Treachery

Terror.

Mythos

Revelation - Test (5). For each point you fail by, take 1 horror, to a maximum of 3 horror. For the purposes of counting icons committed to this skill test, , , and icons count as matching icons, and and icons count as 2 matching icons.

Michael Williams
The Dream-Eaters #94. Dreamer's Curse #3-4.
Somniphobia

FAQs

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Reviews

This and Dreamer's Curse probably contend for some of the most brutal cards from any encounter set. Especially in TDE where there's -4 in the bag on Standard and you really don't want to draw it or the autofail on this one.

Do you chance taking 3 horror or damage, or do you dump out cards in your hand that might actually have proved useful next turn? Horrid, horrid quandary. Hate making the choice every time I draw these.

fiatluxia · 63
These seem overall less bad than their Core equivalents to me, actually? Like, the difficulty of the test is increased by two but any icons work and the willpower / wild icons you included (like Guts) specifically to deal with defensive tests count double... — Thatwasademo · 52
Also, Dreamer's Curse is also a willpower test rather than being agility like Grasping Hands, and it's a lot easier when all the defensive tests are of the same stat — Thatwasademo · 52
Oh yeah, and if you have tri-icon skill cards with upside like Eureka or Watch This you draw this and laugh all the way to the bank — Thatwasademo · 52
I've recently discovered that skills cards like Survey the Area work doubly well against this as well as Dreamer's Curse. — BillyB · 21