Mortal Kombat : Agi-Int Multiple Fights

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5argon · 7891

Finish him... FATALITY.

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A massive XP sink deck with 4x 5 XP cards packed in her first 29 XP, just so she can be cool with her combo attacks ASAP.

The theme is multiple fights : From Discipline's ability ("triple attack"), and Butterfly Swords. Multiple fights sucks because it is a bad token magnet and get yourself killed vs. Retaliate, but who cares if its cool. If you have not touched Monster Slayer (5) at all, this is the chance since she can throw it inside one of her triple attack.

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Later comes Discipline to the mix with its hand refill ability, and adds a mix of investigation blended with fighting thanks to Michael Leigh. (The upgrade plan make sure he came in around 15 XP.) Then you are capable of adjusting damages inside your multiple fights. It also rewards finishing the fight in fewer actions so you can shift back to helping out with the investigation. 2x Flashlight aren't removed.

Originally created starting from finding play time for Keen Eye. It is the glue that keep this deck together since it aids multiple fights, and also refilling Michael Leigh's evidence.

Expansions : The Dunwich Legacy, Edge of the Earth.
I create decks using no more than 3 expansions for newcomers. See more here!

Upgrade guide

 Cost  Total
19 XP Deck 0 XP
   Shrivelling  →  Butterfly Swords •• 2 XP 2 XP
   Shrivelling  →  Butterfly Swords •• 2 XP 4 XP
   Holy Rosary  →  Sweeping Kick 1 XP 5 XP
   Holy Rosary  →  Sweeping Kick 1 XP 6 XP
   Defiance  →  Michael Leigh ••••• 5 XP 11 XP
    →  Keen Eye ••• 3 XP 14 XP
    →  Discipline 0 XP 14 XP
    →  Burden of Destiny 0 XP 14 XP
   Defiance  →  Michael Leigh ••••• 5 XP 19 XP
 
29 XP Deck 19 XP
   Drawn to the Flame  →  Monster Slayer ••••• 5 XP 24 XP
   Drawn to the Flame  →  Monster Slayer ••••• 5 XP 29 XP
 
Economy 29 XP
   Delve Too Deep  →  On the Hunt ••• 3 XP 32 XP
   Delve Too Deep  →  On the Hunt ••• 3 XP 35 XP
 
Extra Upgrades 35 XP
   Overpower  →  Vicious Blow •• 2 XP 37 XP
   Overpower  →  Vicious Blow •• 2 XP 39 XP
   Butterfly Swords ••    Butterfly Swords ••••• 3 XP 42 XP
   Butterfly Swords ••    Butterfly Swords ••••• 3 XP 45 XP

(View at arkham-starter.com)

: Add when you reach 15 XP. Should be the same time you get Keen Eye, now you can occasionally use the pump to work on clues full turn at 4 .

True Solo : Swap the Keen Eye to be the first 3 XP upgrade instead, so you are less likely to struggle with the investigation.

Try go for 6 XP or higher in the 1st scenario! Triple attack will became much more usable.

At 30 XP where the campaign is likely ending, you can choose 1 more Discipline (not in the Side Deck). Choose any as you like, but I would pick one so you can heal yourself back after using Toe to Toe inside a combo / horror cost of Ward of Protection.

How to play

With Keen Eye purchased very early on, Lily can get carryover stat bonus across all attacks for both Discipline and Butterfly Swords. It helps mitigating some risk of having to pull many chaos tokens, avoiding "if you fail" effects.

"Different Fight" actions to be used with Discipline are the Butterfly Swords, basic fight, throwing Knife hidden in the Bandolier, and finally Fight Event played from hand.

These Fight Event from hand must be cheap, or a combo would make you broke. We have : 2x Toe to Toe, 2x Sweeping Kick, and the peak "finish him" moment Monster Slayer added later as a fun toy. Everything costs either 1 or 0 resource to play.

The 2nd Discipline to add is Discipline. Its ability (from now on referred to as "hand refill") can be used to grab some Fight Events in a hurry. Unusually low amount of equip assets improve the chance of dumping the hand and flip back this Discipline for more hand refills.

The final touch is that we need some damage plus card that can be used to add oomph to any attacks performed as a part of triple attack, so she is more flexible to make HP of multiple enemies become 0 exactly at the same time. (Making basic fight or the 1st hit of Butterfly Swords deal 2 damages is handy.)

This is the expensive Michael Leigh, which links into Discipline you just added so you now have 4 to work on with Flashlight. Keen Eye can add if you need many evidences refilled in a pinch.

Multiple enemies to fight with can be summoned from On the Hunt, Drawn to the Flame, and Delve Too Deep. Butterfly Swords, Michael Leigh, and Vicious Blow improve the chance of clearing them out quick enough. Use bounty money from On the Hunt to help fuel Keen Eye.

How to solo?

I have put a "solo" tag due to investigation power gained in the later half. But it will be pain until you get Michael Leigh and Discipline.

