Wendy Adams
The Urchin



Willpower: 4. Intellect: 3. Combat: 1. Agility: 4.
Health: 7. Sanity: 7.

When you reveal a chaos token, choose and discard 1 card from your hand: Cancel that chaos token and return it to the bag. Reveal a new chaos token. (Limit once per test/ability.)

effect: +0. If Wendy's Amulet is in play, you automatically succeed instead.

Jacob Murray
Core Set #5.
Wendy Adams

Wendy Adams - Back


Deck size: 30.

Deckbuilding options: Survivor cards () level 0-5, Rogue cards () level 0-2, Neutral cards level 0-5.

Deckbuilding requirements (do not count toward deck size): Wendy's Amulet, Abandoned and Alone, 1 random basic weakness.

Mama used to let Wendy play with her necklace when she was small. Mama would tell her stories, and Wendy would spin the necklace and watch as it glittered. Then, word came that her father had been lost at sea, and Mama started acting strange, drawing unusual symbols in chalk all over the house. They took Mama to the asylum, and Wendy went to the orphatage. Before they took her away, Mama gave her the necklace, to "protect her." Wendy stayed in the orphanage for several years before running away, deciding that she could take better care of herself on her own.
Wendy Adams
FAQs (taken from the official FAQ or FFG's responses to the official rules question form)
  • If you use Wendy's ability to 'cancel a chaos token', treat it as if you've never revealed that token, for purposes of effects that trigger if a specific symbol is revealed (e.g. Baseball Bat).

  • If a skill test automatically succeeds, the total difficulty of that test is considered 0.
Last updated

I've now played a bunch of solo Wendy finishing the Night of the Zealot with a convincing win on hard. Her passive ability is phenomenal although you wanna up your card draw making the core skills for +1 draw useful along with upgraded Lucky! and Emergency Cache.

The issue is her stat line is awkward. Even with Baseball Bat she can struggle to deal with the most mundane of enemies. Her is alright but it can be a barrier. This makes her a tricky character to master especially in solo. I believe the trick is a skill and event heavy deck as this alongside her character ability means she can get moving fast.

Pilgrim 158