Blood of Thoth

Thought Experiment + Soft Rant:

Yeah, we hate that card (see other reviews).

Sadly, Wicked Athame cannot replenish the offerings (since there is nothing to replenish without the "uses" keyword).

But, "Ashcan" Pete can ready it, circumventing a major criticism of this card. The challenge for him is to control cards with doom, which is hard to achieve with access to just 5 mystic cards (1 or 2 being this one). Not even Fickle Fortune works. If somebody wants to pull this off with Pete, I think the charms form The Scarlet Keys are the only viable option: Ceremonial Sickle, Dowsing Rod, Onyx Pentacle, Hallowed Chalice all offer ways to place doom AND get rid of it again. Although... Pete would not really need to play them in the first place (good boy!) and they are not very action efficient. Which brings us back to square minus one: Why use action-inefficient cards to power a card that generates action (inefficiently)?

The only viable way I see to execute this is to start as Amina Zidane and Transfigure into "Ashcan" Pete.

But honestly, I think this card only exists to sorta kinda get the actions lost to Sin-Eater back. But for that purpose, I agree with the other haters: It is too expensive and/or should not occupy a slot (or at least an arcane slot, instead) and/or should omit the "you control" restriction.

AlderSign · 407
Cat Mask

This comboes extremely well with Blood Pact and Sin-Eater. It is 9 xp, but for that you get pretty much inexhaustible Guts/Overpower on demand:

  • 2 charges to start with
  • recharge the mask with one use of Blood Pact (and gain +3 from there)
  • after the mask is again empty, move the doom to Sin-Eater, the mask refills again. You do have to occasionally use an action to empty the doom (and while there is doom in there, moving another doom doesn't fill the mask), but it's extremely action and resource efficient.
heikkip · 3
Ample Supplies

Unless I'm missing something, even George would prefer Nothing Left to Lose most of the time.

This requires waiting to accumulate supplies (starts with 2, but the other can give up to 5). That's not great if you need the money now.

Nothing Left to Lose also gives card draw, which George usually can take advantage of.

This costs one resource, for a card that you use when you're short on resources.

Nothing Left to Lose has a ? symbol in case you don't need it when you get it. (Marginal benefit, but it's there).

Pro: this can be re-used, when you re-shuffle your deck, I guess.

1 less xp here, even though survivors usually have extra xp laying around.

Iduno · 17
Maybe an insurance for Preston, as a way to easily deal with his weakness, or in general to save resources for later since they go directly to your pool. I don't see him discarding a lot of cards, though... — AlderSign · 407
It's hard to even justify using it for that role in a Preston deck when Investments exists; are you really going to be discarding more than one card a round? — Thatwasademo · 58
er uh wait this card exhausts to add a supply anyway so welp — Thatwasademo · 58
Yeah, it's bad :( — AlderSign · 407
Seems like it could be good with Yorick; even without discarding it goes Resource positive. Could combine it with Glimmer of Hope and a discard outlet for some kind of synergy? It'd be a lot nicer if it wasn't limited to 1 per Investigator. — ClassyD · 1
For George, I agree you should get Nothing Left to Lose first. For me, I think Ample Supplies is still good that you may want it, especially if your running Forced Learning since you want some redundancy. — tactis · 18
Yeah, but the exhaust really hurts. — AlderSign · 407
Prophecy of the End

I today received the below ruling through the official rules question forum, which gives this weakness rather more teeth than I and others originally anticipated:

"If Gloria looks at multiple copies of Prophecy of the End with her ability, each “Forced” ability on the treacheries resolves, and each are placed facedown beneath Gloria."

Voltgloss · 391
Lost Arcana

Since, unlike Hawk-Eye Folding Camera, the reaction ability has no limit, we have yet another card that enables Luke Robinson to break the game. Move clues to your Dream-Gate, drop them (e.g., Bizarre Diagnosis, Captivating Discovery, Analysis, Quick Study, Forewarned, Dr. William T. Maleson), or just use Luke's own ability or Pocket Telescope to snatch them out of the bunker and power up your Enchanted Bow* for sniping enemies off your team's back.

*Hand slots are no issue due to, e.g., Astral Mirror, Arcane Enlightenment, The Raven Quill.

At this point, I all but wonder why they did not just allow the charges to be spent for Relic assets to power up the Gate Box as well...

AlderSign · 407