Event

Spirit.

Cost: 0.

Guardian

Fast. Play after another investigator draws a non-peril encounter card, but before resolving that card's effects.

You are considered to have drawn that encounter card, instead. You get +2 to each of your skills while resolving that card's revelation effect.

Nicholas Gregory
The Path to Carcosa #22.
"Let me handle this!"

FAQs

(from the official FAQ or responses to the official rules question form)
  • Q: Can I use "Let me handle this!" or "You handle this one!" on a weakness? A: No. Both of these cards are played after you or another investigator draw a non-peril encounter card, but before resolving that card’s effects. Weaknesses with an encounter cardtype (such as enemies or treacheries) are considered to be encounter cards while they are being resolved and once they have entered play, but are not considered to be encounter cards yet at the time that these cards are played. Therefore, at the time these cards would be played, they are still player cards and are not legal targets. - FAQ, v.1.3, May 2018
Last updated

Reviews

This card can be used on enemies and the other investigator does not have to be at your location.

This card is great to protect other (noncombat) players because it can be used on enemies and spawns them on the users location, instead. It also saves the user lots of move actions, if he's the main killer.

So long a player has this card, other players are basically immune to monsters. This allows noncombatants to split from the rest of the team and do some power clue gathering. But be aware, when there's 3 or more players, there's a chance all players draw an enemy.

Combos:

Django · 5070
This card does more than steal enemies. Another side benefit is that it can take nasty Willpower checks away from those who cannot afford to fail them. Also, if a card does physical damage to an investigator with low stamina, this is a way for a Guardian with decent stamina to soak that damage. It's also a 0XP card so any of the investigators who can splash 5 cards of other classes can take this. This card is almost a must-include in all Guardian decks and those who can splash it should consider it. — mmychal · 1
Question: In a 2 player game, player #1 draws their encounter card during the Mythos phase. Player #2 plays Let me handle this. They resolve the card. Player #2 then has to draw another encounter card, which is their "card for turn", right? — VanyelAshke · 180
I've been searching for an answer to this question and I cant find anything definitive, but I have convinced myself you are correct. The main reason why is because consider the scenario where the player turn order is switched from your example. If the Guardian player goes first, draws a card and deals with it, then nothing prevents him from playing Let Me Handle This when his partner draws an encounter card second. In that scenario, it seems clear that the Guardian player would have to resolve two encounter cards whereas the other player would get off without resolving any. I have seen all kinds of analysis comparing the language on this card to other cards and specific rulings, etc., but to me, the most convincing point is that the turn order of encounter cards should not dictate whether this card has the Guardian deal with two cards or one card. — OrWi11 · 1
I can certainly see where the case could be made for that interpretation, being able to see the encounter card then switch places in the sequence would be valuable, but I think it only really works if the 'considered to have drawn' only applies to resolving the card. I play "Let me handle this!" and the original drawer essentially adds the line 'Revelation - Pass this card to investigator X' to their encounter card. If it applied on a sequence level it would probably break a few things. Ie, If investigator 4 used "Let me handle this!" that way on the lead investigators encounter draw it would end the Mythos phase without anyone else drawing as they've drawn early and there is no next player in 'player order'. Either that or we restart player order and the lead investigator draws again. Even in the earlier cycles if that were the intent it would likely include a line specially detailing how the sequence was changed/interrupted. It's why cards like [First Watch](/card/06110) have very dense text boxes. — TenDM · 1

I like this card quite a bit. It makes me feel like a hero every time I play it well.

This card is a good counter to other investigators' encounter cards. Guardian investigators are good at fighting enemies, and this card gives them a fast and reliable way to pull enemies away from vulnerable teammates. However, this even works well on treacheries, thanks to the +2 bonus to every skill that it gives. Roland Banks taking a Rotting Remains for someone else gives him a of 5 (putting him on par with Agnes Baker) - if he takes Grasping Hands, he gets a of 4 (the same as "Skids" O'Toole and Wendy Adams). It really gives Guardian investigators an excuse to step out of their usual comfort zone.

There won't always be a super opportune moment to play this card - most investigator groups should have ways to succeed at scenarios without relying on events like this one, after all. However, occasionally there's a time when another investigator can do something really incredible, but they need all their actions or all of their resources/assets to do it and so they can't afford to be distracted by an encounter card - and those are the moments where it's great to step in and say "Let me handle this!" Sometimes allowing one player to go uninterrupted by an encounter card can be the tempo boost they need to carry you through a tough spot!

The skill icons aren't super remarkable. One and one is ok, but normally I find it's better to hold onto this card for its effect unless things are getting really desperate and there's a critical test that needs passing.

Of course, it goes without saying you shouldn't run this card when you're solo. You're already handling it all!

Great combo with Evidence and Scene of the crime. — Django · 5070
I have a few questions about the card due to its phrasing. If I'm the first player and I drew an encounter card already, then my friend drew an encounter card and I played "let me handle this". Will I end up with 2 encounter cards? Also, if i'm the second player and I took my friend's encounter card, do I still have to draw an encounter card for my turn? It says "You are considered to have drawn that encounter card, instead." does that mean if I take my friend's encounter card, he will have to draw a new card to replace it? I hope my questions are clean enough for everyone — MarkAH · 1