"Ashcan" Pete
The Drifter
Investigator
Drifter.
- 4
- 2
- 2
- 3
You begin the game with Duke in play.
Discard a card from your hand: Ready an asset you control. (Limit once per round.)
effect: +2. Ready Duke.
"Ashcan" Pete - Back
Deck Size: 30.
Deckbuilding Options: Survivor cards () level 0-5, Neutral cards level 0-5, up to five other level 0 cards from any other class.
Deckbuilding Requirements (do not count toward deck size): Duke, Wracked by Nightmares, 1 random basic weakness.
"Devil"
Friend or Foe?
Asset. Ally
Ally. Creature. Cursed.
Cost: 1. XP: 2.
Forced - When your turn begins: Move 1 damage from your investigator to "Devil".
Forced - When "Devil" is defeated: Deal 2 damage to each enemy and investigator at your location.
Event
Insight. Tactic.
Cost: 1. XP: 1.
Fast. Play when you would discard a treachery card after resolving any of its effects.
Put "Fool me once..." into play in your play area and attach that treachery to it.
When any investigator draws a copy of the attached treachery card, discard "Fool me once...": Cancel that card's revelation effect.
Event
Cost: 1.
Fast. Play after you defeat a Monster enemy.
Each investigator at your location heals horror equal to that enemy's horror value.
It’s a small comfort, but you’ll take it.
Event
Fortune.
Cost: 2.
Fast. Play after you fail a skill test by 2 or less while investigating.
Discover 2 clues in your location.
Event
Fortune.
Cost: 2.
Fast. Play after you fail a skill test by 2 or less while investigating.
Discover 2 clues in your location.
Event
Fortune.
Cost: 2.
Fast. Play after you fail a skill test by 2 or less while investigating.
Discover 2 clues in your location.
Event
Fortune.
Cost: 2. XP: 2.
Fast. Play after you fail a skill test by 3 or less while investigating.
Discover 2 total clues from among your location and connecting locations.
"Lucky" Penny
Omen of Misfortune
Asset. Accessory
Item. Charm. Cursed.
Cost: 2. XP: 2.
Exceptional.
Forced - When you reveal a or token during a skill test you are performing: Flip a coin. On a heads, treat that token as a token. On a tails, treat that token as a token. If you treat a token as a token as a result of this effect, draw 1 card.
Skill
Innate.
Commit to a skill test only if you are engaged with an enemy.
For each enemy engaged with you, "Not without a fight!" gains .
Event
Blessed. Fortune.
Cost: 1.
Myriad.
A Glimmer of Hope can only be played from your discard pile.
Add all copies of A Glimmer of Hope in your discard pile to your hand (including this copy).
Event
Spirit.
Cost: 1. XP: 1.
Fast. Play when an investigator at your location draws a non-weakness treachery card.
Cancel that card's revelation effect. Exile A Test of Will.
Event
Spirit.
Cost: 1.
Fast. Play when an investigator at your location draws a non-weakness treachery card.
Test (3). If you succeed, cancel that card's revelation effect.
Event
Spirit.
Cost: 0. XP: 2.
Fast. Play when an investigator at your location draws a non-weakness treachery card.
Cancel that card's revelation effect. Then, test (3). If you fail, exile A Test of Will.
Event
Spirit. Blessed.
Cost: 1. XP: 3.
As an additional cost to play A Watchful Peace, search the chaos bag and/or cards in play for a total of 5 tokens and return them to the token pool.
Fast. Play when the "draw encounter cards" step of the mythos phase would begin. Skip this step of the mythos phase.
Latest Taboo
This card’s ability gains: “Remove A Watchful Peace from the game.”
Abigail Foreman
Library Intern
Asset. Ally
Ally. Miskatonic.
Cost: 3. XP: 4.
: Attach a Tome asset in your play area to Abigail Foreman, or switch a Tome asset in your play area with an attached asset. The asset attached to her takes up no hand slots. (Limit 1 attached asset.)
After you resolve an ability on the attached Tome asset, exhaust Abigail Foreman: Resolve its effects again.
Treachery. Weakness
Curse.
Revelation - Take 2 horror. In your Campaign Log, under your investigator's earned story assets/weaknesses, record that "the hour is nigh." If this was already recorded, remove Accursed Fate from your deck, search the collection for The Bell Tolls, and place it on the bottom of your deck.
Enemy. Basic Weakness
Humanoid. Cultist. Cursed.
Spawn - Location farthest from you.
Aloof.
Forced - At the end of the enemy phase: Add 1 token to the chaos bag.
Ace of Rods
The Fateful Step
Asset. Tarot
Tarot.
Cost: 3. XP: 1.
During your turn, remove Ace of Rods from the game: You may take an additional action this turn, during which you get +2 to each of your skills.
When the game begins, if Ace of Rods is in your opening hand: Put it into play.
Ace of Swords
Let Your Arrow Fly True
Asset. Tarot
Tarot.
Cost: 3. XP: 1.
You get +1 .
When the game begins, if Ace of Swords is in your opening hand: Put it into play.