Survivor
Asset

Item. Clothing. Footwear.

Cost: 3.
Test Icons:

Limit 1 Footwear per investigator.

You get +1 .

After you move, but before enemies at your new location engage you, exhaust Track Shoes: Test (3). If you succeed, move to a connecting location.

Jeff Lee Johnson
The Circle Undone #36.
Track Shoes
FAQs (taken from the official FAQ or FFG's responses to the official rules question form)
  • Q: Can the reaction on Track Shoes be used even if there are no enemies present? A: There does not have to be an enemy at the location you just moved to in order to use the on Track Shoes; the ability is simply referencing the timing point at which it triggers.
Last updated
Reviews

Why are there no foot slots? Don't give me that "adding slots requires rules updates" because we added Tarot slots. I was hoping we wouldn't have any examples of incredibly awkward formatting like this, but here we are.

As for this card it's 3 resources for a permanent stat boost, which is fine. What's good about the reaction is that it doesn't care how many enemies are at your destination, or how hard they would be to evade legitimately, you are probably testing +2 to leave them behind.

It's always nice to have stat boosts that aren't in the already hotly contested ally slot.

Swekyde · 9
It also doesn't care if enemies are there. It's a test for a free. Kv — Myriad · 562
Move. Damn phone. — Myriad · 562
As for the slot issue, I think the devs feel like tarot are a great design space in which they want to iterate further, while footwear are generally not compelling/interesting enough to generate any more cards. — SGPrometheus · 123
Yeah, we might end up with three or four footwear cards at the end of the day, but a dozen or more tarot assets. — Carthoris · 19
Imagine how OP this would be if bad tokens didn't include nasty side effects. Still, this might be an auto-include for anybody with high agility. — bigstupidgrin · 3