Idol of Xanatos

People would think a lot more highly of this card if they'd just waited to release it with George Barnaby lol. Turning 1 card into 1 health/sanity repeatably is obviously not a great value proposition, let alone for 3 resources + 1 action upfront. It quickly looks better when the first skill discarded in a turn effectively goes back into your hand AND draws a replacement, though.

And while the rate doesn't get there on its face, I think it's worth pointing out that repeatably preventing the first N damage/horror over a scenario adds up to a LOT of sustain. I don't think it's quite good enough if you don't have some insane synergy like George does, but I also don't think it's horrendous either. This game likes to nickel and dime you to death. Most encounter decks don't have haymakers waiting to hit you with chunk damage. It's all 1 damage here, 1 horror there, then you look up and suddenly the monster that's about to hit you for 2 damage and horror is lethal. Not so with a trusty necklace.

Worth 3 resources and 1 action? Almost certainly not, but make this thing Fast and cost 1-2? I'd probably test it in builds with good card draw and/or recursion. And red is the color for that...

prezeden · 7
Disruptive Poltergeist

So as I understand the rules for evading in the reference book, you can not activate this action if there are no enemies engaged with you. Which makes this kind of a nasty weakness! There will be many turns in this game where you don't have the chance to deal with this, which means it will show up again and again. (Frenzied is similar, but different in the sense that you can use it against an enemy engaged with a different investigator at your location - of cause with the added risk of hitting your friend, especially due to the -2 skill value.)

(un-tabooed) mr rook could be good tech to fish out this weakness when you feel comfortable about your ability to evade an enemy currently engaged with you...

Scrying

From a flavor perspective:

These are Gloria Goldberg's hands. She is foreseeing the events of Night of the Zealot! It's possible that Agnes Baker brought her the tea, though that's a fancier tea saucer than I'd expect in a diner.

Lahsbee · 28
Vamp

Question: If you kill the enemy with the fist test, can you continue to finish the card to discover a clue, etc etc etc?

200 characters 200 characters200 characters200 characters200 characters200 characters200 characters

Bushidough · 2
I don’t think so. — Eudaimonea · 6
Of course you can, you don't finish resolving the card until you resolve all the effects — submig1rl · 8
I don’t know about that. I’ve seen players use this card in the way suggested by the most popular review, using the evasion first and then gaining +2 with Dirty Fighting for the remaining tests. If that’s the way it works and you apply one test’s success result before another, then it isn’t possible to “discover 1 clue at that enemy’s location” because his location is the trash. It’s also not possible to remove 1 doom from him because he doesn’t have doom in the trash, and it isn’t possible to evade him because, again, he’d be in the trash. — Eudaimonea · 6
"One at a time" makes it pretty clear to me that this doesn't work. — AlderSign · 447
Yeah, if you defeat the enemy with the fight test, you cannot keep using this, so you better do the intellect test first if you wanna get the clue — HeroesOfTomorrow · 77
Fox Mask

If you’re looking for an additional reason to run this card in Dunwich, consider Whippoorwills and the Pit Boss. They have both Aloof and Hunter keywords.

They will help keep this item topped off with charges during 5 of the scenarios… hopefully just before your group’s fighter defeats them.