Agency. Detective.

Willpower: 2. Intellect: 4. Combat: 2. Agility: 4.
Health: 8. Sanity: 6.

After you discover 1 or more clues at a location with an enemy: Either discover 1 additional clue at that location, or automatically evade that enemy. (Limit once per round.)

effect: +2. If this is an investigation, you may choose any revealed location; you are now investigating as if you were at that location instead.

Magali Villeneuve
The Innsmouth Conspiracy #3.
Trish Scarborough

Trish Scarborough - Back


Deck Size: 30.

Deckbuilding Options: Rogue cards () level 0-5, Neutral cards level 0-5, Seeker cards () level 0-2.

Deckbuilding Requirements (do not count toward deck size): In the Shadows, Shadow Agents, 1 random basic weakness.

Trish had always excelled in both body and mind, her unwavering focus on excellence and her fearless disposition a winning combination. Given her stellar academic and athletic records, everyone expected to see her become something great. Instead, Trish took a job at a commercial code company. The initial shock of her humble work eventually wore off, and the exceptional Trish Scarborough faded into obscurity. This suited Trish just fine, as it made it harder for anyone to realize the truth: her job was a cover for her true work as a spy with the Black Chamber, the Bureau's code-breaking agency.
Trish Scarborough

Trish Scarborough is a green/yellow investigator and is equally good at both. Her ability is the best evasion ability in the game. No other character can exhaust an elder God with two bucks and zero actions by working a hunch. (She also gets a clue.)

And when she gets a few XP, money and clues pour from the sky. Lockpicks and Gregory means you’re starting at a +8 to get clues. If you have Lola Santiago too, you start at a +10. Plus, Lola’s fast ability means that if you have resources equal to the shroud location of where you are, You don’t have to worry about enemies spawning on you during the encounter phase. Your guardians will love you.

Her signature weakness is something your allies can deal with, or you can just see it as a two health speedbump. If you have the latest rogue spell, for two bucks and zero actions you can avoid even that consequence.

And if you want to play guardian angel, you can use “In the know” to leave enemies tapped all across the map. Two willpower won’t get you far. Hopefully other people are there to deal with such petty trivialities as the encounter deck. If not, do yourself a favor and grab Quick Study. It’s always nice to have a few clues scattered around, anyway.

MrGoldbee · 197