. (Group limit once per game.)","real_text":"[action] [action]: Swap 2 adjacent [[Rail]] locations. (Group limit once per game.)","quantity":1,"shroud":2,"clues":1,"health_per_investigator":false,"traits":"Rail.","real_traits":"Rail.","flavor":"The crystals emanate a strange light.","illustrator":"Pixoloid Studios","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"These tracks really don't look safe.","back_name":"Rail Tunnel","octgn_id":"846a71ac-cd84-4deb-abdb-a2daf66e8889:cfc595a0-accd-4d88-bebd-b726b230b4e0","url":"https:\/\/arkhamdb.com\/card\/10510a","imagesrc":"\/bundles\/cards\/10510a.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/10510ab.jpg"},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"written_in_rock","encounter_name":"Written in Rock","position":10,"exceptional":false,"myriad":false,"encounter_position":11,"code":"10510b","name":"Left Turn","real_name":"Left Turn","text":"[action] Spend 2 resources: Slide a location into an empty space adjacent to it. (Group limit once per game.)","real_text":"[action] Spend 2 resources: Slide a location into an empty space adjacent to it. (Group limit once per game.)","quantity":1,"shroud":2,"clues":1,"health_per_investigator":false,"traits":"Rail.","real_traits":"Rail.","flavor":"The crystals emanate a strange light.","illustrator":"Pixoloid Studios","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"These tracks really don't look safe.","back_name":"Rail Tunnel","url":"https:\/\/arkhamdb.com\/card\/10510b","imagesrc":"\/bundles\/cards\/10510b.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/10510bb.jpg"},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"written_in_rock","encounter_name":"Written in Rock","position":11,"exceptional":false,"myriad":false,"encounter_position":12,"code":"10511a","name":"Right Turn","real_name":"Right Turn","text":"[action] [action]: Swap 2 adjacent [[Rail]] locations. (Group limit once per game.)","real_text":"[action] [action]: Swap 2 adjacent [[Rail]] locations. (Group limit once per game.)","quantity":1,"shroud":2,"clues":1,"health_per_investigator":false,"traits":"Rail.","real_traits":"Rail.","flavor":"A strange light emanates from the crystals.","illustrator":"Pixoloid Studios","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"These tracks really don't look safe.","back_name":"Rail Tunnel","octgn_id":"ecb5e6b5-c4d4-4c43-994b-c270ce1fde34:77f71ed6-1d42-4288-b469-46b8b9836c1d","url":"https:\/\/arkhamdb.com\/card\/10511a","imagesrc":"\/bundles\/cards\/10511a.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/10511ab.jpg"},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"written_in_rock","encounter_name":"Written in Rock","position":11,"exceptional":false,"myriad":false,"encounter_position":13,"code":"10511b","name":"Right Turn","real_name":"Right Turn","text":"[action] Spend 2 resources: Slide a location into an empty space adjacent to it. (Group limit once per game.)","real_text":"[action] Spend 2 resources: Slide a location into an empty space adjacent to it. (Group limit once per game.)","quantity":1,"shroud":2,"clues":1,"health_per_investigator":false,"traits":"Rail.","real_traits":"Rail.","flavor":"A strange light emanates from the crystals.","illustrator":"Pixoloid Studios","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"These tracks really don't look safe.","back_name":"Rail Tunnel","url":"https:\/\/arkhamdb.com\/card\/10511b","imagesrc":"\/bundles\/cards\/10511b.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/10511bb.jpg"},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"written_in_rock","encounter_name":"Written in Rock","position":12,"exceptional":false,"myriad":false,"encounter_position":14,"code":"10512","name":"Alkaline Rail","real_name":"Alkaline Rail","text":"<b>Forced<\/b> - At the end of the round: Deal 1 horror to each investigator and [[Resident]] asset at Alkaline Rail.","real_text":"<b>Forced<\/b> - At the end of the round: Deal 1 horror to each investigator and [[Resident]] asset at Alkaline Rail.","quantity":2,"shroud":3,"clues":3,"health_per_investigator":false,"traits":"Rail.","real_traits":"Rail.","flavor":"The tunnel is choked with a blood-red mist. Every breath induces a painful fit of coughing.","illustrator":"Pixoloid Studios","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"These tracks really don't look safe.","back_name":"Rail Tunnel","octgn_id":"8784ebe3-510a-4f35-827b-459897a1150f:b5fc8893-8e74-475d-9660-4988baba35be","url":"https:\/\/arkhamdb.com\/card\/10512","imagesrc":"\/bundles\/cards\/10512.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/10512b.jpg"},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"written_in_rock","encounter_name":"Written in Rock","position":13,"exceptional":false,"myriad":false,"encounter_position":16,"code":"10513","name":"Warped Rail","real_name":"Warped Rail","text":"<b>Forced<\/b> - After the Mine Cart enters Warped Rail: Move the Mine Cart once.","real_text":"<b>Forced<\/b> - After the Mine Cart enters Warped Rail: Move the Mine Cart once.","quantity":2,"shroud":2,"clues":2,"health_per_investigator":false,"victory":1,"traits":"Rail.","real_traits":"Rail.","flavor":"Looking down the spiraling tunnel makes your head swim.","illustrator":"Pixoloid Studios","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"These tracks really don't look safe.","back_name":"Rail Tunnel","octgn_id":"7ea08af0-c140-4349-b5f7-75b2b458ffaa:113c62d7-4a08-4033-b6ae-384fb9631412","url":"https:\/\/arkhamdb.com\/card\/10513","imagesrc":"\/bundles\/cards\/10513.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/10513b.jpg"},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"written_in_rock","encounter_name":"Written in Rock","position":14,"exceptional":false,"myriad":false,"encounter_position":18,"code":"10514","name":"Sunken Rail","real_name":"Sunken Rail","text":"<b>Forced<\/b> - After Sunken Rail is revealed: Discard cards from the top of the encounter deck until an enemy is discarded. The lead investigator draws that enemy.","real_text":"<b>Forced<\/b> - After Sunken Rail is revealed: Discard cards from the top of the encounter deck until an enemy is discarded. The lead investigator draws that enemy.","quantity":2,"shroud":4,"clues":2,"health_per_investigator":false,"traits":"Rail.","real_traits":"Rail.","flavor":"What really lurks underwater?","illustrator":"Pixoloid Studios","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"These tracks really don't look safe.","back_name":"Rail Tunnel","octgn_id":"aa0d558a-ba72-45b8-a0c8-3b3248f5ddd6:7b716a44-55c7-4925-9d4d-7ef015986fd8","url":"https:\/\/arkhamdb.com\/card\/10514","imagesrc":"\/bundles\/cards\/10514.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/10514b.jpg"},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"written_in_rock","encounter_name":"Written in Rock","position":15,"exceptional":false,"myriad":false,"encounter_position":20,"code":"10515","name":"Forked Rail","real_name":"Forked Rail","text":"<b>Forced<\/b> - At the end of the round, if the Mine Cart is at Forked Rail: Discard 1 switch from the scenario reference card.","real_text":"<b>Forced<\/b> - At the end of the round, if the Mine Cart is at Forked Rail: Discard 1 switch from the scenario reference card.","quantity":3,"shroud":3,"clues":2,"health_per_investigator":false,"traits":"Rail.","real_traits":"Rail.","flavor":"The air smells less foul down two passages. But should you really follow your nose?","illustrator":"Pixoloid Studios","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"These tracks really don't look safe.","back_name":"Rail Tunnel","octgn_id":"443d60f7-cf53-4ad6-a25d-d9b23d317469","url":"https:\/\/arkhamdb.com\/card\/10515","imagesrc":"\/bundles\/cards\/10515.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/10515b.jpg"},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"written_in_rock","encounter_name":"Written in Rock","position":16,"exceptional":false,"myriad":false,"encounter_position":23,"code":"10516","name":"Rail Bridge","real_name":"Rail Bridge","text":"X is Rail Bridge's column number.\n[action] Spend 1 [per_investigator] resources: Place 1 resource on the scenario reference card, as a switch. (Group limit once per round.)","real_text":"X is Rail Bridge's column number.\n[action] Spend 1 [per_investigator] resources: Place 1 resource on the scenario reference card, as a switch. (Group limit once per round.)","quantity":1,"shroud":-2,"clues":2,"health_per_investigator":false,"traits":"Rail.","real_traits":"Rail.","flavor":"The minerals in the rock glimmer like stars.","illustrator":"Pixoloid Studios","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"These tracks really don't look safe.","back_name":"Rail Tunnel","octgn_id":"894349f0-91bd-4a40-be7f-b4be84e72fff","url":"https:\/\/arkhamdb.com\/card\/10516","imagesrc":"\/bundles\/cards\/10516.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/10516b.jpg"},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"written_in_rock","encounter_name":"Written in Rock","position":17,"exceptional":false,"myriad":false,"encounter_position":24,"code":"10517","name":"Subterranean Beast","real_name":"Subterranean Beast","text":"Hunter. Massive.\nSubterranean Beast gets +3 [per_investigator] health.\nIf Subterranean Beast is ready and at the Mine Cart's location, the Mine Cart cannot move.\n[action] Spend 1 [per_investigator] clues: Exhaust Subterranean Beast. It cannot ready this round.","real_text":"Hunter. Massive.\nSubterranean Beast gets +3 [per_investigator] health.\nIf Subterranean Beast is ready and at the Mine Cart's location, the Mine Cart cannot move.\n[action] Spend 1 [per_investigator] clues: Exhaust Subterranean Beast. It cannot ready this round.","quantity":1,"health":4,"health_per_investigator":false,"enemy_damage":1,"enemy_horror":1,"enemy_fight":4,"enemy_evade":3,"victory":2,"traits":"Abomination. Mutated. Elite.","real_traits":"Abomination. Mutated. Elite.","illustrator":"Jo\u00e3o Bosco","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"e70b7d10-c5cc-43ae-b39c-2bf2a122148f","url":"https:\/\/arkhamdb.com\/card\/10517","imagesrc":"\/bundles\/cards\/10517.jpg","spoiler":1},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"written_in_rock","encounter_name":"Written in Rock","position":18,"exceptional":false,"myriad":false,"encounter_position":25,"code":"10518","name":"Burrowing Hybrid","real_name":"Burrowing Hybrid","text":"Hunter.\n<b>Forced<\/b> - After Burrowning Hybrid enters play, if the Mine Cart is facing a connecting location: Slide that location into an adjacent empty space. If you cannot, swap it with a location adjacent to it.","real_text":"Hunter.\n<b>Forced<\/b> - After Burrowning Hybrid enters play, if the Mine Cart is facing a connecting location: Slide that location into an adjacent empty space. If you cannot, swap it with a location adjacent to it.","quantity":3,"health":3,"health_per_investigator":false,"enemy_damage":1,"enemy_horror":1,"enemy_fight":3,"enemy_evade":3,"traits":"Creature. Mutated.","real_traits":"Creature. Mutated.","flavor":"It definitely doesn't just eat worms.","illustrator":"Walter Brocca","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"2e8a2a1d-4dab-4d63-97b3-4ab0b89d1169","url":"https:\/\/arkhamdb.com\/card\/10518","imagesrc":"\/bundles\/cards\/10518.jpg","spoiler":1},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"written_in_rock","encounter_name":"Written in Rock","position":19,"exceptional":false,"myriad":false,"encounter_position":28,"code":"10519","name":"Frenzied Miner","real_name":"Frenzied Miner","text":"Hunter.\nX is Frenzied Miner's column number.\n<b>Forced<\/b> - After Frenzied Miner attacks you: Deal 1 damage to each other investigator and [[Resident]] asset at this location.","real_text":"Hunter.\nX is Frenzied Miner's column number.\n<b>Forced<\/b> - After Frenzied Miner attacks you: Deal 1 damage to each other investigator and [[Resident]] asset at this location.","quantity":3,"health":4,"health_per_investigator":false,"enemy_damage":1,"enemy_fight":-2,"enemy_evade":-2,"traits":"Humanoid.","real_traits":"Humanoid.","illustrator":"Ilich Henriquez","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"2aeba57c-4a03-4479-9165-66326d05d8ca","url":"https:\/\/arkhamdb.com\/card\/10519","imagesrc":"\/bundles\/cards\/10519.jpg","spoiler":1},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"written_in_rock","encounter_name":"Written in Rock","position":20,"exceptional":false,"myriad":false,"encounter_position":31,"code":"10520","name":"Cave-In","real_name":"Cave-In","text":"<b>Revelation<\/b> - Attach Cave-In to the location the Mine Cart is facing. If you cannot, Cave-In gains surge.\n<b>Forced<\/b> - When the Mine Cart would move into attached location: Cancel the move and deal 2 damage to each investigator and [[Resident]] asset in the Mine Cart.\n[action]: Test [combat] or [agility] (2). If you succeed, discard Cave-In. An investigator at an adjacent location may trigger this ability.","real_text":"<b>Revelation<\/b> - Attach Cave-In to the location the Mine Cart is facing. If you cannot, Cave-In gains surge.\n<b>Forced<\/b> - When the Mine Cart would move into attached location: Cancel the move and deal 2 damage to each investigator and [[Resident]] asset in the Mine Cart.\n[action]: Test [combat] or [agility] (2). If you succeed, discard Cave-In. An investigator at an adjacent location may trigger this ability.","quantity":2,"health_per_investigator":false,"traits":"Hazard.","real_traits":"Hazard.","illustrator":"Pixoloid Studios","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"f5e2b1ba-9111-4d6a-a353-61d13b5229d1","url":"https:\/\/arkhamdb.com\/card\/10520","imagesrc":"\/bundles\/cards\/10520.jpg","spoiler":1},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"written_in_rock","encounter_name":"Written in Rock","position":21,"exceptional":false,"myriad":false,"encounter_position":33,"code":"10521","name":"Wild Ride","real_name":"Wild Ride","text":"<b>Revelation<\/b> - Test [agility] (5). If you fail, put Wild Ride into play in your threat area.\n<b>Forced<\/b> - When the Mine Cart moves: Either move it 2 additional times, or deal 1 direct damage and 1 direct horror to each investigator, [[Ally]] asset, and [[Resident]] card they control. Discard Wild Ride.","real_text":"<b>Revelation<\/b> - Test [agility] (5). If you fail, put Wild Ride into play in your threat area.\n<b>Forced<\/b> - When the Mine Cart moves: Either move it 2 additional times, or deal 1 direct damage and 1 direct horror to each investigator, [[Ally]] asset, and [[Resident]] card they control. Discard Wild Ride.","quantity":3,"health_per_investigator":false,"traits":"Hazard.","real_traits":"Hazard.","illustrator":"Rob Laskey","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"578b33d7-b8ac-4d89-9e41-4d89d921c328","url":"https:\/\/arkhamdb.com\/card\/10521","imagesrc":"\/bundles\/cards\/10521.jpg","spoiler":1},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"residents","encounter_name":"Residents","position":193,"exceptional":false,"myriad":false,"encounter_position":1,"code":"10693b","name":"Mother Rachel","real_name":"Mother Rachel","text":"Aloof. Retaliate.\nMother Rachel gets +2 [per_investigator] health.\n<b>Forced<\/b> - After you deal 1 or more damage to Mother Rachel: Choose a different [[Resident]] enemy at her location. That enemy attacks you.","real_text":"Aloof. Retaliate.\nMother Rachel gets +2 [per_investigator] health.\n<b>Forced<\/b> - After you deal 1 or more damage to Mother Rachel: Choose a different [[Resident]] enemy at her location. That enemy attacks you.","quantity":1,"health":2,"health_per_investigator":false,"enemy_damage":1,"enemy_horror":2,"enemy_fight":4,"enemy_evade":2,"victory":1,"traits":"Humanoid. Resident. Elite.","real_traits":"Humanoid. Resident. Elite.","illustrator":"Billy Norrby","is_unique":true,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/10693b","spoiler":1},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"residents","encounter_name":"Residents","position":194,"exceptional":false,"myriad":false,"encounter_position":2,"code":"10694b","name":"Leah Atwood","real_name":"Leah Atwood","text":"Retaliate.\n[action]: <b>Parley.<\/b> Test [combat] (5). If you succeed, set Leah Atwood aside, out of play.","real_text":"Retaliate.\n[action]: <b>Parley.<\/b> Test [combat] (5). If you succeed, set Leah Atwood aside, out of play.","quantity":1,"health":4,"health_per_investigator":false,"enemy_damage":1,"enemy_fight":4,"enemy_evade":2,"victory":0,"traits":"Humanoid. Resident. Elite.","real_traits":"Humanoid. Resident. Elite.","flavor":"\"Just get out of here. Nobody wants you here.\"","illustrator":"Billy Norrby","is_unique":true,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/10694b","spoiler":1},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"residents","encounter_name":"Residents","position":195,"exceptional":false,"myriad":false,"encounter_position":3,"code":"10695b","name":"Simeon Atwood","real_name":"Simeon Atwood","text":"Elusive. Hunter.\n[action]: <b>Parley.<\/b> Test [agility] (5). If you succeed, set Simeon Atwood aside, out of play.","real_text":"Elusive. Hunter.\n[action]: <b>Parley.<\/b> Test [agility] (5). If you succeed, set Simeon Atwood aside, out of play.","quantity":1,"health":2,"health_per_investigator":false,"enemy_damage":1,"enemy_fight":1,"enemy_evade":4,"victory":0,"traits":"Humanoid. Resident. Elite.","real_traits":"Humanoid. Resident. Elite.","flavor":"\"Wanna see a magic trick? I can make this grass disappear. All of it.\"","illustrator":"Billy Norrby","is_unique":true,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/10695b","spoiler":1},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"residents","encounter_name":"Residents","position":196,"exceptional":false,"myriad":false,"encounter_position":4,"code":"10696b","name":"William Hemlock","real_name":"William Hemlock","text":"Elusive.\n[action]: <b>Parley.<\/b> Test [intellect] (5). If you succeed, set William Hemlock aside, out of play.","real_text":"Elusive.\n[action]: <b>Parley.<\/b> Test [intellect] (5). If you succeed, set William Hemlock aside, out of play.","quantity":1,"health":3,"health_per_investigator":false,"enemy_horror":1,"enemy_fight":1,"enemy_evade":2,"victory":0,"traits":"Humanoid. Resident. Elite.","real_traits":"Humanoid. Resident. Elite.","flavor":"\"I will do what I must to protect my family's legacy.\"","illustrator":"Lin Hsiang","is_unique":true,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/10696b","spoiler":1},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"residents","encounter_name":"Residents","position":197,"exceptional":false,"myriad":false,"encounter_position":5,"code":"10697b","name":"River Hawthorne","real_name":"River Hawthorne","text":"Aloof. Hunter.\nThe first treachery drawn at River Hawthorne's location each round gains surge.\n[action]: <b>Parley.<\/b> Test [willpower] (5). If you succeed, set River Hawthorne aside, out of play.","real_text":"Aloof. Hunter.\nThe first treachery drawn at River Hawthorne's location each round gains surge.\n[action]: <b>Parley.<\/b> Test [willpower] (5). If you succeed, set River Hawthorne aside, out of play.","quantity":1,"health":3,"health_per_investigator":false,"enemy_horror":1,"enemy_fight":1,"enemy_evade":4,"victory":0,"traits":"Humanoid. Resident. Elite.","real_traits":"Humanoid. Resident. Elite.","illustrator":"Billy Norrby","is_unique":true,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/10697b","spoiler":1},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"residents","encounter_name":"Residents","position":198,"exceptional":false,"myriad":false,"encounter_position":6,"code":"10698b","name":"Gideon Mizrah","real_name":"Gideon Mizrah","text":"Retaliate.\n<b>Forced<\/b> - After Gideon Mizrah attacks you: Discard 1 card at random from your hand.\n[action] [action] [action]: <b>Parley.<\/b> Set Gideon Mizrah aside, out of play.","real_text":"Retaliate.\n<b>Forced<\/b> - After Gideon Mizrah attacks you: Discard 1 card at random from your hand.\n[action] [action] [action]: <b>Parley.<\/b> Set Gideon Mizrah aside, out of play.","quantity":1,"health":3,"health_per_investigator":false,"enemy_damage":1,"enemy_fight":2,"enemy_evade":1,"victory":0,"traits":"Humanoid. Resident. Elite.","real_traits":"Humanoid. Resident. Elite.","illustrator":"Romana Kendelic","is_unique":true,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/10698b","spoiler":1},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"residents","encounter_name":"Residents","position":199,"exceptional":false,"myriad":false,"encounter_position":7,"code":"10699b","name":"Judith Park","real_name":"Judith Park","text":"Hunter. Retaliate.\n[action] Spend 5 resources: <b>Parley.<\/b> Set Judith Park aside, out of play.","real_text":"Hunter. Retaliate.\n[action] Spend 5 resources: <b>Parley.<\/b> Set Judith Park aside, out of play.","quantity":1,"health":3,"health_per_investigator":false,"enemy_damage":1,"enemy_fight":5,"enemy_evade":2,"victory":0,"traits":"Humanoid. Resident. Elite.","real_traits":"Humanoid. Resident. Elite.","flavor":"\"Don't make me do this.\"","illustrator":"Billy Norrby","is_unique":true,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/10699b","spoiler":1},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"residents","encounter_name":"Residents","position":200,"exceptional":false,"myriad":false,"encounter_position":8,"code":"10700b","name":"Theo Peters","real_name":"Theo Peters","text":"Elusive. Alert.\n[action] Discard 3 cards at random from your hand: <b>Parley.<\/b> Set Theo Peters aside, out of play.","real_text":"Elusive. Alert.\n[action] Discard 3 cards at random from your hand: <b>Parley.<\/b> Set Theo Peters aside, out of play.","quantity":1,"health":3,"health_per_investigator":false,"enemy_damage":1,"enemy_fight":3,"enemy_evade":3,"victory":0,"traits":"Humanoid. Resident. Elite.","real_traits":"Humanoid. Resident. Elite.","flavor":"\"We're all family here. Except for you!\"","illustrator":"Drazenka Kimpel","is_unique":true,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/10700b","spoiler":1},{"pack_code":"fhvc","pack_name":"The Feast of Hemlock Vale Campaign Expansion","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"residents","encounter_name":"Residents","position":201,"exceptional":false,"myriad":false,"encounter_position":9,"code":"10701b","name":"Bertie Musgrave","real_name":"Bertie Musgrave","text":"Aloof. Patrol (Mother Rachel's location).\n<b>Forced<\/b> - When damage would be assigned to a [[Resident]] enemy at Bertie Musgrave's location and he is ready: It is assigned to Bertie Musgrave, instead.\n<b>Forced<\/b> - After Bertie Musgrave is defeated: <b>([codex] \u03a9)<\/b>.","real_text":"Aloof. Patrol (Mother Rachel's location).\n<b>Forced<\/b> - When damage would be assigned to a [[Resident]] enemy at Bertie Musgrave's location and he is ready: It is assigned to Bertie Musgrave, instead.\n<b>Forced<\/b> - After Bertie Musgrave is defeated: <b>([codex] \u03a9)<\/b>.","quantity":1,"health":3,"health_per_investigator":false,"enemy_damage":1,"enemy_fight":3,"enemy_evade":3,"victory":0,"traits":"Humanoid. Miskatonic.","real_traits":"Humanoid. Miskatonic.","illustrator":"Romana Kendelic","is_unique":true,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/10701b","spoiler":1},{"pack_code":"blbe","pack_name":"The Blob That Ate Everything ELSE!","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"blob_that_ate_everything_else","encounter_name":"The Blob That Ate Everything Else","position":6,"exceptional":false,"myriad":false,"encounter_position":1,"code":"89006","name":"Main Street","real_name":"Main Street","text":"While an investigator is moving, Main Street is connected to each Slimy Streets location, and vice versa.\n[action]: You and an investigator in another group who is at another copy of Main Street disengage from each engaged enemy and swap groups. Both investigators must activate this ability simultaneously. (Group limit once per game.)","real_text":"While an investigator is moving, Main Street is connected to each Slimy Streets location, and vice versa.\n[action]: You and an investigator in another group who is at another copy of Main Street disengage from each engaged enemy and swap groups. Both investigators must activate this ability simultaneously. (Group limit once per game.)","quantity":1,"shroud":3,"clues":2,"health_per_investigator":false,"traits":"Oozified.","real_traits":"Oozified.","illustrator":"Pixoloid Studios","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"Very little of Blackwater has been left untouched by the anomaly.","back_name":"Quarantine Zone","octgn_id":"4a467457-f3b0-423d-aaea-e22d980d3107","url":"https:\/\/arkhamdb.com\/card\/89006","imagesrc":"\/bundles\/cards\/89006.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/89006b.jpg"},{"pack_code":"blbe","pack_name":"The Blob That Ate Everything ELSE!","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"blob_that_ate_everything_else","encounter_name":"The Blob That Ate Everything Else","position":7,"exceptional":false,"myriad":false,"encounter_position":2,"code":"89007","name":"Old Burial Hill","real_name":"Old Burial Hill","text":"<b>Forced<\/b> - After a [[Manifold]] enemy spawns at Old Burial Hill: Exhaust that enemy. For the remainder of the round, if that enemy is defeated, discover clues at Old Burial Hill equal to the value of its <b>Blob X<\/b> keyword, instead of dealing X damage to Subject 8L-08.","real_text":"<b>Forced<\/b> - After a [[Manifold]] enemy spawns at Old Burial Hill: Exhaust that enemy. For the remainder of the round, if that enemy is defeated, discover clues at Old Burial Hill equal to the value of its <b>Blob X<\/b> keyword, instead of dealing X damage to Subject 8L-08.","quantity":1,"shroud":4,"clues":1,"health_per_investigator":false,"traits":"Oozified.","real_traits":"Oozified.","illustrator":"Pixoloid Studios","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"Very little of Blackwater has been left untouched by the anomaly.","back_name":"Quarantine Zone","octgn_id":"e62b05e0-9457-4a12-829e-3780b6664d35","url":"https:\/\/arkhamdb.com\/card\/89007","imagesrc":"\/bundles\/cards\/89007.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/89007b.jpg"},{"pack_code":"blbe","pack_name":"The Blob That Ate Everything ELSE!","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"blob_that_ate_everything_else","encounter_name":"The Blob That Ate Everything Else","position":8,"exceptional":false,"myriad":false,"encounter_position":3,"code":"89008","name":"Abandoned Windmill","real_name":"Abandoned Windmill","text":"[action]: <b>Investigate.<\/b> Abandoned Windmill gets -4 shroud for this investigation. If you succeed, instead of discovering clues, move each clue you would discover to a Research Site or Temporary HQ in any group.","real_text":"[action]: <b>Investigate.<\/b> Abandoned Windmill gets -4 shroud for this investigation. If you succeed, instead of discovering clues, move each clue you would discover to a Research Site or Temporary HQ in any group.","quantity":1,"shroud":5,"clues":1,"health_per_investigator":false,"traits":"Oozified.","real_traits":"Oozified.","illustrator":"Pixoloid Studios","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"Very little of Blackwater has been left untouched by the anomaly.","back_name":"Quarantine Zone","octgn_id":"de66a680-44cc-4688-8267-41c77e153d1a","url":"https:\/\/arkhamdb.com\/card\/89008","imagesrc":"\/bundles\/cards\/89008.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/89008b.jpg"},{"pack_code":"blbe","pack_name":"The Blob That Ate Everything ELSE!","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"blob_that_ate_everything_else","encounter_name":"The Blob That Ate Everything Else","position":9,"exceptional":false,"myriad":false,"encounter_position":4,"code":"89009","name":"Abbatoir","real_name":"Abbatoir","text":"[action] If there are no clues on Abbatoir: Test [agility] (3) to bait the creatures here. If you succeed, move each [[Ooze]] enemy twice toward Abbatoir. For the remainder of the round, increase the <b>Blob X<\/b> value of each enemy moved by this effect by 2. (Max one success per game.)","real_text":"[action] If there are no clues on Abbatoir: Test [agility] (3) to bait the creatures here. If you succeed, move each [[Ooze]] enemy twice toward Abbatoir. For the remainder of the round, increase the <b>Blob X<\/b> value of each enemy moved by this effect by 2. (Max one success per game.)","quantity":1,"shroud":2,"clues":1,"health_per_investigator":false,"traits":"Oozified.","real_traits":"Oozified.","illustrator":"Pixoloid Studios","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"Very little of Blackwater has been left untouched by the anomaly.","back_name":"Quarantine Zone","octgn_id":"8aa2b2f1-912c-458e-ab89-76768c7f3b6c","url":"https:\/\/arkhamdb.com\/card\/89009","imagesrc":"\/bundles\/cards\/89009.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/89009b.jpg"},{"pack_code":"blbe","pack_name":"The Blob That Ate Everything ELSE!","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"blob_that_ate_everything_else","encounter_name":"The Blob That Ate Everything Else","position":10,"exceptional":false,"myriad":false,"encounter_position":5,"code":"89010a","name":"Replicating Aberration","real_name":"Replicating Aberration","text":"<b>Replicate<\/b> - If you spot a [[Manifold]] enemy with exactly 1 remaining health, discard it and spawn this enemy exhausted in its place (unless the investigators spend a countermeasure).\nHunter.\n<b>Forced<\/b> - When Replicating Aberration leaves play: Return it to the event organizer.\n<b>Blob 3.<\/b>","real_text":"<b>Replicate<\/b> - If you spot a [[Manifold]] enemy with exactly 1 remaining health, discard it and spawn this enemy exhausted in its place (unless the investigators spend a countermeasure).\nHunter.\n<b>Forced<\/b> - When Replicating Aberration leaves play: Return it to the event organizer.\n<b>Blob 3.<\/b>","quantity":1,"health":4,"health_per_investigator":false,"enemy_damage":2,"enemy_horror":2,"enemy_fight":4,"enemy_evade":4,"traits":"Monster. Ooze. Manifold.","real_traits":"Monster. Ooze. Manifold.","illustrator":"Ethan Patrick Harris","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"921c5e31-f853-43c5-b168-71cf55ea20c7:bb671254-bd79-453c-969d-703874057e96:20a9b94c-7d83-43a2-8ae1-29a799cfdede:ca2f31f0-6cc8-48af-a6d2-a59b2f2d6a3c:2129bb4e-2c46-4e7b-9bfc-a1854395dbaf:b78fbc8e-aaef-4248-abf0-b0a2793767e3:bdd72705-9a22-4dc7-8fd9-a5f0e6340ce7:33465615-ce5f-4eaf-a888-18d0b70349b1:b6135b09-5ce7-42b0-96bd-15302b8699d6","url":"https:\/\/arkhamdb.com\/card\/89010a","imagesrc":"\/bundles\/cards\/89010a.jpg","spoiler":1},{"pack_code":"blbe","pack_name":"The Blob That Ate Everything ELSE!","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"blob_that_ate_everything_else","encounter_name":"The Blob That Ate Everything Else","position":10,"exceptional":false,"myriad":false,"encounter_position":6,"code":"89010b","name":"Replicating Aberration","real_name":"Replicating Aberration","text":"<b>Replicate<\/b> - If you spot an Oozeling failing to spawn because its spawn location does not exist, discard it and spawn this enemy exhausted at any location instead (unless the investigators spend a countermeasure).\nHunter.\n<b>Forced<\/b> - When Replicating Aberration leaves play: Return it to the event organizer.\n<b>Blob 3.<\/b>","real_text":"<b>Replicate<\/b> - If you spot an Oozeling failing to spawn because its spawn location does not exist, discard it and spawn this enemy exhausted at any location instead (unless the investigators spend a countermeasure).\nHunter.\n<b>Forced<\/b> - When Replicating Aberration leaves play: Return it to the event organizer.\n<b>Blob 3.<\/b>","quantity":1,"health":4,"health_per_investigator":false,"enemy_damage":2,"enemy_horror":2,"enemy_fight":4,"enemy_evade":4,"traits":"Monster. Ooze. Manifold.","real_traits":"Monster. Ooze. Manifold.","illustrator":"Ethan Patrick Harris","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/89010b","imagesrc":"\/bundles\/cards\/89010b.jpg","spoiler":1},{"pack_code":"blbe","pack_name":"The Blob That Ate Everything ELSE!","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"blob_that_ate_everything_else","encounter_name":"The Blob That Ate Everything Else","position":10,"exceptional":false,"myriad":false,"encounter_position":7,"code":"89010c","name":"Replicating Aberration","real_name":"Replicating Aberration","text":"<b>Replicate<\/b> - When you spot a [[Manifold]] enemy being defeated with excess damage, spawn this enemy exhausted in its place (unless the investigators spend a countermeasure).\nHunter.\n<b>Forced<\/b> - When Replicating Aberration leaves play: Return it to the event organizer.\n<b>Blob 3.<\/b>","real_text":"<b>Replicate<\/b> - When you spot a [[Manifold]] enemy being defeated with excess damage, spawn this enemy exhausted in its place (unless the investigators spend a countermeasure).\nHunter.\n<b>Forced<\/b> - When Replicating Aberration leaves play: Return it to the event organizer.\n<b>Blob 3.<\/b>","quantity":1,"health":4,"health_per_investigator":false,"enemy_damage":2,"enemy_horror":2,"enemy_fight":4,"enemy_evade":4,"traits":"Monster. Ooze. Manifold.","real_traits":"Monster. Ooze. Manifold.","illustrator":"Ethan Patrick Harris","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/89010c","imagesrc":"\/bundles\/cards\/89010c.jpg","spoiler":1},{"pack_code":"blbe","pack_name":"The Blob That Ate Everything ELSE!","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"blob_that_ate_everything_else","encounter_name":"The Blob That Ate Everything Else","position":10,"exceptional":false,"myriad":false,"encounter_position":8,"code":"89010d","name":"Replicating Aberration","real_name":"Replicating Aberration","text":"<b>Replicate<\/b> - After you spot the last clue being discovered from an [[Oozified]] location, spawn this enemy exhausted at that location (unless the investigators spend a countermeasure).\nHunter.\n<b>Forced<\/b> - When Replicating Aberration leaves play: Return it to the event organizer.\n<b>Blob 3.<\/b>","real_text":"<b>Replicate<\/b> - After you spot the last clue being discovered from an [[Oozified]] location, spawn this enemy exhausted at that location (unless the investigators spend a countermeasure).\nHunter.\n<b>Forced<\/b> - When Replicating Aberration leaves play: Return it to the event organizer.\n<b>Blob 3.<\/b>","quantity":1,"health":4,"health_per_investigator":false,"enemy_damage":2,"enemy_horror":2,"enemy_fight":4,"enemy_evade":4,"traits":"Monster. Ooze. Manifold.","real_traits":"Monster. Ooze. Manifold.","illustrator":"Ethan Patrick Harris","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/89010d","imagesrc":"\/bundles\/cards\/89010d.jpg","spoiler":1},{"pack_code":"blbe","pack_name":"The Blob That Ate Everything ELSE!","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"blob_that_ate_everything_else","encounter_name":"The Blob That Ate Everything Else","position":10,"exceptional":false,"myriad":false,"encounter_position":9,"code":"89010e","name":"Replicating Aberration","real_name":"Replicating Aberration","text":"<b>Replicate<\/b> - If you spot an investigator 3 or more locations away from the nearest other investigator, spawn this enemy exhausted and engaged with the investigator (unless the investigators spend a countermeasure).\nHunter.\n<b>Forced<\/b> - When Replicating Aberration leaves play: Return it to the event organizer.\n<b>Blob 3.<\/b>","real_text":"<b>Replicate<\/b> - If you spot an investigator 3 or more locations away from the nearest other investigator, spawn this enemy exhausted and engaged with the investigator (unless the investigators spend a countermeasure).\nHunter.\n<b>Forced<\/b> - When Replicating Aberration leaves play: Return it to the event organizer.\n<b>Blob 3.<\/b>","quantity":1,"health":4,"health_per_investigator":false,"enemy_damage":2,"enemy_horror":2,"enemy_fight":4,"enemy_evade":4,"traits":"Monster. Ooze. Manifold.","real_traits":"Monster. Ooze. Manifold.","illustrator":"Ethan Patrick Harris","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/89010e","imagesrc":"\/bundles\/cards\/89010e.jpg","spoiler":1},{"pack_code":"blbe","pack_name":"The Blob That Ate Everything ELSE!","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"blob_that_ate_everything_else","encounter_name":"The Blob That Ate Everything Else","position":10,"exceptional":false,"myriad":false,"encounter_position":10,"code":"89010f","name":"Replicating Aberration","real_name":"Replicating Aberration","text":"<b>Replicate<\/b> - After you spot an asset being defeated by an [[Ooze]] enemy\u2019s attack, discard that enemy and spawn this enemy exhausted in its place (unless the investigators spend a countermeasure).\nHunter.\n<b>Forced<\/b> - When Replicating Aberration leaves play: Return it to the event organizer.\n<b>Blob 3.<\/b>","real_text":"<b>Replicate<\/b> - After you spot an asset being defeated by an [[Ooze]] enemy\u2019s attack, discard that enemy and spawn this enemy exhausted in its place (unless the investigators spend a countermeasure).\nHunter.\n<b>Forced<\/b> - When Replicating Aberration leaves play: Return it to the event organizer.\n<b>Blob 3.<\/b>","quantity":1,"health":4,"health_per_investigator":false,"enemy_damage":2,"enemy_horror":2,"enemy_fight":4,"enemy_evade":4,"traits":"Monster. Ooze. Manifold.","real_traits":"Monster. Ooze. Manifold.","illustrator":"Ethan Patrick Harris","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/89010f","imagesrc":"\/bundles\/cards\/89010f.jpg","spoiler":1},{"pack_code":"blbe","pack_name":"The Blob That Ate Everything ELSE!","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"blob_that_ate_everything_else","encounter_name":"The Blob That Ate Everything Else","position":10,"exceptional":false,"myriad":false,"encounter_position":11,"code":"89010g","name":"Replicating Aberration","real_name":"Replicating Aberration","text":"<b>Replicate<\/b> - If you spot a copy of \"It\u2019s got me!\" in an investigator\u2019s threat area with 3 or more resources on it, spawn this enemy exhausted and engaged with them (unless the investigators spend a countermeasure).\nHunter.\n<b>Forced<\/b> - When Replicating Aberration leaves play: Return it to the event organizer.\n<b>Blob 3.<\/b>","real_text":"<b>Replicate<\/b> - If you spot a copy of \"It\u2019s got me!\" in an investigator\u2019s threat area with 3 or more resources on it, spawn this enemy exhausted and engaged with them (unless the investigators spend a countermeasure).\nHunter.\n<b>Forced<\/b> - When Replicating Aberration leaves play: Return it to the event organizer.\n<b>Blob 3.<\/b>","quantity":1,"health":4,"health_per_investigator":false,"enemy_damage":2,"enemy_horror":2,"enemy_fight":4,"enemy_evade":4,"traits":"Monster. Ooze. Manifold.","real_traits":"Monster. Ooze. Manifold.","illustrator":"Ethan Patrick Harris","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/89010g","imagesrc":"\/bundles\/cards\/89010g.jpg","spoiler":1},{"pack_code":"blbe","pack_name":"The Blob That Ate Everything ELSE!","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"blob_that_ate_everything_else","encounter_name":"The Blob That Ate Everything Else","position":10,"exceptional":false,"myriad":false,"encounter_position":12,"code":"89010h","name":"Replicating Aberration","real_name":"Replicating Aberration","text":"<b>Replicate<\/b> - If you spot an enemy with a copy of Alien Food Chain attached, spawn this enemy exhausted at any location and attach that copy of Alien Food Chain to it (unless the investigators spend a countermeasure).\nHunter.\n<b>Forced<\/b> - When Replicating Aberration leaves play: Return it to the event organizer.\n<b>Blob 3.<\/b>","real_text":"<b>Replicate<\/b> - If you spot an enemy with a copy of Alien Food Chain attached, spawn this enemy exhausted at any location and attach that copy of Alien Food Chain to it (unless the investigators spend a countermeasure).\nHunter.\n<b>Forced<\/b> - When Replicating Aberration leaves play: Return it to the event organizer.\n<b>Blob 3.<\/b>","quantity":1,"health":4,"health_per_investigator":false,"enemy_damage":2,"enemy_horror":2,"enemy_fight":4,"enemy_evade":4,"traits":"Monster. Ooze. Manifold.","real_traits":"Monster. Ooze. Manifold.","illustrator":"Ethan Patrick Harris","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/89010h","imagesrc":"\/bundles\/cards\/89010h.jpg","spoiler":1},{"pack_code":"blbe","pack_name":"The Blob That Ate Everything ELSE!","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"blob_that_ate_everything_else","encounter_name":"The Blob That Ate Everything Else","position":10,"exceptional":false,"myriad":false,"encounter_position":13,"code":"89010i","name":"Replicating Aberration","real_name":"Replicating Aberration","text":"<b>Replicate<\/b> - If you spot an investigator at a location with a copy of Sticky Feet attached to it, spawn this enemy exhausted at that location (unless the investigators spend a countermeasure).\nHunter.\n<b>Forced<\/b> - When Replicating Aberration leaves play: Return it to the event organizer.\n<b>Blob 3.<\/b>","real_text":"<b>Replicate<\/b> - If you spot an investigator at a location with a copy of Sticky Feet attached to it, spawn this enemy exhausted at that location (unless the investigators spend a countermeasure).\nHunter.\n<b>Forced<\/b> - When Replicating Aberration leaves play: Return it to the event organizer.\n<b>Blob 3.<\/b>","quantity":1,"health":4,"health_per_investigator":false,"enemy_damage":2,"enemy_horror":2,"enemy_fight":4,"enemy_evade":4,"traits":"Monster. Ooze. Manifold.","real_traits":"Monster. Ooze. Manifold.","illustrator":"Ethan Patrick Harris","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/89010i","imagesrc":"\/bundles\/cards\/89010i.jpg","spoiler":1},{"pack_code":"blbe","pack_name":"The Blob That Ate Everything ELSE!","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"migo_incursion_2","encounter_name":"Mi-Go Incursion II","position":11,"exceptional":false,"myriad":false,"encounter_position":1,"code":"89011","name":"Escort the Car","real_name":"Escort the Car","text":"<b>Revelation<\/b> - Put the set-aside Armored Car into play at the location farthest from the Fungus Mound. Spawn the set-aside Mi-Go Destroyer enemy at the Fungus Mound. Put this card into play next to the act deck.\n<b>Forced<\/b> - After Armored Car enters the Fungus Mound: Remember that \"the car reached its target.\" Flip this card over.\n<b>Forced<\/b> - If Armored Car is defeated or devoured: Remember that \"the escort failed.\" Flip this card over.","real_text":"<b>Revelation<\/b> - Put the set-aside Armored Car into play at the location farthest from the Fungus Mound. Spawn the set-aside Mi-Go Destroyer enemy at the Fungus Mound. Put this card into play next to the act deck.\n<b>Forced<\/b> - After Armored Car enters the Fungus Mound: Remember that \"the car reached its target.\" Flip this card over.\n<b>Forced<\/b> - If Armored Car is defeated or devoured: Remember that \"the escort failed.\" Flip this card over.","quantity":1,"health_per_investigator":false,"victory":1,"traits":"Part 1.","real_traits":"Part 1.","flavor":"You\u2019ve heard from some of the civilians fleeing to the perimeter of the quarantine zone that the military is sending in armor to secure Blackwater. You\u2019re not sure a bigger gun is the answer, but it might help deter the creatures that have been wreaking havoc across the town. If you can clear the path and prevent it from getting devoured like the rest of the vehicles they\u2019ve sent in, maybe it can make a real difference.","is_unique":false,"permanent":false,"double_sided":true,"back_text":"<b>Read only if \"the escort failed:\"<\/b>\nRemove Mi-Go Destroyer, Armored Car, and this card from the game. Each investigator takes 1 damage. Lose 1 countermeasure.\n<hr><b>Read only if \"the car reached its target:\"<\/b>\n<blockquote><i>It\u2019s chilling what a machine of war can do when it\u2019s fully unleashed, but in this case, you\u2019re relieved at the thundering of its gun and the crunch of its tires on alien ground. With this area secure, the military can focus its efforts on the anomaly itself. Although they don\u2019t thank you for your efforts directly, the detachment of agents following you around tells you they view you as an asset.<\/i><\/blockquote>\nPut the set-aside G-Men story asset into play under any investigator\u2019s control. Remove Armored Car from the game. Add Mi-Go Destroyer and this card to the victory display. Deal 5 damage to Subject 8L-08.","octgn_id":"27cfe880-092b-4660-a88e-84b249ac5889","url":"https:\/\/arkhamdb.com\/card\/89011","imagesrc":"\/bundles\/cards\/89011.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/89011b.jpg"},{"pack_code":"blbe","pack_name":"The Blob That Ate Everything ELSE!","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"migo_incursion_2","encounter_name":"Mi-Go Incursion II","position":12,"exceptional":false,"myriad":false,"encounter_position":2,"code":"89012","name":"Armored Car","real_name":"Armored Car","text":"During the enemy phase, each ready enemy at Armored Car\u2019s location attacks it, instead of any other target.\nDuring the investigation phase, investigators at this location may spend 1 [per_investigator] actions, as a group, to move Armored Car to a connecting location.","real_text":"During the enemy phase, each ready enemy at Armored Car\u2019s location attacks it, instead of any other target.\nDuring the investigation phase, investigators at this location may spend 1 [per_investigator] actions, as a group, to move Armored Car to a connecting location.","quantity":1,"health":5,"health_per_investigator":false,"traits":"Vehicle.","real_traits":"Vehicle.","illustrator":"Adam Lane","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"9991e9bd-76f2-4796-adfc-7d406c8cfb8d","url":"https:\/\/arkhamdb.com\/card\/89012","imagesrc":"\/bundles\/cards\/89012.jpg","spoiler":1},{"pack_code":"blbe","pack_name":"The Blob That Ate Everything ELSE!","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"migo_incursion_2","encounter_name":"Mi-Go Incursion II","position":13,"exceptional":false,"myriad":false,"encounter_position":3,"code":"89013","name":"Mi-Go Destroyer","real_name":"Mi-Go Destroyer","text":"While Mi-Go Destroyer is ready, it gains:\n\"<b>Forced<\/b> - At the start of the enemy phase: Move Mi-Go Destroyer once toward Armored Car.\"\nWhile attacking Armored Car, Mi-Go Destroyer deals +2 damage.","real_text":"While Mi-Go Destroyer is ready, it gains:\n\"<b>Forced<\/b> - At the start of the enemy phase: Move Mi-Go Destroyer once toward Armored Car.\"\nWhile attacking Armored Car, Mi-Go Destroyer deals +2 damage.","quantity":1,"health":3,"health_per_investigator":true,"enemy_damage":1,"enemy_fight":5,"enemy_evade":2,"victory":1,"traits":"Monster. Mi-Go. Elite.","real_traits":"Monster. Mi-Go. Elite.","illustrator":"Tyler Walpole","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"2a74b869-a668-4dd3-ad56-1be1e819080f","url":"https:\/\/arkhamdb.com\/card\/89013","imagesrc":"\/bundles\/cards\/89013.jpg","spoiler":1},{"pack_code":"blbe","pack_name":"The Blob That Ate Everything ELSE!","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"migo_incursion_2","encounter_name":"Mi-Go Incursion II","position":14,"exceptional":false,"myriad":false,"encounter_position":4,"code":"89014","name":"Reclaim the Brain","real_name":"Reclaim the Brain","text":"<b>Revelation<\/b> - Spawn the set-aside Mi-Go Scientist enemy at the location farthest from the Fungus Mound. Attach the set-aside Brain Case asset to Mi-Go Scientist. Put this card into play next to the act deck.\n<b>Forced<\/b> - If Brain Case is at Research Site and under an investigator\u2019s control: Remember that \"the brain was recovered.\" Flip this card over.\n<b>Forced<\/b> - If Brain Case is at Fungus Mound and attached to Mi-Go Scientist: Remember that \"the brain was taken.\" Flip this card over.","real_text":"<b>Revelation<\/b> - Spawn the set-aside Mi-Go Scientist enemy at the location farthest from the Fungus Mound. Attach the set-aside Brain Case asset to Mi-Go Scientist. Put this card into play next to the act deck.\n<b>Forced<\/b> - If Brain Case is at Research Site and under an investigator\u2019s control: Remember that \"the brain was recovered.\" Flip this card over.\n<b>Forced<\/b> - If Brain Case is at Fungus Mound and attached to Mi-Go Scientist: Remember that \"the brain was taken.\" Flip this card over.","quantity":1,"health_per_investigator":false,"victory":1,"traits":"Part 1.","real_traits":"Part 1.","flavor":"You thought you\u2019d seen everything, but when you spot one of the creatures flying overhead with a human brain in its grasp, you realize you\u2019re sorely mistaken. Even more surprising, it seemed to be cradling the brain safely inside a glass cylinder, as if it were a scientific sample. Are these monsters collecting human brains? The irony isn\u2019t lost on you - the creatures are likely doing the same kind of research as the scientists at the research site - but even still, you have to find this creature and stop this sick experiment!","is_unique":false,"permanent":false,"double_sided":true,"back_text":"<b>Read only if \"the brain was taken:\"<\/b>\nRemove Mi-Go Scientist, Brain Case, and this card from the game. The investigators, as a group, return 3 of their clues to the token pool.\n<hr><b>Read only if \"the brain was recovered:\"<\/b>\n<blockquote><i>The scientists listen to your story and examine the cylinder. To your surprise, you hear a distorted voice from what must be a strange speaker stemming from the jar. The brain vibrates within. \"Oh, thank the heavens. I can hear you. Where am I?\" it asks. You explain what has transpired, and ask why the creatures were after it. \"I know something they needed. Here, I can teach you - do you have a pen?\"<\/i><\/blockquote>\nPut the set-aside Corrosive Cloud story asset into play under any investigator\u2019s control. Remove Brain Case from the game. Add Mi-Go Scientist and this card to the victory display. Any investigator discovers 1 clue each from up to 2 locations. Gain 1 countermeasure.","octgn_id":"09ad5750-dab7-49a5-8bc8-a8292b7dc1e0","url":"https:\/\/arkhamdb.com\/card\/89014","imagesrc":"\/bundles\/cards\/89014.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/89014b.jpg"},{"pack_code":"blbe","pack_name":"The Blob That Ate Everything ELSE!","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"migo_incursion_2","encounter_name":"Mi-Go Incursion II","position":15,"exceptional":false,"myriad":false,"encounter_position":5,"code":"89015","name":"Mi-Go Scientist","real_name":"Mi-Go Scientist","text":"While Mi-Go Scientist is ready, it gains:\n\"<b>Forced<\/b> - At the start of the enemy phase: If Brain Case is attached to Mi-Go Scientist, move Mi-Go Scientist once toward the Fungus Mound. Otherwise, move Mi\u2011Go Scientist once toward Brain Case\u2019s location, and if it is at Brain Case\u2019s location, attach Brain Case to it <i>(if it is under an investigator\u2019s control, they lose control of it)<\/i>.\"","real_text":"While Mi-Go Scientist is ready, it gains:\n\"<b>Forced<\/b> - At the start of the enemy phase: If Brain Case is attached to Mi-Go Scientist, move Mi-Go Scientist once toward the Fungus Mound. Otherwise, move Mi\u2011Go Scientist once toward Brain Case\u2019s location, and if it is at Brain Case\u2019s location, attach Brain Case to it <i>(if it is under an investigator\u2019s control, they lose control of it)<\/i>.\"","quantity":1,"health":2,"health_per_investigator":true,"enemy_damage":1,"enemy_fight":3,"enemy_evade":3,"victory":1,"traits":"Monster. Mi-Go. Elite.","real_traits":"Monster. Mi-Go. Elite.","illustrator":"Tyler Walpole","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"d58149e2-427b-4fc9-8f52-8d988fb0bbf9","url":"https:\/\/arkhamdb.com\/card\/89015","imagesrc":"\/bundles\/cards\/89015.jpg","spoiler":1},{"pack_code":"blbe","pack_name":"The Blob That Ate Everything ELSE!","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"migo_incursion_2","encounter_name":"Mi-Go Incursion II","position":16,"exceptional":false,"myriad":false,"encounter_position":6,"code":"89016","name":"Brain Case","real_name":"Brain Case","text":"If uncontrolled and unattached, attach Brain Case to its location.\nWhile attached to a location or an exhausted enemy, Brain Case gains: \"[action]: Test [intellect] or [agility] (6). If you succeed, detach Brain Case and take control of it.\"","real_text":"If uncontrolled and unattached, attach Brain Case to its location.\nWhile attached to a location or an exhausted enemy, Brain Case gains: \"[action]: Test [intellect] or [agility] (6). If you succeed, detach Brain Case and take control of it.\"","quantity":1,"health_per_investigator":false,"traits":"Item. Science.","real_traits":"Item. Science.","illustrator":"Stephen Somers","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"12cd8a93-ce86-4aab-a3c9-9963f32c27c9","url":"https:\/\/arkhamdb.com\/card\/89016","imagesrc":"\/bundles\/cards\/89016.jpg","spoiler":1},{"pack_code":"blbe","pack_name":"The Blob That Ate Everything ELSE!","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"migo_incursion_2","encounter_name":"Mi-Go Incursion II","position":17,"exceptional":false,"myriad":false,"encounter_position":7,"code":"89017","name":"Prevent Their Research","real_name":"Prevent Their Research","text":"<b>Revelation<\/b> - Spawn both set-aside Mi-Go Researcher enemies, one at the Fungus Mound, and the other at the location farthest from the Fungus Mound. Put this card into play next to the act deck.\n<b>Forced<\/b> - If there are no Mi-Go Researcher enemies in play: Remember that \"the Mi-Go research was stopped.\" Flip this card over.\n<b>Forced<\/b> - If there are 6 resources on this story card: Remember that \"the Mi-Go completed their research.\" Flip this card over.","real_text":"<b>Revelation<\/b> - Spawn both set-aside Mi-Go Researcher enemies, one at the Fungus Mound, and the other at the location farthest from the Fungus Mound. Put this card into play next to the act deck.\n<b>Forced<\/b> - If there are no Mi-Go Researcher enemies in play: Remember that \"the Mi-Go research was stopped.\" Flip this card over.\n<b>Forced<\/b> - If there are 6 resources on this story card: Remember that \"the Mi-Go completed their research.\" Flip this card over.","quantity":1,"health_per_investigator":false,"victory":1,"traits":"Part 1.","real_traits":"Part 1.","flavor":"Flitting about the night sky, the alien entities descend, searching. Observing. But for what purpose? Did they bring the ooze-thing here, or are they in the dark, too? One thing is for sure: They\u2019re terrifying the quarantined citizens of Blackwater and causing pandemonium. If they\u2019re not going to help contain the subject, they\u2019re just stirring up trouble. Perhaps you can \"discourage\" them from performing their research so you can focus your efforts on the real threat.","is_unique":false,"permanent":false,"double_sided":true,"back_text":"<b>Read only if \"the Mi-Go completed their research:\"<\/b>\nRemove both Mi-Go Researchers and this card from the game. Each [[Ooze]] enemy that was researched readies and heals all damage on it. An investigator returns 1 of their clues to the token pool.\n<hr><b>Read only if \"the Mi-Go research was stopped:\"<\/b>\n<blockquote><i>Eventually, the creatures\u2019 thirst for knowledge isn\u2019t enough to keep them in this hostile environment, and they flee back to the void of space - at least, for now. In the aftermath, you recover one of the strange tools the creatures were carrying: a scalpel of some glasslike, razor-sharp material.<\/i><\/blockquote>\nPut the set-aside Alien Instruments story asset into play under any investigator\u2019s control. Add both Mi\u2011Go Researchers and this card to the victory display. Until the end of the game, each [[Mi-Go]] enemy gets \u20132 health and \u20132 evade. Any investigator discovers 1 clue at any revealed location.","octgn_id":"e806a4f4-7cd3-46e8-9e9a-f572686524f4","url":"https:\/\/arkhamdb.com\/card\/89017","imagesrc":"\/bundles\/cards\/89017.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/89017b.jpg"},{"pack_code":"blbe","pack_name":"The Blob That Ate Everything ELSE!","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"migo_incursion_2","encounter_name":"Mi-Go Incursion II","position":18,"exceptional":false,"myriad":false,"encounter_position":8,"code":"89018","name":"Mi-Go Researcher","real_name":"Mi-Go Researcher","text":"Aloof.\nWhile Mi-Go Researcher is ready, it gains:\n\"<b>Forced<\/b> - At the start of the enemy phase: Move Mi-Go Researcher once toward the nearest [[Ooze]] enemy that has not been researched. For each such enemy at its location, place 1 resource on Prevent Their Research and 1 resource on that enemy; that enemy is 'researched.'\"","real_text":"Aloof.\nWhile Mi-Go Researcher is ready, it gains:\n\"<b>Forced<\/b> - At the start of the enemy phase: Move Mi-Go Researcher once toward the nearest [[Ooze]] enemy that has not been researched. For each such enemy at its location, place 1 resource on Prevent Their Research and 1 resource on that enemy; that enemy is 'researched.'\"","quantity":2,"health":2,"health_per_investigator":true,"enemy_damage":1,"enemy_fight":3,"enemy_evade":3,"victory":1,"traits":"Monster. Mi-Go. Elite.","real_traits":"Monster. Mi-Go. Elite.","illustrator":"Alejandro Diaz","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"cda6016d-6cbb-40c3-b375-3b6ecee99515","url":"https:\/\/arkhamdb.com\/card\/89018","imagesrc":"\/bundles\/cards\/89018.jpg","spoiler":1},{"pack_code":"tdcp","pack_name":"The Drowned City Investigator Expansion","type_code":"investigator","type_name":"Investigator","faction_code":"guardian","faction_name":"Guardian","position":1,"exceptional":false,"myriad":false,"code":"11001","name":"Marion Tavares","real_name":"Marion Tavares","subname":"The Trawler","text":"You have 1 fewer hand slots.\n[reaction] After you play an event during your turn: Draw 1 card. Then, you may play a different event. (Limit once per round.)\n[elder_sign] effect: +1. Search the top 3 cards of your deck for an event and draw it. Shuffle your deck.","real_text":"You have 1 fewer hand slots.\n[reaction] After you play an event during your turn: Draw 1 card. Then, you may play a different event. (Limit once per round.)\n[elder_sign] effect: +1. Search the top 3 cards of your deck for an event and draw it. Shuffle your deck.","quantity":1,"skill_willpower":2,"skill_intellect":3,"skill_combat":4,"skill_agility":3,"health":8,"health_per_investigator":false,"sanity":6,"deck_limit":1,"traits":"Drifter. Entrepreneur.","real_traits":"Drifter. Entrepreneur.","deck_requirements":{"size":30,"card":{"11002":{"11002":"11002"},"11003":{"11003":"11003"}},"random":[{"target":"subtype","value":"basicweakness"}]},"deck_options":[{"faction":["guardian","neutral"],"level":{"min":0,"max":5}},{"name":"Trait Choice","option_select":[{"id":"improvised","name":"Improvised","trait":["improvised"],"type":["event"],"level":{"min":0,"max":2}},{"id":"gambit","name":"Gambit","trait":["gambit"],"type":["event"],"level":{"min":0,"max":2}},{"id":"fortune","name":"Fortune","trait":["fortune"],"type":["event"],"level":{"min":0,"max":2}}]},{"faction":["survivor"],"level":{"min":0,"max":0},"limit":5}],"flavor":"\"People rely on me to do my job. A few odd fish in the water don't change that.\"","illustrator":"Aleksander Karcz","is_unique":true,"permanent":false,"double_sided":true,"back_text":"<b>Deck Size<\/b>: 30.\n<b><i>Trait<\/i> Choice<\/b>: At deck creation, choose one of the following traits: [[Fortune]], [[Gambit]], or [[Improvised]].\n<b>Deckbuilding Options<\/b>: Guardian cards ([guardian]) level 0-5, Neutral cards level 0-5, events with your chosen [[Trait]] level 0-2, up to 5 other level 0 Survivor cards ([survivor]).\n<b>Deckbuilding Requirements<\/b> (do not count toward deck size): Two copies of Determined, \"I'll do it myself,\" 1 random basic weakness.","back_flavor":"After her father died, Marion moved to Arkham from Narragansett Bay. She purchased a boat with her friend, Annalise Taylor, and the two found a new home among the city's fishing community. One stormy night at sea, Annalise was pulled overboard by a strange fish-like creature. Marion leapt into the water and pulled Annalise from the creature's jaws - costing Marion her right arm. Since then, she keeps a weather eye on the choppy waters of the Atlantic and the strange creatures that hide in its depths.","octgn_id":"c8fa6230-66c8-46f5-8b9c-baf5ca5e0df5:96377c4d-36ea-4f4f-8e79-cbb524b0beaa","url":"https:\/\/arkhamdb.com\/card\/11001","imagesrc":"\/bundles\/cards\/11001.png","backimagesrc":"\/bundles\/cards\/11001b.jpg"},{"pack_code":"tdcp","pack_name":"The Drowned City Investigator Expansion","type_code":"skill","type_name":"Skill","faction_code":"neutral","faction_name":"Neutral","position":2,"exceptional":false,"myriad":false,"code":"11002","name":"Determined","real_name":"Determined","text":"Marion Tavares deck only.\nIf this skill test is successful and it is on an event you played, you may return Determined to your hand instead of discarding it.","real_text":"Marion Tavares deck only.\nIf this skill test is successful and it is on an event you played, you may return Determined to your hand instead of discarding it.","quantity":2,"skill_wild":1,"health_per_investigator":false,"deck_limit":2,"traits":"Innate.","real_traits":"Innate.","restrictions":{"investigator":{"11001":"11001"}},"illustrator":"Aleksander Karcz","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"52b5fefc-18fa-4b53-a162-32eef46ebbc9","url":"https:\/\/arkhamdb.com\/card\/11002","imagesrc":"\/bundles\/cards\/11002.jpg"},{"pack_code":"tdcp","pack_name":"The Drowned City Investigator Expansion","type_code":"treachery","type_name":"Treachery","subtype_code":"weakness","subtype_name":"Weakness","faction_code":"neutral","faction_name":"Neutral","position":3,"exceptional":false,"myriad":false,"code":"11003","name":"\"I'll do it myself\"","real_name":"\"I'll do it myself\"","text":"<b>Revelation<\/b> - Put \"I'll do it myself\" into play in your threat area.\nAs an additional cost for you to play an event, take 1 horror.\n[fast] Discard 3 events from your hand: Discard \"I'll do it myself.\"","real_text":"<b>Revelation<\/b> - Put \"I'll do it myself\" into play in your threat area.\nAs an additional cost for you to play an event, take 1 horror.\n[fast] Discard 3 events from your hand: Discard \"I'll do it myself.\"","quantity":1,"health_per_investigator":false,"deck_limit":1,"traits":"Flaw.","real_traits":"Flaw.","restrictions":{"investigator":{"11001":"11001"}},"illustrator":"Aleksander Karcz","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"74694e8f-700d-4756-b13b-03a0214ec90a","url":"https:\/\/arkhamdb.com\/card\/11003","imagesrc":"\/bundles\/cards\/11003.jpg"},{"pack_code":"tdcp","pack_name":"The Drowned City Investigator Expansion","type_code":"investigator","type_name":"Investigator","faction_code":"seeker","faction_name":"Seeker","position":4,"exceptional":false,"myriad":false,"code":"11004","name":"Lucius Galloway","real_name":"Lucius Galloway","subname":"The Poet","text":"[reaction] After you successfully evade an enemy by 2 or more: Discover 1 clue at your location. (Limit once per round.)\n[elder_sign] effect: +1 for each enemy at your location.","real_text":"[reaction] After you successfully evade an enemy by 2 or more: Discover 1 clue at your location. (Limit once per round.)\n[elder_sign] effect: +1 for each enemy at your location.","quantity":1,"skill_willpower":2,"skill_intellect":4,"skill_combat":1,"skill_agility":5,"health":8,"health_per_investigator":false,"sanity":6,"deck_limit":1,"traits":"Scholar. Dreamer.","real_traits":"Scholar. Dreamer.","deck_requirements":{"size":30,"card":{"11005":{"11005":"11005"},"11006":{"11006":"11006"}},"random":[{"target":"subtype","value":"basicweakness"}]},"deck_options":[{"faction":["seeker","neutral"],"level":{"min":0,"max":5}},{"faction":["rogue"],"level":{"min":0,"max":2}}],"flavor":"\"I'm just glad all my dreams have stayed in my head.\"","illustrator":"Aleksander Karcz","is_unique":true,"permanent":false,"double_sided":true,"back_text":"<b>Deck Size<\/b>: 30.\n<b>Deckbuilding Options<\/b>: Seeker cards ([seeker]) level 0-5, Rogue cards ([rogue]) level 0-2, Neutral cards level 0-5.\n<b>Deckbuilding Requirements<\/b> (do not count toward deck size): Book of Verse, Dreams of the Flood, 1 random basic weakness.","back_flavor":"A Southern transplant raised in New York, Lucius has made quite a name for himself writing dreamy poetry alongside the intellectuals, artists, and musicians of Harlem. What his contemporaries don't know is that the hazy underwater city Lucius describes is inspired not by New York, but by the nightmarish dreams of his missing partner, Rudi. Before he disappeared, Rudi spoke of a cabal of fellow dreamers in Arkham who shared these unsettling visions. Now, Lucius has taken on the role of guest lecturer at Miskatonic University as he searches for his lost lover, and perhaps the source of his own horrifying dreams...","octgn_id":"7492cdc2-d159-4620-95f8-7cb6923abdbc:60ee32fa-c410-479b-ba40-1adb84c4952f","url":"https:\/\/arkhamdb.com\/card\/11004","imagesrc":"\/bundles\/cards\/11004.png","backimagesrc":"\/bundles\/cards\/11004b.jpg"},{"pack_code":"tdcp","pack_name":"The Drowned City Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","position":5,"exceptional":false,"myriad":false,"code":"11005","name":"Book of Verse","real_name":"Book of Verse","subname":"Un-Commonplace Book","cost":2,"text":"Lucius Galloway deck only.\nUses (1 inspiration). Replenish this inspiration the first time you discover a clue each round.\n[reaction] After revealing chaos tokens during a skill test, spend 1 inspiration: You get +1 skill value for this skill test. If you succeed by exactly 0, draw 1 card.","real_text":"Lucius Galloway deck only.\nUses (1 inspiration). Replenish this inspiration the first time you discover a clue each round.\n[reaction] After revealing chaos tokens during a skill test, spend 1 inspiration: You get +1 skill value for this skill test. If you succeed by exactly 0, draw 1 card.","quantity":1,"skill_wild":2,"health_per_investigator":false,"deck_limit":1,"traits":"Item. Tome.","real_traits":"Item. Tome.","restrictions":{"investigator":{"11004":"11004"}},"illustrator":"Pixoloid Studios","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"95b0bdff-22d5-4af8-a75d-34513c7ae700","url":"https:\/\/arkhamdb.com\/card\/11005","imagesrc":"\/bundles\/cards\/11005.jpg"},{"pack_code":"tdcp","pack_name":"The Drowned City Investigator Expansion","type_code":"treachery","type_name":"Treachery","subtype_code":"weakness","subtype_name":"Weakness","faction_code":"neutral","faction_name":"Neutral","position":6,"exceptional":false,"myriad":false,"code":"11006","name":"Dreams of the Flood","real_name":"Dreams of the Flood","text":"<b>Revelation<\/b> - Put Dreams of the Flood into play in your threat area.\n<b>Forced<\/b> - The first time you discover 1 or more clues during your turn: Take 1 horror and shuffle Dreams of the Flood into your deck.","real_text":"<b>Revelation<\/b> - Put Dreams of the Flood into play in your threat area.\n<b>Forced<\/b> - The first time you discover 1 or more clues during your turn: Take 1 horror and shuffle Dreams of the Flood into your deck.","quantity":1,"health_per_investigator":false,"deck_limit":1,"traits":"Omen. Endtimes.","real_traits":"Omen. Endtimes.","restrictions":{"investigator":{"11004":"11004"}},"illustrator":"Fergus Duggan","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"d769972c-8405-4d3d-9b9f-d66b73cfaec5","url":"https:\/\/arkhamdb.com\/card\/11006","imagesrc":"\/bundles\/cards\/11006.jpg"},{"pack_code":"tdcp","pack_name":"The Drowned City Investigator Expansion","type_code":"investigator","type_name":"Investigator","faction_code":"seeker","faction_name":"Seeker","position":7,"exceptional":false,"myriad":false,"code":"11007","name":"Agatha Crane","real_name":"Agatha Crane","subname":"The Parapsychologist","text":"[reaction] When your turn ends, if you sealed, canceled, or ignored 1 or more chaos tokens this round: Play a [[Spell]] or [[Insight]] event from your discard pile. After that event resolves, remove it from the game.\n[elder_sign] effect: +2. You may cancel this token and draw another in its place. If you do, draw 1 card.","real_text":"[reaction] When your turn ends, if you sealed, canceled, or ignored 1 or more chaos tokens this round: Play a [[Spell]] or [[Insight]] event from your discard pile. After that event resolves, remove it from the game.\n[elder_sign] effect: +2. You may cancel this token and draw another in its place. If you do, draw 1 card.","quantity":1,"skill_willpower":4,"skill_intellect":4,"skill_combat":1,"skill_agility":3,"health":6,"health_per_investigator":false,"sanity":8,"deck_limit":1,"traits":"Miskatonic. Scholar.","real_traits":"Miskatonic. Scholar.","tags":"se.","deck_requirements":{"size":35,"card":{"11009":{"11009":"11009"},"11010":{"11010":"11010"}},"random":[{"target":"subtype","value":"basicweakness"}]},"deck_options":[{"faction":["seeker","neutral"],"level":{"min":0,"max":5}},{"trait":["insight"],"type":["event"],"level":{"min":0,"max":3}},{"faction":["mystic"],"level":{"min":0,"max":0},"limit":10}],"illustrator":"Magali Villeneuve","is_unique":true,"permanent":false,"double_sided":true,"back_text":"<b>Deck Size<\/b>: 35.\n<b>Deckbuilding Options<\/b>: Seeker cards ([seeker]) level 0-5, Neutral cards level 0-5, [[Insight]] events level 0-3, up to 10 other level 0 Mystic cards ([mystic]).\n<b>Deckbuilding Requirements<\/b> (do not count toward deck size): Ocula Obscura, Glimpse the Void, 1 random basic weakness.","back_flavor":"With degrees in Mathematics and Psychology, Agatha Crane has always placed a premium on evidence-based science. In her youth, she cared little for ghost stories, but mounting evidence has led Agatha to conclude that there is an unmistakable truth to the tales of monsters and magic that permeate Arkham's history. If these things are real, then they must obey consistent rules. As she will explain to anyone who listens for long enough - and as her husband Wilbur has heard many times - this new field of study is called \"parapsychology.\" With tried-and-true scientific methods, Agatha seeks to bridge the gap between the mystic and the rational, between occultism and science.","octgn_id":"e6f34860-a0a9-49ae-a202-770aa50bc8f6:d9dcd2c4-f203-4c57-8d62-d089ec1a5563:8d586663-bf06-4995-9ab5-8b98530e85b1","url":"https:\/\/arkhamdb.com\/card\/11007","imagesrc":"\/bundles\/cards\/11007.png","backimagesrc":"\/bundles\/cards\/11007b.jpg"},{"pack_code":"tdcp","pack_name":"The Drowned City Investigator Expansion","type_code":"investigator","type_name":"Investigator","faction_code":"mystic","faction_name":"Mystic","position":8,"exceptional":false,"myriad":false,"code":"11008","name":"Agatha Crane","real_name":"Agatha Crane","subname":"The Parapsychologist","text":"[reaction] When your turn ends, if you sealed, canceled, or ignored 1 or more chaos tokens this round: Play a [[Spell]] or [[Insight]] event from your discard pile. After that event resolves, remove it from the game.\n[elder_sign] effect: +2. You may cancel this token and draw another in its place. If you do, draw 1 card.","real_text":"[reaction] When your turn ends, if you sealed, canceled, or ignored 1 or more chaos tokens this round: Play a [[Spell]] or [[Insight]] event from your discard pile. After that event resolves, remove it from the game.\n[elder_sign] effect: +2. You may cancel this token and draw another in its place. If you do, draw 1 card.","quantity":1,"skill_willpower":4,"skill_intellect":4,"skill_combat":1,"skill_agility":3,"health":6,"health_per_investigator":false,"sanity":8,"deck_limit":1,"traits":"Miskatonic. Scholar.","real_traits":"Miskatonic. Scholar.","tags":"se.","deck_requirements":{"size":35,"card":{"11009":{"11009":"11009"},"11010":{"11010":"11010"}},"random":[{"target":"subtype","value":"basicweakness"}]},"deck_options":[{"faction":["mystic","neutral"],"level":{"min":0,"max":5}},{"trait":["spell"],"type":["event"],"level":{"min":0,"max":3}},{"faction":["seeker"],"level":{"min":0,"max":0},"limit":10}],"illustrator":"Magali Villeneuve","is_unique":true,"permanent":false,"double_sided":true,"back_text":"<b>Deck Size<\/b>: 35.\n<b>Deckbuilding Options<\/b>: Mystic cards ([mystic]) level 0-5, Neutral cards level 0-5, [[Spell]] events level 0-3, up to 10 other level 0 Seeker cards ([seeker]).\n<b>Deckbuilding Requirements<\/b> (do not count toward deck size): Ocula Obscura, Glimpse the Void, 1 random basic weakness.","back_flavor":"With degrees in Mathematics and Psychology, Agatha Crane has always placed a premium on evidence-based science. In her youth, she cared little for ghost stories, but mounting evidence has led Agatha to conclude that there is an unmistakable truth to the tales of monsters and magic that permeate Arkham's history. If these things are real, then they must obey consistent rules. As she will explain to anyone who listens for long enough - and as her husband Wilbur has heard many times - this new field of study is called \"parapsychology.\" With tried-and-true scientific methods, Agatha seeks to bridge the gap between the mystic and the rational, between occultism and science.","url":"https:\/\/arkhamdb.com\/card\/11008","imagesrc":"\/bundles\/cards\/11008.png","backimagesrc":"\/bundles\/cards\/11008b.jpg"},{"pack_code":"tdcp","pack_name":"The Drowned City Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","position":9,"exceptional":false,"myriad":false,"code":"11009","name":"Ocula Obscura","real_name":"Ocula Obscura","subname":"Esoteric Eyepiece","cost":3,"text":"Agatha Crane deck only.\n[reaction] After you succeed at a skill test, if no tokens are sealed here and you did not release a token from Ocula Obscura during this skill test: Seal a non-symbol token revealed during this skill test on Ocula Obscura. (Limit once per phase.)\n<b>Forced<\/b> - When you would reveal a token from the chaos bag: Resolve the token sealed here instead, then release that token.","real_text":"Agatha Crane deck only.\n[reaction] After you succeed at a skill test, if no tokens are sealed here and you did not release a token from Ocula Obscura during this skill test: Seal a non-symbol token revealed during this skill test on Ocula Obscura. (Limit once per phase.)\n<b>Forced<\/b> - When you would reveal a token from the chaos bag: Resolve the token sealed here instead, then release that token.","quantity":1,"skill_willpower":1,"skill_intellect":1,"skill_wild":1,"health_per_investigator":false,"deck_limit":1,"slot":"Accessory","real_slot":"Accessory","traits":"Item. Tool. Science.","real_traits":"Item. Tool. Science.","tags":"se.","restrictions":{"investigator":{"11007":"11007","11008":"11008"}},"illustrator":"Rob Laskey","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"e2216230-972c-4165-a630-c13816cbf311","url":"https:\/\/arkhamdb.com\/card\/11009","imagesrc":"\/bundles\/cards\/11009.jpg"},{"pack_code":"tdcp","pack_name":"The Drowned City Investigator Expansion","type_code":"treachery","type_name":"Treachery","subtype_code":"weakness","subtype_name":"Weakness","faction_code":"neutral","faction_name":"Neutral","position":10,"exceptional":false,"myriad":false,"code":"11010","name":"Glimpse the Void","real_name":"Glimpse the Void","text":"<b>Revelation<\/b> - Put Glimpse the Void into play in your threat area.\nThe first time you reveal 1 or more chaos tokens during each skill test, you must reveal 1 additional chaos token <i>(and resolve its effects)<\/i>.\n[action]: Shuffle Glimpse the Void into your deck.","real_text":"<b>Revelation<\/b> - Put Glimpse the Void into play in your threat area.\nThe first time you reveal 1 or more chaos tokens during each skill test, you must reveal 1 additional chaos token <i>(and resolve its effects)<\/i>.\n[action]: Shuffle Glimpse the Void into your deck.","quantity":1,"health_per_investigator":false,"deck_limit":1,"traits":"Blunder. Insight.","real_traits":"Blunder. Insight.","restrictions":{"investigator":{"11007":"11007","11008":"11008"}},"illustrator":"Billy Norrby","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"60a4b158-a0bf-4efc-9051-f818bcb595e9","url":"https:\/\/arkhamdb.com\/card\/11010","imagesrc":"\/bundles\/cards\/11010.jpg"},{"pack_code":"tdcp","pack_name":"The Drowned City Investigator Expansion","type_code":"investigator","type_name":"Investigator","faction_code":"rogue","faction_name":"Rogue","position":11,"exceptional":false,"myriad":false,"code":"11011","name":"Michael McGlen","real_name":"Michael McGlen","subname":"The Gangster","text":"[reaction] After you spend 1 or more ammo from a [[Firearm]] asset: Gain 1 resource. (Limit once per [[Firearm]] asset per round.)\n[elder_sign] effect: +2. You may place 1 ammo on a [[Firearm]] asset you control.","real_text":"[reaction] After you spend 1 or more ammo from a [[Firearm]] asset: Gain 1 resource. (Limit once per [[Firearm]] asset per round.)\n[elder_sign] effect: +2. You may place 1 ammo on a [[Firearm]] asset you control.","quantity":1,"skill_willpower":3,"skill_intellect":1,"skill_combat":5,"skill_agility":3,"health":9,"health_per_investigator":false,"sanity":5,"deck_limit":1,"traits":"Criminal. Hunter.","real_traits":"Criminal. Hunter.","tags":"fa.","deck_requirements":{"size":30,"card":{"11012":{"11012":"11012"},"11013":{"11013":"11013"}},"random":[{"target":"subtype","value":"basicweakness"}]},"deck_options":[{"faction":["rogue"],"level":{"min":0,"max":3}},{"faction":["neutral"],"level":{"min":0,"max":5}},{"trait":["firearm"],"level":{"min":0,"max":5}},{"tag":["fa"],"level":{"min":0,"max":5}}],"flavor":"\"Don't care if it's a god. If it crosses me, it's gonna regret it.\"","illustrator":"Cristi Balanescu","is_unique":true,"permanent":false,"double_sided":true,"back_text":"<b>Deck Size<\/b>: 30.\n<b>Deckbuilding Options<\/b>: Rogue cards ([rogue]) level 0-3, Neutral cards level 0-5, cards with [[Firearm]] either as their <b><i>Trait<\/i><\/b> or in their text box level 0-5.\n<b>Deckbuilding Requirements<\/b> (do not count toward deck size): \"Viola\" Case, Confiscation, 1 random basic weakness.","back_flavor":"Michael McGlen was a man of few words. He didn't need to talk much; he had Fast Louis for that. The two of them were O'Bannion's best soldiers, making sure the gang was respected throughout Arkham... until the night the thing in the river dragged Louis off the dock to tear him to pieces beneath the water. Michael thought his bosses would call him crazy when he told them what happened, but the truth was worse: they told him they believed him and to let the matter lie. But Michael can't just let the death of his partner, or the things he saw that night, go unpunished. He's still a man of few words. Now he'll let his gun do the talking.","octgn_id":"e21856e0-70c5-44b2-8e4e-9d6d781b9c9e:b4f69476-db4f-4c7e-a5a2-23b3405ddc83","url":"https:\/\/arkhamdb.com\/card\/11011","imagesrc":"\/bundles\/cards\/11011.png","backimagesrc":"\/bundles\/cards\/11011b.jpg"},{"pack_code":"tdcp","pack_name":"The Drowned City Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","position":12,"exceptional":false,"myriad":false,"code":"11012","name":"\"Viola\" Case","real_name":"\"Viola\" Case","cost":2,"text":"Michael McGlen deck only.\nYou have 2 additional hand slots, which can only be used to hold [[Firearm]] assets.\n[reaction] After you play \"Viola\" Case: Search the top 9 cards of your deck for a [[Firearm]] asset and add it to your hand. Shuffle your deck.","real_text":"Michael McGlen deck only.\nYou have 2 additional hand slots, which can only be used to hold [[Firearm]] assets.\n[reaction] After you play \"Viola\" Case: Search the top 9 cards of your deck for a [[Firearm]] asset and add it to your hand. Shuffle your deck.","quantity":1,"skill_willpower":1,"skill_combat":1,"skill_agility":1,"skill_wild":1,"health_per_investigator":false,"deck_limit":1,"slot":"Accessory","real_slot":"Accessory","traits":"Item. Illicit.","real_traits":"Item. Illicit.","tags":"fa.","restrictions":{"investigator":{"11011":"11011"}},"illustrator":"Rob Laskey","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"9727a135-1513-42d6-b4c0-4ef3fac97859","url":"https:\/\/arkhamdb.com\/card\/11012","imagesrc":"\/bundles\/cards\/11012.png"},{"pack_code":"tdcp","pack_name":"The Drowned City Investigator Expansion","type_code":"treachery","type_name":"Treachery","subtype_code":"weakness","subtype_name":"Weakness","faction_code":"neutral","faction_name":"Neutral","position":13,"exceptional":false,"myriad":false,"code":"11013","name":"Confiscation","real_name":"Confiscation","text":"<b>Revelation<\/b> - Shuffle each [[Firearm]] asset in your play area into your deck. If no asset was shuffled into your deck by this effect, take 1 damage and shuffle Confiscation back into your deck.","real_text":"<b>Revelation<\/b> - Shuffle each [[Firearm]] asset in your play area into your deck. If no asset was shuffled into your deck by this effect, take 1 damage and shuffle Confiscation back into your deck.","quantity":1,"health_per_investigator":false,"deck_limit":1,"traits":"Blunder.","real_traits":"Blunder.","tags":"fa.","restrictions":{"investigator":{"11011":"11011"}},"flavor":"\"You, uh... going hunting, Mr. McGlen?\"","illustrator":"Borja Pindado","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"422bd426-7c2c-4f7b-9228-c92a8ddb6937","url":"https:\/\/arkhamdb.com\/card\/11013","imagesrc":"\/bundles\/cards\/11013.png"},{"pack_code":"tdcp","pack_name":"The Drowned City Investigator Expansion","type_code":"investigator","type_name":"Investigator","faction_code":"mystic","faction_name":"Mystic","position":14,"exceptional":false,"myriad":false,"code":"11014","name":"Gloria Goldberg","real_name":"Gloria Goldberg","subname":"The Writer","text":"You choose the investigator order during the mythos phase.\n[reaction] When you look at 1 or more cards from the encounter deck: Look at 1 additional card and choose 1 non-[[Elite]] card among them. Either discard it, put it on top of the encounter deck, or place it facedown beneath Gloria Goldberg (max 3 cards beneath her).\n[elder_sign] effect: +1. Look at the top card of the encounter deck.","real_text":"You choose the investigator order during the mythos phase.\n[reaction] When you look at 1 or more cards from the encounter deck: Look at 1 additional card and choose 1 non-[[Elite]] card among them. Either discard it, put it on top of the encounter deck, or place it facedown beneath Gloria Goldberg (max 3 cards beneath her).\n[elder_sign] effect: +1. Look at the top card of the encounter deck.","quantity":1,"skill_willpower":5,"skill_intellect":4,"skill_combat":2,"skill_agility":1,"health":5,"health_per_investigator":false,"sanity":9,"deck_limit":1,"traits":"Clairvoyant.","real_traits":"Clairvoyant.","deck_requirements":{"size":30,"card":{"11015":{"11015":"11015","98020":"98020"},"11016":{"11016":"11016","98021":"98021"}},"random":[{"target":"subtype","value":"basicweakness"}]},"deck_options":[{"faction":["mystic","neutral"],"level":{"min":0,"max":5}},{"name":"Secondary Class","faction_select":["guardian","seeker","rogue"],"level":{"min":0,"max":1},"type":["event","skill"],"limit":10}],"illustrator":"Tony Foti","is_unique":true,"permanent":false,"double_sided":true,"back_text":"<b>Deck Size<\/b>: 30.\n<b>Secondary Class Choice<\/b>: At deck creation, choose Guardian ([guardian]), Seeker ([seeker]), or Rogue ([rogue]).\n<b>Deckbuilding Options<\/b>: Mystic cards ([mystic]) level 0-5, Neutral cards level 0-5, up to 10 level 0-1 events and\/or skills of your chosen secondary class.\n<b>Deckbuilding Requirements<\/b> (do not count toward deck size): 3 copies of Psychic Sensitivity, 3 copies of Prophecy of the End (shuffled into the encounter deck), 1 random basic weakness.","back_flavor":"As a young girl, Gloria was haunted by terrible visions. After years of visiting doctors, she learned to exorcise these visions by writing stories. Her weird and disturbing fiction somehow spoke to the public and made her a bestselling writer. But while visiting Arkham, she had the most powerful vision she's ever experienced. The sky tore open, a monstrous form pouring out of the very air itself. Gloria knew, somehow, that this vision was real, and that it would come to pass unless she did something about it.","octgn_id":"2081d4cc-64ad-4332-b561-540d4daf0344:0dc4b2d1-9101-4b8c-b3e8-d59a2ffeaefa","url":"https:\/\/arkhamdb.com\/card\/11014","imagesrc":"\/bundles\/cards\/11014.png","backimagesrc":"\/bundles\/cards\/11014b.jpg"},{"pack_code":"tdcp","pack_name":"The Drowned City Investigator Expansion","type_code":"event","type_name":"Event","faction_code":"neutral","faction_name":"Neutral","position":15,"exceptional":false,"myriad":false,"code":"11015","name":"Psychic Sensitivity","real_name":"Psychic Sensitivity","cost":0,"text":"Gloria Goldberg deck only.\nFast. Play when an investigator at any location draws an encounter card, if there is a copy of that encounter card beneath Gloria Goldberg.\nCancel all of that card's effects and discard both copies of it. Then, draw 1 card.","real_text":"Gloria Goldberg deck only.\nFast. Play when an investigator at any location draws an encounter card, if there is a copy of that encounter card beneath Gloria Goldberg.\nCancel all of that card's effects and discard both copies of it. Then, draw 1 card.","quantity":3,"skill_willpower":2,"skill_wild":1,"health_per_investigator":false,"deck_limit":3,"traits":"Augury. Insight.","real_traits":"Augury. Insight.","restrictions":{"investigator":{"11014":"11014","98019":"98019"}},"illustrator":"Tiziano Baracchi","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"c400457b-95e1-423f-be7f-7165cfa5fa35","url":"https:\/\/arkhamdb.com\/card\/11015","imagesrc":"\/bundles\/cards\/11015.jpg"},{"pack_code":"tdcp","pack_name":"The Drowned City Investigator Expansion","type_code":"treachery","type_name":"Treachery","subtype_code":"weakness","subtype_name":"Weakness","faction_code":"neutral","faction_name":"Neutral","position":16,"exceptional":false,"myriad":false,"code":"11016","name":"Prophecy of the End","real_name":"Prophecy of the End","text":"Surge.\n<b>Forced<\/b> - If Gloria Goldberg uses her [reaction] ability and this treachery is among the looked-at cards, it must be chosen and placed facedown beneath her (if you cannot, discard a non-weakness card beneath her first). Then, if there are 3 copies of this treachery beneath her, she is defeated and suffers 1 mental trauma.","real_text":"Surge.\n<b>Forced<\/b> - If Gloria Goldberg uses her [reaction] ability and this treachery is among the looked-at cards, it must be chosen and placed facedown beneath her (if you cannot, discard a non-weakness card beneath her first). Then, if there are 3 copies of this treachery beneath her, she is defeated and suffers 1 mental trauma.","quantity":3,"health_per_investigator":false,"deck_limit":3,"traits":"Omen. Endtimes.","real_traits":"Omen. Endtimes.","restrictions":{"investigator":{"11014":"11014","98019":"98019"}},"illustrator":"Ethan Patrick Harris","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"47966e51-f574-4263-8a0e-3815e0762932","url":"https:\/\/arkhamdb.com\/card\/11016","imagesrc":"\/bundles\/cards\/11016.jpg"},{"pack_code":"tdcp","pack_name":"The Drowned City Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"guardian","faction_name":"Guardian","position":21,"exceptional":false,"myriad":false,"code":"11021","name":"Crowbar","real_name":"Crowbar","cost":3,"text":"[action] Exhaust Crowbar: <b>Investigate.<\/b> This investigation attempt uses [combat] instead of [intellect].\n[action] Exhaust Crowbar: <b>Fight.<\/b> You get +2 [combat] for this attack.","real_text":"[action] Exhaust Crowbar: <b>Investigate.<\/b> This investigation attempt uses [combat] instead of [intellect].\n[action] Exhaust Crowbar: <b>Fight.<\/b> You get +2 [combat] for this attack.","quantity":2,"skill_intellect":1,"skill_combat":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"slot":"Hand","real_slot":"Hand","traits":"Item. Weapon. Tool. Melee.","real_traits":"Item. Weapon. Tool. Melee.","illustrator":"Pixoloid Studios","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"f70cc046-a150-4950-98fa-862b7e1c069a","url":"https:\/\/arkhamdb.com\/card\/11021","imagesrc":"\/bundles\/cards\/11021.jpg"},{"pack_code":"tdcp","pack_name":"The Drowned City Investigator Expansion","type_code":"event","type_name":"Event","faction_code":"guardian","faction_name":"Guardian","position":24,"exceptional":false,"myriad":false,"code":"11024","name":"Ready for Anything","real_name":"Ready for Anything","cost":1,"text":"Play only as your first action.\nDraw 1 card (2 cards instead if you drew an enemy this round). Then, heal 1 horror. This action does not provoke attacks of opportunity.","real_text":"Play only as your first action.\nDraw 1 card (2 cards instead if you drew an enemy this round). Then, heal 1 horror. This action does not provoke attacks of opportunity.","quantity":2,"skill_willpower":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"traits":"Spirit. Bold.","real_traits":"Spirit. Bold.","tags":"hh.","illustrator":"Aleksander Karcz","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"88424689-0734-4245-af22-e56586aa2141","url":"https:\/\/arkhamdb.com\/card\/11024","imagesrc":"\/bundles\/cards\/11024.jpg"},{"pack_code":"tdcp","pack_name":"The Drowned City Investigator Expansion","type_code":"skill","type_name":"Skill","faction_code":"guardian","faction_name":"Guardian","position":25,"exceptional":false,"myriad":false,"code":"11025","name":"Hardboiled","real_name":"Hardboiled","text":"Max 1 committed per skill test.\nHardboiled gains [combat] [wild] for each successful attack you performed this round.","real_text":"Max 1 committed per skill test.\nHardboiled gains [combat] [wild] for each successful attack you performed this round.","quantity":2,"skill_combat":1,"skill_wild":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"traits":"Innate.","real_traits":"Innate.","flavor":"\"If I come over there, there's going to be two sounds: me hitting you, twice.\"","illustrator":"Pixoloid Studios","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"c6c0a492-0f2c-4b16-b5a9-e900350bd293","url":"https:\/\/arkhamdb.com\/card\/11025","imagesrc":"\/bundles\/cards\/11025.jpg"},{"pack_code":"tdcp","pack_name":"The Drowned City Investigator Expansion","type_code":"event","type_name":"Event","faction_code":"guardian","faction_name":"Guardian","position":26,"exceptional":false,"myriad":false,"code":"11026","name":"Hunter's Mark","real_name":"Hunter's Mark","cost":1,"text":"Fast. Attach to an enemy at your location. Limit 1 per enemy.\nInvestigators get +1 [combat] while fighting this enemy.\n[reaction] When damage is dealt to attached enemy, discard Hunter's Mark: Deal 1 additional damage to that enemy. Any investigator may trigger this ability.","real_text":"Fast. Attach to an enemy at your location. Limit 1 per enemy.\nInvestigators get +1 [combat] while fighting this enemy.\n[reaction] When damage is dealt to attached enemy, discard Hunter's Mark: Deal 1 additional damage to that enemy. Any investigator may trigger this ability.","quantity":2,"skill_wild":1,"xp":1,"health_per_investigator":false,"deck_limit":2,"traits":"Spell.","real_traits":"Spell.","illustrator":"Ethan Patrick Harris","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"31bac9fc-cc7d-49dc-9dec-97c85b02614e","url":"https:\/\/arkhamdb.com\/card\/11026","imagesrc":"\/bundles\/cards\/11026.jpg"},{"pack_code":"tdcp","pack_name":"The Drowned City Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"guardian","faction_name":"Guardian","position":30,"exceptional":false,"myriad":false,"code":"11030","name":"Locked and Loaded","real_name":"Locked and Loaded","text":"Permanent. Limit 1 per deck.\nYour [[Firearm]] assets with \"Uses (ammo)\" enter play with 1 additional ammo on them.","real_text":"Permanent. Limit 1 per deck.\nYour [[Firearm]] assets with \"Uses (ammo)\" enter play with 1 additional ammo on them.","quantity":1,"xp":3,"health_per_investigator":false,"deck_limit":1,"traits":"Condition.","real_traits":"Condition.","tags":"fa.","flavor":"\"Millimeters don't make no difference, bullets just kinda kill you.\"","illustrator":"Pixoloid Studios","is_unique":false,"permanent":true,"double_sided":false,"octgn_id":"3ac07643-3c5c-4359-a239-d4824e8f30fa","url":"https:\/\/arkhamdb.com\/card\/11030","imagesrc":"\/bundles\/cards\/11030.jpg"},{"pack_code":"tdcp","pack_name":"The Drowned City Investigator Expansion","type_code":"event","type_name":"Event","faction_code":"guardian","faction_name":"Guardian","position":31,"exceptional":false,"myriad":true,"code":"11031","name":"Quick Shot","real_name":"Quick Shot","cost":2,"text":"Myriad. Fast. Play only during your turn.\nDeal 1 damage to an enemy at your location.\n[reaction] After you draw Quick Shot during your turn: Play it, reducing its resource cost by 2.","real_text":"Myriad. Fast. Play only during your turn.\nDeal 1 damage to an enemy at your location.\n[reaction] After you draw Quick Shot during your turn: Play it, reducing its resource cost by 2.","quantity":3,"skill_combat":1,"skill_agility":1,"xp":3,"health_per_investigator":false,"deck_limit":3,"traits":"Spirit.","real_traits":"Spirit.","flavor":"They called Sister Sofia the \"hand of God\" for a very good reason.","illustrator":"Gabby Portal","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"6d34ef71-546b-4ce7-8f2c-1ee4953c0770","url":"https:\/\/arkhamdb.com\/card\/11031","imagesrc":"\/bundles\/cards\/11031.jpg"},{"pack_code":"tdcp","pack_name":"The Drowned City Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"seeker","faction_name":"Seeker","position":34,"exceptional":false,"myriad":false,"code":"11034","name":"Artistic Inspiration","real_name":"Artistic Inspiration","cost":2,"text":"Limit 1 per investigator. Uses (1 inspiration).\n[fast] Exhaust Artistic Inspiration and discard 1 card from your hand: Replenish 1 inspiration on this card.\n[reaction] After revealing chaos tokens for a skill test you are performing, spend 1 inspiration: You get +1 or -1 skill value for this skill test.","real_text":"Limit 1 per investigator. Uses (1 inspiration).\n[fast] Exhaust Artistic Inspiration and discard 1 card from your hand: Replenish 1 inspiration on this card.\n[reaction] After revealing chaos tokens for a skill test you are performing, spend 1 inspiration: You get +1 or -1 skill value for this skill test.","quantity":2,"skill_wild":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"traits":"Talent.","real_traits":"Talent.","illustrator":"Aleksander Karcz","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"1cd0fc88-dbf7-4ea7-aa3b-0a5441beb758","url":"https:\/\/arkhamdb.com\/card\/11034","imagesrc":"\/bundles\/cards\/11034.jpg"},{"pack_code":"tdcp","pack_name":"The Drowned City Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"seeker","faction_name":"Seeker","position":35,"exceptional":false,"myriad":false,"code":"11035","name":"Dial of Ancients","real_name":"Dial of Ancients","subname":"Unidentified","cost":3,"text":"Limit 1 per deck. Uses (0 charges).\n[reaction] After an enemy at your location is evaded: Place 1 charge on Dial of Ancients. Then, if there are 4 or more charges on Dial of Ancients, record in your campaign log that \"you have calculated the day of reckoning.\"","real_text":"Limit 1 per deck. Uses (0 charges).\n[reaction] After an enemy at your location is evaded: Place 1 charge on Dial of Ancients. Then, if there are 4 or more charges on Dial of Ancients, record in your campaign log that \"you have calculated the day of reckoning.\"","quantity":1,"skill_intellect":1,"xp":0,"health_per_investigator":false,"deck_limit":1,"slot":"Accessory","real_slot":"Accessory","traits":"Item. Relic. Cursed.","real_traits":"Item. Relic. Cursed.","illustrator":"Yoann Boissonnet","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"43ae9570-fac7-4064-a26b-74638b17ddf1","url":"https:\/\/arkhamdb.com\/card\/11035","imagesrc":"\/bundles\/cards\/11035.jpg"},{"pack_code":"tdcp","pack_name":"The Drowned City Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"seeker","faction_name":"Seeker","position":37,"exceptional":false,"myriad":false,"code":"11037","name":"Mortar and Pestle","real_name":"Mortar and Pestle","cost":2,"text":"Uses (0 resources).\nResources on Mortar and Pestle may be spent to pay for [[Spell]] cards.\n[reaction] After you discover 1 or more clues, exhaust Mortar and Pestle: Place 1 resource on it <i>(from the token pool)<\/i>.","real_text":"Uses (0 resources).\nResources on Mortar and Pestle may be spent to pay for [[Spell]] cards.\n[reaction] After you discover 1 or more clues, exhaust Mortar and Pestle: Place 1 resource on it <i>(from the token pool)<\/i>.","quantity":2,"skill_willpower":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"traits":"Item. Tool. Science.","real_traits":"Item. Tool. Science.","illustrator":"Pixoloid Studios","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"e426fee3-58d3-496f-a38f-9bbe69962938","url":"https:\/\/arkhamdb.com\/card\/11037","imagesrc":"\/bundles\/cards\/11037.jpg"},{"pack_code":"tdcp","pack_name":"The Drowned City Investigator Expansion","type_code":"event","type_name":"Event","faction_code":"seeker","faction_name":"Seeker","position":40,"exceptional":false,"myriad":false,"code":"11040","name":"Correlate All Its Contents","real_name":"Correlate All Its Contents","cost":1,"text":"<b>Investigate.<\/b> You may cancel the first chaos token revealed for this skill test, return it to the bag, and reveal a new one. If you succeed at this skill test, place 1 charge or secret on an asset controlled by an investigator at your location (if you succeed by exactly 1 or 3, place 2 charges or secrets on that asset instead).","real_text":"<b>Investigate.<\/b> You may cancel the first chaos token revealed for this skill test, return it to the bag, and reveal a new one. If you succeed at this skill test, place 1 charge or secret on an asset controlled by an investigator at your location (if you succeed by exactly 1 or 3, place 2 charges or secrets on that asset instead).","quantity":2,"skill_willpower":1,"skill_intellect":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"traits":"Insight.","real_traits":"Insight.","illustrator":"Alexander Chelyshev","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"9cdba9b7-c740-4da4-b65c-273ebe07a3d5","url":"https:\/\/arkhamdb.com\/card\/11040","imagesrc":"\/bundles\/cards\/11040.jpg"},{"pack_code":"tdcp","pack_name":"The Drowned City Investigator Expansion","type_code":"event","type_name":"Event","faction_code":"seeker","faction_name":"Seeker","position":41,"exceptional":false,"myriad":false,"code":"11041","name":"Cosmic Revelation","real_name":"Cosmic Revelation","cost":0,"text":"Choose \"even\" or \"odd\".\nEach investigator reveals each non-weakness card in their hand with a cost matching the chosen option. In player order, each investigator may choose to either draw 1 card from their deck, or play 1 card they revealed from their hand <i>(paying its cost)<\/i>.","real_text":"Choose \"even\" or \"odd\".\nEach investigator reveals each non-weakness card in their hand with a cost matching the chosen option. In player order, each investigator may choose to either draw 1 card from their deck, or play 1 card they revealed from their hand <i>(paying its cost)<\/i>.","quantity":2,"skill_willpower":1,"skill_intellect":1,"xp":1,"health_per_investigator":false,"deck_limit":2,"traits":"Insight. Spell.","real_traits":"Insight. Spell.","illustrator":"Jarreau Wimberly","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"9b448edb-6034-438b-a60a-b1b1023c37f0","url":"https:\/\/arkhamdb.com\/card\/11041","imagesrc":"\/bundles\/cards\/11041.jpg"},{"pack_code":"tdcp","pack_name":"The Drowned City Investigator Expansion","type_code":"skill","type_name":"Skill","faction_code":"seeker","faction_name":"Seeker","position":42,"exceptional":false,"myriad":true,"code":"11042","name":"Quick-Witted","real_name":"Quick-Witted","text":"Myriad.\nQuick-Witted gains [intellect] [agility] for each other copy of Quick-Witted in your discard pile.\nAfter this skill test ends, you may shuffle each other copy of Quick-Witted in your discard pile into your deck.","real_text":"Myriad.\nQuick-Witted gains [intellect] [agility] for each other copy of Quick-Witted in your discard pile.\nAfter this skill test ends, you may shuffle each other copy of Quick-Witted in your discard pile into your deck.","quantity":3,"skill_intellect":1,"skill_agility":1,"xp":1,"health_per_investigator":false,"deck_limit":3,"traits":"Innate.","real_traits":"Innate.","illustrator":"Mauro Dal Bo","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"38f6e7c5-3875-4d4c-b83a-8001bdad600e","url":"https:\/\/arkhamdb.com\/card\/11042","imagesrc":"\/bundles\/cards\/11042.jpg"},{"pack_code":"tdcp","pack_name":"The Drowned City Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"seeker","faction_name":"Seeker","position":44,"exceptional":false,"myriad":false,"code":"11044","name":"Scientific Studies Grant","real_name":"Scientific Studies Grant","cost":3,"text":"Limit 1 per investigator.\nYou have 2 additional hand slots, which may only be used to hold [[Science]] and\/or [[Tool]] assets.","real_text":"Limit 1 per investigator.\nYou have 2 additional hand slots, which may only be used to hold [[Science]] and\/or [[Tool]] assets.","quantity":2,"skill_willpower":1,"skill_intellect":1,"xp":2,"health_per_investigator":false,"deck_limit":2,"traits":"Grant.","real_traits":"Grant.","illustrator":"Drazenka Kimpel","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"9df0e754-4ad2-45ba-9456-e6e8a8a1238e","url":"https:\/\/arkhamdb.com\/card\/11044","imagesrc":"\/bundles\/cards\/11044.jpg"},{"pack_code":"tdcp","pack_name":"The Drowned City Investigator Expansion","type_code":"event","type_name":"Event","faction_code":"seeker","faction_name":"Seeker","position":45,"exceptional":false,"myriad":false,"code":"11045","name":"Working a Hunch","real_name":"Working a Hunch","cost":2,"text":"Fast. Play only during your turn.\nDiscover 1 clue from any revealed location.","real_text":"Fast. Play only during your turn.\nDiscover 1 clue from any revealed location.","quantity":2,"skill_intellect":2,"xp":2,"health_per_investigator":false,"deck_limit":2,"traits":"Insight.","real_traits":"Insight.","illustrator":"Rob Laskey","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"86d9e8b1-ea44-40dc-8e65-cd7fb2884988","url":"https:\/\/arkhamdb.com\/card\/11045","imagesrc":"\/bundles\/cards\/11045.jpg"},{"pack_code":"tdcp","pack_name":"The Drowned City Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"seeker","faction_name":"Seeker","position":46,"exceptional":false,"myriad":false,"code":"11046","name":"Dial of Ancients","real_name":"Dial of Ancients","subname":"Signs of Cataclysm","cost":3,"text":"Researched. Limit 1 per deck. Uses (4 charges).\n[reaction] When an investigator fails a skill test at your location, exhaust Dial of Ancients: Seal 1 chaos token revealed during that test on Dial of Ancients.\n<b>Forced<\/b> - When the round ends: For each chaos token sealed here, you must spend 1 charge or release that token.","real_text":"Researched. Limit 1 per deck. Uses (4 charges).\n[reaction] When an investigator fails a skill test at your location, exhaust Dial of Ancients: Seal 1 chaos token revealed during that test on Dial of Ancients.\n<b>Forced<\/b> - When the round ends: For each chaos token sealed here, you must spend 1 charge or release that token.","quantity":1,"skill_intellect":1,"skill_wild":1,"xp":4,"health_per_investigator":false,"deck_limit":1,"slot":"Accessory","real_slot":"Accessory","traits":"Item. Relic. Cursed.","real_traits":"Item. Relic. Cursed.","tags":"se.","illustrator":"Yoann Boissonnet","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"66b5c36a-1261-4f22-8a44-4513baec2a41","url":"https:\/\/arkhamdb.com\/card\/11046","imagesrc":"\/bundles\/cards\/11046.jpg"},{"pack_code":"tdcp","pack_name":"The Drowned City Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"seeker","faction_name":"Seeker","position":47,"exceptional":false,"myriad":false,"code":"11047","name":"Dial of Ancients","real_name":"Dial of Ancients","subname":"Signs of Aberration","cost":3,"text":"Researched. Limit 1 per deck. Uses (4 charges).\n[action]: <b>Fight\/Evade.<\/b> When you reveal a chaos token during this attack or evasion attempt, you may spend 1 charge to cancel that token, return it to the bag, and reveal a new one. You may do this any number of times. If this test succeeds, deal 1 damage to the targeted enemy.","real_text":"Researched. Limit 1 per deck. Uses (4 charges).\n[action]: <b>Fight\/Evade.<\/b> When you reveal a chaos token during this attack or evasion attempt, you may spend 1 charge to cancel that token, return it to the bag, and reveal a new one. You may do this any number of times. If this test succeeds, deal 1 damage to the targeted enemy.","quantity":1,"skill_combat":1,"skill_wild":1,"xp":4,"health_per_investigator":false,"deck_limit":1,"slot":"Accessory","real_slot":"Accessory","traits":"Item. Relic. Cursed.","real_traits":"Item. Relic. Cursed.","illustrator":"Yoann Boissonnet","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"60644bfc-3e1d-4792-859f-96575b33748c","url":"https:\/\/arkhamdb.com\/card\/11047","imagesrc":"\/bundles\/cards\/11047.jpg"},{"pack_code":"tdcp","pack_name":"The Drowned City Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"seeker","faction_name":"Seeker","position":48,"exceptional":false,"myriad":false,"code":"11048","name":"Dial of Ancients","real_name":"Dial of Ancients","subname":"Signs of Revelation","cost":3,"text":"Researched. Limit 1 per deck. Uses (4 charges).\n[fast] During your turn, exhaust Dial of Ancients and spend 1 charge: <b>Investigate.<\/b> When revealing chaos tokens for this test, reveal X additional tokens, where X is the number of enemies at your location. Choose 1 of the revealed tokens to resolve and ignore the rest.","real_text":"Researched. Limit 1 per deck. Uses (4 charges).\n[fast] During your turn, exhaust Dial of Ancients and spend 1 charge: <b>Investigate.<\/b> When revealing chaos tokens for this test, reveal X additional tokens, where X is the number of enemies at your location. Choose 1 of the revealed tokens to resolve and ignore the rest.","quantity":1,"skill_willpower":1,"skill_wild":1,"xp":4,"health_per_investigator":false,"deck_limit":1,"slot":"Accessory","real_slot":"Accessory","traits":"Item. Relic. Cursed.","real_traits":"Item. Relic. Cursed.","illustrator":"Yoann Boissonnet","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"ed1a8e1e-daee-4fb1-9ce0-1506b2e3ed43","url":"https:\/\/arkhamdb.com\/card\/11048","imagesrc":"\/bundles\/cards\/11048.jpg"},{"pack_code":"tdcp","pack_name":"The Drowned City Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"rogue","faction_name":"Rogue","position":50,"exceptional":false,"myriad":false,"code":"11050","name":"Luger P08","real_name":"Luger P08","cost":2,"text":"Uses (2 ammo).\n[fast] Exhaust Luger P08 and spend 1 ammo: <b>Fight.<\/b> You get +1 [combat] for this attack.\n[action] Spend 1 resource: Replenish all ammo on Luger P08 and ready it.","real_text":"Uses (2 ammo).\n[fast] Exhaust Luger P08 and spend 1 ammo: <b>Fight.<\/b> You get +1 [combat] for this attack.\n[action] Spend 1 resource: Replenish all ammo on Luger P08 and ready it.","quantity":2,"skill_combat":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"slot":"Hand","real_slot":"Hand","traits":"Item. Weapon. Firearm. Illicit.","real_traits":"Item. Weapon. Firearm. Illicit.","illustrator":"Pixoloid Studios","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"e9f51935-67af-4810-8418-3b7e92f06f75","url":"https:\/\/arkhamdb.com\/card\/11050","imagesrc":"\/bundles\/cards\/11050.jpg"},{"pack_code":"tdcp","pack_name":"The Drowned City Investigator Expansion","type_code":"event","type_name":"Event","faction_code":"rogue","faction_name":"Rogue","position":53,"exceptional":false,"myriad":false,"code":"11053","name":"\"Where's the party?\"","real_name":"\"Where's the party?\"","cost":0,"text":"<b>Parley.<\/b> Search the encounter deck and discard pile for a non-[[Elite]] enemy and spawn it exhausted and engaged with you. Draw cards equal to that enemy's combined damage and horror values.","real_text":"<b>Parley.<\/b> Search the encounter deck and discard pile for a non-[[Elite]] enemy and spawn it exhausted and engaged with you. Draw cards equal to that enemy's combined damage and horror values.","quantity":2,"skill_intellect":1,"skill_agility":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"traits":"Trick. Improvised.","real_traits":"Trick. Improvised.","tags":"pa.","illustrator":"Aleksander Karcz","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"0b194fd7-9b6a-4d46-b5bd-e06061f4715a","url":"https:\/\/arkhamdb.com\/card\/11053","imagesrc":"\/bundles\/cards\/11053.jpg"},{"pack_code":"tdcp","pack_name":"The Drowned City Investigator Expansion","type_code":"event","type_name":"Event","faction_code":"rogue","faction_name":"Rogue","position":55,"exceptional":false,"myriad":false,"code":"11055","name":"Bum's Rush","real_name":"Bum's Rush","cost":2,"text":"<b>Evade.<\/b> Add your [combat] value to your skill value for this evasion attempt. If you succeed by 2 or more, deal that enemy 1 damage. If that enemy is non-[[Elite]], you may move it to a connecting location.","real_text":"<b>Evade.<\/b> Add your [combat] value to your skill value for this evasion attempt. If you succeed by 2 or more, deal that enemy 1 damage. If that enemy is non-[[Elite]], you may move it to a connecting location.","quantity":2,"skill_intellect":1,"skill_combat":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"traits":"Tactic. Trick.","real_traits":"Tactic. Trick.","illustrator":"Diego Gisbert","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"1438c740-f835-4823-a31c-9a71bfdff9f7","url":"https:\/\/arkhamdb.com\/card\/11055","imagesrc":"\/bundles\/cards\/11055.jpg"},{"pack_code":"tdcp","pack_name":"The Drowned City Investigator Expansion","type_code":"event","type_name":"Event","faction_code":"rogue","faction_name":"Rogue","position":58,"exceptional":false,"myriad":true,"code":"11058","name":"Doppelg\u00e4nger","real_name":"Doppelg\u00e4nger","cost":2,"text":"Myriad. Fast. Play only during your turn.\nAttach to your location. Limit 1 per location.\n[reaction] After an enemy enters or leaves attached location, return Doppelg\u00e4nger to your hand: Either perform an evasion attempt against that enemy, or immediately move to attached location <i>(you may trigger this ability from any location)<\/i>.","real_text":"Myriad. Fast. Play only during your turn.\nAttach to your location. Limit 1 per location.\n[reaction] After an enemy enters or leaves attached location, return Doppelg\u00e4nger to your hand: Either perform an evasion attempt against that enemy, or immediately move to attached location <i>(you may trigger this ability from any location)<\/i>.","quantity":3,"skill_willpower":1,"skill_agility":1,"xp":1,"health_per_investigator":false,"deck_limit":3,"traits":"Spell. Trick.","real_traits":"Spell. Trick.","illustrator":"Mauro Dal Bo","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"04d5655d-bf2f-469c-b936-eff1581a7a7d","url":"https:\/\/arkhamdb.com\/card\/11058","imagesrc":"\/bundles\/cards\/11058.jpg"},{"pack_code":"tdcp","pack_name":"The Drowned City Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"rogue","faction_name":"Rogue","position":59,"exceptional":true,"myriad":false,"code":"11059","name":"Mob Connections","real_name":"Mob Connections","cost":1,"text":"Exceptional.\n[action] Spend 2 resources: Draw the card attached to Mob Connections.\n[reaction] When an [[Illicit]] asset you control is discarded from play, exhaust Mob Connections: Attach that asset to this card, facedown. Limit 1 attached asset.","real_text":"Exceptional.\n[action] Spend 2 resources: Draw the card attached to Mob Connections.\n[reaction] When an [[Illicit]] asset you control is discarded from play, exhaust Mob Connections: Attach that asset to this card, facedown. Limit 1 attached asset.","quantity":1,"xp":2,"health_per_investigator":false,"deck_limit":1,"traits":"Connection. Illicit.","real_traits":"Connection. Illicit.","illustrator":"Lin Hsiang","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"fcc5f7e0-952b-45aa-aca5-c7030bf59cec","url":"https:\/\/arkhamdb.com\/card\/11059","imagesrc":"\/bundles\/cards\/11059.jpg"},{"pack_code":"tdcp","pack_name":"The Drowned City Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"rogue","faction_name":"Rogue","position":60,"exceptional":false,"myriad":false,"code":"11060","name":"Obscure","real_name":"Obscure","cost":2,"text":"Limit 1 per investigator.\nSeal (0). You may resolve this keyword again after you reveal a location or put a new location into play.\n[reaction] When you engage an enemy, exhaust Obscure and release a token sealed here: Immediately <b>Fight<\/b> or <b>Evade<\/b> that enemy. During this skill test, your base skill value is equal to the shroud value of your location.","real_text":"Limit 1 per investigator.\nSeal (0). You may resolve this keyword again after you reveal a location or put a new location into play.\n[reaction] When you engage an enemy, exhaust Obscure and release a token sealed here: Immediately <b>Fight<\/b> or <b>Evade<\/b> that enemy. During this skill test, your base skill value is equal to the shroud value of your location.","quantity":2,"skill_intellect":1,"skill_agility":1,"skill_wild":1,"xp":2,"health_per_investigator":false,"deck_limit":2,"slot":"Arcane","real_slot":"Arcane","traits":"Ritual.","real_traits":"Ritual.","tags":"se.","illustrator":"Peter Polach","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"651955aa-c2f1-4e6b-9839-aa64264a0edb","url":"https:\/\/arkhamdb.com\/card\/11060","imagesrc":"\/bundles\/cards\/11060.jpg"},{"pack_code":"tdcp","pack_name":"The Drowned City Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"rogue","faction_name":"Rogue","position":64,"exceptional":false,"myriad":false,"code":"11064","name":"Gatling Gun","real_name":"Gatling Gun","cost":5,"text":"Uses (12 ammo).\n[action] Spend 1-6 ammo: <b>Fight.<\/b> You get +X [combat] for this attack. The difficulty for this attack is equal to the combined fight values of all enemies at your location. Instead of its standard damage, this attack deals X damage divided as you choose among enemies at your location. X is the amount of ammo spent as part of this ability's cost.","real_text":"Uses (12 ammo).\n[action] Spend 1-6 ammo: <b>Fight.<\/b> You get +X [combat] for this attack. The difficulty for this attack is equal to the combined fight values of all enemies at your location. Instead of its standard damage, this attack deals X damage divided as you choose among enemies at your location. X is the amount of ammo spent as part of this ability's cost.","quantity":2,"skill_combat":2,"skill_agility":1,"skill_wild":1,"xp":5,"health_per_investigator":false,"deck_limit":2,"slot":"Hand x2","real_slot":"Hand x2","traits":"Item. Weapon. Firearm. Illicit.","real_traits":"Item. Weapon. Firearm. Illicit.","illustrator":"Alexandre Dainche","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"44774d4b-c5e2-4cbb-a23d-2add7ab1ccac","url":"https:\/\/arkhamdb.com\/card\/11064","imagesrc":"\/bundles\/cards\/11064.jpg"},{"pack_code":"tdcp","pack_name":"The Drowned City Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"mystic","faction_name":"Mystic","position":65,"exceptional":false,"myriad":false,"code":"11065","name":"Blood of Thoth","real_name":"Blood of Thoth","subname":"Law Incarnate","cost":2,"text":"[reaction] When 1 or more doom is placed on a card you control, exhaust Blood of Thoth: Place 1 resource on this card <i>(from the token pool)<\/i>, as an offering.\n[fast] If Blood of Thoth has 3 or more offerings on it, remove all offerings from Blood of Thoth and exhaust it: Choose an investigator at your location to immediately take an action as if it were their turn.","real_text":"[reaction] When 1 or more doom is placed on a card you control, exhaust Blood of Thoth: Place 1 resource on this card <i>(from the token pool)<\/i>, as an offering.\n[fast] If Blood of Thoth has 3 or more offerings on it, remove all offerings from Blood of Thoth and exhaust it: Choose an investigator at your location to immediately take an action as if it were their turn.","quantity":2,"skill_willpower":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"slot":"Accessory","real_slot":"Accessory","traits":"Item. Relic.","real_traits":"Item. Relic.","illustrator":"Pixoloid Studios","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"1b134edf-a8e3-41da-bde7-6e7236eefa72","url":"https:\/\/arkhamdb.com\/card\/11065","imagesrc":"\/bundles\/cards\/11065.jpg"},{"pack_code":"tdcp","pack_name":"The Drowned City Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"mystic","faction_name":"Mystic","linked_to_code":"11068b","linked_to_name":"Lost Homunculus","position":68,"exceptional":false,"myriad":false,"code":"11068a","name":"The Great Work","real_name":"The Great Work","subname":"Divide and Unite","text":"Permanent. Limit 1 per deck. Purchase only at deck creation.\nYou earn 1 additional experience after each scenario of this campaign. If you are defeated, you are usurped by the homunculus (replace each signature card in your deck with a random basic weakness, flip this card, and swap it with your investigator for the remainder of the campaign).","real_text":"Permanent. Limit 1 per deck. Purchase only at deck creation.