
Another Neutral card that folks should consider? (I swear I'm not biased to Neutral cards, cough Bide Your Time)
But I imagine most people miss-read this card as I had for unlike Easy Mark's After effect, other investigators can chain off teammate's Short Rests as well. So, this card gets kind of wonky to evaluate if multiple investigators in a team run multiple copies of the card as it can be 1 action heal X from any ally/investigator at your location with X being how many resources/Short Rests are in your collective hands at that location.
Now is the effect that amazing for a 4-player group to run up to 12 copies of Short Rest? I mean dedicating ~10% of each player's deck and 12 resources is quite a lot even if you save on the action side. At that point some might argue you might as well run some Teamwork shenanigans. Yet you don't have to aim for 12 as even if all 4 of you just had 1 copy at one point: 1 action and 4 resources/cards from the group to heal 4 from your most wounded teammate(s) is pretty good for a lvl 0 card.
One example that immediately came to my mind upon this re-examination of the card is everyone's favorite student Amanda Sharpe and veteran Mark Harrigan. Can easily see both of them drawing a lot then spending 1 action and 6 resources to heal themselves back up. Even if Amanda doesn't need the healing, she can dump it on Mark. Any high draw investigators should heavily consider this card, especially if you are going in as a group.
Whether this After effect was intended by the designers to encourage people to proxy more of their Knifes or push more Drowned City expansion sales for more copies remains to be seen.