Any investigator may investigate the location with Searching for Izzie attached by spending . If they succeed, Searching for Izzie is discarded and returned to Jenny Barnes' discard pile, as per the FAQ [V1.0, section 2.1].
- If Jenny is eliminated (by being defeated or taking a resign action) while Searching for Izzie is in play, Searching for Izzie's Forced effect triggers, as per the FAQ [V1.0, section 'Rulebook errata', topic "Elimination"].
Revelation - Attach Searching for Izzie to the location farthest from you.
: Investigate. If you succeed, instead of discovering clues, discard Searching for Izzie.
Forced - When the game ends, if Searching for Izzie is in play: You suffer 1 mental trauma.
This is possibly one of the worst weaknesses in the game.
location furthest from you, which isn't the worst in multiplayer but can be devastating in solo, especially if you're in the final stages of a large scenario.
to trigger on top of what it takes to get to that location
it's an investigate test which means even if you have the fortune for it not to land on a 4 or 5 shroud location (which it totally can) you can still fail the test and end up having to spend an additional . I can't think of any other weakness which takes for a chance at discarding it.
- trauma, especially mental, remains one of the more punitive negatives in the game. Sure it won't kill you, but it will put pressure on all further scenarios down the line.
The only real positive for this card is that it is 'effectively blank' in the final scenario (assuming you are not on 6 mental trauma already) which is right when you want to ignore it most. That is a fairly good upside actually.
So it's swingy, but even on a good day it's pretty darn bad. I'd say equivalent or right behind Cover Up in terms of severity for many of the same reasons (CU being usually much easier to handle, but mental trauma being a much bigger problem for Roland)
Nearly all Jenny decks will want two copies of Elusive at all times to mitigate this card.