Cool card. Tell me if this sounds familiar:
You have a .45 Automatic on hand and draw into a Knife or another .45 Automatic or a Machete, you got plenty of munition (perhaps thanks to Extra Ammunition and this card is just a single token trash card that sits in your hand until you can finally dump it on that one test.
Enter: This card. Now you can cut out on 2 of those weapon cards and stand a greater chance of fielding the exact weapon you want AND, this card has 2 useful tokens! The starkly different and tokens are very rarely SIMULTANEOUSLY useless. That is why this card is strong, it lets the discerning combat character lean into their role without gimping their ability to contribute Clues to the agenda.
The only reason this isn't auto-take is it's play cost, a 1 resource cost can be the difference in setting you back a full turn of getting out your main weapon.