Single Core Xp Guide - Roland

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
None yet

arcv2 · 2049

My favorite part of the single core experience is spending my hard earned victory points. Each investigator has quite a few interesting choices for XP cards and the choice of what to take out to make room is even more agonizing. Below I have a list what card swaps from the Roland starter deck I would make in a Night of Zealot campaign in roughly the order I would make them in and why.

Advancements

  • Mind over Matter --> Police Badge (2): The Badge is really useful because the boost to will make it less likely that you take horror from a treachery card draw, and the extra actions will let you do a big turn to finish up a scenario. Mind over matter is at best a +2 boost to if you have out Dr. Milan Christopher and most of the time it won't help you much at all easy cut for Roland.

  • Beat Cop or Research Librarian --> Beat Cop (2): The upgraded Beat Cop is great cause he can deal 3 damage and let you keep the boost until you deal all three. It's so much better, that I say dump the old one for the upgrade. If you really want to have the combat boost or aren't interested in the books, Librarian is also a fine cut.

  • Medical Texts --> Encyclopedia (2): Encyclopedia is another card to set someone up for a big game winning turn, and it's icon will be pretty useful if you end up full on hand slots. As for the Meidical Texts, with just a respectable 3 , using it may do more harm than good.

  • 2x Knife --> Shotgun (4) & Extra Ammunition(1): When the campaign moving towards the final conflict, Roland's going to want to be armed to the teeth. Shotgun is useful for planed assaults or last ditch efforts. Once you have Shotgun you now have 3 guns and Extra Ammo can be the second copy (or better) for all of them, just don't keep it in your starting hand.

  • Magnifying Glass or Flashlight --> Magnifying Glass (2): Roland has the biggest demand on hand slots and the upgraded magnifying glass has a nice effect to let you return it and use it for its skill symbols when you need space for a gun or a book. You already have plenty of of investigation aids so use this to cut down on how many need hands slots.

  • Guard Dog or First Aid --> Elder Sign Amulet (3): The amulet fills a obvious role for Roland because he has high health and low. If take any mental trauma from something like Cover Up this goes up in priority. I like Guard Dog more than First Aid but the ally slot always tight. First Aid does take more actions to use, its more also more flexible.

Cards Left Out

Other Guides

This guide is part of series of Xp guides for single core-set decks, you can find the others in the list below:

3 comments

Oct 19, 2017 Zosete · 1

Thanks! How can I like or fav or show appreciation for this deck? Also, would you recommend going with overpower and perception from the beginning?

Oct 10, 2020 Bjorn121 · 14

I'm new to this game, but I have a question for this deck. To start a scenario, this deck has less than 30 cards (because you can only play 0XP cards). Is that allowed? I've checked the rules and online guides, but I can't find anywhere whether or not this is ok.

Mar 29, 2021 arcv2 · 2049

@Bjorn121 This deck list assumes you play the first scenario with the Roland deck list provided in the rule book. Then use your XP gained to build toward this deck list.