Quick-Witted

(Please "like" review so I don't get locked out of posting more)

Utterly baffling card. The first two copies are worse than Unexpected Courage. Once you've used or discarded those, you get one copy that is a +3 to either of two skills. But there are plenty of 0-1 XP skills that give +3 or more with conditions. In Seeker you could just grab a Survey the Area. Your 1 XP gets you all three copies of Quick-Witter, but since only the third is actually good, you might as well just buy one copy of a better skill.

The only additional benefit here is the option to shuffle the other two quick-witteds back into your deck afterward. If you keep cycling them, then alternate copies are worth +2 and +3, repeatedly. But once I have a few XP under my belt, I feel that shuffling those Quick-Witted back in my deck probably isn't improving it at all.

No matter how small your collection, you can at least run 2 Perceptions, 2 Manual Dexterities, and 2 Unexpected Courages, all of which will do more for you than these cards will.

What if you don't WANT to draw through your deck? Refilling it is hard is seeker. — MrGoldbee · 1470
The effect is just so underwhelming that I feel you could simply draw fewer cards if you're worried about the reshuffle. — OrionAnderson · 78
British Bull Dog

I would imagine the card is great for all the reasons on Wolf’s review. Yet, from a design perspective I am not sure I love the fact that rogues are turning into some kind of agility mystics. It plays well and makes some investigators stronger, but this kind of design dilutes the classes’ identities.

K_oroviev · 222
The Gathering

What I find interesting/weird/funny is that, if you play on hexpert and reveal the skull during act 1 and fail, you can choose one of the victory enemies and simply discard it. Which is bad if you are after xp, but you still essentially ignore the penalty of the token. shrug

AlderSign · 309
Burn After Reading

The card is a very effective way to get clues from locations with high shroud even without removing the doom. However, the taboo on Signum Crucis makes it a great combination with this card on earlier scenarios. With this and Fortune or Fate you can net your team 2 extra turns per scenario.

K_oroviev · 222
That's what you get for patching a physical game... — AlderSign · 309
Yeah…I don’t like this kind of exploits. I hope that the soft reboot LGS is hinting at with the Standard vs Legacy distinction fixes this and other issues going forward. — K_oroviev · 222
Scene of the Crime

The effect of this card is great when conditions are right. There needs to be two or more clues on the location and an enemy you can allow to persist for an action to get full value. If you have the pictured Alice Luxley in play, you can even do one damage to an enemy. But in practice Scene of the Crime often languishes in your hand while the perfect moments elude you.

If there is no enemy at your location it's two resources and an action for one clue. This is a reasonable and unimpressive transaction. If the clue is otherwise difficult to get thanks to some treachery or your investigator's low , it's a little better. It is easy to commit it for one or one . But using Scene of the Crime outside of its perfect situation always feels like a mediocre effect with a painful opportunity cost, especially considering what you could've had.

The temptation to engineer the situation this card demands--for example, evading an enemy you could have killed, or absorbing an attack during the enemy phase--will be strong. But going out of your way for this card quickly diminishes its promised efficiency.

Free movement abilities that allow you to enter the perfect situation from outside make this much easier and safer. On the Hunt, mentioned in the old review, can also work, though sometimes you will not be at liberty to expend an action depending on what enemy you get. These combo plays are often not quite as good as they feel since it's now two cards for two clues, but it's better than just holding the card in your hand.

The Mythos seems to take particular pleasure in scuttling perfect Scene of the Crime setups. So take Scene of the Crime and enjoy those special times when it goes off. But be prepared for it to sit sullenly in you hand while you have other priorities.

Frickenator · 23
I don't know if this situation is particularly hard to engineer - Are you a fighter who drew an enemy during the mythos phase? If yes, you've met the conditions. Now all that you need are clues at your location. You don't need to evade something as this doesn't provoke attacks of opportunity, you don't need to not kill an enemy as you can just kill them on actions 2 and 3 during your turn. If I'm trying to flex a few clues in a fighter deck for a 2 player game, this is one of the first cards I'm looking at. — Therebrae · 32
@Frickenator: Like you mentioned, cards like Sg — AlderSign · 309
That's my first accidental Enter here, took me long enough... Continuing: Cards like Shortcut or Eon Chart are your friend. Or you have Carson in your party. Or you are Joe Diamond (this as a Hunch is less predictible, but saving 2 resources seems worth it). — AlderSign · 309