
I couldn't find a place for this card. I have played a whole The Forgotten Age campaign with Hank Samson enemy-killer and George Barnaby clue-finder and do-it-all. I played with current (Scarlet, Feast, Drowned). I played every scenario several times, and I have never used it, I only have committed it. So, I tried for maybe 20+ games.
I thought this card would be okay in Hank Samson, since he can't heal when he is in boss mode. The thing is, the best opportunity I found was having Coat, Cherished, and two allies in play, even though George had Improvised Shield and Profane Idol in the deck. The thing is, things never align to do the draw 4 or 5 and "heal" Hank.
Let's begin by saying that playing this for draw 3 is bad (you "heal" 3) and draw 3-1=2 cards. Let's think this begins being good at draw 4.
You need to have 4 or 5 damage/horror on you. You need this card in hand. You need two actions (why??). You need four or five assets that are 1 point away from dying (you can use other people's assets). Then, all your soak dies and you draw 4-1=3 cards. Two actions to draw 3 and "heal 4" while losing allies. This never aligns in current, and you have to use Coat and Cherished level 0 instead of 1. I lost the assets to Treacheries, I lost cards in my hand, I suffered only horror and no damage, all kinds of things that prevent the situation from happening.
(how to play it?)
I have not played all the campaigns. Maybe other campaigns have some kind of slotless cheap 1-point soak, using composures, moving damage to Memento, Peter or Jessica (not to defeat them, but to heal). But, in the end, this is two actions.
The only reason I kept this is because in TFA, in this team, two foot or two brain icons are good, but I could have taken Unexpected Courage.