\nYou earn 1 additional experience after each scenario of this campaign. If you are defeated, you are usurped by the homunculus (replace each signature card in your deck with a random basic weakness, flip this card, and swap it with your investigator for the remainder of the campaign).","quantity":1,"xp":0,"health_per_investigator":false,"deck_limit":1,"traits":"Pact. Science.","real_traits":"Pact. Science.","illustrator":"Aleksander Karcz","is_unique":true,"permanent":true,"double_sided":false,"octgn_id":"fa05d8f6-5edf-40cd-ab51-532e9e65857e","url":"https:\/\/arkhamdb.com\/card\/11068a","imagesrc":"\/bundles\/cards\/11068a.jpg","linked_card":{"pack_code":"tdcp","pack_name":"The Drowned City Investigator Expansion","type_code":"investigator","type_name":"Investigator","faction_code":"mystic","faction_name":"Mystic","id":5112,"position":68,"exceptional":false,"myriad":false,"encounter_position":null,"code":"11068b","name":"Lost Homunculus","real_name":"Lost Homunculus","subname":"The Forgotten Child","bonded_to":null,"bonded_count":null,"cost":null,"text":"<p>Cannot be chosen as a starting investigator.<\/p><p>You cannot add, remove, or upgrade cards from your deck.<\/p><p>You get +2 skill value while resolving abilities on <b><i>Spell<\/i><\/b> cards.<\/p><p><b>Forced<\/b> - When you are defeated: You are <b>killed<\/b>.<\/p><p><span class=\"icon-elder_sign\" title=\"Elder Sign\"><\/span> effect: +0. Draw 1 card.<\/p>","customization_text":null,"customization_change":null,"real_text":"Cannot be chosen as a starting investigator.\nYou cannot add, remove, or upgrade cards from your deck.\nYou get +2 skill value while resolving abilities on [[Spell]] cards.\n<b>Forced<\/b> - When you are defeated: You are <b>killed<\/b>.\n[elder_sign] effect: +0. Draw 1 card.","quantity":1,"skill_willpower":2,"skill_intellect":2,"skill_combat":2,"skill_agility":2,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":6,"health_per_investigator":false,"sanity":6,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":null,"vengeance":null,"deck_limit":1,"slot":null,"real_slot":null,"stage":null,"traits":"Construct. Scion.","real_traits":"Construct. Scion.","tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"You always wanted to be human.","illustrator":"Aleksander Karcz","is_unique":true,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":"78cb268a-b077-47f1-bd06-dd91dfdd45c6","url":"https:\/\/arkhamdb.com\/card\/11068b","imagesrc":null}},{"pack_code":"tdcp","pack_name":"The Drowned City Investigator Expansion","type_code":"investigator","type_name":"Investigator","faction_code":"mystic","faction_name":"Mystic","position":68,"exceptional":false,"myriad":false,"code":"11068b","name":"Lost Homunculus","real_name":"Lost Homunculus","subname":"The Forgotten Child","text":"Cannot be chosen as a starting investigator.\nYou cannot add, remove, or upgrade cards from your deck.\nYou get +2 skill value while resolving abilities on [[Spell]] cards.\n<b>Forced<\/b> - When you are defeated: You are <b>killed<\/b>.\n[elder_sign] effect: +0. Draw 1 card.","real_text":"Cannot be chosen as a starting investigator.\nYou cannot add, remove, or upgrade cards from your deck.\nYou get +2 skill value while resolving abilities on [[Spell]] cards.\n<b>Forced<\/b> - When you are defeated: You are <b>killed<\/b>.\n[elder_sign] effect: +0. Draw 1 card.","quantity":1,"skill_willpower":2,"skill_intellect":2,"skill_combat":2,"skill_agility":2,"health":6,"health_per_investigator":false,"sanity":6,"deck_limit":1,"traits":"Construct. Scion.","real_traits":"Construct. Scion.","flavor":"You always wanted to be human.","illustrator":"Aleksander Karcz","is_unique":true,"hidden":true,"permanent":false,"double_sided":false,"octgn_id":"78cb268a-b077-47f1-bd06-dd91dfdd45c6","url":"https:\/\/arkhamdb.com\/card\/11068b"},{"pack_code":"tdcp","pack_name":"The Drowned City Investigator Expansion","type_code":"event","type_name":"Event","faction_code":"mystic","faction_name":"Mystic","position":72,"exceptional":false,"myriad":false,"code":"11072","name":"Whispers of Doom","real_name":"Whispers of Doom","cost":3,"text":"<b>Parley.<\/b> Choose a non-weakness enemy at your location and test [willpower] (3). This test gets +X difficulty, where X is that enemy's horror value. If you succeed, defeat that enemy (or deal it 3 damage instead if it is [[Elite]]). If you fail, place 1 doom on that enemy.","real_text":"<b>Parley.<\/b> Choose a non-weakness enemy at your location and test [willpower] (3). This test gets +X difficulty, where X is that enemy's horror value. If you succeed, defeat that enemy (or deal it 3 damage instead if it is [[Elite]]). If you fail, place 1 doom on that enemy.","quantity":2,"skill_willpower":1,"skill_combat":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"traits":"Spell. Cursed.","real_traits":"Spell. Cursed.","tags":"pa.","illustrator":"Ethan Patrick Harris","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"396d27fe-6e36-4288-bf7a-d50b0b5d6896","url":"https:\/\/arkhamdb.com\/card\/11072","imagesrc":"\/bundles\/cards\/11072.jpg"},{"pack_code":"tdcp","pack_name":"The Drowned City Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"mystic","faction_name":"Mystic","position":73,"exceptional":true,"myriad":false,"code":"11073","name":"Eye of Ghatanothoa","real_name":"Eye of Ghatanothoa","subname":"Artifact of the Dark God","cost":2,"text":"Exceptional.\nYou get +1 [willpower].\nPlay with the top card of the encounter deck revealed.","real_text":"Exceptional.\nYou get +1 [willpower].\nPlay with the top card of the encounter deck revealed.","quantity":1,"skill_willpower":1,"skill_wild":1,"xp":2,"health":3,"health_per_investigator":false,"deck_limit":1,"slot":"Accessory","real_slot":"Accessory","traits":"Item. Relic. Cursed.","real_traits":"Item. Relic. Cursed.","flavor":"The universe has a favor to ask.","illustrator":"Ethan Patrick Harris","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"e628b3eb-e4e8-4f88-ac3b-5aeb9117047f","url":"https:\/\/arkhamdb.com\/card\/11073","imagesrc":"\/bundles\/cards\/11073.jpg"},{"pack_code":"tdcp","pack_name":"The Drowned City Investigator Expansion","type_code":"event","type_name":"Event","faction_code":"mystic","faction_name":"Mystic","position":75,"exceptional":false,"myriad":false,"code":"11075","name":"Spiritual Echo","real_name":"Spiritual Echo","cost":1,"text":"Attach to your location. Limit 1 per location.\n[reaction] After you activate an [action] or [fast] ability on a [[Spell]] or [[Ritual]] asset: Perform that ability again at attached location as if you were there, ignoring that asset's [action] cost, if any. <i>(You may trigger this ability from any location.)<\/i> Return Spiritual Echo to your hand.","real_text":"Attach to your location. Limit 1 per location.\n[reaction] After you activate an [action] or [fast] ability on a [[Spell]] or [[Ritual]] asset: Perform that ability again at attached location as if you were there, ignoring that asset's [action] cost, if any. <i>(You may trigger this ability from any location.)<\/i> Return Spiritual Echo to your hand.","quantity":2,"skill_willpower":1,"skill_combat":1,"xp":2,"health_per_investigator":false,"deck_limit":2,"traits":"Ritual.","real_traits":"Ritual.","illustrator":"Andreas Zafiratos","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"404e1977-4e7b-4f50-9e2f-110182c3279d","url":"https:\/\/arkhamdb.com\/card\/11075","imagesrc":"\/bundles\/cards\/11075.jpg"},{"pack_code":"tdcp","pack_name":"The Drowned City Investigator Expansion","type_code":"event","type_name":"Event","faction_code":"mystic","faction_name":"Mystic","position":76,"exceptional":false,"myriad":false,"code":"11076","name":"Transfiguration","real_name":"Transfiguration","cost":0,"text":"Choose another investigator card from your collection. Until the end of the game, treat the front of your investigator card as if it were the front of the chosen card, instead <i>(including your skill values, traits, abilities, and elder sign effect)<\/i>. Max once per game.","real_text":"Choose another investigator card from your collection. Until the end of the game, treat the front of your investigator card as if it were the front of the chosen card, instead <i>(including your skill values, traits, abilities, and elder sign effect)<\/i>. Max once per game.","quantity":2,"skill_willpower":1,"skill_intellect":1,"skill_wild":1,"xp":2,"health_per_investigator":false,"deck_limit":2,"traits":"Ritual.","real_traits":"Ritual.","illustrator":"Brian Valenzuela","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"46a1bf74-afe3-4904-b31f-3c98726e038a","url":"https:\/\/arkhamdb.com\/card\/11076","imagesrc":"\/bundles\/cards\/11076.jpg"},{"pack_code":"tdcp","pack_name":"The Drowned City Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"mystic","faction_name":"Mystic","position":78,"exceptional":false,"myriad":false,"code":"11078","name":"Lost Arcana","real_name":"Lost Arcana","cost":3,"text":"Uses (2 charges).\nCharges on Lost Arcana may be spent as if they were charges on [[Spell]] and [[Ritual]] assets you control.\n[reaction] After the last clue is discovered from your location, exhaust Lost Arcana: Place 1 charge on this card.","real_text":"Uses (2 charges).\nCharges on Lost Arcana may be spent as if they were charges on [[Spell]] and [[Ritual]] assets you control.\n[reaction] After the last clue is discovered from your location, exhaust Lost Arcana: Place 1 charge on this card.","quantity":2,"skill_willpower":1,"skill_intellect":1,"xp":3,"health_per_investigator":false,"deck_limit":2,"slot":"Hand","real_slot":"Hand","traits":"Item. Tome. Occult.","real_traits":"Item. Tome. Occult.","illustrator":"Dani Hartel","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"64ecd325-726c-4c27-8c9f-e62b5cfcb6cb","url":"https:\/\/arkhamdb.com\/card\/11078","imagesrc":"\/bundles\/cards\/11078.jpg"},{"pack_code":"tdcp","pack_name":"The Drowned City Investigator Expansion","type_code":"event","type_name":"Event","faction_code":"mystic","faction_name":"Mystic","position":79,"exceptional":false,"myriad":false,"code":"11079","name":"Deliverance","real_name":"Deliverance","cost":0,"text":"Fast. Play when the \"draw encounter cards\" step of the mythos phase would begin.\nYou draw each encounter card that would normally be drawn this mythos phase. Cards drawn during this mythos phase cannot be cancelled, and the first card drawn gains surge.\nSkip the \"draw encounter cards\" step of the next mythos phase. Max twice per game.","real_text":"Fast. Play when the \"draw encounter cards\" step of the mythos phase would begin.\nYou draw each encounter card that would normally be drawn this mythos phase. Cards drawn during this mythos phase cannot be cancelled, and the first card drawn gains surge.\nSkip the \"draw encounter cards\" step of the next mythos phase. Max twice per game.","quantity":2,"skill_willpower":1,"xp":3,"health_per_investigator":false,"deck_limit":2,"traits":"Spirit.","real_traits":"Spirit.","illustrator":"Lin Hsiang","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"149a1e30-aba5-436b-95c4-6ac6bf2fca50","url":"https:\/\/arkhamdb.com\/card\/11079","imagesrc":"\/bundles\/cards\/11079.jpg"},{"pack_code":"tdcp","pack_name":"The Drowned City Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"survivor","faction_name":"Survivor","position":81,"exceptional":false,"myriad":false,"code":"11081","name":"Anchor Chain","real_name":"Anchor Chain","cost":3,"text":"While Anchor Chain is in your hand, you may perform the below \"[action]\" ability. If you do, discard Anchor Chain instead of exhausting it.\n[action] Exhaust Anchor Chain: <b>Evade.<\/b> You get +1 [agility] for this evasion attempt. If you successfully evade a non-[[Elite]] enemy, you may discard 1 card from hand to prevent that enemy from readying during the next upkeep phase.","real_text":"While Anchor Chain is in your hand, you may perform the below \"[action]\" ability. If you do, discard Anchor Chain instead of exhausting it.\n[action] Exhaust Anchor Chain: <b>Evade.<\/b> You get +1 [agility] for this evasion attempt. If you successfully evade a non-[[Elite]] enemy, you may discard 1 card from hand to prevent that enemy from readying during the next upkeep phase.","quantity":2,"skill_agility":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"slot":"Hand","real_slot":"Hand","traits":"Item. Tool.","real_traits":"Item. Tool.","illustrator":"Pixoloid Studios","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"b642716e-98ca-420f-ab29-1c0add0164b4","url":"https:\/\/arkhamdb.com\/card\/11081","imagesrc":"\/bundles\/cards\/11081.jpg"},{"pack_code":"tdcp","pack_name":"The Drowned City Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"survivor","faction_name":"Survivor","position":82,"exceptional":false,"myriad":false,"code":"11082","name":"Hand Hook","real_name":"Hand Hook","cost":3,"text":"While Hand Hook is in your hand, you may perform the below \"[action]\" ability. If you do, discard Hand Hook instead of exhausting it.\n[action] Exhaust Hand Hook: <b>Fight.<\/b> You get +1 [combat] for this attack. If you succeed, you may discard 1 card from hand to have this attack deal +1 damage.","real_text":"While Hand Hook is in your hand, you may perform the below \"[action]\" ability. If you do, discard Hand Hook instead of exhausting it.\n[action] Exhaust Hand Hook: <b>Fight.<\/b> You get +1 [combat] for this attack. If you succeed, you may discard 1 card from hand to have this attack deal +1 damage.","quantity":2,"skill_combat":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"slot":"Hand","real_slot":"Hand","traits":"Item. Weapon. Tool. Melee.","real_traits":"Item. Weapon. Tool. Melee.","illustrator":"Pixoloid Studios","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"7169c60e-0644-4666-ab00-82dd9c1d6c5a","url":"https:\/\/arkhamdb.com\/card\/11082","imagesrc":"\/bundles\/cards\/11082.jpg"},{"pack_code":"tdcp","pack_name":"The Drowned City Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"survivor","faction_name":"Survivor","position":83,"exceptional":false,"myriad":false,"code":"11083","name":"Lawrence Carlisle","real_name":"Lawrence Carlisle","subname":"Sculpting His Dreams","cost":3,"text":"You get +1 [intellect].\n[reaction] After you discard 1 or more cards from your hand during your turn, exhaust Lawrence Carlisle: Gain 1 resource.","real_text":"You get +1 [intellect].\n[reaction] After you discard 1 or more cards from your hand during your turn, exhaust Lawrence Carlisle: Gain 1 resource.","quantity":2,"skill_intellect":1,"xp":0,"health":1,"health_per_investigator":false,"sanity":1,"deck_limit":2,"slot":"Ally","real_slot":"Ally","traits":"Ally. Artist. Patron.","real_traits":"Ally. Artist. Patron.","flavor":"\"Each block of clay hides all manner of fantastical things.\"","illustrator":"Romana Kendelic","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"39781cbe-807e-4dc3-89c4-7826c0f8ac23","url":"https:\/\/arkhamdb.com\/card\/11083","imagesrc":"\/bundles\/cards\/11083.jpg"},{"pack_code":"tdcp","pack_name":"The Drowned City Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"survivor","faction_name":"Survivor","position":84,"exceptional":false,"myriad":false,"code":"11084","name":"Nautical Charts","real_name":"Nautical Charts","cost":3,"text":"While Nautical Charts is in your hand, you may perform the below \"[action]\" ability. If you do, discard Nautical Charts instead of exhausting it.\n[action] Exhaust Nautical Charts: <b>Investigate.<\/b> You get +1 [intellect] for this investigation. If you succeed, you may discard 1 card from hand to discover 1 additional clue at your location.","real_text":"While Nautical Charts is in your hand, you may perform the below \"[action]\" ability. If you do, discard Nautical Charts instead of exhausting it.\n[action] Exhaust Nautical Charts: <b>Investigate.<\/b> You get +1 [intellect] for this investigation. If you succeed, you may discard 1 card from hand to discover 1 additional clue at your location.","quantity":2,"skill_intellect":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"slot":"Hand","real_slot":"Hand","traits":"Item. Tome. Tool.","real_traits":"Item. Tome. Tool.","illustrator":"Pixoloid Studios","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"b7500689-54b6-474f-9c4c-ec8b50b9f694","url":"https:\/\/arkhamdb.com\/card\/11084","imagesrc":"\/bundles\/cards\/11084.jpg"},{"pack_code":"tdcp","pack_name":"The Drowned City Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"survivor","faction_name":"Survivor","position":89,"exceptional":false,"myriad":false,"code":"11089","name":"Ample Supplies","real_name":"Ample Supplies","cost":1,"text":"Limit 1 per investigator. Uses (2 supplies).\n[reaction] After you discard 1 or more cards from hand, exhaust Ample Supplies: Place 1 supply on this card.\n[fast] Discard Ample Supplies: Move each supply on this card to your resource pool, as resources.","real_text":"Limit 1 per investigator. Uses (2 supplies).\n[reaction] After you discard 1 or more cards from hand, exhaust Ample Supplies: Place 1 supply on this card.\n[fast] Discard Ample Supplies: Move each supply on this card to your resource pool, as resources.","quantity":2,"xp":2,"health_per_investigator":false,"deck_limit":2,"traits":"Supply.","real_traits":"Supply.","illustrator":"Pixoloid Studios","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"d6c48ab0-ca92-402d-9606-e735ef3670a8","url":"https:\/\/arkhamdb.com\/card\/11089","imagesrc":"\/bundles\/cards\/11089.jpg"},{"pack_code":"tdcp","pack_name":"The Drowned City Investigator Expansion","type_code":"event","type_name":"Event","faction_code":"survivor","faction_name":"Survivor","position":91,"exceptional":false,"myriad":true,"code":"11091","name":"Good Weather","real_name":"Good Weather","cost":1,"text":"Myriad. Fast. Play after the investigation phase begins. Group limit 1 in play.\nPut Good Weather into play next to the agenda deck and choose a skill. While this card is in play, each investigator gets +2 to the chosen skill.\n<b>Forced<\/b> - When the investigation phase begins: Discard Good Weather.","real_text":"Myriad. Fast. Play after the investigation phase begins. Group limit 1 in play.\nPut Good Weather into play next to the agenda deck and choose a skill. While this card is in play, each investigator gets +2 to the chosen skill.\n<b>Forced<\/b> - When the investigation phase begins: Discard Good Weather.","quantity":3,"skill_wild":1,"xp":2,"health_per_investigator":false,"deck_limit":3,"traits":"Blessed. Fortune.","real_traits":"Blessed. Fortune.","illustrator":"Rob Laskey","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"28a4b07a-fc88-4a97-ac9b-63c7e1fdde36","url":"https:\/\/arkhamdb.com\/card\/11091","imagesrc":"\/bundles\/cards\/11091.jpg"},{"pack_code":"tdcp","pack_name":"The Drowned City Investigator Expansion","type_code":"event","type_name":"Event","faction_code":"survivor","faction_name":"Survivor","position":92,"exceptional":false,"myriad":false,"code":"11092","name":"Improvised Weapon","real_name":"Improvised Weapon","cost":1,"text":"You may play Improvised Weapon from your discard pile. If you do, shuffle it into your deck after resolving its effects and draw 1 card.\n<b>Fight.<\/b> The attacked enemy gets -2 fight for this attack. (If you played Improvised Weapon from your discard pile, this attack deals +1 damage.)","real_text":"You may play Improvised Weapon from your discard pile. If you do, shuffle it into your deck after resolving its effects and draw 1 card.\n<b>Fight.<\/b> The attacked enemy gets -2 fight for this attack. (If you played Improvised Weapon from your discard pile, this attack deals +1 damage.)","quantity":2,"xp":2,"health_per_investigator":false,"deck_limit":2,"traits":"Tactic. Improvised.","real_traits":"Tactic. Improvised.","illustrator":"Borja Pindado","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"fe727942-bcfa-4b51-ad13-1f25363df470","url":"https:\/\/arkhamdb.com\/card\/11092","imagesrc":"\/bundles\/cards\/11092.jpg"},{"pack_code":"tdcp","pack_name":"The Drowned City Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"survivor","faction_name":"Survivor","position":94,"exceptional":false,"myriad":false,"code":"11094","name":"Gift of Nodens","real_name":"Gift of Nodens","cost":2,"text":"[reaction] When you commit cards to a skill test you are performing, choose a [survivor] skill card in your discard pile and discard 1 card from your hand: Commit the chosen skill to this test. After this skill test resolves, place that skill card on the bottom of your deck. (Limit once per round.)","real_text":"[reaction] When you commit cards to a skill test you are performing, choose a [survivor] skill card in your discard pile and discard 1 card from your hand: Commit the chosen skill to this test. After this skill test resolves, place that skill card on the bottom of your deck. (Limit once per round.)","quantity":2,"skill_willpower":1,"xp":5,"health_per_investigator":false,"deck_limit":2,"slot":"Arcane","real_slot":"Arcane","traits":"Ritual.","real_traits":"Ritual.","illustrator":"Adam S. Doyle","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"80a0357a-cf89-4e3e-9adf-ba8746e4e24d","url":"https:\/\/arkhamdb.com\/card\/11094","imagesrc":"\/bundles\/cards\/11094.jpg"},{"pack_code":"tdcp","pack_name":"The Drowned City Investigator Expansion","type_code":"event","type_name":"Event","faction_code":"neutral","faction_name":"Neutral","position":96,"exceptional":false,"myriad":true,"code":"11096","name":"Short Rest","real_name":"Short Rest","cost":1,"text":"Myriad.\nHeal 1 damage or 1 horror from an investigator or [[Ally]] asset at your location.\n[reaction] After an investigator at your location plays Short Rest: Play another Short Rest from your hand <i>(paying its cost)<\/i>.","real_text":"Myriad.\nHeal 1 damage or 1 horror from an investigator or [[Ally]] asset at your location.\n[reaction] After an investigator at your location plays Short Rest: Play another Short Rest from your hand <i>(paying its cost)<\/i>.","quantity":3,"skill_willpower":1,"xp":0,"health_per_investigator":false,"deck_limit":3,"traits":"Spirit.","real_traits":"Spirit.","tags":"hd.hh.","illustrator":"Billy Norrby","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"6dae9e73-4853-46aa-8ef3-fa0ba26c4cd1","url":"https:\/\/arkhamdb.com\/card\/11096","imagesrc":"\/bundles\/cards\/11096.jpg"},{"pack_code":"tdcp","pack_name":"The Drowned City Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","position":99,"exceptional":false,"myriad":false,"code":"11099","name":"Library Pass","real_name":"Library Pass","cost":2,"text":"[[Miskatonic]], [[Scholar]] deck only. Limit 1 per deck.\n[fast] During your turn, if there is no asset attached to Library Pass, spend 1 resource: Attach a [[Tome]] asset from your hand to this card. Attached asset takes up no slots. Limit 1 attached asset.\n<b>Forced<\/b> - When your turn ends: Place attached asset on the bottom of your deck.","real_text":"[[Miskatonic]], [[Scholar]] deck only. Limit 1 per deck.\n[fast] During your turn, if there is no asset attached to Library Pass, spend 1 resource: Attach a [[Tome]] asset from your hand to this card. Attached asset takes up no slots. Limit 1 attached asset.\n<b>Forced<\/b> - When your turn ends: Place attached asset on the bottom of your deck.","quantity":1,"xp":1,"health_per_investigator":false,"deck_limit":1,"traits":"Item. Miskatonic.","real_traits":"Item. Miskatonic.","restrictions":{"trait":["miskatonic","scholar"]},"illustrator":"Pixoloid Studios","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"5870217a-8256-45e7-b8db-853ec87857b0","url":"https:\/\/arkhamdb.com\/card\/11099","imagesrc":"\/bundles\/cards\/11099.jpg"},{"pack_code":"tdcp","pack_name":"The Drowned City Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","position":103,"exceptional":false,"myriad":false,"code":"11103","name":"Forbidden Sutra","real_name":"Forbidden Sutra","cost":2,"text":"[[Blessed]], [[Cursed]], [[Sorcerer]] deck only.\nYou get +1 skill value while resolving [[Spell]] events.\n[fast] During a skill test on a [[Spell]] event, take up to 3 horror: For each horror taken, reveal an additional chaos token for this test. Choose 1 of the revealed tokens to resolve and ignore the rest. (Limit once per test.)","real_text":"[[Blessed]], [[Cursed]], [[Sorcerer]] deck only.\nYou get +1 skill value while resolving [[Spell]] events.\n[fast] During a skill test on a [[Spell]] event, take up to 3 horror: For each horror taken, reveal an additional chaos token for this test. Choose 1 of the revealed tokens to resolve and ignore the rest. (Limit once per test.)","errata_date":{"date":"2025-07-11 00:00:00.000000","timezone_type":3,"timezone":"UTC"},"quantity":2,"skill_willpower":1,"skill_wild":1,"xp":2,"health_per_investigator":false,"deck_limit":2,"slot":"Hand","real_slot":"Hand","traits":"Item. Tome. Blessed. Cursed.","real_traits":"Item. Tome. Blessed. Cursed.","restrictions":{"trait":["blessed","cursed","sorcerer"]},"illustrator":"Dimitri Bielak","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"ddfb3bbb-4138-4b1f-a25a-00305251224c","url":"https:\/\/arkhamdb.com\/card\/11103","imagesrc":"\/bundles\/cards\/11103.jpg"},{"pack_code":"tdcp","pack_name":"The Drowned City Investigator Expansion","type_code":"event","type_name":"Event","faction_code":"neutral","faction_name":"Neutral","position":106,"exceptional":false,"myriad":false,"code":"11106","name":"True Awakening","real_name":"True Awakening","cost":0,"text":"[[Blessed]], [[Chosen]], [[Drifter]] deck only.\nChoose and resolve two of the following, in any order:\n- Draw 2 cards.\n- Discover 1 clue at your location.\n- Heal 1 damage.\n- Heal 1 horror.","real_text":"[[Blessed]], [[Chosen]], [[Drifter]] deck only.\nChoose and resolve two of the following, in any order:\n- Draw 2 cards.\n- Discover 1 clue at your location.\n- Heal 1 damage.\n- Heal 1 horror.","quantity":2,"skill_wild":1,"xp":2,"health_per_investigator":false,"deck_limit":2,"traits":"Insight. Spirit.","real_traits":"Insight. Spirit.","tags":"hd.hh.","restrictions":{"trait":["blessed","chosen","drifter"]},"illustrator":"Lin Hsiang","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"2de389e9-45ab-4780-ad6f-69bd8ea5d1bc","url":"https:\/\/arkhamdb.com\/card\/11106","imagesrc":"\/bundles\/cards\/11106.jpg"},{"pack_code":"tdcp","pack_name":"The Drowned City Investigator Expansion","type_code":"skill","type_name":"Skill","faction_code":"neutral","faction_name":"Neutral","position":107,"exceptional":false,"myriad":false,"code":"11107","name":"Double Down","real_name":"Double Down","text":"[[Criminal]], [[Entrepreneur]], [[Socialite]] deck only.\nMax 1 committed per skill test.\nAfter you commit Double Down to a skill test, spend up to 3 resources. For each resource spent, Double Down gains [wild] [wild].","real_text":"[[Criminal]], [[Entrepreneur]], [[Socialite]] deck only.\nMax 1 committed per skill test.\nAfter you commit Double Down to a skill test, spend up to 3 resources. For each resource spent, Double Down gains [wild] [wild].","quantity":2,"skill_wild":1,"xp":2,"health_per_investigator":false,"deck_limit":2,"traits":"Innate.","real_traits":"Innate.","restrictions":{"trait":["criminal","entrepreneur","socialite"]},"illustrator":"Lin Hsiang","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"0998577f-ce33-4fac-bb09-b3e83898c665","url":"https:\/\/arkhamdb.com\/card\/11107","imagesrc":"\/bundles\/cards\/11107.jpg"},{"pack_code":"tdcp","pack_name":"The Drowned City Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","position":108,"exceptional":false,"myriad":false,"code":"11108","name":"Captivating Performance","real_name":"Captivating Performance","cost":3,"text":"[[Dreamer]], [[Performer]], [[Sorcerer]] deck only.\nLimit 1 per investigator.\n[reaction] After you perform 3 different types of actions in a row, exhaust Captivating Performance: Take an additional action, which must be a different type from all other actions you have taken this turn <i>(types include activate, draw, engage, evade, fight, investigate, move, play, and resource)<\/i>.","real_text":"[[Dreamer]], [[Performer]], [[Sorcerer]] deck only.\nLimit 1 per investigator.\n[reaction] After you perform 3 different types of actions in a row, exhaust Captivating Performance: Take an additional action, which must be a different type from all other actions you have taken this turn <i>(types include activate, draw, engage, evade, fight, investigate, move, play, and resource)<\/i>.","quantity":2,"skill_willpower":1,"skill_wild":1,"xp":3,"health_per_investigator":false,"deck_limit":2,"traits":"Ritual.","real_traits":"Ritual.","restrictions":{"trait":["dreamer","performer","sorcerer"]},"illustrator":"Billy Norrby","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"87fc9dee-9c9f-499b-bed6-9609de4cb698","url":"https:\/\/arkhamdb.com\/card\/11108","imagesrc":"\/bundles\/cards\/11108.jpg"},{"pack_code":"tdcp","pack_name":"The Drowned City Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","position":110,"exceptional":false,"myriad":false,"code":"11110","name":"Dakota Garofalo","real_name":"Dakota Garofalo","subname":"On the Hunt","cost":4,"text":"[[Detective]], [[Hunter]], [[Wayfarer]] deck only.\nWhile there is a [[Creature]] or [[Monster]] enemy at your location, you get +1 [willpower] and +1 [combat].\n[fast] Exhaust Dakota Garofalo: Choose an enemy at your location or a connecting location. Move to the chosen enemy's location and engage it.","real_text":"[[Detective]], [[Hunter]], [[Wayfarer]] deck only.\nWhile there is a [[Creature]] or [[Monster]] enemy at your location, you get +1 [willpower] and +1 [combat].\n[fast] Exhaust Dakota Garofalo: Choose an enemy at your location or a connecting location. Move to the chosen enemy's location and engage it.","quantity":2,"skill_willpower":1,"skill_combat":1,"xp":3,"health":2,"health_per_investigator":false,"sanity":2,"deck_limit":2,"slot":"Ally","real_slot":"Ally","traits":"Ally. Hunter. Wayfarer.","real_traits":"Ally. Hunter. Wayfarer.","restrictions":{"trait":["detective","hunter","wayfarer"]},"illustrator":"Alessandra Pisano","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"cb624cae-7f99-483b-9db1-0812d88d2b43","url":"https:\/\/arkhamdb.com\/card\/11110","imagesrc":"\/bundles\/cards\/11110.jpg"},{"pack_code":"tdcp","pack_name":"The Drowned City Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","position":111,"exceptional":false,"myriad":false,"code":"11111","name":"Nose to the Grindstone","real_name":"Nose to the Grindstone","cost":2,"text":"[[Criminal]], [[Drifter]], [[Entrepreneur]] deck only.\n[fast] During a skill test on a [[Tool]] asset, exhaust Nose to the Grindstone: You get +2 skill value for this skill test. If this skill test fails, either replenish 1 supply on that asset or gain 1 resource.","real_text":"[[Criminal]], [[Drifter]], [[Entrepreneur]] deck only.\n[fast] During a skill test on a [[Tool]] asset, exhaust Nose to the Grindstone: You get +2 skill value for this skill test. If this skill test fails, either replenish 1 supply on that asset or gain 1 resource.","quantity":2,"skill_intellect":2,"xp":3,"health_per_investigator":false,"deck_limit":2,"traits":"Talent.","real_traits":"Talent.","restrictions":{"trait":["criminal","drifter","entrepreneur"]},"illustrator":"Lin Hsiang","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"1c76102c-5a50-4d79-9660-39c3cdf934c5","url":"https:\/\/arkhamdb.com\/card\/11111","imagesrc":"\/bundles\/cards\/11111.jpg"},{"pack_code":"tdcp","pack_name":"The Drowned City Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","position":112,"exceptional":false,"myriad":false,"code":"11112","name":"Sound Support","real_name":"Sound Support","cost":2,"text":"[[Assistant]], [[Medic]], [[Warden]] deck only.\nLimit 1 per investigator.\nSound Support may be assigned damage and\/or horror dealt to other investigators at your location.\n[reaction] When your turn begins: Heal 1 damage or 1 horror from Sound Support.","real_text":"[[Assistant]], [[Medic]], [[Warden]] deck only.\nLimit 1 per investigator.\nSound Support may be assigned damage and\/or horror dealt to other investigators at your location.\n[reaction] When your turn begins: Heal 1 damage or 1 horror from Sound Support.","quantity":2,"skill_willpower":2,"xp":3,"health":2,"health_per_investigator":false,"sanity":2,"deck_limit":2,"traits":"Talent.","real_traits":"Talent.","tags":"hd.hh","restrictions":{"trait":["assistant","medic","warden"]},"illustrator":"Aleksander Karcz","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"927af2a3-2f78-46df-82b9-d6e7d9a70241","url":"https:\/\/arkhamdb.com\/card\/11112","imagesrc":"\/bundles\/cards\/11112.jpg"},{"pack_code":"tdcp","pack_name":"The Drowned City Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","position":117,"exceptional":false,"myriad":false,"code":"11117","name":"Archibald MacVeigh","real_name":"Archibald MacVeigh","subname":"Beleaguered Lecturer","cost":4,"text":"[[Assistant]], [[Reporter]], [[Scholar]] deck only. Uses (4 secrets).\nYou get +1 [intellect].\nSecrets on assets you control may be spent as resources to pay for [[Insight]] events you play.","real_text":"[[Assistant]], [[Reporter]], [[Scholar]] deck only. Uses (4 secrets).\nYou get +1 [intellect].\nSecrets on assets you control may be spent as resources to pay for [[Insight]] events you play.","quantity":2,"skill_intellect":1,"skill_wild":1,"xp":5,"health":2,"health_per_investigator":false,"sanity":3,"deck_limit":2,"slot":"Ally","real_slot":"Ally","traits":"Ally.","real_traits":"Ally.","restrictions":{"trait":["assistant","reporter","scholar"]},"flavor":"\"'Publish or Perish,' they said. Perhaps we'll do both.\"","illustrator":"Alexandre Dainche","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"67c292f0-957b-4bfa-9b07-632766eb6ab9","url":"https:\/\/arkhamdb.com\/card\/11117","imagesrc":"\/bundles\/cards\/11117.jpg"},{"pack_code":"tdcp","pack_name":"The Drowned City Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","position":118,"exceptional":false,"myriad":false,"code":"11118","name":"Library Pass","real_name":"Library Pass","text":"[[Miskatonic]], [[Scholar]] deck only. Permanent. Limit 1 per deck.\n[fast] During your turn, if there is no asset attached to Library Pass, exhaust Library Pass: Attach a [[Tome]] asset from your hand to Library Pass. Attached asset takes up no slots.\n<b>Forced<\/b> - When your turn ends: You must either pay 1 resource or place attached asset on the bottom of your deck.","real_text":"[[Miskatonic]], [[Scholar]] deck only. Permanent. Limit 1 per deck.\n[fast] During your turn, if there is no asset attached to Library Pass, exhaust Library Pass: Attach a [[Tome]] asset from your hand to Library Pass. Attached asset takes up no slots.\n<b>Forced<\/b> - When your turn ends: You must either pay 1 resource or place attached asset on the bottom of your deck.","quantity":1,"xp":5,"health_per_investigator":false,"deck_limit":1,"traits":"Item. Miskatonic.","real_traits":"Item. Miskatonic.","restrictions":{"trait":["miskatonic","scholar"]},"illustrator":"Pixoloid Studios","is_unique":false,"permanent":true,"double_sided":false,"octgn_id":"1757e04c-3048-49f2-b9f1-666256b83e6d","url":"https:\/\/arkhamdb.com\/card\/11118","imagesrc":"\/bundles\/cards\/11118.jpg"},{"pack_code":"tdcp","pack_name":"The Drowned City Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","position":119,"exceptional":false,"myriad":false,"code":"11119","name":"Mauser Tankgewehr M1918","real_name":"Mauser Tankgewehr M1918","cost":4,"text":"[[Hunter]], [[Veteran]], [[Warden]] deck only. Uses (1 shell).\n[action] If Mauser Tankgewehr M1918 is ready, spend 1 shell: <b>Fight.<\/b> You get +5 [combat] for this attack and this attack deals +3 damage.\n[action] Exhaust Mauser Tankgewehr M1918: Replenish 1 shell on it.","real_text":"[[Hunter]], [[Veteran]], [[Warden]] deck only. Uses (1 shell).\n[action] If Mauser Tankgewehr M1918 is ready, spend 1 shell: <b>Fight.<\/b> You get +5 [combat] for this attack and this attack deals +3 damage.\n[action] Exhaust Mauser Tankgewehr M1918: Replenish 1 shell on it.","quantity":2,"skill_combat":2,"xp":5,"health_per_investigator":false,"deck_limit":2,"slot":"Hand x2","real_slot":"Hand x2","traits":"Item. Weapon. Firearm.","real_traits":"Item. Weapon. Firearm.","restrictions":{"trait":["hunter","veteran","warden"]},"illustrator":"Pixoloid Studios","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"683aec98-4e61-4f13-bbad-a0f8a34fd0dc","url":"https:\/\/arkhamdb.com\/card\/11119","imagesrc":"\/bundles\/cards\/11119.jpg"},{"pack_code":"tdcp","pack_name":"The Drowned City Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","position":121,"exceptional":false,"myriad":true,"code":"11121","name":"Sacred Oath","real_name":"Sacred Oath","subname":"Oath of Loyalty","cost":1,"text":"[[Cultist]], [[Cursed]], [[Silver Twilight]] deck only. Fast. Myriad. Limit 1 Sacred Oath <i>(Oath of Loyalty)<\/i> per deck.\nMax 3 copies of Sacred Oath in play. Up to 3 Sacred Oath cards take up 1 arcane slot.\n[reaction] When you draw a non-weakness [[Pact]] or [[Terror]] treachery, discard a copy of Sacred Oath from play: Cancel that treachery's revelation effect and discard it.","real_text":"[[Cultist]], [[Cursed]], [[Silver Twilight]] deck only. Fast. Myriad. Limit 1 Sacred Oath <i>(Oath of Loyalty)<\/i> per deck.\nMax 3 copies of Sacred Oath in play. Up to 3 Sacred Oath cards take up 1 arcane slot.\n[reaction] When you draw a non-weakness [[Pact]] or [[Terror]] treachery, discard a copy of Sacred Oath from play: Cancel that treachery's revelation effect and discard it.","quantity":1,"skill_willpower":1,"skill_agility":1,"skill_wild":1,"xp":5,"health_per_investigator":false,"deck_limit":1,"slot":"Arcane","real_slot":"Arcane","traits":"Pact.","real_traits":"Pact.","restrictions":{"trait":["cultist","cursed","silver twilight"]},"illustrator":"Aleksander Karcz","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"12dc6490-c4e2-4202-9e34-d3b591271a61","url":"https:\/\/arkhamdb.com\/card\/11121","imagesrc":"\/bundles\/cards\/11121.jpg"},{"pack_code":"tdcp","pack_name":"The Drowned City Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","position":122,"exceptional":false,"myriad":true,"code":"11122","name":"Sacred Oath","real_name":"Sacred Oath","subname":"Oath of Order","cost":1,"text":"[[Cultist]], [[Cursed]], [[Silver Twilight]] deck only. Fast. Myriad. Limit 1 Sacred Oath <i>(Oath of Order)<\/i> per deck.\nMax 3 copies of Sacred Oath in play. Up to 3 Sacred Oath cards take up 1 arcane slot.\n[reaction] When you draw a non-weakness [[Curse]] or [[Hex]] treachery, discard a copy of Sacred Oath from play: Cancel that treachery's revelation effect and discard it.","real_text":"[[Cultist]], [[Cursed]], [[Silver Twilight]] deck only. Fast. Myriad. Limit 1 Sacred Oath <i>(Oath of Order)<\/i> per deck.\nMax 3 copies of Sacred Oath in play. Up to 3 Sacred Oath cards take up 1 arcane slot.\n[reaction] When you draw a non-weakness [[Curse]] or [[Hex]] treachery, discard a copy of Sacred Oath from play: Cancel that treachery's revelation effect and discard it.","quantity":1,"skill_willpower":1,"skill_combat":1,"skill_wild":1,"xp":5,"health_per_investigator":false,"deck_limit":1,"slot":"Arcane","real_slot":"Arcane","traits":"Pact.","real_traits":"Pact.","restrictions":{"trait":["cultist","cursed","silver twilight"]},"illustrator":"Aleksander Karcz","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"220c196f-8193-44c7-89f9-b19b782bf2b9","url":"https:\/\/arkhamdb.com\/card\/11122","imagesrc":"\/bundles\/cards\/11122.jpg"},{"pack_code":"tdcp","pack_name":"The Drowned City Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","position":123,"exceptional":false,"myriad":true,"code":"11123","name":"Sacred Oath","real_name":"Sacred Oath","subname":"Oath of Wisdom","cost":1,"text":"[[Cultist]], [[Cursed]], [[Silver Twilight]] deck only. Fast. Myriad. Limit 1 Sacred Oath <i>(Oath of Wisdom)<\/i> per deck.\nMax 3 copies of Sacred Oath in play. Up to 3 Sacred Oath cards take up 1 arcane slot.\n[reaction] When you draw a non-weakness [[Omen]] or [[Power]] treachery, discard a copy of Sacred Oath from play: Cancel that treachery's revelation effect and discard it.","real_text":"[[Cultist]], [[Cursed]], [[Silver Twilight]] deck only. Fast. Myriad. Limit 1 Sacred Oath <i>(Oath of Wisdom)<\/i> per deck.\nMax 3 copies of Sacred Oath in play. Up to 3 Sacred Oath cards take up 1 arcane slot.\n[reaction] When you draw a non-weakness [[Omen]] or [[Power]] treachery, discard a copy of Sacred Oath from play: Cancel that treachery's revelation effect and discard it.","quantity":1,"skill_willpower":1,"skill_intellect":1,"skill_wild":1,"xp":5,"health_per_investigator":false,"deck_limit":1,"slot":"Arcane","real_slot":"Arcane","traits":"Pact.","real_traits":"Pact.","restrictions":{"trait":["cultist","cursed","silver twilight"]},"illustrator":"Aleksander Karcz","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"2c59f5f3-10c1-45e2-b08c-5271d8da5670","url":"https:\/\/arkhamdb.com\/card\/11123","imagesrc":"\/bundles\/cards\/11123.jpg"},{"pack_code":"tdcp","pack_name":"The Drowned City Investigator Expansion","type_code":"skill","type_name":"Skill","faction_code":"neutral","faction_name":"Neutral","position":125,"exceptional":false,"myriad":false,"code":"11125","name":"Memories of Another Life","real_name":"Memories of Another Life","text":"[[Artist]], [[Believer]], [[Dreamer]], [[Sorcerer]] deck only.\nIf this skill test is successful, you may remove Memories of Another Life from the game to search your collection for any non-permanent level 0 card <i>(even if it does not meet your deckbuilding requirements)<\/i>. Play that card at no cost. At the end of the game, return that card to your collection.","real_text":"[[Artist]], [[Believer]], [[Dreamer]], [[Sorcerer]] deck only.\nIf this skill test is successful, you may remove Memories of Another Life from the game to search your collection for any non-permanent level 0 card <i>(even if it does not meet your deckbuilding requirements)<\/i>. Play that card at no cost. At the end of the game, return that card to your collection.","quantity":2,"skill_wild":2,"xp":5,"health_per_investigator":false,"deck_limit":2,"traits":"Innate.","real_traits":"Innate.","restrictions":{"trait":["artist","believer","dreamer","sorcerer"]},"illustrator":"Aleksander Karcz","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"84e39025-f51b-47b2-aab7-0550f5a73c17","url":"https:\/\/arkhamdb.com\/card\/11125","imagesrc":"\/bundles\/cards\/11125.jpg"},{"pack_code":"tdcp","pack_name":"The Drowned City Investigator Expansion","type_code":"treachery","type_name":"Treachery","subtype_code":"basicweakness","subtype_name":"Basic Weakness","faction_code":"neutral","faction_name":"Neutral","position":126,"exceptional":false,"myriad":false,"code":"11126","name":"Down and Out","real_name":"Down and Out","text":"<b>Revelation<\/b> - Put Down and Out into play in your threat area.\n<b>Forced<\/b> - When your turn ends, if you did not take either a draw or resource action this round: Take 1 horror and shuffle Down and Out back into your deck.\n[action] Either spend 3 resources or choose and discard 3 cards from your hand: Discard this card.","real_text":"<b>Revelation<\/b> - Put Down and Out into play in your threat area.\n<b>Forced<\/b> - When your turn ends, if you did not take either a draw or resource action this round: Take 1 horror and shuffle Down and Out back into your deck.\n[action] Either spend 3 resources or choose and discard 3 cards from your hand: Discard this card.","quantity":1,"health_per_investigator":false,"deck_limit":1,"traits":"Hardship.","real_traits":"Hardship.","illustrator":"Tiziano Baracchi","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"e248db73-e6bd-4f70-8173-c3b892df1f38","url":"https:\/\/arkhamdb.com\/card\/11126","imagesrc":"\/bundles\/cards\/11126.jpg"},{"pack_code":"tdcp","pack_name":"The Drowned City Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"guardian","faction_name":"Guardian","position":20,"exceptional":false,"myriad":false,"code":"11020","name":"The Book of War","real_name":"The Book of War","subname":"Sun Tzu's Legacy","cost":4,"text":"Uses (3 secrets).\n[reaction] After you play a [[Tactic]] event, spend 1 secret and exhaust The Book of War: When your turn ends, return that event to your hand.","real_text":"Uses (3 secrets).\n[reaction] After you play a [[Tactic]] event, spend 1 secret and exhaust The Book of War: When your turn ends, return that event to your hand.","quantity":2,"skill_intellect":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"slot":"Hand","real_slot":"Hand","traits":"Item. Tome.","real_traits":"Item. Tome.","flavor":"\"Who wishes to fight must first count the cost.\"","illustrator":"Pixoloid Studios","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"26017ca2-6e68-4c80-a31f-f7a57bd1381d","url":"https:\/\/arkhamdb.com\/card\/11020","imagesrc":"\/bundles\/cards\/11020.jpg"},{"pack_code":"tdcp","pack_name":"The Drowned City Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"guardian","faction_name":"Guardian","position":22,"exceptional":false,"myriad":false,"code":"11022","name":"Remington Model 1858","real_name":"Remington Model 1858","cost":3,"text":"Uses (2 ammo).\n[action] Spend 1 ammo: <b>Fight.<\/b> You get +1 [combat] for this attack. This attack deals +1 damage.\n[reaction] When Remington Model 1858 leaves play: Immediately trigger the above [action] ability, ignoring all costs.","real_text":"Uses (2 ammo).\n[action] Spend 1 ammo: <b>Fight.<\/b> You get +1 [combat] for this attack. This attack deals +1 damage.\n[reaction] When Remington Model 1858 leaves play: Immediately trigger the above [action] ability, ignoring all costs.","quantity":2,"skill_agility":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"slot":"Hand","real_slot":"Hand","traits":"Item. Weapon. Firearm.","real_traits":"Item. Weapon. Firearm.","illustrator":"Pixoloid Studios","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"c4ade6c3-65cc-4a96-9093-fc9f5be4b95d","url":"https:\/\/arkhamdb.com\/card\/11022","imagesrc":"\/bundles\/cards\/11022.jpg"},{"pack_code":"tdcp","pack_name":"The Drowned City Investigator Expansion","type_code":"event","type_name":"Event","faction_code":"guardian","faction_name":"Guardian","position":23,"exceptional":false,"myriad":false,"code":"11023","name":"Primed for Action","real_name":"Primed for Action","cost":0,"text":"Play only as your first action.\nPlay a [[Firearm]] asset from your hand, reducing its cost by 2. Then, you may play an [[Upgrade]] event from your hand, attaching it to that asset if able.","real_text":"Play only as your first action.\nPlay a [[Firearm]] asset from your hand, reducing its cost by 2. Then, you may play an [[Upgrade]] event from your hand, attaching it to that asset if able.","quantity":2,"skill_intellect":1,"skill_agility":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"traits":"Tactic. Bold.","real_traits":"Tactic. Bold.","tags":"fa.","illustrator":"Lin Hsiang","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"06a0e8d5-0b82-4c95-a89a-c4b21d6adb14","url":"https:\/\/arkhamdb.com\/card\/11023","imagesrc":"\/bundles\/cards\/11023.jpg"},{"pack_code":"tdcp","pack_name":"The Drowned City Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"guardian","faction_name":"Guardian","position":27,"exceptional":false,"myriad":false,"code":"11027","name":"Alice Luxley","real_name":"Alice Luxley","subname":"Fearless Flatfoot","cost":4,"text":"You get +1 [intellect].\nThe first investigate action you perform each turn does not provoke attacks of opportunity.\n[reaction] After you discover a clue, exhaust Alice Luxley: Deal 1 damage to an enemy at your location.\n<b>Card design inspired by the Council in Exile 2022.<\/b>","real_text":"You get +1 [intellect].\nThe first investigate action you perform each turn does not provoke attacks of opportunity.\n[reaction] After you discover a clue, exhaust Alice Luxley: Deal 1 damage to an enemy at your location.\n<b>Card design inspired by the Council in Exile 2022.<\/b>","quantity":2,"skill_intellect":2,"xp":2,"health":2,"health_per_investigator":false,"sanity":3,"deck_limit":2,"slot":"Ally","real_slot":"Ally","traits":"Ally. Detective. Police.","real_traits":"Ally. Detective. Police.","illustrator":"Andreia Ugrai","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"e3322527-e34f-4911-b5dd-a0d1c7a4a1c2","url":"https:\/\/arkhamdb.com\/card\/11027","imagesrc":"\/bundles\/cards\/11027.jpg"},{"pack_code":"tdcp","pack_name":"The Drowned City Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"guardian","faction_name":"Guardian","position":28,"exceptional":false,"myriad":false,"code":"11028","name":"Bulwark","real_name":"Bulwark","cost":2,"text":"Limit 1 per investigator. Seal ([elder_sign] or +1). You may resolve this keyword again after you defeat an enemy.\n[reaction] When an enemy would attack an investigator at your location, exhaust Bulwark and release a token sealed here: Cancel that attack. Ready another asset you control.","real_text":"Limit 1 per investigator. Seal ([elder_sign] or +1). You may resolve this keyword again after you defeat an enemy.\n[reaction] When an enemy would attack an investigator at your location, exhaust Bulwark and release a token sealed here: Cancel that attack. Ready another asset you control.","quantity":2,"skill_willpower":1,"skill_combat":1,"skill_wild":1,"xp":2,"health_per_investigator":false,"deck_limit":2,"slot":"Arcane","real_slot":"Arcane","traits":"Ritual.","real_traits":"Ritual.","tags":"se.","illustrator":"Peter Polach","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"5d3376df-cf78-4660-9c39-7dc0dd38a06d","url":"https:\/\/arkhamdb.com\/card\/11028","imagesrc":"\/bundles\/cards\/11028.jpg"},{"pack_code":"tdcp","pack_name":"The Drowned City Investigator Expansion","type_code":"skill","type_name":"Skill","faction_code":"guardian","faction_name":"Guardian","position":29,"exceptional":false,"myriad":false,"code":"11029","name":"Inspiring Presence","real_name":"Inspiring Presence","text":"If this skill test is successful, ready an [[Ally]] asset at your location and heal 1 damage and 1 horror from it.","real_text":"If this skill test is successful, ready an [[Ally]] asset at your location and heal 1 damage and 1 horror from it.","quantity":2,"skill_willpower":1,"skill_intellect":1,"skill_combat":1,"skill_wild":1,"xp":2,"health_per_investigator":false,"deck_limit":2,"traits":"Innate. Developed.","real_traits":"Innate. Developed.","tags":"hd.hh.","flavor":"\"Anderson's a hard-ass, sure. Always locking up the rum and waking us up at the crack of dawn. But out here in the middle of nowhere, he's definitely the one I want taking point.\"","illustrator":"Christine Mitzuk","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"de131609-3723-461b-a276-bedd763bda07","url":"https:\/\/arkhamdb.com\/card\/11029","imagesrc":"\/bundles\/cards\/11029.jpg"},{"pack_code":"tdcp","pack_name":"The Drowned City Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"guardian","faction_name":"Guardian","position":32,"exceptional":false,"myriad":false,"code":"11032","name":"Remington Model 1858","real_name":"Remington Model 1858","cost":2,"text":"Uses (3 ammo).\n[action] Spend 1 ammo: <b>Fight.<\/b> You get +2 [combat] for this attack. This attack deals +1 damage.\n[reaction] When Remington Model 1858 enters or leaves play: Immediately trigger the above [action] ability, ignoring all costs.","real_text":"Uses (3 ammo).\n[action] Spend 1 ammo: <b>Fight.<\/b> You get +2 [combat] for this attack. This attack deals +1 damage.\n[reaction] When Remington Model 1858 enters or leaves play: Immediately trigger the above [action] ability, ignoring all costs.","quantity":2,"skill_combat":2,"skill_agility":2,"xp":4,"health_per_investigator":false,"deck_limit":2,"slot":"Hand","real_slot":"Hand","traits":"Item. Weapon. Firearm.","real_traits":"Item. Weapon. Firearm.","illustrator":"Pixoloid Studios","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"e8b07aea-e10e-43fb-b63f-067b2cc19d1d","url":"https:\/\/arkhamdb.com\/card\/11032","imagesrc":"\/bundles\/cards\/11032.jpg"},{"pack_code":"tdcp","pack_name":"The Drowned City Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"seeker","faction_name":"Seeker","position":33,"exceptional":false,"myriad":false,"code":"11033","name":"Alton O'Connell","real_name":"Alton O'Connell","subname":"Ghost Hunter","cost":3,"text":"You get +1 [agility].\n[reaction] After you succeed at a skill test by exactly 3: Place 1 resource on Alton O'Connell, as evidence.\n[fast] Exhaust Alton O'Connell and spend X evidence: Discover 1 clue at your location. X is the shroud value of your location.","real_text":"You get +1 [agility].\n[reaction] After you succeed at a skill test by exactly 3: Place 1 resource on Alton O'Connell, as evidence.\n[fast] Exhaust Alton O'Connell and spend X evidence: Discover 1 clue at your location. X is the shroud value of your location.","quantity":2,"skill_intellect":1,"skill_agility":1,"xp":0,"health":2,"health_per_investigator":false,"sanity":1,"deck_limit":2,"slot":"Ally","real_slot":"Ally","traits":"Ally. Detective. Reporter.","real_traits":"Ally. Detective. Reporter.","illustrator":"Alexandre Dainche","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"0166bf3e-0c36-4d1e-bb21-29aa88085da9","url":"https:\/\/arkhamdb.com\/card\/11033","imagesrc":"\/bundles\/cards\/11033.jpg"},{"pack_code":"tdcp","pack_name":"The Drowned City Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"seeker","faction_name":"Seeker","position":36,"exceptional":false,"myriad":false,"code":"11036","name":"Forensic Kit","real_name":"Forensic Kit","cost":3,"text":"Uses (4 supplies).\n[action] Spend 1 supply: <b>Investigate.<\/b> For this investigation, you may use [agility] instead of [intellect], and you get +1 skill value. If you succeed and there is an exhausted enemy at your location, heal 1 horror.","real_text":"Uses (4 supplies).\n[action] Spend 1 supply: <b>Investigate.<\/b> For this investigation, you may use [agility] instead of [intellect], and you get +1 skill value. If you succeed and there is an exhausted enemy at your location, heal 1 horror.","quantity":2,"skill_intellect":1,"skill_agility":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"slot":"Hand","real_slot":"Hand","traits":"Item. Tool. Science.","real_traits":"Item. Tool. Science.","tags":"hh.","illustrator":"Pixoloid Studios","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"48fef357-ade5-4208-b320-556ca4dc5142","url":"https:\/\/arkhamdb.com\/card\/11036","imagesrc":"\/bundles\/cards\/11036.jpg"},{"pack_code":"tdcp","pack_name":"The Drowned City Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"seeker","faction_name":"Seeker","position":38,"exceptional":false,"myriad":false,"code":"11038","name":"Oculus Mortuum","real_name":"Oculus Mortuum","cost":3,"text":"Uses (0 evidence).\n[reaction] After you seal, cancel, or ignore a chaos token, exhaust Oculus Mortuum: Place 1 evidence on it.\n[reaction] When an enemy attacks an investigator at your location, spend 1 evidence and exhaust Oculus Mortuum: Discover 1 clue at your location. If that enemy has the [[Geist]] trait, deal 1 damage to it.","real_text":"Uses (0 evidence).\n[reaction] After you seal, cancel, or ignore a chaos token, exhaust Oculus Mortuum: Place 1 evidence on it.\n[reaction] When an enemy attacks an investigator at your location, spend 1 evidence and exhaust Oculus Mortuum: Discover 1 clue at your location. If that enemy has the [[Geist]] trait, deal 1 damage to it.","quantity":2,"xp":0,"health_per_investigator":false,"deck_limit":2,"slot":"Hand","real_slot":"Hand","traits":"Item. Tool. Occult.","real_traits":"Item. Tool. Occult.","tags":"se.","illustrator":"Rob Laskey","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"e3e55e03-ce1b-4dd2-aa3e-f0e29fd557af","url":"https:\/\/arkhamdb.com\/card\/11038","imagesrc":"\/bundles\/cards\/11038.jpg"},{"pack_code":"tdcp","pack_name":"The Drowned City Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"seeker","faction_name":"Seeker","position":39,"exceptional":false,"myriad":true,"code":"11039","name":"Uncanny Specimen","real_name":"Uncanny Specimen","cost":1,"text":"Myriad. Fast.\nUp to 3 Uncanny Specimen cards take up 1 arcane slot.\n[reaction] When a [skull], [cultist], [tablet], or [elder_thing] symbol is revealed during a skill test at your location, discard Uncanny Specimen: Cancel that chaos token, return it to the chaos bag, and reveal a new one. If this test is successful, draw 1 card.","real_text":"Myriad. Fast.\nUp to 3 Uncanny Specimen cards take up 1 arcane slot.\n[reaction] When a [skull], [cultist], [tablet], or [elder_thing] symbol is revealed during a skill test at your location, discard Uncanny Specimen: Cancel that chaos token, return it to the chaos bag, and reveal a new one. If this test is successful, draw 1 card.","quantity":3,"xp":0,"health_per_investigator":false,"deck_limit":3,"slot":"Arcane","real_slot":"Arcane","traits":"Creature. Science.","real_traits":"Creature. Science.","illustrator":"Rob Laskey","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"6e86f2f2-645d-4c41-8897-0f2242a2d956","url":"https:\/\/arkhamdb.com\/card\/11039","imagesrc":"\/bundles\/cards\/11039.jpg"},{"pack_code":"tdcp","pack_name":"The Drowned City Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"seeker","faction_name":"Seeker","position":43,"exceptional":false,"myriad":false,"code":"11043","name":"Misdirection","real_name":"Misdirection","cost":2,"text":"Limit 1 per investigator. Seal (+1 or 0). You may resolve this keyword again after you discover the last clue at your location.\n[reaction] When an enemy attacks an investigator at your location, exhaust Misdirection and release a token sealed here: Cancel that attack. Then, that investigator may move to a connecting location.","real_text":"Limit 1 per investigator. Seal (+1 or 0). You may resolve this keyword again after you discover the last clue at your location.\n[reaction] When an enemy attacks an investigator at your location, exhaust Misdirection and release a token sealed here: Cancel that attack. Then, that investigator may move to a connecting location.","quantity":2,"skill_intellect":1,"skill_agility":1,"skill_wild":1,"xp":2,"health_per_investigator":false,"deck_limit":2,"slot":"Arcane","real_slot":"Arcane","traits":"Ritual.","real_traits":"Ritual.","tags":"se.","illustrator":"Aleksander Karcz","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"de72ee5d-aff6-47ff-b083-ed057cbb8b2e","url":"https:\/\/arkhamdb.com\/card\/11043","imagesrc":"\/bundles\/cards\/11043.jpg"},{"pack_code":"tdcp","pack_name":"The Drowned City Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"seeker","faction_name":"Seeker","position":49,"exceptional":false,"myriad":false,"code":"11049","name":"Antikythera","real_name":"Antikythera","subname":"Prophetic Timepiece","cost":3,"text":"[reaction] After you succeed at a skill test, exhaust Antikythera: If you succeeded by...\n-...exactly 1 or 3, discover 1 clue at your location.\n-...exactly 2 or 4, draw 1 card and gain 1 resource.\n-...exactly 5, you may take an additional action during your next turn.","real_text":"[reaction] After you succeed at a skill test, exhaust Antikythera: If you succeeded by...\n-...exactly 1 or 3, discover 1 clue at your location.\n-...exactly 2 or 4, draw 1 card and gain 1 resource.\n-...exactly 5, you may take an additional action during your next turn.","quantity":2,"skill_intellect":1,"skill_wild":2,"xp":5,"health_per_investigator":false,"deck_limit":2,"slot":"Accessory","real_slot":"Accessory","traits":"Item. Relic. Science.","real_traits":"Item. Relic. Science.","illustrator":"Pixoloid Studios","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"950168cc-71c7-4adb-82c7-f15703dc82c5","url":"https:\/\/arkhamdb.com\/card\/11049","imagesrc":"\/bundles\/cards\/11049.jpg"},{"pack_code":"tdcp","pack_name":"The Drowned City Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"rogue","faction_name":"Rogue","position":51,"exceptional":false,"myriad":false,"code":"11051","name":"Robert Castaigne","real_name":"Robert Castaigne","subname":"Has Your Back","cost":4,"text":"You get +1 [combat].\n[action] Discard a [[Firearm]] asset that takes up 1 or fewer hand slots from your hand and exhaust Robert Castaigne: Resolve a <b>Fight<\/b> ability on the discarded asset, ignoring all costs. This does not provoke attacks of opportunity.","real_text":"You get +1 [combat].\n[action] Discard a [[Firearm]] asset that takes up 1 or fewer hand slots from your hand and exhaust Robert Castaigne: Resolve a <b>Fight<\/b> ability on the discarded asset, ignoring all costs. This does not provoke attacks of opportunity.","quantity":2,"skill_combat":1,"xp":0,"health":2,"health_per_investigator":false,"sanity":2,"deck_limit":2,"slot":"Ally","real_slot":"Ally","traits":"Ally. Veteran.","real_traits":"Ally. Veteran.","tags":"fa.","illustrator":"Rob Laskey","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"ce5fe203-9660-483a-a2e7-ea9cfd8cfafa","url":"https:\/\/arkhamdb.com\/card\/11051","imagesrc":"\/bundles\/cards\/11051.jpg"},{"pack_code":"tdcp","pack_name":"The Drowned City Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"rogue","faction_name":"Rogue","position":52,"exceptional":false,"myriad":false,"code":"11052","name":"String Along","real_name":"String Along","cost":3,"text":"[reaction] When you attempt to evade an enemy, exhaust String Along: For this evasion attempt, you get +1 skill value and that enemy gains alert. If you succeed, draw 1 card and do not disengage from that enemy.","real_text":"[reaction] When you attempt to evade an enemy, exhaust String Along: For this evasion attempt, you get +1 skill value and that enemy gains alert. If you succeed, draw 1 card and do not disengage from that enemy.","quantity":2,"skill_agility":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"traits":"Talent.","real_traits":"Talent.","illustrator":"Drazenka Kimpel","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"abe275e1-1b28-44ea-871e-d595d3732c6f","url":"https:\/\/arkhamdb.com\/card\/11052","imagesrc":"\/bundles\/cards\/11052.jpg"},{"pack_code":"tdcp","pack_name":"The Drowned City Investigator Expansion","type_code":"event","type_name":"Event","faction_code":"rogue","faction_name":"Rogue","position":54,"exceptional":false,"myriad":false,"code":"11054","name":"\"You've had worse...\"","real_name":"\"You've had worse...\"","cost":0,"text":"Fast. Play when an investigator at your location or a connecting location is dealt damage and\/or horror.\nThat investigator may spend up to 3 resources. For each resource spent, that investigator cancels 1 damage or 1 horror just dealt.","real_text":"Fast. Play when an investigator at your location or a connecting location is dealt damage and\/or horror.\nThat investigator may spend up to 3 resources. For each resource spent, that investigator cancels 1 damage or 1 horror just dealt.","quantity":2,"skill_willpower":1,"skill_agility":2,"xp":0,"health_per_investigator":false,"deck_limit":2,"traits":"Favor.","real_traits":"Favor.","illustrator":"Lin Hsiang","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"394a9c90-6971-48db-9076-24d454cc4d0c","url":"https:\/\/arkhamdb.com\/card\/11054","imagesrc":"\/bundles\/cards\/11054.jpg"},{"pack_code":"tdcp","pack_name":"The Drowned City Investigator Expansion","type_code":"event","type_name":"Event","faction_code":"rogue","faction_name":"Rogue","position":56,"exceptional":false,"myriad":false,"code":"11056","name":"Intimidation","real_name":"Intimidation","cost":3,"text":"<b>Parley.<\/b> Choose an enemy at your location and test [combat] (X), where X is the chosen enemy's remaining health. If you succeed, shuffle that enemy into the encounter deck (or deal 2 damage to it instead if it is [[Elite]]).","real_text":"<b>Parley.<\/b> Choose an enemy at your location and test [combat] (X), where X is the chosen enemy's remaining health. If you succeed, shuffle that enemy into the encounter deck (or deal 2 damage to it instead if it is [[Elite]]).","quantity":2,"skill_willpower":1,"skill_combat":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"traits":"Tactic.","real_traits":"Tactic.","tags":"pa.","flavor":"\"You're in the wrong neighborhood, kid.\"","illustrator":"Tiziano Baracchi","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"427be947-9ee9-44ab-a8bf-c472b3a7ed11","url":"https:\/\/arkhamdb.com\/card\/11056","imagesrc":"\/bundles\/cards\/11056.jpg"},{"pack_code":"tdcp","pack_name":"The Drowned City Investigator Expansion","type_code":"skill","type_name":"Skill","faction_code":"rogue","faction_name":"Rogue","position":57,"exceptional":false,"myriad":false,"code":"11057","name":"Crack Shot","real_name":"Crack Shot","text":"Commit only to a skill test from an ability printed on a [[Firearm]] or [[Ranged]] asset you control.","real_text":"Commit only to a skill test from an ability printed on a [[Firearm]] or [[Ranged]] asset you control.","quantity":2,"skill_wild":3,"xp":0,"health_per_investigator":false,"deck_limit":2,"traits":"Practiced.","real_traits":"Practiced.","tags":"fa.","illustrator":"Borja Pindado","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"1cb56f1b-0af8-4e60-80f2-a49654158169","url":"https:\/\/arkhamdb.com\/card\/11057","imagesrc":"\/bundles\/cards\/11057.jpg"},{"pack_code":"tdcp","pack_name":"The Drowned City Investigator Expansion","type_code":"skill","type_name":"Skill","faction_code":"rogue","faction_name":"Rogue","position":61,"exceptional":false,"myriad":false,"code":"11061","name":"\"Watch this!\"","real_name":"\"Watch this!\"","text":"Commit only to a skill test you are performing. As an additional cost to commit \"Watch this!\" to a skill test, spend up to 3 resources.\nIf you succeed by 1 or more, gain twice that many resources.","real_text":"Commit only to a skill test you are performing. As an additional cost to commit \"Watch this!\" to a skill test, spend up to 3 resources.\nIf you succeed by 1 or more, gain twice that many resources.","quantity":2,"skill_wild":3,"xp":3,"health_per_investigator":false,"deck_limit":2,"traits":"Gambit.","real_traits":"Gambit.","flavor":"\"You're still a show-off.\"","illustrator":"Andreia Ugrai","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"12bd1839-1827-445f-835e-2390369fc294","url":"https:\/\/arkhamdb.com\/card\/11061","imagesrc":"\/bundles\/cards\/11061.jpg"},{"pack_code":"tdcp","pack_name":"The Drowned City Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"rogue","faction_name":"Rogue","position":62,"exceptional":false,"myriad":false,"code":"11062","name":"Robert Castaigne","real_name":"Robert Castaigne","subname":"Still Has Your Back","cost":3,"text":"You get +1 [combat].\n[fast] Exhaust Robert Castaigne: <b>Fight.<\/b> Reveal a [[Firearm]] asset that takes up 1 or fewer hand slots from your hand. Resolve a <b>Fight<\/b> ability on the revealed asset, ignoring all costs. Then, you may either discard the revealed asset to draw 1 card, or play that asset <i>(paying its cost)<\/i>.","real_text":"You get +1 [combat].\n[fast] Exhaust Robert Castaigne: <b>Fight.<\/b> Reveal a [[Firearm]] asset that takes up 1 or fewer hand slots from your hand. Resolve a <b>Fight<\/b> ability on the revealed asset, ignoring all costs. Then, you may either discard the revealed asset to draw 1 card, or play that asset <i>(paying its cost)<\/i>.","quantity":2,"skill_combat":1,"skill_agility":1,"skill_wild":1,"xp":4,"health":2,"health_per_investigator":false,"sanity":2,"deck_limit":2,"slot":"Ally","real_slot":"Ally","traits":"Ally. Veteran.","real_traits":"Ally. Veteran.","tags":"fa.","illustrator":"Rob Laskey","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"9d85c9c0-5e95-40fe-a800-55636a55173e","url":"https:\/\/arkhamdb.com\/card\/11062","imagesrc":"\/bundles\/cards\/11062.jpg"},{"pack_code":"tdcp","pack_name":"The Drowned City Investigator Expansion","type_code":"event","type_name":"Event","faction_code":"rogue","faction_name":"Rogue","position":63,"exceptional":false,"myriad":false,"code":"11063","name":"\"You've had worse...\"","real_name":"\"You've had worse...\"","cost":0,"text":"Fast. Play when an investigator at your location or a connecting location is dealt damage and\/or horror.\nThat investigator may give you up to 5 resources. For each resource given by this effect, that investigator cancels 1 damage or 1 horror just dealt.","real_text":"Fast. Play when an investigator at your location or a connecting location is dealt damage and\/or horror.\nThat investigator may give you up to 5 resources. For each resource given by this effect, that investigator cancels 1 damage or 1 horror just dealt.","quantity":2,"skill_willpower":1,"skill_agility":2,"xp":4,"health_per_investigator":false,"deck_limit":2,"traits":"Favor.","real_traits":"Favor.","illustrator":"Lin Hsiang","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"a69644b7-944b-4c97-9987-49fb317c1514","url":"https:\/\/arkhamdb.com\/card\/11063","imagesrc":"\/bundles\/cards\/11063.jpg"},{"pack_code":"tdcp","pack_name":"The Drowned City Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"mystic","faction_name":"Mystic","position":66,"exceptional":false,"myriad":false,"code":"11066","name":"Breath of the Sleeper","real_name":"Breath of the Sleeper","cost":3,"text":"Uses (9 charges).\n[action]: <b>Fight.<\/b> Use your [willpower] instead of your [combat] for this test. Before revealing chaos tokens for this test, you may spend up to 3 charges to reveal that many additional chaos tokens. Choose 1 of the revealed tokens to resolve and ignore the rest. If you succeed and the chosen token matches an ignored token, this attack deals +2 damage.","real_text":"Uses (9 charges).\n[action]: <b>Fight.<\/b> Use your [willpower] instead of your [combat] for this test. Before revealing chaos tokens for this test, you may spend up to 3 charges to reveal that many additional chaos tokens. Choose 1 of the revealed tokens to resolve and ignore the rest. If you succeed and the chosen token matches an ignored token, this attack deals +2 damage.","quantity":2,"skill_combat":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"slot":"Arcane","real_slot":"Arcane","traits":"Spell.","real_traits":"Spell.","illustrator":"Billy Norrby","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"1046cc6b-cc8b-4213-9f24-d7a7527a889f","url":"https:\/\/arkhamdb.com\/card\/11066","imagesrc":"\/bundles\/cards\/11066.jpg"},{"pack_code":"tdcp","pack_name":"The Drowned City Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"mystic","faction_name":"Mystic","position":67,"exceptional":false,"myriad":false,"code":"11067","name":"Eyes of the Dreamer","real_name":"Eyes of the Dreamer","cost":3,"text":"Uses (9 charges).\n[action]: <b>Investigate.<\/b> Use your [willpower] instead of your [intellect] for this test. Before revealing chaos tokens for this test, you may spend up to 3 charges to reveal that many additional chaos tokens. Choose 1 of the revealed tokens to resolve and ignore the rest. If you succeed and the chosen token matches an ignored token, discover 1 additional clue at your location.","real_text":"Uses (9 charges).\n[action]: <b>Investigate.<\/b> Use your [willpower] instead of your [intellect] for this test. Before revealing chaos tokens for this test, you may spend up to 3 charges to reveal that many additional chaos tokens. Choose 1 of the revealed tokens to resolve and ignore the rest. If you succeed and the chosen token matches an ignored token, discover 1 additional clue at your location.","quantity":2,"skill_intellect":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"slot":"Arcane","real_slot":"Arcane","traits":"Spell.","real_traits":"Spell.","illustrator":"Romana Kendelic","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"85f6c56a-fce2-43cf-b383-86134c90f00d","url":"https:\/\/arkhamdb.com\/card\/11067","imagesrc":"\/bundles\/cards\/11067.jpg"},{"pack_code":"tdcp","pack_name":"The Drowned City Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"mystic","faction_name":"Mystic","position":69,"exceptional":false,"myriad":false,"code":"11069","name":"Katarina Sojka","real_name":"Katarina Sojka","subname":"Emissary from Ulthar","cost":2,"text":"[reaction] When you would reveal a chaos token during a skill test you are performing, exhaust Katarina Sojka: Reveal tokens from the chaos bag until a token with a symbol is revealed. Resolve that token and ignore the rest.","real_text":"[reaction] When you would reveal a chaos token during a skill test you are performing, exhaust Katarina Sojka: Reveal tokens from the chaos bag until a token with a symbol is revealed. Resolve that token and ignore the rest.","errata_date":{"date":"2025-07-11 00:00:00.000000","timezone_type":3,"timezone":"UTC"},"quantity":2,"skill_willpower":1,"xp":0,"health":1,"health_per_investigator":false,"sanity":2,"deck_limit":2,"slot":"Ally","real_slot":"Ally","traits":"Ally. Clairvoyant. Dreamer.","real_traits":"Ally. Clairvoyant. Dreamer.","illustrator":"Daniel Watson","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"8f93923b-c689-4c08-8573-1a332cc38fca","url":"https:\/\/arkhamdb.com\/card\/11069","imagesrc":"\/bundles\/cards\/11069.jpg"},{"pack_code":"tdcp","pack_name":"The Drowned City Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"mystic","faction_name":"Mystic","position":70,"exceptional":false,"myriad":false,"code":"11070","name":"Sign of Xelotaph","real_name":"Sign of Xelotaph","subname":"Symbol of Protection","cost":3,"text":"Myriad. Seal ([skull], [cultist], [tablet], or [elder_thing]). Uses (3 charges).\n<b>Forced<\/b> - When your turn begins: You must spend 1 charge or discard Sign of Xelotaph.\n[fast] Discard a copy of Sign of Xelotaph from your hand: Replenish all charges on this copy of Sign of Xelotaph.","real_text":"Myriad. Seal ([skull], [cultist], [tablet], or [elder_thing]). Uses (3 charges).\n<b>Forced<\/b> - When your turn begins: You must spend 1 charge or discard Sign of Xelotaph.\n[fast] Discard a copy of Sign of Xelotaph from your hand: Replenish all charges on this copy of Sign of Xelotaph.","quantity":3,"skill_willpower":1,"xp":0,"health_per_investigator":false,"deck_limit":3,"slot":"Arcane","real_slot":"Arcane","traits":"Ritual.","real_traits":"Ritual.","tags":"se.","illustrator":"Roberto Campus","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"6d267465-f0f0-401d-94c0-ea85700c47da","url":"https:\/\/arkhamdb.com\/card\/11070","imagesrc":"\/bundles\/cards\/11070.jpg"},{"pack_code":"tdcp","pack_name":"The Drowned City Investigator Expansion","type_code":"event","type_name":"Event","faction_code":"mystic","faction_name":"Mystic","position":71,"exceptional":false,"myriad":false,"code":"11071","name":"Spectral Shield","real_name":"Spectral Shield","cost":1,"text":"Fast. Play only during your turn. Attach to a player card with health and\/or sanity at your location.\n<b>Forced<\/b> - When attached card takes 1 or more damage\/horror: Cancel 1 of that damage\/horror. The owner of Spectral Shield must remove 1 charge from an asset they control. If they cannot, discard Spectral Shield.","real_text":"Fast. Play only during your turn. Attach to a player card with health and\/or sanity at your location.\n<b>Forced<\/b> - When attached card takes 1 or more damage\/horror: Cancel 1 of that damage\/horror. The owner of Spectral Shield must remove 1 charge from an asset they control. If they cannot, discard Spectral Shield.","quantity":2,"skill_wild":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"traits":"Spell. Spirit.","real_traits":"Spell. Spirit.","illustrator":"David Hovey","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"bcba598e-91c3-46a0-8e1f-0e402b4af3c3","url":"https:\/\/arkhamdb.com\/card\/11071","imagesrc":"\/bundles\/cards\/11071.jpg"},{"pack_code":"tdcp","pack_name":"The Drowned City Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"mystic","faction_name":"Mystic","position":74,"exceptional":false,"myriad":false,"code":"11074","name":"Sword Cane","real_name":"Sword Cane","subname":"Designed by the Council of Polls","cost":2,"text":"Fast.\n[reaction] After Sword Cane enters play: You may deal 1 damage to an enemy engaged with you. Immediately trigger the \"[action]\" ability below without paying its cost.\n[action] Exhaust Sword Cane: <b>Fight\/Evade.<\/b> You may use your [willpower] in place of your [combat] or [agility] for this attack or evasion attempt and you get +1 skill value for this test.","real_text":"Fast.\n[reaction] After Sword Cane enters play: You may deal 1 damage to an enemy engaged with you. Immediately trigger the \"[action]\" ability below without paying its cost.\n[action] Exhaust Sword Cane: <b>Fight\/Evade.<\/b> You may use your [willpower] in place of your [combat] or [agility] for this attack or evasion attempt and you get +1 skill value for this test.","quantity":2,"skill_combat":1,"skill_agility":1,"xp":2,"health_per_investigator":false,"deck_limit":2,"slot":"Hand","real_slot":"Hand","traits":"Item. Relic. Weapon. Melee.","real_traits":"Item. Relic. Weapon. Melee.","illustrator":"Ethan Patrick Harris","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"bc0b1938-61f4-4b12-8f9b-66164b0c37cb","url":"https:\/\/arkhamdb.com\/card\/11074","imagesrc":"\/bundles\/cards\/11074.jpg"},{"pack_code":"tdcp","pack_name":"The Drowned City Investigator Expansion","type_code":"skill","type_name":"Skill","faction_code":"mystic","faction_name":"Mystic","position":77,"exceptional":false,"myriad":false,"code":"11077","name":"Enraptured","real_name":"Enraptured","text":"Max 1 committed per skill test.\nIf this skill test is successful during an investigation, place up to 3 charges and\/or secrets on assets controlled by investigators at your location.","real_text":"Max 1 committed per skill test.\nIf this skill test is successful during an investigation, place up to 3 charges and\/or secrets on assets controlled by investigators at your location.","quantity":2,"skill_intellect":1,"skill_wild":1,"xp":2,"health_per_investigator":false,"deck_limit":2,"traits":"Practiced. Expert.","real_traits":"Practiced. Expert.","illustrator":"Douglas Sirois","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"d59cb2b8-6377-44b3-bf0f-93e086cc0147","url":"https:\/\/arkhamdb.com\/card\/11077","imagesrc":"\/bundles\/cards\/11077.jpg"},{"pack_code":"tdcp","pack_name":"The Drowned City Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"mystic","faction_name":"Mystic","position":80,"exceptional":true,"myriad":false,"code":"11080","name":"Eldritch Brand","real_name":"Eldritch Brand","text":"Permanent. Exceptional.\nWhen you purchase this card, choose a non-signature [[Spell]] asset in your deck and record <i>[spell's name] was branded<\/i> in your campaign log. This is your branded spell. Your deck cannot include more than 1 copy of your branded spell.\n[reaction] Before you draw your opening hand: Search your deck for your branded spell and play it <i>(paying its cost)<\/i>.","real_text":"Permanent. Exceptional.\nWhen you purchase this card, choose a non-signature [[Spell]] asset in your deck and record <i>[spell's name] was branded<\/i> in your campaign log. This is your branded spell. Your deck cannot include more than 1 copy of your branded spell.\n[reaction] Before you draw your opening hand: Search your deck for your branded spell and play it <i>(paying its cost)<\/i>.","quantity":1,"xp":5,"health_per_investigator":false,"deck_limit":1,"traits":"Pact.","real_traits":"Pact.","illustrator":"Brian Valenzuela","is_unique":false,"permanent":true,"double_sided":false,"octgn_id":"e83da110-2238-48bf-8d07-f6dbb8d39f0b","url":"https:\/\/arkhamdb.com\/card\/11080","imagesrc":"\/bundles\/cards\/11080.jpg"},{"pack_code":"tdcp","pack_name":"The Drowned City Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"survivor","faction_name":"Survivor","position":85,"exceptional":false,"myriad":false,"code":"11085","name":"Profane Idol","real_name":"Profane Idol","cost":1,"text":"Profane Idol can only be played from your discard pile.\n<b>Forced<\/b> - When Profane Idol is defeated: Shuffle it into your deck instead of discarding it.","real_text":"Profane Idol can only be played from your discard pile.\n<b>Forced<\/b> - When Profane Idol is defeated: Shuffle it into your deck instead of discarding it.","quantity":2,"xp":0,"health_per_investigator":false,"sanity":3,"deck_limit":2,"slot":"Accessory","real_slot":"Accessory","traits":"Item. Charm.","real_traits":"Item. Charm.","illustrator":"Marc Simonetti","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"b67fc738-0019-49cd-b60e-7ab9ff8e5d35","url":"https:\/\/arkhamdb.com\/card\/11085","imagesrc":"\/bundles\/cards\/11085.jpg"},{"pack_code":"tdcp","pack_name":"The Drowned City Investigator Expansion","type_code":"event","type_name":"Event","faction_code":"survivor","faction_name":"Survivor","position":86,"exceptional":false,"myriad":false,"code":"11086","name":"\"Catch!\"","real_name":"\"Catch!\"","cost":0,"text":"As an additional cost to play \"Catch!\", choose and discard an [[Item]] asset that takes up at least 1 hand slot from your hand or play area.\n<b>Evade.<\/b> You get +X [agility] for this evasion attempt, where X is the chosen asset's printed resource cost. If you succeed against a non-[[Elite]] enemy and that asset was in your play area, that enemy does not ready during the next upkeep phase.","real_text":"As an additional cost to play \"Catch!\", choose and discard an [[Item]] asset that takes up at least 1 hand slot from your hand or play area.\n<b>Evade.<\/b> You get +X [agility] for this evasion attempt, where X is the chosen asset's printed resource cost. If you succeed against a non-[[Elite]] enemy and that asset was in your play area, that enemy does not ready during the next upkeep phase.","quantity":2,"skill_agility":2,"xp":0,"health_per_investigator":false,"deck_limit":2,"traits":"Tactic. Trick.","real_traits":"Tactic. Trick.","illustrator":"Lin Hsiang","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"e3ff7b72-e63d-4383-9709-b9f550cc6c5f","url":"https:\/\/arkhamdb.com\/card\/11086","imagesrc":"\/bundles\/cards\/11086.jpg"},{"pack_code":"tdcp","pack_name":"The Drowned City Investigator Expansion","type_code":"event","type_name":"Event","faction_code":"survivor","faction_name":"Survivor","position":87,"exceptional":false,"myriad":false,"code":"11087","name":"Unconventional Method","real_name":"Unconventional Method","cost":0,"text":"As an additional cost to play Unconventional Method, choose and discard an [[Item]] asset that takes up at least 1 hand slot from your hand or play area.\n<b>Investigate.<\/b> You get +X [intellect] for this investigation, where X is the chosen asset's printed resource cost. If you succeed and that asset was in your play area, discover 1 additional clue at your location.","real_text":"As an additional cost to play Unconventional Method, choose and discard an [[Item]] asset that takes up at least 1 hand slot from your hand or play area.\n<b>Investigate.<\/b> You get +X [intellect] for this investigation, where X is the chosen asset's printed resource cost. If you succeed and that asset was in your play area, discover 1 additional clue at your location.","quantity":2,"skill_intellect":2,"xp":0,"health_per_investigator":false,"deck_limit":2,"traits":"Insight. Tactic.","real_traits":"Insight. Tactic.","illustrator":"Borja Pindado","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"a98aaf0f-5a7d-467a-ab2d-2f66140e403e","url":"https:\/\/arkhamdb.com\/card\/11087","imagesrc":"\/bundles\/cards\/11087.jpg"},{"pack_code":"tdcp","pack_name":"The Drowned City Investigator Expansion","type_code":"skill","type_name":"Skill","faction_code":"survivor","faction_name":"Survivor","position":88,"exceptional":false,"myriad":false,"code":"11088","name":"Contemplative","real_name":"Contemplative","text":"You may commit Contemplative to an investigation or skill test during a parley attempt at your location or a connecting location.\nIf this test is successful, the performing investigator discovers 1 clue at their location.","real_text":"You may commit Contemplative to an investigation or skill test during a parley attempt at your location or a connecting location.\nIf this test is successful, the performing investigator discovers 1 clue at their location.","quantity":2,"xp":0,"health_per_investigator":false,"deck_limit":2,"traits":"Innate.","real_traits":"Innate.","tags":"pa.","illustrator":"David Hovey","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"e9e2ad22-b99f-4d85-969a-7fece6362e4b","url":"https:\/\/arkhamdb.com\/card\/11088","imagesrc":"\/bundles\/cards\/11088.jpg"},{"pack_code":"tdcp","pack_name":"The Drowned City Investigator Expansion","type_code":"event","type_name":"Event","faction_code":"survivor","faction_name":"Survivor","position":90,"exceptional":false,"myriad":true,"code":"11090","name":"A Glimmer of Hope","real_name":"A Glimmer of Hope","cost":1,"text":"Myriad.\nA Glimmer of Hope can only be played from your discard pile.\nAdd all copies of A Glimmer of Hope in your discard pile to your hand <i>(including this copy)<\/i>.","real_text":"Myriad.\nA Glimmer of Hope can only be played from your discard pile.\nAdd all copies of A Glimmer of Hope in your discard pile to your hand <i>(including this copy)<\/i>.","quantity":3,"skill_willpower":1,"skill_agility":1,"skill_wild":1,"xp":2,"health_per_investigator":false,"deck_limit":3,"traits":"Blessed. Fortune.","real_traits":"Blessed. Fortune.","illustrator":"Jason Caffoe","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"92ccf774-64e2-42bc-a65f-0e41dea7decd","url":"https:\/\/arkhamdb.com\/card\/11090","imagesrc":"\/bundles\/cards\/11090.jpg"},{"pack_code":"tdcp","pack_name":"The Drowned City Investigator Expansion","type_code":"skill","type_name":"Skill","faction_code":"survivor","faction_name":"Survivor","position":93,"exceptional":false,"myriad":false,"code":"11093","name":"Last Chance","real_name":"Last Chance","text":"Commit only to a skill test with no other cards committed to it. Other cards cannot be committed to this skill test.\nLast Chance loses [wild] for each card in your hand. If this test is successful while Last Chance is committed to it, draw 2 cards.","real_text":"Commit only to a skill test with no other cards committed to it. Other cards cannot be committed to this skill test.\nLast Chance loses [wild] for each card in your hand. If this test is successful while Last Chance is committed to it, draw 2 cards.","quantity":2,"skill_wild":6,"xp":3,"health_per_investigator":false,"deck_limit":2,"traits":"Gambit.","real_traits":"Gambit.","illustrator":"John Pacer","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"ed489a46-559c-4a95-9b80-c1f7c1b045fc","url":"https:\/\/arkhamdb.com\/card\/11093","imagesrc":"\/bundles\/cards\/11093.jpg"},{"pack_code":"tdcp","pack_name":"The Drowned City Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","position":95,"exceptional":false,"myriad":false,"code":"11095","name":"Ascetic","real_name":"Ascetic","text":"Campaign mode only. Permanent. Limit 1 per deck. Purchase only at deck creation.\nWhen you purchase this card, gain 10 experience.\nFor the remainder of the campaign, you cannot earn experience.","real_text":"Campaign mode only. Permanent. Limit 1 per deck. Purchase only at deck creation.\nWhen you purchase this card, gain 10 experience.\nFor the remainder of the campaign, you cannot earn experience.","quantity":1,"xp":0,"health_per_investigator":false,"deck_limit":1,"traits":"Condition.","real_traits":"Condition.","illustrator":"Billy Norrby","is_unique":false,"permanent":true,"double_sided":false,"octgn_id":"fcce3d7f-ab81-427b-be17-165064fdc6f1","url":"https:\/\/arkhamdb.com\/card\/11095","imagesrc":"\/bundles\/cards\/11095.jpg"},{"pack_code":"tdcp","pack_name":"The Drowned City Investigator Expansion","type_code":"skill","type_name":"Skill","faction_code":"neutral","faction_name":"Neutral","position":97,"exceptional":false,"myriad":false,"code":"11097","name":"Confidence","real_name":"Confidence","text":"Max 1 committed per test.\nFor each additional chaos token revealed during this skill test (even if it was canceled or ignored), Confidence gains [wild] (to a maximum of +3 [wild] icons).","real_text":"Max 1 committed per test.\nFor each additional chaos token revealed during this skill test (even if it was canceled or ignored), Confidence gains [wild] (to a maximum of +3 [wild] icons).","quantity":2,"skill_wild":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"traits":"Innate.","real_traits":"Innate.","illustrator":"Billy Norrby","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"930d077e-d622-4498-a9f5-90a0b25e4c34","url":"https:\/\/arkhamdb.com\/card\/11097","imagesrc":"\/bundles\/cards\/11097.jpg"},{"pack_code":"tdcp","pack_name":"The Drowned City Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","position":98,"exceptional":false,"myriad":false,"code":"11098","name":"Spiritual Healing","real_name":"Spiritual Healing","text":"Permanent. Limit 1 per deck.\nWhen you purchase Spiritual Healing, remove 1 point of physical or mental trauma from your investigator.","real_text":"Permanent. Limit 1 per deck.\nWhen you purchase Spiritual Healing, remove 1 point of physical or mental trauma from your investigator.","quantity":1,"xp":4,"health_per_investigator":false,"deck_limit":1,"traits":"Condition. Blessed.","real_traits":"Condition. Blessed.","illustrator":"Lin Hsiang","is_unique":false,"permanent":true,"double_sided":false,"octgn_id":"e9110b15-35ac-4ccb-9f29-eacf22df4c87","url":"https:\/\/arkhamdb.com\/card\/11098","imagesrc":"\/bundles\/cards\/11098.jpg"},{"pack_code":"tdcp","pack_name":"The Drowned City Investigator Expansion","type_code":"skill","type_name":"Skill","faction_code":"neutral","faction_name":"Neutral","position":100,"exceptional":false,"myriad":false,"code":"11100","name":"Dreams of the Clay","real_name":"Dreams of the Clay","text":"[[Artist]], [[Clairvoyant]], [[Dreamer]], [[Performer]] deck only.\nCommit only to a skill test on a treachery. If this skill test is successful, put Dreams of the Clay into play in your play area instead of discarding it.\n[reaction] When you draw a non-peril treachery from the encounter deck, remove Dreams of the Clay from the game: Cancel its revelation effect and discard it.","real_text":"[[Artist]], [[Clairvoyant]], [[Dreamer]], [[Performer]] deck only.\nCommit only to a skill test on a treachery. If this skill test is successful, put Dreams of the Clay into play in your play area instead of discarding it.\n[reaction] When you draw a non-peril treachery from the encounter deck, remove Dreams of the Clay from the game: Cancel its revelation effect and discard it.","quantity":2,"skill_wild":1,"xp":1,"health_per_investigator":false,"deck_limit":2,"traits":"Innate. Augury.","real_traits":"Innate. Augury.","restrictions":{"trait":["artist","clairvoyant","dreamer","performer"]},"illustrator":"FRico","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"8978cca4-da98-412a-967f-95b8a9762fb6","url":"https:\/\/arkhamdb.com\/card\/11100","imagesrc":"\/bundles\/cards\/11100.jpg"},{"pack_code":"tdcp","pack_name":"The Drowned City Investigator Expansion","type_code":"skill","type_name":"Skill","faction_code":"neutral","faction_name":"Neutral","position":101,"exceptional":false,"myriad":false,"code":"11101","name":"Inquisitive","real_name":"Inquisitive","text":"[[Assistant]], [[Miskatonic]], [[Scholar]] deck only.\nIf this skill test is successful, the performing investigator may succeed by up to 2 more or down to 2 less (to a minimum of zero).","real_text":"[[Assistant]], [[Miskatonic]], [[Scholar]] deck only.\nIf this skill test is successful, the performing investigator may succeed by up to 2 more or down to 2 less (to a minimum of zero).","quantity":2,"skill_wild":1,"xp":1,"health_per_investigator":false,"deck_limit":2,"traits":"Innate.","real_traits":"Innate.","restrictions":{"trait":["assistant","miskatonic","scholar"]},"flavor":"\"Dr. Christopher will never believe this!\"","illustrator":"Aleksander Karcz","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"cc738b67-33a9-4c97-bcf9-1cb94dccaa0e","url":"https:\/\/arkhamdb.com\/card\/11101","imagesrc":"\/bundles\/cards\/11101.jpg"},{"pack_code":"tdcp","pack_name":"The Drowned City Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","position":102,"exceptional":false,"myriad":false,"code":"11102","name":"Bound for the Horizon","real_name":"Bound for the Horizon","cost":2,"text":"[[Drifter]], [[Hunter]], [[Wayfarer]] deck only.\nLimit 1 per investigator.\n[fast] During your turn, discard 1 card from your hand and exhaust Bound for the Horizon: <b>Move.<\/b> Move to a connecting location.","real_text":"[[Drifter]], [[Hunter]], [[Wayfarer]] deck only.\nLimit 1 per investigator.\n[fast] During your turn, discard 1 card from your hand and exhaust Bound for the Horizon: <b>Move.<\/b> Move to a connecting location.","quantity":2,"skill_agility":2,"xp":2,"health_per_investigator":false,"deck_limit":2,"traits":"Talent.","real_traits":"Talent.","restrictions":{"trait":["drifter","hunter","wayfarer"]},"illustrator":"Drazenka Kimpel","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"822f2071-d58f-49f9-a1e8-2a347d99690f","url":"https:\/\/arkhamdb.com\/card\/11102","imagesrc":"\/bundles\/cards\/11102.jpg"},{"pack_code":"tdcp","pack_name":"The Drowned City Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","position":104,"exceptional":false,"myriad":false,"code":"11104","name":"Walter Fitzpatrick","real_name":"Walter Fitzpatrick","subname":"Playing Both Sides","cost":3,"text":"[[Civic]], [[Silver Twilight]], [[Socialite]] deck only.\nYou get +1 skill value while parleying.\n[reaction] After you successfully parley, exhaust Walter Fitzpatrick: Gain 1 resource.","real_text":"[[Civic]], [[Silver Twilight]], [[Socialite]] deck only.\nYou get +1 skill value while parleying.\n[reaction] After you successfully parley, exhaust Walter Fitzpatrick: Gain 1 resource.","quantity":2,"skill_willpower":1,"skill_intellect":1,"xp":2,"health":2,"health_per_investigator":false,"sanity":2,"deck_limit":2,"slot":"Ally","real_slot":"Ally","traits":"Ally. Patron. Silver Twilight.","real_traits":"Ally. Patron. Silver Twilight.","tags":"pa.","restrictions":{"trait":["civic","silver twilight","socialite"]},"illustrator":"Romana Kendelic","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"5d4a6aa0-7d39-4c25-9d83-f95bc4344ff1","url":"https:\/\/arkhamdb.com\/card\/11104","imagesrc":"\/bundles\/cards\/11104.jpg"},{"pack_code":"tdcp","pack_name":"The Drowned City Investigator Expansion","type_code":"event","type_name":"Event","faction_code":"neutral","faction_name":"Neutral","position":105,"exceptional":false,"myriad":false,"code":"11105","name":"Name Your Price","real_name":"Name Your Price","cost":20,"text":"[[Criminal]], [[Socialite]] deck only.\n<b>Parley.<\/b> Deal 10 damage to an enemy at your location (5 damage instead if that enemy is [[Elite]]). Remove Name Your Price from the game.","real_text":"[[Criminal]], [[Socialite]] deck only.\n<b>Parley.<\/b> Deal 10 damage to an enemy at your location (5 damage instead if that enemy is [[Elite]]). Remove Name Your Price from the game.","quantity":2,"skill_willpower":1,"skill_agility":1,"xp":2,"health_per_investigator":false,"deck_limit":2,"traits":"Favor.","real_traits":"Favor.","tags":"pa.","restrictions":{"trait":["criminal","socialite"]},"flavor":"\"I can bring em in warm, or I can bring 'em in cold.\"","illustrator":"Romana Kendelic","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"68efb2a1-4635-4dc7-aa5a-60af85b02068","url":"https:\/\/arkhamdb.com\/card\/11105","imagesrc":"\/bundles\/cards\/11105.jpg"},{"pack_code":"tdcp","pack_name":"The Drowned City Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","position":109,"exceptional":false,"myriad":false,"code":"11109","name":"Cowl of Sekhmet","real_name":"Cowl of Sekhmet","subname":"Cloak of the Pharaohs","cost":2,"text":"[[Believer]], [[Chosen]], [[Cultist]] deck only.\n[reaction] When you enter a location, exhaust Cowl of Sekhmet: Until the end of the round, each non-[[Elite]] enemy at that location cannot engage you and you cannot deal damage to those enemies.","real_text":"[[Believer]], [[Chosen]], [[Cultist]] deck only.\n[reaction] When you enter a location, exhaust Cowl of Sekhmet: Until the end of the round, each non-[[Elite]] enemy at that location cannot engage you and you cannot deal damage to those enemies.","quantity":2,"skill_willpower":1,"xp":3,"health_per_investigator":false,"sanity":2,"deck_limit":2,"slot":"Body","real_slot":"Body","traits":"Item. Clothing. Relic.","real_traits":"Item. Clothing. Relic.","restrictions":{"trait":["believer","chosen","cultist"]},"illustrator":"Drazenka Kimpel","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"fb29f8fa-1aba-4caa-beb3-f9f463b3608b","url":"https:\/\/arkhamdb.com\/card\/11109","imagesrc":"\/bundles\/cards\/11109.jpg"},{"pack_code":"tdcp","pack_name":"The Drowned City Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","position":113,"exceptional":false,"myriad":false,"code":"11113","name":"Trench Armor","real_name":"Trench Armor","cost":2,"text":"[[Agency]], [[Police]], [[Veteran]] deck only.\nCancel the first attack of opportunity made against you each round.","real_text":"[[Agency]], [[Police]], [[Veteran]] deck only.\nCancel the first attack of opportunity made against you each round.","quantity":2,"skill_willpower":1,"skill_combat":2,"xp":3,"health":3,"health_per_investigator":false,"deck_limit":2,"slot":"Body","real_slot":"Body","traits":"Item. Armor.","real_traits":"Item. Armor.","restrictions":{"trait":["agency","police","veteran"]},"illustrator":"Pixoloid Studios","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"7019e64e-6718-49a1-bb7d-15c1c6a04d15","url":"https:\/\/arkhamdb.com\/card\/11113","imagesrc":"\/bundles\/cards\/11113.jpg"},{"pack_code":"tdcp","pack_name":"The Drowned City Investigator Expansion","type_code":"event","type_name":"Event","faction_code":"neutral","faction_name":"Neutral","position":114,"exceptional":false,"myriad":false,"code":"11114","name":"Blood of K'n-yan","real_name":"Blood of K'n-yan","cost":2,"text":"[[Clairvoyant]], [[Hunter]], [[Sorcerer]] deck only.\n<b>Fight.<\/b> You may use your [willpower] instead of your [combat] for this attack. For each empty hand slot you have, you get +2 skill value and deal +1 damage for this attack. If this attack defeats a non-[[Elite]] enemy, add that enemy to the victory display and attach Blood of K'n-yan to it.","real_text":"[[Clairvoyant]], [[Hunter]], [[Sorcerer]] deck only.\n<b>Fight.<\/b> You may use your [willpower] instead of your [combat] for this attack. For each empty hand slot you have, you get +2 skill value and deal +1 damage for this attack. If this attack defeats a non-[[Elite]] enemy, add that enemy to the victory display and attach Blood of K'n-yan to it.","quantity":2,"skill_willpower":1,"skill_combat":1,"xp":3,"health_per_investigator":false,"deck_limit":2,"traits":"Spell.","real_traits":"Spell.","restrictions":{"trait":["clairvoyant","hunter","sorcerer"]},"illustrator":"Peter Polach","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"874e983e-9479-4473-9e5f-454c0f33c921","url":"https:\/\/arkhamdb.com\/card\/11114","imagesrc":"\/bundles\/cards\/11114.jpg"},{"pack_code":"tdcp","pack_name":"The Drowned City Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","position":115,"exceptional":false,"myriad":false,"code":"11115","name":"Storm Ruler","real_name":"Storm Ruler","cost":3,"text":"[[Blessed]], [[Clairvoyant]], [[Sorcerer]] deck only.\n[action]: <b>Fight.<\/b> Add your [willpower] value to your skill value for this attack. If this attack is successful, in addition to its standard damage, you may exhaust Storm Ruler to deal 1 damage to an enemy at your location for each [skull], [cultist], [tablet], and [elder_thing] symbol revealed during this attack (to a maximum of 3 additional damage).","real_text":"[[Blessed]], [[Clairvoyant]], [[Sorcerer]] deck only.\n[action]: <b>Fight.<\/b> Add your [willpower] value to your skill value for this attack. If this attack is successful, in addition to its standard damage, you may exhaust Storm Ruler to deal 1 damage to an enemy at your location for each [skull], [cultist], [tablet], and [elder_thing] symbol revealed during this attack (to a maximum of 3 additional damage).","quantity":2,"skill_willpower":1,"skill_combat":1,"xp":4,"health_per_investigator":false,"deck_limit":2,"slot":"Hand","real_slot":"Hand","traits":"Item. Relic. Weapon. Melee.","real_traits":"Item. Relic. Weapon. Melee.","restrictions":{"trait":["blessed","clairvoyant","sorcerer"]},"illustrator":"Grzegorz Bobrowski","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"d27c05ef-7cc2-4509-8fad-d96b36214706","url":"https:\/\/arkhamdb.com\/card\/11115","imagesrc":"\/bundles\/cards\/11115.jpg"},{"pack_code":"tdcp","pack_name":"The Drowned City Investigator Expansion","type_code":"event","type_name":"Event","faction_code":"neutral","faction_name":"Neutral","position":116,"exceptional":false,"myriad":false,"code":"11116","name":"Motivational Speech","real_name":"Motivational Speech","cost":0,"text":"[[Civic]], [[Performer]], [[Socialite]] deck only.\n<b>Parley.<\/b> Choose an investigator at your location. That investigator may play an [[Ally]] asset from their hand at no cost. Then, that investigator may trigger an [action] or [fast] ability on that asset, ignoring all costs.","real_text":"[[Civic]], [[Performer]], [[Socialite]] deck only.\n<b>Parley.<\/b> Choose an investigator at your location. That investigator may play an [[Ally]] asset from their hand at no cost. Then, that investigator may trigger an [action] or [fast] ability on that asset, ignoring all costs.","quantity":2,"skill_willpower":1,"skill_intellect":1,"skill_wild":1,"xp":4,"health_per_investigator":false,"deck_limit":2,"traits":"Spirit.","real_traits":"Spirit.","tags":"pa.","restrictions":{"trait":["civic","performer","socialite"]},"flavor":"\"Yeah, they definitely bought it.\"","illustrator":"Isuardi Therianto","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"0e46ee9d-8c1f-4540-bc1b-08e6a1bdc12f","url":"https:\/\/arkhamdb.com\/card\/11116","imagesrc":"\/bundles\/cards\/11116.jpg"},{"pack_code":"tdcp","pack_name":"The Drowned City Investigator Expansion","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","position":120,"exceptional":false,"myriad":false,"code":"11120","name":"On Their Heels","real_name":"On Their Heels","cost":2,"text":"[[Detective]], [[Hunter]], [[Police]], [[Reporter]] deck only.\nLimit 1 per investigator. Uses (5 leads).\n[reaction] After you enter a location with 1 or more enemies, spend 1 lead and exhaust On Their Heels: Either discover 1 clue at your location or deal 1 damage to an enemy at your location.","real_text":"[[Detective]], [[Hunter]], [[Police]], [[Reporter]] deck only.\nLimit 1 per investigator. Uses (5 leads).\n[reaction] After you enter a location with 1 or more enemies, spend 1 lead and exhaust On Their Heels: Either discover 1 clue at your location or deal 1 damage to an enemy at your location.","quantity":2,"skill_intellect":1,"skill_combat":1,"skill_wild":1,"xp":5,"health_per_investigator":false,"deck_limit":2,"traits":"Talent.","real_traits":"Talent.","restrictions":{"trait":["detective","hunter","police","reporter"]},"illustrator":"Aaron Miller","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"b1feb97a-bb35-4b89-beb3-9fb588590136","url":"https:\/\/arkhamdb.com\/card\/11120","imagesrc":"\/bundles\/cards\/11120.jpg"},{"pack_code":"tdcp","pack_name":"The Drowned City Investigator Expansion","type_code":"event","type_name":"Event","faction_code":"neutral","faction_name":"Neutral","position":124,"exceptional":false,"myriad":false,"code":"11124","name":"Dimensional Vortex","real_name":"Dimensional Vortex","cost":2,"text":"[[Performer]], [[Sorcerer]] deck only.\nFast. Play when the investigation phase begins. Choose a location. Set aside each non-[[Elite]] enemy at the chosen location <i>(keeping all tokens and attachments)<\/i>. Until the end of the round, they are not at any location and are immune to player card effects. When the round ends, return each of these enemies to the chosen location, exhausted. Max once per game.","real_text":"[[Performer]], [[Sorcerer]] deck only.\nFast. Play when the investigation phase begins. Choose a location. Set aside each non-[[Elite]] enemy at the chosen location <i>(keeping all tokens and attachments)<\/i>. Until the end of the round, they are not at any location and are immune to player card effects. When the round ends, return each of these enemies to the chosen location, exhausted. Max once per game.","quantity":2,"skill_willpower":1,"skill_combat":1,"skill_wild":1,"xp":5,"health_per_investigator":false,"deck_limit":2,"traits":"Spell.","real_traits":"Spell.","restrictions":{"trait":["performer","sorcerer"]},"illustrator":"Stanislav Dikolenko","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"cb1863ff-074a-4e74-9d01-a432c82f1f49","url":"https:\/\/arkhamdb.com\/card\/11124","imagesrc":"\/bundles\/cards\/11124.jpg"},{"pack_code":"tdcp","pack_name":"The Drowned City Investigator Expansion","type_code":"treachery","type_name":"Treachery","subtype_code":"basicweakness","subtype_name":"Basic Weakness","faction_code":"neutral","faction_name":"Neutral","position":127,"exceptional":false,"myriad":false,"code":"11127","name":"Morbid Curiosity","real_name":"Morbid Curiosity","text":"<b>Revelation<\/b> - Put Morbid Curiosity into play in your threat area.\n<b>Forced<\/b> - When your turn ends, if you did not successfully investigate this round: Take 1 horror and shuffle Morbid Curiosity back into your deck.\n[action]: <b>Investigate.<\/b> You get -2 skill value for this investigation. If you succeed, discard this card.","real_text":"<b>Revelation<\/b> - Put Morbid Curiosity into play in your threat area.\n<b>Forced<\/b> - When your turn ends, if you did not successfully investigate this round: Take 1 horror and shuffle Morbid Curiosity back into your deck.\n[action]: <b>Investigate.<\/b> You get -2 skill value for this investigation. If you succeed, discard this card.","quantity":1,"health_per_investigator":false,"deck_limit":1,"traits":"Flaw.","real_traits":"Flaw.","illustrator":"Federico Piatti","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"62e9bbca-2b2c-4204-a096-ea015b6c80b7","url":"https:\/\/arkhamdb.com\/card\/11127","imagesrc":"\/bundles\/cards\/11127.jpg"},{"pack_code":"tdcp","pack_name":"The Drowned City Investigator Expansion","type_code":"treachery","type_name":"Treachery","subtype_code":"basicweakness","subtype_name":"Basic Weakness","faction_code":"neutral","faction_name":"Neutral","position":128,"exceptional":false,"myriad":false,"code":"11128","name":"Disruptive Poltergeist","real_name":"Disruptive Poltergeist","text":"<b>Revelation<\/b> - Put Disruptive Poltergeist into play in your threat area.\n<b>Forced<\/b> - When your turn ends, if you did not successfully evade an enemy this round: Take 1 damage and shuffle Disruptive Poltergeist back into your deck.\n[action]: <b>Evade.<\/b> You get -2 skill value for this evasion attempt. If you succeed, discard this card.","real_text":"<b>Revelation<\/b> - Put Disruptive Poltergeist into play in your threat area.\n<b>Forced<\/b> - When your turn ends, if you did not successfully evade an enemy this round: Take 1 damage and shuffle Disruptive Poltergeist back into your deck.\n[action]: <b>Evade.<\/b> You get -2 skill value for this evasion attempt. If you succeed, discard this card.","quantity":1,"health_per_investigator":false,"deck_limit":1,"traits":"Curse.","real_traits":"Curse.","illustrator":"Juan Manuel Tumburus","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"2f789d5b-6f05-495a-b2d2-9541fef1927c","url":"https:\/\/arkhamdb.com\/card\/11128","imagesrc":"\/bundles\/cards\/11128.jpg"},{"pack_code":"tdcp","pack_name":"The Drowned City Investigator Expansion","type_code":"treachery","type_name":"Treachery","subtype_code":"basicweakness","subtype_name":"Basic Weakness","faction_code":"neutral","faction_name":"Neutral","position":129,"exceptional":false,"myriad":false,"code":"11129","name":"Frenzied","real_name":"Frenzied","text":"<b>Revelation<\/b> - Put Frenzied into play in your threat area.\n<b>Forced<\/b> - When your turn ends, if you did not successfully fight an enemy this round: Take 1 damage and shuffle Frenzied back into your deck.\n[action]: <b>Fight.<\/b> You get -2 skill value for this attack. If you succeed, discard this card.","real_text":"<b>Revelation<\/b> - Put Frenzied into play in your threat area.\n<b>Forced<\/b> - When your turn ends, if you did not successfully fight an enemy this round: Take 1 damage and shuffle Frenzied back into your deck.\n[action]: <b>Fight.<\/b> You get -2 skill value for this attack. If you succeed, discard this card.","quantity":1,"health_per_investigator":false,"deck_limit":1,"traits":"Madness.","real_traits":"Madness.","illustrator":"Rafal Hrynkiewicz","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"417602a6-4cf4-4fb5-95e3-3d1b7f9e17fe","url":"https:\/\/arkhamdb.com\/card\/11129","imagesrc":"\/bundles\/cards\/11129.jpg"},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"scenario","type_name":"Scenario","faction_code":"mythos","faction_name":"Mythos","encounter_code":"one_last_job","encounter_name":"One Last Job","position":1,"exceptional":false,"myriad":false,"encounter_position":1,"code":"11501","name":"One Last Job","real_name":"One Last Job","text":"Easy \/ Standard\n[skull]: -X. X is the number of [[Criminal]] enemies in play (to a maximum of 4).\n[tablet]: -2 (-4 instead if there is a [[Criminal]] enemy at your location).\n[elder_thing]: -3. If you fail, discard the top 3 cards of the encounter deck. Choose 1 [[Criminal]] enemy discarded by this effect and spawn it engaged with you.","real_text":"Easy \/ Standard\n[skull]: -X. X is the number of [[Criminal]] enemies in play (to a maximum of 4).\n[tablet]: -2 (-4 instead if there is a [[Criminal]] enemy at your location).\n[elder_thing]: -3. If you fail, discard the top 3 cards of the encounter deck. Choose 1 [[Criminal]] enemy discarded by this effect and spawn it engaged with you.","quantity":1,"health_per_investigator":false,"is_unique":false,"permanent":false,"double_sided":true,"back_text":"Hard \/ Expert\n[skull]: -X. X is 1 more than the number of [[Criminal]] enemies in play.\n[tablet]: -3 (-5 instead if there is a [[Criminal]] enemy at your location).\n[elder_thing]: -4. If you fail, discard the top 6 cards of the encounter deck. Choose 1 [[Criminal]] enemy discarded by this effect and spawn it engaged with you. It makes an immediate attack.","octgn_id":"1264814a-8ddb-48ac-8ac5-07b6205be6d4","url":"https:\/\/arkhamdb.com\/card\/11501","imagesrc":"\/bundles\/cards\/11501.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/11501b.jpg"},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"scenario","type_name":"Scenario","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_western_wall","encounter_name":"The Western Wall","position":17,"exceptional":false,"myriad":false,"encounter_position":1,"code":"11517","name":"The Western Wall","real_name":"The Western Wall","text":"Easy \/ Standard\n[skull]: -X. X is your location's level.\n[cultist]: -3. If you fail and your location is fully flooded, take 1 damage.\n[tablet]: -3. If you fail, increase the flood level of your location.\n[elder_thing]: -3 (-5 instead if your location is fully flooded).","real_text":"Easy \/ Standard\n[skull]: -X. X is your location's level.\n[cultist]: -3. If you fail and your location is fully flooded, take 1 damage.\n[tablet]: -3. If you fail, increase the flood level of your location.\n[elder_thing]: -3 (-5 instead if your location is fully flooded).","quantity":1,"health_per_investigator":false,"is_unique":false,"permanent":false,"double_sided":true,"back_text":"Hard \/ Expert\n[skull]: -X. X is 2 more than your location's level.\n[cultist]: -5. If your location is fully flooded, take 1 damage.\n[tablet]: -5. Increase the flood level of your location, if able.\n[elder_thing]: -5 (If your location is fully flooded, you automatically fail instead).","octgn_id":"b43158f4-ea56-4639-98d0-235b5e5e1469","url":"https:\/\/arkhamdb.com\/card\/11517","imagesrc":"\/bundles\/cards\/11517.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/11517b.jpg"},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"enemy","type_name":"Enemy","subtype_code":"weakness","subtype_name":"Weakness","faction_code":"neutral","faction_name":"Neutral","encounter_code":"the_western_wall","encounter_name":"The Western Wall","position":35,"exceptional":false,"myriad":false,"encounter_position":23,"code":"11535","name":"Hunting Parasite","real_name":"Hunting Parasite","text":"Aloof. Hunter.\n<b>Prey<\/b> - Bearer only.\n<b>Spawn<\/b> - A connecting location (empty if able).\n<b>Forced<\/b> - When the enemy phase ends: Place 1 doom on a player card at this enemy's location. Then, discard Hunting Parasite.","real_text":"Aloof. Hunter.\n<b>Prey<\/b> - Bearer only.\n<b>Spawn<\/b> - A connecting location (empty if able).\n<b>Forced<\/b> - When the enemy phase ends: Place 1 doom on a player card at this enemy's location. Then, discard Hunting Parasite.","quantity":1,"health":1,"health_per_investigator":false,"enemy_damage":1,"enemy_fight":2,"enemy_evade":2,"deck_limit":1,"traits":"Monster. Stowaway.","real_traits":"Monster. Stowaway.","illustrator":"Stephen Somers","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"74cb8e47-3a8f-4f77-8a62-0a64b1cbf8c2","url":"https:\/\/arkhamdb.com\/card\/11535","imagesrc":"\/bundles\/cards\/11535.jpg","spoiler":1},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"scenario","type_name":"Scenario","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_drowned_quarter","encounter_name":"The Drowned Quarter","position":36,"exceptional":false,"myriad":false,"encounter_position":1,"code":"11536","name":"The Drowned Quarter","real_name":"The Drowned Quarter","text":"Easy \/ Standard\n[skull]: -X. X is half the number of revealed locations (rounded down).\n[cultist]: -2. If you fail and your location is fully flooded, take 1 damage.\n[tablet]: -4. If you fail, place 1 of your clues on your location.\n[elder_thing]: -3 (-5 instead if your location is not flooded).","real_text":"Easy \/ Standard\n[skull]: -X. X is half the number of revealed locations (rounded down).\n[cultist]: -2. If you fail and your location is fully flooded, take 1 damage.\n[tablet]: -4. If you fail, place 1 of your clues on your location.\n[elder_thing]: -3 (-5 instead if your location is not flooded).","quantity":1,"health_per_investigator":false,"is_unique":false,"permanent":false,"double_sided":true,"back_text":"Hard \/ Expert\n[skull]: -X. X is the number of revealed locations.\n[cultist]: -3. If your location is flooded, take 1 damage.\n[tablet]: -4. For each point you fail by, place 1 of your clues on your location.\n[elder_thing]: -4 (-6 instead if your location is not flooded).","octgn_id":"0d803dae-fb3f-4b85-9c2e-2e44e226eca4","url":"https:\/\/arkhamdb.com\/card\/11536","imagesrc":"\/bundles\/cards\/11536.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/11536b.jpg"},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"the_drowned_quarter","encounter_name":"The Drowned Quarter","linked_to_code":"11550b","linked_to_name":"Obsidian Relic [tdc_rune_y]","position":50,"exceptional":false,"myriad":false,"encounter_position":17,"code":"11550","name":"Obsidian Relic [tdc_rune_y]","real_name":"Obsidian Relic [tdc_rune_y]","subname":"Puzzling Effigy","text":"If Obsidian Relic [tdc_rune_y] would leave play, remove it from the game.\n[action]: Test [intellect] (8). Double the skill icons of each card committed to this skill test. If you succeed, flip this card and resolve its text.","real_text":"If Obsidian Relic [tdc_rune_y] would leave play, remove it from the game.\n[action]: Test [intellect] (8). Double the skill icons of each card committed to this skill test. If you succeed, flip this card and resolve its text.","quantity":1,"health_per_investigator":false,"traits":"Item. Relic. Glyph.","real_traits":"Item. Relic. Glyph.","illustrator":"Rob Laskey","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"90a6792e-66e4-4fac-b22b-30906df5683f","url":"https:\/\/arkhamdb.com\/card\/11550","imagesrc":"\/bundles\/cards\/11550.jpg","spoiler":1,"linked_card":{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_drowned_quarter","encounter_name":"The Drowned Quarter","id":5326,"position":50,"exceptional":false,"myriad":false,"encounter_position":17,"code":"11550b","name":"Obsidian Relic [tdc_rune_y]","real_name":"Obsidian Relic [tdc_rune_y]","subname":null,"bonded_to":null,"bonded_count":null,"cost":null,"text":"<p><blockquote><i>Pressing a small inset in the relic's base opens the statue's center with a strange hiss, unfolding like an obsidian blossom. A light projection extends over the relic's open core, showing hazy scenes of a crashing alien shoreline and nameless horrors silhouetted against the sky. A cnidarian creature looms over a crowd of squamous larvae, grasping a glowing tablet in a tangle of viscous tentacles. Was this some kind of otherworldly sage? An alien leader, perhaps?<\/i><\/blockquote><\/p><p>You discover this glyph:<\/p><p>[tdc_rune_y]<\/p><p>In your Campaign Log, record \"Knowledge\" under [tdc_rune_y] on the glyph record. This glyph has been translated.<\/p><p>Add this card to the victory display.<\/p>","customization_text":null,"customization_change":null,"real_text":"<blockquote><i>Pressing a small inset in the relic's base opens the statue's center with a strange hiss, unfolding like an obsidian blossom. A light projection extends over the relic's open core, showing hazy scenes of a crashing alien shoreline and nameless horrors silhouetted against the sky. A cnidarian creature looms over a crowd of squamous larvae, grasping a glowing tablet in a tangle of viscous tentacles. Was this some kind of otherworldly sage? An alien leader, perhaps?<\/i><\/blockquote>\nYou discover this glyph:\n[tdc_rune_y]\nIn your Campaign Log, record \"Knowledge\" under [tdc_rune_y] on the glyph record. This glyph has been translated.\nAdd this card to the victory display.