- Ace in the Hole allows you to take 3 additional actions during the turn on which it is played. It doesn't interrupt what you are doing to perform those 3 actions. If you play it during a [player window] during a skill test, it just means that you have more actions to take during that turn. It doesn't mean that all 3 of those actions take place during that skill test.
Exceptional. Fast. Play only during your turn.
You may take an additional 3 actions this turn.
This card gains: “Max once per round.”
It's very hard to not justify +3 actions for 0 cost. The only thing I can really mention is that it's better to get this upgrade at the end of a core build rather then to start with, you really want some good cards in play to capitalize on so get those upgrades before Ace in the Hole.
- A 6 action round with a .45 Automatic in hand is nice.
- A 6 action round with Chicago Typewriter, now THAT wins games.
I.E, dont spend your first 6 Xp on this thing, spend your first 10-14 XP on key mechanics, then cash in on that with Ace in the Hole.
Note that the taboo'd version now adds "Max once per round." to this card if you're playing with those.
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