This version of Hastur is a Massive punishment for 2 - 1player just for taking the doubt option. The scenario turns out a hell in that situation. The other two versions are waaaay softer compared to this. For such a good campaign as Carcosa is, I consider this card its only flaw: Nearly impossible to beat doubt mode in 1-2 players mode no matter how well you played the campaign. And you find that out at the end.
Hastur
The King in Yellow
Enemy
Ancient One. Elite.
Mythos
Fight: 4.
Health: 7.
Evade: 2.
Damage: –.
Horror: 2.
Cannot be damaged except by story card effects.
Forced - At the beginning of the enemy phase, if Hastur is ready: Hastur attacks each investigator, in player order (regardless of their location). If Hastur's attack deals you horror in excess of your sanity, you take 1 damage, as well.
: Test (X), where X is Hastur's fight value. If you succeed, exhaust Hastur. Any investigator may trigger this action.
Stephen Somers
Dim Carcosa #332. Dim Carcosa #23.

Related Cards
- Hastur: Lord of Carcosa (Dim Carcosa #333)
- Hastur: The Tattered King (Dim Carcosa #334)
FAQs
No faqs yet for this card.
Reviews
You got 2 ways to dodge tho?
—
MrGoldbee
· 1496
This card is placed outside of the game (Search for the stranger V. II) so you can not attack nor evade it.
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dreamcrawler
· 1
(Correction) This card is placed In game but not at any location.
—
dreamcrawler
· 1