The Adventures of Zoey Samaras

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
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JimmyNovak19 · 1

General Thoughts:
-I think I got very lucky with my encounter draws this game, or else I missed a rule, because this scenario felt very easy.
-Set up hand saw Machete and Zoey's Cross, so I was feeling good.
-I also saw a Working a Hunch, which I hoped would pay off early this time around. (spoiler alert, it did)
-Promptly used Working a Hunch on the Orne Library to get around the penalties to investigation.
-Got the rest of my clues off of the Student Union.
-Drew the offer of power revelation twice early and took the horror both times. Camped out in the student union and healed some of it off and sat at 2 horror for most of the game. I think it was the right move because I was able to stay pretty comfortable on doom for most of the game.
-Discarded Jazz on my first shot spending clues, which was also pretty lucky.
-As far as enemies, I only saw a Whippoorwill (which promptly died to my cross) before I had to fight The Experiment.
-I thought very briefly about my path forward once I advanced to 3a. But then I realized I'm playing Zoey, and she exists to smite the wicked, so I decided to go after the Experiment.
-I was able to advance the agenda to move the Experiment from the Science building to the quad, at which point I dealt 1 damage with my cross, then proceeded to whack it 3x with my Machete (2 buffed with a vicious blow) dealing a total of 9 damage in one round.
-When it came time for the Experiment to attack? I had a dodge in hand. No damage. Died next round to my machete.
-I'm curious to see how the interlude plays out. The fact that both of these people have been kidnapped worries me slightly, but I think I've played Zoey pretty faithfully, as she's eliminated some decent scourge through these first 2 scenarios.

MVP Cards:
-Zoey's Cross
-Machete
-Dodge
-Vicious Blow
-I saw the Cross and Machete on set-up, which is almost optimal. That combo made short work of The Experiment.

Dud Cards:
-Beat Cop
-Manual Dexterity
-I drew Beat Cop late after I had already dealt 9 damage to the experiment. Would have loved to see it early. Didn't have to test agility the whole scenario, so I sat on manual dex.

Updgrades:
-Glad I sat on that 1 XP, as I ended up getting 3 in 1A. Nice new shiny shotgun!

Campaign Progress
-Completed Scenario 1-B: The House Always Wins with Resolution 4
-Completed Scenario 1-A: Extracurricular Activity with Resolution 3

Physical Trauma: 1
Mental Trauma: 0

Campaign Log Notes:
-The O'Bannon gang has a bone to pick with me
-Dr. Francis Morgan was kidnapped
-I was unconscious for several hours
-Professor Warren Rice was kidnapped
-The Experiment was defeated

Scenario 1-B Victory Display: Clover Club Pit Boss, Back Alley, VIP Area
Scenario 1-A Victory Display: Orne Library, The Experiement

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