Story

Mythos

You must decide (choose one):

- Choose an enemy in play. Exhaust that enemy and disengage it from all investigators.

- You heal 5 horror.

Remove this card from the game, and replace it with another set-aside copy of Ruins of Carcosa (move all investigators, enemies, and attachments from this location to the new copy of Ruins of Carcosa). Add clues to that copy of Ruins of Carcosa until it has clues on it equal to its clue value.

During your exploration, you find an old, crumbled building that makes for an ideal refuge from this world's dry heat and its horrifying creatures. For the first time since entering this realm, you take a moment to rest in the building's cool shade. The quiet calm soothes your aching muscles and weary mind. But you cannot stay for long.
Dim Carcosa #327. Dim Carcosa #14.

Location

Otherworld.

Mythos
Shroud: 2. Clues: 1.

Forced - After you discover the last remaining clue on Ruins of Carcosa: Take 1 damage.

So old seemed these relics, these vestiges of vanity and memorials of affection and piety, so battered and worn and stained...
- Ambrose Bierce, "An Inhabitant of Carcosa"
Vlad Ricean
Dim Carcosa #327. Dim Carcosa #14.
A Moment's Rest
Ruins of Carcosa

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