Act. Stage 2

Mythos
Clues: –
Concerned for Professor Rice's safety, you seek out the head janitor, who can let you into the locked sections of the campus.

Spend 1 clue: Discard the top 5 cards of the encounter deck (top 10 instead if there is only 1 player in the game).

Forced - If you discard "Jazz" Mulligan for any reason, resolve his revelation effect.

Objective - When you take control of "Jazz" Mulligan, advance.

Tomasz Jedruszek
The Dunwich Legacy #46. Extracurricular Activity #6.

The Experiment Is Loose! - Back

Act
You convince "Jazz" that something strange is going on, and that Professor Rice may be in danger. He doesn't trust you enough to hand you his keys, but agrees to come with you.
All of a sudden, you hear a crash coming from the Science building, and a student rushes toward you. "Help!" he cries. "There's some kind of animal loose in the chem labs! I only barely caught a glimpse of it, but..." He shudders. "I think it's heading to the dorms! You've got to do something!"

If the Alchemy Labs location is not in play, put it into play. If you are at Agenda 1 or 2, spawn The Experiment in the Alchemy Labs.

If you have completed The House Always Wins, put the set-aside Alchemical Concoction into play underneath the Alchemy Labs. If Extracurricular Activity is the first scenario of the campaign, remove the set-aside Alchemical Concoction from the game, instead.

Rice's Whereabouts
Rice's Whereabouts

FAQs

No faqs yet for this card.

Reviews

Somehow, they knew as early as the first scenario of the first full campaign that searching the encounter deck is really hard in true solo. It makes sense to allow solo players to double the search number, especially when clues aren't that easy to get anyway.

But somehow rather than moving forward the design team has moved backward in the years since then. The finales of the dream eaters (side A) and now apparently even of Hemlock Vale (otherwise FANTASTIC for true solo) commit this utterly unfathomable mistake. But why?