Rogue
Asset

Talent.

Cost: 2. XP: 3.
Test Icons:

When you use a fight ability on a Firearm asset, exhaust Sharpshooter: Choose one, or both -

- This attack uses instead of . All modifiers to your for this attack modify your instead.

- Use the attacked enemy's evade value for this attack, instead of their fight value.

Matt Bradbury
Winifred Habbamock #27.
No image
Reviews

This looks like a great card with cool abilities for high Agility rogues, but in practice I found it disappointing. First you need to get it and a gun played. Then you realize it exhausts, so if the first shot misses or fails to kill the target you need a back up source of damage. Tony isn't going to bother with it.

It's much too expensive for its limited usefulness.

The Ornate Bow is still a better weapon for this role.

Oweldon · 2
Also note that most Rogues have 3 combat. If you're taking Delilah O'Rourke that becomes 4 (and Delilah is probably the best ally for a mixed agility/combat enemy manager Rogue). This means that with the Derringer (2) you'll already be fighting at 6 most of the time. Sure, this would bring Finn or Skids up to 8, but you could do that anyway with High Roller or Well Connected, and those are a bit more versatile than Sharpshooter. You could take Sharpshooter and High Roller, but that adds another asset that you need to draw and play. Wini is probably just committing a bunch of cards to the test, anyway to try to get the extra action (and drawing a card in the process). I think the benefits are just too marginal for it to make the cut. Kind of a shame, as it's a cool concept. — Zinjanthropus · 20