Clover Club Cardroom - Back

As you approach the cardroom, the clinking of poker chips and the shuffling of cards is punctuated by shouts of revelry and frustration. Your thoughts are nearly drowned out by the racket.
Clover Club Cardroom

Clover Club.

Shroud: 3. Clues: 0

While it is Act 1, Clover Club Cardroom gains:

" Spend 2 resources: Reveal a random chaos token.

If it is a symbol, gain 2 clues and 2 resources from the token bank.

If it is an even number, gain 2 clues from the token bank.

If it is an odd number or a , , , , or symbol, nothing happens."

Jonny Klein
The Dunwich Legacy #73. The House Always Wins #12.
Clover Club Cardroom
FAQs (taken from the official FAQ or FFG's responses to the official rules question form)
  • 0 is an even number.
Last updated

Are blessing/curses an even number or are they a dud draw?

the rules say they have no effect does that mean a null value or does that mean a 0.

I'm playing it that they count as 0's for blessing and curses draw by effects like this, which is good for some stuff, badish for others.

Zerogrim · 190
At my table, "Draw again." — MrGoldbee · 1080
This is a good question, and I'd like to see an official ruling. My sense is that it's a dead draw, though. Here's from the rules: "tokens revealed outside of a skill test have no effect on their own unless otherwise specified by a card effect." No effect, to me, means no modifier at all (including a zero modifier) and no redraw. — Mordenlordgrandison · 317
It is pretty simple. They are a symbol token, but not any of the listed tokens. They are not a number. None of the three listed effects will resolve, so nothing will happen. — Death by Chocolate · 827
The real question is why is the last sentence written on the card at all? — NarkasisBroon · 1
It was almost certainly added for clarification, but it isn't technically necessary with the way the rules work. I doubt the designers expected to add new tokens back when they started TDL. — Death by Chocolate · 827