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":1,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":null,"stage":null,"traits":null,"real_traits":null,"tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"","illustrator":null,"is_unique":false,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/11550b","imagesrc":null,"spoiler":1}},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"the_drowned_quarter","encounter_name":"The Drowned Quarter","position":52,"exceptional":false,"myriad":false,"encounter_position":21,"code":"11552","name":"Barrier Node","real_name":"Barrier Node","subname":"Energy Shield","text":"Barrier Node cannot be defeated or leave play.\n[reaction] When your turn begins: Heal 1 damage from Barrier Node.\n[tdc_rune_q] \u00b7 [tdc_rune_x] \u00b7 [tdc_rune_g] \u00b7 [tdc_rune_k] \u00b7 [tdc_rune_s]\nBarrier Node gets +2 health.","real_text":"Barrier Node cannot be defeated or leave play.\n[reaction] When your turn begins: Heal 1 damage from Barrier Node.\n[tdc_rune_q] \u00b7 [tdc_rune_x] \u00b7 [tdc_rune_g] \u00b7 [tdc_rune_k] \u00b7 [tdc_rune_s]\nBarrier Node gets +2 health.","quantity":1,"health":1,"health_per_investigator":false,"traits":"Item. Artifact. R'lyeh.","real_traits":"Item. Artifact. R'lyeh.","illustrator":"Romana Kendelic","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"54eebcaa-c0df-44af-8965-a5126405d6c0","url":"https:\/\/arkhamdb.com\/card\/11552","imagesrc":"\/bundles\/cards\/11552.jpg","spoiler":1},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"scenario","type_name":"Scenario","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_apiary","encounter_name":"The Apiary","position":53,"exceptional":false,"myriad":false,"encounter_position":1,"code":"11553","name":"The Apiary","real_name":"The Apiary","text":"Easy \/ Standard\n[skull]: -X. X is half the amount of doom on enemies and assets in play, rounded down (to a max of 4).\n[cultist]: -1. If there is a [[Cultist]] enemy at your location, reveal another token.\n[tablet]: -3. If you fail, place 1 doom on an enemy at your location with no doom on it.\n[elder_thing]: -4. If you fail, take 1 damage or 1 horror.","real_text":"Easy \/ Standard\n[skull]: -X. X is half the amount of doom on enemies and assets in play, rounded down (to a max of 4).\n[cultist]: -1. If there is a [[Cultist]] enemy at your location, reveal another token.\n[tablet]: -3. If you fail, place 1 doom on an enemy at your location with no doom on it.\n[elder_thing]: -4. If you fail, take 1 damage or 1 horror.","quantity":1,"health_per_investigator":false,"is_unique":false,"permanent":false,"double_sided":true,"back_text":"Hard \/ Expert\n[skull]: -X. X is the amount of doom on enemies and assets in play (to a max of 8).\n[cultist]: -3. If there is a [[Cultist]] enemy at your location, reveal another token.\n[tablet]: -5. If you fail, place 1 doom on an enemy at your location (with no doom on it, if able).\n[elder_thing]: -6. If you fail, take 1 damage or 1 horror.","octgn_id":"099b5086-722b-4d9e-9670-1fc7b393cb97","url":"https:\/\/arkhamdb.com\/card\/11553","imagesrc":"\/bundles\/cards\/11553.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/11553b.jpg"},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"the_apiary","encounter_name":"The Apiary","linked_to_code":"11581b","linked_to_name":"Ancient Relic [tdc_rune_s]","position":81,"exceptional":false,"myriad":false,"encounter_position":35,"code":"11581","name":"Ancient Relic [tdc_rune_s]","real_name":"Ancient Relic [tdc_rune_s]","subname":"Leering Visage","text":"If Ancient Relic [tdc_rune_s] would leave play, set it aside, out of play.\n<b>Forced<\/b> - After you take 1 or more damage: Deal 1 damage to Ancient Relic [tdc_rune_s].\n[reaction] When you end the game with Ancient Relic [tdc_rune_s] under your control: Flip this card and resolve its text.","real_text":"If Ancient Relic [tdc_rune_s] would leave play, set it aside, out of play.\n<b>Forced<\/b> - After you take 1 or more damage: Deal 1 damage to Ancient Relic [tdc_rune_s].\n[reaction] When you end the game with Ancient Relic [tdc_rune_s] under your control: Flip this card and resolve its text.","quantity":1,"health":5,"health_per_investigator":false,"traits":"Item. Relic. Glyph.","real_traits":"Item. Relic. Glyph.","illustrator":"Rob Laskey","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"c4597ac4-af87-45ad-b9ff-6d881aa3f083","url":"https:\/\/arkhamdb.com\/card\/11581","imagesrc":"\/bundles\/cards\/11581.jpg","spoiler":1,"linked_card":{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_apiary","encounter_name":"The Apiary","id":5358,"position":81,"exceptional":false,"myriad":false,"encounter_position":35,"code":"11581b","name":"Ancient Relic [tdc_rune_s]","real_name":"Ancient Relic [tdc_rune_s]","subname":null,"bonded_to":null,"bonded_count":null,"cost":null,"text":"<p><blockquote><i>Twisting portions of the relic unlocks a small cylinder in the center. Inside the cylinder is an even smaller version of the same relic, and within the smaller relic is a glittering gem. Holding it up to the light projects a series of small dots that form some kind of code. One of the expedition members identifies it as a blueprint of sorts: the symbols appear to be instructions for repairing some kind of machine.<\/i><\/blockquote><\/p><p>You discover this glyph:<\/p><p>[tdc_rune_s]<\/p><p>In your Campaign Log, record \"Machine\" under [tdc_rune_s] on the glyph record. This glyph has been translated.<\/p><p>Add this card to the victory display.<\/p>","customization_text":null,"customization_change":null,"real_text":"<blockquote><i>Twisting portions of the relic unlocks a small cylinder in the center. Inside the cylinder is an even smaller version of the same relic, and within the smaller relic is a glittering gem. Holding it up to the light projects a series of small dots that form some kind of code. One of the expedition members identifies it as a blueprint of sorts: the symbols appear to be instructions for repairing some kind of machine.<\/i><\/blockquote>\nYou discover this glyph:\n[tdc_rune_s]\nIn your Campaign Log, record \"Machine\" under [tdc_rune_s] on the glyph record. This glyph has been translated.\nAdd this card to the victory display.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":1,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":null,"stage":null,"traits":null,"real_traits":null,"tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"","illustrator":null,"is_unique":false,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/11581b","imagesrc":null,"spoiler":1}},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"the_apiary","encounter_name":"The Apiary","position":82,"exceptional":false,"myriad":false,"encounter_position":36,"code":"11582","name":"Grisly \"Mask\"","real_name":"Grisly \"Mask\"","subname":"Is It Actually Alive?","text":"[fast] Exhaust Grisly \"Mask\": Disengage from each enemy. Until the beginning of your next turn, you cannot move and cannot damage enemies or engage them.\n[tdc_rune_j] \u00b7 [tdc_rune_m] \u00b7 [tdc_rune_s] \u00b7 [tdc_rune_c] \u00b7 [tdc_rune_b]\n[fast] Take 1 direct horror and exhaust Grisly \"Mask\": Deal 2 damage to an enemy at your location.","real_text":"[fast] Exhaust Grisly \"Mask\": Disengage from each enemy. Until the beginning of your next turn, you cannot move and cannot damage enemies or engage them.\n[tdc_rune_j] \u00b7 [tdc_rune_m] \u00b7 [tdc_rune_s] \u00b7 [tdc_rune_c] \u00b7 [tdc_rune_b]\n[fast] Take 1 direct horror and exhaust Grisly \"Mask\": Deal 2 damage to an enemy at your location.","quantity":1,"health_per_investigator":false,"traits":"Item. Artifact. R'lyeh.","real_traits":"Item. Artifact. R'lyeh.","illustrator":"Pixoloid Studios","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"8e489230-9b2b-4c02-bae1-78d6c261e221","url":"https:\/\/arkhamdb.com\/card\/11582","imagesrc":"\/bundles\/cards\/11582.jpg","spoiler":1},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"treachery","type_name":"Treachery","subtype_code":"weakness","subtype_name":"Weakness","faction_code":"neutral","faction_name":"Neutral","encounter_code":"the_apiary","encounter_name":"The Apiary","position":83,"exceptional":false,"myriad":false,"encounter_position":37,"code":"11583","name":"Parasitic Transformation","real_name":"Parasitic Transformation","text":"<b>Revelation<\/b> - Put Parasitic Transformation into play in your threat area.\n<b>Forced<\/b> - After an enemy engages you: Place 1 doom on Parasitic Transformation.\n[action][action]: Discard Parasitic Transformation.","real_text":"<b>Revelation<\/b> - Put Parasitic Transformation into play in your threat area.\n<b>Forced<\/b> - After an enemy engages you: Place 1 doom on Parasitic Transformation.\n[action][action]: Discard Parasitic Transformation.","quantity":4,"health_per_investigator":false,"deck_limit":1,"traits":"Curse. Hazard.","real_traits":"Curse. Hazard.","illustrator":"Rafal Hrynkiewicz","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"fcb5e661-a338-453e-bb84-b26415b17b34","url":"https:\/\/arkhamdb.com\/card\/11583","imagesrc":"\/bundles\/cards\/11583.jpg","spoiler":1},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"scenario","type_name":"Scenario","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_grand_vault","encounter_name":"The Grand Vault","position":87,"exceptional":false,"myriad":false,"encounter_position":1,"code":"11587","name":"The Grand Vault","real_name":"The Grand Vault","text":"Easy \/ Standard\n[skull]: -X. X is half the number of activated locations (rounded down).\n[cultist]: -3. If you fail, you must either deactivate your location or take 1 damage or 1 horror.\n[tablet]: -2 (-3 instead if your location is partially flooded; -4 instead if your location is fully flooded).\n[elder_thing]: -4. If you fail, search the encounter discard pile for a copy of the Still Behind You treachery and add it to the victory display.","real_text":"Easy \/ Standard\n[skull]: -X. X is half the number of activated locations (rounded down).\n[cultist]: -3. If you fail, you must either deactivate your location or take 1 damage or 1 horror.\n[tablet]: -2 (-3 instead if your location is partially flooded; -4 instead if your location is fully flooded).\n[elder_thing]: -4. If you fail, search the encounter discard pile for a copy of the Still Behind You treachery and add it to the victory display.","quantity":1,"health_per_investigator":false,"is_unique":false,"permanent":false,"double_sided":true,"back_text":"Hard \/ Expert\n[skull]: -X. X is the number of activated locations.\n[cultist]: -4. After this test resolves, you must either deactivate your location or take 1 damage and 1 horror.\n[tablet]: -3 (-4 instead if your location is partially flooded; -5 instead if your location is fully flooded).\n[elder_thing]: -5. If you fail, search the encounter discard pile for a copy of the Still Behind You treachery and draw it.","octgn_id":"8809ea3e-b6fc-4597-9187-6f6156dc4bad","url":"https:\/\/arkhamdb.com\/card\/11587","imagesrc":"\/bundles\/cards\/11587.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/11587b.jpg"},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"the_grand_vault","encounter_name":"The Grand Vault","position":111,"exceptional":false,"myriad":false,"encounter_position":29,"code":"11611","name":"Tidal Tablet","real_name":"Tidal Tablet","subname":"Record of Ancient Depths","text":"[reaction] When your location's flood level is increased: Move to a connecting location.\n[tdc_rune_l] \u00b7 [tdc_rune_k] \u00b7 [tdc_rune_d]\n[fast] Exhaust Tidal Tablet: Increase the flood level of your location. Then, choose another flooded location and decrease its flood level.","real_text":"[reaction] When your location's flood level is increased: Move to a connecting location.\n[tdc_rune_l] \u00b7 [tdc_rune_k] \u00b7 [tdc_rune_d]\n[fast] Exhaust Tidal Tablet: Increase the flood level of your location. Then, choose another flooded location and decrease its flood level.","quantity":1,"health_per_investigator":false,"traits":"Item. Artifact. R'lyeh.","real_traits":"Item. Artifact. R'lyeh.","illustrator":"Pixoloid Studios","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"dab6d7f9-82e2-49fa-aebe-27ce44e5235f","url":"https:\/\/arkhamdb.com\/card\/11611","imagesrc":"\/bundles\/cards\/11611.jpg","spoiler":1},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"scenario","type_name":"Scenario","faction_code":"mythos","faction_name":"Mythos","encounter_code":"court_of_the_ancients","encounter_name":"Court of the Ancients","position":112,"exceptional":false,"myriad":false,"encounter_position":1,"code":"11612","name":"Court of the Ancients","real_name":"Court of the Ancients","text":"Easy \/ Standard\n[skull]: -X. X is the number of [[Glyph]] cards in the victory display.\n[cultist]: -2 (-4 instead if there is a [[Stowaway]] enemy at your location).\n[tablet]: -2. If your location is flooded, reveal another token.\n[elder_thing]: -4. If this token is revealed during an attack or evasion attempt, take 1 damage or 1 horror.","real_text":"Easy \/ Standard\n[skull]: -X. X is the number of [[Glyph]] cards in the victory display.\n[cultist]: -2 (-4 instead if there is a [[Stowaway]] enemy at your location).\n[tablet]: -2. If your location is flooded, reveal another token.\n[elder_thing]: -4. If this token is revealed during an attack or evasion attempt, take 1 damage or 1 horror.","quantity":1,"health_per_investigator":false,"is_unique":false,"permanent":false,"double_sided":true,"back_text":"Hard \/ Expert\n[skull]: -X. X is 1 more than the number of [[Glyph]] cards in the victory display.\n[cultist]: -3 (-5 instead if there is a [[Stowaway]] enemy at your location).\n[tablet]: -3. If your location is flooded, reveal another token.\n[elder_thing]: -5. If this token is revealed during an attack or evasion attempt, take 1 damage and 1 horror.","octgn_id":"1dd39850-2e7b-4de8-8bcd-d57923409a75","url":"https:\/\/arkhamdb.com\/card\/11612","imagesrc":"\/bundles\/cards\/11612.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/11612b.jpg"},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"court_of_the_ancients","encounter_name":"Court of the Ancients","position":138,"exceptional":false,"myriad":false,"encounter_position":31,"code":"11638","name":"Shard of Y'ch'lecht","real_name":"Shard of Y'ch'lecht","subname":"Otherworldly Remnant","text":"You may ignore the first attack made against you by a [[Star Spawn]] or [[Deep One]] enemy each round.\n[tdc_rune_b] \u00b7 [tdc_rune_x] \u00b7 [tdc_rune_o] \u00b7 [tdc_rune_k]\n[reaction] When a [[Star Spawn]] or [[Deep One]] enemy enters your location, exhaust this card: Exhaust that enemy.","real_text":"You may ignore the first attack made against you by a [[Star Spawn]] or [[Deep One]] enemy each round.\n[tdc_rune_b] \u00b7 [tdc_rune_x] \u00b7 [tdc_rune_o] \u00b7 [tdc_rune_k]\n[reaction] When a [[Star Spawn]] or [[Deep One]] enemy enters your location, exhaust this card: Exhaust that enemy.","quantity":1,"health_per_investigator":false,"traits":"Item. Artifact. R'lyeh.","real_traits":"Item. Artifact. R'lyeh.","illustrator":"Rayven Studios","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"52d778be-1802-436c-85fe-13a60804cb03","url":"https:\/\/arkhamdb.com\/card\/11638","imagesrc":"\/bundles\/cards\/11638.jpg","spoiler":1},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"scenario","type_name":"Scenario","faction_code":"mythos","faction_name":"Mythos","encounter_code":"obsidian_canyons","encounter_name":"Obsidian Canyons","position":139,"exceptional":false,"myriad":false,"encounter_position":1,"code":"11639","name":"Obsidian Canyons","real_name":"Obsidian Canyons","text":"Easy \/ Standard\n[skull]: -X. X is the current Storm Intensity.\n[cultist]: -4. If this test fails, place 1 doom on the nearest enemy.\n[tablet]: -1 for each open sky adjacent to your current location.\n[elder_thing]: -2. If there is an enemy at your location, reveal another token.","real_text":"Easy \/ Standard\n[skull]: -X. X is the current Storm Intensity.\n[cultist]: -4. If this test fails, place 1 doom on the nearest enemy.\n[tablet]: -1 for each open sky adjacent to your current location.\n[elder_thing]: -2. If there is an enemy at your location, reveal another token.","quantity":1,"health_per_investigator":false,"is_unique":false,"permanent":false,"double_sided":true,"back_text":"Hard \/ Expert\n[skull]: -X. X is 2 more than the current Storm Intensity.\n[cultist]: -6. Place 1 doom on the nearest enemy.\n[tablet]: -2 for each open sky adjacent to your current location.\n[elder_thing]: -4. If there is an enemy at your location, reveal another token.","octgn_id":"cf24dd13-e8aa-4c72-a6c4-ad00faac9b59","url":"https:\/\/arkhamdb.com\/card\/11639","imagesrc":"\/bundles\/cards\/11639.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/11639b.jpg"},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"obsidian_canyons","encounter_name":"Obsidian Canyons","linked_to_code":"11663b","linked_to_name":"Sky Relic [tdc_rune_f]","position":163,"exceptional":false,"myriad":false,"encounter_position":31,"code":"11663","name":"Sky Relic [tdc_rune_f]","real_name":"Sky Relic [tdc_rune_f]","subname":"Eroded by Winds","text":"If Sky Relic [tdc_rune_f] would leave play, remove it from the game.\n[action]: Test [agility] (8). Double the skill icons of each card committed to this skill test. If you succeed, flip this card and resolve its text.","real_text":"If Sky Relic [tdc_rune_f] would leave play, remove it from the game.\n[action]: Test [agility] (8). Double the skill icons of each card committed to this skill test. If you succeed, flip this card and resolve its text.","quantity":1,"health_per_investigator":false,"traits":"Item. Relic. Glyph.","real_traits":"Item. Relic. Glyph.","illustrator":"Rob Laskey","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"f40514b4-e6d6-4643-aba7-8d41ed1da716","url":"https:\/\/arkhamdb.com\/card\/11663","imagesrc":"\/bundles\/cards\/11663.jpg","spoiler":1,"linked_card":{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"obsidian_canyons","encounter_name":"Obsidian Canyons","id":5435,"position":163,"exceptional":false,"myriad":false,"encounter_position":31,"code":"11663b","name":"Sky Relic [tdc_rune_f]","real_name":"Sky Relic [tdc_rune_f]","subname":null,"bonded_to":null,"bonded_count":null,"cost":null,"text":"<p>You discover the following glyph:<\/p><p>[tdc_rune_f]<\/p><p>In your Campaign Log, record \"Stars\" under [tdc_rune_f] on the glyph record. This glyph has been translated. Add this card to the victory display.<\/p>","customization_text":null,"customization_change":null,"real_text":"You discover the following glyph:\n[tdc_rune_f]\nIn your Campaign Log, record \"Stars\" under [tdc_rune_f] on the glyph record. This glyph has been translated. Add this card to the victory display.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":1,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":null,"stage":null,"traits":null,"real_traits":null,"tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"Twisting a hidden knob in the relic's base releases a shower of sparks. You nearly drop the relic from surprise, but the \"sparks\" are merely random pinpricks of light and thick clouds of fog that shift like oil on water. The more you look at them, the more they resemble constellations, patterns of distant stars. The projection looks nothing like the constellations you've seen before, however.","illustrator":null,"is_unique":false,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/11663b","imagesrc":null,"spoiler":1}},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"obsidian_canyons","encounter_name":"Obsidian Canyons","linked_to_code":"11672b","linked_to_name":"Obsidian Claw","position":172,"exceptional":false,"myriad":false,"encounter_position":45,"code":"11672a","name":"Obsidian Claw","real_name":"Obsidian Claw","subname":"Speed","text":"Cannot leave play. Enters play <i>(Speed)<\/i> side faceup.\n[fast] During your turn, exhaust this card and choose a location up to 2 connections away: Move to the chosen location.\n[tdc_rune_a] \u00b7 [tdc_rune_p] \u00b7 [tdc_rune_m] \u00b7 [tdc_rune_e] \u00b7 [tdc_rune_b] \u00b7 [tdc_rune_c]\n[fast]: Flip this card. (Max once per round.)","real_text":"Cannot leave play. Enters play <i>(Speed)<\/i> side faceup.\n[fast] During your turn, exhaust this card and choose a location up to 2 connections away: Move to the chosen location.\n[tdc_rune_a] \u00b7 [tdc_rune_p] \u00b7 [tdc_rune_m] \u00b7 [tdc_rune_e] \u00b7 [tdc_rune_b] \u00b7 [tdc_rune_c]\n[fast]: Flip this card. (Max once per round.)","quantity":1,"health_per_investigator":false,"traits":"Item. Artifact. R'lyeh.","real_traits":"Item. Artifact. R'lyeh.","illustrator":"Pixoloid Studios","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"d2b97673-f1e6-4959-b3a9-b321be9b194a","url":"https:\/\/arkhamdb.com\/card\/11672a","imagesrc":"\/bundles\/cards\/11672a.jpg","spoiler":1,"linked_card":{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"obsidian_canyons","encounter_name":"Obsidian Canyons","id":5214,"position":172,"exceptional":false,"myriad":false,"encounter_position":45,"code":"11672b","name":"Obsidian Claw","real_name":"Obsidian Claw","subname":"Power","bonded_to":null,"bonded_count":null,"cost":null,"text":"<p>Cannot leave play. Enters play <i>(Speed)<\/i> side faceup.<\/p><p><span class=\"icon-action\" title=\"Action\"><\/span> Exhaust Obsidian Claw: <b>Fight.<\/b> You may use your <span class=\"icon-agility\" title=\"Agility\"><\/span> instead of your <span class=\"icon-combat\" title=\"Combat\"><\/span> and get +1 skill value for this attack. If the attacked enemy is exhausted, this attack deals +1 damage.<\/p><p><span class=\"icon-lightning\" title=\"Fast Action\"><\/span>: Flip this card. (Max once per round.)<\/p>","customization_text":null,"customization_change":null,"real_text":"Cannot leave play. Enters play <i>(Speed)<\/i> side faceup.\n[action] Exhaust Obsidian Claw: <b>Fight.<\/b> You may use your [agility] instead of your [combat] and get +1 skill value for this attack. If the attacked enemy is exhausted, this attack deals +1 damage.\n[fast]: Flip this card. (Max once per round.)","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":null,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":null,"stage":null,"traits":"Item. Artifact. R'lyeh.","real_traits":"Item. Artifact. R'lyeh.","tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"","illustrator":"Pixoloid Studios","is_unique":true,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/11672b","imagesrc":null,"spoiler":1}},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"obsidian_canyons","encounter_name":"Obsidian Canyons","position":172,"exceptional":false,"myriad":false,"encounter_position":45,"code":"11672b","name":"Obsidian Claw","real_name":"Obsidian Claw","subname":"Power","text":"Cannot leave play. Enters play <i>(Speed)<\/i> side faceup.\n[action] Exhaust Obsidian Claw: <b>Fight.<\/b> You may use your [agility] instead of your [combat] and get +1 skill value for this attack. If the attacked enemy is exhausted, this attack deals +1 damage.\n[fast]: Flip this card. (Max once per round.)","real_text":"Cannot leave play. Enters play <i>(Speed)<\/i> side faceup.\n[action] Exhaust Obsidian Claw: <b>Fight.<\/b> You may use your [agility] instead of your [combat] and get +1 skill value for this attack. If the attacked enemy is exhausted, this attack deals +1 damage.\n[fast]: Flip this card. (Max once per round.)","quantity":1,"health_per_investigator":false,"traits":"Item. Artifact. R'lyeh.","real_traits":"Item. Artifact. R'lyeh.","illustrator":"Pixoloid Studios","is_unique":true,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/11672b","spoiler":1},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"scenario","type_name":"Scenario","faction_code":"mythos","faction_name":"Mythos","encounter_code":"sepulchre_of_the_sleeper","encounter_name":"Sepulchre of the Sleeper","position":173,"exceptional":false,"myriad":false,"encounter_position":1,"code":"11673","name":"Sepulchre of the Sleeper","real_name":"Sepulchre of the Sleeper","text":"Easy \/ Standard\n[skull]: -X. X is the current Disturbance (to a maximum of 6).\n[cultist]: -4. If you fail, draw the top card of the encounter deck. If you fail by 3 or more, that card gains peril and surge.\n[tablet]: -4. For each point you fail by, you must either take 1 horror or discard 1 card from your hand.\n[elder_thing]: -3. Reveal another token.","real_text":"Easy \/ Standard\n[skull]: -X. X is the current Disturbance (to a maximum of 6).\n[cultist]: -4. If you fail, draw the top card of the encounter deck. If you fail by 3 or more, that card gains peril and surge.\n[tablet]: -4. For each point you fail by, you must either take 1 horror or discard 1 card from your hand.\n[elder_thing]: -3. Reveal another token.","quantity":1,"health_per_investigator":false,"is_unique":false,"permanent":false,"double_sided":true,"back_text":"Hard \/ Expert\n[skull]: -X. X is the current Disturbance.\n[cultist]: -6. If you fail, draw the top card of the encounter deck. If you fail by 3 or more, that card gains peril and surge.\n[tablet]: -6. For each point you fail by, you must either take 1 horror or discard 1 card from your hand.\n[elder_thing]: -4. Reveal another token.","octgn_id":"a48fa256-4619-4818-9fde-d7ba39f3495e","url":"https:\/\/arkhamdb.com\/card\/11673","imagesrc":"\/bundles\/cards\/11673.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/11673b.jpg"},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"scenario","type_name":"Scenario","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_doom_of_arkham_part_1","encounter_name":"The Doom of Arkham Part I","position":182,"exceptional":false,"myriad":false,"encounter_position":1,"code":"11682","name":"The Doom of Arkham Pt I","real_name":"The Doom of Arkham Pt I","text":"Easy \/ Standard\n[skull]: -X. X is half the number of locations with no scenario cards beneath them (rounded up).\n[cultist]: -3. If this test fails, place 1 doom on the nearest enemy with no doom on it.\n[tablet]: -3. If this test fails, place 1 of your clues on your location.\n[elder_thing]: -2. If your location is flooded, reveal another token.","real_text":"Easy \/ Standard\n[skull]: -X. X is half the number of locations with no scenario cards beneath them (rounded up).\n[cultist]: -3. If this test fails, place 1 doom on the nearest enemy with no doom on it.\n[tablet]: -3. If this test fails, place 1 of your clues on your location.\n[elder_thing]: -2. If your location is flooded, reveal another token.","quantity":1,"health_per_investigator":false,"is_unique":false,"permanent":false,"double_sided":true,"back_text":"Hard \/ Expert\n[skull]: -X. X is the number of locations with no scenario cards beneath them.\n[cultist]: -5. If this test fails, place 1 doom on the nearest enemy with no doom on it.\n[tablet]: -5. If this test fails, place 1 of your clues on your location.\n[elder_thing]: -4. If your location is flooded, reveal another token.","octgn_id":"88fd2bde-b186-4ca7-8b4e-75084cfb2f7a","url":"https:\/\/arkhamdb.com\/card\/11682","imagesrc":"\/bundles\/cards\/11682.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/11682b.jpg"},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"the_doom_of_arkham_part_1","encounter_name":"The Doom of Arkham Part I","position":187,"exceptional":false,"myriad":false,"encounter_position":6,"code":"11687","name":"John Raymond Legrasse","real_name":"John Raymond Legrasse","subname":"Hunting for Answers","cost":4,"text":"You get +1 skill value while fighting [[Deep One]] and [[Star Spawn]] enemies.\n[reaction] During a skill test while fighting or evading Cthulhu, exhaust John Raymond Legrasse: You get +X skill value for this test, where X is Cthulhu's Rage.","real_text":"You get +1 skill value while fighting [[Deep One]] and [[Star Spawn]] enemies.\n[reaction] During a skill test while fighting or evading Cthulhu, exhaust John Raymond Legrasse: You get +X skill value for this test, where X is Cthulhu's Rage.","quantity":1,"skill_intellect":1,"skill_combat":1,"skill_wild":1,"health":3,"health_per_investigator":false,"sanity":3,"deck_limit":1,"slot":"Ally","real_slot":"Ally","traits":"Ally. Detective.","real_traits":"Ally. Detective.","illustrator":"Aleksander Karcz","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"696c36b7-dc13-4ef3-be14-67a0bce752eb","url":"https:\/\/arkhamdb.com\/card\/11687","imagesrc":"\/bundles\/cards\/11687.jpg","spoiler":1},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"the_doom_of_arkham_part_1","encounter_name":"The Doom of Arkham Part I","position":188,"exceptional":false,"myriad":false,"encounter_position":7,"code":"11688","name":"Horror in Clay","real_name":"Horror in Clay","subname":"Sculpture of Dreams","text":"Each [[Star Spawn]] enemy loses patrol and its printed <b>Prey<\/b> instructions and gains hunter and \"<b>Prey<\/b> - You.\"\n[tdc_rune_u] \u00b7 [tdc_rune_x] \u00b7 [tdc_rune_o] \u00b7 [tdc_rune_o] \u00b7 [tdc_rune_d] \u00b7 [tdc_rune_f] \u00b7 [tdc_rune_z]\n[fast] Exhaust Horror in Clay: Either treat this asset's printed text box as if it were blank until the end of the round <i>(except for <b>Traits<\/b>)<\/i>, or move a [[Star Spawn]] enemy once in any direction.","real_text":"Each [[Star Spawn]] enemy loses patrol and its printed <b>Prey<\/b> instructions and gains hunter and \"<b>Prey<\/b> - You.\"\n[tdc_rune_u] \u00b7 [tdc_rune_x] \u00b7 [tdc_rune_o] \u00b7 [tdc_rune_o] \u00b7 [tdc_rune_d] \u00b7 [tdc_rune_f] \u00b7 [tdc_rune_z]\n[fast] Exhaust Horror in Clay: Either treat this asset's printed text box as if it were blank until the end of the round <i>(except for <b>Traits<\/b>)<\/i>, or move a [[Star Spawn]] enemy once in any direction.","quantity":1,"health_per_investigator":false,"traits":"Item. Artifact. R'lyeh.","real_traits":"Item. Artifact. R'lyeh.","illustrator":"Rob Laskey","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"c002f450-f9e4-4d4f-b632-89c67bf6640d:0f9aadd4-47b4-4e2f-b9f4-9a4b13266121","url":"https:\/\/arkhamdb.com\/card\/11688","imagesrc":"\/bundles\/cards\/11688.jpg","spoiler":1},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"scenario","type_name":"Scenario","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_doom_of_arkham_part_2","encounter_name":"The Doom of Arkham Part II","position":188,"exceptional":false,"myriad":false,"encounter_position":1,"code":"11688a","name":"The Doom of Arkham Pt II","real_name":"The Doom of Arkham Pt II","text":"Easy \/ Standard\n[skull]: -X. X is Cthulhu's Rage.\n[cultist]: -3. If you fail and your location is flooded, take 1 damage.\n[tablet]: -3. If you fail, place 1 of your clues on your location.\n[elder_thing]: -1. Reveal another token. If you fail, after this test resolves, draw the top card of the Cthulhu deck. (Max one draw per round.)","real_text":"Easy \/ Standard\n[skull]: -X. X is Cthulhu's Rage.\n[cultist]: -3. If you fail and your location is flooded, take 1 damage.\n[tablet]: -3. If you fail, place 1 of your clues on your location.\n[elder_thing]: -1. Reveal another token. If you fail, after this test resolves, draw the top card of the Cthulhu deck. (Max one draw per round.)","quantity":1,"health_per_investigator":false,"is_unique":false,"permanent":false,"double_sided":true,"back_text":"Hard \/ Expert\n[skull]: -X. X is 2 more than Cthulhu's Rage.\n[cultist]: -5. If your location is flooded, take 1 damage.\n[tablet]: -5. If you fail, place 1 of your clues on your location.\n[elder_thing]: -3. Reveal another token. If you fail, after this test resolves, draw the top card of the Cthulhu deck. (Max one draw per round.)","url":"https:\/\/arkhamdb.com\/card\/11688a","imagesrc":"\/bundles\/cards\/11688a.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/11688ab.jpg"},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"stowaways","encounter_name":"Stowaways","position":221,"exceptional":false,"myriad":false,"encounter_position":1,"code":"11721","name":"Stowaway Drone","real_name":"Stowaway Drone","text":"Aloof. Patrol (nearest other enemy with no doom on it ).\n<b>Forced<\/b> - When the enemy phase ends: Place 1 doom on another non-[[Elite]] enemy at this location. Then, discard Stowaway Drone.","real_text":"Aloof. Patrol (nearest other enemy with no doom on it ).\n<b>Forced<\/b> - When the enemy phase ends: Place 1 doom on another non-[[Elite]] enemy at this location. Then, discard Stowaway Drone.","quantity":3,"health":1,"health_per_investigator":false,"enemy_damage":1,"enemy_fight":2,"enemy_evade":2,"traits":"Monster. Stowaway.","real_traits":"Monster. Stowaway.","illustrator":"Stephen Somers","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"a94559ea-5d21-4153-a246-8177daa37712","url":"https:\/\/arkhamdb.com\/card\/11721","imagesrc":"\/bundles\/cards\/11721.jpg","spoiler":1},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"stowaways","encounter_name":"Stowaways","position":222,"exceptional":false,"myriad":false,"encounter_position":4,"code":"11722","name":"Infected!","real_name":"Infected!","text":"<b>Revelation<\/b> - Put Infected! into play in your threat area. Limit 1 per investigator.\n<b>Forced<\/b> - After you end your turn at a location with another investigator or a [[Stowaway]] enemy: Place 1 doom on Infected!\n[action]: Test [willpower] (3). If you fail, take 1 damage. If you succeed, discard Infected!","real_text":"<b>Revelation<\/b> - Put Infected! into play in your threat area. Limit 1 per investigator.\n<b>Forced<\/b> - After you end your turn at a location with another investigator or a [[Stowaway]] enemy: Place 1 doom on Infected!\n[action]: Test [willpower] (3). If you fail, take 1 damage. If you succeed, discard Infected!","quantity":3,"health_per_investigator":false,"traits":"Hazard.","real_traits":"Hazard.","illustrator":"Rafal Hrynkiewicz","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"ce864d2b-da6b-4c32-baec-c7b7f7d8ba76","url":"https:\/\/arkhamdb.com\/card\/11722","imagesrc":"\/bundles\/cards\/11722.jpg","spoiler":1},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"pilgrims","encounter_name":"Pilgrims","position":223,"exceptional":false,"myriad":false,"encounter_position":1,"code":"11723","name":"Pilgrim Acolyte","real_name":"Pilgrim Acolyte","text":"<b>Forced<\/b> - After Pilgrim Acolyte attacks: Place 1 doom on it.","real_text":"<b>Forced<\/b> - After Pilgrim Acolyte attacks: Place 1 doom on it.","quantity":3,"health":2,"health_per_investigator":false,"enemy_damage":1,"enemy_fight":2,"enemy_evade":2,"traits":"Humanoid. Cultist.","real_traits":"Humanoid. Cultist.","flavor":"\"\u2026the Great Old Ones spoke to the sensitive among them by moulding their dreams.\" - H.P. Lovecraft, \"The Call of Cthulhu\"","illustrator":"Stanislav Dikolenko","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"b2f92719-a36d-4fb6-87af-c75f25d8753a","url":"https:\/\/arkhamdb.com\/card\/11723","imagesrc":"\/bundles\/cards\/11723.jpg","spoiler":1},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"pilgrims","encounter_name":"Pilgrims","position":224,"exceptional":false,"myriad":false,"encounter_position":4,"code":"11724","name":"Pilgrim Leader","real_name":"Pilgrim Leader","text":"Aloof.\n<b>Spawn<\/b> - Any location (empty, if able).\nWhile Pilgrim Leader is ready, each other [[Cultist]] enemy gets +2 fight and gains hunter and relentless.","real_text":"Aloof.\n<b>Spawn<\/b> - Any location (empty, if able).\nWhile Pilgrim Leader is ready, each other [[Cultist]] enemy gets +2 fight and gains hunter and relentless.","quantity":1,"health":3,"health_per_investigator":false,"enemy_damage":1,"enemy_horror":1,"enemy_fight":3,"enemy_evade":3,"traits":"Humanoid. Cultist.","real_traits":"Humanoid. Cultist.","illustrator":"Stanislav Dikolenko","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"2260976b-6729-47a3-a383-565026f13613","url":"https:\/\/arkhamdb.com\/card\/11724","imagesrc":"\/bundles\/cards\/11724.jpg","spoiler":1},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"star_spawn","encounter_name":"Star Spawn","position":225,"exceptional":false,"myriad":false,"encounter_position":1,"code":"11725","name":"Monstrous Star Spawn","real_name":"Monstrous Star Spawn","text":"Hunter. Massive. Relentless.\n<b>Prey<\/b> - Highest [combat].\n<b>Forced<\/b> - When you reveal an [elder_thing] token while fighting or evading this enemy: Heal 1 damage from it.","real_text":"Hunter. Massive. Relentless.\n<b>Prey<\/b> - Highest [combat].\n<b>Forced<\/b> - When you reveal an [elder_thing] token while fighting or evading this enemy: Heal 1 damage from it.","quantity":1,"health":6,"health_per_investigator":false,"enemy_damage":1,"enemy_horror":1,"enemy_fight":2,"enemy_evade":2,"victory":1,"traits":"Monster. Star Spawn. Elite.","real_traits":"Monster. Star Spawn. Elite.","illustrator":"Mark Behm","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"41e85c55-c411-4d5e-8f6b-aca8692950c8","url":"https:\/\/arkhamdb.com\/card\/11725","imagesrc":"\/bundles\/cards\/11725.jpg","spoiler":1},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"star_spawn","encounter_name":"Star Spawn","position":226,"exceptional":false,"myriad":false,"encounter_position":2,"code":"11726","name":"Infected Star Spawn","real_name":"Infected Star Spawn","text":"Hunter. Relentless. <b>Prey<\/b> - Highest [agility].\n<b>Forced<\/b> - The first time this enemy would be defeated: Heal all damage from it and ready it.\n<b>Forced<\/b> - When you reveal an [elder_thing] token while fighting or evading Infected Star Spawn: Take 1 horror.","real_text":"Hunter. Relentless. <b>Prey<\/b> - Highest [agility].\n<b>Forced<\/b> - The first time this enemy would be defeated: Heal all damage from it and ready it.\n<b>Forced<\/b> - When you reveal an [elder_thing] token while fighting or evading Infected Star Spawn: Take 1 horror.","quantity":1,"health":3,"health_per_investigator":false,"enemy_horror":1,"enemy_fight":2,"enemy_evade":4,"victory":1,"traits":"Monster. Star Spawn. Elite.","real_traits":"Monster. Star Spawn. Elite.","illustrator":"Mauro Dal Bo","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"29c9312b-cd5d-4228-8ac4-1a4fe645a6bc","url":"https:\/\/arkhamdb.com\/card\/11726","imagesrc":"\/bundles\/cards\/11726.jpg","spoiler":1},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"star_spawn","encounter_name":"Star Spawn","position":227,"exceptional":false,"myriad":false,"encounter_position":3,"code":"11727","name":"Coral Star Spawn","real_name":"Coral Star Spawn","text":"Hunter. Relentless. <b>Prey<\/b> - Highest [willpower].\nWhile Coral Star Spawn has damage on it, it gains alert and retaliate.\n<b>Forced<\/b> - When you reveal an [elder_thing] token while fighting or evading this enemy: Take 1 damage.","real_text":"Hunter. Relentless. <b>Prey<\/b> - Highest [willpower].\nWhile Coral Star Spawn has damage on it, it gains alert and retaliate.\n<b>Forced<\/b> - When you reveal an [elder_thing] token while fighting or evading this enemy: Take 1 damage.","quantity":1,"health":5,"health_per_investigator":false,"enemy_damage":1,"enemy_fight":3,"enemy_evade":3,"victory":1,"traits":"Monster. Star Spawn. Elite.","real_traits":"Monster. Star Spawn. Elite.","illustrator":"Peter Polach","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"c9cc2d85-a0a9-4dee-9801-ad4397183abe","url":"https:\/\/arkhamdb.com\/card\/11727","imagesrc":"\/bundles\/cards\/11727.jpg","spoiler":1},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"star_spawn","encounter_name":"Star Spawn","position":228,"exceptional":false,"myriad":false,"encounter_position":4,"code":"11728","name":"Star Spawn Observer","real_name":"Star Spawn Observer","text":"Aloof. Hunter.\n<b>Prey<\/b> - Highest [intellect].\n<b>Forced<\/b> - When you reveal an [elder_thing] token while investigating Star Spawn Observer's location: It engages you and makes an immediate attack.","real_text":"Aloof. Hunter.\n<b>Prey<\/b> - Highest [intellect].\n<b>Forced<\/b> - When you reveal an [elder_thing] token while investigating Star Spawn Observer's location: It engages you and makes an immediate attack.","quantity":1,"health":4,"health_per_investigator":false,"enemy_damage":1,"enemy_horror":1,"enemy_fight":4,"enemy_evade":3,"victory":1,"traits":"Monster. Star Spawn. Elite.","real_traits":"Monster. Star Spawn. Elite.","illustrator":"Ethan Patrick Harris","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"95c6880b-21b8-4420-babb-c0f22a4e9319","url":"https:\/\/arkhamdb.com\/card\/11728","imagesrc":"\/bundles\/cards\/11728.jpg","spoiler":1},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"cosmic_legacy","encounter_name":"Cosmic Legacy","position":229,"exceptional":false,"myriad":false,"encounter_position":1,"code":"11729","name":"Eye of the Deep","real_name":"Eye of the Deep","text":"<b>Revelation<\/b> - Put Eye of the Deep into play in your threat area. Limit 1 per investigator.\nTreat each [cultist] and [tablet] token you reveal during a skill test as if it were an [elder_thing] token, instead.\n[action]: Test [willpower] (3). If you succeed, discard Eye of the Deep.","real_text":"<b>Revelation<\/b> - Put Eye of the Deep into play in your threat area. Limit 1 per investigator.\nTreat each [cultist] and [tablet] token you reveal during a skill test as if it were an [elder_thing] token, instead.\n[action]: Test [willpower] (3). If you succeed, discard Eye of the Deep.","quantity":2,"health_per_investigator":false,"traits":"Power.","real_traits":"Power.","illustrator":"J.P. Targete","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"796a8f8b-6c90-4218-a094-62ff4cf32b63","url":"https:\/\/arkhamdb.com\/card\/11729","imagesrc":"\/bundles\/cards\/11729.jpg","spoiler":1},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"cosmic_legacy","encounter_name":"Cosmic Legacy","position":230,"exceptional":false,"myriad":false,"encounter_position":3,"code":"11730","name":"Cunning Mimicry","real_name":"Cunning Mimicry","text":"<b>Revelation<\/b> - If there are no [[Monster]] enemies in play, Cunning Mimicry gains surge. Otherwise, test [intellect] (3). If you fail, the nearest [[Monster]] enemy attacks you <i>(regardless of its current location)<\/i>.","real_text":"<b>Revelation<\/b> - If there are no [[Monster]] enemies in play, Cunning Mimicry gains surge. Otherwise, test [intellect] (3). If you fail, the nearest [[Monster]] enemy attacks you <i>(regardless of its current location)<\/i>.","quantity":2,"health_per_investigator":false,"traits":"Scheme.","real_traits":"Scheme.","illustrator":"Rob Laskey","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"f737aabc-003f-48c7-94cc-936662303590","url":"https:\/\/arkhamdb.com\/card\/11730","imagesrc":"\/bundles\/cards\/11730.jpg","spoiler":1},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"elder_mist","encounter_name":"Elder Mist","position":231,"exceptional":false,"myriad":false,"encounter_position":1,"code":"11731","name":"Elder Mist","real_name":"Elder Mist","text":"<b>Revelation<\/b> - Attach Elder Mist to the nearest location without Elder Mist attached.\nEach investigator at attached location gets -1 [willpower], -1 [intellect],-1 [combat], and -1 [agility].\n<b>Forced<\/b> - After an investigator at attached location succeeds at a skill test by 2 or more: Discard Elder Mist.","real_text":"<b>Revelation<\/b> - Attach Elder Mist to the nearest location without Elder Mist attached.\nEach investigator at attached location gets -1 [willpower], -1 [intellect],-1 [combat], and -1 [agility].\n<b>Forced<\/b> - After an investigator at attached location succeeds at a skill test by 2 or more: Discard Elder Mist.","quantity":2,"health_per_investigator":false,"traits":"Hazard.","real_traits":"Hazard.","illustrator":"Patrick McEvoy","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"8dba9c81-79c6-43f0-871e-5aaafffb77fc","url":"https:\/\/arkhamdb.com\/card\/11731","imagesrc":"\/bundles\/cards\/11731.jpg","spoiler":1},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"elder_mist","encounter_name":"Elder Mist","position":232,"exceptional":false,"myriad":false,"encounter_position":3,"code":"11732","name":"Corrosive Fog","real_name":"Corrosive Fog","text":"<b>Revelation<\/b> - Test [intellect] or [combat] (4). If you fail, take 1 damage. If you fail by 3 or more, instead deal 1 direct damage to your investigator and each [[Ally]] and [[Item]] asset you control with health.","real_text":"<b>Revelation<\/b> - Test [intellect] or [combat] (4). If you fail, take 1 damage. If you fail by 3 or more, instead deal 1 direct damage to your investigator and each [[Ally]] and [[Item]] asset you control with health.","quantity":2,"health_per_investigator":false,"traits":"Hazard.","real_traits":"Hazard.","illustrator":"?","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"b5839e2f-d21a-4de2-b603-f30e28252893","url":"https:\/\/arkhamdb.com\/card\/11732","imagesrc":"\/bundles\/cards\/11732.jpg","spoiler":1},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"undersea_creatures","encounter_name":"Undersea Creatures","position":233,"exceptional":false,"myriad":false,"encounter_position":1,"code":"11733","name":"Voltaic Eel","real_name":"Voltaic Eel","text":"Hunter.\n<b>Prey<\/b> - Most clues.\nWhile Voltaic Eel is moving during the enemy phase, each fully flooded location is considered to be connected to one another.","real_text":"Hunter.\n<b>Prey<\/b> - Most clues.\nWhile Voltaic Eel is moving during the enemy phase, each fully flooded location is considered to be connected to one another.","quantity":1,"health":5,"health_per_investigator":false,"enemy_damage":1,"enemy_horror":1,"enemy_fight":4,"enemy_evade":2,"victory":1,"traits":"Monster.","real_traits":"Monster.","illustrator":"Carlos Palma Cruchaga","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"607902bd-c63a-4442-8855-fccd65521971","url":"https:\/\/arkhamdb.com\/card\/11733","imagesrc":"\/bundles\/cards\/11733.jpg","spoiler":1},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"undersea_creatures","encounter_name":"Undersea Creatures","position":234,"exceptional":false,"myriad":false,"encounter_position":2,"code":"11734","name":"Dreaming Migration","real_name":"Dreaming Migration","text":"<b>Revelation<\/b> - If there are no enemies in play, Dreaming Migration gains surge. Otherwise, test [willpower] (3). If you fail, you must choose one:\n- The nearest enemy moves to your location and makes an immediate attack.\n- Draw the topmost enemy in the encounter discard pile.","real_text":"<b>Revelation<\/b> - If there are no enemies in play, Dreaming Migration gains surge. Otherwise, test [willpower] (3). If you fail, you must choose one:\n- The nearest enemy moves to your location and makes an immediate attack.\n- Draw the topmost enemy in the encounter discard pile.","quantity":2,"health_per_investigator":false,"traits":"Hazard.","real_traits":"Hazard.","illustrator":"Carlos Palma Cruchaga","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"61a7fcd4-8555-4af5-b2a2-1fe9fe7da990","url":"https:\/\/arkhamdb.com\/card\/11734","imagesrc":"\/bundles\/cards\/11734.jpg","spoiler":1},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"undersea_creatures","encounter_name":"Undersea Creatures","position":235,"exceptional":false,"myriad":false,"encounter_position":4,"code":"11735","name":"Undersea Hunt","real_name":"Undersea Hunt","text":"<b>Revelation<\/b> - Test [agility] (3). This test gets +2 difficulty if your location is fully flooded. If you fail, take 1 damage and increase the flood level of the nearest eligible location.","real_text":"<b>Revelation<\/b> - Test [agility] (3). This test gets +2 difficulty if your location is fully flooded. If you fail, take 1 damage and increase the flood level of the nearest eligible location.","quantity":2,"health_per_investigator":false,"traits":"Scheme.","real_traits":"Scheme.","illustrator":"FFG","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"5190b51a-6042-496f-89c0-e4facbbc1310","url":"https:\/\/arkhamdb.com\/card\/11735","imagesrc":"\/bundles\/cards\/11735.jpg","spoiler":1},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"tdc_flood","encounter_name":"Flood","position":236,"exceptional":false,"myriad":false,"encounter_position":1,"code":"11736","name":"Deadly Torrent","real_name":"Deadly Torrent","text":"<b>Revelation<\/b> - If your location is unflooded, Deadly Torrent gains surge. Otherwise, you must choose:\n- Test [agility] (4) to swim to safety. If you succeed, move to a connecting location. If you fail, take 1 damage and 1 horror.\n- Test [combat] (4) to stand your ground. If you fail, take 1 damage and discard 1 asset you control that takes up 1 or more slots.","real_text":"<b>Revelation<\/b> - If your location is unflooded, Deadly Torrent gains surge. Otherwise, you must choose:\n- Test [agility] (4) to swim to safety. If you succeed, move to a connecting location. If you fail, take 1 damage and 1 horror.\n- Test [combat] (4) to stand your ground. If you fail, take 1 damage and discard 1 asset you control that takes up 1 or more slots.","quantity":2,"health_per_investigator":false,"traits":"Hazard.","real_traits":"Hazard.","illustrator":"Tysen Johnson","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"cc8d6721-371e-4a57-8805-d6ea3f2e291d","url":"https:\/\/arkhamdb.com\/card\/11736","imagesrc":"\/bundles\/cards\/11736.jpg","spoiler":1},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"tdc_flood","encounter_name":"Flood","position":237,"exceptional":false,"myriad":false,"encounter_position":3,"code":"11737","name":"Something in the Water","real_name":"Something in the Water","text":"Surge.\n<b>Revelation<\/b> - Increase the flood level of the nearest eligible location.","real_text":"Surge.\n<b>Revelation<\/b> - Increase the flood level of the nearest eligible location.","quantity":2,"health_per_investigator":false,"traits":"Hazard.","real_traits":"Hazard.","flavor":"\"I cannot think of the deep sea without shuddering at the nameless things that may at this very moment be crawling and floundering on its slimy bed...\" - H.P. Lovecraft, \"Dagon\"","illustrator":"?","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"41414dd8-ab06-4603-8090-39671d0a074f","url":"https:\/\/arkhamdb.com\/card\/11737","imagesrc":"\/bundles\/cards\/11737.jpg","spoiler":1},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"tdc_flood","encounter_name":"Flood","position":238,"exceptional":false,"myriad":false,"encounter_position":5,"code":"11738","name":"Ominous Silence","real_name":"Ominous Silence","text":"<b>Revelation<\/b> - Put Ominous Silence into play in your threat area.\nAs an additional cost to play a card, you must either spend 1 resource or take 1 horror.\n[action]: Test [agility] (3). If your location is not flooded, this test automatically succeeds. If you succeed, discard Ominous Silence.","real_text":"<b>Revelation<\/b> - Put Ominous Silence into play in your threat area.\nAs an additional cost to play a card, you must either spend 1 resource or take 1 horror.\n[action]: Test [agility] (3). If your location is not flooded, this test automatically succeeds. If you succeed, discard Ominous Silence.","quantity":2,"health_per_investigator":false,"traits":"Terror.","real_traits":"Terror.","illustrator":"Stanislav Dikolenko","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"5ec9784c-00f5-4c45-bf5c-673a83d65999","url":"https:\/\/arkhamdb.com\/card\/11738","imagesrc":"\/bundles\/cards\/11738.jpg","spoiler":1},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"rlyeh","encounter_name":"R'lyeh","position":239,"exceptional":false,"myriad":false,"encounter_position":1,"code":"11739","name":"Cyclopean Architecture","real_name":"Cyclopean Architecture","text":"<b>Revelation<\/b> - Test [intellect] (X), where X is your location's printed shroud. For each point you fail by, choose and discard 1 card from your hand (to a maximum of 3).","real_text":"<b>Revelation<\/b> - Test [intellect] (X), where X is your location's printed shroud. For each point you fail by, choose and discard 1 card from your hand (to a maximum of 3).","quantity":2,"health_per_investigator":false,"traits":"Terror.","real_traits":"Terror.","flavor":"\"He had an unprecedented dream of great Cyclopean cities of titan blocks and sky-flung monoliths...\" - H.P. Lovecraft, \"The Call of Cthulhu\"","illustrator":"Michal Milkowski","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"3903c77d-c029-4bcb-b499-94ab665fe434","url":"https:\/\/arkhamdb.com\/card\/11739","imagesrc":"\/bundles\/cards\/11739.jpg","spoiler":1},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"rlyeh","encounter_name":"R'lyeh","position":240,"exceptional":false,"myriad":false,"encounter_position":3,"code":"11740","name":"Crumbling Masonry","real_name":"Crumbling Masonry","text":"<b>Revelation<\/b> - Test [agility] (X), where X is your location's printed shroud. If you fail, take 2 damage.","real_text":"<b>Revelation<\/b> - Test [agility] (X), where X is your location's printed shroud. If you fail, take 2 damage.","quantity":2,"health_per_investigator":false,"traits":"Hazard.","real_traits":"Hazard.","flavor":"\"He said that the geometry of the dream-place he saw was abnormal, non-Euclidean, and loathsomely redolent of spheres and dimensions apart from ours.\" - H.P. Lovecraft, \"The Call of Cthulhu\"","illustrator":"Nele Diel","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"21662a88-ba39-449f-9b19-092d1bbd400b","url":"https:\/\/arkhamdb.com\/card\/11740","imagesrc":"\/bundles\/cards\/11740.jpg","spoiler":1},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"domination","encounter_name":"Domination","position":241,"exceptional":false,"myriad":false,"encounter_position":1,"code":"11741","name":"\"Cthulhu fhtagn!\"","real_name":"\"Cthulhu fhtagn!\"","text":"<b>Revelation<\/b> - Test [combat] (3). If you fail, you must either take 2 horror or deal 1 direct damage to an investigator at your location.","real_text":"<b>Revelation<\/b> - Test [combat] (3). If you fail, you must either take 2 horror or deal 1 direct damage to an investigator at your location.","quantity":2,"health_per_investigator":false,"traits":"Power.","real_traits":"Power.","flavor":" [tdc_rune_m][tdc_rune_f] \u00b7 [tdc_rune_b][tdc_rune_m][tdc_rune_l] \u00b7 [tdc_rune_b][tdc_rune_x][tdc_rune_n][tdc_rune_l][tdc_rune_k] \u00b7 [tdc_rune_d][tdc_rune_c] \u00b7 [tdc_rune_s][tdc_rune_p][tdc_rune_h][tdc_rune_k][tdc_rune_b] \u00b7 [tdc_rune_z][tdc_rune_k][tdc_rune_d][tdc_rune_z] \u00b7 [tdc_rune_u][tdc_rune_c][tdc_rune_b][tdc_rune_n][tdc_rune_p][tdc_rune_b][tdc_rune_n] \u00b7 [tdc_rune_g][tdc_rune_d][tdc_rune_m][tdc_rune_c][tdc_rune_l] \u00b7 [tdc_rune_z][tdc_rune_s][tdc_rune_k][tdc_rune_d][tdc_rune_o][tdc_rune_m][tdc_rune_f][tdc_rune_e]","illustrator":"Johannes Holm","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"eac234a1-33de-494f-b22c-4aaedcc047ac","url":"https:\/\/arkhamdb.com\/card\/11741","imagesrc":"\/bundles\/cards\/11741.jpg","spoiler":1},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"domination","encounter_name":"Domination","position":242,"exceptional":false,"myriad":false,"encounter_position":3,"code":"11742","name":"Oppressive Influence","real_name":"Oppressive Influence","text":"<b>Revelation<\/b> - Test [willpower] (X), where X is your location's printed shroud. If you fail, take 2 horror.","real_text":"<b>Revelation<\/b> - Test [willpower] (X), where X is your location's printed shroud. If you fail, take 2 horror.","quantity":2,"health_per_investigator":false,"traits":"Power.","real_traits":"Power.","flavor":"\"I have looked upon all the universe has to hold of horror, and even the skies of spring and flowers of summer must ever afterward be poison to me.\" - H.P. Lovecraft, \"The Call of Cthulhu\"","illustrator":"Oliver Specht","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"a2c57712-fc1a-43fd-afca-74e3e9f656f9","url":"https:\/\/arkhamdb.com\/card\/11742","imagesrc":"\/bundles\/cards\/11742.jpg","spoiler":1},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"domination","encounter_name":"Domination","position":243,"exceptional":false,"myriad":false,"encounter_position":5,"code":"11743","name":"Domination","real_name":"Domination","text":"Peril.\n<b>Revelation<\/b> - You must decide (choose one):\n- Place 1 doom on the current agenda. This effect can cause the current agenda to advance.\n- Each investigator discards 2 cards from their hand.\n- Each investigator loses 1 action.","real_text":"Peril.\n<b>Revelation<\/b> - You must decide (choose one):\n- Place 1 doom on the current agenda. This effect can cause the current agenda to advance.\n- Each investigator discards 2 cards from their hand.\n- Each investigator loses 1 action.","quantity":1,"health_per_investigator":false,"traits":"Power.","real_traits":"Power.","illustrator":"Adam S. Doyle","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"e916b2b9-184c-4e68-b21b-dfa89655be0d","url":"https:\/\/arkhamdb.com\/card\/11743","imagesrc":"\/bundles\/cards\/11743.jpg","spoiler":1},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_inescapable","encounter_name":"The Inescapable","position":244,"exceptional":false,"myriad":false,"encounter_position":1,"code":"11744","name":"The Inescapable","real_name":"The Inescapable","subname":"Tireless Pursuer","text":"Hunter. Relentless.\n<b>Spawn<\/b> - Any connecting location (empty, if able).\n<b>Forced<\/b> - The first time each round an [elder_thing] token is revealed from the chaos bag: Ready The Inescapable and resolve its hunter keyword <i>(it does not attack)<\/i>.","real_text":"Hunter. Relentless.\n<b>Spawn<\/b> - Any connecting location (empty, if able).\n<b>Forced<\/b> - The first time each round an [elder_thing] token is revealed from the chaos bag: Ready The Inescapable and resolve its hunter keyword <i>(it does not attack)<\/i>.","quantity":1,"health":6,"health_per_investigator":false,"enemy_damage":2,"enemy_fight":4,"enemy_evade":2,"victory":0,"traits":"Monster. Star Spawn. Elite.","real_traits":"Monster. Star Spawn. Elite.","illustrator":"Anders Finer","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"0502ffca-afdd-4f86-a22a-831a5ac11088","url":"https:\/\/arkhamdb.com\/card\/11744","imagesrc":"\/bundles\/cards\/11744.jpg","spoiler":1},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_inescapable","encounter_name":"The Inescapable","position":245,"exceptional":false,"myriad":false,"encounter_position":2,"code":"11745","name":"Still Behind You","real_name":"Still Behind You","text":"<b>Revelation<\/b> - Test [agility] (2). This test gets +1 difficulty for each copy of Still Behind You in the victory display. If you fail and The Inescapable...\n- ...is in play, it moves, one location at a time, to your location and engages you.\n- ...is not in play, search all in- and out-of-play areas for The Inescapable and draw it. Add Still Behind You in the victory display.","real_text":"<b>Revelation<\/b> - Test [agility] (2). This test gets +1 difficulty for each copy of Still Behind You in the victory display. If you fail and The Inescapable...\n- ...is in play, it moves, one location at a time, to your location and engages you.\n- ...is not in play, search all in- and out-of-play areas for The Inescapable and draw it. Add Still Behind You in the victory display.","quantity":3,"health_per_investigator":false,"traits":"Scheme.","real_traits":"Scheme.","illustrator":"Carlos Palma Cruchaga","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"10fc962b-6ca1-4703-9fae-fd7c1b64e783","url":"https:\/\/arkhamdb.com\/card\/11745","imagesrc":"\/bundles\/cards\/11745.jpg","spoiler":1},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"deep_ones","encounter_name":"Deep Ones","position":246,"exceptional":false,"myriad":false,"encounter_position":1,"code":"11746","name":"Deep One Thrall","real_name":"Deep One Thrall","text":"<b>Forced<\/b> - After Deep One Thrall engages you: Discard 1 card at random from your hand.","real_text":"<b>Forced<\/b> - After Deep One Thrall engages you: Discard 1 card at random from your hand.","quantity":2,"health":2,"health_per_investigator":false,"enemy_damage":1,"enemy_horror":1,"enemy_fight":3,"enemy_evade":3,"traits":"Humanoid. Monster. Deep One.","real_traits":"Humanoid. Monster. Deep One.","flavor":"A hunter perfectly adapted to the lightless deep.","illustrator":"Mike Nash","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"241516cd-305c-49d9-85c5-8a59f3257c50","url":"https:\/\/arkhamdb.com\/card\/11746","imagesrc":"\/bundles\/cards\/11746.jpg","spoiler":1},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"deep_ones","encounter_name":"Deep Ones","position":247,"exceptional":false,"myriad":false,"encounter_position":3,"code":"11747","name":"Elder Deep One","real_name":"Elder Deep One","text":"Hunter. Retaliate.\nEach other [[Deep One]] enemy gains relentless.\n<b>Forced<\/b> - After Elder Deep One engages you: Heal 1 damage from each other [[Deep One]] enemy in play.","real_text":"Hunter. Retaliate.\nEach other [[Deep One]] enemy gains relentless.\n<b>Forced<\/b> - After Elder Deep One engages you: Heal 1 damage from each other [[Deep One]] enemy in play.","quantity":1,"health":4,"health_per_investigator":false,"enemy_damage":2,"enemy_fight":3,"enemy_evade":4,"traits":"Humanoid. Monster. Deep One.","real_traits":"Humanoid. Monster. Deep One.","illustrator":"Peter Polach","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"57e772ca-00b3-4189-a81d-f03b35316e40","url":"https:\/\/arkhamdb.com\/card\/11747","imagesrc":"\/bundles\/cards\/11747.jpg","spoiler":1},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"deep_ones","encounter_name":"Deep Ones","position":248,"exceptional":false,"myriad":false,"encounter_position":4,"code":"11748","name":"Deep One Ambush","real_name":"Deep One Ambush","text":"<b>Revelation<\/b> - Put Deep One Ambush into play in your threat area. Limit 1 per investigator.\n<b>Forced<\/b> - After a [[Deep One]] enemy engages you: It attacks you. Then, discard Deep One Ambush.","real_text":"<b>Revelation<\/b> - Put Deep One Ambush into play in your threat area. Limit 1 per investigator.\n<b>Forced<\/b> - After a [[Deep One]] enemy engages you: It attacks you. Then, discard Deep One Ambush.","quantity":2,"health_per_investigator":false,"traits":"Scheme.","real_traits":"Scheme.","flavor":"\"Be careful out there. We have no idea what's lurking in the shadows.\"","illustrator":"Anders Finer","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"574dc743-9f2e-4e1e-b609-32bbbf42e3e0","url":"https:\/\/arkhamdb.com\/card\/11748","imagesrc":"\/bundles\/cards\/11748.jpg","spoiler":1},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"dreams","encounter_name":"Dreams","position":249,"exceptional":false,"myriad":false,"encounter_position":1,"code":"11749","name":"Tortured Visions","real_name":"Tortured Visions","text":"<b>Revelation<\/b> - Test [willpower] (3). This test gets +2 difficulty if you have 3 or fewer cards in your hand. If you fail, take 1 direct horror and discard 1 card at random from your hand.","real_text":"<b>Revelation<\/b> - Test [willpower] (3). This test gets +2 difficulty if you have 3 or fewer cards in your hand. If you fail, take 1 direct horror and discard 1 card at random from your hand.","quantity":3,"health_per_investigator":false,"traits":"Terror.","real_traits":"Terror.","flavor":"[tdc_rune_g][tdc_rune_b][tdc_rune_d][tdc_rune_c] \u00b7 [tdc_rune_z][tdc_rune_x] \u00b7 [tdc_rune_h][tdc_rune_x][tdc_rune_n] \u00b7 [tdc_rune_z][tdc_rune_s][tdc_rune_k][tdc_rune_d][tdc_rune_o] \u00b7 [tdc_rune_m][tdc_rune_f] \u00b7 [tdc_rune_h][tdc_rune_x][tdc_rune_n][tdc_rune_s] \u00b7 [tdc_rune_l][tdc_rune_o][tdc_rune_d][tdc_rune_p][tdc_rune_p] \u00b7 [tdc_rune_o][tdc_rune_m][tdc_rune_f][tdc_rune_z]","illustrator":"Stephen Somers","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"e5469aa9-0f9a-4be8-9dfb-65baf24f9862","url":"https:\/\/arkhamdb.com\/card\/11749","imagesrc":"\/bundles\/cards\/11749.jpg","spoiler":1},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"dreams","encounter_name":"Dreams","position":250,"exceptional":false,"myriad":false,"encounter_position":4,"code":"11750","name":"Drawn to Darkness","real_name":"Drawn to Darkness","text":"<b>Revelation<\/b> - Put Drawn to Darkness into play in your threat area. Limit 1 per investigator.\nYour maximum hand size is reduced by 3 (to a minimum of 1).\n<b>Forced<\/b> - When your turn ends, if you have no cards in hand: Discard Drawn to Darkness.","real_text":"<b>Revelation<\/b> - Put Drawn to Darkness into play in your threat area. Limit 1 per investigator.\nYour maximum hand size is reduced by 3 (to a minimum of 1).\n<b>Forced<\/b> - When your turn ends, if you have no cards in hand: Discard Drawn to Darkness.","quantity":3,"health_per_investigator":false,"traits":"Power.","real_traits":"Power.","illustrator":"Rafal Hrynkiewicz","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"19997239-d7ac-4cb8-9dad-88b0f58e8ba6","url":"https:\/\/arkhamdb.com\/card\/11750","imagesrc":"\/bundles\/cards\/11750.jpg","spoiler":1},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"alien_machinery","encounter_name":"Alien Machinery","position":251,"exceptional":false,"myriad":false,"encounter_position":1,"code":"11751","name":"Persistent Construct","real_name":"Persistent Construct","text":"Hunter.\n<b>Prey<\/b> - Nearest investigator with an [[Artifact]] asset.\n<b>Forced<\/b> - When you defeat this enemy: Spawn each other Persistent Construct in the victory display, exhausted, at your location.","real_text":"Hunter.\n<b>Prey<\/b> - Nearest investigator with an [[Artifact]] asset.\n<b>Forced<\/b> - When you defeat this enemy: Spawn each other Persistent Construct in the victory display, exhausted, at your location.","quantity":3,"health":2,"health_per_investigator":false,"enemy_damage":1,"enemy_fight":2,"enemy_evade":2,"victory":0,"traits":"Construct.","real_traits":"Construct.","illustrator":"Helge C. Balzer","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"248b54f0-3127-44df-a625-998a86361cc5","url":"https:\/\/arkhamdb.com\/card\/11751","imagesrc":"\/bundles\/cards\/11751.jpg","spoiler":1},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"alien_machinery","encounter_name":"Alien Machinery","position":252,"exceptional":false,"myriad":false,"encounter_position":4,"code":"11752","name":"Infernal Machinery","real_name":"Infernal Machinery","text":"<b>Revelation<\/b> - Put Infernal Machinery into play in your threat area.\nYou cannot trigger abilities on [[Glyph]] or [[Artifact]] cards.\n[action]: Test [intellect] or [agility] (4). If you succeed, discard Infernal Machinery.","real_text":"<b>Revelation<\/b> - Put Infernal Machinery into play in your threat area.\nYou cannot trigger abilities on [[Glyph]] or [[Artifact]] cards.\n[action]: Test [intellect] or [agility] (4). If you succeed, discard Infernal Machinery.","quantity":2,"health_per_investigator":false,"traits":"Hazard.","real_traits":"Hazard.","illustrator":"Ethan Patrick Harris","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"075222d1-3eee-40aa-9d35-54bce06a7400","url":"https:\/\/arkhamdb.com\/card\/11752","imagesrc":"\/bundles\/cards\/11752.jpg","spoiler":1},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"asset","type_name":"Asset","subtype_code":"weakness","subtype_name":"Weakness","faction_code":"neutral","faction_name":"Neutral","encounter_code":"tasks","encounter_name":"Tasks","linked_to_code":"11753b","linked_to_name":"No Place Like Home","position":253,"exceptional":false,"myriad":false,"encounter_position":1,"code":"11753a","name":"No Place Like Home","real_name":"No Place Like Home","subname":"Lost and Uncertain","text":"Permanent. Uses (8 discoveries).\n<b>Forced<\/b> - When you reveal a location or put a location into play: Remove 1 discovery from No Place Like Home.\n<b>Forced<\/b> - When the game ends, if there are 1 [per_investigator] or fewer discoveries on No Place Like Home: In your Campaign Log, mark 1 progress under this Task.","real_text":"Permanent. Uses (8 discoveries).\n<b>Forced<\/b> - When you reveal a location or put a location into play: Remove 1 discovery from No Place Like Home.\n<b>Forced<\/b> - When the game ends, if there are 1 [per_investigator] or fewer discoveries on No Place Like Home: In your Campaign Log, mark 1 progress under this Task.","errata_date":{"date":"2025-07-11 00:00:00.000000","timezone_type":3,"timezone":"UTC"},"quantity":1,"health_per_investigator":false,"deck_limit":1,"traits":"Task. Incomplete.","real_traits":"Task. Incomplete.","illustrator":"Jose Manuel Rey","is_unique":false,"permanent":true,"double_sided":false,"octgn_id":"9434b23e-e67a-46ec-8a93-9a470e98f77a","url":"https:\/\/arkhamdb.com\/card\/11753a","imagesrc":"\/bundles\/cards\/11753a.jpg","spoiler":1,"linked_card":{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"tasks","encounter_name":"Tasks","id":5253,"position":253,"exceptional":false,"myriad":false,"encounter_position":1,"code":"11753b","name":"No Place Like Home","real_name":"No Place Like Home","subname":"Where Your Heart Is","bonded_to":null,"bonded_count":null,"cost":null,"text":"<p>Permanent. Unless this task has been completed, it enters play with its weakness side faceup.<\/p><p>You may take an additional action during your turn, which may only be used to move.<\/p>","customization_text":null,"customization_change":null,"real_text":"Permanent. Unless this task has been completed, it enters play with its weakness side faceup.\nYou may take an additional action during your turn, which may only be used to move.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":null,"vengeance":null,"deck_limit":1,"slot":null,"real_slot":null,"stage":null,"traits":"Task. Completed.","real_traits":"Task. Completed.","tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"","illustrator":"Jose Manuel Rey","is_unique":false,"exile":false,"hidden":true,"permanent":true,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/11753b","imagesrc":null,"spoiler":1}},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"tasks","encounter_name":"Tasks","position":253,"exceptional":false,"myriad":false,"encounter_position":1,"code":"11753b","name":"No Place Like Home","real_name":"No Place Like Home","subname":"Where Your Heart Is","text":"Permanent. Unless this task has been completed, it enters play with its weakness side faceup.\nYou may take an additional action during your turn, which may only be used to move.","real_text":"Permanent. Unless this task has been completed, it enters play with its weakness side faceup.\nYou may take an additional action during your turn, which may only be used to move.","quantity":1,"health_per_investigator":false,"deck_limit":1,"traits":"Task. Completed.","real_traits":"Task. Completed.","illustrator":"Jose Manuel Rey","is_unique":false,"hidden":true,"permanent":true,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/11753b","spoiler":1},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"asset","type_name":"Asset","subtype_code":"weakness","subtype_name":"Weakness","faction_code":"neutral","faction_name":"Neutral","encounter_code":"tasks","encounter_name":"Tasks","linked_to_code":"11754b","linked_to_name":"Walk in Faith","position":254,"exceptional":false,"myriad":false,"encounter_position":2,"code":"11754a","name":"Walk in Faith","real_name":"Walk in Faith","subname":"Blind Devotion","text":"Permanent. Uses (0 signs).\n[reaction] After an [elder_sign] token is revealed at any location: Place 1 sign on Walk in Faith.\n<b>Forced<\/b> - When the game ends, if there are more than 1 [per_investigator] signs on Walk in Faith: In your Campaign Log, mark 1 progress under this Task.","real_text":"Permanent. Uses (0 signs).\n[reaction] After an [elder_sign] token is revealed at any location: Place 1 sign on Walk in Faith.\n<b>Forced<\/b> - When the game ends, if there are more than 1 [per_investigator] signs on Walk in Faith: In your Campaign Log, mark 1 progress under this Task.","quantity":1,"health_per_investigator":false,"deck_limit":1,"traits":"Task. Incomplete.","real_traits":"Task. Incomplete.","illustrator":"Drazenka Kimpel","is_unique":false,"permanent":true,"double_sided":false,"octgn_id":"b331f201-4e7a-4247-b1f6-006b5feba07f","url":"https:\/\/arkhamdb.com\/card\/11754a","imagesrc":"\/bundles\/cards\/11754a.jpg","spoiler":1,"linked_card":{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"tasks","encounter_name":"Tasks","id":5255,"position":254,"exceptional":false,"myriad":false,"encounter_position":2,"code":"11754b","name":"Walk in Faith","real_name":"Walk in Faith","subname":"Filled with Spirit","bonded_to":null,"bonded_count":null,"cost":null,"text":"<p>Permanent. Unless this task has been completed, it enters play with its weakness side faceup.<\/p><p>You get +1 <span class=\"icon-willpower\" title=\"Willpower\"><\/span>.<\/p><p><span class=\"icon-reaction\" title=\"Reaction\"><\/span> After an <span class=\"icon-elder_sign\" title=\"Elder Sign\"><\/span> token is revealed at any location: Heal 1 horror from an investigator at that location.<\/p>","customization_text":null,"customization_change":null,"real_text":"Permanent. Unless this task has been completed, it enters play with its weakness side faceup.\nYou get +1 [willpower].\n[reaction] After an [elder_sign] token is revealed at any location: Heal 1 horror from an investigator at that location.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":null,"vengeance":null,"deck_limit":1,"slot":null,"real_slot":null,"stage":null,"traits":"Task. Completed.","real_traits":"Task. Completed.","tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"","illustrator":"Drazenka Kimpel","is_unique":false,"exile":false,"hidden":true,"permanent":true,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/11754b","imagesrc":null,"spoiler":1}},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"tasks","encounter_name":"Tasks","position":254,"exceptional":false,"myriad":false,"encounter_position":2,"code":"11754b","name":"Walk in Faith","real_name":"Walk in Faith","subname":"Filled with Spirit","text":"Permanent. Unless this task has been completed, it enters play with its weakness side faceup.\nYou get +1 [willpower].\n[reaction] After an [elder_sign] token is revealed at any location: Heal 1 horror from an investigator at that location.","real_text":"Permanent. Unless this task has been completed, it enters play with its weakness side faceup.\nYou get +1 [willpower].\n[reaction] After an [elder_sign] token is revealed at any location: Heal 1 horror from an investigator at that location.","quantity":1,"health_per_investigator":false,"deck_limit":1,"traits":"Task. Completed.","real_traits":"Task. Completed.","illustrator":"Drazenka Kimpel","is_unique":false,"hidden":true,"permanent":true,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/11754b","spoiler":1},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"asset","type_name":"Asset","subtype_code":"weakness","subtype_name":"Weakness","faction_code":"neutral","faction_name":"Neutral","encounter_code":"tasks","encounter_name":"Tasks","linked_to_code":"11755b","linked_to_name":"Toe the Line","position":255,"exceptional":false,"myriad":false,"encounter_position":3,"code":"11755a","name":"Toe the Line","real_name":"Toe the Line","subname":"Disavowed and Disgraced","text":"Permanent.\n<b>Forced<\/b> - When you take 1 or more damage: Place 1 damage on Toe the Line as well.\n<b>Forced<\/b> - When the game ends, if the amount of damage on this card equals or exceeds your maximum health: In your Campaign Log, mark 1 progress under this Task.","real_text":"Permanent.\n<b>Forced<\/b> - When you take 1 or more damage: Place 1 damage on Toe the Line as well.\n<b>Forced<\/b> - When the game ends, if the amount of damage on this card equals or exceeds your maximum health: In your Campaign Log, mark 1 progress under this Task.","quantity":1,"health_per_investigator":false,"deck_limit":1,"traits":"Task. Incomplete.","real_traits":"Task. Incomplete.","illustrator":"Tiziano Baracchi","is_unique":false,"permanent":true,"double_sided":false,"octgn_id":"3776631d-1c98-409e-9472-d189f34f4e68","url":"https:\/\/arkhamdb.com\/card\/11755a","imagesrc":"\/bundles\/cards\/11755a.jpg","spoiler":1,"linked_card":{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"tasks","encounter_name":"Tasks","id":5257,"position":255,"exceptional":false,"myriad":false,"encounter_position":3,"code":"11755b","name":"Toe the Line","real_name":"Toe the Line","subname":"Restored and Resolved","bonded_to":null,"bonded_count":null,"cost":null,"text":"<p>Permanent. Unless this task has been completed, it enters play with its weakness side faceup.<\/p><p>You get +1 <span class=\"icon-combat\" title=\"Combat\"><\/span> and +2 maximum health.<\/p>","customization_text":null,"customization_change":null,"real_text":"Permanent. Unless this task has been completed, it enters play with its weakness side faceup.\nYou get +1 [combat] and +2 maximum health.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":null,"vengeance":null,"deck_limit":1,"slot":null,"real_slot":null,"stage":null,"traits":"Task. Completed.","real_traits":"Task. Completed.","tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"","illustrator":"Tiziano Baracchi","is_unique":false,"exile":false,"hidden":true,"permanent":true,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/11755b","imagesrc":null,"spoiler":1}},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"tasks","encounter_name":"Tasks","position":255,"exceptional":false,"myriad":false,"encounter_position":3,"code":"11755b","name":"Toe the Line","real_name":"Toe the Line","subname":"Restored and Resolved","text":"Permanent. Unless this task has been completed, it enters play with its weakness side faceup.\nYou get +1 [combat] and +2 maximum health.","real_text":"Permanent. Unless this task has been completed, it enters play with its weakness side faceup.\nYou get +1 [combat] and +2 maximum health.","quantity":1,"health_per_investigator":false,"deck_limit":1,"traits":"Task. Completed.","real_traits":"Task. Completed.","illustrator":"Tiziano Baracchi","is_unique":false,"hidden":true,"permanent":true,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/11755b","spoiler":1},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"asset","type_name":"Asset","subtype_code":"weakness","subtype_name":"Weakness","faction_code":"neutral","faction_name":"Neutral","encounter_code":"tasks","encounter_name":"Tasks","linked_to_code":"11756b","linked_to_name":"Good Money","position":256,"exceptional":false,"myriad":false,"encounter_position":4,"code":"11756a","name":"Good Money","real_name":"Good Money","subname":"The \"Quid\" Part","text":"Permanent.\n[reaction] When you gain 1 or more resources: Place 1 of those resources on Good Money.\n<b>Forced<\/b> - When the game ends, if there are 5 or more resources on Good Money: In your Campaign Log, mark 1 progress under this Task.","real_text":"Permanent.\n[reaction] When you gain 1 or more resources: Place 1 of those resources on Good Money.\n<b>Forced<\/b> - When the game ends, if there are 5 or more resources on Good Money: In your Campaign Log, mark 1 progress under this Task.","quantity":1,"health_per_investigator":false,"deck_limit":1,"traits":"Task. Incomplete.","real_traits":"Task. Incomplete.","illustrator":"Tiziano Baracchi","is_unique":false,"permanent":true,"double_sided":false,"octgn_id":"3fb9344c-6fc5-4ac2-b256-c4bbd347e45f","url":"https:\/\/arkhamdb.com\/card\/11756a","imagesrc":"\/bundles\/cards\/11756a.jpg","spoiler":1,"linked_card":{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"tasks","encounter_name":"Tasks","id":5259,"position":256,"exceptional":false,"myriad":false,"encounter_position":4,"code":"11756b","name":"Good Money","real_name":"Good Money","subname":"The \"Quo\" Part","bonded_to":null,"bonded_count":null,"cost":null,"text":"<p>Permanent. Unless this task has been completed, it enters play with its weakness side faceup.<\/p><p>You begin the game with 5 additional resources.<\/p>","customization_text":null,"customization_change":null,"real_text":"Permanent. Unless this task has been completed, it enters play with its weakness side faceup.\nYou begin the game with 5 additional resources.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":null,"vengeance":null,"deck_limit":1,"slot":null,"real_slot":null,"stage":null,"traits":"Task. Completed.","real_traits":"Task. Completed.","tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"","illustrator":"Tiziano Baracchi","is_unique":false,"exile":false,"hidden":true,"permanent":true,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/11756b","imagesrc":null,"spoiler":1}},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"tasks","encounter_name":"Tasks","position":256,"exceptional":false,"myriad":false,"encounter_position":4,"code":"11756b","name":"Good Money","real_name":"Good Money","subname":"The \"Quo\" Part","text":"Permanent. Unless this task has been completed, it enters play with its weakness side faceup.\nYou begin the game with 5 additional resources.","real_text":"Permanent. Unless this task has been completed, it enters play with its weakness side faceup.\nYou begin the game with 5 additional resources.","quantity":1,"health_per_investigator":false,"deck_limit":1,"traits":"Task. Completed.","real_traits":"Task. Completed.","illustrator":"Tiziano Baracchi","is_unique":false,"hidden":true,"permanent":true,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/11756b","spoiler":1},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"asset","type_name":"Asset","subtype_code":"weakness","subtype_name":"Weakness","faction_code":"neutral","faction_name":"Neutral","encounter_code":"tasks","encounter_name":"Tasks","linked_to_code":"11757b","linked_to_name":"Prove Your Worth","position":257,"exceptional":false,"myriad":false,"encounter_position":5,"code":"11757a","name":"Prove Your Worth","real_name":"Prove Your Worth","subname":"Are You a Burden?","text":"Permanent. Uses (4 chances).\n<b>Forced<\/b> - After you fail a skill test by 2 or more: Remove 1 chance from Prove Your Worth.\n<b>Forced<\/b> - When the game ends, if there are 1 or more chances on Prove Your Worth: In your Campaign Log, mark 1 progress under this Task.","real_text":"Permanent. Uses (4 chances).\n<b>Forced<\/b> - After you fail a skill test by 2 or more: Remove 1 chance from Prove Your Worth.\n<b>Forced<\/b> - When the game ends, if there are 1 or more chances on Prove Your Worth: In your Campaign Log, mark 1 progress under this Task.","quantity":1,"health_per_investigator":false,"deck_limit":1,"traits":"Task. Incomplete.","real_traits":"Task. Incomplete.","illustrator":"Stanislav Dikolenko","is_unique":false,"permanent":true,"double_sided":false,"octgn_id":"85b2559e-97d3-48e0-892c-2487af239aa3","url":"https:\/\/arkhamdb.com\/card\/11757a","imagesrc":"\/bundles\/cards\/11757a.jpg","spoiler":1,"linked_card":{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"tasks","encounter_name":"Tasks","id":5261,"position":257,"exceptional":false,"myriad":false,"encounter_position":5,"code":"11757b","name":"Prove Your Worth","real_name":"Prove Your Worth","subname":"Standing on Your Own","bonded_to":null,"bonded_count":null,"cost":null,"text":"<p>Permanent. Unless this task has been completed, it enters play with its weakness side faceup.<\/p><p>Uses (3 chances).<\/p><p><span class=\"icon-reaction\" title=\"Reaction\"><\/span> When a non-<span class=\"icon-auto_fail\" title=\"Auto Fail\"><\/span> token is revealed during a skill test at your location, spend 1 chance: Cancel that token.<\/p>","customization_text":null,"customization_change":null,"real_text":"Permanent. Unless this task has been completed, it enters play with its weakness side faceup.\nUses (3 chances).\n[reaction] When a non-[auto_fail] token is revealed during a skill test at your location, spend 1 chance: Cancel that token.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":null,"vengeance":null,"deck_limit":1,"slot":null,"real_slot":null,"stage":null,"traits":"Task. Completed.","real_traits":"Task. Completed.","tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"","illustrator":"Stanislav Dikolenko","is_unique":false,"exile":false,"hidden":true,"permanent":true,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/11757b","imagesrc":null,"spoiler":1}},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"tasks","encounter_name":"Tasks","position":257,"exceptional":false,"myriad":false,"encounter_position":5,"code":"11757b","name":"Prove Your Worth","real_name":"Prove Your Worth","subname":"Standing on Your Own","text":"Permanent. Unless this task has been completed, it enters play with its weakness side faceup.\nUses (3 chances).\n[reaction] When a non-[auto_fail] token is revealed during a skill test at your location, spend 1 chance: Cancel that token.","real_text":"Permanent. Unless this task has been completed, it enters play with its weakness side faceup.\nUses (3 chances).\n[reaction] When a non-[auto_fail] token is revealed during a skill test at your location, spend 1 chance: Cancel that token.","quantity":1,"health_per_investigator":false,"deck_limit":1,"traits":"Task. Completed.","real_traits":"Task. Completed.","illustrator":"Stanislav Dikolenko","is_unique":false,"hidden":true,"permanent":true,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/11757b","spoiler":1},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"asset","type_name":"Asset","subtype_code":"weakness","subtype_name":"Weakness","faction_code":"neutral","faction_name":"Neutral","encounter_code":"tasks","encounter_name":"Tasks","linked_to_code":"11758b","linked_to_name":"Do No Harm","position":258,"exceptional":false,"myriad":false,"encounter_position":6,"code":"11758a","name":"Do No Harm","real_name":"Do No Harm","subname":"Can You Save Them?","text":"Permanent. Uses (5 obligations).\n[reaction] After you heal damage\/horror from an investigator or [[Ally]] asset: Remove 1 obligation from Do No Harm.\n<b>Forced<\/b> - When the game ends, if there are no obligations on Do No Harm: In your Campaign Log, mark 1 progress under this Task.","real_text":"Permanent. Uses (5 obligations).\n[reaction] After you heal damage\/horror from an investigator or [[Ally]] asset: Remove 1 obligation from Do No Harm.\n<b>Forced<\/b> - When the game ends, if there are no obligations on Do No Harm: In your Campaign Log, mark 1 progress under this Task.","quantity":1,"health_per_investigator":false,"deck_limit":1,"traits":"Task. Incomplete.","real_traits":"Task. Incomplete.","illustrator":"Tiziano Baracchi","is_unique":false,"permanent":true,"double_sided":false,"octgn_id":"9534d450-1e5d-461d-b0ae-8e8e28e56512","url":"https:\/\/arkhamdb.com\/card\/11758a","imagesrc":"\/bundles\/cards\/11758a.jpg","spoiler":1,"linked_card":{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"tasks","encounter_name":"Tasks","id":5263,"position":258,"exceptional":false,"myriad":false,"encounter_position":6,"code":"11758b","name":"Do No Harm","real_name":"Do No Harm","subname":"Reliable Support","bonded_to":null,"bonded_count":null,"cost":null,"text":"<p>Permanent. Unless this task has been completed, it enters play with its weakness side faceup.<\/p><p>You get +1 <span class=\"icon-agility\" title=\"Agility\"><\/span>.<\/p><p><span class=\"icon-reaction\" title=\"Reaction\"><\/span> After you heal damage\/horror from an investigator or <b><i>Ally<\/i><\/b> asset, exhaust Do No Harm: Gain 1 resource.<\/p>","customization_text":null,"customization_change":null,"real_text":"Permanent. Unless this task has been completed, it enters play with its weakness side faceup.\nYou get +1 [agility].\n[reaction] After you heal damage\/horror from an investigator or [[Ally]] asset, exhaust Do No Harm: Gain 1 resource.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":null,"vengeance":null,"deck_limit":1,"slot":null,"real_slot":null,"stage":null,"traits":"Task. Completed.","real_traits":"Task. Completed.","tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"","illustrator":"Tiziano Baracchi","is_unique":false,"exile":false,"hidden":true,"permanent":true,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/11758b","imagesrc":null,"spoiler":1}},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"tasks","encounter_name":"Tasks","position":258,"exceptional":false,"myriad":false,"encounter_position":6,"code":"11758b","name":"Do No Harm","real_name":"Do No Harm","subname":"Reliable Support","text":"Permanent. Unless this task has been completed, it enters play with its weakness side faceup.\nYou get +1 [agility].\n[reaction] After you heal damage\/horror from an investigator or [[Ally]] asset, exhaust Do No Harm: Gain 1 resource.","real_text":"Permanent. Unless this task has been completed, it enters play with its weakness side faceup.\nYou get +1 [agility].\n[reaction] After you heal damage\/horror from an investigator or [[Ally]] asset, exhaust Do No Harm: Gain 1 resource.","quantity":1,"health_per_investigator":false,"deck_limit":1,"traits":"Task. Completed.","real_traits":"Task. Completed.","illustrator":"Tiziano Baracchi","is_unique":false,"hidden":true,"permanent":true,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/11758b","spoiler":1},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"asset","type_name":"Asset","subtype_code":"weakness","subtype_name":"Weakness","faction_code":"neutral","faction_name":"Neutral","encounter_code":"tasks","encounter_name":"Tasks","linked_to_code":"11759b","linked_to_name":"Dreams of Destruction","position":259,"exceptional":false,"myriad":false,"encounter_position":7,"code":"11759a","name":"Dreams of Destruction","real_name":"Dreams of Destruction","subname":"Visions of a Grim Future","text":"Permanent.\n<b>Forced<\/b> - When you take 1 or more horror: Place 1 horror on Dreams of Destruction as well.\n<b>Forced<\/b> - When the game ends, if the amount of horror on this card equals or exceeds your maximum sanity: In your Campaign Log, mark 1 progress under this Task.","real_text":"Permanent.\n<b>Forced<\/b> - When you take 1 or more horror: Place 1 horror on Dreams of Destruction as well.\n<b>Forced<\/b> - When the game ends, if the amount of horror on this card equals or exceeds your maximum sanity: In your Campaign Log, mark 1 progress under this Task.","quantity":1,"health_per_investigator":false,"deck_limit":1,"traits":"Task. Incomplete.","real_traits":"Task. Incomplete.","illustrator":"Mark Behm","is_unique":false,"permanent":true,"double_sided":false,"octgn_id":"042be5d9-9ed0-46f1-b621-0eaf8c674dd8","url":"https:\/\/arkhamdb.com\/card\/11759a","imagesrc":"\/bundles\/cards\/11759a.jpg","spoiler":1,"linked_card":{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"tasks","encounter_name":"Tasks","id":5265,"position":259,"exceptional":false,"myriad":false,"encounter_position":7,"code":"11759b","name":"Dreams of Destruction","real_name":"Dreams of Destruction","subname":"The Future is Not Fixed","bonded_to":null,"bonded_count":null,"cost":null,"text":"<p>Permanent. Unless this task has been completed, it enters play with its weakness side faceup.<\/p><p>You have 1 additional arcane slot and get +2 maximum sanity.<\/p>","customization_text":null,"customization_change":null,"real_text":"Permanent. Unless this task has been completed, it enters play with its weakness side faceup.\nYou have 1 additional arcane slot and get +2 maximum sanity.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":null,"vengeance":null,"deck_limit":1,"slot":null,"real_slot":null,"stage":null,"traits":"Task. Completed.","real_traits":"Task. Completed.","tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"","illustrator":"Mark Behm","is_unique":false,"exile":false,"hidden":true,"permanent":true,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/11759b","imagesrc":null,"spoiler":1}},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"tasks","encounter_name":"Tasks","position":259,"exceptional":false,"myriad":false,"encounter_position":7,"code":"11759b","name":"Dreams of Destruction","real_name":"Dreams of Destruction","subname":"The Future is Not Fixed","text":"Permanent. Unless this task has been completed, it enters play with its weakness side faceup.\nYou have 1 additional arcane slot and get +2 maximum sanity.","real_text":"Permanent. Unless this task has been completed, it enters play with its weakness side faceup.\nYou have 1 additional arcane slot and get +2 maximum sanity.","quantity":1,"health_per_investigator":false,"deck_limit":1,"traits":"Task. Completed.","real_traits":"Task. Completed.","illustrator":"Mark Behm","is_unique":false,"hidden":true,"permanent":true,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/11759b","spoiler":1},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"asset","type_name":"Asset","subtype_code":"weakness","subtype_name":"Weakness","faction_code":"neutral","faction_name":"Neutral","encounter_code":"tasks","encounter_name":"Tasks","linked_to_code":"11760b","linked_to_name":"Plumb the Depths","position":260,"exceptional":false,"myriad":false,"encounter_position":8,"code":"11760a","name":"Plumb the Depths","real_name":"Plumb the Depths","subname":"Compulsive Research","text":"Permanent. Uses (5 obsessions).\n<b>Forced<\/b> - After you discover the last remaining clue at your location: Remove 1 obsession from Plumb the Depths.\n<b>Forced<\/b> - When the game ends, if there are no obsessions on Plumb the Depths: In your Campaign Log, mark 1 progress under this Task.","real_text":"Permanent. Uses (5 obsessions).\n<b>Forced<\/b> - After you discover the last remaining clue at your location: Remove 1 obsession from Plumb the Depths.\n<b>Forced<\/b> - When the game ends, if there are no obsessions on Plumb the Depths: In your Campaign Log, mark 1 progress under this Task.","quantity":1,"health_per_investigator":false,"deck_limit":1,"traits":"Task. Incomplete.","real_traits":"Task. Incomplete.","illustrator":"Rafal Hrynkiewicz","is_unique":false,"permanent":true,"double_sided":false,"octgn_id":"931a6d6c-a0aa-4106-8dab-a4e12373232f","url":"https:\/\/arkhamdb.com\/card\/11760a","imagesrc":"\/bundles\/cards\/11760a.jpg","spoiler":1,"linked_card":{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"tasks","encounter_name":"Tasks","id":5267,"position":260,"exceptional":false,"myriad":false,"encounter_position":8,"code":"11760b","name":"Plumb the Depths","real_name":"Plumb the Depths","subname":"Mastered Acumen","bonded_to":null,"bonded_count":null,"cost":null,"text":"<p>Permanent. Unless this task has been completed, it enters play with its weakness side faceup.<\/p><p>You get +1 <span class=\"icon-intellect\" title=\"Intellect\"><\/span>.<\/p><p><span class=\"icon-reaction\" title=\"Reaction\"><\/span> After you discover the last clue at your location, exhaust Plumb the Depths: Draw 1 card.<\/p>","customization_text":null,"customization_change":null,"real_text":"Permanent. Unless this task has been completed, it enters play with its weakness side faceup.\nYou get +1 [intellect].\n[reaction] After you discover the last clue at your location, exhaust Plumb the Depths: Draw 1 card.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":null,"vengeance":null,"deck_limit":1,"slot":null,"real_slot":null,"stage":null,"traits":"Task. Completed.","real_traits":"Task. Completed.","tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"","illustrator":"Rafal Hrynkiewicz","is_unique":false,"exile":false,"hidden":true,"permanent":true,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/11760b","imagesrc":null,"spoiler":1}},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"tasks","encounter_name":"Tasks","position":260,"exceptional":false,"myriad":false,"encounter_position":8,"code":"11760b","name":"Plumb the Depths","real_name":"Plumb the Depths","subname":"Mastered Acumen","text":"Permanent. Unless this task has been completed, it enters play with its weakness side faceup.\nYou get +1 [intellect].\n[reaction] After you discover the last clue at your location, exhaust Plumb the Depths: Draw 1 card.","real_text":"Permanent. Unless this task has been completed, it enters play with its weakness side faceup.\nYou get +1 [intellect].\n[reaction] After you discover the last clue at your location, exhaust Plumb the Depths: Draw 1 card.","quantity":1,"health_per_investigator":false,"deck_limit":1,"traits":"Task. Completed.","real_traits":"Task. Completed.","illustrator":"Rafal Hrynkiewicz","is_unique":false,"hidden":true,"permanent":true,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/11760b","spoiler":1},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"tdc_expedition","encounter_name":"Expedition","position":261,"exceptional":false,"myriad":false,"encounter_position":1,"code":"11761","name":"Expedition Gear","real_name":"Expedition Gear","subname":"Tough but Reliable","cost":2,"text":"Uses (3 supplies).\n[action] Spend 1 supply: Heal 1 damage from an investigator at your location.\n[fast] Remove Expedition Gear from the game: Move a non-[[Elite]] enemy at your location or a connecting location once in any direction.","real_text":"Uses (3 supplies).\n[action] Spend 1 supply: Heal 1 damage from an investigator at your location.\n[fast] Remove Expedition Gear from the game: Move a non-[[Elite]] enemy at your location or a connecting location once in any direction.","quantity":1,"health_per_investigator":false,"traits":"Item. Supply.","real_traits":"Item. Supply.","illustrator":"Pixoloid Studios","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"6a32195f-5877-4039-a0e3-e90a1c294468","url":"https:\/\/arkhamdb.com\/card\/11761","imagesrc":"\/bundles\/cards\/11761.jpg","spoiler":1},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"tdc_expedition","encounter_name":"Expedition","position":262,"exceptional":false,"myriad":false,"encounter_position":2,"code":"11762","name":"Laudanum","real_name":"Laudanum","subname":"Desperate Measures","cost":2,"text":"Uses (3 supplies).\n[action] Spend 1 supply: Heal 1 horror from an investigator at your location.\n[reaction] When you draw a non-weakness [[Power]] or [[Terror]] treachery, remove Laudanum from the game: Cancel that treachery's revelation effect and discard it.","real_text":"Uses (3 supplies).\n[action] Spend 1 supply: Heal 1 horror from an investigator at your location.\n[reaction] When you draw a non-weakness [[Power]] or [[Terror]] treachery, remove Laudanum from the game: Cancel that treachery's revelation effect and discard it.","quantity":1,"health_per_investigator":false,"traits":"Item. Supply.","real_traits":"Item. Supply.","illustrator":"Drazenka Kimpel","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"63d5b81a-38f8-4442-aed9-c904551a057a","url":"https:\/\/arkhamdb.com\/card\/11762","imagesrc":"\/bundles\/cards\/11762.jpg","spoiler":1},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"tdc_expedition","encounter_name":"Expedition","position":263,"exceptional":false,"myriad":false,"encounter_position":3,"code":"11763","name":"Alien Tablet","real_name":"Alien Tablet","subname":"Prehistoric Writings","cost":3,"text":"Uses (4 secrets).\n[fast] During a skill test on a [[Glyph]] or [[R'lyeh]] card, exhaust Alien Tablet and spend 1 secret: The performing investigator gets +2 skill value for this skill test.","real_text":"Uses (4 secrets).\n[fast] During a skill test on a [[Glyph]] or [[R'lyeh]] card, exhaust Alien Tablet and spend 1 secret: The performing investigator gets +2 skill value for this skill test.","quantity":1,"health_per_investigator":false,"traits":"Item. Relic. R'lyeh.","real_traits":"Item. Relic. R'lyeh.","illustrator":"Pixoloid Studios","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"ccbd39d0-ef57-4e1c-9446-613ee42fad95","url":"https:\/\/arkhamdb.com\/card\/11763","imagesrc":"\/bundles\/cards\/11763.jpg","spoiler":1},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"tdc_expedition","encounter_name":"Expedition","position":264,"exceptional":false,"myriad":false,"encounter_position":4,"code":"11764","name":"Diving Suit","real_name":"Diving Suit","cost":3,"text":"If your location is fully flooded, you may treat it as if it were partially flooded for the purposes of card effects.\n<b>Forced<\/b> - When any amount of damage would be placed on you: Place 1 of that damage on Diving Suit.","real_text":"If your location is fully flooded, you may treat it as if it were partially flooded for the purposes of card effects.\n<b>Forced<\/b> - When any amount of damage would be placed on you: Place 1 of that damage on Diving Suit.","quantity":4,"health":3,"health_per_investigator":false,"traits":"Item. Armor.","real_traits":"Item. Armor.","illustrator":"Angela Sung","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"7167a3f4-814d-4ce8-8e8d-6db0ccf59bfb","url":"https:\/\/arkhamdb.com\/card\/11764","imagesrc":"\/bundles\/cards\/11764.jpg","spoiler":1},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"tdc_expedition","encounter_name":"Expedition","position":265,"exceptional":false,"myriad":false,"encounter_position":8,"code":"11765","name":"Ruby Standish","real_name":"Ruby Standish","subname":"Master Thief","cost":4,"text":"You get +1 [agility].\n[fast] If there are no ready enemies at your location, exhaust Ruby Standish: Move to a connecting location.","real_text":"You get +1 [agility].\n[fast] If there are no ready enemies at your location, exhaust Ruby Standish: Move to a connecting location.","quantity":1,"skill_agility":2,"health":2,"health_per_investigator":false,"sanity":2,"deck_limit":1,"slot":"Ally","real_slot":"Ally","traits":"Ally. Criminal.","real_traits":"Ally. Criminal.","flavor":"\"Life's just one big score, and I plan to be the winner.\"","illustrator":"Romana Kendelic","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"8eefcdb3-f729-42f1-a855-72c53722ece5","url":"https:\/\/arkhamdb.com\/card\/11765","imagesrc":"\/bundles\/cards\/11765.jpg","spoiler":1},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"tdc_expedition","encounter_name":"Expedition","position":266,"exceptional":false,"myriad":false,"encounter_position":9,"code":"11766","name":"Andy Van Nortwick","real_name":"Andy Van Nortwick","subname":"Ambitious Journalist","cost":4,"text":"You get +1 [intellect].\nIf your location has no clues on it, ignore the first attack of opportunity made against you each round.","real_text":"You get +1 [intellect].\nIf your location has no clues on it, ignore the first attack of opportunity made against you each round.","quantity":1,"skill_intellect":2,"health":1,"health_per_investigator":false,"sanity":3,"deck_limit":1,"slot":"Ally","real_slot":"Ally","traits":"Ally. Reporter.","real_traits":"Ally. Reporter.","flavor":"\"I thought this story was gonna go in a very different direction.\"","illustrator":"Billy Norrby","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"b163b2e9-740c-4cc8-a870-cf6ca2b1d86b","url":"https:\/\/arkhamdb.com\/card\/11766","imagesrc":"\/bundles\/cards\/11766.jpg","spoiler":1},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"one_last_job","encounter_name":"One Last Job","position":2,"exceptional":false,"myriad":false,"encounter_position":2,"code":"11502","name":"Arkham Nightlife","real_name":"Arkham Nightlife","text":"[reaction] After the last clue is discovered from an [[Arkham]] location: Discard the top 3 cards of the encounter deck. One at a time, spawn each [[Criminal]] enemy discarded this way at the nearest empty location.","real_text":"[reaction] After the last clue is discovered from an [[Arkham]] location: Discard the top 3 cards of the encounter deck. One at a time, spawn each [[Criminal]] enemy discarded this way at the nearest empty location.","quantity":1,"doom":7,"health_per_investigator":false,"stage":1,"flavor":"The moon casts long shadows that reach across the ground like searching fingers.\nYou've always seen this city as home, but tonight Arkham feels like another place entirely.","illustrator":"Tiziano Baracchi","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Spawn 1 set-aside Gang Enforcer enemy engaged with the investigator with the most clues. Shuffle the encounter discard pile into the encounter deck.","back_flavor":"Moving quickly down the avenue to your next destination, you see a suspicious-looking woman in a long coat step out from a nearby alley. You turn down a side street to avoid her and nearly run into a man with a wicked scar running down his right cheek. He takes a drag from his cigarette, tosses it to the sidewalk, and glowers at you. You step back only to bump into the woman you saw before. She smiles.\n\"Where you goin', pal? We just wanna talk.\"","back_name":"Wrong Neighborhood","octgn_id":"95fab903-ca6b-4704-81d6-f4b4bb74cc49","url":"https:\/\/arkhamdb.com\/card\/11502","imagesrc":"\/bundles\/cards\/11502.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/11502b.jpg"},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"one_last_job","encounter_name":"One Last Job","position":3,"exceptional":false,"myriad":false,"encounter_position":3,"code":"11503","name":"Long Night","real_name":"Long Night","text":"[reaction] After the last clue is discovered from an [[Arkham]] location: Discard the top 3 cards of the encounter deck. One at a time, spawn each [[Criminal]] enemy discarded this way at the nearest empty location.","real_text":"[reaction] After the last clue is discovered from an [[Arkham]] location: Discard the top 3 cards of the encounter deck. One at a time, spawn each [[Criminal]] enemy discarded this way at the nearest empty location.","quantity":1,"doom":7,"health_per_investigator":false,"stage":2,"flavor":"Your every step is dogged by both the Sheldons and the O'Bannions. It seems like the two warring gangs have put aside their beef to end your investigation.","illustrator":"Tiziano Baracchi","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Each surviving investigator is defeated and suffers 1 physical trauma.","back_flavor":"No matter where you go, there seems to be a mobster waiting in every back alley, standing casually on the street corner, or watching from shop windows and park benches. It's too dangerous to continue your search, so you head back to Tillinghast's shop. A mob of gangsters intercepts you just a block away. The largest among them steps toward you menacingly, a lit cigarette clenched in his teeth, as his mooks restrain you.\n\"Didn't anyone ever tell you that curiosity killed the cat?\" He leans down and puts his cigarette out on your cheek, then nods to his lackeys, who swiftly beat you down with brass knuckles, bare fists, and bricks.\nMessage received.","back_name":"Curiosity Killed the Cat","octgn_id":"82e1578c-4b5a-44e3-a6cc-3ca947f46d56","url":"https:\/\/arkhamdb.com\/card\/11503","imagesrc":"\/bundles\/cards\/11503.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/11503b.jpg"},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"one_last_job","encounter_name":"One Last Job","linked_to_code":"11504b","linked_to_name":"Hibb's Roadhouse","position":4,"exceptional":false,"myriad":false,"encounter_position":4,"code":"11504","name":"Questioning the Gangs","real_name":"Questioning the Gangs","text":"*This act gets +1 [per_investigator] clue threshold.\n[fast] Spend X clues: <b>Parley.<\/b> Discard an engaged [[Criminal]] enemy with X remaining health at your location. Place 1 clue <i>(from the token pool)<\/i> on this act.\n<b>Objective<\/b> - At the end of the round, if the number of clues on this act equals or exceeds its clue threshold, advance.","real_text":"*This act gets +1 [per_investigator] clue threshold.\n[fast] Spend X clues: <b>Parley.<\/b> Discard an engaged [[Criminal]] enemy with X remaining health at your location. Place 1 clue <i>(from the token pool)<\/i> on this act.\n<b>Objective<\/b> - At the end of the round, if the number of clues on this act equals or exceeds its clue threshold, advance.","quantity":1,"clues":2,"clues_fixed":true,"health_per_investigator":false,"stage":1,"flavor":"You need to find out what happened to Tillinghast's shipment. With the increased gang activity all over Rivertown, you think that checking in with the Sheldons and the O'Bannions is the best place to start.","illustrator":"Borja Pindado","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"61cc5bb6-73ef-450f-a8ca-f41c645c1b1f","url":"https:\/\/arkhamdb.com\/card\/11504","imagesrc":"\/bundles\/cards\/11504.jpg","spoiler":1,"linked_card":{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"one_last_job","encounter_name":"One Last Job","id":5277,"position":4,"exceptional":false,"myriad":false,"encounter_position":4,"code":"11504b","name":"Hibb's Roadhouse","real_name":"Hibb's Roadhouse","subname":null,"bonded_to":null,"bonded_count":null,"cost":null,"text":"<p>Easttown is connected to Hibb's Roadhouse.<\/p><p><b>Revelation<\/b> - Put Hibb's Roadhouse into play. Spawn the set-aside Sadie Sheldon enemy at Hibb's Roadhouse. Add the set-aside act 2a - \"The Sheldon Gang\" and act 3a - \"Face the Music\" to the act deck, then advance to act 2a.<\/p>","customization_text":null,"customization_change":null,"real_text":"Easttown is connected to Hibb's Roadhouse.\n<b>Revelation<\/b> - Put Hibb's Roadhouse into play. Spawn the set-aside Sadie Sheldon enemy at Hibb's Roadhouse. Add the set-aside act 2a - \"The Sheldon Gang\" and act 3a - \"Face the Music\" to the act deck, then advance to act 2a.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":3,"clues":2,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":1,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":null,"stage":null,"traits":"Arkham. Front.","real_traits":"Arkham. Front.","tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"","illustrator":"Mark Molnar","is_unique":false,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/11504b","imagesrc":null,"spoiler":1}},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"one_last_job","encounter_name":"One Last Job","position":4,"exceptional":false,"myriad":false,"encounter_position":4,"code":"11504b","name":"Hibb's Roadhouse","real_name":"Hibb's Roadhouse","text":"Easttown is connected to Hibb's Roadhouse.\n<b>Revelation<\/b> - Put Hibb's Roadhouse into play. Spawn the set-aside Sadie Sheldon enemy at Hibb's Roadhouse. Add the set-aside act 2a - \"The Sheldon Gang\" and act 3a - \"Face the Music\" to the act deck, then advance to act 2a.","real_text":"Easttown is connected to Hibb's Roadhouse.\n<b>Revelation<\/b> - Put Hibb's Roadhouse into play. Spawn the set-aside Sadie Sheldon enemy at Hibb's Roadhouse. Add the set-aside act 2a - \"The Sheldon Gang\" and act 3a - \"Face the Music\" to the act deck, then advance to act 2a.","quantity":1,"shroud":3,"clues":2,"health_per_investigator":false,"victory":1,"traits":"Arkham. Front.","real_traits":"Arkham. Front.","illustrator":"Mark Molnar","is_unique":false,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/11504b","spoiler":1},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"one_last_job","encounter_name":"One Last Job","linked_to_code":"11505b","linked_to_name":"La Bella Luna","position":5,"exceptional":false,"myriad":false,"encounter_position":5,"code":"11505","name":"Questioning the Gangs","real_name":"Questioning the Gangs","text":"*This act gets +1 [per_investigator] clue threshold.\n[fast] Spend X clues: <b>Parley.<\/b> Discard an engaged [[Criminal]] enemy with X remaining health at your location. Place 1 clue <i>(from the token pool)<\/i> on this act.\n<b>Objective<\/b> - At the end of the round, if the number of clues on this act equals or exceeds its clue threshold, advance.","real_text":"*This act gets +1 [per_investigator] clue threshold.\n[fast] Spend X clues: <b>Parley.<\/b> Discard an engaged [[Criminal]] enemy with X remaining health at your location. Place 1 clue <i>(from the token pool)<\/i> on this act.\n<b>Objective<\/b> - At the end of the round, if the number of clues on this act equals or exceeds its clue threshold, advance.","quantity":1,"clues":2,"clues_fixed":true,"health_per_investigator":false,"stage":1,"flavor":"You need to find out what happened to Tillinghast's shipment. With the increased gang activity all over Rivertown, you think that checking in with the Sheldons and the O'Bannions is the best place to start.","illustrator":"Borja Pindado","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"569c808d-1a4a-4398-936a-f0b8c2bb51bd","url":"https:\/\/arkhamdb.com\/card\/11505","imagesrc":"\/bundles\/cards\/11505.jpg","spoiler":1,"linked_card":{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"one_last_job","encounter_name":"One Last Job","id":5279,"position":5,"exceptional":false,"myriad":false,"encounter_position":5,"code":"11505b","name":"La Bella Luna","real_name":"La Bella Luna","subname":null,"bonded_to":null,"bonded_count":null,"cost":null,"text":"<p>Downtown is connected to La Bella Luna.<\/p><p><b>Revelation<\/b> - Put La Bella Luna into play. Spawn the set-aside Naomi O'Bannion enemy at La Bella Luna. Add the set-aside act 2a - \"The O'Bannion Gang\" and act 3a - \"Face the Music\" to the act deck, then advance to act 2a.<\/p>","customization_text":null,"customization_change":null,"real_text":"Downtown is connected to La Bella Luna.\n<b>Revelation<\/b> - Put La Bella Luna into play. Spawn the set-aside Naomi O'Bannion enemy at La Bella Luna. Add the set-aside act 2a - \"The O'Bannion Gang\" and act 3a - \"Face the Music\" to the act deck, then advance to act 2a.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":3,"clues":2,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":1,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":null,"stage":null,"traits":"Arkham. Front.","real_traits":"Arkham. Front.","tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"","illustrator":"Mark Molnar","is_unique":false,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/11505b","imagesrc":null,"spoiler":1}},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"one_last_job","encounter_name":"One Last Job","position":5,"exceptional":false,"myriad":false,"encounter_position":5,"code":"11505b","name":"La Bella Luna","real_name":"La Bella Luna","text":"Downtown is connected to La Bella Luna.\n<b>Revelation<\/b> - Put La Bella Luna into play. Spawn the set-aside Naomi O'Bannion enemy at La Bella Luna. Add the set-aside act 2a - \"The O'Bannion Gang\" and act 3a - \"Face the Music\" to the act deck, then advance to act 2a.","real_text":"Downtown is connected to La Bella Luna.\n<b>Revelation<\/b> - Put La Bella Luna into play. Spawn the set-aside Naomi O'Bannion enemy at La Bella Luna. Add the set-aside act 2a - \"The O'Bannion Gang\" and act 3a - \"Face the Music\" to the act deck, then advance to act 2a.","quantity":1,"shroud":3,"clues":2,"health_per_investigator":false,"victory":1,"traits":"Arkham. Front.","real_traits":"Arkham. Front.","illustrator":"Mark Molnar","is_unique":false,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/11505b","spoiler":1},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"one_last_job","encounter_name":"One Last Job","position":6,"exceptional":false,"myriad":false,"encounter_position":6,"code":"11506","name":"The Sheldon Gang","real_name":"The Sheldon Gang","text":"Sadie Sheldon gains: \"[action] Spend up to 4 resources: <b>Parley.<\/b> Test [willpower] or [combat] (5). This test gets -1 difficulty for each resource spent as part of this action's cost. For each point you succeed by, place 1 of your clues on Sadie Sheldon.\"\n<b>Objective<\/b> - When damage is placed on Sadie Sheldon, advance.\n<b>Objective<\/b> - If there are 3 clues on Sadie Sheldon, advance.","real_text":"Sadie Sheldon gains: \"[action] Spend up to 4 resources: <b>Parley.<\/b> Test [willpower] or [combat] (5). This test gets -1 difficulty for each resource spent as part of this action's cost. For each point you succeed by, place 1 of your clues on Sadie Sheldon.\"\n<b>Objective<\/b> - When damage is placed on Sadie Sheldon, advance.\n<b>Objective<\/b> - If there are 3 clues on Sadie Sheldon, advance.","quantity":1,"health_per_investigator":false,"stage":2,"flavor":"The Sheldons wound up with the shipment. It's up to you to either talk Sadie into a deal, or \"convince\" her it's not worth the trouble.","illustrator":"Borja Pindado","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Spawn the set-aside Naomi O'Bannion and Gang Enforcer enemies at Hibb's Roadhouse. Search the encounter deck and discard pile for 1 copy of Gang Soldier and spawn it at Hibb's Roadhouse.\nIf there is at least 1 clue on Sadie Sheldon, place 2 damage on Naomi O'Bannion. Move up to 2 clues from Sadie Sheldon to any non-[[Elite]], [[Criminal]] enemies at Hibb's Roadhouse.\nEach enemy with clues on it disengages from each investigator and gains aloof <i>(while there are clues on it)<\/i>.","back_flavor":"Your negotiations are cut short as Naomi O'Bannion strides into Hibb's Roadhouse, accompanied by a pair of mobsters.\n\"That shipment is mine, Sadie\" she says coldly. You duck down as her goons pull out their rifles and spray the walls and furniture with a hail of bullets.","back_name":"O'Bannions Come Calling","octgn_id":"6aaa1583-2b11-470a-abf2-da5a197342cc","url":"https:\/\/arkhamdb.com\/card\/11506","imagesrc":"\/bundles\/cards\/11506.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/11506b.jpg"},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"one_last_job","encounter_name":"One Last Job","position":7,"exceptional":false,"myriad":false,"encounter_position":7,"code":"11507","name":"The O'Bannion Gang","real_name":"The O'Bannion Gang","text":"Naomi O'Bannion gains: \"[action] Spend up to 4 resources: <b>Parley.<\/b> Test [intellect] or [agility] (5). This test gets -1 difficulty for each resource spent as part of this action's cost. For each point you succeed by, place 1 of your clues on Naomi O'Bannion.\"\n<b>Objective<\/b> - When damage is placed on Naomi O'Bannion, advance.\n<b>Objective<\/b> - If there are 3 clues on Naomi O'Bannion, advance.","real_text":"Naomi O'Bannion gains: \"[action] Spend up to 4 resources: <b>Parley.<\/b> Test [intellect] or [agility] (5). This test gets -1 difficulty for each resource spent as part of this action's cost. For each point you succeed by, place 1 of your clues on Naomi O'Bannion.\"\n<b>Objective<\/b> - When damage is placed on Naomi O'Bannion, advance.