"Ashcan" Pete
The Drifter

Survivor
Investigator

Drifter.

Willpower: 4. Intellect: 2. Combat: 2. Agility: 3.
Health: 6. Sanity: 5.

You begin the game with Duke in play.

Discard a card from your hand: Ready an asset you control. (Limit once per round.)

effect: +2. Ready Duke.

"C'mere, boy. We got work to do."
Jake Murray
The Dunwich Legacy #5.
"Ashcan" Pete

"Ashcan" Pete - Back

Investigator

Deck size: 30.

Deckbuilding options: Survivor cards () level 0-5, Neutral cards level 0-5, up to five level 0 cards from any other class.

Deckbuilding requirements (do not count toward deck size): Duke, Wracked by Nightmares, 1 random basic weakness.

At night, "Ashcan" Pete sleeps wherever his travels take him: in a field, on a train, or maybe, if he's lucky, in a barn. He bunks with his loyal hound dog, Duke, on one side and his beat-up guitar on the other. And sometimes when Pete sleeps, he dreams. He dreams of haunted, tortured places and of horrible creatures. When he wakes up, he knows that someone needs his help, because his dreams are true. He could not say how long he has been on the road, living by his wits, but he can say for certain no place is too far to go to help someone in need. And as long as Pete can help people, he is not likely to stop wandering any time soon.
"Ashcan" Pete
FAQs (taken from the official FAQ or FFG's responses to the official rules question form)
  • You don't need to pay Duke's cost when you start the game with him in play.
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