Enemy
Humanoid. Cultist.
Mythos
Fight: 3.
Health: 2.
Evade: 3.
Damage: 1.
Horror: 1.
Spawn - Any empty location.
Forced - When Priest of Dagon would be defeated or evaded, if there is no doom on it: Instead, heal all damage from it, ready it, and place 1 doom on it.
Forced - At the end of the round, if Priest of Dagon is ready and there is no doom on it: Place 1 doom on it.
James Ryman
The Innsmouth Conspiracy #84. Agents of Dagon #1.
FAQs
No faqs yet for this card.
Reviews
No review yet for this card.