Before that point, it is critical to hog Drawn to the Flame for the 3-4 shrouds, and treat Perception / Unexpected Courage like treasure, only popping them in your important Flashlight test.

Upgrade plan moves Keen Eye to the first upgrade. +1 for 2 resources is your ray of hope with your 3 supplies Flashlight. Keep Flashlight full before you do this since the boost stays active for an entire phase.

Lastly, solo is rarely balanced to any deck.

5 splash cards

That means what are the 5 cards we chosen for her to born with.

2x Bandolier

Critical to equip Knife / Flashlight while playing with Butterfly Swords.


2x Toe to Toe

The cheapest Fight Event we have to use with "triple attack". It is really handy since it has perfect accuracy, saving you both play cost and commit cards for the other attacks in the triple attack chain. But watch your health and sanity!


1x Prepared for the Worst

This is a virtual copy of Butterfly Swords. The only other target is Knife. You may include 2x of this but 1x Bandolier instead, both are related to gearing up this Lily. I take 1x to put more weight in Flashlight x Bandolier x Michael Leigh play.

How to fight in early scenarios

Knife, Toe to Toe, and Manual Dexterity are extremely valuable. They allows you to have more choices inside your Discipline triple attack.

When you get 3 or 4 HP enemy, often you can use triple attack in combination with Knife's 2 different Fight to get its HP down to 2 however you like.

Once that happens, then it is GG with Toe to Toe's test-less 2 damage as your final different Fight inside the triple attack.

Knife has 2 choices which are considered "different Fight". So for 3 HP enemy, it is fine to try your first 2 attacks and hit it with +1 once, then use the +2 +1 damage option to finish it off and discard the Knife. Two in one Asset is good since you don't want to include your unboosted barefisted Fight just so it is "different". Not anymore that William Yorick is the only one stylin with the Knife!

If inside triple attack you made 2 attacks and can't quite get the HP down to 2, you may change your mind to Evade with Manual Dexterity instead. (Discipline flips over after the final action, you still have +1 bonus while evading inside the triple attack.)

Manual Dexterity is never removed for this reason because it gives flexibility to the triple attack, letting you see the result of 1-2 fights first.

Because Holy Rosary are removed but not immediately that Michael Leigh are added, you have some period that you have no soak. Be very careful about using Toe to Toe around this point. (5 XP ~ 15 XP)

Card tips

Monster Slayer •••••

The ability make it obvious that damage does not matter, but the accuracy does since it doesn't give you any bonus. Therefore, when playing as a part of "triple attack" you must buff it with some .

It is purchased after Michael Leigh so you at least have 5 . Still, you should put in Overpower or other commits.

Keen Eye can add to it as well, a bit expensive but good value if you are doing triple attacks with Butterfly Swords in it.


On the Hunt •••

Though this Lily could somewhat investigate in her free time, this card can make sure you don't have to run around and grab enemies from Seekers. You can make the encounter deck "sparkling clean" on your own instead of struggling with gathering clue. Also important so her "triple attack" is utilized to the fullest instead of hitting airs.

You may search for Victory Point enemy and get closer to 30 XP faster where you get the 3rd discipline. (Your choice)

This also has subtle synergy with Ward of Protection which is never removed. That card cannot cancel enemy spawn, so the more you use On the Hunt, the more chance of getting "Revelation" mythos draw that could be canceled with Ward of Protection.


Ward of Protection

This is a staple, but just to note that it is also a quick fix when you get Revelation card instead of enemy when you Delve Too Deep or Drawn to the Flame.


Emergency Cache

2 copies are not getting removed ever, even when 2x On the Hunt are all added. When you add Michael Leigh, this Lily will be really hungry for a quick shot of resources so she can get going with him, plus to use Keen Eye. Find some time to use it, maybe when trying to flip back Discipline in isolation.


Flashlight

This is critical to make Michael Leigh work as she need to somehow investigate. It is also the reason that Bandolier is included in the splash. Together with Discipline's static boost it is enough to get some evidences.

From Bandolier's description (Weapon trait only) it may looks like you put one half of the Butterfly Swords in it while you hold an another half, and Flashlight in the other hand. This is totally fine. Slots are upper limit rather than a physical slot, and 2-handed weapon is just using 2 out of that limit.


Manual Dexterity

This is not removed. Not only that her 4 + 2 will be reassuring to avoid treachery, just to remind you that Discipline allows using basic evade as a part of combo, not just Fight.

The real power is in changing your mind when you see the enemy is not going down after you missed 1 or 2 attacks.

Many enemies have annoying ability disabled when they are not ready, so sometimes sneaking in evasion is useful to reach the next round safely, while getting in some hits.


Perception

Also not removed, it improve the chance of refilling Michael Leigh's evidence even when you can't get the Flashlight + Bandolier combo going. Or just when you have no choice but to investigate difficult locations just to get the evidences ready.

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