Asset. Hand

Item. Tool. Melee.

Cost: 2. XP: 1.

Survivor

: Fight. You get +1 for this attack.

Exile Fire Extinguisher: Evade. You get +3 for this test. If you are successful, evade each other enemy engaged with you, as well.

Marcin Jakubowski
The Miskatonic Museum #114.
Fire Extinguisher

Event

Tactic.

Cost: 2. XP: 1.

Survivor

Either (choose one):

- Fight. You get +3 and deal +2 damage for this attack. Exile Flare.

- Search the top 9 cards of any investigator's deck for an Ally asset and put it into play under your control. Then, exile Flare. Shuffle the searched deck.

Colin Boyer
The Miskatonic Museum #115.
Flare

Skill

Innate. Fortune.

XP: 2.

Survivor

Commit only to a skill test you are performing.

After revealing chaos tokens for this test, you may choose to exile Stroke of Luck. If you do, this test is automatically successful (unless a token was revealed).

Tiziano Baracchi
Where Doom Awaits #271.
Stroke of Luck

Event

Spirit.

Cost: 1. XP: 1.

Survivor

Fast. Play when an investigator at your location draws a non-weakness treachery card.

Cancel that card's revelation effect. Exile A Test of Will.

With or without hope, all you can do is resist.
Stanislav Dikolenko
The Unspeakable Oath #156.
A Test of Will

Event

Fortune.

Cost: 1. XP: 1.

Survivor

Fast. Play when you are dealt damage and/or horror.

Cancel up to 10 damage and/or horror just dealt to you. Exile Devil's Luck.

"That was my favorite hat!"
John Pacer
The Unspeakable Oath #157.
Devil's Luck

The Council's Coffer
What’s in the Box?

Asset

Item. Relic.

Cost: 0. XP: 2.

Neutral

Uses (1 locks). If there are no locks on The Council's Coffer, each investigator searches his or her deck or discard pile for any card and immediately plays it at no cost. Exile The Council's Coffer. (Max once per campaign.)

: Test any skill (5). If you succeed, remove 1 lock. Any investigator at your location may activate this ability.

Card design by The Council at Arkham Nights 2017.

Mauro Dal Bo
For the Greater Good #196.
The Council's Coffer

Asset. Ally

Ally. Geist.

Cost: 1. XP: 1.

Survivor
Health: –. Sanity: 3.

You get +1 .

Non-direct horror must be assigned to Guiding Spirit before it can be assigned to your investigator card.

Forced - When Guiding Spirit is defeated by horror: Exile it.

Quintin Gleim
Union and Disillusion #236.
Guiding Spirit

Event

Fortune. Blessed.

Cost: 2. XP: 2.

Survivor

Fast. Play when doom would be placed on any scenario card.

Max 1 per game.

Cancel 1 doom just placed on that card. Exile Fortune or Fate.

Joshua Cairós
Union and Disillusion #237.
Fortune or Fate

Event

Insight.

Cost: 1. XP: 1.

Survivor

Exile a level 0-5 card in your hand. Discover 2 clues at your location. If the exiled card was level 2 or higher, remove 1 doom from the current agenda. Exile Burn After Reading.

Card designed by the Council-in-Exile at Gen Con 2020

Romana Kendelic
Edge of the Earth Investigator Expansion #76.

Latest Taboo

This card’s ability gains “(Max twice per game.)”

Burn After Reading

Asset. Hand

Item. Tool. Melee.

Cost: 2. XP: 3.

Survivor

: Fight. You get +1 and deal +1 damage for this attack.

Discard Fire Extinguisher: Evade. Automatically evade all enemies engaged with you. You may exile Fire Extinguisher instead of discarding it to discard each non-Elite enemy evaded by this effect.

Marcin Jakubowski
Edge of the Earth Investigator Expansion #80.
Fire Extinguisher

Asset

Pact.

Cost: 0. XP: 3.

Rogue Survivor

Limit 1 per investigator. Cannot leave play.

After you play Unscrupulous Loan: Gain 10 resources.

Forced - When the game ends or you are eliminated, if you have fewer than 10 resources in your resource pool: Exile Unscrupulous Loan.

Drazenka Kimpel
Edge of the Earth Investigator Expansion #113.
Unscrupulous Loan

Asset. Ally

Ally. Creature.

Cost: 3. XP: 2.

Guardian
Health: 4. Sanity: 2.

Exhaust Guard Dog: Engage an enemy at your location. That enemy attacks you.

When an enemy attack deals damage and/or horror to Guard Dog: Deal 1 damage to the attacking enemy.

Card design by the Council-in-Exile at Arkham Nights 2020.

