{"id":45797,"name":"\u2302 2 Packs Deck Guide : A Reliable Fighter Jenny","date_creation":"2023-12-07T06:33:22+00:00","date_update":"2026-06-03T05:51:45+00:00","description_md":"More than a year since The Dunwich Legacy Investigator Expansion release and always been playing limited deckbuilding, finally I think I nailed it for Jenny! \r\n\r\nThe splash cards, 2x [Baseball Bat](\/card\/01074) + 2x [Prepared for the Worst](\/card\/02184) combines with in-class 2x [Chicago Typewriter](\/card\/02304) + 1x [Jenny's Twin .45s](\/card\/02010) to prevent disappointing start in all 8 scenarios. Switch through 5 two-handed weapons with little down time using her fast charging resources.\r\n\r\nMake up her lacking <span class=\"icon-combat\"><\/span> with all the +2 <span class=\"icon-combat\"><\/span> weapons, 8 (!) never removed neutral skill cards, and 2x [Sure Gamble](\/card\/01056) that <span class=\"icon-guardian\"><\/span> or even [Lucky!](\/card\/01080) user might envy. All these fit in **19 XP** which is right around Scenario 5~6 of RT Dunwich.\r\n\r\nThis deck cleared Return to The Dunwich Legacy Standard being the **main** fighter in a 3 players team. (Can setup fast \/ replay weapons to fend off hoards enemies in RT The Essex County Express at 9 XP point where she has just 1x [Chicago Typewriter](\/card\/02304)!)\r\n\r\nIt is also a sort of homework turn in for DerBK's nice article : [**How I Learned To Stop Worrying and Love the One-Off**](https:\/\/derbk.com\/ancientevils\/how-i-learned-to-stop-worrying-and-love-the-one-off-part-i-why\/?utm_source=rss&utm_medium=rss&utm_campaign=how-i-learned-to-stop-worrying-and-love-the-one-off-part-i-why) : There are assortments of 1x Talent in the \"Other\" slots which she is not in desperate need to get any specific one, but she will be versatile when you gathered some combinations of them, they augments bigger part of deck that has redundancy.\r\n\r\n<span class=\"thumbnail small\">\r\n**\u25ba About \"2 Packs Deck Guide\"**<br>\u3000A series of decks made with the new distribution model in mind, requiring a Revised Core Set box + **just 1 more** Investigator Expansion box. \u2302 character on the deck's name means the additional box it uses is [**The Dunwich Legacy Investigator Expansion**](https:\/\/www.fantasyflightgames.com\/en\/products\/arkham-horror-the-card-game\/products\/dunwich-legacy-investigator-expansion\/).<br>\u3000It maximizes the chance of newcomers being able to build and learn to play the game, enjoying the story on Standard difficulty ASAP. They can then get into deck-building later if they wished to do so. [**See other decks in the \"2 Packs Deck Guide\" series here.**](https:\/\/arkhamdb.com\/decklists\/find?author=5argon&name=Packs+Deck+Guide)\r\n<\/span>\r\n\r\n[\/\/]: # (==================== TABLE START ====================)\r\n|  |  |  |  | \u3000Cost | \u3000Total |\r\n|:-:|:--|:-:|:--|--:|--:|\r\n|  | **9 XP Deck** |  |  |  | 0 XP |\r\n|\u3000\u3000|<span class=\"icon-rogue\"><\/span> [<span class=\"fg-rogue small\">.41 Derringer<\/span>](\/card\/01547) |\u3000\u2192\u3000|<span class=\"icon-rogue\"><\/span> [<span class=\"fg-rogue small\">Chicago Typewriter<\/span>](\/card\/02304) <span class=\"small\">\u2022\u2022\u2022\u2022<\/span>|<span class=\"small\">4 XP<\/span>|<span class=\"small\">4 XP<\/span>|\r\n|\u3000\u3000|<span class=\"icon-rogue\"><\/span> [<span class=\"fg-rogue small\">.41 Derringer<\/span>](\/card\/01547) |\u3000\u2192\u3000|<span class=\"icon-rogue\"><\/span> [<span class=\"fg-rogue small\">Hired Muscle<\/span>](\/card\/02027) <span class=\"small\">\u2022<\/span>|<span class=\"small\">1 XP<\/span>|<span class=\"small\">5 XP<\/span>|\r\n|\u3000\u3000|[<span class=\"fg-neutral small\">Flashlight<\/span>](\/card\/01587) |\u3000\u2192\u3000|<span class=\"icon-rogue\"><\/span> [<span class=\"fg-rogue small\">Hired Muscle<\/span>](\/card\/02027) <span class=\"small\">\u2022<\/span>|<span class=\"small\">1 XP<\/span>|<span class=\"small\">6 