Sound and Fury

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
William Yorick diggin up trouble! 5 0 7 1.0

Myriad · 1202

Update

The next pack has a few promising includes for this deck. I have included spoiler discussion [of Unspeakable Oath's player cards] at the bottom of the page. Read at your own risk.

Introduction

“Life's but a walking shadow, a poor player that struts and frets his hour upon the stage and is heard no more. It is a tale told by an idiot, full of sound and fury, signifying nothing.” - Macbeth

This is a tank style enemy and threat mitigation deck designed for 2-4 investigator team. While this deck is geared towards taking hits, it also can pretty reliably deal with enemies as they appear. This deck is currently undergoing a second pass in my group and can continue to be optimized. However, the core of the deck is very solid on Normal.

This deck also has a lot of nuance and while it may seem one dimensional, actually requires some experience to pilot effectively due to weird triggers and interactions.

Deck Composition

"Cowards die many times before their deaths; the valiant never taste of death but once." -Julius Caesar

The basis for this deck is a low cost curve (tops out at 3 resources), coupled with cheap recyclable assets (Keepsake, Coat, Guard Dog) and some top notch events (Heroic Rescue, Evidence!, Let Me Handle This!). You play this deck pretty much as you would expect, by taking cover behind your guard dogs, tanking hits with your survivor gear and then hitting back with a vengeance.

The real synergy comes from the combination of Guard Dog and Heroic Rescue. With Leather Coats and Keepsakes you can soak up any excess and then wind back up for two testless damage.

The deal gets even sweeter when you consider that the combination is incredibly action efficient, allowing you to deal with threats as they arise. It feels great to be able to move (sometimes with a monster still engaged) kill the monster with your guard dog, then have your ally incur an opportunity attack which you can negate with Heroic Rescue and kill the monster (Guard Dog does damage first, then land the killing blow with rescue) and replay the Guard Dog!

Basically find the threats and put your actions to work. You are fast, flexible and dangerous as you won't have to spend as many actions swinging and occasionally you will get a card or two back with your elder sign.

Experience

"A fool thinks himself to be wise, but a wise man knows himself to be a fool."-As You Like It

Still feeling this out, but I feel like Aquinnah( 3) is a natural fit for the deck, especially as the deck would love to gravitate towards Charisma. The prospect of Guard Dog/Aquinnah is quite appealing as you can deal with many threats by yourself and get better triggers off of Heroic Rescue. With that said, it may also just be worth trying Guard Dog as a strict upgrade over Aquinnah.

Brother Xavier is likely too expensive to replay consistently. I would skip him.

The only other XP card that is probably an auto include is Ever Vigilant, for further action economy.

Flex-Slots

"I had rather have a fool to make me merry than experience to make me sad..." -As You Like It

A single leather coat, a dodge, Emergency Aid, and perhaps one skill card could all be taken out and replaced with other cards. Here are my suggestions for testing or taste. If you wanted to go Knife Juggler, you could drop the Colt and a Coat.

Give the deck a shot and please post any ideas you might have or comments below!

Until next time!

“Parting is such sweet sorrow that I shall say goodnight till it be morrow.”-Romeo and Juliet

Spoilers [of Unspeakable Oath player cards] and discussion

The following cards will merit testing in this deck as I feel the deck still has about five or six slots to "tune".

1.Ambush - For one xp in a three-four player game you will be able to dish out two damage pretty reliably, without tests. Testless damage is strong. Its not a top contender, but it is a nice one drop on xp.

2.Test of Will/Devil's Luck- Both of these cards look great, but they are overshadowed by "Let Me Handle This". Test of Will might just be a strict upgrade? Need to test it.

3.Calling In Favors - Now we are cooking and this is probably the include I am the most excited to try out. You can "reset" your guard dogs and aquinnah or just find a duplicate guard dog if you are on charisma. You also can jam beat cop (2). The card seems damn good.

13 comments

Nov 07, 2017 unitled · 2228

I've been pondering the keepsake/coat Yorick build since Echoes came out but kept coming down to what the benefit of all that health would be.

I've think you've hit the nail on the head here with Heroic Rescue, it's incredible efficiency as an actionless engage that can be played out of turn. Your assets (even if you don't have the dog) let you soak up those punches like potentially no other investigator. Sit him on top of your clue gatherer and nothing is getting past him!

I'd even be tempted to spec further in that direction and drop the dodge for something like Taunt or "Let me handle this!". Dodging attacks is going against your game plan of soaking ALL THE DAMAGE!

Nov 08, 2017 Myriad · 1202

I think dropping Dodge for a copy of lete handle this and one flex slot is some great advice. I will have to try that soon.

Also thank you for the quick feedback! The spoilers from today's article has me very hopeful for the archetype.

Nov 09, 2017 Myriad · 1202

Let me handle this. Damn autocorrect!

Nov 09, 2017 stetson · 3

Let me handle this has more utility here then taunt as it allows Yorick to soak damage and tests that aren't necessarily enemies.

Nov 10, 2017 Lockewood_Esq · 43

I regret that I have only one like to give.

A reference to the Scottish Play! 10/10. Would read again!

Also recommend "Let Me Handle This!" because it allows you to take chump tests for someone else.

Nov 10, 2017 Myriad · 1202

@LockewoodThank you! I agree, you definitely need at least one let me handle this in here.

Someone also suggested the possibility of dropping leather coat for fine clothes. I am hesitant to do that, but it might be an alright swap.

Nov 10, 2017 unitled · 2228

I think Fine Clothes is a meta call really... if you're going to be doing a more than average amount of parleying, fine, but having 0 cost assets really helps with Yorick I think?

Nov 11, 2017 Myriad · 1202

@unitled I agree. A 0 drop for 2 health soak will be much better usually.

Nov 18, 2017 Myriad · 1202

I added some discussion elements for the freshly spoiled pack. Looking forward to testing them next week. Also looking forward to a proper discussion then!

Nov 30, 2017 TheKinginKhaki · 1

In the meantime... what, lore-wise, do we think Will is doing when he triggers his ability? Kill a monster and then... bury them and then... find item in ground... that all seems pretty straightforward.

But with allies, it gets kinda weird. Actually waking up dead people with his rousing acting? Making blasphemous essential saltes with reagents pulled from the corpses of ghouls?

Dec 05, 2017 Myriad · 1202

I always pictured it kind of depends narratively. Allys only really die if they are killed via the campaign log/resolution. So allys might just be popping in and out. Maybe he just has to make a phone call and they show up just a bit too late to help take down a foe?

Allys are tricky. Go with what you like.

Dec 23, 2017 Skid_the_Drifter · 143

This decklist looks very promising, and I'll definitely give it a shot. I really enjoy the idea of tanky William that deals spike damage in return. Only thing I'm conflicted on is that single .32 Colt since I don't think it works that well with base 4 in combat, but then again it's all about the playstyle, so that's something I can tinker with on my own. Overall great list and it looks like a good entry point for everyone looking forward to different approach to Yorick.

Dec 23, 2017 Myriad · 1202

@Skid_the_DrifterThe .32 is pretty much just a meta call against specific threats from Dunwhich. You might try a .45 instead to offset his lower strength, depending on group composition.

Although, I usually don't have much of a problem tanking threats. Guard dogs and heoric rescue do so much work in this build.

Thanks for the comment!