Treachery. Weakness

Hardship.

Neutral

Replacement.

Revelation - Put Hard Times into play in your threat area.

Forced - After you draw 1 or more cards: Choose and discard that many cards from hand.

: Discard Hard Times.

Antonio MaĆ­nez
On the Road Again #48.
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FAQs

(from the official FAQ or responses to the official rules question form)

Q: Is the Forced ability triggered when the weakness itself is drawn? A: No, the Forced ability on Hard Times does not trigger when Hard Times is drawn. (Rules Q&A, August 2023)

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Reviews

Haven't had the chance to play Parallel Pete yet but... This is a pretty toothless weakness for the most part, right? Unless you're at a point where you have no cards in hand this doesn't seem that bad, on top of that there are so many survivor cards that WANT to be discarded you could almost turn this into a positive.

I'm thinking Moonstone, the Improvised set of cards, Glimmer of Hope, all manner of cards that actively want out of your hand that aren't always easy to get there. Even if all you ever draw is your 1 card from upkeep this doesn't seem that bad at all. That's not even mentioning the numerous ways survivors can get things out of their discard that you might want to be running anyways! If it was at random it might be scarier.

Overall I'd rate this as a slight annoyance at worst, among the tamest weaknesses in the game. Probably not as meaningless as Amandas or Sister Marys, but still pretty mild. The most destructive part of the weakness is that in order to get it in your deck you have to forgo Duke, and while the Guitar is an extremely powerful (and very unique!) card that's a hard sell.

Neifarious · 42
I believe with "Replacement" signatures, you can decide to run either set, or both. In this case both seems like a decent enough option honestly. That said, this card will impact you pretty harshly if you can't get rid of it for a few turns, you can run out of steam very quickly (and remember, all the recursion you draw will necessitate another discard so you'll still lose resources overall!) — Shandras · 3
"You can't gain cards" is a hell of a roadbump in early or midgame. — MrGoldbee · 1443
It can be, but on the surface (I'm still waiting on my Paralell pete to show up) it's not that bad of a weakness. I failed to mention you get rid of it with 2 actions, which is about the average cost for most weaknesses. Not to mention, I think Wracked by Nightmares is much harsher. In some campaigns, though, that attack your hand this would be brutal. Dunwich especially would make this worse, but I don't think it's THAT bad. Yet. I have to play with it to know for sure, but I feel like it's easier to build around and mitigate this than Wracked by Nightmares. — Neifarious · 42