When using Duke's Investigate ability, you pay costs first (exhaust Duke), then suffer attacks of opportunity in your current location (if any), then move to a connecting location, and investigate it. Enemies in the new location will not perform attacks of opportunity.
- If you have Frozen in Fear in your threat area, using Duke's first ability would require spending an additional action, as it is a bold action matching Frozen in Fear's restriction. Using Duke's second ability is an action that does not match Frozen in Fear's restriction, so it does not require spending an additional action.
"Ashcan" Pete deck only.
Exhaust Duke: Fight. You attack with a base skill of 4. This attack deals +1 damage.
Exhaust Duke: Investigate. You investigate with a base skill of 4. You may move to a connecting location immediately before investigating with this effect.
Duke is a good doggie. An issue I have found is that investigator specific cards only being a one per deck means that the likely hood of drawing even after a hard mulligan is low. Duke mitigates this by starting in play.
The obvious points here is that Duke shores up "Ashcan" Pete's weaknesses, books and fists. However the best part of Duke is his fetch ability, moving then investigating. This action economy is increadibly useful, especially in solo play.
Some card synergies. The full range of neutral skill cards as Duke can't carry helpful items to boost skill checks and card draw. Rabbit's Foot, Scavenging and upgraded Lucky! for dog tucker. Ritual Candles also help with increasing chances for success without additional weapons.
Get out there and play fetch!