- Acolyte's Forced ability triggers during setup.
 
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		Enemy
Humanoid. Cultist.
Spawn - Any empty location.
Forced - After Acolyte enters play: Place 1 doom on it.
							The usual mook from the early campaigns, Arkham Horror gets a lot of milage out of this enemy.
A few things;
Don't let them trick you into ignoring them as they seem so simple to kill! Deal with them sooner rather than later - they have a habit of spawning all over the map in previously explored spots that take a whole turn to backtrack to (which feels terrible and stalls your game).
Also there is something about these guys that makes them a magnet for drawing Ancient Evils the next turn!
An absolute classic.