
This is part of the 'exact success' suite like Antikythera or Chemistry Set, but has a lot of utility in any deck that has enough card draw to sustain it.
Anything that can boost a test result after revealing tokens is extremely useful. Discarding cards for only a +1 isn't a great rate of return, but neither is committing a card to every test just in case you get unlucky. You can shoot for pretty good odds on a test and fix it after the fact if you're unlucky, rather than overspending to make it a sure thing every time.
An easy to miss little addition is that the bonus is skill agnostic. Need a boost to willpower but only have agility in your hand? This will convert that agility to a wild bonus, at the cost of only getting a +1 out of it.
The one caveat to remember is that you don't have a player window to trigger the fast effect after chaos tokens are revealed, meaning you have to discard to refill it before initiating the test. You can't wait to see if you'll need it before you spend the card.
As for synergies, it's especially good for George who wants to pitch cards from his hand, and goes wonderfully with survivor cards like Improvised Shield or Moonstone that have no symbols but need to hit your discard somehow. However, it's uniquely bad for seeker-survivor Minh, who gets way less mileage out of it than any skill card she would otherwise commit. The Dream Diaries give you a free card every round, and while you're probably going to want to spend your Essence elsewhere, it's a painless way to keep it topped up for emergencies.