Wrong Place, Right Time

I couldn't find a place for this card. I have played a whole The Forgotten Age campaign with Hank Samson enemy-killer and George Barnaby clue-finder and do-it-all. I played with current (Scarlet, Feast, Drowned). I played every scenario several times, and I have never used it, I only have committed it. So, I tried for maybe 20+ games.

I thought this card would be okay in Hank Samson, since he can't heal when he is in boss mode. The thing is, the best opportunity I found was having Coat, Cherished, and two allies in play, even though George had Improvised Shield and Profane Idol in the deck. The thing is, things never align to do the draw 4 or 5 and "heal" Hank.

Let's begin by saying that playing this for draw 3 is bad (you "heal" 3) and draw 3-1=2 cards. Let's think this begins being good at draw 4.

You need to have 4 or 5 damage/horror on you. You need this card in hand. You need two actions (why??). You need four or five assets that are 1 point away from dying (you can use other people's assets). Then, all your soak dies and you draw 4-1=3 cards. Two actions to draw 3 and "heal 4" while losing allies. This never aligns in current, and you have to use Coat and Cherished level 0 instead of 1. I lost the assets to Treacheries, I lost cards in my hand, I suffered only horror and no damage, all kinds of things that prevent the situation from happening.

(how to play it?)

I have not played all the campaigns. Maybe other campaigns have some kind of slotless cheap 1-point soak, using composures, moving damage to Memento, Peter or Jessica (not to defeat them, but to heal). But, in the end, this is two actions.

The only reason I kept this is because in TFA, in this team, two foot or two brain icons are good, but I could have taken Unexpected Courage.

MarcMF · 11
Yeah, your analysis is correct. The problem is partly this card and partly Hank. Killers need to move around, engage enemies, and generally compress actions, and Hank doesn’t have most of the tools other enemy managers have to zip around the map killing acolytes or whatever. He has only three actions. So while this card is theoretically ideal in him, in a way, he’s the worst character of his category to try to find two consecutive actions to throw away in order to use this. I’ve played it a couple times—only in Hank, of course—but it sits in my hand forever and usually winds up commmitted. — Eudaimonea · 6
Ideally, this is a Tommy card, but he suffers from the same issue. — AlderSign · 447
It's an Agnes card. You take horror all game, but need to spread it around to not die. Mystic doesn't have comparable cheap soak. — MrGoldbee · 1515
Probably it can also find a home at Yorrick, who could use it to heal investigator and recur the assets — Tharzax · 1
Ravenous Myconid

Vincent Lee can only use this strain not the other two because of deck restrictions.

Still a slotless 3/3 soak for 2 cost ain't bad at all to work with, though not as strong as the other two strains hence it dodged the additional experience taboo.

For one resource and one action Vincent needs to put 4 growth on it. I cannot see the benefit of putting more than 4 as that is the limit of how much it can soak before it is defeated and then goes to the discard pile. What other assets can compete as a self healing soaking mechanism?

Lucky!

Just full cleared Midnight Masks with lv0 test decks for Amanda/Carson/George. Stumbled bad early because the encounter deck noticed we were lacking sustained sources of Combat and Agility. Then in agenda 2, George went on a heater of passing something like 11 straight tests at +0 or +1 with Artistic Inspiration + Lucky! backup. Don't bother looking up the odds, they're insane. Think about the game I would've missed out on if not for Lucky!!

Arkham teaches you that there is only one tail end of the variance curve and that it is very bad and you should invest in mitigating it. Every now and then, Lucky! reminds us that the other tail end of the curve does actually exist and that it's a glorious and beautiful place.

prezeden · 12
Daring

I think Daring is a good card in a level 0 Marion Tavares deck, where fight tests are often difficult to pass (many level 0 fight events don’t provide any skill boost or just +1). The evasion clause is also relevant, bringing her to a solid 6.

It fills a similar space to Wolf Mask and Lucky!. Less repeatable but lower cost and doesn’t take up any suvivor card slot.

Ramun · 861
Protecting the Anirniq

This could be an interesting combo piece alongside The Red-Gloved Man to reccur him cheaply when he discards himself in the Mythos phase. I can see a possible Trish Scarborough deck with this card and RGM in a Rogue extra-action build to get several power turns over the course of a game. Even without an entire deck built around the idea, you are still getting decent value out of it, especially if you run some of the cheap Seeker allies that mostly exist for their "on playing" effects like Medical Student or Laboratory Assistant.