Act. Stage 3
"Ichtaca's prey" each get +1 fight, +1 health, and +1 evade while at a location with no clues on it.
Objective - If each of "Ichtaca's prey" is no longer in play, advance.
Close Call - Back
If "Ichtaca's prey" were 1 or more cultist enemies:
The final robed figure drops to the ground, and you breathe a sigh of relief. Ichtaca recovers her arrows and searches the bodies for clues. "Why did you follow me?" she asks accusingly. "No matter. What's done is done. Now to uncover what these cretins knew."
The investigator nearest to the Black Cave takes control of the set-aside Ichtaca (The Forgotten Guardian). Remove the remainder of the "e/f" act deck from the game. If another act card is in play, continue playing. Otherwise, proceed to (→R1).
If "Ichtaca's prey" was Maria DeSilva:
You interrogate Maria while the angry Eztli warrior looms over her. "Who do you work for? What is your purpose?" Maria purses her lips tightly, then looks away, into the distance. "I'll tell you what you need to know. I'll tell you about the Brotherhood."
The investigator nearest to Maria DeSilva takes control of the set-aside Ichtaca (The Forgotten Guardian). Remove the remainder of the "e/f" act deck from the game. If another act card is in play, continue playing. Otherwise, proceed to (→R1).
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