XP<\/span>|\r\n|\u3000\u3000|  |\u3000\u2192\u3000|<span class=\"icon-rogue\"><\/span> [<span class=\"fg-rogue small\">Streetwise<\/span>](\/card\/02189) <span class=\"small\">\u2022\u2022\u2022<\/span>|<span class=\"small\">3 XP<\/span>|<span class=\"small\">9 XP<\/span>|\r\n|\u3000|  |  |  |  |  |\r\n|  | **19 XP Deck** |  |  |  | 9 XP |\r\n|\u3000\u3000|[<span class=\"fg-neutral small\">Flashlight<\/span>](\/card\/01587) |\u3000\u2192\u3000|<span class=\"icon-rogue\"><\/span> [<span class=\"fg-rogue small\">Chicago Typewriter<\/span>](\/card\/02304) <span class=\"small\">\u2022\u2022\u2022\u2022<\/span>|<span class=\"small\">4 XP<\/span>|<span class=\"small\">13 XP<\/span>|\r\n|\u3000\u3000|[<span class=\"fg-neutral small\">Knife<\/span>](\/card\/01586) |\u3000\u2192\u3000|<span class=\"icon-rogue\"><\/span> [<span class=\"fg-rogue small\">Sure Gamble<\/span>](\/card\/01556) <span class=\"small\">\u2022\u2022\u2022<\/span>|<span class=\"small\">3 XP<\/span>|<span class=\"small\">16 XP<\/span>|\r\n|\u3000\u3000|[<span class=\"fg-neutral small\">Knife<\/span>](\/card\/01586) |\u3000\u2192\u3000|<span class=\"icon-rogue\"><\/span> [<span class=\"fg-rogue small\">Sure Gamble<\/span>](\/card\/01556) <span class=\"small\">\u2022\u2022\u2022<\/span>|<span class=\"small\">3 XP<\/span>|<span class=\"small\">19 XP<\/span>|\r\n|\u3000|  |  |  |  |  |\r\n|  | **Extra** |  |  |  | 19 XP |\r\n|\u3000\u3000|<span class=\"icon-rogue\"><\/span> [<span class=\"fg-rogue small\">Elusive<\/span>](\/card\/01550) |\u3000\u2192\u3000|<span class=\"icon-rogue\"><\/span> [<span class=\"fg-rogue small\">Ace in the Hole<\/span>](\/card\/02266) <span class=\"small\">\u2022\u2022\u2022<\/span><span class=\"icon-elder_sign\"><\/span>|<span class=\"small\">6 XP<\/span>|<span class=\"small\">25 XP<\/span>|\r\n|\u3000\u3000|<span class=\"icon-rogue\"><\/span> [<span class=\"fg-rogue small\">Leo De Luca<\/span>](\/card\/01548) |\u3000<span class=\"fg-survivor\">\u2192<\/span>\u3000|<span class=\"icon-rogue\"><\/span> [<span class=\"fg-rogue small\">Leo De Luca<\/span>](\/card\/01554) <span class=\"small\">\u2022<\/span>|<span class=\"small\">1 XP<\/span>|<span class=\"small\">26 XP<\/span>|\r\n|\u3000\u3000|<span class=\"icon-rogue\"><\/span> [<span class=\"fg-rogue small\">Leo De Luca<\/span>](\/card\/01548) |\u3000<span class=\"fg-survivor\">\u2192<\/span>\u3000|<span class=\"icon-rogue\"><\/span> [<span class=\"fg-rogue small\">Leo De Luca<\/span>](\/card\/01554) <span class=\"small\">\u2022<\/span>|<span class=\"small\">1 XP<\/span>|<span class=\"small\">27 XP<\/span>|\r\n<span class=\"small\">[(View at arkham-starter.com)](https:\/\/arkham-starter.com\/tool\/upgrade?i=Cg1CCTkgWFAgRGVja0gBChISBTAxNTQ3GgUwMjMwNDAEOAQKEhIFMDE1NDcaBTAyMDI3MAE4BQoSEgUwMTU4NxoFMDIwMjcwATgGCgsaBTAyMTg5MAM4CQoQOAlCCjE5IFhQIERlY2tIAQoSEgUwMTU4NxoFMDIzMDQwBDgNChISBTAxNTg2GgUwMTU1NjADOBAKEhIFMDE1ODYaBTAxNTU2MAM4EwoLOBNCBUV4dHJhSAEKEhIFMDE1NTAaBTAyMjY2MAY4GQoSEgUwMTU0OBoFMDE1NTQwATgaChISBTAxNTQ4GgUwMTU1NDABOBsSTBoCWFAqBwoD4oaSEAEyDQoEQ29zdBIFVG90YWw6BggBEAEYAUICCAFIAVABWhwoVmlldyBhdCBhcmtoYW0tc3RhcnRlci5jb20pYAEaGAoECAEQAxIEEgAaABoKCAEQASABKAEwASImaHR0cHM6Ly9hcmtoYW1kYi5jb20vZGVjay92aWV3LzMzNTU2Mjg%3D)<\/span>\r\n[\/\/]: # (===================== TABLE END =====================)\r\n\r\nThis plan works on removing placeholder one-handed assets until 13 XP. 25 XP is hard but possible in Dunwich, may require some luck to get randomized victory enemy and locations throughout the campaign.\r\n\r\nIf you made it, [Ace in the Hole](\/card\/02266) + [Chicago Typewriter](\/card\/02304) is the power fantasy combo. Important that this one does not require setup or drain resource like other Dunwich Exceptional cards : [The Gold Pocket Watch](\/card\/02305) or [Lucky Dice](\/card\/02230). Weapon replay + [Sure Gamble](\/card\/01056) + [Streetwise](\/card\/02189) + [Elusive](\/card\/01050)\/[Sneak Attack](\/card\/01052) is already at limit of this deck's resource curve. If you feel like you can't get 6 XP for it, just skip to upgrade [Leo De Luca](\/card\/01048).