\n<b>Objective<\/b> - If there are 3 clues on Naomi O'Bannion, advance.","quantity":1,"health_per_investigator":false,"stage":2,"flavor":"The O'Bannions nicked Tillinghast's shipment. It's up to you to either talk Naomi into a deal, or \"convince\" her it's not worth the trouble.","illustrator":"Borja Pindado","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Spawn the set-aside Sadie Sheldon and Gang Enforcer enemies at La Bella Luna. Search the encounter deck and discard pile for 1 copy of Gang Soldier and spawn it at La Bella Luna.\nIf there is at least 1 clue on Naomi O'Bannion, place 2 damage on Sadie Sheldon. Move up to 2 clues from Naomi O'Bannion to any non-[[Elite]], [[Criminal]] enemies at La Bella Luna.\nEach enemy with clues on it disengages from each investigator and gains aloof <i>(while there are clues on it)<\/i>.","back_flavor":"There is a sound of a struggle at the entrance to the swanky lounge, followed by a muffled scream. Sadie Sheldon bursts into La Bella Luna accompanied by several rough-and-tumble mooks. They crack their knuckles when they see you, and advance at Sheldon's signal.","back_name":"Sheldons Come Calling","octgn_id":"c6166e62-6f5d-4aac-818c-3af5c14e7a04","url":"https:\/\/arkhamdb.com\/card\/11507","imagesrc":"\/bundles\/cards\/11507.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/11507b.jpg"},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"one_last_job","encounter_name":"One Last Job","position":8,"exceptional":false,"myriad":false,"encounter_position":8,"code":"11508","name":"Face the Music","real_name":"Face the Music","text":"Each [[Criminal]] enemy with clues on it gains aloof.\n[action] Remove 1 clue from a [[Criminal]] enemy at your location: <b>Parley.<\/b> That enemy deals its damage to another enemy at your location.\n<b>Objective<\/b> - When the round ends, if there is at least 1 [[Elite]] enemy in the victory display, advance.","real_text":"Each [[Criminal]] enemy with clues on it gains aloof.\n[action] Remove 1 clue from a [[Criminal]] enemy at your location: <b>Parley.<\/b> That enemy deals its damage to another enemy at your location.\n<b>Objective<\/b> - When the round ends, if there is at least 1 [[Elite]] enemy in the victory display, advance.","quantity":1,"health_per_investigator":false,"stage":3,"flavor":"You've found yourself squarely in the center of a gang war!","illustrator":"Borja Pindado","is_unique":false,"permanent":false,"double_sided":true,"back_text":"<b>(\u2192R1)<\/b> <i>(page 5)<\/i>.","back_flavor":"As the conflict erupts into outright bloodshed, you locate a small crate labeled \"Tillinghast Endeavors\" in a back room. Keeping low to the ground, you scamper through the fight and back out to the cold evening air. The sound of shattering glass and heavy blows emanates from the building behind you.\n\"Aw, applesauce,\" says a voice above you. A compact figure clad in black slides down a rappelling line and removes their mask. \"I had a whole heist planned, you know. An informant. A <i>calling card<\/i>, even,\" Ruby says, tossing a yellow rose on the pavement. \"I didn't think you could just walk in and ask politely, but, well, I guess you won fair and square.\"","back_name":"Gang Wars","octgn_id":"ffd758c7-b0bb-419b-b517-def17edc45be","url":"https:\/\/arkhamdb.com\/card\/11508","imagesrc":"\/bundles\/cards\/11508.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/11508b.jpg"},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"one_last_job","encounter_name":"One Last Job","position":9,"exceptional":false,"myriad":false,"encounter_position":9,"code":"11509","name":"Tillinghast Esoterica","real_name":"Tillinghast Esoterica","subname":"Assorted Curiosities","text":"Tillinghast Esoterica is connected to the location to the right of it, and vice versa.\n[action] Investigators at this location spend 1 [per_investigator] clues, as a group: In your Campaign Log, record <i>the investigators discovered an alien language<\/i>. (Group limit once per game.)","real_text":"Tillinghast Esoterica is connected to the location to the right of it, and vice versa.\n[action] Investigators at this location spend 1 [per_investigator] clues, as a group: In your Campaign Log, record <i>the investigators discovered an alien language<\/i>. (Group limit once per game.)","quantity":1,"shroud":3,"clues":1,"health_per_investigator":false,"illustrator":"Pixoloid Studios","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Tillinghast Esoterica is connected to the location to the right of it, and vice versa.","back_flavor":"\"Tillinghast Esoterica - purveyor of sundry delights, exotic treasures, wondrous baubles, and innumerable secrets.\" - Recent ad in the <i>Arkham Advertiser<\/i>","octgn_id":"f47c8814-a24f-4084-8398-494d6a5817ef","url":"https:\/\/arkhamdb.com\/card\/11509","imagesrc":"\/bundles\/cards\/11509.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/11509b.jpg"},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"one_last_job","encounter_name":"One Last Job","position":10,"exceptional":false,"myriad":false,"encounter_position":10,"code":"11510","name":"Sadie Sheldon","real_name":"Sadie Sheldon","subname":"Runs this Town","text":"Retaliate.\nSadie Sheldon cannot move and gets +1 [per_investigator] health.\nSadie Sheldon gets +1 fight for each damage on her (to a maximum of +3 fight).","real_text":"Retaliate.\nSadie Sheldon cannot move and gets +1 [per_investigator] health.\nSadie Sheldon gets +1 fight for each damage on her (to a maximum of +3 fight).","quantity":1,"health":4,"health_per_investigator":false,"enemy_damage":2,"enemy_fight":2,"enemy_evade":3,"victory":1,"traits":"Humanoid. Criminal. Syndicate. Elite.","real_traits":"Humanoid. Criminal. Syndicate. Elite.","illustrator":"Colin Boyer","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"7283abbd-90f4-441f-ab36-1e4a20bf5157","url":"https:\/\/arkhamdb.com\/card\/11510","imagesrc":"\/bundles\/cards\/11510.jpg","spoiler":1},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"one_last_job","encounter_name":"One Last Job","position":11,"exceptional":false,"myriad":false,"encounter_position":11,"code":"11511","name":"Naomi O'Bannion","real_name":"Naomi O'Bannion","subname":"Just Doing Business","text":"Alert.\nNaomi O'Bannion cannot move and gets +1 [per_investigator] health.\n<b>Forced<\/b> - The first time Naomi O'Bannion is evaded each round: Ready her. Any investigator at her location may take 1 damage to prevent this.","real_text":"Alert.\nNaomi O'Bannion cannot move and gets +1 [per_investigator] health.\n<b>Forced<\/b> - The first time Naomi O'Bannion is evaded each round: Ready her. Any investigator at her location may take 1 damage to prevent this.","quantity":1,"health":4,"health_per_investigator":false,"enemy_damage":2,"enemy_fight":3,"enemy_evade":4,"victory":1,"traits":"Humanoid. Criminal. Syndicate. Elite.","real_traits":"Humanoid. Criminal. Syndicate. Elite.","illustrator":"Alexandre Dainche","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"6c546b28-1105-43cb-9c88-45fc5be8c6a3","url":"https:\/\/arkhamdb.com\/card\/11511","imagesrc":"\/bundles\/cards\/11511.jpg","spoiler":1},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"one_last_job","encounter_name":"One Last Job","position":12,"exceptional":false,"myriad":false,"encounter_position":12,"code":"11512","name":"Gang Soldier","real_name":"Gang Soldier","quantity":3,"health":2,"health_per_investigator":false,"enemy_damage":1,"enemy_fight":2,"enemy_evade":2,"traits":"Humanoid. Criminal. Syndicate.","real_traits":"Humanoid. Criminal. Syndicate.","flavor":"\"Don't go stickin' your nose where it don't belong, pal!\"","illustrator":"Tiziano Baracchi","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"f512fa7d-68b9-4816-9f23-703a8a3940d6","url":"https:\/\/arkhamdb.com\/card\/11512","imagesrc":"\/bundles\/cards\/11512.jpg","spoiler":1},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"one_last_job","encounter_name":"One Last Job","position":13,"exceptional":false,"myriad":false,"encounter_position":15,"code":"11513","name":"Gang Enforcer","real_name":"Gang Enforcer","text":"Hunter.\n<b>Prey<\/b> - Most clues.\n<b>Forced<\/b> - The first time each round an investigator at this enemy's location attacks another [[Criminal]] enemy: Gang Enforcer readies and attacks that investigator.","real_text":"Hunter.\n<b>Prey<\/b> - Most clues.\n<b>Forced<\/b> - The first time each round an investigator at this enemy's location attacks another [[Criminal]] enemy: Gang Enforcer readies and attacks that investigator.","quantity":2,"health":3,"health_per_investigator":false,"enemy_damage":2,"enemy_fight":3,"enemy_evade":2,"victory":1,"traits":"Humanoid. Criminal. Syndicate.","real_traits":"Humanoid. Criminal. Syndicate.","illustrator":"Jeff Lee Johnson","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"440ac029-752c-4403-86a4-829661972984","url":"https:\/\/arkhamdb.com\/card\/11513","imagesrc":"\/bundles\/cards\/11513.jpg","spoiler":1},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"one_last_job","encounter_name":"One Last Job","position":14,"exceptional":false,"myriad":false,"encounter_position":17,"code":"11514","name":"Gang Informant","real_name":"Gang Informant","text":"Aloof.\n<b>Spawn<\/b> - Nearest [[Arkham]] location with clues.\n<b>Forced<\/b> - After an investigator at Gang Informant's location discovers 1 or more clues while this enemy is ready: That investigator must either spend 3 resources or place 1 doom on the current agenda.","real_text":"Aloof.\n<b>Spawn<\/b> - Nearest [[Arkham]] location with clues.\n<b>Forced<\/b> - After an investigator at Gang Informant's location discovers 1 or more clues while this enemy is ready: That investigator must either spend 3 resources or place 1 doom on the current agenda.","quantity":2,"health":1,"health_per_investigator":false,"enemy_damage":1,"enemy_fight":1,"enemy_evade":3,"traits":"Humanoid. Criminal. Syndicate.","real_traits":"Humanoid. Criminal. Syndicate.","illustrator":"Romana Kendelic","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"105c41b2-faf0-4bec-83f9-968801feeb6b","url":"https:\/\/arkhamdb.com\/card\/11514","imagesrc":"\/bundles\/cards\/11514.jpg","spoiler":1},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"one_last_job","encounter_name":"One Last Job","position":15,"exceptional":false,"myriad":false,"encounter_position":19,"code":"11515","name":"Caught in the Crossfire","real_name":"Caught in the Crossfire","text":"<b>Revelation<\/b> - Put Caught in the Crossfire into play in your threat area.\n<b>Forced<\/b> - When damage is dealt to a [[Criminal]] enemy at your location: Test [intellect] or [agility] (3). If you fail, reduce the damage dealt to that enemy by 1 and take 1 direct damage. Discard Caught in the Crossfire.","real_text":"<b>Revelation<\/b> - Put Caught in the Crossfire into play in your threat area.\n<b>Forced<\/b> - When damage is dealt to a [[Criminal]] enemy at your location: Test [intellect] or [agility] (3). If you fail, reduce the damage dealt to that enemy by 1 and take 1 direct damage. Discard Caught in the Crossfire.","quantity":2,"health_per_investigator":false,"traits":"Hazard.","real_traits":"Hazard.","illustrator":"W Hinton","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"e1721845-30f2-44d9-bf43-9dd588fb9a32","url":"https:\/\/arkhamdb.com\/card\/11515","imagesrc":"\/bundles\/cards\/11515.jpg","spoiler":1},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"one_last_job","encounter_name":"One Last Job","position":16,"exceptional":false,"myriad":false,"encounter_position":21,"code":"11516","name":"End of Negotiations","real_name":"End of Negotiations","text":"<b>Revelation<\/b> - Attach End of Negotiations to the nearest [[Criminal]] enemy. Limit 1 per enemy. If you cannot, End of Negotiations gains surge.\n<b>Forced<\/b> - After an investigator parleys at this location: Attached enemy attacks that investigator.\n[action]: Test [willpower] (3). If you succeed, discard this card.","real_text":"<b>Revelation<\/b> - Attach End of Negotiations to the nearest [[Criminal]] enemy. Limit 1 per enemy. If you cannot, End of Negotiations gains surge.\n<b>Forced<\/b> - After an investigator parleys at this location: Attached enemy attacks that investigator.\n[action]: Test [willpower] (3). If you succeed, discard this card.","quantity":2,"health_per_investigator":false,"traits":"Blunder.","real_traits":"Blunder.","illustrator":"Borja Pindado","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"637f075f-3bfa-4413-abd2-048db0bed151","url":"https:\/\/arkhamdb.com\/card\/11516","imagesrc":"\/bundles\/cards\/11516.jpg","spoiler":1},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_western_wall","encounter_name":"The Western Wall","position":18,"exceptional":false,"myriad":false,"encounter_position":2,"code":"11518","name":"Flooded Paths","real_name":"Flooded Paths","text":"Each location is connected to each other location on the rows above and below it.\n<b>Forced<\/b> - When your turn begins, if you are at a fully flooded location, you struggle for air: When your turn ends, if you did not enter an unflooded or partially flooded location or decrease the flood level of your current location, take 5 direct damage.","real_text":"Each location is connected to each other location on the rows above and below it.\n<b>Forced<\/b> - When your turn begins, if you are at a fully flooded location, you struggle for air: When your turn ends, if you did not enter an unflooded or partially flooded location or decrease the flood level of your current location, take 5 direct damage.","quantity":1,"doom":13,"health_per_investigator":false,"stage":1,"flavor":"You can navigate a path through the crumbling ruins via small pockets of air.","illustrator":"Pixoloid Studios","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Each surviving investigator is defeated and suffers 1 mental trauma.","back_flavor":"One wrong step sends you careening away from the ruined wall. As you look out into the abyssal darkness of the ocean depths, you have the illusion of drifting in the vastness of space. It is utterly serene. A sharp tug pulls your attention away: your line is caught on a falling chunk of foundation. Another sharp tug follows. You are drawn back to safety, but not without a heavy bruise and some wounded pride.","back_name":"The Wrong Step","octgn_id":"e34b7dc2-3661-431d-a008-71e7594314de","url":"https:\/\/arkhamdb.com\/card\/11518","imagesrc":"\/bundles\/cards\/11518.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/11518b.jpg"},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_western_wall","encounter_name":"The Western Wall","position":19,"exceptional":false,"myriad":false,"encounter_position":3,"code":"11519","name":"Descend into the Abyss","real_name":"Descend into the Abyss","text":"[fast] Spend 1 [per_investigator] clues, as a group: Decrease your location's flood level.\n<b>Objective<\/b> \u2013 Make your way to the sea floor! If each surviving investigator is at Obsidian Foundations, you may advance.","real_text":"[fast] Spend 1 [per_investigator] clues, as a group: Decrease your location's flood level.\n<b>Objective<\/b> \u2013 Make your way to the sea floor! If each surviving investigator is at Obsidian Foundations, you may advance.","errata_date":{"date":"2025-07-11 00:00:00.000000","timezone_type":3,"timezone":"UTC"},"quantity":1,"health_per_investigator":false,"stage":1,"flavor":"A softly pulsing light at the base of the ancient foundations beckons you to the sea floor. You must proceed carefully.","illustrator":"Rob Laskey","is_unique":false,"permanent":false,"double_sided":true,"back_text":"<b>(\u2192R1)<\/b> <i>(page 15)<\/i>.","back_flavor":"Andy Van Nortwick is the last to tumble into the ring of black columns at the base of the city. He looks out in awe at a shimmering energy field in the center of the underwater plaza. The field ripples around the columns like a persistent bubble, creating a pocket of breathable air. A long meandering tunnel winds from your position to the entrance of the underwater dome. You have reached the sea floor at last.","back_name":"The Oceaen Depths","octgn_id":"6d308abd-5c50-493c-90e2-f83830153015","url":"https:\/\/arkhamdb.com\/card\/11519","imagesrc":"\/bundles\/cards\/11519.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/11519b.jpg"},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_western_wall","encounter_name":"The Western Wall","position":20,"exceptional":false,"myriad":false,"encounter_position":4,"code":"11520","name":"Ascend the Wall","real_name":"Ascend the Wall","text":"[fast] Spend 1 [per_investigator] clues, as a group: Decrease your location's flood level.\n<b>Objective<\/b> \u2013 Make your way to the surface! If each surviving investigator is at Western Wall, you may advance.","real_text":"[fast] Spend 1 [per_investigator] clues, as a group: Decrease your location's flood level.\n<b>Objective<\/b> \u2013 Make your way to the surface! If each surviving investigator is at Western Wall, you may advance.","errata_date":{"date":"2025-07-11 00:00:00.000000","timezone_type":3,"timezone":"UTC"},"quantity":1,"health_per_investigator":false,"stage":1,"flavor":"It is a steep climb up the crumbling wall, but if you step carefully, you should reach the surface in one piece.","illustrator":"Rob Laskey","is_unique":false,"permanent":false,"double_sided":true,"back_text":"<b>(\u2192R2)<\/b> <i>(page 15)<\/i>.","back_flavor":"Ruby helps you up the slick black rocks to stand on the edge of what was once an ancient walkway. R'lyeh has risen noticeably since you arrived: the sunken western wall tower precariously over the turgid waters like an ancient citadel. The bay where you first made camp has receded as well. Not far off, you can see the <i>Cassandra<\/i> bob on the black waves. It won't be a long trek back to where you made landfall.","back_name":"Return to the Surface","octgn_id":"a9a04dd8-b71d-400b-a9e0-b8f143db68e9","url":"https:\/\/arkhamdb.com\/card\/11520","imagesrc":"\/bundles\/cards\/11520.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/11520b.jpg"},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_western_wall","encounter_name":"The Western Wall","position":21,"exceptional":false,"myriad":false,"encounter_position":5,"code":"11521","name":"Treacherous Path","real_name":"Treacherous Path","subname":"Slick Steps","text":"X is this location's level.\n<b>Forced<\/b> - After you enter Treacherous Path from a location above it: Take 1 damage.\n<b>Forced<\/b> - After you enter Treacherous Path from a location below it: Take 1 horror.\n","real_text":"X is this location's level.\n<b>Forced<\/b> - After you enter Treacherous Path from a location above it: Take 1 damage.\n<b>Forced<\/b> - After you enter Treacherous Path from a location below it: Take 1 horror.\n","quantity":2,"shroud":-2,"clues":1,"health_per_investigator":false,"traits":"R'lyeh. Walkway.","real_traits":"R'lyeh. Walkway.","illustrator":"Walter Brocca","is_unique":false,"permanent":false,"double_sided":true,"back_text":"You cannot enter Treacherous Path if there are clues on your location.","back_flavor":"The path is both perilous and breathtaking in equal measure. A brilliant green glow emanates from below, illuminating schools of fish and deep sea creatures.","octgn_id":"0d5814f3-78f3-43f9-9e62-c3ef6424c24f","url":"https:\/\/arkhamdb.com\/card\/11521","imagesrc":"\/bundles\/cards\/11521.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/11521b.jpg"},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_western_wall","encounter_name":"The Western Wall","position":22,"exceptional":false,"myriad":false,"encounter_position":7,"code":"11522","name":"Treacherous Path","real_name":"Treacherous Path","subname":"Eroded Shelf","text":"X is this location's level.\n<b>Forced<\/b> - After you enter Treacherous Path: Test [agility] (X). If you fail, take 1 damage and increase this location's flood level.","real_text":"X is this location's level.\n<b>Forced<\/b> - After you enter Treacherous Path: Test [agility] (X). If you fail, take 1 damage and increase this location's flood level.","quantity":2,"shroud":-2,"clues":1,"health_per_investigator":false,"traits":"R'lyeh. Walkway.","real_traits":"R'lyeh. Walkway.","illustrator":"Walter Brocca","is_unique":false,"permanent":false,"double_sided":true,"back_text":"You cannot enter Treacherous Path if there are clues on your location.","back_flavor":"The path is both perilous and breathtaking in equal measure. A brilliant green glow emanates from below, illuminating schools of fish and deep sea creatures.","octgn_id":"56e2227c-b58c-4ea9-b4a0-37a09de6eccb","url":"https:\/\/arkhamdb.com\/card\/11522","imagesrc":"\/bundles\/cards\/11522.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/11522b.jpg"},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_western_wall","encounter_name":"The Western Wall","position":23,"exceptional":false,"myriad":false,"encounter_position":9,"code":"11523","name":"Treacherous Path","real_name":"Treacherous Path","subname":"Precarious Climb","text":"X is this location's level.\n<b>Forced<\/b> - After you enter Treacherous Path: Test [willpower] (X). If you fail, take 1 horror and increase this location's flood level.","real_text":"X is this location's level.\n<b>Forced<\/b> - After you enter Treacherous Path: Test [willpower] (X). If you fail, take 1 horror and increase this location's flood level.","quantity":1,"shroud":-2,"clues":1,"health_per_investigator":false,"traits":"R'lyeh. Walkway.","real_traits":"R'lyeh. Walkway.","illustrator":"Walter Brocca","is_unique":false,"permanent":false,"double_sided":true,"back_text":"You cannot enter Treacherous Path if there are clues on your location.","back_flavor":"The path is both perilous and breathtaking in equal measure. A brilliant green glow emanates from below, illuminating schools of fish and deep sea creatures.","octgn_id":"5c913223-3da3-453b-9465-40af2205de23","url":"https:\/\/arkhamdb.com\/card\/11523","imagesrc":"\/bundles\/cards\/11523.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/11523b.jpg"},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_western_wall","encounter_name":"The Western Wall","position":24,"exceptional":false,"myriad":false,"encounter_position":10,"code":"11524","name":"Treacherous Path","real_name":"Treacherous Path","subname":"Deadly Pass","text":"X is this location's level.\n<b>Forced<\/b> - After you enter Treacherous Path: Test [willpower] (X). If you fail, increase this location's flood level. If this location's flood level cannot increase, choose and discard an [[Ally]] asset you control instead.","real_text":"X is this location's level.\n<b>Forced<\/b> - After you enter Treacherous Path: Test [willpower] (X). If you fail, increase this location's flood level. If this location's flood level cannot increase, choose and discard an [[Ally]] asset you control instead.","quantity":1,"shroud":-2,"clues":1,"health_per_investigator":false,"traits":"R'lyeh. Walkway.","real_traits":"R'lyeh. Walkway.","illustrator":"Walter Brocca","is_unique":false,"permanent":false,"double_sided":true,"back_text":"You cannot enter Treacherous Path if there are clues on your location.","back_flavor":"The path is both perilous and breathtaking in equal measure. A brilliant green glow emanates from below, illuminating schools of fish and deep sea creatures.","octgn_id":"eeee9c55-7b82-4bac-8970-0f243a41b189","url":"https:\/\/arkhamdb.com\/card\/11524","imagesrc":"\/bundles\/cards\/11524.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/11524b.jpg"},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_western_wall","encounter_name":"The Western Wall","position":25,"exceptional":false,"myriad":false,"encounter_position":11,"code":"11525","name":"Treacherous Path","real_name":"Treacherous Path","subname":"Shallow Den","text":"X is this location's level.\n<b>Forced<\/b> - After Treacherous Path is revealed: Spawn the set-aside Coral Star Spawn enemy at this location, exhausted. It does not ready during the next upkeep phase.","real_text":"X is this location's level.\n<b>Forced<\/b> - After Treacherous Path is revealed: Spawn the set-aside Coral Star Spawn enemy at this location, exhausted. It does not ready during the next upkeep phase.","quantity":1,"shroud":-2,"clues":1,"health_per_investigator":false,"traits":"R'lyeh. Walkway.","real_traits":"R'lyeh. Walkway.","illustrator":"Walter Brocca","is_unique":false,"permanent":false,"double_sided":true,"back_text":"You cannot enter Treacherous Path if there are clues on your location.","back_flavor":"The path is both perilous and breathtaking in equal measure. A brilliant green glow emanates from below, illuminating schools of fish and deep sea creatures.","octgn_id":"bab057e6-8d62-4aa5-8a73-c16187a6dc3a","url":"https:\/\/arkhamdb.com\/card\/11525","imagesrc":"\/bundles\/cards\/11525.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/11525b.jpg"},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_western_wall","encounter_name":"The Western Wall","position":26,"exceptional":false,"myriad":false,"encounter_position":12,"code":"11526","name":"Sunken Stairway","real_name":"Sunken Stairway","text":"X is this location's level.\n<b>Forced<\/b> - After Sunken Stairway is revealed: Put the set-aside Undersea Vault [tdc_rune_z] location into play in a row above or below Sunken Stairway.","real_text":"X is this location's level.\n<b>Forced<\/b> - After Sunken Stairway is revealed: Put the set-aside Undersea Vault [tdc_rune_z] location into play in a row above or below Sunken Stairway.","quantity":1,"shroud":-2,"clues":2,"health_per_investigator":false,"traits":"R'lyeh. Walkway.","real_traits":"R'lyeh. Walkway.","flavor":"[tdc_rune_a][tdc_rune_x][tdc_rune_p][tdc_rune_p][tdc_rune_x][tdc_rune_g] \u00b7 [tdc_rune_o][tdc_rune_k] \u00b7 [tdc_rune_m][tdc_rune_f][tdc_rune_c][tdc_rune_x] \u00b7 [tdc_rune_c][tdc_rune_b][tdc_rune_k] \u00b7 [tdc_rune_z][tdc_rune_d][tdc_rune_s][tdc_rune_i] \u00b7 [tdc_rune_z][tdc_rune_k][tdc_rune_q][tdc_rune_c][tdc_rune_b][tdc_rune_l]","illustrator":"Rayven Studios","is_unique":false,"permanent":false,"double_sided":true,"back_text":"You cannot enter Treacherous Path if there are clues on your location.","back_flavor":"The path is both perilous and breathtaking in equal measure. A brilliant green glow emanates from below, illuminating schools of fish and deep sea creatures.","back_name":"Treacherous Path","octgn_id":"0828db0a-5a26-4f4a-9f05-44f21d9ec40c","url":"https:\/\/arkhamdb.com\/card\/11526","imagesrc":"\/bundles\/cards\/11526.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/11526b.jpg"},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_western_wall","encounter_name":"The Western Wall","position":27,"exceptional":false,"myriad":false,"encounter_position":13,"code":"11527","name":"Drowned Shanty","real_name":"Drowned Shanty","text":"X is this location's level.\nWhile a [[Deep One]] enemy is moving, Drowned Shanty is considered to be connected to each other fully flooded location and vice versa.","real_text":"X is this location's level.\nWhile a [[Deep One]] enemy is moving, Drowned Shanty is considered to be connected to each other fully flooded location and vice versa.","quantity":1,"shroud":-2,"clues":2,"health_per_investigator":false,"traits":"R'lyeh. Walkway.","real_traits":"R'lyeh. Walkway.","illustrator":"Pixoloid Studios","is_unique":false,"permanent":false,"double_sided":true,"back_text":"You cannot enter Treacherous Path if there are clues on your location.","back_flavor":"The path is both perilous and breathtaking in equal measure. A brilliant green glow emanates from below, illuminating schools of fish and deep sea creatures.","back_name":"Treacherous Path","octgn_id":"cd7f940c-f770-4719-b8aa-056b6c89731b","url":"https:\/\/arkhamdb.com\/card\/11527","imagesrc":"\/bundles\/cards\/11527.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/11527b.jpg"},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_western_wall","encounter_name":"The Western Wall","position":28,"exceptional":false,"myriad":false,"encounter_position":14,"code":"11528","name":"Shattered Ruins [tdc_rune_v]","real_name":"Shattered Ruins [tdc_rune_v]","text":"X is this location's level.\n[action] If this location is not flooded, you discover this glyph:\n[tdc_rune_v]\nIn your Campaign Log, record \"Stranger\" under [tdc_rune_v] on the glyph record. This glyph has been translated.","real_text":"X is this location's level.\n[action] If this location is not flooded, you discover this glyph:\n[tdc_rune_v]\nIn your Campaign Log, record \"Stranger\" under [tdc_rune_v] on the glyph record. This glyph has been translated.","quantity":1,"shroud":-2,"clues":2,"health_per_investigator":false,"victory":1,"traits":"R'lyeh. Walkway. Glyph.","real_traits":"R'lyeh. Walkway. Glyph.","illustrator":"Walter Brocca","is_unique":false,"permanent":false,"double_sided":true,"back_text":"You cannot enter Treacherous Path if there are clues on your location.","back_flavor":"The path is both perilous and breathtaking in equal measure. A brilliant green glow emanates from below, illuminating schools of fish and deep sea creatures.","back_name":"Treacherous Path","octgn_id":"4b10724f-ee01-4812-9326-4103c9180982","url":"https:\/\/arkhamdb.com\/card\/11528","imagesrc":"\/bundles\/cards\/11528.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/11528b.jpg"},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_western_wall","encounter_name":"The Western Wall","position":29,"exceptional":false,"myriad":false,"encounter_position":15,"code":"11529","name":"Obsidian Foundations","real_name":"Obsidian Foundations","text":"X is this location's level.\n[action]: Test [intellect] (3). If you succeed, draw the set-aside Seafloor Frieze [tdc_rune_w] treachery.","real_text":"X is this location's level.\n[action]: Test [intellect] (3). If you succeed, draw the set-aside Seafloor Frieze [tdc_rune_w] treachery.","quantity":1,"shroud":-2,"clues":2,"health_per_investigator":false,"traits":"R'lyeh.","real_traits":"R'lyeh.","flavor":"[tdc_rune_m][tdc_rune_f] \u00b7 [tdc_rune_c][tdc_rune_b][tdc_rune_k] \u00b7 [tdc_rune_z][tdc_rune_k][tdc_rune_k][tdc_rune_q] \u00b7 [tdc_rune_c][tdc_rune_b][tdc_rune_k][tdc_rune_h] \u00b7 [tdc_rune_p][tdc_rune_m][tdc_rune_k] \u00b7 [tdc_rune_g][tdc_rune_d][tdc_rune_m][tdc_rune_c][tdc_rune_m][tdc_rune_f][tdc_rune_e] \u00b7 [tdc_rune_a][tdc_rune_x][tdc_rune_s] \u00b7 [tdc_rune_o][tdc_rune_h] \u00b7 [tdc_rune_d][tdc_rune_g][tdc_rune_d][tdc_rune_i][tdc_rune_k][tdc_rune_f][tdc_rune_m][tdc_rune_f][tdc_rune_e]","illustrator":"Adam S. Doyle","is_unique":false,"permanent":false,"double_sided":true,"back_text":"You cannot enter Treacherous Path if there are clues on your location.","back_flavor":"The path is both perilous and breathtaking in equal measure. A brilliant green glow emanates from below, illuminating schools of fish and deep sea creatures.","back_name":"Treacherous Path","octgn_id":"bd72d2f8-fc1b-4da8-a848-64df591e861c","url":"https:\/\/arkhamdb.com\/card\/11529","imagesrc":"\/bundles\/cards\/11529.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/11529b.jpg"},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_western_wall","encounter_name":"The Western Wall","position":30,"exceptional":false,"myriad":false,"encounter_position":16,"code":"11530","name":"Western Wall","real_name":"Western Wall","text":"X is this location's level.\n[action] [action]: Draw 3 cards. (Limit once per game.)","real_text":"X is this location's level.\n[action] [action]: Draw 3 cards. (Limit once per game.)","quantity":1,"shroud":-2,"clues":2,"health_per_investigator":false,"traits":"R'lyeh.","real_traits":"R'lyeh.","flavor":"[tdc_rune_c][tdc_rune_b][tdc_rune_k] \u00b7 [tdc_rune_s][tdc_rune_k][tdc_rune_o][tdc_rune_f][tdc_rune_d][tdc_rune_f][tdc_rune_c][tdc_rune_l] \u00b7 [tdc_rune_x][tdc_rune_a] \u00b7 [tdc_rune_o][tdc_rune_h] \u00b7 [tdc_rune_e][tdc_rune_s][tdc_rune_d][tdc_rune_f][tdc_rune_z] \u00b7 [tdc_rune_d][tdc_rune_f][tdc_rune_z] \u00b7 [tdc_rune_e][tdc_rune_p][tdc_rune_x][tdc_rune_s][tdc_rune_m][tdc_rune_x][tdc_rune_n][tdc_rune_l] \u00b7 [tdc_rune_i][tdc_rune_m][tdc_rune_f][tdc_rune_e][tdc_rune_z][tdc_rune_x][tdc_rune_o]","illustrator":"Pixoloid Studios","is_unique":false,"permanent":false,"double_sided":true,"back_text":"You cannot enter Treacherous Path if there are clues on your location.","back_flavor":"The path is both perilous and breathtaking in equal measure. A brilliant green glow emanates from below, illuminating schools of fish and deep sea creatures.","back_name":"Treacherous Path","octgn_id":"d59b9489-3206-4874-b0c1-176dd910faa7","url":"https:\/\/arkhamdb.com\/card\/11530","imagesrc":"\/bundles\/cards\/11530.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/11530b.jpg"},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_western_wall","encounter_name":"The Western Wall","linked_to_code":"11531b","linked_to_name":"Seafloor Frieze [tdc_rune_w]","position":31,"exceptional":false,"myriad":false,"encounter_position":17,"code":"11531","name":"Seafloor Frieze [tdc_rune_w]","real_name":"Seafloor Frieze [tdc_rune_w]","text":"<b>Revelation<\/b> - Attach Seafloor Frieze [tdc_rune_w] to your location. Cannot be canceled.\nSeafloor Frieze [tdc_rune_w] cannot leave play.\n[action]: Test [combat] (2), then test [willpower] (2). If you succeed at both tests, flip this card and resolve its text.","real_text":"<b>Revelation<\/b> - Attach Seafloor Frieze [tdc_rune_w] to your location. Cannot be canceled.\nSeafloor Frieze [tdc_rune_w] cannot leave play.\n[action]: Test [combat] (2), then test [willpower] (2). If you succeed at both tests, flip this card and resolve its text.","quantity":1,"health_per_investigator":false,"traits":"Evidence. Glyph.","real_traits":"Evidence. Glyph.","flavor":"[tdc_rune_d] \u00b7 [tdc_rune_s][tdc_rune_k][tdc_rune_u][tdc_rune_x][tdc_rune_s][tdc_rune_z] \u00b7 [tdc_rune_x][tdc_rune_a] \u00b7 [tdc_rune_c][tdc_rune_b][tdc_rune_k] \u00b7 [tdc_rune_d][tdc_rune_f][tdc_rune_u][tdc_rune_m][tdc_rune_k][tdc_rune_f][tdc_rune_c] \u00b7 [tdc_rune_g][tdc_rune_d][tdc_rune_s]","illustrator":"Rob Laskey","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"84431929-6125-49ff-af79-158c9d534b3f","url":"https:\/\/arkhamdb.com\/card\/11531","imagesrc":"\/bundles\/cards\/11531.jpg","spoiler":1,"linked_card":{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_western_wall","encounter_name":"The Western Wall","id":5305,"position":31,"exceptional":false,"myriad":false,"encounter_position":17,"code":"11531b","name":"Seafloor Frieze [tdc_rune_w]","real_name":"Seafloor Frieze [tdc_rune_w]","subname":null,"bonded_to":null,"bonded_count":null,"cost":null,"text":"<p><blockquote><i>Below the frieze is a triptych of three distinct scenes. The first panel depicts a comet falling from the sky. The center panel, while highly abstract, shows legions of nightmarish alien shapes pouring out of fallen rocks. Their faces are covered in thick, ropy appendages. The frieze depicts the alien creatures trampling a forest of what looks like thick, boxy flowering trees. The final frieze depicts a wave of sinewy, wormlike creatures spilling out from the celestial rocks like a flood.<\/i><\/blockquote><\/p><p>You discover this glyph:<\/p><p>[tdc_rune_w]<\/p><p>In your Campaign Log, record \"Parasite\" under [tdc_rune_w] on the glyph record. This glyph has been translated.<\/p><p>Add this card to the victory display.<\/p>","customization_text":null,"customization_change":null,"real_text":"<blockquote><i>Below the frieze is a triptych of three distinct scenes. The first panel depicts a comet falling from the sky. The center panel, while highly abstract, shows legions of nightmarish alien shapes pouring out of fallen rocks. Their faces are covered in thick, ropy appendages. The frieze depicts the alien creatures trampling a forest of what looks like thick, boxy flowering trees. The final frieze depicts a wave of sinewy, wormlike creatures spilling out from the celestial rocks like a flood.<\/i><\/blockquote>\nYou discover this glyph:\n[tdc_rune_w]\nIn your Campaign Log, record \"Parasite\" under [tdc_rune_w] on the glyph record. This glyph has been translated.\nAdd this card to the victory display.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":1,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":null,"stage":null,"traits":null,"real_traits":null,"tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"","illustrator":null,"is_unique":false,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/11531b","imagesrc":null,"spoiler":1}},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_western_wall","encounter_name":"The Western Wall","position":31,"exceptional":false,"myriad":false,"encounter_position":17,"code":"11531b","name":"Seafloor Frieze [tdc_rune_w]","real_name":"Seafloor Frieze [tdc_rune_w]","text":"<blockquote><i>Below the frieze is a triptych of three distinct scenes. The first panel depicts a comet falling from the sky. The center panel, while highly abstract, shows legions of nightmarish alien shapes pouring out of fallen rocks. Their faces are covered in thick, ropy appendages. The frieze depicts the alien creatures trampling a forest of what looks like thick, boxy flowering trees. The final frieze depicts a wave of sinewy, wormlike creatures spilling out from the celestial rocks like a flood.<\/i><\/blockquote>\nYou discover this glyph:\n[tdc_rune_w]\nIn your Campaign Log, record \"Parasite\" under [tdc_rune_w] on the glyph record. This glyph has been translated.\nAdd this card to the victory display.","real_text":"<blockquote><i>Below the frieze is a triptych of three distinct scenes. The first panel depicts a comet falling from the sky. The center panel, while highly abstract, shows legions of nightmarish alien shapes pouring out of fallen rocks. Their faces are covered in thick, ropy appendages. The frieze depicts the alien creatures trampling a forest of what looks like thick, boxy flowering trees. The final frieze depicts a wave of sinewy, wormlike creatures spilling out from the celestial rocks like a flood.<\/i><\/blockquote>\nYou discover this glyph:\n[tdc_rune_w]\nIn your Campaign Log, record \"Parasite\" under [tdc_rune_w] on the glyph record. This glyph has been translated.\nAdd this card to the victory display.","quantity":1,"health_per_investigator":false,"victory":1,"is_unique":false,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/11531b","spoiler":1},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_western_wall","encounter_name":"The Western Wall","linked_to_code":"11532b","linked_to_name":"The Undersea Vault [tdc_rune_z]","position":32,"exceptional":false,"myriad":false,"encounter_position":18,"code":"11532","name":"Undersea Vault [tdc_rune_z]","real_name":"Undersea Vault [tdc_rune_z]","text":"[action]: Test [intellect] (X), where X is this location's level. If you succeed, flip this card and resolve its text.","real_text":"[action]: Test [intellect] (X), where X is this location's level. If you succeed, flip this card and resolve its text.","quantity":1,"shroud":5,"clues":1,"health_per_investigator":false,"victory":1,"traits":"Vault. Glyph.","real_traits":"Vault. Glyph.","flavor":"[tdc_rune_j][tdc_rune_k][tdc_rune_b][tdc_rune_x][tdc_rune_p][tdc_rune_z] \u00b7 [tdc_rune_c][tdc_rune_b][tdc_rune_k] \u00b7 [tdc_rune_d][tdc_rune_f][tdc_rune_u][tdc_rune_m][tdc_rune_k][tdc_rune_f][tdc_rune_c] \u00b7 [tdc_rune_u][tdc_rune_m][tdc_rune_c][tdc_rune_h] \u00b7 [tdc_rune_d][tdc_rune_f][tdc_rune_z] \u00b7 [tdc_rune_m][tdc_rune_c][tdc_rune_l] \u00b7 [tdc_rune_q][tdc_rune_k][tdc_rune_s][tdc_rune_a][tdc_rune_k][tdc_rune_u][tdc_rune_c] \u00b7 [tdc_rune_l][tdc_rune_h][tdc_rune_o][tdc_rune_o][tdc_rune_k][tdc_rune_c][tdc_rune_s][tdc_rune_h]","illustrator":"Pixoloid Studios","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"0bf3cebf-c83e-42e5-9026-c5cc1850c6fb","url":"https:\/\/arkhamdb.com\/card\/11532","imagesrc":"\/bundles\/cards\/11532.jpg","spoiler":1,"linked_card":{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_western_wall","encounter_name":"The Western Wall","id":5307,"position":32,"exceptional":false,"myriad":false,"encounter_position":18,"code":"11532b","name":"The Undersea Vault [tdc_rune_z]","real_name":"The Undersea Vault [tdc_rune_z]","subname":null,"bonded_to":null,"bonded_count":null,"cost":null,"text":"<p><blockquote><i>You press three small hidden nodes inset into the vault door and it slides open with a satisfying hiss. Inside is a desiccated corpse of an alien creature, its octopoid face and leathery wings reduced to dust. It holds an obsidian slate in one bony hand; you identify it as a kind of city map, likely of R'lyeh itself.<\/i><\/blockquote><\/p><p>You discover this glyph:<\/p><p>[tdc_rune_z]<\/p><p>In your Campaign Log, record \"City\" under [tdc_rune_z] on the glyph record. This glyph has been translated.<\/p><p>Flip this card back to its location side. It cannot be flipped over again.<\/p>","customization_text":null,"customization_change":null,"real_text":"<blockquote><i>You press three small hidden nodes inset into the vault door and it slides open with a satisfying hiss. Inside is a desiccated corpse of an alien creature, its octopoid face and leathery wings reduced to dust. It holds an obsidian slate in one bony hand; you identify it as a kind of city map, likely of R'lyeh itself.<\/i><\/blockquote>\nYou discover this glyph:\n[tdc_rune_z]\nIn your Campaign Log, record \"City\" under [tdc_rune_z] on the glyph record. This glyph has been translated.\nFlip this card back to its location side. It cannot be flipped over again.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":null,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":null,"stage":null,"traits":null,"real_traits":null,"tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"","illustrator":null,"is_unique":false,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/11532b","imagesrc":null,"spoiler":1}},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_western_wall","encounter_name":"The Western Wall","position":32,"exceptional":false,"myriad":false,"encounter_position":18,"code":"11532b","name":"The Undersea Vault [tdc_rune_z]","real_name":"The Undersea Vault [tdc_rune_z]","text":"<blockquote><i>You press three small hidden nodes inset into the vault door and it slides open with a satisfying hiss. Inside is a desiccated corpse of an alien creature, its octopoid face and leathery wings reduced to dust. It holds an obsidian slate in one bony hand; you identify it as a kind of city map, likely of R'lyeh itself.<\/i><\/blockquote>\nYou discover this glyph:\n[tdc_rune_z]\nIn your Campaign Log, record \"City\" under [tdc_rune_z] on the glyph record. This glyph has been translated.\nFlip this card back to its location side. It cannot be flipped over again.","real_text":"<blockquote><i>You press three small hidden nodes inset into the vault door and it slides open with a satisfying hiss. Inside is a desiccated corpse of an alien creature, its octopoid face and leathery wings reduced to dust. It holds an obsidian slate in one bony hand; you identify it as a kind of city map, likely of R'lyeh itself.<\/i><\/blockquote>\nYou discover this glyph:\n[tdc_rune_z]\nIn your Campaign Log, record \"City\" under [tdc_rune_z] on the glyph record. This glyph has been translated.\nFlip this card back to its location side. It cannot be flipped over again.","quantity":1,"health_per_investigator":false,"is_unique":false,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/11532b","spoiler":1},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_western_wall","encounter_name":"The Western Wall","position":33,"exceptional":false,"myriad":false,"encounter_position":19,"code":"11533","name":"Deep One Matron","real_name":"Deep One Matron","text":"Hunter.\n<b>Spawn<\/b> - Any revealed location (Drowned Shanty, if able).\n<b>Forced<\/b> - When Deep One Matron enters play: Search the encounter deck and discard pile for a [[Deep One]] enemy and spawn it at this location.","real_text":"Hunter.\n<b>Spawn<\/b> - Any revealed location (Drowned Shanty, if able).\n<b>Forced<\/b> - When Deep One Matron enters play: Search the encounter deck and discard pile for a [[Deep One]] enemy and spawn it at this location.","quantity":1,"health":6,"health_per_investigator":false,"enemy_horror":1,"enemy_fight":3,"enemy_evade":3,"victory":1,"traits":"Humanoid. Monster. Deep One.","real_traits":"Humanoid. Monster. Deep One.","illustrator":"Peter Polach","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"97217435-d520-449d-8537-30dc7ce79b59","url":"https:\/\/arkhamdb.com\/card\/11533","imagesrc":"\/bundles\/cards\/11533.jpg","spoiler":1},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_western_wall","encounter_name":"The Western Wall","position":34,"exceptional":false,"myriad":false,"encounter_position":20,"code":"11534","name":"\"Look Out!\"","real_name":"\"Look Out!\"","text":"<b>Revelation<\/b> - Test [intellect] (3). If you fail, put \"Look Out!\" into play in your threat area.\n<b>Forced<\/b> - The first time you enter a flooded location each round: Take 1 horror.\n<b>Forced<\/b> - At the end of your turn: Test [agility] (3). If you succeed, discard \"Look Out!\"","real_text":"<b>Revelation<\/b> - Test [intellect] (3). If you fail, put \"Look Out!\" into play in your threat area.\n<b>Forced<\/b> - The first time you enter a flooded location each round: Take 1 horror.\n<b>Forced<\/b> - At the end of your turn: Test [agility] (3). If you succeed, discard \"Look Out!\"","quantity":3,"health_per_investigator":false,"traits":"Terror.","real_traits":"Terror.","illustrator":"Stanislav Dikolenko","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"4243bd90-71af-4f67-a2f2-b69d15d45228","url":"https:\/\/arkhamdb.com\/card\/11534","imagesrc":"\/bundles\/cards\/11534.jpg","spoiler":1},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_drowned_quarter","encounter_name":"The Drowned Quarter","linked_to_code":"11537b","linked_to_name":"Seafloor Leviathan","position":37,"exceptional":false,"myriad":false,"encounter_position":2,"code":"11537","name":"The Sunken Ruins","real_name":"The Sunken Ruins","text":"<b>Forced<\/b> - When your turn begins, if you are at a fully flooded location, you struggle for air: When your turn ends, if you did not enter an unflooded or partially flooded location or decrease the flood level of your current location, take 5 direct damage.","real_text":"<b>Forced<\/b> - When your turn begins, if you are at a fully flooded location, you struggle for air: When your turn ends, if you did not enter an unflooded or partially flooded location or decrease the flood level of your current location, take 5 direct damage.","quantity":1,"doom":7,"health_per_investigator":false,"stage":1,"flavor":"Chunks of R'lyeh's foundation continue to fall, threatening the seafloor dome.","illustrator":"Stanislav Dikolenko","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"dab0af3d-f4fa-438e-945e-2f7d5b99c021","url":"https:\/\/arkhamdb.com\/card\/11537","imagesrc":"\/bundles\/cards\/11537.jpg","spoiler":1,"linked_card":{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_drowned_quarter","encounter_name":"The Drowned Quarter","id":5311,"position":37,"exceptional":false,"myriad":false,"encounter_position":2,"code":"11537b","name":"Seafloor Leviathan","real_name":"Seafloor Leviathan","subname":"Giant Aquatic Medusoid","bonded_to":null,"bonded_count":null,"cost":null,"text":"<p>Massive. Patrol (nearest unflooded or partially flooded location). <b>Spawn<\/b> - Barrier Core.<\/p><p>Seafloor Leviathan gets +3 <span class=\"icon-per_investigator\" title=\"Per Investigator\"><\/span> health.<\/p><p><b>Forced<\/b> - When the enemy phase begins, if this enemy is ready: Increase the flood level of its location.<\/p>","customization_text":null,"customization_change":null,"real_text":"Massive. Patrol (nearest unflooded or partially flooded location). <b>Spawn<\/b> - Barrier Core.\nSeafloor Leviathan gets +3 [per_investigator] health.\n<b>Forced<\/b> - When the enemy phase begins, if this enemy is ready: Increase the flood level of its location.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":4,"health_per_investigator":false,"sanity":null,"enemy_damage":1,"enemy_horror":1,"enemy_fight":2,"enemy_evade":2,"victory":2,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":null,"stage":null,"traits":"Monster. Abomination. Elite.","real_traits":"Monster. Abomination. Elite.","tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"","illustrator":"Peter Polach","is_unique":false,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/11537b","imagesrc":null,"spoiler":1}},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_drowned_quarter","encounter_name":"The Drowned Quarter","position":37,"exceptional":false,"myriad":false,"encounter_position":2,"code":"11537b","name":"Seafloor Leviathan","real_name":"Seafloor Leviathan","subname":"Giant Aquatic Medusoid","text":"Massive. Patrol (nearest unflooded or partially flooded location). <b>Spawn<\/b> - Barrier Core.\nSeafloor Leviathan gets +3 [per_investigator] health.\n<b>Forced<\/b> - When the enemy phase begins, if this enemy is ready: Increase the flood level of its location.","real_text":"Massive. Patrol (nearest unflooded or partially flooded location). <b>Spawn<\/b> - Barrier Core.\nSeafloor Leviathan gets +3 [per_investigator] health.\n<b>Forced<\/b> - When the enemy phase begins, if this enemy is ready: Increase the flood level of its location.","quantity":1,"health":4,"health_per_investigator":false,"enemy_damage":1,"enemy_horror":1,"enemy_fight":2,"enemy_evade":2,"victory":2,"traits":"Monster. Abomination. Elite.","real_traits":"Monster. Abomination. Elite.","illustrator":"Peter Polach","is_unique":false,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/11537b","spoiler":1},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_drowned_quarter","encounter_name":"The Drowned Quarter","position":38,"exceptional":false,"myriad":false,"encounter_position":3,"code":"11538","name":"Collapsing Dome","real_name":"Collapsing Dome","text":"<b>Forced<\/b> - When your turn begins, if you are at a fully flooded location, you struggle for air: When your turn ends, if you did not enter an unflooded or partially flooded location or decrease the flood level of your current location, take 5 direct damage.","real_text":"<b>Forced<\/b> - When your turn begins, if you are at a fully flooded location, you struggle for air: When your turn ends, if you did not enter an unflooded or partially flooded location or decrease the flood level of your current location, take 5 direct damage.","quantity":1,"doom":7,"health_per_investigator":false,"stage":2,"flavor":"The dome won't hold up much longer against the barrage of falling rock.","illustrator":"Stanislav Dikolenko","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Each surviving investigator is defeated and suffers 1 physical trauma.","back_flavor":"\"The dome could burst at any second. We have to get out!\" one of your expedition mates shouts, pointing to the sputtering energy field. You and the other expedition members sustain extensive injuries in your escape. You've just barely reached the entrance when you hear a loud crash. The shimmering energy field bursts like a bubble as the ocean finally overwhelms the ancient dome.","back_name":"Apr\u00e8s Toi, le Deluge","octgn_id":"bc59ec51-2842-4892-8799-af0921f72b11","url":"https:\/\/arkhamdb.com\/card\/11538","imagesrc":"\/bundles\/cards\/11538.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/11538b.jpg"},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_drowned_quarter","encounter_name":"The Drowned Quarter","position":39,"exceptional":false,"myriad":false,"encounter_position":4,"code":"11539","name":"Reactivate the Core","real_name":"Reactivate the Core","text":"Each location is connected to each location adjacent to it.\n[fast] Spend 1 [per_investigator] clues, as a group: Decrease your location's flood level.\n<b>Objective<\/b> \u2013 At the end of the round, if each surviving investigator is at Barrier Core <i>(Active)<\/i>, you may advance. <i>(Hint: Reactivate the Barrier Core by revealing and draining locations!)<\/i>","real_text":"Each location is connected to each location adjacent to it.\n[fast] Spend 1 [per_investigator] clues, as a group: Decrease your location's flood level.\n<b>Objective<\/b> \u2013 At the end of the round, if each surviving investigator is at Barrier Core <i>(Active)<\/i>, you may advance. <i>(Hint: Reactivate the Barrier Core by revealing and draining locations!)<\/i>","quantity":1,"health_per_investigator":false,"stage":1,"flavor":"You can't open the barrier core until the undersea dome is at least partially drained.","illustrator":"Yoann Boissonnet","is_unique":false,"permanent":false,"double_sided":true,"back_text":"<b>If an investigator controls the Barrier Node:<\/b>\n<blockquote><i>The strange orb sends a ripple of energy throughout the orrery and the surrounding dome. By pulling the node free, you have stolen the only thing powering the dome. A tremor shakes the structure as the energy field up above begins to dissipate!<\/i><\/blockquote>\n<b>(\u2192R1)<\/b> <i>(page 18)<\/i>.\n<hr><b>Otherwise:<\/b>\n<blockquote><i>The alien machinery hums with an otherworldly current. Overhead, a massive chunk of rock falls from the foundation and passes through the flickering energy field. The structure seems to have been stabilized.<\/i><\/blockquote>\n<b>(\u2192R2)<\/b> <i>(page 18)<\/i>","back_name":"The Sphere","octgn_id":"3bdbf21d-4c45-47ec-92df-9abdd90dc6e3","url":"https:\/\/arkhamdb.com\/card\/11539","imagesrc":"\/bundles\/cards\/11539.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/11539b.jpg"},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_drowned_quarter","encounter_name":"The Drowned Quarter","linked_to_code":"11540b","linked_to_name":"Barrier Core","position":40,"exceptional":false,"myriad":false,"encounter_position":5,"code":"11540","name":"Barrier Core","real_name":"Barrier Core","subname":"Inactive","text":"<b>Forced<\/b> - If 6 or more [[Seafloor]] locations are revealed and not flooded: Flip Barrier Core.\n[action] Decrease the flood level of Barrier Core and choose an adjacent eligible location: Increase the flood level of the chosen location. Then, place 3 [per_investigator] clues on it. (Group limit once per round.)","real_text":"<b>Forced<\/b> - If 6 or more [[Seafloor]] locations are revealed and not flooded: Flip Barrier Core.\n[action] Decrease the flood level of Barrier Core and choose an adjacent eligible location: Increase the flood level of the chosen location. Then, place 3 [per_investigator] clues on it. (Group limit once per round.)","quantity":1,"shroud":4,"clues":1,"health_per_investigator":false,"traits":"Seafloor. Central.","real_traits":"Seafloor. Central.","illustrator":"Ethan Patrick Harris","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"9e440ee2-f6d3-4036-8103-e7f143673505","url":"https:\/\/arkhamdb.com\/card\/11540","imagesrc":"\/bundles\/cards\/11540.jpg","spoiler":1,"linked_card":{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_drowned_quarter","encounter_name":"The Drowned Quarter","id":5315,"position":40,"exceptional":false,"myriad":false,"encounter_position":5,"code":"11540b","name":"Barrier Core","real_name":"Barrier Core","subname":"Active","bonded_to":null,"bonded_count":null,"cost":null,"text":"<p><b>Forced<\/b> - If there are 5 or fewer unflooded <b><i>Seafloor<\/i><\/b> locations: Flip Barrier Core.<\/p><p><span class=\"icon-action\" title=\"Action\"><\/span> Spend 2 <span class=\"icon-per_investigator\" title=\"Per Investigator\"><\/span> clues, as a group: Put the set-aside Barrier Node story asset into play under your control.<\/p>","customization_text":null,"customization_change":null,"real_text":"<b>Forced<\/b> - If there are 5 or fewer unflooded [[Seafloor]] locations: Flip Barrier Core.\n[action] Spend 2 [per_investigator] clues, as a group: Put the set-aside Barrier Node story asset into play under your control.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":4,"clues":null,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":null,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":null,"stage":null,"traits":"Seafloor. Central.","real_traits":"Seafloor. Central.","tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"","illustrator":"Ethan Patrick Harris","is_unique":false,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/11540b","imagesrc":null,"spoiler":1}},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_drowned_quarter","encounter_name":"The Drowned Quarter","position":40,"exceptional":false,"myriad":false,"encounter_position":5,"code":"11540b","name":"Barrier Core","real_name":"Barrier Core","subname":"Active","text":"<b>Forced<\/b> - If there are 5 or fewer unflooded [[Seafloor]] locations: Flip Barrier Core.\n[action] Spend 2 [per_investigator] clues, as a group: Put the set-aside Barrier Node story asset into play under your control.","real_text":"<b>Forced<\/b> - If there are 5 or fewer unflooded [[Seafloor]] locations: Flip Barrier Core.\n[action] Spend 2 [per_investigator] clues, as a group: Put the set-aside Barrier Node story asset into play under your control.","quantity":1,"shroud":4,"health_per_investigator":false,"traits":"Seafloor. Central.","real_traits":"Seafloor. Central.","illustrator":"Ethan Patrick Harris","is_unique":false,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/11540b","spoiler":1},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_drowned_quarter","encounter_name":"The Drowned Quarter","position":41,"exceptional":false,"myriad":false,"encounter_position":6,"code":"11541","name":"Abyssal Trench","real_name":"Abyssal Trench","text":"X is equal to half of the number of revealed [[Seafloor]] locations (rounded down).\n[reaction] After you successfully fight or evade an enemy at Abyssal Trench: Decrease its flood level. (Group limit once per game.)","real_text":"X is equal to half of the number of revealed [[Seafloor]] locations (rounded down).\n[reaction] After you successfully fight or evade an enemy at Abyssal Trench: Decrease its flood level. (Group limit once per game.)","quantity":3,"shroud":-2,"clues":1,"health_per_investigator":false,"traits":"Seafloor.","real_traits":"Seafloor.","flavor":"The seafloor trench feels as alien as another dimension.","illustrator":"Alexander Tooth","is_unique":false,"permanent":false,"double_sided":true,"back_text":"<b>Forced<\/b> - When you enter Sea Floor: Increase the flood level of this location and an adjacent eligible location.","back_flavor":"The undersea plaza is filled with all manner of statues, alien laboratories, and places of learning.","back_name":"Sea Floor","octgn_id":"aa5eebf9-a9eb-4089-b7b5-9674650cc7c4","url":"https:\/\/arkhamdb.com\/card\/11541","imagesrc":"\/bundles\/cards\/11541.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/11541b.jpg"},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_drowned_quarter","encounter_name":"The Drowned Quarter","position":42,"exceptional":false,"myriad":false,"encounter_position":9,"code":"11542","name":"Drowned Acropolis","real_name":"Drowned Acropolis","subname":"Ephemeral Ruins","text":"<b>Forced<\/b> - After you end your turn at Drowned Acropolis: You must either increase its flood level or take 1 horror.\n[action] Increase the flood level of Drowned Acropolis: Choose any location and decrease its flood level. (Group limit twice per game.)","real_text":"<b>Forced<\/b> - After you end your turn at Drowned Acropolis: You must either increase its flood level or take 1 horror.\n[action] Increase the flood level of Drowned Acropolis: Choose any location and decrease its flood level. (Group limit twice per game.)","quantity":1,"shroud":3,"clues":2,"health_per_investigator":false,"traits":"Seafloor.","real_traits":"Seafloor.","illustrator":"Julian Kok","is_unique":false,"permanent":false,"double_sided":true,"back_text":"<b>Forced<\/b> - When you enter Sea Floor: Increase the flood level of this location and an adjacent eligible location.","back_flavor":"The undersea plaza is filled with all manner of statues, alien laboratories, and places of learning.","back_name":"Sea Floor","octgn_id":"f97a68e6-2e45-4a30-81b5-43498d57abad","url":"https:\/\/arkhamdb.com\/card\/11542","imagesrc":"\/bundles\/cards\/11542.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/11542b.jpg"},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_drowned_quarter","encounter_name":"The Drowned Quarter","position":43,"exceptional":false,"myriad":false,"encounter_position":10,"code":"11543","name":"Drowned Acropolis","real_name":"Drowned Acropolis","subname":"Collapsed Ruins","text":"<b>Forced<\/b> - After you end your turn at Drowned Acropolis: You must either increase the flood level of an adjacent location or take 1 damage.\n[action] Increase the flood level of Drowned Acropolis: Choose any location and decrease its flood level. (Group limit twice per game.)","real_text":"<b>Forced<\/b> - After you end your turn at Drowned Acropolis: You must either increase the flood level of an adjacent location or take 1 damage.\n[action] Increase the flood level of Drowned Acropolis: Choose any location and decrease its flood level. (Group limit twice per game.)","quantity":1,"shroud":3,"clues":2,"health_per_investigator":false,"traits":"Seafloor.","real_traits":"Seafloor.","illustrator":"Julian Kok","is_unique":false,"permanent":false,"double_sided":true,"back_text":"<b>Forced<\/b> - When you enter Sea Floor: Increase the flood level of this location and an adjacent eligible location.","back_flavor":"The undersea plaza is filled with all manner of statues, alien laboratories, and places of learning.","back_name":"Sea Floor","octgn_id":"7b1bcc11-20ad-437f-957c-03369bf68379","url":"https:\/\/arkhamdb.com\/card\/11543","imagesrc":"\/bundles\/cards\/11543.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/11543b.jpg"},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_drowned_quarter","encounter_name":"The Drowned Quarter","position":44,"exceptional":false,"myriad":false,"encounter_position":11,"code":"11544","name":"Blasted Ruins","real_name":"Blasted Ruins","subname":"Sunken Circle","text":"<b>Forced<\/b> - After you end your turn at Blasted Ruins: Increase its flood level.\n[action] Investigators at Blasted Ruins spend 5 resources, as a group: Decrease the flood level of this location or an adjacent location. (Group limit once per round.)","real_text":"<b>Forced<\/b> - After you end your turn at Blasted Ruins: Increase its flood level.\n[action] Investigators at Blasted Ruins spend 5 resources, as a group: Decrease the flood level of this location or an adjacent location. (Group limit once per round.)","quantity":1,"shroud":2,"clues":1,"health_per_investigator":false,"traits":"Seafloor.","real_traits":"Seafloor.","illustrator":"Frej Agelii","is_unique":false,"permanent":false,"double_sided":true,"back_text":"<b>Forced<\/b> - When you enter Sea Floor: Increase the flood level of this location and an adjacent eligible location.","back_flavor":"The undersea plaza is filled with all manner of statues, alien laboratories, and places of learning.","back_name":"Sea Floor","octgn_id":"4853bd04-7b9b-404a-b48a-da96ce70b181","url":"https:\/\/arkhamdb.com\/card\/11544","imagesrc":"\/bundles\/cards\/11544.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/11544b.jpg"},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_drowned_quarter","encounter_name":"The Drowned Quarter","position":45,"exceptional":false,"myriad":false,"encounter_position":12,"code":"11545","name":"Blasted Ruins","real_name":"Blasted Ruins","subname":"Crumbling Edifices","text":"<b>Forced<\/b> - After you end your turn at Blasted Ruins: Increase its flood level.\n[action] Investigators at Blasted Ruins discard a total of 1 [per_investigator] cards from hand, as a group: Decrease the flood level of this location or an adjacent location. (Group limit once per round.)","real_text":"<b>Forced<\/b> - After you end your turn at Blasted Ruins: Increase its flood level.\n[action] Investigators at Blasted Ruins discard a total of 1 [per_investigator] cards from hand, as a group: Decrease the flood level of this location or an adjacent location. (Group limit once per round.)","quantity":1,"shroud":2,"clues":1,"health_per_investigator":false,"traits":"Seafloor.","real_traits":"Seafloor.","illustrator":"Frej Agelii","is_unique":false,"permanent":false,"double_sided":true,"back_text":"<b>Forced<\/b> - When you enter Sea Floor: Increase the flood level of this location and an adjacent eligible location.","back_flavor":"The undersea plaza is filled with all manner of statues, alien laboratories, and places of learning.","back_name":"Sea Floor","octgn_id":"84abaf6a-2101-4738-ab9d-3fc84efcb038","url":"https:\/\/arkhamdb.com\/card\/11545","imagesrc":"\/bundles\/cards\/11545.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/11545b.jpg"},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_drowned_quarter","encounter_name":"The Drowned Quarter","position":46,"exceptional":false,"myriad":false,"encounter_position":13,"code":"11546","name":"Coral Reef","real_name":"Coral Reef","subname":"Statuary Garden","text":"[action] [action]: Draw 2 cards and gain 2 resources. Spawn the set-aside Undersea Parasite [tdc_rune_x] enemy at this location. (Group limit once per game.)","real_text":"[action] [action]: Draw 2 cards and gain 2 resources. Spawn the set-aside Undersea Parasite [tdc_rune_x] enemy at this location. (Group limit once per game.)","quantity":1,"shroud":4,"clues":3,"health_per_investigator":false,"victory":1,"traits":"Seafloor.","real_traits":"Seafloor.","illustrator":"David Nash","is_unique":false,"permanent":false,"double_sided":true,"back_text":"<b>Forced<\/b> - When you enter Sea Floor: Increase the flood level of this location and an adjacent eligible location.","back_flavor":"The undersea plaza is filled with all manner of statues, alien laboratories, and places of learning.","back_name":"Sea Floor","octgn_id":"72141a2b-8c11-402d-a5bf-f7ac45983e3e","url":"https:\/\/arkhamdb.com\/card\/11546","imagesrc":"\/bundles\/cards\/11546.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/11546b.jpg"},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_drowned_quarter","encounter_name":"The Drowned Quarter","position":47,"exceptional":false,"myriad":false,"encounter_position":14,"code":"11547","name":"Coral Reef","real_name":"Coral Reef","subname":"Feeding Grounds","text":"<b>Forced<\/b> - After Coral Reef is revealed: Discard cards from the top of the encounter deck until an enemy is discarded and spawn it at this location.\n[reaction] After you discover 1 or more clues at Coral Reef: Spawn the set-aside Undersea Parasite [tdc_rune_x] enemy at this location.","real_text":"<b>Forced<\/b> - After Coral Reef is revealed: Discard cards from the top of the encounter deck until an enemy is discarded and spawn it at this location.\n[reaction] After you discover 1 or more clues at Coral Reef: Spawn the set-aside Undersea Parasite [tdc_rune_x] enemy at this location.","quantity":1,"shroud":4,"clues":3,"health_per_investigator":false,"victory":1,"traits":"Seafloor.","real_traits":"Seafloor.","illustrator":"David Nash","is_unique":false,"permanent":false,"double_sided":true,"back_text":"<b>Forced<\/b> - When you enter Sea Floor: Increase the flood level of this location and an adjacent eligible location.","back_flavor":"The undersea plaza is filled with all manner of statues, alien laboratories, and places of learning.","back_name":"Sea Floor","octgn_id":"31f6ae4e-0e66-4ce7-ba42-3ace35ca7bd1","url":"https:\/\/arkhamdb.com\/card\/11547","imagesrc":"\/bundles\/cards\/11547.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/11547b.jpg"},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_drowned_quarter","encounter_name":"The Drowned Quarter","position":48,"exceptional":false,"myriad":false,"encounter_position":15,"code":"11548","name":"Ancient Gallery","real_name":"Ancient Gallery","text":"[action] Choose and discard 2 cards from your hand: Put the set-aside Obsidian Relic [tdc_rune_y] asset into play under your control. (Group limit once per game.)","real_text":"[action] Choose and discard 2 cards from your hand: Put the set-aside Obsidian Relic [tdc_rune_y] asset into play under your control. (Group limit once per game.)","quantity":1,"shroud":3,"clues":3,"health_per_investigator":false,"victory":1,"traits":"Seafloor.","real_traits":"Seafloor.","illustrator":"Zura Klein","is_unique":false,"permanent":false,"double_sided":true,"back_text":"<b>Forced<\/b> - When you enter Sea Floor: Increase the flood level of this location and an adjacent eligible location.","back_flavor":"The undersea plaza is filled with all manner of statues, alien laboratories, and places of learning.","back_name":"Sea Floor","octgn_id":"89b5388b-0a63-4a7d-bc3a-a663e0cd8f8d","url":"https:\/\/arkhamdb.com\/card\/11548","imagesrc":"\/bundles\/cards\/11548.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/11548b.jpg"},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_drowned_quarter","encounter_name":"The Drowned Quarter","linked_to_code":"11549b","linked_to_name":"Undersea Parasite [tdc_rune_x]","position":49,"exceptional":false,"myriad":false,"encounter_position":16,"code":"11549","name":"Undersea Parasite [tdc_rune_x]","real_name":"Undersea Parasite [tdc_rune_x]","text":"Aloof. Retaliate.\n<b>Forced<\/b> - After Undersea Parasite [tdc_rune_x] attacks you: Flip this card and resolve its text.\n<b>Forced<\/b> - When Undersea Parasite [tdc_rune_x] would leave play: Flip this card and resolve its text.","real_text":"Aloof. Retaliate.\n<b>Forced<\/b> - After Undersea Parasite [tdc_rune_x] attacks you: Flip this card and resolve its text.\n<b>Forced<\/b> - When Undersea Parasite [tdc_rune_x] would leave play: Flip this card and resolve its text.","quantity":1,"health":1,"health_per_investigator":false,"enemy_damage":1,"enemy_fight":5,"enemy_evade":5,"traits":"Monster. Glyph. Elite.","real_traits":"Monster. Glyph. Elite.","illustrator":"Carlos Palma Cruchaga","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"dd5314ab-7021-44a5-b21d-4c5e1169211e","url":"https:\/\/arkhamdb.com\/card\/11549","imagesrc":"\/bundles\/cards\/11549.jpg","spoiler":1,"linked_card":{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_drowned_quarter","encounter_name":"The Drowned Quarter","id":5325,"position":49,"exceptional":false,"myriad":false,"encounter_position":16,"code":"11549b","name":"Undersea Parasite [tdc_rune_x]","real_name":"Undersea Parasite [tdc_rune_x]","subname":null,"bonded_to":null,"bonded_count":null,"cost":null,"text":"<p><b>If this card flipped because Undersea Parasite [tdc_rune_x] attacked you, read the following:<\/b><\/p><p><blockquote><i>The creature's bite burns like fire. Before you can react, it has vanished into a maze of coral.<\/i><\/blockquote><\/p><p>Flip this card and move it to a connecting location (with no investigators, if able).<\/p><p><b>Otherwise:<\/b><\/p><p><blockquote><i>After crushing the loathsome creature's carapace, you catch a glint of something. An alien symbol?<\/i><\/blockquote><\/p><p>You discover this glyph:<\/p><p>[tdc_rune_x]<\/p><p>In your Campaign Log, record \"Sum\" under [tdc_rune_x] on the glyph record. This glyph has been translated.<\/p><p>Add this card to the victory display.<\/p>","customization_text":null,"customization_change":null,"real_text":"<b>If this card flipped because Undersea Parasite [tdc_rune_x] attacked you, read the following:<\/b>\n<blockquote><i>The creature's bite burns like fire. Before you can react, it has vanished into a maze of coral.<\/i><\/blockquote>\nFlip this card and move it to a connecting location (with no investigators, if able).\n<b>Otherwise:<\/b>\n<blockquote><i>After crushing the loathsome creature's carapace, you catch a glint of something. An alien symbol?<\/i><\/blockquote>\nYou discover this glyph:\n[tdc_rune_x]\nIn your Campaign Log, record \"Sum\" under [tdc_rune_x] on the glyph record. This glyph has been translated.\nAdd this card to the victory display.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":1,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":null,"stage":null,"traits":null,"real_traits":null,"tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"","illustrator":null,"is_unique":false,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/11549b","imagesrc":null,"spoiler":1}},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_drowned_quarter","encounter_name":"The Drowned Quarter","position":49,"exceptional":false,"myriad":false,"encounter_position":16,"code":"11549b","name":"Undersea Parasite [tdc_rune_x]","real_name":"Undersea Parasite [tdc_rune_x]","text":"<b>If this card flipped because Undersea Parasite [tdc_rune_x] attacked you, read the following:<\/b>\n<blockquote><i>The creature's bite burns like fire. Before you can react, it has vanished into a maze of coral.<\/i><\/blockquote>\nFlip this card and move it to a connecting location (with no investigators, if able).\n<b>Otherwise:<\/b>\n<blockquote><i>After crushing the loathsome creature's carapace, you catch a glint of something. An alien symbol?<\/i><\/blockquote>\nYou discover this glyph:\n[tdc_rune_x]\nIn your Campaign Log, record \"Sum\" under [tdc_rune_x] on the glyph record. This glyph has been translated.\nAdd this card to the victory display.","real_text":"<b>If this card flipped because Undersea Parasite [tdc_rune_x] attacked you, read the following:<\/b>\n<blockquote><i>The creature's bite burns like fire. Before you can react, it has vanished into a maze of coral.<\/i><\/blockquote>\nFlip this card and move it to a connecting location (with no investigators, if able).\n<b>Otherwise:<\/b>\n<blockquote><i>After crushing the loathsome creature's carapace, you catch a glint of something. An alien symbol?<\/i><\/blockquote>\nYou discover this glyph:\n[tdc_rune_x]\nIn your Campaign Log, record \"Sum\" under [tdc_rune_x] on the glyph record. This glyph has been translated.\nAdd this card to the victory display.","quantity":1,"health_per_investigator":false,"victory":1,"is_unique":false,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/11549b","spoiler":1},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_drowned_quarter","encounter_name":"The Drowned Quarter","position":50,"exceptional":false,"myriad":false,"encounter_position":17,"code":"11550b","name":"Obsidian Relic [tdc_rune_y]","real_name":"Obsidian Relic [tdc_rune_y]","text":"<blockquote><i>Pressing a small inset in the relic's base opens the statue's center with a strange hiss, unfolding like an obsidian blossom. A light projection extends over the relic's open core, showing hazy scenes of a crashing alien shoreline and nameless horrors silhouetted against the sky. A cnidarian creature looms over a crowd of squamous larvae, grasping a glowing tablet in a tangle of viscous tentacles. Was this some kind of otherworldly sage? An alien leader, perhaps?<\/i><\/blockquote>\nYou discover this glyph:\n[tdc_rune_y]\nIn your Campaign Log, record \"Knowledge\" under [tdc_rune_y] on the glyph record. This glyph has been translated.\nAdd this card to the victory display.","real_text":"<blockquote><i>Pressing a small inset in the relic's base opens the statue's center with a strange hiss, unfolding like an obsidian blossom. A light projection extends over the relic's open core, showing hazy scenes of a crashing alien shoreline and nameless horrors silhouetted against the sky. A cnidarian creature looms over a crowd of squamous larvae, grasping a glowing tablet in a tangle of viscous tentacles. Was this some kind of otherworldly sage? An alien leader, perhaps?<\/i><\/blockquote>\nYou discover this glyph:\n[tdc_rune_y]\nIn your Campaign Log, record \"Knowledge\" under [tdc_rune_y] on the glyph record. This glyph has been translated.\nAdd this card to the victory display.","quantity":1,"health_per_investigator":false,"victory":1,"is_unique":false,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/11550b","spoiler":1},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_drowned_quarter","encounter_name":"The Drowned Quarter","position":51,"exceptional":false,"myriad":false,"encounter_position":18,"code":"11551","name":"Medusa","real_name":"Medusa","text":"Aloof. Patrol (nearest unflooded or partially flooded location).\n<b>Forced<\/b> - When the enemy phase begins, if Medusa is ready: Increase the flood level of its location. If you cannot, place 1 doom on Medusa.","real_text":"Aloof. Patrol (nearest unflooded or partially flooded location).\n<b>Forced<\/b> - When the enemy phase begins, if Medusa is ready: Increase the flood level of its location. If you cannot, place 1 doom on Medusa.","quantity":3,"health":2,"health_per_investigator":false,"enemy_horror":1,"enemy_fight":3,"enemy_evade":3,"traits":"Monster.","real_traits":"Monster.","flavor":"Not your average jellyfish.","illustrator":"Peter Polach","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"23e47920-22e9-4c62-993e-9911519eb231","url":"https:\/\/arkhamdb.com\/card\/11551","imagesrc":"\/bundles\/cards\/11551.jpg","spoiler":1},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_apiary","encounter_name":"The Apiary","position":54,"exceptional":false,"myriad":false,"encounter_position":2,"code":"11554","name":"Stirring in the Dark","real_name":"Stirring in the Dark","quantity":1,"doom":12,"health_per_investigator":false,"stage":1,"flavor":"You can hear the sound of slithering and gnashing teeth in the darkness. Something awful stirs in the bowels of R'lyeh. You would rather not stick around to find out what it actually is...","illustrator":"Stanislav Dikolenko","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Place clues on each location without <b>victory X<\/b> up to its clue value.\nShuffle the set-aside Grotesque Amalgam enemy with the encounter discard pile and place those cards on the bottom of the encounter deck.","back_flavor":"The tunnels branch and merge like blood vessels in a vast alien gullet. Every surface is covered in fleshy organic growths. What you first thought were tremors were the tunnels themselves: tightening and expanding like the muscles of a large trachea. As you round a corner, you see a nightmarish creature with sightless, buggy eyes slither out of sight.","back_name":"Swallowed Whole","octgn_id":"2d7a1c0f-c2ee-497d-9a3f-981d2d3dde2b","url":"https:\/\/arkhamdb.com\/card\/11554","imagesrc":"\/bundles\/cards\/11554.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/11554b.jpg"},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_apiary","encounter_name":"The Apiary","position":55,"exceptional":false,"myriad":false,"encounter_position":3,"code":"11555","name":"Loathsome Parasites","real_name":"Loathsome Parasites","text":"<b>Forced<\/b> - When doom is placed on this agenda, if there are no non-[[Elite]] enemies in play: Reveal cards from the top of the encounter deck until an enemy is revealed and spawn it (at an empty location, if able). Shuffle each other revealed card and place them on top of the encounter deck.","real_text":"<b>Forced<\/b> - When doom is placed on this agenda, if there are no non-[[Elite]] enemies in play: Reveal cards from the top of the encounter deck until an enemy is revealed and spawn it (at an empty location, if able). Shuffle each other revealed card and place them on top of the encounter deck.","quantity":1,"doom":6,"health_per_investigator":false,"stage":2,"flavor":"Loathsome creatures emerge from every nook and cranny. If you don't escape soon, you have a feeling you'll become a permanent resident.","illustrator":"Stanislav Dikolenko","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Each investigator who has not resigned is defeated.","back_flavor":"A horde of stinking pustulous creatures chases you into a dark culvert. You hide within a fleshy fold of wall and hope for the best. After what feels like hours, the halls grow silent. Breathing a sigh of relief, you try to push the fold back only to find it has latched onto your arm with a sticky, gluey substance. As you try to pull away from it, the skin on your hand and arm sloughs off loosely, and with little pain. You stare in horror at your degloved palm. An orange tendril snakes past your ear to encircle your neck. You are being digested alive.","back_name":"Chewed Up","octgn_id":"b4409881-d06d-4bf0-b470-eaaf2a38c1ed","url":"https:\/\/arkhamdb.com\/card\/11555","imagesrc":"\/bundles\/cards\/11555.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/11555b.jpg"},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_apiary","encounter_name":"The Apiary","position":56,"exceptional":false,"myriad":false,"encounter_position":4,"code":"11556","name":"Unsettling Signs","real_name":"Unsettling Signs","text":"[action] Spend 1 or more clues, as a group: For each clue spent, discard the top 5 cards (10 cards instead if there is 1 investigator) of the encounter deck and draw each location discarded by this effect.\n<b>Objective<\/b> - If each surviving investigator is at a [[Sanctum]] location, investigators may spend the requisite clues, as a group, to advance.<i>(Hint: you may not be able to explore further after you advance.)<\/i>","real_text":"[action] Spend 1 or more clues, as a group: For each clue spent, discard the top 5 cards (10 cards instead if there is 1 investigator) of the encounter deck and draw each location discarded by this effect.\n<b>Objective<\/b> - If each surviving investigator is at a [[Sanctum]] location, investigators may spend the requisite clues, as a group, to advance.<i>(Hint: you may not be able to explore further after you advance.)<\/i>","quantity":1,"clues":2,"health_per_investigator":false,"stage":1,"flavor":"The fleshy tunnels excrete a foul, waxy substance that burns the skin. Your destination lies deeper within the disgusting labyrinth.","illustrator":"Lin Hsiang","is_unique":false,"permanent":false,"double_sided":true,"back_text":"<b>If each investigator is at Lost Campsite:<\/b>\n<blockquote><i>After searching the campsite, you find yourselves surrounded by robed figures holding torches, but no weapons. A soft-faced woman in a patchwork cloak emerges from the crowd. \"Please, don't be alarmed. We have no intention of harming you.\"<\/i><\/blockquote>\nEach investigator loses all of their clues.\nProceed to <b>Interlude: Lost Pilgrims<\/b> <i>(page 21)<\/i>.<hr><b>If each investigator is at Acidic Coelom:<\/b>\n<blockquote><i>You hear a hiss, then feel sharp, stinging pain in your back. As you lose consciousness, look around and see a prehensile limb buried in your spine.<\/i><\/blockquote>\nEach investigator loses all of their clues.\nProceed to <b>Interlude: The Hive Mind<\/b> <i>(page 22)<\/i>.","back_name":"Heart of the Apiary","octgn_id":"b2d1b9e3-92af-4cc0-a68d-553463fd3643","url":"https:\/\/arkhamdb.com\/card\/11556","imagesrc":"\/bundles\/cards\/11556.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/11556b.jpg"},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_apiary","encounter_name":"The Apiary","position":57,"exceptional":false,"myriad":false,"encounter_position":5,"code":"11557","name":"Lost Pilgrims","real_name":"Lost Pilgrims","text":"Each [[Cultist]] enemy gains victory 0 and aloof.\n[action]: <b>Parley.<\/b> Test [intellect] (2) or [combat] (2). For each point you succeed by, move a different [[Cultist]] enemy at your location once in any direction.\n<b>Forced<\/b> - When the enemy phase ends: Each [[Cultist]] enemy takes 1 damage for each [[Stowaway]] enemy at its location.\n<b>Objective<\/b> - When the round ends, if there is a combined total of 5 or more [[Cultist]] cards in the victory display and\/or under this act, you must advance.","real_text":"Each [[Cultist]] enemy gains victory 0 and aloof.\n[action]: <b>Parley.<\/b> Test [intellect] (2) or [combat] (2). For each point you succeed by, move a different [[Cultist]] enemy at your location once in any direction.\n<b>Forced<\/b> - When the enemy phase ends: Each [[Cultist]] enemy takes 1 damage for each [[Stowaway]] enemy at its location.\n<b>Objective<\/b> - When the round ends, if there is a combined total of 5 or more [[Cultist]] cards in the victory display and\/or under this act, you must advance.","quantity":1,"health_per_investigator":false,"stage":2,"flavor":"The campsite is under attack by alien parasites!","illustrator":"Lin Hsiang","is_unique":false,"permanent":false,"double_sided":true,"back_text":"<b>If there are 3 or more <\/b><i>Cultist<\/i><b> cards under this act:<\/b>\n<blockquote><i>The tunnels buckle and spasm as you flee the apiary. You usher the last of the surviving pilgrims out as the alien parasites screech in primal rage behind you. You are safe... for now.<\/i><\/blockquote>\n<b>(\u2192R1)<\/b> <i>(page 23)<\/i>.<hr><b>Otherwise:<\/b>\n<blockquote><i>The tunnels buckle and spasm as you flee the apiary. You hear the pilgrims' agonized screams behind you. Suddenly the screams stop, replaced by the sound of gnashing mouths and tearing flesh. You were one of the fortunate ones.<\/i><\/blockquote>\n<b>(\u2192R2)<\/b> <i>(page 23)<\/i>.","back_name":"Fate of the Pilgrims","octgn_id":"1cc65c00-9d0f-4181-8af2-9ff848aaf2ff","url":"https:\/\/arkhamdb.com\/card\/11557","imagesrc":"\/bundles\/cards\/11557.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/11557b.jpg"},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_apiary","encounter_name":"The Apiary","position":58,"exceptional":false,"myriad":false,"encounter_position":6,"code":"11558","name":"The Hive Mind","real_name":"The Hive Mind","text":"[fast] During your turn, place X clues on your location: Deal X damage to a non-[[Elite]] enemy at your location.\n<b>Forced<\/b> - When the round ends: Flip a coin. On heads, rotate Central Chamber once clockwise. On tails, rotate Central Chamber once counter-clockwise.\n<b>Objective<\/b> - If Mother is defeated, immediately advance.","real_text":"[fast] During your turn, place X clues on your location: Deal X damage to a non-[[Elite]] enemy at your location.\n<b>Forced<\/b> - When the round ends: Flip a coin. On heads, rotate Central Chamber once clockwise. On tails, rotate Central Chamber once counter-clockwise.\n<b>Objective<\/b> - If Mother is defeated, immediately advance.","quantity":1,"health_per_investigator":false,"stage":2,"flavor":"It doesn't live in the walls! It <i>is<\/i> the walls!","illustrator":"Lin Hsiang","is_unique":false,"permanent":false,"double_sided":true,"back_text":"<b>(\u2192R3)<\/b> <i>(page 23)<\/i>.","back_flavor":"\"Hey, ugly! Eat this!\" Ruby shouts as she empties her pistol into the Mother's sagging flesh. The queen parasite screams in pain. Around you, the other stowaways chitter and squeal in tandem, then go limp as their mother expires. Ruby's face is wild as she stomps each of the parasites in turn, just to make sure they're dead. You examine the creatures' remains. Without the Mother to control them, the parasites are inert.","back_name":"Mother's Embrace","octgn_id":"06e98f06-39cb-42b7-8008-760420f03691","url":"https:\/\/arkhamdb.com\/card\/11558","imagesrc":"\/bundles\/cards\/11558.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/11558b.jpg"},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_apiary","encounter_name":"The Apiary","linked_to_code":"11559b","linked_to_name":"Apiary Entrance","position":59,"exceptional":false,"myriad":false,"encounter_position":7,"code":"11559","name":"Apiary Entrance","real_name":"Apiary Entrance","subname":"Beckoning Light","text":"[action] Spend 1 [per_investigator] clues, as a group: Shuffle each location in the encounter discard pile into the bottom 10 cards of the encounter deck.\n[fast]: Choose the farthest location from Apiary Entrance. Place clues on the chosen location up to its clue value. (Limit once per round.)\n[action]: <b>Resign.<\/b> You make your exit.","real_text":"[action] Spend 1 [per_investigator] clues, as a group: Shuffle each location in the encounter discard pile into the bottom 10 cards of the encounter deck.\n[fast]: Choose the farthest location from Apiary Entrance. Place clues on the chosen location up to its clue value. (Limit once per round.)\n[action]: <b>Resign.<\/b> You make your exit.","quantity":1,"shroud":1,"clues":1,"health_per_investigator":false,"traits":"Apiary. Central.","real_traits":"Apiary. Central.","illustrator":"Patrick McEvoy","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"5f948eee-6f8d-4596-b426-83f9ee0c8dfb","url":"https:\/\/arkhamdb.com\/card\/11559","imagesrc":"\/bundles\/cards\/11559.jpg","spoiler":1,"linked_card":{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_apiary","encounter_name":"The Apiary","id":5334,"position":59,"exceptional":false,"myriad":false,"encounter_position":7,"code":"11559b","name":"Apiary Entrance","real_name":"Apiary Entrance","subname":"Dangerous Exit","bonded_to":null,"bonded_count":null,"cost":null,"text":"<p>When a <b><i>Stowaway<\/i><\/b> enemy is drawn, spawn it at Apiary Entrance instead of its normal spawn location.<\/p><p><span class=\"icon-action\" title=\"Action\"><\/span> Spend 1 <span class=\"icon-per_investigator\" title=\"Per Investigator\"><\/span> clues, as a group: Place a <b><i>Cultist<\/i><\/b> asset or enemy at this location underneath the act.<\/p><p><span class=\"icon-action\" title=\"Action\"><\/span>: <b>Resign.<\/b> You make your exit.<\/p>","customization_text":null,"customization_change":null,"real_text":"When a [[Stowaway]] enemy is drawn, spawn it at Apiary Entrance instead of its normal spawn location.\n[action] Spend 1 [per_investigator] clues, as a group: Place a [[Cultist]] asset or enemy at this location underneath the act.\n[action]: <b>Resign.<\/b> You make your exit.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":4,"clues":0,"clues_fixed":true,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":null,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":null,"stage":null,"traits":"Apiary. Central.","real_traits":"Apiary. Central.","tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"","illustrator":"Patrick McEvoy","is_unique":false,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/11559b","imagesrc":null,"spoiler":1}},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_apiary","encounter_name":"The Apiary","position":59,"exceptional":false,"myriad":false,"encounter_position":7,"code":"11559b","name":"Apiary Entrance","real_name":"Apiary Entrance","subname":"Dangerous Exit","text":"When a [[Stowaway]] enemy is drawn, spawn it at Apiary Entrance instead of its normal spawn location.\n[action] Spend 1 [per_investigator] clues, as a group: Place a [[Cultist]] asset or enemy at this location underneath the act.\n[action]: <b>Resign.<\/b> You make your exit.","real_text":"When a [[Stowaway]] enemy is drawn, spawn it at Apiary Entrance instead of its normal spawn location.\n[action] Spend 1 [per_investigator] clues, as a group: Place a [[Cultist]] asset or enemy at this location underneath the act.\n[action]: <b>Resign.<\/b> You make your exit.","quantity":1,"shroud":4,"clues":0,"clues_fixed":true,"health_per_investigator":false,"traits":"Apiary. Central.","real_traits":"Apiary. Central.","illustrator":"Patrick McEvoy","is_unique":false,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/11559b","spoiler":1},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_apiary","encounter_name":"The Apiary","position":60,"exceptional":false,"myriad":false,"encounter_position":8,"code":"11560","name":"Fleshy Paths","real_name":"Fleshy Paths","subname":"Eastern Burrows","text":"<b>Revelation<\/b> - Put Fleshy Paths into play.\n[action]: Test [intellect] (2) to search the flesh-like walls. If you succeed, put the set-aside Ancient Relic [tdc_rune_s] asset into play under your control.","real_text":"<b>Revelation<\/b> - Put Fleshy Paths into play.\n[action]: Test [intellect] (2) to search the flesh-like walls. If you succeed, put the set-aside Ancient Relic [tdc_rune_s] asset into play under your control.","quantity":1,"shroud":2,"clues":1,"health_per_investigator":false,"traits":"Apiary.","real_traits":"Apiary.","illustrator":"Patrick McEvoy","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"3157a799-e5f1-4e78-a633-feb66a022a3c","url":"https:\/\/arkhamdb.com\/card\/11560","imagesrc":"\/bundles\/cards\/11560.jpg","spoiler":1},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_apiary","encounter_name":"The Apiary","position":61,"exceptional":false,"myriad":false,"encounter_position":9,"code":"11561","name":"Fleshy Paths [tdc_rune_r]","real_name":"Fleshy Paths [tdc_rune_r]","subname":"Western Burrows","text":"<b>Revelation<\/b> - Put Fleshy Paths [tdc_rune_r] into play.\n[action] You discover this glyph:\n[tdc_rune_r]\nIn your Campaign Log, record \"Time\" under [tdc_rune_r] on the glyph record. This glyph has been translated.","real_text":"<b>Revelation<\/b> - Put Fleshy Paths [tdc_rune_r] into play.\n[action] You discover this glyph:\n[tdc_rune_r]\nIn your Campaign Log, record \"Time\" under [tdc_rune_r] on the glyph record. This glyph has been translated.","quantity":1,"shroud":2,"clues":1,"health_per_investigator":false,"victory":1,"traits":"Apiary. Glyph.","real_traits":"Apiary. Glyph.","illustrator":"Patrick McEvoy","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"bf21cf2b-5e76-4613-a5f3-59653aba2f85","url":"https:\/\/arkhamdb.com\/card\/11561","imagesrc":"\/bundles\/cards\/11561.jpg","spoiler":1},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_apiary","encounter_name":"The Apiary","position":62,"exceptional":false,"myriad":false,"encounter_position":10,"code":"11562","name":"Growing Fields","real_name":"Growing Fields","text":"<b>Revelation<\/b> - Put Growing Fields into play along with the set-aside Hidden Vault [tdc_rune_u] location.\n[action]: Test [willpower] (8). Double the skill icons of each card committed to this test. If you succeed, take control of the set-aside Grisly \"Mask\" story asset.","real_text":"<b>Revelation<\/b> - Put Growing Fields into play along with the set-aside Hidden Vault [tdc_rune_u] location.\n[action]: Test [willpower] (8). Double the skill icons of each card committed to this test. If you succeed, take control of the set-aside Grisly \"Mask\" story asset.","quantity":1,"shroud":3,"clues":1,"health_per_investigator":false,"traits":"Apiary.","real_traits":"Apiary.","illustrator":"Stanislav Dikolenko","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"bb4e0bef-828a-4b44-9be2-bc81f51c5e7d","url":"https:\/\/arkhamdb.com\/card\/11562","imagesrc":"\/bundles\/cards\/11562.jpg","spoiler":1},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_apiary","encounter_name":"The Apiary","position":63,"exceptional":false,"myriad":false,"encounter_position":11,"code":"11563","name":"Churning Chasm","real_name":"Churning Chasm","text":"<b>Revelation<\/b> - Put Churning Chasm into play and spawn the set-aside Squamous Parasite [tdc_rune_t] enemy at it.\n[reaction] When you begin your turn in Churning Chasm: Move to any revealed location.","real_text":"<b>Revelation<\/b> - Put Churning Chasm into play and spawn the set-aside Squamous Parasite [tdc_rune_t] enemy at it.\n[reaction] When you begin your turn in Churning Chasm: Move to any revealed location.","quantity":1,"shroud":2,"clues":1,"health_per_investigator":false,"traits":"Apiary.","real_traits":"Apiary.","illustrator":"Patrick McEvoy","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"5f5887e7-8cc2-4479-ad29-2d20653a8d26","url":"https:\/\/arkhamdb.com\/card\/11563","imagesrc":"\/bundles\/cards\/11563.jpg","spoiler":1},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_apiary","encounter_name":"The Apiary","position":64,"exceptional":false,"myriad":false,"encounter_position":12,"code":"11564","name":"Corrupted Vault [tdc_rune_q]","real_name":"Corrupted Vault [tdc_rune_q]","text":"<b>Revelation<\/b> - Put Corrupted Vault [tdc_rune_q] into play.\n[action][action]: You discover this glyph:\n[tdc_rune_q]\nIn your Campaign Log, record \"Hand\" under [tdc_rune_q] on the glyph record. This glyph has been translated.","real_text":"<b>Revelation<\/b> - Put Corrupted Vault [tdc_rune_q] into play.\n[action][action]: You discover this glyph:\n[tdc_rune_q]\nIn your Campaign Log, record \"Hand\" under [tdc_rune_q] on the glyph record. This glyph has been translated.","quantity":1,"shroud":3,"clues":1,"health_per_investigator":false,"victory":1,"traits":"Apiary. Glyph.","real_traits":"Apiary. Glyph.","illustrator":"Pixoloid Studios","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"1b0e6977-a52f-4180-82e3-289e0af79a30","url":"https:\/\/arkhamdb.com\/card\/11564","imagesrc":"\/bundles\/cards\/11564.jpg","spoiler":1},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_apiary","encounter_name":"The Apiary","position":65,"exceptional":false,"myriad":false,"encounter_position":13,"code":"11565","name":"Luminous Tunnels","real_name":"Luminous Tunnels","text":"<b>Revelation<\/b> - Put Luminous Tunnels into play. Shuffle the set-aside <i>Pilgrims<\/i> encounter set into the encounter deck along with the encounter discard pile. Find the set-aside Spawning Grounds and Corrupted Vault [tdc_rune_q] and shuffle them into the bottom 10 cards of the encounter deck.\n[action] Take 1 damage: Place clues on the location farthest from Apiary Entrance up to its clue value.","real_text":"<b>Revelation<\/b> - Put Luminous Tunnels into play. Shuffle the set-aside <i>Pilgrims<\/i> encounter set into the encounter deck along with the encounter discard pile. Find the set-aside Spawning Grounds and Corrupted Vault [tdc_rune_q] and shuffle them into the bottom 10 cards of the encounter deck.\n[action] Take 1 damage: Place clues on the location farthest from Apiary Entrance up to its clue value.","quantity":1,"shroud":2,"clues":2,"health_per_investigator":false,"traits":"Apiary. Enclave.","real_traits":"Apiary. Enclave.","illustrator":"Stanislav Dikolenko","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"c2bebf9c-4dec-4e36-b03d-881f0ff34b50","url":"https:\/\/arkhamdb.com\/card\/11565","imagesrc":"\/bundles\/cards\/11565.jpg","spoiler":1},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_apiary","encounter_name":"The Apiary","position":66,"exceptional":false,"myriad":false,"encounter_position":14,"code":"11566","name":"Spawning Grounds","real_name":"Spawning Grounds","text":"<b>Revelation<\/b> - Put Spawning Grounds into play. Shuffle the encounter discard pile into the encounter deck. Find the set-aside Lost Campsite and Churning Chasm and shuffle them into the bottom 10 cards of the encounter deck.","real_text":"<b>Revelation<\/b> - Put Spawning Grounds into play. Shuffle the encounter discard pile into the encounter deck. Find the set-aside Lost Campsite and Churning Chasm and shuffle them into the bottom 10 cards of the encounter deck.","quantity":1,"shroud":3,"clues":2,"health_per_investigator":false,"traits":"Apiary. Enclave.","real_traits":"Apiary. Enclave.","illustrator":"Patrick McEvoy","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"f7d779e6-9aad-48aa-9c1e-bae3aa122d38","url":"https:\/\/arkhamdb.com\/card\/11566","imagesrc":"\/bundles\/cards\/11566.jpg","spoiler":1},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_apiary","encounter_name":"The Apiary","position":67,"exceptional":false,"myriad":false,"encounter_position":15,"code":"11567","name":"Lost Campsite","real_name":"Lost Campsite","text":"<b>Revelation<\/b> - Put Lost Campsite into play.\n[action]: Draw the topmost card beneath Lost Campsite.","real_text":"<b>Revelation<\/b> - Put Lost Campsite into play.\n[action]: Draw the topmost card beneath Lost Campsite.","quantity":1,"shroud":4,"clues":1,"health_per_investigator":false,"victory":1,"traits":"Apiary. Enclave. Sanctum.","real_traits":"Apiary. Enclave. Sanctum.","flavor":"The camp is seemingly abandoned, strewn with dishware and tattered tents. Perhaps there are survivors hiding nearby.","illustrator":"Stanislav Dikolenko","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"6719d9e4-f61a-4d86-9895-ae959f307c19","url":"https:\/\/arkhamdb.com\/card\/11567","imagesrc":"\/bundles\/cards\/11567.jpg","spoiler":1},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"the_apiary","encounter_name":"The Apiary","position":68,"exceptional":false,"myriad":false,"encounter_position":16,"code":"11568","name":"Maria Rivera","real_name":"Maria Rivera","subname":"Lost Pilgrim","cost":3,"text":"When damage would be placed on a [[Cultist]] enemy at your location, place it on Maria Rivera instead.\n[reaction] When doom would be placed on a [[Cultist]] enemy, exhaust Maria Rivera: Place it on Maria Rivera instead, as damage.\n<b>Forced<\/b> - If Maria Rivera is defeated: Add her to the victory display.","real_text":"When damage would be placed on a [[Cultist]] enemy at your location, place it on Maria Rivera instead.\n[reaction] When doom would be placed on a [[Cultist]] enemy, exhaust Maria Rivera: Place it on Maria Rivera instead, as damage.\n<b>Forced<\/b> - If Maria Rivera is defeated: Add her to the victory display.","quantity":1,"health":5,"health_per_investigator":false,"victory":0,"traits":"Ally. Cultist.","real_traits":"Ally. Cultist.","illustrator":"Billy Norrby","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"234a009a-c49d-4b70-8f1f-96d7ae7e976b","url":"https:\/\/arkhamdb.com\/card\/11568","imagesrc":"\/bundles\/cards\/11568.jpg","spoiler":1},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_apiary","encounter_name":"The Apiary","position":69,"exceptional":false,"myriad":false,"encounter_position":17,"code":"11569","name":"Grasping Corridor","real_name":"Grasping Corridor","text":"<b>Revelation<\/b> - Put Grasping Corridor into play. Shuffle the encounter discard pile into the encounter deck. Find the set-aside Starving Corridor and Corrupted Vault [tdc_rune_q] and shuffle them into the bottom 10 cards of the encounter deck.\n[action] Take 1 horror: Place clues on the location farthest from Apiary Entrance up to its clue value.","real_text":"<b>Revelation<\/b> - Put Grasping Corridor into play. Shuffle the encounter discard pile into the encounter deck. Find the set-aside Starving Corridor and Corrupted Vault [tdc_rune_q] and shuffle them into the bottom 10 cards of the encounter deck.\n[action] Take 1 horror: Place clues on the location farthest from Apiary Entrance up to its clue value.","quantity":1,"shroud":2,"clues":2,"health_per_investigator":false,"traits":"Apiary. Nest.","real_traits":"Apiary. Nest.","illustrator":"Stanislav Dikolenko","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"cad4a517-5348-439a-8dfd-0a93e9d8a740","url":"https:\/\/arkhamdb.com\/card\/11569","imagesrc":"\/bundles\/cards\/11569.jpg","spoiler":1},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_apiary","encounter_name":"The Apiary","position":70,"exceptional":false,"myriad":false,"encounter_position":18,"code":"11570","name":"Starving Corridor","real_name":"Starving Corridor","text":"<b>Revelation<\/b> - Put Starving Corridor into play. Shuffle the encounter discard pile into the encounter deck. Find the set-aside Acidic Coelom and Churning Chasm and shuffle them into the bottom 10 cards of the encounter deck.","real_text":"<b>Revelation<\/b> - Put Starving Corridor into play. Shuffle the encounter discard pile into the encounter deck. Find the set-aside Acidic Coelom and Churning Chasm and shuffle them into the bottom 10 cards of the encounter deck.","quantity":1,"shroud":3,"clues":2,"health_per_investigator":false,"traits":"Apiary. Nest.","real_traits":"Apiary. Nest.","illustrator":"Stanislav Dikolenko","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"0b874232-77f8-4e55-ba39-ba2624a7f3ba","url":"https:\/\/arkhamdb.com\/card\/11570","imagesrc":"\/bundles\/cards\/11570.jpg","spoiler":1},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_apiary","encounter_name":"The Apiary","position":71,"exceptional":false,"myriad":false,"encounter_position":19,"code":"11571","name":"Acidic Coelom","real_name":"Acidic Coelom","text":"<b>Revelation<\/b> - Put Acidic Coelom into play.\nAs an additional cost to move from Acidic Coelom to Apiary Entrance, you must take 1 damage.","real_text":"<b>Revelation<\/b> - Put Acidic Coelom into play.\nAs an additional cost to move from Acidic Coelom to Apiary Entrance, you must take 1 damage.","quantity":1,"shroud":4,"clues":1,"health_per_investigator":false,"victory":1,"traits":"Apiary. Nest. Sanctum.","real_traits":"Apiary. Nest. Sanctum.","flavor":"The acidic vapors digest anything inside the chamber, including flesh and metal.","illustrator":"Stanislav Dikolenko","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"9db5f327-c5ca-44c8-81f5-cca7bebf51cd","url":"https:\/\/arkhamdb.com\/card\/11571","imagesrc":"\/bundles\/cards\/11571.jpg","spoiler":1},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_apiary","encounter_name":"The Apiary","position":72,"exceptional":false,"myriad":false,"encounter_position":20,"code":"11572","name":"Central Chamber","real_name":"Central Chamber","text":"Central Chamber is connected to the location below it <i>(bordering its bottom edge)<\/i> and vice versa.\n<b>Forced<\/b> - When your turn ends, if you are at this location: Test [agility] (1). If you fail, you must either move to a connecting location or Mother attacks you.","real_text":"Central Chamber is connected to the location below it <i>(bordering its bottom edge)<\/i> and vice versa.\n<b>Forced<\/b> - When your turn ends, if you are at this location: Test [agility] (1). If you fail, you must either move to a connecting location or Mother attacks you.","quantity":1,"shroud":4,"clues":3,"health_per_investigator":false,"traits":"Apiary. Nest. Central.","real_traits":"Apiary. Nest. Central.","illustrator":"Tiziano Baracchi","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Central Chamber is connected to the location below it <i>(bordering its bottom edge)<\/i> and vice versa.","back_flavor":"A rhythmic thud reverberates through the walls of the chamber like a heartbeat.","octgn_id":"df729890-ab43-4b2d-949d-f47a6ab80d65","url":"https:\/\/arkhamdb.com\/card\/11572","imagesrc":"\/bundles\/cards\/11572.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/11572b.jpg"},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_apiary","encounter_name":"The Apiary","position":73,"exceptional":false,"myriad":false,"encounter_position":21,"code":"11573","name":"Mother","real_name":"Mother","text":"Massive. Relentless.\n<b>Forced<\/b> - When another [[Stowaway]] enemy is defeated: Move all damage on that enemy to Mother. (If that enemy had doom on it, shuffle that enemy into the encounter deck as well.)","real_text":"Massive. Relentless.\n<b>Forced<\/b> - When another [[Stowaway]] enemy is defeated: Move all damage on that enemy to Mother. (If that enemy had doom on it, shuffle that enemy into the encounter deck as well.)","quantity":1,"health":8,"health_per_investigator":true,"enemy_damage":1,"enemy_horror":1,"enemy_fight":4,"enemy_evade":1,"victory":2,"traits":"Abomination. Stowaway. Elite.","real_traits":"Abomination. Stowaway. Elite.","illustrator":"Stanislav Dikolenko","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"ac23a26c-0412-4f53-99f4-92aee3b7d672","url":"https:\/\/arkhamdb.com\/card\/11573","imagesrc":"\/bundles\/cards\/11573.jpg","spoiler":1},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_apiary","encounter_name":"The Apiary","position":74,"exceptional":false,"myriad":false,"encounter_position":22,"code":"11574","name":"Grotesque Amalgam","real_name":"Grotesque Amalgam","text":"Hunter. Retaliate.\n<b>Forced<\/b> - After you fight this enemy using a [[Weapon]] asset: Place 1 doom on that asset.","real_text":"Hunter. Retaliate.\n<b>Forced<\/b> - After you fight this enemy using a [[Weapon]] asset: Place 1 doom on that asset.","quantity":1,"health":5,"health_per_investigator":false,"enemy_damage":1,"enemy_horror":1,"enemy_fight":4,"enemy_evade":2,"victory":1,"traits":"Monster. Stowaway.","real_traits":"Monster. Stowaway.","illustrator":"Rafal Hrynkiewicz","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"5cd7e18e-bc42-4bd9-9298-8c019c895e82","url":"https:\/\/arkhamdb.com\/card\/11574","imagesrc":"\/bundles\/cards\/11574.jpg","spoiler":1},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_apiary","encounter_name":"The Apiary","position":75,"exceptional":false,"myriad":false,"encounter_position":23,"code":"11575","name":"Apiary Tender","real_name":"Apiary Tender","text":"Aloof. Hunter.\n<b>Prey<\/b> - Lowest [agility].\n<b>Forced<\/b> - When doom is placed on a card at this location: Ready Apiary Tender. It loses aloof until the end of the round. If it is engaged with an investigator, it makes an immediate attack.","real_text":"Aloof. Hunter.\n<b>Prey<\/b> - Lowest [agility].\n<b>Forced<\/b> - When doom is placed on a card at this location: Ready Apiary Tender. It loses aloof until the end of the round. If it is engaged with an investigator, it makes an immediate attack.","quantity":3,"health":3,"health_per_investigator":false,"enemy_damage":1,"enemy_horror":1,"enemy_fight":3,"enemy_evade":3,"traits":"Monster. Stowaway.","real_traits":"Monster. Stowaway.","illustrator":"Stanislav Dikolenko","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"635db34e-5274-46c2-ba0e-f3c2fbe75c50","url":"https:\/\/arkhamdb.com\/card\/11575","imagesrc":"\/bundles\/cards\/11575.jpg","spoiler":1},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_apiary","encounter_name":"The Apiary","position":76,"exceptional":false,"myriad":false,"encounter_position":26,"code":"11576","name":"Hungry Walls","real_name":"Hungry Walls","text":"<b>Revelation<\/b> - Attach this card to your location.\n<b>Forced<\/b> - When you leave attached location: Test [agility] (4) or [combat] (4). If you fail and you tested...\n- ...[agility], discard an asset you control and take 1 damage. Discard Hungry Walls.\n- ...[combat], take 2 direct damage. Discard Hungry Walls.","real_text":"<b>Revelation<\/b> - Attach this card to your location.\n<b>Forced<\/b> - When you leave attached location: Test [agility] (4) or [combat] (4). If you fail and you tested...\n- ...[agility], discard an asset you control and take 1 damage. Discard Hungry Walls.\n- ...[combat], take 2 direct damage. Discard Hungry Walls.","quantity":2,"health_per_investigator":false,"traits":"Hazard.","real_traits":"Hazard.","illustrator":"Drazenka Kimpel","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"40a721f2-b9b1-4464-bdb6-7684b31aa6e6","url":"https:\/\/arkhamdb.com\/card\/11576","imagesrc":"\/bundles\/cards\/11576.jpg","spoiler":1},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_apiary","encounter_name":"The Apiary","position":77,"exceptional":false,"myriad":false,"encounter_position":28,"code":"11577","name":"Dangerous Curiosity","real_name":"Dangerous Curiosity","text":"<b>Revelation<\/b> - Test [willpower] (X), where X is your location's shroud value. If you fail, take 1 damage and discard cards from the top of the encounter deck until a [[Stowaway]] enemy is discarded and draw it. Shuffle each location discarded by this effect back into the encounter deck.","real_text":"<b>Revelation<\/b> - Test [willpower] (X), where X is your location's shroud value. If you fail, take 1 damage and discard cards from the top of the encounter deck until a [[Stowaway]] enemy is discarded and draw it. Shuffle each location discarded by this effect back into the encounter deck.","quantity":2,"health_per_investigator":false,"traits":"Blunder.","real_traits":"Blunder.","illustrator":"Aleksander Karcz","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"9f58df5f-6cae-4f0c-b4f5-fcd074a14dc5","url":"https:\/\/arkhamdb.com\/card\/11577","imagesrc":"\/bundles\/cards\/11577.jpg","spoiler":1},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_apiary","encounter_name":"The Apiary","position":78,"exceptional":false,"myriad":false,"encounter_position":30,"code":"11578","name":"Alien Eggs","real_name":"Alien Eggs","text":"Surge.\n<b>Revelation<\/b> - Place 1 doom on the nearest non-[[Elite]] enemy with no doom on it.","real_text":"Surge.\n<b>Revelation<\/b> - Place 1 doom on the nearest non-[[Elite]] enemy with no doom on it.","quantity":3,"health_per_investigator":false,"traits":"Hazard.","real_traits":"Hazard.","flavor":"What is that moving inside?","illustrator":"Stanislav Dikolenko","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"75317a5b-6e3c-4522-bd36-1e46cf61a1c9","url":"https:\/\/arkhamdb.com\/card\/11578","imagesrc":"\/bundles\/cards\/11578.jpg","spoiler":1},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_apiary","encounter_name":"The Apiary","linked_to_code":"11579b","linked_to_name":"Hidden Vault [tdc_rune_u]","position":79,"exceptional":false,"myriad":false,"encounter_position":33,"code":"11579","name":"Hidden Vault [tdc_rune_u]","real_name":"Hidden Vault [tdc_rune_u]","text":"<b>Forced<\/b> - After Hidden Vault [tdc_rune_u] enters play: Search the encounter deck and discard pile for an enemy and spawn it at this location.\n[reaction] After you successfully evade an enemy at Hidden Vault [tdc_rune_u] by 2 or more: Flip this card and resolve its text.","real_text":"<b>Forced<\/b> - After Hidden Vault [tdc_rune_u] enters play: Search the encounter deck and discard pile for an enemy and spawn it at this location.\n[reaction] After you successfully evade an enemy at Hidden Vault [tdc_rune_u] by 2 or more: Flip this card and resolve its text.","quantity":1,"shroud":3,"clues":1,"health_per_investigator":false,"victory":1,"traits":"Apiary. Glyph.","real_traits":"Apiary. Glyph.","illustrator":"Pixoloid Studios","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"0cdcb55d-15aa-4803-aea4-3bc3ec887eed","url":"https:\/\/arkhamdb.com\/card\/11579","imagesrc":"\/bundles\/cards\/11579.jpg","spoiler":1,"linked_card":{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_apiary","encounter_name":"The Apiary","id":5355,"position":79,"exceptional":false,"myriad":false,"encounter_position":33,"code":"11579b","name":"Hidden Vault [tdc_rune_u]","real_name":"Hidden Vault [tdc_rune_u]","subname":null,"bonded_to":null,"bonded_count":null,"cost":null,"text":"<p><blockquote><i>You find an alien panel hidden behind a fold of fleshy wall. Grimacing, you press it and reveal a round alcove untouched by the alien growths. Sharp glowing symbols connected by curling lines appear on a black slate in the center of the alcove. After some study, you recognize it as some kind of ancestral tree. There are hundreds upon hundreds of names: how many creatures lived in this city aeons ago?<\/i><\/blockquote><\/p><p>You discover this glyph:<\/p><p>[tdc_rune_u]<\/p><p>In your Campaign Log, record \"Daughters\" under [tdc_rune_u] on the glyph record. This glyph has been translated.<\/p><p>Flip this card back to its location side. It cannot be flipped over again.<\/p>","customization_text":null,"customization_change":null,"real_text":"<blockquote><i>You find an alien panel hidden behind a fold of fleshy wall. Grimacing, you press it and reveal a round alcove untouched by the alien growths. Sharp glowing symbols connected by curling lines appear on a black slate in the center of the alcove. After some study, you recognize it as some kind of ancestral tree. There are hundreds upon hundreds of names: how many creatures lived in this city aeons ago?<\/i><\/blockquote>\nYou discover this glyph:\n[tdc_rune_u]\nIn your Campaign Log, record \"Daughters\" under [tdc_rune_u] on the glyph record. This glyph has been translated.\nFlip this card back to its location side. It cannot be flipped over again.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":null,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":null,"stage":null,"traits":null,"real_traits":null,"tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"","illustrator":null,"is_unique":false,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/11579b","imagesrc":null,"spoiler":1}},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_apiary","encounter_name":"The Apiary","position":79,"exceptional":false,"myriad":false,"encounter_position":33,"code":"11579b","name":"Hidden Vault [tdc_rune_u]","real_name":"Hidden Vault [tdc_rune_u]","text":"<blockquote><i>You find an alien panel hidden behind a fold of fleshy wall. Grimacing, you press it and reveal a round alcove untouched by the alien growths. Sharp glowing symbols connected by curling lines appear on a black slate in the center of the alcove. After some study, you recognize it as some kind of ancestral tree. There are hundreds upon hundreds of names: how many creatures lived in this city aeons ago?<\/i><\/blockquote>\nYou discover this glyph:\n[tdc_rune_u]\nIn your Campaign Log, record \"Daughters\" under [tdc_rune_u] on the glyph record. This glyph has been translated.\nFlip this card back to its location side. It cannot be flipped over again.","real_text":"<blockquote><i>You find an alien panel hidden behind a fold of fleshy wall. Grimacing, you press it and reveal a round alcove untouched by the alien growths. Sharp glowing symbols connected by curling lines appear on a black slate in the center of the alcove. After some study, you recognize it as some kind of ancestral tree. There are hundreds upon hundreds of names: how many creatures lived in this city aeons ago?<\/i><\/blockquote>\nYou discover this glyph:\n[tdc_rune_u]\nIn your Campaign Log, record \"Daughters\" under [tdc_rune_u] on the glyph record. This glyph has been translated.\nFlip this card back to its location side. It cannot be flipped over again.","quantity":1,"health_per_investigator":false,"is_unique":false,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/11579b","spoiler":1},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_apiary","encounter_name":"The Apiary","linked_to_code":"11580b","linked_to_name":"Squamous Parasite [tdc_rune_t]","position":80,"exceptional":false,"myriad":false,"encounter_position":34,"code":"11580","name":"Squamous Parasite [tdc_rune_t]","real_name":"Squamous Parasite [tdc_rune_t]","text":"Retaliate.\nIf Squamous Parasite [tdc_rune_t] would leave play, set it aside, out of play.