Agnes (2 Core, 5 Char, pick up and play - See Note)

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
Agnes - Turn 2 Cores into a 5 Character Pickup & Play Set 410 348 0 1.0

StartWithTheName · 63508

THIS SERIES OF DECKS HAVE NOW BEEN REVISED PLEASE SEE THESE LINKS FOR THE NEW DECKS USING THE SAME CONCEPT BUT BASED ON MORE EXPERIENCE:

This is one of five decks designed to create as close possible to a pick up and play version of the base game from 2 core sets. The intention is that with all 5 constructed, up to 4 players can simply select the character of their choice needing only to transfer the following 6 cards from whichever char is not in play to any deck missing them:

2x Flashlight,

2x Knife, and

2x Emergency Cashe

All other cards have been distributed among the five chars in such a way as to make legal decks which are (hopefully) functional and reasonably thematic. Basically a rationalisation of the starter decks from the manual. Obviously this has required the odd compromise, so please do not expect these to be strong decks or all choices to be perfectly thematic but ive done what I can. Finally, these are very much work in progress, so any suggestions are welcome, but please be aware that adding a card to one char requires taking it from another.

The other decks can be found here:

Skids: http://arkhamdb.com/deck/view/1405

Wendy: http://arkhamdb.com/deck/view/1404

Daisy: http://arkhamdb.com/deck/view/1411

Roland: http://arkhamdb.com/deck/view/1409

Playing as Agnes:

The waitress with a something of a dubious home life. But you didn’t pick Agnes for her ability to pour coffee - you may as well admit it, you picked her for her spells didn’t you. Be sure to make contact with your arcane initiate friend early and you should have a steady supply of spells which double up as skill icons for boosting skill checks where necessary. Play him on a turn that the agenda would have advanced anyway and the doom token will be swept away before it gets a chance to harm you. Seeking out monsters to make good use of her high damage output and combined with a habit of self-harm makers her a little bit of a glass cannon so theres a hand full of evade based cards in there if you get over whelmed. Finally, other than the odd flashlight and knife, she doesn’t really make much use of her hand slots leaving the possibility to make good use of that sturdy looking baseball bat where needed.

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