Stella delivers mail everywhere - Stop #3 Arkham Woods

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Metius · 12

With such a large xp gain from last scenario I decided to pickup Versatile and fill the extra cards with my protection detail xp cards instead of all level 0s, I took bandolier because I plan to pickup a Chainsaw at some point in the future.

Opening Hand: Drawing Thin, Perception x2, Winging It, Resourceful
Kept: Drawing Thin, Winging It
Replacements: Live and Learn, .18 Derringer, Thermos
Starting Location: Main Path

A weapon and clue help, hopefully that will be enough!

R1 (0D, 0H, 5$, 0C): 0/4 doom

-Encounter: None
- Play .18 Derringer [-3$]
- Move to Arkham Woods A - Old House
- Investigate, 3 vs. 2 (+1): pass [+1C]
-Draw Neither Rain nor Snow [+1$]

R2 (0D, 0H, 3$, 1C): 1/4 doom

-Encounter: Screeching Byakhee spawns and engages (Nice first encounter pull there, glad I played my gun!)
- Use .18 Derringer (-1X): Fight Screeching Byakhee 5 vs. 3 (0): pass [+2D]
- Use .18 Derringer (-1X): Fight Screeching Byakhee 5 vs. 3 (0): pass [+2D, defeated, +1 Victory]
- Play Drawing Thin
-Draw Perception [+1$]

R3 (0D, 0H, 4$, 1C): 2/4 doom

-Encounter: Frozen in Fear [threatens] (Always love seeing this show up)
- Move to Main Path
- Move to Arkham Woods B - Unhallowed Ground, exhaust Drawing Thin [draw Resourceful] 3 vs. 6 (0): fail [1D, 1H]
- Stella Clark: Take an additional action this turn
- Play Winging It [-1$]: Investigate 2 vs. 3 ( is -5): fail, Play Live and Learn, commit Perception 6 vs. 3 (-2): pass [+1C, draw Take Heart]
-Test Frozen in Fear 3 vs. 3 ( is -2): fail
-Draw Jessica Hyde [+1$]

R4 (1D, 1H, 4$, 2C): 3/4 doom

-Encounter: Ghoul Minion spawns and engages (No time to play with you, need to keep moving)
- Evade Ghoul Minion, exhaust Drawing Thin [draw Madame Labranche] 4 vs. 4 ( is -5): fail
- Stella Clark: Take an additional action this turn
- Evade Ghoul Minion 4 vs. 2 ( is -1): pass, evaded
- Move to Main Path
-Test Frozen in Fear, commit Neither Rain nor Snow 6 vs. 3 (0): pass, discarded (of course when I commit something it gives me a 0!)
-Ghoul Minion readies
-Draw Grisly Totem [+1$]

R5 (1D, 1H, 5$, 2C): 4/4 doom

-Agenda advances: encounters reshuffle, Ghoul Minion B spawns and engages, +1 doom on Ghoul Minion B
-Encounter: Grasping Hands 4 vs. 3 (0): pass
- Play Jessica Hyde [-3$], Ghoul Minion attack [1D, 1H]
- Fight Ghoul Minion B commit Resourceful 5 vs. 3 (0): pass [+1D, add Live and Learn to hand]
- Fight Ghoul Minion B 4 vs. 3 (-1): pass [+1D, defeated]
-Jessica Hyde heals 1D
-Draw Neither Rain nor Snow [+1$]

R6 (2D, 2H, 3$, 2C): 1/5 doom

-Encounter: The Yellow Sign commit Neither Rain nor Snow 6 vs. 4 ( is -2, +1 doom on Ghoul Minion): pass (I didn’t really feel like dealing with drawing my weakness, so I opted to use my second Neither Rain nor Snow here, though the extra doom is annoying, since I still am not well equipped to back track and kill it)
- Move to Arkham Woods C - Quiet Glade
- Move to Main Path
- Play Grisly Totem [-2$]
-Jessica Hyde heals 1D
-Draw .18 Derringer [+1$]

R7 (2D, 2H, 3$, 2C): 2/5 doom [+1 doom on Ghoul Minion]

-Encounter: Frozen in Fear [threatens] (It’s back!...I really hate this card and so far over the two scenarios I’ve played with it in the encounter deck, I’ve drawn it 5 times!)
- Move to Arkham Woods D - Cliffside
- Investigate, 4 vs. 2 ( is -5): fail
- Stella Clark: Take an additional action this turn
- Investigate, 4 vs. 2 ( is -5): fail (fine, elder thing hiding at the cliffs, don’t let me find the final clue)
-Test Frozen in Fear 3 vs. 3 (0): pass, discarded (I’ll take it! Apparently I am now used to begin frozen in fear and it doesn’t take me long to break myself out)
-Draw "Look what I found!" [+1$]

R8 (2D, 2H, 3$, 2C): 3/5 doom [+1 doom on Ghoul Minion]

-Encounter: Rotting Remains 3 vs. 3 (-2): fail [2H]
- Stella Clark: Take an additional action this turn
- Investigate, 4 vs. 2 (): fail
- Investigate, 4 vs. 2 (+1): pass [+1C]
- Advance act [-3C]: Ritual Site enters play
- Move to Main Path
- Play .18 Derringer [-3$]
-Draw Drawing Thin [+1$]

R9 (2D, 4H, 1$, 0C): 4/5 doom [+1 doom on Ghoul Minion]

-Agenda advances: Exhaust Drawing Thin [+2$], commit Take Heart, exhaust Grisly Totem 3 vs. 8 (0): fail [Gain Unspeakable Oath (Cowardice), draw Live and Learn, Rabbit's Foot, +2$, return Take Heart to hand] (In hindsight, I probably should’ve saved a Neither Rain nor Snow for this test, but getting this weakness won’t hurt me much since I am playing through multiple campaigns)
- Stella Clark: Take an additional action this turn
-Encounter: Dissonant Voices [threatens]
- Move to Ritual Site
-Advance Act: Ravenous Ghoul spawns and engages
- Use .18 Derringer (-1X): Fight Ravenous Ghoul 6 vs. 3 ( is -2, +1 doom on Ravenous Ghoul): pass [+2D]
- Use .18 Derringer (-1X): Fight Ravenous Ghoul 6 vs. 3 (+1): pass [+2D, defeated]
- Gain a resource [+1$]
-Draw Lucky!, discard Thermos, Rabbit's Foot [+1$]
-Dissonant Voices discarded

R10 (2D, 4H, 7$, 0C): 1/5 doom

-Encounter: Acolyte spawns at Main Path, +1 doom on Acolyte
- Play Winging It from discard [-1$], commit Madame Labranche: Investigate 3 vs. 2 ( is -1): pass [+2C]
- Use Act: 4 vs. 3 (-1): pass [-1C onto Act]
- Use Act: 4 vs. 3 (0): pass [-1C onto Act]
-Advance Act: Resolution 1

Resolution 1:

-The ritual to summon Umordhoth was broken

+2 Mental trauma (Total: 2 Mental trauma)
4 experience (1 Victory, 5 bonus, -2 Unspeakable Oath (Cowardice))

Well, that felt a bit stressful with so much fear and monsters that I could barely deal with, but overall a success, time to continue my route back into town!

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