\n<b>Forced<\/b> - When you defeat Squamous Parasite [tdc_rune_t]: Flip this enemy and resolve its text.","real_text":"Retaliate.\nIf Squamous Parasite [tdc_rune_t] would leave play, set it aside, out of play.\n<b>Forced<\/b> - When you defeat Squamous Parasite [tdc_rune_t]: Flip this enemy and resolve its text.","quantity":1,"health":1,"health_per_investigator":true,"enemy_damage":1,"enemy_fight":3,"enemy_evade":3,"traits":"Monster. Glyph.","real_traits":"Monster. Glyph.","illustrator":"Carlos Palma Cruchaga","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"e3a15961-2ded-451f-8ed2-be54f53936a3","url":"https:\/\/arkhamdb.com\/card\/11580","imagesrc":"\/bundles\/cards\/11580.jpg","spoiler":1,"linked_card":{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_apiary","encounter_name":"The Apiary","id":5357,"position":80,"exceptional":false,"myriad":false,"encounter_position":34,"code":"11580b","name":"Squamous Parasite [tdc_rune_t]","real_name":"Squamous Parasite [tdc_rune_t]","subname":null,"bonded_to":null,"bonded_count":null,"cost":null,"text":"<p><blockquote><i>The alien creature's hard carapace crumbles to reveal a shining black sigil. It must have devoured this piece of technology... or was it assembled from it? Pressing the sigil projects an image of a cloudy golden sky. Somewhere not of this world. A series of glyphs and descending lines overlay the scene. Eventually, their meaning becomes clear.<\/i><\/blockquote><\/p><p>You discover this glyph:<\/p><p>[tdc_rune_t]<\/p><p>In your Campaign Log, record \"Air\" under [tdc_rune_t] on the glyph record. This glyph has been translated.<\/p><p>Add this card to the victory display.<\/p>","customization_text":null,"customization_change":null,"real_text":"<blockquote><i>The alien creature's hard carapace crumbles to reveal a shining black sigil. It must have devoured this piece of technology... or was it assembled from it? Pressing the sigil projects an image of a cloudy golden sky. Somewhere not of this world. A series of glyphs and descending lines overlay the scene. Eventually, their meaning becomes clear.<\/i><\/blockquote>\nYou discover this glyph:\n[tdc_rune_t]\nIn your Campaign Log, record \"Air\" under [tdc_rune_t] on the glyph record. This glyph has been translated.\nAdd this card to the victory display.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":1,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":null,"stage":null,"traits":null,"real_traits":null,"tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"","illustrator":null,"is_unique":false,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/11580b","imagesrc":null,"spoiler":1}},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_apiary","encounter_name":"The Apiary","position":80,"exceptional":false,"myriad":false,"encounter_position":34,"code":"11580b","name":"Squamous Parasite [tdc_rune_t]","real_name":"Squamous Parasite [tdc_rune_t]","text":"<blockquote><i>The alien creature's hard carapace crumbles to reveal a shining black sigil. It must have devoured this piece of technology... or was it assembled from it? Pressing the sigil projects an image of a cloudy golden sky. Somewhere not of this world. A series of glyphs and descending lines overlay the scene. Eventually, their meaning becomes clear.<\/i><\/blockquote>\nYou discover this glyph:\n[tdc_rune_t]\nIn your Campaign Log, record \"Air\" under [tdc_rune_t] on the glyph record. This glyph has been translated.\nAdd this card to the victory display.","real_text":"<blockquote><i>The alien creature's hard carapace crumbles to reveal a shining black sigil. It must have devoured this piece of technology... or was it assembled from it? Pressing the sigil projects an image of a cloudy golden sky. Somewhere not of this world. A series of glyphs and descending lines overlay the scene. Eventually, their meaning becomes clear.<\/i><\/blockquote>\nYou discover this glyph:\n[tdc_rune_t]\nIn your Campaign Log, record \"Air\" under [tdc_rune_t] on the glyph record. This glyph has been translated.\nAdd this card to the victory display.","quantity":1,"health_per_investigator":false,"victory":1,"is_unique":false,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/11580b","spoiler":1},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_apiary","encounter_name":"The Apiary","position":81,"exceptional":false,"myriad":false,"encounter_position":35,"code":"11581b","name":"Ancient Relic [tdc_rune_s]","real_name":"Ancient Relic [tdc_rune_s]","text":"<blockquote><i>Twisting portions of the relic unlocks a small cylinder in the center. Inside the cylinder is an even smaller version of the same relic, and within the smaller relic is a glittering gem. Holding it up to the light projects a series of small dots that form some kind of code. One of the expedition members identifies it as a blueprint of sorts: the symbols appear to be instructions for repairing some kind of machine.<\/i><\/blockquote>\nYou discover this glyph:\n[tdc_rune_s]\nIn your Campaign Log, record \"Machine\" under [tdc_rune_s] on the glyph record. This glyph has been translated.\nAdd this card to the victory display.","real_text":"<blockquote><i>Twisting portions of the relic unlocks a small cylinder in the center. Inside the cylinder is an even smaller version of the same relic, and within the smaller relic is a glittering gem. Holding it up to the light projects a series of small dots that form some kind of code. One of the expedition members identifies it as a blueprint of sorts: the symbols appear to be instructions for repairing some kind of machine.<\/i><\/blockquote>\nYou discover this glyph:\n[tdc_rune_s]\nIn your Campaign Log, record \"Machine\" under [tdc_rune_s] on the glyph record. This glyph has been translated.\nAdd this card to the victory display.","quantity":1,"health_per_investigator":false,"victory":1,"is_unique":false,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/11581b","spoiler":1},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_grand_vault","encounter_name":"The Grand Vault","position":88,"exceptional":false,"myriad":false,"encounter_position":2,"code":"11588","name":"Bowels of the City","real_name":"Bowels of the City","text":"<b>Forced<\/b> - When your turn begins, if your location is fully flooded, you struggle for air: When your turn ends, if you did not enter a partially flooded or unflooded location during your turn, or decrease your location's flood level, take 5 direct damage.","real_text":"<b>Forced<\/b> - When your turn begins, if your location is fully flooded, you struggle for air: When your turn ends, if you did not enter a partially flooded or unflooded location during your turn, or decrease your location's flood level, take 5 direct damage.","quantity":1,"doom":3,"health_per_investigator":false,"stage":1,"flavor":"The oppressive darkness is filled with the sound of crushing, gnashing machinery.","illustrator":"Rob Laskey","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Spawn the set-aside The Inescapable enemy at the lead investigator's location. Choose an investigator at that location to test [agility] (4). If they succeed, disengage The Inescapable from each investigator and exhaust it.\nShuffle each copy of the set-aside Still Behind You treachery and 1 random set-aside [[Star Spawn]] enemy, along with the encounter deck and discard pile, into the encounter deck.","back_flavor":"As you begin to make sense of the ever-shifting complex of maze-like corridors and chambers, a crack appears in one wall. The crack grows wider as two massive clawed hands push a hidden door open. A familiar imposing frame emerges from the darkness, glowering at you. Your tireless pursuer is here yet again.","back_name":"Relentless Pursuit","octgn_id":"281d4ccd-fb5d-4e05-8f69-6162406bdc3f","url":"https:\/\/arkhamdb.com\/card\/11588","imagesrc":"\/bundles\/cards\/11588.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/11588b.jpg"},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_grand_vault","encounter_name":"The Grand Vault","position":89,"exceptional":false,"myriad":false,"encounter_position":3,"code":"11589","name":"Devil in the Machine","real_name":"Devil in the Machine","text":"The Inescapable gets +1 [per_investigator] health.\nWhen The Inescapable moves via its hunter keyword, each location is considered to be connected to each adjacent location.\n<b>Forced<\/b> - When your turn begins, if your location is fully flooded, you struggle for air: When your turn ends, if you did not enter a partially flooded or unflooded location during your turn, or decrease your location's flood level, take 5 direct damage.","real_text":"The Inescapable gets +1 [per_investigator] health.\nWhen The Inescapable moves via its hunter keyword, each location is considered to be connected to each adjacent location.\n<b>Forced<\/b> - When your turn begins, if your location is fully flooded, you struggle for air: When your turn ends, if you did not enter a partially flooded or unflooded location during your turn, or decrease your location's flood level, take 5 direct damage.","quantity":1,"doom":5,"health_per_investigator":false,"stage":2,"flavor":"This thing won't stop unless you find a way to put it down for good.","illustrator":"Rob Laskey","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Search all in- and out-of-play areas for each copy of the Still Behind You treachery. Shuffle these cards, the set-aside [[Star Spawn]] enemy, and the encounter discard pile, into the encounter deck.\nMove each unengaged Persistent Construct enemy in play to the Moving Platform, exhausted and unengaged.\nIf The Inescapable is in play, heal 1 [per_investigator] damage from it and move it once toward the nearest investigator. Each location is considered to be connected to each adjacent location during this movement.","back_flavor":"The incessant cacophony makes it difficult to hear anything, even the sound of your pursuer's footfalls. He could be lurking around any corner. It is only a matter of time before you are found.","back_name":"From the Shadows","octgn_id":"2541a74f-72f8-4120-99ea-e327d0c7b863","url":"https:\/\/arkhamdb.com\/card\/11589","imagesrc":"\/bundles\/cards\/11589.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/11589b.jpg"},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_grand_vault","encounter_name":"The Grand Vault","position":90,"exceptional":false,"myriad":false,"encounter_position":4,"code":"11590","name":"Ever-Shifting Walls","real_name":"Ever-Shifting Walls","text":"The Inescapable gets +2 [per_investigator] health.\nWhen The Inescapable moves via its hunter keyword, each location is considered to be connected to each adjacent location.\n<b>Forced<\/b> - When your turn begins, if your location is fully flooded, you struggle for air: When your turn ends, if you did not enter a partially flooded or unflooded location during your turn, or decrease your location's flood level, take 5 direct damage.","real_text":"The Inescapable gets +2 [per_investigator] health.\nWhen The Inescapable moves via its hunter keyword, each location is considered to be connected to each adjacent location.\n<b>Forced<\/b> - When your turn begins, if your location is fully flooded, you struggle for air: When your turn ends, if you did not enter a partially flooded or unflooded location during your turn, or decrease your location's flood level, take 5 direct damage.","quantity":1,"doom":8,"health_per_investigator":false,"stage":3,"flavor":"With great effort and no small amount of luck, you may still be able to escape.","illustrator":"Rob Laskey","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Each surviving investigator who has not resigned is defeated and suffers 1 physical trauma.","back_flavor":"You find yourself trapped in a small cubic room. Dark water pours out of ancient sluices, rising to your waist, then chest, then neck. Your very bones seem to vibrate with the unceasing thrum of the heart of the city. Pushing panic aside, you press glowing nodes and panels in a futile attempt to drain the chamber, but to no result. Gulping a few last breaths, you dive down, searching for any way out. You just barely squeeze through a massive sluice, struggling against the current. At long last, you tumble out into a deep reservoir filled with icy black water. Below you, the silhouettes of star spawn swim slowly, inexorably toward you. They move without haste, for they know that there is no rush: you have no escape.","back_name":"Down Among the Gears","octgn_id":"b027d91c-b9d1-4974-89bf-c3df4ce5e2f3","url":"https:\/\/arkhamdb.com\/card\/11590","imagesrc":"\/bundles\/cards\/11590.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/11590b.jpg"},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_grand_vault","encounter_name":"The Grand Vault","position":91,"exceptional":false,"myriad":false,"encounter_position":5,"code":"11591","name":"Careful Navigation","real_name":"Careful Navigation","text":"[reaction] After the investigators have translated any 3 of the following glyphs ([tdc_rune_l], [tdc_rune_m], [tdc_rune_n], [tdc_rune_p], [tdc_rune_o]): Reveal the Sealed Chamber location. <i>(Hint: Each of these glyphs are found in this scenario.)<\/i>.\n<b>Objective<\/b> - When the round ends, if an investigator controls the Tidal Tablet story asset, advance.","real_text":"[reaction] After the investigators have translated any 3 of the following glyphs ([tdc_rune_l], [tdc_rune_m], [tdc_rune_n], [tdc_rune_p], [tdc_rune_o]): Reveal the Sealed Chamber location. <i>(Hint: Each of these glyphs are found in this scenario.)<\/i>.\n<b>Objective<\/b> - When the round ends, if an investigator controls the Tidal Tablet story asset, advance.","quantity":1,"health_per_investigator":false,"stage":1,"flavor":"The machinery that serves as the beating heart of R'lyeh is alien in design, but not inscrutable. Thanks to all you've learned up to this point, you may be able to find your way through.","illustrator":"Rob Laskey","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Increase the flood level of each location that can have its flood level increased.\nPlace clues on each revealed [[Vault]] location without <b>victory X<\/b> up to its clue threshold.","back_flavor":"With an undeniable sense of triumph, you pry the tablet from its resting place in the center of the chamber. It pulses in your hands in time to the thrumming machinery, sending ripples through the shallow water at your feet. Small tendrils of water snake upward to hang, suspended, around you. You wave the tablet once and watch the water on the floor rise and crash against the right wall of the chamber.\nSatisfied with your find, you prepare to leave. However, you wonder if there are any other mysteries you have yet to uncover at the very heart of R'lyeh...","back_name":"Tablet of the Tides","octgn_id":"25fde5e7-6cb2-4814-840c-8c3123e877fd","url":"https:\/\/arkhamdb.com\/card\/11591","imagesrc":"\/bundles\/cards\/11591.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/11591b.jpg"},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_grand_vault","encounter_name":"The Grand Vault","position":92,"exceptional":false,"myriad":false,"encounter_position":6,"code":"11592","name":"Back Through the Machine","real_name":"Back Through the Machine","text":"<b>Objective<\/b> - If each surviving investigator has resigned, advance.","real_text":"<b>Objective<\/b> - If each surviving investigator has resigned, advance.","quantity":1,"health_per_investigator":false,"stage":2,"flavor":"There is only one way in and one way out of the ancient vault, but your route back is fraught with danger. Frothing water continues to pour in, carried by the great waterworks from the rest of the city.","illustrator":"Rob Laskey","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Check your Campaign log.\n- <i>If the expedition headed west,<\/i> <b>(\u2192R1)<\/b> <i>(page 27)<\/i>.\n- <i>If the expedition headed east,<\/i> <b>(\u2192R2)<\/b> <i>(page 27)<\/i>.","back_flavor":"At long last, you reach the exit. After a short climb, you return to the towering precipice overlooking the ancient vault. There, you are surprised to find the other half of the expedition camped on the overlook, staring down at the churning machinery and turgid waters. Rather than press on, you and the others resolve to rest and share your findings as a group.","back_name":"Onward into Darkness","octgn_id":"ce080119-9747-4674-b1c7-cc362a154bcc","url":"https:\/\/arkhamdb.com\/card\/11592","imagesrc":"\/bundles\/cards\/11592.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/11592b.jpg"},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_grand_vault","encounter_name":"The Grand Vault","position":93,"exceptional":false,"myriad":false,"encounter_position":7,"code":"11593","name":"The Great Stair","real_name":"The Great Stair","text":"The Great Stair cannot be flooded.\n[action]: <b>Resign.<\/b> You venture into darkness, leaving the churning machinery behind.","real_text":"The Great Stair cannot be flooded.\n[action]: <b>Resign.<\/b> You venture into darkness, leaving the churning machinery behind.","quantity":1,"shroud":2,"clues":2,"health_per_investigator":false,"traits":"R'lyeh.","real_traits":"R'lyeh.","illustrator":"Tiziano Baracchi","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"The stone stairwell appears to be the main way to access much of the eastern side of the city. It is engulfed in darkness, but the walls and steps vibrate with the constant movement of immense machines hidden just beyond the walls.","octgn_id":"e39bfbd0-ec1f-4d11-af5e-adfecd0807b5","url":"https:\/\/arkhamdb.com\/card\/11593","imagesrc":"\/bundles\/cards\/11593.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/11593b.jpg"},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_grand_vault","encounter_name":"The Grand Vault","position":94,"exceptional":false,"myriad":false,"encounter_position":8,"code":"11594","name":"Moving Platform","real_name":"Moving Platform","subname":"Observation Station","text":"Moving Platform cannot be flooded.\nMoving Platform is connected to each adjacent location, and vice versa.\n[fast] Investigators at Moving Platform spend 1 [per_investigator] clues, as a group: Swap Moving Platform with an adjacent [[Vault]] location.","real_text":"Moving Platform cannot be flooded.\nMoving Platform is connected to each adjacent location, and vice versa.\n[fast] Investigators at Moving Platform spend 1 [per_investigator] clues, as a group: Swap Moving Platform with an adjacent [[Vault]] location.","quantity":1,"shroud":2,"clues":2,"health_per_investigator":false,"traits":"R'lyeh.","real_traits":"R'lyeh.","illustrator":"Ethan Patrick Harris","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Moving Platform cannot be flooded.\nMoving Platform is connected to each adjacent location, and vice versa.","back_flavor":"The platform floats near the ceiling of a massive chamber beneath the city of R'lyeh. Your flashlights barely illuminate the series of individual rooms and halls below.","octgn_id":"ab214a85-bcb8-42bd-b152-b53c91053693","url":"https:\/\/arkhamdb.com\/card\/11594","imagesrc":"\/bundles\/cards\/11594.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/11594b.jpg"},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_grand_vault","encounter_name":"The Grand Vault","position":95,"exceptional":false,"myriad":false,"encounter_position":9,"code":"11595","name":"Core of the Vault","real_name":"Core of the Vault","subname":"Heart of the Machine","text":"Core of the Vault cannot be flooded.\n<b>Forced<\/b> - If The Inescapable is defeated at this location: Search all in- and out-of-play areas for each copy of Still Behind You and remove them from the game. In your Campaign Log, record <i>the creature was defeated.<\/i>\n[action] [action] Spend 3 [per_investigator] clues, as a group: You study the machine. Proceed to <b>Scenario Interlude: The Vault Core<\/b> <i>(page 26)<\/i>.","real_text":"Core of the Vault cannot be flooded.\n<b>Forced<\/b> - If The Inescapable is defeated at this location: Search all in- and out-of-play areas for each copy of Still Behind You and remove them from the game. In your Campaign Log, record <i>the creature was defeated.<\/i>\n[action] [action] Spend 3 [per_investigator] clues, as a group: You study the machine. Proceed to <b>Scenario Interlude: The Vault Core<\/b> <i>(page 26)<\/i>.","errata_date":{"date":"2025-07-11 00:00:00.000000","timezone_type":3,"timezone":"UTC"},"quantity":1,"shroud":3,"clues":3,"health_per_investigator":false,"traits":"R'lyeh. Sanctum. Glyph.","real_traits":"R'lyeh. Sanctum. Glyph.","illustrator":"Ethan Patrick Harris","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Core of the Vault cannot be flooded and investigators cannot move into it.\n<b>Forced<\/b> - At the end of the round, if each [[Vault]] location has been activated: Reveal Core of the Vault.","back_flavor":"The heart of the great vault is a massive, sealed chamber filled with alien glyphs and bizarre machinery.","octgn_id":"bded6a7e-f69c-4a6b-82bb-55d045148b1b","url":"https:\/\/arkhamdb.com\/card\/11595","imagesrc":"\/bundles\/cards\/11595.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/11595b.jpg"},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_grand_vault","encounter_name":"The Grand Vault","position":96,"exceptional":false,"myriad":false,"encounter_position":10,"code":"11596","name":"Shrouded Cistern","real_name":"Shrouded Cistern","text":"This location's flood level cannot be decreased.\n<b>Forced<\/b> - After Shrouded Cistern is revealed: Increase its flood level.\n[action]: You open up a new passageway. Activate this location. Then, increase the flood level of any eligible [[Vault]] location.","real_text":"This location's flood level cannot be decreased.\n<b>Forced<\/b> - After Shrouded Cistern is revealed: Increase its flood level.\n[action]: You open up a new passageway. Activate this location. Then, increase the flood level of any eligible [[Vault]] location.","quantity":2,"shroud":3,"clues":2,"health_per_investigator":false,"traits":"R'lyeh. Vault.","real_traits":"R'lyeh. Vault.","illustrator":"Pixoloid Studios","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"\"One could not be sure that the sea and the ground were horizontal, hence the relative position of everything else seemed phantasmally variable.\"\n-H.P. Lovecraft, \"The Call of Cthulhu\"","back_name":"Vault Chamber","octgn_id":"8ad18185-732d-4b97-b627-9e76d779c242","url":"https:\/\/arkhamdb.com\/card\/11596","imagesrc":"\/bundles\/cards\/11596.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/11596b.jpg"},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_grand_vault","encounter_name":"The Grand Vault","position":98,"exceptional":false,"myriad":false,"encounter_position":12,"code":"11598","name":"Chamber of Records [tdc_rune_l]","real_name":"Chamber of Records [tdc_rune_l]","text":"[action]: Activate this location.\n[reaction] After the last clue is discovered from this location, you discover this glyph:\n[tdc_rune_l]\nIn your Campaign Log, record \"Arm\" under [tdc_rune_l] on the glyph record. This glyph has been translated.","real_text":"[action]: Activate this location.\n[reaction] After the last clue is discovered from this location, you discover this glyph:\n[tdc_rune_l]\nIn your Campaign Log, record \"Arm\" under [tdc_rune_l] on the glyph record. This glyph has been translated.","quantity":1,"shroud":4,"clues":1,"health_per_investigator":false,"victory":1,"traits":"R'lyeh. Vault. Glyph.","real_traits":"R'lyeh. Vault. Glyph.","illustrator":"Pixoloid Studios","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"\"One could not be sure that the sea and the ground were horizontal, hence the relative position of everything else seemed phantasmally variable.\"\n-H.P. Lovecraft, \"The Call of Cthulhu\"","back_name":"Vault Chamber","octgn_id":"29f4046b-2ff2-4f18-85fe-ed00f428893f","url":"https:\/\/arkhamdb.com\/card\/11598","imagesrc":"\/bundles\/cards\/11598.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/11598b.jpg"},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_grand_vault","encounter_name":"The Grand Vault","position":99,"exceptional":false,"myriad":false,"encounter_position":13,"code":"11599","name":"Chamber of Records [tdc_rune_m]","real_name":"Chamber of Records [tdc_rune_m]","text":"[action]: Activate this location.\n[reaction] After the last clue is discovered from this location, you discover this glyph:\n[tdc_rune_m]\nIn your Campaign Log, record \"Earth\" under [tdc_rune_m] on the glyph record. This glyph has been translated.","real_text":"[action]: Activate this location.\n[reaction] After the last clue is discovered from this location, you discover this glyph:\n[tdc_rune_m]\nIn your Campaign Log, record \"Earth\" under [tdc_rune_m] on the glyph record. This glyph has been translated.","quantity":1,"shroud":4,"clues":1,"health_per_investigator":false,"victory":1,"traits":"R'lyeh. Vault. Glyph.","real_traits":"R'lyeh. Vault. Glyph.","illustrator":"Pixoloid Studios","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"\"One could not be sure that the sea and the ground were horizontal, hence the relative position of everything else seemed phantasmally variable.\"\n-H.P. Lovecraft, \"The Call of Cthulhu\"","back_name":"Vault Chamber","octgn_id":"24ed12bd-3497-4c3c-902d-9b1a1b340219","url":"https:\/\/arkhamdb.com\/card\/11599","imagesrc":"\/bundles\/cards\/11599.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/11599b.jpg"},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_grand_vault","encounter_name":"The Grand Vault","position":100,"exceptional":false,"myriad":false,"encounter_position":14,"code":"11600","name":"Otherworldly Mechanisms","real_name":"Otherworldly Mechanisms","subname":"Obsidian Bulwark","text":"<b>Forced<\/b> - When you reveal Otherworldly Mechanisms: Draw 1 random set-aside [[Glyph]] treachery, if able.\n[action] Choose and discard 3 cards from your hand: Activate this location.","real_text":"<b>Forced<\/b> - When you reveal Otherworldly Mechanisms: Draw 1 random set-aside [[Glyph]] treachery, if able.\n[action] Choose and discard 3 cards from your hand: Activate this location.","quantity":1,"shroud":2,"clues":2,"health_per_investigator":false,"traits":"R'lyeh. Vault.","real_traits":"R'lyeh. Vault.","illustrator":"Ethan Patrick Harris","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"\"One could not be sure that the sea and the ground were horizontal, hence the relative position of everything else seemed phantasmally variable.\"\n-H.P. Lovecraft, \"The Call of Cthulhu\"","back_name":"Vault Chamber","octgn_id":"d48dfc9d-00cf-4e7d-ba86-0515e6295805","url":"https:\/\/arkhamdb.com\/card\/11600","imagesrc":"\/bundles\/cards\/11600.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/11600b.jpg"},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_grand_vault","encounter_name":"The Grand Vault","position":101,"exceptional":false,"myriad":false,"encounter_position":15,"code":"11601","name":"Otherworldly Mechanisms","real_name":"Otherworldly Mechanisms","subname":"Sluice Control","text":"<b>Forced<\/b> - When you reveal Otherworldly Mechanisms: Draw 1 random set-aside [[Glyph]] treachery, if able.\n[action] Take 1 damage and 1 horror: Activate this location.","real_text":"<b>Forced<\/b> - When you reveal Otherworldly Mechanisms: Draw 1 random set-aside [[Glyph]] treachery, if able.\n[action] Take 1 damage and 1 horror: Activate this location.","quantity":1,"shroud":1,"clues":3,"health_per_investigator":false,"traits":"R'lyeh. Vault.","real_traits":"R'lyeh. Vault.","illustrator":"Ethan Patrick Harris","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"\"One could not be sure that the sea and the ground were horizontal, hence the relative position of everything else seemed phantasmally variable.\"\n-H.P. Lovecraft, \"The Call of Cthulhu\"","back_name":"Vault Chamber","octgn_id":"ee0f1998-576a-4a4f-aab4-7be5e24ca5d6","url":"https:\/\/arkhamdb.com\/card\/11601","imagesrc":"\/bundles\/cards\/11601.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/11601b.jpg"},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_grand_vault","encounter_name":"The Grand Vault","position":102,"exceptional":false,"myriad":false,"encounter_position":16,"code":"11602","name":"Otherworldly Mechanisms","real_name":"Otherworldly Mechanisms","subname":"Grime-Covered Gears","text":"<b>Forced<\/b> - When you reveal Otherworldly Mechanisms: Draw 1 random set-aside [[Glyph]] treachery, if able.\n[action] Spend 5 resources: Activate this location.","real_text":"<b>Forced<\/b> - When you reveal Otherworldly Mechanisms: Draw 1 random set-aside [[Glyph]] treachery, if able.\n[action] Spend 5 resources: Activate this location.","quantity":1,"shroud":3,"clues":1,"health_per_investigator":false,"traits":"R'lyeh. Vault.","real_traits":"R'lyeh. Vault.","illustrator":"Ethan Patrick Harris","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"\"One could not be sure that the sea and the ground were horizontal, hence the relative position of everything else seemed phantasmally variable.\"\n-H.P. Lovecraft, \"The Call of Cthulhu\"","back_name":"Vault Chamber","octgn_id":"edbb863c-4950-483a-a8ad-837ffc7d4712","url":"https:\/\/arkhamdb.com\/card\/11602","imagesrc":"\/bundles\/cards\/11602.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/11602b.jpg"},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_grand_vault","encounter_name":"The Grand Vault","position":103,"exceptional":false,"myriad":false,"encounter_position":17,"code":"11603","name":"Otherworldly Mechanisms","real_name":"Otherworldly Mechanisms","subname":"Inscrutable Apparatus","text":"<b>Forced<\/b> - When you reveal Otherworldly Mechanisms: Draw 1 random set-aside [[Glyph]] treachery, if able.\n[action] Reveal the top 3 cards of your deck: Draw each revealed weakness and remove the rest from the game. Activate this location.","real_text":"<b>Forced<\/b> - When you reveal Otherworldly Mechanisms: Draw 1 random set-aside [[Glyph]] treachery, if able.\n[action] Reveal the top 3 cards of your deck: Draw each revealed weakness and remove the rest from the game. Activate this location.","quantity":1,"shroud":4,"clues":1,"health_per_investigator":false,"traits":"R'lyeh. Vault.","real_traits":"R'lyeh. Vault.","illustrator":"Ethan Patrick Harris","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"\"One could not be sure that the sea and the ground were horizontal, hence the relative position of everything else seemed phantasmally variable.\"\n-H.P. Lovecraft, \"The Call of Cthulhu\"","back_name":"Vault Chamber","octgn_id":"8e4b77cb-3463-4389-ad8d-d0a76a60839f","url":"https:\/\/arkhamdb.com\/card\/11603","imagesrc":"\/bundles\/cards\/11603.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/11603b.jpg"},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_grand_vault","encounter_name":"The Grand Vault","position":104,"exceptional":false,"myriad":false,"encounter_position":18,"code":"11604","name":"Chamber of the Tablet","real_name":"Chamber of the Tablet","subname":"Unsealed","text":"Chamber of the Tablet cannot be flooded.\nChamber of the Tablet is connected to the location to the left of it, and vice versa.\n[reaction] After the last clue is discovered from Chamber of the Tablet: Choose an investigator at this location to take control of the set-aside Tidal Tablet story asset.","real_text":"Chamber of the Tablet cannot be flooded.\nChamber of the Tablet is connected to the location to the left of it, and vice versa.\n[reaction] After the last clue is discovered from Chamber of the Tablet: Choose an investigator at this location to take control of the set-aside Tidal Tablet story asset.","quantity":1,"shroud":3,"clues":2,"health_per_investigator":false,"traits":"R'lyeh.","real_traits":"R'lyeh.","illustrator":"Pixoloid Studios","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Sealed Chamber cannot be flooded.\nInvestigators cannot enter Sealed Chamber.","back_flavor":"The locks on the door to this chamber glow with four different alien symbols. Pressing your ear to the metal, the constant drone of the vault machinery melts away, and you hear the faintest sounds of crashing waves beyond the door.","back_name":"Sealed Chamber","octgn_id":"ed608a19-2981-4f59-bb60-de42b75085ec","url":"https:\/\/arkhamdb.com\/card\/11604","imagesrc":"\/bundles\/cards\/11604.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/11604b.jpg"},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_grand_vault","encounter_name":"The Grand Vault","position":105,"exceptional":false,"myriad":false,"encounter_position":19,"code":"11605","name":"Slitherer in Darkness","real_name":"Slitherer in Darkness","subname":"Lurker From Below","text":"<b>Spawn<\/b> - Nearest flooded location.\nSlitherer in Darkness cannot enter unflooded locations.\n<b>Forced<\/b> - When the enemy phase begins, if there are no investigators at this enemy's location: This enemy attacks the investigator with the lowest [combat] at a connecting location. If no attack was made, Slitherer in Darkness moves directly to the flooded location nearest the Moving Platform.","real_text":"<b>Spawn<\/b> - Nearest flooded location.\nSlitherer in Darkness cannot enter unflooded locations.\n<b>Forced<\/b> - When the enemy phase begins, if there are no investigators at this enemy's location: This enemy attacks the investigator with the lowest [combat] at a connecting location. If no attack was made, Slitherer in Darkness moves directly to the flooded location nearest the Moving Platform.","quantity":1,"health":5,"health_per_investigator":false,"enemy_damage":2,"enemy_horror":1,"enemy_fight":3,"enemy_evade":4,"victory":1,"traits":"Monster. Stowaway. Elite.","real_traits":"Monster. Stowaway. Elite.","illustrator":"Peter Polach","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"f0cebc2b-f721-44c6-bac5-692c4b1b746f","url":"https:\/\/arkhamdb.com\/card\/11605","imagesrc":"\/bundles\/cards\/11605.jpg","spoiler":1},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_grand_vault","encounter_name":"The Grand Vault","position":106,"exceptional":false,"myriad":false,"encounter_position":20,"code":"11606","name":"Vault Attendant","real_name":"Vault Attendant","text":"Hunter.\n<b>Spawn<\/b> - Engaged with prey.\n<b>Prey<\/b> - Most clues.\nWhen Vault Attendant moves via its hunter keyword, its location is considered to be connected to each activated location.","real_text":"Hunter.\n<b>Spawn<\/b> - Engaged with prey.\n<b>Prey<\/b> - Most clues.\nWhen Vault Attendant moves via its hunter keyword, its location is considered to be connected to each activated location.","quantity":3,"health":2,"health_per_investigator":false,"enemy_damage":2,"enemy_fight":2,"enemy_evade":4,"traits":"Monster. Keeper.","real_traits":"Monster. Keeper.","illustrator":"Carlos Palma Cruchaga","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"a800a90d-7efd-447d-9fdc-2232564615e0","url":"https:\/\/arkhamdb.com\/card\/11606","imagesrc":"\/bundles\/cards\/11606.jpg","spoiler":1},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_grand_vault","encounter_name":"The Grand Vault","position":107,"exceptional":false,"myriad":false,"encounter_position":23,"code":"11607","name":"Deadly Mechanisms","real_name":"Deadly Mechanisms","text":"<b>Revelation<\/b> - Test [willpower] (3). If you fail, you must decide (choose one; choose two instead if it is act 2):\n- Deactivate the nearest activated [[Vault]] location.\n- Draw 1 of the set-aside Vault Attendant enemies.\n- Move to an adjacent location (flooded if able).","real_text":"<b>Revelation<\/b> - Test [willpower] (3). If you fail, you must decide (choose one; choose two instead if it is act 2):\n- Deactivate the nearest activated [[Vault]] location.\n- Draw 1 of the set-aside Vault Attendant enemies.\n- Move to an adjacent location (flooded if able).","quantity":3,"health_per_investigator":false,"traits":"Hazard","real_traits":"Hazard","illustrator":"Lin Hsiang","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"e1db7a30-cd8e-4df6-b2fc-da9dfad1cea4","url":"https:\/\/arkhamdb.com\/card\/11607","imagesrc":"\/bundles\/cards\/11607.jpg","spoiler":1},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_grand_vault","encounter_name":"The Grand Vault","linked_to_code":"11608b","linked_to_name":"Ancient Vault [tdc_rune_o]","position":108,"exceptional":false,"myriad":false,"encounter_position":26,"code":"11608","name":"Ancient Vault [tdc_rune_o]","real_name":"Ancient Vault [tdc_rune_o]","text":"<b>Revelation<\/b> - Attach Ancient Vault [tdc_rune_o] to your location. Cannot be canceled.\n[action] Choose and discard assets from your play area with a total printed resource cost of at least X, where X is the shroud value of attached location: Flip this card over and resolve its text.","real_text":"<b>Revelation<\/b> - Attach Ancient Vault [tdc_rune_o] to your location. Cannot be canceled.\n[action] Choose and discard assets from your play area with a total printed resource cost of at least X, where X is the shroud value of attached location: Flip this card over and resolve its text.","quantity":1,"health_per_investigator":false,"traits":"R'lyeh. Glyph.","real_traits":"R'lyeh. Glyph.","illustrator":"Pixoloid Studios","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"6c96b016-f523-4bb3-9c11-123ee020c106","url":"https:\/\/arkhamdb.com\/card\/11608","imagesrc":"\/bundles\/cards\/11608.jpg","spoiler":1,"linked_card":{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_grand_vault","encounter_name":"The Grand Vault","id":5379,"position":108,"exceptional":false,"myriad":false,"encounter_position":26,"code":"11608b","name":"Ancient Vault [tdc_rune_o]","real_name":"Ancient Vault [tdc_rune_o]","subname":null,"bonded_to":null,"bonded_count":null,"cost":null,"text":"<p><blockquote><i>A small switch at the base of the wall opens into a cramped musty room. As you enter, a small glyph in the floor begins to glow a dim green. The light intensifies until it is blindingly bright, and the air in the room begins to crackle with energy. The glyph flares even brighter, then goes dark. The symbol's meaning will forever be burned into your memory.<\/i><\/blockquote><\/p><p>You discover this glyph:<\/p><p>[tdc_rune_o]<\/p><p>In your Campaign Log, record \"Power\" under [tdc_rune_o] on the glyph record. This glyph has been translated.<\/p><p>Add this card to the victory display.<\/p>","customization_text":null,"customization_change":null,"real_text":"<blockquote><i>A small switch at the base of the wall opens into a cramped musty room. As you enter, a small glyph in the floor begins to glow a dim green. The light intensifies until it is blindingly bright, and the air in the room begins to crackle with energy. The glyph flares even brighter, then goes dark. The symbol's meaning will forever be burned into your memory.<\/i><\/blockquote>\nYou discover this glyph:\n[tdc_rune_o]\nIn your Campaign Log, record \"Power\" under [tdc_rune_o] on the glyph record. This glyph has been translated.\nAdd this card to the victory display.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":1,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":null,"stage":null,"traits":null,"real_traits":null,"tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"","illustrator":null,"is_unique":false,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/11608b","imagesrc":null,"spoiler":1}},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_grand_vault","encounter_name":"The Grand Vault","position":108,"exceptional":false,"myriad":false,"encounter_position":26,"code":"11608b","name":"Ancient Vault [tdc_rune_o]","real_name":"Ancient Vault [tdc_rune_o]","text":"<blockquote><i>A small switch at the base of the wall opens into a cramped musty room. As you enter, a small glyph in the floor begins to glow a dim green. The light intensifies until it is blindingly bright, and the air in the room begins to crackle with energy. The glyph flares even brighter, then goes dark. The symbol's meaning will forever be burned into your memory.<\/i><\/blockquote>\nYou discover this glyph:\n[tdc_rune_o]\nIn your Campaign Log, record \"Power\" under [tdc_rune_o] on the glyph record. This glyph has been translated.\nAdd this card to the victory display.","real_text":"<blockquote><i>A small switch at the base of the wall opens into a cramped musty room. As you enter, a small glyph in the floor begins to glow a dim green. The light intensifies until it is blindingly bright, and the air in the room begins to crackle with energy. The glyph flares even brighter, then goes dark. The symbol's meaning will forever be burned into your memory.<\/i><\/blockquote>\nYou discover this glyph:\n[tdc_rune_o]\nIn your Campaign Log, record \"Power\" under [tdc_rune_o] on the glyph record. This glyph has been translated.\nAdd this card to the victory display.","quantity":1,"health_per_investigator":false,"victory":1,"is_unique":false,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/11608b","spoiler":1},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_grand_vault","encounter_name":"The Grand Vault","linked_to_code":"11609b","linked_to_name":"Ancient Vault [tdc_rune_n]","position":109,"exceptional":false,"myriad":false,"encounter_position":27,"code":"11609","name":"Ancient Vault [tdc_rune_n]","real_name":"Ancient Vault [tdc_rune_n]","text":"<b>Revelation<\/b> - Attach Ancient Vault [tdc_rune_n] to your location. Cannot be canceled.\n[action] Take a combined total of X damage and\/or horror, where X is attached location's shroud: Flip this card over.","real_text":"<b>Revelation<\/b> - Attach Ancient Vault [tdc_rune_n] to your location. Cannot be canceled.\n[action] Take a combined total of X damage and\/or horror, where X is attached location's shroud: Flip this card over.","quantity":1,"health_per_investigator":false,"traits":"R'lyeh. Glyph.","real_traits":"R'lyeh. Glyph.","illustrator":"Pixoloid Studios","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"1e4d4883-6016-44d8-a893-f8c00dce6642","url":"https:\/\/arkhamdb.com\/card\/11609","imagesrc":"\/bundles\/cards\/11609.jpg","spoiler":1,"linked_card":{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_grand_vault","encounter_name":"The Grand Vault","id":5381,"position":109,"exceptional":false,"myriad":false,"encounter_position":27,"code":"11609b","name":"Ancient Vault [tdc_rune_n]","real_name":"Ancient Vault [tdc_rune_n]","subname":null,"bonded_to":null,"bonded_count":null,"cost":null,"text":"<p><blockquote><i>Within the ancient vault is a large octagonal room that resembles a kind of laboratory. A central console resembles a clawed hand, with two of its \"fingers\" raised. Nodes in the console project a glowing translucent letter. Curious, you press one hand to a central node. A vision overwhelmes your mind: a torrential wave, a sundered mountain, burning forests and atmosphere. You pull one hand away, uncertain of what you just experienced. A record? A vision?<\/i><\/blockquote><\/p><p>You discover this glyph:<\/p><p>[tdc_rune_n]<\/p><p>In your Campaign Log, record \"Doom\" under [tdc_rune_n] on the glyph record. This glyph has been translated.<\/p><p>Add this card to the victory display.<\/p>","customization_text":null,"customization_change":null,"real_text":"<blockquote><i>Within the ancient vault is a large octagonal room that resembles a kind of laboratory. A central console resembles a clawed hand, with two of its \"fingers\" raised. Nodes in the console project a glowing translucent letter. Curious, you press one hand to a central node. A vision overwhelmes your mind: a torrential wave, a sundered mountain, burning forests and atmosphere. You pull one hand away, uncertain of what you just experienced. A record? A vision?<\/i><\/blockquote>\nYou discover this glyph:\n[tdc_rune_n]\nIn your Campaign Log, record \"Doom\" under [tdc_rune_n] on the glyph record. This glyph has been translated.\nAdd this card to the victory display.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":1,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":null,"stage":null,"traits":null,"real_traits":null,"tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"","illustrator":null,"is_unique":false,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/11609b","imagesrc":null,"spoiler":1}},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_grand_vault","encounter_name":"The Grand Vault","position":109,"exceptional":false,"myriad":false,"encounter_position":27,"code":"11609b","name":"Ancient Vault [tdc_rune_n]","real_name":"Ancient Vault [tdc_rune_n]","text":"<blockquote><i>Within the ancient vault is a large octagonal room that resembles a kind of laboratory. A central console resembles a clawed hand, with two of its \"fingers\" raised. Nodes in the console project a glowing translucent letter. Curious, you press one hand to a central node. A vision overwhelmes your mind: a torrential wave, a sundered mountain, burning forests and atmosphere. You pull one hand away, uncertain of what you just experienced. A record? A vision?<\/i><\/blockquote>\nYou discover this glyph:\n[tdc_rune_n]\nIn your Campaign Log, record \"Doom\" under [tdc_rune_n] on the glyph record. This glyph has been translated.\nAdd this card to the victory display.","real_text":"<blockquote><i>Within the ancient vault is a large octagonal room that resembles a kind of laboratory. A central console resembles a clawed hand, with two of its \"fingers\" raised. Nodes in the console project a glowing translucent letter. Curious, you press one hand to a central node. A vision overwhelmes your mind: a torrential wave, a sundered mountain, burning forests and atmosphere. You pull one hand away, uncertain of what you just experienced. A record? A vision?<\/i><\/blockquote>\nYou discover this glyph:\n[tdc_rune_n]\nIn your Campaign Log, record \"Doom\" under [tdc_rune_n] on the glyph record. This glyph has been translated.\nAdd this card to the victory display.","quantity":1,"health_per_investigator":false,"victory":1,"is_unique":false,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/11609b","spoiler":1},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_grand_vault","encounter_name":"The Grand Vault","linked_to_code":"11610b","linked_to_name":"Ancient Vault [tdc_rune_p]","position":110,"exceptional":false,"myriad":false,"encounter_position":28,"code":"11610","name":"Ancient Vault [tdc_rune_p]","real_name":"Ancient Vault [tdc_rune_p]","text":"<b>Revelation<\/b> - Attach Ancient Vault [tdc_rune_p] to your location. Cannot be canceled.\n[action] Choose and discard X cards from your hand, where X is attached location's shroud: Flip this card over.","real_text":"<b>Revelation<\/b> - Attach Ancient Vault [tdc_rune_p] to your location. Cannot be canceled.\n[action] Choose and discard X cards from your hand, where X is attached location's shroud: Flip this card over.","quantity":1,"health_per_investigator":false,"traits":"R'lyeh. Glyph.","real_traits":"R'lyeh. Glyph.","illustrator":"Pixoloid Studios","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"f1f3dc7f-38dd-4c01-92b9-2e82a046ea29","url":"https:\/\/arkhamdb.com\/card\/11610","imagesrc":"\/bundles\/cards\/11610.jpg","spoiler":1,"linked_card":{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_grand_vault","encounter_name":"The Grand Vault","id":5383,"position":28,"exceptional":false,"myriad":false,"encounter_position":28,"code":"11610b","name":"Ancient Vault [tdc_rune_p]","real_name":"Ancient Vault [tdc_rune_p]","subname":null,"bonded_to":null,"bonded_count":null,"cost":null,"text":"<p><blockquote><i>The room within the vault is dark and featureless, save for an incandescent, smoky orb suspended in the center. Inspecting it closer, you find a full-scale model of an alien planet. Small storm systems move along the surface at an accelerated rate, swirling and dissipating in seconds. When you touch it, your senses are assailed by invisible gales, torrential rain, and a crack of thunder. Lines of swirling alien writing appear on the globe, conveying a record of an ancient storm.<\/i><\/blockquote><\/p><p>You discover this glyph:<\/p><p>[tdc_rune_p]<\/p><p>In your Campaign Log, record \"Weather\" under [tdc_rune_p] on the glyph record. This glyph has been translated.<\/p><p>Add this card to the victory display.<\/p>","customization_text":null,"customization_change":null,"real_text":"<blockquote><i>The room within the vault is dark and featureless, save for an incandescent, smoky orb suspended in the center. Inspecting it closer, you find a full-scale model of an alien planet. Small storm systems move along the surface at an accelerated rate, swirling and dissipating in seconds. When you touch it, your senses are assailed by invisible gales, torrential rain, and a crack of thunder. Lines of swirling alien writing appear on the globe, conveying a record of an ancient storm.<\/i><\/blockquote>\nYou discover this glyph:\n[tdc_rune_p]\nIn your Campaign Log, record \"Weather\" under [tdc_rune_p] on the glyph record. This glyph has been translated.\nAdd this card to the victory display.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":1,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":null,"stage":null,"traits":null,"real_traits":null,"tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"","illustrator":null,"is_unique":false,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/11610b","imagesrc":null,"spoiler":1}},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_grand_vault","encounter_name":"The Grand Vault","position":28,"exceptional":false,"myriad":false,"encounter_position":28,"code":"11610b","name":"Ancient Vault [tdc_rune_p]","real_name":"Ancient Vault [tdc_rune_p]","text":"<blockquote><i>The room within the vault is dark and featureless, save for an incandescent, smoky orb suspended in the center. Inspecting it closer, you find a full-scale model of an alien planet. Small storm systems move along the surface at an accelerated rate, swirling and dissipating in seconds. When you touch it, your senses are assailed by invisible gales, torrential rain, and a crack of thunder. Lines of swirling alien writing appear on the globe, conveying a record of an ancient storm.<\/i><\/blockquote>\nYou discover this glyph:\n[tdc_rune_p]\nIn your Campaign Log, record \"Weather\" under [tdc_rune_p] on the glyph record. This glyph has been translated.\nAdd this card to the victory display.","real_text":"<blockquote><i>The room within the vault is dark and featureless, save for an incandescent, smoky orb suspended in the center. Inspecting it closer, you find a full-scale model of an alien planet. Small storm systems move along the surface at an accelerated rate, swirling and dissipating in seconds. When you touch it, your senses are assailed by invisible gales, torrential rain, and a crack of thunder. Lines of swirling alien writing appear on the globe, conveying a record of an ancient storm.<\/i><\/blockquote>\nYou discover this glyph:\n[tdc_rune_p]\nIn your Campaign Log, record \"Weather\" under [tdc_rune_p] on the glyph record. This glyph has been translated.\nAdd this card to the victory display.","quantity":1,"health_per_investigator":false,"victory":1,"is_unique":false,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/11610b","spoiler":1},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"court_of_the_ancients","encounter_name":"Court of the Ancients","position":113,"exceptional":false,"myriad":false,"encounter_position":2,"code":"11613","name":"Ruined Archives","real_name":"Ruined Archives","quantity":1,"doom":6,"health_per_investigator":false,"stage":1,"flavor":"The massive tower rises above you, promising enticing knowledge and forbidden truths. However, the imminent peril of navigating the ancient, crumbling structure comes into sharp focus as a chunk of obsidian crashes down nearby. For all its grandeur, you are not safe here.","illustrator":"Hai Hoang Tran Son","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Shuffle each [[Omen]] and [[Glyph]] card in the encounter discard pile into the encounter deck.","back_flavor":"As supernatural winds howl outside, the tower groans and sways like an ancient tree weathering a storm. You steady yourself against a pillar, hoping to wait out the tremor. Suddenly, you feel the pillar loosen. Stepping away, you watch the intricately carved pillar tumble down to the bottom far below.","back_name":"Records of Alien Histories","octgn_id":"38699957-7a13-4364-a51a-cb3590cd56ac","url":"https:\/\/arkhamdb.com\/card\/11613","imagesrc":"\/bundles\/cards\/11613.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/11613b.jpg"},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"court_of_the_ancients","encounter_name":"Court of the Ancients","position":114,"exceptional":false,"myriad":false,"encounter_position":3,"code":"11614","name":"Flooded Archives","real_name":"Flooded Archives","text":"<b>Forced<\/b> - When your turn begins, if your location is fully flooded, you struggle for air: When your turn ends, if you did not enter an unflooded or partially flooded location during your turn, take 5 direct damage.","real_text":"<b>Forced<\/b> - When your turn begins, if your location is fully flooded, you struggle for air: When your turn ends, if you did not enter an unflooded or partially flooded location during your turn, take 5 direct damage.","quantity":1,"doom":6,"health_per_investigator":false,"stage":1,"flavor":"The massive tower promises enticing knowledge and forbidden truths. However, the imminent peril of navigating the ancient, crumbling structure comes into sharp focus as a chunk of obsidian crashes down to the flooded depths below. For all its grandeur, you are not safe here.","illustrator":"Hai Hoang Tran Son","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Decrease the flood level of each location.\nShuffle each [[Omen]] and [[Glyph]] card in the encounter discard pile into the encounter deck.","back_flavor":"As supernatural winds howl outside, the tower groans and sways like an ancient tree weathering a storm. You steady yourself against a pillar, hoping to wait out the tremor. Suddenly, you feel the pillar loosen. Stepping away, you watch the intricately carved pillar tumble down to the bottom far below. You pause, waiting to hear a splash, but there is none. The water below has receded. The city continues to rise like a long-dead corpse from the sea depths.","back_name":"R'lyeh Rising","octgn_id":"22cb6200-5750-485c-9bc4-660af95eeba0","url":"https:\/\/arkhamdb.com\/card\/11614","imagesrc":"\/bundles\/cards\/11614.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/11614b.jpg"},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"court_of_the_ancients","encounter_name":"Court of the Ancients","position":115,"exceptional":false,"myriad":false,"encounter_position":4,"code":"11615","name":"Unstable Foundations","real_name":"Unstable Foundations","text":"During the enemy phase, each location is considered to be connected to the location above and below it.\n<b>Forced<\/b> - After the Great Lift moves: Each investigator at the Great Lift must test [agility] (2). Each investigator who fails takes 1 damage.","real_text":"During the enemy phase, each location is considered to be connected to the location above and below it.\n<b>Forced<\/b> - After the Great Lift moves: Each investigator at the Great Lift must test [agility] (2). Each investigator who fails takes 1 damage.","quantity":1,"doom":8,"health_per_investigator":false,"stage":2,"flavor":"The tower groans as R'lyeh continues its slow ascent from the depths of the ocean.","illustrator":"Hai Hoang Tran Son","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Each surviving investigator who has not resigned is defeated and suffers 1 mental trauma.","back_flavor":"The tower shudders as all of R'lyeh continues to ascend. Ancient symbols on the court walls flash with blinding bright intensity. In your momentary blindness, you catch glimpses of blasphemous, hulking shapes of ancient creatures on what looks like a familiar black-sanded beach. An emerald sun reflects on oily black water of a distant alien shore. Every fiber of your being screams in protest as the sheer volume of history within the tower surges into your pitifully small mind all at once. Before you know it, you collapse on the stone floor and slip into a dark and restless slumber...","back_name":"Unspeakable Knowledge","octgn_id":"8e012558-ed12-4fdc-9add-4ca79e5ec5fa","url":"https:\/\/arkhamdb.com\/card\/11615","imagesrc":"\/bundles\/cards\/11615.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/11615b.jpg"},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"court_of_the_ancients","encounter_name":"Court of the Ancients","position":116,"exceptional":false,"myriad":false,"encounter_position":5,"code":"11616","name":"Steps of Giants","real_name":"Steps of Giants","text":"[action] Spend 1 [per_investigator] clues: Discard the top 5 cards of the encounter deck (8 cards instead if there is only 1 investigator). Draw 1 [[Glyph]] card discarded by this effect. Then, one at a time, draw each [[Omen]] card discarded by this effect.\n<b>Objective<\/b> - After the Great Lift flips to its <i>(Active)<\/i> side, immediately advance.","real_text":"[action] Spend 1 [per_investigator] clues: Discard the top 5 cards of the encounter deck (8 cards instead if there is only 1 investigator). Draw 1 [[Glyph]] card discarded by this effect. Then, one at a time, draw each [[Omen]] card discarded by this effect.\n<b>Objective<\/b> - After the Great Lift flips to its <i>(Active)<\/i> side, immediately advance.","quantity":1,"health_per_investigator":false,"stage":1,"flavor":"The halls and tall ceilings are divided into massive stacks, like the shelves of a library. There is so much you could learn here.","illustrator":"Walter Brocca","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Spawn the set-aside Colossal Tyrant enemy at the Great Lift. Choose an investigator at the Great Lift to test [agility] (3). If they succeed, exhaust the Colossal Tyrant.","back_flavor":"Ancient gears, unused for millennia, grind to life with a gut-wrenching sound. The lift shudders erratically as a massive creature claws its way up through one of the holes in the floor. It would appear this monstrosity resided on the underside of the lift, and you have awakened it!","back_name":"Tyrant Unleashed","octgn_id":"9ba9ab62-029f-42d0-9d61-ffd0bbb57572","url":"https:\/\/arkhamdb.com\/card\/11616","imagesrc":"\/bundles\/cards\/11616.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/11616b.jpg"},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"court_of_the_ancients","encounter_name":"Court of the Ancients","position":117,"exceptional":false,"myriad":false,"encounter_position":6,"code":"11617","name":"Escape the Tower (v.I)","real_name":"Escape the Tower (v.I)","text":"[action] If you are at Twisting Catwalks: <b>Resign.<\/b>\n[action] Spend 1 [per_investigator] clues: Discard the top 5 cards of the encounter deck (8 cards instead if there is only 1 investigator). Draw 1 [[Glyph]] card discarded by this effect. Then, one at a time, draw each [[Omen]] card discarded by this effect.\n<b>Objective<\/b> - If each surviving investigator has resigned, advance.","real_text":"[action] If you are at Twisting Catwalks: <b>Resign.<\/b>\n[action] Spend 1 [per_investigator] clues: Discard the top 5 cards of the encounter deck (8 cards instead if there is only 1 investigator). Draw 1 [[Glyph]] card discarded by this effect. Then, one at a time, draw each [[Omen]] card discarded by this effect.\n<b>Objective<\/b> - If each surviving investigator has resigned, advance.","quantity":1,"health_per_investigator":false,"stage":2,"flavor":"Your only hope is to find the relic, if you can, and get out before the entire tower crumbles around you!","illustrator":"Walter Brocca","is_unique":false,"permanent":false,"double_sided":true,"back_text":"<b>(\u2192R1)<\/b> <i>(page 31)<\/i>.","back_flavor":"You reach the topmost floor of the tower and search for any way to escape from the collapsing structure. The paths down are choked with rubble. The openings in the ceiling seem to be your only hope...","back_name":"Take to the Skies","octgn_id":"9556aab2-94ad-4ef7-a1d5-7e2f2b9e0f9c","url":"https:\/\/arkhamdb.com\/card\/11617","imagesrc":"\/bundles\/cards\/11617.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/11617b.jpg"},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"court_of_the_ancients","encounter_name":"Court of the Ancients","position":118,"exceptional":false,"myriad":false,"encounter_position":7,"code":"11618","name":"Escape the Tower (v.II)","real_name":"Escape the Tower (v.II)","text":"[action] If you are at East Antechamber: <b>Resign.<\/b>\n[action] Spend 1 [per_investigator] clues: Discard the top 5 cards of the encounter deck (8 cards instead if there is only 1 investigator). Draw 1 [[Glyph]] card discarded by this effect. Then, one at a time, draw each [[Omen]] card discarded by this effect.\n<b>Objective<\/b> - If each surviving investigator has resigned, advance.","real_text":"[action] If you are at East Antechamber: <b>Resign.<\/b>\n[action] Spend 1 [per_investigator] clues: Discard the top 5 cards of the encounter deck (8 cards instead if there is only 1 investigator). Draw 1 [[Glyph]] card discarded by this effect. Then, one at a time, draw each [[Omen]] card discarded by this effect.\n<b>Objective<\/b> - If each surviving investigator has resigned, advance.","quantity":1,"health_per_investigator":false,"stage":2,"flavor":"Your only hope is to find the relic, if you can, and get out before the entire tower crumbles around you!","illustrator":"Walter Brocca","is_unique":false,"permanent":false,"double_sided":true,"back_text":"<b>(\u2192R2)<\/b> <i>(page 31)<\/i>.","back_flavor":"You reach the bottom of this side of the tower and find a round dais that resembles some kind of door. As destruction rains down around you, the expedition members frantically press the glowing nodes and panels, hoping for a way out.","back_name":"Climbing Ever Downward","octgn_id":"640cfc08-295f-4f4c-8ba4-cda5b0b1092d","url":"https:\/\/arkhamdb.com\/card\/11618","imagesrc":"\/bundles\/cards\/11618.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/11618b.jpg"},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"court_of_the_ancients","encounter_name":"Court of the Ancients","position":119,"exceptional":false,"myriad":false,"encounter_position":8,"code":"11619","name":"West Antechamber","real_name":"West Antechamber","text":"[fast] During your turn, investigators at this location spend 1 [per_investigator] clues, as a group (2 [per_investigator] clues instead if this location is flooded): Slide the Great Lift down once.","real_text":"[fast] During your turn, investigators at this location spend 1 [per_investigator] clues, as a group (2 [per_investigator] clues instead if this location is flooded): Slide the Great Lift down once.","quantity":1,"shroud":3,"clues":1,"health_per_investigator":false,"traits":"R'lyeh.","real_traits":"R'lyeh.","illustrator":"Rayven Studios","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"The once grand archway that opened out onto the streets of R'lyeh has long since collapsed, any hope of exit dashed by the choking rubble.","octgn_id":"ec5a7d36-e0cf-4809-ae82-6651338d8140","url":"https:\/\/arkhamdb.com\/card\/11619","imagesrc":"\/bundles\/cards\/11619.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/11619b.jpg"},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"court_of_the_ancients","encounter_name":"Court of the Ancients","position":120,"exceptional":false,"myriad":false,"encounter_position":9,"code":"11620","name":"East Antechamber","real_name":"East Antechamber","text":"[fast] During your turn, investigators at this location spend 1 [per_investigator] clues, as a group (2 [per_investigator] clues instead if this location is flooded): Slide the Great Lift down once.","real_text":"[fast] During your turn, investigators at this location spend 1 [per_investigator] clues, as a group (2 [per_investigator] clues instead if this location is flooded): Slide the Great Lift down once.","quantity":1,"shroud":3,"clues":1,"health_per_investigator":false,"traits":"R'lyeh.","real_traits":"R'lyeh.","illustrator":"Rayven Studios","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"The floor of this chamber is dominated by a large circular slab covered in intricate alien carvings. Walking on its surface feels distinctly different than the other parts of the tower. The slab may cover a passage leading deeper into the city...","octgn_id":"2d13a2e9-c0ea-42b4-98e2-5488e010c581","url":"https:\/\/arkhamdb.com\/card\/11620","imagesrc":"\/bundles\/cards\/11620.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/11620b.jpg"},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"court_of_the_ancients","encounter_name":"Court of the Ancients","position":121,"exceptional":false,"myriad":false,"encounter_position":10,"code":"11621","name":"Twisting Catwalks","real_name":"Twisting Catwalks","subname":"Western Rise","text":"<b>Forced<\/b> - After an enemy at Twisting Catwalks deals damage and\/or horror to you: Choose and discard 1 card from your hand.\n[reaction] After you defeat an enemy at this location: Discard the top X cards of the encounter deck, where X is that enemy's printed health. Draw 1 [[Glyph]] card discarded by this effect.","real_text":"<b>Forced<\/b> - After an enemy at Twisting Catwalks deals damage and\/or horror to you: Choose and discard 1 card from your hand.\n[reaction] After you defeat an enemy at this location: Discard the top X cards of the encounter deck, where X is that enemy's printed health. Draw 1 [[Glyph]] card discarded by this effect.","quantity":1,"shroud":3,"clues":1,"health_per_investigator":false,"traits":"R'lyeh.","real_traits":"R'lyeh.","illustrator":"Hai Hoang Tran Son","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"The overcast sky can be seen through holes in the ceiling above, casting dim light and dark shadows on the interlacing stone catwalks that make up the highest floor of this side of the tower.","octgn_id":"1d7a9016-bbff-41fe-9cf1-519c2ba1d98f","url":"https:\/\/arkhamdb.com\/card\/11621","imagesrc":"\/bundles\/cards\/11621.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/11621b.jpg"},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"court_of_the_ancients","encounter_name":"Court of the Ancients","linked_to_code":"11622b","linked_to_name":"Great Lift","position":122,"exceptional":false,"myriad":false,"encounter_position":11,"code":"11622","name":"Great Lift","real_name":"Great Lift","subname":"Inactive","text":"Great Lift cannot move and is connected to the locations to the right and left of it, and vice versa.\n<b>Forced<\/b> - When the last clue is discovered from this location: Flip Great Lift <i>(keeping all tokens and attachments).<\/i>","real_text":"Great Lift cannot move and is connected to the locations to the right and left of it, and vice versa.\n<b>Forced<\/b> - When the last clue is discovered from this location: Flip Great Lift <i>(keeping all tokens and attachments).<\/i>","quantity":1,"shroud":2,"clues":1,"health_per_investigator":false,"traits":"R'lyeh. Lift.","real_traits":"R'lyeh. Lift.","illustrator":"Nele Diel","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"8a8449e6-bcd9-4dd5-9df3-10f9d53c60d9","url":"https:\/\/arkhamdb.com\/card\/11622","imagesrc":"\/bundles\/cards\/11622.jpg","spoiler":1,"linked_card":{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"court_of_the_ancients","encounter_name":"Court of the Ancients","id":5394,"position":122,"exceptional":false,"myriad":false,"encounter_position":11,"code":"11622b","name":"Great Lift","real_name":"Great Lift","subname":"Active","bonded_to":null,"bonded_count":null,"cost":null,"text":"<p>Great Lift is connected to the locations to the right and left of it, and vice versa.<\/p><p><span class=\"icon-reaction\" title=\"Reaction\"><\/span>When you successfully investigate this location, instead of discovering clues: Slide Great Lift up or down once. You may spend 1 <span class=\"icon-per_investigator\" title=\"Per Investigator\"><\/span> clues to slide Great Lift up or down one additional time.<\/p>","customization_text":null,"customization_change":null,"real_text":"Great Lift is connected to the locations to the right and left of it, and vice versa.\n[reaction]When you successfully investigate this location, instead of discovering clues: Slide Great Lift up or down once. You may spend 1 [per_investigator] clues to slide Great Lift up or down one additional time.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":2,"clues":0,"clues_fixed":true,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":null,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":null,"stage":null,"traits":"R'lyeh. Lift.","real_traits":"R'lyeh. Lift.","tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"","illustrator":"Nele Diel","is_unique":false,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/11622b","imagesrc":null,"spoiler":1}},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"court_of_the_ancients","encounter_name":"Court of the Ancients","position":122,"exceptional":false,"myriad":false,"encounter_position":11,"code":"11622b","name":"Great Lift","real_name":"Great Lift","subname":"Active","text":"Great Lift is connected to the locations to the right and left of it, and vice versa.\n[reaction]When you successfully investigate this location, instead of discovering clues: Slide Great Lift up or down once. You may spend 1 [per_investigator] clues to slide Great Lift up or down one additional time.","real_text":"Great Lift is connected to the locations to the right and left of it, and vice versa.\n[reaction]When you successfully investigate this location, instead of discovering clues: Slide Great Lift up or down once. You may spend 1 [per_investigator] clues to slide Great Lift up or down one additional time.","quantity":1,"shroud":2,"clues":0,"clues_fixed":true,"health_per_investigator":false,"traits":"R'lyeh. Lift.","real_traits":"R'lyeh. Lift.","illustrator":"Nele Diel","is_unique":false,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/11622b","spoiler":1},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"court_of_the_ancients","encounter_name":"Court of the Ancients","position":123,"exceptional":false,"myriad":false,"encounter_position":12,"code":"11623","name":"Ancient Altar","real_name":"Ancient Altar","text":"[action]: Test [willpower] or [intellect] (5) to break the seal. This test gets -1 difficulty for every 5 glyphs the investigators have translated (to a max of -4). If you succeed, take control of the set-aside Shard of Y'ch'lecht story asset.","real_text":"[action]: Test [willpower] or [intellect] (5) to break the seal. This test gets -1 difficulty for every 5 glyphs the investigators have translated (to a max of -4). If you succeed, take control of the set-aside Shard of Y'ch'lecht story asset.","quantity":1,"shroud":4,"clues":2,"health_per_investigator":false,"victory":1,"traits":"R'lyeh.","real_traits":"R'lyeh.","illustrator":"Nele Diel","is_unique":false,"permanent":false,"double_sided":true,"back_text":"You cannot enter this location unless there are 3 or more [[Glyph]] cards in the victory display.\nAs an additional cost to enter Ancient Altar, investigators at East Antechamber must spend 4 [per_investigator] clues, as a group.","back_flavor":"The stairway winding up the column is obstructed by gates, each one featuring a glowing alien symbol.","octgn_id":"4c8ded2e-178b-4de3-bdd6-70d9fc15ed38","url":"https:\/\/arkhamdb.com\/card\/11623","imagesrc":"\/bundles\/cards\/11623.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/11623b.jpg"},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"court_of_the_ancients","encounter_name":"Court of the Ancients","position":124,"exceptional":false,"myriad":false,"encounter_position":13,"code":"11624","name":"Ring Library","real_name":"Ring Library","subname":"Archive of the Stars","text":"[reaction] When you discard 1 or more cards from the top of the encounter deck, choose and discard 1 card from your hand: Discard 2 additional cards from the top of the encounter deck.\n[action]: <b>Move.<\/b> Move to a revealed [[Passageway]] location.","real_text":"[reaction] When you discard 1 or more cards from the top of the encounter deck, choose and discard 1 card from your hand: Discard 2 additional cards from the top of the encounter deck.\n[action]: <b>Move.<\/b> Move to a revealed [[Passageway]] location.","quantity":1,"shroud":2,"clues":2,"health_per_investigator":false,"traits":"R'lyeh. Passageway.","real_traits":"R'lyeh. Passageway.","illustrator":"Walter Brocca","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"The pathways wind and twist, making it impossible to navigate the crumbling structure. It would appear that the lift platform in the tower's center is the only way up or down.","back_name":"Crumbling Archives","octgn_id":"895266e0-79cc-4208-a58f-de3880561084","url":"https:\/\/arkhamdb.com\/card\/11624","imagesrc":"\/bundles\/cards\/11624.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/11624b.jpg"},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"court_of_the_ancients","encounter_name":"Court of the Ancients","position":125,"exceptional":false,"myriad":false,"encounter_position":14,"code":"11625","name":"Ring Library","real_name":"Ring Library","subname":"Archive of the Ancients","text":"[reaction] When you discard 1 or more cards from the top of the encounter deck, take 1 direct horror: Discard 3 additional cards from the top of the encounter deck.","real_text":"[reaction] When you discard 1 or more cards from the top of the encounter deck, take 1 direct horror: Discard 3 additional cards from the top of the encounter deck.","quantity":1,"shroud":3,"clues":1,"health_per_investigator":false,"traits":"R'lyeh.","real_traits":"R'lyeh.","illustrator":"Walter Brocca","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"The pathways wind and twist, making it impossible to navigate the crumbling structure. It would appear that the lift platform in the tower's center is the only way up or down.","back_name":"Crumbling Archives","octgn_id":"6a3dbb01-875d-475e-9f27-60b3c193459a","url":"https:\/\/arkhamdb.com\/card\/11625","imagesrc":"\/bundles\/cards\/11625.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/11625b.jpg"},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"court_of_the_ancients","encounter_name":"Court of the Ancients","position":126,"exceptional":false,"myriad":false,"encounter_position":15,"code":"11626","name":"Lofty Walkway","real_name":"Lofty Walkway","subname":"Archive of Dreams","text":"This location gets -1 shroud for each [[Glyph]] card in the victory display.\n<b>Forced<\/b> - When this location is revealed: Spawn the set-aside Star Spawn Observer at this location.\n[action]: <b>Move.<\/b> Move to a revealed [[Passageway]] location.","real_text":"This location gets -1 shroud for each [[Glyph]] card in the victory display.\n<b>Forced<\/b> - When this location is revealed: Spawn the set-aside Star Spawn Observer at this location.\n[action]: <b>Move.<\/b> Move to a revealed [[Passageway]] location.","quantity":1,"shroud":5,"clues":1,"health_per_investigator":false,"traits":"R'lyeh. Passageway.","real_traits":"R'lyeh. Passageway.","illustrator":"Nele Diel","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"The pathways wind and twist, making it impossible to navigate the crumbling structure. It would appear that the lift platform in the tower's center is the only way up or down.","back_name":"Crumbling Archives","octgn_id":"e410356e-f5de-4a5e-8e8c-3d99e9d814a5","url":"https:\/\/arkhamdb.com\/card\/11626","imagesrc":"\/bundles\/cards\/11626.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/11626b.jpg"},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"court_of_the_ancients","encounter_name":"Court of the Ancients","position":127,"exceptional":false,"myriad":false,"encounter_position":16,"code":"11627","name":"Lofty Walkway","real_name":"Lofty Walkway","subname":"Archive of Conflict","text":"<b>Forced<\/b> - After you discard 1 or more cards from the top of the encounter deck while at Lofty Walkway: The nearest ready, non-[[Elite]] enemy disengages from each investigator and moves to this location.","real_text":"<b>Forced<\/b> - After you discard 1 or more cards from the top of the encounter deck while at Lofty Walkway: The nearest ready, non-[[Elite]] enemy disengages from each investigator and moves to this location.","quantity":1,"shroud":2,"clues":1,"health_per_investigator":false,"traits":"R'lyeh.","real_traits":"R'lyeh.","illustrator":"Nele Diel","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"The pathways wind and twist, making it impossible to navigate the crumbling structure. It would appear that the lift platform in the tower's center is the only way up or down.","back_name":"Crumbling Archives","octgn_id":"5444fa05-74e8-422b-9431-2be98c048b6b","url":"https:\/\/arkhamdb.com\/card\/11627","imagesrc":"\/bundles\/cards\/11627.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/11627b.jpg"},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"court_of_the_ancients","encounter_name":"Court of the Ancients","position":128,"exceptional":false,"myriad":false,"encounter_position":17,"code":"11628","name":"Luminous Archives","real_name":"Luminous Archives","subname":"Archive of History","text":"Luminous Archives gets +1 shroud for each [[Glyph]] card at or attached to it.\n[fast] Spend X actions (to a minimum of 1): Search the encounter discard pile for up to X [[Glyph]] cards and draw them, one at a time.\n[action]: <b>Move.<\/b> Move to a revealed [[Passageway]] location.","real_text":"Luminous Archives gets +1 shroud for each [[Glyph]] card at or attached to it.\n[fast] Spend X actions (to a minimum of 1): Search the encounter discard pile for up to X [[Glyph]] cards and draw them, one at a time.\n[action]: <b>Move.<\/b> Move to a revealed [[Passageway]] location.","quantity":1,"shroud":3,"clues":2,"health_per_investigator":false,"traits":"R'lyeh. Passageway.","real_traits":"R'lyeh. Passageway.","illustrator":"Hai Hoang Tran Son","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"The pathways wind and twist, making it impossible to navigate the crumbling structure. It would appear that the lift platform in the tower's center is the only way up or down.","back_name":"Crumbling Archives","octgn_id":"94370d6d-a0cf-4429-976c-27621cade408","url":"https:\/\/arkhamdb.com\/card\/11628","imagesrc":"\/bundles\/cards\/11628.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/11628b.jpg"},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"court_of_the_ancients","encounter_name":"Court of the Ancients","position":129,"exceptional":false,"myriad":false,"encounter_position":18,"code":"11629","name":"Luminous Archives","real_name":"Luminous Archives","subname":"Archive of Memory","text":"<b>Forced<\/b> - When the investigation phase ends, if there are clues on Luminous Archives: Shuffle each [[Glyph]] treachery attached to this location into the encounter deck.\n[action] [action]: Search the encounter discard pile for a [[Glyph]] card and draw it.","real_text":"<b>Forced<\/b> - When the investigation phase ends, if there are clues on Luminous Archives: Shuffle each [[Glyph]] treachery attached to this location into the encounter deck.\n[action] [action]: Search the encounter discard pile for a [[Glyph]] card and draw it.","quantity":1,"shroud":2,"clues":3,"health_per_investigator":false,"traits":"R'lyeh.","real_traits":"R'lyeh.","illustrator":"Hai Hoang Tran Son","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"The pathways wind and twist, making it impossible to navigate the crumbling structure. It would appear that the lift platform in the tower's center is the only way up or down.","back_name":"Crumbling Archives","octgn_id":"90109959-e4ce-423d-93b8-ec3123e6c2e6","url":"https:\/\/arkhamdb.com\/card\/11629","imagesrc":"\/bundles\/cards\/11629.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/11629b.jpg"},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"court_of_the_ancients","encounter_name":"Court of the Ancients","position":130,"exceptional":false,"myriad":false,"encounter_position":19,"code":"11630","name":"Court Keeper [tdc_rune_k]","real_name":"Court Keeper [tdc_rune_k]","subname":"Observer of Dreams","text":"If the investigators have translated 10 or more glyphs, this enemy gains relentless.\n<b>Forced<\/b> - When you defeat this enemy, discover this glyph:\n[tdc_rune_k]\nIn your Campaign Log, record \"Dreams\" under [tdc_rune_k] on the glyph record. This glyph has been translated.","real_text":"If the investigators have translated 10 or more glyphs, this enemy gains relentless.\n<b>Forced<\/b> - When you defeat this enemy, discover this glyph:\n[tdc_rune_k]\nIn your Campaign Log, record \"Dreams\" under [tdc_rune_k] on the glyph record. This glyph has been translated.","quantity":1,"health":4,"health_per_investigator":false,"enemy_damage":1,"enemy_horror":1,"enemy_fight":3,"enemy_evade":3,"victory":1,"traits":"Monster. Keeper. Glyph. Elite.","real_traits":"Monster. Keeper. Glyph. Elite.","illustrator":"Helge C. Balzer","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"721758cd-7d1a-4df7-82b6-e3d25cda9a4c","url":"https:\/\/arkhamdb.com\/card\/11630","imagesrc":"\/bundles\/cards\/11630.jpg","spoiler":1},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"court_of_the_ancients","encounter_name":"Court of the Ancients","position":131,"exceptional":false,"myriad":false,"encounter_position":20,"code":"11631","name":"Court Keeper [tdc_rune_j]","real_name":"Court Keeper [tdc_rune_j]","subname":"Weaver of Nightmares","text":"If the investigators have translated 10 or more glyphs, this enemy gains alert and retaliate.\n<b>Forced<\/b> - When you defeat this enemy, discover this glyph:\n[tdc_rune_j]\nIn your Campaign Log, record \"Sleep\" under [tdc_rune_j] on the glyph record. This glyph has been translated.","real_text":"If the investigators have translated 10 or more glyphs, this enemy gains alert and retaliate.\n<b>Forced<\/b> - When you defeat this enemy, discover this glyph:\n[tdc_rune_j]\nIn your Campaign Log, record \"Sleep\" under [tdc_rune_j] on the glyph record. This glyph has been translated.","quantity":1,"health":4,"health_per_investigator":false,"enemy_damage":1,"enemy_horror":1,"enemy_fight":3,"enemy_evade":3,"victory":1,"traits":"Monster. Keeper. Glyph. Elite.","real_traits":"Monster. Keeper. Glyph. Elite.","illustrator":"Helge C. Balzer","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"d78f27b5-99d8-4029-817a-6a6e0bf274fa","url":"https:\/\/arkhamdb.com\/card\/11631","imagesrc":"\/bundles\/cards\/11631.jpg","spoiler":1},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"court_of_the_ancients","encounter_name":"Court of the Ancients","position":132,"exceptional":false,"myriad":false,"encounter_position":21,"code":"11632","name":"Ancient Vault [tdc_rune_g]","real_name":"Ancient Vault [tdc_rune_g]","text":"<b>Revelation<\/b> - If this treachery is drawn from the encounter discard pile, attach it to your location. Otherwise, discard it and it gains surge.\n[action]: Test [willpower] (3). If you succeed, record \"Life\" under [tdc_rune_g] on the glyph record in your Campaign Log. This glyph has been translated. Add this card to the victory display.","real_text":"<b>Revelation<\/b> - If this treachery is drawn from the encounter discard pile, attach it to your location. Otherwise, discard it and it gains surge.\n[action]: Test [willpower] (3). If you succeed, record \"Life\" under [tdc_rune_g] on the glyph record in your Campaign Log. This glyph has been translated. Add this card to the victory display.","quantity":1,"health_per_investigator":false,"victory":1,"traits":"R'lyeh. Glyph.","real_traits":"R'lyeh. Glyph.","illustrator":"Pixoloid Studios","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"f780dbac-1b15-4cd9-835f-fb89cc82a7f1","url":"https:\/\/arkhamdb.com\/card\/11632","imagesrc":"\/bundles\/cards\/11632.jpg","spoiler":1},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"court_of_the_ancients","encounter_name":"Court of the Ancients","position":133,"exceptional":false,"myriad":false,"encounter_position":22,"code":"11633","name":"Ancient Vault [tdc_rune_i]","real_name":"Ancient Vault [tdc_rune_i]","text":"<b>Revelation<\/b> - If this treachery is drawn from the encounter discard pile, attach it to your location. Otherwise, discard it and it gains surge.\n[action]: Test [combat] (3). If you succeed, record \"Cthulhu\" under [tdc_rune_i] on the glyph record in your Campaign Log. This glyph has been translated. Add this card to the victory display.","real_text":"<b>Revelation<\/b> - If this treachery is drawn from the encounter discard pile, attach it to your location. Otherwise, discard it and it gains surge.\n[action]: Test [combat] (3). If you succeed, record \"Cthulhu\" under [tdc_rune_i] on the glyph record in your Campaign Log. This glyph has been translated. Add this card to the victory display.","quantity":1,"health_per_investigator":false,"victory":1,"traits":"R'lyeh. Glyph.","real_traits":"R'lyeh. Glyph.","illustrator":"Pixoloid Studios","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"2755e677-a86a-43d4-84f5-003549f061e8","url":"https:\/\/arkhamdb.com\/card\/11633","imagesrc":"\/bundles\/cards\/11633.jpg","spoiler":1},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"court_of_the_ancients","encounter_name":"Court of the Ancients","position":134,"exceptional":false,"myriad":false,"encounter_position":23,"code":"11634","name":"Ruined Orrery [tdc_rune_h]","real_name":"Ruined Orrery [tdc_rune_h]","text":"<b>Revelation<\/b> - If this treachery is drawn from the encounter discard pile, attach it to your location. Otherwise, discard it and it gains surge.\n[action]: Test [intellect] (3). If you succeed, record \"Y'ch'lecht\" under [tdc_rune_h] on the glyph record in your Campaign Log. This glyph has been translated. Add this card to the victory display.","real_text":"<b>Revelation<\/b> - If this treachery is drawn from the encounter discard pile, attach it to your location. Otherwise, discard it and it gains surge.\n[action]: Test [intellect] (3). If you succeed, record \"Y'ch'lecht\" under [tdc_rune_h] on the glyph record in your Campaign Log. This glyph has been translated. Add this card to the victory display.","quantity":1,"health_per_investigator":false,"victory":1,"traits":"Glyph.","real_traits":"Glyph.","illustrator":"Pixoloid Studios","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"33023043-ef75-4ba0-954f-06736e7e5942","url":"https:\/\/arkhamdb.com\/card\/11634","imagesrc":"\/bundles\/cards\/11634.jpg","spoiler":1},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"court_of_the_ancients","encounter_name":"Court of the Ancients","position":135,"exceptional":false,"myriad":false,"encounter_position":24,"code":"11635","name":"Colossal Tyrant","real_name":"Colossal Tyrant","subname":"Trapped in the Tower","text":"Massive.\nColossal Tyrant gets +3 [per_investigator] health and cannot move.\n<b>Forced<\/b> - When the enemy phase ends, if there are no investigators at Colossal Tyrant's location: Deal 1 direct horror to each card with sanity at each adjacent location.","real_text":"Massive.\nColossal Tyrant gets +3 [per_investigator] health and cannot move.\n<b>Forced<\/b> - When the enemy phase ends, if there are no investigators at Colossal Tyrant's location: Deal 1 direct horror to each card with sanity at each adjacent location.","quantity":1,"health":6,"health_per_investigator":false,"enemy_damage":2,"enemy_fight":3,"enemy_evade":3,"victory":1,"traits":"Monster. Abomination. Elite.","real_traits":"Monster. Abomination. Elite.","illustrator":"Peter Polach","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"9c9d40d4-abe7-4544-8eea-15e51ed0c084","url":"https:\/\/arkhamdb.com\/card\/11635","imagesrc":"\/bundles\/cards\/11635.jpg","spoiler":1},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"court_of_the_ancients","encounter_name":"Court of the Ancients","position":136,"exceptional":false,"myriad":false,"encounter_position":25,"code":"11636","name":"Cosmic Omen","real_name":"Cosmic Omen","text":"<b>Revelation<\/b> - Test [willpower] (3). If the investigators have translated 10 or more glyphs, this test gets +2 difficulty. If you fail, you must either shuffle one [[Glyph]] card in play into the encounter deck, or take 1 direct horror and discard 1 card at random from your hand.","real_text":"<b>Revelation<\/b> - Test [willpower] (3). If the investigators have translated 10 or more glyphs, this test gets +2 difficulty. If you fail, you must either shuffle one [[Glyph]] card in play into the encounter deck, or take 1 direct horror and discard 1 card at random from your hand.","quantity":4,"health_per_investigator":false,"traits":"Omen. Power.","real_traits":"Omen. Power.","illustrator":"Ethan Patrick Harris","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"38387962-74ca-4423-a1a7-c4aeda2c2ed6","url":"https:\/\/arkhamdb.com\/card\/11636","imagesrc":"\/bundles\/cards\/11636.jpg","spoiler":1},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"court_of_the_ancients","encounter_name":"Court of the Ancients","position":137,"exceptional":false,"myriad":false,"encounter_position":29,"code":"11637","name":"Winged Keeper","real_name":"Winged Keeper","text":"Alert.\n<b>Spawn<\/b> - Highest level with no investigators.\n<b>Prey<\/b> - Lowest [agility].\n<b>Forced<\/b> - When the enemy phase begins, if this enemy is ready and unengaged: It moves to its prey's location.","real_text":"Alert.\n<b>Spawn<\/b> - Highest level with no investigators.\n<b>Prey<\/b> - Lowest [agility].\n<b>Forced<\/b> - When the enemy phase begins, if this enemy is ready and unengaged: It moves to its prey's location.","quantity":2,"health":3,"health_per_investigator":false,"enemy_damage":1,"enemy_horror":1,"enemy_fight":3,"enemy_evade":4,"traits":"Monster. Keeper.","real_traits":"Monster. Keeper.","illustrator":"Helge C. Balzer","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"5ba09594-2479-4092-af48-4b1d29639111","url":"https:\/\/arkhamdb.com\/card\/11637","imagesrc":"\/bundles\/cards\/11637.jpg","spoiler":1},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"obsidian_canyons","encounter_name":"Obsidian Canyons","linked_to_code":"11640b","linked_to_name":"Eastern Winds","position":140,"exceptional":false,"myriad":false,"encounter_position":2,"code":"11640","name":"Western Winds","real_name":"Western Winds","text":"<b>Forced<\/b> - When the round ends, reveal tokens from the chaos bag equal to the storm intensity. If a non-[elder_sign] symbol token is revealed:\n- Shuffle the rightmost open sky\/[[Summit]] locations in rows 2 and 4 and place them on top of the Summit deck (or place them in the victory display instead if they have <b>Victory X<\/b> and no clues on them). Each enemy, token, and attachment at those locations\/open sky are discarded.\n- Slide each open sky and [[Summit]] location in rows 2 and 4 once to the right.\n- Place the bottom card of the Summit deck in each gap created.\n- Flip this card.","real_text":"<b>Forced<\/b> - When the round ends, reveal tokens from the chaos bag equal to the storm intensity. If a non-[elder_sign] symbol token is revealed:\n- Shuffle the rightmost open sky\/[[Summit]] locations in rows 2 and 4 and place them on top of the Summit deck (or place them in the victory display instead if they have <b>Victory X<\/b> and no clues on them). Each enemy, token, and attachment at those locations\/open sky are discarded.\n- Slide each open sky and [[Summit]] location in rows 2 and 4 once to the right.\n- Place the bottom card of the Summit deck in each gap created.\n- Flip this card.","quantity":1,"health_per_investigator":false,"flavor":"Western gales howl with the fury of the cosmos.","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"b560aa70-503d-40ff-b36d-0a8d21efe595","url":"https:\/\/arkhamdb.com\/card\/11640","imagesrc":"\/bundles\/cards\/11640.jpg","spoiler":1,"linked_card":{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"obsidian_canyons","encounter_name":"Obsidian Canyons","id":5411,"position":140,"exceptional":false,"myriad":false,"encounter_position":2,"code":"11640b","name":"Eastern Winds","real_name":"Eastern Winds","subname":null,"bonded_to":null,"bonded_count":null,"cost":null,"text":"<p><b>Forced<\/b> - When the round ends, reveal tokens from the chaos bag equal to the storm intensity. If a non-<span class=\"icon-elder_sign\" title=\"Elder Sign\"><\/span> symbol token is revealed:<\/p><p>- Shuffle the leftmost open sky\/<b><i>Summit<\/i><\/b> locations in rows 1 and 3 and place them on top of the Summit deck (or place them in the victory display instead if they have <b>Victory X<\/b> and no clues on them). Each enemy, token, and attachment at those locations\/open sky are discarded.<\/p><p>- Slide each open sky and <b><i>Summit<\/i><\/b> location in rows 1 and 3 once to the left.<\/p><p>- Place the bottom card of the Summit deck in each gap created.<\/p><p>- Flip this card.<\/p>","customization_text":null,"customization_change":null,"real_text":"<b>Forced<\/b> - When the round ends, reveal tokens from the chaos bag equal to the storm intensity. If a non-[elder_sign] symbol token is revealed:\n- Shuffle the leftmost open sky\/[[Summit]] locations in rows 1 and 3 and place them on top of the Summit deck (or place them in the victory display instead if they have <b>Victory X<\/b> and no clues on them). Each enemy, token, and attachment at those locations\/open sky are discarded.\n- Slide each open sky and [[Summit]] location in rows 1 and 3 once to the left.\n- Place the bottom card of the Summit deck in each gap created.\n- Flip this card.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":null,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":null,"stage":null,"traits":null,"real_traits":null,"tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"A necrous wind blows from the eastern skies.","illustrator":null,"is_unique":false,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/11640b","imagesrc":null,"spoiler":1}},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"obsidian_canyons","encounter_name":"Obsidian Canyons","position":140,"exceptional":false,"myriad":false,"encounter_position":2,"code":"11640b","name":"Eastern Winds","real_name":"Eastern Winds","text":"<b>Forced<\/b> - When the round ends, reveal tokens from the chaos bag equal to the storm intensity. If a non-[elder_sign] symbol token is revealed:\n- Shuffle the leftmost open sky\/[[Summit]] locations in rows 1 and 3 and place them on top of the Summit deck (or place them in the victory display instead if they have <b>Victory X<\/b> and no clues on them). Each enemy, token, and attachment at those locations\/open sky are discarded.\n- Slide each open sky and [[Summit]] location in rows 1 and 3 once to the left.\n- Place the bottom card of the Summit deck in each gap created.\n- Flip this card.","real_text":"<b>Forced<\/b> - When the round ends, reveal tokens from the chaos bag equal to the storm intensity. If a non-[elder_sign] symbol token is revealed:\n- Shuffle the leftmost open sky\/[[Summit]] locations in rows 1 and 3 and place them on top of the Summit deck (or place them in the victory display instead if they have <b>Victory X<\/b> and no clues on them). Each enemy, token, and attachment at those locations\/open sky are discarded.\n- Slide each open sky and [[Summit]] location in rows 1 and 3 once to the left.\n- Place the bottom card of the Summit deck in each gap created.\n- Flip this card.","quantity":1,"health_per_investigator":false,"flavor":"A necrous wind blows from the eastern skies.","is_unique":false,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/11640b","spoiler":1},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"obsidian_canyons","encounter_name":"Obsidian Canyons","position":141,"exceptional":false,"myriad":false,"encounter_position":3,"code":"11641","name":"Otherworldly Storms","real_name":"Otherworldly Storms","text":"Each non-weakness enemy may enter or leave open sky as if it were a location.\nEach location is connected to each location <i>(and open sky)<\/i> adjacent to it.\n<b>Forced<\/b> - When an investigator's location would leave play: Move that investigator to any [[Central]] location. They take 2 direct damage.","real_text":"Each non-weakness enemy may enter or leave open sky as if it were a location.\nEach location is connected to each location <i>(and open sky)<\/i> adjacent to it.\n<b>Forced<\/b> - When an investigator's location would leave play: Move that investigator to any [[Central]] location. They take 2 direct damage.","quantity":1,"doom":3,"health_per_investigator":false,"stage":1,"flavor":"The clouds around R'lyeh crackle with alien energy as a storm picks up.","illustrator":"Helge C. Balzer","is_unique":false,"permanent":false,"double_sided":true,"back_text":"If the current storm intensity is 6+, each surviving investigator is defeated and suffers 1 physical trauma.\nOtherwise, add 1 resource to the current storm intensity.\nFlip this agenda.","back_flavor":"There is more to this storm than just bad weather. As the gales howl around you, the alien landscape buckles and shifts before your very eyes, blurring your vision. When you regain focus, the skyline looks unfamiliar.","back_name":"Psychic Storm","octgn_id":"82fbf25e-db19-4a2b-8cb2-1a7f4976f797","url":"https:\/\/arkhamdb.com\/card\/11641","imagesrc":"\/bundles\/cards\/11641.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/11641b.jpg"},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"obsidian_canyons","encounter_name":"Obsidian Canyons","position":142,"exceptional":false,"myriad":false,"encounter_position":4,"code":"11642","name":"Encroaching Storms","real_name":"Encroaching Storms","text":"Each non-weakness enemy may enter or leave open sky as if it were a location.\nEach location is connected to each location <i>(and open sky)<\/i> adjacent to it.\n<b>Forced<\/b> - When an investigator's location would leave play: Move that investigator to any [[Central]] location. They take 2 direct damage.","real_text":"Each non-weakness enemy may enter or leave open sky as if it were a location.\nEach location is connected to each location <i>(and open sky)<\/i> adjacent to it.\n<b>Forced<\/b> - When an investigator's location would leave play: Move that investigator to any [[Central]] location. They take 2 direct damage.","quantity":1,"doom":3,"health_per_investigator":false,"stage":1,"flavor":"The clouds around R'lyeh crackle with alien energy as a storm picks up.","illustrator":"Helge C. Balzer","is_unique":false,"permanent":false,"double_sided":true,"back_text":"If the current storm intensity is 6+, each surviving investigator is defeated and suffers 1 physical trauma.\nOtherwise, add 1 resource to the current storm intensity.\nDiscard cards from the top of the encounter deck until an enemy is discarded and spawn it at the lead investigator's location. If the current storm intensity is 3 or less, that enemy enters play exhausted and unengaged.\nFlip this agenda.","back_flavor":"There is more to this storm than just bad weather. As the gales howl around you, the alien landscape buckles and shifts before your very eyes, blurring your vision. When you regain focus, the skyline looks unfamiliar.","back_name":"Raging Gales","octgn_id":"905efc75-f8ea-4795-8212-28313f8af847","url":"https:\/\/arkhamdb.com\/card\/11642","imagesrc":"\/bundles\/cards\/11642.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/11642b.jpg"},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"obsidian_canyons","encounter_name":"Obsidian Canyons","position":143,"exceptional":false,"myriad":false,"encounter_position":5,"code":"11643","name":"Searching the Spires","real_name":"Searching the Spires","text":"[action] Spend X clues: Reveal X cards from the bottom of the Summit deck. You may put 1 revealed location into play in an adjacent open sky and move to it. <i>(Place that open sky card and each other revealed card on top of the Summit deck in any order.)<\/i>\n<b>Objective<\/b> - If each surviving investigator is at Central Spire, advance.","real_text":"[action] Spend X clues: Reveal X cards from the bottom of the Summit deck. You may put 1 revealed location into play in an adjacent open sky and move to it. <i>(Place that open sky card and each other revealed card on top of the Summit deck in any order.)<\/i>\n<b>Objective<\/b> - If each surviving investigator is at Central Spire, advance.","quantity":1,"health_per_investigator":false,"stage":1,"flavor":"The alien skyline calls to you, brimming with ancient secrets.","illustrator":"Lin Hsiang","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Spawn the set-aside The Inescapable enemy at Central Spire, exhausted and unengaged. Shuffle the rest of <i>The Inescapable<\/i> encounter set into the encounter deck, along with the encounter discard pile.\nRemove R'lyeh Streets from the game, ignoring its text box. Shuffle each open sky and [[Summit]] location in play except for Central Spire into the Summit deck. Each card and token at those locations is discarded.\nPut 5 of the set-aside open sky cards into play as shown in the Act 2 location placement diagram in the Campaign Guide <i>(page 36).<\/i> Fill each remaining row and column above, below, and to the right of Central Spire with the bottom card of the Summit deck until there are 3 rows and 5 columns.\nShuffle the set-aside Ancient Dome and Aerial Waterfall locations, along with each remaining set-aside open sky card, into the top 5 cards of the Summit deck.","back_flavor":"As you admire the skyline, you see the elephantine shape of a winged creature climbing up from below. You are being hunted.","back_name":"The Sprawl","octgn_id":"3f2c5027-975e-44da-ab96-7075b2232ed7","url":"https:\/\/arkhamdb.com\/card\/11643","imagesrc":"\/bundles\/cards\/11643.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/11643b.jpg"},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"obsidian_canyons","encounter_name":"Obsidian Canyons","position":144,"exceptional":false,"myriad":false,"encounter_position":6,"code":"11644","name":"To the Ancient Dome!","real_name":"To the Ancient Dome!","text":"[action] Spend X clues: Reveal X cards from the bottom of the Summit deck. You may put 1 revealed location into play in an adjacent open sky and move to it. <i>(Place that open sky card and each other revealed card on top of the Summit deck in any order.)<\/i>\n<b>Objective<\/b> - If each surviving investigator has resigned, advance.","real_text":"[action] Spend X clues: Reveal X cards from the bottom of the Summit deck. You may put 1 revealed location into play in an adjacent open sky and move to it. <i>(Place that open sky card and each other revealed card on top of the Summit deck in any order.)<\/i>\n<b>Objective<\/b> - If each surviving investigator has resigned, advance.","quantity":1,"health_per_investigator":false,"stage":2,"flavor":"The alien skyline calls to you, brimming with ancient secrets.","illustrator":"Lin Hsiang","is_unique":false,"permanent":false,"double_sided":true,"back_text":"<b>(\u2192R2)<\/b> <i>(page 37).<\/i>","back_flavor":"The otherworldly clouds churn above the ever-shifting skyline, glimmering with alien shapes. Ruby hangs over the edge of a skyscraper, laughing devilishly. \"Don't be scared! This is how you know you're alive!\" she shouts. Whatever she says next is drowned out by the crack of thunder, and a quickening gale. Ruby throws the end of her line to you and pulls herself to the top.","back_name":"Into the Ancient Court","octgn_id":"b7a4411f-3935-4680-a334-d6f130315da3","url":"https:\/\/arkhamdb.com\/card\/11644","imagesrc":"\/bundles\/cards\/11644.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/11644b.jpg"},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"obsidian_canyons","encounter_name":"Obsidian Canyons","position":145,"exceptional":false,"myriad":false,"encounter_position":7,"code":"11645","name":"Scouring the Spires","real_name":"Scouring the Spires","text":"[action] Spend X clues: Reveal X cards from the bottom of the Summit deck. You may put 1 revealed location into play in an adjacent open sky and move to it. <i>(Place that open sky card and each other revealed card on top of the Summit deck in any order.)<\/i>\n<b>Objective<\/b> - If each surviving investigator is at Central Spire, advance.","real_text":"[action] Spend X clues: Reveal X cards from the bottom of the Summit deck. You may put 1 revealed location into play in an adjacent open sky and move to it. <i>(Place that open sky card and each other revealed card on top of the Summit deck in any order.)<\/i>\n<b>Objective<\/b> - If each surviving investigator is at Central Spire, advance.","quantity":1,"health_per_investigator":false,"stage":1,"flavor":"The alien skyline calls to you, brimming with ancient secrets.","illustrator":"Lin Hsiang","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Remove R'lyeh Streets from the game, ignoring its text box. Shuffle each open sky and [[Summit]] location in play except for Central Spire into the Summit deck. Each card and token at those locations is discarded.\nPut 5 of the set-aside open sky cards into play as shown in the Act 2 location placement diagram in the Campaign Guide <i>(page 36).<\/i> Fill each remaining row and column above, below, and to the right of Central Spire with the bottom card of the Summit deck until there are 3 rows and 5 columns.\nShuffle the set-aside Floating Spire and Aerial Waterfall locations into the top 3 cards of the Summit deck.","back_flavor":"At the tower's apex, you see R'lyeh in total. Some ancient calamity leveled the city, sending a shockwave so strong that the twisted spires are bent like blades of grass. What could have caused such great destruction?","back_name":"Floating Skyline","octgn_id":"fb2cc6d5-6811-4e55-841b-cb7424ca042e","url":"https:\/\/arkhamdb.com\/card\/11645","imagesrc":"\/bundles\/cards\/11645.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/11645b.jpg"},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"obsidian_canyons","encounter_name":"Obsidian Canyons","position":146,"exceptional":false,"myriad":false,"encounter_position":8,"code":"11646","name":"Deadly Skies","real_name":"Deadly Skies","text":"[action] Spend X clues: Reveal X cards from the bottom of the Summit deck. You may put 1 revealed location into play in an adjacent open sky and move to it. <i>(Place that open sky card and each other revealed card on top of the Summit deck in any order.)<\/i>\n<b>Objective<\/b> - If each surviving investigator is at Floating Spire, advance.","real_text":"[action] Spend X clues: Reveal X cards from the bottom of the Summit deck. You may put 1 revealed location into play in an adjacent open sky and move to it. <i>(Place that open sky card and each other revealed card on top of the Summit deck in any order.)<\/i>\n<b>Objective<\/b> - If each surviving investigator is at Floating Spire, advance.","quantity":1,"health_per_investigator":false,"stage":2,"flavor":"A distant waterfall and gravity-defying spire beckon you onward.","illustrator":"Lin Hsiang","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Remove Central Spire from the game, ignoring its text box. Shuffle each open sky and [[Summit]] location in play aside from Floating Spire into the Summit deck. Each card and token at those locations is discarded.\nPut 5 of the set-aside open sky cards into play as shown in the Act 3 location placement diagram in the Campaign Guide <i>(page 36).<\/i> Fill each remaining row and column below and to the right of Floating Spire with the bottom card of the Summit deck until there are 4 rows and 5 columns.\nShuffle the set-aside Western Wall location into the top 3 cards of the Summit deck.","back_flavor":"A shattered frieze depicts a large, clawed implement holding two broken shards of a tower together. A tool like that might be a worthwhile acquisition for Tillinghast.","back_name":"Defying Gravity","octgn_id":"3a1aefdd-d627-4971-9952-4e80130595a5","url":"https:\/\/arkhamdb.com\/card\/11646","imagesrc":"\/bundles\/cards\/11646.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/11646b.jpg"},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"obsidian_canyons","encounter_name":"Obsidian Canyons","position":147,"exceptional":false,"myriad":false,"encounter_position":9,"code":"11647","name":"Return to the Shoreline","real_name":"Return to the Shoreline","text":"[action] Spend X clues: Reveal X cards from the bottom of the Summit deck. You may put 1 revealed location into play in an adjacent open sky and move to it. <i>(Place that open sky card and each other revealed card on top of the Summit deck in any order.)<\/i>\n<b>Objective<\/b> - If each surviving investigator has resigned, advance.","real_text":"[action] Spend X clues: Reveal X cards from the bottom of the Summit deck. You may put 1 revealed location into play in an adjacent open sky and move to it. <i>(Place that open sky card and each other revealed card on top of the Summit deck in any order.)<\/i>\n<b>Objective<\/b> - If each surviving investigator has resigned, advance.","quantity":1,"health_per_investigator":false,"stage":3,"flavor":"You can recognize the western wall in the distance where you made landfall.","illustrator":"Lin Hsiang","is_unique":false,"permanent":false,"double_sided":true,"back_text":"<b>(\u2192R1)<\/b> <i>(page 37).<\/i>","back_flavor":"A tremor nearly knocks you loose as you descend the treacherous spires. After several tense minutes, you finally descend to the streets. Andy sits on a glistening boulder, doing his best not to look shaken. \"Well. That's another half a dozen rolls of film gone,\" he sighs with a melancholy air. \"At least we're back in one piece. Well, mostly,\" he laughs, favoring his bandaged arm.\nAfter the rest of your group are gathered, you make your way back to the beach where you made landfall.","back_name":"Back in One Piece","octgn_id":"2fcb67e0-d3d0-4972-a0c9-7586cb119a6b","url":"https:\/\/arkhamdb.com\/card\/11647","imagesrc":"\/bundles\/cards\/11647.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/11647b.jpg"},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"obsidian_canyons","encounter_name":"Obsidian Canyons","position":148,"exceptional":false,"myriad":false,"encounter_position":10,"code":"11648","name":"R'lyeh Streets","real_name":"R'lyeh Streets","text":"R'lyeh Streets cannot be moved or leave play.\n[action] Spend 1-3 resources: Place that many clues <i>(from the token pool)<\/i> on any revealed location (Limit once per round.)","real_text":"R'lyeh Streets cannot be moved or leave play.\n[action] Spend 1-3 resources: Place that many clues <i>(from the token pool)<\/i> on any revealed location (Limit once per round.)","quantity":1,"shroud":2,"clues":3,"health_per_investigator":false,"traits":"R'lyeh. Central.","real_traits":"R'lyeh. Central.","illustrator":"Yoann Boissonnet","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"Fetid seawater pools in the ancient streets, stinking of dead fish and rotten detritus. There is a funereal air in the sleeping city: a feeling of deep loss and dread.","octgn_id":"adac1d0a-6320-4c71-89d6-f6ef832f63ac","url":"https:\/\/arkhamdb.com\/card\/11648","imagesrc":"\/bundles\/cards\/11648.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/11648b.jpg"},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"obsidian_canyons","encounter_name":"Obsidian Canyons","position":149,"exceptional":false,"myriad":false,"encounter_position":11,"code":"11649","name":"Central Spire","real_name":"Central Spire","text":"Central Spire cannot be moved or leave play.\n[action] Spend 1-3 resources: Place that many clues <i>(from the token pool)<\/i> on any revealed location (Limit once per round.)","real_text":"Central Spire cannot be moved or leave play.\n[action] Spend 1-3 resources: Place that many clues <i>(from the token pool)<\/i> on any revealed location (Limit once per round.)","quantity":1,"shroud":3,"clues":2,"health_per_investigator":false,"traits":"R'lyeh. Central.","real_traits":"R'lyeh. Central.","illustrator":"Walter Brocca","is_unique":false,"permanent":false,"double_sided":true,"back_text":"<b>Forced<\/b> - When you would enter this location, if you do not control the Obsidian Claw: You must either spend 1 clue or test [agility] (2). If you fail, cancel the effects of the move.","back_flavor":"The sprawling skyline is as beautiful as it is terrifying.","back_name":"Summit","octgn_id":"da3bde07-5c51-4425-ab82-cbc8a3697052","url":"https:\/\/arkhamdb.com\/card\/11649","imagesrc":"\/bundles\/cards\/11649.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/11649b.jpg"},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"obsidian_canyons","encounter_name":"Obsidian Canyons","position":150,"exceptional":false,"myriad":false,"encounter_position":12,"code":"11650","name":"Floating Spire","real_name":"Floating Spire","text":"Floating Spire cannot be moved or leave play.\n[action] Spend 1-3 resources: Place that many clues <i>(from the token pool)<\/i> on any revealed location (Limit once per round.)","real_text":"Floating Spire cannot be moved or leave play.\n[action] Spend 1-3 resources: Place that many clues <i>(from the token pool)<\/i> on any revealed location (Limit once per round.)","quantity":1,"shroud":4,"clues":1,"health_per_investigator":false,"traits":"R'lyeh. Central.","real_traits":"R'lyeh. Central.","illustrator":"Pixoloid Studios","is_unique":false,"permanent":false,"double_sided":true,"back_text":"<b>Forced<\/b> - When you would enter this location, if you do not control the Obsidian Claw: You must either spend 1 clue or test [agility] (2). If you fail, cancel the effects of the move.","back_flavor":"The sprawling skyline is as beautiful as it is terrifying.","back_name":"Summit","octgn_id":"84f752ea-3460-4e31-a48c-7e9ad5a8b19b","url":"https:\/\/arkhamdb.com\/card\/11650","imagesrc":"\/bundles\/cards\/11650.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/11650b.jpg"},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"obsidian_canyons","encounter_name":"Obsidian Canyons","position":151,"exceptional":false,"myriad":false,"encounter_position":13,"code":"11651","name":"Western Wall","real_name":"Western Wall","text":"Western Wall cannot be moved or leave play.\n<b>Forced<\/b> - After you reveal this location: Draw the set-aside Eroded Frieze [tdc_rune_e] treachery.\n[action]: <b>Resign.<\/b> You clamber down.","real_text":"Western Wall cannot be moved or leave play.\n<b>Forced<\/b> - After you reveal this location: Draw the set-aside Eroded Frieze [tdc_rune_e] treachery.\n[action]: <b>Resign.<\/b> You clamber down.","quantity":1,"shroud":2,"clues":0,"clues_fixed":true,"health_per_investigator":false,"traits":"R'lyeh. Central.","real_traits":"R'lyeh. Central.","illustrator":"Pixoloid Studios","is_unique":false,"permanent":false,"double_sided":true,"back_text":"<b>Forced<\/b> - When you would enter this location, if you do not control the Obsidian Claw: You must either spend 1 clue or test [agility] (2). If you fail, cancel the effects of the move.","back_flavor":"The sprawling skyline is as beautiful as it is terrifying.","back_name":"Summit","octgn_id":"e419c9b2-2a80-4a21-8276-722a5a8c5884","url":"https:\/\/arkhamdb.com\/card\/11651","imagesrc":"\/bundles\/cards\/11651.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/11651b.jpg"},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"obsidian_canyons","encounter_name":"Obsidian Canyons","position":152,"exceptional":false,"myriad":false,"encounter_position":14,"code":"11652","name":"Ancient Dome","real_name":"Ancient Dome","text":"Ancient Dome cannot be moved or leave play.\n<b>Forced<\/b> - After you reveal this location: Draw the set-aside Eroded Frieze [tdc_rune_e] treachery.\n[action]: <b>Resign.<\/b> You clamber down.","real_text":"Ancient Dome cannot be moved or leave play.\n<b>Forced<\/b> - After you reveal this location: Draw the set-aside Eroded Frieze [tdc_rune_e] treachery.\n[action]: <b>Resign.<\/b> You clamber down.","quantity":1,"shroud":2,"clues":0,"clues_fixed":true,"health_per_investigator":false,"traits":"R'lyeh. Central.","real_traits":"R'lyeh. Central.","illustrator":"Pixoloid Studios","is_unique":false,"permanent":false,"double_sided":true,"back_text":"<b>Forced<\/b> - When you would enter this location, if you do not control the Obsidian Claw: You must either spend 1 clue or test [agility] (2). If you fail, cancel the effects of the move.","back_flavor":"The sprawling skyline is as beautiful as it is terrifying.","back_name":"Summit","octgn_id":"960e54b6-755c-49f6-bbd8-d4eb16c9cce8","url":"https:\/\/arkhamdb.com\/card\/11652","imagesrc":"\/bundles\/cards\/11652.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/11652b.jpg"},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"obsidian_canyons","encounter_name":"Obsidian Canyons","position":153,"exceptional":false,"myriad":false,"encounter_position":15,"code":"11653","name":"Eastern Athenaeum [tdc_rune_b]","real_name":"Eastern Athenaeum [tdc_rune_b]","text":"[action] Spend 1 [per_investigator] clues, as a group: You discover this glyph:\n[tdc_rune_b]\nIn your Campaign Log, record \"Plant\" under [tdc_rune_b] on the glyph record. This glyph has been translated.","real_text":"[action] Spend 1 [per_investigator] clues, as a group: You discover this glyph:\n[tdc_rune_b]\nIn your Campaign Log, record \"Plant\" under [tdc_rune_b] on the glyph record. This glyph has been translated.","quantity":1,"shroud":1,"clues":1,"clues_fixed":true,"health_per_investigator":false,"victory":1,"traits":"R'lyeh. Summit. Glyph.","real_traits":"R'lyeh. Summit. Glyph.","illustrator":"Nele Diel","is_unique":false,"permanent":false,"double_sided":true,"back_text":"<b>Forced<\/b> - When you would enter this location, if you do not control the Obsidian Claw: You must either spend 1 clue or test [agility] (2). If you fail, cancel the effects of the move.","back_flavor":"The sprawling skyline is as beautiful as it is terrifying.","back_name":"Summit","octgn_id":"32af6d32-aa7f-432e-8c10-590814f04d2b","url":"https:\/\/arkhamdb.com\/card\/11653","imagesrc":"\/bundles\/cards\/11653.