Agenda. Stage 1

Mythos
Doom: 7. Clues: –
Though much of this cavern system is natural and untouched by humans, you are stunned to find signs of an ancient civilization that once inhabited the area.

If there are no clues on your location: Explore. Draw the top card of the exploration deck. If it is a connecting location, put it into play and move to it.

Forced - When this agenda advances: Do not remove doom from each location in play.

Alex Alvarado
Heart of the Elders #211. K'n-yan #1.

Serpents' Revenge - Back

Agenda

Check Campaign Log. If the Harbinger is still alive:

From the entrance far behind you, a threatening hiss and an all-too-familiar rattling causes you to freeze in terror. You grip the nearest weapon you can find and turn in fright, hands trembling. How has it followed you this far? When will this awful hunt end?

Search the collection for the Harbinger of Valusia and spawn it at the location farthest from all investigators (if there are 8 or more tally marks under "Yig's Fury" in your Campaign Log, it enters play at the lead investigator's location, instead). It enters play with damage on it equal to the amount of damage recorded in parentheses in your Campaign Log.

The Lonely Caverns
The Lonely Caverns

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