So. Steep pricepoint, but lets review the effcts:
- Add , that's generally a +2 or +3 for most characters who can use this. Not shabby but you'll often be using other boosts to guarantee the hit.
Omnirange. Hit any non-aloof target anywhere. That's a very lovely effect, picture this: You're drowing in bad guys in some ditch and your buddy ran off 4 locations only to draw into a Hunting Nightgaunt and be completely shut down. Chuck one of these at the problem and it'll be gone in one action, no moving required.
4 Damage flat. Wonderful. These are worth their weight in gold. Usually to kill a 4 health foe it takes 2-3 actions not including movement and engaging, you'll be pressed for damage and typically the solution is a bigger gun, Vicious Blow and/or Beat Cop. 3 Cost is steep but it'll do it'S thing without costing you any bullets and you can further supllement it with Vicious Blow.
Movement option. I've seen this point fly over people's heads. The movement is an option! Chuck it at that aforementioned Hunting Nightgaunt and keep working on whatever you got going on at your own location. Alternatively one major challenge fighters face is action economy during high-stakes turns, a villain spawns and you've got to charge at it from 2 locations away, which means you'll get punched! Therefore you need to strategically approach to try and maximize damage and minimize pain. Fang of Tyr'thrha solves this issue by seamlessly crossing the distance while compressing damage into the movement. You know those turns in Night of the Zealot where you moved into Ghoul Priest to pop it twice with .45 Automatic? This card lets you move into it for 4 damage, and THEN you pop it twice.
TL:DR. good, strategic, card. Love it.
So why not put it in every, single, deck? Well frankly, it's the prices. 4xp gets in the way of filling out your weapon, defensive and economy options and 3 cost gets in the way of playing weapons and weapon support. By the time you've got your thing going, adding in Fang of Tyr'thrha is a final scenario capstone or altogether impossible because you're scrambling for card slots.
Of particular note, DO grab this card fast if you happen to know that moving, engaging, keeping your key co-characters out of trouble, if you know that these things are challenging perogatives, grab it fast.
Characters of note:
- Nathaniel bonus damage.
- Zoey can afford it, kill her weakness. Often you can recoup 1 resource immediately by using it to move to an unengaged enemy
- Roland Banks, remote killing can trigger his ability. Also stacks with Grete Wagner.
- Lily, event attack for "3 different attacks" and a probable 4 buff.
- Marie Lambeau. Come on, it'd be hilarious.
- Carolyn Fern. From a baseline total 4 to hit you need to boost it somehow, but with this you can have some bite.