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/11653b.jpg"},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"obsidian_canyons","encounter_name":"Obsidian Canyons","position":154,"exceptional":false,"myriad":false,"encounter_position":16,"code":"11654","name":"Western Athenaeum [tdc_rune_c]","real_name":"Western Athenaeum [tdc_rune_c]","text":"[reaction] After you discover the last clue at this location: You discover this glyph:\n[tdc_rune_c]\nIn your Campaign Log, record \"Elder Thing\" under [tdc_rune_c] on the glyph record. This glyph has been translated.","real_text":"[reaction] After you discover the last clue at this location: You discover this glyph:\n[tdc_rune_c]\nIn your Campaign Log, record \"Elder Thing\" under [tdc_rune_c] on the glyph record. This glyph has been translated.","quantity":1,"shroud":5,"clues":1,"clues_fixed":true,"health_per_investigator":false,"victory":1,"traits":"R'lyeh. Summit. Glyph.","real_traits":"R'lyeh. Summit. Glyph.","illustrator":"Nele Diel","is_unique":false,"permanent":false,"double_sided":true,"back_text":"<b>Forced<\/b> - When you would enter this location, if you do not control the Obsidian Claw: You must either spend 1 clue or test [agility] (2). If you fail, cancel the effects of the move.","back_flavor":"The sprawling skyline is as beautiful as it is terrifying.","back_name":"Summit","octgn_id":"3f1b3652-7c6d-439b-a62d-7546b89ff042","url":"https:\/\/arkhamdb.com\/card\/11654","imagesrc":"\/bundles\/cards\/11654.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/11654b.jpg"},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"obsidian_canyons","encounter_name":"Obsidian Canyons","position":155,"exceptional":false,"myriad":false,"encounter_position":17,"code":"11655","name":"Obsidian Cliffs","real_name":"Obsidian Cliffs","text":"[action] Choose an adjacent open sky: Test [intellect] (3). If you succeed, put the set-aside Glyph Orrery [tdc_rune_d] into play in the chosen open sky <i>(placing that open sky on top of the Summit deck).<\/i>","real_text":"[action] Choose an adjacent open sky: Test [intellect] (3). If you succeed, put the set-aside Glyph Orrery [tdc_rune_d] into play in the chosen open sky <i>(placing that open sky on top of the Summit deck).<\/i>","quantity":1,"shroud":4,"clues":1,"health_per_investigator":false,"victory":1,"traits":"R'lyeh. Summit.","real_traits":"R'lyeh. Summit.","illustrator":"Walter Brocca","is_unique":false,"permanent":false,"double_sided":true,"back_text":"<b>Forced<\/b> - When you would enter this location, if you do not control the Obsidian Claw: You must either spend 1 clue or test [agility] (2). If you fail, cancel the effects of the move.","back_flavor":"The sprawling skyline is as beautiful as it is terrifying.","back_name":"Summit","octgn_id":"69862569-b03e-49bb-8f51-4a834d359cb0","url":"https:\/\/arkhamdb.com\/card\/11655","imagesrc":"\/bundles\/cards\/11655.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/11655b.jpg"},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"obsidian_canyons","encounter_name":"Obsidian Canyons","position":156,"exceptional":false,"myriad":false,"encounter_position":18,"code":"11656","name":"Suspended Reef","real_name":"Suspended Reef","text":"<b>Forced<\/b> - After you end your turn at this location: You must either discard 1 card at random from your hand or take 1 damage.\n[fast] During your turn, spend 1 clue: Choose an enemy at a [[Summit]] location up to 3 connections away. Swap places with the chosen enemy, ignoring its location's <b>Forced<\/b> effect.","real_text":"<b>Forced<\/b> - After you end your turn at this location: You must either discard 1 card at random from your hand or take 1 damage.\n[fast] During your turn, spend 1 clue: Choose an enemy at a [[Summit]] location up to 3 connections away. Swap places with the chosen enemy, ignoring its location's <b>Forced<\/b> effect.","quantity":3,"shroud":3,"clues":2,"clues_fixed":true,"health_per_investigator":false,"traits":"R'lyeh. Summit.","real_traits":"R'lyeh. Summit.","illustrator":"Pixoloid Studios","is_unique":false,"permanent":false,"double_sided":true,"back_text":"<b>Forced<\/b> - When you would enter this location, if you do not control the Obsidian Claw: You must either spend 1 clue or test [agility] (2). If you fail, cancel the effects of the move.","back_flavor":"The sprawling skyline is as beautiful as it is terrifying.","back_name":"Summit","octgn_id":"44029011-ac0b-4071-ab95-54693d67fd43","url":"https:\/\/arkhamdb.com\/card\/11656","imagesrc":"\/bundles\/cards\/11656.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/11656b.jpg"},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"obsidian_canyons","encounter_name":"Obsidian Canyons","position":157,"exceptional":false,"myriad":false,"encounter_position":21,"code":"11657","name":"Hanging Ship","real_name":"Hanging Ship","text":"<b>Forced<\/b> - After you end your turn at this location: Test [agility] (X), where X is the number of investigators at this location. If you fail, discard Hanging Ship <i>(to the top of the Summit deck).<\/i>\n[action] Each investigator at this location spends 1 clue: Slide Hanging Ship once into an adjacent open sky.","real_text":"<b>Forced<\/b> - After you end your turn at this location: Test [agility] (X), where X is the number of investigators at this location. If you fail, discard Hanging Ship <i>(to the top of the Summit deck).<\/i>\n[action] Each investigator at this location spends 1 clue: Slide Hanging Ship once into an adjacent open sky.","quantity":2,"shroud":2,"clues":4,"clues_fixed":true,"health_per_investigator":false,"traits":"Summit.","real_traits":"Summit.","illustrator":"Pixoloid Studios","is_unique":false,"permanent":false,"double_sided":true,"back_text":"<b>Forced<\/b> - When you would enter this location, if you do not control the Obsidian Claw: You must either spend 1 clue or test [agility] (2). If you fail, cancel the effects of the move.","back_flavor":"The sprawling skyline is as beautiful as it is terrifying.","back_name":"Summit","octgn_id":"e40bb799-802f-4497-b78f-50f666a23e0a","url":"https:\/\/arkhamdb.com\/card\/11657","imagesrc":"\/bundles\/cards\/11657.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/11657b.jpg"},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"obsidian_canyons","encounter_name":"Obsidian Canyons","position":158,"exceptional":false,"myriad":false,"encounter_position":23,"code":"11658","name":"Ancient Canyons","real_name":"Ancient Canyons","text":"<b>Forced<\/b> - After you reveal this location: Test [agility] (1). If you fail, search the encounter deck and discard pile for a [[Monster]] enemy and spawn it engaged with you.\n[action]: Put the set-aside Sky Relic [tdc_rune_f] asset into play under your control.","real_text":"<b>Forced<\/b> - After you reveal this location: Test [agility] (1). If you fail, search the encounter deck and discard pile for a [[Monster]] enemy and spawn it engaged with you.\n[action]: Put the set-aside Sky Relic [tdc_rune_f] asset into play under your control.","quantity":1,"shroud":3,"clues":1,"clues_fixed":true,"health_per_investigator":false,"traits":"Summit.","real_traits":"Summit.","illustrator":"Walter Brocca","is_unique":false,"permanent":false,"double_sided":true,"back_text":"<b>Forced<\/b> - When you would enter this location, if you do not control the Obsidian Claw: You must either spend 1 clue or test [agility] (2). If you fail, cancel the effects of the move.","back_flavor":"The sprawling skyline is as beautiful as it is terrifying.","back_name":"Summit","octgn_id":"1b4c5359-f9e2-46eb-81b6-e52630786d4b","url":"https:\/\/arkhamdb.com\/card\/11658","imagesrc":"\/bundles\/cards\/11658.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/11658b.jpg"},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"obsidian_canyons","encounter_name":"Obsidian Canyons","position":159,"exceptional":false,"myriad":false,"encounter_position":24,"code":"11659","name":"Dazzling Skyline","real_name":"Dazzling Skyline","text":"<b>Forced<\/b> - After you reveal Dazzling Skyline: Take 1 horror.\n[action] Spend 1-3 clues: For each clue spent, reveal the bottom 3 cards of the Summit deck. You may place those cards on either the top or bottom of the Summit deck, in any order.","real_text":"<b>Forced<\/b> - After you reveal Dazzling Skyline: Take 1 horror.\n[action] Spend 1-3 clues: For each clue spent, reveal the bottom 3 cards of the Summit deck. You may place those cards on either the top or bottom of the Summit deck, in any order.","quantity":3,"shroud":1,"clues":1,"clues_fixed":true,"health_per_investigator":false,"traits":"Summit.","real_traits":"Summit.","illustrator":"Walter Brocca","is_unique":false,"permanent":false,"double_sided":true,"back_text":"<b>Forced<\/b> - When you would enter this location, if you do not control the Obsidian Claw: You must either spend 1 clue or test [agility] (2). If you fail, cancel the effects of the move.","back_flavor":"The sprawling skyline is as beautiful as it is terrifying.","back_name":"Summit","octgn_id":"4b12ffa1-cb9c-4795-a90c-2dc4a02d1497","url":"https:\/\/arkhamdb.com\/card\/11659","imagesrc":"\/bundles\/cards\/11659.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/11659b.jpg"},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"obsidian_canyons","encounter_name":"Obsidian Canyons","position":160,"exceptional":false,"myriad":false,"encounter_position":27,"code":"11660","name":"Aerial Waterfall","real_name":"Aerial Waterfall","text":"[fast] During your turn, spend 1 clue: Choose any revealed [[Summit]] location and move to it. (Limit once per round.)\n[action] Spend 1 [per_investigator] clues: Put the set-aside Obsidian Claw story asset into play under control of any investigator, <i>(Speed)<\/i> side faceup.","real_text":"[fast] During your turn, spend 1 clue: Choose any revealed [[Summit]] location and move to it. (Limit once per round.)\n[action] Spend 1 [per_investigator] clues: Put the set-aside Obsidian Claw story asset into play under control of any investigator, <i>(Speed)<\/i> side faceup.","quantity":1,"shroud":4,"clues":2,"clues_fixed":true,"health_per_investigator":false,"traits":"Summit.","real_traits":"Summit.","illustrator":"Nele Diel","is_unique":false,"permanent":false,"double_sided":true,"back_text":"<b>Forced<\/b> - When you would enter this location, if you do not control the Obsidian Claw: You must either spend 1 clue or test [agility] (2). If you fail, cancel the effects of the move.","back_flavor":"The sprawling skyline is as beautiful as it is terrifying.","back_name":"Summit","octgn_id":"96e835b6-f5cd-4b42-bb6f-3d3a60aedec0","url":"https:\/\/arkhamdb.com\/card\/11660","imagesrc":"\/bundles\/cards\/11660.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/11660b.jpg"},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"obsidian_canyons","encounter_name":"Obsidian Canyons","position":161,"exceptional":false,"myriad":false,"encounter_position":28,"code":"11661","name":"Magnetic Spires","real_name":"Magnetic Spires","text":"You cannot trigger abilities on [[Firearm]] assets while you are at Magnetic Spires.\n[action] Each investigator at this location spends 1 clue: Choose an open sky up to 2 spaces away. Swap Magnetic Spires with the chosen open sky. (Group limit once per game.)","real_text":"You cannot trigger abilities on [[Firearm]] assets while you are at Magnetic Spires.\n[action] Each investigator at this location spends 1 clue: Choose an open sky up to 2 spaces away. Swap Magnetic Spires with the chosen open sky. (Group limit once per game.)","quantity":2,"shroud":2,"clues":3,"clues_fixed":true,"health_per_investigator":false,"traits":"Summit.","real_traits":"Summit.","illustrator":"Pixoloid Studios","is_unique":false,"permanent":false,"double_sided":true,"back_text":"<b>Forced<\/b> - When you would enter this location, if you do not control the Obsidian Claw: You must either spend 1 clue or test [agility] (2). If you fail, cancel the effects of the move.","back_flavor":"The sprawling skyline is as beautiful as it is terrifying.","back_name":"Summit","octgn_id":"e5260a6e-de0c-4688-885b-8429be40c22c","url":"https:\/\/arkhamdb.com\/card\/11661","imagesrc":"\/bundles\/cards\/11661.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/11661b.jpg"},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"obsidian_canyons","encounter_name":"Obsidian Canyons","linked_to_code":"11662b","linked_to_name":"Glyph Orrery [tdc_rune_d]","position":162,"exceptional":false,"myriad":false,"encounter_position":30,"code":"11662","name":"Glyph Orrery [tdc_rune_d]","real_name":"Glyph Orrery [tdc_rune_d]","text":"If Glyph Orrery [tdc_rune_d] would leave play, set it aside, out of play (or in the victory display if it has no clues on it).\n<b>Forced<\/b> - When you would enter this location, if you do not control the Obsidian Claw: You must either spend 1 clue or test [agility] (2). If you fail, cancel the effects of the move.\n[action] Spend 1 [per_investigator] clues, as a group: Flip this card.","real_text":"If Glyph Orrery [tdc_rune_d] would leave play, set it aside, out of play (or in the victory display if it has no clues on it).\n<b>Forced<\/b> - When you would enter this location, if you do not control the Obsidian Claw: You must either spend 1 clue or test [agility] (2). If you fail, cancel the effects of the move.\n[action] Spend 1 [per_investigator] clues, as a group: Flip this card.","quantity":1,"shroud":4,"clues":1,"health_per_investigator":false,"victory":1,"traits":"R'lyeh. Summit. Glyph.","real_traits":"R'lyeh. Summit. Glyph.","illustrator":"Pixoloid Studios","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"c679f419-27a8-4e84-b520-a763f2cf69c8","url":"https:\/\/arkhamdb.com\/card\/11662","imagesrc":"\/bundles\/cards\/11662.jpg","spoiler":1,"linked_card":{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"obsidian_canyons","encounter_name":"Obsidian Canyons","id":5434,"position":162,"exceptional":false,"myriad":false,"encounter_position":30,"code":"11662b","name":"Glyph Orrery [tdc_rune_d]","real_name":"Glyph Orrery [tdc_rune_d]","subname":null,"bonded_to":null,"bonded_count":null,"cost":null,"text":"<p>You discover this glyph:<\/p><p>[tdc_rune_d]<\/p><p>In your Campaign Log, record \"Wave\" under [tdc_rune_d] on the glyph record. This glyph has been translated.<\/p><p>Flip this card back over to its location side. It cannot be flipped over again.<\/p>","customization_text":null,"customization_change":null,"real_text":"You discover this glyph:\n[tdc_rune_d]\nIn your Campaign Log, record \"Wave\" under [tdc_rune_d] on the glyph record. This glyph has been translated.\nFlip this card back over to its location side. It cannot be flipped over again.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":null,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":null,"stage":null,"traits":null,"real_traits":null,"tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"A brilliant map of distant nebulae fills the room, bursting with color and light. A cerulean glob near the edge draws your attention. Staring at it fills your mind with a sharp, chittering alien language and the crash of waves. As you begin to mouth the strange language, a symbol glimmers in the cerulean sphere. Looking at it fills you with a deep yearning, an instinct to dive into deep underwater nests. Is this a word you learned, or an ancient, primordial memory recalled?","illustrator":null,"is_unique":false,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/11662b","imagesrc":null,"spoiler":1}},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"obsidian_canyons","encounter_name":"Obsidian Canyons","position":162,"exceptional":false,"myriad":false,"encounter_position":30,"code":"11662b","name":"Glyph Orrery [tdc_rune_d]","real_name":"Glyph Orrery [tdc_rune_d]","text":"You discover this glyph:\n[tdc_rune_d]\nIn your Campaign Log, record \"Wave\" under [tdc_rune_d] on the glyph record. This glyph has been translated.\nFlip this card back over to its location side. It cannot be flipped over again.","real_text":"You discover this glyph:\n[tdc_rune_d]\nIn your Campaign Log, record \"Wave\" under [tdc_rune_d] on the glyph record. This glyph has been translated.\nFlip this card back over to its location side. It cannot be flipped over again.","quantity":1,"health_per_investigator":false,"flavor":"A brilliant map of distant nebulae fills the room, bursting with color and light. A cerulean glob near the edge draws your attention. Staring at it fills your mind with a sharp, chittering alien language and the crash of waves. As you begin to mouth the strange language, a symbol glimmers in the cerulean sphere. Looking at it fills you with a deep yearning, an instinct to dive into deep underwater nests. Is this a word you learned, or an ancient, primordial memory recalled?","is_unique":false,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/11662b","spoiler":1},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"obsidian_canyons","encounter_name":"Obsidian Canyons","position":163,"exceptional":false,"myriad":false,"encounter_position":31,"code":"11663b","name":"Sky Relic [tdc_rune_f]","real_name":"Sky Relic [tdc_rune_f]","text":"You discover the following glyph:\n[tdc_rune_f]\nIn your Campaign Log, record \"Stars\" under [tdc_rune_f] on the glyph record. This glyph has been translated. Add this card to the victory display.","real_text":"You discover the following glyph:\n[tdc_rune_f]\nIn your Campaign Log, record \"Stars\" under [tdc_rune_f] on the glyph record. This glyph has been translated. Add this card to the victory display.","quantity":1,"health_per_investigator":false,"victory":1,"flavor":"Twisting a hidden knob in the relic's base releases a shower of sparks. You nearly drop the relic from surprise, but the \"sparks\" are merely random pinpricks of light and thick clouds of fog that shift like oil on water. The more you look at them, the more they resemble constellations, patterns of distant stars. The projection looks nothing like the constellations you've seen before, however.","is_unique":false,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/11663b","spoiler":1},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"obsidian_canyons","encounter_name":"Obsidian Canyons","linked_to_code":"11664b","linked_to_name":"Eroded Frieze [tdc_rune_e]","position":164,"exceptional":false,"myriad":false,"encounter_position":32,"code":"11664","name":"Eroded Frieze [tdc_rune_e]","real_name":"Eroded Frieze [tdc_rune_e]","text":"<b>Revelation<\/b> - Attach Eroded Frieze [tdc_rune_e] to your location. Cannot be canceled. If Eroded Frieze [tdc_rune_e] would leave play, set it aside, out of play.\n[action]: Test [combat] or [intellect] (3). If you fail, take 1 damage. Otherwise, put 1 resource on this card. If there are 1 [per_investigator] resources on Eroded Frieze [tdc_rune_e], flip it and resolve its text.","real_text":"<b>Revelation<\/b> - Attach Eroded Frieze [tdc_rune_e] to your location. Cannot be canceled. If Eroded Frieze [tdc_rune_e] would leave play, set it aside, out of play.\n[action]: Test [combat] or [intellect] (3). If you fail, take 1 damage. Otherwise, put 1 resource on this card. If there are 1 [per_investigator] resources on Eroded Frieze [tdc_rune_e], flip it and resolve its text.","quantity":1,"health_per_investigator":false,"traits":"Evidence. Glyph.","real_traits":"Evidence. Glyph.","illustrator":"Rob Laskey","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"83cb0e31-9c93-4330-91a4-f86f78d8d50c","url":"https:\/\/arkhamdb.com\/card\/11664","imagesrc":"\/bundles\/cards\/11664.jpg","spoiler":1,"linked_card":{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"obsidian_canyons","encounter_name":"Obsidian Canyons","id":5437,"position":164,"exceptional":false,"myriad":false,"encounter_position":32,"code":"11664b","name":"Eroded Frieze [tdc_rune_e]","real_name":"Eroded Frieze [tdc_rune_e]","subname":null,"bonded_to":null,"bonded_count":null,"cost":null,"text":"<p>You discover this glyph:<\/p><p>[tdc_rune_e]<\/p><p>In your Campaign Log, record \"Darkness\" under [tdc_rune_e] on the glyph record. This glyph has been translated. Add this card to the victory display.<\/p>","customization_text":null,"customization_change":null,"real_text":"You discover this glyph:\n[tdc_rune_e]\nIn your Campaign Log, record \"Darkness\" under [tdc_rune_e] on the glyph record. This glyph has been translated. Add this card to the victory display.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":1,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":null,"stage":null,"traits":null,"real_traits":null,"tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"Parts of the frieze are worn smooth by the passage of time, but you eventually identify the shapes of mountains, clouds, mist. Within the mist, nightmarish shapes appear to be locked in some kind of struggle. Frightened creatures look up from below. Underneath it all, a cyclopean eye gazes intensely at an underground city deep below the surface. Heavy accenting depicts a roiling mist that fills the streets of the city. Each of the citizens reclines in a look of terrifying repose.","illustrator":null,"is_unique":false,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/11664b","imagesrc":null,"spoiler":1}},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"obsidian_canyons","encounter_name":"Obsidian Canyons","position":164,"exceptional":false,"myriad":false,"encounter_position":32,"code":"11664b","name":"Eroded Frieze [tdc_rune_e]","real_name":"Eroded Frieze [tdc_rune_e]","text":"You discover this glyph:\n[tdc_rune_e]\nIn your Campaign Log, record \"Darkness\" under [tdc_rune_e] on the glyph record. This glyph has been translated. Add this card to the victory display.","real_text":"You discover this glyph:\n[tdc_rune_e]\nIn your Campaign Log, record \"Darkness\" under [tdc_rune_e] on the glyph record. This glyph has been translated. Add this card to the victory display.","quantity":1,"health_per_investigator":false,"victory":1,"flavor":"Parts of the frieze are worn smooth by the passage of time, but you eventually identify the shapes of mountains, clouds, mist. Within the mist, nightmarish shapes appear to be locked in some kind of struggle. Frightened creatures look up from below. Underneath it all, a cyclopean eye gazes intensely at an underground city deep below the surface. Heavy accenting depicts a roiling mist that fills the streets of the city. Each of the citizens reclines in a look of terrifying repose.","is_unique":false,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/11664b","spoiler":1},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"obsidian_canyons","encounter_name":"Obsidian Canyons","position":165,"exceptional":false,"myriad":false,"encounter_position":33,"code":"11665","name":"St. Elmo's Fire","real_name":"St. Elmo's Fire","text":"<b>Revelation<\/b> - Attach St. Elmo's Fire to the nearest location without St. Elmo's Fire attached.\n<b>Forced<\/b> - When the round ends: Each investigator at this location takes 1 damage. Attach St. Elmo's Fire to an adjacent location (with investigators, if able).","real_text":"<b>Revelation<\/b> - Attach St. Elmo's Fire to the nearest location without St. Elmo's Fire attached.\n<b>Forced<\/b> - When the round ends: Each investigator at this location takes 1 damage. Attach St. Elmo's Fire to an adjacent location (with investigators, if able).","quantity":2,"health_per_investigator":false,"traits":"Hazard.","real_traits":"Hazard.","illustrator":"Pixoloid Studios","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"33b1f511-9ea0-4c0e-8637-d4b0fdbdd6ad","url":"https:\/\/arkhamdb.com\/card\/11665","imagesrc":"\/bundles\/cards\/11665.jpg","spoiler":1},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"obsidian_canyons","encounter_name":"Obsidian Canyons","position":166,"exceptional":false,"myriad":false,"encounter_position":35,"code":"11666","name":"Acrophobia","real_name":"Acrophobia","text":"<b>Revelation<\/b> - Test [willpower] (1). This test gets +1 difficulty for each open sky adjacent to your location. For each point you fail by, you must either lose 1 action or take 1 horror.","real_text":"<b>Revelation<\/b> - Test [willpower] (1). This test gets +1 difficulty for each open sky adjacent to your location. For each point you fail by, you must either lose 1 action or take 1 horror.","quantity":2,"health_per_investigator":false,"traits":"Terror.","real_traits":"Terror.","flavor":"You shouldn't have looked down.","illustrator":"Aleksander Karcz","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"811d2620-cbcf-43ae-b2d0-5e05adcada66","url":"https:\/\/arkhamdb.com\/card\/11666","imagesrc":"\/bundles\/cards\/11666.jpg","spoiler":1},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"obsidian_canyons","encounter_name":"Obsidian Canyons","position":167,"exceptional":false,"myriad":false,"encounter_position":37,"code":"11667","name":"Wings of Terror","real_name":"Wings of Terror","text":"<b>Revelation<\/b> - Put Wings of Terror into play in your threat area.\n<b>Forced<\/b> - After you fail a skill test: Discard cards from the top of the encounter deck until an enemy is discarded. Either draw that enemy, or that enemy attacks you (from the discard pile). Then, discard Wings of Terror.","real_text":"<b>Revelation<\/b> - Put Wings of Terror into play in your threat area.\n<b>Forced<\/b> - After you fail a skill test: Discard cards from the top of the encounter deck until an enemy is discarded. Either draw that enemy, or that enemy attacks you (from the discard pile). Then, discard Wings of Terror.","quantity":2,"health_per_investigator":false,"traits":"Scheme. Terror.","real_traits":"Scheme. Terror.","illustrator":"Stephen Somers","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"1d36fb4e-6106-41a6-8aea-491381508bf5","url":"https:\/\/arkhamdb.com\/card\/11667","imagesrc":"\/bundles\/cards\/11667.jpg","spoiler":1},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"obsidian_canyons","encounter_name":"Obsidian Canyons","position":169,"exceptional":false,"myriad":false,"encounter_position":39,"code":"11669","name":"Lost in the Clouds","real_name":"Lost in the Clouds","text":"Peril.\n<b>Revelation<\/b> - You must decide (choose one):\n- Place 1 doom on the current agenda. This effect can cause the current agenda to advance.\n- Each investigator takes 2 direct horror.\n- Resolve the <b>Forced<\/b> effect on the Eastern Winds\/Western Winds story card as if you had drawn a non-[elder_sign] symbol token.","real_text":"Peril.\n<b>Revelation<\/b> - You must decide (choose one):\n- Place 1 doom on the current agenda. This effect can cause the current agenda to advance.\n- Each investigator takes 2 direct horror.\n- Resolve the <b>Forced<\/b> effect on the Eastern Winds\/Western Winds story card as if you had drawn a non-[elder_sign] symbol token.","quantity":1,"health_per_investigator":false,"traits":"Blunder.","real_traits":"Blunder.","illustrator":"Brian Valenzuela","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"a10e5c44-3c58-4ed0-8c74-c4d5f8d060f5","url":"https:\/\/arkhamdb.com\/card\/11669","imagesrc":"\/bundles\/cards\/11669.jpg","spoiler":1},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"obsidian_canyons","encounter_name":"Obsidian Canyons","position":170,"exceptional":false,"myriad":false,"encounter_position":40,"code":"11670","name":"Primeval Terror","real_name":"Primeval Terror","text":"Patrol (nearest empty [[Summit]] location).\nCannot make attacks of opportunity.\nWhile engaged with this enemy, you may enter open sky as if it were a location. If you defeat or disengage from this enemy while at open sky, you are defeated and suffer 1 physical trauma.","real_text":"Patrol (nearest empty [[Summit]] location).\nCannot make attacks of opportunity.\nWhile engaged with this enemy, you may enter open sky as if it were a location. If you defeat or disengage from this enemy while at open sky, you are defeated and suffer 1 physical trauma.","quantity":3,"health":2,"health_per_investigator":false,"enemy_damage":2,"enemy_fight":2,"enemy_evade":2,"traits":"Monster.","real_traits":"Monster.","illustrator":"Helge C. Balzer","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"76e26921-2547-4bac-a317-b372cb7097e8","url":"https:\/\/arkhamdb.com\/card\/11670","imagesrc":"\/bundles\/cards\/11670.jpg","spoiler":1},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"obsidian_canyons","encounter_name":"Obsidian Canyons","position":171,"exceptional":false,"myriad":false,"encounter_position":43,"code":"11671","name":"Star Vampire","real_name":"Star Vampire","text":"Hunter. Relentless.\n<b>Prey<\/b> - Most remaining health.\n<b>Forced<\/b> - After this enemy attacks: Heal 1 damage from it.","real_text":"Hunter. Relentless.\n<b>Prey<\/b> - Most remaining health.\n<b>Forced<\/b> - After this enemy attacks: Heal 1 damage from it.","quantity":2,"health":5,"health_per_investigator":false,"enemy_damage":1,"enemy_fight":4,"enemy_evade":1,"victory":1,"traits":"Monster. Abomination.","real_traits":"Monster. Abomination.","illustrator":"Peter Polach","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"3e1149ef-a081-41e6-b040-c6ee8a225c59","url":"https:\/\/arkhamdb.com\/card\/11671","imagesrc":"\/bundles\/cards\/11671.jpg","spoiler":1},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"sepulchre_of_the_sleeper","encounter_name":"Sepulchre of the Sleeper","linked_to_code":"11674b","linked_to_name":"Cthulhu","position":174,"exceptional":false,"myriad":false,"encounter_position":2,"code":"11674","name":"Beneath the City","real_name":"Beneath the City","text":"<b>Forced<\/b> - When doom would be placed on a card other than a story asset: Place 1 resource on the scenario reference card, as Disturbance, instead. If the current Disturbance is 6 or more (8 or more instead of there are exactly 1 or 2 investigators in the game), immediately advance (do not remove doom from cards in play).\n<b>Objective<\/b> - Prepare your artifacts for the final showdown!","real_text":"<b>Forced<\/b> - When doom would be placed on a card other than a story asset: Place 1 resource on the scenario reference card, as Disturbance, instead. If the current Disturbance is 6 or more (8 or more instead of there are exactly 1 or 2 investigators in the game), immediately advance (do not remove doom from cards in play).\n<b>Objective<\/b> - Prepare your artifacts for the final showdown!","quantity":1,"health_per_investigator":false,"stage":1,"illustrator":"JB Casacop","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"f535b99a-48d0-4a11-96fd-58d994f50ffd","url":"https:\/\/arkhamdb.com\/card\/11674","imagesrc":"\/bundles\/cards\/11674.jpg","spoiler":1,"linked_card":{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"sepulchre_of_the_sleeper","encounter_name":"Sepulchre of the Sleeper","id":5445,"position":174,"exceptional":false,"myriad":false,"encounter_position":2,"code":"11674b","name":"Cthulhu","real_name":"Cthulhu","subname":"Dead and Dreaming","bonded_to":null,"bonded_count":null,"cost":null,"text":"<p>Hunter. Massive. Relentless.<\/p><p><b>Spawn<\/b> - Dreamer's Rest.<\/p><p><b>Forced<\/b> - After Cthulhu is evaded: Either ready him, or each investigator at Cthulhu's location takes 1 direct damage.<\/p>","customization_text":null,"customization_change":null,"real_text":"Hunter. Massive. Relentless.\n<b>Spawn<\/b> - Dreamer's Rest.\n<b>Forced<\/b> - After Cthulhu is evaded: Either ready him, or each investigator at Cthulhu's location takes 1 direct damage.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":20,"health_per_investigator":true,"sanity":null,"enemy_damage":3,"enemy_horror":3,"enemy_fight":5,"enemy_evade":5,"victory":5,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":null,"stage":null,"traits":"Ancient One. Elite.","real_traits":"Ancient One. Elite.","tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"","illustrator":"JB Casacop","is_unique":true,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/11674b","imagesrc":null,"spoiler":1}},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"sepulchre_of_the_sleeper","encounter_name":"Sepulchre of the Sleeper","position":174,"exceptional":false,"myriad":false,"encounter_position":2,"code":"11674b","name":"Cthulhu","real_name":"Cthulhu","subname":"Dead and Dreaming","text":"Hunter. Massive. Relentless.\n<b>Spawn<\/b> - Dreamer's Rest.\n<b>Forced<\/b> - After Cthulhu is evaded: Either ready him, or each investigator at Cthulhu's location takes 1 direct damage.","real_text":"Hunter. Massive. Relentless.\n<b>Spawn<\/b> - Dreamer's Rest.\n<b>Forced<\/b> - After Cthulhu is evaded: Either ready him, or each investigator at Cthulhu's location takes 1 direct damage.","quantity":1,"health":20,"health_per_investigator":true,"enemy_damage":3,"enemy_horror":3,"enemy_fight":5,"enemy_evade":5,"victory":5,"traits":"Ancient One. Elite.","real_traits":"Ancient One. Elite.","illustrator":"JB Casacop","is_unique":true,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/11674b","spoiler":1},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"sepulchre_of_the_sleeper","encounter_name":"Sepulchre of the Sleeper","position":175,"exceptional":false,"myriad":false,"encounter_position":3,"code":"11675","name":"Cthulhu Awakened","real_name":"Cthulhu Awakened","text":"<b>Forced<\/b> - When doom is placed on this agenda: Each investigator takes 1 direct horror.\n[fast] During your turn, remove 1 doom from an [[Artifact]] asset you control: Cthulhu loses relentless and gets -1 fight and -1 evade until the end of the round. (Limit once per asset per round.)\n<b>Objective<\/b> - If you manage to defeat Cthulhu: <b>(\u2192R1)<\/b> <i>(page 39)<\/i>","real_text":"<b>Forced<\/b> - When doom is placed on this agenda: Each investigator takes 1 direct horror.\n[fast] During your turn, remove 1 doom from an [[Artifact]] asset you control: Cthulhu loses relentless and gets -1 fight and -1 evade until the end of the round. (Limit once per asset per round.)\n<b>Objective<\/b> - If you manage to defeat Cthulhu: <b>(\u2192R1)<\/b> <i>(page 39)<\/i>","quantity":1,"doom":100,"health_per_investigator":false,"stage":2,"illustrator":"JB Casacop","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Each surviving investigator is driven <b>insane<\/b>. Remove each of these investigators from your collection <i>(wrap them in an oilcloth along with each of their signatures, put them in a sea chest, and drop that sea chest in the ocean at the following coordinates: 47\u00b09'S 126\u00b043'W).<\/i>","back_flavor":"Against all odds, you have withstood the incredible and unstoppable tide that is Cthulhu, the ancient father or R'lyeh. Your tenacity has brought you to what you had hoped would be a stalemate.\nBut there is no stalemate against an ancient one.","back_name":"Your Inevitable Doom","octgn_id":"c7b4e31d-4410-4778-8f58-20901db065ce","url":"https:\/\/arkhamdb.com\/card\/11675","imagesrc":"\/bundles\/cards\/11675.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/11675b.jpg"},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"sepulchre_of_the_sleeper","encounter_name":"Sepulchre of the Sleeper","position":176,"exceptional":false,"myriad":false,"encounter_position":4,"code":"11676","name":"Dreamer's Rest","real_name":"Dreamer's Rest","text":"<b>Forced<\/b> - After an investigator fails a test at this location: Place 1 resource on the scenario reference card, as Disturbance.","real_text":"<b>Forced<\/b> - After an investigator fails a test at this location: Place 1 resource on the scenario reference card, as Disturbance.","quantity":1,"shroud":1,"clues":5,"health_per_investigator":false,"traits":"R'lyeh. Lair.","real_traits":"R'lyeh. Lair.","flavor":"There is something unsettling about the still black water.","illustrator":"JB Casacop","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"\"In his house at R'lyeh, dead Cthulhu waits dreaming.\" - H.P. Lovecraft, \"The Call of Cthulhu\"","octgn_id":"6b9ce5f2-50ed-440c-901f-498ba6601d9a","url":"https:\/\/arkhamdb.com\/card\/11676","imagesrc":"\/bundles\/cards\/11676.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/11676b.jpg"},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"sepulchre_of_the_sleeper","encounter_name":"Sepulchre of the Sleeper","position":177,"exceptional":false,"myriad":false,"encounter_position":5,"code":"11677","name":"Sigil-Carved Alcove","real_name":"Sigil-Carved Alcove","subname":"Story of Ambition","text":"<b>Forced<\/b> - When Cthulhu enters this location: Each investigator discards 1 card at random from their hand.\n[action]: Test [willpower] (5). If you succeed, place 1 doom on Obsidian Claw. Investigators at this location may spend 1 [per_investigator] clues, as a group, to place 1 additional doom on Obsidian Claw.","real_text":"<b>Forced<\/b> - When Cthulhu enters this location: Each investigator discards 1 card at random from their hand.\n[action]: Test [willpower] (5). If you succeed, place 1 doom on Obsidian Claw. Investigators at this location may spend 1 [per_investigator] clues, as a group, to place 1 additional doom on Obsidian Claw.","quantity":1,"shroud":4,"clues":1,"health_per_investigator":false,"traits":"R'lyeh. Glyph.","real_traits":"R'lyeh. Glyph.","illustrator":"JB Casacop","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"\"When the stars were right, They could plunge from world to world through the sky; but when the stars were wrong, They could not live.\" - H.P. Lovecraft, \"The Call of Cthulhu\"","octgn_id":"e03b7dd1-e89d-4cdf-a146-8b3842f2ebc7","url":"https:\/\/arkhamdb.com\/card\/11677","imagesrc":"\/bundles\/cards\/11677.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/11677b.jpg"},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"sepulchre_of_the_sleeper","encounter_name":"Sepulchre of the Sleeper","position":178,"exceptional":false,"myriad":false,"encounter_position":6,"code":"11678","name":"Sigil-Carved Alcove","real_name":"Sigil-Carved Alcove","subname":"Story of Resilience","text":"<b>Forced<\/b> - When Cthulhu enters this location: Each investigator takes 1 direct damage.\n[action]: Test [combat] (5). If you succeed, place 1 doom on Barrier Node. Investigators at this location may spend 1 [per_investigator] clues, as a group, to place 1 additional doom on Barrier Node.","real_text":"<b>Forced<\/b> - When Cthulhu enters this location: Each investigator takes 1 direct damage.\n[action]: Test [combat] (5). If you succeed, place 1 doom on Barrier Node. Investigators at this location may spend 1 [per_investigator] clues, as a group, to place 1 additional doom on Barrier Node.","quantity":1,"shroud":4,"clues":1,"health_per_investigator":false,"traits":"R'lyeh. Glyph.","real_traits":"R'lyeh. Glyph.","illustrator":"JB Casacop","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"\"When the stars were right, They could plunge from world to world through the sky; but when the stars were wrong, They could not live.\" - H.P. Lovecraft, \"The Call of Cthulhu\"","octgn_id":"402ad932-ba87-4405-a14c-3670c147b083","url":"https:\/\/arkhamdb.com\/card\/11678","imagesrc":"\/bundles\/cards\/11678.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/11678b.jpg"},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"sepulchre_of_the_sleeper","encounter_name":"Sepulchre of the Sleeper","position":179,"exceptional":false,"myriad":false,"encounter_position":7,"code":"11679","name":"Sigil-Carved Alcove","real_name":"Sigil-Carved Alcove","subname":"Story of Infinity","text":"<b>Forced<\/b> - When Cthulhu enters this location: Each investigator takes 1 direct horror.\n[action]: Test [intellect] (5). If you succeed, place 1 doom on Tidal Tablet. Investigators at this location may spend 1 [per_investigator] clues, as a group, to place 1 additional doom on Tidal Tablet.","real_text":"<b>Forced<\/b> - When Cthulhu enters this location: Each investigator takes 1 direct horror.\n[action]: Test [intellect] (5). If you succeed, place 1 doom on Tidal Tablet. Investigators at this location may spend 1 [per_investigator] clues, as a group, to place 1 additional doom on Tidal Tablet.","quantity":1,"shroud":4,"clues":1,"health_per_investigator":false,"traits":"R'lyeh. Glyph.","real_traits":"R'lyeh. Glyph.","illustrator":"JB Casacop","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"\"When the stars were right, They could plunge from world to world through the sky; but when the stars were wrong, They could not live.\" - H.P. Lovecraft, \"The Call of Cthulhu\"","octgn_id":"237b7c4d-ad40-4c1f-8790-3ead1bf7c755","url":"https:\/\/arkhamdb.com\/card\/11679","imagesrc":"\/bundles\/cards\/11679.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/11679b.jpg"},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"sepulchre_of_the_sleeper","encounter_name":"Sepulchre of the Sleeper","position":180,"exceptional":false,"myriad":false,"encounter_position":8,"code":"11680","name":"Sigil-Carved Alcove","real_name":"Sigil-Carved Alcove","subname":"Story of Defiance","text":"<b>Forced<\/b> - When Cthulhu enters this location: Each investigator loses 2 resources.\n[action]: Test [agility] (5). If you succeed, place 1 doom on Grisly \"Mask\". Investigators at this location may spend 1 [per_investigator] clues, as a group, to place 1 additional doom on Grisly \"Mask\".","real_text":"<b>Forced<\/b> - When Cthulhu enters this location: Each investigator loses 2 resources.\n[action]: Test [agility] (5). If you succeed, place 1 doom on Grisly \"Mask\". Investigators at this location may spend 1 [per_investigator] clues, as a group, to place 1 additional doom on Grisly \"Mask\".","quantity":1,"shroud":4,"clues":1,"health_per_investigator":false,"traits":"R'lyeh. Glyph.","real_traits":"R'lyeh. Glyph.","illustrator":"JB Casacop","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"\"When the stars were right, They could plunge from world to world through the sky; but when the stars were wrong, They could not live.\" - H.P. Lovecraft, \"The Call of Cthulhu\"","octgn_id":"4af5fb2f-2808-44b9-8bc2-2335a191cf50","url":"https:\/\/arkhamdb.com\/card\/11680","imagesrc":"\/bundles\/cards\/11680.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/11680b.jpg"},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"sepulchre_of_the_sleeper","encounter_name":"Sepulchre of the Sleeper","position":181,"exceptional":false,"myriad":false,"encounter_position":9,"code":"11681","name":"Sigil-Carved Alcove","real_name":"Sigil-Carved Alcove","subname":"Story of the Voyage","text":"<b>Forced<\/b> - When Cthulhu enters this location: Each investigator removes the top card of their deck from the game.\n[action] Spend 1 [per_investigator] clues: Place 1 doom on Shard of Y'ch'lecht. Investigators at this location may spend 1 [per_investigator] clues, as a group, to place 1 additional doom on Shard of Y'ch'lecht.","real_text":"<b>Forced<\/b> - When Cthulhu enters this location: Each investigator removes the top card of their deck from the game.\n[action] Spend 1 [per_investigator] clues: Place 1 doom on Shard of Y'ch'lecht. Investigators at this location may spend 1 [per_investigator] clues, as a group, to place 1 additional doom on Shard of Y'ch'lecht.","quantity":1,"shroud":4,"clues":1,"health_per_investigator":false,"traits":"R'lyeh. Glyph.","real_traits":"R'lyeh. Glyph.","illustrator":"JB Casacop","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"\"When the stars were right, They could plunge from world to world through the sky; but when the stars were wrong, They could not live.\" - H.P. Lovecraft, \"The Call of Cthulhu\"","octgn_id":"fba27635-4c7d-4295-81a3-403bbdc6660f","url":"https:\/\/arkhamdb.com\/card\/11681","imagesrc":"\/bundles\/cards\/11681.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/11681b.jpg"},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_doom_of_arkham_part_1","encounter_name":"The Doom of Arkham Part I","position":183,"exceptional":false,"myriad":false,"encounter_position":2,"code":"11683","name":"The Coming Storm","real_name":"The Coming Storm","text":"[action]: <b>Resign.<\/b> You give up your search. \n<b>Forced -<\/b> When doom is placed on this agenda: Increase the flood level of the lead investigator's location.","real_text":"[action]: <b>Resign.<\/b> You give up your search. \n<b>Forced -<\/b> When doom is placed on this agenda: Increase the flood level of the lead investigator's location.","quantity":1,"doom":14,"health_per_investigator":false,"stage":1,"flavor":"The downpour worsens. As the streets begin to flood, terrifying creatures emerge from the shadows: creatures that could only have come from R'lyeh.","illustrator":"Lin Bo","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Each investigator who has not been eliminated immediately resigns.","back_flavor":"More and more unspeakable horrors rise out of the Miskatonic River. A strong current pulls you off your feet and carries you two blocks downstream. Grabbing a street lamp, you pull yourself to your feet as a tremor shakes the ground. Then another.","back_name":"The Storm Arrives","octgn_id":"6fead5ba-4a08-4690-968c-b97f5e90096b","url":"https:\/\/arkhamdb.com\/card\/11683","imagesrc":"\/bundles\/cards\/11683.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/11683b.jpg"},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_doom_of_arkham_part_1","encounter_name":"The Doom of Arkham Part I","position":184,"exceptional":false,"myriad":false,"encounter_position":3,"code":"11684","name":"The Phantom Shop","real_name":"The Phantom Shop","text":"[action] Investigators at your location spend 1 [per_investigator] clues, as a group: Draw the top card beneath your location. If it is an asset, take control of it. \n<b>Objective<\/b> - When the round ends, if an investigator at Tillinghast Esoterica controls at least 1 [[Artifact]] asset, the investigators may advance. <i>(Hint: Recover as many artifacts as possible!)<\/i>","real_text":"[action] Investigators at your location spend 1 [per_investigator] clues, as a group: Draw the top card beneath your location. If it is an asset, take control of it. \n<b>Objective<\/b> - When the round ends, if an investigator at Tillinghast Esoterica controls at least 1 [[Artifact]] asset, the investigators may advance. <i>(Hint: Recover as many artifacts as possible!)<\/i>","quantity":1,"health_per_investigator":false,"stage":1,"flavor":"Conflicting accounts place Tillinghast Esoterica in locations across Arkham.","illustrator":"Lin Hsiang","is_unique":false,"permanent":false,"double_sided":true,"back_text":"<b>If the investigators control 5 or more <i>Artifact<\/i> assets:<\/b>\n<blockquote><i>\"I have worked too hard to see my plans undone,\" Randall seethes. Nightmarish shapes form around the antiquarian's head and shoulders as he grasps at you weakly. Pulse pounding, you run for the shop exit and barrel out into the street. When you turn to look, the shop door has vanished yet again.<\/i><\/blockquote>\n<b>(\u2192R1)<\/b> <i>(page 46)<\/i>.\n<hr>\n<b>Otherwise:<\/b>\n<blockquote><i>\"You're too late!\" Randall wheezes, clutching his side. \"The destruction of Arkham is at hand and you are powerless to stop it.\" Nightmarish shapes form around the antiquarian's head and shoulders as tchotchkes and ancient tomes fly off the shelves and hang suspended mid-air. Your vision blurs, then you find yourself back on the street. The shop has vanished yet again.<\/i><\/blockquote>\nEach investigator earns 1 bonus experience.\n<b>(\u2192R2)<\/b> <i>(page 46)<\/i>.","back_name":"Closed for Business","octgn_id":"10fa8ae7-96c8-425b-a0c9-3ae22927ac0e","url":"https:\/\/arkhamdb.com\/card\/11684","imagesrc":"\/bundles\/cards\/11684.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/11684b.jpg"},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_doom_of_arkham_part_1","encounter_name":"The Doom of Arkham Part I","position":185,"exceptional":false,"myriad":false,"encounter_position":4,"code":"11685","name":"Tillinghast Esoterica","real_name":"Tillinghast Esoterica","subname":"Ephemeral Shop","text":"<b>Revelation<\/b> - Put Tillinghast Esoterica into play adjacent to your location and spawn the set-aside Randall Tillinghast at it. Shuffle each set-aside [[Artifact]] asset and place them underneath it as a stack. \nTillinghast Esoterica is connected to the location from which it was drawn, and vice versa. \n[fast]: Place clues on this location up to its clue value.","real_text":"<b>Revelation<\/b> - Put Tillinghast Esoterica into play adjacent to your location and spawn the set-aside Randall Tillinghast at it. Shuffle each set-aside [[Artifact]] asset and place them underneath it as a stack. \nTillinghast Esoterica is connected to the location from which it was drawn, and vice versa. \n[fast]: Place clues on this location up to its clue value.","quantity":1,"shroud":4,"clues":3,"health_per_investigator":false,"victory":1,"traits":"Sanctum. Extradimensional.","real_traits":"Sanctum. Extradimensional.","illustrator":"Drazenka Kimpel","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"4635f3e0-91ab-4028-ac6f-1b7e22be5d0c","url":"https:\/\/arkhamdb.com\/card\/11685","imagesrc":"\/bundles\/cards\/11685.jpg","spoiler":1},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_doom_of_arkham_part_1","encounter_name":"The Doom of Arkham Part I","position":186,"exceptional":false,"myriad":false,"encounter_position":5,"code":"11686","name":"Randall Tillinghast","real_name":"Randall Tillinghast","subname":"Out for Your Blood","text":"Relentless. Retaliate. \nRandall Tillinghast cannot move and gets +1 fight and +1[per_investigator] health for each card beneath Tillinghast Esoterica.","real_text":"Relentless. Retaliate. \nRandall Tillinghast cannot move and gets +1 fight and +1[per_investigator] health for each card beneath Tillinghast Esoterica.","quantity":1,"health":1,"health_per_investigator":true,"enemy_damage":1,"enemy_horror":1,"enemy_fight":1,"enemy_evade":3,"victory":1,"traits":"Humanoid. Sorcerer. Elite.","real_traits":"Humanoid. Sorcerer. Elite.","flavor":"\"There is far more happening here than you could possibly comprehend.\"","illustrator":"Brian Valenzuela","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"7dfeaba5-a468-4cda-910a-7787e3cb2a26","url":"https:\/\/arkhamdb.com\/card\/11686","imagesrc":"\/bundles\/cards\/11686.jpg","spoiler":1},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_doom_of_arkham_part_2","encounter_name":"The Doom of Arkham Part II","position":189,"exceptional":false,"myriad":false,"encounter_position":2,"code":"11689","name":"The Doom of Arkham","real_name":"The Doom of Arkham","text":"<b>Forced<\/b> - When the enemy phase ends: Increase the flood level of Cthulhu's location and draw the top card of the Cthulhu deck.\n<b>Forced<\/b> - When the round ends: Each investigator at a fully flooded location takes 1 damage\/horror.","real_text":"<b>Forced<\/b> - When the enemy phase ends: Increase the flood level of Cthulhu's location and draw the top card of the Cthulhu deck.\n<b>Forced<\/b> - When the round ends: Each investigator at a fully flooded location takes 1 damage\/horror.","quantity":1,"doom":3,"health_per_investigator":false,"stage":1,"flavor":"\"Turning and turning in the widening gyre\nThe falcon cannot hear the falconer;\nThings fall apart; the centre cannot hold;\nMere anarchy is loosed upon the world...\"\n- W.B. Yeats, <i>\"The Second Coming\"<\/i>","illustrator":"Mauro Dal Bo","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Move Cthulhu to the nearest fully flooded location that is not [[Ruined]] and decrease that location's flood level. Discard each clue and attachment at that location, and swap it with its set-aside [[Ruined]] version, unrevealed side faceup.\nIf no location was swapped by this effect, draw the top card of the Cthulhu deck.\nIf there are 7 [[Ruined]] locations in play, each investigator is <b>killed<\/b>. Otherwise, place clues on each revealed location without <b>Victory X<\/b> up to its clue value. Shuffle 1 set-aside [[Star Spawn]] enemy into the encounter deck, along with the encounter discard pile.\nFlip this agenda.","back_flavor":"Floodwaters rise as Cthulhu and his denizens continue their assault. The fate of Arkham rests in your hands.","back_name":"Apr\u00e8s Moi, le D\u00e9luge...","octgn_id":"6e534e28-ecee-4e8c-9cf8-3c2dbb49782a","url":"https:\/\/arkhamdb.com\/card\/11689","imagesrc":"\/bundles\/cards\/11689.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/11689b.jpg"},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_doom_of_arkham_part_2","encounter_name":"The Doom of Arkham Part II","position":190,"exceptional":false,"myriad":false,"encounter_position":3,"code":"11690","name":"Fight Back!","real_name":"Fight Back!","text":"[fast] During an attack at your location, spend 1 clue: That attack deals +1 damage. (Max once per attack.)\n<b>Objective<\/b> - When the round ends, if there are 3 [[Cthulhu]] enemies in the victory display, advance.","real_text":"[fast] During an attack at your location, spend 1 clue: That attack deals +1 damage. (Max once per attack.)\n<b>Objective<\/b> - When the round ends, if there are 3 [[Cthulhu]] enemies in the victory display, advance.","quantity":1,"health_per_investigator":false,"stage":1,"flavor":"With the others at your side, you must make a final stand to save Arkham!","illustrator":"Mauro Dal Bo","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Return each [[Cthulhu]] enemy in the victory display to its place on the Cthulhu Board, non-[[Enraged]] side faceup.\nIncrease Cthulhu's Rage by 1. If Cthulhu's Rage is 4 or less, flip back to act 1a.\nOtherwise, if Cthulhu's Rage is 5 or more, <b>(\u2192R1)<\/b>.","back_flavor":"The ancient menace continues his rampage. Your attempts to draw his attention appear to be working. Perhaps if you hold out long enough, you can drive him out of Arkham... if only for now.","back_name":"A Desperate Struggle","octgn_id":"e9ab3738-84ee-4676-8be1-468c6d9714c3","url":"https:\/\/arkhamdb.com\/card\/11690","imagesrc":"\/bundles\/cards\/11690.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/11690b.jpg"},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_doom_of_arkham_part_2","encounter_name":"The Doom of Arkham Part II","position":191,"exceptional":false,"myriad":false,"encounter_position":4,"code":"11691a","name":"Banish Him!","real_name":"Banish Him!","text":"[fast] During an attack at your location, spend 1 clue: That attack deals +1 damage. (Max once per attack.)\n<b>Objective<\/b> - When the round ends, if there are 3 [[Cthulhu]] enemies in the victory display, advance.","real_text":"[fast] During an attack at your location, spend 1 clue: That attack deals +1 damage. (Max once per attack.)\n<b>Objective<\/b> - When the round ends, if there are 3 [[Cthulhu]] enemies in the victory display, advance.","quantity":1,"health_per_investigator":false,"stage":1,"flavor":"By drawing Cthulhu's anger, you and your allies may be able to devise a way to seal the ancient one away!","illustrator":"Mauro Dal Bo","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Return each [[Cthulhu]] enemy in the victory display to its place on the Cthulhu Board, non-[[Enraged]] side faceup.\nIncrease Cthulhu's Rage by 1. If Cthulhu's Rage is 3 or less, flip back to act 1a. Otherwise, if Cthulhu's Rage is 4 or more:\n- Set Cthulhu's Rage to 5 (4 instead if there are 1 or 2 investigators). Flip each [[Cthulhu]] enemy to its [[Enraged]] side, ignoring its <b>Forced<\/b> effect.\n- Place clues on each revealed location without <b>Victory X<\/b> up to its clue value.\n- In player order, each investigator may take control of 1 set-aside [[Ally]] story asset. They do not take up an ally slot for the remainder of this scenario.\n- Advance the act and agenda deck to The Final Seal special agenda and place 1 [per_investigator] doom on it. It is both the current act and the current agenda.","back_flavor":"The ancient menace continues his rampage. Your attempts to draw his attention appear to be working. Hopefully, you've bought Andy enough time to find a way to seal the ancient one away.","back_name":"The Hour is at Hand","octgn_id":"b33a2380-9db6-4bd8-9225-ae8c81e045d4:b2cc8d0d-cf7c-4eb2-8011-5ffa14b488db","url":"https:\/\/arkhamdb.com\/card\/11691a","imagesrc":"\/bundles\/cards\/11691a.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/11691ab.jpg"},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_doom_of_arkham_part_2","encounter_name":"The Doom of Arkham Part II","position":191,"exceptional":false,"myriad":false,"encounter_position":5,"code":"11691b","name":"The Final Seal","real_name":"The Final Seal","text":"[action] Spend 1 [per_investigator] clues, as a group, and place an [[Artifact]] asset you control in the victory display: Place 1 resource (<i>from the token pool<\/i>) on your location, as a sigil.\n<b>Forced<\/b> - When the enemy phase ends: Draw the top card of the Cthulhu deck.\n<b>Objective<\/b> - <i>Banish the awakened dreamer!<\/i> If each [[Cthulhu]] enemy is in the victory display and there are 5 locations with sigils on them, immediately advance.","real_text":"[action] Spend 1 [per_investigator] clues, as a group, and place an [[Artifact]] asset you control in the victory display: Place 1 resource (<i>from the token pool<\/i>) on your location, as a sigil.\n<b>Forced<\/b> - When the enemy phase ends: Draw the top card of the Cthulhu deck.\n<b>Objective<\/b> - <i>Banish the awakened dreamer!<\/i> If each [[Cthulhu]] enemy is in the victory display and there are 5 locations with sigils on them, immediately advance.","errata_date":{"date":"2025-07-11 00:00:00.000000","timezone_type":3,"timezone":"UTC"},"quantity":1,"doom":10,"health_per_investigator":false,"stage":2,"illustrator":"Mauro Dal Bo","is_unique":false,"permanent":false,"double_sided":true,"back_text":"If this agenda advanced by reaching its doom threshold, each investigator is defeated. Otherwise, if there are 5 or fewer [[Ruined]] locations in play, <b>(\u2192R2)<\/b> <i>(page 50)<\/i>. Otherwise, <b>(\u2192R3)<\/b> <i>(page 51)<\/i>.","back_flavor":"A quickening gale stirs the black water at Cthulhu's sagging legs. As glowing green sigils alight on the awful dead god's arms and legs, he looses an ear-splitting roar that shatters windows and shakes the very foundations of the city. Hunched over nearby, Andy intones a string of guttural words, holding one shaking hand over a glowing artifact. \"It's working!\" Ruby shouts.\nAnother roar. The sound of gunfire echoes across the water as the Arkham police try in vain to draw his attention. You look up to see the ancient one himself staring down at you, his eyes glowing a vivid crimson. The behemoth raises one clawed hand overhead to crush you like an insect.","back_name":"Ritual of Binding","url":"https:\/\/arkhamdb.com\/card\/11691b","imagesrc":"\/bundles\/cards\/11691b.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/11691bb.jpg"},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_doom_of_arkham_part_2","encounter_name":"The Doom of Arkham Part II","position":192,"exceptional":false,"myriad":false,"encounter_position":6,"code":"11692","name":"Northside","real_name":"Northside","subname":"Ruined","text":"Northside cannot be fully flooded.\n[action]: Test [willpower] (3). If you succeed, reveal the top 3 cards of the Cthulhu deck. You may discard 1 of them and place the rest back on top in any order. (Group limit once per round.)","real_text":"Northside cannot be fully flooded.\n[action]: Test [willpower] (3). If you succeed, reveal the top 3 cards of the Cthulhu deck. You may discard 1 of them and place the rest back on top in any order. (Group limit once per round.)","quantity":1,"shroud":4,"clues":1,"health_per_investigator":false,"traits":"Arkham. Ruined.","real_traits":"Arkham. Ruined.","illustrator":"Pixoloid Studios","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Northside cannot be fully flooded.","back_flavor":"Wrecked trains are scattered and askew on the tracks like a child's toys. A handful of factory workers emerge, dazed and frightened, to look up at the hulking form destroying their home.","octgn_id":"2ad2e9be-9820-4415-96f0-8d5b9bffbe99","url":"https:\/\/arkhamdb.com\/card\/11692","imagesrc":"\/bundles\/cards\/11692.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/11692b.jpg"},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_doom_of_arkham_part_2","encounter_name":"The Doom of Arkham Part II","position":193,"exceptional":false,"myriad":false,"encounter_position":7,"code":"11693","name":"Downtown","real_name":"Downtown","subname":"Ruined","text":"[reaction] When a [[Star Spawn]] enemy enters Downtown, spend 3 resources: Automatically evade that enemy.","real_text":"[reaction] When a [[Star Spawn]] enemy enters Downtown, spend 3 resources: Automatically evade that enemy.","quantity":1,"shroud":4,"clues":1,"health_per_investigator":false,"traits":"Arkham. Ruined.","real_traits":"Arkham. Ruined.","flavor":"A few socialites and club-goers stagger through the flooded streets, seemingly lost in dreams.","illustrator":"Pixoloid Studios","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"The rising fog lends the once-bustling streets an eerie calm. Behind closed doors, citizens lie in unnatural slumber, oblivious to the destruction unfolding outside.","octgn_id":"84132002-f36d-43a3-b34a-ef651982504b","url":"https:\/\/arkhamdb.com\/card\/11693","imagesrc":"\/bundles\/cards\/11693.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/11693b.jpg"},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_doom_of_arkham_part_2","encounter_name":"The Doom of Arkham Part II","position":194,"exceptional":false,"myriad":false,"encounter_position":8,"code":"11694","name":"Easttown","real_name":"Easttown","subname":"Ruined","text":"Easttown cannot be fully flooded.\n[action] Discard an [[Ally]] asset you control: Decrease this location's flood level and draw 3 cards. (Group limit once per game.)","real_text":"Easttown cannot be fully flooded.\n[action] Discard an [[Ally]] asset you control: Decrease this location's flood level and draw 3 cards. (Group limit once per game.)","quantity":1,"shroud":3,"clues":1,"health_per_investigator":false,"traits":"Arkham. Ruined.","real_traits":"Arkham. Ruined.","illustrator":"Pixoloid Studios","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Easttown cannot be fully flooded.","back_flavor":"Easttown is filled with the sound of hungry flames and the cries of the injured and the dying.","octgn_id":"c7ed282e-b2ca-4433-a611-2023066f0570","url":"https:\/\/arkhamdb.com\/card\/11694","imagesrc":"\/bundles\/cards\/11694.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/11694b.jpg"},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_doom_of_arkham_part_2","encounter_name":"The Doom of Arkham Part II","position":195,"exceptional":false,"myriad":false,"encounter_position":9,"code":"11695","name":"Miskatonic University","real_name":"Miskatonic University","subname":"Ruined","text":"Miskatonic University cannot be fully flooded.\n[action] Choose and discard up to 3 cards with [intellect] icons from your hand: For each card discarded in this way, heal 1 horror from an investigator or [[Ally]] asset at Miskatonic University. (Limit once per game.)","real_text":"Miskatonic University cannot be fully flooded.\n[action] Choose and discard up to 3 cards with [intellect] icons from your hand: For each card discarded in this way, heal 1 horror from an investigator or [[Ally]] asset at Miskatonic University. (Limit once per game.)","quantity":1,"shroud":5,"clues":1,"health_per_investigator":false,"traits":"Arkham. Ruined.","real_traits":"Arkham. Ruined.","illustrator":"Pixoloid Studios","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Miskatonic University cannot be fully flooded.","back_flavor":"Dark water invades every corner of the prestigious institution, drowning out decades of research and ruining countless precious tomes.","octgn_id":"198f9ef7-2dbe-4aac-8b18-5b6d9e85c3f4","url":"https:\/\/arkhamdb.com\/card\/11695","imagesrc":"\/bundles\/cards\/11695.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/11695b.jpg"},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_doom_of_arkham_part_2","encounter_name":"The Doom of Arkham Part II","position":196,"exceptional":false,"myriad":false,"encounter_position":10,"code":"11696","name":"Rivertown","real_name":"Rivertown","subname":"Ruined","text":"[action]: Test [agility] (3) or [intellect] (3) to attempt to open the emergency drain. If you succeed, decrease the flood level of this or an adjacent location. (Group limit once per game.)","real_text":"[action]: Test [agility] (3) or [intellect] (3) to attempt to open the emergency drain. If you succeed, decrease the flood level of this or an adjacent location. (Group limit once per game.)","quantity":1,"shroud":2,"clues":1,"health_per_investigator":false,"traits":"Arkham. Central. Ruined.","real_traits":"Arkham. Central. Ruined.","illustrator":"Pixoloid Studios","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"The docks along the river have been completely swept away. Only flooded warehouses and abandoned shops remain.","octgn_id":"2d797518-5fa0-4842-80d5-1663bac5ff20","url":"https:\/\/arkhamdb.com\/card\/11696","imagesrc":"\/bundles\/cards\/11696.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/11696b.jpg"},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_doom_of_arkham_part_2","encounter_name":"The Doom of Arkham Part II","position":197,"exceptional":false,"myriad":false,"encounter_position":11,"code":"11697","name":"St. Mary's Hospital","real_name":"St. Mary's Hospital","subname":"Ruined","text":"St. Mary's Hospital cannot be fully flooded.\n[reaction] After Cthulhu enters St. Mary's Hospital: Place up to 3 of your clues on this location. For each clue placed in this way, deal 1 damage to an enemy at this location. (Group limit once per game.)","real_text":"St. Mary's Hospital cannot be fully flooded.\n[reaction] After Cthulhu enters St. Mary's Hospital: Place up to 3 of your clues on this location. For each clue placed in this way, deal 1 damage to an enemy at this location. (Group limit once per game.)","quantity":1,"shroud":3,"clues":1,"health_per_investigator":false,"traits":"Arkham. Ruined.","real_traits":"Arkham. Ruined.","illustrator":"Pixoloid Studios","is_unique":false,"permanent":false,"double_sided":true,"back_text":"St. Mary's Hospital cannot be fully flooded.","back_flavor":"The raging fires threaten the hundreds of ailing patients in St. Mary's eastern ward. The few brave nurses and doctors who have not succumbed to the strange sleeping sickness work through the night to keep their patients safe.","octgn_id":"f8fbaedc-6a27-4879-9eae-d61e40f7b7c2","url":"https:\/\/arkhamdb.com\/card\/11697","imagesrc":"\/bundles\/cards\/11697.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/11697b.jpg"},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_doom_of_arkham_part_2","encounter_name":"The Doom of Arkham Part II","position":198,"exceptional":false,"myriad":false,"encounter_position":12,"code":"11698","name":"Southside","real_name":"Southside","subname":"Ruined","text":"[action] Choose an [[Item]] asset in your discard pile and add it to your hand. (Group limit once per game.)","real_text":"[action] Choose an [[Item]] asset in your discard pile and add it to your hand. (Group limit once per game.)","quantity":1,"shroud":3,"clues":1,"health_per_investigator":false,"traits":"Arkham. Ruined.","real_traits":"Arkham. Ruined.","flavor":"The old family homes of Southside have been reduced to splinters.","illustrator":"Pixoloid Studios","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"The neighborhood's dense infrastructure makes it an easy target. Burning buildings cast flickering shadows on the flooded streets.","octgn_id":"48d6df29-2888-4db3-ac01-da0a79b842c4","url":"https:\/\/arkhamdb.com\/card\/11698","imagesrc":"\/bundles\/cards\/11698.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/11698b.jpg"},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_doom_of_arkham_part_2","encounter_name":"The Doom of Arkham Part II","position":199,"exceptional":false,"myriad":false,"encounter_position":13,"code":"11699","name":"Western Rooftops","real_name":"Western Rooftops","text":"Western Rooftops cannot be flooded and sigils cannot be placed on it.\nNorthside, Miskatonic University, and St. Mary's Hospital are connected to Western Rooftops, and vice versa.\nWhile you are at Western Rooftops, you may fight and evade enemies at connecting locations as if you were at their location.","real_text":"Western Rooftops cannot be flooded and sigils cannot be placed on it.\nNorthside, Miskatonic University, and St. Mary's Hospital are connected to Western Rooftops, and vice versa.\nWhile you are at Western Rooftops, you may fight and evade enemies at connecting locations as if you were at their location.","quantity":1,"shroud":3,"clues":1,"health_per_investigator":false,"traits":"Arkham. Rooftop.","real_traits":"Arkham. Rooftop.","illustrator":"Pixoloid Studios","is_unique":false,"permanent":false,"double_sided":true,"back_text":"As an additional cost to enter Western Rooftops, you must spend 1 [per_investigator] clues, as a group.\nWestern Rooftops cannot be flooded.\nNorthside, Miskatonic University, and St. Mary's Hospital are connected to Western Rooftops, and vice versa.","octgn_id":"3bb82ef5-da66-426e-9324-2ae58316d8b6","url":"https:\/\/arkhamdb.com\/card\/11699","imagesrc":"\/bundles\/cards\/11699.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/11699b.jpg"},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_doom_of_arkham_part_2","encounter_name":"The Doom of Arkham Part II","position":200,"exceptional":false,"myriad":false,"encounter_position":14,"code":"11700","name":"Eastern Rooftops","real_name":"Eastern Rooftops","text":"Eastern Rooftops cannot be flooded and sigils cannot be placed on it.\nEasttown, Rivertown, and Southside are connected to Eastern Rooftops, and vice versa.\nWhile you are at Eastern Rooftops, you may fight and evade enemies at connecting locations as if you were at their location.","real_text":"Eastern Rooftops cannot be flooded and sigils cannot be placed on it.\nEasttown, Rivertown, and Southside are connected to Eastern Rooftops, and vice versa.\nWhile you are at Eastern Rooftops, you may fight and evade enemies at connecting locations as if you were at their location.","quantity":1,"shroud":3,"clues":1,"health_per_investigator":false,"traits":"Arkham. Rooftop.","real_traits":"Arkham. Rooftop.","illustrator":"Pixoloid Studios","is_unique":false,"permanent":false,"double_sided":true,"back_text":"As an additional cost to enter Eastern Rooftops, you must spend 1 [per_investigator] clues, as a group.\nEastern Rooftops cannot be flooded.\nEasttown, Rivertown, and Southside are connected to Eastern Rooftops, and vice versa.","octgn_id":"a7b6f379-bfe7-4009-ab55-85916b032939","url":"https:\/\/arkhamdb.com\/card\/11700","imagesrc":"\/bundles\/cards\/11700.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/11700b.jpg"},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_doom_of_arkham_part_2","encounter_name":"The Doom of Arkham Part II","position":201,"exceptional":false,"myriad":false,"encounter_position":15,"code":"11701","name":"Cthulhu","real_name":"Cthulhu","subname":"Ancient Evil","text":"Each [[Cthulhu]] enemy on the Cthulhu Board shares this enemy's [[Traits]], text box, and location.\nMassive. Patrol (nearest location that can be flooded). Cannot make attacks of opportunity.","real_text":"Each [[Cthulhu]] enemy on the Cthulhu Board shares this enemy's [[Traits]], text box, and location.\nMassive. Patrol (nearest location that can be flooded). Cannot make attacks of opportunity.","quantity":1,"health":-3,"health_per_investigator":false,"enemy_fight":-3,"enemy_evade":-3,"traits":"Ancient One. Elite.","real_traits":"Ancient One. Elite.","illustrator":"JB Casacop","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"5500dc2b-3180-461a-8329-fbdb6830bfd6","url":"https:\/\/arkhamdb.com\/card\/11701","imagesrc":"\/bundles\/cards\/11701.jpg","spoiler":1},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_doom_of_arkham_part_2","encounter_name":"The Doom of Arkham Part II","linked_to_code":"11702b","linked_to_name":"Cthulhu","position":202,"exceptional":false,"myriad":false,"encounter_position":16,"code":"11702","name":"Cthulhu","real_name":"Cthulhu","subname":"Hoary Wings","text":"Alert. <b>Prey<\/b> - Highest [agility].\nX is Cthulhu's Rage. Cannot be damaged, defeated, or exhausted.\n[reaction] After you successfully fight or evade this enemy: Flip it to its [[Enraged]] side.","real_text":"Alert. <b>Prey<\/b> - Highest [agility].\nX is Cthulhu's Rage. Cannot be damaged, defeated, or exhausted.\n[reaction] After you successfully fight or evade this enemy: Flip it to its [[Enraged]] side.","quantity":1,"health_per_investigator":false,"enemy_damage":1,"enemy_horror":1,"enemy_fight":-2,"enemy_evade":-2,"victory":2,"traits":"Cthulhu. Elite.","real_traits":"Cthulhu. Elite.","illustrator":"JB Casacop","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"e0075ae5-290c-44d5-90d8-f687728295f7","url":"https:\/\/arkhamdb.com\/card\/11702","imagesrc":"\/bundles\/cards\/11702.jpg","spoiler":1,"linked_card":{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_doom_of_arkham_part_2","encounter_name":"The Doom of Arkham Part II","id":5472,"position":202,"exceptional":false,"myriad":false,"encounter_position":16,"code":"11702b","name":"Cthulhu","real_name":"Cthulhu","subname":"Hoary Wings","bonded_to":null,"bonded_count":null,"cost":null,"text":"<p>Alert. <b>Prey<\/b> - Highest <span class=\"icon-agility\" title=\"Agility\"><\/span>.<\/p><p>X is Cthulhu's Rage. Cannot be exhausted.<\/p><p><b>Forced<\/b> - After you flip this enemy to this side: Draw the top card of the Cthulhu deck.<\/p><p><span class=\"icon-reaction\" title=\"Reaction\"><\/span> After you evade this enemy: Deal 1 damage to it.<\/p>","customization_text":null,"customization_change":null,"real_text":"Alert. <b>Prey<\/b> - Highest [agility].\nX is Cthulhu's Rage. Cannot be exhausted.\n<b>Forced<\/b> - After you flip this enemy to this side: Draw the top card of the Cthulhu deck.\n[reaction] After you evade this enemy: Deal 1 damage to it.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":-2,"health_per_investigator":false,"sanity":null,"enemy_damage":1,"enemy_horror":1,"enemy_fight":-2,"enemy_evade":-2,"victory":2,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":null,"stage":null,"traits":"Cthulhu. Enraged. Elite.","real_traits":"Cthulhu. Enraged. Elite.","tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"","illustrator":"JB Casacop","is_unique":true,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/11702b","imagesrc":null,"spoiler":1}},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_doom_of_arkham_part_2","encounter_name":"The Doom of Arkham Part II","position":202,"exceptional":false,"myriad":false,"encounter_position":16,"code":"11702b","name":"Cthulhu","real_name":"Cthulhu","subname":"Hoary Wings","text":"Alert. <b>Prey<\/b> - Highest [agility].\nX is Cthulhu's Rage. Cannot be exhausted.\n<b>Forced<\/b> - After you flip this enemy to this side: Draw the top card of the Cthulhu deck.\n[reaction] After you evade this enemy: Deal 1 damage to it.","real_text":"Alert. <b>Prey<\/b> - Highest [agility].\nX is Cthulhu's Rage. Cannot be exhausted.\n<b>Forced<\/b> - After you flip this enemy to this side: Draw the top card of the Cthulhu deck.\n[reaction] After you evade this enemy: Deal 1 damage to it.","quantity":1,"health":-2,"health_per_investigator":false,"enemy_damage":1,"enemy_horror":1,"enemy_fight":-2,"enemy_evade":-2,"victory":2,"traits":"Cthulhu. Enraged. Elite.","real_traits":"Cthulhu. Enraged. Elite.","illustrator":"JB Casacop","is_unique":true,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/11702b","spoiler":1},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_doom_of_arkham_part_2","encounter_name":"The Doom of Arkham Part II","linked_to_code":"11703b","linked_to_name":"Cthulhu","position":203,"exceptional":false,"myriad":false,"encounter_position":17,"code":"11703","name":"Cthulhu","real_name":"Cthulhu","subname":"Fierce Visage","text":"Alert. Retaliate. <b>Prey<\/b> - Highest [willpower].\nX is Cthulhu's Rage. Cannot be damaged, defeated, or exhausted.\n[reaction] After you successfully fight or evade this enemy: Flip it to its [[Enraged]] side.","real_text":"Alert. Retaliate. <b>Prey<\/b> - Highest [willpower].\nX is Cthulhu's Rage. Cannot be damaged, defeated, or exhausted.\n[reaction] After you successfully fight or evade this enemy: Flip it to its [[Enraged]] side.","quantity":1,"health_per_investigator":false,"enemy_horror":1,"enemy_fight":-2,"enemy_evade":-2,"victory":5,"traits":"Cthulhu. Elite.","real_traits":"Cthulhu. Elite.","illustrator":"JB Casacop","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"0ab9e4a8-cbbf-4023-8c0a-0d09e78646a6","url":"https:\/\/arkhamdb.com\/card\/11703","imagesrc":"\/bundles\/cards\/11703.jpg","spoiler":1,"linked_card":{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_doom_of_arkham_part_2","encounter_name":"The Doom of Arkham Part II","id":5474,"position":203,"exceptional":false,"myriad":false,"encounter_position":17,"code":"11703b","name":"Cthulhu","real_name":"Cthulhu","subname":"Fierce Visage","bonded_to":null,"bonded_count":null,"cost":null,"text":"<p>Alert. Retaliate. <b>Prey<\/b> - Highest <span class=\"icon-willpower\" title=\"Willpower\"><\/span>.<\/p><p>X is Cthulhu's Rage. Cannot be exhausted.<\/p><p><b>Forced<\/b> - After you flip this enemy to this side: Discard 1 card at random from your hand.<\/p><p><span class=\"icon-reaction\" title=\"Reaction\"><\/span> After you evade this enemy: Deal 1 damage to it.<\/p>","customization_text":null,"customization_change":null,"real_text":"Alert. Retaliate. <b>Prey<\/b> - Highest [willpower].\nX is Cthulhu's Rage. Cannot be exhausted.\n<b>Forced<\/b> - After you flip this enemy to this side: Discard 1 card at random from your hand.\n[reaction] After you evade this enemy: Deal 1 damage to it.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":-2,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":1,"enemy_fight":-2,"enemy_evade":-2,"victory":5,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":null,"stage":null,"traits":"Cthulhu. Enraged. Elite.","real_traits":"Cthulhu. Enraged. Elite.","tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"","illustrator":"JB Casacop","is_unique":true,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/11703b","imagesrc":null,"spoiler":1}},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_doom_of_arkham_part_2","encounter_name":"The Doom of Arkham Part II","position":203,"exceptional":false,"myriad":false,"encounter_position":17,"code":"11703b","name":"Cthulhu","real_name":"Cthulhu","subname":"Fierce Visage","text":"Alert. Retaliate. <b>Prey<\/b> - Highest [willpower].\nX is Cthulhu's Rage. Cannot be exhausted.\n<b>Forced<\/b> - After you flip this enemy to this side: Discard 1 card at random from your hand.\n[reaction] After you evade this enemy: Deal 1 damage to it.","real_text":"Alert. Retaliate. <b>Prey<\/b> - Highest [willpower].\nX is Cthulhu's Rage. Cannot be exhausted.\n<b>Forced<\/b> - After you flip this enemy to this side: Discard 1 card at random from your hand.\n[reaction] After you evade this enemy: Deal 1 damage to it.","quantity":1,"health":-2,"health_per_investigator":false,"enemy_horror":1,"enemy_fight":-2,"enemy_evade":-2,"victory":5,"traits":"Cthulhu. Enraged. Elite.","real_traits":"Cthulhu. Enraged. Elite.","illustrator":"JB Casacop","is_unique":true,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/11703b","spoiler":1},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_doom_of_arkham_part_2","encounter_name":"The Doom of Arkham Part II","linked_to_code":"11704b","linked_to_name":"Cthulhu","position":204,"exceptional":false,"myriad":false,"encounter_position":18,"code":"11704","name":"Cthulhu","real_name":"Cthulhu","subname":"Wicked Claw","text":"Retaliate. <b>Prey<\/b> - Highest [combat].\nX is Cthulhu's Rage. Cannot be damaged, defeated, or exhausted.\n[reaction] After you successfully fight or evade this enemy: Flip it to its [[Enraged]] side.","real_text":"Retaliate. <b>Prey<\/b> - Highest [combat].\nX is Cthulhu's Rage. Cannot be damaged, defeated, or exhausted.\n[reaction] After you successfully fight or evade this enemy: Flip it to its [[Enraged]] side.","quantity":1,"health_per_investigator":false,"enemy_damage":1,"enemy_fight":-2,"enemy_evade":-2,"victory":2,"traits":"Cthulhu. Elite.","real_traits":"Cthulhu. Elite.","illustrator":"JB Casacop","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"39637799-7e3b-4815-b6d8-881f624b9955","url":"https:\/\/arkhamdb.com\/card\/11704","imagesrc":"\/bundles\/cards\/11704.jpg","spoiler":1,"linked_card":{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_doom_of_arkham_part_2","encounter_name":"The Doom of Arkham Part II","id":5476,"position":204,"exceptional":false,"myriad":false,"encounter_position":18,"code":"11704b","name":"Cthulhu","real_name":"Cthulhu","subname":"Wicked Claw","bonded_to":null,"bonded_count":null,"cost":null,"text":"<p>Retaliate. <b>Prey<\/b> - Highest <span class=\"icon-combat\" title=\"Combat\"><\/span>.<\/p><p>X is Cthulhu's Rage. Cannot be exhausted.<\/p><p><b>Forced<\/b> - After you flip this enemy to this side: Place 1 doom on it.<\/p><p><span class=\"icon-reaction\" title=\"Reaction\"><\/span> After you evade this enemy: Deal 1 damage to it.<\/p>","customization_text":null,"customization_change":null,"real_text":"Retaliate. <b>Prey<\/b> - Highest [combat].\nX is Cthulhu's Rage. Cannot be exhausted.\n<b>Forced<\/b> - After you flip this enemy to this side: Place 1 doom on it.\n[reaction] After you evade this enemy: Deal 1 damage to it.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":-2,"health_per_investigator":false,"sanity":null,"enemy_damage":1,"enemy_horror":null,"enemy_fight":-2,"enemy_evade":-2,"victory":2,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":null,"stage":null,"traits":"Cthulhu. Enraged. Elite.","real_traits":"Cthulhu. Enraged. Elite.","tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"","illustrator":"JB Casacop","is_unique":true,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/11704b","imagesrc":null,"spoiler":1}},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_doom_of_arkham_part_2","encounter_name":"The Doom of Arkham Part II","position":204,"exceptional":false,"myriad":false,"encounter_position":18,"code":"11704b","name":"Cthulhu","real_name":"Cthulhu","subname":"Wicked Claw","text":"Retaliate. <b>Prey<\/b> - Highest [combat].\nX is Cthulhu's Rage. Cannot be exhausted.\n<b>Forced<\/b> - After you flip this enemy to this side: Place 1 doom on it.\n[reaction] After you evade this enemy: Deal 1 damage to it.","real_text":"Retaliate. <b>Prey<\/b> - Highest [combat].\nX is Cthulhu's Rage. Cannot be exhausted.\n<b>Forced<\/b> - After you flip this enemy to this side: Place 1 doom on it.\n[reaction] After you evade this enemy: Deal 1 damage to it.","quantity":1,"health":-2,"health_per_investigator":false,"enemy_damage":1,"enemy_fight":-2,"enemy_evade":-2,"victory":2,"traits":"Cthulhu. Enraged. Elite.","real_traits":"Cthulhu. Enraged. Elite.","illustrator":"JB Casacop","is_unique":true,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/11704b","spoiler":1},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_doom_of_arkham_part_2","encounter_name":"The Doom of Arkham Part II","position":205,"exceptional":false,"myriad":false,"encounter_position":19,"code":"11705","name":"Ruthless Charge","real_name":"Ruthless Charge","text":"<b>If Cthulhu <i>(Hoary Wings)<\/i> is in play:<\/b>\nEach investigator at Cthulhu's location discards one card from hand at random.\n<b>If Cthulhu <i>(Fierce Visage)<\/i> is in play:<\/b>\nCthulhu <i>(Fierce Visage)<\/i> attacks the investigator with the highest [willpower] at Chulhu's location. If no attack was made, the investigator with the highest [willpower] draws the top card of the encounter deck. That card's effects cannot be canceled and it loses surge.\n<b>If Cthulhu <i>(Wicked Claw)<\/i> is in play:<\/b>\nThe investigator with the highest [combat] at Cthulhu's location must test [combat] (X), where X is Cthulhu's Rage. If they fail, Cthulhu <i>(Wicked Claw)<\/i> attacks them.","real_text":"<b>If Cthulhu <i>(Hoary Wings)<\/i> is in play:<\/b>\nEach investigator at Cthulhu's location discards one card from hand at random.\n<b>If Cthulhu <i>(Fierce Visage)<\/i> is in play:<\/b>\nCthulhu <i>(Fierce Visage)<\/i> attacks the investigator with the highest [willpower] at Chulhu's location. If no attack was made, the investigator with the highest [willpower] draws the top card of the encounter deck. That card's effects cannot be canceled and it loses surge.\n<b>If Cthulhu <i>(Wicked Claw)<\/i> is in play:<\/b>\nThe investigator with the highest [combat] at Cthulhu's location must test [combat] (X), where X is Cthulhu's Rage. If they fail, Cthulhu <i>(Wicked Claw)<\/i> attacks them.","quantity":2,"health_per_investigator":false,"is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"8dc90308-2755-46bf-87ab-c4822b59c19a","url":"https:\/\/arkhamdb.com\/card\/11705","imagesrc":"\/bundles\/cards\/11705.jpg","spoiler":1},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_doom_of_arkham_part_2","encounter_name":"The Doom of Arkham Part II","position":206,"exceptional":false,"myriad":false,"encounter_position":21,"code":"11706","name":"Hurricane Force","real_name":"Hurricane Force","text":"<b>If Cthulhu <i>(Hoary Wings)<\/i> is in play:<\/b>\nResolve Cthulhu's patrol keyword an additional time.\n<b>If Cthulhu <i>(Fierce Visage)<\/i> is in play:<\/b>\nThe nearest investigator to Cthulhu must test [willpower] (X), where X is Cthulhu's Rage. If that investigator fails, Cthulhu <i>(Fierce Visage)<\/i> attacks them.\n<b>If Cthulhu <i>(Wicked Claw)<\/i> is in play:<\/b>\nChoose an investigator at Cthulhu's location to test [agility] (X), where X is Cthulhu's Rage. If that investigator fails, they must either increase the flood level of Cthulhu's location, or take 1 damage or 1 horror.","real_text":"<b>If Cthulhu <i>(Hoary Wings)<\/i> is in play:<\/b>\nResolve Cthulhu's patrol keyword an additional time.\n<b>If Cthulhu <i>(Fierce Visage)<\/i> is in play:<\/b>\nThe nearest investigator to Cthulhu must test [willpower] (X), where X is Cthulhu's Rage. If that investigator fails, Cthulhu <i>(Fierce Visage)<\/i> attacks them.\n<b>If Cthulhu <i>(Wicked Claw)<\/i> is in play:<\/b>\nChoose an investigator at Cthulhu's location to test [agility] (X), where X is Cthulhu's Rage. If that investigator fails, they must either increase the flood level of Cthulhu's location, or take 1 damage or 1 horror.","quantity":2,"health_per_investigator":false,"is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"bb0f9a43-1be8-441a-a1e4-be7b29df5d71","url":"https:\/\/arkhamdb.com\/card\/11706","imagesrc":"\/bundles\/cards\/11706.jpg","spoiler":1},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_doom_of_arkham_part_2","encounter_name":"The Doom of Arkham Part II","position":207,"exceptional":false,"myriad":false,"encounter_position":23,"code":"11707","name":"Dire Gale","real_name":"Dire Gale","text":"<b>If Cthulhu <i>(Hoary Wings)<\/i> is in play:<\/b>\nEach investigator at Cthulhu's location discards 1 card at random from hand. Resolve Cthulhu's patrol keyword an additional time.\n<b>If Cthulhu <i>(Fierce Visage)<\/i> is in play:<\/b>\nThe investigator with the highest [willpower] tests [willpower] (X), where X is Cthulhu's Rage. If they fail, they must either take 1 horror, or choose and discard a non-story asset they control.\n<b>If Cthulhu <i>(Wicked Claw)<\/i> is in play:<\/b>\nIf Cthulhu did not move via his patrol keyword this round, Cthulhu <i>(Wicked Claw)<\/i> attacks each investigator at its location.","real_text":"<b>If Cthulhu <i>(Hoary Wings)<\/i> is in play:<\/b>\nEach investigator at Cthulhu's location discards 1 card at random from hand. Resolve Cthulhu's patrol keyword an additional time.\n<b>If Cthulhu <i>(Fierce Visage)<\/i> is in play:<\/b>\nThe investigator with the highest [willpower] tests [willpower] (X), where X is Cthulhu's Rage. If they fail, they must either take 1 horror, or choose and discard a non-story asset they control.\n<b>If Cthulhu <i>(Wicked Claw)<\/i> is in play:<\/b>\nIf Cthulhu did not move via his patrol keyword this round, Cthulhu <i>(Wicked Claw)<\/i> attacks each investigator at its location.","quantity":2,"health_per_investigator":false,"is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"2d0491a2-5803-48c8-aa1c-a04fb4177a50","url":"https:\/\/arkhamdb.com\/card\/11707","imagesrc":"\/bundles\/cards\/11707.jpg","spoiler":1},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_doom_of_arkham_part_2","encounter_name":"The Doom of Arkham Part II","position":208,"exceptional":false,"myriad":false,"encounter_position":25,"code":"11708","name":"Dreadsight","real_name":"Dreadsight","text":"<b>If Cthulhu <i>(Hoary Wings)<\/i> is in play:<\/b>\nThe investigator with the highest [agility] tests [agility] (X), where X is Cthulhu's Rage. If they fail, they take 1 damage or 1 horror.\n<b>If Cthulhu <i>(Fierce Visage)<\/i> is in play:<\/b>\nEach investigator at Cthulhu's location loses 2 resources.\n<b>If Cthulhu <i>(Wicked Claw)<\/i> is in play:<\/b>\nThe investigators must decide, as a group:\n- Each investigator loses 1 action during their next turn.\n- Cthulhu <i>(Wicked Claw)<\/i> attacks each investigator at its location.\n- Each investigator takes 1 direct horror.","real_text":"<b>If Cthulhu <i>(Hoary Wings)<\/i> is in play:<\/b>\nThe investigator with the highest [agility] tests [agility] (X), where X is Cthulhu's Rage. If they fail, they take 1 damage or 1 horror.\n<b>If Cthulhu <i>(Fierce Visage)<\/i> is in play:<\/b>\nEach investigator at Cthulhu's location loses 2 resources.\n<b>If Cthulhu <i>(Wicked Claw)<\/i> is in play:<\/b>\nThe investigators must decide, as a group:\n- Each investigator loses 1 action during their next turn.\n- Cthulhu <i>(Wicked Claw)<\/i> attacks each investigator at its location.\n- Each investigator takes 1 direct horror.","quantity":2,"health_per_investigator":false,"is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"20232d6c-496e-4777-9a4b-63341d988616","url":"https:\/\/arkhamdb.com\/card\/11708","imagesrc":"\/bundles\/cards\/11708.jpg","spoiler":1},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_doom_of_arkham_part_2","encounter_name":"The Doom of Arkham Part II","position":209,"exceptional":false,"myriad":false,"encounter_position":27,"code":"11709","name":"Demolition","real_name":"Demolition","text":"Place 1 damage token on the [[Rooftop]] location nearest to Cthulhu, as a ruin token. If there are 2 or more ruin tokens on that location,each investigator is <b>killed<\/b> and each enemy at that location is discarded. Then, remove that location and this card from the game.\nOtherwise, shuffle this card into the Cthulhu deck along with the Cthulhu discard pile.","real_text":"Place 1 damage token on the [[Rooftop]] location nearest to Cthulhu, as a ruin token. If there are 2 or more ruin tokens on that location,each investigator is <b>killed<\/b> and each enemy at that location is discarded. Then, remove that location and this card from the game.\nOtherwise, shuffle this card into the Cthulhu deck along with the Cthulhu discard pile.","quantity":1,"health_per_investigator":false,"is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"50e046cb-12b2-4cd7-ad8b-801f75ee6022","url":"https:\/\/arkhamdb.com\/card\/11709","imagesrc":"\/bundles\/cards\/11709.jpg","spoiler":1},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_doom_of_arkham_part_2","encounter_name":"The Doom of Arkham Part II","position":210,"exceptional":false,"myriad":false,"encounter_position":28,"code":"11710","name":"Fifth Eye","real_name":"Fifth Eye","text":"Put this card into play next to the agenda deck.\n<b>Forced<\/b> - When the investigation phase ends: Place 1 doom on an enemy on the Cthulhu Board with no doom on it and discard this card.","real_text":"Put this card into play next to the agenda deck.\n<b>Forced<\/b> - When the investigation phase ends: Place 1 doom on an enemy on the Cthulhu Board with no doom on it and discard this card.","quantity":1,"health_per_investigator":false,"is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"47df94e6-9c41-4f0f-bc99-13474555e913","url":"https:\/\/arkhamdb.com\/card\/11710","imagesrc":"\/bundles\/cards\/11710.jpg","spoiler":1},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_doom_of_arkham_part_2","encounter_name":"The Doom of Arkham Part II","position":211,"exceptional":false,"myriad":false,"encounter_position":29,"code":"11711","name":"Seismic Stomp","real_name":"Seismic Stomp","text":"If there are no investigators at Cthulhu's location, discard this card and draw the top card of the Cthulhu deck.\nOtherwise, each investigator at Cthulhu's location tests [agility] or [willpower] (X), where X is Cthulhu's Rage. If they fail, they must either take 1 damage\/horror, or discard 1 card from their hand at random.","real_text":"If there are no investigators at Cthulhu's location, discard this card and draw the top card of the Cthulhu deck.\nOtherwise, each investigator at Cthulhu's location tests [agility] or [willpower] (X), where X is Cthulhu's Rage. If they fail, they must either take 1 damage\/horror, or discard 1 card from their hand at random.","quantity":2,"health_per_investigator":false,"is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"57d1ad23-1322-4c29-b4e8-c6a777233cb9","url":"https:\/\/arkhamdb.com\/card\/11711","imagesrc":"\/bundles\/cards\/11711.jpg","spoiler":1},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_doom_of_arkham_part_2","encounter_name":"The Doom of Arkham Part II","position":212,"exceptional":false,"myriad":false,"encounter_position":31,"code":"11712","name":"Eldritch Call","real_name":"Eldritch Call","text":"If there are no investigators at Cthulhu's location, discard this card and draw the top card of the Cthulhu deck.\nOtherwise, each investigator at Cthulhu's location tests [willpower] (X), where X is Cthulhu's Rage. If 1 or more investigators fail, discard cards from the top of the encounter deck until an enemy is discarded and spawn it at Cthulhu's location.","real_text":"If there are no investigators at Cthulhu's location, discard this card and draw the top card of the Cthulhu deck.\nOtherwise, each investigator at Cthulhu's location tests [willpower] (X), where X is Cthulhu's Rage. If 1 or more investigators fail, discard cards from the top of the encounter deck until an enemy is discarded and spawn it at Cthulhu's location.","quantity":2,"health_per_investigator":false,"is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"3838ca15-7773-4fae-90a5-a4d3e8e8c571","url":"https:\/\/arkhamdb.com\/card\/11712","imagesrc":"\/bundles\/cards\/11712.jpg","spoiler":1},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_doom_of_arkham_part_2","encounter_name":"The Doom of Arkham Part II","position":213,"exceptional":false,"myriad":false,"encounter_position":33,"code":"11713","name":"Psychic Rebuke","real_name":"Psychic Rebuke","text":"If there are no [[Cthulhu]] enemies in the victory display, discard this card and draw the top card of the Cthulhu deck.\nOtherwise, choose an investigator to test [willpower] (X), where X is Cthulhu's Rage. If they fail, choose a [[Cthulhu]] enemy in the victory display and return it to the Cthulhu board, [[Enraged]] side faceup.","real_text":"If there are no [[Cthulhu]] enemies in the victory display, discard this card and draw the top card of the Cthulhu deck.\nOtherwise, choose an investigator to test [willpower] (X), where X is Cthulhu's Rage. If they fail, choose a [[Cthulhu]] enemy in the victory display and return it to the Cthulhu board, [[Enraged]] side faceup.","quantity":1,"health_per_investigator":false,"is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"81e1e9a1-f2c1-46dc-98f3-ddcdefc20105","url":"https:\/\/arkhamdb.com\/card\/11713","imagesrc":"\/bundles\/cards\/11713.jpg","spoiler":1},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_doom_of_arkham_part_2","encounter_name":"The Doom of Arkham Part II","position":214,"exceptional":false,"myriad":false,"encounter_position":34,"code":"11714","name":"Rising Tides","real_name":"Rising Tides","text":"Decrease the flood level of Cthulhu's location and choose another location (with an investigator, if able) that can have its flood level increased. Increase the flood level of the chosen location.\nEach investigator at a fully flooded location tests [agility] (X), where X is Cthulhu's Rage. If they fail, they must either take 1 damage or discard a non-story asset they control.","real_text":"Decrease the flood level of Cthulhu's location and choose another location (with an investigator, if able) that can have its flood level increased. Increase the flood level of the chosen location.\nEach investigator at a fully flooded location tests [agility] (X), where X is Cthulhu's Rage. If they fail, they must either take 1 damage or discard a non-story asset they control.","quantity":2,"health_per_investigator":false,"is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"ceb39652-8289-46e2-9b93-767ae1a1a5ff","url":"https:\/\/arkhamdb.com\/card\/11714","imagesrc":"\/bundles\/cards\/11714.jpg","spoiler":1},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_doom_of_arkham_part_2","encounter_name":"The Doom of Arkham Part II","position":215,"exceptional":false,"myriad":false,"encounter_position":36,"code":"11715","name":"Hope Fades","real_name":"Hope Fades","text":"Put this card into play next to the agenda deck. Search the chaos bag and all in- and out-of-play areas for the [elder_sign] token and seal it on this card. (If you cannot, search the chaos bag for the numbered token with the highest positive value and seal it on this card instead.)\n<b>Forced<\/b> - When the act advances: Discard this card <i>(release the token sealed here)<\/i>.","real_text":"Put this card into play next to the agenda deck. Search the chaos bag and all in- and out-of-play areas for the [elder_sign] token and seal it on this card. (If you cannot, search the chaos bag for the numbered token with the highest positive value and seal it on this card instead.)\n<b>Forced<\/b> - When the act advances: Discard this card <i>(release the token sealed here)<\/i>.","quantity":1,"health_per_investigator":false,"is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"a0e7f3c6-7f0b-4620-98e2-9e74aa247dbf","url":"https:\/\/arkhamdb.com\/card\/11715","imagesrc":"\/bundles\/cards\/11715.jpg","spoiler":1},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_doom_of_arkham_part_2","encounter_name":"The Doom of Arkham Part II","position":216,"exceptional":false,"myriad":false,"encounter_position":37,"code":"11716","name":"Lay Waste","real_name":"Lay Waste","text":"<b>Revelation<\/b> - Test [agility] (X), where X is Cthulhu's Rage. If you fail, take 2 damage.","real_text":"<b>Revelation<\/b> - Test [agility] (X), where X is Cthulhu's Rage. If you fail, take 2 damage.","quantity":2,"health_per_investigator":false,"traits":"Hazard.","real_traits":"Hazard.","flavor":"Arkham will never be the same. The ancient creature tosses trees, houses, and vehicles aside as if they were made of paper.","illustrator":"Andreas Zafiratos","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"0ccfc5ba-d94f-4ec6-b28a-95a85a837544","url":"https:\/\/arkhamdb.com\/card\/11716","imagesrc":"\/bundles\/cards\/11716.jpg","spoiler":1},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_doom_of_arkham_part_2","encounter_name":"The Doom of Arkham Part II","position":217,"exceptional":false,"myriad":false,"encounter_position":39,"code":"11717","name":"Eyes of Y'ch'lecht","real_name":"Eyes of Y'ch'lecht","text":"Peril.\n<b>Revelation<\/b> - Test [willpower] (X), where X is Cthulhu's Rage. If you fail, take 1 direct horror and discard 1 card at random from your hand.","real_text":"Peril.\n<b>Revelation<\/b> - Test [willpower] (X), where X is Cthulhu's Rage. If you fail, take 1 direct horror and discard 1 card at random from your hand.","quantity":2,"health_per_investigator":false,"traits":"Power.","real_traits":"Power.","flavor":"[tdc_rune_m] \u00b7 [tdc_rune_l][tdc_rune_k][tdc_rune_k] \u00b7 [tdc_rune_h][tdc_rune_x][tdc_rune_n] \u00b7 [tdc_rune_g][tdc_rune_m][tdc_rune_c][tdc_rune_b] \u00b7 [tdc_rune_o][tdc_rune_h] \u00b7 [tdc_rune_z][tdc_rune_s][tdc_rune_k][tdc_rune_d][tdc_rune_o][tdc_rune_m][tdc_rune_f][tdc_rune_e] \u00b7 [tdc_rune_k][tdc_rune_h][tdc_rune_k]","illustrator":"Brian Valenzuela","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"a2a61245-65aa-4046-bfb1-96f988adca30","url":"https:\/\/arkhamdb.com\/card\/11717","imagesrc":"\/bundles\/cards\/11717.jpg","spoiler":1},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_doom_of_arkham_part_2","encounter_name":"The Doom of Arkham Part II","position":219,"exceptional":false,"myriad":false,"encounter_position":41,"code":"11719","name":"Gross Plasticity","real_name":"Gross Plasticity","text":"Peril.\n<b>Revelation<\/b> - You must decide (choose one):\n- Place 1 doom on the current agenda. This effect can cause the agenda to advance.\n- Increase the flood level of your location.\n- Each investigator takes 1 damage or 1 horror.","real_text":"Peril.\n<b>Revelation<\/b> - You must decide (choose one):\n- Place 1 doom on the current agenda. This effect can cause the agenda to advance.\n- Increase the flood level of your location.\n- Each investigator takes 1 damage or 1 horror.","quantity":2,"health_per_investigator":false,"traits":"Power.","real_traits":"Power.","illustrator":"Rob Laskey","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"ce277c5e-584f-497e-90ce-8e8a8c004c41","url":"https:\/\/arkhamdb.com\/card\/11719","imagesrc":"\/bundles\/cards\/11719.jpg","spoiler":1},{"pack_code":"tdcc","pack_name":"The Drowned City Campaign Expansion","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"the_doom_of_arkham_part_2","encounter_name":"The Doom of Arkham Part II","position":220,"exceptional":false,"myriad":false,"encounter_position":43,"code":"11720","name":"Arkham Under Assault","real_name":"Arkham Under Assault","text":"<b>Revelation<\/b> - Each investigator tests [willpower] (X), where X is Cthulhu's Rage. If 1 or more investigators fail, draw the top card of the Cthulhu deck.","real_text":"<b>Revelation<\/b> - Each investigator tests [willpower] (X), where X is Cthulhu's Rage. If 1 or more investigators fail, draw the top card of the Cthulhu deck.","quantity":2,"health_per_investigator":false,"traits":"Scheme.","real_traits":"Scheme.","flavor":"[tdc_rune_l][tdc_rune_n][tdc_rune_j][tdc_rune_o][tdc_rune_m][tdc_rune_c] \u00b7 [tdc_rune_c][tdc_rune_x] \u00b7 [tdc_rune_o][tdc_rune_h] \u00b7 [tdc_rune_g][tdc_rune_m][tdc_rune_p][tdc_rune_p] \u00b7 [tdc_rune_c][tdc_rune_b][tdc_rune_k][tdc_rune_s][tdc_rune_k] \u00b7 [tdc_rune_m][tdc_rune_l] \u00b7 [tdc_rune_f][tdc_rune_x] \u00b7 [tdc_rune_k][tdc_rune_l][tdc_rune_u][tdc_rune_d][tdc_rune_q][tdc_rune_k]","illustrator":"Mauro Dal Bo","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"668fcf93-34ed-4fad-a5de-b1502b0d861c","url":"https:\/\/arkhamdb.com\/card\/11720","imagesrc":"\/bundles\/cards\/11720.jpg","spoiler":1},{"pack_code":"film_fatale","pack_name":"Film Fatale","type_code":"scenario","type_name":"Scenario","faction_code":"mythos","faction_name":"Mythos","encounter_code":"film_fatale","encounter_name":"Film Fatale","position":1,"exceptional":false,"myriad":false,"encounter_position":1,"code":"72001","name":"Film Fatale","real_name":"Film Fatale","text":"Standard\n[skull]: -X. X is 1 more than the current agenda number.\n[cultist]: -3 (-5 instead if there is a [[Monster]] enemy at your location).\n[tablet]: -3. If there is a [[Saturnite]] enemy at your location, reveal another token.\n[elder_thing]: -3. If you fail and there is a [[Dinosaur]] enemy at your location, ready that enemy. That enemy attacks you.","real_text":"Standard\n[skull]: -X. X is 1 more than the current agenda number.\n[cultist]: -3 (-5 instead if there is a [[Monster]] enemy at your location).\n[tablet]: -3. If there is a [[Saturnite]] enemy at your location, reveal another token.\n[elder_thing]: -3. If you fail and there is a [[Dinosaur]] enemy at your location, ready that enemy. That enemy attacks you.","quantity":1,"health_per_investigator":false,"is_unique":false,"permanent":false,"double_sided":true,"back_text":"Hard\n[skull]: -X. X is 2 more than the current agenda number.\n[cultist]: -4 (-6 instead if there is a [[Monster]] enemy at your location).\n[tablet]: -4. If there is a [[Saturnite]] enemy at your location, reveal another token.\n[elder_thing]: -4. If you fail and there is a [[Dinosaur]] enemy at your location, ready that enemy. That enemy attacks you.","url":"https:\/\/arkhamdb.com\/card\/72001","imagesrc":"\/bundles\/cards\/72001.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/72001b.jpg"},{"pack_code":"film_fatale","pack_name":"Film Fatale","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"film_fatale","encounter_name":"Film Fatale","position":2,"exceptional":false,"myriad":false,"encounter_position":2,"code":"72002","name":"Showbusiness As Usual","real_name":"Showbusiness As Usual","text":"As you walk with Andr\u00e9, he mentions the trouble around the lot all started when the producer, Erika Strand, found the \"deal of the century\" on three props for the films. Ever since then, people have been acting strange, things have been disappearing, and the world just doesn't seem right.","real_text":"As you walk with Andr\u00e9, he mentions the trouble around the lot all started when the producer, Erika Strand, found the \"deal of the century\" on three props for the films. Ever since then, people have been acting strange, things have been disappearing, and the world just doesn't seem right.","quantity":1,"doom":5,"health_per_investigator":false,"stage":1,"illustrator":"Cristi Balanescu","is_unique":false,"permanent":false,"double_sided":true,"back_text":"<b>If it is act 1a:<\/b>\n<blockquote><i>As you continue to investigate, the air around Lot C becomes heavy and sour. Something is happening.<\/i><\/blockquote>\nEach investigator takes 1 damage and 1 horror. Gather 1 random [[Prop]] asset beneath Central Lot and set it aside, out of play. Add each remaining [[Prop]] asset beneath Central Lot to the victory display.\nAdvance directly to act 1b.\n<hr>\n<b>Otherwise:<\/b>\n<blockquote><i>Your head spins. The world around you doesn't look quite right, although you can't say why, exactly.<\/i><\/blockquote>\nEach investigator tests their lowest skill (2). Each investigator who fails loses 2 resources and loses 1 action during their next turn.\nRemember \"the investigators made their call time.\"","back_name":"Call Time","url":"https:\/\/arkhamdb.com\/card\/72002","imagesrc":"\/bundles\/cards\/72002.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/72002b.jpg"},{"pack_code":"film_fatale","pack_name":"Film Fatale","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"film_fatale","encounter_name":"Film Fatale","position":3,"exceptional":false,"myriad":false,"encounter_position":3,"code":"72003","name":"Colliding Realities","real_name":"Colliding Realities","text":"<b>Forced<\/b> - The first time each round an investigator draws a copy of Bleeding Reality: After resolving its effects, that investigators draws the top card of the Reel deck.","real_text":"<b>Forced<\/b> - The first time each round an investigator draws a copy of Bleeding Reality: After resolving its effects, that investigators draws the top card of the Reel deck.","quantity":1,"doom":13,"health_per_investigator":false,"stage":2,"flavor":"Reality continues to warp and bend. It isn't just one film coming to life: all three are blending together in pure chaos.","illustrator":"Cristi Balanescu","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Each investigator is defeated and suffers 1 mental trauma.","back_flavor":"Whatever strange process was blending and warping realities seems to have ended. Lot C now contains a multitude of horrifying and fantastical worlds. Overhead, a swarm of bats flies under cover of dark storm clouds. A towering brontosaurus shambles out of a steaming prehistoric jungle and out onto a Saturnite landscape. Several extras pursue a hapless director into a silver rocket ship as werewolves howl atop rolling alien dunes. You look around wearily at the once hopeful Hollywood set, now filled with screams and chaos. Lot C is lost.","back_name":"The Silver Scream","url":"https:\/\/arkhamdb.com\/card\/72003","imagesrc":"\/bundles\/cards\/72003.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/72003b.jpg"},{"pack_code":"film_fatale","pack_name":"Film Fatale","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"film_fatale","encounter_name":"Film Fatale","position":4,"exceptional":false,"myriad":false,"encounter_position":4,"code":"72004","name":"Andr\u00e9's Request","real_name":"Andr\u00e9's Request","text":"Each Possessed Extra gains aloof.\n<b>Objective<\/b> - Investigate as many of the cursed props as you can. At the end of the round, if there are 2 or more [[Prop]] assets in the victory display, the investigators may advance.","real_text":"Each Possessed Extra gains aloof.\n<b>Objective<\/b> - Investigate as many of the cursed props as you can. At the end of the round, if there are 2 or more [[Prop]] assets in the victory display, the investigators may advance.","quantity":1,"health_per_investigator":false,"stage":1,"flavor":"The mishaps that have plagued Lot C all seem to stem from several strange props. By tracking them down, you may be able to put a stop to these unfortunate events.","illustrator":"Drazenka Kimpel","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Each investigator loses all of their clues.\nIf there are any remaining cards beneath Central Lot, set them aside, out of play.\nFind the set-aside Andr\u00e9 Patel story asset and put it into play under the control of any investigator. He does not take up an ally slot for the remainder of the scenario.\nProceed to <b>Interlude: Take Two<\/b> <i>(page 8)<\/i>.","back_flavor":"You rejoin Andr\u00e9 behind one of the film sets. Several accounts blame the recent spate of bad luck on several \"cursed\" props; two of them, however, seem to be nothing more than mundane items. The third prop, though, has mysteriously disappeared. Together, you and Andr\u00e9 resolve to search the film set for the missing prop.","back_name":"Source of the Trouble","url":"https:\/\/arkhamdb.com\/card\/72004","imagesrc":"\/bundles\/cards\/72004.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/72004b.jpg"},{"pack_code":"film_fatale","pack_name":"Film Fatale","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"film_fatale","encounter_name":"Film Fatale","position":5,"exceptional":false,"myriad":false,"encounter_position":5,"code":"72005","name":"Helios Telescope","real_name":"Helios Telescope","subname":"Gate to the Cosmos","text":"Uses (0 shards).\n[action] Spend 1 shard: Discard an exhausted non-[[Elite]] enemy at your location. Then, for each remaining shard on Helios Telescope, deal 1 damage to an [[Elite]] enemy at any location.","real_text":"Uses (0 shards).\n[action] Spend 1 shard: Discard an exhausted non-[[Elite]] enemy at your location. Then, for each remaining shard on Helios Telescope, deal 1 damage to an [[Elite]] enemy at any location.","quantity":1,"health_per_investigator":false,"victory":1,"traits":"Item. Relic. Prop. Cursed.","real_traits":"Item. Relic. Prop. Cursed.","illustrator":"Rob Laskey","is_unique":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/72005","imagesrc":"\/bundles\/cards\/72005.jpg","spoiler":1},{"pack_code":"film_fatale","pack_name":"Film Fatale","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"film_fatale","encounter_name":"Film Fatale","position":6,"exceptional":false,"myriad":false,"encounter_position":6,"code":"72006","name":"Staff of the Serpent","real_name":"Staff of the Serpent","subname":"Relic of the Past","text":"Damage cannot be assigned to Staff of the Serpent except by the ability below.\n[action] If it is act 3: <b>Fight.<\/b> Add your [willpower] to your skill value for this attack. If this attack defeats an enemy, deal 1 damage to Staff of the Serpent (2 damage instead of the defeated enemy is [[Elite]]).","real_text":"Damage cannot be assigned to Staff of the Serpent except by the ability below.\n[action] If it is act 3: <b>Fight.<\/b> Add your [willpower] to your skill value for this attack. If this attack defeats an enemy, deal 1 damage to Staff of the Serpent (2 damage instead of the defeated enemy is [[Elite]]).","quantity":1,"health":6,"health_per_investigator":false,"victory":1,"traits":"Item. Relic. Prop. Cursed.","real_traits":"Item. Relic. Prop. Cursed.","illustrator":"Rob Laskey","is_unique":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/72006","imagesrc":"\/bundles\/cards\/72006.jpg","spoiler":1},{"pack_code":"film_fatale","pack_name":"Film Fatale","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"film_fatale","encounter_name":"Film Fatale","position":7,"exceptional":false,"myriad":false,"encounter_position":7,"code":"72007","name":"Accursed Cape","real_name":"Accursed Cape","subname":"Shroud of Chaos","text":"Accursed Cape gets +2 [per_investigator] health.\nWhen damage would be placed on attached enemy, place 1 of that damage on Accursed Cape.\n<b>Forced<\/b> - When Accursed Cape is defeated: Place it in the victory display.","real_text":"Accursed Cape gets +2 [per_investigator] health.\nWhen damage would be placed on attached enemy, place 1 of that damage on Accursed Cape.\n<b>Forced<\/b> - When Accursed Cape is defeated: Place it in the victory display.","quantity":1,"health":4,"health_per_investigator":false,"victory":1,"traits":"Item. Relic. Prop. Cursed.","real_traits":"Item. Relic. Prop. Cursed.","illustrator":"Rob Laskey","is_unique":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/72007","imagesrc":"\/bundles\/cards\/72007.jpg","spoiler":1},{"pack_code":"film_fatale","pack_name":"Film Fatale","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"film_fatale","encounter_name":"Film Fatale","linked_to_code":"72008b","linked_to_name":"Central Lot","position":8,"exceptional":false,"myriad":false,"encounter_position":8,"code":"72008","name":"Central Lot","real_name":"Central Lot","subname":"Quiet on Set","text":"[action] Spend 1 [per_investigator] clues, as a group: Add the topmost card beneath Central Lot to the victory display.","real_text":"[action] Spend 1 [per_investigator] clues, as a group: Add the topmost card beneath Central Lot to the victory display.","quantity":1,"shroud":2,"clues":0,"health_per_investigator":false,"traits":"Set. Central.","real_traits":"Set. Central.","illustrator":"Pixoloid Studios","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/72008","imagesrc":"\/bundles\/cards\/72008.jpg","spoiler":1,"linked_card":{"pack_code":"film_fatale","pack_name":"Film Fatale","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"film_fatale","encounter_name":"Film Fatale","id":5500,"position":8,"exceptional":false,"myriad":false,"encounter_position":8,"code":"72008b","name":"Central Lot","real_name":"Central Lot","subname":"Blurred","bonded_to":null,"bonded_count":null,"cost":null,"text":"<p><b>Forced<\/b> - When the round ends, if there are no clues on Central Lot: Place clues on Central Lot up to its clue value.<\/p>","customization_text":null,"customization_change":null,"real_text":"<b>Forced<\/b> - When the round ends, if there are no clues on Central Lot: Place clues on Central Lot up to its clue value.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":4,"clues":1,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":null,"enemy_horror":null,"enemy_fight":null,"enemy_evade":null,"victory":null,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":null,"stage":null,"traits":"Set. Central. Extradimensional.","real_traits":"Set. Central. Extradimensional.","tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"Saturnites and werewolves and dinosaurs, oh my!","illustrator":null,"is_unique":false,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/72008b","imagesrc":null,"spoiler":1}},{"pack_code":"film_fatale","pack_name":"Film Fatale","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"film_fatale","encounter_name":"Film Fatale","position":8,"exceptional":false,"myriad":false,"encounter_position":8,"code":"72008b","name":"Central Lot","real_name":"Central Lot","subname":"Blurred","text":"<b>Forced<\/b> - When the round ends, if there are no clues on Central Lot: Place clues on Central Lot up to its clue value.","real_text":"<b>Forced<\/b> - When the round ends, if there are no clues on Central Lot: Place clues on Central Lot up to its clue value.","quantity":1,"shroud":4,"clues":1,"health_per_investigator":false,"traits":"Set. Central. Extradimensional.","real_traits":"Set. Central. Extradimensional.","flavor":"Saturnites and werewolves and dinosaurs, oh my!","is_unique":false,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/72008b","spoiler":1},{"pack_code":"film_fatale","pack_name":"Film Fatale","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"film_fatale","encounter_name":"Film Fatale","position":9,"exceptional":false,"myriad":false,"encounter_position":9,"code":"72009","name":"Space Set","real_name":"Space Set","text":"<b>Forced<\/b> - After you discover 1 or more clues at this location: Test [willpower] (2). If you fail, lose 1 action.