Lonnie Ritter
Feisty Mechanic

Asset. Ally


Cost: 4.
Test Icons:
Health: 2. Sanity: 3.

You get +1 .

Exhaust Lonnie Ritter and spend 1 resource: Choose an Item asset controlled by an investigator at your location. Heal 1 damage from that asset and 1 horror from Lonnie Ritter.

David Hovey
Winifred Habbamock #9.
Lonnie Ritter

There are two elephants in the room to address here.

First, Lonnie is one heck of a large pile of soak. For the cost of a resource, you can heal one damage and one horror every round. The resources aren't hard to come by, and she's also a level 0, 5 health/sanity ally who says +1 in her card text, so you aren't even feeling like you're 'wasting' your ally slot for defense. Compare her to equally costed Beat Cop with one fewer sanity and an ability that you really hope you don't have to use! Lonnie can also provide the health healing for your fellow investigators provided they bring their own items for soaking damage. Also, note that 'choosing' is part of the ability and the lack of 'must' and 'then' in her ability text. If you just need the horror, it is totally legal to choose an item without damage - or even activate the ability with no available item at all.

Second, Lonnie isn't a mechanic. She's a tailor! She doesn't fix motorcycles and cars - she fixes shirts. AHCG has a small selection of items with health, mostly 2 health: Leather Coat, Trench Coat, Leather Jacket, and Robes of Endless Night

And some high level armor with 4 health: Bulletproof Vest and Armor of Ardennes

Plus a few more honorable mentions with 1 health, so not enough health to be healed: Bandolier, Fine Clothes, and the Spooky Spoilery Snuggy

Will we one day see Motorcycles as player cards? I hope so and expect it. The motorcycle is one of the most iconic cards from Arkham Horror, and both Tommy Muldoon and Daniela Reyes are big fans of them! Plus, it is confirmed that we will be seeing the new Vehicle trait in The Innsmouth Conspiracy, but the couple of revealed spoilers have shown scenario specific assets without health stats.

But until then, Lonnie is stuck mending coats, jackets, and dresses!

Tony loves her. — MrGoldbee · 181
It is really nice that there's finally another good L0 Rogue ally. She's also uniquely suited to helping Winifred Habbamock cope with deck-cycling horror (possibly also Parallel Skids with his 25 card deck). Also, the first Rogue ally with more than 2 sanity (which tends to be more of an issue for Rogues than damage). — Zinjanthropus · 93
Can carolyn fern play this? — Gran_Danés · 1
@Gran_Danés: Yes, Carolyn can play her. — Zinjanthropus · 93
I think, choosing an item without damage is illegal. From rule (Target part) "A card is not an eligible target for an ability if the resolution of that ability's effect could not change the target's state". — elkeinkrad · 21
As long as you heal something (item or lonnie), the games state is changed. — RocketKat · 1
RocketKat sadly that's not enough to make this a legal play. You need a valid target for Lonnie's ability, and an item asset without damage isn't a valid target. — wern212 · 89
It is a rules combination which requires an item with damage to heal. Target: "A card is not an eligible target for an ability if the resolution of that ability's effect could not change the target's state." Health: "An asset card without a health value is not considered to have a health of 0, cannot gain health, and cannot have damage assigned to it." — BrotherZagon · 1
Hmmm... @BrotherZagon, that is a pretty convincing point. Okay. I'm convinced that Lonnie can't just choose any item for this. However, this rule raises a new problem, which is that Well Prepared can't actually work since it involves 'choosing a target' but there will never be a legal target that has its game state changed by the ability! — Death by Chocolate · 408