Calvin Wright

So, it felt wrong that the only review regarding Calvin was a negative one. As I'm writing this Dark Side of the Moon is the most recent pack and boy has Calvin gained a lot since his release back in the Forgotten Age.

Let me start off by saying: no, he is not the most powerful investigator in the game, probably not the strongest survivor either. But he is by no means weak or underpowered. His playstyle and strategy are very different, but he's a totally serviceable investigator.

In general, you should try to push the risk/reward with him: while you can use "Look what I found!" and Flashlight to get clues and Fire Axe to kill enemies without stats, Calvin is really at his best once he's got a 4-4-4-4 statline. With Cherished Keepsake and Leather Coat you can avoid getting killed, with Peter Sylvestre and the new Jessica Hyde acting as more powerful versions that take up an ally slot. If you want an ally that helps with your economy, Madame Labranche is perfectly fine with her 2/2 soak.

I think a lot of the tools I associate with Calvin appeared in The Circle Undone or later, leading to a lukewarm reception upon his first arrival. Cards like Meat Cleaver and "I've had worse…" are great, not to mention Five of Pentacles or Trial by Fire, two cards I think really push Calvin to the next level.

I find Calvin performs best in a flexible role that focuses more on enemy management but can get clues in a pinch. Survivor doesn't have a ton of clue acceleration and he's got access to some great weapons. Cough, Meat Cleaver, cough.

For his Spirit cards, please don't underestimate the value of these. Ward of Protection and Ward of Protection, Stand Together, "I've had worse…", Heroic Rescue, with Dream-Eaters also giving us Self-Sacrifice and Solemn Vow.

So, yeah. If you aren't sold on Calvin Wright, give him a shot. He might surprise you.

wern212 · 58
Extensive Research

It's really cool that we get a card art featuring 2 playable investigators, and we even get a little dialog between them.

Without any hand size buffs at it's best this card is a Scene of the Crime which is probably my favourite card and it will see more play than this one. Seekers already have access to so many ways to deal with high shroud value location that extensive research just doesn't feel reliable enough.

This card can work with Joe Diamond hunch deck because of the 2 resource discount. In other decks - not really

Squadcore · 3
If you want to get technical, you don’t need hand size buffs to get this to zero since you can draw cards during your turn (and don’t discard down until the upkeep), but in practice, yeah, you probably aren’t going to see it that cheap reliably without a handsize deck. — Death by Chocolate · 12
Honorable mention: Dream-Enhancing Serum — Csys · 1
Could work in a draw focused seeker with following cards: lab assistant, above serum, lucid dreaming, stone unturned, cryptic research, prep sketches and its upgrade, eurek, any myriad cards — Django · 2162
Tommy Muldoon

Tommy Muldoon can use to great effect The Red-Gloved Man: just wait until you get engaged by an enemy (or force it with First Watch, "Let me handle this!", On the Hunt), play at fast speed RGM for 2 resources, get 2 skills to 6 base, choosing whatever you need most for the turn, do 3 actions taking attacks of opportunity so RGM is defeated in the enemy phase, then use Tommy Muldoon's reaction to get 7-8 resources and shuffling back RGM.

You net 5-6 resources every time, get free turns while engaged, 6 skill base value for 2 skills of your choice and you never lose RGM because its shuffled back to be abused again.

William · 98
Lockpicks

This question is related to the FAQ question above: If I use Lockpicks, can I commit an agility icon card to the test, even if includes no intellect icons?

Apparently, I need 200 characters. Did I reach it yet?

Phelpsb83 · 1
Step 2 of Skill Test Timing says you can only commit cards with icons matching the skill tested, so no. Lockpicks adds your agility to the INT test, but does not change the tested skill. This also means that cards with INT and AGI icons only add their INT icons. — Django · 2162
Thanks for the response Django. This card now gets added to long list of cards I've been playing wrong...! — acotgreave · 33
I was playing cards like Slip Away and Spectral Blade wrong too, then. Thanks! — Yenreb · 1
"Let God sort them out..."

I assume, since the experience here seems to be a delayed effect created by playing the card, rather than an effect "while this card is in the victory display", that this provides experience when copied by The Painted World or played again by Double, Double (unlike, in each case, Delve too Deep).

Yenreb · 1
I think you are right about the painted world. But this cant be double double'd. Note that it can only be played during your turn and playing it immediately ends your turn, so the timing point that double double responds to, (after you play this event) is not a valid time to play this event again — NarkasisBroon · 1
On review of Play, Play Action, and Play Restrictions in the rulebook, I think you're right. This suggests Double, Double cannot be used on many events with play restrictions or instructions (only the ones which haven't moved on from the original timing point would be valid). — Yenreb · 1