\n[action]: Play an asset from your hand, reducing its cost by 2. (Limit once per game.)","real_text":"<b>Forced<\/b> - After you discover 1 or more clues at this location: Test [willpower] (2). If you fail, lose 1 action.\n[action]: Play an asset from your hand, reducing its cost by 2. (Limit once per game.)","quantity":1,"shroud":3,"clues":1,"health_per_investigator":false,"traits":"Set.","real_traits":"Set.","illustrator":"Pixoloid Studios","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"A beautiful backdrop illustrated to look like outer space hangs on the wall. A wooden rocket ship coated in silver paint sits in the corner, and people in alien outfits and space suits go over their lines with one another. The director continues to call for an actress on set, but she is nowhere to be found.","url":"https:\/\/arkhamdb.com\/card\/72009","imagesrc":"\/bundles\/cards\/72009.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/72009b.jpg"},{"pack_code":"film_fatale","pack_name":"Film Fatale","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"film_fatale","encounter_name":"Film Fatale","position":10,"exceptional":false,"myriad":false,"encounter_position":10,"code":"72010","name":"Jungle Set","real_name":"Jungle Set","text":"<b>Forced<\/b> - After you discover 1 or more clues at this location: Test [agility] (2). If you fail, you must either take 1 damage or discard an asset you control.\n[action]: Reveal the top 6 cards of your deck. Choose a revealed [[Item]] asset and add it to your hand. Shuffle your deck. (Limit once per game.)","real_text":"<b>Forced<\/b> - After you discover 1 or more clues at this location: Test [agility] (2). If you fail, you must either take 1 damage or discard an asset you control.\n[action]: Reveal the top 6 cards of your deck. Choose a revealed [[Item]] asset and add it to your hand. Shuffle your deck. (Limit once per game.)","quantity":1,"shroud":3,"clues":1,"health_per_investigator":false,"traits":"Set.","real_traits":"Set.","illustrator":"Pixoloid Studios","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"The set is so realistic that if you pause for just long enough, you can almost hear the waves splashing against the shoreline. Not too many people are around, however, as extras and actors on set continue to get sick.","url":"https:\/\/arkhamdb.com\/card\/72010","imagesrc":"\/bundles\/cards\/72010.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/72010b.jpg"},{"pack_code":"film_fatale","pack_name":"Film Fatale","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"film_fatale","encounter_name":"Film Fatale","position":11,"exceptional":false,"myriad":false,"encounter_position":11,"code":"72011","name":"Gothic Set","real_name":"Gothic Set","text":"<b>Forced<\/b> - After you discover 1 or more clues at this location: Test [combat] (2). If you fail, ready the nearest enemy. It moves towards, engages, and attacks the nearest investigator.\n[reaction] After you defeat an enemy at Gothic Set: Heal 1 horror.","real_text":"<b>Forced<\/b> - After you discover 1 or more clues at this location: Test [combat] (2). If you fail, ready the nearest enemy. It moves towards, engages, and attacks the nearest investigator.\n[reaction] After you defeat an enemy at Gothic Set: Heal 1 horror.","quantity":1,"shroud":3,"clues":1,"health_per_investigator":false,"traits":"Set.","real_traits":"Set.","illustrator":"Pixoloid Studios","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"The realistic lighting and sound effects evoke a far-off place on a dark and stormy night. There have been reports that actors who spend extended time on the set seem to lose themselves in their role.","url":"https:\/\/arkhamdb.com\/card\/72011","imagesrc":"\/bundles\/cards\/72011.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/72011b.jpg"},{"pack_code":"film_fatale","pack_name":"Film Fatale","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"film_fatale","encounter_name":"Film Fatale","position":12,"exceptional":false,"myriad":false,"encounter_position":12,"code":"72012","name":"Flip the Script","real_name":"Flip the Script","text":"<b>Revelation<\/b> - Test [intellect] (0). Each matching skill icon committed to this test subtracts from your skill value instead of adding to it. For each point you succeed by, you must either take 1 horror or place 1 of your clues on your location (to a maximum of 3).","real_text":"<b>Revelation<\/b> - Test [intellect] (0). Each matching skill icon committed to this test subtracts from your skill value instead of adding to it. For each point you succeed by, you must either take 1 horror or place 1 of your clues on your location (to a maximum of 3).","quantity":2,"health_per_investigator":false,"traits":"Paradox.","real_traits":"Paradox.","illustrator":"Natascha Roosli","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/72012","imagesrc":"\/bundles\/cards\/72012.jpg","spoiler":1},{"pack_code":"film_fatale","pack_name":"Film Fatale","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"film_fatale","encounter_name":"Film Fatale","position":13,"exceptional":false,"myriad":false,"encounter_position":14,"code":"72013","name":"Found Footage","real_name":"Found Footage","text":"<b>Revelation<\/b> - Test [willpower] (X), where X is equal to your location's shroud value. If you fail, take 2 horror.","real_text":"<b>Revelation<\/b> - Test [willpower] (X), where X is equal to your location's shroud value. If you fail, take 2 horror.","quantity":2,"health_per_investigator":false,"traits":"Terror.","real_traits":"Terror.","illustrator":"Craig J. Spearing","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/72013","imagesrc":"\/bundles\/cards\/72013.jpg","spoiler":1},{"pack_code":"film_fatale","pack_name":"Film Fatale","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"film_fatale","encounter_name":"Film Fatale","position":14,"exceptional":false,"myriad":false,"encounter_position":16,"code":"72014","name":"Action!","real_name":"Action!","text":"Peril.\n<b>Revelation<\/b> - You must decide (choose one):\n- Lose 2 actions.\n- Each investigator at your location takes 1 damage and 1 horror.","real_text":"Peril.\n<b>Revelation<\/b> - You must decide (choose one):\n- Lose 2 actions.\n- Each investigator at your location takes 1 damage and 1 horror.","quantity":2,"health_per_investigator":false,"traits":"Scheme.","real_traits":"Scheme.","illustrator":"Lin Hsiang","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/72014","imagesrc":"\/bundles\/cards\/72014.jpg","spoiler":1},{"pack_code":"film_fatale","pack_name":"Film Fatale","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"film_fatale","encounter_name":"Film Fatale","position":15,"exceptional":false,"myriad":false,"encounter_position":18,"code":"72015","name":"\"Break a Leg!\"","real_name":"\"Break a Leg!\"","text":"<b>Revelation<\/b> - Test [agility] (3). If you fail, you must either take 2 damage, or choose and discard a non-story [[Item]] asset you control.","real_text":"<b>Revelation<\/b> - Test [agility] (3). If you fail, you must either take 2 damage, or choose and discard a non-story [[Item]] asset you control.","quantity":2,"health_per_investigator":false,"traits":"Hazard.","real_traits":"Hazard.","illustrator":"Lin Hsiang","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/72015","imagesrc":"\/bundles\/cards\/72015.jpg","spoiler":1},{"pack_code":"film_fatale","pack_name":"Film Fatale","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"film_fatale","encounter_name":"Film Fatale","position":16,"exceptional":false,"myriad":false,"encounter_position":20,"code":"72016","name":"Bleeding Reality","real_name":"Bleeding Reality","text":"<b>Revelation<\/b> - Test [intellect] (X), where X is 1 more than the current act number. For each point you fail by, discard 1 card at random from your hand (to a maximum of 3).","real_text":"<b>Revelation<\/b> - Test [intellect] (X), where X is 1 more than the current act number. For each point you fail by, discard 1 card at random from your hand (to a maximum of 3).","quantity":3,"health_per_investigator":false,"traits":"Power. Extradimensional.","real_traits":"Power. Extradimensional.","illustrator":"Pixoloid Studios ","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/72016","imagesrc":"\/bundles\/cards\/72016.jpg","spoiler":1},{"pack_code":"film_fatale","pack_name":"Film Fatale","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"film_fatale","encounter_name":"Film Fatale","position":17,"exceptional":false,"myriad":false,"encounter_position":23,"code":"72017","name":"Last Looks","real_name":"Last Looks","text":"<b>Revelation<\/b> - Test [willpower] (2). This test gets +2 difficulty if there is 3 or more damage on you. If you fail, take 1 direct horror and discard 1 card at random from your hand.","real_text":"<b>Revelation<\/b> - Test [willpower] (2). This test gets +2 difficulty if there is 3 or more damage on you. If you fail, take 1 direct horror and discard 1 card at random from your hand.","quantity":2,"health_per_investigator":false,"traits":"Terror.","real_traits":"Terror.","illustrator":"Rafal Hrynkiewicz","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/72017","imagesrc":"\/bundles\/cards\/72017.jpg","spoiler":1},{"pack_code":"film_fatale","pack_name":"Film Fatale","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"film_fatale","encounter_name":"Film Fatale","position":18,"exceptional":false,"myriad":false,"encounter_position":25,"code":"72018","name":"Creature Feature","real_name":"Creature Feature","text":"<b>Revelation<\/b> - Test [intellect] + [combat] (5). If you fail, draw the topmost [[Creature]] or [[Monster]] enemy in the encounter discard pile. If you failed and no enemy was drawn by this effect, take 1 horror and Creature Feature gains surge.","real_text":"<b>Revelation<\/b> - Test [intellect] + [combat] (5). If you fail, draw the topmost [[Creature]] or [[Monster]] enemy in the encounter discard pile. If you failed and no enemy was drawn by this effect, take 1 horror and Creature Feature gains surge.","quantity":2,"health_per_investigator":false,"traits":"Terror.","real_traits":"Terror.","illustrator":"Yoann Boissonnet","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/72018","imagesrc":"\/bundles\/cards\/72018.jpg","spoiler":1},{"pack_code":"film_fatale","pack_name":"Film Fatale","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"film_fatale","encounter_name":"Film Fatale","position":19,"exceptional":false,"myriad":false,"encounter_position":27,"code":"72019","name":"Possessed Extra","real_name":"Possessed Extra","quantity":1,"health":1,"health_per_investigator":false,"enemy_damage":1,"enemy_fight":1,"enemy_evade":1,"traits":"Humanoid. Possessed.","real_traits":"Humanoid. Possessed.","flavor":"\"There is only one longing! Back to Earth!\"\n<i>-Woman in the Moon<\/i>","illustrator":"Peter Polach","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/72019","imagesrc":"\/bundles\/cards\/72019.jpg","spoiler":1},{"pack_code":"film_fatale","pack_name":"Film Fatale","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"film_fatale","encounter_name":"Film Fatale","position":20,"exceptional":false,"myriad":false,"encounter_position":28,"code":"72020","name":"Possessed Extra","real_name":"Possessed Extra","quantity":1,"health":1,"health_per_investigator":false,"enemy_damage":1,"enemy_fight":1,"enemy_evade":1,"traits":"Humanoid. Possessed.","real_traits":"Humanoid. Possessed.","flavor":"\"Your record as a hunter of big game will add weight to your testimony- if we return!\"\n<i>-The Lost World<\/i>","illustrator":"Peter Polach","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/72020","imagesrc":"\/bundles\/cards\/72020.jpg","spoiler":1},{"pack_code":"film_fatale","pack_name":"Film Fatale","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"film_fatale","encounter_name":"Film Fatale","position":21,"exceptional":false,"myriad":false,"encounter_position":29,"code":"72021","name":"Possessed Extra","real_name":"Possessed Extra","subname":"Humanoid. Possessed.","quantity":1,"health":1,"health_per_investigator":false,"enemy_damage":1,"enemy_fight":1,"enemy_evade":1,"flavor":"\"Feast your eyes! Glut your soul on my accursed ugliness!\"\n<i>-The Phantom of the Opera<\/i>","illustrator":"Peter Polach","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/72021","imagesrc":"\/bundles\/cards\/72021.jpg","spoiler":1},{"pack_code":"film_fatale","pack_name":"Film Fatale","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"film_fatale","encounter_name":"Film Fatale","position":22,"exceptional":false,"myriad":false,"encounter_position":30,"code":"72022","name":"Erika Strand","real_name":"Erika Strand","subname":"Possessed Producer","text":"<b>Forced<\/b> - When the enemy phase begins, if Erika Strand is ready: Reveal 1 random token from the chaos bag. If a [skull], [cultist], [tablet], [elder_thing], or [auto_fail] token is revealed, ready each other [[Possessed]] enemy. Those enemies gain hunter and lose aloof until the end of the round.","real_text":"<b>Forced<\/b> - When the enemy phase begins, if Erika Strand is ready: Reveal 1 random token from the chaos bag. If a [skull], [cultist], [tablet], [elder_thing], or [auto_fail] token is revealed, ready each other [[Possessed]] enemy. Those enemies gain hunter and lose aloof until the end of the round.","quantity":1,"health":5,"health_per_investigator":false,"enemy_damage":1,"enemy_horror":2,"enemy_fight":4,"enemy_evade":2,"victory":1,"traits":"Humanoid. Possessed. Elite.","real_traits":"Humanoid. Possessed. Elite.","illustrator":"Lin Hsiang","is_unique":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/72022","imagesrc":"\/bundles\/cards\/72022.jpg","spoiler":1},{"pack_code":"film_fatale","pack_name":"Film Fatale","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"film_fatale","encounter_name":"Film Fatale","position":23,"exceptional":false,"myriad":false,"encounter_position":31,"code":"72023","name":"Ghost Light","real_name":"Ghost Light","text":"Hunter.\nCannot be damaged except by [[Spell]], [[Relic]], [[Charm]], or encounter cards.\n[reaction] After Ghost Light is successfully evaded: Deal 1 damage to it.","real_text":"Hunter.\nCannot be damaged except by [[Spell]], [[Relic]], [[Charm]], or encounter cards.\n[reaction] After Ghost Light is successfully evaded: Deal 1 damage to it.","quantity":2,"health":2,"health_per_investigator":false,"enemy_horror":1,"enemy_fight":2,"enemy_evade":2,"traits":"Monster. Geist.","real_traits":"Monster. Geist.","illustrator":"Lin Hsiang","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/72023","imagesrc":"\/bundles\/cards\/72023.jpg","spoiler":1},{"pack_code":"film_fatale","pack_name":"Film Fatale","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"film_fatale","encounter_name":"Film Fatale","position":24,"exceptional":false,"myriad":false,"encounter_position":33,"code":"72024","name":"Andr\u00e9 Patel","real_name":"Andr\u00e9 Patel","subname":"Made for the Spotlight","cost":3,"text":"You get +1 [agility].\n[reaction] After you succeed at a skill test in which 2 or more cards were committed, exhaust Andr\u00e9 Patel: Immediately take an action as if it were your turn (this action does not count toward the number of actions you can take each turn).","real_text":"You get +1 [agility].\n[reaction] After you succeed at a skill test in which 2 or more cards were committed, exhaust Andr\u00e9 Patel: Immediately take an action as if it were your turn (this action does not count toward the number of actions you can take each turn).","quantity":1,"skill_intellect":1,"skill_agility":1,"skill_wild":1,"health":2,"health_per_investigator":false,"sanity":2,"deck_limit":1,"slot":"Ally","real_slot":"Ally","traits":"Ally. Performer.","real_traits":"Ally. Performer.","illustrator":"Aleksander Karcz","is_unique":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/72024","imagesrc":"\/bundles\/cards\/72024.jpg","spoiler":1},{"pack_code":"film_fatale","pack_name":"Film Fatale","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"cosmic_journey","encounter_name":"Cosmic Journey","position":25,"exceptional":false,"myriad":false,"encounter_position":1,"code":"72025","name":"A Cosmic Journey","real_name":"A Cosmic Journey","text":"Each Possessed Extra gets +2 health.\n<b>Objective<\/b> - Rebuild the telescope. When the round ends, if there are 3 shards on Helios Telescope, advance. <i>(Hint: Explore the cosmos to rebuild the telescope.)<\/i>","real_text":"Each Possessed Extra gets +2 health.\n<b>Objective<\/b> - Rebuild the telescope. When the round ends, if there are 3 shards on Helios Telescope, advance. <i>(Hint: Explore the cosmos to rebuild the telescope.)<\/i>","quantity":1,"health_per_investigator":false,"stage":2,"flavor":"As you float noiselessly through space, Andr\u00e9 mentions that the Telescope must have caused this madness. With nothing but Saturn and its moons in front of you, you have no other choice but to explore these celestial bodies.","illustrator":"Drazenka Kimpel","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Discard each enemy in play. Move each investigator to Space Set. Each investigator loses all of their clues.\nAdd each location with <b>victory X<\/b> and no clues on it to the victory display. Remove each [[Cosmos]] and [[Ritual Site]] card from the game. Put each set-aside [[Set]] location into play unrevealed, along with Central Lot, <i>(Blurred)<\/i> side faceup. Search the victory display for Saturnite Monarch and put it into play at Central Lot with its <i>(In An Alien Land)<\/i> side faceup.\nShuffle the top 2 cards of the Reel deck into the encounter deck, along with the encounter discard pile.\nAdd 1 [cultist], 1 [tablet], and 1 [elder_thing] to the chaos bag.\nPut the Helios Telescope story asset into play under the control of any investigator.","back_flavor":"You plummet through space until you land in Lot C. You have the telescope in hand, but you are not alone.","back_name":"Return from the Cosmos","url":"https:\/\/arkhamdb.com\/card\/72025","imagesrc":"\/bundles\/cards\/72025.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/72025b.jpg"},{"pack_code":"film_fatale","pack_name":"Film Fatale","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"cosmic_journey","encounter_name":"Cosmic Journey","position":26,"exceptional":false,"myriad":false,"encounter_position":2,"code":"72026","name":"From Whence They Came","real_name":"From Whence They Came","text":"Each Possessed Extra gets +2 health, +1 fight, +1 evade, and gains elusive and the [[Saturnite]] trait.\n[action] Spend 1 [per_investigator] clues, as a group: Place 1 shard on Helios Telescope.\n<b>Forced<\/b> - If Helios Telescope has no shards on it, advance.\n<b>Objective<\/b> - Dethrone the monarch. If the Saturnite Monarch is defeated, advance.","real_text":"Each Possessed Extra gets +2 health, +1 fight, +1 evade, and gains elusive and the [[Saturnite]] trait.\n[action] Spend 1 [per_investigator] clues, as a group: Place 1 shard on Helios Telescope.\n<b>Forced<\/b> - If Helios Telescope has no shards on it, advance.\n<b>Objective<\/b> - Dethrone the monarch. If the Saturnite Monarch is defeated, advance.","quantity":1,"health_per_investigator":false,"stage":3,"flavor":"The telescope's transporting beam may be able to send the Saturnites home, but the monarch is hellbent upon taking it.","illustrator":"Drazenka Kimpel","is_unique":false,"permanent":false,"double_sided":true,"back_text":"<b>If this act advanced via its forced effect:<\/b>\n<blockquote><i>The Monarch easily knocks you aside and snatches the telescope from your arms. It clicks rapidly at the militant Saturnites surrounding you. You don't understand what it has planned with this immense power, but you know it isn't good.<\/i><\/blockquote>\n<b>(\u2192R1)<\/b>.\n<hr>\n<b>If this act advanced via its objective:<\/b>\n<blockquote><i>After only a short time with the Helios Telescope, you have begun to master its power. The Monarch falls to the floor, exhausted. You take aim and fire a fantastical beam at the Saturnite. With a shriek, the monarch and its subjects vanish, leaving nothing but memories.<\/i><\/blockquote>\nAdd the Helios Telescope to the victory display.\n<b>(\u2192R2)<\/b>.","back_name":"The Shattered Scope","url":"https:\/\/arkhamdb.com\/card\/72026","imagesrc":"\/bundles\/cards\/72026.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/72026b.jpg"},{"pack_code":"film_fatale","pack_name":"Film Fatale","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"cosmic_journey","encounter_name":"Cosmic Journey","position":27,"exceptional":false,"myriad":false,"encounter_position":3,"code":"72027","name":"High Ruler's Bastion","real_name":"High Ruler's Bastion","text":"<b>Forced<\/b> - At the end of the round, if there are no clues on High Ruler's Bastion: Place clues on this location up to its clue value.\n[fast] If the Saturnite Monarch is in the victory display: Place 1 shard on Helios Telescope. (Max once per game.)","real_text":"<b>Forced<\/b> - At the end of the round, if there are no clues on High Ruler's Bastion: Place clues on this location up to its clue value.\n[fast] If the Saturnite Monarch is in the victory display: Place 1 shard on Helios Telescope. (Max once per game.)","quantity":1,"shroud":4,"clues":1,"health_per_investigator":false,"traits":"Cosmos.","real_traits":"Cosmos.","illustrator":"Pixoloid Studios","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"The looming walls spring forth from the desert, grasping for the heavens. They're accompanied by floating glass orbs resembling watchful eyes","url":"https:\/\/arkhamdb.com\/card\/72027","imagesrc":"\/bundles\/cards\/72027.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/72027b.jpg"},{"pack_code":"film_fatale","pack_name":"Film Fatale","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"cosmic_journey","encounter_name":"Cosmic Journey","position":28,"exceptional":false,"myriad":false,"encounter_position":4,"code":"72028","name":"Teetawn Passage","real_name":"Teetawn Passage","text":"Teetawn Passage gets -X shroud, where X is the combined cost of each asset beneath Teetawn Passage.\n[fast] If there are no clues on Teetawn Passage: Place 1 shard on Helios Telescope. (Max once per game.)","real_text":"Teetawn Passage gets -X shroud, where X is the combined cost of each asset beneath Teetawn Passage.\n[fast] If there are no clues on Teetawn Passage: Place 1 shard on Helios Telescope. (Max once per game.)","quantity":1,"shroud":-14,"clues":4,"clues_fixed":true,"health_per_investigator":false,"victory":1,"traits":"Cosmos.","real_traits":"Cosmos.","illustrator":"Pixoloid Studios","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"A narrow passage winds beneath two looming cliffs. You're convinced someone - or something - is watching.","url":"https:\/\/arkhamdb.com\/card\/72028","imagesrc":"\/bundles\/cards\/72028.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/72028b.jpg"},{"pack_code":"film_fatale","pack_name":"Film Fatale","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"cosmic_journey","encounter_name":"Cosmic Journey","position":29,"exceptional":false,"myriad":false,"encounter_position":5,"code":"72029","name":"Ritual Site Teetawn","real_name":"Ritual Site Teetawn","text":"[action]: Make a sacrifice. Test [willpower] + [agility] (5). If you succeed, you may place up to two non-story assets from your hand or play area under Teetawn Passage. Then, discard the top card of the encounter deck. If it is an enemy, draw it.","real_text":"[action]: Make a sacrifice. Test [willpower] + [agility] (5). If you succeed, you may place up to two non-story assets from your hand or play area under Teetawn Passage. Then, discard the top card of the encounter deck. If it is an enemy, draw it.","quantity":1,"shroud":3,"clues":1,"health_per_investigator":false,"traits":"Ritual Site.","real_traits":"Ritual Site.","illustrator":"Pixoloid Studios","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"The lava beneath the timeworn ritual site bubbles and boils. It is calling for sacrifice.","url":"https:\/\/arkhamdb.com\/card\/72029","imagesrc":"\/bundles\/cards\/72029.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/72029b.jpg"},{"pack_code":"film_fatale","pack_name":"Film Fatale","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"cosmic_journey","encounter_name":"Cosmic Journey","position":30,"exceptional":false,"myriad":false,"encounter_position":6,"code":"72030","name":"Tothis Barrens","real_name":"Tothis Barrens","text":"<b>Forced<\/b> - At the end of the enemy phase, if there are any ready enemies at Tothis Barrens: Discard 1 shard on Tothis Barrens.\n[action] If there are no clues on Tothis Barrens: Move 1 shard on Tothis Barrens to Helios Telescope (Max once per game.)","real_text":"<b>Forced<\/b> - At the end of the enemy phase, if there are any ready enemies at Tothis Barrens: Discard 1 shard on Tothis Barrens.\n[action] If there are no clues on Tothis Barrens: Move 1 shard on Tothis Barrens to Helios Telescope (Max once per game.)","quantity":1,"shroud":3,"clues":1,"health_per_investigator":false,"victory":1,"traits":"Cosmos.","real_traits":"Cosmos.","illustrator":"Pixoloid Studios","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"The barrens stretch as far as the eye can see. Heavy shadows could easily hide countless enemies, ready to pounce on unsuspecting visitors.","url":"https:\/\/arkhamdb.com\/card\/72030","imagesrc":"\/bundles\/cards\/72030.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/72030b.jpg"},{"pack_code":"film_fatale","pack_name":"Film Fatale","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"cosmic_journey","encounter_name":"Cosmic Journey","position":31,"exceptional":false,"myriad":false,"encounter_position":7,"code":"72031","name":"Ritual Site Tothis","real_name":"Ritual Site Tothis","text":"[fast] If there is no shard on Tothis Barrens: Disturb the ritual site. Discard the top 1 [per_investigator] cards from the encounter deck. Spawn each enemy discarded by this effect at Tothis Barrens. Place 1 resource token <i>(from the token pool)<\/i> on Tothis Barrens, as a shard.","real_text":"[fast] If there is no shard on Tothis Barrens: Disturb the ritual site. Discard the top 1 [per_investigator] cards from the encounter deck. Spawn each enemy discarded by this effect at Tothis Barrens. Place 1 resource token <i>(from the token pool)<\/i> on Tothis Barrens, as a shard.","quantity":1,"shroud":3,"clues":1,"health_per_investigator":false,"traits":"Ritual Site.","real_traits":"Ritual Site.","illustrator":"Pixoloid Studios","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"Green energy churns below the ancient ritual site amidst the decaying ruins. What profane rituals were performed here?","url":"https:\/\/arkhamdb.com\/card\/72031","imagesrc":"\/bundles\/cards\/72031.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/72031b.jpg"},{"pack_code":"film_fatale","pack_name":"Film Fatale","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"cosmic_journey","encounter_name":"Cosmic Journey","linked_to_code":"72032b","linked_to_name":"Saturnite Monarch","position":32,"exceptional":false,"myriad":false,"encounter_position":8,"code":"72032","name":"Saturnite Monarch","real_name":"Saturnite Monarch","subname":"Gracious Host","text":"Aloof.\n[action]: <b>Parley.<\/b> Test [willpower] (4). If you succeed, place 1 resource <i>(from the token pool)<\/i> on Saturnite Monarch. If there are 1 [per_investigator] resources on Saturnite Monarch, add it to the victory display.","real_text":"Aloof.\n[action]: <b>Parley.<\/b> Test [willpower] (4). If you succeed, place 1 resource <i>(from the token pool)<\/i> on Saturnite Monarch. If there are 1 [per_investigator] resources on Saturnite Monarch, add it to the victory display.","quantity":1,"health":4,"health_per_investigator":true,"enemy_damage":2,"enemy_horror":2,"enemy_fight":2,"enemy_evade":4,"victory":1,"traits":"Saturnite. Elite.","real_traits":"Saturnite. Elite.","illustrator":"Peter Polach","is_unique":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/72032","imagesrc":"\/bundles\/cards\/72032.jpg","spoiler":1,"linked_card":{"pack_code":"film_fatale","pack_name":"Film Fatale","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"cosmic_journey","encounter_name":"Cosmic Journey","id":5525,"position":32,"exceptional":false,"myriad":false,"encounter_position":8,"code":"72032b","name":"Saturnite Monarch","real_name":"Saturnite Monarch","subname":"In an Alien Land","bonded_to":null,"bonded_count":null,"cost":null,"text":"<p>Alert. Hunter. Massive.<\/p><p>Saturnite Monarch gets +1 fight for each other enemy in play (to a max of +3).<\/p><p><b>Forced<\/b> - At the end of the enemy phase, if Saturnite Monarch is at the same location as Helios Telescope, remove 1 shard from Helios Telescope.<\/p>","customization_text":null,"customization_change":null,"real_text":"Alert. Hunter. Massive.\nSaturnite Monarch gets +1 fight for each other enemy in play (to a max of +3).\n<b>Forced<\/b> - At the end of the enemy phase, if Saturnite Monarch is at the same location as Helios Telescope, remove 1 shard from Helios Telescope.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":6,"health_per_investigator":true,"sanity":null,"enemy_damage":2,"enemy_horror":2,"enemy_fight":3,"enemy_evade":2,"victory":1,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":null,"stage":null,"traits":"Monster. Saturnite. Elite.","real_traits":"Monster. Saturnite. Elite.","tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"","illustrator":"Peter Polach","is_unique":true,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/72032b","imagesrc":null,"spoiler":1}},{"pack_code":"film_fatale","pack_name":"Film Fatale","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"cosmic_journey","encounter_name":"Cosmic Journey","position":32,"exceptional":false,"myriad":false,"encounter_position":8,"code":"72032b","name":"Saturnite Monarch","real_name":"Saturnite Monarch","subname":"In an Alien Land","text":"Alert. Hunter. Massive.\nSaturnite Monarch gets +1 fight for each other enemy in play (to a max of +3).\n<b>Forced<\/b> - At the end of the enemy phase, if Saturnite Monarch is at the same location as Helios Telescope, remove 1 shard from Helios Telescope.","real_text":"Alert. Hunter. Massive.\nSaturnite Monarch gets +1 fight for each other enemy in play (to a max of +3).\n<b>Forced<\/b> - At the end of the enemy phase, if Saturnite Monarch is at the same location as Helios Telescope, remove 1 shard from Helios Telescope.","quantity":1,"health":6,"health_per_investigator":true,"enemy_damage":2,"enemy_horror":2,"enemy_fight":3,"enemy_evade":2,"victory":1,"traits":"Monster. Saturnite. Elite.","real_traits":"Monster. Saturnite. Elite.","illustrator":"Peter Polach","is_unique":true,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/72032b","spoiler":1},{"pack_code":"film_fatale","pack_name":"Film Fatale","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"cosmic_journey","encounter_name":"Cosmic Journey","position":33,"exceptional":false,"myriad":false,"encounter_position":9,"code":"72033","name":"Saturnite Drudge Militia","real_name":"Saturnite Drudge Militia","text":"Elusive. Retaliate.\n[action]: <b>Parley.<\/b> Test [willpower] (3) to make loud noises. For each point you succeed by, deal 1 damage to Saturnite Drudge Militia. If you succeed by 2 or more, exhaust it.","real_text":"Elusive. Retaliate.\n[action]: <b>Parley.<\/b> Test [willpower] (3) to make loud noises. For each point you succeed by, deal 1 damage to Saturnite Drudge Militia. If you succeed by 2 or more, exhaust it.","quantity":2,"health":5,"health_per_investigator":false,"enemy_damage":1,"enemy_horror":1,"enemy_fight":3,"enemy_evade":3,"traits":"Monster. Saturnite.","real_traits":"Monster. Saturnite.","illustrator":"Peter Polach","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/72033","imagesrc":"\/bundles\/cards\/72033.jpg","spoiler":1},{"pack_code":"film_fatale","pack_name":"Film Fatale","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"cosmic_journey","encounter_name":"Cosmic Journey","position":34,"exceptional":false,"myriad":false,"encounter_position":11,"code":"72034","name":"Lost Asteroid","real_name":"Lost Asteroid","text":"<b>Revelation<\/b> - Disengage from each enemy, put Lost Asteroid into play, and move to it.\nInvestigators at Lost Asteroid get -1 to all skills during the mythos phase.\n[action]: Test [agility] (4). If you succeed, move to a revealed location and discard Lost Asteroid. (You may spend 4 resources to automatically succeed.)","real_text":"<b>Revelation<\/b> - Disengage from each enemy, put Lost Asteroid into play, and move to it.\nInvestigators at Lost Asteroid get -1 to all skills during the mythos phase.\n[action]: Test [agility] (4). If you succeed, move to a revealed location and discard Lost Asteroid. (You may spend 4 resources to automatically succeed.)","quantity":2,"shroud":4,"clues":1,"health_per_investigator":false,"traits":"Cosmos.","real_traits":"Cosmos.","illustrator":"Irina French","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/72034","imagesrc":"\/bundles\/cards\/72034.jpg","spoiler":1},{"pack_code":"film_fatale","pack_name":"Film Fatale","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"cosmic_journey","encounter_name":"Cosmic Journey","position":35,"exceptional":false,"myriad":false,"encounter_position":13,"code":"72035","name":"Celestial Shower","real_name":"Celestial Shower","text":"<b>Revelation<\/b> - Test [intellect] + [agility] (6). If you fail, investigators at your location take a combined total of X damage, divided as you choose. X is the number of investigators at your location.","real_text":"<b>Revelation<\/b> - Test [intellect] + [agility] (6). If you fail, investigators at your location take a combined total of X damage, divided as you choose. X is the number of investigators at your location.","quantity":2,"health_per_investigator":false,"traits":"Hazard.","real_traits":"Hazard.","illustrator":"Rob Laskey","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/72035","imagesrc":"\/bundles\/cards\/72035.jpg","spoiler":1},{"pack_code":"film_fatale","pack_name":"Film Fatale","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","encounter_code":"cosmic_journey","encounter_name":"Cosmic Journey","linked_to_code":"72036b","linked_to_name":"Curious Moon","position":36,"exceptional":false,"myriad":false,"encounter_position":15,"code":"72036","name":"Rocket Ship","real_name":"Rocket Ship","subname":"Rattling with Energy","text":"Vehicle.\n[fast] Spend 1 [per_investigator] clues, as a group: Blast off! Move Rocket Ship to a [[Cosmos]] location. Reveal a token from the chaos bag. If a symbol token is revealed, each investigator leaves Rocket Ship. Then, flip this card over.","real_text":"Vehicle.\n[fast] Spend 1 [per_investigator] clues, as a group: Blast off! Move Rocket Ship to a [[Cosmos]] location. Reveal a token from the chaos bag. If a symbol token is revealed, each investigator leaves Rocket Ship. Then, flip this card over.","quantity":1,"health_per_investigator":false,"traits":"Vehicle. Cosmos.","real_traits":"Vehicle. Cosmos.","flavor":"It seems bigger on the inside.","illustrator":"Rob Laskey","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/72036","imagesrc":"\/bundles\/cards\/72036.jpg","spoiler":1,"linked_card":{"pack_code":"film_fatale","pack_name":"Film Fatale","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"cosmic_journey","encounter_name":"Cosmic Journey","id":5530,"position":36,"exceptional":false,"myriad":false,"encounter_position":15,"code":"72036b","name":"Curious Moon","real_name":"Curious Moon","subname":"Nosy Nuisance","bonded_to":null,"bonded_count":null,"cost":null,"text":"<p>Massive.<\/p><p><b>Forced<\/b> - If Curious Moon is successfully attacked or evaded, flip this card over.<\/p>","customization_text":null,"customization_change":null,"real_text":"Massive.\n<b>Forced<\/b> - If Curious Moon is successfully attacked or evaded, flip this card over.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":null,"health_per_investigator":false,"sanity":null,"enemy_damage":2,"enemy_horror":null,"enemy_fight":4,"enemy_evade":4,"victory":null,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":null,"stage":null,"traits":"Satellite. Cosmos. Elite.","real_traits":"Satellite. Cosmos. Elite.","tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"Your reckless flight has attracted unwanted attention. You can't risk flying until this pesky planetoid is dealt with.","illustrator":"Patrick McEvoy","is_unique":true,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/72036b","imagesrc":null,"spoiler":1}},{"pack_code":"film_fatale","pack_name":"Film Fatale","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"cosmic_journey","encounter_name":"Cosmic Journey","position":36,"exceptional":false,"myriad":false,"encounter_position":15,"code":"72036b","name":"Curious Moon","real_name":"Curious Moon","subname":"Nosy Nuisance","text":"Massive.\n<b>Forced<\/b> - If Curious Moon is successfully attacked or evaded, flip this card over.","real_text":"Massive.\n<b>Forced<\/b> - If Curious Moon is successfully attacked or evaded, flip this card over.","quantity":1,"health_per_investigator":false,"enemy_damage":2,"enemy_fight":4,"enemy_evade":4,"traits":"Satellite. Cosmos. Elite.","real_traits":"Satellite. Cosmos. Elite.","flavor":"Your reckless flight has attracted unwanted attention. You can't risk flying until this pesky planetoid is dealt with.","illustrator":"Patrick McEvoy","is_unique":true,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/72036b","spoiler":1},{"pack_code":"film_fatale","pack_name":"Film Fatale","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"forgotten_island","encounter_name":"Forgotten Island","position":37,"exceptional":false,"myriad":false,"encounter_position":1,"code":"72037","name":"The Forgotten Island","real_name":"The Forgotten Island","text":"Each Possessed Extra gets +1 health, +1 evade, and gains alert.\n[fast] Investigators at the same [[Jungle]] location spend 1 [per_investigator] clues, as a group: Move 1 seal from Ruins of the Serpent King to Allosaurus.\n<b>Objective<\/b> - When the round ends, if each surviving investigator and the Staff of the Serpent are at Jungle Set, advance.","real_text":"Each Possessed Extra gets +1 health, +1 evade, and gains alert.\n[fast] Investigators at the same [[Jungle]] location spend 1 [per_investigator] clues, as a group: Move 1 seal from Ruins of the Serpent King to Allosaurus.\n<b>Objective<\/b> - When the round ends, if each surviving investigator and the Staff of the Serpent are at Jungle Set, advance.","quantity":1,"health_per_investigator":false,"stage":2,"flavor":"You have found yourself in an actual tropical jungle. If the staff is behind these strange events, you should find it immediately.","illustrator":"Drazenka Kimpel","is_unique":false,"permanent":false,"double_sided":true,"back_text":"If the Allosaurus enemy is in play, set it aside out of play <i>(keeping all tokens and attachments)<\/i>. Discard each other enemy in play. Move each investigator to Jungle Set. Each investigator loses all of their clues.\nAdd each location with <b>victory X<\/b> and no clues on it to the victory display. Remove each [[Jungle]] location from the game. Put each set-aside [[Set]] location into play, unrevealed, along with Central Lot, <i>(Blurred)<\/i> side faceup. If the Allosaurus enemy is set aside, spawn it at Central Lot, <i>(Rampaging Predator)<\/i> side faceup.\nShuffle the top 2 cards of the Reel deck into the encounter deck, along with the encounter discard pile.\nAdd 1 [cultist], 1 [tablet], and 1 [elder_thing] to the chaos bag.","back_flavor":"Staff in hand, you rush headlong back up the hill and through the jungle where you first arrived, hoping to find your way back to Lot C.","back_name":"Return from the Jungle","url":"https:\/\/arkhamdb.com\/card\/72037","imagesrc":"\/bundles\/cards\/72037.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/72037b.jpg"},{"pack_code":"film_fatale","pack_name":"Film Fatale","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"forgotten_island","encounter_name":"Forgotten Island","position":38,"exceptional":false,"myriad":false,"encounter_position":2,"code":"72038","name":"Destroy the Source","real_name":"Destroy the Source","text":"Each Possessed Extra gets +2 health, +2 evade, and gains alert and the [[Dinosaur]] trait.\n[fast] Spend 1 [per_investigator] clues, as a group: Search the top 6 cards of the encounter deck for an enemy and spawn it at the location with the most investigators.\n<b>Objective<\/b> - Shatter the staff. If the Staff of the Serpent is defeated, advance.","real_text":"Each Possessed Extra gets +2 health, +2 evade, and gains alert and the [[Dinosaur]] trait.\n[fast] Spend 1 [per_investigator] clues, as a group: Search the top 6 cards of the encounter deck for an enemy and spawn it at the location with the most investigators.\n<b>Objective<\/b> - Shatter the staff. If the Staff of the Serpent is defeated, advance.","quantity":1,"health_per_investigator":false,"stage":3,"flavor":"Prehistoric terrors have begun to overrun Lot C. The staff's power is warping reality. To end this nightmare, you must destroy it!","illustrator":"Drazenka Kimpel","is_unique":false,"permanent":false,"double_sided":true,"back_text":"<b>(\u2192R3)<\/b>.","back_flavor":"You struggle to channel the staff's power back in on itself while dodging all manner of cinematic horrors brought to life. The golden serpent head stares at you menacingly, the green jewel in its mouth making your very bones vibrate. The sounds of dinosaur and alien insects and stalking creatures of the night rage around you in a tumultuous cacophony.\nAnd then the gem fractures, the sound of its crack echoes in your head like a thunderous crash. The other sounds fade away, and the staff dissolves into dust in your hands, blowing away on a wind you cannot feel.","back_name":"Reality Restored","url":"https:\/\/arkhamdb.com\/card\/72038","imagesrc":"\/bundles\/cards\/72038.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/72038b.jpg"},{"pack_code":"film_fatale","pack_name":"Film Fatale","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"forgotten_island","encounter_name":"Forgotten Island","position":39,"exceptional":false,"myriad":false,"encounter_position":3,"code":"72039","name":"Western Ridge","real_name":"Western Ridge","text":"[reaction] When you attempt to evade an enemy at Western Ridge, choose and discard 2 cards from your hand: That enemy gets -2 evade for this evasion attempt. (Limit once per round.)","real_text":"[reaction] When you attempt to evade an enemy at Western Ridge, choose and discard 2 cards from your hand: That enemy gets -2 evade for this evasion attempt. (Limit once per round.)","quantity":1,"shroud":2,"clues":1,"health_per_investigator":false,"traits":"Jungle.","real_traits":"Jungle.","illustrator":"Pixoloid Studios","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"The top of this ridge looks out over a vast jungle below. To the east, a path winds up a green hill to a ruin at its summit.","url":"https:\/\/arkhamdb.com\/card\/72039","imagesrc":"\/bundles\/cards\/72039.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/72039b.jpg"},{"pack_code":"film_fatale","pack_name":"Film Fatale","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"forgotten_island","encounter_name":"Forgotten Island","position":40,"exceptional":false,"myriad":false,"encounter_position":4,"code":"72040","name":"Tar Pit","real_name":"Tar Pit","text":"<b>Forced<\/b> - When you end your turn at this location: Test [combat] (2). If you fail, you must either take 1 direct horror or discard an [[Ally]] or [[Footwear]] asset you control.","real_text":"<b>Forced<\/b> - When you end your turn at this location: Test [combat] (2). If you fail, you must either take 1 direct horror or discard an [[Ally]] or [[Footwear]] asset you control.","quantity":1,"shroud":1,"clues":3,"health_per_investigator":false,"victory":1,"traits":"Jungle.","real_traits":"Jungle.","illustrator":"Pixoloid Studios","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"The surface of the pool is slick with an oily sheen. Numerous bones protruding from the tar indicate that traversing the pool will be dangerous.","url":"https:\/\/arkhamdb.com\/card\/72040","imagesrc":"\/bundles\/cards\/72040.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/72040b.jpg"},{"pack_code":"film_fatale","pack_name":"Film Fatale","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"forgotten_island","encounter_name":"Forgotten Island","position":41,"exceptional":false,"myriad":false,"encounter_position":5,"code":"72041","name":"Eastern Ridge","real_name":"Eastern Ridge","text":"[reaction] When you attempt to fight an enemy at Eastern Ridge, spend 3 resources: That enemy gets -2 fight for this attack. (Limit once per round.)","real_text":"[reaction] When you attempt to fight an enemy at Eastern Ridge, spend 3 resources: That enemy gets -2 fight for this attack. (Limit once per round.)","quantity":1,"shroud":3,"clues":1,"health_per_investigator":false,"traits":"Jungle.","real_traits":"Jungle.","illustrator":"Pixoloid Studios","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"The ridge at the far end of the valley rises sharply into the air, providing a high perch from which to view the dense jungle below.","url":"https:\/\/arkhamdb.com\/card\/72041","imagesrc":"\/bundles\/cards\/72041.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/72041b.jpg"},{"pack_code":"film_fatale","pack_name":"Film Fatale","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"forgotten_island","encounter_name":"Forgotten Island","position":42,"exceptional":false,"myriad":false,"encounter_position":6,"code":"72042","name":"Jungle River","real_name":"Jungle River","text":"<b>Forced<\/b> - When you leave this location: Test [agility] (2). If you fail, you must either take 1 direct damage or discard a [[Weapon]] or [[Clothing]] asset you control.","real_text":"<b>Forced<\/b> - When you leave this location: Test [agility] (2). If you fail, you must either take 1 direct damage or discard a [[Weapon]] or [[Clothing]] asset you control.","quantity":1,"shroud":4,"clues":1,"health_per_investigator":false,"traits":"Jungle.","real_traits":"Jungle.","illustrator":"Pixoloid Studios","is_unique":false,"permanent":false,"double_sided":true,"back_flavor":"The river rushes through the jungle, churning white water breaking on large black rocks and gnarled tree roots. The scene would feel tranquil were it not for the danger lurking in the shadow of the trees.","url":"https:\/\/arkhamdb.com\/card\/72042","imagesrc":"\/bundles\/cards\/72042.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/72042b.jpg"},{"pack_code":"film_fatale","pack_name":"Film Fatale","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"forgotten_island","encounter_name":"Forgotten Island","position":43,"exceptional":false,"myriad":false,"encounter_position":7,"code":"72043","name":"Ruins of the Serpent King","real_name":"Ruins of the Serpent King","text":"[action] Choose an enemy at Ruins of the Serpent King and spend X clues, where X is that enemy's fight value: Exhaust that enemy.\n[action]: You attempt to wrest the staff from the altar. Test [willpower] + [combat] (6). If you succeed, take control of the Staff of the Serpent.","real_text":"[action] Choose an enemy at Ruins of the Serpent King and spend X clues, where X is that enemy's fight value: Exhaust that enemy.\n[action]: You attempt to wrest the staff from the altar. Test [willpower] + [combat] (6). If you succeed, take control of the Staff of the Serpent.","quantity":1,"shroud":4,"clues":2,"health_per_investigator":false,"victory":1,"traits":"Jungle. Ruins.","real_traits":"Jungle. Ruins.","illustrator":"Pixoloid Studios","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Investigators cannot enter Ruins of the Serpent King while it has 1 or more seals on it.","back_flavor":"The spiraling path up the green hillside leads to the ruins at the very top. The site seems to hum with supernatural energy, an unseen barrier to turn back unwanted visitors.","url":"https:\/\/arkhamdb.com\/card\/72043","imagesrc":"\/bundles\/cards\/72043.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/72043b.jpg"},{"pack_code":"film_fatale","pack_name":"Film Fatale","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"forgotten_island","encounter_name":"Forgotten Island","linked_to_code":"72044b","linked_to_name":"Allosaurus","position":44,"exceptional":false,"myriad":false,"encounter_position":8,"code":"72044","name":"Allosaurus","real_name":"Allosaurus","subname":"Indomitable Predator","text":"Alert. Hunter. Massive. Retaliate.\nAllosaurus cannot be damaged or defeated.\n<b>Forced<\/b> - After a seal is placed on Allosaurus, if there are 4 seals on it: Remove each seal from Allosaurus and flip it over.","real_text":"Alert. Hunter. Massive. Retaliate.\nAllosaurus cannot be damaged or defeated.\n<b>Forced<\/b> - After a seal is placed on Allosaurus, if there are 4 seals on it: Remove each seal from Allosaurus and flip it over.","quantity":1,"health_per_investigator":false,"enemy_damage":3,"enemy_fight":5,"enemy_evade":5,"victory":1,"traits":"Creature. Dinosaur. Elite.","real_traits":"Creature. Dinosaur. Elite.","illustrator":"Stephen Somers","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/72044","imagesrc":"\/bundles\/cards\/72044.jpg","spoiler":1,"linked_card":{"pack_code":"film_fatale","pack_name":"Film Fatale","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"forgotten_island","encounter_name":"Forgotten Island","id":5539,"position":44,"exceptional":false,"myriad":false,"encounter_position":8,"code":"72044b","name":"Allosaurus","real_name":"Allosaurus","subname":"Rampaging Predator","bonded_to":null,"bonded_count":null,"cost":null,"text":"<p>Alert. Hunter. Massive. Retaliate.<\/p><p>Allosaurus gets +2 <span class=\"icon-per_investigator\" title=\"Per Investigator\"><\/span> health.<\/p><p><b>Forced<\/b> - After Allosaurus enters your location: You must either take 1 direct damage and 1 direct horror, or Allosaurus defeats an <b><i>Ally<\/i><\/b> asset at your location.<\/p>","customization_text":null,"customization_change":null,"real_text":"Alert. Hunter. Massive. Retaliate.\nAllosaurus gets +2 [per_investigator] health.\n<b>Forced<\/b> - After Allosaurus enters your location: You must either take 1 direct damage and 1 direct horror, or Allosaurus defeats an [[Ally]] asset at your location.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":6,"health_per_investigator":false,"sanity":null,"enemy_damage":3,"enemy_horror":null,"enemy_fight":5,"enemy_evade":5,"victory":1,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":null,"stage":null,"traits":"Creature. Dinosaur. Elite.","real_traits":"Creature. Dinosaur. Elite.","tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"","illustrator":"Stephen Somers","is_unique":false,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/72044b","imagesrc":null,"spoiler":1}},{"pack_code":"film_fatale","pack_name":"Film Fatale","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"forgotten_island","encounter_name":"Forgotten Island","position":44,"exceptional":false,"myriad":false,"encounter_position":8,"code":"72044b","name":"Allosaurus","real_name":"Allosaurus","subname":"Rampaging Predator","text":"Alert. Hunter. Massive. Retaliate.\nAllosaurus gets +2 [per_investigator] health.\n<b>Forced<\/b> - After Allosaurus enters your location: You must either take 1 direct damage and 1 direct horror, or Allosaurus defeats an [[Ally]] asset at your location.","real_text":"Alert. Hunter. Massive. Retaliate.\nAllosaurus gets +2 [per_investigator] health.\n<b>Forced<\/b> - After Allosaurus enters your location: You must either take 1 direct damage and 1 direct horror, or Allosaurus defeats an [[Ally]] asset at your location.","quantity":1,"health":6,"health_per_investigator":false,"enemy_damage":3,"enemy_fight":5,"enemy_evade":5,"victory":1,"traits":"Creature. Dinosaur. Elite.","real_traits":"Creature. Dinosaur. Elite.","illustrator":"Stephen Somers","is_unique":false,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/72044b","spoiler":1},{"pack_code":"film_fatale","pack_name":"Film Fatale","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"forgotten_island","encounter_name":"Forgotten Island","position":45,"exceptional":false,"myriad":false,"encounter_position":9,"code":"72045","name":"Dromaeosaurus","real_name":"Dromaeosaurus","text":"Elusive. Hunter.\n<b>Forced<\/b> - After Dromaeosaurus engages you: You must either choose or discard 1 card from your hand, or Dromaeosaurus attacks you.","real_text":"Elusive. Hunter.\n<b>Forced<\/b> - After Dromaeosaurus engages you: You must either choose or discard 1 card from your hand, or Dromaeosaurus attacks you.","quantity":3,"health":2,"health_per_investigator":false,"enemy_damage":1,"enemy_fight":3,"enemy_evade":4,"traits":"Creature. Dionsaur.","real_traits":"Creature. Dionsaur.","flavor":"The creature moves rapidly and without a sound. This is no puppet from a film. This is a real predator.","illustrator":"Stephen Sommers","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/72045","imagesrc":"\/bundles\/cards\/72045.jpg","spoiler":1},{"pack_code":"film_fatale","pack_name":"Film Fatale","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"forgotten_island","encounter_name":"Forgotten Island","position":46,"exceptional":false,"myriad":false,"encounter_position":12,"code":"72046","name":"Primordial Terror","real_name":"Primordial Terror","text":"<b>Revelation<\/b> - Test [intellect] (3). For each point you fail by, take 1 horror. If you fail by 3 or more, search the encounter deck and discard pile for a [[Dinosaur]] and spawn it engaged with you. If the encounter deck was searched, shuffle it.","real_text":"<b>Revelation<\/b> - Test [intellect] (3). For each point you fail by, take 1 horror. If you fail by 3 or more, search the encounter deck and discard pile for a [[Dinosaur]] and spawn it engaged with you. If the encounter deck was searched, shuffle it.","quantity":2,"health_per_investigator":false,"traits":"Terror.","real_traits":"Terror.","illustrator":"Irina French","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/72046","imagesrc":"\/bundles\/cards\/72046.jpg","spoiler":1},{"pack_code":"film_fatale","pack_name":"Film Fatale","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"forgotten_island","encounter_name":"Forgotten Island","position":47,"exceptional":false,"myriad":false,"encounter_position":14,"code":"72047","name":"Unexpected Transformation","real_name":"Unexpected Transformation","text":"<b>Revelation<\/b> - Test [willpower] (X), where X is the highest resource cost among non-story assets you control. If you fail, you must either discard that asset, or take 1 horror for each [willpower] and [intellect] skill icon on that asset and 1 damage for each [combat] and [agility] skill icon on that asset.","real_text":"<b>Revelation<\/b> - Test [willpower] (X), where X is the highest resource cost among non-story assets you control. If you fail, you must either discard that asset, or take 1 horror for each [willpower] and [intellect] skill icon on that asset and 1 damage for each [combat] and [agility] skill icon on that asset.","quantity":2,"health_per_investigator":false,"traits":"Power.","real_traits":"Power.","illustrator":"Sara Biddle","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/72047","imagesrc":"\/bundles\/cards\/72047.jpg","spoiler":1},{"pack_code":"film_fatale","pack_name":"Film Fatale","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"abominable_contessa","encounter_name":"Abominable Contessa","position":48,"exceptional":false,"myriad":false,"encounter_position":1,"code":"72048","name":"The Abominable Contessa","real_name":"The Abominable Contessa","text":"Each Possessed Extra gets +1 fight, +1 health, and gains elusive.\nExhausted enemies cannot be damaged.\n<b>Objective<\/b> - When the round ends, if the Accursed Cape is in the victory display, advance.","real_text":"Each Possessed Extra gets +1 fight, +1 health, and gains elusive.\nExhausted enemies cannot be damaged.\n<b>Objective<\/b> - When the round ends, if the Accursed Cape is in the victory display, advance.","quantity":1,"health_per_investigator":false,"stage":2,"flavor":"You and Andr\u00e9 have found yourselves trapped in a horror film... and you are the victims. You have to find the Contessa and wrest her cursed cape from her!","illustrator":"Drazenka Kimpel","is_unique":false,"permanent":false,"double_sided":true,"back_text":"If The Contessa is in play, heal all damage from her and set her aside, out of play. Discard each enemy in play. Move each investigator to Gothic Set. Each investigator loses all of their clues.\nAdd each location with <b>victory X<\/b> and no clues on it to the victory display. Remove each [[Castle]] location from the game. Put each set-aside [[Set]] location into play, unrevealed, along with the Central Lot, <i>(Blurred)<\/i> side faceup.\nSearch all out-of-play areas for The Contessa and spawn her at the Central Lot, <i>(Enraged)<\/i> side faceup. Search the victory display for the Accursed Cape and attach it to her.\nShuffle the top 2 cards of the Reel deck into the encounter deck, along with the encounter discard pile.\nAdd 1 [cultist], 1 [tablet], and 1 [elder_thing] to the chaos bag.","back_flavor":"The Contessa vanishes into a cloud of bats. You find yourself back in Lot C, but things have grown stranger...","back_name":"Return from the Castle","url":"https:\/\/arkhamdb.com\/card\/72048","imagesrc":"\/bundles\/cards\/72048.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/72048b.jpg"},{"pack_code":"film_fatale","pack_name":"Film Fatale","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"abominable_contessa","encounter_name":"Abominable Contessa","position":49,"exceptional":false,"myriad":false,"encounter_position":2,"code":"72049","name":"Bloodbath","real_name":"Bloodbath","text":"Each Possessed Extra gets +2 fight, +2 health, and gains patrol (The Contessa) and the [[Monster]] trait.\n[fast] Spend 1 clue: Deal 1 damage to an enemy at your location.\n<b>Objective<\/b> - Finish her! If The Contessa is defeated, advance.","real_text":"Each Possessed Extra gets +2 fight, +2 health, and gains patrol (The Contessa) and the [[Monster]] trait.\n[fast] Spend 1 clue: Deal 1 damage to an enemy at your location.\n<b>Objective<\/b> - Finish her! If The Contessa is defeated, advance.","quantity":1,"health_per_investigator":false,"stage":3,"flavor":"An unnatural darkness overtakes Lot C. The Contessa has reclaimed her cape! If you hope to survive, you will need to defeat her once and for all.","illustrator":"Drazenka Kimpel","is_unique":false,"permanent":false,"double_sided":true,"back_text":"<b>(\u2192R4)<\/b>.","back_flavor":"\"Fools! I am darkness. I AM THE NIGHT!\" The Contessa bellows. The monstrous vampire claws at Andr\u00e9 as he struggles to pull the accursed cape off her. You hold her at bay until, with a final tug, Andr\u00e9 rips the cape in two. In a flash, sunlight cuts through the darkness overhead. The Contessa lets out one final scream, then explodes into a pile of grave dirt. All that is left of her is the blood red cape, torn to shreds.","back_name":"The Sundered Cape","url":"https:\/\/arkhamdb.com\/card\/72049","imagesrc":"\/bundles\/cards\/72049.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/72049b.jpg"},{"pack_code":"film_fatale","pack_name":"Film Fatale","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"abominable_contessa","encounter_name":"Abominable Contessa","position":50,"exceptional":false,"myriad":false,"encounter_position":3,"code":"72050","name":"Castle Hallways","real_name":"Castle Hallways","subname":"Seemingly Endless","text":"<b>Haunted<\/b> - Choose and discard 1 card with at least 1 [knowledge] skill icon from your hand. If you cannot, ready The Contessa and move her to this location.\n[fast] Spend 1 resource: Move to any revealed [[Castle]] location.","real_text":"<b>Haunted<\/b> - Choose and discard 1 card with at least 1 [knowledge] skill icon from your hand. If you cannot, ready The Contessa and move her to this location.\n[fast] Spend 1 resource: Move to any revealed [[Castle]] location.","quantity":1,"shroud":4,"clues":1,"health_per_investigator":false,"traits":"Castle.","real_traits":"Castle.","illustrator":"McLean Kendree","is_unique":false,"permanent":false,"double_sided":true,"back_text":"<b>Forced<\/b> - When you reveal this location: Test [intellect] (3). If you fail, ready The Contessa and move her to this location.\n","back_flavor":"The still halls of the ancient castle are choked with grave dirt and the scent of decay.","url":"https:\/\/arkhamdb.com\/card\/72050","imagesrc":"\/bundles\/cards\/72050.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/72050b.jpg"},{"pack_code":"film_fatale","pack_name":"Film Fatale","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"abominable_contessa","encounter_name":"Abominable Contessa","position":51,"exceptional":false,"myriad":false,"encounter_position":4,"code":"72051","name":"Catacombs","real_name":"Catacombs","subname":"Stinks of Death","text":"<b>Haunted<\/b> - Ready the nearest enemy. It moves and attacks as if it were the enemy phase.\n<b>Forced<\/b> - When an enemy would be defeated in the Catacombs: Instead, heal all damage from it, disengage it from each investigator, and exhaust it.","real_text":"<b>Haunted<\/b> - Ready the nearest enemy. It moves and attacks as if it were the enemy phase.\n<b>Forced<\/b> - When an enemy would be defeated in the Catacombs: Instead, heal all damage from it, disengage it from each investigator, and exhaust it.","quantity":1,"shroud":2,"clues":1,"health_per_investigator":false,"traits":"Castle.","real_traits":"Castle.","illustrator":"Rafal Hrynkiewicz","is_unique":false,"permanent":false,"double_sided":true,"back_text":"<b>Forced<\/b> - When you reveal this location: Test [combat] (3). If you fail, ready The Contessa and move her to this location.","back_flavor":"The scent of putrescence emanates from below.","url":"https:\/\/arkhamdb.com\/card\/72051","imagesrc":"\/bundles\/cards\/72051.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/72051b.jpg"},{"pack_code":"film_fatale","pack_name":"Film Fatale","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"abominable_contessa","encounter_name":"Abominable Contessa","position":52,"exceptional":false,"myriad":false,"encounter_position":5,"code":"72052","name":"Clock Tower","real_name":"Clock Tower","subname":"Incessantly Ticking","text":"<b>Haunted<\/b> - Choose and discard 1 card with at least 1 [agility] skill icon from your hand. If you cannot, take 2 damage.\nThis location is investigated using [agility] instead of the skill indicated by the investigation attempt.","real_text":"<b>Haunted<\/b> - Choose and discard 1 card with at least 1 [agility] skill icon from your hand. If you cannot, take 2 damage.\nThis location is investigated using [agility] instead of the skill indicated by the investigation attempt.","quantity":1,"shroud":2,"clues":1,"health_per_investigator":false,"victory":1,"traits":"Castle.","real_traits":"Castle.","illustrator":"Rafal Hrynkiewicz","is_unique":false,"permanent":false,"double_sided":true,"back_text":"<b>Forced<\/b> - When you reveal this location: Test [agility] (3). If you fail, ready The Contessa and move her to this location.","back_flavor":"The endless sound of ticking and whirring gears masks the flutter of wings and distant screams.","url":"https:\/\/arkhamdb.com\/card\/72052","imagesrc":"\/bundles\/cards\/72052.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/72052b.jpg"},{"pack_code":"film_fatale","pack_name":"Film Fatale","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"abominable_contessa","encounter_name":"Abominable Contessa","position":53,"exceptional":false,"myriad":false,"encounter_position":6,"code":"72053","name":"Moonlit Garden","real_name":"Moonlit Garden","subname":"Poisoned Beauty","text":"<b>Haunted<\/b> - Heal 2 damage from the nearest enemy. If no damage was healed by this effect, ready The Contessa and move her to this location.\n[reaction] After you successfully evade a non-[[Elite]] enemy at Moonlit Garden by 2 or more: Move that enemy to a connecting location. (Group limit once per round.)","real_text":"<b>Haunted<\/b> - Heal 2 damage from the nearest enemy. If no damage was healed by this effect, ready The Contessa and move her to this location.\n[reaction] After you successfully evade a non-[[Elite]] enemy at Moonlit Garden by 2 or more: Move that enemy to a connecting location. (Group limit once per round.)","quantity":1,"shroud":3,"clues":1,"health_per_investigator":false,"traits":"Castle.","real_traits":"Castle.","illustrator":"Pixoloid Studios","is_unique":false,"permanent":false,"double_sided":true,"back_text":"<b>Forced<\/b> - When you reveal this location: Test [willpower] (3). If you fail, ready The Contessa and move her to this location.","back_flavor":"There is something very strange about the foliage in this part of the castle...","url":"https:\/\/arkhamdb.com\/card\/72053","imagesrc":"\/bundles\/cards\/72053.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/72053b.jpg"},{"pack_code":"film_fatale","pack_name":"Film Fatale","type_code":"location","type_name":"Location","faction_code":"mythos","faction_name":"Mythos","encounter_code":"abominable_contessa","encounter_name":"Abominable Contessa","position":54,"exceptional":false,"myriad":false,"encounter_position":7,"code":"72054","name":"Throne of Blood","real_name":"Throne of Blood","subname":"Red as Blood, Black as Night","text":"The Contessa cannot leave Throne of Blood.\n<b>Forced<\/b> - When you reveal this location: Search all in- and out-of-play areas for The Contessa and move her to Throne of Blood. Heal all damage from The Contessa and attach the set-aside Accursed Cape story asset to her.\n[fast] Spend 1 clue: Deal 1 damage to an enemy at Throne of Blood","real_text":"The Contessa cannot leave Throne of Blood.\n<b>Forced<\/b> - When you reveal this location: Search all in- and out-of-play areas for The Contessa and move her to Throne of Blood. Heal all damage from The Contessa and attach the set-aside Accursed Cape story asset to her.\n[fast] Spend 1 clue: Deal 1 damage to an enemy at Throne of Blood","quantity":1,"shroud":4,"clues":3,"health_per_investigator":false,"victory":1,"traits":"Castle. Sanctum.","real_traits":"Castle. Sanctum.","illustrator":"Drazenka Kimpel","is_unique":false,"permanent":false,"double_sided":true,"back_text":"As an additional cost to enter Throne of Blood, investigators at Gothic Set must spend 4 [per_investigator] clues, as a group.","back_flavor":"Tenebrous shadows stretch like long fingers from the Contessa's throne room.","url":"https:\/\/arkhamdb.com\/card\/72054","imagesrc":"\/bundles\/cards\/72054.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/72054b.jpg"},{"pack_code":"film_fatale","pack_name":"Film Fatale","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"abominable_contessa","encounter_name":"Abominable Contessa","linked_to_code":"72055b","linked_to_name":"The Contessa","position":55,"exceptional":false,"myriad":false,"encounter_position":8,"code":"72055","name":"The Contessa","real_name":"The Contessa","subname":"Needlessly Smug","text":"Elusive. <b>Prey<\/b> - Most remaining health.\n<b>Forced<\/b> - After you evade The Contessa: Ready her. She cannot attack you for the rest of the round.\n<b>Forced<\/b> - When The Contessa moves via her elusive keyword: Move her to the Throne of Blood instead.","real_text":"Elusive. <b>Prey<\/b> - Most remaining health.\n<b>Forced<\/b> - After you evade The Contessa: Ready her. She cannot attack you for the rest of the round.\n<b>Forced<\/b> - When The Contessa moves via her elusive keyword: Move her to the Throne of Blood instead.","quantity":1,"health":4,"health_per_investigator":true,"enemy_damage":1,"enemy_horror":1,"enemy_fight":4,"enemy_evade":4,"victory":1,"traits":"Humanoid. Monster. Elite.","real_traits":"Humanoid. Monster. Elite.","illustrator":"Nia Kovalevski","is_unique":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/72055","imagesrc":"\/bundles\/cards\/72055.jpg","spoiler":1,"linked_card":{"pack_code":"film_fatale","pack_name":"Film Fatale","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"abominable_contessa","encounter_name":"Abominable Contessa","id":5551,"position":55,"exceptional":false,"myriad":false,"encounter_position":8,"code":"72055b","name":"The Contessa","real_name":"The Contessa","subname":"Enraged","bonded_to":null,"bonded_count":null,"cost":null,"text":"<p>Elusive.<\/p><p>While the Accursed Cape is attached to The Contessa, she gets +1 damage and gains hunter and retaliate.<\/p>","customization_text":null,"customization_change":null,"real_text":"Elusive.\nWhile the Accursed Cape is attached to The Contessa, she gets +1 damage and gains hunter and retaliate.","quantity":1,"skill_willpower":null,"skill_intellect":null,"skill_combat":null,"skill_agility":null,"skill_wild":null,"xp":null,"shroud":null,"clues":null,"clues_fixed":false,"doom":null,"health":4,"health_per_investigator":true,"sanity":null,"enemy_damage":1,"enemy_horror":1,"enemy_fight":4,"enemy_evade":4,"victory":1,"vengeance":null,"deck_limit":null,"slot":null,"real_slot":null,"stage":null,"traits":"Humanoid. Monster. Elite.","real_traits":"Humanoid. Monster. Elite.","tags":null,"deck_requirements":null,"deck_options":null,"customization_options":null,"restrictions":null,"flavor":"","illustrator":"Nia Kovalevski","is_unique":true,"exile":false,"hidden":true,"permanent":false,"double_sided":false,"back_text":null,"back_flavor":null,"back_name":null,"octgn_id":null,"url":"https:\/\/arkhamdb.com\/card\/72055b","imagesrc":null,"spoiler":1}},{"pack_code":"film_fatale","pack_name":"Film Fatale","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"abominable_contessa","encounter_name":"Abominable Contessa","position":55,"exceptional":false,"myriad":false,"encounter_position":8,"code":"72055b","name":"The Contessa","real_name":"The Contessa","subname":"Enraged","text":"Elusive.\nWhile the Accursed Cape is attached to The Contessa, she gets +1 damage and gains hunter and retaliate.","real_text":"Elusive.\nWhile the Accursed Cape is attached to The Contessa, she gets +1 damage and gains hunter and retaliate.","quantity":1,"health":4,"health_per_investigator":true,"enemy_damage":1,"enemy_horror":1,"enemy_fight":4,"enemy_evade":4,"victory":1,"traits":"Humanoid. Monster. Elite.","real_traits":"Humanoid. Monster. Elite.","illustrator":"Nia Kovalevski","is_unique":true,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/72055b","spoiler":1},{"pack_code":"film_fatale","pack_name":"Film Fatale","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"abominable_contessa","encounter_name":"Abominable Contessa","position":56,"exceptional":false,"myriad":false,"encounter_position":9,"code":"72056","name":"Vampire Thrall","real_name":"Vampire Thrall","text":"Elusive. Hunter.\n<b>Prey<\/b> - Least remaining health.\n<b>Forced<\/b> - After Vampire Thrall attacks: Heal 1 damage from it.","real_text":"Elusive. Hunter.\n<b>Prey<\/b> - Least remaining health.\n<b>Forced<\/b> - After Vampire Thrall attacks: Heal 1 damage from it.","quantity":2,"health":3,"health_per_investigator":false,"enemy_damage":1,"enemy_fight":2,"enemy_evade":2,"traits":"Humanoid. Monster.","real_traits":"Humanoid. Monster.","flavor":"\"You have such a beautiful neck...\"","illustrator":"Peter Polach","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/72056","imagesrc":"\/bundles\/cards\/72056.jpg","spoiler":1},{"pack_code":"film_fatale","pack_name":"Film Fatale","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"abominable_contessa","encounter_name":"Abominable Contessa","position":57,"exceptional":false,"myriad":false,"encounter_position":11,"code":"72057","name":"Werewolf","real_name":"Werewolf","text":"Elusive. Hunter. Retaliate\n<b>Prey<\/b> - Most remaining health.\nThis enemy moves twice via its hunter keyword.","real_text":"Elusive. Hunter. Retaliate\n<b>Prey<\/b> - Most remaining health.\nThis enemy moves twice via its hunter keyword.","quantity":1,"health":6,"health_per_investigator":false,"enemy_damage":2,"enemy_fight":3,"enemy_evade":3,"victory":0,"traits":"Humanoid. Monster. Creature","real_traits":"Humanoid. Monster. Creature","flavor":"This actor seems to have gotten a little too into character.","illustrator":"Rafal Hrynkiewicz","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/72057","imagesrc":"\/bundles\/cards\/72057.jpg","spoiler":1},{"pack_code":"film_fatale","pack_name":"Film Fatale","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"abominable_contessa","encounter_name":"Abominable Contessa","position":58,"exceptional":false,"myriad":false,"encounter_position":12,"code":"72058","name":"Hellfire","real_name":"Hellfire","text":"<b>Revelation<\/b> - Test [agility] (1) three times. For each of these skill tests you fail, take 1 damage.","real_text":"<b>Revelation<\/b> - Test [agility] (1) three times. For each of these skill tests you fail, take 1 damage.","quantity":2,"health_per_investigator":false,"traits":"Power.","real_traits":"Power.","flavor":"\"Fools! You can never defeat me!\"","illustrator":"Nia Kovalevski","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/72058","imagesrc":"\/bundles\/cards\/72058.jpg","spoiler":1},{"pack_code":"film_fatale","pack_name":"Film Fatale","type_code":"treachery","type_name":"Treachery","faction_code":"mythos","faction_name":"Mythos","encounter_code":"abominable_contessa","encounter_name":"Abominable Contessa","position":59,"exceptional":false,"myriad":false,"encounter_position":14,"code":"72059","name":"Vampire's Kiss","real_name":"Vampire's Kiss","text":"<b>Revelation<\/b> - Test [willpower] (3). This test gets +2 difficulty if you have 3 or fewer damage on you. If you fail, take 1 damage. For each point you fail by, heal 1 damage from the nearest eligible enemy.","real_text":"<b>Revelation<\/b> - Test [willpower] (3). This test gets +2 difficulty if you have 3 or fewer damage on you. If you fail, take 1 damage. For each point you fail by, heal 1 damage from the nearest eligible enemy.","quantity":2,"health_per_investigator":false,"traits":"Scheme.","real_traits":"Scheme.","flavor":"They say that the bite of a vampire is the most exquisite kind of pain imaginable.","illustrator":"Nia Kovalevski","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/72059","imagesrc":"\/bundles\/cards\/72059.jpg","spoiler":1},{"pack_code":"mtt","pack_name":"Machinations Through Time","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"machinations_through_time","encounter_name":"Machinations Through Time","position":6,"exceptional":false,"myriad":false,"encounter_position":5,"code":"87006b","name":"A Noble Legacy (Past)","real_name":"A Noble Legacy (Past)","text":"[action] If you, Thomas Corrigan, and Mary Zielinski are all at the [[Past]] Miskatonic University: Announce \"Thomas and Mary have met.\"\n[action] If Thomas Corrigan, Mary Zielinski, and Nikola Tesla are all at the same location, spend 2 [per_investigator] clues, as a group: Announce \"Thomas and Mary are inspired by Nikola Tesla.\"\n[fast] If you are at the [[Past]] Miskatonic University, spend 2 [per_investigator] resources: Announce \"funding for an observatory has begun.\"\n<b>Objective<\/b> - If all 3 abilities on this story card have been triggered, add it to the victory display <i>(Place a resource token over each ability when it is triggered)<\/i>.","real_text":"[action] If you, Thomas Corrigan, and Mary Zielinski are all at the [[Past]] Miskatonic University: Announce \"Thomas and Mary have met.\"\n[action] If Thomas Corrigan, Mary Zielinski, and Nikola Tesla are all at the same location, spend 2 [per_investigator] clues, as a group: Announce \"Thomas and Mary are inspired by Nikola Tesla.\"\n[fast] If you are at the [[Past]] Miskatonic University, spend 2 [per_investigator] resources: Announce \"funding for an observatory has begun.\"\n<b>Objective<\/b> - If all 3 abilities on this story card have been triggered, add it to the victory display <i>(Place a resource token over each ability when it is triggered)<\/i>.","quantity":1,"health_per_investigator":false,"victory":0,"is_unique":false,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/87006b","imagesrc":"\/bundles\/cards\/87006b.jpg","spoiler":1},{"pack_code":"mtt","pack_name":"Machinations Through Time","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"machinations_through_time","encounter_name":"Machinations Through Time","position":15,"exceptional":false,"myriad":false,"encounter_position":14,"code":"87015b","name":"A Noble Legacy (Present)","real_name":"A Noble Legacy (Present)","text":"[action] If you are at the [[Present]] Miskatonic University and \"funding for an observatory has begun:\" Announce \"the observatory is built.\"\n[action] If \"the observatory is built,\" \"Thomas and Mary are inspired by Nikola Tesla,\" and Thomas Corrigan, Mary Zielinski and Ezra Graves are at the [[Present]] Miskatonic University, spend 2 [per_investigator] clues, as a group (4 [per_investigator] clues, as a group, instead if you are playing in <i>Epic Multiplayer Mode<\/i>): Announce \"teleportation research has begun.\"\n[fast] If \"Thomas and Mary have met\" and Thomas Corrigan and Mary Zielinski are at Ye Olde Magick Shoppe, spend 1 [per_investigator] resources: Announce \"Corrigan Industries has been founded\" and put the set-aside Corrigan Industries location into play in the future era.\n<b>Objective<\/b> - If all 3 abilities on this story card have been triggered, add it to the victory display <i>(place a resource token over each ability when it is triggered)<\/i>.","real_text":"[action] If you are at the [[Present]] Miskatonic University and \"funding for an observatory has begun:\" Announce \"the observatory is built.\"\n[action] If \"the observatory is built,\" \"Thomas and Mary are inspired by Nikola Tesla,\" and Thomas Corrigan, Mary Zielinski and Ezra Graves are at the [[Present]] Miskatonic University, spend 2 [per_investigator] clues, as a group (4 [per_investigator] clues, as a group, instead if you are playing in <i>Epic Multiplayer Mode<\/i>): Announce \"teleportation research has begun.\"\n[fast] If \"Thomas and Mary have met\" and Thomas Corrigan and Mary Zielinski are at Ye Olde Magick Shoppe, spend 1 [per_investigator] resources: Announce \"Corrigan Industries has been founded\" and put the set-aside Corrigan Industries location into play in the future era.\n<b>Objective<\/b> - If all 3 abilities on this story card have been triggered, add it to the victory display <i>(place a resource token over each ability when it is triggered)<\/i>.","quantity":1,"health_per_investigator":false,"victory":0,"is_unique":false,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/87015b","imagesrc":"\/bundles\/cards\/87015b.jpg","spoiler":1},{"pack_code":"mtt","pack_name":"Machinations Through Time","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"machinations_through_time","encounter_name":"Machinations Through Time","position":24,"exceptional":false,"myriad":false,"encounter_position":23,"code":"87024b","name":"A Noble Legacy (Future)","real_name":"A Noble Legacy (Future)","text":"[action] If Thomas Corrigan and Mary Zielinski are at Corrigan Industries: Put the set-aside Dimensional Beam Machine asset into play under your control <i>(if you are eliminated, set it aside, out of play)<\/i>.\n[action] If \"teleportation research has begun\" and Thomas Corrigan, Mary Zielinski, and the Dimensional Beam Machine are at the [[Future]] Miskatonic University: Test [intellect] (3). If you succeed, spend 2 [per_investigator] clues, as a group (8 [per_investigator] clues, as a group, instead if you are playing in <i>Epic Multiplayer Mode<\/i>) and announce \"Thomas and Mary have made a historic discovery.\"\n[action] If \"Thomas and Mary have made a historic discovery\" and Thomas Corrigan and Mary Zielinski are at the [[Future]] Arkham Advertiser: Announce \"Thomas and Mary have won a Nobel Prize.\"\n<b>Objective<\/b> - If all 3 abilities on this story card have been triggered, add it to the victory display <i>(place a resource token over each ability when it is triggered)<\/i>.","real_text":"[action] If Thomas Corrigan and Mary Zielinski are at Corrigan Industries: Put the set-aside Dimensional Beam Machine asset into play under your control <i>(if you are eliminated, set it aside, out of play)<\/i>.\n[action] If \"teleportation research has begun\" and Thomas Corrigan, Mary Zielinski, and the Dimensional Beam Machine are at the [[Future]] Miskatonic University: Test [intellect] (3). If you succeed, spend 2 [per_investigator] clues, as a group (8 [per_investigator] clues, as a group, instead if you are playing in <i>Epic Multiplayer Mode<\/i>) and announce \"Thomas and Mary have made a historic discovery.\"\n[action] If \"Thomas and Mary have made a historic discovery\" and Thomas Corrigan and Mary Zielinski are at the [[Future]] Arkham Advertiser: Announce \"Thomas and Mary have won a Nobel Prize.\"\n<b>Objective<\/b> - If all 3 abilities on this story card have been triggered, add it to the victory display <i>(place a resource token over each ability when it is triggered)<\/i>.","quantity":1,"health_per_investigator":false,"victory":1,"is_unique":false,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/87024b","imagesrc":"\/bundles\/cards\/87024b.jpg","spoiler":1},{"pack_code":"mtt","pack_name":"Machinations Through Time","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"machinations_through_time","encounter_name":"Machinations Through Time","position":33,"exceptional":false,"myriad":false,"encounter_position":32,"code":"87033b","name":"A Bitter Rivalry","real_name":"A Bitter Rivalry","text":"[action] [action]: Ready and move Edwin Bennet to your location <i>(even if he is in another era)<\/i>.\n[action] If Edwin Bennet is at your location: <b>Fight<\/b>\/<b>Evade.<\/b> Either attack or attempt to evade Edwin Bennet. If you succeed, spend X clues as a group, where X is the global number of players. Then, place 1 resource on him, as a target. (Group limit once per round.)\n<b>Objective<\/b> - If Edwin Bennet has 3 targets on him and he is at Tindalos, the forces of Tindalos seize him. Remove Edwin Bennet from the game and add all copies of this story card in each era to the victory display.","real_text":"[action] [action]: Ready and move Edwin Bennet to your location <i>(even if he is in another era)<\/i>.\n[action] If Edwin Bennet is at your location: <b>Fight<\/b>\/<b>Evade.<\/b> Either attack or attempt to evade Edwin Bennet. If you succeed, spend X clues as a group, where X is the global number of players. Then, place 1 resource on him, as a target. (Group limit once per round.)\n<b>Objective<\/b> - If Edwin Bennet has 3 targets on him and he is at Tindalos, the forces of Tindalos seize him. Remove Edwin Bennet from the game and add all copies of this story card in each era to the victory display.","quantity":1,"health_per_investigator":false,"victory":1,"is_unique":false,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/87033b","imagesrc":"\/bundles\/cards\/87033b.jpg","spoiler":1},{"pack_code":"mtt","pack_name":"Machinations Through Time","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"machinations_through_time","encounter_name":"Machinations Through Time","position":34,"exceptional":false,"myriad":false,"encounter_position":33,"code":"87034b","name":"Redeem a Former Colleague","real_name":"Redeem a Former Colleague","text":"[action] [action]: Ready and move Edwin Bennet to your location <i>(even if he is in another era)<\/i>.\n[action] If Edwin Bennet is at your location: <b>Parley.<\/b> Test [willpower] (3) or [intellect] (3). If you succeed, spend X clues, as a group where X is the global number of players. Then, place 1 resource on him, as a redemption.\n<b>Objective<\/b> - If Edwin Bennet has 3 or more redemption on him and he is at any Miskatonic University with Thomas Corrigan and Mary Zielinski, he is redeemed. Remove all redemption from him and flip him over. Add all copies of this story card in each era to the victory display.","real_text":"[action] [action]: Ready and move Edwin Bennet to your location <i>(even if he is in another era)<\/i>.\n[action] If Edwin Bennet is at your location: <b>Parley.<\/b> Test [willpower] (3) or [intellect] (3). If you succeed, spend X clues, as a group where X is the global number of players. Then, place 1 resource on him, as a redemption.\n<b>Objective<\/b> - If Edwin Bennet has 3 or more redemption on him and he is at any Miskatonic University with Thomas Corrigan and Mary Zielinski, he is redeemed. Remove all redemption from him and flip him over. Add all copies of this story card in each era to the victory display.","quantity":1,"health_per_investigator":false,"victory":1,"is_unique":false,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/87034b","imagesrc":"\/bundles\/cards\/87034b.jpg","spoiler":1},{"pack_code":"mtt","pack_name":"Machinations Through Time","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"machinations_through_time","encounter_name":"Machinations Through Time","position":35,"exceptional":false,"myriad":false,"encounter_position":34,"code":"87035b","name":"Uneasy Alliance","real_name":"Uneasy Alliance","text":"[action] If Edwin Bennet is at your location and he is ready: <b>Parley.<\/b> Place 1 of your clues on him. You may test [intellect] (4). If you succeed, place 1 more of your clues on him. If you fail, exhaust him.\n[action]: Ready and move Edwin Bennet to your loaction <i>(even if he is in another era)<\/i>.\n<b>Forced<\/b> - At the end of the round: Remove 1 clue from Edwin Bennet (2 clues instead if you are playing in <i>Epic Multiplayer Mode<\/i>). If you cannot, place 1 doom on the current agenda. This effect can cause the current agenda to advance.\n<b>Forced<\/b> - When Edwin Bennet would be abducted: Remove all damage and horror from him and place 2 doom on the current agenda instead.\n<b>Objective<\/b> - If \"Thomas and Mary have won a Nobel Prize\" and there is no [[Plot]] story card in play in any era, add this story card to the victory display.","real_text":"[action] If Edwin Bennet is at your location and he is ready: <b>Parley.<\/b> Place 1 of your clues on him. You may test [intellect] (4). If you succeed, place 1 more of your clues on him. If you fail, exhaust him.\n[action]: Ready and move Edwin Bennet to your loaction <i>(even if he is in another era)<\/i>.\n<b>Forced<\/b> - At the end of the round: Remove 1 clue from Edwin Bennet (2 clues instead if you are playing in <i>Epic Multiplayer Mode<\/i>). If you cannot, place 1 doom on the current agenda. This effect can cause the current agenda to advance.\n<b>Forced<\/b> - When Edwin Bennet would be abducted: Remove all damage and horror from him and place 2 doom on the current agenda instead.\n<b>Objective<\/b> - If \"Thomas and Mary have won a Nobel Prize\" and there is no [[Plot]] story card in play in any era, add this story card to the victory display.","quantity":1,"health_per_investigator":false,"victory":1,"traits":"Machination.","real_traits":"Machination.","is_unique":false,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/87035b","imagesrc":"\/bundles\/cards\/87035b.jpg","spoiler":1},{"pack_code":"mtt","pack_name":"Machinations Through Time","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"machinations_through_time","encounter_name":"Machinations Through Time","position":35,"exceptional":false,"myriad":false,"encounter_position":35,"code":"87038b","name":"Anomalies in Spacetime","real_name":"Anomalies in Spacetime","text":"Abilities on locations with an anomaly cannot be triggered.\n[action] Spend any number of clues: Test [willpower] (3) or [agility] (3). You get +3 skill value to this test for each clue spent this way. If you succeed, remove 1 anomaly from your location (2 anomalies instead if you succeed by 3 or more). Then, if you succeed by 4 or more and \"Corrigan Industries has been founded,\" remove 1 anomaly from a location with the same title as your location, in any era.\n<b>Objective<\/b> - If it is agenda 2a and each location has no anomalies, add this story card to the victory display.","real_text":"Abilities on locations with an anomaly cannot be triggered.\n[action] Spend any number of clues: Test [willpower] (3) or [agility] (3). You get +3 skill value to this test for each clue spent this way. If you succeed, remove 1 anomaly from your location (2 anomalies instead if you succeed by 3 or more). Then, if you succeed by 4 or more and \"Corrigan Industries has been founded,\" remove 1 anomaly from a location with the same title as your location, in any era.\n<b>Objective<\/b> - If it is agenda 2a and each location has no anomalies, add this story card to the victory display.","quantity":1,"health_per_investigator":false,"victory":1,"traits":"Plot.","real_traits":"Plot.","is_unique":false,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/87038b","imagesrc":"\/bundles\/cards\/87038b.jpg","spoiler":1},{"pack_code":"mtt","pack_name":"Machinations Through Time","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"machinations_through_time","encounter_name":"Machinations Through Time","position":39,"exceptional":false,"myriad":false,"encounter_position":36,"code":"87039b","name":"Mob Troubles","real_name":"Mob Troubles","text":"[action] If \"the debt has been paid,\" spend 1 [per_investigator] clues, as a group: Search the play area, encounter deck, or encounter discard pile for a Sheldon Gang enemy and add it to the victory display. If you searched the encounter deck, shuffle it. This action does not cause attacks of opportunity.\n<b>Objective<\/b> - If all 3 Sheldon Gang enemies are in the victory display, add this story card to the victory display.","real_text":"[action] If \"the debt has been paid,\" spend 1 [per_investigator] clues, as a group: Search the play area, encounter deck, or encounter discard pile for a Sheldon Gang enemy and add it to the victory display. If you searched the encounter deck, shuffle it. This action does not cause attacks of opportunity.\n<b>Objective<\/b> - If all 3 Sheldon Gang enemies are in the victory display, add this story card to the victory display.","quantity":1,"health_per_investigator":false,"victory":1,"traits":"Plot.","real_traits":"Plot.","is_unique":false,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/87039b","imagesrc":"\/bundles\/cards\/87039b.jpg","spoiler":1},{"pack_code":"mtt","pack_name":"Machinations Through Time","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"machinations_through_time","encounter_name":"Machinations Through Time","position":42,"exceptional":false,"myriad":false,"encounter_position":41,"code":"87042b","name":"Unspeakable Abomination","real_name":"Unspeakable Abomination","text":"[action] If Tyr'thrha is at your location, spend 1 clue: Test [intellect] (3). If you succeed, deal 2 damage to Tyr'thrha (3 damage instead if you succeed by 3 or more). This action does not provoke attacks of opportunity.\n<b>Objective<\/b> - If Tyr'thrha is defeated, add this story card to the victory display.","real_text":"[action] If Tyr'thrha is at your location, spend 1 clue: Test [intellect] (3). If you succeed, deal 2 damage to Tyr'thrha (3 damage instead if you succeed by 3 or more). This action does not provoke attacks of opportunity.\n<b>Objective<\/b> - If Tyr'thrha is defeated, add this story card to the victory display.","quantity":1,"health_per_investigator":false,"victory":1,"traits":"Plot.","real_traits":"Plot.","is_unique":false,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/87042b","imagesrc":"\/bundles\/cards\/87042b.jpg","spoiler":1},{"pack_code":"wog","pack_name":"War of the Outer Gods","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"war_of_the_outer_gods","encounter_name":"War of the Outer Gods","position":38,"exceptional":false,"myriad":false,"encounter_position":44,"code":"86038a","name":"Ethereal Entity","real_name":"Ethereal Entity","text":"Warring.\n<b>Spawn<\/b> - Athenaeum of the Empty Sky.\n<b>Forced<\/b> - After Ethereal Entity engages you: You must decide (choose one) -\n- Place 1 doom on the blue agenda.\n- Place 1 of your clues on your location.\n- Take 2 horror.","real_text":"Warring.\n<b>Spawn<\/b> - Athenaeum of the Empty Sky.\n<b>Forced<\/b> - After Ethereal Entity engages you: You must decide (choose one) -\n- Place 1 doom on the blue agenda.\n- Place 1 of your clues on your location.\n- Take 2 horror.","quantity":1,"health":3,"health_per_investigator":false,"enemy_horror":1,"enemy_fight":2,"enemy_evade":1,"traits":"Monster.","real_traits":"Monster.","illustrator":"Adam Doyle","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/86038a","imagesrc":"\/bundles\/cards\/86038a.jpg","spoiler":1},{"pack_code":"wog","pack_name":"War of the Outer Gods","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"war_of_the_outer_gods","encounter_name":"War of the Outer Gods","position":44,"exceptional":false,"myriad":false,"encounter_position":45,"code":"86044a","name":"Bringer of Paradise","real_name":"Bringer of Paradise","text":"Aloof. Retaliate. Warring.\n<b>Spawn<\/b> - Shrine of Magh'an Ark'at.\n<b>Forced<\/b> - At the end of the round: Place 1 resource on Bringer of Paradise, as a mutation. Then, if there are 3 or more mutations on it, remove 2 of them and place 2 doom on the green agenda.","real_text":"Aloof. Retaliate. Warring.\n<b>Spawn<\/b> - Shrine of Magh'an Ark'at.\n<b>Forced<\/b> - At the end of the round: Place 1 resource on Bringer of Paradise, as a mutation. Then, if there are 3 or more mutations on it, remove 2 of them and place 2 doom on the green agenda.","quantity":1,"health":3,"health_per_investigator":false,"enemy_damage":1,"enemy_fight":3,"enemy_evade":1,"traits":"Humanoid. Mutated.","real_traits":"Humanoid. Mutated.","illustrator":"Rafal Hrynkiewicz","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/86044a","imagesrc":"\/bundles\/cards\/86044a.jpg","spoiler":1},{"pack_code":"wog","pack_name":"War of the Outer Gods","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"war_of_the_outer_gods","encounter_name":"War of the Outer Gods","position":49,"exceptional":false,"myriad":false,"encounter_position":46,"code":"86049a","name":"Trylogog","real_name":"Trylogog","text":"Swarming 2. Warring.\n<b>Spawn<\/b> - Burning Pit.\n<b>Forced<\/b> - When Trylogog attacks: It deals either its damage or its horror, instead of both.","real_text":"Swarming 2. Warring.\n<b>Spawn<\/b> - Burning Pit.\n<b>Forced<\/b> - When Trylogog attacks: It deals either its damage or its horror, instead of both.","quantity":1,"health":1,"health_per_investigator":false,"enemy_damage":1,"enemy_horror":1,"enemy_fight":3,"enemy_evade":1,"traits":"Creature. Insect.","real_traits":"Creature. Insect.","flavor":"The irritating, incessant buzzing of the swarm can be heard from miles away.","illustrator":"Robert Laskey","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/86049a","imagesrc":"\/bundles\/cards\/86049a.jpg","spoiler":1},{"pack_code":"enc","pack_name":"Enthralling Encore","type_code":"investigator","type_name":"Investigator","faction_code":"neutral","faction_name":"Neutral","alternate_of_code":"03006","alternate_of_name":"Lola Hayes","position":87,"exceptional":false,"myriad":false,"code":"90087","name":"Lola Hayes","real_name":"Lola Hayes","subname":"The Actress","text":"You begin the game in the Neutral role.\nYou can only play or commit Neutral cards or cards of your current role.\n<b>Forced<\/b> - When your turn begins: Switch your role ([guardian], [seeker], [rogue], [mystic], [survivor], or Neutral).\n[elder_sign] effect: +2. You may switch roles.","real_text":"You begin the game in the Neutral role.\nYou can only play or commit Neutral cards or cards of your current role.\n<b>Forced<\/b> - When your turn begins: Switch your role ([guardian], [seeker], [rogue], [mystic], [survivor], or Neutral).\n[elder_sign] effect: +2. You may switch roles.","quantity":1,"skill_willpower":3,"skill_intellect":3,"skill_combat":3,"skill_agility":3,"health":6,"health_per_investigator":false,"sanity":6,"deck_limit":1,"traits":"Performer.","real_traits":"Performer.","deck_requirements":{"size":40,"card":{"03018":{"03018":"03018","90092":"90092"},"03019":{"03019":"03019","90093":"90093"}},"random":[{"target":"subtype","value":"basicweakness"}]},"deck_options":[{"faction":["neutral"],"level":{"min":0,"max":5}},{"faction":["survivor","guardian","seeker","rogue","mystic"],"ignore_match":true,"atleast":{"factions":5,"min":6},"error":"You must have at least 6 cards from each faction."},{"name":"Class Choice","id":"faction_1","faction_select":["guardian","seeker","rogue","mystic","survivor"],"level":{"min":0,"max":4}},{"name":"Class Choice","id":"faction_2","faction_select":["guardian","seeker","rogue","mystic","survivor"],"level":{"min":0,"max":4}},{"faction":["survivor","guardian","seeker","rogue","mystic"],"level":{"min":0,"max":1}}],"illustrator":"Magali Villeneuve","is_unique":true,"permanent":false,"double_sided":true,"back_text":"<b>Deck size<\/b>: 40.\n<b>Class Choices<\/b>: At deck creation, choose 2 classes ([guardian], [seeker], [rogue], [mystic], or [survivor]).\n<b>Deckbuilding Options<\/b>: Neutral cards level 0-5, cards from your chosen classes level 0-4, cards from other classes level 0-1.\n<b>Deckbuilding Requirements<\/b> (do not count toward deck size): 2 copies of Improvisation, 2 copies of Crisis of Identity, 1 random basic weakness.\n<b>Additional Requirements<\/b>: Your deck must include at least 6 cards from each class ([guardian], [seeker], [rogue], [mystic], and [survivor]).","back_flavor":"Lola had assumed that her days of performing <i>The King in Yellow<\/i> were behind her. Recently, however, she has heard a lone violin play the haunting melody from the show's last production. The music creeps into her mind in moments of silence and solitude, and she's compelled to visit the Ward Theatre one last time.","octgn_id":"353a7acf-aea2-4ff9-90f3-ab0b4d8c60ef","url":"https:\/\/arkhamdb.com\/card\/90087","imagesrc":"\/bundles\/cards\/90087.jpg","backimagesrc":"\/bundles\/cards\/90087b.jpg"},{"pack_code":"enc","pack_name":"Enthralling Encore","type_code":"event","type_name":"Event","faction_code":"neutral","faction_name":"Neutral","position":88,"exceptional":false,"myriad":false,"code":"90088","name":"Leading Lady (Heroine)","real_name":"Leading Lady (Heroine)","cost":1,"text":"Lola Hayes deck only. Replacement.\nFast. Play only during your turn.\nPlay a card from your hand, regardless of your current role <i>(paying its cost)<\/i>. If that card was a Guardian ([guardian]) card, you may either draw 1 card or immediately take a fight action.","real_text":"Lola Hayes deck only. Replacement.\nFast. Play only during your turn.\nPlay a card from your hand, regardless of your current role <i>(paying its cost)<\/i>. If that card was a Guardian ([guardian]) card, you may either draw 1 card or immediately take a fight action.","quantity":1,"skill_combat":1,"skill_wild":1,"health_per_investigator":false,"deck_limit":1,"traits":"Tactic. Improvised.","real_traits":"Tactic. Improvised.","restrictions":{"investigator":{"03006":"03006"}},"flavor":"\"I'm done waiting in the wings.\"","illustrator":"Borja Pindado","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"27d1910d-1bff-42d7-a01c-3a4877ef8ae4","url":"https:\/\/arkhamdb.com\/card\/90088","imagesrc":"\/bundles\/cards\/90088.jpg"},{"pack_code":"enc","pack_name":"Enthralling Encore","type_code":"event","type_name":"Event","faction_code":"neutral","faction_name":"Neutral","position":89,"exceptional":false,"myriad":false,"code":"90089","name":"Leading Lady (Mentor)","real_name":"Leading Lady (Mentor)","cost":1,"text":"Lola Hayes deck only. Replacement.\nFast. Play only during your turn.\nPlay a card from your hand, regardless of your current role <i>(paying its cost)<\/i>. If that card was a Seeker ([seeker]) card, you may either draw 1 card or immediately take an investigate action.","real_text":"Lola Hayes deck only. Replacement.\nFast. Play only during your turn.\nPlay a card from your hand, regardless of your current role <i>(paying its cost)<\/i>. If that card was a Seeker ([seeker]) card, you may either draw 1 card or immediately take an investigate action.","quantity":1,"skill_intellect":1,"skill_wild":1,"health_per_investigator":false,"deck_limit":1,"traits":"Insight. Improvised.","real_traits":"Insight. Improvised.","restrictions":{"investigator":{"03006":"03006"}},"flavor":"\"I've learned a thing or two on stage.\"","illustrator":"Borja Pindado","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"cc6afe49-20c5-4b81-a874-9eaf4f465364","url":"https:\/\/arkhamdb.com\/card\/90089","imagesrc":"\/bundles\/cards\/90089.jpg"},{"pack_code":"enc","pack_name":"Enthralling Encore","type_code":"event","type_name":"Event","faction_code":"neutral","faction_name":"Neutral","position":90,"exceptional":false,"myriad":false,"code":"90090","name":"Leading Lady (Femme Fatale)","real_name":"Leading Lady (Femme Fatale)","cost":1,"text":"Lola Hayes deck only. Replacement.\nFast. Play only during your turn.\nPlay a card from your hand, regardless of your current role <i>(paying its cost)<\/i>. If that card was a Rogue ([rogue]) card, you may either draw 1 card or immediately take an evade action.","real_text":"Lola Hayes deck only. Replacement.\nFast. Play only during your turn.\nPlay a card from your hand, regardless of your current role <i>(paying its cost)<\/i>. If that card was a Rogue ([rogue]) card, you may either draw 1 card or immediately take an evade action.","quantity":1,"skill_agility":1,"skill_wild":1,"health_per_investigator":false,"deck_limit":1,"traits":"Trick. Improvised.","real_traits":"Trick. Improvised.","restrictions":{"investigator":{"03006":"03006"}},"flavor":"\"Trust me, honey, I'm lead material.\"","illustrator":"Borja Pindado","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"d84dd44e-d7e6-4cf7-99aa-9a53e5bba2a7","url":"https:\/\/arkhamdb.com\/card\/90090","imagesrc":"\/bundles\/cards\/90090.jpg"},{"pack_code":"enc","pack_name":"Enthralling Encore","type_code":"event","type_name":"Event","faction_code":"neutral","faction_name":"Neutral","position":91,"exceptional":false,"myriad":false,"code":"90091","name":"Leading Lady (Enchantress)","real_name":"Leading Lady (Enchantress)","cost":1,"text":"Lola Hayes deck only. Replacement.\nFast. Play only during your turn.\nPlay a card from your hand, regardless of your current role <i>(paying its cost)<\/i>. If that card was a Mystic ([mystic]) card, you may either draw 1 card or remove 1 doom from a player card at your location.","real_text":"Lola Hayes deck only. Replacement.\nFast. Play only during your turn.\nPlay a card from your hand, regardless of your current role <i>(paying its cost)<\/i>. If that card was a Mystic ([mystic]) card, you may either draw 1 card or remove 1 doom from a player card at your location.","quantity":1,"skill_willpower":1,"skill_wild":1,"health_per_investigator":false,"deck_limit":1,"traits":"Ritual. Improvised.","real_traits":"Ritual. Improvised.","restrictions":{"investigator":{"03006":"03006"}},"flavor":"\"The trick is to only show them what you want them to see.\"","illustrator":"Borja Pindado","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"47eec4af-2e20-4b22-ae3b-b6c29a7c4eb4","url":"https:\/\/arkhamdb.com\/card\/90091","imagesrc":"\/bundles\/cards\/90091.jpg"},{"pack_code":"enc","pack_name":"Enthralling Encore","type_code":"event","type_name":"Event","faction_code":"neutral","faction_name":"Neutral","position":92,"exceptional":false,"myriad":false,"code":"90092","name":"Leading Lady (Final Girl)","real_name":"Leading Lady (Final Girl)","cost":1,"text":"Lola Hayes deck only. Replacement.\nFast. Play only during your turn.\nPlay a card from your hand, regardless of your current role <i>(paying its cost)<\/i>. If that card was a Survivor ([survivor]) card, you may either draw 1 card or heal 1 damage\/horror.","real_text":"Lola Hayes deck only. Replacement.\nFast. Play only during your turn.\nPlay a card from your hand, regardless of your current role <i>(paying its cost)<\/i>. If that card was a Survivor ([survivor]) card, you may either draw 1 card or heal 1 damage\/horror.","quantity":1,"skill_wild":2,"health_per_investigator":false,"deck_limit":1,"traits":"Spirit. Improvised.","real_traits":"Spirit. Improvised.","restrictions":{"investigator":{"03006":"03006"}},"flavor":"\"Come on, Lola, just make it to the final bow.\"","illustrator":"Borja Pindado","is_unique":false,"permanent":false,"double_sided":false,"octgn_id":"a27200cf-687d-45d5-b47c-73c5a3e84826","url":"https:\/\/arkhamdb.com\/card\/90092","imagesrc":"\/bundles\/cards\/90092.jpg"},{"pack_code":"enc","pack_name":"Enthralling Encore","type_code":"asset","type_name":"Asset","subtype_code":"weakness","subtype_name":"Weakness","faction_code":"neutral","faction_name":"Neutral","position":93,"exceptional":false,"myriad":false,"code":"90093","name":"Samuel Blake","real_name":"Samuel Blake","subname":"Obsessive Producer","cost":3,"text":"Lola Hayes deck only. Replacement. Peril.\nWhile Samuel Blake is in your hand, you cannot switch roles or play cards belonging to another role.\nWhile Samuel Blake is in play, as an additional cost for you to switch your role, you must take 1 horror.","real_text":"Lola Hayes deck only. Replacement. Peril.\nWhile Samuel Blake is in your hand, you cannot switch roles or play cards belonging to another role.\nWhile Samuel Blake is in play, as an additional cost for you to switch your role, you must take 1 horror.","quantity":1,"health":3,"health_per_investigator":false,"deck_limit":1,"slot":"Ally","real_slot":"Ally","traits":"Humanoid. Cultist.","real_traits":"Humanoid. Cultist.","restrictions":{"investigator":{"03006":"03006"}},"illustrator":"Walter Velez","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"f37e5c8d-4946-4b7c-b8e5-359c72c61de8","url":"https:\/\/arkhamdb.com\/card\/90093","imagesrc":"\/bundles\/cards\/90093.jpg"},{"pack_code":"enc","pack_name":"Enthralling Encore","type_code":"scenario","type_name":"Scenario","faction_code":"mythos","faction_name":"Mythos","encounter_code":"enthralling_encore","encounter_name":"Enthralling Encore","position":94,"exceptional":false,"myriad":false,"encounter_position":1,"code":"90094","name":"Enthralling Encore","real_name":"Enthralling Encore","text":"Easy \/ Standard\n[skull]: -X. X is the number of measures.\n[cultist]: -2. If you fail, you must either spend 1 clue or take 1 damage.\n[tablet]: -3 (-5 instead if there are 3 or more classes among cards you control).\n[elder_thing]: -2. If Sinister Soloist is at your location, reveal another token.","real_text":"Easy \/ Standard\n[skull]: -X. X is the number of measures.\n[cultist]: -2. If you fail, you must either spend 1 clue or take 1 damage.\n[tablet]: -3 (-5 instead if there are 3 or more classes among cards you control).\n[elder_thing]: -2. If Sinister Soloist is at your location, reveal another token.","quantity":1,"health_per_investigator":false,"is_unique":false,"permanent":false,"double_sided":true,"back_text":"Hard \/ Expert\n[skull]: -X. X is 1 more than the number of measures.\n[cultist]: -3. If you fail, you must spend 1 clue and take 1 damage.\n[tablet]: -4 (-6 instead if there are 3 or more classes among cards you control).\n[elder_thing]: -3. If Sinister Soloist is at your location, you automatically fail instead.","octgn_id":"e90657bd-3f69-4af7-8a4c-1ad119d87bd3","url":"https:\/\/arkhamdb.com\/card\/90094","imagesrc":"\/bundles\/cards\/90094.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/90094b.jpg"},{"pack_code":"enc","pack_name":"Enthralling Encore","type_code":"agenda","type_name":"Agenda","faction_code":"mythos","faction_name":"Mythos","encounter_code":"enthralling_encore","encounter_name":"Enthralling Encore","position":95,"exceptional":false,"myriad":false,"encounter_position":2,"code":"90095","name":"The Haunting of the Ward Theatre","real_name":"The Haunting of the Ward Theatre","text":"[fast] While at Sinister Soloist's location, discard 1 card of each class from your hand ([guardian], [seeker], [rogue], [mystic], and [survivor]): <b>Parley.<\/b> Automatically evade Sinister Soloist. Treat Sinister Soloist's text box as if it were blank (except for [[Traits]]) for the remainder of the round.","real_text":"[fast] While at Sinister Soloist's location, discard 1 card of each class from your hand ([guardian], [seeker], [rogue], [mystic], and [survivor]): <b>Parley.<\/b> Automatically evade Sinister Soloist. Treat Sinister Soloist's text box as if it were blank (except for [[Traits]]) for the remainder of the round.","quantity":1,"doom":4,"health_per_investigator":false,"stage":1,"flavor":"The theatre is closed and quiet, as it has been since those days during the phantom production of <i>The King in Yellow<\/i>. As you take in your surroundings, you hear it again - the haunting violin. Someone is here, and they are keeping the memory of that production alive.","illustrator":"Federico Piatti","is_unique":false,"permanent":false,"double_sided":true,"back_text":"Place 1 resource on the scenario reference card, as a measure. Then if there are 5 or more measures, each investigator is defeated and suffers 1 mental trauma.\nOtherwise, each investigator must test [willpower](3). Each investigator who fails takes 1 horror and sets aside 1 non-permanent, non-weakness asset they control. Then, shuffle each asset set aside by this effect into the Props deck. If all investigators fail this test, remove 1[per_investigator] damage from Sinister Soloist.\nPlace clues on each revealed location, up to its clue value.\nShuffle the encounter discard pile into the encounter deck. Reset this agenda to agenda 1a.","back_flavor":"The soloist haunts your steps, ever present and always playing that maddening song. You feel the musical notes take root in your mind, threatening to pull you out of the theatre and into another world, one you think you've visited before...","back_name":"Dirge of Dim Carcosa","octgn_id":"e17d9e92-80a9-4ced-9795-b539a473cd55","url":"https:\/\/arkhamdb.com\/card\/90095","imagesrc":"\/bundles\/cards\/90095.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/90095b.jpg"},{"pack_code":"enc","pack_name":"Enthralling Encore","type_code":"act","type_name":"Act","faction_code":"mythos","faction_name":"Mythos","encounter_code":"enthralling_encore","encounter_name":"Enthralling Encore","position":96,"exceptional":false,"myriad":false,"encounter_position":3,"code":"90096","name":"Break Free from the Past","real_name":"Break Free from the Past","text":"[fast] Investigators at the same [[Private]] location spend 1 [per_investigator] clues, as a group: <b>Parley.<\/b> Reveal the top 3 cards of the Props deck and choose an investigator to draw 1 of them. Shuffle the remaining cards together and place them on the bottom of the Props deck.\n<b>Objective<\/b> - When Sinister Soloist is in the victory display, advance.","real_text":"[fast] Investigators at the same [[Private]] location spend 1 [per_investigator] clues, as a group: <b>Parley.<\/b> Reveal the top 3 cards of the Props deck and choose an investigator to draw 1 of them. Shuffle the remaining cards together and place them on the bottom of the Props deck.\n<b>Objective<\/b> - When Sinister Soloist is in the victory display, advance.","quantity":1,"health_per_investigator":false,"stage":1,"flavor":"The soloist stands on stage, their gangly arms moving with mechanical precision as they play the violin. Their face is shrouded in shadow, but their song follows you throughout the theatre.","illustrator":"JB Casacop","is_unique":false,"permanent":false,"double_sided":true,"back_text":"<b>(\u2192R1)<\/b>","back_flavor":"The soloist crumples before you, collapsing to the floor in a puff of acrid, black smoke and glowing embers, reeking of rosin. Your skin burns and your eyes water, forcing you to turn away. Coughing and waving your arms to clear the air, the smoke eventually dissipates. The soloist is nowhere to be seen. The theatre is quiet once again, as is your mind. Whatever unresolved business this stage held seems to be finished now. You turn and head back to the lobby, ready to put the Ward Theatre behind you for good.","back_name":"Final Bow","octgn_id":"feddcf12-1112-4562-8476-0c04a3cec5f4","url":"https:\/\/arkhamdb.com\/card\/90096","imagesrc":"\/bundles\/cards\/90096.jpg","spoiler":1,"backimagesrc":"\/bundles\/cards\/90096b.jpg"},{"pack_code":"enc","pack_name":"Enthralling Encore","type_code":"enemy","type_name":"Enemy","faction_code":"mythos","faction_name":"Mythos","encounter_code":"enthralling_encore","encounter_name":"Enthralling Encore","position":97,"exceptional":false,"myriad":false,"encounter_position":4,"code":"90097","name":"Sinister Soloist","real_name":"Sinister Soloist","subname":"Minstrel of Carcosa","text":"Alert. Aloof. Elusive. Hunter.\nAs an additional cost to play a non-Neutral card at Sinister Soloist's location, you must take 1 horror.\n<b>Forced<\/b> - When the enemy phase ends, if Sinister Soloist is ready: Each investigator at Sinister Soloist's location and each connecting location takes 1 direct horror.","real_text":"Alert. Aloof. Elusive. Hunter.\nAs an additional cost to play a non-Neutral card at Sinister Soloist's location, you must take 1 horror.\n<b>Forced<\/b> - When the enemy phase ends, if Sinister Soloist is ready: Each investigator at Sinister Soloist's location and each connecting location takes 1 direct horror.","quantity":1,"health":6,"health_per_investigator":true,"enemy_damage":2,"enemy_horror":2,"enemy_fight":4,"enemy_evade":5,"victory":2,"traits":"Monster. Elite.","real_traits":"Monster. Elite.","illustrator":"Tomasz Jedruszek","is_unique":true,"permanent":false,"double_sided":false,"octgn_id":"b762e971-ebf4-40df-bbf7-172988b019d7","url":"https:\/\/arkhamdb.com\/card\/90097","imagesrc":"\/bundles\/cards\/90097.jpg","spoiler":1},{"pack_code":"blbe","pack_name":"The Blob That Ate Everything ELSE!","type_code":"story","type_name":"Story","faction_code":"neutral","faction_name":"Neutral","position":5,"exceptional":false,"myriad":false,"code":"89005b","name":"Reality Acid","real_name":"Reality Acid","text":"- <b>-6<\/b>: ...all events from each investigator's hand.\n- <b>-7<\/b>: ...a non-story, non-weakness asset from each investigator's play area.\n- <b>-8<\/b>: ...a non-weakness siganture card in any player's deck, hand, discard pile, or play area.\n- [skull]: ...1 card beneath Ravenous, at random.\n- [cultist]: ...each card committed to each skill test at your location <i>(after the test ends)<\/i>, until the end of the next investigation phase.\n- [tablet]: ...each event played by investigators at your location, until the end of the next investigation phase.\n- [elder_thing]: ...the player card at your location with the most evidence, supplies, ammo, charges, or secrets on it.\n- [auto_fail]: Reveal 3 more chaos tokens and resolve each of those devour effects.","real_text":"- <b>-6<\/b>: ...all events from each investigator's hand.\n- <b>-7<\/b>: ...a non-story, non-weakness asset from each investigator's play area.\n- <b>-8<\/b>: ...a non-weakness siganture card in any player's deck, hand, discard pile, or play area.\n- [skull]: ...1 card beneath Ravenous, at random.\n- [cultist]: ...each card committed to each skill test at your location <i>(after the test ends)<\/i>, until the end of the next investigation phase.\n- [tablet]: ...each event played by investigators at your location, until the end of the next investigation phase.\n- [elder_thing]: ...the player card at your location with the most evidence, supplies, ammo, charges, or secrets on it.\n- [auto_fail]: Reveal 3 more chaos tokens and resolve each of those devour effects.","quantity":1,"health_per_investigator":false,"is_unique":false,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/89005b"},{"pack_code":"lol","pack_name":"The Labyrinths of Lunacy","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"epic_multiplayer","encounter_name":"Epic Multiplayer","position":33,"exceptional":false,"myriad":false,"encounter_position":7,"code":"70033b","name":"Deep Within the Labyrinth...","real_name":"Deep Within the Labyrinth...","text":"<b>If you are in Group B:<\/b>\n<blockquote><i>Etched upon the glass of the capsule slowly filling with water, you can see a blueprint begin to glow.<\/i><\/blockquote>\nEach investigator in this group may immediately trade clues among one another. Move any number of clues from Chamber of Rain to Chamber of Sorrows, or vice-versa. Flip this card back over.<hr\/><b>If you are in Group A:<\/b>\n<blockquote><i>The runes glow, and a piece of the wall slides to reveal a secret compartment, filled with trinkets.<\/i><\/blockquote>\nPut the Key of Mysteries into play at the Chamber of Secrets. Flip this card back over.<hr\/><b>If you are in Group C:<\/b>\n<blockquote><i>The runes in your chamber shift to form a word.<\/i><\/blockquote>\nThe word you see is the same word inscribed upon the wall of the Chamber of Secrets in Group A's play area (you may examine Group A's play area) Flip this card back over.","real_text":"<b>If you are in Group B:<\/b>\n<blockquote><i>Etched upon the glass of the capsule slowly filling with water, you can see a blueprint begin to glow.<\/i><\/blockquote>\nEach investigator in this group may immediately trade clues among one another. Move any number of clues from Chamber of Rain to Chamber of Sorrows, or vice-versa. Flip this card back over.<hr\/><b>If you are in Group A:<\/b>\n<blockquote><i>The runes glow, and a piece of the wall slides to reveal a secret compartment, filled with trinkets.<\/i><\/blockquote>\nPut the Key of Mysteries into play at the Chamber of Secrets. Flip this card back over.<hr\/><b>If you are in Group C:<\/b>\n<blockquote><i>The runes in your chamber shift to form a word.