Act. Stage 2

Mythos
Clues: –
Much of the valley realm of Ooth-Nargai, ruled by the dreamer Kuranes, eludes the grasp of time. Nothing here ages or falls into disrepair. It is a realm of wonders and marvels - how many years might pass here before you even noticed?

Objective - Find and uncover as many Signs of the Gods in this region as you can. At the end of the round, if each investigator is at the same Port location, you may move to another region by advancing this act.

Objective - If the investigators have uncovered 10 Signs of the Gods, proceed to (→R1).

Julian Kok
The Search for Kadath #126. The Search for Kadath #8.

Where to? - Back

Act
Your ship's crew grumbles in protest when you announce your intention to leave. "Can you blame them?" the captain leans in and says quietly as the crew prepares for the voyage. "They would stay in port here forever if they could. But alas, the sea calls. So, where are we headed next?"

Search the encounter deck, discard pile, and all play areas for The Crawling Mist enemy and remove it from the game.

Shuffle the encounter discard pile into the encounter deck.

The investigators must decide (choose one). You cannot choose a place you have already visited. If you have already visited each of the listed areas, proceed to (→R1).

- Visit the isle of Oriab to the south. Resolve Oriab Setup in the Campaign Guide.

- Visit the ancient land of Mnar to the west. Resolve Mnar Setup in the Campaign Guide.

- Visit the Forbidden Lands to the north. Resolve Forbidden Lands Setup in the Campaign Guide.

The King's Decree
The King's Decree

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