Ace of Swords
Let Your Arrow Fly True

Asset. Tarot


Cost: 3. XP: 1.

You get +1 .

When the game begins, if Ace of Swords is in your opening hand: Put it into play.

Cut to the heart of the matter.
Chris Peuler
The Circle Undone #23.
Ace of Swords

I like most of the new tarot cards (Ace of Rods being the only exception). Advantages:

  • Provides +1 , which is necessary to deal with enemies that prevent clue gatherers from winning the game
  • Free to play if in opening hand (mulligan increases your chance of drawing it)
  • Does not conflict with existing assets with the new tarot slot
  • Is not an item, so it's immune to many treacheries that target these


  • Second copy is a dead card, as players have only one tarot slot and it has no icons to commit
  • Conflicts with other tarot cards, if the investigator has access to more than one faction at level 1+
  • Ability to play this for free may motivate a player to mulligan important cards, like weapon assets
  • Guardian assets are quite expensive, so 3 ressources can be too much
Django 1599
The only use of the second copy on your hand could be on Corrosion or Ants!, which would be nice, but that's pretty unlikely. — SGPrometheus 110
The math probably isn't that different, but I'm thinking I'd be more likely to bring these in a deck that wants to start with a particular economy or boost card where I'm probably going to mulligan 5 anyway as opposed to a squishier synergy deck where I'm hoping to come out with 2 or 3 key assets and my mulligan rules are more flexible. — housh 41