I like most of the new tarot cards (Ace of Rods being the only exception). Advantages:
- Provides +1 , which protects against encounter cards and many mystic spells replace other tests with it
- Free to play if in opening hand (mulligan increases your chance of drawing it)
- Does not conflict with existing assets with the new tarot slot
- Is not an item, so it's immune to many treacheries that target these
Disadvantages
- Second copy is a dead card, as players have only one tarot slot and it has no icons to commit
- Conflicts with other tarot cards, if the investigator has access to more than one faction at level 1+
- Ability to play this for free may motivate a player to mulligan important cards, like weapon assets
- Mystic assets are quite expensive, so 3 ressources can be too much
- Without appropriate assets, a bonus to doesn't do anything, so it can be a dead card (beside mythos protection)
I think one of it is an autoinclude after the first scenario. More is arguable and i won´t do it. I am basically not happy to add a new slot so you have to decide if you want to use tarot in your campaign.
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Wolfric
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