Expeditious Retreat

This is one of those cards Wendy Adams, Rita Young, Silas Marsh and other 4+ characters use to dig themselves and/or friends out of trouble. It seems EXTREEMELY niche, but for that niche, it's very useful. The more players you get at the table the more likely the niche and more useful the card.

The kicker is that "another enemy at your location" clause, since it allows them to evade threats other than those engaged with themselves.

The reason Expeditious Retreat is in my opinion uniquely good is that it really delivers on it's intended task, like a Decoy or Bait and Switch as a means to keep pressure off a friendly fighter or clue-er and along with those other cards you've actually got a useful cardbase of mechanics to depend on.

This effect, "managing enemies" as I call it, is getting more and more useful.

Tsuruki23 · 946
Brute Force

Edit: more detail.

There is a slew of characters that can dependably land any sort of skill test they desire, often via judicious skill use and test manipulation like Lucky! or Live and Learn. For them landing a Brute Force is child's play, even from a startpoint of just 1 or 2 base . Its even easier for the characters starting at 3 or 4.

Silas Marsh particularly can thread the needle and land 3 damage on every Brute Force he plays.

Static buffs, skill cards or Cornered will greatly help land the bonus damage too. Also give extra consideration to it in latter campaigns, where 3 health foes are more commonplace.

Brute Force can be a brilliant backup or addition to a deck that fights with 2 damage weapons (most 1 hand weapons), if you cant find a weapon the punch can tide you over and you can use it to nail an odd-health foe in less actions then a 2-damage weapon would. It can save a bullet and it costs no resources!

Tsuruki23 · 946
It's a great splash option for Tony Morgan since it enables other "succeed by"s, and I quite enjoy it for William Yorick in solo but probably would've take it in multi. — StyxTBeuford · 975
wouldn't've * contractions are hard — StyxTBeuford · 975
Minh with Dream Diary. Wendy with Trial by Fire. Preston with Well Connected/Money Talks. Rita with good old Overpower. It might be more for evade-first solo gators or funky cluevers and require some combo work but it's an excellent card that will see a ton of burn. — housh · 77
I agree with the comments here; generally, converting several actions into one is great. Converting several Fight actions into one is extremely great because the devs seem to value Fight actions higher than any other. Dedicated fighters will have better options with greater reliability, but evaders and support characters can run this as their "I have one way to fight if I need it" card and it doubles as help for the tank. Very strong. — SGPrometheus · 188
Most weapons deal 2 damage, so options to remove 3 or other odd hp stuf is quite useful. — Django · 2365
Jessica Hyde

Good card. Boosts and solves Health as a potential problem.

Silas Marsh, Rita Young, Tommy Muldoon and William Yorick can all put it to worthwhile use simply for the +, although some of those can fit Beat Cop which may be significantly more useful to them.

Jessica Hyde's only problem is, other good cards! Grab Charisma and field them together! Jessica Hyde + Peter Sylvestre is a brilliant combo to enable a variety of folks to tackle threats for a veritable eternity, Jessica Hyde+Beat Cop for obvious reasons.

Tsuruki23 · 946
Other than the fight boost, I think Tommy has better options to cycle through his friends. However, he might want her for the same reason Agnes will take Sylvester: sometimes you want to take damage, but there's a little too much damage. It's a shame Mark can't take her. — SGPrometheus · 188
But Mark CAN take Teamwork. — Death by Chocolate · 13
Surprising Find

Meh.

This thing directly competes with Astounding Revelation and +1's are easier to come by than chunky resource boosts and bonus secrets.

What Surprising Find does is thin your deck to a rather insane level, it's what you do to mitigate the decision to build a 50 card Mandy Thompson deck or if a lengthy campaign has stuffed your deck that was already using Astounding Revelation with half a dozen extra weaknesses and story cards.

The fact that you dont draw an extra card unless you hit it with a search effect is a real problem for this thing.

So, outside of 50-card Mandy, stay away.

Tsuruki23 · 946
Practice Makes Perfect

Crazy good when you have several options for Practiced skills.

A Roland Banks might try to hit Vicious Blow / Deduction / Leadership. A Finn Edwards might pull out a Three Aces to set up the combo (also Momentum and Deduction obviously).

Overpower and Perception are in the pool of hittable skills, good complements to Deduction and Vicious Blow respectively to make sure you do actually hit something. Mandy Thompson can pull and commit two skills simultaneously!

Getting a second hit from a whopper skill card like Deduction or Vicious Blow is great value all on its own. Also as a search mechanic you might manage to find some research goodies while you're at it.

The problem is that this is'nt just one card, it's 10! You need to make some olypmics level informed decisions about the deck youre building with this in (and really, Practice Makes Perfect is'nt the key card here, it'll all those other ones you're trying to get repeat uses from), but the end result is pretty cool.

Tsuruki23 · 946
So far this card has been a standout for Roland, Joe, and I think most of all Mark. — StyxTBeuford · 975
By Luke do you mean Finn? — Kergma · 1
Messed up with luke — Tsuruki23 · 946
No mention of Minh? The Seeker who can make double use of double skills? Seems like an auto-include for her. — SGPrometheus · 188