If you use Wendy's ability to 'cancel a chaos token', treat it as if you've never revealed that token, for purposes of effects that trigger if a specific symbol is revealed (e.g. Baseball Bat).
- If a skill test automatically succeeds, the total difficulty of that test is considered 0.
When you reveal a chaos token, choose and discard 1 card from your hand: Cancel that chaos token and return it to the bag. Reveal a new chaos token. (Limit once per test/ability.)
effect: +0. If Wendy's Amulet is in play, you automatically succeed instead.
Wendy Adams - Back
Deck size: 30.
Deckbuilding options: Survivor cards () level 0-5, Rogue cards () level 0-2, Neutral cards level 0-5.
Deckbuilding requirements (do not count toward deck size): Wendy's Amulet, Abandoned and Alone, 1 random basic weakness.
I've now played a bunch of solo Wendy finishing the Night of the Zealot with a convincing win on hard. Her passive ability is phenomenal although you wanna up your card draw making the core skills for +1 draw useful along with upgraded Lucky! and Emergency Cache.
The issue is her stat line is awkward. Even with Baseball Bat she can struggle to deal with the most mundane of enemies. Her is alright but it can be a barrier. This makes her a tricky character to master especially in solo. I believe the trick is a skill and event heavy deck as this alongside her character ability means she can get moving fast.