Paint By Numbers, with Sefina (Standard)

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
None yet

crymoricus · 233

Sefina invites you on a special journey through the world of your own imagination. If you can imagine it, you can create it! Anything is possible with just a little effort, good attitude, and a sense of fun. Paint a happy cloud. Or maybe a wise, old mountain. Do you like kitty cats? We can paint kitty cats!

So grab your brushes and let's get busy! And remember: only happy thoughts.

Just repeat after Sefina...

"There are no other-dimensional monsters that wish to swallow the human race!"

"There are no other-dimensional monsters that wish to swallow the human race!!"

"There are no other-dimensional monsters that wish to swallow the human race!!!"

Good work!

Now, let's begin...

Damage: Check! Evasion: Check! Investigation: Check! Resources: Check! Movement Check! Odds: SUPERB

If all goes well, Sefina should end up with 6 , 4 , 2 , and 4 (thanks to Dario El-Amin and St. Hubert's Key), with Streetwise as a backup plan from the get-go.

Damage

First, for Damage, this deck takes no chances by packing both Song of the Dead, Shrivelling, along with Backstab for the big fellas. Backstab is a decent candidate for Sefina's The Painted World, of course. Oh, did I mention Recharge?, you're just NOT going to run out of damage options with this deck.

Evasion

Next, Evasion. Mists of R'lyeh is an sickeningly good card. What about it is so great? Every... single... thing. One of the most powerful cards for a Mystic, period, at a cost of... 2 resources. Lel? Again: hello Recharge! (that's 6 cards in our deck that might benefit -- and often will -- from Recharge). Of course, if you don't have the Mists on your side, you can always Think on Your Feet. And if desperate times call for the most desperate measures, be Streetwise, and things will work out.

Investigation

Time to buy a clue. First and foremost, we have The old standby Drawn to the Flame. But, hey -- since we're so freaking good at evading, why not Eavesdrop when we get the chance? Of course, Streetwise, once again, has our back if things really get desperate. Also, don't scoff at the idea of bringing Sefina up to 4 via St. Hubert's Key and Dario El-Amin. It could happen! More easily then you think, because...

Resources

Money should not be an issue with this deck. If you get off to a lucky start with both Dario El-Amin and Lone Wolf, you WILL be all set up, and absolutely rolling in it by about turn 5, because this deck is super cheap with both Emergency Cache and Uncage the Soul, the latter of which is here for Shrivelling, first and foremost, but also Song of the Dead or Mists of R'lyeh, should they make an appearance first. Always remember that the plan with **Dario is to use him as little as possible once you hit that 10 resources. It's really not that hard with this deck to get there. You'll see.

Movement

Movement is here, but it's definitely the weakest part of the deck, as it relies completely on evasion with Mists of R'lyeh and Think on Your Feet

The Fun Part

About those odds. This deck is primarily about setting a stable foundation by accomplishing two things, and in the early game everything else is there to make these two things happen smoothly. Those two things are, quite simply:

  1. Bringing Sefina's numbers up.
  2. Bringing the numbers of the Chaos Bag down.

The first we've already covered. The second relies on at least 3 super fun things: Recall the Future(2), Chthonian Stone, and one Ritual Candle. If you haven't experienced the effect this has on gameplay, buckle yourself in and get ready to... relax, lol. It's worth noting, by the way, that the Stone, along with the Key are THE biggest money drags on the deck -- 7 resources total to get them both out. That's the way it has to be, though, because, like it or not, together they are a Keystone of the deck. Get it? Keystone? xD Anyway, Emergency Cache is there to help,

Optimal action play for setting up in most cases:

Turn One (5 resources):

  1. Lone Wolf
  2. Dario El-Amin (Activate)

Turn 2 (4 resources):

  1. St. Hubert's Key
  2. Uncage the Soul/ Shrivelling or Song of the Dead
  3. Activate Dario El-Amin

Turn 3 (4 resources):

  1. Both Recall the Future's, or The Chthonian Stone + Ritual Candles
  2. Activate Dario El-Amin
  3. One Recall the Future, Mists of R'lyeh, or Song of the Dead (Rat killer)

Turn 4 (2 resources):

  1. Activate Dario El-Amin (now 4 resources, best case)
  2. One Recall the Future, Mists of R'lyeh, or [Song of the Dead]
  3. One Recall the Future, Mists of R'lyeh, or [Song of the Dead]

So far, best case scenario, you are completely set up, equipment-wise. Of course, this isn't the most likely thing, but it's likely not terribly far-off. Now, continuing with absolute best-case scenario, keeping in mind that Mists of R'lyeh, Shrivelling, and possibly a necessary Recharge, have been keeping us afloat...

Turn 5 (2 resources):

  1. Activate Dario El-Amin (4 resources)
  2. Investigate
  3. Investigate

Turn 6 (6 resources):

  1. Activate Dario El-Amin (8 resources)
  2. Investigate
  3. Investigate

Turn 7 (10 resources)

Mission accomplished. From here on, there are only really 2 things that can interfere with you being solid as a rock:

1: A desperate need to use Streetwise, or the need to re-equip The Chthonian Stone. If you do lose the Stone, you should only re-equip with a solid 13+ resources, of course.

Remember: Streetwise should be used very judiciously in this deck, and you should stop Activating Dario El-Amin as soon as you know you're solid at 10. Once you're set up, Lone Wolf will more than keep you in the green resource-wise.

Oh, don't forget to bring along your easel.

Happy Painting!

2 comments

Aug 14, 2018 crymoricus · 233

By the way, I realize there are some very unconventional things about this deck, particularly that there is no Rite of Seeking. What drove me to create this deck was a frustration with Sefina when it came to reliable damage, and running OUT of damage. I decided using Song as a backup to Shrivelling wasn't always even enough, hence the recharges, which DO get used with this deck. As far as investigation goes, the fact that intelligence is actually a focus here honestly does plenty for the small stuff, while the Eavesdropping and Drawn to the flame handle things just fine. Occasionally I do find myself relying on Streetwise, but not often enough to make me regret trading in Rite of Seeking for reliable, steady damage.

Ward of Protection is also missing, obviously. With Sefina's Willpower and agility, it's hardly an issue to begin with, and even less of one as the game goes on, thanks to stat padding and chaos nerfing. If anything, I think it's the single sickest part of this deck, that treacheries become so incredibly trivial. I almost want to just drop them in the discard pile without a token-grab sometimes, it feel so pointless.

Aug 14, 2018 crymoricus · 233

Nevermind, I take it back about Rite of Seeking. It's actually more efficient in most cases to toss that in there in place of those dumb Painkillers that never seem to need taking. With Rite of Seeking back in there, you'll never be stumped.