"Ashcan" Pete
The Drifter

Investigator

Drifter.

Survivor
  • 4
  • 2
  • 2
  • 3
Health: 6. Sanity: 5.

You begin the game with Duke in play.

Discard a card from your hand: Ready an asset you control. (Limit once per round.)

effect: +2. Ready Duke.

"C'mere, boy. We got work to do."
Jake Murray
The Dunwich Legacy #5.

"Ashcan" Pete - Back

Investigator

Deck Size: 30.

Deckbuilding Options: Survivor cards () level 0-5, Neutral cards level 0-5, up to five other level 0 cards from any other class.

Deckbuilding Requirements (do not count toward deck size): Duke, Wracked by Nightmares, 1 random basic weakness.

At night, "Ashcan" Pete sleeps wherever his travels take him: in a field, on a train, or maybe, if he's lucky, in a barn. He bunks with his loyal hound dog, Duke, on one side and his beat-up guitar on the other. And sometimes when Pete sleeps, he dreams. He dreams of haunted, tortured places and of horrible creatures. When he wakes up, he knows that someone needs his help, because his dreams are true. He could not say how long he has been on the road, living by his wits, but he can say for certain no place is too far to go to help someone in need. And as long as Pete can help people, he is not likely to stop wandering any time soon.
"Ashcan" Pete
"Ashcan" Pete

"Devil"
Friend or Foe?

Asset. Ally

Ally. Creature. Cursed.

Cost: 1. XP: 2.

Survivor
Health: 3. Sanity: –.

Forced - When your turn begins: Move 1 damage from your investigator to "Devil".

Forced - When "Devil" is defeated: Deal 2 damage to each enemy and investigator at your location.

I will guide thy hand.
Edgar Sánchez Hidalgo
The Feast of Hemlock Vale Investigator Expansion #119.
No image

Event

Insight. Tactic.

Cost: 1. XP: 1.

Guardian

Fast. Play when you would discard a treachery card after resolving any of its effects.

Put "Fool me once..." into play in your play area and attach that treachery to it.

When any investigator draws a copy of the attached treachery card, discard "Fool me once...": Cancel that card's revelation effect.

Patrick McEvoy
A Thousand Shapes of Horror #156.
"Fool me once..."

Event

Cost: 1.

Guardian

Fast. Play after you defeat a Monster enemy.

Each investigator at your location heals horror equal to that enemy's horror value.

The creature’s corpse lays motionless at your feet.
It’s a small comfort, but you’ll take it.
Ethan Patrick Harris
Undimensioned and Unseen #225.
"If it bleeds..."

Event

Fortune.

Cost: 2.

Survivor

Fast. Play after you fail a skill test by 2 or less while investigating.

Discover 2 clues in your location.

Mark Molnar
Core Set #79.
"Look what I found!"

Event

Fortune.

Cost: 2.

Survivor

Fast. Play after you fail a skill test by 2 or less while investigating.

Discover 2 clues in your location.

Mark Molnar
Revised Core Set #79.
"Look what I found!"

Event

Fortune.

Cost: 2.

Survivor

Fast. Play after you fail a skill test by 2 or less while investigating.

Discover 2 clues in your location.

Mark Molnar
Stella Clark #17.
"Look what I found!"

Event

Fortune.

Cost: 2. XP: 2.

Survivor

Fast. Play after you fail a skill test by 3 or less while investigating.

Discover 2 total clues from among your location and connecting locations.

Mark Molnar
Stella Clark #24.
"Look what I found!"

"Lucky" Penny
Omen of Misfortune

Asset. Accessory

Item. Charm. Cursed.

Cost: 2. XP: 2.

Rogue

Exceptional.

Forced - When you reveal a or token during a skill test you are performing: Flip a coin. On a heads, treat that token as a token. On a tails, treat that token as a token. If you treat a token as a token as a result of this effect, draw 1 card.

Sarah Lindstrom
A Light in the Fog #224.
"Lucky" Penny

Skill

Innate.