Stephen Somers
The Scarlet Keys Investigator Expansion #34.
Guard Dog

Event

Fortune.

Cost: 1. XP: 1.

Survivor

Max 1 per turn.

Fast. Play when an investigator's turn would end.

That investigator may take X additional actions during their turn. X is the number of skill tests they failed during their turn. Exile Lifeline.

Robert Laskey
The Scarlet Keys Investigator Expansion #110.
Lifeline

Asset. Hand

Item. Tool.

Cost: 2. XP: 3.

Neutral

Uses (4 supplies).

When you perform a skill test while investigating or attempting to evade, spend 1 supply: This test gets -2 difficulty.

Card design by the Council-in-Exile at Arkham Nights 2020.

Kip Ayers
The Scarlet Keys Investigator Expansion #122.
Flashlight

Agenda. Stage 3

Mythos
Doom: 5. Clues: –
The city is alive. Not alive in its usual sense - music and revelry and glamor - but truly, disturbingly alive. The streets shift under your feet, walls undulating as though breathing, windows glaring at you from afar. Sweat beads on your forehead. Is this all real? Or just paranoia?

Forced – If there are 3 or more set-aside hollows: Choose and remove 1 of them from the game and place 1 doom on this agenda. This effect may cause this agenda to advance.

Yoann Boissonnet
The Scarlet Keys Campaign Expansion #94. Dancing Mad #4.

Erasure - Back

Agenda
You stop in your tracks, taking stock of your surroundings. The joyous noise of Havana has returned. A stillness has settled over the city. No more eyes in the shadows. No more familiar clouds. Stars twinkle above, mocking your suspicion with their charming beauty. Desi and his crew are nowhere to be found. And, worse...
There are sudden gaps in your memory.

Remove each hollow from the game.

Gather each hollow that was removed from the game throughout this scenario. Each investigator finds their hollow with the highest experience cost and exiles it.

In the Campaign Log, record erased from existence: and next to this, record the names of each unique card exiled in this way. For the rest of the campaign, players cannot include any copies of those cards (by title) in their decks (immediately remove any copies from each investigator's deck).

(→R2) (page 31)

A Betrayal of Eyes
A Betrayal of Eyes

Agenda. Stage 3

Mythos
Doom: 5. Clues: –
The landscape around you is being actively devoured, stolen from existence and memory. A feeling of numbness spreads through you as you stare at the fading wilderness. An uncanny sense that you are losing your grip on reality nags at the edge of your mind.
Anna Ignatieva
The Scarlet Keys Campaign Expansion #112. On Thin Ice #4.

This Never Happened - Back

Agenda
Suddenly, a horde of blurred figures coalesces around you. An obscene numbness overtakes your senses as sight blurs and sense splinters. The numbness gives way to bliss as you slip under whatever awful influence has been changing this place. You struggle to hold onto reality, but your awareness drifts to unconsciousness, and you are dragged into a deep, forgetful slumber.

Remove each hollow from the game.

Gather each hollow that was removed from the game throughout this scenario. Each investigator finds their hollow with the highest experience cost and exiles it.

In the Campaign Log, record erased from existence: and next to this, record the names of each unique card exiled in this way. For the rest of the campaign, players cannot include any copies of those cards (by title) in their decks (immediately remove any copies from each investigator's deck).

(→R4) (page 35)

Annihilation
Annihilation

Asset

Item.

Cost: –.

Neutral

Permanent.

While embarking to a new destination on the map, you may exile Expedited Ticket and mark 1 time in your Campaign Log to travel anywhere on the map.

Grzegorz Bobrowski
The Scarlet Keys Campaign Expansion #265. Globetrotting #4.
Expedited Ticket

Asset. Accessory

Item. Charm.

Cost: 0. XP: 1.

Survivor
Health: –. Sanity: 4.

Forced - When Cherished Keepsake is defeated by horror: Exile it.

Mr. Pawterson always told Wendy things would turn out okay. But then again, Mr. Pawterson was a teddy bear, and he didn't know any better.
Robert Laskey
Stella Clark #20.
Cherished Keepsake

Asset. Body

Item. Armor.

Cost: 0. XP: 1.

Survivor
Health: 4. Sanity: –.

Forced - When Leather Coat is defeated by damage: Exile it.

The coat was not the most fashionable choice, but it did feel warm and reassuring in its bulk.
Andreia Ugrai
Stella Clark #21.
Leather Coat

Event

Spirit.

Cost: 0. XP: 2.

Survivor

Fast. Play when an investigator at your location draws a non-weakness treachery card.

Cancel that card's revelation effect. Then, test (3). If you fail, exile A Test of Will.

With or without hope, all you can do is resist.
Stanislav Dikolenko
Stella Clark #23.
A Test of Will