\r\n\r\n# How it works\r\n\r\nThis Jenny plays like a <span class=\"icon-guardian\"><\/span>, that is you play big assets and ally to buff up your stats, then commit skills on top. Her fast resource recovery meant she can reload weapon \/ ally when needed, or play reactive Event like [Sure Gamble](\/card\/01056). The goal is to **not** use resources while fighting so the classic pump to win strategy is going against this. (Though I have added 1x [Hard Knocks](\/card\/01049) just in case, but she is not desperate for it.)\r\n\r\nBut it is a hard work getting from 3 stats to 5+, which even then won't win easily vs. 4, and if that costs ammo, ouch! ([.41 Derringer](\/card\/01047) is a bad case, as even if you do hit with its +2 <span class=\"icon-combat\"><\/span>, it usually deals 1 damage.. many times [Knife](\/card\/01086) is just better.)\r\n\r\nThis is where 2x [Baseball Bat](\/card\/01074) splash comes in. It is an \"unknown ammo\" weapon that requires some lady luck on your side, but it has the +2 <span class=\"icon-combat\"><\/span> and 2 damage, and not draining resource compared to [Fire Axe](\/card\/02032). 2-handed weapon also flows well to [Jenny's Twin .45s](\/card\/02010) if it breaks, and later [Chicago Typewriter](\/card\/02304). Now that we are making her a fighter and foregoing [Flashlight](\/card\/01087) \/ [Lockpicks](\/card\/01687), might as well go all the way 2 handed that all have \"+2 <span class=\"icon-combat\"><\/span>\" written on them.\r\n\r\nThen we come to Skill cards. It is critical that when you don't have resources to do tricks like [Streetwise](\/card\/02189), or is waiting for resources to play [Jenny's Twin .45s](\/card\/02010) \/ [Chicago Typewriter](\/card\/02304) (just a few rounds away with Jenny's passive and perhaps [Lone Wolf](\/card\/02188)), you have enough <span class=\"icon-combat\"><\/span> \/ <span class=\"icon-agility\"><\/span> commit to fill in the gap.\r\n\r\nBecause Jenny gains 2 resource per round (or 3 with [Lone Wolf](\/card\/02188)), each time you managed to make do with commits or Evade (without [Streetwise](\/card\/02189)) to fill each gap, you actually recovers compared to others that just survive round by round doing this. You can create **rhythm** of working with resource and working with commits this way, you can't work with resource every turn like [Preston Fairmont](\/card\/05003).\r\n\r\nTherefore : 2x [Overpower](\/card\/01091) + 2x [Unexpected Courage](\/card\/01093) + 2x [Manual Dexterity](\/card\/01092) trio are not removed and they makes Jenny a reliable fighter! With other investigators the neutral skill cards might be waiting to be replaced with something else, but the number +2 is so important to hit sweet spot going up from 3 stats.\r\n\r\nAside from [Manual Dexterity](\/card\/01092) and [\"I'm outta here!\"](\/card\/02151) commit which let you perform no-resource evade, [Unexpected Courage](\/card\/01093) is an **excellent** card that let Jenny do either <span class=\"icon-combat\"><\/span> or <span class=\"icon-agility\"><\/span>, just like [Hard Knocks](\/card\/01049) but more ready-to-use. Not to mention can help her complete [Searching for Izzie](\/card\/02011) sometimes, or win some <span class=\"icon-willpower\"><\/span> tests. 2x [Sure Gamble](\/card\/01056) will come to help you about these off-role tests later in the campaign.\r\n\r\n# How to use..\r\n\r\n<span class=\"icon-survivor\"><\/span> [<span class=\"fg-survivor\">**Scavenging**<\/span>](\/card\/01573) \r\n\r\n[Scavenging](\/card\/01073) (1x) is interesting : I have designed it not to replay big guns but rather **recur commit icons** from Item assets, using [Streetwise](\/card\/02189) +3 <span class=\"icon-intellect\"><\/span> to trigger the over-succeed. [Baseball Bat](\/card\/01074) (<span class=\"icon-combat\"><\/span>) is OK, and they are usually in the discard pile. But [Jenny's Twin .45s](\/card\/02010) (<span class=\"icon-agility\"><\/span><span class=\"icon-agility\"><\/span><span class=\"icon-wild\"><\/span>) + [Chicago Typewriter](\/card\/02304) (<span class=\"icon-combat\"><\/span><span class=\"icon-combat\"><\/span>) are great! This splash make your 8 XP on 2x [Chicago Typewriter](\/card\/02304) better than pure fear of not getting the gun. You also need a good rhythm of fighting and downtime to investigate and recover the items with huge icons, as investigating triggers attacks of opportunity.