<\/i><\/blockquote>\nThe word you see is the same word inscribed upon the wall of the Chamber of Secrets in Group A's play area (you may examine Group A's play area) Flip this card back over.","quantity":1,"health_per_investigator":false,"is_unique":false,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/70033b","imagesrc":"\/bundles\/cards\/70033b.png","spoiler":1},{"pack_code":"lol","pack_name":"The Labyrinths of Lunacy","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"epic_multiplayer","encounter_name":"Epic Multiplayer","position":34,"exceptional":false,"myriad":false,"encounter_position":8,"code":"70034b","name":"Deep Within the Labyrinth...","real_name":"Deep Within the Labyrinth...","text":"<blockquote><i>You find yourself in a hub, of sorts - a pathway within the aether. Other prisoners have found their way here. Perhaps you can collaborate with them to find a way to escape.<\/i><\/blockquote>\nEach investigator that entered the rift takes this story card and meets in private, away from each group. Investigators within the rift can speak freely, and may exchange any number of clues, resources, cards in hand, or story assets controlled. Once the investigators are satisfied, each investigator returns to his or her original group. Flip this card back over.","real_text":"<blockquote><i>You find yourself in a hub, of sorts - a pathway within the aether. Other prisoners have found their way here. Perhaps you can collaborate with them to find a way to escape.<\/i><\/blockquote>\nEach investigator that entered the rift takes this story card and meets in private, away from each group. Investigators within the rift can speak freely, and may exchange any number of clues, resources, cards in hand, or story assets controlled. Once the investigators are satisfied, each investigator returns to his or her original group. Flip this card back over.","quantity":1,"health_per_investigator":false,"is_unique":false,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/70034b","imagesrc":"\/bundles\/cards\/70034b.png","spoiler":1},{"pack_code":"lol","pack_name":"The Labyrinths of Lunacy","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"epic_multiplayer","encounter_name":"Epic Multiplayer","position":35,"exceptional":false,"myriad":false,"encounter_position":9,"code":"70035b","name":"Deep Within the Labyrinth...","real_name":"Deep Within the Labyrinth...","text":"<blockquote><i>The objects tumble down through the shaft, making loud banging noises behind the walls and underneath the floor. Hopefully another group can find them...<\/i><\/blockquote>\nTake the cards, tokens, and notes on or underneath this card and place them on or underneath another group's copy of The Vent.\nFlip this card back over.","real_text":"<blockquote><i>The objects tumble down through the shaft, making loud banging noises behind the walls and underneath the floor. Hopefully another group can find them...<\/i><\/blockquote>\nTake the cards, tokens, and notes on or underneath this card and place them on or underneath another group's copy of The Vent.\nFlip this card back over.","quantity":1,"health_per_investigator":false,"is_unique":false,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/70035b","imagesrc":"\/bundles\/cards\/70035b.png","spoiler":1},{"pack_code":"lol","pack_name":"The Labyrinths of Lunacy","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"epic_multiplayer","encounter_name":"Epic Multiplayer","position":36,"exceptional":false,"myriad":false,"encounter_position":10,"code":"70036b","name":"Deep Within the Labyrinth...","real_name":"Deep Within the Labyrinth...","text":"<blockquote><i>You write \"I choose death\" on the note. Words appear just below yours, spelling out a sentence in reply. \"Did you really think I would let you die that easily?\"<\/i><\/blockquote>\nYou must choose and discard all but X cards from your hand, and remove all but X resources from your resource pool. X is the amount of doom on the current agenda.<hr\/><b>Read the following to each group aloud:<\/b>\n<blockquote><i>The words and letters on the note shift and change to form a strange diagram.<\/i><\/blockquote>\nThe lead investigator of Group A takes control of the set-aside Rot Diagram.\nThe lead investigator of Group B takes control of the set-aside Hunger Diagram.\nThe lead investigator of Group C takes control of the set-aside Decay Diagram.\nRemove each group's copy of The Dilemma from the game.","real_text":"<blockquote><i>You write \"I choose death\" on the note. Words appear just below yours, spelling out a sentence in reply. \"Did you really think I would let you die that easily?\"<\/i><\/blockquote>\nYou must choose and discard all but X cards from your hand, and remove all but X resources from your resource pool. X is the amount of doom on the current agenda.<hr\/><b>Read the following to each group aloud:<\/b>\n<blockquote><i>The words and letters on the note shift and change to form a strange diagram.<\/i><\/blockquote>\nThe lead investigator of Group A takes control of the set-aside Rot Diagram.\nThe lead investigator of Group B takes control of the set-aside Hunger Diagram.\nThe lead investigator of Group C takes control of the set-aside Decay Diagram.\nRemove each group's copy of The Dilemma from the game.","quantity":1,"health_per_investigator":false,"is_unique":false,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/70036b","imagesrc":"\/bundles\/cards\/70036b.png","spoiler":1},{"pack_code":"lol","pack_name":"The Labyrinths of Lunacy","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"epic_multiplayer","encounter_name":"Epic Multiplayer","position":37,"exceptional":false,"myriad":false,"encounter_position":11,"code":"70037b","name":"Deep Within the Labyrinth...","real_name":"Deep Within the Labyrinth...","text":"<blockquote><i>As soon as you step through the gate, it vanishes behind you. You are on your own, for now...<\/i><\/blockquote>\nDepending on which group you are in, put a different location into play, as follows:\n- If you are in Group A, put the Chamber of Rot into play.\n- If you are in Group B, put the Chamber of Hunger into play.\n- If you are in Group C, put the Chamber of Decay into play.\nDisengage from each enemy and move to the location just put into play.\nUntil there is at least 5 doom on the current agenda, that location is not considered to be connected to any other location.\nRemove this card from the game.","real_text":"<blockquote><i>As soon as you step through the gate, it vanishes behind you. You are on your own, for now...<\/i><\/blockquote>\nDepending on which group you are in, put a different location into play, as follows:\n- If you are in Group A, put the Chamber of Rot into play.\n- If you are in Group B, put the Chamber of Hunger into play.\n- If you are in Group C, put the Chamber of Decay into play.\nDisengage from each enemy and move to the location just put into play.\nUntil there is at least 5 doom on the current agenda, that location is not considered to be connected to any other location.\nRemove this card from the game.","quantity":1,"health_per_investigator":false,"is_unique":false,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/70037b","imagesrc":"\/bundles\/cards\/70037b.png","spoiler":1},{"pack_code":"lol","pack_name":"The Labyrinths of Lunacy","type_code":"story","type_name":"Story","faction_code":"mythos","faction_name":"Mythos","encounter_code":"epic_multiplayer","encounter_name":"Epic Multiplayer","position":38,"exceptional":false,"myriad":false,"encounter_position":12,"code":"70038b","name":"Deep Within the Labyrinth...","real_name":"Deep Within the Labyrinth...","text":"<blockquote><i>The runes in the chamber glow, and a strange message is spelled out across the wall.<\/i><\/blockquote>\n<b>If you are in Group A:<\/b>\nChoose an investigator to take control of the set-aside Rot Diagram. Remove this card from the game.<hr\/><b>If you are in Group B:<\/b>\nChoose an investigator to take control of the set-aside Hunger Diagram. Remove this card from the game.<hr\/><b>If you are in Group C:<\/b>\nChoose an investigator to take control of the set-aside Decay Diagram. Remove this card from the game.","real_text":"<blockquote><i>The runes in the chamber glow, and a strange message is spelled out across the wall.<\/i><\/blockquote>\n<b>If you are in Group A:<\/b>\nChoose an investigator to take control of the set-aside Rot Diagram. Remove this card from the game.<hr\/><b>If you are in Group B:<\/b>\nChoose an investigator to take control of the set-aside Hunger Diagram. Remove this card from the game.<hr\/><b>If you are in Group C:<\/b>\nChoose an investigator to take control of the set-aside Decay Diagram. Remove this card from the game.","quantity":1,"health_per_investigator":false,"is_unique":false,"hidden":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/70038b","imagesrc":"\/bundles\/cards\/70038b.png","spoiler":1},{"pack_code":"core_2026","pack_name":"Core Set 2026","type_code":"investigator","type_name":"Investigator","faction_code":"guardian","faction_name":"Guardian","position":1,"exceptional":false,"myriad":false,"code":"12001","name":"Daniela Reyes","real_name":"Daniela Reyes","subname":"The Mechanic","text":"[reaction] After an enemy attacks an investigator at your location: Fight that enemy <i>(using either a basic fight action or a <\/i><b>Fight<\/b><i> ability on a card)<\/i>. (Limit once per round.)\n[elder_sign] effect: +1. Deal 1 damage to an enemy at your location.","real_text":"[reaction] After an enemy attacks an investigator at your location: Fight that enemy <i>(using either a basic fight action or a <\/i><b>Fight<\/b><i> ability on a card)<\/i>. (Limit once per round.)\n[elder_sign] effect: +1. Deal 1 damage to an enemy at your location.","quantity":1,"skill_willpower":3,"skill_intellect":2,"skill_combat":5,"skill_agility":2,"health":9,"health_per_investigator":false,"sanity":5,"deck_limit":1,"traits":"Warden. Worker.","real_traits":"Warden. Worker.","deck_requirements":{"size":30,"card":{"12002":{"12002":"12002"},"12003":{"12003":"12003"}},"random":[{"target":"subtype","value":"basicweakness"}]},"deck_options":[{"faction":["guardian","neutral"],"level":{"min":0,"max":5}},{"faction":["survivor"],"level":{"min":0,"max":2}}],"flavor":"\"Those creatures are <i>definitely<\/i> gonna know what hit 'em.\"","illustrator":"Aleksander Karcz","is_unique":true,"permanent":false,"double_sided":true,"back_text":"<b>Deck Size<\/b>: 30.\n<b>Deckbuilding Options<\/b>: Guardian cards ([guardian]) level 0-5, Survivor cards ([survivor]) level 0-2, Neutral cards level 0-5.\n<b>Deckbuilding Requirements<\/b> (do not count toward deck size): Daniela's Wrench, In Harm's Way, 1 random basic weakness.","back_flavor":"Daniela worked hard to make a name for herself as a mechanic. She'd only just paid off her new garage when Arkham was devastated by a cataclysmic flood, sending her business quite literally underwater. Rather than mope, she rolled up her sleeves, like always, and got back to work. Now she works an extra shift tuning up engines at the new meat-packing factories. But she's started to hear talk about strange things going on in the waterfront district: locals gone missing; corpses drained of blood; and rumors of a shadowy figure that stalks the alleys at night. Daniela knows better than to dismiss these strange happenings as mere circumstance. Whatever it is, she intends to be ready.","url":"https:\/\/arkhamdb.com\/card\/12001","imagesrc":"\/bundles\/cards\/12001.png","backimagesrc":"\/bundles\/cards\/12001b.jpg"},{"pack_code":"core_2026","pack_name":"Core Set 2026","type_code":"asset","type_name":"Asset","faction_code":"guardian","faction_name":"Guardian","position":2,"exceptional":false,"myriad":false,"code":"12002","name":"Daniela's Wrench","real_name":"Daniela's Wrench","subname":"New and Improved","cost":2,"text":"Daniela Reyes deck only.\n[fast] Exhaust Daniela's Wrench: Choose an enemy at your location. That enemy engages you and makes an immediate attack.\n[action]: <b>Fight<\/b> ([combat]). You get +2 [combat] for this attack. If this enemy attacked you this round, this attack deals +1 damage.","real_text":"Daniela Reyes deck only.\n[fast] Exhaust Daniela's Wrench: Choose an enemy at your location. That enemy engages you and makes an immediate attack.\n[action]: <b>Fight<\/b> ([combat]). You get +2 [combat] for this attack. If this enemy attacked you this round, this attack deals +1 damage.","quantity":1,"skill_combat":1,"skill_wild":1,"health_per_investigator":false,"deck_limit":1,"slot":"Hand","real_slot":"Hand","traits":"Item. Tool. Weapon. Melee.","real_traits":"Item. Tool. Weapon. Melee.","restrictions":{"investigator":{"12001":"12001"}},"illustrator":"Mauro Dal Bo","is_unique":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/12002","imagesrc":"\/bundles\/cards\/12002.jpg"},{"pack_code":"core_2026","pack_name":"Core Set 2026","type_code":"treachery","type_name":"Treachery","subtype_code":"weakness","subtype_name":"Weakness","faction_code":"neutral","faction_name":"Neutral","position":3,"exceptional":false,"myriad":false,"code":"12003","name":"In Harm's Way","real_name":"In Harm's Way","text":"<b>Revelation<\/b> - Put In Harm's Way into play in your threat area.\n<b>Forced<\/b> - After you deal damage to an enemy: Take 1 damage and place 1 damage on In Harm's Way. If there is 3 or more damage on this card, discard it.\n<b>Forced<\/b> - When the game ends: Suffer 1 physical trauma.","real_text":"<b>Revelation<\/b> - Put In Harm's Way into play in your threat area.\n<b>Forced<\/b> - After you deal damage to an enemy: Take 1 damage and place 1 damage on In Harm's Way. If there is 3 or more damage on this card, discard it.\n<b>Forced<\/b> - When the game ends: Suffer 1 physical trauma.","quantity":1,"health_per_investigator":false,"deck_limit":1,"traits":"Flaw.","real_traits":"Flaw.","restrictions":{"investigator":{"12001":"12001"}},"illustrator":"Mauro Dal Bo","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/12003","imagesrc":"\/bundles\/cards\/12003.jpg"},{"pack_code":"core_2026","pack_name":"Core Set 2026","type_code":"investigator","type_name":"Investigator","faction_code":"seeker","faction_name":"Seeker","position":4,"exceptional":false,"myriad":false,"code":"12004","name":"Joe Diamond","real_name":"Joe Diamond","subname":"The Private Investigator","text":"[reaction] After you successfully investigate: Draw 1 card. (Limit once per round.)\n[elder_sign] effect: +1. If you succeed, draw 1 card and gain 1 resource.","real_text":"[reaction] After you successfully investigate: Draw 1 card. (Limit once per round.)\n[elder_sign] effect: +1. If you succeed, draw 1 card and gain 1 resource.","quantity":1,"skill_willpower":2,"skill_intellect":4,"skill_combat":4,"skill_agility":2,"health":7,"health_per_investigator":false,"sanity":7,"deck_limit":1,"traits":"Detective.","real_traits":"Detective.","deck_requirements":{"size":30,"card":{"12005":{"12005":"12005"},"12006":{"12006":"12006"}},"random":[{"target":"subtype","value":"basicweakness"}]},"deck_options":[{"faction":["seeker","neutral"],"level":{"min":0,"max":5}},{"faction":["guardian"],"level":{"min":0,"max":2}}],"flavor":"\"I can't stop now. Not when I'm so close to the truth.\"","illustrator":"Aleksander Karcz","is_unique":true,"permanent":false,"double_sided":true,"back_text":"<b>Deck Size<\/b>: 30.\n<b>Deckbuilding Options<\/b>: Seeker cards ([seeker]) level 0-5, Guardian cards ([guardian]) level 0-2, Neutral cards level 0-5.\n<b>Deckbuilding Requirements<\/b> (do not count toward deck size): Detective's Intuition, Dead Ends, 1 random basic weakness.","back_flavor":"Joe Diamond has more experience with supernatural nonsense than most. He has developed a keen intuition and a knack for getting to the bottom of even the most uncanny occurrences, helped in no small part by his willingness to get his hands dirty. But in recent weeks, even Joe has been hard-pressed to stay on top of his work. His desk is flooded with photos of grisly murders and reports of disappearances: people from all walks of life vanishing without a trace. Joe isn't sure how each of these events is connected, but he's not about to let the case go cold.","url":"https:\/\/arkhamdb.com\/card\/12004","imagesrc":"\/bundles\/cards\/12004.png","backimagesrc":"\/bundles\/cards\/12004b.jpg"},{"pack_code":"core_2026","pack_name":"Core Set 2026","type_code":"event","type_name":"Event","faction_code":"seeker","faction_name":"Seeker","position":5,"exceptional":false,"myriad":false,"code":"12005","name":"Detective's Intuition","real_name":"Detective's Intuition","cost":0,"text":"Joe Diamond deck only.\nGain 2 resources and heal 1 damage or 1 horror.\n[reaction] After you draw Detective's Intuition during your turn: Reveal it and draw 2 additional cards.","real_text":"Joe Diamond deck only.\nGain 2 resources and heal 1 damage or 1 horror.\n[reaction] After you draw Detective's Intuition during your turn: Reveal it and draw 2 additional cards.","quantity":1,"skill_willpower":1,"skill_intellect":1,"skill_wild":1,"health_per_investigator":false,"deck_limit":1,"traits":"Insight.","real_traits":"Insight.","tags":"hd.hh.","restrictions":{"investigator":{"12004":"12004"}},"flavor":"\"I don't know how you do it, Mr. Diamond. Your insight never ceases to impress.\"","illustrator":"Pixoloid Studios","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/12005","imagesrc":"\/bundles\/cards\/12005.jpg"},{"pack_code":"core_2026","pack_name":"Core Set 2026","type_code":"event","type_name":"Event","subtype_code":"weakness","subtype_name":"Weakness","faction_code":"neutral","faction_name":"Neutral","position":6,"exceptional":false,"myriad":false,"code":"12006","name":"Dead Ends","real_name":"Dead Ends","cost":5,"text":"<b>Forced<\/b> - When you search your deck and Dead Ends is among the searched cards: Draw it, cancel the effects of the search, and shuffle your deck.\n<b>Forced<\/b> - When the game ends or you are eliminated, if this card is in your hand: You earn 2 fewer experience.","real_text":"<b>Forced<\/b> - When you search your deck and Dead Ends is among the searched cards: Draw it, cancel the effects of the search, and shuffle your deck.\n<b>Forced<\/b> - When the game ends or you are eliminated, if this card is in your hand: You earn 2 fewer experience.","quantity":1,"health_per_investigator":false,"deck_limit":1,"traits":"Blunder.","real_traits":"Blunder.","restrictions":{"investigator":{"12004":"12004"}},"illustrator":"Aleksander Karcz","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/12006","imagesrc":"\/bundles\/cards\/12006.jpg"},{"pack_code":"core_2026","pack_name":"Core Set 2026","type_code":"investigator","type_name":"Investigator","faction_code":"rogue","faction_name":"Rogue","position":7,"exceptional":false,"myriad":false,"code":"12007","name":"Trish Scarborough","real_name":"Trish Scarborough","subname":"The Former Spy","text":"You may take an additional action during your turn, which can only be used to evade.\n[elder_sign] effect: +0. After this test resolves, you may disengage from each enemy and move to a connecting location.","real_text":"You may take an additional action during your turn, which can only be used to evade.\n[elder_sign] effect: +0. After this test resolves, you may disengage from each enemy and move to a connecting location.","quantity":1,"skill_willpower":2,"skill_intellect":4,"skill_combat":2,"skill_agility":4,"health":8,"health_per_investigator":false,"sanity":6,"deck_limit":1,"traits":"Agency. Criminal.","real_traits":"Agency. Criminal.","deck_requirements":{"size":30,"card":{"12008":{"12008":"12008"},"12009":{"12009":"12009"}},"random":[{"target":"subtype","value":"basicweakness"}]},"deck_options":[{"faction":["rogue","neutral"],"level":{"min":0,"max":5}},{"faction":["seeker"],"level":{"min":0,"max":2}}],"flavor":"\"You're quite good, but nobody can catch me.\"","illustrator":"Aleksander Karcz","is_unique":true,"permanent":false,"double_sided":true,"back_text":"<b>Deck Size<\/b>: 30.\n<b>Deckbuilding Options<\/b>: Rogue cards ([rogue]) level 0-5, Seeker cards ([seeker]) level 0-2, Neutral cards level 0-5.\n<b>Deckbuilding Requirements<\/b> (do not count toward deck size): Covert Ops, Black Chamber Operative, 1 random basic weakness.","back_flavor":"Trish Scarborough enjoyed an exciting and dangerous career as a spy for the Black Chamber. She's no stranger to subterfuge, but never expected to be at the center of her own conspiracy when a new director arrived to run the organization. After a series of increasingly menial missions, she was strongly encouraged to \"take time for herself.\" Suspicious of her director's motives, she dug into the Chamber's records and discovered evidence of corruption going all the way to the top - rumors of an organization known as the Red Coterie working behind the scenes. Framed for leaking sensitive information, she's now on the run and driven to restore her good name.","url":"https:\/\/arkhamdb.com\/card\/12007","imagesrc":"\/bundles\/cards\/12007.png","backimagesrc":"\/bundles\/cards\/12007b.jpg"},{"pack_code":"core_2026","pack_name":"Core Set 2026","type_code":"asset","type_name":"Asset","faction_code":"rogue","faction_name":"Rogue","position":8,"exceptional":false,"myriad":false,"code":"12008","name":"Covert Ops","real_name":"Covert Ops","subname":"In the Shadows","cost":2,"text":"Trish Scarborough deck only.\n[reaction] After you evade an enemy, exhaust Covert Ops: Either draw 1 card, or move to a connecting location.","real_text":"Trish Scarborough deck only.\n[reaction] After you evade an enemy, exhaust Covert Ops: Either draw 1 card, or move to a connecting location.","quantity":1,"skill_intellect":1,"skill_agility":1,"skill_wild":1,"health_per_investigator":false,"deck_limit":1,"traits":"Talent. Illicit.","real_traits":"Talent. Illicit.","restrictions":{"investigator":{"12007":"12007"}},"flavor":"There are alley cats more conspicuous than you.","illustrator":"Billy Norrby","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/12008","imagesrc":"\/bundles\/cards\/12008.jpg"},{"pack_code":"core_2026","pack_name":"Core Set 2026","type_code":"enemy","type_name":"Enemy","subtype_code":"weakness","subtype_name":"Weakness","faction_code":"neutral","faction_name":"Neutral","position":9,"exceptional":false,"myriad":false,"code":"12009","name":"Black Chamber Operative","real_name":"Black Chamber Operative","text":"Hunter. Prey (Trish Scarborough only).\n<b>Forced<\/b> - After you evade Black Chamber Operative: Place 1 of your clues on your location. If you cannot, this enemy readies, engages you, and makes an immediate attack.","real_text":"Hunter. Prey (Trish Scarborough only).\n<b>Forced<\/b> - After you evade Black Chamber Operative: Place 1 of your clues on your location. If you cannot, this enemy readies, engages you, and makes an immediate attack.","quantity":1,"health":2,"health_per_investigator":false,"enemy_damage":1,"enemy_horror":1,"enemy_fight":4,"enemy_evade":4,"deck_limit":1,"traits":"Humanoid. Coterie.","real_traits":"Humanoid. Coterie.","restrictions":{"investigator":{"12007":"12007"}},"flavor":"\"There is nowhere to run, Ms. Scarborough.\"","illustrator":"Stanislav Dikolenko","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/12009","imagesrc":"\/bundles\/cards\/12009.jpg"},{"pack_code":"core_2026","pack_name":"Core Set 2026","type_code":"investigator","type_name":"Investigator","faction_code":"mystic","faction_name":"Mystic","position":10,"exceptional":false,"myriad":false,"code":"12010","name":"Dexter Drake","real_name":"Dexter Drake","subname":"The Magician","text":"[reaction] After you play an asset: Either return another non-story asset you control to your hand, or play a different asset from your hand <i>(paying its cost)<\/i>. (Limit once per round.)\n[elder_sign] effect: +1. You may return a non-story asset at your location to its owner's hand.","real_text":"[reaction] After you play an asset: Either return another non-story asset you control to your hand, or play a different asset from your hand <i>(paying its cost)<\/i>. (Limit once per round.)\n[elder_sign] effect: +1. You may return a non-story asset at your location to its owner's hand.","quantity":1,"skill_willpower":5,"skill_intellect":2,"skill_combat":2,"skill_agility":3,"health":6,"health_per_investigator":false,"sanity":8,"deck_limit":1,"traits":"Performer. Sorcerer.","real_traits":"Performer. Sorcerer.","deck_requirements":{"size":30,"card":{"12011":{"12011":"12011"},"12012":{"12012":"12012"}},"random":[{"target":"subtype","value":"basicweakness"}]},"deck_options":[{"faction":["mystic","neutral"],"level":{"min":0,"max":5}},{"faction":["rogue"],"level":{"min":0,"max":2}}],"flavor":"\"I'll show you <i>real<\/i> magic.\"","illustrator":"Aleksander Karcz","is_unique":true,"permanent":false,"double_sided":true,"back_text":"<b>Deck Size<\/b>: 30.\n<b>Deckbuilding Options<\/b>: Mystic cards ([mystic]) level 0-5, Rogue cards ([rogue]) level 0-2, Neutral cards level 0-5.\n<b>Deckbuilding Requirements<\/b> (do not count toward deck size): \"For my next trick...\", The Necronomicon <i>(Drake Translation)<\/i>, 1 random basic weakness.","back_flavor":"After finding scraps of the dangerous and mysterious Necronomicon while fighting in the Great War, Dexter Drake wasted no small effort in hunting down and translating more pages. At first, his goal was to keep its evil contained. However, Dexter's curiosity drove him to delve deeper into the profane text, tempted by the promise of \"true\" magic. Dexter is sure he has what it takes to decode the text: he proved his courage in the war and his resourcefulness on stage. But true magic comes at a cost. Will Dexter prove his mastery over the arcane, or will the arcane overpower him?","url":"https:\/\/arkhamdb.com\/card\/12010","imagesrc":"\/bundles\/cards\/12010.png","backimagesrc":"\/bundles\/cards\/12010b.jpg"},{"pack_code":"core_2026","pack_name":"Core Set 2026","type_code":"event","type_name":"Event","faction_code":"mystic","faction_name":"Mystic","position":11,"exceptional":false,"myriad":false,"code":"12011","name":"\"For my next trick...\"","real_name":"\"For my next trick...\"","cost":0,"text":"Dexter Drake deck only.\nSearch your deck for a [[Spell]] or [[Item]] asset and play it, reducing its cost by 2 <i>(shuffle your deck)<\/i>. This action does not provoke attacks of opportunity.","real_text":"Dexter Drake deck only.\nSearch your deck for a [[Spell]] or [[Item]] asset and play it, reducing its cost by 2 <i>(shuffle your deck)<\/i>. This action does not provoke attacks of opportunity.","quantity":1,"skill_willpower":1,"skill_agility":1,"skill_wild":1,"health_per_investigator":false,"deck_limit":1,"traits":"Spell. Trick.","real_traits":"Spell. Trick.","restrictions":{"investigator":{"12010":"12010"}},"illustrator":"Billy Norrby","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/12011","imagesrc":"\/bundles\/cards\/12011.jpg"},{"pack_code":"core_2026","pack_name":"Core Set 2026","type_code":"asset","type_name":"Asset","subtype_code":"weakness","subtype_name":"Weakness","faction_code":"neutral","faction_name":"Neutral","position":12,"exceptional":false,"myriad":false,"code":"12012","name":"The Necronomicon","real_name":"The Necronomicon","subname":"Drake Translation","text":"<b>Revelation<\/b> - Put The Necronomicon into play in your threat area. It cannot leave play except by the [action] ability below.\nYou cannot play assets or trigger abilities on other assets you control.\n[action]: Test [willpower] (5). If you succeed, discard The Necronomicon. If you fail, shuffle it into your deck and take 1 horror.","real_text":"<b>Revelation<\/b> - Put The Necronomicon into play in your threat area. It cannot leave play except by the [action] ability below.\nYou cannot play assets or trigger abilities on other assets you control.\n[action]: Test [willpower] (5). If you succeed, discard The Necronomicon. If you fail, shuffle it into your deck and take 1 horror.","quantity":1,"health_per_investigator":false,"deck_limit":1,"slot":"Arcane","real_slot":"Arcane","traits":"Item. Tome. Cursed.","real_traits":"Item. Tome. Cursed.","restrictions":{"investigator":{"12010":"12010"}},"illustrator":"JB Casacop","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/12012","imagesrc":"\/bundles\/cards\/12012.jpg"},{"pack_code":"core_2026","pack_name":"Core Set 2026","type_code":"investigator","type_name":"Investigator","faction_code":"survivor","faction_name":"Survivor","position":13,"exceptional":false,"myriad":false,"code":"12013","name":"Isabelle Barnes","real_name":"Isabelle Barnes","subname":"The Returned","text":"[fast] During a skill test you are performing, take 1 direct horror: Commit an eligible skill from your discard pile to this test. After this test resolves, shuffle that card into your deck. (Limit once per round.)\n[elder_sign] effect: +1. If you succeed, heal 1 horror.","real_text":"[fast] During a skill test you are performing, take 1 direct horror: Commit an eligible skill from your discard pile to this test. After this test resolves, shuffle that card into your deck. (Limit once per round.)\n[elder_sign] effect: +1. If you succeed, heal 1 horror.","quantity":1,"skill_willpower":4,"skill_intellect":2,"skill_combat":3,"skill_agility":3,"health":5,"health_per_investigator":false,"sanity":9,"deck_limit":1,"traits":"Chosen. Hunter.","real_traits":"Chosen. Hunter.","deck_requirements":{"size":30,"card":{"12014":{"12014":"12014"},"12015":{"12015":"12015"}},"random":[{"target":"subtype","value":"basicweakness"}]},"deck_options":[{"faction":["survivor","neutral"],"level":{"min":0,"max":5}},{"faction":["mystic"],"level":{"min":0,"max":2}}],"flavor":"\"My sister's sacrifice won't be in vain.\"","illustrator":"Aleksander Karcz","is_unique":true,"permanent":false,"double_sided":true,"back_text":"<b>Deck Size<\/b>: 30.\n<b>Deckbuilding Options<\/b>: Survivor cards ([survivor]) level 0-5, Mystic cards ([mystic]) level 0-2, Neutral cards level 0-5.\n<b>Deckbuilding Requirements<\/b> (do not count toward deck size): Isabelle's Twin .45s, Breaking Point, 1 random basic weakness.","back_flavor":"Isabelle Barnes has been on the run for as long as she can remember. She finally escaped from the Olmsteads, a family cult who thought of her as the \"final piece\" for some dark and twisted ritual. She doesn't know what made her so special to the cult. But now, thanks to her sister Jenny, Isabelle is finally free. But freedom comes at a cost. Her sister gave everything to get Isabelle back, and for that, Isabelle intends to make the Olmsteads - and all those who prey on the weak and innocent - pay in blood. Armed with her lost sister's twin .45s, Isabelle can finally turn to face her pursuers head on.","url":"https:\/\/arkhamdb.com\/card\/12013","imagesrc":"\/bundles\/cards\/12013.png","backimagesrc":"\/bundles\/cards\/12013b.jpg"},{"pack_code":"core_2026","pack_name":"Core Set 2026","type_code":"asset","type_name":"Asset","faction_code":"survivor","faction_name":"Survivor","position":14,"exceptional":false,"myriad":false,"code":"12014","name":"Isabelle's Twin .45s","real_name":"Isabelle's Twin .45s","subname":"Loaded with Vengeance","cost":4,"text":"Isabelle Barnes deck only. Uses (6 ammo).\n[action] Spend 1 ammo: <b>Fight<\/b> ([combat]). You get +1 [combat] and deal +1 damage for this attack.\n[reaction] After you resolve the above ability, spend 1 ammo and exhaust Isabelle's Twin .45s: <b>Fight<\/b> ([agility]). You get +1 [agility] and deal +1 damage for this attack.","real_text":"Isabelle Barnes deck only. Uses (6 ammo).\n[action] Spend 1 ammo: <b>Fight<\/b> ([combat]). You get +1 [combat] and deal +1 damage for this attack.\n[reaction] After you resolve the above ability, spend 1 ammo and exhaust Isabelle's Twin .45s: <b>Fight<\/b> ([agility]). You get +1 [agility] and deal +1 damage for this attack.","quantity":1,"skill_combat":1,"skill_agility":1,"skill_wild":1,"health_per_investigator":false,"deck_limit":1,"slot":"Hand x2","real_slot":"Hand x2","traits":"Item. Weapon. Firearm.","real_traits":"Item. Weapon. Firearm.","restrictions":{"investigator":{"12013":"12013"}},"illustrator":"Pixoloid Studios","is_unique":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/12014","imagesrc":"\/bundles\/cards\/12014.jpg"},{"pack_code":"core_2026","pack_name":"Core Set 2026","type_code":"treachery","type_name":"Treachery","subtype_code":"weakness","subtype_name":"Weakness","faction_code":"neutral","faction_name":"Neutral","position":15,"exceptional":false,"myriad":false,"code":"12015","name":"Breaking Point","real_name":"Breaking Point","text":"<b>Revelation<\/b> - Take 1 direct damage. Then, if you have 6 or fewer remaining sanity, take 1 direct damage. Then, if you have 3 or fewer remaining sanity, take 1 direct damage.","real_text":"<b>Revelation<\/b> - Take 1 direct damage. Then, if you have 6 or fewer remaining sanity, take 1 direct damage. Then, if you have 3 or fewer remaining sanity, take 1 direct damage.","quantity":1,"health_per_investigator":false,"deck_limit":1,"traits":"Hardship.","real_traits":"Hardship.","restrictions":{"investigator":{"12013":"12013"}},"illustrator":"Billy Norrby","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/12015","imagesrc":"\/bundles\/cards\/12015.jpg"},{"pack_code":"core_2026","pack_name":"Core Set 2026","type_code":"asset","type_name":"Asset","faction_code":"guardian","faction_name":"Guardian","position":16,"exceptional":false,"myriad":false,"code":"12016","name":"Bodyguard","real_name":"Bodyguard","cost":3,"text":"Bodyguard may be assigned damage dealt to other investigators at your location.\n[reaction] When Bodyguard is defeated: Deal 1 damage to an enemy at your location.","real_text":"Bodyguard may be assigned damage dealt to other investigators at your location.\n[reaction] When Bodyguard is defeated: Deal 1 damage to an enemy at your location.","quantity":2,"skill_combat":1,"xp":0,"health":2,"health_per_investigator":false,"sanity":1,"deck_limit":2,"slot":"Ally","real_slot":"Ally","traits":"Ally.","real_traits":"Ally.","flavor":"\"I'm not here to help you shop; I'm here to keep you alive.\"","illustrator":"Billy Norrby","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/12016","imagesrc":"\/bundles\/cards\/12016.jpg"},{"pack_code":"core_2026","pack_name":"Core Set 2026","type_code":"asset","type_name":"Asset","faction_code":"guardian","faction_name":"Guardian","position":17,"exceptional":false,"myriad":false,"code":"12017","name":"Endurance","real_name":"Endurance","cost":2,"text":"[fast] Spend 1 resource: You get +1 [combat] for this skill test (+2 [combat] instead if this is an attack or evasion).\n[fast] Spend 1 resource: You get +1 [agility] for this skill test (+2 [agility] instead if this is an attack or evasion).","real_text":"[fast] Spend 1 resource: You get +1 [combat] for this skill test (+2 [combat] instead if this is an attack or evasion).\n[fast] Spend 1 resource: You get +1 [agility] for this skill test (+2 [agility] instead if this is an attack or evasion).","quantity":2,"skill_combat":1,"skill_agility":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"traits":"Talent.","real_traits":"Talent.","illustrator":"Lin Hsiang","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/12017","imagesrc":"\/bundles\/cards\/12017.jpg"},{"pack_code":"core_2026","pack_name":"Core Set 2026","type_code":"asset","type_name":"Asset","faction_code":"guardian","faction_name":"Guardian","position":18,"exceptional":false,"myriad":false,"code":"12018","name":"Logan Hastings","real_name":"Logan Hastings","subname":"Bounty Hunter","cost":4,"text":"You get +1 [combat].\n[reaction] After you defeat an enemy, exhaust Logan Hastings: Gain 1 resource.","real_text":"You get +1 [combat].\n[reaction] After you defeat an enemy, exhaust Logan Hastings: Gain 1 resource.","quantity":2,"skill_combat":1,"xp":0,"health":2,"health_per_investigator":false,"sanity":1,"deck_limit":2,"slot":"Ally","real_slot":"Ally","traits":"Ally. Hunter.","real_traits":"Ally. Hunter.","flavor":"\"Preparing for Armageddon seems insane until it's the end of the world!\"","illustrator":"Elijah Ring","is_unique":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/12018","imagesrc":"\/bundles\/cards\/12018.jpg"},{"pack_code":"core_2026","pack_name":"Core Set 2026","type_code":"asset","type_name":"Asset","faction_code":"guardian","faction_name":"Guardian","position":19,"exceptional":false,"myriad":false,"code":"12019","name":"M1911","real_name":"M1911","cost":3,"text":"Uses (4 ammo).\n[action] Spend 1 ammo: <b>Fight<\/b> ([combat]). You get +1 [combat] and deal +1 damage for this attack.","real_text":"Uses (4 ammo).\n[action] Spend 1 ammo: <b>Fight<\/b> ([combat]). You get +1 [combat] and deal +1 damage for this attack.","quantity":2,"skill_agility":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"slot":"Hand","real_slot":"Hand","traits":"Item. Weapon. Firearm.","real_traits":"Item. Weapon. Firearm.","illustrator":"Pixoloid Studios","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/12019","imagesrc":"\/bundles\/cards\/12019.jpg"},{"pack_code":"core_2026","pack_name":"Core Set 2026","type_code":"asset","type_name":"Asset","faction_code":"guardian","faction_name":"Guardian","position":21,"exceptional":false,"myriad":false,"code":"12021","name":"Resilience","real_name":"Resilience","cost":3,"quantity":2,"skill_willpower":1,"xp":0,"health":2,"health_per_investigator":false,"sanity":2,"deck_limit":2,"traits":"Talent.","real_traits":"Talent.","flavor":"Nothing's gonna keep you down.","illustrator":"Rafal Hrynkiewicz","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/12021","imagesrc":"\/bundles\/cards\/12021.jpg"},{"pack_code":"core_2026","pack_name":"Core Set 2026","type_code":"event","type_name":"Event","faction_code":"guardian","faction_name":"Guardian","position":22,"exceptional":false,"myriad":false,"code":"12022","name":"Lesson Learned","real_name":"Lesson Learned","cost":1,"text":"Fast. Play after an enemy attacks you.\nDiscover 1 clue at your location.","real_text":"Fast. Play after an enemy attacks you.\nDiscover 1 clue at your location.","quantity":2,"skill_intellect":1,"skill_combat":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"traits":"Insight. Spirit.","real_traits":"Insight. Spirit.","illustrator":"Patrick McEvoy","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/12022","imagesrc":"\/bundles\/cards\/12022.jpg"},{"pack_code":"core_2026","pack_name":"Core Set 2026","type_code":"event","type_name":"Event","faction_code":"guardian","faction_name":"Guardian","position":23,"exceptional":false,"myriad":false,"code":"12023","name":"Right Tool for the Job","real_name":"Right Tool for the Job","cost":1,"text":"Search the top 9 cards of your deck for a [[Tool]] or [[Weapon]] asset and add it to your hand. Shuffle your deck.","real_text":"Search the top 9 cards of your deck for a [[Tool]] or [[Weapon]] asset and add it to your hand. Shuffle your deck.","quantity":2,"skill_intellect":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"traits":"Insight.","real_traits":"Insight.","flavor":"\"Keep digging. You'll find something you need in there.\"","illustrator":"Carlos Palma Cruchaga","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/12023","imagesrc":"\/bundles\/cards\/12023.jpg"},{"pack_code":"core_2026","pack_name":"Core Set 2026","type_code":"event","type_name":"Event","faction_code":"guardian","faction_name":"Guardian","position":26,"exceptional":false,"myriad":false,"code":"12026","name":"Counterattack","real_name":"Counterattack","cost":1,"text":"Fast. Play when an enemy attacks an investigator at your location <i>(before resolving that attack)<\/i>.\nCancel that attack. Deal 1 damage to that enemy.","real_text":"Fast. Play when an enemy attacks an investigator at your location <i>(before resolving that attack)<\/i>.\nCancel that attack. Deal 1 damage to that enemy.","quantity":2,"skill_combat":1,"skill_agility":1,"xp":1,"health_per_investigator":false,"deck_limit":2,"traits":"Spirit. Tactic.","real_traits":"Spirit. Tactic.","illustrator":"Rafal Hrynkiewicz","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/12026","imagesrc":"\/bundles\/cards\/12026.jpg"},{"pack_code":"core_2026","pack_name":"Core Set 2026","type_code":"asset","type_name":"Asset","faction_code":"guardian","faction_name":"Guardian","position":27,"exceptional":false,"myriad":false,"code":"12027","name":"Bodyguard","real_name":"Bodyguard","cost":3,"text":"Bodyguard may be assigned damage dealt to other investigators at your location.\n[reaction] When Bodyguard is defeated: Deal 2 damage to an enemy at your location.","real_text":"Bodyguard may be assigned damage dealt to other investigators at your location.\n[reaction] When Bodyguard is defeated: Deal 2 damage to an enemy at your location.","quantity":2,"skill_combat":1,"skill_wild":1,"xp":2,"health":3,"health_per_investigator":false,"sanity":2,"deck_limit":2,"slot":"Ally","real_slot":"Ally","traits":"Ally.","real_traits":"Ally.","flavor":"\"I'm not here to help you shop; I'm here to keep you alive.\"","illustrator":"Billy Norrby","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/12027","imagesrc":"\/bundles\/cards\/12027.jpg"},{"pack_code":"core_2026","pack_name":"Core Set 2026","type_code":"asset","type_name":"Asset","faction_code":"guardian","faction_name":"Guardian","position":28,"exceptional":false,"myriad":false,"code":"12028","name":"Sledgehammer","real_name":"Sledgehammer","cost":3,"text":"[action]: <b>Fight<\/b> ([combat]). This attack deals + 1 damage.\n[action][action]: <b>Fight<\/b> ([combat]). You get +3 [combat] for this attack. If you succeed, you may exhaust Sledgehammer for this attack to deal +2 damage.","real_text":"[action]: <b>Fight<\/b> ([combat]). This attack deals + 1 damage.\n[action][action]: <b>Fight<\/b> ([combat]). You get +3 [combat] for this attack. If you succeed, you may exhaust Sledgehammer for this attack to deal +2 damage.","quantity":2,"skill_combat":2,"xp":3,"health_per_investigator":false,"deck_limit":2,"slot":"Hand x2","real_slot":"Hand x2","traits":"Item. Tool. Weapon. Melee.","real_traits":"Item. Tool. Weapon. Melee.","flavor":"Twenty-two and a half pounds of steel vengeance.","illustrator":"Tysen Johnson","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/12028","imagesrc":"\/bundles\/cards\/12028.jpg"},{"pack_code":"core_2026","pack_name":"Core Set 2026","type_code":"asset","type_name":"Asset","faction_code":"guardian","faction_name":"Guardian","position":29,"exceptional":false,"myriad":false,"code":"12029","name":"Winchester Model 12","real_name":"Winchester Model 12","cost":4,"text":"Uses (3 ammo).\n[action] Spend 1 ammo: <b>Fight<\/b> ([combat]). You get +3 [combat] for this attack. If you succeed, this attack deals +1 damage for each point you succeed by (to a maximum of +4). If you fail and would deal damage to another investigator, this attack deals 1 damage for each point you fail by (to a maximum of 5 damage).","real_text":"Uses (3 ammo).\n[action] Spend 1 ammo: <b>Fight<\/b> ([combat]). You get +3 [combat] for this attack. If you succeed, this attack deals +1 damage for each point you succeed by (to a maximum of +4). If you fail and would deal damage to another investigator, this attack deals 1 damage for each point you fail by (to a maximum of 5 damage).","quantity":2,"skill_combat":2,"xp":5,"health_per_investigator":false,"deck_limit":2,"slot":"Hand x2","real_slot":"Hand x2","traits":"Item. Weapon. Firearm.","real_traits":"Item. Weapon. Firearm.","illustrator":"Pixoloid Studios","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/12029","imagesrc":"\/bundles\/cards\/12029.jpg"},{"pack_code":"core_2026","pack_name":"Core Set 2026","type_code":"asset","type_name":"Asset","faction_code":"seeker","faction_name":"Seeker","position":30,"exceptional":false,"myriad":false,"code":"12030","name":"Dorothy Simmons","real_name":"Dorothy Simmons","subname":"Straight-A Student","cost":3,"text":"You get +1 [intellect].\n[reaction] After you successfully investigate by exactly 1 or 3, exhaust Dorothy Simmons: Gain 1 resource.","real_text":"You get +1 [intellect].\n[reaction] After you successfully investigate by exactly 1 or 3, exhaust Dorothy Simmons: Gain 1 resource.","quantity":2,"skill_intellect":1,"xp":0,"health":1,"health_per_investigator":false,"sanity":1,"deck_limit":2,"slot":"Ally","real_slot":"Ally","traits":"Ally. Miskatonic.","real_traits":"Ally. Miskatonic.","flavor":"\"I've taken every class that Dr. Christopher offers!\"","illustrator":"Drazenka Kimpel","is_unique":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/12030","imagesrc":"\/bundles\/cards\/12030.jpg"},{"pack_code":"core_2026","pack_name":"Core Set 2026","type_code":"asset","type_name":"Asset","faction_code":"seeker","faction_name":"Seeker","position":33,"exceptional":false,"myriad":false,"code":"12033","name":"Local Map","real_name":"Local Map","cost":3,"text":"Uses (4 secrets).\n[action] Spend 1 secret: <b>Investigate<\/b> ([intellect]). Investigate a revealed connecting location. You get +1 [intellect] for this investigation. If you succeed, you may exhaust Local Map to move to that location.","real_text":"Uses (4 secrets).\n[action] Spend 1 secret: <b>Investigate<\/b> ([intellect]). Investigate a revealed connecting location. You get +1 [intellect] for this investigation. If you succeed, you may exhaust Local Map to move to that location.","quantity":2,"skill_agility":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"slot":"Hand","real_slot":"Hand","traits":"Item.","real_traits":"Item.","flavor":"\"I could swear we've been here before...\"","illustrator":"Pixoloid Studios","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/12033","imagesrc":"\/bundles\/cards\/12033.jpg"},{"pack_code":"core_2026","pack_name":"Core Set 2026","type_code":"asset","type_name":"Asset","faction_code":"seeker","faction_name":"Seeker","position":35,"exceptional":false,"myriad":false,"code":"12035","name":"Sharp Rhetoric","real_name":"Sharp Rhetoric","cost":2,"text":"[fast] Spend 1 resource: You get +1 [intellect] for this skill test (+2 [intellect] instead if this is an investigation or parley).\n[fast] Spend 1 resource: You get +1 [willpower] for this skill test (+2 [willpower] instead if this is an investigation or parley).","real_text":"[fast] Spend 1 resource: You get +1 [intellect] for this skill test (+2 [intellect] instead if this is an investigation or parley).\n[fast] Spend 1 resource: You get +1 [willpower] for this skill test (+2 [willpower] instead if this is an investigation or parley).","quantity":2,"skill_willpower":1,"skill_intellect":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"traits":"Talent.","real_traits":"Talent.","tags":"pa.","illustrator":"Borja Pindado","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/12035","imagesrc":"\/bundles\/cards\/12035.jpg"},{"pack_code":"core_2026","pack_name":"Core Set 2026","type_code":"event","type_name":"Event","faction_code":"seeker","faction_name":"Seeker","position":36,"exceptional":false,"myriad":false,"code":"12036","name":"Gather Intel","real_name":"Gather Intel","cost":1,"text":"Fast. Play when an enemy enters your location.\nDraw 2 cards.","real_text":"Fast. Play when an enemy enters your location.\nDraw 2 cards.","quantity":2,"skill_intellect":1,"skill_agility":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"traits":"Insight.","real_traits":"Insight.","flavor":"You learn so much more by getting up-close and personal.","illustrator":"Anders Fin\u00e9r","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/12036","imagesrc":"\/bundles\/cards\/12036.jpg"},{"pack_code":"core_2026","pack_name":"Core Set 2026","type_code":"event","type_name":"Event","faction_code":"seeker","faction_name":"Seeker","position":37,"exceptional":false,"myriad":false,"code":"12037","name":"Through the Cracks","real_name":"Through the Cracks","cost":3,"text":"<b>Evade<\/b> ([agility]). You get +1 [agility] for this evasion for each clue you control (to a maximum of +3). If you succeed, you may disengage from each enemy engaged with you and move to a revealed connecting location.","real_text":"<b>Evade<\/b> ([agility]). You get +1 [agility] for this evasion for each clue you control (to a maximum of +3). If you succeed, you may disengage from each enemy engaged with you and move to a revealed connecting location.","quantity":2,"skill_agility":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"traits":"Insight. Trick.","real_traits":"Insight. Trick.","illustrator":"Rob Laskey","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/12037","imagesrc":"\/bundles\/cards\/12037.jpg"},{"pack_code":"core_2026","pack_name":"Core Set 2026","type_code":"asset","type_name":"Asset","faction_code":"seeker","faction_name":"Seeker","position":40,"exceptional":false,"myriad":false,"code":"12040","name":"Mysterious Grimoire","real_name":"Mysterious Grimoire","cost":3,"text":"Uses (4 secrets).\n[fast] During your turn, spend 1 or 2 secrets and exhaust Mysterious Grimoire: Search the top 3 cards (or 6 cards instead if you spent 2 secrets) of your deck for a card and draw it. If 1 or more weaknesses are among the searched cards, draw them as well. Shuffle your deck.","real_text":"Uses (4 secrets).\n[fast] During your turn, spend 1 or 2 secrets and exhaust Mysterious Grimoire: Search the top 3 cards (or 6 cards instead if you spent 2 secrets) of your deck for a card and draw it. If 1 or more weaknesses are among the searched cards, draw them as well. Shuffle your deck.","quantity":2,"skill_intellect":2,"xp":2,"health_per_investigator":false,"deck_limit":2,"slot":"Hand","real_slot":"Hand","traits":"Item. Tome.","real_traits":"Item. Tome.","illustrator":"Pixoloid Studios","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/12040","imagesrc":"\/bundles\/cards\/12040.jpg"},{"pack_code":"core_2026","pack_name":"Core Set 2026","type_code":"event","type_name":"Event","faction_code":"seeker","faction_name":"Seeker","position":41,"exceptional":false,"myriad":false,"code":"12041","name":"Through the Cracks","real_name":"Through the Cracks","cost":2,"text":"<b>Evade<\/b> ([agility]). You get +2 [agility] for this evasion for each clue you control (to a maximum of +6). If you succeed, you may disengage from each enemy engaged with you and move to a revealed connecting location.","real_text":"<b>Evade<\/b> ([agility]). You get +2 [agility] for this evasion for each clue you control (to a maximum of +6). If you succeed, you may disengage from each enemy engaged with you and move to a revealed connecting location.","quantity":2,"skill_agility":1,"skill_wild":1,"xp":2,"health_per_investigator":false,"deck_limit":2,"traits":"Insight. Trick.","real_traits":"Insight. Trick.","illustrator":"Rob Laskey","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/12041","imagesrc":"\/bundles\/cards\/12041.jpg"},{"pack_code":"core_2026","pack_name":"Core Set 2026","type_code":"event","type_name":"Event","faction_code":"seeker","faction_name":"Seeker","position":43,"exceptional":false,"myriad":false,"code":"12043","name":"Unbridled Knowledge","real_name":"Unbridled Knowledge","cost":1,"text":"Reveal the top 5 cards of your deck (8 cards instead if you control 2 or more clues). Draw 3 of them and place the rest of those cards on the top and\/or bottom of your deck in any order.","real_text":"Reveal the top 5 cards of your deck (8 cards instead if you control 2 or more clues). Draw 3 of them and place the rest of those cards on the top and\/or bottom of your deck in any order.","quantity":2,"skill_intellect":2,"skill_wild":1,"xp":5,"health_per_investigator":false,"deck_limit":2,"traits":"Insight.","real_traits":"Insight.","illustrator":"JB Casacop","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/12043","imagesrc":"\/bundles\/cards\/12043.jpg"},{"pack_code":"core_2026","pack_name":"Core Set 2026","type_code":"asset","type_name":"Asset","faction_code":"rogue","faction_name":"Rogue","position":45,"exceptional":false,"myriad":false,"code":"12045","name":"M1903 Hammerless","real_name":"M1903 Hammerless","cost":3,"text":"Uses (4 ammo).\n[action] Spend 1 ammo: <b>Fight<\/b> ([agility]). If the targeted enemy is exhausted, this attack deals +1 damage.","real_text":"Uses (4 ammo).\n[action] Spend 1 ammo: <b>Fight<\/b> ([agility]). If the targeted enemy is exhausted, this attack deals +1 damage.","quantity":2,"skill_agility":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"slot":"Hand","real_slot":"Hand","traits":"Item. Weapon. Firearm.","real_traits":"Item. Weapon. Firearm.","illustrator":"Pixoloid Studios","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/12045","imagesrc":"\/bundles\/cards\/12045.jpg"},{"pack_code":"core_2026","pack_name":"Core Set 2026","type_code":"asset","type_name":"Asset","faction_code":"rogue","faction_name":"Rogue","position":46,"exceptional":false,"myriad":false,"code":"12046","name":"Olivier Bishop","real_name":"Olivier Bishop","subname":"Haughty Art \"Collector\"","cost":4,"text":"You get +1 [agility].\n[fast] During your turn, exhaust Olivier Bishop: Move to a connecting location.","real_text":"You get +1 [agility].\n[fast] During your turn, exhaust Olivier Bishop: Move to a connecting location.","quantity":2,"skill_agility":1,"xp":0,"health":2,"health_per_investigator":false,"sanity":1,"deck_limit":2,"slot":"Ally","real_slot":"Ally","traits":"Ally. Criminal. Socialite.","real_traits":"Ally. Criminal. Socialite.","flavor":"\"I suppose I'll help you... for now.\"","illustrator":"Tiziano Baracchi","is_unique":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/12046","imagesrc":"\/bundles\/cards\/12046.jpg"},{"pack_code":"core_2026","pack_name":"Core Set 2026","type_code":"asset","type_name":"Asset","faction_code":"rogue","faction_name":"Rogue","position":47,"exceptional":false,"myriad":false,"code":"12047","name":"Silver Tongue","real_name":"Silver Tongue","cost":2,"text":"[fast] Spend 1 resource: You get +1 [intellect] for this skill test (+2 [intellect] instead if this is an evasion or parley).\n[fast] Spend 1 resource: You get +1 [agility] for this skill test (+2 [agility] instead if this is an evasion or parley).","real_text":"[fast] Spend 1 resource: You get +1 [intellect] for this skill test (+2 [intellect] instead if this is an evasion or parley).\n[fast] Spend 1 resource: You get +1 [agility] for this skill test (+2 [agility] instead if this is an evasion or parley).","quantity":2,"skill_intellect":1,"skill_agility":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"traits":"Talent.","real_traits":"Talent.","tags":"pa.","illustrator":"Drazenka Kimpel","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/12047","imagesrc":"\/bundles\/cards\/12047.jpg"},{"pack_code":"core_2026","pack_name":"Core Set 2026","type_code":"asset","type_name":"Asset","faction_code":"rogue","faction_name":"Rogue","position":48,"exceptional":false,"myriad":false,"code":"12048","name":"Sticky Fingers","real_name":"Sticky Fingers","cost":1,"text":"Limit 1 per investigator.\n[reaction] After you successfully evade an enemy, exhaust Sticky Fingers: Gain 1 resource.","real_text":"Limit 1 per investigator.\n[reaction] After you successfully evade an enemy, exhaust Sticky Fingers: Gain 1 resource.","quantity":2,"skill_agility":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"traits":"Talent.","real_traits":"Talent.","flavor":"Worse than a kid in a candy shop.","illustrator":"Drazenka Kimpel","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/12048","imagesrc":"\/bundles\/cards\/12048.jpg"},{"pack_code":"core_2026","pack_name":"Core Set 2026","type_code":"event","type_name":"Event","faction_code":"rogue","faction_name":"Rogue","position":51,"exceptional":false,"myriad":false,"code":"12051","name":"Paint the Town Red","real_name":"Paint the Town Red","cost":0,"text":"<b>Parley.<\/b> Search the top 9 cards of the encounter deck for a non-[[Elite]] enemy, draw it, and gain resources equal to that enemy's printed health. Shuffle the encounter deck.","real_text":"<b>Parley.<\/b> Search the top 9 cards of the encounter deck for a non-[[Elite]] enemy, draw it, and gain resources equal to that enemy's printed health. Shuffle the encounter deck.","quantity":2,"skill_willpower":1,"skill_agility":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"traits":"Fortune. Gambit.","real_traits":"Fortune. Gambit.","tags":"pa.","flavor":"You can't put a price on fame.\nOr can you?","illustrator":"Rob Laskey","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/12051","imagesrc":"\/bundles\/cards\/12051.jpg"},{"pack_code":"core_2026","pack_name":"Core Set 2026","type_code":"event","type_name":"Event","faction_code":"rogue","faction_name":"Rogue","position":52,"exceptional":false,"myriad":false,"code":"12052","name":"Prestidigitation","real_name":"Prestidigitation","cost":1,"text":"Fast. Play only during your turn.\nPlay an [[Item]] asset from your hand, reducing its cost by 2. When your turn ends, return an [[Item]] asset you control to your hand.","real_text":"Fast. Play only during your turn.\nPlay an [[Item]] asset from your hand, reducing its cost by 2. When your turn ends, return an [[Item]] asset you control to your hand.","quantity":2,"skill_willpower":1,"skill_agility":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"traits":"Trick.","real_traits":"Trick.","flavor":"Now you see it. Now you don't.","illustrator":"David Hovey","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/12052","imagesrc":"\/bundles\/cards\/12052.jpg"},{"pack_code":"core_2026","pack_name":"Core Set 2026","type_code":"skill","type_name":"Skill","faction_code":"rogue","faction_name":"Rogue","position":53,"exceptional":false,"myriad":false,"code":"12053","name":"Out of Sight","real_name":"Out of Sight","text":"Max 1 committed per skill test.\nIf this test is successful by 2 or more, the performing investigator may disengage from each enemy and move to a revealed connecting location.","real_text":"Max 1 committed per skill test.\nIf this test is successful by 2 or more, the performing investigator may disengage from each enemy and move to a revealed connecting location.","quantity":2,"skill_agility":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"traits":"Practiced.","real_traits":"Practiced.","illustrator":"Anders Fin\u00e9r","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/12053","imagesrc":"\/bundles\/cards\/12053.jpg"},{"pack_code":"core_2026","pack_name":"Core Set 2026","type_code":"asset","type_name":"Asset","faction_code":"rogue","faction_name":"Rogue","position":54,"exceptional":false,"myriad":false,"code":"12054","name":"Sticky Fingers","real_name":"Sticky Fingers","cost":1,"text":"Fast. Limit 1 per investigator.\n[reaction] After you successfully evade an enemy, exhaust Sticky Fingers: Gain 1 resource.","real_text":"Fast. Limit 1 per investigator.\n[reaction] After you successfully evade an enemy, exhaust Sticky Fingers: Gain 1 resource.","quantity":2,"skill_agility":2,"xp":2,"health_per_investigator":false,"deck_limit":2,"traits":"Talent.","real_traits":"Talent.","flavor":"Worse than a kid in a candy shop.","illustrator":"Drazenka Kimpel","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/12054","imagesrc":"\/bundles\/cards\/12054.jpg"},{"pack_code":"core_2026","pack_name":"Core Set 2026","type_code":"event","type_name":"Event","faction_code":"rogue","faction_name":"Rogue","position":55,"exceptional":false,"myriad":false,"code":"12055","name":"Decisive Strike","real_name":"Decisive Strike","cost":2,"text":"<b>Fight<\/b> ([combat]). You get +2 [combat] and deal +1 damage for this attack. If this attack defeats an enemy, gain 5 resources.","real_text":"<b>Fight<\/b> ([combat]). You get +2 [combat] and deal +1 damage for this attack. If this attack defeats an enemy, gain 5 resources.","quantity":2,"skill_combat":1,"skill_agility":1,"xp":2,"health_per_investigator":false,"deck_limit":2,"traits":"Tactic. Gambit.","real_traits":"Tactic. Gambit.","flavor":"Don't forget to check the pockets.","illustrator":"Peter Polach","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/12055","imagesrc":"\/bundles\/cards\/12055.jpg"},{"pack_code":"core_2026","pack_name":"Core Set 2026","type_code":"skill","type_name":"Skill","faction_code":"rogue","faction_name":"Rogue","position":57,"exceptional":false,"myriad":false,"code":"12057","name":"Out of Sight","real_name":"Out of Sight","text":"Max 1 committed per skill test.\nIf this test is successful by 1 or more, the performing investigator may disengage from each enemy and move to a revealed location up to 2 connections away.","real_text":"Max 1 committed per skill test.\nIf this test is successful by 1 or more, the performing investigator may disengage from each enemy and move to a revealed location up to 2 connections away.","quantity":2,"skill_agility":3,"xp":3,"health_per_investigator":false,"deck_limit":2,"traits":"Practiced. Expert.","real_traits":"Practiced. Expert.","illustrator":"Anders Fin\u00e9r","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/12057","imagesrc":"\/bundles\/cards\/12057.jpg"},{"pack_code":"core_2026","pack_name":"Core Set 2026","type_code":"asset","type_name":"Asset","faction_code":"mystic","faction_name":"Mystic","position":58,"exceptional":false,"myriad":false,"code":"12058","name":"Cloak of Resonance","real_name":"Cloak of Resonance","cost":3,"text":"[reaction] When horror is placed on Cloak of Resonance, exhaust it: Deal 1 damage to an enemy at your location.","real_text":"[reaction] When horror is placed on Cloak of Resonance, exhaust it: Deal 1 damage to an enemy at your location.","quantity":2,"skill_willpower":1,"xp":0,"health_per_investigator":false,"sanity":3,"deck_limit":2,"slot":"Body","real_slot":"Body","traits":"Item. Clothing. Alchemy.","real_traits":"Item. Clothing. Alchemy.","flavor":"\"To be createde of 3 partes aether, 2 cinnabar, and at least 3 pounds ophe rokket gatherede from ain hevenful mountain.\" -Alchemical Formula No VIII ca. 1660","illustrator":"Lin Hsiang","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/12058","imagesrc":"\/bundles\/cards\/12058.jpg"},{"pack_code":"core_2026","pack_name":"Core Set 2026","type_code":"asset","type_name":"Asset","faction_code":"mystic","faction_name":"Mystic","position":59,"exceptional":false,"myriad":false,"code":"12059","name":"Cosmic Flame","real_name":"Cosmic Flame","cost":3,"text":"Uses (3 charges).\n[action]: <b>Fight<\/b> ([willpower]). If you succeed, you may spend 1 charge to deal +1 damage for this attack. If you reveal a [skull] token during this test, remove 1 charge from Cosmic Flame (if you cannot, take 1 damage and discard this card).","real_text":"Uses (3 charges).\n[action]: <b>Fight<\/b> ([willpower]). If you succeed, you may spend 1 charge to deal +1 damage for this attack. If you reveal a [skull] token during this test, remove 1 charge from Cosmic Flame (if you cannot, take 1 damage and discard this card).","quantity":2,"skill_combat":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"slot":"Arcane","real_slot":"Arcane","traits":"Spell.","real_traits":"Spell.","illustrator":"Stanislav Dikolenko","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/12059","imagesrc":"\/bundles\/cards\/12059.jpg"},{"pack_code":"core_2026","pack_name":"Core Set 2026","type_code":"asset","type_name":"Asset","faction_code":"mystic","faction_name":"Mystic","position":60,"exceptional":false,"myriad":false,"code":"12060","name":"Jim Culver","real_name":"Jim Culver","subname":"Haunted Musician","cost":4,"text":"You get +1 [willpower].\n[reaction] After you take damage and\/or horror, exhaust Jim Culver: Draw 1 card.","real_text":"You get +1 [willpower].\n[reaction] After you take damage and\/or horror, exhaust Jim Culver: Draw 1 card.","quantity":2,"skill_willpower":1,"xp":0,"health":2,"health_per_investigator":false,"sanity":2,"deck_limit":2,"slot":"Ally","real_slot":"Ally","traits":"Ally. Performer.","real_traits":"Ally. Performer.","flavor":"\"You see these folks too? You never really get used to them.\"","illustrator":"Billy Norrby","is_unique":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/12060","imagesrc":"\/bundles\/cards\/12060.jpg"},{"pack_code":"core_2026","pack_name":"Core Set 2026","type_code":"asset","type_name":"Asset","faction_code":"mystic","faction_name":"Mystic","position":61,"exceptional":false,"myriad":false,"code":"12061","name":"Lucky Charm","real_name":"Lucky Charm","cost":2,"text":"Uses (4 charges).\n[fast] Spend 1 charge and exhaust Lucky Charm: Move 1 damage or 1 horror from a card at your location to a card you control <i>(with a health or sanity value)<\/i>.","real_text":"Uses (4 charges).\n[fast] Spend 1 charge and exhaust Lucky Charm: Move 1 damage or 1 horror from a card at your location to a card you control <i>(with a health or sanity value)<\/i>.","quantity":2,"skill_willpower":1,"xp":0,"health_per_investigator":false,"sanity":2,"deck_limit":2,"slot":"Accessory","real_slot":"Accessory","traits":"Item. Charm. Blessed.","real_traits":"Item. Charm. Blessed.","illustrator":"Pixoloid Studios","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/12061","imagesrc":"\/bundles\/cards\/12061.jpg"},{"pack_code":"core_2026","pack_name":"Core Set 2026","type_code":"asset","type_name":"Asset","faction_code":"mystic","faction_name":"Mystic","position":62,"exceptional":false,"myriad":false,"code":"12062","name":"Second Sight","real_name":"Second Sight","cost":4,"text":"Uses (3 charges).\n[action]: <b>Investigate<\/b> ([willpower]). If you succeed, you may spend 1 charge to discover 1 additional clue at your location. If you reveal a [cultist] token during this test, remove 1 charge from Second Sight (if you cannot, take 1 horror and discard this card).","real_text":"Uses (3 charges).\n[action]: <b>Investigate<\/b> ([willpower]). If you succeed, you may spend 1 charge to discover 1 additional clue at your location. If you reveal a [cultist] token during this test, remove 1 charge from Second Sight (if you cannot, take 1 horror and discard this card).","quantity":2,"skill_intellect":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"slot":"Arcane","real_slot":"Arcane","traits":"Spell.","real_traits":"Spell.","illustrator":"JB Casacop","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/12062","imagesrc":"\/bundles\/cards\/12062.jpg"},{"pack_code":"core_2026","pack_name":"Core Set 2026","type_code":"asset","type_name":"Asset","faction_code":"mystic","faction_name":"Mystic","position":63,"exceptional":false,"myriad":false,"code":"12063","name":"Spiritual Intuition","real_name":"Spiritual Intuition","cost":2,"text":"[fast] Spend 1 resource: You get +1 [willpower] for this skill test (+2 [willpower] instead if this test is on a [[Spell]] or [[Ritual]] card).\n[fast] Spend 1 resource: You get +1 [combat] for this skill test (+2 [combat] instead if this test is on a [[Spell]] or [[Ritual]] card).","real_text":"[fast] Spend 1 resource: You get +1 [willpower] for this skill test (+2 [willpower] instead if this test is on a [[Spell]] or [[Ritual]] card).\n[fast] Spend 1 resource: You get +1 [combat] for this skill test (+2 [combat] instead if this test is on a [[Spell]] or [[Ritual]] card).","quantity":2,"skill_willpower":1,"skill_combat":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"traits":"Talent.","real_traits":"Talent.","illustrator":"Drazenka Kimpel","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/12063","imagesrc":"\/bundles\/cards\/12063.jpg"},{"pack_code":"core_2026","pack_name":"Core Set 2026","type_code":"event","type_name":"Event","faction_code":"mystic","faction_name":"Mystic","position":66,"exceptional":false,"myriad":false,"code":"12066","name":"Will of the Cosmos","real_name":"Will of the Cosmos","cost":0,"text":"Place 1 doom on a player card you control. Then, discover 1 clue at your location and 1 clue at another revealed location.","real_text":"Place 1 doom on a player card you control. Then, discover 1 clue at your location and 1 clue at another revealed location.","quantity":2,"skill_intellect":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"traits":"Insight. Augury.","real_traits":"Insight. Augury.","flavor":"In the cosmos, all are one. In the void, all is none.","illustrator":"Brian Valenzuela","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/12066","imagesrc":"\/bundles\/cards\/12066.jpg"},{"pack_code":"core_2026","pack_name":"Core Set 2026","type_code":"skill","type_name":"Skill","faction_code":"mystic","faction_name":"Mystic","position":67,"exceptional":false,"myriad":false,"code":"12067","name":"Soul Link","real_name":"Soul Link","text":"As an additional cost to commit Soul Link, take 1 horror.","real_text":"As an additional cost to commit Soul Link, take 1 horror.","quantity":2,"skill_wild":3,"xp":0,"health_per_investigator":false,"deck_limit":2,"traits":"Innate. Spell.","real_traits":"Innate. Spell.","flavor":"By the power of the ancients am I reborn anew.","illustrator":"Peter Polach","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/12067","imagesrc":"\/bundles\/cards\/12067.jpg"},{"pack_code":"core_2026","pack_name":"Core Set 2026","type_code":"asset","type_name":"Asset","faction_code":"mystic","faction_name":"Mystic","position":68,"exceptional":false,"myriad":false,"code":"12068","name":"Mask of Silenus","real_name":"Mask of Silenus","subname":"Face of the Void","cost":3,"text":"Uses (3 charges).\n[reaction] When you would reveal a chaos token, spend 1 charge: Reveal 1 additional token. Choose 1 of those tokens to resolve and ignore the other. If you resolved a token with a symbol, take 1 horror.","real_text":"Uses (3 charges).\n[reaction] When you would reveal a chaos token, spend 1 charge: Reveal 1 additional token. Choose 1 of those tokens to resolve and ignore the other. If you resolved a token with a symbol, take 1 horror.","quantity":2,"skill_wild":1,"xp":1,"health_per_investigator":false,"deck_limit":2,"slot":"Head","real_slot":"Head","traits":"Item. Mask. Relic. Cursed.","real_traits":"Item. Mask. Relic. Cursed.","illustrator":"Pixoloid Studios","is_unique":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/12068","imagesrc":"\/bundles\/cards\/12068.jpg"},{"pack_code":"core_2026","pack_name":"Core Set 2026","type_code":"event","type_name":"Event","faction_code":"mystic","faction_name":"Mystic","position":70,"exceptional":false,"myriad":false,"code":"12070","name":"Augur of Elokoss","real_name":"Augur of Elokoss","cost":2,"text":"<b>Investigate<\/b> ([intellect]). Add your [willpower] to your [intellect] for this investigation. If you succeed, discover 1 additional clue at your location. If you succeed and a token with a symbol was revealed during this test, you may discard a [[Terror]] or [[Hex]] treachery from any investigator's threat area.","real_text":"<b>Investigate<\/b> ([intellect]). Add your [willpower] to your [intellect] for this investigation. If you succeed, discover 1 additional clue at your location. If you succeed and a token with a symbol was revealed during this test, you may discard a [[Terror]] or [[Hex]] treachery from any investigator's threat area.","quantity":2,"skill_willpower":1,"skill_intellect":1,"skill_wild":1,"xp":3,"health_per_investigator":false,"deck_limit":2,"traits":"Spell. Augury.","real_traits":"Spell. Augury.","illustrator":"Stanislav Dikolenko","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/12070","imagesrc":"\/bundles\/cards\/12070.jpg"},{"pack_code":"core_2026","pack_name":"Core Set 2026","type_code":"asset","type_name":"Asset","faction_code":"mystic","faction_name":"Mystic","position":71,"exceptional":false,"myriad":false,"code":"12071","name":"Cosmic Flame","real_name":"Cosmic Flame","cost":3,"text":"Uses (4 charges).\n[action]: <b>Fight<\/b> ([willpower]). You get +2 [willpower] and deal +1 damage for this attack. If you succeed, you may spend 1 charge to deal 1 damage to an enemy at your location. If you reveal a [skull] token during this test, remove 1 charge from Cosmic Flame (if you cannot, take 1 damage and discard this card).","real_text":"Uses (4 charges).\n[action]: <b>Fight<\/b> ([willpower]). You get +2 [willpower] and deal +1 damage for this attack. If you succeed, you may spend 1 charge to deal 1 damage to an enemy at your location. If you reveal a [skull] token during this test, remove 1 charge from Cosmic Flame (if you cannot, take 1 damage and discard this card).","quantity":2,"skill_willpower":1,"skill_combat":1,"skill_wild":1,"xp":5,"health_per_investigator":false,"deck_limit":2,"slot":"Arcane","real_slot":"Arcane","traits":"Spell.","real_traits":"Spell.","illustrator":"Stanislav Dikolenko","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/12071","imagesrc":"\/bundles\/cards\/12071.jpg"},{"pack_code":"core_2026","pack_name":"Core Set 2026","type_code":"asset","type_name":"Asset","faction_code":"survivor","faction_name":"Survivor","position":72,"exceptional":false,"myriad":false,"code":"12072","name":"Aleksey Saburov","real_name":"Aleksey Saburov","subname":"Always on the Mend","cost":3,"text":"[reaction] When your turn begins: Heal 1 damage or 1 horror from Aleksey Saburov.","real_text":"[reaction] When your turn begins: Heal 1 damage or 1 horror from Aleksey Saburov.","quantity":2,"skill_willpower":1,"xp":0,"health":2,"health_per_investigator":false,"sanity":2,"deck_limit":2,"slot":"Ally","real_slot":"Ally","traits":"Ally.","real_traits":"Ally.","tags":"hd.hh.","flavor":"\"I've had way worse, pal.\"","illustrator":"Rafal Hrynkiewicz","is_unique":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/12072","imagesrc":"\/bundles\/cards\/12072.jpg"},{"pack_code":"core_2026","pack_name":"Core Set 2026","type_code":"asset","type_name":"Asset","faction_code":"survivor","faction_name":"Survivor","position":74,"exceptional":false,"myriad":false,"code":"12074","name":"Hunter's Instinct","real_name":"Hunter's Instinct","cost":2,"text":"Limit 1 per investigator. Uses (3 supplies). If there are no supplies on Hunter's Instinct, discard it.\n[reaction] After you engage an enemy, spend 1 supply and exhaust Hunter's Instinct: Add a level 0 event in your discard pile to your hand.","real_text":"Limit 1 per investigator. Uses (3 supplies). If there are no supplies on Hunter's Instinct, discard it.\n[reaction] After you engage an enemy, spend 1 supply and exhaust Hunter's Instinct: Add a level 0 event in your discard pile to your hand.","quantity":2,"skill_combat":1,"skill_agility":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"traits":"Talent.","real_traits":"Talent.","illustrator":"Carlos Palma Cruchaga","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/12074","imagesrc":"\/bundles\/cards\/12074.jpg"},{"pack_code":"core_2026","pack_name":"Core Set 2026","type_code":"asset","type_name":"Asset","faction_code":"survivor","faction_name":"Survivor","position":75,"exceptional":false,"myriad":false,"code":"12075","name":"Jumpsuit","real_name":"Jumpsuit","cost":1,"text":"[fast] During your turn, discard Jumpsuit: Choose a [[Tool]] or [[Weapon]] asset in your discard pile and add it to your hand.","real_text":"[fast] During your turn, discard Jumpsuit: Choose a [[Tool]] or [[Weapon]] asset in your discard pile and add it to your hand.","quantity":2,"skill_combat":1,"xp":0,"health":2,"health_per_investigator":false,"deck_limit":2,"slot":"Body","real_slot":"Body","traits":"Item. Clothing.","real_traits":"Item. Clothing.","flavor":"You keep finding things you thought you'd lost in those deep pockets.","illustrator":"Rafal Hrynkiewicz","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/12075","imagesrc":"\/bundles\/cards\/12075.jpg"},{"pack_code":"core_2026","pack_name":"Core Set 2026","type_code":"asset","type_name":"Asset","faction_code":"survivor","faction_name":"Survivor","position":76,"exceptional":false,"myriad":false,"code":"12076","name":"Levelheaded","real_name":"Levelheaded","cost":2,"text":"[fast] Spend 1 resource: You get +1 [willpower] for this skill test (+2 [willpower] instead if this test is on a scenario card).\n[fast] Spend 1 resource: You get +1 [agility] for this skill test (+2 [agility] instead if this test is on a scenario card).","real_text":"[fast] Spend 1 resource: You get +1 [willpower] for this skill test (+2 [willpower] instead if this test is on a scenario card).\n[fast] Spend 1 resource: You get +1 [agility] for this skill test (+2 [agility] instead if this test is on a scenario card).","quantity":2,"skill_willpower":1,"skill_agility":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"traits":"Talent.","real_traits":"Talent.","illustrator":"Tiziano Baracchi","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/12076","imagesrc":"\/bundles\/cards\/12076.jpg"},{"pack_code":"core_2026","pack_name":"Core Set 2026","type_code":"event","type_name":"Event","faction_code":"survivor","faction_name":"Survivor","position":79,"exceptional":false,"myriad":false,"code":"12079","name":"\"Shove off!\"","real_name":"\"Shove off!\"","cost":1,"text":"<b>Evade<\/b> ([agility]). If you succeed, deal 1 damage to the evaded enemy. If you fail, return \"Shove off!\" to your hand at the end of your turn.","real_text":"<b>Evade<\/b> ([agility]). If you succeed, deal 1 damage to the evaded enemy. If you fail, return \"Shove off!\" to your hand at the end of your turn.","quantity":2,"skill_combat":1,"skill_agility":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"traits":"Tactic.","real_traits":"Tactic.","illustrator":"Lin Hsiang","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/12079","imagesrc":"\/bundles\/cards\/12079.jpg"},{"pack_code":"core_2026","pack_name":"Core Set 2026","type_code":"skill","type_name":"Skill","faction_code":"survivor","faction_name":"Survivor","position":80,"exceptional":false,"myriad":false,"code":"12080","name":"Slippery","real_name":"Slippery","text":"If this skill test is successful while evading a non-[[Elite]] enemy, that enemy does not ready during the next upkeep phase.","real_text":"If this skill test is successful while evading a non-[[Elite]] enemy, that enemy does not ready during the next upkeep phase.","quantity":2,"skill_agility":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"traits":"Practiced.","real_traits":"Practiced.","illustrator":"Nia Kovalevski","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/12080","imagesrc":"\/bundles\/cards\/12080.jpg"},{"pack_code":"core_2026","pack_name":"Core Set 2026","type_code":"skill","type_name":"Skill","faction_code":"survivor","faction_name":"Survivor","position":81,"exceptional":false,"myriad":false,"code":"12081","name":"Timely Intervention","real_name":"Timely Intervention","text":"Max 1 committed per skill test.\nYou may commit Timely Intervention from your hand after revealing chaos tokens during a skill test you are performing.","real_text":"Max 1 committed per skill test.\nYou may commit Timely Intervention from your hand after revealing chaos tokens during a skill test you are performing.","quantity":2,"skill_willpower":1,"skill_agility":1,"skill_wild":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"traits":"Fortune.","real_traits":"Fortune.","illustrator":"Anders Fin\u00e9r","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/12081","imagesrc":"\/bundles\/cards\/12081.jpg"},{"pack_code":"core_2026","pack_name":"Core Set 2026","type_code":"event","type_name":"Event","faction_code":"survivor","faction_name":"Survivor","position":82,"exceptional":false,"myriad":false,"code":"12082","name":"Scrape By","real_name":"Scrape By","cost":1,"text":"Fast. Play when you would fail a skill test during which a non-[auto_fail] token was revealed.\nYou succeed at that skill test instead. If a token with a symbol was revealed during that skill test, take 1 horror.","real_text":"Fast. Play when you would fail a skill test during which a non-[auto_fail] token was revealed.\nYou succeed at that skill test instead. If a token with a symbol was revealed during that skill test, take 1 horror.","quantity":2,"skill_wild":1,"xp":1,"health_per_investigator":false,"deck_limit":2,"traits":"Fortune.","real_traits":"Fortune.","illustrator":"Stanislav Dikolenko","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/12082","imagesrc":"\/bundles\/cards\/12082.jpg"},{"pack_code":"core_2026","pack_name":"Core Set 2026","type_code":"asset","type_name":"Asset","faction_code":"survivor","faction_name":"Survivor","position":83,"exceptional":false,"myriad":false,"code":"12083","name":"Old Compass","real_name":"Old Compass","cost":2,"text":"[action]: <b>Investigate<\/b> ([intellect]). Your location gets -1 shroud for this investigation. If you fail, you may exhaust Old Compass to attempt this test again. If you do, your location gets -2 shroud for this investigation, instead.","real_text":"[action]: <b>Investigate<\/b> ([intellect]). Your location gets -1 shroud for this investigation. If you fail, you may exhaust Old Compass to attempt this test again. If you do, your location gets -2 shroud for this investigation, instead.","quantity":2,"skill_intellect":2,"xp":2,"health_per_investigator":false,"deck_limit":2,"slot":"Hand","real_slot":"Hand","traits":"Item. Tool.","real_traits":"Item. Tool.","illustrator":"Pixoloid Studios","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/12083","imagesrc":"\/bundles\/cards\/12083.jpg"},{"pack_code":"core_2026","pack_name":"Core Set 2026","type_code":"skill","type_name":"Skill","faction_code":"survivor","faction_name":"Survivor","position":84,"exceptional":false,"myriad":false,"code":"12084","name":"On the Brink","real_name":"On the Brink","text":"Max 1 committed per skill test.\nIf this test fails, return each other card committed to this test to its owner's hand and draw 1 card.","real_text":"Max 1 committed per skill test.\nIf this test fails, return each other card committed to this test to its owner's hand and draw 1 card.","quantity":2,"skill_wild":2,"xp":2,"health_per_investigator":false,"deck_limit":2,"traits":"Gambit. Desperate.","real_traits":"Gambit. Desperate.","flavor":"Nobody knows what you'll do if you're pushed past your limits.","illustrator":"Mauro Dal Bo","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/12084","imagesrc":"\/bundles\/cards\/12084.jpg"},{"pack_code":"core_2026","pack_name":"Core Set 2026","type_code":"asset","type_name":"Asset","faction_code":"survivor","faction_name":"Survivor","position":85,"exceptional":false,"myriad":false,"code":"12085","name":"Meat Cleaver","real_name":"Meat Cleaver","cost":2,"text":"[action]: <b>Fight<\/b> ([combat]). You get +2 [combat] for this attack (+3 [combat] instead if you have 3 or fewer remaining sanity). If this attack defeats an enemy, you may heal 1 horror.\n[reaction] When you trigger the above [action] ability, take 1 horror: This attack deals +1 damage.","real_text":"[action]: <b>Fight<\/b> ([combat]). You get +2 [combat] for this attack (+3 [combat] instead if you have 3 or fewer remaining sanity). If this attack defeats an enemy, you may heal 1 horror.\n[reaction] When you trigger the above [action] ability, take 1 horror: This attack deals +1 damage.","quantity":2,"skill_willpower":1,"skill_combat":1,"skill_wild":1,"xp":3,"health_per_investigator":false,"deck_limit":2,"slot":"Hand","real_slot":"Hand","traits":"Item. Weapon. Melee.","real_traits":"Item. Weapon. Melee.","tags":"hh.","illustrator":"Rob Laskey","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/12085","imagesrc":"\/bundles\/cards\/12085.jpg"},{"pack_code":"core_2026","pack_name":"Core Set 2026","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","position":86,"exceptional":false,"myriad":false,"code":"12086","name":"Broken Bottle","real_name":"Broken Bottle","cost":1,"text":"[action]: <b>Fight<\/b> ([combat]). You get +1 [combat] for this attack. If you succeed, you may discard Broken Bottle to deal +1 damage for this attack.","real_text":"[action]: <b>Fight<\/b> ([combat]). You get +1 [combat] for this attack. If you succeed, you may discard Broken Bottle to deal +1 damage for this attack.","quantity":2,"skill_combat":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"slot":"Hand","real_slot":"Hand","traits":"Item. Weapon. Melee. Improvised.","real_traits":"Item. Weapon. Melee. Improvised.","flavor":"It was cheap whiskey, anyway.","illustrator":"Lin Hsiang","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/12086","imagesrc":"\/bundles\/cards\/12086.jpg"},{"pack_code":"core_2026","pack_name":"Core Set 2026","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","position":87,"exceptional":false,"myriad":false,"code":"12087","name":"Fedora","real_name":"Fedora","cost":2,"quantity":2,"skill_agility":1,"xp":0,"health":1,"health_per_investigator":false,"sanity":1,"deck_limit":2,"slot":"Head","real_slot":"Head","traits":"Item. Apparel. Headwear.","real_traits":"Item. Apparel. Headwear.","flavor":"A little style goes a long way.","illustrator":"Drazenka Kimpel","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/12087","imagesrc":"\/bundles\/cards\/12087.jpg"},{"pack_code":"core_2026","pack_name":"Core Set 2026","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","position":88,"exceptional":false,"myriad":false,"code":"12088","name":"Hand-Crank Flashlight","real_name":"Hand-Crank Flashlight","cost":1,"text":"[action]: <b>Investigate<\/b> ([intellect]). You get +1 [intellect] for this test. If you succeed, you may discard Hand-Crank Flashlight for your location to get -1 shroud until the end of the round.","real_text":"[action]: <b>Investigate<\/b> ([intellect]). You get +1 [intellect] for this test. If you succeed, you may discard Hand-Crank Flashlight for your location to get -1 shroud until the end of the round.","quantity":2,"skill_intellect":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"slot":"Hand","real_slot":"Hand","traits":"Item. Tool.","real_traits":"Item. Tool.","flavor":"Works in any situation, and the batteries never run out!\n- Schoffner's Catalogue, Spring 1927 ed.","illustrator":"Carlos Palma Cruchaga","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/12088","imagesrc":"\/bundles\/cards\/12088.jpg"},{"pack_code":"core_2026","pack_name":"Core Set 2026","type_code":"asset","type_name":"Asset","subtype_code":"basicweakness","subtype_name":"Basic Weakness","faction_code":"neutral","faction_name":"Neutral","position":98,"exceptional":false,"myriad":false,"code":"12098","name":"The Gold Bug","real_name":"The Gold Bug","text":"<b>Revelation<\/b> - Put The Gold Bug into play in your threat area. It cannot leave play except by the [action] ability below.\nYou get -1 health and -1 sanity.\n[action]: Shuffle the Gold Bug into your deck.","real_text":"<b>Revelation<\/b> - Put The Gold Bug into play in your threat area. It cannot leave play except by the [action] ability below.\nYou get -1 health and -1 sanity.\n[action]: Shuffle the Gold Bug into your deck.","quantity":1,"health_per_investigator":false,"deck_limit":1,"slot":"Accessory","real_slot":"Accessory","traits":"Item. Relic. Alchemy. Cursed.","real_traits":"Item. Relic. Alchemy. Cursed.","illustrator":"Kate Swazee","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/12098","imagesrc":"\/bundles\/cards\/12098.jpg"},{"pack_code":"core_2026","pack_name":"Core Set 2026","type_code":"enemy","type_name":"Enemy","subtype_code":"basicweakness","subtype_name":"Basic Weakness","faction_code":"neutral","faction_name":"Neutral","position":99,"exceptional":false,"myriad":false,"code":"12099","name":"The Nameless Lurker","real_name":"The Nameless Lurker","text":"Aloof.\n<b>Spawn<\/b> - Farthest empty location.\n<b>Forced<\/b> - When the investigation phase ends, if The Nameless Lurker is ready and has no doom on it: Place 1 doom on it.","real_text":"Aloof.\n<b>Spawn<\/b> - Farthest empty location.\n<b>Forced<\/b> - When the investigation phase ends, if The Nameless Lurker is ready and has no doom on it: Place 1 doom on it.","quantity":1,"health":1,"health_per_investigator":false,"enemy_horror":2,"enemy_fight":2,"enemy_evade":2,"deck_limit":1,"traits":"Humanoid. Monster.","real_traits":"Humanoid. Monster.","illustrator":"Quintin Gleim","is_unique":true,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/12099","imagesrc":"\/bundles\/cards\/12099.jpg"},{"pack_code":"core_2026","pack_name":"Core Set 2026","type_code":"treachery","type_name":"Treachery","subtype_code":"basicweakness","subtype_name":"Basic Weakness","faction_code":"neutral","faction_name":"Neutral","position":102,"exceptional":false,"myriad":false,"code":"12102","name":"Pursued","real_name":"Pursued","text":"<b>Revelation<\/b> - Put Pursued into play in your threat area.\n<b>Forced<\/b> - After an enemy enters <i>(moves into or spawns at)<\/i> your location: Take 1 horror.\n[action][action]: Discard Pursued.","real_text":"<b>Revelation<\/b> - Put Pursued into play in your threat area.\n<b>Forced<\/b> - After an enemy enters <i>(moves into or spawns at)<\/i> your location: Take 1 horror.\n[action][action]: Discard Pursued.","quantity":1,"health_per_investigator":false,"deck_limit":1,"traits":"Terror.","real_traits":"Terror.","illustrator":"Peter Polach","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/12102","imagesrc":"\/bundles\/cards\/12102.jpg"},{"pack_code":"core_2026","pack_name":"Core Set 2026","type_code":"treachery","type_name":"Treachery","subtype_code":"basicweakness","subtype_name":"Basic Weakness","faction_code":"neutral","faction_name":"Neutral","position":103,"exceptional":false,"myriad":false,"code":"12103","name":"Syndicate Obligations","real_name":"Syndicate Obligations","text":"<b>Revelation<\/b> - Put Syndicate Obligations into play in your threat area.\n<b>Forced<\/b> - After you spend 1 or more resources: Take 1 damage.\n[action][action]: Discard Syndicate Obligations.","real_text":"<b>Revelation<\/b> - Put Syndicate Obligations into play in your threat area.\n<b>Forced<\/b> - After you spend 1 or more resources: Take 1 damage.\n[action][action]: Discard Syndicate Obligations.","quantity":1,"health_per_investigator":false,"deck_limit":1,"traits":"Pact. Syndicate.","real_traits":"Pact. Syndicate.","illustrator":"Henning Ludvigsen","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/12103","imagesrc":"\/bundles\/cards\/12103.jpg"},{"pack_code":"core_2026","pack_name":"Core Set 2026","type_code":"treachery","type_name":"Treachery","subtype_code":"basicweakness","subtype_name":"Basic Weakness","faction_code":"neutral","faction_name":"Neutral","position":104,"exceptional":false,"myriad":false,"code":"12104","name":"Wounded","real_name":"Wounded","text":"<b>Revelation<\/b> - Put Wounded into play in your threat area.\n<b>Forced<\/b> - The first time you move each turn: Take 1 damage.\n[action][action]: Discard Wounded.","real_text":"<b>Revelation<\/b> - Put Wounded into play in your threat area.\n<b>Forced<\/b> - The first time you move each turn: Take 1 damage.\n[action][action]: Discard Wounded.","quantity":1,"health_per_investigator":false,"deck_limit":1,"traits":"Injury.","real_traits":"Injury.","illustrator":"Rayven Studio & FFG","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/12104","imagesrc":"\/bundles\/cards\/12104.jpg"},{"pack_code":"core_2026","pack_name":"Core Set 2026","type_code":"asset","type_name":"Asset","faction_code":"guardian","faction_name":"Guardian","duplicate_of_code":"01020","duplicate_of_name":"Machete","position":20,"exceptional":false,"myriad":false,"code":"12020","name":"Machete","real_name":"Machete","cost":3,"text":"[action]: <b>Fight.<\/b> You get +1 [combat] for this attack. If the attacked enemy is the only enemy engaged with you, this attack deals +1 damage.","real_text":"[action]: <b>Fight.<\/b> You get +1 [combat] for this attack. If the attacked enemy is the only enemy engaged with you, this attack deals +1 damage.","quantity":2,"skill_combat":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"slot":"Hand","real_slot":"Hand","traits":"Item. Weapon. Melee.","real_traits":"Item. Weapon. Melee.","flavor":"Cuts through vines, underbrush, and tentacles equally well.","illustrator":"Jason Caffoe","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/12020","imagesrc":"\/bundles\/cards\/12020.jpg"},{"pack_code":"core_2026","pack_name":"Core Set 2026","type_code":"event","type_name":"Event","faction_code":"guardian","faction_name":"Guardian","duplicate_of_code":"04103","duplicate_of_name":"Scene of the Crime","position":24,"exceptional":false,"myriad":false,"code":"12024","name":"Scene of the Crime","real_name":"Scene of the Crime","cost":2,"text":"Play only as your first action.\nDiscover 1 clue at your location (2 clues instead if there is an enemy at that location). This action does not provoke attacks of opportunity.","real_text":"Play only as your first action.\nDiscover 1 clue at your location (2 clues instead if there is an enemy at that location). This action does not provoke attacks of opportunity.","quantity":2,"skill_intellect":1,"skill_combat":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"traits":"Insight. Bold.","real_traits":"Insight. Bold.","illustrator":"Andreia Ugrai","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/12024","imagesrc":"\/bundles\/cards\/12024.jpg"},{"pack_code":"core_2026","pack_name":"Core Set 2026","type_code":"skill","type_name":"Skill","faction_code":"guardian","faction_name":"Guardian","duplicate_of_code":"01025","duplicate_of_name":"Vicious Blow","position":25,"exceptional":false,"myriad":false,"code":"12025","name":"Vicious Blow","real_name":"Vicious Blow","text":"If this skill test is successful during an attack, that attack deals +1 damage.","real_text":"If this skill test is successful during an attack, that attack deals +1 damage.","quantity":2,"skill_combat":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"traits":"Practiced.","real_traits":"Practiced.","flavor":"With a sickening smack, he struck the abomination over and over... until at last, it stopped moving.","illustrator":"JB Casacop","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/12025","imagesrc":"\/bundles\/cards\/12025.jpg"},{"pack_code":"core_2026","pack_name":"Core Set 2026","type_code":"asset","type_name":"Asset","faction_code":"seeker","faction_name":"Seeker","duplicate_of_code":"05024","duplicate_of_name":"Fingerprint Kit","position":31,"exceptional":false,"myriad":false,"code":"12031","name":"Fingerprint Kit","real_name":"Fingerprint Kit","cost":4,"text":"Uses (3 supplies).\n[action] Exhaust Fingerprint Kit and spend 1 supply: <b>Investigate.<\/b> You get +1 [intellect] for this investigation. If you succeed, you discover 1 additional clue at your location.","real_text":"Uses (3 supplies).\n[action] Exhaust Fingerprint Kit and spend 1 supply: <b>Investigate.<\/b> You get +1 [intellect] for this investigation. If you succeed, you discover 1 additional clue at your location.","quantity":2,"skill_intellect":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"slot":"Hand","real_slot":"Hand","traits":"Item. Tool.","real_traits":"Item. Tool.","illustrator":"Quintin Gleim","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/12031","imagesrc":"\/bundles\/cards\/12031.jpg"},{"pack_code":"core_2026","pack_name":"Core Set 2026","type_code":"asset","type_name":"Asset","faction_code":"seeker","faction_name":"Seeker","duplicate_of_code":"02020","duplicate_of_name":"Laboratory Assistant","position":32,"exceptional":false,"myriad":false,"code":"12032","name":"Laboratory Assistant","real_name":"Laboratory Assistant","cost":2,"text":"Your maximum hand size is increased by 2.\n[reaction] After Laboratory Assistant enters play: Draw 2 cards.","real_text":"Your maximum hand size is increased by 2.\n[reaction] After Laboratory Assistant enters play: Draw 2 cards.","errata_date":{"date":"2019-09-27 00:00:00.000000","timezone_type":3,"timezone":"UTC"},"quantity":2,"skill_intellect":1,"xp":0,"health":1,"health_per_investigator":false,"sanity":2,"deck_limit":2,"slot":"Ally","real_slot":"Ally","traits":"Ally. Miskatonic. Science.","real_traits":"Ally. Miskatonic. Science.","illustrator":"Magali Villeneuve","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/12032","imagesrc":"\/bundles\/cards\/12032.jpg"},{"pack_code":"core_2026","pack_name":"Core Set 2026","type_code":"asset","type_name":"Asset","faction_code":"seeker","faction_name":"Seeker","duplicate_of_code":"01030","duplicate_of_name":"Magnifying Glass","position":34,"exceptional":false,"myriad":false,"code":"12034","name":"Magnifying Glass","real_name":"Magnifying Glass","cost":1,"text":"Fast.\nYou get +1 [intellect] while investigating.","real_text":"Fast.\nYou get +1 [intellect] while investigating.","quantity":2,"skill_intellect":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"slot":"Hand","real_slot":"Hand","traits":"Item. Tool.","real_traits":"Item. Tool.","flavor":"A lens into a world unseen can reveal things you wish it hadn't.","illustrator":"German Nobile","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/12034","imagesrc":"\/bundles\/cards\/12034.jpg"},{"pack_code":"core_2026","pack_name":"Core Set 2026","type_code":"event","type_name":"Event","faction_code":"seeker","faction_name":"Seeker","duplicate_of_code":"01037","duplicate_of_name":"Working a Hunch","position":38,"exceptional":false,"myriad":false,"code":"12038","name":"Working a Hunch","real_name":"Working a Hunch","cost":2,"text":"Fast. Play only during your turn.\nDiscover 1 clue at your location.","real_text":"Fast. Play only during your turn.\nDiscover 1 clue at your location.","quantity":2,"skill_intellect":2,"xp":0,"health_per_investigator":false,"deck_limit":2,"traits":"Insight.","real_traits":"Insight.","illustrator":"Maggie Ivy","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/12038","imagesrc":"\/bundles\/cards\/12038.jpg"},{"pack_code":"core_2026","pack_name":"Core Set 2026","type_code":"skill","type_name":"Skill","faction_code":"seeker","faction_name":"Seeker","duplicate_of_code":"01039","duplicate_of_name":"Deduction","position":39,"exceptional":false,"myriad":false,"code":"12039","name":"Deduction","real_name":"Deduction","text":"If this skill test is successful while investigating a location, discover 1 additional clue at that location.","real_text":"If this skill test is successful while investigating a location, discover 1 additional clue at that location.","quantity":2,"skill_intellect":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"traits":"Practiced.","real_traits":"Practiced.","flavor":"I knew I had seen this symbol before. I must warn the others before it is too late!","illustrator":"Felicia Cano","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/12039","imagesrc":"\/bundles\/cards\/12039.jpg"},{"pack_code":"core_2026","pack_name":"Core Set 2026","type_code":"asset","type_name":"Asset","faction_code":"seeker","faction_name":"Seeker","duplicate_of_code":"05276","duplicate_of_name":"Studious","position":42,"exceptional":false,"myriad":false,"code":"12042","name":"Studious","real_name":"Studious","text":"Permanent.\nYou begin each game with 1 additional card in your opening hand.","real_text":"Permanent.\nYou begin each game with 1 additional card in your opening hand.","quantity":2,"xp":3,"health_per_investigator":false,"deck_limit":2,"traits":"Talent.","real_traits":"Talent.","flavor":"Possibly Gilman ought not to have studied so hard.\n- H. P. Lovecraft, <u>The Dreams in the Witch House<\/u>","illustrator":"Alexandre Dainche","is_unique":false,"permanent":true,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/12042","imagesrc":"\/bundles\/cards\/12042.jpg"},{"pack_code":"core_2026","pack_name":"Core Set 2026","type_code":"asset","type_name":"Asset","faction_code":"rogue","faction_name":"Rogue","duplicate_of_code":"04107","duplicate_of_name":"Lucky Cigarette Case","position":44,"exceptional":false,"myriad":false,"code":"12044","name":"Lucky Cigarette Case","real_name":"Lucky Cigarette Case","cost":2,"text":"[reaction] After you succeed at a skill test by 2 or more, exhaust Lucky Cigarette Case: Draw 1 card.","real_text":"[reaction] After you succeed at a skill test by 2 or more, exhaust Lucky Cigarette Case: Draw 1 card.","quantity":2,"skill_willpower":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"slot":"Accessory","real_slot":"Accessory","traits":"Item. Charm.","real_traits":"Item. Charm.","flavor":"\"It\u2019s not really all that lucky. Just in the mood for a smoke.\"","illustrator":"Dual Brush Studios","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/12044","imagesrc":"\/bundles\/cards\/12044.jpg"},{"pack_code":"core_2026","pack_name":"Core Set 2026","type_code":"asset","type_name":"Asset","faction_code":"rogue","faction_name":"Rogue","duplicate_of_code":"09064","duplicate_of_name":"Thieves' Kit","position":49,"exceptional":false,"myriad":false,"code":"12049","name":"Thieves' Kit","real_name":"Thieves' Kit","cost":3,"text":"Uses (6 supplies).\n[action] Spend 1 supply: <b>Investigate.<\/b> You may use [agility] instead of [intellect] for this investigation. If you succeed, gain 1 resource.","real_text":"Uses (6 supplies).\n[action] Spend 1 supply: <b>Investigate.<\/b> You may use [agility] instead of [intellect] for this investigation. If you succeed, gain 1 resource.","quantity":2,"skill_intellect":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"slot":"Hand","real_slot":"Hand","traits":"Item. Tool. Illicit.","real_traits":"Item. Tool. Illicit.","flavor":"\"Why do I keep these on me? Why, to be better informed regarding the unsavory methods of art thieves, of course.\"","illustrator":"Mauro Dal Bo","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/12049","imagesrc":"\/bundles\/cards\/12049.jpg"},{"pack_code":"core_2026","pack_name":"Core Set 2026","type_code":"event","type_name":"Event","faction_code":"rogue","faction_name":"Rogue","duplicate_of_code":"07114","duplicate_of_name":"Breaking and Entering","position":50,"exceptional":false,"myriad":false,"code":"12050","name":"Breaking and Entering","real_name":"Breaking and Entering","cost":2,"text":"<b>Investigate.<\/b> Add your [agility] value to your skill value for this investigation. If you succeed by 2 or more, you may automatically evade an enemy at this location. This action does not provoke attacks of opportunity.","real_text":"<b>Investigate.<\/b> Add your [agility] value to your skill value for this investigation. If you succeed by 2 or more, you may automatically evade an enemy at this location. This action does not provoke attacks of opportunity.","quantity":2,"skill_intellect":1,"skill_agility":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"traits":"Trick.","real_traits":"Trick.","flavor":"If you're careful, it's just \"entering.\"","illustrator":"Lake Hurwitz","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/12050","imagesrc":"\/bundles\/cards\/12050.jpg"},{"pack_code":"core_2026","pack_name":"Core Set 2026","type_code":"asset","type_name":"Asset","faction_code":"rogue","faction_name":"Rogue","duplicate_of_code":"05278","duplicate_of_name":"Another Day, Another Dollar","position":56,"exceptional":false,"myriad":false,"code":"12056","name":"Another Day, Another Dollar","real_name":"Another Day, Another Dollar","text":"Permanent.\nYou begin each game with 2 additional resources.","real_text":"Permanent.\nYou begin each game with 2 additional resources.","quantity":2,"xp":3,"health_per_investigator":false,"deck_limit":2,"traits":"Talent.","real_traits":"Talent.","flavor":"Never lose sight of what\u2019s really important.","illustrator":"Mark Behm","is_unique":false,"permanent":true,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/12056","imagesrc":"\/bundles\/cards\/12056.jpg"},{"pack_code":"core_2026","pack_name":"Core Set 2026","type_code":"event","type_name":"Event","faction_code":"mystic","faction_name":"Mystic","duplicate_of_code":"04199","duplicate_of_name":"Premonition","position":64,"exceptional":false,"myriad":false,"code":"12064","name":"Premonition","real_name":"Premonition","cost":0,"text":"Fast. Play during any [fast] player window.\nPut Premonition into play, reveal a random chaos token from the chaos bag, and seal it on Premonition.\n<b>Forced<\/b> - When a chaos token would be revealed from the chaos bag: Resolve the token sealed here as if it were just revealed from the chaos bag, instead. Then, discard Premonition.","real_text":"Fast. Play during any [fast] player window.\nPut Premonition into play, reveal a random chaos token from the chaos bag, and seal it on Premonition.\n<b>Forced<\/b> - When a chaos token would be revealed from the chaos bag: Resolve the token sealed here as if it were just revealed from the chaos bag, instead. Then, discard Premonition.","quantity":2,"skill_intellect":1,"skill_agility":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"traits":"Augury.","real_traits":"Augury.","tags":"se.","illustrator":"David Gaillet","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/12064","imagesrc":"\/bundles\/cards\/12064.jpg"},{"pack_code":"core_2026","pack_name":"Core Set 2026","type_code":"event","type_name":"Event","faction_code":"mystic","faction_name":"Mystic","duplicate_of_code":"01065","duplicate_of_name":"Ward of Protection","position":65,"exceptional":false,"myriad":false,"code":"12065","name":"Ward of Protection","real_name":"Ward of Protection","cost":1,"text":"Fast. Play when you draw a non-weakness treachery card.\nCancel that card's revelation effect. Then, take 1 horror.","real_text":"Fast. Play when you draw a non-weakness treachery card.\nCancel that card's revelation effect. Then, take 1 horror.","quantity":2,"skill_wild":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"traits":"Spell. Spirit.","real_traits":"Spell. Spirit.","illustrator":"Alexandr Elichev","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/12065","imagesrc":"\/bundles\/cards\/12065.jpg"},{"pack_code":"core_2026","pack_name":"Core Set 2026","type_code":"skill","type_name":"Skill","faction_code":"mystic","faction_name":"Mystic","duplicate_of_code":"02268","duplicate_of_name":"Fearless","position":69,"exceptional":false,"myriad":false,"code":"12069","name":"Fearless","real_name":"Fearless","text":"If this skill test is successful, heal 1 horror (2 horror instead if it succeeds by 2 or more).","real_text":"If this skill test is successful, heal 1 horror (2 horror instead if it succeeds by 2 or more).","quantity":2,"skill_willpower":2,"xp":2,"health_per_investigator":false,"deck_limit":2,"traits":"Innate. Developed.","real_traits":"Innate. Developed.","tags":"hh.","flavor":"Only by standing firm against the darkness can we live to see the light of another day.","illustrator":"RJ Palmer","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/12069","imagesrc":"\/bundles\/cards\/12069.jpg"},{"pack_code":"core_2026","pack_name":"Core Set 2026","type_code":"asset","type_name":"Asset","faction_code":"survivor","faction_name":"Survivor","duplicate_of_code":"08073","duplicate_of_name":"Bandages","position":73,"exceptional":false,"myriad":false,"code":"12073","name":"Bandages","real_name":"Bandages","cost":2,"text":"Uses (3 supplies). If Bandages has no supplies, discard it.\n[reaction] After an investigator or [[Ally]] asset at your location takes 1 or more damage, spend 1 supply: Heal 1 damage from that card.","real_text":"Uses (3 supplies). If Bandages has no supplies, discard it.\n[reaction] After an investigator or [[Ally]] asset at your location takes 1 or more damage, spend 1 supply: Heal 1 damage from that card.","quantity":2,"skill_agility":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"traits":"Item.","real_traits":"Item.","tags":"hd.","illustrator":"Duallbrush","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/12073","imagesrc":"\/bundles\/cards\/12073.jpg"},{"pack_code":"core_2026","pack_name":"Core Set 2026","type_code":"asset","type_name":"Asset","faction_code":"survivor","faction_name":"Survivor","duplicate_of_code":"05114","duplicate_of_name":"Meat Cleaver","position":77,"exceptional":false,"myriad":false,"code":"12077","name":"Meat Cleaver","real_name":"Meat Cleaver","cost":3,"text":"[action]: <b>Fight.<\/b> You get +1 [combat] for this attack (+2 [combat] instead if you have 3 or fewer remaining sanity). If this attack defeats an enemy, you may heal 1 horror. As an additional cost to initiate this ability, you may take 1 horror to have this attack deal +1 damage.","real_text":"[action]: <b>Fight.<\/b> You get +1 [combat] for this attack (+2 [combat] instead if you have 3 or fewer remaining sanity). If this attack defeats an enemy, you may heal 1 horror. As an additional cost to initiate this ability, you may take 1 horror to have this attack deal +1 damage.","quantity":2,"skill_willpower":1,"xp":0,"health_per_investigator":false,"deck_limit":2,"slot":"Hand","real_slot":"Hand","traits":"Item. Weapon. Melee.","real_traits":"Item. Weapon. Melee.","tags":"hh.","illustrator":"Robert Laskey","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/12077","imagesrc":"\/bundles\/cards\/12077.jpg"},{"pack_code":"core_2026","pack_name":"Core Set 2026","type_code":"event","type_name":"Event","faction_code":"survivor","faction_name":"Survivor","duplicate_of_code":"01079","duplicate_of_name":"\"Look what I found!\"","position":78,"exceptional":false,"myriad":false,"code":"12078","name":"\"Look what I found!\"","real_name":"\"Look what I found!\"","cost":2,"text":"Fast. Play after you fail a skill test by 2 or less while investigating.\nDiscover 2 clues in your location.","real_text":"Fast. Play after you fail a skill test by 2 or less while investigating.\nDiscover 2 clues in your location.","quantity":2,"skill_intellect":2,"xp":0,"health_per_investigator":false,"deck_limit":2,"traits":"Fortune.","real_traits":"Fortune.","illustrator":"Mark Molnar","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/12078","imagesrc":"\/bundles\/cards\/12078.jpg"},{"pack_code":"core_2026","pack_name":"Core Set 2026","type_code":"event","type_name":"Event","faction_code":"neutral","faction_name":"Neutral","duplicate_of_code":"01088","duplicate_of_name":"Emergency Cache","position":89,"exceptional":false,"myriad":false,"code":"12089","name":"Emergency Cache","real_name":"Emergency Cache","cost":0,"text":"Gain 3 resources.","real_text":"Gain 3 resources.","quantity":2,"xp":0,"health_per_investigator":false,"deck_limit":2,"traits":"Supply.","real_traits":"Supply.","flavor":"You can never be too prepared.","illustrator":"Vincent Dutrait","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/12089","imagesrc":"\/bundles\/cards\/12089.jpg"},{"pack_code":"core_2026","pack_name":"Core Set 2026","type_code":"skill","type_name":"Skill","faction_code":"neutral","faction_name":"Neutral","duplicate_of_code":"01089","duplicate_of_name":"Guts","position":90,"exceptional":false,"myriad":false,"code":"12090","name":"Guts","real_name":"Guts","text":"Max 1 committed per skill test.\nIf this test is successful, draw 1 card.","real_text":"Max 1 committed per skill test.\nIf this test is successful, draw 1 card.","quantity":2,"skill_willpower":2,"xp":0,"health_per_investigator":false,"deck_limit":2,"traits":"Innate.","real_traits":"Innate.","flavor":"Stay back! I'll handle this.","illustrator":"Clark Huggins","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/12090","imagesrc":"\/bundles\/cards\/12090.jpg"},{"pack_code":"core_2026","pack_name":"Core Set 2026","type_code":"skill","type_name":"Skill","faction_code":"neutral","faction_name":"Neutral","duplicate_of_code":"01092","duplicate_of_name":"Manual Dexterity","position":91,"exceptional":false,"myriad":false,"code":"12091","name":"Manual Dexterity","real_name":"Manual Dexterity","text":"Max 1 committed per skill test.\nIf this test is successful, draw 1 card.","real_text":"Max 1 committed per skill test.\nIf this test is successful, draw 1 card.","quantity":2,"skill_agility":2,"xp":0,"health_per_investigator":false,"deck_limit":2,"traits":"Innate.","real_traits":"Innate.","flavor":"Too easy.","illustrator":"Priscilla Kim","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/12091","imagesrc":"\/bundles\/cards\/12091.jpg"},{"pack_code":"core_2026","pack_name":"Core Set 2026","type_code":"skill","type_name":"Skill","faction_code":"neutral","faction_name":"Neutral","duplicate_of_code":"01091","duplicate_of_name":"Overpower","position":92,"exceptional":false,"myriad":false,"code":"12092","name":"Overpower","real_name":"Overpower","text":"Max 1 committed per skill test.\nIf this test is successful, draw 1 card.","real_text":"Max 1 committed per skill test.\nIf this test is successful, draw 1 card.","quantity":2,"skill_combat":2,"xp":0,"health_per_investigator":false,"deck_limit":2,"traits":"Practiced.","real_traits":"Practiced.","flavor":"Die, you beast!","illustrator":"Jose Vega","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/12092","imagesrc":"\/bundles\/cards\/12092.jpg"},{"pack_code":"core_2026","pack_name":"Core Set 2026","type_code":"skill","type_name":"Skill","faction_code":"neutral","faction_name":"Neutral","duplicate_of_code":"01090","duplicate_of_name":"Perception","position":93,"exceptional":false,"myriad":false,"code":"12093","name":"Perception","real_name":"Perception","text":"Max 1 committed per skill test.\nIf this test is successful, draw 1 card.","real_text":"Max 1 committed per skill test.\nIf this test is successful, draw 1 card.","quantity":2,"skill_intellect":2,"xp":0,"health_per_investigator":false,"deck_limit":2,"traits":"Practiced.","real_traits":"Practiced.","flavor":"At last, I've found it!","illustrator":"Andreia Ugrai","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/12093","imagesrc":"\/bundles\/cards\/12093.jpg"},{"pack_code":"core_2026","pack_name":"Core Set 2026","type_code":"skill","type_name":"Skill","faction_code":"neutral","faction_name":"Neutral","duplicate_of_code":"01093","duplicate_of_name":"Unexpected Courage","position":94,"exceptional":false,"myriad":false,"code":"12094","name":"Unexpected Courage","real_name":"Unexpected Courage","text":"Max 1 committed per skill test.","real_text":"Max 1 committed per skill test.","quantity":2,"skill_wild":2,"xp":0,"health_per_investigator":false,"deck_limit":2,"traits":"Innate.","real_traits":"Innate.","flavor":"Sometimes, the most selfless acts can come from the strangest places","illustrator":"Dleoblack","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/12094","imagesrc":"\/bundles\/cards\/12094.jpg"},{"pack_code":"core_2026","pack_name":"Core Set 2026","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","duplicate_of_code":"02158","duplicate_of_name":"Charisma","position":95,"exceptional":false,"myriad":false,"code":"12095","name":"Charisma","real_name":"Charisma","text":"Permanent.\nYou have 1 additional ally slot.","real_text":"Permanent.\nYou have 1 additional ally slot.","quantity":2,"xp":3,"health_per_investigator":false,"deck_limit":2,"traits":"Talent.","real_traits":"Talent.","flavor":"When you turn on the charm, it could light the entire town.","illustrator":"David Auden Nash","is_unique":false,"permanent":true,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/12095","imagesrc":"\/bundles\/cards\/12095.jpg"},{"pack_code":"core_2026","pack_name":"Core Set 2026","type_code":"asset","type_name":"Asset","faction_code":"neutral","faction_name":"Neutral","duplicate_of_code":"02157","duplicate_of_name":"Relic Hunter","position":96,"exceptional":false,"myriad":false,"code":"12096","name":"Relic Hunter","real_name":"Relic Hunter","text":"Permanent.\nYou have 1 additional accessory slot.","real_text":"Permanent.\nYou have 1 additional accessory slot.","quantity":2,"xp":3,"health_per_investigator":false,"deck_limit":2,"traits":"Talent.","real_traits":"Talent.","flavor":"No stone unturned, no ancient treasure left behind.","illustrator":"Arden Beckwith","is_unique":false,"permanent":true,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/12096","imagesrc":"\/bundles\/cards\/12096.jpg"},{"pack_code":"core_2026","pack_name":"Core Set 2026","type_code":"treachery","type_name":"Treachery","subtype_code":"basicweakness","subtype_name":"Basic Weakness","faction_code":"neutral","faction_name":"Neutral","duplicate_of_code":"01096","duplicate_of_name":"Amnesia","position":97,"exceptional":false,"myriad":false,"code":"12097","name":"Amnesia","real_name":"Amnesia","text":"<b>Revelation<\/b> - Choose and discard all but 1 card from your hand.","real_text":"<b>Revelation<\/b> - Choose and discard all but 1 card from your hand.","quantity":1,"health_per_investigator":false,"deck_limit":2,"traits":"Madness.","real_traits":"Madness.","flavor":"Wait... where am I? What was I doing?","illustrator":"Chris Peuler","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/12097","imagesrc":"\/bundles\/cards\/12097.jpg"},{"pack_code":"core_2026","pack_name":"Core Set 2026","type_code":"treachery","type_name":"Treachery","subtype_code":"basicweakness","subtype_name":"Basic Weakness","faction_code":"neutral","faction_name":"Neutral","duplicate_of_code":"03040","duplicate_of_name":"Overzealous","position":100,"exceptional":false,"myriad":false,"code":"12100","name":"Overzealous","real_name":"Overzealous","text":"<b>Revelation<\/b> - Draw the top card of the encounter deck. That card gains surge.","real_text":"<b>Revelation<\/b> - Draw the top card of the encounter deck. That card gains surge.","quantity":1,"health_per_investigator":false,"deck_limit":2,"traits":"Flaw.","real_traits":"Flaw.","flavor":"\"Don't worry, I have this completely under control!\"","illustrator":"David Auden Nash","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/12100","imagesrc":"\/bundles\/cards\/12100.jpg"},{"pack_code":"core_2026","pack_name":"Core Set 2026","type_code":"treachery","type_name":"Treachery","subtype_code":"basicweakness","subtype_name":"Basic Weakness","faction_code":"neutral","faction_name":"Neutral","duplicate_of_code":"01097","duplicate_of_name":"Paranoia","position":101,"exceptional":false,"myriad":false,"code":"12101","name":"Paranoia","real_name":"Paranoia","text":"<b>Revelation<\/b> - Discard all your resources.","real_text":"<b>Revelation<\/b> - Discard all your resources.","quantity":1,"health_per_investigator":false,"deck_limit":2,"traits":"Madness.","real_traits":"Madness.","flavor":"What was that noise?","illustrator":"Cristina Vela","is_unique":false,"permanent":false,"double_sided":false,"url":"https:\/\/arkhamdb.com\/card\/12101","imagesrc":"\/bundles\/cards\/12101.jpg"}]