Treachery

Hex. Obstacle.

Mythos

Revelation - Attach to your location.

As an additional cost to move into or out of attached location, test (4). If successful, discard Arcane Barrier. Otherwise, you must either cancel the effects of the move or discard the top 5 cards of your deck.

Stephen Somers
The Dunwich Legacy #102. The Beyond #5-6.
Arcane Barrier

FAQs

(from the official FAQ or responses to the official rules question form)
  • When taking the test moving into Arcane Barrier's location, you are considered to be taking the test from your starting location. Investigators at your starting location may commit cards to help you pass the test, but investigators at the location with the Arcane Barrier may not.

  • If your location has an Arcane Barrier and a connected location has an Arcane Barrier, you must test twice if moving between those two locations. If you fail the first test and opt to 'cancel the effects of the move', you do not take the second test. "It is as though the move never occurred, so any hanging Forced abilities or reactions that would trigger based on you moving (such as the second Arcane Barrier) do not trigger." [Matt Newman]
Last updated

Reviews

Just going to drop the Additional Cost ruling here. In particular :

Additional costs do not have to be paid when a Forced effect or mandatory instruction (such as in the Campaign Guide, or on the back of an Act or Agenda card) requires an investigator to resolve an effect.

So if you were torn away forcibly from or to the location with the barrier, you just go. You are not forced to test, and therefore you cannot get to the discard/milling/cancel movement clause. e.g. You cannot use this to your advantage to purposefully fail the test and choose "cancel the effects of the move" to refuse to go/move away. (I did that in one play, kind of amusing the investigators are holding onto the barrier that was harming them earlier, lol)

5argon · 9342