\r\n\r\nAlso you can use it to fight against deck milling or [Crypt Chill](\/card\/01167) unexpectedly taking your [Chicago Typewriter](\/card\/02304) away, so it is never hopeless. Now this is a reason to play [Jenny Barnes](\/card\/02003) like a <span class=\"icon-guardian\"><\/span> rather than go play real <span class=\"icon-guardian\"><\/span> because she can add utility splash like this.\r\n\r\n---\r\n\r\n<span class=\"icon-rogue\"><\/span> [<span class=\"fg-rogue\">**Sure Gamble**<\/span>](\/card\/01556) <span class=\"card-xp\">\u2022\u2022\u2022<\/span>\r\n\r\n[Sure Gamble](\/card\/01056) (2x) completes the [Chicago Typewriter](\/card\/02304), and your ability can help with its play cost. You are now more willing to spend just 1 action for [Chicago Typewriter](\/card\/02304) to attempt to squeeze multiple 3 damage in one turn : In case you got lucky and not having to use [Sure Gamble](\/card\/01056), you keep going on your hot streak! To play this way your <span class=\"icon-combat\"><\/span> is already equal to or a bit over enemy's so you also have a chance to win without using it.\r\n\r\n[Chicago Typewriter](\/card\/02304) tends to leave 4 HP enemy with 1 HP you don't want to spend any more ammo on, and this enemy hits hard so it is important that it is dead in the next action. However your base <span class=\"icon-combat\"><\/span> is low, even with <span class=\"icon-combat\"><\/span><span class=\"icon-combat\"><\/span> commit it is just a bit over enemy's <span class=\"icon-combat\"><\/span>. Holding [Sure Gamble](\/card\/01056) on hand can help you muster courage land this finishing punch (still should be with some commits), not even have to play it if you got lucky and draw 0, -1, -2.\r\n\r\nTo take advantage of its ability to swap - to + without any over-succeed mechanics in this deck (other than [Scavenging](\/card\/01073)), try holding it on hand while doing various treachery tests. You will find interesting change in your thinking whether it is a fail-by type or fixed type, depending on what you have on hand to commit. The freedom! Again, this deck is light on <span class=\"icon-willpower\"><\/span> icon other than [Unexpected Courage](\/card\/01093). This card is valuable to pass <span class=\"icon-willpower\"><\/span> test especially those that \"gates\" you.\r\n\r\nAs a sort of card that you are happy to have just by having it ready on hand, they improve the value of 2x [Perception](\/card\/01090) + 2x [Overpower](\/card\/01091) + 2x [Manual Dexterity](\/card\/01092) **draw effect**. When you are in a messy fight with few neutral skills on hand, you would want to chain your successful actions into more draw-skill or [Sure Gamble](\/card\/01056). Getting Asset that needs to be played and cause Attacks of Opportunity would be dead card in front of enemies.\r\n\r\n---\r\n\r\n<span class=\"icon-rogue\"><\/span> [<span class=\"fg-rogue\">**Elusive**<\/span>](\/card\/01550) \r\n\r\nVery good card as Jenny has assurance that she has 2 resource to play it. If she is very rich at the end of scenario, this grants a free Move that can make difference in tight doom clock even without enemy problems.\r\n\r\nWhen you play with an another fighter you can drop engagement to the other fighter instantly regardless of who gets what in Mythos Phase, as well as getting a free Move. This can solve a round that team gets a lot of enemies nicely as the other fighter can fight without worry about AoO and turn order, and you can go to other location perhaps to help enemies on clue finders.