Disengaging does not exhaust an enemy.
You can play Elusive to move to another location even if you're not engaged with any enemies.
You can move to any revealed location with no enemies, not necessarily a connecting one.
- You must move when you play Elusive, as it is not a 'may' effect, unless there is no legal place to move to or a rule effect forbids movement.
Fast. Play only during your turn.
Disengage from each enemy engaged with you and move to a revealed location with no enemies.
Costs 2 additional experience.
For characters with weaknesses that force them to travel to distant locations (e.g. Searching for Izzie or Smite the Wicked), this card could be invaluable. As the FAQs note, you can move to any revealed location with no enemies - rather than having to move location to location. This can get you to your weakness location - and back again - much more quickly.
2 copies for Jenny Barnes seems an obvious choice.
The other review covers what this card does, but it doesn't communicate how lovely it is. It's fast and lets you pull agro that can save lives. Seriously. A single run of Carnevale of Horrors will make this card shine. I'd love an upgrade that causes exhaustion or reduces cost even further.
After re-reading the timing chart I've noticed there is a player window between Hunter enemies moving and enemies making an attack, which means it is possible to make the enemies move and elude them afterwards. This is useful in some scenarios with out-of-the-way locations.