Asset
Talent.
Cost: –. XP: 3.
Permanent.
You have 1 additional accessory slot.
Asset
Talent.
Cost: 2. XP: 2.
During another investigator's turn, exhaust Safeguard: For the remainder of that investigator's turn, as they move from your location to a connecting location, you may move to that location as well.
I rolled my eyes. There was always trouble.
Asset
Talent.
Cost: 2.
After another investigator moves from your location to a connecting location, exhaust Safeguard: Move to that location.
Asset
Talent.
Cost: 1.
After you successfully investigate by 2 or more, exhaust Scavenging: Choose an Item card in your discard pile and add it to your hand.
Latest Taboo
Costs 2 additional experience.
Asset
Talent.
Cost: 1.
After you successfully investigate by 2 or more, exhaust Scavenging: Choose an Item card in your discard pile and add it to your hand.
Latest Taboo
Costs 2 additional experience.
Asset
Talent.
Cost: 1. XP: 2.
After you successfully investigate by 2 or more, exhaust Scavenging: Choose an Item card in your discard pile and either add it to your hand or play it (paying its cost).
Latest Taboo
Costs 2 additional experience.
Asset
Talent. Composure.
Cost: 1. XP: 1.
Fast. Limit 1 Composure in play.
Non-direct horror must be assigned to Scientific Theory before it can be assigned to your investigator card.
Spend 1 resource: You get +1 for this skill test.
Spend 1 resource: You get +1 for this skill test.
Asset
Talent. Composure.
Cost: 0. XP: 3.
Fast. Limit 1 Composure in play.
You get +1 and +1 .
Non-direct damage/horror must be assigned to Scientific Theory before it can be assigned to your investigator card.
Spend 1 resource: You get +1 or +1 for this skill test.
Asset
Talent.
Cost: –. XP: 3.
Permanent.
Spend 1 resource: You get +1 for this skill test.
Spend 1 resource: You get +1 for this skill test.
Asset
Talent.
Cost: 2.
Spend 1 resource: You get +1 for this skill test.
Spend 1 resource: You get +1 for this skill test.
Asset
Talent.
Cost: 2. XP: 3.
When you use a fight ability on a Firearm asset, exhaust Sharpshooter: Choose one, or both -
- This attack uses instead of . All modifiers to your for this attack modify your instead.
- Use the attacked enemy's evade value for this attack, instead of their fight value.
Latest Taboo
Costs -1 additional experience.
Asset
Talent.
Cost: –.
Permanent. Limit 1 per deck. Purchase at deck creation.
Forced - When your first turn of the game begins: Discard the top 10 cards of your deck.
Asset
Talent.
Cost: 1.
Dexter Drake deck only.
After an asset enters play under your control: Until the end of the round, you get +2 to each of your skills while resolving a triggered ability on that asset.
Asset
Talent.
Cost: –.
Permanent. Limit 1 per deck.
Anytime you upgrade a card with the (Unidentified) or (Untranslated) subtitle, you may upgrade a second copy of that card at no experience cost. If you do, the two upgraded versions are chosen at random from among the eligible options. (You must still meet all deckbuilding restrictions.)
Asset
Talent.
Cost: 2.
Bob Jenkins deck only.
Reduce the cost of each Item asset you play by 1.
: When you play an Item asset: Play it under the control of any investigator at your location.
Asset. Hand
Ritual. Talent.
Cost: 3.
Fast.
You have 1 additional arcane slot, which can only be used to hold a Spell or Ritual asset.
Asset. Hand
Ritual. Talent.
Cost: 3. XP: 3.
Fast.
You have 1 additional arcane slot, which can only be used to hold a Spell or Ritual asset.
After you activate an ability on a Spell or Ritual asset, exhaust Sign Magick: Activate an ability on a different Spell or Ritual asset you control (without paying its cost).
Asset
Talent.
Cost: 3. XP: 3.
Uses (2 resources). Replenish these resources at the start of each round.
Resources on Sleuth may be spent to pay for Charm, Tactic, or Tome cards.
During a skill test on a Charm, Tactic, or Tome card, spend 1 resource from Sleuth: You get +1 skill value for this test.
Asset
Talent.
Cost: 3.
Something Worth Fighting For may be assigned horror dealt to other investigators at your location.
Asset. Arcane
Talent. Ritual.
Cost: 1.
Uses (6 offerings).
Spend any number of offerings: Parley. Choose a Spell or Ritual event in your discard pile and reveal tokens from the chaos bag equal to the number of offerings spent. If at least 1 or token was revealed, return the chosen event to your hand.