Treachery

Hex. Terror.

Mythos

Peril. Hidden.

Revelation - Secretly add Possession (Traitorous) to your hand.

If you have horror on you greater than twice your sanity, you are immediately eliminated and killed.

You may commit this card to a skill test at your location. That test automatically fails.

Martin de Diego Sádaba
Dim Carcosa #340. Dim Carcosa #34.
Possession

FAQs

(from the official FAQ or responses to the official rules question form)
  • Automatic Success/Failure: Some card effects make an investigator automatically succeed or automatically fail a skill test. If this occurs, depending on the timing of such an effect, certain steps of the skill test may be skipped in their entirety.

    • If it is known that an investigator automatically succeeds or fails at a skill test before Step 3 (“Reveal Chaos Token”) occurs, that step is skipped, along with Step 4. No chaos token(s) are revealed from the chaos bag, and the investigator immediately moves to Step 5. All other steps of the skill test resolve as normal.
    • If a chaos token effect causes an investigator to automatically succeed or fail at a skill test, continue with Steps 3 and 4, as normal. - FAQ, v.1.7, March 2020
  • Treachery cards do not have a header for their subtitle. If the title of a treachery card contains 1 or more words in parentheses, that is considered to be its subtitle. Other cards with the same title and a different subtitle are still considered to be copies of one another. e.g. Restless Journey (Fallacy) and Restless Journey (Hardship) are both copies of Restless Journey. - FAQ, v.2.0, Card Ability Interpretation 2.21, see Treachery Subtitles.

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