Treachery

Curse. Terror.

Mythos

Revelation - Put Innsmouth Look into play in your threat area.

You get -1 and -1 sanity, and you gain the Deep One trait.

: Test (3). If you succeed, discard Innsmouth Look.

Rafał Hrynkiewicz
The Innsmouth Conspiracy #106. The Locals #3-4.
Innsmouth Look

FAQs

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Reviews

Please keep in mind that this is indeed a terror card, and as such it can be thought about real hard to get rid of. Most likely not the most efficent use of Logical Reasoning, but you gotta do what you gotta do.

ironbrw · 17

Some maladies you die with, some you die of. We spawned a few of these during our run through Innsmouth, and if they’re on the rogue or the guardian, they don’t do much harm. Most mystics won’t care either. The deck is fierce, and this one can stay with you all game, and if you’re investigating with lockpicks or a spell, it probably isn’t worth the action to get rid of. (There’s a similar treachery in the forgotten age, but that campaign does a lot more direct damage and it gets harder and harder to remove. This one stays a static three unless your willpower also goes down.)

On the seeker though, this can be disastrous, and word of protection or guts will help you get rid of it.

MrGoldbee · 1452
I feel like most seekers have decent will, but that often puts you in a bad spot where you feel like you can get rid of it, but then you get unlucky or you don't commit enough to the test, and now you're dumping several actions and too many cards on something that should have been one action. At least the test on Frozen in Fear is automatic. — SGPrometheus · 809
At least you can sing “You’ve got the look; you’ve got the look” when your teammate draws it.... — LivefromBenefitSt · 1058
LOL @ Live — MrGoldbee · 1452