Asset. Hand
Item. Tool. Melee.
Cost: 2. XP: 1.
: Fight. You get +1 for this attack.
Exile Fire Extinguisher: Evade. You get +3 for this test. If you are successful, evade each other enemy engaged with you, as well.
Event
Tactic.
Cost: 2. XP: 1.
Either (choose one):
- Fight. You get +3 and deal +2 damage for this attack. Exile Flare.
- Search the top 9 cards of any investigator's deck for an Ally asset and put it into play under your control. Then, exile Flare. Shuffle the searched deck.
Skill
Innate. Fortune.
XP: 2.
Commit only to a skill test you are performing.
After revealing chaos tokens for this test, you may choose to exile Stroke of Luck. If you do, this test is automatically successful (unless a token was revealed).
Event
Spirit.
Cost: 1. XP: 1.
Fast. Play when an investigator at your location draws a non-weakness treachery card.
Cancel that card's revelation effect. Exile A Test of Will.
Event
Fortune.
Cost: 1. XP: 1.
Fast. Play when you are dealt damage and/or horror.
Cancel up to 10 damage and/or horror just dealt to you. Exile Devil's Luck.
The Council's Coffer
What’s in the Box?
Asset
Item. Relic.
Cost: 0. XP: 2.
Uses (1 locks). If there are no locks on The Council's Coffer, each investigator searches his or her deck or discard pile for any card and immediately plays it at no cost. Exile The Council's Coffer. (Max once per campaign.)
: Test any skill (5). If you succeed, remove 1 lock. Any investigator at your location may activate this ability.
Card design by The Council at Arkham Nights 2017.
Asset. Ally
Ally. Geist.
Cost: 1. XP: 1.
You get +1 .
Non-direct horror must be assigned to Guiding Spirit before it can be assigned to your investigator card.
Forced - When Guiding Spirit is defeated by horror: Exile it.
Event
Fortune. Blessed.
Cost: 2. XP: 2.
Fast. Play when doom would be placed on any scenario card.
Max 1 per game.
Cancel 1 doom just placed on that card. Exile Fortune or Fate.
Event
Insight.
Cost: 1. XP: 1.
Exile a level 0-5 card in your hand. Discover 2 clues at your location. If the exiled card was level 2 or higher, remove 1 doom from the current agenda. Exile Burn After Reading.
Card designed by the Council-in-Exile at Gen Con 2020
Latest Taboo
This card’s ability gains “(Max twice per game.)”
Asset. Hand
Item. Tool. Melee.
Cost: 2. XP: 3.
: Fight. You get +1 and deal +1 damage for this attack.
Discard Fire Extinguisher: Evade. Automatically evade all enemies engaged with you. You may exile Fire Extinguisher instead of discarding it to discard each non-Elite enemy evaded by this effect.
Asset
Pact.
Cost: 0. XP: 3.
Limit 1 per investigator. Cannot leave play.
After you play Unscrupulous Loan: Gain 10 resources.
Forced - When the game ends or you are eliminated, if you have fewer than 10 resources in your resource pool: Exile Unscrupulous Loan.
Asset. Ally
Ally. Creature.
Cost: 3. XP: 2.
Exhaust Guard Dog: Engage an enemy at your location. That enemy attacks you.
When an enemy attack deals damage and/or horror to Guard Dog: Deal 1 damage to the attacking enemy.
Card design by the Council-in-Exile at Arkham Nights 2020.
Event
Fortune.
Cost: 1. XP: 1.
Max 1 per turn.
Fast. Play when an investigator's turn would end.
That investigator may take X additional actions during their turn. X is the number of skill tests they failed during their turn. Exile Lifeline.
Asset. Hand
Item. Tool.
Cost: 2. XP: 3.
Uses (4 supplies).
When you perform a skill test while investigating or attempting to evade, spend 1 supply: This test gets -2 difficulty.
Card design by the Council-in-Exile at Arkham Nights 2020.
Agenda. Stage 3
Forced – If there are 3 or more set-aside hollows: Choose and remove 1 of them from the game and place 1 doom on this agenda. This effect may cause this agenda to advance.
Erasure - Back
There are sudden gaps in your memory.
Remove each hollow from the game.
Gather each hollow that was removed from the game throughout this scenario. Each investigator finds their hollow with the highest experience cost and exiles it.
In the Campaign Log, record erased from existence: and next to this, record the names of each unique card exiled in this way. For the rest of the campaign, players cannot include any copies of those cards (by title) in their decks (immediately remove any copies from each investigator's deck).
(→R2) (page 31)
Agenda. Stage 3
This Never Happened - Back
Remove each hollow from the game.
Gather each hollow that was removed from the game throughout this scenario. Each investigator finds their hollow with the highest experience cost and exiles it.
In the Campaign Log, record erased from existence: and next to this, record the names of each unique card exiled in this way. For the rest of the campaign, players cannot include any copies of those cards (by title) in their decks (immediately remove any copies from each investigator's deck).
(→R4) (page 35)
Asset
Item.
Cost: –.
Permanent.
While embarking to a new destination on the map, you may exile Expedited Ticket and mark 1 time in your Campaign Log to travel anywhere on the map.
Asset. Accessory
Item. Charm.
Cost: 0. XP: 1.
Forced - When Cherished Keepsake is defeated by horror: Exile it.
Asset. Body
Item. Armor.
Cost: 0. XP: 1.
Forced - When Leather Coat is defeated by damage: Exile it.
Event
Spirit.
Cost: 0. XP: 2.
Fast. Play when an investigator at your location draws a non-weakness treachery card.
Cancel that card's revelation effect. Then, test (3). If you fail, exile A Test of Will.