\r\n\r\n# Mulligan\r\n\r\n[Leo De Luca](\/card\/01048) is **not** a priority as you might think, prefer things that make your stats exceed 5 rather than action (weapons), or things that let you get more things ([Lone Wolf](\/card\/02188) = more resources, [Pickpocketing](\/card\/01046) = more cards). Leo's action often gets Jenny nothing than more Move. (You can't even Play more as you are now poor.) But he is good after you have [Baseball Bat](\/card\/01074) or [Chicago Typewriter](\/card\/02304). Math says Leo is bad at late game, but that doesn't mean he is best at first round either. However, sometimes action is what you want. Scenario has <span class=\"icon-action\"><\/span> tax to do quests and you can be that person if it allow spending clues, etc. from others around you.\r\n\r\nI found throwing away [Leo De Luca](\/card\/01048) on mulligan is generally better if you are a primary fighter... if round 2 the team got enemies and you only have [Leo De Luca](\/card\/01048) with no weapon (and you need 2 rounds to get resources back to setup talents + weapons) then it is **your fault**! (You only have 2 resources to survive with [Streetwise](\/card\/02189), then you have nothing again.)\r\n\r\n[Lone Wolf](\/card\/02188) + either [Hard Knocks](\/card\/01049) or [Pickpocketing](\/card\/01046) is a workable starting pair. 3 resource you have left can setup a weapon to go with them. You can still end your turn with friends, but make sure your friend all moved away before you begin your turn the next round to collect [Lone Wolf](\/card\/02188).\r\n\r\nAfter 9 XP, [Pickpocketing](\/card\/01046) starting Talent became much better due to [Streetwise](\/card\/02189) +3 <span class=\"icon-agility\"><\/span>. You still spend 2 resource to evade which is not good in early turns, but at least now you get a card back.\r\n\r\n[Smoking Pipe](\/card\/02116) needs to be played before you get one of 2x [Hired Muscle](\/card\/02027), so he gives 2 horror heals when you smoke at him. (Try using the remaining 1\/1 to take 1\/1 attack and kill him.) But generally I would throw away on mulligan. This deck is light on <span class=\"icon-willpower\"><\/span> icon other than [Unexpected Courage](\/card\/01093), so healing horror give you chance to make a comeback after unexpected burst horror. Both [Smoking Pipe](\/card\/02116) and [Hired Muscle](\/card\/02027) are better found in the middle of scenario, I always throw them away on mulligan. \r\n\r\n[Scavenging](\/card\/01073) + [Streetwise](\/card\/02189) tech is cool but it is probably too early to keep on mulligan too due to no discard pile.\r\n\r\n# Helping out with clues\r\n\r\nBeing based on a bunch of 2 handed weapon, I don't include [Flashlight](\/card\/01087) or [Lockpicks](\/card\/01687). You can use [Streetwise](\/card\/02189) to help a bit with clues. She has no other clue acceleration, being a fighter.\r\n\r\nYou have [Perception](\/card\/01090) and dead [Prepared for the Worst](\/card\/02184) on hand to commit <span class=\"icon-intellect\"><\/span>. They can help getting rid of [Searching for Izzie](\/card\/02011) or improving [Scavenging](\/card\/01073) over-success chance. (I think you still need [Streetwise](\/card\/02189) pump in any case, pitching [Prepared for the Worst](\/card\/02184) will just get you more protection against -3 or -4.)","user_id":61394,"investigator_code":"02003","investigator_name":"Jenny Barnes","slots":{"01000":1,"01546":1,"01547":2,"01548":2,"01549":1,"01550":2,"01552":2,"01573":1,"01574":2,"01586":2,"01587":2,"01590":2,"01591":2,"01592":2,"01593":2,"02010":1,"02011":1,"02116":1,"02151":1,"02184":2,"02188":1},"sideSlots":{"01554":2,"01556":2,"02027":2,"02189":1,"02266":1,"02304":2},"ignoreDeckLimitSlots":null,"version":"1.0","xp":null,"xp_spent":null,"xp_adjustment":0,"exile_string":null,"taboo_id":6,"meta":"{}","tags":"multiplayer, beginner","previous_deck":null,"next_deck":null}