Survivor

Commit to a skill test only if you are engaged with an enemy.

For each enemy engaged with you, "Not without a fight!" gains .

Aurore Folny
Black Stars Rise #272.
"Not without a fight!"

Event

Blessed. Fortune.

Cost: 1.

Survivor

Myriad.

A Glimmer of Hope can only be played from your discard pile.

Add all copies of A Glimmer of Hope in your discard pile to your hand (including this copy).

Jason Caffoe
Point of No Return #245.
A Glimmer of Hope

Event

Spirit.

Cost: 1. XP: 1.

Survivor

Fast. Play when an investigator at your location draws a non-weakness treachery card.

Cancel that card's revelation effect. Exile A Test of Will.

With or without hope, all you can do is resist.
Stanislav Dikolenko
The Unspeakable Oath #156.
A Test of Will

Event

Spirit.

Cost: 1.

Survivor

Fast. Play when an investigator at your location draws a non-weakness treachery card.

Test (3). If you succeed, cancel that card's revelation effect.

With or without hope, all you can do is resist.
Stanislav Dikolenko
Stella Clark #13.
A Test of Will

Event

Spirit.

Cost: 0. XP: 2.

Survivor

Fast. Play when an investigator at your location draws a non-weakness treachery card.

Cancel that card's revelation effect. Then, test (3). If you fail, exile A Test of Will.

With or without hope, all you can do is resist.
Stanislav Dikolenko
Stella Clark #23.
A Test of Will

Event

Spirit. Blessed.

Cost: 1. XP: 3.

Survivor

As an additional cost to play A Watchful Peace, search the chaos bag and/or cards in play for a total of 5 tokens and return them to the token pool.

Fast. Play when the "draw encounter cards" step of the mythos phase would begin. Skip this step of the mythos phase.

Romana Kendelic
The Lair of Dagon #269.

Latest Taboo

This card’s ability gains: “Remove A Watchful Peace from the game.”

A Watchful Peace

Abigail Foreman
Library Intern

Asset. Ally

Ally. Miskatonic.

Cost: 3. XP: 4.

Seeker
Health: 1. Sanity: 2.

: Attach a Tome asset in your play area to Abigail Foreman, or switch a Tome asset in your play area with an attached asset. The asset attached to her takes up no hand slots. (Limit 1 attached asset.)

After you resolve an ability on the attached Tome asset, exhaust Abigail Foreman: Resolve its effects again.

Andreia Ugrai
Weaver of the Cosmos #324.
Abigail Foreman

Treachery. Weakness

Curse.

Neutral

Revelation - Take 2 horror. In your Campaign Log, under your investigator's earned story assets/weaknesses, record that "the hour is nigh." If this was already recorded, remove Accursed Fate from your deck, search the collection for The Bell Tolls, and place it on the bottom of your deck.

Mauro Dal Bo
The Forgotten Age #41.
Accursed Fate

Enemy. Basic Weakness

Humanoid. Cultist. Cursed.

Neutral
Fight: 2. Health: 2. Evade: 2.
Damage: 1. Horror: 1.

Spawn - Location farthest from you.

Aloof.

Forced - At the end of the enemy phase: Add 1 token to the chaos bag.

Borja Pindado
The Innsmouth Conspiracy #38.
Accursed Follower

Ace of Rods
The Fateful Step

Asset. Tarot

Tarot.

Cost: 3. XP: 1.

Neutral

During your turn, remove Ace of Rods from the game: You may take an additional action this turn, during which you get +2 to each of your skills.

When the game begins, if Ace of Rods is in your opening hand: Put it into play.

Robert Laskey
The Circle Undone #40.
Ace of Rods

Ace of Swords
Let Your Arrow Fly True

Asset. Tarot

Tarot.

Cost: 3. XP: 1.

Guardian

You get +1 .

When the game begins, if Ace of Swords is in your opening hand: Put it into play.

Cut to the heart of the matter.
Chris Peuler
The Circle Undone #23.
Ace of Swords