Tommy Muldoon
The Rookie Cop


Police. Warden.

Willpower: 3. Intellect: 3. Combat: 4. Agility: 2.
Health: 8. Sanity: 6.

When an asset you control is defeated: Gain X resources, where X is the total amount of damage and horror on that asset. Shuffle that asset into your deck.

effect: +2. You may move up to 2 damage and/or horror from Tommy Muldoon to an asset you control, or vice versa.

"Eyes up, Tommy."
Magali Villeneuve
The Dream-Eaters #1.
Tommy Muldoon

Tommy Muldoon - Back


Deck Size: 30.

Deckbuilding Options: Guardian cards () level 0-5, Neutral cards level 0-5, Survivor cards () level 0-2.

Deckbuilding Requirements (do not count toward deck size): Becky, Rookie Mistake, 1 random basic weakness.

Most members of the Muldoon family are part of the Boston police force in some way or another. Not long ago, the youngest Muldoon brother, Tommy, got his badge. Armed with an eye for detail, fierce courage, and his trusty rifle, Becky, Tommy is dedicated to law enforcement... but when he was loaned out to the Sheriff's Department in Arkham, he found that he was not prepared for the bizarre crimes cropping up in this strange town. Even so, whether the crime scene is a smoky speakeasy or a bloodstained altar, Tommy will not rest until he can bring the culprit to justice.
Tommy Muldoon

She's a junkyard dog lookin' for snacks in all the wrong places! He's a rookie cop from the wrong side of the tracks!

They Fight Crime!

Yorick's career-minded brother joins the battle, and the similarities are plentiful. Both are blue-and-red. Both wallop baddies. Both are 8/6 Health/Sanity. Both are 4/3/3/2 in Combat/Willpower/Something/Something. Both laugh at the "discard pile". And both are Tanks.

There's a divergence of method, though: where William wants to run cheap with welfare, fire safety, the CIA, and cutlery, Tommy here wants to run rich, with dogs, cops, clergy, the FBI, and different cutlery.

A few notes:

  • Tommy wants assets, so he can- and should- plan ahead. This lets him go full doomsday prepper.
  • Tommy wants lots of friends. Exploding priests aside, dogs cops & feds are non-unique, so double away!
  • Card-economy is Tommy's weak suit. He's got money, and encouraging attacks generates action economy, but defeated assets that go into the deck still need to get thinly-drawn.
  • His rifle is a pretty nice girl, but she doesn't have a lot to say. If a cheap reloadable .45 with 2 bullets that hates Survival Knife is your thing, go for it.
  • Mistakes will be made. But short of encounters, this is the only way you can unintentionally lose a health-havin' asset to the discard pile, so the usual survivor recursion tricks are of questionable value.
  • In multiplayer, there's more baddies, and tanky characters can afford to drag enemies into the same room. Consider military equipment.
  • Lastly, one thing both Tommy & William can agree on is that Best Ally is Mr. Pawterson.
HanoverFist · 190
Tommy and Yorick both also get excellent mileage out of True Grit and Something Worth Fighting For. Its worth pointing out that Survival Knife is not a great weapon for him because the attack has to deal damage rather than horror, and deal damage to you and not your assets, in order for you to get the trigger. Better to just load up on Machetes, especially with a Bandolier that gives you money when you no longer need it. — The_Wall · 173
That's not true @The_Wall . The survival knife triggers off damage that targets you and it doesn't matter where it is assigned. It's a decent option for this character to have. — Bronze · 111
Rifle works better than it appears, the ability to cycle dead allies into bullets is pretty neat. — ezrk · 1

Tommy Muldoon can use to great effect The Red-Gloved Man: just wait until you get engaged by an enemy (or force it with First Watch, "Let me handle this!", On the Hunt), play at fast speed RGM for 2 resources, get 2 skills to 6 base, choosing whatever you need most for the turn, do 3 actions taking attacks of opportunity so RGM is defeated in the enemy phase, then use Tommy Muldoon's reaction to get 7-8 resources and shuffling back RGM.

You net 5-6 resources every time, get free turns while engaged, 6 skill base value for 2 skills of your choice and you never lose RGM because its shuffled back to be abused again.

William · 103
This is downright sadistic. Poor glovey. :) — ratnip · 17