Minh Thi Phan
The Secretary



Willpower: 4. Intellect: 4. Combat: 2. Agility: 2.
Health: 7. Sanity: 7.

After an investigator at your location commits a card to a skill test: That card gains a icon until the end of the test. (Limit once for each investigator per round.)

effect: +1. You may choose a skill card committed to this skill test to return to its owner's hand after this test ends.

"You can depend on me to guide you through the unknown."
Tony Foti
The Path to Carcosa #2.
Minh Thi Phan

Minh Thi Phan - Back


Deck Size: 30.

Deckbuilding Options: Seeker cards () level 0-5, Neutral cards level 0-5, Survivor cards () level 0-2.

Deckbuilding Requirements (do not count toward deck size): Analytical Mind, The King in Yellow (Act 1), 1 random basic weakness.

Minh never quite felt like she belonged in America. Things were even harder for her family before they moved, being Vietnamese in Korea under Japanese rule. She worked hard to get her college degree, reminding herself that her parents had sacrificed much to come to the States. Finally, her father became acquainted with a man from Arkham, Mr. Thomas, who offered Minh a job at his office. he was kind to her, at first - but then he started reading The King in Yellow, and his demeanor changed completely. He'd lent it to Minh, but she dared not read past the first act. Three weeks later, Mr. Thomas was found dead, having taken his own life… And The King in Yellow is the key to the truth.
Minh Thi Phan

Some observations:

Since the committed card gains after it's committed, this doesn't let you commit cards that don't a matching symbol or cards (like Emergency Cache) that don't have any skill symbols.

The effect only applied to skill cards, not any card you are using to support a skill check.

krish · 39

Minh Thi Phan, the Secretary. Assistant.

The best* seeker in the game, and the worst^ seeker in the game. Minh revolves completely around her access to her signature Analytical Mind, without it she struggles to pass tests without depleting resources and is forced to huddle around her allies to make use of her ability. Once Analytical Mind is in play, however, her potential is unshackled and she can project unparalleled support across the map while accomplishing her own clue-oriented objectives.

For this reason Minh is below power curve until she has two No Stone Unturned (5)s to guarantee immediate access to her unique asset. Past 10xp Minh begins to outpace her contemporaries, and past the midpoint of a campaign she should be trivializing (through some combination of hard card draw and Deciphered Reality) scenarios which severely hamper others.

Obviously she’s better in higher player counts, but she is more than effective enough in 2p. A late-campaign Minh can reach tiers of effectiveness even a pre-taboo Rex would flinch at.

* above 20xp

^ below 10xp

Difrakt · 1035
I strongly disagree with the assessment of Minh as the worst below 10xp if the only grounds for that is lack of reliable access to Analytical Mind. Mr. Rook and other seeker card draw and dig can very reliably pull Analytical Mind even in a level 0 deck. Her own weakness isn't bad to pull early with Rook since (A) it avoids the surprise lost hand slot later and (B) can be easily dealt with by pulling more pitch icons that Rook himself is helping you grab (even at that very moment). — Death by Chocolate · 912
Rook definitely improves the situation, but at significant risk of pulling either of your two weaknesses which can drastically slow down your deck (and every turn not doing what Minh does best is a huge loss). The resource cost alone is a big problem, and sometimes even with rook you won’t have the right collection of skill icons to clear her weakness early on. — Difrakt · 1035
Seeker grisly totem, drawing thinh, eureka, Ressourceful, perception all help to stay stocked with skill cards as well; Chance encounter 2 is great to resurrect rook and has Int icon to commit. Good target for resourceful — Django · 3683
& Compass. — MrGoldbee · 1103