Asset
Talent. Science.
Cost: 2. XP: 1.
Limit 1 per investigator.
When you would succeed at a skill test, exhaust Steady-Handed: You either succeed by 1 more or 1 less. If you succeeded by exactly 2, heal 1 horror.
Asset
Talent.
Cost: 2.
Exhaust Stealth: Evade. The chosen enemy gets -2 evade for this evasion attempt. If you successfully evade the enemy, disengage with it but do not exhaust it. Until the end of your turn, that enemy cannot engage you.
Asset
Talent.
Cost: 2. XP: 3.
During your turn, exhaust Stealth: Evade. The chosen enemy gets -2 evade for this evasion attempt. If you successfully evade the enemy, disengage with it but do not exhaust it. Until the end of your turn, that enemy cannot engage you.
Asset
Talent.
Cost: –. XP: 3.
Permanent. Exceptional.
Before you draw your opening hand: Search your deck for up to 3 different Tactic and/or Supply events, and attach them facedown to Stick to the Plan. Shuffle your deck.
Cards attached to Stick to the Plan may be played as if they were in your hand. As an additional cost to play an attached card, exhaust Stick to the Plan.
Asset
Talent.
Cost: –. XP: 3.
Permanent.
Spend 2 resources: You get +3 for this skill test.
Spend 2 resources: You get +3 for this skill test.
Asset
Talent.
Cost: 0.
Spend 2 resources: You get +2 for this skill test.
Spend 2 resources: You get +2 for this skill test.
Asset
Talent.
Cost: –. XP: 3.
Permanent.
You begin each game with 1 additional card in your opening hand.
- H. P. Lovecraft, The Dreams in the Witch House
Asset
Talent. Science.
Cost: 2. XP: 2.
Choose a card you own that is attached to your location and exhaust Survival Technique: Add that card to your hand.
During a skill test on a location or on a treachery attached to your location, exhaust Survival Technique: You get +2 skill value for this test.
Asset
Talent.
Cost: 3.
True Grit may be assigned damage dealt to other investigators at your location.
Asset
Talent.
Cost: 2. XP: 3.
After a skill test is failed, if a skill card you own is committed to that test, exhaust Try and Try Again: Return that skill card to your hand.
Asset
Talent.
Cost: 2. XP: 1.
Uses (3 tries). If Try and Try Again has no tries, discard it.
After a skill test is failed, if a skill card you own is committed to that test, exhaust Try and Try Again and spend 1 try: Return that skill card to your hand.
Asset
Talent.
Cost: 1.
Calvin Wright deck only.
Direct damage and direct horror may be assigned to Until the End of Time.
he stood resolute in defiance of his fate.
Asset
Talent.
Cost: 3.
Harvey Walters deck only.
Your maximum hand size is increased by 2.
After you successfully investigate, exhaust Vault of Knowledge and choose an investigator at your location: That investigator draws 1 card.
Asset
Talent.
Cost: –. XP: 2.
Permanent.
You get +5 Deck Size.
Your investigator's Deckbuilding Options gain: "one other level 0 card from any class (, , , , or )."
Asset
Talent.
Cost: 2. XP: 2.
Exhaust Well Prepared: Choose an asset you control. You get +X skill value for this skill test, where X is the number of matching skill icons on the chosen asset.